id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_fb0cf539a17d | unity_docs | rendering | Show me a Unity C# example demonstrating `EditorWindow.autoRepaintOnSceneChange`. | EditorWindow.autoRepaintOnSceneChange
public bool
autoRepaintOnSceneChange
;
Description
Enable this property to automatically repaint the window when the
SceneView
is modified.
Editor Window that renders what the main camera is "seeing".
```csharp
// Simple script that lets you render the main camera in an ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1781ad986d1a | unity_docs | scripting | What is `AndroidJNI.GetStringLength` in Unity? Explain its purpose and usage. | AndroidJNI.GetStringLength
Declaration
public static int
GetStringLength
(IntPtr
str
);
Description
Returns the length (the count of Unicode characters) of a Java string.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_43af997b0322 | unity_docs | ui | In Unity's 'Dispatch events', what is 'Dispatch behavior of event types' and how does it work? | Each event type has its own dispatch behavior. The behavior of each event type breaks down into two stages:
Trickles down
: Events sent to elements during the trickle-down phase.
Bubbles up
: Events sent to elements during the bubble-up phase.
For a list of dispatch behavior for each event type, see the
Event reference... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_687d1ff6ba4a | github | scripting | Write a Unity C# MonoBehaviour script called Node Result | ```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MBT
{
[RequireComponent(typeof(MonoBehaviourTree))]
public abstract class Node : MonoBehaviour
{
public const float NODE_DEFAULT_WIDTH = 160f;
public string title;
[HideInInspector]... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_5fbbfdb690b8 | unity_docs | scripting | What is `ObjectChangeEventStream.GetChangeGameObjectStructureHierarchyEvent` in Unity? Explain its purpose and usage. | ObjectChangeEventStream.GetChangeGameObjectStructureHierarchyEvent
Declaration
public void
GetChangeGameObjectStructureHierarchyEvent
(int
eventIdx
,
out
ChangeGameObjectStructureHierarchyEventArgs
data
);
Parameters
Parameter
Description
eventIdx
The index of the event to get the data for.
data
The dat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6bb578b37e02 | unity_docs | physics | What is `ContactPoint2D.relativeVelocity` in Unity? Explain its purpose and usage. | ContactPoint2D.relativeVelocity
public
Vector2
relativeVelocity
;
Description
Gets the relative velocity of the two colliders at the contact point (Read Only).
The relative velocity is the difference in velocity between two moving and rotating colliders colliding at the contact point.
Additional resources:
R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a431e5038f5d_doc_15 | github | scripting | What does `OnlyHasGraphicsDeviceType` do in this Unity script? Explain its purpose and signature. | Checks if the requested graphics device type for a given build target is the only one used
Signature:
```csharp
public static bool OnlyHasGraphicsDeviceType(BuildTarget buildTarget, GraphicsDeviceType graphicsDeviceType)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_22d41c367b87 | unity_docs | xr | What is `Rendering.CommandBuffer.DrawOcclusionMesh` in Unity? Explain its purpose and usage. | CommandBuffer.DrawOcclusionMesh
Declaration
public void
DrawOcclusionMesh
(
RectInt
normalizedCamViewport
);
Parameters
Parameter
Description
normalizedCamViewport
The viewport of the camera currently being rendered.
Description
Adds a command onto the commandbuffer to draw the VR Device's occlusion mesh ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2579bcd8bf9 | unity_docs | rendering | What is `LightTransport.PostProcessing.IProbePostProcessor.DeringSphericalHarmonicsL2` in Unity? Explain its purpose and usage. | IProbePostProcessor.DeringSphericalHarmonicsL2
Declaration
public bool
DeringSphericalHarmonicsL2
(
LightTransport.IDeviceContext
context
,
BufferSlice<SphericalHarmonicsL2>
shIn
,
BufferSlice<SphericalHarmonicsL2>
shOut
,
int
probeCount
);
Parameters
Parameter
Description
context
Device context.
shIn
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5567000ad7e9 | unity_docs | scripting | What is `Search.PropertyDatabaseRecordKey.operator_lt` in Unity? Explain its purpose and usage. | PropertyDatabaseRecordKey.operator <
public static bool
operator <
(
Search.PropertyDatabaseRecordKey
lhs
,
Search.PropertyDatabaseRecordKey
rhs
);
Parameters
Parameter
Description
lhs
A record key.
rhs
A record key.
Description
The less than operator. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_cf41fd5ba932_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | A version of action-based continuous movement that automatically controls the frame of reference thatdetermines the forward direction of movement based on user preference for each hand.For example, can configure to use head relative movement for the left hand and controller relative movement for the right hand.
Signat... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_68f24e9912b2 | unity_docs | rendering | Show me a Unity C# example demonstrating `Material.IsKeywordEnabled`. | hat.
Note:
A
LocalKeyword
is specific to a single
Shader
or
ComputeShader
instance. You cannot use it with other
Shader
or
ComputeShader
instances, even if they declare keywords with the same name.
This example iterates over the local shader keywords in the local keyword space for a material. It determines w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9c29b55e1ecf | unity_docs | rendering | Show me a Unity C# example demonstrating `TextureMipmapLimitGroups.RemoveGroup`. | xture mipmap limit group named
groupName
. If Unity finds a matching group, Unity removes it from all quality levels.
Unity does not modify textures bound to the removed group. These textures continue to point to the removed group as long as you do not update and re-import them yourself. If you do not adjust the relev... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_13c8a0f58709 | unity_docs | scripting | What is `Experimental.GraphView.Group.OnGroupRenamed` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Group.OnGroupRenamed
Declaration
protected void
OnGroupRenamed
(string
oldName
,
string
newName
);
Parameters
Parameter
Description
oldName
The old name of the group.
newName
The new name of the group.
Description
Ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_61951ab7da9d | unity_docs | rendering | What is `LightmapParameters.antiAliasingSamples` in Unity? Explain its purpose and usage. | LightmapParameters.antiAliasingSamples
public int
antiAliasingSamples
;
Description
The kernel width the lightmapper uses when sampling a lightmap texel.
The kernel width the lightmapper uses when sampling a lightmap texel. This is the square root of
AntiAliasingSamples
.
Additional resources:
AntiAliasing... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e1c02c823057 | unity_docs | scripting | What is `ObjectChangeEventStream.GetChangeGameObjectOrComponentPropertiesEvent` in Unity? Explain its purpose and usage. | ObjectChangeEventStream.GetChangeGameObjectOrComponentPropertiesEvent
Declaration
public void
GetChangeGameObjectOrComponentPropertiesEvent
(int
eventIdx
,
out
ChangeGameObjectOrComponentPropertiesEventArgs
data
);
Parameters
Parameter
Description
eventIdx
The index of the event to get the data for.
data... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3b76111b0f6 | unity_docs | scripting | Show me a Unity C# example demonstrating `Mesh`. | shot of Mesh data that you can use with C# Jobs and Burst, and
AllocateWritableMeshData
with
ApplyAndDisposeWritableMeshData
to create Meshes from C# Jobs and Burst.
Manipulating meshes from a script
There are three common tasks that might want to use the Mesh API for:
1. Building a mesh from scratch
:
should alway... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39f48047551f | unity_docs | rendering | What is `ShaderKeywordFilter.RemoveIfAttribute` in Unity? Explain its purpose and usage. | RemoveIfAttribute
class in
UnityEditor.ShaderKeywordFilter
/
Inherits from:
ShaderKeywordFilter.FilterAttribute
Description
Remove the specified shader keywords from the build if the data field matches the condition.
If the data field under
RemoveIf
matches the value of
condition
, Unity removes
keywordName... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_09f7f915a307 | unity_docs | physics | What are the parameters of `RaycastCommand.ctor` in Unity? | Description Create a RaycastCommand. The query is run in the default physics scene. Declaration public RaycastCommand ( PhysicsScene physicsScene , Vector3 from , Vector3 direction , QueryParameters queryParameters ,
float distance ); Parameters Parameter Description physicsScene The physics scene to run the raycast qu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_f6ddb53fb7bd | unity_docs | rendering | Explain 'Frame Debugger Event Information reference' in Unity. | The Event Information Panel in the
Frame Debugger window
displays information about the event such as geometry details and the shader used for a draw call.
Label Description A
Render target selector
: When rendering into multiple render targets (such as multiple RenderTextures or when also rendering to depth), this spe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_aec53f7f13cb | unity_docs | scripting | What is `AssetDatabase.GetScriptableObjectsWithMissingScriptCount` in Unity? Explain its purpose and usage. | AssetDatabase.GetScriptableObjectsWithMissingScriptCount
Declaration
public static int
GetScriptableObjectsWithMissingScriptCount
(string
assetPath
);
Parameters
Parameter
Description
assetPath
The path to the asset file to check.
Returns
int
The number of ScriptableObject instances in the file which are... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_39ddc347d59e | unity_docs | math | Show me a Unity C# example demonstrating `Mesh.SetVertexBufferData`. | buffers, vertex buffers and mesh subset data.
You can use
SetVertexBufferData
to set vertex data directly, without using format conversions for each vertex attribute.
The supplied data layout has to match the vertex data layout of the mesh (see
SetVertexBufferParams
,
GetVertexAttributes
). Partial updates of the d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_06c3d1eeaeea | unity_docs | rendering | What is `LightTransport.RadeonRaysContext.CreateBuffer` in Unity? Explain its purpose and usage. | RadeonRaysContext.CreateBuffer
Declaration
public
LightTransport.BufferID
CreateBuffer
(ulong
count
,
ulong
stride
);
Parameters
Parameter
Description
count
Number of elements in the buffer.
stride
Stride of the buffer in bytes.
Returns
BufferID
ID of the newly created buffer.
Description
Create... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_11cd971ca3b5 | unity_docs | scripting | Show me a Unity code example for 'Per-frame updates'. | settings
or by the
Adaptive Performance package
, Unity tries to run your game at the fastest frame rate possible. You can see more details of what occurs each frame in the
Game Logic
section of the
execution order diagram
.
Consider the task of moving an object forward gradually, one frame at a time. It might seem at ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_dbeb5613347d | github | scripting | Write a Unity C# script called Pop Up Info | ```csharp
using System;
using Solid.Attributes;
using Solid.Core;
using Solid.Model;
using UnityEngine;
using UnityEngine.UI;
/*Copyright (c) Created by Oleksii Volovich 2021*/
namespace Solid.UI
{
[ResourcePath("override path here")]
public abstract class PopUp : Awaitable<PopUpInfo>
{
[Serialize... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_f90afe262abf | unity_docs | rendering | Give me an overview of the `UserAuthorization` class in Unity. | UserAuthorization
enumeration
Description
Use this enum to request permission from the user’s device for access to system features.
To request permission, pass this as a parameter to
Application.RequestUserAuthorization
.
Note
: The Microphone API is not available for the Web platform.
```csharp
// This script ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_605453424c67 | unity_docs | physics | Explain 'Optimize the physics system for CPU usage' in Unity. | You can optimize how the Unity physics system uses CPU resources in several ways. For example, you can adjust simulation frequency, carefully manage collider types, configure Rigidbody component behaviors, and more. Effective CPU optimization helps ensure your game maintains a high frame rate and responsive physics int... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5ec626fdbb40 | unity_docs | rendering | In Unity's 'Global illumination', what is 'Enlighten Realtime Global Illumination' and how does it work? | Unity stores some lighting data in your build, but uses the data to create lightmaps at runtime. As a result, you can adjust lights and see the effects on indirect lighting in real-time, in the Editor or at runtime.
Enlighten Realtime Global Illumination doesn’t support global illumination from realtime shadows.
For mo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_faa997cd8416 | github | scripting | Write a Unity C# script called Selection Tray | ```csharp
// Copyright 2020 The Tilt Brush Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicab... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_b930dbc68127 | unity_docs | scripting | What are the parameters of `AudioSettings.Reset` in Unity? | Returns bool True if all settings could be successfully applied. Description Changes the device configuration and invokes the AudioSettings.OnAudioConfigurationChanged delegate with the argument deviceWasChanged=false . There's no guarantee that the exact settings specified are used, but Unity automatically uses the cl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4e777a69a1bc | unity_docs | rendering | In Unity's 'Customize the Light Explorer', what is 'Extending the Light Explorer' and how does it work? | To extend the Light Explorer, you can either inherit from the:
ILightingExplorerExtension
interface and override the GetContentTabs method.
DefaultLightingExplorerExtension
class, which inherits from
ILightingExplorerExtension
. This class provides you with all of the content that is already in the window. Use this if ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7fd14bf0ba56 | unity_docs | physics | Explain 'Define binding mode and update trigger' in Unity. | To define how changes are replicated between the data source and the UI, you can set the binding mode and update triggers for a binding object. You can set the binding mode and update triggers in UI Builder, UXML, or C#.
## Define binding modes
Binding modes
configure how changes are replicated between the data sourc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7bde3d5fbf5b | unity_docs | scripting | What is `Event.clickCount` in Unity? Explain its purpose and usage. | Event.clickCount
public int
clickCount
;
Description
How many consecutive mouse clicks have we received.
Used in
EventType.MouseDown
event; use this to differentiate between a single and double clicks.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void OnGUI()
{
Event e = Event.curren... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_336dbcbcb3bc | unity_docs | physics | What is `CullingGroup.SetBoundingDistances` in Unity? Explain its purpose and usage. | CullingGroup.SetBoundingDistances
Declaration
public void
SetBoundingDistances
(float[]
distances
);
Parameters
Parameter
Description
distances
An array of bounding distances. The distances should be sorted in increasing order.
Description
Set bounding distances for 'distance bands' the group should comput... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7cb28cc2845c | unity_docs | scripting | In Unity's 'Debug production Web builds', what is 'Map stack traces more precisely to C# names' and how does it work? | If you need more precise mapping, Unity also generates a
MethodMap.tsv
file during the build process. This file can help map IL2CPP-generated method names back to the original C# method names, which is especially useful for overloaded methods.
Unity doesn’t automatically copy
MethodMap.tsv
to the build output directory... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd23b7dea43e | unity_docs | physics | Give me an overview of the `OverlapSphereCommand` class in Unity. | OverlapSphereCommand
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Struct used to setup an overlap sphere command to be performed asynchronously during a job.
When you use this struct to schedule a batch of overlap sphere commands, the commands are performed asynchronously. The r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ae675fe78a80 | unity_docs | editor | Show me a Unity C# example demonstrating `Search.SearchService.ShowWindow`. | defaultWidth
Initial width of the window.
defaultHeight
Initial height of the window.
dockable
If true, creates a dockable search window (that is closed when an item is activated). If false, it creates a dropdown (borderless, undockable and unmovable) version of the search window.
Returns
ISearchView
Returns t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1d62982d762b | unity_docs | rendering | What is `SystemInfo.supportsMultisampleResolveStencil` in Unity? Explain its purpose and usage. | SystemInfo.supportsMultisampleResolveStencil
public static bool
supportsMultisampleResolveStencil
;
Description
Returns true if the platform supports multisample resolve of stencil textures. Otherwise, returns false. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_981e8f3a324a | unity_docs | editor | Show me a Unity C# example demonstrating `VersionControl.Provider.SubmitIsValid`. | public static bool
SubmitIsValid
(
VersionControl.ChangeSet
changeset
,
VersionControl.AssetList
assets
);
Parameters
Parameter
Description
changeset
The changeset to submit.
assets
The asset to submit.
Description
Returns true if submitting the assets is a valid operation.
Do note that the task will ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b8dc065a52ea | unity_docs | scripting | What is `Experimental.GraphView.Capabilities.Snappable` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Capabilities.Snappable
Description
When Graph Snapping is enabled in Preferences, other GraphElements align with this GraphElement when the user drags them. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_44729c477011 | unity_docs | scripting | Show me a Unity code example for 'Social API'. | , and the callback could contain data from the server to be processed.
The Social class resides in the UnityEngine namespace and so is always available but the other Social API classes are kept in their own namespace, UnityEngine.SocialPlatforms. Furthermore, implementations of the Social API are in a sub-namespace, li... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a3f6f0a8c7a0 | unity_docs | physics | Explain 'Choose a collision detection mode' in Unity. | Collision Detection defines which algorithm the physics body (Rigidbody or ArticulationBody) uses to detect collisions. Different algorithms offer different levels of accuracy, but more accurate algorithms require more computational resources.
There are three algorithms available, represented by four
collision detectio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cfa483267f47 | unity_docs | scripting | What is `Experimental.GraphView.EdgeControl.toCapColor` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeControl.toCapColor
public
Color
toCapColor
;
Description
The color of the cap color at the "to" end of the edge. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_62347370a745 | unity_docs | rendering | What is `Rendering.BuiltinShaderDefine.UNITY_LIGHT_PROBE_PROXY_VOLUME` in Unity? Explain its purpose and usage. | BuiltinShaderDefine.UNITY_LIGHT_PROBE_PROXY_VOLUME
Description
UNITY_LIGHT_PROBE_PROXY_VOLUME is set when
Light Probe Proxy Volume
feature is supported by the current graphics API and is enabled in the
Graphics Tier settings
. You can only set a Graphics Tier in the Built-in Render Pipeline.
Additional resources... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7683578e782c | unity_docs | physics | Give me an overview of the `SoftJointLimit` class in Unity. | SoftJointLimit
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
The limits defined by the
CharacterJoint
.
Properties
Property
Description
bounciness
When the joint hits the limit, it can be made to bounce off it.
contactDistance
Determines how far ahead in space the solver can... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bd117024d489 | unity_docs | rendering | In Unity's 'Tree Editor concepts', what is 'The tree root node' and how does it work? | The tree
root node
exposes properties that affect the entire tree. For example, all branch and leaf groups inherit the LOD Quality
property from the tree root node, although each branch group can add a multiplier to this value.
For more information about the tree root node, refer to
Root node reference
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c28cb9b21be7 | unity_docs | editor | Show me a Unity C# example demonstrating `Profiling.FrameDataView.GetUnityObjectNativeTypeInfo`. | public bool
GetUnityObjectNativeTypeInfo
(int
nativeTypeIndex
,
out
Profiling.FrameDataView.UnityObjectNativeTypeInfo
info
);
Parameters
Parameter
Description
nativeTypeIndex
Native type index.
info
Native type information output struct with name and other attributes.
Returns
bool
Returns true if type... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d293657959f6 | unity_docs | rendering | What is `FontTextureCase` in Unity? Explain its purpose and usage. | FontTextureCase
enumeration
Description
Texture case constants for TrueTypeFontImporter.
Properties
Property
Description
Dynamic
Render characters into font texture at runtime as needed.
Unicode
Import a set of Unicode characters common for latin scripts.
ASCII
Import basic ASCII character set.
ASCIIUpperCas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a80bd9fdf92a | unity_docs | ui | What is `UIElements.Foldout.inputUssClassName` in Unity? Explain its purpose and usage. | Foldout.inputUssClassName
public static string
inputUssClassName
;
Description
The USS class name for the Label element in a Foldout.
Unity adds this USS class to the
VisualElement
that contains the
Toggle
input elements.
Any styling applied to this class affects every foldout container located beside,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a6f0dd41557d | unity_docs | physics | Show me a Unity C# example demonstrating `RaycastHit2D.normal`. | scription
The surface normal of the detected
Collider2D
.
When the physics query detects an intersection of a
Collider2D
at a specific
RaycastHit2D.point
the
normal
is the surface normal of the
Collider2D
at that position. A surface normal is a vector perpendicular to the collider surface edge in a direction... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88e0d02ee165 | unity_docs | scripting | What is `Experimental.GraphView.GraphViewBlackboardWindow.IsGraphViewSupported` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphViewBlackboardWindow.IsGraphViewSupported
Declaration
protected bool
IsGraphViewSupported
(
Experimental.GraphView.GraphView
gv
);
Parameters
Parameter
Description
gv
A GraphView.
Returns
bool
Returns true if th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c10aa1d0fa9c | unity_docs | rendering | What is `Rendering.CommandBuffer.SetRandomWriteTarget` in Unity? Explain its purpose and usage. | CommandBuffer.SetRandomWriteTarget
Declaration
public void
SetRandomWriteTarget
(int
index
,
Rendering.RenderTargetIdentifier
rt
);
Declaration
public void
SetRandomWriteTarget
(int
index
,
ComputeBuffer
buffer
,
bool
preserveCounterValue
);
Declaration
public void
SetRandomWriteTarget
(int
index
,... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cac8bc8fd72e | unity_docs | rendering | In Unity's 'ColorMask command in ShaderLab reference', what is 'Syntax' and how does it work? | This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.
Signature
Example syntax Function ColorMask <channels>
ColorMask RGB
Write to the given channels of the default render t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d77668b4d95f | unity_docs | ui | What is `Experimental.GraphView.EdgeManipulator` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
EdgeManipulator
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
UIElements.PointerManipulator
Description
Edge manipulator used to drag edges off ports and reconnect them elsewhere.
Constructors
Constructor
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_47ddc35413e5 | unity_docs | scripting | What is `PlayerPrefs.GetString` in Unity? Explain its purpose and usage. | PlayerPrefs.GetString
Declaration
public static string
GetString
(string
key
);
Parameters
Parameter
Description
key
The key used to retrieve the corresponding string in the player preferences.
Returns
string
The string corresponding to the given
key
,
string.Empty
if no string is found for the given ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fbc42ce34e5e | unity_docs | scripting | What is `Renderer.material` in Unity? Explain its purpose and usage. | Renderer.material
public
Material
material
;
Description
Returns the first instantiated
Material
assigned to the renderer.
Modifying
material
will change the material for this object only.
If the material is used by any other renderers,
this will clone the shared material and start using it from now on.
N... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7a1ff47c18e5 | unity_docs | performance | In Unity's 'Frame timing manager introduction', what is 'FrameTimingManager data availability' and how does it work? | FrameTimingManager
provides results with a set delay of four frames. This is for the following reasons:
CPU timing results aren’t immediately available at the end of each frame.
Unity reads GPU timing results with three frames delay.
Note:
The four frame delay doesn’t guarantee accurate timing results, because the GPU ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6151577b3b7e | unity_docs | scripting | What is `PenData.pressure` in Unity? Explain its purpose and usage. | PenData.pressure
public float
pressure
;
Description
How hard pen pressure is applied, normalized between 0 (no pressure) and 1 (maximum pressure).
Pressure is always 1 on devices where pressure is not supported. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2aee9f17c878 | unity_docs | rendering | What is `ParticleSystemRenderSpace` in Unity? Explain its purpose and usage. | ParticleSystemRenderSpace
enumeration
Description
How particles are aligned when rendered.
Properties
Property
Description
View
Particles face the camera plane.
World
Particles align with the world.
Local
Particles align with their local transform.
Facing
Particles face the eye position.
Velocity
Particles ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd3c410ed4d0 | unity_docs | scripting | What is `IMGUI.Controls.TreeView.RowGUIArgs.GetCellRect` in Unity? Explain its purpose and usage. | TreeView.RowGUIArgs.GetCellRect
Declaration
public
Rect
GetCellRect
(int
visibleColumnIndex
);
Parameters
Parameter
Description
visibleColumnIndex
Index into the list of visible columns of the multi column header.
Returns
Rect
Cell rect defined by the intersection between the row rect and the rect of t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_6f2a5c4e10aa_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Handles syncing a bool variable with a Toggle component (Unity UI).
Signature:
```csharp
public class BoolVariableToggle : ToggleComponent
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_4e4e0f93c6aa | unity_docs | scripting | Show me a Unity C# example demonstrating `Scripting.PreserveAttribute`. | f a certain class.
You can apply the [Preserve] attribute to classes, methods, fields and properties. In addition to using PreserveAttribute, you can also use the traditional method of a link.xml file to tell the linker to not remove things. PreserveAttribute and link.xml work for both the Mono and IL2CPP scripting bac... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a76a55458ccb | unity_docs | rendering | Show me a Unity C# example demonstrating `GL.Begin`. | d. Between GL.Begin and
GL.End
it is valid to
call
GL.Vertex
,
GL.Color
,
GL.TexCoord
and other immediate mode drawing
functions.
You should be careful about culling when drawing primitives yourself. The culling rules
may be different depending on which graphics API the game is running. In most cases the
safest w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5c8e5207f3b6 | unity_docs | rendering | In Unity's 'Transparent Bumped Specular', what is 'Transparent Properties' and how does it work? | Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader can make mesh geometry partially or fully transparent by reading the alpha channel of the main texture. In the alpha, 0 (black) is completely transparent while 255 (white) is completely opaque. If your main texture does not have an alp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c015b0b76e78 | unity_docs | editor | What is `Editor.OnGetFrameBounds` in Unity? Explain its purpose and usage. | Editor.OnGetFrameBounds()
Description
Gets custom bounds for the target of this editor.
Use this method to retrieve the Bounds for a custom window derived from the
Editor
class. This method is always used in conjunction with
Editor.HasFrameBounds
which either returns true or false, depending on the implementati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_065c2e0e100d | unity_docs | rendering | What is `Rendering.RasterState` in Unity? Explain its purpose and usage. | RasterState
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Values for the raster state.
Use this with
RenderStateBlock
and ScriptableRenderContext.DrawRenderers to override the GPU's render state.
Corresponds to the
Conservative
,
Cull
,
ZClip
, and
Offset
commands i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de6aff168719 | unity_docs | physics | What is `ImportAssetOptions.ForceUpdate` in Unity? Explain its purpose and usage. | ImportAssetOptions.ForceUpdate
Description
User initiated asset import.
This should be passed when asset import is caused by the user (e.g. by clicking Reimport).
Non-user initiated import happens when the asset modification time changes.
Additional resources:
AssetDatabase.ImportAsset
,
AssetDatabase.Refresh
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3be626e098ba | unity_docs | editor | What is `StandaloneBuildSubtarget` in Unity? Explain its purpose and usage. | StandaloneBuildSubtarget
enumeration
Description
Options for the desktop platform subtarget type.
Additional resources:
EditorUserBuildSettings.standaloneBuildSubtarget
.
Properties
Property
Description
Player
Uses the default desktop player build settings.
Server
Uses a player build optimized to run as a he... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ae83639c68d | unity_docs | rendering | What is `Search.ObjectIndexer.IndexProperty` in Unity? Explain its purpose and usage. | ObjectIndexer.IndexProperty
Declaration
public void
IndexProperty
(int
documentIndex
,
string
name
,
string
value
,
bool
saveKeyword
,
bool
exact
);
Parameters
Parameter
Description
documentIndex
Document where the indexed word was found.
name
Key used to retrieve the value.
value
Value to add to the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e252d9fd71f6 | unity_docs | math | What is `Rendering.VisibleReflectionProbe.center` in Unity? Explain its purpose and usage. | VisibleReflectionProbe.center
public
Vector3
center
;
Description
The center of the probe's bounding box in which the probe can contribute to reflections. The center is relative to the position of the probe.
Additional resources:
CullingResults.visibleReflectionProbes
,
ReflectionProbe
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_24c7073cb306 | unity_docs | scripting | Explain 'Managed stack traces on iOS' in Unity. | When an exception occurs in managed code, the stack trace for the exception can help you understand the cause of the exception. However, the managed stack trace might not appear as expected for some cases on iOS. The stack trace also varies depending on the Xcode build configuration.
## Debug builds
When you use the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c6f17d382b8 | unity_docs | rendering | What is `Rendering.TierSettings` in Unity? Explain its purpose and usage. | TierSettings
struct in
UnityEditor.Rendering
Description
A struct that represents graphics settings for a given build target and
graphics tier
.
Note:
Graphics tiers and tier settings are only supported in the Built-in Render Pipeline.
You can configure these settings in the Unity Editor, in the
Graphics Setti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c01d1b29fd2 | unity_docs | rendering | What is `Texture2D` in Unity? Explain its purpose and usage. | Texture2D
class in
UnityEngine
/
Inherits from:
Texture
/
Implemented in:
UnityEngine.CoreModule
Description
Class that represents textures in C# code.
Use this class to create textures, or to modify existing
texture assets
.
The
ImageConversion
class provides extension methods to this class that handle im... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0a212619fc54_doc_8 | github | scripting | What does `IPoolable` do in this Unity script? Explain its purpose and signature. | Releases all objects in the MonoBehaviour-based pool.The type of MonoBehaviour objects to release.
Signature:
```csharp
public static void ReleaseAllMono<T>() where T : MonoBehaviour, IPoolable => _poolService.ReleaseAllMono<T>();
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_36f5d8ad3bb5 | unity_docs | scripting | Explain 'Unity programming best practices' in Unity. | There are some unique features of Unity’s programming environment that require extra consideration when writing code compared to standard C#/.NET projects. The following is a summary of key issues to be aware of when writing code for Unity applications, along with best practices to help you avoid common pitfalls.
## U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2b9009625596 | unity_docs | scripting | Show me a Unity C# example demonstrating `Event.functionKey`. | Event.functionKey
public bool
functionKey
;
Description
Is the current keypress a function key? (Read Only)
Returns true if the current keypress is an arrow key, page up, page down, backspace, etc. key.
If this key needs special processing in order to work in text editing,
functionKey
is on.
```csharp
using ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0dd812dce52a | unity_docs | editor | What are the parameters of `AssetDatabase.GetTextMetaFilePathFromAssetPath` in Unity? | Returns string The path to the .meta text file or an empty string if the file does not exist. Description Gets the path to the text .meta file associated with an asset. ```csharp
using UnityEngine;
using UnityEditor;public class AssetDatabaseExamples
{
[MenuItem("AssetDatabase/Get Meta file path of Animations")]
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ac266d181db | unity_docs | scripting | Give me an overview of the `DetailScatterMode` class in Unity. | DetailScatterMode
enumeration
Description
Provides options to specify how details are scattered on the terrain.
Properties
Property
Description
CoverageMode
The detail map holds values that represent how much area to cover at each sample, based on the detail's density.
InstanceCountMode
The detail map holds va... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0dad09f09def | unity_docs | physics | What is `Collision2D.contactCount` in Unity? Explain its purpose and usage. | Collision2D.contactCount
public int
contactCount
;
Description
Gets the number of contacts for this collision.
A collision can involve multiple contact points. This property allows you to determine how many are involved. You can use this value when retrieving contacts using
GetContact
or
GetContacts
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f08349231ce5 | unity_docs | scripting | What is `Experimental.GraphView.BlackboardSection` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
BlackboardSection
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
Experimental.GraphView.GraphElement
Description
GraphElement that represents a section of members in a Blackboard.
Properties
Property
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d8878fbf485e | unity_docs | rendering | In Unity's 'Scene view Draw Modes and View Options overlays', what is 'The Debug Mode options' and how does it work? | The Debug Draw Mode has several options that help you unerstand your graphics and lighting better.
Debug Mode option Description Lighting
Contributors / Receivers
Show the lightmap contributors and receivers for the selected
GameObject
.
Shadow Cascades
Show directional light [shadow cascades](shadow-cascades.
Realtime... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_98da9803144e | unity_docs | rendering | Give me an overview of the `DetailRenderMode` class in Unity. | DetailRenderMode
enumeration
Description
Render mode for detail prototypes.
Properties
Property
Description
GrassBillboard
The detail prototype will be rendered as billboards that are always facing the camera.
VertexLit
Will show the prototype using diffuse shading.
Grass
The detail prototype will use the gra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ac932170895 | unity_docs | performance | What is `AndroidJNI.GetDirectSByteBuffer` in Unity? Explain its purpose and usage. | AndroidJNI.GetDirectSByteBuffer
Declaration
public static NativeArray<sbyte>
GetDirectSByteBuffer
(IntPtr
buffer
);
Description
Returns the NativeArray backed by the same memory region as the given direct java.nio.Buffer.
Additional resources:
AndroidJNI.GetDirectBufferAddress
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fcaf702a635e | unity_docs | math | What is `Search.SearchExpressionEvaluatorSignatureOverloadAttribute.ctor` in Unity? Explain its purpose and usage. | SearchExpressionEvaluatorSignatureOverloadAttribute Constructor
Declaration
public
SearchExpressionEvaluatorSignatureOverloadAttribute
(params SearchExpressionType[]
signatureArgumentTypes
);
Parameters
Parameter
Description
signatureArgumentTypes
Array of types describing what is an accepted signature for a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bfe6a828ed7d | unity_docs | math | Show me a Unity C# example demonstrating `Mesh.AllocateWritableMeshData`. | ray returned by
Mesh.MeshData.GetIndexData
to set the indices. Write to
Mesh.MeshData.subMeshCount
to set the number of sub meshes, and then use
Mesh.MeshData.SetSubMesh
to set sub mesh data.
When you have populated the writeable
MeshData
struct with your data, use
Mesh.ApplyAndDisposeWritableMeshData
to appl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_93331aaeeb8c | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.SearchUtils.SelectMultipleItems`. | ectMultipleItems
(IEnumerable<SearchItem>
items
,
bool
focusProjectBrowser
,
bool
pingSelection
);
Parameters
Parameter
Description
items
Search Items to select and ping.
focusProjectBrowser
If true, will focus the project browser before pinging the objects.
pingSelection
If true, will ping the selected o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a621bf522c9 | unity_docs | xr | Show me a Unity C# example demonstrating `Screen.currentResolution`. | Screen.currentResolution
public static
Resolution
currentResolution
;
Description
The current screen resolution (Read Only).
Returns the current screen resolution (read only). If the player is running in windowed mode, this returns the current resolution of the desktop. If you are working with VR devices, use... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9fc2c1bf950c | unity_docs | rendering | Show me a Unity C# example demonstrating `Media.VP8EncoderAttributes`. | VP8EncoderAttributes
struct in
UnityEditor.Media
Description
Descriptor for VP8 encoder attributes.
```csharp
using UnityEditor.Media;
using UnityEngine;
using Unity.Collections;
using System.IO;public class Recorder
{
static public void RecordMovie()
{
VP8EncoderAttributes vp8Attr = new VP8EncoderAttributes
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ed7e2cadb0a4 | unity_docs | animation | In Unity's '2D Blending', what is 'The 2D Blending Diagram' and how does it work? | The diagram at the top of the Inspector shows the positions of the child motions in the 2D blend space. The motions are shown as blue dots. Motions with no
Animation Clip
or Blend Tree assigned have no influence on the blend and are shown as gray dots. You can select a motion by clicking on its dot in the diagram. Once... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_71577f87009a | unity_docs | scripting | What is `UIElements.Vector2IntField` in Unity? Explain its purpose and usage. | Vector2IntField
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.BaseCompositeField_3
/
Implemented in:
UnityEngine.UIElementsModule
Description
A
Vector2Int
field. For more information, refer to
UXML element Vector2IntField
.
Static Properties
Property
Description
inputUssClassName
USS ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b2a1637bc35 | unity_docs | physics | What is `ParticleSystem.CollisionModule.multiplyColliderForceByParticleSpeed` in Unity? Explain its purpose and usage. | ParticleSystem.CollisionModule.multiplyColliderForceByParticleSpeed
public bool
multiplyColliderForceByParticleSpeed
;
Description
Specifies whether the physics system considers particle speeds when it applies forces to Colliders.
Additional resources:
ParticleSystem.CollisionModule.colliderForce
,
ParticleS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e17217f97acd | unity_docs | scripting | What is `Light` in Unity? Explain its purpose and usage. | Light
class in
UnityEngine
/
Inherits from:
Behaviour
/
Implemented in:
UnityEngine.CoreModule
Description
Script interface for
light components
.
Use this to control all aspects of Unity's lights. The properties are an exact match for the
values shown in the Inspector.
For more information about shadow ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_faea0471e9ff | unity_docs | ui | What is `TextGenerationSettings` in Unity? Explain its purpose and usage. | TextGenerationSettings
struct in
UnityEngine
/
Implemented in:
UnityEngine.TextRenderingModule
Description
A struct that stores the settings for TextGeneration.
Properties
Property
Description
alignByGeometry
Use the extents of glyph geometry to perform horizontal alignment rather than glyph metrics.
color
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5746277badce | unity_docs | performance | What is `Unity.Profiling.ProfilerRecorder.Start` in Unity? Explain its purpose and usage. | ProfilerRecorder.Start
Declaration
public void
Start
();
Description
Start data collection.
Newly constructed recorder is not collecting samples unless
ProfilerRecorderOptions.StartImmediately
option is specified.
Use Start to attach ProfilerRecorder to the Profiler metric and start data collection.
Note:
St... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e83209ff3e2e | unity_docs | rendering | In Unity's 'Build AssetBundles in parallel processes', what is 'Build output' and how does it work? | The output from a multi-process build isn’t binary-identical to a non-multi-process build. This is due to differences in object naming or ordering. However, the output is functionally identical. If you change to multi-process building after shipping AssetBundle files, all AssetBundle files might change. This can trigge... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f701cb8f22f | unity_docs | math | What is `HandleUtility.GUIPointToWorldRay` in Unity? Explain its purpose and usage. | HandleUtility.GUIPointToWorldRay
Declaration
public static
Ray
GUIPointToWorldRay
(
Vector2
position
);
Description
Convert 2D GUI position to a world space ray.
Uses the current camera to calculate the ray.
Additional resources:
WorldToGUIPoint
,
RaySnap
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_66e0a39cb80b | unity_docs | physics | What is `QueryParameters.ctor` in Unity? Explain its purpose and usage. | QueryParameters Constructor
Declaration
public
QueryParameters
(int
layerMask
,
bool
hitMultipleFaces
,
QueryTriggerInteraction
hitTriggers
,
bool
hitBackfaces
);
Parameters
Parameter
Description
layerMask
A
LayerMask
that is used to selectively ignore Colliders when casting a ray.
hitMultipleFaces
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0a3110531fd7 | unity_docs | rendering | What is `Rendering.LocalKeywordSpace.keywordNames` in Unity? Explain its purpose and usage. | LocalKeywordSpace.keywordNames
public string[]
keywordNames
;
Description
An array containing the names of all local shader keywords in this local keyword space. (Read Only)
Use this property to retrieve the names of all local shader keywords in this
LocalKeywordSpace
.
Additional resources:
Shader variants a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fb027364bbe5 | unity_docs | animation | Show me a Unity C# example demonstrating `ModelImporter.defaultClipAnimations`. | ModelImporter.defaultClipAnimations
public ModelImporterClipAnimation[]
defaultClipAnimations
;
Description
Generate a list of all default animation clip based on TakeInfo.
Additional resources:
ModelImporterClipAnimation
. Additional resources:
TakeInfo
.
```csharp
using UnityEngine;
using UnityEditor;
publ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f5d645c0fcb5 | unity_docs | scripting | What is `TerrainTools.BrushGUIEditFlags` in Unity? Explain its purpose and usage. | BrushGUIEditFlags
enumeration
Description
Flags that specify which brush controls the [IOnInspectorGUI.ShowBrushesGUI] method displays.
Properties
Property
Description
None
Don't display any brush controls.
Select
Display the brush selection control.
Inspect
Display the brush inspector for the currently selec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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