id
stringlengths
15
22
source
stringclasses
2 values
category
stringclasses
12 values
instruction
stringlengths
22
180
response
stringlengths
100
46.1k
system
stringclasses
5 values
local_sr_39daf1442521
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormatUtility.IsStencilFormat` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormatUtility.IsStencilFormat Declaration public static bool IsStencilFormat ( Experimental.Rendering.GraphicsFormat format ); Description Returns true if the format is a stencil format. Returns false otherwise.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_244efd5bf5b2
unity_docs
scripting
What is `Handles.CubeHandleCap` in Unity? Explain its purpose and usage.
Handles.CubeHandleCap Declaration public static void CubeHandleCap (int controlID , Vector3 position , Quaternion rotation , float size , EventType eventType ); Parameters Parameter Description controlID The control ID for the handle. position The position of the handle in the space of Handles.m...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_8271446964e0
github
scripting
Write a Unity Editor script for Put Back Socket Interactor Editor
```csharp using UnityEngine; using UnityEditor; using UnityEngine.XR.Interaction.Toolkit; using ExPresSXR.Interaction; using UnityEditor.VersionControl; namespace ExPresSXR.Editor.Editors { [CustomEditor(typeof(PutBackSocketInteractor))] [CanEditMultipleObjects] public class PutBackSocketInteractorEditor ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8608a34c2ef7
unity_docs
xr
In Unity's 'Ambisonic Audio', what is 'Playing the ambisonic audio clip through an Audio Source' and how does it work?
To play an ambisonic audio clip through an Audio Source : Assign the WAV file as an Audio Clip on an Audio Source. Disable the Spatialize option. When you play an ambisonic audio clip, it is automatically decoded through the project’s selected ambisonic audio decoder. The decoder converts the clip from ambisonic format...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7b1c42c0255f
unity_docs
rendering
What is `ComputeShader.shaderKeywords` in Unity? Explain its purpose and usage.
ComputeShader.shaderKeywords public string[] shaderKeywords ; Description An array containing names of the local shader keywords that are currently enabled for this compute shader. Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global sh...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_85b33cb99cb7
unity_docs
editor
Explain 'Set background images' in Unity.
You can use either the Image element or the VisualElement.style.backgroundImage property to add visual content to your UI. The choice between the two depends on the specific requirements of your application. For more information, refer to Image versus VisualElement.style.backgroundImage . ## Set background images with...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_18764a9a40db
unity_docs
xr
In Unity's 'iOS 14 Advertising Support', what is 'Compatible with Unity' and how does it work?
These package versions are available in Unity version 6000.0: Documentation location: State Versions available: com.unity.ads.ios-support@1.2 released 1.2.0-preview.1, 1.2.0 com.unity.ads.ios-support@1.1 released 1.1.0-preview.1, 1.1.0-preview.2, 1.1.0 com.unity.ads.ios-support@1.0 released 1.0.0, 1.0.1
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1fe6d9352b7b
unity_docs
rendering
Show me a Unity C# example demonstrating `LightTransport.InputExtraction.PopulateWorld`.
exts: Data organized for SIMD processing and cache efficiency. Performance Impact: This operation can take significant time for complex scenes as it involves: - Geometry preprocessing and optimization. - Memory allocations and data transfers. - Acceleration structure construction. - Shader compilation (on first use). T...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_85296facf4fc
unity_docs
scripting
Give me an overview of the `ImageEffectAfterScale` class in Unity.
ImageEffectAfterScale class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Any Image Effect with this attribute will be rendered after Dynamic Resolution stage. If you wish your image effect to be applied after the Dynamic Resolution has scaled back up add this attribute. The effect will be...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bd509ebb6a1b
unity_docs
rendering
What is `TextureImporterSettings.flipbookRows` in Unity? Explain its purpose and usage.
TextureImporterSettings.flipbookRows public int flipbookRows ; Description The number of rows in the source image for a Texture2DArray or Texture3D. When Unity imports a texture with a textureShape of TextureImporterShape.Texture2DArray or TextureImporterShape.Texture3D , it divides the source image into c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0aa7363cd51b
unity_docs
editor
What is `AssetImporters.AssetImporterEditor.Apply` in Unity? Explain its purpose and usage.
AssetImporterEditor.Apply Declaration protected void Apply (); Description Saves any changes from the Editor's control into the asset's import settings object. Can be overridden as required. Gets called when changes to settings are being applied. ```csharp using UnityEngine; using UnityEditor; using UnityEdito...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_db599751c4be
unity_docs
rendering
What is `AssetDatabase.GetAssetPath` in Unity? Explain its purpose and usage.
AssetDatabase.GetAssetPath Declaration public static string GetAssetPath (int instanceID ); Declaration public static string GetAssetPath ( Object assetObject ); Parameters Parameter Description instanceID The instance ID of the asset. assetObject A reference to the asset. Returns string The asse...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_da5f8ee95ef8
unity_docs
physics
What is `PhysicsShapeGroup2D.shapeCount` in Unity? Explain its purpose and usage.
PhysicsShapeGroup2D.shapeCount public int shapeCount ; Description The total number of PhysicsShape2D in the shape group. (Read Only) ```csharp using UnityEngine; using UnityEngine.Assertions;public class Example : MonoBehaviour { private const int ShapeCount = 10; void Start() { // Create a shape group. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b05648b89018
unity_docs
scripting
What is `PrefabUtility.IsPartOfVariantPrefab` in Unity? Explain its purpose and usage.
PrefabUtility.IsPartOfVariantPrefab Declaration public static bool IsPartOfVariantPrefab ( Object componentOrGameObject ); Parameters Parameter Description componentOrGameObject The object to check. Must be a component or GameObject. Returns bool True if the object is part of a Prefab Variant. Descri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0de37b97f281
unity_docs
editor
What is `Highlighter.HighlightIdentifier` in Unity? Explain its purpose and usage.
Highlighter.HighlightIdentifier Declaration public static void HighlightIdentifier ( Rect position , string identifier ); Parameters Parameter Description position The position to make highlightable. identifier The identifier text of the rect. Description Call this method to create an identifiable rect...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0ab8898702f0
unity_docs
scripting
What is `UIElements.SearchFieldBase_2.ClearTextField` in Unity? Explain its purpose and usage.
SearchFieldBase<T0,T1>.ClearTextField Declaration protected void ClearTextField (); Description Method used when clearing the text field. You should usually clear the value when overriding the method.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0bd23c00f293
unity_docs
animation
What is `AnimatorStateInfo.speedMultiplier` in Unity? Explain its purpose and usage.
AnimatorStateInfo.speedMultiplier public float speedMultiplier ; Description The speed multiplier for this state. A negative speed multiplier will play the animation backwards. If no speed parameter as been set for this AnimatorState , the default value will be 1. see AnimatorState.speedParameter , AnimatorS...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_23f61522a7f7_doc_1
github
scripting
What does `RightHand2UnityLeftHand` do in this Unity script? Explain its purpose and signature.
runtime右手坐标系结果转换成Unity左手系结果旋转, 四元数, [x,y,z,w] Signature: ```csharp static public void RightHand2UnityLeftHand(float[] rotation) ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
gh_1ccc7f3d31db
github
scripting
Write a Unity C# XR/VR script for App Manager
```csharp using UnityEngine; using System.IO; namespace TapLive.Core { /// <summary> /// Central application manager - handles initialization and lifecycle /// </summary> public class AppManager : MonoBehaviour { public static AppManager Instance { get; private set; } [Header("Conf...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_5c183ec5e649
unity_docs
rendering
Give me an overview of the `ParticleSystemMeshShapeType` class in Unity.
ParticleSystemMeshShapeType enumeration Description The mesh emission type. Properties Property Description Vertex Emit from the vertices of the mesh. Edge Emit from the edges of the mesh. Triangle Emit from the surface of the mesh.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_55fdb0c26016
unity_docs
xr
What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.Subsystem` in Unity? Explain its purpose and usage.
AsyncReadManagerRequestMetric.Subsystem public Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem Subsystem ; Description The Subsystem tag assigned to the read operation. You can assign a subsystem tag to a read operation using the subsystem parameter of the AsyncReadManager.Read function.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e6731e23ec83
unity_docs
rendering
What is `Device.SystemInfo.supportsSparseTextures` in Unity? Explain its purpose and usage.
SystemInfo.supportsSparseTextures public static bool supportsSparseTextures ; Description This has the same functionality as SystemInfo.supportsSparseTextures and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_fe1aa8aa0df0
unity_docs
scripting
Show me a Unity code example for 'Handling dependencies between AssetBundles'.
es then only reference the modulesmaterials AssetBundle, reducing their size. For more information, refer to Avoiding asset duplication . ## Runtime loading When using a common AssetBundle for shared assets, load it into memory before loading AssetBundles that depend on it. In the following example, the shared Materi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e49cc14d7ff7
unity_docs
performance
What is `Unity.Jobs.LowLevel.Unsafe.BatchQueryJob_2` in Unity? Explain its purpose and usage.
BatchQueryJob<T0,T1> struct in Unity.Jobs.LowLevel.Unsafe / Implemented in: UnityEngine.CoreModule Description Provides an implementation for batch query jobs. A batch query job is a job implemented in native code in Unity. This struct is part of the interface used to schedule a batch job. Use this struct to im...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b31780daf691
unity_docs
ui
What is `UIElements.VisualElement.Hierarchy.IndexOf` in Unity? Explain its purpose and usage.
VisualElement.Hierarchy.IndexOf Declaration public int IndexOf ( UIElements.VisualElement element ); Parameters Parameter Description element The element to return the index for. Returns int The index of the element, or -1 if the element is not found. Description Retrieves the index of the specifie...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_54ccbaedf674
unity_docs
rendering
What is `U2D.SpriteAtlasExtensions.SetIsVariant` in Unity? Explain its purpose and usage.
SpriteAtlasExtensions.SetIsVariant Declaration public static void SetIsVariant ( U2D.SpriteAtlas spriteAtlas , bool value ); Description Sets whether this Sprite Atlas is a variant or not. A Variant will not repack a new texture from the packable list. Instead, it will duplicate the master's packed texture a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7537328d839a
unity_docs
rendering
What is `Media.VP8EncoderAttributes` in Unity? Explain its purpose and usage.
VP8EncoderAttributes struct in UnityEditor.Media Description Descriptor for VP8 encoder attributes. ```csharp using UnityEditor.Media; using UnityEngine; using Unity.Collections; using System.IO;public class Recorder { static public void RecordMovie() { VP8EncoderAttributes vp8Attr = new VP8EncoderAttributes ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f592e6db2d33
unity_docs
rendering
What is `TerrainLayerSmoothnessSource` in Unity? Explain its purpose and usage.
TerrainLayerSmoothnessSource enumeration Description Source of smoothness value used in the underlying splat material of a TerrainLayer when TerrainLayer.diffuseTexture has an alpha channel. When TerrainLayer.diffuseTexture has an alpha channel, you can set smoothness by TerrainLayer.smoothness or through ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8e5eb3d48c6a
unity_docs
scripting
What is `ParticleSystem.ForceOverLifetimeModule.y` in Unity? Explain its purpose and usage.
ParticleSystem.ForceOverLifetimeModule.y public ParticleSystem.MinMaxCurve y ; Description The curve defining particle forces in the y-axis. Additional resources: MinMaxCurve . ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoB...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a8094397d243
unity_docs
physics
What is `Cloth.stiffnessFrequency` in Unity? Explain its purpose and usage.
Cloth.stiffnessFrequency public float stiffnessFrequency ; Description Sets the stiffness frequency parameter. The stiffness frequency controls the power-law nonlinearity of all rate of change parameters (stretch stiffness, shear stiffness, bending stiffness, tether stiffness, self-collision stiffness, motion ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6e257e89dbe8
unity_docs
rendering
What is `FrameDebugger` in Unity? Explain its purpose and usage.
FrameDebugger class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Controls the Frame Debugger from a script. The Frame Debugger lets you freeze playback for a running game on a particular frame and view the individual draw calls that are used to render that frame. In some cases it can be...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1b253fafffec
unity_docs
editor
Show me a Unity C# example demonstrating `PlayerSettings.Android.defaultWindowHeight`.
PlayerSettings.Android.defaultWindowHeight public static int defaultWindowHeight ; Description The default vertical size of the Android Player window in pixels. On Android phones and tablets that support multiple windows, this controls the height of the window when in the popup window mode. ```csharp using Un...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_bd5969e828d3_doc_20
github
scripting
What does `ClearShouldConsumeInputDelegate` do in this Unity script? Explain its purpose and signature.
Clears any delegate previously supplied to SetShouldConsumeInputDelegate, with the result that the camera will always respond to input eventsif one has been supplied to SetControlledCamera. Signature: ```csharp public void ClearShouldConsumeInputDelegate() ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_be54d3d11258
unity_docs
scripting
Show me a Unity C# example demonstrating `Mesh.OptimizeIndexBuffers`.
he ordering of the geometry is not significant as it will change - the order of the vertices in the mesh is unaffected. You should only use this function on meshes you generate procedurally in code, for regular mesh assets it is called automatically by the import pipeline when 'Optimize Mesh' is enabled in the mesh imp...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_dddd5eec2925
unity_docs
physics
Show me a Unity C# example demonstrating `PhysicsShapeGroup2D.GetShapeVertices`.
ased with the shape group having a quantity of shapes specified by shapeCount . vertices A list that will be populated with a copy of all the shape vertices in the PhysicsShapeGroup2D . Description Gets a copy of the shape vertices in the PhysicsShapeGroup2D . NOTE : Because this is a copy, changing the specifi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5ef3d6359cc7
unity_docs
rendering
What is `Mesh.uv4` in Unity? Explain its purpose and usage.
Mesh.uv4 public Vector2[] uv4 ; Description The texture coordinates (UVs) in the fourth channel. This channel is also commonly called "UV3". It maps to the shader semantic `TEXCOORD3`. When you call Mesh.HasVertexAttribute , this channel corresponds to VertexAttribute.TexCoord3 . Unity stores UVs in 0-1 spac...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_4a373bfc527c
unity_docs
scripting
What is `AudioType.OGGVORBIS` in Unity? Explain its purpose and usage.
AudioType.OGGVORBIS Description The audio file you want to stream has the Ogg Vorbis audio file format. Use this enumeration value to ensure the format type of the audio file has the Ogg Vorbis audio file format. Use this audio type for files with the extension .ogg . If the audio file has a different format, Unity...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1e83fff5e74c
unity_docs
rendering
What is `Texture2D.ctor` in Unity? Explain its purpose and usage.
Texture2D Constructor Declaration public Texture2D (int width , int height ); Description Create a new empty texture. The texture will be width by height size, with an RGBA32 TextureFormat , with mipmaps and in sRGB color space. Usually you will want to set the colors of the texture after creating it, us...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5291b01ed446
unity_docs
rendering
Explain 'Make a material transparent' in Unity.
To make a material transparent if it uses the Standard Shader , follow these steps in the Inspector window of the material: Set Rendering Mode to Transparent or Fade . Select the Albedo swatch to open the Color window. Set the Alpha ( A ) slider. A value of 0 means fully transparent, and a value of 1 means fully opaque...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_134667081bd0
unity_docs
performance
What is `SceneManagement.SceneManager.MoveGameObjectsToScene` in Unity? Explain its purpose and usage.
SceneManager.MoveGameObjectsToScene Declaration public static void MoveGameObjectsToScene (NativeArray<int> instanceIDs , SceneManagement.Scene scene ); Parameters Parameter Description instanceIDs GameObjects by instance ID to move. scene Scene to move into. Description Move multiple GameObjects, rep...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_27d80f9579ba
unity_docs
scripting
What is `FrameTiming.cpuTimeFrameComplete` in Unity? Explain its purpose and usage.
FrameTiming.cpuTimeFrameComplete public ulong cpuTimeFrameComplete ; Description This is the CPU clock time at the point GPU finished rendering the frame and interrupted the CPU. The CPU clock time at the point when the GPU finishes rendering the frame. On most platforms, this value is calculated and equals fi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_09e9fa0df21d
unity_docs
scripting
Explain 'Multiplayer Services Building Blocks prerequisites' in Unity.
To use the Multiplayer Unity Building Blocks, set up the following in your project: A Unity project (6.0 LTS or later recommended). Access to Unity Dashboard and a Unity organization . Editor sign-in with a user that has access to the organization and project . Network access to Unity Services endpoints. ## How Multip...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_997bf6958904
unity_docs
scripting
What is `Ping.ctor` in Unity? Explain its purpose and usage.
Ping Constructor Declaration public Ping (string address ); Description Perform a ping to the supplied target IP address. This does not perform DNS lookups on host names so it only accepts IP addresses in dot notation.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_219a0045293d
unity_docs
scripting
What is `LODGroup.SetLODs` in Unity? Explain its purpose and usage.
LODGroup.SetLODs Declaration public void SetLODs (LOD[] lods ); Parameters Parameter Description lods The LODs to use for this group. Description Set the LODs for the LOD group. This will remove any existing LODs configured on the LODGroup. ```csharp using UnityEngine; using System.Collections;public cla...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e57473c18c10
unity_docs
scripting
Show me a Unity code example for 'Create and use a source generator'.
t for use in your Unity project: In Visual Studio, create a C# class library project that targets .NET Standard 2.0 and name the project ExampleSourceGenerator . Install the Microsoft.CodeAnalysis.Csharp NuGet package for the project. Your source generator must use Microsoft.CodeAnalysis.Csharp 4.3 to work with Unity. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c700e487a758
unity_docs
rendering
Show me a Unity code example for 'Set a shader to require a package'.
the ranges. For example "unity": "[6000.0,6000.1];[6000.3,6000.4]" . ## Example The following shader compiles only if the project has the com.my.package package installed with a version of 2.2 or higher. The shader pass compiles only if the project has both the Universal Render Pipeline package with a version between...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d066d65412da
unity_docs
rendering
What is `LightmapBakeType` in Unity? Explain its purpose and usage.
LightmapBakeType enumeration Description Enum describing what part of a light contribution can be baked. Properties Property Description Realtime Real-time lights cast run time light and shadows. They can change position, orientation, color, brightness, and many other properties at run time. No lighting gets ba...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_aaeec0f6e17e
unity_docs
rendering
Explain 'Static GameObjects' in Unity.
If a GameObject does not move at runtime, it is known as a static GameObject . If a GameObject moves at runtime, it is known as a dynamic GameObject . Many systems in Unity can precompute information about static GameObjects in the Editor. Because the GameObjects do not move, the results of these calculations are still...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_255680eefeb5
github
scripting
Write a Unity Editor script for Lynx Menu Preprocess
```csharp using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEngine; namespace Lynx { public class LynxMenuPreprocess : IPreprocessBuildWithReport { public int callbackOrder { get { return 0; } } public void OnPreprocessBuild(BuildReport report) { if (Ly...
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_man_e3462007f5ef
unity_docs
rendering
Explain 'Introduction to Gate Fit' in Unity.
The Camera component’s Gate Fit property determines what happens when the Game view and the physical camera sensor have different aspect ratios . In Physical Camera mode, a camera has two “gates.” The area rendered in the Game view, according to the resolution you set in the Aspect drop-down menu, is called the “resolu...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3a125d3f2248
unity_docs
rendering
What is `TextureFormat.RG32` in Unity? Explain its purpose and usage.
TextureFormat.RG32 Description Two channel (RG) texture format, 16-bits unsigned integer per channel. Note that not all graphics cards support all texture formats, use SystemInfo.SupportsTextureFormat to check. Additional resources: Texture2D.format , texture assets .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_49156e3fcd69
unity_docs
ui
What is `UIElements.UsageHints.DynamicColor` in Unity? Explain its purpose and usage.
UsageHints.DynamicColor Description Optimizes rendering of a VisualElement for frequent color changes, such as a built-in style color being animated. This option fetches color from a GPU buffer to prevent re-tessellating geometry or CPU updates when colors change.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0a4c69f479f4
unity_docs
rendering
What is `Renderer.isLOD0` in Unity? Explain its purpose and usage.
Renderer.isLOD0 public bool isLOD0 ; Description Is the renderer the first LOD level in its group. Returns true if the renderer is part of a LOD group and is the LOD 0. If the renderer is not part of a LOD Group this method returns true.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9229cbf13baa
unity_docs
scripting
Show me a Unity C# example demonstrating `UIElements.VisualTreeAsset`.
An instance of this class holds a tree of VisualElementAsset's , created from a UXML file. Each node in the file corresponds to a VisualElementAsset . You can clone a VisualTreeAsset to create a tree of VisualElement's . Note : You can't generate a VisualTreeAsset from raw UXML at runtime. The following ex...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_cea04ca53f09
unity_docs
rendering
Show me a Unity code example for 'Single color shader example in the Built-In Render Pipeline'.
``` Shader "Unlit/SingleColor" { Properties { // Color property for material inspector, default to white _Color ("Main Color", Color) = (1,1,1,1) } SubShader { Pass { HLSLPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" // vertex shader // this time instead of using "appdata" ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_832488528fdc
unity_docs
rendering
Show me a Unity C# example demonstrating `Light.layerShadowCullDistances`.
the effective shadow culling distance for that layer will be the smallest of those two distances. For layer indices where one of the values are zero, the other value gets used directly, and for layer indices where both values are zero, no special culling behaviour gets applied for that layer. Only works with Direction...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_539b3ee40e17
unity_docs
rendering
In Unity's 'Organizing assets into AssetBundles', what is 'AssetBundle variants' and how does it work?
You can use AssetBundle variants to create multiple versions of an AssetBundle optimized for different situations or configurations, such as varying graphics settings. For example, you can create variants for low, medium, and high resolution textures to support devices with varying performance capabilities or user-sele...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_98f35b119808
unity_docs
rendering
What is `Experimental.GlobalIllumination.RectangleLight.indirectColor` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. RectangleLight.indirectColor public Experimental.GlobalIllumination.LinearColor indirectColor ; Description The indirect light color.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_00f92c79f9d9_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Monobehaviour wrapper Signature: ```csharp public abstract class ExposedMonoBehaviour : MonoBehaviour ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_85e6785f3d88
unity_docs
scripting
What is `ObjectFactory.componentWasAdded` in Unity? Explain its purpose and usage.
ObjectFactory.componentWasAdded Parameters Parameter Description value The callback to be added to the invocation list. Description This is invoked every time a new Component or MonoBehaviour is added to a GameObject using the ObjectFactory.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e22a9866c25e
unity_docs
scripting
What is `HDROutputSettings.main` in Unity? Explain its purpose and usage.
HDROutputSettings.main public static HDROutputSettings main ; Description The HDROutputSettings for the main display. Synonymous with HDROutputSettings.displays[0]. Use this member to access the HDROutputSettings for the primary display. Additional resources: HDROutputSettings.displays .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0b035832b2ec
unity_docs
rendering
What is `LightingSettings.realtimeEnvironmentLighting` in Unity? Explain its purpose and usage.
LightingSettings.realtimeEnvironmentLighting public bool realtimeEnvironmentLighting ; Description Determines the lightmap that Unity stores environment lighting in. Use this option to specify which type of lightmap contains the environment lighting, when your Scene uses both the Baked Global Illumination syst...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_07c384ceb885
unity_docs
scripting
What is `UIElements.VisualElement` in Unity? Explain its purpose and usage.
VisualElement class in UnityEngine.UIElements / Inherits from: UIElements.Focusable / Implemented in: UnityEngine.UIElementsModule Implements interfaces: IExperimentalFeatures , IResolvedStyle , ITransform , ITransitionAnimations , IVisualElementScheduler Description Base class for objects that are part ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b90b59f2f75f
unity_docs
scripting
What is `Playables.PlayableOutputExtensions.RemoveNotificationReceiver` in Unity? Explain its purpose and usage.
PlayableOutputExtensions.RemoveNotificationReceiver Declaration public static void RemoveNotificationReceiver (U output , Playables.INotificationReceiver receiver ); Parameters Parameter Description output The target output. receiver The receiver to unregister. Description Unregisters a receiver on th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6ece4512bffa
unity_docs
rendering
In Unity's 'Set up GameObjects for batching', what is 'Get the best results from batching' and how does it work?
To get the best results from batching, do the following: Share materials among as many GameObjects as possible. If you have two material assets that are identical apart from their textures, combine the textures into a single, larger texture. Profile the performance of your application with batching turned on and off.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a49ad8ad951a
unity_docs
scripting
What is `Compilation.CompilationPipeline.assemblyCompilationFinished` in Unity? Explain its purpose and usage.
CompilationPipeline.assemblyCompilationFinished Parameters Parameter Description value First parameter is the output assembly path. Second parameter are the compiler messages. Description An event that is invoked on the main thread when compilation of an assembly finishes. Compiler messages can be checked to s...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_28d130ab2249
unity_docs
physics
What is `Search.SearchViewFlags` in Unity? Explain its purpose and usage.
SearchViewFlags enumeration Description Search view flags used to open the Object Picker in various states. Properties Property Description None The Search Picker window will be opened using default options. Debug The Search Picker window reports debugging information while running queries. NoIndexing The Sea...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b11846fc174f
unity_docs
scripting
What is `UIElements.MultiColumnListView` in Unity? Explain its purpose and usage.
MultiColumnListView class in UnityEngine.UIElements / Inherits from: UIElements.BaseListView / Implemented in: UnityEngine.UIElementsModule Description A list view with multi column support. For more information, refer to MultiColumnListView . Properties Property Description columns The collection of...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a150649537d3
unity_docs
rendering
Explain 'Configuring lightmapping' in Unity.
Resources for choosing between baked and realtime lightmapping, and changing how lightmapping works. Page Description Configure lightmapping with a Lighting Settings Asset Create a set of lightmapping settings and assign them to a scene . Change the fade distance of lights with fall-off Change the rate at which light f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5c5f676bfd55
unity_docs
scripting
What is `SceneManagement.StageHandle.IsValid` in Unity? Explain its purpose and usage.
StageHandle.IsValid Declaration public bool IsValid (); Returns bool True if the stage handle is valid. Description Is this stage handle valid? If the stage no longer exists, the stage handle is not valid.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a3442d712ec0
unity_docs
scripting
Explain 'Package management with the scripting API' in Unity.
Use the Package Manager scripting API to interact with the Package Manager through C# scripts . For example, you might want to install a specific package or version of a package depending on the platform of the target device. Topic Description Scripting API for packages Learn how you can use C# to manage packages in yo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9509d511111f
unity_docs
editor
What is `Pool.ObjectPool_1.Release` in Unity? Explain its purpose and usage.
ObjectPool<T0>.Release Declaration public void Release (T element ); Parameters Parameter Description element The instance to return to the pool. Description Returns the instance back to the pool. If the pool has reached maximum size, the returned instance is destroyed. Calls to Release invoke the dele...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_aa3b5aa18cd5
unity_docs
animation
What is `Tilemaps.Tilemap.SetAnimationTime` in Unity? Explain its purpose and usage.
Tilemap.SetAnimationTime Declaration public void SetAnimationTime ( Vector3Int position , float time ); Parameters Parameter Description position The grid cell position. time The running animation time in seconds. Description Sets the running animation time for a Tile at the given position. Use this t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_736fc3a08cfa
unity_docs
editor
Show me a Unity C# example demonstrating `AssetDatabase.RefreshSettings`.
ies any changes to the EditorSettings properties for the cache server. If not called, then changes to these settings do not take effect until you restart the Editor. List of the settings that require calling RefreshSettings to be applied: • EditorSettings.cacheServerNamespacePrefix • EditorSettings.cacheServerMode...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_995113a953ad
unity_docs
rendering
What is `TextureImporterSwizzle.One` in Unity? Explain its purpose and usage.
TextureImporterSwizzle.One Description Use white (a value of one) for the color channel. Additional resources: TextureImporter.swizzleR , TextureImporter.swizzleG , TextureImporter.swizzleB , TextureImporter.swizzleA .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3c01541e04ea
unity_docs
scripting
What is `XR.MeshGenerationOptions.None` in Unity? Explain its purpose and usage.
MeshGenerationOptions.None Description No options are specified. Used by XRMeshSubsystem.GenerateMeshAsync . If the mesh provider supplies a transform and MeshGenerationOptions has this value, Unity applies the supplied transform to the vertices of the mesh, and rebakes the physics mesh. If you do not need to p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f603c61de2ef
unity_docs
scripting
What is `FrameTimingManager.GetGpuTimerFrequency` in Unity? Explain its purpose and usage.
FrameTimingManager.GetGpuTimerFrequency Declaration public static ulong GetGpuTimerFrequency (); Returns ulong GPU timer frequency for current platform. Description This returns the frequency of GPU timer on the current platform, used to interpret timing results. If the platform does not support returning ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_05fb473a18ff
unity_docs
physics
Explain 'Create a clean build' in Unity.
By default, Unity creates builds incrementally, however the incremental pipeline can cause caching issues, or incomplete builds. For example, Unity serializes scenes and assets for the target platform during the build process, and either reuses all content from the previous build, or rebuilds everything. However, this ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2af714d9d2c6
unity_docs
math
What is `TerrainData.GetInterpolatedHeights` in Unity? Explain its purpose and usage.
TerrainData.GetInterpolatedHeights Declaration public float[,] GetInterpolatedHeights (float xBase , float yBase , int xCount , int yCount , float xInterval , float yInterval ); Parameters Parameter Description xBase The base x coordinate. yBase The base y coordinate. xCount The number of queries al...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_847260f4fff2
unity_docs
animation
What is `Animations.PropertySceneHandle.Resolve` in Unity? Explain its purpose and usage.
PropertySceneHandle.Resolve Declaration public void Resolve ( Animations.AnimationStream stream ); Parameters Parameter Description stream The AnimationStream managing this handle. Description Resolves the handle. Handles are lazily resolved as they're accessed, but in order to prevent unwanted CPU spi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f4ea0d0a332d
unity_docs
ui
Explain 'Introduction to IL2CPP' in Unity.
IL2CPP (Intermediate Language To C++) is Unity’s custom, ahead-of-time (AOT) scripting back end, which was originally developed for platforms that don’t support Mono and just-in-time (JIT) compilation, such as iOS. IL2CPP converts IL ( Intermediate Language ) to C++, and compiles it into platform-specific native code, ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_c9b30718239d_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
The gap in cell count before stopping to consider a Tile in a Group Signature: ```csharp public Vector3Int gap ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_man_1c819c1a9982
unity_docs
ui
Explain 'Install and use an existing analyzer or source generator' in Unity.
This example uses the ErrorProne.NET.CoreAnalyzers library to demonstrate how to install code analyzers or source generators from NuGet: Download the library as a .zip file with the Download package button. Extract the contents of the .zip file. Inside the extracted folder, locate the .dll files that contain the analyz...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5411f8393df2
unity_docs
rendering
In Unity's 'Introduction to textures', what is 'Terminology' and how does it work?
This page uses the following terminology: Bits per pixel (bpp) is the amount of storage required for a single texture pixel. Textures with a lower bpp value have a smaller size on disk and in memory. A lower bpp value also means that the GPU can store more pixels in its cache, which results in faster texture access. LD...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f74e724b627f
unity_docs
editor
What is `EditorCurveBinding` in Unity? Explain its purpose and usage.
EditorCurveBinding struct in UnityEditor Description Defines how a curve is attached to an object that it controls. Properties Property Description isDiscreteCurve Returns true if the binding is a discrete curve. Returns false otherwise. (Read Only) isPPtrCurve Returns true if the binding is an object curve. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_907cdfafacf9
unity_docs
networking
What is `Networking.IMultipartFormSection.fileName` in Unity? Explain its purpose and usage.
IMultipartFormSection.fileName public string fileName ; Returns string The desired file name of this section, or null if this is not a file section. Description Returns a string denoting the desired filename of this section on the destination server. If this property returns a non-null string, then this...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_8a224e9c978d
unity_docs
rendering
In Unity's 'Get started with text', what is 'Style text with UI Builder' and how does it work?
Use UI Builder to style the Toggle text to be bold and italic, and have a font size of 12px . For more information, see Style text with USS . Double-click SimpleRuntimeUi.uxml to open it in UI Builder. In the Inspector window for the Toggle control, select Text . In the Font Style field, select B and I . In the Size fi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e5bb4cf17baf
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.LimitVelocityOverLifetimeModule.limitXMultiplier`.
ParticleSystem.LimitVelocityOverLifetimeModule.limitXMultiplier public float limitXMultiplier ; Description Change the limit multiplier on the x-axis. Changing this property is more efficient than accessing the entire curve, if you only want to change the overall limit multiplier. ```csharp using UnityEngine;...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d05703f76ff7
unity_docs
scripting
What is `Animations.LookAtConstraint` in Unity? Explain its purpose and usage.
LookAtConstraint class in UnityEngine.Animations / Inherits from: Behaviour / Implemented in: UnityEngine.AnimationModule Implements interfaces: IConstraint Description Constrains the orientation of an object relative to the position of one or more source objects, such that the object is facing the average p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_a9d8fb6afad6
unity_docs
scripting
Explain 'Create meshes for text strings' in Unity.
To create meshes for text strings, use the Text Mesh component. The Text Mesh component generates 3D geometry that displays text strings. Note: The Text Mesh component has limited functionality. For information on more recent, full-featured ways of displaying text, see Creating user interfaces (UI) . Text Meshes can be...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_be09a7dd194c
unity_docs
editor
In Unity's 'Get started with UI Toolkit', what is 'Create a custom Editor window' and how does it work?
Create a custom Editor window with two labels. Create a project in Unity Editor with any template. In the Project window, right-click in the Assets folder, and then select Create > UI Toolkit > Editor Window . In UI Toolkit Editor Window Creator , enter SimpleCustomEditor in the C # box. Keep the UXML checkbox selected...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_308463163a4b
unity_docs
editor
What is `Android.AndroidPluginImporterUtilities` in Unity? Explain its purpose and usage.
AndroidPluginImporterUtilities class in UnityEditor.Android Description Provides Android specific extension methods for the PluginImporter . Static Methods Method Description GetAndroidCPU Gets the Android CPU architecture that the plugin supports. GetAndroidSharedLibraryType Gets the type of content that th...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_fb052fdaeec5_doc_12
github
scripting
What does `ConvertColumnEnumerator` do in this Unity script? Explain its purpose and signature.
Convert single column data by header index. Signature: ```csharp public static IEnumerable ConvertColumnEnumerator(Type dataType, string csvContent, int headerIndex = 0, char cellSeparator = CSVDataHelper.CommaCharacter, bool supportCellMultiline = true) ```
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_man_ac93433eaf42
unity_docs
ui
In Unity's 'IMGUI Layout Modes', what is 'Fixed Layout vs Automatic Layout' and how does it work?
There are two different modes you can use to arrange and organize your UI when using the IMGUI system: Fixed and Automatic. Up until now, every IMGUI example provided in this guide has used Fixed Layout. To use Automatic Layout, write GUILayout instead of GUI when calling control functions. You do not have to use one L...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6376de8d3b8a
unity_docs
scripting
Show me a Unity C# example demonstrating `WaitWhile.ctor`.
on to perform when the timeout is reached. Only performed if the predicate fails to return false before the maximum time specified. timeoutMode Mode in which to measure time to determine timeout . Real time by default. Can be set to in-game time, which is scaled according to the value of Time.timeScale . Descr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e0bb39246ada
unity_docs
editor
What is `Application.persistentDataPath` in Unity? Explain its purpose and usage.
Application.persistentDataPath public static string persistentDataPath ; Description Contains the path to a persistent data directory (Read-only). This value is a directory path where you can store data that you want to retain between runs. When you publish on iOS and Android, persistentDataPath points to a p...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b3facba05c1a
unity_docs
scripting
Explain 'Video transcoding' in Unity.
Use video transcoding to convert video files between different formats. Topic Description Introduction to video transcoding Learn about video transcoding in Unity. Transcode your video files Follow these steps to learn how to transcode your video files.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_13b223e88b0b
unity_docs
physics
What is `PhysicsShapeType2D.Edges` in Unity? Explain its purpose and usage.
PhysicsShapeType2D.Edges Description Use multiple edges to interpret the PhysicsShape2D geometry. An edge geometry type is comprised of an unlimited quantity of vertices in the PhysicsShape2D and a PhysicsShape2D.radius . The vertices represent the consecutive edges where each vertex connects to the next verte...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_67d3c5e3b7ac
unity_docs
scripting
What is `Search.QueryEngineFilterAttribute.paramTransformerFunction` in Unity? Explain its purpose and usage.
QueryEngineFilterAttribute.paramTransformerFunction public string paramTransformerFunction ; Description Name of the parameter transformer function to use with this filter. Tag the parameter transformer function with the appropriate ParameterTransformer attribute.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_2e50094d4740
unity_docs
audio
What is `AudioSource.clip` in Unity? Explain its purpose and usage.
AudioSource.clip public AudioClip clip ; Description The default AudioClip to play. AudioSource clip determines the audio clip that should play next. When you assign a new audio clip to clip , the old clip it replaces (if any) stops and is replaced by the new one. However, the new clip doesn't automati...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.