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local_sr_edcd890d5d34
unity_docs
editor
What is `EditorApplication.timeSinceStartup` in Unity? Explain its purpose and usage.
EditorApplication.timeSinceStartup public static double timeSinceStartup ; Description The time since the editor was started. (Read Only) This property contains the time since the editor was started, in seconds. Unlike Time.realtimeSinceStartup , this is not reset when starting play mode. Additional resources:...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_01c8756e3b57
unity_docs
audio
Show me a Unity C# example demonstrating `AudioClip.Create`.
in small chunks of data on demand. If it's false, Unity reads all the samples during the creation of the clip. Note : Unity expects you to pass an array with valid audio data (floating-point samples between -1.0 and 1.0) to PCMReaderCallback . If no audio data is available, you must fill the array with zeros. Otherwis...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_37b01aebeb1d
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.R_EAC_UNorm` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.R_EAC_UNorm Description A one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized red texel data.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f69544a0fc7c
unity_docs
editor
Show me a Unity C# example demonstrating `EditorGUI.PropertyScope`.
ializedProperty you can wrap them inside BeginProperty and EndProperty as shown in the example below. You can use this for your own custom GUI controls too. BeginProperty and EndProperty automatically handle default labels, bold font for Prefab overrides, revert to Prefab right click menu, and setting showMixedValue ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_45e2bbbdbeca
unity_docs
editor
What is `AssemblyReloadEvents` in Unity? Explain its purpose and usage.
AssemblyReloadEvents class in UnityEditor Description This class has event dispatchers for assembly reload events. ```csharp using UnityEditor; using UnityEngine;public class MyWindow : EditorWindow { [MenuItem("Test/Show My Window")] static void Init() { GetWindow<MyWindow>(); } void OnEnable() { Assembly...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_82897edf8c90
unity_docs
scripting
What is `Unity.Hierarchy.Hierarchy.SetName` in Unity? Explain its purpose and usage.
Hierarchy.SetName Declaration public bool SetName (ref Unity.Hierarchy.HierarchyNode node , string name ); Parameters Parameter Description node The hierarchy node. name The name of the node. Returns bool true if the name was set, false otherwise. Description Sets the name of a hierarchy node...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_97bd86b5df50
unity_docs
physics
What is `Rigidbody2D.constraints` in Unity? Explain its purpose and usage.
Rigidbody2D.constraints public RigidbodyConstraints2D constraints ; Description Controls which degrees of freedom are allowed for the simulation of this Rigidbody2D . By default this is set to RigidbodyConstraints2D.None , allowing rotation and movement along all axes. In some cases, you may want to constra...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_744fe724848a
unity_docs
rendering
What is `ParticleSystemSortMode` in Unity? Explain its purpose and usage.
ParticleSystemSortMode enumeration Description The sorting mode for particle systems. Properties Property Description None No sorting. Distance Sort based on distance to the camera position. For orthographic cameras, this mode is the same as sorting by depth. OldestInFront Sort the oldest particles to the fro...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_647b2b18fed9
unity_docs
editor
What are the parameters of `EditorGUI.BeginFoldoutHeaderGroup` in Unity?
Returns bool The foldout state selected by the user. If true, you should render sub-objects. Description Make a label with a foldout arrow to the left of it. This is useful for folder-like structures, where child objects only appear if you've unfolded the parent folder. This control cannot be nested in another BeginFol...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6d12440b2711
unity_docs
scripting
What is `Unity.Android.Gradle.Manifest.XmlProlog` in Unity? Explain its purpose and usage.
XmlProlog class in Unity.Android.Gradle.Manifest / Inherits from: Unity.Android.Gradle.Manifest.BaseElement Description The C# definition of the <xml> Android Manifest element. For more information about the element, see Android's documentation: XmlProlog element Static Properties Property Description ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_eaa585539de7
unity_docs
scripting
What is `VersionControl.Task.SetCompletionAction` in Unity? Explain its purpose and usage.
Task.SetCompletionAction Declaration public void SetCompletionAction ( VersionControl.CompletionAction action ); Parameters Parameter Description action Which completion action to perform. Description Upon completion of a task a completion task will be performed if it is set. This method can be used to u...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_f56461bf4379
unity_docs
rendering
Explain 'Debug Draw Modes for lighting reference' in Unity.
The Scene view has several Debug Draw Modes to help you understand and debug the lighting in your scene. Use the Scene view View Options toolbar to select a Debug Draw Mode. If you use the Universal Rendering Pipeline or the High Definition Render Pipeline , not all the modes appear. You can use the Rendering Debugger ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_93ea6090a3cf
github
scripting
Write a Unity C# ScriptableObject for Field Search Settings
```csharp using FieldSearch.Core.Inspectors; using FieldSearch.EditorScriptGeneration; using FieldSearch.Settings.Base; using System.IO; using UnityEditor; using UnityEngine; namespace FieldSearch.Settings { /// <summary> /// FieldSearchSettings implementation /// based on <see cref="BaseFieldSearchSettin...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
gh_dd77601fc3da_doc_6
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
The original position of this interactable before any pushes have been applied. Signature: ```csharp public Vector3 initialPosition ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_33889ef4fc38
unity_docs
rendering
What is `TextureImporterSettings.mipmapFadeDistanceStart` in Unity? Explain its purpose and usage.
TextureImporterSettings.mipmapFadeDistanceStart public int mipmapFadeDistanceStart ; Description Mip level where texture begins to fade out to gray. Additional resources: mipmapEnabled , fadeOut , mipmapFadeDistanceEnd .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e36a41a4c22a
unity_docs
input
Show me a Unity code example for 'DoubleField'.
the entered data meets certain requirements. Note : To align a DoubleField with other fields in an Inspector window, simply apply the.unity-base-field__aligned USS class to it. For more information, refer to BaseField . ## Create a DoubleField You can create a DoubleField with UI Builder, UXML, and C#. To create a Do...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_bcff7b76a3d5
unity_docs
rendering
In Unity's 'Graphics performance and profiling', what is 'Further resources' and how does it work?
Optimize shaders Optimize for mobile Optimize for untethered XR devices Graphics rendering: Getting the best performance with Unity 6 Performance tips and tricks from a Unity consultant Rendering Profiler module
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7713f4d0af75
unity_docs
scripting
What is `UIElements.UxmlDescriptionCache` in Unity? Explain its purpose and usage.
UxmlDescriptionCache class in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Description Contains pre-processed information about UXML attribute descriptions to avoid relying on reflection. This is used by the code generator when a control is using UxmlElementAttribute and UxmlAtt...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_757d3a537deb
unity_docs
rendering
What is `U2D.ScriptablePacker.PackerData` in Unity? Explain its purpose and usage.
PackerData struct in UnityEditor.U2D Description A struct containing input data to pack sprites. Properties Property Description colorData A NativeArray containing texture data (pixels) of all the sprites. indexData A NativeArray containing indices of all the sprites. spriteData A NativeArray containing spri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_6365556b6f5d
unity_docs
rendering
In Unity's 'Reducing the file size of a build', what is 'Editor logs' and how does it work?
You can inspect the Editor log after you perform a build to determine which assets were the largest in the build. To open the log: Open the Console window ( Window > General > Console ). Select the More menu (⋮) and select Open Editor Log . The Editor log provides a summary of assets broken down by type, and then lists...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_aa6446af93a0
unity_docs
scripting
Give me an overview of the `CacheServerMode` class in Unity.
CacheServerMode enumeration Description Selects the cache server configuration mode. Properties Property Description AsPreferences Use this if you want to use the global cache server settings. Enabled Use this if you want to enable use of the project specific cache server settings. Disabled Use this if you wa...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_08b1f30fba3b
unity_docs
rendering
What is `Rendering.RayTracingGeometryInstanceConfig.vertexAttributes` in Unity? Explain its purpose and usage.
RayTracingGeometryInstanceConfig.vertexAttributes public VertexAttributeDescriptor[] vertexAttributes ; Description An array of vertex attributes that define the vertex format of vertexBuffer . The Position attribute is mandatory for building an acceleration structure. You can access other vertex attributes in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f91281d1b1b5
unity_docs
rendering
What is `BillboardRenderer` in Unity? Explain its purpose and usage.
BillboardRenderer class in UnityEngine / Inherits from: Renderer / Implemented in: UnityEngine.CoreModule Description Renders a billboard from a BillboardAsset. BillboardRenderers that share the same BillboardAsset can be rendered in a batch if they are next to each other in the order of rendering. The batch...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d638bb74c006
unity_docs
scripting
What is `Rendering.FoveatedRenderingMode` in Unity? Explain its purpose and usage.
FoveatedRenderingMode enumeration Description Operation mode for the foveated rendering system. Properties Property Description Disabled Disables foveated rendering. Enabled Enables foveated rendering for the next draw commands.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_b590513c9e30
unity_docs
rendering
Explain 'Example of using UNITY_DOTS_INSTANCED_PROP macros in a DOTS Instancing shader in URP' in Unity.
The UNITY_DOTS_INSTANCED_PROP macro has 3 variants: UNITY_DOTS_INSTANCED_PROP_OVERRIDE_DISABLED(PropertyType, PropertyName) UNITY_DOTS_INSTANCED_PROP_OVERRIDE_SUPPORTED(PropertyType, PropertyName) UNITY_DOTS_INSTANCED_PROP_OVERRIDE_REQUIRED(PropertyType, PropertyName) These macros allow you to specify if a property can...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_80b37c18a10f
unity_docs
rendering
In Unity's 'UWP Player settings', what is 'Tiles and Logos' and how does it work?
Specify the images your tiles display on the Microsoft Store with these settings: Property Description Square 44x44 Logo Set a 44x44 logo image to use on the app’s tile. You can set up to 10 resolutions. Square 71x71 Logo Set a 71x71 logo image to use on the app’s tile. You can set up to 5 resolutions. Square 150x150 L...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_059f07544d0b
unity_docs
scripting
Show me a Unity C# example demonstrating `AssetDatabase.GetAvailableImporters`.
AssetDatabase.GetAvailableImporters Declaration public static Type[] GetAvailableImporters (string path ); Parameters Parameter Description path Project relative path for the asset. Returns Type[] Returns an array of importer types that can handle the specified Asset. Description Gets the importer ty...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6eff9a0be267
unity_docs
scripting
What is `Android.AndroidPluginImporterUtilities.SetAndroidCPU` in Unity? Explain its purpose and usage.
AndroidPluginImporterUtilities.SetAndroidCPU Declaration public static void SetAndroidCPU ( PluginImporter importer , AndroidArchitecture architecture ); Description Sets the Android CPU architecture that the plugin supports. This is only applicable for plugins that use the .so or .a file extension.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_617295f83a71
unity_docs
editor
Show me a Unity C# example demonstrating `PlayerSettings.defaultWebScreenHeight`.
PlayerSettings.defaultWebScreenHeight public static int defaultWebScreenHeight ; Description Default vertical dimension of web player window. Custom player settings. ```csharp using UnityEngine; using UnityEditor; // Simple Script that saves and loads custom // Stand-alone/Web player screen settings among // ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_86af6b28c89f_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
This loads at most one per type per scene. Signature: ```csharp public class SingletonMonoBehaviourLoader : MonoBehaviour ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_bdedb19b2832
unity_docs
editor
Show me a Unity C# example demonstrating `PlayerSettings.Android.splashScreenScale`.
PlayerSettings.Android.splashScreenScale public static AndroidSplashScreenScale splashScreenScale ; Description Android splash screen scale mode. ```csharp using UnityEngine; using UnityEditor; using UnityEditor.Build;public class SplashScreenScaleSample : MonoBehaviour { [MenuItem("Build/Splash Screen Scal...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6f2a4c47a44c
unity_docs
audio
Show me a Unity C# example demonstrating `Networking.DownloadHandlerAudioClip`.
AudioClip objects. DownloadHandlerAudioClip stores received data in a pre-allocated Unity AudioClip object. It is optimized for downloading audio data from Web servers, and may perform audio data decompression and decoding on a worker thread. For use cases where you wish to download an audio clip via HTTP and use i...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_24c46c1bc551
unity_docs
scripting
Show me a Unity C# example demonstrating `AndroidJNI.InvokeAttached`.
AndroidJNI.InvokeAttached Declaration public static void InvokeAttached ( Unity.Android.Gradle.Manifest.Action action ); Description Calls AndroidJNI.AttachCurrentThread (if necessary) before invoking a delegate, and then calls AndroidJNI.DetachCurrentThread . Note: Use this method to invoke Java methods ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_5a0a62daf0e4_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
An interactable joystick that can move side to side, and forward and back by a direct interactor Signature: ```csharp public class XRJoystick : XRBaseInteractable ```
You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization.
local_sr_e5fc19961c06
unity_docs
animation
What is `Animations.AnimatorControllerPlayable.GetCurrentAnimatorStateInfo` in Unity? Explain its purpose and usage.
AnimatorControllerPlayable.GetCurrentAnimatorStateInfo Declaration public AnimatorStateInfo GetCurrentAnimatorStateInfo (int layerIndex ); Parameters Parameter Description layerIndex The layer index. Returns AnimatorStateInfo An AnimatorStateInfo with the information on the current state. Descript...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0e36a635b424
unity_docs
scripting
What is `Build.Content.WriteParameters.preloadInfo` in Unity? Explain its purpose and usage.
WriteParameters.preloadInfo public Build.Content.PreloadInfo preloadInfo ; Description The set of external object dependencies that need to be loaded when loading the resulting serialized file.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6b7d15e8f4d1
unity_docs
rendering
Show me a Unity C# example demonstrating `Rendering.RenderStateBlock`.
iption A set of values that Unity uses to override the GPU's render state. When you call ScriptableRenderContext.DrawRenderers, you can use this to override the render state for some or all of the geometry. Note: You must set mask to tell Unity which parts of the render state to override to apply. For example, to ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_983cb9579222_doc_0
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Should we wait with finding the correct instance until a script tries to access it? If set to false,we load the instance on Awake. Signature: ```csharp public static bool LoadOnDemand = false; ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_93fa8685a461
unity_docs
animation
What is `ClipAnimationMaskType` in Unity? Explain its purpose and usage.
ClipAnimationMaskType enumeration Description AnimationClip mask options for ModelImporterClipAnimation . Mask can be used to specify which transforms animation should be imported when generating the clip. Additional resources: ModelImporterClipAnimation.maskType . Properties Property Description CreateFromT...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_9c8c50b8d3d9
unity_docs
rendering
In Unity's 'Preparing your model files for export', what is 'Preparing what you need to include' and how does it work?
The following table outlines special considerations you should make for each asset type to work most optimally in Unity: Object Preparations Meshes All NURBS, NURMS, splines, patches, and subdiv surfaces must be converted to polygons (triangulation or quadrangulation) Bake deformers Make sure that you bake deformers on...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_126dcffc5425
unity_docs
rendering
Show me a Unity C# example demonstrating `Experimental.Rendering.GraphicsFormat`.
GraphicsFormat enumeration Description Use this format to create either Textures or RenderTextures from scripts. ```csharp using UnityEngine; using UnityEngine.Experimental.Rendering;public class ExampleScript : MonoBehaviour { TextureCreationFlags flags; void Start() { // Create a new texture and assign it to...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_5ede0ca25b4d
unity_docs
audio
In Unity's 'Audio Flange Effect', what is 'Properties' and how does it work?
Property: Function: Drymix Percentage of original signal to pass to output from 0.0 to 100.0%. Default = 45%. Wetmix Percentage of flange signal to pass to output from 0.0 to 100.0%. Default = 55%. Depth Intensity of the flange effect from 0.01 to 1.0. Default = 1.0. Rate Speed of the flange effect from 0.1 to 20 Hz. D...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_93be40518aad
unity_docs
scripting
What is `Animations.AimConstraint` in Unity? Explain its purpose and usage.
AimConstraint class in UnityEngine.Animations / Inherits from: Behaviour / Implemented in: UnityEngine.AnimationModule Implements interfaces: IConstraint Description Constrains the orientation of an object relative to the position of one or more source objects, such that the object is facing the average posit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7f824d6dc042
unity_docs
editor
Show me a Unity C# example demonstrating `InitializeOnLoadAttribute`.
port completes, which means asset loading from this context can fail, resulting in a null object. To do initialization after a domain reload that requires asset operations, use the AssetPostprocessor.OnPostprocessAllAssets callback. This callback supports all asset operations and has a parameter that signals if there...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6014d57db44b
unity_docs
scripting
What is `Video.VideoPlayer.canSetTimeUpdateMode` in Unity? Explain its purpose and usage.
VideoPlayer.canSetTimeUpdateMode public bool canSetTimeUpdateMode ; Description Whether you can change the time source followed by the VideoPlayer . (Read Only) Certain playback engines can only follow their own internal clock. This value is only valid after the movie has been prepared. See VideoPlayer.Prepar...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_694e5dc05e43
unity_docs
rendering
What is `Rendering.RenderTargetBlendState.sourceColorBlendMode` in Unity? Explain its purpose and usage.
RenderTargetBlendState.sourceColorBlendMode public Rendering.BlendMode sourceColorBlendMode ; Description Blend factor used for the color (RGB) channel of the source. Additional resources: ShaderLab: Blending .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8273f6f484e2
unity_docs
physics
What are the parameters of `Physics.SphereCastNonAlloc` in Unity?
Returns int The amount of hits stored into the results buffer. Description Cast sphere along the direction and store the results into buffer. This is variant of Physics.SphereCastAll , but instead of allocating the array with the results of the query, it stores the results into the user-provided array. It will only co...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3caaa7ab0652
unity_docs
audio
What are the parameters of `AudioSource.PlayClipAtPoint` in Unity?
Description Plays an AudioClip at a given position in world space. This function creates an audio source but automatically disposes of it once the clip has finished playing. ```csharp using UnityEngine;public class Example : MonoBehaviour { public AudioClip clip; //make sure you assign an actual clip here in the in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_c33e4ac8e3bf
unity_docs
rendering
What is `Rendering.TextureDimension.Any` in Unity? Explain its purpose and usage.
TextureDimension.Any Description Any texture type. This is a special case value for material properties that can accept any texture type. Additional resources: Texture.dimension , MaterialProperty.textureDimension .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_120d72219861
unity_docs
scripting
What is `TerrainDetailMeshWizard.ResetDefaults` in Unity? Explain its purpose and usage.
TerrainDetailMeshWizard.ResetDefaults Declaration public void ResetDefaults ( Terrain terrain , int index ); Parameters Parameter Description terrain The Terrain object. index The detail's index. Description Initializes the mesh detail wizard's defaults. Call this method when adding or editing a mesh...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_52f14c8dbe0d
github
scripting
Write a Unity C# MonoBehaviour script called Path Bezier2d
```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; public class PathBezier2d : MonoBehaviour { public Transform[] cubes; public GameObject dude1; public GameObject dude2; private LTBezierPath visualizePath; void Start () { // move Vector3[] path = new Vector3[]{cube...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_65777c7f27e8
unity_docs
scripting
Show me a Unity C# example demonstrating `Component.GetComponentsInChildren`.
cified. To find components attached to other GameObjects, you need a reference to that other GameObject (or any component attached to that GameObject). You can then call GetComponentsInChildren on that reference. The following example gets a reference to all hinge joint components on the same GameObject as the scri...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8af19eb4a079
unity_docs
rendering
What is `LightProbes.positions` in Unity? Explain its purpose and usage.
LightProbes.positions public Vector3[] positions ; Description Positions of the baked light probes (Read Only). Deprecated, use LightProbes.SetPositionsSelf and LightProbes.GetPositionsSelf instead. Additional resources: LightProbes.countSelf .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8d9773292468
unity_docs
rendering
Show me a Unity C# example demonstrating `TextureMipmapLimitGroups.HasGroup`.
iption groupName Name of the texture mipmap limit group to verify. Returns bool Returns true if a texture mipmap limit group named groupName exists in the project. If that is not the case, returns false . Description Checks whether a texture mipmap limit group with the indicated groupName exists in the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_56779adf8629
unity_docs
xr
What is `Networking.DownloadHandler.error` in Unity? Explain its purpose and usage.
DownloadHandler.error public string error ; Description Error message describing a failure that occurred inside the download handler. When a UnityWebRequest ends with the result, UnityWebRequest.Result.DataProcessingError , this property contains a message describing the error. For example, when an AssetBundle...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f658701f82f8
unity_docs
scripting
Give me an overview of the `DrivenTransformProperties` class in Unity.
DrivenTransformProperties enumeration Description An enumeration of transform properties that can be driven on a RectTransform by an object. Additional resources: RectTransform.reapplyDrivenProperties . Properties Property Description None Deselects all driven properties. All Selects all driven properties. ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_48324129bcff
unity_docs
editor
What is `Device.SystemInfo.supportsMultisampleAutoResolve` in Unity? Explain its purpose and usage.
SystemInfo.supportsMultisampleAutoResolve public static bool supportsMultisampleAutoResolve ; Description This has the same functionality as SystemInfo.supportsMultisampleAutoResolve and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_feaa08b6dc34
unity_docs
scripting
In Unity's 'C# compiler and language version reference', what is 'Garbage collection' and how does it work?
Unity uses the Boehm-Demers-Weiser garbage collector for both the Mono and IL2CPP scripting backends and incremental mode by default. For more information on the available garbage collection modes, their meaning, and how to switch between them, refer to Garbage collection modes .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_799f72cdc999
unity_docs
physics
What are the parameters of `Rigidbody.AddForceAtPosition` in Unity?
Description Applies force at position . As a result this will apply a torque and force on the object. For realistic effects position should be approximately in the range of the surface of the rigidbody. This is most commonly used for explosions. When applying explosions it is best to apply forces over several frames in...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_9427374fae65
github
scripting
Write a Unity C# UI script for Voxel World Generator
```csharp /* * VoxelWorldGenerator.cs * Created by Arian - GameDevBox * YouTube Channel: https://www.youtube.com/@GameDevBox * * 🎮 Want more Unity tips, tools, and advanced systems? * 🧠 Learn from practical examples and well-explained logic. * 📦 Subscribe to GameDevBox for more game dev content! * ...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_2239180c27b4
unity_docs
scripting
What is `UnityEngine.PropertiesModule` in Unity? Explain its purpose and usage.
UnityEngine.PropertiesModule Description Interfaces and utilities to describe and visit data containers. Classes Class Description ArrayPropertyBag<T0> An IPropertyBag_1 implementation for a built in array of TElement. ConcreteTypeVisitor Base class to implement a visitor responsible for getting an object...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f51b1ee1e9ab
unity_docs
editor
What is `PluginImporter.SetCompatibleWithEditor` in Unity? Explain its purpose and usage.
PluginImporter.SetCompatibleWithEditor Declaration public void SetCompatibleWithEditor (bool enable ); Parameters Parameter Description enable Is plugin compatible with editor. Description Sets compatibility with any editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b7f9e05f030e
unity_docs
xr
What is `XR.XRDisplaySubsystem.GetPreferredMirrorBlitMode` in Unity? Explain its purpose and usage.
XRDisplaySubsystem.GetPreferredMirrorBlitMode Declaration public int GetPreferredMirrorBlitMode (); Returns int Display subsystem's preferred blit mode. Description Returns the XR display's preferred mirror blit mode.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_679bbe9ef32a
unity_docs
rendering
What is `Device.SystemInfo.supports2DArrayTextures` in Unity? Explain its purpose and usage.
SystemInfo.supports2DArrayTextures public static bool supports2DArrayTextures ; Description This has the same functionality as SystemInfo.supports2DArrayTextures and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
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unity_docs
scripting
What are the parameters of `EditorTools.EditorToolContext.PopulateMenu` in Unity?
Description Adds menu items to the Scene view context menu. Refer to MenuUtility for utility functions that add menu items to the Scene view context menu. ```csharp public override void PopulateMenu(DropdownMenu menu) { // Add all clipboard operations to the context menu (Cut, Copy, Paste, Delete, and Duplicate). ...
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local_man_1cfb6f431e14
unity_docs
input
In Unity's 'Android mobile scripting', what is 'Activity indicator' and how does it work?
Mobile operating systems have built-in activity indicators your application can use during slow operations. For more information, refer to Handheld.StartActivityIndicator . To access device-specific properties, use these APIs: Script Device property SystemInfo.deviceUniqueIdentifier Always returns the md5 of ANDROID_ID...
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local_sr_67f333310795
unity_docs
rendering
What are the parameters of `Texture2DArray.GetPixels32` in Unity?
Returns Color32[] An array that contains the pixel colors. Description Gets the pixel color data for a mipmap level of a slice as Color32 structs. This method gets pixel data from the texture in CPU memory. Texture.isReadable must be true . The array contains the pixels row by row, starting at the bottom left of the te...
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unity_docs
scripting
What is `MPE.ChannelClient.channelName` in Unity? Explain its purpose and usage.
ChannelClient.channelName public string channelName ; Description The name of the channel this ChannelClient is connected to. The name matches the route of the URL used to connect to Unity's ChannelService . For example, 127.0.0.1:8928/<my Channel Name>.
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unity_docs
rendering
What is `Texture2DArray.activeMipmapLimit` in Unity? Explain its purpose and usage.
Texture2DArray.activeMipmapLimit public int activeMipmapLimit ; Description The number of high resolution mipmap levels from the texture that Unity doesn't upload to the GPU. (Read Only) Unity takes a texture's mipmap limit settings into account to determine its active mipmap limit that affects how many textur...
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local_sr_c367025eaff8
unity_docs
input
What is `UIElements.MouseLeaveWindowEvent.GetPooled` in Unity? Explain its purpose and usage.
MouseLeaveWindowEvent.GetPooled Declaration public static UIElements.MouseLeaveWindowEvent GetPooled ( Event systemEvent ); Parameters Parameter Description systemEvent An IMGUI MouseLeaveWindow event. Returns MouseLeaveWindowEvent An initialized event. Description Gets an event from the event po...
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unity_docs
editor
What is `MouseCursor.FPS` in Unity? Explain its purpose and usage.
MouseCursor.FPS Description Cursor with an eye and stylized arrow keys for FPS navigation. ```csharp //Create a folder and name it “Editor” if this doesn’t already exist //Put this script in the folder//This script creates a new menu (“Examples”) and a menu item (“Mouse Cursor”). Click on this option. This displays...
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local_sr_bcad576a5260
unity_docs
scripting
Show me a Unity C# example demonstrating `Screen.width`.
lso reflects the current resolution. Note : When accessed from the Editor events, such as ContextMenu methods, inspector enable/disable actions, or custom Editor scripts, Screen.width and Screen.height return the current Game view window resolution in the Unity Editor. These properties do not reflect the resoluti...
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unity_docs
editor
In Unity's 'Collect performance data introduction', what is 'Collect performance data in Play mode' and how does it work?
It can be time-consuming to build your application every time you want to improve elements of its performance. To quickly assess the performance of your application you can profile it directly in Play mode in the Editor. The Profiler’s default target is Play mode. Play mode runs in the same application and main thread ...
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local_sr_bc23f0c4a815
unity_docs
rendering
Show me a Unity C# example demonstrating `RenderSettings.ambientLight`.
RenderSettings.ambientLight public static Color ambientLight ; Description Flat ambient lighting color. Flat ambient lighting mode uses color. It has the same value as ambientSkyColor . ```csharp using UnityEngine;public class Example : MonoBehaviour { void Start() { // Make the ambient lighting red Ren...
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unity_docs
scripting
What is `Experimental.GraphView.ISelection.AddToSelection` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. ISelection.AddToSelection Declaration public void AddToSelection ( Experimental.GraphView.ISelectable selectable ); Parameters Parameter Description selectable Selectable element to add. Description Add element to sele...
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unity_docs
scripting
What is `Experimental.GraphView.Capabilities.Ascendable` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. Capabilities.Ascendable Description The GraphElement will be brought to the front of its layer when it is selected.
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local_man_5a72a0f277ba
unity_docs
rendering
Explain 'ShaderLab legacy functionality reference' in Unity.
ShaderLab includes a number of “fixed-function style” commands that allow you to write shaders without using any HLSL code. Note : These commands are legacy, and are documented for backwards compatibility only. If your Shader object source file includes HLSL code, Unity ignores these commands completely. If your shader...
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local_sr_20c4080beb10
unity_docs
rendering
Show me a Unity C# example demonstrating `Shader.globalKeywords`.
der keywords that currently exist. This includes enabled and disabled global shader keywords. Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts . This example...
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unity_docs
scripting
What is `Logger.filterLogType` in Unity? Explain its purpose and usage.
Logger.filterLogType public LogType filterLogType ; Description To selective enable debug log message. By settings filterLogType to LogType.Log (default setting) will display all log messages. LogType.Warning will display Warning, Assert, Error and Exception log messages. LogType.Assert will display ...
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local_sr_9d3cfbb4f78d
unity_docs
scripting
Show me a Unity C# example demonstrating `Unity.Profiling.IgnoredByDeepProfilerAttribute`.
egisters entrance and exit to each function. In some cases, you want some code to be ignored. This can happen for instance if it is some kind of wrapper or method or class that adds too much clatter to the Profiler Time Line view. You can apply the [IgnoredByDeepProfiler] attribute to classes, structures, and methods. ...
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local_man_e5ba1f5ffd92
unity_docs
ui
Explain 'IMGUI Layout Modes' in Unity.
## Fixed Layout vs Automatic Layout There are two different modes you can use to arrange and organize your UI when using the IMGUI system: Fixed and Automatic. Up until now, every IMGUI example provided in this guide has used Fixed Layout. To use Automatic Layout, write GUILayout instead of GUI when calling control fu...
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local_man_d7ced11e1470
unity_docs
audio
Explain 'Supported codecs for transparent videos (per-pixel alpha)' in Unity.
Choose compatible video codecs to ensure per-pixel alpha transparency in your Unity applications. Certain video codecs support the use of transparency on individual pixels of a video (per-pixel alpha). This information covers the transparent video codecs that Unity supports. For information about transparency types and...
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local_sr_27319c75a821
unity_docs
scripting
What is `Unity.Properties.IPropertyBagVisitor.Visit` in Unity? Explain its purpose and usage.
IPropertyBagVisitor.Visit Declaration public void Visit (IPropertyBag<TContainer> properties , ref TContainer container ); Parameters Parameter Description properties The properties of the container. container The container being visited. Description Implement this method to accept visitation for a pro...
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local_sr_c7fa68a71da8
unity_docs
rendering
What is `Rendering.BatchDrawCommandProceduralIndirect` in Unity? Explain its purpose and usage.
BatchDrawCommandProceduralIndirect struct in UnityEngine.Rendering / Implemented in: UnityEngine.CoreModule Description Represents a procedural indirect draw command for a BatchRendererGroup . This type of draw command has a reference to a material, but all vertex data is fetched procedurally by the shader. ...
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local_sr_2c28c11c83b3
unity_docs
rendering
Show me a Unity C# example demonstrating `GL.TexCoord2`.
Declaration public static void TexCoord2 (float x , float y ); Description Sets current texture coordinate (x,y) for all texture units. In OpenGL this matches glMultiTexCoord for all texture units or glTexCoord when no multi-texturing is available. On other graphics APIs the same functionality is emulated. ...
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local_man_5e472225a25e
unity_docs
scripting
Explain 'Encapsulate UXML documents with logic' in Unity.
A Prefab is a pre-made GameObject that you can instantiate multiple times in a scene . Prefabs are useful for creating reusable components. Visual elements in UI Toolkit aren’t GameObjects and therefore Prefabs don’t apply. However, you can create a custom control as a reusable UI component that encapsulates a specific...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b8c968c63e55
unity_docs
rendering
What is `Rendering.VirtualTexturing.Streaming.EnableMipPreloading` in Unity? Explain its purpose and usage.
Virtual Texturing is experimental and not ready for production use. The feature and documentation might be changed or removed in the future. Streaming.EnableMipPreloading Declaration public static void EnableMipPreloading (int texturesPerFrame , int mipCount ); Parameters Parameter Description texturesPerFr...
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local_sr_e3d6a8a94711
unity_docs
scripting
What is `Audio.AudioMixerGroup` in Unity? Explain its purpose and usage.
AudioMixerGroup class in UnityEngine.Audio / Inherits from: Object / Implemented in: UnityEngine.AudioModule Description Object representing a group in the mixer. Properties Property Description audioMixer Gain access to the AudioMixer that this AudioMixerGroup belongs to (Read Only). Inherited Members P...
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local_sr_8e71837259a8
unity_docs
scripting
What is `IMGUI.Controls.TreeView.IsExpanded` in Unity? Explain its purpose and usage.
TreeView.IsExpanded Declaration public bool IsExpanded (int id ); Parameters Parameter Description id TreeViewItem ID. Description Returns true if the TreeViewItem with ID id is currently expanded.
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local_sr_b37dab251fd6
unity_docs
scripting
What are the parameters of `Vector3.ProjectOnPlane` in Unity?
Returns Vector3 The vector that results from projection of vector on the plane. Description Projects a vector onto a plane. This method resolves the input vector onto the plane and returns the resulting vector. The new vector is orthogonal to planeNormal and parallel to the plane. Note ...
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local_sr_93950c651eef
unity_docs
rendering
What is `MaterialPropertyType` in Unity? Explain its purpose and usage.
MaterialPropertyType enumeration Description The type of a given material property. Properties Property Description Float A Float Property. Int An Integer Property. Vector A Vector Property. Matrix A Matrix Property. Texture A Texture Property. ConstantBuffer A Constant Buffer Property. ComputeBuffer A Co...
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local_man_98ed6d63e042
unity_docs
rendering
In Unity's 'Smart merge', what is 'Setting up UnityYAMLMerge for use with third-party tools' and how does it work?
The UnityYAMLMerge tool is shipped with the Unity editor; assuming Unity is installed in the standard location, the path to UnityYAMLMerge will be: ``` C:\Program Files\Unity\Editor\Data\Tools\UnityYAMLMerge.exe ``` or ``` C:\Program Files (x86)\Unity\Editor\Data\Tools\UnityYAMLMerge.exe ``` …on Windows and ``` /Applic...
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local_man_ea69a74115be
unity_docs
editor
In Unity's 'Unity Editor analytics', what is 'Examples of analytics' and how does it work?
The following are examples of some of the analytics that Unity collects: Menu item use : Unity tracks how often some menu items are used. If menu items are rarely used or not used at all, Unity might use this data to determine if the menus might be simplified or if some menu items could be hidden. Build times : Unity c...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_123227127f82
unity_docs
audio
What is `Build.Reporting.PackedAssetInfo` in Unity? Explain its purpose and usage.
PackedAssetInfo struct in UnityEditor.Build.Reporting Description Contains information about a single packed Asset. Properties Property Description id The unique identifier of the packed Asset. offset The offset in a PackedAssets file that indicates the beginning of the packed Asset. packedSize The size of t...
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local_man_072f1f11a651
unity_docs
rendering
In Unity's 'Cubemap Skybox Shader Material Inspector Window reference', what is 'Properties' and how does it work?
Property Description Tint Color The color to tint the skybox to. Unity adds this color to the Textures to change their appearance without altering the base Texture files. Exposure Adjusts the skybox’s exposure. This allows you to correct tonal values in the skybox Textures. Larger values produce a more exposed, seeming...
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local_sr_c27fdc5ad48f
unity_docs
editor
What is `Profiling.FrameDataView.GetAllCategories` in Unity? Explain its purpose and usage.
FrameDataView.GetAllCategories Declaration public void GetAllCategories (List<ProfilerCategoryInfo> categoryInfoList ); Parameters Parameter Description categoryInfoList List filled with ProfilerCategoryInfo. Description Gets all the available Profiler Categories for the current profiling session. Use to ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_82bb32c5a875
unity_docs
math
What is `GraphicsBuffer.UnlockBufferAfterWrite` in Unity? Explain its purpose and usage.
GraphicsBuffer.UnlockBufferAfterWrite Declaration public void UnlockBufferAfterWrite (int countWritten ); Parameters Parameter Description countWritten Number of elements written to the buffer. Counted from the first element. Description Ends a write operation to the buffer This call ends a write operatio...
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local_man_ae2ba975a011
unity_docs
rendering
In Unity's 'Texture properties', what is 'Texture HDR parameters' and how does it work?
{TextureName} _HDR - a float4 property with information on how to decode a potentially HDR (e.g. RGBM-encoded) texture depending on the color space used. See DecodeHDR function in UnityCG.cginc shader include file.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_860704481ac8
unity_docs
physics
Give me an overview of the `BoxcastCommand` class in Unity.
BoxcastCommand struct in UnityEngine / Implemented in: UnityEngine.PhysicsModule Description Use this struct to set up a box cast command to be performed asynchronously during a job. When you use this struct to schedule a batch of box casts, the box casts will are performed asynchronously and in parallel. The r...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4673187d39c3
unity_docs
scripting
Explain 'Rotation and orientation in Unity' in Unity.
Unity uses a left-handed coordinate system. In Unity, you can use both Euler angles and quaternions to represent rotations and orientation. These representations are equivalent but have different uses and limitations. Typically, you rotate objects in your scene using the Transform component , which displays orientation...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.