id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_man_31bfbb88d655 | unity_docs | math | In Unity's 'Create a scriptable tile', what is 'Use a script to create a scriptable tile' and how does it work? | To create the PipelineExampleTile scriptable tile and have it as an available option in the UnityEditor’s Asset menu:
Create a blank MonoBehaviour script by going to
Assets
>
Create
>
MonoBehaviour Script
.
Name the file to
PipelineExampleTile.cs
.
Open the file in a text editor.
Replace the existing code with the foll... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0261caa94f2f | unity_docs | rendering | In Unity's 'Package versioning', what is 'Automatic referencing' and how does it work? | One of the properties you can set for your
assembly definitions
is the
Auto Referenced
property, which controls whether Unity automatically references the file during compilation. When this property is enabled, some changes that would normally require only a MINOR or PATCH version increase now become breaking changes.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_152281030e1d | github | scripting | Write a Unity C# UI script for Singleton Mono | ```csharp
using UnityEngine;
using TriInspector;
abstract public class SingletonMono<T> : MonoBehaviour where T : MonoBehaviour
{
private static T _instance = null;
public static bool HasInstance => _instance;
public static T Instance
{
private set
{
if (_insta... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_2a54ad8e632d | unity_docs | scripting | Explain 'Vector2IntField' in Unity. | A Vector2IntField lets users enter a Vector2Int value.
Note
: To align a Vector2IntField with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a Vector2IntField
You can create a Vector2IntField with UI Builder, UXML, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8bce7c4cc880 | unity_docs | math | What are the parameters of `Vector2.SmoothDamp` in Unity? | Description Gradually changes a vector towards a desired goal over time. The vector is smoothed by some spring-damper like function, which will never overshoot. ```csharp
// Smooth towards the targetusing UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
public Transform target;
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_373bea59dc89 | github | scripting | Write a Unity C# MonoBehaviour script called Path Spline2d | ```csharp
using UnityEngine;
using System.Collections;
using DentedPixel;
public class PathSpline2d : MonoBehaviour {
public Transform[] cubes;
public GameObject dude1;
public GameObject dude2;
private LTSpline visualizePath;
void Start () {
Vector3[] path = new Vector3[] {
cubes[0].position,
cubes[1]... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec58c2b782b1 | unity_docs | scripting | What is `Transform.childCount` in Unity? Explain its purpose and usage. | Transform.childCount
public int
childCount
;
Description
The number of children the parent Transform has.
Note:
The parent is not included in the count.
Note:
Inactive GameObjects get included in the count.
```csharp
using UnityEngine;public class ExampleClass : MonoBehaviour
{
// generate a group of conn... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe6e3326fa91 | unity_docs | math | What is `Vector3Int.Distance` in Unity? Explain its purpose and usage. | Vector3Int.Distance
Declaration
public static float
Distance
(
Vector3Int
a
,
Vector3Int
b
);
Description
Returns the distance between
a
and
b
.
Vector3.Distance(a,b)
is the same as
(a-b).magnitude
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5ea7f7d04113 | unity_docs | editor | Explain 'Create custom packages' in Unity. | Packages can contain the following:
C# scripts Assemblies Native plug-ins
Models, Textures, animation and
audio clips
, and other assets.
Note
: Package Manager doesn’t support streaming assets in packages. Use the Addressables package instead.
Each package also contains a
Package manifest
file that includes informatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a31025305037 | unity_docs | math | Show me a Unity C# example demonstrating `HumanTrait.GetMuscleDefaultMax`. | HumanTrait.GetMuscleDefaultMax
Declaration
public static float
GetMuscleDefaultMax
(int
i
);
Parameters
Parameter
Description
i
Muscle index.
Description
Get the default maximum value of rotation for a muscle in degrees.
The default maximum applies to all three axes of rotation for the muscle. The indexin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c421186ae01d | unity_docs | scripting | What is `SerializedProperty.managedReferenceFullTypename` in Unity? Explain its purpose and usage. | SerializedProperty.managedReferenceFullTypename
public string
managedReferenceFullTypename
;
Description
String corresponding to the value of the managed reference object (dynamic) full type string.
Contains a valid value when
propertyType
is
SerializedPropertyType.ManagedReference
. This property is Read O... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_88c85a6cdf2e_doc_3 | github | scripting | What does `InitInternal` do in this Unity script? Explain its purpose and signature. | Identical to , but non-virtual, so slightly faster.
Signature:
```csharp
internal void InitInternal(TArgument argument)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_4c9ca5192f1f | unity_docs | scripting | What is `UIElements.UxmlUnsignedIntAttributeDescription.GetValueFromBag` in Unity? Explain its purpose and usage. | UxmlUnsignedIntAttributeDescription.GetValueFromBag
Declaration
public uint
GetValueFromBag
(
UIElements.IUxmlAttributes
bag
,
UIElements.CreationContext
cc
);
Parameters
Parameter
Description
bag
The bag of attributes.
cc
The context in which the values are retrieved.
Returns
uint
The value of the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5175df3ac6ca | unity_docs | rendering | What is `EditorUtility.SetSelectedRenderState` in Unity? Explain its purpose and usage. | EditorUtility.SetSelectedRenderState
Declaration
public static void
SetSelectedRenderState
(
Renderer
renderer
,
EditorSelectedRenderState
renderState
);
Description
Set the Scene View selected display mode for this Renderer. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_40238582dc23 | unity_docs | scripting | What is `ShortcutManagement.ReserveModifiersAttribute.ctor` in Unity? Explain its purpose and usage. | ReserveModifiersAttribute Constructor
Declaration
public
ReserveModifiersAttribute
(
ShortcutManagement.ShortcutModifiers
modifiers
);
Parameters
Parameter
Description
modifiers
One or more modifiers to reserve.
Description
Creates an attribute that reserves a modifier for a single shortcut.
```csharp
us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a9a75ed5a9bf | unity_docs | scripting | What is `BuildPlayerWindow.DefaultBuildMethods.GetBuildPlayerOptions` in Unity? Explain its purpose and usage. | BuildPlayerWindow.DefaultBuildMethods.GetBuildPlayerOptions
Declaration
public static
BuildPlayerOptions
GetBuildPlayerOptions
(
BuildPlayerOptions
defaultBuildPlayerOptions
);
Parameters
Parameter
Description
defaultBuildPlayerOptions
Default options.
Returns
BuildPlayerOptions
The calculated
BuildP... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e89d1ff01680 | unity_docs | scripting | Show me a Unity C# example demonstrating `Handles.RadiusHandle`. | and only draw the point handles.
Returns
float
The new value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the same value as you passed into the function.
Note:
Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_648e68ef5f14 | unity_docs | scripting | In Unity's 'LayerField', what is 'Create a LayerField' and how does it work? | You can create a LayerField with UI Builder, UXML, and C#. The following C# example creates a LayerField with the default value:
```
LayerField myElement = new LayerField("Label text");
// Sets the default value to 2.
myElement.value = 2;
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5922c46f5b42 | unity_docs | scripting | In Unity's 'Box', what is 'Create a Box' and how does it work? | You can create a Box with UXML or C#. The following C# example creates a Box with a label and a text field:
```
var box = new Box();
box.Add(new Label("Name:"));
box.Add(new TextField());
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_689e5dd4130d | unity_docs | rendering | What is `SpriteRenderer.UnregisterSpriteChangeCallback` in Unity? Explain its purpose and usage. | SpriteRenderer.UnregisterSpriteChangeCallback
Declaration
public void
UnregisterSpriteChangeCallback
(UnityAction<SpriteRenderer>
callback
);
Parameters
Parameter
Description
callback
The callback to be removed.
Description
Removes a callback (that receives a notification when the Sprite reference changes)... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_032271fd2bbe | unity_docs | physics | Give me an overview of the `ContactPairHeader` class in Unity. | ContactPairHeader
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
A header struct which contains colliding bodies.
This struct contains an array of
ContactPair
s that can be retrieved with the
GetContactPair
method.
Properties
Property
Description
body
The first Rigidbody or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2c3fd157a84f | unity_docs | editor | Explain 'Textual query references' in Unity. | You can use textual queries rather than the
visual query builder
to search for items in the Unity Editor. This section provides reference pages for textual search queries.
Topic Description Search expressions
Use search expressions to filter search results.
Search query operators
Use query operators to refine search re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_89c3347b784b | unity_docs | editor | Show me a Unity C# example demonstrating `CacheServerConnectionChangedParameters`. | CacheServerConnectionChangedParameters
struct in
UnityEditor
Description
Struct used for
AssetDatabase.cacheServerConnectionChanged
.
```csharp
using UnityEngine;
using UnityEditor;public class CacheServerConnectionChangedExample
{
[MenuItem("AssetDatabase/Correct connection to the Cache Server")]
static void ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c27df179106 | unity_docs | editor | Show me a Unity C# example demonstrating `SettingsProvider.OnActivate`. | u add to this root, the SettingsProvider uses UIElements instead of calling
SettingsProvider.OnGUI
to build the UI. If you do not add to this VisualElement, then you must use the IMGUI to build the UI.
Description
Use this function to implement a handler for when the user clicks on the Settings in the Settings wind... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_633881ad380e | unity_docs | scripting | Explain 'Configure runtime UI' in Unity. | To render UI and react to input from the users in the Game view, create a Panel Settings asset and a UI Document component. The Panel Settings asset defines a panel in the Scene where the UI is rendered. The UI Document component connects the UI to the panel.
Topic Description Create a panel
Create a Panel Settings ass... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f48e6808aa5 | unity_docs | scripting | Show me a Unity C# example demonstrating `MonoBehaviour.useGUILayout`. | MonoBehaviour.useGUILayout
public bool
useGUILayout
;
Description
Disabling this lets you skip the GUI layout phase.
It can only be used if you do not use
GUI.Window
and GUILayout inside of this OnGUI call.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
pu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2e9434398a6 | unity_docs | rendering | What is `Renderer.reflectionProbeUsage` in Unity? Explain its purpose and usage. | Renderer.reflectionProbeUsage
public
Rendering.ReflectionProbeUsage
reflectionProbeUsage
;
Description
Should reflection probes be used for this Renderer?
If enabled and reflection probes are present in the Scene, a reflection texture
will be picked for this object and set as a built-in shader uniform variabl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a684e4c17edf | unity_docs | rendering | Show me a Unity C# example demonstrating `AssetPostprocessor.OnPreprocessMaterialDescription`. | r.
Unity only calls this function if you set ModelImporter.materialImportMode to ModelImporterMaterialImportMode.ImportViaMaterialDescription. This function gives you control over material properties and animations during the model import process. The MaterialDescription structure contains all the material data from t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_90597f2fd37f | unity_docs | physics | What is `HingeJoint` in Unity? Explain its purpose and usage. | HingeJoint
class in
UnityEngine
/
Inherits from:
Joint
/
Implemented in:
UnityEngine.PhysicsModule
Description
The HingeJoint groups together 2 rigid bodies, constraining them to move like connected by a hinge.
This joint is great for, well, doors, but can also be used to model chains, etc...
The HingeJoint ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e1cd6427caf1 | unity_docs | scripting | Show me a Unity code example for 'The Debug class'. | Debug class and its common uses when scripting with it. For an exhaustive reference of every member of the Debug class, refer to the
Debug script reference
.
## Logging errors, warnings and messages
Unity sometimes logs errors, warnings, and messages to the Console window. The Debug class provides you with the abilit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b308a4dcece1 | unity_docs | editor | Show me a Unity C# example demonstrating `Application.isEditor`. | Application.isEditor
public static bool
isEditor
;
Description
Whether the game is running inside the Unity Editor (Read Only).
Returns true if the game is being run from the Unity Editor; false if run from any deployment target.
```csharp
using UnityEngine;class Example : MonoBehaviour
{
void Start()
{
if ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_35bbbd61a926 | unity_docs | performance | In Unity's 'Set up your JavaScript plug-in', what is 'Include JavaScript libraries with the .jspre file type' and how does it work? | Use the .jspre plug-in file type to include existing JavaScript libraries in your JavaScript code. You can’t use Unity code to interact with the .jspre files, but you can use them in the .jslib code.
The .jspre file type uses the
--pre-js
Emscripten option. For more information, refer to the Emscripten documentation ab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14fed8f2dc2f | unity_docs | math | What is `GUIUtility.GUIToScreenPoint` in Unity? Explain its purpose and usage. | GUIUtility.GUIToScreenPoint
Declaration
public static
Vector2
GUIToScreenPoint
(
Vector2
guiPoint
);
Description
Convert a point from GUI position to screen space.
Note:
In Unity the screen space
y
coordinate varies from zero at the top
edge of the window to a maximum at the bottom edge of the window. Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_177e6e8adcf2 | unity_docs | editor | In Unity's 'Configure your debugging tool to debug Unity in Windows', what is 'Set up Windows Debugger (WinDbg) to debug Unity' and how does it work? | Follow these instructions to configure Windows Debugger (WinDbg) to automatically download and resolve Unity store symbols. When WinDbg has access to these symbols, you can use it to debug your application or the Editor.
Open WinDbg as administrator.
Go to
File
>
Attach to process
. A list of applications shows in the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5577d18f6b7f | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.AddRemotePackageReferenceAtVersionUpToNextMajor`. | ration
public string
AddRemotePackageReferenceAtVersionUpToNextMajor
(string
url
,
string
version
);
Parameters
Parameter
Description
url
The URL of the repository.
version
The version to use.
Returns
string
Returns the GUID of the remote package reference.
Description
Adds a reference to the remote... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e13b9cd2207b | unity_docs | scripting | What is `Unity.Android.Gradle.Repositories` in Unity? Explain its purpose and usage. | Repositories
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.BaseBlock
Description
The C# definition of the
repositories
element in a gradle file.
Configures the repositories for this project. For more information about the file, see Android's documentation:
Remote repositories
Static Pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49ae71559a15 | unity_docs | scripting | Show me a Unity C# example demonstrating `Video.VideoPlayer.isPlaying`. | e content.
This variable returns
false
if the video is paused. If you call
VideoPlayer.Play
, it might not always set
isPlaying
to
true
. The
VideoPlayer
must successfully prepare the content before it starts to play. To prepare the content before you use
VideoPlayer.Play
, use
VideoPlayer.Prepare
.
Addition... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7ae7b28cf54c | unity_docs | editor | Show me a Unity C# example demonstrating `iOS.Xcode.PBXProject.ReadFromString`. | PBXProject.ReadFromString
Declaration
public void
ReadFromString
(string
src
);
Parameters
Parameter
Description
src
The project contents.
Description
Reads the project from the given string.
Current contents of the project are discarded.
```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Ca... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_64c85acd263b | unity_docs | rendering | What is `Canvas.updateRectTransformForStandalone` in Unity? Explain its purpose and usage. | Canvas.updateRectTransformForStandalone
public
StandaloneRenderResize
updateRectTransformForStandalone
;
Description
Should the Canvas size be updated based on the render target when a manual Camera.Render call is performed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a431e5038f5d_doc_13 | github | scripting | What does `HasGraphicsDeviceType` do in this Unity script? Explain its purpose and signature. | Checks the given build target if a graphic device type is available
Signature:
```csharp
public static bool HasGraphicsDeviceType(BuildTarget buildTarget, GraphicsDeviceType graphicsDeviceType)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_fdbcfc77fd16 | unity_docs | scripting | Explain 'Vector3IntField' in Unity. | A Vector3IntField lets users enter a Vector3Int value.
Note
: To align a Vector3IntField with other fields in an Inspector window, simply apply the.unity-base-field__aligned
USS class to it. For more information, refer to
BaseField
.
## Create a Vector3IntField
You can create a Vector3IntField with UI Builder, UXML, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_48a69320555c | unity_docs | xr | What is `Cubemap.IsRequestedMipmapLevelLoaded` in Unity? Explain its purpose and usage. | Cubemap.IsRequestedMipmapLevelLoaded
Declaration
public bool
IsRequestedMipmapLevelLoaded
();
Returns
bool
True if the mipmap level requested by requestedMipmapLevel has finished loading.
Description
Checks to see whether the mipmap level set by requestedMipmapLevel has finished loading. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_643a94fdacfb | unity_docs | math | What is `Vector2Int.ToString` in Unity? Explain its purpose and usage. | Vector2Int.ToString
Declaration
public string
ToString
();
Declaration
public string
ToString
(string
format
);
Declaration
public string
ToString
(string
format
,
IFormatProvider
formatProvider
);
Parameters
Parameter
Description
format
A numeric format string.
formatProvider
An object that spec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c0ffc433f8b0 | unity_docs | rendering | What is `TextureImporter.GetSourceTextureWidthAndHeight` in Unity? Explain its purpose and usage. | TextureImporter.GetSourceTextureWidthAndHeight
Declaration
public void
GetSourceTextureWidthAndHeight
(out int
width
,
out int
height
);
Parameters
Parameter
Description
width
The source texture's width.
height
The source texture's height.
Description
Gets the source texture's width and height.
Textur... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0deb83e6d51e | unity_docs | scripting | What are the parameters of `ParticleSystem.ExternalForcesModule.RemoveInfluence` in Unity? | Description Removes the Force Field from the influencers list at the given index. When influenceFilter is set to ParticleSystemGameObjectFilter.List then only Force Fields in the influencers list affect the Particle System. ```csharp
using UnityEngine;public class Example : MonoBehaviour
{
ParticleSystem.ExternalFo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd9e3ca4cb41 | unity_docs | scripting | What is `RectInt.ToString` in Unity? Explain its purpose and usage. | RectInt.ToString
Declaration
public string
ToString
();
Declaration
public string
ToString
(string
format
);
Declaration
public string
ToString
(string
format
,
IFormatProvider
formatProvider
);
Parameters
Parameter
Description
format
A numeric format string.
formatProvider
An object that specifi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_46d676a5fa33 | unity_docs | scripting | Explain 'Java and Kotlin source plug-ins' in Unity. | Unity can interpret individual Java and Kotlin source files as individual
plug-ins
.
Unity supports Java and Kotlin code written in source files with.java
and.kt
extensions. To do this, Unity interprets each source file as an individual plug-in and compiles them when it builds the Player. This type of plug-in is useful... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2585d0d589b | unity_docs | scripting | Show me a Unity C# example demonstrating `GridLayout.LocalToCell`. | GridLayout.LocalToCell
Declaration
public
Vector3Int
LocalToCell
(
Vector3
localPosition
);
Parameters
Parameter
Description
localPosition
Local Position to convert.
Returns
Vector3Int
Cell position of the local position.
Description
Converts a local position to cell position.
```csharp
// Snap t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_f82cb51563a0_doc_8 | github | scripting | What does `Dispose` do in this Unity script? Explain its purpose and signature. | Disposes of the locator, clearing all items.
Signature:
```csharp
public override void Dispose()
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_e407a30caffb | unity_docs | editor | Show me a Unity C# example demonstrating `ProfilerWindow.GetFrameTimeViewSampleSelectionController`. | eViewSampleSelectionController
object with which you can use to control the selection of the specified Profiler module.
Description
Retrieves an
IProfilerFrameTimeViewSampleSelectionController
object that you can use to control the selection in
Profiler modules
that are displaying timing information of Profile... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9034b3be7e2e | unity_docs | math | What is `Rect.min` in Unity? Explain its purpose and usage. | Rect.min
public
Vector2
min
;
Description
The position of the minimum corner of the rectangle.
Setting this value will resize the rectangle, changing
position
and
size
to preserve
max
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7bf06df1b795 | unity_docs | rendering | What is `Sprite.associatedAlphaSplitTexture` in Unity? Explain its purpose and usage. | Sprite.associatedAlphaSplitTexture
public
Texture2D
associatedAlphaSplitTexture
;
Description
Returns the Texture that contains the alpha channel from the source Texture. Unity generates this Texture under the hood for Sprites that have alpha in the source, and need to be compressed using techniques like ETC1... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_024df8d81102_doc_5 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Creates a child GameObject from resources.IHierarchyBehaviour's will be initialized.The path to the resourced asset.Will the instantiated GameObject stay in its world position or be set to local origin.The type of Component to be added to the new GameObject.The new TComponent
Signature:
```csharp
public static TCompon... | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_c1ba8b7bd26c | unity_docs | input | What is `TouchType` in Unity? Explain its purpose and usage. | TouchType
enumeration
Description
Describes whether a touch is direct, indirect (or remote), or from a stylus.
Properties
Property
Description
Direct
A direct touch on a device.
Indirect
An Indirect, or remote, touch on a device.
Stylus
A touch from a stylus on a device. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1951404dcfb7 | unity_docs | rendering | Explain 'Render pipelines' in Unity. | A
render pipeline
performs a series of operations that take the contents of a scene , and displays them on a screen.
Page Description Introduction to render pipelines
Understand render pipelines and
rendering paths
.
Scriptable Render Pipeline fundamentals
Understand how Unity’s Scriptable Render Pipeline (SRP) works, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba347a27f4af | unity_docs | rendering | Show me a Unity C# example demonstrating `Cubemap.GetPixelData`. | it might not point to the correct memory location if the texture has been modified or updated.
If you use a small type for
T
such as
byte
,
GetPixelData
may fail because the
NativeArray
would exceed the maximum length (
Int32.MaxValue
). To avoid this, use a larger type or struct.
GetPixelData
throws an excepti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a439ac8de523_doc_0 | github | scripting | What does `InterfaceSelectorDrawer` do in this Unity script? Explain its purpose and signature. | Initializes a new instance of the class.
Signature:
```csharp
public InterfaceSelectorDrawer()
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_3306caf3ef53 | unity_docs | rendering | What is `MaterialPropertyBlock.HasInt` in Unity? Explain its purpose and usage. | MaterialPropertyBlock.HasInt
Declaration
public bool
HasInt
(string
name
);
Declaration
public bool
HasInt
(int
nameID
);
Parameters
Parameter
Description
name
The name of the property.
nameID
The name ID of the property. Use
Shader.PropertyToID
to get this ID.
Returns
bool
Returns true if
Mate... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9dce70fa5b7c | unity_docs | ui | What is `UIElements.VisualElementStyleSheetSet.Equals` in Unity? Explain its purpose and usage. | VisualElementStyleSheetSet.Equals
Declaration
public bool
Equals
(
UIElements.VisualElementStyleSheetSet
other
);
Parameters
Parameter
Description
other
The structure to compare with.
Returns
bool
Returns true if the two instances refer to the same element, false otherwise.
Description
Compares ins... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b2ce6346fa30 | unity_docs | ui | What is `GUI.skin` in Unity? Explain its purpose and usage. | GUI.skin
public static
GUISkin
skin
;
Description
The global skin to use.
You can set this at any point to change the look of your GUI. If you set it to null, the skin will revert to the default Unity skin.
```csharp
// Press space to change between added GUI skins.using UnityEngine;
using System.Collections... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7c5ca653f251 | github | scripting | Write a Unity C# script called Multi State Enabled Canvas Generic | ```csharp
#if !UNITY_2019
using GI.UnityToolkit.State;
using GI.UnityToolkit.State.Components;
using UnityEngine;
#endif
namespace GI.UnityToolkit.Components.UI
{
#if !UNITY_2019
[RequireComponent(typeof(Canvas))]
public abstract class MultiStateEnabledCanvasGeneric<TState> : MultiStateEnabledComponent<TState>... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_8c13e2cd9af7 | unity_docs | editor | What is `IMGUI.Controls.ArcHandle.wireframeColor` in Unity? Explain its purpose and usage. | ArcHandle.wireframeColor
public
Color
wireframeColor
;
Description
Returns or specifies the color of the curved line along the outside of the arc.
This value is multiplied with the value of
Handles.color
at the time
DrawHandle
is called.
Additional resources:
SetColorWithoutRadiusHandle
,
SetColorWithR... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_02e486680815 | unity_docs | input | What is `Event.pointerType` in Unity? Explain its purpose and usage. | Event.pointerType
public
PointerType
pointerType
;
Description
The type of pointer that created this event (for example, mouse, touch screen, pen).
When a user uses a pen, some mouse events are often mixed with pen events in the event stream, and you can't distinguish them by type because mouse and pen events... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef4adeb06c4f | unity_docs | scripting | What is `Overlays.OverlayToolbar` in Unity? Explain its purpose and usage. | OverlayToolbar
class in
UnityEditor.Overlays
/
Inherits from:
UIElements.VisualElement
Description
Base class for toolbar elements intended to be drawn in an
Overlay
.
Use this class with
ICreateHorizontalToolbar
and
ICreateVerticalToolbar
to build Overlays that are dockable in toolbars.
```csharp
using S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf9cadba34d9 | unity_docs | rendering | What is `ParticleSystem.SubEmittersModule.GetSubEmitterProperties` in Unity? Explain its purpose and usage. | ParticleSystem.SubEmittersModule.GetSubEmitterProperties
Declaration
public
ParticleSystemSubEmitterProperties
GetSubEmitterProperties
(int
index
);
Parameters
Parameter
Description
index
The index of the sub-emitter.
Returns
ParticleSystemSubEmitterProperties
The properties of the sub-emitter at the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b633a6600b82 | unity_docs | scripting | In Unity's 'Set up an Audio Source component', what is 'Create an audio source' and how does it work? | There are multiple ways to create an audio source. Use one of the following methods:
Create an audio source from an audio file
.
Create an audio source from an existing GameObject
.
Create an audio source from the menu
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e739f0aee63d | unity_docs | physics | What is `PlatformEffector2D` in Unity? Explain its purpose and usage. | PlatformEffector2D
class in
UnityEngine
/
Inherits from:
Effector2D
/
Implemented in:
UnityEngine.Physics2DModule
Description
Applies "platform" behaviour such as one-way collisions etc.
When the source
Collider2D
is a trigger, the effector will apply forces whenever the target
Collider2D
overlaps the sou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e99c2acf742e | unity_docs | scripting | What is `AvatarMask.GetTransformActive` in Unity? Explain its purpose and usage. | AvatarMask.GetTransformActive
Declaration
public bool
GetTransformActive
(int
index
);
Parameters
Parameter
Description
index
The index of the transform.
Description
Returns true if the transform at the given index is active. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_15093baa0cb8 | unity_docs | physics | Give me an overview of the `Collision2D` class in Unity. | Collision2D
class in
UnityEngine
/
Implemented in:
UnityEngine.Physics2DModule
Description
Collision details returned by 2D physics callback functions.
The collisions details are returned by
MonoBehaviour.OnCollisionEnter2D
,
MonoBehaviour.OnCollisionStay2D
and
MonoBehaviour.OnCollisionExit2D
callbacks. It... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c19da2f2628 | unity_docs | editor | What is `AssetSettingsProvider.CreateProviderFromAssetPath` in Unity? Explain its purpose and usage. | AssetSettingsProvider.CreateProviderFromAssetPath
Declaration
public static
AssetSettingsProvider
CreateProviderFromAssetPath
(string
settingsWindowPath
,
string
assetPath
,
IEnumerable<string>
keywords
);
Parameters
Parameter
Description
settingsWindowPath
Path of the settings in the Settings window. Us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_438bad98ff62 | unity_docs | rendering | Explain 'Cursor texture Import Settings window reference' in Unity. | The Cursor texture type formats the texture asset so that it can be used as a custom mouse cursor. Unity locks
Texture Shape to 2D
for this texture type. For more information, refer to
Texture Shape
.
Property Description Alpha Source
Specifies how Unity generates the alpha value for the texture asset from the texture ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2dd321103141 | unity_docs | rendering | In Unity's 'ZClip command in ShaderLab reference', what is 'Parameters' and how does it work? | Parameter Value Function enabled True
Sets the depth clip mode to clip.
This is the default setting.
False
Sets the depth clip mode to clamp.
Fragments closer than the near plane are at the near plane exactly, and fragments further away than the far plane are at the far plane exactly. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f4e3b2d701e7 | unity_docs | scripting | What is `Unity.IntegerTime.RationalTimeExtensions.IsValid` in Unity? Explain its purpose and usage. | RationalTimeExtensions.IsValid
Declaration
public static bool
IsValid
(
Unity.IntegerTime.RationalTime
value
);
Returns
bool
True if the TicksPerSecond is valid and false otherwise.
Description
Validity check. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dcfa8aff621d | unity_docs | animation | Explain 'Creating models outside of Unity' in Unity. | This section contains information on creating models in external applications, and preparing them for import into Unity.
Page Description Model file formats
Supported and recommended file formats for 3D models.
Support for proprietary model file formats
Detailed information on Unity’s support for proprietary
model file... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b7559e23233e | unity_docs | performance | What is `ParticleSystemJobs.ParticleSystemJobData.positions` in Unity? Explain its purpose and usage. | ParticleSystemJobData.positions
public
ParticleSystemJobs.ParticleSystemNativeArray3
positions
;
Description
The position of each particle.
This array is stored in the Simulation Space of the Particle System, therefore it may contain data in either World or Local space. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0e06901ed57 | unity_docs | scripting | What is `Rendering.BatchDrawCommandProceduralIndirect.visibleOffset` in Unity? Explain its purpose and usage. | BatchDrawCommandProceduralIndirect.visibleOffset
public uint
visibleOffset
;
Description
The index of the element in
BatchCullingOutputDrawCommands.visibleInstances
that matches the first instance in this draw command. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d28df6b61f29 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemInfo.unsupportedIdentifier`. | SystemInfo.unsupportedIdentifier
public static string
unsupportedIdentifier
;
Description
Value returned by SystemInfo string properties which are not supported on the current platform.
```csharp
using UnityEngine;
using System.Collections;public class NewBehaviourScript : MonoBehaviour
{
void Start()
{
if (... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad818fbc3f98 | unity_docs | rendering | What is `Tilemaps.TilemapRenderer.SortOrder` in Unity? Explain its purpose and usage. | SortOrder
enumeration
Description
Sort order for all tiles rendered by the
TilemapRenderer
.
Properties
Property
Description
BottomLeft
Sorts tiles for rendering starting from the tile with the lowest X and the lowest Y cell positions.
BottomRight
Sorts tiles for rendering starting from the tile with the high... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8beb726a1659 | unity_docs | xr | In Unity's 'Google ARCore XR Plugin', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.xr.arcore@6.5 released 6.5.0-pre.1, 6.5.0-pre.2, 6.5.0-pre.3, 6.5.0
com.unity.xr.arcore@6.4 released 6.4.0-pre.1, 6.4.0, 6.4.1, 6.4.2
com.unity.xr.arcore@6.3 released 6.3.0-pre.1, 6.3.0-pre.2, 6.3.0... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c8f00558847a | unity_docs | scripting | What is `UIElements.BindingResult.ctor` in Unity? Explain its purpose and usage. | BindingResult Constructor
Declaration
public
BindingResult
(
UIElements.BindingStatus
status
,
string
message
);
Parameters
Parameter
Description
status
The status of the binding.
message
The message linked to the status.
Description
Constructs a binding result.
The message is ignored when status ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_619ac188c337 | unity_docs | scripting | What is `Audio.AudioResource` in Unity? Explain its purpose and usage. | AudioResource
class in
UnityEngine.Audio
/
Inherits from:
Object
/
Implemented in:
UnityEngine.AudioModule
Description
Represents an audio resource asset that you can play through an
AudioSource
.
Note
: Audio resources don’t provide direct access to properties like
length
. However, if your audio resource ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_63dbe68b7bbe | unity_docs | ui | What is `Experimental.GraphView.IconBadge.AttachTo` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
IconBadge.AttachTo
Declaration
public void
AttachTo
(
UIElements.VisualElement
target
,
SpriteAlignment
align
);
Parameters
Parameter
Description
target
The target element to attach this badge to.
align
Relative ali... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b12a2b3a5d1 | unity_docs | xr | What is `XR.XRDisplaySubsystem.TryGetMotionToPhoton` in Unity? Explain its purpose and usage. | XRDisplaySubsystem.TryGetMotionToPhoton
Declaration
public bool
TryGetMotionToPhoton
(out float
motionToPhoton
);
Parameters
Parameter
Description
motionToPhoton
Outputs the motion-to-photon value.
Returns
bool
Returns true if the motion-to-photon value is available. Returns false otherwise.
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0fa93753e642_doc_1 | github | scripting | What does `Filter` do in this Unity script? Explain its purpose and signature. | This method filters entities that were updated by someone. If method returns truethe entity has passed the test, otherwise it's failed and will be skipped
Signature:
```csharp
public override bool Filter(IEntity entity)
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_87b7fc6b3890 | unity_docs | animation | What is `Animations.AnimatorControllerPlayable.GetCurrentAnimatorClipInfoCount` in Unity? Explain its purpose and usage. | AnimatorControllerPlayable.GetCurrentAnimatorClipInfoCount
Declaration
public int
GetCurrentAnimatorClipInfoCount
(int
layerIndex
);
Parameters
Parameter
Description
layerIndex
The layer index.
Returns
int
The number of
AnimatorClipInfo
in the current state.
Description
Returns the number of
Anima... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_963ee43127e7 | unity_docs | scripting | Show me a Unity C# example demonstrating `GL.TRIANGLES`. | 3 vertices, one triangle is drawn, where each vertex becomes one corner of the triangle. If you pass 6 vertices, 2 triangles will be drawn.
To set up the screen for drawing in 2D, use
GL.LoadOrtho
or
GL.LoadPixelMatrix
.
To set up the screen for drawing in 3D, use
GL.LoadIdentity
followed by
GL.MultMatrix
with t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_4fbd596b793a | github | scripting | Write a Unity C# script called Register Delegate | ```csharp
// /*===============================================================================
// Copyright (C) 2020 PhantomsXR Ltd. All Rights Reserved.
//
// This file is part of the XR-MOD SDK.
//
// The XR-MOD SDK cannot be copied, distributed, or made available to
// third-parties for commercial purposes without... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_7ee31c7dbdce | unity_docs | math | Explain 'Programming with the Quaternion class' in Unity. | Unity uses the Quaternion class to store the three dimensional orientation of GameObjects , as well as using them to describe a relative rotation from one orientation to another.
This page provides an overview of the Quaternion class and its common uses when scripting with it. For an exhaustive reference of every membe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c6bce3bc398 | unity_docs | rendering | What is `Rendering.RenderPipelineAsset.defaultUIETC1SupportedMaterial` in Unity? Explain its purpose and usage. | RenderPipelineAsset.defaultUIETC1SupportedMaterial
public
Material
defaultUIETC1SupportedMaterial
;
Returns
Material
Default material.
Description
Return the default UI ETC1
Material
for this pipeline.
This is used whenever a UI object is created in the Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_04a4853a154f | unity_docs | xr | What is `Networking.DownloadHandlerBuffer.GetContent` in Unity? Explain its purpose and usage. | DownloadHandlerBuffer.GetContent
Declaration
public static string
GetContent
(
Networking.UnityWebRequest
www
);
Parameters
Parameter
Description
www
A finished UnityWebRequest object with
DownloadHandlerBuffer
attached.
Returns
string
The same as DownloadHandlerBuffer.text
Description
Returns a c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d90b6ec1a83 | unity_docs | animation | What is `AnimationUtility.GetAnimationClips` in Unity? Explain its purpose and usage. | AnimationUtility.GetAnimationClips
Obsolete
GetAnimationClips(Animation) is deprecated. Use GetAnimationClips(GameObject) instead.
Declaration
public static AnimationClip[]
GetAnimationClips
(
Animation
component
);
Declaration
public static AnimationClip[]
GetAnimationClips
(
GameObject
gameObject
);
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_da050f1f5aa3 | unity_docs | scripting | What is `SettingsProvider.keywords` in Unity? Explain its purpose and usage. | SettingsProvider.keywords
public IEnumerable<string>
keywords
;
Description
Gets or sets the list of keywords to compare against what the user is searching for. When the user enters values in the search box on the Settings window,
SettingsProvider.HasSearchInterest
tries to match those keywords to this list. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3066aee95d8 | unity_docs | rendering | Show me a Unity C# example demonstrating `GUILayout.BeginVertical`. | nal resources:
GUILayout.Width
,
GUILayout.Height
,
GUILayout.MinWidth
,
GUILayout.MaxWidth
,
GUILayout.MinHeight
,
GUILayout.MaxHeight
,
GUILayout.ExpandWidth
,
GUILayout.ExpandHeight
.
Description
Begin a vertical control group.
All controls rendered inside this element will be placed vertically below each... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e1e46d71fc15 | unity_docs | rendering | In Unity's 'Editing scene templates', what is 'Details' and how does it work? | Use the Details section to specify which scene to use for a template, and control how the template appears in the
New Scene dialog
.
Property:
Description:
Template Scene
Specifies the scene to use as a template. This can be any scene in the Project.
Title
The template name. The name you enter here appears in the
New S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_813b773ce10e | unity_docs | physics | What is `Search.SearchViewState.trackingHandler` in Unity? Explain its purpose and usage. | SearchViewState.trackingHandler
public Action<SearchItem>
trackingHandler
;
Description
External handler triggered each time the user clicks on an item in the search view.
In example, this handler can be used to ping a corresponding object in the project browser. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bb9c45441e45 | unity_docs | rendering | In Unity's 'Add a shader pass in a custom shader', what is 'Name a shader pass' and how does it work? | A Pass can have a name. You need to reference a Pass by name in the UsePass command, and in some C# APIs. The name of a Pass is visible in the
Frame Debugger
tool.
To assign a name to a Pass in ShaderLab, you place a Name block inside a Pass block.
Internally, Unity converts the name to uppercase. When you reference th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a18cb552517d | github | scripting | Write a Unity C# UI script for Sprite Shadows | ```csharp
using UnityEngine;
using UnityEngine.Rendering;
namespace VFX.Sprite_Shadows
{
[ExecuteAlways, RequireComponent(typeof(SpriteRenderer))]
public class SpriteShadows : MonoBehaviour
{
public ShadowCastingMode shadowCastingMode = ShadowCastingMode.On;
public MotionVectorGen... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_aeb7f7a0612b | unity_docs | rendering | Explain 'Access properties in combined meshes' in Unity. | In the Built-in
Render Pipeline
, you can use a MaterialPropertyBlock to change material properties without breaking draw call batching. The CPU still needs to make some render-state changes, but using a MaterialPropertyBlock is faster than using multiple materials.
If your project uses a Scriptable Render Pipeline, do... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5d2f80c34777 | unity_docs | audio | What is `Video.VideoPlayer.SetDirectAudioVolume` in Unity? Explain its purpose and usage. | VideoPlayer.SetDirectAudioVolume
Declaration
public void
SetDirectAudioVolume
(ushort
trackIndex
,
float
volume
);
Parameters
Parameter
Description
trackIndex
Track index for which the volume is set.
volume
New volume, between 0 and 1.
Description
Set the direct-output audio volume for the specified tra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_58a7dbf64113 | unity_docs | scripting | What is `Unity.Properties.TypeUtility.TryInstantiate` in Unity? Explain its purpose and usage. | TypeUtility.TryInstantiate
Declaration
public static bool
TryInstantiate
(out T
instance
);
Parameters
Parameter
Description
instance
When this method returns, contains the created instance, if type instantiation succeeded; otherwise, the default value for <typeparamref name="T" />.
Returns
bool
true
if ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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