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Translate this program into C but keep the logic exactly as in Icon.
procedure main(arglist) rounds := integer(arglist[1]) | 10000 doors := '123' strategy1 := strategy2 := 0 every 1 to rounds do { goats := doors -- ( car := ?doors ) guess1 := ?doors show := goats -- guess1 if guess1 == car then strategy1 +:= 1 else strategy2 +:= 1 } write("Monty Hall simulation...
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Generate a C# translation of this Icon snippet without changing its computational steps.
procedure main(arglist) rounds := integer(arglist[1]) | 10000 doors := '123' strategy1 := strategy2 := 0 every 1 to rounds do { goats := doors -- ( car := ?doors ) guess1 := ?doors show := goats -- guess1 if guess1 == car then strategy1 +:= 1 else strategy2 +:= 1 } write("Monty Hall simulation...
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Write a version of this Icon function in C++ with identical behavior.
procedure main(arglist) rounds := integer(arglist[1]) | 10000 doors := '123' strategy1 := strategy2 := 0 every 1 to rounds do { goats := doors -- ( car := ?doors ) guess1 := ?doors show := goats -- guess1 if guess1 == car then strategy1 +:= 1 else strategy2 +:= 1 } write("Monty Hall simulation...
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Preserve the algorithm and functionality while converting the code from Icon to Java.
procedure main(arglist) rounds := integer(arglist[1]) | 10000 doors := '123' strategy1 := strategy2 := 0 every 1 to rounds do { goats := doors -- ( car := ?doors ) guess1 := ?doors show := goats -- guess1 if guess1 == car then strategy1 +:= 1 else strategy2 +:= 1 } write("Monty Hall simulation...
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Keep all operations the same but rewrite the snippet in Python.
procedure main(arglist) rounds := integer(arglist[1]) | 10000 doors := '123' strategy1 := strategy2 := 0 every 1 to rounds do { goats := doors -- ( car := ?doors ) guess1 := ?doors show := goats -- guess1 if guess1 == car then strategy1 +:= 1 else strategy2 +:= 1 } write("Monty Hall simulation...
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...
Produce a functionally identical Go code for the snippet given in Icon.
procedure main(arglist) rounds := integer(arglist[1]) | 10000 doors := '123' strategy1 := strategy2 := 0 every 1 to rounds do { goats := doors -- ( car := ?doors ) guess1 := ?doors show := goats -- guess1 if guess1 == car then strategy1 +:= 1 else strategy2 +:= 1 } write("Monty Hall simulation...
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Port the provided J code into C while preserving the original functionality.
pick=: {~ ?@#
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Change the following J code into C# without altering its purpose.
pick=: {~ ?@#
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Ensure the translated C++ code behaves exactly like the original J snippet.
pick=: {~ ?@#
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Convert this J snippet to Java and keep its semantics consistent.
pick=: {~ ?@#
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Rewrite the snippet below in Python so it works the same as the original J code.
pick=: {~ ?@#
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...
Keep all operations the same but rewrite the snippet in Go.
pick=: {~ ?@#
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Write a version of this Julia function in C with identical behavior.
using Printf function play_mh_literal{T<:Integer}(ncur::T=3, ncar::T=1) ncar < ncur || throw(DomainError()) curtains = shuffle(collect(1:ncur)) cars = curtains[1:ncar] goats = curtains[(ncar+1):end] pick = rand(1:ncur) isstickwin = pick in cars deleteat!(curtains, findin(curtains, pick)) ...
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Convert this Julia block to C#, preserving its control flow and logic.
using Printf function play_mh_literal{T<:Integer}(ncur::T=3, ncar::T=1) ncar < ncur || throw(DomainError()) curtains = shuffle(collect(1:ncur)) cars = curtains[1:ncar] goats = curtains[(ncar+1):end] pick = rand(1:ncur) isstickwin = pick in cars deleteat!(curtains, findin(curtains, pick)) ...
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Translate the given Julia code snippet into C++ without altering its behavior.
using Printf function play_mh_literal{T<:Integer}(ncur::T=3, ncar::T=1) ncar < ncur || throw(DomainError()) curtains = shuffle(collect(1:ncur)) cars = curtains[1:ncar] goats = curtains[(ncar+1):end] pick = rand(1:ncur) isstickwin = pick in cars deleteat!(curtains, findin(curtains, pick)) ...
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Write the same code in Java as shown below in Julia.
using Printf function play_mh_literal{T<:Integer}(ncur::T=3, ncar::T=1) ncar < ncur || throw(DomainError()) curtains = shuffle(collect(1:ncur)) cars = curtains[1:ncar] goats = curtains[(ncar+1):end] pick = rand(1:ncur) isstickwin = pick in cars deleteat!(curtains, findin(curtains, pick)) ...
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Change the following Julia code into Python without altering its purpose.
using Printf function play_mh_literal{T<:Integer}(ncur::T=3, ncar::T=1) ncar < ncur || throw(DomainError()) curtains = shuffle(collect(1:ncur)) cars = curtains[1:ncar] goats = curtains[(ncar+1):end] pick = rand(1:ncur) isstickwin = pick in cars deleteat!(curtains, findin(curtains, pick)) ...
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...
Generate an equivalent Go version of this Julia code.
using Printf function play_mh_literal{T<:Integer}(ncur::T=3, ncar::T=1) ncar < ncur || throw(DomainError()) curtains = shuffle(collect(1:ncur)) cars = curtains[1:ncar] goats = curtains[(ncar+1):end] pick = rand(1:ncur) isstickwin = pick in cars deleteat!(curtains, findin(curtains, pick)) ...
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Change the programming language of this snippet from Lua to C without modifying what it does.
function playgame(player) local car = math.random(3) local pchoice = player.choice() local function neither(a, b) local el = math.random(3) return (el ~= a and el ~= b) and el or neither(a, b) end local el = neither(car, pchoice) if(player.switch) then pchoice = neither(pchoice, el) end ...
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Can you help me rewrite this code in C# instead of Lua, keeping it the same logically?
function playgame(player) local car = math.random(3) local pchoice = player.choice() local function neither(a, b) local el = math.random(3) return (el ~= a and el ~= b) and el or neither(a, b) end local el = neither(car, pchoice) if(player.switch) then pchoice = neither(pchoice, el) end ...
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Write a version of this Lua function in C++ with identical behavior.
function playgame(player) local car = math.random(3) local pchoice = player.choice() local function neither(a, b) local el = math.random(3) return (el ~= a and el ~= b) and el or neither(a, b) end local el = neither(car, pchoice) if(player.switch) then pchoice = neither(pchoice, el) end ...
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Port the following code from Lua to Java with equivalent syntax and logic.
function playgame(player) local car = math.random(3) local pchoice = player.choice() local function neither(a, b) local el = math.random(3) return (el ~= a and el ~= b) and el or neither(a, b) end local el = neither(car, pchoice) if(player.switch) then pchoice = neither(pchoice, el) end ...
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Change the programming language of this snippet from Lua to Python without modifying what it does.
function playgame(player) local car = math.random(3) local pchoice = player.choice() local function neither(a, b) local el = math.random(3) return (el ~= a and el ~= b) and el or neither(a, b) end local el = neither(car, pchoice) if(player.switch) then pchoice = neither(pchoice, el) end ...
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...
Convert the following code from Lua to Go, ensuring the logic remains intact.
function playgame(player) local car = math.random(3) local pchoice = player.choice() local function neither(a, b) local el = math.random(3) return (el ~= a and el ~= b) and el or neither(a, b) end local el = neither(car, pchoice) if(player.switch) then pchoice = neither(pchoice, el) end ...
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Port the provided Mathematica code into C while preserving the original functionality.
montyHall[nGames_] := Module[{r, winningDoors, firstChoices, nStayWins, nSwitchWins, s}, r := RandomInteger[{1, 3}, nGames]; winningDoors = r; firstChoices = r; nStayWins = Count[Transpose[{winningDoors, firstChoices}], {d_, d_}]; nSwitchWins = nGames - nStayWins; ...
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Produce a functionally identical C# code for the snippet given in Mathematica.
montyHall[nGames_] := Module[{r, winningDoors, firstChoices, nStayWins, nSwitchWins, s}, r := RandomInteger[{1, 3}, nGames]; winningDoors = r; firstChoices = r; nStayWins = Count[Transpose[{winningDoors, firstChoices}], {d_, d_}]; nSwitchWins = nGames - nStayWins; ...
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Translate the given Mathematica code snippet into C++ without altering its behavior.
montyHall[nGames_] := Module[{r, winningDoors, firstChoices, nStayWins, nSwitchWins, s}, r := RandomInteger[{1, 3}, nGames]; winningDoors = r; firstChoices = r; nStayWins = Count[Transpose[{winningDoors, firstChoices}], {d_, d_}]; nSwitchWins = nGames - nStayWins; ...
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Rewrite this program in Java while keeping its functionality equivalent to the Mathematica version.
montyHall[nGames_] := Module[{r, winningDoors, firstChoices, nStayWins, nSwitchWins, s}, r := RandomInteger[{1, 3}, nGames]; winningDoors = r; firstChoices = r; nStayWins = Count[Transpose[{winningDoors, firstChoices}], {d_, d_}]; nSwitchWins = nGames - nStayWins; ...
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Transform the following Mathematica implementation into Python, maintaining the same output and logic.
montyHall[nGames_] := Module[{r, winningDoors, firstChoices, nStayWins, nSwitchWins, s}, r := RandomInteger[{1, 3}, nGames]; winningDoors = r; firstChoices = r; nStayWins = Count[Transpose[{winningDoors, firstChoices}], {d_, d_}]; nSwitchWins = nGames - nStayWins; ...
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...
Write the same code in Go as shown below in Mathematica.
montyHall[nGames_] := Module[{r, winningDoors, firstChoices, nStayWins, nSwitchWins, s}, r := RandomInteger[{1, 3}, nGames]; winningDoors = r; firstChoices = r; nStayWins = Count[Transpose[{winningDoors, firstChoices}], {d_, d_}]; nSwitchWins = nGames - nStayWins; ...
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Convert this MATLAB snippet to C and keep its semantics consistent.
function montyHall(numDoors,numSimulations) assert(numDoors > 2); function num = randInt(n) num = floor( n*rand()+1 ); end switchedDoors = [0 0]; stayed = [0 0]; for i = (1:numSimulations) availableDoors = (1:numDoors); winningDoor = randInt(numDoo...
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Rewrite this program in C# while keeping its functionality equivalent to the MATLAB version.
function montyHall(numDoors,numSimulations) assert(numDoors > 2); function num = randInt(n) num = floor( n*rand()+1 ); end switchedDoors = [0 0]; stayed = [0 0]; for i = (1:numSimulations) availableDoors = (1:numDoors); winningDoor = randInt(numDoo...
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Translate the given MATLAB code snippet into C++ without altering its behavior.
function montyHall(numDoors,numSimulations) assert(numDoors > 2); function num = randInt(n) num = floor( n*rand()+1 ); end switchedDoors = [0 0]; stayed = [0 0]; for i = (1:numSimulations) availableDoors = (1:numDoors); winningDoor = randInt(numDoo...
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Translate this program into Java but keep the logic exactly as in MATLAB.
function montyHall(numDoors,numSimulations) assert(numDoors > 2); function num = randInt(n) num = floor( n*rand()+1 ); end switchedDoors = [0 0]; stayed = [0 0]; for i = (1:numSimulations) availableDoors = (1:numDoors); winningDoor = randInt(numDoo...
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Port the provided MATLAB code into Python while preserving the original functionality.
function montyHall(numDoors,numSimulations) assert(numDoors > 2); function num = randInt(n) num = floor( n*rand()+1 ); end switchedDoors = [0 0]; stayed = [0 0]; for i = (1:numSimulations) availableDoors = (1:numDoors); winningDoor = randInt(numDoo...
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...
Translate the given MATLAB code snippet into Go without altering its behavior.
function montyHall(numDoors,numSimulations) assert(numDoors > 2); function num = randInt(n) num = floor( n*rand()+1 ); end switchedDoors = [0 0]; stayed = [0 0]; for i = (1:numSimulations) availableDoors = (1:numDoors); winningDoor = randInt(numDoo...
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Port the following code from Nim to C with equivalent syntax and logic.
import random randomize() proc shuffle[T](x: var seq[T]) = for i in countdown(x.high, 0): let j = rand(i) swap(x[i], x[j]) var stay = 0 switch = 0 for i in 1..1000: var lst = @[1,0,0] shuffle(lst) let ran = rand(2 ) let user = lst[ran] del lst, ran var huh = 0 ...
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Ensure the translated C# code behaves exactly like the original Nim snippet.
import random randomize() proc shuffle[T](x: var seq[T]) = for i in countdown(x.high, 0): let j = rand(i) swap(x[i], x[j]) var stay = 0 switch = 0 for i in 1..1000: var lst = @[1,0,0] shuffle(lst) let ran = rand(2 ) let user = lst[ran] del lst, ran var huh = 0 ...
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Transform the following Nim implementation into C++, maintaining the same output and logic.
import random randomize() proc shuffle[T](x: var seq[T]) = for i in countdown(x.high, 0): let j = rand(i) swap(x[i], x[j]) var stay = 0 switch = 0 for i in 1..1000: var lst = @[1,0,0] shuffle(lst) let ran = rand(2 ) let user = lst[ran] del lst, ran var huh = 0 ...
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Ensure the translated Java code behaves exactly like the original Nim snippet.
import random randomize() proc shuffle[T](x: var seq[T]) = for i in countdown(x.high, 0): let j = rand(i) swap(x[i], x[j]) var stay = 0 switch = 0 for i in 1..1000: var lst = @[1,0,0] shuffle(lst) let ran = rand(2 ) let user = lst[ran] del lst, ran var huh = 0 ...
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Write a version of this Nim function in Python with identical behavior.
import random randomize() proc shuffle[T](x: var seq[T]) = for i in countdown(x.high, 0): let j = rand(i) swap(x[i], x[j]) var stay = 0 switch = 0 for i in 1..1000: var lst = @[1,0,0] shuffle(lst) let ran = rand(2 ) let user = lst[ran] del lst, ran var huh = 0 ...
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...
Produce a language-to-language conversion: from Nim to Go, same semantics.
import random randomize() proc shuffle[T](x: var seq[T]) = for i in countdown(x.high, 0): let j = rand(i) swap(x[i], x[j]) var stay = 0 switch = 0 for i in 1..1000: var lst = @[1,0,0] shuffle(lst) let ran = rand(2 ) let user = lst[ran] del lst, ran var huh = 0 ...
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Write a version of this OCaml function in C with identical behavior.
let trials = 10000 type door = Car | Goat let play switch = let n = Random.int 3 in let d1 = [|Car; Goat; Goat|].(n) in if not switch then d1 else match d1 with Car -> Goat | Goat -> Car let cars n switch = let total = ref 0 in for i = 1 to n do let prize = play switch in if priz...
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Convert this OCaml snippet to C# and keep its semantics consistent.
let trials = 10000 type door = Car | Goat let play switch = let n = Random.int 3 in let d1 = [|Car; Goat; Goat|].(n) in if not switch then d1 else match d1 with Car -> Goat | Goat -> Car let cars n switch = let total = ref 0 in for i = 1 to n do let prize = play switch in if priz...
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Transform the following OCaml implementation into C++, maintaining the same output and logic.
let trials = 10000 type door = Car | Goat let play switch = let n = Random.int 3 in let d1 = [|Car; Goat; Goat|].(n) in if not switch then d1 else match d1 with Car -> Goat | Goat -> Car let cars n switch = let total = ref 0 in for i = 1 to n do let prize = play switch in if priz...
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Preserve the algorithm and functionality while converting the code from OCaml to Java.
let trials = 10000 type door = Car | Goat let play switch = let n = Random.int 3 in let d1 = [|Car; Goat; Goat|].(n) in if not switch then d1 else match d1 with Car -> Goat | Goat -> Car let cars n switch = let total = ref 0 in for i = 1 to n do let prize = play switch in if priz...
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Maintain the same structure and functionality when rewriting this code in Python.
let trials = 10000 type door = Car | Goat let play switch = let n = Random.int 3 in let d1 = [|Car; Goat; Goat|].(n) in if not switch then d1 else match d1 with Car -> Goat | Goat -> Car let cars n switch = let total = ref 0 in for i = 1 to n do let prize = play switch in if priz...
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...
Write the same code in Go as shown below in OCaml.
let trials = 10000 type door = Car | Goat let play switch = let n = Random.int 3 in let d1 = [|Car; Goat; Goat|].(n) in if not switch then d1 else match d1 with Car -> Goat | Goat -> Car let cars n switch = let total = ref 0 in for i = 1 to n do let prize = play switch in if priz...
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Convert this Pascal block to C, preserving its control flow and logic.
program MontyHall; uses sysutils; const NumGames = 1000; function PickDoor(): Integer; begin Exit(Trunc(Random * 3)); end; var i: Integer; PrizeDoor: Integer; ChosenDoor: Integer; WinsChangingDoors: Integer = 0; WinsNotChangingDoors: Integer = 0; begin Randomize; for i := 0 to NumGames - 1 do ...
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Convert this Pascal block to C#, preserving its control flow and logic.
program MontyHall; uses sysutils; const NumGames = 1000; function PickDoor(): Integer; begin Exit(Trunc(Random * 3)); end; var i: Integer; PrizeDoor: Integer; ChosenDoor: Integer; WinsChangingDoors: Integer = 0; WinsNotChangingDoors: Integer = 0; begin Randomize; for i := 0 to NumGames - 1 do ...
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Convert the following code from Pascal to C++, ensuring the logic remains intact.
program MontyHall; uses sysutils; const NumGames = 1000; function PickDoor(): Integer; begin Exit(Trunc(Random * 3)); end; var i: Integer; PrizeDoor: Integer; ChosenDoor: Integer; WinsChangingDoors: Integer = 0; WinsNotChangingDoors: Integer = 0; begin Randomize; for i := 0 to NumGames - 1 do ...
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Change the programming language of this snippet from Pascal to Java without modifying what it does.
program MontyHall; uses sysutils; const NumGames = 1000; function PickDoor(): Integer; begin Exit(Trunc(Random * 3)); end; var i: Integer; PrizeDoor: Integer; ChosenDoor: Integer; WinsChangingDoors: Integer = 0; WinsNotChangingDoors: Integer = 0; begin Randomize; for i := 0 to NumGames - 1 do ...
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Port the following code from Pascal to Go with equivalent syntax and logic.
program MontyHall; uses sysutils; const NumGames = 1000; function PickDoor(): Integer; begin Exit(Trunc(Random * 3)); end; var i: Integer; PrizeDoor: Integer; ChosenDoor: Integer; WinsChangingDoors: Integer = 0; WinsNotChangingDoors: Integer = 0; begin Randomize; for i := 0 to NumGames - 1 do ...
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Change the programming language of this snippet from Perl to C without modifying what it does.
use strict; my $trials = 10000; my $stay = 0; my $switch = 0; foreach (1 .. $trials) { my $prize = int(rand 3); my $chosen = int(rand 3); my $show; do { $show = int(rand 3) } while $show == $chosen || $show == $prize; $stay++ if $prize == $chosen; $switch++ if $prize == 3 -...
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Write the same code in C# as shown below in Perl.
use strict; my $trials = 10000; my $stay = 0; my $switch = 0; foreach (1 .. $trials) { my $prize = int(rand 3); my $chosen = int(rand 3); my $show; do { $show = int(rand 3) } while $show == $chosen || $show == $prize; $stay++ if $prize == $chosen; $switch++ if $prize == 3 -...
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Generate an equivalent C++ version of this Perl code.
use strict; my $trials = 10000; my $stay = 0; my $switch = 0; foreach (1 .. $trials) { my $prize = int(rand 3); my $chosen = int(rand 3); my $show; do { $show = int(rand 3) } while $show == $chosen || $show == $prize; $stay++ if $prize == $chosen; $switch++ if $prize == 3 -...
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Please provide an equivalent version of this Perl code in Java.
use strict; my $trials = 10000; my $stay = 0; my $switch = 0; foreach (1 .. $trials) { my $prize = int(rand 3); my $chosen = int(rand 3); my $show; do { $show = int(rand 3) } while $show == $chosen || $show == $prize; $stay++ if $prize == $chosen; $switch++ if $prize == 3 -...
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Can you help me rewrite this code in Python instead of Perl, keeping it the same logically?
use strict; my $trials = 10000; my $stay = 0; my $switch = 0; foreach (1 .. $trials) { my $prize = int(rand 3); my $chosen = int(rand 3); my $show; do { $show = int(rand 3) } while $show == $chosen || $show == $prize; $stay++ if $prize == $chosen; $switch++ if $prize == 3 -...
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...
Write the same code in Go as shown below in Perl.
use strict; my $trials = 10000; my $stay = 0; my $switch = 0; foreach (1 .. $trials) { my $prize = int(rand 3); my $chosen = int(rand 3); my $show; do { $show = int(rand 3) } while $show == $chosen || $show == $prize; $stay++ if $prize == $chosen; $switch++ if $prize == 3 -...
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Please provide an equivalent version of this PowerShell code in C.
$intIterations = 10000 $intKept = 0 $intSwitched = 0 Function Play-MontyHall() { $objRandom = New-Object -TypeName System.Random $intWin = $objRandom.Next(1,4) $intChoice = $objRandom.Next(1,4) $intLose = $objRandom.Next(1,4) While (($intLose ...
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Produce a language-to-language conversion: from PowerShell to C#, same semantics.
$intIterations = 10000 $intKept = 0 $intSwitched = 0 Function Play-MontyHall() { $objRandom = New-Object -TypeName System.Random $intWin = $objRandom.Next(1,4) $intChoice = $objRandom.Next(1,4) $intLose = $objRandom.Next(1,4) While (($intLose ...
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Preserve the algorithm and functionality while converting the code from PowerShell to C++.
$intIterations = 10000 $intKept = 0 $intSwitched = 0 Function Play-MontyHall() { $objRandom = New-Object -TypeName System.Random $intWin = $objRandom.Next(1,4) $intChoice = $objRandom.Next(1,4) $intLose = $objRandom.Next(1,4) While (($intLose ...
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Change the following PowerShell code into Java without altering its purpose.
$intIterations = 10000 $intKept = 0 $intSwitched = 0 Function Play-MontyHall() { $objRandom = New-Object -TypeName System.Random $intWin = $objRandom.Next(1,4) $intChoice = $objRandom.Next(1,4) $intLose = $objRandom.Next(1,4) While (($intLose ...
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Generate a Python translation of this PowerShell snippet without changing its computational steps.
$intIterations = 10000 $intKept = 0 $intSwitched = 0 Function Play-MontyHall() { $objRandom = New-Object -TypeName System.Random $intWin = $objRandom.Next(1,4) $intChoice = $objRandom.Next(1,4) $intLose = $objRandom.Next(1,4) While (($intLose ...
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...
Produce a functionally identical Go code for the snippet given in PowerShell.
$intIterations = 10000 $intKept = 0 $intSwitched = 0 Function Play-MontyHall() { $objRandom = New-Object -TypeName System.Random $intWin = $objRandom.Next(1,4) $intChoice = $objRandom.Next(1,4) $intLose = $objRandom.Next(1,4) While (($intLose ...
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Ensure the translated C code behaves exactly like the original Racket snippet.
#lang racket (define (get-last-door a b) (vector-ref '#(- 2 1 2 - 0 1 0 -) (+ a (* 3 b)))) (define (run-game strategy) (define car-door (random 3)) (define first-choice (random 3)) (define revealed-goat (if (= car-door first-choice) (let ([r (random 2...
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Rewrite the snippet below in C# so it works the same as the original Racket code.
#lang racket (define (get-last-door a b) (vector-ref '#(- 2 1 2 - 0 1 0 -) (+ a (* 3 b)))) (define (run-game strategy) (define car-door (random 3)) (define first-choice (random 3)) (define revealed-goat (if (= car-door first-choice) (let ([r (random 2...
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Port the provided Racket code into C++ while preserving the original functionality.
#lang racket (define (get-last-door a b) (vector-ref '#(- 2 1 2 - 0 1 0 -) (+ a (* 3 b)))) (define (run-game strategy) (define car-door (random 3)) (define first-choice (random 3)) (define revealed-goat (if (= car-door first-choice) (let ([r (random 2...
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Produce a language-to-language conversion: from Racket to Java, same semantics.
#lang racket (define (get-last-door a b) (vector-ref '#(- 2 1 2 - 0 1 0 -) (+ a (* 3 b)))) (define (run-game strategy) (define car-door (random 3)) (define first-choice (random 3)) (define revealed-goat (if (= car-door first-choice) (let ([r (random 2...
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Convert this Racket snippet to Python and keep its semantics consistent.
#lang racket (define (get-last-door a b) (vector-ref '#(- 2 1 2 - 0 1 0 -) (+ a (* 3 b)))) (define (run-game strategy) (define car-door (random 3)) (define first-choice (random 3)) (define revealed-goat (if (= car-door first-choice) (let ([r (random 2...
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...
Translate the given Racket code snippet into Go without altering its behavior.
#lang racket (define (get-last-door a b) (vector-ref '#(- 2 1 2 - 0 1 0 -) (+ a (* 3 b)))) (define (run-game strategy) (define car-door (random 3)) (define first-choice (random 3)) (define revealed-goat (if (= car-door first-choice) (let ([r (random 2...
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Preserve the algorithm and functionality while converting the code from COBOL to C.
IDENTIFICATION DIVISION. PROGRAM-ID. monty-hall. DATA DIVISION. WORKING-STORAGE SECTION. 78 Num-Games VALUE 1000000. 01 One PIC 9 VALUE 1. 01 Three PIC 9 VALUE 3. 01 doors-area. ...
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Keep all operations the same but rewrite the snippet in C#.
IDENTIFICATION DIVISION. PROGRAM-ID. monty-hall. DATA DIVISION. WORKING-STORAGE SECTION. 78 Num-Games VALUE 1000000. 01 One PIC 9 VALUE 1. 01 Three PIC 9 VALUE 3. 01 doors-area. ...
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Generate an equivalent C++ version of this COBOL code.
IDENTIFICATION DIVISION. PROGRAM-ID. monty-hall. DATA DIVISION. WORKING-STORAGE SECTION. 78 Num-Games VALUE 1000000. 01 One PIC 9 VALUE 1. 01 Three PIC 9 VALUE 3. 01 doors-area. ...
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Convert this COBOL block to Java, preserving its control flow and logic.
IDENTIFICATION DIVISION. PROGRAM-ID. monty-hall. DATA DIVISION. WORKING-STORAGE SECTION. 78 Num-Games VALUE 1000000. 01 One PIC 9 VALUE 1. 01 Three PIC 9 VALUE 3. 01 doors-area. ...
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Rewrite this program in Python while keeping its functionality equivalent to the COBOL version.
IDENTIFICATION DIVISION. PROGRAM-ID. monty-hall. DATA DIVISION. WORKING-STORAGE SECTION. 78 Num-Games VALUE 1000000. 01 One PIC 9 VALUE 1. 01 Three PIC 9 VALUE 3. 01 doors-area. ...
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...
Rewrite the snippet below in Go so it works the same as the original COBOL code.
IDENTIFICATION DIVISION. PROGRAM-ID. monty-hall. DATA DIVISION. WORKING-STORAGE SECTION. 78 Num-Games VALUE 1000000. 01 One PIC 9 VALUE 1. 01 Three PIC 9 VALUE 3. 01 doors-area. ...
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Change the following REXX code into C without altering its purpose.
* 30.08.2013 Walter Pachl translated from Java/REXX/PL/I **********************************************************************/ options replace format comments java crossref savelog symbols nobinary doors = create_doors switchWins = 0 stayWins = 0 shown=0 Loop plays=1 To 1000000 doors=0 r=r3() doors[r]=1 ch...
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Convert the following code from REXX to C#, ensuring the logic remains intact.
* 30.08.2013 Walter Pachl translated from Java/REXX/PL/I **********************************************************************/ options replace format comments java crossref savelog symbols nobinary doors = create_doors switchWins = 0 stayWins = 0 shown=0 Loop plays=1 To 1000000 doors=0 r=r3() doors[r]=1 ch...
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Translate the given REXX code snippet into C++ without altering its behavior.
* 30.08.2013 Walter Pachl translated from Java/REXX/PL/I **********************************************************************/ options replace format comments java crossref savelog symbols nobinary doors = create_doors switchWins = 0 stayWins = 0 shown=0 Loop plays=1 To 1000000 doors=0 r=r3() doors[r]=1 ch...
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Ensure the translated Java code behaves exactly like the original REXX snippet.
* 30.08.2013 Walter Pachl translated from Java/REXX/PL/I **********************************************************************/ options replace format comments java crossref savelog symbols nobinary doors = create_doors switchWins = 0 stayWins = 0 shown=0 Loop plays=1 To 1000000 doors=0 r=r3() doors[r]=1 ch...
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Write the same code in Python as shown below in REXX.
* 30.08.2013 Walter Pachl translated from Java/REXX/PL/I **********************************************************************/ options replace format comments java crossref savelog symbols nobinary doors = create_doors switchWins = 0 stayWins = 0 shown=0 Loop plays=1 To 1000000 doors=0 r=r3() doors[r]=1 ch...
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...
Convert the following code from REXX to Go, ensuring the logic remains intact.
* 30.08.2013 Walter Pachl translated from Java/REXX/PL/I **********************************************************************/ options replace format comments java crossref savelog symbols nobinary doors = create_doors switchWins = 0 stayWins = 0 shown=0 Loop plays=1 To 1000000 doors=0 r=r3() doors[r]=1 ch...
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Rewrite this program in C while keeping its functionality equivalent to the Ruby version.
n = 10_000 stay = switch = 0 n.times do doors = [ :goat, :goat, :car ].shuffle guess = rand(3) begin shown = rand(3) end while shown == guess || doors[shown] == :car if doors[guess] == :car stay += 1 else switch += 1 end...
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Produce a functionally identical C# code for the snippet given in Ruby.
n = 10_000 stay = switch = 0 n.times do doors = [ :goat, :goat, :car ].shuffle guess = rand(3) begin shown = rand(3) end while shown == guess || doors[shown] == :car if doors[guess] == :car stay += 1 else switch += 1 end...
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Can you help me rewrite this code in C++ instead of Ruby, keeping it the same logically?
n = 10_000 stay = switch = 0 n.times do doors = [ :goat, :goat, :car ].shuffle guess = rand(3) begin shown = rand(3) end while shown == guess || doors[shown] == :car if doors[guess] == :car stay += 1 else switch += 1 end...
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Preserve the algorithm and functionality while converting the code from Ruby to Java.
n = 10_000 stay = switch = 0 n.times do doors = [ :goat, :goat, :car ].shuffle guess = rand(3) begin shown = rand(3) end while shown == guess || doors[shown] == :car if doors[guess] == :car stay += 1 else switch += 1 end...
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Convert this Ruby block to Python, preserving its control flow and logic.
n = 10_000 stay = switch = 0 n.times do doors = [ :goat, :goat, :car ].shuffle guess = rand(3) begin shown = rand(3) end while shown == guess || doors[shown] == :car if doors[guess] == :car stay += 1 else switch += 1 end...
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...
Ensure the translated Go code behaves exactly like the original Ruby snippet.
n = 10_000 stay = switch = 0 n.times do doors = [ :goat, :goat, :car ].shuffle guess = rand(3) begin shown = rand(3) end while shown == guess || doors[shown] == :car if doors[guess] == :car stay += 1 else switch += 1 end...
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Please provide an equivalent version of this Scala code in C.
import java.util.Random fun montyHall(games: Int) { var switchWins = 0 var stayWins = 0 val rnd = Random() (1..games).forEach { val doors = IntArray(3) doors[rnd.nextInt(3)] = 1 val choice = rnd.nextInt(3) var shown: Int do { shown...
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Maintain the same structure and functionality when rewriting this code in C#.
import java.util.Random fun montyHall(games: Int) { var switchWins = 0 var stayWins = 0 val rnd = Random() (1..games).forEach { val doors = IntArray(3) doors[rnd.nextInt(3)] = 1 val choice = rnd.nextInt(3) var shown: Int do { shown...
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Translate this program into C++ but keep the logic exactly as in Scala.
import java.util.Random fun montyHall(games: Int) { var switchWins = 0 var stayWins = 0 val rnd = Random() (1..games).forEach { val doors = IntArray(3) doors[rnd.nextInt(3)] = 1 val choice = rnd.nextInt(3) var shown: Int do { shown...
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Translate this program into Java but keep the logic exactly as in Scala.
import java.util.Random fun montyHall(games: Int) { var switchWins = 0 var stayWins = 0 val rnd = Random() (1..games).forEach { val doors = IntArray(3) doors[rnd.nextInt(3)] = 1 val choice = rnd.nextInt(3) var shown: Int do { shown...
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Ensure the translated Python code behaves exactly like the original Scala snippet.
import java.util.Random fun montyHall(games: Int) { var switchWins = 0 var stayWins = 0 val rnd = Random() (1..games).forEach { val doors = IntArray(3) doors[rnd.nextInt(3)] = 1 val choice = rnd.nextInt(3) var shown: Int do { shown...
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...
Change the following Scala code into Go without altering its purpose.
import java.util.Random fun montyHall(games: Int) { var switchWins = 0 var stayWins = 0 val rnd = Random() (1..games).forEach { val doors = IntArray(3) doors[rnd.nextInt(3)] = 1 val choice = rnd.nextInt(3) var shown: Int do { shown...
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Change the programming language of this snippet from Swift to C without modifying what it does.
import Foundation func montyHall(doors: Int = 3, guess: Int, switch: Bool) -> Bool { guard doors > 2, guess > 0, guess <= doors else { fatalError() } let winningDoor = Int.random(in: 1...doors) return winningDoor == guess ? !`switch` : `switch` } var switchResults = [Bool]() for _ in 0..<1_000 { let guess ...
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Change the programming language of this snippet from Swift to C# without modifying what it does.
import Foundation func montyHall(doors: Int = 3, guess: Int, switch: Bool) -> Bool { guard doors > 2, guess > 0, guess <= doors else { fatalError() } let winningDoor = Int.random(in: 1...doors) return winningDoor == guess ? !`switch` : `switch` } var switchResults = [Bool]() for _ in 0..<1_000 { let guess ...
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Write a version of this Swift function in C++ with identical behavior.
import Foundation func montyHall(doors: Int = 3, guess: Int, switch: Bool) -> Bool { guard doors > 2, guess > 0, guess <= doors else { fatalError() } let winningDoor = Int.random(in: 1...doors) return winningDoor == guess ? !`switch` : `switch` } var switchResults = [Bool]() for _ in 0..<1_000 { let guess ...
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Write a version of this Swift function in Java with identical behavior.
import Foundation func montyHall(doors: Int = 3, guess: Int, switch: Bool) -> Bool { guard doors > 2, guess > 0, guess <= doors else { fatalError() } let winningDoor = Int.random(in: 1...doors) return winningDoor == guess ? !`switch` : `switch` } var switchResults = [Bool]() for _ in 0..<1_000 { let guess ...
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Produce a language-to-language conversion: from Swift to Python, same semantics.
import Foundation func montyHall(doors: Int = 3, guess: Int, switch: Bool) -> Bool { guard doors > 2, guess > 0, guess <= doors else { fatalError() } let winningDoor = Int.random(in: 1...doors) return winningDoor == guess ? !`switch` : `switch` } var switchResults = [Bool]() for _ in 0..<1_000 { let guess ...
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...