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Port the provided Swift code into Go while preserving the original functionality.
import Foundation func montyHall(doors: Int = 3, guess: Int, switch: Bool) -> Bool { guard doors > 2, guess > 0, guess <= doors else { fatalError() } let winningDoor = Int.random(in: 1...doors) return winningDoor == guess ? !`switch` : `switch` } var switchResults = [Bool]() for _ in 0..<1_000 { let guess ...
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Transform the following Tcl implementation into C, maintaining the same output and logic.
set stay 0; set change 0; set total 10000 for {set i 0} {$i<$total} {incr i} { if {int(rand()*3) == int(rand()*3)} { incr stay } else { incr change } } puts "Estimate: $stay/$total wins for staying strategy" puts "Estimate: $change/$total wins for changing strategy"
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
Can you help me rewrite this code in C# instead of Tcl, keeping it the same logically?
set stay 0; set change 0; set total 10000 for {set i 0} {$i<$total} {incr i} { if {int(rand()*3) == int(rand()*3)} { incr stay } else { incr change } } puts "Estimate: $stay/$total wins for staying strategy" puts "Estimate: $change/$total wins for changing strategy"
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
Convert the following code from Tcl to C++, ensuring the logic remains intact.
set stay 0; set change 0; set total 10000 for {set i 0} {$i<$total} {incr i} { if {int(rand()*3) == int(rand()*3)} { incr stay } else { incr change } } puts "Estimate: $stay/$total wins for staying strategy" puts "Estimate: $change/$total wins for changing strategy"
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
Transform the following Tcl implementation into Java, maintaining the same output and logic.
set stay 0; set change 0; set total 10000 for {set i 0} {$i<$total} {incr i} { if {int(rand()*3) == int(rand()*3)} { incr stay } else { incr change } } puts "Estimate: $stay/$total wins for staying strategy" puts "Estimate: $change/$total wins for changing strategy"
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
Write the same algorithm in Python as shown in this Tcl implementation.
set stay 0; set change 0; set total 10000 for {set i 0} {$i<$total} {incr i} { if {int(rand()*3) == int(rand()*3)} { incr stay } else { incr change } } puts "Estimate: $stay/$total wins for staying strategy" puts "Estimate: $change/$total wins for changing strategy"
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...
Change the programming language of this snippet from Tcl to Go without modifying what it does.
set stay 0; set change 0; set total 10000 for {set i 0} {$i<$total} {incr i} { if {int(rand()*3) == int(rand()*3)} { incr stay } else { incr change } } puts "Estimate: $stay/$total wins for staying strategy" puts "Estimate: $change/$total wins for changing strategy"
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
Ensure the translated PHP code behaves exactly like the original Rust snippet.
extern crate rand; use rand::Rng; use rand::seq::SliceRandom; #[derive(Clone, Copy, PartialEq)] enum Prize {Goat , Car} const GAMES: usize = 3_000_000; fn main() { let mut switch_wins = 0; let mut rng = rand::thread_rng(); for _ in 0..GAMES { let mut doors = [Prize::Goat; 3]; *doors.c...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Maintain the same structure and functionality when rewriting this code in PHP.
with Ada.Text_Io; use Ada.Text_Io; with Ada.Float_Text_Io; use Ada.Float_Text_Io; with ada.Numerics.Discrete_Random; procedure Monty_Stats is Num_Iterations : Positive := 100000; type Action_Type is (Stay, Switch); type Prize_Type is (Goat, Pig, Car); type Door_Index is range 1..3; package Random_Priz...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Convert this Arturo snippet to PHP and keep its semantics consistent.
stay: 0 swit: 0 loop 1..1000 'i [ lst: shuffle new [1 0 0] rand: random 0 2 user: lst\[rand] remove 'lst rand huh: 0 loop lst 'i [ if zero? i [ remove 'lst huh break ] huh: huh + 1 ] if user=1 -> stay: stay+1 if and? [0 < size ls...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Write the same algorithm in PHP as shown in this AWK implementation.
BEGIN { srand() doors = 3 iterations = 10000 EMPTY = "empty"; PRIZE = "prize" KEEP = "keep"; SWITCH="switch"; RAND="random"; } function monty_hall( choice, algorithm ) { for ( i=0; i<doors; i++ ) { door[i] = EMPTY } door[int(rand()*doors)] = PRIZE chosen = door[choice] del door[choice...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Can you help me rewrite this code in PHP instead of BBC_Basic, keeping it the same logically?
total% = 10000 FOR trial% = 1 TO total% prize_door% = RND(3) : guess_door% = RND(3) : IF prize_door% = guess_door% THEN reveal_door% = RND(2) IF prize_door% = 1 reveal_door% += 1 IF prize_door% = 2 AND reveal_door% = 2 reveal_door% = 3 ...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Convert the following code from Clojure to PHP, ensuring the logic remains intact.
(ns monty-hall-problem (:use [clojure.contrib.seq :only (shuffle)])) (defn play-game [staying] (let [doors (shuffle [:goat :goat :car]) choice (rand-int 3) [a b] (filter #(not= choice %) (range 3)) alternative (if (= :goat (nth doors a)) b a)] (= :car (nth doors (if staying choice alter...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Convert this Common_Lisp block to PHP, preserving its control flow and logic.
(defun make-round () (let ((array (make-array 3 :element-type 'bit :initial-element 0))) (setf (bit array (random 3)) 1) array)) (defun show-goat (initial-choice array) (loop for i = (random 3) when (and (/= initial-choice i) (...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Please provide an equivalent version of this D code in PHP.
import std.stdio, std.random; void main() { int switchWins, stayWins; while (switchWins + stayWins < 100_000) { immutable carPos = uniform(0, 3); immutable pickPos = uniform(0, 3); int openPos; do { openPos = uniform(0, 3); } while(openPos == pickPos || openPos == carPos...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Write the same algorithm in PHP as shown in this Delphi implementation.
program MontyHall; uses System.SysUtils; const numGames = 1000000; var switchWins, stayWins, plays: Int64; doors: array[0..2] of Integer; i, winner, choice, shown: Integer; begin switchWins := 0; stayWins := 0; for plays := 1 to numGames do begin for i := 0 to 2 do doors[i] ...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Write the same code in PHP as shown below in Elixir.
defmodule MontyHall do def simulate(n) do {stay, switch} = simulate(n, 0, 0) :io.format "Staying wins ~w times (~.3f%)~n", [stay, 100 * stay / n] :io.format "Switching wins ~w times (~.3f%)~n", [switch, 100 * switch / n] end defp simulate(0, stay, switch), do: {stay, switch} defp simulat...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Convert the following code from Erlang to PHP, ensuring the logic remains intact.
-module(monty_hall). -export([main/0]). main() -> random:seed(now()), {WinStay, WinSwitch} = experiment(100000, 0, 0), io:format("Switching wins ~p times.\n", [WinSwitch]), io:format("Staying wins ~p times.\n", [WinStay]). experiment(0, WinStay, WinSwitch) -> {WinStay, WinSwitch}; experiment(N, WinStay, WinSwit...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Convert this F# snippet to PHP and keep its semantics consistent.
open System let monty nSims = let rnd = new Random() let SwitchGame() = let winner, pick = rnd.Next(0,3), rnd.Next(0,3) if winner <> pick then 1 else 0 let StayGame() = let winner, pick = rnd.Next(0,3), rnd.Next(0,3) if winner = pick then 1 else 0 let Wins (f:unit -> in...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Port the following code from Forth to PHP with equivalent syntax and logic.
include random.fs variable stay-wins variable switch-wins : trial 3 random 3 random = if 1 stay-wins +! else 1 switch-wins +! then ; : trials 0 stay-wins ! 0 switch-wins ! dup 0 do trial loop cr stay-wins @ . [char] / emit dup . ." staying wins" cr switch-wins @ . [char] / emit . ." switching...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Rewrite the snippet below in PHP so it works the same as the original Fortran code.
PROGRAM MONTYHALL IMPLICIT NONE INTEGER, PARAMETER :: trials = 10000 INTEGER :: i, choice, prize, remaining, show, staycount = 0, switchcount = 0 LOGICAL :: door(3) REAL :: rnum CALL RANDOM_SEED DO i = 1, trials door = .FALSE. CALL RANDOM_NUMBER(rnum) prize ...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Write the same code in PHP as shown below in Haskell.
import System.Random (StdGen, getStdGen, randomR) trials :: Int trials = 10000 data Door = Car | Goat deriving Eq play :: Bool -> StdGen -> (Door, StdGen) play switch g = (prize, new_g) where (n, new_g) = randomR (0, 2) g d1 = [Car, Goat, Goat] !! n prize = case switch of False -> d1 ...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Generate a PHP translation of this Icon snippet without changing its computational steps.
procedure main(arglist) rounds := integer(arglist[1]) | 10000 doors := '123' strategy1 := strategy2 := 0 every 1 to rounds do { goats := doors -- ( car := ?doors ) guess1 := ?doors show := goats -- guess1 if guess1 == car then strategy1 +:= 1 else strategy2 +:= 1 } write("Monty Hall simulation...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Produce a language-to-language conversion: from J to PHP, same semantics.
pick=: {~ ?@#
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Convert the following code from Julia to PHP, ensuring the logic remains intact.
using Printf function play_mh_literal{T<:Integer}(ncur::T=3, ncar::T=1) ncar < ncur || throw(DomainError()) curtains = shuffle(collect(1:ncur)) cars = curtains[1:ncar] goats = curtains[(ncar+1):end] pick = rand(1:ncur) isstickwin = pick in cars deleteat!(curtains, findin(curtains, pick)) ...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Port the following code from Lua to PHP with equivalent syntax and logic.
function playgame(player) local car = math.random(3) local pchoice = player.choice() local function neither(a, b) local el = math.random(3) return (el ~= a and el ~= b) and el or neither(a, b) end local el = neither(car, pchoice) if(player.switch) then pchoice = neither(pchoice, el) end ...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Generate an equivalent PHP version of this Mathematica code.
montyHall[nGames_] := Module[{r, winningDoors, firstChoices, nStayWins, nSwitchWins, s}, r := RandomInteger[{1, 3}, nGames]; winningDoors = r; firstChoices = r; nStayWins = Count[Transpose[{winningDoors, firstChoices}], {d_, d_}]; nSwitchWins = nGames - nStayWins; ...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Ensure the translated PHP code behaves exactly like the original MATLAB snippet.
function montyHall(numDoors,numSimulations) assert(numDoors > 2); function num = randInt(n) num = floor( n*rand()+1 ); end switchedDoors = [0 0]; stayed = [0 0]; for i = (1:numSimulations) availableDoors = (1:numDoors); winningDoor = randInt(numDoo...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Keep all operations the same but rewrite the snippet in PHP.
import random randomize() proc shuffle[T](x: var seq[T]) = for i in countdown(x.high, 0): let j = rand(i) swap(x[i], x[j]) var stay = 0 switch = 0 for i in 1..1000: var lst = @[1,0,0] shuffle(lst) let ran = rand(2 ) let user = lst[ran] del lst, ran var huh = 0 ...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Convert this OCaml block to PHP, preserving its control flow and logic.
let trials = 10000 type door = Car | Goat let play switch = let n = Random.int 3 in let d1 = [|Car; Goat; Goat|].(n) in if not switch then d1 else match d1 with Car -> Goat | Goat -> Car let cars n switch = let total = ref 0 in for i = 1 to n do let prize = play switch in if priz...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Maintain the same structure and functionality when rewriting this code in PHP.
program MontyHall; uses sysutils; const NumGames = 1000; function PickDoor(): Integer; begin Exit(Trunc(Random * 3)); end; var i: Integer; PrizeDoor: Integer; ChosenDoor: Integer; WinsChangingDoors: Integer = 0; WinsNotChangingDoors: Integer = 0; begin Randomize; for i := 0 to NumGames - 1 do ...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Translate this program into PHP but keep the logic exactly as in Perl.
use strict; my $trials = 10000; my $stay = 0; my $switch = 0; foreach (1 .. $trials) { my $prize = int(rand 3); my $chosen = int(rand 3); my $show; do { $show = int(rand 3) } while $show == $chosen || $show == $prize; $stay++ if $prize == $chosen; $switch++ if $prize == 3 -...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Write the same algorithm in PHP as shown in this PowerShell implementation.
$intIterations = 10000 $intKept = 0 $intSwitched = 0 Function Play-MontyHall() { $objRandom = New-Object -TypeName System.Random $intWin = $objRandom.Next(1,4) $intChoice = $objRandom.Next(1,4) $intLose = $objRandom.Next(1,4) While (($intLose ...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Generate an equivalent PHP version of this Racket code.
#lang racket (define (get-last-door a b) (vector-ref '#(- 2 1 2 - 0 1 0 -) (+ a (* 3 b)))) (define (run-game strategy) (define car-door (random 3)) (define first-choice (random 3)) (define revealed-goat (if (= car-door first-choice) (let ([r (random 2...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Generate an equivalent PHP version of this COBOL code.
IDENTIFICATION DIVISION. PROGRAM-ID. monty-hall. DATA DIVISION. WORKING-STORAGE SECTION. 78 Num-Games VALUE 1000000. 01 One PIC 9 VALUE 1. 01 Three PIC 9 VALUE 3. 01 doors-area. ...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Produce a functionally identical PHP code for the snippet given in REXX.
* 30.08.2013 Walter Pachl translated from Java/REXX/PL/I **********************************************************************/ options replace format comments java crossref savelog symbols nobinary doors = create_doors switchWins = 0 stayWins = 0 shown=0 Loop plays=1 To 1000000 doors=0 r=r3() doors[r]=1 ch...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Change the following Ruby code into PHP without altering its purpose.
n = 10_000 stay = switch = 0 n.times do doors = [ :goat, :goat, :car ].shuffle guess = rand(3) begin shown = rand(3) end while shown == guess || doors[shown] == :car if doors[guess] == :car stay += 1 else switch += 1 end...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Convert this Scala snippet to PHP and keep its semantics consistent.
import java.util.Random fun montyHall(games: Int) { var switchWins = 0 var stayWins = 0 val rnd = Random() (1..games).forEach { val doors = IntArray(3) doors[rnd.nextInt(3)] = 1 val choice = rnd.nextInt(3) var shown: Int do { shown...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Please provide an equivalent version of this Swift code in PHP.
import Foundation func montyHall(doors: Int = 3, guess: Int, switch: Bool) -> Bool { guard doors > 2, guess > 0, guess <= doors else { fatalError() } let winningDoor = Int.random(in: 1...doors) return winningDoor == guess ? !`switch` : `switch` } var switchResults = [Bool]() for _ in 0..<1_000 { let guess ...
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Convert this Tcl block to PHP, preserving its control flow and logic.
set stay 0; set change 0; set total 10000 for {set i 0} {$i<$total} {incr i} { if {int(rand()*3) == int(rand()*3)} { incr stay } else { incr change } } puts "Estimate: $stay/$total wins for staying strategy" puts "Estimate: $change/$total wins for changing strategy"
<?php function montyhall($iterations){ $switch_win = 0; $stay_win = 0; foreach (range(1, $iterations) as $i){ $doors = array(0, 0, 0); $doors[array_rand($doors)] = 1; $choice = array_rand($doors); do { $shown = array_rand($doors); } while($shown == $choice || $doors[$shown] == 1); $stay_win += ...
Port the following code from C to Rust with equivalent syntax and logic.
#include <stdlib.h> #include <stdio.h> #include <stdbool.h> #include <time.h> #include <math.h> #define NumSim 1000000000 void main() { unsigned long int i,stay=0; int ChosenDoor,WinningDoor; bool door[3]={0,0,0}; srand(time(NULL)); for(i=0;i<=NumSim;i++){ WinningD...
extern crate rand; use rand::Rng; use rand::seq::SliceRandom; #[derive(Clone, Copy, PartialEq)] enum Prize {Goat , Car} const GAMES: usize = 3_000_000; fn main() { let mut switch_wins = 0; let mut rng = rand::thread_rng(); for _ in 0..GAMES { let mut doors = [Prize::Goat; 3]; *doors.c...
Produce a language-to-language conversion: from Java to Rust, same semantics.
import java.util.Random; public class Monty{ public static void main(String[] args){ int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0;plays < 32768;plays++ ){ int[] doors = {0,0,0}; doors[gen.nextInt(3)] = 1; int choice = gen.nextInt(3); int shown; do{ sho...
extern crate rand; use rand::Rng; use rand::seq::SliceRandom; #[derive(Clone, Copy, PartialEq)] enum Prize {Goat , Car} const GAMES: usize = 3_000_000; fn main() { let mut switch_wins = 0; let mut rng = rand::thread_rng(); for _ in 0..GAMES { let mut doors = [Prize::Goat; 3]; *doors.c...
Port the provided Rust code into Python while preserving the original functionality.
extern crate rand; use rand::Rng; use rand::seq::SliceRandom; #[derive(Clone, Copy, PartialEq)] enum Prize {Goat , Car} const GAMES: usize = 3_000_000; fn main() { let mut switch_wins = 0; let mut rng = rand::thread_rng(); for _ in 0..GAMES { let mut doors = [Prize::Goat; 3]; *doors.c...
from random import randrange doors, iterations = 3,100000 def monty_hall(choice, switch=False, doorCount=doors): door = [False]*doorCount door[randrange(doorCount)] = True chosen = door[choice] unpicked = door del unpicked[choice] alternative = True in unpicked if switch: retur...
Write a version of this C++ function in Rust with identical behavior.
#include <iostream> #include <cstdlib> #include <ctime> int randint(int n) { return (1.0*n*std::rand())/(1.0+RAND_MAX); } int other(int doorA, int doorB) { int doorC; if (doorA == doorB) { doorC = randint(2); if (doorC >= doorA) ++doorC; } else { for (doorC = 0; doorC == doorA || door...
extern crate rand; use rand::Rng; use rand::seq::SliceRandom; #[derive(Clone, Copy, PartialEq)] enum Prize {Goat , Car} const GAMES: usize = 3_000_000; fn main() { let mut switch_wins = 0; let mut rng = rand::thread_rng(); for _ in 0..GAMES { let mut doors = [Prize::Goat; 3]; *doors.c...
Generate an equivalent Rust version of this C# code.
using System; class Program { static void Main(string[] args) { int switchWins = 0; int stayWins = 0; Random gen = new Random(); for(int plays = 0; plays < 1000000; plays++ ) { int[] doors = {0,0,0}; var winner = gen.Next(3); ...
extern crate rand; use rand::Rng; use rand::seq::SliceRandom; #[derive(Clone, Copy, PartialEq)] enum Prize {Goat , Car} const GAMES: usize = 3_000_000; fn main() { let mut switch_wins = 0; let mut rng = rand::thread_rng(); for _ in 0..GAMES { let mut doors = [Prize::Goat; 3]; *doors.c...
Preserve the algorithm and functionality while converting the code from Go to Rust.
package main import ( "fmt" "math/rand" "time" ) func main() { games := 100000 r := rand.New(rand.NewSource(time.Now().UnixNano())) var switcherWins, keeperWins, shown int for i := 0; i < games; i++ { doors := []int{0, 0, 0} doors[r.Intn(3)] = 1 choice := r.Intn(3) for shown = r.Intn(3); shown == ch...
extern crate rand; use rand::Rng; use rand::seq::SliceRandom; #[derive(Clone, Copy, PartialEq)] enum Prize {Goat , Car} const GAMES: usize = 3_000_000; fn main() { let mut switch_wins = 0; let mut rng = rand::thread_rng(); for _ in 0..GAMES { let mut doors = [Prize::Goat; 3]; *doors.c...
Maintain the same structure and functionality when rewriting this code in C#.
with Ada.Text_IO; use Ada.Text_IO; procedure Test_Polymorphic_Copy is package Base is type T is tagged null record; type T_ptr is access all T'Class; function Name (X : T) return String; end Base; use Base; package body Base is function Name (X : T) return String is begin...
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Convert this Ada snippet to C and keep its semantics consistent.
with Ada.Text_IO; use Ada.Text_IO; procedure Test_Polymorphic_Copy is package Base is type T is tagged null record; type T_ptr is access all T'Class; function Name (X : T) return String; end Base; use Base; package body Base is function Name (X : T) return String is begin...
int x; int y = x;
Please provide an equivalent version of this Ada code in C++.
with Ada.Text_IO; use Ada.Text_IO; procedure Test_Polymorphic_Copy is package Base is type T is tagged null record; type T_ptr is access all T'Class; function Name (X : T) return String; end Base; use Base; package body Base is function Name (X : T) return String is begin...
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Translate the given Ada code snippet into Go without altering its behavior.
with Ada.Text_IO; use Ada.Text_IO; procedure Test_Polymorphic_Copy is package Base is type T is tagged null record; type T_ptr is access all T'Class; function Name (X : T) return String; end Base; use Base; package body Base is function Name (X : T) return String is begin...
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Produce a functionally identical Java code for the snippet given in Ada.
with Ada.Text_IO; use Ada.Text_IO; procedure Test_Polymorphic_Copy is package Base is type T is tagged null record; type T_ptr is access all T'Class; function Name (X : T) return String; end Base; use Base; package body Base is function Name (X : T) return String is begin...
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Translate the given Ada code snippet into Python without altering its behavior.
with Ada.Text_IO; use Ada.Text_IO; procedure Test_Polymorphic_Copy is package Base is type T is tagged null record; type T_ptr is access all T'Class; function Name (X : T) return String; end Base; use Base; package body Base is function Name (X : T) return String is begin...
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Write a version of this BBC_Basic function in C with identical behavior.
INSTALL @lib$ + "CLASSLIB" DIM classT{array#(0), setval, retval} DEF classT.setval (n%,v) classT.array#(n%) = v : ENDPROC DEF classT.retval (n%) = classT.array#(n%) PROC_class(classT{}) RunTimeSize% = RND(100) DIM classS{array#(RunTimeSize%)} P...
int x; int y = x;
Transform the following BBC_Basic implementation into C#, maintaining the same output and logic.
INSTALL @lib$ + "CLASSLIB" DIM classT{array#(0), setval, retval} DEF classT.setval (n%,v) classT.array#(n%) = v : ENDPROC DEF classT.retval (n%) = classT.array#(n%) PROC_class(classT{}) RunTimeSize% = RND(100) DIM classS{array#(RunTimeSize%)} P...
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Port the following code from BBC_Basic to C++ with equivalent syntax and logic.
INSTALL @lib$ + "CLASSLIB" DIM classT{array#(0), setval, retval} DEF classT.setval (n%,v) classT.array#(n%) = v : ENDPROC DEF classT.retval (n%) = classT.array#(n%) PROC_class(classT{}) RunTimeSize% = RND(100) DIM classS{array#(RunTimeSize%)} P...
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Translate the given BBC_Basic code snippet into Java without altering its behavior.
INSTALL @lib$ + "CLASSLIB" DIM classT{array#(0), setval, retval} DEF classT.setval (n%,v) classT.array#(n%) = v : ENDPROC DEF classT.retval (n%) = classT.array#(n%) PROC_class(classT{}) RunTimeSize% = RND(100) DIM classS{array#(RunTimeSize%)} P...
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Transform the following BBC_Basic implementation into Python, maintaining the same output and logic.
INSTALL @lib$ + "CLASSLIB" DIM classT{array#(0), setval, retval} DEF classT.setval (n%,v) classT.array#(n%) = v : ENDPROC DEF classT.retval (n%) = classT.array#(n%) PROC_class(classT{}) RunTimeSize% = RND(100) DIM classS{array#(RunTimeSize%)} P...
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Write the same code in Go as shown below in BBC_Basic.
INSTALL @lib$ + "CLASSLIB" DIM classT{array#(0), setval, retval} DEF classT.setval (n%,v) classT.array#(n%) = v : ENDPROC DEF classT.retval (n%) = classT.array#(n%) PROC_class(classT{}) RunTimeSize% = RND(100) DIM classS{array#(RunTimeSize%)} P...
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Translate the given Common_Lisp code snippet into C without altering its behavior.
(defstruct super foo) (defstruct (sub (:include super)) bar) (defgeneric frob (thing)) (defmethod frob ((super super)) (format t "~&Super has foo = ~w." (super-foo super))) (defmethod frob ((sub sub)) (format t "~&Sub has foo = ~w, bar = ~w." (sub-foo sub) (sub-bar sub)))
int x; int y = x;
Generate a C# translation of this Common_Lisp snippet without changing its computational steps.
(defstruct super foo) (defstruct (sub (:include super)) bar) (defgeneric frob (thing)) (defmethod frob ((super super)) (format t "~&Super has foo = ~w." (super-foo super))) (defmethod frob ((sub sub)) (format t "~&Sub has foo = ~w, bar = ~w." (sub-foo sub) (sub-bar sub)))
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Keep all operations the same but rewrite the snippet in C++.
(defstruct super foo) (defstruct (sub (:include super)) bar) (defgeneric frob (thing)) (defmethod frob ((super super)) (format t "~&Super has foo = ~w." (super-foo super))) (defmethod frob ((sub sub)) (format t "~&Sub has foo = ~w, bar = ~w." (sub-foo sub) (sub-bar sub)))
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Change the following Common_Lisp code into Java without altering its purpose.
(defstruct super foo) (defstruct (sub (:include super)) bar) (defgeneric frob (thing)) (defmethod frob ((super super)) (format t "~&Super has foo = ~w." (super-foo super))) (defmethod frob ((sub sub)) (format t "~&Sub has foo = ~w, bar = ~w." (sub-foo sub) (sub-bar sub)))
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Generate an equivalent Python version of this Common_Lisp code.
(defstruct super foo) (defstruct (sub (:include super)) bar) (defgeneric frob (thing)) (defmethod frob ((super super)) (format t "~&Super has foo = ~w." (super-foo super))) (defmethod frob ((sub sub)) (format t "~&Sub has foo = ~w, bar = ~w." (sub-foo sub) (sub-bar sub)))
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Produce a language-to-language conversion: from Common_Lisp to Go, same semantics.
(defstruct super foo) (defstruct (sub (:include super)) bar) (defgeneric frob (thing)) (defmethod frob ((super super)) (format t "~&Super has foo = ~w." (super-foo super))) (defmethod frob ((sub sub)) (format t "~&Sub has foo = ~w, bar = ~w." (sub-foo sub) (sub-bar sub)))
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Port the following code from D to C with equivalent syntax and logic.
class T { override string toString() { return "I'm the instance of T"; } T duplicate() { return new T; } } class S : T { override string toString() { return "I'm the instance of S"; } override T duplicate() { return new S; } } void main () { import std.stdio; T orig = new S; T copy = orig...
int x; int y = x;
Generate a C# translation of this D snippet without changing its computational steps.
class T { override string toString() { return "I'm the instance of T"; } T duplicate() { return new T; } } class S : T { override string toString() { return "I'm the instance of S"; } override T duplicate() { return new S; } } void main () { import std.stdio; T orig = new S; T copy = orig...
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Convert this D block to C++, preserving its control flow and logic.
class T { override string toString() { return "I'm the instance of T"; } T duplicate() { return new T; } } class S : T { override string toString() { return "I'm the instance of S"; } override T duplicate() { return new S; } } void main () { import std.stdio; T orig = new S; T copy = orig...
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Port the provided D code into Java while preserving the original functionality.
class T { override string toString() { return "I'm the instance of T"; } T duplicate() { return new T; } } class S : T { override string toString() { return "I'm the instance of S"; } override T duplicate() { return new S; } } void main () { import std.stdio; T orig = new S; T copy = orig...
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Rewrite the snippet below in Python so it works the same as the original D code.
class T { override string toString() { return "I'm the instance of T"; } T duplicate() { return new T; } } class S : T { override string toString() { return "I'm the instance of S"; } override T duplicate() { return new S; } } void main () { import std.stdio; T orig = new S; T copy = orig...
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Port the following code from D to Go with equivalent syntax and logic.
class T { override string toString() { return "I'm the instance of T"; } T duplicate() { return new T; } } class S : T { override string toString() { return "I'm the instance of S"; } override T duplicate() { return new S; } } void main () { import std.stdio; T orig = new S; T copy = orig...
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Maintain the same structure and functionality when rewriting this code in C.
program PolymorphicCopy; type T = class function Name:String; virtual; function Clone:T; virtual; end; S = class(T) function Name:String; override; function Clone:T; override; end; function T.Name :String; begin Exit('T') end; function T.Clone:T; begin Exit(T.Create)end; function S....
int x; int y = x;
Write the same code in C# as shown below in Delphi.
program PolymorphicCopy; type T = class function Name:String; virtual; function Clone:T; virtual; end; S = class(T) function Name:String; override; function Clone:T; override; end; function T.Name :String; begin Exit('T') end; function T.Clone:T; begin Exit(T.Create)end; function S....
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Generate a C++ translation of this Delphi snippet without changing its computational steps.
program PolymorphicCopy; type T = class function Name:String; virtual; function Clone:T; virtual; end; S = class(T) function Name:String; override; function Clone:T; override; end; function T.Name :String; begin Exit('T') end; function T.Clone:T; begin Exit(T.Create)end; function S....
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Write a version of this Delphi function in Java with identical behavior.
program PolymorphicCopy; type T = class function Name:String; virtual; function Clone:T; virtual; end; S = class(T) function Name:String; override; function Clone:T; override; end; function T.Name :String; begin Exit('T') end; function T.Clone:T; begin Exit(T.Create)end; function S....
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Generate a Python translation of this Delphi snippet without changing its computational steps.
program PolymorphicCopy; type T = class function Name:String; virtual; function Clone:T; virtual; end; S = class(T) function Name:String; override; function Clone:T; override; end; function T.Name :String; begin Exit('T') end; function T.Clone:T; begin Exit(T.Create)end; function S....
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Port the following code from Delphi to Go with equivalent syntax and logic.
program PolymorphicCopy; type T = class function Name:String; virtual; function Clone:T; virtual; end; S = class(T) function Name:String; override; function Clone:T; override; end; function T.Name :String; begin Exit('T') end; function T.Clone:T; begin Exit(T.Create)end; function S....
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Convert this F# snippet to C and keep its semantics consistent.
type T() = member x.Clone() = x.MemberwiseClone() :?> T abstract Print : unit -> unit default x.Print() = printfn "I'm a T!" type S() = inherit T() override x.Print() = printfn "I'm an S!" let s = new S() let s2 = s.Clone() s2.Print()
int x; int y = x;
Generate an equivalent C# version of this F# code.
type T() = member x.Clone() = x.MemberwiseClone() :?> T abstract Print : unit -> unit default x.Print() = printfn "I'm a T!" type S() = inherit T() override x.Print() = printfn "I'm an S!" let s = new S() let s2 = s.Clone() s2.Print()
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Maintain the same structure and functionality when rewriting this code in C++.
type T() = member x.Clone() = x.MemberwiseClone() :?> T abstract Print : unit -> unit default x.Print() = printfn "I'm a T!" type S() = inherit T() override x.Print() = printfn "I'm an S!" let s = new S() let s2 = s.Clone() s2.Print()
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Write a version of this F# function in Java with identical behavior.
type T() = member x.Clone() = x.MemberwiseClone() :?> T abstract Print : unit -> unit default x.Print() = printfn "I'm a T!" type S() = inherit T() override x.Print() = printfn "I'm an S!" let s = new S() let s2 = s.Clone() s2.Print()
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Convert the following code from F# to Python, ensuring the logic remains intact.
type T() = member x.Clone() = x.MemberwiseClone() :?> T abstract Print : unit -> unit default x.Print() = printfn "I'm a T!" type S() = inherit T() override x.Print() = printfn "I'm an S!" let s = new S() let s2 = s.Clone() s2.Print()
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Rewrite this program in Go while keeping its functionality equivalent to the F# version.
type T() = member x.Clone() = x.MemberwiseClone() :?> T abstract Print : unit -> unit default x.Print() = printfn "I'm a T!" type S() = inherit T() override x.Print() = printfn "I'm an S!" let s = new S() let s2 = s.Clone() s2.Print()
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Translate this program into C but keep the logic exactly as in Factor.
USING: classes kernel prettyprint serialize ; TUPLE: A ; TUPLE: C < A ; : serial-clone ( obj -- obj' ) object>bytes bytes>object ; C new [ clone ] [ serial-clone ] bi [ class . ] bi@
int x; int y = x;
Can you help me rewrite this code in C# instead of Factor, keeping it the same logically?
USING: classes kernel prettyprint serialize ; TUPLE: A ; TUPLE: C < A ; : serial-clone ( obj -- obj' ) object>bytes bytes>object ; C new [ clone ] [ serial-clone ] bi [ class . ] bi@
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Maintain the same structure and functionality when rewriting this code in C++.
USING: classes kernel prettyprint serialize ; TUPLE: A ; TUPLE: C < A ; : serial-clone ( obj -- obj' ) object>bytes bytes>object ; C new [ clone ] [ serial-clone ] bi [ class . ] bi@
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Produce a functionally identical Java code for the snippet given in Factor.
USING: classes kernel prettyprint serialize ; TUPLE: A ; TUPLE: C < A ; : serial-clone ( obj -- obj' ) object>bytes bytes>object ; C new [ clone ] [ serial-clone ] bi [ class . ] bi@
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Rewrite this program in Python while keeping its functionality equivalent to the Factor version.
USING: classes kernel prettyprint serialize ; TUPLE: A ; TUPLE: C < A ; : serial-clone ( obj -- obj' ) object>bytes bytes>object ; C new [ clone ] [ serial-clone ] bi [ class . ] bi@
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Change the programming language of this snippet from Factor to Go without modifying what it does.
USING: classes kernel prettyprint serialize ; TUPLE: A ; TUPLE: C < A ; : serial-clone ( obj -- obj' ) object>bytes bytes>object ; C new [ clone ] [ serial-clone ] bi [ class . ] bi@
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Transform the following Forth implementation into C, maintaining the same output and logic.
include lib/memcell.4th include 4pp/lib/foos.4pp :token fork dup allocated dup swap >r swap over r> smove ; :: T class method: print method: clone e...
int x; int y = x;
Ensure the translated C# code behaves exactly like the original Forth snippet.
include lib/memcell.4th include 4pp/lib/foos.4pp :token fork dup allocated dup swap >r swap over r> smove ; :: T class method: print method: clone e...
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Translate the given Forth code snippet into C++ without altering its behavior.
include lib/memcell.4th include 4pp/lib/foos.4pp :token fork dup allocated dup swap >r swap over r> smove ; :: T class method: print method: clone e...
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Generate a Java translation of this Forth snippet without changing its computational steps.
include lib/memcell.4th include 4pp/lib/foos.4pp :token fork dup allocated dup swap >r swap over r> smove ; :: T class method: print method: clone e...
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Preserve the algorithm and functionality while converting the code from Forth to Python.
include lib/memcell.4th include 4pp/lib/foos.4pp :token fork dup allocated dup swap >r swap over r> smove ; :: T class method: print method: clone e...
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Write a version of this Forth function in Go with identical behavior.
include lib/memcell.4th include 4pp/lib/foos.4pp :token fork dup allocated dup swap >r swap over r> smove ; :: T class method: print method: clone e...
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Ensure the translated C# code behaves exactly like the original Fortran snippet.
module polymorphic_copy_example_module implicit none private public :: T,S type, abstract :: T contains procedure (T_procedure1), deferred, pass :: identify procedure (T_procedure2), deferred, pass :: duplicate end type T abstract interface subroutine T_procedure1(this) ...
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Write the same algorithm in C++ as shown in this Fortran implementation.
module polymorphic_copy_example_module implicit none private public :: T,S type, abstract :: T contains procedure (T_procedure1), deferred, pass :: identify procedure (T_procedure2), deferred, pass :: duplicate end type T abstract interface subroutine T_procedure1(this) ...
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Change the following Fortran code into C without altering its purpose.
module polymorphic_copy_example_module implicit none private public :: T,S type, abstract :: T contains procedure (T_procedure1), deferred, pass :: identify procedure (T_procedure2), deferred, pass :: duplicate end type T abstract interface subroutine T_procedure1(this) ...
int x; int y = x;
Port the following code from Fortran to Go with equivalent syntax and logic.
module polymorphic_copy_example_module implicit none private public :: T,S type, abstract :: T contains procedure (T_procedure1), deferred, pass :: identify procedure (T_procedure2), deferred, pass :: duplicate end type T abstract interface subroutine T_procedure1(this) ...
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Preserve the algorithm and functionality while converting the code from Fortran to Java.
module polymorphic_copy_example_module implicit none private public :: T,S type, abstract :: T contains procedure (T_procedure1), deferred, pass :: identify procedure (T_procedure2), deferred, pass :: duplicate end type T abstract interface subroutine T_procedure1(this) ...
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Translate this program into Python but keep the logic exactly as in Fortran.
module polymorphic_copy_example_module implicit none private public :: T,S type, abstract :: T contains procedure (T_procedure1), deferred, pass :: identify procedure (T_procedure2), deferred, pass :: duplicate end type T abstract interface subroutine T_procedure1(this) ...
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...