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Preserve the algorithm and functionality while converting the code from Fortran to PHP.
module polymorphic_copy_example_module implicit none private public :: T,S type, abstract :: T contains procedure (T_procedure1), deferred, pass :: identify procedure (T_procedure2), deferred, pass :: duplicate end type T abstract interface subroutine T_procedure1(this) ...
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Convert this Groovy block to C, preserving its control flow and logic.
class T implements Cloneable { String property String name() { 'T' } T copy() { try { super.clone() } catch(CloneNotSupportedException e) { null } } @Override boolean equals(that) { this.name() == that?.name() && this.property == that?.property } } class S extends T { @Overr...
int x; int y = x;
Write the same algorithm in C# as shown in this Groovy implementation.
class T implements Cloneable { String property String name() { 'T' } T copy() { try { super.clone() } catch(CloneNotSupportedException e) { null } } @Override boolean equals(that) { this.name() == that?.name() && this.property == that?.property } } class S extends T { @Overr...
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Produce a language-to-language conversion: from Groovy to C++, same semantics.
class T implements Cloneable { String property String name() { 'T' } T copy() { try { super.clone() } catch(CloneNotSupportedException e) { null } } @Override boolean equals(that) { this.name() == that?.name() && this.property == that?.property } } class S extends T { @Overr...
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Translate this program into Java but keep the logic exactly as in Groovy.
class T implements Cloneable { String property String name() { 'T' } T copy() { try { super.clone() } catch(CloneNotSupportedException e) { null } } @Override boolean equals(that) { this.name() == that?.name() && this.property == that?.property } } class S extends T { @Overr...
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Translate this program into Python but keep the logic exactly as in Groovy.
class T implements Cloneable { String property String name() { 'T' } T copy() { try { super.clone() } catch(CloneNotSupportedException e) { null } } @Override boolean equals(that) { this.name() == that?.name() && this.property == that?.property } } class S extends T { @Overr...
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Rewrite this program in Go while keeping its functionality equivalent to the Groovy version.
class T implements Cloneable { String property String name() { 'T' } T copy() { try { super.clone() } catch(CloneNotSupportedException e) { null } } @Override boolean equals(that) { this.name() == that?.name() && this.property == that?.property } } class S extends T { @Overr...
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Maintain the same structure and functionality when rewriting this code in C.
abstract type Jewel end mutable struct RoseQuartz <: Jewel carats::Float64 quality::String end mutable struct Sapphire <: Jewel color::String carats::Float64 quality::String end color(j::RoseQuartz) = "rosepink" color(j::Jewel) = "Use the loupe." color(j::Sapphire) = j.color function testtypecop...
int x; int y = x;
Rewrite this program in C# while keeping its functionality equivalent to the Julia version.
abstract type Jewel end mutable struct RoseQuartz <: Jewel carats::Float64 quality::String end mutable struct Sapphire <: Jewel color::String carats::Float64 quality::String end color(j::RoseQuartz) = "rosepink" color(j::Jewel) = "Use the loupe." color(j::Sapphire) = j.color function testtypecop...
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Translate the given Julia code snippet into C++ without altering its behavior.
abstract type Jewel end mutable struct RoseQuartz <: Jewel carats::Float64 quality::String end mutable struct Sapphire <: Jewel color::String carats::Float64 quality::String end color(j::RoseQuartz) = "rosepink" color(j::Jewel) = "Use the loupe." color(j::Sapphire) = j.color function testtypecop...
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Write a version of this Julia function in Java with identical behavior.
abstract type Jewel end mutable struct RoseQuartz <: Jewel carats::Float64 quality::String end mutable struct Sapphire <: Jewel color::String carats::Float64 quality::String end color(j::RoseQuartz) = "rosepink" color(j::Jewel) = "Use the loupe." color(j::Sapphire) = j.color function testtypecop...
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Port the following code from Julia to Python with equivalent syntax and logic.
abstract type Jewel end mutable struct RoseQuartz <: Jewel carats::Float64 quality::String end mutable struct Sapphire <: Jewel color::String carats::Float64 quality::String end color(j::RoseQuartz) = "rosepink" color(j::Jewel) = "Use the loupe." color(j::Sapphire) = j.color function testtypecop...
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Change the following Julia code into Go without altering its purpose.
abstract type Jewel end mutable struct RoseQuartz <: Jewel carats::Float64 quality::String end mutable struct Sapphire <: Jewel color::String carats::Float64 quality::String end color(j::RoseQuartz) = "rosepink" color(j::Jewel) = "Use the loupe." color(j::Sapphire) = j.color function testtypecop...
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Keep all operations the same but rewrite the snippet in C.
T = { name=function(s) return "T" end, tostring=function(s) return "I am a "..s:name() end } function clone(s) local t={} for k,v in pairs(s) do t[k]=v end return t end S1 = clone(T) S1.name=function(s) return "S1" end function merge(s,t) for k,v in pairs(t) do s[k]=v end return s end S2 = merge(clone(T), {name=func...
int x; int y = x;
Produce a language-to-language conversion: from Lua to C#, same semantics.
T = { name=function(s) return "T" end, tostring=function(s) return "I am a "..s:name() end } function clone(s) local t={} for k,v in pairs(s) do t[k]=v end return t end S1 = clone(T) S1.name=function(s) return "S1" end function merge(s,t) for k,v in pairs(t) do s[k]=v end return s end S2 = merge(clone(T), {name=func...
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Can you help me rewrite this code in C++ instead of Lua, keeping it the same logically?
T = { name=function(s) return "T" end, tostring=function(s) return "I am a "..s:name() end } function clone(s) local t={} for k,v in pairs(s) do t[k]=v end return t end S1 = clone(T) S1.name=function(s) return "S1" end function merge(s,t) for k,v in pairs(t) do s[k]=v end return s end S2 = merge(clone(T), {name=func...
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Keep all operations the same but rewrite the snippet in Java.
T = { name=function(s) return "T" end, tostring=function(s) return "I am a "..s:name() end } function clone(s) local t={} for k,v in pairs(s) do t[k]=v end return t end S1 = clone(T) S1.name=function(s) return "S1" end function merge(s,t) for k,v in pairs(t) do s[k]=v end return s end S2 = merge(clone(T), {name=func...
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Translate this program into Python but keep the logic exactly as in Lua.
T = { name=function(s) return "T" end, tostring=function(s) return "I am a "..s:name() end } function clone(s) local t={} for k,v in pairs(s) do t[k]=v end return t end S1 = clone(T) S1.name=function(s) return "S1" end function merge(s,t) for k,v in pairs(t) do s[k]=v end return s end S2 = merge(clone(T), {name=func...
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Produce a functionally identical Go code for the snippet given in Lua.
T = { name=function(s) return "T" end, tostring=function(s) return "I am a "..s:name() end } function clone(s) local t={} for k,v in pairs(s) do t[k]=v end return t end S1 = clone(T) S1.name=function(s) return "S1" end function merge(s,t) for k,v in pairs(t) do s[k]=v end return s end S2 = merge(clone(T), {name=func...
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Write the same algorithm in C as shown in this Nim implementation.
type T = ref object of RootObj myValue: string S1 = ref object of T S2 = ref object of T method speak(x: T) {.base.} = echo "T Hello ", x.myValue method speak(x: S1) = echo "S1 Meow ", x.myValue method speak(x: S2) = echo "S2 Woof ", x.myValue echo "creating initial objects of types S1, S2, and T." var a = ...
int x; int y = x;
Preserve the algorithm and functionality while converting the code from Nim to C#.
type T = ref object of RootObj myValue: string S1 = ref object of T S2 = ref object of T method speak(x: T) {.base.} = echo "T Hello ", x.myValue method speak(x: S1) = echo "S1 Meow ", x.myValue method speak(x: S2) = echo "S2 Woof ", x.myValue echo "creating initial objects of types S1, S2, and T." var a = ...
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Keep all operations the same but rewrite the snippet in Python.
type T = ref object of RootObj myValue: string S1 = ref object of T S2 = ref object of T method speak(x: T) {.base.} = echo "T Hello ", x.myValue method speak(x: S1) = echo "S1 Meow ", x.myValue method speak(x: S2) = echo "S2 Woof ", x.myValue echo "creating initial objects of types S1, S2, and T." var a = ...
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Ensure the translated Go code behaves exactly like the original Nim snippet.
type T = ref object of RootObj myValue: string S1 = ref object of T S2 = ref object of T method speak(x: T) {.base.} = echo "T Hello ", x.myValue method speak(x: S1) = echo "S1 Meow ", x.myValue method speak(x: S2) = echo "S2 Woof ", x.myValue echo "creating initial objects of types S1, S2, and T." var a = ...
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Convert this OCaml snippet to C and keep its semantics consistent.
let obj1 = object method name = "T" end let obj2 = object method name = "S" end let () = print_endline (Oo.copy obj1)#name; print_endline (Oo.copy obj2)#name;
int x; int y = x;
Rewrite this program in C# while keeping its functionality equivalent to the OCaml version.
let obj1 = object method name = "T" end let obj2 = object method name = "S" end let () = print_endline (Oo.copy obj1)#name; print_endline (Oo.copy obj2)#name;
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Write a version of this OCaml function in C++ with identical behavior.
let obj1 = object method name = "T" end let obj2 = object method name = "S" end let () = print_endline (Oo.copy obj1)#name; print_endline (Oo.copy obj2)#name;
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Translate the given OCaml code snippet into Java without altering its behavior.
let obj1 = object method name = "T" end let obj2 = object method name = "S" end let () = print_endline (Oo.copy obj1)#name; print_endline (Oo.copy obj2)#name;
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Write a version of this OCaml function in Python with identical behavior.
let obj1 = object method name = "T" end let obj2 = object method name = "S" end let () = print_endline (Oo.copy obj1)#name; print_endline (Oo.copy obj2)#name;
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Rewrite the snippet below in Go so it works the same as the original OCaml code.
let obj1 = object method name = "T" end let obj2 = object method name = "S" end let () = print_endline (Oo.copy obj1)#name; print_endline (Oo.copy obj2)#name;
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Keep all operations the same but rewrite the snippet in C.
package T; sub new { my $cls = shift; bless [ @_ ], $cls } sub set_data { my $self = shift; @$self = @_; } sub copy { my $self = shift; bless [ @$self ], ref $self; } sub manifest { my $self = shift; print "type T, content: @$self\n\n"; } package S; ou...
int x; int y = x;
Ensure the translated C# code behaves exactly like the original Perl snippet.
package T; sub new { my $cls = shift; bless [ @_ ], $cls } sub set_data { my $self = shift; @$self = @_; } sub copy { my $self = shift; bless [ @$self ], ref $self; } sub manifest { my $self = shift; print "type T, content: @$self\n\n"; } package S; ou...
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Keep all operations the same but rewrite the snippet in C++.
package T; sub new { my $cls = shift; bless [ @_ ], $cls } sub set_data { my $self = shift; @$self = @_; } sub copy { my $self = shift; bless [ @$self ], ref $self; } sub manifest { my $self = shift; print "type T, content: @$self\n\n"; } package S; ou...
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Write the same algorithm in Java as shown in this Perl implementation.
package T; sub new { my $cls = shift; bless [ @_ ], $cls } sub set_data { my $self = shift; @$self = @_; } sub copy { my $self = shift; bless [ @$self ], ref $self; } sub manifest { my $self = shift; print "type T, content: @$self\n\n"; } package S; ou...
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Write the same algorithm in Python as shown in this Perl implementation.
package T; sub new { my $cls = shift; bless [ @_ ], $cls } sub set_data { my $self = shift; @$self = @_; } sub copy { my $self = shift; bless [ @$self ], ref $self; } sub manifest { my $self = shift; print "type T, content: @$self\n\n"; } package S; ou...
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Write the same algorithm in Go as shown in this Perl implementation.
package T; sub new { my $cls = shift; bless [ @_ ], $cls } sub set_data { my $self = shift; @$self = @_; } sub copy { my $self = shift; bless [ @$self ], ref $self; } sub manifest { my $self = shift; print "type T, content: @$self\n\n"; } package S; ou...
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Convert the following code from Racket to C, ensuring the logic remains intact.
#lang racket/base (define (copy-prefab-struct str) (apply make-prefab-struct (vector->list (struct->vector str)))) (struct point (x y) #:prefab) (struct point/color point (color) #:prefab) (let* ([original (point 0 0)] [copied (copy-prefab-struct original)]) (displayln copied) (displayln (eq? original ...
int x; int y = x;
Convert this Racket block to C#, preserving its control flow and logic.
#lang racket/base (define (copy-prefab-struct str) (apply make-prefab-struct (vector->list (struct->vector str)))) (struct point (x y) #:prefab) (struct point/color point (color) #:prefab) (let* ([original (point 0 0)] [copied (copy-prefab-struct original)]) (displayln copied) (displayln (eq? original ...
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Generate an equivalent C++ version of this Racket code.
#lang racket/base (define (copy-prefab-struct str) (apply make-prefab-struct (vector->list (struct->vector str)))) (struct point (x y) #:prefab) (struct point/color point (color) #:prefab) (let* ([original (point 0 0)] [copied (copy-prefab-struct original)]) (displayln copied) (displayln (eq? original ...
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Rewrite the snippet below in Java so it works the same as the original Racket code.
#lang racket/base (define (copy-prefab-struct str) (apply make-prefab-struct (vector->list (struct->vector str)))) (struct point (x y) #:prefab) (struct point/color point (color) #:prefab) (let* ([original (point 0 0)] [copied (copy-prefab-struct original)]) (displayln copied) (displayln (eq? original ...
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Rewrite the snippet below in Python so it works the same as the original Racket code.
#lang racket/base (define (copy-prefab-struct str) (apply make-prefab-struct (vector->list (struct->vector str)))) (struct point (x y) #:prefab) (struct point/color point (color) #:prefab) (let* ([original (point 0 0)] [copied (copy-prefab-struct original)]) (displayln copied) (displayln (eq? original ...
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Preserve the algorithm and functionality while converting the code from Racket to Go.
#lang racket/base (define (copy-prefab-struct str) (apply make-prefab-struct (vector->list (struct->vector str)))) (struct point (x y) #:prefab) (struct point/color point (color) #:prefab) (let* ([original (point 0 0)] [copied (copy-prefab-struct original)]) (displayln copied) (displayln (eq? original ...
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Port the following code from REXX to C with equivalent syntax and logic.
options replace format comments java crossref savelog symbols binary -- ----------------------------------------------------------------------------- class RCPolymorphicCopy public method copier(x = T) public static returns T return x.copy method main(args = String[]) public constant obj1 = T() obj2 = S() S...
int x; int y = x;
Ensure the translated C# code behaves exactly like the original REXX snippet.
options replace format comments java crossref savelog symbols binary -- ----------------------------------------------------------------------------- class RCPolymorphicCopy public method copier(x = T) public static returns T return x.copy method main(args = String[]) public constant obj1 = T() obj2 = S() S...
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Rewrite this program in C++ while keeping its functionality equivalent to the REXX version.
options replace format comments java crossref savelog symbols binary -- ----------------------------------------------------------------------------- class RCPolymorphicCopy public method copier(x = T) public static returns T return x.copy method main(args = String[]) public constant obj1 = T() obj2 = S() S...
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Keep all operations the same but rewrite the snippet in Java.
options replace format comments java crossref savelog symbols binary -- ----------------------------------------------------------------------------- class RCPolymorphicCopy public method copier(x = T) public static returns T return x.copy method main(args = String[]) public constant obj1 = T() obj2 = S() S...
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Generate a Python translation of this REXX snippet without changing its computational steps.
options replace format comments java crossref savelog symbols binary -- ----------------------------------------------------------------------------- class RCPolymorphicCopy public method copier(x = T) public static returns T return x.copy method main(args = String[]) public constant obj1 = T() obj2 = S() S...
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Change the programming language of this snippet from REXX to Go without modifying what it does.
options replace format comments java crossref savelog symbols binary -- ----------------------------------------------------------------------------- class RCPolymorphicCopy public method copier(x = T) public static returns T return x.copy method main(args = String[]) public constant obj1 = T() obj2 = S() S...
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Change the following Ruby code into C without altering its purpose.
class T def name "T" end end class S def name "S" end end obj1 = T.new obj2 = S.new puts obj1.dup.name puts obj2.dup.name
int x; int y = x;
Please provide an equivalent version of this Ruby code in C#.
class T def name "T" end end class S def name "S" end end obj1 = T.new obj2 = S.new puts obj1.dup.name puts obj2.dup.name
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Change the programming language of this snippet from Ruby to C++ without modifying what it does.
class T def name "T" end end class S def name "S" end end obj1 = T.new obj2 = S.new puts obj1.dup.name puts obj2.dup.name
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Produce a functionally identical Python code for the snippet given in Ruby.
class T def name "T" end end class S def name "S" end end obj1 = T.new obj2 = S.new puts obj1.dup.name puts obj2.dup.name
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Transform the following Ruby implementation into Go, maintaining the same output and logic.
class T def name "T" end end class S def name "S" end end obj1 = T.new obj2 = S.new puts obj1.dup.name puts obj2.dup.name
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Ensure the translated C code behaves exactly like the original Scala snippet.
open class Animal(val name: String, var age: Int) { open fun copy() = Animal(name, age) override fun toString() = "Name: $name, Age: $age" } class Dog(name: String, age: Int, val breed: String) : Animal(name, age) { override fun copy() = Dog(name, age, breed) override fun toString() = ...
int x; int y = x;
Please provide an equivalent version of this Scala code in C#.
open class Animal(val name: String, var age: Int) { open fun copy() = Animal(name, age) override fun toString() = "Name: $name, Age: $age" } class Dog(name: String, age: Int, val breed: String) : Animal(name, age) { override fun copy() = Dog(name, age, breed) override fun toString() = ...
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Convert this Scala snippet to C++ and keep its semantics consistent.
open class Animal(val name: String, var age: Int) { open fun copy() = Animal(name, age) override fun toString() = "Name: $name, Age: $age" } class Dog(name: String, age: Int, val breed: String) : Animal(name, age) { override fun copy() = Dog(name, age, breed) override fun toString() = ...
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Generate an equivalent Java version of this Scala code.
open class Animal(val name: String, var age: Int) { open fun copy() = Animal(name, age) override fun toString() = "Name: $name, Age: $age" } class Dog(name: String, age: Int, val breed: String) : Animal(name, age) { override fun copy() = Dog(name, age, breed) override fun toString() = ...
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Rewrite the snippet below in Python so it works the same as the original Scala code.
open class Animal(val name: String, var age: Int) { open fun copy() = Animal(name, age) override fun toString() = "Name: $name, Age: $age" } class Dog(name: String, age: Int, val breed: String) : Animal(name, age) { override fun copy() = Dog(name, age, breed) override fun toString() = ...
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Port the provided Scala code into Go while preserving the original functionality.
open class Animal(val name: String, var age: Int) { open fun copy() = Animal(name, age) override fun toString() = "Name: $name, Age: $age" } class Dog(name: String, age: Int, val breed: String) : Animal(name, age) { override fun copy() = Dog(name, age, breed) override fun toString() = ...
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Convert this Swift snippet to C and keep its semantics consistent.
class T { required init() { } func identify() { println("I am a genuine T") } func copy() -> T { let newObj : T = self.dynamicType() return newObj } } class S : T { override func identify() { println("I am an S") } } let original : T = S() let another : T = original.cop...
int x; int y = x;
Maintain the same structure and functionality when rewriting this code in C#.
class T { required init() { } func identify() { println("I am a genuine T") } func copy() -> T { let newObj : T = self.dynamicType() return newObj } } class S : T { override func identify() { println("I am an S") } } let original : T = S() let another : T = original.cop...
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Translate the given Swift code snippet into C++ without altering its behavior.
class T { required init() { } func identify() { println("I am a genuine T") } func copy() -> T { let newObj : T = self.dynamicType() return newObj } } class S : T { override func identify() { println("I am an S") } } let original : T = S() let another : T = original.cop...
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Write the same algorithm in Java as shown in this Swift implementation.
class T { required init() { } func identify() { println("I am a genuine T") } func copy() -> T { let newObj : T = self.dynamicType() return newObj } } class S : T { override func identify() { println("I am an S") } } let original : T = S() let another : T = original.cop...
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Translate the given Swift code snippet into Python without altering its behavior.
class T { required init() { } func identify() { println("I am a genuine T") } func copy() -> T { let newObj : T = self.dynamicType() return newObj } } class S : T { override func identify() { println("I am an S") } } let original : T = S() let another : T = original.cop...
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Convert this Swift block to Go, preserving its control flow and logic.
class T { required init() { } func identify() { println("I am a genuine T") } func copy() -> T { let newObj : T = self.dynamicType() return newObj } } class S : T { override func identify() { println("I am an S") } } let original : T = S() let another : T = original.cop...
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Please provide an equivalent version of this Tcl code in C#.
set varCopy $varOriginal
using System; class T { public virtual string Name() { return "T"; } public virtual T Clone() { return new T(); } } class S : T { public override string Name() { return "S"; } public override T Clone() { return new S(); } } class Progr...
Ensure the translated C++ code behaves exactly like the original Tcl snippet.
set varCopy $varOriginal
#include <iostream> class T { public: virtual void identify() { std::cout << "I am a genuine T" << std::endl; } virtual T* clone() { return new T(*this); } virtual ~T() {} }; class S: public T { public: virtual void identify() { std::cout << "I am an S" << std::endl; } virtual S* clone() { return new S(*thi...
Convert this Tcl block to Java, preserving its control flow and logic.
set varCopy $varOriginal
class T implements Cloneable { public String name() { return "T"; } public T copy() { try { return (T)super.clone(); } catch (CloneNotSupportedException e) { return null; } } } class S extends T { public String name() { return "S"; } } public class Polym...
Convert this Tcl block to Python, preserving its control flow and logic.
set varCopy $varOriginal
import copy class T: def classname(self): return self.__class__.__name__ def __init__(self): self.myValue = "I'm a T." def speak(self): print self.classname(), 'Hello', self.myValue def clone(self): return copy.copy(self) class S1(T): def speak(self): print self.classn...
Convert the following code from Tcl to Go, ensuring the logic remains intact.
set varCopy $varOriginal
package main import ( "fmt" "reflect" ) type i interface { identify() string } type t float64 type s struct { t kōan string } type r struct { t ch chan int } func (x t) identify() string { return "I'm a t!" } func (x s) identify() string { return "I'm an s!" } f...
Can you help me rewrite this code in PHP instead of Ada, keeping it the same logically?
with Ada.Text_IO; use Ada.Text_IO; procedure Test_Polymorphic_Copy is package Base is type T is tagged null record; type T_ptr is access all T'Class; function Name (X : T) return String; end Base; use Base; package body Base is function Name (X : T) return String is begin...
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Convert the following code from BBC_Basic to PHP, ensuring the logic remains intact.
INSTALL @lib$ + "CLASSLIB" DIM classT{array#(0), setval, retval} DEF classT.setval (n%,v) classT.array#(n%) = v : ENDPROC DEF classT.retval (n%) = classT.array#(n%) PROC_class(classT{}) RunTimeSize% = RND(100) DIM classS{array#(RunTimeSize%)} P...
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Rewrite this program in PHP while keeping its functionality equivalent to the Common_Lisp version.
(defstruct super foo) (defstruct (sub (:include super)) bar) (defgeneric frob (thing)) (defmethod frob ((super super)) (format t "~&Super has foo = ~w." (super-foo super))) (defmethod frob ((sub sub)) (format t "~&Sub has foo = ~w, bar = ~w." (sub-foo sub) (sub-bar sub)))
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Translate the given D code snippet into PHP without altering its behavior.
class T { override string toString() { return "I'm the instance of T"; } T duplicate() { return new T; } } class S : T { override string toString() { return "I'm the instance of S"; } override T duplicate() { return new S; } } void main () { import std.stdio; T orig = new S; T copy = orig...
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Please provide an equivalent version of this Delphi code in PHP.
program PolymorphicCopy; type T = class function Name:String; virtual; function Clone:T; virtual; end; S = class(T) function Name:String; override; function Clone:T; override; end; function T.Name :String; begin Exit('T') end; function T.Clone:T; begin Exit(T.Create)end; function S....
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Produce a functionally identical PHP code for the snippet given in F#.
type T() = member x.Clone() = x.MemberwiseClone() :?> T abstract Print : unit -> unit default x.Print() = printfn "I'm a T!" type S() = inherit T() override x.Print() = printfn "I'm an S!" let s = new S() let s2 = s.Clone() s2.Print()
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Preserve the algorithm and functionality while converting the code from Factor to PHP.
USING: classes kernel prettyprint serialize ; TUPLE: A ; TUPLE: C < A ; : serial-clone ( obj -- obj' ) object>bytes bytes>object ; C new [ clone ] [ serial-clone ] bi [ class . ] bi@
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Write the same algorithm in PHP as shown in this Forth implementation.
include lib/memcell.4th include 4pp/lib/foos.4pp :token fork dup allocated dup swap >r swap over r> smove ; :: T class method: print method: clone e...
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Can you help me rewrite this code in PHP instead of Fortran, keeping it the same logically?
module polymorphic_copy_example_module implicit none private public :: T,S type, abstract :: T contains procedure (T_procedure1), deferred, pass :: identify procedure (T_procedure2), deferred, pass :: duplicate end type T abstract interface subroutine T_procedure1(this) ...
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Generate a PHP translation of this Groovy snippet without changing its computational steps.
class T implements Cloneable { String property String name() { 'T' } T copy() { try { super.clone() } catch(CloneNotSupportedException e) { null } } @Override boolean equals(that) { this.name() == that?.name() && this.property == that?.property } } class S extends T { @Overr...
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Convert this Julia block to PHP, preserving its control flow and logic.
abstract type Jewel end mutable struct RoseQuartz <: Jewel carats::Float64 quality::String end mutable struct Sapphire <: Jewel color::String carats::Float64 quality::String end color(j::RoseQuartz) = "rosepink" color(j::Jewel) = "Use the loupe." color(j::Sapphire) = j.color function testtypecop...
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Produce a functionally identical PHP code for the snippet given in Lua.
T = { name=function(s) return "T" end, tostring=function(s) return "I am a "..s:name() end } function clone(s) local t={} for k,v in pairs(s) do t[k]=v end return t end S1 = clone(T) S1.name=function(s) return "S1" end function merge(s,t) for k,v in pairs(t) do s[k]=v end return s end S2 = merge(clone(T), {name=func...
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Translate this program into PHP but keep the logic exactly as in Nim.
type T = ref object of RootObj myValue: string S1 = ref object of T S2 = ref object of T method speak(x: T) {.base.} = echo "T Hello ", x.myValue method speak(x: S1) = echo "S1 Meow ", x.myValue method speak(x: S2) = echo "S2 Woof ", x.myValue echo "creating initial objects of types S1, S2, and T." var a = ...
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Transform the following OCaml implementation into PHP, maintaining the same output and logic.
let obj1 = object method name = "T" end let obj2 = object method name = "S" end let () = print_endline (Oo.copy obj1)#name; print_endline (Oo.copy obj2)#name;
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Write the same algorithm in PHP as shown in this Perl implementation.
package T; sub new { my $cls = shift; bless [ @_ ], $cls } sub set_data { my $self = shift; @$self = @_; } sub copy { my $self = shift; bless [ @$self ], ref $self; } sub manifest { my $self = shift; print "type T, content: @$self\n\n"; } package S; ou...
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Produce a language-to-language conversion: from Racket to PHP, same semantics.
#lang racket/base (define (copy-prefab-struct str) (apply make-prefab-struct (vector->list (struct->vector str)))) (struct point (x y) #:prefab) (struct point/color point (color) #:prefab) (let* ([original (point 0 0)] [copied (copy-prefab-struct original)]) (displayln copied) (displayln (eq? original ...
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Can you help me rewrite this code in PHP instead of REXX, keeping it the same logically?
options replace format comments java crossref savelog symbols binary -- ----------------------------------------------------------------------------- class RCPolymorphicCopy public method copier(x = T) public static returns T return x.copy method main(args = String[]) public constant obj1 = T() obj2 = S() S...
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Convert this Ruby block to PHP, preserving its control flow and logic.
class T def name "T" end end class S def name "S" end end obj1 = T.new obj2 = S.new puts obj1.dup.name puts obj2.dup.name
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Change the programming language of this snippet from Scala to PHP without modifying what it does.
open class Animal(val name: String, var age: Int) { open fun copy() = Animal(name, age) override fun toString() = "Name: $name, Age: $age" } class Dog(name: String, age: Int, val breed: String) : Animal(name, age) { override fun copy() = Dog(name, age, breed) override fun toString() = ...
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Write the same algorithm in PHP as shown in this Swift implementation.
class T { required init() { } func identify() { println("I am a genuine T") } func copy() -> T { let newObj : T = self.dynamicType() return newObj } } class S : T { override func identify() { println("I am an S") } } let original : T = S() let another : T = original.cop...
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Convert the following code from Tcl to PHP, ensuring the logic remains intact.
set varCopy $varOriginal
<?php class T { function name() { return "T"; } } class S { function name() { return "S"; } } $obj1 = new T(); $obj2 = new S(); $obj3 = clone $obj1; $obj4 = clone $obj2; echo $obj3->name(), "\n"; // prints "T" echo $obj4->name(), "\n"; // prints "S" ?>
Keep all operations the same but rewrite the snippet in C#.
function Get_String return String is Line : String (1 .. 1_000); Last : Natural; begin Get_Line (Line, Last); return Line (1 .. Last); end Get_String; function Get_Integer return Integer is S : constant String := Get_String; begin return Integer'Value (S); end Get_Integer;
using System; namespace C_Sharp_Console { class example { static void Main() { string word; int num; Console.Write("Enter an integer: "); num = Console.Read(); Console.Write("Enter a String: "); word = Console.ReadLine()...
Preserve the algorithm and functionality while converting the code from Ada to C.
function Get_String return String is Line : String (1 .. 1_000); Last : Natural; begin Get_Line (Line, Last); return Line (1 .. Last); end Get_String; function Get_Integer return Integer is S : constant String := Get_String; begin return Integer'Value (S); end Get_Integer;
#include <stdio.h> #include <stdlib.h> int main(void) { char str[BUFSIZ]; puts("Enter a string: "); fgets(str, sizeof(str), stdin); long num; char buf[BUFSIZ]; do { puts("Enter 75000: "); fgets(buf, sizeof(buf), stdin); num = strtol(buf, NULL, 10); } w...
Preserve the algorithm and functionality while converting the code from Ada to C++.
function Get_String return String is Line : String (1 .. 1_000); Last : Natural; begin Get_Line (Line, Last); return Line (1 .. Last); end Get_String; function Get_Integer return Integer is S : constant String := Get_String; begin return Integer'Value (S); end Get_Integer;
#include <iostream> #include <string> using namespace std; int main() { long int integer_input; string string_input; cout << "Enter an integer: "; cin >> integer_input; cout << "Enter a string: "; cin >> string_input; return 0; }
Convert this Ada block to Go, preserving its control flow and logic.
function Get_String return String is Line : String (1 .. 1_000); Last : Natural; begin Get_Line (Line, Last); return Line (1 .. Last); end Get_String; function Get_Integer return Integer is S : constant String := Get_String; begin return Integer'Value (S); end Get_Integer;
package main import "fmt" func main() { var s string var i int if _, err := fmt.Scan(&s, &i); err == nil && i == 75000 { fmt.Println("good") } else { fmt.Println("wrong") } }
Rewrite the snippet below in Java so it works the same as the original Ada code.
function Get_String return String is Line : String (1 .. 1_000); Last : Natural; begin Get_Line (Line, Last); return Line (1 .. Last); end Get_String; function Get_Integer return Integer is S : constant String := Get_String; begin return Integer'Value (S); end Get_Integer;
import java.util.Scanner; public class GetInput { public static void main(String[] args) throws Exception { Scanner s = new Scanner(System.in); System.out.print("Enter a string: "); String str = s.nextLine(); System.out.print("Enter an integer: "); int i = Integer.parseInt(s...
Write a version of this Ada function in Python with identical behavior.
function Get_String return String is Line : String (1 .. 1_000); Last : Natural; begin Get_Line (Line, Last); return Line (1 .. Last); end Get_String; function Get_Integer return Integer is S : constant String := Get_String; begin return Integer'Value (S); end Get_Integer;
string = raw_input("Input a string: ")
Convert this Ada snippet to VB and keep its semantics consistent.
function Get_String return String is Line : String (1 .. 1_000); Last : Natural; begin Get_Line (Line, Last); return Line (1 .. Last); end Get_String; function Get_Integer return Integer is S : constant String := Get_String; begin return Integer'Value (S); end Get_Integer;
Public Sub text() Debug.Print InputBox("Input a string") Debug.Print InputBox("Input the integer 75000", "Input an integer", 75000, Context = "Long") End Sub
Rewrite this program in C while keeping its functionality equivalent to the Arturo version.
str: input "Enter a string: " num: to :integer input "Enter an integer: " print ["Got:" str "," num]
#include <stdio.h> #include <stdlib.h> int main(void) { char str[BUFSIZ]; puts("Enter a string: "); fgets(str, sizeof(str), stdin); long num; char buf[BUFSIZ]; do { puts("Enter 75000: "); fgets(buf, sizeof(buf), stdin); num = strtol(buf, NULL, 10); } w...
Keep all operations the same but rewrite the snippet in C#.
str: input "Enter a string: " num: to :integer input "Enter an integer: " print ["Got:" str "," num]
using System; namespace C_Sharp_Console { class example { static void Main() { string word; int num; Console.Write("Enter an integer: "); num = Console.Read(); Console.Write("Enter a String: "); word = Console.ReadLine()...
Write a version of this Arturo function in C++ with identical behavior.
str: input "Enter a string: " num: to :integer input "Enter an integer: " print ["Got:" str "," num]
#include <iostream> #include <string> using namespace std; int main() { long int integer_input; string string_input; cout << "Enter an integer: "; cin >> integer_input; cout << "Enter a string: "; cin >> string_input; return 0; }