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Write the same algorithm in VB as shown in this REXX implementation.
Call time 'R' Numeric Digits 12 Parse Arg mxs area list If mxs ='' Then mxs =200 If area='' Then area=210 If list='' Then list=10 tx='primitive Heronian triangles' Call heronian mxs Say nt tx 'found with side length up to' mxs "(inclusive)." Call show '2' Call show '3' Say time('E')...
Function heroArea(a As Integer, b As Integer, c As Integer) As Double s = (a + b + c) / 2 On Error GoTo Err heroArea = Sqr(s * (s - a) * (s - b) * (s - c)) Exit Function Err: heroArea = -1 End Function Function hero(h As Double) As Boolean hero = (h - Int(h) = 0) And h > 0 End Function Publi...
Change the following REXX code into Go without altering its purpose.
Call time 'R' Numeric Digits 12 Parse Arg mxs area list If mxs ='' Then mxs =200 If area='' Then area=210 If list='' Then list=10 tx='primitive Heronian triangles' Call heronian mxs Say nt tx 'found with side length up to' mxs "(inclusive)." Call show '2' Call show '3' Say time('E')...
package main import ( "fmt" "math" "sort" ) const ( n = 200 header = "\nSides P A" ) func gcd(a, b int) int { leftover := 1 var dividend, divisor int if (a > b) { dividend, divisor = a, b } else { dividend, divisor = b, a } for (leftover != 0) { leftover = divi...
Produce a functionally identical Go code for the snippet given in REXX.
Call time 'R' Numeric Digits 12 Parse Arg mxs area list If mxs ='' Then mxs =200 If area='' Then area=210 If list='' Then list=10 tx='primitive Heronian triangles' Call heronian mxs Say nt tx 'found with side length up to' mxs "(inclusive)." Call show '2' Call show '3' Say time('E')...
package main import ( "fmt" "math" "sort" ) const ( n = 200 header = "\nSides P A" ) func gcd(a, b int) int { leftover := 1 var dividend, divisor int if (a > b) { dividend, divisor = a, b } else { dividend, divisor = b, a } for (leftover != 0) { leftover = divi...
Write the same algorithm in C as shown in this Ruby implementation.
class Triangle def self.valid?(a,b,c) short, middle, long = [a, b, c].sort short + middle > long end attr_reader :sides, :perimeter, :area def initialize(a,b,c) @sides = [a, b, c].sort @perimeter = a + b + c s = @perimeter / 2.0 @area = Math.sqrt(s * (s - a) * (s - b) * (s - ...
#include<stdlib.h> #include<stdio.h> #include<math.h> typedef struct{ int a,b,c; int perimeter; double area; }triangle; typedef struct elem{ triangle t; struct elem* next; }cell; typedef cell* list; void addAndOrderList(list *a,triangle t){ list iter,temp; int flag = 0; if(*a==NULL){ *a = (list)malloc(s...
Convert this Ruby block to C, preserving its control flow and logic.
class Triangle def self.valid?(a,b,c) short, middle, long = [a, b, c].sort short + middle > long end attr_reader :sides, :perimeter, :area def initialize(a,b,c) @sides = [a, b, c].sort @perimeter = a + b + c s = @perimeter / 2.0 @area = Math.sqrt(s * (s - a) * (s - b) * (s - ...
#include<stdlib.h> #include<stdio.h> #include<math.h> typedef struct{ int a,b,c; int perimeter; double area; }triangle; typedef struct elem{ triangle t; struct elem* next; }cell; typedef cell* list; void addAndOrderList(list *a,triangle t){ list iter,temp; int flag = 0; if(*a==NULL){ *a = (list)malloc(s...
Convert the following code from Ruby to C#, ensuring the logic remains intact.
class Triangle def self.valid?(a,b,c) short, middle, long = [a, b, c].sort short + middle > long end attr_reader :sides, :perimeter, :area def initialize(a,b,c) @sides = [a, b, c].sort @perimeter = a + b + c s = @perimeter / 2.0 @area = Math.sqrt(s * (s - a) * (s - b) * (s - ...
using System; using System.Collections.Generic; namespace heron { class Program{ static void Main(string[] args){ List<int[]> list = new List<int[]>(); for (int c = 1; c <= 200; c++) for (int b = 1; b <= c; b++) for (int a = 1; a <= b; ...
Rewrite the snippet below in C# so it works the same as the original Ruby code.
class Triangle def self.valid?(a,b,c) short, middle, long = [a, b, c].sort short + middle > long end attr_reader :sides, :perimeter, :area def initialize(a,b,c) @sides = [a, b, c].sort @perimeter = a + b + c s = @perimeter / 2.0 @area = Math.sqrt(s * (s - a) * (s - b) * (s - ...
using System; using System.Collections.Generic; namespace heron { class Program{ static void Main(string[] args){ List<int[]> list = new List<int[]>(); for (int c = 1; c <= 200; c++) for (int b = 1; b <= c; b++) for (int a = 1; a <= b; ...
Please provide an equivalent version of this Ruby code in C++.
class Triangle def self.valid?(a,b,c) short, middle, long = [a, b, c].sort short + middle > long end attr_reader :sides, :perimeter, :area def initialize(a,b,c) @sides = [a, b, c].sort @perimeter = a + b + c s = @perimeter / 2.0 @area = Math.sqrt(s * (s - a) * (s - b) * (s - ...
#include <algorithm> #include <cmath> #include <iostream> #include <tuple> #include <vector> int gcd(int a, int b) { int rem = 1, dividend, divisor; std::tie(divisor, dividend) = std::minmax(a, b); while (rem != 0) { rem = dividend % divisor; if (rem != 0) { dividend = divisor; ...
Write the same algorithm in C++ as shown in this Ruby implementation.
class Triangle def self.valid?(a,b,c) short, middle, long = [a, b, c].sort short + middle > long end attr_reader :sides, :perimeter, :area def initialize(a,b,c) @sides = [a, b, c].sort @perimeter = a + b + c s = @perimeter / 2.0 @area = Math.sqrt(s * (s - a) * (s - b) * (s - ...
#include <algorithm> #include <cmath> #include <iostream> #include <tuple> #include <vector> int gcd(int a, int b) { int rem = 1, dividend, divisor; std::tie(divisor, dividend) = std::minmax(a, b); while (rem != 0) { rem = dividend % divisor; if (rem != 0) { dividend = divisor; ...
Preserve the algorithm and functionality while converting the code from Ruby to Java.
class Triangle def self.valid?(a,b,c) short, middle, long = [a, b, c].sort short + middle > long end attr_reader :sides, :perimeter, :area def initialize(a,b,c) @sides = [a, b, c].sort @perimeter = a + b + c s = @perimeter / 2.0 @area = Math.sqrt(s * (s - a) * (s - b) * (s - ...
import java.util.ArrayList; public class Heron { public static void main(String[] args) { ArrayList<int[]> list = new ArrayList<>(); for (int c = 1; c <= 200; c++) { for (int b = 1; b <= c; b++) { for (int a = 1; a <= b; a++) { if (gcd(gcd(a, b), c)...
Generate an equivalent Java version of this Ruby code.
class Triangle def self.valid?(a,b,c) short, middle, long = [a, b, c].sort short + middle > long end attr_reader :sides, :perimeter, :area def initialize(a,b,c) @sides = [a, b, c].sort @perimeter = a + b + c s = @perimeter / 2.0 @area = Math.sqrt(s * (s - a) * (s - b) * (s - ...
import java.util.ArrayList; public class Heron { public static void main(String[] args) { ArrayList<int[]> list = new ArrayList<>(); for (int c = 1; c <= 200; c++) { for (int b = 1; b <= c; b++) { for (int a = 1; a <= b; a++) { if (gcd(gcd(a, b), c)...
Please provide an equivalent version of this Ruby code in Python.
class Triangle def self.valid?(a,b,c) short, middle, long = [a, b, c].sort short + middle > long end attr_reader :sides, :perimeter, :area def initialize(a,b,c) @sides = [a, b, c].sort @perimeter = a + b + c s = @perimeter / 2.0 @area = Math.sqrt(s * (s - a) * (s - b) * (s - ...
from __future__ import division, print_function from math import gcd, sqrt def hero(a, b, c): s = (a + b + c) / 2 a2 = s * (s - a) * (s - b) * (s - c) return sqrt(a2) if a2 > 0 else 0 def is_heronian(a, b, c): a = hero(a, b, c) return a > 0 and a.is_integer() def gcd3(x, y, z): return gcd(...
Rewrite the snippet below in Python so it works the same as the original Ruby code.
class Triangle def self.valid?(a,b,c) short, middle, long = [a, b, c].sort short + middle > long end attr_reader :sides, :perimeter, :area def initialize(a,b,c) @sides = [a, b, c].sort @perimeter = a + b + c s = @perimeter / 2.0 @area = Math.sqrt(s * (s - a) * (s - b) * (s - ...
from __future__ import division, print_function from math import gcd, sqrt def hero(a, b, c): s = (a + b + c) / 2 a2 = s * (s - a) * (s - b) * (s - c) return sqrt(a2) if a2 > 0 else 0 def is_heronian(a, b, c): a = hero(a, b, c) return a > 0 and a.is_integer() def gcd3(x, y, z): return gcd(...
Produce a language-to-language conversion: from Ruby to VB, same semantics.
class Triangle def self.valid?(a,b,c) short, middle, long = [a, b, c].sort short + middle > long end attr_reader :sides, :perimeter, :area def initialize(a,b,c) @sides = [a, b, c].sort @perimeter = a + b + c s = @perimeter / 2.0 @area = Math.sqrt(s * (s - a) * (s - b) * (s - ...
Function heroArea(a As Integer, b As Integer, c As Integer) As Double s = (a + b + c) / 2 On Error GoTo Err heroArea = Sqr(s * (s - a) * (s - b) * (s - c)) Exit Function Err: heroArea = -1 End Function Function hero(h As Double) As Boolean hero = (h - Int(h) = 0) And h > 0 End Function Publi...
Produce a language-to-language conversion: from Ruby to VB, same semantics.
class Triangle def self.valid?(a,b,c) short, middle, long = [a, b, c].sort short + middle > long end attr_reader :sides, :perimeter, :area def initialize(a,b,c) @sides = [a, b, c].sort @perimeter = a + b + c s = @perimeter / 2.0 @area = Math.sqrt(s * (s - a) * (s - b) * (s - ...
Function heroArea(a As Integer, b As Integer, c As Integer) As Double s = (a + b + c) / 2 On Error GoTo Err heroArea = Sqr(s * (s - a) * (s - b) * (s - c)) Exit Function Err: heroArea = -1 End Function Function hero(h As Double) As Boolean hero = (h - Int(h) = 0) And h > 0 End Function Publi...
Convert this Ruby block to Go, preserving its control flow and logic.
class Triangle def self.valid?(a,b,c) short, middle, long = [a, b, c].sort short + middle > long end attr_reader :sides, :perimeter, :area def initialize(a,b,c) @sides = [a, b, c].sort @perimeter = a + b + c s = @perimeter / 2.0 @area = Math.sqrt(s * (s - a) * (s - b) * (s - ...
package main import ( "fmt" "math" "sort" ) const ( n = 200 header = "\nSides P A" ) func gcd(a, b int) int { leftover := 1 var dividend, divisor int if (a > b) { dividend, divisor = a, b } else { dividend, divisor = b, a } for (leftover != 0) { leftover = divi...
Rewrite the snippet below in Go so it works the same as the original Ruby code.
class Triangle def self.valid?(a,b,c) short, middle, long = [a, b, c].sort short + middle > long end attr_reader :sides, :perimeter, :area def initialize(a,b,c) @sides = [a, b, c].sort @perimeter = a + b + c s = @perimeter / 2.0 @area = Math.sqrt(s * (s - a) * (s - b) * (s - ...
package main import ( "fmt" "math" "sort" ) const ( n = 200 header = "\nSides P A" ) func gcd(a, b int) int { leftover := 1 var dividend, divisor int if (a > b) { dividend, divisor = a, b } else { dividend, divisor = b, a } for (leftover != 0) { leftover = divi...
Produce a language-to-language conversion: from Scala to C, same semantics.
import java.util.ArrayList object Heron { private val n = 200 fun run() { val l = ArrayList<IntArray>() for (c in 1..n) for (b in 1..c) for (a in 1..b) if (gcd(gcd(a, b), c) == 1) { val p = a + b + c ...
#include<stdlib.h> #include<stdio.h> #include<math.h> typedef struct{ int a,b,c; int perimeter; double area; }triangle; typedef struct elem{ triangle t; struct elem* next; }cell; typedef cell* list; void addAndOrderList(list *a,triangle t){ list iter,temp; int flag = 0; if(*a==NULL){ *a = (list)malloc(s...
Write the same algorithm in C as shown in this Scala implementation.
import java.util.ArrayList object Heron { private val n = 200 fun run() { val l = ArrayList<IntArray>() for (c in 1..n) for (b in 1..c) for (a in 1..b) if (gcd(gcd(a, b), c) == 1) { val p = a + b + c ...
#include<stdlib.h> #include<stdio.h> #include<math.h> typedef struct{ int a,b,c; int perimeter; double area; }triangle; typedef struct elem{ triangle t; struct elem* next; }cell; typedef cell* list; void addAndOrderList(list *a,triangle t){ list iter,temp; int flag = 0; if(*a==NULL){ *a = (list)malloc(s...
Write a version of this Scala function in C# with identical behavior.
import java.util.ArrayList object Heron { private val n = 200 fun run() { val l = ArrayList<IntArray>() for (c in 1..n) for (b in 1..c) for (a in 1..b) if (gcd(gcd(a, b), c) == 1) { val p = a + b + c ...
using System; using System.Collections.Generic; namespace heron { class Program{ static void Main(string[] args){ List<int[]> list = new List<int[]>(); for (int c = 1; c <= 200; c++) for (int b = 1; b <= c; b++) for (int a = 1; a <= b; ...
Produce a language-to-language conversion: from Scala to C#, same semantics.
import java.util.ArrayList object Heron { private val n = 200 fun run() { val l = ArrayList<IntArray>() for (c in 1..n) for (b in 1..c) for (a in 1..b) if (gcd(gcd(a, b), c) == 1) { val p = a + b + c ...
using System; using System.Collections.Generic; namespace heron { class Program{ static void Main(string[] args){ List<int[]> list = new List<int[]>(); for (int c = 1; c <= 200; c++) for (int b = 1; b <= c; b++) for (int a = 1; a <= b; ...
Translate this program into C++ but keep the logic exactly as in Scala.
import java.util.ArrayList object Heron { private val n = 200 fun run() { val l = ArrayList<IntArray>() for (c in 1..n) for (b in 1..c) for (a in 1..b) if (gcd(gcd(a, b), c) == 1) { val p = a + b + c ...
#include <algorithm> #include <cmath> #include <iostream> #include <tuple> #include <vector> int gcd(int a, int b) { int rem = 1, dividend, divisor; std::tie(divisor, dividend) = std::minmax(a, b); while (rem != 0) { rem = dividend % divisor; if (rem != 0) { dividend = divisor; ...
Preserve the algorithm and functionality while converting the code from Scala to C++.
import java.util.ArrayList object Heron { private val n = 200 fun run() { val l = ArrayList<IntArray>() for (c in 1..n) for (b in 1..c) for (a in 1..b) if (gcd(gcd(a, b), c) == 1) { val p = a + b + c ...
#include <algorithm> #include <cmath> #include <iostream> #include <tuple> #include <vector> int gcd(int a, int b) { int rem = 1, dividend, divisor; std::tie(divisor, dividend) = std::minmax(a, b); while (rem != 0) { rem = dividend % divisor; if (rem != 0) { dividend = divisor; ...
Write a version of this Scala function in Java with identical behavior.
import java.util.ArrayList object Heron { private val n = 200 fun run() { val l = ArrayList<IntArray>() for (c in 1..n) for (b in 1..c) for (a in 1..b) if (gcd(gcd(a, b), c) == 1) { val p = a + b + c ...
import java.util.ArrayList; public class Heron { public static void main(String[] args) { ArrayList<int[]> list = new ArrayList<>(); for (int c = 1; c <= 200; c++) { for (int b = 1; b <= c; b++) { for (int a = 1; a <= b; a++) { if (gcd(gcd(a, b), c)...
Transform the following Scala implementation into Java, maintaining the same output and logic.
import java.util.ArrayList object Heron { private val n = 200 fun run() { val l = ArrayList<IntArray>() for (c in 1..n) for (b in 1..c) for (a in 1..b) if (gcd(gcd(a, b), c) == 1) { val p = a + b + c ...
import java.util.ArrayList; public class Heron { public static void main(String[] args) { ArrayList<int[]> list = new ArrayList<>(); for (int c = 1; c <= 200; c++) { for (int b = 1; b <= c; b++) { for (int a = 1; a <= b; a++) { if (gcd(gcd(a, b), c)...
Translate this program into Python but keep the logic exactly as in Scala.
import java.util.ArrayList object Heron { private val n = 200 fun run() { val l = ArrayList<IntArray>() for (c in 1..n) for (b in 1..c) for (a in 1..b) if (gcd(gcd(a, b), c) == 1) { val p = a + b + c ...
from __future__ import division, print_function from math import gcd, sqrt def hero(a, b, c): s = (a + b + c) / 2 a2 = s * (s - a) * (s - b) * (s - c) return sqrt(a2) if a2 > 0 else 0 def is_heronian(a, b, c): a = hero(a, b, c) return a > 0 and a.is_integer() def gcd3(x, y, z): return gcd(...
Translate this program into Python but keep the logic exactly as in Scala.
import java.util.ArrayList object Heron { private val n = 200 fun run() { val l = ArrayList<IntArray>() for (c in 1..n) for (b in 1..c) for (a in 1..b) if (gcd(gcd(a, b), c) == 1) { val p = a + b + c ...
from __future__ import division, print_function from math import gcd, sqrt def hero(a, b, c): s = (a + b + c) / 2 a2 = s * (s - a) * (s - b) * (s - c) return sqrt(a2) if a2 > 0 else 0 def is_heronian(a, b, c): a = hero(a, b, c) return a > 0 and a.is_integer() def gcd3(x, y, z): return gcd(...
Please provide an equivalent version of this Scala code in VB.
import java.util.ArrayList object Heron { private val n = 200 fun run() { val l = ArrayList<IntArray>() for (c in 1..n) for (b in 1..c) for (a in 1..b) if (gcd(gcd(a, b), c) == 1) { val p = a + b + c ...
Function heroArea(a As Integer, b As Integer, c As Integer) As Double s = (a + b + c) / 2 On Error GoTo Err heroArea = Sqr(s * (s - a) * (s - b) * (s - c)) Exit Function Err: heroArea = -1 End Function Function hero(h As Double) As Boolean hero = (h - Int(h) = 0) And h > 0 End Function Publi...
Write the same code in VB as shown below in Scala.
import java.util.ArrayList object Heron { private val n = 200 fun run() { val l = ArrayList<IntArray>() for (c in 1..n) for (b in 1..c) for (a in 1..b) if (gcd(gcd(a, b), c) == 1) { val p = a + b + c ...
Function heroArea(a As Integer, b As Integer, c As Integer) As Double s = (a + b + c) / 2 On Error GoTo Err heroArea = Sqr(s * (s - a) * (s - b) * (s - c)) Exit Function Err: heroArea = -1 End Function Function hero(h As Double) As Boolean hero = (h - Int(h) = 0) And h > 0 End Function Publi...
Rewrite the snippet below in Go so it works the same as the original Scala code.
import java.util.ArrayList object Heron { private val n = 200 fun run() { val l = ArrayList<IntArray>() for (c in 1..n) for (b in 1..c) for (a in 1..b) if (gcd(gcd(a, b), c) == 1) { val p = a + b + c ...
package main import ( "fmt" "math" "sort" ) const ( n = 200 header = "\nSides P A" ) func gcd(a, b int) int { leftover := 1 var dividend, divisor int if (a > b) { dividend, divisor = a, b } else { dividend, divisor = b, a } for (leftover != 0) { leftover = divi...
Please provide an equivalent version of this Scala code in Go.
import java.util.ArrayList object Heron { private val n = 200 fun run() { val l = ArrayList<IntArray>() for (c in 1..n) for (b in 1..c) for (a in 1..b) if (gcd(gcd(a, b), c) == 1) { val p = a + b + c ...
package main import ( "fmt" "math" "sort" ) const ( n = 200 header = "\nSides P A" ) func gcd(a, b int) int { leftover := 1 var dividend, divisor int if (a > b) { dividend, divisor = a, b } else { dividend, divisor = b, a } for (leftover != 0) { leftover = divi...
Rewrite this program in C while keeping its functionality equivalent to the Swift version.
import Foundation typealias PrimitiveHeronianTriangle = (s1:Int, s2:Int, s3:Int, p:Int, a:Int) func heronianArea(side1 s1:Int, side2 s2:Int, side3 s3:Int) -> Int? { let d1 = Double(s1) let d2 = Double(s2) let d3 = Double(s3) let s = (d1 + d2 + d3) / 2.0 let a = sqrt(s * (s - d1) * (s - d2) * ...
#include<stdlib.h> #include<stdio.h> #include<math.h> typedef struct{ int a,b,c; int perimeter; double area; }triangle; typedef struct elem{ triangle t; struct elem* next; }cell; typedef cell* list; void addAndOrderList(list *a,triangle t){ list iter,temp; int flag = 0; if(*a==NULL){ *a = (list)malloc(s...
Write the same algorithm in C as shown in this Swift implementation.
import Foundation typealias PrimitiveHeronianTriangle = (s1:Int, s2:Int, s3:Int, p:Int, a:Int) func heronianArea(side1 s1:Int, side2 s2:Int, side3 s3:Int) -> Int? { let d1 = Double(s1) let d2 = Double(s2) let d3 = Double(s3) let s = (d1 + d2 + d3) / 2.0 let a = sqrt(s * (s - d1) * (s - d2) * ...
#include<stdlib.h> #include<stdio.h> #include<math.h> typedef struct{ int a,b,c; int perimeter; double area; }triangle; typedef struct elem{ triangle t; struct elem* next; }cell; typedef cell* list; void addAndOrderList(list *a,triangle t){ list iter,temp; int flag = 0; if(*a==NULL){ *a = (list)malloc(s...
Rewrite the snippet below in C# so it works the same as the original Swift code.
import Foundation typealias PrimitiveHeronianTriangle = (s1:Int, s2:Int, s3:Int, p:Int, a:Int) func heronianArea(side1 s1:Int, side2 s2:Int, side3 s3:Int) -> Int? { let d1 = Double(s1) let d2 = Double(s2) let d3 = Double(s3) let s = (d1 + d2 + d3) / 2.0 let a = sqrt(s * (s - d1) * (s - d2) * ...
using System; using System.Collections.Generic; namespace heron { class Program{ static void Main(string[] args){ List<int[]> list = new List<int[]>(); for (int c = 1; c <= 200; c++) for (int b = 1; b <= c; b++) for (int a = 1; a <= b; ...
Write the same algorithm in C# as shown in this Swift implementation.
import Foundation typealias PrimitiveHeronianTriangle = (s1:Int, s2:Int, s3:Int, p:Int, a:Int) func heronianArea(side1 s1:Int, side2 s2:Int, side3 s3:Int) -> Int? { let d1 = Double(s1) let d2 = Double(s2) let d3 = Double(s3) let s = (d1 + d2 + d3) / 2.0 let a = sqrt(s * (s - d1) * (s - d2) * ...
using System; using System.Collections.Generic; namespace heron { class Program{ static void Main(string[] args){ List<int[]> list = new List<int[]>(); for (int c = 1; c <= 200; c++) for (int b = 1; b <= c; b++) for (int a = 1; a <= b; ...
Please provide an equivalent version of this Swift code in C++.
import Foundation typealias PrimitiveHeronianTriangle = (s1:Int, s2:Int, s3:Int, p:Int, a:Int) func heronianArea(side1 s1:Int, side2 s2:Int, side3 s3:Int) -> Int? { let d1 = Double(s1) let d2 = Double(s2) let d3 = Double(s3) let s = (d1 + d2 + d3) / 2.0 let a = sqrt(s * (s - d1) * (s - d2) * ...
#include <algorithm> #include <cmath> #include <iostream> #include <tuple> #include <vector> int gcd(int a, int b) { int rem = 1, dividend, divisor; std::tie(divisor, dividend) = std::minmax(a, b); while (rem != 0) { rem = dividend % divisor; if (rem != 0) { dividend = divisor; ...
Port the provided Swift code into C++ while preserving the original functionality.
import Foundation typealias PrimitiveHeronianTriangle = (s1:Int, s2:Int, s3:Int, p:Int, a:Int) func heronianArea(side1 s1:Int, side2 s2:Int, side3 s3:Int) -> Int? { let d1 = Double(s1) let d2 = Double(s2) let d3 = Double(s3) let s = (d1 + d2 + d3) / 2.0 let a = sqrt(s * (s - d1) * (s - d2) * ...
#include <algorithm> #include <cmath> #include <iostream> #include <tuple> #include <vector> int gcd(int a, int b) { int rem = 1, dividend, divisor; std::tie(divisor, dividend) = std::minmax(a, b); while (rem != 0) { rem = dividend % divisor; if (rem != 0) { dividend = divisor; ...
Produce a functionally identical Java code for the snippet given in Swift.
import Foundation typealias PrimitiveHeronianTriangle = (s1:Int, s2:Int, s3:Int, p:Int, a:Int) func heronianArea(side1 s1:Int, side2 s2:Int, side3 s3:Int) -> Int? { let d1 = Double(s1) let d2 = Double(s2) let d3 = Double(s3) let s = (d1 + d2 + d3) / 2.0 let a = sqrt(s * (s - d1) * (s - d2) * ...
import java.util.ArrayList; public class Heron { public static void main(String[] args) { ArrayList<int[]> list = new ArrayList<>(); for (int c = 1; c <= 200; c++) { for (int b = 1; b <= c; b++) { for (int a = 1; a <= b; a++) { if (gcd(gcd(a, b), c)...
Convert this Swift snippet to Java and keep its semantics consistent.
import Foundation typealias PrimitiveHeronianTriangle = (s1:Int, s2:Int, s3:Int, p:Int, a:Int) func heronianArea(side1 s1:Int, side2 s2:Int, side3 s3:Int) -> Int? { let d1 = Double(s1) let d2 = Double(s2) let d3 = Double(s3) let s = (d1 + d2 + d3) / 2.0 let a = sqrt(s * (s - d1) * (s - d2) * ...
import java.util.ArrayList; public class Heron { public static void main(String[] args) { ArrayList<int[]> list = new ArrayList<>(); for (int c = 1; c <= 200; c++) { for (int b = 1; b <= c; b++) { for (int a = 1; a <= b; a++) { if (gcd(gcd(a, b), c)...
Maintain the same structure and functionality when rewriting this code in Python.
import Foundation typealias PrimitiveHeronianTriangle = (s1:Int, s2:Int, s3:Int, p:Int, a:Int) func heronianArea(side1 s1:Int, side2 s2:Int, side3 s3:Int) -> Int? { let d1 = Double(s1) let d2 = Double(s2) let d3 = Double(s3) let s = (d1 + d2 + d3) / 2.0 let a = sqrt(s * (s - d1) * (s - d2) * ...
from __future__ import division, print_function from math import gcd, sqrt def hero(a, b, c): s = (a + b + c) / 2 a2 = s * (s - a) * (s - b) * (s - c) return sqrt(a2) if a2 > 0 else 0 def is_heronian(a, b, c): a = hero(a, b, c) return a > 0 and a.is_integer() def gcd3(x, y, z): return gcd(...
Transform the following Swift implementation into Python, maintaining the same output and logic.
import Foundation typealias PrimitiveHeronianTriangle = (s1:Int, s2:Int, s3:Int, p:Int, a:Int) func heronianArea(side1 s1:Int, side2 s2:Int, side3 s3:Int) -> Int? { let d1 = Double(s1) let d2 = Double(s2) let d3 = Double(s3) let s = (d1 + d2 + d3) / 2.0 let a = sqrt(s * (s - d1) * (s - d2) * ...
from __future__ import division, print_function from math import gcd, sqrt def hero(a, b, c): s = (a + b + c) / 2 a2 = s * (s - a) * (s - b) * (s - c) return sqrt(a2) if a2 > 0 else 0 def is_heronian(a, b, c): a = hero(a, b, c) return a > 0 and a.is_integer() def gcd3(x, y, z): return gcd(...
Translate this program into VB but keep the logic exactly as in Swift.
import Foundation typealias PrimitiveHeronianTriangle = (s1:Int, s2:Int, s3:Int, p:Int, a:Int) func heronianArea(side1 s1:Int, side2 s2:Int, side3 s3:Int) -> Int? { let d1 = Double(s1) let d2 = Double(s2) let d3 = Double(s3) let s = (d1 + d2 + d3) / 2.0 let a = sqrt(s * (s - d1) * (s - d2) * ...
Function heroArea(a As Integer, b As Integer, c As Integer) As Double s = (a + b + c) / 2 On Error GoTo Err heroArea = Sqr(s * (s - a) * (s - b) * (s - c)) Exit Function Err: heroArea = -1 End Function Function hero(h As Double) As Boolean hero = (h - Int(h) = 0) And h > 0 End Function Publi...
Port the provided Swift code into VB while preserving the original functionality.
import Foundation typealias PrimitiveHeronianTriangle = (s1:Int, s2:Int, s3:Int, p:Int, a:Int) func heronianArea(side1 s1:Int, side2 s2:Int, side3 s3:Int) -> Int? { let d1 = Double(s1) let d2 = Double(s2) let d3 = Double(s3) let s = (d1 + d2 + d3) / 2.0 let a = sqrt(s * (s - d1) * (s - d2) * ...
Function heroArea(a As Integer, b As Integer, c As Integer) As Double s = (a + b + c) / 2 On Error GoTo Err heroArea = Sqr(s * (s - a) * (s - b) * (s - c)) Exit Function Err: heroArea = -1 End Function Function hero(h As Double) As Boolean hero = (h - Int(h) = 0) And h > 0 End Function Publi...
Ensure the translated Go code behaves exactly like the original Swift snippet.
import Foundation typealias PrimitiveHeronianTriangle = (s1:Int, s2:Int, s3:Int, p:Int, a:Int) func heronianArea(side1 s1:Int, side2 s2:Int, side3 s3:Int) -> Int? { let d1 = Double(s1) let d2 = Double(s2) let d3 = Double(s3) let s = (d1 + d2 + d3) / 2.0 let a = sqrt(s * (s - d1) * (s - d2) * ...
package main import ( "fmt" "math" "sort" ) const ( n = 200 header = "\nSides P A" ) func gcd(a, b int) int { leftover := 1 var dividend, divisor int if (a > b) { dividend, divisor = a, b } else { dividend, divisor = b, a } for (leftover != 0) { leftover = divi...
Maintain the same structure and functionality when rewriting this code in Go.
import Foundation typealias PrimitiveHeronianTriangle = (s1:Int, s2:Int, s3:Int, p:Int, a:Int) func heronianArea(side1 s1:Int, side2 s2:Int, side3 s3:Int) -> Int? { let d1 = Double(s1) let d2 = Double(s2) let d3 = Double(s3) let s = (d1 + d2 + d3) / 2.0 let a = sqrt(s * (s - d1) * (s - d2) * ...
package main import ( "fmt" "math" "sort" ) const ( n = 200 header = "\nSides P A" ) func gcd(a, b int) int { leftover := 1 var dividend, divisor int if (a > b) { dividend, divisor = a, b } else { dividend, divisor = b, a } for (leftover != 0) { leftover = divi...
Keep all operations the same but rewrite the snippet in C.
if {[info commands let] eq ""} { proc let {name args} { tailcall ::set $name [uplevel 1 $args] } interp alias {} = {} expr namespace import ::tcl::mathfunc::* ::tcl::mathop::* interp alias {} sum {} + proc coprime {a args} { set gcd $a foreach arg $args { ...
#include<stdlib.h> #include<stdio.h> #include<math.h> typedef struct{ int a,b,c; int perimeter; double area; }triangle; typedef struct elem{ triangle t; struct elem* next; }cell; typedef cell* list; void addAndOrderList(list *a,triangle t){ list iter,temp; int flag = 0; if(*a==NULL){ *a = (list)malloc(s...
Write the same algorithm in C as shown in this Tcl implementation.
if {[info commands let] eq ""} { proc let {name args} { tailcall ::set $name [uplevel 1 $args] } interp alias {} = {} expr namespace import ::tcl::mathfunc::* ::tcl::mathop::* interp alias {} sum {} + proc coprime {a args} { set gcd $a foreach arg $args { ...
#include<stdlib.h> #include<stdio.h> #include<math.h> typedef struct{ int a,b,c; int perimeter; double area; }triangle; typedef struct elem{ triangle t; struct elem* next; }cell; typedef cell* list; void addAndOrderList(list *a,triangle t){ list iter,temp; int flag = 0; if(*a==NULL){ *a = (list)malloc(s...
Write the same code in C# as shown below in Tcl.
if {[info commands let] eq ""} { proc let {name args} { tailcall ::set $name [uplevel 1 $args] } interp alias {} = {} expr namespace import ::tcl::mathfunc::* ::tcl::mathop::* interp alias {} sum {} + proc coprime {a args} { set gcd $a foreach arg $args { ...
using System; using System.Collections.Generic; namespace heron { class Program{ static void Main(string[] args){ List<int[]> list = new List<int[]>(); for (int c = 1; c <= 200; c++) for (int b = 1; b <= c; b++) for (int a = 1; a <= b; ...
Generate an equivalent C# version of this Tcl code.
if {[info commands let] eq ""} { proc let {name args} { tailcall ::set $name [uplevel 1 $args] } interp alias {} = {} expr namespace import ::tcl::mathfunc::* ::tcl::mathop::* interp alias {} sum {} + proc coprime {a args} { set gcd $a foreach arg $args { ...
using System; using System.Collections.Generic; namespace heron { class Program{ static void Main(string[] args){ List<int[]> list = new List<int[]>(); for (int c = 1; c <= 200; c++) for (int b = 1; b <= c; b++) for (int a = 1; a <= b; ...
Change the following Tcl code into C++ without altering its purpose.
if {[info commands let] eq ""} { proc let {name args} { tailcall ::set $name [uplevel 1 $args] } interp alias {} = {} expr namespace import ::tcl::mathfunc::* ::tcl::mathop::* interp alias {} sum {} + proc coprime {a args} { set gcd $a foreach arg $args { ...
#include <algorithm> #include <cmath> #include <iostream> #include <tuple> #include <vector> int gcd(int a, int b) { int rem = 1, dividend, divisor; std::tie(divisor, dividend) = std::minmax(a, b); while (rem != 0) { rem = dividend % divisor; if (rem != 0) { dividend = divisor; ...
Write the same code in C++ as shown below in Tcl.
if {[info commands let] eq ""} { proc let {name args} { tailcall ::set $name [uplevel 1 $args] } interp alias {} = {} expr namespace import ::tcl::mathfunc::* ::tcl::mathop::* interp alias {} sum {} + proc coprime {a args} { set gcd $a foreach arg $args { ...
#include <algorithm> #include <cmath> #include <iostream> #include <tuple> #include <vector> int gcd(int a, int b) { int rem = 1, dividend, divisor; std::tie(divisor, dividend) = std::minmax(a, b); while (rem != 0) { rem = dividend % divisor; if (rem != 0) { dividend = divisor; ...
Convert this Tcl snippet to Java and keep its semantics consistent.
if {[info commands let] eq ""} { proc let {name args} { tailcall ::set $name [uplevel 1 $args] } interp alias {} = {} expr namespace import ::tcl::mathfunc::* ::tcl::mathop::* interp alias {} sum {} + proc coprime {a args} { set gcd $a foreach arg $args { ...
import java.util.ArrayList; public class Heron { public static void main(String[] args) { ArrayList<int[]> list = new ArrayList<>(); for (int c = 1; c <= 200; c++) { for (int b = 1; b <= c; b++) { for (int a = 1; a <= b; a++) { if (gcd(gcd(a, b), c)...
Rewrite the snippet below in Java so it works the same as the original Tcl code.
if {[info commands let] eq ""} { proc let {name args} { tailcall ::set $name [uplevel 1 $args] } interp alias {} = {} expr namespace import ::tcl::mathfunc::* ::tcl::mathop::* interp alias {} sum {} + proc coprime {a args} { set gcd $a foreach arg $args { ...
import java.util.ArrayList; public class Heron { public static void main(String[] args) { ArrayList<int[]> list = new ArrayList<>(); for (int c = 1; c <= 200; c++) { for (int b = 1; b <= c; b++) { for (int a = 1; a <= b; a++) { if (gcd(gcd(a, b), c)...
Write a version of this Tcl function in Python with identical behavior.
if {[info commands let] eq ""} { proc let {name args} { tailcall ::set $name [uplevel 1 $args] } interp alias {} = {} expr namespace import ::tcl::mathfunc::* ::tcl::mathop::* interp alias {} sum {} + proc coprime {a args} { set gcd $a foreach arg $args { ...
from __future__ import division, print_function from math import gcd, sqrt def hero(a, b, c): s = (a + b + c) / 2 a2 = s * (s - a) * (s - b) * (s - c) return sqrt(a2) if a2 > 0 else 0 def is_heronian(a, b, c): a = hero(a, b, c) return a > 0 and a.is_integer() def gcd3(x, y, z): return gcd(...
Rewrite the snippet below in Python so it works the same as the original Tcl code.
if {[info commands let] eq ""} { proc let {name args} { tailcall ::set $name [uplevel 1 $args] } interp alias {} = {} expr namespace import ::tcl::mathfunc::* ::tcl::mathop::* interp alias {} sum {} + proc coprime {a args} { set gcd $a foreach arg $args { ...
from __future__ import division, print_function from math import gcd, sqrt def hero(a, b, c): s = (a + b + c) / 2 a2 = s * (s - a) * (s - b) * (s - c) return sqrt(a2) if a2 > 0 else 0 def is_heronian(a, b, c): a = hero(a, b, c) return a > 0 and a.is_integer() def gcd3(x, y, z): return gcd(...
Generate an equivalent VB version of this Tcl code.
if {[info commands let] eq ""} { proc let {name args} { tailcall ::set $name [uplevel 1 $args] } interp alias {} = {} expr namespace import ::tcl::mathfunc::* ::tcl::mathop::* interp alias {} sum {} + proc coprime {a args} { set gcd $a foreach arg $args { ...
Function heroArea(a As Integer, b As Integer, c As Integer) As Double s = (a + b + c) / 2 On Error GoTo Err heroArea = Sqr(s * (s - a) * (s - b) * (s - c)) Exit Function Err: heroArea = -1 End Function Function hero(h As Double) As Boolean hero = (h - Int(h) = 0) And h > 0 End Function Publi...
Transform the following Tcl implementation into VB, maintaining the same output and logic.
if {[info commands let] eq ""} { proc let {name args} { tailcall ::set $name [uplevel 1 $args] } interp alias {} = {} expr namespace import ::tcl::mathfunc::* ::tcl::mathop::* interp alias {} sum {} + proc coprime {a args} { set gcd $a foreach arg $args { ...
Function heroArea(a As Integer, b As Integer, c As Integer) As Double s = (a + b + c) / 2 On Error GoTo Err heroArea = Sqr(s * (s - a) * (s - b) * (s - c)) Exit Function Err: heroArea = -1 End Function Function hero(h As Double) As Boolean hero = (h - Int(h) = 0) And h > 0 End Function Publi...
Maintain the same structure and functionality when rewriting this code in Go.
if {[info commands let] eq ""} { proc let {name args} { tailcall ::set $name [uplevel 1 $args] } interp alias {} = {} expr namespace import ::tcl::mathfunc::* ::tcl::mathop::* interp alias {} sum {} + proc coprime {a args} { set gcd $a foreach arg $args { ...
package main import ( "fmt" "math" "sort" ) const ( n = 200 header = "\nSides P A" ) func gcd(a, b int) int { leftover := 1 var dividend, divisor int if (a > b) { dividend, divisor = a, b } else { dividend, divisor = b, a } for (leftover != 0) { leftover = divi...
Convert this Tcl block to Go, preserving its control flow and logic.
if {[info commands let] eq ""} { proc let {name args} { tailcall ::set $name [uplevel 1 $args] } interp alias {} = {} expr namespace import ::tcl::mathfunc::* ::tcl::mathop::* interp alias {} sum {} + proc coprime {a args} { set gcd $a foreach arg $args { ...
package main import ( "fmt" "math" "sort" ) const ( n = 200 header = "\nSides P A" ) func gcd(a, b int) int { leftover := 1 var dividend, divisor int if (a > b) { dividend, divisor = a, b } else { dividend, divisor = b, a } for (leftover != 0) { leftover = divi...
Preserve the algorithm and functionality while converting the code from C to Rust.
#include<stdlib.h> #include<stdio.h> #include<math.h> typedef struct{ int a,b,c; int perimeter; double area; }triangle; typedef struct elem{ triangle t; struct elem* next; }cell; typedef cell* list; void addAndOrderList(list *a,triangle t){ list iter,temp; int flag = 0; if(*a==NULL){ *a = (list)malloc(s...
use num_integer::Integer; use std::{f64, usize}; const MAXSIZE: usize = 200; #[derive(Debug)] struct HerionanTriangle { a: usize, b: usize, c: usize, area: usize, perimeter: usize, } fn get_area(a: &usize, b: &usize, c: &usize) -> f64 { let s = (a + b + c) as f64 / 2.; (s * (s - *a as f64...
Port the provided C++ code into Rust while preserving the original functionality.
#include <algorithm> #include <cmath> #include <iostream> #include <tuple> #include <vector> int gcd(int a, int b) { int rem = 1, dividend, divisor; std::tie(divisor, dividend) = std::minmax(a, b); while (rem != 0) { rem = dividend % divisor; if (rem != 0) { dividend = divisor; ...
use num_integer::Integer; use std::{f64, usize}; const MAXSIZE: usize = 200; #[derive(Debug)] struct HerionanTriangle { a: usize, b: usize, c: usize, area: usize, perimeter: usize, } fn get_area(a: &usize, b: &usize, c: &usize) -> f64 { let s = (a + b + c) as f64 / 2.; (s * (s - *a as f64...
Port the following code from C# to Rust with equivalent syntax and logic.
using System; using System.Collections.Generic; namespace heron { class Program{ static void Main(string[] args){ List<int[]> list = new List<int[]>(); for (int c = 1; c <= 200; c++) for (int b = 1; b <= c; b++) for (int a = 1; a <= b; ...
use num_integer::Integer; use std::{f64, usize}; const MAXSIZE: usize = 200; #[derive(Debug)] struct HerionanTriangle { a: usize, b: usize, c: usize, area: usize, perimeter: usize, } fn get_area(a: &usize, b: &usize, c: &usize) -> f64 { let s = (a + b + c) as f64 / 2.; (s * (s - *a as f64...
Convert this Go snippet to Rust and keep its semantics consistent.
package main import ( "fmt" "math" "sort" ) const ( n = 200 header = "\nSides P A" ) func gcd(a, b int) int { leftover := 1 var dividend, divisor int if (a > b) { dividend, divisor = a, b } else { dividend, divisor = b, a } for (leftover != 0) { leftover = divi...
use num_integer::Integer; use std::{f64, usize}; const MAXSIZE: usize = 200; #[derive(Debug)] struct HerionanTriangle { a: usize, b: usize, c: usize, area: usize, perimeter: usize, } fn get_area(a: &usize, b: &usize, c: &usize) -> f64 { let s = (a + b + c) as f64 / 2.; (s * (s - *a as f64...
Rewrite the snippet below in Python so it works the same as the original Rust code.
use num_integer::Integer; use std::{f64, usize}; const MAXSIZE: usize = 200; #[derive(Debug)] struct HerionanTriangle { a: usize, b: usize, c: usize, area: usize, perimeter: usize, } fn get_area(a: &usize, b: &usize, c: &usize) -> f64 { let s = (a + b + c) as f64 / 2.; (s * (s - *a as f64...
from __future__ import division, print_function from math import gcd, sqrt def hero(a, b, c): s = (a + b + c) / 2 a2 = s * (s - a) * (s - b) * (s - c) return sqrt(a2) if a2 > 0 else 0 def is_heronian(a, b, c): a = hero(a, b, c) return a > 0 and a.is_integer() def gcd3(x, y, z): return gcd(...
Rewrite the snippet below in VB so it works the same as the original Rust code.
use num_integer::Integer; use std::{f64, usize}; const MAXSIZE: usize = 200; #[derive(Debug)] struct HerionanTriangle { a: usize, b: usize, c: usize, area: usize, perimeter: usize, } fn get_area(a: &usize, b: &usize, c: &usize) -> f64 { let s = (a + b + c) as f64 / 2.; (s * (s - *a as f64...
Function heroArea(a As Integer, b As Integer, c As Integer) As Double s = (a + b + c) / 2 On Error GoTo Err heroArea = Sqr(s * (s - a) * (s - b) * (s - c)) Exit Function Err: heroArea = -1 End Function Function hero(h As Double) As Boolean hero = (h - Int(h) = 0) And h > 0 End Function Publi...
Transform the following C implementation into Rust, maintaining the same output and logic.
#include<stdlib.h> #include<stdio.h> #include<math.h> typedef struct{ int a,b,c; int perimeter; double area; }triangle; typedef struct elem{ triangle t; struct elem* next; }cell; typedef cell* list; void addAndOrderList(list *a,triangle t){ list iter,temp; int flag = 0; if(*a==NULL){ *a = (list)malloc(s...
use num_integer::Integer; use std::{f64, usize}; const MAXSIZE: usize = 200; #[derive(Debug)] struct HerionanTriangle { a: usize, b: usize, c: usize, area: usize, perimeter: usize, } fn get_area(a: &usize, b: &usize, c: &usize) -> f64 { let s = (a + b + c) as f64 / 2.; (s * (s - *a as f64...
Ensure the translated Rust code behaves exactly like the original C# snippet.
using System; using System.Collections.Generic; namespace heron { class Program{ static void Main(string[] args){ List<int[]> list = new List<int[]>(); for (int c = 1; c <= 200; c++) for (int b = 1; b <= c; b++) for (int a = 1; a <= b; ...
use num_integer::Integer; use std::{f64, usize}; const MAXSIZE: usize = 200; #[derive(Debug)] struct HerionanTriangle { a: usize, b: usize, c: usize, area: usize, perimeter: usize, } fn get_area(a: &usize, b: &usize, c: &usize) -> f64 { let s = (a + b + c) as f64 / 2.; (s * (s - *a as f64...
Keep all operations the same but rewrite the snippet in Rust.
import java.util.ArrayList; public class Heron { public static void main(String[] args) { ArrayList<int[]> list = new ArrayList<>(); for (int c = 1; c <= 200; c++) { for (int b = 1; b <= c; b++) { for (int a = 1; a <= b; a++) { if (gcd(gcd(a, b), c)...
use num_integer::Integer; use std::{f64, usize}; const MAXSIZE: usize = 200; #[derive(Debug)] struct HerionanTriangle { a: usize, b: usize, c: usize, area: usize, perimeter: usize, } fn get_area(a: &usize, b: &usize, c: &usize) -> f64 { let s = (a + b + c) as f64 / 2.; (s * (s - *a as f64...
Write the same algorithm in Rust as shown in this Go implementation.
package main import ( "fmt" "math" "sort" ) const ( n = 200 header = "\nSides P A" ) func gcd(a, b int) int { leftover := 1 var dividend, divisor int if (a > b) { dividend, divisor = a, b } else { dividend, divisor = b, a } for (leftover != 0) { leftover = divi...
use num_integer::Integer; use std::{f64, usize}; const MAXSIZE: usize = 200; #[derive(Debug)] struct HerionanTriangle { a: usize, b: usize, c: usize, area: usize, perimeter: usize, } fn get_area(a: &usize, b: &usize, c: &usize) -> f64 { let s = (a + b + c) as f64 / 2.; (s * (s - *a as f64...
Convert this Rust snippet to Python and keep its semantics consistent.
use num_integer::Integer; use std::{f64, usize}; const MAXSIZE: usize = 200; #[derive(Debug)] struct HerionanTriangle { a: usize, b: usize, c: usize, area: usize, perimeter: usize, } fn get_area(a: &usize, b: &usize, c: &usize) -> f64 { let s = (a + b + c) as f64 / 2.; (s * (s - *a as f64...
from __future__ import division, print_function from math import gcd, sqrt def hero(a, b, c): s = (a + b + c) / 2 a2 = s * (s - a) * (s - b) * (s - c) return sqrt(a2) if a2 > 0 else 0 def is_heronian(a, b, c): a = hero(a, b, c) return a > 0 and a.is_integer() def gcd3(x, y, z): return gcd(...
Generate a VB translation of this Rust snippet without changing its computational steps.
use num_integer::Integer; use std::{f64, usize}; const MAXSIZE: usize = 200; #[derive(Debug)] struct HerionanTriangle { a: usize, b: usize, c: usize, area: usize, perimeter: usize, } fn get_area(a: &usize, b: &usize, c: &usize) -> f64 { let s = (a + b + c) as f64 / 2.; (s * (s - *a as f64...
Function heroArea(a As Integer, b As Integer, c As Integer) As Double s = (a + b + c) / 2 On Error GoTo Err heroArea = Sqr(s * (s - a) * (s - b) * (s - c)) Exit Function Err: heroArea = -1 End Function Function hero(h As Double) As Boolean hero = (h - Int(h) = 0) And h > 0 End Function Publi...
Produce a functionally identical Rust code for the snippet given in C++.
#include <algorithm> #include <cmath> #include <iostream> #include <tuple> #include <vector> int gcd(int a, int b) { int rem = 1, dividend, divisor; std::tie(divisor, dividend) = std::minmax(a, b); while (rem != 0) { rem = dividend % divisor; if (rem != 0) { dividend = divisor; ...
use num_integer::Integer; use std::{f64, usize}; const MAXSIZE: usize = 200; #[derive(Debug)] struct HerionanTriangle { a: usize, b: usize, c: usize, area: usize, perimeter: usize, } fn get_area(a: &usize, b: &usize, c: &usize) -> f64 { let s = (a + b + c) as f64 / 2.; (s * (s - *a as f64...
Rewrite the snippet below in Rust so it works the same as the original Java code.
import java.util.ArrayList; public class Heron { public static void main(String[] args) { ArrayList<int[]> list = new ArrayList<>(); for (int c = 1; c <= 200; c++) { for (int b = 1; b <= c; b++) { for (int a = 1; a <= b; a++) { if (gcd(gcd(a, b), c)...
use num_integer::Integer; use std::{f64, usize}; const MAXSIZE: usize = 200; #[derive(Debug)] struct HerionanTriangle { a: usize, b: usize, c: usize, area: usize, perimeter: usize, } fn get_area(a: &usize, b: &usize, c: &usize) -> f64 { let s = (a + b + c) as f64 / 2.; (s * (s - *a as f64...
Write the same code in C# as shown below in Ada.
with Ada.Text_IO; use Ada.Text_IO; with Interfaces.C_Streams; use Interfaces.C_Streams; procedure Test_tty is begin if Isatty(Fileno(Stdout)) = 0 then Put_Line(Standard_Error, "stdout is not a tty."); else Put_Line(Standard_Error, "stdout is a tty."); end if; end Test_tty;
using System; namespace CheckTerminal { class Program { static void Main(string[] args) { Console.WriteLine("Stdout is tty: {0}", Console.IsOutputRedirected); } } }
Generate an equivalent C# version of this Ada code.
with Ada.Text_IO; use Ada.Text_IO; with Interfaces.C_Streams; use Interfaces.C_Streams; procedure Test_tty is begin if Isatty(Fileno(Stdout)) = 0 then Put_Line(Standard_Error, "stdout is not a tty."); else Put_Line(Standard_Error, "stdout is a tty."); end if; end Test_tty;
using System; namespace CheckTerminal { class Program { static void Main(string[] args) { Console.WriteLine("Stdout is tty: {0}", Console.IsOutputRedirected); } } }
Convert this Ada snippet to C and keep its semantics consistent.
with Ada.Text_IO; use Ada.Text_IO; with Interfaces.C_Streams; use Interfaces.C_Streams; procedure Test_tty is begin if Isatty(Fileno(Stdout)) = 0 then Put_Line(Standard_Error, "stdout is not a tty."); else Put_Line(Standard_Error, "stdout is a tty."); end if; end Test_tty;
#include <unistd.h> #include <stdio.h> int main() { puts(isatty(fileno(stdout)) ? "stdout is tty" : "stdout is not tty"); return 0; }
Rewrite the snippet below in C so it works the same as the original Ada code.
with Ada.Text_IO; use Ada.Text_IO; with Interfaces.C_Streams; use Interfaces.C_Streams; procedure Test_tty is begin if Isatty(Fileno(Stdout)) = 0 then Put_Line(Standard_Error, "stdout is not a tty."); else Put_Line(Standard_Error, "stdout is a tty."); end if; end Test_tty;
#include <unistd.h> #include <stdio.h> int main() { puts(isatty(fileno(stdout)) ? "stdout is tty" : "stdout is not tty"); return 0; }
Change the following Ada code into C++ without altering its purpose.
with Ada.Text_IO; use Ada.Text_IO; with Interfaces.C_Streams; use Interfaces.C_Streams; procedure Test_tty is begin if Isatty(Fileno(Stdout)) = 0 then Put_Line(Standard_Error, "stdout is not a tty."); else Put_Line(Standard_Error, "stdout is a tty."); end if; end Test_tty;
#if _WIN32 #include <io.h> #define ISATTY _isatty #define FILENO _fileno #else #include <unistd.h> #define ISATTY isatty #define FILENO fileno #endif #include <iostream> int main() { if (ISATTY(FILENO(stdout))) { std::cout << "stdout is a tty\n"; } else { std::cout << "stdout is not a tty\n"; ...
Generate an equivalent C++ version of this Ada code.
with Ada.Text_IO; use Ada.Text_IO; with Interfaces.C_Streams; use Interfaces.C_Streams; procedure Test_tty is begin if Isatty(Fileno(Stdout)) = 0 then Put_Line(Standard_Error, "stdout is not a tty."); else Put_Line(Standard_Error, "stdout is a tty."); end if; end Test_tty;
#if _WIN32 #include <io.h> #define ISATTY _isatty #define FILENO _fileno #else #include <unistd.h> #define ISATTY isatty #define FILENO fileno #endif #include <iostream> int main() { if (ISATTY(FILENO(stdout))) { std::cout << "stdout is a tty\n"; } else { std::cout << "stdout is not a tty\n"; ...
Port the following code from Ada to Go with equivalent syntax and logic.
with Ada.Text_IO; use Ada.Text_IO; with Interfaces.C_Streams; use Interfaces.C_Streams; procedure Test_tty is begin if Isatty(Fileno(Stdout)) = 0 then Put_Line(Standard_Error, "stdout is not a tty."); else Put_Line(Standard_Error, "stdout is a tty."); end if; end Test_tty;
package main import ( "os" "fmt" ) func main() { if fileInfo, _ := os.Stdout.Stat(); (fileInfo.Mode() & os.ModeCharDevice) != 0 { fmt.Println("Hello terminal") } else { fmt.Println("Who are you? You're not a terminal") } }
Translate the given Ada code snippet into Go without altering its behavior.
with Ada.Text_IO; use Ada.Text_IO; with Interfaces.C_Streams; use Interfaces.C_Streams; procedure Test_tty is begin if Isatty(Fileno(Stdout)) = 0 then Put_Line(Standard_Error, "stdout is not a tty."); else Put_Line(Standard_Error, "stdout is a tty."); end if; end Test_tty;
package main import ( "os" "fmt" ) func main() { if fileInfo, _ := os.Stdout.Stat(); (fileInfo.Mode() & os.ModeCharDevice) != 0 { fmt.Println("Hello terminal") } else { fmt.Println("Who are you? You're not a terminal") } }
Preserve the algorithm and functionality while converting the code from Ada to Python.
with Ada.Text_IO; use Ada.Text_IO; with Interfaces.C_Streams; use Interfaces.C_Streams; procedure Test_tty is begin if Isatty(Fileno(Stdout)) = 0 then Put_Line(Standard_Error, "stdout is not a tty."); else Put_Line(Standard_Error, "stdout is a tty."); end if; end Test_tty;
from sys import stdout if stdout.isatty(): print 'The output device is a teletype. Or something like a teletype.' else: print 'The output device isn\'t like a teletype.'
Ensure the translated Python code behaves exactly like the original Ada snippet.
with Ada.Text_IO; use Ada.Text_IO; with Interfaces.C_Streams; use Interfaces.C_Streams; procedure Test_tty is begin if Isatty(Fileno(Stdout)) = 0 then Put_Line(Standard_Error, "stdout is not a tty."); else Put_Line(Standard_Error, "stdout is a tty."); end if; end Test_tty;
from sys import stdout if stdout.isatty(): print 'The output device is a teletype. Or something like a teletype.' else: print 'The output device isn\'t like a teletype.'
Write a version of this Ada function in VB with identical behavior.
with Ada.Text_IO; use Ada.Text_IO; with Interfaces.C_Streams; use Interfaces.C_Streams; procedure Test_tty is begin if Isatty(Fileno(Stdout)) = 0 then Put_Line(Standard_Error, "stdout is not a tty."); else Put_Line(Standard_Error, "stdout is a tty."); end if; end Test_tty;
Module Module1 Sub Main() Console.WriteLine("Stdout is tty: {0}", Console.IsOutputRedirected) End Sub End Module
Please provide an equivalent version of this Ada code in VB.
with Ada.Text_IO; use Ada.Text_IO; with Interfaces.C_Streams; use Interfaces.C_Streams; procedure Test_tty is begin if Isatty(Fileno(Stdout)) = 0 then Put_Line(Standard_Error, "stdout is not a tty."); else Put_Line(Standard_Error, "stdout is a tty."); end if; end Test_tty;
Module Module1 Sub Main() Console.WriteLine("Stdout is tty: {0}", Console.IsOutputRedirected) End Sub End Module
Rewrite the snippet below in C so it works the same as the original Common_Lisp code.
(with-open-stream (s *standard-output*) (format T "stdout is~:[ not~ (interactive-stream-p s)))
#include <unistd.h> #include <stdio.h> int main() { puts(isatty(fileno(stdout)) ? "stdout is tty" : "stdout is not tty"); return 0; }
Maintain the same structure and functionality when rewriting this code in C.
(with-open-stream (s *standard-output*) (format T "stdout is~:[ not~ (interactive-stream-p s)))
#include <unistd.h> #include <stdio.h> int main() { puts(isatty(fileno(stdout)) ? "stdout is tty" : "stdout is not tty"); return 0; }
Port the following code from Common_Lisp to C# with equivalent syntax and logic.
(with-open-stream (s *standard-output*) (format T "stdout is~:[ not~ (interactive-stream-p s)))
using System; namespace CheckTerminal { class Program { static void Main(string[] args) { Console.WriteLine("Stdout is tty: {0}", Console.IsOutputRedirected); } } }
Ensure the translated C# code behaves exactly like the original Common_Lisp snippet.
(with-open-stream (s *standard-output*) (format T "stdout is~:[ not~ (interactive-stream-p s)))
using System; namespace CheckTerminal { class Program { static void Main(string[] args) { Console.WriteLine("Stdout is tty: {0}", Console.IsOutputRedirected); } } }
Rewrite the snippet below in C++ so it works the same as the original Common_Lisp code.
(with-open-stream (s *standard-output*) (format T "stdout is~:[ not~ (interactive-stream-p s)))
#if _WIN32 #include <io.h> #define ISATTY _isatty #define FILENO _fileno #else #include <unistd.h> #define ISATTY isatty #define FILENO fileno #endif #include <iostream> int main() { if (ISATTY(FILENO(stdout))) { std::cout << "stdout is a tty\n"; } else { std::cout << "stdout is not a tty\n"; ...
Produce a language-to-language conversion: from Common_Lisp to C++, same semantics.
(with-open-stream (s *standard-output*) (format T "stdout is~:[ not~ (interactive-stream-p s)))
#if _WIN32 #include <io.h> #define ISATTY _isatty #define FILENO _fileno #else #include <unistd.h> #define ISATTY isatty #define FILENO fileno #endif #include <iostream> int main() { if (ISATTY(FILENO(stdout))) { std::cout << "stdout is a tty\n"; } else { std::cout << "stdout is not a tty\n"; ...
Convert the following code from Common_Lisp to Python, ensuring the logic remains intact.
(with-open-stream (s *standard-output*) (format T "stdout is~:[ not~ (interactive-stream-p s)))
from sys import stdout if stdout.isatty(): print 'The output device is a teletype. Or something like a teletype.' else: print 'The output device isn\'t like a teletype.'
Change the programming language of this snippet from Common_Lisp to Python without modifying what it does.
(with-open-stream (s *standard-output*) (format T "stdout is~:[ not~ (interactive-stream-p s)))
from sys import stdout if stdout.isatty(): print 'The output device is a teletype. Or something like a teletype.' else: print 'The output device isn\'t like a teletype.'
Write a version of this Common_Lisp function in VB with identical behavior.
(with-open-stream (s *standard-output*) (format T "stdout is~:[ not~ (interactive-stream-p s)))
Module Module1 Sub Main() Console.WriteLine("Stdout is tty: {0}", Console.IsOutputRedirected) End Sub End Module
Change the following Common_Lisp code into VB without altering its purpose.
(with-open-stream (s *standard-output*) (format T "stdout is~:[ not~ (interactive-stream-p s)))
Module Module1 Sub Main() Console.WriteLine("Stdout is tty: {0}", Console.IsOutputRedirected) End Sub End Module
Produce a language-to-language conversion: from Common_Lisp to Go, same semantics.
(with-open-stream (s *standard-output*) (format T "stdout is~:[ not~ (interactive-stream-p s)))
package main import ( "os" "fmt" ) func main() { if fileInfo, _ := os.Stdout.Stat(); (fileInfo.Mode() & os.ModeCharDevice) != 0 { fmt.Println("Hello terminal") } else { fmt.Println("Who are you? You're not a terminal") } }
Maintain the same structure and functionality when rewriting this code in Go.
(with-open-stream (s *standard-output*) (format T "stdout is~:[ not~ (interactive-stream-p s)))
package main import ( "os" "fmt" ) func main() { if fileInfo, _ := os.Stdout.Stat(); (fileInfo.Mode() & os.ModeCharDevice) != 0 { fmt.Println("Hello terminal") } else { fmt.Println("Who are you? You're not a terminal") } }
Write the same algorithm in C as shown in this D implementation.
import std.stdio; extern(C) int isatty(int); void main() { writeln("Stdout is tty: ", stdout.fileno.isatty == 1); }
#include <unistd.h> #include <stdio.h> int main() { puts(isatty(fileno(stdout)) ? "stdout is tty" : "stdout is not tty"); return 0; }
Transform the following D implementation into C, maintaining the same output and logic.
import std.stdio; extern(C) int isatty(int); void main() { writeln("Stdout is tty: ", stdout.fileno.isatty == 1); }
#include <unistd.h> #include <stdio.h> int main() { puts(isatty(fileno(stdout)) ? "stdout is tty" : "stdout is not tty"); return 0; }
Write the same code in C# as shown below in D.
import std.stdio; extern(C) int isatty(int); void main() { writeln("Stdout is tty: ", stdout.fileno.isatty == 1); }
using System; namespace CheckTerminal { class Program { static void Main(string[] args) { Console.WriteLine("Stdout is tty: {0}", Console.IsOutputRedirected); } } }