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Produce a functionally identical Python code for the snippet given in Mathematica.
preorder[a_Integer] := a; preorder[a_[b__]] := Flatten@{a, preorder /@ {b}}; inorder[a_Integer] := a; inorder[a_[b_, c_]] := Flatten@{inorder@b, a, inorder@c}; inorder[a_[b_]] := Flatten@{inorder@b, a}; postorder[a_Integer] := a; postorder[a_[b__]] := Flatten@{postorder /@ {b}, a}; levelorder[a_] := Flatten[Table[Level[a, {n}], {n, 0, Depth@a}]] /. {b_Integer[__] :> b};
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Produce a language-to-language conversion: from Mathematica to VB, same semantics.
preorder[a_Integer] := a; preorder[a_[b__]] := Flatten@{a, preorder /@ {b}}; inorder[a_Integer] := a; inorder[a_[b_, c_]] := Flatten@{inorder@b, a, inorder@c}; inorder[a_[b_]] := Flatten@{inorder@b, a}; postorder[a_Integer] := a; postorder[a_[b__]] := Flatten@{postorder /@ {b}, a}; levelorder[a_] := Flatten[Table[Level[a, {n}], {n, 0, Depth@a}]] /. {b_Integer[__] :> b};
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Ensure the translated Go code behaves exactly like the original Mathematica snippet.
preorder[a_Integer] := a; preorder[a_[b__]] := Flatten@{a, preorder /@ {b}}; inorder[a_Integer] := a; inorder[a_[b_, c_]] := Flatten@{inorder@b, a, inorder@c}; inorder[a_[b_]] := Flatten@{inorder@b, a}; postorder[a_Integer] := a; postorder[a_[b__]] := Flatten@{postorder /@ {b}, a}; levelorder[a_] := Flatten[Table[Level[a, {n}], {n, 0, Depth@a}]] /. {b_Integer[__] :> b};
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Port the provided Nim code into C while preserving the original functionality.
import deques type Node[T] = ref object data: T left, right: Node[T] proc newNode[T](data: T; left, right: Node[T] = nil): Node[T] = Node[T](data: data, left: left, right: right) proc preorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: @[n.data] & preorder(n.left) & preorder(n.right) proc inorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: inorder(n.left) & @[n.data] & inorder(n.right) proc postorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: postorder(n.left) & postorder(n.right) & @[n.data] proc levelorder[T](n: Node[T]): seq[T] = var queue: Deque[Node[T]] queue.addLast(n) while queue.len > 0: let next = queue.popFirst() result.add next.data if not next.left.isNil: queue.addLast(next.left) if not next.right.isNil: queue.addLast(next.right) let tree = 1.newNode( 2.newNode( 4.newNode( 7.newNode), 5.newNode), 3.newNode( 6.newNode( 8.newNode, 9.newNode))) echo preorder tree echo inorder tree echo postorder tree echo levelorder tree
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Produce a functionally identical C# code for the snippet given in Nim.
import deques type Node[T] = ref object data: T left, right: Node[T] proc newNode[T](data: T; left, right: Node[T] = nil): Node[T] = Node[T](data: data, left: left, right: right) proc preorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: @[n.data] & preorder(n.left) & preorder(n.right) proc inorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: inorder(n.left) & @[n.data] & inorder(n.right) proc postorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: postorder(n.left) & postorder(n.right) & @[n.data] proc levelorder[T](n: Node[T]): seq[T] = var queue: Deque[Node[T]] queue.addLast(n) while queue.len > 0: let next = queue.popFirst() result.add next.data if not next.left.isNil: queue.addLast(next.left) if not next.right.isNil: queue.addLast(next.right) let tree = 1.newNode( 2.newNode( 4.newNode( 7.newNode), 5.newNode), 3.newNode( 6.newNode( 8.newNode, 9.newNode))) echo preorder tree echo inorder tree echo postorder tree echo levelorder tree
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Convert the following code from Nim to C++, ensuring the logic remains intact.
import deques type Node[T] = ref object data: T left, right: Node[T] proc newNode[T](data: T; left, right: Node[T] = nil): Node[T] = Node[T](data: data, left: left, right: right) proc preorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: @[n.data] & preorder(n.left) & preorder(n.right) proc inorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: inorder(n.left) & @[n.data] & inorder(n.right) proc postorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: postorder(n.left) & postorder(n.right) & @[n.data] proc levelorder[T](n: Node[T]): seq[T] = var queue: Deque[Node[T]] queue.addLast(n) while queue.len > 0: let next = queue.popFirst() result.add next.data if not next.left.isNil: queue.addLast(next.left) if not next.right.isNil: queue.addLast(next.right) let tree = 1.newNode( 2.newNode( 4.newNode( 7.newNode), 5.newNode), 3.newNode( 6.newNode( 8.newNode, 9.newNode))) echo preorder tree echo inorder tree echo postorder tree echo levelorder tree
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Change the following Nim code into Java without altering its purpose.
import deques type Node[T] = ref object data: T left, right: Node[T] proc newNode[T](data: T; left, right: Node[T] = nil): Node[T] = Node[T](data: data, left: left, right: right) proc preorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: @[n.data] & preorder(n.left) & preorder(n.right) proc inorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: inorder(n.left) & @[n.data] & inorder(n.right) proc postorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: postorder(n.left) & postorder(n.right) & @[n.data] proc levelorder[T](n: Node[T]): seq[T] = var queue: Deque[Node[T]] queue.addLast(n) while queue.len > 0: let next = queue.popFirst() result.add next.data if not next.left.isNil: queue.addLast(next.left) if not next.right.isNil: queue.addLast(next.right) let tree = 1.newNode( 2.newNode( 4.newNode( 7.newNode), 5.newNode), 3.newNode( 6.newNode( 8.newNode, 9.newNode))) echo preorder tree echo inorder tree echo postorder tree echo levelorder tree
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Port the following code from Nim to Python with equivalent syntax and logic.
import deques type Node[T] = ref object data: T left, right: Node[T] proc newNode[T](data: T; left, right: Node[T] = nil): Node[T] = Node[T](data: data, left: left, right: right) proc preorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: @[n.data] & preorder(n.left) & preorder(n.right) proc inorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: inorder(n.left) & @[n.data] & inorder(n.right) proc postorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: postorder(n.left) & postorder(n.right) & @[n.data] proc levelorder[T](n: Node[T]): seq[T] = var queue: Deque[Node[T]] queue.addLast(n) while queue.len > 0: let next = queue.popFirst() result.add next.data if not next.left.isNil: queue.addLast(next.left) if not next.right.isNil: queue.addLast(next.right) let tree = 1.newNode( 2.newNode( 4.newNode( 7.newNode), 5.newNode), 3.newNode( 6.newNode( 8.newNode, 9.newNode))) echo preorder tree echo inorder tree echo postorder tree echo levelorder tree
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Port the following code from Nim to VB with equivalent syntax and logic.
import deques type Node[T] = ref object data: T left, right: Node[T] proc newNode[T](data: T; left, right: Node[T] = nil): Node[T] = Node[T](data: data, left: left, right: right) proc preorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: @[n.data] & preorder(n.left) & preorder(n.right) proc inorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: inorder(n.left) & @[n.data] & inorder(n.right) proc postorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: postorder(n.left) & postorder(n.right) & @[n.data] proc levelorder[T](n: Node[T]): seq[T] = var queue: Deque[Node[T]] queue.addLast(n) while queue.len > 0: let next = queue.popFirst() result.add next.data if not next.left.isNil: queue.addLast(next.left) if not next.right.isNil: queue.addLast(next.right) let tree = 1.newNode( 2.newNode( 4.newNode( 7.newNode), 5.newNode), 3.newNode( 6.newNode( 8.newNode, 9.newNode))) echo preorder tree echo inorder tree echo postorder tree echo levelorder tree
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Generate an equivalent Go version of this Nim code.
import deques type Node[T] = ref object data: T left, right: Node[T] proc newNode[T](data: T; left, right: Node[T] = nil): Node[T] = Node[T](data: data, left: left, right: right) proc preorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: @[n.data] & preorder(n.left) & preorder(n.right) proc inorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: inorder(n.left) & @[n.data] & inorder(n.right) proc postorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: postorder(n.left) & postorder(n.right) & @[n.data] proc levelorder[T](n: Node[T]): seq[T] = var queue: Deque[Node[T]] queue.addLast(n) while queue.len > 0: let next = queue.popFirst() result.add next.data if not next.left.isNil: queue.addLast(next.left) if not next.right.isNil: queue.addLast(next.right) let tree = 1.newNode( 2.newNode( 4.newNode( 7.newNode), 5.newNode), 3.newNode( 6.newNode( 8.newNode, 9.newNode))) echo preorder tree echo inorder tree echo postorder tree echo levelorder tree
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Port the following code from OCaml to C with equivalent syntax and logic.
type 'a tree = Empty | Node of 'a * 'a tree * 'a tree let rec preorder f = function Empty -> () | Node (v,l,r) -> f v; preorder f l; preorder f r let rec inorder f = function Empty -> () | Node (v,l,r) -> inorder f l; f v; inorder f r let rec postorder f = function Empty -> () | Node (v,l,r) -> postorder f l; postorder f r; f v let levelorder f x = let queue = Queue.create () in Queue.add x queue; while not (Queue.is_empty queue) do match Queue.take queue with Empty -> () | Node (v,l,r) -> f v; Queue.add l queue; Queue.add r queue done let tree = Node (1, Node (2, Node (4, Node (7, Empty, Empty), Empty), Node (5, Empty, Empty)), Node (3, Node (6, Node (8, Empty, Empty), Node (9, Empty, Empty)), Empty)) let () = preorder (Printf.printf "%d ") tree; print_newline (); inorder (Printf.printf "%d ") tree; print_newline (); postorder (Printf.printf "%d ") tree; print_newline (); levelorder (Printf.printf "%d ") tree; print_newline ()
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Write a version of this OCaml function in C# with identical behavior.
type 'a tree = Empty | Node of 'a * 'a tree * 'a tree let rec preorder f = function Empty -> () | Node (v,l,r) -> f v; preorder f l; preorder f r let rec inorder f = function Empty -> () | Node (v,l,r) -> inorder f l; f v; inorder f r let rec postorder f = function Empty -> () | Node (v,l,r) -> postorder f l; postorder f r; f v let levelorder f x = let queue = Queue.create () in Queue.add x queue; while not (Queue.is_empty queue) do match Queue.take queue with Empty -> () | Node (v,l,r) -> f v; Queue.add l queue; Queue.add r queue done let tree = Node (1, Node (2, Node (4, Node (7, Empty, Empty), Empty), Node (5, Empty, Empty)), Node (3, Node (6, Node (8, Empty, Empty), Node (9, Empty, Empty)), Empty)) let () = preorder (Printf.printf "%d ") tree; print_newline (); inorder (Printf.printf "%d ") tree; print_newline (); postorder (Printf.printf "%d ") tree; print_newline (); levelorder (Printf.printf "%d ") tree; print_newline ()
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Translate the given OCaml code snippet into C++ without altering its behavior.
type 'a tree = Empty | Node of 'a * 'a tree * 'a tree let rec preorder f = function Empty -> () | Node (v,l,r) -> f v; preorder f l; preorder f r let rec inorder f = function Empty -> () | Node (v,l,r) -> inorder f l; f v; inorder f r let rec postorder f = function Empty -> () | Node (v,l,r) -> postorder f l; postorder f r; f v let levelorder f x = let queue = Queue.create () in Queue.add x queue; while not (Queue.is_empty queue) do match Queue.take queue with Empty -> () | Node (v,l,r) -> f v; Queue.add l queue; Queue.add r queue done let tree = Node (1, Node (2, Node (4, Node (7, Empty, Empty), Empty), Node (5, Empty, Empty)), Node (3, Node (6, Node (8, Empty, Empty), Node (9, Empty, Empty)), Empty)) let () = preorder (Printf.printf "%d ") tree; print_newline (); inorder (Printf.printf "%d ") tree; print_newline (); postorder (Printf.printf "%d ") tree; print_newline (); levelorder (Printf.printf "%d ") tree; print_newline ()
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Convert this OCaml block to Java, preserving its control flow and logic.
type 'a tree = Empty | Node of 'a * 'a tree * 'a tree let rec preorder f = function Empty -> () | Node (v,l,r) -> f v; preorder f l; preorder f r let rec inorder f = function Empty -> () | Node (v,l,r) -> inorder f l; f v; inorder f r let rec postorder f = function Empty -> () | Node (v,l,r) -> postorder f l; postorder f r; f v let levelorder f x = let queue = Queue.create () in Queue.add x queue; while not (Queue.is_empty queue) do match Queue.take queue with Empty -> () | Node (v,l,r) -> f v; Queue.add l queue; Queue.add r queue done let tree = Node (1, Node (2, Node (4, Node (7, Empty, Empty), Empty), Node (5, Empty, Empty)), Node (3, Node (6, Node (8, Empty, Empty), Node (9, Empty, Empty)), Empty)) let () = preorder (Printf.printf "%d ") tree; print_newline (); inorder (Printf.printf "%d ") tree; print_newline (); postorder (Printf.printf "%d ") tree; print_newline (); levelorder (Printf.printf "%d ") tree; print_newline ()
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Change the programming language of this snippet from OCaml to Python without modifying what it does.
type 'a tree = Empty | Node of 'a * 'a tree * 'a tree let rec preorder f = function Empty -> () | Node (v,l,r) -> f v; preorder f l; preorder f r let rec inorder f = function Empty -> () | Node (v,l,r) -> inorder f l; f v; inorder f r let rec postorder f = function Empty -> () | Node (v,l,r) -> postorder f l; postorder f r; f v let levelorder f x = let queue = Queue.create () in Queue.add x queue; while not (Queue.is_empty queue) do match Queue.take queue with Empty -> () | Node (v,l,r) -> f v; Queue.add l queue; Queue.add r queue done let tree = Node (1, Node (2, Node (4, Node (7, Empty, Empty), Empty), Node (5, Empty, Empty)), Node (3, Node (6, Node (8, Empty, Empty), Node (9, Empty, Empty)), Empty)) let () = preorder (Printf.printf "%d ") tree; print_newline (); inorder (Printf.printf "%d ") tree; print_newline (); postorder (Printf.printf "%d ") tree; print_newline (); levelorder (Printf.printf "%d ") tree; print_newline ()
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Change the programming language of this snippet from OCaml to VB without modifying what it does.
type 'a tree = Empty | Node of 'a * 'a tree * 'a tree let rec preorder f = function Empty -> () | Node (v,l,r) -> f v; preorder f l; preorder f r let rec inorder f = function Empty -> () | Node (v,l,r) -> inorder f l; f v; inorder f r let rec postorder f = function Empty -> () | Node (v,l,r) -> postorder f l; postorder f r; f v let levelorder f x = let queue = Queue.create () in Queue.add x queue; while not (Queue.is_empty queue) do match Queue.take queue with Empty -> () | Node (v,l,r) -> f v; Queue.add l queue; Queue.add r queue done let tree = Node (1, Node (2, Node (4, Node (7, Empty, Empty), Empty), Node (5, Empty, Empty)), Node (3, Node (6, Node (8, Empty, Empty), Node (9, Empty, Empty)), Empty)) let () = preorder (Printf.printf "%d ") tree; print_newline (); inorder (Printf.printf "%d ") tree; print_newline (); postorder (Printf.printf "%d ") tree; print_newline (); levelorder (Printf.printf "%d ") tree; print_newline ()
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Write a version of this OCaml function in Go with identical behavior.
type 'a tree = Empty | Node of 'a * 'a tree * 'a tree let rec preorder f = function Empty -> () | Node (v,l,r) -> f v; preorder f l; preorder f r let rec inorder f = function Empty -> () | Node (v,l,r) -> inorder f l; f v; inorder f r let rec postorder f = function Empty -> () | Node (v,l,r) -> postorder f l; postorder f r; f v let levelorder f x = let queue = Queue.create () in Queue.add x queue; while not (Queue.is_empty queue) do match Queue.take queue with Empty -> () | Node (v,l,r) -> f v; Queue.add l queue; Queue.add r queue done let tree = Node (1, Node (2, Node (4, Node (7, Empty, Empty), Empty), Node (5, Empty, Empty)), Node (3, Node (6, Node (8, Empty, Empty), Node (9, Empty, Empty)), Empty)) let () = preorder (Printf.printf "%d ") tree; print_newline (); inorder (Printf.printf "%d ") tree; print_newline (); postorder (Printf.printf "%d ") tree; print_newline (); levelorder (Printf.printf "%d ") tree; print_newline ()
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Write a version of this Perl function in C with identical behavior.
sub preorder { my $t = shift or return (); return ($t->[0], preorder($t->[1]), preorder($t->[2])); } sub inorder { my $t = shift or return (); return (inorder($t->[1]), $t->[0], inorder($t->[2])); } sub postorder { my $t = shift or return (); return (postorder($t->[1]), postorder($t->[2]), $t->[0]); } sub depth { my @ret; my @a = ($_[0]); while (@a) { my $v = shift @a or next; push @ret, $v->[0]; push @a, @{$v}[1,2]; } return @ret; } my $x = [1,[2,[4,[7]],[5]],[3,[6,[8],[9]]]]; print "pre: @{[preorder($x)]}\n"; print "in: @{[inorder($x)]}\n"; print "post: @{[postorder($x)]}\n"; print "depth: @{[depth($x)]}\n";
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Generate an equivalent C# version of this Perl code.
sub preorder { my $t = shift or return (); return ($t->[0], preorder($t->[1]), preorder($t->[2])); } sub inorder { my $t = shift or return (); return (inorder($t->[1]), $t->[0], inorder($t->[2])); } sub postorder { my $t = shift or return (); return (postorder($t->[1]), postorder($t->[2]), $t->[0]); } sub depth { my @ret; my @a = ($_[0]); while (@a) { my $v = shift @a or next; push @ret, $v->[0]; push @a, @{$v}[1,2]; } return @ret; } my $x = [1,[2,[4,[7]],[5]],[3,[6,[8],[9]]]]; print "pre: @{[preorder($x)]}\n"; print "in: @{[inorder($x)]}\n"; print "post: @{[postorder($x)]}\n"; print "depth: @{[depth($x)]}\n";
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Keep all operations the same but rewrite the snippet in C++.
sub preorder { my $t = shift or return (); return ($t->[0], preorder($t->[1]), preorder($t->[2])); } sub inorder { my $t = shift or return (); return (inorder($t->[1]), $t->[0], inorder($t->[2])); } sub postorder { my $t = shift or return (); return (postorder($t->[1]), postorder($t->[2]), $t->[0]); } sub depth { my @ret; my @a = ($_[0]); while (@a) { my $v = shift @a or next; push @ret, $v->[0]; push @a, @{$v}[1,2]; } return @ret; } my $x = [1,[2,[4,[7]],[5]],[3,[6,[8],[9]]]]; print "pre: @{[preorder($x)]}\n"; print "in: @{[inorder($x)]}\n"; print "post: @{[postorder($x)]}\n"; print "depth: @{[depth($x)]}\n";
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Produce a functionally identical Java code for the snippet given in Perl.
sub preorder { my $t = shift or return (); return ($t->[0], preorder($t->[1]), preorder($t->[2])); } sub inorder { my $t = shift or return (); return (inorder($t->[1]), $t->[0], inorder($t->[2])); } sub postorder { my $t = shift or return (); return (postorder($t->[1]), postorder($t->[2]), $t->[0]); } sub depth { my @ret; my @a = ($_[0]); while (@a) { my $v = shift @a or next; push @ret, $v->[0]; push @a, @{$v}[1,2]; } return @ret; } my $x = [1,[2,[4,[7]],[5]],[3,[6,[8],[9]]]]; print "pre: @{[preorder($x)]}\n"; print "in: @{[inorder($x)]}\n"; print "post: @{[postorder($x)]}\n"; print "depth: @{[depth($x)]}\n";
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Can you help me rewrite this code in Python instead of Perl, keeping it the same logically?
sub preorder { my $t = shift or return (); return ($t->[0], preorder($t->[1]), preorder($t->[2])); } sub inorder { my $t = shift or return (); return (inorder($t->[1]), $t->[0], inorder($t->[2])); } sub postorder { my $t = shift or return (); return (postorder($t->[1]), postorder($t->[2]), $t->[0]); } sub depth { my @ret; my @a = ($_[0]); while (@a) { my $v = shift @a or next; push @ret, $v->[0]; push @a, @{$v}[1,2]; } return @ret; } my $x = [1,[2,[4,[7]],[5]],[3,[6,[8],[9]]]]; print "pre: @{[preorder($x)]}\n"; print "in: @{[inorder($x)]}\n"; print "post: @{[postorder($x)]}\n"; print "depth: @{[depth($x)]}\n";
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Please provide an equivalent version of this Perl code in VB.
sub preorder { my $t = shift or return (); return ($t->[0], preorder($t->[1]), preorder($t->[2])); } sub inorder { my $t = shift or return (); return (inorder($t->[1]), $t->[0], inorder($t->[2])); } sub postorder { my $t = shift or return (); return (postorder($t->[1]), postorder($t->[2]), $t->[0]); } sub depth { my @ret; my @a = ($_[0]); while (@a) { my $v = shift @a or next; push @ret, $v->[0]; push @a, @{$v}[1,2]; } return @ret; } my $x = [1,[2,[4,[7]],[5]],[3,[6,[8],[9]]]]; print "pre: @{[preorder($x)]}\n"; print "in: @{[inorder($x)]}\n"; print "post: @{[postorder($x)]}\n"; print "depth: @{[depth($x)]}\n";
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Can you help me rewrite this code in Go instead of Perl, keeping it the same logically?
sub preorder { my $t = shift or return (); return ($t->[0], preorder($t->[1]), preorder($t->[2])); } sub inorder { my $t = shift or return (); return (inorder($t->[1]), $t->[0], inorder($t->[2])); } sub postorder { my $t = shift or return (); return (postorder($t->[1]), postorder($t->[2]), $t->[0]); } sub depth { my @ret; my @a = ($_[0]); while (@a) { my $v = shift @a or next; push @ret, $v->[0]; push @a, @{$v}[1,2]; } return @ret; } my $x = [1,[2,[4,[7]],[5]],[3,[6,[8],[9]]]]; print "pre: @{[preorder($x)]}\n"; print "in: @{[inorder($x)]}\n"; print "post: @{[postorder($x)]}\n"; print "depth: @{[depth($x)]}\n";
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Write the same algorithm in C as shown in this Racket implementation.
#lang racket (define the-tree '(1 (2 (4 (7 #f #f) #f) (5 #f #f)) (3 (6 (8 #f #f) (9 #f #f)) #f))) (define (preorder tree visit) (let loop ([t tree]) (when t (visit (car t)) (loop (cadr t)) (loop (caddr t))))) (define (inorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (visit (car t)) (loop (caddr t))))) (define (postorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (loop (caddr t)) (visit (car t))))) (define (levelorder tree visit) (let loop ([trees (list tree)]) (unless (null? trees) ((compose1 loop (curry filter values) append*) (for/list ([t trees] #:when t) (visit (car t)) (cdr t)))))) (define (run order) (printf "~a:" (object-name order)) (order the-tree (?(x) (printf " ~s" x))) (newline)) (for-each run (list preorder inorder postorder levelorder))
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Write the same algorithm in C# as shown in this Racket implementation.
#lang racket (define the-tree '(1 (2 (4 (7 #f #f) #f) (5 #f #f)) (3 (6 (8 #f #f) (9 #f #f)) #f))) (define (preorder tree visit) (let loop ([t tree]) (when t (visit (car t)) (loop (cadr t)) (loop (caddr t))))) (define (inorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (visit (car t)) (loop (caddr t))))) (define (postorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (loop (caddr t)) (visit (car t))))) (define (levelorder tree visit) (let loop ([trees (list tree)]) (unless (null? trees) ((compose1 loop (curry filter values) append*) (for/list ([t trees] #:when t) (visit (car t)) (cdr t)))))) (define (run order) (printf "~a:" (object-name order)) (order the-tree (?(x) (printf " ~s" x))) (newline)) (for-each run (list preorder inorder postorder levelorder))
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Preserve the algorithm and functionality while converting the code from Racket to C++.
#lang racket (define the-tree '(1 (2 (4 (7 #f #f) #f) (5 #f #f)) (3 (6 (8 #f #f) (9 #f #f)) #f))) (define (preorder tree visit) (let loop ([t tree]) (when t (visit (car t)) (loop (cadr t)) (loop (caddr t))))) (define (inorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (visit (car t)) (loop (caddr t))))) (define (postorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (loop (caddr t)) (visit (car t))))) (define (levelorder tree visit) (let loop ([trees (list tree)]) (unless (null? trees) ((compose1 loop (curry filter values) append*) (for/list ([t trees] #:when t) (visit (car t)) (cdr t)))))) (define (run order) (printf "~a:" (object-name order)) (order the-tree (?(x) (printf " ~s" x))) (newline)) (for-each run (list preorder inorder postorder levelorder))
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Convert this Racket block to Java, preserving its control flow and logic.
#lang racket (define the-tree '(1 (2 (4 (7 #f #f) #f) (5 #f #f)) (3 (6 (8 #f #f) (9 #f #f)) #f))) (define (preorder tree visit) (let loop ([t tree]) (when t (visit (car t)) (loop (cadr t)) (loop (caddr t))))) (define (inorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (visit (car t)) (loop (caddr t))))) (define (postorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (loop (caddr t)) (visit (car t))))) (define (levelorder tree visit) (let loop ([trees (list tree)]) (unless (null? trees) ((compose1 loop (curry filter values) append*) (for/list ([t trees] #:when t) (visit (car t)) (cdr t)))))) (define (run order) (printf "~a:" (object-name order)) (order the-tree (?(x) (printf " ~s" x))) (newline)) (for-each run (list preorder inorder postorder levelorder))
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Keep all operations the same but rewrite the snippet in Python.
#lang racket (define the-tree '(1 (2 (4 (7 #f #f) #f) (5 #f #f)) (3 (6 (8 #f #f) (9 #f #f)) #f))) (define (preorder tree visit) (let loop ([t tree]) (when t (visit (car t)) (loop (cadr t)) (loop (caddr t))))) (define (inorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (visit (car t)) (loop (caddr t))))) (define (postorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (loop (caddr t)) (visit (car t))))) (define (levelorder tree visit) (let loop ([trees (list tree)]) (unless (null? trees) ((compose1 loop (curry filter values) append*) (for/list ([t trees] #:when t) (visit (car t)) (cdr t)))))) (define (run order) (printf "~a:" (object-name order)) (order the-tree (?(x) (printf " ~s" x))) (newline)) (for-each run (list preorder inorder postorder levelorder))
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Keep all operations the same but rewrite the snippet in VB.
#lang racket (define the-tree '(1 (2 (4 (7 #f #f) #f) (5 #f #f)) (3 (6 (8 #f #f) (9 #f #f)) #f))) (define (preorder tree visit) (let loop ([t tree]) (when t (visit (car t)) (loop (cadr t)) (loop (caddr t))))) (define (inorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (visit (car t)) (loop (caddr t))))) (define (postorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (loop (caddr t)) (visit (car t))))) (define (levelorder tree visit) (let loop ([trees (list tree)]) (unless (null? trees) ((compose1 loop (curry filter values) append*) (for/list ([t trees] #:when t) (visit (car t)) (cdr t)))))) (define (run order) (printf "~a:" (object-name order)) (order the-tree (?(x) (printf " ~s" x))) (newline)) (for-each run (list preorder inorder postorder levelorder))
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Convert this Racket block to Go, preserving its control flow and logic.
#lang racket (define the-tree '(1 (2 (4 (7 #f #f) #f) (5 #f #f)) (3 (6 (8 #f #f) (9 #f #f)) #f))) (define (preorder tree visit) (let loop ([t tree]) (when t (visit (car t)) (loop (cadr t)) (loop (caddr t))))) (define (inorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (visit (car t)) (loop (caddr t))))) (define (postorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (loop (caddr t)) (visit (car t))))) (define (levelorder tree visit) (let loop ([trees (list tree)]) (unless (null? trees) ((compose1 loop (curry filter values) append*) (for/list ([t trees] #:when t) (visit (car t)) (cdr t)))))) (define (run order) (printf "~a:" (object-name order)) (order the-tree (?(x) (printf " ~s" x))) (newline)) (for-each run (list preorder inorder postorder levelorder))
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Generate an equivalent C version of this REXX code.
one = .Node~new(1); two = .Node~new(2); three = .Node~new(3); four = .Node~new(4); five = .Node~new(5); six = .Node~new(6); seven = .Node~new(7); eight = .Node~new(8); nine = .Node~new(9); one~left = two one~right = three two~left = four two~right = five three~left = six four~left = seven six~left = eight six~right = nine out = .array~new .treetraverser~preorder(one, out); say "Preorder: " out~toString("l", ", ") out~empty .treetraverser~inorder(one, out); say "Inorder: " out~toString("l", ", ") out~empty .treetraverser~postorder(one, out); say "Postorder: " out~toString("l", ", ") out~empty .treetraverser~levelorder(one, out); say "Levelorder:" out~toString("l", ", ") ::class node ::method init expose left right data use strict arg data left = .nil right = .nil ::attribute left ::attribute right ::attribute data ::class treeTraverser ::method preorder class use arg node, out if node \== .nil then do out~append(node~data) self~preorder(node~left, out) self~preorder(node~right, out) end ::method inorder class use arg node, out if node \== .nil then do self~inorder(node~left, out) out~append(node~data) self~inorder(node~right, out) end ::method postorder class use arg node, out if node \== .nil then do self~postorder(node~left, out) self~postorder(node~right, out) out~append(node~data) end ::method levelorder class use arg node, out if node == .nil then return nodequeue = .queue~new nodequeue~queue(node) loop while \nodequeue~isEmpty next = nodequeue~pull out~append(next~data) if next~left \= .nil then nodequeue~queue(next~left) if next~right \= .nil then nodequeue~queue(next~right) end
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Port the following code from REXX to C# with equivalent syntax and logic.
one = .Node~new(1); two = .Node~new(2); three = .Node~new(3); four = .Node~new(4); five = .Node~new(5); six = .Node~new(6); seven = .Node~new(7); eight = .Node~new(8); nine = .Node~new(9); one~left = two one~right = three two~left = four two~right = five three~left = six four~left = seven six~left = eight six~right = nine out = .array~new .treetraverser~preorder(one, out); say "Preorder: " out~toString("l", ", ") out~empty .treetraverser~inorder(one, out); say "Inorder: " out~toString("l", ", ") out~empty .treetraverser~postorder(one, out); say "Postorder: " out~toString("l", ", ") out~empty .treetraverser~levelorder(one, out); say "Levelorder:" out~toString("l", ", ") ::class node ::method init expose left right data use strict arg data left = .nil right = .nil ::attribute left ::attribute right ::attribute data ::class treeTraverser ::method preorder class use arg node, out if node \== .nil then do out~append(node~data) self~preorder(node~left, out) self~preorder(node~right, out) end ::method inorder class use arg node, out if node \== .nil then do self~inorder(node~left, out) out~append(node~data) self~inorder(node~right, out) end ::method postorder class use arg node, out if node \== .nil then do self~postorder(node~left, out) self~postorder(node~right, out) out~append(node~data) end ::method levelorder class use arg node, out if node == .nil then return nodequeue = .queue~new nodequeue~queue(node) loop while \nodequeue~isEmpty next = nodequeue~pull out~append(next~data) if next~left \= .nil then nodequeue~queue(next~left) if next~right \= .nil then nodequeue~queue(next~right) end
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Port the following code from REXX to C++ with equivalent syntax and logic.
one = .Node~new(1); two = .Node~new(2); three = .Node~new(3); four = .Node~new(4); five = .Node~new(5); six = .Node~new(6); seven = .Node~new(7); eight = .Node~new(8); nine = .Node~new(9); one~left = two one~right = three two~left = four two~right = five three~left = six four~left = seven six~left = eight six~right = nine out = .array~new .treetraverser~preorder(one, out); say "Preorder: " out~toString("l", ", ") out~empty .treetraverser~inorder(one, out); say "Inorder: " out~toString("l", ", ") out~empty .treetraverser~postorder(one, out); say "Postorder: " out~toString("l", ", ") out~empty .treetraverser~levelorder(one, out); say "Levelorder:" out~toString("l", ", ") ::class node ::method init expose left right data use strict arg data left = .nil right = .nil ::attribute left ::attribute right ::attribute data ::class treeTraverser ::method preorder class use arg node, out if node \== .nil then do out~append(node~data) self~preorder(node~left, out) self~preorder(node~right, out) end ::method inorder class use arg node, out if node \== .nil then do self~inorder(node~left, out) out~append(node~data) self~inorder(node~right, out) end ::method postorder class use arg node, out if node \== .nil then do self~postorder(node~left, out) self~postorder(node~right, out) out~append(node~data) end ::method levelorder class use arg node, out if node == .nil then return nodequeue = .queue~new nodequeue~queue(node) loop while \nodequeue~isEmpty next = nodequeue~pull out~append(next~data) if next~left \= .nil then nodequeue~queue(next~left) if next~right \= .nil then nodequeue~queue(next~right) end
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Can you help me rewrite this code in Java instead of REXX, keeping it the same logically?
one = .Node~new(1); two = .Node~new(2); three = .Node~new(3); four = .Node~new(4); five = .Node~new(5); six = .Node~new(6); seven = .Node~new(7); eight = .Node~new(8); nine = .Node~new(9); one~left = two one~right = three two~left = four two~right = five three~left = six four~left = seven six~left = eight six~right = nine out = .array~new .treetraverser~preorder(one, out); say "Preorder: " out~toString("l", ", ") out~empty .treetraverser~inorder(one, out); say "Inorder: " out~toString("l", ", ") out~empty .treetraverser~postorder(one, out); say "Postorder: " out~toString("l", ", ") out~empty .treetraverser~levelorder(one, out); say "Levelorder:" out~toString("l", ", ") ::class node ::method init expose left right data use strict arg data left = .nil right = .nil ::attribute left ::attribute right ::attribute data ::class treeTraverser ::method preorder class use arg node, out if node \== .nil then do out~append(node~data) self~preorder(node~left, out) self~preorder(node~right, out) end ::method inorder class use arg node, out if node \== .nil then do self~inorder(node~left, out) out~append(node~data) self~inorder(node~right, out) end ::method postorder class use arg node, out if node \== .nil then do self~postorder(node~left, out) self~postorder(node~right, out) out~append(node~data) end ::method levelorder class use arg node, out if node == .nil then return nodequeue = .queue~new nodequeue~queue(node) loop while \nodequeue~isEmpty next = nodequeue~pull out~append(next~data) if next~left \= .nil then nodequeue~queue(next~left) if next~right \= .nil then nodequeue~queue(next~right) end
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Keep all operations the same but rewrite the snippet in Python.
one = .Node~new(1); two = .Node~new(2); three = .Node~new(3); four = .Node~new(4); five = .Node~new(5); six = .Node~new(6); seven = .Node~new(7); eight = .Node~new(8); nine = .Node~new(9); one~left = two one~right = three two~left = four two~right = five three~left = six four~left = seven six~left = eight six~right = nine out = .array~new .treetraverser~preorder(one, out); say "Preorder: " out~toString("l", ", ") out~empty .treetraverser~inorder(one, out); say "Inorder: " out~toString("l", ", ") out~empty .treetraverser~postorder(one, out); say "Postorder: " out~toString("l", ", ") out~empty .treetraverser~levelorder(one, out); say "Levelorder:" out~toString("l", ", ") ::class node ::method init expose left right data use strict arg data left = .nil right = .nil ::attribute left ::attribute right ::attribute data ::class treeTraverser ::method preorder class use arg node, out if node \== .nil then do out~append(node~data) self~preorder(node~left, out) self~preorder(node~right, out) end ::method inorder class use arg node, out if node \== .nil then do self~inorder(node~left, out) out~append(node~data) self~inorder(node~right, out) end ::method postorder class use arg node, out if node \== .nil then do self~postorder(node~left, out) self~postorder(node~right, out) out~append(node~data) end ::method levelorder class use arg node, out if node == .nil then return nodequeue = .queue~new nodequeue~queue(node) loop while \nodequeue~isEmpty next = nodequeue~pull out~append(next~data) if next~left \= .nil then nodequeue~queue(next~left) if next~right \= .nil then nodequeue~queue(next~right) end
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Translate the given REXX code snippet into VB without altering its behavior.
one = .Node~new(1); two = .Node~new(2); three = .Node~new(3); four = .Node~new(4); five = .Node~new(5); six = .Node~new(6); seven = .Node~new(7); eight = .Node~new(8); nine = .Node~new(9); one~left = two one~right = three two~left = four two~right = five three~left = six four~left = seven six~left = eight six~right = nine out = .array~new .treetraverser~preorder(one, out); say "Preorder: " out~toString("l", ", ") out~empty .treetraverser~inorder(one, out); say "Inorder: " out~toString("l", ", ") out~empty .treetraverser~postorder(one, out); say "Postorder: " out~toString("l", ", ") out~empty .treetraverser~levelorder(one, out); say "Levelorder:" out~toString("l", ", ") ::class node ::method init expose left right data use strict arg data left = .nil right = .nil ::attribute left ::attribute right ::attribute data ::class treeTraverser ::method preorder class use arg node, out if node \== .nil then do out~append(node~data) self~preorder(node~left, out) self~preorder(node~right, out) end ::method inorder class use arg node, out if node \== .nil then do self~inorder(node~left, out) out~append(node~data) self~inorder(node~right, out) end ::method postorder class use arg node, out if node \== .nil then do self~postorder(node~left, out) self~postorder(node~right, out) out~append(node~data) end ::method levelorder class use arg node, out if node == .nil then return nodequeue = .queue~new nodequeue~queue(node) loop while \nodequeue~isEmpty next = nodequeue~pull out~append(next~data) if next~left \= .nil then nodequeue~queue(next~left) if next~right \= .nil then nodequeue~queue(next~right) end
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Preserve the algorithm and functionality while converting the code from REXX to Go.
one = .Node~new(1); two = .Node~new(2); three = .Node~new(3); four = .Node~new(4); five = .Node~new(5); six = .Node~new(6); seven = .Node~new(7); eight = .Node~new(8); nine = .Node~new(9); one~left = two one~right = three two~left = four two~right = five three~left = six four~left = seven six~left = eight six~right = nine out = .array~new .treetraverser~preorder(one, out); say "Preorder: " out~toString("l", ", ") out~empty .treetraverser~inorder(one, out); say "Inorder: " out~toString("l", ", ") out~empty .treetraverser~postorder(one, out); say "Postorder: " out~toString("l", ", ") out~empty .treetraverser~levelorder(one, out); say "Levelorder:" out~toString("l", ", ") ::class node ::method init expose left right data use strict arg data left = .nil right = .nil ::attribute left ::attribute right ::attribute data ::class treeTraverser ::method preorder class use arg node, out if node \== .nil then do out~append(node~data) self~preorder(node~left, out) self~preorder(node~right, out) end ::method inorder class use arg node, out if node \== .nil then do self~inorder(node~left, out) out~append(node~data) self~inorder(node~right, out) end ::method postorder class use arg node, out if node \== .nil then do self~postorder(node~left, out) self~postorder(node~right, out) out~append(node~data) end ::method levelorder class use arg node, out if node == .nil then return nodequeue = .queue~new nodequeue~queue(node) loop while \nodequeue~isEmpty next = nodequeue~pull out~append(next~data) if next~left \= .nil then nodequeue~queue(next~left) if next~right \= .nil then nodequeue~queue(next~right) end
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Rewrite this program in C while keeping its functionality equivalent to the Ruby version.
BinaryTreeNode = Struct.new(:value, :left, :right) do def self.from_array(nested_list) value, left, right = nested_list if value self.new(value, self.from_array(left), self.from_array(right)) end end def walk_nodes(order, &block) order.each do |node| case node when :left then left && left.walk_nodes(order, &block) when :self then yield self when :right then right && right.walk_nodes(order, &block) end end end def each_preorder(&b) walk_nodes([:self, :left, :right], &b) end def each_inorder(&b) walk_nodes([:left, :self, :right], &b) end def each_postorder(&b) walk_nodes([:left, :right, :self], &b) end def each_levelorder queue = [self] until queue.empty? node = queue.shift yield node queue << node.left if node.left queue << node.right if node.right end end end root = BinaryTreeNode.from_array [1, [2, [4, 7], [5]], [3, [6, [8], [9]]]] BinaryTreeNode.instance_methods.select{|m| m=~/.+order/}.each do |mthd| printf "%-11s ", mthd[5..-1] + ':' root.send(mthd) {|node| print " puts end
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Can you help me rewrite this code in C# instead of Ruby, keeping it the same logically?
BinaryTreeNode = Struct.new(:value, :left, :right) do def self.from_array(nested_list) value, left, right = nested_list if value self.new(value, self.from_array(left), self.from_array(right)) end end def walk_nodes(order, &block) order.each do |node| case node when :left then left && left.walk_nodes(order, &block) when :self then yield self when :right then right && right.walk_nodes(order, &block) end end end def each_preorder(&b) walk_nodes([:self, :left, :right], &b) end def each_inorder(&b) walk_nodes([:left, :self, :right], &b) end def each_postorder(&b) walk_nodes([:left, :right, :self], &b) end def each_levelorder queue = [self] until queue.empty? node = queue.shift yield node queue << node.left if node.left queue << node.right if node.right end end end root = BinaryTreeNode.from_array [1, [2, [4, 7], [5]], [3, [6, [8], [9]]]] BinaryTreeNode.instance_methods.select{|m| m=~/.+order/}.each do |mthd| printf "%-11s ", mthd[5..-1] + ':' root.send(mthd) {|node| print " puts end
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Write the same code in C++ as shown below in Ruby.
BinaryTreeNode = Struct.new(:value, :left, :right) do def self.from_array(nested_list) value, left, right = nested_list if value self.new(value, self.from_array(left), self.from_array(right)) end end def walk_nodes(order, &block) order.each do |node| case node when :left then left && left.walk_nodes(order, &block) when :self then yield self when :right then right && right.walk_nodes(order, &block) end end end def each_preorder(&b) walk_nodes([:self, :left, :right], &b) end def each_inorder(&b) walk_nodes([:left, :self, :right], &b) end def each_postorder(&b) walk_nodes([:left, :right, :self], &b) end def each_levelorder queue = [self] until queue.empty? node = queue.shift yield node queue << node.left if node.left queue << node.right if node.right end end end root = BinaryTreeNode.from_array [1, [2, [4, 7], [5]], [3, [6, [8], [9]]]] BinaryTreeNode.instance_methods.select{|m| m=~/.+order/}.each do |mthd| printf "%-11s ", mthd[5..-1] + ':' root.send(mthd) {|node| print " puts end
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Port the provided Ruby code into Java while preserving the original functionality.
BinaryTreeNode = Struct.new(:value, :left, :right) do def self.from_array(nested_list) value, left, right = nested_list if value self.new(value, self.from_array(left), self.from_array(right)) end end def walk_nodes(order, &block) order.each do |node| case node when :left then left && left.walk_nodes(order, &block) when :self then yield self when :right then right && right.walk_nodes(order, &block) end end end def each_preorder(&b) walk_nodes([:self, :left, :right], &b) end def each_inorder(&b) walk_nodes([:left, :self, :right], &b) end def each_postorder(&b) walk_nodes([:left, :right, :self], &b) end def each_levelorder queue = [self] until queue.empty? node = queue.shift yield node queue << node.left if node.left queue << node.right if node.right end end end root = BinaryTreeNode.from_array [1, [2, [4, 7], [5]], [3, [6, [8], [9]]]] BinaryTreeNode.instance_methods.select{|m| m=~/.+order/}.each do |mthd| printf "%-11s ", mthd[5..-1] + ':' root.send(mthd) {|node| print " puts end
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Preserve the algorithm and functionality while converting the code from Ruby to Python.
BinaryTreeNode = Struct.new(:value, :left, :right) do def self.from_array(nested_list) value, left, right = nested_list if value self.new(value, self.from_array(left), self.from_array(right)) end end def walk_nodes(order, &block) order.each do |node| case node when :left then left && left.walk_nodes(order, &block) when :self then yield self when :right then right && right.walk_nodes(order, &block) end end end def each_preorder(&b) walk_nodes([:self, :left, :right], &b) end def each_inorder(&b) walk_nodes([:left, :self, :right], &b) end def each_postorder(&b) walk_nodes([:left, :right, :self], &b) end def each_levelorder queue = [self] until queue.empty? node = queue.shift yield node queue << node.left if node.left queue << node.right if node.right end end end root = BinaryTreeNode.from_array [1, [2, [4, 7], [5]], [3, [6, [8], [9]]]] BinaryTreeNode.instance_methods.select{|m| m=~/.+order/}.each do |mthd| printf "%-11s ", mthd[5..-1] + ':' root.send(mthd) {|node| print " puts end
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Preserve the algorithm and functionality while converting the code from Ruby to VB.
BinaryTreeNode = Struct.new(:value, :left, :right) do def self.from_array(nested_list) value, left, right = nested_list if value self.new(value, self.from_array(left), self.from_array(right)) end end def walk_nodes(order, &block) order.each do |node| case node when :left then left && left.walk_nodes(order, &block) when :self then yield self when :right then right && right.walk_nodes(order, &block) end end end def each_preorder(&b) walk_nodes([:self, :left, :right], &b) end def each_inorder(&b) walk_nodes([:left, :self, :right], &b) end def each_postorder(&b) walk_nodes([:left, :right, :self], &b) end def each_levelorder queue = [self] until queue.empty? node = queue.shift yield node queue << node.left if node.left queue << node.right if node.right end end end root = BinaryTreeNode.from_array [1, [2, [4, 7], [5]], [3, [6, [8], [9]]]] BinaryTreeNode.instance_methods.select{|m| m=~/.+order/}.each do |mthd| printf "%-11s ", mthd[5..-1] + ':' root.send(mthd) {|node| print " puts end
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Rewrite this program in Go while keeping its functionality equivalent to the Ruby version.
BinaryTreeNode = Struct.new(:value, :left, :right) do def self.from_array(nested_list) value, left, right = nested_list if value self.new(value, self.from_array(left), self.from_array(right)) end end def walk_nodes(order, &block) order.each do |node| case node when :left then left && left.walk_nodes(order, &block) when :self then yield self when :right then right && right.walk_nodes(order, &block) end end end def each_preorder(&b) walk_nodes([:self, :left, :right], &b) end def each_inorder(&b) walk_nodes([:left, :self, :right], &b) end def each_postorder(&b) walk_nodes([:left, :right, :self], &b) end def each_levelorder queue = [self] until queue.empty? node = queue.shift yield node queue << node.left if node.left queue << node.right if node.right end end end root = BinaryTreeNode.from_array [1, [2, [4, 7], [5]], [3, [6, [8], [9]]]] BinaryTreeNode.instance_methods.select{|m| m=~/.+order/}.each do |mthd| printf "%-11s ", mthd[5..-1] + ':' root.send(mthd) {|node| print " puts end
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Port the provided Scala code into C while preserving the original functionality.
data class Node(val v: Int, var left: Node? = null, var right: Node? = null) { override fun toString() = "$v" } fun preOrder(n: Node?) { n?.let { print("$n ") preOrder(n.left) preOrder(n.right) } } fun inorder(n: Node?) { n?.let { inorder(n.left) print("$n ") inorder(n.right) } } fun postOrder(n: Node?) { n?.let { postOrder(n.left) postOrder(n.right) print("$n ") } } fun levelOrder(n: Node?) { n?.let { val queue = mutableListOf(n) while (queue.isNotEmpty()) { val node = queue.removeAt(0) print("$node ") node.left?.let { queue.add(it) } node.right?.let { queue.add(it) } } } } inline fun exec(name: String, n: Node?, f: (Node?) -> Unit) { print(name) f(n) println() } fun main(args: Array<String>) { val nodes = Array(10) { Node(it) } nodes[1].left = nodes[2] nodes[1].right = nodes[3] nodes[2].left = nodes[4] nodes[2].right = nodes[5] nodes[4].left = nodes[7] nodes[3].left = nodes[6] nodes[6].left = nodes[8] nodes[6].right = nodes[9] exec(" preOrder: ", nodes[1], ::preOrder) exec(" inorder: ", nodes[1], ::inorder) exec(" postOrder: ", nodes[1], ::postOrder) exec("level-order: ", nodes[1], ::levelOrder) }
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Write the same algorithm in C# as shown in this Scala implementation.
data class Node(val v: Int, var left: Node? = null, var right: Node? = null) { override fun toString() = "$v" } fun preOrder(n: Node?) { n?.let { print("$n ") preOrder(n.left) preOrder(n.right) } } fun inorder(n: Node?) { n?.let { inorder(n.left) print("$n ") inorder(n.right) } } fun postOrder(n: Node?) { n?.let { postOrder(n.left) postOrder(n.right) print("$n ") } } fun levelOrder(n: Node?) { n?.let { val queue = mutableListOf(n) while (queue.isNotEmpty()) { val node = queue.removeAt(0) print("$node ") node.left?.let { queue.add(it) } node.right?.let { queue.add(it) } } } } inline fun exec(name: String, n: Node?, f: (Node?) -> Unit) { print(name) f(n) println() } fun main(args: Array<String>) { val nodes = Array(10) { Node(it) } nodes[1].left = nodes[2] nodes[1].right = nodes[3] nodes[2].left = nodes[4] nodes[2].right = nodes[5] nodes[4].left = nodes[7] nodes[3].left = nodes[6] nodes[6].left = nodes[8] nodes[6].right = nodes[9] exec(" preOrder: ", nodes[1], ::preOrder) exec(" inorder: ", nodes[1], ::inorder) exec(" postOrder: ", nodes[1], ::postOrder) exec("level-order: ", nodes[1], ::levelOrder) }
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Can you help me rewrite this code in C++ instead of Scala, keeping it the same logically?
data class Node(val v: Int, var left: Node? = null, var right: Node? = null) { override fun toString() = "$v" } fun preOrder(n: Node?) { n?.let { print("$n ") preOrder(n.left) preOrder(n.right) } } fun inorder(n: Node?) { n?.let { inorder(n.left) print("$n ") inorder(n.right) } } fun postOrder(n: Node?) { n?.let { postOrder(n.left) postOrder(n.right) print("$n ") } } fun levelOrder(n: Node?) { n?.let { val queue = mutableListOf(n) while (queue.isNotEmpty()) { val node = queue.removeAt(0) print("$node ") node.left?.let { queue.add(it) } node.right?.let { queue.add(it) } } } } inline fun exec(name: String, n: Node?, f: (Node?) -> Unit) { print(name) f(n) println() } fun main(args: Array<String>) { val nodes = Array(10) { Node(it) } nodes[1].left = nodes[2] nodes[1].right = nodes[3] nodes[2].left = nodes[4] nodes[2].right = nodes[5] nodes[4].left = nodes[7] nodes[3].left = nodes[6] nodes[6].left = nodes[8] nodes[6].right = nodes[9] exec(" preOrder: ", nodes[1], ::preOrder) exec(" inorder: ", nodes[1], ::inorder) exec(" postOrder: ", nodes[1], ::postOrder) exec("level-order: ", nodes[1], ::levelOrder) }
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Ensure the translated Java code behaves exactly like the original Scala snippet.
data class Node(val v: Int, var left: Node? = null, var right: Node? = null) { override fun toString() = "$v" } fun preOrder(n: Node?) { n?.let { print("$n ") preOrder(n.left) preOrder(n.right) } } fun inorder(n: Node?) { n?.let { inorder(n.left) print("$n ") inorder(n.right) } } fun postOrder(n: Node?) { n?.let { postOrder(n.left) postOrder(n.right) print("$n ") } } fun levelOrder(n: Node?) { n?.let { val queue = mutableListOf(n) while (queue.isNotEmpty()) { val node = queue.removeAt(0) print("$node ") node.left?.let { queue.add(it) } node.right?.let { queue.add(it) } } } } inline fun exec(name: String, n: Node?, f: (Node?) -> Unit) { print(name) f(n) println() } fun main(args: Array<String>) { val nodes = Array(10) { Node(it) } nodes[1].left = nodes[2] nodes[1].right = nodes[3] nodes[2].left = nodes[4] nodes[2].right = nodes[5] nodes[4].left = nodes[7] nodes[3].left = nodes[6] nodes[6].left = nodes[8] nodes[6].right = nodes[9] exec(" preOrder: ", nodes[1], ::preOrder) exec(" inorder: ", nodes[1], ::inorder) exec(" postOrder: ", nodes[1], ::postOrder) exec("level-order: ", nodes[1], ::levelOrder) }
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Write a version of this Scala function in Python with identical behavior.
data class Node(val v: Int, var left: Node? = null, var right: Node? = null) { override fun toString() = "$v" } fun preOrder(n: Node?) { n?.let { print("$n ") preOrder(n.left) preOrder(n.right) } } fun inorder(n: Node?) { n?.let { inorder(n.left) print("$n ") inorder(n.right) } } fun postOrder(n: Node?) { n?.let { postOrder(n.left) postOrder(n.right) print("$n ") } } fun levelOrder(n: Node?) { n?.let { val queue = mutableListOf(n) while (queue.isNotEmpty()) { val node = queue.removeAt(0) print("$node ") node.left?.let { queue.add(it) } node.right?.let { queue.add(it) } } } } inline fun exec(name: String, n: Node?, f: (Node?) -> Unit) { print(name) f(n) println() } fun main(args: Array<String>) { val nodes = Array(10) { Node(it) } nodes[1].left = nodes[2] nodes[1].right = nodes[3] nodes[2].left = nodes[4] nodes[2].right = nodes[5] nodes[4].left = nodes[7] nodes[3].left = nodes[6] nodes[6].left = nodes[8] nodes[6].right = nodes[9] exec(" preOrder: ", nodes[1], ::preOrder) exec(" inorder: ", nodes[1], ::inorder) exec(" postOrder: ", nodes[1], ::postOrder) exec("level-order: ", nodes[1], ::levelOrder) }
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Translate the given Scala code snippet into VB without altering its behavior.
data class Node(val v: Int, var left: Node? = null, var right: Node? = null) { override fun toString() = "$v" } fun preOrder(n: Node?) { n?.let { print("$n ") preOrder(n.left) preOrder(n.right) } } fun inorder(n: Node?) { n?.let { inorder(n.left) print("$n ") inorder(n.right) } } fun postOrder(n: Node?) { n?.let { postOrder(n.left) postOrder(n.right) print("$n ") } } fun levelOrder(n: Node?) { n?.let { val queue = mutableListOf(n) while (queue.isNotEmpty()) { val node = queue.removeAt(0) print("$node ") node.left?.let { queue.add(it) } node.right?.let { queue.add(it) } } } } inline fun exec(name: String, n: Node?, f: (Node?) -> Unit) { print(name) f(n) println() } fun main(args: Array<String>) { val nodes = Array(10) { Node(it) } nodes[1].left = nodes[2] nodes[1].right = nodes[3] nodes[2].left = nodes[4] nodes[2].right = nodes[5] nodes[4].left = nodes[7] nodes[3].left = nodes[6] nodes[6].left = nodes[8] nodes[6].right = nodes[9] exec(" preOrder: ", nodes[1], ::preOrder) exec(" inorder: ", nodes[1], ::inorder) exec(" postOrder: ", nodes[1], ::postOrder) exec("level-order: ", nodes[1], ::levelOrder) }
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Preserve the algorithm and functionality while converting the code from Scala to Go.
data class Node(val v: Int, var left: Node? = null, var right: Node? = null) { override fun toString() = "$v" } fun preOrder(n: Node?) { n?.let { print("$n ") preOrder(n.left) preOrder(n.right) } } fun inorder(n: Node?) { n?.let { inorder(n.left) print("$n ") inorder(n.right) } } fun postOrder(n: Node?) { n?.let { postOrder(n.left) postOrder(n.right) print("$n ") } } fun levelOrder(n: Node?) { n?.let { val queue = mutableListOf(n) while (queue.isNotEmpty()) { val node = queue.removeAt(0) print("$node ") node.left?.let { queue.add(it) } node.right?.let { queue.add(it) } } } } inline fun exec(name: String, n: Node?, f: (Node?) -> Unit) { print(name) f(n) println() } fun main(args: Array<String>) { val nodes = Array(10) { Node(it) } nodes[1].left = nodes[2] nodes[1].right = nodes[3] nodes[2].left = nodes[4] nodes[2].right = nodes[5] nodes[4].left = nodes[7] nodes[3].left = nodes[6] nodes[6].left = nodes[8] nodes[6].right = nodes[9] exec(" preOrder: ", nodes[1], ::preOrder) exec(" inorder: ", nodes[1], ::inorder) exec(" postOrder: ", nodes[1], ::postOrder) exec("level-order: ", nodes[1], ::levelOrder) }
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Convert the following code from Swift to C, ensuring the logic remains intact.
class TreeNode<T> { let value: T let left: TreeNode? let right: TreeNode? init(value: T, left: TreeNode? = nil, right: TreeNode? = nil) { self.value = value self.left = left self.right = right } func preOrder(function: (T) -> Void) { function(value) if left != nil { left!.preOrder(function: function) } if right != nil { right!.preOrder(function: function) } } func inOrder(function: (T) -> Void) { if left != nil { left!.inOrder(function: function) } function(value) if right != nil { right!.inOrder(function: function) } } func postOrder(function: (T) -> Void) { if left != nil { left!.postOrder(function: function) } if right != nil { right!.postOrder(function: function) } function(value) } func levelOrder(function: (T) -> Void) { var queue: [TreeNode] = [] queue.append(self) while queue.count > 0 { let node = queue.removeFirst() function(node.value) if node.left != nil { queue.append(node.left!) } if node.right != nil { queue.append(node.right!) } } } } typealias Node = TreeNode<Int> let n = Node(value: 1, left: Node(value: 2, left: Node(value: 4, left: Node(value: 7)), right: Node(value: 5)), right: Node(value: 3, left: Node(value: 6, left: Node(value: 8), right: Node(value: 9)))) let fn = { print($0, terminator: " ") } print("pre-order: ", terminator: "") n.preOrder(function: fn) print() print("in-order: ", terminator: "") n.inOrder(function: fn) print() print("post-order: ", terminator: "") n.postOrder(function: fn) print() print("level-order: ", terminator: "") n.levelOrder(function: fn) print()
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Write the same algorithm in C# as shown in this Swift implementation.
class TreeNode<T> { let value: T let left: TreeNode? let right: TreeNode? init(value: T, left: TreeNode? = nil, right: TreeNode? = nil) { self.value = value self.left = left self.right = right } func preOrder(function: (T) -> Void) { function(value) if left != nil { left!.preOrder(function: function) } if right != nil { right!.preOrder(function: function) } } func inOrder(function: (T) -> Void) { if left != nil { left!.inOrder(function: function) } function(value) if right != nil { right!.inOrder(function: function) } } func postOrder(function: (T) -> Void) { if left != nil { left!.postOrder(function: function) } if right != nil { right!.postOrder(function: function) } function(value) } func levelOrder(function: (T) -> Void) { var queue: [TreeNode] = [] queue.append(self) while queue.count > 0 { let node = queue.removeFirst() function(node.value) if node.left != nil { queue.append(node.left!) } if node.right != nil { queue.append(node.right!) } } } } typealias Node = TreeNode<Int> let n = Node(value: 1, left: Node(value: 2, left: Node(value: 4, left: Node(value: 7)), right: Node(value: 5)), right: Node(value: 3, left: Node(value: 6, left: Node(value: 8), right: Node(value: 9)))) let fn = { print($0, terminator: " ") } print("pre-order: ", terminator: "") n.preOrder(function: fn) print() print("in-order: ", terminator: "") n.inOrder(function: fn) print() print("post-order: ", terminator: "") n.postOrder(function: fn) print() print("level-order: ", terminator: "") n.levelOrder(function: fn) print()
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Maintain the same structure and functionality when rewriting this code in C++.
class TreeNode<T> { let value: T let left: TreeNode? let right: TreeNode? init(value: T, left: TreeNode? = nil, right: TreeNode? = nil) { self.value = value self.left = left self.right = right } func preOrder(function: (T) -> Void) { function(value) if left != nil { left!.preOrder(function: function) } if right != nil { right!.preOrder(function: function) } } func inOrder(function: (T) -> Void) { if left != nil { left!.inOrder(function: function) } function(value) if right != nil { right!.inOrder(function: function) } } func postOrder(function: (T) -> Void) { if left != nil { left!.postOrder(function: function) } if right != nil { right!.postOrder(function: function) } function(value) } func levelOrder(function: (T) -> Void) { var queue: [TreeNode] = [] queue.append(self) while queue.count > 0 { let node = queue.removeFirst() function(node.value) if node.left != nil { queue.append(node.left!) } if node.right != nil { queue.append(node.right!) } } } } typealias Node = TreeNode<Int> let n = Node(value: 1, left: Node(value: 2, left: Node(value: 4, left: Node(value: 7)), right: Node(value: 5)), right: Node(value: 3, left: Node(value: 6, left: Node(value: 8), right: Node(value: 9)))) let fn = { print($0, terminator: " ") } print("pre-order: ", terminator: "") n.preOrder(function: fn) print() print("in-order: ", terminator: "") n.inOrder(function: fn) print() print("post-order: ", terminator: "") n.postOrder(function: fn) print() print("level-order: ", terminator: "") n.levelOrder(function: fn) print()
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Generate an equivalent Java version of this Swift code.
class TreeNode<T> { let value: T let left: TreeNode? let right: TreeNode? init(value: T, left: TreeNode? = nil, right: TreeNode? = nil) { self.value = value self.left = left self.right = right } func preOrder(function: (T) -> Void) { function(value) if left != nil { left!.preOrder(function: function) } if right != nil { right!.preOrder(function: function) } } func inOrder(function: (T) -> Void) { if left != nil { left!.inOrder(function: function) } function(value) if right != nil { right!.inOrder(function: function) } } func postOrder(function: (T) -> Void) { if left != nil { left!.postOrder(function: function) } if right != nil { right!.postOrder(function: function) } function(value) } func levelOrder(function: (T) -> Void) { var queue: [TreeNode] = [] queue.append(self) while queue.count > 0 { let node = queue.removeFirst() function(node.value) if node.left != nil { queue.append(node.left!) } if node.right != nil { queue.append(node.right!) } } } } typealias Node = TreeNode<Int> let n = Node(value: 1, left: Node(value: 2, left: Node(value: 4, left: Node(value: 7)), right: Node(value: 5)), right: Node(value: 3, left: Node(value: 6, left: Node(value: 8), right: Node(value: 9)))) let fn = { print($0, terminator: " ") } print("pre-order: ", terminator: "") n.preOrder(function: fn) print() print("in-order: ", terminator: "") n.inOrder(function: fn) print() print("post-order: ", terminator: "") n.postOrder(function: fn) print() print("level-order: ", terminator: "") n.levelOrder(function: fn) print()
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Write the same algorithm in Python as shown in this Swift implementation.
class TreeNode<T> { let value: T let left: TreeNode? let right: TreeNode? init(value: T, left: TreeNode? = nil, right: TreeNode? = nil) { self.value = value self.left = left self.right = right } func preOrder(function: (T) -> Void) { function(value) if left != nil { left!.preOrder(function: function) } if right != nil { right!.preOrder(function: function) } } func inOrder(function: (T) -> Void) { if left != nil { left!.inOrder(function: function) } function(value) if right != nil { right!.inOrder(function: function) } } func postOrder(function: (T) -> Void) { if left != nil { left!.postOrder(function: function) } if right != nil { right!.postOrder(function: function) } function(value) } func levelOrder(function: (T) -> Void) { var queue: [TreeNode] = [] queue.append(self) while queue.count > 0 { let node = queue.removeFirst() function(node.value) if node.left != nil { queue.append(node.left!) } if node.right != nil { queue.append(node.right!) } } } } typealias Node = TreeNode<Int> let n = Node(value: 1, left: Node(value: 2, left: Node(value: 4, left: Node(value: 7)), right: Node(value: 5)), right: Node(value: 3, left: Node(value: 6, left: Node(value: 8), right: Node(value: 9)))) let fn = { print($0, terminator: " ") } print("pre-order: ", terminator: "") n.preOrder(function: fn) print() print("in-order: ", terminator: "") n.inOrder(function: fn) print() print("post-order: ", terminator: "") n.postOrder(function: fn) print() print("level-order: ", terminator: "") n.levelOrder(function: fn) print()
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Please provide an equivalent version of this Swift code in VB.
class TreeNode<T> { let value: T let left: TreeNode? let right: TreeNode? init(value: T, left: TreeNode? = nil, right: TreeNode? = nil) { self.value = value self.left = left self.right = right } func preOrder(function: (T) -> Void) { function(value) if left != nil { left!.preOrder(function: function) } if right != nil { right!.preOrder(function: function) } } func inOrder(function: (T) -> Void) { if left != nil { left!.inOrder(function: function) } function(value) if right != nil { right!.inOrder(function: function) } } func postOrder(function: (T) -> Void) { if left != nil { left!.postOrder(function: function) } if right != nil { right!.postOrder(function: function) } function(value) } func levelOrder(function: (T) -> Void) { var queue: [TreeNode] = [] queue.append(self) while queue.count > 0 { let node = queue.removeFirst() function(node.value) if node.left != nil { queue.append(node.left!) } if node.right != nil { queue.append(node.right!) } } } } typealias Node = TreeNode<Int> let n = Node(value: 1, left: Node(value: 2, left: Node(value: 4, left: Node(value: 7)), right: Node(value: 5)), right: Node(value: 3, left: Node(value: 6, left: Node(value: 8), right: Node(value: 9)))) let fn = { print($0, terminator: " ") } print("pre-order: ", terminator: "") n.preOrder(function: fn) print() print("in-order: ", terminator: "") n.inOrder(function: fn) print() print("post-order: ", terminator: "") n.postOrder(function: fn) print() print("level-order: ", terminator: "") n.levelOrder(function: fn) print()
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Preserve the algorithm and functionality while converting the code from Swift to Go.
class TreeNode<T> { let value: T let left: TreeNode? let right: TreeNode? init(value: T, left: TreeNode? = nil, right: TreeNode? = nil) { self.value = value self.left = left self.right = right } func preOrder(function: (T) -> Void) { function(value) if left != nil { left!.preOrder(function: function) } if right != nil { right!.preOrder(function: function) } } func inOrder(function: (T) -> Void) { if left != nil { left!.inOrder(function: function) } function(value) if right != nil { right!.inOrder(function: function) } } func postOrder(function: (T) -> Void) { if left != nil { left!.postOrder(function: function) } if right != nil { right!.postOrder(function: function) } function(value) } func levelOrder(function: (T) -> Void) { var queue: [TreeNode] = [] queue.append(self) while queue.count > 0 { let node = queue.removeFirst() function(node.value) if node.left != nil { queue.append(node.left!) } if node.right != nil { queue.append(node.right!) } } } } typealias Node = TreeNode<Int> let n = Node(value: 1, left: Node(value: 2, left: Node(value: 4, left: Node(value: 7)), right: Node(value: 5)), right: Node(value: 3, left: Node(value: 6, left: Node(value: 8), right: Node(value: 9)))) let fn = { print($0, terminator: " ") } print("pre-order: ", terminator: "") n.preOrder(function: fn) print() print("in-order: ", terminator: "") n.inOrder(function: fn) print() print("post-order: ", terminator: "") n.postOrder(function: fn) print() print("level-order: ", terminator: "") n.levelOrder(function: fn) print()
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Write a version of this Tcl function in C with identical behavior.
oo::class create tree { variable val l r constructor {value {left {}} {right {}}} { set val $value set l $left set r $right } method value {} {return $val} method left {} {return $l} method right {} {return $r} destructor { if {$l ne ""} {$l destroy} if {$r ne ""} {$r destroy} } method preorder {varName script {level 0}} { upvar [incr level] $varName var set var $val uplevel $level $script if {$l ne ""} {$l preorder $varName $script $level} if {$r ne ""} {$r preorder $varName $script $level} } method inorder {varName script {level 0}} { upvar [incr level] $varName var if {$l ne ""} {$l inorder $varName $script $level} set var $val uplevel $level $script if {$r ne ""} {$r inorder $varName $script $level} } method postorder {varName script {level 0}} { upvar [incr level] $varName var if {$l ne ""} {$l postorder $varName $script $level} if {$r ne ""} {$r postorder $varName $script $level} set var $val uplevel $level $script } method levelorder {varName script} { upvar 1 $varName var set nodes [list [self]]; while {[llength $nodes] > 0} { set nodes [lassign $nodes n] set var [$n value] uplevel 1 $script if {[$n left] ne ""} {lappend nodes [$n left]} if {[$n right] ne ""} {lappend nodes [$n right]} } } }
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Ensure the translated C# code behaves exactly like the original Tcl snippet.
oo::class create tree { variable val l r constructor {value {left {}} {right {}}} { set val $value set l $left set r $right } method value {} {return $val} method left {} {return $l} method right {} {return $r} destructor { if {$l ne ""} {$l destroy} if {$r ne ""} {$r destroy} } method preorder {varName script {level 0}} { upvar [incr level] $varName var set var $val uplevel $level $script if {$l ne ""} {$l preorder $varName $script $level} if {$r ne ""} {$r preorder $varName $script $level} } method inorder {varName script {level 0}} { upvar [incr level] $varName var if {$l ne ""} {$l inorder $varName $script $level} set var $val uplevel $level $script if {$r ne ""} {$r inorder $varName $script $level} } method postorder {varName script {level 0}} { upvar [incr level] $varName var if {$l ne ""} {$l postorder $varName $script $level} if {$r ne ""} {$r postorder $varName $script $level} set var $val uplevel $level $script } method levelorder {varName script} { upvar 1 $varName var set nodes [list [self]]; while {[llength $nodes] > 0} { set nodes [lassign $nodes n] set var [$n value] uplevel 1 $script if {[$n left] ne ""} {lappend nodes [$n left]} if {[$n right] ne ""} {lappend nodes [$n right]} } } }
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Please provide an equivalent version of this Tcl code in C++.
oo::class create tree { variable val l r constructor {value {left {}} {right {}}} { set val $value set l $left set r $right } method value {} {return $val} method left {} {return $l} method right {} {return $r} destructor { if {$l ne ""} {$l destroy} if {$r ne ""} {$r destroy} } method preorder {varName script {level 0}} { upvar [incr level] $varName var set var $val uplevel $level $script if {$l ne ""} {$l preorder $varName $script $level} if {$r ne ""} {$r preorder $varName $script $level} } method inorder {varName script {level 0}} { upvar [incr level] $varName var if {$l ne ""} {$l inorder $varName $script $level} set var $val uplevel $level $script if {$r ne ""} {$r inorder $varName $script $level} } method postorder {varName script {level 0}} { upvar [incr level] $varName var if {$l ne ""} {$l postorder $varName $script $level} if {$r ne ""} {$r postorder $varName $script $level} set var $val uplevel $level $script } method levelorder {varName script} { upvar 1 $varName var set nodes [list [self]]; while {[llength $nodes] > 0} { set nodes [lassign $nodes n] set var [$n value] uplevel 1 $script if {[$n left] ne ""} {lappend nodes [$n left]} if {[$n right] ne ""} {lappend nodes [$n right]} } } }
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Preserve the algorithm and functionality while converting the code from Tcl to Java.
oo::class create tree { variable val l r constructor {value {left {}} {right {}}} { set val $value set l $left set r $right } method value {} {return $val} method left {} {return $l} method right {} {return $r} destructor { if {$l ne ""} {$l destroy} if {$r ne ""} {$r destroy} } method preorder {varName script {level 0}} { upvar [incr level] $varName var set var $val uplevel $level $script if {$l ne ""} {$l preorder $varName $script $level} if {$r ne ""} {$r preorder $varName $script $level} } method inorder {varName script {level 0}} { upvar [incr level] $varName var if {$l ne ""} {$l inorder $varName $script $level} set var $val uplevel $level $script if {$r ne ""} {$r inorder $varName $script $level} } method postorder {varName script {level 0}} { upvar [incr level] $varName var if {$l ne ""} {$l postorder $varName $script $level} if {$r ne ""} {$r postorder $varName $script $level} set var $val uplevel $level $script } method levelorder {varName script} { upvar 1 $varName var set nodes [list [self]]; while {[llength $nodes] > 0} { set nodes [lassign $nodes n] set var [$n value] uplevel 1 $script if {[$n left] ne ""} {lappend nodes [$n left]} if {[$n right] ne ""} {lappend nodes [$n right]} } } }
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Keep all operations the same but rewrite the snippet in Python.
oo::class create tree { variable val l r constructor {value {left {}} {right {}}} { set val $value set l $left set r $right } method value {} {return $val} method left {} {return $l} method right {} {return $r} destructor { if {$l ne ""} {$l destroy} if {$r ne ""} {$r destroy} } method preorder {varName script {level 0}} { upvar [incr level] $varName var set var $val uplevel $level $script if {$l ne ""} {$l preorder $varName $script $level} if {$r ne ""} {$r preorder $varName $script $level} } method inorder {varName script {level 0}} { upvar [incr level] $varName var if {$l ne ""} {$l inorder $varName $script $level} set var $val uplevel $level $script if {$r ne ""} {$r inorder $varName $script $level} } method postorder {varName script {level 0}} { upvar [incr level] $varName var if {$l ne ""} {$l postorder $varName $script $level} if {$r ne ""} {$r postorder $varName $script $level} set var $val uplevel $level $script } method levelorder {varName script} { upvar 1 $varName var set nodes [list [self]]; while {[llength $nodes] > 0} { set nodes [lassign $nodes n] set var [$n value] uplevel 1 $script if {[$n left] ne ""} {lappend nodes [$n left]} if {[$n right] ne ""} {lappend nodes [$n right]} } } }
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Preserve the algorithm and functionality while converting the code from Tcl to VB.
oo::class create tree { variable val l r constructor {value {left {}} {right {}}} { set val $value set l $left set r $right } method value {} {return $val} method left {} {return $l} method right {} {return $r} destructor { if {$l ne ""} {$l destroy} if {$r ne ""} {$r destroy} } method preorder {varName script {level 0}} { upvar [incr level] $varName var set var $val uplevel $level $script if {$l ne ""} {$l preorder $varName $script $level} if {$r ne ""} {$r preorder $varName $script $level} } method inorder {varName script {level 0}} { upvar [incr level] $varName var if {$l ne ""} {$l inorder $varName $script $level} set var $val uplevel $level $script if {$r ne ""} {$r inorder $varName $script $level} } method postorder {varName script {level 0}} { upvar [incr level] $varName var if {$l ne ""} {$l postorder $varName $script $level} if {$r ne ""} {$r postorder $varName $script $level} set var $val uplevel $level $script } method levelorder {varName script} { upvar 1 $varName var set nodes [list [self]]; while {[llength $nodes] > 0} { set nodes [lassign $nodes n] set var [$n value] uplevel 1 $script if {[$n left] ne ""} {lappend nodes [$n left]} if {[$n right] ne ""} {lappend nodes [$n right]} } } }
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Convert this Tcl block to Go, preserving its control flow and logic.
oo::class create tree { variable val l r constructor {value {left {}} {right {}}} { set val $value set l $left set r $right } method value {} {return $val} method left {} {return $l} method right {} {return $r} destructor { if {$l ne ""} {$l destroy} if {$r ne ""} {$r destroy} } method preorder {varName script {level 0}} { upvar [incr level] $varName var set var $val uplevel $level $script if {$l ne ""} {$l preorder $varName $script $level} if {$r ne ""} {$r preorder $varName $script $level} } method inorder {varName script {level 0}} { upvar [incr level] $varName var if {$l ne ""} {$l inorder $varName $script $level} set var $val uplevel $level $script if {$r ne ""} {$r inorder $varName $script $level} } method postorder {varName script {level 0}} { upvar [incr level] $varName var if {$l ne ""} {$l postorder $varName $script $level} if {$r ne ""} {$r postorder $varName $script $level} set var $val uplevel $level $script } method levelorder {varName script} { upvar 1 $varName var set nodes [list [self]]; while {[llength $nodes] > 0} { set nodes [lassign $nodes n] set var [$n value] uplevel 1 $script if {[$n left] ne ""} {lappend nodes [$n left]} if {[$n right] ne ""} {lappend nodes [$n right]} } } }
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Port the following code from Rust to PHP with equivalent syntax and logic.
#![feature(box_syntax, box_patterns)] use std::collections::VecDeque; #[derive(Debug)] struct TreeNode<T> { value: T, left: Option<Box<TreeNode<T>>>, right: Option<Box<TreeNode<T>>>, } enum TraversalMethod { PreOrder, InOrder, PostOrder, LevelOrder, } impl<T> TreeNode<T> { pub fn new(arr: &[[i8; 3]]) -> TreeNode<i8> { let l = match arr[0][1] { -1 => None, i @ _ => Some(Box::new(TreeNode::<i8>::new(&arr[(i - arr[0][0]) as usize..]))), }; let r = match arr[0][2] { -1 => None, i @ _ => Some(Box::new(TreeNode::<i8>::new(&arr[(i - arr[0][0]) as usize..]))), }; TreeNode { value: arr[0][0], left: l, right: r, } } pub fn traverse(&self, tr: &TraversalMethod) -> Vec<&TreeNode<T>> { match tr { &TraversalMethod::PreOrder => self.iterative_preorder(), &TraversalMethod::InOrder => self.iterative_inorder(), &TraversalMethod::PostOrder => self.iterative_postorder(), &TraversalMethod::LevelOrder => self.iterative_levelorder(), } } fn iterative_preorder(&self) -> Vec<&TreeNode<T>> { let mut stack: Vec<&TreeNode<T>> = Vec::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); stack.push(self); while !stack.is_empty() { let node = stack.pop().unwrap(); res.push(node); match node.right { None => {} Some(box ref n) => stack.push(n), } match node.left { None => {} Some(box ref n) => stack.push(n), } } res } fn iterative_inorder(&self) -> Vec<&TreeNode<T>> { let mut stack: Vec<&TreeNode<T>> = Vec::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); let mut p = self; loop { loop { match p.right { None => {} Some(box ref n) => stack.push(n), } stack.push(p); match p.left { None => break, Some(box ref n) => p = n, } } p = stack.pop().unwrap(); while !stack.is_empty() && p.right.is_none() { res.push(p); p = stack.pop().unwrap(); } res.push(p); if stack.is_empty() { break; } else { p = stack.pop().unwrap(); } } res } fn iterative_postorder(&self) -> Vec<&TreeNode<T>> { let mut stack: Vec<&TreeNode<T>> = Vec::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); stack.push(self); while !stack.is_empty() { let node = stack.pop().unwrap(); res.push(node); match node.left { None => {} Some(box ref n) => stack.push(n), } match node.right { None => {} Some(box ref n) => stack.push(n), } } let rev_iter = res.iter().rev(); let mut rev: Vec<&TreeNode<T>> = Vec::new(); for elem in rev_iter { rev.push(elem); } rev } fn iterative_levelorder(&self) -> Vec<&TreeNode<T>> { let mut queue: VecDeque<&TreeNode<T>> = VecDeque::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); queue.push_back(self); while !queue.is_empty() { let node = queue.pop_front().unwrap(); res.push(node); match node.left { None => {} Some(box ref n) => queue.push_back(n), } match node.right { None => {} Some(box ref n) => queue.push_back(n), } } res } } fn main() { let arr_tree = [[1, 2, 3], [2, 4, 5], [3, 6, -1], [4, 7, -1], [5, -1, -1], [6, 8, 9], [7, -1, -1], [8, -1, -1], [9, -1, -1]]; let root = TreeNode::<i8>::new(&arr_tree); for method_label in [(TraversalMethod::PreOrder, "pre-order:"), (TraversalMethod::InOrder, "in-order:"), (TraversalMethod::PostOrder, "post-order:"), (TraversalMethod::LevelOrder, "level-order:")] .iter() { print!("{}\t", method_label.1); for n in root.traverse(&method_label.0) { print!(" {}", n.value); } print!("\n"); } }
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Write the same code in PHP as shown below in Ada.
with Ada.Text_Io; use Ada.Text_Io; with Ada.Unchecked_Deallocation; with Ada.Containers.Doubly_Linked_Lists; procedure Tree_Traversal is type Node; type Node_Access is access Node; type Node is record Left : Node_Access := null; Right : Node_Access := null; Data : Integer; end record; procedure Destroy_Tree(N : in out Node_Access) is procedure free is new Ada.Unchecked_Deallocation(Node, Node_Access); begin if N.Left /= null then Destroy_Tree(N.Left); end if; if N.Right /= null then Destroy_Tree(N.Right); end if; Free(N); end Destroy_Tree; function Tree(Value : Integer; Left : Node_Access; Right : Node_Access) return Node_Access is Temp : Node_Access := new Node; begin Temp.Data := Value; Temp.Left := Left; Temp.Right := Right; return Temp; end Tree; procedure Preorder(N : Node_Access) is begin Put(Integer'Image(N.Data)); if N.Left /= null then Preorder(N.Left); end if; if N.Right /= null then Preorder(N.Right); end if; end Preorder; procedure Inorder(N : Node_Access) is begin if N.Left /= null then Inorder(N.Left); end if; Put(Integer'Image(N.Data)); if N.Right /= null then Inorder(N.Right); end if; end Inorder; procedure Postorder(N : Node_Access) is begin if N.Left /= null then Postorder(N.Left); end if; if N.Right /= null then Postorder(N.Right); end if; Put(Integer'Image(N.Data)); end Postorder; procedure Levelorder(N : Node_Access) is package Queues is new Ada.Containers.Doubly_Linked_Lists(Node_Access); use Queues; Node_Queue : List; Next : Node_Access; begin Node_Queue.Append(N); while not Is_Empty(Node_Queue) loop Next := First_Element(Node_Queue); Delete_First(Node_Queue); Put(Integer'Image(Next.Data)); if Next.Left /= null then Node_Queue.Append(Next.Left); end if; if Next.Right /= null then Node_Queue.Append(Next.Right); end if; end loop; end Levelorder; N : Node_Access; begin N := Tree(1, Tree(2, Tree(4, Tree(7, null, null), null), Tree(5, null, null)), Tree(3, Tree(6, Tree(8, null, null), Tree(9, null, null)), null)); Put("preorder: "); Preorder(N); New_Line; Put("inorder: "); Inorder(N); New_Line; Put("postorder: "); Postorder(N); New_Line; Put("level order: "); Levelorder(N); New_Line; Destroy_Tree(N); end Tree_traversal;
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Generate an equivalent PHP version of this Arturo code.
tree: [1 [2 [4 [7 [] []] []] [5 [] []]] [3 [6 [8 [] []] [9 [] []]] []]] tree: [1 [2 [4 [7 ] ] [5 ]] [3 [6 [8 ] [9 ]] ]] visit: func [tree [block!]][prin rejoin [first tree " "]] left: :second right: :third preorder: func [tree [block!]][ if not empty? tree [visit tree] attempt [preorder left tree] attempt [preorder right tree] ] prin "preorder: " preorder tree print "" inorder: func [tree [block!]][ attempt [inorder left tree] if not empty? tree [visit tree] attempt [inorder right tree] ] prin "inorder: " inorder tree print "" postorder: func [tree [block!]][ attempt [postorder left tree] attempt [postorder right tree] if not empty? tree [visit tree] ] prin "postorder: " postorder tree print "" queue: [] enqueue: func [tree [block!]][append/only queue tree] dequeue: func [queue [block!]][take queue] level-order: func [tree [block!]][ clear head queue queue: enqueue tree while [not empty? queue] [ tree: dequeue queue if not empty? tree [visit tree] attempt [enqueue left tree] attempt [enqueue right tree] ] ] prin "level-order: " level-order tree
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Transform the following AutoHotKey implementation into PHP, maintaining the same output and logic.
AddNode(Tree,1,2,3,1)  AddNode(Tree,2,4,5,2) AddNode(Tree,3,6,0,3) AddNode(Tree,4,7,0,4) AddNode(Tree,5,0,0,5) AddNode(Tree,6,8,9,6) AddNode(Tree,7,0,0,7) AddNode(Tree,8,0,0,8) AddNode(Tree,9,0,0,9) MsgBox % "Preorder: " PreOrder(Tree,1)   MsgBox % "Inorder: " InOrder(Tree,1)   MsgBox % "postorder: " PostOrder(Tree,1)  MsgBox % "levelorder: " LevOrder(Tree,1)   AddNode(ByRef Tree,Node,Left,Right,Value) { if !isobject(Tree) Tree := object() Tree[Node, "L"] := Left Tree[Node, "R"] := Right Tree[Node, "V"] := Value } PreOrder(Tree,Node) { ptree := Tree[Node, "V"] " " . ((L:=Tree[Node, "L"]) ? PreOrder(Tree,L) : "") . ((R:=Tree[Node, "R"]) ? PreOrder(Tree,R) : "") return ptree } InOrder(Tree,Node) { Return itree := ((L:=Tree[Node, "L"]) ? InOrder(Tree,L) : "") . Tree[Node, "V"] " " . ((R:=Tree[Node, "R"]) ? InOrder(Tree,R) : "") } PostOrder(Tree,Node) { Return ptree := ((L:=Tree[Node, "L"]) ? PostOrder(Tree,L) : "") . ((R:=Tree[Node, "R"]) ? PostOrder(Tree,R) : "") . Tree[Node, "V"] " " } LevOrder(Tree,Node,Lev=1) { Static   i%Lev% .= Tree[Node, "V"] " "  If (L:=Tree[Node, "L"]) LevOrder(Tree,L,Lev+1) If (R:=Tree[Node, "R"]) LevOrder(Tree,R,Lev+1) If (Lev > 1) Return While i%Lev%   t .= i%Lev%, Lev++ Return t }
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Ensure the translated PHP code behaves exactly like the original AWK snippet.
function preorder(tree, node, res, child) { if (node == "") return res[res["count"]++] = node split(tree[node], child, ",") preorder(tree,child[1],res) preorder(tree,child[2],res) } function inorder(tree, node, res, child) { if (node == "") return split(tree[node], child, ",") inorder(tree,child[1],res) res[res["count"]++] = node inorder(tree,child[2],res) } function postorder(tree, node, res, child) { if (node == "") return split(tree[node], child, ",") postorder(tree,child[1], res) postorder(tree,child[2], res) res[res["count"]++] = node } function levelorder(tree, node, res, nextnode, queue, child) { if (node == "") return queue["tail"] = 0 queue[queue["head"]++] = node while (queue["head"] - queue["tail"] >= 1) { nextnode = queue[queue["tail"]] delete queue[queue["tail"]++] res[res["count"]++] = nextnode split(tree[nextnode], child, ",") if (child[1] != "") queue[queue["head"]++] = child[1] if (child[2] != "") queue[queue["head"]++] = child[2] } delete queue } BEGIN { tree["1"] = "2,3" tree["2"] = "4,5" tree["3"] = "6," tree["4"] = "7," tree["5"] = "," tree["6"] = "8,9" tree["7"] = "," tree["8"] = "," tree["9"] = "," preorder(tree,"1",result) printf "preorder:\t" for (n = 0; n < result["count"]; n += 1) printf result[n]" " printf "\n" delete result inorder(tree,"1",result) printf "inorder:\t" for (n = 0; n < result["count"]; n += 1) printf result[n]" " printf "\n" delete result postorder(tree,"1",result) printf "postorder:\t" for (n = 0; n < result["count"]; n += 1) printf result[n]" " printf "\n" delete result levelorder(tree,"1",result) printf "level-order:\t" for (n = 0; n < result["count"]; n += 1) printf result[n]" " printf "\n" delete result }
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Change the programming language of this snippet from Clojure to PHP without modifying what it does.
(defn walk [node f order] (when node (doseq [o order] (if (= o :visit) (f (:val node)) (walk (node o) f order))))) (defn preorder [node f] (walk node f [:visit :left :right])) (defn inorder [node f] (walk node f [:left :visit :right])) (defn postorder [node f] (walk node f [:left :right :visit])) (defn queue [& xs] (when (seq xs) (apply conj clojure.lang.PersistentQueue/EMPTY xs))) (defn level-order [root f] (loop [q (queue root)] (when-not (empty? q) (if-let [node (first q)] (do (f (:val node)) (recur (conj (pop q) (:left node) (:right node)))) (recur (pop q)))))) (defn vec-to-tree [t] (if (vector? t) (let [[val left right] t] {:val val :left (vec-to-tree left) :right (vec-to-tree right)}) t)) (let [tree (vec-to-tree [1 [2 [4 [7]] [5]] [3 [6 [8] [9]]]]) fs '[preorder inorder postorder level-order] pr-node #(print (format "%2d" %))] (doseq [f fs] (print (format "%-12s" (str f ":"))) ((resolve f) tree pr-node) (println)))
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Generate a PHP translation of this Common_Lisp snippet without changing its computational steps.
(defun flatten-preorder (tree) (if (endp tree) nil (append (list (first tree)) (flatten-preorder (second tree)) (flatten-preorder (third tree))))) (defun flatten-inorder (tree) (if (endp tree) nil (append (flatten-inorder (second tree)) (list (first tree)) (flatten-inorder (third tree))))) (defun flatten-postorder (tree) (if (endp tree) nil (append (flatten-postorder (second tree)) (flatten-postorder (third tree)) (list (first tree))))) (defun flatten-level-r1 (tree level levels) (if (endp tree) levels (let ((curr (cdr (assoc level levels)))) (flatten-level-r1 (second tree) (1+ level) (flatten-level-r1 (third tree) (1+ level) (put-assoc level (append curr (list (first tree))) levels)))))) (defun flatten-level-r2 (levels max-level) (declare (xargs :measure (nfix (1+ max-level)))) (if (zp (1+ max-level)) nil (append (flatten-level-r2 levels (1- max-level)) (reverse (cdr (assoc max-level levels)))))) (defun flatten-level (tree) (let ((levels (flatten-level-r1 tree 0 nil))) (flatten-level-r2 levels (len levels))))
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Maintain the same structure and functionality when rewriting this code in PHP.
import std.stdio, std.traits; const final class Node(T) { T data; Node left, right; this(in T data, in Node left=null, in Node right=null) const pure nothrow { this.data = data; this.left = left; this.right = right; } } auto node(T)(in T data, in Node!T left=null, in Node!T right=null) pure nothrow { return new const(Node!T)(data, left, right); } void show(T)(in T x) { write(x, " "); } enum Visit { pre, inv, post } void backtrackingOrder(Visit v, TNode, TyF=void*) (in TNode node, TyF visitor=null) { alias trueVisitor = Select!(is(TyF == void*), show, visitor); if (node !is null) { static if (v == Visit.pre) trueVisitor(node.data); backtrackingOrder!v(node.left, visitor); static if (v == Visit.inv) trueVisitor(node.data); backtrackingOrder!v(node.right, visitor); static if (v == Visit.post) trueVisitor(node.data); } } void levelOrder(TNode, TyF=void*) (in TNode node, TyF visitor=null, const(TNode)[] more=[]) { alias trueVisitor = Select!(is(TyF == void*), show, visitor); if (node !is null) { more ~= [node.left, node.right]; trueVisitor(node.data); } if (more.length) levelOrder(more[0], visitor, more[1 .. $]); } void main() { alias N = node; const tree = N(1, N(2, N(4, N(7)), N(5)), N(3, N(6, N(8), N(9)))); write(" preOrder: "); tree.backtrackingOrder!(Visit.pre); write("\n inorder: "); tree.backtrackingOrder!(Visit.inv); write("\n postOrder: "); tree.backtrackingOrder!(Visit.post); write("\nlevelorder: "); tree.levelOrder; writeln; }
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Port the following code from Elixir to PHP with equivalent syntax and logic.
defmodule Tree_Traversal do defp tnode, do: {} defp tnode(v), do: {:node, v, {}, {}} defp tnode(v,l,r), do: {:node, v, l, r} defp preorder(_,{}), do: :ok defp preorder(f,{:node,v,l,r}) do f.(v) preorder(f,l) preorder(f,r) end defp inorder(_,{}), do: :ok defp inorder(f,{:node,v,l,r}) do inorder(f,l) f.(v) inorder(f,r) end defp postorder(_,{}), do: :ok defp postorder(f,{:node,v,l,r}) do postorder(f,l) postorder(f,r) f.(v) end defp levelorder(_, []), do: [] defp levelorder(f, [{}|t]), do: levelorder(f, t) defp levelorder(f, [{:node,v,l,r}|t]) do f.(v) levelorder(f, t++[l,r]) end defp levelorder(f, x), do: levelorder(f, [x]) def main do tree = tnode(1, tnode(2, tnode(4, tnode(7), tnode()), tnode(5, tnode(), tnode())), tnode(3, tnode(6, tnode(8), tnode(9)), tnode())) f = fn x -> IO.write " IO.write "preorder: " preorder(f, tree) IO.write "\ninorder: " inorder(f, tree) IO.write "\npostorder: " postorder(f, tree) IO.write "\nlevelorder: " levelorder(f, tree) IO.puts "" end end Tree_Traversal.main
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Port the provided Erlang code into PHP while preserving the original functionality.
-module(tree_traversal). -export([main/0]). -export([preorder/2, inorder/2, postorder/2, levelorder/2]). -export([tnode/0, tnode/1, tnode/3]). -define(NEWLINE, io:format("~n")). tnode() -> {}. tnode(V) -> {node, V, {}, {}}. tnode(V,L,R) -> {node, V, L, R}. preorder(_,{}) -> ok; preorder(F,{node,V,L,R}) -> F(V), preorder(F,L), preorder(F,R). inorder(_,{}) -> ok; inorder(F,{node,V,L,R}) -> inorder(F,L), F(V), inorder(F,R). postorder(_,{}) -> ok; postorder(F,{node,V,L,R}) -> postorder(F,L), postorder(F,R), F(V). levelorder(_, []) -> []; levelorder(F, [{}|T]) -> levelorder(F, T); levelorder(F, [{node,V,L,R}|T]) -> F(V), levelorder(F, T++[L,R]); levelorder(F, X) -> levelorder(F, [X]). main() -> Tree = tnode(1, tnode(2, tnode(4, tnode(7), tnode()), tnode(5, tnode(), tnode())), tnode(3, tnode(6, tnode(8), tnode(9)), tnode())), F = fun(X) -> io:format("~p ",[X]) end, preorder(F, Tree), ?NEWLINE, inorder(F, Tree), ?NEWLINE, postorder(F, Tree), ?NEWLINE, levelorder(F, Tree), ?NEWLINE.
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Write a version of this F# function in PHP with identical behavior.
open System open System.IO type Tree<'a> = | Tree of 'a * Tree<'a> * Tree<'a> | Empty let rec inorder tree = seq { match tree with | Tree(x, left, right) -> yield! inorder left yield x yield! inorder right | Empty -> () } let rec preorder tree = seq { match tree with | Tree(x, left, right) -> yield x yield! preorder left yield! preorder right | Empty -> () } let rec postorder tree = seq { match tree with | Tree(x, left, right) -> yield! postorder left yield! postorder right yield x | Empty -> () } let levelorder tree = let rec loop queue = seq { match queue with | [] -> () | (Empty::tail) -> yield! loop tail | (Tree(x, l, r)::tail) -> yield x yield! loop (tail @ [l; r]) } loop [tree] [<EntryPoint>] let main _ = let tree = Tree (1, Tree (2, Tree (4, Tree (7, Empty, Empty), Empty), Tree (5, Empty, Empty)), Tree (3, Tree (6, Tree (8, Empty, Empty), Tree (9, Empty, Empty)), Empty)) let show x = printf "%d " x printf "preorder: " preorder tree |> Seq.iter show printf "\ninorder: " inorder tree |> Seq.iter show printf "\npostorder: " postorder tree |> Seq.iter show printf "\nlevel-order: " levelorder tree |> Seq.iter show 0
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Translate this program into PHP but keep the logic exactly as in Factor.
USING: accessors combinators deques dlists fry io kernel math.parser ; IN: rosetta.tree-traversal TUPLE: node data left right ; CONSTANT: example-tree T{ node f 1 T{ node f 2 T{ node f 4 T{ node f 7 f f } f } T{ node f 5 f f } } T{ node f 3 T{ node f 6 T{ node f 8 f f } T{ node f 9 f f } } f } } : preorder ( node quot: ( data -- ) -- ) [ [ data>> ] dip call ] [ [ left>> ] dip over [ preorder ] [ 2drop ] if ] [ [ right>> ] dip over [ preorder ] [ 2drop ] if ] 2tri ; inline recursive : inorder ( node quot: ( data -- ) -- ) [ [ left>> ] dip over [ inorder ] [ 2drop ] if ] [ [ data>> ] dip call ] [ [ right>> ] dip over [ inorder ] [ 2drop ] if ] 2tri ; inline recursive : postorder ( node quot: ( data -- ) -- ) [ [ left>> ] dip over [ postorder ] [ 2drop ] if ] [ [ right>> ] dip over [ postorder ] [ 2drop ] if ] [ [ data>> ] dip call ] 2tri ; inline recursive : (levelorder) ( dlist quot: ( data -- ) -- ) over deque-empty? [ 2drop ] [ [ dup pop-front ] dip { [ [ data>> ] dip call drop ] [ drop left>> [ swap push-back ] [ drop ] if* ] [ drop right>> [ swap push-back ] [ drop ] if* ] [ nip (levelorder) ] } 3cleave ] if ; inline recursive : levelorder ( node quot: ( data -- ) -- ) [ 1dlist ] dip (levelorder) ; inline : levelorder2 ( node quot: ( data -- ) -- ) [ 1dlist ] dip [ dup deque-empty? not ] swap '[ dup pop-front [ data>> @ ] [ left>> [ over push-back ] when* ] [ right>> [ over push-back ] when* ] tri ] while drop ; inline : main ( -- ) example-tree [ number>string write " " write ] { [ "preorder: " write preorder nl ] [ "inorder: " write inorder nl ] [ "postorder: " write postorder nl ] [ "levelorder: " write levelorder nl ] [ "levelorder2: " write levelorder2 nl ] } 2cleave ;
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Port the provided Forth code into PHP while preserving the original functionality.
: node here >r , , , r> ; : leaf 0 0 rot node ; : >data @ ; : >right cell+ @ ; : >left cell+ cell+ @ ; : preorder dup 0= if 2drop exit then 2dup >data swap execute 2dup >left recurse >right recurse ; : inorder dup 0= if 2drop exit then 2dup >left recurse 2dup >data swap execute >right recurse ; : postorder dup 0= if 2drop exit then 2dup >left recurse 2dup >right recurse >data swap execute ; : max-depth dup 0= if exit then dup >left recurse swap >right recurse max 1+ ; defer depthaction : depthorder dup 0= if 2drop exit then over 0= if >data depthaction drop else over 1- over >left recurse swap 1- swap >right recurse then ; : levelorder swap is depthaction dup max-depth 0 ?do i over depthorder loop drop ; 7 leaf 0 4 node 5 leaf 2 node 8 leaf 9 leaf 6 node 0 3 node 1 node value tree cr ' . tree preorder cr ' . tree inorder cr ' . tree postorder cr tree max-depth . cr ' . tree levelorder
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Change the following Fortran code into PHP without altering its purpose.
IF (STYLE.EQ."PRE") CALL OUT(HAS) IF (LINKL(HAS).GT.0) CALL TARZAN(LINKL(HAS),STYLE) IF (STYLE.EQ."IN") CALL OUT(HAS) IF (LINKR(HAS).GT.0) CALL TARZAN(LINKR(HAS),STYLE) IF (STYLE.EQ."POST") CALL OUT(HAS)
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Write the same algorithm in PHP as shown in this Groovy implementation.
def preorder; preorder = { Node node -> ([node] + node.children().collect { preorder(it) }).flatten() } def postorder; postorder = { Node node -> (node.children().collect { postorder(it) } + [node]).flatten() } def inorder; inorder = { Node node -> def kids = node.children() if (kids.empty) [node] else if (kids.size() == 1 && kids[0].'@right') [node] + inorder(kids[0]) else inorder(kids[0]) + [node] + (kids.size()>1 ? inorder(kids[1]) : []) } def levelorder = { Node node -> def nodeList = [] def level = [node] while (!level.empty) { nodeList += level def nextLevel = level.collect { it.children() }.flatten() level = nextLevel } nodeList } class BinaryNodeBuilder extends NodeBuilder { protected Object postNodeCompletion(Object parent, Object node) { assert node.children().size() < 3 node } }
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Keep all operations the same but rewrite the snippet in PHP.
data Tree a = Empty | Node { value :: a, left :: Tree a, right :: Tree a } preorder, inorder, postorder, levelorder :: Tree a -> [a] preorder Empty = [] preorder (Node v l r) = v : preorder l <> preorder r inorder Empty = [] inorder (Node v l r) = inorder l <> (v : inorder r) postorder Empty = [] postorder (Node v l r) = postorder l <> postorder r <> [v] levelorder x = loop [x] where loop [] = [] loop (Empty : xs) = loop xs loop (Node v l r : xs) = v : loop (xs <> [l, r]) tree :: Tree Int tree = Node 1 ( Node 2 (Node 4 (Node 7 Empty Empty) Empty) (Node 5 Empty Empty) ) ( Node 3 (Node 6 (Node 8 Empty Empty) (Node 9 Empty Empty)) Empty ) asciiTree :: String asciiTree = unlines [ " 1", " / \\", " / \\", " / \\", " 2 3", " / \\ /", " 4 5 6", " / / \\", " 7 8 9" ] main :: IO () main = do putStrLn asciiTree mapM_ putStrLn $ zipWith ( \s xs -> justifyLeft 14 ' ' (s <> ":") <> unwords (show <$> xs) ) ["preorder", "inorder", "postorder", "level-order"] ([preorder, inorder, postorder, levelorder] <*> [tree]) where justifyLeft n c s = take n (s <> replicate n c)
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Write a version of this Icon function in PHP with identical behavior.
procedure main() bTree := [1, [2, [4, [7]], [5]], [3, [6, [8], [9]]]] showTree(bTree, preorder|inorder|postorder|levelorder) end procedure showTree(tree, f) writes(image(f),":\t") every writes(" ",f(tree)[1]) write() end procedure preorder(L) if \L then suspend L | preorder(L[2|3]) end procedure inorder(L) if \L then suspend inorder(L[2]) | L | inorder(L[3]) end procedure postorder(L) if \L then suspend postorder(L[2|3]) | L end procedure levelorder(L) if \L then { queue := [L] while nextnode := get(queue) do { every put(queue, \nextnode[2|3]) suspend nextnode } } end
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Preserve the algorithm and functionality while converting the code from J to PHP.
preorder=: ]S:0 postorder=: ([:; postorder&.>@}.) , >@{. levelorder=: ;@({::L:1 _~ [: (/: #@>) <S:1@{::) inorder=: ([:; inorder&.>@(''"_`(1&{)@.(1<#))) , >@{. , [:; inorder&.>@}.@}.
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Port the following code from Julia to PHP with equivalent syntax and logic.
tree = Any[1, Any[2, Any[4, Any[7, Any[], Any[]], Any[]], Any[5, Any[], Any[]]], Any[3, Any[6, Any[8, Any[], Any[]], Any[9, Any[], Any[]]], Any[]]] preorder(t, f) = if !isempty(t) f(t[1]); preorder(t[2], f); preorder(t[3], f) end inorder(t, f) = if !isempty(t) inorder(t[2], f); f(t[1]); inorder(t[3], f) end postorder(t, f) = if !isempty(t) postorder(t[2], f); postorder(t[3], f); f(t[1]) end levelorder(t, f) = while !isempty(t) t = mapreduce(x -> isa(x, Number) ? (f(x); []) : x, vcat, t) end
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Generate a PHP translation of this Lua snippet without changing its computational steps.
local function depth_first(tr, a, b, c, flat_list) for _, val in ipairs({a, b, c}) do if type(tr[val]) == "table" then depth_first(tr[val], a, b, c, flat_list) elseif type(tr[val]) ~= "nil" then table.insert(flat_list, tr[val]) end end return flat_list end local function flatten_pre_order(tr) return depth_first(tr, 1, 2, 3, {}) end local function flatten_in_order(tr) return depth_first(tr, 2, 1, 3, {}) end local function flatten_post_order(tr) return depth_first(tr, 2, 3, 1, {}) end local function flatten_level_order(tr) local flat_list, queue = {}, {tr} while next(queue) do local node = table.remove(queue, 1) if type(node) == "table" then table.insert(flat_list, node[1]) table.insert(queue, node[2]) table.insert(queue, node[3]) else table.insert(flat_list, node) end end return flat_list end local tree = {1, {2, {4, 7}, 5}, {3, {6, 8, 9}}} print("Pre order: " .. table.concat(flatten_pre_order(tree), " ")) print("In order: " .. table.concat(flatten_in_order(tree), " ")) print("Post order: " .. table.concat(flatten_post_order(tree), " ")) print("Level order: " .. table.concat(flatten_level_order(tree), " "))
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Port the provided Mathematica code into PHP while preserving the original functionality.
preorder[a_Integer] := a; preorder[a_[b__]] := Flatten@{a, preorder /@ {b}}; inorder[a_Integer] := a; inorder[a_[b_, c_]] := Flatten@{inorder@b, a, inorder@c}; inorder[a_[b_]] := Flatten@{inorder@b, a}; postorder[a_Integer] := a; postorder[a_[b__]] := Flatten@{postorder /@ {b}, a}; levelorder[a_] := Flatten[Table[Level[a, {n}], {n, 0, Depth@a}]] /. {b_Integer[__] :> b};
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Port the following code from Nim to PHP with equivalent syntax and logic.
import deques type Node[T] = ref object data: T left, right: Node[T] proc newNode[T](data: T; left, right: Node[T] = nil): Node[T] = Node[T](data: data, left: left, right: right) proc preorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: @[n.data] & preorder(n.left) & preorder(n.right) proc inorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: inorder(n.left) & @[n.data] & inorder(n.right) proc postorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: postorder(n.left) & postorder(n.right) & @[n.data] proc levelorder[T](n: Node[T]): seq[T] = var queue: Deque[Node[T]] queue.addLast(n) while queue.len > 0: let next = queue.popFirst() result.add next.data if not next.left.isNil: queue.addLast(next.left) if not next.right.isNil: queue.addLast(next.right) let tree = 1.newNode( 2.newNode( 4.newNode( 7.newNode), 5.newNode), 3.newNode( 6.newNode( 8.newNode, 9.newNode))) echo preorder tree echo inorder tree echo postorder tree echo levelorder tree
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Please provide an equivalent version of this OCaml code in PHP.
type 'a tree = Empty | Node of 'a * 'a tree * 'a tree let rec preorder f = function Empty -> () | Node (v,l,r) -> f v; preorder f l; preorder f r let rec inorder f = function Empty -> () | Node (v,l,r) -> inorder f l; f v; inorder f r let rec postorder f = function Empty -> () | Node (v,l,r) -> postorder f l; postorder f r; f v let levelorder f x = let queue = Queue.create () in Queue.add x queue; while not (Queue.is_empty queue) do match Queue.take queue with Empty -> () | Node (v,l,r) -> f v; Queue.add l queue; Queue.add r queue done let tree = Node (1, Node (2, Node (4, Node (7, Empty, Empty), Empty), Node (5, Empty, Empty)), Node (3, Node (6, Node (8, Empty, Empty), Node (9, Empty, Empty)), Empty)) let () = preorder (Printf.printf "%d ") tree; print_newline (); inorder (Printf.printf "%d ") tree; print_newline (); postorder (Printf.printf "%d ") tree; print_newline (); levelorder (Printf.printf "%d ") tree; print_newline ()
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Write the same algorithm in PHP as shown in this Perl implementation.
sub preorder { my $t = shift or return (); return ($t->[0], preorder($t->[1]), preorder($t->[2])); } sub inorder { my $t = shift or return (); return (inorder($t->[1]), $t->[0], inorder($t->[2])); } sub postorder { my $t = shift or return (); return (postorder($t->[1]), postorder($t->[2]), $t->[0]); } sub depth { my @ret; my @a = ($_[0]); while (@a) { my $v = shift @a or next; push @ret, $v->[0]; push @a, @{$v}[1,2]; } return @ret; } my $x = [1,[2,[4,[7]],[5]],[3,[6,[8],[9]]]]; print "pre: @{[preorder($x)]}\n"; print "in: @{[inorder($x)]}\n"; print "post: @{[postorder($x)]}\n"; print "depth: @{[depth($x)]}\n";
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Rewrite this program in PHP while keeping its functionality equivalent to the Racket version.
#lang racket (define the-tree '(1 (2 (4 (7 #f #f) #f) (5 #f #f)) (3 (6 (8 #f #f) (9 #f #f)) #f))) (define (preorder tree visit) (let loop ([t tree]) (when t (visit (car t)) (loop (cadr t)) (loop (caddr t))))) (define (inorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (visit (car t)) (loop (caddr t))))) (define (postorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (loop (caddr t)) (visit (car t))))) (define (levelorder tree visit) (let loop ([trees (list tree)]) (unless (null? trees) ((compose1 loop (curry filter values) append*) (for/list ([t trees] #:when t) (visit (car t)) (cdr t)))))) (define (run order) (printf "~a:" (object-name order)) (order the-tree (?(x) (printf " ~s" x))) (newline)) (for-each run (list preorder inorder postorder levelorder))
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Generate a PHP translation of this REXX snippet without changing its computational steps.
one = .Node~new(1); two = .Node~new(2); three = .Node~new(3); four = .Node~new(4); five = .Node~new(5); six = .Node~new(6); seven = .Node~new(7); eight = .Node~new(8); nine = .Node~new(9); one~left = two one~right = three two~left = four two~right = five three~left = six four~left = seven six~left = eight six~right = nine out = .array~new .treetraverser~preorder(one, out); say "Preorder: " out~toString("l", ", ") out~empty .treetraverser~inorder(one, out); say "Inorder: " out~toString("l", ", ") out~empty .treetraverser~postorder(one, out); say "Postorder: " out~toString("l", ", ") out~empty .treetraverser~levelorder(one, out); say "Levelorder:" out~toString("l", ", ") ::class node ::method init expose left right data use strict arg data left = .nil right = .nil ::attribute left ::attribute right ::attribute data ::class treeTraverser ::method preorder class use arg node, out if node \== .nil then do out~append(node~data) self~preorder(node~left, out) self~preorder(node~right, out) end ::method inorder class use arg node, out if node \== .nil then do self~inorder(node~left, out) out~append(node~data) self~inorder(node~right, out) end ::method postorder class use arg node, out if node \== .nil then do self~postorder(node~left, out) self~postorder(node~right, out) out~append(node~data) end ::method levelorder class use arg node, out if node == .nil then return nodequeue = .queue~new nodequeue~queue(node) loop while \nodequeue~isEmpty next = nodequeue~pull out~append(next~data) if next~left \= .nil then nodequeue~queue(next~left) if next~right \= .nil then nodequeue~queue(next~right) end
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Please provide an equivalent version of this Ruby code in PHP.
BinaryTreeNode = Struct.new(:value, :left, :right) do def self.from_array(nested_list) value, left, right = nested_list if value self.new(value, self.from_array(left), self.from_array(right)) end end def walk_nodes(order, &block) order.each do |node| case node when :left then left && left.walk_nodes(order, &block) when :self then yield self when :right then right && right.walk_nodes(order, &block) end end end def each_preorder(&b) walk_nodes([:self, :left, :right], &b) end def each_inorder(&b) walk_nodes([:left, :self, :right], &b) end def each_postorder(&b) walk_nodes([:left, :right, :self], &b) end def each_levelorder queue = [self] until queue.empty? node = queue.shift yield node queue << node.left if node.left queue << node.right if node.right end end end root = BinaryTreeNode.from_array [1, [2, [4, 7], [5]], [3, [6, [8], [9]]]] BinaryTreeNode.instance_methods.select{|m| m=~/.+order/}.each do |mthd| printf "%-11s ", mthd[5..-1] + ':' root.send(mthd) {|node| print " puts end
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Convert this Scala block to PHP, preserving its control flow and logic.
data class Node(val v: Int, var left: Node? = null, var right: Node? = null) { override fun toString() = "$v" } fun preOrder(n: Node?) { n?.let { print("$n ") preOrder(n.left) preOrder(n.right) } } fun inorder(n: Node?) { n?.let { inorder(n.left) print("$n ") inorder(n.right) } } fun postOrder(n: Node?) { n?.let { postOrder(n.left) postOrder(n.right) print("$n ") } } fun levelOrder(n: Node?) { n?.let { val queue = mutableListOf(n) while (queue.isNotEmpty()) { val node = queue.removeAt(0) print("$node ") node.left?.let { queue.add(it) } node.right?.let { queue.add(it) } } } } inline fun exec(name: String, n: Node?, f: (Node?) -> Unit) { print(name) f(n) println() } fun main(args: Array<String>) { val nodes = Array(10) { Node(it) } nodes[1].left = nodes[2] nodes[1].right = nodes[3] nodes[2].left = nodes[4] nodes[2].right = nodes[5] nodes[4].left = nodes[7] nodes[3].left = nodes[6] nodes[6].left = nodes[8] nodes[6].right = nodes[9] exec(" preOrder: ", nodes[1], ::preOrder) exec(" inorder: ", nodes[1], ::inorder) exec(" postOrder: ", nodes[1], ::postOrder) exec("level-order: ", nodes[1], ::levelOrder) }
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Keep all operations the same but rewrite the snippet in PHP.
class TreeNode<T> { let value: T let left: TreeNode? let right: TreeNode? init(value: T, left: TreeNode? = nil, right: TreeNode? = nil) { self.value = value self.left = left self.right = right } func preOrder(function: (T) -> Void) { function(value) if left != nil { left!.preOrder(function: function) } if right != nil { right!.preOrder(function: function) } } func inOrder(function: (T) -> Void) { if left != nil { left!.inOrder(function: function) } function(value) if right != nil { right!.inOrder(function: function) } } func postOrder(function: (T) -> Void) { if left != nil { left!.postOrder(function: function) } if right != nil { right!.postOrder(function: function) } function(value) } func levelOrder(function: (T) -> Void) { var queue: [TreeNode] = [] queue.append(self) while queue.count > 0 { let node = queue.removeFirst() function(node.value) if node.left != nil { queue.append(node.left!) } if node.right != nil { queue.append(node.right!) } } } } typealias Node = TreeNode<Int> let n = Node(value: 1, left: Node(value: 2, left: Node(value: 4, left: Node(value: 7)), right: Node(value: 5)), right: Node(value: 3, left: Node(value: 6, left: Node(value: 8), right: Node(value: 9)))) let fn = { print($0, terminator: " ") } print("pre-order: ", terminator: "") n.preOrder(function: fn) print() print("in-order: ", terminator: "") n.inOrder(function: fn) print() print("post-order: ", terminator: "") n.postOrder(function: fn) print() print("level-order: ", terminator: "") n.levelOrder(function: fn) print()
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Convert this Tcl snippet to PHP and keep its semantics consistent.
oo::class create tree { variable val l r constructor {value {left {}} {right {}}} { set val $value set l $left set r $right } method value {} {return $val} method left {} {return $l} method right {} {return $r} destructor { if {$l ne ""} {$l destroy} if {$r ne ""} {$r destroy} } method preorder {varName script {level 0}} { upvar [incr level] $varName var set var $val uplevel $level $script if {$l ne ""} {$l preorder $varName $script $level} if {$r ne ""} {$r preorder $varName $script $level} } method inorder {varName script {level 0}} { upvar [incr level] $varName var if {$l ne ""} {$l inorder $varName $script $level} set var $val uplevel $level $script if {$r ne ""} {$r inorder $varName $script $level} } method postorder {varName script {level 0}} { upvar [incr level] $varName var if {$l ne ""} {$l postorder $varName $script $level} if {$r ne ""} {$r postorder $varName $script $level} set var $val uplevel $level $script } method levelorder {varName script} { upvar 1 $varName var set nodes [list [self]]; while {[llength $nodes] > 0} { set nodes [lassign $nodes n] set var [$n value] uplevel 1 $script if {[$n left] ne ""} {lappend nodes [$n left]} if {[$n right] ne ""} {lappend nodes [$n right]} } } }
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Generate a Rust translation of this C snippet without changing its computational steps.
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
#![feature(box_syntax, box_patterns)] use std::collections::VecDeque; #[derive(Debug)] struct TreeNode<T> { value: T, left: Option<Box<TreeNode<T>>>, right: Option<Box<TreeNode<T>>>, } enum TraversalMethod { PreOrder, InOrder, PostOrder, LevelOrder, } impl<T> TreeNode<T> { pub fn new(arr: &[[i8; 3]]) -> TreeNode<i8> { let l = match arr[0][1] { -1 => None, i @ _ => Some(Box::new(TreeNode::<i8>::new(&arr[(i - arr[0][0]) as usize..]))), }; let r = match arr[0][2] { -1 => None, i @ _ => Some(Box::new(TreeNode::<i8>::new(&arr[(i - arr[0][0]) as usize..]))), }; TreeNode { value: arr[0][0], left: l, right: r, } } pub fn traverse(&self, tr: &TraversalMethod) -> Vec<&TreeNode<T>> { match tr { &TraversalMethod::PreOrder => self.iterative_preorder(), &TraversalMethod::InOrder => self.iterative_inorder(), &TraversalMethod::PostOrder => self.iterative_postorder(), &TraversalMethod::LevelOrder => self.iterative_levelorder(), } } fn iterative_preorder(&self) -> Vec<&TreeNode<T>> { let mut stack: Vec<&TreeNode<T>> = Vec::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); stack.push(self); while !stack.is_empty() { let node = stack.pop().unwrap(); res.push(node); match node.right { None => {} Some(box ref n) => stack.push(n), } match node.left { None => {} Some(box ref n) => stack.push(n), } } res } fn iterative_inorder(&self) -> Vec<&TreeNode<T>> { let mut stack: Vec<&TreeNode<T>> = Vec::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); let mut p = self; loop { loop { match p.right { None => {} Some(box ref n) => stack.push(n), } stack.push(p); match p.left { None => break, Some(box ref n) => p = n, } } p = stack.pop().unwrap(); while !stack.is_empty() && p.right.is_none() { res.push(p); p = stack.pop().unwrap(); } res.push(p); if stack.is_empty() { break; } else { p = stack.pop().unwrap(); } } res } fn iterative_postorder(&self) -> Vec<&TreeNode<T>> { let mut stack: Vec<&TreeNode<T>> = Vec::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); stack.push(self); while !stack.is_empty() { let node = stack.pop().unwrap(); res.push(node); match node.left { None => {} Some(box ref n) => stack.push(n), } match node.right { None => {} Some(box ref n) => stack.push(n), } } let rev_iter = res.iter().rev(); let mut rev: Vec<&TreeNode<T>> = Vec::new(); for elem in rev_iter { rev.push(elem); } rev } fn iterative_levelorder(&self) -> Vec<&TreeNode<T>> { let mut queue: VecDeque<&TreeNode<T>> = VecDeque::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); queue.push_back(self); while !queue.is_empty() { let node = queue.pop_front().unwrap(); res.push(node); match node.left { None => {} Some(box ref n) => queue.push_back(n), } match node.right { None => {} Some(box ref n) => queue.push_back(n), } } res } } fn main() { let arr_tree = [[1, 2, 3], [2, 4, 5], [3, 6, -1], [4, 7, -1], [5, -1, -1], [6, 8, 9], [7, -1, -1], [8, -1, -1], [9, -1, -1]]; let root = TreeNode::<i8>::new(&arr_tree); for method_label in [(TraversalMethod::PreOrder, "pre-order:"), (TraversalMethod::InOrder, "in-order:"), (TraversalMethod::PostOrder, "post-order:"), (TraversalMethod::LevelOrder, "level-order:")] .iter() { print!("{}\t", method_label.1); for n in root.traverse(&method_label.0) { print!(" {}", n.value); } print!("\n"); } }
Write a version of this C++ function in Rust with identical behavior.
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
#![feature(box_syntax, box_patterns)] use std::collections::VecDeque; #[derive(Debug)] struct TreeNode<T> { value: T, left: Option<Box<TreeNode<T>>>, right: Option<Box<TreeNode<T>>>, } enum TraversalMethod { PreOrder, InOrder, PostOrder, LevelOrder, } impl<T> TreeNode<T> { pub fn new(arr: &[[i8; 3]]) -> TreeNode<i8> { let l = match arr[0][1] { -1 => None, i @ _ => Some(Box::new(TreeNode::<i8>::new(&arr[(i - arr[0][0]) as usize..]))), }; let r = match arr[0][2] { -1 => None, i @ _ => Some(Box::new(TreeNode::<i8>::new(&arr[(i - arr[0][0]) as usize..]))), }; TreeNode { value: arr[0][0], left: l, right: r, } } pub fn traverse(&self, tr: &TraversalMethod) -> Vec<&TreeNode<T>> { match tr { &TraversalMethod::PreOrder => self.iterative_preorder(), &TraversalMethod::InOrder => self.iterative_inorder(), &TraversalMethod::PostOrder => self.iterative_postorder(), &TraversalMethod::LevelOrder => self.iterative_levelorder(), } } fn iterative_preorder(&self) -> Vec<&TreeNode<T>> { let mut stack: Vec<&TreeNode<T>> = Vec::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); stack.push(self); while !stack.is_empty() { let node = stack.pop().unwrap(); res.push(node); match node.right { None => {} Some(box ref n) => stack.push(n), } match node.left { None => {} Some(box ref n) => stack.push(n), } } res } fn iterative_inorder(&self) -> Vec<&TreeNode<T>> { let mut stack: Vec<&TreeNode<T>> = Vec::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); let mut p = self; loop { loop { match p.right { None => {} Some(box ref n) => stack.push(n), } stack.push(p); match p.left { None => break, Some(box ref n) => p = n, } } p = stack.pop().unwrap(); while !stack.is_empty() && p.right.is_none() { res.push(p); p = stack.pop().unwrap(); } res.push(p); if stack.is_empty() { break; } else { p = stack.pop().unwrap(); } } res } fn iterative_postorder(&self) -> Vec<&TreeNode<T>> { let mut stack: Vec<&TreeNode<T>> = Vec::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); stack.push(self); while !stack.is_empty() { let node = stack.pop().unwrap(); res.push(node); match node.left { None => {} Some(box ref n) => stack.push(n), } match node.right { None => {} Some(box ref n) => stack.push(n), } } let rev_iter = res.iter().rev(); let mut rev: Vec<&TreeNode<T>> = Vec::new(); for elem in rev_iter { rev.push(elem); } rev } fn iterative_levelorder(&self) -> Vec<&TreeNode<T>> { let mut queue: VecDeque<&TreeNode<T>> = VecDeque::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); queue.push_back(self); while !queue.is_empty() { let node = queue.pop_front().unwrap(); res.push(node); match node.left { None => {} Some(box ref n) => queue.push_back(n), } match node.right { None => {} Some(box ref n) => queue.push_back(n), } } res } } fn main() { let arr_tree = [[1, 2, 3], [2, 4, 5], [3, 6, -1], [4, 7, -1], [5, -1, -1], [6, 8, 9], [7, -1, -1], [8, -1, -1], [9, -1, -1]]; let root = TreeNode::<i8>::new(&arr_tree); for method_label in [(TraversalMethod::PreOrder, "pre-order:"), (TraversalMethod::InOrder, "in-order:"), (TraversalMethod::PostOrder, "post-order:"), (TraversalMethod::LevelOrder, "level-order:")] .iter() { print!("{}\t", method_label.1); for n in root.traverse(&method_label.0) { print!(" {}", n.value); } print!("\n"); } }
Convert this Java snippet to Rust and keep its semantics consistent.
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
#![feature(box_syntax, box_patterns)] use std::collections::VecDeque; #[derive(Debug)] struct TreeNode<T> { value: T, left: Option<Box<TreeNode<T>>>, right: Option<Box<TreeNode<T>>>, } enum TraversalMethod { PreOrder, InOrder, PostOrder, LevelOrder, } impl<T> TreeNode<T> { pub fn new(arr: &[[i8; 3]]) -> TreeNode<i8> { let l = match arr[0][1] { -1 => None, i @ _ => Some(Box::new(TreeNode::<i8>::new(&arr[(i - arr[0][0]) as usize..]))), }; let r = match arr[0][2] { -1 => None, i @ _ => Some(Box::new(TreeNode::<i8>::new(&arr[(i - arr[0][0]) as usize..]))), }; TreeNode { value: arr[0][0], left: l, right: r, } } pub fn traverse(&self, tr: &TraversalMethod) -> Vec<&TreeNode<T>> { match tr { &TraversalMethod::PreOrder => self.iterative_preorder(), &TraversalMethod::InOrder => self.iterative_inorder(), &TraversalMethod::PostOrder => self.iterative_postorder(), &TraversalMethod::LevelOrder => self.iterative_levelorder(), } } fn iterative_preorder(&self) -> Vec<&TreeNode<T>> { let mut stack: Vec<&TreeNode<T>> = Vec::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); stack.push(self); while !stack.is_empty() { let node = stack.pop().unwrap(); res.push(node); match node.right { None => {} Some(box ref n) => stack.push(n), } match node.left { None => {} Some(box ref n) => stack.push(n), } } res } fn iterative_inorder(&self) -> Vec<&TreeNode<T>> { let mut stack: Vec<&TreeNode<T>> = Vec::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); let mut p = self; loop { loop { match p.right { None => {} Some(box ref n) => stack.push(n), } stack.push(p); match p.left { None => break, Some(box ref n) => p = n, } } p = stack.pop().unwrap(); while !stack.is_empty() && p.right.is_none() { res.push(p); p = stack.pop().unwrap(); } res.push(p); if stack.is_empty() { break; } else { p = stack.pop().unwrap(); } } res } fn iterative_postorder(&self) -> Vec<&TreeNode<T>> { let mut stack: Vec<&TreeNode<T>> = Vec::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); stack.push(self); while !stack.is_empty() { let node = stack.pop().unwrap(); res.push(node); match node.left { None => {} Some(box ref n) => stack.push(n), } match node.right { None => {} Some(box ref n) => stack.push(n), } } let rev_iter = res.iter().rev(); let mut rev: Vec<&TreeNode<T>> = Vec::new(); for elem in rev_iter { rev.push(elem); } rev } fn iterative_levelorder(&self) -> Vec<&TreeNode<T>> { let mut queue: VecDeque<&TreeNode<T>> = VecDeque::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); queue.push_back(self); while !queue.is_empty() { let node = queue.pop_front().unwrap(); res.push(node); match node.left { None => {} Some(box ref n) => queue.push_back(n), } match node.right { None => {} Some(box ref n) => queue.push_back(n), } } res } } fn main() { let arr_tree = [[1, 2, 3], [2, 4, 5], [3, 6, -1], [4, 7, -1], [5, -1, -1], [6, 8, 9], [7, -1, -1], [8, -1, -1], [9, -1, -1]]; let root = TreeNode::<i8>::new(&arr_tree); for method_label in [(TraversalMethod::PreOrder, "pre-order:"), (TraversalMethod::InOrder, "in-order:"), (TraversalMethod::PostOrder, "post-order:"), (TraversalMethod::LevelOrder, "level-order:")] .iter() { print!("{}\t", method_label.1); for n in root.traverse(&method_label.0) { print!(" {}", n.value); } print!("\n"); } }
Write the same algorithm in Rust as shown in this Go implementation.
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
#![feature(box_syntax, box_patterns)] use std::collections::VecDeque; #[derive(Debug)] struct TreeNode<T> { value: T, left: Option<Box<TreeNode<T>>>, right: Option<Box<TreeNode<T>>>, } enum TraversalMethod { PreOrder, InOrder, PostOrder, LevelOrder, } impl<T> TreeNode<T> { pub fn new(arr: &[[i8; 3]]) -> TreeNode<i8> { let l = match arr[0][1] { -1 => None, i @ _ => Some(Box::new(TreeNode::<i8>::new(&arr[(i - arr[0][0]) as usize..]))), }; let r = match arr[0][2] { -1 => None, i @ _ => Some(Box::new(TreeNode::<i8>::new(&arr[(i - arr[0][0]) as usize..]))), }; TreeNode { value: arr[0][0], left: l, right: r, } } pub fn traverse(&self, tr: &TraversalMethod) -> Vec<&TreeNode<T>> { match tr { &TraversalMethod::PreOrder => self.iterative_preorder(), &TraversalMethod::InOrder => self.iterative_inorder(), &TraversalMethod::PostOrder => self.iterative_postorder(), &TraversalMethod::LevelOrder => self.iterative_levelorder(), } } fn iterative_preorder(&self) -> Vec<&TreeNode<T>> { let mut stack: Vec<&TreeNode<T>> = Vec::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); stack.push(self); while !stack.is_empty() { let node = stack.pop().unwrap(); res.push(node); match node.right { None => {} Some(box ref n) => stack.push(n), } match node.left { None => {} Some(box ref n) => stack.push(n), } } res } fn iterative_inorder(&self) -> Vec<&TreeNode<T>> { let mut stack: Vec<&TreeNode<T>> = Vec::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); let mut p = self; loop { loop { match p.right { None => {} Some(box ref n) => stack.push(n), } stack.push(p); match p.left { None => break, Some(box ref n) => p = n, } } p = stack.pop().unwrap(); while !stack.is_empty() && p.right.is_none() { res.push(p); p = stack.pop().unwrap(); } res.push(p); if stack.is_empty() { break; } else { p = stack.pop().unwrap(); } } res } fn iterative_postorder(&self) -> Vec<&TreeNode<T>> { let mut stack: Vec<&TreeNode<T>> = Vec::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); stack.push(self); while !stack.is_empty() { let node = stack.pop().unwrap(); res.push(node); match node.left { None => {} Some(box ref n) => stack.push(n), } match node.right { None => {} Some(box ref n) => stack.push(n), } } let rev_iter = res.iter().rev(); let mut rev: Vec<&TreeNode<T>> = Vec::new(); for elem in rev_iter { rev.push(elem); } rev } fn iterative_levelorder(&self) -> Vec<&TreeNode<T>> { let mut queue: VecDeque<&TreeNode<T>> = VecDeque::new(); let mut res: Vec<&TreeNode<T>> = Vec::new(); queue.push_back(self); while !queue.is_empty() { let node = queue.pop_front().unwrap(); res.push(node); match node.left { None => {} Some(box ref n) => queue.push_back(n), } match node.right { None => {} Some(box ref n) => queue.push_back(n), } } res } } fn main() { let arr_tree = [[1, 2, 3], [2, 4, 5], [3, 6, -1], [4, 7, -1], [5, -1, -1], [6, 8, 9], [7, -1, -1], [8, -1, -1], [9, -1, -1]]; let root = TreeNode::<i8>::new(&arr_tree); for method_label in [(TraversalMethod::PreOrder, "pre-order:"), (TraversalMethod::InOrder, "in-order:"), (TraversalMethod::PostOrder, "post-order:"), (TraversalMethod::LevelOrder, "level-order:")] .iter() { print!("{}\t", method_label.1); for n in root.traverse(&method_label.0) { print!(" {}", n.value); } print!("\n"); } }