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Produce a functionally identical Python code for the snippet given in Mathematica.
preorder[a_Integer] := a; preorder[a_[b__]] := Flatten@{a, preorder /@ {b}}; inorder[a_Integer] := a; inorder[a_[b_, c_]] := Flatten@{inorder@b, a, inorder@c}; inorder[a_[b_]] := Flatten@{inorder@b, a}; postorder[a_Integer] := a; postorder[a_[b__]] := Flatten@{postorder /@ {b}, a}; levelorder[a_] := Flatten[Tab...
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, ...
Produce a language-to-language conversion: from Mathematica to VB, same semantics.
preorder[a_Integer] := a; preorder[a_[b__]] := Flatten@{a, preorder /@ {b}}; inorder[a_Integer] := a; inorder[a_[b_, c_]] := Flatten@{inorder@b, a, inorder@c}; inorder[a_[b_]] := Flatten@{inorder@b, a}; postorder[a_Integer] := a; postorder[a_[b__]] := Flatten@{postorder /@ {b}, a}; levelorder[a_] := Flatten[Tab...
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Ensure the translated Go code behaves exactly like the original Mathematica snippet.
preorder[a_Integer] := a; preorder[a_[b__]] := Flatten@{a, preorder /@ {b}}; inorder[a_Integer] := a; inorder[a_[b_, c_]] := Flatten@{inorder@b, a, inorder@c}; inorder[a_[b_]] := Flatten@{inorder@b, a}; postorder[a_Integer] := a; postorder[a_[b__]] := Flatten@{postorder /@ {b}, a}; levelorder[a_] := Flatten[Tab...
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if ...
Port the provided Nim code into C while preserving the original functionality.
import deques type Node[T] = ref object data: T left, right: Node[T] proc newNode[T](data: T; left, right: Node[T] = nil): Node[T] = Node[T](data: data, left: left, right: right) proc preorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: @[n.data] & preorder(n.left) & preorder(n.right) proc inorde...
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) ...
Produce a functionally identical C# code for the snippet given in Nim.
import deques type Node[T] = ref object data: T left, right: Node[T] proc newNode[T](data: T; left, right: Node[T] = nil): Node[T] = Node[T](data: data, left: left, right: right) proc preorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: @[n.data] & preorder(n.left) & preorder(n.right) proc inorde...
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> P...
Convert the following code from Nim to C++, ensuring the logic remains intact.
import deques type Node[T] = ref object data: T left, right: Node[T] proc newNode[T](data: T; left, right: Node[T] = nil): Node[T] = Node[T](data: data, left: left, right: right) proc preorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: @[n.data] & preorder(n.left) & preorder(n.right) proc inorde...
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { ...
Change the following Nim code into Java without altering its purpose.
import deques type Node[T] = ref object data: T left, right: Node[T] proc newNode[T](data: T; left, right: Node[T] = nil): Node[T] = Node[T](data: data, left: left, right: right) proc preorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: @[n.data] & preorder(n.left) & preorder(n.right) proc inorde...
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } stat...
Port the following code from Nim to Python with equivalent syntax and logic.
import deques type Node[T] = ref object data: T left, right: Node[T] proc newNode[T](data: T; left, right: Node[T] = nil): Node[T] = Node[T](data: data, left: left, right: right) proc preorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: @[n.data] & preorder(n.left) & preorder(n.right) proc inorde...
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, ...
Port the following code from Nim to VB with equivalent syntax and logic.
import deques type Node[T] = ref object data: T left, right: Node[T] proc newNode[T](data: T; left, right: Node[T] = nil): Node[T] = Node[T](data: data, left: left, right: right) proc preorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: @[n.data] & preorder(n.left) & preorder(n.right) proc inorde...
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Generate an equivalent Go version of this Nim code.
import deques type Node[T] = ref object data: T left, right: Node[T] proc newNode[T](data: T; left, right: Node[T] = nil): Node[T] = Node[T](data: data, left: left, right: right) proc preorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: @[n.data] & preorder(n.left) & preorder(n.right) proc inorde...
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if ...
Port the following code from OCaml to C with equivalent syntax and logic.
type 'a tree = Empty | Node of 'a * 'a tree * 'a tree let rec preorder f = function Empty -> () | Node (v,l,r) -> f v; preorder f l; preorder f r let rec inorder f = function Empty -> () | Node (v,l,r) -> inorder f l; f...
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) ...
Write a version of this OCaml function in C# with identical behavior.
type 'a tree = Empty | Node of 'a * 'a tree * 'a tree let rec preorder f = function Empty -> () | Node (v,l,r) -> f v; preorder f l; preorder f r let rec inorder f = function Empty -> () | Node (v,l,r) -> inorder f l; f...
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> P...
Translate the given OCaml code snippet into C++ without altering its behavior.
type 'a tree = Empty | Node of 'a * 'a tree * 'a tree let rec preorder f = function Empty -> () | Node (v,l,r) -> f v; preorder f l; preorder f r let rec inorder f = function Empty -> () | Node (v,l,r) -> inorder f l; f...
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { ...
Convert this OCaml block to Java, preserving its control flow and logic.
type 'a tree = Empty | Node of 'a * 'a tree * 'a tree let rec preorder f = function Empty -> () | Node (v,l,r) -> f v; preorder f l; preorder f r let rec inorder f = function Empty -> () | Node (v,l,r) -> inorder f l; f...
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } stat...
Change the programming language of this snippet from OCaml to Python without modifying what it does.
type 'a tree = Empty | Node of 'a * 'a tree * 'a tree let rec preorder f = function Empty -> () | Node (v,l,r) -> f v; preorder f l; preorder f r let rec inorder f = function Empty -> () | Node (v,l,r) -> inorder f l; f...
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, ...
Change the programming language of this snippet from OCaml to VB without modifying what it does.
type 'a tree = Empty | Node of 'a * 'a tree * 'a tree let rec preorder f = function Empty -> () | Node (v,l,r) -> f v; preorder f l; preorder f r let rec inorder f = function Empty -> () | Node (v,l,r) -> inorder f l; f...
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Write a version of this OCaml function in Go with identical behavior.
type 'a tree = Empty | Node of 'a * 'a tree * 'a tree let rec preorder f = function Empty -> () | Node (v,l,r) -> f v; preorder f l; preorder f r let rec inorder f = function Empty -> () | Node (v,l,r) -> inorder f l; f...
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if ...
Write a version of this Perl function in C with identical behavior.
sub preorder { my $t = shift or return (); return ($t->[0], preorder($t->[1]), preorder($t->[2])); } sub inorder { my $t = shift or return (); return (inorder($t->[1]), $t->[0], inorder($t->[2])); } sub postorder { my $t = shift or return (); return (postorder($t->[1]), postorder($t->[2]), $t->[0]); } sub dept...
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) ...
Generate an equivalent C# version of this Perl code.
sub preorder { my $t = shift or return (); return ($t->[0], preorder($t->[1]), preorder($t->[2])); } sub inorder { my $t = shift or return (); return (inorder($t->[1]), $t->[0], inorder($t->[2])); } sub postorder { my $t = shift or return (); return (postorder($t->[1]), postorder($t->[2]), $t->[0]); } sub dept...
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> P...
Keep all operations the same but rewrite the snippet in C++.
sub preorder { my $t = shift or return (); return ($t->[0], preorder($t->[1]), preorder($t->[2])); } sub inorder { my $t = shift or return (); return (inorder($t->[1]), $t->[0], inorder($t->[2])); } sub postorder { my $t = shift or return (); return (postorder($t->[1]), postorder($t->[2]), $t->[0]); } sub dept...
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { ...
Produce a functionally identical Java code for the snippet given in Perl.
sub preorder { my $t = shift or return (); return ($t->[0], preorder($t->[1]), preorder($t->[2])); } sub inorder { my $t = shift or return (); return (inorder($t->[1]), $t->[0], inorder($t->[2])); } sub postorder { my $t = shift or return (); return (postorder($t->[1]), postorder($t->[2]), $t->[0]); } sub dept...
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } stat...
Can you help me rewrite this code in Python instead of Perl, keeping it the same logically?
sub preorder { my $t = shift or return (); return ($t->[0], preorder($t->[1]), preorder($t->[2])); } sub inorder { my $t = shift or return (); return (inorder($t->[1]), $t->[0], inorder($t->[2])); } sub postorder { my $t = shift or return (); return (postorder($t->[1]), postorder($t->[2]), $t->[0]); } sub dept...
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, ...
Please provide an equivalent version of this Perl code in VB.
sub preorder { my $t = shift or return (); return ($t->[0], preorder($t->[1]), preorder($t->[2])); } sub inorder { my $t = shift or return (); return (inorder($t->[1]), $t->[0], inorder($t->[2])); } sub postorder { my $t = shift or return (); return (postorder($t->[1]), postorder($t->[2]), $t->[0]); } sub dept...
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Can you help me rewrite this code in Go instead of Perl, keeping it the same logically?
sub preorder { my $t = shift or return (); return ($t->[0], preorder($t->[1]), preorder($t->[2])); } sub inorder { my $t = shift or return (); return (inorder($t->[1]), $t->[0], inorder($t->[2])); } sub postorder { my $t = shift or return (); return (postorder($t->[1]), postorder($t->[2]), $t->[0]); } sub dept...
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if ...
Write the same algorithm in C as shown in this Racket implementation.
#lang racket (define the-tree '(1 (2 (4 (7 #f #f) #f) (5 #f #f)) (3 (6 (8 #f #f) (9 #f #f)) #f))) (define (preorder tree visit) (let loop ([t tree]) (when t (visit (car t)) (loop (cadr t)) (loop (caddr t))))) (define (inorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (visit (car t)) (loo...
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) ...
Write the same algorithm in C# as shown in this Racket implementation.
#lang racket (define the-tree '(1 (2 (4 (7 #f #f) #f) (5 #f #f)) (3 (6 (8 #f #f) (9 #f #f)) #f))) (define (preorder tree visit) (let loop ([t tree]) (when t (visit (car t)) (loop (cadr t)) (loop (caddr t))))) (define (inorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (visit (car t)) (loo...
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> P...
Preserve the algorithm and functionality while converting the code from Racket to C++.
#lang racket (define the-tree '(1 (2 (4 (7 #f #f) #f) (5 #f #f)) (3 (6 (8 #f #f) (9 #f #f)) #f))) (define (preorder tree visit) (let loop ([t tree]) (when t (visit (car t)) (loop (cadr t)) (loop (caddr t))))) (define (inorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (visit (car t)) (loo...
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { ...
Convert this Racket block to Java, preserving its control flow and logic.
#lang racket (define the-tree '(1 (2 (4 (7 #f #f) #f) (5 #f #f)) (3 (6 (8 #f #f) (9 #f #f)) #f))) (define (preorder tree visit) (let loop ([t tree]) (when t (visit (car t)) (loop (cadr t)) (loop (caddr t))))) (define (inorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (visit (car t)) (loo...
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } stat...
Keep all operations the same but rewrite the snippet in Python.
#lang racket (define the-tree '(1 (2 (4 (7 #f #f) #f) (5 #f #f)) (3 (6 (8 #f #f) (9 #f #f)) #f))) (define (preorder tree visit) (let loop ([t tree]) (when t (visit (car t)) (loop (cadr t)) (loop (caddr t))))) (define (inorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (visit (car t)) (loo...
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, ...
Keep all operations the same but rewrite the snippet in VB.
#lang racket (define the-tree '(1 (2 (4 (7 #f #f) #f) (5 #f #f)) (3 (6 (8 #f #f) (9 #f #f)) #f))) (define (preorder tree visit) (let loop ([t tree]) (when t (visit (car t)) (loop (cadr t)) (loop (caddr t))))) (define (inorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (visit (car t)) (loo...
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Convert this Racket block to Go, preserving its control flow and logic.
#lang racket (define the-tree '(1 (2 (4 (7 #f #f) #f) (5 #f #f)) (3 (6 (8 #f #f) (9 #f #f)) #f))) (define (preorder tree visit) (let loop ([t tree]) (when t (visit (car t)) (loop (cadr t)) (loop (caddr t))))) (define (inorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (visit (car t)) (loo...
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if ...
Generate an equivalent C version of this REXX code.
one = .Node~new(1); two = .Node~new(2); three = .Node~new(3); four = .Node~new(4); five = .Node~new(5); six = .Node~new(6); seven = .Node~new(7); eight = .Node~new(8); nine = .Node~new(9); one~left = two one~right = three two~left = four two~right = five three~left = six four~left = seven...
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) ...
Port the following code from REXX to C# with equivalent syntax and logic.
one = .Node~new(1); two = .Node~new(2); three = .Node~new(3); four = .Node~new(4); five = .Node~new(5); six = .Node~new(6); seven = .Node~new(7); eight = .Node~new(8); nine = .Node~new(9); one~left = two one~right = three two~left = four two~right = five three~left = six four~left = seven...
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> P...
Port the following code from REXX to C++ with equivalent syntax and logic.
one = .Node~new(1); two = .Node~new(2); three = .Node~new(3); four = .Node~new(4); five = .Node~new(5); six = .Node~new(6); seven = .Node~new(7); eight = .Node~new(8); nine = .Node~new(9); one~left = two one~right = three two~left = four two~right = five three~left = six four~left = seven...
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { ...
Can you help me rewrite this code in Java instead of REXX, keeping it the same logically?
one = .Node~new(1); two = .Node~new(2); three = .Node~new(3); four = .Node~new(4); five = .Node~new(5); six = .Node~new(6); seven = .Node~new(7); eight = .Node~new(8); nine = .Node~new(9); one~left = two one~right = three two~left = four two~right = five three~left = six four~left = seven...
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } stat...
Keep all operations the same but rewrite the snippet in Python.
one = .Node~new(1); two = .Node~new(2); three = .Node~new(3); four = .Node~new(4); five = .Node~new(5); six = .Node~new(6); seven = .Node~new(7); eight = .Node~new(8); nine = .Node~new(9); one~left = two one~right = three two~left = four two~right = five three~left = six four~left = seven...
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, ...
Translate the given REXX code snippet into VB without altering its behavior.
one = .Node~new(1); two = .Node~new(2); three = .Node~new(3); four = .Node~new(4); five = .Node~new(5); six = .Node~new(6); seven = .Node~new(7); eight = .Node~new(8); nine = .Node~new(9); one~left = two one~right = three two~left = four two~right = five three~left = six four~left = seven...
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Preserve the algorithm and functionality while converting the code from REXX to Go.
one = .Node~new(1); two = .Node~new(2); three = .Node~new(3); four = .Node~new(4); five = .Node~new(5); six = .Node~new(6); seven = .Node~new(7); eight = .Node~new(8); nine = .Node~new(9); one~left = two one~right = three two~left = four two~right = five three~left = six four~left = seven...
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if ...
Rewrite this program in C while keeping its functionality equivalent to the Ruby version.
BinaryTreeNode = Struct.new(:value, :left, :right) do def self.from_array(nested_list) value, left, right = nested_list if value self.new(value, self.from_array(left), self.from_array(right)) end end def walk_nodes(order, &block) order.each do |node| case node when :left then...
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) ...
Can you help me rewrite this code in C# instead of Ruby, keeping it the same logically?
BinaryTreeNode = Struct.new(:value, :left, :right) do def self.from_array(nested_list) value, left, right = nested_list if value self.new(value, self.from_array(left), self.from_array(right)) end end def walk_nodes(order, &block) order.each do |node| case node when :left then...
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> P...
Write the same code in C++ as shown below in Ruby.
BinaryTreeNode = Struct.new(:value, :left, :right) do def self.from_array(nested_list) value, left, right = nested_list if value self.new(value, self.from_array(left), self.from_array(right)) end end def walk_nodes(order, &block) order.each do |node| case node when :left then...
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { ...
Port the provided Ruby code into Java while preserving the original functionality.
BinaryTreeNode = Struct.new(:value, :left, :right) do def self.from_array(nested_list) value, left, right = nested_list if value self.new(value, self.from_array(left), self.from_array(right)) end end def walk_nodes(order, &block) order.each do |node| case node when :left then...
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } stat...
Preserve the algorithm and functionality while converting the code from Ruby to Python.
BinaryTreeNode = Struct.new(:value, :left, :right) do def self.from_array(nested_list) value, left, right = nested_list if value self.new(value, self.from_array(left), self.from_array(right)) end end def walk_nodes(order, &block) order.each do |node| case node when :left then...
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, ...
Preserve the algorithm and functionality while converting the code from Ruby to VB.
BinaryTreeNode = Struct.new(:value, :left, :right) do def self.from_array(nested_list) value, left, right = nested_list if value self.new(value, self.from_array(left), self.from_array(right)) end end def walk_nodes(order, &block) order.each do |node| case node when :left then...
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Rewrite this program in Go while keeping its functionality equivalent to the Ruby version.
BinaryTreeNode = Struct.new(:value, :left, :right) do def self.from_array(nested_list) value, left, right = nested_list if value self.new(value, self.from_array(left), self.from_array(right)) end end def walk_nodes(order, &block) order.each do |node| case node when :left then...
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if ...
Port the provided Scala code into C while preserving the original functionality.
data class Node(val v: Int, var left: Node? = null, var right: Node? = null) { override fun toString() = "$v" } fun preOrder(n: Node?) { n?.let { print("$n ") preOrder(n.left) preOrder(n.right) } } fun inorder(n: Node?) { n?.let { inorder(n.left) print("$n ") ...
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) ...
Write the same algorithm in C# as shown in this Scala implementation.
data class Node(val v: Int, var left: Node? = null, var right: Node? = null) { override fun toString() = "$v" } fun preOrder(n: Node?) { n?.let { print("$n ") preOrder(n.left) preOrder(n.right) } } fun inorder(n: Node?) { n?.let { inorder(n.left) print("$n ") ...
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> P...
Can you help me rewrite this code in C++ instead of Scala, keeping it the same logically?
data class Node(val v: Int, var left: Node? = null, var right: Node? = null) { override fun toString() = "$v" } fun preOrder(n: Node?) { n?.let { print("$n ") preOrder(n.left) preOrder(n.right) } } fun inorder(n: Node?) { n?.let { inorder(n.left) print("$n ") ...
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { ...
Ensure the translated Java code behaves exactly like the original Scala snippet.
data class Node(val v: Int, var left: Node? = null, var right: Node? = null) { override fun toString() = "$v" } fun preOrder(n: Node?) { n?.let { print("$n ") preOrder(n.left) preOrder(n.right) } } fun inorder(n: Node?) { n?.let { inorder(n.left) print("$n ") ...
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } stat...
Write a version of this Scala function in Python with identical behavior.
data class Node(val v: Int, var left: Node? = null, var right: Node? = null) { override fun toString() = "$v" } fun preOrder(n: Node?) { n?.let { print("$n ") preOrder(n.left) preOrder(n.right) } } fun inorder(n: Node?) { n?.let { inorder(n.left) print("$n ") ...
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, ...
Translate the given Scala code snippet into VB without altering its behavior.
data class Node(val v: Int, var left: Node? = null, var right: Node? = null) { override fun toString() = "$v" } fun preOrder(n: Node?) { n?.let { print("$n ") preOrder(n.left) preOrder(n.right) } } fun inorder(n: Node?) { n?.let { inorder(n.left) print("$n ") ...
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Preserve the algorithm and functionality while converting the code from Scala to Go.
data class Node(val v: Int, var left: Node? = null, var right: Node? = null) { override fun toString() = "$v" } fun preOrder(n: Node?) { n?.let { print("$n ") preOrder(n.left) preOrder(n.right) } } fun inorder(n: Node?) { n?.let { inorder(n.left) print("$n ") ...
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if ...
Convert the following code from Swift to C, ensuring the logic remains intact.
class TreeNode<T> { let value: T let left: TreeNode? let right: TreeNode? init(value: T, left: TreeNode? = nil, right: TreeNode? = nil) { self.value = value self.left = left self.right = right } func preOrder(function: (T) -> Void) { function(value) ...
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) ...
Write the same algorithm in C# as shown in this Swift implementation.
class TreeNode<T> { let value: T let left: TreeNode? let right: TreeNode? init(value: T, left: TreeNode? = nil, right: TreeNode? = nil) { self.value = value self.left = left self.right = right } func preOrder(function: (T) -> Void) { function(value) ...
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> P...
Maintain the same structure and functionality when rewriting this code in C++.
class TreeNode<T> { let value: T let left: TreeNode? let right: TreeNode? init(value: T, left: TreeNode? = nil, right: TreeNode? = nil) { self.value = value self.left = left self.right = right } func preOrder(function: (T) -> Void) { function(value) ...
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { ...
Generate an equivalent Java version of this Swift code.
class TreeNode<T> { let value: T let left: TreeNode? let right: TreeNode? init(value: T, left: TreeNode? = nil, right: TreeNode? = nil) { self.value = value self.left = left self.right = right } func preOrder(function: (T) -> Void) { function(value) ...
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } stat...
Write the same algorithm in Python as shown in this Swift implementation.
class TreeNode<T> { let value: T let left: TreeNode? let right: TreeNode? init(value: T, left: TreeNode? = nil, right: TreeNode? = nil) { self.value = value self.left = left self.right = right } func preOrder(function: (T) -> Void) { function(value) ...
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, ...
Please provide an equivalent version of this Swift code in VB.
class TreeNode<T> { let value: T let left: TreeNode? let right: TreeNode? init(value: T, left: TreeNode? = nil, right: TreeNode? = nil) { self.value = value self.left = left self.right = right } func preOrder(function: (T) -> Void) { function(value) ...
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Preserve the algorithm and functionality while converting the code from Swift to Go.
class TreeNode<T> { let value: T let left: TreeNode? let right: TreeNode? init(value: T, left: TreeNode? = nil, right: TreeNode? = nil) { self.value = value self.left = left self.right = right } func preOrder(function: (T) -> Void) { function(value) ...
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if ...
Write a version of this Tcl function in C with identical behavior.
oo::class create tree { variable val l r constructor {value {left {}} {right {}}} { set val $value set l $left set r $right } method value {} {return $val} method left {} {return $l} method right {} {return $r} destructor { if {$l ne ""} {$l destroy} if {$r ne ""} {$r destroy} ...
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) ...
Ensure the translated C# code behaves exactly like the original Tcl snippet.
oo::class create tree { variable val l r constructor {value {left {}} {right {}}} { set val $value set l $left set r $right } method value {} {return $val} method left {} {return $l} method right {} {return $r} destructor { if {$l ne ""} {$l destroy} if {$r ne ""} {$r destroy} ...
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> P...
Please provide an equivalent version of this Tcl code in C++.
oo::class create tree { variable val l r constructor {value {left {}} {right {}}} { set val $value set l $left set r $right } method value {} {return $val} method left {} {return $l} method right {} {return $r} destructor { if {$l ne ""} {$l destroy} if {$r ne ""} {$r destroy} ...
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { ...
Preserve the algorithm and functionality while converting the code from Tcl to Java.
oo::class create tree { variable val l r constructor {value {left {}} {right {}}} { set val $value set l $left set r $right } method value {} {return $val} method left {} {return $l} method right {} {return $r} destructor { if {$l ne ""} {$l destroy} if {$r ne ""} {$r destroy} ...
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } stat...
Keep all operations the same but rewrite the snippet in Python.
oo::class create tree { variable val l r constructor {value {left {}} {right {}}} { set val $value set l $left set r $right } method value {} {return $val} method left {} {return $l} method right {} {return $r} destructor { if {$l ne ""} {$l destroy} if {$r ne ""} {$r destroy} ...
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, ...
Preserve the algorithm and functionality while converting the code from Tcl to VB.
oo::class create tree { variable val l r constructor {value {left {}} {right {}}} { set val $value set l $left set r $right } method value {} {return $val} method left {} {return $l} method right {} {return $r} destructor { if {$l ne ""} {$l destroy} if {$r ne ""} {$r destroy} ...
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Convert this Tcl block to Go, preserving its control flow and logic.
oo::class create tree { variable val l r constructor {value {left {}} {right {}}} { set val $value set l $left set r $right } method value {} {return $val} method left {} {return $l} method right {} {return $r} destructor { if {$l ne ""} {$l destroy} if {$r ne ""} {$r destroy} ...
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if ...
Port the following code from Rust to PHP with equivalent syntax and logic.
#![feature(box_syntax, box_patterns)] use std::collections::VecDeque; #[derive(Debug)] struct TreeNode<T> { value: T, left: Option<Box<TreeNode<T>>>, right: Option<Box<TreeNode<T>>>, } enum TraversalMethod { PreOrder, InOrder, PostOrder, LevelOrder, } impl<T> TreeNode<T> { pub fn new...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Write the same code in PHP as shown below in Ada.
with Ada.Text_Io; use Ada.Text_Io; with Ada.Unchecked_Deallocation; with Ada.Containers.Doubly_Linked_Lists; procedure Tree_Traversal is type Node; type Node_Access is access Node; type Node is record Left : Node_Access := null; Right : Node_Access := null; Data : Integer; end record; ...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Generate an equivalent PHP version of this Arturo code.
tree: [1 [2 [4 [7 [] []] []] [5 [] []]] [3 [6 [8 [] []] [9 [] []]] []]] tree: [1 [2 [4 [7 ] ] [5 ]] [3 [6 [8 ] [9 ]] ]] visit: func [tree [block!]][prin rejoin [first tree " "]] left: :second right: :third preorder: func [tree [block!]][ if not empty? tree [visit tree] attempt [preorder left tree] attempt [pr...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Transform the following AutoHotKey implementation into PHP, maintaining the same output and logic.
AddNode(Tree,1,2,3,1)  AddNode(Tree,2,4,5,2) AddNode(Tree,3,6,0,3) AddNode(Tree,4,7,0,4) AddNode(Tree,5,0,0,5) AddNode(Tree,6,8,9,6) AddNode(Tree,7,0,0,7) AddNode(Tree,8,0,0,8) AddNode(Tree,9,0,0,9) MsgBox % "Preorder: " PreOrder(Tree,1)   MsgBox % "Inorder: " InOrder(Tree,1)   MsgBox % "postorder: " PostOrder(...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Ensure the translated PHP code behaves exactly like the original AWK snippet.
function preorder(tree, node, res, child) { if (node == "") return res[res["count"]++] = node split(tree[node], child, ",") preorder(tree,child[1],res) preorder(tree,child[2],res) } function inorder(tree, node, res, child) { if (node == "") return split(tree[no...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Change the programming language of this snippet from Clojure to PHP without modifying what it does.
(defn walk [node f order] (when node (doseq [o order] (if (= o :visit) (f (:val node)) (walk (node o) f order))))) (defn preorder [node f] (walk node f [:visit :left :right])) (defn inorder [node f] (walk node f [:left :visit :right])) (defn postorder [node f] (walk node f [:left :right...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Generate a PHP translation of this Common_Lisp snippet without changing its computational steps.
(defun flatten-preorder (tree) (if (endp tree) nil (append (list (first tree)) (flatten-preorder (second tree)) (flatten-preorder (third tree))))) (defun flatten-inorder (tree) (if (endp tree) nil (append (flatten-inorder (second tree)) (li...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Maintain the same structure and functionality when rewriting this code in PHP.
import std.stdio, std.traits; const final class Node(T) { T data; Node left, right; this(in T data, in Node left=null, in Node right=null) const pure nothrow { this.data = data; this.left = left; this.right = right; } } auto node(T)(in T data, in Node!T left=null, in Node...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Port the following code from Elixir to PHP with equivalent syntax and logic.
defmodule Tree_Traversal do defp tnode, do: {} defp tnode(v), do: {:node, v, {}, {}} defp tnode(v,l,r), do: {:node, v, l, r} defp preorder(_,{}), do: :ok defp preorder(f,{:node,v,l,r}) do f.(v) preorder(f,l) preorder(f,r) end defp inorder(_,{}), do: :ok defp inorder(f,{:node,v,l,r}) do...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Port the provided Erlang code into PHP while preserving the original functionality.
-module(tree_traversal). -export([main/0]). -export([preorder/2, inorder/2, postorder/2, levelorder/2]). -export([tnode/0, tnode/1, tnode/3]). -define(NEWLINE, io:format("~n")). tnode() -> {}. tnode(V) -> {node, V, {}, {}}. tnode(V,L,R) -> {node, V, L, R}. preorder(_,{}) -> ok; preorder(F,{node,V,L,R}) -> F(V),...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Write a version of this F# function in PHP with identical behavior.
open System open System.IO type Tree<'a> = | Tree of 'a * Tree<'a> * Tree<'a> | Empty let rec inorder tree = seq { match tree with | Tree(x, left, right) -> yield! inorder left yield x yield! inorder right | Empty -> () } let rec...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Translate this program into PHP but keep the logic exactly as in Factor.
USING: accessors combinators deques dlists fry io kernel math.parser ; IN: rosetta.tree-traversal TUPLE: node data left right ; CONSTANT: example-tree T{ node f 1 T{ node f 2 T{ node f 4 T{ node f 7 f f } f } T{ node f 5 f f } } ...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Port the provided Forth code into PHP while preserving the original functionality.
: node here >r , , , r> ; : leaf 0 0 rot node ; : >data @ ; : >right cell+ @ ; : >left cell+ cell+ @ ; : preorder dup 0= if 2drop exit then 2dup >data swap execute 2dup >left recurse >right recurse ; : inorder dup 0= if 2drop exit then 2dup >left recurse 2dup >data swap execute >r...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Change the following Fortran code into PHP without altering its purpose.
IF (STYLE.EQ."PRE") CALL OUT(HAS) IF (LINKL(HAS).GT.0) CALL TARZAN(LINKL(HAS),STYLE) IF (STYLE.EQ."IN") CALL OUT(HAS) IF (LINKR(HAS).GT.0) CALL TARZAN(LINKR(HAS),STYLE) IF (STYLE.EQ."POST") CALL OUT(HAS)
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Write the same algorithm in PHP as shown in this Groovy implementation.
def preorder; preorder = { Node node -> ([node] + node.children().collect { preorder(it) }).flatten() } def postorder; postorder = { Node node -> (node.children().collect { postorder(it) } + [node]).flatten() } def inorder; inorder = { Node node -> def kids = node.children() if (kids.empty) [node] ...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Keep all operations the same but rewrite the snippet in PHP.
data Tree a = Empty | Node { value :: a, left :: Tree a, right :: Tree a } preorder, inorder, postorder, levelorder :: Tree a -> [a] preorder Empty = [] preorder (Node v l r) = v : preorder l <> preorder r inorder Empty = [] inorder (Node v l r) = inorder l <> (v : inorder r) postor...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Write a version of this Icon function in PHP with identical behavior.
procedure main() bTree := [1, [2, [4, [7]], [5]], [3, [6, [8], [9]]]] showTree(bTree, preorder|inorder|postorder|levelorder) end procedure showTree(tree, f) writes(image(f),":\t") every writes(" ",f(tree)[1]) write() end procedure preorder(L) if \L then suspend L | preorder(L[2|3]) end proced...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Preserve the algorithm and functionality while converting the code from J to PHP.
preorder=: ]S:0 postorder=: ([:; postorder&.>@}.) , >@{. levelorder=: ;@({::L:1 _~ [: (/: #@>) <S:1@{::) inorder=: ([:; inorder&.>@(''"_`(1&{)@.(1<#))) , >@{. , [:; inorder&.>@}.@}.
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Port the following code from Julia to PHP with equivalent syntax and logic.
tree = Any[1, Any[2, Any[4, Any[7, Any[], Any[]], Any[]], Any[5, Any[], Any[]]], Any[3, Any[6, Any[8, Any[], Any[]], ...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Generate a PHP translation of this Lua snippet without changing its computational steps.
local function depth_first(tr, a, b, c, flat_list) for _, val in ipairs({a, b, c}) do if type(tr[val]) == "table" then depth_first(tr[val], a, b, c, flat_list) elseif type(tr[val]) ~= "nil" then table.insert(flat_list, tr[val]) end end return flat_list end local function flatten_pre_order(tr) return d...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Port the provided Mathematica code into PHP while preserving the original functionality.
preorder[a_Integer] := a; preorder[a_[b__]] := Flatten@{a, preorder /@ {b}}; inorder[a_Integer] := a; inorder[a_[b_, c_]] := Flatten@{inorder@b, a, inorder@c}; inorder[a_[b_]] := Flatten@{inorder@b, a}; postorder[a_Integer] := a; postorder[a_[b__]] := Flatten@{postorder /@ {b}, a}; levelorder[a_] := Flatten[Tab...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Port the following code from Nim to PHP with equivalent syntax and logic.
import deques type Node[T] = ref object data: T left, right: Node[T] proc newNode[T](data: T; left, right: Node[T] = nil): Node[T] = Node[T](data: data, left: left, right: right) proc preorder[T](n: Node[T]): seq[T] = if n.isNil: @[] else: @[n.data] & preorder(n.left) & preorder(n.right) proc inorde...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Please provide an equivalent version of this OCaml code in PHP.
type 'a tree = Empty | Node of 'a * 'a tree * 'a tree let rec preorder f = function Empty -> () | Node (v,l,r) -> f v; preorder f l; preorder f r let rec inorder f = function Empty -> () | Node (v,l,r) -> inorder f l; f...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Write the same algorithm in PHP as shown in this Perl implementation.
sub preorder { my $t = shift or return (); return ($t->[0], preorder($t->[1]), preorder($t->[2])); } sub inorder { my $t = shift or return (); return (inorder($t->[1]), $t->[0], inorder($t->[2])); } sub postorder { my $t = shift or return (); return (postorder($t->[1]), postorder($t->[2]), $t->[0]); } sub dept...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Rewrite this program in PHP while keeping its functionality equivalent to the Racket version.
#lang racket (define the-tree '(1 (2 (4 (7 #f #f) #f) (5 #f #f)) (3 (6 (8 #f #f) (9 #f #f)) #f))) (define (preorder tree visit) (let loop ([t tree]) (when t (visit (car t)) (loop (cadr t)) (loop (caddr t))))) (define (inorder tree visit) (let loop ([t tree]) (when t (loop (cadr t)) (visit (car t)) (loo...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Generate a PHP translation of this REXX snippet without changing its computational steps.
one = .Node~new(1); two = .Node~new(2); three = .Node~new(3); four = .Node~new(4); five = .Node~new(5); six = .Node~new(6); seven = .Node~new(7); eight = .Node~new(8); nine = .Node~new(9); one~left = two one~right = three two~left = four two~right = five three~left = six four~left = seven...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Please provide an equivalent version of this Ruby code in PHP.
BinaryTreeNode = Struct.new(:value, :left, :right) do def self.from_array(nested_list) value, left, right = nested_list if value self.new(value, self.from_array(left), self.from_array(right)) end end def walk_nodes(order, &block) order.each do |node| case node when :left then...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Convert this Scala block to PHP, preserving its control flow and logic.
data class Node(val v: Int, var left: Node? = null, var right: Node? = null) { override fun toString() = "$v" } fun preOrder(n: Node?) { n?.let { print("$n ") preOrder(n.left) preOrder(n.right) } } fun inorder(n: Node?) { n?.let { inorder(n.left) print("$n ") ...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Keep all operations the same but rewrite the snippet in PHP.
class TreeNode<T> { let value: T let left: TreeNode? let right: TreeNode? init(value: T, left: TreeNode? = nil, right: TreeNode? = nil) { self.value = value self.left = left self.right = right } func preOrder(function: (T) -> Void) { function(value) ...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Convert this Tcl snippet to PHP and keep its semantics consistent.
oo::class create tree { variable val l r constructor {value {left {}} {right {}}} { set val $value set l $left set r $right } method value {} {return $val} method left {} {return $l} method right {} {return $r} destructor { if {$l ne ""} {$l destroy} if {$r ne ""} {$r destroy} ...
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { ...
Generate a Rust translation of this C snippet without changing its computational steps.
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) ...
#![feature(box_syntax, box_patterns)] use std::collections::VecDeque; #[derive(Debug)] struct TreeNode<T> { value: T, left: Option<Box<TreeNode<T>>>, right: Option<Box<TreeNode<T>>>, } enum TraversalMethod { PreOrder, InOrder, PostOrder, LevelOrder, } impl<T> TreeNode<T> { pub fn new...
Write a version of this C++ function in Rust with identical behavior.
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { ...
#![feature(box_syntax, box_patterns)] use std::collections::VecDeque; #[derive(Debug)] struct TreeNode<T> { value: T, left: Option<Box<TreeNode<T>>>, right: Option<Box<TreeNode<T>>>, } enum TraversalMethod { PreOrder, InOrder, PostOrder, LevelOrder, } impl<T> TreeNode<T> { pub fn new...
Convert this Java snippet to Rust and keep its semantics consistent.
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } stat...
#![feature(box_syntax, box_patterns)] use std::collections::VecDeque; #[derive(Debug)] struct TreeNode<T> { value: T, left: Option<Box<TreeNode<T>>>, right: Option<Box<TreeNode<T>>>, } enum TraversalMethod { PreOrder, InOrder, PostOrder, LevelOrder, } impl<T> TreeNode<T> { pub fn new...
Write the same algorithm in Rust as shown in this Go implementation.
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if ...
#![feature(box_syntax, box_patterns)] use std::collections::VecDeque; #[derive(Debug)] struct TreeNode<T> { value: T, left: Option<Box<TreeNode<T>>>, right: Option<Box<TreeNode<T>>>, } enum TraversalMethod { PreOrder, InOrder, PostOrder, LevelOrder, } impl<T> TreeNode<T> { pub fn new...