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Write a version of this Lua function in C# with identical behavior.
Matrix = {} function Matrix.new( dim_y, dim_x ) assert( dim_y and dim_x ) local matrix = {} local metatab = {} setmetatable( matrix, metatab ) metatab.__add = Matrix.Add metatab.__mul = Matrix.Mul metatab.__pow = Matrix.Pow matrix.dim_y = dim_y matrix.dim_x = dim_x m...
using System; using System.Collections; using System.Collections.Generic; using static System.Linq.Enumerable; public static class MatrixExponentation { public static double[,] Identity(int size) { double[,] matrix = new double[size, size]; for (int i = 0; i < size; i++) matrix[i, i] = 1; r...
Convert this Lua block to C++, preserving its control flow and logic.
Matrix = {} function Matrix.new( dim_y, dim_x ) assert( dim_y and dim_x ) local matrix = {} local metatab = {} setmetatable( matrix, metatab ) metatab.__add = Matrix.Add metatab.__mul = Matrix.Mul metatab.__pow = Matrix.Pow matrix.dim_y = dim_y matrix.dim_x = dim_x m...
#include <complex> #include <cmath> #include <iostream> using namespace std; template<int MSize = 3, class T = complex<double> > class SqMx { typedef T Ax[MSize][MSize]; typedef SqMx<MSize, T> Mx; private: Ax a; SqMx() { } public: SqMx(const Ax &_a) { for (int r = 0; r < MSize; r++) for (int c =...
Translate the given Lua code snippet into Python without altering its behavior.
Matrix = {} function Matrix.new( dim_y, dim_x ) assert( dim_y and dim_x ) local matrix = {} local metatab = {} setmetatable( matrix, metatab ) metatab.__add = Matrix.Add metatab.__mul = Matrix.Mul metatab.__pow = Matrix.Pow matrix.dim_y = dim_y matrix.dim_x = dim_x m...
>>> from operator import mul >>> def matrixMul(m1, m2): return map( lambda row: map( lambda *column: sum(map(mul, row, column)), *m2), m1) >>> def identity(size): size = range(size) return [[(i==j)*1 for i in size] for j in size] >>> def matrixExp(m, pow): assert pow>=0 an...
Translate this program into VB but keep the logic exactly as in Lua.
Matrix = {} function Matrix.new( dim_y, dim_x ) assert( dim_y and dim_x ) local matrix = {} local metatab = {} setmetatable( matrix, metatab ) metatab.__add = Matrix.Add metatab.__mul = Matrix.Mul metatab.__pow = Matrix.Pow matrix.dim_y = dim_y matrix.dim_x = dim_x m...
Option Base 1 Private Function Identity(n As Integer) As Variant Dim I() As Variant ReDim I(n, n) For j = 1 To n For k = 1 To n I(j, k) = 0 Next k Next j For j = 1 To n I(j, j) = 1 Next j Identity = I End Function Function MatrixExponentiation(ByVal x As ...
Rewrite the snippet below in Go so it works the same as the original Lua code.
Matrix = {} function Matrix.new( dim_y, dim_x ) assert( dim_y and dim_x ) local matrix = {} local metatab = {} setmetatable( matrix, metatab ) metatab.__add = Matrix.Add metatab.__mul = Matrix.Mul metatab.__pow = Matrix.Pow matrix.dim_y = dim_y matrix.dim_x = dim_x m...
package main import "fmt" type vector = []float64 type matrix []vector func (m1 matrix) mul(m2 matrix) matrix { rows1, cols1 := len(m1), len(m1[0]) rows2, cols2 := len(m2), len(m2[0]) if cols1 != rows2 { panic("Matrices cannot be multiplied.") } result := make(matrix, rows1) for i := ...
Change the following Mathematica code into C without altering its purpose.
a = {{3, 2}, {4, 1}}; MatrixPower[a, 0] MatrixPower[a, 1] MatrixPower[a, -1] MatrixPower[a, 4] MatrixPower[a, 1/2] MatrixPower[a, Pi]
#include <math.h> #include <stdio.h> #include <stdlib.h> typedef struct squareMtxStruct { int dim; double *cells; double **m; } *SquareMtx; typedef void (*FillFunc)( double *cells, int r, int dim, void *ff_data); SquareMtx NewSquareMtx( int dim, FillFunc fillFunc, void *ff_data ) { SquareMtx sm =...
Change the programming language of this snippet from Mathematica to C# without modifying what it does.
a = {{3, 2}, {4, 1}}; MatrixPower[a, 0] MatrixPower[a, 1] MatrixPower[a, -1] MatrixPower[a, 4] MatrixPower[a, 1/2] MatrixPower[a, Pi]
using System; using System.Collections; using System.Collections.Generic; using static System.Linq.Enumerable; public static class MatrixExponentation { public static double[,] Identity(int size) { double[,] matrix = new double[size, size]; for (int i = 0; i < size; i++) matrix[i, i] = 1; r...
Change the following Mathematica code into C++ without altering its purpose.
a = {{3, 2}, {4, 1}}; MatrixPower[a, 0] MatrixPower[a, 1] MatrixPower[a, -1] MatrixPower[a, 4] MatrixPower[a, 1/2] MatrixPower[a, Pi]
#include <complex> #include <cmath> #include <iostream> using namespace std; template<int MSize = 3, class T = complex<double> > class SqMx { typedef T Ax[MSize][MSize]; typedef SqMx<MSize, T> Mx; private: Ax a; SqMx() { } public: SqMx(const Ax &_a) { for (int r = 0; r < MSize; r++) for (int c =...
Keep all operations the same but rewrite the snippet in Python.
a = {{3, 2}, {4, 1}}; MatrixPower[a, 0] MatrixPower[a, 1] MatrixPower[a, -1] MatrixPower[a, 4] MatrixPower[a, 1/2] MatrixPower[a, Pi]
>>> from operator import mul >>> def matrixMul(m1, m2): return map( lambda row: map( lambda *column: sum(map(mul, row, column)), *m2), m1) >>> def identity(size): size = range(size) return [[(i==j)*1 for i in size] for j in size] >>> def matrixExp(m, pow): assert pow>=0 an...
Produce a functionally identical VB code for the snippet given in Mathematica.
a = {{3, 2}, {4, 1}}; MatrixPower[a, 0] MatrixPower[a, 1] MatrixPower[a, -1] MatrixPower[a, 4] MatrixPower[a, 1/2] MatrixPower[a, Pi]
Option Base 1 Private Function Identity(n As Integer) As Variant Dim I() As Variant ReDim I(n, n) For j = 1 To n For k = 1 To n I(j, k) = 0 Next k Next j For j = 1 To n I(j, j) = 1 Next j Identity = I End Function Function MatrixExponentiation(ByVal x As ...
Generate a Go translation of this Mathematica snippet without changing its computational steps.
a = {{3, 2}, {4, 1}}; MatrixPower[a, 0] MatrixPower[a, 1] MatrixPower[a, -1] MatrixPower[a, 4] MatrixPower[a, 1/2] MatrixPower[a, Pi]
package main import "fmt" type vector = []float64 type matrix []vector func (m1 matrix) mul(m2 matrix) matrix { rows1, cols1 := len(m1), len(m1[0]) rows2, cols2 := len(m2), len(m2[0]) if cols1 != rows2 { panic("Matrices cannot be multiplied.") } result := make(matrix, rows1) for i := ...
Rewrite the snippet below in C so it works the same as the original MATLAB code.
function [output] = matrixexponentiation(matrixA, exponent) output = matrixA^(exponent);
#include <math.h> #include <stdio.h> #include <stdlib.h> typedef struct squareMtxStruct { int dim; double *cells; double **m; } *SquareMtx; typedef void (*FillFunc)( double *cells, int r, int dim, void *ff_data); SquareMtx NewSquareMtx( int dim, FillFunc fillFunc, void *ff_data ) { SquareMtx sm =...
Write the same algorithm in C# as shown in this MATLAB implementation.
function [output] = matrixexponentiation(matrixA, exponent) output = matrixA^(exponent);
using System; using System.Collections; using System.Collections.Generic; using static System.Linq.Enumerable; public static class MatrixExponentation { public static double[,] Identity(int size) { double[,] matrix = new double[size, size]; for (int i = 0; i < size; i++) matrix[i, i] = 1; r...
Port the provided MATLAB code into C++ while preserving the original functionality.
function [output] = matrixexponentiation(matrixA, exponent) output = matrixA^(exponent);
#include <complex> #include <cmath> #include <iostream> using namespace std; template<int MSize = 3, class T = complex<double> > class SqMx { typedef T Ax[MSize][MSize]; typedef SqMx<MSize, T> Mx; private: Ax a; SqMx() { } public: SqMx(const Ax &_a) { for (int r = 0; r < MSize; r++) for (int c =...
Write the same code in Python as shown below in MATLAB.
function [output] = matrixexponentiation(matrixA, exponent) output = matrixA^(exponent);
>>> from operator import mul >>> def matrixMul(m1, m2): return map( lambda row: map( lambda *column: sum(map(mul, row, column)), *m2), m1) >>> def identity(size): size = range(size) return [[(i==j)*1 for i in size] for j in size] >>> def matrixExp(m, pow): assert pow>=0 an...
Translate the given MATLAB code snippet into VB without altering its behavior.
function [output] = matrixexponentiation(matrixA, exponent) output = matrixA^(exponent);
Option Base 1 Private Function Identity(n As Integer) As Variant Dim I() As Variant ReDim I(n, n) For j = 1 To n For k = 1 To n I(j, k) = 0 Next k Next j For j = 1 To n I(j, j) = 1 Next j Identity = I End Function Function MatrixExponentiation(ByVal x As ...
Port the following code from MATLAB to Go with equivalent syntax and logic.
function [output] = matrixexponentiation(matrixA, exponent) output = matrixA^(exponent);
package main import "fmt" type vector = []float64 type matrix []vector func (m1 matrix) mul(m2 matrix) matrix { rows1, cols1 := len(m1), len(m1[0]) rows2, cols2 := len(m2), len(m2[0]) if cols1 != rows2 { panic("Matrices cannot be multiplied.") } result := make(matrix, rows1) for i := ...
Translate the given Nim code snippet into C without altering its behavior.
import sequtils, strutils type Matrix[N: static int; T] = array[1..N, array[1..N, T]] func `*`[N, T](a, b: Matrix[N, T]): Matrix[N, T] = for i in 1..N: for j in 1..N: for k in 1..N: result[i][j] += a[i][k] * b[k][j] func identityMatrix[N; T](): Matrix[N, T] = for i in 1..N: result[i][i] = ...
#include <math.h> #include <stdio.h> #include <stdlib.h> typedef struct squareMtxStruct { int dim; double *cells; double **m; } *SquareMtx; typedef void (*FillFunc)( double *cells, int r, int dim, void *ff_data); SquareMtx NewSquareMtx( int dim, FillFunc fillFunc, void *ff_data ) { SquareMtx sm =...
Transform the following Nim implementation into C#, maintaining the same output and logic.
import sequtils, strutils type Matrix[N: static int; T] = array[1..N, array[1..N, T]] func `*`[N, T](a, b: Matrix[N, T]): Matrix[N, T] = for i in 1..N: for j in 1..N: for k in 1..N: result[i][j] += a[i][k] * b[k][j] func identityMatrix[N; T](): Matrix[N, T] = for i in 1..N: result[i][i] = ...
using System; using System.Collections; using System.Collections.Generic; using static System.Linq.Enumerable; public static class MatrixExponentation { public static double[,] Identity(int size) { double[,] matrix = new double[size, size]; for (int i = 0; i < size; i++) matrix[i, i] = 1; r...
Convert the following code from Nim to C++, ensuring the logic remains intact.
import sequtils, strutils type Matrix[N: static int; T] = array[1..N, array[1..N, T]] func `*`[N, T](a, b: Matrix[N, T]): Matrix[N, T] = for i in 1..N: for j in 1..N: for k in 1..N: result[i][j] += a[i][k] * b[k][j] func identityMatrix[N; T](): Matrix[N, T] = for i in 1..N: result[i][i] = ...
#include <complex> #include <cmath> #include <iostream> using namespace std; template<int MSize = 3, class T = complex<double> > class SqMx { typedef T Ax[MSize][MSize]; typedef SqMx<MSize, T> Mx; private: Ax a; SqMx() { } public: SqMx(const Ax &_a) { for (int r = 0; r < MSize; r++) for (int c =...
Generate a Python translation of this Nim snippet without changing its computational steps.
import sequtils, strutils type Matrix[N: static int; T] = array[1..N, array[1..N, T]] func `*`[N, T](a, b: Matrix[N, T]): Matrix[N, T] = for i in 1..N: for j in 1..N: for k in 1..N: result[i][j] += a[i][k] * b[k][j] func identityMatrix[N; T](): Matrix[N, T] = for i in 1..N: result[i][i] = ...
>>> from operator import mul >>> def matrixMul(m1, m2): return map( lambda row: map( lambda *column: sum(map(mul, row, column)), *m2), m1) >>> def identity(size): size = range(size) return [[(i==j)*1 for i in size] for j in size] >>> def matrixExp(m, pow): assert pow>=0 an...
Write the same algorithm in VB as shown in this Nim implementation.
import sequtils, strutils type Matrix[N: static int; T] = array[1..N, array[1..N, T]] func `*`[N, T](a, b: Matrix[N, T]): Matrix[N, T] = for i in 1..N: for j in 1..N: for k in 1..N: result[i][j] += a[i][k] * b[k][j] func identityMatrix[N; T](): Matrix[N, T] = for i in 1..N: result[i][i] = ...
Option Base 1 Private Function Identity(n As Integer) As Variant Dim I() As Variant ReDim I(n, n) For j = 1 To n For k = 1 To n I(j, k) = 0 Next k Next j For j = 1 To n I(j, j) = 1 Next j Identity = I End Function Function MatrixExponentiation(ByVal x As ...
Produce a functionally identical Go code for the snippet given in Nim.
import sequtils, strutils type Matrix[N: static int; T] = array[1..N, array[1..N, T]] func `*`[N, T](a, b: Matrix[N, T]): Matrix[N, T] = for i in 1..N: for j in 1..N: for k in 1..N: result[i][j] += a[i][k] * b[k][j] func identityMatrix[N; T](): Matrix[N, T] = for i in 1..N: result[i][i] = ...
package main import "fmt" type vector = []float64 type matrix []vector func (m1 matrix) mul(m2 matrix) matrix { rows1, cols1 := len(m1), len(m1[0]) rows2, cols2 := len(m2), len(m2[0]) if cols1 != rows2 { panic("Matrices cannot be multiplied.") } result := make(matrix, rows1) for i := ...
Preserve the algorithm and functionality while converting the code from OCaml to C.
let eye n = let a = Array.make_matrix n n 0.0 in for i=0 to n-1 do a.(i).(i) <- 1.0 done; (a) ;; let dim a = Array.length a, Array.length a.(0);; let matrix p q v = if (List.length v) <> (p * q) then failwith "bad dimensions" else let a = Array.make_matrix p q (List.hd v) in let rec g i j...
#include <math.h> #include <stdio.h> #include <stdlib.h> typedef struct squareMtxStruct { int dim; double *cells; double **m; } *SquareMtx; typedef void (*FillFunc)( double *cells, int r, int dim, void *ff_data); SquareMtx NewSquareMtx( int dim, FillFunc fillFunc, void *ff_data ) { SquareMtx sm =...
Port the provided OCaml code into C# while preserving the original functionality.
let eye n = let a = Array.make_matrix n n 0.0 in for i=0 to n-1 do a.(i).(i) <- 1.0 done; (a) ;; let dim a = Array.length a, Array.length a.(0);; let matrix p q v = if (List.length v) <> (p * q) then failwith "bad dimensions" else let a = Array.make_matrix p q (List.hd v) in let rec g i j...
using System; using System.Collections; using System.Collections.Generic; using static System.Linq.Enumerable; public static class MatrixExponentation { public static double[,] Identity(int size) { double[,] matrix = new double[size, size]; for (int i = 0; i < size; i++) matrix[i, i] = 1; r...
Transform the following OCaml implementation into C++, maintaining the same output and logic.
let eye n = let a = Array.make_matrix n n 0.0 in for i=0 to n-1 do a.(i).(i) <- 1.0 done; (a) ;; let dim a = Array.length a, Array.length a.(0);; let matrix p q v = if (List.length v) <> (p * q) then failwith "bad dimensions" else let a = Array.make_matrix p q (List.hd v) in let rec g i j...
#include <complex> #include <cmath> #include <iostream> using namespace std; template<int MSize = 3, class T = complex<double> > class SqMx { typedef T Ax[MSize][MSize]; typedef SqMx<MSize, T> Mx; private: Ax a; SqMx() { } public: SqMx(const Ax &_a) { for (int r = 0; r < MSize; r++) for (int c =...
Translate the given OCaml code snippet into Python without altering its behavior.
let eye n = let a = Array.make_matrix n n 0.0 in for i=0 to n-1 do a.(i).(i) <- 1.0 done; (a) ;; let dim a = Array.length a, Array.length a.(0);; let matrix p q v = if (List.length v) <> (p * q) then failwith "bad dimensions" else let a = Array.make_matrix p q (List.hd v) in let rec g i j...
>>> from operator import mul >>> def matrixMul(m1, m2): return map( lambda row: map( lambda *column: sum(map(mul, row, column)), *m2), m1) >>> def identity(size): size = range(size) return [[(i==j)*1 for i in size] for j in size] >>> def matrixExp(m, pow): assert pow>=0 an...
Keep all operations the same but rewrite the snippet in VB.
let eye n = let a = Array.make_matrix n n 0.0 in for i=0 to n-1 do a.(i).(i) <- 1.0 done; (a) ;; let dim a = Array.length a, Array.length a.(0);; let matrix p q v = if (List.length v) <> (p * q) then failwith "bad dimensions" else let a = Array.make_matrix p q (List.hd v) in let rec g i j...
Option Base 1 Private Function Identity(n As Integer) As Variant Dim I() As Variant ReDim I(n, n) For j = 1 To n For k = 1 To n I(j, k) = 0 Next k Next j For j = 1 To n I(j, j) = 1 Next j Identity = I End Function Function MatrixExponentiation(ByVal x As ...
Ensure the translated Go code behaves exactly like the original OCaml snippet.
let eye n = let a = Array.make_matrix n n 0.0 in for i=0 to n-1 do a.(i).(i) <- 1.0 done; (a) ;; let dim a = Array.length a, Array.length a.(0);; let matrix p q v = if (List.length v) <> (p * q) then failwith "bad dimensions" else let a = Array.make_matrix p q (List.hd v) in let rec g i j...
package main import "fmt" type vector = []float64 type matrix []vector func (m1 matrix) mul(m2 matrix) matrix { rows1, cols1 := len(m1), len(m1[0]) rows2, cols2 := len(m2), len(m2[0]) if cols1 != rows2 { panic("Matrices cannot be multiplied.") } result := make(matrix, rows1) for i := ...
Change the following Perl code into C without altering its purpose.
use strict; package SquareMatrix; use Carp; use overload ( '""' => \&_string, '*' => \&_mult, '*=' => \&_mult, '**' => \&_expo, '=' => \&_copy, ); sub make { my $cls = shift; my $n = @_; for ...
#include <math.h> #include <stdio.h> #include <stdlib.h> typedef struct squareMtxStruct { int dim; double *cells; double **m; } *SquareMtx; typedef void (*FillFunc)( double *cells, int r, int dim, void *ff_data); SquareMtx NewSquareMtx( int dim, FillFunc fillFunc, void *ff_data ) { SquareMtx sm =...
Port the following code from Perl to C# with equivalent syntax and logic.
use strict; package SquareMatrix; use Carp; use overload ( '""' => \&_string, '*' => \&_mult, '*=' => \&_mult, '**' => \&_expo, '=' => \&_copy, ); sub make { my $cls = shift; my $n = @_; for ...
using System; using System.Collections; using System.Collections.Generic; using static System.Linq.Enumerable; public static class MatrixExponentation { public static double[,] Identity(int size) { double[,] matrix = new double[size, size]; for (int i = 0; i < size; i++) matrix[i, i] = 1; r...
Maintain the same structure and functionality when rewriting this code in C++.
use strict; package SquareMatrix; use Carp; use overload ( '""' => \&_string, '*' => \&_mult, '*=' => \&_mult, '**' => \&_expo, '=' => \&_copy, ); sub make { my $cls = shift; my $n = @_; for ...
#include <complex> #include <cmath> #include <iostream> using namespace std; template<int MSize = 3, class T = complex<double> > class SqMx { typedef T Ax[MSize][MSize]; typedef SqMx<MSize, T> Mx; private: Ax a; SqMx() { } public: SqMx(const Ax &_a) { for (int r = 0; r < MSize; r++) for (int c =...
Ensure the translated Python code behaves exactly like the original Perl snippet.
use strict; package SquareMatrix; use Carp; use overload ( '""' => \&_string, '*' => \&_mult, '*=' => \&_mult, '**' => \&_expo, '=' => \&_copy, ); sub make { my $cls = shift; my $n = @_; for ...
>>> from operator import mul >>> def matrixMul(m1, m2): return map( lambda row: map( lambda *column: sum(map(mul, row, column)), *m2), m1) >>> def identity(size): size = range(size) return [[(i==j)*1 for i in size] for j in size] >>> def matrixExp(m, pow): assert pow>=0 an...
Convert this Perl block to VB, preserving its control flow and logic.
use strict; package SquareMatrix; use Carp; use overload ( '""' => \&_string, '*' => \&_mult, '*=' => \&_mult, '**' => \&_expo, '=' => \&_copy, ); sub make { my $cls = shift; my $n = @_; for ...
Option Base 1 Private Function Identity(n As Integer) As Variant Dim I() As Variant ReDim I(n, n) For j = 1 To n For k = 1 To n I(j, k) = 0 Next k Next j For j = 1 To n I(j, j) = 1 Next j Identity = I End Function Function MatrixExponentiation(ByVal x As ...
Keep all operations the same but rewrite the snippet in Go.
use strict; package SquareMatrix; use Carp; use overload ( '""' => \&_string, '*' => \&_mult, '*=' => \&_mult, '**' => \&_expo, '=' => \&_copy, ); sub make { my $cls = shift; my $n = @_; for ...
package main import "fmt" type vector = []float64 type matrix []vector func (m1 matrix) mul(m2 matrix) matrix { rows1, cols1 := len(m1), len(m1[0]) rows2, cols2 := len(m2), len(m2[0]) if cols1 != rows2 { panic("Matrices cannot be multiplied.") } result := make(matrix, rows1) for i := ...
Convert this Racket snippet to C and keep its semantics consistent.
#lang racket (require math) (define a (matrix ((3 2) (2 1)))) (for ([i 11]) (printf "a^~a = ~s\n" i (matrix-expt a i))) (define (mpower M p) (cond [(= p 1) M] [(even? p) (mpower (matrix* M M) (/ p 2))] [else (matrix* M (mpower M (sub1 p)))])) (for ([i (in-range 1 11)]) (printf "a...
#include <math.h> #include <stdio.h> #include <stdlib.h> typedef struct squareMtxStruct { int dim; double *cells; double **m; } *SquareMtx; typedef void (*FillFunc)( double *cells, int r, int dim, void *ff_data); SquareMtx NewSquareMtx( int dim, FillFunc fillFunc, void *ff_data ) { SquareMtx sm =...
Convert this Racket block to C#, preserving its control flow and logic.
#lang racket (require math) (define a (matrix ((3 2) (2 1)))) (for ([i 11]) (printf "a^~a = ~s\n" i (matrix-expt a i))) (define (mpower M p) (cond [(= p 1) M] [(even? p) (mpower (matrix* M M) (/ p 2))] [else (matrix* M (mpower M (sub1 p)))])) (for ([i (in-range 1 11)]) (printf "a...
using System; using System.Collections; using System.Collections.Generic; using static System.Linq.Enumerable; public static class MatrixExponentation { public static double[,] Identity(int size) { double[,] matrix = new double[size, size]; for (int i = 0; i < size; i++) matrix[i, i] = 1; r...
Convert the following code from Racket to C++, ensuring the logic remains intact.
#lang racket (require math) (define a (matrix ((3 2) (2 1)))) (for ([i 11]) (printf "a^~a = ~s\n" i (matrix-expt a i))) (define (mpower M p) (cond [(= p 1) M] [(even? p) (mpower (matrix* M M) (/ p 2))] [else (matrix* M (mpower M (sub1 p)))])) (for ([i (in-range 1 11)]) (printf "a...
#include <complex> #include <cmath> #include <iostream> using namespace std; template<int MSize = 3, class T = complex<double> > class SqMx { typedef T Ax[MSize][MSize]; typedef SqMx<MSize, T> Mx; private: Ax a; SqMx() { } public: SqMx(const Ax &_a) { for (int r = 0; r < MSize; r++) for (int c =...
Keep all operations the same but rewrite the snippet in Python.
#lang racket (require math) (define a (matrix ((3 2) (2 1)))) (for ([i 11]) (printf "a^~a = ~s\n" i (matrix-expt a i))) (define (mpower M p) (cond [(= p 1) M] [(even? p) (mpower (matrix* M M) (/ p 2))] [else (matrix* M (mpower M (sub1 p)))])) (for ([i (in-range 1 11)]) (printf "a...
>>> from operator import mul >>> def matrixMul(m1, m2): return map( lambda row: map( lambda *column: sum(map(mul, row, column)), *m2), m1) >>> def identity(size): size = range(size) return [[(i==j)*1 for i in size] for j in size] >>> def matrixExp(m, pow): assert pow>=0 an...
Translate the given Racket code snippet into VB without altering its behavior.
#lang racket (require math) (define a (matrix ((3 2) (2 1)))) (for ([i 11]) (printf "a^~a = ~s\n" i (matrix-expt a i))) (define (mpower M p) (cond [(= p 1) M] [(even? p) (mpower (matrix* M M) (/ p 2))] [else (matrix* M (mpower M (sub1 p)))])) (for ([i (in-range 1 11)]) (printf "a...
Option Base 1 Private Function Identity(n As Integer) As Variant Dim I() As Variant ReDim I(n, n) For j = 1 To n For k = 1 To n I(j, k) = 0 Next k Next j For j = 1 To n I(j, j) = 1 Next j Identity = I End Function Function MatrixExponentiation(ByVal x As ...
Ensure the translated Go code behaves exactly like the original Racket snippet.
#lang racket (require math) (define a (matrix ((3 2) (2 1)))) (for ([i 11]) (printf "a^~a = ~s\n" i (matrix-expt a i))) (define (mpower M p) (cond [(= p 1) M] [(even? p) (mpower (matrix* M M) (/ p 2))] [else (matrix* M (mpower M (sub1 p)))])) (for ([i (in-range 1 11)]) (printf "a...
package main import "fmt" type vector = []float64 type matrix []vector func (m1 matrix) mul(m2 matrix) matrix { rows1, cols1 := len(m1), len(m1[0]) rows2, cols2 := len(m2), len(m2[0]) if cols1 != rows2 { panic("Matrices cannot be multiplied.") } result := make(matrix, rows1) for i := ...
Maintain the same structure and functionality when rewriting this code in C.
class Array { method ** (Number n { .>= 0 }) { var tmp = self var out = self.len.of {|i| self.len.of {|j| i == j ? 1 : 0 }} loop { out = (out `mmul` tmp) if n.is_odd n >>= 1 || break tmp = (tmp `mmul` tmp) } return out } } var m = [[1,...
#include <math.h> #include <stdio.h> #include <stdlib.h> typedef struct squareMtxStruct { int dim; double *cells; double **m; } *SquareMtx; typedef void (*FillFunc)( double *cells, int r, int dim, void *ff_data); SquareMtx NewSquareMtx( int dim, FillFunc fillFunc, void *ff_data ) { SquareMtx sm =...
Produce a language-to-language conversion: from Ruby to C#, same semantics.
class Array { method ** (Number n { .>= 0 }) { var tmp = self var out = self.len.of {|i| self.len.of {|j| i == j ? 1 : 0 }} loop { out = (out `mmul` tmp) if n.is_odd n >>= 1 || break tmp = (tmp `mmul` tmp) } return out } } var m = [[1,...
using System; using System.Collections; using System.Collections.Generic; using static System.Linq.Enumerable; public static class MatrixExponentation { public static double[,] Identity(int size) { double[,] matrix = new double[size, size]; for (int i = 0; i < size; i++) matrix[i, i] = 1; r...
Please provide an equivalent version of this Ruby code in C++.
class Array { method ** (Number n { .>= 0 }) { var tmp = self var out = self.len.of {|i| self.len.of {|j| i == j ? 1 : 0 }} loop { out = (out `mmul` tmp) if n.is_odd n >>= 1 || break tmp = (tmp `mmul` tmp) } return out } } var m = [[1,...
#include <complex> #include <cmath> #include <iostream> using namespace std; template<int MSize = 3, class T = complex<double> > class SqMx { typedef T Ax[MSize][MSize]; typedef SqMx<MSize, T> Mx; private: Ax a; SqMx() { } public: SqMx(const Ax &_a) { for (int r = 0; r < MSize; r++) for (int c =...
Produce a functionally identical Python code for the snippet given in Ruby.
class Array { method ** (Number n { .>= 0 }) { var tmp = self var out = self.len.of {|i| self.len.of {|j| i == j ? 1 : 0 }} loop { out = (out `mmul` tmp) if n.is_odd n >>= 1 || break tmp = (tmp `mmul` tmp) } return out } } var m = [[1,...
>>> from operator import mul >>> def matrixMul(m1, m2): return map( lambda row: map( lambda *column: sum(map(mul, row, column)), *m2), m1) >>> def identity(size): size = range(size) return [[(i==j)*1 for i in size] for j in size] >>> def matrixExp(m, pow): assert pow>=0 an...
Preserve the algorithm and functionality while converting the code from Ruby to VB.
class Array { method ** (Number n { .>= 0 }) { var tmp = self var out = self.len.of {|i| self.len.of {|j| i == j ? 1 : 0 }} loop { out = (out `mmul` tmp) if n.is_odd n >>= 1 || break tmp = (tmp `mmul` tmp) } return out } } var m = [[1,...
Option Base 1 Private Function Identity(n As Integer) As Variant Dim I() As Variant ReDim I(n, n) For j = 1 To n For k = 1 To n I(j, k) = 0 Next k Next j For j = 1 To n I(j, j) = 1 Next j Identity = I End Function Function MatrixExponentiation(ByVal x As ...
Generate a Go translation of this Ruby snippet without changing its computational steps.
class Array { method ** (Number n { .>= 0 }) { var tmp = self var out = self.len.of {|i| self.len.of {|j| i == j ? 1 : 0 }} loop { out = (out `mmul` tmp) if n.is_odd n >>= 1 || break tmp = (tmp `mmul` tmp) } return out } } var m = [[1,...
package main import "fmt" type vector = []float64 type matrix []vector func (m1 matrix) mul(m2 matrix) matrix { rows1, cols1 := len(m1), len(m1[0]) rows2, cols2 := len(m2), len(m2[0]) if cols1 != rows2 { panic("Matrices cannot be multiplied.") } result := make(matrix, rows1) for i := ...
Change the programming language of this snippet from Scala to C without modifying what it does.
typealias Vector = DoubleArray typealias Matrix = Array<Vector> operator fun Matrix.times(other: Matrix): Matrix { val rows1 = this.size val cols1 = this[0].size val rows2 = other.size val cols2 = other[0].size require(cols1 == rows2) val result = Matrix(rows1) { Vector(cols2) } for (i in...
#include <math.h> #include <stdio.h> #include <stdlib.h> typedef struct squareMtxStruct { int dim; double *cells; double **m; } *SquareMtx; typedef void (*FillFunc)( double *cells, int r, int dim, void *ff_data); SquareMtx NewSquareMtx( int dim, FillFunc fillFunc, void *ff_data ) { SquareMtx sm =...
Write the same algorithm in C# as shown in this Scala implementation.
typealias Vector = DoubleArray typealias Matrix = Array<Vector> operator fun Matrix.times(other: Matrix): Matrix { val rows1 = this.size val cols1 = this[0].size val rows2 = other.size val cols2 = other[0].size require(cols1 == rows2) val result = Matrix(rows1) { Vector(cols2) } for (i in...
using System; using System.Collections; using System.Collections.Generic; using static System.Linq.Enumerable; public static class MatrixExponentation { public static double[,] Identity(int size) { double[,] matrix = new double[size, size]; for (int i = 0; i < size; i++) matrix[i, i] = 1; r...
Transform the following Scala implementation into C++, maintaining the same output and logic.
typealias Vector = DoubleArray typealias Matrix = Array<Vector> operator fun Matrix.times(other: Matrix): Matrix { val rows1 = this.size val cols1 = this[0].size val rows2 = other.size val cols2 = other[0].size require(cols1 == rows2) val result = Matrix(rows1) { Vector(cols2) } for (i in...
#include <complex> #include <cmath> #include <iostream> using namespace std; template<int MSize = 3, class T = complex<double> > class SqMx { typedef T Ax[MSize][MSize]; typedef SqMx<MSize, T> Mx; private: Ax a; SqMx() { } public: SqMx(const Ax &_a) { for (int r = 0; r < MSize; r++) for (int c =...
Keep all operations the same but rewrite the snippet in Python.
typealias Vector = DoubleArray typealias Matrix = Array<Vector> operator fun Matrix.times(other: Matrix): Matrix { val rows1 = this.size val cols1 = this[0].size val rows2 = other.size val cols2 = other[0].size require(cols1 == rows2) val result = Matrix(rows1) { Vector(cols2) } for (i in...
>>> from operator import mul >>> def matrixMul(m1, m2): return map( lambda row: map( lambda *column: sum(map(mul, row, column)), *m2), m1) >>> def identity(size): size = range(size) return [[(i==j)*1 for i in size] for j in size] >>> def matrixExp(m, pow): assert pow>=0 an...
Convert this Scala block to VB, preserving its control flow and logic.
typealias Vector = DoubleArray typealias Matrix = Array<Vector> operator fun Matrix.times(other: Matrix): Matrix { val rows1 = this.size val cols1 = this[0].size val rows2 = other.size val cols2 = other[0].size require(cols1 == rows2) val result = Matrix(rows1) { Vector(cols2) } for (i in...
Option Base 1 Private Function Identity(n As Integer) As Variant Dim I() As Variant ReDim I(n, n) For j = 1 To n For k = 1 To n I(j, k) = 0 Next k Next j For j = 1 To n I(j, j) = 1 Next j Identity = I End Function Function MatrixExponentiation(ByVal x As ...
Please provide an equivalent version of this Scala code in Go.
typealias Vector = DoubleArray typealias Matrix = Array<Vector> operator fun Matrix.times(other: Matrix): Matrix { val rows1 = this.size val cols1 = this[0].size val rows2 = other.size val cols2 = other[0].size require(cols1 == rows2) val result = Matrix(rows1) { Vector(cols2) } for (i in...
package main import "fmt" type vector = []float64 type matrix []vector func (m1 matrix) mul(m2 matrix) matrix { rows1, cols1 := len(m1), len(m1[0]) rows2, cols2 := len(m2), len(m2[0]) if cols1 != rows2 { panic("Matrices cannot be multiplied.") } result := make(matrix, rows1) for i := ...
Change the following Tcl code into C without altering its purpose.
package require Tcl 8.5 namespace path {::tcl::mathop ::tcl::mathfunc} proc matrix_exp {m pow} { if { ! [string is int -strict $pow]} { error "non-integer exponents not implemented" } if {$pow < 0} { error "negative exponents not implemented" } lassign [size $m] rows cols s...
#include <math.h> #include <stdio.h> #include <stdlib.h> typedef struct squareMtxStruct { int dim; double *cells; double **m; } *SquareMtx; typedef void (*FillFunc)( double *cells, int r, int dim, void *ff_data); SquareMtx NewSquareMtx( int dim, FillFunc fillFunc, void *ff_data ) { SquareMtx sm =...
Translate the given Tcl code snippet into C# without altering its behavior.
package require Tcl 8.5 namespace path {::tcl::mathop ::tcl::mathfunc} proc matrix_exp {m pow} { if { ! [string is int -strict $pow]} { error "non-integer exponents not implemented" } if {$pow < 0} { error "negative exponents not implemented" } lassign [size $m] rows cols s...
using System; using System.Collections; using System.Collections.Generic; using static System.Linq.Enumerable; public static class MatrixExponentation { public static double[,] Identity(int size) { double[,] matrix = new double[size, size]; for (int i = 0; i < size; i++) matrix[i, i] = 1; r...
Convert the following code from Tcl to C++, ensuring the logic remains intact.
package require Tcl 8.5 namespace path {::tcl::mathop ::tcl::mathfunc} proc matrix_exp {m pow} { if { ! [string is int -strict $pow]} { error "non-integer exponents not implemented" } if {$pow < 0} { error "negative exponents not implemented" } lassign [size $m] rows cols s...
#include <complex> #include <cmath> #include <iostream> using namespace std; template<int MSize = 3, class T = complex<double> > class SqMx { typedef T Ax[MSize][MSize]; typedef SqMx<MSize, T> Mx; private: Ax a; SqMx() { } public: SqMx(const Ax &_a) { for (int r = 0; r < MSize; r++) for (int c =...
Please provide an equivalent version of this Tcl code in Python.
package require Tcl 8.5 namespace path {::tcl::mathop ::tcl::mathfunc} proc matrix_exp {m pow} { if { ! [string is int -strict $pow]} { error "non-integer exponents not implemented" } if {$pow < 0} { error "negative exponents not implemented" } lassign [size $m] rows cols s...
>>> from operator import mul >>> def matrixMul(m1, m2): return map( lambda row: map( lambda *column: sum(map(mul, row, column)), *m2), m1) >>> def identity(size): size = range(size) return [[(i==j)*1 for i in size] for j in size] >>> def matrixExp(m, pow): assert pow>=0 an...
Produce a language-to-language conversion: from Tcl to VB, same semantics.
package require Tcl 8.5 namespace path {::tcl::mathop ::tcl::mathfunc} proc matrix_exp {m pow} { if { ! [string is int -strict $pow]} { error "non-integer exponents not implemented" } if {$pow < 0} { error "negative exponents not implemented" } lassign [size $m] rows cols s...
Option Base 1 Private Function Identity(n As Integer) As Variant Dim I() As Variant ReDim I(n, n) For j = 1 To n For k = 1 To n I(j, k) = 0 Next k Next j For j = 1 To n I(j, j) = 1 Next j Identity = I End Function Function MatrixExponentiation(ByVal x As ...
Write the same algorithm in Go as shown in this Tcl implementation.
package require Tcl 8.5 namespace path {::tcl::mathop ::tcl::mathfunc} proc matrix_exp {m pow} { if { ! [string is int -strict $pow]} { error "non-integer exponents not implemented" } if {$pow < 0} { error "negative exponents not implemented" } lassign [size $m] rows cols s...
package main import "fmt" type vector = []float64 type matrix []vector func (m1 matrix) mul(m2 matrix) matrix { rows1, cols1 := len(m1), len(m1[0]) rows2, cols2 := len(m2), len(m2[0]) if cols1 != rows2 { panic("Matrices cannot be multiplied.") } result := make(matrix, rows1) for i := ...
Please provide an equivalent version of this C++ code in Rust.
#include <complex> #include <cmath> #include <iostream> using namespace std; template<int MSize = 3, class T = complex<double> > class SqMx { typedef T Ax[MSize][MSize]; typedef SqMx<MSize, T> Mx; private: Ax a; SqMx() { } public: SqMx(const Ax &_a) { for (int r = 0; r < MSize; r++) for (int c =...
use std::fmt; use std::ops; const WIDTH: usize = 6; #[derive(Clone)] struct SqMat { data: Vec<Vec<i64>>, } impl fmt::Debug for SqMat { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { let mut row = "".to_string(); for i in &self.data { for j in i { row += ...
Keep all operations the same but rewrite the snippet in Python.
use std::fmt; use std::ops; const WIDTH: usize = 6; #[derive(Clone)] struct SqMat { data: Vec<Vec<i64>>, } impl fmt::Debug for SqMat { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { let mut row = "".to_string(); for i in &self.data { for j in i { row += ...
>>> from operator import mul >>> def matrixMul(m1, m2): return map( lambda row: map( lambda *column: sum(map(mul, row, column)), *m2), m1) >>> def identity(size): size = range(size) return [[(i==j)*1 for i in size] for j in size] >>> def matrixExp(m, pow): assert pow>=0 an...
Translate this program into VB but keep the logic exactly as in Rust.
use std::fmt; use std::ops; const WIDTH: usize = 6; #[derive(Clone)] struct SqMat { data: Vec<Vec<i64>>, } impl fmt::Debug for SqMat { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { let mut row = "".to_string(); for i in &self.data { for j in i { row += ...
Option Base 1 Private Function Identity(n As Integer) As Variant Dim I() As Variant ReDim I(n, n) For j = 1 To n For k = 1 To n I(j, k) = 0 Next k Next j For j = 1 To n I(j, j) = 1 Next j Identity = I End Function Function MatrixExponentiation(ByVal x As ...
Rewrite this program in Rust while keeping its functionality equivalent to the C version.
#include <math.h> #include <stdio.h> #include <stdlib.h> typedef struct squareMtxStruct { int dim; double *cells; double **m; } *SquareMtx; typedef void (*FillFunc)( double *cells, int r, int dim, void *ff_data); SquareMtx NewSquareMtx( int dim, FillFunc fillFunc, void *ff_data ) { SquareMtx sm =...
use std::fmt; use std::ops; const WIDTH: usize = 6; #[derive(Clone)] struct SqMat { data: Vec<Vec<i64>>, } impl fmt::Debug for SqMat { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { let mut row = "".to_string(); for i in &self.data { for j in i { row += ...
Port the provided C# code into Rust while preserving the original functionality.
using System; using System.Collections; using System.Collections.Generic; using static System.Linq.Enumerable; public static class MatrixExponentation { public static double[,] Identity(int size) { double[,] matrix = new double[size, size]; for (int i = 0; i < size; i++) matrix[i, i] = 1; r...
use std::fmt; use std::ops; const WIDTH: usize = 6; #[derive(Clone)] struct SqMat { data: Vec<Vec<i64>>, } impl fmt::Debug for SqMat { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { let mut row = "".to_string(); for i in &self.data { for j in i { row += ...
Rewrite this program in Rust while keeping its functionality equivalent to the Go version.
package main import "fmt" type vector = []float64 type matrix []vector func (m1 matrix) mul(m2 matrix) matrix { rows1, cols1 := len(m1), len(m1[0]) rows2, cols2 := len(m2), len(m2[0]) if cols1 != rows2 { panic("Matrices cannot be multiplied.") } result := make(matrix, rows1) for i := ...
use std::fmt; use std::ops; const WIDTH: usize = 6; #[derive(Clone)] struct SqMat { data: Vec<Vec<i64>>, } impl fmt::Debug for SqMat { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { let mut row = "".to_string(); for i in &self.data { for j in i { row += ...
Translate this program into C# but keep the logic exactly as in Ada.
with Ada.Text_Io; use Ada.Text_Io; with Ada.Unchecked_Deallocation; with Ada.Containers.Doubly_Linked_Lists; procedure Tree_Traversal is type Node; type Node_Access is access Node; type Node is record Left : Node_Access := null; Right : Node_Access := null; Data : Integer; end record; ...
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> P...
Translate the given Ada code snippet into C without altering its behavior.
with Ada.Text_Io; use Ada.Text_Io; with Ada.Unchecked_Deallocation; with Ada.Containers.Doubly_Linked_Lists; procedure Tree_Traversal is type Node; type Node_Access is access Node; type Node is record Left : Node_Access := null; Right : Node_Access := null; Data : Integer; end record; ...
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) ...
Produce a language-to-language conversion: from Ada to C++, same semantics.
with Ada.Text_Io; use Ada.Text_Io; with Ada.Unchecked_Deallocation; with Ada.Containers.Doubly_Linked_Lists; procedure Tree_Traversal is type Node; type Node_Access is access Node; type Node is record Left : Node_Access := null; Right : Node_Access := null; Data : Integer; end record; ...
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { ...
Generate an equivalent Go version of this Ada code.
with Ada.Text_Io; use Ada.Text_Io; with Ada.Unchecked_Deallocation; with Ada.Containers.Doubly_Linked_Lists; procedure Tree_Traversal is type Node; type Node_Access is access Node; type Node is record Left : Node_Access := null; Right : Node_Access := null; Data : Integer; end record; ...
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if ...
Keep all operations the same but rewrite the snippet in Java.
with Ada.Text_Io; use Ada.Text_Io; with Ada.Unchecked_Deallocation; with Ada.Containers.Doubly_Linked_Lists; procedure Tree_Traversal is type Node; type Node_Access is access Node; type Node is record Left : Node_Access := null; Right : Node_Access := null; Data : Integer; end record; ...
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } stat...
Translate the given Ada code snippet into Python without altering its behavior.
with Ada.Text_Io; use Ada.Text_Io; with Ada.Unchecked_Deallocation; with Ada.Containers.Doubly_Linked_Lists; procedure Tree_Traversal is type Node; type Node_Access is access Node; type Node is record Left : Node_Access := null; Right : Node_Access := null; Data : Integer; end record; ...
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, ...
Generate an equivalent VB version of this Ada code.
with Ada.Text_Io; use Ada.Text_Io; with Ada.Unchecked_Deallocation; with Ada.Containers.Doubly_Linked_Lists; procedure Tree_Traversal is type Node; type Node_Access is access Node; type Node is record Left : Node_Access := null; Right : Node_Access := null; Data : Integer; end record; ...
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Please provide an equivalent version of this Arturo code in C.
tree: [1 [2 [4 [7 [] []] []] [5 [] []]] [3 [6 [8 [] []] [9 [] []]] []]] tree: [1 [2 [4 [7 ] ] [5 ]] [3 [6 [8 ] [9 ]] ]] visit: func [tree [block!]][prin rejoin [first tree " "]] left: :second right: :third preorder: func [tree [block!]][ if not empty? tree [visit tree] attempt [preorder left tree] attempt [pr...
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) ...
Write a version of this Arturo function in C# with identical behavior.
tree: [1 [2 [4 [7 [] []] []] [5 [] []]] [3 [6 [8 [] []] [9 [] []]] []]] tree: [1 [2 [4 [7 ] ] [5 ]] [3 [6 [8 ] [9 ]] ]] visit: func [tree [block!]][prin rejoin [first tree " "]] left: :second right: :third preorder: func [tree [block!]][ if not empty? tree [visit tree] attempt [preorder left tree] attempt [pr...
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> P...
Produce a functionally identical C++ code for the snippet given in Arturo.
tree: [1 [2 [4 [7 [] []] []] [5 [] []]] [3 [6 [8 [] []] [9 [] []]] []]] tree: [1 [2 [4 [7 ] ] [5 ]] [3 [6 [8 ] [9 ]] ]] visit: func [tree [block!]][prin rejoin [first tree " "]] left: :second right: :third preorder: func [tree [block!]][ if not empty? tree [visit tree] attempt [preorder left tree] attempt [pr...
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { ...
Write the same algorithm in Java as shown in this Arturo implementation.
tree: [1 [2 [4 [7 [] []] []] [5 [] []]] [3 [6 [8 [] []] [9 [] []]] []]] tree: [1 [2 [4 [7 ] ] [5 ]] [3 [6 [8 ] [9 ]] ]] visit: func [tree [block!]][prin rejoin [first tree " "]] left: :second right: :third preorder: func [tree [block!]][ if not empty? tree [visit tree] attempt [preorder left tree] attempt [pr...
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } stat...
Maintain the same structure and functionality when rewriting this code in Python.
tree: [1 [2 [4 [7 [] []] []] [5 [] []]] [3 [6 [8 [] []] [9 [] []]] []]] tree: [1 [2 [4 [7 ] ] [5 ]] [3 [6 [8 ] [9 ]] ]] visit: func [tree [block!]][prin rejoin [first tree " "]] left: :second right: :third preorder: func [tree [block!]][ if not empty? tree [visit tree] attempt [preorder left tree] attempt [pr...
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, ...
Write the same code in VB as shown below in Arturo.
tree: [1 [2 [4 [7 [] []] []] [5 [] []]] [3 [6 [8 [] []] [9 [] []]] []]] tree: [1 [2 [4 [7 ] ] [5 ]] [3 [6 [8 ] [9 ]] ]] visit: func [tree [block!]][prin rejoin [first tree " "]] left: :second right: :third preorder: func [tree [block!]][ if not empty? tree [visit tree] attempt [preorder left tree] attempt [pr...
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Translate the given Arturo code snippet into Go without altering its behavior.
tree: [1 [2 [4 [7 [] []] []] [5 [] []]] [3 [6 [8 [] []] [9 [] []]] []]] tree: [1 [2 [4 [7 ] ] [5 ]] [3 [6 [8 ] [9 ]] ]] visit: func [tree [block!]][prin rejoin [first tree " "]] left: :second right: :third preorder: func [tree [block!]][ if not empty? tree [visit tree] attempt [preorder left tree] attempt [pr...
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if ...
Produce a language-to-language conversion: from AutoHotKey to C, same semantics.
AddNode(Tree,1,2,3,1)  AddNode(Tree,2,4,5,2) AddNode(Tree,3,6,0,3) AddNode(Tree,4,7,0,4) AddNode(Tree,5,0,0,5) AddNode(Tree,6,8,9,6) AddNode(Tree,7,0,0,7) AddNode(Tree,8,0,0,8) AddNode(Tree,9,0,0,9) MsgBox % "Preorder: " PreOrder(Tree,1)   MsgBox % "Inorder: " InOrder(Tree,1)   MsgBox % "postorder: " PostOrder(...
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) ...
Please provide an equivalent version of this AutoHotKey code in C#.
AddNode(Tree,1,2,3,1)  AddNode(Tree,2,4,5,2) AddNode(Tree,3,6,0,3) AddNode(Tree,4,7,0,4) AddNode(Tree,5,0,0,5) AddNode(Tree,6,8,9,6) AddNode(Tree,7,0,0,7) AddNode(Tree,8,0,0,8) AddNode(Tree,9,0,0,9) MsgBox % "Preorder: " PreOrder(Tree,1)   MsgBox % "Inorder: " InOrder(Tree,1)   MsgBox % "postorder: " PostOrder(...
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> P...
Port the provided AutoHotKey code into C++ while preserving the original functionality.
AddNode(Tree,1,2,3,1)  AddNode(Tree,2,4,5,2) AddNode(Tree,3,6,0,3) AddNode(Tree,4,7,0,4) AddNode(Tree,5,0,0,5) AddNode(Tree,6,8,9,6) AddNode(Tree,7,0,0,7) AddNode(Tree,8,0,0,8) AddNode(Tree,9,0,0,9) MsgBox % "Preorder: " PreOrder(Tree,1)   MsgBox % "Inorder: " InOrder(Tree,1)   MsgBox % "postorder: " PostOrder(...
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { ...
Convert this AutoHotKey block to Java, preserving its control flow and logic.
AddNode(Tree,1,2,3,1)  AddNode(Tree,2,4,5,2) AddNode(Tree,3,6,0,3) AddNode(Tree,4,7,0,4) AddNode(Tree,5,0,0,5) AddNode(Tree,6,8,9,6) AddNode(Tree,7,0,0,7) AddNode(Tree,8,0,0,8) AddNode(Tree,9,0,0,9) MsgBox % "Preorder: " PreOrder(Tree,1)   MsgBox % "Inorder: " InOrder(Tree,1)   MsgBox % "postorder: " PostOrder(...
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } stat...
Convert the following code from AutoHotKey to Python, ensuring the logic remains intact.
AddNode(Tree,1,2,3,1)  AddNode(Tree,2,4,5,2) AddNode(Tree,3,6,0,3) AddNode(Tree,4,7,0,4) AddNode(Tree,5,0,0,5) AddNode(Tree,6,8,9,6) AddNode(Tree,7,0,0,7) AddNode(Tree,8,0,0,8) AddNode(Tree,9,0,0,9) MsgBox % "Preorder: " PreOrder(Tree,1)   MsgBox % "Inorder: " InOrder(Tree,1)   MsgBox % "postorder: " PostOrder(...
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, ...
Maintain the same structure and functionality when rewriting this code in VB.
AddNode(Tree,1,2,3,1)  AddNode(Tree,2,4,5,2) AddNode(Tree,3,6,0,3) AddNode(Tree,4,7,0,4) AddNode(Tree,5,0,0,5) AddNode(Tree,6,8,9,6) AddNode(Tree,7,0,0,7) AddNode(Tree,8,0,0,8) AddNode(Tree,9,0,0,9) MsgBox % "Preorder: " PreOrder(Tree,1)   MsgBox % "Inorder: " InOrder(Tree,1)   MsgBox % "postorder: " PostOrder(...
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Translate the given AutoHotKey code snippet into Go without altering its behavior.
AddNode(Tree,1,2,3,1)  AddNode(Tree,2,4,5,2) AddNode(Tree,3,6,0,3) AddNode(Tree,4,7,0,4) AddNode(Tree,5,0,0,5) AddNode(Tree,6,8,9,6) AddNode(Tree,7,0,0,7) AddNode(Tree,8,0,0,8) AddNode(Tree,9,0,0,9) MsgBox % "Preorder: " PreOrder(Tree,1)   MsgBox % "Inorder: " InOrder(Tree,1)   MsgBox % "postorder: " PostOrder(...
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if ...
Keep all operations the same but rewrite the snippet in C.
function preorder(tree, node, res, child) { if (node == "") return res[res["count"]++] = node split(tree[node], child, ",") preorder(tree,child[1],res) preorder(tree,child[2],res) } function inorder(tree, node, res, child) { if (node == "") return split(tree[no...
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) ...
Produce a functionally identical C# code for the snippet given in AWK.
function preorder(tree, node, res, child) { if (node == "") return res[res["count"]++] = node split(tree[node], child, ",") preorder(tree,child[1],res) preorder(tree,child[2],res) } function inorder(tree, node, res, child) { if (node == "") return split(tree[no...
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> P...
Convert this AWK block to C++, preserving its control flow and logic.
function preorder(tree, node, res, child) { if (node == "") return res[res["count"]++] = node split(tree[node], child, ",") preorder(tree,child[1],res) preorder(tree,child[2],res) } function inorder(tree, node, res, child) { if (node == "") return split(tree[no...
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { ...
Convert this AWK block to Java, preserving its control flow and logic.
function preorder(tree, node, res, child) { if (node == "") return res[res["count"]++] = node split(tree[node], child, ",") preorder(tree,child[1],res) preorder(tree,child[2],res) } function inorder(tree, node, res, child) { if (node == "") return split(tree[no...
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } stat...
Write a version of this AWK function in Python with identical behavior.
function preorder(tree, node, res, child) { if (node == "") return res[res["count"]++] = node split(tree[node], child, ",") preorder(tree,child[1],res) preorder(tree,child[2],res) } function inorder(tree, node, res, child) { if (node == "") return split(tree[no...
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, ...
Change the programming language of this snippet from AWK to VB without modifying what it does.
function preorder(tree, node, res, child) { if (node == "") return res[res["count"]++] = node split(tree[node], child, ",") preorder(tree,child[1],res) preorder(tree,child[2],res) } function inorder(tree, node, res, child) { if (node == "") return split(tree[no...
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Preserve the algorithm and functionality while converting the code from AWK to Go.
function preorder(tree, node, res, child) { if (node == "") return res[res["count"]++] = node split(tree[node], child, ",") preorder(tree,child[1],res) preorder(tree,child[2],res) } function inorder(tree, node, res, child) { if (node == "") return split(tree[no...
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if ...
Change the following Clojure code into C without altering its purpose.
(defn walk [node f order] (when node (doseq [o order] (if (= o :visit) (f (:val node)) (walk (node o) f order))))) (defn preorder [node f] (walk node f [:visit :left :right])) (defn inorder [node f] (walk node f [:left :visit :right])) (defn postorder [node f] (walk node f [:left :right...
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) ...
Rewrite this program in C# while keeping its functionality equivalent to the Clojure version.
(defn walk [node f order] (when node (doseq [o order] (if (= o :visit) (f (:val node)) (walk (node o) f order))))) (defn preorder [node f] (walk node f [:visit :left :right])) (defn inorder [node f] (walk node f [:left :visit :right])) (defn postorder [node f] (walk node f [:left :right...
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> P...
Write a version of this Clojure function in C++ with identical behavior.
(defn walk [node f order] (when node (doseq [o order] (if (= o :visit) (f (:val node)) (walk (node o) f order))))) (defn preorder [node f] (walk node f [:visit :left :right])) (defn inorder [node f] (walk node f [:left :visit :right])) (defn postorder [node f] (walk node f [:left :right...
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { ...
Rewrite the snippet below in Java so it works the same as the original Clojure code.
(defn walk [node f order] (when node (doseq [o order] (if (= o :visit) (f (:val node)) (walk (node o) f order))))) (defn preorder [node f] (walk node f [:visit :left :right])) (defn inorder [node f] (walk node f [:left :visit :right])) (defn postorder [node f] (walk node f [:left :right...
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } stat...
Ensure the translated Python code behaves exactly like the original Clojure snippet.
(defn walk [node f order] (when node (doseq [o order] (if (= o :visit) (f (:val node)) (walk (node o) f order))))) (defn preorder [node f] (walk node f [:visit :left :right])) (defn inorder [node f] (walk node f [:left :visit :right])) (defn postorder [node f] (walk node f [:left :right...
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, ...
Convert the following code from Clojure to VB, ensuring the logic remains intact.
(defn walk [node f order] (when node (doseq [o order] (if (= o :visit) (f (:val node)) (walk (node o) f order))))) (defn preorder [node f] (walk node f [:visit :left :right])) (defn inorder [node f] (walk node f [:left :visit :right])) (defn postorder [node f] (walk node f [:left :right...
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Generate an equivalent Go version of this Clojure code.
(defn walk [node f order] (when node (doseq [o order] (if (= o :visit) (f (:val node)) (walk (node o) f order))))) (defn preorder [node f] (walk node f [:visit :left :right])) (defn inorder [node f] (walk node f [:left :visit :right])) (defn postorder [node f] (walk node f [:left :right...
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if ...