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Maintain the same structure and functionality when rewriting this code in C.
(defun flatten-preorder (tree) (if (endp tree) nil (append (list (first tree)) (flatten-preorder (second tree)) (flatten-preorder (third tree))))) (defun flatten-inorder (tree) (if (endp tree) nil (append (flatten-inorder (second tree)) (list (first tree)) (flatten-inorder (third tree))))) (defun flatten-postorder (tree) (if (endp tree) nil (append (flatten-postorder (second tree)) (flatten-postorder (third tree)) (list (first tree))))) (defun flatten-level-r1 (tree level levels) (if (endp tree) levels (let ((curr (cdr (assoc level levels)))) (flatten-level-r1 (second tree) (1+ level) (flatten-level-r1 (third tree) (1+ level) (put-assoc level (append curr (list (first tree))) levels)))))) (defun flatten-level-r2 (levels max-level) (declare (xargs :measure (nfix (1+ max-level)))) (if (zp (1+ max-level)) nil (append (flatten-level-r2 levels (1- max-level)) (reverse (cdr (assoc max-level levels)))))) (defun flatten-level (tree) (let ((levels (flatten-level-r1 tree 0 nil))) (flatten-level-r2 levels (len levels))))
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Generate an equivalent C# version of this Common_Lisp code.
(defun flatten-preorder (tree) (if (endp tree) nil (append (list (first tree)) (flatten-preorder (second tree)) (flatten-preorder (third tree))))) (defun flatten-inorder (tree) (if (endp tree) nil (append (flatten-inorder (second tree)) (list (first tree)) (flatten-inorder (third tree))))) (defun flatten-postorder (tree) (if (endp tree) nil (append (flatten-postorder (second tree)) (flatten-postorder (third tree)) (list (first tree))))) (defun flatten-level-r1 (tree level levels) (if (endp tree) levels (let ((curr (cdr (assoc level levels)))) (flatten-level-r1 (second tree) (1+ level) (flatten-level-r1 (third tree) (1+ level) (put-assoc level (append curr (list (first tree))) levels)))))) (defun flatten-level-r2 (levels max-level) (declare (xargs :measure (nfix (1+ max-level)))) (if (zp (1+ max-level)) nil (append (flatten-level-r2 levels (1- max-level)) (reverse (cdr (assoc max-level levels)))))) (defun flatten-level (tree) (let ((levels (flatten-level-r1 tree 0 nil))) (flatten-level-r2 levels (len levels))))
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Generate a C++ translation of this Common_Lisp snippet without changing its computational steps.
(defun flatten-preorder (tree) (if (endp tree) nil (append (list (first tree)) (flatten-preorder (second tree)) (flatten-preorder (third tree))))) (defun flatten-inorder (tree) (if (endp tree) nil (append (flatten-inorder (second tree)) (list (first tree)) (flatten-inorder (third tree))))) (defun flatten-postorder (tree) (if (endp tree) nil (append (flatten-postorder (second tree)) (flatten-postorder (third tree)) (list (first tree))))) (defun flatten-level-r1 (tree level levels) (if (endp tree) levels (let ((curr (cdr (assoc level levels)))) (flatten-level-r1 (second tree) (1+ level) (flatten-level-r1 (third tree) (1+ level) (put-assoc level (append curr (list (first tree))) levels)))))) (defun flatten-level-r2 (levels max-level) (declare (xargs :measure (nfix (1+ max-level)))) (if (zp (1+ max-level)) nil (append (flatten-level-r2 levels (1- max-level)) (reverse (cdr (assoc max-level levels)))))) (defun flatten-level (tree) (let ((levels (flatten-level-r1 tree 0 nil))) (flatten-level-r2 levels (len levels))))
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Port the following code from Common_Lisp to Java with equivalent syntax and logic.
(defun flatten-preorder (tree) (if (endp tree) nil (append (list (first tree)) (flatten-preorder (second tree)) (flatten-preorder (third tree))))) (defun flatten-inorder (tree) (if (endp tree) nil (append (flatten-inorder (second tree)) (list (first tree)) (flatten-inorder (third tree))))) (defun flatten-postorder (tree) (if (endp tree) nil (append (flatten-postorder (second tree)) (flatten-postorder (third tree)) (list (first tree))))) (defun flatten-level-r1 (tree level levels) (if (endp tree) levels (let ((curr (cdr (assoc level levels)))) (flatten-level-r1 (second tree) (1+ level) (flatten-level-r1 (third tree) (1+ level) (put-assoc level (append curr (list (first tree))) levels)))))) (defun flatten-level-r2 (levels max-level) (declare (xargs :measure (nfix (1+ max-level)))) (if (zp (1+ max-level)) nil (append (flatten-level-r2 levels (1- max-level)) (reverse (cdr (assoc max-level levels)))))) (defun flatten-level (tree) (let ((levels (flatten-level-r1 tree 0 nil))) (flatten-level-r2 levels (len levels))))
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Produce a language-to-language conversion: from Common_Lisp to Python, same semantics.
(defun flatten-preorder (tree) (if (endp tree) nil (append (list (first tree)) (flatten-preorder (second tree)) (flatten-preorder (third tree))))) (defun flatten-inorder (tree) (if (endp tree) nil (append (flatten-inorder (second tree)) (list (first tree)) (flatten-inorder (third tree))))) (defun flatten-postorder (tree) (if (endp tree) nil (append (flatten-postorder (second tree)) (flatten-postorder (third tree)) (list (first tree))))) (defun flatten-level-r1 (tree level levels) (if (endp tree) levels (let ((curr (cdr (assoc level levels)))) (flatten-level-r1 (second tree) (1+ level) (flatten-level-r1 (third tree) (1+ level) (put-assoc level (append curr (list (first tree))) levels)))))) (defun flatten-level-r2 (levels max-level) (declare (xargs :measure (nfix (1+ max-level)))) (if (zp (1+ max-level)) nil (append (flatten-level-r2 levels (1- max-level)) (reverse (cdr (assoc max-level levels)))))) (defun flatten-level (tree) (let ((levels (flatten-level-r1 tree 0 nil))) (flatten-level-r2 levels (len levels))))
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Write the same algorithm in VB as shown in this Common_Lisp implementation.
(defun flatten-preorder (tree) (if (endp tree) nil (append (list (first tree)) (flatten-preorder (second tree)) (flatten-preorder (third tree))))) (defun flatten-inorder (tree) (if (endp tree) nil (append (flatten-inorder (second tree)) (list (first tree)) (flatten-inorder (third tree))))) (defun flatten-postorder (tree) (if (endp tree) nil (append (flatten-postorder (second tree)) (flatten-postorder (third tree)) (list (first tree))))) (defun flatten-level-r1 (tree level levels) (if (endp tree) levels (let ((curr (cdr (assoc level levels)))) (flatten-level-r1 (second tree) (1+ level) (flatten-level-r1 (third tree) (1+ level) (put-assoc level (append curr (list (first tree))) levels)))))) (defun flatten-level-r2 (levels max-level) (declare (xargs :measure (nfix (1+ max-level)))) (if (zp (1+ max-level)) nil (append (flatten-level-r2 levels (1- max-level)) (reverse (cdr (assoc max-level levels)))))) (defun flatten-level (tree) (let ((levels (flatten-level-r1 tree 0 nil))) (flatten-level-r2 levels (len levels))))
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Rewrite the snippet below in Go so it works the same as the original Common_Lisp code.
(defun flatten-preorder (tree) (if (endp tree) nil (append (list (first tree)) (flatten-preorder (second tree)) (flatten-preorder (third tree))))) (defun flatten-inorder (tree) (if (endp tree) nil (append (flatten-inorder (second tree)) (list (first tree)) (flatten-inorder (third tree))))) (defun flatten-postorder (tree) (if (endp tree) nil (append (flatten-postorder (second tree)) (flatten-postorder (third tree)) (list (first tree))))) (defun flatten-level-r1 (tree level levels) (if (endp tree) levels (let ((curr (cdr (assoc level levels)))) (flatten-level-r1 (second tree) (1+ level) (flatten-level-r1 (third tree) (1+ level) (put-assoc level (append curr (list (first tree))) levels)))))) (defun flatten-level-r2 (levels max-level) (declare (xargs :measure (nfix (1+ max-level)))) (if (zp (1+ max-level)) nil (append (flatten-level-r2 levels (1- max-level)) (reverse (cdr (assoc max-level levels)))))) (defun flatten-level (tree) (let ((levels (flatten-level-r1 tree 0 nil))) (flatten-level-r2 levels (len levels))))
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Rewrite the snippet below in C so it works the same as the original D code.
import std.stdio, std.traits; const final class Node(T) { T data; Node left, right; this(in T data, in Node left=null, in Node right=null) const pure nothrow { this.data = data; this.left = left; this.right = right; } } auto node(T)(in T data, in Node!T left=null, in Node!T right=null) pure nothrow { return new const(Node!T)(data, left, right); } void show(T)(in T x) { write(x, " "); } enum Visit { pre, inv, post } void backtrackingOrder(Visit v, TNode, TyF=void*) (in TNode node, TyF visitor=null) { alias trueVisitor = Select!(is(TyF == void*), show, visitor); if (node !is null) { static if (v == Visit.pre) trueVisitor(node.data); backtrackingOrder!v(node.left, visitor); static if (v == Visit.inv) trueVisitor(node.data); backtrackingOrder!v(node.right, visitor); static if (v == Visit.post) trueVisitor(node.data); } } void levelOrder(TNode, TyF=void*) (in TNode node, TyF visitor=null, const(TNode)[] more=[]) { alias trueVisitor = Select!(is(TyF == void*), show, visitor); if (node !is null) { more ~= [node.left, node.right]; trueVisitor(node.data); } if (more.length) levelOrder(more[0], visitor, more[1 .. $]); } void main() { alias N = node; const tree = N(1, N(2, N(4, N(7)), N(5)), N(3, N(6, N(8), N(9)))); write(" preOrder: "); tree.backtrackingOrder!(Visit.pre); write("\n inorder: "); tree.backtrackingOrder!(Visit.inv); write("\n postOrder: "); tree.backtrackingOrder!(Visit.post); write("\nlevelorder: "); tree.levelOrder; writeln; }
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Translate this program into C# but keep the logic exactly as in D.
import std.stdio, std.traits; const final class Node(T) { T data; Node left, right; this(in T data, in Node left=null, in Node right=null) const pure nothrow { this.data = data; this.left = left; this.right = right; } } auto node(T)(in T data, in Node!T left=null, in Node!T right=null) pure nothrow { return new const(Node!T)(data, left, right); } void show(T)(in T x) { write(x, " "); } enum Visit { pre, inv, post } void backtrackingOrder(Visit v, TNode, TyF=void*) (in TNode node, TyF visitor=null) { alias trueVisitor = Select!(is(TyF == void*), show, visitor); if (node !is null) { static if (v == Visit.pre) trueVisitor(node.data); backtrackingOrder!v(node.left, visitor); static if (v == Visit.inv) trueVisitor(node.data); backtrackingOrder!v(node.right, visitor); static if (v == Visit.post) trueVisitor(node.data); } } void levelOrder(TNode, TyF=void*) (in TNode node, TyF visitor=null, const(TNode)[] more=[]) { alias trueVisitor = Select!(is(TyF == void*), show, visitor); if (node !is null) { more ~= [node.left, node.right]; trueVisitor(node.data); } if (more.length) levelOrder(more[0], visitor, more[1 .. $]); } void main() { alias N = node; const tree = N(1, N(2, N(4, N(7)), N(5)), N(3, N(6, N(8), N(9)))); write(" preOrder: "); tree.backtrackingOrder!(Visit.pre); write("\n inorder: "); tree.backtrackingOrder!(Visit.inv); write("\n postOrder: "); tree.backtrackingOrder!(Visit.post); write("\nlevelorder: "); tree.levelOrder; writeln; }
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Translate this program into C++ but keep the logic exactly as in D.
import std.stdio, std.traits; const final class Node(T) { T data; Node left, right; this(in T data, in Node left=null, in Node right=null) const pure nothrow { this.data = data; this.left = left; this.right = right; } } auto node(T)(in T data, in Node!T left=null, in Node!T right=null) pure nothrow { return new const(Node!T)(data, left, right); } void show(T)(in T x) { write(x, " "); } enum Visit { pre, inv, post } void backtrackingOrder(Visit v, TNode, TyF=void*) (in TNode node, TyF visitor=null) { alias trueVisitor = Select!(is(TyF == void*), show, visitor); if (node !is null) { static if (v == Visit.pre) trueVisitor(node.data); backtrackingOrder!v(node.left, visitor); static if (v == Visit.inv) trueVisitor(node.data); backtrackingOrder!v(node.right, visitor); static if (v == Visit.post) trueVisitor(node.data); } } void levelOrder(TNode, TyF=void*) (in TNode node, TyF visitor=null, const(TNode)[] more=[]) { alias trueVisitor = Select!(is(TyF == void*), show, visitor); if (node !is null) { more ~= [node.left, node.right]; trueVisitor(node.data); } if (more.length) levelOrder(more[0], visitor, more[1 .. $]); } void main() { alias N = node; const tree = N(1, N(2, N(4, N(7)), N(5)), N(3, N(6, N(8), N(9)))); write(" preOrder: "); tree.backtrackingOrder!(Visit.pre); write("\n inorder: "); tree.backtrackingOrder!(Visit.inv); write("\n postOrder: "); tree.backtrackingOrder!(Visit.post); write("\nlevelorder: "); tree.levelOrder; writeln; }
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Convert this D snippet to Java and keep its semantics consistent.
import std.stdio, std.traits; const final class Node(T) { T data; Node left, right; this(in T data, in Node left=null, in Node right=null) const pure nothrow { this.data = data; this.left = left; this.right = right; } } auto node(T)(in T data, in Node!T left=null, in Node!T right=null) pure nothrow { return new const(Node!T)(data, left, right); } void show(T)(in T x) { write(x, " "); } enum Visit { pre, inv, post } void backtrackingOrder(Visit v, TNode, TyF=void*) (in TNode node, TyF visitor=null) { alias trueVisitor = Select!(is(TyF == void*), show, visitor); if (node !is null) { static if (v == Visit.pre) trueVisitor(node.data); backtrackingOrder!v(node.left, visitor); static if (v == Visit.inv) trueVisitor(node.data); backtrackingOrder!v(node.right, visitor); static if (v == Visit.post) trueVisitor(node.data); } } void levelOrder(TNode, TyF=void*) (in TNode node, TyF visitor=null, const(TNode)[] more=[]) { alias trueVisitor = Select!(is(TyF == void*), show, visitor); if (node !is null) { more ~= [node.left, node.right]; trueVisitor(node.data); } if (more.length) levelOrder(more[0], visitor, more[1 .. $]); } void main() { alias N = node; const tree = N(1, N(2, N(4, N(7)), N(5)), N(3, N(6, N(8), N(9)))); write(" preOrder: "); tree.backtrackingOrder!(Visit.pre); write("\n inorder: "); tree.backtrackingOrder!(Visit.inv); write("\n postOrder: "); tree.backtrackingOrder!(Visit.post); write("\nlevelorder: "); tree.levelOrder; writeln; }
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Generate a Python translation of this D snippet without changing its computational steps.
import std.stdio, std.traits; const final class Node(T) { T data; Node left, right; this(in T data, in Node left=null, in Node right=null) const pure nothrow { this.data = data; this.left = left; this.right = right; } } auto node(T)(in T data, in Node!T left=null, in Node!T right=null) pure nothrow { return new const(Node!T)(data, left, right); } void show(T)(in T x) { write(x, " "); } enum Visit { pre, inv, post } void backtrackingOrder(Visit v, TNode, TyF=void*) (in TNode node, TyF visitor=null) { alias trueVisitor = Select!(is(TyF == void*), show, visitor); if (node !is null) { static if (v == Visit.pre) trueVisitor(node.data); backtrackingOrder!v(node.left, visitor); static if (v == Visit.inv) trueVisitor(node.data); backtrackingOrder!v(node.right, visitor); static if (v == Visit.post) trueVisitor(node.data); } } void levelOrder(TNode, TyF=void*) (in TNode node, TyF visitor=null, const(TNode)[] more=[]) { alias trueVisitor = Select!(is(TyF == void*), show, visitor); if (node !is null) { more ~= [node.left, node.right]; trueVisitor(node.data); } if (more.length) levelOrder(more[0], visitor, more[1 .. $]); } void main() { alias N = node; const tree = N(1, N(2, N(4, N(7)), N(5)), N(3, N(6, N(8), N(9)))); write(" preOrder: "); tree.backtrackingOrder!(Visit.pre); write("\n inorder: "); tree.backtrackingOrder!(Visit.inv); write("\n postOrder: "); tree.backtrackingOrder!(Visit.post); write("\nlevelorder: "); tree.levelOrder; writeln; }
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Maintain the same structure and functionality when rewriting this code in VB.
import std.stdio, std.traits; const final class Node(T) { T data; Node left, right; this(in T data, in Node left=null, in Node right=null) const pure nothrow { this.data = data; this.left = left; this.right = right; } } auto node(T)(in T data, in Node!T left=null, in Node!T right=null) pure nothrow { return new const(Node!T)(data, left, right); } void show(T)(in T x) { write(x, " "); } enum Visit { pre, inv, post } void backtrackingOrder(Visit v, TNode, TyF=void*) (in TNode node, TyF visitor=null) { alias trueVisitor = Select!(is(TyF == void*), show, visitor); if (node !is null) { static if (v == Visit.pre) trueVisitor(node.data); backtrackingOrder!v(node.left, visitor); static if (v == Visit.inv) trueVisitor(node.data); backtrackingOrder!v(node.right, visitor); static if (v == Visit.post) trueVisitor(node.data); } } void levelOrder(TNode, TyF=void*) (in TNode node, TyF visitor=null, const(TNode)[] more=[]) { alias trueVisitor = Select!(is(TyF == void*), show, visitor); if (node !is null) { more ~= [node.left, node.right]; trueVisitor(node.data); } if (more.length) levelOrder(more[0], visitor, more[1 .. $]); } void main() { alias N = node; const tree = N(1, N(2, N(4, N(7)), N(5)), N(3, N(6, N(8), N(9)))); write(" preOrder: "); tree.backtrackingOrder!(Visit.pre); write("\n inorder: "); tree.backtrackingOrder!(Visit.inv); write("\n postOrder: "); tree.backtrackingOrder!(Visit.post); write("\nlevelorder: "); tree.levelOrder; writeln; }
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Translate the given D code snippet into Go without altering its behavior.
import std.stdio, std.traits; const final class Node(T) { T data; Node left, right; this(in T data, in Node left=null, in Node right=null) const pure nothrow { this.data = data; this.left = left; this.right = right; } } auto node(T)(in T data, in Node!T left=null, in Node!T right=null) pure nothrow { return new const(Node!T)(data, left, right); } void show(T)(in T x) { write(x, " "); } enum Visit { pre, inv, post } void backtrackingOrder(Visit v, TNode, TyF=void*) (in TNode node, TyF visitor=null) { alias trueVisitor = Select!(is(TyF == void*), show, visitor); if (node !is null) { static if (v == Visit.pre) trueVisitor(node.data); backtrackingOrder!v(node.left, visitor); static if (v == Visit.inv) trueVisitor(node.data); backtrackingOrder!v(node.right, visitor); static if (v == Visit.post) trueVisitor(node.data); } } void levelOrder(TNode, TyF=void*) (in TNode node, TyF visitor=null, const(TNode)[] more=[]) { alias trueVisitor = Select!(is(TyF == void*), show, visitor); if (node !is null) { more ~= [node.left, node.right]; trueVisitor(node.data); } if (more.length) levelOrder(more[0], visitor, more[1 .. $]); } void main() { alias N = node; const tree = N(1, N(2, N(4, N(7)), N(5)), N(3, N(6, N(8), N(9)))); write(" preOrder: "); tree.backtrackingOrder!(Visit.pre); write("\n inorder: "); tree.backtrackingOrder!(Visit.inv); write("\n postOrder: "); tree.backtrackingOrder!(Visit.post); write("\nlevelorder: "); tree.levelOrder; writeln; }
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Rewrite this program in C while keeping its functionality equivalent to the Elixir version.
defmodule Tree_Traversal do defp tnode, do: {} defp tnode(v), do: {:node, v, {}, {}} defp tnode(v,l,r), do: {:node, v, l, r} defp preorder(_,{}), do: :ok defp preorder(f,{:node,v,l,r}) do f.(v) preorder(f,l) preorder(f,r) end defp inorder(_,{}), do: :ok defp inorder(f,{:node,v,l,r}) do inorder(f,l) f.(v) inorder(f,r) end defp postorder(_,{}), do: :ok defp postorder(f,{:node,v,l,r}) do postorder(f,l) postorder(f,r) f.(v) end defp levelorder(_, []), do: [] defp levelorder(f, [{}|t]), do: levelorder(f, t) defp levelorder(f, [{:node,v,l,r}|t]) do f.(v) levelorder(f, t++[l,r]) end defp levelorder(f, x), do: levelorder(f, [x]) def main do tree = tnode(1, tnode(2, tnode(4, tnode(7), tnode()), tnode(5, tnode(), tnode())), tnode(3, tnode(6, tnode(8), tnode(9)), tnode())) f = fn x -> IO.write " IO.write "preorder: " preorder(f, tree) IO.write "\ninorder: " inorder(f, tree) IO.write "\npostorder: " postorder(f, tree) IO.write "\nlevelorder: " levelorder(f, tree) IO.puts "" end end Tree_Traversal.main
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Change the following Elixir code into C# without altering its purpose.
defmodule Tree_Traversal do defp tnode, do: {} defp tnode(v), do: {:node, v, {}, {}} defp tnode(v,l,r), do: {:node, v, l, r} defp preorder(_,{}), do: :ok defp preorder(f,{:node,v,l,r}) do f.(v) preorder(f,l) preorder(f,r) end defp inorder(_,{}), do: :ok defp inorder(f,{:node,v,l,r}) do inorder(f,l) f.(v) inorder(f,r) end defp postorder(_,{}), do: :ok defp postorder(f,{:node,v,l,r}) do postorder(f,l) postorder(f,r) f.(v) end defp levelorder(_, []), do: [] defp levelorder(f, [{}|t]), do: levelorder(f, t) defp levelorder(f, [{:node,v,l,r}|t]) do f.(v) levelorder(f, t++[l,r]) end defp levelorder(f, x), do: levelorder(f, [x]) def main do tree = tnode(1, tnode(2, tnode(4, tnode(7), tnode()), tnode(5, tnode(), tnode())), tnode(3, tnode(6, tnode(8), tnode(9)), tnode())) f = fn x -> IO.write " IO.write "preorder: " preorder(f, tree) IO.write "\ninorder: " inorder(f, tree) IO.write "\npostorder: " postorder(f, tree) IO.write "\nlevelorder: " levelorder(f, tree) IO.puts "" end end Tree_Traversal.main
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Write a version of this Elixir function in C++ with identical behavior.
defmodule Tree_Traversal do defp tnode, do: {} defp tnode(v), do: {:node, v, {}, {}} defp tnode(v,l,r), do: {:node, v, l, r} defp preorder(_,{}), do: :ok defp preorder(f,{:node,v,l,r}) do f.(v) preorder(f,l) preorder(f,r) end defp inorder(_,{}), do: :ok defp inorder(f,{:node,v,l,r}) do inorder(f,l) f.(v) inorder(f,r) end defp postorder(_,{}), do: :ok defp postorder(f,{:node,v,l,r}) do postorder(f,l) postorder(f,r) f.(v) end defp levelorder(_, []), do: [] defp levelorder(f, [{}|t]), do: levelorder(f, t) defp levelorder(f, [{:node,v,l,r}|t]) do f.(v) levelorder(f, t++[l,r]) end defp levelorder(f, x), do: levelorder(f, [x]) def main do tree = tnode(1, tnode(2, tnode(4, tnode(7), tnode()), tnode(5, tnode(), tnode())), tnode(3, tnode(6, tnode(8), tnode(9)), tnode())) f = fn x -> IO.write " IO.write "preorder: " preorder(f, tree) IO.write "\ninorder: " inorder(f, tree) IO.write "\npostorder: " postorder(f, tree) IO.write "\nlevelorder: " levelorder(f, tree) IO.puts "" end end Tree_Traversal.main
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Maintain the same structure and functionality when rewriting this code in Java.
defmodule Tree_Traversal do defp tnode, do: {} defp tnode(v), do: {:node, v, {}, {}} defp tnode(v,l,r), do: {:node, v, l, r} defp preorder(_,{}), do: :ok defp preorder(f,{:node,v,l,r}) do f.(v) preorder(f,l) preorder(f,r) end defp inorder(_,{}), do: :ok defp inorder(f,{:node,v,l,r}) do inorder(f,l) f.(v) inorder(f,r) end defp postorder(_,{}), do: :ok defp postorder(f,{:node,v,l,r}) do postorder(f,l) postorder(f,r) f.(v) end defp levelorder(_, []), do: [] defp levelorder(f, [{}|t]), do: levelorder(f, t) defp levelorder(f, [{:node,v,l,r}|t]) do f.(v) levelorder(f, t++[l,r]) end defp levelorder(f, x), do: levelorder(f, [x]) def main do tree = tnode(1, tnode(2, tnode(4, tnode(7), tnode()), tnode(5, tnode(), tnode())), tnode(3, tnode(6, tnode(8), tnode(9)), tnode())) f = fn x -> IO.write " IO.write "preorder: " preorder(f, tree) IO.write "\ninorder: " inorder(f, tree) IO.write "\npostorder: " postorder(f, tree) IO.write "\nlevelorder: " levelorder(f, tree) IO.puts "" end end Tree_Traversal.main
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Generate an equivalent Python version of this Elixir code.
defmodule Tree_Traversal do defp tnode, do: {} defp tnode(v), do: {:node, v, {}, {}} defp tnode(v,l,r), do: {:node, v, l, r} defp preorder(_,{}), do: :ok defp preorder(f,{:node,v,l,r}) do f.(v) preorder(f,l) preorder(f,r) end defp inorder(_,{}), do: :ok defp inorder(f,{:node,v,l,r}) do inorder(f,l) f.(v) inorder(f,r) end defp postorder(_,{}), do: :ok defp postorder(f,{:node,v,l,r}) do postorder(f,l) postorder(f,r) f.(v) end defp levelorder(_, []), do: [] defp levelorder(f, [{}|t]), do: levelorder(f, t) defp levelorder(f, [{:node,v,l,r}|t]) do f.(v) levelorder(f, t++[l,r]) end defp levelorder(f, x), do: levelorder(f, [x]) def main do tree = tnode(1, tnode(2, tnode(4, tnode(7), tnode()), tnode(5, tnode(), tnode())), tnode(3, tnode(6, tnode(8), tnode(9)), tnode())) f = fn x -> IO.write " IO.write "preorder: " preorder(f, tree) IO.write "\ninorder: " inorder(f, tree) IO.write "\npostorder: " postorder(f, tree) IO.write "\nlevelorder: " levelorder(f, tree) IO.puts "" end end Tree_Traversal.main
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Write the same code in VB as shown below in Elixir.
defmodule Tree_Traversal do defp tnode, do: {} defp tnode(v), do: {:node, v, {}, {}} defp tnode(v,l,r), do: {:node, v, l, r} defp preorder(_,{}), do: :ok defp preorder(f,{:node,v,l,r}) do f.(v) preorder(f,l) preorder(f,r) end defp inorder(_,{}), do: :ok defp inorder(f,{:node,v,l,r}) do inorder(f,l) f.(v) inorder(f,r) end defp postorder(_,{}), do: :ok defp postorder(f,{:node,v,l,r}) do postorder(f,l) postorder(f,r) f.(v) end defp levelorder(_, []), do: [] defp levelorder(f, [{}|t]), do: levelorder(f, t) defp levelorder(f, [{:node,v,l,r}|t]) do f.(v) levelorder(f, t++[l,r]) end defp levelorder(f, x), do: levelorder(f, [x]) def main do tree = tnode(1, tnode(2, tnode(4, tnode(7), tnode()), tnode(5, tnode(), tnode())), tnode(3, tnode(6, tnode(8), tnode(9)), tnode())) f = fn x -> IO.write " IO.write "preorder: " preorder(f, tree) IO.write "\ninorder: " inorder(f, tree) IO.write "\npostorder: " postorder(f, tree) IO.write "\nlevelorder: " levelorder(f, tree) IO.puts "" end end Tree_Traversal.main
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Translate this program into Go but keep the logic exactly as in Elixir.
defmodule Tree_Traversal do defp tnode, do: {} defp tnode(v), do: {:node, v, {}, {}} defp tnode(v,l,r), do: {:node, v, l, r} defp preorder(_,{}), do: :ok defp preorder(f,{:node,v,l,r}) do f.(v) preorder(f,l) preorder(f,r) end defp inorder(_,{}), do: :ok defp inorder(f,{:node,v,l,r}) do inorder(f,l) f.(v) inorder(f,r) end defp postorder(_,{}), do: :ok defp postorder(f,{:node,v,l,r}) do postorder(f,l) postorder(f,r) f.(v) end defp levelorder(_, []), do: [] defp levelorder(f, [{}|t]), do: levelorder(f, t) defp levelorder(f, [{:node,v,l,r}|t]) do f.(v) levelorder(f, t++[l,r]) end defp levelorder(f, x), do: levelorder(f, [x]) def main do tree = tnode(1, tnode(2, tnode(4, tnode(7), tnode()), tnode(5, tnode(), tnode())), tnode(3, tnode(6, tnode(8), tnode(9)), tnode())) f = fn x -> IO.write " IO.write "preorder: " preorder(f, tree) IO.write "\ninorder: " inorder(f, tree) IO.write "\npostorder: " postorder(f, tree) IO.write "\nlevelorder: " levelorder(f, tree) IO.puts "" end end Tree_Traversal.main
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Port the provided Erlang code into C while preserving the original functionality.
-module(tree_traversal). -export([main/0]). -export([preorder/2, inorder/2, postorder/2, levelorder/2]). -export([tnode/0, tnode/1, tnode/3]). -define(NEWLINE, io:format("~n")). tnode() -> {}. tnode(V) -> {node, V, {}, {}}. tnode(V,L,R) -> {node, V, L, R}. preorder(_,{}) -> ok; preorder(F,{node,V,L,R}) -> F(V), preorder(F,L), preorder(F,R). inorder(_,{}) -> ok; inorder(F,{node,V,L,R}) -> inorder(F,L), F(V), inorder(F,R). postorder(_,{}) -> ok; postorder(F,{node,V,L,R}) -> postorder(F,L), postorder(F,R), F(V). levelorder(_, []) -> []; levelorder(F, [{}|T]) -> levelorder(F, T); levelorder(F, [{node,V,L,R}|T]) -> F(V), levelorder(F, T++[L,R]); levelorder(F, X) -> levelorder(F, [X]). main() -> Tree = tnode(1, tnode(2, tnode(4, tnode(7), tnode()), tnode(5, tnode(), tnode())), tnode(3, tnode(6, tnode(8), tnode(9)), tnode())), F = fun(X) -> io:format("~p ",[X]) end, preorder(F, Tree), ?NEWLINE, inorder(F, Tree), ?NEWLINE, postorder(F, Tree), ?NEWLINE, levelorder(F, Tree), ?NEWLINE.
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Write the same code in C# as shown below in Erlang.
-module(tree_traversal). -export([main/0]). -export([preorder/2, inorder/2, postorder/2, levelorder/2]). -export([tnode/0, tnode/1, tnode/3]). -define(NEWLINE, io:format("~n")). tnode() -> {}. tnode(V) -> {node, V, {}, {}}. tnode(V,L,R) -> {node, V, L, R}. preorder(_,{}) -> ok; preorder(F,{node,V,L,R}) -> F(V), preorder(F,L), preorder(F,R). inorder(_,{}) -> ok; inorder(F,{node,V,L,R}) -> inorder(F,L), F(V), inorder(F,R). postorder(_,{}) -> ok; postorder(F,{node,V,L,R}) -> postorder(F,L), postorder(F,R), F(V). levelorder(_, []) -> []; levelorder(F, [{}|T]) -> levelorder(F, T); levelorder(F, [{node,V,L,R}|T]) -> F(V), levelorder(F, T++[L,R]); levelorder(F, X) -> levelorder(F, [X]). main() -> Tree = tnode(1, tnode(2, tnode(4, tnode(7), tnode()), tnode(5, tnode(), tnode())), tnode(3, tnode(6, tnode(8), tnode(9)), tnode())), F = fun(X) -> io:format("~p ",[X]) end, preorder(F, Tree), ?NEWLINE, inorder(F, Tree), ?NEWLINE, postorder(F, Tree), ?NEWLINE, levelorder(F, Tree), ?NEWLINE.
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Produce a language-to-language conversion: from Erlang to C++, same semantics.
-module(tree_traversal). -export([main/0]). -export([preorder/2, inorder/2, postorder/2, levelorder/2]). -export([tnode/0, tnode/1, tnode/3]). -define(NEWLINE, io:format("~n")). tnode() -> {}. tnode(V) -> {node, V, {}, {}}. tnode(V,L,R) -> {node, V, L, R}. preorder(_,{}) -> ok; preorder(F,{node,V,L,R}) -> F(V), preorder(F,L), preorder(F,R). inorder(_,{}) -> ok; inorder(F,{node,V,L,R}) -> inorder(F,L), F(V), inorder(F,R). postorder(_,{}) -> ok; postorder(F,{node,V,L,R}) -> postorder(F,L), postorder(F,R), F(V). levelorder(_, []) -> []; levelorder(F, [{}|T]) -> levelorder(F, T); levelorder(F, [{node,V,L,R}|T]) -> F(V), levelorder(F, T++[L,R]); levelorder(F, X) -> levelorder(F, [X]). main() -> Tree = tnode(1, tnode(2, tnode(4, tnode(7), tnode()), tnode(5, tnode(), tnode())), tnode(3, tnode(6, tnode(8), tnode(9)), tnode())), F = fun(X) -> io:format("~p ",[X]) end, preorder(F, Tree), ?NEWLINE, inorder(F, Tree), ?NEWLINE, postorder(F, Tree), ?NEWLINE, levelorder(F, Tree), ?NEWLINE.
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Convert this Erlang block to Java, preserving its control flow and logic.
-module(tree_traversal). -export([main/0]). -export([preorder/2, inorder/2, postorder/2, levelorder/2]). -export([tnode/0, tnode/1, tnode/3]). -define(NEWLINE, io:format("~n")). tnode() -> {}. tnode(V) -> {node, V, {}, {}}. tnode(V,L,R) -> {node, V, L, R}. preorder(_,{}) -> ok; preorder(F,{node,V,L,R}) -> F(V), preorder(F,L), preorder(F,R). inorder(_,{}) -> ok; inorder(F,{node,V,L,R}) -> inorder(F,L), F(V), inorder(F,R). postorder(_,{}) -> ok; postorder(F,{node,V,L,R}) -> postorder(F,L), postorder(F,R), F(V). levelorder(_, []) -> []; levelorder(F, [{}|T]) -> levelorder(F, T); levelorder(F, [{node,V,L,R}|T]) -> F(V), levelorder(F, T++[L,R]); levelorder(F, X) -> levelorder(F, [X]). main() -> Tree = tnode(1, tnode(2, tnode(4, tnode(7), tnode()), tnode(5, tnode(), tnode())), tnode(3, tnode(6, tnode(8), tnode(9)), tnode())), F = fun(X) -> io:format("~p ",[X]) end, preorder(F, Tree), ?NEWLINE, inorder(F, Tree), ?NEWLINE, postorder(F, Tree), ?NEWLINE, levelorder(F, Tree), ?NEWLINE.
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Rewrite the snippet below in Python so it works the same as the original Erlang code.
-module(tree_traversal). -export([main/0]). -export([preorder/2, inorder/2, postorder/2, levelorder/2]). -export([tnode/0, tnode/1, tnode/3]). -define(NEWLINE, io:format("~n")). tnode() -> {}. tnode(V) -> {node, V, {}, {}}. tnode(V,L,R) -> {node, V, L, R}. preorder(_,{}) -> ok; preorder(F,{node,V,L,R}) -> F(V), preorder(F,L), preorder(F,R). inorder(_,{}) -> ok; inorder(F,{node,V,L,R}) -> inorder(F,L), F(V), inorder(F,R). postorder(_,{}) -> ok; postorder(F,{node,V,L,R}) -> postorder(F,L), postorder(F,R), F(V). levelorder(_, []) -> []; levelorder(F, [{}|T]) -> levelorder(F, T); levelorder(F, [{node,V,L,R}|T]) -> F(V), levelorder(F, T++[L,R]); levelorder(F, X) -> levelorder(F, [X]). main() -> Tree = tnode(1, tnode(2, tnode(4, tnode(7), tnode()), tnode(5, tnode(), tnode())), tnode(3, tnode(6, tnode(8), tnode(9)), tnode())), F = fun(X) -> io:format("~p ",[X]) end, preorder(F, Tree), ?NEWLINE, inorder(F, Tree), ?NEWLINE, postorder(F, Tree), ?NEWLINE, levelorder(F, Tree), ?NEWLINE.
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Change the following Erlang code into VB without altering its purpose.
-module(tree_traversal). -export([main/0]). -export([preorder/2, inorder/2, postorder/2, levelorder/2]). -export([tnode/0, tnode/1, tnode/3]). -define(NEWLINE, io:format("~n")). tnode() -> {}. tnode(V) -> {node, V, {}, {}}. tnode(V,L,R) -> {node, V, L, R}. preorder(_,{}) -> ok; preorder(F,{node,V,L,R}) -> F(V), preorder(F,L), preorder(F,R). inorder(_,{}) -> ok; inorder(F,{node,V,L,R}) -> inorder(F,L), F(V), inorder(F,R). postorder(_,{}) -> ok; postorder(F,{node,V,L,R}) -> postorder(F,L), postorder(F,R), F(V). levelorder(_, []) -> []; levelorder(F, [{}|T]) -> levelorder(F, T); levelorder(F, [{node,V,L,R}|T]) -> F(V), levelorder(F, T++[L,R]); levelorder(F, X) -> levelorder(F, [X]). main() -> Tree = tnode(1, tnode(2, tnode(4, tnode(7), tnode()), tnode(5, tnode(), tnode())), tnode(3, tnode(6, tnode(8), tnode(9)), tnode())), F = fun(X) -> io:format("~p ",[X]) end, preorder(F, Tree), ?NEWLINE, inorder(F, Tree), ?NEWLINE, postorder(F, Tree), ?NEWLINE, levelorder(F, Tree), ?NEWLINE.
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Preserve the algorithm and functionality while converting the code from Erlang to Go.
-module(tree_traversal). -export([main/0]). -export([preorder/2, inorder/2, postorder/2, levelorder/2]). -export([tnode/0, tnode/1, tnode/3]). -define(NEWLINE, io:format("~n")). tnode() -> {}. tnode(V) -> {node, V, {}, {}}. tnode(V,L,R) -> {node, V, L, R}. preorder(_,{}) -> ok; preorder(F,{node,V,L,R}) -> F(V), preorder(F,L), preorder(F,R). inorder(_,{}) -> ok; inorder(F,{node,V,L,R}) -> inorder(F,L), F(V), inorder(F,R). postorder(_,{}) -> ok; postorder(F,{node,V,L,R}) -> postorder(F,L), postorder(F,R), F(V). levelorder(_, []) -> []; levelorder(F, [{}|T]) -> levelorder(F, T); levelorder(F, [{node,V,L,R}|T]) -> F(V), levelorder(F, T++[L,R]); levelorder(F, X) -> levelorder(F, [X]). main() -> Tree = tnode(1, tnode(2, tnode(4, tnode(7), tnode()), tnode(5, tnode(), tnode())), tnode(3, tnode(6, tnode(8), tnode(9)), tnode())), F = fun(X) -> io:format("~p ",[X]) end, preorder(F, Tree), ?NEWLINE, inorder(F, Tree), ?NEWLINE, postorder(F, Tree), ?NEWLINE, levelorder(F, Tree), ?NEWLINE.
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Generate an equivalent C version of this F# code.
open System open System.IO type Tree<'a> = | Tree of 'a * Tree<'a> * Tree<'a> | Empty let rec inorder tree = seq { match tree with | Tree(x, left, right) -> yield! inorder left yield x yield! inorder right | Empty -> () } let rec preorder tree = seq { match tree with | Tree(x, left, right) -> yield x yield! preorder left yield! preorder right | Empty -> () } let rec postorder tree = seq { match tree with | Tree(x, left, right) -> yield! postorder left yield! postorder right yield x | Empty -> () } let levelorder tree = let rec loop queue = seq { match queue with | [] -> () | (Empty::tail) -> yield! loop tail | (Tree(x, l, r)::tail) -> yield x yield! loop (tail @ [l; r]) } loop [tree] [<EntryPoint>] let main _ = let tree = Tree (1, Tree (2, Tree (4, Tree (7, Empty, Empty), Empty), Tree (5, Empty, Empty)), Tree (3, Tree (6, Tree (8, Empty, Empty), Tree (9, Empty, Empty)), Empty)) let show x = printf "%d " x printf "preorder: " preorder tree |> Seq.iter show printf "\ninorder: " inorder tree |> Seq.iter show printf "\npostorder: " postorder tree |> Seq.iter show printf "\nlevel-order: " levelorder tree |> Seq.iter show 0
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Generate an equivalent C# version of this F# code.
open System open System.IO type Tree<'a> = | Tree of 'a * Tree<'a> * Tree<'a> | Empty let rec inorder tree = seq { match tree with | Tree(x, left, right) -> yield! inorder left yield x yield! inorder right | Empty -> () } let rec preorder tree = seq { match tree with | Tree(x, left, right) -> yield x yield! preorder left yield! preorder right | Empty -> () } let rec postorder tree = seq { match tree with | Tree(x, left, right) -> yield! postorder left yield! postorder right yield x | Empty -> () } let levelorder tree = let rec loop queue = seq { match queue with | [] -> () | (Empty::tail) -> yield! loop tail | (Tree(x, l, r)::tail) -> yield x yield! loop (tail @ [l; r]) } loop [tree] [<EntryPoint>] let main _ = let tree = Tree (1, Tree (2, Tree (4, Tree (7, Empty, Empty), Empty), Tree (5, Empty, Empty)), Tree (3, Tree (6, Tree (8, Empty, Empty), Tree (9, Empty, Empty)), Empty)) let show x = printf "%d " x printf "preorder: " preorder tree |> Seq.iter show printf "\ninorder: " inorder tree |> Seq.iter show printf "\npostorder: " postorder tree |> Seq.iter show printf "\nlevel-order: " levelorder tree |> Seq.iter show 0
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Write the same code in C++ as shown below in F#.
open System open System.IO type Tree<'a> = | Tree of 'a * Tree<'a> * Tree<'a> | Empty let rec inorder tree = seq { match tree with | Tree(x, left, right) -> yield! inorder left yield x yield! inorder right | Empty -> () } let rec preorder tree = seq { match tree with | Tree(x, left, right) -> yield x yield! preorder left yield! preorder right | Empty -> () } let rec postorder tree = seq { match tree with | Tree(x, left, right) -> yield! postorder left yield! postorder right yield x | Empty -> () } let levelorder tree = let rec loop queue = seq { match queue with | [] -> () | (Empty::tail) -> yield! loop tail | (Tree(x, l, r)::tail) -> yield x yield! loop (tail @ [l; r]) } loop [tree] [<EntryPoint>] let main _ = let tree = Tree (1, Tree (2, Tree (4, Tree (7, Empty, Empty), Empty), Tree (5, Empty, Empty)), Tree (3, Tree (6, Tree (8, Empty, Empty), Tree (9, Empty, Empty)), Empty)) let show x = printf "%d " x printf "preorder: " preorder tree |> Seq.iter show printf "\ninorder: " inorder tree |> Seq.iter show printf "\npostorder: " postorder tree |> Seq.iter show printf "\nlevel-order: " levelorder tree |> Seq.iter show 0
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Convert the following code from F# to Java, ensuring the logic remains intact.
open System open System.IO type Tree<'a> = | Tree of 'a * Tree<'a> * Tree<'a> | Empty let rec inorder tree = seq { match tree with | Tree(x, left, right) -> yield! inorder left yield x yield! inorder right | Empty -> () } let rec preorder tree = seq { match tree with | Tree(x, left, right) -> yield x yield! preorder left yield! preorder right | Empty -> () } let rec postorder tree = seq { match tree with | Tree(x, left, right) -> yield! postorder left yield! postorder right yield x | Empty -> () } let levelorder tree = let rec loop queue = seq { match queue with | [] -> () | (Empty::tail) -> yield! loop tail | (Tree(x, l, r)::tail) -> yield x yield! loop (tail @ [l; r]) } loop [tree] [<EntryPoint>] let main _ = let tree = Tree (1, Tree (2, Tree (4, Tree (7, Empty, Empty), Empty), Tree (5, Empty, Empty)), Tree (3, Tree (6, Tree (8, Empty, Empty), Tree (9, Empty, Empty)), Empty)) let show x = printf "%d " x printf "preorder: " preorder tree |> Seq.iter show printf "\ninorder: " inorder tree |> Seq.iter show printf "\npostorder: " postorder tree |> Seq.iter show printf "\nlevel-order: " levelorder tree |> Seq.iter show 0
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Convert this F# block to Python, preserving its control flow and logic.
open System open System.IO type Tree<'a> = | Tree of 'a * Tree<'a> * Tree<'a> | Empty let rec inorder tree = seq { match tree with | Tree(x, left, right) -> yield! inorder left yield x yield! inorder right | Empty -> () } let rec preorder tree = seq { match tree with | Tree(x, left, right) -> yield x yield! preorder left yield! preorder right | Empty -> () } let rec postorder tree = seq { match tree with | Tree(x, left, right) -> yield! postorder left yield! postorder right yield x | Empty -> () } let levelorder tree = let rec loop queue = seq { match queue with | [] -> () | (Empty::tail) -> yield! loop tail | (Tree(x, l, r)::tail) -> yield x yield! loop (tail @ [l; r]) } loop [tree] [<EntryPoint>] let main _ = let tree = Tree (1, Tree (2, Tree (4, Tree (7, Empty, Empty), Empty), Tree (5, Empty, Empty)), Tree (3, Tree (6, Tree (8, Empty, Empty), Tree (9, Empty, Empty)), Empty)) let show x = printf "%d " x printf "preorder: " preorder tree |> Seq.iter show printf "\ninorder: " inorder tree |> Seq.iter show printf "\npostorder: " postorder tree |> Seq.iter show printf "\nlevel-order: " levelorder tree |> Seq.iter show 0
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Preserve the algorithm and functionality while converting the code from F# to VB.
open System open System.IO type Tree<'a> = | Tree of 'a * Tree<'a> * Tree<'a> | Empty let rec inorder tree = seq { match tree with | Tree(x, left, right) -> yield! inorder left yield x yield! inorder right | Empty -> () } let rec preorder tree = seq { match tree with | Tree(x, left, right) -> yield x yield! preorder left yield! preorder right | Empty -> () } let rec postorder tree = seq { match tree with | Tree(x, left, right) -> yield! postorder left yield! postorder right yield x | Empty -> () } let levelorder tree = let rec loop queue = seq { match queue with | [] -> () | (Empty::tail) -> yield! loop tail | (Tree(x, l, r)::tail) -> yield x yield! loop (tail @ [l; r]) } loop [tree] [<EntryPoint>] let main _ = let tree = Tree (1, Tree (2, Tree (4, Tree (7, Empty, Empty), Empty), Tree (5, Empty, Empty)), Tree (3, Tree (6, Tree (8, Empty, Empty), Tree (9, Empty, Empty)), Empty)) let show x = printf "%d " x printf "preorder: " preorder tree |> Seq.iter show printf "\ninorder: " inorder tree |> Seq.iter show printf "\npostorder: " postorder tree |> Seq.iter show printf "\nlevel-order: " levelorder tree |> Seq.iter show 0
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Rewrite this program in Go while keeping its functionality equivalent to the F# version.
open System open System.IO type Tree<'a> = | Tree of 'a * Tree<'a> * Tree<'a> | Empty let rec inorder tree = seq { match tree with | Tree(x, left, right) -> yield! inorder left yield x yield! inorder right | Empty -> () } let rec preorder tree = seq { match tree with | Tree(x, left, right) -> yield x yield! preorder left yield! preorder right | Empty -> () } let rec postorder tree = seq { match tree with | Tree(x, left, right) -> yield! postorder left yield! postorder right yield x | Empty -> () } let levelorder tree = let rec loop queue = seq { match queue with | [] -> () | (Empty::tail) -> yield! loop tail | (Tree(x, l, r)::tail) -> yield x yield! loop (tail @ [l; r]) } loop [tree] [<EntryPoint>] let main _ = let tree = Tree (1, Tree (2, Tree (4, Tree (7, Empty, Empty), Empty), Tree (5, Empty, Empty)), Tree (3, Tree (6, Tree (8, Empty, Empty), Tree (9, Empty, Empty)), Empty)) let show x = printf "%d " x printf "preorder: " preorder tree |> Seq.iter show printf "\ninorder: " inorder tree |> Seq.iter show printf "\npostorder: " postorder tree |> Seq.iter show printf "\nlevel-order: " levelorder tree |> Seq.iter show 0
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Produce a language-to-language conversion: from Factor to C, same semantics.
USING: accessors combinators deques dlists fry io kernel math.parser ; IN: rosetta.tree-traversal TUPLE: node data left right ; CONSTANT: example-tree T{ node f 1 T{ node f 2 T{ node f 4 T{ node f 7 f f } f } T{ node f 5 f f } } T{ node f 3 T{ node f 6 T{ node f 8 f f } T{ node f 9 f f } } f } } : preorder ( node quot: ( data -- ) -- ) [ [ data>> ] dip call ] [ [ left>> ] dip over [ preorder ] [ 2drop ] if ] [ [ right>> ] dip over [ preorder ] [ 2drop ] if ] 2tri ; inline recursive : inorder ( node quot: ( data -- ) -- ) [ [ left>> ] dip over [ inorder ] [ 2drop ] if ] [ [ data>> ] dip call ] [ [ right>> ] dip over [ inorder ] [ 2drop ] if ] 2tri ; inline recursive : postorder ( node quot: ( data -- ) -- ) [ [ left>> ] dip over [ postorder ] [ 2drop ] if ] [ [ right>> ] dip over [ postorder ] [ 2drop ] if ] [ [ data>> ] dip call ] 2tri ; inline recursive : (levelorder) ( dlist quot: ( data -- ) -- ) over deque-empty? [ 2drop ] [ [ dup pop-front ] dip { [ [ data>> ] dip call drop ] [ drop left>> [ swap push-back ] [ drop ] if* ] [ drop right>> [ swap push-back ] [ drop ] if* ] [ nip (levelorder) ] } 3cleave ] if ; inline recursive : levelorder ( node quot: ( data -- ) -- ) [ 1dlist ] dip (levelorder) ; inline : levelorder2 ( node quot: ( data -- ) -- ) [ 1dlist ] dip [ dup deque-empty? not ] swap '[ dup pop-front [ data>> @ ] [ left>> [ over push-back ] when* ] [ right>> [ over push-back ] when* ] tri ] while drop ; inline : main ( -- ) example-tree [ number>string write " " write ] { [ "preorder: " write preorder nl ] [ "inorder: " write inorder nl ] [ "postorder: " write postorder nl ] [ "levelorder: " write levelorder nl ] [ "levelorder2: " write levelorder2 nl ] } 2cleave ;
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Generate an equivalent C# version of this Factor code.
USING: accessors combinators deques dlists fry io kernel math.parser ; IN: rosetta.tree-traversal TUPLE: node data left right ; CONSTANT: example-tree T{ node f 1 T{ node f 2 T{ node f 4 T{ node f 7 f f } f } T{ node f 5 f f } } T{ node f 3 T{ node f 6 T{ node f 8 f f } T{ node f 9 f f } } f } } : preorder ( node quot: ( data -- ) -- ) [ [ data>> ] dip call ] [ [ left>> ] dip over [ preorder ] [ 2drop ] if ] [ [ right>> ] dip over [ preorder ] [ 2drop ] if ] 2tri ; inline recursive : inorder ( node quot: ( data -- ) -- ) [ [ left>> ] dip over [ inorder ] [ 2drop ] if ] [ [ data>> ] dip call ] [ [ right>> ] dip over [ inorder ] [ 2drop ] if ] 2tri ; inline recursive : postorder ( node quot: ( data -- ) -- ) [ [ left>> ] dip over [ postorder ] [ 2drop ] if ] [ [ right>> ] dip over [ postorder ] [ 2drop ] if ] [ [ data>> ] dip call ] 2tri ; inline recursive : (levelorder) ( dlist quot: ( data -- ) -- ) over deque-empty? [ 2drop ] [ [ dup pop-front ] dip { [ [ data>> ] dip call drop ] [ drop left>> [ swap push-back ] [ drop ] if* ] [ drop right>> [ swap push-back ] [ drop ] if* ] [ nip (levelorder) ] } 3cleave ] if ; inline recursive : levelorder ( node quot: ( data -- ) -- ) [ 1dlist ] dip (levelorder) ; inline : levelorder2 ( node quot: ( data -- ) -- ) [ 1dlist ] dip [ dup deque-empty? not ] swap '[ dup pop-front [ data>> @ ] [ left>> [ over push-back ] when* ] [ right>> [ over push-back ] when* ] tri ] while drop ; inline : main ( -- ) example-tree [ number>string write " " write ] { [ "preorder: " write preorder nl ] [ "inorder: " write inorder nl ] [ "postorder: " write postorder nl ] [ "levelorder: " write levelorder nl ] [ "levelorder2: " write levelorder2 nl ] } 2cleave ;
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Rewrite the snippet below in C++ so it works the same as the original Factor code.
USING: accessors combinators deques dlists fry io kernel math.parser ; IN: rosetta.tree-traversal TUPLE: node data left right ; CONSTANT: example-tree T{ node f 1 T{ node f 2 T{ node f 4 T{ node f 7 f f } f } T{ node f 5 f f } } T{ node f 3 T{ node f 6 T{ node f 8 f f } T{ node f 9 f f } } f } } : preorder ( node quot: ( data -- ) -- ) [ [ data>> ] dip call ] [ [ left>> ] dip over [ preorder ] [ 2drop ] if ] [ [ right>> ] dip over [ preorder ] [ 2drop ] if ] 2tri ; inline recursive : inorder ( node quot: ( data -- ) -- ) [ [ left>> ] dip over [ inorder ] [ 2drop ] if ] [ [ data>> ] dip call ] [ [ right>> ] dip over [ inorder ] [ 2drop ] if ] 2tri ; inline recursive : postorder ( node quot: ( data -- ) -- ) [ [ left>> ] dip over [ postorder ] [ 2drop ] if ] [ [ right>> ] dip over [ postorder ] [ 2drop ] if ] [ [ data>> ] dip call ] 2tri ; inline recursive : (levelorder) ( dlist quot: ( data -- ) -- ) over deque-empty? [ 2drop ] [ [ dup pop-front ] dip { [ [ data>> ] dip call drop ] [ drop left>> [ swap push-back ] [ drop ] if* ] [ drop right>> [ swap push-back ] [ drop ] if* ] [ nip (levelorder) ] } 3cleave ] if ; inline recursive : levelorder ( node quot: ( data -- ) -- ) [ 1dlist ] dip (levelorder) ; inline : levelorder2 ( node quot: ( data -- ) -- ) [ 1dlist ] dip [ dup deque-empty? not ] swap '[ dup pop-front [ data>> @ ] [ left>> [ over push-back ] when* ] [ right>> [ over push-back ] when* ] tri ] while drop ; inline : main ( -- ) example-tree [ number>string write " " write ] { [ "preorder: " write preorder nl ] [ "inorder: " write inorder nl ] [ "postorder: " write postorder nl ] [ "levelorder: " write levelorder nl ] [ "levelorder2: " write levelorder2 nl ] } 2cleave ;
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Write a version of this Factor function in Python with identical behavior.
USING: accessors combinators deques dlists fry io kernel math.parser ; IN: rosetta.tree-traversal TUPLE: node data left right ; CONSTANT: example-tree T{ node f 1 T{ node f 2 T{ node f 4 T{ node f 7 f f } f } T{ node f 5 f f } } T{ node f 3 T{ node f 6 T{ node f 8 f f } T{ node f 9 f f } } f } } : preorder ( node quot: ( data -- ) -- ) [ [ data>> ] dip call ] [ [ left>> ] dip over [ preorder ] [ 2drop ] if ] [ [ right>> ] dip over [ preorder ] [ 2drop ] if ] 2tri ; inline recursive : inorder ( node quot: ( data -- ) -- ) [ [ left>> ] dip over [ inorder ] [ 2drop ] if ] [ [ data>> ] dip call ] [ [ right>> ] dip over [ inorder ] [ 2drop ] if ] 2tri ; inline recursive : postorder ( node quot: ( data -- ) -- ) [ [ left>> ] dip over [ postorder ] [ 2drop ] if ] [ [ right>> ] dip over [ postorder ] [ 2drop ] if ] [ [ data>> ] dip call ] 2tri ; inline recursive : (levelorder) ( dlist quot: ( data -- ) -- ) over deque-empty? [ 2drop ] [ [ dup pop-front ] dip { [ [ data>> ] dip call drop ] [ drop left>> [ swap push-back ] [ drop ] if* ] [ drop right>> [ swap push-back ] [ drop ] if* ] [ nip (levelorder) ] } 3cleave ] if ; inline recursive : levelorder ( node quot: ( data -- ) -- ) [ 1dlist ] dip (levelorder) ; inline : levelorder2 ( node quot: ( data -- ) -- ) [ 1dlist ] dip [ dup deque-empty? not ] swap '[ dup pop-front [ data>> @ ] [ left>> [ over push-back ] when* ] [ right>> [ over push-back ] when* ] tri ] while drop ; inline : main ( -- ) example-tree [ number>string write " " write ] { [ "preorder: " write preorder nl ] [ "inorder: " write inorder nl ] [ "postorder: " write postorder nl ] [ "levelorder: " write levelorder nl ] [ "levelorder2: " write levelorder2 nl ] } 2cleave ;
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Generate an equivalent VB version of this Factor code.
USING: accessors combinators deques dlists fry io kernel math.parser ; IN: rosetta.tree-traversal TUPLE: node data left right ; CONSTANT: example-tree T{ node f 1 T{ node f 2 T{ node f 4 T{ node f 7 f f } f } T{ node f 5 f f } } T{ node f 3 T{ node f 6 T{ node f 8 f f } T{ node f 9 f f } } f } } : preorder ( node quot: ( data -- ) -- ) [ [ data>> ] dip call ] [ [ left>> ] dip over [ preorder ] [ 2drop ] if ] [ [ right>> ] dip over [ preorder ] [ 2drop ] if ] 2tri ; inline recursive : inorder ( node quot: ( data -- ) -- ) [ [ left>> ] dip over [ inorder ] [ 2drop ] if ] [ [ data>> ] dip call ] [ [ right>> ] dip over [ inorder ] [ 2drop ] if ] 2tri ; inline recursive : postorder ( node quot: ( data -- ) -- ) [ [ left>> ] dip over [ postorder ] [ 2drop ] if ] [ [ right>> ] dip over [ postorder ] [ 2drop ] if ] [ [ data>> ] dip call ] 2tri ; inline recursive : (levelorder) ( dlist quot: ( data -- ) -- ) over deque-empty? [ 2drop ] [ [ dup pop-front ] dip { [ [ data>> ] dip call drop ] [ drop left>> [ swap push-back ] [ drop ] if* ] [ drop right>> [ swap push-back ] [ drop ] if* ] [ nip (levelorder) ] } 3cleave ] if ; inline recursive : levelorder ( node quot: ( data -- ) -- ) [ 1dlist ] dip (levelorder) ; inline : levelorder2 ( node quot: ( data -- ) -- ) [ 1dlist ] dip [ dup deque-empty? not ] swap '[ dup pop-front [ data>> @ ] [ left>> [ over push-back ] when* ] [ right>> [ over push-back ] when* ] tri ] while drop ; inline : main ( -- ) example-tree [ number>string write " " write ] { [ "preorder: " write preorder nl ] [ "inorder: " write inorder nl ] [ "postorder: " write postorder nl ] [ "levelorder: " write levelorder nl ] [ "levelorder2: " write levelorder2 nl ] } 2cleave ;
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Translate this program into Go but keep the logic exactly as in Factor.
USING: accessors combinators deques dlists fry io kernel math.parser ; IN: rosetta.tree-traversal TUPLE: node data left right ; CONSTANT: example-tree T{ node f 1 T{ node f 2 T{ node f 4 T{ node f 7 f f } f } T{ node f 5 f f } } T{ node f 3 T{ node f 6 T{ node f 8 f f } T{ node f 9 f f } } f } } : preorder ( node quot: ( data -- ) -- ) [ [ data>> ] dip call ] [ [ left>> ] dip over [ preorder ] [ 2drop ] if ] [ [ right>> ] dip over [ preorder ] [ 2drop ] if ] 2tri ; inline recursive : inorder ( node quot: ( data -- ) -- ) [ [ left>> ] dip over [ inorder ] [ 2drop ] if ] [ [ data>> ] dip call ] [ [ right>> ] dip over [ inorder ] [ 2drop ] if ] 2tri ; inline recursive : postorder ( node quot: ( data -- ) -- ) [ [ left>> ] dip over [ postorder ] [ 2drop ] if ] [ [ right>> ] dip over [ postorder ] [ 2drop ] if ] [ [ data>> ] dip call ] 2tri ; inline recursive : (levelorder) ( dlist quot: ( data -- ) -- ) over deque-empty? [ 2drop ] [ [ dup pop-front ] dip { [ [ data>> ] dip call drop ] [ drop left>> [ swap push-back ] [ drop ] if* ] [ drop right>> [ swap push-back ] [ drop ] if* ] [ nip (levelorder) ] } 3cleave ] if ; inline recursive : levelorder ( node quot: ( data -- ) -- ) [ 1dlist ] dip (levelorder) ; inline : levelorder2 ( node quot: ( data -- ) -- ) [ 1dlist ] dip [ dup deque-empty? not ] swap '[ dup pop-front [ data>> @ ] [ left>> [ over push-back ] when* ] [ right>> [ over push-back ] when* ] tri ] while drop ; inline : main ( -- ) example-tree [ number>string write " " write ] { [ "preorder: " write preorder nl ] [ "inorder: " write inorder nl ] [ "postorder: " write postorder nl ] [ "levelorder: " write levelorder nl ] [ "levelorder2: " write levelorder2 nl ] } 2cleave ;
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Write the same algorithm in C as shown in this Forth implementation.
: node here >r , , , r> ; : leaf 0 0 rot node ; : >data @ ; : >right cell+ @ ; : >left cell+ cell+ @ ; : preorder dup 0= if 2drop exit then 2dup >data swap execute 2dup >left recurse >right recurse ; : inorder dup 0= if 2drop exit then 2dup >left recurse 2dup >data swap execute >right recurse ; : postorder dup 0= if 2drop exit then 2dup >left recurse 2dup >right recurse >data swap execute ; : max-depth dup 0= if exit then dup >left recurse swap >right recurse max 1+ ; defer depthaction : depthorder dup 0= if 2drop exit then over 0= if >data depthaction drop else over 1- over >left recurse swap 1- swap >right recurse then ; : levelorder swap is depthaction dup max-depth 0 ?do i over depthorder loop drop ; 7 leaf 0 4 node 5 leaf 2 node 8 leaf 9 leaf 6 node 0 3 node 1 node value tree cr ' . tree preorder cr ' . tree inorder cr ' . tree postorder cr tree max-depth . cr ' . tree levelorder
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Maintain the same structure and functionality when rewriting this code in C#.
: node here >r , , , r> ; : leaf 0 0 rot node ; : >data @ ; : >right cell+ @ ; : >left cell+ cell+ @ ; : preorder dup 0= if 2drop exit then 2dup >data swap execute 2dup >left recurse >right recurse ; : inorder dup 0= if 2drop exit then 2dup >left recurse 2dup >data swap execute >right recurse ; : postorder dup 0= if 2drop exit then 2dup >left recurse 2dup >right recurse >data swap execute ; : max-depth dup 0= if exit then dup >left recurse swap >right recurse max 1+ ; defer depthaction : depthorder dup 0= if 2drop exit then over 0= if >data depthaction drop else over 1- over >left recurse swap 1- swap >right recurse then ; : levelorder swap is depthaction dup max-depth 0 ?do i over depthorder loop drop ; 7 leaf 0 4 node 5 leaf 2 node 8 leaf 9 leaf 6 node 0 3 node 1 node value tree cr ' . tree preorder cr ' . tree inorder cr ' . tree postorder cr tree max-depth . cr ' . tree levelorder
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Rewrite this program in C++ while keeping its functionality equivalent to the Forth version.
: node here >r , , , r> ; : leaf 0 0 rot node ; : >data @ ; : >right cell+ @ ; : >left cell+ cell+ @ ; : preorder dup 0= if 2drop exit then 2dup >data swap execute 2dup >left recurse >right recurse ; : inorder dup 0= if 2drop exit then 2dup >left recurse 2dup >data swap execute >right recurse ; : postorder dup 0= if 2drop exit then 2dup >left recurse 2dup >right recurse >data swap execute ; : max-depth dup 0= if exit then dup >left recurse swap >right recurse max 1+ ; defer depthaction : depthorder dup 0= if 2drop exit then over 0= if >data depthaction drop else over 1- over >left recurse swap 1- swap >right recurse then ; : levelorder swap is depthaction dup max-depth 0 ?do i over depthorder loop drop ; 7 leaf 0 4 node 5 leaf 2 node 8 leaf 9 leaf 6 node 0 3 node 1 node value tree cr ' . tree preorder cr ' . tree inorder cr ' . tree postorder cr tree max-depth . cr ' . tree levelorder
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Convert this Forth snippet to Java and keep its semantics consistent.
: node here >r , , , r> ; : leaf 0 0 rot node ; : >data @ ; : >right cell+ @ ; : >left cell+ cell+ @ ; : preorder dup 0= if 2drop exit then 2dup >data swap execute 2dup >left recurse >right recurse ; : inorder dup 0= if 2drop exit then 2dup >left recurse 2dup >data swap execute >right recurse ; : postorder dup 0= if 2drop exit then 2dup >left recurse 2dup >right recurse >data swap execute ; : max-depth dup 0= if exit then dup >left recurse swap >right recurse max 1+ ; defer depthaction : depthorder dup 0= if 2drop exit then over 0= if >data depthaction drop else over 1- over >left recurse swap 1- swap >right recurse then ; : levelorder swap is depthaction dup max-depth 0 ?do i over depthorder loop drop ; 7 leaf 0 4 node 5 leaf 2 node 8 leaf 9 leaf 6 node 0 3 node 1 node value tree cr ' . tree preorder cr ' . tree inorder cr ' . tree postorder cr tree max-depth . cr ' . tree levelorder
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Rewrite this program in Python while keeping its functionality equivalent to the Forth version.
: node here >r , , , r> ; : leaf 0 0 rot node ; : >data @ ; : >right cell+ @ ; : >left cell+ cell+ @ ; : preorder dup 0= if 2drop exit then 2dup >data swap execute 2dup >left recurse >right recurse ; : inorder dup 0= if 2drop exit then 2dup >left recurse 2dup >data swap execute >right recurse ; : postorder dup 0= if 2drop exit then 2dup >left recurse 2dup >right recurse >data swap execute ; : max-depth dup 0= if exit then dup >left recurse swap >right recurse max 1+ ; defer depthaction : depthorder dup 0= if 2drop exit then over 0= if >data depthaction drop else over 1- over >left recurse swap 1- swap >right recurse then ; : levelorder swap is depthaction dup max-depth 0 ?do i over depthorder loop drop ; 7 leaf 0 4 node 5 leaf 2 node 8 leaf 9 leaf 6 node 0 3 node 1 node value tree cr ' . tree preorder cr ' . tree inorder cr ' . tree postorder cr tree max-depth . cr ' . tree levelorder
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Transform the following Forth implementation into VB, maintaining the same output and logic.
: node here >r , , , r> ; : leaf 0 0 rot node ; : >data @ ; : >right cell+ @ ; : >left cell+ cell+ @ ; : preorder dup 0= if 2drop exit then 2dup >data swap execute 2dup >left recurse >right recurse ; : inorder dup 0= if 2drop exit then 2dup >left recurse 2dup >data swap execute >right recurse ; : postorder dup 0= if 2drop exit then 2dup >left recurse 2dup >right recurse >data swap execute ; : max-depth dup 0= if exit then dup >left recurse swap >right recurse max 1+ ; defer depthaction : depthorder dup 0= if 2drop exit then over 0= if >data depthaction drop else over 1- over >left recurse swap 1- swap >right recurse then ; : levelorder swap is depthaction dup max-depth 0 ?do i over depthorder loop drop ; 7 leaf 0 4 node 5 leaf 2 node 8 leaf 9 leaf 6 node 0 3 node 1 node value tree cr ' . tree preorder cr ' . tree inorder cr ' . tree postorder cr tree max-depth . cr ' . tree levelorder
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Generate a Go translation of this Forth snippet without changing its computational steps.
: node here >r , , , r> ; : leaf 0 0 rot node ; : >data @ ; : >right cell+ @ ; : >left cell+ cell+ @ ; : preorder dup 0= if 2drop exit then 2dup >data swap execute 2dup >left recurse >right recurse ; : inorder dup 0= if 2drop exit then 2dup >left recurse 2dup >data swap execute >right recurse ; : postorder dup 0= if 2drop exit then 2dup >left recurse 2dup >right recurse >data swap execute ; : max-depth dup 0= if exit then dup >left recurse swap >right recurse max 1+ ; defer depthaction : depthorder dup 0= if 2drop exit then over 0= if >data depthaction drop else over 1- over >left recurse swap 1- swap >right recurse then ; : levelorder swap is depthaction dup max-depth 0 ?do i over depthorder loop drop ; 7 leaf 0 4 node 5 leaf 2 node 8 leaf 9 leaf 6 node 0 3 node 1 node value tree cr ' . tree preorder cr ' . tree inorder cr ' . tree postorder cr tree max-depth . cr ' . tree levelorder
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Produce a language-to-language conversion: from Fortran to C#, same semantics.
IF (STYLE.EQ."PRE") CALL OUT(HAS) IF (LINKL(HAS).GT.0) CALL TARZAN(LINKL(HAS),STYLE) IF (STYLE.EQ."IN") CALL OUT(HAS) IF (LINKR(HAS).GT.0) CALL TARZAN(LINKR(HAS),STYLE) IF (STYLE.EQ."POST") CALL OUT(HAS)
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Rewrite this program in C++ while keeping its functionality equivalent to the Fortran version.
IF (STYLE.EQ."PRE") CALL OUT(HAS) IF (LINKL(HAS).GT.0) CALL TARZAN(LINKL(HAS),STYLE) IF (STYLE.EQ."IN") CALL OUT(HAS) IF (LINKR(HAS).GT.0) CALL TARZAN(LINKR(HAS),STYLE) IF (STYLE.EQ."POST") CALL OUT(HAS)
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Generate an equivalent C version of this Fortran code.
IF (STYLE.EQ."PRE") CALL OUT(HAS) IF (LINKL(HAS).GT.0) CALL TARZAN(LINKL(HAS),STYLE) IF (STYLE.EQ."IN") CALL OUT(HAS) IF (LINKR(HAS).GT.0) CALL TARZAN(LINKR(HAS),STYLE) IF (STYLE.EQ."POST") CALL OUT(HAS)
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Generate a Java translation of this Fortran snippet without changing its computational steps.
IF (STYLE.EQ."PRE") CALL OUT(HAS) IF (LINKL(HAS).GT.0) CALL TARZAN(LINKL(HAS),STYLE) IF (STYLE.EQ."IN") CALL OUT(HAS) IF (LINKR(HAS).GT.0) CALL TARZAN(LINKR(HAS),STYLE) IF (STYLE.EQ."POST") CALL OUT(HAS)
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Ensure the translated Python code behaves exactly like the original Fortran snippet.
IF (STYLE.EQ."PRE") CALL OUT(HAS) IF (LINKL(HAS).GT.0) CALL TARZAN(LINKL(HAS),STYLE) IF (STYLE.EQ."IN") CALL OUT(HAS) IF (LINKR(HAS).GT.0) CALL TARZAN(LINKR(HAS),STYLE) IF (STYLE.EQ."POST") CALL OUT(HAS)
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Change the following Fortran code into VB without altering its purpose.
IF (STYLE.EQ."PRE") CALL OUT(HAS) IF (LINKL(HAS).GT.0) CALL TARZAN(LINKL(HAS),STYLE) IF (STYLE.EQ."IN") CALL OUT(HAS) IF (LINKR(HAS).GT.0) CALL TARZAN(LINKR(HAS),STYLE) IF (STYLE.EQ."POST") CALL OUT(HAS)
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Rewrite this program in PHP while keeping its functionality equivalent to the Fortran version.
IF (STYLE.EQ."PRE") CALL OUT(HAS) IF (LINKL(HAS).GT.0) CALL TARZAN(LINKL(HAS),STYLE) IF (STYLE.EQ."IN") CALL OUT(HAS) IF (LINKR(HAS).GT.0) CALL TARZAN(LINKR(HAS),STYLE) IF (STYLE.EQ."POST") CALL OUT(HAS)
class Node { private $left; private $right; private $value; function __construct($value) { $this->value = $value; } public function getLeft() { return $this->left; } public function getRight() { return $this->right; } public function getValue() { return $this->value; } public function setLeft($value) { $this->left = $value; } public function setRight($value) { $this->right = $value; } public function setValue($value) { $this->value = $value; } } class TreeTraversal { public function preOrder(Node $n) { echo $n->getValue() . " "; if($n->getLeft() != null) { $this->preOrder($n->getLeft()); } if($n->getRight() != null){ $this->preOrder($n->getRight()); } } public function inOrder(Node $n) { if($n->getLeft() != null) { $this->inOrder($n->getLeft()); } echo $n->getValue() . " "; if($n->getRight() != null){ $this->inOrder($n->getRight()); } } public function postOrder(Node $n) { if($n->getLeft() != null) { $this->postOrder($n->getLeft()); } if($n->getRight() != null){ $this->postOrder($n->getRight()); } echo $n->getValue() . " "; } public function levelOrder($arg) { $q[] = $arg; while (!empty($q)) { $n = array_shift($q); echo $n->getValue() . " "; if($n->getLeft() != null) { $q[] = $n->getLeft(); } if($n->getRight() != null){ $q[] = $n->getRight(); } } } } $arr = []; for ($i=1; $i < 10; $i++) { $arr[$i] = new Node($i); } $arr[6]->setLeft($arr[8]); $arr[6]->setRight($arr[9]); $arr[3]->setLeft($arr[6]); $arr[4]->setLeft($arr[7]); $arr[2]->setLeft($arr[4]); $arr[2]->setRight($arr[5]); $arr[1]->setLeft($arr[2]); $arr[1]->setRight($arr[3]); $tree = new TreeTraversal($arr); echo "preorder:\t"; $tree->preOrder($arr[1]); echo "\ninorder:\t"; $tree->inOrder($arr[1]); echo "\npostorder:\t"; $tree->postOrder($arr[1]); echo "\nlevel-order:\t"; $tree->levelOrder($arr[1]);
Please provide an equivalent version of this Groovy code in C.
def preorder; preorder = { Node node -> ([node] + node.children().collect { preorder(it) }).flatten() } def postorder; postorder = { Node node -> (node.children().collect { postorder(it) } + [node]).flatten() } def inorder; inorder = { Node node -> def kids = node.children() if (kids.empty) [node] else if (kids.size() == 1 && kids[0].'@right') [node] + inorder(kids[0]) else inorder(kids[0]) + [node] + (kids.size()>1 ? inorder(kids[1]) : []) } def levelorder = { Node node -> def nodeList = [] def level = [node] while (!level.empty) { nodeList += level def nextLevel = level.collect { it.children() }.flatten() level = nextLevel } nodeList } class BinaryNodeBuilder extends NodeBuilder { protected Object postNodeCompletion(Object parent, Object node) { assert node.children().size() < 3 node } }
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Convert this Groovy block to C#, preserving its control flow and logic.
def preorder; preorder = { Node node -> ([node] + node.children().collect { preorder(it) }).flatten() } def postorder; postorder = { Node node -> (node.children().collect { postorder(it) } + [node]).flatten() } def inorder; inorder = { Node node -> def kids = node.children() if (kids.empty) [node] else if (kids.size() == 1 && kids[0].'@right') [node] + inorder(kids[0]) else inorder(kids[0]) + [node] + (kids.size()>1 ? inorder(kids[1]) : []) } def levelorder = { Node node -> def nodeList = [] def level = [node] while (!level.empty) { nodeList += level def nextLevel = level.collect { it.children() }.flatten() level = nextLevel } nodeList } class BinaryNodeBuilder extends NodeBuilder { protected Object postNodeCompletion(Object parent, Object node) { assert node.children().size() < 3 node } }
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Convert the following code from Groovy to C++, ensuring the logic remains intact.
def preorder; preorder = { Node node -> ([node] + node.children().collect { preorder(it) }).flatten() } def postorder; postorder = { Node node -> (node.children().collect { postorder(it) } + [node]).flatten() } def inorder; inorder = { Node node -> def kids = node.children() if (kids.empty) [node] else if (kids.size() == 1 && kids[0].'@right') [node] + inorder(kids[0]) else inorder(kids[0]) + [node] + (kids.size()>1 ? inorder(kids[1]) : []) } def levelorder = { Node node -> def nodeList = [] def level = [node] while (!level.empty) { nodeList += level def nextLevel = level.collect { it.children() }.flatten() level = nextLevel } nodeList } class BinaryNodeBuilder extends NodeBuilder { protected Object postNodeCompletion(Object parent, Object node) { assert node.children().size() < 3 node } }
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Translate the given Groovy code snippet into Java without altering its behavior.
def preorder; preorder = { Node node -> ([node] + node.children().collect { preorder(it) }).flatten() } def postorder; postorder = { Node node -> (node.children().collect { postorder(it) } + [node]).flatten() } def inorder; inorder = { Node node -> def kids = node.children() if (kids.empty) [node] else if (kids.size() == 1 && kids[0].'@right') [node] + inorder(kids[0]) else inorder(kids[0]) + [node] + (kids.size()>1 ? inorder(kids[1]) : []) } def levelorder = { Node node -> def nodeList = [] def level = [node] while (!level.empty) { nodeList += level def nextLevel = level.collect { it.children() }.flatten() level = nextLevel } nodeList } class BinaryNodeBuilder extends NodeBuilder { protected Object postNodeCompletion(Object parent, Object node) { assert node.children().size() < 3 node } }
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Change the programming language of this snippet from Groovy to Python without modifying what it does.
def preorder; preorder = { Node node -> ([node] + node.children().collect { preorder(it) }).flatten() } def postorder; postorder = { Node node -> (node.children().collect { postorder(it) } + [node]).flatten() } def inorder; inorder = { Node node -> def kids = node.children() if (kids.empty) [node] else if (kids.size() == 1 && kids[0].'@right') [node] + inorder(kids[0]) else inorder(kids[0]) + [node] + (kids.size()>1 ? inorder(kids[1]) : []) } def levelorder = { Node node -> def nodeList = [] def level = [node] while (!level.empty) { nodeList += level def nextLevel = level.collect { it.children() }.flatten() level = nextLevel } nodeList } class BinaryNodeBuilder extends NodeBuilder { protected Object postNodeCompletion(Object parent, Object node) { assert node.children().size() < 3 node } }
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Transform the following Groovy implementation into VB, maintaining the same output and logic.
def preorder; preorder = { Node node -> ([node] + node.children().collect { preorder(it) }).flatten() } def postorder; postorder = { Node node -> (node.children().collect { postorder(it) } + [node]).flatten() } def inorder; inorder = { Node node -> def kids = node.children() if (kids.empty) [node] else if (kids.size() == 1 && kids[0].'@right') [node] + inorder(kids[0]) else inorder(kids[0]) + [node] + (kids.size()>1 ? inorder(kids[1]) : []) } def levelorder = { Node node -> def nodeList = [] def level = [node] while (!level.empty) { nodeList += level def nextLevel = level.collect { it.children() }.flatten() level = nextLevel } nodeList } class BinaryNodeBuilder extends NodeBuilder { protected Object postNodeCompletion(Object parent, Object node) { assert node.children().size() < 3 node } }
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Write the same algorithm in Go as shown in this Groovy implementation.
def preorder; preorder = { Node node -> ([node] + node.children().collect { preorder(it) }).flatten() } def postorder; postorder = { Node node -> (node.children().collect { postorder(it) } + [node]).flatten() } def inorder; inorder = { Node node -> def kids = node.children() if (kids.empty) [node] else if (kids.size() == 1 && kids[0].'@right') [node] + inorder(kids[0]) else inorder(kids[0]) + [node] + (kids.size()>1 ? inorder(kids[1]) : []) } def levelorder = { Node node -> def nodeList = [] def level = [node] while (!level.empty) { nodeList += level def nextLevel = level.collect { it.children() }.flatten() level = nextLevel } nodeList } class BinaryNodeBuilder extends NodeBuilder { protected Object postNodeCompletion(Object parent, Object node) { assert node.children().size() < 3 node } }
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Write the same code in C as shown below in Haskell.
data Tree a = Empty | Node { value :: a, left :: Tree a, right :: Tree a } preorder, inorder, postorder, levelorder :: Tree a -> [a] preorder Empty = [] preorder (Node v l r) = v : preorder l <> preorder r inorder Empty = [] inorder (Node v l r) = inorder l <> (v : inorder r) postorder Empty = [] postorder (Node v l r) = postorder l <> postorder r <> [v] levelorder x = loop [x] where loop [] = [] loop (Empty : xs) = loop xs loop (Node v l r : xs) = v : loop (xs <> [l, r]) tree :: Tree Int tree = Node 1 ( Node 2 (Node 4 (Node 7 Empty Empty) Empty) (Node 5 Empty Empty) ) ( Node 3 (Node 6 (Node 8 Empty Empty) (Node 9 Empty Empty)) Empty ) asciiTree :: String asciiTree = unlines [ " 1", " / \\", " / \\", " / \\", " 2 3", " / \\ /", " 4 5 6", " / / \\", " 7 8 9" ] main :: IO () main = do putStrLn asciiTree mapM_ putStrLn $ zipWith ( \s xs -> justifyLeft 14 ' ' (s <> ":") <> unwords (show <$> xs) ) ["preorder", "inorder", "postorder", "level-order"] ([preorder, inorder, postorder, levelorder] <*> [tree]) where justifyLeft n c s = take n (s <> replicate n c)
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Keep all operations the same but rewrite the snippet in C#.
data Tree a = Empty | Node { value :: a, left :: Tree a, right :: Tree a } preorder, inorder, postorder, levelorder :: Tree a -> [a] preorder Empty = [] preorder (Node v l r) = v : preorder l <> preorder r inorder Empty = [] inorder (Node v l r) = inorder l <> (v : inorder r) postorder Empty = [] postorder (Node v l r) = postorder l <> postorder r <> [v] levelorder x = loop [x] where loop [] = [] loop (Empty : xs) = loop xs loop (Node v l r : xs) = v : loop (xs <> [l, r]) tree :: Tree Int tree = Node 1 ( Node 2 (Node 4 (Node 7 Empty Empty) Empty) (Node 5 Empty Empty) ) ( Node 3 (Node 6 (Node 8 Empty Empty) (Node 9 Empty Empty)) Empty ) asciiTree :: String asciiTree = unlines [ " 1", " / \\", " / \\", " / \\", " 2 3", " / \\ /", " 4 5 6", " / / \\", " 7 8 9" ] main :: IO () main = do putStrLn asciiTree mapM_ putStrLn $ zipWith ( \s xs -> justifyLeft 14 ' ' (s <> ":") <> unwords (show <$> xs) ) ["preorder", "inorder", "postorder", "level-order"] ([preorder, inorder, postorder, levelorder] <*> [tree]) where justifyLeft n c s = take n (s <> replicate n c)
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Write a version of this Haskell function in C++ with identical behavior.
data Tree a = Empty | Node { value :: a, left :: Tree a, right :: Tree a } preorder, inorder, postorder, levelorder :: Tree a -> [a] preorder Empty = [] preorder (Node v l r) = v : preorder l <> preorder r inorder Empty = [] inorder (Node v l r) = inorder l <> (v : inorder r) postorder Empty = [] postorder (Node v l r) = postorder l <> postorder r <> [v] levelorder x = loop [x] where loop [] = [] loop (Empty : xs) = loop xs loop (Node v l r : xs) = v : loop (xs <> [l, r]) tree :: Tree Int tree = Node 1 ( Node 2 (Node 4 (Node 7 Empty Empty) Empty) (Node 5 Empty Empty) ) ( Node 3 (Node 6 (Node 8 Empty Empty) (Node 9 Empty Empty)) Empty ) asciiTree :: String asciiTree = unlines [ " 1", " / \\", " / \\", " / \\", " 2 3", " / \\ /", " 4 5 6", " / / \\", " 7 8 9" ] main :: IO () main = do putStrLn asciiTree mapM_ putStrLn $ zipWith ( \s xs -> justifyLeft 14 ' ' (s <> ":") <> unwords (show <$> xs) ) ["preorder", "inorder", "postorder", "level-order"] ([preorder, inorder, postorder, levelorder] <*> [tree]) where justifyLeft n c s = take n (s <> replicate n c)
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Convert this Haskell block to Java, preserving its control flow and logic.
data Tree a = Empty | Node { value :: a, left :: Tree a, right :: Tree a } preorder, inorder, postorder, levelorder :: Tree a -> [a] preorder Empty = [] preorder (Node v l r) = v : preorder l <> preorder r inorder Empty = [] inorder (Node v l r) = inorder l <> (v : inorder r) postorder Empty = [] postorder (Node v l r) = postorder l <> postorder r <> [v] levelorder x = loop [x] where loop [] = [] loop (Empty : xs) = loop xs loop (Node v l r : xs) = v : loop (xs <> [l, r]) tree :: Tree Int tree = Node 1 ( Node 2 (Node 4 (Node 7 Empty Empty) Empty) (Node 5 Empty Empty) ) ( Node 3 (Node 6 (Node 8 Empty Empty) (Node 9 Empty Empty)) Empty ) asciiTree :: String asciiTree = unlines [ " 1", " / \\", " / \\", " / \\", " 2 3", " / \\ /", " 4 5 6", " / / \\", " 7 8 9" ] main :: IO () main = do putStrLn asciiTree mapM_ putStrLn $ zipWith ( \s xs -> justifyLeft 14 ' ' (s <> ":") <> unwords (show <$> xs) ) ["preorder", "inorder", "postorder", "level-order"] ([preorder, inorder, postorder, levelorder] <*> [tree]) where justifyLeft n c s = take n (s <> replicate n c)
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Preserve the algorithm and functionality while converting the code from Haskell to Python.
data Tree a = Empty | Node { value :: a, left :: Tree a, right :: Tree a } preorder, inorder, postorder, levelorder :: Tree a -> [a] preorder Empty = [] preorder (Node v l r) = v : preorder l <> preorder r inorder Empty = [] inorder (Node v l r) = inorder l <> (v : inorder r) postorder Empty = [] postorder (Node v l r) = postorder l <> postorder r <> [v] levelorder x = loop [x] where loop [] = [] loop (Empty : xs) = loop xs loop (Node v l r : xs) = v : loop (xs <> [l, r]) tree :: Tree Int tree = Node 1 ( Node 2 (Node 4 (Node 7 Empty Empty) Empty) (Node 5 Empty Empty) ) ( Node 3 (Node 6 (Node 8 Empty Empty) (Node 9 Empty Empty)) Empty ) asciiTree :: String asciiTree = unlines [ " 1", " / \\", " / \\", " / \\", " 2 3", " / \\ /", " 4 5 6", " / / \\", " 7 8 9" ] main :: IO () main = do putStrLn asciiTree mapM_ putStrLn $ zipWith ( \s xs -> justifyLeft 14 ' ' (s <> ":") <> unwords (show <$> xs) ) ["preorder", "inorder", "postorder", "level-order"] ([preorder, inorder, postorder, levelorder] <*> [tree]) where justifyLeft n c s = take n (s <> replicate n c)
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Translate this program into VB but keep the logic exactly as in Haskell.
data Tree a = Empty | Node { value :: a, left :: Tree a, right :: Tree a } preorder, inorder, postorder, levelorder :: Tree a -> [a] preorder Empty = [] preorder (Node v l r) = v : preorder l <> preorder r inorder Empty = [] inorder (Node v l r) = inorder l <> (v : inorder r) postorder Empty = [] postorder (Node v l r) = postorder l <> postorder r <> [v] levelorder x = loop [x] where loop [] = [] loop (Empty : xs) = loop xs loop (Node v l r : xs) = v : loop (xs <> [l, r]) tree :: Tree Int tree = Node 1 ( Node 2 (Node 4 (Node 7 Empty Empty) Empty) (Node 5 Empty Empty) ) ( Node 3 (Node 6 (Node 8 Empty Empty) (Node 9 Empty Empty)) Empty ) asciiTree :: String asciiTree = unlines [ " 1", " / \\", " / \\", " / \\", " 2 3", " / \\ /", " 4 5 6", " / / \\", " 7 8 9" ] main :: IO () main = do putStrLn asciiTree mapM_ putStrLn $ zipWith ( \s xs -> justifyLeft 14 ' ' (s <> ":") <> unwords (show <$> xs) ) ["preorder", "inorder", "postorder", "level-order"] ([preorder, inorder, postorder, levelorder] <*> [tree]) where justifyLeft n c s = take n (s <> replicate n c)
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Please provide an equivalent version of this Haskell code in Go.
data Tree a = Empty | Node { value :: a, left :: Tree a, right :: Tree a } preorder, inorder, postorder, levelorder :: Tree a -> [a] preorder Empty = [] preorder (Node v l r) = v : preorder l <> preorder r inorder Empty = [] inorder (Node v l r) = inorder l <> (v : inorder r) postorder Empty = [] postorder (Node v l r) = postorder l <> postorder r <> [v] levelorder x = loop [x] where loop [] = [] loop (Empty : xs) = loop xs loop (Node v l r : xs) = v : loop (xs <> [l, r]) tree :: Tree Int tree = Node 1 ( Node 2 (Node 4 (Node 7 Empty Empty) Empty) (Node 5 Empty Empty) ) ( Node 3 (Node 6 (Node 8 Empty Empty) (Node 9 Empty Empty)) Empty ) asciiTree :: String asciiTree = unlines [ " 1", " / \\", " / \\", " / \\", " 2 3", " / \\ /", " 4 5 6", " / / \\", " 7 8 9" ] main :: IO () main = do putStrLn asciiTree mapM_ putStrLn $ zipWith ( \s xs -> justifyLeft 14 ' ' (s <> ":") <> unwords (show <$> xs) ) ["preorder", "inorder", "postorder", "level-order"] ([preorder, inorder, postorder, levelorder] <*> [tree]) where justifyLeft n c s = take n (s <> replicate n c)
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Rewrite this program in C while keeping its functionality equivalent to the Icon version.
procedure main() bTree := [1, [2, [4, [7]], [5]], [3, [6, [8], [9]]]] showTree(bTree, preorder|inorder|postorder|levelorder) end procedure showTree(tree, f) writes(image(f),":\t") every writes(" ",f(tree)[1]) write() end procedure preorder(L) if \L then suspend L | preorder(L[2|3]) end procedure inorder(L) if \L then suspend inorder(L[2]) | L | inorder(L[3]) end procedure postorder(L) if \L then suspend postorder(L[2|3]) | L end procedure levelorder(L) if \L then { queue := [L] while nextnode := get(queue) do { every put(queue, \nextnode[2|3]) suspend nextnode } } end
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Convert this Icon snippet to C# and keep its semantics consistent.
procedure main() bTree := [1, [2, [4, [7]], [5]], [3, [6, [8], [9]]]] showTree(bTree, preorder|inorder|postorder|levelorder) end procedure showTree(tree, f) writes(image(f),":\t") every writes(" ",f(tree)[1]) write() end procedure preorder(L) if \L then suspend L | preorder(L[2|3]) end procedure inorder(L) if \L then suspend inorder(L[2]) | L | inorder(L[3]) end procedure postorder(L) if \L then suspend postorder(L[2|3]) | L end procedure levelorder(L) if \L then { queue := [L] while nextnode := get(queue) do { every put(queue, \nextnode[2|3]) suspend nextnode } } end
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Convert this Icon snippet to C++ and keep its semantics consistent.
procedure main() bTree := [1, [2, [4, [7]], [5]], [3, [6, [8], [9]]]] showTree(bTree, preorder|inorder|postorder|levelorder) end procedure showTree(tree, f) writes(image(f),":\t") every writes(" ",f(tree)[1]) write() end procedure preorder(L) if \L then suspend L | preorder(L[2|3]) end procedure inorder(L) if \L then suspend inorder(L[2]) | L | inorder(L[3]) end procedure postorder(L) if \L then suspend postorder(L[2|3]) | L end procedure levelorder(L) if \L then { queue := [L] while nextnode := get(queue) do { every put(queue, \nextnode[2|3]) suspend nextnode } } end
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Generate a Java translation of this Icon snippet without changing its computational steps.
procedure main() bTree := [1, [2, [4, [7]], [5]], [3, [6, [8], [9]]]] showTree(bTree, preorder|inorder|postorder|levelorder) end procedure showTree(tree, f) writes(image(f),":\t") every writes(" ",f(tree)[1]) write() end procedure preorder(L) if \L then suspend L | preorder(L[2|3]) end procedure inorder(L) if \L then suspend inorder(L[2]) | L | inorder(L[3]) end procedure postorder(L) if \L then suspend postorder(L[2|3]) | L end procedure levelorder(L) if \L then { queue := [L] while nextnode := get(queue) do { every put(queue, \nextnode[2|3]) suspend nextnode } } end
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Can you help me rewrite this code in Python instead of Icon, keeping it the same logically?
procedure main() bTree := [1, [2, [4, [7]], [5]], [3, [6, [8], [9]]]] showTree(bTree, preorder|inorder|postorder|levelorder) end procedure showTree(tree, f) writes(image(f),":\t") every writes(" ",f(tree)[1]) write() end procedure preorder(L) if \L then suspend L | preorder(L[2|3]) end procedure inorder(L) if \L then suspend inorder(L[2]) | L | inorder(L[3]) end procedure postorder(L) if \L then suspend postorder(L[2|3]) | L end procedure levelorder(L) if \L then { queue := [L] while nextnode := get(queue) do { every put(queue, \nextnode[2|3]) suspend nextnode } } end
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Convert this Icon block to VB, preserving its control flow and logic.
procedure main() bTree := [1, [2, [4, [7]], [5]], [3, [6, [8], [9]]]] showTree(bTree, preorder|inorder|postorder|levelorder) end procedure showTree(tree, f) writes(image(f),":\t") every writes(" ",f(tree)[1]) write() end procedure preorder(L) if \L then suspend L | preorder(L[2|3]) end procedure inorder(L) if \L then suspend inorder(L[2]) | L | inorder(L[3]) end procedure postorder(L) if \L then suspend postorder(L[2|3]) | L end procedure levelorder(L) if \L then { queue := [L] while nextnode := get(queue) do { every put(queue, \nextnode[2|3]) suspend nextnode } } end
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Write the same algorithm in Go as shown in this Icon implementation.
procedure main() bTree := [1, [2, [4, [7]], [5]], [3, [6, [8], [9]]]] showTree(bTree, preorder|inorder|postorder|levelorder) end procedure showTree(tree, f) writes(image(f),":\t") every writes(" ",f(tree)[1]) write() end procedure preorder(L) if \L then suspend L | preorder(L[2|3]) end procedure inorder(L) if \L then suspend inorder(L[2]) | L | inorder(L[3]) end procedure postorder(L) if \L then suspend postorder(L[2|3]) | L end procedure levelorder(L) if \L then { queue := [L] while nextnode := get(queue) do { every put(queue, \nextnode[2|3]) suspend nextnode } } end
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Produce a language-to-language conversion: from J to C, same semantics.
preorder=: ]S:0 postorder=: ([:; postorder&.>@}.) , >@{. levelorder=: ;@({::L:1 _~ [: (/: #@>) <S:1@{::) inorder=: ([:; inorder&.>@(''"_`(1&{)@.(1<#))) , >@{. , [:; inorder&.>@}.@}.
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Keep all operations the same but rewrite the snippet in C#.
preorder=: ]S:0 postorder=: ([:; postorder&.>@}.) , >@{. levelorder=: ;@({::L:1 _~ [: (/: #@>) <S:1@{::) inorder=: ([:; inorder&.>@(''"_`(1&{)@.(1<#))) , >@{. , [:; inorder&.>@}.@}.
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Translate the given J code snippet into C++ without altering its behavior.
preorder=: ]S:0 postorder=: ([:; postorder&.>@}.) , >@{. levelorder=: ;@({::L:1 _~ [: (/: #@>) <S:1@{::) inorder=: ([:; inorder&.>@(''"_`(1&{)@.(1<#))) , >@{. , [:; inorder&.>@}.@}.
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Generate an equivalent Java version of this J code.
preorder=: ]S:0 postorder=: ([:; postorder&.>@}.) , >@{. levelorder=: ;@({::L:1 _~ [: (/: #@>) <S:1@{::) inorder=: ([:; inorder&.>@(''"_`(1&{)@.(1<#))) , >@{. , [:; inorder&.>@}.@}.
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Produce a language-to-language conversion: from J to VB, same semantics.
preorder=: ]S:0 postorder=: ([:; postorder&.>@}.) , >@{. levelorder=: ;@({::L:1 _~ [: (/: #@>) <S:1@{::) inorder=: ([:; inorder&.>@(''"_`(1&{)@.(1<#))) , >@{. , [:; inorder&.>@}.@}.
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Convert this J block to Go, preserving its control flow and logic.
preorder=: ]S:0 postorder=: ([:; postorder&.>@}.) , >@{. levelorder=: ;@({::L:1 _~ [: (/: #@>) <S:1@{::) inorder=: ([:; inorder&.>@(''"_`(1&{)@.(1<#))) , >@{. , [:; inorder&.>@}.@}.
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Translate this program into C but keep the logic exactly as in Julia.
tree = Any[1, Any[2, Any[4, Any[7, Any[], Any[]], Any[]], Any[5, Any[], Any[]]], Any[3, Any[6, Any[8, Any[], Any[]], Any[9, Any[], Any[]]], Any[]]] preorder(t, f) = if !isempty(t) f(t[1]); preorder(t[2], f); preorder(t[3], f) end inorder(t, f) = if !isempty(t) inorder(t[2], f); f(t[1]); inorder(t[3], f) end postorder(t, f) = if !isempty(t) postorder(t[2], f); postorder(t[3], f); f(t[1]) end levelorder(t, f) = while !isempty(t) t = mapreduce(x -> isa(x, Number) ? (f(x); []) : x, vcat, t) end
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Convert the following code from Julia to C#, ensuring the logic remains intact.
tree = Any[1, Any[2, Any[4, Any[7, Any[], Any[]], Any[]], Any[5, Any[], Any[]]], Any[3, Any[6, Any[8, Any[], Any[]], Any[9, Any[], Any[]]], Any[]]] preorder(t, f) = if !isempty(t) f(t[1]); preorder(t[2], f); preorder(t[3], f) end inorder(t, f) = if !isempty(t) inorder(t[2], f); f(t[1]); inorder(t[3], f) end postorder(t, f) = if !isempty(t) postorder(t[2], f); postorder(t[3], f); f(t[1]) end levelorder(t, f) = while !isempty(t) t = mapreduce(x -> isa(x, Number) ? (f(x); []) : x, vcat, t) end
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Convert the following code from Julia to C++, ensuring the logic remains intact.
tree = Any[1, Any[2, Any[4, Any[7, Any[], Any[]], Any[]], Any[5, Any[], Any[]]], Any[3, Any[6, Any[8, Any[], Any[]], Any[9, Any[], Any[]]], Any[]]] preorder(t, f) = if !isempty(t) f(t[1]); preorder(t[2], f); preorder(t[3], f) end inorder(t, f) = if !isempty(t) inorder(t[2], f); f(t[1]); inorder(t[3], f) end postorder(t, f) = if !isempty(t) postorder(t[2], f); postorder(t[3], f); f(t[1]) end levelorder(t, f) = while !isempty(t) t = mapreduce(x -> isa(x, Number) ? (f(x); []) : x, vcat, t) end
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Transform the following Julia implementation into Java, maintaining the same output and logic.
tree = Any[1, Any[2, Any[4, Any[7, Any[], Any[]], Any[]], Any[5, Any[], Any[]]], Any[3, Any[6, Any[8, Any[], Any[]], Any[9, Any[], Any[]]], Any[]]] preorder(t, f) = if !isempty(t) f(t[1]); preorder(t[2], f); preorder(t[3], f) end inorder(t, f) = if !isempty(t) inorder(t[2], f); f(t[1]); inorder(t[3], f) end postorder(t, f) = if !isempty(t) postorder(t[2], f); postorder(t[3], f); f(t[1]) end levelorder(t, f) = while !isempty(t) t = mapreduce(x -> isa(x, Number) ? (f(x); []) : x, vcat, t) end
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Generate an equivalent Python version of this Julia code.
tree = Any[1, Any[2, Any[4, Any[7, Any[], Any[]], Any[]], Any[5, Any[], Any[]]], Any[3, Any[6, Any[8, Any[], Any[]], Any[9, Any[], Any[]]], Any[]]] preorder(t, f) = if !isempty(t) f(t[1]); preorder(t[2], f); preorder(t[3], f) end inorder(t, f) = if !isempty(t) inorder(t[2], f); f(t[1]); inorder(t[3], f) end postorder(t, f) = if !isempty(t) postorder(t[2], f); postorder(t[3], f); f(t[1]) end levelorder(t, f) = while !isempty(t) t = mapreduce(x -> isa(x, Number) ? (f(x); []) : x, vcat, t) end
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Write a version of this Julia function in VB with identical behavior.
tree = Any[1, Any[2, Any[4, Any[7, Any[], Any[]], Any[]], Any[5, Any[], Any[]]], Any[3, Any[6, Any[8, Any[], Any[]], Any[9, Any[], Any[]]], Any[]]] preorder(t, f) = if !isempty(t) f(t[1]); preorder(t[2], f); preorder(t[3], f) end inorder(t, f) = if !isempty(t) inorder(t[2], f); f(t[1]); inorder(t[3], f) end postorder(t, f) = if !isempty(t) postorder(t[2], f); postorder(t[3], f); f(t[1]) end levelorder(t, f) = while !isempty(t) t = mapreduce(x -> isa(x, Number) ? (f(x); []) : x, vcat, t) end
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Can you help me rewrite this code in Go instead of Julia, keeping it the same logically?
tree = Any[1, Any[2, Any[4, Any[7, Any[], Any[]], Any[]], Any[5, Any[], Any[]]], Any[3, Any[6, Any[8, Any[], Any[]], Any[9, Any[], Any[]]], Any[]]] preorder(t, f) = if !isempty(t) f(t[1]); preorder(t[2], f); preorder(t[3], f) end inorder(t, f) = if !isempty(t) inorder(t[2], f); f(t[1]); inorder(t[3], f) end postorder(t, f) = if !isempty(t) postorder(t[2], f); postorder(t[3], f); f(t[1]) end levelorder(t, f) = while !isempty(t) t = mapreduce(x -> isa(x, Number) ? (f(x); []) : x, vcat, t) end
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Please provide an equivalent version of this Lua code in C.
local function depth_first(tr, a, b, c, flat_list) for _, val in ipairs({a, b, c}) do if type(tr[val]) == "table" then depth_first(tr[val], a, b, c, flat_list) elseif type(tr[val]) ~= "nil" then table.insert(flat_list, tr[val]) end end return flat_list end local function flatten_pre_order(tr) return depth_first(tr, 1, 2, 3, {}) end local function flatten_in_order(tr) return depth_first(tr, 2, 1, 3, {}) end local function flatten_post_order(tr) return depth_first(tr, 2, 3, 1, {}) end local function flatten_level_order(tr) local flat_list, queue = {}, {tr} while next(queue) do local node = table.remove(queue, 1) if type(node) == "table" then table.insert(flat_list, node[1]) table.insert(queue, node[2]) table.insert(queue, node[3]) else table.insert(flat_list, node) end end return flat_list end local tree = {1, {2, {4, 7}, 5}, {3, {6, 8, 9}}} print("Pre order: " .. table.concat(flatten_pre_order(tree), " ")) print("In order: " .. table.concat(flatten_in_order(tree), " ")) print("Post order: " .. table.concat(flatten_post_order(tree), " ")) print("Level order: " .. table.concat(flatten_level_order(tree), " "))
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Produce a functionally identical C# code for the snippet given in Lua.
local function depth_first(tr, a, b, c, flat_list) for _, val in ipairs({a, b, c}) do if type(tr[val]) == "table" then depth_first(tr[val], a, b, c, flat_list) elseif type(tr[val]) ~= "nil" then table.insert(flat_list, tr[val]) end end return flat_list end local function flatten_pre_order(tr) return depth_first(tr, 1, 2, 3, {}) end local function flatten_in_order(tr) return depth_first(tr, 2, 1, 3, {}) end local function flatten_post_order(tr) return depth_first(tr, 2, 3, 1, {}) end local function flatten_level_order(tr) local flat_list, queue = {}, {tr} while next(queue) do local node = table.remove(queue, 1) if type(node) == "table" then table.insert(flat_list, node[1]) table.insert(queue, node[2]) table.insert(queue, node[3]) else table.insert(flat_list, node) end end return flat_list end local tree = {1, {2, {4, 7}, 5}, {3, {6, 8, 9}}} print("Pre order: " .. table.concat(flatten_pre_order(tree), " ")) print("In order: " .. table.concat(flatten_in_order(tree), " ")) print("Post order: " .. table.concat(flatten_post_order(tree), " ")) print("Level order: " .. table.concat(flatten_level_order(tree), " "))
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Keep all operations the same but rewrite the snippet in C++.
local function depth_first(tr, a, b, c, flat_list) for _, val in ipairs({a, b, c}) do if type(tr[val]) == "table" then depth_first(tr[val], a, b, c, flat_list) elseif type(tr[val]) ~= "nil" then table.insert(flat_list, tr[val]) end end return flat_list end local function flatten_pre_order(tr) return depth_first(tr, 1, 2, 3, {}) end local function flatten_in_order(tr) return depth_first(tr, 2, 1, 3, {}) end local function flatten_post_order(tr) return depth_first(tr, 2, 3, 1, {}) end local function flatten_level_order(tr) local flat_list, queue = {}, {tr} while next(queue) do local node = table.remove(queue, 1) if type(node) == "table" then table.insert(flat_list, node[1]) table.insert(queue, node[2]) table.insert(queue, node[3]) else table.insert(flat_list, node) end end return flat_list end local tree = {1, {2, {4, 7}, 5}, {3, {6, 8, 9}}} print("Pre order: " .. table.concat(flatten_pre_order(tree), " ")) print("In order: " .. table.concat(flatten_in_order(tree), " ")) print("Post order: " .. table.concat(flatten_post_order(tree), " ")) print("Level order: " .. table.concat(flatten_level_order(tree), " "))
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Change the following Lua code into Java without altering its purpose.
local function depth_first(tr, a, b, c, flat_list) for _, val in ipairs({a, b, c}) do if type(tr[val]) == "table" then depth_first(tr[val], a, b, c, flat_list) elseif type(tr[val]) ~= "nil" then table.insert(flat_list, tr[val]) end end return flat_list end local function flatten_pre_order(tr) return depth_first(tr, 1, 2, 3, {}) end local function flatten_in_order(tr) return depth_first(tr, 2, 1, 3, {}) end local function flatten_post_order(tr) return depth_first(tr, 2, 3, 1, {}) end local function flatten_level_order(tr) local flat_list, queue = {}, {tr} while next(queue) do local node = table.remove(queue, 1) if type(node) == "table" then table.insert(flat_list, node[1]) table.insert(queue, node[2]) table.insert(queue, node[3]) else table.insert(flat_list, node) end end return flat_list end local tree = {1, {2, {4, 7}, 5}, {3, {6, 8, 9}}} print("Pre order: " .. table.concat(flatten_pre_order(tree), " ")) print("In order: " .. table.concat(flatten_in_order(tree), " ")) print("Post order: " .. table.concat(flatten_post_order(tree), " ")) print("Level order: " .. table.concat(flatten_level_order(tree), " "))
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }
Ensure the translated Python code behaves exactly like the original Lua snippet.
local function depth_first(tr, a, b, c, flat_list) for _, val in ipairs({a, b, c}) do if type(tr[val]) == "table" then depth_first(tr[val], a, b, c, flat_list) elseif type(tr[val]) ~= "nil" then table.insert(flat_list, tr[val]) end end return flat_list end local function flatten_pre_order(tr) return depth_first(tr, 1, 2, 3, {}) end local function flatten_in_order(tr) return depth_first(tr, 2, 1, 3, {}) end local function flatten_post_order(tr) return depth_first(tr, 2, 3, 1, {}) end local function flatten_level_order(tr) local flat_list, queue = {}, {tr} while next(queue) do local node = table.remove(queue, 1) if type(node) == "table" then table.insert(flat_list, node[1]) table.insert(queue, node[2]) table.insert(queue, node[3]) else table.insert(flat_list, node) end end return flat_list end local tree = {1, {2, {4, 7}, 5}, {3, {6, 8, 9}}} print("Pre order: " .. table.concat(flatten_pre_order(tree), " ")) print("In order: " .. table.concat(flatten_in_order(tree), " ")) print("Post order: " .. table.concat(flatten_post_order(tree), " ")) print("Level order: " .. table.concat(flatten_level_order(tree), " "))
from collections import namedtuple Node = namedtuple('Node', 'data, left, right') tree = Node(1, Node(2, Node(4, Node(7, None, None), None), Node(5, None, None)), Node(3, Node(6, Node(8, None, None), Node(9, None, None)), None)) def printwithspace(i): print(i, end=' ') def dfs(order, node, visitor): if node is not None: for action in order: if action == 'N': visitor(node.data) elif action == 'L': dfs(order, node.left, visitor) elif action == 'R': dfs(order, node.right, visitor) def preorder(node, visitor = printwithspace): dfs('NLR', node, visitor) def inorder(node, visitor = printwithspace): dfs('LNR', node, visitor) def postorder(node, visitor = printwithspace): dfs('LRN', node, visitor) def ls(node, more, visitor, order='TB'): "Level-based Top-to-Bottom or Bottom-to-Top tree search" if node: if more is None: more = [] more += [node.left, node.right] for action in order: if action == 'B' and more: ls(more[0], more[1:], visitor, order) elif action == 'T' and node: visitor(node.data) def levelorder(node, more=None, visitor = printwithspace): ls(node, more, visitor, 'TB') def reverse_preorder(node, visitor = printwithspace): dfs('RLN', node, visitor) def bottom_up_order(node, more=None, visitor = printwithspace, order='BT'): ls(node, more, visitor, 'BT') if __name__ == '__main__': w = 10 for traversal in [preorder, inorder, postorder, levelorder, reverse_preorder, bottom_up_order]: if traversal == reverse_preorder: w = 20 print('\nThe generalisation of function dfs allows:') if traversal == bottom_up_order: print('The generalisation of function ls allows:') print(f"{traversal.__name__:>{w}}:", end=' ') traversal(tree) print()
Change the programming language of this snippet from Lua to VB without modifying what it does.
local function depth_first(tr, a, b, c, flat_list) for _, val in ipairs({a, b, c}) do if type(tr[val]) == "table" then depth_first(tr[val], a, b, c, flat_list) elseif type(tr[val]) ~= "nil" then table.insert(flat_list, tr[val]) end end return flat_list end local function flatten_pre_order(tr) return depth_first(tr, 1, 2, 3, {}) end local function flatten_in_order(tr) return depth_first(tr, 2, 1, 3, {}) end local function flatten_post_order(tr) return depth_first(tr, 2, 3, 1, {}) end local function flatten_level_order(tr) local flat_list, queue = {}, {tr} while next(queue) do local node = table.remove(queue, 1) if type(node) == "table" then table.insert(flat_list, node[1]) table.insert(queue, node[2]) table.insert(queue, node[3]) else table.insert(flat_list, node) end end return flat_list end local tree = {1, {2, {4, 7}, 5}, {3, {6, 8, 9}}} print("Pre order: " .. table.concat(flatten_pre_order(tree), " ")) print("In order: " .. table.concat(flatten_in_order(tree), " ")) print("Post order: " .. table.concat(flatten_post_order(tree), " ")) print("Level order: " .. table.concat(flatten_level_order(tree), " "))
Public Value As Integer Public LeftChild As TreeItem Public RightChild As TreeItem
Maintain the same structure and functionality when rewriting this code in Go.
local function depth_first(tr, a, b, c, flat_list) for _, val in ipairs({a, b, c}) do if type(tr[val]) == "table" then depth_first(tr[val], a, b, c, flat_list) elseif type(tr[val]) ~= "nil" then table.insert(flat_list, tr[val]) end end return flat_list end local function flatten_pre_order(tr) return depth_first(tr, 1, 2, 3, {}) end local function flatten_in_order(tr) return depth_first(tr, 2, 1, 3, {}) end local function flatten_post_order(tr) return depth_first(tr, 2, 3, 1, {}) end local function flatten_level_order(tr) local flat_list, queue = {}, {tr} while next(queue) do local node = table.remove(queue, 1) if type(node) == "table" then table.insert(flat_list, node[1]) table.insert(queue, node[2]) table.insert(queue, node[3]) else table.insert(flat_list, node) end end return flat_list end local tree = {1, {2, {4, 7}, 5}, {3, {6, 8, 9}}} print("Pre order: " .. table.concat(flatten_pre_order(tree), " ")) print("In order: " .. table.concat(flatten_in_order(tree), " ")) print("Post order: " .. table.concat(flatten_post_order(tree), " ")) print("Level order: " .. table.concat(flatten_level_order(tree), " "))
package main import "fmt" type node struct { value int left, right *node } func (n *node) iterPreorder(visit func(int)) { if n == nil { return } visit(n.value) n.left.iterPreorder(visit) n.right.iterPreorder(visit) } func (n *node) iterInorder(visit func(int)) { if n == nil { return } n.left.iterInorder(visit) visit(n.value) n.right.iterInorder(visit) } func (n *node) iterPostorder(visit func(int)) { if n == nil { return } n.left.iterPostorder(visit) n.right.iterPostorder(visit) visit(n.value) } func (n *node) iterLevelorder(visit func(int)) { if n == nil { return } for queue := []*node{n}; ; { n = queue[0] visit(n.value) copy(queue, queue[1:]) queue = queue[:len(queue)-1] if n.left != nil { queue = append(queue, n.left) } if n.right != nil { queue = append(queue, n.right) } if len(queue) == 0 { return } } } func main() { tree := &node{1, &node{2, &node{4, &node{7, nil, nil}, nil}, &node{5, nil, nil}}, &node{3, &node{6, &node{8, nil, nil}, &node{9, nil, nil}}, nil}} fmt.Print("preorder: ") tree.iterPreorder(visitor) fmt.Println() fmt.Print("inorder: ") tree.iterInorder(visitor) fmt.Println() fmt.Print("postorder: ") tree.iterPostorder(visitor) fmt.Println() fmt.Print("level-order: ") tree.iterLevelorder(visitor) fmt.Println() } func visitor(value int) { fmt.Print(value, " ") }
Keep all operations the same but rewrite the snippet in C.
preorder[a_Integer] := a; preorder[a_[b__]] := Flatten@{a, preorder /@ {b}}; inorder[a_Integer] := a; inorder[a_[b_, c_]] := Flatten@{inorder@b, a, inorder@c}; inorder[a_[b_]] := Flatten@{inorder@b, a}; postorder[a_Integer] := a; postorder[a_[b__]] := Flatten@{postorder /@ {b}, a}; levelorder[a_] := Flatten[Table[Level[a, {n}], {n, 0, Depth@a}]] /. {b_Integer[__] :> b};
#include <stdlib.h> #include <stdio.h> typedef struct node_s { int value; struct node_s* left; struct node_s* right; } *node; node tree(int v, node l, node r) { node n = malloc(sizeof(struct node_s)); n->value = v; n->left = l; n->right = r; return n; } void destroy_tree(node n) { if (n->left) destroy_tree(n->left); if (n->right) destroy_tree(n->right); free(n); } void preorder(node n, void (*f)(int)) { f(n->value); if (n->left) preorder(n->left, f); if (n->right) preorder(n->right, f); } void inorder(node n, void (*f)(int)) { if (n->left) inorder(n->left, f); f(n->value); if (n->right) inorder(n->right, f); } void postorder(node n, void (*f)(int)) { if (n->left) postorder(n->left, f); if (n->right) postorder(n->right, f); f(n->value); } typedef struct qnode_s { struct qnode_s* next; node value; } *qnode; typedef struct { qnode begin, end; } queue; void enqueue(queue* q, node n) { qnode node = malloc(sizeof(struct qnode_s)); node->value = n; node->next = 0; if (q->end) q->end->next = node; else q->begin = node; q->end = node; } node dequeue(queue* q) { node tmp = q->begin->value; qnode second = q->begin->next; free(q->begin); q->begin = second; if (!q->begin) q->end = 0; return tmp; } int queue_empty(queue* q) { return !q->begin; } void levelorder(node n, void(*f)(int)) { queue nodequeue = {}; enqueue(&nodequeue, n); while (!queue_empty(&nodequeue)) { node next = dequeue(&nodequeue); f(next->value); if (next->left) enqueue(&nodequeue, next->left); if (next->right) enqueue(&nodequeue, next->right); } } void print(int n) { printf("%d ", n); } int main() { node n = tree(1, tree(2, tree(4, tree(7, 0, 0), 0), tree(5, 0, 0)), tree(3, tree(6, tree(8, 0, 0), tree(9, 0, 0)), 0)); printf("preorder: "); preorder(n, print); printf("\n"); printf("inorder: "); inorder(n, print); printf("\n"); printf("postorder: "); postorder(n, print); printf("\n"); printf("level-order: "); levelorder(n, print); printf("\n"); destroy_tree(n); return 0; }
Maintain the same structure and functionality when rewriting this code in C#.
preorder[a_Integer] := a; preorder[a_[b__]] := Flatten@{a, preorder /@ {b}}; inorder[a_Integer] := a; inorder[a_[b_, c_]] := Flatten@{inorder@b, a, inorder@c}; inorder[a_[b_]] := Flatten@{inorder@b, a}; postorder[a_Integer] := a; postorder[a_[b__]] := Flatten@{postorder /@ {b}, a}; levelorder[a_] := Flatten[Table[Level[a, {n}], {n, 0, Depth@a}]] /. {b_Integer[__] :> b};
using System; using System.Collections.Generic; using System.Linq; class Node { int Value; Node Left; Node Right; Node(int value = default(int), Node left = default(Node), Node right = default(Node)) { Value = value; Left = left; Right = right; } IEnumerable<int> Preorder() { yield return Value; if (Left != null) foreach (var value in Left.Preorder()) yield return value; if (Right != null) foreach (var value in Right.Preorder()) yield return value; } IEnumerable<int> Inorder() { if (Left != null) foreach (var value in Left.Inorder()) yield return value; yield return Value; if (Right != null) foreach (var value in Right.Inorder()) yield return value; } IEnumerable<int> Postorder() { if (Left != null) foreach (var value in Left.Postorder()) yield return value; if (Right != null) foreach (var value in Right.Postorder()) yield return value; yield return Value; } IEnumerable<int> LevelOrder() { var queue = new Queue<Node>(); queue.Enqueue(this); while (queue.Any()) { var node = queue.Dequeue(); yield return node.Value; if (node.Left != null) queue.Enqueue(node.Left); if (node.Right != null) queue.Enqueue(node.Right); } } static void Main() { var tree = new Node(1, new Node(2, new Node(4, new Node(7)), new Node(5)), new Node(3, new Node(6, new Node(8), new Node(9)))); foreach (var traversal in new Func<IEnumerable<int>>[] { tree.Preorder, tree.Inorder, tree.Postorder, tree.LevelOrder }) Console.WriteLine("{0}:\t{1}", traversal.Method.Name, string.Join(" ", traversal())); } }
Maintain the same structure and functionality when rewriting this code in C++.
preorder[a_Integer] := a; preorder[a_[b__]] := Flatten@{a, preorder /@ {b}}; inorder[a_Integer] := a; inorder[a_[b_, c_]] := Flatten@{inorder@b, a, inorder@c}; inorder[a_[b_]] := Flatten@{inorder@b, a}; postorder[a_Integer] := a; postorder[a_[b__]] := Flatten@{postorder /@ {b}, a}; levelorder[a_] := Flatten[Table[Level[a, {n}], {n, 0, Depth@a}]] /. {b_Integer[__] :> b};
#include <boost/scoped_ptr.hpp> #include <iostream> #include <queue> template<typename T> class TreeNode { public: TreeNode(const T& n, TreeNode* left = NULL, TreeNode* right = NULL) : mValue(n), mLeft(left), mRight(right) {} T getValue() const { return mValue; } TreeNode* left() const { return mLeft.get(); } TreeNode* right() const { return mRight.get(); } void preorderTraverse() const { std::cout << " " << getValue(); if(mLeft) { mLeft->preorderTraverse(); } if(mRight) { mRight->preorderTraverse(); } } void inorderTraverse() const { if(mLeft) { mLeft->inorderTraverse(); } std::cout << " " << getValue(); if(mRight) { mRight->inorderTraverse(); } } void postorderTraverse() const { if(mLeft) { mLeft->postorderTraverse(); } if(mRight) { mRight->postorderTraverse(); } std::cout << " " << getValue(); } void levelorderTraverse() const { std::queue<const TreeNode*> q; q.push(this); while(!q.empty()) { const TreeNode* n = q.front(); q.pop(); std::cout << " " << n->getValue(); if(n->left()) { q.push(n->left()); } if(n->right()) { q.push(n->right()); } } } protected: T mValue; boost::scoped_ptr<TreeNode> mLeft; boost::scoped_ptr<TreeNode> mRight; private: TreeNode(); }; int main() { TreeNode<int> root(1, new TreeNode<int>(2, new TreeNode<int>(4, new TreeNode<int>(7)), new TreeNode<int>(5)), new TreeNode<int>(3, new TreeNode<int>(6, new TreeNode<int>(8), new TreeNode<int>(9)))); std::cout << "preorder: "; root.preorderTraverse(); std::cout << std::endl; std::cout << "inorder: "; root.inorderTraverse(); std::cout << std::endl; std::cout << "postorder: "; root.postorderTraverse(); std::cout << std::endl; std::cout << "level-order:"; root.levelorderTraverse(); std::cout << std::endl; return 0; }
Translate this program into Java but keep the logic exactly as in Mathematica.
preorder[a_Integer] := a; preorder[a_[b__]] := Flatten@{a, preorder /@ {b}}; inorder[a_Integer] := a; inorder[a_[b_, c_]] := Flatten@{inorder@b, a, inorder@c}; inorder[a_[b_]] := Flatten@{inorder@b, a}; postorder[a_Integer] := a; postorder[a_[b__]] := Flatten@{postorder /@ {b}, a}; levelorder[a_] := Flatten[Table[Level[a, {n}], {n, 0, Depth@a}]] /. {b_Integer[__] :> b};
import java.util.*; public class TreeTraversal { static class Node<T> { T value; Node<T> left; Node<T> right; Node(T value) { this.value = value; } void visit() { System.out.print(this.value + " "); } } static enum ORDER { PREORDER, INORDER, POSTORDER, LEVEL } static <T> void traverse(Node<T> node, ORDER order) { if (node == null) { return; } switch (order) { case PREORDER: node.visit(); traverse(node.left, order); traverse(node.right, order); break; case INORDER: traverse(node.left, order); node.visit(); traverse(node.right, order); break; case POSTORDER: traverse(node.left, order); traverse(node.right, order); node.visit(); break; case LEVEL: Queue<Node<T>> queue = new LinkedList<>(); queue.add(node); while(!queue.isEmpty()){ Node<T> next = queue.remove(); next.visit(); if(next.left!=null) queue.add(next.left); if(next.right!=null) queue.add(next.right); } } } public static void main(String[] args) { Node<Integer> one = new Node<Integer>(1); Node<Integer> two = new Node<Integer>(2); Node<Integer> three = new Node<Integer>(3); Node<Integer> four = new Node<Integer>(4); Node<Integer> five = new Node<Integer>(5); Node<Integer> six = new Node<Integer>(6); Node<Integer> seven = new Node<Integer>(7); Node<Integer> eight = new Node<Integer>(8); Node<Integer> nine = new Node<Integer>(9); one.left = two; one.right = three; two.left = four; two.right = five; three.left = six; four.left = seven; six.left = eight; six.right = nine; traverse(one, ORDER.PREORDER); System.out.println(); traverse(one, ORDER.INORDER); System.out.println(); traverse(one, ORDER.POSTORDER); System.out.println(); traverse(one, ORDER.LEVEL); } }