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Write a version of this Nim function in Go with identical behavior.
proc bitwise(a, b) = echo "a and b: " , a and b echo "a or b: ", a or b echo "a xor b: ", a xor b echo "not a: ", not a echo "a << b: ", a shl b echo "a >> b: ", a shr b
package main import "fmt" func bitwise(a, b int16) { fmt.Printf("a: %016b\n", uint16(a)) fmt.Printf("b: %016b\n", uint16(b)) fmt.Printf("and: %016b\n", uint16(a&b)) fmt.Printf("or: %016b\n", uint16(a|b)) fmt.Printf("xor: %016b\n", uint16(a^b)) fmt.Printf("not: %016b\n", uint16(^a)) if b < 0 { fmt.Println("Right operand is negative, but all shifts require an unsigned right operand (shift distance).") return } ua := uint16(a) ub := uint32(b) fmt.Printf("shl: %016b\n", uint16(ua<<ub)) fmt.Printf("shr: %016b\n", uint16(ua>>ub)) fmt.Printf("las: %016b\n", uint16(a<<ub)) fmt.Printf("ras: %016b\n", uint16(a>>ub)) fmt.Printf("rol: %016b\n", uint16(a<<ub|int16(uint16(a)>>(16-ub)))) fmt.Printf("ror: %016b\n", uint16(int16(uint16(a)>>ub)|a<<(16-ub))) } func main() { var a, b int16 = -460, 6 bitwise(a, b) }
Generate a C translation of this OCaml snippet without changing its computational steps.
let bitwise a b = Printf.printf "a and b: %d\n" (a land b); Printf.printf "a or b: %d\n" (a lor b); Printf.printf "a xor b: %d\n" (a lxor b); Printf.printf "not a: %d\n" (lnot a); Printf.printf "a lsl b: %d\n" (a lsl b); Printf.printf "a asr b: %d\n" (a asr b); Printf.printf "a lsr b: %d\n" (a lsr b); ;;
void bitwise(int a, int b) { printf("a and b: %d\n", a & b); printf("a or b: %d\n", a | b); printf("a xor b: %d\n", a ^ b); printf("not a: %d\n", ~a); printf("a << n: %d\n", a << b); printf("a >> n: %d\n", a >> b); unsigned int c = a; printf("c >> b: %d\n", c >> b); return 0; }
Preserve the algorithm and functionality while converting the code from OCaml to C#.
let bitwise a b = Printf.printf "a and b: %d\n" (a land b); Printf.printf "a or b: %d\n" (a lor b); Printf.printf "a xor b: %d\n" (a lxor b); Printf.printf "not a: %d\n" (lnot a); Printf.printf "a lsl b: %d\n" (a lsl b); Printf.printf "a asr b: %d\n" (a asr b); Printf.printf "a lsr b: %d\n" (a lsr b); ;;
static void bitwise(int a, int b) { Console.WriteLine("a and b is {0}", a & b); Console.WriteLine("a or b is {0}", a | b); Console.WriteLine("a xor b is {0}", a ^ b); Console.WriteLine("not a is {0}", ~a); Console.WriteLine("a lshift b is {0}", a << b); Console.WriteLine("a arshift b is {0}", a >> b); uint c = (uint)a; Console.WriteLine("c rshift b is {0}", c >> b); }
Write the same code in C++ as shown below in OCaml.
let bitwise a b = Printf.printf "a and b: %d\n" (a land b); Printf.printf "a or b: %d\n" (a lor b); Printf.printf "a xor b: %d\n" (a lxor b); Printf.printf "not a: %d\n" (lnot a); Printf.printf "a lsl b: %d\n" (a lsl b); Printf.printf "a asr b: %d\n" (a asr b); Printf.printf "a lsr b: %d\n" (a lsr b); ;;
#include <iostream> void bitwise(int a, int b) { std::cout << "a and b: " << (a & b) << '\n'; std::cout << "a or b: " << (a | b) << '\n'; std::cout << "a xor b: " << (a ^ b) << '\n'; std::cout << "not a: " << ~a << '\n'; std::cout << "a shl b: " << (a << b) << '\n'; std::cout << "a shr b: " << (a >> b) << '\n'; unsigned int ua = a; std::cout << "a lsr b: " << (ua >> b) << '\n'; std::cout << "a rol b: " << std::rotl(ua, b) << '\n'; std::cout << "a ror b: " << std::rotr(ua, b) << '\n'; }
Rewrite this program in Java while keeping its functionality equivalent to the OCaml version.
let bitwise a b = Printf.printf "a and b: %d\n" (a land b); Printf.printf "a or b: %d\n" (a lor b); Printf.printf "a xor b: %d\n" (a lxor b); Printf.printf "not a: %d\n" (lnot a); Printf.printf "a lsl b: %d\n" (a lsl b); Printf.printf "a asr b: %d\n" (a asr b); Printf.printf "a lsr b: %d\n" (a lsr b); ;;
module BitwiseOps { @Inject Console console; void run() { for ((Int64 n1, Int64 n2) : [0=7, 1=5, 42=2, 0x123456789ABCDEF=0xFF]) { static String hex(Int64 n) { return n.toByteArray() [(n.leadingZeroCount / 8).minOf(7) ..< 8].toString(); } console.print($|For values {n1} ({hex(n1)}) and {n2} ({hex(n2)}): | {hex(n1)} AND {hex(n2)} = {hex(n1 & n2)} | {hex(n1)} OR {hex(n2)} = {hex(n1 | n2)} | {hex(n1)} XOR {hex(n2)} = {hex(n1 ^ n2)} | NOT {hex(n1)} = {hex(~n1)} | left shift {hex(n1)} by {n2} = {hex(n1 << n2)} | right shift {hex(n1)} by {n2} = {hex(n1 >> n2)} | right arithmetic shift {hex(n1)} by {n2} = {hex(n1 >>> n2)} | left rotate {hex(n1)} by {n2} = {hex(n1.rotateLeft(n2))} | right rotate {hex(n1)} by {n2} = {hex(n1.rotateRight(n2))} | leftmost bit of {hex(n1)} = {hex(n1.leftmostBit)} | rightmost bit of {hex(n1)} = {hex(n1.rightmostBit)} | leading zero count of {hex(n1)} = {n1.leadingZeroCount} | trailing zero count of {hex(n1)} = {n1.trailingZeroCount} | bit count (aka "population") of {hex(n1)} = {n1.bitCount} | reversed bits of {hex(n1)} = {hex(n1.reverseBits())} | reverse bytes of {hex(n1)} = {hex(n1.reverseBytes())} | ); } } }
Preserve the algorithm and functionality while converting the code from OCaml to Python.
let bitwise a b = Printf.printf "a and b: %d\n" (a land b); Printf.printf "a or b: %d\n" (a lor b); Printf.printf "a xor b: %d\n" (a lxor b); Printf.printf "not a: %d\n" (lnot a); Printf.printf "a lsl b: %d\n" (a lsl b); Printf.printf "a asr b: %d\n" (a asr b); Printf.printf "a lsr b: %d\n" (a lsr b); ;;
def bitwise_built_ins(width, a, b): mask = (1 << width) - 1 print(f) def rotr(width, a, n): "Rotate a, n times to the right" if n < 0: return rotl(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return ((a >> n) | ((a & ((1 << n) - 1)) << (width - n))) def rotl(width, a, n): "Rotate a, n times to the left" if n < 0: return rotr(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return (((a << n) & mask) | (a >> (width - n))) def asr(width, a, n): "Arithmetic shift a, n times to the right. (sign preserving)." mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) if n < 0: return (a << -n) & mask elif n == 0: return a elif n >= width: return mask if a & top_bit_mask else 0 else: a = a & mask if a & top_bit_mask: signs = (1 << n) - 1 return a >> n | (signs << width - n) else: return a >> n def helper_funcs(width, a): mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) aa = a | top_bit_mask print(f) if __name__ == '__main__': bitwise_built_ins(8, 27, 125) helper_funcs(8, 27)
Port the following code from OCaml to VB with equivalent syntax and logic.
let bitwise a b = Printf.printf "a and b: %d\n" (a land b); Printf.printf "a or b: %d\n" (a lor b); Printf.printf "a xor b: %d\n" (a lxor b); Printf.printf "not a: %d\n" (lnot a); Printf.printf "a lsl b: %d\n" (a lsl b); Printf.printf "a asr b: %d\n" (a asr b); Printf.printf "a lsr b: %d\n" (a lsr b); ;;
Debug.Print Hex(&HF0F0 And &HFF00) Debug.Print Hex(&HF0F0 Or &HFF00) Debug.Print Hex(&HF0F0 Xor &HFF00) Debug.Print Hex(Not &HF0F0) Debug.Print Hex(&HF0F0 Eqv &HFF00) Debug.Print Hex(&HF0F0 Imp &HFF00)
Produce a functionally identical Go code for the snippet given in OCaml.
let bitwise a b = Printf.printf "a and b: %d\n" (a land b); Printf.printf "a or b: %d\n" (a lor b); Printf.printf "a xor b: %d\n" (a lxor b); Printf.printf "not a: %d\n" (lnot a); Printf.printf "a lsl b: %d\n" (a lsl b); Printf.printf "a asr b: %d\n" (a asr b); Printf.printf "a lsr b: %d\n" (a lsr b); ;;
package main import "fmt" func bitwise(a, b int16) { fmt.Printf("a: %016b\n", uint16(a)) fmt.Printf("b: %016b\n", uint16(b)) fmt.Printf("and: %016b\n", uint16(a&b)) fmt.Printf("or: %016b\n", uint16(a|b)) fmt.Printf("xor: %016b\n", uint16(a^b)) fmt.Printf("not: %016b\n", uint16(^a)) if b < 0 { fmt.Println("Right operand is negative, but all shifts require an unsigned right operand (shift distance).") return } ua := uint16(a) ub := uint32(b) fmt.Printf("shl: %016b\n", uint16(ua<<ub)) fmt.Printf("shr: %016b\n", uint16(ua>>ub)) fmt.Printf("las: %016b\n", uint16(a<<ub)) fmt.Printf("ras: %016b\n", uint16(a>>ub)) fmt.Printf("rol: %016b\n", uint16(a<<ub|int16(uint16(a)>>(16-ub)))) fmt.Printf("ror: %016b\n", uint16(int16(uint16(a)>>ub)|a<<(16-ub))) } func main() { var a, b int16 = -460, 6 bitwise(a, b) }
Write the same code in C as shown below in Pascal.
program Bitwise; var x:shortint = 2; y:ShortInt = 3; begin Writeln('2 and 3 = ', x and y); Writeln('2 or 3 = ', x or y); Writeln('2 xor 3 = ', x xor y); Writeln('not 2 = ', not x); Writeln('2 shl 3 = ', x >> y); Writeln('2 shr 3 = ', x << y); writeln('2 rol 3 = ', rolbyte(x,y)); writeln('2 ror 3 = ', rorbyte(x,y)); writeln('2 sar 3 = ', sarshortint(x,y)); Readln; end.
void bitwise(int a, int b) { printf("a and b: %d\n", a & b); printf("a or b: %d\n", a | b); printf("a xor b: %d\n", a ^ b); printf("not a: %d\n", ~a); printf("a << n: %d\n", a << b); printf("a >> n: %d\n", a >> b); unsigned int c = a; printf("c >> b: %d\n", c >> b); return 0; }
Change the following Pascal code into C# without altering its purpose.
program Bitwise; var x:shortint = 2; y:ShortInt = 3; begin Writeln('2 and 3 = ', x and y); Writeln('2 or 3 = ', x or y); Writeln('2 xor 3 = ', x xor y); Writeln('not 2 = ', not x); Writeln('2 shl 3 = ', x >> y); Writeln('2 shr 3 = ', x << y); writeln('2 rol 3 = ', rolbyte(x,y)); writeln('2 ror 3 = ', rorbyte(x,y)); writeln('2 sar 3 = ', sarshortint(x,y)); Readln; end.
static void bitwise(int a, int b) { Console.WriteLine("a and b is {0}", a & b); Console.WriteLine("a or b is {0}", a | b); Console.WriteLine("a xor b is {0}", a ^ b); Console.WriteLine("not a is {0}", ~a); Console.WriteLine("a lshift b is {0}", a << b); Console.WriteLine("a arshift b is {0}", a >> b); uint c = (uint)a; Console.WriteLine("c rshift b is {0}", c >> b); }
Translate the given Pascal code snippet into C++ without altering its behavior.
program Bitwise; var x:shortint = 2; y:ShortInt = 3; begin Writeln('2 and 3 = ', x and y); Writeln('2 or 3 = ', x or y); Writeln('2 xor 3 = ', x xor y); Writeln('not 2 = ', not x); Writeln('2 shl 3 = ', x >> y); Writeln('2 shr 3 = ', x << y); writeln('2 rol 3 = ', rolbyte(x,y)); writeln('2 ror 3 = ', rorbyte(x,y)); writeln('2 sar 3 = ', sarshortint(x,y)); Readln; end.
#include <iostream> void bitwise(int a, int b) { std::cout << "a and b: " << (a & b) << '\n'; std::cout << "a or b: " << (a | b) << '\n'; std::cout << "a xor b: " << (a ^ b) << '\n'; std::cout << "not a: " << ~a << '\n'; std::cout << "a shl b: " << (a << b) << '\n'; std::cout << "a shr b: " << (a >> b) << '\n'; unsigned int ua = a; std::cout << "a lsr b: " << (ua >> b) << '\n'; std::cout << "a rol b: " << std::rotl(ua, b) << '\n'; std::cout << "a ror b: " << std::rotr(ua, b) << '\n'; }
Produce a functionally identical Java code for the snippet given in Pascal.
program Bitwise; var x:shortint = 2; y:ShortInt = 3; begin Writeln('2 and 3 = ', x and y); Writeln('2 or 3 = ', x or y); Writeln('2 xor 3 = ', x xor y); Writeln('not 2 = ', not x); Writeln('2 shl 3 = ', x >> y); Writeln('2 shr 3 = ', x << y); writeln('2 rol 3 = ', rolbyte(x,y)); writeln('2 ror 3 = ', rorbyte(x,y)); writeln('2 sar 3 = ', sarshortint(x,y)); Readln; end.
module BitwiseOps { @Inject Console console; void run() { for ((Int64 n1, Int64 n2) : [0=7, 1=5, 42=2, 0x123456789ABCDEF=0xFF]) { static String hex(Int64 n) { return n.toByteArray() [(n.leadingZeroCount / 8).minOf(7) ..< 8].toString(); } console.print($|For values {n1} ({hex(n1)}) and {n2} ({hex(n2)}): | {hex(n1)} AND {hex(n2)} = {hex(n1 & n2)} | {hex(n1)} OR {hex(n2)} = {hex(n1 | n2)} | {hex(n1)} XOR {hex(n2)} = {hex(n1 ^ n2)} | NOT {hex(n1)} = {hex(~n1)} | left shift {hex(n1)} by {n2} = {hex(n1 << n2)} | right shift {hex(n1)} by {n2} = {hex(n1 >> n2)} | right arithmetic shift {hex(n1)} by {n2} = {hex(n1 >>> n2)} | left rotate {hex(n1)} by {n2} = {hex(n1.rotateLeft(n2))} | right rotate {hex(n1)} by {n2} = {hex(n1.rotateRight(n2))} | leftmost bit of {hex(n1)} = {hex(n1.leftmostBit)} | rightmost bit of {hex(n1)} = {hex(n1.rightmostBit)} | leading zero count of {hex(n1)} = {n1.leadingZeroCount} | trailing zero count of {hex(n1)} = {n1.trailingZeroCount} | bit count (aka "population") of {hex(n1)} = {n1.bitCount} | reversed bits of {hex(n1)} = {hex(n1.reverseBits())} | reverse bytes of {hex(n1)} = {hex(n1.reverseBytes())} | ); } } }
Translate the given Pascal code snippet into Python without altering its behavior.
program Bitwise; var x:shortint = 2; y:ShortInt = 3; begin Writeln('2 and 3 = ', x and y); Writeln('2 or 3 = ', x or y); Writeln('2 xor 3 = ', x xor y); Writeln('not 2 = ', not x); Writeln('2 shl 3 = ', x >> y); Writeln('2 shr 3 = ', x << y); writeln('2 rol 3 = ', rolbyte(x,y)); writeln('2 ror 3 = ', rorbyte(x,y)); writeln('2 sar 3 = ', sarshortint(x,y)); Readln; end.
def bitwise_built_ins(width, a, b): mask = (1 << width) - 1 print(f) def rotr(width, a, n): "Rotate a, n times to the right" if n < 0: return rotl(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return ((a >> n) | ((a & ((1 << n) - 1)) << (width - n))) def rotl(width, a, n): "Rotate a, n times to the left" if n < 0: return rotr(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return (((a << n) & mask) | (a >> (width - n))) def asr(width, a, n): "Arithmetic shift a, n times to the right. (sign preserving)." mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) if n < 0: return (a << -n) & mask elif n == 0: return a elif n >= width: return mask if a & top_bit_mask else 0 else: a = a & mask if a & top_bit_mask: signs = (1 << n) - 1 return a >> n | (signs << width - n) else: return a >> n def helper_funcs(width, a): mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) aa = a | top_bit_mask print(f) if __name__ == '__main__': bitwise_built_ins(8, 27, 125) helper_funcs(8, 27)
Please provide an equivalent version of this Pascal code in VB.
program Bitwise; var x:shortint = 2; y:ShortInt = 3; begin Writeln('2 and 3 = ', x and y); Writeln('2 or 3 = ', x or y); Writeln('2 xor 3 = ', x xor y); Writeln('not 2 = ', not x); Writeln('2 shl 3 = ', x >> y); Writeln('2 shr 3 = ', x << y); writeln('2 rol 3 = ', rolbyte(x,y)); writeln('2 ror 3 = ', rorbyte(x,y)); writeln('2 sar 3 = ', sarshortint(x,y)); Readln; end.
Debug.Print Hex(&HF0F0 And &HFF00) Debug.Print Hex(&HF0F0 Or &HFF00) Debug.Print Hex(&HF0F0 Xor &HFF00) Debug.Print Hex(Not &HF0F0) Debug.Print Hex(&HF0F0 Eqv &HFF00) Debug.Print Hex(&HF0F0 Imp &HFF00)
Produce a language-to-language conversion: from Pascal to Go, same semantics.
program Bitwise; var x:shortint = 2; y:ShortInt = 3; begin Writeln('2 and 3 = ', x and y); Writeln('2 or 3 = ', x or y); Writeln('2 xor 3 = ', x xor y); Writeln('not 2 = ', not x); Writeln('2 shl 3 = ', x >> y); Writeln('2 shr 3 = ', x << y); writeln('2 rol 3 = ', rolbyte(x,y)); writeln('2 ror 3 = ', rorbyte(x,y)); writeln('2 sar 3 = ', sarshortint(x,y)); Readln; end.
package main import "fmt" func bitwise(a, b int16) { fmt.Printf("a: %016b\n", uint16(a)) fmt.Printf("b: %016b\n", uint16(b)) fmt.Printf("and: %016b\n", uint16(a&b)) fmt.Printf("or: %016b\n", uint16(a|b)) fmt.Printf("xor: %016b\n", uint16(a^b)) fmt.Printf("not: %016b\n", uint16(^a)) if b < 0 { fmt.Println("Right operand is negative, but all shifts require an unsigned right operand (shift distance).") return } ua := uint16(a) ub := uint32(b) fmt.Printf("shl: %016b\n", uint16(ua<<ub)) fmt.Printf("shr: %016b\n", uint16(ua>>ub)) fmt.Printf("las: %016b\n", uint16(a<<ub)) fmt.Printf("ras: %016b\n", uint16(a>>ub)) fmt.Printf("rol: %016b\n", uint16(a<<ub|int16(uint16(a)>>(16-ub)))) fmt.Printf("ror: %016b\n", uint16(int16(uint16(a)>>ub)|a<<(16-ub))) } func main() { var a, b int16 = -460, 6 bitwise(a, b) }
Rewrite this program in C while keeping its functionality equivalent to the Perl version.
use integer; sub bitwise :prototype($$) { ($a, $b) = @_; print 'a and b: '. ($a & $b) ."\n"; print 'a or b: '. ($a | $b) ."\n"; print 'a xor b: '. ($a ^ $b) ."\n"; print 'not a: '. (~$a) ."\n"; print 'a >> b: ', $a >> $b, "\n"; use integer; print "after use integer:\n"; print 'a << b: ', $a << $b, "\n"; print 'a >> b: ', $a >> $b, "\n"; }
void bitwise(int a, int b) { printf("a and b: %d\n", a & b); printf("a or b: %d\n", a | b); printf("a xor b: %d\n", a ^ b); printf("not a: %d\n", ~a); printf("a << n: %d\n", a << b); printf("a >> n: %d\n", a >> b); unsigned int c = a; printf("c >> b: %d\n", c >> b); return 0; }
Port the following code from Perl to C# with equivalent syntax and logic.
use integer; sub bitwise :prototype($$) { ($a, $b) = @_; print 'a and b: '. ($a & $b) ."\n"; print 'a or b: '. ($a | $b) ."\n"; print 'a xor b: '. ($a ^ $b) ."\n"; print 'not a: '. (~$a) ."\n"; print 'a >> b: ', $a >> $b, "\n"; use integer; print "after use integer:\n"; print 'a << b: ', $a << $b, "\n"; print 'a >> b: ', $a >> $b, "\n"; }
static void bitwise(int a, int b) { Console.WriteLine("a and b is {0}", a & b); Console.WriteLine("a or b is {0}", a | b); Console.WriteLine("a xor b is {0}", a ^ b); Console.WriteLine("not a is {0}", ~a); Console.WriteLine("a lshift b is {0}", a << b); Console.WriteLine("a arshift b is {0}", a >> b); uint c = (uint)a; Console.WriteLine("c rshift b is {0}", c >> b); }
Keep all operations the same but rewrite the snippet in C++.
use integer; sub bitwise :prototype($$) { ($a, $b) = @_; print 'a and b: '. ($a & $b) ."\n"; print 'a or b: '. ($a | $b) ."\n"; print 'a xor b: '. ($a ^ $b) ."\n"; print 'not a: '. (~$a) ."\n"; print 'a >> b: ', $a >> $b, "\n"; use integer; print "after use integer:\n"; print 'a << b: ', $a << $b, "\n"; print 'a >> b: ', $a >> $b, "\n"; }
#include <iostream> void bitwise(int a, int b) { std::cout << "a and b: " << (a & b) << '\n'; std::cout << "a or b: " << (a | b) << '\n'; std::cout << "a xor b: " << (a ^ b) << '\n'; std::cout << "not a: " << ~a << '\n'; std::cout << "a shl b: " << (a << b) << '\n'; std::cout << "a shr b: " << (a >> b) << '\n'; unsigned int ua = a; std::cout << "a lsr b: " << (ua >> b) << '\n'; std::cout << "a rol b: " << std::rotl(ua, b) << '\n'; std::cout << "a ror b: " << std::rotr(ua, b) << '\n'; }
Change the programming language of this snippet from Perl to Java without modifying what it does.
use integer; sub bitwise :prototype($$) { ($a, $b) = @_; print 'a and b: '. ($a & $b) ."\n"; print 'a or b: '. ($a | $b) ."\n"; print 'a xor b: '. ($a ^ $b) ."\n"; print 'not a: '. (~$a) ."\n"; print 'a >> b: ', $a >> $b, "\n"; use integer; print "after use integer:\n"; print 'a << b: ', $a << $b, "\n"; print 'a >> b: ', $a >> $b, "\n"; }
module BitwiseOps { @Inject Console console; void run() { for ((Int64 n1, Int64 n2) : [0=7, 1=5, 42=2, 0x123456789ABCDEF=0xFF]) { static String hex(Int64 n) { return n.toByteArray() [(n.leadingZeroCount / 8).minOf(7) ..< 8].toString(); } console.print($|For values {n1} ({hex(n1)}) and {n2} ({hex(n2)}): | {hex(n1)} AND {hex(n2)} = {hex(n1 & n2)} | {hex(n1)} OR {hex(n2)} = {hex(n1 | n2)} | {hex(n1)} XOR {hex(n2)} = {hex(n1 ^ n2)} | NOT {hex(n1)} = {hex(~n1)} | left shift {hex(n1)} by {n2} = {hex(n1 << n2)} | right shift {hex(n1)} by {n2} = {hex(n1 >> n2)} | right arithmetic shift {hex(n1)} by {n2} = {hex(n1 >>> n2)} | left rotate {hex(n1)} by {n2} = {hex(n1.rotateLeft(n2))} | right rotate {hex(n1)} by {n2} = {hex(n1.rotateRight(n2))} | leftmost bit of {hex(n1)} = {hex(n1.leftmostBit)} | rightmost bit of {hex(n1)} = {hex(n1.rightmostBit)} | leading zero count of {hex(n1)} = {n1.leadingZeroCount} | trailing zero count of {hex(n1)} = {n1.trailingZeroCount} | bit count (aka "population") of {hex(n1)} = {n1.bitCount} | reversed bits of {hex(n1)} = {hex(n1.reverseBits())} | reverse bytes of {hex(n1)} = {hex(n1.reverseBytes())} | ); } } }
Rewrite this program in Python while keeping its functionality equivalent to the Perl version.
use integer; sub bitwise :prototype($$) { ($a, $b) = @_; print 'a and b: '. ($a & $b) ."\n"; print 'a or b: '. ($a | $b) ."\n"; print 'a xor b: '. ($a ^ $b) ."\n"; print 'not a: '. (~$a) ."\n"; print 'a >> b: ', $a >> $b, "\n"; use integer; print "after use integer:\n"; print 'a << b: ', $a << $b, "\n"; print 'a >> b: ', $a >> $b, "\n"; }
def bitwise_built_ins(width, a, b): mask = (1 << width) - 1 print(f) def rotr(width, a, n): "Rotate a, n times to the right" if n < 0: return rotl(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return ((a >> n) | ((a & ((1 << n) - 1)) << (width - n))) def rotl(width, a, n): "Rotate a, n times to the left" if n < 0: return rotr(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return (((a << n) & mask) | (a >> (width - n))) def asr(width, a, n): "Arithmetic shift a, n times to the right. (sign preserving)." mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) if n < 0: return (a << -n) & mask elif n == 0: return a elif n >= width: return mask if a & top_bit_mask else 0 else: a = a & mask if a & top_bit_mask: signs = (1 << n) - 1 return a >> n | (signs << width - n) else: return a >> n def helper_funcs(width, a): mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) aa = a | top_bit_mask print(f) if __name__ == '__main__': bitwise_built_ins(8, 27, 125) helper_funcs(8, 27)
Translate this program into VB but keep the logic exactly as in Perl.
use integer; sub bitwise :prototype($$) { ($a, $b) = @_; print 'a and b: '. ($a & $b) ."\n"; print 'a or b: '. ($a | $b) ."\n"; print 'a xor b: '. ($a ^ $b) ."\n"; print 'not a: '. (~$a) ."\n"; print 'a >> b: ', $a >> $b, "\n"; use integer; print "after use integer:\n"; print 'a << b: ', $a << $b, "\n"; print 'a >> b: ', $a >> $b, "\n"; }
Debug.Print Hex(&HF0F0 And &HFF00) Debug.Print Hex(&HF0F0 Or &HFF00) Debug.Print Hex(&HF0F0 Xor &HFF00) Debug.Print Hex(Not &HF0F0) Debug.Print Hex(&HF0F0 Eqv &HFF00) Debug.Print Hex(&HF0F0 Imp &HFF00)
Preserve the algorithm and functionality while converting the code from Perl to Go.
use integer; sub bitwise :prototype($$) { ($a, $b) = @_; print 'a and b: '. ($a & $b) ."\n"; print 'a or b: '. ($a | $b) ."\n"; print 'a xor b: '. ($a ^ $b) ."\n"; print 'not a: '. (~$a) ."\n"; print 'a >> b: ', $a >> $b, "\n"; use integer; print "after use integer:\n"; print 'a << b: ', $a << $b, "\n"; print 'a >> b: ', $a >> $b, "\n"; }
package main import "fmt" func bitwise(a, b int16) { fmt.Printf("a: %016b\n", uint16(a)) fmt.Printf("b: %016b\n", uint16(b)) fmt.Printf("and: %016b\n", uint16(a&b)) fmt.Printf("or: %016b\n", uint16(a|b)) fmt.Printf("xor: %016b\n", uint16(a^b)) fmt.Printf("not: %016b\n", uint16(^a)) if b < 0 { fmt.Println("Right operand is negative, but all shifts require an unsigned right operand (shift distance).") return } ua := uint16(a) ub := uint32(b) fmt.Printf("shl: %016b\n", uint16(ua<<ub)) fmt.Printf("shr: %016b\n", uint16(ua>>ub)) fmt.Printf("las: %016b\n", uint16(a<<ub)) fmt.Printf("ras: %016b\n", uint16(a>>ub)) fmt.Printf("rol: %016b\n", uint16(a<<ub|int16(uint16(a)>>(16-ub)))) fmt.Printf("ror: %016b\n", uint16(int16(uint16(a)>>ub)|a<<(16-ub))) } func main() { var a, b int16 = -460, 6 bitwise(a, b) }
Convert the following code from PowerShell to C, ensuring the logic remains intact.
$X -band $Y $X -bor $Y $X -bxor $Y -bnot $X
void bitwise(int a, int b) { printf("a and b: %d\n", a & b); printf("a or b: %d\n", a | b); printf("a xor b: %d\n", a ^ b); printf("not a: %d\n", ~a); printf("a << n: %d\n", a << b); printf("a >> n: %d\n", a >> b); unsigned int c = a; printf("c >> b: %d\n", c >> b); return 0; }
Transform the following PowerShell implementation into C#, maintaining the same output and logic.
$X -band $Y $X -bor $Y $X -bxor $Y -bnot $X
static void bitwise(int a, int b) { Console.WriteLine("a and b is {0}", a & b); Console.WriteLine("a or b is {0}", a | b); Console.WriteLine("a xor b is {0}", a ^ b); Console.WriteLine("not a is {0}", ~a); Console.WriteLine("a lshift b is {0}", a << b); Console.WriteLine("a arshift b is {0}", a >> b); uint c = (uint)a; Console.WriteLine("c rshift b is {0}", c >> b); }
Translate this program into C++ but keep the logic exactly as in PowerShell.
$X -band $Y $X -bor $Y $X -bxor $Y -bnot $X
#include <iostream> void bitwise(int a, int b) { std::cout << "a and b: " << (a & b) << '\n'; std::cout << "a or b: " << (a | b) << '\n'; std::cout << "a xor b: " << (a ^ b) << '\n'; std::cout << "not a: " << ~a << '\n'; std::cout << "a shl b: " << (a << b) << '\n'; std::cout << "a shr b: " << (a >> b) << '\n'; unsigned int ua = a; std::cout << "a lsr b: " << (ua >> b) << '\n'; std::cout << "a rol b: " << std::rotl(ua, b) << '\n'; std::cout << "a ror b: " << std::rotr(ua, b) << '\n'; }
Produce a language-to-language conversion: from PowerShell to Java, same semantics.
$X -band $Y $X -bor $Y $X -bxor $Y -bnot $X
module BitwiseOps { @Inject Console console; void run() { for ((Int64 n1, Int64 n2) : [0=7, 1=5, 42=2, 0x123456789ABCDEF=0xFF]) { static String hex(Int64 n) { return n.toByteArray() [(n.leadingZeroCount / 8).minOf(7) ..< 8].toString(); } console.print($|For values {n1} ({hex(n1)}) and {n2} ({hex(n2)}): | {hex(n1)} AND {hex(n2)} = {hex(n1 & n2)} | {hex(n1)} OR {hex(n2)} = {hex(n1 | n2)} | {hex(n1)} XOR {hex(n2)} = {hex(n1 ^ n2)} | NOT {hex(n1)} = {hex(~n1)} | left shift {hex(n1)} by {n2} = {hex(n1 << n2)} | right shift {hex(n1)} by {n2} = {hex(n1 >> n2)} | right arithmetic shift {hex(n1)} by {n2} = {hex(n1 >>> n2)} | left rotate {hex(n1)} by {n2} = {hex(n1.rotateLeft(n2))} | right rotate {hex(n1)} by {n2} = {hex(n1.rotateRight(n2))} | leftmost bit of {hex(n1)} = {hex(n1.leftmostBit)} | rightmost bit of {hex(n1)} = {hex(n1.rightmostBit)} | leading zero count of {hex(n1)} = {n1.leadingZeroCount} | trailing zero count of {hex(n1)} = {n1.trailingZeroCount} | bit count (aka "population") of {hex(n1)} = {n1.bitCount} | reversed bits of {hex(n1)} = {hex(n1.reverseBits())} | reverse bytes of {hex(n1)} = {hex(n1.reverseBytes())} | ); } } }
Change the programming language of this snippet from PowerShell to Python without modifying what it does.
$X -band $Y $X -bor $Y $X -bxor $Y -bnot $X
def bitwise_built_ins(width, a, b): mask = (1 << width) - 1 print(f) def rotr(width, a, n): "Rotate a, n times to the right" if n < 0: return rotl(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return ((a >> n) | ((a & ((1 << n) - 1)) << (width - n))) def rotl(width, a, n): "Rotate a, n times to the left" if n < 0: return rotr(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return (((a << n) & mask) | (a >> (width - n))) def asr(width, a, n): "Arithmetic shift a, n times to the right. (sign preserving)." mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) if n < 0: return (a << -n) & mask elif n == 0: return a elif n >= width: return mask if a & top_bit_mask else 0 else: a = a & mask if a & top_bit_mask: signs = (1 << n) - 1 return a >> n | (signs << width - n) else: return a >> n def helper_funcs(width, a): mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) aa = a | top_bit_mask print(f) if __name__ == '__main__': bitwise_built_ins(8, 27, 125) helper_funcs(8, 27)
Ensure the translated VB code behaves exactly like the original PowerShell snippet.
$X -band $Y $X -bor $Y $X -bxor $Y -bnot $X
Debug.Print Hex(&HF0F0 And &HFF00) Debug.Print Hex(&HF0F0 Or &HFF00) Debug.Print Hex(&HF0F0 Xor &HFF00) Debug.Print Hex(Not &HF0F0) Debug.Print Hex(&HF0F0 Eqv &HFF00) Debug.Print Hex(&HF0F0 Imp &HFF00)
Keep all operations the same but rewrite the snippet in Go.
$X -band $Y $X -bor $Y $X -bxor $Y -bnot $X
package main import "fmt" func bitwise(a, b int16) { fmt.Printf("a: %016b\n", uint16(a)) fmt.Printf("b: %016b\n", uint16(b)) fmt.Printf("and: %016b\n", uint16(a&b)) fmt.Printf("or: %016b\n", uint16(a|b)) fmt.Printf("xor: %016b\n", uint16(a^b)) fmt.Printf("not: %016b\n", uint16(^a)) if b < 0 { fmt.Println("Right operand is negative, but all shifts require an unsigned right operand (shift distance).") return } ua := uint16(a) ub := uint32(b) fmt.Printf("shl: %016b\n", uint16(ua<<ub)) fmt.Printf("shr: %016b\n", uint16(ua>>ub)) fmt.Printf("las: %016b\n", uint16(a<<ub)) fmt.Printf("ras: %016b\n", uint16(a>>ub)) fmt.Printf("rol: %016b\n", uint16(a<<ub|int16(uint16(a)>>(16-ub)))) fmt.Printf("ror: %016b\n", uint16(int16(uint16(a)>>ub)|a<<(16-ub))) } func main() { var a, b int16 = -460, 6 bitwise(a, b) }
Rewrite this program in C while keeping its functionality equivalent to the Racket version.
#lang racket (define a 255) (define b 5) (list (bitwise-and a b) (bitwise-ior a b) (bitwise-xor a b) (bitwise-not a) (arithmetic-shift a b) (arithmetic-shift a (- b)))
void bitwise(int a, int b) { printf("a and b: %d\n", a & b); printf("a or b: %d\n", a | b); printf("a xor b: %d\n", a ^ b); printf("not a: %d\n", ~a); printf("a << n: %d\n", a << b); printf("a >> n: %d\n", a >> b); unsigned int c = a; printf("c >> b: %d\n", c >> b); return 0; }
Produce a functionally identical C# code for the snippet given in Racket.
#lang racket (define a 255) (define b 5) (list (bitwise-and a b) (bitwise-ior a b) (bitwise-xor a b) (bitwise-not a) (arithmetic-shift a b) (arithmetic-shift a (- b)))
static void bitwise(int a, int b) { Console.WriteLine("a and b is {0}", a & b); Console.WriteLine("a or b is {0}", a | b); Console.WriteLine("a xor b is {0}", a ^ b); Console.WriteLine("not a is {0}", ~a); Console.WriteLine("a lshift b is {0}", a << b); Console.WriteLine("a arshift b is {0}", a >> b); uint c = (uint)a; Console.WriteLine("c rshift b is {0}", c >> b); }
Please provide an equivalent version of this Racket code in C++.
#lang racket (define a 255) (define b 5) (list (bitwise-and a b) (bitwise-ior a b) (bitwise-xor a b) (bitwise-not a) (arithmetic-shift a b) (arithmetic-shift a (- b)))
#include <iostream> void bitwise(int a, int b) { std::cout << "a and b: " << (a & b) << '\n'; std::cout << "a or b: " << (a | b) << '\n'; std::cout << "a xor b: " << (a ^ b) << '\n'; std::cout << "not a: " << ~a << '\n'; std::cout << "a shl b: " << (a << b) << '\n'; std::cout << "a shr b: " << (a >> b) << '\n'; unsigned int ua = a; std::cout << "a lsr b: " << (ua >> b) << '\n'; std::cout << "a rol b: " << std::rotl(ua, b) << '\n'; std::cout << "a ror b: " << std::rotr(ua, b) << '\n'; }
Translate this program into Java but keep the logic exactly as in Racket.
#lang racket (define a 255) (define b 5) (list (bitwise-and a b) (bitwise-ior a b) (bitwise-xor a b) (bitwise-not a) (arithmetic-shift a b) (arithmetic-shift a (- b)))
module BitwiseOps { @Inject Console console; void run() { for ((Int64 n1, Int64 n2) : [0=7, 1=5, 42=2, 0x123456789ABCDEF=0xFF]) { static String hex(Int64 n) { return n.toByteArray() [(n.leadingZeroCount / 8).minOf(7) ..< 8].toString(); } console.print($|For values {n1} ({hex(n1)}) and {n2} ({hex(n2)}): | {hex(n1)} AND {hex(n2)} = {hex(n1 & n2)} | {hex(n1)} OR {hex(n2)} = {hex(n1 | n2)} | {hex(n1)} XOR {hex(n2)} = {hex(n1 ^ n2)} | NOT {hex(n1)} = {hex(~n1)} | left shift {hex(n1)} by {n2} = {hex(n1 << n2)} | right shift {hex(n1)} by {n2} = {hex(n1 >> n2)} | right arithmetic shift {hex(n1)} by {n2} = {hex(n1 >>> n2)} | left rotate {hex(n1)} by {n2} = {hex(n1.rotateLeft(n2))} | right rotate {hex(n1)} by {n2} = {hex(n1.rotateRight(n2))} | leftmost bit of {hex(n1)} = {hex(n1.leftmostBit)} | rightmost bit of {hex(n1)} = {hex(n1.rightmostBit)} | leading zero count of {hex(n1)} = {n1.leadingZeroCount} | trailing zero count of {hex(n1)} = {n1.trailingZeroCount} | bit count (aka "population") of {hex(n1)} = {n1.bitCount} | reversed bits of {hex(n1)} = {hex(n1.reverseBits())} | reverse bytes of {hex(n1)} = {hex(n1.reverseBytes())} | ); } } }
Port the following code from Racket to Python with equivalent syntax and logic.
#lang racket (define a 255) (define b 5) (list (bitwise-and a b) (bitwise-ior a b) (bitwise-xor a b) (bitwise-not a) (arithmetic-shift a b) (arithmetic-shift a (- b)))
def bitwise_built_ins(width, a, b): mask = (1 << width) - 1 print(f) def rotr(width, a, n): "Rotate a, n times to the right" if n < 0: return rotl(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return ((a >> n) | ((a & ((1 << n) - 1)) << (width - n))) def rotl(width, a, n): "Rotate a, n times to the left" if n < 0: return rotr(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return (((a << n) & mask) | (a >> (width - n))) def asr(width, a, n): "Arithmetic shift a, n times to the right. (sign preserving)." mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) if n < 0: return (a << -n) & mask elif n == 0: return a elif n >= width: return mask if a & top_bit_mask else 0 else: a = a & mask if a & top_bit_mask: signs = (1 << n) - 1 return a >> n | (signs << width - n) else: return a >> n def helper_funcs(width, a): mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) aa = a | top_bit_mask print(f) if __name__ == '__main__': bitwise_built_ins(8, 27, 125) helper_funcs(8, 27)
Change the following Racket code into VB without altering its purpose.
#lang racket (define a 255) (define b 5) (list (bitwise-and a b) (bitwise-ior a b) (bitwise-xor a b) (bitwise-not a) (arithmetic-shift a b) (arithmetic-shift a (- b)))
Debug.Print Hex(&HF0F0 And &HFF00) Debug.Print Hex(&HF0F0 Or &HFF00) Debug.Print Hex(&HF0F0 Xor &HFF00) Debug.Print Hex(Not &HF0F0) Debug.Print Hex(&HF0F0 Eqv &HFF00) Debug.Print Hex(&HF0F0 Imp &HFF00)
Maintain the same structure and functionality when rewriting this code in Go.
#lang racket (define a 255) (define b 5) (list (bitwise-and a b) (bitwise-ior a b) (bitwise-xor a b) (bitwise-not a) (arithmetic-shift a b) (arithmetic-shift a (- b)))
package main import "fmt" func bitwise(a, b int16) { fmt.Printf("a: %016b\n", uint16(a)) fmt.Printf("b: %016b\n", uint16(b)) fmt.Printf("and: %016b\n", uint16(a&b)) fmt.Printf("or: %016b\n", uint16(a|b)) fmt.Printf("xor: %016b\n", uint16(a^b)) fmt.Printf("not: %016b\n", uint16(^a)) if b < 0 { fmt.Println("Right operand is negative, but all shifts require an unsigned right operand (shift distance).") return } ua := uint16(a) ub := uint32(b) fmt.Printf("shl: %016b\n", uint16(ua<<ub)) fmt.Printf("shr: %016b\n", uint16(ua>>ub)) fmt.Printf("las: %016b\n", uint16(a<<ub)) fmt.Printf("ras: %016b\n", uint16(a>>ub)) fmt.Printf("rol: %016b\n", uint16(a<<ub|int16(uint16(a)>>(16-ub)))) fmt.Printf("ror: %016b\n", uint16(int16(uint16(a)>>ub)|a<<(16-ub))) } func main() { var a, b int16 = -460, 6 bitwise(a, b) }
Please provide an equivalent version of this COBOL code in C.
IDENTIFICATION DIVISION. PROGRAM-ID. bitwise-ops. DATA DIVISION. LOCAL-STORAGE SECTION. 01 a PIC 1(32) USAGE BIT. 01 b PIC 1(32) USAGE BIT. 01 result PIC 1(32) USAGE BIT. 01 result-disp REDEFINES result PIC S9(9) COMP. LINKAGE SECTION. 01 a-int USAGE BINARY-LONG. 01 b-int USAGE BINARY-LONG. PROCEDURE DIVISION USING a-int, b-int. MOVE FUNCTION BOOLEAN-OF-INTEGER(a-int, 32) TO a MOVE FUNCTION BOOLEAN-OF-INTEGER(b-int, 32) TO b COMPUTE result = a B-AND b DISPLAY "a and b is " result-disp COMPUTE result = a B-OR b DISPLAY "a or b is " result-disp COMPUTE result = B-NOT a DISPLAY "Not a is " result-disp COMPUTE result = a B-XOR b DISPLAY "a exclusive-or b is " result-disp GOBACK .
void bitwise(int a, int b) { printf("a and b: %d\n", a & b); printf("a or b: %d\n", a | b); printf("a xor b: %d\n", a ^ b); printf("not a: %d\n", ~a); printf("a << n: %d\n", a << b); printf("a >> n: %d\n", a >> b); unsigned int c = a; printf("c >> b: %d\n", c >> b); return 0; }
Write the same code in C# as shown below in COBOL.
IDENTIFICATION DIVISION. PROGRAM-ID. bitwise-ops. DATA DIVISION. LOCAL-STORAGE SECTION. 01 a PIC 1(32) USAGE BIT. 01 b PIC 1(32) USAGE BIT. 01 result PIC 1(32) USAGE BIT. 01 result-disp REDEFINES result PIC S9(9) COMP. LINKAGE SECTION. 01 a-int USAGE BINARY-LONG. 01 b-int USAGE BINARY-LONG. PROCEDURE DIVISION USING a-int, b-int. MOVE FUNCTION BOOLEAN-OF-INTEGER(a-int, 32) TO a MOVE FUNCTION BOOLEAN-OF-INTEGER(b-int, 32) TO b COMPUTE result = a B-AND b DISPLAY "a and b is " result-disp COMPUTE result = a B-OR b DISPLAY "a or b is " result-disp COMPUTE result = B-NOT a DISPLAY "Not a is " result-disp COMPUTE result = a B-XOR b DISPLAY "a exclusive-or b is " result-disp GOBACK .
static void bitwise(int a, int b) { Console.WriteLine("a and b is {0}", a & b); Console.WriteLine("a or b is {0}", a | b); Console.WriteLine("a xor b is {0}", a ^ b); Console.WriteLine("not a is {0}", ~a); Console.WriteLine("a lshift b is {0}", a << b); Console.WriteLine("a arshift b is {0}", a >> b); uint c = (uint)a; Console.WriteLine("c rshift b is {0}", c >> b); }
Write a version of this COBOL function in C++ with identical behavior.
IDENTIFICATION DIVISION. PROGRAM-ID. bitwise-ops. DATA DIVISION. LOCAL-STORAGE SECTION. 01 a PIC 1(32) USAGE BIT. 01 b PIC 1(32) USAGE BIT. 01 result PIC 1(32) USAGE BIT. 01 result-disp REDEFINES result PIC S9(9) COMP. LINKAGE SECTION. 01 a-int USAGE BINARY-LONG. 01 b-int USAGE BINARY-LONG. PROCEDURE DIVISION USING a-int, b-int. MOVE FUNCTION BOOLEAN-OF-INTEGER(a-int, 32) TO a MOVE FUNCTION BOOLEAN-OF-INTEGER(b-int, 32) TO b COMPUTE result = a B-AND b DISPLAY "a and b is " result-disp COMPUTE result = a B-OR b DISPLAY "a or b is " result-disp COMPUTE result = B-NOT a DISPLAY "Not a is " result-disp COMPUTE result = a B-XOR b DISPLAY "a exclusive-or b is " result-disp GOBACK .
#include <iostream> void bitwise(int a, int b) { std::cout << "a and b: " << (a & b) << '\n'; std::cout << "a or b: " << (a | b) << '\n'; std::cout << "a xor b: " << (a ^ b) << '\n'; std::cout << "not a: " << ~a << '\n'; std::cout << "a shl b: " << (a << b) << '\n'; std::cout << "a shr b: " << (a >> b) << '\n'; unsigned int ua = a; std::cout << "a lsr b: " << (ua >> b) << '\n'; std::cout << "a rol b: " << std::rotl(ua, b) << '\n'; std::cout << "a ror b: " << std::rotr(ua, b) << '\n'; }
Maintain the same structure and functionality when rewriting this code in Java.
IDENTIFICATION DIVISION. PROGRAM-ID. bitwise-ops. DATA DIVISION. LOCAL-STORAGE SECTION. 01 a PIC 1(32) USAGE BIT. 01 b PIC 1(32) USAGE BIT. 01 result PIC 1(32) USAGE BIT. 01 result-disp REDEFINES result PIC S9(9) COMP. LINKAGE SECTION. 01 a-int USAGE BINARY-LONG. 01 b-int USAGE BINARY-LONG. PROCEDURE DIVISION USING a-int, b-int. MOVE FUNCTION BOOLEAN-OF-INTEGER(a-int, 32) TO a MOVE FUNCTION BOOLEAN-OF-INTEGER(b-int, 32) TO b COMPUTE result = a B-AND b DISPLAY "a and b is " result-disp COMPUTE result = a B-OR b DISPLAY "a or b is " result-disp COMPUTE result = B-NOT a DISPLAY "Not a is " result-disp COMPUTE result = a B-XOR b DISPLAY "a exclusive-or b is " result-disp GOBACK .
module BitwiseOps { @Inject Console console; void run() { for ((Int64 n1, Int64 n2) : [0=7, 1=5, 42=2, 0x123456789ABCDEF=0xFF]) { static String hex(Int64 n) { return n.toByteArray() [(n.leadingZeroCount / 8).minOf(7) ..< 8].toString(); } console.print($|For values {n1} ({hex(n1)}) and {n2} ({hex(n2)}): | {hex(n1)} AND {hex(n2)} = {hex(n1 & n2)} | {hex(n1)} OR {hex(n2)} = {hex(n1 | n2)} | {hex(n1)} XOR {hex(n2)} = {hex(n1 ^ n2)} | NOT {hex(n1)} = {hex(~n1)} | left shift {hex(n1)} by {n2} = {hex(n1 << n2)} | right shift {hex(n1)} by {n2} = {hex(n1 >> n2)} | right arithmetic shift {hex(n1)} by {n2} = {hex(n1 >>> n2)} | left rotate {hex(n1)} by {n2} = {hex(n1.rotateLeft(n2))} | right rotate {hex(n1)} by {n2} = {hex(n1.rotateRight(n2))} | leftmost bit of {hex(n1)} = {hex(n1.leftmostBit)} | rightmost bit of {hex(n1)} = {hex(n1.rightmostBit)} | leading zero count of {hex(n1)} = {n1.leadingZeroCount} | trailing zero count of {hex(n1)} = {n1.trailingZeroCount} | bit count (aka "population") of {hex(n1)} = {n1.bitCount} | reversed bits of {hex(n1)} = {hex(n1.reverseBits())} | reverse bytes of {hex(n1)} = {hex(n1.reverseBytes())} | ); } } }
Port the following code from COBOL to Python with equivalent syntax and logic.
IDENTIFICATION DIVISION. PROGRAM-ID. bitwise-ops. DATA DIVISION. LOCAL-STORAGE SECTION. 01 a PIC 1(32) USAGE BIT. 01 b PIC 1(32) USAGE BIT. 01 result PIC 1(32) USAGE BIT. 01 result-disp REDEFINES result PIC S9(9) COMP. LINKAGE SECTION. 01 a-int USAGE BINARY-LONG. 01 b-int USAGE BINARY-LONG. PROCEDURE DIVISION USING a-int, b-int. MOVE FUNCTION BOOLEAN-OF-INTEGER(a-int, 32) TO a MOVE FUNCTION BOOLEAN-OF-INTEGER(b-int, 32) TO b COMPUTE result = a B-AND b DISPLAY "a and b is " result-disp COMPUTE result = a B-OR b DISPLAY "a or b is " result-disp COMPUTE result = B-NOT a DISPLAY "Not a is " result-disp COMPUTE result = a B-XOR b DISPLAY "a exclusive-or b is " result-disp GOBACK .
def bitwise_built_ins(width, a, b): mask = (1 << width) - 1 print(f) def rotr(width, a, n): "Rotate a, n times to the right" if n < 0: return rotl(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return ((a >> n) | ((a & ((1 << n) - 1)) << (width - n))) def rotl(width, a, n): "Rotate a, n times to the left" if n < 0: return rotr(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return (((a << n) & mask) | (a >> (width - n))) def asr(width, a, n): "Arithmetic shift a, n times to the right. (sign preserving)." mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) if n < 0: return (a << -n) & mask elif n == 0: return a elif n >= width: return mask if a & top_bit_mask else 0 else: a = a & mask if a & top_bit_mask: signs = (1 << n) - 1 return a >> n | (signs << width - n) else: return a >> n def helper_funcs(width, a): mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) aa = a | top_bit_mask print(f) if __name__ == '__main__': bitwise_built_ins(8, 27, 125) helper_funcs(8, 27)
Translate this program into VB but keep the logic exactly as in COBOL.
IDENTIFICATION DIVISION. PROGRAM-ID. bitwise-ops. DATA DIVISION. LOCAL-STORAGE SECTION. 01 a PIC 1(32) USAGE BIT. 01 b PIC 1(32) USAGE BIT. 01 result PIC 1(32) USAGE BIT. 01 result-disp REDEFINES result PIC S9(9) COMP. LINKAGE SECTION. 01 a-int USAGE BINARY-LONG. 01 b-int USAGE BINARY-LONG. PROCEDURE DIVISION USING a-int, b-int. MOVE FUNCTION BOOLEAN-OF-INTEGER(a-int, 32) TO a MOVE FUNCTION BOOLEAN-OF-INTEGER(b-int, 32) TO b COMPUTE result = a B-AND b DISPLAY "a and b is " result-disp COMPUTE result = a B-OR b DISPLAY "a or b is " result-disp COMPUTE result = B-NOT a DISPLAY "Not a is " result-disp COMPUTE result = a B-XOR b DISPLAY "a exclusive-or b is " result-disp GOBACK .
Debug.Print Hex(&HF0F0 And &HFF00) Debug.Print Hex(&HF0F0 Or &HFF00) Debug.Print Hex(&HF0F0 Xor &HFF00) Debug.Print Hex(Not &HF0F0) Debug.Print Hex(&HF0F0 Eqv &HFF00) Debug.Print Hex(&HF0F0 Imp &HFF00)
Transform the following COBOL implementation into Go, maintaining the same output and logic.
IDENTIFICATION DIVISION. PROGRAM-ID. bitwise-ops. DATA DIVISION. LOCAL-STORAGE SECTION. 01 a PIC 1(32) USAGE BIT. 01 b PIC 1(32) USAGE BIT. 01 result PIC 1(32) USAGE BIT. 01 result-disp REDEFINES result PIC S9(9) COMP. LINKAGE SECTION. 01 a-int USAGE BINARY-LONG. 01 b-int USAGE BINARY-LONG. PROCEDURE DIVISION USING a-int, b-int. MOVE FUNCTION BOOLEAN-OF-INTEGER(a-int, 32) TO a MOVE FUNCTION BOOLEAN-OF-INTEGER(b-int, 32) TO b COMPUTE result = a B-AND b DISPLAY "a and b is " result-disp COMPUTE result = a B-OR b DISPLAY "a or b is " result-disp COMPUTE result = B-NOT a DISPLAY "Not a is " result-disp COMPUTE result = a B-XOR b DISPLAY "a exclusive-or b is " result-disp GOBACK .
package main import "fmt" func bitwise(a, b int16) { fmt.Printf("a: %016b\n", uint16(a)) fmt.Printf("b: %016b\n", uint16(b)) fmt.Printf("and: %016b\n", uint16(a&b)) fmt.Printf("or: %016b\n", uint16(a|b)) fmt.Printf("xor: %016b\n", uint16(a^b)) fmt.Printf("not: %016b\n", uint16(^a)) if b < 0 { fmt.Println("Right operand is negative, but all shifts require an unsigned right operand (shift distance).") return } ua := uint16(a) ub := uint32(b) fmt.Printf("shl: %016b\n", uint16(ua<<ub)) fmt.Printf("shr: %016b\n", uint16(ua>>ub)) fmt.Printf("las: %016b\n", uint16(a<<ub)) fmt.Printf("ras: %016b\n", uint16(a>>ub)) fmt.Printf("rol: %016b\n", uint16(a<<ub|int16(uint16(a)>>(16-ub)))) fmt.Printf("ror: %016b\n", uint16(int16(uint16(a)>>ub)|a<<(16-ub))) } func main() { var a, b int16 = -460, 6 bitwise(a, b) }
Keep all operations the same but rewrite the snippet in C.
/ Bit Operations work as in Rexx (of course) * Bit operations are performed up to the length of the shorter string. * The rest of the longer string is copied to the result. * ooRexx introduces the possibility to specify a padding character * to be used for expanding the shorter string. * 10.11.2012 Walter Pachl taken over from REXX and extended for ooRexx **********************************************************************/ a=21 b=347 Say ' a :'c2b(a) ' 'c2x(a) Say ' b :'c2b(b) c2x(b) Say 'bitand(a,b) :'c2b(bitand(a,b)) c2x(bitand(a,b)) Say 'bitor(a,b)  :'c2b(bitor(a,b)) c2x(bitor(a,b)) Say 'bitxor(a,b) :'c2b(bitxor(a,b)) c2x(bitxor(a,b)) p='11111111'B Say 'ooRexx only:' Say 'a~bitor(b,p):'c2b(a~bitor(b,p)) c2x(a~bitor(b,p)) Exit c2b: return x2b(c2x(arg(1)))
void bitwise(int a, int b) { printf("a and b: %d\n", a & b); printf("a or b: %d\n", a | b); printf("a xor b: %d\n", a ^ b); printf("not a: %d\n", ~a); printf("a << n: %d\n", a << b); printf("a >> n: %d\n", a >> b); unsigned int c = a; printf("c >> b: %d\n", c >> b); return 0; }
Rewrite the snippet below in C# so it works the same as the original REXX code.
/ Bit Operations work as in Rexx (of course) * Bit operations are performed up to the length of the shorter string. * The rest of the longer string is copied to the result. * ooRexx introduces the possibility to specify a padding character * to be used for expanding the shorter string. * 10.11.2012 Walter Pachl taken over from REXX and extended for ooRexx **********************************************************************/ a=21 b=347 Say ' a :'c2b(a) ' 'c2x(a) Say ' b :'c2b(b) c2x(b) Say 'bitand(a,b) :'c2b(bitand(a,b)) c2x(bitand(a,b)) Say 'bitor(a,b)  :'c2b(bitor(a,b)) c2x(bitor(a,b)) Say 'bitxor(a,b) :'c2b(bitxor(a,b)) c2x(bitxor(a,b)) p='11111111'B Say 'ooRexx only:' Say 'a~bitor(b,p):'c2b(a~bitor(b,p)) c2x(a~bitor(b,p)) Exit c2b: return x2b(c2x(arg(1)))
static void bitwise(int a, int b) { Console.WriteLine("a and b is {0}", a & b); Console.WriteLine("a or b is {0}", a | b); Console.WriteLine("a xor b is {0}", a ^ b); Console.WriteLine("not a is {0}", ~a); Console.WriteLine("a lshift b is {0}", a << b); Console.WriteLine("a arshift b is {0}", a >> b); uint c = (uint)a; Console.WriteLine("c rshift b is {0}", c >> b); }
Convert this REXX block to C++, preserving its control flow and logic.
/ Bit Operations work as in Rexx (of course) * Bit operations are performed up to the length of the shorter string. * The rest of the longer string is copied to the result. * ooRexx introduces the possibility to specify a padding character * to be used for expanding the shorter string. * 10.11.2012 Walter Pachl taken over from REXX and extended for ooRexx **********************************************************************/ a=21 b=347 Say ' a :'c2b(a) ' 'c2x(a) Say ' b :'c2b(b) c2x(b) Say 'bitand(a,b) :'c2b(bitand(a,b)) c2x(bitand(a,b)) Say 'bitor(a,b)  :'c2b(bitor(a,b)) c2x(bitor(a,b)) Say 'bitxor(a,b) :'c2b(bitxor(a,b)) c2x(bitxor(a,b)) p='11111111'B Say 'ooRexx only:' Say 'a~bitor(b,p):'c2b(a~bitor(b,p)) c2x(a~bitor(b,p)) Exit c2b: return x2b(c2x(arg(1)))
#include <iostream> void bitwise(int a, int b) { std::cout << "a and b: " << (a & b) << '\n'; std::cout << "a or b: " << (a | b) << '\n'; std::cout << "a xor b: " << (a ^ b) << '\n'; std::cout << "not a: " << ~a << '\n'; std::cout << "a shl b: " << (a << b) << '\n'; std::cout << "a shr b: " << (a >> b) << '\n'; unsigned int ua = a; std::cout << "a lsr b: " << (ua >> b) << '\n'; std::cout << "a rol b: " << std::rotl(ua, b) << '\n'; std::cout << "a ror b: " << std::rotr(ua, b) << '\n'; }
Generate an equivalent Java version of this REXX code.
/ Bit Operations work as in Rexx (of course) * Bit operations are performed up to the length of the shorter string. * The rest of the longer string is copied to the result. * ooRexx introduces the possibility to specify a padding character * to be used for expanding the shorter string. * 10.11.2012 Walter Pachl taken over from REXX and extended for ooRexx **********************************************************************/ a=21 b=347 Say ' a :'c2b(a) ' 'c2x(a) Say ' b :'c2b(b) c2x(b) Say 'bitand(a,b) :'c2b(bitand(a,b)) c2x(bitand(a,b)) Say 'bitor(a,b)  :'c2b(bitor(a,b)) c2x(bitor(a,b)) Say 'bitxor(a,b) :'c2b(bitxor(a,b)) c2x(bitxor(a,b)) p='11111111'B Say 'ooRexx only:' Say 'a~bitor(b,p):'c2b(a~bitor(b,p)) c2x(a~bitor(b,p)) Exit c2b: return x2b(c2x(arg(1)))
module BitwiseOps { @Inject Console console; void run() { for ((Int64 n1, Int64 n2) : [0=7, 1=5, 42=2, 0x123456789ABCDEF=0xFF]) { static String hex(Int64 n) { return n.toByteArray() [(n.leadingZeroCount / 8).minOf(7) ..< 8].toString(); } console.print($|For values {n1} ({hex(n1)}) and {n2} ({hex(n2)}): | {hex(n1)} AND {hex(n2)} = {hex(n1 & n2)} | {hex(n1)} OR {hex(n2)} = {hex(n1 | n2)} | {hex(n1)} XOR {hex(n2)} = {hex(n1 ^ n2)} | NOT {hex(n1)} = {hex(~n1)} | left shift {hex(n1)} by {n2} = {hex(n1 << n2)} | right shift {hex(n1)} by {n2} = {hex(n1 >> n2)} | right arithmetic shift {hex(n1)} by {n2} = {hex(n1 >>> n2)} | left rotate {hex(n1)} by {n2} = {hex(n1.rotateLeft(n2))} | right rotate {hex(n1)} by {n2} = {hex(n1.rotateRight(n2))} | leftmost bit of {hex(n1)} = {hex(n1.leftmostBit)} | rightmost bit of {hex(n1)} = {hex(n1.rightmostBit)} | leading zero count of {hex(n1)} = {n1.leadingZeroCount} | trailing zero count of {hex(n1)} = {n1.trailingZeroCount} | bit count (aka "population") of {hex(n1)} = {n1.bitCount} | reversed bits of {hex(n1)} = {hex(n1.reverseBits())} | reverse bytes of {hex(n1)} = {hex(n1.reverseBytes())} | ); } } }
Translate the given REXX code snippet into Python without altering its behavior.
/ Bit Operations work as in Rexx (of course) * Bit operations are performed up to the length of the shorter string. * The rest of the longer string is copied to the result. * ooRexx introduces the possibility to specify a padding character * to be used for expanding the shorter string. * 10.11.2012 Walter Pachl taken over from REXX and extended for ooRexx **********************************************************************/ a=21 b=347 Say ' a :'c2b(a) ' 'c2x(a) Say ' b :'c2b(b) c2x(b) Say 'bitand(a,b) :'c2b(bitand(a,b)) c2x(bitand(a,b)) Say 'bitor(a,b)  :'c2b(bitor(a,b)) c2x(bitor(a,b)) Say 'bitxor(a,b) :'c2b(bitxor(a,b)) c2x(bitxor(a,b)) p='11111111'B Say 'ooRexx only:' Say 'a~bitor(b,p):'c2b(a~bitor(b,p)) c2x(a~bitor(b,p)) Exit c2b: return x2b(c2x(arg(1)))
def bitwise_built_ins(width, a, b): mask = (1 << width) - 1 print(f) def rotr(width, a, n): "Rotate a, n times to the right" if n < 0: return rotl(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return ((a >> n) | ((a & ((1 << n) - 1)) << (width - n))) def rotl(width, a, n): "Rotate a, n times to the left" if n < 0: return rotr(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return (((a << n) & mask) | (a >> (width - n))) def asr(width, a, n): "Arithmetic shift a, n times to the right. (sign preserving)." mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) if n < 0: return (a << -n) & mask elif n == 0: return a elif n >= width: return mask if a & top_bit_mask else 0 else: a = a & mask if a & top_bit_mask: signs = (1 << n) - 1 return a >> n | (signs << width - n) else: return a >> n def helper_funcs(width, a): mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) aa = a | top_bit_mask print(f) if __name__ == '__main__': bitwise_built_ins(8, 27, 125) helper_funcs(8, 27)
Port the provided REXX code into VB while preserving the original functionality.
/ Bit Operations work as in Rexx (of course) * Bit operations are performed up to the length of the shorter string. * The rest of the longer string is copied to the result. * ooRexx introduces the possibility to specify a padding character * to be used for expanding the shorter string. * 10.11.2012 Walter Pachl taken over from REXX and extended for ooRexx **********************************************************************/ a=21 b=347 Say ' a :'c2b(a) ' 'c2x(a) Say ' b :'c2b(b) c2x(b) Say 'bitand(a,b) :'c2b(bitand(a,b)) c2x(bitand(a,b)) Say 'bitor(a,b)  :'c2b(bitor(a,b)) c2x(bitor(a,b)) Say 'bitxor(a,b) :'c2b(bitxor(a,b)) c2x(bitxor(a,b)) p='11111111'B Say 'ooRexx only:' Say 'a~bitor(b,p):'c2b(a~bitor(b,p)) c2x(a~bitor(b,p)) Exit c2b: return x2b(c2x(arg(1)))
Debug.Print Hex(&HF0F0 And &HFF00) Debug.Print Hex(&HF0F0 Or &HFF00) Debug.Print Hex(&HF0F0 Xor &HFF00) Debug.Print Hex(Not &HF0F0) Debug.Print Hex(&HF0F0 Eqv &HFF00) Debug.Print Hex(&HF0F0 Imp &HFF00)
Produce a language-to-language conversion: from REXX to Go, same semantics.
/ Bit Operations work as in Rexx (of course) * Bit operations are performed up to the length of the shorter string. * The rest of the longer string is copied to the result. * ooRexx introduces the possibility to specify a padding character * to be used for expanding the shorter string. * 10.11.2012 Walter Pachl taken over from REXX and extended for ooRexx **********************************************************************/ a=21 b=347 Say ' a :'c2b(a) ' 'c2x(a) Say ' b :'c2b(b) c2x(b) Say 'bitand(a,b) :'c2b(bitand(a,b)) c2x(bitand(a,b)) Say 'bitor(a,b)  :'c2b(bitor(a,b)) c2x(bitor(a,b)) Say 'bitxor(a,b) :'c2b(bitxor(a,b)) c2x(bitxor(a,b)) p='11111111'B Say 'ooRexx only:' Say 'a~bitor(b,p):'c2b(a~bitor(b,p)) c2x(a~bitor(b,p)) Exit c2b: return x2b(c2x(arg(1)))
package main import "fmt" func bitwise(a, b int16) { fmt.Printf("a: %016b\n", uint16(a)) fmt.Printf("b: %016b\n", uint16(b)) fmt.Printf("and: %016b\n", uint16(a&b)) fmt.Printf("or: %016b\n", uint16(a|b)) fmt.Printf("xor: %016b\n", uint16(a^b)) fmt.Printf("not: %016b\n", uint16(^a)) if b < 0 { fmt.Println("Right operand is negative, but all shifts require an unsigned right operand (shift distance).") return } ua := uint16(a) ub := uint32(b) fmt.Printf("shl: %016b\n", uint16(ua<<ub)) fmt.Printf("shr: %016b\n", uint16(ua>>ub)) fmt.Printf("las: %016b\n", uint16(a<<ub)) fmt.Printf("ras: %016b\n", uint16(a>>ub)) fmt.Printf("rol: %016b\n", uint16(a<<ub|int16(uint16(a)>>(16-ub)))) fmt.Printf("ror: %016b\n", uint16(int16(uint16(a)>>ub)|a<<(16-ub))) } func main() { var a, b int16 = -460, 6 bitwise(a, b) }
Please provide an equivalent version of this Ruby code in C.
def bitwise(a, b) form = "%1$7s:%2$6d %2$016b" puts form % ["a", a] puts form % ["b", b] puts form % ["a and b", a & b] puts form % ["a or b ", a | b] puts form % ["a xor b", a ^ b] puts form % ["not a ", ~a] puts form % ["a << b ", a << b] puts form % ["a >> b ", a >> b] end bitwise(14,3)
void bitwise(int a, int b) { printf("a and b: %d\n", a & b); printf("a or b: %d\n", a | b); printf("a xor b: %d\n", a ^ b); printf("not a: %d\n", ~a); printf("a << n: %d\n", a << b); printf("a >> n: %d\n", a >> b); unsigned int c = a; printf("c >> b: %d\n", c >> b); return 0; }
Port the following code from Ruby to C# with equivalent syntax and logic.
def bitwise(a, b) form = "%1$7s:%2$6d %2$016b" puts form % ["a", a] puts form % ["b", b] puts form % ["a and b", a & b] puts form % ["a or b ", a | b] puts form % ["a xor b", a ^ b] puts form % ["not a ", ~a] puts form % ["a << b ", a << b] puts form % ["a >> b ", a >> b] end bitwise(14,3)
static void bitwise(int a, int b) { Console.WriteLine("a and b is {0}", a & b); Console.WriteLine("a or b is {0}", a | b); Console.WriteLine("a xor b is {0}", a ^ b); Console.WriteLine("not a is {0}", ~a); Console.WriteLine("a lshift b is {0}", a << b); Console.WriteLine("a arshift b is {0}", a >> b); uint c = (uint)a; Console.WriteLine("c rshift b is {0}", c >> b); }
Keep all operations the same but rewrite the snippet in C++.
def bitwise(a, b) form = "%1$7s:%2$6d %2$016b" puts form % ["a", a] puts form % ["b", b] puts form % ["a and b", a & b] puts form % ["a or b ", a | b] puts form % ["a xor b", a ^ b] puts form % ["not a ", ~a] puts form % ["a << b ", a << b] puts form % ["a >> b ", a >> b] end bitwise(14,3)
#include <iostream> void bitwise(int a, int b) { std::cout << "a and b: " << (a & b) << '\n'; std::cout << "a or b: " << (a | b) << '\n'; std::cout << "a xor b: " << (a ^ b) << '\n'; std::cout << "not a: " << ~a << '\n'; std::cout << "a shl b: " << (a << b) << '\n'; std::cout << "a shr b: " << (a >> b) << '\n'; unsigned int ua = a; std::cout << "a lsr b: " << (ua >> b) << '\n'; std::cout << "a rol b: " << std::rotl(ua, b) << '\n'; std::cout << "a ror b: " << std::rotr(ua, b) << '\n'; }
Ensure the translated Java code behaves exactly like the original Ruby snippet.
def bitwise(a, b) form = "%1$7s:%2$6d %2$016b" puts form % ["a", a] puts form % ["b", b] puts form % ["a and b", a & b] puts form % ["a or b ", a | b] puts form % ["a xor b", a ^ b] puts form % ["not a ", ~a] puts form % ["a << b ", a << b] puts form % ["a >> b ", a >> b] end bitwise(14,3)
module BitwiseOps { @Inject Console console; void run() { for ((Int64 n1, Int64 n2) : [0=7, 1=5, 42=2, 0x123456789ABCDEF=0xFF]) { static String hex(Int64 n) { return n.toByteArray() [(n.leadingZeroCount / 8).minOf(7) ..< 8].toString(); } console.print($|For values {n1} ({hex(n1)}) and {n2} ({hex(n2)}): | {hex(n1)} AND {hex(n2)} = {hex(n1 & n2)} | {hex(n1)} OR {hex(n2)} = {hex(n1 | n2)} | {hex(n1)} XOR {hex(n2)} = {hex(n1 ^ n2)} | NOT {hex(n1)} = {hex(~n1)} | left shift {hex(n1)} by {n2} = {hex(n1 << n2)} | right shift {hex(n1)} by {n2} = {hex(n1 >> n2)} | right arithmetic shift {hex(n1)} by {n2} = {hex(n1 >>> n2)} | left rotate {hex(n1)} by {n2} = {hex(n1.rotateLeft(n2))} | right rotate {hex(n1)} by {n2} = {hex(n1.rotateRight(n2))} | leftmost bit of {hex(n1)} = {hex(n1.leftmostBit)} | rightmost bit of {hex(n1)} = {hex(n1.rightmostBit)} | leading zero count of {hex(n1)} = {n1.leadingZeroCount} | trailing zero count of {hex(n1)} = {n1.trailingZeroCount} | bit count (aka "population") of {hex(n1)} = {n1.bitCount} | reversed bits of {hex(n1)} = {hex(n1.reverseBits())} | reverse bytes of {hex(n1)} = {hex(n1.reverseBytes())} | ); } } }
Rewrite this program in Python while keeping its functionality equivalent to the Ruby version.
def bitwise(a, b) form = "%1$7s:%2$6d %2$016b" puts form % ["a", a] puts form % ["b", b] puts form % ["a and b", a & b] puts form % ["a or b ", a | b] puts form % ["a xor b", a ^ b] puts form % ["not a ", ~a] puts form % ["a << b ", a << b] puts form % ["a >> b ", a >> b] end bitwise(14,3)
def bitwise_built_ins(width, a, b): mask = (1 << width) - 1 print(f) def rotr(width, a, n): "Rotate a, n times to the right" if n < 0: return rotl(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return ((a >> n) | ((a & ((1 << n) - 1)) << (width - n))) def rotl(width, a, n): "Rotate a, n times to the left" if n < 0: return rotr(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return (((a << n) & mask) | (a >> (width - n))) def asr(width, a, n): "Arithmetic shift a, n times to the right. (sign preserving)." mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) if n < 0: return (a << -n) & mask elif n == 0: return a elif n >= width: return mask if a & top_bit_mask else 0 else: a = a & mask if a & top_bit_mask: signs = (1 << n) - 1 return a >> n | (signs << width - n) else: return a >> n def helper_funcs(width, a): mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) aa = a | top_bit_mask print(f) if __name__ == '__main__': bitwise_built_ins(8, 27, 125) helper_funcs(8, 27)
Rewrite this program in VB while keeping its functionality equivalent to the Ruby version.
def bitwise(a, b) form = "%1$7s:%2$6d %2$016b" puts form % ["a", a] puts form % ["b", b] puts form % ["a and b", a & b] puts form % ["a or b ", a | b] puts form % ["a xor b", a ^ b] puts form % ["not a ", ~a] puts form % ["a << b ", a << b] puts form % ["a >> b ", a >> b] end bitwise(14,3)
Debug.Print Hex(&HF0F0 And &HFF00) Debug.Print Hex(&HF0F0 Or &HFF00) Debug.Print Hex(&HF0F0 Xor &HFF00) Debug.Print Hex(Not &HF0F0) Debug.Print Hex(&HF0F0 Eqv &HFF00) Debug.Print Hex(&HF0F0 Imp &HFF00)
Translate the given Ruby code snippet into Go without altering its behavior.
def bitwise(a, b) form = "%1$7s:%2$6d %2$016b" puts form % ["a", a] puts form % ["b", b] puts form % ["a and b", a & b] puts form % ["a or b ", a | b] puts form % ["a xor b", a ^ b] puts form % ["not a ", ~a] puts form % ["a << b ", a << b] puts form % ["a >> b ", a >> b] end bitwise(14,3)
package main import "fmt" func bitwise(a, b int16) { fmt.Printf("a: %016b\n", uint16(a)) fmt.Printf("b: %016b\n", uint16(b)) fmt.Printf("and: %016b\n", uint16(a&b)) fmt.Printf("or: %016b\n", uint16(a|b)) fmt.Printf("xor: %016b\n", uint16(a^b)) fmt.Printf("not: %016b\n", uint16(^a)) if b < 0 { fmt.Println("Right operand is negative, but all shifts require an unsigned right operand (shift distance).") return } ua := uint16(a) ub := uint32(b) fmt.Printf("shl: %016b\n", uint16(ua<<ub)) fmt.Printf("shr: %016b\n", uint16(ua>>ub)) fmt.Printf("las: %016b\n", uint16(a<<ub)) fmt.Printf("ras: %016b\n", uint16(a>>ub)) fmt.Printf("rol: %016b\n", uint16(a<<ub|int16(uint16(a)>>(16-ub)))) fmt.Printf("ror: %016b\n", uint16(int16(uint16(a)>>ub)|a<<(16-ub))) } func main() { var a, b int16 = -460, 6 bitwise(a, b) }
Translate this program into C but keep the logic exactly as in Scala.
def bitwise(a: Int, b: Int) { println("a and b: " + (a & b)) println("a or b: " + (a | b)) println("a xor b: " + (a ^ b)) println("not a: " + (~a)) println("a << b: " + (a << b)) println("a >> b: " + (a >> b)) println("a >>> b: " + (a >>> b)) println("a rot b: " + Integer.rotateLeft(a, b)) println("a rol b: " + Integer.rotateRight(a, b)) }
void bitwise(int a, int b) { printf("a and b: %d\n", a & b); printf("a or b: %d\n", a | b); printf("a xor b: %d\n", a ^ b); printf("not a: %d\n", ~a); printf("a << n: %d\n", a << b); printf("a >> n: %d\n", a >> b); unsigned int c = a; printf("c >> b: %d\n", c >> b); return 0; }
Translate this program into C# but keep the logic exactly as in Scala.
def bitwise(a: Int, b: Int) { println("a and b: " + (a & b)) println("a or b: " + (a | b)) println("a xor b: " + (a ^ b)) println("not a: " + (~a)) println("a << b: " + (a << b)) println("a >> b: " + (a >> b)) println("a >>> b: " + (a >>> b)) println("a rot b: " + Integer.rotateLeft(a, b)) println("a rol b: " + Integer.rotateRight(a, b)) }
static void bitwise(int a, int b) { Console.WriteLine("a and b is {0}", a & b); Console.WriteLine("a or b is {0}", a | b); Console.WriteLine("a xor b is {0}", a ^ b); Console.WriteLine("not a is {0}", ~a); Console.WriteLine("a lshift b is {0}", a << b); Console.WriteLine("a arshift b is {0}", a >> b); uint c = (uint)a; Console.WriteLine("c rshift b is {0}", c >> b); }
Maintain the same structure and functionality when rewriting this code in C++.
def bitwise(a: Int, b: Int) { println("a and b: " + (a & b)) println("a or b: " + (a | b)) println("a xor b: " + (a ^ b)) println("not a: " + (~a)) println("a << b: " + (a << b)) println("a >> b: " + (a >> b)) println("a >>> b: " + (a >>> b)) println("a rot b: " + Integer.rotateLeft(a, b)) println("a rol b: " + Integer.rotateRight(a, b)) }
#include <iostream> void bitwise(int a, int b) { std::cout << "a and b: " << (a & b) << '\n'; std::cout << "a or b: " << (a | b) << '\n'; std::cout << "a xor b: " << (a ^ b) << '\n'; std::cout << "not a: " << ~a << '\n'; std::cout << "a shl b: " << (a << b) << '\n'; std::cout << "a shr b: " << (a >> b) << '\n'; unsigned int ua = a; std::cout << "a lsr b: " << (ua >> b) << '\n'; std::cout << "a rol b: " << std::rotl(ua, b) << '\n'; std::cout << "a ror b: " << std::rotr(ua, b) << '\n'; }
Write the same code in Java as shown below in Scala.
def bitwise(a: Int, b: Int) { println("a and b: " + (a & b)) println("a or b: " + (a | b)) println("a xor b: " + (a ^ b)) println("not a: " + (~a)) println("a << b: " + (a << b)) println("a >> b: " + (a >> b)) println("a >>> b: " + (a >>> b)) println("a rot b: " + Integer.rotateLeft(a, b)) println("a rol b: " + Integer.rotateRight(a, b)) }
module BitwiseOps { @Inject Console console; void run() { for ((Int64 n1, Int64 n2) : [0=7, 1=5, 42=2, 0x123456789ABCDEF=0xFF]) { static String hex(Int64 n) { return n.toByteArray() [(n.leadingZeroCount / 8).minOf(7) ..< 8].toString(); } console.print($|For values {n1} ({hex(n1)}) and {n2} ({hex(n2)}): | {hex(n1)} AND {hex(n2)} = {hex(n1 & n2)} | {hex(n1)} OR {hex(n2)} = {hex(n1 | n2)} | {hex(n1)} XOR {hex(n2)} = {hex(n1 ^ n2)} | NOT {hex(n1)} = {hex(~n1)} | left shift {hex(n1)} by {n2} = {hex(n1 << n2)} | right shift {hex(n1)} by {n2} = {hex(n1 >> n2)} | right arithmetic shift {hex(n1)} by {n2} = {hex(n1 >>> n2)} | left rotate {hex(n1)} by {n2} = {hex(n1.rotateLeft(n2))} | right rotate {hex(n1)} by {n2} = {hex(n1.rotateRight(n2))} | leftmost bit of {hex(n1)} = {hex(n1.leftmostBit)} | rightmost bit of {hex(n1)} = {hex(n1.rightmostBit)} | leading zero count of {hex(n1)} = {n1.leadingZeroCount} | trailing zero count of {hex(n1)} = {n1.trailingZeroCount} | bit count (aka "population") of {hex(n1)} = {n1.bitCount} | reversed bits of {hex(n1)} = {hex(n1.reverseBits())} | reverse bytes of {hex(n1)} = {hex(n1.reverseBytes())} | ); } } }
Convert the following code from Scala to Python, ensuring the logic remains intact.
def bitwise(a: Int, b: Int) { println("a and b: " + (a & b)) println("a or b: " + (a | b)) println("a xor b: " + (a ^ b)) println("not a: " + (~a)) println("a << b: " + (a << b)) println("a >> b: " + (a >> b)) println("a >>> b: " + (a >>> b)) println("a rot b: " + Integer.rotateLeft(a, b)) println("a rol b: " + Integer.rotateRight(a, b)) }
def bitwise_built_ins(width, a, b): mask = (1 << width) - 1 print(f) def rotr(width, a, n): "Rotate a, n times to the right" if n < 0: return rotl(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return ((a >> n) | ((a & ((1 << n) - 1)) << (width - n))) def rotl(width, a, n): "Rotate a, n times to the left" if n < 0: return rotr(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return (((a << n) & mask) | (a >> (width - n))) def asr(width, a, n): "Arithmetic shift a, n times to the right. (sign preserving)." mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) if n < 0: return (a << -n) & mask elif n == 0: return a elif n >= width: return mask if a & top_bit_mask else 0 else: a = a & mask if a & top_bit_mask: signs = (1 << n) - 1 return a >> n | (signs << width - n) else: return a >> n def helper_funcs(width, a): mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) aa = a | top_bit_mask print(f) if __name__ == '__main__': bitwise_built_ins(8, 27, 125) helper_funcs(8, 27)
Port the provided Scala code into VB while preserving the original functionality.
def bitwise(a: Int, b: Int) { println("a and b: " + (a & b)) println("a or b: " + (a | b)) println("a xor b: " + (a ^ b)) println("not a: " + (~a)) println("a << b: " + (a << b)) println("a >> b: " + (a >> b)) println("a >>> b: " + (a >>> b)) println("a rot b: " + Integer.rotateLeft(a, b)) println("a rol b: " + Integer.rotateRight(a, b)) }
Debug.Print Hex(&HF0F0 And &HFF00) Debug.Print Hex(&HF0F0 Or &HFF00) Debug.Print Hex(&HF0F0 Xor &HFF00) Debug.Print Hex(Not &HF0F0) Debug.Print Hex(&HF0F0 Eqv &HFF00) Debug.Print Hex(&HF0F0 Imp &HFF00)
Write the same algorithm in Go as shown in this Scala implementation.
def bitwise(a: Int, b: Int) { println("a and b: " + (a & b)) println("a or b: " + (a | b)) println("a xor b: " + (a ^ b)) println("not a: " + (~a)) println("a << b: " + (a << b)) println("a >> b: " + (a >> b)) println("a >>> b: " + (a >>> b)) println("a rot b: " + Integer.rotateLeft(a, b)) println("a rol b: " + Integer.rotateRight(a, b)) }
package main import "fmt" func bitwise(a, b int16) { fmt.Printf("a: %016b\n", uint16(a)) fmt.Printf("b: %016b\n", uint16(b)) fmt.Printf("and: %016b\n", uint16(a&b)) fmt.Printf("or: %016b\n", uint16(a|b)) fmt.Printf("xor: %016b\n", uint16(a^b)) fmt.Printf("not: %016b\n", uint16(^a)) if b < 0 { fmt.Println("Right operand is negative, but all shifts require an unsigned right operand (shift distance).") return } ua := uint16(a) ub := uint32(b) fmt.Printf("shl: %016b\n", uint16(ua<<ub)) fmt.Printf("shr: %016b\n", uint16(ua>>ub)) fmt.Printf("las: %016b\n", uint16(a<<ub)) fmt.Printf("ras: %016b\n", uint16(a>>ub)) fmt.Printf("rol: %016b\n", uint16(a<<ub|int16(uint16(a)>>(16-ub)))) fmt.Printf("ror: %016b\n", uint16(int16(uint16(a)>>ub)|a<<(16-ub))) } func main() { var a, b int16 = -460, 6 bitwise(a, b) }
Write the same algorithm in C as shown in this Swift implementation.
func bitwise(a: Int, b: Int) { println("a AND b: \(a & b)") println("a OR b: \(a | b)") println("a XOR b: \(a ^ b)") println("NOT a: \(~a)") println("a << b: \(a << b)") println("a >> b: \(a >> b)") println("a lsr b: \(Int(bitPattern: UInt(bitPattern: a) >> UInt(bitPattern: b)))") } bitwise(-15,3)
void bitwise(int a, int b) { printf("a and b: %d\n", a & b); printf("a or b: %d\n", a | b); printf("a xor b: %d\n", a ^ b); printf("not a: %d\n", ~a); printf("a << n: %d\n", a << b); printf("a >> n: %d\n", a >> b); unsigned int c = a; printf("c >> b: %d\n", c >> b); return 0; }
Translate the given Swift code snippet into C# without altering its behavior.
func bitwise(a: Int, b: Int) { println("a AND b: \(a & b)") println("a OR b: \(a | b)") println("a XOR b: \(a ^ b)") println("NOT a: \(~a)") println("a << b: \(a << b)") println("a >> b: \(a >> b)") println("a lsr b: \(Int(bitPattern: UInt(bitPattern: a) >> UInt(bitPattern: b)))") } bitwise(-15,3)
static void bitwise(int a, int b) { Console.WriteLine("a and b is {0}", a & b); Console.WriteLine("a or b is {0}", a | b); Console.WriteLine("a xor b is {0}", a ^ b); Console.WriteLine("not a is {0}", ~a); Console.WriteLine("a lshift b is {0}", a << b); Console.WriteLine("a arshift b is {0}", a >> b); uint c = (uint)a; Console.WriteLine("c rshift b is {0}", c >> b); }
Keep all operations the same but rewrite the snippet in C++.
func bitwise(a: Int, b: Int) { println("a AND b: \(a & b)") println("a OR b: \(a | b)") println("a XOR b: \(a ^ b)") println("NOT a: \(~a)") println("a << b: \(a << b)") println("a >> b: \(a >> b)") println("a lsr b: \(Int(bitPattern: UInt(bitPattern: a) >> UInt(bitPattern: b)))") } bitwise(-15,3)
#include <iostream> void bitwise(int a, int b) { std::cout << "a and b: " << (a & b) << '\n'; std::cout << "a or b: " << (a | b) << '\n'; std::cout << "a xor b: " << (a ^ b) << '\n'; std::cout << "not a: " << ~a << '\n'; std::cout << "a shl b: " << (a << b) << '\n'; std::cout << "a shr b: " << (a >> b) << '\n'; unsigned int ua = a; std::cout << "a lsr b: " << (ua >> b) << '\n'; std::cout << "a rol b: " << std::rotl(ua, b) << '\n'; std::cout << "a ror b: " << std::rotr(ua, b) << '\n'; }
Produce a language-to-language conversion: from Swift to Java, same semantics.
func bitwise(a: Int, b: Int) { println("a AND b: \(a & b)") println("a OR b: \(a | b)") println("a XOR b: \(a ^ b)") println("NOT a: \(~a)") println("a << b: \(a << b)") println("a >> b: \(a >> b)") println("a lsr b: \(Int(bitPattern: UInt(bitPattern: a) >> UInt(bitPattern: b)))") } bitwise(-15,3)
module BitwiseOps { @Inject Console console; void run() { for ((Int64 n1, Int64 n2) : [0=7, 1=5, 42=2, 0x123456789ABCDEF=0xFF]) { static String hex(Int64 n) { return n.toByteArray() [(n.leadingZeroCount / 8).minOf(7) ..< 8].toString(); } console.print($|For values {n1} ({hex(n1)}) and {n2} ({hex(n2)}): | {hex(n1)} AND {hex(n2)} = {hex(n1 & n2)} | {hex(n1)} OR {hex(n2)} = {hex(n1 | n2)} | {hex(n1)} XOR {hex(n2)} = {hex(n1 ^ n2)} | NOT {hex(n1)} = {hex(~n1)} | left shift {hex(n1)} by {n2} = {hex(n1 << n2)} | right shift {hex(n1)} by {n2} = {hex(n1 >> n2)} | right arithmetic shift {hex(n1)} by {n2} = {hex(n1 >>> n2)} | left rotate {hex(n1)} by {n2} = {hex(n1.rotateLeft(n2))} | right rotate {hex(n1)} by {n2} = {hex(n1.rotateRight(n2))} | leftmost bit of {hex(n1)} = {hex(n1.leftmostBit)} | rightmost bit of {hex(n1)} = {hex(n1.rightmostBit)} | leading zero count of {hex(n1)} = {n1.leadingZeroCount} | trailing zero count of {hex(n1)} = {n1.trailingZeroCount} | bit count (aka "population") of {hex(n1)} = {n1.bitCount} | reversed bits of {hex(n1)} = {hex(n1.reverseBits())} | reverse bytes of {hex(n1)} = {hex(n1.reverseBytes())} | ); } } }
Ensure the translated Python code behaves exactly like the original Swift snippet.
func bitwise(a: Int, b: Int) { println("a AND b: \(a & b)") println("a OR b: \(a | b)") println("a XOR b: \(a ^ b)") println("NOT a: \(~a)") println("a << b: \(a << b)") println("a >> b: \(a >> b)") println("a lsr b: \(Int(bitPattern: UInt(bitPattern: a) >> UInt(bitPattern: b)))") } bitwise(-15,3)
def bitwise_built_ins(width, a, b): mask = (1 << width) - 1 print(f) def rotr(width, a, n): "Rotate a, n times to the right" if n < 0: return rotl(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return ((a >> n) | ((a & ((1 << n) - 1)) << (width - n))) def rotl(width, a, n): "Rotate a, n times to the left" if n < 0: return rotr(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return (((a << n) & mask) | (a >> (width - n))) def asr(width, a, n): "Arithmetic shift a, n times to the right. (sign preserving)." mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) if n < 0: return (a << -n) & mask elif n == 0: return a elif n >= width: return mask if a & top_bit_mask else 0 else: a = a & mask if a & top_bit_mask: signs = (1 << n) - 1 return a >> n | (signs << width - n) else: return a >> n def helper_funcs(width, a): mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) aa = a | top_bit_mask print(f) if __name__ == '__main__': bitwise_built_ins(8, 27, 125) helper_funcs(8, 27)
Transform the following Swift implementation into VB, maintaining the same output and logic.
func bitwise(a: Int, b: Int) { println("a AND b: \(a & b)") println("a OR b: \(a | b)") println("a XOR b: \(a ^ b)") println("NOT a: \(~a)") println("a << b: \(a << b)") println("a >> b: \(a >> b)") println("a lsr b: \(Int(bitPattern: UInt(bitPattern: a) >> UInt(bitPattern: b)))") } bitwise(-15,3)
Debug.Print Hex(&HF0F0 And &HFF00) Debug.Print Hex(&HF0F0 Or &HFF00) Debug.Print Hex(&HF0F0 Xor &HFF00) Debug.Print Hex(Not &HF0F0) Debug.Print Hex(&HF0F0 Eqv &HFF00) Debug.Print Hex(&HF0F0 Imp &HFF00)
Convert this Swift block to Go, preserving its control flow and logic.
func bitwise(a: Int, b: Int) { println("a AND b: \(a & b)") println("a OR b: \(a | b)") println("a XOR b: \(a ^ b)") println("NOT a: \(~a)") println("a << b: \(a << b)") println("a >> b: \(a >> b)") println("a lsr b: \(Int(bitPattern: UInt(bitPattern: a) >> UInt(bitPattern: b)))") } bitwise(-15,3)
package main import "fmt" func bitwise(a, b int16) { fmt.Printf("a: %016b\n", uint16(a)) fmt.Printf("b: %016b\n", uint16(b)) fmt.Printf("and: %016b\n", uint16(a&b)) fmt.Printf("or: %016b\n", uint16(a|b)) fmt.Printf("xor: %016b\n", uint16(a^b)) fmt.Printf("not: %016b\n", uint16(^a)) if b < 0 { fmt.Println("Right operand is negative, but all shifts require an unsigned right operand (shift distance).") return } ua := uint16(a) ub := uint32(b) fmt.Printf("shl: %016b\n", uint16(ua<<ub)) fmt.Printf("shr: %016b\n", uint16(ua>>ub)) fmt.Printf("las: %016b\n", uint16(a<<ub)) fmt.Printf("ras: %016b\n", uint16(a>>ub)) fmt.Printf("rol: %016b\n", uint16(a<<ub|int16(uint16(a)>>(16-ub)))) fmt.Printf("ror: %016b\n", uint16(int16(uint16(a)>>ub)|a<<(16-ub))) } func main() { var a, b int16 = -460, 6 bitwise(a, b) }
Write a version of this Tcl function in C with identical behavior.
proc bitwise {a b} { puts [format "a and b: % puts [format "a or b: % puts [format "a xor b: % puts [format "not a: % puts [format "a << b: % puts [format "a >> b: % }
void bitwise(int a, int b) { printf("a and b: %d\n", a & b); printf("a or b: %d\n", a | b); printf("a xor b: %d\n", a ^ b); printf("not a: %d\n", ~a); printf("a << n: %d\n", a << b); printf("a >> n: %d\n", a >> b); unsigned int c = a; printf("c >> b: %d\n", c >> b); return 0; }
Write the same code in C# as shown below in Tcl.
proc bitwise {a b} { puts [format "a and b: % puts [format "a or b: % puts [format "a xor b: % puts [format "not a: % puts [format "a << b: % puts [format "a >> b: % }
static void bitwise(int a, int b) { Console.WriteLine("a and b is {0}", a & b); Console.WriteLine("a or b is {0}", a | b); Console.WriteLine("a xor b is {0}", a ^ b); Console.WriteLine("not a is {0}", ~a); Console.WriteLine("a lshift b is {0}", a << b); Console.WriteLine("a arshift b is {0}", a >> b); uint c = (uint)a; Console.WriteLine("c rshift b is {0}", c >> b); }
Write a version of this Tcl function in C++ with identical behavior.
proc bitwise {a b} { puts [format "a and b: % puts [format "a or b: % puts [format "a xor b: % puts [format "not a: % puts [format "a << b: % puts [format "a >> b: % }
#include <iostream> void bitwise(int a, int b) { std::cout << "a and b: " << (a & b) << '\n'; std::cout << "a or b: " << (a | b) << '\n'; std::cout << "a xor b: " << (a ^ b) << '\n'; std::cout << "not a: " << ~a << '\n'; std::cout << "a shl b: " << (a << b) << '\n'; std::cout << "a shr b: " << (a >> b) << '\n'; unsigned int ua = a; std::cout << "a lsr b: " << (ua >> b) << '\n'; std::cout << "a rol b: " << std::rotl(ua, b) << '\n'; std::cout << "a ror b: " << std::rotr(ua, b) << '\n'; }
Translate the given Tcl code snippet into Java without altering its behavior.
proc bitwise {a b} { puts [format "a and b: % puts [format "a or b: % puts [format "a xor b: % puts [format "not a: % puts [format "a << b: % puts [format "a >> b: % }
module BitwiseOps { @Inject Console console; void run() { for ((Int64 n1, Int64 n2) : [0=7, 1=5, 42=2, 0x123456789ABCDEF=0xFF]) { static String hex(Int64 n) { return n.toByteArray() [(n.leadingZeroCount / 8).minOf(7) ..< 8].toString(); } console.print($|For values {n1} ({hex(n1)}) and {n2} ({hex(n2)}): | {hex(n1)} AND {hex(n2)} = {hex(n1 & n2)} | {hex(n1)} OR {hex(n2)} = {hex(n1 | n2)} | {hex(n1)} XOR {hex(n2)} = {hex(n1 ^ n2)} | NOT {hex(n1)} = {hex(~n1)} | left shift {hex(n1)} by {n2} = {hex(n1 << n2)} | right shift {hex(n1)} by {n2} = {hex(n1 >> n2)} | right arithmetic shift {hex(n1)} by {n2} = {hex(n1 >>> n2)} | left rotate {hex(n1)} by {n2} = {hex(n1.rotateLeft(n2))} | right rotate {hex(n1)} by {n2} = {hex(n1.rotateRight(n2))} | leftmost bit of {hex(n1)} = {hex(n1.leftmostBit)} | rightmost bit of {hex(n1)} = {hex(n1.rightmostBit)} | leading zero count of {hex(n1)} = {n1.leadingZeroCount} | trailing zero count of {hex(n1)} = {n1.trailingZeroCount} | bit count (aka "population") of {hex(n1)} = {n1.bitCount} | reversed bits of {hex(n1)} = {hex(n1.reverseBits())} | reverse bytes of {hex(n1)} = {hex(n1.reverseBytes())} | ); } } }
Write the same code in Python as shown below in Tcl.
proc bitwise {a b} { puts [format "a and b: % puts [format "a or b: % puts [format "a xor b: % puts [format "not a: % puts [format "a << b: % puts [format "a >> b: % }
def bitwise_built_ins(width, a, b): mask = (1 << width) - 1 print(f) def rotr(width, a, n): "Rotate a, n times to the right" if n < 0: return rotl(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return ((a >> n) | ((a & ((1 << n) - 1)) << (width - n))) def rotl(width, a, n): "Rotate a, n times to the left" if n < 0: return rotr(width, a, -n) elif n == 0: return a else: mask = (1 << width) - 1 a, n = a & mask, n % width return (((a << n) & mask) | (a >> (width - n))) def asr(width, a, n): "Arithmetic shift a, n times to the right. (sign preserving)." mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) if n < 0: return (a << -n) & mask elif n == 0: return a elif n >= width: return mask if a & top_bit_mask else 0 else: a = a & mask if a & top_bit_mask: signs = (1 << n) - 1 return a >> n | (signs << width - n) else: return a >> n def helper_funcs(width, a): mask, top_bit_mask = ((1 << width) - 1), 1 << (width - 1) aa = a | top_bit_mask print(f) if __name__ == '__main__': bitwise_built_ins(8, 27, 125) helper_funcs(8, 27)
Translate this program into VB but keep the logic exactly as in Tcl.
proc bitwise {a b} { puts [format "a and b: % puts [format "a or b: % puts [format "a xor b: % puts [format "not a: % puts [format "a << b: % puts [format "a >> b: % }
Debug.Print Hex(&HF0F0 And &HFF00) Debug.Print Hex(&HF0F0 Or &HFF00) Debug.Print Hex(&HF0F0 Xor &HFF00) Debug.Print Hex(Not &HF0F0) Debug.Print Hex(&HF0F0 Eqv &HFF00) Debug.Print Hex(&HF0F0 Imp &HFF00)
Please provide an equivalent version of this Tcl code in Go.
proc bitwise {a b} { puts [format "a and b: % puts [format "a or b: % puts [format "a xor b: % puts [format "not a: % puts [format "a << b: % puts [format "a >> b: % }
package main import "fmt" func bitwise(a, b int16) { fmt.Printf("a: %016b\n", uint16(a)) fmt.Printf("b: %016b\n", uint16(b)) fmt.Printf("and: %016b\n", uint16(a&b)) fmt.Printf("or: %016b\n", uint16(a|b)) fmt.Printf("xor: %016b\n", uint16(a^b)) fmt.Printf("not: %016b\n", uint16(^a)) if b < 0 { fmt.Println("Right operand is negative, but all shifts require an unsigned right operand (shift distance).") return } ua := uint16(a) ub := uint32(b) fmt.Printf("shl: %016b\n", uint16(ua<<ub)) fmt.Printf("shr: %016b\n", uint16(ua>>ub)) fmt.Printf("las: %016b\n", uint16(a<<ub)) fmt.Printf("ras: %016b\n", uint16(a>>ub)) fmt.Printf("rol: %016b\n", uint16(a<<ub|int16(uint16(a)>>(16-ub)))) fmt.Printf("ror: %016b\n", uint16(int16(uint16(a)>>ub)|a<<(16-ub))) } func main() { var a, b int16 = -460, 6 bitwise(a, b) }
Rewrite the snippet below in PHP so it works the same as the original Rust code.
fn main() { let a: u8 = 105; let b: u8 = 91; println!("a = {:0>8b}", a); println!("b = {:0>8b}", b); println!("a | b = {:0>8b}", a | b); println!("a & b = {:0>8b}", a & b); println!("a ^ b = {:0>8b}", a ^ b); println!("!a = {:0>8b}", !a); println!("a << 3 = {:0>8b}", a << 3); println!("a >> 3 = {:0>8b}", a >> 3); }
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Translate this program into PHP but keep the logic exactly as in Ada.
with Ada.Text_IO, Interfaces; use Ada.Text_IO, Interfaces; procedure Bitwise is subtype Byte is Unsigned_8; package Byte_IO is new Ada.Text_Io.Modular_IO (Byte); A : constant Byte := 2#00011110#; B : constant Byte := 2#11110100#; X : constant Byte := 128; N : constant Natural := 1; begin Put ("A and B = "); Byte_IO.Put (Item => A and B, Base => 2); New_Line; Put ("A or B = "); Byte_IO.Put (Item => A or B, Base => 2); New_Line; Put ("A xor B = "); Byte_IO.Put (Item => A xor B, Base => 2); New_Line; Put ("not A = "); Byte_IO.Put (Item => not A, Base => 2); New_Line; New_Line (2); Put_Line (Unsigned_8'Image (Shift_Left (X, N))); Put_Line (Unsigned_8'Image (Shift_Right (X, N))); Put_Line (Unsigned_8'Image (Shift_Right_Arithmetic (X, N))); Put_Line (Unsigned_8'Image (Rotate_Left (X, N))); Put_Line (Unsigned_8'Image (Rotate_Right (X, N))); end Bitwise;
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Generate a PHP translation of this Arturo snippet without changing its computational steps.
a: 255 b: 2 print [a "AND" b "=" and a b] print [a "OR" b "=" or a b] print [a "XOR" b "=" xor a b] print ["NOT" a "=" not a] print [a "SHL" b "=" shl a b] print [a "SHR" b "=" shr a b]
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Rewrite the snippet below in PHP so it works the same as the original AutoHotKey code.
bitwise(3, 4) bitwise(a, b) { MsgBox % "a and b: " . a & b MsgBox % "a or b: " . a | b MsgBox % "a xor b: " . a ^ b MsgBox % "not a: " . ~a   MsgBox % "a << b: " . a << b   MsgBox % "a >> b: " . a >> b   }
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Produce a language-to-language conversion: from AWK to PHP, same semantics.
BEGIN { n = 11 p = 1 print n " or " p " = " or(n,p) print n " and " p " = " and(n,p) print n " xor " p " = " xor(n,p) print n " << " p " = " lshift(n, p) print n " >> " p " = " rshift(n, p) printf "not %d = 0x%x\n", n, compl(n) }
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Change the following BBC_Basic code into PHP without altering its purpose.
number1% = &89ABCDEF number2% = 8 PRINT ~ number1% AND number2% : PRINT ~ number1% OR number2% : PRINT ~ number1% EOR number2% : PRINT ~ NOT number1% : PRINT ~ number1% << number2% : PRINT ~ number1% >>> number2% : PRINT ~ number1% >> number2% : PRINT ~ (number1% << number2%) OR (number1% >>> (32-number2%)) : PRINT ~ (number1% >>> number2%) OR (number1% << (32-number2%)) :
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Convert the following code from Common_Lisp to PHP, ensuring the logic remains intact.
(defun bitwise (a b) (list (logand a b) (logior a b) (logxor a b) (lognot a) (ash a b) (ash a (- b))))
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Convert the following code from D to PHP, ensuring the logic remains intact.
T rot(T)(in T x, in int shift) pure nothrow @nogc { return (x >>> shift) | (x << (T.sizeof * 8 - shift)); } void testBit(in int a, in int b) { import std.stdio; writefln("Input: a = %d, b = %d", a, b); writefln("AND  : %8b & %08b = %032b (%4d)", a, b, a & b, a & b); writefln(" OR  : %8b | %08b = %032b (%4d)", a, b, a | b, a | b); writefln("XOR  : %8b ^ %08b = %032b (%4d)", a, b, a ^ b, a ^ b); writefln("LSH  : %8b << %08b = %032b (%4d)", a, b, a << b, a << b); writefln("RSH  : %8b >> %08b = %032b (%4d)", a, b, a >> b, a >> b); writefln("NOT  : %8s ~ %08b = %032b (%4d)", "", a, ~a, ~a); writefln("ROT  : rot(%8b, %d) = %032b (%4d)", a, b, rot(a, b), rot(a, b)); } void main() { immutable int a = 0b_1111_1111; immutable int b = 0b_0000_0010; testBit(a, b); }
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Rewrite this program in PHP while keeping its functionality equivalent to the Delphi version.
program Bitwise; begin Writeln('2 and 3 = ', 2 and 3); Writeln('2 or 3 = ', 2 or 3); Writeln('2 xor 3 = ', 2 xor 3); Writeln('not 2 = ', not 2); Writeln('2 shl 3 = ', 2 shl 3); Writeln('2 shr 3 = ', 2 shr 3); Readln; end.
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Convert this Elixir snippet to PHP and keep its semantics consistent.
defmodule Bitwise_operation do use Bitwise def test(a \\ 255, b \\ 170, c \\ 2) do IO.puts "Bitwise function:" IO.puts "band( IO.puts "bor( IO.puts "bxor( IO.puts "bnot( IO.puts "bsl( IO.puts "bsr( IO.puts "\nBitwise as operator:" IO.puts " IO.puts " IO.puts " IO.puts "~~~ IO.puts " IO.puts " end end Bitwise_operation.test
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Convert this Erlang block to PHP, preserving its control flow and logic.
-module(bitwise_operations). -export([test/0]). test() -> A = 255, B = 170, io:format("~p band ~p = ~p\n",[A,B,A band B]), io:format("~p bor ~p = ~p\n",[A,B,A bor B]), io:format("~p bxor ~p = ~p\n",[A,B,A bxor B]), io:format("not ~p = ~p\n",[A,bnot A]), io:format("~p bsl ~p = ~p\n",[A,B,A bsl B]), io:format("~p bsr ~p = ~p\n",[A,B,A bsr B]).
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Port the provided F# code into PHP while preserving the original functionality.
let bitwise a b = printfn "a and b: %d" (a &&& b) printfn "a or b: %d" (a ||| b) printfn "a xor b: %d" (a ^^^ b) printfn "not a: %d" (~~~a) printfn "a shl b: %d" (a <<< b) printfn "a shr b: %d" (a >>> b) printfn "a shr b: %d" ((uint32 a) >>> b)
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Change the programming language of this snippet from Factor to PHP without modifying what it does.
"a=" "b=" [ write readln string>number ] bi@ { [ bitand "a AND b: " write . ] [ bitor "a OR b: " write . ] [ bitxor "a XOR b: " write . ] [ drop bitnot "NOT a: " write . ] [ abs shift "a asl b: " write . ] [ neg shift "a asr b: " write . ] } 2cleave
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Rewrite the snippet below in PHP so it works the same as the original Forth code.
: arshift 0 ?do 2/ loop ; : bitwise cr ." a = " over . ." b = " dup . cr ." a and b = " 2dup and . cr ." a or b = " 2dup or . cr ." a xor b = " 2dup xor . cr ." not a = " over invert . cr ." a shl b = " 2dup lshift . cr ." a shr b = " 2dup rshift . cr ." a ashr b = " 2dup arshift . 2drop ;
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Convert this Fortran block to PHP, preserving its control flow and logic.
integer :: i, j = -1, k = 42 logical :: a i = bit_size(j) i = iand(k, j) i = ior(k, j) i = ieor(k, j) i = not(j) a = btest(i, 4) i = ibclr(k, 8) i = ibset(k, 13) i = ishft(k, j) i = ishftc(k, j) i = ishftc(k, j, 20) i = ibits(k, 7, 8)
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Translate the given Groovy code snippet into PHP without altering its behavior.
def bitwise = { a, b -> println """ a & b = ${a} & ${b} = ${a & b} a | b = ${a} | ${b} = ${a | b} a ^ b = ${a} ^ ${b} = ${a ^ b} ~ a = ~ ${a} = ${~ a} a << b = ${a} << ${b} = ${a << b} a >> b = ${a} >> ${b} = ${a >> b} arithmetic (sign-preserving) shift a >>> b = ${a} >>> ${b} = ${a >>> b} logical (zero-filling) shift """ }
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Convert this Haskell snippet to PHP and keep its semantics consistent.
import Data.Bits bitwise :: Int -> Int -> IO () bitwise a b = mapM_ print [ a .&. b , a .|. b , a `xor` b , complement a , shiftL a b , shiftR a b , shift a b , shift a (-b) , rotateL a b , rotateR a b , rotate a b , rotate a (-b) ] main :: IO () main = bitwise 255 170
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Convert this Icon block to PHP, preserving its control flow and logic.
procedure main() bitdemo(255,2) bitdemo(-15,3) end procedure bitdemo(i,i2) write() demowrite("i",i) demowrite("i2",i2) demowrite("complement i",icom(i)) demowrite("i or i2",ior(i,i2)) demowrite("i and i2",iand(i,i2)) demowrite("i xor i2",ixor(i,i2)) demowrite("i shift " || i2,ishift(i,i2)) demowrite("i shift -" || i2,ishift(i,-i2)) return end procedure demowrite(vs,v) return write(vs, ": ", v, " = ", int2bit(v),"b") end
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Convert the following code from J to PHP, ensuring the logic remains intact.
bAND=: 17 b. bOR=: 23 b. bXOR=: 22 b. b1NOT=: 28 b. bLshift=: 33 b.~ bRshift=: 33 b.~ - bRAshift=: 34 b.~ - bLrot=: 32 b.~ bRrot=: 32 b.~ -
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Write the same algorithm in PHP as shown in this Julia implementation.
julia> beeswax("Bitops.bswx",0,0.0,Int(20000)) i9223653511831486512 i48 9223653511831486512 AND 48 = 48 9223653511831486512 OR 48 = 9223653511831486512 9223653511831486512 XOR 48 = 9223653511831486464 NOT 9223653511831486512 = 9223090561878065103 9223653511831486512 << 48 = 13510798882111488 9223653511831486512 >>> 48 = 32769 (logical shift right) 9223653511831486512 ROL 48 = 13651540665434112 9223653511831486512 ROR 48 = 3178497 Arithmetic shift right is not originally implemented in beeswax. But technically, ASR for negative numbers can be realized by negation, logical shift right, and negating the result again: -9223090561878065104 >> 48 = -32767 , interpreted as (negative) signed Int64 number (MSB=1)
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Please provide an equivalent version of this Lua code in PHP.
local bit = require"bit" local vb = { 0, 1, -1, 2, -2, 0x12345678, 0x87654321, 0x33333333, 0x77777777, 0x55aa55aa, 0xaa55aa55, 0x7fffffff, 0x80000000, 0xffffffff } local function cksum(name, s, r) local z = 0 for i=1,#s do z = (z + string.byte(s, i)*i) % 2147483629 end if z ~= r then error("bit."..name.." test failed (got "..z..", expected "..r..")", 0) end end local function check_unop(name, r) local f = bit[name] local s = "" if pcall(f) or pcall(f, "z") or pcall(f, true) then error("bit."..name.." fails to detect argument errors", 0) end for _,x in ipairs(vb) do s = s..","..tostring(f(x)) end cksum(name, s, r) end local function check_binop(name, r) local f = bit[name] local s = "" if pcall(f) or pcall(f, "z") or pcall(f, true) then error("bit."..name.." fails to detect argument errors", 0) end for _,x in ipairs(vb) do for _,y in ipairs(vb) do s = s..","..tostring(f(x, y)) end end cksum(name, s, r) end local function check_binop_range(name, r, yb, ye) local f = bit[name] local s = "" if pcall(f) or pcall(f, "z") or pcall(f, true) or pcall(f, 1, true) then error("bit."..name.." fails to detect argument errors", 0) end for _,x in ipairs(vb) do for y=yb,ye do s = s..","..tostring(f(x, y)) end end cksum(name, s, r) end local function check_shift(name, r) check_binop_range(name, r, 0, 31) end assert(0x7fffffff == 2147483647, "broken hex literals") assert(0xffffffff == -1 or 0xffffffff == 2^32-1, "broken hex literals") assert(tostring(-1) == "-1", "broken tostring()") assert(tostring(0xffffffff) == "-1" or tostring(0xffffffff) == "4294967295", "broken tostring()") assert(bit.tobit(1) == 1) assert(bit.band(1) == 1) assert(bit.bxor(1,2) == 3) assert(bit.bor(1,2,4,8,16,32,64,128) == 255)
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }
Please provide an equivalent version of this Mathematica code in PHP.
BitAnd[integer1, integer2] BitXor[integer1, integer2] BitOr[integer1, integer2] BitNot[integer1] BitShiftLeft[integer1] BitShiftRight[integer1] FromDigits[RotateLeft[IntegerDigits[integer1, 2]], 2] FromDigits[RotateRight[IntegerDigits[integer1, 2]], 2] FromDigits[Prepend[Most[#], #[[1]]], 2] &[IntegerDigits[integer1, 2]]
function bitwise($a, $b) { function zerofill($a,$b) { if($a>=0) return $a>>$b; if($b==0) return (($a>>1)&0x7fffffff)*2+(($a>>$b)&1); // this line shifts a 0 into the sign bit for compatibility, replace with "if($b==0) return $a;" if you need $b=0 to mean that nothing happens return ((~$a)>>$b)^(0x7fffffff>>($b-1)); echo '$a AND $b: ' . $a & $b . '\n'; echo '$a OR $b: ' . $a | $b . '\n'; echo '$a XOR $b: ' . $a ^ $b . '\n'; echo 'NOT $a: ' . ~$a . '\n'; echo '$a << $b: ' . $a << $b . '\n'; // left shift echo '$a >> $b: ' . $a >> $b . '\n'; // arithmetic right shift echo 'zerofill($a, $b): ' . zerofill($a, $b) . '\n'; // logical right shift }