Instruction stringlengths 45 106 | input_code stringlengths 1 13.7k | output_code stringlengths 1 13.7k |
|---|---|---|
Convert this Icon block to VB, preserving its control flow and logic. | link printf
procedure main()
printf("BNA to LAX is %d km (%d miles)\n",
d := gcdistance([36.12, -86.67],[33.94, -118.40]),d*3280/5280)
end
procedure gcdistance(a,b)
a[2] -:= b[2]
every (x := a|b)[i := 1 to 2] := dtor(x[i])
dz := sin(a[1]) - sin(b[1])
dx := cos(a[2]) * cos(a[1]) - cos(b[1])
dy := s... | Const MER = 6371
Public DEG_TO_RAD As Double
Function haversine(lat1 As Double, long1 As Double, lat2 As Double, long2 As Double) As Double
lat1 = lat1 * DEG_TO_RAD
lat2 = lat2 * DEG_TO_RAD
long1 = long1 * DEG_TO_RAD
long2 = long2 * DEG_TO_RAD
haversine = MER * WorksheetFunction.Acos(Sin(... |
Please provide an equivalent version of this Icon code in Go. | link printf
procedure main()
printf("BNA to LAX is %d km (%d miles)\n",
d := gcdistance([36.12, -86.67],[33.94, -118.40]),d*3280/5280)
end
procedure gcdistance(a,b)
a[2] -:= b[2]
every (x := a|b)[i := 1 to 2] := dtor(x[i])
dz := sin(a[1]) - sin(b[1])
dx := cos(a[2]) * cos(a[1]) - cos(b[1])
dy := s... | package main
import (
"fmt"
"math"
)
func haversine(θ float64) float64 {
return .5 * (1 - math.Cos(θ))
}
type pos struct {
φ float64
ψ float64
}
func degPos(lat, lon float64) pos {
return pos{lat * math.Pi / 180, lon * math.Pi / 180}
}
const rEarth = 6372.8
func hsDist(p1, p2 pos) float... |
Preserve the algorithm and functionality while converting the code from Icon to Go. | link printf
procedure main()
printf("BNA to LAX is %d km (%d miles)\n",
d := gcdistance([36.12, -86.67],[33.94, -118.40]),d*3280/5280)
end
procedure gcdistance(a,b)
a[2] -:= b[2]
every (x := a|b)[i := 1 to 2] := dtor(x[i])
dz := sin(a[1]) - sin(b[1])
dx := cos(a[2]) * cos(a[1]) - cos(b[1])
dy := s... | package main
import (
"fmt"
"math"
)
func haversine(θ float64) float64 {
return .5 * (1 - math.Cos(θ))
}
type pos struct {
φ float64
ψ float64
}
func degPos(lat, lon float64) pos {
return pos{lat * math.Pi / 180, lon * math.Pi / 180}
}
const rEarth = 6372.8
func hsDist(p1, p2 pos) float... |
Convert this J block to C, preserving its control flow and logic. | require 'trig'
haversin=: 0.5 * 1 - cos
Rearth=: 6372.8
haversineDist=: Rearth * haversin^:_1@((1 , *&(cos@{.)) +/ .* [: haversin -)&rfd
| #include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define R 6371
#define TO_RAD (3.1415926536 / 180)
double dist(double th1, double ph1, double th2, double ph2)
{
double dx, dy, dz;
ph1 -= ph2;
ph1 *= TO_RAD, th1 *= TO_RAD, th2 *= TO_RAD;
dz = sin(th1) - sin(th2);
dx = cos(ph1) * cos(th1) - cos(th2);
dy ... |
Translate the given J code snippet into C without altering its behavior. | require 'trig'
haversin=: 0.5 * 1 - cos
Rearth=: 6372.8
haversineDist=: Rearth * haversin^:_1@((1 , *&(cos@{.)) +/ .* [: haversin -)&rfd
| #include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define R 6371
#define TO_RAD (3.1415926536 / 180)
double dist(double th1, double ph1, double th2, double ph2)
{
double dx, dy, dz;
ph1 -= ph2;
ph1 *= TO_RAD, th1 *= TO_RAD, th2 *= TO_RAD;
dz = sin(th1) - sin(th2);
dx = cos(ph1) * cos(th1) - cos(th2);
dy ... |
Keep all operations the same but rewrite the snippet in C#. | require 'trig'
haversin=: 0.5 * 1 - cos
Rearth=: 6372.8
haversineDist=: Rearth * haversin^:_1@((1 , *&(cos@{.)) +/ .* [: haversin -)&rfd
| public static class Haversine {
public static double calculate(double lat1, double lon1, double lat2, double lon2) {
var R = 6372.8;
var dLat = toRadians(lat2 - lat1);
var dLon = toRadians(lon2 - lon1);
lat1 = toRadians(lat1);
lat2 = toRadians(lat2);
var a = Math.Sin(dLat / 2) * Math.Sin(... |
Change the programming language of this snippet from J to C# without modifying what it does. | require 'trig'
haversin=: 0.5 * 1 - cos
Rearth=: 6372.8
haversineDist=: Rearth * haversin^:_1@((1 , *&(cos@{.)) +/ .* [: haversin -)&rfd
| public static class Haversine {
public static double calculate(double lat1, double lon1, double lat2, double lon2) {
var R = 6372.8;
var dLat = toRadians(lat2 - lat1);
var dLon = toRadians(lon2 - lon1);
lat1 = toRadians(lat1);
lat2 = toRadians(lat2);
var a = Math.Sin(dLat / 2) * Math.Sin(... |
Change the programming language of this snippet from J to C++ without modifying what it does. | require 'trig'
haversin=: 0.5 * 1 - cos
Rearth=: 6372.8
haversineDist=: Rearth * haversin^:_1@((1 , *&(cos@{.)) +/ .* [: haversin -)&rfd
| #define _USE_MATH_DEFINES
#include <math.h>
#include <iostream>
const static double EarthRadiusKm = 6372.8;
inline double DegreeToRadian(double angle)
{
return M_PI * angle / 180.0;
}
class Coordinate
{
public:
Coordinate(double latitude ,double longitude):myLatitude(latitude), myLongitude(longitude)
{}
double... |
Produce a language-to-language conversion: from J to Java, same semantics. | require 'trig'
haversin=: 0.5 * 1 - cos
Rearth=: 6372.8
haversineDist=: Rearth * haversin^:_1@((1 , *&(cos@{.)) +/ .* [: haversin -)&rfd
| public class Haversine {
public static final double R = 6372.8;
public static double haversine(double lat1, double lon1, double lat2, double lon2) {
lat1 = Math.toRadians(lat1);
lat2 = Math.toRadians(lat2);
double dLat = lat2 - lat1;
double dLon = Math.toRadians(lon2 - lon1);
... |
Convert this J block to Java, preserving its control flow and logic. | require 'trig'
haversin=: 0.5 * 1 - cos
Rearth=: 6372.8
haversineDist=: Rearth * haversin^:_1@((1 , *&(cos@{.)) +/ .* [: haversin -)&rfd
| public class Haversine {
public static final double R = 6372.8;
public static double haversine(double lat1, double lon1, double lat2, double lon2) {
lat1 = Math.toRadians(lat1);
lat2 = Math.toRadians(lat2);
double dLat = lat2 - lat1;
double dLon = Math.toRadians(lon2 - lon1);
... |
Produce a functionally identical Python code for the snippet given in J. | require 'trig'
haversin=: 0.5 * 1 - cos
Rearth=: 6372.8
haversineDist=: Rearth * haversin^:_1@((1 , *&(cos@{.)) +/ .* [: haversin -)&rfd
| from math import radians, sin, cos, sqrt, asin
def haversine(lat1, lon1, lat2, lon2):
R = 6372.8
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat / 2)**2 + cos(lat1) * cos(lat2) * sin(dLon / 2)**2
c = 2 * asin(sqrt(a))
... |
Can you help me rewrite this code in Python instead of J, keeping it the same logically? | require 'trig'
haversin=: 0.5 * 1 - cos
Rearth=: 6372.8
haversineDist=: Rearth * haversin^:_1@((1 , *&(cos@{.)) +/ .* [: haversin -)&rfd
| from math import radians, sin, cos, sqrt, asin
def haversine(lat1, lon1, lat2, lon2):
R = 6372.8
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat / 2)**2 + cos(lat1) * cos(lat2) * sin(dLon / 2)**2
c = 2 * asin(sqrt(a))
... |
Generate an equivalent VB version of this J code. | require 'trig'
haversin=: 0.5 * 1 - cos
Rearth=: 6372.8
haversineDist=: Rearth * haversin^:_1@((1 , *&(cos@{.)) +/ .* [: haversin -)&rfd
| Const MER = 6371
Public DEG_TO_RAD As Double
Function haversine(lat1 As Double, long1 As Double, lat2 As Double, long2 As Double) As Double
lat1 = lat1 * DEG_TO_RAD
lat2 = lat2 * DEG_TO_RAD
long1 = long1 * DEG_TO_RAD
long2 = long2 * DEG_TO_RAD
haversine = MER * WorksheetFunction.Acos(Sin(... |
Convert the following code from J to VB, ensuring the logic remains intact. | require 'trig'
haversin=: 0.5 * 1 - cos
Rearth=: 6372.8
haversineDist=: Rearth * haversin^:_1@((1 , *&(cos@{.)) +/ .* [: haversin -)&rfd
| Const MER = 6371
Public DEG_TO_RAD As Double
Function haversine(lat1 As Double, long1 As Double, lat2 As Double, long2 As Double) As Double
lat1 = lat1 * DEG_TO_RAD
lat2 = lat2 * DEG_TO_RAD
long1 = long1 * DEG_TO_RAD
long2 = long2 * DEG_TO_RAD
haversine = MER * WorksheetFunction.Acos(Sin(... |
Write a version of this J function in Go with identical behavior. | require 'trig'
haversin=: 0.5 * 1 - cos
Rearth=: 6372.8
haversineDist=: Rearth * haversin^:_1@((1 , *&(cos@{.)) +/ .* [: haversin -)&rfd
| package main
import (
"fmt"
"math"
)
func haversine(θ float64) float64 {
return .5 * (1 - math.Cos(θ))
}
type pos struct {
φ float64
ψ float64
}
func degPos(lat, lon float64) pos {
return pos{lat * math.Pi / 180, lon * math.Pi / 180}
}
const rEarth = 6372.8
func hsDist(p1, p2 pos) float... |
Convert the following code from J to Go, ensuring the logic remains intact. | require 'trig'
haversin=: 0.5 * 1 - cos
Rearth=: 6372.8
haversineDist=: Rearth * haversin^:_1@((1 , *&(cos@{.)) +/ .* [: haversin -)&rfd
| package main
import (
"fmt"
"math"
)
func haversine(θ float64) float64 {
return .5 * (1 - math.Cos(θ))
}
type pos struct {
φ float64
ψ float64
}
func degPos(lat, lon float64) pos {
return pos{lat * math.Pi / 180, lon * math.Pi / 180}
}
const rEarth = 6372.8
func hsDist(p1, p2 pos) float... |
Maintain the same structure and functionality when rewriting this code in C. | haversine(lat1, lon1, lat2, lon2) =
2 * 6372.8 * asin(sqrt(sind((lat2 - lat1) / 2) ^ 2 +
cosd(lat1) * cosd(lat2) * sind((lon2 - lon1) / 2) ^ 2))
@show haversine(36.12, -86.67, 33.94, -118.4)
| #include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define R 6371
#define TO_RAD (3.1415926536 / 180)
double dist(double th1, double ph1, double th2, double ph2)
{
double dx, dy, dz;
ph1 -= ph2;
ph1 *= TO_RAD, th1 *= TO_RAD, th2 *= TO_RAD;
dz = sin(th1) - sin(th2);
dx = cos(ph1) * cos(th1) - cos(th2);
dy ... |
Maintain the same structure and functionality when rewriting this code in C. | haversine(lat1, lon1, lat2, lon2) =
2 * 6372.8 * asin(sqrt(sind((lat2 - lat1) / 2) ^ 2 +
cosd(lat1) * cosd(lat2) * sind((lon2 - lon1) / 2) ^ 2))
@show haversine(36.12, -86.67, 33.94, -118.4)
| #include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define R 6371
#define TO_RAD (3.1415926536 / 180)
double dist(double th1, double ph1, double th2, double ph2)
{
double dx, dy, dz;
ph1 -= ph2;
ph1 *= TO_RAD, th1 *= TO_RAD, th2 *= TO_RAD;
dz = sin(th1) - sin(th2);
dx = cos(ph1) * cos(th1) - cos(th2);
dy ... |
Convert the following code from Julia to C#, ensuring the logic remains intact. | haversine(lat1, lon1, lat2, lon2) =
2 * 6372.8 * asin(sqrt(sind((lat2 - lat1) / 2) ^ 2 +
cosd(lat1) * cosd(lat2) * sind((lon2 - lon1) / 2) ^ 2))
@show haversine(36.12, -86.67, 33.94, -118.4)
| public static class Haversine {
public static double calculate(double lat1, double lon1, double lat2, double lon2) {
var R = 6372.8;
var dLat = toRadians(lat2 - lat1);
var dLon = toRadians(lon2 - lon1);
lat1 = toRadians(lat1);
lat2 = toRadians(lat2);
var a = Math.Sin(dLat / 2) * Math.Sin(... |
Write the same algorithm in C# as shown in this Julia implementation. | haversine(lat1, lon1, lat2, lon2) =
2 * 6372.8 * asin(sqrt(sind((lat2 - lat1) / 2) ^ 2 +
cosd(lat1) * cosd(lat2) * sind((lon2 - lon1) / 2) ^ 2))
@show haversine(36.12, -86.67, 33.94, -118.4)
| public static class Haversine {
public static double calculate(double lat1, double lon1, double lat2, double lon2) {
var R = 6372.8;
var dLat = toRadians(lat2 - lat1);
var dLon = toRadians(lon2 - lon1);
lat1 = toRadians(lat1);
lat2 = toRadians(lat2);
var a = Math.Sin(dLat / 2) * Math.Sin(... |
Can you help me rewrite this code in C++ instead of Julia, keeping it the same logically? | haversine(lat1, lon1, lat2, lon2) =
2 * 6372.8 * asin(sqrt(sind((lat2 - lat1) / 2) ^ 2 +
cosd(lat1) * cosd(lat2) * sind((lon2 - lon1) / 2) ^ 2))
@show haversine(36.12, -86.67, 33.94, -118.4)
| #define _USE_MATH_DEFINES
#include <math.h>
#include <iostream>
const static double EarthRadiusKm = 6372.8;
inline double DegreeToRadian(double angle)
{
return M_PI * angle / 180.0;
}
class Coordinate
{
public:
Coordinate(double latitude ,double longitude):myLatitude(latitude), myLongitude(longitude)
{}
double... |
Change the programming language of this snippet from Julia to C++ without modifying what it does. | haversine(lat1, lon1, lat2, lon2) =
2 * 6372.8 * asin(sqrt(sind((lat2 - lat1) / 2) ^ 2 +
cosd(lat1) * cosd(lat2) * sind((lon2 - lon1) / 2) ^ 2))
@show haversine(36.12, -86.67, 33.94, -118.4)
| #define _USE_MATH_DEFINES
#include <math.h>
#include <iostream>
const static double EarthRadiusKm = 6372.8;
inline double DegreeToRadian(double angle)
{
return M_PI * angle / 180.0;
}
class Coordinate
{
public:
Coordinate(double latitude ,double longitude):myLatitude(latitude), myLongitude(longitude)
{}
double... |
Change the programming language of this snippet from Julia to Java without modifying what it does. | haversine(lat1, lon1, lat2, lon2) =
2 * 6372.8 * asin(sqrt(sind((lat2 - lat1) / 2) ^ 2 +
cosd(lat1) * cosd(lat2) * sind((lon2 - lon1) / 2) ^ 2))
@show haversine(36.12, -86.67, 33.94, -118.4)
| public class Haversine {
public static final double R = 6372.8;
public static double haversine(double lat1, double lon1, double lat2, double lon2) {
lat1 = Math.toRadians(lat1);
lat2 = Math.toRadians(lat2);
double dLat = lat2 - lat1;
double dLon = Math.toRadians(lon2 - lon1);
... |
Convert this Julia block to Java, preserving its control flow and logic. | haversine(lat1, lon1, lat2, lon2) =
2 * 6372.8 * asin(sqrt(sind((lat2 - lat1) / 2) ^ 2 +
cosd(lat1) * cosd(lat2) * sind((lon2 - lon1) / 2) ^ 2))
@show haversine(36.12, -86.67, 33.94, -118.4)
| public class Haversine {
public static final double R = 6372.8;
public static double haversine(double lat1, double lon1, double lat2, double lon2) {
lat1 = Math.toRadians(lat1);
lat2 = Math.toRadians(lat2);
double dLat = lat2 - lat1;
double dLon = Math.toRadians(lon2 - lon1);
... |
Rewrite this program in Python while keeping its functionality equivalent to the Julia version. | haversine(lat1, lon1, lat2, lon2) =
2 * 6372.8 * asin(sqrt(sind((lat2 - lat1) / 2) ^ 2 +
cosd(lat1) * cosd(lat2) * sind((lon2 - lon1) / 2) ^ 2))
@show haversine(36.12, -86.67, 33.94, -118.4)
| from math import radians, sin, cos, sqrt, asin
def haversine(lat1, lon1, lat2, lon2):
R = 6372.8
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat / 2)**2 + cos(lat1) * cos(lat2) * sin(dLon / 2)**2
c = 2 * asin(sqrt(a))
... |
Rewrite this program in Python while keeping its functionality equivalent to the Julia version. | haversine(lat1, lon1, lat2, lon2) =
2 * 6372.8 * asin(sqrt(sind((lat2 - lat1) / 2) ^ 2 +
cosd(lat1) * cosd(lat2) * sind((lon2 - lon1) / 2) ^ 2))
@show haversine(36.12, -86.67, 33.94, -118.4)
| from math import radians, sin, cos, sqrt, asin
def haversine(lat1, lon1, lat2, lon2):
R = 6372.8
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat / 2)**2 + cos(lat1) * cos(lat2) * sin(dLon / 2)**2
c = 2 * asin(sqrt(a))
... |
Convert this Julia block to VB, preserving its control flow and logic. | haversine(lat1, lon1, lat2, lon2) =
2 * 6372.8 * asin(sqrt(sind((lat2 - lat1) / 2) ^ 2 +
cosd(lat1) * cosd(lat2) * sind((lon2 - lon1) / 2) ^ 2))
@show haversine(36.12, -86.67, 33.94, -118.4)
| Const MER = 6371
Public DEG_TO_RAD As Double
Function haversine(lat1 As Double, long1 As Double, lat2 As Double, long2 As Double) As Double
lat1 = lat1 * DEG_TO_RAD
lat2 = lat2 * DEG_TO_RAD
long1 = long1 * DEG_TO_RAD
long2 = long2 * DEG_TO_RAD
haversine = MER * WorksheetFunction.Acos(Sin(... |
Convert the following code from Julia to VB, ensuring the logic remains intact. | haversine(lat1, lon1, lat2, lon2) =
2 * 6372.8 * asin(sqrt(sind((lat2 - lat1) / 2) ^ 2 +
cosd(lat1) * cosd(lat2) * sind((lon2 - lon1) / 2) ^ 2))
@show haversine(36.12, -86.67, 33.94, -118.4)
| Const MER = 6371
Public DEG_TO_RAD As Double
Function haversine(lat1 As Double, long1 As Double, lat2 As Double, long2 As Double) As Double
lat1 = lat1 * DEG_TO_RAD
lat2 = lat2 * DEG_TO_RAD
long1 = long1 * DEG_TO_RAD
long2 = long2 * DEG_TO_RAD
haversine = MER * WorksheetFunction.Acos(Sin(... |
Port the following code from Julia to Go with equivalent syntax and logic. | haversine(lat1, lon1, lat2, lon2) =
2 * 6372.8 * asin(sqrt(sind((lat2 - lat1) / 2) ^ 2 +
cosd(lat1) * cosd(lat2) * sind((lon2 - lon1) / 2) ^ 2))
@show haversine(36.12, -86.67, 33.94, -118.4)
| package main
import (
"fmt"
"math"
)
func haversine(θ float64) float64 {
return .5 * (1 - math.Cos(θ))
}
type pos struct {
φ float64
ψ float64
}
func degPos(lat, lon float64) pos {
return pos{lat * math.Pi / 180, lon * math.Pi / 180}
}
const rEarth = 6372.8
func hsDist(p1, p2 pos) float... |
Transform the following Julia implementation into Go, maintaining the same output and logic. | haversine(lat1, lon1, lat2, lon2) =
2 * 6372.8 * asin(sqrt(sind((lat2 - lat1) / 2) ^ 2 +
cosd(lat1) * cosd(lat2) * sind((lon2 - lon1) / 2) ^ 2))
@show haversine(36.12, -86.67, 33.94, -118.4)
| package main
import (
"fmt"
"math"
)
func haversine(θ float64) float64 {
return .5 * (1 - math.Cos(θ))
}
type pos struct {
φ float64
ψ float64
}
func degPos(lat, lon float64) pos {
return pos{lat * math.Pi / 180, lon * math.Pi / 180}
}
const rEarth = 6372.8
func hsDist(p1, p2 pos) float... |
Change the programming language of this snippet from Lua to C without modifying what it does. | local function haversine(x1, y1, x2, y2)
r=0.017453292519943295769236907684886127;
x1= x1*r; x2= x2*r; y1= y1*r; y2= y2*r; dy = y2-y1; dx = x2-x1;
a = math.pow(math.sin(dx/2),2) + math.cos(x1) * math.cos(x2) * math.pow(math.sin(dy/2),2); c = 2 * math.asin(math.sqrt(a)); d = 6372.8 * c;
return d;
end
| #include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define R 6371
#define TO_RAD (3.1415926536 / 180)
double dist(double th1, double ph1, double th2, double ph2)
{
double dx, dy, dz;
ph1 -= ph2;
ph1 *= TO_RAD, th1 *= TO_RAD, th2 *= TO_RAD;
dz = sin(th1) - sin(th2);
dx = cos(ph1) * cos(th1) - cos(th2);
dy ... |
Maintain the same structure and functionality when rewriting this code in C. | local function haversine(x1, y1, x2, y2)
r=0.017453292519943295769236907684886127;
x1= x1*r; x2= x2*r; y1= y1*r; y2= y2*r; dy = y2-y1; dx = x2-x1;
a = math.pow(math.sin(dx/2),2) + math.cos(x1) * math.cos(x2) * math.pow(math.sin(dy/2),2); c = 2 * math.asin(math.sqrt(a)); d = 6372.8 * c;
return d;
end
| #include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define R 6371
#define TO_RAD (3.1415926536 / 180)
double dist(double th1, double ph1, double th2, double ph2)
{
double dx, dy, dz;
ph1 -= ph2;
ph1 *= TO_RAD, th1 *= TO_RAD, th2 *= TO_RAD;
dz = sin(th1) - sin(th2);
dx = cos(ph1) * cos(th1) - cos(th2);
dy ... |
Keep all operations the same but rewrite the snippet in C#. | local function haversine(x1, y1, x2, y2)
r=0.017453292519943295769236907684886127;
x1= x1*r; x2= x2*r; y1= y1*r; y2= y2*r; dy = y2-y1; dx = x2-x1;
a = math.pow(math.sin(dx/2),2) + math.cos(x1) * math.cos(x2) * math.pow(math.sin(dy/2),2); c = 2 * math.asin(math.sqrt(a)); d = 6372.8 * c;
return d;
end
| public static class Haversine {
public static double calculate(double lat1, double lon1, double lat2, double lon2) {
var R = 6372.8;
var dLat = toRadians(lat2 - lat1);
var dLon = toRadians(lon2 - lon1);
lat1 = toRadians(lat1);
lat2 = toRadians(lat2);
var a = Math.Sin(dLat / 2) * Math.Sin(... |
Keep all operations the same but rewrite the snippet in C#. | local function haversine(x1, y1, x2, y2)
r=0.017453292519943295769236907684886127;
x1= x1*r; x2= x2*r; y1= y1*r; y2= y2*r; dy = y2-y1; dx = x2-x1;
a = math.pow(math.sin(dx/2),2) + math.cos(x1) * math.cos(x2) * math.pow(math.sin(dy/2),2); c = 2 * math.asin(math.sqrt(a)); d = 6372.8 * c;
return d;
end
| public static class Haversine {
public static double calculate(double lat1, double lon1, double lat2, double lon2) {
var R = 6372.8;
var dLat = toRadians(lat2 - lat1);
var dLon = toRadians(lon2 - lon1);
lat1 = toRadians(lat1);
lat2 = toRadians(lat2);
var a = Math.Sin(dLat / 2) * Math.Sin(... |
Convert the following code from Lua to C++, ensuring the logic remains intact. | local function haversine(x1, y1, x2, y2)
r=0.017453292519943295769236907684886127;
x1= x1*r; x2= x2*r; y1= y1*r; y2= y2*r; dy = y2-y1; dx = x2-x1;
a = math.pow(math.sin(dx/2),2) + math.cos(x1) * math.cos(x2) * math.pow(math.sin(dy/2),2); c = 2 * math.asin(math.sqrt(a)); d = 6372.8 * c;
return d;
end
| #define _USE_MATH_DEFINES
#include <math.h>
#include <iostream>
const static double EarthRadiusKm = 6372.8;
inline double DegreeToRadian(double angle)
{
return M_PI * angle / 180.0;
}
class Coordinate
{
public:
Coordinate(double latitude ,double longitude):myLatitude(latitude), myLongitude(longitude)
{}
double... |
Please provide an equivalent version of this Lua code in C++. | local function haversine(x1, y1, x2, y2)
r=0.017453292519943295769236907684886127;
x1= x1*r; x2= x2*r; y1= y1*r; y2= y2*r; dy = y2-y1; dx = x2-x1;
a = math.pow(math.sin(dx/2),2) + math.cos(x1) * math.cos(x2) * math.pow(math.sin(dy/2),2); c = 2 * math.asin(math.sqrt(a)); d = 6372.8 * c;
return d;
end
| #define _USE_MATH_DEFINES
#include <math.h>
#include <iostream>
const static double EarthRadiusKm = 6372.8;
inline double DegreeToRadian(double angle)
{
return M_PI * angle / 180.0;
}
class Coordinate
{
public:
Coordinate(double latitude ,double longitude):myLatitude(latitude), myLongitude(longitude)
{}
double... |
Convert this Lua block to Java, preserving its control flow and logic. | local function haversine(x1, y1, x2, y2)
r=0.017453292519943295769236907684886127;
x1= x1*r; x2= x2*r; y1= y1*r; y2= y2*r; dy = y2-y1; dx = x2-x1;
a = math.pow(math.sin(dx/2),2) + math.cos(x1) * math.cos(x2) * math.pow(math.sin(dy/2),2); c = 2 * math.asin(math.sqrt(a)); d = 6372.8 * c;
return d;
end
| public class Haversine {
public static final double R = 6372.8;
public static double haversine(double lat1, double lon1, double lat2, double lon2) {
lat1 = Math.toRadians(lat1);
lat2 = Math.toRadians(lat2);
double dLat = lat2 - lat1;
double dLon = Math.toRadians(lon2 - lon1);
... |
Change the following Lua code into Java without altering its purpose. | local function haversine(x1, y1, x2, y2)
r=0.017453292519943295769236907684886127;
x1= x1*r; x2= x2*r; y1= y1*r; y2= y2*r; dy = y2-y1; dx = x2-x1;
a = math.pow(math.sin(dx/2),2) + math.cos(x1) * math.cos(x2) * math.pow(math.sin(dy/2),2); c = 2 * math.asin(math.sqrt(a)); d = 6372.8 * c;
return d;
end
| public class Haversine {
public static final double R = 6372.8;
public static double haversine(double lat1, double lon1, double lat2, double lon2) {
lat1 = Math.toRadians(lat1);
lat2 = Math.toRadians(lat2);
double dLat = lat2 - lat1;
double dLon = Math.toRadians(lon2 - lon1);
... |
Please provide an equivalent version of this Lua code in Python. | local function haversine(x1, y1, x2, y2)
r=0.017453292519943295769236907684886127;
x1= x1*r; x2= x2*r; y1= y1*r; y2= y2*r; dy = y2-y1; dx = x2-x1;
a = math.pow(math.sin(dx/2),2) + math.cos(x1) * math.cos(x2) * math.pow(math.sin(dy/2),2); c = 2 * math.asin(math.sqrt(a)); d = 6372.8 * c;
return d;
end
| from math import radians, sin, cos, sqrt, asin
def haversine(lat1, lon1, lat2, lon2):
R = 6372.8
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat / 2)**2 + cos(lat1) * cos(lat2) * sin(dLon / 2)**2
c = 2 * asin(sqrt(a))
... |
Rewrite the snippet below in Python so it works the same as the original Lua code. | local function haversine(x1, y1, x2, y2)
r=0.017453292519943295769236907684886127;
x1= x1*r; x2= x2*r; y1= y1*r; y2= y2*r; dy = y2-y1; dx = x2-x1;
a = math.pow(math.sin(dx/2),2) + math.cos(x1) * math.cos(x2) * math.pow(math.sin(dy/2),2); c = 2 * math.asin(math.sqrt(a)); d = 6372.8 * c;
return d;
end
| from math import radians, sin, cos, sqrt, asin
def haversine(lat1, lon1, lat2, lon2):
R = 6372.8
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat / 2)**2 + cos(lat1) * cos(lat2) * sin(dLon / 2)**2
c = 2 * asin(sqrt(a))
... |
Rewrite this program in VB while keeping its functionality equivalent to the Lua version. | local function haversine(x1, y1, x2, y2)
r=0.017453292519943295769236907684886127;
x1= x1*r; x2= x2*r; y1= y1*r; y2= y2*r; dy = y2-y1; dx = x2-x1;
a = math.pow(math.sin(dx/2),2) + math.cos(x1) * math.cos(x2) * math.pow(math.sin(dy/2),2); c = 2 * math.asin(math.sqrt(a)); d = 6372.8 * c;
return d;
end
| Const MER = 6371
Public DEG_TO_RAD As Double
Function haversine(lat1 As Double, long1 As Double, lat2 As Double, long2 As Double) As Double
lat1 = lat1 * DEG_TO_RAD
lat2 = lat2 * DEG_TO_RAD
long1 = long1 * DEG_TO_RAD
long2 = long2 * DEG_TO_RAD
haversine = MER * WorksheetFunction.Acos(Sin(... |
Convert this Lua block to VB, preserving its control flow and logic. | local function haversine(x1, y1, x2, y2)
r=0.017453292519943295769236907684886127;
x1= x1*r; x2= x2*r; y1= y1*r; y2= y2*r; dy = y2-y1; dx = x2-x1;
a = math.pow(math.sin(dx/2),2) + math.cos(x1) * math.cos(x2) * math.pow(math.sin(dy/2),2); c = 2 * math.asin(math.sqrt(a)); d = 6372.8 * c;
return d;
end
| Const MER = 6371
Public DEG_TO_RAD As Double
Function haversine(lat1 As Double, long1 As Double, lat2 As Double, long2 As Double) As Double
lat1 = lat1 * DEG_TO_RAD
lat2 = lat2 * DEG_TO_RAD
long1 = long1 * DEG_TO_RAD
long2 = long2 * DEG_TO_RAD
haversine = MER * WorksheetFunction.Acos(Sin(... |
Write the same algorithm in Go as shown in this Lua implementation. | local function haversine(x1, y1, x2, y2)
r=0.017453292519943295769236907684886127;
x1= x1*r; x2= x2*r; y1= y1*r; y2= y2*r; dy = y2-y1; dx = x2-x1;
a = math.pow(math.sin(dx/2),2) + math.cos(x1) * math.cos(x2) * math.pow(math.sin(dy/2),2); c = 2 * math.asin(math.sqrt(a)); d = 6372.8 * c;
return d;
end
| package main
import (
"fmt"
"math"
)
func haversine(θ float64) float64 {
return .5 * (1 - math.Cos(θ))
}
type pos struct {
φ float64
ψ float64
}
func degPos(lat, lon float64) pos {
return pos{lat * math.Pi / 180, lon * math.Pi / 180}
}
const rEarth = 6372.8
func hsDist(p1, p2 pos) float... |
Port the following code from Lua to Go with equivalent syntax and logic. | local function haversine(x1, y1, x2, y2)
r=0.017453292519943295769236907684886127;
x1= x1*r; x2= x2*r; y1= y1*r; y2= y2*r; dy = y2-y1; dx = x2-x1;
a = math.pow(math.sin(dx/2),2) + math.cos(x1) * math.cos(x2) * math.pow(math.sin(dy/2),2); c = 2 * math.asin(math.sqrt(a)); d = 6372.8 * c;
return d;
end
| package main
import (
"fmt"
"math"
)
func haversine(θ float64) float64 {
return .5 * (1 - math.Cos(θ))
}
type pos struct {
φ float64
ψ float64
}
func degPos(lat, lon float64) pos {
return pos{lat * math.Pi / 180, lon * math.Pi / 180}
}
const rEarth = 6372.8
func hsDist(p1, p2 pos) float... |
Convert this Mathematica block to C, preserving its control flow and logic. | distance[{theta1_, phi1_}, {theta2_, phi2_}] :=
2*6378.14 ArcSin@
Sqrt[Haversine[(theta2 - theta1) Degree] +
Cos[theta1*Degree] Cos[theta2*Degree] Haversine[(phi2 - phi1) Degree]]
| #include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define R 6371
#define TO_RAD (3.1415926536 / 180)
double dist(double th1, double ph1, double th2, double ph2)
{
double dx, dy, dz;
ph1 -= ph2;
ph1 *= TO_RAD, th1 *= TO_RAD, th2 *= TO_RAD;
dz = sin(th1) - sin(th2);
dx = cos(ph1) * cos(th1) - cos(th2);
dy ... |
Preserve the algorithm and functionality while converting the code from Mathematica to C. | distance[{theta1_, phi1_}, {theta2_, phi2_}] :=
2*6378.14 ArcSin@
Sqrt[Haversine[(theta2 - theta1) Degree] +
Cos[theta1*Degree] Cos[theta2*Degree] Haversine[(phi2 - phi1) Degree]]
| #include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define R 6371
#define TO_RAD (3.1415926536 / 180)
double dist(double th1, double ph1, double th2, double ph2)
{
double dx, dy, dz;
ph1 -= ph2;
ph1 *= TO_RAD, th1 *= TO_RAD, th2 *= TO_RAD;
dz = sin(th1) - sin(th2);
dx = cos(ph1) * cos(th1) - cos(th2);
dy ... |
Translate the given Mathematica code snippet into C# without altering its behavior. | distance[{theta1_, phi1_}, {theta2_, phi2_}] :=
2*6378.14 ArcSin@
Sqrt[Haversine[(theta2 - theta1) Degree] +
Cos[theta1*Degree] Cos[theta2*Degree] Haversine[(phi2 - phi1) Degree]]
| public static class Haversine {
public static double calculate(double lat1, double lon1, double lat2, double lon2) {
var R = 6372.8;
var dLat = toRadians(lat2 - lat1);
var dLon = toRadians(lon2 - lon1);
lat1 = toRadians(lat1);
lat2 = toRadians(lat2);
var a = Math.Sin(dLat / 2) * Math.Sin(... |
Translate the given Mathematica code snippet into C# without altering its behavior. | distance[{theta1_, phi1_}, {theta2_, phi2_}] :=
2*6378.14 ArcSin@
Sqrt[Haversine[(theta2 - theta1) Degree] +
Cos[theta1*Degree] Cos[theta2*Degree] Haversine[(phi2 - phi1) Degree]]
| public static class Haversine {
public static double calculate(double lat1, double lon1, double lat2, double lon2) {
var R = 6372.8;
var dLat = toRadians(lat2 - lat1);
var dLon = toRadians(lon2 - lon1);
lat1 = toRadians(lat1);
lat2 = toRadians(lat2);
var a = Math.Sin(dLat / 2) * Math.Sin(... |
Translate the given Mathematica code snippet into C++ without altering its behavior. | distance[{theta1_, phi1_}, {theta2_, phi2_}] :=
2*6378.14 ArcSin@
Sqrt[Haversine[(theta2 - theta1) Degree] +
Cos[theta1*Degree] Cos[theta2*Degree] Haversine[(phi2 - phi1) Degree]]
| #define _USE_MATH_DEFINES
#include <math.h>
#include <iostream>
const static double EarthRadiusKm = 6372.8;
inline double DegreeToRadian(double angle)
{
return M_PI * angle / 180.0;
}
class Coordinate
{
public:
Coordinate(double latitude ,double longitude):myLatitude(latitude), myLongitude(longitude)
{}
double... |
Preserve the algorithm and functionality while converting the code from Mathematica to C++. | distance[{theta1_, phi1_}, {theta2_, phi2_}] :=
2*6378.14 ArcSin@
Sqrt[Haversine[(theta2 - theta1) Degree] +
Cos[theta1*Degree] Cos[theta2*Degree] Haversine[(phi2 - phi1) Degree]]
| #define _USE_MATH_DEFINES
#include <math.h>
#include <iostream>
const static double EarthRadiusKm = 6372.8;
inline double DegreeToRadian(double angle)
{
return M_PI * angle / 180.0;
}
class Coordinate
{
public:
Coordinate(double latitude ,double longitude):myLatitude(latitude), myLongitude(longitude)
{}
double... |
Change the following Mathematica code into Java without altering its purpose. | distance[{theta1_, phi1_}, {theta2_, phi2_}] :=
2*6378.14 ArcSin@
Sqrt[Haversine[(theta2 - theta1) Degree] +
Cos[theta1*Degree] Cos[theta2*Degree] Haversine[(phi2 - phi1) Degree]]
| public class Haversine {
public static final double R = 6372.8;
public static double haversine(double lat1, double lon1, double lat2, double lon2) {
lat1 = Math.toRadians(lat1);
lat2 = Math.toRadians(lat2);
double dLat = lat2 - lat1;
double dLon = Math.toRadians(lon2 - lon1);
... |
Preserve the algorithm and functionality while converting the code from Mathematica to Java. | distance[{theta1_, phi1_}, {theta2_, phi2_}] :=
2*6378.14 ArcSin@
Sqrt[Haversine[(theta2 - theta1) Degree] +
Cos[theta1*Degree] Cos[theta2*Degree] Haversine[(phi2 - phi1) Degree]]
| public class Haversine {
public static final double R = 6372.8;
public static double haversine(double lat1, double lon1, double lat2, double lon2) {
lat1 = Math.toRadians(lat1);
lat2 = Math.toRadians(lat2);
double dLat = lat2 - lat1;
double dLon = Math.toRadians(lon2 - lon1);
... |
Please provide an equivalent version of this Mathematica code in Python. | distance[{theta1_, phi1_}, {theta2_, phi2_}] :=
2*6378.14 ArcSin@
Sqrt[Haversine[(theta2 - theta1) Degree] +
Cos[theta1*Degree] Cos[theta2*Degree] Haversine[(phi2 - phi1) Degree]]
| from math import radians, sin, cos, sqrt, asin
def haversine(lat1, lon1, lat2, lon2):
R = 6372.8
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat / 2)**2 + cos(lat1) * cos(lat2) * sin(dLon / 2)**2
c = 2 * asin(sqrt(a))
... |
Keep all operations the same but rewrite the snippet in Python. | distance[{theta1_, phi1_}, {theta2_, phi2_}] :=
2*6378.14 ArcSin@
Sqrt[Haversine[(theta2 - theta1) Degree] +
Cos[theta1*Degree] Cos[theta2*Degree] Haversine[(phi2 - phi1) Degree]]
| from math import radians, sin, cos, sqrt, asin
def haversine(lat1, lon1, lat2, lon2):
R = 6372.8
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat / 2)**2 + cos(lat1) * cos(lat2) * sin(dLon / 2)**2
c = 2 * asin(sqrt(a))
... |
Translate this program into VB but keep the logic exactly as in Mathematica. | distance[{theta1_, phi1_}, {theta2_, phi2_}] :=
2*6378.14 ArcSin@
Sqrt[Haversine[(theta2 - theta1) Degree] +
Cos[theta1*Degree] Cos[theta2*Degree] Haversine[(phi2 - phi1) Degree]]
| Const MER = 6371
Public DEG_TO_RAD As Double
Function haversine(lat1 As Double, long1 As Double, lat2 As Double, long2 As Double) As Double
lat1 = lat1 * DEG_TO_RAD
lat2 = lat2 * DEG_TO_RAD
long1 = long1 * DEG_TO_RAD
long2 = long2 * DEG_TO_RAD
haversine = MER * WorksheetFunction.Acos(Sin(... |
Preserve the algorithm and functionality while converting the code from Mathematica to VB. | distance[{theta1_, phi1_}, {theta2_, phi2_}] :=
2*6378.14 ArcSin@
Sqrt[Haversine[(theta2 - theta1) Degree] +
Cos[theta1*Degree] Cos[theta2*Degree] Haversine[(phi2 - phi1) Degree]]
| Const MER = 6371
Public DEG_TO_RAD As Double
Function haversine(lat1 As Double, long1 As Double, lat2 As Double, long2 As Double) As Double
lat1 = lat1 * DEG_TO_RAD
lat2 = lat2 * DEG_TO_RAD
long1 = long1 * DEG_TO_RAD
long2 = long2 * DEG_TO_RAD
haversine = MER * WorksheetFunction.Acos(Sin(... |
Convert this Mathematica snippet to Go and keep its semantics consistent. | distance[{theta1_, phi1_}, {theta2_, phi2_}] :=
2*6378.14 ArcSin@
Sqrt[Haversine[(theta2 - theta1) Degree] +
Cos[theta1*Degree] Cos[theta2*Degree] Haversine[(phi2 - phi1) Degree]]
| package main
import (
"fmt"
"math"
)
func haversine(θ float64) float64 {
return .5 * (1 - math.Cos(θ))
}
type pos struct {
φ float64
ψ float64
}
func degPos(lat, lon float64) pos {
return pos{lat * math.Pi / 180, lon * math.Pi / 180}
}
const rEarth = 6372.8
func hsDist(p1, p2 pos) float... |
Translate this program into Go but keep the logic exactly as in Mathematica. | distance[{theta1_, phi1_}, {theta2_, phi2_}] :=
2*6378.14 ArcSin@
Sqrt[Haversine[(theta2 - theta1) Degree] +
Cos[theta1*Degree] Cos[theta2*Degree] Haversine[(phi2 - phi1) Degree]]
| package main
import (
"fmt"
"math"
)
func haversine(θ float64) float64 {
return .5 * (1 - math.Cos(θ))
}
type pos struct {
φ float64
ψ float64
}
func degPos(lat, lon float64) pos {
return pos{lat * math.Pi / 180, lon * math.Pi / 180}
}
const rEarth = 6372.8
func hsDist(p1, p2 pos) float... |
Generate an equivalent C version of this MATLAB code. | function rad = radians(degree)
rad = degree .* pi / 180;
end;
function [a,c,dlat,dlon]=haversine(lat1,lon1,lat2,lon2)
dlat = radians(lat2-lat1);
dlon = radians(lon2-lon1);
lat1 = radians(lat1);
lat2 = radians(lat2);
a = (sin(dlat./2)).^2 + cos(lat1) .* cos(lat2) .* (sin(dlon./2)).^2;
c ... | #include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define R 6371
#define TO_RAD (3.1415926536 / 180)
double dist(double th1, double ph1, double th2, double ph2)
{
double dx, dy, dz;
ph1 -= ph2;
ph1 *= TO_RAD, th1 *= TO_RAD, th2 *= TO_RAD;
dz = sin(th1) - sin(th2);
dx = cos(ph1) * cos(th1) - cos(th2);
dy ... |
Rewrite the snippet below in C so it works the same as the original MATLAB code. | function rad = radians(degree)
rad = degree .* pi / 180;
end;
function [a,c,dlat,dlon]=haversine(lat1,lon1,lat2,lon2)
dlat = radians(lat2-lat1);
dlon = radians(lon2-lon1);
lat1 = radians(lat1);
lat2 = radians(lat2);
a = (sin(dlat./2)).^2 + cos(lat1) .* cos(lat2) .* (sin(dlon./2)).^2;
c ... | #include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define R 6371
#define TO_RAD (3.1415926536 / 180)
double dist(double th1, double ph1, double th2, double ph2)
{
double dx, dy, dz;
ph1 -= ph2;
ph1 *= TO_RAD, th1 *= TO_RAD, th2 *= TO_RAD;
dz = sin(th1) - sin(th2);
dx = cos(ph1) * cos(th1) - cos(th2);
dy ... |
Convert this MATLAB snippet to C# and keep its semantics consistent. | function rad = radians(degree)
rad = degree .* pi / 180;
end;
function [a,c,dlat,dlon]=haversine(lat1,lon1,lat2,lon2)
dlat = radians(lat2-lat1);
dlon = radians(lon2-lon1);
lat1 = radians(lat1);
lat2 = radians(lat2);
a = (sin(dlat./2)).^2 + cos(lat1) .* cos(lat2) .* (sin(dlon./2)).^2;
c ... | public static class Haversine {
public static double calculate(double lat1, double lon1, double lat2, double lon2) {
var R = 6372.8;
var dLat = toRadians(lat2 - lat1);
var dLon = toRadians(lon2 - lon1);
lat1 = toRadians(lat1);
lat2 = toRadians(lat2);
var a = Math.Sin(dLat / 2) * Math.Sin(... |
Rewrite the snippet below in C# so it works the same as the original MATLAB code. | function rad = radians(degree)
rad = degree .* pi / 180;
end;
function [a,c,dlat,dlon]=haversine(lat1,lon1,lat2,lon2)
dlat = radians(lat2-lat1);
dlon = radians(lon2-lon1);
lat1 = radians(lat1);
lat2 = radians(lat2);
a = (sin(dlat./2)).^2 + cos(lat1) .* cos(lat2) .* (sin(dlon./2)).^2;
c ... | public static class Haversine {
public static double calculate(double lat1, double lon1, double lat2, double lon2) {
var R = 6372.8;
var dLat = toRadians(lat2 - lat1);
var dLon = toRadians(lon2 - lon1);
lat1 = toRadians(lat1);
lat2 = toRadians(lat2);
var a = Math.Sin(dLat / 2) * Math.Sin(... |
Ensure the translated C++ code behaves exactly like the original MATLAB snippet. | function rad = radians(degree)
rad = degree .* pi / 180;
end;
function [a,c,dlat,dlon]=haversine(lat1,lon1,lat2,lon2)
dlat = radians(lat2-lat1);
dlon = radians(lon2-lon1);
lat1 = radians(lat1);
lat2 = radians(lat2);
a = (sin(dlat./2)).^2 + cos(lat1) .* cos(lat2) .* (sin(dlon./2)).^2;
c ... | #define _USE_MATH_DEFINES
#include <math.h>
#include <iostream>
const static double EarthRadiusKm = 6372.8;
inline double DegreeToRadian(double angle)
{
return M_PI * angle / 180.0;
}
class Coordinate
{
public:
Coordinate(double latitude ,double longitude):myLatitude(latitude), myLongitude(longitude)
{}
double... |
Generate a C++ translation of this MATLAB snippet without changing its computational steps. | function rad = radians(degree)
rad = degree .* pi / 180;
end;
function [a,c,dlat,dlon]=haversine(lat1,lon1,lat2,lon2)
dlat = radians(lat2-lat1);
dlon = radians(lon2-lon1);
lat1 = radians(lat1);
lat2 = radians(lat2);
a = (sin(dlat./2)).^2 + cos(lat1) .* cos(lat2) .* (sin(dlon./2)).^2;
c ... | #define _USE_MATH_DEFINES
#include <math.h>
#include <iostream>
const static double EarthRadiusKm = 6372.8;
inline double DegreeToRadian(double angle)
{
return M_PI * angle / 180.0;
}
class Coordinate
{
public:
Coordinate(double latitude ,double longitude):myLatitude(latitude), myLongitude(longitude)
{}
double... |
Ensure the translated Java code behaves exactly like the original MATLAB snippet. | function rad = radians(degree)
rad = degree .* pi / 180;
end;
function [a,c,dlat,dlon]=haversine(lat1,lon1,lat2,lon2)
dlat = radians(lat2-lat1);
dlon = radians(lon2-lon1);
lat1 = radians(lat1);
lat2 = radians(lat2);
a = (sin(dlat./2)).^2 + cos(lat1) .* cos(lat2) .* (sin(dlon./2)).^2;
c ... | public class Haversine {
public static final double R = 6372.8;
public static double haversine(double lat1, double lon1, double lat2, double lon2) {
lat1 = Math.toRadians(lat1);
lat2 = Math.toRadians(lat2);
double dLat = lat2 - lat1;
double dLon = Math.toRadians(lon2 - lon1);
... |
Write the same code in Java as shown below in MATLAB. | function rad = radians(degree)
rad = degree .* pi / 180;
end;
function [a,c,dlat,dlon]=haversine(lat1,lon1,lat2,lon2)
dlat = radians(lat2-lat1);
dlon = radians(lon2-lon1);
lat1 = radians(lat1);
lat2 = radians(lat2);
a = (sin(dlat./2)).^2 + cos(lat1) .* cos(lat2) .* (sin(dlon./2)).^2;
c ... | public class Haversine {
public static final double R = 6372.8;
public static double haversine(double lat1, double lon1, double lat2, double lon2) {
lat1 = Math.toRadians(lat1);
lat2 = Math.toRadians(lat2);
double dLat = lat2 - lat1;
double dLon = Math.toRadians(lon2 - lon1);
... |
Port the following code from MATLAB to Python with equivalent syntax and logic. | function rad = radians(degree)
rad = degree .* pi / 180;
end;
function [a,c,dlat,dlon]=haversine(lat1,lon1,lat2,lon2)
dlat = radians(lat2-lat1);
dlon = radians(lon2-lon1);
lat1 = radians(lat1);
lat2 = radians(lat2);
a = (sin(dlat./2)).^2 + cos(lat1) .* cos(lat2) .* (sin(dlon./2)).^2;
c ... | from math import radians, sin, cos, sqrt, asin
def haversine(lat1, lon1, lat2, lon2):
R = 6372.8
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat / 2)**2 + cos(lat1) * cos(lat2) * sin(dLon / 2)**2
c = 2 * asin(sqrt(a))
... |
Maintain the same structure and functionality when rewriting this code in Python. | function rad = radians(degree)
rad = degree .* pi / 180;
end;
function [a,c,dlat,dlon]=haversine(lat1,lon1,lat2,lon2)
dlat = radians(lat2-lat1);
dlon = radians(lon2-lon1);
lat1 = radians(lat1);
lat2 = radians(lat2);
a = (sin(dlat./2)).^2 + cos(lat1) .* cos(lat2) .* (sin(dlon./2)).^2;
c ... | from math import radians, sin, cos, sqrt, asin
def haversine(lat1, lon1, lat2, lon2):
R = 6372.8
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat / 2)**2 + cos(lat1) * cos(lat2) * sin(dLon / 2)**2
c = 2 * asin(sqrt(a))
... |
Rewrite this program in VB while keeping its functionality equivalent to the MATLAB version. | function rad = radians(degree)
rad = degree .* pi / 180;
end;
function [a,c,dlat,dlon]=haversine(lat1,lon1,lat2,lon2)
dlat = radians(lat2-lat1);
dlon = radians(lon2-lon1);
lat1 = radians(lat1);
lat2 = radians(lat2);
a = (sin(dlat./2)).^2 + cos(lat1) .* cos(lat2) .* (sin(dlon./2)).^2;
c ... | Const MER = 6371
Public DEG_TO_RAD As Double
Function haversine(lat1 As Double, long1 As Double, lat2 As Double, long2 As Double) As Double
lat1 = lat1 * DEG_TO_RAD
lat2 = lat2 * DEG_TO_RAD
long1 = long1 * DEG_TO_RAD
long2 = long2 * DEG_TO_RAD
haversine = MER * WorksheetFunction.Acos(Sin(... |
Port the provided MATLAB code into VB while preserving the original functionality. | function rad = radians(degree)
rad = degree .* pi / 180;
end;
function [a,c,dlat,dlon]=haversine(lat1,lon1,lat2,lon2)
dlat = radians(lat2-lat1);
dlon = radians(lon2-lon1);
lat1 = radians(lat1);
lat2 = radians(lat2);
a = (sin(dlat./2)).^2 + cos(lat1) .* cos(lat2) .* (sin(dlon./2)).^2;
c ... | Const MER = 6371
Public DEG_TO_RAD As Double
Function haversine(lat1 As Double, long1 As Double, lat2 As Double, long2 As Double) As Double
lat1 = lat1 * DEG_TO_RAD
lat2 = lat2 * DEG_TO_RAD
long1 = long1 * DEG_TO_RAD
long2 = long2 * DEG_TO_RAD
haversine = MER * WorksheetFunction.Acos(Sin(... |
Convert the following code from MATLAB to Go, ensuring the logic remains intact. | function rad = radians(degree)
rad = degree .* pi / 180;
end;
function [a,c,dlat,dlon]=haversine(lat1,lon1,lat2,lon2)
dlat = radians(lat2-lat1);
dlon = radians(lon2-lon1);
lat1 = radians(lat1);
lat2 = radians(lat2);
a = (sin(dlat./2)).^2 + cos(lat1) .* cos(lat2) .* (sin(dlon./2)).^2;
c ... | package main
import (
"fmt"
"math"
)
func haversine(θ float64) float64 {
return .5 * (1 - math.Cos(θ))
}
type pos struct {
φ float64
ψ float64
}
func degPos(lat, lon float64) pos {
return pos{lat * math.Pi / 180, lon * math.Pi / 180}
}
const rEarth = 6372.8
func hsDist(p1, p2 pos) float... |
Translate this program into Go but keep the logic exactly as in MATLAB. | function rad = radians(degree)
rad = degree .* pi / 180;
end;
function [a,c,dlat,dlon]=haversine(lat1,lon1,lat2,lon2)
dlat = radians(lat2-lat1);
dlon = radians(lon2-lon1);
lat1 = radians(lat1);
lat2 = radians(lat2);
a = (sin(dlat./2)).^2 + cos(lat1) .* cos(lat2) .* (sin(dlon./2)).^2;
c ... | package main
import (
"fmt"
"math"
)
func haversine(θ float64) float64 {
return .5 * (1 - math.Cos(θ))
}
type pos struct {
φ float64
ψ float64
}
func degPos(lat, lon float64) pos {
return pos{lat * math.Pi / 180, lon * math.Pi / 180}
}
const rEarth = 6372.8
func hsDist(p1, p2 pos) float... |
Preserve the algorithm and functionality while converting the code from Nim to C. | import math
proc radians(x): float = x * Pi / 180
proc haversine(lat1, lon1, lat2, lon2): float =
const r = 6372.8
let
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat/2)*sin(dLat/2) + cos(lat1)*cos(lat2)*sin(dLon/2)*sin(dLon/2)
... | #include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define R 6371
#define TO_RAD (3.1415926536 / 180)
double dist(double th1, double ph1, double th2, double ph2)
{
double dx, dy, dz;
ph1 -= ph2;
ph1 *= TO_RAD, th1 *= TO_RAD, th2 *= TO_RAD;
dz = sin(th1) - sin(th2);
dx = cos(ph1) * cos(th1) - cos(th2);
dy ... |
Convert this Nim block to C, preserving its control flow and logic. | import math
proc radians(x): float = x * Pi / 180
proc haversine(lat1, lon1, lat2, lon2): float =
const r = 6372.8
let
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat/2)*sin(dLat/2) + cos(lat1)*cos(lat2)*sin(dLon/2)*sin(dLon/2)
... | #include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define R 6371
#define TO_RAD (3.1415926536 / 180)
double dist(double th1, double ph1, double th2, double ph2)
{
double dx, dy, dz;
ph1 -= ph2;
ph1 *= TO_RAD, th1 *= TO_RAD, th2 *= TO_RAD;
dz = sin(th1) - sin(th2);
dx = cos(ph1) * cos(th1) - cos(th2);
dy ... |
Maintain the same structure and functionality when rewriting this code in C#. | import math
proc radians(x): float = x * Pi / 180
proc haversine(lat1, lon1, lat2, lon2): float =
const r = 6372.8
let
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat/2)*sin(dLat/2) + cos(lat1)*cos(lat2)*sin(dLon/2)*sin(dLon/2)
... | public static class Haversine {
public static double calculate(double lat1, double lon1, double lat2, double lon2) {
var R = 6372.8;
var dLat = toRadians(lat2 - lat1);
var dLon = toRadians(lon2 - lon1);
lat1 = toRadians(lat1);
lat2 = toRadians(lat2);
var a = Math.Sin(dLat / 2) * Math.Sin(... |
Please provide an equivalent version of this Nim code in C#. | import math
proc radians(x): float = x * Pi / 180
proc haversine(lat1, lon1, lat2, lon2): float =
const r = 6372.8
let
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat/2)*sin(dLat/2) + cos(lat1)*cos(lat2)*sin(dLon/2)*sin(dLon/2)
... | public static class Haversine {
public static double calculate(double lat1, double lon1, double lat2, double lon2) {
var R = 6372.8;
var dLat = toRadians(lat2 - lat1);
var dLon = toRadians(lon2 - lon1);
lat1 = toRadians(lat1);
lat2 = toRadians(lat2);
var a = Math.Sin(dLat / 2) * Math.Sin(... |
Please provide an equivalent version of this Nim code in C++. | import math
proc radians(x): float = x * Pi / 180
proc haversine(lat1, lon1, lat2, lon2): float =
const r = 6372.8
let
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat/2)*sin(dLat/2) + cos(lat1)*cos(lat2)*sin(dLon/2)*sin(dLon/2)
... | #define _USE_MATH_DEFINES
#include <math.h>
#include <iostream>
const static double EarthRadiusKm = 6372.8;
inline double DegreeToRadian(double angle)
{
return M_PI * angle / 180.0;
}
class Coordinate
{
public:
Coordinate(double latitude ,double longitude):myLatitude(latitude), myLongitude(longitude)
{}
double... |
Keep all operations the same but rewrite the snippet in C++. | import math
proc radians(x): float = x * Pi / 180
proc haversine(lat1, lon1, lat2, lon2): float =
const r = 6372.8
let
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat/2)*sin(dLat/2) + cos(lat1)*cos(lat2)*sin(dLon/2)*sin(dLon/2)
... | #define _USE_MATH_DEFINES
#include <math.h>
#include <iostream>
const static double EarthRadiusKm = 6372.8;
inline double DegreeToRadian(double angle)
{
return M_PI * angle / 180.0;
}
class Coordinate
{
public:
Coordinate(double latitude ,double longitude):myLatitude(latitude), myLongitude(longitude)
{}
double... |
Can you help me rewrite this code in Java instead of Nim, keeping it the same logically? | import math
proc radians(x): float = x * Pi / 180
proc haversine(lat1, lon1, lat2, lon2): float =
const r = 6372.8
let
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat/2)*sin(dLat/2) + cos(lat1)*cos(lat2)*sin(dLon/2)*sin(dLon/2)
... | public class Haversine {
public static final double R = 6372.8;
public static double haversine(double lat1, double lon1, double lat2, double lon2) {
lat1 = Math.toRadians(lat1);
lat2 = Math.toRadians(lat2);
double dLat = lat2 - lat1;
double dLon = Math.toRadians(lon2 - lon1);
... |
Write a version of this Nim function in Java with identical behavior. | import math
proc radians(x): float = x * Pi / 180
proc haversine(lat1, lon1, lat2, lon2): float =
const r = 6372.8
let
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat/2)*sin(dLat/2) + cos(lat1)*cos(lat2)*sin(dLon/2)*sin(dLon/2)
... | public class Haversine {
public static final double R = 6372.8;
public static double haversine(double lat1, double lon1, double lat2, double lon2) {
lat1 = Math.toRadians(lat1);
lat2 = Math.toRadians(lat2);
double dLat = lat2 - lat1;
double dLon = Math.toRadians(lon2 - lon1);
... |
Generate a Python translation of this Nim snippet without changing its computational steps. | import math
proc radians(x): float = x * Pi / 180
proc haversine(lat1, lon1, lat2, lon2): float =
const r = 6372.8
let
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat/2)*sin(dLat/2) + cos(lat1)*cos(lat2)*sin(dLon/2)*sin(dLon/2)
... | from math import radians, sin, cos, sqrt, asin
def haversine(lat1, lon1, lat2, lon2):
R = 6372.8
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat / 2)**2 + cos(lat1) * cos(lat2) * sin(dLon / 2)**2
c = 2 * asin(sqrt(a))
... |
Change the following Nim code into Python without altering its purpose. | import math
proc radians(x): float = x * Pi / 180
proc haversine(lat1, lon1, lat2, lon2): float =
const r = 6372.8
let
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat/2)*sin(dLat/2) + cos(lat1)*cos(lat2)*sin(dLon/2)*sin(dLon/2)
... | from math import radians, sin, cos, sqrt, asin
def haversine(lat1, lon1, lat2, lon2):
R = 6372.8
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat / 2)**2 + cos(lat1) * cos(lat2) * sin(dLon / 2)**2
c = 2 * asin(sqrt(a))
... |
Convert the following code from Nim to VB, ensuring the logic remains intact. | import math
proc radians(x): float = x * Pi / 180
proc haversine(lat1, lon1, lat2, lon2): float =
const r = 6372.8
let
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat/2)*sin(dLat/2) + cos(lat1)*cos(lat2)*sin(dLon/2)*sin(dLon/2)
... | Const MER = 6371
Public DEG_TO_RAD As Double
Function haversine(lat1 As Double, long1 As Double, lat2 As Double, long2 As Double) As Double
lat1 = lat1 * DEG_TO_RAD
lat2 = lat2 * DEG_TO_RAD
long1 = long1 * DEG_TO_RAD
long2 = long2 * DEG_TO_RAD
haversine = MER * WorksheetFunction.Acos(Sin(... |
Port the following code from Nim to VB with equivalent syntax and logic. | import math
proc radians(x): float = x * Pi / 180
proc haversine(lat1, lon1, lat2, lon2): float =
const r = 6372.8
let
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat/2)*sin(dLat/2) + cos(lat1)*cos(lat2)*sin(dLon/2)*sin(dLon/2)
... | Const MER = 6371
Public DEG_TO_RAD As Double
Function haversine(lat1 As Double, long1 As Double, lat2 As Double, long2 As Double) As Double
lat1 = lat1 * DEG_TO_RAD
lat2 = lat2 * DEG_TO_RAD
long1 = long1 * DEG_TO_RAD
long2 = long2 * DEG_TO_RAD
haversine = MER * WorksheetFunction.Acos(Sin(... |
Ensure the translated Go code behaves exactly like the original Nim snippet. | import math
proc radians(x): float = x * Pi / 180
proc haversine(lat1, lon1, lat2, lon2): float =
const r = 6372.8
let
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat/2)*sin(dLat/2) + cos(lat1)*cos(lat2)*sin(dLon/2)*sin(dLon/2)
... | package main
import (
"fmt"
"math"
)
func haversine(θ float64) float64 {
return .5 * (1 - math.Cos(θ))
}
type pos struct {
φ float64
ψ float64
}
func degPos(lat, lon float64) pos {
return pos{lat * math.Pi / 180, lon * math.Pi / 180}
}
const rEarth = 6372.8
func hsDist(p1, p2 pos) float... |
Rewrite this program in Go while keeping its functionality equivalent to the Nim version. | import math
proc radians(x): float = x * Pi / 180
proc haversine(lat1, lon1, lat2, lon2): float =
const r = 6372.8
let
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat/2)*sin(dLat/2) + cos(lat1)*cos(lat2)*sin(dLon/2)*sin(dLon/2)
... | package main
import (
"fmt"
"math"
)
func haversine(θ float64) float64 {
return .5 * (1 - math.Cos(θ))
}
type pos struct {
φ float64
ψ float64
}
func degPos(lat, lon float64) pos {
return pos{lat * math.Pi / 180, lon * math.Pi / 180}
}
const rEarth = 6372.8
func hsDist(p1, p2 pos) float... |
Write the same algorithm in C as shown in this OCaml implementation. |
let pi = 4. *. atan 1.
let radians_of_degrees = ( *. ) (pi /. 180.)
let haversin theta = 0.5 *. (1. -. cos theta)
type angle = Deg of float | Rad of float
let as_radians = function
| Deg d -> radians_of_degrees d
| Rad r -> r
module LatLong = struct
type t = { lat: float; lng: float }
let of_angles lat lng... | #include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define R 6371
#define TO_RAD (3.1415926536 / 180)
double dist(double th1, double ph1, double th2, double ph2)
{
double dx, dy, dz;
ph1 -= ph2;
ph1 *= TO_RAD, th1 *= TO_RAD, th2 *= TO_RAD;
dz = sin(th1) - sin(th2);
dx = cos(ph1) * cos(th1) - cos(th2);
dy ... |
Port the provided OCaml code into C while preserving the original functionality. |
let pi = 4. *. atan 1.
let radians_of_degrees = ( *. ) (pi /. 180.)
let haversin theta = 0.5 *. (1. -. cos theta)
type angle = Deg of float | Rad of float
let as_radians = function
| Deg d -> radians_of_degrees d
| Rad r -> r
module LatLong = struct
type t = { lat: float; lng: float }
let of_angles lat lng... | #include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define R 6371
#define TO_RAD (3.1415926536 / 180)
double dist(double th1, double ph1, double th2, double ph2)
{
double dx, dy, dz;
ph1 -= ph2;
ph1 *= TO_RAD, th1 *= TO_RAD, th2 *= TO_RAD;
dz = sin(th1) - sin(th2);
dx = cos(ph1) * cos(th1) - cos(th2);
dy ... |
Produce a functionally identical C# code for the snippet given in OCaml. |
let pi = 4. *. atan 1.
let radians_of_degrees = ( *. ) (pi /. 180.)
let haversin theta = 0.5 *. (1. -. cos theta)
type angle = Deg of float | Rad of float
let as_radians = function
| Deg d -> radians_of_degrees d
| Rad r -> r
module LatLong = struct
type t = { lat: float; lng: float }
let of_angles lat lng... | public static class Haversine {
public static double calculate(double lat1, double lon1, double lat2, double lon2) {
var R = 6372.8;
var dLat = toRadians(lat2 - lat1);
var dLon = toRadians(lon2 - lon1);
lat1 = toRadians(lat1);
lat2 = toRadians(lat2);
var a = Math.Sin(dLat / 2) * Math.Sin(... |
Convert this OCaml snippet to C# and keep its semantics consistent. |
let pi = 4. *. atan 1.
let radians_of_degrees = ( *. ) (pi /. 180.)
let haversin theta = 0.5 *. (1. -. cos theta)
type angle = Deg of float | Rad of float
let as_radians = function
| Deg d -> radians_of_degrees d
| Rad r -> r
module LatLong = struct
type t = { lat: float; lng: float }
let of_angles lat lng... | public static class Haversine {
public static double calculate(double lat1, double lon1, double lat2, double lon2) {
var R = 6372.8;
var dLat = toRadians(lat2 - lat1);
var dLon = toRadians(lon2 - lon1);
lat1 = toRadians(lat1);
lat2 = toRadians(lat2);
var a = Math.Sin(dLat / 2) * Math.Sin(... |
Produce a functionally identical C++ code for the snippet given in OCaml. |
let pi = 4. *. atan 1.
let radians_of_degrees = ( *. ) (pi /. 180.)
let haversin theta = 0.5 *. (1. -. cos theta)
type angle = Deg of float | Rad of float
let as_radians = function
| Deg d -> radians_of_degrees d
| Rad r -> r
module LatLong = struct
type t = { lat: float; lng: float }
let of_angles lat lng... | #define _USE_MATH_DEFINES
#include <math.h>
#include <iostream>
const static double EarthRadiusKm = 6372.8;
inline double DegreeToRadian(double angle)
{
return M_PI * angle / 180.0;
}
class Coordinate
{
public:
Coordinate(double latitude ,double longitude):myLatitude(latitude), myLongitude(longitude)
{}
double... |
Maintain the same structure and functionality when rewriting this code in C++. |
let pi = 4. *. atan 1.
let radians_of_degrees = ( *. ) (pi /. 180.)
let haversin theta = 0.5 *. (1. -. cos theta)
type angle = Deg of float | Rad of float
let as_radians = function
| Deg d -> radians_of_degrees d
| Rad r -> r
module LatLong = struct
type t = { lat: float; lng: float }
let of_angles lat lng... | #define _USE_MATH_DEFINES
#include <math.h>
#include <iostream>
const static double EarthRadiusKm = 6372.8;
inline double DegreeToRadian(double angle)
{
return M_PI * angle / 180.0;
}
class Coordinate
{
public:
Coordinate(double latitude ,double longitude):myLatitude(latitude), myLongitude(longitude)
{}
double... |
Preserve the algorithm and functionality while converting the code from OCaml to Java. |
let pi = 4. *. atan 1.
let radians_of_degrees = ( *. ) (pi /. 180.)
let haversin theta = 0.5 *. (1. -. cos theta)
type angle = Deg of float | Rad of float
let as_radians = function
| Deg d -> radians_of_degrees d
| Rad r -> r
module LatLong = struct
type t = { lat: float; lng: float }
let of_angles lat lng... | public class Haversine {
public static final double R = 6372.8;
public static double haversine(double lat1, double lon1, double lat2, double lon2) {
lat1 = Math.toRadians(lat1);
lat2 = Math.toRadians(lat2);
double dLat = lat2 - lat1;
double dLon = Math.toRadians(lon2 - lon1);
... |
Please provide an equivalent version of this OCaml code in Java. |
let pi = 4. *. atan 1.
let radians_of_degrees = ( *. ) (pi /. 180.)
let haversin theta = 0.5 *. (1. -. cos theta)
type angle = Deg of float | Rad of float
let as_radians = function
| Deg d -> radians_of_degrees d
| Rad r -> r
module LatLong = struct
type t = { lat: float; lng: float }
let of_angles lat lng... | public class Haversine {
public static final double R = 6372.8;
public static double haversine(double lat1, double lon1, double lat2, double lon2) {
lat1 = Math.toRadians(lat1);
lat2 = Math.toRadians(lat2);
double dLat = lat2 - lat1;
double dLon = Math.toRadians(lon2 - lon1);
... |
Change the following OCaml code into Python without altering its purpose. |
let pi = 4. *. atan 1.
let radians_of_degrees = ( *. ) (pi /. 180.)
let haversin theta = 0.5 *. (1. -. cos theta)
type angle = Deg of float | Rad of float
let as_radians = function
| Deg d -> radians_of_degrees d
| Rad r -> r
module LatLong = struct
type t = { lat: float; lng: float }
let of_angles lat lng... | from math import radians, sin, cos, sqrt, asin
def haversine(lat1, lon1, lat2, lon2):
R = 6372.8
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat / 2)**2 + cos(lat1) * cos(lat2) * sin(dLon / 2)**2
c = 2 * asin(sqrt(a))
... |
Generate a Python translation of this OCaml snippet without changing its computational steps. |
let pi = 4. *. atan 1.
let radians_of_degrees = ( *. ) (pi /. 180.)
let haversin theta = 0.5 *. (1. -. cos theta)
type angle = Deg of float | Rad of float
let as_radians = function
| Deg d -> radians_of_degrees d
| Rad r -> r
module LatLong = struct
type t = { lat: float; lng: float }
let of_angles lat lng... | from math import radians, sin, cos, sqrt, asin
def haversine(lat1, lon1, lat2, lon2):
R = 6372.8
dLat = radians(lat2 - lat1)
dLon = radians(lon2 - lon1)
lat1 = radians(lat1)
lat2 = radians(lat2)
a = sin(dLat / 2)**2 + cos(lat1) * cos(lat2) * sin(dLon / 2)**2
c = 2 * asin(sqrt(a))
... |
Change the programming language of this snippet from OCaml to VB without modifying what it does. |
let pi = 4. *. atan 1.
let radians_of_degrees = ( *. ) (pi /. 180.)
let haversin theta = 0.5 *. (1. -. cos theta)
type angle = Deg of float | Rad of float
let as_radians = function
| Deg d -> radians_of_degrees d
| Rad r -> r
module LatLong = struct
type t = { lat: float; lng: float }
let of_angles lat lng... | Const MER = 6371
Public DEG_TO_RAD As Double
Function haversine(lat1 As Double, long1 As Double, lat2 As Double, long2 As Double) As Double
lat1 = lat1 * DEG_TO_RAD
lat2 = lat2 * DEG_TO_RAD
long1 = long1 * DEG_TO_RAD
long2 = long2 * DEG_TO_RAD
haversine = MER * WorksheetFunction.Acos(Sin(... |
Convert the following code from OCaml to VB, ensuring the logic remains intact. |
let pi = 4. *. atan 1.
let radians_of_degrees = ( *. ) (pi /. 180.)
let haversin theta = 0.5 *. (1. -. cos theta)
type angle = Deg of float | Rad of float
let as_radians = function
| Deg d -> radians_of_degrees d
| Rad r -> r
module LatLong = struct
type t = { lat: float; lng: float }
let of_angles lat lng... | Const MER = 6371
Public DEG_TO_RAD As Double
Function haversine(lat1 As Double, long1 As Double, lat2 As Double, long2 As Double) As Double
lat1 = lat1 * DEG_TO_RAD
lat2 = lat2 * DEG_TO_RAD
long1 = long1 * DEG_TO_RAD
long2 = long2 * DEG_TO_RAD
haversine = MER * WorksheetFunction.Acos(Sin(... |
Rewrite this program in Go while keeping its functionality equivalent to the OCaml version. |
let pi = 4. *. atan 1.
let radians_of_degrees = ( *. ) (pi /. 180.)
let haversin theta = 0.5 *. (1. -. cos theta)
type angle = Deg of float | Rad of float
let as_radians = function
| Deg d -> radians_of_degrees d
| Rad r -> r
module LatLong = struct
type t = { lat: float; lng: float }
let of_angles lat lng... | package main
import (
"fmt"
"math"
)
func haversine(θ float64) float64 {
return .5 * (1 - math.Cos(θ))
}
type pos struct {
φ float64
ψ float64
}
func degPos(lat, lon float64) pos {
return pos{lat * math.Pi / 180, lon * math.Pi / 180}
}
const rEarth = 6372.8
func hsDist(p1, p2 pos) float... |
Transform the following OCaml implementation into Go, maintaining the same output and logic. |
let pi = 4. *. atan 1.
let radians_of_degrees = ( *. ) (pi /. 180.)
let haversin theta = 0.5 *. (1. -. cos theta)
type angle = Deg of float | Rad of float
let as_radians = function
| Deg d -> radians_of_degrees d
| Rad r -> r
module LatLong = struct
type t = { lat: float; lng: float }
let of_angles lat lng... | package main
import (
"fmt"
"math"
)
func haversine(θ float64) float64 {
return .5 * (1 - math.Cos(θ))
}
type pos struct {
φ float64
ψ float64
}
func degPos(lat, lon float64) pos {
return pos{lat * math.Pi / 180, lon * math.Pi / 180}
}
const rEarth = 6372.8
func hsDist(p1, p2 pos) float... |
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