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**Erik St. Martin:** So two things with that, right? One is Vim probably, because Vim's not so great at async yet, so it's probably having to do stuff synced with your typing, which is hard. But the second part is it's rave programming. Rave programming, Brian. Just embrace it. \[laughter\] Flashing screen... |
**Carlisia Thompson:** I wanna say we're gonna have Beyang on the show in three weeks from now. |
**Brian Ketelsen:** Oh, that's awesome. We'll have a lot to talk about there, because it's a really impressive tool. So that was the biggest news I saw this week, that tool. If you haven't checked it out, it's at sourcegraph.com/tools/editor. You can see the screencast that they've got embedded in that page. If that do... |
**Erik St. Martin:** Yeah, and I believe everything there is written in Go. At the very least almost all of it is written in Go, all of their products. They have an open source library too, for doing language detection and analysis on code in a generic way, too. That's really cool. |
**Brian Ketelsen:** Their whole team is very prolific in open source, too. It's a company founded in Go roots, that lives and thrives in the community, so a shout out to our friends at Sourcegraph. You guys rock! |
**Erik St. Martin:** And they blogged for us. Remember the live blog? |
**Brian Ketelsen:** Yeah, that's right. |
**Carlisia Thompson:** And they host a meetup in San Francisco. I don't know how often it is, but I went to one, it was pretty great. There were people from LinkedIn there speaking, and other people on the panel. It was pretty awesome. |
**Erik St. Martin:** I'm seeing the trail in GoTime FM. \[laughter\] You guys are distracting me. |
**Carlisia Thompson:** No, that was pretty amazing. I said his name and he popped into the channel. |
**Erik St. Martin:** I think Adam invited him in there. |
**Brian Ketelsen:** Beetlejuice, Beetlejuice, Beetlejuice! |
**Erik St. Martin:** So two things: first, there was this project somebody showed that's in IM GUI, like immediate mode user interface, which is basically like OpenGL with windows inside of it, and it's called EweyGewey. I love the name of it, too. But it's like the alpha of the alpha right now, but I thought it looked... |
\[44:01\] And then that spawned this discussion about cross-platform GUI type approaches in Go, and there was a bunch of stuff. I kind of mentioned CEF, which is the Chrome Embedded Framework, and somebody said no to please encourage people to contribute to this project called Gob. With Gob they're attempting to write ... |
**Brian Ketelsen:** Interesting. What are they using for the user interface components? |
**Erik St. Martin:** I'm not sure, I didn't dig into it too much. |
**Brian Ketelsen:** Oh, Shiny. They're using the Experimental Shiny repo. |
**Erik St. Martin:** That's right, that's right, I did see that. I lied. 3 AM, 2 AM... Whatever time it was. |
**Brian Ketelsen:** As the days get closer to GopherCon, the sleep wanes and we become less and less coherent. |
**Carlisia Thompson:** Alright, my turn. My project today is Gogs. It's a self-hosted Git service. I think it's very cool because if you want to host your own Git service - of course, that's what it is for - it seems pretty solid. I love that it has tons of documentation; I always love to mention projects that are well... |
**Erik St. Martin:** Yeah, Gogs popped up maybe two years ago, something like that...? |
**Brian Ketelsen:** A year and a half, two years ago, yeah. |
**Erik St. Martin:** Yeah, it had a few features and it was really interesting. And it was like overnight. It started replicating almost all the features from Git. Or GitHub, rather. |
**Brian Ketelsen:** Yeah, so we had Gogs in production for our main code repository... What was that, two years ago, Erik? And it had zero complaints. It's a fantastic service, really simple to install and rock solid. No complaints at all, especially if you consider that it's a tiny codebase but they replicate the 80% ... |
**Carlisia Thompson:** Yeah, and Git service - GitHub or GitLab - is something that we use every day, so it will be interesting to look at how that can be implemented in Go. I found it interesting to dig around. |
**Erik St. Martin:** I think we lost Ed. Are you still there? |
**Ed Muller:** Yes, I am. Sorry, I turned on Mute for a second, I was trying to find something. |
**Erik St. Martin:** No worries at all. We thought you were as tired as we were. |
**Brian Ketelsen:** We had somebody in the GoTime FM channel in Slack, and I'm gonna butcher his name, I feel terrible, but it's Florin Patan - he mentioned the go get button Chrome extension. I actually installed that two weeks ago when he announced it originally, so that's another good one to shout out; we'll have to... |
**Ed Muller:** \[48:03\] I'd like to shout out, it I may, to Heroku's open source Go project, some of which I've contributed to. If you take a look at our open source Go repositories on GitHub you'll see a bunch of stuff, and a lot of engineers who work there are also contributors to various things, and Go itself. |
**Erik St. Martin:** Yeah, Heroku has had a lot of involvement in the Go open source community for a number of years. It's one of the reasons why we're so happy to have you on the show. |
**Brian Ketelsen:** Yeah, it is. It's awesome. |
**Ed Muller:** You should just try to get Keith and those guys at some point, too. I'm honored to be on the show, but... man, did they have a big impact early on. |
**Carlisia Thompson:** And talking about involvement from Heroku, I wanted to also mention that Heroku is a big supporter of GoBridge, financially and otherwise, and Ed is as well. You have taught a GoBridge workshop in San Francisco, we're very grateful for that, so thank you. |
**Ed Muller:** Thanks for organizing GoBridge. I think it's an amazing organization, and I was more than happy to contribute my time. |
**Carlisia Thompson:** Thanks. |
**Brian Ketelsen:** That's a big GoTime FM hug right there. |
**Carlisia Thompson:** Yes, totally. |
**Brian Ketelsen:** Maybe we need to add a section at the end of the show. After \#FreeSoftwareFriday we add GoTime FM Hugs, I don't know... Let's toss that around a little bit; put it in the show notes, we'll think about it. \[laughter\] |
**Erik St. Martin:** And speaking of \#FreeSoftwareFriday - and I think we're about out of time too, so I think we're tracking good... At the end of every show we try to do a \#FreeSoftwareFriday where we give shout outs to more projects - because we've just been giving out shout outs - to projects we've been using, cu... |
**Brian Ketelsen:** I'll start.. I found a tool three or four days ago from Dmitri Shuralyov... |
**Erik St. Martin:** Also known as shurcooL... |
**Brian Ketelsen:** Yeah, known as shurcooL, with a capital L. |
**Erik St. Martin:** That's the hard part, right? You know everybody by their handle. Florin, I know him as dlsniper. Anyway, continue... |
**Brian Ketelsen:** Yeah, it's okay. This tool is called git-branches, and it's just a tiny little command line tool that tells you the status of the branches of your Git repo - how far you are behind or ahead of master, and all of the different statuses of the remote branches, too. Really nifty tool, I've used it cons... |
**Carlisia Thompson:** Alright, so the project I want to mention today is Pachyderm. It was mentioned on the show that we're going to release later today, with Daniel Whitenack. He talked about Go and data science. This project is open source; I haven't used it, but I checked it out and again, it's another project that... |
Again, I haven't used it; this is from reading and from just general knowledge, but I think it's very, very interesting. |
**Ed Muller:** \[52:09\] I'm going to totally have to play with this. |
**Brian Ketelsen:** Yeah, I did play with it, but long ago, when it was much earlier, and it's a really nifty tool because it allows you to pipe the outputs of your containers. Each of the steps in your data pipeline is just a container that accepts input and sends output, so you get that Hadoop-like flow, but with con... |
**Erik St. Martin:** It's been quite some time since I think I've played with it too, so it's probably about time for a refresh. |
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