Unnamed: 0
int64
0
41k
title
stringlengths
4
274
category
stringlengths
5
18
summary
stringlengths
22
3.66k
theme
stringclasses
8 values
21,202
Exploration in Feature Space for Reinforcement Learning
cs.AI
The infamous exploration-exploitation dilemma is one of the oldest and most important problems in reinforcement learning (RL). Deliberate and effective exploration is necessary for RL agents to succeed in most environments. However, until very recently even very sophisticated RL algorithms employed simple, undirected e...
computer science
21,203
Performance Prediction and Optimization of Solar Water Heater via a Knowledge-Based Machine Learning Method
cs.AI
Measuring the performance of solar energy and heat transfer systems requires a lot of time, economic cost and manpower. Meanwhile, directly predicting their performance is challenging due to the complicated internal structures. Fortunately, a knowledge-based machine learning method can provide a promising prediction an...
computer science
21,204
Can Machines Think in Radio Language?
cs.AI
People can think in auditory, visual and tactile forms of language, so can machines principally. But is it possible for them to think in radio language? According to a first principle presented for general intelligence, i.e. the principle of language's relativity, the answer may give an exceptional solution for robot a...
computer science
21,205
Interactive Learning of State Representation through Natural Language Instruction and Explanation
cs.AI
One significant simplification in most previous work on robot learning is the closed-world assumption where the robot is assumed to know ahead of time a complete set of predicates describing the state of the physical world. However, robots are not likely to have a complete model of the world especially when learning a ...
computer science
21,206
Recurrent Network-based Deterministic Policy Gradient for Solving Bipedal Walking Challenge on Rugged Terrains
cs.AI
This paper presents the learning algorithm based on the Recurrent Network-based Deterministic Policy Gradient. The Long-Short Term Memory is utilized to enable the Partially Observed Markov Decision Process framework. The novelty are improvements of LSTM networks: update of multi-step temporal difference, removal of ba...
computer science
21,207
MSC: A Dataset for Macro-Management in StarCraft II
cs.AI
Macro-management is an important problem in StarCraft, which has been studied for a long time. Various datasets together with assorted methods have been proposed in the last few years. But these datasets have some defects for boosting the academic and industrial research: 1) There're neither standard preprocessing, par...
computer science
21,208
Causality and Temporal Dependencies in the Design of Fault Management Systems
cs.AI
Reasoning about causes and effects naturally arises in the engineering of safety-critical systems. A classical example is Fault Tree Analysis, a deductive technique used for system safety assessment, whereby an undesired state is reduced to the set of its immediate causes. The design of fault management systems also re...
computer science
21,209
Meta Inverse Reinforcement Learning via Maximum Reward Sharing for Human Motion Analysis
cs.AI
This work handles the inverse reinforcement learning (IRL) problem where only a small number of demonstrations are available from a demonstrator for each high-dimensional task, insufficient to estimate an accurate reward function. Observing that each demonstrator has an inherent reward for each state and the task-speci...
computer science
21,210
Emergent Complexity via Multi-Agent Competition
cs.AI
Reinforcement learning algorithms can train agents that solve problems in complex, interesting environments. Normally, the complexity of the trained agent is closely related to the complexity of the environment. This suggests that a highly capable agent requires a complex environment for training. In this paper, we poi...
computer science
21,211
Deep Reinforcement Learning: Framework, Applications, and Embedded Implementations
cs.AI
The recent breakthroughs of deep reinforcement learning (DRL) technique in Alpha Go and playing Atari have set a good example in handling large state and actions spaces of complicated control problems. The DRL technique is comprised of (i) an offline deep neural network (DNN) construction phase, which derives the corre...
computer science
21,212
PRM-RL: Long-range Robotic Navigation Tasks by Combining Reinforcement Learning and Sampling-based Planning
cs.AI
We present PRM-RL, a hierarchical method for long-range navigation task completion that combines sampling-based path planning with reinforcement learning (RL) agents. The RL agents learn short-range, point-to-point navigation policies that capture robot dynamics and task constraints without knowledge of the large-scale...
computer science
21,213
Neural Program Meta-Induction
cs.AI
Most recently proposed methods for Neural Program Induction work under the assumption of having a large set of input/output (I/O) examples for learning any underlying input-output mapping. This paper aims to address the problem of data and computation efficiency of program induction by leveraging information from relat...
computer science
21,214
Counterfactual Conditionals in Quantified Modal Logic
cs.AI
We present a novel formalization of counterfactual conditionals in a quantified modal logic. Counterfactual conditionals play a vital role in ethical and moral reasoning. Prior work has shown that moral reasoning systems (and more generally, theory-of-mind reasoning systems) should be at least as expressive as first-or...
computer science
21,215
Explaining Trained Neural Networks with Semantic Web Technologies: First Steps
cs.AI
The ever increasing prevalence of publicly available structured data on the World Wide Web enables new applications in a variety of domains. In this paper, we provide a conceptual approach that leverages such data in order to explain the input-output behavior of trained artificial neural networks. We apply existing Sem...
computer science
21,216
Combinatorial Multi-armed Bandits for Real-Time Strategy Games
cs.AI
Games with large branching factors pose a significant challenge for game tree search algorithms. In this paper, we address this problem with a sampling strategy for Monte Carlo Tree Search (MCTS) algorithms called {\em na\"{i}ve sampling}, based on a variant of the Multi-armed Bandit problem called {\em Combinatorial M...
computer science
21,217
Functional Decision Theory: A New Theory of Instrumental Rationality
cs.AI
This paper describes and motivates a new decision theory known as functional decision theory (FDT), as distinct from causal decision theory and evidential decision theory. Functional decision theorists hold that the normative principle for action is to treat one's decision as the output of a fixed mathematical function...
computer science
21,218
Network Model Selection Using Task-Focused Minimum Description Length
cs.AI
Networks are fundamental models for data used in practically every application domain. In most instances, several implicit or explicit choices about the network definition impact the translation of underlying data to a network representation, and the subsequent question(s) about the underlying system being represented....
computer science
21,219
Causal Rule Sets for Identifying Subgroups with Enhanced Treatment Effect
cs.AI
We introduce a novel generative model for interpretable subgroup analysis for causal inference applications, Causal Rule Sets (CRS). A CRS model uses a small set of short rules to capture a subgroup where the average treatment effect is elevated compared to the entire population. We present a Bayesian framework for lea...
computer science
21,220
Intention-Net: Integrating Planning and Deep Learning for Goal-Directed Autonomous Navigation
cs.AI
How can a delivery robot navigate reliably to a destination in a new office building, with minimal prior information? To tackle this challenge, this paper introduces a two-level hierarchical approach, which integrates model-free deep learning and model-based path planning. At the low level, a neural-network motion cont...
computer science
21,221
Characterizing Driving Context from Driver Behavior
cs.AI
Because of the increasing availability of spatiotemporal data, a variety of data-analytic applications have become possible. Characterizing driving context, where context may be thought of as a combination of location and time, is a new challenging application. An example of such a characterization is finding the corre...
computer science
21,222
Decision Trees for Helpdesk Advisor Graphs
cs.AI
We use decision trees to build a helpdesk agent reference network to facilitate the on-the-job advising of junior or less experienced staff on how to better address telecommunication customer fault reports. Such reports generate field measurements and remote measurements which, when coupled with location data and clien...
computer science
21,223
On Using Linear Diophantine Equations to Tune the extent of Look Ahead while Hiding Decision Tree Rules
cs.AI
This paper focuses on preserving the privacy of sensitive pat-terns when inducing decision trees. We adopt a record aug-mentation approach for hiding sensitive classification rules in binary datasets. Such a hiding methodology is preferred over other heuristic solutions like output perturbation or crypto-graphic techni...
computer science
21,224
Go game formal revealing by Ising model
cs.AI
Go gaming is a struggle for territory control between rival, black and white, stones on a board. We model the Go dynamics in a game by means of the Ising model whose interaction coefficients reflect essential rules and tactics employed in Go to build long-term strategies. At any step of the game, the energy functional ...
computer science
21,225
Safety-Aware Apprenticeship Learning
cs.AI
Apprenticeship learning (AL) is a class of "learning from demonstrations" techniques where the reward function of a Markov Decision Process (MDP) is unknown to the learning agent and the agent has to derive a good policy by observing an expert's demonstrations. In this paper, we study the problem of how to make AL algo...
computer science
21,226
Human-in-the-loop Artificial Intelligence
cs.AI
Little by little, newspapers are revealing the bright future that Artificial Intelligence (AI) is building. Intelligent machines will help everywhere. However, this bright future has a dark side: a dramatic job market contraction before its unpredictable transformation. Hence, in a near future, large numbers of job see...
computer science
21,227
FashionBrain Project: A Vision for Understanding Europe's Fashion Data Universe
cs.AI
A core business in the fashion industry is the understanding and prediction of customer needs and trends. Search engines and social networks are at the same time a fundamental bridge and a costly middleman between the customer's purchase intention and the retailer. To better exploit Europe's distinctive characteristics...
computer science
21,228
Enhancements of linked data expressiveness for ontologies
cs.AI
The semantic web has received many contributions of researchers as ontologies which, in this context, i.e. within RDF linked data, are formalized conceptualizations that might use different protocols, such as RDFS, OWL DL and OWL FULL. In this article, we describe new expressive techniques which were found necessary af...
computer science
21,229
On modeling vagueness and uncertainty in data-to-text systems through fuzzy sets
cs.AI
Vagueness and uncertainty management is counted among one of the challenges that remain unresolved in systems that generate texts from non-linguistic data, known as data-to-text systems. In the last decade, work in fuzzy linguistic summarization and description of data has raised the interest of using fuzzy sets to mod...
computer science
21,230
An efficient SAT formulation for learning multiple criteria non-compensatory sorting rules from examples
cs.AI
The literature on Multiple Criteria Decision Analysis (MCDA) proposes several methods in order to sort alternatives evaluated on several attributes into ordered classes. Non Compensatory Sorting models (NCS) assign alternatives to classes based on the way they compare to multicriteria profiles separating the consecutiv...
computer science
21,231
Towards a new paradigm for assistive technology at home: research challenges, design issues and performance assessment
cs.AI
Providing elderly and people with special needs, including those suffering from physical disabilities and chronic diseases, with the possibility of retaining their independence at best is one of the most important challenges our society is expected to face. Assistance models based on the home care paradigm are being ad...
computer science
21,232
Partial Knowledge In Embeddings
cs.AI
Representing domain knowledge is crucial for any task. There has been a wide range of techniques developed to represent this knowledge, from older logic based approaches to the more recent deep learning based techniques (i.e. embeddings). In this paper, we discuss some of these methods, focusing on the representational...
computer science
21,233
Abnormal Spatial-Temporal Pattern Analysis for Niagara Frontier Border Wait Times
cs.AI
Border crossing delays cause problems like huge economics loss and heavy environmental pollutions. To understand more about the nature of border crossing delay, this study applies a dictionary-based compression algorithm to process the historical Niagara Frontier border wait times data. It can identify the abnormal spa...
computer science
21,234
Automata Guided Hierarchical Reinforcement Learning for Zero-shot Skill Composition
cs.AI
An obstacle that prevents the wide adoption of (deep) reinforcement learning (RL) in control systems is its need for a large amount of interactions with the environ- ment in order to master a skill. The learned skill usually generalizes poorly across domains and re-training is often necessary when presented with a new ...
computer science
21,235
Visualizing and Understanding Atari Agents
cs.AI
Deep reinforcement learning (deep RL) agents have achieved remarkable success in a broad range of game-playing and continuous control tasks. While these agents are effective at maximizing rewards, it is often unclear what strategies they use to do so. In this paper, we take a step toward explaining deep RL agents throu...
computer science
21,236
Erratum: Link prediction in drug-target interactions network using similarity indices
cs.AI
Background: In silico drug-target interaction (DTI) prediction plays an integral role in drug repositioning: the discovery of new uses for existing drugs. One popular method of drug repositioning is network-based DTI prediction, which uses complex network theory to predict DTIs from a drug-target network. Currently, mo...
computer science
21,237
Servant of Many Masters: Shifting priorities in Pareto-optimal sequential decision-making
cs.AI
It is often argued that an agent making decisions on behalf of two or more principals who have different utility functions should adopt a {\em Pareto-optimal} policy, i.e., a policy that cannot be improved upon for one agent without making sacrifices for another. A famous theorem of Harsanyi shows that, when the princi...
computer science
21,238
Counterfactual Explanations without Opening the Black Box: Automated Decisions and the GDPR
cs.AI
There has been much discussion of the right to explanation in the EU General Data Protection Regulation, and its existence, merits, and disadvantages. Implementing a right to explanation that opens the black box of algorithmic decision-making faces major legal and technical barriers. Explaining the functionality of com...
computer science
21,239
Interpretable and Pedagogical Examples
cs.AI
Teachers intentionally pick the most informative examples to show their students. However, if the teacher and student are neural networks, the examples that the teacher network learns to give, although effective at teaching the student, are typically uninterpretable. We show that training the student and teacher iterat...
computer science
21,240
Weight-Based Variable Ordering in the Context of High-Level Consistencies
cs.AI
Dom/wdeg is one of the best performing heuristics for dynamic variable ordering in backtrack search [Boussemart et al., 2004]. As originally defined, this heuristic increments the weight of the constraint that causes a domain wipeout (i.e., a dead-end) when enforcing arc consistency during search. "The process of weigh...
computer science
21,241
Composing Meta-Policies for Autonomous Driving Using Hierarchical Deep Reinforcement Learning
cs.AI
Rather than learning new control policies for each new task, it is possible, when tasks share some structure, to compose a "meta-policy" from previously learned policies. This paper reports results from experiments using Deep Reinforcement Learning on a continuous-state, discrete-action autonomous driving simulator. We...
computer science
21,242
Semantic Web Today: From Oil Rigs to Panama Papers
cs.AI
The next leap on the internet has already started as Semantic Web. At its core, Semantic Web transforms the document oriented web to a data oriented web enriched with semantics embedded as metadata. This change in perspective towards the web offers numerous benefits for vast amount of data intensive industries that are...
computer science
21,243
Exploration in NetHack with Secret Discovery
cs.AI
Roguelike games generally feature exploration problems as a critical, yet often repetitive element of gameplay. Automated approaches, however, face challenges in terms of optimality, as well as due to incomplete information, such as from the presence of secret doors. This paper presents an algorithmic approach to explo...
computer science
21,244
CogSciK: Clustering for Cognitive Science Motivated Decision Making
cs.AI
Computational models of decisionmaking must contend with the variance of context and any number of possible decisions that a defined strategic actor can make at a given time. Relying on cognitive science theory, the authors have created an algorithm that captures the orientation of the actor towards an object and array...
computer science
21,245
Discovering Representative Examples for Program Synthesis
cs.AI
Program synthesis is a class of regression problems where one seeks a solution, in the form of a source-code program, mapping the inputs to their corresponding outputs exactly. Due to its precise and combinatorial nature, program synthesis is commonly formulated as a constraint satisfaction problem, where input-output ...
computer science
21,246
Repairing Ontologies via Axiom Weakening
cs.AI
Ontology engineering is a hard and error-prone task, in which small changes may lead to errors, or even produce an inconsistent ontology. As ontologies grow in size, the need for automated methods for repairing inconsistencies while preserving as much of the original knowledge as possible increases. Most previous appro...
computer science
21,247
First Results from Using Game Refinement Measure and Learning Coefficient in Scrabble
cs.AI
This paper explores the entertainment experience and learning experience in Scrabble. It proposes a new measure from the educational point of view, which we call learning coefficient, based on the balance between the learner's skill and the challenge in Scrabble. Scrabble variants, generated using different size of boa...
computer science
21,248
Learning with Options that Terminate Off-Policy
cs.AI
A temporally abstract action, or an option, is specified by a policy and a termination condition: the policy guides option behavior, and the termination condition roughly determines its length. Generally, learning with longer options (like learning with multi-step returns) is known to be more efficient. However, if the...
computer science
21,249
Neural-Symbolic Learning and Reasoning: A Survey and Interpretation
cs.AI
The study and understanding of human behaviour is relevant to computer science, artificial intelligence, neural computation, cognitive science, philosophy, psychology, and several other areas. Presupposing cognition as basis of behaviour, among the most prominent tools in the modelling of behaviour are computational-lo...
computer science
21,250
Self-Regulating Artificial General Intelligence
cs.AI
Here we examine the paperclip apocalypse concern for artificial general intelligence (or AGI) whereby a superintelligent AI with a simple goal (ie., producing paperclips) accumulates power so that all resources are devoted towards that simple goal and are unavailable for any other use. We provide conditions under which...
computer science
21,251
Learning Abduction under Partial Observability
cs.AI
Juba recently proposed a formulation of learning abductive reasoning from examples, in which both the relative plausibility of various explanations, as well as which explanations are valid, are learned directly from data. The main shortcoming of this formulation of the task is that it assumes access to full-information...
computer science
21,252
Prediction Under Uncertainty with Error-Encoding Networks
cs.AI
In this work we introduce a new framework for performing temporal predictions in the presence of uncertainty. It is based on a simple idea of disentangling components of the future state which are predictable from those which are inherently unpredictable, and encoding the unpredictable components into a low-dimensional...
computer science
21,253
An Empirical Study of the Effects of Spurious Transitions on Abstraction-based Heuristics
cs.AI
The efficient solution of state space search problems is often attempted by guiding search algorithms with heuristics (estimates of the distance from any state to the goal). A popular way for creating heuristic functions is by using an abstract version of the state space. However, the quality of abstraction-based heuri...
computer science
21,254
Tree Projections and Constraint Optimization Problems: Fixed-Parameter Tractability and Parallel Algorithms
cs.AI
Tree projections provide a unifying framework to deal with most structural decomposition methods of constraint satisfaction problems (CSPs). Within this framework, a CSP instance is decomposed into a number of sub-problems, called views, whose solutions are either already available or can be computed efficiently. The g...
computer science
21,255
Goal-Driven Query Answering for Existential Rules with Equality
cs.AI
Inspired by the magic sets for Datalog, we present a novel goal-driven approach for answering queries over terminating existential rules with equality (aka TGDs and EGDs). Our technique improves the performance of query answering by pruning the consequences that are not relevant for the query. This is challenging in ou...
computer science
21,256
TorusE: Knowledge Graph Embedding on a Lie Group
cs.AI
Knowledge graphs are useful for many artificial intelligence (AI) tasks. However, knowledge graphs often have missing facts. To populate the graphs, knowledge graph embedding models have been developed. Knowledge graph embedding models map entities and relations in a knowledge graph to a vector space and predict unknow...
computer science
21,257
A Generally Applicable, Highly Scalable Measurement Computation and Optimization Approach to Sequential Model-Based Diagnosis
cs.AI
Model-Based Diagnosis deals with the identification of the real cause of a system's malfunction based on a formal system model and observations of the system behavior. When a malfunction is detected, there is usually not enough information available to pinpoint the real cause and one needs to discriminate between multi...
computer science
21,258
Good and safe uses of AI Oracles
cs.AI
An Oracle is a design for potentially high power artificial intelligences (AIs), where the AI is made safe by restricting it to only answer questions. Unfortunately most designs cause the Oracle to be motivated to manipulate humans with the contents of their answers, and Oracles of potentially high intelligence might b...
computer science
21,259
The Neural Network Pushdown Automaton: Model, Stack and Learning Simulations
cs.AI
In order for neural networks to learn complex languages or grammars, they must have sufficient computational power or resources to recognize or generate such languages. Though many approaches have been discussed, one ob- vious approach to enhancing the processing power of a recurrent neural network is to couple it with...
computer science
21,260
Predicting vehicular travel times by modeling heterogeneous influences between arterial roads
cs.AI
Predicting travel times of vehicles in urban settings is a useful and tangible quantity of interest in the context of intelligent transportation systems. We address the problem of travel time prediction in arterial roads using data sampled from probe vehicles. There is only a limited literature on methods using data in...
computer science
21,261
Quantile Markov Decision Process
cs.AI
In this paper, we consider the problem of optimizing the quantiles of the cumulative rewards of Markov Decision Processes (MDP), to which we refers as Quantile Markov Decision Processes (QMDP). Traditionally, the goal of a Markov Decision Process (MDP) is to maximize expected cumulative reward over a defined horizon (p...
computer science
21,262
Using Noisy Extractions to Discover Causal Knowledge
cs.AI
Knowledge bases (KB) constructed through information extraction from text play an important role in query answering and reasoning. In this work, we study a particular reasoning task, the problem of discovering causal relationships between entities, known as causal discovery. There are two contrasting types of approache...
computer science
21,263
Using experimental game theory to transit human values to ethical AI
cs.AI
Knowing the reflection of game theory and ethics, we develop a mathematical representation to bridge the gap between the concepts in moral philosophy (e.g., Kantian and Utilitarian) and AI ethics industry technology standard (e.g., IEEE P7000 standard series for Ethical AI). As an application, we demonstrate how human ...
computer science
21,264
From Algorithmic Black Boxes to Adaptive White Boxes: Declarative Decision-Theoretic Ethical Programs as Codes of Ethics
cs.AI
Ethics of algorithms is an emerging topic in various disciplines such as social science, law, and philosophy, but also artificial intelligence (AI). The value alignment problem expresses the challenge of (machine) learning values that are, in some way, aligned with human requirements or values. In this paper I argue fo...
computer science
21,265
One Model for the Learning of Language
cs.AI
A major target of linguistics and cognitive science has been to understand what class of learning systems can acquire the key structures of natural language. Until recently, the computational requirements of language have been used to argue that learning is impossible without a highly constrained hypothesis space. Here...
computer science
21,266
Exploring the Use of Shatter for AllSAT Through Ramsey-Type Problems
cs.AI
In the context of SAT solvers, Shatter is a popular tool for symmetry breaking on CNF formulas. Nevertheless, little has been said about its use in the context of AllSAT problems: problems where we are interested in listing all the models of a Boolean formula. AllSAT has gained much popularity in recent years due to it...
computer science
21,267
Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games
cs.AI
Esports has emerged as a popular genre for players as well as spectators, supporting a global entertainment industry. Esports analytics has evolved to address the requirement for data-driven feedback, and is focused on cyber-athlete evaluation, strategy and prediction. Towards the latter, previous work has used match d...
computer science
21,268
Double Deep Machine Learning
cs.AI
Very important breakthroughs in data-centric machine learning algorithms led to impressive performance in transactional point applications such as detecting anger in speech, alerts from a Face Recognition system, or EKG interpretation. Non-transactional applications, e.g. medical diagnosis beyond the EKG results, requi...
computer science
21,269
Learning to select computations
cs.AI
Efficient use of limited computational resources is essential to intelligence. Selecting computations optimally according to rational metareasoning would achieve this, but rational metareasoning is computationally intractable. Inspired by psychology and neuroscience, we propose the first learning algorithm for approxim...
computer science
21,270
The destiny of constant structure discrete time closed semantic systems
cs.AI
Constant structure closed semantic systems are the systems each element of which receives its definition through the correspondent unchangeable set of other elements of the system. Discrete time means here that the definitions of the elements change iteratively and simultaneously based on the "neighbor portraits" from ...
computer science
21,271
Modeling Epistemological Principles for Bias Mitigation in AI Systems: An Illustration in Hiring Decisions
cs.AI
Artificial Intelligence (AI) has been used extensively in automatic decision making in a broad variety of scenarios, ranging from credit ratings for loans to recommendations of movies. Traditional design guidelines for AI models focus essentially on accuracy maximization, but recent work has shown that economically irr...
computer science
21,272
Facets, Tiers and Gems: Ontology Patterns for Hypernormalisation
cs.AI
There are many methodologies and techniques for easing the task of ontology building. Here we describe the intersection of two of these: ontology normalisation and fully programmatic ontology development. The first of these describes a standardized organisation for an ontology, with singly inherited self-standing entit...
computer science
21,273
Related family-based attribute reduction of covering information systems when varying attribute sets
cs.AI
In practical situations, there are many dynamic covering information systems with variations of attributes, but there are few studies on related family-based attribute reduction of dynamic covering information systems. In this paper, we first investigate updated mechanisms of constructing attribute reducts for consiste...
computer science
21,274
Situationally Aware Options
cs.AI
Hierarchical abstractions, also known as options -- a type of temporally extended action (Sutton et. al. 1999) that enables a reinforcement learning agent to plan at a higher level, abstracting away from the lower-level details. In this work, we learn reusable options whose parameters can vary, encouraging different be...
computer science
21,275
Recurrent Relational Networks for Complex Relational Reasoning
cs.AI
Humans possess an ability to abstractly reason about objects and their interactions, an ability not shared with state-of-the-art deep learning models. Relational networks, introduced by Santoro et al. (2017), add the capacity for relational reasoning to deep neural networks, but are limited in the complexity of the rea...
computer science
21,276
Asymmetric Action Abstractions for Multi-Unit Control in Adversarial Real-Time Games
cs.AI
Action abstractions restrict the number of legal actions available during search in multi-unit real-time adversarial games, thus allowing algorithms to focus their search on a set of promising actions. Optimal strategies derived from un-abstracted spaces are guaranteed to be no worse than optimal strategies derived fro...
computer science
21,277
Building Machines that Learn and Think for Themselves: Commentary on Lake et al., Behavioral and Brain Sciences, 2017
cs.AI
We agree with Lake and colleagues on their list of key ingredients for building humanlike intelligence, including the idea that model-based reasoning is essential. However, we favor an approach that centers on one additional ingredient: autonomy. In particular, we aim toward agents that can both build and exploit their...
computer science
21,278
Improvised Comedy as a Turing Test
cs.AI
The best improvisational theatre actors can make any scene partner, of any skill level or ability, appear talented and proficient in the art form, and thus "make them shine". To challenge this improvisational paradigm, we built an artificial intelligence (AI) trained to perform live shows alongside human actors for hum...
computer science
21,279
Cascade Attribute Learning Network
cs.AI
We propose the cascade attribute learning network (CALNet), which can learn attributes in a control task separately and assemble them together. Our contribution is twofold: first we propose attribute learning in reinforcement learning (RL). Attributes used to be modeled using constraint functions or terms in the object...
computer science
21,280
D numbers theory based game-theoretic framework in adversarial decision making under fuzzy environment
cs.AI
Adversarial decision making is a particular type of decision making problem where the gain a decision maker obtains as a result of his decisions is affected by the actions taken by others. Representation of alternatives' evaluations and methods to find the optimal alternative are two important aspects in the adversaria...
computer science
21,281
Pedagogical learning
cs.AI
A common assumption in machine learning is that training data are i.i.d. samples from some distribution. Processes that generate i.i.d. samples are, in a sense, uninformative---they produce data without regard to how good this data is for learning. By contrast, cognitive science research has shown that when people gene...
computer science
21,282
A general unified framework for interval pairwise comparison matrices
cs.AI
Interval Pairwise Comparison Matrices have been widely used to account for uncertain statements concerning the preferences of decision makers. Several approaches have been proposed in the literature, such as multiplicative and fuzzy interval matrices. In this paper, we propose a general unified approach to Interval Pai...
computer science
21,283
How linguistic descriptions of data can help to the teaching-learning process in higher education, case of study: artificial intelligence
cs.AI
Artificial Intelligence is a central topic in the computer science curriculum. From the year 2011 a project-based learning methodology based on computer games has been designed and implemented into the intelligence artificial course at the University of the Bio-Bio. The project aims to develop software-controlled agent...
computer science
21,284
Diversity Constraints in Public Housing Allocation
cs.AI
The state of Singapore operates a national public housing program, accounting for over 80% of its residential real estate. Singapore uses its housing allocation program to ensure ethnic diversity in its neighborhoods; it does so by imposing ethnic quotas: every ethnic group must not own more than a certain percentage i...
computer science
21,285
Crossmodal Attentive Skill Learner
cs.AI
This paper presents the Crossmodal Attentive Skill Learner (CASL), integrated with the recently-introduced Asynchronous Advantage Option-Critic (A2OC) architecture [Harb et al., 2017] to enable hierarchical reinforcement learning across multiple sensory inputs. We provide concrete examples where the approach not only i...
computer science
21,286
Classification of entities via their descriptive sentences
cs.AI
Hypernym identification of open-domain entities is crucial for taxonomy construction as well as many higher-level applications. Current methods suffer from either low precision or low recall. To decrease the difficulty of this problem, we adopt a classification-based method. We pre-define a concept taxonomy and classif...
computer science
21,287
A Modification of Particle Swarm Optimization using Random Walk
cs.AI
Particle swarm optimization comes under lot of changes after James Kennedy and Russell Eberhart first proposes the idea in 1995. The changes has been done mainly on Inertia parameters in velocity updating equation so that the convergence rate will be higher. We are proposing a novel approach where particles movement wi...
computer science
21,288
A reinforcement learning algorithm for building collaboration in multi-agent systems
cs.AI
This paper presents a proof-of concept study for demonstrating the viability of building collaboration among multiple agents through standard Q learning algorithm embedded in particle swarm optimisation. Collaboration is formulated to be achieved among the agents via some sort competition, where the agents are expected...
computer science
21,289
Towards Data Quality Assessment in Online Advertising
cs.AI
In online advertising, our aim is to match the advertisers with the most relevant users to optimize the campaign performance. In the pursuit of achieving this goal, multiple data sources provided by the advertisers or third-party data providers are utilized to choose the set of users according to the advertisers' targe...
computer science
21,290
Improved Learning in Evolution Strategies via Sparser Inter-Agent Network Topologies
cs.AI
We draw upon a previously largely untapped literature on human collective intelligence as a source of inspiration for improving deep learning. Implicit in many algorithms that attempt to solve Deep Reinforcement Learning (DRL) tasks is the network of processors along which parameter values are shared. So far, existing ...
computer science
21,291
Knowledge Graph Embedding with Iterative Guidance from Soft Rules
cs.AI
Embedding knowledge graphs (KGs) into continuous vector spaces is a focus of current research. Combining such an embedding model with logic rules has recently attracted increasing attention. Most previous attempts made a one-time injection of logic rules, ignoring the interactive nature between embedding learning and l...
computer science
21,292
Learning to Compose Skills
cs.AI
We present a differentiable framework capable of learning a wide variety of compositions of simple policies that we call skills. By recursively composing skills with themselves, we can create hierarchies that display complex behavior. Skill networks are trained to generate skill-state embeddings that are provided as in...
computer science
21,293
New Techniques for Inferring L-Systems Using Genetic Algorithm
cs.AI
Lindenmayer systems (L-systems) are a formal grammar system that iteratively rewrites all symbols of a string, in parallel. When visualized with a graphical interpretation, the images have self-similar shapes that appear frequently in nature, and they have been particularly successful as a concise, reusable technique f...
computer science
21,294
A double competitive strategy based learning automata algorithm
cs.AI
Learning Automata (LA) are considered as one of the most powerful tools in the field of reinforcement learning. The family of estimator algorithms is proposed to improve the convergence rate of LA and has made great achievements. However, the estimators perform poorly on estimating the reward probabilities of actions i...
computer science
21,295
Novel Exploration Techniques (NETs) for Malaria Policy Interventions
cs.AI
The task of decision-making under uncertainty is daunting, especially for problems which have significant complexity. Healthcare policy makers across the globe are facing problems under challenging constraints, with limited tools to help them make data driven decisions. In this work we frame the process of finding an o...
computer science
21,296
Explainable AI: Beware of Inmates Running the Asylum Or: How I Learnt to Stop Worrying and Love the Social and Behavioural Sciences
cs.AI
In his seminal book `The Inmates are Running the Asylum: Why High-Tech Products Drive Us Crazy And How To Restore The Sanity' [2004, Sams Indianapolis, IN, USA], Alan Cooper argues that a major reason why software is often poorly designed (from a user perspective) is that programmers are in charge of design decisions, ...
computer science
21,297
Interactive Reinforcement Learning for Object Grounding via Self-Talking
cs.AI
Humans are able to identify a referred visual object in a complex scene via a few rounds of natural language communications. Success communication requires both parties to engage and learn to adapt for each other. In this paper, we introduce an interactive training method to improve the natural language conversation sy...
computer science
21,298
From knowledge-based to data-driven modeling of fuzzy rule-based systems: A critical reflection
cs.AI
This paper briefly elaborates on a development in (applied) fuzzy logic that has taken place in the last couple of decades, namely, the complementation or even replacement of the traditional knowledge-based approach to fuzzy rule-based systems design by a data-driven one. It is argued that the classical rule-based mode...
computer science
21,299
Simulated Annealing Algorithm for Graph Coloring
cs.AI
The goal of this Random Walks project is to code and experiment the Markov Chain Monte Carlo (MCMC) method for the problem of graph coloring. In this report, we present the plots of cost function \(\mathbf{H}\) by varying the parameters like \(\mathbf{q}\) (Number of colors that can be used in coloring) and \(\mathbf{c...
computer science
21,300
SERKET: An Architecture for Connecting Stochastic Models to Realize a Large-Scale Cognitive Model
cs.AI
To realize human-like robot intelligence, a large-scale cognitive architecture is required for robots to understand the environment through a variety of sensors with which they are equipped. In this paper, we propose a novel framework named Serket that enables the construction of a large-scale generative model and its ...
computer science
21,301
End-to-End Relation Extraction using Markov Logic Networks
cs.AI
The task of end-to-end relation extraction consists of two sub-tasks: i) identifying entity mentions along with their types and ii) recognizing semantic relations among the entity mention pairs. %Identifying entity mentions along with their types and recognizing semantic relations among the entity mentions, are two ver...
computer science