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21,002
Action and perception for spatiotemporal patterns
cs.AI
This is a contribution to the formalization of the concept of agents in multivariate Markov chains. Agents are commonly defined as entities that act, perceive, and are goal-directed. In a multivariate Markov chain (e.g. a cellular automaton) the transition matrix completely determines the dynamics. This seems to contra...
computer science
21,003
A New Probabilistic Algorithm for Approximate Model Counting
cs.AI
Constrained counting is important in domains ranging from artificial intelligence to software analysis. There are already a few approaches for counting models over various types of constraints. Recently, hashing-based approaches achieve both theoretical guarantees and scalability, but still rely on solution enumeration...
computer science
21,004
Fuzzy Recommendations in Marketing Campaigns
cs.AI
The population in Sweden is growing rapidly due to immigration. In this light, the issue of infrastructure upgrades to provide telecommunication services is of importance. New antennas can be installed at hot spots of user demand, which will require an investment, and/or the clientele expansion can be carried out in a ...
computer science
21,005
On Natural Language Generation of Formal Argumentation
cs.AI
In this paper we provide a first analysis of the research questions that arise when dealing with the problem of communicating pieces of formal argumentation through natural language interfaces. It is a generally held opinion that formal models of argumentation naturally capture human argument, and some preliminary stud...
computer science
21,006
Schema Networks: Zero-shot Transfer with a Generative Causal Model of Intuitive Physics
cs.AI
The recent adaptation of deep neural network-based methods to reinforcement learning and planning domains has yielded remarkable progress on individual tasks. Nonetheless, progress on task-to-task transfer remains limited. In pursuit of efficient and robust generalization, we introduce the Schema Network, an object-ori...
computer science
21,007
Towards Grounding Conceptual Spaces in Neural Representations
cs.AI
The highly influential framework of conceptual spaces provides a geometric way of representing knowledge. It aims at bridging the gap between symbolic and subsymbolic processing. Instances are represented by points in a high-dimensional space and concepts are represented by convex regions in this space. In this paper, ...
computer science
21,008
Improving Scalability of Inductive Logic Programming via Pruning and Best-Effort Optimisation
cs.AI
Inductive Logic Programming (ILP) combines rule-based and statistical artificial intelligence methods, by learning a hypothesis comprising a set of rules given background knowledge and constraints for the search space. We focus on extending the XHAIL algorithm for ILP which is based on Answer Set Programming and we eva...
computer science
21,009
Value-Decomposition Networks For Cooperative Multi-Agent Learning
cs.AI
We study the problem of cooperative multi-agent reinforcement learning with a single joint reward signal. This class of learning problems is difficult because of the often large combined action and observation spaces. In the fully centralized and decentralized approaches, we find the problem of spurious rewards and a p...
computer science
21,010
Evaluating the quality of tourist agendas customized to different travel styles
cs.AI
Many tourist applications provide a personalized tourist agenda with the list of recommended activities to the user. These applications must undoubtedly deal with the constraints and preferences that define the user interests. Among these preferences, we can find those that define the travel style of the user, such as ...
computer science
21,011
Data set operations to hide decision tree rules
cs.AI
This paper focuses on preserving the privacy of sensitive patterns when inducing decision trees. We adopt a record augmentation approach for hiding sensitive classification rules in binary datasets. Such a hiding methodology is preferred over other heuristic solutions like output perturbation or cryptographic technique...
computer science
21,012
Learning to Schedule Deadline- and Operator-Sensitive Tasks
cs.AI
The use of semi-autonomous and autonomous robotic assistants to aid in care of the elderly is expected to ease the burden on human caretakers, with small-stage testing already occurring in a variety of countries. Yet, it is likely that these robots will need to request human assistance via teleoperation when domain exp...
computer science
21,013
Scalable Co-Optimization of Morphology and Control in Embodied Machines
cs.AI
Evolution sculpts both the body plans and nervous systems of agents together over time. In contrast, in AI and robotics, a robot's body plan is usually designed by hand, and control policies are then optimized for that fixed design. The task of simultaneously co-optimizing the morphology and controller of an embodied r...
computer science
21,014
User Intent Classification using Memory Networks: A Comparative Analysis for a Limited Data Scenario
cs.AI
In this report, we provide a comparative analysis of different techniques for user intent classification towards the task of app recommendation. We analyse the performance of different models and architectures for multi-label classification over a dataset with a relative large number of classes and only a handful examp...
computer science
21,015
Session Analysis using Plan Recognition
cs.AI
This paper presents preliminary results of our work with a major financial company, where we try to use methods of plan recognition in order to investigate the interactions of a costumer with the company's online interface. In this paper, we present the first steps of integrating a plan recognition algorithm in a real-...
computer science
21,016
A Thorough Formalization of Conceptual Spaces
cs.AI
The highly influential framework of conceptual spaces provides a geometric way of representing knowledge. Instances are represented by points in a high-dimensional space and concepts are represented by convex regions in this space. After pointing out a problem with the convexity requirement, we propose a formalization ...
computer science
21,017
Structure Learning in Motor Control:A Deep Reinforcement Learning Model
cs.AI
Motor adaptation displays a structure-learning effect: adaptation to a new perturbation occurs more quickly when the subject has prior exposure to perturbations with related structure. Although this `learning-to-learn' effect is well documented, its underlying computational mechanisms are poorly understood. We present ...
computer science
21,018
Expert and Non-Expert Opinion about Technological Unemployment
cs.AI
There is significant concern that technological advances, especially in Robotics and Artificial Intelligence (AI), could lead to high levels of unemployment in the coming decades. Studies have estimated that around half of all current jobs are at risk of automation. To look into this issue in more depth, we surveyed ex...
computer science
21,019
Ensemble Framework for Real-time Decision Making
cs.AI
This paper introduces a new framework for real-time decision making in video games. An Ensemble agent is a compound agent composed of multiple agents, each with its own tasks or goals to achieve. Usually when dealing with real-time decision making, reactive agents are used; that is agents that return a decision based o...
computer science
21,020
On the enumeration of sentences by compactness
cs.AI
Presented is a Julia meta-program that discovers compact theories from data if they exist. It writes candidate theories in Julia and then validates: tossing the bad theories and keeping the good theories. Compactness is measured by a metric: such as the number of space-time derivatives. The underlying algorithm is appl...
computer science
21,021
CAN: Creative Adversarial Networks, Generating "Art" by Learning About Styles and Deviating from Style Norms
cs.AI
We propose a new system for generating art. The system generates art by looking at art and learning about style; and becomes creative by increasing the arousal potential of the generated art by deviating from the learned styles. We build over Generative Adversarial Networks (GAN), which have shown the ability to learn ...
computer science
21,022
MAGIX: Model Agnostic Globally Interpretable Explanations
cs.AI
Explaining the behavior of a black box machine learning model at the instance level is useful for building trust. However, what is also important is understanding how the model behaves globally. Such an understanding provides insight into both the data on which the model was trained and the generalization power of the ...
computer science
21,023
Explanation in Artificial Intelligence: Insights from the Social Sciences
cs.AI
There has been a recent resurgence in the area of explainable artificial intelligence as researchers and practitioners seek to provide more transparency to their algorithms. Much of this research is focused on explicitly explaining decisions or actions to a human observer, and it should not be controversial to say that...
computer science
21,024
Model Selection with Nonlinear Embedding for Unsupervised Domain Adaptation
cs.AI
Domain adaptation deals with adapting classifiers trained on data from a source distribution, to work effectively on data from a target distribution. In this paper, we introduce the Nonlinear Embedding Transform (NET) for unsupervised domain adaptation. The NET reduces cross-domain disparity through nonlinear domain al...
computer science
21,025
Count-Based Exploration in Feature Space for Reinforcement Learning
cs.AI
We introduce a new count-based optimistic exploration algorithm for Reinforcement Learning (RL) that is feasible in environments with high-dimensional state-action spaces. The success of RL algorithms in these domains depends crucially on generalisation from limited training experience. Function approximation technique...
computer science
21,026
Specifying Non-Markovian Rewards in MDPs Using LDL on Finite Traces (Preliminary Version)
cs.AI
In Markov Decision Processes (MDPs), the reward obtained in a state depends on the properties of the last state and action. This state dependency makes it difficult to reward more interesting long-term behaviors, such as always closing a door after it has been opened, or providing coffee only following a request. Exten...
computer science
21,027
Random Forests for Industrial Device Functioning Diagnostics Using Wireless Sensor Networks
cs.AI
In this paper, random forests are proposed for operating devices diagnostics in the presence of a variable number of features. In various contexts, like large or difficult-to-access monitored areas, wired sensor networks providing features to achieve diagnostics are either very costly to use or totally impossible to sp...
computer science
21,028
Handling PDDL3.0 State Trajectory Constraints with Temporal Landmarks
cs.AI
Temporal landmarks have been proved to be a helpful mechanism to deal with temporal planning problems, specifically to improve planners performance and handle problems with deadline constraints. In this paper, we show the strength of using temporal landmarks to handle the state trajectory constraints of PDDL3.0. We ana...
computer science
21,029
Optimal choice: new machine learning problem and its solution
cs.AI
The task of learning to pick a single preferred example out a finite set of examples, an "optimal choice problem", is a supervised machine learning problem with complex, structured input. Problems of optimal choice emerge often in various practical applications. We formalize the problem, show that it does not satisfy t...
computer science
21,030
Relating Complexity-theoretic Parameters with SAT Solver Performance
cs.AI
Over the years complexity theorists have proposed many structural parameters to explain the surprising efficiency of conflict-driven clause-learning (CDCL) SAT solvers on a wide variety of large industrial Boolean instances. While some of these parameters have been studied empirically, until now there has not been a un...
computer science
21,031
SUNNY-CP and the MiniZinc Challenge
cs.AI
In Constraint Programming (CP) a portfolio solver combines a variety of different constraint solvers for solving a given problem. This fairly recent approach enables to significantly boost the performance of single solvers, especially when multicore architectures are exploited. In this work we give a brief overview of ...
computer science
21,032
Learning Knowledge Graph Embeddings with Type Regularizer
cs.AI
Learning relations based on evidence from knowledge bases relies on processing the available relation instances. Many relations, however, have clear domain and range, which we hypothesize could help learn a better, more generalizing, model. We include such information in the RESCAL model in the form of a regularization...
computer science
21,033
Indoor UAV scheduling with Restful Task Assignment Algorithm
cs.AI
Research in UAV scheduling has obtained an emerging interest from scientists in the optimization field. When the scheduling itself has established a strong root since the 19th century, works on UAV scheduling in indoor environment has come forth in the latest decade. Several works on scheduling UAV operations in indoor...
computer science
21,034
Restricted Causal Inference Algorithm
cs.AI
This paper proposes a new algorithm for recovery of belief network structure from data handling hidden variables. It consists essentially in an extension of the CI algorithm of Spirtes et al. by restricting the number of conditional dependencies checked up to k variables and in an extension of the original CI by additi...
computer science
21,035
A study of existing Ontologies in the IoT-domain
cs.AI
Several domains have adopted the increasing use of IoT-based devices to collect sensor data for generating abstractions and perceptions of the real world. This sensor data is multi-modal and heterogeneous in nature. This heterogeneity induces interoperability issues while developing cross-domain applications, thereby r...
computer science
21,036
Modifying Optimal SAT-based Approach to Multi-agent Path-finding Problem to Suboptimal Variants
cs.AI
In multi-agent path finding (MAPF) the task is to find non-conflicting paths for multiple agents. In this paper we focus on finding suboptimal solutions for MAPF for the sum-of-costs variant. Recently, a SAT-based approached was developed to solve this problem and proved beneficial in many cases when compared to other ...
computer science
21,037
Development of the SP machine
cs.AI
This paper describes the main things that need to be done to develop the "SP machine", based on the "SP theory of intelligence" and its realisation in the "SP computer model". The SP machine may be developed initially as a software virtual machine with high levels of parallel processing, hosted on a high-performance co...
computer science
21,038
OPEB: Open Physical Environment Benchmark for Artificial Intelligence
cs.AI
Artificial Intelligence methods to solve continuous- control tasks have made significant progress in recent years. However, these algorithms have important limitations and still need significant improvement to be used in industry and real- world applications. This means that this area is still in an active research pha...
computer science
21,039
Visualizing the Consequences of Evidence in Bayesian Networks
cs.AI
This paper addresses the challenge of viewing and navigating Bayesian networks as their structural size and complexity grow. Starting with a review of the state of the art of visualizing Bayesian networks, an area which has largely been passed over, we improve upon existing visualizations in three ways. First, we apply...
computer science
21,040
Window-of-interest based Multi-objective Evolutionary Search for Satisficing Concepts
cs.AI
The set-based concept approach has been suggested as a means to simultaneously explore different design concepts, which are meaningful sub-sets of the entire set of solutions. Previous efforts concerning the suggested approach focused on either revealing the global front (s-Pareto front), of all the concepts, or on fin...
computer science
21,041
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games
cs.AI
In this paper, we propose ELF, an Extensive, Lightweight and Flexible platform for fundamental reinforcement learning research. Using ELF, we implement a highly customizable real-time strategy (RTS) engine with three game environments (Mini-RTS, Capture the Flag and Tower Defense). Mini-RTS, as a miniature version of S...
computer science
21,042
Interpretable & Explorable Approximations of Black Box Models
cs.AI
We propose Black Box Explanations through Transparent Approximations (BETA), a novel model agnostic framework for explaining the behavior of any black-box classifier by simultaneously optimizing for fidelity to the original model and interpretability of the explanation. To this end, we develop a novel objective functio...
computer science
21,043
SADA: A General Framework to Support Robust Causation Discovery with Theoretical Guarantee
cs.AI
Causation discovery without manipulation is considered a crucial problem to a variety of applications. The state-of-the-art solutions are applicable only when large numbers of samples are available or the problem domain is sufficiently small. Motivated by the observations of the local sparsity properties on causal stru...
computer science
21,044
Learning to Design Games: Strategic Environments in Deep Reinforcement Learning
cs.AI
In typical reinforcement learning (RL), the environment is assumed given and the goal of the learning is to identify an optimal policy for the agent taking actions through its interactions with the environment. In this paper, we extend this setting by considering the environment is not given, but controllable and learn...
computer science
21,045
Machine Learning, Deepest Learning: Statistical Data Assimilation Problems
cs.AI
We formulate a strong equivalence between machine learning, artificial intelligence methods and the formulation of statistical data assimilation as used widely in physical and biological sciences. The correspondence is that layer number in the artificial network setting is the analog of time in the data assimilation se...
computer science
21,046
Model enumeration in propositional circumscription via unsatisfiable core analysis
cs.AI
Many practical problems are characterized by a preference relation over admissible solutions, where preferred solutions are minimal in some sense. For example, a preferred diagnosis usually comprises a minimal set of reasons that is sufficient to cause the observed anomaly. Alternatively, a minimal correction subset co...
computer science
21,047
Application of Fuzzy Assessing for Reliability Decision Making
cs.AI
This paper proposes a new fuzzy assessing procedure with application in management decision making. The proposed fuzzy approach build the membership functions for system characteristics of a standby repairable system. This method is used to extract a family of conventional crisp intervals from the fuzzy repairable syst...
computer science
21,048
Trust-PCL: An Off-Policy Trust Region Method for Continuous Control
cs.AI
Trust region methods, such as TRPO, are often used to stabilize policy optimization algorithms in reinforcement learning (RL). While current trust region strategies are effective for continuous control, they typically require a prohibitively large amount of on-policy interaction with the environment. To address this pr...
computer science
21,049
Well-Founded Operators for Normal Hybrid MKNF Knowledge Bases
cs.AI
Hybrid MKNF knowledge bases have been considered one of the dominant approaches to combining open world ontology languages with closed world rule-based languages. Currently, the only known inference methods are based on the approach of guess-and-verify, while most modern SAT/ASP solvers are built under the DPLL archite...
computer science
21,050
Emergence of Locomotion Behaviours in Rich Environments
cs.AI
The reinforcement learning paradigm allows, in principle, for complex behaviours to be learned directly from simple reward signals. In practice, however, it is common to carefully hand-design the reward function to encourage a particular solution, or to derive it from demonstration data. In this paper explore how a ric...
computer science
21,051
Measuring Relations Between Concepts In Conceptual Spaces
cs.AI
The highly influential framework of conceptual spaces provides a geometric way of representing knowledge. Instances are represented by points in a high-dimensional space and concepts are represented by regions in this space. Our recent mathematical formalization of this framework is capable of representing correlations...
computer science
21,052
Lexicographic choice functions
cs.AI
We investigate a generalisation of the coherent choice functions considered by Seidenfeld et al. (2010), by sticking to the convexity axiom but imposing no Archimedeanity condition. We define our choice functions on vector spaces of options, which allows us to incorporate as special cases both Seidenfeld et al.'s (2010...
computer science
21,053
An Optimal Bayesian Network Based Solution Scheme for the Constrained Stochastic On-line Equi-Partitioning Problem
cs.AI
A number of intriguing decision scenarios revolve around partitioning a collection of objects to optimize some application specific objective function. This problem is generally referred to as the Object Partitioning Problem (OPP) and is known to be NP-hard. We here consider a particularly challenging version of OPP, n...
computer science
21,054
Deductive and Analogical Reasoning on a Semantically Embedded Knowledge Graph
cs.AI
Representing knowledge as high-dimensional vectors in a continuous semantic vector space can help overcome the brittleness and incompleteness of traditional knowledge bases. We present a method for performing deductive reasoning directly in such a vector space, combining analogy, association, and deduction in a straigh...
computer science
21,055
The Intentional Unintentional Agent: Learning to Solve Many Continuous Control Tasks Simultaneously
cs.AI
This paper introduces the Intentional Unintentional (IU) agent. This agent endows the deep deterministic policy gradients (DDPG) agent for continuous control with the ability to solve several tasks simultaneously. Learning to solve many tasks simultaneously has been a long-standing, core goal of artificial intelligence...
computer science
21,056
Automated Game Design Learning
cs.AI
While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game Design Learning (AGDL), with the direct purpose of learning game designs directly th...
computer science
21,057
CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis
cs.AI
We propose and evaluate a new technique for learning hybrid automata automatically by observing the runtime behavior of a dynamical system. Working from a sequence of continuous state values and predicates about the environment, CHARDA recovers the distinct dynamic modes, learns a model for each mode from a given set o...
computer science
21,058
Proceedings of the 2017 AdKDD & TargetAd Workshop
cs.AI
Proceedings of the 2017 AdKDD and TargetAd Workshop held in conjunction with the 23rd ACM SIGKDD Conference on Knowledge Discovery and Data Mining Halifax, Nova Scotia, Canada.
computer science
21,059
Learning Macromanagement in StarCraft from Replays using Deep Learning
cs.AI
The real-time strategy game StarCraft has proven to be a challenging environment for artificial intelligence techniques, and as a result, current state-of-the-art solutions consist of numerous hand-crafted modules. In this paper, we show how macromanagement decisions in StarCraft can be learned directly from game repla...
computer science
21,060
P-Tree Programming
cs.AI
We propose a novel method for automatic program synthesis. P-Tree Programming represents the program search space through a single probabilistic prototype tree. From this prototype tree we form program instances which we evaluate on a given problem. The error values from the evaluations are propagated through the proto...
computer science
21,061
Mechanics Automatically Recognized via Interactive Observation: Jumping
cs.AI
Jumping has been an important mechanic since its introduction in Donkey Kong. It has taken a variety of forms and shown up in numerous games, with each jump having a different feel. In this paper, we use a modified Nintendo Entertainment System (NES) emulator to semi-automatically run experiments on a large subset (30%...
computer science
21,062
Independence, Conditionality and Structure of Dempster-Shafer Belief Functions
cs.AI
Several approaches of structuring (factorization, decomposition) of Dempster-Shafer joint belief functions from literature are reviewed with special emphasis on their capability to capture independence from the point of view of the claim that belief functions generalize bayes notion of probability. It is demonstrated...
computer science
21,063
Identification and Interpretation of Belief Structure in Dempster-Shafer Theory
cs.AI
Mathematical Theory of Evidence called also Dempster-Shafer Theory (DST) is known as a foundation for reasoning when knowledge is expressed at various levels of detail. Though much research effort has been committed to this theory since its foundation, many questions remain open. One of the most important open question...
computer science
21,064
A Formal Framework to Characterize Interpretability of Procedures
cs.AI
We provide a novel notion of what it means to be interpretable, looking past the usual association with human understanding. Our key insight is that interpretability is not an absolute concept and so we define it relative to a target model, which may or may not be a human. We define a framework that allows for comparin...
computer science
21,065
Automatic Mapping of NES Games with Mappy
cs.AI
Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels. Besides being tedious and error-prone, this approach requires additional effort for each new game and level to...
computer science
21,066
Dependency Injection for Programming by Optimization
cs.AI
Programming by Optimization tools perform automatic software configuration according to the specification supplied by a software developer. Developers specify design spaces for program components, and the onerous task of determining which configuration best suits a given use case is determined using automated analysis ...
computer science
21,067
Constraints, Lazy Constraints, or Propagators in ASP Solving: An Empirical Analysis
cs.AI
Answer Set Programming (ASP) is a well-established declarative paradigm. One of the successes of ASP is the availability of efficient systems. State-of-the-art systems are based on the ground+solve approach. In some applications this approach is infeasible because the grounding of one or few constraints is expensive. I...
computer science
21,068
Clingo goes Linear Constraints over Reals and Integers
cs.AI
The recent series 5 of the ASP system clingo provides generic means to enhance basic Answer Set Programming (ASP) with theory reasoning capabilities. We instantiate this framework with different forms of linear constraints, discuss the respective implementations, and present techniques of how to use these constraints i...
computer science
21,069
On (Anti)Conditional Independence in Dempster-Shafer Theory
cs.AI
This paper verifies a result of {Shenoy:94} concerning graphoidal structure of Shenoy's notion of independence for Dempster-Shafer theory of belief functions. Shenoy proved that his notion of independence has graphoidal properties for positive normal valuations. The requirement of strict positive normal valuations as...
computer science
21,070
Advances in Artificial Intelligence Require Progress Across all of Computer Science
cs.AI
Advances in Artificial Intelligence require progress across all of computer science.
computer science
21,071
Reliability Assessment of Distribution System Using Fuzzy Logic for Modelling of Transformer and Line Uncertainties
cs.AI
Reliability assessment of distribution system, based on historical data and probabilistic methods, leads to an unreliable estimation of reliability indices since the data for the distribution components are usually inaccurate or unavailable. Fuzzy logic is an efficient method to deal with the uncertainty in reliability...
computer science
21,072
Fast Restricted Causal Inference
cs.AI
Hidden variables are well known sources of disturbance when recovering belief networks from data based only on measurable variables. Hence models assuming existence of hidden variables are under development. This paper presents a new algorithm "accelerating" the known CI algorithm of Spirtes, Glymour and Scheines {Sp...
computer science
21,073
AI Challenges in Human-Robot Cognitive Teaming
cs.AI
Among the many anticipated roles for robots in the future is that of being a human teammate. Aside from all the technological hurdles that have to be overcome with respect to hardware and control to make robots fit to work with humans, the added complication here is that humans have many conscious and subconscious expe...
computer science
21,074
FML-based Dynamic Assessment Agent for Human-Machine Cooperative System on Game of Go
cs.AI
In this paper, we demonstrate the application of Fuzzy Markup Language (FML) to construct an FML-based Dynamic Assessment Agent (FDAA), and we present an FML-based Human-Machine Cooperative System (FHMCS) for the game of Go. The proposed FDAA comprises an intelligent decision-making and learning mechanism, an intellige...
computer science
21,075
Tunnel Effects in Cognition: A new Mechanism for Scientific Discovery and Education
cs.AI
It is quite exceptional, if it ever happens, that a new conceptual domain be built from scratch. Usually, it is developed and mastered in interaction, both positive and negative, with other more operational existing domains. Few reasoning mechanisms have been proposed to account for the interplay of different conceptua...
computer science
21,076
Improving Naive Bayes for Regression with Optimised Artificial Surrogate Data
cs.AI
Can we evolve better training data for machine learning algorithms? To investigate this question we use population-based optimisation algorithms to generate artificial surrogate training data for naive Bayes for regression. We demonstrate that the generalisation performance of naive Bayes for regression models is enhan...
computer science
21,077
Improving Adherence to Heart Failure Management Guidelines via Abductive Reasoning
cs.AI
Management of chronic diseases such as heart failure (HF) is a major public health problem. A standard approach to managing chronic diseases by medical community is to have a committee of experts develop guidelines that all physicians should follow. Due to their complexity, these guidelines are difficult to implement a...
computer science
21,078
Coalition formation for Multi-agent Pursuit based on Neural Network and AGRMF Model
cs.AI
An approach for coalition formation of multi-agent pursuit based on neural network and AGRMF model is proposed.This paper constructs a novel neural work called AGRMF-ANN which consists of feature extraction part and group generation part. On one hand,The convolutional layers of feature extraction part can abstract the ...
computer science
21,079
When You Must Forget: beyond strong persistence when forgetting in answer set programming
cs.AI
Among the myriad of desirable properties discussed in the context of forgetting in Answer Set Programming (ASP), strong persistence naturally captures its essence. Recently, it has been shown that it is not always possible to forget a set of atoms from a program while obeying this property, and a precise criterion rega...
computer science
21,080
A Comprehensive Implementation of Conceptual Spaces
cs.AI
The highly influential framework of conceptual spaces provides a geometric way of representing knowledge. Instances are represented by points and concepts are represented by regions in a (potentially) high-dimensional space. Based on our recent formalization, we present a comprehensive implementation of the conceptual ...
computer science
21,081
Knowledge will Propel Machine Understanding of Content: Extrapolating from Current Examples
cs.AI
Machine Learning has been a big success story during the AI resurgence. One particular stand out success relates to learning from a massive amount of data. In spite of early assertions of the unreasonable effectiveness of data, there is increasing recognition for utilizing knowledge whenever it is available or can be c...
computer science
21,082
Eigenlogic: Interpretable Quantum Observables with applications to Fuzzy Behavior of Vehicular Robots
cs.AI
This work proposes a formulation of propositional logic, named Eigenlogic, using quantum observables as propositions. The eigenvalues of these operators are the truth-values and the associated eigenvectors the interpretations of the propositional system. Fuzzy logic arises naturally when considering vectors outside the...
computer science
21,083
Logic Programming approaches for routing fault-free and maximally-parallel Wavelength Routed Optical Networks on Chip (Application paper)
cs.AI
One promising trend in digital system integration consists of boosting on-chip communication performance by means of silicon photonics, thus materializing the so-called Optical Networks-on-Chip (ONoCs). Among them, wavelength routing can be used to route a signal to destination by univocally associating a routing path ...
computer science
21,084
Sequential Lifted Bayesian Filtering in Multiset Rewriting Systems
cs.AI
Bayesian Filtering for plan and activity recognition is challenging for scenarios that contain many observation equivalent entities (i.e. entities that produce the same observations). This is due to the combinatorial explosion in the number of hypotheses that need to be tracked. However, this class of problems exhibits...
computer science
21,085
Outcome-Oriented Predictive Process Monitoring: Review and Benchmark
cs.AI
Predictive business process monitoring refers to the act of making predictions about the future state of ongoing cases of a business process, based on their incomplete execution traces and logs of historical (completed) traces. Motivated by the increasingly pervasive availability of fine-grained event data about busine...
computer science
21,086
Towards learning domain-independent planning heuristics
cs.AI
Automated planning remains one of the most general paradigms in Artificial Intelligence, providing means of solving problems coming from a wide variety of domains. One of the key factors restricting the applicability of planning is its computational complexity resulting from exponentially large search spaces. Heuristic...
computer science
21,087
A Framework for Easing the Development of Applications Embedding Answer Set Programming
cs.AI
Answer Set Programming (ASP) is a well-established declarative problem solving paradigm which became widely used in AI and recognized as a powerful tool for knowledge representation and reasoning (KRR), especially for its high expressiveness and the ability to deal also with incomplete knowledge. Recently, thanks to ...
computer science
21,088
Preference Reasoning in Matching Procedures: Application to the Admission Post-Baccalaureat Platform
cs.AI
Because preferences naturally arise and play an important role in many real-life decisions, they are at the backbone of various fields. In particular preferences are increasingly used in almost all matching procedures-based applications. In this work we highlight the benefit of using AI insights on preferences in a lar...
computer science
21,089
Adversarial Sets for Regularising Neural Link Predictors
cs.AI
In adversarial training, a set of models learn together by pursuing competing goals, usually defined on single data instances. However, in relational learning and other non-i.i.d domains, goals can also be defined over sets of instances. For example, a link predictor for the is-a relation needs to be consistent with th...
computer science
21,090
Domain Recursion for Lifted Inference with Existential Quantifiers
cs.AI
In recent work, we proved that the domain recursion inference rule makes domain-lifted inference possible on several relational probability models (RPMs) for which the best known time complexity used to be exponential. We also identified two classes of RPMs for which inference becomes domain lifted when using domain re...
computer science
21,091
Mutual Alignment Transfer Learning
cs.AI
Training robots for operation in the real world is a complex, time consuming and potentially expensive task. Despite significant success of reinforcement learning in games and simulations, research in real robot applications has not been able to match similar progress. While sample complexity can be reduced by training...
computer science
21,092
Evidence combination for a large number of sources
cs.AI
The theory of belief functions is an effective tool to deal with the multiple uncertain information. In recent years, many evidence combination rules have been proposed in this framework, such as the conjunctive rule, the cautious rule, the PCR (Proportional Conflict Redistribution) rules and so on. These rules can be ...
computer science
21,093
Un modèle pour la représentation des connaissances temporelles dans les documents historiques
cs.AI
Processing and publishing the data of the historical sciences in the semantic web is an interesting challenge in which the representation of temporal aspects plays a key role. We propose in this paper a model of temporal knowledge representation adapted to work on historical documents. This model is based on the notion...
computer science
21,094
Speeding-up ProbLog's Parameter Learning
cs.AI
ProbLog is a state-of-art combination of logic programming and probabilities; in particular ProbLog offers parameter learning through a variant of the EM algorithm. However, the resulting learning algorithm is rather slow, even when the data are complete. In this short paper we offer some insights that lead to orders o...
computer science
21,095
Closed-Loop Policies for Operational Tests of Safety-Critical Systems
cs.AI
Manufacturers of safety-critical systems must make the case that their product is sufficiently safe for public deployment. Much of this case often relies upon critical event outcomes from real-world testing, requiring manufacturers to be strategic about how they allocate testing resources in order to maximize their cha...
computer science
21,096
Declarative Sequential Pattern Mining of Care Pathways
cs.AI
Sequential pattern mining algorithms are widely used to explore care pathways database, but they generate a deluge of patterns, mostly redundant or useless. Clinicians need tools to express complex mining queries in order to generate less but more significant patterns. These algorithms are not versatile enough to answe...
computer science
21,097
A Decidable Very Expressive Description Logic for Databases (Extended Version)
cs.AI
We introduce $\mathcal{DLR}^+$, an extension of the n-ary propositionally closed description logic $\mathcal{DLR}$ to deal with attribute-labelled tuples (generalising the positional notation), projections of relations, and global and local objectification of relations, able to express inclusion, functional, key, and e...
computer science
21,098
Anytime Exact Belief Propagation
cs.AI
Statistical Relational Models and, more recently, Probabilistic Programming, have been making strides towards an integration of logic and probabilistic reasoning. A natural expectation for this project is that a probabilistic logic reasoning algorithm reduces to a logic reasoning algorithm when provided a model that on...
computer science
21,099
Preservation of Semantic Properties during the Aggregation of Abstract Argumentation Frameworks
cs.AI
An abstract argumentation framework can be used to model the argumentative stance of an agent at a high level of abstraction, by indicating for every pair of arguments that is being considered in a debate whether the first attacks the second. When modelling a group of agents engaged in a debate, we may wish to aggregat...
computer science
21,100
Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards
cs.AI
We propose a general and model-free approach for Reinforcement Learning (RL) on real robotics with sparse rewards. We build upon the Deep Deterministic Policy Gradient (DDPG) algorithm to use demonstrations. Both demonstrations and actual interactions are used to fill a replay buffer and the sampling ratio between demo...
computer science
21,101
Non-Count Symmetries in Boolean & Multi-Valued Prob. Graphical Models
cs.AI
Lifted inference algorithms commonly exploit symmetries in a probabilistic graphical model (PGM) for efficient inference. However, existing algorithms for Boolean-valued domains can identify only those pairs of states as symmetric, in which the number of ones and zeros match exactly (count symmetries). Moreover, algori...
computer science