| # Asset Storage Specification | |
| ## Canonical path | |
| ```text | |
| assets/<source>/<asset_type>/<category>/<asset_id>/ | |
| ``` | |
| For large upstream trees that rely on many relative references, a collection-level import may be stored at: | |
| ```text | |
| assets/<source>/<upstream_root>/ | |
| ``` | |
| In that case, keep the upstream directory layout intact and index the collection with a root `metadata.yaml`. | |
| ## Required per-asset files | |
| - Source asset files, preserving upstream structure where practical. | |
| - `metadata.yaml`. | |
| ## Global index | |
| All assets must be indexed in: | |
| ```text | |
| manifest/assets.jsonl | |
| ``` | |
| Use one JSON object per line. | |
| ## MJCF assets | |
| For MuJoCo/MJCF assets: | |
| - `model.xml` is the preferred entry file. | |
| - Meshes and textures should remain relative to `model.xml`. | |
| - Common mesh formats: `.obj`, `.stl`, `.dae`. | |
| - Common texture formats: `.png`, `.jpg`, `.jpeg`. | |
| Example: | |
| ```text | |
| assets/robocasa/fixtures/dishwashers/Dishwasher031/ | |
| ├── metadata.yaml | |
| ├── model.xml | |
| └── visuals/ | |
| ├── Body001.obj | |
| └── T_BC001.png | |
| ``` | |