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@@ -137,6 +137,151 @@ python scripts/run_convex_decomposition.py <raw_asset_dir> \
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  After generation, inspect `logs/parts_summary.csv` to decide whether the resulting part sizes are acceptable for the target task.
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  ### `metadata.yaml`
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  Minimum fields:
 
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  After generation, inspect `logs/parts_summary.csv` to decide whether the resulting part sizes are acceptable for the target task.
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+ ## Full script usage
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+
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+ Print the current CLI help:
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+
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+ ```bash
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+ python scripts/run_convex_decomposition.py --help
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+ ```
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+
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+ General form:
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+
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+ ```bash
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+ python scripts/run_convex_decomposition.py <raw_asset_dir> \
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+ --mesh <mesh_path_relative_to_raw_asset_dir> \
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+ --variant <variant_name> \
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+ [CoACD options] \
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+ [MJCF options] \
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+ [repository options]
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+ ```
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+
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+ ### Required argument
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+
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+ | Argument | Meaning |
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+ | --- | --- |
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+ | `raw_asset_dir` | Raw asset directory under `assets/<source>/raw/<asset_type>/<category>/<asset_id>/`. |
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+
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+ ### Input selection
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+
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+ | Option | Default | Meaning |
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+ | --- | --- | --- |
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+ | `--mesh <path>` | none | Mesh to decompose. Path can be relative to `raw_asset_dir` or absolute. Repeat this option for multiple meshes. |
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+ | `--mesh-glob <glob>` | `visuals/*.obj`, `visuals/*.stl`, `meshes/*.obj`, `meshes/*.stl` | Glob used when `--mesh` is omitted. Repeatable. |
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+
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+ Example:
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+
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+ ```bash
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+ python scripts/run_convex_decomposition.py \
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+ assets/robocasa/raw/fixtures/dishwashers/Dishwasher031 \
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+ --mesh visuals/door.obj \
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+ --mesh visuals/rack0.obj \
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+ --mesh visuals/rack1.obj
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+ ```
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+
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+ ### Repository/output options
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+
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+ | Option | Default | Meaning |
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+ | --- | --- | --- |
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+ | `--variant <name>` | `coacd_v1` | Output suffix. The derived asset directory becomes `<source_asset_id>_<variant>`. |
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+ | `--overwrite` | false | Allow writing into an existing derived output directory. Use cautiously. |
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+ | `--register-manifest` | false | Append the generated derived asset to `manifest/assets.jsonl`. Use only for outputs you intend to keep. |
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+
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+ Output path:
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+
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+ ```text
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+ assets/<source>/derived/convex_decompositions/<category>/<source_asset_id>_<variant>/
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+ ```
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+
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+ ### MJCF options
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+
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+ | Option | Default | Meaning |
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+ | --- | --- | --- |
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+ | `--class-name <name>` | `convex_collision` | `class` attribute for generated `<geom>` entries. Empty string disables it. |
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+ | `--rgba "r g b a"` | `0.8 0.2 0.2 0.35` | RGBA for generated collision geoms. |
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+ | `--group <int>` | `0` | MuJoCo geom group. Empty string disables it. |
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+ | `--contype <int>` | empty | MuJoCo contact type. Empty means use MuJoCo default. |
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+ | `--conaffinity <int>` | empty | MuJoCo contact affinity. Empty means use MuJoCo default. |
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+
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+ Generated MJCF files:
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+
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+ ```text
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+ mjcf/convex_assets_include.xml # include at MJCF root/top level
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+ mjcf/convex_geoms_include.xml # include inside the target body
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+ mjcf/convex_collision_include.xml # standalone wrapper for preview/convenience
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+ ```
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+
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+ ### CoACD granularity and quality options
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+
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+ | Option | Default | Effect |
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+ | --- | --- | --- |
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+ | `--threshold <float>` | `0.05` | Main concavity threshold. Lower values usually create more/smaller and more accurate parts. Higher values create fewer/coarser parts. |
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+ | `--max-convex-hull <int>` | `-1` | Maximum hull count. `-1` means CoACD default/unlimited. Lower cap forces fewer/larger parts. |
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+ | `--no-merge` | false | Disable CoACD hull merge. Usually preserves more/smaller parts. Useful for wire/rack-like geometry, but may create many parts. |
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+ | `--mcts-max-depth <int>` | `3` | Maximum recursive split depth. Higher values can produce finer decomposition and longer runtime. |
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+ | `--mcts-nodes <int>` | `20` | Search nodes per MCTS step. Higher values can improve split search and increase runtime. |
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+ | `--mcts-iterations <int>` | `150` | MCTS iterations. Higher values can improve split quality and increase runtime. |
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+ | `--resolution <int>` | `2000` | CoACD sampling/resolution parameter. Higher values preserve more detail and cost more time. |
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+ | `--preprocess-mode {auto,on,off}` | `auto` | Whether CoACD preprocesses the input mesh. |
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+ | `--preprocess-resolution <int>` | `50` | Resolution for preprocessing. Higher values may preserve more detail and cost more time. |
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+ | `--max-ch-vertex <int>` | `256` | Maximum vertices per convex hull. Controls hull complexity, not physical part size directly. |
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+ | `--pca` | false | Enable CoACD PCA mode. Can affect orientation/splitting behavior. |
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+ | `--decimate` | false | Enable CoACD decimation. May simplify output. |
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+ | `--extrude` | false | Enable CoACD extrusion. |
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+ | `--extrude-margin <float>` | `0.01` | Margin used when extrusion is enabled. |
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+ | `--apx-mode {ch,box}` | `ch` | Approximation mode: convex hull or box approximation. |
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+ | `--real-metric` | false | Enable CoACD `real_metric` option if supported. |
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+ | `--seed <int>` | `0` | Random seed for reproducible runs where CoACD supports it. |
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+
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+ ### Practical parameter presets
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+
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+ Block-like assets such as doors, panels, and shells:
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+
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+ ```bash
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+ python scripts/run_convex_decomposition.py <raw_asset_dir> \
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+ --mesh visuals/door.obj \
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+ --variant coacd_v1 \
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+ --threshold 0.05 \
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+ --max-convex-hull 16
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+ ```
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+
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+ Coarser and faster collision:
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+
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+ ```bash
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+ python scripts/run_convex_decomposition.py <raw_asset_dir> \
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+ --mesh <mesh.obj> \
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+ --variant coacd_coarse_v1 \
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+ --threshold 0.08 \
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+ --max-convex-hull 8
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+ ```
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+
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+ Finer collision:
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+
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+ ```bash
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+ python scripts/run_convex_decomposition.py <raw_asset_dir> \
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+ --mesh <mesh.obj> \
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+ --variant coacd_fine_v1 \
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+ --threshold 0.02 \
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+ --max-convex-hull 32 \
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+ --no-merge \
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+ --mcts-max-depth 4
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+ ```
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+
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+ Rack/wire-like assets such as dishwasher racks:
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+
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+ ```bash
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+ python scripts/run_convex_decomposition.py <raw_asset_dir> \
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+ --mesh visuals/rack1.obj \
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+ --variant rack1_coacd_trial \
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+ --threshold 0.02 \
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+ --max-convex-hull 128 \
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+ --no-merge \
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+ --resolution 2000 \
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+ --mcts-max-depth 4
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+ ```
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+
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+ For rack/wire-like assets, inspect `logs/parts_summary.csv` and visualize the result before registering it. A valid result should not have convex hulls that bridge functional slots or gaps. If the decomposition needs hundreds of parts, primitive collision using capsules/boxes is usually a better engineering choice.
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+
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  ### `metadata.yaml`
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  Minimum fields: