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Section: DeepMind Ethics and Society. In October 2017, DeepMind announced a new research unit, DeepMind Ethics & Society. Their goal is to fund external research of the following themes: privacy, transparency, and fairness; economic impacts; governance and accountability; managing AI risk; AI morality and values; and h...
Wikipedia - Google DeepMind - DeepMind Ethics and Society
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Article: Google Nest. Google Nest is a line of smart home products including smart speakers, smart displays, streaming devices, thermostats, smoke detectors, routers and security systems including smart doorbells, cameras and smart locks. The Nest brand name was originally owned by Nest Labs, co-founded by former Apple...
Wikipedia - Google Nest - Summary
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Section: History > Acquisition by Google of Nest Labs, Dropcam, and Revolv. On January 13, 2014, Google announced plans to acquire Nest Labs for $3.2 billion in cash. Google completed the acquisition the next day, on January 14, 2014. The company would operate independently from Google's other businesses. In June 2014,...
Wikipedia - Google Nest - History > Acquisition by Google of Nest Labs, Dropcam, and Revolv
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Section: History > Nest as a subsidiary of Alphabet Inc.. In August 2015, Google announced that it would restructure its operations under a new parent company, Alphabet Inc., with Nest being separated from Google as a subsidiary of the new holding company. In January 2016, some Nest thermostats stopped working, a fault...
Wikipedia - Google Nest - History > Nest as a subsidiary of Alphabet Inc.
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He stated that about 500 people had left (of a 1200-person staff). On June 6, 2016, Tony Fadell, the Nest CEO, announced in a blog post that he was leaving the company he founded with Matt Rogers and stepping into an "advisory" role. At this point the Nest acquisition was described by some press as a "disaster" for Goo...
Wikipedia - Google Nest - History > Nest as a subsidiary of Alphabet Inc.
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Section: History > Nest as a part of Google hardware division. On February 7, 2018, it was announced by hardware head Rick Osterloh that Nest had been merged into Google's hardware division, directly alongside units such as Google Home and Chromecast. It would retain its separate Palo Alto headquarters, but Nest CEO Ma...
Wikipedia - Google Nest - History > Nest as a part of Google hardware division
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Section: Products > Nest Learning Thermostat. The Nest Learning Thermostat is an electronic, programmable, and self-learning Wi-Fi-enabled thermostat that optimizes heating and cooling of homes and businesses to conserve energy. It is based on a machine-learning algorithm: for the first weeks users have to regulate the...
Wikipedia - Google Nest - Products > Nest Learning Thermostat
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Nest is currently available for sale in the United States, Canada, Mexico, the United Kingdom, Belgium, France, Ireland, the Netherlands, Germany, Austria, Italy, and Spain. It is, however, compatible with many heating and cooling automation systems in other countries. In September 2017, Nest released the Thermostat E,...
Wikipedia - Google Nest - Products > Nest Learning Thermostat
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Section: Products > Nest Protect. In October 2013, Nest announced its second product, the Nest Protect smoke and carbon monoxide detector. The Nest Protect is available in both black and white (the black is exclusively sold through Nest directly) and also comes in battery or AC-powered models. The Nest Protect features...
Wikipedia - Google Nest - Products > Nest Protect
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Section: Products > Nest Cam Indoor. In June 2014, Nest acquired Dropcam, maker of the Dropcam security camera. In June 2015, Nest announced the Nest Cam, an upgraded and rebranded security camera based on the Dropcam. Features are a 1080p video resolution, a rotating, magnetic stand, night vision, two-way talk, sound ...
Wikipedia - Google Nest - Products > Nest Cam Indoor
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Section: Products > Nest Cam IQ. Nest Cam IQ was announced in June 2017 and is a more premium model of their Nest Cam Indoor. It features a 4K camera sensor with HDR. It also comes with the ability to recognize and distinguish between different faces when using the Nest Aware service. It also has several minor upgrades...
Wikipedia - Google Nest - Products > Nest Cam IQ
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Section: Products > Nest Secure. Nest Secure was a home security system announced in September 2017. The system consisted of Nest Guard (an alarm, keypad, and motion sensor with embedded microphone), Nest Detect (a door/window and motion sensor), and Nest Tag (a key chain fob). The product was released in November 2017...
Wikipedia - Google Nest - Products > Nest Secure
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Section: Works with Nest. Works with Nest was a program that allowed third party devices to communicate with Nest products, such as virtual assistants, along with many third-party home automation platforms. Additionally, many smart device manufacturers have direct integration with the Nest platform, including Whirlpool...
Wikipedia - Google Nest - Works with Nest
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Section: Litigation. In February 2012, Honeywell filed a lawsuit claiming that some of its patents had been infringed by Nest. In April 2012, Nest stated they believe that none of the allegedly infringed patents were actually violated. Honeywell claimed that Nest infringed on patents pertaining to remotely controlling ...
Wikipedia - Google Nest - Litigation
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Section: Litigation > Parody after Google acquisition. On May 7, 2014, German activist group Peng Collective released a parody website named Google Nest, satirizing Google's privacy policies and practices with fake products imitating Google art style, supposedly created as a result of "an intensive period of studying u...
Wikipedia - Google Nest - Litigation > Parody after Google acquisition
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Section: Overview. Infer.NET follows a model-based approach and is used to solve different kinds of machine learning problems including standard problems like classification, recommendation or clustering, customized solutions and domain-specific problems. The framework is used in various different domains such as bioin...
Wikipedia - Infer.NET - Overview
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Section: History. Intel began producing hardware and software that utilized depth tracking, gestures, facial recognition, eye tracking, and other technologies under the branding Perceptual Computing in 2013. According to Intel, much of their research into the technologies is focused around "sensory inputs that make [co...
Wikipedia - Intel RealSense - History
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Section: Overview. The 360-degree sensor was originally designed as a short range micro robot proximity sensor and mainly intended for Swarm robotics, Ant robotics, Swarm intelligence, autonomous Qaudcopter, Drone, UAV, multi-robot simulations e.g. Jasmine Project where 360 proximity sensing is required to avoid collis...
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Section: Purpose. The stated purpose of the project is to create an artificial intelligence that is capable of passing the Turing Test. It is designed to mimic human interaction and to carry out conversations with users. It is not designed to carry out any other functions. Unlike more traditional AI programs, the learn...
Wikipedia - Jabberwacky - Purpose
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Section: Timeline. 1982 – The first incarnation of this project is created as a program hard-coded on a Sinclair ZX81. 1988 – Learning AI project founded as 'Thoughts' 1997 – Launched on the Internet as 'Jabberwacky' October 2003 – Jabberwacky is awarded third place in the Loebner Prize. It was beaten by Juergen Pirner...
Wikipedia - Jabberwacky - Timeline
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Section: Career > Awards and honors. In November 2020, AlphaFold was named the winner of the 14th Critical Assessment of Structure Prediction (CASP) competition. This international competition benchmarks algorithms to determine which one can best predict the 3D structure of proteins. AlphaFold won the competition, outp...
Wikipedia - John M. Jumper - Career > Awards and honors
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Section: History. Kaggle was founded by Anthony Goldbloom in April 2010. Jeremy Howard, one of the first Kaggle users, joined in November 2010 and served as the President and Chief Scientist. Also on the team was Nicholas Gruen serving as the founding chair. In 2011, the company raised $12.5 million and Max Levchin bec...
Wikipedia - Kaggle - History
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Section: Site overview > Competitions. Many machine-learning competitions have been run on Kaggle since the company was founded. Notable competitions include gesture recognition for Microsoft Kinect, making a football AI for Manchester City, coding a trading algorithm for Two Sigma Investments, and improving the search...
Wikipedia - Kaggle - Site overview > Competitions
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Kaggle's competitions have resulted in successful projects such as furthering HIV research, chess ratings and traffic forecasting. Geoffrey Hinton and George Dahl used deep neural networks to win a competition hosted by Merck. Vlad Mnih (one of Hinton's students) used deep neural networks to win a competition hosted by...
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Article: KataGo. KataGo is a free and open-source computer Go program, capable of defeating top-level human players. First released on 27 February 2019, it is developed by David Wu, who also developed the Arimaa playing program bot_Sharp which defeated three top human players to win the Arimaa AI Challenge in 2015. Kat...
Wikipedia - KataGo - Summary
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Section: Technology > Network. The network used in KataGo are ResNets with pre-activation. While AlphaGo Zero has only game board history as input features (as it was designed as a general architecture for board games, subsequently becoming AlphaZero), the input to the network contains additional features designed by h...
Wikipedia - KataGo - Technology > Network
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Article: Kinect. Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to pe...
Wikipedia - Kinect - Summary
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However, Microsoft still bundled the new Kinect with Xbox One consoles upon their launch in November 2013. A market for Kinect-based games still did not emerge after the Xbox One's launch; Microsoft would later offer Xbox One hardware bundles without Kinect included, and later revisions of the console removed the dedic...
Wikipedia - Kinect - Summary
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Section: History > Development. The origins of the Kinect started around 2005, at a point where technology vendors were starting to develop depth-sensing cameras. Microsoft had been interested in a 3D camera for the Xbox line earlier but because the technology had not been refined, had placed it in the "Boneyard", a co...
Wikipedia - Kinect - History > Development
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While they could determine hand gestures, and sense the general shape of a body, they could not do skeletal tracking. A separate path within Microsoft looked to create an equivalent of the Wii Remote, considering that this type of unit may become standardized similar to how two-thumbstick controllers became a standard ...
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The Microsoft team discovered from this research that the up-and-down angle of the depth-sensing camera would either need to be adjusted manually, or would require an expensive motor to move automatically. Upper management at Microsoft opted to include the motor despite the increased cost to avoid breaking game immersi...
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Section: History > Introduction. Kinect was first announced to the public as "Project Natal" on June 1, 2009, during Microsoft's press conference at E3 2009; film director Steven Spielberg joined Microsoft's Don Mattrick to introduce the technology and its potential. Three demos were presented during the conference—Mic...
Wikipedia - Kinect - History > Introduction
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Microsoft's vice president Shane Kim said the company did not expect Project Natal would extend the anticipated lifetime of the Xbox 360, which had been planned to last ten years through 2015, nor delay the launch of the successor to the Xbox 360. Following the E3 2009 show and through 2010, the Project Natal team memb...
Wikipedia - Kinect - History > Introduction
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Section: History > Kinect for Xbox 360 marketing and launch. During Microsoft's E3 2010 press conference, it was announced that Project Natal would be officially branded as Kinect, and be released in North America on November 4, 2010. Xbox Live director Stephen Toulouse stated that the name was a portmanteau of the wor...
Wikipedia - Kinect - History > Kinect for Xbox 360 marketing and launch
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Section: History > Kinect for Xbox One and decline. The Kinect release for the Xbox 360 was estimated to have sold eight million units in the first sixty days of release, earning the hardware the Guinness World Record for the "Fastest-Selling Consumer Electronics Device". Over 10 million had been sold by March 2011. Wh...
Wikipedia - Kinect - History > Kinect for Xbox One and decline
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The Xbox One was first formally announced on May 23, 2013, and shown in more detail at E3 2013 in June. Microsoft stated at these events that the Xbox One would include the updated Kinect hardware and it would be required to be plugged in at all times for the Xbox One to function. This raised concerns across the video ...
Wikipedia - Kinect - History > Kinect for Xbox One and decline
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However, this also required Microsoft to establish a US$500 price-point for the Xbox One/Kinect system at its November 2013 launch, US$100 more than the competing PlayStation 4 launched in the same time frame, which did not include any motion-sensing hardware. In the months after the Xbox One release, Microsoft decided...
Wikipedia - Kinect - History > Kinect for Xbox One and decline
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Section: History > Non-gaming applications and Kinect for Windows. While the Kinect unit for the Xbox platform had petered out, the Kinect was being used in academia and other applications since around 2011. The functionality of the unit along with its low US$150 cost was seen to be an inexpensive means to add depth-se...
Wikipedia - Kinect - History > Non-gaming applications and Kinect for Windows
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This mirrored similar work to hack the Wii Remote a few years earlier to use its low-cost hardware for more advanced applications beyond gameplay. Adafruit Industries, having envisioned some of the possible applications of the Kinect outside of gaming, issued a security challenge related to the Kinect, offering prize m...
Wikipedia - Kinect - History > Non-gaming applications and Kinect for Windows
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Kipman, in an interview with NPR, said The first thing to talk about is, Kinect was not actually hacked. Hacking would mean that someone got to our algorithms that sit inside of the Xbox and was able to actually use them, which hasn't happened. Or, it means that you put a device between the sensor and the Xbox for mean...
Wikipedia - Kinect - History > Non-gaming applications and Kinect for Windows
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Microsoft announced in February 2011 that it was planning on releasing its own SDK for the Kinect within a few months, and which was officially released on June 16, 2011, but which was limited to non-commercial uses. The SDK enabled users to access the skeletal motion recognition system for up to two persons and the Ki...
Wikipedia - Kinect - History > Non-gaming applications and Kinect for Windows
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At the launch, Microsoft stated that more than 300 companies from over 25 countries were working on Kinect-ready apps with the new unit. With the original announcement of the revised Kinect for Xbox One in 2013, Microsoft also confirmed it would have a second generation of Kinect for Windows based on the updated Kinect...
Wikipedia - Kinect - History > Non-gaming applications and Kinect for Windows
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Section: History > Integrating Kinect with Microsoft Azure. Microsoft had abandoned the idea of Kinect for video games, but still explored the potential of Kinect beyond that. Microsoft's Director of Communications Greg Sullivan stated in 2018 that "I think one of the things that is beginning to be understood is that K...
Wikipedia - Kinect - History > Integrating Kinect with Microsoft Azure
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Section: Technology > Fundamentals. The depth and motion sensing technology at the core of the Kinect is enabled through its depth-sensing. The original Kinect for Xbox 360 used structured light for this: the unit used a near-infrared pattern projected across the space in front of the Kinect, while an infrared sensor c...
Wikipedia - Kinect - Technology > Fundamentals
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Section: Technology > Kinect for Xbox 360 (2010). Kinect for Xbox 360 was a combination of Microsoft built software and hardware. The hardware included a range chipset technology by Israeli developer PrimeSense, which developed a system consisting of an infrared projector and camera and a special microchip that generat...
Wikipedia - Kinect - Technology > Kinect for Xbox 360 (2010)
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The sensing range of the depth sensor is adjustable, and Kinect software is capable of automatically calibrating the sensor based on gameplay and the player's physical environment, accommodating for the presence of furniture or other obstacles. Described by Microsoft personnel as the primary innovation of Kinect, the s...
Wikipedia - Kinect - Technology > Kinect for Xbox 360 (2010)
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The Kinect can also stream the view from its IR camera directly (i.e.: before it has been converted into a depth map) as 640x480 video, or 1280x1024 at a lower frame rate. The Kinect sensor has a practical ranging limit of 1.2–3.5 m (3.9–11.5 ft) distance when used with the Xbox software. The area required to play Kine...
Wikipedia - Kinect - Technology > Kinect for Xbox 360 (2010)
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Section: Technology > Kinect for Windows (2012). Kinect for Windows is a modified version of the Xbox 360 unit which was first released on February 1, 2012, alongside the SDK for commercial use. The hardware included better components to eliminate noise along the USB and other cabling paths, and improvements in the dep...
Wikipedia - Kinect - Technology > Kinect for Windows (2012)
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It adds new features, support for many new languages and debut in 19 more countries. Kinect for Windows 1.5 SDK would include 'Kinect Studio' a new app that allows developers to record, playback, and debug clips of users interacting with applications. Support for new "seated" or "10-joint" skeletal system that will let...
Wikipedia - Kinect - Technology > Kinect for Windows (2012)
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Section: Technology > Kinect for Xbox One (2013). An upgraded iteration of Kinect was released on November 22, 2013, for Xbox One. It uses a wide-angle time-of-flight camera, and processes 2 gigabits of data per second to read its environment. The new Kinect has greater accuracy with three times the fidelity over its p...
Wikipedia - Kinect - Technology > Kinect for Xbox One (2013)
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All Xbox One consoles were initially shipped with Kinect included. In June 2014, bundles without Kinect were made available, along with an updated Xbox One SDK allowing game developers to explicitly disable Kinect skeletal tracking, freeing up system resources that were previously reserved for Kinect even if it was dis...
Wikipedia - Kinect - Technology > Kinect for Xbox One (2013)
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Section: Technology > Kinect 2 for Windows (2014). Released on 15 July 2014, Kinect 2 for Windows is based on the Kinect for Xbox One and considered a replacement of the original Kinect for Windows. It was also repackaged as "Kinect for Windows v2". It is nearly identical besides the removal of Xbox branding, and inclu...
Wikipedia - Kinect - Technology > Kinect 2 for Windows (2014)
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Section: Software > Kinect-enabled features on the Xbox operating system. Requiring at least 190 MB of available storage space, Kinect system software allows users to operate Xbox 360 Dashboard console user interface through voice commands and hand gestures. Techniques such as voice recognition and facial recognition a...
Wikipedia - Kinect - Software > Kinect-enabled features on the Xbox operating system
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Section: Software > Video games. Xbox 360 games that require Kinect are packaged in special purple cases (as opposed to the green cases used by all other Xbox 360 games), and contain a prominent "Requires Kinect Sensor" logo on their front cover. Games that include features utilizing Kinect, but do not require it for s...
Wikipedia - Kinect - Software > Video games
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Section: Software > KinectShare.com. KinectShare.com was a website where players could upload video game pictures, videos, and achievements, from their Xbox 360. It was released alongside the Kinect in November 2010. A blog was released on the website in October 2011, showcasing official Kinect news, which was disconti...
Wikipedia - Kinect - Software > KinectShare.com
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Section: Software > Non-video game uses of Kinect. Numerous developers are researching possible applications of Kinect that go beyond the system's intended purpose of playing games, further enabled by the release of the Kinect SDK by Microsoft. For example, Philipp Robbel of MIT combined Kinect with iRobot Create to ma...
Wikipedia - Kinect - Software > Non-video game uses of Kinect
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In December 2010, the free public beta of HTPC software KinEmote was launched; it allows navigation of Boxee and XBMC menus using a Kinect sensor. Soroush Falahati wrote an application that can be used to create stereoscopic 3D images with a Kinect sensor. In human motion tracking, Kinect might suffer from occlusion wh...
Wikipedia - Kinect - Software > Non-video game uses of Kinect
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Section: Reception > Kinect for Xbox 360. Upon its release, the Kinect garnered generally positive opinions from reviewers and critics. IGN gave the device 7.5 out of 10, saying that "Kinect can be a tremendous amount of fun for casual players, and the creative, controller-free concept is undeniably appealing", though ...
Wikipedia - Kinect - Reception > Kinect for Xbox 360
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Kotaku considered the device revolutionary upon first use but noted that games were sometimes unable to recognize gestures or had slow responses, concluding that Kinect is "not must-own yet, more like must-eventually own." TechRadar praised the voice control and saw a great deal of potential in the device whose lag and...
Wikipedia - Kinect - Reception > Kinect for Xbox 360
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Section: Reception > Kinect for Xbox One. Although featuring improved performance over the original Kinect, its successor has been subject to mixed responses. In its Xbox One review, Engadget praised Xbox One's Kinect functionality, such as face recognition login and improved motion tracking, but said that while the de...
Wikipedia - Kinect - Reception > Kinect for Xbox One
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Prior to Xbox One's launch, privacy concerns were raised over the new Kinect; critics showed concerns the device could be used for surveillance, stemming from the originally announced requirements that Xbox One's Kinect be plugged in at all times, plus the initial always-on DRM system that required the console to be co...
Wikipedia - Kinect - Reception > Kinect for Xbox One
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Section: Other motion controllers. Kinect competed with several motion controllers on other home consoles, such as Wii Remote, Wii Remote Plus and Wii Balance Board for the Wii and Wii U, PlayStation Move and PlayStation Eye for the PlayStation 3, and PlayStation Camera for the PlayStation 4. While the Xbox 360 Kinect'...
Wikipedia - Kinect - Other motion controllers
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Section: History > Komodo. Komodo was derived from Don Dailey's former engine Doch in January 2010. The first multiprocessor version of Komodo was released in June 2013 as Komodo 5.1 MP. This version was a major rewrite and a port of Komodo to C++11. A single-processor version of Komodo (which won the CCT15 tournament ...
Wikipedia - Komodo (chess) - History > Komodo
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Section: History > Dragon. On November 9, 2020, Komodo Chess released Dragon by Komodo Chess 1.0, which features the use of efficiently updatable neural networks in its evaluation function. Dragon is derived from Komodo in the same way that Komodo was derived from Doch. Dragon is also called Komodo Dragon in certain to...
Wikipedia - Komodo (chess) - History > Dragon
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Section: Competition results > Komodo. Komodo has played in the ICT 2010 in Leiden, and further in the CCT12 and CCT14. Komodo had its first tournament success in 1999, when it won the CCT15 with a score of 6½/7. Komodo won both the World Computer Chess Championship and World Computer Software Championship in 2016. Kom...
Wikipedia - Komodo (chess) - Competition results > Komodo
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Article: Leela Chess Zero. Leela Chess Zero (abbreviated as LCZero, lc0) is a free, open-source chess engine and volunteer computing project based on Google's AlphaZero engine. It was spearheaded by Gary Linscott, a developer for the Stockfish chess engine, and adapted from the Leela Zero Go engine. Like Leela Zero and...
Wikipedia - Leela Chess Zero - Summary
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Section: History. The Leela Chess Zero project was first announced on TalkChess.com on January 9, 2018, as an open-source, self-learning chess engine attempting to recreate the success of AlphaZero. Within the first few months of training, Leela Chess Zero had already reached the Grandmaster level, surpassing the stren...
Wikipedia - Leela Chess Zero - History
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Section: Neural network. Like AlphaZero, Leela Chess Zero employs neural networks which output both a policy vector, a distribution over subsequent moves used to guide search, and a position evaluation. These neural networks are designed to run on GPU, unlike traditional engines. It originally used residual neural netw...
Wikipedia - Leela Chess Zero - Neural network
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Section: Program and use. Like AlphaZero, Leela Chess Zero learns through reinforcement learning, continually training on data generated through self-play. However, unlike AlphaZero, Leela Chess Zero decentralizes its data generation through distributed computing, with volunteers generating self-play data on local hard...
Wikipedia - Leela Chess Zero - Program and use
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Section: Spinoffs. In season 15 of the Top Chess Engine Championship, the engine AllieStein competed alongside Leela. AllieStein is a combination of two different spinoffs from Leela: Allie, which uses the same neural network as Leela, but has a unique search algorithm for exploring different lines of play, and Stein, ...
Wikipedia - Leela Chess Zero - Spinoffs
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Section: Competition results. In April 2018, Leela Chess Zero became the first engine using a deep neural network to enter the Top Chess Engine Championship (TCEC), during Season 12 in the lowest division, Division 4. Out of 28 games, it won one, drew two, and lost the remainder; its sole victory came from a position i...
Wikipedia - Leela Chess Zero - Competition results
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In October and November 2018, Leela participated in the Chess.com Computer Chess Championship Blitz Battle, finishing third behind Stockfish and Komodo. In December 2018, Leela participated in Season 14 of the Top Chess Engine Championship. Leela dominated divisions 3, 2, and 1, easily finishing first in all of them. I...
Wikipedia - Leela Chess Zero - Competition results
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In the season 15 of the Top Chess Engine Championship (May 2019), Leela defended its TCEC Cup title, this time defeating Stockfish with a score of 5.5–4.5 (+2 =7 −1) in the final after Stockfish blundered a seven-man tablebase draw. Leela also won the Superfinal for the first time, scoring 53.5–46.5 (+14 −7 =79) versus...
Wikipedia - Leela Chess Zero - Competition results
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After seven draws, Stockfish won the eighth game to win the match. In Season 17 of TCEC, held in January–April 2020, Leela regained the championship by defeating Stockfish 52.5–47.5, scoring a remarkable six wins in the final ten games, including winning as both white and black in the same predetermined opening in game...
Wikipedia - Leela Chess Zero - Competition results
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Section: Notable games. Leela vs Stockfish, CCCC bonus games, 1–0 Leela beats the world champion Stockfish engine despite a one-pawn handicap. Stockfish vs Leela Chess Zero – TCEC S15 Superfinal – Game 61 Leela completely outplays Stockfish with black pieces in the Trompovsky attack. Leela's eval went from 0.1 to −1.2 ...
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Article: Leela Zero. Leela Zero is a free and open-source computer Go program released on 25 October 2017. It is developed by Belgian programmer Gian-Carlo Pascutto, the author of chess engine Sjeng and Go engine Leela. Leela Zero's algorithm is based on DeepMind's 2017 paper about AlphaGo Zero. Unlike the original Lee...
Wikipedia - Leela Zero - Summary
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Section: Version history. Leela Zero finished third at the BerryGenomics Cup World AI Go Tournament in Fuzhou, Fujian, China on 28 April 2018. The New Yorker at the end of 2018 characterized Leela and Leela Zero as "the world’s most successful open-source Go engines". In early 2018, another team branched Leela Chess Ze...
Wikipedia - Leela Zero - Version history
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Section: Technology. Leela Zero is an (almost) exact replication of AlphaGo Zero in both training process and architecture. The training process is Monte-Carlo Tree Search with self-play, exactly the same as AlphaGo Zero. The architecture is the same as AlphaGo Zero (with one difference). Consider the last released mod...
Wikipedia - Leela Zero - Technology
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Section: Overview. The LightGBM framework supports different algorithms including GBT, GBDT, GBRT, GBM, MART and RF. LightGBM has many of XGBoost's advantages, including sparse optimization, parallel training, multiple loss functions, regularization, bagging, and early stopping. A major difference between the two lies ...
Wikipedia - LightGBM - Overview
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Section: Gradient-based one-side sampling. When using gradient descent, one thinks about the space of possible configurations of the model as a valley, in which the lowest part of the valley is the model which most closely fits the data. In this metaphor, one walks in different directions to learn how much lower the va...
Wikipedia - LightGBM - Gradient-based one-side sampling
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Article: Mittens (chess). Mittens is a chess engine developed by Chess.com. It was released on January 1, 2023, alongside four other engines, all of them given cat-related names. The engine became a viral sensation in the chess community due to exposure through content made by chess streamers and a social media marketi...
Wikipedia - Mittens (chess) - Summary
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Section: Release. Mittens was released on January 1, 2023, as part of a New Year event on Chess.com. It was one of five engines released, all with names related to cats. The other engines released were named Scaredy Cat, rated 800; Angry Cat, rated 1000; Mr. Grumpers, rated 1200 and Catspurrov (a pun on Garry Kasparov)...
Wikipedia - Mittens (chess) - Release
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Section: Design. Mittens was conceptualized by Chess.com employee Will Whalen. Appearing as a kitten, Mittens trash talked its opponents with a selection of voice lines: these lines included quotes from J. Robert Oppenheimer, Vincent van Gogh and Friedrich Nietzsche, as well as the 1967 film Le Samouraï. The engine's "...
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Section: Rating. On Chess.com, Mittens had a rating of one point. However, the engine's playing style and tactics showed that it was stronger than that; Mittens was able to beat or draw against many top human players. In an interview with CNN Business, Whalen stated that the idea behind giving Mittens a rating of one w...
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Section: Games. Against human players, Mittens won over 99 percent of the millions of games it played. Chess players such as Hikaru Nakamura, Benjamin Bok, Levy Rozman and Eric Rosen struggled against Mittens; while Rozman and Rosen both lost against the engine, Nakamura and Bok were both able to make a draw. In partic...
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Section: Impact. Mittens went viral in the chess community due to its concept and design: according to an announcement by Chess.com, a combined total of 120 million games were played against the cat engines over the course of January, with around 40 million played against Mittens. The popularity of the engine was helpe...
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Article: MuZero. MuZero is a computer program developed by artificial intelligence research company DeepMind to master games without knowing their rules. Its release in 2019 included benchmarks of its performance in go, chess, shogi, and a standard suite of Atari games. The algorithm uses an approach similar to AlphaZe...
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Section: History > Derivation from AlphaZero. MuZero (MZ) is a combination of the high-performance planning of the AlphaZero (AZ) algorithm with approaches to model-free reinforcement learning. The combination allows for more efficient training in classical planning regimes, such as Go, while also handling domains with...
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Section: Reactions and related work. MuZero was viewed as a significant advancement over AlphaZero, and a generalizable step forward in unsupervised learning techniques. The work was seen as advancing understanding of how to compose systems from smaller components, a systems-level development more than a pure machine-l...
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Article: Niki.ai. Niki was an artificial intelligence company headquartered in Bangalore, Karnataka. It was founded in May 2015 by IIT Kharagpur graduates Sachin Jaiswal, Keshav Prawasi, Shishir Modi, and Nitin Babel. The Niki android app was launched for a limited beta in June 2015, then released for public during You...
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Section: Product. The product is an artificial intelligence-powered chatbot which works as an intelligent personal assistant, named Niki. Leveraging natural language processing and machine learning, Niki presents a chat-based natural language user interface to the users where they can interact with Niki in their natura...
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Section: Dynamic Markov networks-based methods. A joint object discover and co-segmentation method based on coupled dynamic Markov networks has been proposed recently, which claims significant improvements in robustness against irrelevant/noisy video frames. Unlike previous efforts which conveniently assumes the consis...
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Section: Graph cut-based methods. Graph cut optimization is a popular tool in computer vision, especially in earlier image segmentation applications. As an extension of regular graph cuts, multi-level hypergraph cut is proposed to account for more complex high order correspondences among video groups beyond typical pai...
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Section: CNN/LSTM-based methods. In action localization applications, object co-segmentation is also implemented as the segment-tube spatio-temporal detector. Inspired by the recent spatio-temporal action localization efforts with tubelets (sequences of bounding boxes), Le et al. present a new spatio-temporal action lo...
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Article: OpenAI Five. OpenAI Five is a computer program by OpenAI that plays the five-on-five video game Dota 2. Its first public appearance occurred in 2017, where it was demonstrated in a live one-on-one game against the professional player Dendi, who lost to it. The following year, the system had advanced to the poi...
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Section: History. Development on the algorithms used for the bots began in November 2016. OpenAI decided to use Dota 2, a competitive five-on-five video game, as a base due to it being popular on the live streaming platform Twitch, having native support for Linux, and had an application programming interface (API) avai...
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Section: Architecture. Each OpenAI Five bot is a neural network containing a single layer with a 4096-unit LSTM that observes the current game state extracted from the Dota developer's API. The neural network conducts actions via numerous possible action heads (no human data involved), and every head has meaning. For i...
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Section: Comparisons with other game AI systems. Prior to OpenAI Five, other AI versus human experiments and systems have been successfully used before, such as Jeopardy! with Watson, chess with Deep Blue, and Go with AlphaGo. In comparison with other games that have used AI systems to play against human players, Dota ...
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Section: Reception. OpenAI Five have received acknowledgement from the AI, tech, and video game community at large. Microsoft founder Bill Gates called it a "big deal", as their victories "required teamwork and collaboration". Chess champion Garry Kasparov, who lost against the Deep Blue AI in 1997, stated that despite...
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The Verge reported that "the goal with this type of AI research is not just to crush humans in various games just to prove it can be done. Instead, it’s to prove that — with enough time, effort, and resources — sophisticated AI software can best humans at virtually any competitive cognitive challenge, be it a board gam...
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