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Bilta Gilata1 launch kit

Short post

I built Bilta Gilata1: a free local pixel-art generator for Apple Silicon. It supports reference images, reproducible seeds, 16–256 px output, and exact quantization to 65 Aseprite palettes—including PICO-8. No API key or credits.

GitHub: https://github.com/Abd196-bit/bilta-gilata1 Hugging Face: https://huggingface.co/hyperpixel123/bilta-gilata1

Reddit / Discord

Title: I made a free local pixel-art generator with 65 Aseprite palettes

Bilta Gilata1 runs locally on Apple Silicon and turns text or a reference image into palette-locked pixel art. It exports 16, 32, 48, 64, 128, or 256 px PNGs, supports deterministic seeds, and includes PICO-8, DB16/DB32, Game Boy, NES, and dozens of other palettes. The CLI and installer are public; model weights download from their licensed upstream repositories on first run. Feedback and example prompts are welcome.

Hacker News

Title: Show HN: Bilta Gilata1 – local pixel-art generation with 65 Aseprite palettes

The interesting part is the final palette constraint: after local generation, every output is nearest-color quantized against the selected Aseprite palette with dithering disabled, so the PNG cannot silently introduce off-palette colors.

Suggested tags

pixelart gamedev aseprite pico8 indiedev mlx apple-silicon opensource python

Launch checklist

  • Post one example and its exact prompt.
  • Ask for palette and prompt requests instead of only announcing.
  • Respond to every useful bug report with a tracked issue.
  • Publish a small release every one or two weeks.
  • Never describe upstream weights as original Bilta weights.