open3dforge / README.md
Reverb's picture
Update README.md
8fdae89 verified
|
Raw
History Blame Contribute Delete
1.29 kB

A newer version of the Gradio SDK is available: 6.19.0

Upgrade
metadata
title: Open3DForge
emoji: πŸ› οΈ
colorFrom: indigo
colorTo: purple
sdk: gradio
sdk_version: 6.14.0
app_file: app.py
pinned: false
license: mit
hardware: zero-a10g
short_description: Personal image-to-game-ready 3D asset pipeline for UE5

Open3DForge

Personal AI-powered image-to-game-ready 3D asset pipeline Built for solo game development. UE5-first. Runs on HF ZeroGPU.

A solo-developer tool for generating special/custom 3D assets (characters, unique props) that can't be sourced from Fab or Megascans. Generation β†’ cleanup β†’ UV unwrap β†’ PBR baking β†’ LODs β†’ collision β†’ optional rigging β†’ engine-ready export.

Pipeline

  1. Generate β€” TRELLIS.2 (hard surface) or Hunyuan3D-2 (organic) from 1-4 input images
  2. Post-Process β€” repair, decimate, UV unwrap (xatlas), bake normals/albedo/materials/AO (nvdiffrast), inpaint hidden UVs (SDXL), LODs, collision (CoACD), pivot, scale
  3. Auto-Rig β€” UniRig for character skeletons
  4. Export β€” UE5 FBX bundle with DirectX normals + ORM packing

Hardware

Runs on HF ZeroGPU H200 (70GB VRAM, 25 min/day on Pro). No local execution path β€” HF Spaces only.

Status

🚧 Active development β€” Milestone 1 (foundation) in progress.

See PLAN.md for the full architecture document.