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A newer version of the Gradio SDK is available: 6.19.0
metadata
title: Open3DForge
emoji: π οΈ
colorFrom: indigo
colorTo: purple
sdk: gradio
sdk_version: 6.14.0
app_file: app.py
pinned: false
license: mit
hardware: zero-a10g
short_description: Personal image-to-game-ready 3D asset pipeline for UE5
Open3DForge
Personal AI-powered image-to-game-ready 3D asset pipeline Built for solo game development. UE5-first. Runs on HF ZeroGPU.
A solo-developer tool for generating special/custom 3D assets (characters, unique props) that can't be sourced from Fab or Megascans. Generation β cleanup β UV unwrap β PBR baking β LODs β collision β optional rigging β engine-ready export.
Pipeline
- Generate β TRELLIS.2 (hard surface) or Hunyuan3D-2 (organic) from 1-4 input images
- Post-Process β repair, decimate, UV unwrap (xatlas), bake normals/albedo/materials/AO (nvdiffrast), inpaint hidden UVs (SDXL), LODs, collision (CoACD), pivot, scale
- Auto-Rig β UniRig for character skeletons
- Export β UE5 FBX bundle with DirectX normals + ORM packing
Hardware
Runs on HF ZeroGPU H200 (70GB VRAM, 25 min/day on Pro). No local execution path β HF Spaces only.
Status
π§ Active development β Milestone 1 (foundation) in progress.
See PLAN.md for the full architecture document.