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| title: Open3DForge | |
| emoji: π οΈ | |
| colorFrom: indigo | |
| colorTo: purple | |
| sdk: gradio | |
| sdk_version: 6.14.0 | |
| app_file: app.py | |
| pinned: false | |
| license: mit | |
| hardware: zero-a10g | |
| short_description: Personal image-to-game-ready 3D asset pipeline for UE5 | |
| # Open3DForge | |
| > **Personal AI-powered image-to-game-ready 3D asset pipeline** | |
| > Built for solo game development. UE5-first. Runs on HF ZeroGPU. | |
| A solo-developer tool for generating special/custom 3D assets (characters, unique props) that can't be sourced from Fab or Megascans. Generation β cleanup β UV unwrap β PBR baking β LODs β collision β optional rigging β engine-ready export. | |
| ## Pipeline | |
| 1. **Generate** β TRELLIS.2 (hard surface) or Hunyuan3D-2 (organic) from 1-4 input images | |
| 2. **Post-Process** β repair, decimate, UV unwrap (xatlas), bake normals/albedo/materials/AO (nvdiffrast), inpaint hidden UVs (SDXL), LODs, collision (CoACD), pivot, scale | |
| 3. **Auto-Rig** β UniRig for character skeletons | |
| 4. **Export** β UE5 FBX bundle with DirectX normals + ORM packing | |
| ## Hardware | |
| Runs on **HF ZeroGPU H200** (70GB VRAM, 25 min/day on Pro). No local execution path β HF Spaces only. | |
| ## Status | |
| π§ Active development β Milestone 1 (foundation) in progress. | |
| See `PLAN.md` for the full architecture document. |