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---
title: Open3DForge
emoji: πŸ› οΈ
colorFrom: indigo
colorTo: purple
sdk: gradio
sdk_version: 6.14.0
app_file: app.py
pinned: false
license: mit
hardware: zero-a10g
short_description: Personal image-to-game-ready 3D asset pipeline for UE5
---
# Open3DForge
> **Personal AI-powered image-to-game-ready 3D asset pipeline**
> Built for solo game development. UE5-first. Runs on HF ZeroGPU.
A solo-developer tool for generating special/custom 3D assets (characters, unique props) that can't be sourced from Fab or Megascans. Generation β†’ cleanup β†’ UV unwrap β†’ PBR baking β†’ LODs β†’ collision β†’ optional rigging β†’ engine-ready export.
## Pipeline
1. **Generate** β€” TRELLIS.2 (hard surface) or Hunyuan3D-2 (organic) from 1-4 input images
2. **Post-Process** β€” repair, decimate, UV unwrap (xatlas), bake normals/albedo/materials/AO (nvdiffrast), inpaint hidden UVs (SDXL), LODs, collision (CoACD), pivot, scale
3. **Auto-Rig** β€” UniRig for character skeletons
4. **Export** β€” UE5 FBX bundle with DirectX normals + ORM packing
## Hardware
Runs on **HF ZeroGPU H200** (70GB VRAM, 25 min/day on Pro). No local execution path β€” HF Spaces only.
## Status
🚧 Active development β€” Milestone 1 (foundation) in progress.
See `PLAN.md` for the full architecture document.