Spaces:
Sleeping
Sleeping
File size: 25,119 Bytes
26d2e1c 0369546 26d2e1c 84f3b08 8981023 26d2e1c 0369546 0b0e156 0369546 26d2e1c 5e85d1f 26d2e1c 5706cbf 26d2e1c 5706cbf 26d2e1c 5706cbf 26d2e1c e3995f9 26d2e1c e0a05cd bf6e4de 26d2e1c 7e51fa9 0369546 7e51fa9 3404dbd 8987ab0 0369546 5e85d1f 7e11006 26d2e1c 50d5022 26d2e1c 0c6b470 14df850 0c6b470 c3f1705 f1beee6 c3f1705 afe2c7a ca4b51b 14df850 afe2c7a 0c6b470 15292c8 57c27f4 216ed9a f8fe34e 15292c8 d7ac04f 5512c41 15292c8 38cfb33 15292c8 15b9f04 9b6b96a 15b9f04 6913be1 15b9f04 0c6b470 04a03f2 cc69406 04a03f2 9ec5d56 cc69406 04a03f2 b9631e3 15292c8 b9631e3 0c6b470 c61c7aa b9631e3 c61c7aa 14df850 c61c7aa 0c6b470 14df850 6ecb163 c61c7aa 14df850 c61c7aa 14df850 c61c7aa 14df850 6ecb163 c61c7aa 14df850 c61c7aa 14df850 c61c7aa b9631e3 665603b c61c7aa 665603b c61c7aa 665603b ff5dfe0 c61c7aa 5acba4d 5c0e13e 5acba4d 665603b 5c0e13e b9631e3 665603b ff5dfe0 401116f 665603b 5c0e13e 665603b 04a03f2 b9631e3 04a03f2 b9631e3 04a03f2 665603b b9631e3 665603b e2c5416 b9631e3 e2c5416 b9631e3 665603b b9631e3 be202d4 b9631e3 52432be e2c5416 be202d4 b9631e3 d5cda55 b9631e3 04a03f2 b9631e3 3ef16ad 04a03f2 b9631e3 04a03f2 b9631e3 2f38db0 3ef16ad b9631e3 665603b 5acba4d 665603b e0a05cd 15292c8 14df850 5b93212 14df850 e3995f9 1a50057 3d389e7 57c27f4 a1b1dac 14df850 5b93212 8987ab0 f8fe34e c61c7aa b9631e3 f8fe34e 665603b 0c6b470 b9631e3 26d2e1c c919ba0 26d2e1c 8981023 c919ba0 8981023 266e69a dd21b8f d98aec5 c919ba0 e3995f9 d98aec5 e3995f9 c919ba0 26d2e1c 31bf844 26d2e1c e3995f9 ff5dfe0 e3995f9 26d2e1c 31bf844 26d2e1c 8981023 c173974 8981023 5dda4a8 8981023 ff5dfe0 26d2e1c 8987ab0 ff5dfe0 8987ab0 8c2f58b c3f1705 8c2f58b 5928a49 8981023 5928a49 8981023 5928a49 8981023 5928a49 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 |
from fastapi import FastAPI, Request, HTTPException
from fastapi.middleware.cors import CORSMiddleware
import uvicorn
import random
import logging
app = FastAPI()
# Enable CORS
app.add_middleware(
CORSMiddleware,
allow_origins=["*"],
allow_credentials=True,
allow_methods=["*"],
allow_headers=["*"],
)
games = {}
@app.post("/api/createGame")
async def create_game(request: Request):
data = await request.json()
pin = data.get("pin")
player_name = data.get("playerName")
notPlaying = data.get("notPlaying")
if not pin or not player_name:
if not notPlaying:
raise HTTPException(status_code=400, detail="PIN and player name are required.")
else:
games[pin] = {
"pin": pin,
"players": None,
"gameStarted": False,
"turn": player_name,
"permissions": {player_name: {"steal": True, "gain": True}}
}
return {"success": True, "message": "Empty game created."}
if pin in games:
return {"success": False, "message": "Game already exists."}
# Initialize permissions as a dictionary with proper keys.
games[pin] = {
"pin": pin,
"players": [player_name],
"gameStarted": False,
"turn": player_name,
"currentAction": None,
"currentChallenge": None,
"pendingCardLoss": None,
"votes": [],
"permissions": {player_name: {"steal": True, "gain": True}}
}
return {"success": True, "message": "Game created successfully!"}
@app.get("/api/test")
async def test():
return {"success": True}
@app.get("/api/getGames")
async def getGames():
return {"success": True, "data": games}
@app.get("/api/getGameStatus")
async def get_game_status(pin: str):
game = games.get(pin)
if not game:
return {"success": False, "message": "Game was lost or does not exist. Please create a new game."}
return {"success": True, "game": game}
@app.post("/api/handleAction")
async def handle_action(request: Request):
data = await request.json()
pin = data.get("pin")
player = data.get("player")
action = data.get("action")
target = data.get("target")
response = data.get("response")
challenge = data.get("challenge")
if pin not in games:
raise HTTPException(status_code=404, detail="Game not found.")
game = games[pin]
# If a challenge is pending, only allow challengeResponse (or getStatus) actions.
if game.get("challenge") and action not in ['challengeResponse', 'getStatus', 'choose']:
return {"success": False, "message": "A challenge is pending, only challenge responses are allowed."}
if action == 'getStatus':
check_game_status(game)
return {"success": True, "challenge": game.get("challenge", None)}
if action == 'steal':
if game["turn"] != player:
return {"success": False, "message": "Not your turn."}
if game["permissions"].get(player, {}).get("steal", True):
game["challenge"] = {
"action": 'steal',
"challenger": player,
"target": target,
"challengeType": 'steal',
"status": 'pending'
}
return {"success": True, "message": f"Steal initiated by {player} targeting {target}. Awaiting response from {target}."}
else:
return {"success": False, "message": "You can only steal once per turn."}
if action == 'endTurn':
if game["turn"] != player:
return {"success": False, "message": "Not your turn."}
players_list = game.get("players", [])
# Find the index of the current player in the players list
current_index = next((i for i, p in enumerate(players_list) if p["name"] == player), None)
if current_index is None:
return {"success": False, "message": "Player not found in game."}
next_index = (current_index + 1) % len(players_list)
game["turn"] = players_list[next_index]["name"]
game["permissions"][player]["gain"] = True
game["permissions"][player]["steal"] = True
return {"success": True, "message": f"Turn ended. Next turn: {game['turn']}"}
if action == 'coup':
if game["turn"] != player:
return {"success": False, "message": "Not your turn."}
player_data = next((p for p in game["players"] if p["name"] == player), None)
if not player_data:
return {"success": False, "message": "Player not found."}
if player_data["coins"] < 7:
return {"success": False, "message": "You don't have enough coins to coup another player."}
player_data["coins"] -= 7
game["challenge"] = {
"action": 'coup',
"challenger": target,
"target": player,
"challengeType": 'coup',
"status": 'choose'
}
return {"success": True, "message": f"Coup initiated by {player} targeting {target}."}
if action == 'assassin':
player_data = next((p for p in game["players"] if p["name"] == player), None)
if player_data["coins"] < 3:
return {"success": False, "message": "You don't have enough coins to assassinate another player."}
if game["turn"] != player:
return {"success": False, "message": "Not your turn."}
game["challenge"] = {
"action": "assassin",
"challenger": player,
"target": target,
"challengeType": "assassin",
"status": "pending",
"phase": "target_decision"
}
player_data["coins"] -= 3
return {"success": True, "message": f"Assassin action initiated by {player} targeting {target}. Awaiting target's response."}
if action == 'duke':
if game["turn"] != player:
return {"success": False, "message": "Not your turn."}
# Duke is a money-earning action and only works if the player is allowed to gain.
player_data = next((p for p in game["players"] if p["name"] == player), None)
if not game["permissions"].get(player, {}).get("gain", True):
return {"success": False, "message": "You can only earn money once per turn."}
game["challenge"] = {
"action": "duke",
"challenger": player,
"challengeType": "duke",
"responses": {},
"status": "pending"
}
return {"success": True, "message": f"Duke action initiated by {player}. Waiting for opponents to respond."}
if action == 'challengeResponse':
if not game.get("challenge"):
return {"success": False, "message": "No challenge pending."}
# Handle Steal response.
if game["challenge"]["challengeType"] == "steal":
challenger_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
if response == 'accept':
coins_to_steal = min(target_player["coins"], 2)
target_player["coins"] -= coins_to_steal
challenger_player["coins"] += coins_to_steal
game["permissions"][challenger_player["name"]]["steal"] = False
game["challenge"] = None
return {"success": True, "message": f"Steal accepted. {coins_to_steal} coins transferred from {target_player['name']} to {challenger_player['name']}."}
elif response == 'challenge':
if "Captain" in challenger_player["cards"]:
coins_to_steal = min(target_player["coins"], 2)
target_player["coins"] -= coins_to_steal
challenger_player["coins"] += coins_to_steal
game["permissions"][challenger_player["name"]]["steal"] = False
game["challenge"]["status"] = 'choose'
game["challenge"]["challenger"] = target_player['name']
game["challenge"]["target"] = challenger_player['name']
return {"success": True, "message": f"Challenge failed. {target_player['name']} loses {coins_to_steal} coins to {challenger_player['name']}."}
else:
game["challenge"]["status"] = 'choose'
return {"success": True, "message": f"Challenge successful. {challenger_player['name']} must choose a card to lose.", "challenge": game["challenge"]}
# Handle Ambassador response.
elif game["challenge"]["challengeType"] == "ambassador":
if response == 'allow':
if "responses" not in game["challenge"]:
game["challenge"]["responses"] = {}
game["challenge"]["responses"][player] = 'allow'
total_opponents = len(game["players"]) - 1
if len(game["challenge"]["responses"]) == total_opponents:
ambassador_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
ambassador_player["cards"] = generate_cards(len(ambassador_player["cards"]))
game["challenge"] = None
return {"success": True, "message": f"Card swap accepted. {ambassador_player['name']} swaps cards with the deck."}
else:
return {"success": True, "message": f"{player} allowed the card swap. Awaiting other responses."}
elif response == 'challenge':
ambassador_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
if "Ambassador" in ambassador_player["cards"]:
game["challenge"]["status"] = "choose"
game["challenge"]["challenger"] = player
game["challenge"]["target"] = ambassador_player["name"]
ambassador_player["cards"] = generate_cards(len(ambassador_player["cards"]))
game["challenge"] = None
return {"success": True, "message": f"Challenge failed. {player} must lose a card, while {ambassador_player['name']} swaps cards with the deck."}
else:
game["challenge"]["status"] = "choose"
return {"success": True, "message": "Challenge successful. Ambassador user must choose a card to lose.", "challenge": game["challenge"]}
# Handle Assassin/Contessa responses.
elif game["challenge"]["challengeType"] == "assassin":
if game["challenge"].get("phase") == "target_decision":
if response == "allow":
game["challenge"]["status"] = "choose"
game["challenge"]["challenger"] = game["challenge"]["target"]
return {"success": True, "message": f"{game['challenge']['target']} must now choose a card to lose."}
elif response == "challenge":
assassin_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
if "Assassin" in assassin_player["cards"]:
target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
target_player["cards"] = []
game["challenge"] = None
return {"success": True, "message": f"Challenge failed. {target_player['name']} loses both cards."}
else:
game["challenge"]["status"] = "choose"
game["challenge"]["challenger"] = assassin_player["name"]
return {"success": True, "message": f"Challenge successful. {assassin_player['name']} must choose a card to lose.", "challenge": game["challenge"]}
elif response == "contessa":
game["challenge"]["phase"] = "assassin_contessa"
return {"success": True, "message": f"{game['challenge']['challenger']} must now choose to challenge or accept the Contessa."}
elif game["challenge"].get("phase") == "assassin_contessa":
if response == "accept":
game["challenge"]["status"] = "choose"
game["challenge"]["challenger"] = game["challenge"]["target"]
return {"success": True, "message": f"{game['challenge']['target']} must now choose a card to lose."}
elif response == "challenge":
target_player = next(p for p in game["players"] if p["name"] == game["challenge"]["target"])
if "Contessa" in target_player["cards"]:
game["challenge"]["status"] = "choose"
return {"success": True, "message": f"Contessa challenge successful. {game['challenge']['challenger']} must choose a card to lose.", "challenge": game["challenge"]}
else:
target_player["cards"] = []
game["challenge"] = None
return {"success": True, "message": f"Contessa challenge failed. {target_player['name']} loses both cards."}
# Handle Foreign Aid responses.
elif game["challenge"]["challengeType"] == "foreignAid":
challenger_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
# If the response is coming from an opponent (blocking the action)
if player != game["challenge"]["challenger"]:
if response == "block":
# Instead of immediately ending the action, record the blocker and set status to pending block challenge.
game["challenge"]["blocker"] = player
game["challenge"]["status"] = "block_pending"
return {"success": True, "message": f"{player} is attempting to block Foreign Aid. {game['challenge']['challenger']} may now challenge or allow the block.", "challenge": game["challenge"]}
else:
game["challenge"]["responses"][player] = response
total_opponents = len(game["players"]) - 1
if len(game["challenge"]["responses"]) == total_opponents:
challenger_player["coins"] += 2
game["permissions"][challenger_player["name"]]["gain"] = False
game["challenge"] = None
return {"success": True, "message": f"Foreign Aid accepted. {challenger_player['name']} gains 2 coins."}
else:
return {"success": True, "message": f"{player} allowed Foreign Aid. Awaiting other responses."}
# Response from the challenger to a pending block.
else:
# This branch is for the foreign aid requester responding to a block.
if response == "allow":
game["challenge"] = None
return {"success": True, "message": "Block accepted. Foreign Aid fails."}
elif response == "challenge":
blocker = game["challenge"].get("blocker")
blocker_player = next(p for p in game["players"] if p["name"] == blocker)
if "Duke" in blocker_player["cards"]:
game["challenge"]["status"] = "choose"
return {"success": True, "message": f"Challenge failed. {game['challenge']['challenger']} must choose a card to lose.", "challenge": game["challenge"]}
else:
challenger_player["coins"] += 2
game["permissions"][challenger_player["name"]]["gain"] = False
game["challenge"]["challenger"] = blocker_player["name"]
game["challenge"]["status"] = "choose"
return {"success": True, "message": f"Challenge successful. {blocker} must choose a card to lose.", "challenge": game["challenge"]}
# Handle Duke responses.
elif game["challenge"]["challengeType"] == "duke":
challenger_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
if player == game["challenge"]["challenger"]:
# The player who initiated duke doesn't respond here.
return {"success": False, "message": "Initiator cannot respond to their own Duke action."}
if response == "allow":
if "responses" not in game["challenge"]:
game["challenge"]["responses"] = {}
game["challenge"]["responses"][player] = "allow"
total_opponents = len(game["players"]) - 1
if len(game["challenge"]["responses"]) == total_opponents:
acting_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
acting_player["coins"] += 3
game["permissions"][challenger_player["name"]]["gain"] = False
game["challenge"] = None
return {"success": True, "message": f"Duke action accepted. {acting_player['name']} gains 3 coins."}
else:
return {"success": True, "message": f"{player} allowed the Duke action. Awaiting other responses."}
elif response == "challenge":
acting_player = next(p for p in game["players"] if p["name"] == game["challenge"]["challenger"])
if "Duke" in acting_player["cards"]:
game["challenge"]["status"] = "choose"
game["challenge"]["challenger"] = player
game["challenge"]["target"] = acting_player["name"]
acting_player["coins"] += 3
game["permissions"][challenger_player["name"]]["gain"] = False
return {"success": True, "message": f"Challenge failed. {player} must choose a card to lose.", "challenge": game["challenge"]}
else:
game["challenge"]["status"] = "choose"
return {"success": True, "message": f"Challenge successful. {acting_player['name']} must choose a card to lose.", "challenge": game["challenge"]}
if action == 'ambassador':
if game["turn"] != player:
return {"success": False, "message": "Not your turn."}
game["challenge"] = {
"action": "ambassador",
"challenger": player,
"challengeType": "ambassador",
"status": "pending",
"responses": {}
}
return {"success": True, "message": f"Card swap initiated by {player}. Waiting for opponents to respond."}
if action == 'choose':
acting_player = next((p for p in game["players"] if p["name"] == game["challenge"]["challenger"]), None)
if acting_player and target in acting_player["cards"]:
acting_player["cards"].remove(target)
game["challenge"] = None
return {"success": True, "message": f"{acting_player['name']} loses the {target} card."}
else:
return {"success": False, "message": f"Card {target} not found in {acting_player['name']}'s hand."}
if action == 'income':
if game["turn"] != player:
return {"success": False, "message": "Not your turn."}
player_found = False
for p in game["players"]:
if p["name"] == player:
player_found = True
if not game["permissions"].get(player, {}).get("gain", True):
return {"success": False, "message": "You can only earn money once per turn."}
p["coins"] += 1
game["permissions"][player]["gain"] = False
return {"success": True, "message": f"You now have {p['coins']} coins."}
if not player_found:
raise HTTPException(status_code=404, detail="Player not found in the game.")
if action == 'foreignAid':
if game["turn"] != player:
return {"success": False, "message": "Not your turn."}
if not game["permissions"].get(player, {}).get("gain", True):
return {"success": False, "message": "You can only earn money once per turn."}
# Initiate Foreign Aid but allow opponents to respond (block or allow).
game["challenge"] = {
"action": "foreignAid",
"challenger": player,
"challengeType": "foreignAid",
"responses": {},
"status": "pending"
}
return {"success": True, "message": f"Foreign Aid initiated by {player}. Waiting for opponents to respond."}
return {"success": True, "message": f"Action '{action}' processed for player {player}."}
@app.post("/api/joinGame")
async def join_game(request: Request):
data = await request.json()
pin = data.get("pin")
player_name = data.get("playerName")
game = games.get(pin)
if not game:
return {"success": False, "message": "Game not found."}
# Prevent joining if game has already started.
if game.get("gameStarted"):
return {"success": False, "message": "Cannot join a game that has started."}
formatted_name = player_name
existing_names = [name.lower() for name in game["permissions"].keys()]
if formatted_name.lower() in existing_names:
return {"success": False, "message": "Player name taken."}
game["players"].append(formatted_name)
game["permissions"][formatted_name] = {"steal": True, "gain": True}
return {"success": True, "message": "You joined successfully!"}
@app.put("/api/startGame")
async def start_game(request: Request):
data = await request.json()
pin = data.get("pin")
game = games.get(pin)
if not game:
raise HTTPException(status_code=404, detail="Game not found.")
if game["gameStarted"]:
raise HTTPException(status_code=400, detail="Game has already started.")
if len(game["players"]) == 0:
raise HTTPException(status_code=400, detail="No players in the game.")
# Initialize players with 2 coins and cards.
game["players"] = [{"name": name, "coins": 2, "cards": generate_cards(2)} for name in game["players"]]
# Reset permissions to a dictionary with proper keys for each player.
game["permissions"] = {player["name"]: {"steal": True, "gain": True} for player in game["players"]}
game["gameStarted"] = True
game["turn"] = game["players"][0]["name"]
return {"success": True, "message": "Game started successfully!"}
# New endpoint for deleting a game
@app.post("/api/deleteGame")
async def delete_game(request: Request):
data = await request.json()
pin = data.get("pin")
newPin = data.get("newPin")
if not pin:
raise HTTPException(status_code=400, detail="PIN is required.")
game = games.get(pin)
if not game:
raise HTTPException(status_code=404, detail="Game not found.")
games[pin] = {"gameEnded": True, "newPin": newPin}
return {"success": True, "message": "Game deleted successfully!"}
def generate_cards(numofcards):
cards = ['Duke', 'Assassin', 'Captain', 'Ambassador', 'Contessa']
shuffled = sorted(cards, key=lambda x: 0.5 - random.random())
if numofcards == 1:
return [shuffled[0]]
else:
return [shuffled[0], shuffled[1]]
if __name__ == "__main__":
uvicorn.run(app, host="0.0.0.0", port=8000)
def check_game_status(game):
# Filter active players (only those who still have cards)
active_players = [p for p in game.get("players", []) if p.get("cards")]
# If the current turn player is no longer in the active players, update turn to the next available player's name.
if not any(p["name"] == game.get("turn") for p in active_players):
if active_players:
game["turn"] = active_players[0]["name"]
else:
game["turn"] = None
# Update the game players to only the active players.
game["players"] = active_players
# Update permissions: Flag players with more than 10 coins to coup.
for p in game["players"]:
name = p["name"]
if p.get("coins", 0) > 10:
if name not in game.get("permissions", {}):
game.setdefault("permissions", {})[name] = {}
game["permissions"][name]["mustCoup"] = True
else:
if name in game.get("permissions", {}):
game["permissions"][name].pop("mustCoup", None)
return game
def capitalize_name(name):
result = ""
capitalize_next = True # Capitalize first letter
for char in name:
if capitalize_next and char.isalpha():
result += char.upper()
capitalize_next = False
else:
result += char
if char == " ":
capitalize_next = True
return result |