metadata
tags:
- text-to-image
- lora
- diffusers
- template:diffusion-lora
widget:
- output:
url: images/knight 2500.png
text: >-
Create a pixel art spritesheet of the character in the image. Keep the
appearance the same. The spritesheet is a 6 by 4 grid of four rows and six
columns of frames - First row is 3 walking frames facing down, 2 arm swing
attack frames facing down, and 1 hurt frame facing down. Second row is 3
walking frames facing left, 2 arm swing attack frames facing left, and 1
hurt frame facing left. Third row is 3 walking frames facing right, 2 arm
swing attack frames facing right, and 1 hurt frame facing right. Fourth
row is 3 walking frames back view facing up, 2 arm swing attack frames
back view facing up, and 1 hurt frame back view facing up.
- output:
url: images/witch 2500.png
text: >-
Create a pixel art spritesheet of the girl in the image. Keep her
appearance the same. The spritesheet is a 6 by 4 grid of four rows and six
columns of frames - First row is 3 walking frames facing down, 2 arm swing
attack frames facing down, and 1 hurt frame facing down. Second row is 3
walking frames facing left, 2 arm swing attack frames facing left, and 1
hurt frame facing left. Third row is 3 walking frames facing right, 2 arm
swing attack frames facing right, and 1 hurt frame facing right. Fourth
row is 3 walking frames back view facing up, 2 arm swing attack frames
back view facing up, and 1 hurt frame back view facing up.
- output:
url: images/werewolf 2500.png
text: >-
Create a pixel art spritesheet of the character in the image. Keep the
appearance the same. The spritesheet is a 6 by 4 grid of four rows and six
columns of frames - First row is 3 walking frames facing down, 2 arm swing
attack frames facing down, and 1 hurt frame facing down. Second row is 3
walking frames facing left, 2 arm swing attack frames facing left, and 1
hurt frame facing left. Third row is 3 walking frames facing right, 2 arm
swing attack frames facing right, and 1 hurt frame facing right. Fourth
row is 3 walking frames back view facing up, 2 arm swing attack frames
back view facing up, and 1 hurt frame back view facing up.
base_model: Qwen/Qwen-Image-Edit-2511
instance_prompt: null
license: apache-2.0
pixel_spritesheet_4walk_combat_32x48_v1

- Prompt
- Create a pixel art spritesheet of the character in the image. Keep the appearance the same. The spritesheet is a 6 by 4 grid of four rows and six columns of frames - First row is 3 walking frames facing down, 2 arm swing attack frames facing down, and 1 hurt frame facing down. Second row is 3 walking frames facing left, 2 arm swing attack frames facing left, and 1 hurt frame facing left. Third row is 3 walking frames facing right, 2 arm swing attack frames facing right, and 1 hurt frame facing right. Fourth row is 3 walking frames back view facing up, 2 arm swing attack frames back view facing up, and 1 hurt frame back view facing up.

- Prompt
- Create a pixel art spritesheet of the girl in the image. Keep her appearance the same. The spritesheet is a 6 by 4 grid of four rows and six columns of frames - First row is 3 walking frames facing down, 2 arm swing attack frames facing down, and 1 hurt frame facing down. Second row is 3 walking frames facing left, 2 arm swing attack frames facing left, and 1 hurt frame facing left. Third row is 3 walking frames facing right, 2 arm swing attack frames facing right, and 1 hurt frame facing right. Fourth row is 3 walking frames back view facing up, 2 arm swing attack frames back view facing up, and 1 hurt frame back view facing up.

- Prompt
- Create a pixel art spritesheet of the character in the image. Keep the appearance the same. The spritesheet is a 6 by 4 grid of four rows and six columns of frames - First row is 3 walking frames facing down, 2 arm swing attack frames facing down, and 1 hurt frame facing down. Second row is 3 walking frames facing left, 2 arm swing attack frames facing left, and 1 hurt frame facing left. Third row is 3 walking frames facing right, 2 arm swing attack frames facing right, and 1 hurt frame facing right. Fourth row is 3 walking frames back view facing up, 2 arm swing attack frames back view facing up, and 1 hurt frame back view facing up.
Model description
A pixel art spritesheet LoRA for small 32x48 characters, with animation frames for walking up/down/left/right, 2 attack frames with an arm swing, and 1 hurt frame.
How to use
You can use the default Qwen Image Edit 2511 workflow from ComfyUI, but you'll have to edit the subgraph to add a new node for loading this LoRA.
Images should be 768x768 because that's the size of the spritesheets used in training.
How to get pixel-perfect images
To get pixel-perfect images, downscale by a factor of 4. So 768x768 images should downscale to 192x192. Using k-centroid scaling works well.
Download model
Download them in the Files & versions tab.