| --- |
| tags: |
| - text-to-image |
| - lora |
| - diffusers |
| - template:diffusion-lora |
| widget: |
| - output: |
| url: "images/knight 2500.png" |
| text: >- |
| Create a pixel art spritesheet of the character in the image. Keep the |
| appearance the same. The spritesheet is a 6 by 4 grid of four rows and six |
| columns of frames - First row is 3 walking frames facing down, 2 arm swing |
| attack frames facing down, and 1 hurt frame facing down. Second row is 3 |
| walking frames facing left, 2 arm swing attack frames facing left, and 1 |
| hurt frame facing left. Third row is 3 walking frames facing right, 2 arm |
| swing attack frames facing right, and 1 hurt frame facing right. Fourth row |
| is 3 walking frames back view facing up, 2 arm swing attack frames back view |
| facing up, and 1 hurt frame back view facing up. |
| - output: |
| url: "images/witch 2500.png" |
| text: >- |
| Create a pixel art spritesheet of the girl in the image. Keep her |
| appearance the same. The spritesheet is a 6 by 4 grid of four rows and six |
| columns of frames - First row is 3 walking frames facing down, 2 arm swing |
| attack frames facing down, and 1 hurt frame facing down. Second row is 3 |
| walking frames facing left, 2 arm swing attack frames facing left, and 1 |
| hurt frame facing left. Third row is 3 walking frames facing right, 2 arm |
| swing attack frames facing right, and 1 hurt frame facing right. Fourth row |
| is 3 walking frames back view facing up, 2 arm swing attack frames back view |
| facing up, and 1 hurt frame back view facing up. |
| - output: |
| url: "images/werewolf 2500.png" |
| text: >- |
| Create a pixel art spritesheet of the character in the image. Keep the |
| appearance the same. The spritesheet is a 6 by 4 grid of four rows and six |
| columns of frames - First row is 3 walking frames facing down, 2 arm swing |
| attack frames facing down, and 1 hurt frame facing down. Second row is 3 |
| walking frames facing left, 2 arm swing attack frames facing left, and 1 |
| hurt frame facing left. Third row is 3 walking frames facing right, 2 arm |
| swing attack frames facing right, and 1 hurt frame facing right. Fourth row |
| is 3 walking frames back view facing up, 2 arm swing attack frames back view |
| facing up, and 1 hurt frame back view facing up. |
| base_model: Qwen/Qwen-Image-Edit-2511 |
| instance_prompt: null |
| license: apache-2.0 |
| --- |
| # pixel_spritesheet_4walk_combat_32x48_v1 |
| |
| <Gallery /> |
| |
| ## Model description |
| |
| A pixel art spritesheet LoRA for small 32x48 characters, with animation frames for walking up/down/left/right, 2 attack frames with an arm swing, and 1 hurt frame. |
| |
| ## How to use |
| |
| You can use the default Qwen Image Edit 2511 workflow from ComfyUI, but you'll have to edit the subgraph to add a new node for loading this LoRA. |
| |
| Images should be 768x768 because that's the size of the spritesheets used in training. |
| |
| ## How to get pixel-perfect images |
| |
| To get pixel-perfect images, downscale by a factor of 4. So 768x768 images should downscale to 192x192. Using k-centroid scaling works well. |
| |
| |
| ## Download model |
| |
| |
| [Download](/svntax-dev/pixel_spritesheet_4walk_combat_32x48_v1/tree/main) them in the Files & versions tab. |
| |