instruction
stringclasses
1 value
input
stringlengths
15
680
output
stringlengths
63
11.3k
text
stringlengths
353
11.8k
Create the Forge script for this magic card
{"name": "The Ancient One", "mana_cost": "{U}{B}", "type_line": "Legendary Creature \u2014 Spirit God", "oracle_text": "Descend 8 \u2014 The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.\n{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.", "power": "8", "toughness": "8"}
Name:The Ancient One\nManaCost:U B\nTypes:Legendary Creature Spirit God\nPT:8/8\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack or block. | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ LE7 | Description$ Descend 8 — CARDNAME can't attack or block unless there are eight or more permanent cards in your graveyard.\nA:AB$ Draw | Cost$ 2 U B | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | RememberDiscarded$ True | SubAbility$ DBImmediateTrig | StackDescription$ then discard a card.\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | Execute$ TrigMill | RememberObjects$ Remembered | SubAbility$ DBCleanup | TriggerDescription$ When you discard a card this way, target player mills cards equal to its mana value.\nSVar:TrigMill:DB$ Mill | NumCards$ X | ValidTgts$ Player\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggerRemembered$CardManaCost\nDeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard\nDeckHas:Ability$Discard|Mill\nOracle:Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.\n{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Ancient One", "mana_cost": "{U}{B}", "type_line": "Legendary Creature \u2014 Spirit God", "oracle_text": "Descend 8 \u2014 The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.\n{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.", "power": "8", "toughness": "8"} ### Response: Name:The Ancient One\nManaCost:U B\nTypes:Legendary Creature Spirit God\nPT:8/8\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack or block. | IsPresent$ Permanent.YouOwn | PresentZone$ Graveyard | PresentCompare$ LE7 | Description$ Descend 8 — CARDNAME can't attack or block unless there are eight or more permanent cards in your graveyard.\nA:AB$ Draw | Cost$ 2 U B | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | RememberDiscarded$ True | SubAbility$ DBImmediateTrig | StackDescription$ then discard a card.\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | Execute$ TrigMill | RememberObjects$ Remembered | SubAbility$ DBCleanup | TriggerDescription$ When you discard a card this way, target player mills cards equal to its mana value.\nSVar:TrigMill:DB$ Mill | NumCards$ X | ValidTgts$ Player\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggerRemembered$CardManaCost\nDeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard\nDeckHas:Ability$Discard|Mill\nOracle:Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.\n{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
Create the Forge script for this magic card
{"name": "Harmless Assault", "mana_cost": "{2}{W}{W}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt this turn by attacking creatures."}
Name:Harmless Assault\nManaCost:2 W W\nTypes:Instant\nA:SP$ Effect | ReplacementEffects$ RPrevent | AILogic$ Fog | SpellDescription$ Prevent all combat damage that would be dealt this turn by attacking creatures.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidSource$ Creature.attacking | Description$ Prevent all combat damage that would be dealt this turn by attacking creatures.\nOracle:Prevent all combat damage that would be dealt this turn by attacking creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Harmless Assault", "mana_cost": "{2}{W}{W}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt this turn by attacking creatures."} ### Response: Name:Harmless Assault\nManaCost:2 W W\nTypes:Instant\nA:SP$ Effect | ReplacementEffects$ RPrevent | AILogic$ Fog | SpellDescription$ Prevent all combat damage that would be dealt this turn by attacking creatures.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidSource$ Creature.attacking | Description$ Prevent all combat damage that would be dealt this turn by attacking creatures.\nOracle:Prevent all combat damage that would be dealt this turn by attacking creatures.
Create the Forge script for this magic card
{"name": "Condescend", "mana_cost": "{X}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
Name:Condescend\nManaCost:X U\nTypes:Instant\nA:SP$ Counter | Cost$ X U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ X | SubAbility$ DBScry | SpellDescription$ Counter target spell unless its controller pays {X}. Scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nSVar:X:Count$xPaid\nOracle:Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Condescend", "mana_cost": "{X}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"} ### Response: Name:Condescend\nManaCost:X U\nTypes:Instant\nA:SP$ Counter | Cost$ X U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ X | SubAbility$ DBScry | SpellDescription$ Counter target spell unless its controller pays {X}. Scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nSVar:X:Count$xPaid\nOracle:Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Create the Forge script for this magic card
{"name": "Lonely Sandbar", "mana_cost": "", "type_line": "Land", "oracle_text": "Lonely Sandbar enters the battlefield tapped.\n{T}: Add {U}.\nCycling {U} ({U}, Discard this card: Draw a card.)"}
Name:Lonely Sandbar\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nK:Cycling:U\nOracle:Lonely Sandbar enters the battlefield tapped.\n{T}: Add {U}.\nCycling {U} ({U}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lonely Sandbar", "mana_cost": "", "type_line": "Land", "oracle_text": "Lonely Sandbar enters the battlefield tapped.\n{T}: Add {U}.\nCycling {U} ({U}, Discard this card: Draw a card.)"} ### Response: Name:Lonely Sandbar\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nK:Cycling:U\nOracle:Lonely Sandbar enters the battlefield tapped.\n{T}: Add {U}.\nCycling {U} ({U}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Curse of Leeches"}
Name:Curse of Leeches\nManaCost:2 B\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | ValidTgts$ Player | TgtPrompt$ Select target player to curse | AILogic$ Curse\nR:Event$ Transform | ValidCard$ Card.Self | ReplaceWith$ Attach | Description$ As this permanent transforms into CARDNAME, attach it to a player.\nSVar:Attach:DB$ Attach | Object$ Self | Chooser$ You | PlayerChoices$ Player | ChoiceTitle$ Select player to curse | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ TriggeredPlayer | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nK:Daybound\nDeckHas:Ability$LifeGain\nAlternateMode:DoubleFaced\nOracle:Enchant player\nAs this permanent transforms into Curse of Leeches, attach it to a player.\nAt the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Leeching Lurker\nManaCost:no cost\nColors:black\nTypes:Creature Leech Horror\nPT:4/4\nK:Lifelink\nK:Nightbound\nOracle:Lifelink\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Curse of Leeches"} ### Response: Name:Curse of Leeches\nManaCost:2 B\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | ValidTgts$ Player | TgtPrompt$ Select target player to curse | AILogic$ Curse\nR:Event$ Transform | ValidCard$ Card.Self | ReplaceWith$ Attach | Description$ As this permanent transforms into CARDNAME, attach it to a player.\nSVar:Attach:DB$ Attach | Object$ Self | Chooser$ You | PlayerChoices$ Player | ChoiceTitle$ Select player to curse | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ TriggeredPlayer | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nK:Daybound\nDeckHas:Ability$LifeGain\nAlternateMode:DoubleFaced\nOracle:Enchant player\nAs this permanent transforms into Curse of Leeches, attach it to a player.\nAt the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Leeching Lurker\nManaCost:no cost\nColors:black\nTypes:Creature Leech Horror\nPT:4/4\nK:Lifelink\nK:Nightbound\nOracle:Lifelink\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Create the Forge script for this magic card
{"name": "Tethered Skirge", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Imp", "oracle_text": "Flying\nWhenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.", "power": "2", "toughness": "2"}
Name:Tethered Skirge\nManaCost:2 B\nTypes:Creature Phyrexian Imp\nPT:2/2\nK:Flying\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability, you lose 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nOracle:Flying\nWhenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tethered Skirge", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Imp", "oracle_text": "Flying\nWhenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.", "power": "2", "toughness": "2"} ### Response: Name:Tethered Skirge\nManaCost:2 B\nTypes:Creature Phyrexian Imp\nPT:2/2\nK:Flying\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability, you lose 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nOracle:Flying\nWhenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
Create the Forge script for this magic card
{"name": "Conduit of Storms"}
Name:Conduit of Storms\nManaCost:2 R\nTypes:Creature Werewolf Horror\nPT:2/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDelTrig | TriggerDescription$ Whenever CARDNAME attacks, add {R} at the beginning of your next main phase this turn.\nSVar:TrigDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main1,Main2 | ThisTurn$ True | ValidPlayer$ You | Execute$ AddMana | TriggerDescription$ At the beginning of your next main phase this turn, add {R}.\nSVar:AddMana:DB$ Mana | Produced$ R\nA:AB$ SetState | Cost$ 3 R R | Defined$ Self | Mode$ Transform | SpellDescription$ Transform CARDNAME.\nSVar:HasAttackEffect:TRUE\nAlternateMode:DoubleFaced\nOracle:Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.\n{3}{R}{R}: Transform Conduit of Storms.\n\nALTERNATE\n\nName:Conduit of Emrakul\nManaCost:no cost\nTypes:Creature Eldrazi Werewolf\nPT:5/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDelTrig | TriggerDescription$ Whenever CARDNAME attacks, add {C}{C} at the beginning of your next main phase this turn.\nSVar:TrigDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main1,Main2 | ThisTurn$ True | ValidPlayer$ You | Execute$ AddMana | TriggerDescription$ At the beginning of your next main phase this turn, add {C}{C}.\nSVar:AddMana:DB$ Mana | Produced$ C C\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Conduit of Storms"} ### Response: Name:Conduit of Storms\nManaCost:2 R\nTypes:Creature Werewolf Horror\nPT:2/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDelTrig | TriggerDescription$ Whenever CARDNAME attacks, add {R} at the beginning of your next main phase this turn.\nSVar:TrigDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main1,Main2 | ThisTurn$ True | ValidPlayer$ You | Execute$ AddMana | TriggerDescription$ At the beginning of your next main phase this turn, add {R}.\nSVar:AddMana:DB$ Mana | Produced$ R\nA:AB$ SetState | Cost$ 3 R R | Defined$ Self | Mode$ Transform | SpellDescription$ Transform CARDNAME.\nSVar:HasAttackEffect:TRUE\nAlternateMode:DoubleFaced\nOracle:Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.\n{3}{R}{R}: Transform Conduit of Storms.\n\nALTERNATE\n\nName:Conduit of Emrakul\nManaCost:no cost\nTypes:Creature Eldrazi Werewolf\nPT:5/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDelTrig | TriggerDescription$ Whenever CARDNAME attacks, add {C}{C} at the beginning of your next main phase this turn.\nSVar:TrigDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main1,Main2 | ThisTurn$ True | ValidPlayer$ You | Execute$ AddMana | TriggerDescription$ At the beginning of your next main phase this turn, add {C}{C}.\nSVar:AddMana:DB$ Mana | Produced$ C C\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn.
Create the Forge script for this magic card
{"name": "Hunter's Prowess", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Until end of turn, target creature gets +3/+3 and gains trample and \"Whenever this creature deals combat damage to a player, draw that many cards.\""}
Name:Hunter's Prowess\nManaCost:4 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 4 G | ValidTgts$ Creature | NumAtt$ 3 | NumDef$ 3 | KW$ Trample | SubAbility$ DBAnimate | SpellDescription$ Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." | StackDescription$ SpellDescription\nSVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Triggers$ HunterProwessTrig | StackDescription$ None\nSVar:HunterProwessTrig:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ HunterProwessX | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw that many cards.\nSVar:HunterProwessX:DB$ Draw | Defined$ You | NumCards$ HunterProwessY\nSVar:HunterProwessY:TriggerCount$DamageAmount\nOracle:Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hunter's Prowess", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Until end of turn, target creature gets +3/+3 and gains trample and \"Whenever this creature deals combat damage to a player, draw that many cards.\""} ### Response: Name:Hunter's Prowess\nManaCost:4 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 4 G | ValidTgts$ Creature | NumAtt$ 3 | NumDef$ 3 | KW$ Trample | SubAbility$ DBAnimate | SpellDescription$ Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." | StackDescription$ SpellDescription\nSVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Triggers$ HunterProwessTrig | StackDescription$ None\nSVar:HunterProwessTrig:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ HunterProwessX | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw that many cards.\nSVar:HunterProwessX:DB$ Draw | Defined$ You | NumCards$ HunterProwessY\nSVar:HunterProwessY:TriggerCount$DamageAmount\nOracle:Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Create the Forge script for this magic card
{"name": "Kiora, Master of the Depths", "mana_cost": "{2}{G}{U}", "type_line": "Legendary Planeswalker \u2014 Kiora", "oracle_text": "+1: Untap up to one target creature and up to one target land.\n\u22122: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.\n\u22128: You get an emblem with \"Whenever a creature enters the battlefield under your control, you may have it fight target creature.\" Then create three 8/8 blue Octopus creature tokens.", "loyalty": "4"}
Name:Kiora, Master of the Depths\nManaCost:2 G U\nTypes:Legendary Planeswalker Kiora\nLoyalty:4\nA:AB$ Untap | Cost$ AddCounter<1/LOYALTY> | ValidTgts$ Creature | TgtPrompt$ Choose target creature | TargetMin$ 0 | TargetMax$ 1 | Planeswalker$ True | SubAbility$ DBUntap | SpellDescription$ Untap up to one target creature and up to one target land.\nSVar:DBUntap:DB$ Untap | ValidTgts$ Land | TgtPrompt$ Choose target land | TargetMin$ 0 | TargetMax$ 1\nA:AB$ DigMultiple | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | DigNum$ 4 | Reveal$ True | ChangeValid$ Creature,Land | DestinationZone2$ Graveyard | Optional$ True | SpellDescription$ Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.\nA:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Kiora, Master of the Depths | Image$ emblem_kiora_master_of_the_depths | Triggers$ TrigFight | Duration$ Permanent | AILogic$ Always | SubAbility$ DBToken | SpellDescription$ You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.\nSVar:TrigFight:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | Execute$ DBFight | OptionalDecider$ You | TriggerZones$ Command | TriggerDescription$ Whenever a creature enters the battlefield under your control, you may have it fight target creature.\nSVar:DBFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature | TgtPrompt$ Choose target creature\nSVar:DBToken:DB$ Token | TokenAmount$ 3 | TokenScript$ u_8_8_octopus | TokenOwner$ You\nOracle:[+1]: Untap up to one target creature and up to one target land.\n[-2]: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.\n[-8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kiora, Master of the Depths", "mana_cost": "{2}{G}{U}", "type_line": "Legendary Planeswalker \u2014 Kiora", "oracle_text": "+1: Untap up to one target creature and up to one target land.\n\u22122: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.\n\u22128: You get an emblem with \"Whenever a creature enters the battlefield under your control, you may have it fight target creature.\" Then create three 8/8 blue Octopus creature tokens.", "loyalty": "4"} ### Response: Name:Kiora, Master of the Depths\nManaCost:2 G U\nTypes:Legendary Planeswalker Kiora\nLoyalty:4\nA:AB$ Untap | Cost$ AddCounter<1/LOYALTY> | ValidTgts$ Creature | TgtPrompt$ Choose target creature | TargetMin$ 0 | TargetMax$ 1 | Planeswalker$ True | SubAbility$ DBUntap | SpellDescription$ Untap up to one target creature and up to one target land.\nSVar:DBUntap:DB$ Untap | ValidTgts$ Land | TgtPrompt$ Choose target land | TargetMin$ 0 | TargetMax$ 1\nA:AB$ DigMultiple | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | DigNum$ 4 | Reveal$ True | ChangeValid$ Creature,Land | DestinationZone2$ Graveyard | Optional$ True | SpellDescription$ Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.\nA:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Kiora, Master of the Depths | Image$ emblem_kiora_master_of_the_depths | Triggers$ TrigFight | Duration$ Permanent | AILogic$ Always | SubAbility$ DBToken | SpellDescription$ You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.\nSVar:TrigFight:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | Execute$ DBFight | OptionalDecider$ You | TriggerZones$ Command | TriggerDescription$ Whenever a creature enters the battlefield under your control, you may have it fight target creature.\nSVar:DBFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature | TgtPrompt$ Choose target creature\nSVar:DBToken:DB$ Token | TokenAmount$ 3 | TokenScript$ u_8_8_octopus | TokenOwner$ You\nOracle:[+1]: Untap up to one target creature and up to one target land.\n[-2]: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.\n[-8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
Create the Forge script for this magic card
{"name": "Forge of Heroes", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker."}
Name:Forge of Heroes\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Pump | Cost$ T | ValidTgts$ Card.IsCommander+ThisTurnEntered | TgtPrompt$ Select target commander that entered the battlefield this turn | SubAbility$ DBPutCounter | StackDescription$ Select target commander that entered the battlefield this turn. | SpellDescription$ Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ ParentTarget | CounterType$ P1P1 | CounterNum$ 1 | ConditionDefined$ ParentTarget | ConditionPresent$ Creature | ConditionCompare$ GE1 | SubAbility$ DBPutCounterCommander\nSVar:DBPutCounterCommander:DB$ PutCounter | Defined$ ParentTarget | CounterType$ LOYALTY | CounterNum$ 1 | ConditionDefined$ ParentTarget | ConditionPresent$ Planeswalker | ConditionCompare$ GE1\nOracle:{T}: Add {C}.\n{T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Forge of Heroes", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker."} ### Response: Name:Forge of Heroes\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Pump | Cost$ T | ValidTgts$ Card.IsCommander+ThisTurnEntered | TgtPrompt$ Select target commander that entered the battlefield this turn | SubAbility$ DBPutCounter | StackDescription$ Select target commander that entered the battlefield this turn. | SpellDescription$ Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ ParentTarget | CounterType$ P1P1 | CounterNum$ 1 | ConditionDefined$ ParentTarget | ConditionPresent$ Creature | ConditionCompare$ GE1 | SubAbility$ DBPutCounterCommander\nSVar:DBPutCounterCommander:DB$ PutCounter | Defined$ ParentTarget | CounterType$ LOYALTY | CounterNum$ 1 | ConditionDefined$ ParentTarget | ConditionPresent$ Planeswalker | ConditionCompare$ GE1\nOracle:{T}: Add {C}.\n{T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Create the Forge script for this magic card
{"name": "Loxodon Hierarch", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Elephant Cleric", "oracle_text": "When Loxodon Hierarch enters the battlefield, you gain 4 life.\n{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.", "power": "4", "toughness": "4"}
Name:Loxodon Hierarch\nManaCost:2 G W\nTypes:Creature Elephant Cleric\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 4 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 4\nA:AB$ RegenerateAll | Cost$ G W Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl | SpellDescription$ Regenerate each creature you control.\nOracle:When Loxodon Hierarch enters the battlefield, you gain 4 life.\n{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Loxodon Hierarch", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Elephant Cleric", "oracle_text": "When Loxodon Hierarch enters the battlefield, you gain 4 life.\n{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.", "power": "4", "toughness": "4"} ### Response: Name:Loxodon Hierarch\nManaCost:2 G W\nTypes:Creature Elephant Cleric\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 4 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 4\nA:AB$ RegenerateAll | Cost$ G W Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl | SpellDescription$ Regenerate each creature you control.\nOracle:When Loxodon Hierarch enters the battlefield, you gain 4 life.\n{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
Create the Forge script for this magic card
{"name": "Niv-Mizzet, Parun", "mana_cost": "{U}{U}{U}{R}{R}{R}", "type_line": "Legendary Creature \u2014 Dragon Wizard", "oracle_text": "This spell can't be countered.\nFlying\nWhenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.\nWhenever a player casts an instant or sorcery spell, you draw a card.", "power": "5", "toughness": "5"}
Name:Niv-Mizzet, Parun\nManaCost:U U U R R R\nTypes:Legendary Creature Dragon Wizard\nPT:5/5\nK:Flying\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nT:Mode$ Drawn | ValidCard$ Card.YouOwn | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever you draw a card, CARDNAME deals 1 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a player casts an instant or sorcery spell, you draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHints:Type$Instant|Sorcery\nOracle:This spell can't be countered.\nFlying\nWhenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.\nWhenever a player casts an instant or sorcery spell, you draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Niv-Mizzet, Parun", "mana_cost": "{U}{U}{U}{R}{R}{R}", "type_line": "Legendary Creature \u2014 Dragon Wizard", "oracle_text": "This spell can't be countered.\nFlying\nWhenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.\nWhenever a player casts an instant or sorcery spell, you draw a card.", "power": "5", "toughness": "5"} ### Response: Name:Niv-Mizzet, Parun\nManaCost:U U U R R R\nTypes:Legendary Creature Dragon Wizard\nPT:5/5\nK:Flying\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nT:Mode$ Drawn | ValidCard$ Card.YouOwn | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever you draw a card, CARDNAME deals 1 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a player casts an instant or sorcery spell, you draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHints:Type$Instant|Sorcery\nOracle:This spell can't be countered.\nFlying\nWhenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.\nWhenever a player casts an instant or sorcery spell, you draw a card.
Create the Forge script for this magic card
{"name": "Moon-Circuit Hacker", "mana_cost": "{1}{U}", "type_line": "Enchantment Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.", "power": "2", "toughness": "1"}
Name:Moon-Circuit Hacker\nManaCost:1 U\nTypes:Enchantment Creature Human Ninja\nPT:2/1\nK:Ninjutsu:U\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may draw a card. If you do, discard a card unless CARDNAME entered the battlefield this turn.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | ConditionDefined$ Self | ConditionPresent$ Card.ThisTurnEntered | ConditionCompare$ EQ0\nDeckHas:Ability$Discard\nOracle:Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moon-Circuit Hacker", "mana_cost": "{1}{U}", "type_line": "Enchantment Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.", "power": "2", "toughness": "1"} ### Response: Name:Moon-Circuit Hacker\nManaCost:1 U\nTypes:Enchantment Creature Human Ninja\nPT:2/1\nK:Ninjutsu:U\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may draw a card. If you do, discard a card unless CARDNAME entered the battlefield this turn.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | ConditionDefined$ Self | ConditionPresent$ Card.ThisTurnEntered | ConditionCompare$ EQ0\nDeckHas:Ability$Discard\nOracle:Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.
Create the Forge script for this magic card
{"name": "Explosive Singularity", "mana_cost": "{8}{R}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.\nExplosive Singularity deals 10 damage to any target."}
Name:Explosive Singularity\nManaCost:8 R R\nTypes:Sorcery\nA:SP$ DealDamage | AnnounceTitle$ how many creatures to tap | Announce$ Tapped | ValidTgts$ Any | NumDmg$ 10 | SpellDescription$ CARDNAME deals 10 damage to any target.\nS:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Cost$ tapXType<Tapped/Creature> | EffectZone$ All | Description$ As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ Tapped | EffectZone$ All | Relative$ True | Secondary$ True | Description$ This spell costs {1} less to cast for each creature tapped this way.\nSVar:Tapped:Number$0\nDeckHints:Ability$Token\nDeckNeeds:Type$Creature\nOracle:As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.\nExplosive Singularity deals 10 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Explosive Singularity", "mana_cost": "{8}{R}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.\nExplosive Singularity deals 10 damage to any target."} ### Response: Name:Explosive Singularity\nManaCost:8 R R\nTypes:Sorcery\nA:SP$ DealDamage | AnnounceTitle$ how many creatures to tap | Announce$ Tapped | ValidTgts$ Any | NumDmg$ 10 | SpellDescription$ CARDNAME deals 10 damage to any target.\nS:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Cost$ tapXType<Tapped/Creature> | EffectZone$ All | Description$ As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ Tapped | EffectZone$ All | Relative$ True | Secondary$ True | Description$ This spell costs {1} less to cast for each creature tapped this way.\nSVar:Tapped:Number$0\nDeckHints:Ability$Token\nDeckNeeds:Type$Creature\nOracle:As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.\nExplosive Singularity deals 10 damage to any target.
Create the Forge script for this magic card
{"name": "Vessel of Endless Rest", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.\n{T}: Add one mana of any color."}
Name:Vessel of Endless Rest\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Disinter | TriggerDescription$ When CARDNAME enters the battlefield, put target card in a graveyard on the bottom of its owner's library.\nSVar:Disinter:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | ValidTgts$ Card | TgtPrompt$ Select target card from a graveyard | LibraryPosition$ -1\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.\n{T}: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vessel of Endless Rest", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.\n{T}: Add one mana of any color."} ### Response: Name:Vessel of Endless Rest\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Disinter | TriggerDescription$ When CARDNAME enters the battlefield, put target card in a graveyard on the bottom of its owner's library.\nSVar:Disinter:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | ValidTgts$ Card | TgtPrompt$ Select target card from a graveyard | LibraryPosition$ -1\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.\n{T}: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Vampire Hounds", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire Dog", "oracle_text": "Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
Name:Vampire Hounds\nManaCost:2 B\nTypes:Creature Vampire Dog\nPT:2/2\nA:AB$ Pump | Cost$ Discard<1/Creature> | NumAtt$ +2 | NumDef$ +2 | AILogic$ Aristocrat | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nSVar:AIPreference:DiscardCost$Card\nOracle:Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vampire Hounds", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire Dog", "oracle_text": "Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Vampire Hounds\nManaCost:2 B\nTypes:Creature Vampire Dog\nPT:2/2\nA:AB$ Pump | Cost$ Discard<1/Creature> | NumAtt$ +2 | NumDef$ +2 | AILogic$ Aristocrat | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nSVar:AIPreference:DiscardCost$Card\nOracle:Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Liliana's Mastery", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "Zombies you control get +1/+1.\nWhen Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens."}
Name:Liliana's Mastery\nManaCost:3 B B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Zombie.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Zombies you control get +1/+1.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 2/2 black Zombie creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_2_2_zombie | TokenOwner$ You\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Zombie\nDeckHints:Type$Zombie\nOracle:Zombies you control get +1/+1.\nWhen Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Liliana's Mastery", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "Zombies you control get +1/+1.\nWhen Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens."} ### Response: Name:Liliana's Mastery\nManaCost:3 B B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Zombie.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Zombies you control get +1/+1.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 2/2 black Zombie creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_2_2_zombie | TokenOwner$ You\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Zombie\nDeckHints:Type$Zombie\nOracle:Zombies you control get +1/+1.\nWhen Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
Create the Forge script for this magic card
{"name": "Bramblecrush", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target noncreature permanent."}
Name:Bramblecrush\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 G G | ValidTgts$ Permanent.nonCreature | TgtPrompt$ Select target noncreature permanent | SpellDescription$ Destroy target noncreature permanent.\nOracle:Destroy target noncreature permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bramblecrush", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target noncreature permanent."} ### Response: Name:Bramblecrush\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 G G | ValidTgts$ Permanent.nonCreature | TgtPrompt$ Select target noncreature permanent | SpellDescription$ Destroy target noncreature permanent.\nOracle:Destroy target noncreature permanent.
Create the Forge script for this magic card
{"name": "Depala, Pilot Exemplar", "mana_cost": "{1}{R}{W}", "type_line": "Legendary Creature \u2014 Dwarf Pilot", "oracle_text": "Other Dwarves you control get +1/+1.\nEach Vehicle you control gets +1/+1 as long as it's a creature.\nWhenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.", "power": "3", "toughness": "3"}
Name:Depala, Pilot Exemplar\nManaCost:1 R W\nTypes:Legendary Creature Dwarf Pilot\nPT:3/3\nS:Mode$ Continuous | Affected$ Permanent.Dwarf+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Dwarves you control get +1/+1.\nS:Mode$ Continuous | Affected$ Creature.Vehicle+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Each Vehicle you control gets +1/+1 as long as it's a creature.\nT:Mode$ Taps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.\nSVar:TrigDig:AB $Dig | Cost$ X | DigNum$ X | Reveal$ True | ChangeNum$ All | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | ChangeValid$ Dwarf,Vehicle | AILogic$ PayXButSaveMana.3\nSVar:X:Count$xPaid\nOracle:Other Dwarves you control get +1/+1.\nEach Vehicle you control gets +1/+1 as long as it's a creature.\nWhenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Depala, Pilot Exemplar", "mana_cost": "{1}{R}{W}", "type_line": "Legendary Creature \u2014 Dwarf Pilot", "oracle_text": "Other Dwarves you control get +1/+1.\nEach Vehicle you control gets +1/+1 as long as it's a creature.\nWhenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.", "power": "3", "toughness": "3"} ### Response: Name:Depala, Pilot Exemplar\nManaCost:1 R W\nTypes:Legendary Creature Dwarf Pilot\nPT:3/3\nS:Mode$ Continuous | Affected$ Permanent.Dwarf+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Dwarves you control get +1/+1.\nS:Mode$ Continuous | Affected$ Creature.Vehicle+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Each Vehicle you control gets +1/+1 as long as it's a creature.\nT:Mode$ Taps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.\nSVar:TrigDig:AB $Dig | Cost$ X | DigNum$ X | Reveal$ True | ChangeNum$ All | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | ChangeValid$ Dwarf,Vehicle | AILogic$ PayXButSaveMana.3\nSVar:X:Count$xPaid\nOracle:Other Dwarves you control get +1/+1.\nEach Vehicle you control gets +1/+1 as long as it's a creature.\nWhenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Sightless Ghoul", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Soldier", "oracle_text": "Sightless Ghoul can't block.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "2", "toughness": "2"}
Name:Sightless Ghoul\nManaCost:3 B\nTypes:Creature Zombie Soldier\nPT:2/2\nK:CARDNAME can't block.\nK:Undying\nOracle:Sightless Ghoul can't block.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sightless Ghoul", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Soldier", "oracle_text": "Sightless Ghoul can't block.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "2", "toughness": "2"} ### Response: Name:Sightless Ghoul\nManaCost:3 B\nTypes:Creature Zombie Soldier\nPT:2/2\nK:CARDNAME can't block.\nK:Undying\nOracle:Sightless Ghoul can't block.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Create the Forge script for this magic card
{"name": "Shield Dancer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.", "power": "1", "toughness": "3"}
Name:Shield Dancer\nManaCost:2 W\nTypes:Creature Human Rebel\nPT:1/3\nA:AB$ Effect | Cost$ 2 W | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | IsCurse$ True | ReplacementEffects$ DamageShielded | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | AILogic$ Fog | SpellDescription$ The next time target attacking creature would deal combat damage to CARDNAME this turn, that creature deals that damage to itself instead.\nSVar:DamageShielded:Event$ DamageDone | IsCombat$ True | ValidSource$ Card.IsRemembered | ValidTarget$ Card.EffectSource | ReplaceWith$ DmgSelf | DamageTarget$ Remembered | Description$ The next time the targeted attacking creature would deal combat damage to EFFECTSOURCE this turn, that creature deals that damage to itself instead.\nSVar:DmgSelf:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Remembered | VarType$ Card | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:All\nOracle:{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shield Dancer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.", "power": "1", "toughness": "3"} ### Response: Name:Shield Dancer\nManaCost:2 W\nTypes:Creature Human Rebel\nPT:1/3\nA:AB$ Effect | Cost$ 2 W | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | IsCurse$ True | ReplacementEffects$ DamageShielded | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | AILogic$ Fog | SpellDescription$ The next time target attacking creature would deal combat damage to CARDNAME this turn, that creature deals that damage to itself instead.\nSVar:DamageShielded:Event$ DamageDone | IsCombat$ True | ValidSource$ Card.IsRemembered | ValidTarget$ Card.EffectSource | ReplaceWith$ DmgSelf | DamageTarget$ Remembered | Description$ The next time the targeted attacking creature would deal combat damage to EFFECTSOURCE this turn, that creature deals that damage to itself instead.\nSVar:DmgSelf:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Remembered | VarType$ Card | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:All\nOracle:{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
Create the Forge script for this magic card
{"name": "Aurora Champion", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.", "power": "3", "toughness": "2"}
Name:Aurora Champion\nManaCost:2 W\nTypes:Creature Elf Warrior\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Warrior.Other+YourTeamCtrl | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME attacks, if your team controls another Warrior, tap target creature.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature\nSVar:BuffedBy:Warrior\nOracle:Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aurora Champion", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.", "power": "3", "toughness": "2"} ### Response: Name:Aurora Champion\nManaCost:2 W\nTypes:Creature Elf Warrior\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Warrior.Other+YourTeamCtrl | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME attacks, if your team controls another Warrior, tap target creature.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature\nSVar:BuffedBy:Warrior\nOracle:Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
Create the Forge script for this magic card
{"name": "Gishath, Sun's Avatar", "mana_cost": "{5}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Dinosaur Avatar", "oracle_text": "Vigilance, trample, haste\nWhenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.", "power": "7", "toughness": "6"}
Name:Gishath, Sun's Avatar\nManaCost:5 R G W\nTypes:Legendary Creature Dinosaur Avatar\nPT:7/6\nK:Trample\nK:Vigilance\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ DBDig | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.\nSVar:DBDig:DB$ Dig | Defined$ You | DigNum$ X | Reveal$ True | ChangeValid$ Creature.Dinosaur | AnyNumber$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ -1 | RestRandomOrder$ True\nSVar:X:TriggerCount$DamageAmount\nDeckHints:Type$Dinosaur\nOracle:Vigilance, trample, haste\nWhenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gishath, Sun's Avatar", "mana_cost": "{5}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Dinosaur Avatar", "oracle_text": "Vigilance, trample, haste\nWhenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.", "power": "7", "toughness": "6"} ### Response: Name:Gishath, Sun's Avatar\nManaCost:5 R G W\nTypes:Legendary Creature Dinosaur Avatar\nPT:7/6\nK:Trample\nK:Vigilance\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ DBDig | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.\nSVar:DBDig:DB$ Dig | Defined$ You | DigNum$ X | Reveal$ True | ChangeValid$ Creature.Dinosaur | AnyNumber$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ -1 | RestRandomOrder$ True\nSVar:X:TriggerCount$DamageAmount\nDeckHints:Type$Dinosaur\nOracle:Vigilance, trample, haste\nWhenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Soul Salvage", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Return up to two target creature cards from your graveyard to your hand."}
Name:Soul Salvage\nManaCost:2 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SpellDescription$ Return up to two target creature cards from your graveyard to your hand.\nDeckHints:Ability$Graveyard\nOracle:Return up to two target creature cards from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soul Salvage", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Return up to two target creature cards from your graveyard to your hand."} ### Response: Name:Soul Salvage\nManaCost:2 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SpellDescription$ Return up to two target creature cards from your graveyard to your hand.\nDeckHints:Ability$Graveyard\nOracle:Return up to two target creature cards from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Phyrexian Vault", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Sacrifice a creature: Draw a card."}
Name:Phyrexian Vault\nManaCost:3\nTypes:Artifact\nA:AB$ Draw | Cost$ 2 T Sac<1/Creature> | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:AIPreference:SacCost$Creature.cmcLE2\nAI:RemoveDeck:All\nOracle:{2}, {T}, Sacrifice a creature: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phyrexian Vault", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Sacrifice a creature: Draw a card."} ### Response: Name:Phyrexian Vault\nManaCost:3\nTypes:Artifact\nA:AB$ Draw | Cost$ 2 T Sac<1/Creature> | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:AIPreference:SacCost$Creature.cmcLE2\nAI:RemoveDeck:All\nOracle:{2}, {T}, Sacrifice a creature: Draw a card.
Create the Forge script for this magic card
{"name": "Welcome to . . ."}
Name:Welcome to . . .\nManaCost:1 G G\nTypes:Enchantment Saga\nK:Chapter:3:DBAnimateAll,DBToken,DBWrath\nSVar:DBAnimateAll:DB$ Animate | ValidTgts$ Artifact.nonCreature+OppCtrl | TgtPrompt$ Select target noncreature Artifact | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | Defined$ Targeted | Power$ 0 | Toughness$ 4 | Types$ Creature,Artifact,Wall | Keywords$ Defender | Duration$ UntilHostLeavesPlay | SpellDescription$ For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga\nSVar:OneEach:PlayerCountOpponents$Amount\nSVar:DBToken:DB$ Token | TokenOwner$ You | TokenScript$ g_3_3_dinosaur_trample | PumpKeywords$ Haste | SpellDescription$ Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.\nSVar:DBWrath:DB$ DestroyAll | ValidCards$ Creature.Wall | SubAbility$ DBTransform | SpellDescription$ Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.\nSVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token & Type$Dinosaur\nDeckHints:Type$Dinosaur & Ability$Graveyard|Mill\nAlternateMode:DoubleFaced\nOracle:(As this Saga enters and after your draw step, add a lore counter.)\nI — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.\nII — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.\nIII — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.\n\nALTERNATE\n\nName:Jurassic Park\nManaCost:no cost\nTypes:Legendary Land\nS:Mode$ Continuous | Affected$ Dinosaur.YouOwn | AffectedZone$ Graveyard | AddKeyword$ Escape:CardManaCost ExileFromGrave<3/Card.Other/other> | Description$ Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add {G} for each Dinosaur you control.\nSVar:X:Count$Valid Dinosaur.YouCtrl\nOracle:(Transforms from Welcome to . . .)\nEach Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)\n{T}: Add {G} for each Dinosaur you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Welcome to . . ."} ### Response: Name:Welcome to . . .\nManaCost:1 G G\nTypes:Enchantment Saga\nK:Chapter:3:DBAnimateAll,DBToken,DBWrath\nSVar:DBAnimateAll:DB$ Animate | ValidTgts$ Artifact.nonCreature+OppCtrl | TgtPrompt$ Select target noncreature Artifact | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | Defined$ Targeted | Power$ 0 | Toughness$ 4 | Types$ Creature,Artifact,Wall | Keywords$ Defender | Duration$ UntilHostLeavesPlay | SpellDescription$ For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga\nSVar:OneEach:PlayerCountOpponents$Amount\nSVar:DBToken:DB$ Token | TokenOwner$ You | TokenScript$ g_3_3_dinosaur_trample | PumpKeywords$ Haste | SpellDescription$ Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.\nSVar:DBWrath:DB$ DestroyAll | ValidCards$ Creature.Wall | SubAbility$ DBTransform | SpellDescription$ Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.\nSVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token & Type$Dinosaur\nDeckHints:Type$Dinosaur & Ability$Graveyard|Mill\nAlternateMode:DoubleFaced\nOracle:(As this Saga enters and after your draw step, add a lore counter.)\nI — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.\nII — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.\nIII — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.\n\nALTERNATE\n\nName:Jurassic Park\nManaCost:no cost\nTypes:Legendary Land\nS:Mode$ Continuous | Affected$ Dinosaur.YouOwn | AffectedZone$ Graveyard | AddKeyword$ Escape:CardManaCost ExileFromGrave<3/Card.Other/other> | Description$ Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add {G} for each Dinosaur you control.\nSVar:X:Count$Valid Dinosaur.YouCtrl\nOracle:(Transforms from Welcome to . . .)\nEach Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)\n{T}: Add {G} for each Dinosaur you control.
Create the Forge script for this magic card
{"name": "Blasphemous Act", "mana_cost": "{8}{R}", "type_line": "Sorcery", "oracle_text": "This spell costs {1} less to cast for each creature on the battlefield.\nBlasphemous Act deals 13 damage to each creature."}
Name:Blasphemous Act\nManaCost:8 R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 8 R | NumDmg$ 13 | ValidCards$ Creature | ValidDescription$ each creature. | SpellDescription$ CARDNAME deals 13 damage to each creature.\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {1} less to cast for each creature on the battlefield.\nSVar:X:Count$Valid Creature\nOracle:This spell costs {1} less to cast for each creature on the battlefield.\nBlasphemous Act deals 13 damage to each creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blasphemous Act", "mana_cost": "{8}{R}", "type_line": "Sorcery", "oracle_text": "This spell costs {1} less to cast for each creature on the battlefield.\nBlasphemous Act deals 13 damage to each creature."} ### Response: Name:Blasphemous Act\nManaCost:8 R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 8 R | NumDmg$ 13 | ValidCards$ Creature | ValidDescription$ each creature. | SpellDescription$ CARDNAME deals 13 damage to each creature.\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {1} less to cast for each creature on the battlefield.\nSVar:X:Count$Valid Creature\nOracle:This spell costs {1} less to cast for each creature on the battlefield.\nBlasphemous Act deals 13 damage to each creature.
Create the Forge script for this magic card
{"name": "Soltari Emissary", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Soltari Soldier", "oracle_text": "{W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)", "power": "2", "toughness": "1"}
Name:Soltari Emissary\nManaCost:1 W\nTypes:Creature Soltari Soldier\nPT:2/1\nA:AB$ Pump | Cost$ W | KW$ Shadow | Defined$ Self | SpellDescription$ CARDNAME gains shadow until end of turn.\nOracle:{W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soltari Emissary", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Soltari Soldier", "oracle_text": "{W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)", "power": "2", "toughness": "1"} ### Response: Name:Soltari Emissary\nManaCost:1 W\nTypes:Creature Soltari Soldier\nPT:2/1\nA:AB$ Pump | Cost$ W | KW$ Shadow | Defined$ Self | SpellDescription$ CARDNAME gains shadow until end of turn.\nOracle:{W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Create the Forge script for this magic card
{"name": "Skyswirl Harrier", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying", "power": "3", "toughness": "4"}
Name:Skyswirl Harrier\nManaCost:4 W\nTypes:Creature Bird\nPT:3/4\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyswirl Harrier", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying", "power": "3", "toughness": "4"} ### Response: Name:Skyswirl Harrier\nManaCost:4 W\nTypes:Creature Bird\nPT:3/4\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Subterranean Schooner", "mana_cost": "{1}{U}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)\nCrew 1", "power": "3", "toughness": "4"}
Name:Subterranean Schooner\nManaCost:1 U\nTypes:Artifact Vehicle\nPT:3/4\nK:Crew:1\nT:Mode$ BecomesCrewed | ValidVehicle$ Card.Self | Execute$ RememberCrew | Static$ True\nSVar:RememberCrew:DB$ PumpAll | ValidCards$ Creature.TriggeredCrew | RememberPumped$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ DBCleanup | Static$ True\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigExplore | TriggerDescription$ Whenever CARDNAME attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)\nSVar:TrigExplore:DB$ Explore | ValidTgts$ Creature.IsRemembered | TgtPrompt$ Select target creature that crewed it this turn\nDeckHas:Ability$Counters\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)\nCrew 1
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Subterranean Schooner", "mana_cost": "{1}{U}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)\nCrew 1", "power": "3", "toughness": "4"} ### Response: Name:Subterranean Schooner\nManaCost:1 U\nTypes:Artifact Vehicle\nPT:3/4\nK:Crew:1\nT:Mode$ BecomesCrewed | ValidVehicle$ Card.Self | Execute$ RememberCrew | Static$ True\nSVar:RememberCrew:DB$ PumpAll | ValidCards$ Creature.TriggeredCrew | RememberPumped$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ DBCleanup | Static$ True\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigExplore | TriggerDescription$ Whenever CARDNAME attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)\nSVar:TrigExplore:DB$ Explore | ValidTgts$ Creature.IsRemembered | TgtPrompt$ Select target creature that crewed it this turn\nDeckHas:Ability$Counters\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)\nCrew 1
Create the Forge script for this magic card
{"name": "Bloodrite Invoker", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire Shaman", "oracle_text": "{8}: Target player loses 3 life and you gain 3 life.", "power": "3", "toughness": "1"}
Name:Bloodrite Invoker\nManaCost:2 B\nTypes:Creature Vampire Shaman\nPT:3/1\nA:AB$ LoseLife | Cost$ 8 | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 3 | SubAbility$ DBGainLife | SpellDescription$ Target player loses 3 life and you gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:{8}: Target player loses 3 life and you gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodrite Invoker", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire Shaman", "oracle_text": "{8}: Target player loses 3 life and you gain 3 life.", "power": "3", "toughness": "1"} ### Response: Name:Bloodrite Invoker\nManaCost:2 B\nTypes:Creature Vampire Shaman\nPT:3/1\nA:AB$ LoseLife | Cost$ 8 | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 3 | SubAbility$ DBGainLife | SpellDescription$ Target player loses 3 life and you gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:{8}: Target player loses 3 life and you gain 3 life.
Create the Forge script for this magic card
{"name": "Gilt-Leaf Seer", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "{G}, {T}: Look at the top two cards of your library, then put them back in any order.", "power": "2", "toughness": "2"}
Name:Gilt-Leaf Seer\nManaCost:2 G\nTypes:Creature Elf Shaman\nPT:2/2\nA:AB$ RearrangeTopOfLibrary | Cost$ G T | Defined$ You | NumCards$ 2 | SpellDescription$ Look at the top two cards of your library, then put them back in any order.\nOracle:{G}, {T}: Look at the top two cards of your library, then put them back in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gilt-Leaf Seer", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "{G}, {T}: Look at the top two cards of your library, then put them back in any order.", "power": "2", "toughness": "2"} ### Response: Name:Gilt-Leaf Seer\nManaCost:2 G\nTypes:Creature Elf Shaman\nPT:2/2\nA:AB$ RearrangeTopOfLibrary | Cost$ G T | Defined$ You | NumCards$ 2 | SpellDescription$ Look at the top two cards of your library, then put them back in any order.\nOracle:{G}, {T}: Look at the top two cards of your library, then put them back in any order.
Create the Forge script for this magic card
{"name": "Grizzled Angler"}
Name:Grizzled Angler\nManaCost:2 U\nTypes:Creature Human\nPT:2/3\nA:AB$ Mill | Cost$ T | Defined$ You | NumCards$ 2 | SubAbility$ DBTransform | SpellDescription$ Mill two cards. Then if there is a colorless creature card in your graveyard, transform CARDNAME.\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1\nSVar:X:Count$ValidGraveyard Creature.YouOwn+Colorless\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Delirium & Color$Colorless\nAlternateMode:DoubleFaced\nOracle:{T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.\n\nALTERNATE\n\nName:Grisly Anglerfish\nManaCost:no cost\nTypes:Creature Eldrazi Fish\nPT:4/5\nA:AB$ Effect | Cost$ 6 | StaticAbilities$ MustAttack | SpellDescription$ Creatures your opponents control attack this turn if able.\nSVar:MustAttack:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Creature.OppCtrl | Description$ Creatures your opponents control attack this turn if able.\nOracle:{6}: Creatures your opponents control attack this turn if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grizzled Angler"} ### Response: Name:Grizzled Angler\nManaCost:2 U\nTypes:Creature Human\nPT:2/3\nA:AB$ Mill | Cost$ T | Defined$ You | NumCards$ 2 | SubAbility$ DBTransform | SpellDescription$ Mill two cards. Then if there is a colorless creature card in your graveyard, transform CARDNAME.\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1\nSVar:X:Count$ValidGraveyard Creature.YouOwn+Colorless\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Delirium & Color$Colorless\nAlternateMode:DoubleFaced\nOracle:{T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.\n\nALTERNATE\n\nName:Grisly Anglerfish\nManaCost:no cost\nTypes:Creature Eldrazi Fish\nPT:4/5\nA:AB$ Effect | Cost$ 6 | StaticAbilities$ MustAttack | SpellDescription$ Creatures your opponents control attack this turn if able.\nSVar:MustAttack:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Creature.OppCtrl | Description$ Creatures your opponents control attack this turn if able.\nOracle:{6}: Creatures your opponents control attack this turn if able.
Create the Forge script for this magic card
{"name": "Necrosquito", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Phyrexian Insect", "oracle_text": "Flying\nNecrosquito enters the battlefield with two oil counters on it.\nNecrosquito gets +1/+1 for each oil counter on it.\nWhenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Necrosquito.", "power": "0", "toughness": "0"}
Name:Necrosquito\nManaCost:3 B\nTypes:Creature Phyrexian Insect\nPT:0/0\nK:Flying\nK:etbCounter:OIL:2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each oil counter on it.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+Other,Artifact.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ OIL | CounterNum$ 1\nSVar:X:Count$CardCounters.OIL\nDeckHas:Ability$Counters\nOracle:Flying\nNecrosquito enters the battlefield with two oil counters on it.\nNecrosquito gets +1/+1 for each oil counter on it.\nWhenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Necrosquito.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Necrosquito", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Phyrexian Insect", "oracle_text": "Flying\nNecrosquito enters the battlefield with two oil counters on it.\nNecrosquito gets +1/+1 for each oil counter on it.\nWhenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Necrosquito.", "power": "0", "toughness": "0"} ### Response: Name:Necrosquito\nManaCost:3 B\nTypes:Creature Phyrexian Insect\nPT:0/0\nK:Flying\nK:etbCounter:OIL:2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each oil counter on it.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+Other,Artifact.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ OIL | CounterNum$ 1\nSVar:X:Count$CardCounters.OIL\nDeckHas:Ability$Counters\nOracle:Flying\nNecrosquito enters the battlefield with two oil counters on it.\nNecrosquito gets +1/+1 for each oil counter on it.\nWhenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Necrosquito.
Create the Forge script for this magic card
{"name": "Vile Manifestation", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "0", "toughness": "4"}
Name:Vile Manifestation\nManaCost:1 B\nTypes:Creature Horror\nPT:0/4\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | Description$ CARDNAME gets +1/+0 for each card with cycling in your graveyard.\nK:Cycling:2\nSVar:X:Count$ValidGraveyard Card.YouOwn+withCycling,Card.YouOwn+withTypeCycling\nOracle:Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vile Manifestation", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "0", "toughness": "4"} ### Response: Name:Vile Manifestation\nManaCost:1 B\nTypes:Creature Horror\nPT:0/4\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | Description$ CARDNAME gets +1/+0 for each card with cycling in your graveyard.\nK:Cycling:2\nSVar:X:Count$ValidGraveyard Card.YouOwn+withCycling,Card.YouOwn+withTypeCycling\nOracle:Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Elvish Hexhunter", "mana_cost": "{G/W}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "{G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.", "power": "1", "toughness": "1"}
Name:Elvish Hexhunter\nManaCost:GW\nTypes:Creature Elf Shaman\nPT:1/1\nA:AB$ Destroy | Cost$ GW T Sac<1/CARDNAME> | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nOracle:{G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elvish Hexhunter", "mana_cost": "{G/W}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "{G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.", "power": "1", "toughness": "1"} ### Response: Name:Elvish Hexhunter\nManaCost:GW\nTypes:Creature Elf Shaman\nPT:1/1\nA:AB$ Destroy | Cost$ GW T Sac<1/CARDNAME> | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nOracle:{G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
Create the Forge script for this magic card
{"name": "Paleoloth", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.", "power": "5", "toughness": "5"}
Name:Paleoloth\nManaCost:4 G G\nTypes:Creature Beast\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerGE5+Other+YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.\nSVar:TrigChange:AB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl | Cost$ 0\nOracle:Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Paleoloth", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.", "power": "5", "toughness": "5"} ### Response: Name:Paleoloth\nManaCost:4 G G\nTypes:Creature Beast\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerGE5+Other+YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.\nSVar:TrigChange:AB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl | Cost$ 0\nOracle:Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Savageborn Hydra", "mana_cost": "{X}{R}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "Double strike\nSavageborn Hydra enters the battlefield with X +1/+1 counters on it.\n{1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.", "power": "0", "toughness": "0"}
Name:Savageborn Hydra\nManaCost:X R G\nTypes:Creature Hydra\nPT:0/0\nK:Double Strike\nK:etbCounter:P1P1:X\nA:AB$ PutCounter | Cost$ 1 RG | SorcerySpeed$ True | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME. Activate only as a sorcery.\nSVar:X:Count$xPaid\nOracle:Double strike\nSavageborn Hydra enters the battlefield with X +1/+1 counters on it.\n{1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Savageborn Hydra", "mana_cost": "{X}{R}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "Double strike\nSavageborn Hydra enters the battlefield with X +1/+1 counters on it.\n{1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.", "power": "0", "toughness": "0"} ### Response: Name:Savageborn Hydra\nManaCost:X R G\nTypes:Creature Hydra\nPT:0/0\nK:Double Strike\nK:etbCounter:P1P1:X\nA:AB$ PutCounter | Cost$ 1 RG | SorcerySpeed$ True | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME. Activate only as a sorcery.\nSVar:X:Count$xPaid\nOracle:Double strike\nSavageborn Hydra enters the battlefield with X +1/+1 counters on it.\n{1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Rally", "mana_cost": "{W}{W}", "type_line": "Instant", "oracle_text": "Blocking creatures get +1/+1 until end of turn."}
Name:Rally\nManaCost:W W\nTypes:Instant\nA:SP$ PumpAll | Cost$ W W | ValidCards$ Creature.blocking | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Blocking creatures get +1/+1 until end of turn.\nOracle:Blocking creatures get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rally", "mana_cost": "{W}{W}", "type_line": "Instant", "oracle_text": "Blocking creatures get +1/+1 until end of turn."} ### Response: Name:Rally\nManaCost:W W\nTypes:Instant\nA:SP$ PumpAll | Cost$ W W | ValidCards$ Creature.blocking | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Blocking creatures get +1/+1 until end of turn.\nOracle:Blocking creatures get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Soulblade Djinn", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Djinn", "oracle_text": "Flying\nWhenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.", "power": "4", "toughness": "3"}
Name:Soulblade Djinn\nManaCost:3 U U\nTypes:Creature Djinn\nPT:4/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1\nSVar:BuffedBy:Card.nonCreature+nonLand\nOracle:Flying\nWhenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soulblade Djinn", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Djinn", "oracle_text": "Flying\nWhenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.", "power": "4", "toughness": "3"} ### Response: Name:Soulblade Djinn\nManaCost:3 U U\nTypes:Creature Djinn\nPT:4/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1\nSVar:BuffedBy:Card.nonCreature+nonLand\nOracle:Flying\nWhenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Myr Convert", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Phyrexian Myr", "oracle_text": "Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)\n{T}, Pay 2 life: Add one mana of any color.", "power": "2", "toughness": "1"}
Name:Myr Convert\nManaCost:2\nTypes:Artifact Creature Phyrexian Myr\nPT:2/1\nK:Toxic:1\nA:AB$ Mana | Cost$ T PayLife<2> | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)\n{T}, Pay 2 life: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Myr Convert", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Phyrexian Myr", "oracle_text": "Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)\n{T}, Pay 2 life: Add one mana of any color.", "power": "2", "toughness": "1"} ### Response: Name:Myr Convert\nManaCost:2\nTypes:Artifact Creature Phyrexian Myr\nPT:2/1\nK:Toxic:1\nA:AB$ Mana | Cost$ T PayLife<2> | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)\n{T}, Pay 2 life: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Rampaging Spiketail", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.\nSwampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)", "power": "5", "toughness": "6"}
Name:Rampaging Spiketail\nManaCost:4 B B\nTypes:Creature Dinosaur\nPT:5/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 2 | KW$ Indestructible\nK:TypeCycling:Swamp:2\nSVar:PlayMain1:TRUE\nOracle:When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.\nSwampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rampaging Spiketail", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.\nSwampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)", "power": "5", "toughness": "6"} ### Response: Name:Rampaging Spiketail\nManaCost:4 B B\nTypes:Creature Dinosaur\nPT:5/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 2 | KW$ Indestructible\nK:TypeCycling:Swamp:2\nSVar:PlayMain1:TRUE\nOracle:When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.\nSwampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Create the Forge script for this magic card
{"name": "Basal Thrull", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Thrull", "oracle_text": "{T}, Sacrifice Basal Thrull: Add {B}{B}.", "power": "1", "toughness": "2"}
Name:Basal Thrull\nManaCost:B B\nTypes:Creature Thrull\nPT:1/2\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ B | Amount$ 2 | SpellDescription$ Add {B}{B}.\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice Basal Thrull: Add {B}{B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Basal Thrull", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Thrull", "oracle_text": "{T}, Sacrifice Basal Thrull: Add {B}{B}.", "power": "1", "toughness": "2"} ### Response: Name:Basal Thrull\nManaCost:B B\nTypes:Creature Thrull\nPT:1/2\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ B | Amount$ 2 | SpellDescription$ Add {B}{B}.\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice Basal Thrull: Add {B}{B}.
Create the Forge script for this magic card
{"name": "Tobias, Doomed Conqueror", "mana_cost": "{2}{W}{U}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Flash\nWhen Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn.", "power": "3", "toughness": "2"}
Name:Tobias, Doomed Conqueror\nManaCost:2 W U\nTypes:Legendary Creature Human Soldier\nK:Flash\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 2/2 black Zombie creature token for each nontoken creature you controlled that died this turn.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ b_2_2_zombie | TokenOwner$ You\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.nonToken+YouCtrl\nDeckHas:Ability$Token\nOracle:Flash\nWhen Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature you controlled that died this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tobias, Doomed Conqueror", "mana_cost": "{2}{W}{U}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Flash\nWhen Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn.", "power": "3", "toughness": "2"} ### Response: Name:Tobias, Doomed Conqueror\nManaCost:2 W U\nTypes:Legendary Creature Human Soldier\nK:Flash\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 2/2 black Zombie creature token for each nontoken creature you controlled that died this turn.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ b_2_2_zombie | TokenOwner$ You\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.nonToken+YouCtrl\nDeckHas:Ability$Token\nOracle:Flash\nWhen Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature you controlled that died this turn.
Create the Forge script for this magic card
{"name": "Courier's Capsule", "mana_cost": "{1}{U}", "type_line": "Artifact", "oracle_text": "{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards."}
Name:Courier's Capsule\nManaCost:1 U\nTypes:Artifact\nA:AB$ Draw | Cost$ 1 U T Sac<1/CARDNAME> | NumCards$ 2 | SpellDescription$ Draw two cards.\nOracle:{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Courier's Capsule", "mana_cost": "{1}{U}", "type_line": "Artifact", "oracle_text": "{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards."} ### Response: Name:Courier's Capsule\nManaCost:1 U\nTypes:Artifact\nA:AB$ Draw | Cost$ 1 U T Sac<1/CARDNAME> | NumCards$ 2 | SpellDescription$ Draw two cards.\nOracle:{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
Create the Forge script for this magic card
{"name": "Dusk"}
Name:Dusk\nManaCost:2 W W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 2 W W | ValidCards$ Creature.powerGE3 | SpellDescription$ Destroy all creatures with power 3 or greater.\nSVar:NeedsToPlayVar:Y GTZ\nSVar:Y:Count$Valid Creature.OppCtrl+powerGE3\nSVar:Z:Count$Valid Creature.YouCtrl+powerGE3\nAlternateMode:Split\nOracle:Destroy all creatures with power 3 or greater.\n\nALTERNATE\n\nName:Dawn\nManaCost:3 W W\nTypes:Sorcery\nK:Aftermath\nA:SP$ ChangeZoneAll | Cost$ 3 W W | ChangeType$ Creature.powerLE2+YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return all creature cards with power 2 or less from your graveyard to your hand.\nSVar:SplitNeedsToPlayVar:ZZ GE1\nSVar:ZZ:Count$ValidGraveyard Creature.YouCtrl+powerLE2\nOracle:Aftermath (Cast this spell only from your graveyard. Then exile it.)\nReturn all creature cards with power 2 or less from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dusk"} ### Response: Name:Dusk\nManaCost:2 W W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 2 W W | ValidCards$ Creature.powerGE3 | SpellDescription$ Destroy all creatures with power 3 or greater.\nSVar:NeedsToPlayVar:Y GTZ\nSVar:Y:Count$Valid Creature.OppCtrl+powerGE3\nSVar:Z:Count$Valid Creature.YouCtrl+powerGE3\nAlternateMode:Split\nOracle:Destroy all creatures with power 3 or greater.\n\nALTERNATE\n\nName:Dawn\nManaCost:3 W W\nTypes:Sorcery\nK:Aftermath\nA:SP$ ChangeZoneAll | Cost$ 3 W W | ChangeType$ Creature.powerLE2+YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return all creature cards with power 2 or less from your graveyard to your hand.\nSVar:SplitNeedsToPlayVar:ZZ GE1\nSVar:ZZ:Count$ValidGraveyard Creature.YouCtrl+powerLE2\nOracle:Aftermath (Cast this spell only from your graveyard. Then exile it.)\nReturn all creature cards with power 2 or less from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Vivid Meadow", "mana_cost": "", "type_line": "Land", "oracle_text": "Vivid Meadow enters the battlefield tapped with two charge counters on it.\n{T}: Add {W}.\n{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color."}
Name:Vivid Meadow\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ DBAddCounter | SpellDescription$ CARDNAME enters the battlefield tapped with two charge counters on it.\nSVar:DBAddCounter:DB$ PutCounter | ETB$ True | Defined$ Self | CounterType$ CHARGE | CounterNum$ 2\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nA:AB$ Mana | Cost$ T SubCounter<1/CHARGE> | Produced$ Any | SpellDescription$ Add one mana of any color.\nDeckHas:Ability$Counters\nOracle:Vivid Meadow enters the battlefield tapped with two charge counters on it.\n{T}: Add {W}.\n{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vivid Meadow", "mana_cost": "", "type_line": "Land", "oracle_text": "Vivid Meadow enters the battlefield tapped with two charge counters on it.\n{T}: Add {W}.\n{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color."} ### Response: Name:Vivid Meadow\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ DBAddCounter | SpellDescription$ CARDNAME enters the battlefield tapped with two charge counters on it.\nSVar:DBAddCounter:DB$ PutCounter | ETB$ True | Defined$ Self | CounterType$ CHARGE | CounterNum$ 2\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nA:AB$ Mana | Cost$ T SubCounter<1/CHARGE> | Produced$ Any | SpellDescription$ Add one mana of any color.\nDeckHas:Ability$Counters\nOracle:Vivid Meadow enters the battlefield tapped with two charge counters on it.\n{T}: Add {W}.\n{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Atarka, World Render", "mana_cost": "{5}{R}{G}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Flying, trample\nWhenever a Dragon you control attacks, it gains double strike until end of turn.", "power": "6", "toughness": "4"}
Name:Atarka, World Render\nManaCost:5 R G\nTypes:Legendary Creature Dragon\nPT:6/4\nK:Flying\nK:Trample\nT:Mode$ Attacks | ValidCard$ Dragon.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Dragon you control attacks, it gains double strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | KW$ Double Strike\nSVar:BuffedBy:Dragon\nSVar:PlayMain1:TRUE\nDeckHints:Type$Dragon\nOracle:Flying, trample\nWhenever a Dragon you control attacks, it gains double strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Atarka, World Render", "mana_cost": "{5}{R}{G}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Flying, trample\nWhenever a Dragon you control attacks, it gains double strike until end of turn.", "power": "6", "toughness": "4"} ### Response: Name:Atarka, World Render\nManaCost:5 R G\nTypes:Legendary Creature Dragon\nPT:6/4\nK:Flying\nK:Trample\nT:Mode$ Attacks | ValidCard$ Dragon.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Dragon you control attacks, it gains double strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | KW$ Double Strike\nSVar:BuffedBy:Dragon\nSVar:PlayMain1:TRUE\nDeckHints:Type$Dragon\nOracle:Flying, trample\nWhenever a Dragon you control attacks, it gains double strike until end of turn.
Create the Forge script for this magic card
{"name": "Eye of Doom", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it.\n{2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it."}
Name:Eye of Doom\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it.\nSVar:TrigChoose:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Chooser$ Remembered | Choices$ Permanent.nonLand | CounterType$ DOOM | CounterNum$ 1\nA:AB$ DestroyAll | Cost$ 2 T Sac<1/CARDNAME> | ValidCards$ Permanent.counters_GE1_DOOM | SpellDescription$ Destroy each permanent with a doom counter.\nAI:RemoveDeck:All\nOracle:When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it.\n{2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eye of Doom", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it.\n{2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it."} ### Response: Name:Eye of Doom\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it.\nSVar:TrigChoose:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Chooser$ Remembered | Choices$ Permanent.nonLand | CounterType$ DOOM | CounterNum$ 1\nA:AB$ DestroyAll | Cost$ 2 T Sac<1/CARDNAME> | ValidCards$ Permanent.counters_GE1_DOOM | SpellDescription$ Destroy each permanent with a doom counter.\nAI:RemoveDeck:All\nOracle:When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it.\n{2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.
Create the Forge script for this magic card
{"name": "Circle of Dreams Druid", "mana_cost": "{G}{G}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Add {G} for each creature you control.", "power": "2", "toughness": "1"}
Name:Circle of Dreams Druid\nManaCost:G G G\nTypes:Creature Elf Druid\nPT:2/1\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add {G} for each creature you control.\nSVar:X:Count$Valid Creature.YouCtrl\nOracle:{T}: Add {G} for each creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Circle of Dreams Druid", "mana_cost": "{G}{G}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Add {G} for each creature you control.", "power": "2", "toughness": "1"} ### Response: Name:Circle of Dreams Druid\nManaCost:G G G\nTypes:Creature Elf Druid\nPT:2/1\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add {G} for each creature you control.\nSVar:X:Count$Valid Creature.YouCtrl\nOracle:{T}: Add {G} for each creature you control.
Create the Forge script for this magic card
{"name": "Krark's Thumb", "mana_cost": "{2}", "type_line": "Legendary Artifact", "oracle_text": "If you would flip a coin, instead flip two coins and ignore one."}
Name:Krark's Thumb\nManaCost:2\nTypes:Legendary Artifact\nS:Mode$ Continuous | Affected$ You | AddKeyword$ If you would flip a coin, instead flip two coins and ignore one. | Description$ If you would flip a coin, instead flip two coins and ignore one.\nAI:RemoveDeck:Random\nOracle:If you would flip a coin, instead flip two coins and ignore one.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Krark's Thumb", "mana_cost": "{2}", "type_line": "Legendary Artifact", "oracle_text": "If you would flip a coin, instead flip two coins and ignore one."} ### Response: Name:Krark's Thumb\nManaCost:2\nTypes:Legendary Artifact\nS:Mode$ Continuous | Affected$ You | AddKeyword$ If you would flip a coin, instead flip two coins and ignore one. | Description$ If you would flip a coin, instead flip two coins and ignore one.\nAI:RemoveDeck:Random\nOracle:If you would flip a coin, instead flip two coins and ignore one.
Create the Forge script for this magic card
{"name": "Profane Prayers", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield."}
Name:Profane Prayers\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 B B | ValidTgts$ Any | NumDmg$ X | SubAbility$ DBGainLife | SpellDescription$ Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$TypeOnBattlefield.Cleric\nAI:RemoveDeck:Random\nOracle:Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Profane Prayers", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield."} ### Response: Name:Profane Prayers\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 B B | ValidTgts$ Any | NumDmg$ X | SubAbility$ DBGainLife | SpellDescription$ Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$TypeOnBattlefield.Cleric\nAI:RemoveDeck:Random\nOracle:Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
Create the Forge script for this magic card
{"name": "Pyrokinesis", "mana_cost": "{4}{R}{R}", "type_line": "Instant", "oracle_text": "You may exile a red card from your hand rather than pay this spell's mana cost.\nPyrokinesis deals 4 damage divided as you choose among any number of target creatures."}
Name:Pyrokinesis\nManaCost:4 R R\nTypes:Instant\nSVar:AltCost:Cost$ ExileFromHand<1/Card.Red+Other> | Description$ You may exile a red card from your hand rather than pay this spell's mana cost.\nA:SP$ DealDamage | Cost$ 4 R R | ValidTgts$ Creature | TgtPrompt$ Select any number of target creatures to distribute damage to | NumDmg$ 4 | TargetMin$ 0 | TargetMax$ 4 | DividedAsYouChoose$ 4 | SpellDescription$ CARDNAME deals 4 damage divided as you choose among any number of target creatures.\nOracle:You may exile a red card from your hand rather than pay this spell's mana cost.\nPyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pyrokinesis", "mana_cost": "{4}{R}{R}", "type_line": "Instant", "oracle_text": "You may exile a red card from your hand rather than pay this spell's mana cost.\nPyrokinesis deals 4 damage divided as you choose among any number of target creatures."} ### Response: Name:Pyrokinesis\nManaCost:4 R R\nTypes:Instant\nSVar:AltCost:Cost$ ExileFromHand<1/Card.Red+Other> | Description$ You may exile a red card from your hand rather than pay this spell's mana cost.\nA:SP$ DealDamage | Cost$ 4 R R | ValidTgts$ Creature | TgtPrompt$ Select any number of target creatures to distribute damage to | NumDmg$ 4 | TargetMin$ 0 | TargetMax$ 4 | DividedAsYouChoose$ 4 | SpellDescription$ CARDNAME deals 4 damage divided as you choose among any number of target creatures.\nOracle:You may exile a red card from your hand rather than pay this spell's mana cost.\nPyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Create the Forge script for this magic card
{"name": "Somberwald Stag", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elk", "oracle_text": "When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.", "power": "4", "toughness": "3"}
Name:Somberwald Stag\nManaCost:3 G G\nTypes:Creature Elk\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFight | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may have it fight target creature you don't control.\nSVar:TrigFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control\nSVar:PlayMain1:TRUE\nOracle:When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Somberwald Stag", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elk", "oracle_text": "When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.", "power": "4", "toughness": "3"} ### Response: Name:Somberwald Stag\nManaCost:3 G G\nTypes:Creature Elk\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFight | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may have it fight target creature you don't control.\nSVar:TrigFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control\nSVar:PlayMain1:TRUE\nOracle:When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
Create the Forge script for this magic card
{"name": "Third Little Pig", "mana_cost": "{1}{B/G}", "type_line": "Creature \u2014 Boar", "oracle_text": "Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard.", "power": "2", "toughness": "2"}
Name:Third Little Pig\nManaCost:1 BG\nTypes:Creature Boar\nPT:2/2\nT:Mode$ ConjureAll | ValidPlayer$ You | ValidCard$ Card | TriggerZones$ Battlefield,Graveyard | Execute$ TrigPump | TriggerDescription$ Whenever you conjure one or more other cards, CARDNAME perpetually gets +1/+1. This ability also triggers if CARDNAME is in your graveyard.\nSVar:TrigPump:DB$ Pump | Defined$ Self | PumpZone$ Battlefield,Graveyard | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual\nOracle:Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Third Little Pig", "mana_cost": "{1}{B/G}", "type_line": "Creature \u2014 Boar", "oracle_text": "Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard.", "power": "2", "toughness": "2"} ### Response: Name:Third Little Pig\nManaCost:1 BG\nTypes:Creature Boar\nPT:2/2\nT:Mode$ ConjureAll | ValidPlayer$ You | ValidCard$ Card | TriggerZones$ Battlefield,Graveyard | Execute$ TrigPump | TriggerDescription$ Whenever you conjure one or more other cards, CARDNAME perpetually gets +1/+1. This ability also triggers if CARDNAME is in your graveyard.\nSVar:TrigPump:DB$ Pump | Defined$ Self | PumpZone$ Battlefield,Graveyard | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual\nOracle:Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard.
Create the Forge script for this magic card
{"name": "Magnifying Glass", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {C}.\n{4}, {T}: Investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"}
Name:Magnifying Glass\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nDeckHas:Ability$Investigate|Token\nOracle:{T}: Add {C}.\n{4}, {T}: Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Magnifying Glass", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {C}.\n{4}, {T}: Investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"} ### Response: Name:Magnifying Glass\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nDeckHas:Ability$Investigate|Token\nOracle:{T}: Add {C}.\n{4}, {T}: Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Create the Forge script for this magic card
{"name": "Angler Drake", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nWhen Angler Drake enters the battlefield, you may return target creature to its owner's hand.", "power": "4", "toughness": "4"}
Name:Angler Drake\nManaCost:4 U U\nTypes:Creature Drake\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target creature to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature | TgtPrompt$ Select target creature.\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhen Angler Drake enters the battlefield, you may return target creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Angler Drake", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nWhen Angler Drake enters the battlefield, you may return target creature to its owner's hand.", "power": "4", "toughness": "4"} ### Response: Name:Angler Drake\nManaCost:4 U U\nTypes:Creature Drake\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target creature to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature | TgtPrompt$ Select target creature.\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhen Angler Drake enters the battlefield, you may return target creature to its owner's hand.
Create the Forge script for this magic card
{"name": "Artificer's Dragon", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Dragon", "oracle_text": "Flying\n{R}: Artifact creatures you control get +1/+0 until end of turn.\nUnearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "4", "toughness": "4"}
Name:Artificer's Dragon\nManaCost:6\nTypes:Artifact Creature Dragon\nPT:4/4\nK:Flying\nA:AB$ PumpAll | Cost$ R | ValidCards$ Artifact.Creature+YouCtrl | NumAtt$ +1 | SpellDescription$ Artifact creatures you control get +1/+0 until end of turn.\nK:Unearth:3 R R\nDeckHas:Ability$Graveyard\nDeckHints:Type$Artifact & Color$Red\nOracle:Flying\n{R}: Artifact creatures you control get +1/+0 until end of turn.\nUnearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Artificer's Dragon", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Dragon", "oracle_text": "Flying\n{R}: Artifact creatures you control get +1/+0 until end of turn.\nUnearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "4", "toughness": "4"} ### Response: Name:Artificer's Dragon\nManaCost:6\nTypes:Artifact Creature Dragon\nPT:4/4\nK:Flying\nA:AB$ PumpAll | Cost$ R | ValidCards$ Artifact.Creature+YouCtrl | NumAtt$ +1 | SpellDescription$ Artifact creatures you control get +1/+0 until end of turn.\nK:Unearth:3 R R\nDeckHas:Ability$Graveyard\nDeckHints:Type$Artifact & Color$Red\nOracle:Flying\n{R}: Artifact creatures you control get +1/+0 until end of turn.\nUnearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Create the Forge script for this magic card
{"name": "Primal Adversary", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Trample\nWhen Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.", "power": "4", "toughness": "3"}
Name:Primal Adversary\nManaCost:2 G\nTypes:Creature Wolf\nPT:4/3\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPay | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on CARDNAME, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.\nSVar:TrigPay:AB$ ImmediateTrigger | Cost$ Mana<1 G\NumTimes> | Announce$ NumTimes | ConditionCheckSVar$ NumTimes | ConditionSVarCompare$ GE1 | RememberSVarAmount$ NumTimes | Execute$ TrigPutCounter | TriggerDescription$ When you pay this cost one or more times, put that many +1/+1 counters on CARDNAME, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | TargetMin$ 0 | TargetMax$ X | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select up to that many target lands you control | Power$ 3 | Toughness$ 3 | Types$ Wolf,Creature | Keywords$ Haste | Duration$ Permanent\nSVar:X:Count$TriggerRememberAmount\nDeckHas:Ability$Counters\nAI:RemoveDeck:All\nOracle:Trample\nWhen Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Primal Adversary", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Trample\nWhen Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.", "power": "4", "toughness": "3"} ### Response: Name:Primal Adversary\nManaCost:2 G\nTypes:Creature Wolf\nPT:4/3\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPay | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on CARDNAME, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.\nSVar:TrigPay:AB$ ImmediateTrigger | Cost$ Mana<1 G\NumTimes> | Announce$ NumTimes | ConditionCheckSVar$ NumTimes | ConditionSVarCompare$ GE1 | RememberSVarAmount$ NumTimes | Execute$ TrigPutCounter | TriggerDescription$ When you pay this cost one or more times, put that many +1/+1 counters on CARDNAME, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | TargetMin$ 0 | TargetMax$ X | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select up to that many target lands you control | Power$ 3 | Toughness$ 3 | Types$ Wolf,Creature | Keywords$ Haste | Duration$ Permanent\nSVar:X:Count$TriggerRememberAmount\nDeckHas:Ability$Counters\nAI:RemoveDeck:All\nOracle:Trample\nWhen Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Create the Forge script for this magic card
{"name": "A-Find the Path", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhen Find the Path enters the battlefield, venture into the dungeon.\nEnchanted land has \"{T}: Add two mana of any one color.\""}
Name:A-Find the Path\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBVenture | TriggerDescription$ When CARDNAME enters the battlefield, venture into the dungeon.\nSVar:DBVenture:DB$ Venture | Defined$ You\nS:Mode$ Continuous | Affected$ Land.EnchantedBy | AddAbility$ ABMana | Description$ Enchanted land has "{T}: Add two mana of any one colour."\nSVar:ABMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 2 | SpellDescription$ Add two mana of any one colour.\nOracle:Enchant land\nWhen Find the Path enters the battlefield, venture into the dungeon.\nEnchanted land has "{T}: Add two mana of any one colour."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Find the Path", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhen Find the Path enters the battlefield, venture into the dungeon.\nEnchanted land has \"{T}: Add two mana of any one color.\""} ### Response: Name:A-Find the Path\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBVenture | TriggerDescription$ When CARDNAME enters the battlefield, venture into the dungeon.\nSVar:DBVenture:DB$ Venture | Defined$ You\nS:Mode$ Continuous | Affected$ Land.EnchantedBy | AddAbility$ ABMana | Description$ Enchanted land has "{T}: Add two mana of any one colour."\nSVar:ABMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 2 | SpellDescription$ Add two mana of any one colour.\nOracle:Enchant land\nWhen Find the Path enters the battlefield, venture into the dungeon.\nEnchanted land has "{T}: Add two mana of any one colour."
Create the Forge script for this magic card
{"name": "Glassdust Hulk", "mana_cost": "{3}{W}{U}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn.\nCycling {W/U} ({W/U}, Discard this card: Draw a card.)", "power": "3", "toughness": "4"}
Name:Glassdust Hulk\nManaCost:3 W U\nTypes:Artifact Creature Golem\nPT:3/4\nK:Cycling:WU\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another artifact enters the battlefield under your control, CARDNAME gets +1/+1 until end of turn and can't be blocked this turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ 1 | NumDef$ 1 | SubAbility$ DBUnblockable\nSVar:DBUnblockable:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nSVar:BuffedBy:Artifact\nDeckHas:Ability$Discard\nDeckHints:Type$Artifact\nOracle:Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn.\nCycling {W/U} ({W/U}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glassdust Hulk", "mana_cost": "{3}{W}{U}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn.\nCycling {W/U} ({W/U}, Discard this card: Draw a card.)", "power": "3", "toughness": "4"} ### Response: Name:Glassdust Hulk\nManaCost:3 W U\nTypes:Artifact Creature Golem\nPT:3/4\nK:Cycling:WU\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another artifact enters the battlefield under your control, CARDNAME gets +1/+1 until end of turn and can't be blocked this turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ 1 | NumDef$ 1 | SubAbility$ DBUnblockable\nSVar:DBUnblockable:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nSVar:BuffedBy:Artifact\nDeckHas:Ability$Discard\nDeckHints:Type$Artifact\nOracle:Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn.\nCycling {W/U} ({W/U}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Leonin Skyhunter", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Cat Knight", "oracle_text": "Flying", "power": "2", "toughness": "2"}
Name:Leonin Skyhunter\nManaCost:W W\nTypes:Creature Cat Knight\nPT:2/2\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leonin Skyhunter", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Cat Knight", "oracle_text": "Flying", "power": "2", "toughness": "2"} ### Response: Name:Leonin Skyhunter\nManaCost:W W\nTypes:Creature Cat Knight\nPT:2/2\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "A-Hobbling Zombie", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Deathtouch\nWhen Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)", "power": "2", "toughness": "2"}
Name:A-Hobbling Zombie\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/2\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 2/2 black Zombie creature with decayed.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie_decayed\nDeckHas:Ability$Token\nOracle:Deathtouch\nWhen Hobbling Zombie dies, create a 2/2 black Zombie creature with decayed.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Hobbling Zombie", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Deathtouch\nWhen Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)", "power": "2", "toughness": "2"} ### Response: Name:A-Hobbling Zombie\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/2\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 2/2 black Zombie creature with decayed.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie_decayed\nDeckHas:Ability$Token\nOracle:Deathtouch\nWhen Hobbling Zombie dies, create a 2/2 black Zombie creature with decayed.
Create the Forge script for this magic card
{"name": "Artful Dodge", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "Target creature can't be blocked this turn.\nFlashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Artful Dodge\nManaCost:U\nTypes:Sorcery\nK:Flashback:U\nA:SP$ Effect | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn. Draw a card.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:Target creature can't be blocked this turn.\nFlashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Artful Dodge", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "Target creature can't be blocked this turn.\nFlashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Artful Dodge\nManaCost:U\nTypes:Sorcery\nK:Flashback:U\nA:SP$ Effect | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn. Draw a card.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:Target creature can't be blocked this turn.\nFlashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Emissary of Sunrise", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "First strike\nWhen Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "2", "toughness": "1"}
Name:Emissary of Sunrise\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:2/1\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)\nSVar:TrigExplore:DB$ Explore\nDeckHas:Ability$Counters\nOracle:First strike\nWhen Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Emissary of Sunrise", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "First strike\nWhen Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "2", "toughness": "1"} ### Response: Name:Emissary of Sunrise\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:2/1\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)\nSVar:TrigExplore:DB$ Explore\nDeckHas:Ability$Counters\nOracle:First strike\nWhen Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Hidden Herbalists", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Revolt \u2014 When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}.", "power": "2", "toughness": "2"}
Name:Hidden Herbalists\nManaCost:1 G\nTypes:Creature Human Druid\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Revolt$ True | Execute$ TrigMana | TriggerDescription$ Revolt — When CARDNAME enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}.\nSVar:TrigMana:DB$ Mana | Produced$ G G\nSVar:FreeSpellAI:True\nOracle:Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hidden Herbalists", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Revolt \u2014 When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}.", "power": "2", "toughness": "2"} ### Response: Name:Hidden Herbalists\nManaCost:1 G\nTypes:Creature Human Druid\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Revolt$ True | Execute$ TrigMana | TriggerDescription$ Revolt — When CARDNAME enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}.\nSVar:TrigMana:DB$ Mana | Produced$ G G\nSVar:FreeSpellAI:True\nOracle:Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}.
Create the Forge script for this magic card
{"name": "Walking Archive", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Defender (This creature can't attack.)\nWalking Archive enters the battlefield with a +1/+1 counter on it.\nAt the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.\n{2}{W}{U}: Put a +1/+1 counter on Walking Archive.", "power": "1", "toughness": "1"}
Name:Walking Archive\nManaCost:3\nTypes:Artifact Creature Golem\nPT:1/1\nK:etbCounter:P1P1:1\nK:Defender\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on CARDNAME.\nA:AB$ PutCounter | Cost$ 2 W U | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:TrigDraw:DB$ Draw | NumCards$ X | Defined$ TriggeredPlayer\nSVar:X:Count$CardCounters.P1P1\nAI:RemoveDeck:Random\nOracle:Defender (This creature can't attack.)\nWalking Archive enters the battlefield with a +1/+1 counter on it.\nAt the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.\n{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Walking Archive", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Defender (This creature can't attack.)\nWalking Archive enters the battlefield with a +1/+1 counter on it.\nAt the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.\n{2}{W}{U}: Put a +1/+1 counter on Walking Archive.", "power": "1", "toughness": "1"} ### Response: Name:Walking Archive\nManaCost:3\nTypes:Artifact Creature Golem\nPT:1/1\nK:etbCounter:P1P1:1\nK:Defender\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on CARDNAME.\nA:AB$ PutCounter | Cost$ 2 W U | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:TrigDraw:DB$ Draw | NumCards$ X | Defined$ TriggeredPlayer\nSVar:X:Count$CardCounters.P1P1\nAI:RemoveDeck:Random\nOracle:Defender (This creature can't attack.)\nWalking Archive enters the battlefield with a +1/+1 counter on it.\nAt the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.\n{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
Create the Forge script for this magic card
{"name": "Mine Bearer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}, Sacrifice Mine Bearer: Destroy target attacking creature.", "power": "1", "toughness": "1"}
Name:Mine Bearer\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:1/1\nA:AB$ Destroy | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | AITgts$ BetterThanSource | SpellDescription$ Destroy target attacking creature.\nOracle:{T}, Sacrifice Mine Bearer: Destroy target attacking creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mine Bearer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}, Sacrifice Mine Bearer: Destroy target attacking creature.", "power": "1", "toughness": "1"} ### Response: Name:Mine Bearer\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:1/1\nA:AB$ Destroy | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | AITgts$ BetterThanSource | SpellDescription$ Destroy target attacking creature.\nOracle:{T}, Sacrifice Mine Bearer: Destroy target attacking creature.
Create the Forge script for this magic card
{"name": "Bloodcrazed Socialite", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Menace\nWhen Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with \"{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.\")\nWhenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.", "power": "3", "toughness": "3"}
Name:Bloodcrazed Socialite\nManaCost:3 B\nTypes:Creature Vampire\nPT:3/3\nK:Menace\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Blood token.\nSVar:DBToken:DB$ Token | TokenScript$ c_a_blood_draw\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.\nSVar:TrigPump:AB$ Pump | Cost$ Sac<1/Blood.token/Blood token> | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nDeckHas:Ability$Token|Sacrifice & Type$Blood\nDeckHints:Type$Blood\nSVar:HasAttackEffect:TRUE\nOracle:Menace\nWhen Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nWhenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodcrazed Socialite", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Menace\nWhen Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with \"{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.\")\nWhenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Bloodcrazed Socialite\nManaCost:3 B\nTypes:Creature Vampire\nPT:3/3\nK:Menace\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Blood token.\nSVar:DBToken:DB$ Token | TokenScript$ c_a_blood_draw\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.\nSVar:TrigPump:AB$ Pump | Cost$ Sac<1/Blood.token/Blood token> | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nDeckHas:Ability$Token|Sacrifice & Type$Blood\nDeckHints:Type$Blood\nSVar:HasAttackEffect:TRUE\nOracle:Menace\nWhen Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nWhenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Archon of Falling Stars", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Archon", "oracle_text": "Flying\nWhen Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.", "power": "4", "toughness": "4"}
Name:Archon of Falling Stars\nManaCost:4 W W\nTypes:Creature Archon\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | OptionalDecider$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may return target enchantment card from your graveyard to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Enchantment.YouOwn\nOracle:Flying\nWhen Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Archon of Falling Stars", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Archon", "oracle_text": "Flying\nWhen Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.", "power": "4", "toughness": "4"} ### Response: Name:Archon of Falling Stars\nManaCost:4 W W\nTypes:Creature Archon\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | OptionalDecider$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may return target enchantment card from your graveyard to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Enchantment.YouOwn\nOracle:Flying\nWhen Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Terramorph", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, put it onto the battlefield, then shuffle.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"}
Name:Terramorph\nManaCost:3 G\nTypes:Sorcery\nK:Rebound\nA:SP$ ChangeZone | Cost$ 3 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, put it onto the battlefield, then shuffle.\nOracle:Search your library for a basic land card, put it onto the battlefield, then shuffle.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Terramorph", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, put it onto the battlefield, then shuffle.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"} ### Response: Name:Terramorph\nManaCost:3 G\nTypes:Sorcery\nK:Rebound\nA:SP$ ChangeZone | Cost$ 3 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, put it onto the battlefield, then shuffle.\nOracle:Search your library for a basic land card, put it onto the battlefield, then shuffle.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Create the Forge script for this magic card
{"name": "Tahngarth, Talruum Hero", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Creature \u2014 Minotaur Warrior", "oracle_text": "Vigilance\n{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.", "power": "4", "toughness": "4"}
Name:Tahngarth, Talruum Hero\nManaCost:3 R R\nTypes:Legendary Creature Minotaur Warrior\nPT:4/4\nK:Vigilance\nA:AB$ DealDamage | Cost$ 1 R T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SubAbility$ DamageThis | SpellDescription$ CARDNAME deals damage equal to its power to target creature. That creature deals damage equal to its power to NICKNAME.\nSVar:DamageThis:DB$ DealDamage | Defined$ Self | DamageSource$ Targeted | NumDmg$ Y\nSVar:X:Count$CardPower\nSVar:Y:Targeted$CardPower\nOracle:Vigilance\n{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tahngarth, Talruum Hero", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Creature \u2014 Minotaur Warrior", "oracle_text": "Vigilance\n{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.", "power": "4", "toughness": "4"} ### Response: Name:Tahngarth, Talruum Hero\nManaCost:3 R R\nTypes:Legendary Creature Minotaur Warrior\nPT:4/4\nK:Vigilance\nA:AB$ DealDamage | Cost$ 1 R T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SubAbility$ DamageThis | SpellDescription$ CARDNAME deals damage equal to its power to target creature. That creature deals damage equal to its power to NICKNAME.\nSVar:DamageThis:DB$ DealDamage | Defined$ Self | DamageSource$ Targeted | NumDmg$ Y\nSVar:X:Count$CardPower\nSVar:Y:Targeted$CardPower\nOracle:Vigilance\n{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
Create the Forge script for this magic card
{"name": "Marker Beetles", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "When Marker Beetles dies, target creature gets +1/+1 until end of turn.\n{2}, Sacrifice Marker Beetles: Draw a card.", "power": "2", "toughness": "3"}
Name:Marker Beetles\nManaCost:1 G G\nTypes:Creature Insect\nPT:2/3\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigPump | TriggerDescription$ When CARDNAME dies, target creature gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1\nAI:RemoveDeck:All\nOracle:When Marker Beetles dies, target creature gets +1/+1 until end of turn.\n{2}, Sacrifice Marker Beetles: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Marker Beetles", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "When Marker Beetles dies, target creature gets +1/+1 until end of turn.\n{2}, Sacrifice Marker Beetles: Draw a card.", "power": "2", "toughness": "3"} ### Response: Name:Marker Beetles\nManaCost:1 G G\nTypes:Creature Insect\nPT:2/3\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigPump | TriggerDescription$ When CARDNAME dies, target creature gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1\nAI:RemoveDeck:All\nOracle:When Marker Beetles dies, target creature gets +1/+1 until end of turn.\n{2}, Sacrifice Marker Beetles: Draw a card.
Create the Forge script for this magic card
{"name": "Tundra Kavu", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Kavu", "oracle_text": "{T}: Target land becomes a Plains or an Island until end of turn.", "power": "2", "toughness": "2"}
Name:Tundra Kavu\nManaCost:2 R\nTypes:Creature Kavu\nPT:2/2\nA:AB$ Pump | Cost$ T | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ TypeChoice | StackDescription$ Target land becomes a | SpellDescription$ Target land becomes a Plains or an Island until end of turn.\nSVar:TypeChoice:DB$ GenericChoice | Choices$ SVar1,SVar2 | StackDescription$ Plains or an Island until end of turn.\nSVar:SVar1:DB$ Animate | Defined$ Targeted | Types$ Plains | RemoveLandTypes$ True | SpellDescription$ Targeted land becomes a Plains until end of turn.\nSVar:SVar2:DB$ Animate | Defined$ Targeted | Types$ Island | RemoveLandTypes$ True | SpellDescription$ Targeted land becomes an Island until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Target land becomes a Plains or an Island until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tundra Kavu", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Kavu", "oracle_text": "{T}: Target land becomes a Plains or an Island until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Tundra Kavu\nManaCost:2 R\nTypes:Creature Kavu\nPT:2/2\nA:AB$ Pump | Cost$ T | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ TypeChoice | StackDescription$ Target land becomes a | SpellDescription$ Target land becomes a Plains or an Island until end of turn.\nSVar:TypeChoice:DB$ GenericChoice | Choices$ SVar1,SVar2 | StackDescription$ Plains or an Island until end of turn.\nSVar:SVar1:DB$ Animate | Defined$ Targeted | Types$ Plains | RemoveLandTypes$ True | SpellDescription$ Targeted land becomes a Plains until end of turn.\nSVar:SVar2:DB$ Animate | Defined$ Targeted | Types$ Island | RemoveLandTypes$ True | SpellDescription$ Targeted land becomes an Island until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Target land becomes a Plains or an Island until end of turn.
Create the Forge script for this magic card
{"name": "Lurking Chupacabra", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Beast Horror", "oracle_text": "Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.", "power": "2", "toughness": "3"}
Name:Lurking Chupacabra\nManaCost:3 B\nTypes:Creature Beast Horror\nPT:2/3\nT:Mode$ Explores | Execute$ TrigDebuff | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.\nSVar:TrigDebuff:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True\nOracle:Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lurking Chupacabra", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Beast Horror", "oracle_text": "Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.", "power": "2", "toughness": "3"} ### Response: Name:Lurking Chupacabra\nManaCost:3 B\nTypes:Creature Beast Horror\nPT:2/3\nT:Mode$ Explores | Execute$ TrigDebuff | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.\nSVar:TrigDebuff:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True\nOracle:Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
Create the Forge script for this magic card
{"name": "Entrancing Lyre", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "You may choose not to untap Entrancing Lyre during your untap step.\n{X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped."}
Name:Entrancing Lyre\nManaCost:3\nTypes:Artifact\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Tap | Cost$ X T | ValidTgts$ Creature.powerLEX | TgtPrompt$ Select target creature with power X or less | RememberTapped$ True | AlwaysRemember$ True | SpellDescription$ Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nSVar:X:Count$xPaid\nS:Mode$ Continuous | Affected$ Card.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:You may choose not to untap Entrancing Lyre during your untap step.\n{X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Entrancing Lyre", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "You may choose not to untap Entrancing Lyre during your untap step.\n{X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped."} ### Response: Name:Entrancing Lyre\nManaCost:3\nTypes:Artifact\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Tap | Cost$ X T | ValidTgts$ Creature.powerLEX | TgtPrompt$ Select target creature with power X or less | RememberTapped$ True | AlwaysRemember$ True | SpellDescription$ Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nSVar:X:Count$xPaid\nS:Mode$ Continuous | Affected$ Card.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:You may choose not to untap Entrancing Lyre during your untap step.\n{X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.
Create the Forge script for this magic card
{"name": "Fog Elemental", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Fog Elemental attacks or blocks, sacrifice it at end of combat.", "power": "4", "toughness": "4"}
Name:Fog Elemental\nManaCost:2 U\nTypes:Creature Elemental\nPT:4/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice it at end of combat.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice it at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigSacrifice | TriggerDescription$ Sacrifice CARDNAME at end of combat.\nSVar:TrigSacrifice:DB$ SacrificeAll | Defined$ Self | Controller$ You\nSVar:SacrificeEndCombat:True\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Fog Elemental attacks or blocks, sacrifice it at end of combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fog Elemental", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Fog Elemental attacks or blocks, sacrifice it at end of combat.", "power": "4", "toughness": "4"} ### Response: Name:Fog Elemental\nManaCost:2 U\nTypes:Creature Elemental\nPT:4/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice it at end of combat.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice it at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigSacrifice | TriggerDescription$ Sacrifice CARDNAME at end of combat.\nSVar:TrigSacrifice:DB$ SacrificeAll | Defined$ Self | Controller$ You\nSVar:SacrificeEndCombat:True\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Fog Elemental attacks or blocks, sacrifice it at end of combat.
Create the Forge script for this magic card
{"name": "Ignoble Hierarch", "mana_cost": "{G}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{T}: Add {B}, {R}, or {G}.", "power": "0", "toughness": "1"}
Name:Ignoble Hierarch\nManaCost:G\nTypes:Creature Goblin Shaman\nPT:0/1\nK:Exalted\nA:AB$ Mana | Cost$ T | Produced$ Combo B R G | SpellDescription$ Add {B}, {R}, or {G}.\nOracle:Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{T}: Add {B}, {R}, or {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ignoble Hierarch", "mana_cost": "{G}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{T}: Add {B}, {R}, or {G}.", "power": "0", "toughness": "1"} ### Response: Name:Ignoble Hierarch\nManaCost:G\nTypes:Creature Goblin Shaman\nPT:0/1\nK:Exalted\nA:AB$ Mana | Cost$ T | Produced$ Combo B R G | SpellDescription$ Add {B}, {R}, or {G}.\nOracle:Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{T}: Add {B}, {R}, or {G}.
Create the Forge script for this magic card
{"name": "Ordered Migration", "mana_cost": "{3}{W}{U}", "type_line": "Sorcery", "oracle_text": "Domain \u2014 Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control."}
Name:Ordered Migration\nManaCost:3 W U\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 W U | TokenAmount$ X | TokenScript$ u_1_1_bird_flying | TokenOwner$ You | SpellDescription$ Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nOracle:Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ordered Migration", "mana_cost": "{3}{W}{U}", "type_line": "Sorcery", "oracle_text": "Domain \u2014 Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control."} ### Response: Name:Ordered Migration\nManaCost:3 W U\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 W U | TokenAmount$ X | TokenScript$ u_1_1_bird_flying | TokenOwner$ You | SpellDescription$ Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nOracle:Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
Create the Forge script for this magic card
{"name": "Bull Hippo", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Hippo", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)", "power": "3", "toughness": "3"}
Name:Bull Hippo\nManaCost:3 G\nTypes:Creature Hippo\nPT:3/3\nK:Islandwalk\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bull Hippo", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Hippo", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)", "power": "3", "toughness": "3"} ### Response: Name:Bull Hippo\nManaCost:3 G\nTypes:Creature Hippo\nPT:3/3\nK:Islandwalk\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Create the Forge script for this magic card
{"name": "Twitch", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "You may tap or untap target artifact, creature, or land.\nDraw a card."}
Name:Twitch\nManaCost:2 U\nTypes:Instant\nA:SP$ TapOrUntap | Cost$ 2 U | ValidTgts$ Artifact,Creature,Land | TgtPrompt$ Select target artifact, creature, or land | SubAbility$ DBDraw | SpellDescription$ You may tap or untap target artifact, creature, or land.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:You may tap or untap target artifact, creature, or land.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Twitch", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "You may tap or untap target artifact, creature, or land.\nDraw a card."} ### Response: Name:Twitch\nManaCost:2 U\nTypes:Instant\nA:SP$ TapOrUntap | Cost$ 2 U | ValidTgts$ Artifact,Creature,Land | TgtPrompt$ Select target artifact, creature, or land | SubAbility$ DBDraw | SpellDescription$ You may tap or untap target artifact, creature, or land.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:You may tap or untap target artifact, creature, or land.\nDraw a card.
Create the Forge script for this magic card
{"name": "Strength of the Pack", "mana_cost": "{4}{G}{G}", "type_line": "Sorcery", "oracle_text": "Put two +1/+1 counters on each creature you control."}
Name:Strength of the Pack\nManaCost:4 G G\nTypes:Sorcery\nA:SP$ PutCounterAll | Cost$ 4 G G | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on each creature you control.\nOracle:Put two +1/+1 counters on each creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Strength of the Pack", "mana_cost": "{4}{G}{G}", "type_line": "Sorcery", "oracle_text": "Put two +1/+1 counters on each creature you control."} ### Response: Name:Strength of the Pack\nManaCost:4 G G\nTypes:Sorcery\nA:SP$ PutCounterAll | Cost$ 4 G G | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on each creature you control.\nOracle:Put two +1/+1 counters on each creature you control.
Create the Forge script for this magic card
{"name": "Dauntless Survivor", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.", "power": "1", "toughness": "1"}
Name:Dauntless Survivor\nManaCost:1 G\nTypes:Creature Human Warrior\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature.\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dauntless Survivor", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.", "power": "1", "toughness": "1"} ### Response: Name:Dauntless Survivor\nManaCost:1 G\nTypes:Creature Human Warrior\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature.\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.
Create the Forge script for this magic card
{"name": "Ruinous Gremlin", "mana_cost": "{R}", "type_line": "Creature \u2014 Gremlin", "oracle_text": "{2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact.", "power": "1", "toughness": "1"}
Name:Ruinous Gremlin\nManaCost:R\nTypes:Creature Gremlin\nPT:1/1\nA:AB$ Destroy | Cost$ 2 R Sac<1/CARDNAME> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nOracle:{2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ruinous Gremlin", "mana_cost": "{R}", "type_line": "Creature \u2014 Gremlin", "oracle_text": "{2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact.", "power": "1", "toughness": "1"} ### Response: Name:Ruinous Gremlin\nManaCost:R\nTypes:Creature Gremlin\nPT:1/1\nA:AB$ Destroy | Cost$ 2 R Sac<1/CARDNAME> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nOracle:{2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact.
Create the Forge script for this magic card
{"name": "Orim, Samite Healer", "mana_cost": "{1}{W}{W}", "type_line": "Legendary Creature \u2014 Human Cleric", "oracle_text": "{T}: Prevent the next 3 damage that would be dealt to any target this turn.", "power": "1", "toughness": "3"}
Name:Orim, Samite Healer\nManaCost:1 W W\nTypes:Legendary Creature Human Cleric\nPT:1/3\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 3 | SpellDescription$ Prevent the next 3 damage that would be dealt to any target this turn.\nSVar:NonCombatPriority:1\nOracle:{T}: Prevent the next 3 damage that would be dealt to any target this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orim, Samite Healer", "mana_cost": "{1}{W}{W}", "type_line": "Legendary Creature \u2014 Human Cleric", "oracle_text": "{T}: Prevent the next 3 damage that would be dealt to any target this turn.", "power": "1", "toughness": "3"} ### Response: Name:Orim, Samite Healer\nManaCost:1 W W\nTypes:Legendary Creature Human Cleric\nPT:1/3\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 3 | SpellDescription$ Prevent the next 3 damage that would be dealt to any target this turn.\nSVar:NonCombatPriority:1\nOracle:{T}: Prevent the next 3 damage that would be dealt to any target this turn.
Create the Forge script for this magic card
{"name": "Tribal Flames", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Domain \u2014 Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control."}
Name:Tribal Flames\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.\nSVar:X:Count$Domain\nOracle:Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tribal Flames", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Domain \u2014 Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control."} ### Response: Name:Tribal Flames\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.\nSVar:X:Count$Domain\nOracle:Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Create the Forge script for this magic card
{"name": "Filigree Attendant", "mana_cost": "{2}{U}{U}", "type_line": "Artifact Creature \u2014 Homunculus", "oracle_text": "Flying\nFiligree Attendant's power is equal to the number of artifacts you control.", "power": "*", "toughness": "3"}
Name:Filigree Attendant\nManaCost:2 U U\nTypes:Artifact Creature Homunculus\nPT:*/3\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of artifacts you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nDeckHints:Type$Artifact\nOracle:Flying\nFiligree Attendant's power is equal to the number of artifacts you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Filigree Attendant", "mana_cost": "{2}{U}{U}", "type_line": "Artifact Creature \u2014 Homunculus", "oracle_text": "Flying\nFiligree Attendant's power is equal to the number of artifacts you control.", "power": "*", "toughness": "3"} ### Response: Name:Filigree Attendant\nManaCost:2 U U\nTypes:Artifact Creature Homunculus\nPT:*/3\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of artifacts you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nDeckHints:Type$Artifact\nOracle:Flying\nFiligree Attendant's power is equal to the number of artifacts you control.
Create the Forge script for this magic card
{"name": "Indulging Patrician", "mana_cost": "{1}{W}{B}", "type_line": "Creature \u2014 Vampire Noble", "oracle_text": "Flying\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nAt the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.", "power": "1", "toughness": "4"}
Name:Indulging Patrician\nManaCost:1 W B\nTypes:Creature Vampire Noble\nPT:1/4\nK:Flying\nK:Lifelink\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ LifeGained | SVarCompare$ GE3 | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 3\nSVar:LifeGained:Count$LifeYouGainedThisTurn\nDeckHints:Ability$LifeGain\nOracle:Flying\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nAt the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Indulging Patrician", "mana_cost": "{1}{W}{B}", "type_line": "Creature \u2014 Vampire Noble", "oracle_text": "Flying\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nAt the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.", "power": "1", "toughness": "4"} ### Response: Name:Indulging Patrician\nManaCost:1 W B\nTypes:Creature Vampire Noble\nPT:1/4\nK:Flying\nK:Lifelink\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ LifeGained | SVarCompare$ GE3 | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 3\nSVar:LifeGained:Count$LifeYouGainedThisTurn\nDeckHints:Ability$LifeGain\nOracle:Flying\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nAt the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
Create the Forge script for this magic card
{"name": "Serra Sphinx", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying, vigilance", "power": "4", "toughness": "4"}
Name:Serra Sphinx\nManaCost:3 U U\nTypes:Creature Sphinx\nPT:4/4\nK:Flying\nK:Vigilance\nOracle:Flying, vigilance
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serra Sphinx", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying, vigilance", "power": "4", "toughness": "4"} ### Response: Name:Serra Sphinx\nManaCost:3 U U\nTypes:Creature Sphinx\nPT:4/4\nK:Flying\nK:Vigilance\nOracle:Flying, vigilance
Create the Forge script for this magic card
{"name": "Undergrowth", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, you may pay {2}{R}.\nPrevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures."}
Name:Undergrowth\nManaCost:G\nTypes:Instant\nS:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ 2 R | Description$ As an additional cost to cast this spell, you may pay {2}{R}.\nA:SP$ Fog | Condition$ OptionalCost | ConditionOptionalPaid$ False | SubAbility$ DBEffect | SpellDescription$ Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures. | StackDescription$ SpellDescription\nSVar:DBEffect:DB$ Effect | Condition$ OptionalCost | ConditionOptionalPaid$ True | StaticAbilities$ KWPump\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.nonRed | AddKeyword$ Prevent all combat damage that would be dealt by CARDNAME. | Description$ Prevent all combat damage this turn except that from red creatures.\nAI:RemoveDeck:All\nDeckHints:Color$Red\nOracle:As an additional cost to cast this spell, you may pay {2}{R}.\nPrevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Undergrowth", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, you may pay {2}{R}.\nPrevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures."} ### Response: Name:Undergrowth\nManaCost:G\nTypes:Instant\nS:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ 2 R | Description$ As an additional cost to cast this spell, you may pay {2}{R}.\nA:SP$ Fog | Condition$ OptionalCost | ConditionOptionalPaid$ False | SubAbility$ DBEffect | SpellDescription$ Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures. | StackDescription$ SpellDescription\nSVar:DBEffect:DB$ Effect | Condition$ OptionalCost | ConditionOptionalPaid$ True | StaticAbilities$ KWPump\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.nonRed | AddKeyword$ Prevent all combat damage that would be dealt by CARDNAME. | Description$ Prevent all combat damage this turn except that from red creatures.\nAI:RemoveDeck:All\nDeckHints:Color$Red\nOracle:As an additional cost to cast this spell, you may pay {2}{R}.\nPrevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.
Create the Forge script for this magic card
{"name": "Admiral Beckett Brass", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Human Pirate", "oracle_text": "Other Pirates you control get +1/+1.\nAt the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.", "power": "3", "toughness": "3"}
Name:Admiral Beckett Brass\nManaCost:1 U B R\nTypes:Legendary Creature Human Pirate\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Pirate+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Pirates you control get +1/+1.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainCtrl | TriggerDescription$ At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.\nSVar:TrigGainCtrl:DB$ GainControl | ValidTgts$ Permanent.nonLand+ControlledBy Player.wasDealtCombatDamageThisTurnBy Creature.Pirate GE3 | TgtPrompt$ Select target creature controlled by a player who was dealt damage by three or more Pirates this turn | SpellDescription$ Gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.\nDeckHints:Type$Pirate\nOracle:Other Pirates you control get +1/+1.\nAt the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Admiral Beckett Brass", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Human Pirate", "oracle_text": "Other Pirates you control get +1/+1.\nAt the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.", "power": "3", "toughness": "3"} ### Response: Name:Admiral Beckett Brass\nManaCost:1 U B R\nTypes:Legendary Creature Human Pirate\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Pirate+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Pirates you control get +1/+1.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainCtrl | TriggerDescription$ At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.\nSVar:TrigGainCtrl:DB$ GainControl | ValidTgts$ Permanent.nonLand+ControlledBy Player.wasDealtCombatDamageThisTurnBy Creature.Pirate GE3 | TgtPrompt$ Select target creature controlled by a player who was dealt damage by three or more Pirates this turn | SpellDescription$ Gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.\nDeckHints:Type$Pirate\nOracle:Other Pirates you control get +1/+1.\nAt the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
Create the Forge script for this magic card
{"name": "Monologue Tax", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent casts their second spell each turn, you create a Treasure token."}
Name:Monologue Tax\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidActivatingPlayer$ Opponent | ActivatorThisTurnCast$ EQ2 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an opponent casts their second spell each turn, you create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Token|Sacrifice\nOracle:Whenever an opponent casts their second spell each turn, you create a Treasure token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Monologue Tax", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent casts their second spell each turn, you create a Treasure token."} ### Response: Name:Monologue Tax\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidActivatingPlayer$ Opponent | ActivatorThisTurnCast$ EQ2 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an opponent casts their second spell each turn, you create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Token|Sacrifice\nOracle:Whenever an opponent casts their second spell each turn, you create a Treasure token.
Create the Forge script for this magic card
{"name": "Impostor of the Sixth Pride", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)", "power": "3", "toughness": "1"}
Name:Impostor of the Sixth Pride\nManaCost:1 W\nTypes:Creature Shapeshifter\nPT:3/1\nK:Changeling\nOracle:Changeling (This card is every creature type.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Impostor of the Sixth Pride", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)", "power": "3", "toughness": "1"} ### Response: Name:Impostor of the Sixth Pride\nManaCost:1 W\nTypes:Creature Shapeshifter\nPT:3/1\nK:Changeling\nOracle:Changeling (This card is every creature type.)
Create the Forge script for this magic card
{"name": "Jaws of Stone", "mana_cost": "{5}{R}", "type_line": "Sorcery", "oracle_text": "Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell."}
Name:Jaws of Stone\nManaCost:5 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 5 R | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ OrigMountains | TargetMin$ 0 | TargetMax$ OrigMountains | DividedAsYouChoose$ OrigMountains | SpellDescription$ CARDNAME deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.\nSVar:OrigMountains:Count$LastStateBattlefieldWithFallback Mountain.YouCtrl\nOracle:Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jaws of Stone", "mana_cost": "{5}{R}", "type_line": "Sorcery", "oracle_text": "Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell."} ### Response: Name:Jaws of Stone\nManaCost:5 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 5 R | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ OrigMountains | TargetMin$ 0 | TargetMax$ OrigMountains | DividedAsYouChoose$ OrigMountains | SpellDescription$ CARDNAME deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.\nSVar:OrigMountains:Count$LastStateBattlefieldWithFallback Mountain.YouCtrl\nOracle:Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.
Create the Forge script for this magic card
{"name": "D\u00e9j\u00e0 Vu", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Return target sorcery card from your graveyard to your hand."}
Name:Déjà Vu\nManaCost:2 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 U | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target sorcery card in your graveyard | ValidTgts$ Sorcery.YouCtrl | SpellDescription$ Return target sorcery card from your graveyard to your hand.\nOracle:Return target sorcery card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "D\u00e9j\u00e0 Vu", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Return target sorcery card from your graveyard to your hand."} ### Response: Name:Déjà Vu\nManaCost:2 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 U | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target sorcery card in your graveyard | ValidTgts$ Sorcery.YouCtrl | SpellDescription$ Return target sorcery card from your graveyard to your hand.\nOracle:Return target sorcery card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Cloudstone Curio", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand."}
Name:Cloudstone Curio\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Permanent.YouCtrl+nonArtifact | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigBounce | TriggerDescription$ Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | DefinedPlayer$ TriggeredCardController | ChangeType$ Triggered.Other+sharesPermanentTypeWith | ChangeNum$ 1 | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Optional$ You\nAI:RemoveDeck:Random\nOracle:Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cloudstone Curio", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand."} ### Response: Name:Cloudstone Curio\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Permanent.YouCtrl+nonArtifact | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigBounce | TriggerDescription$ Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | DefinedPlayer$ TriggeredCardController | ChangeType$ Triggered.Other+sharesPermanentTypeWith | ChangeNum$ 1 | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Optional$ You\nAI:RemoveDeck:Random\nOracle:Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Create the Forge script for this magic card
{"name": "Eidolon of Rhetoric", "mana_cost": "{2}{W}", "type_line": "Enchantment Creature \u2014 Spirit", "oracle_text": "Each player can't cast more than one spell each turn.", "power": "1", "toughness": "4"}
Name:Eidolon of Rhetoric\nManaCost:2 W\nTypes:Enchantment Creature Spirit\nPT:1/4\nS:Mode$ CantBeCast | ValidCard$ Card | Caster$ Player | NumLimitEachTurn$ 1 | Description$ Each player can't cast more than one spell each turn.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Each player can't cast more than one spell each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eidolon of Rhetoric", "mana_cost": "{2}{W}", "type_line": "Enchantment Creature \u2014 Spirit", "oracle_text": "Each player can't cast more than one spell each turn.", "power": "1", "toughness": "4"} ### Response: Name:Eidolon of Rhetoric\nManaCost:2 W\nTypes:Enchantment Creature Spirit\nPT:1/4\nS:Mode$ CantBeCast | ValidCard$ Card | Caster$ Player | NumLimitEachTurn$ 1 | Description$ Each player can't cast more than one spell each turn.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Each player can't cast more than one spell each turn.
Create the Forge script for this magic card
{"name": "Death Stroke", "mana_cost": "{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target tapped creature."}
Name:Death Stroke\nManaCost:B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ B B | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | SpellDescription$ Destroy target tapped creature.\nOracle:Destroy target tapped creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Death Stroke", "mana_cost": "{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target tapped creature."} ### Response: Name:Death Stroke\nManaCost:B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ B B | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | SpellDescription$ Destroy target tapped creature.\nOracle:Destroy target tapped creature.
Create the Forge script for this magic card
{"name": "All Shall Smolder in My Wake", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land."}
Name:All Shall Smolder in My Wake\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ Ignite | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.\nSVar:Ignite:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact | TgtPrompt$ Select target artifact to destroy | SubAbility$ Burn\nSVar:Burn:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment to destroy | SubAbility$ Smolder\nSVar:Smolder:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target nonbasic land to destroy\nOracle:When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "All Shall Smolder in My Wake", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land."} ### Response: Name:All Shall Smolder in My Wake\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ Ignite | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.\nSVar:Ignite:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact | TgtPrompt$ Select target artifact to destroy | SubAbility$ Burn\nSVar:Burn:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment to destroy | SubAbility$ Smolder\nSVar:Smolder:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target nonbasic land to destroy\nOracle:When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
Create the Forge script for this magic card
{"name": "Realm-Cloaked Giant"}
Name:Realm-Cloaked Giant\nManaCost:5 W W\nTypes:Creature Giant\nPT:7/7\nK:Vigilance\nAlternateMode:Adventure\nOracle:Vigilance\n\nALTERNATE\n\nName:Cast Off\nManaCost:3 W W\nTypes:Sorcery Adventure\nA:SP$ DestroyAll | Cost$ 3 W W | ValidCards$ Creature.nonGiant | SpellDescription$ Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)\nOracle:Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Realm-Cloaked Giant"} ### Response: Name:Realm-Cloaked Giant\nManaCost:5 W W\nTypes:Creature Giant\nPT:7/7\nK:Vigilance\nAlternateMode:Adventure\nOracle:Vigilance\n\nALTERNATE\n\nName:Cast Off\nManaCost:3 W W\nTypes:Sorcery Adventure\nA:SP$ DestroyAll | Cost$ 3 W W | ValidCards$ Creature.nonGiant | SpellDescription$ Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)\nOracle:Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)