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Create the Forge script for this magic card
{"name": "Bloodhall Priest", "mana_cost": "{2}{B}{R}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.\nMadness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "4", "toughness": "4"}
Name:Bloodhall Priest\nManaCost:2 B R\nTypes:Creature Vampire Cleric\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Card.YouCtrl | PresentZone$ Hand | PresentCompare$ EQ0 | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.\nT:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Card.YouCtrl | PresentZone$ Hand | PresentCompare$ EQ0 | Execute$ TrigDamage | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nSVar:HasAttackEffect:TRUE\nK:Madness:1 B R\nDeckHints:Ability$Discard\nOracle:Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.\nMadness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodhall Priest", "mana_cost": "{2}{B}{R}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.\nMadness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "4", "toughness": "4"} ### Response: Name:Bloodhall Priest\nManaCost:2 B R\nTypes:Creature Vampire Cleric\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Card.YouCtrl | PresentZone$ Hand | PresentCompare$ EQ0 | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.\nT:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Card.YouCtrl | PresentZone$ Hand | PresentCompare$ EQ0 | Execute$ TrigDamage | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nSVar:HasAttackEffect:TRUE\nK:Madness:1 B R\nDeckHints:Ability$Discard\nOracle:Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.\nMadness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Drown in Shapelessness", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand."}
Name:Drown in Shapelessness\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nOracle:Return target creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Drown in Shapelessness", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand."} ### Response: Name:Drown in Shapelessness\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nOracle:Return target creature to its owner's hand.
Create the Forge script for this magic card
{"name": "Storm Fleet Sprinter", "mana_cost": "{1}{U}{R}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Haste\nStorm Fleet Sprinter can't be blocked.", "power": "2", "toughness": "2"}
Name:Storm Fleet Sprinter\nManaCost:1 U R\nTypes:Creature Human Pirate\nPT:2/2\nK:Haste\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nOracle:Haste\nStorm Fleet Sprinter can't be blocked.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Storm Fleet Sprinter", "mana_cost": "{1}{U}{R}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Haste\nStorm Fleet Sprinter can't be blocked.", "power": "2", "toughness": "2"} ### Response: Name:Storm Fleet Sprinter\nManaCost:1 U R\nTypes:Creature Human Pirate\nPT:2/2\nK:Haste\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nOracle:Haste\nStorm Fleet Sprinter can't be blocked.
Create the Forge script for this magic card
{"name": "The Balrog of Moria", "mana_cost": "{4}{B}{B}{R}", "type_line": "Legendary Creature \u2014 Avatar Demon", "oracle_text": "Trample, haste\nWhen The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.\nCycling {3}{R} ({3}{R}, Discard this card: Draw a card.)\nWhen you cycle The Balrog of Moria, create two Treasure tokens.", "power": "8", "toughness": "8"}
Name:The Balrog of Moria\nManaCost:4 B B R\nTypes:Legendary Creature Avatar Demon\nPT:8/8\nK:Trample\nK:Haste\nK:Cycling:3 R\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigImmediateTrig | TriggerDescription$ When CARDNAME dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ ExileAnyGrave<1/Card.TriggeredNewCard> | Execute$ TrigExile | TriggerDescription$ When you do, for each opponent, exile up to one target creature that player controls.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ For each opponent, select up to one target creature | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigTreasure | TriggerDescription$ When you cycle CARDNAME, create two Treasure tokens.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac\nSVar:OneEach:PlayerCountOpponents$Amount\nDeckHas:Ability$Token|Discard & Type$Artifact|Treasure\nOracle:Trample, haste\nWhen The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.\nCycling {3}{R} ({3}{R}, Discard this card: Draw a card.)\nWhen you cycle The Balrog of Moria, create two Treasure tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Balrog of Moria", "mana_cost": "{4}{B}{B}{R}", "type_line": "Legendary Creature \u2014 Avatar Demon", "oracle_text": "Trample, haste\nWhen The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.\nCycling {3}{R} ({3}{R}, Discard this card: Draw a card.)\nWhen you cycle The Balrog of Moria, create two Treasure tokens.", "power": "8", "toughness": "8"} ### Response: Name:The Balrog of Moria\nManaCost:4 B B R\nTypes:Legendary Creature Avatar Demon\nPT:8/8\nK:Trample\nK:Haste\nK:Cycling:3 R\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigImmediateTrig | TriggerDescription$ When CARDNAME dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ ExileAnyGrave<1/Card.TriggeredNewCard> | Execute$ TrigExile | TriggerDescription$ When you do, for each opponent, exile up to one target creature that player controls.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ For each opponent, select up to one target creature | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigTreasure | TriggerDescription$ When you cycle CARDNAME, create two Treasure tokens.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac\nSVar:OneEach:PlayerCountOpponents$Amount\nDeckHas:Ability$Token|Discard & Type$Artifact|Treasure\nOracle:Trample, haste\nWhen The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.\nCycling {3}{R} ({3}{R}, Discard this card: Draw a card.)\nWhen you cycle The Balrog of Moria, create two Treasure tokens.
Create the Forge script for this magic card
{"name": "Bone Dragon", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Dragon Skeleton", "oracle_text": "Flying\n{3}{B}{B}, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.", "power": "5", "toughness": "4"}
Name:Bone Dragon\nManaCost:3 B B\nTypes:Creature Dragon Skeleton\nPT:5/4\nK:Flying\nA:AB$ ChangeZone | Cost$ 3 B B ExileFromGrave<7/Card.Other> | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | Tapped$ True | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped.\nSVar:AIPreference:ExileFromGraveCost$Land.Basic,Land,Card\nSVar:DiscardMe:5\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Mill\nOracle:Flying\n{3}{B}{B}, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bone Dragon", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Dragon Skeleton", "oracle_text": "Flying\n{3}{B}{B}, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.", "power": "5", "toughness": "4"} ### Response: Name:Bone Dragon\nManaCost:3 B B\nTypes:Creature Dragon Skeleton\nPT:5/4\nK:Flying\nA:AB$ ChangeZone | Cost$ 3 B B ExileFromGrave<7/Card.Other> | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | Tapped$ True | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped.\nSVar:AIPreference:ExileFromGraveCost$Land.Basic,Land,Card\nSVar:DiscardMe:5\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Mill\nOracle:Flying\n{3}{B}{B}, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.
Create the Forge script for this magic card
{"name": "Dance of the Manse", "mana_cost": "{X}{W}{U}", "type_line": "Sorcery", "oracle_text": "Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types."}
Name:Dance of the Manse\nManaCost:X W U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ X W U | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.cmcLEX+YouOwn,Enchantment.cmcLEX+YouOwn+nonAura | TgtPrompt$ Select target artifact or non-Aura enchantment in your graveyard | TargetMin$ 0 | TargetMax$ X | AnimateSubAbility$ DBAnimate | SpellDescription$ Return up to X target artifact and/or non-Aura enchantment cards with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Creature | Power$ 4 | Toughness$ 4 | Duration$ Permanent | ConditionCheckSVar$ X | ConditionSVarCompare$ GE6\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dance of the Manse", "mana_cost": "{X}{W}{U}", "type_line": "Sorcery", "oracle_text": "Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types."} ### Response: Name:Dance of the Manse\nManaCost:X W U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ X W U | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.cmcLEX+YouOwn,Enchantment.cmcLEX+YouOwn+nonAura | TgtPrompt$ Select target artifact or non-Aura enchantment in your graveyard | TargetMin$ 0 | TargetMax$ X | AnimateSubAbility$ DBAnimate | SpellDescription$ Return up to X target artifact and/or non-Aura enchantment cards with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Types$ Creature | Power$ 4 | Toughness$ 4 | Duration$ Permanent | ConditionCheckSVar$ X | ConditionSVarCompare$ GE6\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Create the Forge script for this magic card
{"name": "Return the Past", "mana_cost": "{4}{R}{R}", "type_line": "Enchantment", "oracle_text": "As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost."}
Name:Return the Past\nManaCost:4 R R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Instant.YouOwn,Sorcery.YouOwn | AffectedZone$ Graveyard | AddKeyword$ Flashback | Condition$ PlayerTurn | Description$ As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.\nDeckHas:Ability$Graveyard\nDeckHints:Type$Instant|Sorcery\nOracle:As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Return the Past", "mana_cost": "{4}{R}{R}", "type_line": "Enchantment", "oracle_text": "As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost."} ### Response: Name:Return the Past\nManaCost:4 R R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Instant.YouOwn,Sorcery.YouOwn | AffectedZone$ Graveyard | AddKeyword$ Flashback | Condition$ PlayerTurn | Description$ As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.\nDeckHas:Ability$Graveyard\nDeckHints:Type$Instant|Sorcery\nOracle:As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.
Create the Forge script for this magic card
{"name": "Offering to Asha", "mana_cost": "{2}{W}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {4}. You gain 4 life."}
Name:Offering to Asha\nManaCost:2 W U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 W U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 4 | SubAbility$ DBGainLife | SpellDescription$ Counter target spell unless its controller pays {4}. You gain 4 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 4\nOracle:Counter target spell unless its controller pays {4}. You gain 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Offering to Asha", "mana_cost": "{2}{W}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {4}. You gain 4 life."} ### Response: Name:Offering to Asha\nManaCost:2 W U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 W U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 4 | SubAbility$ DBGainLife | SpellDescription$ Counter target spell unless its controller pays {4}. You gain 4 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 4\nOracle:Counter target spell unless its controller pays {4}. You gain 4 life.
Create the Forge script for this magic card
{"name": "Banishing Stroke", "mana_cost": "{5}{W}", "type_line": "Instant", "oracle_text": "Put target artifact, creature, or enchantment on the bottom of its owner's library.\nMiracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)"}
Name:Banishing Stroke\nManaCost:5 W\nTypes:Instant\nK:Miracle:W\nA:SP$ ChangeZone | Cost$ 5 W | ValidTgts$ Artifact,Creature,Enchantment | IsCurse$ True | TgtPrompt$ Select target artifact, creature or enchantment | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put target artifact, creature or enchantment on the bottom of its owner's library.\nOracle:Put target artifact, creature, or enchantment on the bottom of its owner's library.\nMiracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Banishing Stroke", "mana_cost": "{5}{W}", "type_line": "Instant", "oracle_text": "Put target artifact, creature, or enchantment on the bottom of its owner's library.\nMiracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)"} ### Response: Name:Banishing Stroke\nManaCost:5 W\nTypes:Instant\nK:Miracle:W\nA:SP$ ChangeZone | Cost$ 5 W | ValidTgts$ Artifact,Creature,Enchantment | IsCurse$ True | TgtPrompt$ Select target artifact, creature or enchantment | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put target artifact, creature or enchantment on the bottom of its owner's library.\nOracle:Put target artifact, creature, or enchantment on the bottom of its owner's library.\nMiracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Create the Forge script for this magic card
{"name": "Damping Engine", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn."}
Name:Damping Engine\nManaCost:4\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Player.withMostPermanentInPlay | AddStaticAbility$ STCantPlayLand & STCantCast | IgnoreEffectCost$ Sac<1/Permanent> | Description$ A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.\nSVar:STCantPlayLand:Mode$ CantPlayLand | EffectZone$ Command | Player$ You | Description$ You can't play land cards.\nSVar:STCantCast:Mode$ CantBeCast | ValidCard$ Artifact,Creature,Enchantment | Caster$ You | EffectZone$ Command | Description$ You can't cast artifact, creature, or enchantment spells.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Damping Engine", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn."} ### Response: Name:Damping Engine\nManaCost:4\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Player.withMostPermanentInPlay | AddStaticAbility$ STCantPlayLand & STCantCast | IgnoreEffectCost$ Sac<1/Permanent> | Description$ A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.\nSVar:STCantPlayLand:Mode$ CantPlayLand | EffectZone$ Command | Player$ You | Description$ You can't play land cards.\nSVar:STCantCast:Mode$ CantBeCast | ValidCard$ Artifact,Creature,Enchantment | Caster$ You | EffectZone$ Command | Description$ You can't cast artifact, creature, or enchantment spells.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
Create the Forge script for this magic card
{"name": "Toolcraft Exemplar", "mana_cost": "{W}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.", "power": "1", "toughness": "1"}
Name:Toolcraft Exemplar\nManaCost:W\nTypes:Creature Dwarf Artificer\nPT:1/1\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | IsPresent$ Artifact.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | ConditionPresent$ Artifact.YouCtrl | ConditionCompare$ GE3 | KW$ First Strike\nOracle:At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Toolcraft Exemplar", "mana_cost": "{W}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Toolcraft Exemplar\nManaCost:W\nTypes:Creature Dwarf Artificer\nPT:1/1\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | IsPresent$ Artifact.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | ConditionPresent$ Artifact.YouCtrl | ConditionCompare$ GE3 | KW$ First Strike\nOracle:At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
Create the Forge script for this magic card
{"name": "Crew Captain", "mana_cost": "{B}{R}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Haste\nCrew Captain has indestructible as long as it entered the battlefield this turn.", "power": "4", "toughness": "2"}
Name:Crew Captain\nManaCost:B R G\nTypes:Creature Human Warrior\nPT:4/2\nK:Haste\nS:Mode$ Continuous | Affected$ Card.Self+ThisTurnEntered | AddKeyword$ Indestructible | Description$ CARDNAME has indestructible as long as it entered the battlefield this turn.\nSVar:PlayMain1:TRUE\nOracle:Haste\nCrew Captain has indestructible as long as it entered the battlefield this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crew Captain", "mana_cost": "{B}{R}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Haste\nCrew Captain has indestructible as long as it entered the battlefield this turn.", "power": "4", "toughness": "2"} ### Response: Name:Crew Captain\nManaCost:B R G\nTypes:Creature Human Warrior\nPT:4/2\nK:Haste\nS:Mode$ Continuous | Affected$ Card.Self+ThisTurnEntered | AddKeyword$ Indestructible | Description$ CARDNAME has indestructible as long as it entered the battlefield this turn.\nSVar:PlayMain1:TRUE\nOracle:Haste\nCrew Captain has indestructible as long as it entered the battlefield this turn.
Create the Forge script for this magic card
{"name": "Brainspoil", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature that isn't enchanted. It can't be regenerated.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)"}
Name:Brainspoil\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 B B | ValidTgts$ Creature.unenchanted | TgtPrompt$ Select target creature that isn't enchanted | NoRegen$ True | SpellDescription$ Destroy target creature that isn't enchanted. It can't be regenerated.\nK:Transmute:1 B B\nOracle:Destroy target creature that isn't enchanted. It can't be regenerated.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brainspoil", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature that isn't enchanted. It can't be regenerated.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)"} ### Response: Name:Brainspoil\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 B B | ValidTgts$ Creature.unenchanted | TgtPrompt$ Select target creature that isn't enchanted | NoRegen$ True | SpellDescription$ Destroy target creature that isn't enchanted. It can't be regenerated.\nK:Transmute:1 B B\nOracle:Destroy target creature that isn't enchanted. It can't be regenerated.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Create the Forge script for this magic card
{"name": "Coronation of Chaos", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)"}
Name:Coronation of Chaos\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 3 | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | TgtPrompt$ Select up to three target creatures | SubAbility$ DBGoad | SpellDescription$ Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)\nSVar:DBGoad:DB$ Goad | Defined$ Targeted\nOracle:Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Coronation of Chaos", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)"} ### Response: Name:Coronation of Chaos\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 3 | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | TgtPrompt$ Select up to three target creatures | SubAbility$ DBGoad | SpellDescription$ Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)\nSVar:DBGoad:DB$ Goad | Defined$ Targeted\nOracle:Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Create the Forge script for this magic card
{"name": "Novice Dissector", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Troll Warlock", "oracle_text": "{1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.", "power": "3", "toughness": "3"}
Name:Novice Dissector\nManaCost:3 B\nTypes:Creature Troll Warlock\nPT:3/3\nA:AB$ PutCounter | Cost$ 1 Sac<1/Creature.Other/another creature> | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Put a +1/+1 counter on target creature. Activate only as a sorcery.\nDeckHas:Ability$Counters\nOracle:{1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Novice Dissector", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Troll Warlock", "oracle_text": "{1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.", "power": "3", "toughness": "3"} ### Response: Name:Novice Dissector\nManaCost:3 B\nTypes:Creature Troll Warlock\nPT:3/3\nA:AB$ PutCounter | Cost$ 1 Sac<1/Creature.Other/another creature> | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Put a +1/+1 counter on target creature. Activate only as a sorcery.\nDeckHas:Ability$Counters\nOracle:{1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Whispersteel Dagger", "mana_cost": "{2}{B}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0.\nWhenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.\nEquip {3}"}
Name:Whispersteel Dagger\nManaCost:2 B\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nT:Mode$ DamageDone | CombatDamage$ True | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | OptionalDecider$ You | Execute$ TrigEffect | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ MayCastGrave | RememberObjects$ TriggeredTarget\nSVar:MayCastGrave:Mode$ Continuous | Affected$ Creature.RememberedPlayerCtrl | MayPlay$ True | MayPlayLimit$ 1 | MayPlayIgnoreType$ True | EffectZone$ Command | AffectedZone$ Graveyard | Description$ You may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.\nK:Equip:3\nOracle:Equipped creature gets +2/+0.\nWhenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.\nEquip {3}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Whispersteel Dagger", "mana_cost": "{2}{B}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0.\nWhenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.\nEquip {3}"} ### Response: Name:Whispersteel Dagger\nManaCost:2 B\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nT:Mode$ DamageDone | CombatDamage$ True | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | OptionalDecider$ You | Execute$ TrigEffect | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ MayCastGrave | RememberObjects$ TriggeredTarget\nSVar:MayCastGrave:Mode$ Continuous | Affected$ Creature.RememberedPlayerCtrl | MayPlay$ True | MayPlayLimit$ 1 | MayPlayIgnoreType$ True | EffectZone$ Command | AffectedZone$ Graveyard | Description$ You may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.\nK:Equip:3\nOracle:Equipped creature gets +2/+0.\nWhenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.\nEquip {3}
Create the Forge script for this magic card
{"name": "Epic Experiment", "mana_cost": "{X}{U}{R}", "type_line": "Sorcery", "oracle_text": "Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard."}
Name:Epic Experiment\nManaCost:X U R\nTypes:Sorcery\nA:SP$ Dig | Cost$ X U R | Defined$ You | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBPlay | SpellDescription$ Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.\nSVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered+YouOwn | ValidZone$ Exile | ValidSA$ Instant.cmcLEX,Sorcery.cmcLEX | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ All | SubAbility$ DBGrave\nSVar:DBGrave:DB$ ChangeZoneAll | Origin$ Exile | Destination$ Graveyard | ChangeType$ Card.IsRemembered+YouOwn | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Epic Experiment", "mana_cost": "{X}{U}{R}", "type_line": "Sorcery", "oracle_text": "Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard."} ### Response: Name:Epic Experiment\nManaCost:X U R\nTypes:Sorcery\nA:SP$ Dig | Cost$ X U R | Defined$ You | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBPlay | SpellDescription$ Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.\nSVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered+YouOwn | ValidZone$ Exile | ValidSA$ Instant.cmcLEX,Sorcery.cmcLEX | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ All | SubAbility$ DBGrave\nSVar:DBGrave:DB$ ChangeZoneAll | Origin$ Exile | Destination$ Graveyard | ChangeType$ Card.IsRemembered+YouOwn | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Create the Forge script for this magic card
{"name": "Shieldhide Dragon", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, lifelink\nMegamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)\nWhen Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.", "power": "3", "toughness": "3"}
Name:Shieldhide Dragon\nManaCost:5 W\nTypes:Creature Dragon\nPT:3/3\nK:Flying\nK:Lifelink\nK:Megamorph:5 W W\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigCounters | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, put a +1/+1 counter on each other Dragon creature you control.\nSVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.Dragon+YouCtrl+StrictlyOther | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Dragon\nOracle:Flying, lifelink\nMegamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)\nWhen Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shieldhide Dragon", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, lifelink\nMegamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)\nWhen Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.", "power": "3", "toughness": "3"} ### Response: Name:Shieldhide Dragon\nManaCost:5 W\nTypes:Creature Dragon\nPT:3/3\nK:Flying\nK:Lifelink\nK:Megamorph:5 W W\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigCounters | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, put a +1/+1 counter on each other Dragon creature you control.\nSVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.Dragon+YouCtrl+StrictlyOther | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Dragon\nOracle:Flying, lifelink\nMegamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)\nWhen Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Create the Forge script for this magic card
{"name": "Thaumaturge's Familiar", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Bird", "oracle_text": "Flying\nWhen Thaumaturge's Familiar enters the battlefield, scry 1.", "power": "1", "toughness": "3"}
Name:Thaumaturge's Familiar\nManaCost:3\nTypes:Artifact Creature Bird\nPT:1/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nOracle:Flying\nWhen Thaumaturge's Familiar enters the battlefield, scry 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thaumaturge's Familiar", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Bird", "oracle_text": "Flying\nWhen Thaumaturge's Familiar enters the battlefield, scry 1.", "power": "1", "toughness": "3"} ### Response: Name:Thaumaturge's Familiar\nManaCost:3\nTypes:Artifact Creature Bird\nPT:1/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nOracle:Flying\nWhen Thaumaturge's Familiar enters the battlefield, scry 1.
Create the Forge script for this magic card
{"name": "Mesa Lynx", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "As long as it's not your turn, Mesa Lynx gets +0/+2.", "power": "2", "toughness": "1"}
Name:Mesa Lynx\nManaCost:1 W\nTypes:Creature Cat\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | Condition$ NotPlayerTurn | EffectZone$ Battlefield | AddToughness$ 2 | Description$ As long as it's not your turn, CARDNAME gets +0/+2.\nOracle:As long as it's not your turn, Mesa Lynx gets +0/+2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mesa Lynx", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "As long as it's not your turn, Mesa Lynx gets +0/+2.", "power": "2", "toughness": "1"} ### Response: Name:Mesa Lynx\nManaCost:1 W\nTypes:Creature Cat\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | Condition$ NotPlayerTurn | EffectZone$ Battlefield | AddToughness$ 2 | Description$ As long as it's not your turn, CARDNAME gets +0/+2.\nOracle:As long as it's not your turn, Mesa Lynx gets +0/+2.
Create the Forge script for this magic card
{"name": "A-Ardent Dustspeaker", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Minotaur Shaman", "oracle_text": "Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.", "power": "3", "toughness": "2"}
Name:A-Ardent Dustspeaker\nManaCost:2 R\nTypes:Creature Minotaur Shaman\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ ABImpulse | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.\nSVar:ABImpulse:AB$ Dig | Cost$ PutCardToLibFromGrave<1/-1/Sorcery;Instant> | Defined$ You | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | SubAbility$ DBEffect | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top two cards of your library. You may play this cards this turn.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play remembered card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Ardent Dustspeaker", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Minotaur Shaman", "oracle_text": "Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.", "power": "3", "toughness": "2"} ### Response: Name:A-Ardent Dustspeaker\nManaCost:2 R\nTypes:Creature Minotaur Shaman\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ ABImpulse | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.\nSVar:ABImpulse:AB$ Dig | Cost$ PutCardToLibFromGrave<1/-1/Sorcery;Instant> | Defined$ You | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | SubAbility$ DBEffect | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top two cards of your library. You may play this cards this turn.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play remembered card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
Create the Forge script for this magic card
{"name": "Vengeant Earth", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able."}
Name:Vengeant Earth\nManaCost:1 G\nTypes:Instant\nA:SP$ Animate | ValidTgts$ Land.YouCtrl,Creature.YouCtrl | TgtPrompt$ Select target creature or land you control | Power$ 4 | Toughness$ 4 | Types$ Creature,Elemental | Keywords$ Haste | HiddenKeywords$ CARDNAME must be blocked if able. | SpellDescription$ Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.\nDeckHas:Type$Elemental\nOracle:Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vengeant Earth", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able."} ### Response: Name:Vengeant Earth\nManaCost:1 G\nTypes:Instant\nA:SP$ Animate | ValidTgts$ Land.YouCtrl,Creature.YouCtrl | TgtPrompt$ Select target creature or land you control | Power$ 4 | Toughness$ 4 | Types$ Creature,Elemental | Keywords$ Haste | HiddenKeywords$ CARDNAME must be blocked if able. | SpellDescription$ Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.\nDeckHas:Type$Elemental\nOracle:Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
Create the Forge script for this magic card
{"name": "Darksteel Relic", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "Indestructible (Effects that say \"destroy\" don't destroy this artifact.)"}
Name:Darksteel Relic\nManaCost:0\nTypes:Artifact\nK:Indestructible\nAI:RemoveDeck:Random\nOracle:Indestructible (Effects that say "destroy" don't destroy this artifact.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Darksteel Relic", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "Indestructible (Effects that say \"destroy\" don't destroy this artifact.)"} ### Response: Name:Darksteel Relic\nManaCost:0\nTypes:Artifact\nK:Indestructible\nAI:RemoveDeck:Random\nOracle:Indestructible (Effects that say "destroy" don't destroy this artifact.)
Create the Forge script for this magic card
{"name": "Zabaz, the Glimmerwasp", "mana_cost": "{1}", "type_line": "Legendary Artifact Creature \u2014 Insect", "oracle_text": "Modular 1\nIf a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.\n{R}: Destroy target artifact you control.\n{W}: Zabaz, the Glimmerwasp gains flying until end of turn.", "power": "0", "toughness": "0"}
Name:Zabaz, the Glimmerwasp\nManaCost:1\nTypes:Legendary Artifact Creature Insect\nPT:0/0\nK:Modular:1\nR:Event$ AddCounter | ActiveZones$ Battlefield | ValidCause$ Triggered.Modular | ValidCard$ Creature.YouCtrl+inZoneBattlefield | ValidCounterType$ P1P1 | ReplaceWith$ AddOneMoreCounter | Description$ If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.\nSVar:AddOneMoreCounter:DB$ ReplaceCounter | ValidCounterType$ P1P1 | ChooseCounter$ True | Amount$ X\nSVar:X:ReplaceCount$CounterNum/Plus.1\nA:AB$ Destroy | Cost$ R | ValidTgts$ Artifact.YouCtrl | TgtPrompt$ Choose target artifact you control | SpellDescription$ Destroy target artifact you control.\nA:AB$ Pump | Cost$ W | KW$ Flying | Defined$ Self | SpellDescription$ CARDNAME gains flying until end of turn.\nOracle:Modular 1\nIf a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.\n{R}: Destroy target artifact you control.\n{W}: Zabaz, the Glimmerwasp gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zabaz, the Glimmerwasp", "mana_cost": "{1}", "type_line": "Legendary Artifact Creature \u2014 Insect", "oracle_text": "Modular 1\nIf a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.\n{R}: Destroy target artifact you control.\n{W}: Zabaz, the Glimmerwasp gains flying until end of turn.", "power": "0", "toughness": "0"} ### Response: Name:Zabaz, the Glimmerwasp\nManaCost:1\nTypes:Legendary Artifact Creature Insect\nPT:0/0\nK:Modular:1\nR:Event$ AddCounter | ActiveZones$ Battlefield | ValidCause$ Triggered.Modular | ValidCard$ Creature.YouCtrl+inZoneBattlefield | ValidCounterType$ P1P1 | ReplaceWith$ AddOneMoreCounter | Description$ If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.\nSVar:AddOneMoreCounter:DB$ ReplaceCounter | ValidCounterType$ P1P1 | ChooseCounter$ True | Amount$ X\nSVar:X:ReplaceCount$CounterNum/Plus.1\nA:AB$ Destroy | Cost$ R | ValidTgts$ Artifact.YouCtrl | TgtPrompt$ Choose target artifact you control | SpellDescription$ Destroy target artifact you control.\nA:AB$ Pump | Cost$ W | KW$ Flying | Defined$ Self | SpellDescription$ CARDNAME gains flying until end of turn.\nOracle:Modular 1\nIf a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.\n{R}: Destroy target artifact you control.\n{W}: Zabaz, the Glimmerwasp gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Sharuum the Hegemon", "mana_cost": "{3}{W}{U}{B}", "type_line": "Legendary Artifact Creature \u2014 Sphinx", "oracle_text": "Flying\nWhen Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.", "power": "5", "toughness": "5"}
Name:Sharuum the Hegemon\nManaCost:3 W U B\nTypes:Legendary Artifact Creature Sphinx\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target artifact card from your graveyard to the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.YouCtrl\nOracle:Flying\nWhen Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sharuum the Hegemon", "mana_cost": "{3}{W}{U}{B}", "type_line": "Legendary Artifact Creature \u2014 Sphinx", "oracle_text": "Flying\nWhen Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.", "power": "5", "toughness": "5"} ### Response: Name:Sharuum the Hegemon\nManaCost:3 W U B\nTypes:Legendary Artifact Creature Sphinx\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target artifact card from your graveyard to the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Artifact.YouCtrl\nOracle:Flying\nWhen Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Tonic Peddler", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{W}, {T}, Discard a card: Target player gains 3 life.", "power": "1", "toughness": "1"}
Name:Tonic Peddler\nManaCost:1 W\nTypes:Creature Human Spellshaper\nPT:1/1\nA:AB$ GainLife | Cost$ W T Discard<1/Card> | LifeAmount$ 3 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player gains 3 life.\nOracle:{W}, {T}, Discard a card: Target player gains 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tonic Peddler", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{W}, {T}, Discard a card: Target player gains 3 life.", "power": "1", "toughness": "1"} ### Response: Name:Tonic Peddler\nManaCost:1 W\nTypes:Creature Human Spellshaper\nPT:1/1\nA:AB$ GainLife | Cost$ W T Discard<1/Card> | LifeAmount$ 3 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player gains 3 life.\nOracle:{W}, {T}, Discard a card: Target player gains 3 life.
Create the Forge script for this magic card
{"name": "Consign to the Pit", "mana_cost": "{5}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller."}
Name:Consign to the Pit\nManaCost:5 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 5 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBDealDamage | SpellDescription$ Destroy target creature. CARDNAME deals 2 damage to that creature's controller.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 2\nOracle:Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Consign to the Pit", "mana_cost": "{5}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller."} ### Response: Name:Consign to the Pit\nManaCost:5 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 5 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBDealDamage | SpellDescription$ Destroy target creature. CARDNAME deals 2 damage to that creature's controller.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 2\nOracle:Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
Create the Forge script for this magic card
{"name": "Showdown of the Skalds", "mana_cost": "{2}{R}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Exile the top four cards of your library. Until the end of your next turn, you may play those cards.\nII, III \u2014 Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control."}
Name:Showdown of the Skalds\nManaCost:2 R W\nTypes:Enchantment Saga\nK:Chapter:3:TrigExile,TrigEffect,TrigEffect\nSVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 4 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top four cards of your library. Until the end of your next turn, you may play those cards.\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ MayPlay | Duration$ UntilTheEndOfYourNextTurn | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Exile | MayPlay$ True | Description$ Until the end of your next turn, you may play those cards.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:TrigEffect:DB$ Effect | Triggers$ CastSpell | SpellDescription$ Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.\nSVar:CastSpell:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ DBPutCounter | TriggerDescription$ Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nDeckHas:Ability$Counters\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.\nII, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Showdown of the Skalds", "mana_cost": "{2}{R}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Exile the top four cards of your library. Until the end of your next turn, you may play those cards.\nII, III \u2014 Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control."} ### Response: Name:Showdown of the Skalds\nManaCost:2 R W\nTypes:Enchantment Saga\nK:Chapter:3:TrigExile,TrigEffect,TrigEffect\nSVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 4 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top four cards of your library. Until the end of your next turn, you may play those cards.\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ MayPlay | Duration$ UntilTheEndOfYourNextTurn | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Exile | MayPlay$ True | Description$ Until the end of your next turn, you may play those cards.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:TrigEffect:DB$ Effect | Triggers$ CastSpell | SpellDescription$ Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.\nSVar:CastSpell:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ DBPutCounter | TriggerDescription$ Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nDeckHas:Ability$Counters\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.\nII, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Create the Forge script for this magic card
{"name": "Scion of Calamity", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)\nWhenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.", "power": "5", "toughness": "5"}
Name:Scion of Calamity\nManaCost:3 G G\nTypes:Creature Dinosaur\nPT:5/5\nK:Myriad\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDestroy | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, destroy target artifact or enchantment that player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.ControlledBy TriggeredTarget,Enchantment.ControlledBy TriggeredTarget | TgtPrompt$ Select target artifact or enchantment damaged player controls\nDeckHas:Ability$Token\nOracle:Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)\nWhenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scion of Calamity", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)\nWhenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.", "power": "5", "toughness": "5"} ### Response: Name:Scion of Calamity\nManaCost:3 G G\nTypes:Creature Dinosaur\nPT:5/5\nK:Myriad\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDestroy | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, destroy target artifact or enchantment that player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.ControlledBy TriggeredTarget,Enchantment.ControlledBy TriggeredTarget | TgtPrompt$ Select target artifact or enchantment damaged player controls\nDeckHas:Ability$Token\nOracle:Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)\nWhenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
Create the Forge script for this magic card
{"name": "Rebirth", "mana_cost": "{3}{G}{G}{G}", "type_line": "Sorcery", "oracle_text": "Remove Rebirth from your deck before playing if you're not playing for ante.\nEach player may ante the top card of their library. If a player does, that player's life total becomes 20."}
Name:Rebirth\nManaCost:3 G G G\nTypes:Sorcery\nK:Remove CARDNAME from your deck before playing if you're not playing for ante.\nA:SP$ Dig | Defined$ Player | DestinationZone$ Ante | DigNum$ 1 | ChangeNum$ All | RememberChanged$ True | Optional$ True | PromptToSkipOptionalAbility$ True | SubAbility$ 20Life | SpellDescription$ Each player may ante the top card of their library. If a player does, that player's life total becomes 20.\nSVar:20Life:DB$ SetLife | Defined$ RememberedOwner | LifeAmount$ 20 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Remove Rebirth from your deck before playing if you're not playing for ante.\nEach player may ante the top card of their library. If a player does, that player's life total becomes 20.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rebirth", "mana_cost": "{3}{G}{G}{G}", "type_line": "Sorcery", "oracle_text": "Remove Rebirth from your deck before playing if you're not playing for ante.\nEach player may ante the top card of their library. If a player does, that player's life total becomes 20."} ### Response: Name:Rebirth\nManaCost:3 G G G\nTypes:Sorcery\nK:Remove CARDNAME from your deck before playing if you're not playing for ante.\nA:SP$ Dig | Defined$ Player | DestinationZone$ Ante | DigNum$ 1 | ChangeNum$ All | RememberChanged$ True | Optional$ True | PromptToSkipOptionalAbility$ True | SubAbility$ 20Life | SpellDescription$ Each player may ante the top card of their library. If a player does, that player's life total becomes 20.\nSVar:20Life:DB$ SetLife | Defined$ RememberedOwner | LifeAmount$ 20 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Remove Rebirth from your deck before playing if you're not playing for ante.\nEach player may ante the top card of their library. If a player does, that player's life total becomes 20.
Create the Forge script for this magic card
{"name": "Disciple of Bolas", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.", "power": "2", "toughness": "1"}
Name:Disciple of Bolas\nManaCost:3 B\nTypes:Creature Human Wizard\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.\nSVar:TrigSac:DB$ Sacrifice | Amount$ 1 | SacValid$ Creature.Other | RememberSacrificed$ True | SubAbility$ GainLife\nSVar:GainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardPower\nSVar:NeedsToPlay:Creature.YouCtrl\nDeckHas:Ability$LifeGain\nAI:RemoveDeck:All\nOracle:When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Disciple of Bolas", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.", "power": "2", "toughness": "1"} ### Response: Name:Disciple of Bolas\nManaCost:3 B\nTypes:Creature Human Wizard\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.\nSVar:TrigSac:DB$ Sacrifice | Amount$ 1 | SacValid$ Creature.Other | RememberSacrificed$ True | SubAbility$ GainLife\nSVar:GainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardPower\nSVar:NeedsToPlay:Creature.YouCtrl\nDeckHas:Ability$LifeGain\nAI:RemoveDeck:All\nOracle:When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Create the Forge script for this magic card
{"name": "Spearbreaker Behemoth", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Indestructible\n{1}: Target creature with power 5 or greater gains indestructible until end of turn.", "power": "5", "toughness": "5"}
Name:Spearbreaker Behemoth\nManaCost:5 G G\nTypes:Creature Beast\nPT:5/5\nK:Indestructible\nA:AB$ Pump | Cost$ 1 | ValidTgts$ Creature.powerGE5 | TgtPrompt$ Select target creature with power 5 or greater | KW$ Indestructible | SpellDescription$ Target creature with power 5 or greater gains indestructible until end of turn.\nOracle:Indestructible\n{1}: Target creature with power 5 or greater gains indestructible until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spearbreaker Behemoth", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Indestructible\n{1}: Target creature with power 5 or greater gains indestructible until end of turn.", "power": "5", "toughness": "5"} ### Response: Name:Spearbreaker Behemoth\nManaCost:5 G G\nTypes:Creature Beast\nPT:5/5\nK:Indestructible\nA:AB$ Pump | Cost$ 1 | ValidTgts$ Creature.powerGE5 | TgtPrompt$ Select target creature with power 5 or greater | KW$ Indestructible | SpellDescription$ Target creature with power 5 or greater gains indestructible until end of turn.\nOracle:Indestructible\n{1}: Target creature with power 5 or greater gains indestructible until end of turn.
Create the Forge script for this magic card
{"name": "High Alert", "mana_cost": "{1}{W}{U}", "type_line": "Enchantment", "oracle_text": "Each creature you control assigns combat damage equal to its toughness rather than its power.\nCreatures you control can attack as though they didn't have defender.\n{2}{W}{U}: Untap target creature."}
Name:High Alert\nManaCost:1 W U\nTypes:Enchantment\nS:Mode$ CombatDamageToughness | ValidCard$ Creature.YouCtrl | Description$ Each creature you control assigns combat damage equal to its toughness rather than its power.\nS:Mode$ CanAttackDefender | ValidCard$ Creature.YouCtrl | Description$ Creatures you control can attack as though they didn't have defender.\nSVar:PlayMain1:TRUE\nA:AB$ Untap | Cost$ 2 W U | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Untap target creature.\nDeckHints:Keyword$Defender\nAI:RemoveDeck:Random\nOracle:Each creature you control assigns combat damage equal to its toughness rather than its power.\nCreatures you control can attack as though they didn't have defender.\n{2}{W}{U}: Untap target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "High Alert", "mana_cost": "{1}{W}{U}", "type_line": "Enchantment", "oracle_text": "Each creature you control assigns combat damage equal to its toughness rather than its power.\nCreatures you control can attack as though they didn't have defender.\n{2}{W}{U}: Untap target creature."} ### Response: Name:High Alert\nManaCost:1 W U\nTypes:Enchantment\nS:Mode$ CombatDamageToughness | ValidCard$ Creature.YouCtrl | Description$ Each creature you control assigns combat damage equal to its toughness rather than its power.\nS:Mode$ CanAttackDefender | ValidCard$ Creature.YouCtrl | Description$ Creatures you control can attack as though they didn't have defender.\nSVar:PlayMain1:TRUE\nA:AB$ Untap | Cost$ 2 W U | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Untap target creature.\nDeckHints:Keyword$Defender\nAI:RemoveDeck:Random\nOracle:Each creature you control assigns combat damage equal to its toughness rather than its power.\nCreatures you control can attack as though they didn't have defender.\n{2}{W}{U}: Untap target creature.
Create the Forge script for this magic card
{"name": "Mental Discipline", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment", "oracle_text": "{1}{U}, Discard a card: Draw a card."}
Name:Mental Discipline\nManaCost:1 U U\nTypes:Enchantment\nA:AB$ Draw | Cost$ 1 U Discard<1/Card> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{1}{U}, Discard a card: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mental Discipline", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment", "oracle_text": "{1}{U}, Discard a card: Draw a card."} ### Response: Name:Mental Discipline\nManaCost:1 U U\nTypes:Enchantment\nA:AB$ Draw | Cost$ 1 U Discard<1/Card> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{1}{U}, Discard a card: Draw a card.
Create the Forge script for this magic card
{"name": "Plasm Capture", "mana_cost": "{G}{G}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value."}
Name:Plasm Capture\nManaCost:G G U U\nTypes:Instant\nA:SP$ Counter | Cost$ G G U U | TargetType$ Spell | RememberCounteredCMC$ True | ValidTgts$ Card | SubAbility$ DBDelTrig | SpellDescription$ Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | Execute$ AddMana | TriggerDescription$ At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value. | RememberNumber$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AddMana:DB$ Mana | Produced$ Combo Any | Amount$ X\nSVar:X:Count$TriggerRememberAmount\nOracle:Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Plasm Capture", "mana_cost": "{G}{G}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value."} ### Response: Name:Plasm Capture\nManaCost:G G U U\nTypes:Instant\nA:SP$ Counter | Cost$ G G U U | TargetType$ Spell | RememberCounteredCMC$ True | ValidTgts$ Card | SubAbility$ DBDelTrig | SpellDescription$ Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | Execute$ AddMana | TriggerDescription$ At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value. | RememberNumber$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AddMana:DB$ Mana | Produced$ Combo Any | Amount$ X\nSVar:X:Count$TriggerRememberAmount\nOracle:Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
Create the Forge script for this magic card
{"name": "Master of the Feast", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment Creature \u2014 Demon", "oracle_text": "Flying\nAt the beginning of your upkeep, each opponent draws a card.", "power": "5", "toughness": "5"}
Name:Master of the Feast\nManaCost:1 B B\nTypes:Enchantment Creature Demon\nPT:5/5\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your upkeep, each opponent draws a card.\nSVar:TrigDraw:DB$ Draw | Defined$ Player.Opponent | NumCards$ 1\nSVar:DonateMe:3\nOracle:Flying\nAt the beginning of your upkeep, each opponent draws a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Master of the Feast", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment Creature \u2014 Demon", "oracle_text": "Flying\nAt the beginning of your upkeep, each opponent draws a card.", "power": "5", "toughness": "5"} ### Response: Name:Master of the Feast\nManaCost:1 B B\nTypes:Enchantment Creature Demon\nPT:5/5\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your upkeep, each opponent draws a card.\nSVar:TrigDraw:DB$ Draw | Defined$ Player.Opponent | NumCards$ 1\nSVar:DonateMe:3\nOracle:Flying\nAt the beginning of your upkeep, each opponent draws a card.
Create the Forge script for this magic card
{"name": "Thistledown Liege", "mana_cost": "{1}{W/U}{W/U}{W/U}", "type_line": "Creature \u2014 Kithkin Knight", "oracle_text": "Flash\nOther white creatures you control get +1/+1.\nOther blue creatures you control get +1/+1.", "power": "1", "toughness": "3"}
Name:Thistledown Liege\nManaCost:1 WU WU WU\nTypes:Creature Kithkin Knight\nPT:1/3\nK:Flash\nS:Mode$ Continuous | Affected$ Creature.White+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other white creatures you control get +1/+1.\nS:Mode$ Continuous | Affected$ Creature.Blue+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other blue creatures you control get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Flash\nOther white creatures you control get +1/+1.\nOther blue creatures you control get +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thistledown Liege", "mana_cost": "{1}{W/U}{W/U}{W/U}", "type_line": "Creature \u2014 Kithkin Knight", "oracle_text": "Flash\nOther white creatures you control get +1/+1.\nOther blue creatures you control get +1/+1.", "power": "1", "toughness": "3"} ### Response: Name:Thistledown Liege\nManaCost:1 WU WU WU\nTypes:Creature Kithkin Knight\nPT:1/3\nK:Flash\nS:Mode$ Continuous | Affected$ Creature.White+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other white creatures you control get +1/+1.\nS:Mode$ Continuous | Affected$ Creature.Blue+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other blue creatures you control get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Flash\nOther white creatures you control get +1/+1.\nOther blue creatures you control get +1/+1.
Create the Forge script for this magic card
{"name": "Silumgar's Command", "mana_cost": "{3}{U}{B}", "type_line": "Instant", "oracle_text": "Choose two \u2014\n\u2022 Counter target noncreature spell.\n\u2022 Return target permanent to its owner's hand.\n\u2022 Target creature gets -3/-3 until end of turn.\n\u2022 Destroy target planeswalker."}
Name:Silumgar's Command\nManaCost:3 U B\nTypes:Instant\nA:SP$ Charm | Cost$ 3 U B | Choices$ DBCounter,DBReturn,DBPump,DBDestroy | CharmNum$ 2\nSVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card.nonCreature | SpellDescription$ Counter target noncreature spell.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SpellDescription$ Return target permanent to its owner's hand.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ -3 | NumDef$ -3 | TgtPrompt$ Select target creature | IsCurse$ True | SpellDescription$ Target creature gets -3/-3 until end of turn.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Planeswalker | TgtPrompt$ Select target planeswalker | SpellDescription$ Destroy target planeswalker.\nOracle:Choose two —\n• Counter target noncreature spell.\n• Return target permanent to its owner's hand.\n• Target creature gets -3/-3 until end of turn.\n• Destroy target planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silumgar's Command", "mana_cost": "{3}{U}{B}", "type_line": "Instant", "oracle_text": "Choose two \u2014\n\u2022 Counter target noncreature spell.\n\u2022 Return target permanent to its owner's hand.\n\u2022 Target creature gets -3/-3 until end of turn.\n\u2022 Destroy target planeswalker."} ### Response: Name:Silumgar's Command\nManaCost:3 U B\nTypes:Instant\nA:SP$ Charm | Cost$ 3 U B | Choices$ DBCounter,DBReturn,DBPump,DBDestroy | CharmNum$ 2\nSVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card.nonCreature | SpellDescription$ Counter target noncreature spell.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SpellDescription$ Return target permanent to its owner's hand.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ -3 | NumDef$ -3 | TgtPrompt$ Select target creature | IsCurse$ True | SpellDescription$ Target creature gets -3/-3 until end of turn.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Planeswalker | TgtPrompt$ Select target planeswalker | SpellDescription$ Destroy target planeswalker.\nOracle:Choose two —\n• Counter target noncreature spell.\n• Return target permanent to its owner's hand.\n• Target creature gets -3/-3 until end of turn.\n• Destroy target planeswalker.
Create the Forge script for this magic card
{"name": "Dimir House Guard", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Skeleton", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nSacrifice a creature: Regenerate Dimir House Guard.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)", "power": "2", "toughness": "3"}
Name:Dimir House Guard\nManaCost:3 B\nTypes:Creature Skeleton\nPT:2/3\nK:Fear\nA:AB$ Regenerate | Cost$ Sac<1/Creature> | SpellDescription$ Regenerate CARDNAME.\nK:Transmute:1 B B\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nSacrifice a creature: Regenerate Dimir House Guard.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dimir House Guard", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Skeleton", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nSacrifice a creature: Regenerate Dimir House Guard.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)", "power": "2", "toughness": "3"} ### Response: Name:Dimir House Guard\nManaCost:3 B\nTypes:Creature Skeleton\nPT:2/3\nK:Fear\nA:AB$ Regenerate | Cost$ Sac<1/Creature> | SpellDescription$ Regenerate CARDNAME.\nK:Transmute:1 B B\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nSacrifice a creature: Regenerate Dimir House Guard.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Create the Forge script for this magic card
{"name": "Flaying Tendrils", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Devoid (This card has no color.)\nAll creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead."}
Name:Flaying Tendrils\nManaCost:1 B B\nTypes:Sorcery\nK:Devoid\nA:SP$ PumpAll | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | ValidCards$ Creature | SubAbility$ DBEffect | SpellDescription$ All creatures get -2/-2 until end of turn.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ DeathRep | SpellDescription$ If a creature would die this turn, exile it instead.\nSVar:DeathRep:Event$ Moved | ValidLKI$ Creature | Origin$ Battlefield | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If a creature would die this turn, exile it instead.\nSVar:Exile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile\nOracle:Devoid (This card has no color.)\nAll creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flaying Tendrils", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Devoid (This card has no color.)\nAll creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead."} ### Response: Name:Flaying Tendrils\nManaCost:1 B B\nTypes:Sorcery\nK:Devoid\nA:SP$ PumpAll | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | ValidCards$ Creature | SubAbility$ DBEffect | SpellDescription$ All creatures get -2/-2 until end of turn.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ DeathRep | SpellDescription$ If a creature would die this turn, exile it instead.\nSVar:DeathRep:Event$ Moved | ValidLKI$ Creature | Origin$ Battlefield | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If a creature would die this turn, exile it instead.\nSVar:Exile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile\nOracle:Devoid (This card has no color.)\nAll creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Create the Forge script for this magic card
{"name": "Elder of Laurels", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.", "power": "2", "toughness": "3"}
Name:Elder of Laurels\nManaCost:2 G\nTypes:Creature Human Advisor\nPT:2/3\nA:AB$ Pump | Cost$ 3 G | NumAtt$ +X | NumDef$ +X | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Target creature gets +X/+X until end of turn, where X is the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nOracle:{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elder of Laurels", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.", "power": "2", "toughness": "3"} ### Response: Name:Elder of Laurels\nManaCost:2 G\nTypes:Creature Human Advisor\nPT:2/3\nA:AB$ Pump | Cost$ 3 G | NumAtt$ +X | NumDef$ +X | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Target creature gets +X/+X until end of turn, where X is the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nOracle:{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Create the Forge script for this magic card
{"name": "Underdark Rift", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{5}, {T}, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery."}
Name:Underdark Rift\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Pump | Cost$ 5 T Exile<1/CARDNAME> | ValidTgts$ Artifact,Creature,Planeswalker | TgtPrompt$ Select target artifact, creature, or planeswalker | SorcerySpeed$ True | IsCurse$ True | SubAbility$ DBRollDice | StackDescription$ None | SpellDescription$ Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.\nSVar:DBRollDice:DB$ RollDice | Sides$ 10 | ResultSVar$ X | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Targeted | Destination$ Library | LibraryPosition$ X | StackDescription$ Put {c:Targeted} into its owner's library just beneath the top X cards of that library, where X is the result.\nOracle:{T}: Add {C}.\n{5}, {T}, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Underdark Rift", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{5}, {T}, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery."} ### Response: Name:Underdark Rift\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Pump | Cost$ 5 T Exile<1/CARDNAME> | ValidTgts$ Artifact,Creature,Planeswalker | TgtPrompt$ Select target artifact, creature, or planeswalker | SorcerySpeed$ True | IsCurse$ True | SubAbility$ DBRollDice | StackDescription$ None | SpellDescription$ Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.\nSVar:DBRollDice:DB$ RollDice | Sides$ 10 | ResultSVar$ X | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Targeted | Destination$ Library | LibraryPosition$ X | StackDescription$ Put {c:Targeted} into its owner's library just beneath the top X cards of that library, where X is the result.\nOracle:{T}: Add {C}.\n{5}, {T}, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "The First Doctor", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Creature \u2014 Time Lord Doctor", "oracle_text": "When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.\nWhenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.", "power": "2", "toughness": "2"}
Name:The First Doctor\nManaCost:1 W U\nTypes:Legendary Creature Time Lord Doctor\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedTARDIS\nT:Mode$ SpellCast | ValidCard$ Card.withCascade | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature,Artifact | TgtPrompt$ Select target artifact or creature | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Name$TARDIS\nDeckNeeds:Keyword$Cascade\nDeckHas:Ability$Counters\nOracle:When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.\nWhenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The First Doctor", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Creature \u2014 Time Lord Doctor", "oracle_text": "When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.\nWhenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.", "power": "2", "toughness": "2"} ### Response: Name:The First Doctor\nManaCost:1 W U\nTypes:Legendary Creature Time Lord Doctor\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedTARDIS\nT:Mode$ SpellCast | ValidCard$ Card.withCascade | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature,Artifact | TgtPrompt$ Select target artifact or creature | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Name$TARDIS\nDeckNeeds:Keyword$Cascade\nDeckHas:Ability$Counters\nOracle:When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.\nWhenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
Create the Forge script for this magic card
{"name": "Platoon Dispenser", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "At the beginning of your end step, if you control two or more other creatures, draw a card.\n{3}{W}: Create a 1/1 colorless Soldier artifact creature token.\nUnearth {2}{W}{W}", "power": "4", "toughness": "6"}
Name:Platoon Dispenser\nManaCost:5\nTypes:Artifact Creature Construct\nPT:4/6\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | IsPresent$ Creature.YouCtrl+Other | PresentCompare$ GE2 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your end step, if you control 2 or more other creatures, draw a card.\nSVar:TrigDraw:DB$ Draw\nA:AB$ Token | Cost$ 3 W | TokenScript$ c_1_1_a_soldier | SpellDescription$ Create a 1/1 colorless Artifact Soldier creature token.\nK:Unearth:2 W W\nDeckHas:Ability$Token|Graveyard & Type$Soldier\nDeckHints:Color$White\nOracle:At the beginning of your end step, if you control 2 or more other creatures, draw a card.\n{3}{W}: Create a 1/1 colorless Artifact Soldier creature token.\nUnearth {2}{W}{W} ({2}{W}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Platoon Dispenser", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "At the beginning of your end step, if you control two or more other creatures, draw a card.\n{3}{W}: Create a 1/1 colorless Soldier artifact creature token.\nUnearth {2}{W}{W}", "power": "4", "toughness": "6"} ### Response: Name:Platoon Dispenser\nManaCost:5\nTypes:Artifact Creature Construct\nPT:4/6\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | IsPresent$ Creature.YouCtrl+Other | PresentCompare$ GE2 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your end step, if you control 2 or more other creatures, draw a card.\nSVar:TrigDraw:DB$ Draw\nA:AB$ Token | Cost$ 3 W | TokenScript$ c_1_1_a_soldier | SpellDescription$ Create a 1/1 colorless Artifact Soldier creature token.\nK:Unearth:2 W W\nDeckHas:Ability$Token|Graveyard & Type$Soldier\nDeckHints:Color$White\nOracle:At the beginning of your end step, if you control 2 or more other creatures, draw a card.\n{3}{W}: Create a 1/1 colorless Artifact Soldier creature token.\nUnearth {2}{W}{W} ({2}{W}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Create the Forge script for this magic card
{"name": "Trollbred Guardian", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Troll Frog Warrior", "oracle_text": "{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)\nEach creature you control with a +1/+1 counter on it has trample.", "power": "5", "toughness": "5"}
Name:Trollbred Guardian\nManaCost:4 G\nTypes:Creature Troll Frog Warrior\nPT:5/5\nK:Adapt:2:2 G\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ Trample | Description$ Each creature you control with a +1/+1 counter on it has trample.\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)\nEach creature you control with a +1/+1 counter on it has trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trollbred Guardian", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Troll Frog Warrior", "oracle_text": "{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)\nEach creature you control with a +1/+1 counter on it has trample.", "power": "5", "toughness": "5"} ### Response: Name:Trollbred Guardian\nManaCost:4 G\nTypes:Creature Troll Frog Warrior\nPT:5/5\nK:Adapt:2:2 G\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ Trample | Description$ Each creature you control with a +1/+1 counter on it has trample.\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)\nEach creature you control with a +1/+1 counter on it has trample.
Create the Forge script for this magic card
{"name": "Yellow Scarves General", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nYellow Scarves General can't block.", "power": "2", "toughness": "2"}
Name:Yellow Scarves General\nManaCost:3 R\nTypes:Creature Human Soldier\nPT:2/2\nK:Horsemanship\nK:CARDNAME can't block.\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nYellow Scarves General can't block.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Yellow Scarves General", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nYellow Scarves General can't block.", "power": "2", "toughness": "2"} ### Response: Name:Yellow Scarves General\nManaCost:3 R\nTypes:Creature Human Soldier\nPT:2/2\nK:Horsemanship\nK:CARDNAME can't block.\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nYellow Scarves General can't block.
Create the Forge script for this magic card
{"name": "Hedron Alignment", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Hexproof\nAt the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.\n{1}{U}: Scry 1."}
Name:Hedron Alignment\nManaCost:2 U\nTypes:Enchantment\nK:Hexproof\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRevealToWin | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.\nSVar:TrigRevealToWin:DB$ RevealHand | Defined$ You | SubAbility$ WinGame | SpellDescription$ Reveal Hand\nSVar:WinGame:DB$ WinsGame | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ4\n# Combine Hedron Alignments in 4 different zones, cap the count of each zone to 1.\nSVar:A:Count$Valid Card.YouOwn+nonToken+namedHedron Alignment/LimitMax.1\nSVar:B:Count$ValidHand Card.YouOwn+namedHedron Alignment/LimitMax.1\nSVar:C:Count$ValidGraveyard Card.YouOwn+namedHedron Alignment/LimitMax.1\nSVar:D:Count$ValidExile Card.YouOwn+namedHedron Alignment/LimitMax.1\n# Double addition to try to get up to 4\nSVar:X:SVar$Y/Plus.Z\nSVar:Y:SVar$A/Plus.B\nSVar:Z:SVar$C/Plus.D\nA:AB$ Scry | Cost$ 1 U | ScryNum$ 1 | SpellDescription$ Scry 1.\nDeckNeeds:Name$Hedron Alignment\nAI:RemoveDeck:Random\nOracle:Hexproof\nAt the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.\n{1}{U}: Scry 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hedron Alignment", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Hexproof\nAt the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.\n{1}{U}: Scry 1."} ### Response: Name:Hedron Alignment\nManaCost:2 U\nTypes:Enchantment\nK:Hexproof\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRevealToWin | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.\nSVar:TrigRevealToWin:DB$ RevealHand | Defined$ You | SubAbility$ WinGame | SpellDescription$ Reveal Hand\nSVar:WinGame:DB$ WinsGame | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ4\n# Combine Hedron Alignments in 4 different zones, cap the count of each zone to 1.\nSVar:A:Count$Valid Card.YouOwn+nonToken+namedHedron Alignment/LimitMax.1\nSVar:B:Count$ValidHand Card.YouOwn+namedHedron Alignment/LimitMax.1\nSVar:C:Count$ValidGraveyard Card.YouOwn+namedHedron Alignment/LimitMax.1\nSVar:D:Count$ValidExile Card.YouOwn+namedHedron Alignment/LimitMax.1\n# Double addition to try to get up to 4\nSVar:X:SVar$Y/Plus.Z\nSVar:Y:SVar$A/Plus.B\nSVar:Z:SVar$C/Plus.D\nA:AB$ Scry | Cost$ 1 U | ScryNum$ 1 | SpellDescription$ Scry 1.\nDeckNeeds:Name$Hedron Alignment\nAI:RemoveDeck:Random\nOracle:Hexproof\nAt the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.\n{1}{U}: Scry 1.
Create the Forge script for this magic card
{"name": "Mosswort Bridge", "mana_cost": "", "type_line": "Land", "oracle_text": "Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)\nMosswort Bridge enters the battlefield tapped.\n{T}: Add {G}.\n{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater."}
Name:Mosswort Bridge\nManaCost:no cost\nTypes:Land\nK:Hideaway:4\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nA:AB$ Play | Cost$ G T | Defined$ ExiledWith | Amount$ All | Controller$ You | WithoutManaCost$ True | Optional$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10 | AILogic$ CheckCondition | SpellDescription$ You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.\nSVar:X:Count$SumPower_Creature.YouCtrl\nOracle:Hideaway 4 (When this permanent enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)\nMosswort Bridge enters the battlefield tapped.\n{T}: Add {G}.\n{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mosswort Bridge", "mana_cost": "", "type_line": "Land", "oracle_text": "Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)\nMosswort Bridge enters the battlefield tapped.\n{T}: Add {G}.\n{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater."} ### Response: Name:Mosswort Bridge\nManaCost:no cost\nTypes:Land\nK:Hideaway:4\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nA:AB$ Play | Cost$ G T | Defined$ ExiledWith | Amount$ All | Controller$ You | WithoutManaCost$ True | Optional$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10 | AILogic$ CheckCondition | SpellDescription$ You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.\nSVar:X:Count$SumPower_Creature.YouCtrl\nOracle:Hideaway 4 (When this permanent enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)\nMosswort Bridge enters the battlefield tapped.\n{T}: Add {G}.\n{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Create the Forge script for this magic card
{"name": "Sea God's Scorn", "mana_cost": "{4}{U}{U}", "type_line": "Sorcery", "oracle_text": "Return up to three target creatures and/or enchantments to their owners' hands."}
Name:Sea God's Scorn\nManaCost:4 U U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 U U | TargetMin$ 0 | TargetMax$ 3 | ValidTgts$ Creature,Enchantment | TgtPrompt$ Select target creature or enchantment | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return up to three target creatures and/or enchantments to their owners' hands.\nOracle:Return up to three target creatures and/or enchantments to their owners' hands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sea God's Scorn", "mana_cost": "{4}{U}{U}", "type_line": "Sorcery", "oracle_text": "Return up to three target creatures and/or enchantments to their owners' hands."} ### Response: Name:Sea God's Scorn\nManaCost:4 U U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 U U | TargetMin$ 0 | TargetMax$ 3 | ValidTgts$ Creature,Enchantment | TgtPrompt$ Select target creature or enchantment | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return up to three target creatures and/or enchantments to their owners' hands.\nOracle:Return up to three target creatures and/or enchantments to their owners' hands.
Create the Forge script for this magic card
{"name": "Hypergenesis", "mana_cost": "", "type_line": "Sorcery", "oracle_text": "Suspend 3\u2014{1}{G}{G}\nStarting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield."}
Name:Hypergenesis\nManaCost:no cost\nColors:green\nTypes:Sorcery\nK:Suspend:3:1 G G\nA:SP$ Repeat | Cost$ 0 | RepeatSubAbility$ ResetCheck | RepeatCheckSVar$ NumPlayerGiveup | RepeatSVarCompare$ LTTotalPlayer | SubAbility$ FinalReset | StackDescription$ SpellDescription | SpellDescription$ Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.\nSVar:ResetCheck:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ Number | Expression$ 0 | SubAbility$ DBRepeatChoice\nSVar:DBRepeatChoice:DB$ RepeatEach | StartingWithActivator$ True | RepeatSubAbility$ DBChoice | RepeatPlayers$ Player\nSVar:DBChoice:DB$ GenericChoice | Choices$ DBCheckHand,DBNoChange | Defined$ Player.IsRemembered\nSVar:DBCheckHand:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ CountSVar | Expression$ NumPlayerGiveup/Plus.1 | ConditionCheckSVar$ CheckHand | ConditionSVarCompare$ EQ0 | SubAbility$ DBChoose | SpellDescription$ Choose an artifact, creature, enchantment, or land card from your hand onto the battlefield\nSVar:DBChoose:DB$ ChangeZone | DefinedPlayer$ Player.IsRemembered | Origin$ Hand | Destination$ Battlefield | ChangeType$ Artifact,Creature,Enchantment,Land | ChangeNum$ 1 | ConditionCheckSVar$ CheckHand | ConditionSVarCompare$ GE1\nSVar:DBNoChange:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ CountSVar | Expression$ NumPlayerGiveup/Plus.1 | SpellDescription$ Do not put an artifact, creature, enchantment, or land card from your hand onto the battlefield\nSVar:FinalReset:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ Number | Expression$ 0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NumPlayerGiveup:Number$0\nSVar:TotalPlayer:PlayerCountPlayers$Amount\nSVar:CheckHand:Count$ValidHand Artifact.RememberedPlayerCtrl,Creature.RememberedPlayerCtrl,Enchantment.RememberedPlayerCtrl,Land.RememberedPlayerCtrl\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$ValidHand Permanent.YouCtrl+cmcGE5\nOracle:Suspend 3—{1}{G}{G}\nStarting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hypergenesis", "mana_cost": "", "type_line": "Sorcery", "oracle_text": "Suspend 3\u2014{1}{G}{G}\nStarting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield."} ### Response: Name:Hypergenesis\nManaCost:no cost\nColors:green\nTypes:Sorcery\nK:Suspend:3:1 G G\nA:SP$ Repeat | Cost$ 0 | RepeatSubAbility$ ResetCheck | RepeatCheckSVar$ NumPlayerGiveup | RepeatSVarCompare$ LTTotalPlayer | SubAbility$ FinalReset | StackDescription$ SpellDescription | SpellDescription$ Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.\nSVar:ResetCheck:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ Number | Expression$ 0 | SubAbility$ DBRepeatChoice\nSVar:DBRepeatChoice:DB$ RepeatEach | StartingWithActivator$ True | RepeatSubAbility$ DBChoice | RepeatPlayers$ Player\nSVar:DBChoice:DB$ GenericChoice | Choices$ DBCheckHand,DBNoChange | Defined$ Player.IsRemembered\nSVar:DBCheckHand:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ CountSVar | Expression$ NumPlayerGiveup/Plus.1 | ConditionCheckSVar$ CheckHand | ConditionSVarCompare$ EQ0 | SubAbility$ DBChoose | SpellDescription$ Choose an artifact, creature, enchantment, or land card from your hand onto the battlefield\nSVar:DBChoose:DB$ ChangeZone | DefinedPlayer$ Player.IsRemembered | Origin$ Hand | Destination$ Battlefield | ChangeType$ Artifact,Creature,Enchantment,Land | ChangeNum$ 1 | ConditionCheckSVar$ CheckHand | ConditionSVarCompare$ GE1\nSVar:DBNoChange:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ CountSVar | Expression$ NumPlayerGiveup/Plus.1 | SpellDescription$ Do not put an artifact, creature, enchantment, or land card from your hand onto the battlefield\nSVar:FinalReset:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ Number | Expression$ 0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NumPlayerGiveup:Number$0\nSVar:TotalPlayer:PlayerCountPlayers$Amount\nSVar:CheckHand:Count$ValidHand Artifact.RememberedPlayerCtrl,Creature.RememberedPlayerCtrl,Enchantment.RememberedPlayerCtrl,Land.RememberedPlayerCtrl\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$ValidHand Permanent.YouCtrl+cmcGE5\nOracle:Suspend 3—{1}{G}{G}\nStarting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Create the Forge script for this magic card
{"name": "Don't Move", "mana_cost": "{3}{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it."}
Name:Don't Move\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ DestroyAll | ValidCards$ Creature.tapped | SubAbility$ DBEffect | SpellDescription$ Destroy all tapped creatures.\nSVar:DBEffect:DB$ Effect | Triggers$ TrigTaps | Duration$ UntilYourNextTurn | SpellDescription$ Until your next turn, whenever a creature becomes tapped, destroy it.\nSVar:TrigTaps:Mode$ Taps | ValidCard$ Creature | Execute$ TrigDestroy | TriggerDescription$ Whenever a creature becomes tapped, destroy it.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredCardLKICopy\nOracle:Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Don't Move", "mana_cost": "{3}{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it."} ### Response: Name:Don't Move\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ DestroyAll | ValidCards$ Creature.tapped | SubAbility$ DBEffect | SpellDescription$ Destroy all tapped creatures.\nSVar:DBEffect:DB$ Effect | Triggers$ TrigTaps | Duration$ UntilYourNextTurn | SpellDescription$ Until your next turn, whenever a creature becomes tapped, destroy it.\nSVar:TrigTaps:Mode$ Taps | ValidCard$ Creature | Execute$ TrigDestroy | TriggerDescription$ Whenever a creature becomes tapped, destroy it.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredCardLKICopy\nOracle:Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
Create the Forge script for this magic card
{"name": "Oathsworn Knight", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Oathsworn Knight enters the battlefield with four +1/+1 counters on it.\nOathsworn Knight attacks each combat if able.\nIf damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.", "power": "0", "toughness": "0"}
Name:Oathsworn Knight\nManaCost:1 B B\nTypes:Creature Human Knight\nPT:0/0\nK:etbCounter:P1P1:4\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self+counters_GE1_P1P1 | ReplaceWith$ DBRemoveCounters | PreventionEffect$ True | AlwaysReplace$ True | Description$ If damage would be dealt to CARDNAME while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.\nSVar:DBRemoveCounters:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Oathsworn Knight enters the battlefield with four +1/+1 counters on it.\nOathsworn Knight attacks each combat if able.\nIf damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oathsworn Knight", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Oathsworn Knight enters the battlefield with four +1/+1 counters on it.\nOathsworn Knight attacks each combat if able.\nIf damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.", "power": "0", "toughness": "0"} ### Response: Name:Oathsworn Knight\nManaCost:1 B B\nTypes:Creature Human Knight\nPT:0/0\nK:etbCounter:P1P1:4\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self+counters_GE1_P1P1 | ReplaceWith$ DBRemoveCounters | PreventionEffect$ True | AlwaysReplace$ True | Description$ If damage would be dealt to CARDNAME while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.\nSVar:DBRemoveCounters:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Oathsworn Knight enters the battlefield with four +1/+1 counters on it.\nOathsworn Knight attacks each combat if able.\nIf damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
Create the Forge script for this magic card
{"name": "Sliver Queen Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Whenever you cast a non-Sliver creature spell, exile that spell. If you do, create a token that's a copy of a random non-Shapeshifter Sliver creature card with the same mana value as that spell."}
Name:Sliver Queen Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/+7\nT:Mode$ SpellCast | ValidCard$ Creature.nonSliver | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigCopy | TriggerDescription$ Whenever you cast a non-Sliver creature spell, exile that spell. If you do, create a token that's a copy of a random non-Shapeshifter Sliver creature card with the same mana value as that spell.\nSVar:TrigCopy:DB$ ChangeZone | Defined$ TriggeredCardLKICopy | Origin$ Stack | Destination$ Exile | Fizzle$ True | RememberChanged$ True | SubAbility$ DBCopy\nSVar:DBCopy:DB$ CopyPermanent | NumCopies$ 1 | ValidSupportedCopy$ Creature.Sliver+nonShapeshifter+cmcEQX | RandomCopied$ True | RandomNum$ 1 | ConditionCheckSVar$ RememberedSize | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggeredCard$CardManaCost\nSVar:RememberedSize:Remembered$Amount\nOracle:Hand +0, life +7\nWhenever you cast a non-Sliver creature spell, exile that spell. If you do, create a token that's a copy of a random non-Shapeshifter Sliver creature card with the same mana value as that spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sliver Queen Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Whenever you cast a non-Sliver creature spell, exile that spell. If you do, create a token that's a copy of a random non-Shapeshifter Sliver creature card with the same mana value as that spell."} ### Response: Name:Sliver Queen Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/+7\nT:Mode$ SpellCast | ValidCard$ Creature.nonSliver | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigCopy | TriggerDescription$ Whenever you cast a non-Sliver creature spell, exile that spell. If you do, create a token that's a copy of a random non-Shapeshifter Sliver creature card with the same mana value as that spell.\nSVar:TrigCopy:DB$ ChangeZone | Defined$ TriggeredCardLKICopy | Origin$ Stack | Destination$ Exile | Fizzle$ True | RememberChanged$ True | SubAbility$ DBCopy\nSVar:DBCopy:DB$ CopyPermanent | NumCopies$ 1 | ValidSupportedCopy$ Creature.Sliver+nonShapeshifter+cmcEQX | RandomCopied$ True | RandomNum$ 1 | ConditionCheckSVar$ RememberedSize | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggeredCard$CardManaCost\nSVar:RememberedSize:Remembered$Amount\nOracle:Hand +0, life +7\nWhenever you cast a non-Sliver creature spell, exile that spell. If you do, create a token that's a copy of a random non-Shapeshifter Sliver creature card with the same mana value as that spell.
Create the Forge script for this magic card
{"name": "Glacial Crasher", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nGlacial Crasher can't attack unless there is a Mountain on the battlefield.", "power": "5", "toughness": "5"}
Name:Glacial Crasher\nManaCost:4 U U\nTypes:Creature Elemental\nPT:5/5\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | IsPresent$ Mountain | PresentCompare$ EQ0 | Description$ CARDNAME can't attack unless there is a Mountain on the battlefield.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Red\nSVar:BuffedBy:Mountain\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nGlacial Crasher can't attack unless there is a Mountain on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glacial Crasher", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nGlacial Crasher can't attack unless there is a Mountain on the battlefield.", "power": "5", "toughness": "5"} ### Response: Name:Glacial Crasher\nManaCost:4 U U\nTypes:Creature Elemental\nPT:5/5\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | IsPresent$ Mountain | PresentCompare$ EQ0 | Description$ CARDNAME can't attack unless there is a Mountain on the battlefield.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Red\nSVar:BuffedBy:Mountain\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nGlacial Crasher can't attack unless there is a Mountain on the battlefield.
Create the Forge script for this magic card
{"name": "Krenko, Tin Street Kingpin", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Goblin", "oracle_text": "Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.", "power": "1", "toughness": "2"}
Name:Krenko, Tin Street Kingpin\nManaCost:2 R\nTypes:Legendary Creature Goblin\nPT:1/2\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigPut | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to CARDNAME's power.\nSVar:TrigPut:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_1_1_goblin | TokenOwner$ You | TokenAmount$ X\nSVar:X:Count$CardPower\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token|Counters\nOracle:Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Krenko, Tin Street Kingpin", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Goblin", "oracle_text": "Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.", "power": "1", "toughness": "2"} ### Response: Name:Krenko, Tin Street Kingpin\nManaCost:2 R\nTypes:Legendary Creature Goblin\nPT:1/2\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigPut | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to CARDNAME's power.\nSVar:TrigPut:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_1_1_goblin | TokenOwner$ You | TokenAmount$ X\nSVar:X:Count$CardPower\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token|Counters\nOracle:Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Create the Forge script for this magic card
{"name": "Parallel Evolution", "mana_cost": "{3}{G}{G}", "type_line": "Sorcery", "oracle_text": "For each creature token on the battlefield, its controller creates a token that's a copy of that creature.\nFlashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Parallel Evolution\nManaCost:3 G G\nTypes:Sorcery\nK:Flashback:4 G G G\nA:SP$ RepeatEach | Cost$ 3 G G | RepeatSubAbility$ DBClone | RepeatCards$ Creature.token | AILogic$ CloneAllTokens | ChangeZoneTable$ True | SpellDescription$ For each creature token on the battlefield, its controller creates a token that's a copy of that creature.\nSVar:DBClone:DB$ CopyPermanent | Defined$ Remembered | Controller$ RememberedController\nAI:RemoveDeck:Random\nOracle:For each creature token on the battlefield, its controller creates a token that's a copy of that creature.\nFlashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Parallel Evolution", "mana_cost": "{3}{G}{G}", "type_line": "Sorcery", "oracle_text": "For each creature token on the battlefield, its controller creates a token that's a copy of that creature.\nFlashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Parallel Evolution\nManaCost:3 G G\nTypes:Sorcery\nK:Flashback:4 G G G\nA:SP$ RepeatEach | Cost$ 3 G G | RepeatSubAbility$ DBClone | RepeatCards$ Creature.token | AILogic$ CloneAllTokens | ChangeZoneTable$ True | SpellDescription$ For each creature token on the battlefield, its controller creates a token that's a copy of that creature.\nSVar:DBClone:DB$ CopyPermanent | Defined$ Remembered | Controller$ RememberedController\nAI:RemoveDeck:Random\nOracle:For each creature token on the battlefield, its controller creates a token that's a copy of that creature.\nFlashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Incendiary Oracle", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{1}{R}: Incendiary Oracle gets +1/+0 until end of turn.\nIf a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.", "power": "2", "toughness": "2"}
Name:Incendiary Oracle\nManaCost:1 R\nTypes:Creature Human Shaman\nPT:2/2\nA:AB$ Pump | Cost$ 1 R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nR:Event$ Moved | ValidLKI$ Creature.DamagedBy | Destination$ Graveyard | ReplaceWith$ DBExile | ActiveZones$ Battlefield | Description$ If a creature dealt damage by CARDNAME this turn would die, exile it instead.\nSVar:DBExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile\nOracle:{1}{R}: Incendiary Oracle gets +1/+0 until end of turn.\nIf a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Incendiary Oracle", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{1}{R}: Incendiary Oracle gets +1/+0 until end of turn.\nIf a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.", "power": "2", "toughness": "2"} ### Response: Name:Incendiary Oracle\nManaCost:1 R\nTypes:Creature Human Shaman\nPT:2/2\nA:AB$ Pump | Cost$ 1 R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nR:Event$ Moved | ValidLKI$ Creature.DamagedBy | Destination$ Graveyard | ReplaceWith$ DBExile | ActiveZones$ Battlefield | Description$ If a creature dealt damage by CARDNAME this turn would die, exile it instead.\nSVar:DBExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile\nOracle:{1}{R}: Incendiary Oracle gets +1/+0 until end of turn.\nIf a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.
Create the Forge script for this magic card
{"name": "Prossh, Skyraider of Kher", "mana_cost": "{3}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.\nFlying\nSacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.", "power": "5", "toughness": "5"}
Name:Prossh, Skyraider of Kher\nManaCost:3 B R G\nTypes:Legendary Creature Dragon\nPT:5/5\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When you cast CARDNAME, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ kobolds_of_kher_keep | TokenOwner$ You\nSVar:X:Count$CastTotalManaSpent\nA:AB$ Pump | Cost$ Sac<1/Creature.Other/another creature> | Defined$ Self | NumAtt$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nDeckHas:Ability$Sacrifice|Token\nOracle:When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.\nFlying\nSacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Prossh, Skyraider of Kher", "mana_cost": "{3}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.\nFlying\nSacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.", "power": "5", "toughness": "5"} ### Response: Name:Prossh, Skyraider of Kher\nManaCost:3 B R G\nTypes:Legendary Creature Dragon\nPT:5/5\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When you cast CARDNAME, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ kobolds_of_kher_keep | TokenOwner$ You\nSVar:X:Count$CastTotalManaSpent\nA:AB$ Pump | Cost$ Sac<1/Creature.Other/another creature> | Defined$ Self | NumAtt$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nDeckHas:Ability$Sacrifice|Token\nOracle:When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.\nFlying\nSacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "When We Were Young", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn."}
Name:When We Were Young\nManaCost:3 W\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select target creatures | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBPump | SpellDescription$ Up to two target creatures each get +2/+2 until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Lifelink | ConditionPresent$ Artifact.YouCtrl | ConditionPresent2$ Enchantment.YouCtrl | SpellDescription$ If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.\nDeckHas:Ability$LifeGain\nDeckHints:Type$Artifact|Enchantment\nOracle:Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "When We Were Young", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn."} ### Response: Name:When We Were Young\nManaCost:3 W\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select target creatures | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBPump | SpellDescription$ Up to two target creatures each get +2/+2 until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Lifelink | ConditionPresent$ Artifact.YouCtrl | ConditionPresent2$ Enchantment.YouCtrl | SpellDescription$ If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.\nDeckHas:Ability$LifeGain\nDeckHints:Type$Artifact|Enchantment\nOracle:Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
Create the Forge script for this magic card
{"name": "Narset Transcendent", "mana_cost": "{2}{W}{U}", "type_line": "Legendary Planeswalker \u2014 Narset", "oracle_text": "+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.\n\u22122: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)\n\u22129: You get an emblem with \"Your opponents can't cast noncreature spells.\"", "loyalty": "6"}
Name:Narset Transcendent\nManaCost:2 W U\nTypes:Legendary Planeswalker Narset\nLoyalty:6\nA:AB$ PeekAndReveal | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | AILogic$ Main2 | PeekAmount$ 1 | RevealValid$ Card.nonCreature+nonLand | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBChangeZone | SpellDescription$ Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Card.nonCreature+nonLand | ConditionCompare$ EQ1 | SubAbility$ DBCleanupOne\nSVar:DBCleanupOne:DB$ Cleanup | ClearRemembered$ True\nA:AB$ DelayedTrigger | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | AILogic$ NarsetRebound | Stackable$ False | Mode$ SpellCast | ValidCard$ Instant.wasCastFromYourHand,Sorcery.wasCastFromYourHand | ValidActivatingPlayer$ You | Execute$ AddRebound | SpellDescription$ When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)\nSVar:AddRebound:DB$ Pump | Defined$ TriggeredCard | KW$ Rebound | PumpZone$ Stack\nA:AB$ Effect | Cost$ SubCounter<9/LOYALTY> | Name$ Emblem - Narset Transcendent | StaticAbilities$ STNarset | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Your opponents can't cast noncreature spells."\nSVar:STNarset:Mode$ CantBeCast | ValidCard$ Card.nonCreature | Caster$ Opponent | EffectZone$ Command | Description$ Your opponents can't cast noncreature spells.\nOracle:[+1]: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.\n[-2]: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)\n[-9]: You get an emblem with "Your opponents can't cast noncreature spells."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Narset Transcendent", "mana_cost": "{2}{W}{U}", "type_line": "Legendary Planeswalker \u2014 Narset", "oracle_text": "+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.\n\u22122: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)\n\u22129: You get an emblem with \"Your opponents can't cast noncreature spells.\"", "loyalty": "6"} ### Response: Name:Narset Transcendent\nManaCost:2 W U\nTypes:Legendary Planeswalker Narset\nLoyalty:6\nA:AB$ PeekAndReveal | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | AILogic$ Main2 | PeekAmount$ 1 | RevealValid$ Card.nonCreature+nonLand | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBChangeZone | SpellDescription$ Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Card.nonCreature+nonLand | ConditionCompare$ EQ1 | SubAbility$ DBCleanupOne\nSVar:DBCleanupOne:DB$ Cleanup | ClearRemembered$ True\nA:AB$ DelayedTrigger | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | AILogic$ NarsetRebound | Stackable$ False | Mode$ SpellCast | ValidCard$ Instant.wasCastFromYourHand,Sorcery.wasCastFromYourHand | ValidActivatingPlayer$ You | Execute$ AddRebound | SpellDescription$ When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)\nSVar:AddRebound:DB$ Pump | Defined$ TriggeredCard | KW$ Rebound | PumpZone$ Stack\nA:AB$ Effect | Cost$ SubCounter<9/LOYALTY> | Name$ Emblem - Narset Transcendent | StaticAbilities$ STNarset | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Your opponents can't cast noncreature spells."\nSVar:STNarset:Mode$ CantBeCast | ValidCard$ Card.nonCreature | Caster$ Opponent | EffectZone$ Command | Description$ Your opponents can't cast noncreature spells.\nOracle:[+1]: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.\n[-2]: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)\n[-9]: You get an emblem with "Your opponents can't cast noncreature spells."
Create the Forge script for this magic card
{"name": "False Defeat", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to the battlefield."}
Name:False Defeat\nManaCost:3 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 W | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to the battlefield.\nOracle:Return target creature card from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "False Defeat", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to the battlefield."} ### Response: Name:False Defeat\nManaCost:3 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 W | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to the battlefield.\nOracle:Return target creature card from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Cognivore", "mana_cost": "{6}{U}{U}", "type_line": "Creature \u2014 Lhurgoyf", "oracle_text": "Flying\nCognivore's power and toughness are each equal to the number of instant cards in all graveyards.", "power": "*", "toughness": "*"}
Name:Cognivore\nManaCost:6 U U\nTypes:Creature Lhurgoyf\nPT:*/*\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of instant cards in all graveyards.\nSVar:X:Count$TypeInAllYards.Instant\nAI:RemoveDeck:Random\nOracle:Flying\nCognivore's power and toughness are each equal to the number of instant cards in all graveyards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cognivore", "mana_cost": "{6}{U}{U}", "type_line": "Creature \u2014 Lhurgoyf", "oracle_text": "Flying\nCognivore's power and toughness are each equal to the number of instant cards in all graveyards.", "power": "*", "toughness": "*"} ### Response: Name:Cognivore\nManaCost:6 U U\nTypes:Creature Lhurgoyf\nPT:*/*\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of instant cards in all graveyards.\nSVar:X:Count$TypeInAllYards.Instant\nAI:RemoveDeck:Random\nOracle:Flying\nCognivore's power and toughness are each equal to the number of instant cards in all graveyards.
Create the Forge script for this magic card
{"name": "Masterwork of Ingenuity", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield."}
Name:Masterwork of Ingenuity\nManaCost:1\nTypes:Artifact Equipment\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Equipment.Other | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any Equipment on the battlefield.\nOracle:You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Masterwork of Ingenuity", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield."} ### Response: Name:Masterwork of Ingenuity\nManaCost:1\nTypes:Artifact Equipment\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Equipment.Other | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any Equipment on the battlefield.\nOracle:You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
Create the Forge script for this magic card
{"name": "The Tenth Doctor", "mana_cost": "{3}{U}{R}", "type_line": "Legendary Creature \u2014 Time Lord Doctor", "oracle_text": "Allons-y! \u2014 Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.\nTimey-Wimey \u2014 {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)", "power": "3", "toughness": "5"}
Name:The Tenth Doctor\nManaCost:3 U R\nTypes:Legendary Creature Time Lord Doctor\nPT:3/5\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.\nSVar:TrigExile:DB$ DigUntil | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ TIME | CounterNum$ 3 | SubAbility$ GiveSuspend\nSVar:GiveSuspend:DB$ Pump | Defined$ Remembered.withoutSuspend | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:HasAttackEffect:TRUE\nA:AB$ TimeTravel | Cost$ 7 | PrecostDesc$ Timey-Wimey - | SorcerySpeed$ True | Amount$ 3 | SpellDescription$ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)\nOracle:Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.\nTimey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Tenth Doctor", "mana_cost": "{3}{U}{R}", "type_line": "Legendary Creature \u2014 Time Lord Doctor", "oracle_text": "Allons-y! \u2014 Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.\nTimey-Wimey \u2014 {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)", "power": "3", "toughness": "5"} ### Response: Name:The Tenth Doctor\nManaCost:3 U R\nTypes:Legendary Creature Time Lord Doctor\nPT:3/5\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.\nSVar:TrigExile:DB$ DigUntil | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ TIME | CounterNum$ 3 | SubAbility$ GiveSuspend\nSVar:GiveSuspend:DB$ Pump | Defined$ Remembered.withoutSuspend | KW$ Suspend | PumpZone$ Exile | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:HasAttackEffect:TRUE\nA:AB$ TimeTravel | Cost$ 7 | PrecostDesc$ Timey-Wimey - | SorcerySpeed$ True | Amount$ 3 | SpellDescription$ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)\nOracle:Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.\nTimey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
Create the Forge script for this magic card
{"name": "Hazoret's Favor", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step."}
Name:Hazoret's Favor\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 2 | KW$ Haste | AtEOT$ Sacrifice\nSVar:PlayMain1:TRUE\nOracle:At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hazoret's Favor", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step."} ### Response: Name:Hazoret's Favor\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 2 | KW$ Haste | AtEOT$ Sacrifice\nSVar:PlayMain1:TRUE\nOracle:At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Mavren Fein, Dusk Apostle", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Vampire Cleric", "oracle_text": "Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.", "power": "2", "toughness": "2"}
Name:Mavren Fein, Dusk Apostle\nManaCost:2 W\nTypes:Legendary Creature Vampire Cleric\nPT:2/2\nT:Mode$ AttackersDeclared | ValidAttackers$ Vampire.nonToken+YouCtrl | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_vampire_lifelink | TokenOwner$ You\nDeckHints:Type$Vampire\nDeckHas:Ability$Token\nOracle:Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mavren Fein, Dusk Apostle", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Vampire Cleric", "oracle_text": "Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.", "power": "2", "toughness": "2"} ### Response: Name:Mavren Fein, Dusk Apostle\nManaCost:2 W\nTypes:Legendary Creature Vampire Cleric\nPT:2/2\nT:Mode$ AttackersDeclared | ValidAttackers$ Vampire.nonToken+YouCtrl | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_vampire_lifelink | TokenOwner$ You\nDeckHints:Type$Vampire\nDeckHas:Ability$Token\nOracle:Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
Create the Forge script for this magic card
{"name": "Dynaheir, Invoker Adept", "mana_cost": "{1}{U}{R}{W}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Haste\nYou may activate abilities of other creatures you control as though those creatures had haste.\n{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.", "power": "4", "toughness": "4"}
Name:Dynaheir, Invoker Adept\nManaCost:1 U R W\nTypes:Legendary Creature Human Wizard\nPT:4/4\nK:Haste\nS:Mode$ ActivateAbilityAsIfHaste | ValidCard$ Creature.Other+YouCtrl+inZoneBattlefield | Description$ You may activate abilities of other creatures you control as though those creatures had haste.\nA:AB$ Effect | Cost$ T | Triggers$ ActivateTrig | SpellDescription$ When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.\nSVar:ActivateTrig:Mode$ AbilityCast | ValidSA$ SpellAbility.nonManaAbility+ManaSpent GE4 | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCopy | OneOff$ True | TriggerDescription$ When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:BuffedBy:Creature.hasActivatedAbility\nOracle:Haste\nYou may activate abilities of other creatures you control as though those creatures had haste.\n{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dynaheir, Invoker Adept", "mana_cost": "{1}{U}{R}{W}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Haste\nYou may activate abilities of other creatures you control as though those creatures had haste.\n{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.", "power": "4", "toughness": "4"} ### Response: Name:Dynaheir, Invoker Adept\nManaCost:1 U R W\nTypes:Legendary Creature Human Wizard\nPT:4/4\nK:Haste\nS:Mode$ ActivateAbilityAsIfHaste | ValidCard$ Creature.Other+YouCtrl+inZoneBattlefield | Description$ You may activate abilities of other creatures you control as though those creatures had haste.\nA:AB$ Effect | Cost$ T | Triggers$ ActivateTrig | SpellDescription$ When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.\nSVar:ActivateTrig:Mode$ AbilityCast | ValidSA$ SpellAbility.nonManaAbility+ManaSpent GE4 | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCopy | OneOff$ True | TriggerDescription$ When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:BuffedBy:Creature.hasActivatedAbility\nOracle:Haste\nYou may activate abilities of other creatures you control as though those creatures had haste.\n{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
Create the Forge script for this magic card
{"name": "Maestros Diabolist", "mana_cost": "{U}{B}{R}", "type_line": "Creature \u2014 Vampire Warrior", "oracle_text": "Deathtouch, haste\nWhenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with \"When this creature dies, it deals 1 damage to any target.\"", "power": "1", "toughness": "4"}
Name:Maestros Diabolist\nManaCost:U B R\nTypes:Creature Vampire Warrior\nPT:1/4\nK:Deathtouch\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | IsPresent$ Devil.token+YouCtrl | PresentCompare$ EQ0 | TriggerDescription$ Whenever CARDNAME attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."\nSVar:TrigToken:DB$ Token | TokenScript$ r_1_1_devil_burn | TokenTapped$ True | TokenAttacking$ True\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token & Type$Devil\nOracle:Deathtouch, haste\nWhenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Maestros Diabolist", "mana_cost": "{U}{B}{R}", "type_line": "Creature \u2014 Vampire Warrior", "oracle_text": "Deathtouch, haste\nWhenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with \"When this creature dies, it deals 1 damage to any target.\"", "power": "1", "toughness": "4"} ### Response: Name:Maestros Diabolist\nManaCost:U B R\nTypes:Creature Vampire Warrior\nPT:1/4\nK:Deathtouch\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | IsPresent$ Devil.token+YouCtrl | PresentCompare$ EQ0 | TriggerDescription$ Whenever CARDNAME attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."\nSVar:TrigToken:DB$ Token | TokenScript$ r_1_1_devil_burn | TokenTapped$ True | TokenAttacking$ True\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token & Type$Devil\nOracle:Deathtouch, haste\nWhenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Create the Forge script for this magic card
{"name": "Spare from Evil", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Creatures you control gain protection from non-Human creatures until end of turn."}
Name:Spare from Evil\nManaCost:1 W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | KW$ Protection:Creature.nonHuman:non-Human creatures. | SpellDescription$ Creatures you control gain protection from non-Human creatures until end of turn.\nAI:RemoveDeck:All\nOracle:Creatures you control gain protection from non-Human creatures until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spare from Evil", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Creatures you control gain protection from non-Human creatures until end of turn."} ### Response: Name:Spare from Evil\nManaCost:1 W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | KW$ Protection:Creature.nonHuman:non-Human creatures. | SpellDescription$ Creatures you control gain protection from non-Human creatures until end of turn.\nAI:RemoveDeck:All\nOracle:Creatures you control gain protection from non-Human creatures until end of turn.
Create the Forge script for this magic card
{"name": "Cerodon Yearling", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Beast", "oracle_text": "Vigilance, haste", "power": "2", "toughness": "2"}
Name:Cerodon Yearling\nManaCost:R W\nTypes:Creature Beast\nPT:2/2\nK:Vigilance\nK:Haste\nOracle:Vigilance, haste
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cerodon Yearling", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Beast", "oracle_text": "Vigilance, haste", "power": "2", "toughness": "2"} ### Response: Name:Cerodon Yearling\nManaCost:R W\nTypes:Creature Beast\nPT:2/2\nK:Vigilance\nK:Haste\nOracle:Vigilance, haste
Create the Forge script for this magic card
{"name": "Cyclopean Tomb", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.\nWhen Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb."}
Name:Cyclopean Tomb\nManaCost:4\nTypes:Artifact\nA:AB$ PutCounter | Cost$ 2 T | ValidTgts$ Land.nonSwamp | TgtPrompt$ Select target non-Swamp land | RememberCards$ True | CounterType$ MIRE | CounterNum$ 1 | ActivationPhases$ Upkeep | SubAbility$ DBEffect | SpellDescription$ Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.\nSVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ TombStatic | ForgetOnMoved$ Battlefield | ForgetCounter$ MIRE | Duration$ Permanent\nSVar:TombStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddType$ Swamp | RemoveLandTypes$ True | Description$ That land is a Swamp for as long as it has a mire counter on it\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with CARDNAME but that a mire counter has not been removed from with CARDNAME.\nSVar:TrigEffect:DB$ Effect | RememberObjects$ RememberedCard | Triggers$ UpkeepRemove | ForgetOnMoved$ Battlefield | Duration$ Permanent | SubAbility$ DBClearRemembered\nSVar:UpkeepRemove:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigRemove | TriggerZones$ Command | TriggerDescription$ At the beginning of your upkeep, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.\nSVar:TrigRemove:DB$ ChooseCard | Choices$ Card.IsRemembered | Mandatory$ True | SubAbility$ DBRemoveCounter\nSVar:DBRemoveCounter:DB$ RemoveCounter | CounterType$ MIRE | CounterNum$ All | Defined$ ChosenCard | SubAbility$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ ChosenCard | SubAbility$ DBClearChosen\nSVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True | SubAbility$ DBExileSelf\nSVar:DBExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0\nSVar:DBClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nDeckHints:Keyword$Swampwalk\nDeckHas:Ability$Counters & Type$Swamp\nOracle:{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.\nWhen Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cyclopean Tomb", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.\nWhen Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb."} ### Response: Name:Cyclopean Tomb\nManaCost:4\nTypes:Artifact\nA:AB$ PutCounter | Cost$ 2 T | ValidTgts$ Land.nonSwamp | TgtPrompt$ Select target non-Swamp land | RememberCards$ True | CounterType$ MIRE | CounterNum$ 1 | ActivationPhases$ Upkeep | SubAbility$ DBEffect | SpellDescription$ Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.\nSVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ TombStatic | ForgetOnMoved$ Battlefield | ForgetCounter$ MIRE | Duration$ Permanent\nSVar:TombStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddType$ Swamp | RemoveLandTypes$ True | Description$ That land is a Swamp for as long as it has a mire counter on it\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with CARDNAME but that a mire counter has not been removed from with CARDNAME.\nSVar:TrigEffect:DB$ Effect | RememberObjects$ RememberedCard | Triggers$ UpkeepRemove | ForgetOnMoved$ Battlefield | Duration$ Permanent | SubAbility$ DBClearRemembered\nSVar:UpkeepRemove:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigRemove | TriggerZones$ Command | TriggerDescription$ At the beginning of your upkeep, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.\nSVar:TrigRemove:DB$ ChooseCard | Choices$ Card.IsRemembered | Mandatory$ True | SubAbility$ DBRemoveCounter\nSVar:DBRemoveCounter:DB$ RemoveCounter | CounterType$ MIRE | CounterNum$ All | Defined$ ChosenCard | SubAbility$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ ChosenCard | SubAbility$ DBClearChosen\nSVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True | SubAbility$ DBExileSelf\nSVar:DBExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0\nSVar:DBClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nDeckHints:Keyword$Swampwalk\nDeckHas:Ability$Counters & Type$Swamp\nOracle:{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.\nWhen Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
Create the Forge script for this magic card
{"name": "Zelyon Sword", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "You may choose not to untap Zelyon Sword during your untap step.\n{3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped."}
Name:Zelyon Sword\nManaCost:3\nTypes:Artifact\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Pump | Cost$ 3 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberTargets$ True | AILogic$ ContinuousBonus | SpellDescription$ Target creature gets +2/+0 for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddPower$ 2\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nSVar:AIUntapPreference:BetterTgtThanRemembered\nOracle:You may choose not to untap Zelyon Sword during your untap step.\n{3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zelyon Sword", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "You may choose not to untap Zelyon Sword during your untap step.\n{3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped."} ### Response: Name:Zelyon Sword\nManaCost:3\nTypes:Artifact\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Pump | Cost$ 3 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberTargets$ True | AILogic$ ContinuousBonus | SpellDescription$ Target creature gets +2/+0 for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddPower$ 2\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nSVar:AIUntapPreference:BetterTgtThanRemembered\nOracle:You may choose not to untap Zelyon Sword during your untap step.\n{3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.
Create the Forge script for this magic card
{"name": "Raffine's Informant", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)", "power": "2", "toughness": "1"}
Name:Raffine's Informant\nManaCost:1 W\nTypes:Creature Human Wizard\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConnive | TriggerDescription$ When CARDNAME enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)\nSVar:TrigConnive:DB$ Connive\nDeckHas:Ability$Discard|Counters\nOracle:When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Raffine's Informant", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)", "power": "2", "toughness": "1"} ### Response: Name:Raffine's Informant\nManaCost:1 W\nTypes:Creature Human Wizard\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConnive | TriggerDescription$ When CARDNAME enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)\nSVar:TrigConnive:DB$ Connive\nDeckHas:Ability$Discard|Counters\nOracle:When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Create the Forge script for this magic card
{"name": "Bandage", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Prevent the next 1 damage that would be dealt to any target this turn.\nDraw a card."}
Name:Bandage\nManaCost:W\nTypes:Instant\nA:SP$ PreventDamage | Cost$ W | ValidTgts$ Any | Amount$ 1 | SubAbility$ DBDraw | SpellDescription$ Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Prevent the next 1 damage that would be dealt to any target this turn.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bandage", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Prevent the next 1 damage that would be dealt to any target this turn.\nDraw a card."} ### Response: Name:Bandage\nManaCost:W\nTypes:Instant\nA:SP$ PreventDamage | Cost$ W | ValidTgts$ Any | Amount$ 1 | SubAbility$ DBDraw | SpellDescription$ Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Prevent the next 1 damage that would be dealt to any target this turn.\nDraw a card.
Create the Forge script for this magic card
{"name": "Gigadrowse", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nTap target permanent."}
Name:Gigadrowse\nManaCost:U\nTypes:Instant\nA:SP$ Tap | Cost$ U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SpellDescription$ Tap target permanent.\nK:Replicate:U\nOracle:Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nTap target permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gigadrowse", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nTap target permanent."} ### Response: Name:Gigadrowse\nManaCost:U\nTypes:Instant\nA:SP$ Tap | Cost$ U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SpellDescription$ Tap target permanent.\nK:Replicate:U\nOracle:Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nTap target permanent.
Create the Forge script for this magic card
{"name": "Dreadwing", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.", "power": "1", "toughness": "1"}
Name:Dreadwing\nManaCost:B\nTypes:Creature Zombie\nPT:1/1\nA:AB$ Pump | Cost$ 1 U R | Defined$ Self | NumAtt$ +3 | KW$ Flying | SpellDescription$ CARDNAME gets +3/+0 and gains flying until end of turn.\nOracle:{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dreadwing", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Dreadwing\nManaCost:B\nTypes:Creature Zombie\nPT:1/1\nA:AB$ Pump | Cost$ 1 U R | Defined$ Self | NumAtt$ +3 | KW$ Flying | SpellDescription$ CARDNAME gets +3/+0 and gains flying until end of turn.\nOracle:{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Goblin Gathering", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard."}
Name:Goblin Gathering\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Token | Cost$ 2 R | TokenAmount$ X | TokenScript$ r_1_1_goblin | TokenOwner$ You | SpellDescription$ Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.\nSVar:X:Count$ValidGraveyard Card.YouOwn+namedGoblin Gathering/Plus.2\nDeckHints:Name$Goblin Gathering\nDeckHas:Ability$Token\nOracle:Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Gathering", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard."} ### Response: Name:Goblin Gathering\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Token | Cost$ 2 R | TokenAmount$ X | TokenScript$ r_1_1_goblin | TokenOwner$ You | SpellDescription$ Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.\nSVar:X:Count$ValidGraveyard Card.YouOwn+namedGoblin Gathering/Plus.2\nDeckHints:Name$Goblin Gathering\nDeckHas:Ability$Token\nOracle:Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Create the Forge script for this magic card
{"name": "Deconstruct", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact. Add {G}{G}{G}."}
Name:Deconstruct\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 G | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SubAbility$ DBMana | SpellDescription$ Destroy target artifact. Add {G}{G}{G}.\nSVar:DBMana:DB$ Mana | Produced$ G | Amount$ 3\nOracle:Destroy target artifact. Add {G}{G}{G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deconstruct", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact. Add {G}{G}{G}."} ### Response: Name:Deconstruct\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 G | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SubAbility$ DBMana | SpellDescription$ Destroy target artifact. Add {G}{G}{G}.\nSVar:DBMana:DB$ Mana | Produced$ G | Amount$ 3\nOracle:Destroy target artifact. Add {G}{G}{G}.
Create the Forge script for this magic card
{"name": "Serra's Sanctum", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {W} for each enchantment you control."}
Name:Serra's Sanctum\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ W | Amount$ X | SpellDescription$ Add {W} for each Enchantment you control.\nSVar:X:Count$Valid Enchantment.YouCtrl\nAI:RemoveDeck:Random\nOracle:{T}: Add {W} for each enchantment you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serra's Sanctum", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {W} for each enchantment you control."} ### Response: Name:Serra's Sanctum\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ W | Amount$ X | SpellDescription$ Add {W} for each Enchantment you control.\nSVar:X:Count$Valid Enchantment.YouCtrl\nAI:RemoveDeck:Random\nOracle:{T}: Add {W} for each enchantment you control.
Create the Forge script for this magic card
{"name": "Tuya Bearclaw", "mana_cost": "{1}{R}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.", "power": "2", "toughness": "2"}
Name:Tuya Bearclaw\nManaCost:1 R G\nTypes:Legendary Creature Human Warrior\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X | NumDef$ X\nSVar:X:Count$Valid Creature.YouCtrl+Other$GreatestPower\nSVar:HasAttackEffect:TRUE\nDeckHints:Type$Creature\nOracle:Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tuya Bearclaw", "mana_cost": "{1}{R}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.", "power": "2", "toughness": "2"} ### Response: Name:Tuya Bearclaw\nManaCost:1 R G\nTypes:Legendary Creature Human Warrior\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X | NumDef$ X\nSVar:X:Count$Valid Creature.YouCtrl+Other$GreatestPower\nSVar:HasAttackEffect:TRUE\nDeckHints:Type$Creature\nOracle:Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
Create the Forge script for this magic card
{"name": "Skyshroud Sentinel", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.", "power": "1", "toughness": "1"}
Name:Skyshroud Sentinel\nManaCost:2 G\nTypes:Creature Elf\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedSkyshroud Sentinel | ChangeNum$ 3 | ShuffleNonMandatory$ True\nDeckHints:Name$Skyshroud Sentinel\nOracle:When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyshroud Sentinel", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.", "power": "1", "toughness": "1"} ### Response: Name:Skyshroud Sentinel\nManaCost:2 G\nTypes:Creature Elf\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedSkyshroud Sentinel | ChangeNum$ 3 | ShuffleNonMandatory$ True\nDeckHints:Name$Skyshroud Sentinel\nOracle:When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Gale, Waterdeep Prodigy", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.\nChoose a Background (You can have a Background as a second commander.)", "power": "1", "toughness": "3"}
Name:Gale, Waterdeep Prodigy\nManaCost:2 U\nTypes:Legendary Creature Human Wizard\nPT:1/3\nT:Mode$ SpellCast | ValidCard$ Instant.wasCastFromYourHandByYou | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCastSorcery | TriggerDescription$ Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.\nSVar:TrigCastSorcery:DB$ Play | TgtZone$ Graveyard | ValidTgts$ Sorcery.YouOwn | ValidSA$ Spell | TgtPrompt$ Select up to one target sorcery card | TargetMin$ 0 | TargetMax$ 1 | Optional$ True | ReplaceGraveyard$ Exile | AILogic$ ReplaySpell\nT:Mode$ SpellCast | ValidCard$ Sorcery.wasCastFromYourHandByYou | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCastInstant | Secondary$ True | TriggerDescription$ Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.\nSVar:TrigCastInstant:DB$ Play | TgtZone$ Graveyard | ValidTgts$ Instant.YouOwn | ValidSA$ Spell | TgtPrompt$ Select up to one target instant card | TargetMin$ 0 | TargetMax$ 1 | Optional$ True | ReplaceGraveyard$ Exile | AILogic$ ReplaySpell\nK:Choose a Background\nDeckNeeds:Type$Instant|Sorcery\nOracle:Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.\nChoose a Background (You can have a Background as a second commander.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gale, Waterdeep Prodigy", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.\nChoose a Background (You can have a Background as a second commander.)", "power": "1", "toughness": "3"} ### Response: Name:Gale, Waterdeep Prodigy\nManaCost:2 U\nTypes:Legendary Creature Human Wizard\nPT:1/3\nT:Mode$ SpellCast | ValidCard$ Instant.wasCastFromYourHandByYou | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCastSorcery | TriggerDescription$ Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.\nSVar:TrigCastSorcery:DB$ Play | TgtZone$ Graveyard | ValidTgts$ Sorcery.YouOwn | ValidSA$ Spell | TgtPrompt$ Select up to one target sorcery card | TargetMin$ 0 | TargetMax$ 1 | Optional$ True | ReplaceGraveyard$ Exile | AILogic$ ReplaySpell\nT:Mode$ SpellCast | ValidCard$ Sorcery.wasCastFromYourHandByYou | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCastInstant | Secondary$ True | TriggerDescription$ Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.\nSVar:TrigCastInstant:DB$ Play | TgtZone$ Graveyard | ValidTgts$ Instant.YouOwn | ValidSA$ Spell | TgtPrompt$ Select up to one target instant card | TargetMin$ 0 | TargetMax$ 1 | Optional$ True | ReplaceGraveyard$ Exile | AILogic$ ReplaySpell\nK:Choose a Background\nDeckNeeds:Type$Instant|Sorcery\nOracle:Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.\nChoose a Background (You can have a Background as a second commander.)
Create the Forge script for this magic card
{"name": "Overwhelm", "mana_cost": "{5}{G}{G}", "type_line": "Sorcery", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nCreatures you control get +3/+3 until end of turn."}
Name:Overwhelm\nManaCost:5 G G\nTypes:Sorcery\nK:Convoke\nA:SP$ PumpAll | Cost$ 5 G G | ValidCards$ Creature.YouCtrl | NumAtt$ 3 | NumDef$ 3 | SpellDescription$ Creatures you control get +3/+3 until end of turn.\nAI:RemoveDeck:All\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nCreatures you control get +3/+3 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Overwhelm", "mana_cost": "{5}{G}{G}", "type_line": "Sorcery", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nCreatures you control get +3/+3 until end of turn."} ### Response: Name:Overwhelm\nManaCost:5 G G\nTypes:Sorcery\nK:Convoke\nA:SP$ PumpAll | Cost$ 5 G G | ValidCards$ Creature.YouCtrl | NumAtt$ 3 | NumDef$ 3 | SpellDescription$ Creatures you control get +3/+3 until end of turn.\nAI:RemoveDeck:All\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nCreatures you control get +3/+3 until end of turn.
Create the Forge script for this magic card
{"name": "Ajani's Chosen", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Cat Soldier", "oracle_text": "Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.", "power": "3", "toughness": "3"}
Name:Ajani's Chosen\nManaCost:2 W W\nTypes:Creature Cat Soldier\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.\nSVar:TrigToken:DB$ Token | TokenScript$ w_2_2_cat | TokenAmount$ 1 | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Object$ TriggeredCard | Defined$ Remembered | Optional$ True | ConditionDefined$ TriggeredCard | ConditionPresent$ Aura | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ajani's Chosen", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Cat Soldier", "oracle_text": "Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.", "power": "3", "toughness": "3"} ### Response: Name:Ajani's Chosen\nManaCost:2 W W\nTypes:Creature Cat Soldier\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.\nSVar:TrigToken:DB$ Token | TokenScript$ w_2_2_cat | TokenAmount$ 1 | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Object$ TriggeredCard | Defined$ Remembered | Optional$ True | ConditionDefined$ TriggeredCard | ConditionPresent$ Aura | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Create the Forge script for this magic card
{"name": "Bronze Sword", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Bronze Sword\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nK:Equip:3\nOracle:Equipped creature gets +2/+0.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bronze Sword", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Bronze Sword\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nK:Equip:3\nOracle:Equipped creature gets +2/+0.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Iron-Barb Hellion", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Hellion Beast", "oracle_text": "Haste\nIron-Barb Hellion can't block.", "power": "5", "toughness": "4"}
Name:Iron-Barb Hellion\nManaCost:5 R\nTypes:Creature Hellion Beast\nPT:5/4\nK:CARDNAME can't block.\nK:Haste\nOracle:Haste\nIron-Barb Hellion can't block.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Iron-Barb Hellion", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Hellion Beast", "oracle_text": "Haste\nIron-Barb Hellion can't block.", "power": "5", "toughness": "4"} ### Response: Name:Iron-Barb Hellion\nManaCost:5 R\nTypes:Creature Hellion Beast\nPT:5/4\nK:CARDNAME can't block.\nK:Haste\nOracle:Haste\nIron-Barb Hellion can't block.
Create the Forge script for this magic card
{"name": "Aven Shrine", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell."}
Name:Aven Shrine\nManaCost:1 W W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigGainLifeRem | TriggerDescription$ Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.\nSVar:TrigGainLifeRem:DB$ Pump | Defined$ TriggeredCard | PumpZone$ Stack | RememberObjects$ TriggeredCard | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ TriggeredActivator | LifeAmount$ X | SubAbility$ DBCleanup\nSVar:X:Count$ValidGraveyard Card.sharesNameWith Remembered\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aven Shrine", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell."} ### Response: Name:Aven Shrine\nManaCost:1 W W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigGainLifeRem | TriggerDescription$ Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.\nSVar:TrigGainLifeRem:DB$ Pump | Defined$ TriggeredCard | PumpZone$ Stack | RememberObjects$ TriggeredCard | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ TriggeredActivator | LifeAmount$ X | SubAbility$ DBCleanup\nSVar:X:Count$ValidGraveyard Card.sharesNameWith Remembered\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Create the Forge script for this magic card
{"name": "Skaab Ruinator", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Zombie Horror", "oracle_text": "As an additional cost to cast this spell, exile three creature cards from your graveyard.\nFlying\nYou may cast Skaab Ruinator from your graveyard.", "power": "5", "toughness": "6"}
Name:Skaab Ruinator\nManaCost:1 U U\nTypes:Creature Zombie Horror\nPT:5/6\nK:Flying\nA:SP$ PermanentCreature | Cost$ 1 U U ExileFromGrave<3/Creature>\nSVar:AltCost:Cost$ 1 U U ExileFromGrave<3/Creature.Other> | ActivationZone$ Graveyard | Description$ You may cast CARDNAME from your graveyard.\nOracle:As an additional cost to cast this spell, exile three creature cards from your graveyard.\nFlying\nYou may cast Skaab Ruinator from your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skaab Ruinator", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Zombie Horror", "oracle_text": "As an additional cost to cast this spell, exile three creature cards from your graveyard.\nFlying\nYou may cast Skaab Ruinator from your graveyard.", "power": "5", "toughness": "6"} ### Response: Name:Skaab Ruinator\nManaCost:1 U U\nTypes:Creature Zombie Horror\nPT:5/6\nK:Flying\nA:SP$ PermanentCreature | Cost$ 1 U U ExileFromGrave<3/Creature>\nSVar:AltCost:Cost$ 1 U U ExileFromGrave<3/Creature.Other> | ActivationZone$ Graveyard | Description$ You may cast CARDNAME from your graveyard.\nOracle:As an additional cost to cast this spell, exile three creature cards from your graveyard.\nFlying\nYou may cast Skaab Ruinator from your graveyard.
Create the Forge script for this magic card
{"name": "Pull of the Mist Moon", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Kicker {1}{U}\nWhen Pull of the Mist Moon enters the battlefield, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield.\nWhen Pull of the Mist Moon enters the battlefield, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains \"When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield.\""}
Name:Pull of the Mist Moon\nManaCost:1 W W\nTypes:Enchantment\nK:Kicker:1 U\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Duration$ UntilHostLeavesPlay\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, choose a nonland permanent in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."\nSVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Permanent.nonLand+YouOwn | ChoiceTitle$ Choose a nonland permanent in your hand | Mandatory$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | Triggers$ ETBExile | Duration$ Perpetual | SubAbility$ DBCleanup\nSVar:ETBExile:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield.\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:OblivionRing:TRUE\nDeckHints:Color$Blue\nOracle:Kicker {1}{U}\nWhen Pull of the Mist Moon enters the battlefield, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield.\nWhen Pull of the Mist Moon enters the battlefield, if it was kicked, choose a nonland permanent in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pull of the Mist Moon", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Kicker {1}{U}\nWhen Pull of the Mist Moon enters the battlefield, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield.\nWhen Pull of the Mist Moon enters the battlefield, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains \"When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield.\""} ### Response: Name:Pull of the Mist Moon\nManaCost:1 W W\nTypes:Enchantment\nK:Kicker:1 U\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Duration$ UntilHostLeavesPlay\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, choose a nonland permanent in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."\nSVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Permanent.nonLand+YouOwn | ChoiceTitle$ Choose a nonland permanent in your hand | Mandatory$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ ChosenCard | Triggers$ ETBExile | Duration$ Perpetual | SubAbility$ DBCleanup\nSVar:ETBExile:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield.\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:OblivionRing:TRUE\nDeckHints:Color$Blue\nOracle:Kicker {1}{U}\nWhen Pull of the Mist Moon enters the battlefield, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield.\nWhen Pull of the Mist Moon enters the battlefield, if it was kicked, choose a nonland permanent in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."
Create the Forge script for this magic card
{"name": "Screeching Buzzard", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Screeching Buzzard dies, each opponent discards a card.", "power": "2", "toughness": "2"}
Name:Screeching Buzzard\nManaCost:3 B\nTypes:Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME dies, each opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ Player.Opponent | NumCards$ 1 | Mode$ TgtChoose\nSVar:SacMe:1\nOracle:Flying\nWhen Screeching Buzzard dies, each opponent discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Screeching Buzzard", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Screeching Buzzard dies, each opponent discards a card.", "power": "2", "toughness": "2"} ### Response: Name:Screeching Buzzard\nManaCost:3 B\nTypes:Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME dies, each opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ Player.Opponent | NumCards$ 1 | Mode$ TgtChoose\nSVar:SacMe:1\nOracle:Flying\nWhen Screeching Buzzard dies, each opponent discards a card.
Create the Forge script for this magic card
{"name": "Unpredictable Cyclone", "mana_cost": "{3}{R}{R}", "type_line": "Enchantment", "oracle_text": "If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Unpredictable Cyclone\nManaCost:3 R R\nTypes:Enchantment\nK:Cycling:2\nR:Event$ Draw | ValidCause$ Activated.Cycling+nonLand | ValidPlayer$ You | ActiveZones$ Battlefield | ReplaceWith$ DBDig | Description$ If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.\nSVar:DBDig:DB$ DigUntil | Defined$ You | Valid$ Card.sharesCardTypeWith ReplacedSource | ValidDescription$ shares a card type with exiled card | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | RememberRevealed$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Defined$ Remembered.nonLand+sharesCardTypeWith ReplacedSource | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | ForgetPlayed$ True | SubAbility$ DBRestRandomOrder\nSVar:DBRestRandomOrder:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unpredictable Cyclone", "mana_cost": "{3}{R}{R}", "type_line": "Enchantment", "oracle_text": "If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Unpredictable Cyclone\nManaCost:3 R R\nTypes:Enchantment\nK:Cycling:2\nR:Event$ Draw | ValidCause$ Activated.Cycling+nonLand | ValidPlayer$ You | ActiveZones$ Battlefield | ReplaceWith$ DBDig | Description$ If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.\nSVar:DBDig:DB$ DigUntil | Defined$ You | Valid$ Card.sharesCardTypeWith ReplacedSource | ValidDescription$ shares a card type with exiled card | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | RememberRevealed$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Defined$ Remembered.nonLand+sharesCardTypeWith ReplacedSource | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | ForgetPlayed$ True | SubAbility$ DBRestRandomOrder\nSVar:DBRestRandomOrder:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Nature Demands an Offering", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles."}
Name:Nature Demands an Offering\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ ChooseCreature | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.\nSVar:ChooseCreature:DB$ ChooseCard | ValidTgts$ Opponent | Choices$ Creature.YouDontCtrl | Mandatory$ True | SubAbility$ BounceCreature\nSVar:BounceCreature:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Library | Imprint$ True | Unimprint$ True | LibraryPosition$ 0 | SubAbility$ DBRemember1\nSVar:DBRemember1:DB$ Pump | RememberObjects$ ImprintedOwner | SubAbility$ ChooseArtifact\nSVar:ChooseArtifact:DB$ ChooseCard | Defined$ ParentTarget | Choices$ Artifact.YouDontCtrl | Mandatory$ True | SubAbility$ BounceArtifact\nSVar:BounceArtifact:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Library | Imprint$ True | Unimprint$ True | LibraryPosition$ 0 | SubAbility$ DBRemember2\nSVar:DBRemember2:DB$ Pump | RememberObjects$ ImprintedOwner | SubAbility$ ChooseEnchant\nSVar:ChooseEnchant:DB$ ChooseCard | Defined$ ParentTarget | Choices$ Enchantment.YouDontCtrl | Mandatory$ True | SubAbility$ BounceEnchant\nSVar:BounceEnchant:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Library | Imprint$ True | Unimprint$ True | LibraryPosition$ 0 | SubAbility$ DBRemember3\nSVar:DBRemember3:DB$ Pump | RememberObjects$ ImprintedOwner | SubAbility$ ChooseLand\nSVar:ChooseLand:DB$ ChooseCard | Defined$ ParentTarget | Choices$ Land.YouDontCtrl | Mandatory$ True | SubAbility$ BounceLand\nSVar:BounceLand:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Library | Imprint$ True | Unimprint$ True | LibraryPosition$ 0 | SubAbility$ DBRemember4\nSVar:DBRemember4:DB$ Pump | RememberObjects$ ImprintedOwner | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ Shuffle | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nature Demands an Offering", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles."} ### Response: Name:Nature Demands an Offering\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ ChooseCreature | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.\nSVar:ChooseCreature:DB$ ChooseCard | ValidTgts$ Opponent | Choices$ Creature.YouDontCtrl | Mandatory$ True | SubAbility$ BounceCreature\nSVar:BounceCreature:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Library | Imprint$ True | Unimprint$ True | LibraryPosition$ 0 | SubAbility$ DBRemember1\nSVar:DBRemember1:DB$ Pump | RememberObjects$ ImprintedOwner | SubAbility$ ChooseArtifact\nSVar:ChooseArtifact:DB$ ChooseCard | Defined$ ParentTarget | Choices$ Artifact.YouDontCtrl | Mandatory$ True | SubAbility$ BounceArtifact\nSVar:BounceArtifact:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Library | Imprint$ True | Unimprint$ True | LibraryPosition$ 0 | SubAbility$ DBRemember2\nSVar:DBRemember2:DB$ Pump | RememberObjects$ ImprintedOwner | SubAbility$ ChooseEnchant\nSVar:ChooseEnchant:DB$ ChooseCard | Defined$ ParentTarget | Choices$ Enchantment.YouDontCtrl | Mandatory$ True | SubAbility$ BounceEnchant\nSVar:BounceEnchant:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Library | Imprint$ True | Unimprint$ True | LibraryPosition$ 0 | SubAbility$ DBRemember3\nSVar:DBRemember3:DB$ Pump | RememberObjects$ ImprintedOwner | SubAbility$ ChooseLand\nSVar:ChooseLand:DB$ ChooseCard | Defined$ ParentTarget | Choices$ Land.YouDontCtrl | Mandatory$ True | SubAbility$ BounceLand\nSVar:BounceLand:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Library | Imprint$ True | Unimprint$ True | LibraryPosition$ 0 | SubAbility$ DBRemember4\nSVar:DBRemember4:DB$ Pump | RememberObjects$ ImprintedOwner | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ Shuffle | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.
Create the Forge script for this magic card
{"name": "Rakish Heir", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.", "power": "2", "toughness": "2"}
Name:Rakish Heir\nManaCost:2 R\nTypes:Creature Vampire\nPT:2/2\nT:Mode$ DamageDone | ValidSource$ Vampire.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredSourceLKICopy | CounterType$ P1P1 | CounterNum$ 1\nSVar:PlayMain1:TRUE\nOracle:Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rakish Heir", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.", "power": "2", "toughness": "2"} ### Response: Name:Rakish Heir\nManaCost:2 R\nTypes:Creature Vampire\nPT:2/2\nT:Mode$ DamageDone | ValidSource$ Vampire.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredSourceLKICopy | CounterType$ P1P1 | CounterNum$ 1\nSVar:PlayMain1:TRUE\nOracle:Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Hotel of Fears", "mana_cost": "", "type_line": "Plane \u2014 Spacecraft", "oracle_text": "At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn.\nPraise Him \u2014 Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)"}
Name:Hotel of Fears\nManaCost:no cost\nTypes:Plane Spacecraft\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigExile | TriggerZones$ Command | TriggerDescription$ At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn.\nSVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBloseLife\nSVar:DBloseLife:DB$ LoseLife | LifeAmount$ Y | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ForgetOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayPlay$ True | AffectedZone$ Exile | Description$ You may play them this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Remembered$CardManaCost\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigChooseColor | TriggerDescription$ Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)\nSVar:TrigChooseColor:DB$ ChooseColor | AILogic$ MostProminentInComputerDeck | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | TgtPrompt$ Select target creature you control | ValidTgts$ Creature.YouCtrl | SubAbility$ DBSacrifice\nSVar:DBSacrifice:DB$ Sacrifice | SacValid$ Creature.NotDefinedTargeted | SacMessage$ Another target creature | SubAbility$ DBCleanup2\nSVar:DBCleanup2:DB$ Cleanup | ClearChosenColor$ True\nSVar:X:Count$Devotion.Chosen\nDeckHas:Ability$Counters|Sacrifice\nOracle:At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn.\nPraise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hotel of Fears", "mana_cost": "", "type_line": "Plane \u2014 Spacecraft", "oracle_text": "At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn.\nPraise Him \u2014 Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)"} ### Response: Name:Hotel of Fears\nManaCost:no cost\nTypes:Plane Spacecraft\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigExile | TriggerZones$ Command | TriggerDescription$ At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn.\nSVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBloseLife\nSVar:DBloseLife:DB$ LoseLife | LifeAmount$ Y | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | ForgetOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayPlay$ True | AffectedZone$ Exile | Description$ You may play them this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Remembered$CardManaCost\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigChooseColor | TriggerDescription$ Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)\nSVar:TrigChooseColor:DB$ ChooseColor | AILogic$ MostProminentInComputerDeck | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | TgtPrompt$ Select target creature you control | ValidTgts$ Creature.YouCtrl | SubAbility$ DBSacrifice\nSVar:DBSacrifice:DB$ Sacrifice | SacValid$ Creature.NotDefinedTargeted | SacMessage$ Another target creature | SubAbility$ DBCleanup2\nSVar:DBCleanup2:DB$ Cleanup | ClearChosenColor$ True\nSVar:X:Count$Devotion.Chosen\nDeckHas:Ability$Counters|Sacrifice\nOracle:At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn.\nPraise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Create the Forge script for this magic card
{"name": "Greenseeker", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Spellshaper", "oracle_text": "{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.", "power": "1", "toughness": "1"}
Name:Greenseeker\nManaCost:G\nTypes:Creature Elf Spellshaper\nPT:1/1\nA:AB$ ChangeZone | Cost$ G T Discard<1/Card> | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nAI:RemoveDeck:All\nOracle:{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Greenseeker", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Spellshaper", "oracle_text": "{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.", "power": "1", "toughness": "1"} ### Response: Name:Greenseeker\nManaCost:G\nTypes:Creature Elf Spellshaper\nPT:1/1\nA:AB$ ChangeZone | Cost$ G T Discard<1/Card> | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nAI:RemoveDeck:All\nOracle:{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Metalworker", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.", "power": "1", "toughness": "2"}
Name:Metalworker\nManaCost:3\nTypes:Artifact Creature Construct\nPT:1/2\nA:AB$ Reveal | Cost$ T | RevealValid$ Card.Artifact+YouCtrl | AnyNumber$ True | RememberRevealed$ True | SubAbility$ DBMetalWorkerMana | SpellDescription$ Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.\nSVar:DBMetalWorkerMana:DB$ Mana | Produced$ C | Amount$ MetalWorkerX | SubAbility$ DBMetalWorkerCleanup\nSVar:DBMetalWorkerCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:MetalWorkerX:Remembered$Amount/Twice\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Metalworker", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.", "power": "1", "toughness": "2"} ### Response: Name:Metalworker\nManaCost:3\nTypes:Artifact Creature Construct\nPT:1/2\nA:AB$ Reveal | Cost$ T | RevealValid$ Card.Artifact+YouCtrl | AnyNumber$ True | RememberRevealed$ True | SubAbility$ DBMetalWorkerMana | SpellDescription$ Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.\nSVar:DBMetalWorkerMana:DB$ Mana | Produced$ C | Amount$ MetalWorkerX | SubAbility$ DBMetalWorkerCleanup\nSVar:DBMetalWorkerCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:MetalWorkerX:Remembered$Amount/Twice\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.
Create the Forge script for this magic card
{"name": "Bold Plagiarist", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "Flash\nWhenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist.", "power": "2", "toughness": "2"}
Name:Bold Plagiarist\nManaCost:3 B\nTypes:Creature Vampire Rogue\nPT:2/2\nK:Flash\nT:Mode$ CounterPlayerAddedAll | ValidSource$ Opponent | ValidObjectToSource$ Creature.YouCtrl+inRealZoneBattlefield | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on CARDNAME.\nSVar:TrigCounter:DB$ PutCounter | Defined$ Self | Placer$ TriggeredSource | TriggeredCounterMap$ True\nDeckHas:Ability$Counters\nOracle:Flash\nWhenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bold Plagiarist", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "Flash\nWhenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist.", "power": "2", "toughness": "2"} ### Response: Name:Bold Plagiarist\nManaCost:3 B\nTypes:Creature Vampire Rogue\nPT:2/2\nK:Flash\nT:Mode$ CounterPlayerAddedAll | ValidSource$ Opponent | ValidObjectToSource$ Creature.YouCtrl+inRealZoneBattlefield | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on CARDNAME.\nSVar:TrigCounter:DB$ PutCounter | Defined$ Self | Placer$ TriggeredSource | TriggeredCounterMap$ True\nDeckHas:Ability$Counters\nOracle:Flash\nWhenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist.
Create the Forge script for this magic card
{"name": "Ley Line", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice."}
Name:Ley Line\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | OptionalDecider$ TriggeredPlayer | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | TargetingPlayer$ TriggeredPlayer | Placer$ TriggeredPlayer\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ley Line", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice."} ### Response: Name:Ley Line\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | OptionalDecider$ TriggeredPlayer | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | TargetingPlayer$ TriggeredPlayer | Placer$ TriggeredPlayer\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
Create the Forge script for this magic card
{"name": "Iridescent Blademaster", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "{3}{G}: Iridescent Blademaster gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
Name:Iridescent Blademaster\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:2/2\nA:AB$ Pump | Cost$ 3 G | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nOracle:{3}{G}: Iridescent Blademaster gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Iridescent Blademaster", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "{3}{G}: Iridescent Blademaster gets +2/+2 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Iridescent Blademaster\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:2/2\nA:AB$ Pump | Cost$ 3 G | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nOracle:{3}{G}: Iridescent Blademaster gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Become the Pilot", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant noncommander creature\nYou control enchanted creature.\nEnchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls."}
Name:Become the Pilot\nManaCost:3 U U\nTypes:Enchantment Aura\nK:Enchant noncommander creature\nA:SP$ Attach | ValidTgts$ Creature.IsNotCommander | TgtPrompt$ Select target noncommander creature | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | GainControl$ You | Description$ You control enchanted creature.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy | ValidBlocker$ Creature.!ControlledBy EnchantedOwner\nOracle:Enchant noncommander creature\nYou control enchanted creature.\nEnchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Become the Pilot", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant noncommander creature\nYou control enchanted creature.\nEnchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls."} ### Response: Name:Become the Pilot\nManaCost:3 U U\nTypes:Enchantment Aura\nK:Enchant noncommander creature\nA:SP$ Attach | ValidTgts$ Creature.IsNotCommander | TgtPrompt$ Select target noncommander creature | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | GainControl$ You | Description$ You control enchanted creature.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy | ValidBlocker$ Creature.!ControlledBy EnchantedOwner\nOracle:Enchant noncommander creature\nYou control enchanted creature.\nEnchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.