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Create the Forge script for this magic card
{"name": "Bessie, the Doctor's Roadster", "mana_cost": "{2}", "type_line": "Legendary Artifact \u2014 Vehicle", "oracle_text": "Haste\nWhenever Bessie attacks, another target legendary creature can't be blocked this turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "3", "toughness": "4"}
Name:Bessie, the Doctor's Roadster\nManaCost:2\nTypes:Legendary Artifact Vehicle\nPT:3/4\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever NICKNAME attacks, another target legendary creature can't be blocked this turn.\nSVar:TrigUnblockable:DB$ Effect | ValidTgts$ Creature.Legendary+Other | TgtPrompt$ Select another target legendary creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nK:Crew:2\nOracle:Haste\nWhenever Bessie attacks, another target legendary creature can't be blocked this turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bessie, the Doctor's Roadster", "mana_cost": "{2}", "type_line": "Legendary Artifact \u2014 Vehicle", "oracle_text": "Haste\nWhenever Bessie attacks, another target legendary creature can't be blocked this turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "3", "toughness": "4"} ### Response: Name:Bessie, the Doctor's Roadster\nManaCost:2\nTypes:Legendary Artifact Vehicle\nPT:3/4\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigUnblockable | TriggerZones$ Battlefield | TriggerDescription$ Whenever NICKNAME attacks, another target legendary creature can't be blocked this turn.\nSVar:TrigUnblockable:DB$ Effect | ValidTgts$ Creature.Legendary+Other | TgtPrompt$ Select another target legendary creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nK:Crew:2\nOracle:Haste\nWhenever Bessie attacks, another target legendary creature can't be blocked this turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Create the Forge script for this magic card
{"name": "Mizzix of the Izmagnus", "mana_cost": "{2}{U}{R}", "type_line": "Legendary Creature \u2014 Goblin Wizard", "oracle_text": "Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.\nInstant and sorcery spells you cast cost {1} less to cast for each experience counter you have.", "power": "2", "toughness": "2"}
Name:Mizzix of the Izmagnus\nManaCost:2 U R\nTypes:Legendary Creature Goblin Wizard\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Instant.cmcGTX,Sorcery.cmcGTX | ValidActivatingPlayer$ You | Execute$ TrigExperience | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.\nSVar:TrigExperience:DB$ PutCounter | Defined$ You | CounterType$ Experience | CounterNum$ 1\nS:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ X | Description$ Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.\nSVar:X:Count$YourCountersExperience\nOracle:Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.\nInstant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mizzix of the Izmagnus", "mana_cost": "{2}{U}{R}", "type_line": "Legendary Creature \u2014 Goblin Wizard", "oracle_text": "Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.\nInstant and sorcery spells you cast cost {1} less to cast for each experience counter you have.", "power": "2", "toughness": "2"} ### Response: Name:Mizzix of the Izmagnus\nManaCost:2 U R\nTypes:Legendary Creature Goblin Wizard\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Instant.cmcGTX,Sorcery.cmcGTX | ValidActivatingPlayer$ You | Execute$ TrigExperience | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.\nSVar:TrigExperience:DB$ PutCounter | Defined$ You | CounterType$ Experience | CounterNum$ 1\nS:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ X | Description$ Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.\nSVar:X:Count$YourCountersExperience\nOracle:Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.\nInstant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
Create the Forge script for this magic card
{"name": "Rampaging War Mammoth", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Elephant", "oracle_text": "Trample\nCycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.)\nWhen you cycle Rampaging War Mammoth, destroy up to X target artifacts.", "power": "9", "toughness": "7"}
Name:Rampaging War Mammoth\nManaCost:5 R R\nTypes:Creature Elephant\nPT:9/7\nK:Trample\nK:Cycling:X 2 R\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When you cycle CARDNAME, destroy up to X target artifacts.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select up to X target artifacts | TargetMin$ 0 | TargetMax$ X\nSVar:X:Count$xPaid\nDeckHas:Ability$Discard\nOracle:Trample\nCycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.)\nWhen you cycle Rampaging War Mammoth, destroy up to X target artifacts.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rampaging War Mammoth", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Elephant", "oracle_text": "Trample\nCycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.)\nWhen you cycle Rampaging War Mammoth, destroy up to X target artifacts.", "power": "9", "toughness": "7"} ### Response: Name:Rampaging War Mammoth\nManaCost:5 R R\nTypes:Creature Elephant\nPT:9/7\nK:Trample\nK:Cycling:X 2 R\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When you cycle CARDNAME, destroy up to X target artifacts.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select up to X target artifacts | TargetMin$ 0 | TargetMax$ X\nSVar:X:Count$xPaid\nDeckHas:Ability$Discard\nOracle:Trample\nCycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.)\nWhen you cycle Rampaging War Mammoth, destroy up to X target artifacts.
Create the Forge script for this magic card
{"name": "Borrowed Grace", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)\nChoose one or both \u2014\n\u2022 Creatures you control get +2/+0 until end of turn.\n\u2022 Creatures you control get +0/+2 until end of turn."}
Name:Borrowed Grace\nManaCost:2 W\nTypes:Instant\nK:Escalate:1 W\nA:SP$ Charm | Cost$ 2 W | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBPumpPower,DBPumpToughness\nSVar:DBPumpPower:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | SpellDescription$ Creatures you control get +2/+0 until end of turn.\nSVar:DBPumpToughness:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumDef$ +2 | SpellDescription$ Creatures you control get +0/+2 until end of turn.\nOracle:Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)\nChoose one or both —\n• Creatures you control get +2/+0 until end of turn.\n• Creatures you control get +0/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Borrowed Grace", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)\nChoose one or both \u2014\n\u2022 Creatures you control get +2/+0 until end of turn.\n\u2022 Creatures you control get +0/+2 until end of turn."} ### Response: Name:Borrowed Grace\nManaCost:2 W\nTypes:Instant\nK:Escalate:1 W\nA:SP$ Charm | Cost$ 2 W | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBPumpPower,DBPumpToughness\nSVar:DBPumpPower:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | SpellDescription$ Creatures you control get +2/+0 until end of turn.\nSVar:DBPumpToughness:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumDef$ +2 | SpellDescription$ Creatures you control get +0/+2 until end of turn.\nOracle:Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)\nChoose one or both —\n• Creatures you control get +2/+0 until end of turn.\n• Creatures you control get +0/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Strands of Night", "mana_cost": "{2}{B}{B}", "type_line": "Enchantment", "oracle_text": "{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield."}
Name:Strands of Night\nManaCost:2 B B\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ B B PayLife<2> Sac<1/Swamp> | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return target creature card from your graveyard to the battlefield.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Strands of Night", "mana_cost": "{2}{B}{B}", "type_line": "Enchantment", "oracle_text": "{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield."} ### Response: Name:Strands of Night\nManaCost:2 B B\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ B B PayLife<2> Sac<1/Swamp> | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return target creature card from your graveyard to the battlefield.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Goblin Striker", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Berserker", "oracle_text": "First strike, haste", "power": "1", "toughness": "1"}
Name:Goblin Striker\nManaCost:1 R\nTypes:Creature Goblin Berserker\nPT:1/1\nK:First Strike\nK:Haste\nOracle:First strike, haste
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Striker", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Berserker", "oracle_text": "First strike, haste", "power": "1", "toughness": "1"} ### Response: Name:Goblin Striker\nManaCost:1 R\nTypes:Creature Goblin Berserker\nPT:1/1\nK:First Strike\nK:Haste\nOracle:First strike, haste
Create the Forge script for this magic card
{"name": "Whim of Volrath", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)\nChange the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change \"nonred creature\" to \"nongreen creature\" or \"plainswalk\" to \"swampwalk.\")"}
Name:Whim of Volrath\nManaCost:U\nTypes:Instant\nK:Buyback:2\nA:SP$ GenericChoice | Cost$ U | ValidTgts$ Permanent | TgtPrompt$ Choose target permanent | Choices$ ChangeColor,ChangeType | Defined$ You | StackDescription$ Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. | SpellDescription$ Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")\nSVar:ChangeColor:DB$ ChangeText | Defined$ ParentTarget | ChangeColorWord$ Choose Choose | SpellDescription$ Change color\nSVar:ChangeType:DB$ ChangeText | Defined$ ParentTarget | ChangeTypeWord$ ChooseBasicLandType ChooseBasicLandType | SpellDescription$ Change type\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)\nChange the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Whim of Volrath", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)\nChange the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change \"nonred creature\" to \"nongreen creature\" or \"plainswalk\" to \"swampwalk.\")"} ### Response: Name:Whim of Volrath\nManaCost:U\nTypes:Instant\nK:Buyback:2\nA:SP$ GenericChoice | Cost$ U | ValidTgts$ Permanent | TgtPrompt$ Choose target permanent | Choices$ ChangeColor,ChangeType | Defined$ You | StackDescription$ Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. | SpellDescription$ Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")\nSVar:ChangeColor:DB$ ChangeText | Defined$ ParentTarget | ChangeColorWord$ Choose Choose | SpellDescription$ Change color\nSVar:ChangeType:DB$ ChangeText | Defined$ ParentTarget | ChangeTypeWord$ ChooseBasicLandType ChooseBasicLandType | SpellDescription$ Change type\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)\nChange the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Create the Forge script for this magic card
{"name": "War Falcon", "mana_cost": "{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWar Falcon can't attack unless you control a Knight or a Soldier.", "power": "2", "toughness": "1"}
Name:War Falcon\nManaCost:W\nTypes:Creature Bird\nPT:2/1\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | IsPresent$ Knight.YouCtrl,Soldier.YouCtrl | PresentCompare$ EQ0 | Description$ CARDNAME can't attack unless you control a Knight or Soldier.\nDeckNeeds:Type$Knight|Soldier\nSVar:BuffedBy:Knight,Soldier\nOracle:Flying\nWar Falcon can't attack unless you control a Knight or a Soldier.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "War Falcon", "mana_cost": "{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWar Falcon can't attack unless you control a Knight or a Soldier.", "power": "2", "toughness": "1"} ### Response: Name:War Falcon\nManaCost:W\nTypes:Creature Bird\nPT:2/1\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | IsPresent$ Knight.YouCtrl,Soldier.YouCtrl | PresentCompare$ EQ0 | Description$ CARDNAME can't attack unless you control a Knight or Soldier.\nDeckNeeds:Type$Knight|Soldier\nSVar:BuffedBy:Knight,Soldier\nOracle:Flying\nWar Falcon can't attack unless you control a Knight or a Soldier.
Create the Forge script for this magic card
{"name": "Sliptide Serpent", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "{3}{U}: Return Sliptide Serpent to its owner's hand.", "power": "4", "toughness": "4"}
Name:Sliptide Serpent\nManaCost:4 U U\nTypes:Creature Serpent\nPT:4/4\nA:AB$ ChangeZone | Cost$ 3 U | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:{3}{U}: Return Sliptide Serpent to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sliptide Serpent", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "{3}{U}: Return Sliptide Serpent to its owner's hand.", "power": "4", "toughness": "4"} ### Response: Name:Sliptide Serpent\nManaCost:4 U U\nTypes:Creature Serpent\nPT:4/4\nA:AB$ ChangeZone | Cost$ 3 U | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:{3}{U}: Return Sliptide Serpent to its owner's hand.
Create the Forge script for this magic card
{"name": "Bloodvial Purveyor", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying, trample\nWhenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with \"{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.\")\nWhenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.", "power": "5", "toughness": "6"}
Name:Bloodvial Purveyor\nManaCost:2 B B\nTypes:Creature Vampire\nPT:5/6\nK:Flying\nK:Trample\nT:Mode$ SpellCast | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_blood_draw | TokenOwner$ TriggeredActivator\nT:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Blood.token+DefenderCtrl | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X\nSVar:X:Count$Valid Blood.token+DefenderCtrl\nSVar:HasAttackEffect:TRUE\nOracle:Flying, trample\nWhenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nWhenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodvial Purveyor", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying, trample\nWhenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with \"{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.\")\nWhenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.", "power": "5", "toughness": "6"} ### Response: Name:Bloodvial Purveyor\nManaCost:2 B B\nTypes:Creature Vampire\nPT:5/6\nK:Flying\nK:Trample\nT:Mode$ SpellCast | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_blood_draw | TokenOwner$ TriggeredActivator\nT:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Blood.token+DefenderCtrl | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X\nSVar:X:Count$Valid Blood.token+DefenderCtrl\nSVar:HasAttackEffect:TRUE\nOracle:Flying, trample\nWhenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nWhenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Create the Forge script for this magic card
{"name": "Moldgraf Monstrosity", "mana_cost": "{4}{G}{G}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Trample\nWhen Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.", "power": "8", "toughness": "8"}
Name:Moldgraf Monstrosity\nManaCost:4 G G G\nTypes:Creature Insect\nPT:8/8\nK:Trample\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, exile it, then return two creature cards at random from your graveyard to the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | ChangeType$ Creature.YouCtrl | ChangeNum$ 2 | Hidden$ True | Origin$ Graveyard | AtRandom$ True | Destination$ Battlefield\nOracle:Trample\nWhen Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moldgraf Monstrosity", "mana_cost": "{4}{G}{G}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Trample\nWhen Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.", "power": "8", "toughness": "8"} ### Response: Name:Moldgraf Monstrosity\nManaCost:4 G G G\nTypes:Creature Insect\nPT:8/8\nK:Trample\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, exile it, then return two creature cards at random from your graveyard to the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | ChangeType$ Creature.YouCtrl | ChangeNum$ 2 | Hidden$ True | Origin$ Graveyard | AtRandom$ True | Destination$ Battlefield\nOracle:Trample\nWhen Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Turn to Mist", "mana_cost": "{1}{W/U}", "type_line": "Instant", "oracle_text": "Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step."}
Name:Turn to Mist\nManaCost:1 WU\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 WU | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature | RememberTargets$ True | ForgetOtherTargets$ True | TgtPrompt$ Select target creature | SubAbility$ DelTrig | SpellDescription$ Exile target creature. Return that card to the battlefield under its owner's control at end of turn.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return exiled card to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield\nOracle:Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Turn to Mist", "mana_cost": "{1}{W/U}", "type_line": "Instant", "oracle_text": "Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step."} ### Response: Name:Turn to Mist\nManaCost:1 WU\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 WU | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature | RememberTargets$ True | ForgetOtherTargets$ True | TgtPrompt$ Select target creature | SubAbility$ DelTrig | SpellDescription$ Exile target creature. Return that card to the battlefield under its owner's control at end of turn.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return exiled card to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield\nOracle:Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Abyssal Hunter", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Assassin", "oracle_text": "{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.", "power": "1", "toughness": "1"}
Name:Abyssal Hunter\nManaCost:3 B\nTypes:Creature Human Assassin\nPT:1/1\nA:AB$ DealDamage | Cost$ B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SubAbility$ DBTap | SpellDescription$ Tap target creature. CARDNAME deals damage equal to CARDNAME's power to that creature.\nSVar:DBTap:DB$ Tap | Defined$ Targeted\nSVar:X:Count$CardPower\nSVar:NonCombatPriority:4\nOracle:{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Abyssal Hunter", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Assassin", "oracle_text": "{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.", "power": "1", "toughness": "1"} ### Response: Name:Abyssal Hunter\nManaCost:3 B\nTypes:Creature Human Assassin\nPT:1/1\nA:AB$ DealDamage | Cost$ B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SubAbility$ DBTap | SpellDescription$ Tap target creature. CARDNAME deals damage equal to CARDNAME's power to that creature.\nSVar:DBTap:DB$ Tap | Defined$ Targeted\nSVar:X:Count$CardPower\nSVar:NonCombatPriority:4\nOracle:{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Create the Forge script for this magic card
{"name": "Faces of the Past", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it."}
Name:Faces of the Past\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigTaporUntapAll | TriggerDescription$ Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.\nSVar:TrigTaporUntapAll:DB$ TaporUntapAll | ValidCards$ TriggeredCard.sharesCreatureTypeWith | ValidMessage$ creatures that share a creature type with the triggered creature\nAI:RemoveDeck:Random\nOracle:Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Faces of the Past", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it."} ### Response: Name:Faces of the Past\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigTaporUntapAll | TriggerDescription$ Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.\nSVar:TrigTaporUntapAll:DB$ TaporUntapAll | ValidCards$ TriggeredCard.sharesCreatureTypeWith | ValidMessage$ creatures that share a creature type with the triggered creature\nAI:RemoveDeck:Random\nOracle:Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
Create the Forge script for this magic card
{"name": "Black Market", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a creature dies, put a charge counter on Black Market.\nAt the beginning of your precombat main phase, add {B} for each charge counter on Black Market."}
Name:Black Market\nManaCost:3 B B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dies, put a charge counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1\nT:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your precombat main phase, add {B} for each charge counter on CARDNAME.\nSVar:TrigGetMana:DB$ Mana | Produced$ B | Amount$ X | SpellDescription$ Add {X}{B}\nSVar:X:Count$CardCounters.CHARGE\nOracle:Whenever a creature dies, put a charge counter on Black Market.\nAt the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Black Market", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a creature dies, put a charge counter on Black Market.\nAt the beginning of your precombat main phase, add {B} for each charge counter on Black Market."} ### Response: Name:Black Market\nManaCost:3 B B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dies, put a charge counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1\nT:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGetMana | TriggerDescription$ At the beginning of your precombat main phase, add {B} for each charge counter on CARDNAME.\nSVar:TrigGetMana:DB$ Mana | Produced$ B | Amount$ X | SpellDescription$ Add {X}{B}\nSVar:X:Count$CardCounters.CHARGE\nOracle:Whenever a creature dies, put a charge counter on Black Market.\nAt the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
Create the Forge script for this magic card
{"name": "Spike Colony", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Spike", "oracle_text": "Spike Colony enters the battlefield with four +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.", "power": "0", "toughness": "0"}
Name:Spike Colony\nManaCost:4 G\nTypes:Creature Spike\nPT:0/0\nK:etbCounter:P1P1:4\nA:AB$ PutCounter | Cost$ 2 SubCounter<1/P1P1> | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1 | AILogic$ MoveCounter | SpellDescription$ Put a +1/+1 counter on target creature.\nOracle:Spike Colony enters the battlefield with four +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spike Colony", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Spike", "oracle_text": "Spike Colony enters the battlefield with four +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.", "power": "0", "toughness": "0"} ### Response: Name:Spike Colony\nManaCost:4 G\nTypes:Creature Spike\nPT:0/0\nK:etbCounter:P1P1:4\nA:AB$ PutCounter | Cost$ 2 SubCounter<1/P1P1> | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1 | AILogic$ MoveCounter | SpellDescription$ Put a +1/+1 counter on target creature.\nOracle:Spike Colony enters the battlefield with four +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Create the Forge script for this magic card
{"name": "Harsh Sustenance", "mana_cost": "{1}{W}{B}", "type_line": "Instant", "oracle_text": "Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control."}
Name:Harsh Sustenance\nManaCost:1 W B\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 W B | ValidTgts$ Any | NumDmg$ X | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals X damage to any target and you gain X life, where X is the number of creatures you control.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$Valid Creature.YouCtrl\nOracle:Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Harsh Sustenance", "mana_cost": "{1}{W}{B}", "type_line": "Instant", "oracle_text": "Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control."} ### Response: Name:Harsh Sustenance\nManaCost:1 W B\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 W B | ValidTgts$ Any | NumDmg$ X | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals X damage to any target and you gain X life, where X is the number of creatures you control.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$Valid Creature.YouCtrl\nOracle:Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
Create the Forge script for this magic card
{"name": "Radagast the Brown", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Avatar Wizard", "oracle_text": "Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.", "power": "2", "toughness": "5"}
Name:Radagast the Brown\nManaCost:2 G G\nTypes:Legendary Creature Avatar Wizard\nPT:2/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+nonToken,Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | Optional$ True| ForceRevealToController$ True | ChangeValid$ Card.Creature+!sharesCreatureTypeWith Valid Creature.YouCtrl | DestinationZone$ Hand | DestinationZone2$ Library | RestRandomOrder$ True\nSVar:X:TriggeredCard$CardManaCost\nOracle:Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Radagast the Brown", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Avatar Wizard", "oracle_text": "Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.", "power": "2", "toughness": "5"} ### Response: Name:Radagast the Brown\nManaCost:2 G G\nTypes:Legendary Creature Avatar Wizard\nPT:2/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+nonToken,Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | Optional$ True| ForceRevealToController$ True | ChangeValid$ Card.Creature+!sharesCreatureTypeWith Valid Creature.YouCtrl | DestinationZone$ Hand | DestinationZone2$ Library | RestRandomOrder$ True\nSVar:X:TriggeredCard$CardManaCost\nOracle:Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Soulless Revival", "mana_cost": "{1}{B}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Return target creature card from your graveyard to your hand.\nSplice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"}
Name:Soulless Revival\nManaCost:1 B\nTypes:Instant Arcane\nK:Splice:Arcane:1 B\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.\nDeckHints:Type$Arcane\nOracle:Return target creature card from your graveyard to your hand.\nSplice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soulless Revival", "mana_cost": "{1}{B}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Return target creature card from your graveyard to your hand.\nSplice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"} ### Response: Name:Soulless Revival\nManaCost:1 B\nTypes:Instant Arcane\nK:Splice:Arcane:1 B\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.\nDeckHints:Type$Arcane\nOracle:Return target creature card from your graveyard to your hand.\nSplice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Create the Forge script for this magic card
{"name": "Rain of Salt", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy two target lands."}
Name:Rain of Salt\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 R R | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy two target lands.\nOracle:Destroy two target lands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rain of Salt", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy two target lands."} ### Response: Name:Rain of Salt\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 R R | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy two target lands.\nOracle:Destroy two target lands.
Create the Forge script for this magic card
{"name": "Earthshaker", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.", "power": "4", "toughness": "5"}
Name:Earthshaker\nManaCost:4 R R\nTypes:Creature Spirit\nPT:4/5\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTremor | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, CARDNAME deals 2 damage to each creature without flying.\nSVar:TrigTremor:DB$ DamageAll | ValidCards$ Creature.withoutFlying | NumDmg$ 2 | ValidDescription$ each creature without flying. | SpellDescription$ CARDNAME deals 2 damage to each creature without flying.\nSVar:BuffedBy:Arcane,Spirit\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Earthshaker", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.", "power": "4", "toughness": "5"} ### Response: Name:Earthshaker\nManaCost:4 R R\nTypes:Creature Spirit\nPT:4/5\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTremor | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, CARDNAME deals 2 damage to each creature without flying.\nSVar:TrigTremor:DB$ DamageAll | ValidCards$ Creature.withoutFlying | NumDmg$ 2 | ValidDescription$ each creature without flying. | SpellDescription$ CARDNAME deals 2 damage to each creature without flying.\nSVar:BuffedBy:Arcane,Spirit\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
Create the Forge script for this magic card
{"name": "Mystery Key", "mana_cost": "{1}{U}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Mystery Key\nManaCost:1 U\nTypes:Artifact Equipment\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSacrifice | TriggerZones$ Battlefield | TriggerDescription$ When equipped creature deals combat damage to a player, sacrifice CARDNAME. If you do, draw three cards.\nSVar:TrigSacrifice:AB$ Draw | NumCards$ 3 | Cost$ Mandatory Sac<1/CARDNAME>\nSVar:NonStackingAttachEffect:True\nK:Equip:1\nOracle:When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mystery Key", "mana_cost": "{1}{U}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Mystery Key\nManaCost:1 U\nTypes:Artifact Equipment\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSacrifice | TriggerZones$ Battlefield | TriggerDescription$ When equipped creature deals combat damage to a player, sacrifice CARDNAME. If you do, draw three cards.\nSVar:TrigSacrifice:AB$ Draw | NumCards$ 3 | Cost$ Mandatory Sac<1/CARDNAME>\nSVar:NonStackingAttachEffect:True\nK:Equip:1\nOracle:When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Vona, Butcher of Magan", "mana_cost": "{3}{W}{B}", "type_line": "Legendary Creature \u2014 Vampire Knight", "oracle_text": "Vigilance, lifelink\n{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.", "power": "4", "toughness": "4"}
Name:Vona, Butcher of Magan\nManaCost:3 W B\nTypes:Legendary Creature Vampire Knight\nPT:4/4\nK:Vigilance\nK:Lifelink\nA:AB$ Destroy | Cost$ T PayLife<7> | PlayerTurn$ True | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AILogic$ AtEOTIfNotAttacking | SpellDescription$ Destroy target nonland permanent. Activate only during your turn.\nDeckHas:Ability$LifeGain\nAI:RemoveDeck:Random\nOracle:Vigilance, lifelink\n{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vona, Butcher of Magan", "mana_cost": "{3}{W}{B}", "type_line": "Legendary Creature \u2014 Vampire Knight", "oracle_text": "Vigilance, lifelink\n{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.", "power": "4", "toughness": "4"} ### Response: Name:Vona, Butcher of Magan\nManaCost:3 W B\nTypes:Legendary Creature Vampire Knight\nPT:4/4\nK:Vigilance\nK:Lifelink\nA:AB$ Destroy | Cost$ T PayLife<7> | PlayerTurn$ True | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AILogic$ AtEOTIfNotAttacking | SpellDescription$ Destroy target nonland permanent. Activate only during your turn.\nDeckHas:Ability$LifeGain\nAI:RemoveDeck:Random\nOracle:Vigilance, lifelink\n{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
Create the Forge script for this magic card
{"name": "Malicious Affliction", "mana_cost": "{B}{B}", "type_line": "Instant", "oracle_text": "Morbid \u2014 When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.\nDestroy target nonblack creature."}
Name:Malicious Affliction\nManaCost:B B\nTypes:Instant\nA:SP$ Destroy | Cost$ B B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | SpellDescription$ Destroy target nonblack creature.\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCopy | CheckSVar$ Morbid | SVarCompare$ GE1 | OptionalDecider$ You | TriggerDescription$ Morbid — When you cast this spell, if a creature died this turn, you may copy CARDNAME and may choose a new target for the copy.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:Morbid:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nOracle:Morbid — When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.\nDestroy target nonblack creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Malicious Affliction", "mana_cost": "{B}{B}", "type_line": "Instant", "oracle_text": "Morbid \u2014 When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.\nDestroy target nonblack creature."} ### Response: Name:Malicious Affliction\nManaCost:B B\nTypes:Instant\nA:SP$ Destroy | Cost$ B B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | SpellDescription$ Destroy target nonblack creature.\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCopy | CheckSVar$ Morbid | SVarCompare$ GE1 | OptionalDecider$ You | TriggerDescription$ Morbid — When you cast this spell, if a creature died this turn, you may copy CARDNAME and may choose a new target for the copy.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:Morbid:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nOracle:Morbid — When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.\nDestroy target nonblack creature.
Create the Forge script for this magic card
{"name": "Slipstream Eel", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Fish Beast", "oracle_text": "Slipstream Eel can't attack unless defending player controls an Island.\nCycling {1}{U} ({1}{U}, Discard this card: Draw a card.)", "power": "6", "toughness": "6"}
Name:Slipstream Eel\nManaCost:5 U U\nTypes:Creature Fish Beast\nPT:6/6\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nK:Cycling:1 U\nOracle:Slipstream Eel can't attack unless defending player controls an Island.\nCycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slipstream Eel", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Fish Beast", "oracle_text": "Slipstream Eel can't attack unless defending player controls an Island.\nCycling {1}{U} ({1}{U}, Discard this card: Draw a card.)", "power": "6", "toughness": "6"} ### Response: Name:Slipstream Eel\nManaCost:5 U U\nTypes:Creature Fish Beast\nPT:6/6\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nK:Cycling:1 U\nOracle:Slipstream Eel can't attack unless defending player controls an Island.\nCycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Duskshell Crawler", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.\nEach creature you control with a +1/+1 counter on it has trample.", "power": "0", "toughness": "3"}
Name:Duskshell Crawler\nManaCost:1 G\nTypes:Creature Insect\nPT:0/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ GoodWood | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature.\nSVar:GoodWood:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ Trample | Description$ Each creature you control with a +1/+1 counter on it has trample.\nDeckHas:Ability$Counters\nOracle:When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.\nEach creature you control with a +1/+1 counter on it has trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Duskshell Crawler", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.\nEach creature you control with a +1/+1 counter on it has trample.", "power": "0", "toughness": "3"} ### Response: Name:Duskshell Crawler\nManaCost:1 G\nTypes:Creature Insect\nPT:0/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ GoodWood | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature.\nSVar:GoodWood:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ Trample | Description$ Each creature you control with a +1/+1 counter on it has trample.\nDeckHas:Ability$Counters\nOracle:When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.\nEach creature you control with a +1/+1 counter on it has trample.
Create the Forge script for this magic card
{"name": "Skyshaper", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Sacrifice Skyshaper: Creatures you control gain flying until end of turn."}
Name:Skyshaper\nManaCost:2\nTypes:Artifact\nA:AB$ PumpAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl | KW$ Flying | SpellDescription$ Creatures you control gain flying until end of turn.\nOracle:Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyshaper", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Sacrifice Skyshaper: Creatures you control gain flying until end of turn."} ### Response: Name:Skyshaper\nManaCost:2\nTypes:Artifact\nA:AB$ PumpAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl | KW$ Flying | SpellDescription$ Creatures you control gain flying until end of turn.\nOracle:Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
Create the Forge script for this magic card
{"name": "Hedron Archive", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{T}: Add {C}{C}.\n{2}, {T}, Sacrifice Hedron Archive: Draw two cards."}
Name:Hedron Archive\nManaCost:4\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}.\nA:AB$ Draw | Cost$ 2 T Sac<1/CARDNAME> | NumCards$ 2 | SpellDescription$ Draw two cards.\nDeckHas:Ability$Mana.Colorless\nOracle:{T}: Add {C}{C}.\n{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hedron Archive", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{T}: Add {C}{C}.\n{2}, {T}, Sacrifice Hedron Archive: Draw two cards."} ### Response: Name:Hedron Archive\nManaCost:4\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}.\nA:AB$ Draw | Cost$ 2 T Sac<1/CARDNAME> | NumCards$ 2 | SpellDescription$ Draw two cards.\nDeckHas:Ability$Mana.Colorless\nOracle:{T}: Add {C}{C}.\n{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Create the Forge script for this magic card
{"name": "Resplendent Marshal", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Angel Warrior", "oracle_text": "Flying\nWhen Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.", "power": "3", "toughness": "3"}
Name:Resplendent Marshal\nManaCost:1 W W\nTypes:Creature Angel Warrior\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than CARDNAME that shares a creature type with the exiled card.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than CARDNAME that shares a creature type with the exiled card.\nSVar:TrigExile:DB$ ChangeZone | ChangeType$ Creature.Other+YouOwn | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | Hidden$ True | Chooser$ You | Optional$ True | SubAbility$ DBPutCounters\nSVar:DBPutCounters:DB$ PutCounterAll | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | ConditionCompare$ GE1 | ValidCards$ Creature.StrictlyOther+YouCtrl+sharesCreatureTypeWith Remembered | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard|Counters\nOracle:Flying\nWhen Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Resplendent Marshal", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Angel Warrior", "oracle_text": "Flying\nWhen Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.", "power": "3", "toughness": "3"} ### Response: Name:Resplendent Marshal\nManaCost:1 W W\nTypes:Creature Angel Warrior\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than CARDNAME that shares a creature type with the exiled card.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than CARDNAME that shares a creature type with the exiled card.\nSVar:TrigExile:DB$ ChangeZone | ChangeType$ Creature.Other+YouOwn | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | Hidden$ True | Chooser$ You | Optional$ True | SubAbility$ DBPutCounters\nSVar:DBPutCounters:DB$ PutCounterAll | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | ConditionCompare$ GE1 | ValidCards$ Creature.StrictlyOther+YouCtrl+sharesCreatureTypeWith Remembered | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard|Counters\nOracle:Flying\nWhen Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
Create the Forge script for this magic card
{"name": "Gerrard's Irregulars", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Trample, haste", "power": "4", "toughness": "2"}
Name:Gerrard's Irregulars\nManaCost:4 R\nTypes:Creature Human Soldier\nPT:4/2\nK:Haste\nK:Trample\nOracle:Trample, haste
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gerrard's Irregulars", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Trample, haste", "power": "4", "toughness": "2"} ### Response: Name:Gerrard's Irregulars\nManaCost:4 R\nTypes:Creature Human Soldier\nPT:4/2\nK:Haste\nK:Trample\nOracle:Trample, haste
Create the Forge script for this magic card
{"name": "Explosive Vegetation", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."}
Name:Explosive Vegetation\nManaCost:3 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 G | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 2 | SpellDescription$ Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.\nOracle:Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Explosive Vegetation", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."} ### Response: Name:Explosive Vegetation\nManaCost:3 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 G | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 2 | SpellDescription$ Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.\nOracle:Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Combust", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "This spell can't be countered.\nCombust deals 5 damage to target white or blue creature. The damage can't be prevented."}
Name:Combust\nManaCost:1 R\nTypes:Instant\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature.White,Creature.Blue | NumDmg$ 5 | NoPrevention$ True | TgtPrompt$ Select target white or blue creature. | SpellDescription$ CARDNAME deals 5 damage to target white or blue creature. The damage can't be prevented.\nAI:RemoveDeck:Random\nOracle:This spell can't be countered.\nCombust deals 5 damage to target white or blue creature. The damage can't be prevented.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Combust", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "This spell can't be countered.\nCombust deals 5 damage to target white or blue creature. The damage can't be prevented."} ### Response: Name:Combust\nManaCost:1 R\nTypes:Instant\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature.White,Creature.Blue | NumDmg$ 5 | NoPrevention$ True | TgtPrompt$ Select target white or blue creature. | SpellDescription$ CARDNAME deals 5 damage to target white or blue creature. The damage can't be prevented.\nAI:RemoveDeck:Random\nOracle:This spell can't be countered.\nCombust deals 5 damage to target white or blue creature. The damage can't be prevented.
Create the Forge script for this magic card
{"name": "Vodalian Illusionist", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)", "power": "2", "toughness": "2"}
Name:Vodalian Illusionist\nManaCost:2 U\nTypes:Creature Merfolk Wizard\nPT:2/2\nA:AB$ Phases | Cost$ U U T | ValidTgts$ Creature | SpellDescription$ Target creature phases out.\nAI:RemoveDeck:All\nOracle:{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vodalian Illusionist", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)", "power": "2", "toughness": "2"} ### Response: Name:Vodalian Illusionist\nManaCost:2 U\nTypes:Creature Merfolk Wizard\nPT:2/2\nA:AB$ Phases | Cost$ U U T | ValidTgts$ Creature | SpellDescription$ Target creature phases out.\nAI:RemoveDeck:All\nOracle:{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Create the Forge script for this magic card
{"name": "Mardu Shadowspear", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever Mardu Shadowspear attacks, each opponent loses 1 life.\nDash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)", "power": "1", "toughness": "1"}
Name:Mardu Shadowspear\nManaCost:B\nTypes:Creature Human Warrior\nPT:1/1\nK:Dash:1 B\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDrain | TriggerDescription$ Whenever CARDNAME attacks, each opponent loses 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Mardu Shadowspear attacks, each opponent loses 1 life.\nDash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mardu Shadowspear", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever Mardu Shadowspear attacks, each opponent loses 1 life.\nDash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)", "power": "1", "toughness": "1"} ### Response: Name:Mardu Shadowspear\nManaCost:B\nTypes:Creature Human Warrior\nPT:1/1\nK:Dash:1 B\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDrain | TriggerDescription$ Whenever CARDNAME attacks, each opponent loses 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Mardu Shadowspear attacks, each opponent loses 1 life.\nDash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Create the Forge script for this magic card
{"name": "Viashino Grappler", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Viashino", "oracle_text": "{G}: Viashino Grappler gains trample until end of turn.", "power": "3", "toughness": "1"}
Name:Viashino Grappler\nManaCost:2 R\nTypes:Creature Viashino\nPT:3/1\nA:AB$ Pump | Cost$ G | Defined$ Self | KW$ Trample | SpellDescription$ CARDNAME gains trample until end of turn.\nDeckNeeds:Color$Green\nOracle:{G}: Viashino Grappler gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Viashino Grappler", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Viashino", "oracle_text": "{G}: Viashino Grappler gains trample until end of turn.", "power": "3", "toughness": "1"} ### Response: Name:Viashino Grappler\nManaCost:2 R\nTypes:Creature Viashino\nPT:3/1\nA:AB$ Pump | Cost$ G | Defined$ Self | KW$ Trample | SpellDescription$ CARDNAME gains trample until end of turn.\nDeckNeeds:Color$Green\nOracle:{G}: Viashino Grappler gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Animal Magnetism", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard."}
Name:Animal Magnetism\nManaCost:4 G\nTypes:Sorcery\nA:SP$ Dig | Cost$ 4 G | DigNum$ 5 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Creature | DestinationZone$ Battlefield | DestinationZone2$ Graveyard | Choser$ Player.Opponent | SpellDescription$ Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.\nOracle:Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Animal Magnetism", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard."} ### Response: Name:Animal Magnetism\nManaCost:4 G\nTypes:Sorcery\nA:SP$ Dig | Cost$ 4 G | DigNum$ 5 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Creature | DestinationZone$ Battlefield | DestinationZone2$ Graveyard | Choser$ Player.Opponent | SpellDescription$ Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.\nOracle:Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Create the Forge script for this magic card
{"name": "Shu Yun, the Silent Tempest", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Human Monk", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.", "power": "3", "toughness": "2"}
Name:Shu Yun, the Silent Tempest\nManaCost:2 U\nTypes:Legendary Creature Human Monk\nPT:3/2\nK:Prowess\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a noncreature spell, you may pay {RW}{RW}. If you do, target creature gains double strike until end of turn.\nSVar:TrigPump:AB$ Pump | Cost$ RW RW | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Double Strike\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shu Yun, the Silent Tempest", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Human Monk", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.", "power": "3", "toughness": "2"} ### Response: Name:Shu Yun, the Silent Tempest\nManaCost:2 U\nTypes:Legendary Creature Human Monk\nPT:3/2\nK:Prowess\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a noncreature spell, you may pay {RW}{RW}. If you do, target creature gains double strike until end of turn.\nSVar:TrigPump:AB$ Pump | Cost$ RW RW | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Double Strike\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.
Create the Forge script for this magic card
{"name": "Bad Wolf Bay", "mana_cost": "", "type_line": "Plane \u2014 Earth", "oracle_text": "At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.\nWhen chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk."}
Name:Bad Wolf Bay\nManaCost:no cost\nTypes:Plane Earth\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigExile | TriggerDescription$ At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | SubAbility$ DelTrig\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigBounce | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup | TriggerDescription$ Return it to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk.\nSVar:TrigEffect:DB$ Effect | ReplacementEffects$ ETBPrevent | SubAbility$ DBPlaneswalk\nSVar:DBPlaneswalk:DB$ Planeswalk\nSVar:ETBPrevent:Event$ Moved | ActiveZones$ Battlefield | Origin$ Exile | Destination$ Battlefield | ValidLKI$ Card | Prevent$ True | Layer$ CantHappen | Description$ cards can't enter the battlefield from exile this turn.\nOracle:At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.\nWhen chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bad Wolf Bay", "mana_cost": "", "type_line": "Plane \u2014 Earth", "oracle_text": "At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.\nWhen chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk."} ### Response: Name:Bad Wolf Bay\nManaCost:no cost\nTypes:Plane Earth\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigExile | TriggerDescription$ At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | SubAbility$ DelTrig\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigBounce | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup | TriggerDescription$ Return it to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk.\nSVar:TrigEffect:DB$ Effect | ReplacementEffects$ ETBPrevent | SubAbility$ DBPlaneswalk\nSVar:DBPlaneswalk:DB$ Planeswalk\nSVar:ETBPrevent:Event$ Moved | ActiveZones$ Battlefield | Origin$ Exile | Destination$ Battlefield | ValidLKI$ Card | Prevent$ True | Layer$ CantHappen | Description$ cards can't enter the battlefield from exile this turn.\nOracle:At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.\nWhen chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk.
Create the Forge script for this magic card
{"name": "Woodland Druid", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "", "power": "1", "toughness": "2"}
Name:Woodland Druid\nManaCost:G\nTypes:Creature Human Druid\nPT:1/2\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Woodland Druid", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "", "power": "1", "toughness": "2"} ### Response: Name:Woodland Druid\nManaCost:G\nTypes:Creature Human Druid\nPT:1/2\nOracle:
Create the Forge script for this magic card
{"name": "Spider Spawning", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.\nFlashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Spider Spawning\nManaCost:4 G\nTypes:Sorcery\nK:Flashback:6 B\nA:SP$ Token | Cost$ 4 G | TokenAmount$ X | TokenScript$ g_1_2_spider_reach | TokenOwner$ You | SpellDescription$ Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.\nSVar:X:Count$TypeInYourYard.Creature\nOracle:Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.\nFlashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spider Spawning", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.\nFlashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Spider Spawning\nManaCost:4 G\nTypes:Sorcery\nK:Flashback:6 B\nA:SP$ Token | Cost$ 4 G | TokenAmount$ X | TokenScript$ g_1_2_spider_reach | TokenOwner$ You | SpellDescription$ Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.\nSVar:X:Count$TypeInYourYard.Creature\nOracle:Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.\nFlashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "A-Return Upon the Tide", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to the battlefield. If it's an Elf, create three 1/1 green Elf Warrior creature tokens.\nForetell {3}{B}"}
Name:A-Return Upon the Tide\nManaCost:4 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 B | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SubAbility$ DBToken | SpellDescription$ Return target creature card from your graveyard to the battlefield. If it's an Elf, create three 1/1 green Elf Warrior creature tokens.\nSVar:DBToken:DB$ Token | TokenAmount$ 3 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1\nSVar:X:Targeted$Valid Elf\nK:Foretell:3 B\nDeckHas:Ability$Token\nOracle:Return target creature card from your graveyard to the battlefield. If it's an Elf, create three 1/1 green Elf Warrior creature tokens.\nForetell {3}{B}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Return Upon the Tide", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to the battlefield. If it's an Elf, create three 1/1 green Elf Warrior creature tokens.\nForetell {3}{B}"} ### Response: Name:A-Return Upon the Tide\nManaCost:4 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 B | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SubAbility$ DBToken | SpellDescription$ Return target creature card from your graveyard to the battlefield. If it's an Elf, create three 1/1 green Elf Warrior creature tokens.\nSVar:DBToken:DB$ Token | TokenAmount$ 3 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1\nSVar:X:Targeted$Valid Elf\nK:Foretell:3 B\nDeckHas:Ability$Token\nOracle:Return target creature card from your graveyard to the battlefield. If it's an Elf, create three 1/1 green Elf Warrior creature tokens.\nForetell {3}{B}
Create the Forge script for this magic card
{"name": "Norwood Ranger", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Scout Ranger", "oracle_text": "", "power": "1", "toughness": "2"}
Name:Norwood Ranger\nManaCost:G\nTypes:Creature Elf Scout Ranger\nPT:1/2\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Norwood Ranger", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Scout Ranger", "oracle_text": "", "power": "1", "toughness": "2"} ### Response: Name:Norwood Ranger\nManaCost:G\nTypes:Creature Elf Scout Ranger\nPT:1/2\nOracle:
Create the Forge script for this magic card
{"name": "Weight of Spires", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls."}
Name:Weight of Spires\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.\nSVar:X:Count$Valid Land.nonBasic+ControlledBy TargetedController\nAI:RemoveDeck:All\nOracle:Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Weight of Spires", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls."} ### Response: Name:Weight of Spires\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.\nSVar:X:Count$Valid Land.nonBasic+ControlledBy TargetedController\nAI:RemoveDeck:All\nOracle:Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
Create the Forge script for this magic card
{"name": "Gallant Cavalry", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)\nWhen Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.", "power": "2", "toughness": "2"}
Name:Gallant Cavalry\nManaCost:3 W\nTypes:Creature Human Knight\nPT:2/2\nK:Vigilance\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 white Knight creature token with vigilance.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ w_2_2_knight_vigilance\nDeckHas:Ability$Token\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)\nWhen Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gallant Cavalry", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)\nWhen Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.", "power": "2", "toughness": "2"} ### Response: Name:Gallant Cavalry\nManaCost:3 W\nTypes:Creature Human Knight\nPT:2/2\nK:Vigilance\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 white Knight creature token with vigilance.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ w_2_2_knight_vigilance\nDeckHas:Ability$Token\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)\nWhen Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Create the Forge script for this magic card
{"name": "Diabolic Edict", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target player sacrifices a creature."}
Name:Diabolic Edict\nManaCost:1 B\nTypes:Instant\nA:SP$ Sacrifice | Cost$ 1 B | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | SpellDescription$ Target player sacrifices a creature.\nOracle:Target player sacrifices a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Diabolic Edict", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target player sacrifices a creature."} ### Response: Name:Diabolic Edict\nManaCost:1 B\nTypes:Instant\nA:SP$ Sacrifice | Cost$ 1 B | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | SpellDescription$ Target player sacrifices a creature.\nOracle:Target player sacrifices a creature.
Create the Forge script for this magic card
{"name": "Rage-Scarred Berserker", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Minotaur Berserker", "oracle_text": "When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)", "power": "5", "toughness": "4"}
Name:Rage-Scarred Berserker\nManaCost:4 B\nTypes:Creature Minotaur Berserker\nPT:5/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | KW$ Indestructible\nOracle:When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rage-Scarred Berserker", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Minotaur Berserker", "oracle_text": "When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)", "power": "5", "toughness": "4"} ### Response: Name:Rage-Scarred Berserker\nManaCost:4 B\nTypes:Creature Minotaur Berserker\nPT:5/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | KW$ Indestructible\nOracle:When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Create the Forge script for this magic card
{"name": "Pyrohemia", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.\n{R}: Pyrohemia deals 1 damage to each creature and each player."}
Name:Pyrohemia\nManaCost:2 R R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | IsPresent$ Creature | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, if no creatures are on the battlefield, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nA:AB$ DamageAll | Cost$ R | NumDmg$ 1 | ValidCards$ Creature | ValidPlayers$ Player | ValidDescription$ each creature and each player. | AILogic$ DmgAllCreaturesAndPlayers | SpellDescription$ CARDNAME deals 1 damage to each creature and each player.\nSVar:NeedsToPlay:Creature\nOracle:At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.\n{R}: Pyrohemia deals 1 damage to each creature and each player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pyrohemia", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.\n{R}: Pyrohemia deals 1 damage to each creature and each player."} ### Response: Name:Pyrohemia\nManaCost:2 R R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | IsPresent$ Creature | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, if no creatures are on the battlefield, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nA:AB$ DamageAll | Cost$ R | NumDmg$ 1 | ValidCards$ Creature | ValidPlayers$ Player | ValidDescription$ each creature and each player. | AILogic$ DmgAllCreaturesAndPlayers | SpellDescription$ CARDNAME deals 1 damage to each creature and each player.\nSVar:NeedsToPlay:Creature\nOracle:At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.\n{R}: Pyrohemia deals 1 damage to each creature and each player.
Create the Forge script for this magic card
{"name": "Island", "mana_cost": "", "type_line": "Basic Land \u2014 Island", "oracle_text": "({T}: Add {U}.)"}
Name:Island\nManaCost:no cost\nTypes:Basic Land Island\nSVar:PicCount:4\nOracle:({T}: Add {U}.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Island", "mana_cost": "", "type_line": "Basic Land \u2014 Island", "oracle_text": "({T}: Add {U}.)"} ### Response: Name:Island\nManaCost:no cost\nTypes:Basic Land Island\nSVar:PicCount:4\nOracle:({T}: Add {U}.)
Create the Forge script for this magic card
{"name": "Zephyr Net", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has defender and flying."}
Name:Zephyr Net\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Defender & Flying | Description$ Enchanted creature has defender and flying.\nOracle:Enchant creature\nEnchanted creature has defender and flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zephyr Net", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has defender and flying."} ### Response: Name:Zephyr Net\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Defender & Flying | Description$ Enchanted creature has defender and flying.\nOracle:Enchant creature\nEnchanted creature has defender and flying.
Create the Forge script for this magic card
{"name": "Angelic Favor", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.\nCast this spell only during combat.\nCreate a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step."}
Name:Angelic Favor\nManaCost:3 W\nTypes:Instant\nSVar:AltCost:Cost$ tapXType<1/Creature> | IsPresent$ Plains.YouCtrl | Description$ If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.\nA:SP$ Token | Cost$ 3 W | TokenScript$ w_4_4_angel_flying | AtEOT$ Exile | ActivationPhases$ BeginCombat->EndCombat | StackDescription$ {p:You} creates a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step. | SpellDescription$ Cast this spell only during combat. Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.\nDeckHas:Ability$Token\nAI:RemoveDeck:All\nOracle:If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.\nCast this spell only during combat.\nCreate a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Angelic Favor", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.\nCast this spell only during combat.\nCreate a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step."} ### Response: Name:Angelic Favor\nManaCost:3 W\nTypes:Instant\nSVar:AltCost:Cost$ tapXType<1/Creature> | IsPresent$ Plains.YouCtrl | Description$ If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.\nA:SP$ Token | Cost$ 3 W | TokenScript$ w_4_4_angel_flying | AtEOT$ Exile | ActivationPhases$ BeginCombat->EndCombat | StackDescription$ {p:You} creates a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step. | SpellDescription$ Cast this spell only during combat. Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.\nDeckHas:Ability$Token\nAI:RemoveDeck:All\nOracle:If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.\nCast this spell only during combat.\nCreate a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Fire Whip", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nEnchanted creature has \"{T}: This creature deals 1 damage to any target.\"\nSacrifice Fire Whip: Fire Whip deals 1 damage to any target."}
Name:Fire Whip\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature.YouCtrl | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ ABDamage | Description$ Enchanted creature has "{T}: This creature deals 1 damage to any target."\nSVar:ABDamage:AB$ DealDamage | Cost$ T | NumDmg$ 1 | ValidTgts$ Any | SpellDescription$ This creature deals 1 damage to any target.\nA:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Enchant creature you control\nEnchanted creature has "{T}: This creature deals 1 damage to any target."\nSacrifice Fire Whip: Fire Whip deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fire Whip", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nEnchanted creature has \"{T}: This creature deals 1 damage to any target.\"\nSacrifice Fire Whip: Fire Whip deals 1 damage to any target."} ### Response: Name:Fire Whip\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature.YouCtrl | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ ABDamage | Description$ Enchanted creature has "{T}: This creature deals 1 damage to any target."\nSVar:ABDamage:AB$ DealDamage | Cost$ T | NumDmg$ 1 | ValidTgts$ Any | SpellDescription$ This creature deals 1 damage to any target.\nA:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Enchant creature you control\nEnchanted creature has "{T}: This creature deals 1 damage to any target."\nSacrifice Fire Whip: Fire Whip deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Skull of Orm", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{5}, {T}: Return target enchantment card from your graveyard to your hand."}
Name:Skull of Orm\nManaCost:3\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 5 T | TgtPrompt$ Choose target enchantment in your graveyard | ValidTgts$ Enchantment.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target enchantment card from your graveyard to your hand.\nDeckHints:Ability$Mill\nDeckNeeds:Type$Enchantment\nDeckHas:Ability$Graveyard\nOracle:{5}, {T}: Return target enchantment card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skull of Orm", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{5}, {T}: Return target enchantment card from your graveyard to your hand."} ### Response: Name:Skull of Orm\nManaCost:3\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 5 T | TgtPrompt$ Choose target enchantment in your graveyard | ValidTgts$ Enchantment.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target enchantment card from your graveyard to your hand.\nDeckHints:Ability$Mill\nDeckNeeds:Type$Enchantment\nDeckHas:Ability$Graveyard\nOracle:{5}, {T}: Return target enchantment card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Sigrid, God-Favored", "mana_cost": "{1}{W}{W}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Flash\nFirst strike, protection from God creatures\nWhen Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.", "power": "2", "toughness": "2"}
Name:Sigrid, God-Favored\nManaCost:1 W W\nTypes:Legendary Creature Human Warrior\nPT:2/2\nK:Flash\nK:First Strike\nK:Protection:Creature.God:God creatures\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, exile up to one target attacking or blocking creature until NICKNAME leaves the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.attacking,Creature.blocking | AITgts$ Creature.OppCtrl+attacking,Creature.OppCtrl+blocking | TgtPrompt$ Select target attacking or blocking creature | TargetMin$ 0 | TargetMax$ 1 | Duration$ UntilHostLeavesPlay | AILogic$ ExileCombatThreat\nSVar:AmbushAI:True\nOracle:Flash\nFirst strike, protection from God creatures\nWhen Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sigrid, God-Favored", "mana_cost": "{1}{W}{W}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Flash\nFirst strike, protection from God creatures\nWhen Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.", "power": "2", "toughness": "2"} ### Response: Name:Sigrid, God-Favored\nManaCost:1 W W\nTypes:Legendary Creature Human Warrior\nPT:2/2\nK:Flash\nK:First Strike\nK:Protection:Creature.God:God creatures\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, exile up to one target attacking or blocking creature until NICKNAME leaves the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.attacking,Creature.blocking | AITgts$ Creature.OppCtrl+attacking,Creature.OppCtrl+blocking | TgtPrompt$ Select target attacking or blocking creature | TargetMin$ 0 | TargetMax$ 1 | Duration$ UntilHostLeavesPlay | AILogic$ ExileCombatThreat\nSVar:AmbushAI:True\nOracle:Flash\nFirst strike, protection from God creatures\nWhen Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Create the Forge script for this magic card
{"name": "Cloudskate", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\nFading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)", "power": "2", "toughness": "2"}
Name:Cloudskate\nManaCost:1 U\nTypes:Creature Illusion\nPT:2/2\nK:Flying\nK:Fading:3\nOracle:Flying\nFading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cloudskate", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\nFading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)", "power": "2", "toughness": "2"} ### Response: Name:Cloudskate\nManaCost:1 U\nTypes:Creature Illusion\nPT:2/2\nK:Flying\nK:Fading:3\nOracle:Flying\nFading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Create the Forge script for this magic card
{"name": "Sporemound", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Fungus", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.", "power": "3", "toughness": "3"}
Name:Sporemound\nManaCost:3 G G\nTypes:Creature Fungus\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You\nSVar:BuffedBy:Land\nDeckHas:Ability$Token\nOracle:Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sporemound", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Fungus", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.", "power": "3", "toughness": "3"} ### Response: Name:Sporemound\nManaCost:3 G G\nTypes:Creature Fungus\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You\nSVar:BuffedBy:Land\nDeckHas:Ability$Token\nOracle:Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
Create the Forge script for this magic card
{"name": "Elven Rite", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Distribute two +1/+1 counters among one or two target creatures."}
Name:Elven Rite\nManaCost:1 G\nTypes:Sorcery\nA:SP$ PutCounter | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2 | SpellDescription$ Distribute two +1/+1 counters among one or two target creatures.\n#TODO: The AI will generally prefer placing two +1/+1 counters on the same creature, maybe improve the choice for when it wants to split the counters instead.\nOracle:Distribute two +1/+1 counters among one or two target creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elven Rite", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Distribute two +1/+1 counters among one or two target creatures."} ### Response: Name:Elven Rite\nManaCost:1 G\nTypes:Sorcery\nA:SP$ PutCounter | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2 | SpellDescription$ Distribute two +1/+1 counters among one or two target creatures.\n#TODO: The AI will generally prefer placing two +1/+1 counters on the same creature, maybe improve the choice for when it wants to split the counters instead.\nOracle:Distribute two +1/+1 counters among one or two target creatures.
Create the Forge script for this magic card
{"name": "Gigantomancer", "mana_cost": "{7}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{1}: Target creature you control has base power and toughness 7/7 until end of turn.", "power": "1", "toughness": "1"}
Name:Gigantomancer\nManaCost:7 G\nTypes:Creature Human Shaman\nPT:1/1\nA:AB$ Animate | Cost$ 1 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Power$ 7 | Toughness$ 7 | SpellDescription$ Target creature you control has base power and toughness 7/7 until end of turn.\nOracle:{1}: Target creature you control has base power and toughness 7/7 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gigantomancer", "mana_cost": "{7}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{1}: Target creature you control has base power and toughness 7/7 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Gigantomancer\nManaCost:7 G\nTypes:Creature Human Shaman\nPT:1/1\nA:AB$ Animate | Cost$ 1 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Power$ 7 | Toughness$ 7 | SpellDescription$ Target creature you control has base power and toughness 7/7 until end of turn.\nOracle:{1}: Target creature you control has base power and toughness 7/7 until end of turn.
Create the Forge script for this magic card
{"name": "Avatar of Might", "mana_cost": "{6}{G}{G}", "type_line": "Creature \u2014 Avatar", "oracle_text": "If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.\nTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)", "power": "8", "toughness": "8"}
Name:Avatar of Might\nManaCost:6 G G\nTypes:Creature Avatar\nPT:8/8\nK:Trample\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 6 | EffectZone$ All | CheckSVar$ X | SVarCompare$ LEY | Description$ If an opponent controls at least four more creatures than you, CARDNAME costs {6} less to cast.\nSVar:X:Count$Valid Creature.YouCtrl/Plus.4\nSVar:Y:PlayerCountOpponents$HighestValid Creature.YouCtrl\nOracle:If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.\nTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Avatar of Might", "mana_cost": "{6}{G}{G}", "type_line": "Creature \u2014 Avatar", "oracle_text": "If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.\nTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)", "power": "8", "toughness": "8"} ### Response: Name:Avatar of Might\nManaCost:6 G G\nTypes:Creature Avatar\nPT:8/8\nK:Trample\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 6 | EffectZone$ All | CheckSVar$ X | SVarCompare$ LEY | Description$ If an opponent controls at least four more creatures than you, CARDNAME costs {6} less to cast.\nSVar:X:Count$Valid Creature.YouCtrl/Plus.4\nSVar:Y:PlayerCountOpponents$HighestValid Creature.YouCtrl\nOracle:If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.\nTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Create the Forge script for this magic card
{"name": "Captive Weird"}
Name:Captive Weird\nManaCost:U\nTypes:Creature Weird\nPT:1/3\nK:Defender\nA:AB$ SetState | Cost$ 3 RP | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | AILogic$ Always | SpellDescription$ Transform CARDNAME. Activate only as a sorcery.\nAlternateMode:DoubleFaced\nOracle:Defender\n{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.)\n\nALTERNATE\n\nName:Compleated Conjurer\nManaCost:no cost\nColors:blue,red\nTypes:Creature Phyrexian Weird\nPT:3/3\nT:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When this creature transforms into CARDNAME, exile the top card of your library. Until the end of your next turn, you may play that card.\nSVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | Duration$ UntilTheEndOfYourNextTurn | StaticAbilities$ Play | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play remembered card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Captive Weird"} ### Response: Name:Captive Weird\nManaCost:U\nTypes:Creature Weird\nPT:1/3\nK:Defender\nA:AB$ SetState | Cost$ 3 RP | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | AILogic$ Always | SpellDescription$ Transform CARDNAME. Activate only as a sorcery.\nAlternateMode:DoubleFaced\nOracle:Defender\n{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.)\n\nALTERNATE\n\nName:Compleated Conjurer\nManaCost:no cost\nColors:blue,red\nTypes:Creature Phyrexian Weird\nPT:3/3\nT:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When this creature transforms into CARDNAME, exile the top card of your library. Until the end of your next turn, you may play that card.\nSVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | Duration$ UntilTheEndOfYourNextTurn | StaticAbilities$ Play | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play remembered card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
Create the Forge script for this magic card
{"name": "Zurgo Bellstriker", "mana_cost": "{R}", "type_line": "Legendary Creature \u2014 Orc Warrior", "oracle_text": "Zurgo Bellstriker can't block creatures with power 2 or greater.\nDash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)", "power": "2", "toughness": "2"}
Name:Zurgo Bellstriker\nManaCost:R\nTypes:Legendary Creature Orc Warrior\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.powerGE2 | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block creatures with power 2 or greater.\nK:Dash:1 R\nOracle:Zurgo Bellstriker can't block creatures with power 2 or greater.\nDash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zurgo Bellstriker", "mana_cost": "{R}", "type_line": "Legendary Creature \u2014 Orc Warrior", "oracle_text": "Zurgo Bellstriker can't block creatures with power 2 or greater.\nDash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)", "power": "2", "toughness": "2"} ### Response: Name:Zurgo Bellstriker\nManaCost:R\nTypes:Legendary Creature Orc Warrior\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.powerGE2 | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block creatures with power 2 or greater.\nK:Dash:1 R\nOracle:Zurgo Bellstriker can't block creatures with power 2 or greater.\nDash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Create the Forge script for this magic card
{"name": "Bloom Hulk", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Plant Elemental", "oracle_text": "When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "4", "toughness": "4"}
Name:Bloom Hulk\nManaCost:3 G\nTypes:Creature Plant Elemental\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigProliferate | TriggerDescription$ When CARDNAME enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:TrigProliferate:DB$ Proliferate\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloom Hulk", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Plant Elemental", "oracle_text": "When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "4", "toughness": "4"} ### Response: Name:Bloom Hulk\nManaCost:3 G\nTypes:Creature Plant Elemental\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigProliferate | TriggerDescription$ When CARDNAME enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:TrigProliferate:DB$ Proliferate\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Create the Forge script for this magic card
{"name": "Spatial Binding", "mana_cost": "{U}{B}", "type_line": "Enchantment", "oracle_text": "Pay 1 life: Until your next upkeep, target permanent can't phase out."}
Name:Spatial Binding\nManaCost:U B\nTypes:Enchantment\nA:AB$ Effect | Cost$ PayLife<1> | RememberObjects$ Targeted | ValidTgts$ Permanent | AITgts$ Permanent.withPhasing+YouCtrl | ForgetOnMoved$ Battlefield | StaticAbilities$ CantPhaseOut | Duration$ UntilYourNextUpkeep | SpellDescription$ Until your next upkeep, target permanent can't phase out.\nSVar:CantPhaseOut:Mode$ CantPhaseOut | ValidCard$ Card.IsRemembered | Description$ Until your next upkeep, this permanent can't phase out.\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Pay 1 life: Until your next upkeep, target permanent can't phase out.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spatial Binding", "mana_cost": "{U}{B}", "type_line": "Enchantment", "oracle_text": "Pay 1 life: Until your next upkeep, target permanent can't phase out."} ### Response: Name:Spatial Binding\nManaCost:U B\nTypes:Enchantment\nA:AB$ Effect | Cost$ PayLife<1> | RememberObjects$ Targeted | ValidTgts$ Permanent | AITgts$ Permanent.withPhasing+YouCtrl | ForgetOnMoved$ Battlefield | StaticAbilities$ CantPhaseOut | Duration$ UntilYourNextUpkeep | SpellDescription$ Until your next upkeep, target permanent can't phase out.\nSVar:CantPhaseOut:Mode$ CantPhaseOut | ValidCard$ Card.IsRemembered | Description$ Until your next upkeep, this permanent can't phase out.\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Pay 1 life: Until your next upkeep, target permanent can't phase out.
Create the Forge script for this magic card
{"name": "Kaya, Spirits' Justice"}
Name:Kaya, Spirits' Justice\nManaCost:2 W B\nTypes:Legendary Planeswalker Kaya\nLoyalty:3\nT:Mode$ ChangesZoneAll | ValidCards$ Creature.YouCtrl | Origin$ Battlefield,Graveyard | Destination$ Exile | TriggerZones$ Battlefield | Execute$ TrigCopy | TriggerDescription$ Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.\nSVar:TrigCopy:DB$ Clone | Choices$ Card.TriggeredCards+Creature | ChoiceZone$ Exile | ChoiceTitle$ Choose a creature card among the exiled cards to copy | ValidTgts$ Permanent.token+YouCtrl | TgtPrompt$ Choose target token you control | AddKeywords$ Flying | Duration$ UntilEndOfTurn\nA:AB$ Surveil | Cost$ AddCounter<2/LOYALTY> | Amount$ 2 | Planeswalker$ True | SubAbility$ DBExile | SpellDescription$ Surveil 2, then exile a card from a graveyard.\nSVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card from a graveyard | Mandatory$ True | Hidden$ True\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenScript$ wb_1_1_spirit_flying | SpellDescription$ Create a 1/1 white and black Spirit creature token with flying.\nA:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | SubAbility$ DBForEach | SpellDescription$ Exile target creature you control. For each other player, exile up to one target creature that player controls.\nSVar:DBForEach:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to one target creature each other player controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True\nSVar:OneEach:PlayerCountOther$Amount\nDeckHas:Ability$Counters|Token & Type$Spirit\nDeckHints:Ability$Token\nOracle:Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.\n[+2]: Surveil 2, then exile a card from a graveyard.\n[+1]: Create a 1/1 white and black Spirit creature token with flying.\n[-2]: Exile target creature you control. For each other player, exile up to one target creature that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kaya, Spirits' Justice"} ### Response: Name:Kaya, Spirits' Justice\nManaCost:2 W B\nTypes:Legendary Planeswalker Kaya\nLoyalty:3\nT:Mode$ ChangesZoneAll | ValidCards$ Creature.YouCtrl | Origin$ Battlefield,Graveyard | Destination$ Exile | TriggerZones$ Battlefield | Execute$ TrigCopy | TriggerDescription$ Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.\nSVar:TrigCopy:DB$ Clone | Choices$ Card.TriggeredCards+Creature | ChoiceZone$ Exile | ChoiceTitle$ Choose a creature card among the exiled cards to copy | ValidTgts$ Permanent.token+YouCtrl | TgtPrompt$ Choose target token you control | AddKeywords$ Flying | Duration$ UntilEndOfTurn\nA:AB$ Surveil | Cost$ AddCounter<2/LOYALTY> | Amount$ 2 | Planeswalker$ True | SubAbility$ DBExile | SpellDescription$ Surveil 2, then exile a card from a graveyard.\nSVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card from a graveyard | Mandatory$ True | Hidden$ True\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenScript$ wb_1_1_spirit_flying | SpellDescription$ Create a 1/1 white and black Spirit creature token with flying.\nA:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | SubAbility$ DBForEach | SpellDescription$ Exile target creature you control. For each other player, exile up to one target creature that player controls.\nSVar:DBForEach:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select up to one target creature each other player controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True\nSVar:OneEach:PlayerCountOther$Amount\nDeckHas:Ability$Counters|Token & Type$Spirit\nDeckHints:Ability$Token\nOracle:Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.\n[+2]: Surveil 2, then exile a card from a graveyard.\n[+1]: Create a 1/1 white and black Spirit creature token with flying.\n[-2]: Exile target creature you control. For each other player, exile up to one target creature that player controls.
Create the Forge script for this magic card
{"name": "Ward Sliver", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "As Ward Sliver enters the battlefield, choose a color.\nAll Slivers have protection from the chosen color.", "power": "2", "toughness": "2"}
Name:Ward Sliver\nManaCost:4 W\nTypes:Creature Sliver\nPT:2/2\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInHumanDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nS:Mode$ Continuous | Affected$ Sliver | AddKeyword$ Protection:Card.ChosenColor:chosenColor | Description$ All Slivers have protection from the chosen color.\nOracle:As Ward Sliver enters the battlefield, choose a color.\nAll Slivers have protection from the chosen color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ward Sliver", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "As Ward Sliver enters the battlefield, choose a color.\nAll Slivers have protection from the chosen color.", "power": "2", "toughness": "2"} ### Response: Name:Ward Sliver\nManaCost:4 W\nTypes:Creature Sliver\nPT:2/2\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInHumanDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nS:Mode$ Continuous | Affected$ Sliver | AddKeyword$ Protection:Card.ChosenColor:chosenColor | Description$ All Slivers have protection from the chosen color.\nOracle:As Ward Sliver enters the battlefield, choose a color.\nAll Slivers have protection from the chosen color.
Create the Forge script for this magic card
{"name": "Scalding Cauldron", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature."}
Name:Scalding Cauldron\nManaCost:1\nTypes:Artifact\nA:AB$ DealDamage | Cost$ 3 T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature.\nOracle:{3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scalding Cauldron", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature."} ### Response: Name:Scalding Cauldron\nManaCost:1\nTypes:Artifact\nA:AB$ DealDamage | Cost$ 3 T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature.\nOracle:{3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
Create the Forge script for this magic card
{"name": "Ghostly Prison", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you."}
Name:Ghostly Prison\nManaCost:2 W\nTypes:Enchantment\nS:Mode$ CantAttackUnless | ValidCard$ Creature | Target$ You | Cost$ 2 | Description$ Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.\nOracle:Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghostly Prison", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you."} ### Response: Name:Ghostly Prison\nManaCost:2 W\nTypes:Enchantment\nS:Mode$ CantAttackUnless | ValidCard$ Creature | Target$ You | Cost$ 2 | Description$ Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.\nOracle:Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Create the Forge script for this magic card
{"name": "Thornscape Battlemage", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Wizard", "oracle_text": "Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)\nWhen Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.\nWhen Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.", "power": "2", "toughness": "2"}
Name:Thornscape Battlemage\nManaCost:2 G\nTypes:Creature Elf Wizard\nPT:2/2\nK:Kicker:R:W\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked 1 | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.\nSVar:TrigKicker:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked 2 | Execute$ TrigKicker2 | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.\nSVar:TrigKicker2:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact\nSVar:PlayMain1:TRUE\nDeckHints:Color$Red|White\nOracle:Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)\nWhen Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.\nWhen Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thornscape Battlemage", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Wizard", "oracle_text": "Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)\nWhen Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.\nWhen Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.", "power": "2", "toughness": "2"} ### Response: Name:Thornscape Battlemage\nManaCost:2 G\nTypes:Creature Elf Wizard\nPT:2/2\nK:Kicker:R:W\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked 1 | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.\nSVar:TrigKicker:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked 2 | Execute$ TrigKicker2 | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.\nSVar:TrigKicker2:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact\nSVar:PlayMain1:TRUE\nDeckHints:Color$Red|White\nOracle:Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)\nWhen Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.\nWhen Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
Create the Forge script for this magic card
{"name": "Electrickery", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Electrickery deals 1 damage to target creature you don't control.\nOverload {1}{R} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"}
Name:Electrickery\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control. | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature you don't control.\nK:Overload:1 R\nOracle:Electrickery deals 1 damage to target creature you don't control.\nOverload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Electrickery", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Electrickery deals 1 damage to target creature you don't control.\nOverload {1}{R} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"} ### Response: Name:Electrickery\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control. | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature you don't control.\nK:Overload:1 R\nOracle:Electrickery deals 1 damage to target creature you don't control.\nOverload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Create the Forge script for this magic card
{"name": "Ogre Savant", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Ogre Wizard", "oracle_text": "When Ogre Savant enters the battlefield, if {U} was spent to cast it, return target creature to its owner's hand.", "power": "3", "toughness": "2"}
Name:Ogre Savant\nManaCost:4 R\nTypes:Creature Ogre Wizard\nPT:3/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature | TgtPrompt$ Select target creature | ConditionManaSpent$ U\nSVar:ManaNeededToAvoidNegativeEffect:blue\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue\nOracle:When Ogre Savant enters the battlefield, if {U} was spent to cast it, return target creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ogre Savant", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Ogre Wizard", "oracle_text": "When Ogre Savant enters the battlefield, if {U} was spent to cast it, return target creature to its owner's hand.", "power": "3", "toughness": "2"} ### Response: Name:Ogre Savant\nManaCost:4 R\nTypes:Creature Ogre Wizard\nPT:3/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature | TgtPrompt$ Select target creature | ConditionManaSpent$ U\nSVar:ManaNeededToAvoidNegativeEffect:blue\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue\nOracle:When Ogre Savant enters the battlefield, if {U} was spent to cast it, return target creature to its owner's hand.
Create the Forge script for this magic card
{"name": "Ecstatic Beauty", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.\nSuspend 4\u2014{R}"}
Name:Ecstatic Beauty\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Dig | Defined$ You | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBPumpAll | ForgetOnMoved$ Exile\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play those cards until end of turn.\nSVar:DBPumpAll:DB$ PutCounterAll | ValidCards$ Card.IsRemembered+withSuspend | CounterType$ TIME | CounterNum$ 4 | ValidZone$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Suspend:4:R\nOracle:Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.\nSuspend 4—{R}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ecstatic Beauty", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.\nSuspend 4\u2014{R}"} ### Response: Name:Ecstatic Beauty\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Dig | Defined$ You | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBPumpAll | ForgetOnMoved$ Exile\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play those cards until end of turn.\nSVar:DBPumpAll:DB$ PutCounterAll | ValidCards$ Card.IsRemembered+withSuspend | CounterType$ TIME | CounterNum$ 4 | ValidZone$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Suspend:4:R\nOracle:Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.\nSuspend 4—{R}
Create the Forge script for this magic card
{"name": "Toadstool Admirer", "mana_cost": "{G}", "type_line": "Creature \u2014 Ouphe", "oracle_text": "Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\n{3}{G}: Put a +1/+1 counter on Toadstool Admirer.", "power": "1", "toughness": "1"}
Name:Toadstool Admirer\nManaCost:G\nTypes:Creature Ouphe\nPT:1/1\nK:Ward:2\nA:AB$ PutCounter | Cost$ 3 G | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nDeckHas:Ability$Counters\nOracle:Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\n{3}{G}: Put a +1/+1 counter on Toadstool Admirer.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Toadstool Admirer", "mana_cost": "{G}", "type_line": "Creature \u2014 Ouphe", "oracle_text": "Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\n{3}{G}: Put a +1/+1 counter on Toadstool Admirer.", "power": "1", "toughness": "1"} ### Response: Name:Toadstool Admirer\nManaCost:G\nTypes:Creature Ouphe\nPT:1/1\nK:Ward:2\nA:AB$ PutCounter | Cost$ 3 G | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nDeckHas:Ability$Counters\nOracle:Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\n{3}{G}: Put a +1/+1 counter on Toadstool Admirer.
Create the Forge script for this magic card
{"name": "Fetid Heath", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}."}
Name:Fetid Heath\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ WB T | Produced$ Combo W B | Amount$ 2 | SpellDescription$ Add {W}{W}, {W}{B}, or {B}{B}.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fetid Heath", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}."} ### Response: Name:Fetid Heath\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ WB T | Produced$ Combo W B | Amount$ 2 | SpellDescription$ Add {W}{W}, {W}{B}, or {B}{B}.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Create the Forge script for this magic card
{"name": "Clan Crafter", "mana_cost": "{1}{U}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card.\""}
Name:Clan Crafter\nManaCost:1 U\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddAbility$ SacArt | Description$ Commander creatures you own have "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."\nSVar:SacArt:AB$ PutCounter | Cost$ 2 Sac<1/Artifact> | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBDraw | SpellDescription$ Put a +1/+1 counter on this creature and draw a card.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:BuffedBy:Artifact\nDeckHints:Type$Artifact\nDeckHas:Ability$Sacrifice|Counters\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clan Crafter", "mana_cost": "{1}{U}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card.\""} ### Response: Name:Clan Crafter\nManaCost:1 U\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddAbility$ SacArt | Description$ Commander creatures you own have "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."\nSVar:SacArt:AB$ PutCounter | Cost$ 2 Sac<1/Artifact> | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBDraw | SpellDescription$ Put a +1/+1 counter on this creature and draw a card.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:BuffedBy:Artifact\nDeckHints:Type$Artifact\nDeckHas:Ability$Sacrifice|Counters\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
Create the Forge script for this magic card
{"name": "Ayara, Widow of the Realm"}
Name:Ayara, Widow of the Realm\nManaCost:1 B B\nTypes:Legendary Creature Elf Noble\nPT:3/3\nA:AB$ DealDamage | Cost$ T Sac<1/Creature.Other;Artifact.Other/another creature or artifact> | ValidTgts$ Opponent,Battle | TgtPrompt$ Select target opponent or battle | SubAbility$ DBGainLife | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Sacrificed$CardManaCost\nA:AB$ SetState | Cost$ 5 RP | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | AILogic$ Always | SpellDescription$ Transform NICKNAME. Activate only as a sorcery.\nAlternateMode:DoubleFaced\nDeckHas:Ability$Sacrifice|LifeGain\nOracle:{T}, Sacrifice another creature or artifact: Ayara, Widow of the Realm deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.\n{5}{R/P}: Transform Ayara. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.)\n\nALTERNATE\n\nName:Ayara, Furnace Queen\nManaCost:no cost\nColors:black,red\nTypes:Legendary Creature Phyrexian Elf Noble\nPT:4/4\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Artifact.YouOwn,Creature.YouOwn | TgtPrompt$ Select up to one target artifact or creature from your graveyard | TargetMin$ 0 | TargetMax$ 1 | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Keywords$ Haste | Defined$ Targeted | Duration$ Permanent | AtEOT$ Exile\nDeckHas:Ability$Sacrifice|Graveyard\nOracle:At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ayara, Widow of the Realm"} ### Response: Name:Ayara, Widow of the Realm\nManaCost:1 B B\nTypes:Legendary Creature Elf Noble\nPT:3/3\nA:AB$ DealDamage | Cost$ T Sac<1/Creature.Other;Artifact.Other/another creature or artifact> | ValidTgts$ Opponent,Battle | TgtPrompt$ Select target opponent or battle | SubAbility$ DBGainLife | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Sacrificed$CardManaCost\nA:AB$ SetState | Cost$ 5 RP | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | AILogic$ Always | SpellDescription$ Transform NICKNAME. Activate only as a sorcery.\nAlternateMode:DoubleFaced\nDeckHas:Ability$Sacrifice|LifeGain\nOracle:{T}, Sacrifice another creature or artifact: Ayara, Widow of the Realm deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.\n{5}{R/P}: Transform Ayara. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.)\n\nALTERNATE\n\nName:Ayara, Furnace Queen\nManaCost:no cost\nColors:black,red\nTypes:Legendary Creature Phyrexian Elf Noble\nPT:4/4\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Artifact.YouOwn,Creature.YouOwn | TgtPrompt$ Select up to one target artifact or creature from your graveyard | TargetMin$ 0 | TargetMax$ 1 | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Keywords$ Haste | Defined$ Targeted | Duration$ Permanent | AtEOT$ Exile\nDeckHas:Ability$Sacrifice|Graveyard\nOracle:At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Tyrant's Familiar", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, haste\nLieutenant \u2014 As long as you control your commander, Tyrant's Familiar gets +2/+2 and has \"Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls.\"", "power": "5", "toughness": "5"}
Name:Tyrant's Familiar\nManaCost:5 R R\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nK:Haste\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddTrigger$ TrigAttacks | IsPresent$ Card.IsCommander+YouOwn+YouCtrl | Description$ Lieutenant — As long as you control your commander, CARDNAME gets +2/+2 and has "Whenever CARDNAME attacks, it deals 7 damage to target creature defending player controls."\nSVar:TrigAttacks:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME attacks, it deals 7 damage to target creature defending player controls.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature defending player controls | NumDmg$ 7\nSVar:BuffedBy:Card.IsCommander\nAI:RemoveDeck:Random\nOracle:Flying, haste\nLieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tyrant's Familiar", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, haste\nLieutenant \u2014 As long as you control your commander, Tyrant's Familiar gets +2/+2 and has \"Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls.\"", "power": "5", "toughness": "5"} ### Response: Name:Tyrant's Familiar\nManaCost:5 R R\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nK:Haste\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddTrigger$ TrigAttacks | IsPresent$ Card.IsCommander+YouOwn+YouCtrl | Description$ Lieutenant — As long as you control your commander, CARDNAME gets +2/+2 and has "Whenever CARDNAME attacks, it deals 7 damage to target creature defending player controls."\nSVar:TrigAttacks:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME attacks, it deals 7 damage to target creature defending player controls.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature defending player controls | NumDmg$ 7\nSVar:BuffedBy:Card.IsCommander\nAI:RemoveDeck:Random\nOracle:Flying, haste\nLieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
Create the Forge script for this magic card
{"name": "Ransack the Lab", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard."}
Name:Ransack the Lab\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Dig | Cost$ 1 B | DigNum$ 3 | DestinationZone2$ Graveyard | NoReveal$ True | SpellDescription$ Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\nOracle:Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ransack the Lab", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard."} ### Response: Name:Ransack the Lab\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Dig | Cost$ 1 B | DigNum$ 3 | DestinationZone2$ Graveyard | NoReveal$ True | SpellDescription$ Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\nOracle:Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Create the Forge script for this magic card
{"name": "Tormod's Crypt", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard."}
Name:Tormod's Crypt\nManaCost:0\nTypes:Artifact\nA:AB$ ChangeZoneAll | Cost$ T Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card | SpellDescription$ Exile all cards from target player's graveyard.\nAI:RemoveDeck:Random\nDeckHas:Ability$Sacrifice\nOracle:{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tormod's Crypt", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard."} ### Response: Name:Tormod's Crypt\nManaCost:0\nTypes:Artifact\nA:AB$ ChangeZoneAll | Cost$ T Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card | SpellDescription$ Exile all cards from target player's graveyard.\nAI:RemoveDeck:Random\nDeckHas:Ability$Sacrifice\nOracle:{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
Create the Forge script for this magic card
{"name": "Kaervek's Purge", "mana_cost": "{X}{B}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller."}
Name:Kaervek's Purge\nManaCost:X B R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ X B R | ValidTgts$ Creature.cmcEQX | TgtPrompt$ Select target creature with mana value X | RememberLKI$ True | SubAbility$ DBDamage | SpellDescription$ Destroy target creature with mana value X. If that creature dies this way, CARDNAME deals damage equal to the creature's power to the creature's controller.\nSVar:DBDamage:DB$ DealDamage | Defined$ RememberedController | NumDmg$ Z | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:Y:Remembered$Amount\nSVar:Z:RememberedLKI$CardPower\nOracle:Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kaervek's Purge", "mana_cost": "{X}{B}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller."} ### Response: Name:Kaervek's Purge\nManaCost:X B R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ X B R | ValidTgts$ Creature.cmcEQX | TgtPrompt$ Select target creature with mana value X | RememberLKI$ True | SubAbility$ DBDamage | SpellDescription$ Destroy target creature with mana value X. If that creature dies this way, CARDNAME deals damage equal to the creature's power to the creature's controller.\nSVar:DBDamage:DB$ DealDamage | Defined$ RememberedController | NumDmg$ Z | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:Y:Remembered$Amount\nSVar:Z:RememberedLKI$CardPower\nOracle:Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
Create the Forge script for this magic card
{"name": "Rise to the Challenge", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+0 and gains first strike until end of turn."}
Name:Rise to the Challenge\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | KW$ First Strike | SpellDescription$ Target creature gets +2/+0 and gains first strike until end of turn.\nOracle:Target creature gets +2/+0 and gains first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rise to the Challenge", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+0 and gains first strike until end of turn."} ### Response: Name:Rise to the Challenge\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | KW$ First Strike | SpellDescription$ Target creature gets +2/+0 and gains first strike until end of turn.\nOracle:Target creature gets +2/+0 and gains first strike until end of turn.
Create the Forge script for this magic card
{"name": "Plague Wind", "mana_cost": "{7}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures you don't control. They can't be regenerated."}
Name:Plague Wind\nManaCost:7 B B\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 7 B B | ValidCards$ Creature.YouDontCtrl | NoRegen$ True | SpellDescription$ Destroy all creatures you don't control. They can't be regenerated.\nOracle:Destroy all creatures you don't control. They can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Plague Wind", "mana_cost": "{7}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures you don't control. They can't be regenerated."} ### Response: Name:Plague Wind\nManaCost:7 B B\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 7 B B | ValidCards$ Creature.YouDontCtrl | NoRegen$ True | SpellDescription$ Destroy all creatures you don't control. They can't be regenerated.\nOracle:Destroy all creatures you don't control. They can't be regenerated.
Create the Forge script for this magic card
{"name": "Sorcerer Class", "mana_cost": "{U}{R}", "type_line": "Enchantment \u2014 Class", "oracle_text": "(Gain the next level as a sorcery to add its ability.)\nWhen Sorcerer Class enters the battlefield, draw two cards, then discard two cards.\n{U}{R}: Level 2\nCreatures you control have \"{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level.\"\n{3}{U}{R}: Level 3\nWhenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn."}
Name:Sorcerer Class\nManaCost:U R\nTypes:Enchantment Class\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw two cards, then discard two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose\nK:Class:2:U R:AddStaticAbility$ STapMana\nSVar:STapMana:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Creature.YouCtrl | AddAbility$ AddMana | Secondary$ True | Description$ Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."\nSVar:AddMana:AB$ Mana | Cost$ T | Produced$ Combo U R | Amount$ 1 | RestrictValid$ Spell.Instant,Spell.Sorcery,Activated.ClassLevelUp | SpellDescription$ Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level.\nK:Class:3:3 U R:AddTrigger$ TriggerSpellCast\nSVar:TriggerSpellCast:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | Secondary$ True | TriggerDescription$ Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.\nSVar:TrigDealDamage:DB$ DamageAll | ValidPlayers$ Player.Opponent | NumDmg$ X | DamageSource$ TriggeredCard\nSVar:X:Count$ThisTurnCast_Instant.YouCtrl,Sorcery.YouCtrl\nOracle:(Gain the next level as a sorcery to add its ability.)\nWhen Sorcerer Class enters the battlefield, draw two cards, then discard two cards.\n{U}{R}: Level 2\nCreatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."\n{3}{U}{R}: Level 3\nWhenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sorcerer Class", "mana_cost": "{U}{R}", "type_line": "Enchantment \u2014 Class", "oracle_text": "(Gain the next level as a sorcery to add its ability.)\nWhen Sorcerer Class enters the battlefield, draw two cards, then discard two cards.\n{U}{R}: Level 2\nCreatures you control have \"{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level.\"\n{3}{U}{R}: Level 3\nWhenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn."} ### Response: Name:Sorcerer Class\nManaCost:U R\nTypes:Enchantment Class\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw two cards, then discard two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose\nK:Class:2:U R:AddStaticAbility$ STapMana\nSVar:STapMana:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Creature.YouCtrl | AddAbility$ AddMana | Secondary$ True | Description$ Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."\nSVar:AddMana:AB$ Mana | Cost$ T | Produced$ Combo U R | Amount$ 1 | RestrictValid$ Spell.Instant,Spell.Sorcery,Activated.ClassLevelUp | SpellDescription$ Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level.\nK:Class:3:3 U R:AddTrigger$ TriggerSpellCast\nSVar:TriggerSpellCast:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | Secondary$ True | TriggerDescription$ Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.\nSVar:TrigDealDamage:DB$ DamageAll | ValidPlayers$ Player.Opponent | NumDmg$ X | DamageSource$ TriggeredCard\nSVar:X:Count$ThisTurnCast_Instant.YouCtrl,Sorcery.YouCtrl\nOracle:(Gain the next level as a sorcery to add its ability.)\nWhen Sorcerer Class enters the battlefield, draw two cards, then discard two cards.\n{U}{R}: Level 2\nCreatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."\n{3}{U}{R}: Level 3\nWhenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Create the Forge script for this magic card
{"name": "Pools of Becoming", "mana_cost": "", "type_line": "Plane \u2014 Bolas's Meditation Realm", "oracle_text": "At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.\nWhenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' {CHAOS} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order."}
Name:Pools of Becoming\nManaCost:no cost\nTypes:Plane Bolas's Meditation Realm\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.\nSVar:TrigChangeZone:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | RememberChanged$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Remembered$Amount\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' {CHAOS} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.\nSVar:RolledChaos:DB$ PeekAndReveal | PeekAmount$ 3 | NoPeek$ True | SourceZone$ PlanarDeck | RememberRevealed$ True | SubAbility$ DBRunChaos\nSVar:DBRunChaos:DB$ RunChaos | Defined$ Remembered | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ PlanarDeck | Destination$ PlanarDeck | LibraryPosition$ -1 | SubAbility$ DBCleanup\nSVar:AIRollPlanarDieParams:Mode$ Always\nOracle:At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.\nWhenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' {CHAOS} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pools of Becoming", "mana_cost": "", "type_line": "Plane \u2014 Bolas's Meditation Realm", "oracle_text": "At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.\nWhenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' {CHAOS} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order."} ### Response: Name:Pools of Becoming\nManaCost:no cost\nTypes:Plane Bolas's Meditation Realm\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.\nSVar:TrigChangeZone:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | RememberChanged$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Remembered$Amount\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' {CHAOS} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.\nSVar:RolledChaos:DB$ PeekAndReveal | PeekAmount$ 3 | NoPeek$ True | SourceZone$ PlanarDeck | RememberRevealed$ True | SubAbility$ DBRunChaos\nSVar:DBRunChaos:DB$ RunChaos | Defined$ Remembered | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ PlanarDeck | Destination$ PlanarDeck | LibraryPosition$ -1 | SubAbility$ DBCleanup\nSVar:AIRollPlanarDieParams:Mode$ Always\nOracle:At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.\nWhenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' {CHAOS} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.
Create the Forge script for this magic card
{"name": "Elvish Pathcutter", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)", "power": "1", "toughness": "2"}
Name:Elvish Pathcutter\nManaCost:3 G\nTypes:Creature Elf Scout\nPT:1/2\nA:AB$ Pump | Cost$ 2 G | ValidTgts$ Creature.Elf | TgtPrompt$ Select target Elf creature | KW$ Forestwalk | SpellDescription$ Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)\nAI:RemoveDeck:Random\nOracle:{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elvish Pathcutter", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Scout", "oracle_text": "{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)", "power": "1", "toughness": "2"} ### Response: Name:Elvish Pathcutter\nManaCost:3 G\nTypes:Creature Elf Scout\nPT:1/2\nA:AB$ Pump | Cost$ 2 G | ValidTgts$ Creature.Elf | TgtPrompt$ Select target Elf creature | KW$ Forestwalk | SpellDescription$ Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)\nAI:RemoveDeck:Random\nOracle:{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Create the Forge script for this magic card
{"name": "Slum Reaper", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "When Slum Reaper enters the battlefield, each player sacrifices a creature.", "power": "4", "toughness": "2"}
Name:Slum Reaper\nManaCost:3 B\nTypes:Creature Horror\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, each player sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Player | SacValid$ Creature\nSVar:NeedsToPlay:Creature.OppCtrl+cmcGE5,Creature.token+YouCtrl+powerLE2,Creature.YouCtrl+cmcEQ0,Creature.YouCtrl+cmcEQ1\nOracle:When Slum Reaper enters the battlefield, each player sacrifices a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slum Reaper", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "When Slum Reaper enters the battlefield, each player sacrifices a creature.", "power": "4", "toughness": "2"} ### Response: Name:Slum Reaper\nManaCost:3 B\nTypes:Creature Horror\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, each player sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Player | SacValid$ Creature\nSVar:NeedsToPlay:Creature.OppCtrl+cmcGE5,Creature.token+YouCtrl+powerLE2,Creature.YouCtrl+cmcEQ0,Creature.YouCtrl+cmcEQ1\nOracle:When Slum Reaper enters the battlefield, each player sacrifices a creature.
Create the Forge script for this magic card
{"name": "Temple Thief", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Temple Thief can't be blocked by enchanted creatures or enchantment creatures.", "power": "2", "toughness": "2"}
Name:Temple Thief\nManaCost:1 B\nTypes:Creature Human Rogue\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.enchanted,Creature.Enchantment | Description$ CARDNAME can't be blocked by enchanted creatures or enchantment creatures.\nOracle:Temple Thief can't be blocked by enchanted creatures or enchantment creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Temple Thief", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Temple Thief can't be blocked by enchanted creatures or enchantment creatures.", "power": "2", "toughness": "2"} ### Response: Name:Temple Thief\nManaCost:1 B\nTypes:Creature Human Rogue\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.enchanted,Creature.Enchantment | Description$ CARDNAME can't be blocked by enchanted creatures or enchantment creatures.\nOracle:Temple Thief can't be blocked by enchanted creatures or enchantment creatures.
Create the Forge script for this magic card
{"name": "Seed Guardian", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Reach\nWhen Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.", "power": "3", "toughness": "4"}
Name:Seed Guardian\nManaCost:2 G G\nTypes:Creature Elemental\nPT:3/4\nK:Reach\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_x_x_elemental | TokenOwner$ TriggeredCardController | TokenPower$ X | TokenToughness$ X\nSVar:X:Count$TypeInYourYard.Creature\nSVar:SacMe:1\nOracle:Reach\nWhen Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seed Guardian", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Reach\nWhen Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.", "power": "3", "toughness": "4"} ### Response: Name:Seed Guardian\nManaCost:2 G G\nTypes:Creature Elemental\nPT:3/4\nK:Reach\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_x_x_elemental | TokenOwner$ TriggeredCardController | TokenPower$ X | TokenToughness$ X\nSVar:X:Count$TypeInYourYard.Creature\nSVar:SacMe:1\nOracle:Reach\nWhen Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
Create the Forge script for this magic card
{"name": "Engineered Plague", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "As Engineered Plague enters the battlefield, choose a creature type.\nAll creatures of the chosen type get -1/-1."}
Name:Engineered Plague\nManaCost:2 B\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentOppControls\nS:Mode$ Continuous | Affected$ Creature.ChosenType | AddPower$ -1 | AddToughness$ -1 | Description$ All creatures of the chosen type get -1/-1.\nOracle:As Engineered Plague enters the battlefield, choose a creature type.\nAll creatures of the chosen type get -1/-1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Engineered Plague", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "As Engineered Plague enters the battlefield, choose a creature type.\nAll creatures of the chosen type get -1/-1."} ### Response: Name:Engineered Plague\nManaCost:2 B\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentOppControls\nS:Mode$ Continuous | Affected$ Creature.ChosenType | AddPower$ -1 | AddToughness$ -1 | Description$ All creatures of the chosen type get -1/-1.\nOracle:As Engineered Plague enters the battlefield, choose a creature type.\nAll creatures of the chosen type get -1/-1.
Create the Forge script for this magic card
{"name": "Fork", "mana_cost": "{R}{R}", "type_line": "Instant", "oracle_text": "Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy."}
Name:Fork\nManaCost:R R\nTypes:Instant\nA:SP$ CopySpellAbility | Cost$ R R | ValidTgts$ Instant,Sorcery | TargetType$ Spell | SetColor$ Red | MayChooseTarget$ True | SpellDescription$ Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.\nOracle:Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fork", "mana_cost": "{R}{R}", "type_line": "Instant", "oracle_text": "Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy."} ### Response: Name:Fork\nManaCost:R R\nTypes:Instant\nA:SP$ CopySpellAbility | Cost$ R R | ValidTgts$ Instant,Sorcery | TargetType$ Spell | SetColor$ Red | MayChooseTarget$ True | SpellDescription$ Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.\nOracle:Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Create the Forge script for this magic card
{"name": "Conduit of Ruin", "mana_cost": "{6}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.\nThe first creature spell you cast each turn costs {2} less to cast.", "power": "5", "toughness": "5"}
Name:Conduit of Ruin\nManaCost:6\nTypes:Creature Eldrazi\nPT:5/5\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When you cast CARDNAME, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top of it.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Creature.Colorless+cmcGE7 | ChangeNum$ 1 | ShuffleNonMandatory$ True\nS:Mode$ ReduceCost | EffectZone$ Battlefield | ValidCard$ Card.Creature | Activator$ You | Type$ Spell | OnlyFirstSpell$ True | Amount$ 2 | Description$ The first creature spell you cast each turn costs {2} less to cast.\nAI:RemoveDeck:Random\nOracle:When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.\nThe first creature spell you cast each turn costs {2} less to cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Conduit of Ruin", "mana_cost": "{6}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.\nThe first creature spell you cast each turn costs {2} less to cast.", "power": "5", "toughness": "5"} ### Response: Name:Conduit of Ruin\nManaCost:6\nTypes:Creature Eldrazi\nPT:5/5\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When you cast CARDNAME, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top of it.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Creature.Colorless+cmcGE7 | ChangeNum$ 1 | ShuffleNonMandatory$ True\nS:Mode$ ReduceCost | EffectZone$ Battlefield | ValidCard$ Card.Creature | Activator$ You | Type$ Spell | OnlyFirstSpell$ True | Amount$ 2 | Description$ The first creature spell you cast each turn costs {2} less to cast.\nAI:RemoveDeck:Random\nOracle:When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.\nThe first creature spell you cast each turn costs {2} less to cast.
Create the Forge script for this magic card
{"name": "Transcendent Master", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Cleric Avatar", "oracle_text": "Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 6-11\n6/6\nLifelink\nLEVEL 12+\n9/9\nLifelink, indestructible", "power": "3", "toughness": "3"}
Name:Transcendent Master\nManaCost:1 W W\nTypes:Creature Human Cleric Avatar\nPT:3/3\nK:Level up:1\nSVar:maxLevel:12\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddKeyword$ Lifelink | IsPresent$ Card.Self+counters_GE6_LEVEL+counters_LE11_LEVEL | Description$ LEVEL 6-11 6/6 Lifelink\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 9 | SetToughness$ 9 | AddKeyword$ Indestructible & Lifelink | IsPresent$ Card.Self+counters_GE12_LEVEL | Description$ LEVEL 12+ 9/9 Lifelink, indestructible\nDeckHas:Ability$LifeGain\nOracle:Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 6-11\n6/6\nLifelink\nLEVEL 12+\n9/9\nLifelink, indestructible
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Transcendent Master", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Cleric Avatar", "oracle_text": "Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 6-11\n6/6\nLifelink\nLEVEL 12+\n9/9\nLifelink, indestructible", "power": "3", "toughness": "3"} ### Response: Name:Transcendent Master\nManaCost:1 W W\nTypes:Creature Human Cleric Avatar\nPT:3/3\nK:Level up:1\nSVar:maxLevel:12\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddKeyword$ Lifelink | IsPresent$ Card.Self+counters_GE6_LEVEL+counters_LE11_LEVEL | Description$ LEVEL 6-11 6/6 Lifelink\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 9 | SetToughness$ 9 | AddKeyword$ Indestructible & Lifelink | IsPresent$ Card.Self+counters_GE12_LEVEL | Description$ LEVEL 12+ 9/9 Lifelink, indestructible\nDeckHas:Ability$LifeGain\nOracle:Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 6-11\n6/6\nLifelink\nLEVEL 12+\n9/9\nLifelink, indestructible
Create the Forge script for this magic card
{"name": "Krark-Clan Engineers", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Artificer", "oracle_text": "{R}, Sacrifice two artifacts: Destroy target artifact.", "power": "2", "toughness": "2"}
Name:Krark-Clan Engineers\nManaCost:3 R\nTypes:Creature Goblin Artificer\nPT:2/2\nA:AB$ Destroy | Cost$ R Sac<2/Artifact> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nAI:RemoveDeck:All\nOracle:{R}, Sacrifice two artifacts: Destroy target artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Krark-Clan Engineers", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Artificer", "oracle_text": "{R}, Sacrifice two artifacts: Destroy target artifact.", "power": "2", "toughness": "2"} ### Response: Name:Krark-Clan Engineers\nManaCost:3 R\nTypes:Creature Goblin Artificer\nPT:2/2\nA:AB$ Destroy | Cost$ R Sac<2/Artifact> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nAI:RemoveDeck:All\nOracle:{R}, Sacrifice two artifacts: Destroy target artifact.
Create the Forge script for this magic card
{"name": "Nettling Host", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "Toxic 2\nCorrupted \u2014 Exile Nettling Host from your graveyard: Conjure a card named Nettlecyst into your hand. Activate only if an opponent has three or more poison counters.", "power": "3", "toughness": "3"}
Name:Nettling Host\nManaCost:2 W\nTypes:Creature Phyrexian Rat\nPT:3/3\nK:Toxic:2\nA:AB$ MakeCard | Cost$ ExileFromGrave<1/CARDNAME> | Conjure$ True | Name$ Nettlecyst | Zone$ Hand | ActivationZone$ Graveyard | PrecostDesc$ Corrupted — | CheckSVar$ X | SVarCompare$ GE3 | SpellDescription$ Conjure a card named Nettlecyst into your hand. Activate only if an opponent has three or more poison counters\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nSVar:SacMe:1\nSVar:DiscardMe:1\nDeckHas:Ability$Graveyard|Token & Type$Artifact|Germ\nDeckNeeds:Keyword$Toxic|Infect\nOracle:Toxic 2\nCorrupted - Exile Nettling Host from your graveyard: Conjure a card named Nettlecyst into your hand. Activate only if an opponent has three or more poison counters.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nettling Host", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "Toxic 2\nCorrupted \u2014 Exile Nettling Host from your graveyard: Conjure a card named Nettlecyst into your hand. Activate only if an opponent has three or more poison counters.", "power": "3", "toughness": "3"} ### Response: Name:Nettling Host\nManaCost:2 W\nTypes:Creature Phyrexian Rat\nPT:3/3\nK:Toxic:2\nA:AB$ MakeCard | Cost$ ExileFromGrave<1/CARDNAME> | Conjure$ True | Name$ Nettlecyst | Zone$ Hand | ActivationZone$ Graveyard | PrecostDesc$ Corrupted — | CheckSVar$ X | SVarCompare$ GE3 | SpellDescription$ Conjure a card named Nettlecyst into your hand. Activate only if an opponent has three or more poison counters\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nSVar:SacMe:1\nSVar:DiscardMe:1\nDeckHas:Ability$Graveyard|Token & Type$Artifact|Germ\nDeckNeeds:Keyword$Toxic|Infect\nOracle:Toxic 2\nCorrupted - Exile Nettling Host from your graveyard: Conjure a card named Nettlecyst into your hand. Activate only if an opponent has three or more poison counters.
Create the Forge script for this magic card
{"name": "Delayed Blast Fireball", "mana_cost": "{1}{R}{R}", "type_line": "Instant", "oracle_text": "Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.\nForetell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"}
Name:Delayed Blast Fireball\nManaCost:1 R R\nTypes:Instant\nA:SP$ DamageAll | NumDmg$ X | ValidPlayers$ Player.Opponent | ValidCards$ Creature.OppCtrl | ValidDescription$ each opponent and each creature they control. | SpellDescription$ CARDNAME deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.\nK:Foretell:4 R R\nSVar:X:Count$wasCastFromExile.5.2\nOracle:Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.\nForetell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Delayed Blast Fireball", "mana_cost": "{1}{R}{R}", "type_line": "Instant", "oracle_text": "Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.\nForetell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"} ### Response: Name:Delayed Blast Fireball\nManaCost:1 R R\nTypes:Instant\nA:SP$ DamageAll | NumDmg$ X | ValidPlayers$ Player.Opponent | ValidCards$ Creature.OppCtrl | ValidDescription$ each opponent and each creature they control. | SpellDescription$ CARDNAME deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.\nK:Foretell:4 R R\nSVar:X:Count$wasCastFromExile.5.2\nOracle:Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.\nForetell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create the Forge script for this magic card
{"name": "Lightning Spear", "mana_cost": "{1}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 and has trample.\n{2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target.\nEquip {1}"}
Name:Lightning Spear\nManaCost:1 R\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddKeyword$ Trample | Description$ Equipped creature gets +1/+0 and has trample.\nA:AB$ DealDamage | Cost$ 2 R Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target.\nOracle:Equipped creature gets +1/+0 and has trample.\n{2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target.\nEquip {1}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lightning Spear", "mana_cost": "{1}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 and has trample.\n{2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target.\nEquip {1}"} ### Response: Name:Lightning Spear\nManaCost:1 R\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddKeyword$ Trample | Description$ Equipped creature gets +1/+0 and has trample.\nA:AB$ DealDamage | Cost$ 2 R Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target.\nOracle:Equipped creature gets +1/+0 and has trample.\n{2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target.\nEquip {1}
Create the Forge script for this magic card
{"name": "Bloodlust Inciter", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "{T}: Target creature gains haste until end of turn.", "power": "1", "toughness": "1"}
Name:Bloodlust Inciter\nManaCost:R\nTypes:Creature Human Warrior\nPT:1/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Haste | SpellDescription$ Target creature gains haste until end of turn.\nOracle:{T}: Target creature gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodlust Inciter", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "{T}: Target creature gains haste until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Bloodlust Inciter\nManaCost:R\nTypes:Creature Human Warrior\nPT:1/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Haste | SpellDescription$ Target creature gains haste until end of turn.\nOracle:{T}: Target creature gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Deadeye Quartermaster", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.", "power": "2", "toughness": "2"}
Name:Deadeye Quartermaster\nManaCost:3 U\nTypes:Creature Human Pirate\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an Equipment or a Vehicle card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.Equipment,Card.Vehicle | ChangeNum$ 1 | ShuffleNonMandatory$ True\nDeckHints:Type$Equipment|Vehicle\nOracle:When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deadeye Quartermaster", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.", "power": "2", "toughness": "2"} ### Response: Name:Deadeye Quartermaster\nManaCost:3 U\nTypes:Creature Human Pirate\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an Equipment or a Vehicle card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.Equipment,Card.Vehicle | ChangeNum$ 1 | ShuffleNonMandatory$ True\nDeckHints:Type$Equipment|Vehicle\nOracle:When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Jwari Scuttler", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Crab", "oracle_text": "", "power": "2", "toughness": "3"}
Name:Jwari Scuttler\nManaCost:2 U\nTypes:Creature Crab\nPT:2/3\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jwari Scuttler", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Crab", "oracle_text": "", "power": "2", "toughness": "3"} ### Response: Name:Jwari Scuttler\nManaCost:2 U\nTypes:Creature Crab\nPT:2/3\nOracle:
Create the Forge script for this magic card
{"name": "Vile Rebirth", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token."}
Name:Vile Rebirth\nManaCost:B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target creature card in a graveyard | ValidTgts$ Creature | SubAbility$ DBToken | SpellDescription$ Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You\nOracle:Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vile Rebirth", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token."} ### Response: Name:Vile Rebirth\nManaCost:B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target creature card in a graveyard | ValidTgts$ Creature | SubAbility$ DBToken | SpellDescription$ Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You\nOracle:Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Create the Forge script for this magic card
{"name": "Boros Signet", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}: Add {R}{W}."}
Name:Boros Signet\nManaCost:2\nTypes:Artifact\nA:AB$ Mana | Cost$ 1 T | Produced$ R W | SpellDescription$ Add {R}{W}.\nAI:RemoveDeck:All\nOracle:{1}, {T}: Add {R}{W}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Boros Signet", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}: Add {R}{W}."} ### Response: Name:Boros Signet\nManaCost:2\nTypes:Artifact\nA:AB$ Mana | Cost$ 1 T | Produced$ R W | SpellDescription$ Add {R}{W}.\nAI:RemoveDeck:All\nOracle:{1}, {T}: Add {R}{W}.
Create the Forge script for this magic card
{"name": "Spiketail Drake", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nSacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.", "power": "3", "toughness": "3"}
Name:Spiketail Drake\nManaCost:3 U U\nTypes:Creature Drake\nPT:3/3\nK:Flying\nA:AB$ Counter | Cost$ Sac<1/CARDNAME> | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 3 | SpellDescription$ Counter target spell unless its controller pays {3}.\nOracle:Flying\nSacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spiketail Drake", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nSacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.", "power": "3", "toughness": "3"} ### Response: Name:Spiketail Drake\nManaCost:3 U U\nTypes:Creature Drake\nPT:3/3\nK:Flying\nA:AB$ Counter | Cost$ Sac<1/CARDNAME> | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 3 | SpellDescription$ Counter target spell unless its controller pays {3}.\nOracle:Flying\nSacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.