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Create the Forge script for this magic card
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{"name": "Family's Favor", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains \"Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card.\" (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)"}
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Name:Family's Favor\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | CounterType$ SHIELD | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Triggers$ DealsDamage\nSVar:DealsDamage:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | CounterType$ SHIELD | RememberRemoved$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | ConditionCheckSVar$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nDeckHas:Ability$Counters\nOracle:Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Family's Favor", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains \"Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card.\" (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)"}
### Response: Name:Family's Favor\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | CounterType$ SHIELD | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Triggers$ DealsDamage\nSVar:DealsDamage:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | CounterType$ SHIELD | RememberRemoved$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | ConditionCheckSVar$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nDeckHas:Ability$Counters\nOracle:Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Create the Forge script for this magic card
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{"name": "Moriok Reaver", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "", "power": "3", "toughness": "2"}
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Name:Moriok Reaver\nManaCost:2 B\nTypes:Creature Human Warrior\nPT:3/2\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Moriok Reaver", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "", "power": "3", "toughness": "2"}
### Response: Name:Moriok Reaver\nManaCost:2 B\nTypes:Creature Human Warrior\nPT:3/2\nOracle:
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Create the Forge script for this magic card
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{"name": "Parcelbeast", "mana_cost": "{2}{G}{U}", "type_line": "Creature \u2014 Elemental Beast", "oracle_text": "Mutate {G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\n{1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.", "power": "2", "toughness": "4"}
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Name:Parcelbeast\nManaCost:2 G U\nTypes:Creature Elemental Beast\nPT:2/4\nK:Mutate:G U\nA:AB$ Dig | Cost$ 1 T | DigNum$ 1 | ChangeNum$ 1 | ChangeValid$ Land | Optional$ True | DestinationZone$ Battlefield | DestinationZone2$ Hand | StackDescription$ SpellDescription | SpellDescription$ Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.\nOracle:Mutate {G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\n{1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Parcelbeast", "mana_cost": "{2}{G}{U}", "type_line": "Creature \u2014 Elemental Beast", "oracle_text": "Mutate {G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\n{1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.", "power": "2", "toughness": "4"}
### Response: Name:Parcelbeast\nManaCost:2 G U\nTypes:Creature Elemental Beast\nPT:2/4\nK:Mutate:G U\nA:AB$ Dig | Cost$ 1 T | DigNum$ 1 | ChangeNum$ 1 | ChangeValid$ Land | Optional$ True | DestinationZone$ Battlefield | DestinationZone2$ Hand | StackDescription$ SpellDescription | SpellDescription$ Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.\nOracle:Mutate {G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\n{1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
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Create the Forge script for this magic card
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{"name": "Obscura Charm", "mana_cost": "{W}{U}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.\n\u2022 Counter target instant or sorcery spell.\n\u2022 Destroy target creature or planeswalker with mana value 3 or less."}
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Name:Obscura Charm\nManaCost:W U B\nTypes:Instant\nA:SP$ Charm | Choices$ DBReturn,DBCounter,DBDestroy\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target multicolored permanent card with mana value 3 or less from your graveyard | ValidTgts$ Permanent.cmcLE3+MultiColor+YouCtrl | Tapped$ True | SpellDescription$ Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.\nSVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Instant,Sorcery | SpellDescription$ Counter target instant or sorcery spell.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.cmcLE3,Planeswalker.cmcLE3 | TgtPrompt$ Select target creature or planeswalker with mana value 3 or less | SpellDescription$ Destroy target creature or planeswalker with mana value 3 or less.\nDeckHas:Ability$Graveyard\nOracle:Choose one —\n• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.\n• Counter target instant or sorcery spell.\n• Destroy target creature or planeswalker with mana value 3 or less.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Obscura Charm", "mana_cost": "{W}{U}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.\n\u2022 Counter target instant or sorcery spell.\n\u2022 Destroy target creature or planeswalker with mana value 3 or less."}
### Response: Name:Obscura Charm\nManaCost:W U B\nTypes:Instant\nA:SP$ Charm | Choices$ DBReturn,DBCounter,DBDestroy\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target multicolored permanent card with mana value 3 or less from your graveyard | ValidTgts$ Permanent.cmcLE3+MultiColor+YouCtrl | Tapped$ True | SpellDescription$ Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.\nSVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Instant,Sorcery | SpellDescription$ Counter target instant or sorcery spell.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.cmcLE3,Planeswalker.cmcLE3 | TgtPrompt$ Select target creature or planeswalker with mana value 3 or less | SpellDescription$ Destroy target creature or planeswalker with mana value 3 or less.\nDeckHas:Ability$Graveyard\nOracle:Choose one —\n• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.\n• Counter target instant or sorcery spell.\n• Destroy target creature or planeswalker with mana value 3 or less.
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Create the Forge script for this magic card
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{"name": "Careful Consideration", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards."}
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Name:Careful Consideration\nManaCost:2 U U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U U | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose a player | SubAbility$ DBDiscard | SpellDescription$ Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.\nSVar:DBDiscard:DB$ Discard | NumCards$ X | Mode$ TgtChoose | Defined$ Targeted\nSVar:X:Count$IfCastInOwnMainPhase.2.3\nOracle:Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Careful Consideration", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards."}
### Response: Name:Careful Consideration\nManaCost:2 U U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U U | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose a player | SubAbility$ DBDiscard | SpellDescription$ Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.\nSVar:DBDiscard:DB$ Discard | NumCards$ X | Mode$ TgtChoose | Defined$ Targeted\nSVar:X:Count$IfCastInOwnMainPhase.2.3\nOracle:Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
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Create the Forge script for this magic card
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{"name": "Force of Savagery", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample", "power": "8", "toughness": "0"}
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Name:Force of Savagery\nManaCost:2 G\nTypes:Creature Elemental\nPT:8/0\nK:Trample\nAI:RemoveDeck:Random\nOracle:Trample
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Force of Savagery", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample", "power": "8", "toughness": "0"}
### Response: Name:Force of Savagery\nManaCost:2 G\nTypes:Creature Elemental\nPT:8/0\nK:Trample\nAI:RemoveDeck:Random\nOracle:Trample
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Create the Forge script for this magic card
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{"name": "Tempest Efreet", "mana_cost": "{1}{R}{R}{R}", "type_line": "Creature \u2014 Efreet", "oracle_text": "Remove Tempest Efreet from your deck before playing if you're not playing for ante.\n{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.", "power": "3", "toughness": "3"}
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Name:Tempest Efreet\nManaCost:1 R R R\nTypes:Creature Efreet\nPT:3/3\nK:Remove CARDNAME from your deck before playing if you're not playing for ante.\nA:AB$ Pump | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Opponent | SubAbility$ Choice | RememberObjects$ Targeted | StackDescription$ SpellDescription | SpellDescription$ Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.\nSVar:Choice:DB$ GenericChoice | Choices$ RevealCard | Defined$ Targeted | ConditionCheckSVar$ X | ConditionSVarCompare$ LT10 | SubAbility$ Choice2 | StackDescription$ None\nSVar:Choice2:DB$ GenericChoice | Choices$ PayLife,RevealCard | Defined$ Targeted | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10 | StackDescription$ None\nSVar:X:PlayerCountRemembered$LifeTotal\nSVar:PayLife:DB$ LoseLife | LifeAmount$ 10 | Defined$ Targeted | SubAbility$ DBCleanup | SpellDescription$ Pay 10 life.\nSVar:RevealCard:DB$ Reveal | Random$ True | RememberRevealed$ True | Defined$ Targeted | SubAbility$ ExchangeOwn1 | StackDescription$ SpellDescription | SpellDescription$ Reveal a card at random from your hand. Permanently exchange ownership of the revealed card and CARDNAME.\nSVar:ExchangeOwn1:DB$ GainOwnership | Defined$ Remembered | DefinedPlayer$ You | SubAbility$ ToHand\nSVar:ToHand:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Hand | SubAbility$ ExchangeOwn2\nSVar:ExchangeOwn2:DB$ GainOwnership | Defined$ Self | DefinedPlayer$ Targeted | SubAbility$ ToGrave\nSVar:ToGrave:DB$ ChangeZone | Defined$ Self | Origin$ All | Destination$ Graveyard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Remove Tempest Efreet from your deck before playing if you're not playing for ante.\n{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tempest Efreet", "mana_cost": "{1}{R}{R}{R}", "type_line": "Creature \u2014 Efreet", "oracle_text": "Remove Tempest Efreet from your deck before playing if you're not playing for ante.\n{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.", "power": "3", "toughness": "3"}
### Response: Name:Tempest Efreet\nManaCost:1 R R R\nTypes:Creature Efreet\nPT:3/3\nK:Remove CARDNAME from your deck before playing if you're not playing for ante.\nA:AB$ Pump | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Opponent | SubAbility$ Choice | RememberObjects$ Targeted | StackDescription$ SpellDescription | SpellDescription$ Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.\nSVar:Choice:DB$ GenericChoice | Choices$ RevealCard | Defined$ Targeted | ConditionCheckSVar$ X | ConditionSVarCompare$ LT10 | SubAbility$ Choice2 | StackDescription$ None\nSVar:Choice2:DB$ GenericChoice | Choices$ PayLife,RevealCard | Defined$ Targeted | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10 | StackDescription$ None\nSVar:X:PlayerCountRemembered$LifeTotal\nSVar:PayLife:DB$ LoseLife | LifeAmount$ 10 | Defined$ Targeted | SubAbility$ DBCleanup | SpellDescription$ Pay 10 life.\nSVar:RevealCard:DB$ Reveal | Random$ True | RememberRevealed$ True | Defined$ Targeted | SubAbility$ ExchangeOwn1 | StackDescription$ SpellDescription | SpellDescription$ Reveal a card at random from your hand. Permanently exchange ownership of the revealed card and CARDNAME.\nSVar:ExchangeOwn1:DB$ GainOwnership | Defined$ Remembered | DefinedPlayer$ You | SubAbility$ ToHand\nSVar:ToHand:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Hand | SubAbility$ ExchangeOwn2\nSVar:ExchangeOwn2:DB$ GainOwnership | Defined$ Self | DefinedPlayer$ Targeted | SubAbility$ ToGrave\nSVar:ToGrave:DB$ ChangeZone | Defined$ Self | Origin$ All | Destination$ Graveyard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Remove Tempest Efreet from your deck before playing if you're not playing for ante.\n{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
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Create the Forge script for this magic card
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{"name": "Hope of Ghirapur", "mana_cost": "{1}", "type_line": "Legendary Artifact Creature \u2014 Thopter", "oracle_text": "Flying\nSacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.", "power": "1", "toughness": "1"}
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Name:Hope of Ghirapur\nManaCost:1\nTypes:Legendary Artifact Creature Thopter\nPT:1/1\nK:Flying\nA:AB$ Effect | Cost$ Sac<1/CARDNAME> | ValidTgts$ Player.wasDealtCombatDamageThisTurnBySource | Name$ Hope of Ghirapur Effect | StaticAbilities$ STCantBeCast | RememberObjects$ Targeted | Duration$ UntilYourNextTurn | SpellDescription$ Until your next turn, target player who was dealt combat damage by Hope of Ghirapur can't cast noncreature spells.\nSVar:STCantBeCast:Mode$ CantBeCast | EffectZone$ Command | ValidCard$ Card.nonCreature | Caster$ Player.IsRemembered | Description$ Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.\nOracle:Flying\nSacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hope of Ghirapur", "mana_cost": "{1}", "type_line": "Legendary Artifact Creature \u2014 Thopter", "oracle_text": "Flying\nSacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.", "power": "1", "toughness": "1"}
### Response: Name:Hope of Ghirapur\nManaCost:1\nTypes:Legendary Artifact Creature Thopter\nPT:1/1\nK:Flying\nA:AB$ Effect | Cost$ Sac<1/CARDNAME> | ValidTgts$ Player.wasDealtCombatDamageThisTurnBySource | Name$ Hope of Ghirapur Effect | StaticAbilities$ STCantBeCast | RememberObjects$ Targeted | Duration$ UntilYourNextTurn | SpellDescription$ Until your next turn, target player who was dealt combat damage by Hope of Ghirapur can't cast noncreature spells.\nSVar:STCantBeCast:Mode$ CantBeCast | EffectZone$ Command | ValidCard$ Card.nonCreature | Caster$ Player.IsRemembered | Description$ Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.\nOracle:Flying\nSacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
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Create the Forge script for this magic card
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{"name": "Azusa's Many Journeys"}
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Name:Azusa's Many Journeys\nManaCost:1 G\nTypes:Enchantment Saga\nK:Chapter:3:DBEffect,DBGainLife,DBTransform\nSVar:DBEffect:DB$ Effect | StaticAbilities$ Exploration | SpellDescription$ You may play an additional land this turn.\nSVar:Exploration:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | EffectZone$ Command | Description$ You may play an additional land this turn.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nSVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$LifeGain\nAlternateMode:DoubleFaced\nOracle:(As this Saga enters and after your draw step, add a lore counter.)\nI — You may play an additional land this turn.\nII — You gain 3 life.\nIII — Exile this Saga, then return it to the battlefield transformed under your control.\n\nALTERNATE\n\nName:Likeness of the Seeker\nManaCost:no cost\nColors:green\nTypes:Enchantment Creature Human Monk\nPT:3/3\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerDescription$ Whenever CARDNAME becomes blocked, untap up to three lands you control.\nSVar:TrigUntap:DB$ Untap | UntapUpTo$ True | UntapType$ Land.YouCtrl | Amount$ 3\nOracle:Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Azusa's Many Journeys"}
### Response: Name:Azusa's Many Journeys\nManaCost:1 G\nTypes:Enchantment Saga\nK:Chapter:3:DBEffect,DBGainLife,DBTransform\nSVar:DBEffect:DB$ Effect | StaticAbilities$ Exploration | SpellDescription$ You may play an additional land this turn.\nSVar:Exploration:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | EffectZone$ Command | Description$ You may play an additional land this turn.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nSVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$LifeGain\nAlternateMode:DoubleFaced\nOracle:(As this Saga enters and after your draw step, add a lore counter.)\nI — You may play an additional land this turn.\nII — You gain 3 life.\nIII — Exile this Saga, then return it to the battlefield transformed under your control.\n\nALTERNATE\n\nName:Likeness of the Seeker\nManaCost:no cost\nColors:green\nTypes:Enchantment Creature Human Monk\nPT:3/3\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerDescription$ Whenever CARDNAME becomes blocked, untap up to three lands you control.\nSVar:TrigUntap:DB$ Untap | UntapUpTo$ True | UntapType$ Land.YouCtrl | Amount$ 3\nOracle:Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.
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Create the Forge script for this magic card
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{"name": "Chemister's Trick", "mana_cost": "{U}{R}", "type_line": "Instant", "oracle_text": "Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.\nOverload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"}
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Name:Chemister's Trick\nManaCost:U R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | NumAtt$ -2 | RememberPumped$ True | SubAbility$ DBAnimate | StackDescription$ {c:Targeted} gets -2/-0 until end of turn and attacks this turn if able. | SpellDescription$ Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.\nSVar:DBAnimate:DB$ Effect | StaticAbilities$ MustAttack | StackDescription$ None | RememberObjects$ Remembered | ForgetOnMoved$ Battlefield | SubAbility$ DBCleanup\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ This creature attacks this turn if able.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Overload:3 U R\nOracle:Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.\nOverload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chemister's Trick", "mana_cost": "{U}{R}", "type_line": "Instant", "oracle_text": "Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.\nOverload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"}
### Response: Name:Chemister's Trick\nManaCost:U R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | NumAtt$ -2 | RememberPumped$ True | SubAbility$ DBAnimate | StackDescription$ {c:Targeted} gets -2/-0 until end of turn and attacks this turn if able. | SpellDescription$ Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.\nSVar:DBAnimate:DB$ Effect | StaticAbilities$ MustAttack | StackDescription$ None | RememberObjects$ Remembered | ForgetOnMoved$ Battlefield | SubAbility$ DBCleanup\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ This creature attacks this turn if able.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Overload:3 U R\nOracle:Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.\nOverload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Create the Forge script for this magic card
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{"name": "Herald's Horn", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "As Herald's Horn enters the battlefield, choose a creature type.\nCreature spells you cast of the chosen type cost {1} less to cast.\nAt the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand."}
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Name:Herald's Horn\nManaCost:3\nTypes:Artifact\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentInComputerDeckNonToken\nS:Mode$ ReduceCost | ValidCard$ Creature.ChosenType | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Creature spells you cast of the chosen type cost {1} less to cast.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPeek | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.\nSVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Creature.ChosenType | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Creature.ChosenType | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:As Herald's Horn enters the battlefield, choose a creature type.\nCreature spells you cast of the chosen type cost {1} less to cast.\nAt the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Herald's Horn", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "As Herald's Horn enters the battlefield, choose a creature type.\nCreature spells you cast of the chosen type cost {1} less to cast.\nAt the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand."}
### Response: Name:Herald's Horn\nManaCost:3\nTypes:Artifact\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentInComputerDeckNonToken\nS:Mode$ ReduceCost | ValidCard$ Creature.ChosenType | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Creature spells you cast of the chosen type cost {1} less to cast.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPeek | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.\nSVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Creature.ChosenType | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Creature.ChosenType | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:As Herald's Horn enters the battlefield, choose a creature type.\nCreature spells you cast of the chosen type cost {1} less to cast.\nAt the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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Create the Forge script for this magic card
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{"name": "Druid of Horns", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.", "power": "2", "toughness": "3"}
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Name:Druid of Horns\nManaCost:3 G\nTypes:Creature Human Druid\nPT:2/3\nT:Mode$ SpellCast | ValidCard$ Aura | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an Aura spell that targets CARDNAME, create a 3/3 green Beast creature token.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ g_3_3_beast\nDeckHas:Ability$Token\nOracle:Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Druid of Horns", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.", "power": "2", "toughness": "3"}
### Response: Name:Druid of Horns\nManaCost:3 G\nTypes:Creature Human Druid\nPT:2/3\nT:Mode$ SpellCast | ValidCard$ Aura | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an Aura spell that targets CARDNAME, create a 3/3 green Beast creature token.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ g_3_3_beast\nDeckHas:Ability$Token\nOracle:Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.
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Create the Forge script for this magic card
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{"name": "Mirran Safehouse", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards."}
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Name:Mirran Safehouse\nManaCost:3\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Land | GainsAbilitiesOfZones$ Graveyard | Description$ As long as CARDNAME is on the battlefield, it has all activated abilities of all land cards in all graveyards.\nDeckHints:Ability$Graveyard\nOracle:As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mirran Safehouse", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards."}
### Response: Name:Mirran Safehouse\nManaCost:3\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Land | GainsAbilitiesOfZones$ Graveyard | Description$ As long as CARDNAME is on the battlefield, it has all activated abilities of all land cards in all graveyards.\nDeckHints:Ability$Graveyard\nOracle:As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards.
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Create the Forge script for this magic card
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{"name": "Wing Shards", "mana_cost": "{1}{W}{W}", "type_line": "Instant", "oracle_text": "Target player sacrifices an attacking creature.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)"}
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Name:Wing Shards\nManaCost:1 W W\nTypes:Instant\nA:SP$ Sacrifice | Cost$ 1 W W | ValidTgts$ Player | SacValid$ Creature.attacking | SacMessage$ Creature | SpellDescription$ Target player sacrifices an attacking creature.\nK:Storm\nOracle:Target player sacrifices an attacking creature.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wing Shards", "mana_cost": "{1}{W}{W}", "type_line": "Instant", "oracle_text": "Target player sacrifices an attacking creature.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)"}
### Response: Name:Wing Shards\nManaCost:1 W W\nTypes:Instant\nA:SP$ Sacrifice | Cost$ 1 W W | ValidTgts$ Player | SacValid$ Creature.attacking | SacMessage$ Creature | SpellDescription$ Target player sacrifices an attacking creature.\nK:Storm\nOracle:Target player sacrifices an attacking creature.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Create the Forge script for this magic card
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{"name": "Harper Recruiter", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Flying\nWhenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.", "power": "3", "toughness": "1"}
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Name:Harper Recruiter\nManaCost:2 W\nTypes:Creature Human Warrior\nPT:3/1\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDigMulti | TriggerDescription$ Whenever CARDNAME attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDigMulti:DB$ DigMultiple | DigNum$ 4 | ChangeValid$ Card.Cleric,Card.Rogue,Card.Warrior,Card.Wizard | SourceZone$ Library | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | Optional$ True\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Rogue|Warrior|Wizard\nOracle:Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Harper Recruiter", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Flying\nWhenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.", "power": "3", "toughness": "1"}
### Response: Name:Harper Recruiter\nManaCost:2 W\nTypes:Creature Human Warrior\nPT:3/1\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDigMulti | TriggerDescription$ Whenever CARDNAME attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDigMulti:DB$ DigMultiple | DigNum$ 4 | ChangeValid$ Card.Cleric,Card.Rogue,Card.Warrior,Card.Wizard | SourceZone$ Library | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | Optional$ True\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Rogue|Warrior|Wizard\nOracle:Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
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Create the Forge script for this magic card
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{"name": "Ironroot Warlord", "mana_cost": "{1}{G}{W}", "type_line": "Creature \u2014 Treefolk Soldier", "oracle_text": "Ironroot Warlord's power is equal to the number of creatures you control.\n{3}{G}{W}: Create a 1/1 white Soldier creature token.", "power": "*", "toughness": "5"}
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Name:Ironroot Warlord\nManaCost:1 G W\nTypes:Creature Treefolk Soldier\nPT:*/5\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nA:AB$ Token | Cost$ 3 G W | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | TokenOwner$ You | SpellDescription$ Create a 1/1 white Soldier creature token.\nDeckHas:Ability$Token\nOracle:Ironroot Warlord's power is equal to the number of creatures you control.\n{3}{G}{W}: Create a 1/1 white Soldier creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ironroot Warlord", "mana_cost": "{1}{G}{W}", "type_line": "Creature \u2014 Treefolk Soldier", "oracle_text": "Ironroot Warlord's power is equal to the number of creatures you control.\n{3}{G}{W}: Create a 1/1 white Soldier creature token.", "power": "*", "toughness": "5"}
### Response: Name:Ironroot Warlord\nManaCost:1 G W\nTypes:Creature Treefolk Soldier\nPT:*/5\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nA:AB$ Token | Cost$ 3 G W | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | TokenOwner$ You | SpellDescription$ Create a 1/1 white Soldier creature token.\nDeckHas:Ability$Token\nOracle:Ironroot Warlord's power is equal to the number of creatures you control.\n{3}{G}{W}: Create a 1/1 white Soldier creature token.
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Create the Forge script for this magic card
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{"name": "Animation Module", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.\n{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind."}
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Name:Animation Module\nManaCost:1\nTypes:Artifact\nT:Mode$ CounterAddedOnce | ValidCard$ Permanent.YouCtrl | TriggerZones$ Battlefield | CounterType$ P1P1 | Execute$ TrigToken | TriggerDescription$ Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.\nSVar:TrigToken:AB$ Token | Cost$ 1 | TokenAmount$ 1 | TokenScript$ c_1_1_a_servo | TokenOwner$ You\nA:AB$ PutCounter | Cost$ 3 T | ValidTgts$ Permanent,Player | TgtPrompt$ Select target player or permanent | CounterType$ ExistingCounter | CounterNum$ 1 | AILogic$ AtOppEOT | SpellDescription$ Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.\nDeckHints:Ability$Counters\nAI:RemoveDeck:All\nOracle:Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.\n{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Animation Module", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.\n{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind."}
### Response: Name:Animation Module\nManaCost:1\nTypes:Artifact\nT:Mode$ CounterAddedOnce | ValidCard$ Permanent.YouCtrl | TriggerZones$ Battlefield | CounterType$ P1P1 | Execute$ TrigToken | TriggerDescription$ Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.\nSVar:TrigToken:AB$ Token | Cost$ 1 | TokenAmount$ 1 | TokenScript$ c_1_1_a_servo | TokenOwner$ You\nA:AB$ PutCounter | Cost$ 3 T | ValidTgts$ Permanent,Player | TgtPrompt$ Select target player or permanent | CounterType$ ExistingCounter | CounterNum$ 1 | AILogic$ AtOppEOT | SpellDescription$ Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.\nDeckHints:Ability$Counters\nAI:RemoveDeck:All\nOracle:Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.\n{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
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Create the Forge script for this magic card
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{"name": "Valkyrie Harbinger", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Angel Cleric", "oracle_text": "Flying, lifelink\nAt the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.", "power": "4", "toughness": "5"}
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Name:Valkyrie Harbinger\nManaCost:4 W W\nTypes:Creature Angel Cleric\nPT:4/5\nK:Flying\nK:Lifelink\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE4 | Execute$ TrigToken | TriggerDescription$ At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_4_4_angel_flying_vigilance | TokenOwner$ You\nSVar:X:Count$LifeYouGainedThisTurn\nDeckHas:Ability$Token|LifeGain\nDeckHints:Ability$LifeGain\nOracle:Flying, lifelink\nAt the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Valkyrie Harbinger", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Angel Cleric", "oracle_text": "Flying, lifelink\nAt the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.", "power": "4", "toughness": "5"}
### Response: Name:Valkyrie Harbinger\nManaCost:4 W W\nTypes:Creature Angel Cleric\nPT:4/5\nK:Flying\nK:Lifelink\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE4 | Execute$ TrigToken | TriggerDescription$ At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_4_4_angel_flying_vigilance | TokenOwner$ You\nSVar:X:Count$LifeYouGainedThisTurn\nDeckHas:Ability$Token|LifeGain\nDeckHints:Ability$LifeGain\nOracle:Flying, lifelink\nAt the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
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Create the Forge script for this magic card
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{"name": "Genju of the Spires", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant Mountain\n{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.\nWhen enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand."}
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Name:Genju of the Spires\nManaCost:R\nTypes:Enchantment Aura\nK:Enchant Mountain\nA:SP$ Attach | Cost$ R | ValidTgts$ Mountain | AILogic$ Pump\nA:AB$ Animate | Cost$ 2 | Defined$ Enchanted | Power$ 6 | Toughness$ 1 | Types$ Creature,Spirit | Colors$ Red | SpellDescription$ Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.\nT:Mode$ ChangesZone | ValidCard$ Card.EnchantedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigReturnOwner | OptionalDecider$ You | TriggerDescription$ When enchanted Mountain is put into a graveyard, you may return CARDNAME from your graveyard to your hand.\nSVar:TrigReturnOwner:DB$ ChangeZone | Hidden$ True | ChangeType$ Card.StrictlySelf | DefinedPlayer$ You | Origin$ Graveyard | Destination$ Hand | Mandatory$ True\nSVar:NonStackingAttachEffect:True\nSVar:AIPaymentPreference:AvoidPayingWithAttachTarget\nOracle:Enchant Mountain\n{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.\nWhen enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Genju of the Spires", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant Mountain\n{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.\nWhen enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand."}
### Response: Name:Genju of the Spires\nManaCost:R\nTypes:Enchantment Aura\nK:Enchant Mountain\nA:SP$ Attach | Cost$ R | ValidTgts$ Mountain | AILogic$ Pump\nA:AB$ Animate | Cost$ 2 | Defined$ Enchanted | Power$ 6 | Toughness$ 1 | Types$ Creature,Spirit | Colors$ Red | SpellDescription$ Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.\nT:Mode$ ChangesZone | ValidCard$ Card.EnchantedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigReturnOwner | OptionalDecider$ You | TriggerDescription$ When enchanted Mountain is put into a graveyard, you may return CARDNAME from your graveyard to your hand.\nSVar:TrigReturnOwner:DB$ ChangeZone | Hidden$ True | ChangeType$ Card.StrictlySelf | DefinedPlayer$ You | Origin$ Graveyard | Destination$ Hand | Mandatory$ True\nSVar:NonStackingAttachEffect:True\nSVar:AIPaymentPreference:AvoidPayingWithAttachTarget\nOracle:Enchant Mountain\n{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.\nWhen enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Orcish Artillery", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.", "power": "1", "toughness": "3"}
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Name:Orcish Artillery\nManaCost:1 R R\nTypes:Creature Orc Warrior\nPT:1/3\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 2 | DamageMap$ True | AILogic$ SelfDamage | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals 2 damage to any target and 3 damage to you.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 3 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nSVar:SelfDamageAmount:3\nOracle:{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Orcish Artillery", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.", "power": "1", "toughness": "3"}
### Response: Name:Orcish Artillery\nManaCost:1 R R\nTypes:Creature Orc Warrior\nPT:1/3\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 2 | DamageMap$ True | AILogic$ SelfDamage | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME deals 2 damage to any target and 3 damage to you.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 3 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nSVar:SelfDamageAmount:3\nOracle:{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
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Create the Forge script for this magic card
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{"name": "Viashino Outrider", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Viashino", "oracle_text": "Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)", "power": "4", "toughness": "3"}
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Name:Viashino Outrider\nManaCost:2 R\nTypes:Creature Viashino\nPT:4/3\nK:Echo:2 R\nOracle:Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Viashino Outrider", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Viashino", "oracle_text": "Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)", "power": "4", "toughness": "3"}
### Response: Name:Viashino Outrider\nManaCost:2 R\nTypes:Creature Viashino\nPT:4/3\nK:Echo:2 R\nOracle:Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Create the Forge script for this magic card
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{"name": "Summary Judgment", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Summary Judgment deals 3 damage to target tapped creature.\nAddendum \u2014 If you cast this spell during your main phase, it deals 5 damage instead."}
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Name:Summary Judgment\nManaCost:1 W\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 W | ValidTgts$ Creature.tapped | NumDmg$ X | TgtPrompt$ Select target tapped creature | SpellDescription$ CARDNAME deals 3 damage to target tapped creature. If you cast this spell during your main phase, CARDNAME deals 5 damage instead.\nSVar:X:Count$IfCastInOwnMainPhase.5.3\nOracle:Summary Judgment deals 3 damage to target tapped creature.\nAddendum — If you cast this spell during your main phase, it deals 5 damage instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Summary Judgment", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Summary Judgment deals 3 damage to target tapped creature.\nAddendum \u2014 If you cast this spell during your main phase, it deals 5 damage instead."}
### Response: Name:Summary Judgment\nManaCost:1 W\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 W | ValidTgts$ Creature.tapped | NumDmg$ X | TgtPrompt$ Select target tapped creature | SpellDescription$ CARDNAME deals 3 damage to target tapped creature. If you cast this spell during your main phase, CARDNAME deals 5 damage instead.\nSVar:X:Count$IfCastInOwnMainPhase.5.3\nOracle:Summary Judgment deals 3 damage to target tapped creature.\nAddendum — If you cast this spell during your main phase, it deals 5 damage instead.
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Create the Forge script for this magic card
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{"name": "Solitary Sanctuary", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nWhenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control."}
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Name:Solitary Sanctuary\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls. | SubAbility$ DBCounter\nSVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1\nT:Mode$ Taps | ValidCard$ Creature.OppCtrl | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nWhenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Solitary Sanctuary", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nWhenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control."}
### Response: Name:Solitary Sanctuary\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls. | SubAbility$ DBCounter\nSVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1\nT:Mode$ Taps | ValidCard$ Creature.OppCtrl | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nWhenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
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Create the Forge script for this magic card
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{"name": "Merchant Ship", "mana_cost": "{U}", "type_line": "Creature \u2014 Human", "oracle_text": "Merchant Ship can't attack unless defending player controls an Island.\nWhenever Merchant Ship attacks and isn't blocked, you gain 2 life.\nWhen you control no Islands, sacrifice Merchant Ship.", "power": "0", "toughness": "2"}
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Name:Merchant Ship\nManaCost:U\nTypes:Creature Human\nPT:0/2\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Island.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no Islands, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nSVar:NeedsToPlay:Island.YouCtrl\nOracle:Merchant Ship can't attack unless defending player controls an Island.\nWhenever Merchant Ship attacks and isn't blocked, you gain 2 life.\nWhen you control no Islands, sacrifice Merchant Ship.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Merchant Ship", "mana_cost": "{U}", "type_line": "Creature \u2014 Human", "oracle_text": "Merchant Ship can't attack unless defending player controls an Island.\nWhenever Merchant Ship attacks and isn't blocked, you gain 2 life.\nWhen you control no Islands, sacrifice Merchant Ship.", "power": "0", "toughness": "2"}
### Response: Name:Merchant Ship\nManaCost:U\nTypes:Creature Human\nPT:0/2\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Island.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no Islands, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nSVar:NeedsToPlay:Island.YouCtrl\nOracle:Merchant Ship can't attack unless defending player controls an Island.\nWhenever Merchant Ship attacks and isn't blocked, you gain 2 life.\nWhen you control no Islands, sacrifice Merchant Ship.
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Create the Forge script for this magic card
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{"name": "Ghired, Conclave Exile", "mana_cost": "{2}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Human Shaman", "oracle_text": "When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample.\nWhenever Ghired attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)", "power": "2", "toughness": "5"}
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Name:Ghired, Conclave Exile\nManaCost:2 R G W\nTypes:Legendary Creature Human Shaman\nPT:2/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 4/4 green Rhino creature token with trample.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_4_4_rhino_trample | TokenOwner$ You\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerDescription$ Whenever CARDNAME attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)\nSVar:TrigCopy:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True | TokenTapped$ True | TokenAttacking$ True\nOracle:When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample.\nWhenever Ghired attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ghired, Conclave Exile", "mana_cost": "{2}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Human Shaman", "oracle_text": "When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample.\nWhenever Ghired attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)", "power": "2", "toughness": "5"}
### Response: Name:Ghired, Conclave Exile\nManaCost:2 R G W\nTypes:Legendary Creature Human Shaman\nPT:2/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 4/4 green Rhino creature token with trample.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_4_4_rhino_trample | TokenOwner$ You\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerDescription$ Whenever CARDNAME attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)\nSVar:TrigCopy:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True | TokenTapped$ True | TokenAttacking$ True\nOracle:When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample.\nWhenever Ghired attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)
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Create the Forge script for this magic card
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{"name": "Hexavus", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Flying\nHexavus enters the battlefield with six +1/+1 counters on it.\n{1}, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature.\n{1}, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.", "power": "0", "toughness": "0"}
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Name:Hexavus\nManaCost:6\nTypes:Artifact Creature Construct\nPT:0/0\nK:etbCounter:P1P1:6\nK:Flying\nA:AB$ PutCounter | Cost$ 1 SubCounter<1/P1P1> | CounterType$ Flying | CounterNum$ 1 | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | SpellDescription$ Put a flying counter on another target creature.\nA:AB$ PutCounter | Cost$ 1 RemoveAnyCounter<1/Any/Creature.YouCtrl+Other/another creature you control> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Flying\nHexavus enters the battlefield with six +1/+1 counters on it.\n{1}, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature.\n{1}, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hexavus", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Flying\nHexavus enters the battlefield with six +1/+1 counters on it.\n{1}, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature.\n{1}, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.", "power": "0", "toughness": "0"}
### Response: Name:Hexavus\nManaCost:6\nTypes:Artifact Creature Construct\nPT:0/0\nK:etbCounter:P1P1:6\nK:Flying\nA:AB$ PutCounter | Cost$ 1 SubCounter<1/P1P1> | CounterType$ Flying | CounterNum$ 1 | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | SpellDescription$ Put a flying counter on another target creature.\nA:AB$ PutCounter | Cost$ 1 RemoveAnyCounter<1/Any/Creature.YouCtrl+Other/another creature you control> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Flying\nHexavus enters the battlefield with six +1/+1 counters on it.\n{1}, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature.\n{1}, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.
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Create the Forge script for this magic card
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{"name": "Ollenbock Escort", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Vigilance\nSacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.", "power": "1", "toughness": "1"}
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Name:Ollenbock Escort\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nK:Vigilance\nA:AB$ Pump | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.YouCtrl+counters_GE1_P1P1 | TgtPrompt$ Select target creature you control with a +1/+1 counter on it | KW$ Lifelink & Indestructible | SpellDescription$ Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Ability$Counters\nDeckHas:Ability$Sacrifice|LifeGain\nOracle:Vigilance\nSacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ollenbock Escort", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Vigilance\nSacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Ollenbock Escort\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nK:Vigilance\nA:AB$ Pump | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.YouCtrl+counters_GE1_P1P1 | TgtPrompt$ Select target creature you control with a +1/+1 counter on it | KW$ Lifelink & Indestructible | SpellDescription$ Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Ability$Counters\nDeckHas:Ability$Sacrifice|LifeGain\nOracle:Vigilance\nSacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.
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Create the Forge script for this magic card
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{"name": "Spirespine", "mana_cost": "{2}{G}", "type_line": "Enchantment Creature \u2014 Beast", "oracle_text": "Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nSpirespine blocks each combat if able.\nEnchanted creature gets +4/+1 and blocks each combat if able.", "power": "4", "toughness": "1"}
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Name:Spirespine\nManaCost:2 G\nTypes:Enchantment Creature Beast\nPT:4/1\nK:Bestow:4 G\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 4 | AddToughness$ 1 | Description$ Enchanted creature gets +4/+1 and blocks each combat if able.\nS:Mode$ MustBlock | ValidCreature$ Card.Self,Card.EnchantedBy | Description$ CARDNAME blocks each combat if able.\nOracle:Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nSpirespine blocks each combat if able.\nEnchanted creature gets +4/+1 and blocks each combat if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spirespine", "mana_cost": "{2}{G}", "type_line": "Enchantment Creature \u2014 Beast", "oracle_text": "Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nSpirespine blocks each combat if able.\nEnchanted creature gets +4/+1 and blocks each combat if able.", "power": "4", "toughness": "1"}
### Response: Name:Spirespine\nManaCost:2 G\nTypes:Enchantment Creature Beast\nPT:4/1\nK:Bestow:4 G\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 4 | AddToughness$ 1 | Description$ Enchanted creature gets +4/+1 and blocks each combat if able.\nS:Mode$ MustBlock | ValidCreature$ Card.Self,Card.EnchantedBy | Description$ CARDNAME blocks each combat if able.\nOracle:Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nSpirespine blocks each combat if able.\nEnchanted creature gets +4/+1 and blocks each combat if able.
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Create the Forge script for this magic card
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{"name": "Forsake the Worldly", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Exile target artifact or enchantment.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
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Name:Forsake the Worldly\nManaCost:2 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 W | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact or enchantment.\nK:Cycling:2\nOracle:Exile target artifact or enchantment.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Forsake the Worldly", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Exile target artifact or enchantment.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
### Response: Name:Forsake the Worldly\nManaCost:2 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 W | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact or enchantment.\nK:Cycling:2\nOracle:Exile target artifact or enchantment.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Dwarven Soldier", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dwarf Soldier", "oracle_text": "Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.", "power": "2", "toughness": "1"}
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Name:Dwarven Soldier\nManaCost:1 R\nTypes:Creature Dwarf Soldier\nPT:2/1\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | ValidBlocker$ Orc | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by one or more Orcs, CARDNAME gets +0/+2 until end of turn.\nT:Mode$ Blocks | ValidCard$ Card.Self | ValidBlocked$ Orc | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by one or more Orcs, CARDNAME gets +0/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumDef$ 2\nOracle:Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dwarven Soldier", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dwarf Soldier", "oracle_text": "Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.", "power": "2", "toughness": "1"}
### Response: Name:Dwarven Soldier\nManaCost:1 R\nTypes:Creature Dwarf Soldier\nPT:2/1\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | ValidBlocker$ Orc | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by one or more Orcs, CARDNAME gets +0/+2 until end of turn.\nT:Mode$ Blocks | ValidCard$ Card.Self | ValidBlocked$ Orc | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by one or more Orcs, CARDNAME gets +0/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumDef$ 2\nOracle:Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Prowess of the Fair", "mana_cost": "{1}{B}", "type_line": "Tribal Enchantment \u2014 Elf", "oracle_text": "Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token."}
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Name:Prowess of the Fair\nManaCost:1 B\nTypes:Tribal Enchantment Elf\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Elf.nonToken+Other+YouOwn | TriggerZones$ Battlefield | Execute$ TrigToken | OptionalDecider$ You | TriggerDescription$ Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You\nAI:RemoveDeck:Random\nOracle:Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Prowess of the Fair", "mana_cost": "{1}{B}", "type_line": "Tribal Enchantment \u2014 Elf", "oracle_text": "Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token."}
### Response: Name:Prowess of the Fair\nManaCost:1 B\nTypes:Tribal Enchantment Elf\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Elf.nonToken+Other+YouOwn | TriggerZones$ Battlefield | Execute$ TrigToken | OptionalDecider$ You | TriggerDescription$ Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You\nAI:RemoveDeck:Random\nOracle:Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
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Create the Forge script for this magic card
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{"name": "Fire Juggler", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)", "power": "2", "toughness": "2"}
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Name:Fire Juggler\nManaCost:2 R\nTypes:Creature Goblin Shaman\nPT:2/2\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigClash | TriggerDescription$ Whenever CARDNAME becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it.\nSVar:TrigClash:DB$ Clash | WinSubAbility$ DBDamage\nSVar:DBDamage:DB$ DamageAll | NumDmg$ 4 | ValidCards$ Creature.blockingSource\nOracle:Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fire Juggler", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)", "power": "2", "toughness": "2"}
### Response: Name:Fire Juggler\nManaCost:2 R\nTypes:Creature Goblin Shaman\nPT:2/2\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigClash | TriggerDescription$ Whenever CARDNAME becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it.\nSVar:TrigClash:DB$ Clash | WinSubAbility$ DBDamage\nSVar:DBDamage:DB$ DamageAll | NumDmg$ 4 | ValidCards$ Creature.blockingSource\nOracle:Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Create the Forge script for this magic card
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{"name": "Ornamental Courage", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Untap target creature. It gets +1/+3 until end of turn."}
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Name:Ornamental Courage\nManaCost:G\nTypes:Instant\nA:SP$ Untap | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBPump | SpellDescription$ Untap target creature. It gets +1/+3 until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | NumAtt$ +1 | NumDef$ +3\nOracle:Untap target creature. It gets +1/+3 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ornamental Courage", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Untap target creature. It gets +1/+3 until end of turn."}
### Response: Name:Ornamental Courage\nManaCost:G\nTypes:Instant\nA:SP$ Untap | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBPump | SpellDescription$ Untap target creature. It gets +1/+3 until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | NumAtt$ +1 | NumDef$ +3\nOracle:Untap target creature. It gets +1/+3 until end of turn.
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Create the Forge script for this magic card
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{"name": "Adder-Staff Boggart", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)", "power": "2", "toughness": "1"}
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Name:Adder-Staff Boggart\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigClash | TriggerDescription$ When CARDNAME enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on CARDNAME.\nSVar:TrigClash:DB$ Clash | WinSubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Adder-Staff Boggart", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)", "power": "2", "toughness": "1"}
### Response: Name:Adder-Staff Boggart\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigClash | TriggerDescription$ When CARDNAME enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on CARDNAME.\nSVar:TrigClash:DB$ Clash | WinSubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Create the Forge script for this magic card
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{"name": "Extirpate", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nChoose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles."}
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Name:Extirpate\nManaCost:B\nTypes:Instant\nK:Split second\nA:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card.nonBasic | TgtPrompt$ Select target card in a graveyard other than a basic land | RememberTargets$ True | ForgetOtherTargets$ True | SubAbility$ ExileYard | SpellDescription$ Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.\nSVar:ExileYard:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | Defined$ TargetedController | ChangeType$ Remembered.sameName | SubAbility$ ExileHand | StackDescription$ None\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ Remembered.sameName | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ Remembered.sameName | ChangeNum$ NumInLib | Chooser$ You | Search$ True | Shuffle$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:NumInHand:TargetedController$CardsInHand\nSVar:NumInLib:TargetedController$CardsInLibrary\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nChoose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Extirpate", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nChoose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles."}
### Response: Name:Extirpate\nManaCost:B\nTypes:Instant\nK:Split second\nA:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card.nonBasic | TgtPrompt$ Select target card in a graveyard other than a basic land | RememberTargets$ True | ForgetOtherTargets$ True | SubAbility$ ExileYard | SpellDescription$ Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.\nSVar:ExileYard:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | Defined$ TargetedController | ChangeType$ Remembered.sameName | SubAbility$ ExileHand | StackDescription$ None\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ Remembered.sameName | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ Remembered.sameName | ChangeNum$ NumInLib | Chooser$ You | Search$ True | Shuffle$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:NumInHand:TargetedController$CardsInHand\nSVar:NumInLib:TargetedController$CardsInLibrary\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nChoose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
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Create the Forge script for this magic card
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{"name": "Coward"}
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Name:Coward\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | SubAbility$ DBAnimate | SpellDescription$ Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Types$ Coward | SubAbility$ DBTimeTravel\nSVar:DBTimeTravel:DB$ TimeTravel | SpellDescription$ Time Travel.\nAlternateMode:Split\nOracle:Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.\nTime travel.\n\nALTERNATE\n\nName:Killer\nManaCost:2 R R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | DamageMap$ True | SubAbility$ DamageSame | SpellDescription$ CARDNAME deals 3 damage to target creature and each other creature that shares a creature type with it.\nSVar:DamageSame:DB$ DamageAll | ValidCards$ Creature.NotDefinedTargeted+sharesCreatureTypeWith Targeted | ValidDescription$ each other creature that shares a creature type with it | NumDmg$ 3 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nOracle:Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Coward"}
### Response: Name:Coward\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | SubAbility$ DBAnimate | SpellDescription$ Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Types$ Coward | SubAbility$ DBTimeTravel\nSVar:DBTimeTravel:DB$ TimeTravel | SpellDescription$ Time Travel.\nAlternateMode:Split\nOracle:Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.\nTime travel.\n\nALTERNATE\n\nName:Killer\nManaCost:2 R R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | DamageMap$ True | SubAbility$ DamageSame | SpellDescription$ CARDNAME deals 3 damage to target creature and each other creature that shares a creature type with it.\nSVar:DamageSame:DB$ DamageAll | ValidCards$ Creature.NotDefinedTargeted+sharesCreatureTypeWith Targeted | ValidDescription$ each other creature that shares a creature type with it | NumDmg$ 3 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nOracle:Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
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Create the Forge script for this magic card
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{"name": "Loyal Gyrfalcon", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Defender, flying\nWhenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.", "power": "3", "toughness": "3"}
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Name:Loyal Gyrfalcon\nManaCost:3 W\nTypes:Creature Bird\nPT:3/3\nK:Flying\nK:Defender\nT:Mode$ SpellCast | ValidCard$ Card.White | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDebuff | TriggerDescription$ Whenever you cast a white spell, CARDNAME loses defender until end of turn.\nSVar:TrigDebuff:DB$ Debuff | Defined$ Self | Keywords$ Defender\nSVar:BuffedBy:Card.White\nOracle:Defender, flying\nWhenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Loyal Gyrfalcon", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Defender, flying\nWhenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Loyal Gyrfalcon\nManaCost:3 W\nTypes:Creature Bird\nPT:3/3\nK:Flying\nK:Defender\nT:Mode$ SpellCast | ValidCard$ Card.White | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDebuff | TriggerDescription$ Whenever you cast a white spell, CARDNAME loses defender until end of turn.\nSVar:TrigDebuff:DB$ Debuff | Defined$ Self | Keywords$ Defender\nSVar:BuffedBy:Card.White\nOracle:Defender, flying\nWhenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
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Create the Forge script for this magic card
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{"name": "Pit Scorpion", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Scorpion", "oracle_text": "Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)", "power": "1", "toughness": "1"}
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Name:Pit Scorpion\nManaCost:2 B\nTypes:Creature Scorpion\nPT:1/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigPoison | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)\nSVar:TrigPoison:DB$ Poison | Defined$ TriggeredTarget | Num$ 1\nDeckHas:Ability$Counters\nDeckHints:Keyword$Infect\nOracle:Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pit Scorpion", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Scorpion", "oracle_text": "Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)", "power": "1", "toughness": "1"}
### Response: Name:Pit Scorpion\nManaCost:2 B\nTypes:Creature Scorpion\nPT:1/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigPoison | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)\nSVar:TrigPoison:DB$ Poison | Defined$ TriggeredTarget | Num$ 1\nDeckHas:Ability$Counters\nDeckHints:Keyword$Infect\nOracle:Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
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Create the Forge script for this magic card
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{"name": "Plane-Merge Elf", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Landship \u2014 At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token.\nKinfall \u2014 Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn.", "power": "3", "toughness": "3"}
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Name:Plane-Merge Elf\nManaCost:4 G\nTypes:Creature Elf Warrior\nPT:3/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigLandship | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token.\nSVar:TrigLandship:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Land | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ g_1_1_elf_warrior | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+sharesCreatureTypeWith | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.sharesCreatureTypeWith\nDeckHas:Ability$Token\nOracle:Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token.\nKinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Plane-Merge Elf", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Landship \u2014 At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token.\nKinfall \u2014 Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Plane-Merge Elf\nManaCost:4 G\nTypes:Creature Elf Warrior\nPT:3/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigLandship | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token.\nSVar:TrigLandship:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Land | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ g_1_1_elf_warrior | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+sharesCreatureTypeWith | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.sharesCreatureTypeWith\nDeckHas:Ability$Token\nOracle:Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token.\nKinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Lost in the Woods", "mana_cost": "{3}{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library."}
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Name:Lost in the Woods\nManaCost:3 G G\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature | Attacked$ You,Planeswalker.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Library | LibraryPosition$ -1 | LibraryPosition2$ -1 | RememberChanged$ True | SubAbility$ DBRemoveCombat\nSVar:DBRemoveCombat:DB$ RemoveFromCombat | Defined$ TriggeredAttackerLKICopy | ConditionCheckSVar$ IsForest | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:IsForest:Remembered$Valid Forest\nOracle:Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lost in the Woods", "mana_cost": "{3}{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library."}
### Response: Name:Lost in the Woods\nManaCost:3 G G\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature | Attacked$ You,Planeswalker.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Library | LibraryPosition$ -1 | LibraryPosition2$ -1 | RememberChanged$ True | SubAbility$ DBRemoveCombat\nSVar:DBRemoveCombat:DB$ RemoveFromCombat | Defined$ TriggeredAttackerLKICopy | ConditionCheckSVar$ IsForest | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:IsForest:Remembered$Valid Forest\nOracle:Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
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Create the Forge script for this magic card
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{"name": "Savaen Elves", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "{G}{G}, {T}: Destroy target Aura attached to a land.", "power": "1", "toughness": "1"}
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Name:Savaen Elves\nManaCost:G\nTypes:Creature Elf\nPT:1/1\nA:AB$ Destroy | Cost$ G G T | ValidTgts$ Aura.AttachedTo Land | TgtPrompt$ Select target Aura attached to a land | SpellDescription$ Destroy target Aura attached to a land.\nOracle:{G}{G}, {T}: Destroy target Aura attached to a land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Savaen Elves", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "{G}{G}, {T}: Destroy target Aura attached to a land.", "power": "1", "toughness": "1"}
### Response: Name:Savaen Elves\nManaCost:G\nTypes:Creature Elf\nPT:1/1\nA:AB$ Destroy | Cost$ G G T | ValidTgts$ Aura.AttachedTo Land | TgtPrompt$ Select target Aura attached to a land | SpellDescription$ Destroy target Aura attached to a land.\nOracle:{G}{G}, {T}: Destroy target Aura attached to a land.
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Create the Forge script for this magic card
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{"name": "Mindleecher", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Nightmare", "oracle_text": "Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nFlying\nWhenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.", "power": "5", "toughness": "5"}
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Name:Mindleecher\nManaCost:4 B B\nTypes:Creature Nightmare\nPT:5/5\nK:Mutate:4 B\nK:Flying\nT:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.\nSVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Defined$ Opponent | DestinationZone$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STPlay | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:STPlay:Mode$ Continuous | MayLookAt$ You | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at and play a card as long as it remains exiled.\nOracle:Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nFlying\nWhenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mindleecher", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Nightmare", "oracle_text": "Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nFlying\nWhenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.", "power": "5", "toughness": "5"}
### Response: Name:Mindleecher\nManaCost:4 B B\nTypes:Creature Nightmare\nPT:5/5\nK:Mutate:4 B\nK:Flying\nT:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.\nSVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Defined$ Opponent | DestinationZone$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STPlay | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:STPlay:Mode$ Continuous | MayLookAt$ You | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at and play a card as long as it remains exiled.\nOracle:Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nFlying\nWhenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.
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Create the Forge script for this magic card
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{"name": "Doppelgang"}
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Name:Doppelgang\nManaCost:X X X G U\nTypes:Sorcery\nA:SP$ CopyPermanent | Cost$ X X X G U | ValidTgts$ Permanent | TgtPrompt$ Select X target permanents | TargetMin$ X | TargetMax$ X | NumCopies$ X | SpellDescription$ For each of X target permanents, create X tokens that are copies of that permanent.\nSVar:X:Count$xPaid\nOracle:For each of X target permanents, create X tokens that are copies of that permanent.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Doppelgang"}
### Response: Name:Doppelgang\nManaCost:X X X G U\nTypes:Sorcery\nA:SP$ CopyPermanent | Cost$ X X X G U | ValidTgts$ Permanent | TgtPrompt$ Select X target permanents | TargetMin$ X | TargetMax$ X | NumCopies$ X | SpellDescription$ For each of X target permanents, create X tokens that are copies of that permanent.\nSVar:X:Count$xPaid\nOracle:For each of X target permanents, create X tokens that are copies of that permanent.
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Create the Forge script for this magic card
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{"name": "Nature's Chant", "mana_cost": "{1}{G/W}", "type_line": "Instant", "oracle_text": "Destroy target artifact or enchantment."}
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Name:Nature's Chant\nManaCost:1 GW\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 GW | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nOracle:Destroy target artifact or enchantment.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nature's Chant", "mana_cost": "{1}{G/W}", "type_line": "Instant", "oracle_text": "Destroy target artifact or enchantment."}
### Response: Name:Nature's Chant\nManaCost:1 GW\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 GW | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nOracle:Destroy target artifact or enchantment.
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Create the Forge script for this magic card
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{"name": "Inquisitor Captain", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Vigilance\nWhen Inquisitor Captain enters the battlefield, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.", "power": "3", "toughness": "3"}
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Name:Inquisitor Captain\nManaCost:3 W\nTypes:Creature Human Cleric\nPT:3/3\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.wasCast+Self | CheckSVar$ X | SVarCompare$ GE20 | Execute$ TrigSeek | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.\nSVar:TrigSeek:DB$ Seek | Type$ Creature.YouOwn+cmcLE3 | Num$ 2 | RememberFound$ True | SubAbility$ DBChangeZone1\nSVar:DBChangeZone1:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.IsRemembered | ChangeNum$ 1 | Mandatory$ True | SelectPrompt$ Select a card for the battlefield | SubAbility$ DBChangeZone2\nSVar:DBChangeZone2:DB$ ChangeZone | Origin$ Hand | Destination$ Library | ChangeType$ Creature.IsRemembered | Mandatory$ True | Shuffle$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$ValidGraveyard,Library,Hand Creature.YouOwn+cmcLE3\nDeckNeeds:Type$Creature\nOracle:Vigilance\nWhen Inquisitor Captain enters the battlefield, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Inquisitor Captain", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Vigilance\nWhen Inquisitor Captain enters the battlefield, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.", "power": "3", "toughness": "3"}
### Response: Name:Inquisitor Captain\nManaCost:3 W\nTypes:Creature Human Cleric\nPT:3/3\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.wasCast+Self | CheckSVar$ X | SVarCompare$ GE20 | Execute$ TrigSeek | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.\nSVar:TrigSeek:DB$ Seek | Type$ Creature.YouOwn+cmcLE3 | Num$ 2 | RememberFound$ True | SubAbility$ DBChangeZone1\nSVar:DBChangeZone1:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.IsRemembered | ChangeNum$ 1 | Mandatory$ True | SelectPrompt$ Select a card for the battlefield | SubAbility$ DBChangeZone2\nSVar:DBChangeZone2:DB$ ChangeZone | Origin$ Hand | Destination$ Library | ChangeType$ Creature.IsRemembered | Mandatory$ True | Shuffle$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$ValidGraveyard,Library,Hand Creature.YouOwn+cmcLE3\nDeckNeeds:Type$Creature\nOracle:Vigilance\nWhen Inquisitor Captain enters the battlefield, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.
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Create the Forge script for this magic card
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{"name": "Yahenni's Expertise", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "All creatures get -3/-3 until end of turn.\nYou may cast a spell with mana value 3 or less from your hand without paying its mana cost."}
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Name:Yahenni's Expertise\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 B B | ValidCards$ Creature | NumAtt$ -3 | NumDef$ -3 | IsCurse$ True | SubAbility$ DBPlay | SpellDescription$ All creatures get -3/-3 until end of turn. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.\nSVar:DBPlay:DB$ Play | Valid$ Card.nonLand+YouOwn | ValidSA$ Spell.cmcLE3 | ValidZone$ Hand | WithoutManaCost$ True | Amount$ 1 | Controller$ You | Optional$ True\nOracle:All creatures get -3/-3 until end of turn.\nYou may cast a spell with mana value 3 or less from your hand without paying its mana cost.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Yahenni's Expertise", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "All creatures get -3/-3 until end of turn.\nYou may cast a spell with mana value 3 or less from your hand without paying its mana cost."}
### Response: Name:Yahenni's Expertise\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 B B | ValidCards$ Creature | NumAtt$ -3 | NumDef$ -3 | IsCurse$ True | SubAbility$ DBPlay | SpellDescription$ All creatures get -3/-3 until end of turn. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.\nSVar:DBPlay:DB$ Play | Valid$ Card.nonLand+YouOwn | ValidSA$ Spell.cmcLE3 | ValidZone$ Hand | WithoutManaCost$ True | Amount$ 1 | Controller$ You | Optional$ True\nOracle:All creatures get -3/-3 until end of turn.\nYou may cast a spell with mana value 3 or less from your hand without paying its mana cost.
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Create the Forge script for this magic card
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{"name": "Shefet Monitor", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Lizard", "oracle_text": "Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.)\nWhen you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)", "power": "6", "toughness": "5"}
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Name:Shefet Monitor\nManaCost:5 G\nTypes:Creature Lizard\nPT:6/5\nK:Cycling:3 G\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic,Desert | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.)\nWhen you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shefet Monitor", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Lizard", "oracle_text": "Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.)\nWhen you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)", "power": "6", "toughness": "5"}
### Response: Name:Shefet Monitor\nManaCost:5 G\nTypes:Creature Lizard\nPT:6/5\nK:Cycling:3 G\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic,Desert | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.)\nWhen you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)
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Create the Forge script for this magic card
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{"name": "Flameblade Angel", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.", "power": "4", "toughness": "4"}
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Name:Flameblade Angel\nManaCost:4 R R\nTypes:Creature Angel\nPT:4/4\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.OppCtrl,Emblem.OppCtrl | ValidTarget$ You,Permanent.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDealDamage | OptionalDecider$ You | TriggerDescription$ Whenever a source an opponent controls deals damage to you or a permanent you control, you may have CARDNAME deal 1 damage to that source's controller.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredSourceController | NumDmg$ 1\nOracle:Flying\nWhenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flameblade Angel", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.", "power": "4", "toughness": "4"}
### Response: Name:Flameblade Angel\nManaCost:4 R R\nTypes:Creature Angel\nPT:4/4\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.OppCtrl,Emblem.OppCtrl | ValidTarget$ You,Permanent.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDealDamage | OptionalDecider$ You | TriggerDescription$ Whenever a source an opponent controls deals damage to you or a permanent you control, you may have CARDNAME deal 1 damage to that source's controller.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredSourceController | NumDmg$ 1\nOracle:Flying\nWhenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.
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Create the Forge script for this magic card
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{"name": "Ampryn Tactician", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.", "power": "3", "toughness": "3"}
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Name:Ampryn Tactician\nManaCost:2 W W\nTypes:Creature Human Soldier\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1\nSVar:PlayMain1:ALWAYS\nOracle:When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ampryn Tactician", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Ampryn Tactician\nManaCost:2 W W\nTypes:Creature Human Soldier\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1\nSVar:PlayMain1:ALWAYS\nOracle:When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Inchblade Companion", "mana_cost": "{W}", "type_line": "Artifact Creature \u2014 Equipment Insect", "oracle_text": "Equipped creature gets +1/+1.\nWhenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn.\nReconfigure {2}", "power": "1", "toughness": "1"}
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Name:Inchblade Companion\nManaCost:W\nTypes:Artifact Creature Equipment Insect\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.\nT:Mode$ Attached | ValidSource$ Card.Self | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigCopy | ActivationLimit$ 1 | TriggerDescription$ Whenever CARDNAME becomes attached to a creature, create a token that's a copy of CARDNAME, except it doesn't have this ability. This ability triggers only once each turn.\nSVar:TrigCopy:DB$ CopyPermanent | Defined$ Self | NumCopies$ 1 | DoesntHaveThisAbility$ True\nK:Reconfigure:2\nDeckHas:Ability$Token\nOracle:Equipped creature gets +1/+1.\nWhenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn.\nReconfigure {2}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Inchblade Companion", "mana_cost": "{W}", "type_line": "Artifact Creature \u2014 Equipment Insect", "oracle_text": "Equipped creature gets +1/+1.\nWhenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn.\nReconfigure {2}", "power": "1", "toughness": "1"}
### Response: Name:Inchblade Companion\nManaCost:W\nTypes:Artifact Creature Equipment Insect\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.\nT:Mode$ Attached | ValidSource$ Card.Self | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigCopy | ActivationLimit$ 1 | TriggerDescription$ Whenever CARDNAME becomes attached to a creature, create a token that's a copy of CARDNAME, except it doesn't have this ability. This ability triggers only once each turn.\nSVar:TrigCopy:DB$ CopyPermanent | Defined$ Self | NumCopies$ 1 | DoesntHaveThisAbility$ True\nK:Reconfigure:2\nDeckHas:Ability$Token\nOracle:Equipped creature gets +1/+1.\nWhenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn.\nReconfigure {2}
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Create the Forge script for this magic card
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{"name": "Gilraen, D\u00fanedain Protector", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.", "power": "2", "toughness": "3"}
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Name:Gilraen, Dúnedain Protector\nManaCost:2 W\nTypes:Legendary Creature Human Noble\nPT:2/3\nA:AB$ ChangeZone | Cost$ 2 T | ValidTgts$ Creature.Other+YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select another target creature you control | SubAbility$ DBReturn | SpellDescription$ Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Targeted | Origin$ All | Optional$ True | RememberChanged$ True | Destination$ Battlefield | SubAbility$ DBDelayedTrigger\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | RememberObjects$ Targeted | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigReturn | SubAbility$ DBCleanup | SpellDescription$ If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRemembered | Origin$ Exile | Destination$ Battlefield | AnimateSubAbility$ DBConditionEffect\nSVar:DBConditionEffect:DB$ Effect | RememberObjects$ RememberedLKI | ReplacementEffects$ ETBCounters\nSVar:ETBCounters:Event$ Moved | ReplacementResult$ Updated | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplaceWith$ AddExtraCounter | Description$ return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterTypes$ Vigilance,Lifelink\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters|LifeGain\nOracle:{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gilraen, D\u00fanedain Protector", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.", "power": "2", "toughness": "3"}
### Response: Name:Gilraen, Dúnedain Protector\nManaCost:2 W\nTypes:Legendary Creature Human Noble\nPT:2/3\nA:AB$ ChangeZone | Cost$ 2 T | ValidTgts$ Creature.Other+YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select another target creature you control | SubAbility$ DBReturn | SpellDescription$ Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Targeted | Origin$ All | Optional$ True | RememberChanged$ True | Destination$ Battlefield | SubAbility$ DBDelayedTrigger\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | RememberObjects$ Targeted | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigReturn | SubAbility$ DBCleanup | SpellDescription$ If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRemembered | Origin$ Exile | Destination$ Battlefield | AnimateSubAbility$ DBConditionEffect\nSVar:DBConditionEffect:DB$ Effect | RememberObjects$ RememberedLKI | ReplacementEffects$ ETBCounters\nSVar:ETBCounters:Event$ Moved | ReplacementResult$ Updated | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplaceWith$ AddExtraCounter | Description$ return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterTypes$ Vigilance,Lifelink\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters|LifeGain\nOracle:{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
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Create the Forge script for this magic card
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{"name": "Svyelunite Priest", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Cleric", "oracle_text": "{U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)", "power": "1", "toughness": "1"}
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Name:Svyelunite Priest\nManaCost:1 U\nTypes:Creature Merfolk Cleric\nPT:1/1\nA:AB$ Pump | Cost$ U U T | KW$ Shroud | ValidTgts$ Creature | TgtPrompt$ Select target creature | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)\nOracle:{U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Svyelunite Priest", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Cleric", "oracle_text": "{U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)", "power": "1", "toughness": "1"}
### Response: Name:Svyelunite Priest\nManaCost:1 U\nTypes:Creature Merfolk Cleric\nPT:1/1\nA:AB$ Pump | Cost$ U U T | KW$ Shroud | ValidTgts$ Creature | TgtPrompt$ Select target creature | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)\nOracle:{U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)
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Create the Forge script for this magic card
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{"name": "Brine Elemental", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Brine Elemental is turned face up, each opponent skips their next untap step.", "power": "5", "toughness": "4"}
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Name:Brine Elemental\nManaCost:4 U U\nTypes:Creature Elemental\nPT:5/4\nK:Morph:5 U U\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigSkipUntap | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, each opponent skips their next untap step.\nSVar:TrigSkipUntap:DB$ SkipPhase | Defined$ Player.Opponent | Step$ Untap\nOracle:Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Brine Elemental is turned face up, each opponent skips their next untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Brine Elemental", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Brine Elemental is turned face up, each opponent skips their next untap step.", "power": "5", "toughness": "4"}
### Response: Name:Brine Elemental\nManaCost:4 U U\nTypes:Creature Elemental\nPT:5/4\nK:Morph:5 U U\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigSkipUntap | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, each opponent skips their next untap step.\nSVar:TrigSkipUntap:DB$ SkipPhase | Defined$ Player.Opponent | Step$ Untap\nOracle:Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Brine Elemental is turned face up, each opponent skips their next untap step.
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Create the Forge script for this magic card
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{"name": "Centaur Chieftain", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Centaur", "oracle_text": "Haste\nThreshold \u2014 As long as seven or more cards are in your graveyard, Centaur Chieftain has \"When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn.\"", "power": "3", "toughness": "3"}
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Name:Centaur Chieftain\nManaCost:3 G\nTypes:Creature Centaur\nPT:3/3\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | Threshold$ True | TriggerDescription$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME has "When CARDNAME enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | KW$ Trample\nOracle:Haste\nThreshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Centaur Chieftain", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Centaur", "oracle_text": "Haste\nThreshold \u2014 As long as seven or more cards are in your graveyard, Centaur Chieftain has \"When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn.\"", "power": "3", "toughness": "3"}
### Response: Name:Centaur Chieftain\nManaCost:3 G\nTypes:Creature Centaur\nPT:3/3\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | Threshold$ True | TriggerDescription$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME has "When CARDNAME enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | KW$ Trample\nOracle:Haste\nThreshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
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Create the Forge script for this magic card
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{"name": "Arm with Aether", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Until end of turn, creatures you control gain \"Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand.\""}
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Name:Arm with Aether\nManaCost:2 U\nTypes:Sorcery\nA:SP$ AnimateAll | Cost$ 2 U | ValidCards$ Creature.YouCtrl | Triggers$ Trig | SpellDescription$ Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."\nSVar:Trig:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | OptionalDecider$ You | Execute$ Eff | TriggerDescription$ Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand.\nSVar:Eff:DB$ ChangeZone | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredTarget | TgtPrompt$ Select target creature that player controls. | Origin$ Battlefield | Destination$ Hand\nOracle:Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arm with Aether", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Until end of turn, creatures you control gain \"Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand.\""}
### Response: Name:Arm with Aether\nManaCost:2 U\nTypes:Sorcery\nA:SP$ AnimateAll | Cost$ 2 U | ValidCards$ Creature.YouCtrl | Triggers$ Trig | SpellDescription$ Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."\nSVar:Trig:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | OptionalDecider$ You | Execute$ Eff | TriggerDescription$ Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand.\nSVar:Eff:DB$ ChangeZone | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredTarget | TgtPrompt$ Select target creature that player controls. | Origin$ Battlefield | Destination$ Hand\nOracle:Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
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Create the Forge script for this magic card
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{"name": "Volcanic Spray", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Volcanic Spray deals 1 damage to each creature without flying and each player.\nFlashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Volcanic Spray\nManaCost:1 R\nTypes:Sorcery\nK:Flashback:1 R\nA:SP$ DamageAll | Cost$ 1 R | NumDmg$ 1 | ValidCards$ Creature.withoutFlying | ValidPlayers$ Player | ValidDescription$ each creature without flying and each player. | SpellDescription$ CARDNAME deals 1 damage to each creature without flying and each player.\nOracle:Volcanic Spray deals 1 damage to each creature without flying and each player.\nFlashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Volcanic Spray", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Volcanic Spray deals 1 damage to each creature without flying and each player.\nFlashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Volcanic Spray\nManaCost:1 R\nTypes:Sorcery\nK:Flashback:1 R\nA:SP$ DamageAll | Cost$ 1 R | NumDmg$ 1 | ValidCards$ Creature.withoutFlying | ValidPlayers$ Player | ValidDescription$ each creature without flying and each player. | SpellDescription$ CARDNAME deals 1 damage to each creature without flying and each player.\nOracle:Volcanic Spray deals 1 damage to each creature without flying and each player.\nFlashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "The Beast, Deathless Prince", "mana_cost": "{2}{B}{R}", "type_line": "Legendary Creature \u2014 Demon", "oracle_text": "When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.\nThe Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)\nWhenever a creature deals combat damage to its owner, untap The Beast and draw a card.", "power": "6", "toughness": "6"}
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Name:The Beast, Deathless Prince\nManaCost:2 B R\nTypes:Legendary Creature Demon\nPT:6/6\nK:ETBReplacement:Other:ETBTapped\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste & Menace\nSVar:ETBTapped:DB$ Tap | Defined$ Self | SubAbility$ DBAddCounter | ETB$ True | SpellDescription$ NICKNAME enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ STUN | CounterNum$ 6\nT:Mode$ DamageDone | ValidSource$ Creature | TargetRelativeToSource$ Player.CardOwner | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever a creature deals combat damage to its owner, untap NICKNAME and draw a card.\nSVar:TrigUntap:DB$ Untap | Defined$ Self | SubAbility$ TrigDraw\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.\nThe Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)\nWhenever a creature deals combat damage to its owner, untap The Beast and draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Beast, Deathless Prince", "mana_cost": "{2}{B}{R}", "type_line": "Legendary Creature \u2014 Demon", "oracle_text": "When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.\nThe Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)\nWhenever a creature deals combat damage to its owner, untap The Beast and draw a card.", "power": "6", "toughness": "6"}
### Response: Name:The Beast, Deathless Prince\nManaCost:2 B R\nTypes:Legendary Creature Demon\nPT:6/6\nK:ETBReplacement:Other:ETBTapped\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste & Menace\nSVar:ETBTapped:DB$ Tap | Defined$ Self | SubAbility$ DBAddCounter | ETB$ True | SpellDescription$ NICKNAME enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ STUN | CounterNum$ 6\nT:Mode$ DamageDone | ValidSource$ Creature | TargetRelativeToSource$ Player.CardOwner | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ Whenever a creature deals combat damage to its owner, untap NICKNAME and draw a card.\nSVar:TrigUntap:DB$ Untap | Defined$ Self | SubAbility$ TrigDraw\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.\nThe Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)\nWhenever a creature deals combat damage to its owner, untap The Beast and draw a card.
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Create the Forge script for this magic card
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{"name": "Susan Foreman", "mana_cost": "{1}{G}", "type_line": "Legendary Creature \u2014 Time Lord", "oracle_text": "If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.\n{T}: Add {G}.\nDoctor's companion (You can have two commanders if the other is the Doctor.)", "power": "1", "toughness": "1"}
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Name:Susan Foreman\nManaCost:1 G\nTypes:Legendary Creature Time Lord\nPT:1/1\nR:Event$ Planeswalk | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ DBPlanarScry | Description$ If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.\nSVar:DBPlanarScry:DB$ Dig | DigNum$ 2 | ChangeNum$ 1 | SourceZone$ PlanarDeck | DestinationZone$ PlanarDeck | DestinationZone2$ PlanarDeck | LibraryPosition$ -1 | LibraryPosition2$ 0 | ChangeValid$ Plane,Phenomenon | SubAbility$ DBPlaneswalk\nSVar:DBPlaneswalk:DB$ Planeswalk\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nK:Doctor's companion\nOracle:If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.\n{T}: Add {G}.\nDoctor's companion (You can have two commanders if the other is the Doctor.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Susan Foreman", "mana_cost": "{1}{G}", "type_line": "Legendary Creature \u2014 Time Lord", "oracle_text": "If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.\n{T}: Add {G}.\nDoctor's companion (You can have two commanders if the other is the Doctor.)", "power": "1", "toughness": "1"}
### Response: Name:Susan Foreman\nManaCost:1 G\nTypes:Legendary Creature Time Lord\nPT:1/1\nR:Event$ Planeswalk | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ DBPlanarScry | Description$ If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.\nSVar:DBPlanarScry:DB$ Dig | DigNum$ 2 | ChangeNum$ 1 | SourceZone$ PlanarDeck | DestinationZone$ PlanarDeck | DestinationZone2$ PlanarDeck | LibraryPosition$ -1 | LibraryPosition2$ 0 | ChangeValid$ Plane,Phenomenon | SubAbility$ DBPlaneswalk\nSVar:DBPlaneswalk:DB$ Planeswalk\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nK:Doctor's companion\nOracle:If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.\n{T}: Add {G}.\nDoctor's companion (You can have two commanders if the other is the Doctor.)
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Create the Forge script for this magic card
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{"name": "Wild Guess", "mana_cost": "{R}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, discard a card.\nDraw two cards."}
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Name:Wild Guess\nManaCost:R R\nTypes:Sorcery\nA:SP$ Draw | Cost$ R R Discard<1/Card/card> | CostDesc$ As an additional cost to cast this spell, discard a card. | NumCards$ 2 | Defined$ You | SpellDescription$ Draw two cards.\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, discard a card.\nDraw two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wild Guess", "mana_cost": "{R}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, discard a card.\nDraw two cards."}
### Response: Name:Wild Guess\nManaCost:R R\nTypes:Sorcery\nA:SP$ Draw | Cost$ R R Discard<1/Card/card> | CostDesc$ As an additional cost to cast this spell, discard a card. | NumCards$ 2 | Defined$ You | SpellDescription$ Draw two cards.\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, discard a card.\nDraw two cards.
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Create the Forge script for this magic card
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{"name": "Arachnus Spinner", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\nTap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.", "power": "5", "toughness": "7"}
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Name:Arachnus Spinner\nManaCost:5 G\nTypes:Creature Spider\nPT:5/7\nK:Reach\nA:AB$ ChangeZone | Cost$ tapXType<1/Spider> | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Battlefield | ChangeType$ Card.YouOwn+namedArachnus Web | SpellDescription$ Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.\nDeckHints:Name$Arachnus Web & Type$Spider\nOracle:Reach\nTap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arachnus Spinner", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\nTap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.", "power": "5", "toughness": "7"}
### Response: Name:Arachnus Spinner\nManaCost:5 G\nTypes:Creature Spider\nPT:5/7\nK:Reach\nA:AB$ ChangeZone | Cost$ tapXType<1/Spider> | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Battlefield | ChangeType$ Card.YouOwn+namedArachnus Web | SpellDescription$ Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.\nDeckHints:Name$Arachnus Web & Type$Spider\nOracle:Reach\nTap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
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Create the Forge script for this magic card
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{"name": "Specter of the Fens", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\n{5}{B}: Target opponent loses 2 life and you gain 2 life.", "power": "2", "toughness": "3"}
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Name:Specter of the Fens\nManaCost:3 B\nTypes:Creature Specter\nPT:2/3\nK:Flying\nA:AB$ LoseLife | Cost$ 5 B | ValidTgts$ Opponent | TgtPrompt$ Select an opponent | LifeAmount$ 2 | SubAbility$ DBGainLife | SpellDescription$ Target opponent loses 2 life and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nOracle:Flying\n{5}{B}: Target opponent loses 2 life and you gain 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Specter of the Fens", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Specter", "oracle_text": "Flying\n{5}{B}: Target opponent loses 2 life and you gain 2 life.", "power": "2", "toughness": "3"}
### Response: Name:Specter of the Fens\nManaCost:3 B\nTypes:Creature Specter\nPT:2/3\nK:Flying\nA:AB$ LoseLife | Cost$ 5 B | ValidTgts$ Opponent | TgtPrompt$ Select an opponent | LifeAmount$ 2 | SubAbility$ DBGainLife | SpellDescription$ Target opponent loses 2 life and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nOracle:Flying\n{5}{B}: Target opponent loses 2 life and you gain 2 life.
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Create the Forge script for this magic card
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{"name": "Ohran Viper", "mana_cost": "{1}{G}{G}", "type_line": "Snow Creature \u2014 Snake", "oracle_text": "Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.\nWhenever Ohran Viper deals combat damage to a player, you may draw a card.", "power": "1", "toughness": "3"}
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Name:Ohran Viper\nManaCost:1 G G\nTypes:Snow Creature Snake\nPT:1/3\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ DelTrig | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, destroy that creature at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredTargetLKICopy | TriggerDescription$ Destroy damaged creature at end of combat.\nSVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRememberedLKI\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.\nWhenever Ohran Viper deals combat damage to a player, you may draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ohran Viper", "mana_cost": "{1}{G}{G}", "type_line": "Snow Creature \u2014 Snake", "oracle_text": "Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.\nWhenever Ohran Viper deals combat damage to a player, you may draw a card.", "power": "1", "toughness": "3"}
### Response: Name:Ohran Viper\nManaCost:1 G G\nTypes:Snow Creature Snake\nPT:1/3\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ DelTrig | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, destroy that creature at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredTargetLKICopy | TriggerDescription$ Destroy damaged creature at end of combat.\nSVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRememberedLKI\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.\nWhenever Ohran Viper deals combat damage to a player, you may draw a card.
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Create the Forge script for this magic card
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{"name": "Ascendant Evincar", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Creature \u2014 Phyrexian Vampire Noble", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nOther black creatures get +1/+1.\nNonblack creatures get -1/-1.", "power": "3", "toughness": "3"}
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Name:Ascendant Evincar\nManaCost:4 B B\nTypes:Legendary Creature Phyrexian Vampire Noble\nPT:3/3\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.Black+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other black creatures get +1/+1.\nS:Mode$ Continuous | Affected$ Creature.nonBlack | AddPower$ -1 | AddToughness$ -1 | Description$ Nonblack creatures get -1/-1.\nSVar:PlayMain1:TRUE\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nOther black creatures get +1/+1.\nNonblack creatures get -1/-1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ascendant Evincar", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Creature \u2014 Phyrexian Vampire Noble", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nOther black creatures get +1/+1.\nNonblack creatures get -1/-1.", "power": "3", "toughness": "3"}
### Response: Name:Ascendant Evincar\nManaCost:4 B B\nTypes:Legendary Creature Phyrexian Vampire Noble\nPT:3/3\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.Black+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other black creatures get +1/+1.\nS:Mode$ Continuous | Affected$ Creature.nonBlack | AddPower$ -1 | AddToughness$ -1 | Description$ Nonblack creatures get -1/-1.\nSVar:PlayMain1:TRUE\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nOther black creatures get +1/+1.\nNonblack creatures get -1/-1.
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Create the Forge script for this magic card
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{"name": "Trial of Zeal", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "When Trial of Zeal enters the battlefield, it deals 3 damage to any target.\nWhen a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand."}
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Name:Trial of Zeal\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 3 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Cartouche.YouCtrl | Execute$ TrigReturn | TriggerDescription$ When a Cartouche enters the battlefield under your control, return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ Self\nSVar:PlayMain1:TRUE\nDeckHints:Type$Cartouche\nOracle:When Trial of Zeal enters the battlefield, it deals 3 damage to any target.\nWhen a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trial of Zeal", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "When Trial of Zeal enters the battlefield, it deals 3 damage to any target.\nWhen a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand."}
### Response: Name:Trial of Zeal\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 3 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Cartouche.YouCtrl | Execute$ TrigReturn | TriggerDescription$ When a Cartouche enters the battlefield under your control, return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ Self\nSVar:PlayMain1:TRUE\nDeckHints:Type$Cartouche\nOracle:When Trial of Zeal enters the battlefield, it deals 3 damage to any target.\nWhen a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Gluttonous Zombie", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)", "power": "3", "toughness": "3"}
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Name:Gluttonous Zombie\nManaCost:4 B\nTypes:Creature Zombie\nPT:3/3\nK:Fear\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gluttonous Zombie", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)", "power": "3", "toughness": "3"}
### Response: Name:Gluttonous Zombie\nManaCost:4 B\nTypes:Creature Zombie\nPT:3/3\nK:Fear\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Create the Forge script for this magic card
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{"name": "Bog Wraith", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Wraith", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "3", "toughness": "3"}
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Name:Bog Wraith\nManaCost:3 B\nTypes:Creature Wraith\nPT:3/3\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bog Wraith", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Wraith", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "3", "toughness": "3"}
### Response: Name:Bog Wraith\nManaCost:3 B\nTypes:Creature Wraith\nPT:3/3\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Create the Forge script for this magic card
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{"name": "Biting-Palm Ninja", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {2}{B}\nBiting-Palm Ninja enters the battlefield with a menace counter on it.\nWhenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.", "power": "3", "toughness": "3"}
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Name:Biting-Palm Ninja\nManaCost:2 B\nTypes:Creature Human Ninja\nPT:3/3\nK:Ninjutsu:2 B\nK:etbCounter:Menace:1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigImmediateTrig | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ SubCounter<1/Menace> | Execute$ TrigReveal | TriggerDescription$ When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.\nSVar:TrigReveal:DB$ RevealHand | Defined$ Spawner>TriggeredTarget | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Spawner>TriggeredTarget | Chooser$ You | ChangeType$ Card.nonLand | ChangeNum$ 1 | IsCurse$ True\nOracle:Ninjutsu {2}{B}\nBiting-Palm Ninja enters the battlefield with a menace counter on it.\nWhenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Biting-Palm Ninja", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {2}{B}\nBiting-Palm Ninja enters the battlefield with a menace counter on it.\nWhenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.", "power": "3", "toughness": "3"}
### Response: Name:Biting-Palm Ninja\nManaCost:2 B\nTypes:Creature Human Ninja\nPT:3/3\nK:Ninjutsu:2 B\nK:etbCounter:Menace:1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigImmediateTrig | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ SubCounter<1/Menace> | Execute$ TrigReveal | TriggerDescription$ When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.\nSVar:TrigReveal:DB$ RevealHand | Defined$ Spawner>TriggeredTarget | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Spawner>TriggeredTarget | Chooser$ You | ChangeType$ Card.nonLand | ChangeNum$ 1 | IsCurse$ True\nOracle:Ninjutsu {2}{B}\nBiting-Palm Ninja enters the battlefield with a menace counter on it.\nWhenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
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Create the Forge script for this magic card
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{"name": "Phyresis", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)"}
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Name:Phyresis\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Infect | Description$ Enchanted creature has infect.\nOracle:Enchant creature\nEnchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phyresis", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)"}
### Response: Name:Phyresis\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Infect | Description$ Enchanted creature has infect.\nOracle:Enchant creature\nEnchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Create the Forge script for this magic card
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{"name": "Patagia Viper", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "Flying\nWhen Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens.\nWhen Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.", "power": "2", "toughness": "1"}
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Name:Patagia Viper\nManaCost:3 G\nTypes:Creature Snake\nPT:2/1\nK:Flying\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 green and blue Snake creature tokens.\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | ManaNotSpent$ U | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless {U} was spent to cast it.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ gu_1_1_snake | TokenOwner$ You\nSVar:TrigSac:DB$ Sacrifice\nSVar:ManaNeededToAvoidNegativeEffect:blue\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue\nOracle:Flying\nWhen Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens.\nWhen Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Patagia Viper", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "Flying\nWhen Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens.\nWhen Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.", "power": "2", "toughness": "1"}
### Response: Name:Patagia Viper\nManaCost:3 G\nTypes:Creature Snake\nPT:2/1\nK:Flying\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 green and blue Snake creature tokens.\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | ManaNotSpent$ U | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless {U} was spent to cast it.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ gu_1_1_snake | TokenOwner$ You\nSVar:TrigSac:DB$ Sacrifice\nSVar:ManaNeededToAvoidNegativeEffect:blue\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue\nOracle:Flying\nWhen Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens.\nWhen Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.
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Create the Forge script for this magic card
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{"name": "Balthor the Defiled", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Creature \u2014 Zombie Dwarf", "oracle_text": "Minion creatures get +1/+1.\n{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.", "power": "2", "toughness": "2"}
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Name:Balthor the Defiled\nManaCost:2 B B\nTypes:Legendary Creature Zombie Dwarf\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Minion | AddPower$ 1 | AddToughness$ 1 | Description$ Minion creatures get +1/+1.\nA:AB$ ChangeZoneAll | Cost$ B B B Exile<1/CARDNAME> | ChangeType$ Creature.Black,Creature.Red | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Each player returns all black and all red creature cards from their graveyard to the battlefield.\nAI:RemoveDeck:All\nOracle:Minion creatures get +1/+1.\n{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Balthor the Defiled", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Creature \u2014 Zombie Dwarf", "oracle_text": "Minion creatures get +1/+1.\n{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.", "power": "2", "toughness": "2"}
### Response: Name:Balthor the Defiled\nManaCost:2 B B\nTypes:Legendary Creature Zombie Dwarf\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Minion | AddPower$ 1 | AddToughness$ 1 | Description$ Minion creatures get +1/+1.\nA:AB$ ChangeZoneAll | Cost$ B B B Exile<1/CARDNAME> | ChangeType$ Creature.Black,Creature.Red | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Each player returns all black and all red creature cards from their graveyard to the battlefield.\nAI:RemoveDeck:All\nOracle:Minion creatures get +1/+1.\n{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Restless Bivouac", "mana_cost": "", "type_line": "Land", "oracle_text": "Restless Bivouac enters the battlefield tapped.\n{T}: Add {R} or {W}.\n{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.\nWhenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control."}
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Name:Restless Bivouac\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nA:AB$ Animate | Cost$ 1 R W | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Creature,Ox | Colors$ Red,White | SpellDescription$ CARDNAME becomes a 2/2 red and white Ox creature until end of turn. It's still a land.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters & Type$Ox & Color$Red|White\nSVar:HasAttackEffect:TRUE\nOracle:Restless Bivouac enters the battlefield tapped.\n{T}: Add {R} or {W}.\n{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.\nWhenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Restless Bivouac", "mana_cost": "", "type_line": "Land", "oracle_text": "Restless Bivouac enters the battlefield tapped.\n{T}: Add {R} or {W}.\n{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.\nWhenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control."}
### Response: Name:Restless Bivouac\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nA:AB$ Animate | Cost$ 1 R W | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Creature,Ox | Colors$ Red,White | SpellDescription$ CARDNAME becomes a 2/2 red and white Ox creature until end of turn. It's still a land.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters & Type$Ox & Color$Red|White\nSVar:HasAttackEffect:TRUE\nOracle:Restless Bivouac enters the battlefield tapped.\n{T}: Add {R} or {W}.\n{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.\nWhenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
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Create the Forge script for this magic card
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{"name": "Drooling Ogre", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Ogre", "oracle_text": "Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)", "power": "3", "toughness": "3"}
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Name:Drooling Ogre\nManaCost:1 R\nTypes:Creature Ogre\nPT:3/3\nT:Mode$ SpellCast | ValidCard$ Artifact | Execute$ TrigControl | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts an artifact spell, that player gains control of CARDNAME. (This effect lasts indefinitely.)\nSVar:TrigControl:DB$ GainControl | Defined$ Self | NewController$ TriggeredPlayer\nAI:RemoveDeck:Random\nSVar:AntiBuffedBy:Artifact\nOracle:Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Drooling Ogre", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Ogre", "oracle_text": "Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)", "power": "3", "toughness": "3"}
### Response: Name:Drooling Ogre\nManaCost:1 R\nTypes:Creature Ogre\nPT:3/3\nT:Mode$ SpellCast | ValidCard$ Artifact | Execute$ TrigControl | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts an artifact spell, that player gains control of CARDNAME. (This effect lasts indefinitely.)\nSVar:TrigControl:DB$ GainControl | Defined$ Self | NewController$ TriggeredPlayer\nAI:RemoveDeck:Random\nSVar:AntiBuffedBy:Artifact\nOracle:Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)
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Create the Forge script for this magic card
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{"name": "Pursuit of Flight", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and has \"{U}: This creature gains flying until end of turn.\""}
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Name:Pursuit of Flight\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddAbility$ POFPump | Description$ Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."\nSVar:POFPump:AB$ Pump | Cost$ U | Defined$ Self | KW$ Flying | SpellDescription$ This creature gains flying until end of turn.\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pursuit of Flight", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and has \"{U}: This creature gains flying until end of turn.\""}
### Response: Name:Pursuit of Flight\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddAbility$ POFPump | Description$ Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."\nSVar:POFPump:AB$ Pump | Cost$ U | Defined$ Self | KW$ Flying | SpellDescription$ This creature gains flying until end of turn.\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."
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Create the Forge script for this magic card
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{"name": "Tattoo Ward", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.\nSacrifice Tattoo Ward: Destroy target enchantment."}
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Name:Tattoo Ward\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Protection:Enchantment:enchantments:Card.CardUID_HostCardUID | Description$ Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove CARDNAME.\nA:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nOracle:Enchant creature\nEnchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.\nSacrifice Tattoo Ward: Destroy target enchantment.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tattoo Ward", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.\nSacrifice Tattoo Ward: Destroy target enchantment."}
### Response: Name:Tattoo Ward\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Protection:Enchantment:enchantments:Card.CardUID_HostCardUID | Description$ Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove CARDNAME.\nA:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nOracle:Enchant creature\nEnchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.\nSacrifice Tattoo Ward: Destroy target enchantment.
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Create the Forge script for this magic card
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{"name": "Manriki-Gusari", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+2 and has \"{T}: Destroy target Equipment.\"\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Manriki-Gusari\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ 1 | AddToughness$ 2 | AddAbility$ ABDestroy | Description$ Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."\nSVar:ABDestroy:AB$ Destroy | Cost$ T | ValidTgts$ Equipment | TgtPrompt$ Select target Equipment. | SpellDescription$ Destroy target Equipment.\nOracle:Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Manriki-Gusari", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+2 and has \"{T}: Destroy target Equipment.\"\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Manriki-Gusari\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ 1 | AddToughness$ 2 | AddAbility$ ABDestroy | Description$ Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."\nSVar:ABDestroy:AB$ Destroy | Cost$ T | ValidTgts$ Equipment | TgtPrompt$ Select target Equipment. | SpellDescription$ Destroy target Equipment.\nOracle:Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Charming Prince", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Noble", "oracle_text": "When Charming Prince enters the battlefield, choose one \u2014\n\u2022 Scry 2.\n\u2022 You gain 3 life.\n\u2022 Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.", "power": "2", "toughness": "2"}
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Name:Charming Prince\nManaCost:1 W\nTypes:Creature Human Noble\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBScry,DBGainLife,DBFlicker\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | SpellDescription$ Scry 2.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nSVar:DBFlicker:DB$ ChangeZone | ValidTgts$ Creature.YouOwn+Other | TgtPrompt$ Select another target creature you own | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DelTrig | SpellDescription$ Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Return exiled card to the battlefield. | SubAbility$ DBCleanup\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$LifeGain\nOracle:When Charming Prince enters the battlefield, choose one —\n• Scry 2.\n• You gain 3 life.\n• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Charming Prince", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Noble", "oracle_text": "When Charming Prince enters the battlefield, choose one \u2014\n\u2022 Scry 2.\n\u2022 You gain 3 life.\n\u2022 Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.", "power": "2", "toughness": "2"}
### Response: Name:Charming Prince\nManaCost:1 W\nTypes:Creature Human Noble\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBScry,DBGainLife,DBFlicker\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | SpellDescription$ Scry 2.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nSVar:DBFlicker:DB$ ChangeZone | ValidTgts$ Creature.YouOwn+Other | TgtPrompt$ Select another target creature you own | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DelTrig | SpellDescription$ Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Return exiled card to the battlefield. | SubAbility$ DBCleanup\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$LifeGain\nOracle:When Charming Prince enters the battlefield, choose one —\n• Scry 2.\n• You gain 3 life.\n• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Duel for Dominance", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Coven \u2014 Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)"}
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Name:Duel for Dominance\nManaCost:1 G\nTypes:Instant\nA:SP$ PutCounter | ConditionCheckSVar$ X | ConditionSVarCompare$ GE3 | AILogic$ Fight | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBFight | SpellDescription$ Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) | StackDescription$ If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control | StackDescription$ Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)\nSVar:X:Count$DifferentPower_Creature.YouCtrl\nDeckHas:Ability$Counters\nOracle:Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Duel for Dominance", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Coven \u2014 Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)"}
### Response: Name:Duel for Dominance\nManaCost:1 G\nTypes:Instant\nA:SP$ PutCounter | ConditionCheckSVar$ X | ConditionSVarCompare$ GE3 | AILogic$ Fight | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBFight | SpellDescription$ Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) | StackDescription$ If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control | StackDescription$ Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)\nSVar:X:Count$DifferentPower_Creature.YouCtrl\nDeckHas:Ability$Counters\nOracle:Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
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Create the Forge script for this magic card
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{"name": "Harald Unites the Elves", "mana_cost": "{2}{B}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.\nII \u2014 Put a +1/+1 counter on each Elf you control.\nIII \u2014 Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn."}
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Name:Harald Unites the Elves\nManaCost:2 B G\nTypes:Enchantment Saga\nK:Chapter:3:DBMill,DBPutCounterAll,DBEffect\nSVar:DBMill:DB$ Mill | NumCards$ 3 | Defined$ You | SubAbility$ DBChangeZone | SpellDescription$ Mill three cards. You may put an Elf card or Tyvar card from your graveyard onto the battlefield.\nSVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | ChangeType$ Elf.YouOwn,Tyvar.YouOwn | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Battlefield\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.Elf+YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each Elf you control.\nSVar:DBEffect:DB$ Effect | Triggers$ TrigAttack | SpellDescription$ Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.\nSVar:TrigAttack:Mode$ Attacks | ValidCard$ Creature.Elf+YouCtrl | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nDeckHints:Type$Elf|Tyvar\nDeckHas:Ability$Counters\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.\nII — Put a +1/+1 counter on each Elf you control.\nIII — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Harald Unites the Elves", "mana_cost": "{2}{B}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.\nII \u2014 Put a +1/+1 counter on each Elf you control.\nIII \u2014 Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn."}
### Response: Name:Harald Unites the Elves\nManaCost:2 B G\nTypes:Enchantment Saga\nK:Chapter:3:DBMill,DBPutCounterAll,DBEffect\nSVar:DBMill:DB$ Mill | NumCards$ 3 | Defined$ You | SubAbility$ DBChangeZone | SpellDescription$ Mill three cards. You may put an Elf card or Tyvar card from your graveyard onto the battlefield.\nSVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | ChangeType$ Elf.YouOwn,Tyvar.YouOwn | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Battlefield\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.Elf+YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each Elf you control.\nSVar:DBEffect:DB$ Effect | Triggers$ TrigAttack | SpellDescription$ Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.\nSVar:TrigAttack:Mode$ Attacks | ValidCard$ Creature.Elf+YouCtrl | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nDeckHints:Type$Elf|Tyvar\nDeckHas:Ability$Counters\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.\nII — Put a +1/+1 counter on each Elf you control.\nIII — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Thran Weaponry", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nYou may choose not to untap Thran Weaponry during your untap step.\n{2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped."}
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Name:Thran Weaponry\nManaCost:4\nTypes:Artifact\nK:Echo:4\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ PumpAll | Cost$ 2 T | ValidCards$ Creature | RememberPumped$ True | SpellDescription$ All creatures get +2/+2 for as long as CARDNAME remains tapped.\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddPower$ 2 | AddToughness$ 2\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nYou may choose not to untap Thran Weaponry during your untap step.\n{2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thran Weaponry", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nYou may choose not to untap Thran Weaponry during your untap step.\n{2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped."}
### Response: Name:Thran Weaponry\nManaCost:4\nTypes:Artifact\nK:Echo:4\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ PumpAll | Cost$ 2 T | ValidCards$ Creature | RememberPumped$ True | SpellDescription$ All creatures get +2/+2 for as long as CARDNAME remains tapped.\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddPower$ 2 | AddToughness$ 2\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nYou may choose not to untap Thran Weaponry during your untap step.\n{2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
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Create the Forge script for this magic card
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{"name": "Fathom Fleet Captain", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Menace\nWhenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.", "power": "2", "toughness": "1"}
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Name:Fathom Fleet Captain\nManaCost:1 B\nTypes:Creature Human Pirate\nPT:2/1\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | IsPresent$ Creature.Pirate+Other+nonToken+YouCtrl | PresentCompare$ GE1 | TriggerDescription$ Whenever CARDNAME attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.\nSVar:TrigToken:AB$ Token | Cost$ 2 | TokenAmount$ 1 | TokenScript$ b_2_2_pirate_menace | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Menace\nWhenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fathom Fleet Captain", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Menace\nWhenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.", "power": "2", "toughness": "1"}
### Response: Name:Fathom Fleet Captain\nManaCost:1 B\nTypes:Creature Human Pirate\nPT:2/1\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | IsPresent$ Creature.Pirate+Other+nonToken+YouCtrl | PresentCompare$ GE1 | TriggerDescription$ Whenever CARDNAME attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.\nSVar:TrigToken:AB$ Token | Cost$ 2 | TokenAmount$ 1 | TokenScript$ b_2_2_pirate_menace | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Menace\nWhenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
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Create the Forge script for this magic card
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{"name": "Blade of Selves", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)\nEquip {4}"}
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Name:Blade of Selves\nManaCost:2\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Myriad | Description$ Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)\nK:Equip:4\nAI:RemoveDeck:Random\nDeckHas:Ability$Token\nOracle:Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)\nEquip {4}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blade of Selves", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)\nEquip {4}"}
### Response: Name:Blade of Selves\nManaCost:2\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Myriad | Description$ Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)\nK:Equip:4\nAI:RemoveDeck:Random\nDeckHas:Ability$Token\nOracle:Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)\nEquip {4}
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Create the Forge script for this magic card
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{"name": "Dark Nourishment", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "Dark Nourishment deals 3 damage to any target. You gain 3 life."}
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Name:Dark Nourishment\nManaCost:4 B\nTypes:Instant\nA:SP$ DealDamage | Cost$ 4 B | ValidTgts$ Any | NumDmg$ 3 | SubAbility$ DBDrain | SpellDescription$ CARDNAME deals 3 damage to any target. You gain 3 life.\nSVar:DBDrain:DB$ GainLife | LifeAmount$ 3\nOracle:Dark Nourishment deals 3 damage to any target. You gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dark Nourishment", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "Dark Nourishment deals 3 damage to any target. You gain 3 life."}
### Response: Name:Dark Nourishment\nManaCost:4 B\nTypes:Instant\nA:SP$ DealDamage | Cost$ 4 B | ValidTgts$ Any | NumDmg$ 3 | SubAbility$ DBDrain | SpellDescription$ CARDNAME deals 3 damage to any target. You gain 3 life.\nSVar:DBDrain:DB$ GainLife | LifeAmount$ 3\nOracle:Dark Nourishment deals 3 damage to any target. You gain 3 life.
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Create the Forge script for this magic card
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{"name": "Yavimaya Enchantress", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.", "power": "2", "toughness": "2"}
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Name:Yavimaya Enchantress\nManaCost:2 G\nTypes:Creature Human Druid\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each enchantment on the battlefield.\nSVar:X:Count$Valid Enchantment\nSVar:BuffedBy:Enchantment\nOracle:Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Yavimaya Enchantress", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.", "power": "2", "toughness": "2"}
### Response: Name:Yavimaya Enchantress\nManaCost:2 G\nTypes:Creature Human Druid\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each enchantment on the battlefield.\nSVar:X:Count$Valid Enchantment\nSVar:BuffedBy:Enchantment\nOracle:Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
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Create the Forge script for this magic card
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{"name": "Lull", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt this turn.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
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Name:Lull\nManaCost:1 G\nTypes:Instant\nA:SP$ Fog | Cost$ 1 G | SpellDescription$ Prevent all combat damage that would be dealt this turn.\nK:Cycling:2\nOracle:Prevent all combat damage that would be dealt this turn.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lull", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt this turn.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
### Response: Name:Lull\nManaCost:1 G\nTypes:Instant\nA:SP$ Fog | Cost$ 1 G | SpellDescription$ Prevent all combat damage that would be dealt this turn.\nK:Cycling:2\nOracle:Prevent all combat damage that would be dealt this turn.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Graveyard Shift", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "This spell has flash as long as there are five or more mana values among cards in your graveyard.\nReturn target creature card from your graveyard to the battlefield."}
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Name:Graveyard Shift\nManaCost:4 B\nTypes:Sorcery\nS:Mode$ Continuous | CharacteristicDefining$ True | Affected$ Card.Self | AddKeyword$ Flash | CheckSVar$ X | SVarCompare$ GE5 | Description$ This spell has flash as long as there are five or more mana values among cards in your graveyard.\nSVar:X:Count$ValidGraveyard Card.YouOwn$DifferentCMC\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature card in your graveyard | SpellDescription$ Return target creature card from your graveyard to the battlefield.\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Discard|Mill\nOracle:This spell has flash as long as there are five or more mana values among cards in your graveyard.\nReturn target creature card from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Graveyard Shift", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "This spell has flash as long as there are five or more mana values among cards in your graveyard.\nReturn target creature card from your graveyard to the battlefield."}
### Response: Name:Graveyard Shift\nManaCost:4 B\nTypes:Sorcery\nS:Mode$ Continuous | CharacteristicDefining$ True | Affected$ Card.Self | AddKeyword$ Flash | CheckSVar$ X | SVarCompare$ GE5 | Description$ This spell has flash as long as there are five or more mana values among cards in your graveyard.\nSVar:X:Count$ValidGraveyard Card.YouOwn$DifferentCMC\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature card in your graveyard | SpellDescription$ Return target creature card from your graveyard to the battlefield.\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Discard|Mill\nOracle:This spell has flash as long as there are five or more mana values among cards in your graveyard.\nReturn target creature card from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Withering Gaze", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You draw a card for each Forest and green card in it."}
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Name:Withering Gaze\nManaCost:2 U\nTypes:Sorcery\nA:SP$ RevealHand | Cost$ 2 U | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBDraw | SpellDescription$ Target opponent reveals their hand. You draw a card for each Forest and green card in it.\nSVar:DBDraw:DB$ Draw | NumCards$ X\nSVar:X:Count$ValidHand Forest.TargetedPlayerCtrl,Card.Green+TargetedPlayerCtrl\nAI:RemoveDeck:Random\nOracle:Target opponent reveals their hand. You draw a card for each Forest and green card in it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Withering Gaze", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You draw a card for each Forest and green card in it."}
### Response: Name:Withering Gaze\nManaCost:2 U\nTypes:Sorcery\nA:SP$ RevealHand | Cost$ 2 U | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBDraw | SpellDescription$ Target opponent reveals their hand. You draw a card for each Forest and green card in it.\nSVar:DBDraw:DB$ Draw | NumCards$ X\nSVar:X:Count$ValidHand Forest.TargetedPlayerCtrl,Card.Green+TargetedPlayerCtrl\nAI:RemoveDeck:Random\nOracle:Target opponent reveals their hand. You draw a card for each Forest and green card in it.
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Create the Forge script for this magic card
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{"name": "Meticulous Archive"}
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Name:Meticulous Archive\nManaCost:no cost\nTypes:Land Plains Island\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nDeckHas:Ability$Surveil|Graveyard\nDeckHints:Ability$Graveyard\nOracle:({T}: Add {W} or {U}.)\nMeticulous Archive enters the battlefield tapped.\nWhen Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Meticulous Archive"}
### Response: Name:Meticulous Archive\nManaCost:no cost\nTypes:Land Plains Island\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nDeckHas:Ability$Surveil|Graveyard\nDeckHints:Ability$Graveyard\nOracle:({T}: Add {W} or {U}.)\nMeticulous Archive enters the battlefield tapped.\nWhen Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Brainwash", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack unless its controller pays {3}."}
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Name:Brainwash\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ CantAttackUnless | ValidCard$ Creature.AttachedBy | Cost$ 3 | Description$ Enchanted creature can't attack unless its controller pays {3}.\nOracle:Enchant creature\nEnchanted creature can't attack unless its controller pays {3}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Brainwash", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack unless its controller pays {3}."}
### Response: Name:Brainwash\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ CantAttackUnless | ValidCard$ Creature.AttachedBy | Cost$ 3 | Description$ Enchanted creature can't attack unless its controller pays {3}.\nOracle:Enchant creature\nEnchanted creature can't attack unless its controller pays {3}.
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Create the Forge script for this magic card
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{"name": "Spectral Procession", "mana_cost": "{2/W}{2/W}{2/W}", "type_line": "Sorcery", "oracle_text": "Create three 1/1 white Spirit creature tokens with flying."}
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Name:Spectral Procession\nManaCost:2/W 2/W 2/W\nTypes:Sorcery\nA:SP$ Token | Cost$ 2/W 2/W 2/W | TokenAmount$ 3 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | SpellDescription$ Create three 1/1 white Spirit creature tokens with flying.\nOracle:Create three 1/1 white Spirit creature tokens with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spectral Procession", "mana_cost": "{2/W}{2/W}{2/W}", "type_line": "Sorcery", "oracle_text": "Create three 1/1 white Spirit creature tokens with flying."}
### Response: Name:Spectral Procession\nManaCost:2/W 2/W 2/W\nTypes:Sorcery\nA:SP$ Token | Cost$ 2/W 2/W 2/W | TokenAmount$ 3 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | SpellDescription$ Create three 1/1 white Spirit creature tokens with flying.\nOracle:Create three 1/1 white Spirit creature tokens with flying.
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Create the Forge script for this magic card
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{"name": "Sun-Crested Pterodon", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Flying\nSun-Crested Pterodon has vigilance as long as you control another Dinosaur.", "power": "2", "toughness": "5"}
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Name:Sun-Crested Pterodon\nManaCost:4 W\nTypes:Creature Dinosaur\nPT:2/5\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Vigilance | IsPresent$ Permanent.Dinosaur+YouCtrl+Other | Description$ CARDNAME has vigilance as long as you control another Dinosaur.\nDeckHints:Type$Dinosaur\nOracle:Flying\nSun-Crested Pterodon has vigilance as long as you control another Dinosaur.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sun-Crested Pterodon", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Flying\nSun-Crested Pterodon has vigilance as long as you control another Dinosaur.", "power": "2", "toughness": "5"}
### Response: Name:Sun-Crested Pterodon\nManaCost:4 W\nTypes:Creature Dinosaur\nPT:2/5\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Vigilance | IsPresent$ Permanent.Dinosaur+YouCtrl+Other | Description$ CARDNAME has vigilance as long as you control another Dinosaur.\nDeckHints:Type$Dinosaur\nOracle:Flying\nSun-Crested Pterodon has vigilance as long as you control another Dinosaur.
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Create the Forge script for this magic card
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{"name": "Roar of Challenge", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "All creatures able to block target creature this turn do so.\nFerocious \u2014 That creature gains indestructible until end of turn if you control a creature with power 4 or greater."}
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Name:Roar of Challenge\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN All creatures able to block CARDNAME do so. | SubAbility$ DBPump | SpellDescription$ All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Indestructible | ConditionPresent$ Creature.YouCtrl+powerGE4 | ConditionCompare$ GE1 | ConditionDescription$ If you control a creature with power 4 or greater.\nAI:RemoveDeck:All\nOracle:All creatures able to block target creature this turn do so.\nFerocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Roar of Challenge", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "All creatures able to block target creature this turn do so.\nFerocious \u2014 That creature gains indestructible until end of turn if you control a creature with power 4 or greater."}
### Response: Name:Roar of Challenge\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN All creatures able to block CARDNAME do so. | SubAbility$ DBPump | SpellDescription$ All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Indestructible | ConditionPresent$ Creature.YouCtrl+powerGE4 | ConditionCompare$ GE1 | ConditionDescription$ If you control a creature with power 4 or greater.\nAI:RemoveDeck:All\nOracle:All creatures able to block target creature this turn do so.\nFerocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
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Create the Forge script for this magic card
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{"name": "Bladed Pinions", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has flying and first strike.\nEquip {2}"}
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Name:Bladed Pinions\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Flying & First Strike | Description$ Equipped creature has flying and first strike.\nOracle:Equipped creature has flying and first strike.\nEquip {2}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bladed Pinions", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has flying and first strike.\nEquip {2}"}
### Response: Name:Bladed Pinions\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Flying & First Strike | Description$ Equipped creature has flying and first strike.\nOracle:Equipped creature has flying and first strike.\nEquip {2}
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Create the Forge script for this magic card
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{"name": "Jund Panorama", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle."}
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Name:Jund Panorama\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Swamp+Basic,Land.Mountain+Basic,Land.Forest+Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.\nOracle:{T}: Add {C}.\n{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jund Panorama", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle."}
### Response: Name:Jund Panorama\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Swamp+Basic,Land.Mountain+Basic,Land.Forest+Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.\nOracle:{T}: Add {C}.\n{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
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Create the Forge script for this magic card
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{"name": "Jungle Weaver", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "5", "toughness": "6"}
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Name:Jungle Weaver\nManaCost:5 G G\nTypes:Creature Spider\nPT:5/6\nK:Reach\nK:Cycling:2\nOracle:Reach (This creature can block creatures with flying.)\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jungle Weaver", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "5", "toughness": "6"}
### Response: Name:Jungle Weaver\nManaCost:5 G G\nTypes:Creature Spider\nPT:5/6\nK:Reach\nK:Cycling:2\nOracle:Reach (This creature can block creatures with flying.)\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Diamond Kaleidoscope", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Create a 0/1 colorless Prism artifact creature token.\nSacrifice a Prism token: Add one mana of any color."}
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Name:Diamond Kaleidoscope\nManaCost:4\nTypes:Artifact\nA:AB$ Token | Cost$ 3 T | TokenAmount$ 1 | TokenScript$ c_0_1_a_prism | TokenOwner$ You | SpellDescription$ Create a 0/1 colorless Prism artifact creature token.\nA:AB$ Mana | Cost$ Sac<1/Prism.token/Prism token> | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:{3}, {T}: Create a 0/1 colorless Prism artifact creature token.\nSacrifice a Prism token: Add one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Diamond Kaleidoscope", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Create a 0/1 colorless Prism artifact creature token.\nSacrifice a Prism token: Add one mana of any color."}
### Response: Name:Diamond Kaleidoscope\nManaCost:4\nTypes:Artifact\nA:AB$ Token | Cost$ 3 T | TokenAmount$ 1 | TokenScript$ c_0_1_a_prism | TokenOwner$ You | SpellDescription$ Create a 0/1 colorless Prism artifact creature token.\nA:AB$ Mana | Cost$ Sac<1/Prism.token/Prism token> | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:{3}, {T}: Create a 0/1 colorless Prism artifact creature token.\nSacrifice a Prism token: Add one mana of any color.
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Create the Forge script for this magic card
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{"name": "Grateful Apparition", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "1", "toughness": "1"}
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Name:Grateful Apparition\nManaCost:1 W\nTypes:Creature Spirit\nPT:1/1\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Planeswalker | CombatDamage$ True | Execute$ TrigProliferate | TriggerDescription$ Whenever CARDNAME deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:TrigProliferate:DB$ Proliferate\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Flying\nWhenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grateful Apparition", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "1", "toughness": "1"}
### Response: Name:Grateful Apparition\nManaCost:1 W\nTypes:Creature Spirit\nPT:1/1\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Planeswalker | CombatDamage$ True | Execute$ TrigProliferate | TriggerDescription$ Whenever CARDNAME deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:TrigProliferate:DB$ Proliferate\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Flying\nWhenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Create the Forge script for this magic card
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{"name": "Khenra Eternal", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Jackal Warrior", "oracle_text": "Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)", "power": "2", "toughness": "2"}
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Name:Khenra Eternal\nManaCost:1 B\nTypes:Creature Zombie Jackal Warrior\nPT:2/2\nK:Afflict:1\nOracle:Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Khenra Eternal", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Jackal Warrior", "oracle_text": "Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)", "power": "2", "toughness": "2"}
### Response: Name:Khenra Eternal\nManaCost:1 B\nTypes:Creature Zombie Jackal Warrior\nPT:2/2\nK:Afflict:1\nOracle:Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
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Create the Forge script for this magic card
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{"name": "Goblin Secret Agent", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "First strike\nAt the beginning of your upkeep, reveal a card from your hand at random.", "power": "2", "toughness": "2"}
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Name:Goblin Secret Agent\nManaCost:2 R\nTypes:Creature Goblin Rogue\nPT:2/2\nK:First Strike\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReveal | TriggerDescription$ At the beginning of your upkeep, reveal a card from your hand at random.\nSVar:TrigReveal:DB$ Reveal | Random$ True | Defined$ You\nOracle:First strike\nAt the beginning of your upkeep, reveal a card from your hand at random.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goblin Secret Agent", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "First strike\nAt the beginning of your upkeep, reveal a card from your hand at random.", "power": "2", "toughness": "2"}
### Response: Name:Goblin Secret Agent\nManaCost:2 R\nTypes:Creature Goblin Rogue\nPT:2/2\nK:First Strike\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReveal | TriggerDescription$ At the beginning of your upkeep, reveal a card from your hand at random.\nSVar:TrigReveal:DB$ Reveal | Random$ True | Defined$ You\nOracle:First strike\nAt the beginning of your upkeep, reveal a card from your hand at random.
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Create the Forge script for this magic card
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{"name": "Arrester's Admonition", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand.\nAddendum \u2014 If you cast this spell during your main phase, draw a card."}
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Name:Arrester's Admonition\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBAddendum | SpellDescription$ Return target creature to its owner's hand.\nSVar:DBAddendum:DB$ Draw | ConditionPlayerTurn$ True | ConditionPhases$ Main1,Main2 | ConditionDefined$ Self | ConditionPresent$ Card.wasCast | SpellDescription$ Addendum - If you cast this spell during your main phase, draw a card.\nOracle:Return target creature to its owner's hand.\nAddendum — If you cast this spell during your main phase, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arrester's Admonition", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand.\nAddendum \u2014 If you cast this spell during your main phase, draw a card."}
### Response: Name:Arrester's Admonition\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBAddendum | SpellDescription$ Return target creature to its owner's hand.\nSVar:DBAddendum:DB$ Draw | ConditionPlayerTurn$ True | ConditionPhases$ Main1,Main2 | ConditionDefined$ Self | ConditionPresent$ Card.wasCast | SpellDescription$ Addendum - If you cast this spell during your main phase, draw a card.\nOracle:Return target creature to its owner's hand.\nAddendum — If you cast this spell during your main phase, draw a card.
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Create the Forge script for this magic card
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{"name": "Cleansing Nova", "mana_cost": "{3}{W}{W}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Destroy all creatures.\n\u2022 Destroy all artifacts and enchantments."}
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Name:Cleansing Nova\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ Charm | Cost$ 3 W W | Choices$ DBDestroyAllCreatures,DBDestroyAllArtifactsAndEnchantments | CharmNum$ 1\nSVar:DBDestroyAllCreatures:DB$ DestroyAll | ValidCards$ Creature | SpellDescription$ Destroy all creatures.\nSVar:DBDestroyAllArtifactsAndEnchantments:DB$ DestroyAll | ValidCards$ Artifact,Enchantment | SpellDescription$ Destroy all artifacts and enchantments.\nOracle:Choose one —\n• Destroy all creatures.\n• Destroy all artifacts and enchantments.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cleansing Nova", "mana_cost": "{3}{W}{W}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Destroy all creatures.\n\u2022 Destroy all artifacts and enchantments."}
### Response: Name:Cleansing Nova\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ Charm | Cost$ 3 W W | Choices$ DBDestroyAllCreatures,DBDestroyAllArtifactsAndEnchantments | CharmNum$ 1\nSVar:DBDestroyAllCreatures:DB$ DestroyAll | ValidCards$ Creature | SpellDescription$ Destroy all creatures.\nSVar:DBDestroyAllArtifactsAndEnchantments:DB$ DestroyAll | ValidCards$ Artifact,Enchantment | SpellDescription$ Destroy all artifacts and enchantments.\nOracle:Choose one —\n• Destroy all creatures.\n• Destroy all artifacts and enchantments.
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