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Create the Forge script for this magic card
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{"name": "Oppressive Rays", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack or block unless its controller pays {3}.\nActivated abilities of enchanted creature cost {3} more to activate."}
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Name:Oppressive Rays\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ CantAttackUnless | ValidCard$ Creature.AttachedBy | Cost$ 3 | Description$ Enchanted creature can't attack or block unless its controller pays {3}.\nS:Mode$ CantBlockUnless | ValidCard$ Creature.AttachedBy | Cost$ 3\nS:Mode$ RaiseCost | ValidCard$ Creature.AttachedBy | Type$ Ability | Amount$ 3 | AffectedZone$ Battlefield | Description$ Activated abilities of enchanted creature cost {3} more to activate.\nOracle:Enchant creature\nEnchanted creature can't attack or block unless its controller pays {3}.\nActivated abilities of enchanted creature cost {3} more to activate.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Oppressive Rays", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack or block unless its controller pays {3}.\nActivated abilities of enchanted creature cost {3} more to activate."}
### Response: Name:Oppressive Rays\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ CantAttackUnless | ValidCard$ Creature.AttachedBy | Cost$ 3 | Description$ Enchanted creature can't attack or block unless its controller pays {3}.\nS:Mode$ CantBlockUnless | ValidCard$ Creature.AttachedBy | Cost$ 3\nS:Mode$ RaiseCost | ValidCard$ Creature.AttachedBy | Type$ Ability | Amount$ 3 | AffectedZone$ Battlefield | Description$ Activated abilities of enchanted creature cost {3} more to activate.\nOracle:Enchant creature\nEnchanted creature can't attack or block unless its controller pays {3}.\nActivated abilities of enchanted creature cost {3} more to activate.
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Create the Forge script for this magic card
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{"name": "Zahid, Djinn of the Lamp", "mana_cost": "{4}{U}{U}", "type_line": "Legendary Creature \u2014 Djinn", "oracle_text": "You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.\nFlying", "power": "5", "toughness": "6"}
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Name:Zahid, Djinn of the Lamp\nManaCost:4 U U\nTypes:Legendary Creature Djinn\nPT:5/6\nK:Flying\nSVar:AltCost:Cost$ 3 U tapXType<1/Artifact> | Description$ You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.\n# TODO: Currently the AI may cheat without the following flag by tapping the same artifact for mana and for the tap cost, e.g.\n# 2 Islands + Sol Ring. Remove this flag once the AI is smart enough not to do that.\nSVar:AIPaymentPreference:DontPayTapCostWithManaSources\nOracle:You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.\nFlying
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zahid, Djinn of the Lamp", "mana_cost": "{4}{U}{U}", "type_line": "Legendary Creature \u2014 Djinn", "oracle_text": "You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.\nFlying", "power": "5", "toughness": "6"}
### Response: Name:Zahid, Djinn of the Lamp\nManaCost:4 U U\nTypes:Legendary Creature Djinn\nPT:5/6\nK:Flying\nSVar:AltCost:Cost$ 3 U tapXType<1/Artifact> | Description$ You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.\n# TODO: Currently the AI may cheat without the following flag by tapping the same artifact for mana and for the tap cost, e.g.\n# 2 Islands + Sol Ring. Remove this flag once the AI is smart enough not to do that.\nSVar:AIPaymentPreference:DontPayTapCostWithManaSources\nOracle:You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.\nFlying
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Create the Forge script for this magic card
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{"name": "Venomous Changeling", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nDeathtouch", "power": "1", "toughness": "3"}
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Name:Venomous Changeling\nManaCost:2 B\nTypes:Creature Shapeshifter\nPT:1/3\nK:Changeling\nK:Deathtouch\nOracle:Changeling (This card is every creature type.)\nDeathtouch
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Venomous Changeling", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nDeathtouch", "power": "1", "toughness": "3"}
### Response: Name:Venomous Changeling\nManaCost:2 B\nTypes:Creature Shapeshifter\nPT:1/3\nK:Changeling\nK:Deathtouch\nOracle:Changeling (This card is every creature type.)\nDeathtouch
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Create the Forge script for this magic card
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{"name": "Mercenary Informer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Rebel Mercenary", "oracle_text": "Mercenary Informer can't be the target of black spells or abilities from black sources.\n{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.", "power": "2", "toughness": "1"}
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Name:Mercenary Informer\nManaCost:2 W\nTypes:Creature Human Rebel Mercenary\nPT:2/1\nS:Mode$ CantTarget | ValidCard$ Card.Self | ValidSource$ Card.Black | Description$ CARDNAME can't be the target of black spells or abilities from black sources.\nA:AB$ ChangeZone | Cost$ 2 W | ValidTgts$ Mercenary | IsCurse$ True | TgtPrompt$ Select target Mercenary | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put target Mercenary on the bottom of its owner's library.\nOracle:Mercenary Informer can't be the target of black spells or abilities from black sources.\n{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mercenary Informer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Rebel Mercenary", "oracle_text": "Mercenary Informer can't be the target of black spells or abilities from black sources.\n{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.", "power": "2", "toughness": "1"}
### Response: Name:Mercenary Informer\nManaCost:2 W\nTypes:Creature Human Rebel Mercenary\nPT:2/1\nS:Mode$ CantTarget | ValidCard$ Card.Self | ValidSource$ Card.Black | Description$ CARDNAME can't be the target of black spells or abilities from black sources.\nA:AB$ ChangeZone | Cost$ 2 W | ValidTgts$ Mercenary | IsCurse$ True | TgtPrompt$ Select target Mercenary | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put target Mercenary on the bottom of its owner's library.\nOracle:Mercenary Informer can't be the target of black spells or abilities from black sources.\n{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
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Create the Forge script for this magic card
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{"name": "Arachnoid Adaptation", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 and gains reach until end of turn. Untap it."}
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Name:Arachnoid Adaptation\nManaCost:G\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | KW$ Reach | SubAbility$ DBUntap | SpellDescription$ Target creature gets +2/+2 and gains reach until end of turn. Untap it.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nOracle:Target creature gets +2/+2 and gains reach until end of turn. Untap it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arachnoid Adaptation", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 and gains reach until end of turn. Untap it."}
### Response: Name:Arachnoid Adaptation\nManaCost:G\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | KW$ Reach | SubAbility$ DBUntap | SpellDescription$ Target creature gets +2/+2 and gains reach until end of turn. Untap it.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nOracle:Target creature gets +2/+2 and gains reach until end of turn. Untap it.
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Create the Forge script for this magic card
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{"name": "Pillarfield Ox", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Ox", "oracle_text": "", "power": "2", "toughness": "4"}
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Name:Pillarfield Ox\nManaCost:3 W\nTypes:Creature Ox\nPT:2/4\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pillarfield Ox", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Ox", "oracle_text": "", "power": "2", "toughness": "4"}
### Response: Name:Pillarfield Ox\nManaCost:3 W\nTypes:Creature Ox\nPT:2/4\nOracle:
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Create the Forge script for this magic card
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{"name": "Tormentor's Helm", "mana_cost": "{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1.\nWhenever equipped creature becomes blocked, it deals 1 damage to defending player.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Tormentor's Helm\nManaCost:R\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.\nT:Mode$ AttackerBlocked | ValidCard$ Creature.EquippedBy | Execute$ TrigDealDamage | TriggerDescription$ Whenever equipped creature becomes blocked, it deals 1 damage to defending player.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredDefendingPlayer | NumDmg$ 1\nSVar:HasAttackEffect:Blocked\nOracle:Equipped creature gets +1/+1.\nWhenever equipped creature becomes blocked, it deals 1 damage to defending player.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tormentor's Helm", "mana_cost": "{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1.\nWhenever equipped creature becomes blocked, it deals 1 damage to defending player.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Tormentor's Helm\nManaCost:R\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.\nT:Mode$ AttackerBlocked | ValidCard$ Creature.EquippedBy | Execute$ TrigDealDamage | TriggerDescription$ Whenever equipped creature becomes blocked, it deals 1 damage to defending player.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredDefendingPlayer | NumDmg$ 1\nSVar:HasAttackEffect:Blocked\nOracle:Equipped creature gets +1/+1.\nWhenever equipped creature becomes blocked, it deals 1 damage to defending player.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Viashino Sandswimmer", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Viashino", "oracle_text": "{R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.", "power": "3", "toughness": "2"}
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Name:Viashino Sandswimmer\nManaCost:2 R R\nTypes:Creature Viashino\nPT:3/2\nA:AB$ FlipACoin | Cost$ R | WinSubAbility$ DBReturn | LoseSubAbility$ DBSacrifice | SpellDescription$ Flip a coin. If you win the flip, return CARDNAME to its owner's hand. If you lose the flip, sacrifice CARDNAME.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand\nSVar:DBSacrifice:DB$ Sacrifice\nAI:RemoveDeck:All\nOracle:{R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Viashino Sandswimmer", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Viashino", "oracle_text": "{R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.", "power": "3", "toughness": "2"}
### Response: Name:Viashino Sandswimmer\nManaCost:2 R R\nTypes:Creature Viashino\nPT:3/2\nA:AB$ FlipACoin | Cost$ R | WinSubAbility$ DBReturn | LoseSubAbility$ DBSacrifice | SpellDescription$ Flip a coin. If you win the flip, return CARDNAME to its owner's hand. If you lose the flip, sacrifice CARDNAME.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand\nSVar:DBSacrifice:DB$ Sacrifice\nAI:RemoveDeck:All\nOracle:{R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
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Create the Forge script for this magic card
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{"name": "Gorilla Shaman", "mana_cost": "{R}", "type_line": "Creature \u2014 Ape Shaman", "oracle_text": "{X}{X}{1}: Destroy target noncreature artifact with mana value X.", "power": "1", "toughness": "1"}
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Name:Gorilla Shaman\nManaCost:R\nTypes:Creature Ape Shaman\nPT:1/1\nA:AB$ Destroy | Cost$ X X 1 | ValidTgts$ Artifact.nonCreature+cmcEQX | TgtPrompt$ Select target noncreature artifact | SpellDescription$ Destroy target noncreature artifact with mana value X.\nSVar:X:Count$xPaid\nOracle:{X}{X}{1}: Destroy target noncreature artifact with mana value X.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gorilla Shaman", "mana_cost": "{R}", "type_line": "Creature \u2014 Ape Shaman", "oracle_text": "{X}{X}{1}: Destroy target noncreature artifact with mana value X.", "power": "1", "toughness": "1"}
### Response: Name:Gorilla Shaman\nManaCost:R\nTypes:Creature Ape Shaman\nPT:1/1\nA:AB$ Destroy | Cost$ X X 1 | ValidTgts$ Artifact.nonCreature+cmcEQX | TgtPrompt$ Select target noncreature artifact | SpellDescription$ Destroy target noncreature artifact with mana value X.\nSVar:X:Count$xPaid\nOracle:{X}{X}{1}: Destroy target noncreature artifact with mana value X.
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Create the Forge script for this magic card
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{"name": "Breath of Dreams", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nGreen creatures have \"Cumulative upkeep {1}.\""}
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Name:Breath of Dreams\nManaCost:2 U U\nTypes:Enchantment\nK:Cumulative upkeep:U\nS:Mode$ Continuous | Affected$ Creature.Green | AddKeyword$ Cumulative upkeep:1 | Description$ Green creatures have "Cumulative upkeep {1}."\nAI:RemoveDeck:Random\nOracle:Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nGreen creatures have "Cumulative upkeep {1}."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Breath of Dreams", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nGreen creatures have \"Cumulative upkeep {1}.\""}
### Response: Name:Breath of Dreams\nManaCost:2 U U\nTypes:Enchantment\nK:Cumulative upkeep:U\nS:Mode$ Continuous | Affected$ Creature.Green | AddKeyword$ Cumulative upkeep:1 | Description$ Green creatures have "Cumulative upkeep {1}."\nAI:RemoveDeck:Random\nOracle:Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nGreen creatures have "Cumulative upkeep {1}."
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Create the Forge script for this magic card
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{"name": "Root Out", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact or enchantment.\nInvestigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"}
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Name:Root Out\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SubAbility$ DBInvestigate | SpellDescription$ Destroy target artifact or enchantment. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate|Token\nOracle:Destroy target artifact or enchantment.\nInvestigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Root Out", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact or enchantment.\nInvestigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"}
### Response: Name:Root Out\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SubAbility$ DBInvestigate | SpellDescription$ Destroy target artifact or enchantment. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate|Token\nOracle:Destroy target artifact or enchantment.\nInvestigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
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Create the Forge script for this magic card
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{"name": "Pelakka Predation"}
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Name:Pelakka Predation\nManaCost:2 B\nTypes:Sorcery\nA:SP$ RevealHand | Cost$ 2 B | ValidTgts$ Opponent | RememberRevealed$ True | SubAbility$ DBChoose | StackDescription$ {p:Targeted} reveals their hand. | SpellDescription$ Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.\nSVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.cmcGE3+IsRemembered | ChoiceTitle$ You may choose a card with mana value 3 or greater | MinAmount$ 0 | Amount$ 1 | SubAbility$ DBDiscard | StackDescription$ {p:You} may choose a card from it with mana value 3 or greater.\nSVar:DBDiscard:DB$ Discard | Defined$ Targeted | Mode$ TgtChoose | DiscardValid$ Card.ChosenCard | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBCleanup | StackDescription$ {p:Targeted} discards that card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nAlternateMode:Modal\nOracle:Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.\n\nALTERNATE\n\nName:Pelakka Caverns\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nOracle:Pelakka Caverns enters the battlefield tapped.\n{T}: Add {B}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pelakka Predation"}
### Response: Name:Pelakka Predation\nManaCost:2 B\nTypes:Sorcery\nA:SP$ RevealHand | Cost$ 2 B | ValidTgts$ Opponent | RememberRevealed$ True | SubAbility$ DBChoose | StackDescription$ {p:Targeted} reveals their hand. | SpellDescription$ Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.\nSVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.cmcGE3+IsRemembered | ChoiceTitle$ You may choose a card with mana value 3 or greater | MinAmount$ 0 | Amount$ 1 | SubAbility$ DBDiscard | StackDescription$ {p:You} may choose a card from it with mana value 3 or greater.\nSVar:DBDiscard:DB$ Discard | Defined$ Targeted | Mode$ TgtChoose | DiscardValid$ Card.ChosenCard | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBCleanup | StackDescription$ {p:Targeted} discards that card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nAlternateMode:Modal\nOracle:Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.\n\nALTERNATE\n\nName:Pelakka Caverns\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nOracle:Pelakka Caverns enters the battlefield tapped.\n{T}: Add {B}.
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Create the Forge script for this magic card
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{"name": "Crown of Gondor", "mana_cost": "{3}", "type_line": "Legendary Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1 for each creature you control.\nWhen a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch.\nEquip {4}. This ability costs {3} less to activate if you're the monarch."}
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Name:Crown of Gondor\nManaCost:3\nTypes:Legendary Artifact Equipment\nK:Equip:4:::ReduceCost$ Monarch: This ability costs {3} less to activate if you're the monarch.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each creature you control.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Legendary+YouCtrl | TriggerZones$ Battlefield | CheckSVar$ NoMonarch | SVarCompare$ EQ0 | Execute$ TrigMonarch | TriggerDescription$ When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:Monarch:Count$Monarch.3.0\nSVar:NoMonarch:PlayerCountPlayers$HasPropertyisMonarch\nDeckHints:Type$Creature & Type$Legendary\nOracle:Equipped creature gets +1/+1 for each creature you control.\nWhen a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch.\nEquip {4}. This ability costs {3} less to activate if you're the monarch.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crown of Gondor", "mana_cost": "{3}", "type_line": "Legendary Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1 for each creature you control.\nWhen a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch.\nEquip {4}. This ability costs {3} less to activate if you're the monarch."}
### Response: Name:Crown of Gondor\nManaCost:3\nTypes:Legendary Artifact Equipment\nK:Equip:4:::ReduceCost$ Monarch: This ability costs {3} less to activate if you're the monarch.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each creature you control.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Legendary+YouCtrl | TriggerZones$ Battlefield | CheckSVar$ NoMonarch | SVarCompare$ EQ0 | Execute$ TrigMonarch | TriggerDescription$ When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:Monarch:Count$Monarch.3.0\nSVar:NoMonarch:PlayerCountPlayers$HasPropertyisMonarch\nDeckHints:Type$Creature & Type$Legendary\nOracle:Equipped creature gets +1/+1 for each creature you control.\nWhen a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch.\nEquip {4}. This ability costs {3} less to activate if you're the monarch.
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Create the Forge script for this magic card
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{"name": "Goggles of Night", "mana_cost": "{1}{U}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Goggles of Night\nManaCost:1 U\nTypes:Artifact Equipment\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ DBScry | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)\nSVar:DBScry:DB$ Scry | ScryNum$ 1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nK:Equip:2\nOracle:Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goggles of Night", "mana_cost": "{1}{U}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Goggles of Night\nManaCost:1 U\nTypes:Artifact Equipment\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ DBScry | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)\nSVar:DBScry:DB$ Scry | ScryNum$ 1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nK:Equip:2\nOracle:Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Venture Forth", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.\nSuspend 3\u2014{1}{G}"}
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Name:Venture Forth\nManaCost:3 G\nTypes:Sorcery\nK:Suspend:3:1 G\nA:SP$ DigUntil | Defined$ You | Valid$ Permanent.Land | ValidDescription$ land | FoundDestination$ Exile | RevealedDestination$ Exile | ImprintFound$ True | RememberRevealed$ True | SubAbility$ DBToPlay | SpellDescription$ Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\nSVar:DBToPlay:DB$ ChangeZone | Defined$ Imprinted | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBRestRandomOrder\nSVar:DBRestRandomOrder:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True | SubAbility$ DBExileSelf\nSVar:DBExileSelf:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | WithCountersType$ TIME | WithCountersAmount$ 3 | SpellDescription$ Exile CARDNAME with three time counters on it.\nOracle:Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.\nSuspend 3—{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Venture Forth", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.\nSuspend 3\u2014{1}{G}"}
### Response: Name:Venture Forth\nManaCost:3 G\nTypes:Sorcery\nK:Suspend:3:1 G\nA:SP$ DigUntil | Defined$ You | Valid$ Permanent.Land | ValidDescription$ land | FoundDestination$ Exile | RevealedDestination$ Exile | ImprintFound$ True | RememberRevealed$ True | SubAbility$ DBToPlay | SpellDescription$ Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\nSVar:DBToPlay:DB$ ChangeZone | Defined$ Imprinted | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBRestRandomOrder\nSVar:DBRestRandomOrder:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True | SubAbility$ DBExileSelf\nSVar:DBExileSelf:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | WithCountersType$ TIME | WithCountersAmount$ 3 | SpellDescription$ Exile CARDNAME with three time counters on it.\nOracle:Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.\nSuspend 3—{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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Create the Forge script for this magic card
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{"name": "Sunastian Falconer", "mana_cost": "{3}{R}{G}", "type_line": "Legendary Creature \u2014 Human Shaman", "oracle_text": "{T}: Add {C}{C}.", "power": "4", "toughness": "4"}
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Name:Sunastian Falconer\nManaCost:3 R G\nTypes:Legendary Creature Human Shaman\nPT:4/4\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}.\nOracle:{T}: Add {C}{C}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sunastian Falconer", "mana_cost": "{3}{R}{G}", "type_line": "Legendary Creature \u2014 Human Shaman", "oracle_text": "{T}: Add {C}{C}.", "power": "4", "toughness": "4"}
### Response: Name:Sunastian Falconer\nManaCost:3 R G\nTypes:Legendary Creature Human Shaman\nPT:4/4\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}.\nOracle:{T}: Add {C}{C}.
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Create the Forge script for this magic card
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{"name": "Tower Gargoyle", "mana_cost": "{1}{W}{U}{B}", "type_line": "Artifact Creature \u2014 Gargoyle", "oracle_text": "Flying", "power": "4", "toughness": "4"}
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Name:Tower Gargoyle\nManaCost:1 W U B\nTypes:Artifact Creature Gargoyle\nPT:4/4\nK:Flying\nOracle:Flying
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tower Gargoyle", "mana_cost": "{1}{W}{U}{B}", "type_line": "Artifact Creature \u2014 Gargoyle", "oracle_text": "Flying", "power": "4", "toughness": "4"}
### Response: Name:Tower Gargoyle\nManaCost:1 W U B\nTypes:Artifact Creature Gargoyle\nPT:4/4\nK:Flying\nOracle:Flying
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Create the Forge script for this magic card
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{"name": "Tegan Jovanka", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Human", "oracle_text": "Brave Heart \u2014 Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)\nDoctor's companion (You can have two commanders if the other is the Doctor.)", "power": "2", "toughness": "2"}
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Name:Tegan Jovanka\nManaCost:2 W\nTypes:Legendary Creature Human\nPT:2/2\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Historic+attacking | TgtPrompt$ Select target attacking historic creature | NumAtt$ +1 | NumDef$ +1 | KW$ Indestructible\nK:Doctor's companion\nDeckHints:Type$Legendary|Artifact\nOracle:Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)\nDoctor's companion (You can have two commanders if the other is the Doctor.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tegan Jovanka", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Human", "oracle_text": "Brave Heart \u2014 Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)\nDoctor's companion (You can have two commanders if the other is the Doctor.)", "power": "2", "toughness": "2"}
### Response: Name:Tegan Jovanka\nManaCost:2 W\nTypes:Legendary Creature Human\nPT:2/2\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Historic+attacking | TgtPrompt$ Select target attacking historic creature | NumAtt$ +1 | NumDef$ +1 | KW$ Indestructible\nK:Doctor's companion\nDeckHints:Type$Legendary|Artifact\nOracle:Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)\nDoctor's companion (You can have two commanders if the other is the Doctor.)
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Create the Forge script for this magic card
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{"name": "Pain"}
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Name:Pain\nManaCost:B\nTypes:Sorcery\nA:SP$ Discard | Cost$ B | ValidTgts$ Player | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Target player discards a card.\nAlternateMode:Split\nOracle:Target player discards a card.\n\nALTERNATE\n\nName:Suffering\nManaCost:3 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 R | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nOracle:Destroy target land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pain"}
### Response: Name:Pain\nManaCost:B\nTypes:Sorcery\nA:SP$ Discard | Cost$ B | ValidTgts$ Player | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Target player discards a card.\nAlternateMode:Split\nOracle:Target player discards a card.\n\nALTERNATE\n\nName:Suffering\nManaCost:3 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 R | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nOracle:Destroy target land.
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Create the Forge script for this magic card
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{"name": "Vigilance", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has vigilance. (Attacking doesn't cause it to tap.)"}
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Name:Vigilance\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Vigilance | Description$ Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)\nOracle:Enchant creature\nEnchanted creature has vigilance. (Attacking doesn't cause it to tap.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vigilance", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has vigilance. (Attacking doesn't cause it to tap.)"}
### Response: Name:Vigilance\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Vigilance | Description$ Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)\nOracle:Enchant creature\nEnchanted creature has vigilance. (Attacking doesn't cause it to tap.)
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Create the Forge script for this magic card
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{"name": "Apocalypse Demon", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nApocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.\nAt the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.", "power": "*", "toughness": "*"}
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Name:Apocalypse Demon\nManaCost:4 B B\nTypes:Creature Demon\nPT:*/*\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of cards in your graveyard.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ At the beginning of your upkeep, tap CARDNAME unless you sacrifice another creature.\nSVar:TrigTap:DB$ Tap | UnlessCost$ Sac<1/Creature.Other/another creature> | UnlessPayer$ You | Defined$ Self\nSVar:X:Count$InYourYard\nOracle:Flying\nApocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.\nAt the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Apocalypse Demon", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nApocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.\nAt the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.", "power": "*", "toughness": "*"}
### Response: Name:Apocalypse Demon\nManaCost:4 B B\nTypes:Creature Demon\nPT:*/*\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of cards in your graveyard.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ At the beginning of your upkeep, tap CARDNAME unless you sacrifice another creature.\nSVar:TrigTap:DB$ Tap | UnlessCost$ Sac<1/Creature.Other/another creature> | UnlessPayer$ You | Defined$ Self\nSVar:X:Count$InYourYard\nOracle:Flying\nApocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.\nAt the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
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Create the Forge script for this magic card
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{"name": "Fearsome Temper", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and has \"{2}{R}: Target creature can't block this creature this turn.\""}
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Name:Fearsome Temper\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddAbility$ CantBlockFT | Description$ Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn."\nSVar:CantBlockFT:AB$ Effect | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature that can't block this creature this turn | IsCurse$ True | RememberObjects$ ThisTargetedCard | ForgetOnMoved$ Battlefield | StaticAbilities$ KWPump | Duration$ UntilHostLeavesPlayOrEOT | StackDescription$ {c:Targeted} can't block CARDNAME this turn. | SpellDescription$ Target creature can't block CARDNAME this turn.\nSVar:KWPump:Mode$ CantBlockBy | ValidAttacker$ Creature.EffectSource | ValidBlocker$ Creature.IsRemembered | Description$ {c:Remembered} can't block EFFECTSOURCE this turn.\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fearsome Temper", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and has \"{2}{R}: Target creature can't block this creature this turn.\""}
### Response: Name:Fearsome Temper\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddAbility$ CantBlockFT | Description$ Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn."\nSVar:CantBlockFT:AB$ Effect | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature that can't block this creature this turn | IsCurse$ True | RememberObjects$ ThisTargetedCard | ForgetOnMoved$ Battlefield | StaticAbilities$ KWPump | Duration$ UntilHostLeavesPlayOrEOT | StackDescription$ {c:Targeted} can't block CARDNAME this turn. | SpellDescription$ Target creature can't block CARDNAME this turn.\nSVar:KWPump:Mode$ CantBlockBy | ValidAttacker$ Creature.EffectSource | ValidBlocker$ Creature.IsRemembered | Description$ {c:Remembered} can't block EFFECTSOURCE this turn.\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn."
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Create the Forge script for this magic card
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{"name": "Fathom Fleet Swordjack", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Orc Pirate", "oracle_text": "Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.\nEncore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)", "power": "4", "toughness": "3"}
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Name:Fathom Fleet Swordjack\nManaCost:3 R\nTypes:Creature Orc Pirate\nPT:4/3\nK:Encore:5 R\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredDefender.Player & TriggeredDefender.Planeswalker | NumDmg$ X\nSVar:X:Count$Valid Artifact.YouCtrl\nSVar:HasAttackEffect:TRUE\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Token\nOracle:Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.\nEncore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fathom Fleet Swordjack", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Orc Pirate", "oracle_text": "Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.\nEncore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)", "power": "4", "toughness": "3"}
### Response: Name:Fathom Fleet Swordjack\nManaCost:3 R\nTypes:Creature Orc Pirate\nPT:4/3\nK:Encore:5 R\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredDefender.Player & TriggeredDefender.Planeswalker | NumDmg$ X\nSVar:X:Count$Valid Artifact.YouCtrl\nSVar:HasAttackEffect:TRUE\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Token\nOracle:Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.\nEncore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Triclopean Sight", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nWhen Triclopean Sight enters the battlefield, untap enchanted creature.\nEnchanted creature gets +1/+1 and has vigilance."}
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Name:Triclopean Sight\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nK:Flash\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance | Description$ Enchanted creature gets +1/+1 and has vigilance.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigUntap | TriggerDescription$ When CARDNAME enters the battlefield, untap enchanted creature.\nSVar:TrigUntap:DB$ Untap | Defined$ Enchanted\nOracle:Flash\nEnchant creature\nWhen Triclopean Sight enters the battlefield, untap enchanted creature.\nEnchanted creature gets +1/+1 and has vigilance.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Triclopean Sight", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nWhen Triclopean Sight enters the battlefield, untap enchanted creature.\nEnchanted creature gets +1/+1 and has vigilance."}
### Response: Name:Triclopean Sight\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nK:Flash\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance | Description$ Enchanted creature gets +1/+1 and has vigilance.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigUntap | TriggerDescription$ When CARDNAME enters the battlefield, untap enchanted creature.\nSVar:TrigUntap:DB$ Untap | Defined$ Enchanted\nOracle:Flash\nEnchant creature\nWhen Triclopean Sight enters the battlefield, untap enchanted creature.\nEnchanted creature gets +1/+1 and has vigilance.
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Create the Forge script for this magic card
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{"name": "Ink-Eyes, Servant of Oni Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "At the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card.\n{X}, Pay X life: Put target creature card with mana value X from an opponent's graveyard onto the battlefield under your control."}
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Name:Ink-Eyes, Servant of Oni Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/-3\nT:Mode$ NewGame | Execute$ TrigDiscard | TriggerZones$ Command | TriggerDescription$ At the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Opponent | Mode$ RevealYouChoose | NumCards$ 1 | DiscardValid$ Card.nonLand\nA:AB$ ChangeZone | ActivationZone$ Command | Cost$ X PayLife<X> | ValidTgts$ Creature.OppOwn+cmcEQX | TgtPrompt$ Select target creature with mana value X from an opponent's graveyard | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | SpellDescription$ Put target creature card with mana value X from an opponent's graveyard onto the battlefield under your control.\nSVar:X:Count$xPaid\nOracle:Hand +0, life -3\nAt the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card.\n{X}, Pay X life: Put target creature card with mana value X from an opponent's graveyard onto the battlefield under your control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ink-Eyes, Servant of Oni Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "At the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card.\n{X}, Pay X life: Put target creature card with mana value X from an opponent's graveyard onto the battlefield under your control."}
### Response: Name:Ink-Eyes, Servant of Oni Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/-3\nT:Mode$ NewGame | Execute$ TrigDiscard | TriggerZones$ Command | TriggerDescription$ At the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Opponent | Mode$ RevealYouChoose | NumCards$ 1 | DiscardValid$ Card.nonLand\nA:AB$ ChangeZone | ActivationZone$ Command | Cost$ X PayLife<X> | ValidTgts$ Creature.OppOwn+cmcEQX | TgtPrompt$ Select target creature with mana value X from an opponent's graveyard | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | SpellDescription$ Put target creature card with mana value X from an opponent's graveyard onto the battlefield under your control.\nSVar:X:Count$xPaid\nOracle:Hand +0, life -3\nAt the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card.\n{X}, Pay X life: Put target creature card with mana value X from an opponent's graveyard onto the battlefield under your control.
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Create the Forge script for this magic card
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{"name": "Sanctum Weaver", "mana_cost": "{1}{G}", "type_line": "Enchantment Creature \u2014 Dryad", "oracle_text": "{T}: Add X mana of any one color, where X is the number of enchantments you control.", "power": "0", "toughness": "2"}
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Name:Sanctum Weaver\nManaCost:1 G\nTypes:Enchantment Creature Dryad\nPT:0/2\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ X | SpellDescription$ Add X mana of any one color, where X is the number of enchantments you control.\nSVar:X:Count$Valid Enchantment.YouCtrl\nOracle:{T}: Add X mana of any one color, where X is the number of enchantments you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sanctum Weaver", "mana_cost": "{1}{G}", "type_line": "Enchantment Creature \u2014 Dryad", "oracle_text": "{T}: Add X mana of any one color, where X is the number of enchantments you control.", "power": "0", "toughness": "2"}
### Response: Name:Sanctum Weaver\nManaCost:1 G\nTypes:Enchantment Creature Dryad\nPT:0/2\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ X | SpellDescription$ Add X mana of any one color, where X is the number of enchantments you control.\nSVar:X:Count$Valid Enchantment.YouCtrl\nOracle:{T}: Add X mana of any one color, where X is the number of enchantments you control.
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Create the Forge script for this magic card
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{"name": "Singing Towers of Darillium", "mana_cost": "", "type_line": "Plane \u2014 Darillium", "oracle_text": "Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.)\nWhenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn."}
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Name:Singing Towers of Darillium\nManaCost:no cost\nTypes:Plane Darillium\nS:Mode$ Continuous | Affected$ Card.nonLand+YouOwn+withoutForetell | EffectZone$ Command | AffectedZone$ Hand | AddKeyword$ Foretell | Description$ Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.)\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ MayCastForetell | Triggers$ SpellCast\nSVar:MayCastForetell:Mode$ Continuous | Affected$ Card.foretold+YouOwn+nonLand | MayPlayWithoutManaCost$ True | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Command | AffectedZone$ Exile | Description$ You may cast a foretold card you own from exile without paying its mana cost this turn.\nSVar:SpellCast:Mode$ SpellCast | Static$ True | ValidSA$ Spell.MayPlaySource | ValidActivatingPlayer$ You | OneOff$ True | TriggerZones$ Command | Execute$ ExileSelf\nSVar:ExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nOracle:Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.)\nWhenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Singing Towers of Darillium", "mana_cost": "", "type_line": "Plane \u2014 Darillium", "oracle_text": "Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.)\nWhenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn."}
### Response: Name:Singing Towers of Darillium\nManaCost:no cost\nTypes:Plane Darillium\nS:Mode$ Continuous | Affected$ Card.nonLand+YouOwn+withoutForetell | EffectZone$ Command | AffectedZone$ Hand | AddKeyword$ Foretell | Description$ Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.)\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ MayCastForetell | Triggers$ SpellCast\nSVar:MayCastForetell:Mode$ Continuous | Affected$ Card.foretold+YouOwn+nonLand | MayPlayWithoutManaCost$ True | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Command | AffectedZone$ Exile | Description$ You may cast a foretold card you own from exile without paying its mana cost this turn.\nSVar:SpellCast:Mode$ SpellCast | Static$ True | ValidSA$ Spell.MayPlaySource | ValidActivatingPlayer$ You | OneOff$ True | TriggerZones$ Command | Execute$ ExileSelf\nSVar:ExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nOracle:Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.)\nWhenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn.
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Create the Forge script for this magic card
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{"name": "Molimo, Maro-Sorcerer", "mana_cost": "{4}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Elemental", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nMolimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.", "power": "*", "toughness": "*"}
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Name:Molimo, Maro-Sorcerer\nManaCost:4 G G G\nTypes:Legendary Creature Elemental\nPT:*/*\nK:Trample\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of lands you control.\nSVar:X:Count$Valid Land.YouCtrl\nSVar:BuffedBy:Land\nSVar:NeedsToPlayVar:X GE5\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nMolimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Molimo, Maro-Sorcerer", "mana_cost": "{4}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Elemental", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nMolimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.", "power": "*", "toughness": "*"}
### Response: Name:Molimo, Maro-Sorcerer\nManaCost:4 G G G\nTypes:Legendary Creature Elemental\nPT:*/*\nK:Trample\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of lands you control.\nSVar:X:Count$Valid Land.YouCtrl\nSVar:BuffedBy:Land\nSVar:NeedsToPlayVar:X GE5\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nMolimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
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Create the Forge script for this magic card
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{"name": "Deadly Plot", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Destroy target creature or planeswalker.\n\u2022 Return target Zombie creature card from your graveyard to the battlefield tapped."}
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Name:Deadly Plot\nManaCost:3 B\nTypes:Instant\nA:SP$ Charm | Choices$ DBMurder,DBReanimate\nSVar:DBMurder:DB$ Destroy | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | SpellDescription$ Destroy target creature or planeswalker.\nSVar:DBReanimate:DB$ ChangeZone | ValidTgts$ Zombie.Creature+YouOwn | TgtPrompt$ Select target zombie creature card | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | SpellDescription$ Return target Zombie creature card from your graveyard to the battlefield tapped.\nDeckHas:Ability$Graveyard\nDeckHints:Type$Zombie & Ability$Graveyard\nOracle:Choose one —\n• Destroy target creature or planeswalker.\n• Return target Zombie creature card from your graveyard to the battlefield tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Deadly Plot", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Destroy target creature or planeswalker.\n\u2022 Return target Zombie creature card from your graveyard to the battlefield tapped."}
### Response: Name:Deadly Plot\nManaCost:3 B\nTypes:Instant\nA:SP$ Charm | Choices$ DBMurder,DBReanimate\nSVar:DBMurder:DB$ Destroy | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | SpellDescription$ Destroy target creature or planeswalker.\nSVar:DBReanimate:DB$ ChangeZone | ValidTgts$ Zombie.Creature+YouOwn | TgtPrompt$ Select target zombie creature card | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | SpellDescription$ Return target Zombie creature card from your graveyard to the battlefield tapped.\nDeckHas:Ability$Graveyard\nDeckHints:Type$Zombie & Ability$Graveyard\nOracle:Choose one —\n• Destroy target creature or planeswalker.\n• Return target Zombie creature card from your graveyard to the battlefield tapped.
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Create the Forge script for this magic card
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{"name": "Wake of Vultures", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\n{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.", "power": "3", "toughness": "1"}
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Name:Wake of Vultures\nManaCost:3 B\nTypes:Creature Bird\nPT:3/1\nK:Flying\nA:AB$ Regenerate | Cost$ 1 B Sac<1/Creature> | SpellDescription$ Regenerate CARDNAME.\nOracle:Flying\n{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wake of Vultures", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\n{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.", "power": "3", "toughness": "1"}
### Response: Name:Wake of Vultures\nManaCost:3 B\nTypes:Creature Bird\nPT:3/1\nK:Flying\nA:AB$ Regenerate | Cost$ 1 B Sac<1/Creature> | SpellDescription$ Regenerate CARDNAME.\nOracle:Flying\n{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
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Create the Forge script for this magic card
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{"name": "Crystal Rod", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life."}
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Name:Crystal Rod\nManaCost:1\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.Blue | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.\nSVar:TrigGainLife:AB$GainLife | Cost$ 1 | Defined$ You | LifeAmount$ 1\nAI:RemoveDeck:Random\nDeckHas:Ability$LifeGain\nOracle:Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crystal Rod", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life."}
### Response: Name:Crystal Rod\nManaCost:1\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.Blue | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.\nSVar:TrigGainLife:AB$GainLife | Cost$ 1 | Defined$ You | LifeAmount$ 1\nAI:RemoveDeck:Random\nDeckHas:Ability$LifeGain\nOracle:Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
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Create the Forge script for this magic card
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{"name": "Valor Made Real", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature can block any number of creatures this turn."}
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Name:Valor Made Real\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | CanBlockAny$ True | SpellDescription$ Target creature can block any number of creatures this turn.\nAI:RemoveDeck:All\nOracle:Target creature can block any number of creatures this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Valor Made Real", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature can block any number of creatures this turn."}
### Response: Name:Valor Made Real\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | CanBlockAny$ True | SpellDescription$ Target creature can block any number of creatures this turn.\nAI:RemoveDeck:All\nOracle:Target creature can block any number of creatures this turn.
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Create the Forge script for this magic card
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{"name": "Spit Flame", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Spit Flame deals 4 damage to target creature.\nWhenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand."}
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Name:Spit Flame\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | NumDmg$ 4 | ValidTgts$ Creature | SpellDescription$ CARDNAME deals 4 damage to target creature.\nT:Mode$ ChangesZone | ValidCard$ Dragon.YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Graveyard | Execute$ TrigABChangeZone | TriggerDescription$ Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return CARDNAME from your graveyard to your hand.\nSVar:TrigABChangeZone:AB$ ChangeZone | ValidCard$ Card.Self | Cost$ R | Origin$ Graveyard | Destination$ Hand\nDeckHints:Type$Dragon\nDeckHas:Ability$Graveyard\nOracle:Spit Flame deals 4 damage to target creature.\nWhenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spit Flame", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Spit Flame deals 4 damage to target creature.\nWhenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand."}
### Response: Name:Spit Flame\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | NumDmg$ 4 | ValidTgts$ Creature | SpellDescription$ CARDNAME deals 4 damage to target creature.\nT:Mode$ ChangesZone | ValidCard$ Dragon.YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Graveyard | Execute$ TrigABChangeZone | TriggerDescription$ Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return CARDNAME from your graveyard to your hand.\nSVar:TrigABChangeZone:AB$ ChangeZone | ValidCard$ Card.Self | Cost$ R | Origin$ Graveyard | Destination$ Hand\nDeckHints:Type$Dragon\nDeckHas:Ability$Graveyard\nOracle:Spit Flame deals 4 damage to target creature.\nWhenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Sanctify", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact or enchantment. You gain 3 life."}
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Name:Sanctify\nManaCost:1 W\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SubAbility$ DBGainLife | SpellDescription$ Destroy target artifact or enchantment. You gain 3 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3\nDeckHas:Ability$LifeGain\nAI:RemoveDeck:Random\nOracle:Destroy target artifact or enchantment. You gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sanctify", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact or enchantment. You gain 3 life."}
### Response: Name:Sanctify\nManaCost:1 W\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SubAbility$ DBGainLife | SpellDescription$ Destroy target artifact or enchantment. You gain 3 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3\nDeckHas:Ability$LifeGain\nAI:RemoveDeck:Random\nOracle:Destroy target artifact or enchantment. You gain 3 life.
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Create the Forge script for this magic card
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{"name": "Blind Fury", "mana_cost": "{2}{R}{R}", "type_line": "Instant", "oracle_text": "All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead."}
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Name:Blind Fury\nManaCost:2 R R\nTypes:Instant\nA:SP$ AnimateAll | Cost$ 2 R R | ValidCards$ Creature | RemoveKeywords$ Trample | SubAbility$ BlindFuryEffect | SpellDescription$ All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.\nSVar:BlindFuryEffect:DB$ Effect | ReplacementEffects$ FuryCombatEvent\nSVar:FuryCombatEvent:Event$ DamageDone | ValidSource$ Creature | ValidTarget$ Creature | ReplaceWith$ DmgTwice | IsCombat$ True | Description$ If a creature would deal combat damage to a creature this turn, it deals double that damage instead.\nSVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Twice\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:All\nOracle:All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blind Fury", "mana_cost": "{2}{R}{R}", "type_line": "Instant", "oracle_text": "All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead."}
### Response: Name:Blind Fury\nManaCost:2 R R\nTypes:Instant\nA:SP$ AnimateAll | Cost$ 2 R R | ValidCards$ Creature | RemoveKeywords$ Trample | SubAbility$ BlindFuryEffect | SpellDescription$ All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.\nSVar:BlindFuryEffect:DB$ Effect | ReplacementEffects$ FuryCombatEvent\nSVar:FuryCombatEvent:Event$ DamageDone | ValidSource$ Creature | ValidTarget$ Creature | ReplaceWith$ DmgTwice | IsCombat$ True | Description$ If a creature would deal combat damage to a creature this turn, it deals double that damage instead.\nSVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Twice\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:All\nOracle:All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
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Create the Forge script for this magic card
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{"name": "Quillspike", "mana_cost": "{2}{B/G}", "type_line": "Creature \u2014 Beast", "oracle_text": "{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.", "power": "1", "toughness": "1"}
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Name:Quillspike\nManaCost:2 BG\nTypes:Creature Beast\nPT:1/1\nA:AB$ Pump | Cost$ BG SubCounter<1/M1M1/Creature/a creature you control> | NumAtt$ +3 | NumDef$ +3 | SpellDescription$ CARDNAME gets +3/+3 until end of turn.\nAI:RemoveDeck:Random\nOracle:{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Quillspike", "mana_cost": "{2}{B/G}", "type_line": "Creature \u2014 Beast", "oracle_text": "{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Quillspike\nManaCost:2 BG\nTypes:Creature Beast\nPT:1/1\nA:AB$ Pump | Cost$ BG SubCounter<1/M1M1/Creature/a creature you control> | NumAtt$ +3 | NumDef$ +3 | SpellDescription$ CARDNAME gets +3/+3 until end of turn.\nAI:RemoveDeck:Random\nOracle:{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
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Create the Forge script for this magic card
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{"name": "Mindcrank", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)"}
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Name:Mindcrank\nManaCost:2\nTypes:Artifact\nT:Mode$ LifeLost | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever an opponent loses life, that player mills that many cards. (Damage dealt by sources without infect causes loss of life.)\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredPlayer | NumCards$ X\nSVar:X:TriggerCount$LifeAmount\nAI:RemoveDeck:Random\nSVar:PlayMain1:TRUE\nOracle:Whenever an opponent loses life, that player mills that many cards. (Damage dealt by sources without infect causes loss of life.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mindcrank", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)"}
### Response: Name:Mindcrank\nManaCost:2\nTypes:Artifact\nT:Mode$ LifeLost | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever an opponent loses life, that player mills that many cards. (Damage dealt by sources without infect causes loss of life.)\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredPlayer | NumCards$ X\nSVar:X:TriggerCount$LifeAmount\nAI:RemoveDeck:Random\nSVar:PlayMain1:TRUE\nOracle:Whenever an opponent loses life, that player mills that many cards. (Damage dealt by sources without infect causes loss of life.)
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Create the Forge script for this magic card
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{"name": "Trostani's Judgment", "mana_cost": "{5}{W}", "type_line": "Instant", "oracle_text": "Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)"}
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Name:Trostani's Judgment\nManaCost:5 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 5 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBCopy | SpellDescription$ Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)\nSVar:DBCopy:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True\nDeckHints:Ability$Token\nOracle:Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trostani's Judgment", "mana_cost": "{5}{W}", "type_line": "Instant", "oracle_text": "Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)"}
### Response: Name:Trostani's Judgment\nManaCost:5 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 5 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBCopy | SpellDescription$ Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)\nSVar:DBCopy:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True\nDeckHints:Ability$Token\nOracle:Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
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Create the Forge script for this magic card
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{"name": "Tithe", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle."}
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Name:Tithe\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Opponent | StackDescription$ None | SubAbility$ DBChangeZone | SpellDescription$ Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Plains | ChangeNum$ 1 | NoShuffle$ True | SubAbility$ DBOptionalSearch\nSVar:DBOptionalSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Plains | ChangeNum$ 1 | Optional$ True | NoShuffle$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ Shuffle | Defined$ You\nSVar:Y:Count$Valid Land.YouCtrl\nSVar:Z:Count$Valid Land.TargetedPlayerCtrl\nSVar:X:SVar$Z/Minus.Y\nOracle:Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tithe", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle."}
### Response: Name:Tithe\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Opponent | StackDescription$ None | SubAbility$ DBChangeZone | SpellDescription$ Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Plains | ChangeNum$ 1 | NoShuffle$ True | SubAbility$ DBOptionalSearch\nSVar:DBOptionalSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Plains | ChangeNum$ 1 | Optional$ True | NoShuffle$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ Shuffle | Defined$ You\nSVar:Y:Count$Valid Land.YouCtrl\nSVar:Z:Count$Valid Land.TargetedPlayerCtrl\nSVar:X:SVar$Z/Minus.Y\nOracle:Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "Seedling Charm", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Return target Aura attached to a creature to its owner's hand.\n\u2022 Regenerate target green creature.\n\u2022 Target creature gains trample until end of turn."}
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Name:Seedling Charm\nManaCost:G\nTypes:Instant\nA:SP$ Charm | Cost$ G | Choices$ DBChangeZone,DBRegen,DBPump | CharmNum$ 1\nSVar:DBChangeZone:DB$ ChangeZone | ValidTgts$ Aura.AttachedTo Creature | TgtPrompt$ Select target Aura attached to a creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target Aura attached to a creature to its owner's hand.\nSVar:DBRegen:DB$ Regenerate | ValidTgts$ Creature.Green | TgtPrompt$ Select target green creature. | SpellDescription$ Regenerate target green creature.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Trample | SpellDescription$ Target creature gains trample until end of turn.\nAI:RemoveDeck:All\nOracle:Choose one —\n• Return target Aura attached to a creature to its owner's hand.\n• Regenerate target green creature.\n• Target creature gains trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Seedling Charm", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Return target Aura attached to a creature to its owner's hand.\n\u2022 Regenerate target green creature.\n\u2022 Target creature gains trample until end of turn."}
### Response: Name:Seedling Charm\nManaCost:G\nTypes:Instant\nA:SP$ Charm | Cost$ G | Choices$ DBChangeZone,DBRegen,DBPump | CharmNum$ 1\nSVar:DBChangeZone:DB$ ChangeZone | ValidTgts$ Aura.AttachedTo Creature | TgtPrompt$ Select target Aura attached to a creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target Aura attached to a creature to its owner's hand.\nSVar:DBRegen:DB$ Regenerate | ValidTgts$ Creature.Green | TgtPrompt$ Select target green creature. | SpellDescription$ Regenerate target green creature.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Trample | SpellDescription$ Target creature gains trample until end of turn.\nAI:RemoveDeck:All\nOracle:Choose one —\n• Return target Aura attached to a creature to its owner's hand.\n• Regenerate target green creature.\n• Target creature gains trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Frilled Oculus", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Homunculus", "oracle_text": "{1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.", "power": "1", "toughness": "3"}
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Name:Frilled Oculus\nManaCost:1 U\nTypes:Creature Homunculus\nPT:1/3\nA:AB$ Pump | Cost$ 1 G | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. Activate only once each turn.\nOracle:{1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Frilled Oculus", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Homunculus", "oracle_text": "{1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.", "power": "1", "toughness": "3"}
### Response: Name:Frilled Oculus\nManaCost:1 U\nTypes:Creature Homunculus\nPT:1/3\nA:AB$ Pump | Cost$ 1 G | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. Activate only once each turn.\nOracle:{1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.
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Create the Forge script for this magic card
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{"name": "Homarid Warrior", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Homarid Warrior", "oracle_text": "{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)", "power": "3", "toughness": "3"}
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Name:Homarid Warrior\nManaCost:4 U\nTypes:Creature Homarid Warrior\nPT:3/3\nA:AB$ Pump | Cost$ U | Defined$ Self | KW$ Shroud | SubAbility$ DBPumpNoUntap | SpellDescription$ CARDNAME gains shroud until end of turn and doesn't untap during your next untap step. Tap CARDNAME. (A permanent with shroud can't be the target of spells or abilities.)\nSVar:DBPumpNoUntap:DB$ Pump | Defined$ Self | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Self\nOracle:{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Homarid Warrior", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Homarid Warrior", "oracle_text": "{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)", "power": "3", "toughness": "3"}
### Response: Name:Homarid Warrior\nManaCost:4 U\nTypes:Creature Homarid Warrior\nPT:3/3\nA:AB$ Pump | Cost$ U | Defined$ Self | KW$ Shroud | SubAbility$ DBPumpNoUntap | SpellDescription$ CARDNAME gains shroud until end of turn and doesn't untap during your next untap step. Tap CARDNAME. (A permanent with shroud can't be the target of spells or abilities.)\nSVar:DBPumpNoUntap:DB$ Pump | Defined$ Self | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Self\nOracle:{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
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Create the Forge script for this magic card
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{"name": "Kasla, the Broken Halo", "mana_cost": "{3}{U}{R}{W}", "type_line": "Legendary Creature \u2014 Angel Ally", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying, vigilance, haste\nWhenever you cast another spell that has convoke, scry 2, then draw a card.", "power": "5", "toughness": "4"}
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Name:Kasla, the Broken Halo\nManaCost:3 U R W\nTypes:Legendary Creature Angel Ally\nPT:5/4\nK:Convoke\nK:Flying\nK:Vigilance\nK:Haste\nT:Mode$ SpellCast | ValidCard$ Card.hasKeywordConvoke+Other | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever you cast another spell that has convoke, scry 2, then draw a card.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw\nDeckNeeds:Keyword$Convoke\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying, vigilance, haste\nWhenever you cast another spell that has convoke, scry 2, then draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kasla, the Broken Halo", "mana_cost": "{3}{U}{R}{W}", "type_line": "Legendary Creature \u2014 Angel Ally", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying, vigilance, haste\nWhenever you cast another spell that has convoke, scry 2, then draw a card.", "power": "5", "toughness": "4"}
### Response: Name:Kasla, the Broken Halo\nManaCost:3 U R W\nTypes:Legendary Creature Angel Ally\nPT:5/4\nK:Convoke\nK:Flying\nK:Vigilance\nK:Haste\nT:Mode$ SpellCast | ValidCard$ Card.hasKeywordConvoke+Other | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever you cast another spell that has convoke, scry 2, then draw a card.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw\nDeckNeeds:Keyword$Convoke\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying, vigilance, haste\nWhenever you cast another spell that has convoke, scry 2, then draw a card.
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Create the Forge script for this magic card
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{"name": "Chulane, Teller of Tales", "mana_cost": "{2}{G}{W}{U}", "type_line": "Legendary Creature \u2014 Human Druid", "oracle_text": "Vigilance\nWhenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.\n{3}, {T}: Return target creature you control to its owner's hand.", "power": "2", "toughness": "4"}
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Name:Chulane, Teller of Tales\nManaCost:2 G W U\nTypes:Legendary Creature Human Druid\nPT:2/4\nK:Vigilance\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLand\nSVar:DBLand:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Optional$ You\nA:AB$ ChangeZone | Cost$ 3 T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature you control to its owner's hand.\nOracle:Vigilance\nWhenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.\n{3}, {T}: Return target creature you control to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chulane, Teller of Tales", "mana_cost": "{2}{G}{W}{U}", "type_line": "Legendary Creature \u2014 Human Druid", "oracle_text": "Vigilance\nWhenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.\n{3}, {T}: Return target creature you control to its owner's hand.", "power": "2", "toughness": "4"}
### Response: Name:Chulane, Teller of Tales\nManaCost:2 G W U\nTypes:Legendary Creature Human Druid\nPT:2/4\nK:Vigilance\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLand\nSVar:DBLand:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Optional$ You\nA:AB$ ChangeZone | Cost$ 3 T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature you control to its owner's hand.\nOracle:Vigilance\nWhenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.\n{3}, {T}: Return target creature you control to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Jandor's Ring", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Discard the last card you drew this turn: Draw a card."}
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Name:Jandor's Ring\nManaCost:6\nTypes:Artifact\nA:AB$ Draw | Cost$ 2 T Discard<1/LastDrawn> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nDeckHas:Ability$Discard\nOracle:{2}, {T}, Discard the last card you drew this turn: Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jandor's Ring", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Discard the last card you drew this turn: Draw a card."}
### Response: Name:Jandor's Ring\nManaCost:6\nTypes:Artifact\nA:AB$ Draw | Cost$ 2 T Discard<1/LastDrawn> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nDeckHas:Ability$Discard\nOracle:{2}, {T}, Discard the last card you drew this turn: Draw a card.
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Create the Forge script for this magic card
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{"name": "Grixis Grimblade", "mana_cost": "{U/R}{B}", "type_line": "Creature \u2014 Zombie Warrior", "oracle_text": "As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)", "power": "2", "toughness": "1"}
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Name:Grixis Grimblade\nManaCost:UR B\nTypes:Creature Zombie Warrior\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Deathtouch | IsPresent$ Permanent.YouCtrl+MultiColor+Other | Description$ As long as you control another multicolored permanent, CARDNAME gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nSVar:BuffedBy:Permanent.MultiColor\nOracle:As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grixis Grimblade", "mana_cost": "{U/R}{B}", "type_line": "Creature \u2014 Zombie Warrior", "oracle_text": "As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)", "power": "2", "toughness": "1"}
### Response: Name:Grixis Grimblade\nManaCost:UR B\nTypes:Creature Zombie Warrior\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Deathtouch | IsPresent$ Permanent.YouCtrl+MultiColor+Other | Description$ As long as you control another multicolored permanent, CARDNAME gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nSVar:BuffedBy:Permanent.MultiColor\nOracle:As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Create the Forge script for this magic card
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{"name": "Rushwood Legate", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.", "power": "2", "toughness": "1"}
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Name:Rushwood Legate\nManaCost:2 G\nTypes:Creature Dryad\nPT:2/1\nS:Mode$ Continuous | CharacteristicDefining$ True | AddKeyword$ Alternative Cost:0 | CheckSVar$ X | CheckSecondSVar$ Y | Description$ If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.\nSVar:X:Count$Valid Island.OppCtrl\nSVar:Y:Count$Valid Forest.YouCtrl\nOracle:If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rushwood Legate", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.", "power": "2", "toughness": "1"}
### Response: Name:Rushwood Legate\nManaCost:2 G\nTypes:Creature Dryad\nPT:2/1\nS:Mode$ Continuous | CharacteristicDefining$ True | AddKeyword$ Alternative Cost:0 | CheckSVar$ X | CheckSecondSVar$ Y | Description$ If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.\nSVar:X:Count$Valid Island.OppCtrl\nSVar:Y:Count$Valid Forest.YouCtrl\nOracle:If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
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Create the Forge script for this magic card
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{"name": "Viashino Weaponsmith", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Viashino", "oracle_text": "Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
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Name:Viashino Weaponsmith\nManaCost:3 R\nTypes:Creature Viashino\nPT:2/2\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | TriggerZones$ Battlefield | Execute$ TrigBlockedPump | TriggerDescription$ Whenever CARDNAME becomes blocked by a creature, CARDNAME get +2/+2 until end of turn.\nSVar:TrigBlockedPump:DB$ Pump | Defined$ Self | NumAtt$ +2 | NumDef$ +2\nOracle:Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Viashino Weaponsmith", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Viashino", "oracle_text": "Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Viashino Weaponsmith\nManaCost:3 R\nTypes:Creature Viashino\nPT:2/2\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | TriggerZones$ Battlefield | Execute$ TrigBlockedPump | TriggerDescription$ Whenever CARDNAME becomes blocked by a creature, CARDNAME get +2/+2 until end of turn.\nSVar:TrigBlockedPump:DB$ Pump | Defined$ Self | NumAtt$ +2 | NumDef$ +2\nOracle:Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Deadeye Harpooner", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Warrior", "oracle_text": "Revolt \u2014 When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.", "power": "2", "toughness": "2"}
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Name:Deadeye Harpooner\nManaCost:2 W\nTypes:Creature Dwarf Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | Revolt$ True | TriggerDescription$ Revolt — When CARDNAME enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.tapped+OppCtrl | TgtPrompt$ Select target tapped creature an opponent controls\nOracle:Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Deadeye Harpooner", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Warrior", "oracle_text": "Revolt \u2014 When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.", "power": "2", "toughness": "2"}
### Response: Name:Deadeye Harpooner\nManaCost:2 W\nTypes:Creature Dwarf Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | Revolt$ True | TriggerDescription$ Revolt — When CARDNAME enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.tapped+OppCtrl | TgtPrompt$ Select target tapped creature an opponent controls\nOracle:Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
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Create the Forge script for this magic card
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{"name": "Gollum, Scheming Guide", "mana_cost": "{1}{B}", "type_line": "Legendary Creature \u2014 Halfling Horror", "oracle_text": "Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.", "power": "2", "toughness": "1"}
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Name:Gollum, Scheming Guide\nManaCost:1 B\nTypes:Legendary Creature Halfling Horror\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPeek | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove NICKNAME from combat. Otherwise, you draw a card and NICKNAME can't be blocked this turn.\nSVar:TrigPeek:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ 2 | SubAbility$ DBChoosePlayer\nSVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBChoose\nSVar:DBChoose:DB$ ChooseType | Type$ Card | ValidTypes$ Land,Nonland | Defined$ You | SubAbility$ DBChooseBis\nSVar:DBChooseBis:DB$ ChooseType | Defined$ ChosenPlayer | Type$ Card | ValidTypes$ Land,Nonland | SubAbility$ DBBranch\nSVar:DBBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE1 | TrueSubAbility$ RemoveCombat | FalseSubAbility$ Draw | SubAbility$ DBCleanup\nSVar:X:Count$ValidLibrary Card.TopLibrary+ChosenType+YouOwn\nSVar:RemoveCombat:DB$ RemoveFromCombat | Defined$ Self\nSVar:Draw:DB$ Draw | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ Unblockable | Duration$ UntilHostLeavesPlayOrEOT\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.EffectSource | Description$ NICKNAME can't be blocked this turn.\nSVar:HasAttackEffect:TRUE\nSVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True | ClearChosenType$ True\nOracle:Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gollum, Scheming Guide", "mana_cost": "{1}{B}", "type_line": "Legendary Creature \u2014 Halfling Horror", "oracle_text": "Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.", "power": "2", "toughness": "1"}
### Response: Name:Gollum, Scheming Guide\nManaCost:1 B\nTypes:Legendary Creature Halfling Horror\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPeek | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove NICKNAME from combat. Otherwise, you draw a card and NICKNAME can't be blocked this turn.\nSVar:TrigPeek:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ 2 | SubAbility$ DBChoosePlayer\nSVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBChoose\nSVar:DBChoose:DB$ ChooseType | Type$ Card | ValidTypes$ Land,Nonland | Defined$ You | SubAbility$ DBChooseBis\nSVar:DBChooseBis:DB$ ChooseType | Defined$ ChosenPlayer | Type$ Card | ValidTypes$ Land,Nonland | SubAbility$ DBBranch\nSVar:DBBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE1 | TrueSubAbility$ RemoveCombat | FalseSubAbility$ Draw | SubAbility$ DBCleanup\nSVar:X:Count$ValidLibrary Card.TopLibrary+ChosenType+YouOwn\nSVar:RemoveCombat:DB$ RemoveFromCombat | Defined$ Self\nSVar:Draw:DB$ Draw | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ Unblockable | Duration$ UntilHostLeavesPlayOrEOT\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.EffectSource | Description$ NICKNAME can't be blocked this turn.\nSVar:HasAttackEffect:TRUE\nSVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True | ClearChosenType$ True\nOracle:Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
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Create the Forge script for this magic card
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{"name": "Ember Hauler", "mana_cost": "{R}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "{1}, Sacrifice Ember Hauler: It deals 2 damage to any target.", "power": "2", "toughness": "2"}
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Name:Ember Hauler\nManaCost:R R\nTypes:Creature Goblin\nPT:2/2\nA:AB$ DealDamage | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:{1}, Sacrifice Ember Hauler: It deals 2 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ember Hauler", "mana_cost": "{R}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "{1}, Sacrifice Ember Hauler: It deals 2 damage to any target.", "power": "2", "toughness": "2"}
### Response: Name:Ember Hauler\nManaCost:R R\nTypes:Creature Goblin\nPT:2/2\nA:AB$ DealDamage | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:{1}, Sacrifice Ember Hauler: It deals 2 damage to any target.
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Create the Forge script for this magic card
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{"name": "Boros Fury-Shield", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power."}
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Name:Boros Fury-Shield\nManaCost:2 W\nTypes:Instant\nA:SP$ Effect | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | SubAbility$ DBDamage | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, CARDNAME deals damage to that creature's controller equal to the creature's power.\nSVar:DBDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ X | ConditionManaSpent$ R\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt by target attacking or blocking creature this turn.\nSVar:X:Targeted$CardPower\nAI:RemoveDeck:All\nOracle:Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Boros Fury-Shield", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power."}
### Response: Name:Boros Fury-Shield\nManaCost:2 W\nTypes:Instant\nA:SP$ Effect | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | SubAbility$ DBDamage | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, CARDNAME deals damage to that creature's controller equal to the creature's power.\nSVar:DBDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ X | ConditionManaSpent$ R\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt by target attacking or blocking creature this turn.\nSVar:X:Targeted$CardPower\nAI:RemoveDeck:All\nOracle:Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
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Create the Forge script for this magic card
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{"name": "Angel of Mercy", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Angel of Mercy enters the battlefield, you gain 3 life.", "power": "3", "toughness": "3"}
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Name:Angel of Mercy\nManaCost:4 W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nOracle:Flying\nWhen Angel of Mercy enters the battlefield, you gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Angel of Mercy", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Angel of Mercy enters the battlefield, you gain 3 life.", "power": "3", "toughness": "3"}
### Response: Name:Angel of Mercy\nManaCost:4 W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nOracle:Flying\nWhen Angel of Mercy enters the battlefield, you gain 3 life.
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Create the Forge script for this magic card
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{"name": "Voracious Cobra", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "First strike\nWhenever Voracious Cobra deals combat damage to a creature, destroy that creature.", "power": "2", "toughness": "2"}
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Name:Voracious Cobra\nManaCost:2 R G\nTypes:Creature Snake\nPT:2/2\nK:First Strike\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, destroy that creature.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredTargetLKICopy\nOracle:First strike\nWhenever Voracious Cobra deals combat damage to a creature, destroy that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Voracious Cobra", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "First strike\nWhenever Voracious Cobra deals combat damage to a creature, destroy that creature.", "power": "2", "toughness": "2"}
### Response: Name:Voracious Cobra\nManaCost:2 R G\nTypes:Creature Snake\nPT:2/2\nK:First Strike\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, destroy that creature.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredTargetLKICopy\nOracle:First strike\nWhenever Voracious Cobra deals combat damage to a creature, destroy that creature.
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Create the Forge script for this magic card
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{"name": "Mob", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nDestroy target creature."}
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Name:Mob\nManaCost:4 B\nTypes:Instant\nK:Convoke\nA:SP$ Destroy | Cost$ 4 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nDestroy target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mob", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nDestroy target creature."}
### Response: Name:Mob\nManaCost:4 B\nTypes:Instant\nK:Convoke\nA:SP$ Destroy | Cost$ 4 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nDestroy target creature.
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Create the Forge script for this magic card
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{"name": "Invasion of Muraganda"}
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Name:Invasion of Muraganda\nManaCost:4 G\nTypes:Battle Siege\nDefense:6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.\nSVar:TrigCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | CounterType$ P1P1 | CounterNum$ 1 | AILogic$ Fight | SubAbility$ DBFight\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.YouDontCtrl | AILogic$ Always | TgtPrompt$ Choose up to one target creature you don't control\nDeckHas:Ability$Counters\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.\n\nALTERNATE\n\nName:Primordial Plasm\nManaCost:no cost\nColors:green\nTypes:Creature Ooze\nPT:4/4\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | NumAtt$ 2 | NumDef$ 2 | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | RemoveAllAbilities$ True\nOracle:At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Invasion of Muraganda"}
### Response: Name:Invasion of Muraganda\nManaCost:4 G\nTypes:Battle Siege\nDefense:6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.\nSVar:TrigCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | CounterType$ P1P1 | CounterNum$ 1 | AILogic$ Fight | SubAbility$ DBFight\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.YouDontCtrl | AILogic$ Always | TgtPrompt$ Choose up to one target creature you don't control\nDeckHas:Ability$Counters\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.\n\nALTERNATE\n\nName:Primordial Plasm\nManaCost:no cost\nColors:green\nTypes:Creature Ooze\nPT:4/4\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | NumAtt$ 2 | NumDef$ 2 | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | RemoveAllAbilities$ True\nOracle:At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
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Create the Forge script for this magic card
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{"name": "Nykthos Paragon", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment Creature \u2014 Human Soldier", "oracle_text": "Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.", "power": "4", "toughness": "6"}
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Name:Nykthos Paragon\nManaCost:4 W W\nTypes:Enchantment Creature Human Soldier\nPT:4/6\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounterAll | ResolvedLimit$ 1 | OptionalDecider$ You | TriggerDescription$ Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.\nSVar:TrigPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ X\nSVar:X:TriggerCount$LifeAmount\nDeckNeeds:Ability$LifeGain\nDeckHas:Ability$Counters\nOracle:Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nykthos Paragon", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment Creature \u2014 Human Soldier", "oracle_text": "Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.", "power": "4", "toughness": "6"}
### Response: Name:Nykthos Paragon\nManaCost:4 W W\nTypes:Enchantment Creature Human Soldier\nPT:4/6\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounterAll | ResolvedLimit$ 1 | OptionalDecider$ You | TriggerDescription$ Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.\nSVar:TrigPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ X\nSVar:X:TriggerCount$LifeAmount\nDeckNeeds:Ability$LifeGain\nDeckHas:Ability$Counters\nOracle:Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
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Create the Forge script for this magic card
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{"name": "Mirror of Galadriel", "mana_cost": "{2}", "type_line": "Legendary Artifact", "oracle_text": "{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control."}
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Name:Mirror of Galadriel\nManaCost:2\nTypes:Legendary Artifact\nA:AB$ Scry | Cost$ 5 T | ScryNum$ 1 | SubAbility$ DBDraw | ReduceCost$ X | SpellDescription$ Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.\nSVar:DBDraw:DB$ Draw\nSVar:X:Count$Valid Creature.YouCtrl+Legendary\nDeckHints:Type$Creature & Type$Legendary\nOracle:{5},{T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mirror of Galadriel", "mana_cost": "{2}", "type_line": "Legendary Artifact", "oracle_text": "{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control."}
### Response: Name:Mirror of Galadriel\nManaCost:2\nTypes:Legendary Artifact\nA:AB$ Scry | Cost$ 5 T | ScryNum$ 1 | SubAbility$ DBDraw | ReduceCost$ X | SpellDescription$ Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.\nSVar:DBDraw:DB$ Draw\nSVar:X:Count$Valid Creature.YouCtrl+Legendary\nDeckHints:Type$Creature & Type$Legendary\nOracle:{5},{T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.
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Create the Forge script for this magic card
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{"name": "Sylvan Safekeeper", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)", "power": "1", "toughness": "1"}
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Name:Sylvan Safekeeper\nManaCost:G\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Pump | Cost$ Sac<1/Land> | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Shroud | SpellDescription$ Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)\nAI:RemoveDeck:All\nOracle:Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sylvan Safekeeper", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)", "power": "1", "toughness": "1"}
### Response: Name:Sylvan Safekeeper\nManaCost:G\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Pump | Cost$ Sac<1/Land> | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Shroud | SpellDescription$ Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)\nAI:RemoveDeck:All\nOracle:Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Create the Forge script for this magic card
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{"name": "Fatal Attraction", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.\nAt the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature."}
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Name:Fatal Attraction\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDamage2 | TriggerDescription$ When CARDNAME enters the battlefield, it deals 2 damage to enchanted creature.\nSVar:TrigDamage2:DB$ DealDamage | Defined$ Enchanted | NumDmg$ 2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage4 | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 4 damage to enchanted creature.\nSVar:TrigDamage4:DB$ DealDamage | Defined$ Enchanted | NumDmg$ 4\nAI:RemoveDeck:All\nOracle:Enchant creature\nWhen Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.\nAt the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fatal Attraction", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.\nAt the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature."}
### Response: Name:Fatal Attraction\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDamage2 | TriggerDescription$ When CARDNAME enters the battlefield, it deals 2 damage to enchanted creature.\nSVar:TrigDamage2:DB$ DealDamage | Defined$ Enchanted | NumDmg$ 2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage4 | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 4 damage to enchanted creature.\nSVar:TrigDamage4:DB$ DealDamage | Defined$ Enchanted | NumDmg$ 4\nAI:RemoveDeck:All\nOracle:Enchant creature\nWhen Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.\nAt the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
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Create the Forge script for this magic card
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{"name": "Graf Harvest", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "Zombies you control have menace. (They can't be blocked except by two or more creatures.)\n{3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token."}
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Name:Graf Harvest\nManaCost:B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Card.Zombie+YouCtrl | AddKeyword$ Menace | Description$ Zombies you control have menace. (They can't be blocked except by two or more creatures.)\nA:AB$ Token | Cost$ 3 B ExileFromGrave<1/Creature> | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You | SpellDescription$ Create a 2/2 black Zombie creature token.\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nDeckHints:Type$Zombie\nOracle:Zombies you control have menace. (They can't be blocked except by two or more creatures.)\n{3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Graf Harvest", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "Zombies you control have menace. (They can't be blocked except by two or more creatures.)\n{3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token."}
### Response: Name:Graf Harvest\nManaCost:B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Card.Zombie+YouCtrl | AddKeyword$ Menace | Description$ Zombies you control have menace. (They can't be blocked except by two or more creatures.)\nA:AB$ Token | Cost$ 3 B ExileFromGrave<1/Creature> | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You | SpellDescription$ Create a 2/2 black Zombie creature token.\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nDeckHints:Type$Zombie\nOracle:Zombies you control have menace. (They can't be blocked except by two or more creatures.)\n{3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
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Create the Forge script for this magic card
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{"name": "Tropical Island", "mana_cost": "", "type_line": "Land \u2014 Forest Island", "oracle_text": "({T}: Add {G} or {U}.)"}
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Name:Tropical Island\nManaCost:no cost\nTypes:Land Forest Island\nOracle:({T}: Add {G} or {U}.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tropical Island", "mana_cost": "", "type_line": "Land \u2014 Forest Island", "oracle_text": "({T}: Add {G} or {U}.)"}
### Response: Name:Tropical Island\nManaCost:no cost\nTypes:Land Forest Island\nOracle:({T}: Add {G} or {U}.)
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Create the Forge script for this magic card
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{"name": "Sustenance", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn."}
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Name:Sustenance\nManaCost:1 G\nTypes:Enchantment\nA:AB$ Pump | Cost$ 1 Sac<1/Land> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Target creature gets +1/+1 until end of turn.\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sustenance", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn."}
### Response: Name:Sustenance\nManaCost:1 G\nTypes:Enchantment\nA:AB$ Pump | Cost$ 1 Sac<1/Land> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Target creature gets +1/+1 until end of turn.\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Your Fate Is Thrice Sealed", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand."}
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Name:Your Fate Is Thrice Sealed\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ RevealFate | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.\nSVar:RevealFate:DB$ Dig | DigNum$ 3 | Reveal$ True | ChangeNum$ All | ChangeValid$ Land | DestinationZone$ Battlefield | DestinationZone2$ Hand\nOracle:When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Your Fate Is Thrice Sealed", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand."}
### Response: Name:Your Fate Is Thrice Sealed\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ RevealFate | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.\nSVar:RevealFate:DB$ Dig | DigNum$ 3 | Reveal$ True | ChangeNum$ All | ChangeValid$ Land | DestinationZone$ Battlefield | DestinationZone2$ Hand\nOracle:When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
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Create the Forge script for this magic card
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{"name": "Runed Arch", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Runed Arch enters the battlefield tapped.\n{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn."}
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Name:Runed Arch\nManaCost:3\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Effect | Cost$ X T Sac<1/CARDNAME> | StaticAbilities$ Unblockable | TargetMin$ X | TargetMax$ X | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select X target creatures with power 2 or less | RememberObjects$ Targeted | ForgetOnMoved$ Battlefield | StackDescription$ X target creatures with power 2 or less [{c:Targeted}] can't be blocked this turn. | SpellDescription$ X target creatures with power 2 or less can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ These creatures can't be blocked this turn.\nSVar:X:Count$xPaid\nDeckHas:Ability$Sacrifice\nAI:RemoveDeck:Random\nOracle:Runed Arch enters the battlefield tapped.\n{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Runed Arch", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Runed Arch enters the battlefield tapped.\n{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn."}
### Response: Name:Runed Arch\nManaCost:3\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Effect | Cost$ X T Sac<1/CARDNAME> | StaticAbilities$ Unblockable | TargetMin$ X | TargetMax$ X | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select X target creatures with power 2 or less | RememberObjects$ Targeted | ForgetOnMoved$ Battlefield | StackDescription$ X target creatures with power 2 or less [{c:Targeted}] can't be blocked this turn. | SpellDescription$ X target creatures with power 2 or less can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ These creatures can't be blocked this turn.\nSVar:X:Count$xPaid\nDeckHas:Ability$Sacrifice\nAI:RemoveDeck:Random\nOracle:Runed Arch enters the battlefield tapped.\n{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.
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Create the Forge script for this magic card
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{"name": "Dramatist's Puppet", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When Dramatist's Puppet enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.", "power": "2", "toughness": "4"}
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Name:Dramatist's Puppet\nManaCost:4\nTypes:Artifact Creature Construct\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAddOrRemoveCounter | TriggerDescription$ When CARDNAME enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.\nSVar:TrigAddOrRemoveCounter:DB$ AddOrRemoveCounter | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | EachExistingCounter$ True | CounterNum$ 1\nDeckHints:Ability$Counters\nOracle:When Dramatist's Puppet enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dramatist's Puppet", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When Dramatist's Puppet enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.", "power": "2", "toughness": "4"}
### Response: Name:Dramatist's Puppet\nManaCost:4\nTypes:Artifact Creature Construct\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAddOrRemoveCounter | TriggerDescription$ When CARDNAME enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.\nSVar:TrigAddOrRemoveCounter:DB$ AddOrRemoveCounter | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | EachExistingCounter$ True | CounterNum$ 1\nDeckHints:Ability$Counters\nOracle:When Dramatist's Puppet enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
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Create the Forge script for this magic card
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{"name": "Necrologia", "mana_cost": "{3}{B}{B}", "type_line": "Instant", "oracle_text": "Cast this spell only during your end step.\nAs an additional cost to cast this spell, pay X life.\nDraw X cards."}
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Name:Necrologia\nManaCost:3 B B\nTypes:Instant\nText:Cast this spell only during your end step.\r\n\nA:SP$ Draw | Cost$ 3 B B PayLife<X> | NumCards$ X | Defined$ You | ActivationPhases$ End of Turn | PlayerTurn$ True | SpellDescription$ Draw X cards.\nSVar:X:Count$xPaid\nOracle:Cast this spell only during your end step.\nAs an additional cost to cast this spell, pay X life.\nDraw X cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Necrologia", "mana_cost": "{3}{B}{B}", "type_line": "Instant", "oracle_text": "Cast this spell only during your end step.\nAs an additional cost to cast this spell, pay X life.\nDraw X cards."}
### Response: Name:Necrologia\nManaCost:3 B B\nTypes:Instant\nText:Cast this spell only during your end step.\r\n\nA:SP$ Draw | Cost$ 3 B B PayLife<X> | NumCards$ X | Defined$ You | ActivationPhases$ End of Turn | PlayerTurn$ True | SpellDescription$ Draw X cards.\nSVar:X:Count$xPaid\nOracle:Cast this spell only during your end step.\nAs an additional cost to cast this spell, pay X life.\nDraw X cards.
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Create the Forge script for this magic card
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{"name": "Thopter Foundry", "mana_cost": "{W/B}{U}", "type_line": "Artifact", "oracle_text": "{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life."}
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Name:Thopter Foundry\nManaCost:WB U\nTypes:Artifact\nA:AB$ Token | Cost$ 1 Sac<1/Artifact.nonToken/nontoken artifact> | TokenAmount$ 1 | TokenScript$ u_1_1_a_thopter_flying | TokenOwner$ You | SubAbility$ DBGainLife | SpellDescription$ Create a 1/1 blue Thopter artifact creature token with flying.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nSVar:AIPreference:SacCost$Permanent.namedSword of the Meek\nDeckHas:Ability$Token|LifeGain\nOracle:{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thopter Foundry", "mana_cost": "{W/B}{U}", "type_line": "Artifact", "oracle_text": "{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life."}
### Response: Name:Thopter Foundry\nManaCost:WB U\nTypes:Artifact\nA:AB$ Token | Cost$ 1 Sac<1/Artifact.nonToken/nontoken artifact> | TokenAmount$ 1 | TokenScript$ u_1_1_a_thopter_flying | TokenOwner$ You | SubAbility$ DBGainLife | SpellDescription$ Create a 1/1 blue Thopter artifact creature token with flying.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nSVar:AIPreference:SacCost$Permanent.namedSword of the Meek\nDeckHas:Ability$Token|LifeGain\nOracle:{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
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Create the Forge script for this magic card
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{"name": "Bontu's Last Reckoning", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures. Lands you control don't untap during your next untap step."}
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Name:Bontu's Last Reckoning\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 1 B B | ValidCards$ Creature | SubAbility$ DBNoUntap | SpellDescription$ Destroy all creatures.\nSVar:DBNoUntap:DB$ Effect | StaticAbilities$ DontUntap | Triggers$ RemoveEffect | Duration$ Permanent | SpellDescription$ Lands you control don't untap during your next untap step.\nSVar:DontUntap:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Land.YouCtrl | AddHiddenKeyword$ This card doesn't untap during your next untap step.\nSVar:RemoveEffect:Mode$ Phase | Phase$ Untap | ValidPlayer$ You | TriggerZones$ Command | Static$ True | Execute$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nOracle:Destroy all creatures. Lands you control don't untap during your next untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bontu's Last Reckoning", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures. Lands you control don't untap during your next untap step."}
### Response: Name:Bontu's Last Reckoning\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 1 B B | ValidCards$ Creature | SubAbility$ DBNoUntap | SpellDescription$ Destroy all creatures.\nSVar:DBNoUntap:DB$ Effect | StaticAbilities$ DontUntap | Triggers$ RemoveEffect | Duration$ Permanent | SpellDescription$ Lands you control don't untap during your next untap step.\nSVar:DontUntap:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Land.YouCtrl | AddHiddenKeyword$ This card doesn't untap during your next untap step.\nSVar:RemoveEffect:Mode$ Phase | Phase$ Untap | ValidPlayer$ You | TriggerZones$ Command | Static$ True | Execute$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nOracle:Destroy all creatures. Lands you control don't untap during your next untap step.
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Create the Forge script for this magic card
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{"name": "Naked Singularity", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nIf tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type."}
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Name:Naked Singularity\nManaCost:5\nTypes:Artifact\nText:If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.\nK:Cumulative upkeep:3\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Plains | ReplaceWith$ ProduceR | Secondary$ True | Description$ If tapped for mana, Plains produce R.\nSVar:ProduceR:DB$ ReplaceMana | ReplaceType$ R\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Island | ReplaceWith$ ProduceG | Secondary$ True | Description$ If tapped for mana, Islands produce G.\nSVar:ProduceG:DB$ ReplaceMana | ReplaceType$ G\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Swamp | ReplaceWith$ ProduceW | Secondary$ True | Description$ If tapped for mana, Swamps produce W.\nSVar:ProduceW:DB$ ReplaceMana | ReplaceType$ W\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Mountain | ReplaceWith$ ProduceU | Secondary$ True | Description$ If tapped for mana, Mountains produce U.\nSVar:ProduceU:DB$ ReplaceMana | ReplaceType$ U\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Forest | ReplaceWith$ ProduceB | Secondary$ True | Description$ If tapped for mana, Forests produce B.\nSVar:ProduceB:DB$ ReplaceMana | ReplaceType$ B\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nIf tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Naked Singularity", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nIf tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type."}
### Response: Name:Naked Singularity\nManaCost:5\nTypes:Artifact\nText:If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.\nK:Cumulative upkeep:3\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Plains | ReplaceWith$ ProduceR | Secondary$ True | Description$ If tapped for mana, Plains produce R.\nSVar:ProduceR:DB$ ReplaceMana | ReplaceType$ R\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Island | ReplaceWith$ ProduceG | Secondary$ True | Description$ If tapped for mana, Islands produce G.\nSVar:ProduceG:DB$ ReplaceMana | ReplaceType$ G\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Swamp | ReplaceWith$ ProduceW | Secondary$ True | Description$ If tapped for mana, Swamps produce W.\nSVar:ProduceW:DB$ ReplaceMana | ReplaceType$ W\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Mountain | ReplaceWith$ ProduceU | Secondary$ True | Description$ If tapped for mana, Mountains produce U.\nSVar:ProduceU:DB$ ReplaceMana | ReplaceType$ U\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidCard$ Forest | ReplaceWith$ ProduceB | Secondary$ True | Description$ If tapped for mana, Forests produce B.\nSVar:ProduceB:DB$ ReplaceMana | ReplaceType$ B\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nIf tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.
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Create the Forge script for this magic card
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{"name": "Keiga, the Tide Star", "mana_cost": "{5}{U}", "type_line": "Legendary Creature \u2014 Dragon Spirit", "oracle_text": "Flying\nWhen Keiga, the Tide Star dies, gain control of target creature.", "power": "5", "toughness": "5"}
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Name:Keiga, the Tide Star\nManaCost:5 U\nTypes:Legendary Creature Dragon Spirit\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ When CARDNAME dies, gain control of target creature.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature\nOracle:Flying\nWhen Keiga, the Tide Star dies, gain control of target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Keiga, the Tide Star", "mana_cost": "{5}{U}", "type_line": "Legendary Creature \u2014 Dragon Spirit", "oracle_text": "Flying\nWhen Keiga, the Tide Star dies, gain control of target creature.", "power": "5", "toughness": "5"}
### Response: Name:Keiga, the Tide Star\nManaCost:5 U\nTypes:Legendary Creature Dragon Spirit\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ When CARDNAME dies, gain control of target creature.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature\nOracle:Flying\nWhen Keiga, the Tide Star dies, gain control of target creature.
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Create the Forge script for this magic card
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{"name": "Wrong Turn", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)"}
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Name:Wrong Turn\nManaCost:2 U\nTypes:Instant\nA:SP$ Pump | Cost$ 2 U | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBGainControl | AILogic$ DonateTargetPlayer | StackDescription$ None | SpellDescription$ Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)\nSVar:DBGainControl:DB$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | NewController$ ParentTarget | StackDescription$ {p:ParentTarget} gains control of {c:Targeted}.\nOracle:Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wrong Turn", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)"}
### Response: Name:Wrong Turn\nManaCost:2 U\nTypes:Instant\nA:SP$ Pump | Cost$ 2 U | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBGainControl | AILogic$ DonateTargetPlayer | StackDescription$ None | SpellDescription$ Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)\nSVar:DBGainControl:DB$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | NewController$ ParentTarget | StackDescription$ {p:ParentTarget} gains control of {c:Targeted}.\nOracle:Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
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Create the Forge script for this magic card
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{"name": "Medomai's Prophecy", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI \u2014 Scry 2.\nII \u2014 Choose a card name.\nIII \u2014 When you cast a spell with the chosen name for the first time this turn, draw two cards.\nIV \u2014 Look at the top card of each player's library."}
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Name:Medomai's Prophecy\nManaCost:1 U\nTypes:Enchantment Saga\nK:Chapter:4:DBScry,DBNameCard,DBEffect,DBLook\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | SpellDescription$ Scry 2.\nSVar:DBNameCard:DB$ NameCard | SpellDescription$ Choose a card name.\nSVar:DBEffect:DB$ Effect | Triggers$ NamedCardCast | SubAbility$ DBCleanup | SpellDescription$ When you cast a spell with the chosen name for the first time this turn, draw two cards.\nSVar:NamedCardCast:Mode$ SpellCast | ValidCard$ Card.NamedCard | ValidActivatingPlayer$ You | OneOff$ True | TriggerZones$ Command | Execute$ TrigDraw | TriggerDescription$ When you cast a spell with the chosen name for the first time this turn, draw two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2\nSVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True\nSVar:DBLook:DB$ PeekAndReveal | Defined$ Player | NoReveal$ True | SpellDescription$ Look at the top card of each player's library.\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI — Scry 2.\nII — Choose a card name.\nIII — When you cast a spell with the chosen name for the first time this turn, draw two cards.\nIV — Look at the top card of each player's library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Medomai's Prophecy", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI \u2014 Scry 2.\nII \u2014 Choose a card name.\nIII \u2014 When you cast a spell with the chosen name for the first time this turn, draw two cards.\nIV \u2014 Look at the top card of each player's library."}
### Response: Name:Medomai's Prophecy\nManaCost:1 U\nTypes:Enchantment Saga\nK:Chapter:4:DBScry,DBNameCard,DBEffect,DBLook\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | SpellDescription$ Scry 2.\nSVar:DBNameCard:DB$ NameCard | SpellDescription$ Choose a card name.\nSVar:DBEffect:DB$ Effect | Triggers$ NamedCardCast | SubAbility$ DBCleanup | SpellDescription$ When you cast a spell with the chosen name for the first time this turn, draw two cards.\nSVar:NamedCardCast:Mode$ SpellCast | ValidCard$ Card.NamedCard | ValidActivatingPlayer$ You | OneOff$ True | TriggerZones$ Command | Execute$ TrigDraw | TriggerDescription$ When you cast a spell with the chosen name for the first time this turn, draw two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2\nSVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True\nSVar:DBLook:DB$ PeekAndReveal | Defined$ Player | NoReveal$ True | SpellDescription$ Look at the top card of each player's library.\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI — Scry 2.\nII — Choose a card name.\nIII — When you cast a spell with the chosen name for the first time this turn, draw two cards.\nIV — Look at the top card of each player's library.
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Create the Forge script for this magic card
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{"name": "Naya Hushblade", "mana_cost": "{R/W}{G}", "type_line": "Creature \u2014 Elf Rogue", "oracle_text": "As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)", "power": "2", "toughness": "1"}
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Name:Naya Hushblade\nManaCost:RW G\nTypes:Creature Elf Rogue\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Shroud | IsPresent$ Permanent.MultiColor+Other+YouCtrl | Description$ As long as you control another multicolored permanent, CARDNAME gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)\nSVar:BuffedBy:Permanent.MultiColor\nOracle:As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Naya Hushblade", "mana_cost": "{R/W}{G}", "type_line": "Creature \u2014 Elf Rogue", "oracle_text": "As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)", "power": "2", "toughness": "1"}
### Response: Name:Naya Hushblade\nManaCost:RW G\nTypes:Creature Elf Rogue\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Shroud | IsPresent$ Permanent.MultiColor+Other+YouCtrl | Description$ As long as you control another multicolored permanent, CARDNAME gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)\nSVar:BuffedBy:Permanent.MultiColor\nOracle:As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
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Create the Forge script for this magic card
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{"name": "Angel of Suffering", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Nightmare Angel", "oracle_text": "Flying\nIf damage would be dealt to you, prevent that damage and mill twice that many cards.", "power": "5", "toughness": "3"}
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Name:Angel of Suffering\nManaCost:3 B B\nTypes:Creature Nightmare Angel\nPT:5/3\nK:Flying\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ You | ReplaceWith$ DoubleMill | PreventionEffect$ True | Description$ If damage would be dealt to you, prevent that damage and mill twice that many cards.\nSVar:DoubleMill:DB$ Mill | Defined$ ReplacedTarget | NumCards$ X\nSVar:X:ReplaceCount$DamageAmount/Twice\nDeckHas:Ability$Mill\nOracle:Flying\nIf damage would be dealt to you, prevent that damage and mill twice that many cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Angel of Suffering", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Nightmare Angel", "oracle_text": "Flying\nIf damage would be dealt to you, prevent that damage and mill twice that many cards.", "power": "5", "toughness": "3"}
### Response: Name:Angel of Suffering\nManaCost:3 B B\nTypes:Creature Nightmare Angel\nPT:5/3\nK:Flying\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ You | ReplaceWith$ DoubleMill | PreventionEffect$ True | Description$ If damage would be dealt to you, prevent that damage and mill twice that many cards.\nSVar:DoubleMill:DB$ Mill | Defined$ ReplacedTarget | NumCards$ X\nSVar:X:ReplaceCount$DamageAmount/Twice\nDeckHas:Ability$Mill\nOracle:Flying\nIf damage would be dealt to you, prevent that damage and mill twice that many cards.
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Create the Forge script for this magic card
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{"name": "Arni Brokenbrow", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Human Berserker", "oracle_text": "Haste\nBoast \u2014 {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)", "power": "3", "toughness": "3"}
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Name:Arni Brokenbrow\nManaCost:2 R\nTypes:Legendary Creature Human Berserker\nPT:3/3\nK:Haste\nA:AB$ Animate | Cost$ 1 | Power$ Y | Boast$ True | StackDescription$ SpellDescription | SpellDescription$ You may change CARDNAME's base power to 1 plus the greatest power among other creatures you control until end of turn.\nSVar:Y:SVar$X/Plus.1\nSVar:X:Count$Valid Creature.Other+YouCtrl$GreatestPower\nOracle:Haste\nBoast — {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arni Brokenbrow", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Human Berserker", "oracle_text": "Haste\nBoast \u2014 {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)", "power": "3", "toughness": "3"}
### Response: Name:Arni Brokenbrow\nManaCost:2 R\nTypes:Legendary Creature Human Berserker\nPT:3/3\nK:Haste\nA:AB$ Animate | Cost$ 1 | Power$ Y | Boast$ True | StackDescription$ SpellDescription | SpellDescription$ You may change CARDNAME's base power to 1 plus the greatest power among other creatures you control until end of turn.\nSVar:Y:SVar$X/Plus.1\nSVar:X:Count$Valid Creature.Other+YouCtrl$GreatestPower\nOracle:Haste\nBoast — {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
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Create the Forge script for this magic card
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{"name": "The Golden Throne", "mana_cost": "{4}", "type_line": "Legendary Artifact", "oracle_text": "Arcane Life-support \u2014 If you would lose the game, instead exile The Golden Throne and your life total becomes 1.\nA Thousand Souls Die Every Day \u2014 {T}, Sacrifice a creature: Add three mana in any combination of colors."}
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Name:The Golden Throne\nManaCost:4\nTypes:Legendary Artifact\nR:Event$ GameLoss | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ ExileSetLife | Description$ Arcane Life-support — If you would lose the game, instead exile CARDNAME and your life total becomes 1.\nSVar:ExileSetLife:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self | SubAbility$ DBSetLife\nSVar:DBSetLife:DB$ SetLife | Defined$ You | LifeAmount$ 1\nA:AB$ Mana | Cost$ T Sac<1/Creature> | PrecostDesc$ A Thousand Souls Die Every Day — | Produced$ Combo Any | Amount$ 3 | SpellDescription$ Add three mana in any combination of colors.\nDeckHas:Ability$Sacrifice\nOracle:Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.\nA Thousand Souls Die Every Day — {T}, Sacrifice a creature: Add three mana in any combination of colors.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Golden Throne", "mana_cost": "{4}", "type_line": "Legendary Artifact", "oracle_text": "Arcane Life-support \u2014 If you would lose the game, instead exile The Golden Throne and your life total becomes 1.\nA Thousand Souls Die Every Day \u2014 {T}, Sacrifice a creature: Add three mana in any combination of colors."}
### Response: Name:The Golden Throne\nManaCost:4\nTypes:Legendary Artifact\nR:Event$ GameLoss | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ ExileSetLife | Description$ Arcane Life-support — If you would lose the game, instead exile CARDNAME and your life total becomes 1.\nSVar:ExileSetLife:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self | SubAbility$ DBSetLife\nSVar:DBSetLife:DB$ SetLife | Defined$ You | LifeAmount$ 1\nA:AB$ Mana | Cost$ T Sac<1/Creature> | PrecostDesc$ A Thousand Souls Die Every Day — | Produced$ Combo Any | Amount$ 3 | SpellDescription$ Add three mana in any combination of colors.\nDeckHas:Ability$Sacrifice\nOracle:Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.\nA Thousand Souls Die Every Day — {T}, Sacrifice a creature: Add three mana in any combination of colors.
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Create the Forge script for this magic card
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{"name": "Unworthy Dead", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Skeleton", "oracle_text": "{B}: Regenerate Unworthy Dead.", "power": "1", "toughness": "1"}
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Name:Unworthy Dead\nManaCost:1 B\nTypes:Creature Phyrexian Skeleton\nPT:1/1\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nOracle:{B}: Regenerate Unworthy Dead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Unworthy Dead", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Skeleton", "oracle_text": "{B}: Regenerate Unworthy Dead.", "power": "1", "toughness": "1"}
### Response: Name:Unworthy Dead\nManaCost:1 B\nTypes:Creature Phyrexian Skeleton\nPT:1/1\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nOracle:{B}: Regenerate Unworthy Dead.
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Create the Forge script for this magic card
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{"name": "Realms Uncharted", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle."}
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Name:Realms Uncharted\nManaCost:2 G\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Library | Destination$ Library | ChangeType$ Land | ChangeNum$ 4 | RememberChanged$ True | Reveal$ True | Shuffle$ False | DifferentNames$ True | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.\nSVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Card.IsRemembered | Chooser$ Opponent | ChangeNum$ 2 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for the graveyard | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None\nSVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | ChangeNum$ 2 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for the hand | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Realms Uncharted", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle."}
### Response: Name:Realms Uncharted\nManaCost:2 G\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Library | Destination$ Library | ChangeType$ Land | ChangeNum$ 4 | RememberChanged$ True | Reveal$ True | Shuffle$ False | DifferentNames$ True | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.\nSVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Card.IsRemembered | Chooser$ Opponent | ChangeNum$ 2 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for the graveyard | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None\nSVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | ChangeNum$ 2 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for the hand | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
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Create the Forge script for this magic card
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{"name": "Outlaws' Merriment", "mana_cost": "{1}{R}{W}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.\n\u2022 3/1 Human Warrior with trample and haste.\n\u2022 2/1 Human Cleric with lifelink and haste.\n\u2022 1/2 Human Rogue with haste and \"When this creature enters the battlefield, it deals 1 damage to any target.\""}
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Name:Outlaws' Merriment\nManaCost:1 R W W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, ABILITY\nSVar:TrigCharm:DB$ Charm | Random$ True | Choices$ DBToken1,DBToken2,DBToken3 | AdditionalDescription$ Create a red and white creature token with those characteristics.\nSVar:DBToken1:DB$ Token | TokenAmount$ 1 | TokenScript$ rw_3_1_human_warrior_trample_haste | TokenOwner$ You | SpellDescription$ 3/1 Human Warrior with trample and haste.\nSVar:DBToken2:DB$ Token | TokenAmount$ 1 | TokenScript$ rw_2_1_human_cleric_lifelink_haste | TokenOwner$ You | SpellDescription$ 2/1 Human Cleric with lifelink and haste.\nSVar:DBToken3:DB$ Token | TokenAmount$ 1 | TokenScript$ rw_1_2_human_rogue_haste_damage | TokenOwner$ You | SpellDescription$ 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."\nDeckHas:Ability$Token\nOracle:At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.\n• 3/1 Human Warrior with trample and haste.\n• 2/1 Human Cleric with lifelink and haste.\n• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Outlaws' Merriment", "mana_cost": "{1}{R}{W}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.\n\u2022 3/1 Human Warrior with trample and haste.\n\u2022 2/1 Human Cleric with lifelink and haste.\n\u2022 1/2 Human Rogue with haste and \"When this creature enters the battlefield, it deals 1 damage to any target.\""}
### Response: Name:Outlaws' Merriment\nManaCost:1 R W W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, ABILITY\nSVar:TrigCharm:DB$ Charm | Random$ True | Choices$ DBToken1,DBToken2,DBToken3 | AdditionalDescription$ Create a red and white creature token with those characteristics.\nSVar:DBToken1:DB$ Token | TokenAmount$ 1 | TokenScript$ rw_3_1_human_warrior_trample_haste | TokenOwner$ You | SpellDescription$ 3/1 Human Warrior with trample and haste.\nSVar:DBToken2:DB$ Token | TokenAmount$ 1 | TokenScript$ rw_2_1_human_cleric_lifelink_haste | TokenOwner$ You | SpellDescription$ 2/1 Human Cleric with lifelink and haste.\nSVar:DBToken3:DB$ Token | TokenAmount$ 1 | TokenScript$ rw_1_2_human_rogue_haste_damage | TokenOwner$ You | SpellDescription$ 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."\nDeckHas:Ability$Token\nOracle:At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.\n• 3/1 Human Warrior with trample and haste.\n• 2/1 Human Cleric with lifelink and haste.\n• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
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Create the Forge script for this magic card
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{"name": "Sarkhan Unbroken", "mana_cost": "{2}{G}{U}{R}", "type_line": "Legendary Planeswalker \u2014 Sarkhan", "oracle_text": "+1: Draw a card, then add one mana of any color.\n\u22122: Create a 4/4 red Dragon creature token with flying.\n\u22128: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.", "loyalty": "4"}
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Name:Sarkhan Unbroken\nManaCost:2 G U R\nTypes:Legendary Planeswalker Sarkhan\nLoyalty:4\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Defined$ You | SubAbility$ DBMana | Planeswalker$ True | SpellDescription$ Draw a card, then add one mana of any color.\nSVar:DBMana:DB$ Mana | Produced$ Any\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | TokenAmount$ 1 | TokenScript$ r_4_4_dragon_flying | TokenOwner$ You | Planeswalker$ True | SpellDescription$ Create a 4/4 red Dragon creature token with flying.\nA:AB$ ChangeZone | Cost$ SubCounter<8/LOYALTY> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.Dragon | ChangeNum$ XFetch | Planeswalker$ True | Ultimate$ True | StackDescription$ SpellDescription | SpellDescription$ Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.\nSVar:XFetch:Count$TypeInYourLibrary.Dragon\nOracle:[+1]: Draw a card, then add one mana of any color.\n[-2]: Create a 4/4 red Dragon creature token with flying.\n[-8]: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sarkhan Unbroken", "mana_cost": "{2}{G}{U}{R}", "type_line": "Legendary Planeswalker \u2014 Sarkhan", "oracle_text": "+1: Draw a card, then add one mana of any color.\n\u22122: Create a 4/4 red Dragon creature token with flying.\n\u22128: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.", "loyalty": "4"}
### Response: Name:Sarkhan Unbroken\nManaCost:2 G U R\nTypes:Legendary Planeswalker Sarkhan\nLoyalty:4\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Defined$ You | SubAbility$ DBMana | Planeswalker$ True | SpellDescription$ Draw a card, then add one mana of any color.\nSVar:DBMana:DB$ Mana | Produced$ Any\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | TokenAmount$ 1 | TokenScript$ r_4_4_dragon_flying | TokenOwner$ You | Planeswalker$ True | SpellDescription$ Create a 4/4 red Dragon creature token with flying.\nA:AB$ ChangeZone | Cost$ SubCounter<8/LOYALTY> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.Dragon | ChangeNum$ XFetch | Planeswalker$ True | Ultimate$ True | StackDescription$ SpellDescription | SpellDescription$ Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.\nSVar:XFetch:Count$TypeInYourLibrary.Dragon\nOracle:[+1]: Draw a card, then add one mana of any color.\n[-2]: Create a 4/4 red Dragon creature token with flying.\n[-8]: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
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Create the Forge script for this magic card
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{"name": "Thundering Mightmare", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Horse Spirit", "oracle_text": "Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Thundering Mightmare is paired with another creature, each of those creatures has \"Whenever an opponent casts a spell, put a +1/+1 counter on this creature.\"", "power": "3", "toughness": "3"}
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Name:Thundering Mightmare\nManaCost:4 G\nTypes:Creature Horse Spirit\nPT:3/3\nK:Soulbond\nS:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddTrigger$ CastTrigger | Description$ As long as CARDNAME is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."\nSVar:CastTrigger:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent casts a spell, put a +1/+1 counter on this creature.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nSVar:BuffedBy:Creature\nOracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thundering Mightmare", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Horse Spirit", "oracle_text": "Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Thundering Mightmare is paired with another creature, each of those creatures has \"Whenever an opponent casts a spell, put a +1/+1 counter on this creature.\"", "power": "3", "toughness": "3"}
### Response: Name:Thundering Mightmare\nManaCost:4 G\nTypes:Creature Horse Spirit\nPT:3/3\nK:Soulbond\nS:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddTrigger$ CastTrigger | Description$ As long as CARDNAME is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."\nSVar:CastTrigger:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent casts a spell, put a +1/+1 counter on this creature.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nSVar:BuffedBy:Creature\nOracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
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Create the Forge script for this magic card
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{"name": "Innocent Blood", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Each player sacrifices a creature."}
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Name:Innocent Blood\nManaCost:B\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ B | SacValid$ Creature | Defined$ Player | SpellDescription$ Each player sacrifices a creature.\nAI:RemoveDeck:All\nOracle:Each player sacrifices a creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Innocent Blood", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Each player sacrifices a creature."}
### Response: Name:Innocent Blood\nManaCost:B\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ B | SacValid$ Creature | Defined$ Player | SpellDescription$ Each player sacrifices a creature.\nAI:RemoveDeck:All\nOracle:Each player sacrifices a creature.
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Create the Forge script for this magic card
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{"name": "Suture Priest", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Phyrexian Cleric", "oracle_text": "Whenever another creature enters the battlefield under your control, you may gain 1 life.\nWhenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.", "power": "1", "toughness": "1"}
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Name:Suture Priest\nManaCost:1 W\nTypes:Creature Phyrexian Cleric\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever another creature enters the battlefield under your control, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigLoseLife | TriggerDescription$ Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardController | LifeAmount$ 1\nOracle:Whenever another creature enters the battlefield under your control, you may gain 1 life.\nWhenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Suture Priest", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Phyrexian Cleric", "oracle_text": "Whenever another creature enters the battlefield under your control, you may gain 1 life.\nWhenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.", "power": "1", "toughness": "1"}
### Response: Name:Suture Priest\nManaCost:1 W\nTypes:Creature Phyrexian Cleric\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever another creature enters the battlefield under your control, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigLoseLife | TriggerDescription$ Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardController | LifeAmount$ 1\nOracle:Whenever another creature enters the battlefield under your control, you may gain 1 life.\nWhenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
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Create the Forge script for this magic card
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{"name": "Reave Soul", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature with power 3 or less."}
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Name:Reave Soul\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.powerLE3 | TgtPrompt$ Select target creature with power 3 or less. | SpellDescription$ Destroy target creature with power 3 or less.\nOracle:Destroy target creature with power 3 or less.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reave Soul", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature with power 3 or less."}
### Response: Name:Reave Soul\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.powerLE3 | TgtPrompt$ Select target creature with power 3 or less. | SpellDescription$ Destroy target creature with power 3 or less.\nOracle:Destroy target creature with power 3 or less.
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Create the Forge script for this magic card
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{"name": "Wild-Magic Sorcerer", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Orc Shaman", "oracle_text": "The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)", "power": "4", "toughness": "3"}
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Name:Wild-Magic Sorcerer\nManaCost:3 R\nTypes:Creature Orc Shaman\nPT:4/3\nS:Mode$ Continuous | Affected$ Card.YouCtrl+wasCastFromExile | AffectedZone$ Stack | AddKeyword$ Cascade | CheckSVar$ Y | SVarCompare$ EQ0 | Description$ The first spell you cast from exile each turn has cascade.\nSVar:Y:Count$ThisTurnCast_Card.YouCtrl+wasCastFromExile\nDeckNeeds:Keyword$Cascade\nAI:RemoveDeck:Random\nOracle:The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wild-Magic Sorcerer", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Orc Shaman", "oracle_text": "The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)", "power": "4", "toughness": "3"}
### Response: Name:Wild-Magic Sorcerer\nManaCost:3 R\nTypes:Creature Orc Shaman\nPT:4/3\nS:Mode$ Continuous | Affected$ Card.YouCtrl+wasCastFromExile | AffectedZone$ Stack | AddKeyword$ Cascade | CheckSVar$ Y | SVarCompare$ EQ0 | Description$ The first spell you cast from exile each turn has cascade.\nSVar:Y:Count$ThisTurnCast_Card.YouCtrl+wasCastFromExile\nDeckNeeds:Keyword$Cascade\nAI:RemoveDeck:Random\nOracle:The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Create the Forge script for this magic card
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{"name": "Hold for Ransom", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack or block and has \"{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery.\""}
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Name:Hold for Ransom\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | AddAbility$ PayRansom | Description$ Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."\nSVar:PayRansom:AB$ SacrificeAll | Cost$ 7 | Defined$ OriginalHost | Controller$ OriginalHostController | SubAbility$ DBDraw | SorcerySpeed$ True | AILogic$ Always | SpellDescription$ ORIGINALHOST's controller sacrifices it and draws a card. Activate only as a sorcery.\nSVar:DBDraw:DB$ Draw | Defined$ OriginalHostController\nOracle:Enchant creature\nEnchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hold for Ransom", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack or block and has \"{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery.\""}
### Response: Name:Hold for Ransom\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | AddAbility$ PayRansom | Description$ Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."\nSVar:PayRansom:AB$ SacrificeAll | Cost$ 7 | Defined$ OriginalHost | Controller$ OriginalHostController | SubAbility$ DBDraw | SorcerySpeed$ True | AILogic$ Always | SpellDescription$ ORIGINALHOST's controller sacrifices it and draws a card. Activate only as a sorcery.\nSVar:DBDraw:DB$ Draw | Defined$ OriginalHostController\nOracle:Enchant creature\nEnchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
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Create the Forge script for this magic card
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{"name": "Incubation Druid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.\n{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)", "power": "0", "toughness": "2"}
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Name:Incubation Druid\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:0/2\nK:Adapt:3:3 G G\nA:AB$ ManaReflected | Cost$ T | ColorOrType$ Type | Valid$ Land.YouCtrl | Amount$ IncubationAmount | ReflectProperty$ Produce | SpellDescription$ Add one mana of any type that a land you control could produce. If CARDNAME has a +1/+1 counter on it, add three mana of that type instead.\nSVar:Y:Count$Valid Card.Self+counters_GE1_P1P1\nSVar:IncubationAmount:Count$Compare Y GE1.3.1\nDeckHas:Ability$Counters\nOracle:{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.\n{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Incubation Druid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.\n{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)", "power": "0", "toughness": "2"}
### Response: Name:Incubation Druid\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:0/2\nK:Adapt:3:3 G G\nA:AB$ ManaReflected | Cost$ T | ColorOrType$ Type | Valid$ Land.YouCtrl | Amount$ IncubationAmount | ReflectProperty$ Produce | SpellDescription$ Add one mana of any type that a land you control could produce. If CARDNAME has a +1/+1 counter on it, add three mana of that type instead.\nSVar:Y:Count$Valid Card.Self+counters_GE1_P1P1\nSVar:IncubationAmount:Count$Compare Y GE1.3.1\nDeckHas:Ability$Counters\nOracle:{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.\n{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
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Create the Forge script for this magic card
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{"name": "Gold-Forged Thopteryx", "mana_cost": "{W}{U}", "type_line": "Artifact Creature \u2014 Dinosaur Thopter", "oracle_text": "Flying, lifelink\nEach legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)", "power": "1", "toughness": "3"}
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Name:Gold-Forged Thopteryx\nManaCost:W U\nTypes:Artifact Creature Dinosaur Thopter\nPT:1/3\nK:Flying\nK:Lifelink\nS:Mode$ Continuous | Affected$ Permanent.YouCtrl+Legendary | AddKeyword$ Ward:2 | Description$ Each legendary permanent you control has ward {2}.\nDeckHas:Ability$LifeGain\nDeckHints:Type$Legendary\nOracle:Flying, lifelink\nEach legendary permanent you control has ward {2}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gold-Forged Thopteryx", "mana_cost": "{W}{U}", "type_line": "Artifact Creature \u2014 Dinosaur Thopter", "oracle_text": "Flying, lifelink\nEach legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)", "power": "1", "toughness": "3"}
### Response: Name:Gold-Forged Thopteryx\nManaCost:W U\nTypes:Artifact Creature Dinosaur Thopter\nPT:1/3\nK:Flying\nK:Lifelink\nS:Mode$ Continuous | Affected$ Permanent.YouCtrl+Legendary | AddKeyword$ Ward:2 | Description$ Each legendary permanent you control has ward {2}.\nDeckHas:Ability$LifeGain\nDeckHints:Type$Legendary\nOracle:Flying, lifelink\nEach legendary permanent you control has ward {2}.
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Create the Forge script for this magic card
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{"name": "Fleshgrafter", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
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Name:Fleshgrafter\nManaCost:2 B\nTypes:Creature Human Warrior\nPT:2/2\nA:AB$ Pump | Cost$ Discard<1/Artifact> | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nAI:RemoveDeck:Random\nSVar:AIPreference:DiscardCost$Artifact\nDeckHints:Type$Artifact\nDeckHas:Ability$Discard\nOracle:Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fleshgrafter", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Fleshgrafter\nManaCost:2 B\nTypes:Creature Human Warrior\nPT:2/2\nA:AB$ Pump | Cost$ Discard<1/Artifact> | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nAI:RemoveDeck:Random\nSVar:AIPreference:DiscardCost$Artifact\nDeckHints:Type$Artifact\nDeckHas:Ability$Discard\nOracle:Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Arrows of Justice", "mana_cost": "{2}{R/W}", "type_line": "Instant", "oracle_text": "Arrows of Justice deals 4 damage to target attacking or blocking creature."}
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Name:Arrows of Justice\nManaCost:2 RW\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 RW | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target attacking or blocking creature.\nOracle:Arrows of Justice deals 4 damage to target attacking or blocking creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arrows of Justice", "mana_cost": "{2}{R/W}", "type_line": "Instant", "oracle_text": "Arrows of Justice deals 4 damage to target attacking or blocking creature."}
### Response: Name:Arrows of Justice\nManaCost:2 RW\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 RW | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target attacking or blocking creature.\nOracle:Arrows of Justice deals 4 damage to target attacking or blocking creature.
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Create the Forge script for this magic card
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{"name": "Spined Basher", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Beast", "oracle_text": "Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "3", "toughness": "1"}
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Name:Spined Basher\nManaCost:2 B\nTypes:Creature Zombie Beast\nPT:3/1\nK:Morph:2 B\nOracle:Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spined Basher", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Beast", "oracle_text": "Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "3", "toughness": "1"}
### Response: Name:Spined Basher\nManaCost:2 B\nTypes:Creature Zombie Beast\nPT:3/1\nK:Morph:2 B\nOracle:Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Create the Forge script for this magic card
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{"name": "Canyon Lurkers", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "5", "toughness": "2"}
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Name:Canyon Lurkers\nManaCost:4 R\nTypes:Creature Human Rogue\nPT:5/2\nK:Morph:3 R\nOracle:Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Canyon Lurkers", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "5", "toughness": "2"}
### Response: Name:Canyon Lurkers\nManaCost:4 R\nTypes:Creature Human Rogue\nPT:5/2\nK:Morph:3 R\nOracle:Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Create the Forge script for this magic card
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{"name": "Llanowar Cavalry", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{W}: Llanowar Cavalry gains vigilance until end of turn.", "power": "1", "toughness": "4"}
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Name:Llanowar Cavalry\nManaCost:2 G\nTypes:Creature Human Soldier\nPT:1/4\nA:AB$ Pump | Cost$ W | Defined$ Self | KW$ Vigilance | SpellDescription$ CARDNAME gains vigilance until end of turn.\nOracle:{W}: Llanowar Cavalry gains vigilance until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Llanowar Cavalry", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{W}: Llanowar Cavalry gains vigilance until end of turn.", "power": "1", "toughness": "4"}
### Response: Name:Llanowar Cavalry\nManaCost:2 G\nTypes:Creature Human Soldier\nPT:1/4\nA:AB$ Pump | Cost$ W | Defined$ Self | KW$ Vigilance | SpellDescription$ CARDNAME gains vigilance until end of turn.\nOracle:{W}: Llanowar Cavalry gains vigilance until end of turn.
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Create the Forge script for this magic card
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{"name": "Hidetsugu Consumes All"}
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Name:Hidetsugu Consumes All\nManaCost:1 B R\nTypes:Enchantment Saga\nK:Chapter:3:DBDestroyAll,DBExile,DBTransform\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Permanent.nonLand+cmcLE1 | SpellDescription$ Destroy each nonland permanent with mana value 1 or less.\nSVar:DBExile:DB$ ChangeZoneAll | ChangeType$ Card | Origin$ Graveyard | Destination$ Exile | SpellDescription$ Exile all graveyards.\nSVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAlternateMode:DoubleFaced\nOracle:(As this Saga enters and after your draw step, add a lore counter.)\nI — Destroy each nonland permanent with mana value 1 or less.\nII — Exile all graveyards.\nIII — Exile this Saga, then return it to the battlefield transformed under your control.\n\nALTERNATE\n\nName:Vessel of the All-Consuming\nManaCost:no cost\nColors:black,red\nTypes:Enchantment Creature Ogre Shaman\nPT:3/3\nK:Trample\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigLose | DamageToTargetThisTurnCondition$ GE10 | TriggerDescription$ Whenever CARDNAME deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.\nSVar:TrigLose:DB$ LosesGame | Defined$ TriggeredTarget\nDeckHas:Ability$Counters\nOracle:Trample\nWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.\nWhenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hidetsugu Consumes All"}
### Response: Name:Hidetsugu Consumes All\nManaCost:1 B R\nTypes:Enchantment Saga\nK:Chapter:3:DBDestroyAll,DBExile,DBTransform\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Permanent.nonLand+cmcLE1 | SpellDescription$ Destroy each nonland permanent with mana value 1 or less.\nSVar:DBExile:DB$ ChangeZoneAll | ChangeType$ Card | Origin$ Graveyard | Destination$ Exile | SpellDescription$ Exile all graveyards.\nSVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAlternateMode:DoubleFaced\nOracle:(As this Saga enters and after your draw step, add a lore counter.)\nI — Destroy each nonland permanent with mana value 1 or less.\nII — Exile all graveyards.\nIII — Exile this Saga, then return it to the battlefield transformed under your control.\n\nALTERNATE\n\nName:Vessel of the All-Consuming\nManaCost:no cost\nColors:black,red\nTypes:Enchantment Creature Ogre Shaman\nPT:3/3\nK:Trample\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigLose | DamageToTargetThisTurnCondition$ GE10 | TriggerDescription$ Whenever CARDNAME deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.\nSVar:TrigLose:DB$ LosesGame | Defined$ TriggeredTarget\nDeckHas:Ability$Counters\nOracle:Trample\nWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.\nWhenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
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Create the Forge script for this magic card
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{"name": "Draconian Cylix", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Discard a card at random: Regenerate target creature."}
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Name:Draconian Cylix\nManaCost:3\nTypes:Artifact\nA:AB$ Regenerate | Cost$ 2 T Discard<1/Random> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Regenerate target creature.\nOracle:{2}, {T}, Discard a card at random: Regenerate target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Draconian Cylix", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Discard a card at random: Regenerate target creature."}
### Response: Name:Draconian Cylix\nManaCost:3\nTypes:Artifact\nA:AB$ Regenerate | Cost$ 2 T Discard<1/Random> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Regenerate target creature.\nOracle:{2}, {T}, Discard a card at random: Regenerate target creature.
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Create the Forge script for this magic card
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{"name": "Cabaretti Confluence", "mana_cost": "{3}{R}{G}{W}", "type_line": "Sorcery", "oracle_text": "Choose three. You may choose the same mode more than once.\n\u2022 Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.\n\u2022 Exile target artifact or enchantment.\n\u2022 Creatures target player controls get +1/+1 and gain first strike until end of turn."}
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Name:Cabaretti Confluence\nManaCost:3 R G W\nTypes:Sorcery\nA:SP$ Charm | Choices$ Copy,Exile,Pump | CharmNum$ 3 | CanRepeatModes$ True\nSVar:Copy:DB$ CopyPermanent | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | PumpKeywords$ Haste | AtEOT$ Sacrifice | SpellDescription$ Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.\nSVar:Exile:DB$ ChangeZone | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact or enchantment.\nSVar:Pump:DB$ PumpAll | ValidTgts$ Player | ValidCards$ Creature | NumAtt$ 1 | NumDef$ 1 | KW$ First Strike | SpellDescription$ Creatures target player controls get +1/+1 and gain first strike until end of turn.\nDeckHas:Ability$Token|Sacrifice\nOracle:Choose three. You may choose the same mode more than once.\n• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.\n• Exile target artifact or enchantment.\n• Creatures target player controls get +1/+1 and gain first strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cabaretti Confluence", "mana_cost": "{3}{R}{G}{W}", "type_line": "Sorcery", "oracle_text": "Choose three. You may choose the same mode more than once.\n\u2022 Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.\n\u2022 Exile target artifact or enchantment.\n\u2022 Creatures target player controls get +1/+1 and gain first strike until end of turn."}
### Response: Name:Cabaretti Confluence\nManaCost:3 R G W\nTypes:Sorcery\nA:SP$ Charm | Choices$ Copy,Exile,Pump | CharmNum$ 3 | CanRepeatModes$ True\nSVar:Copy:DB$ CopyPermanent | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | PumpKeywords$ Haste | AtEOT$ Sacrifice | SpellDescription$ Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.\nSVar:Exile:DB$ ChangeZone | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact or enchantment.\nSVar:Pump:DB$ PumpAll | ValidTgts$ Player | ValidCards$ Creature | NumAtt$ 1 | NumDef$ 1 | KW$ First Strike | SpellDescription$ Creatures target player controls get +1/+1 and gain first strike until end of turn.\nDeckHas:Ability$Token|Sacrifice\nOracle:Choose three. You may choose the same mode more than once.\n• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.\n• Exile target artifact or enchantment.\n• Creatures target player controls get +1/+1 and gain first strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Lashknife Barrier", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When Lashknife Barrier enters the battlefield, draw a card.\nIf a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead."}
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Name:Lashknife Barrier\nManaCost:2 W\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Creature.YouCtrl | ReplaceWith$ DmgMinus1 | Description$ If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.\nSVar:DmgMinus1:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Minus.1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:PlayMain1:TRUE\nOracle:When Lashknife Barrier enters the battlefield, draw a card.\nIf a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lashknife Barrier", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When Lashknife Barrier enters the battlefield, draw a card.\nIf a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead."}
### Response: Name:Lashknife Barrier\nManaCost:2 W\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Creature.YouCtrl | ReplaceWith$ DmgMinus1 | Description$ If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.\nSVar:DmgMinus1:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Minus.1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:PlayMain1:TRUE\nOracle:When Lashknife Barrier enters the battlefield, draw a card.\nIf a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
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Create the Forge script for this magic card
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{"name": "Tower of Fortunes", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{8}, {T}: Draw four cards."}
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Name:Tower of Fortunes\nManaCost:4\nTypes:Artifact\nA:AB$ Draw | Cost$ 8 T | NumCards$ 4 | SpellDescription$ Draw four cards.\nOracle:{8}, {T}: Draw four cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tower of Fortunes", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{8}, {T}: Draw four cards."}
### Response: Name:Tower of Fortunes\nManaCost:4\nTypes:Artifact\nA:AB$ Draw | Cost$ 8 T | NumCards$ 4 | SpellDescription$ Draw four cards.\nOracle:{8}, {T}: Draw four cards.
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Create the Forge script for this magic card
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{"name": "Deploy the Gatewatch", "mana_cost": "{4}{W}{W}", "type_line": "Sorcery", "oracle_text": "Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order."}
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Name:Deploy the Gatewatch\nManaCost:4 W W\nTypes:Sorcery\nA:SP$ Dig | Cost$ 4 W W | DigNum$ 7 | ChangeNum$ 2 | ChangeValid$ Planeswalker | Optional$ True | DestinationZone$ Battlefield | RestRandomOrder$ True | ForceRevealToController$ True | SpellDescription$ Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nAI:RemoveDeck:Random\nOracle:Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Deploy the Gatewatch", "mana_cost": "{4}{W}{W}", "type_line": "Sorcery", "oracle_text": "Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order."}
### Response: Name:Deploy the Gatewatch\nManaCost:4 W W\nTypes:Sorcery\nA:SP$ Dig | Cost$ 4 W W | DigNum$ 7 | ChangeNum$ 2 | ChangeValid$ Planeswalker | Optional$ True | DestinationZone$ Battlefield | RestRandomOrder$ True | ForceRevealToController$ True | SpellDescription$ Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nAI:RemoveDeck:Random\nOracle:Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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