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Create the Forge script for this magic card
{"name": "Heroes' Podium", "mana_cost": "{5}", "type_line": "Legendary Artifact", "oracle_text": "Each legendary creature you control gets +1/+1 for each other legendary creature you control.\n{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."}
Name:Heroes' Podium\nManaCost:5\nTypes:Legendary Artifact\nS:Mode$ Continuous | Affected$ Creature.Legendary+YouCtrl | AddPower$ AffectedX | AddToughness$ AffectedX | Description$ Each legendary creature you control gets +1/+1 for each other legendary creature you control.\nSVar:AffectedX:Count$Valid Creature.Legendary+Other+YouCtrl\nA:AB$ Dig | Cost$ X T | DigNum$ X | ChangeNum$ 1 | ChangeValid$ Creature.Legendary | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | SpellDescription$ Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:X:Count$xPaid\nAI:RemoveDeck:Random\nOracle:Each legendary creature you control gets +1/+1 for each other legendary creature you control.\n{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heroes' Podium", "mana_cost": "{5}", "type_line": "Legendary Artifact", "oracle_text": "Each legendary creature you control gets +1/+1 for each other legendary creature you control.\n{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."} ### Response: Name:Heroes' Podium\nManaCost:5\nTypes:Legendary Artifact\nS:Mode$ Continuous | Affected$ Creature.Legendary+YouCtrl | AddPower$ AffectedX | AddToughness$ AffectedX | Description$ Each legendary creature you control gets +1/+1 for each other legendary creature you control.\nSVar:AffectedX:Count$Valid Creature.Legendary+Other+YouCtrl\nA:AB$ Dig | Cost$ X T | DigNum$ X | ChangeNum$ 1 | ChangeValid$ Creature.Legendary | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | SpellDescription$ Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:X:Count$xPaid\nAI:RemoveDeck:Random\nOracle:Each legendary creature you control gets +1/+1 for each other legendary creature you control.\n{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Petrified Plating", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2.\nSuspend 2\u2014{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)"}
Name:Petrified Plating\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature\nK:Suspend:2:G\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nOracle:Enchant creature\nEnchanted creature gets +2/+2.\nSuspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Petrified Plating", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2.\nSuspend 2\u2014{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)"} ### Response: Name:Petrified Plating\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature\nK:Suspend:2:G\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nOracle:Enchant creature\nEnchanted creature gets +2/+2.\nSuspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Create the Forge script for this magic card
{"name": "Charge", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Creatures you control get +1/+1 until end of turn."}
Name:Charge\nManaCost:W\nTypes:Instant\nA:SP$ PumpAll | Cost$ W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 until end of turn.\nOracle:Creatures you control get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Charge", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Creatures you control get +1/+1 until end of turn."} ### Response: Name:Charge\nManaCost:W\nTypes:Instant\nA:SP$ PumpAll | Cost$ W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 until end of turn.\nOracle:Creatures you control get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Phyrexian Boon", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2."}
Name:Phyrexian Boon\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ SpecificCard | AIValid$ Card.Black\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Black | AddPower$ 2 | AddToughness$ 1 | Description$ Enchanted creature gets +2/+1 as long as it's black.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+nonBlack | AddPower$ -1 | AddToughness$ -2 | Description$ Otherwise, it gets -1/-2.\nOracle:Enchant creature\nEnchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phyrexian Boon", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2."} ### Response: Name:Phyrexian Boon\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ SpecificCard | AIValid$ Card.Black\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Black | AddPower$ 2 | AddToughness$ 1 | Description$ Enchanted creature gets +2/+1 as long as it's black.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+nonBlack | AddPower$ -1 | AddToughness$ -2 | Description$ Otherwise, it gets -1/-2.\nOracle:Enchant creature\nEnchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
Create the Forge script for this magic card
{"name": "Impetuous Sunchaser", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flying, haste\nImpetuous Sunchaser attacks each combat if able.", "power": "1", "toughness": "1"}
Name:Impetuous Sunchaser\nManaCost:1 R\nTypes:Creature Human Soldier\nPT:1/1\nK:Flying\nK:Haste\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Flying, haste\nImpetuous Sunchaser attacks each combat if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Impetuous Sunchaser", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flying, haste\nImpetuous Sunchaser attacks each combat if able.", "power": "1", "toughness": "1"} ### Response: Name:Impetuous Sunchaser\nManaCost:1 R\nTypes:Creature Human Soldier\nPT:1/1\nK:Flying\nK:Haste\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Flying, haste\nImpetuous Sunchaser attacks each combat if able.
Create the Forge script for this magic card
{"name": "Grave Consequences", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.\nDraw a card."}
Name:Grave Consequences\nManaCost:1 B\nTypes:Instant\n#AI will exile all cards from its graveyard currently\nA:SP$ RepeatEach | Cost$ 1 B | RepeatPlayers$ Player | RepeatSubAbility$ DBChooseNum | SubAbility$ DBExile | SpellDescription$ Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.\nSVar:DBChooseNum:DB$ ChooseNumber | Defined$ Player.IsRemembered | Min$ 0 | Max$ X | ListTitle$ Exile how many cards in your graveyard? | SubAbility$ DBChooseCard\nSVar:DBChooseCard:DB$ ChooseCard | Defined$ Player.IsRemembered | Amount$ Y | Choices$ Card.RememberedPlayerCtrl | ChoiceZone$ Graveyard | Mandatory$ True | RememberChosen$ True\nSVar:DBExile:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBRepeat\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBLoseLife | SubAbility$ DBDraw\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ X\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nSVar:X:Count$ValidGraveyard Card.RememberedPlayerCtrl\nSVar:Y:Count$ChosenNumber\nAI:RemoveDeck:All\nOracle:Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grave Consequences", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.\nDraw a card."} ### Response: Name:Grave Consequences\nManaCost:1 B\nTypes:Instant\n#AI will exile all cards from its graveyard currently\nA:SP$ RepeatEach | Cost$ 1 B | RepeatPlayers$ Player | RepeatSubAbility$ DBChooseNum | SubAbility$ DBExile | SpellDescription$ Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.\nSVar:DBChooseNum:DB$ ChooseNumber | Defined$ Player.IsRemembered | Min$ 0 | Max$ X | ListTitle$ Exile how many cards in your graveyard? | SubAbility$ DBChooseCard\nSVar:DBChooseCard:DB$ ChooseCard | Defined$ Player.IsRemembered | Amount$ Y | Choices$ Card.RememberedPlayerCtrl | ChoiceZone$ Graveyard | Mandatory$ True | RememberChosen$ True\nSVar:DBExile:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBRepeat\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBLoseLife | SubAbility$ DBDraw\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ X\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nSVar:X:Count$ValidGraveyard Card.RememberedPlayerCtrl\nSVar:Y:Count$ChosenNumber\nAI:RemoveDeck:All\nOracle:Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.\nDraw a card.
Create the Forge script for this magic card
{"name": "Whisk Away", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Put target attacking or blocking creature on top of its owner's library."}
Name:Whisk Away\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target attacking or blocking creature on top of its owner's library.\nOracle:Put target attacking or blocking creature on top of its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Whisk Away", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Put target attacking or blocking creature on top of its owner's library."} ### Response: Name:Whisk Away\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target attacking or blocking creature on top of its owner's library.\nOracle:Put target attacking or blocking creature on top of its owner's library.
Create the Forge script for this magic card
{"name": "Firemane Avenger", "mana_cost": "{2}{R}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nBattalion \u2014 Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.", "power": "3", "toughness": "3"}
Name:Firemane Avenger\nManaCost:2 R W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Creature.attacking+Other | NoResolvingCheck$ True | PresentCompare$ GE2 | Execute$ TrigBattalionDmg | TriggerDescription$ Battalion — Whenever CARDNAME and at least two other creatures attack, CARDNAME deals 3 damage to any target and you gain 3 life.\nSVar:TrigBattalionDmg:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:Flying\nBattalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Firemane Avenger", "mana_cost": "{2}{R}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nBattalion \u2014 Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.", "power": "3", "toughness": "3"} ### Response: Name:Firemane Avenger\nManaCost:2 R W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Creature.attacking+Other | NoResolvingCheck$ True | PresentCompare$ GE2 | Execute$ TrigBattalionDmg | TriggerDescription$ Battalion — Whenever CARDNAME and at least two other creatures attack, CARDNAME deals 3 damage to any target and you gain 3 life.\nSVar:TrigBattalionDmg:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:Flying\nBattalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
Create the Forge script for this magic card
{"name": "Hormagaunt Horde", "mana_cost": "{X}{G}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)\nEndless Swarm \u2014 Whenever a land enters the battlefield under your control, you may pay {2}{G}. If you do, return Hormagaunt Horde from your graveyard to your hand.", "power": "1", "toughness": "1"}
Name:Hormagaunt Horde\nManaCost:X G\nTypes:Creature Tyranid\nPT:1/1\nK:Ravenous\nT:Mode$ ChangesZone | ValidCard$ Land.YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ Endless Swarm — Whenever a land enters the battlefield under your control, you may pay {2}{G}. If you do, return CARDNAME from your graveyard to your hand.\nSVar:TrigReturn:AB$ ChangeZone | ValidCard$ Card.Self | Cost$ 2 G | Origin$ Graveyard | Destination$ Hand\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters|Graveyard\nOracle:Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)\nEndless Swarm — Whenever a land enters the battlefield under your control, you may pay {2}{G}. If you do, return Hormagaunt Horde from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hormagaunt Horde", "mana_cost": "{X}{G}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)\nEndless Swarm \u2014 Whenever a land enters the battlefield under your control, you may pay {2}{G}. If you do, return Hormagaunt Horde from your graveyard to your hand.", "power": "1", "toughness": "1"} ### Response: Name:Hormagaunt Horde\nManaCost:X G\nTypes:Creature Tyranid\nPT:1/1\nK:Ravenous\nT:Mode$ ChangesZone | ValidCard$ Land.YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ Endless Swarm — Whenever a land enters the battlefield under your control, you may pay {2}{G}. If you do, return CARDNAME from your graveyard to your hand.\nSVar:TrigReturn:AB$ ChangeZone | ValidCard$ Card.Self | Cost$ 2 G | Origin$ Graveyard | Destination$ Hand\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters|Graveyard\nOracle:Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)\nEndless Swarm — Whenever a land enters the battlefield under your control, you may pay {2}{G}. If you do, return Hormagaunt Horde from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Guiding Spirit", "mana_cost": "{1}{W}{U}", "type_line": "Creature \u2014 Angel Spirit", "oracle_text": "Flying\n{T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.", "power": "1", "toughness": "2"}
Name:Guiding Spirit\nManaCost:1 W U\nTypes:Creature Angel Spirit\nPT:1/2\nK:Flying\nA:AB$ ChangeZoneAll | Cost$ T | ValidTgts$ Player | TgtPrompt$ Select target player | Origin$ Graveyard | Destination$ Library | ChangeType$ Card.TopGraveyardCreature | SpellDescription$ If the top card of target player's graveyard is a creature card, put that card on top of that player's library.\nAI:RemoveDeck:All\nSVar:NeedsOrderedGraveyard:TRUE\nOracle:Flying\n{T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Guiding Spirit", "mana_cost": "{1}{W}{U}", "type_line": "Creature \u2014 Angel Spirit", "oracle_text": "Flying\n{T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.", "power": "1", "toughness": "2"} ### Response: Name:Guiding Spirit\nManaCost:1 W U\nTypes:Creature Angel Spirit\nPT:1/2\nK:Flying\nA:AB$ ChangeZoneAll | Cost$ T | ValidTgts$ Player | TgtPrompt$ Select target player | Origin$ Graveyard | Destination$ Library | ChangeType$ Card.TopGraveyardCreature | SpellDescription$ If the top card of target player's graveyard is a creature card, put that card on top of that player's library.\nAI:RemoveDeck:All\nSVar:NeedsOrderedGraveyard:TRUE\nOracle:Flying\n{T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
Create the Forge script for this magic card
{"name": "Death Pulse", "mana_cost": "{2}{B}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -4/-4 until end of turn.\nCycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)\nWhen you cycle Death Pulse, you may have target creature get -1/-1 until end of turn."}
Name:Death Pulse\nManaCost:2 B B\nTypes:Instant\nK:Cycling:1 B B\nA:SP$ Pump | Cost$ 2 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets -4/-4 until end of turn.\nT:Mode$ Cycled | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ When you cycle CARDNAME, you may have target creature get -1/-1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nOracle:Target creature gets -4/-4 until end of turn.\nCycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)\nWhen you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Death Pulse", "mana_cost": "{2}{B}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -4/-4 until end of turn.\nCycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)\nWhen you cycle Death Pulse, you may have target creature get -1/-1 until end of turn."} ### Response: Name:Death Pulse\nManaCost:2 B B\nTypes:Instant\nK:Cycling:1 B B\nA:SP$ Pump | Cost$ 2 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets -4/-4 until end of turn.\nT:Mode$ Cycled | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ When you cycle CARDNAME, you may have target creature get -1/-1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nOracle:Target creature gets -4/-4 until end of turn.\nCycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)\nWhen you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Kill Shot", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Destroy target attacking creature."}
Name:Kill Shot\nManaCost:2 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | SpellDescription$ Destroy target attacking creature.\nOracle:Destroy target attacking creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kill Shot", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Destroy target attacking creature."} ### Response: Name:Kill Shot\nManaCost:2 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | SpellDescription$ Destroy target attacking creature.\nOracle:Destroy target attacking creature.
Create the Forge script for this magic card
{"name": "Hissing Quagmire", "mana_cost": "", "type_line": "Land", "oracle_text": "Hissing Quagmire enters the battlefield tapped.\n{T}: Add {B} or {G}.\n{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land."}
Name:Hissing Quagmire\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo B G | SpellDescription$ Add {B} or {G}.\nA:AB$ Animate | Cost$ 1 B G | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Creature,Elemental | Colors$ Black,Green | Keywords$ Deathtouch | SpellDescription$ CARDNAME becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.\nOracle:Hissing Quagmire enters the battlefield tapped.\n{T}: Add {B} or {G}.\n{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hissing Quagmire", "mana_cost": "", "type_line": "Land", "oracle_text": "Hissing Quagmire enters the battlefield tapped.\n{T}: Add {B} or {G}.\n{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land."} ### Response: Name:Hissing Quagmire\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo B G | SpellDescription$ Add {B} or {G}.\nA:AB$ Animate | Cost$ 1 B G | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Creature,Elemental | Colors$ Black,Green | Keywords$ Deathtouch | SpellDescription$ CARDNAME becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.\nOracle:Hissing Quagmire enters the battlefield tapped.\n{T}: Add {B} or {G}.\n{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Create the Forge script for this magic card
{"name": "Noxious Toad", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Frog", "oracle_text": "When Noxious Toad dies, each opponent discards a card.", "power": "1", "toughness": "1"}
Name:Noxious Toad\nManaCost:2 B\nTypes:Creature Frog\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME dies, each opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ Player.Opponent | NumCards$ 1 | Mode$ TgtChoose\nSVar:SacMe:1\nOracle:When Noxious Toad dies, each opponent discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Noxious Toad", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Frog", "oracle_text": "When Noxious Toad dies, each opponent discards a card.", "power": "1", "toughness": "1"} ### Response: Name:Noxious Toad\nManaCost:2 B\nTypes:Creature Frog\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME dies, each opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ Player.Opponent | NumCards$ 1 | Mode$ TgtChoose\nSVar:SacMe:1\nOracle:When Noxious Toad dies, each opponent discards a card.
Create the Forge script for this magic card
{"name": "Chittering Harvester", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Nightmare", "oracle_text": "Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nWhenever this creature mutates, each opponent sacrifices a creature.", "power": "4", "toughness": "6"}
Name:Chittering Harvester\nManaCost:5 B\nTypes:Creature Nightmare\nPT:4/6\nK:Mutate:4 B\nT:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever this creature mutates, each opponent sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature\nOracle:Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nWhenever this creature mutates, each opponent sacrifices a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chittering Harvester", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Nightmare", "oracle_text": "Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nWhenever this creature mutates, each opponent sacrifices a creature.", "power": "4", "toughness": "6"} ### Response: Name:Chittering Harvester\nManaCost:5 B\nTypes:Creature Nightmare\nPT:4/6\nK:Mutate:4 B\nT:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever this creature mutates, each opponent sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature\nOracle:Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nWhenever this creature mutates, each opponent sacrifices a creature.
Create the Forge script for this magic card
{"name": "Resistance Reunited", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn.\nEquipped creatures you control gain indestructible until end of turn."}
Name:Resistance Reunited\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ 2 | NumDef$ 2 | SubAbility$ PumpEquipped | SpellDescription$ Target creature gets +2/+2 until end of turn.\nSVar:PumpEquipped:DB$ PumpAll | ValidCards$ Creature.YouCtrl+equipped | KW$ Indestructible | SpellDescription$ Equipped creatures you control gain indestructible until end of turn.\nDeckNeeds:Type$Equipment\nOracle:Target creature gets +2/+2 until end of turn.\nEquipped creatures you control gain indestructible until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Resistance Reunited", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn.\nEquipped creatures you control gain indestructible until end of turn."} ### Response: Name:Resistance Reunited\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ 2 | NumDef$ 2 | SubAbility$ PumpEquipped | SpellDescription$ Target creature gets +2/+2 until end of turn.\nSVar:PumpEquipped:DB$ PumpAll | ValidCards$ Creature.YouCtrl+equipped | KW$ Indestructible | SpellDescription$ Equipped creatures you control gain indestructible until end of turn.\nDeckNeeds:Type$Equipment\nOracle:Target creature gets +2/+2 until end of turn.\nEquipped creatures you control gain indestructible until end of turn.
Create the Forge script for this magic card
{"name": "Psychic Transfer", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player."}
Name:Psychic Transfer\nManaCost:4 U\nTypes:Sorcery\nA:SP$ ExchangeLife | Cost$ 4 U | ValidTgts$ Player | ConditionCheckSVar$ X | ConditionSVarCompare$ LE5 | SpellDescription$ If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.\nSVar:X:SVar$Y/Abs\nSVar:Y:Count$YourLifeTotal/Minus.Z\nSVar:Z:TargetedPlayer$LifeTotal\nAI:RemoveDeck:All\nOracle:If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Psychic Transfer", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player."} ### Response: Name:Psychic Transfer\nManaCost:4 U\nTypes:Sorcery\nA:SP$ ExchangeLife | Cost$ 4 U | ValidTgts$ Player | ConditionCheckSVar$ X | ConditionSVarCompare$ LE5 | SpellDescription$ If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.\nSVar:X:SVar$Y/Abs\nSVar:Y:Count$YourLifeTotal/Minus.Z\nSVar:Z:TargetedPlayer$LifeTotal\nAI:RemoveDeck:All\nOracle:If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Create the Forge script for this magic card
{"name": "Calamitous Cave-In", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard."}
Name:Calamitous Cave-In\nManaCost:3 R\nTypes:Sorcery\nA:SP$ DamageAll | ValidCards$ Creature,Planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.\nSVar:X:Count$ValidGraveyard,Battlefield Cave.YouCtrl\nDeckNeeds:Type$Cave\nDeckHints:Ability$Mill\nOracle:Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Calamitous Cave-In", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard."} ### Response: Name:Calamitous Cave-In\nManaCost:3 R\nTypes:Sorcery\nA:SP$ DamageAll | ValidCards$ Creature,Planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.\nSVar:X:Count$ValidGraveyard,Battlefield Cave.YouCtrl\nDeckNeeds:Type$Cave\nDeckHints:Ability$Mill\nOracle:Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.
Create the Forge script for this magic card
{"name": "Weatherseed Totem", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {G}.\n{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.\nWhen Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand."}
Name:Weatherseed Totem\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nA:AB$ Animate | Cost$ 2 G G G | Defined$ Self | Power$ 5 | Toughness$ 3 | Types$ Creature,Artifact,Treefolk | RemoveCreatureTypes$ True | Colors$ Green | Keywords$ Trample | SpellDescription$ CARDNAME becomes a 5/3 green Treefolk artifact creature with trample until end of turn.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+Creature | Execute$ TrigChange | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nOracle:{T}: Add {G}.\n{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.\nWhen Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Weatherseed Totem", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {G}.\n{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.\nWhen Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand."} ### Response: Name:Weatherseed Totem\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nA:AB$ Animate | Cost$ 2 G G G | Defined$ Self | Power$ 5 | Toughness$ 3 | Types$ Creature,Artifact,Treefolk | RemoveCreatureTypes$ True | Colors$ Green | Keywords$ Trample | SpellDescription$ CARDNAME becomes a 5/3 green Treefolk artifact creature with trample until end of turn.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+Creature | Execute$ TrigChange | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nOracle:{T}: Add {G}.\n{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.\nWhen Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.
Create the Forge script for this magic card
{"name": "Ambitious Aetherborn", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Aetherborn Artificer", "oracle_text": "Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)", "power": "4", "toughness": "3"}
Name:Ambitious Aetherborn\nManaCost:4 B\nTypes:Creature Aetherborn Artificer\nPT:4/3\nK:Fabricate:1\nDeckHas:Ability$Counters|Token\nOracle:Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ambitious Aetherborn", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Aetherborn Artificer", "oracle_text": "Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)", "power": "4", "toughness": "3"} ### Response: Name:Ambitious Aetherborn\nManaCost:4 B\nTypes:Creature Aetherborn Artificer\nPT:4/3\nK:Fabricate:1\nDeckHas:Ability$Counters|Token\nOracle:Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Create the Forge script for this magic card
{"name": "Tinker's Tote", "mana_cost": "{2}{W}", "type_line": "Artifact", "oracle_text": "When Tinker's Tote enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.\n{W}, Sacrifice Tinker's Tote: You gain 3 life."}
Name:Tinker's Tote\nManaCost:2 W\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken| TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_1_1_a_gnome | TokenOwner$ You\nA:AB$ GainLife | Cost$ W Sac<1/CARDNAME> | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nOracle:When Tinker's Tote enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.\n{W}, Sacrifice Tinker's Tote: You gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tinker's Tote", "mana_cost": "{2}{W}", "type_line": "Artifact", "oracle_text": "When Tinker's Tote enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.\n{W}, Sacrifice Tinker's Tote: You gain 3 life."} ### Response: Name:Tinker's Tote\nManaCost:2 W\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken| TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_1_1_a_gnome | TokenOwner$ You\nA:AB$ GainLife | Cost$ W Sac<1/CARDNAME> | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nOracle:When Tinker's Tote enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.\n{W}, Sacrifice Tinker's Tote: You gain 3 life.
Create the Forge script for this magic card
{"name": "Verdant Catacombs", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle."}
Name:Verdant Catacombs\nManaCost:no cost\nTypes:Land\nA:AB$ ChangeZone | Cost$ T PayLife<1> Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Swamp,Forest | ChangeNum$ 1 | SpellDescription$ Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.\nOracle:{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Verdant Catacombs", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle."} ### Response: Name:Verdant Catacombs\nManaCost:no cost\nTypes:Land\nA:AB$ ChangeZone | Cost$ T PayLife<1> Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Swamp,Forest | ChangeNum$ 1 | SpellDescription$ Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.\nOracle:{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Faerie Slumber Party", "mana_cost": "{4}{U}{U}", "type_line": "Sorcery", "oracle_text": "Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and \"This creature can block only creatures with flying.\""}
Name:Faerie Slumber Party\nManaCost:4 U U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | ChangeType$ Creature | Origin$ Battlefield | Destination$ Hand | RememberLKI$ True | SubAbility$ DBToken | SpellDescription$ Return all creatures to their owners' hands.\nSVar:DBToken:DB$ Token | TokenAmount$ Y | TokenScript$ u_1_1_faerie_flying_blockflying | TokenOwner$ You | SubAbility$ DBCleanup | SpellDescription$ For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:SVar$X/Times.2\nSVar:X:PlayerCountRememberedController$HasPropertyOpponent\nDeckHas:Ability$Token & Type$Faerie\nDeckHints:Type$Faerie\nOracle:Return all creatures to their owners' hands.\nFor each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Faerie Slumber Party", "mana_cost": "{4}{U}{U}", "type_line": "Sorcery", "oracle_text": "Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and \"This creature can block only creatures with flying.\""} ### Response: Name:Faerie Slumber Party\nManaCost:4 U U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | ChangeType$ Creature | Origin$ Battlefield | Destination$ Hand | RememberLKI$ True | SubAbility$ DBToken | SpellDescription$ Return all creatures to their owners' hands.\nSVar:DBToken:DB$ Token | TokenAmount$ Y | TokenScript$ u_1_1_faerie_flying_blockflying | TokenOwner$ You | SubAbility$ DBCleanup | SpellDescription$ For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:SVar$X/Times.2\nSVar:X:PlayerCountRememberedController$HasPropertyOpponent\nDeckHas:Ability$Token & Type$Faerie\nDeckHints:Type$Faerie\nOracle:Return all creatures to their owners' hands.\nFor each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
Create the Forge script for this magic card
{"name": "Geist of Regret", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhen Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.\nWhenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.", "power": "5", "toughness": "5"}
Name:Geist of Regret\nManaCost:4 U\nTypes:Creature Spirit\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeInstant | TriggerDescription$ When CARDNAME enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.\nSVar:TrigChangeInstant:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Instant.YouOwn | ChangeNum$ 1 | Hidden$ True | AtRandom$ True | NoShuffle$ True | Mandatory$ True | NoLooking$ True | SubAbility$ DBChangeSorcery\nSVar:DBChangeSorcery:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Sorcery.YouOwn | ChangeNum$ 1 | Hidden$ True | AtRandom$ True | NoShuffle$ True | Mandatory$ True | NoLooking$ True\nT:Mode$ SpellCast | ValidCard$ Instant.wasCastFromYourGraveyard,Sorcery.wasCastFromYourGraveyard | ValidActivatingPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | AILogic$ Always | MayChooseTarget$ True\nAI:RemoveDeck:Random\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Graveyard & Type$Instant|Sorcery\nOracle:Flying\nWhen Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.\nWhenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Geist of Regret", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhen Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.\nWhenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.", "power": "5", "toughness": "5"} ### Response: Name:Geist of Regret\nManaCost:4 U\nTypes:Creature Spirit\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeInstant | TriggerDescription$ When CARDNAME enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.\nSVar:TrigChangeInstant:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Instant.YouOwn | ChangeNum$ 1 | Hidden$ True | AtRandom$ True | NoShuffle$ True | Mandatory$ True | NoLooking$ True | SubAbility$ DBChangeSorcery\nSVar:DBChangeSorcery:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Sorcery.YouOwn | ChangeNum$ 1 | Hidden$ True | AtRandom$ True | NoShuffle$ True | Mandatory$ True | NoLooking$ True\nT:Mode$ SpellCast | ValidCard$ Instant.wasCastFromYourGraveyard,Sorcery.wasCastFromYourGraveyard | ValidActivatingPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | AILogic$ Always | MayChooseTarget$ True\nAI:RemoveDeck:Random\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Graveyard & Type$Instant|Sorcery\nOracle:Flying\nWhen Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.\nWhenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.
Create the Forge script for this magic card
{"name": "Mocking Doppelganger", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Flash\nYou may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has \"Other creatures with the same name as this creature are goaded.\" (They attack each combat if able and attack a player other than you if able.)", "power": "0", "toughness": "0"}
Name:Mocking Doppelganger\nManaCost:3 U\nTypes:Creature Shapeshifter\nPT:0/0\nK:ETBReplacement:Copy:DBCopy:Optional\nK:Flash\nSVar:DBCopy:DB$ Clone | Choices$ Creature.OppCtrl | AddStaticAbilities$ FamilyTease | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded."\nSVar:FamilyTease:Mode$ Continuous | Affected$ Creature.sameName+Other | Goad$ True | Description$ Other creatures with the same name as this creature are goaded.\nOracle:Flash\nYou may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mocking Doppelganger", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Flash\nYou may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has \"Other creatures with the same name as this creature are goaded.\" (They attack each combat if able and attack a player other than you if able.)", "power": "0", "toughness": "0"} ### Response: Name:Mocking Doppelganger\nManaCost:3 U\nTypes:Creature Shapeshifter\nPT:0/0\nK:ETBReplacement:Copy:DBCopy:Optional\nK:Flash\nSVar:DBCopy:DB$ Clone | Choices$ Creature.OppCtrl | AddStaticAbilities$ FamilyTease | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded."\nSVar:FamilyTease:Mode$ Continuous | Affected$ Creature.sameName+Other | Goad$ True | Description$ Other creatures with the same name as this creature are goaded.\nOracle:Flash\nYou may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
Create the Forge script for this magic card
{"name": "Highcliff Felidar", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Cat Beast", "oracle_text": "Vigilance\nWhen Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.", "power": "5", "toughness": "5"}
Name:Highcliff Felidar\nManaCost:5 W W\nTypes:Creature Cat Beast\nPT:5/5\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBRepeat | TriggerDescription$ When CARDNAME enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBChooseCard | SubAbility$ DBDestroy\nSVar:DBChooseCard:DB$ ChooseCard | Defined$ You | Choices$ Creature.greatestPowerControlledByRemembered | Mandatory$ True | RememberChosen$ True\nSVar:DBDestroy:DB$ DestroyAll | ValidCards$ Creature.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nOracle:Vigilance\nWhen Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Highcliff Felidar", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Cat Beast", "oracle_text": "Vigilance\nWhen Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.", "power": "5", "toughness": "5"} ### Response: Name:Highcliff Felidar\nManaCost:5 W W\nTypes:Creature Cat Beast\nPT:5/5\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBRepeat | TriggerDescription$ When CARDNAME enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBChooseCard | SubAbility$ DBDestroy\nSVar:DBChooseCard:DB$ ChooseCard | Defined$ You | Choices$ Creature.greatestPowerControlledByRemembered | Mandatory$ True | RememberChosen$ True\nSVar:DBDestroy:DB$ DestroyAll | ValidCards$ Creature.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nOracle:Vigilance\nWhen Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
Create the Forge script for this magic card
{"name": "Beacon Bolt", "mana_cost": "{1}{U}{R}", "type_line": "Sorcery", "oracle_text": "Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.\nJump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)"}
Name:Beacon Bolt\nManaCost:1 U R\nTypes:Sorcery\nK:Jump-start\nA:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.\nSVar:X:Count$ValidGraveyard,Exile Instant.YouOwn,Sorcery.YouOwn\nDeckHints:Type$Instant|Sorcery\nOracle:Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.\nJump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Beacon Bolt", "mana_cost": "{1}{U}{R}", "type_line": "Sorcery", "oracle_text": "Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.\nJump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)"} ### Response: Name:Beacon Bolt\nManaCost:1 U R\nTypes:Sorcery\nK:Jump-start\nA:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.\nSVar:X:Count$ValidGraveyard,Exile Instant.YouOwn,Sorcery.YouOwn\nDeckHints:Type$Instant|Sorcery\nOracle:Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.\nJump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Create the Forge script for this magic card
{"name": "The Eldest Reborn", "mana_cost": "{4}{B}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Each opponent sacrifices a creature or planeswalker.\nII \u2014 Each opponent discards a card.\nIII \u2014 Put target creature or planeswalker card from a graveyard onto the battlefield under your control."}
Name:The Eldest Reborn\nManaCost:4 B\nTypes:Enchantment Saga\nK:Chapter:3:DBSacrifice,DBDiscard,DBChangeZone\nSVar:DBSacrifice:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Creature,Planeswalker | SacMessage$ Creature or Planeswalker | SpellDescription$ Each opponent sacrifices a creature or planeswalker.\nSVar:DBDiscard:DB$ Discard | Defined$ Player.Opponent | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Each opponent discards a card.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Choose target creature or planeswalker card in a graveyard | SpellDescription$ Put target creature or planeswalker card from a graveyard onto the battlefield under your control.\nSVar:PlayMain1:TRUE\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Each opponent sacrifices a creature or planeswalker.\nII — Each opponent discards a card.\nIII — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Eldest Reborn", "mana_cost": "{4}{B}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Each opponent sacrifices a creature or planeswalker.\nII \u2014 Each opponent discards a card.\nIII \u2014 Put target creature or planeswalker card from a graveyard onto the battlefield under your control."} ### Response: Name:The Eldest Reborn\nManaCost:4 B\nTypes:Enchantment Saga\nK:Chapter:3:DBSacrifice,DBDiscard,DBChangeZone\nSVar:DBSacrifice:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Creature,Planeswalker | SacMessage$ Creature or Planeswalker | SpellDescription$ Each opponent sacrifices a creature or planeswalker.\nSVar:DBDiscard:DB$ Discard | Defined$ Player.Opponent | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Each opponent discards a card.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Choose target creature or planeswalker card in a graveyard | SpellDescription$ Put target creature or planeswalker card from a graveyard onto the battlefield under your control.\nSVar:PlayMain1:TRUE\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Each opponent sacrifices a creature or planeswalker.\nII — Each opponent discards a card.\nIII — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Create the Forge script for this magic card
{"name": "Throne of Geth", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)"}
Name:Throne of Geth\nManaCost:2\nTypes:Artifact\nA:AB$ Proliferate | Cost$ T Sac<1/Artifact> | SpellDescription$ Proliferate\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nSVar:AIPreference:SacCost$Artifact.token,Artifact.cmcLE2\nAI:RemoveDeck:Random\nOracle:{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Throne of Geth", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)"} ### Response: Name:Throne of Geth\nManaCost:2\nTypes:Artifact\nA:AB$ Proliferate | Cost$ T Sac<1/Artifact> | SpellDescription$ Proliferate\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nSVar:AIPreference:SacCost$Artifact.token,Artifact.cmcLE2\nAI:RemoveDeck:Random\nOracle:{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Create the Forge script for this magic card
{"name": "Artistic Refusal", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nChoose one or both \u2014\n\u2022 Counter target spell.\n\u2022 Draw two cards, then discard a card."}
Name:Artistic Refusal\nManaCost:4 U U\nTypes:Instant\nK:Convoke\nA:SP$ Charm | Choices$ DBCounter,DBDraw | MinCharmNum$ 1 | CharmNum$ 2\nSVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard a card.\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose\nDeckHas:Ability$Discard\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nChoose one or both —\n• Counter target spell.\n•Draw two cards, then discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Artistic Refusal", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nChoose one or both \u2014\n\u2022 Counter target spell.\n\u2022 Draw two cards, then discard a card."} ### Response: Name:Artistic Refusal\nManaCost:4 U U\nTypes:Instant\nK:Convoke\nA:SP$ Charm | Choices$ DBCounter,DBDraw | MinCharmNum$ 1 | CharmNum$ 2\nSVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard a card.\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose\nDeckHas:Ability$Discard\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nChoose one or both —\n• Counter target spell.\n•Draw two cards, then discard a card.
Create the Forge script for this magic card
{"name": "Talruum Champion", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Minotaur", "oracle_text": "First strike\nWhenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.", "power": "3", "toughness": "3"}
Name:Talruum Champion\nManaCost:4 R\nTypes:Creature Minotaur\nPT:3/3\nK:First Strike\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigBlocks | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature loses first strike until end of turn.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigBlocked | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature loses first strike until end of turn.\nSVar:TrigBlocks:DB$ Debuff | Defined$ TriggeredAttackerLKICopy | Keywords$ First Strike\nSVar:TrigBlocked:DB$ Debuff | Defined$ TriggeredBlockerLKICopy | Keywords$ First Strike\nOracle:First strike\nWhenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Talruum Champion", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Minotaur", "oracle_text": "First strike\nWhenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Talruum Champion\nManaCost:4 R\nTypes:Creature Minotaur\nPT:3/3\nK:First Strike\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigBlocks | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature loses first strike until end of turn.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigBlocked | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature loses first strike until end of turn.\nSVar:TrigBlocks:DB$ Debuff | Defined$ TriggeredAttackerLKICopy | Keywords$ First Strike\nSVar:TrigBlocked:DB$ Debuff | Defined$ TriggeredBlockerLKICopy | Keywords$ First Strike\nOracle:First strike\nWhenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
Create the Forge script for this magic card
{"name": "Soothsaying", "mana_cost": "{U}", "type_line": "Enchantment", "oracle_text": "{3}{U}{U}: Shuffle your library.\n{X}: Look at the top X cards of your library, then put them back in any order."}
Name:Soothsaying\nManaCost:U\nTypes:Enchantment\nA:AB$ Shuffle | Cost$ 3 U U | Defined$ You | SpellDescription$ Shuffle your library.\nA:AB$ RearrangeTopOfLibrary | Cost$ X | Defined$ You | NumCards$ X | SpellDescription$ Look at the top X cards of your library, then put them back in any order.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{3}{U}{U}: Shuffle your library.\n{X}: Look at the top X cards of your library, then put them back in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soothsaying", "mana_cost": "{U}", "type_line": "Enchantment", "oracle_text": "{3}{U}{U}: Shuffle your library.\n{X}: Look at the top X cards of your library, then put them back in any order."} ### Response: Name:Soothsaying\nManaCost:U\nTypes:Enchantment\nA:AB$ Shuffle | Cost$ 3 U U | Defined$ You | SpellDescription$ Shuffle your library.\nA:AB$ RearrangeTopOfLibrary | Cost$ X | Defined$ You | NumCards$ X | SpellDescription$ Look at the top X cards of your library, then put them back in any order.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{3}{U}{U}: Shuffle your library.\n{X}: Look at the top X cards of your library, then put them back in any order.
Create the Forge script for this magic card
{"name": "Ghostflame Sliver", "mana_cost": "{B}{R}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers are colorless.", "power": "2", "toughness": "2"}
Name:Ghostflame Sliver\nManaCost:B R\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Sliver | SetColor$ Colorless | Description$ All Slivers are colorless.\nOracle:All Slivers are colorless.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghostflame Sliver", "mana_cost": "{B}{R}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers are colorless.", "power": "2", "toughness": "2"} ### Response: Name:Ghostflame Sliver\nManaCost:B R\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Sliver | SetColor$ Colorless | Description$ All Slivers are colorless.\nOracle:All Slivers are colorless.
Create the Forge script for this magic card
{"name": "Island Sanctuary", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk."}
Name:Island Sanctuary\nManaCost:1 W\nTypes:Enchantment\nR:Event$ Draw | ActiveZones$ Battlefield | ActivePhases$ Draw | PlayerTurn$ True | ValidPlayer$ You | Optional$ True | ReplaceWith$ SanctuaryEffect | Description$ If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.\nSVar:SanctuaryEffect:DB$ Effect | Name$ Sanctuary Effect | StaticAbilities$ IslandRetreat | Duration$ UntilYourNextTurn\nSVar:IslandRetreat:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature.withoutFlying+withoutIslandwalk | Target$ You | Description$ Creatures without flying and/or islandwalk can't attack you.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Island Sanctuary", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk."} ### Response: Name:Island Sanctuary\nManaCost:1 W\nTypes:Enchantment\nR:Event$ Draw | ActiveZones$ Battlefield | ActivePhases$ Draw | PlayerTurn$ True | ValidPlayer$ You | Optional$ True | ReplaceWith$ SanctuaryEffect | Description$ If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.\nSVar:SanctuaryEffect:DB$ Effect | Name$ Sanctuary Effect | StaticAbilities$ IslandRetreat | Duration$ UntilYourNextTurn\nSVar:IslandRetreat:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature.withoutFlying+withoutIslandwalk | Target$ You | Description$ Creatures without flying and/or islandwalk can't attack you.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Create the Forge script for this magic card
{"name": "Threefold Thunderhulk", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Gnome", "oracle_text": "Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.\nWhenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.\n{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.", "power": "0", "toughness": "0"}
Name:Threefold Thunderhulk\nManaCost:7\nTypes:Artifact Creature Gnome\nPT:0/0\nK:etbCounter:P1P1:3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.\nSVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_gnome | TokenOwner$ You | TokenAmount$ X\nA:AB$ PutCounter | Cost$ 2 Sac<1/Artifact.Other/an other artifact> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:X:Count$CardPower\nDeckHas:Ability$Counters|Token & Type$Gnome\nDeckHints:Type$Artifact\nSVar:HasAttackEffect:TRUE\nSVar:EnchantMe:Multiple\nSVar:EquipMe:Multiple\nOracle:Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.\nWhenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.\n{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Threefold Thunderhulk", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Gnome", "oracle_text": "Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.\nWhenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.\n{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.", "power": "0", "toughness": "0"} ### Response: Name:Threefold Thunderhulk\nManaCost:7\nTypes:Artifact Creature Gnome\nPT:0/0\nK:etbCounter:P1P1:3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.\nSVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_gnome | TokenOwner$ You | TokenAmount$ X\nA:AB$ PutCounter | Cost$ 2 Sac<1/Artifact.Other/an other artifact> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:X:Count$CardPower\nDeckHas:Ability$Counters|Token & Type$Gnome\nDeckHints:Type$Artifact\nSVar:HasAttackEffect:TRUE\nSVar:EnchantMe:Multiple\nSVar:EquipMe:Multiple\nOracle:Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.\nWhenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.\n{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
Create the Forge script for this magic card
{"name": "Stalwarts of Osgiliath", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you.\nWhenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.", "power": "4", "toughness": "3"}
Name:Stalwarts of Osgiliath\nManaCost:4 W\nTypes:Creature Human Soldier\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you draw your second card each turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you.\nWhenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stalwarts of Osgiliath", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you.\nWhenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.", "power": "4", "toughness": "3"} ### Response: Name:Stalwarts of Osgiliath\nManaCost:4 W\nTypes:Creature Human Soldier\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTempt | TriggerDescription$ When CARDNAME enters the battlefield, the Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you draw your second card each turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you.\nWhenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.
Create the Forge script for this magic card
{"name": "Binding Agony", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller."}
Name:Binding Agony\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ DamageDoneOnce | ValidTarget$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever enchanted creature is dealt damage, CARDNAME deals that much damage to that creature's controller.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredTargetController | NumDmg$ X\nSVar:X:TriggerCount$DamageAmount\nOracle:Enchant creature\nWhenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Binding Agony", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller."} ### Response: Name:Binding Agony\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ DamageDoneOnce | ValidTarget$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever enchanted creature is dealt damage, CARDNAME deals that much damage to that creature's controller.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredTargetController | NumDmg$ X\nSVar:X:TriggerCount$DamageAmount\nOracle:Enchant creature\nWhenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
Create the Forge script for this magic card
{"name": "Witch-king, Bringer of Ruin", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Creature \u2014 Wraith Noble", "oracle_text": "Flying\nWhenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.", "power": "5", "toughness": "3"}
Name:Witch-king, Bringer of Ruin\nManaCost:4 B B\nTypes:Legendary Creature Wraith Noble\nPT:5/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME attacks, defending player sacrifices a creature with the least power among creatures they control.\nSVar:TrigSac:DB$ Sacrifice | Defined$ TriggeredDefendingPlayer | SacValid$ Creature.leastPowerControlledByTriggeredDefendingPlayer\nSVar:HasAttackEffect:True\nDeckHas:Ability$Sacrifice\nOracle:Flying\nWhenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Witch-king, Bringer of Ruin", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Creature \u2014 Wraith Noble", "oracle_text": "Flying\nWhenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.", "power": "5", "toughness": "3"} ### Response: Name:Witch-king, Bringer of Ruin\nManaCost:4 B B\nTypes:Legendary Creature Wraith Noble\nPT:5/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME attacks, defending player sacrifices a creature with the least power among creatures they control.\nSVar:TrigSac:DB$ Sacrifice | Defined$ TriggeredDefendingPlayer | SacValid$ Creature.leastPowerControlledByTriggeredDefendingPlayer\nSVar:HasAttackEffect:True\nDeckHas:Ability$Sacrifice\nOracle:Flying\nWhenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.
Create the Forge script for this magic card
{"name": "Shah of Naar Isle", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Efreet", "oracle_text": "Trample\nEcho {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.", "power": "6", "toughness": "6"}
Name:Shah of Naar Isle\nManaCost:3 R\nTypes:Creature Efreet\nPT:6/6\nK:Trample\nK:Echo:0\nT:Mode$ PayEcho | ValidCard$ Card.Self | Paid$ True | Execute$ TrigDraw | TriggerDescription$ When CARDNAME's echo cost is paid, each opponent may draw up to three cards.\nSVar:TrigDraw:DB$ Draw | Defined$ Player.Opponent | Upto$ True | NumCards$ 3 | AILogic$ OptionalDraw\nOracle:Trample\nEcho {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shah of Naar Isle", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Efreet", "oracle_text": "Trample\nEcho {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.", "power": "6", "toughness": "6"} ### Response: Name:Shah of Naar Isle\nManaCost:3 R\nTypes:Creature Efreet\nPT:6/6\nK:Trample\nK:Echo:0\nT:Mode$ PayEcho | ValidCard$ Card.Self | Paid$ True | Execute$ TrigDraw | TriggerDescription$ When CARDNAME's echo cost is paid, each opponent may draw up to three cards.\nSVar:TrigDraw:DB$ Draw | Defined$ Player.Opponent | Upto$ True | NumCards$ 3 | AILogic$ OptionalDraw\nOracle:Trample\nEcho {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
Create the Forge script for this magic card
{"name": "Tolarian Contempt", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control.\nAt the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library."}
Name:Tolarian Contempt\nManaCost:3 U U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounterAll | TriggerDescription$ When CARDNAME enters the battlefield, put a rejection counter on each creature your opponents control.\nSVar:TrigPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.OppCtrl | CounterType$ REJECTION\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTarget | TriggerDescription$ At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library.\nSVar:TrigTarget:DB$ Pump | ValidTgts$ Creature.counters_GE1_REJECTION+OppCtrl | TgtPrompt$ Select up to one target creature each opponent controls with a rejection counter on it | TargetMin$ 0 | TargetMax$ PlayerCountOpponents$Amount | TargetsWithDifferentControllers$ True | SubAbility$ DBRepeat | IsCurse$ True\nSVar:DBRepeat:DB$ RepeatEach | DefinedCards$ Targeted | RepeatSubAbility$ DBLibrary\nSVar:DBLibrary:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDecider$ RememberedOwner\nDeckHas:Ability$Counters\nOracle:When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control.\nAt the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tolarian Contempt", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control.\nAt the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library."} ### Response: Name:Tolarian Contempt\nManaCost:3 U U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounterAll | TriggerDescription$ When CARDNAME enters the battlefield, put a rejection counter on each creature your opponents control.\nSVar:TrigPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.OppCtrl | CounterType$ REJECTION\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTarget | TriggerDescription$ At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library.\nSVar:TrigTarget:DB$ Pump | ValidTgts$ Creature.counters_GE1_REJECTION+OppCtrl | TgtPrompt$ Select up to one target creature each opponent controls with a rejection counter on it | TargetMin$ 0 | TargetMax$ PlayerCountOpponents$Amount | TargetsWithDifferentControllers$ True | SubAbility$ DBRepeat | IsCurse$ True\nSVar:DBRepeat:DB$ RepeatEach | DefinedCards$ Targeted | RepeatSubAbility$ DBLibrary\nSVar:DBLibrary:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | AlternativeDecider$ RememberedOwner\nDeckHas:Ability$Counters\nOracle:When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control.\nAt the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library.
Create the Forge script for this magic card
{"name": "Cho-Arrim Legate", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.\nProtection from black", "power": "1", "toughness": "2"}
Name:Cho-Arrim Legate\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:1/2\nS:Mode$ Continuous | CharacteristicDefining$ True | AddKeyword$ Alternative Cost:0 | CheckSVar$ X | CheckSecondSVar$ Y | Description$ If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.\nK:Protection from black\nSVar:X:Count$Valid Swamp.OppCtrl\nSVar:Y:Count$Valid Plains.YouCtrl\nOracle:If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.\nProtection from black
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cho-Arrim Legate", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.\nProtection from black", "power": "1", "toughness": "2"} ### Response: Name:Cho-Arrim Legate\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:1/2\nS:Mode$ Continuous | CharacteristicDefining$ True | AddKeyword$ Alternative Cost:0 | CheckSVar$ X | CheckSecondSVar$ Y | Description$ If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.\nK:Protection from black\nSVar:X:Count$Valid Swamp.OppCtrl\nSVar:Y:Count$Valid Plains.YouCtrl\nOracle:If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.\nProtection from black
Create the Forge script for this magic card
{"name": "Wall of Opposition", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\n{1}: Wall of Opposition gets +1/+0 until end of turn.", "power": "0", "toughness": "6"}
Name:Wall of Opposition\nManaCost:3 R R\nTypes:Creature Wall\nPT:0/6\nK:Defender\nA:AB$ Pump | Cost$ 1 | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Defender (This creature can't attack.)\n{1}: Wall of Opposition gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Opposition", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\n{1}: Wall of Opposition gets +1/+0 until end of turn.", "power": "0", "toughness": "6"} ### Response: Name:Wall of Opposition\nManaCost:3 R R\nTypes:Creature Wall\nPT:0/6\nK:Defender\nA:AB$ Pump | Cost$ 1 | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Defender (This creature can't attack.)\n{1}: Wall of Opposition gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Skirsdag Cultist", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.", "power": "2", "toughness": "2"}
Name:Skirsdag Cultist\nManaCost:2 R R\nTypes:Creature Human Shaman\nPT:2/2\nA:AB$ DealDamage | Cost$ R T Sac<1/Creature> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skirsdag Cultist", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.", "power": "2", "toughness": "2"} ### Response: Name:Skirsdag Cultist\nManaCost:2 R R\nTypes:Creature Human Shaman\nPT:2/2\nA:AB$ DealDamage | Cost$ R T Sac<1/Creature> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.
Create the Forge script for this magic card
{"name": "Frondland Felidar", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Cat Beast", "oracle_text": "Vigilance\nCreatures you control with vigilance have \"{1}, {T}: Tap target creature.\"", "power": "3", "toughness": "5"}
Name:Frondland Felidar\nManaCost:2 G W\nTypes:Creature Cat Beast\nPT:3/5\nK:Vigilance\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+withVigilance | AddAbility$ ABTap | Description$ Creatures you control with vigilance have "{1}, {T}: Tap target creature."\nSVar:ABTap:AB$ Tap | Cost$ 1 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nSVar:PlayMain1:TRUE\nOracle:Vigilance\nCreatures you control with vigilance have "{1}, {T}: Tap target creature."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frondland Felidar", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Cat Beast", "oracle_text": "Vigilance\nCreatures you control with vigilance have \"{1}, {T}: Tap target creature.\"", "power": "3", "toughness": "5"} ### Response: Name:Frondland Felidar\nManaCost:2 G W\nTypes:Creature Cat Beast\nPT:3/5\nK:Vigilance\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+withVigilance | AddAbility$ ABTap | Description$ Creatures you control with vigilance have "{1}, {T}: Tap target creature."\nSVar:ABTap:AB$ Tap | Cost$ 1 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nSVar:PlayMain1:TRUE\nOracle:Vigilance\nCreatures you control with vigilance have "{1}, {T}: Tap target creature."
Create the Forge script for this magic card
{"name": "Aven Gagglemaster", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Bird Warrior", "oracle_text": "Flying\nWhen Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.", "power": "4", "toughness": "3"}
Name:Aven Gagglemaster\nManaCost:3 W W\nTypes:Creature Bird Warrior\nPT:4/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life for each creature you control with flying.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$Valid Creature.YouCtrl+withFlying/Twice\nDeckHas:Ability$LifeGain\nOracle:Flying\nWhen Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aven Gagglemaster", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Bird Warrior", "oracle_text": "Flying\nWhen Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.", "power": "4", "toughness": "3"} ### Response: Name:Aven Gagglemaster\nManaCost:3 W W\nTypes:Creature Bird Warrior\nPT:4/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life for each creature you control with flying.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$Valid Creature.YouCtrl+withFlying/Twice\nDeckHas:Ability$LifeGain\nOracle:Flying\nWhen Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.
Create the Forge script for this magic card
{"name": "Rustvine Cultivator", "mana_cost": "{G}", "type_line": "Creature \u2014 Phyrexian Elf Druid", "oracle_text": "{T}: Put an oil counter on Rustvine Cultivator.\n{T}, Remove an oil counter from Rustvine Cultivator: Untap target land.", "power": "1", "toughness": "2"}
Name:Rustvine Cultivator\nManaCost:G\nTypes:Creature Phyrexian Elf Druid\nPT:1/2\nA:AB$ PutCounter | Cost$ T | CounterType$ OIL | SpellDescription$ Put an oil counter on CARDNAME.\nA:AB$ Untap | Cost$ T SubCounter<1/OIL> | ValidTgts$ Land | SpellDescription$ Untap target land.\nDeckHas:Ability$Counters\nOracle:{T}: Put an oil counter on Rustvine Cultivator.\n{T}, Remove an oil counter from Rustvine Cultivator: Untap target land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rustvine Cultivator", "mana_cost": "{G}", "type_line": "Creature \u2014 Phyrexian Elf Druid", "oracle_text": "{T}: Put an oil counter on Rustvine Cultivator.\n{T}, Remove an oil counter from Rustvine Cultivator: Untap target land.", "power": "1", "toughness": "2"} ### Response: Name:Rustvine Cultivator\nManaCost:G\nTypes:Creature Phyrexian Elf Druid\nPT:1/2\nA:AB$ PutCounter | Cost$ T | CounterType$ OIL | SpellDescription$ Put an oil counter on CARDNAME.\nA:AB$ Untap | Cost$ T SubCounter<1/OIL> | ValidTgts$ Land | SpellDescription$ Untap target land.\nDeckHas:Ability$Counters\nOracle:{T}: Put an oil counter on Rustvine Cultivator.\n{T}, Remove an oil counter from Rustvine Cultivator: Untap target land.
Create the Forge script for this magic card
{"name": "Ruthless Cullblade", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Vampire Warrior", "oracle_text": "Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.", "power": "2", "toughness": "1"}
Name:Ruthless Cullblade\nManaCost:1 B\nTypes:Creature Vampire Warrior\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 1 | CheckSVar$ X | SVarCompare$ LE10 | Description$ CARDNAME gets +2/+1 as long as an opponent has 10 or less life.\nSVar:X:PlayerCountOpponents$LowestLifeTotal\nOracle:Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ruthless Cullblade", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Vampire Warrior", "oracle_text": "Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.", "power": "2", "toughness": "1"} ### Response: Name:Ruthless Cullblade\nManaCost:1 B\nTypes:Creature Vampire Warrior\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 1 | CheckSVar$ X | SVarCompare$ LE10 | Description$ CARDNAME gets +2/+1 as long as an opponent has 10 or less life.\nSVar:X:PlayerCountOpponents$LowestLifeTotal\nOracle:Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
Create the Forge script for this magic card
{"name": "Goblin Cadets", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)", "power": "2", "toughness": "1"}
Name:Goblin Cadets\nManaCost:R\nTypes:Creature Goblin\nPT:2/1\nT:Mode$ Blocks | ValidCard$ Card.Self | ValidBlocked$ Creature | Execute$ ChangeControl | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, target opponent gains control of it. (This removes CARDNAME from combat.)\nT:Mode$ Blocks | ValidCard$ Creature | ValidBlocked$ Card.Self | Execute$ ChangeControl | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, target opponent gains control of it. (This removes CARDNAME from combat.)\nSVar:ChangeControl:DB$ GainControl | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SpellDescription$ Target opponent gains control of CARDNAME. | SubAbility$ RemCombat\nSVar:RemCombat:DB$ RemoveFromCombat | Defined$ Self\nSVar:SacMe:1\nAI:RemoveDeck:All\nOracle:Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Cadets", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)", "power": "2", "toughness": "1"} ### Response: Name:Goblin Cadets\nManaCost:R\nTypes:Creature Goblin\nPT:2/1\nT:Mode$ Blocks | ValidCard$ Card.Self | ValidBlocked$ Creature | Execute$ ChangeControl | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, target opponent gains control of it. (This removes CARDNAME from combat.)\nT:Mode$ Blocks | ValidCard$ Creature | ValidBlocked$ Card.Self | Execute$ ChangeControl | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked, target opponent gains control of it. (This removes CARDNAME from combat.)\nSVar:ChangeControl:DB$ GainControl | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SpellDescription$ Target opponent gains control of CARDNAME. | SubAbility$ RemCombat\nSVar:RemCombat:DB$ RemoveFromCombat | Defined$ Self\nSVar:SacMe:1\nAI:RemoveDeck:All\nOracle:Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
Create the Forge script for this magic card
{"name": "Imperious Perfect", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Other Elves you control get +1/+1.\n{G}, {T}: Create a 1/1 green Elf Warrior creature token.", "power": "2", "toughness": "2"}
Name:Imperious Perfect\nManaCost:2 G\nTypes:Creature Elf Warrior\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Elf+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Elves you control get +1/+1.\nA:AB$ Token | Cost$ G T | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | SpellDescription$ Create a 1/1 green Elf Warrior creature token.\nSVar:PlayMain1:TRUE\nOracle:Other Elves you control get +1/+1.\n{G}, {T}: Create a 1/1 green Elf Warrior creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Imperious Perfect", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Other Elves you control get +1/+1.\n{G}, {T}: Create a 1/1 green Elf Warrior creature token.", "power": "2", "toughness": "2"} ### Response: Name:Imperious Perfect\nManaCost:2 G\nTypes:Creature Elf Warrior\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Elf+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Elves you control get +1/+1.\nA:AB$ Token | Cost$ G T | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | SpellDescription$ Create a 1/1 green Elf Warrior creature token.\nSVar:PlayMain1:TRUE\nOracle:Other Elves you control get +1/+1.\n{G}, {T}: Create a 1/1 green Elf Warrior creature token.
Create the Forge script for this magic card
{"name": "Faceless Butcher", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Nightmare Horror", "oracle_text": "When Faceless Butcher enters the battlefield, exile another target creature.\nWhen Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.", "power": "2", "toughness": "3"}
Name:Faceless Butcher\nManaCost:2 B B\nTypes:Creature Nightmare Horror\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nSVar:TrigExile:DB$ ChangeZone | IsCurse$ True | ValidTgts$ Creature.Other | TgtPrompt$ Choose another target creature | Origin$ Battlefield | Destination$ Exile\nSVar:TrigReturn:DB$ ChangeZoneAll | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Battlefield\nSVar:PlayMain1:TRUE\nOracle:When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.\nWhen Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Faceless Butcher", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Nightmare Horror", "oracle_text": "When Faceless Butcher enters the battlefield, exile another target creature.\nWhen Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.", "power": "2", "toughness": "3"} ### Response: Name:Faceless Butcher\nManaCost:2 B B\nTypes:Creature Nightmare Horror\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nSVar:TrigExile:DB$ ChangeZone | IsCurse$ True | ValidTgts$ Creature.Other | TgtPrompt$ Choose another target creature | Origin$ Battlefield | Destination$ Exile\nSVar:TrigReturn:DB$ ChangeZoneAll | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Battlefield\nSVar:PlayMain1:TRUE\nOracle:When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.\nWhen Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Create the Forge script for this magic card
{"name": "Grand Abolisher", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.", "power": "2", "toughness": "2"}
Name:Grand Abolisher\nManaCost:W W\nTypes:Creature Human Cleric\nPT:2/2\nS:Mode$ CantBeCast | ValidCard$ Card | Condition$ PlayerTurn | Caster$ Opponent | Description$ During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.\nS:Mode$ CantBeActivated | ValidCard$ Artifact,Creature,Enchantment | AffectedZone$ Battlefield | Condition$ PlayerTurn | Activator$ Opponent\nOracle:During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grand Abolisher", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.", "power": "2", "toughness": "2"} ### Response: Name:Grand Abolisher\nManaCost:W W\nTypes:Creature Human Cleric\nPT:2/2\nS:Mode$ CantBeCast | ValidCard$ Card | Condition$ PlayerTurn | Caster$ Opponent | Description$ During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.\nS:Mode$ CantBeActivated | ValidCard$ Artifact,Creature,Enchantment | AffectedZone$ Battlefield | Condition$ PlayerTurn | Activator$ Opponent\nOracle:During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Create the Forge script for this magic card
{"name": "The Deck of Many Things", "mana_cost": "{5}", "type_line": "Legendary Artifact", "oracle_text": "{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.\n1\u20149 | Return a card at random from your graveyard to your hand.\n10\u201419 | Draw two cards.\n20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game."}
Name:The Deck of Many Things\nManaCost:5\nTypes:Legendary Artifact\nA:AB$ RollDice | Cost$ 2 T | Sides$ 20 | Modifier$ CardsInHand | ResultSubAbilities$ Else:DBDiscard,1-9:DBReturn,10-19:DBDrawTwo,20:DBReanimate | SpellDescription$ Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.\nSVar:CardsInHand:Count$InYourHand/Negative\nSVar:DBDiscard:DB$ Discard | Mode$ Hand\nSVar:DBReturn:DB$ ChangeZone | ChangeType$ Card.YouCtrl | ChangeNum$ 1 | Hidden$ True | Origin$ Graveyard | AtRandom$ True | Destination$ Hand | SpellDescription$ 1—9 VERT Return a card at random from your graveyard to your hand.\nSVar:DBDrawTwo:DB$ Draw | NumCards$ 2 | SpellDescription$ 10—19 VERT Draw two cards.\nSVar:DBReanimate:DB$ ChooseCard | Choices$ Creature | ChoiceZone$ Graveyard | Amount$ 1 | SubAbility$ DBChangeZone | SpellDescription$ 20 VERT Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ ChosenCard | GainControl$ True | RememberChanged$ True | SubAbility$ DBLoseEffect\nSVar:DBLoseEffect:DB$ Effect | Triggers$ TrigExile,TrigDie | RememberObjects$ RememberedCard | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:TrigExile:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Any | ExcludedDestinations$ Graveyard | Execute$ DBExile | Static$ True\nSVar:TrigDie:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Graveyard | Execute$ DBLose | TriggerDescription$ When that creature dies, its owner loses the game.\nSVar:DBLose:DB$ LosesGame | Defined$ RememberedOwner | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True\nDeckHas:Ability$Discard|Graveyard\nOracle:{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.\n1—9 | Return a card at random from your graveyard to your hand.\n10—19 | Draw two cards.\n20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Deck of Many Things", "mana_cost": "{5}", "type_line": "Legendary Artifact", "oracle_text": "{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.\n1\u20149 | Return a card at random from your graveyard to your hand.\n10\u201419 | Draw two cards.\n20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game."} ### Response: Name:The Deck of Many Things\nManaCost:5\nTypes:Legendary Artifact\nA:AB$ RollDice | Cost$ 2 T | Sides$ 20 | Modifier$ CardsInHand | ResultSubAbilities$ Else:DBDiscard,1-9:DBReturn,10-19:DBDrawTwo,20:DBReanimate | SpellDescription$ Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.\nSVar:CardsInHand:Count$InYourHand/Negative\nSVar:DBDiscard:DB$ Discard | Mode$ Hand\nSVar:DBReturn:DB$ ChangeZone | ChangeType$ Card.YouCtrl | ChangeNum$ 1 | Hidden$ True | Origin$ Graveyard | AtRandom$ True | Destination$ Hand | SpellDescription$ 1—9 VERT Return a card at random from your graveyard to your hand.\nSVar:DBDrawTwo:DB$ Draw | NumCards$ 2 | SpellDescription$ 10—19 VERT Draw two cards.\nSVar:DBReanimate:DB$ ChooseCard | Choices$ Creature | ChoiceZone$ Graveyard | Amount$ 1 | SubAbility$ DBChangeZone | SpellDescription$ 20 VERT Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ ChosenCard | GainControl$ True | RememberChanged$ True | SubAbility$ DBLoseEffect\nSVar:DBLoseEffect:DB$ Effect | Triggers$ TrigExile,TrigDie | RememberObjects$ RememberedCard | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:TrigExile:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Any | ExcludedDestinations$ Graveyard | Execute$ DBExile | Static$ True\nSVar:TrigDie:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Graveyard | Execute$ DBLose | TriggerDescription$ When that creature dies, its owner loses the game.\nSVar:DBLose:DB$ LosesGame | Defined$ RememberedOwner | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True\nDeckHas:Ability$Discard|Graveyard\nOracle:{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.\n1—9 | Return a card at random from your graveyard to your hand.\n10—19 | Draw two cards.\n20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
Create the Forge script for this magic card
{"name": "Clutch of Undeath", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3."}
Name:Clutch of Undeath\nManaCost:3 B B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 B B | ValidTgts$ Creature | AILogic$ SpecificCard | AIValid$ Zombie\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Zombie | AddPower$ 3 | AddToughness$ 3 | Description$ Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+nonZombie | AddPower$ -3 | AddToughness$ -3\nDeckNeeds:Type$Zombie\nOracle:Enchant creature\nEnchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clutch of Undeath", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3."} ### Response: Name:Clutch of Undeath\nManaCost:3 B B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 B B | ValidTgts$ Creature | AILogic$ SpecificCard | AIValid$ Zombie\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Zombie | AddPower$ 3 | AddToughness$ 3 | Description$ Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+nonZombie | AddPower$ -3 | AddToughness$ -3\nDeckNeeds:Type$Zombie\nOracle:Enchant creature\nEnchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
Create the Forge script for this magic card
{"name": "Honden of Night's Reach", "mana_cost": "{3}{B}", "type_line": "Legendary Enchantment \u2014 Shrine", "oracle_text": "At the beginning of your upkeep, target opponent discards a card for each Shrine you control."}
Name:Honden of Night's Reach\nManaCost:3 B\nTypes:Legendary Enchantment Shrine\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ At the beginning of your upkeep, target opponent discards a card for each Shrine you control.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Opponent | NumCards$ X | Mode$ TgtChoose\nSVar:X:Count$TypeYouCtrl.Shrine\nDeckHints:Type$Shrine\nOracle:At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Honden of Night's Reach", "mana_cost": "{3}{B}", "type_line": "Legendary Enchantment \u2014 Shrine", "oracle_text": "At the beginning of your upkeep, target opponent discards a card for each Shrine you control."} ### Response: Name:Honden of Night's Reach\nManaCost:3 B\nTypes:Legendary Enchantment Shrine\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ At the beginning of your upkeep, target opponent discards a card for each Shrine you control.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Opponent | NumCards$ X | Mode$ TgtChoose\nSVar:X:Count$TypeYouCtrl.Shrine\nDeckHints:Type$Shrine\nOracle:At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Create the Forge script for this magic card
{"name": "Ekundu Cyclops", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Cyclops", "oracle_text": "If a creature you control attacks, Ekundu Cyclops also attacks if able.", "power": "3", "toughness": "4"}
Name:Ekundu Cyclops\nManaCost:3 R\nTypes:Creature Cyclops\nPT:3/4\nK:If a creature you control attacks, CARDNAME also attacks if able.\nOracle:If a creature you control attacks, Ekundu Cyclops also attacks if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ekundu Cyclops", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Cyclops", "oracle_text": "If a creature you control attacks, Ekundu Cyclops also attacks if able.", "power": "3", "toughness": "4"} ### Response: Name:Ekundu Cyclops\nManaCost:3 R\nTypes:Creature Cyclops\nPT:3/4\nK:If a creature you control attacks, CARDNAME also attacks if able.\nOracle:If a creature you control attacks, Ekundu Cyclops also attacks if able.
Create the Forge script for this magic card
{"name": "Dictate of Erebos", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "Flash\nWhenever a creature you control dies, each opponent sacrifices a creature."}
Name:Dictate of Erebos\nManaCost:3 B B\nTypes:Enchantment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ Whenever a creature you control dies, each opponent sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Creature\nOracle:Flash\nWhenever a creature you control dies, each opponent sacrifices a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dictate of Erebos", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "Flash\nWhenever a creature you control dies, each opponent sacrifices a creature."} ### Response: Name:Dictate of Erebos\nManaCost:3 B B\nTypes:Enchantment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ Whenever a creature you control dies, each opponent sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Player.Opponent | SacValid$ Creature\nOracle:Flash\nWhenever a creature you control dies, each opponent sacrifices a creature.
Create the Forge script for this magic card
{"name": "Goblin Smuggler", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "Haste (This creature can attack and {T} as soon as it comes under your control.)\n{T}: Another target creature with power 2 or less can't be blocked this turn.", "power": "2", "toughness": "2"}
Name:Goblin Smuggler\nManaCost:2 R\nTypes:Creature Goblin Rogue\nPT:2/2\nK:Haste\nA:AB$ Effect | Cost$ T | ValidTgts$ Creature.Other+powerLE2 | TgtPrompt$ Select another target creature with power 2 or less | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Another target creature with power 2 or less can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nAI:RemoveDeck:Random\nOracle:Haste (This creature can attack and {T} as soon as it comes under your control.)\n{T}: Another target creature with power 2 or less can't be blocked this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Smuggler", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "Haste (This creature can attack and {T} as soon as it comes under your control.)\n{T}: Another target creature with power 2 or less can't be blocked this turn.", "power": "2", "toughness": "2"} ### Response: Name:Goblin Smuggler\nManaCost:2 R\nTypes:Creature Goblin Rogue\nPT:2/2\nK:Haste\nA:AB$ Effect | Cost$ T | ValidTgts$ Creature.Other+powerLE2 | TgtPrompt$ Select another target creature with power 2 or less | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Another target creature with power 2 or less can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nAI:RemoveDeck:Random\nOracle:Haste (This creature can attack and {T} as soon as it comes under your control.)\n{T}: Another target creature with power 2 or less can't be blocked this turn.
Create the Forge script for this magic card
{"name": "Viscera Dragger", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Ogre Warrior", "oracle_text": "Cycling {2} ({2}, Discard this card: Draw a card.)\nUnearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "3", "toughness": "3"}
Name:Viscera Dragger\nManaCost:3 B\nTypes:Creature Zombie Ogre Warrior\nPT:3/3\nK:Cycling:2\nK:Unearth:1 B\nOracle:Cycling {2} ({2}, Discard this card: Draw a card.)\nUnearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Viscera Dragger", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Ogre Warrior", "oracle_text": "Cycling {2} ({2}, Discard this card: Draw a card.)\nUnearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "3", "toughness": "3"} ### Response: Name:Viscera Dragger\nManaCost:3 B\nTypes:Creature Zombie Ogre Warrior\nPT:3/3\nK:Cycling:2\nK:Unearth:1 B\nOracle:Cycling {2} ({2}, Discard this card: Draw a card.)\nUnearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Create the Forge script for this magic card
{"name": "Agony Warp", "mana_cost": "{U}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -3/-0 until end of turn.\nTarget creature gets -0/-3 until end of turn."}
Name:Agony Warp\nManaCost:U B\nTypes:Instant\nA:SP$ Pump | Cost$ U B | ValidTgts$ Creature | TgtPrompt$ Select target creature to get -3/-0 | NumAtt$ -3 | IsCurse$ True | SubAbility$ DBPump | SpellDescription$ Target creature gets -3/-0 until end of turn.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature to get -0/-3 | NumDef$ -3 | IsCurse$ True | SpellDescription$ Target creature gets -0/-3 until end of turn.\nOracle:Target creature gets -3/-0 until end of turn.\nTarget creature gets -0/-3 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Agony Warp", "mana_cost": "{U}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -3/-0 until end of turn.\nTarget creature gets -0/-3 until end of turn."} ### Response: Name:Agony Warp\nManaCost:U B\nTypes:Instant\nA:SP$ Pump | Cost$ U B | ValidTgts$ Creature | TgtPrompt$ Select target creature to get -3/-0 | NumAtt$ -3 | IsCurse$ True | SubAbility$ DBPump | SpellDescription$ Target creature gets -3/-0 until end of turn.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature to get -0/-3 | NumDef$ -3 | IsCurse$ True | SpellDescription$ Target creature gets -0/-3 until end of turn.\nOracle:Target creature gets -3/-0 until end of turn.\nTarget creature gets -0/-3 until end of turn.
Create the Forge script for this magic card
{"name": "Llanowar", "mana_cost": "", "type_line": "Plane \u2014 Dominaria", "oracle_text": "All creatures have \"{T}: Add {G}{G}.\"\nWhenever chaos ensues, untap all creatures you control."}
Name:Llanowar\nManaCost:no cost\nTypes:Plane Dominaria\nS:Mode$ Continuous | Affected$ Creature | EffectZone$ Command | AddAbility$ LlanowarAb | Description$ All creatures have "{T}: Add {G}{G}.".\nSVar:LlanowarAb:AB$ Mana | Cost$ T | Amount$ 2 | Produced$ G | SpellDescription$ Add {G}{G}.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, untap all creatures you control.\nSVar:RolledChaos:DB$ UntapAll | ValidCards$ Creature.YouCtrl\nSVar:AIRollPlanarDieParams:Mode$ Always | HasCreatureInPlay$ True\nOracle:All creatures have "{T}: Add {G}{G}."\nWhenever chaos ensues, untap all creatures you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Llanowar", "mana_cost": "", "type_line": "Plane \u2014 Dominaria", "oracle_text": "All creatures have \"{T}: Add {G}{G}.\"\nWhenever chaos ensues, untap all creatures you control."} ### Response: Name:Llanowar\nManaCost:no cost\nTypes:Plane Dominaria\nS:Mode$ Continuous | Affected$ Creature | EffectZone$ Command | AddAbility$ LlanowarAb | Description$ All creatures have "{T}: Add {G}{G}.".\nSVar:LlanowarAb:AB$ Mana | Cost$ T | Amount$ 2 | Produced$ G | SpellDescription$ Add {G}{G}.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, untap all creatures you control.\nSVar:RolledChaos:DB$ UntapAll | ValidCards$ Creature.YouCtrl\nSVar:AIRollPlanarDieParams:Mode$ Always | HasCreatureInPlay$ True\nOracle:All creatures have "{T}: Add {G}{G}."\nWhenever chaos ensues, untap all creatures you control.
Create the Forge script for this magic card
{"name": "Kathari Remnant", "mana_cost": "{2}{U}{B}", "type_line": "Creature \u2014 Bird Skeleton", "oracle_text": "Flying\n{B}: Regenerate Kathari Remnant.\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)", "power": "0", "toughness": "1"}
Name:Kathari Remnant\nManaCost:2 U B\nTypes:Creature Bird Skeleton\nPT:0/1\nK:Flying\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nK:Cascade\nOracle:Flying\n{B}: Regenerate Kathari Remnant.\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kathari Remnant", "mana_cost": "{2}{U}{B}", "type_line": "Creature \u2014 Bird Skeleton", "oracle_text": "Flying\n{B}: Regenerate Kathari Remnant.\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)", "power": "0", "toughness": "1"} ### Response: Name:Kathari Remnant\nManaCost:2 U B\nTypes:Creature Bird Skeleton\nPT:0/1\nK:Flying\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nK:Cascade\nOracle:Flying\n{B}: Regenerate Kathari Remnant.\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Create the Forge script for this magic card
{"name": "Gate Hound", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dog", "oracle_text": "Creatures you control have vigilance as long as Gate Hound is enchanted.", "power": "1", "toughness": "1"}
Name:Gate Hound\nManaCost:2 W\nTypes:Creature Dog\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Vigilance | IsPresent$ Card.Self+enchanted | Description$ Creatures you control have vigilance as long as CARDNAME is enchanted.\nSVar:EnchantMe:Once\nDeckNeeds:Type$Enchantment\nAI:RemoveDeck:Random\nOracle:Creatures you control have vigilance as long as Gate Hound is enchanted.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gate Hound", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dog", "oracle_text": "Creatures you control have vigilance as long as Gate Hound is enchanted.", "power": "1", "toughness": "1"} ### Response: Name:Gate Hound\nManaCost:2 W\nTypes:Creature Dog\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Vigilance | IsPresent$ Card.Self+enchanted | Description$ Creatures you control have vigilance as long as CARDNAME is enchanted.\nSVar:EnchantMe:Once\nDeckNeeds:Type$Enchantment\nAI:RemoveDeck:Random\nOracle:Creatures you control have vigilance as long as Gate Hound is enchanted.
Create the Forge script for this magic card
{"name": "Withdraw", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}."}
Name:Withdraw\nManaCost:U U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ U U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBBounce | SpellDescription$ Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.\nSVar:DBBounce:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select another target creature | TargetUnique$ True | Origin$ Battlefield | Destination$ Hand | UnlessCost$ 1 | UnlessPayer$ TargetedController\nOracle:Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Withdraw", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}."} ### Response: Name:Withdraw\nManaCost:U U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ U U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBBounce | SpellDescription$ Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.\nSVar:DBBounce:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select another target creature | TargetUnique$ True | Origin$ Battlefield | Destination$ Hand | UnlessCost$ 1 | UnlessPayer$ TargetedController\nOracle:Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
Create the Forge script for this magic card
{"name": "Jorubai Murk Lurker", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Leech", "oracle_text": "Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.\n{1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)", "power": "1", "toughness": "3"}
Name:Jorubai Murk Lurker\nManaCost:2 U\nTypes:Creature Leech\nPT:1/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Swamp.YouCtrl | Description$ CARDNAME gets +1/+1 as long as you control a Swamp.\nA:AB$ Pump | Cost$ 1 B | ValidTgts$ Creature | KW$ Lifelink | SpellDescription$ Target creature gains lifelink until end of turn.\nSVar:BuffedBy:Swamp\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.\n{1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jorubai Murk Lurker", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Leech", "oracle_text": "Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.\n{1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)", "power": "1", "toughness": "3"} ### Response: Name:Jorubai Murk Lurker\nManaCost:2 U\nTypes:Creature Leech\nPT:1/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Swamp.YouCtrl | Description$ CARDNAME gets +1/+1 as long as you control a Swamp.\nA:AB$ Pump | Cost$ 1 B | ValidTgts$ Creature | KW$ Lifelink | SpellDescription$ Target creature gains lifelink until end of turn.\nSVar:BuffedBy:Swamp\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.\n{1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Create the Forge script for this magic card
{"name": "Ruthless Winnower", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Elf Rogue", "oracle_text": "At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.", "power": "4", "toughness": "4"}
Name:Ruthless Winnower\nManaCost:3 B B\nTypes:Creature Elf Rogue\nPT:4/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Creature.nonElf | Defined$ TriggeredPlayer\nAI:RemoveDeck:Random\nDeckHints:Type$Elf\nDeckHas:Ability$Sacrifice\nOracle:At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ruthless Winnower", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Elf Rogue", "oracle_text": "At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.", "power": "4", "toughness": "4"} ### Response: Name:Ruthless Winnower\nManaCost:3 B B\nTypes:Creature Elf Rogue\nPT:4/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Creature.nonElf | Defined$ TriggeredPlayer\nAI:RemoveDeck:Random\nDeckHints:Type$Elf\nDeckHas:Ability$Sacrifice\nOracle:At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.
Create the Forge script for this magic card
{"name": "Oakhame Adversary", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "This spell costs {2} less to cast if an opponent controls a green permanent.\nDeathtouch\nWhenever Oakhame Adversary deals combat damage to a player, draw a card.", "power": "2", "toughness": "3"}
Name:Oakhame Adversary\nManaCost:3 G\nTypes:Creature Elf Warrior\nPT:2/3\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | IsPresent$ Permanent.Green+OppCtrl | Description$ CARDNAME costs {2} less to cast if your opponent controls a green permanent.\nK:Deathtouch\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:This spell costs {2} less to cast if an opponent controls a green permanent.\nDeathtouch\nWhenever Oakhame Adversary deals combat damage to a player, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oakhame Adversary", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "This spell costs {2} less to cast if an opponent controls a green permanent.\nDeathtouch\nWhenever Oakhame Adversary deals combat damage to a player, draw a card.", "power": "2", "toughness": "3"} ### Response: Name:Oakhame Adversary\nManaCost:3 G\nTypes:Creature Elf Warrior\nPT:2/3\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | IsPresent$ Permanent.Green+OppCtrl | Description$ CARDNAME costs {2} less to cast if your opponent controls a green permanent.\nK:Deathtouch\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:This spell costs {2} less to cast if an opponent controls a green permanent.\nDeathtouch\nWhenever Oakhame Adversary deals combat damage to a player, draw a card.
Create the Forge script for this magic card
{"name": "Mantle of Leadership", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nWhenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn."}
Name:Mantle of Leadership\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nK:Flash\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Enchanted | NumAtt$ 2 | NumDef$ 2\nSVar:BuffedBy:Creature\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nWhenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mantle of Leadership", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nWhenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn."} ### Response: Name:Mantle of Leadership\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nK:Flash\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Enchanted | NumAtt$ 2 | NumDef$ 2\nSVar:BuffedBy:Creature\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nWhenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Wary Thespian", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Cat Druid", "oracle_text": "When Wary Thespian enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)", "power": "3", "toughness": "1"}
Name:Wary Thespian\nManaCost:1 G\nTypes:Creature Cat Druid\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSurveil | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nSVar:SacMe:1\nDeckHas:Ability$Graveyard\nOracle:When Wary Thespian enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wary Thespian", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Cat Druid", "oracle_text": "When Wary Thespian enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)", "power": "3", "toughness": "1"} ### Response: Name:Wary Thespian\nManaCost:1 G\nTypes:Creature Cat Druid\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSurveil | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nSVar:SacMe:1\nDeckHas:Ability$Graveyard\nOracle:When Wary Thespian enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Create the Forge script for this magic card
{"name": "Dragon Tempest", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.\nWhenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control."}
Name:Dragon Tempest\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Creature.YouCtrl+withFlying | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredCard | KW$ Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Dragon.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ NumDragons | DamageSource$ TriggeredCard\nSVar:NumDragons:Count$Valid Dragon.YouCtrl\nSVar:BuffedBy:Creature.withFlying\nDeckHints:Type$Dragon & Keyword$Flying\nOracle:Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.\nWhenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dragon Tempest", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.\nWhenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control."} ### Response: Name:Dragon Tempest\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Creature.YouCtrl+withFlying | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredCard | KW$ Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Dragon.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ NumDragons | DamageSource$ TriggeredCard\nSVar:NumDragons:Count$Valid Dragon.YouCtrl\nSVar:BuffedBy:Creature.withFlying\nDeckHints:Type$Dragon & Keyword$Flying\nOracle:Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.\nWhenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
Create the Forge script for this magic card
{"name": "Wax"}
Name:Wax\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn.\nAlternateMode:Split\nOracle:Target creature gets +2/+2 until end of turn.\n\nALTERNATE\n\nName:Wane\nManaCost:W\nTypes:Instant\nA:SP$ Destroy | Cost$ W | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nOracle:Destroy target enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wax"} ### Response: Name:Wax\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn.\nAlternateMode:Split\nOracle:Target creature gets +2/+2 until end of turn.\n\nALTERNATE\n\nName:Wane\nManaCost:W\nTypes:Instant\nA:SP$ Destroy | Cost$ W | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nOracle:Destroy target enchantment.
Create the Forge script for this magic card
{"name": "Mana Drain", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value."}
Name:Mana Drain\nManaCost:U U\nTypes:Instant\nA:SP$ Counter | Cost$ U U | TargetType$ Spell | RememberCounteredCMC$ True | ValidTgts$ Card | SubAbility$ DBDelTrig | SpellDescription$ Counter target spell. At the beginning of your next main phase, add {X}, where X is that spell's mana value.\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main1,Main2 | ValidPlayer$ You | Execute$ AddMana | TriggerDescription$ At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. | RememberNumber$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AddMana:DB$ Mana | Produced$ C | Amount$ X\nSVar:X:Count$TriggerRememberAmount\nOracle:Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mana Drain", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value."} ### Response: Name:Mana Drain\nManaCost:U U\nTypes:Instant\nA:SP$ Counter | Cost$ U U | TargetType$ Spell | RememberCounteredCMC$ True | ValidTgts$ Card | SubAbility$ DBDelTrig | SpellDescription$ Counter target spell. At the beginning of your next main phase, add {X}, where X is that spell's mana value.\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main1,Main2 | ValidPlayer$ You | Execute$ AddMana | TriggerDescription$ At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. | RememberNumber$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AddMana:DB$ Mana | Produced$ C | Amount$ X\nSVar:X:Count$TriggerRememberAmount\nOracle:Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Create the Forge script for this magic card
{"name": "Raise Dead", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to your hand."}
Name:Raise Dead\nManaCost:B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.\nDeckHas:Ability$Graveyard\nOracle:Return target creature card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Raise Dead", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to your hand."} ### Response: Name:Raise Dead\nManaCost:B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.\nDeckHas:Ability$Graveyard\nOracle:Return target creature card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Scuttling Butler", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn.", "power": "4", "toughness": "1"}
Name:Scuttling Butler\nManaCost:3\nTypes:Artifact Creature Construct\nPT:4/1\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Permanent.MultiColor+YouCtrl | PresentCompare$ GE2 | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, if you control two or more multicolored permanents, CARDNAME gains double strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Double Strike\nOracle:At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scuttling Butler", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn.", "power": "4", "toughness": "1"} ### Response: Name:Scuttling Butler\nManaCost:3\nTypes:Artifact Creature Construct\nPT:4/1\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Permanent.MultiColor+YouCtrl | PresentCompare$ GE2 | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, if you control two or more multicolored permanents, CARDNAME gains double strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Double Strike\nOracle:At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn.
Create the Forge script for this magic card
{"name": "Yuriko, the Tiger's Shadow", "mana_cost": "{1}{U}{B}", "type_line": "Legendary Creature \u2014 Human Ninja", "oracle_text": "Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)\nWhenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.", "power": "1", "toughness": "3"}
Name:Yuriko, the Tiger's Shadow\nManaCost:1 U B\nTypes:Legendary Creature Human Ninja\nPT:1/3\nK:Ninjutsu:U B:Commander\nT:Mode$ DamageDone | ValidSource$ Ninja.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Hand | RememberChanged$ True | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ Player.Opponent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nDeckHints:Type$Ninja\nOracle:Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)\nWhenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Yuriko, the Tiger's Shadow", "mana_cost": "{1}{U}{B}", "type_line": "Legendary Creature \u2014 Human Ninja", "oracle_text": "Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)\nWhenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.", "power": "1", "toughness": "3"} ### Response: Name:Yuriko, the Tiger's Shadow\nManaCost:1 U B\nTypes:Legendary Creature Human Ninja\nPT:1/3\nK:Ninjutsu:U B:Commander\nT:Mode$ DamageDone | ValidSource$ Ninja.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Hand | RememberChanged$ True | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ Player.Opponent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nDeckHints:Type$Ninja\nOracle:Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)\nWhenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Create the Forge script for this magic card
{"name": "Oath of Nissa", "mana_cost": "{G}", "type_line": "Legendary Enchantment", "oracle_text": "When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nYou may spend mana as though it were mana of any color to cast planeswalker spells."}
Name:Oath of Nissa\nManaCost:G\nTypes:Legendary Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature,Land,Planeswalker\nS:Mode$ ManaConvert | ValidPlayer$ You | ValidCard$ Planeswalker.YouCtrl | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast planeswalker spells.\nOracle:When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nYou may spend mana as though it were mana of any color to cast planeswalker spells.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oath of Nissa", "mana_cost": "{G}", "type_line": "Legendary Enchantment", "oracle_text": "When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nYou may spend mana as though it were mana of any color to cast planeswalker spells."} ### Response: Name:Oath of Nissa\nManaCost:G\nTypes:Legendary Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature,Land,Planeswalker\nS:Mode$ ManaConvert | ValidPlayer$ You | ValidCard$ Planeswalker.YouCtrl | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast planeswalker spells.\nOracle:When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nYou may spend mana as though it were mana of any color to cast planeswalker spells.
Create the Forge script for this magic card
{"name": "Saprazzan Outrigger", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.", "power": "5", "toughness": "5"}
Name:Saprazzan Outrigger\nManaCost:3 U\nTypes:Creature Merfolk\nPT:5/5\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ Whenever CARDNAME attacks or blocks, put it on top of its owner's library at end of combat.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, put it on top of its owner's library at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | Execute$ TrigChange | TriggerDescription$ Put CARDNAME on top of its owner's library.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | Defined$ Self\nAI:RemoveDeck:All\nOracle:When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Saprazzan Outrigger", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.", "power": "5", "toughness": "5"} ### Response: Name:Saprazzan Outrigger\nManaCost:3 U\nTypes:Creature Merfolk\nPT:5/5\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ Whenever CARDNAME attacks or blocks, put it on top of its owner's library at end of combat.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, put it on top of its owner's library at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | Execute$ TrigChange | TriggerDescription$ Put CARDNAME on top of its owner's library.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | Defined$ Self\nAI:RemoveDeck:All\nOracle:When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
Create the Forge script for this magic card
{"name": "Flinthoof Boar", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Boar", "oracle_text": "Flinthoof Boar gets +1/+1 as long as you control a Mountain.\n{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)", "power": "2", "toughness": "2"}
Name:Flinthoof Boar\nManaCost:1 G\nTypes:Creature Boar\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Mountain.YouCtrl | Description$ CARDNAME gets +1/+1 as long as you control a Mountain.\nA:AB$ Pump | Cost$ R | KW$ Haste | Defined$ Self | SpellDescription$ CARDNAME gains haste until end of turn. (It can attack and {T} this turn.)\nSVar:BuffedBy:Mountain\nDeckNeeds:Type$Mountain\nOracle:Flinthoof Boar gets +1/+1 as long as you control a Mountain.\n{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flinthoof Boar", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Boar", "oracle_text": "Flinthoof Boar gets +1/+1 as long as you control a Mountain.\n{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)", "power": "2", "toughness": "2"} ### Response: Name:Flinthoof Boar\nManaCost:1 G\nTypes:Creature Boar\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Mountain.YouCtrl | Description$ CARDNAME gets +1/+1 as long as you control a Mountain.\nA:AB$ Pump | Cost$ R | KW$ Haste | Defined$ Self | SpellDescription$ CARDNAME gains haste until end of turn. (It can attack and {T} this turn.)\nSVar:BuffedBy:Mountain\nDeckNeeds:Type$Mountain\nOracle:Flinthoof Boar gets +1/+1 as long as you control a Mountain.\n{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)
Create the Forge script for this magic card
{"name": "Helm of Possession", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "You may choose not to untap Helm of Possession during your untap step.\n{2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped."}
Name:Helm of Possession\nManaCost:4\nTypes:Artifact\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ GainControl | Cost$ 2 T Sac<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ Untap,LeavesPlay,LoseControl | SpellDescription$ Gain control of target creature for as long as you control CARDNAME and CARDNAME remains tapped.\nOracle:You may choose not to untap Helm of Possession during your untap step.\n{2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Helm of Possession", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "You may choose not to untap Helm of Possession during your untap step.\n{2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped."} ### Response: Name:Helm of Possession\nManaCost:4\nTypes:Artifact\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ GainControl | Cost$ 2 T Sac<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ Untap,LeavesPlay,LoseControl | SpellDescription$ Gain control of target creature for as long as you control CARDNAME and CARDNAME remains tapped.\nOracle:You may choose not to untap Helm of Possession during your untap step.\n{2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.
Create the Forge script for this magic card
{"name": "Chronicler of Worship", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains \"This spell costs {1} less to cast.\" Then shuffle.\n{T}: Add one mana of any color.", "power": "1", "toughness": "1"}
Name:Chronicler of Worship\nManaCost:1 G\nTypes:Creature Human Monk\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDigShrine | TriggerDescription$ When CARDNAME enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs {1} less to cast." Then shuffle.\nSVar:TrigDigShrine:DB$ Dig | Defined$ You | DigNum$ 7 | ChangeNum$ 1 | ChangeValid$ Card.Shrine | RememberChanged$ True | RandomChange$ True | DestinationZone$ Hand | Mandatory$ True | NoLooking$ True | DestinationZone2$ Library | LibraryPosition2$ 0 | SkipReorder$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ PerpetualReduce | Duration$ Perpetual | SubAbility$ DBShuffle\nSVar:PerpetualReduce:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast.\nSVar:DBShuffle:DB$ Shuffle | Defined$ You | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nDeckNeeds:Type$Shrine\nOracle:When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs {1} less to cast." Then shuffle.\n{T}: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chronicler of Worship", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains \"This spell costs {1} less to cast.\" Then shuffle.\n{T}: Add one mana of any color.", "power": "1", "toughness": "1"} ### Response: Name:Chronicler of Worship\nManaCost:1 G\nTypes:Creature Human Monk\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDigShrine | TriggerDescription$ When CARDNAME enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs {1} less to cast." Then shuffle.\nSVar:TrigDigShrine:DB$ Dig | Defined$ You | DigNum$ 7 | ChangeNum$ 1 | ChangeValid$ Card.Shrine | RememberChanged$ True | RandomChange$ True | DestinationZone$ Hand | Mandatory$ True | NoLooking$ True | DestinationZone2$ Library | LibraryPosition2$ 0 | SkipReorder$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ PerpetualReduce | Duration$ Perpetual | SubAbility$ DBShuffle\nSVar:PerpetualReduce:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast.\nSVar:DBShuffle:DB$ Shuffle | Defined$ You | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nDeckNeeds:Type$Shrine\nOracle:When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs {1} less to cast." Then shuffle.\n{T}: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Wanderer's Strike", "mana_cost": "{4}{W}", "type_line": "Sorcery", "oracle_text": "Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)"}
Name:Wanderer's Strike\nManaCost:4 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBProliferate | SpellDescription$ Exile target creature, then proliferate.\nSVar:DBProliferate:DB$ Proliferate\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wanderer's Strike", "mana_cost": "{4}{W}", "type_line": "Sorcery", "oracle_text": "Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)"} ### Response: Name:Wanderer's Strike\nManaCost:4 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBProliferate | SpellDescription$ Exile target creature, then proliferate.\nSVar:DBProliferate:DB$ Proliferate\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Create the Forge script for this magic card
{"name": "Furnace Reins", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and \"Whenever this creature deals combat damage to a player or battle, create a Treasure token.\" (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
Name:Furnace Reins\nManaCost:2 R\nTypes:Sorcery\nA:SP$ GainControl | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ DBAnimate | StackDescription$ REP target creature_{c:Targeted},that creature_it | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Triggers$ DamageTrig | StackDescription$ None\nSVar:DamageTrig:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Battle | Execute$ TrigTreasure | CombatDamage$ True | TriggerDescription$ Whenever this creature deals combat damage to a player or battle, create a Treasure token.\nSVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nDeckHints:Ability$Sacrifice\nOracle:Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Furnace Reins", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and \"Whenever this creature deals combat damage to a player or battle, create a Treasure token.\" (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"} ### Response: Name:Furnace Reins\nManaCost:2 R\nTypes:Sorcery\nA:SP$ GainControl | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ DBAnimate | StackDescription$ REP target creature_{c:Targeted},that creature_it | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Triggers$ DamageTrig | StackDescription$ None\nSVar:DamageTrig:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Battle | Execute$ TrigTreasure | CombatDamage$ True | TriggerDescription$ Whenever this creature deals combat damage to a player or battle, create a Treasure token.\nSVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nDeckHints:Ability$Sacrifice\nOracle:Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Create the Forge script for this magic card
{"name": "Primeval Titan", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Giant", "oracle_text": "Trample\nWhenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.", "power": "6", "toughness": "6"}
Name:Primeval Titan\nManaCost:4 G G\nTypes:Creature Giant\nPT:6/6\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land | ChangeNum$ 2 | ShuffleNonMandatory$ True\nSVar:HasAttackEffect:TRUE\nOracle:Trample\nWhenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Primeval Titan", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Giant", "oracle_text": "Trample\nWhenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.", "power": "6", "toughness": "6"} ### Response: Name:Primeval Titan\nManaCost:4 G G\nTypes:Creature Giant\nPT:6/6\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land | ChangeNum$ 2 | ShuffleNonMandatory$ True\nSVar:HasAttackEffect:TRUE\nOracle:Trample\nWhenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Faerie Dragon", "mana_cost": "{2}{G}{G}", "type_line": "Summon Dragon", "oracle_text": "Flying\n{1}{G}{G}: Play a random effect.", "power": "1", "toughness": "3"}
Name:Faerie Dragon\nManaCost:2 G G\nTypes:Creature Dragon\nPT:1/3\nK:Flying\nA:AB$ GenericChoice | Cost$ 1 G G | AtRandom$ True | ShowChoice$ Description | Choices$ Berserk,Twiddle,BloodLust,Green,White,Red,Damage3,Flying,P3P3,Banding,Black,Blue,NoRegen,LilSneak,M2M0,ToHand,Damage1,Nerf,Exile,Orcish | AILogic$ AtOppEOT | StackDescription$ SpellDescription | SpellDescription$ Perform a random action.\nSVar:Berserk:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | RememberChosen$ True | SubAbility$ DBPump1 | SpellDescription$ A creature chosen at random gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.\nSVar:DBPump1:DB$ Pump | Defined$ Remembered | KW$ Trample | NumAtt$ X1 | SubAbility$ DBDelayedTrigger1\nSVar:DBDelayedTrigger1:DB$ DelayedTrigger | RememberObjects$ Remembered | Mode$ Phase | Phase$ End of Turn | Execute$ TrigDestroy1 | SubAbility$ DBCleanup | TriggerDescription$ At the beginning of the next end step, destroy that creature if it attacked this turn.\nSVar:TrigDestroy1:DB$ Destroy | Defined$ DelayTriggerRemembered | ConditionDefined$ DelayTriggerRemembered | ConditionPresent$ Card.attackedThisTurn\nSVar:X1:Remembered$CardPower\nSVar:DBCleanup:DB$ Cleanup | Log$ True | ClearRemembered$ True | ClearChosenCard$ True\nSVar:Twiddle:DB$ ChooseCard | Choices$ Artifact,Creature,Land | AtRandom$ True | SubAbility$ DBTapOrUntap2 | SpellDescription$ You may tap or untap an artifact, creature, or land chosen at random.\nSVar:DBTapOrUntap2:DB$ TapOrUntap | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:BloodLust:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | RememberChosen$ True | SubAbility$ DBPump3 | SpellDescription$ If a creature chosen at random has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.\nSVar:DBPump3:DB$ Pump | Defined$ Remembered | NumAtt$ 4 | NumDef$ -X3 | SubAbility$ DBCleanup\nSVar:X3:Count$Compare T3 GE4.4.T3\nSVar:T3:Remembered$CardToughness/Minus.1\nSVar:Green:DB$ ChooseCard | Choices$ Permanent | IncludeSpellsOnStack$ True | AtRandom$ True | LockInText$ True | SubAbility$ DBAnimateG | SpellDescription$ A spell or permanent chosen at random becomes green. (Mana symbols on that permanent remain unchanged.)\nSVar:DBAnimateG:DB$ Animate | Defined$ ChosenCard | Colors$ Green | OverwriteColors$ True | Duration$ Permanent | LockInText$ True | SubAbility$ DBCleanup\nSVar:White:DB$ ChooseCard | Choices$ Permanent | IncludeSpellsOnStack$ True | AtRandom$ True | LockInText$ True | SubAbility$ DBAnimateW | SpellDescription$ A spell or permanent chosen at random becomes white. (Mana symbols on that permanent remain unchanged.)\nSVar:DBAnimateW:DB$ Animate | Defined$ ChosenCard | Colors$ White | OverwriteColors$ True | Duration$ Permanent | LockInText$ True | SubAbility$ DBCleanup\nSVar:Red:DB$ ChooseCard | Choices$ Permanent | IncludeSpellsOnStack$ True | AtRandom$ True | LockInText$ True | SubAbility$ DBAnimateR | SpellDescription$ A spell or permanent chosen at random becomes red. (Mana symbols on that permanent remain unchanged.)\nSVar:DBAnimateR:DB$ Animate | Defined$ ChosenCard | Colors$ Red | OverwriteColors$ True | Duration$ Permanent | LockInText$ True | SubAbility$ DBCleanup\nSVar:Damage3:DB$ DealDamage | NumDmg$ 3 | Random$ True | CardChoices$ Creature | PlayerChoices$ Player | RememberRandomChoice$ True | SubAbility$ DBCleanup | SpellDescription$ CARDNAME deals 3 damage to a creature or player chosen at random.\nSVar:Flying:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | SubAbility$ DBPump8 | SpellDescription$ A creature chosen at random gains flying until end of turn.\nSVar:DBPump8:DB$ Pump | Defined$ ChosenCard | KW$ Flying | SubAbility$ DBCleanup\nSVar:P3P3:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | SubAbility$ DBPump9 | SpellDescription$ A creature chosen at random gets +3/+3 until end of turn.\nSVar:DBPump9:DB$ Pump | Defined$ ChosenCard | NumAtt$ 3 | NumDef$ 3 | SubAbility$ DBCleanup\nSVar:Banding:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | SubAbility$ DBPump10 | SpellDescription$ A creature chosen at random gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nSVar:DBPump10:DB$ Pump | Defined$ ChosenCard | KW$ Banding | SubAbility$ DBCleanup\nSVar:Black:DB$ ChooseCard | Choices$ Permanent | IncludeSpellsOnStack$ True | AtRandom$ True | LockInText$ True | SubAbility$ DBAnimateB | SpellDescription$ A spell or permanent chosen at random becomes black. (Mana symbols on that permanent remain unchanged.)\nSVar:DBAnimateB:DB$ Animate | Defined$ ChosenCard | Colors$ Black | OverwriteColors$ True | Duration$ Permanent | LockInText$ True | SubAbility$ DBCleanup\nSVar:Blue:DB$ ChooseCard | Choices$ Permanent | IncludeSpellsOnStack$ True | AtRandom$ True | LockInText$ True | SubAbility$ DBAnimateU | SpellDescription$ A spell or permanent chosen at random becomes blue. (Mana symbols on that permanent remain unchanged.)\nSVar:DBAnimateU:DB$ Animate | Defined$ ChosenCard | Colors$ Blue | OverwriteColors$ True | Duration$ Permanent | LockInText$ True | SubAbility$ DBCleanup\nSVar:NoRegen:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | SubAbility$ DBNoRegen | SpellDescription$ A creature chosen at random can't be regenerated this turn.\nSVar:DBNoRegen:DB$ Effect | RememberObjects$ ChosenCard | ForgetOnMoved$ Battlefield | StaticAbilities$ NoRegenST | IsCurse$ True | StackDescription$ None | SubAbility$ DBCleanup | AILogic$ CantRegenerate\nSVar:NoRegenST:Mode$ CantRegenerate | ValidCard$ Card.IsRemembered | Description$ Creature can't be regenerated this turn.\nSVar:LilSneak:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | SubAbility$ DBPump14 | RememberChosen$ True | SpellDescription$ If a creature chosen at random has power 2 or less, it is unblockable this turn.\nSVar:DBPump14:DB$ Effect | ConditionDefined$ Remembered | ConditionPresent$ Card.powerLE2 | RememberObjects$ Remembered | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SubAbility$ DBCleanup\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:M2M0:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | SubAbility$ DBPump15 | SpellDescription$ A creature chosen at random gets -2/-0 until end of turn.\nSVar:DBPump15:DB$ Pump | Defined$ ChosenCard | NumAtt$ -2 | SubAbility$ DBCleanup\nSVar:ToHand:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | SubAbility$ DBChangeZone16 | SpellDescription$ Return a creature chosen at random to its owner's hand.\nSVar:DBChangeZone16:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBCleanup\nSVar:Damage1:DB$ DealDamage | NumDmg$ 1 | Random$ True | CardChoices$ Creature | PlayerChoices$ Player | RememberRandomChoice$ True | SubAbility$ DBCleanup | SpellDescription$ CARDNAME deals 1 damage to a creature or player chosen at random.\nSVar:Nerf:DB$ ChooseCard | Choices$ Creature.Other | AtRandom$ True | SubAbility$ DBAnimate18 | SpellDescription$ A creature other than CARDNAME chosen at random becomes 0/2 until end of turn.\nSVar:DBAnimate18:DB$ Animate | Defined$ ChosenCard | Power$ 0 | Toughness$ 2 | SubAbility$ DBCleanup\nSVar:Exile:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | SubAbility$ DBChangeZone19 | SpellDescription$ Exile a creature chosen at random. Its controller gains life equal to its power.\nSVar:DBChangeZone19:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | SubAbility$ DBGainLife19\nSVar:DBGainLife19:DB$ GainLife | Defined$ RememberedController | LifeAmount$ X19 | SubAbility$ DBCleanup\nSVar:X19:RememberedLKI$CardPower\nSVar:Orcish:DB$ ChooseCard | Choices$ Creature | Amount$ Random | AtRandom$ True | SubAbility$ DBPutCounter20 | SpellDescription$ Randomly distribute X -0/-1 counters among a random number of creatures chosen at random, where X is the number of creatures in play.\nSVar:DBPutCounter20:DB$ PutCounter | Defined$ ChosenCard | CounterType$ M0M1 | CounterNum$ X20 | DividedRandomly$ True | SubAbility$ DBCleanup\nSVar:X20:Count$Valid Creature\nOracle:Flying\n{1}{G}{G}: Perform a random action.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Faerie Dragon", "mana_cost": "{2}{G}{G}", "type_line": "Summon Dragon", "oracle_text": "Flying\n{1}{G}{G}: Play a random effect.", "power": "1", "toughness": "3"} ### Response: Name:Faerie Dragon\nManaCost:2 G G\nTypes:Creature Dragon\nPT:1/3\nK:Flying\nA:AB$ GenericChoice | Cost$ 1 G G | AtRandom$ True | ShowChoice$ Description | Choices$ Berserk,Twiddle,BloodLust,Green,White,Red,Damage3,Flying,P3P3,Banding,Black,Blue,NoRegen,LilSneak,M2M0,ToHand,Damage1,Nerf,Exile,Orcish | AILogic$ AtOppEOT | StackDescription$ SpellDescription | SpellDescription$ Perform a random action.\nSVar:Berserk:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | RememberChosen$ True | SubAbility$ DBPump1 | SpellDescription$ A creature chosen at random gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.\nSVar:DBPump1:DB$ Pump | Defined$ Remembered | KW$ Trample | NumAtt$ X1 | SubAbility$ DBDelayedTrigger1\nSVar:DBDelayedTrigger1:DB$ DelayedTrigger | RememberObjects$ Remembered | Mode$ Phase | Phase$ End of Turn | Execute$ TrigDestroy1 | SubAbility$ DBCleanup | TriggerDescription$ At the beginning of the next end step, destroy that creature if it attacked this turn.\nSVar:TrigDestroy1:DB$ Destroy | Defined$ DelayTriggerRemembered | ConditionDefined$ DelayTriggerRemembered | ConditionPresent$ Card.attackedThisTurn\nSVar:X1:Remembered$CardPower\nSVar:DBCleanup:DB$ Cleanup | Log$ True | ClearRemembered$ True | ClearChosenCard$ True\nSVar:Twiddle:DB$ ChooseCard | Choices$ Artifact,Creature,Land | AtRandom$ True | SubAbility$ DBTapOrUntap2 | SpellDescription$ You may tap or untap an artifact, creature, or land chosen at random.\nSVar:DBTapOrUntap2:DB$ TapOrUntap | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:BloodLust:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | RememberChosen$ True | SubAbility$ DBPump3 | SpellDescription$ If a creature chosen at random has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.\nSVar:DBPump3:DB$ Pump | Defined$ Remembered | NumAtt$ 4 | NumDef$ -X3 | SubAbility$ DBCleanup\nSVar:X3:Count$Compare T3 GE4.4.T3\nSVar:T3:Remembered$CardToughness/Minus.1\nSVar:Green:DB$ ChooseCard | Choices$ Permanent | IncludeSpellsOnStack$ True | AtRandom$ True | LockInText$ True | SubAbility$ DBAnimateG | SpellDescription$ A spell or permanent chosen at random becomes green. (Mana symbols on that permanent remain unchanged.)\nSVar:DBAnimateG:DB$ Animate | Defined$ ChosenCard | Colors$ Green | OverwriteColors$ True | Duration$ Permanent | LockInText$ True | SubAbility$ DBCleanup\nSVar:White:DB$ ChooseCard | Choices$ Permanent | IncludeSpellsOnStack$ True | AtRandom$ True | LockInText$ True | SubAbility$ DBAnimateW | SpellDescription$ A spell or permanent chosen at random becomes white. (Mana symbols on that permanent remain unchanged.)\nSVar:DBAnimateW:DB$ Animate | Defined$ ChosenCard | Colors$ White | OverwriteColors$ True | Duration$ Permanent | LockInText$ True | SubAbility$ DBCleanup\nSVar:Red:DB$ ChooseCard | Choices$ Permanent | IncludeSpellsOnStack$ True | AtRandom$ True | LockInText$ True | SubAbility$ DBAnimateR | SpellDescription$ A spell or permanent chosen at random becomes red. (Mana symbols on that permanent remain unchanged.)\nSVar:DBAnimateR:DB$ Animate | Defined$ ChosenCard | Colors$ Red | OverwriteColors$ True | Duration$ Permanent | LockInText$ True | SubAbility$ DBCleanup\nSVar:Damage3:DB$ DealDamage | NumDmg$ 3 | Random$ True | CardChoices$ Creature | PlayerChoices$ Player | RememberRandomChoice$ True | SubAbility$ DBCleanup | SpellDescription$ CARDNAME deals 3 damage to a creature or player chosen at random.\nSVar:Flying:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | SubAbility$ DBPump8 | SpellDescription$ A creature chosen at random gains flying until end of turn.\nSVar:DBPump8:DB$ Pump | Defined$ ChosenCard | KW$ Flying | SubAbility$ DBCleanup\nSVar:P3P3:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | SubAbility$ DBPump9 | SpellDescription$ A creature chosen at random gets +3/+3 until end of turn.\nSVar:DBPump9:DB$ Pump | Defined$ ChosenCard | NumAtt$ 3 | NumDef$ 3 | SubAbility$ DBCleanup\nSVar:Banding:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | SubAbility$ DBPump10 | SpellDescription$ A creature chosen at random gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nSVar:DBPump10:DB$ Pump | Defined$ ChosenCard | KW$ Banding | SubAbility$ DBCleanup\nSVar:Black:DB$ ChooseCard | Choices$ Permanent | IncludeSpellsOnStack$ True | AtRandom$ True | LockInText$ True | SubAbility$ DBAnimateB | SpellDescription$ A spell or permanent chosen at random becomes black. (Mana symbols on that permanent remain unchanged.)\nSVar:DBAnimateB:DB$ Animate | Defined$ ChosenCard | Colors$ Black | OverwriteColors$ True | Duration$ Permanent | LockInText$ True | SubAbility$ DBCleanup\nSVar:Blue:DB$ ChooseCard | Choices$ Permanent | IncludeSpellsOnStack$ True | AtRandom$ True | LockInText$ True | SubAbility$ DBAnimateU | SpellDescription$ A spell or permanent chosen at random becomes blue. (Mana symbols on that permanent remain unchanged.)\nSVar:DBAnimateU:DB$ Animate | Defined$ ChosenCard | Colors$ Blue | OverwriteColors$ True | Duration$ Permanent | LockInText$ True | SubAbility$ DBCleanup\nSVar:NoRegen:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | SubAbility$ DBNoRegen | SpellDescription$ A creature chosen at random can't be regenerated this turn.\nSVar:DBNoRegen:DB$ Effect | RememberObjects$ ChosenCard | ForgetOnMoved$ Battlefield | StaticAbilities$ NoRegenST | IsCurse$ True | StackDescription$ None | SubAbility$ DBCleanup | AILogic$ CantRegenerate\nSVar:NoRegenST:Mode$ CantRegenerate | ValidCard$ Card.IsRemembered | Description$ Creature can't be regenerated this turn.\nSVar:LilSneak:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | SubAbility$ DBPump14 | RememberChosen$ True | SpellDescription$ If a creature chosen at random has power 2 or less, it is unblockable this turn.\nSVar:DBPump14:DB$ Effect | ConditionDefined$ Remembered | ConditionPresent$ Card.powerLE2 | RememberObjects$ Remembered | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SubAbility$ DBCleanup\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:M2M0:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | SubAbility$ DBPump15 | SpellDescription$ A creature chosen at random gets -2/-0 until end of turn.\nSVar:DBPump15:DB$ Pump | Defined$ ChosenCard | NumAtt$ -2 | SubAbility$ DBCleanup\nSVar:ToHand:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | SubAbility$ DBChangeZone16 | SpellDescription$ Return a creature chosen at random to its owner's hand.\nSVar:DBChangeZone16:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBCleanup\nSVar:Damage1:DB$ DealDamage | NumDmg$ 1 | Random$ True | CardChoices$ Creature | PlayerChoices$ Player | RememberRandomChoice$ True | SubAbility$ DBCleanup | SpellDescription$ CARDNAME deals 1 damage to a creature or player chosen at random.\nSVar:Nerf:DB$ ChooseCard | Choices$ Creature.Other | AtRandom$ True | SubAbility$ DBAnimate18 | SpellDescription$ A creature other than CARDNAME chosen at random becomes 0/2 until end of turn.\nSVar:DBAnimate18:DB$ Animate | Defined$ ChosenCard | Power$ 0 | Toughness$ 2 | SubAbility$ DBCleanup\nSVar:Exile:DB$ ChooseCard | Choices$ Creature | AtRandom$ True | SubAbility$ DBChangeZone19 | SpellDescription$ Exile a creature chosen at random. Its controller gains life equal to its power.\nSVar:DBChangeZone19:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | SubAbility$ DBGainLife19\nSVar:DBGainLife19:DB$ GainLife | Defined$ RememberedController | LifeAmount$ X19 | SubAbility$ DBCleanup\nSVar:X19:RememberedLKI$CardPower\nSVar:Orcish:DB$ ChooseCard | Choices$ Creature | Amount$ Random | AtRandom$ True | SubAbility$ DBPutCounter20 | SpellDescription$ Randomly distribute X -0/-1 counters among a random number of creatures chosen at random, where X is the number of creatures in play.\nSVar:DBPutCounter20:DB$ PutCounter | Defined$ ChosenCard | CounterType$ M0M1 | CounterNum$ X20 | DividedRandomly$ True | SubAbility$ DBCleanup\nSVar:X20:Count$Valid Creature\nOracle:Flying\n{1}{G}{G}: Perform a random action.
Create the Forge script for this magic card
{"name": "Slight Malfunction", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Destroy target artifact.\n\u2022 Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result."}
Name:Slight Malfunction\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Charm | Choices$ DBDestroyArtifact,DBRoll\nSVar:DBDestroyArtifact:DB$ Destroy | ValidTgts$ Artifact | SpellDescription$ Destroy target artifact.\nSVar:DBRoll:DB$ RollDice | ResultSVar$ X | SubAbility$ DBImmediateTrig | SpellDescription$ Roll a six-sided die. When you do, CARDNAME deals 1 damage to each of up to X target creatures, where X is the result.\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionCheckSVar$ X | Execute$ TrigDamage\nSVar:TrigDamage:DB$ DealDamage | TargetMin$ 0 | TargetMax$ X | ValidTgts$ Creature | TgtPrompt$ Select up to X target creatures | NumDmg$ 1\nOracle:Choose one —\n• Destroy target artifact.\n• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slight Malfunction", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Destroy target artifact.\n\u2022 Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result."} ### Response: Name:Slight Malfunction\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Charm | Choices$ DBDestroyArtifact,DBRoll\nSVar:DBDestroyArtifact:DB$ Destroy | ValidTgts$ Artifact | SpellDescription$ Destroy target artifact.\nSVar:DBRoll:DB$ RollDice | ResultSVar$ X | SubAbility$ DBImmediateTrig | SpellDescription$ Roll a six-sided die. When you do, CARDNAME deals 1 damage to each of up to X target creatures, where X is the result.\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionCheckSVar$ X | Execute$ TrigDamage\nSVar:TrigDamage:DB$ DealDamage | TargetMin$ 0 | TargetMax$ X | ValidTgts$ Creature | TgtPrompt$ Select up to X target creatures | NumDmg$ 1\nOracle:Choose one —\n• Destroy target artifact.\n• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
Create the Forge script for this magic card
{"name": "Workshop Elders", "mana_cost": "{6}{U}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Artifact creatures you control have flying.\nAt the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.", "power": "4", "toughness": "4"}
Name:Workshop Elders\nManaCost:6 U\nTypes:Creature Human Artificer\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.Artifact+YouCtrl | AddKeyword$ Flying | Description$ Artifact creatures you control have flying.\nSVar:PlayMain1:TRUE\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigAnimate | TriggerDescription$ At the beginning of combat on your turn, you may have target noncreature artifact you control becomes a 0/0 artifact creature. If you do, put four +1/+1 counters on it.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Artifact.nonCreature+YouCtrl | TgtPrompt$ Select noncreature artifact | Power$ 0 | Toughness$ 0 | Types$ Artifact,Creature | Duration$ Permanent | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ P1P1 | CounterNum$ 4\nDeckHas:Ability$Counters\nOracle:Artifact creatures you control have flying.\nAt the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Workshop Elders", "mana_cost": "{6}{U}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Artifact creatures you control have flying.\nAt the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.", "power": "4", "toughness": "4"} ### Response: Name:Workshop Elders\nManaCost:6 U\nTypes:Creature Human Artificer\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.Artifact+YouCtrl | AddKeyword$ Flying | Description$ Artifact creatures you control have flying.\nSVar:PlayMain1:TRUE\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigAnimate | TriggerDescription$ At the beginning of combat on your turn, you may have target noncreature artifact you control becomes a 0/0 artifact creature. If you do, put four +1/+1 counters on it.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Artifact.nonCreature+YouCtrl | TgtPrompt$ Select noncreature artifact | Power$ 0 | Toughness$ 0 | Types$ Artifact,Creature | Duration$ Permanent | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ P1P1 | CounterNum$ 4\nDeckHas:Ability$Counters\nOracle:Artifact creatures you control have flying.\nAt the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
Create the Forge script for this magic card
{"name": "Opal Palace", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game."}
Name:Opal Palace\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Combo ColorIdentity | AddsCounters$ Card.YouOwn+IsCommander_P1P1_ManaAddsCounterNum | SpellDescription$ Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.\nSVar:ManaAddsCounterNum:Count$CommanderCastFromCommandZone\nAI:RemoveDeck:NonCommander\nOracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Opal Palace", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game."} ### Response: Name:Opal Palace\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Combo ColorIdentity | AddsCounters$ Card.YouOwn+IsCommander_P1P1_ManaAddsCounterNum | SpellDescription$ Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.\nSVar:ManaAddsCounterNum:Count$CommanderCastFromCommandZone\nAI:RemoveDeck:NonCommander\nOracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Create the Forge script for this magic card
{"name": "Pit Fight", "mana_cost": "{1}{R/G}", "type_line": "Instant", "oracle_text": "Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)"}
Name:Pit Fight\nManaCost:1 RG\nTypes:Instant\nA:SP$ Pump | Cost$ 1 RG | AILogic$ Fight | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | SubAbility$ DBPitFight | StackDescription$ None | SpellDescription$ Target creature you control fights another target creature.\nSVar:DBPitFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature | TargetUnique$ True | TgtPrompt$ Choose target creature to fight the first target\nOracle:Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pit Fight", "mana_cost": "{1}{R/G}", "type_line": "Instant", "oracle_text": "Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)"} ### Response: Name:Pit Fight\nManaCost:1 RG\nTypes:Instant\nA:SP$ Pump | Cost$ 1 RG | AILogic$ Fight | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | SubAbility$ DBPitFight | StackDescription$ None | SpellDescription$ Target creature you control fights another target creature.\nSVar:DBPitFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature | TargetUnique$ True | TgtPrompt$ Choose target creature to fight the first target\nOracle:Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Create the Forge script for this magic card
{"name": "Preordain", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)"}
Name:Preordain\nManaCost:U\nTypes:Sorcery\nA:SP$ Scry | Cost$ U | ScryNum$ 2 | SpellDescription$ Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Preordain", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)"} ### Response: Name:Preordain\nManaCost:U\nTypes:Sorcery\nA:SP$ Scry | Cost$ U | ScryNum$ 2 | SpellDescription$ Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Create the Forge script for this magic card
{"name": "Plague Fiend", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}.", "power": "1", "toughness": "1"}
Name:Plague Fiend\nManaCost:1 B\nTypes:Creature Insect\nPT:1/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, destroy that creature unless its controller pays {2}.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredTargetLKICopy | UnlessCost$ 2 | UnlessPayer$ TriggeredTargetController\nOracle:Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Plague Fiend", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}.", "power": "1", "toughness": "1"} ### Response: Name:Plague Fiend\nManaCost:1 B\nTypes:Creature Insect\nPT:1/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, destroy that creature unless its controller pays {2}.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredTargetLKICopy | UnlessCost$ 2 | UnlessPayer$ TriggeredTargetController\nOracle:Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}.
Create the Forge script for this magic card
{"name": "Phage the Untouchable Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Pay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature.\nPay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature."}
Name:Phage the Untouchable Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/-5\nA:AB$ Effect | Cost$ PayLife<1> | ActivationZone$ Command | Triggers$ TrigPhageDestroy | SpellDescription$ Until end of turn, whenever a creature deals combat damage to you, destroy that creature.\nSVar:TrigPhageDestroy:Mode$ DamageDone | ValidSource$ Creature | ValidTarget$ You | TriggerZones$ Command | CombatDamage$ True | Execute$ PhageAvatarDestroy | TriggerDescription$ Whenever a creature deals combat damage to you, destroy that creature.\nSVar:PhageAvatarDestroy:DB$ Destroy | Defined$ TriggeredSourceLKICopy\nA:AB$ Effect | Cost$ PayLife<1> | ActivationZone$ Command | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Triggers$ TrigPhageCreature | RememberObjects$ Targeted | SpellDescription$ Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature.\nSVar:TrigPhageCreature:Mode$ DamageDone | ValidSource$ Creature.IsRemembered | ValidTarget$ Creature | TriggerZones$ Command | CombatDamage$ True | Execute$ PhageAvatarDestroy2 | TriggerDescription$ Whenever target creature you control deals combat damage to a creature, destroy the damaged creature.\nSVar:PhageAvatarDestroy2:DB$ Destroy | Defined$ TriggeredTargetLKICopy\nOracle:Hand +0, life -5\nPay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature.\nPay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phage the Untouchable Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Pay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature.\nPay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature."} ### Response: Name:Phage the Untouchable Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/-5\nA:AB$ Effect | Cost$ PayLife<1> | ActivationZone$ Command | Triggers$ TrigPhageDestroy | SpellDescription$ Until end of turn, whenever a creature deals combat damage to you, destroy that creature.\nSVar:TrigPhageDestroy:Mode$ DamageDone | ValidSource$ Creature | ValidTarget$ You | TriggerZones$ Command | CombatDamage$ True | Execute$ PhageAvatarDestroy | TriggerDescription$ Whenever a creature deals combat damage to you, destroy that creature.\nSVar:PhageAvatarDestroy:DB$ Destroy | Defined$ TriggeredSourceLKICopy\nA:AB$ Effect | Cost$ PayLife<1> | ActivationZone$ Command | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Triggers$ TrigPhageCreature | RememberObjects$ Targeted | SpellDescription$ Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature.\nSVar:TrigPhageCreature:Mode$ DamageDone | ValidSource$ Creature.IsRemembered | ValidTarget$ Creature | TriggerZones$ Command | CombatDamage$ True | Execute$ PhageAvatarDestroy2 | TriggerDescription$ Whenever target creature you control deals combat damage to a creature, destroy the damaged creature.\nSVar:PhageAvatarDestroy2:DB$ Destroy | Defined$ TriggeredTargetLKICopy\nOracle:Hand +0, life -5\nPay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature.\nPay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature.
Create the Forge script for this magic card
{"name": "Submerge", "mana_cost": "{4}{U}", "type_line": "Instant", "oracle_text": "If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.\nPut target creature on top of its owner's library."}
Name:Submerge\nManaCost:4 U\nTypes:Instant\nS:Mode$ Continuous | CharacteristicDefining$ True | AddKeyword$ Alternative Cost:0 | CheckSVar$ X | CheckSecondSVar$ Y | Description$ If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.\nSVar:X:Count$Valid Forest.OppCtrl\nSVar:Y:Count$Valid Island.YouCtrl\nA:SP$ ChangeZone | Cost$ 4 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target creature on top of its owner's library.\nOracle:If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.\nPut target creature on top of its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Submerge", "mana_cost": "{4}{U}", "type_line": "Instant", "oracle_text": "If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.\nPut target creature on top of its owner's library."} ### Response: Name:Submerge\nManaCost:4 U\nTypes:Instant\nS:Mode$ Continuous | CharacteristicDefining$ True | AddKeyword$ Alternative Cost:0 | CheckSVar$ X | CheckSecondSVar$ Y | Description$ If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.\nSVar:X:Count$Valid Forest.OppCtrl\nSVar:Y:Count$Valid Island.YouCtrl\nA:SP$ ChangeZone | Cost$ 4 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target creature on top of its owner's library.\nOracle:If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.\nPut target creature on top of its owner's library.
Create the Forge script for this magic card
{"name": "Scheming Aspirant", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Advisor", "oracle_text": "Whenever you proliferate, each opponent loses 2 life and you gain 2 life.", "power": "1", "toughness": "3"}
Name:Scheming Aspirant\nManaCost:1 B\nTypes:Creature Phyrexian Advisor\nPT:1/3\nT:Mode$ Proliferate | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ LoseGain | TriggerDescription$ Whenever you proliferate, each opponent loses 2 life and you gain 2 life.\nSVar:LoseGain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 2 | SubAbility$ DBGain2\nSVar:DBGain2:DB$ GainLife | Defined$ You | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nDeckNeeds:Ability$Proliferate\nOracle:Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scheming Aspirant", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Advisor", "oracle_text": "Whenever you proliferate, each opponent loses 2 life and you gain 2 life.", "power": "1", "toughness": "3"} ### Response: Name:Scheming Aspirant\nManaCost:1 B\nTypes:Creature Phyrexian Advisor\nPT:1/3\nT:Mode$ Proliferate | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ LoseGain | TriggerDescription$ Whenever you proliferate, each opponent loses 2 life and you gain 2 life.\nSVar:LoseGain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 2 | SubAbility$ DBGain2\nSVar:DBGain2:DB$ GainLife | Defined$ You | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nDeckNeeds:Ability$Proliferate\nOracle:Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
Create the Forge script for this magic card
{"name": "Kamiz, Obscura Oculus", "mana_cost": "{1}{W}{U}{B}", "type_line": "Legendary Creature \u2014 Cephalid Rogue", "oracle_text": "Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)", "power": "2", "toughness": "4"}
Name:Kamiz, Obscura Oculus\nManaCost:1 W U B\nTypes:Legendary Creature Cephalid Rogue\nPT:2/4\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)\nSVar:TrigPump:DB$ Effect | RememberObjects$ Targeted | TgtPrompt$ Select target attacking creature | ValidTgts$ Creature.attacking | StaticAbilities$ Unblockable | SubAbility$ DBConnive\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBConnive:DB$ Connive | Defined$ Targeted | SubAbility$ DBChooseCard\nSVar:DBChooseCard:DB$ ChooseCard | Defined$ You | Choices$ Creature.attacking+NotDefinedTargeted+powerLTX | ChoiceTitle$ Choose another attacking creature with lesser power | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | KW$ Double Strike | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:X:Targeted$CardPower\nDeckHas:Ability$Discard|Counters\nOracle:Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kamiz, Obscura Oculus", "mana_cost": "{1}{W}{U}{B}", "type_line": "Legendary Creature \u2014 Cephalid Rogue", "oracle_text": "Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)", "power": "2", "toughness": "4"} ### Response: Name:Kamiz, Obscura Oculus\nManaCost:1 W U B\nTypes:Legendary Creature Cephalid Rogue\nPT:2/4\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)\nSVar:TrigPump:DB$ Effect | RememberObjects$ Targeted | TgtPrompt$ Select target attacking creature | ValidTgts$ Creature.attacking | StaticAbilities$ Unblockable | SubAbility$ DBConnive\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBConnive:DB$ Connive | Defined$ Targeted | SubAbility$ DBChooseCard\nSVar:DBChooseCard:DB$ ChooseCard | Defined$ You | Choices$ Creature.attacking+NotDefinedTargeted+powerLTX | ChoiceTitle$ Choose another attacking creature with lesser power | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | KW$ Double Strike | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:X:Targeted$CardPower\nDeckHas:Ability$Discard|Counters\nOracle:Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Create the Forge script for this magic card
{"name": "Goblin Deathraiders", "mana_cost": "{B}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Trample", "power": "3", "toughness": "1"}
Name:Goblin Deathraiders\nManaCost:B R\nTypes:Creature Goblin Warrior\nPT:3/1\nK:Trample\nOracle:Trample
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Deathraiders", "mana_cost": "{B}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Trample", "power": "3", "toughness": "1"} ### Response: Name:Goblin Deathraiders\nManaCost:B R\nTypes:Creature Goblin Warrior\nPT:3/1\nK:Trample\nOracle:Trample
Create the Forge script for this magic card
{"name": "Goldmire Bridge", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "Goldmire Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {W} or {B}."}
Name:Goldmire Bridge\nManaCost:no cost\nTypes:Artifact Land\nK:CARDNAME enters the battlefield tapped.\nK:Indestructible\nA:AB$ Mana | Cost$ T | Produced$ Combo W B | SpellDescription$ Add {W} or {B}.\nOracle:Goldmire Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {W} or {B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goldmire Bridge", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "Goldmire Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {W} or {B}."} ### Response: Name:Goldmire Bridge\nManaCost:no cost\nTypes:Artifact Land\nK:CARDNAME enters the battlefield tapped.\nK:Indestructible\nA:AB$ Mana | Cost$ T | Produced$ Combo W B | SpellDescription$ Add {W} or {B}.\nOracle:Goldmire Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {W} or {B}.
Create the Forge script for this magic card
{"name": "Endless Scream", "mana_cost": "{X}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEndless Scream enters the battlefield with X scream counters on it.\nEnchanted creature gets +1/+0 for each scream counter on Endless Scream."}
Name:Endless Scream\nManaCost:X B\nTypes:Enchantment Aura\nK:Enchant creature\nK:etbCounter:SCREAM:X\nSVar:X:Count$xPaid\nA:SP$ Attach | Cost$ X B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ Y | Description$ Enchanted creature gets +1/+0 for each scream counter on CARDNAME.\nSVar:Y:Count$CardCounters.SCREAM\nOracle:Enchant creature\nEndless Scream enters the battlefield with X scream counters on it.\nEnchanted creature gets +1/+0 for each scream counter on Endless Scream.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Endless Scream", "mana_cost": "{X}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEndless Scream enters the battlefield with X scream counters on it.\nEnchanted creature gets +1/+0 for each scream counter on Endless Scream."} ### Response: Name:Endless Scream\nManaCost:X B\nTypes:Enchantment Aura\nK:Enchant creature\nK:etbCounter:SCREAM:X\nSVar:X:Count$xPaid\nA:SP$ Attach | Cost$ X B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ Y | Description$ Enchanted creature gets +1/+0 for each scream counter on CARDNAME.\nSVar:Y:Count$CardCounters.SCREAM\nOracle:Enchant creature\nEndless Scream enters the battlefield with X scream counters on it.\nEnchanted creature gets +1/+0 for each scream counter on Endless Scream.
Create the Forge script for this magic card
{"name": "Condemn", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness."}
Name:Condemn\nManaCost:W\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | RememberLKI$ True | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | SubAbility$ DBGainLife | SpellDescription$ Put target attacking creature on the bottom of its owner's library.\nSVar:DBGainLife:DB$ GainLife | Defined$ RememberedController | LifeAmount$ X | SubAbility$ DBCleanup | SpellDescription$ Its controller gains life equal to its toughness.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardToughness\nOracle:Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Condemn", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness."} ### Response: Name:Condemn\nManaCost:W\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | RememberLKI$ True | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | SubAbility$ DBGainLife | SpellDescription$ Put target attacking creature on the bottom of its owner's library.\nSVar:DBGainLife:DB$ GainLife | Defined$ RememberedController | LifeAmount$ X | SubAbility$ DBCleanup | SpellDescription$ Its controller gains life equal to its toughness.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardToughness\nOracle:Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Create the Forge script for this magic card
{"name": "Ancestral Mask", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 for each other enchantment on the battlefield."}
Name:Ancestral Mask\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ Enchanted creature gets +2/+2 for each other enchantment on the battlefield.\nSVar:X:Count$Valid Enchantment.Other/Times.2\nAI:RemoveDeck:Random\nSVar:BuffedBy:Enchantment\nOracle:Enchant creature\nEnchanted creature gets +2/+2 for each other enchantment on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ancestral Mask", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 for each other enchantment on the battlefield."} ### Response: Name:Ancestral Mask\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ Enchanted creature gets +2/+2 for each other enchantment on the battlefield.\nSVar:X:Count$Valid Enchantment.Other/Times.2\nAI:RemoveDeck:Random\nSVar:BuffedBy:Enchantment\nOracle:Enchant creature\nEnchanted creature gets +2/+2 for each other enchantment on the battlefield.
Create the Forge script for this magic card
{"name": "Wound Reflection", "mana_cost": "{5}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)"}
Name:Wound Reflection\nManaCost:5 B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ RepeatOpps | TriggerDescription$ At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)\nSVar:RepeatOpps:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ TrigLoseLife\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Remembered | LifeAmount$ X\nSVar:X:PlayerCountRemembered$LifeLostThisTurn\nOracle:At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wound Reflection", "mana_cost": "{5}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)"} ### Response: Name:Wound Reflection\nManaCost:5 B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ RepeatOpps | TriggerDescription$ At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)\nSVar:RepeatOpps:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ TrigLoseLife\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Remembered | LifeAmount$ X\nSVar:X:PlayerCountRemembered$LifeLostThisTurn\nOracle:At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Create the Forge script for this magic card
{"name": "Victim of Night", "mana_cost": "{B}{B}", "type_line": "Instant", "oracle_text": "Destroy target non-Vampire, non-Werewolf, non-Zombie creature."}
Name:Victim of Night\nManaCost:B B\nTypes:Instant\nA:SP$ Destroy | Cost$ B B | ValidTgts$ Creature.nonVampire+nonWerewolf+nonZombie | TgtPrompt$ Select target non-Vampire, non-Werewolf, non-Zombie creature | SpellDescription$ Destroy target non-Vampire, non-Werewolf, non-Zombie creature.\nOracle:Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Victim of Night", "mana_cost": "{B}{B}", "type_line": "Instant", "oracle_text": "Destroy target non-Vampire, non-Werewolf, non-Zombie creature."} ### Response: Name:Victim of Night\nManaCost:B B\nTypes:Instant\nA:SP$ Destroy | Cost$ B B | ValidTgts$ Creature.nonVampire+nonWerewolf+nonZombie | TgtPrompt$ Select target non-Vampire, non-Werewolf, non-Zombie creature | SpellDescription$ Destroy target non-Vampire, non-Werewolf, non-Zombie creature.\nOracle:Destroy target non-Vampire, non-Werewolf, non-Zombie creature.