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Create the Forge script for this magic card
{"name": "Viashino Sandstalker", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Viashino Warrior", "oracle_text": "Haste (This creature can attack and {T} as soon as it comes under your control.)\nAt the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)", "power": "4", "toughness": "2"}
Name:Viashino Sandstalker\nManaCost:1 R R\nTypes:Creature Viashino Warrior\nPT:4/2\nK:Haste\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of the end step, return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nSVar:PlayMain1:TRUE\nSVar:EndOfTurnLeavePlay:True\nOracle:Haste (This creature can attack and {T} as soon as it comes under your control.)\nAt the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Viashino Sandstalker", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Viashino Warrior", "oracle_text": "Haste (This creature can attack and {T} as soon as it comes under your control.)\nAt the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)", "power": "4", "toughness": "2"} ### Response: Name:Viashino Sandstalker\nManaCost:1 R R\nTypes:Creature Viashino Warrior\nPT:4/2\nK:Haste\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of the end step, return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nSVar:PlayMain1:TRUE\nSVar:EndOfTurnLeavePlay:True\nOracle:Haste (This creature can attack and {T} as soon as it comes under your control.)\nAt the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
Create the Forge script for this magic card
{"name": "Ebon Drake", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nWhenever a player casts a spell, you lose 1 life.", "power": "3", "toughness": "3"}
Name:Ebon Drake\nManaCost:2 B\nTypes:Creature Drake\nPT:3/3\nK:Flying\nT:Mode$ SpellCast | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a player casts a spell, you lose 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nSVar:AntiBuffedBy:Card\nOracle:Flying\nWhenever a player casts a spell, you lose 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ebon Drake", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nWhenever a player casts a spell, you lose 1 life.", "power": "3", "toughness": "3"} ### Response: Name:Ebon Drake\nManaCost:2 B\nTypes:Creature Drake\nPT:3/3\nK:Flying\nT:Mode$ SpellCast | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a player casts a spell, you lose 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nSVar:AntiBuffedBy:Card\nOracle:Flying\nWhenever a player casts a spell, you lose 1 life.
Create the Forge script for this magic card
{"name": "Standardize", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "Choose a creature type other than Wall. Each creature becomes that type until end of turn."}
Name:Standardize\nManaCost:U U\nTypes:Instant\nA:SP$ ChooseType | Cost$ U U | Defined$ You | Type$ Creature | InvalidTypes$ Wall | SubAbility$ DBAnimateAll | SpellDescription$ Choose a creature type other than Wall. Each creature becomes that type until end of turn.\nSVar:DBAnimateAll:DB$ AnimateAll | ValidCards$ Creature | Types$ ChosenType | RemoveCreatureTypes$ True\nAI:RemoveDeck:All\nOracle:Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Standardize", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "Choose a creature type other than Wall. Each creature becomes that type until end of turn."} ### Response: Name:Standardize\nManaCost:U U\nTypes:Instant\nA:SP$ ChooseType | Cost$ U U | Defined$ You | Type$ Creature | InvalidTypes$ Wall | SubAbility$ DBAnimateAll | SpellDescription$ Choose a creature type other than Wall. Each creature becomes that type until end of turn.\nSVar:DBAnimateAll:DB$ AnimateAll | ValidCards$ Creature | Types$ ChosenType | RemoveCreatureTypes$ True\nAI:RemoveDeck:All\nOracle:Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Create the Forge script for this magic card
{"name": "Centaur Vinecrasher", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Plant Centaur", "oracle_text": "Trample\nCentaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.\nWhenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.", "power": "1", "toughness": "1"}
Name:Centaur Vinecrasher\nManaCost:3 G\nTypes:Creature Plant Centaur\nPT:1/1\nK:Trample\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each land card in all graveyards.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | TriggerZones$ Graveyard | ValidCard$ Card.nonToken+Land | Execute$ TrigReturn | TriggerDescription$ Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return CARDNAME from your graveyard to your hand.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ G G | Defined$ Self | Origin$ Graveyard | Destination$ Hand\nSVar:X:Count$ValidGraveyard Land\nAI:RemoveDeck:Random\nOracle:Trample\nCentaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.\nWhenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Centaur Vinecrasher", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Plant Centaur", "oracle_text": "Trample\nCentaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.\nWhenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.", "power": "1", "toughness": "1"} ### Response: Name:Centaur Vinecrasher\nManaCost:3 G\nTypes:Creature Plant Centaur\nPT:1/1\nK:Trample\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each land card in all graveyards.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | TriggerZones$ Graveyard | ValidCard$ Card.nonToken+Land | Execute$ TrigReturn | TriggerDescription$ Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return CARDNAME from your graveyard to your hand.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ G G | Defined$ Self | Origin$ Graveyard | Destination$ Hand\nSVar:X:Count$ValidGraveyard Land\nAI:RemoveDeck:Random\nOracle:Trample\nCentaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.\nWhenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Clearwater Pathway"}
Name:Clearwater Pathway\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nAlternateMode:Modal\nOracle:{T}: Add {U}.\n\nALTERNATE\n\nName:Murkwater Pathway\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nOracle:{T}: Add {B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clearwater Pathway"} ### Response: Name:Clearwater Pathway\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nAlternateMode:Modal\nOracle:{T}: Add {U}.\n\nALTERNATE\n\nName:Murkwater Pathway\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nOracle:{T}: Add {B}.
Create the Forge script for this magic card
{"name": "Chained Brute", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "Chained Brute doesn't untap during your untap step.\n{1}, Sacrifice another creature: Untap Chained Brute. Activate only during your turn.", "power": "4", "toughness": "3"}
Name:Chained Brute\nManaCost:1 R\nTypes:Creature Devil\nPT:4/3\nK:CARDNAME doesn't untap during your untap step.\nA:AB$ Untap | Cost$ 1 Sac<1/Creature.Other/another creature> | PlayerTurn$ True | SpellDescription$ Untap CARDNAME. Activate only during your turn.\nSVar:AIPreference:SacCost$Creature.token+powerLE2+toughnessLE2,Creature.cmcLE2+powerLE1+toughnessLE2+inZoneBattlefield\nDeckHas:Ability$Sacrifice\nOracle:Chained Brute doesn't untap during your untap step.\n{1}, Sacrifice another creature: Untap Chained Brute. Activate only during your turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chained Brute", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "Chained Brute doesn't untap during your untap step.\n{1}, Sacrifice another creature: Untap Chained Brute. Activate only during your turn.", "power": "4", "toughness": "3"} ### Response: Name:Chained Brute\nManaCost:1 R\nTypes:Creature Devil\nPT:4/3\nK:CARDNAME doesn't untap during your untap step.\nA:AB$ Untap | Cost$ 1 Sac<1/Creature.Other/another creature> | PlayerTurn$ True | SpellDescription$ Untap CARDNAME. Activate only during your turn.\nSVar:AIPreference:SacCost$Creature.token+powerLE2+toughnessLE2,Creature.cmcLE2+powerLE1+toughnessLE2+inZoneBattlefield\nDeckHas:Ability$Sacrifice\nOracle:Chained Brute doesn't untap during your untap step.\n{1}, Sacrifice another creature: Untap Chained Brute. Activate only during your turn.
Create the Forge script for this magic card
{"name": "Slime Against Humanity"}
Name:Slime Against Humanity\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Token | TokenScript$ g_0_0_ooze_trample | RememberTokens$ True | SubAbility$ DBPutCounters | SpellDescription$ Create a 0/0 green Ooze creature token with trample.\nSVar:DBPutCounters:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ Count$ValidGraveyard,Exile Ooze.YouOwn,Card.YouOwn+namedSlime Against Humanity/Plus.2 | StackDescription$ SpellDescription | SpellDescription$ Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.\nK:A deck can have any number of cards named CARDNAME.\nDeckHas:Ability$Token & Type$Ooze\nDeckHints:Type$Ooze\nOracle:Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.\nA deck can have any number of cards named Slime Against Humanity.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slime Against Humanity"} ### Response: Name:Slime Against Humanity\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Token | TokenScript$ g_0_0_ooze_trample | RememberTokens$ True | SubAbility$ DBPutCounters | SpellDescription$ Create a 0/0 green Ooze creature token with trample.\nSVar:DBPutCounters:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ Count$ValidGraveyard,Exile Ooze.YouOwn,Card.YouOwn+namedSlime Against Humanity/Plus.2 | StackDescription$ SpellDescription | SpellDescription$ Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.\nK:A deck can have any number of cards named CARDNAME.\nDeckHas:Ability$Token & Type$Ooze\nDeckHints:Type$Ooze\nOracle:Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.\nA deck can have any number of cards named Slime Against Humanity.
Create the Forge script for this magic card
{"name": "Cloudheath Drake", "mana_cost": "{4}{U}", "type_line": "Artifact Creature \u2014 Drake", "oracle_text": "Flying\n{1}{W}: Cloudheath Drake gains vigilance until end of turn.", "power": "3", "toughness": "3"}
Name:Cloudheath Drake\nManaCost:4 U\nTypes:Artifact Creature Drake\nPT:3/3\nK:Flying\nA:AB$ Pump | Cost$ 1 W | Defined$ Self | KW$ Vigilance | SpellDescription$ CARDNAME gains vigilance until end of turn.\nOracle:Flying\n{1}{W}: Cloudheath Drake gains vigilance until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cloudheath Drake", "mana_cost": "{4}{U}", "type_line": "Artifact Creature \u2014 Drake", "oracle_text": "Flying\n{1}{W}: Cloudheath Drake gains vigilance until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Cloudheath Drake\nManaCost:4 U\nTypes:Artifact Creature Drake\nPT:3/3\nK:Flying\nA:AB$ Pump | Cost$ 1 W | Defined$ Self | KW$ Vigilance | SpellDescription$ CARDNAME gains vigilance until end of turn.\nOracle:Flying\n{1}{W}: Cloudheath Drake gains vigilance until end of turn.
Create the Forge script for this magic card
{"name": "Saradoc, Master of Buckland", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Halfling Citizen", "oracle_text": "Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.\nTap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.", "power": "2", "toughness": "4"}
Name:Saradoc, Master of Buckland\nManaCost:3 W\nTypes:Legendary Creature Halfling Citizen\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Creature.nonToken+powerLE2+YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_halfling\nA:AB$ Pump | Cost$ tapXType<2/Halfling.Other/other halflings> | NumAtt$ 2 | Defined$ Self | KW$ Lifelink | SpellDescription$ NICKNAME gets +2/+0 and gains lifelink until end of turn.\nDeckHints:Type$Halfling\nDeckHas:Type$Halfling & Ability$Token|LifeGain\nOracle:Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.\nTap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Saradoc, Master of Buckland", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Halfling Citizen", "oracle_text": "Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.\nTap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.", "power": "2", "toughness": "4"} ### Response: Name:Saradoc, Master of Buckland\nManaCost:3 W\nTypes:Legendary Creature Halfling Citizen\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Creature.nonToken+powerLE2+YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_halfling\nA:AB$ Pump | Cost$ tapXType<2/Halfling.Other/other halflings> | NumAtt$ 2 | Defined$ Self | KW$ Lifelink | SpellDescription$ NICKNAME gets +2/+0 and gains lifelink until end of turn.\nDeckHints:Type$Halfling\nDeckHas:Type$Halfling & Ability$Token|LifeGain\nOracle:Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.\nTap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
Create the Forge script for this magic card
{"name": "Turtleshell Changeling", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\n{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.", "power": "1", "toughness": "4"}
Name:Turtleshell Changeling\nManaCost:3 U\nTypes:Creature Shapeshifter\nPT:1/4\nK:Changeling\nA:AB$ Pump | Cost$ 1 U | Defined$ Self | AILogic$ SwitchPT | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch CARDNAME's power and toughness until end of turn.\nAI:RemoveDeck:All\nOracle:Changeling (This card is every creature type.)\n{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Turtleshell Changeling", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\n{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.", "power": "1", "toughness": "4"} ### Response: Name:Turtleshell Changeling\nManaCost:3 U\nTypes:Creature Shapeshifter\nPT:1/4\nK:Changeling\nA:AB$ Pump | Cost$ 1 U | Defined$ Self | AILogic$ SwitchPT | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch CARDNAME's power and toughness until end of turn.\nAI:RemoveDeck:All\nOracle:Changeling (This card is every creature type.)\n{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.
Create the Forge script for this magic card
{"name": "The Dining Car", "mana_cost": "", "type_line": "Plane \u2014 Spacecraft", "oracle_text": "When you planeswalk to The Dining Car, each player creates a Food token.\nSixty-Six Seconds \u2014 At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.\nWhenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn."}
Name:The Dining Car\nManaCost:no cost\nTypes:Plane Spacecraft\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When you planeswalk to CARDNAME, each player creates a Food token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_food_sac | TokenOwner$ Player\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChoose | TriggerZones$ Command | TriggerDescription$ Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.\nSVar:TrigChoose:DB$ Sacrifice | SacValid$ Creature.leastToughnessControlledByTriggeredPlayer | SacMessage$ a creature with the least toughness among creatures you control | Defined$ TriggeredPlayer | SubAbility$ DBInvestigate\nSVar:DBInvestigate:DB$ Investigate\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ Whenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ STaticReduce\nSVar:STaticReduce:Mode$ ReduceCost | ValidCard$ Artifact.token+YouCtrl | Type$ Ability | Amount$ 2 | AffectedZone$ Battlefield | Description$ Activated abilities of artifact tokens you control cost {2} less to activate this turn.\nDeckHas:Ability$Token|Sacrifice & Type$Food|Clue\nDeckHints:Type$Artifact\nOracle:When you planeswalk to The Dining Car, each player creates a Food token.\nSixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.\nWhenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Dining Car", "mana_cost": "", "type_line": "Plane \u2014 Spacecraft", "oracle_text": "When you planeswalk to The Dining Car, each player creates a Food token.\nSixty-Six Seconds \u2014 At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.\nWhenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn."} ### Response: Name:The Dining Car\nManaCost:no cost\nTypes:Plane Spacecraft\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When you planeswalk to CARDNAME, each player creates a Food token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_food_sac | TokenOwner$ Player\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChoose | TriggerZones$ Command | TriggerDescription$ Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.\nSVar:TrigChoose:DB$ Sacrifice | SacValid$ Creature.leastToughnessControlledByTriggeredPlayer | SacMessage$ a creature with the least toughness among creatures you control | Defined$ TriggeredPlayer | SubAbility$ DBInvestigate\nSVar:DBInvestigate:DB$ Investigate\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ Whenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ STaticReduce\nSVar:STaticReduce:Mode$ ReduceCost | ValidCard$ Artifact.token+YouCtrl | Type$ Ability | Amount$ 2 | AffectedZone$ Battlefield | Description$ Activated abilities of artifact tokens you control cost {2} less to activate this turn.\nDeckHas:Ability$Token|Sacrifice & Type$Food|Clue\nDeckHints:Type$Artifact\nOracle:When you planeswalk to The Dining Car, each player creates a Food token.\nSixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.\nWhenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn.
Create the Forge script for this magic card
{"name": "Worn Powerstone", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Worn Powerstone enters the battlefield tapped.\n{T}: Add {C}{C}."}
Name:Worn Powerstone\nManaCost:3\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}.\nOracle:Worn Powerstone enters the battlefield tapped.\n{T}: Add {C}{C}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Worn Powerstone", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Worn Powerstone enters the battlefield tapped.\n{T}: Add {C}{C}."} ### Response: Name:Worn Powerstone\nManaCost:3\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}.\nOracle:Worn Powerstone enters the battlefield tapped.\n{T}: Add {C}{C}.
Create the Forge script for this magic card
{"name": "Hold the Line", "mana_cost": "{1}{W}{W}", "type_line": "Instant", "oracle_text": "Blocking creatures get +7/+7 until end of turn."}
Name:Hold the Line\nManaCost:1 W W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 W W | ValidCards$ Creature.blocking | NumAtt$ +7 | NumDef$ +7 | SpellDescription$ Blocking creatures get +7/+7 until end of turn.\nOracle:Blocking creatures get +7/+7 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hold the Line", "mana_cost": "{1}{W}{W}", "type_line": "Instant", "oracle_text": "Blocking creatures get +7/+7 until end of turn."} ### Response: Name:Hold the Line\nManaCost:1 W W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 W W | ValidCards$ Creature.blocking | NumAtt$ +7 | NumDef$ +7 | SpellDescription$ Blocking creatures get +7/+7 until end of turn.\nOracle:Blocking creatures get +7/+7 until end of turn.
Create the Forge script for this magic card
{"name": "Artisan's Sorrow", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
Name:Artisan's Sorrow\nManaCost:3 G\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SubAbility$ DBScry | SpellDescription$ Destroy target artifact or enchantment. Scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nOracle:Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Artisan's Sorrow", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"} ### Response: Name:Artisan's Sorrow\nManaCost:3 G\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SubAbility$ DBScry | SpellDescription$ Destroy target artifact or enchantment. Scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nOracle:Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Create the Forge script for this magic card
{"name": "Captain Storm, Cosmium Raider", "mana_cost": "{U}{R}", "type_line": "Legendary Creature \u2014 Human Pirate", "oracle_text": "Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.", "power": "2", "toughness": "2"}
Name:Captain Storm, Cosmium Raider\nManaCost:U R\nTypes:Legendary Creature Human Pirate\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Pirate.YouCtrl | TgtPrompt$ Select target Pirate you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Artifact|Pirate\nDeckHas:Ability$Counters\nOracle:Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Captain Storm, Cosmium Raider", "mana_cost": "{U}{R}", "type_line": "Legendary Creature \u2014 Human Pirate", "oracle_text": "Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.", "power": "2", "toughness": "2"} ### Response: Name:Captain Storm, Cosmium Raider\nManaCost:U R\nTypes:Legendary Creature Human Pirate\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Pirate.YouCtrl | TgtPrompt$ Select target Pirate you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Artifact|Pirate\nDeckHas:Ability$Counters\nOracle:Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.
Create the Forge script for this magic card
{"name": "Death Frenzy", "mana_cost": "{3}{B}{G}", "type_line": "Sorcery", "oracle_text": "All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life."}
Name:Death Frenzy\nManaCost:3 B G\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 3 B G | ValidCards$ Creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SubAbility$ DBEffect | SpellDescription$ All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.\nSVar:DBEffect:DB$ Effect | Triggers$ TrigDies\nSVar:TrigDies:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature dies this turn, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nOracle:All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Death Frenzy", "mana_cost": "{3}{B}{G}", "type_line": "Sorcery", "oracle_text": "All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life."} ### Response: Name:Death Frenzy\nManaCost:3 B G\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 3 B G | ValidCards$ Creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SubAbility$ DBEffect | SpellDescription$ All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.\nSVar:DBEffect:DB$ Effect | Triggers$ TrigDies\nSVar:TrigDies:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature dies this turn, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nOracle:All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Create the Forge script for this magic card
{"name": "Baru, Wurmspeaker", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Human Druid", "oracle_text": "Wurms you control get +2/+2 and have trample.\n{7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control.", "power": "3", "toughness": "3"}
Name:Baru, Wurmspeaker\nManaCost:2 G G\nTypes:Legendary Creature Human Druid\nPT:3/3\nS:Mode$ Continuous | Affected$ Wurm.YouCtrl | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Trample | Description$ Wurms you control get +2/+2 and have trample.\nA:AB$ Token | Cost$ 7 G T | ReduceCost$ X | TokenScript$ g_4_4_wurm | SpellDescription$ Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control.\nSVar:X:Count$Valid Wurm.YouCtrl$GreatestPower\nDeckHas:Ability$Token & Type$Wurm\nDeckHints:Type$Wurm\nOracle:Wurms you control get +2/+2 and have trample.\n{7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Baru, Wurmspeaker", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Human Druid", "oracle_text": "Wurms you control get +2/+2 and have trample.\n{7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control.", "power": "3", "toughness": "3"} ### Response: Name:Baru, Wurmspeaker\nManaCost:2 G G\nTypes:Legendary Creature Human Druid\nPT:3/3\nS:Mode$ Continuous | Affected$ Wurm.YouCtrl | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Trample | Description$ Wurms you control get +2/+2 and have trample.\nA:AB$ Token | Cost$ 7 G T | ReduceCost$ X | TokenScript$ g_4_4_wurm | SpellDescription$ Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control.\nSVar:X:Count$Valid Wurm.YouCtrl$GreatestPower\nDeckHas:Ability$Token & Type$Wurm\nDeckHints:Type$Wurm\nOracle:Wurms you control get +2/+2 and have trample.\n{7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control.
Create the Forge script for this magic card
{"name": "Feiyi Snake", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "Reach (This creature can block creatures with flying.)", "power": "2", "toughness": "1"}
Name:Feiyi Snake\nManaCost:1 G\nTypes:Creature Snake\nPT:2/1\nK:Reach\nOracle:Reach (This creature can block creatures with flying.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Feiyi Snake", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "Reach (This creature can block creatures with flying.)", "power": "2", "toughness": "1"} ### Response: Name:Feiyi Snake\nManaCost:1 G\nTypes:Creature Snake\nPT:2/1\nK:Reach\nOracle:Reach (This creature can block creatures with flying.)
Create the Forge script for this magic card
{"name": "Servant of the Conduit", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).\n{T}, Pay {E}: Add one mana of any color.", "power": "2", "toughness": "2"}
Name:Servant of the Conduit\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nA:AB$ Mana | Cost$ T PayEnergy<1> | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).\n{T}, Pay {E}: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Servant of the Conduit", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).\n{T}, Pay {E}: Add one mana of any color.", "power": "2", "toughness": "2"} ### Response: Name:Servant of the Conduit\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nA:AB$ Mana | Cost$ T PayEnergy<1> | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).\n{T}, Pay {E}: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Persistent Specimen", "mana_cost": "{B}", "type_line": "Creature \u2014 Skeleton", "oracle_text": "{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.", "power": "1", "toughness": "1"}
Name:Persistent Specimen\nManaCost:B\nTypes:Creature Skeleton\nPT:1/1\nA:AB$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | Tapped$ True | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped.\nSVar:SacMe:2\nSVar:DiscardMe:2\nDeckHas:Ability$Graveyard\nOracle:{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Persistent Specimen", "mana_cost": "{B}", "type_line": "Creature \u2014 Skeleton", "oracle_text": "{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.", "power": "1", "toughness": "1"} ### Response: Name:Persistent Specimen\nManaCost:B\nTypes:Creature Skeleton\nPT:1/1\nA:AB$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | Tapped$ True | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped.\nSVar:SacMe:2\nSVar:DiscardMe:2\nDeckHas:Ability$Graveyard\nOracle:{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
Create the Forge script for this magic card
{"name": "Indrik Umbra", "mana_cost": "{4}{G}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)"}
Name:Indrik Umbra\nManaCost:4 G W\nTypes:Enchantment Aura\nK:Enchant creature\nK:Totem armor\nA:SP$ Attach | Cost$ 4 G W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 4 | AddToughness$ 4 | AddKeyword$ First Strike | AddHiddenKeyword$ All creatures able to block CARDNAME do so. | Description$ Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.\nOracle:Enchant creature\nEnchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Indrik Umbra", "mana_cost": "{4}{G}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)"} ### Response: Name:Indrik Umbra\nManaCost:4 G W\nTypes:Enchantment Aura\nK:Enchant creature\nK:Totem armor\nA:SP$ Attach | Cost$ 4 G W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 4 | AddToughness$ 4 | AddKeyword$ First Strike | AddHiddenKeyword$ All creatures able to block CARDNAME do so. | Description$ Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.\nOracle:Enchant creature\nEnchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Create the Forge script for this magic card
{"name": "Roaring Earth", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.\nChannel \u2014 {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land."}
Name:Roaring Earth\nManaCost:1 G\nTypes:Enchantment\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl,Vehicle.YouCtrl | TgtPrompt$ Select target creature or Vehicle you control | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ PutCounter | PrecostDesc$ Channel — | Cost$ X G G Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBAnimate | SpellDescription$ Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land. | StackDescription$ {p:You} puts X +1/+1 counters on {c:Targeted}. It becomes a 0/0 green Spirit creature with haste. It's still a land.\nSVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Power$ 0 | Toughness$ 0 | Types$ Creature,Spirit | Colors$ Green | Keywords$ Haste | Duration$ Permanent | StackDescription$ None\nSVar:X:Count$xPaid\nSVar:BuffedBy:Land\nDeckHas:Ability$Counters|Discard & Type$Spirit\nOracle:Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.\nChannel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Roaring Earth", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.\nChannel \u2014 {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land."} ### Response: Name:Roaring Earth\nManaCost:1 G\nTypes:Enchantment\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl,Vehicle.YouCtrl | TgtPrompt$ Select target creature or Vehicle you control | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ PutCounter | PrecostDesc$ Channel — | Cost$ X G G Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBAnimate | SpellDescription$ Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land. | StackDescription$ {p:You} puts X +1/+1 counters on {c:Targeted}. It becomes a 0/0 green Spirit creature with haste. It's still a land.\nSVar:DBAnimate:DB$ Animate | Defined$ ParentTarget | Power$ 0 | Toughness$ 0 | Types$ Creature,Spirit | Colors$ Green | Keywords$ Haste | Duration$ Permanent | StackDescription$ None\nSVar:X:Count$xPaid\nSVar:BuffedBy:Land\nDeckHas:Ability$Counters|Discard & Type$Spirit\nOracle:Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.\nChannel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Create the Forge script for this magic card
{"name": "Warren Pilferers", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.", "power": "3", "toughness": "3"}
Name:Warren Pilferers\nManaCost:4 B\nTypes:Creature Goblin Rogue\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMove | TriggerDescription$ When CARDNAME enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.\nSVar:TrigMove:DB$ ChangeZone | Mandatory$ True | ValidTgts$ Card.Creature+YouCtrl | TgtPrompt$ Select target creature card | Origin$ Graveyard | Destination$ Hand | RememberChanged$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Haste | SubAbility$ DBCleanUp | ConditionPresent$ Card.Goblin+IsRemembered | ConditionDefined$ Remembered | ConditionCompare$ EQ1\nSVar:DBCleanUp:DB$ Cleanup | ClearRemembered$ True\nSVar:PlayMain1:ALWAYS\nOracle:When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Warren Pilferers", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Warren Pilferers\nManaCost:4 B\nTypes:Creature Goblin Rogue\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMove | TriggerDescription$ When CARDNAME enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.\nSVar:TrigMove:DB$ ChangeZone | Mandatory$ True | ValidTgts$ Card.Creature+YouCtrl | TgtPrompt$ Select target creature card | Origin$ Graveyard | Destination$ Hand | RememberChanged$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Haste | SubAbility$ DBCleanUp | ConditionPresent$ Card.Goblin+IsRemembered | ConditionDefined$ Remembered | ConditionCompare$ EQ1\nSVar:DBCleanUp:DB$ Cleanup | ClearRemembered$ True\nSVar:PlayMain1:ALWAYS\nOracle:When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Windreaver", "mana_cost": "{3}{W}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\n{W}: Windreaver gains vigilance until end of turn.\n{W}: Windreaver gets +0/+1 until end of turn.\n{U}: Switch Windreaver's power and toughness until end of turn.\n{U}: Return Windreaver to its owner's hand.", "power": "1", "toughness": "3"}
Name:Windreaver\nManaCost:3 W U\nTypes:Creature Elemental\nPT:1/3\nK:Flying\nA:AB$ Pump | Cost$ W | Defined$ Self | KW$ Vigilance | SpellDescription$ Windreaver gains vigilance until end of turn.\nA:AB$ Pump | Cost$ W | Defined$ Self | NumDef$ +1 | SpellDescription$ Windreaver gets +0/+1 until end of turn.\nA:AB$ Pump | Cost$ U | Defined$ Self | AILogic$ SwitchPT | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch CARDNAME's power and toughness until end of turn.\nA:AB$ ChangeZone | Cost$ U | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:Flying\n{W}: Windreaver gains vigilance until end of turn.\n{W}: Windreaver gets +0/+1 until end of turn.\n{U}: Switch Windreaver's power and toughness until end of turn.\n{U}: Return Windreaver to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Windreaver", "mana_cost": "{3}{W}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\n{W}: Windreaver gains vigilance until end of turn.\n{W}: Windreaver gets +0/+1 until end of turn.\n{U}: Switch Windreaver's power and toughness until end of turn.\n{U}: Return Windreaver to its owner's hand.", "power": "1", "toughness": "3"} ### Response: Name:Windreaver\nManaCost:3 W U\nTypes:Creature Elemental\nPT:1/3\nK:Flying\nA:AB$ Pump | Cost$ W | Defined$ Self | KW$ Vigilance | SpellDescription$ Windreaver gains vigilance until end of turn.\nA:AB$ Pump | Cost$ W | Defined$ Self | NumDef$ +1 | SpellDescription$ Windreaver gets +0/+1 until end of turn.\nA:AB$ Pump | Cost$ U | Defined$ Self | AILogic$ SwitchPT | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch CARDNAME's power and toughness until end of turn.\nA:AB$ ChangeZone | Cost$ U | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:Flying\n{W}: Windreaver gains vigilance until end of turn.\n{W}: Windreaver gets +0/+1 until end of turn.\n{U}: Switch Windreaver's power and toughness until end of turn.\n{U}: Return Windreaver to its owner's hand.
Create the Forge script for this magic card
{"name": "Lys Alana Bowmaster", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Archer", "oracle_text": "Reach\nWhenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.", "power": "2", "toughness": "2"}
Name:Lys Alana Bowmaster\nManaCost:2 G\nTypes:Creature Elf Archer\nPT:2/2\nK:Reach\nT:Mode$ SpellCast | ValidCard$ Elf | ValidActivatingPlayer$ You | Execute$ TrigDamage | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an Elf spell, you may have CARDNAME deal 2 damage to target creature with flying.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | NumDmg$ 2\nSVar:BuffedBy:Elf\nOracle:Reach\nWhenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lys Alana Bowmaster", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Archer", "oracle_text": "Reach\nWhenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.", "power": "2", "toughness": "2"} ### Response: Name:Lys Alana Bowmaster\nManaCost:2 G\nTypes:Creature Elf Archer\nPT:2/2\nK:Reach\nT:Mode$ SpellCast | ValidCard$ Elf | ValidActivatingPlayer$ You | Execute$ TrigDamage | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an Elf spell, you may have CARDNAME deal 2 damage to target creature with flying.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | NumDmg$ 2\nSVar:BuffedBy:Elf\nOracle:Reach\nWhenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
Create the Forge script for this magic card
{"name": "Mistcaller", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.", "power": "1", "toughness": "1"}
Name:Mistcaller\nManaCost:U\nTypes:Creature Merfolk Wizard\nPT:1/1\nA:AB$ Effect | Cost$ Sac<1/CARDNAME> | ReplacementEffects$ EffRMoved | AILogic$ NonCastCreature | SpellDescription$ Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.\nSVar:EffRMoved:Event$ Moved | ActiveZones$ Command | Destination$ Battlefield | ValidCard$ Creature.nonToken+wasNotCast | ReplaceWith$ EffDBChangeZone | Description$ If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.\nSVar:EffDBChangeZone:DB$ ChangeZone | Defined$ ReplacedCard | Hidden$ True | Origin$ All | Destination$ Exile\nOracle:Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mistcaller", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.", "power": "1", "toughness": "1"} ### Response: Name:Mistcaller\nManaCost:U\nTypes:Creature Merfolk Wizard\nPT:1/1\nA:AB$ Effect | Cost$ Sac<1/CARDNAME> | ReplacementEffects$ EffRMoved | AILogic$ NonCastCreature | SpellDescription$ Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.\nSVar:EffRMoved:Event$ Moved | ActiveZones$ Command | Destination$ Battlefield | ValidCard$ Creature.nonToken+wasNotCast | ReplaceWith$ EffDBChangeZone | Description$ If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.\nSVar:EffDBChangeZone:DB$ ChangeZone | Defined$ ReplacedCard | Hidden$ True | Origin$ All | Destination$ Exile\nOracle:Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Create the Forge script for this magic card
{"name": "Grave Betrayal", "mana_cost": "{5}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types."}
Name:Grave Betrayal\nManaCost:5 B B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouDontCtrl | TriggerZones$ Battlefield | Execute$ DelTrig | TriggerDescription$ Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ GBReturn | RememberObjects$ TriggeredNewCardLKICopy | TriggerDescription$ Return creature to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. It is a black Zombie in addition to its other colors and types.\nSVar:GBReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | WithCountersType$ P1P1 | AnimateSubAbility$ GBZombify\nSVar:GBZombify:DB$ Animate | Defined$ Remembered | Types$ Zombie | Colors$ Black | Duration$ Permanent\nOracle:Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grave Betrayal", "mana_cost": "{5}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types."} ### Response: Name:Grave Betrayal\nManaCost:5 B B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouDontCtrl | TriggerZones$ Battlefield | Execute$ DelTrig | TriggerDescription$ Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ GBReturn | RememberObjects$ TriggeredNewCardLKICopy | TriggerDescription$ Return creature to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. It is a black Zombie in addition to its other colors and types.\nSVar:GBReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | WithCountersType$ P1P1 | AnimateSubAbility$ GBZombify\nSVar:GBZombify:DB$ Animate | Defined$ Remembered | Types$ Zombie | Colors$ Black | Duration$ Permanent\nOracle:Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Create the Forge script for this magic card
{"name": "Body Dropper", "mana_cost": "{B}{R}", "type_line": "Creature \u2014 Devil Warrior", "oracle_text": "Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.\n{B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.)", "power": "2", "toughness": "2"}
Name:Body Dropper\nManaCost:B R\nTypes:Creature Devil Warrior\nPT:2/2\nT:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you sacrifice another creature, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1\nA:AB$ Pump | Cost$ B R Sac<1/Creature.Other/another creature> | Defined$ Self | KW$ Menace | AILogic$ Aristocrat | SpellDescription$ CARDNAME gains menace until end of turn. (It can't be blocked except by two or more creatures.)\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE2\nDeckHas:Ability$Counters|Sacrifice\nOracle:Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.\n{B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Body Dropper", "mana_cost": "{B}{R}", "type_line": "Creature \u2014 Devil Warrior", "oracle_text": "Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.\n{B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.)", "power": "2", "toughness": "2"} ### Response: Name:Body Dropper\nManaCost:B R\nTypes:Creature Devil Warrior\nPT:2/2\nT:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you sacrifice another creature, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1\nA:AB$ Pump | Cost$ B R Sac<1/Creature.Other/another creature> | Defined$ Self | KW$ Menace | AILogic$ Aristocrat | SpellDescription$ CARDNAME gains menace until end of turn. (It can't be blocked except by two or more creatures.)\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE2\nDeckHas:Ability$Counters|Sacrifice\nOracle:Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.\n{B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Create the Forge script for this magic card
{"name": "Ghor-Clan Wrecker", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)\nMenace (This creature can't be blocked except by two or more creatures.)", "power": "2", "toughness": "2"}
Name:Ghor-Clan Wrecker\nManaCost:3 R\nTypes:Creature Human Warrior\nPT:2/2\nK:Riot\nK:Menace\nDeckHas:Ability$Counters\nOracle:Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)\nMenace (This creature can't be blocked except by two or more creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghor-Clan Wrecker", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)\nMenace (This creature can't be blocked except by two or more creatures.)", "power": "2", "toughness": "2"} ### Response: Name:Ghor-Clan Wrecker\nManaCost:3 R\nTypes:Creature Human Warrior\nPT:2/2\nK:Riot\nK:Menace\nDeckHas:Ability$Counters\nOracle:Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)\nMenace (This creature can't be blocked except by two or more creatures.)
Create the Forge script for this magic card
{"name": "Dominus of Fealty", "mana_cost": "{U/R}{U/R}{U/R}{U/R}{U/R}", "type_line": "Creature \u2014 Spirit Avatar", "oracle_text": "Flying\nAt the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.", "power": "4", "toughness": "4"}
Name:Dominus of Fealty\nManaCost:UR UR UR UR UR\nTypes:Creature Spirit Avatar\nPT:4/4\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigGainControl | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Untap$ True | AddKWs$ Haste | LoseControl$ EOT\nOracle:Flying\nAt the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dominus of Fealty", "mana_cost": "{U/R}{U/R}{U/R}{U/R}{U/R}", "type_line": "Creature \u2014 Spirit Avatar", "oracle_text": "Flying\nAt the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.", "power": "4", "toughness": "4"} ### Response: Name:Dominus of Fealty\nManaCost:UR UR UR UR UR\nTypes:Creature Spirit Avatar\nPT:4/4\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigGainControl | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Untap$ True | AddKWs$ Haste | LoseControl$ EOT\nOracle:Flying\nAt the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Scorchwalker", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Bloodrush \u2014 {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.", "power": "5", "toughness": "1"}
Name:Scorchwalker\nManaCost:3 R\nTypes:Creature Elemental\nPT:5/1\nA:AB$ Pump | Cost$ 1 R R Discard<1/CARDNAME> | ActivationZone$ Hand | PrecostDesc$ Bloodrush — | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +5 | NumDef$ +1 | SpellDescription$ Target attacking creature gets +5/+1 until end of turn.\nOracle:Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scorchwalker", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Bloodrush \u2014 {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.", "power": "5", "toughness": "1"} ### Response: Name:Scorchwalker\nManaCost:3 R\nTypes:Creature Elemental\nPT:5/1\nA:AB$ Pump | Cost$ 1 R R Discard<1/CARDNAME> | ActivationZone$ Hand | PrecostDesc$ Bloodrush — | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +5 | NumDef$ +1 | SpellDescription$ Target attacking creature gets +5/+1 until end of turn.\nOracle:Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Attunement", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Return Attunement to its owner's hand: Draw three cards, then discard four cards."}
Name:Attunement\nManaCost:2 U\nTypes:Enchantment\nA:AB$ Draw | Cost$ Return<1/CARDNAME> | NumCards$ 3 | SpellDescription$ Draw three cards, then discard four cards. | SubAbility$ DB\nSVar:DB:DB$ Discard | NumCards$ 4 | Mode$ TgtChoose\nAI:RemoveDeck:Random\nOracle:Return Attunement to its owner's hand: Draw three cards, then discard four cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Attunement", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Return Attunement to its owner's hand: Draw three cards, then discard four cards."} ### Response: Name:Attunement\nManaCost:2 U\nTypes:Enchantment\nA:AB$ Draw | Cost$ Return<1/CARDNAME> | NumCards$ 3 | SpellDescription$ Draw three cards, then discard four cards. | SubAbility$ DB\nSVar:DB:DB$ Discard | NumCards$ 4 | Mode$ TgtChoose\nAI:RemoveDeck:Random\nOracle:Return Attunement to its owner's hand: Draw three cards, then discard four cards.
Create the Forge script for this magic card
{"name": "D'Avenant Archer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier Archer", "oracle_text": "{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.", "power": "1", "toughness": "2"}
Name:D'Avenant Archer\nManaCost:2 W\nTypes:Creature Human Soldier Archer\nPT:1/2\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target attacking or blocking creature.\nOracle:{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "D'Avenant Archer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier Archer", "oracle_text": "{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.", "power": "1", "toughness": "2"} ### Response: Name:D'Avenant Archer\nManaCost:2 W\nTypes:Creature Human Soldier Archer\nPT:1/2\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target attacking or blocking creature.\nOracle:{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Create the Forge script for this magic card
{"name": "Rockcaster Platoon", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Rhino Soldier", "oracle_text": "{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.", "power": "5", "toughness": "7"}
Name:Rockcaster Platoon\nManaCost:5 W W\nTypes:Creature Rhino Soldier\nPT:5/7\nA:AB$ DamageAll | Cost$ 4 G | ValidCards$ Creature.withFlying | ValidPlayers$ Player | NumDmg$ 2 | ValidDescription$ each creature with flying and each player. | SpellDescription$ CARDNAME deals 2 damage to each creature with flying and each player.\nOracle:{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rockcaster Platoon", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Rhino Soldier", "oracle_text": "{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.", "power": "5", "toughness": "7"} ### Response: Name:Rockcaster Platoon\nManaCost:5 W W\nTypes:Creature Rhino Soldier\nPT:5/7\nA:AB$ DamageAll | Cost$ 4 G | ValidCards$ Creature.withFlying | ValidPlayers$ Player | NumDmg$ 2 | ValidDescription$ each creature with flying and each player. | SpellDescription$ CARDNAME deals 2 damage to each creature with flying and each player.\nOracle:{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
Create the Forge script for this magic card
{"name": "Ember Shot", "mana_cost": "{6}{R}", "type_line": "Instant", "oracle_text": "Ember Shot deals 3 damage to any target.\nDraw a card."}
Name:Ember Shot\nManaCost:6 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 6 R | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ Ember Shot deals 3 damage to any target. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Ember Shot deals 3 damage to any target.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ember Shot", "mana_cost": "{6}{R}", "type_line": "Instant", "oracle_text": "Ember Shot deals 3 damage to any target.\nDraw a card."} ### Response: Name:Ember Shot\nManaCost:6 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 6 R | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ Ember Shot deals 3 damage to any target. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Ember Shot deals 3 damage to any target.\nDraw a card.
Create the Forge script for this magic card
{"name": "Kavu Mauler", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Kavu", "oracle_text": "Trample\nWhenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.", "power": "4", "toughness": "4"}
Name:Kavu Mauler\nManaCost:4 G G\nTypes:Creature Kavu\nPT:4/4\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+1 until end of turn for each other attacking Kavu.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X | NumDef$ X\nSVar:X:Count$Valid Kavu.attacking+Other\nOracle:Trample\nWhenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kavu Mauler", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Kavu", "oracle_text": "Trample\nWhenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.", "power": "4", "toughness": "4"} ### Response: Name:Kavu Mauler\nManaCost:4 G G\nTypes:Creature Kavu\nPT:4/4\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+1 until end of turn for each other attacking Kavu.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X | NumDef$ X\nSVar:X:Count$Valid Kavu.attacking+Other\nOracle:Trample\nWhenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Create the Forge script for this magic card
{"name": "Stingerfling Spider", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\nWhen Stingerfling Spider enters the battlefield, you may destroy target creature with flying.", "power": "2", "toughness": "5"}
Name:Stingerfling Spider\nManaCost:4 G\nTypes:Creature Spider\nPT:2/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target creature with flying.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying.\nK:Reach\nOracle:Reach\nWhen Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stingerfling Spider", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\nWhen Stingerfling Spider enters the battlefield, you may destroy target creature with flying.", "power": "2", "toughness": "5"} ### Response: Name:Stingerfling Spider\nManaCost:4 G\nTypes:Creature Spider\nPT:2/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target creature with flying.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying.\nK:Reach\nOracle:Reach\nWhen Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
Create the Forge script for this magic card
{"name": "Teferi, Who Slows the Sunset", "mana_cost": "{2}{W}{U}", "type_line": "Legendary Planeswalker \u2014 Teferi", "oracle_text": "+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.\n\u22122: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\n\u22127: You get an emblem with \"Untap all permanents you control during each opponent's untap step\" and \"You draw a card during each opponent's draw step.\"", "loyalty": "4"}
Name:Teferi, Who Slows the Sunset\nManaCost:2 W U\nTypes:Legendary Planeswalker Teferi\nLoyalty:4\nA:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Artifact | TgtPrompt$ Choose up to one target artifact | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBChooseCreature | StackDescription$ Choose up to one target artifact, up to one target creature, and up to one target land. | SpellDescription$ Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.\nSVar:DBChooseCreature:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Choose up to one target creature | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBChooseLand | StackDescription$ None\nSVar:DBChooseLand:DB$ Pump | ValidTgts$ Land | TgtPrompt$ Choose up to one target land | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBUntap | StackDescription$ None\nSVar:DBUntap:DB$ Untap | Defined$ Targeted.YouCtrl | SubAbility$ DBTap | StackDescription$ Untap the chosen permanents you control.\nSVar:DBTap:DB$ Tap | Defined$ Targeted.YouDontCtrl | SubAbility$ DBGainLife | StackDescription$ Tap the chosen permanents you don't control.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nA:AB$ Dig | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | DigNum$ 3 | ChangeNum$ 1 | NoReveal$ True | StackDescription$ SpellDescription | SpellDescription$ Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\nA:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Teferi, Who Slows the Sunset | Image$ emblem_teferi_who_slows_the_sunset | StaticAbilities$ UntapOppStep,DrawOppStep | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."\nSVar:UntapOppStep:Mode$ Continuous | EffectZone$ Command | Affected$ Permanent.YouCtrl | AddHiddenKeyword$ CARDNAME untaps during each opponent's untap step. | Description$ Untap all permanents you control during each opponent's untap step.\nSVar:DrawOppStep:Mode$ Continuous | EffectZone$ Command | Affected$ You | AddKeyword$ You draw a card during each opponent's draw step. | Description$ You draw a card during each opponent's draw step.\nSVar:PlayMain1:TRUE\nDeckHas:Ability$LifeGain\nOracle:[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.\n[-2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\n[-7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Teferi, Who Slows the Sunset", "mana_cost": "{2}{W}{U}", "type_line": "Legendary Planeswalker \u2014 Teferi", "oracle_text": "+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.\n\u22122: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\n\u22127: You get an emblem with \"Untap all permanents you control during each opponent's untap step\" and \"You draw a card during each opponent's draw step.\"", "loyalty": "4"} ### Response: Name:Teferi, Who Slows the Sunset\nManaCost:2 W U\nTypes:Legendary Planeswalker Teferi\nLoyalty:4\nA:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Artifact | TgtPrompt$ Choose up to one target artifact | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBChooseCreature | StackDescription$ Choose up to one target artifact, up to one target creature, and up to one target land. | SpellDescription$ Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.\nSVar:DBChooseCreature:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Choose up to one target creature | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBChooseLand | StackDescription$ None\nSVar:DBChooseLand:DB$ Pump | ValidTgts$ Land | TgtPrompt$ Choose up to one target land | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBUntap | StackDescription$ None\nSVar:DBUntap:DB$ Untap | Defined$ Targeted.YouCtrl | SubAbility$ DBTap | StackDescription$ Untap the chosen permanents you control.\nSVar:DBTap:DB$ Tap | Defined$ Targeted.YouDontCtrl | SubAbility$ DBGainLife | StackDescription$ Tap the chosen permanents you don't control.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nA:AB$ Dig | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | DigNum$ 3 | ChangeNum$ 1 | NoReveal$ True | StackDescription$ SpellDescription | SpellDescription$ Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\nA:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Teferi, Who Slows the Sunset | Image$ emblem_teferi_who_slows_the_sunset | StaticAbilities$ UntapOppStep,DrawOppStep | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."\nSVar:UntapOppStep:Mode$ Continuous | EffectZone$ Command | Affected$ Permanent.YouCtrl | AddHiddenKeyword$ CARDNAME untaps during each opponent's untap step. | Description$ Untap all permanents you control during each opponent's untap step.\nSVar:DrawOppStep:Mode$ Continuous | EffectZone$ Command | Affected$ You | AddKeyword$ You draw a card during each opponent's draw step. | Description$ You draw a card during each opponent's draw step.\nSVar:PlayMain1:TRUE\nDeckHas:Ability$LifeGain\nOracle:[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.\n[-2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\n[-7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
Create the Forge script for this magic card
{"name": "Shanna, Sisay's Legacy", "mana_cost": "{G}{W}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Shanna, Sisay's Legacy can't be the target of abilities your opponents control.\nShanna gets +1/+1 for each creature you control.", "power": "0", "toughness": "0"}
Name:Shanna, Sisay's Legacy\nManaCost:G W\nTypes:Legendary Creature Human Warrior\nPT:0/0\nS:Mode$ CantTarget | ValidCard$ Card.Self | ValidSA$ Activated,Triggered | Activator$ Player.Opponent | Description$ CARDNAME can't be the target of abilities your opponents control.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ NICKNAME gets +1/+1 for each creature you control.\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:BuffedBy:Creature\nOracle:Shanna, Sisay's Legacy can't be the target of abilities your opponents control.\nShanna gets +1/+1 for each creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shanna, Sisay's Legacy", "mana_cost": "{G}{W}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Shanna, Sisay's Legacy can't be the target of abilities your opponents control.\nShanna gets +1/+1 for each creature you control.", "power": "0", "toughness": "0"} ### Response: Name:Shanna, Sisay's Legacy\nManaCost:G W\nTypes:Legendary Creature Human Warrior\nPT:0/0\nS:Mode$ CantTarget | ValidCard$ Card.Self | ValidSA$ Activated,Triggered | Activator$ Player.Opponent | Description$ CARDNAME can't be the target of abilities your opponents control.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ NICKNAME gets +1/+1 for each creature you control.\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:BuffedBy:Creature\nOracle:Shanna, Sisay's Legacy can't be the target of abilities your opponents control.\nShanna gets +1/+1 for each creature you control.
Create the Forge script for this magic card
{"name": "Skewer Slinger", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dwarf Knight", "oracle_text": "Reach\nWhenever Skewer Slinger blocks or becomes blocked by a creature, Skewer Slinger deals 1 damage to that creature.", "power": "1", "toughness": "3"}
Name:Skewer Slinger\nManaCost:1 R\nTypes:Creature Dwarf Knight\nPT:1/3\nK:Reach\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigDamageAttacker | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 1 damage to that creature.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigDamageBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 1 damage to that creature.\nSVar:TrigDamageAttacker:DB$ DealDamage | Defined$ TriggeredAttackerLKICopy | NumDmg$ 1\nSVar:TrigDamageBlocker:DB$ DealDamage | Defined$ TriggeredBlockerLKICopy | NumDmg$ 1\nOracle:Reach\nWhenever Skewer Slinger blocks or becomes blocked by a creature, Skewer Slinger deals 1 damage to that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skewer Slinger", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dwarf Knight", "oracle_text": "Reach\nWhenever Skewer Slinger blocks or becomes blocked by a creature, Skewer Slinger deals 1 damage to that creature.", "power": "1", "toughness": "3"} ### Response: Name:Skewer Slinger\nManaCost:1 R\nTypes:Creature Dwarf Knight\nPT:1/3\nK:Reach\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigDamageAttacker | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 1 damage to that creature.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigDamageBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 1 damage to that creature.\nSVar:TrigDamageAttacker:DB$ DealDamage | Defined$ TriggeredAttackerLKICopy | NumDmg$ 1\nSVar:TrigDamageBlocker:DB$ DealDamage | Defined$ TriggeredBlockerLKICopy | NumDmg$ 1\nOracle:Reach\nWhenever Skewer Slinger blocks or becomes blocked by a creature, Skewer Slinger deals 1 damage to that creature.
Create the Forge script for this magic card
{"name": "Jin-Gitaxias"}
Name:Jin-Gitaxias\nManaCost:3 U U\nTypes:Legendary Creature Phyrexian Praetor\nPT:5/5\nK:Ward:2\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature+cmcGE3 | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ DBDraw | TriggerDescription$ Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.\nSVar:DBDraw:DB$ Draw\nA:AB$ ChangeZone | Cost$ 3 U | CheckSVar$ X | SVarCompare$ GE7 | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SorcerySpeed$ True | StackDescription$ SpellDescription | SpellDescription$ Exile CARDNAME, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | ForgetOtherRemembered$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$InYourHand\nAlternateMode:DoubleFaced\nDeckHints:Type$Phyrexian\nSVar:BuffedBy:Card.nonCreature+cmcGE3\nOracle:Ward {2}\nWhenever you cast a noncreature spell with mana value 3 or greater, draw a card.\n{3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.\n\n\nALTERNATE\n\nName:The Great Synthesis\nManaCost:no cost\nColors:blue\nTypes:Enchantment Saga\nK:Chapter:3:DBDraw,DBBounceAll,DBCastAll\nSVar:DBDraw:DB$ Draw | NumCards$ Y | SubAbility$ DBEffect | SpellDescription$ Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control CARDNAME.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STHandSize | Duration$ UntilLoseControlOfHost\nSVar:STHandSize:Mode$ Continuous | EffectZone$ Command | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.\nSVar:DBBounceAll:DB$ ChangeZoneAll | ChangeType$ Creature.nonPhyrexian | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return all non-Phyrexian creatures to their owners' hands.\nSVar:DBCastAll:DB$ Play | Valid$ Card.nonLand+YouOwn | ValidSA$ Spell | ValidZone$ Hand | WithoutManaCost$ True | Amount$ All | Controller$ You | Optional$ True | SubAbility$ DBExileSelf | Ultimate$ True | SpellDescription$ You may cast any number of spells from your hand without paying their mana costs. Exile CARDNAME, then return it to the battlefield.\nSVar:DBExileSelf:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBReturnSelf | RememberChanged$ True\nSVar:DBReturnSelf:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Count$InYourHand\nOracle:(As this saga enters and after your draw step, add a lore counter.)\nI — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.\nII — Return all non-Phyrexian creatures to their owners' hands.\nIII — You may cast any number of spells from your hand without paying their mana cost. Exile The Great Synthesis, then return it to the battlefield (front face up).
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jin-Gitaxias"} ### Response: Name:Jin-Gitaxias\nManaCost:3 U U\nTypes:Legendary Creature Phyrexian Praetor\nPT:5/5\nK:Ward:2\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature+cmcGE3 | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ DBDraw | TriggerDescription$ Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.\nSVar:DBDraw:DB$ Draw\nA:AB$ ChangeZone | Cost$ 3 U | CheckSVar$ X | SVarCompare$ GE7 | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SorcerySpeed$ True | StackDescription$ SpellDescription | SpellDescription$ Exile CARDNAME, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | ForgetOtherRemembered$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$InYourHand\nAlternateMode:DoubleFaced\nDeckHints:Type$Phyrexian\nSVar:BuffedBy:Card.nonCreature+cmcGE3\nOracle:Ward {2}\nWhenever you cast a noncreature spell with mana value 3 or greater, draw a card.\n{3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.\n\n\nALTERNATE\n\nName:The Great Synthesis\nManaCost:no cost\nColors:blue\nTypes:Enchantment Saga\nK:Chapter:3:DBDraw,DBBounceAll,DBCastAll\nSVar:DBDraw:DB$ Draw | NumCards$ Y | SubAbility$ DBEffect | SpellDescription$ Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control CARDNAME.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STHandSize | Duration$ UntilLoseControlOfHost\nSVar:STHandSize:Mode$ Continuous | EffectZone$ Command | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.\nSVar:DBBounceAll:DB$ ChangeZoneAll | ChangeType$ Creature.nonPhyrexian | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return all non-Phyrexian creatures to their owners' hands.\nSVar:DBCastAll:DB$ Play | Valid$ Card.nonLand+YouOwn | ValidSA$ Spell | ValidZone$ Hand | WithoutManaCost$ True | Amount$ All | Controller$ You | Optional$ True | SubAbility$ DBExileSelf | Ultimate$ True | SpellDescription$ You may cast any number of spells from your hand without paying their mana costs. Exile CARDNAME, then return it to the battlefield.\nSVar:DBExileSelf:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBReturnSelf | RememberChanged$ True\nSVar:DBReturnSelf:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Count$InYourHand\nOracle:(As this saga enters and after your draw step, add a lore counter.)\nI — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.\nII — Return all non-Phyrexian creatures to their owners' hands.\nIII — You may cast any number of spells from your hand without paying their mana cost. Exile The Great Synthesis, then return it to the battlefield (front face up).
Create the Forge script for this magic card
{"name": "Theater of Horrors", "mana_cost": "{1}{B}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, exile the top card of your library.\nDuring your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.\n{3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker."}
Name:Theater of Horrors\nManaCost:1 B R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, exile the top card of your library.\nSVar:TrigExile:DB$ Dig | Defined$ You | DestinationZone$ Exile | DigNum$ 1 | ChangeNum$ All\nS:Mode$ Continuous | Affected$ Card.ExiledWithSource | AffectedZone$ Exile | MayPlay$ True | Condition$ PlayerTurn | CheckSVar$ X | Description$ During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with CARDNAME.\nSVar:X:Count$LifeOppsLostThisTurn\nA:AB$ DealDamage | Cost$ 3 R | ValidTgts$ Opponent,Planeswalker | TgtPrompt$ Select target opponent or planeswalker | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target opponent or planeswalker.\nOracle:At the beginning of your upkeep, exile the top card of your library.\nDuring your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.\n{3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Theater of Horrors", "mana_cost": "{1}{B}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, exile the top card of your library.\nDuring your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.\n{3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker."} ### Response: Name:Theater of Horrors\nManaCost:1 B R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, exile the top card of your library.\nSVar:TrigExile:DB$ Dig | Defined$ You | DestinationZone$ Exile | DigNum$ 1 | ChangeNum$ All\nS:Mode$ Continuous | Affected$ Card.ExiledWithSource | AffectedZone$ Exile | MayPlay$ True | Condition$ PlayerTurn | CheckSVar$ X | Description$ During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with CARDNAME.\nSVar:X:Count$LifeOppsLostThisTurn\nA:AB$ DealDamage | Cost$ 3 R | ValidTgts$ Opponent,Planeswalker | TgtPrompt$ Select target opponent or planeswalker | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target opponent or planeswalker.\nOracle:At the beginning of your upkeep, exile the top card of your library.\nDuring your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.\n{3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker.
Create the Forge script for this magic card
{"name": "Megrim", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent discards a card, Megrim deals 2 damage to that player."}
Name:Megrim\nManaCost:2 B\nTypes:Enchantment\nT:Mode$ Discarded | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever an opponent discards a card, CARDNAME deals 2 damage to that player.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 2\nOracle:Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Megrim", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent discards a card, Megrim deals 2 damage to that player."} ### Response: Name:Megrim\nManaCost:2 B\nTypes:Enchantment\nT:Mode$ Discarded | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever an opponent discards a card, CARDNAME deals 2 damage to that player.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 2\nOracle:Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Create the Forge script for this magic card
{"name": "Weldfast Engineer", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.", "power": "3", "toughness": "3"}
Name:Weldfast Engineer\nManaCost:1 B R\nTypes:Creature Human Artificer\nPT:3/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Artifact.Creature+YouCtrl | TgtPrompt$ Select target artiffact creature you control | NumAtt$ +2\nSVar:PlayMain1:TRUE\nOracle:At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Weldfast Engineer", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Weldfast Engineer\nManaCost:1 B R\nTypes:Creature Human Artificer\nPT:3/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Artifact.Creature+YouCtrl | TgtPrompt$ Select target artiffact creature you control | NumAtt$ +2\nSVar:PlayMain1:TRUE\nOracle:At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Wingsteed Trainer", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human", "oracle_text": "When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand.", "power": "2", "toughness": "3"}
Name:Wingsteed Trainer\nManaCost:3 W\nTypes:Creature Human\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield or attacks, conjure a Stormfront Pegasus card into your hand.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, conjure a Stormfront Pegasus card into your hand.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Stormfront Pegasus | Zone$ Hand\nSVar:HasAttackEffect:TRUE\nDeckHints:Type$Pegasus\nOracle:Whenever Wingsteed Trainer enters the battlefield or attacks, conjure a Stormfront Pegasus card into your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wingsteed Trainer", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human", "oracle_text": "When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand.", "power": "2", "toughness": "3"} ### Response: Name:Wingsteed Trainer\nManaCost:3 W\nTypes:Creature Human\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield or attacks, conjure a Stormfront Pegasus card into your hand.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, conjure a Stormfront Pegasus card into your hand.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Stormfront Pegasus | Zone$ Hand\nSVar:HasAttackEffect:TRUE\nDeckHints:Type$Pegasus\nOracle:Whenever Wingsteed Trainer enters the battlefield or attacks, conjure a Stormfront Pegasus card into your hand.
Create the Forge script for this magic card
{"name": "Kjeldoran Elite Guard", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.", "power": "2", "toughness": "2"}
Name:Kjeldoran Elite Guard\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:2/2\nA:AB$ Pump | Cost$ T | NumAtt$ +2 | NumDef$ +2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | ActivationPhases$ BeginCombat->EndCombat | SubAbility$ EliteGuardEffect | SpellDescription$ Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice CARDNAME. Activate only during combat.\nSVar:EliteGuardEffect:DB$ Effect | Name$ Elite Guard Escort | Triggers$ LostTheGuarded | RememberObjects$ Targeted | ExileOnMoved$ Battlefield\nSVar:LostTheGuarded:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Any | Execute$ EliteDefence | TriggerDescription$ When the targeted creature leaves the battlefield this turn, sacrifice EFFECTSOURCE.\nSVar:EliteDefence:DB$ SacrificeAll | Defined$ EffectSource\nOracle:{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kjeldoran Elite Guard", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.", "power": "2", "toughness": "2"} ### Response: Name:Kjeldoran Elite Guard\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:2/2\nA:AB$ Pump | Cost$ T | NumAtt$ +2 | NumDef$ +2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | ActivationPhases$ BeginCombat->EndCombat | SubAbility$ EliteGuardEffect | SpellDescription$ Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice CARDNAME. Activate only during combat.\nSVar:EliteGuardEffect:DB$ Effect | Name$ Elite Guard Escort | Triggers$ LostTheGuarded | RememberObjects$ Targeted | ExileOnMoved$ Battlefield\nSVar:LostTheGuarded:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Any | Execute$ EliteDefence | TriggerDescription$ When the targeted creature leaves the battlefield this turn, sacrifice EFFECTSOURCE.\nSVar:EliteDefence:DB$ SacrificeAll | Defined$ EffectSource\nOracle:{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.
Create the Forge script for this magic card
{"name": "Arcbound Reclaimer", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.\nModular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)", "power": "0", "toughness": "0"}
Name:Arcbound Reclaimer\nManaCost:4\nTypes:Artifact Creature Golem\nPT:0/0\nA:AB$ ChangeZone | Cost$ SubCounter<1/P1P1> | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | Origin$ Graveyard | Destination$ Library | SpellDescription$ Put target artifact card from your graveyard on top of your library.\nK:Modular:2\nDeckHas:Ability$Counters\nSVar:BuffedBy:Artifact\nAI:RemoveDeck:Random\nOracle:Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.\nModular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arcbound Reclaimer", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.\nModular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)", "power": "0", "toughness": "0"} ### Response: Name:Arcbound Reclaimer\nManaCost:4\nTypes:Artifact Creature Golem\nPT:0/0\nA:AB$ ChangeZone | Cost$ SubCounter<1/P1P1> | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | Origin$ Graveyard | Destination$ Library | SpellDescription$ Put target artifact card from your graveyard on top of your library.\nK:Modular:2\nDeckHas:Ability$Counters\nSVar:BuffedBy:Artifact\nAI:RemoveDeck:Random\nOracle:Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.\nModular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Create the Forge script for this magic card
{"name": "Bloodhusk Ritualist", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire Shaman", "oracle_text": "Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)\nWhen Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.", "power": "2", "toughness": "2"}
Name:Bloodhusk Ritualist\nManaCost:2 B\nTypes:Creature Vampire Shaman\nPT:2/2\nK:Multikicker:B\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, target opponent discards a card for each time it was kicked.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Opponent | NumCards$ X | Mode$ TgtChoose\nSVar:X:Count$TimesKicked\nOracle:Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)\nWhen Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodhusk Ritualist", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire Shaman", "oracle_text": "Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)\nWhen Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.", "power": "2", "toughness": "2"} ### Response: Name:Bloodhusk Ritualist\nManaCost:2 B\nTypes:Creature Vampire Shaman\nPT:2/2\nK:Multikicker:B\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, target opponent discards a card for each time it was kicked.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Opponent | NumCards$ X | Mode$ TgtChoose\nSVar:X:Count$TimesKicked\nOracle:Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)\nWhen Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
Create the Forge script for this magic card
{"name": "Sandsteppe Outcast", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Sandsteppe Outcast enters the battlefield, choose one \u2014\n\u2022 Put a +1/+1 counter on Sandsteppe Outcast.\n\u2022 Create a 1/1 white Spirit creature token with flying.", "power": "2", "toughness": "1"}
Name:Sandsteppe Outcast\nManaCost:2 W\nTypes:Creature Human Warrior\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBCounter,DBToken\nSVar:DBCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:DBToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | SpellDescription$ Create a 1/1 white Spirit creature token with flying.\nDeckHas:Ability$Counters|Token\nOracle:When Sandsteppe Outcast enters the battlefield, choose one —\n• Put a +1/+1 counter on Sandsteppe Outcast.\n• Create a 1/1 white Spirit creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sandsteppe Outcast", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Sandsteppe Outcast enters the battlefield, choose one \u2014\n\u2022 Put a +1/+1 counter on Sandsteppe Outcast.\n\u2022 Create a 1/1 white Spirit creature token with flying.", "power": "2", "toughness": "1"} ### Response: Name:Sandsteppe Outcast\nManaCost:2 W\nTypes:Creature Human Warrior\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBCounter,DBToken\nSVar:DBCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:DBToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | SpellDescription$ Create a 1/1 white Spirit creature token with flying.\nDeckHas:Ability$Counters|Token\nOracle:When Sandsteppe Outcast enters the battlefield, choose one —\n• Put a +1/+1 counter on Sandsteppe Outcast.\n• Create a 1/1 white Spirit creature token with flying.
Create the Forge script for this magic card
{"name": "Vedalken Heretic", "mana_cost": "{G}{U}", "type_line": "Creature \u2014 Vedalken Rogue", "oracle_text": "Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.", "power": "1", "toughness": "1"}
Name:Vedalken Heretic\nManaCost:G U\nTypes:Creature Vedalken Rogue\nPT:1/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vedalken Heretic", "mana_cost": "{G}{U}", "type_line": "Creature \u2014 Vedalken Rogue", "oracle_text": "Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.", "power": "1", "toughness": "1"} ### Response: Name:Vedalken Heretic\nManaCost:G U\nTypes:Creature Vedalken Rogue\nPT:1/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
Create the Forge script for this magic card
{"name": "Warrior en-Kor", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Kor Warrior Knight", "oracle_text": "{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.", "power": "2", "toughness": "2"}
Name:Warrior en-Kor\nManaCost:W W\nTypes:Creature Kor Warrior Knight\nPT:2/2\nA:AB$ Effect | Cost$ 0 | Name$ en-Kor Redirection | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to redirect the damage to | ReplacementEffects$ EnKor | Duration$ UntilHostLeavesPlayOrEOT | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ The next 1 damage that would be dealt to CARDNAME this turn is dealt to target creature you control instead.\nSVar:EnKor:Event$ DamageDone | ValidTarget$ Creature.EffectSource | ReplaceWith$ EnKorDmg | DamageTarget$ Remembered | Description$ The next 1 damage that would be dealt to EFFECTSOURCE this turn is dealt to target creature you control instead.\nSVar:EnKorDmg:DB$ ReplaceSplitDamage | DamageTarget$ Remembered\nAI:RemoveDeck:All\nOracle:{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Warrior en-Kor", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Kor Warrior Knight", "oracle_text": "{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.", "power": "2", "toughness": "2"} ### Response: Name:Warrior en-Kor\nManaCost:W W\nTypes:Creature Kor Warrior Knight\nPT:2/2\nA:AB$ Effect | Cost$ 0 | Name$ en-Kor Redirection | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to redirect the damage to | ReplacementEffects$ EnKor | Duration$ UntilHostLeavesPlayOrEOT | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ The next 1 damage that would be dealt to CARDNAME this turn is dealt to target creature you control instead.\nSVar:EnKor:Event$ DamageDone | ValidTarget$ Creature.EffectSource | ReplaceWith$ EnKorDmg | DamageTarget$ Remembered | Description$ The next 1 damage that would be dealt to EFFECTSOURCE this turn is dealt to target creature you control instead.\nSVar:EnKorDmg:DB$ ReplaceSplitDamage | DamageTarget$ Remembered\nAI:RemoveDeck:All\nOracle:{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Create the Forge script for this magic card
{"name": "Vastwood Animist", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Shaman Ally", "oracle_text": "{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.", "power": "1", "toughness": "1"}
Name:Vastwood Animist\nManaCost:2 G\nTypes:Creature Elf Shaman Ally\nPT:1/1\nA:AB$ Animate | Cost$ T | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Power$ X | Toughness$ X | Types$ Creature,Elemental | SpellDescription$ Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.\nSVar:X:Count$Valid Ally.YouCtrl\nDeckNeeds:Type$Ally\nAI:RemoveDeck:Random\nOracle:{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vastwood Animist", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Shaman Ally", "oracle_text": "{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.", "power": "1", "toughness": "1"} ### Response: Name:Vastwood Animist\nManaCost:2 G\nTypes:Creature Elf Shaman Ally\nPT:1/1\nA:AB$ Animate | Cost$ T | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Power$ X | Toughness$ X | Types$ Creature,Elemental | SpellDescription$ Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.\nSVar:X:Count$Valid Ally.YouCtrl\nDeckNeeds:Type$Ally\nAI:RemoveDeck:Random\nOracle:{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
Create the Forge script for this magic card
{"name": "Elven Ambush", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Create a 1/1 green Elf Warrior creature token for each Elf you control."}
Name:Elven Ambush\nManaCost:3 G\nTypes:Instant\nA:SP$ Token | Cost$ 3 G | TokenAmount$ X | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | SpellDescription$ Create a 1/1 green Elf Warrior creature token for each Elf you control.\nSVar:X:Count$Valid Elf.YouCtrl\nDeckHas:Ability$Token\nDeckNeeds:Type$Elf\nAI:RemoveDeck:Random\nOracle:Create a 1/1 green Elf Warrior creature token for each Elf you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elven Ambush", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Create a 1/1 green Elf Warrior creature token for each Elf you control."} ### Response: Name:Elven Ambush\nManaCost:3 G\nTypes:Instant\nA:SP$ Token | Cost$ 3 G | TokenAmount$ X | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | SpellDescription$ Create a 1/1 green Elf Warrior creature token for each Elf you control.\nSVar:X:Count$Valid Elf.YouCtrl\nDeckHas:Ability$Token\nDeckNeeds:Type$Elf\nAI:RemoveDeck:Random\nOracle:Create a 1/1 green Elf Warrior creature token for each Elf you control.
Create the Forge script for this magic card
{"name": "Kamahl's Will", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Choose one. If you control a commander as you cast this spell, you may choose both.\n\u2022 Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.\n\u2022 Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature."}
Name:Kamahl's Will\nManaCost:3 G\nTypes:Instant\nA:SP$ Charm | Cost$ 3 G | MinCharmNum$ 1 | CharmNum$ X | Choices$ DBAnimate,DBGangUp | AdditionalDescription$ If you control a commander as you cast this spell, you may choose both.\nSVar:DBAnimate:DB$ Animate | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select any number of target lands you control | TargetMin$ 0 | TargetMax$ MaxTargets | Power$ 1 | Toughness$ 1 | Types$ Elemental,Creature | Keywords$ Vigilance & Indestructible & Haste | SpellDescription$ Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.\nSVar:DBGangUp:DB$ Pump | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control | SubAbility$ DBDmgEach | SpellDescription$ Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.\nSVar:DBDmgEach:DB$ EachDamage | DefinedDamagers$ Valid Creature.YouCtrl | Defined$ ParentTarget | NumDmg$ Count$CardPower\nSVar:X:Count$Compare Y GE1.2.1\nSVar:Y:Count$Valid Card.IsCommander+YouCtrl\nSVar:MaxTargets:Count$Valid Land.YouCtrl\nOracle:Choose one. If you control a commander as you cast this spell, you may choose both.\n• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.\n• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kamahl's Will", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Choose one. If you control a commander as you cast this spell, you may choose both.\n\u2022 Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.\n\u2022 Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature."} ### Response: Name:Kamahl's Will\nManaCost:3 G\nTypes:Instant\nA:SP$ Charm | Cost$ 3 G | MinCharmNum$ 1 | CharmNum$ X | Choices$ DBAnimate,DBGangUp | AdditionalDescription$ If you control a commander as you cast this spell, you may choose both.\nSVar:DBAnimate:DB$ Animate | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select any number of target lands you control | TargetMin$ 0 | TargetMax$ MaxTargets | Power$ 1 | Toughness$ 1 | Types$ Elemental,Creature | Keywords$ Vigilance & Indestructible & Haste | SpellDescription$ Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.\nSVar:DBGangUp:DB$ Pump | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control | SubAbility$ DBDmgEach | SpellDescription$ Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.\nSVar:DBDmgEach:DB$ EachDamage | DefinedDamagers$ Valid Creature.YouCtrl | Defined$ ParentTarget | NumDmg$ Count$CardPower\nSVar:X:Count$Compare Y GE1.2.1\nSVar:Y:Count$Valid Card.IsCommander+YouCtrl\nSVar:MaxTargets:Count$Valid Land.YouCtrl\nOracle:Choose one. If you control a commander as you cast this spell, you may choose both.\n• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.\n• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Create the Forge script for this magic card
{"name": "Erebos's Intervention", "mana_cost": "{X}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target creature gets -X/-X until end of turn. You gain X life.\n\u2022 Exile up to twice X target cards from graveyards."}
Name:Erebos's Intervention\nManaCost:X B\nTypes:Instant\nA:SP$ Charm | Cost$ X B | Choices$ DBPump,DBChangeZone\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SubAbility$ DBGainLife | SpellDescription$ Target creature gets -X/-X until end of turn.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SpellDescription$ You gain X life.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ XX | TgtPrompt$ Select up to twice X target cards in graveyards | ValidTgts$ Card | SpellDescription$ Exile up to twice X target cards from graveyards.\nSVar:X:Count$xPaid\nSVar:XX:SVar$X/Twice\nDeckHas:Ability$LifeGain\nOracle:Choose one —\n• Target creature gets -X/-X until end of turn. You gain X life.\n• Exile up to twice X target cards from graveyards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Erebos's Intervention", "mana_cost": "{X}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target creature gets -X/-X until end of turn. You gain X life.\n\u2022 Exile up to twice X target cards from graveyards."} ### Response: Name:Erebos's Intervention\nManaCost:X B\nTypes:Instant\nA:SP$ Charm | Cost$ X B | Choices$ DBPump,DBChangeZone\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SubAbility$ DBGainLife | SpellDescription$ Target creature gets -X/-X until end of turn.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SpellDescription$ You gain X life.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ XX | TgtPrompt$ Select up to twice X target cards in graveyards | ValidTgts$ Card | SpellDescription$ Exile up to twice X target cards from graveyards.\nSVar:X:Count$xPaid\nSVar:XX:SVar$X/Twice\nDeckHas:Ability$LifeGain\nOracle:Choose one —\n• Target creature gets -X/-X until end of turn. You gain X life.\n• Exile up to twice X target cards from graveyards.
Create the Forge script for this magic card
{"name": "Shineshadow Snarl", "mana_cost": "", "type_line": "Land", "oracle_text": "As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.\n{T}: Add {W} or {B}."}
Name:Shineshadow Snarl\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Plains,Swamp/Plains or Swamp> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo W B | SpellDescription$ Add {W} or {B}.\nOracle:As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.\n{T}: Add {W} or {B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shineshadow Snarl", "mana_cost": "", "type_line": "Land", "oracle_text": "As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.\n{T}: Add {W} or {B}."} ### Response: Name:Shineshadow Snarl\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Plains,Swamp/Plains or Swamp> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo W B | SpellDescription$ Add {W} or {B}.\nOracle:As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.\n{T}: Add {W} or {B}.
Create the Forge script for this magic card
{"name": "Rhonas's Monument", "mana_cost": "{3}", "type_line": "Legendary Artifact", "oracle_text": "Green creature spells you cast cost {1} less to cast.\nWhenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn."}
Name:Rhonas's Monument\nManaCost:3\nTypes:Legendary Artifact\nS:Mode$ ReduceCost | ValidCard$ Creature.Green | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Green creature spells you cast cost {1} less to cast.\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 2 | NumDef$ 2 | KW$ Trample\nDeckNeeds:Color$Green\nOracle:Green creature spells you cast cost {1} less to cast.\nWhenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rhonas's Monument", "mana_cost": "{3}", "type_line": "Legendary Artifact", "oracle_text": "Green creature spells you cast cost {1} less to cast.\nWhenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn."} ### Response: Name:Rhonas's Monument\nManaCost:3\nTypes:Legendary Artifact\nS:Mode$ ReduceCost | ValidCard$ Creature.Green | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Green creature spells you cast cost {1} less to cast.\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 2 | NumDef$ 2 | KW$ Trample\nDeckNeeds:Color$Green\nOracle:Green creature spells you cast cost {1} less to cast.\nWhenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Eyeless Watcher", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nWhen Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have \"Sacrifice this creature: Add {C}.\"", "power": "1", "toughness": "1"}
Name:Eyeless Watcher\nManaCost:3 G\nTypes:Creature Eldrazi Drone\nPT:1/1\nK:Devoid\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Devoid (This card has no color.)\nWhen Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eyeless Watcher", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nWhen Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have \"Sacrifice this creature: Add {C}.\"", "power": "1", "toughness": "1"} ### Response: Name:Eyeless Watcher\nManaCost:3 G\nTypes:Creature Eldrazi Drone\nPT:1/1\nK:Devoid\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Devoid (This card has no color.)\nWhen Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
Create the Forge script for this magic card
{"name": "Steadfast Paladin", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dwarf Knight", "oracle_text": "Lifelink", "power": "2", "toughness": "2"}
Name:Steadfast Paladin\nManaCost:1 W\nTypes:Creature Dwarf Knight\nPT:2/2\nK:Lifelink\nOracle:Lifelink
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Steadfast Paladin", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dwarf Knight", "oracle_text": "Lifelink", "power": "2", "toughness": "2"} ### Response: Name:Steadfast Paladin\nManaCost:1 W\nTypes:Creature Dwarf Knight\nPT:2/2\nK:Lifelink\nOracle:Lifelink
Create the Forge script for this magic card
{"name": "Bloodflow Connoisseur", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.", "power": "1", "toughness": "1"}
Name:Bloodflow Connoisseur\nManaCost:2 B\nTypes:Creature Vampire\nPT:1/1\nA:AB$ PutCounter | Cost$ Sac<1/Creature> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nAI:RemoveDeck:All\nOracle:Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodflow Connoisseur", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.", "power": "1", "toughness": "1"} ### Response: Name:Bloodflow Connoisseur\nManaCost:2 B\nTypes:Creature Vampire\nPT:1/1\nA:AB$ PutCounter | Cost$ Sac<1/Creature> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nAI:RemoveDeck:All\nOracle:Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
Create the Forge script for this magic card
{"name": "Avenging Hunter", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Dragon Ranger", "oracle_text": "Trample\nWhen Avenging Hunter enters the battlefield, you take the initiative.", "power": "5", "toughness": "4"}
Name:Avenging Hunter\nManaCost:4 G\nTypes:Creature Dragon Ranger\nPT:5/4\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative.\nSVar:TrigInitiative:DB$ TakeInitiative\nOracle:Trample\nWhen Avenging Hunter enters the battlefield, you take the initiative.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Avenging Hunter", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Dragon Ranger", "oracle_text": "Trample\nWhen Avenging Hunter enters the battlefield, you take the initiative.", "power": "5", "toughness": "4"} ### Response: Name:Avenging Hunter\nManaCost:4 G\nTypes:Creature Dragon Ranger\nPT:5/4\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative.\nSVar:TrigInitiative:DB$ TakeInitiative\nOracle:Trample\nWhen Avenging Hunter enters the battlefield, you take the initiative.
Create the Forge script for this magic card
{"name": "Trophy Mage", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.", "power": "2", "toughness": "2"}
Name:Trophy Mage\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Artifact.cmcEQ3 | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trophy Mage", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.", "power": "2", "toughness": "2"} ### Response: Name:Trophy Mage\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Artifact.cmcEQ3 | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "A-High-Rise Sawjack", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Citizen", "oracle_text": "Reach\nWhenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn.", "power": "1", "toughness": "4"}
Name:A-High-Rise Sawjack\nManaCost:2 G\nTypes:Creature Elf Citizen\nPT:1/4\nK:Reach\nT:Mode$ AttackerBlocked | ValidCard$ Creature.withFlying | ValidBlocker$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks a creature with flying, CARDNAME gets +3/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 3\nOracle:Reach\nWhenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-High-Rise Sawjack", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Citizen", "oracle_text": "Reach\nWhenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn.", "power": "1", "toughness": "4"} ### Response: Name:A-High-Rise Sawjack\nManaCost:2 G\nTypes:Creature Elf Citizen\nPT:1/4\nK:Reach\nT:Mode$ AttackerBlocked | ValidCard$ Creature.withFlying | ValidBlocker$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks a creature with flying, CARDNAME gets +3/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 3\nOracle:Reach\nWhenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn.
Create the Forge script for this magic card
{"name": "A-Spara's Adjudicators", "mana_cost": "{2}{G}{W}{U}", "type_line": "Creature \u2014 Cat Citizen", "oracle_text": "When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.\n{1}, Exile Spara's Adjudicators from your hand: Target land gains \"{T}: Add {G}, {W}, or {U}\" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.", "power": "4", "toughness": "4"}
Name:A-Spara's Adjudicators\nManaCost:2 G W U\nTypes:Creature Cat Citizen\nPT:4/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls can't attack or block until your next turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | KW$ HIDDEN CARDNAME can't attack or block. | IsCurse$ True | Duration$ UntilYourNextTurn\nA:AB$ Effect | Cost$ 1 ExileFromHand<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Land | TgtPrompt$ Select target land | RememberObjects$ Targeted,Self | StaticAbilities$ Land,MayPlay | Triggers$ Cast | ImprintCards$ Self | Duration$ Permanent | ForgetOnMoved$ Exile | SpellDescription$ Target land gains "{T}: Add {G}, {W}, or {U}" until CARDNAME is cast from exile. You may cast CARDNAME for as long as it remains exiled.\nSVar:Land:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Card.IsRemembered+IsNotImprinted | AddAbility$ Mana | Description$ Target land gains "{T}: Add {G}, {W}, or {U}" until EFFECTSOURCE is cast from exile. You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Mana:AB$ Mana | Cost$ T | Produced$ Combo G W U | Amount$ 1 | SpellDescription$ Add {G}, {W}, or {U}\nSVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsImprinted+IsRemembered | AffectedZone$ Exile | Secondary$ True | Description$ You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Cast:Mode$ SpellCast | ValidCard$ Card.IsImprinted+IsRemembered+wasCastFromExile | Execute$ ExileSelf | Static$ True\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nOracle:When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.\n{1}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Spara's Adjudicators", "mana_cost": "{2}{G}{W}{U}", "type_line": "Creature \u2014 Cat Citizen", "oracle_text": "When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.\n{1}, Exile Spara's Adjudicators from your hand: Target land gains \"{T}: Add {G}, {W}, or {U}\" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.", "power": "4", "toughness": "4"} ### Response: Name:A-Spara's Adjudicators\nManaCost:2 G W U\nTypes:Creature Cat Citizen\nPT:4/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls can't attack or block until your next turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | KW$ HIDDEN CARDNAME can't attack or block. | IsCurse$ True | Duration$ UntilYourNextTurn\nA:AB$ Effect | Cost$ 1 ExileFromHand<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Land | TgtPrompt$ Select target land | RememberObjects$ Targeted,Self | StaticAbilities$ Land,MayPlay | Triggers$ Cast | ImprintCards$ Self | Duration$ Permanent | ForgetOnMoved$ Exile | SpellDescription$ Target land gains "{T}: Add {G}, {W}, or {U}" until CARDNAME is cast from exile. You may cast CARDNAME for as long as it remains exiled.\nSVar:Land:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Card.IsRemembered+IsNotImprinted | AddAbility$ Mana | Description$ Target land gains "{T}: Add {G}, {W}, or {U}" until EFFECTSOURCE is cast from exile. You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Mana:AB$ Mana | Cost$ T | Produced$ Combo G W U | Amount$ 1 | SpellDescription$ Add {G}, {W}, or {U}\nSVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsImprinted+IsRemembered | AffectedZone$ Exile | Secondary$ True | Description$ You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Cast:Mode$ SpellCast | ValidCard$ Card.IsImprinted+IsRemembered+wasCastFromExile | Execute$ ExileSelf | Static$ True\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nOracle:When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.\n{1}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
Create the Forge script for this magic card
{"name": "Doom Blade", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonblack creature."}
Name:Doom Blade\nManaCost:1 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | SpellDescription$ Destroy target nonblack creature.\nOracle:Destroy target nonblack creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Doom Blade", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonblack creature."} ### Response: Name:Doom Blade\nManaCost:1 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | SpellDescription$ Destroy target nonblack creature.\nOracle:Destroy target nonblack creature.
Create the Forge script for this magic card
{"name": "Court of Ambition", "mana_cost": "{2}{B}{B}", "type_line": "Enchantment", "oracle_text": "When Court of Ambition enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards."}
Name:Court of Ambition\nManaCost:2 B B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRepeat | TriggerDescription$ At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.\nSVar:TrigRepeat:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBDrain\nSVar:DBDrain:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ X | UnlessCost$ Discard<Y/Card> | UnlessPayer$ Player.IsRemembered\nSVar:X:Count$Monarch.6.3\nSVar:Y:Count$Monarch.2.1\nOracle:When Court of Ambition enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Court of Ambition", "mana_cost": "{2}{B}{B}", "type_line": "Enchantment", "oracle_text": "When Court of Ambition enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards."} ### Response: Name:Court of Ambition\nManaCost:2 B B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRepeat | TriggerDescription$ At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.\nSVar:TrigRepeat:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBDrain\nSVar:DBDrain:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ X | UnlessCost$ Discard<Y/Card> | UnlessPayer$ Player.IsRemembered\nSVar:X:Count$Monarch.6.3\nSVar:Y:Count$Monarch.2.1\nOracle:When Court of Ambition enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Create the Forge script for this magic card
{"name": "Scoria Wurm", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Wurm", "oracle_text": "At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.", "power": "7", "toughness": "7"}
Name:Scoria Wurm\nManaCost:4 R\nTypes:Creature Wurm\nPT:7/7\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigFlipACoin | TriggerDescription$ At the beginning of your upkeep, flip a coin. If you lose the flip, return CARDNAME to its owner's hand.\nSVar:TrigFlipACoin:DB$ FlipACoin | LoseSubAbility$ DBChange\nSVar:DBChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand\nOracle:At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scoria Wurm", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Wurm", "oracle_text": "At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.", "power": "7", "toughness": "7"} ### Response: Name:Scoria Wurm\nManaCost:4 R\nTypes:Creature Wurm\nPT:7/7\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigFlipACoin | TriggerDescription$ At the beginning of your upkeep, flip a coin. If you lose the flip, return CARDNAME to its owner's hand.\nSVar:TrigFlipACoin:DB$ FlipACoin | LoseSubAbility$ DBChange\nSVar:DBChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand\nOracle:At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
Create the Forge script for this magic card
{"name": "Churning Eddy", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Return target creature and target land to their owners' hands."}
Name:Churning Eddy\nManaCost:3 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 U | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Return target creature and target land to their owners' hands. | SubAbility$ spBounce\nSVar:spBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Land | TgtPrompt$ Select target land\nOracle:Return target creature and target land to their owners' hands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Churning Eddy", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Return target creature and target land to their owners' hands."} ### Response: Name:Churning Eddy\nManaCost:3 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 U | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Return target creature and target land to their owners' hands. | SubAbility$ spBounce\nSVar:spBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Land | TgtPrompt$ Select target land\nOracle:Return target creature and target land to their owners' hands.
Create the Forge script for this magic card
{"name": "Tomb Robber", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Menace\n{1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "1", "toughness": "1"}
Name:Tomb Robber\nManaCost:2 B\nTypes:Creature Human Pirate\nPT:1/1\nK:Menace\nA:AB$ Explore | Cost$ 1 Discard<1/Card> | SpellDescription$ CARDNAME explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)\nDeckHas:Ability$Counters\nAI:RemoveDeck:All\nOracle:Menace\n{1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tomb Robber", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Menace\n{1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "1", "toughness": "1"} ### Response: Name:Tomb Robber\nManaCost:2 B\nTypes:Creature Human Pirate\nPT:1/1\nK:Menace\nA:AB$ Explore | Cost$ 1 Discard<1/Card> | SpellDescription$ CARDNAME explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)\nDeckHas:Ability$Counters\nAI:RemoveDeck:All\nOracle:Menace\n{1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Grafted Wargear", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+2.\nWhenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.\nEquip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Grafted Wargear\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:0\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 2 | Description$ Equipped creature gets +3/+2.\nT:Mode$ Unattach | ValidAttachment$ Card.Self | ValidObject$ Permanent | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME becomes unattached from a permanent, sacrifice that permanent.\nSVar:TrigSac:DB$ SacrificeAll | Defined$ TriggeredObjectLKICopy | Controller$ You\nOracle:Equipped creature gets +3/+2.\nWhenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.\nEquip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grafted Wargear", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+2.\nWhenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.\nEquip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Grafted Wargear\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:0\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 2 | Description$ Equipped creature gets +3/+2.\nT:Mode$ Unattach | ValidAttachment$ Card.Self | ValidObject$ Permanent | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME becomes unattached from a permanent, sacrifice that permanent.\nSVar:TrigSac:DB$ SacrificeAll | Defined$ TriggeredObjectLKICopy | Controller$ You\nOracle:Equipped creature gets +3/+2.\nWhenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.\nEquip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Armament Master", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Kor Soldier", "oracle_text": "Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.", "power": "2", "toughness": "2"}
Name:Armament Master\nManaCost:W W\nTypes:Creature Kor Soldier\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Kor+Other+YouCtrl | AddPower$ X | AddToughness$ X | Description$ Other Kor creatures you control get +2/+2 for each Equipment attached to CARDNAME.\nSVar:X:Count$Valid Equipment.Attached/Times.2\nSVar:EquipMe:Multiple\nOracle:Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Armament Master", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Kor Soldier", "oracle_text": "Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.", "power": "2", "toughness": "2"} ### Response: Name:Armament Master\nManaCost:W W\nTypes:Creature Kor Soldier\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Kor+Other+YouCtrl | AddPower$ X | AddToughness$ X | Description$ Other Kor creatures you control get +2/+2 for each Equipment attached to CARDNAME.\nSVar:X:Count$Valid Equipment.Attached/Times.2\nSVar:EquipMe:Multiple\nOracle:Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
Create the Forge script for this magic card
{"name": "Elspeth, Undaunted Hero", "mana_cost": "{2}{W}{W}{W}", "type_line": "Legendary Planeswalker \u2014 Elspeth", "oracle_text": "+2: Put a +1/+1 counter on each of up to two target creatures.\n\u22122: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.\n\u22128: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.", "loyalty": "5"}
Name:Elspeth, Undaunted Hero\nManaCost:2 W W W\nTypes:Legendary Planeswalker Elspeth\nLoyalty:5\nA:AB$ PutCounter | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | CounterNum$ 1 | CounterType$ P1P1 | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creatures | SpellDescription$ Put a +1/+1 counter on each of up to two target creatures.\nA:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Battlefield | ChangeType$ Card.YouOwn+namedSunlit Hoplite | ChangeNum$ 1 | StackDescription$ SpellDescription | SpellDescription$ Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.\nA:AB$ PumpAll | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidCards$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | KW$ Flying | SpellDescription$ Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.\nSVar:X:Count$Devotion.White\nDeckHas:Ability$Counters\nDeckHints:Name$Sunlit Hoplite\nOracle:[+2]: Put a +1/+1 counter on each of up to two target creatures.\n[-2]: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.\n[-8]: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elspeth, Undaunted Hero", "mana_cost": "{2}{W}{W}{W}", "type_line": "Legendary Planeswalker \u2014 Elspeth", "oracle_text": "+2: Put a +1/+1 counter on each of up to two target creatures.\n\u22122: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.\n\u22128: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.", "loyalty": "5"} ### Response: Name:Elspeth, Undaunted Hero\nManaCost:2 W W W\nTypes:Legendary Planeswalker Elspeth\nLoyalty:5\nA:AB$ PutCounter | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | CounterNum$ 1 | CounterType$ P1P1 | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creatures | SpellDescription$ Put a +1/+1 counter on each of up to two target creatures.\nA:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Battlefield | ChangeType$ Card.YouOwn+namedSunlit Hoplite | ChangeNum$ 1 | StackDescription$ SpellDescription | SpellDescription$ Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.\nA:AB$ PumpAll | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidCards$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | KW$ Flying | SpellDescription$ Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.\nSVar:X:Count$Devotion.White\nDeckHas:Ability$Counters\nDeckHints:Name$Sunlit Hoplite\nOracle:[+2]: Put a +1/+1 counter on each of up to two target creatures.\n[-2]: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.\n[-8]: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
Create the Forge script for this magic card
{"name": "Wojek Embermage", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Radiance \u2014 {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.", "power": "1", "toughness": "2"}
Name:Wojek Embermage\nManaCost:3 R\nTypes:Creature Human Wizard\nPT:1/2\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature | Radiance$ True | PrecostDesc$ Radiance — | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature and each other creature that shares a color with it.\nAI:RemoveDeck:All\nOracle:Radiance — {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wojek Embermage", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Radiance \u2014 {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.", "power": "1", "toughness": "2"} ### Response: Name:Wojek Embermage\nManaCost:3 R\nTypes:Creature Human Wizard\nPT:1/2\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature | Radiance$ True | PrecostDesc$ Radiance — | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature and each other creature that shares a color with it.\nAI:RemoveDeck:All\nOracle:Radiance — {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
Create the Forge script for this magic card
{"name": "Pestilence Rats", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)", "power": "*", "toughness": "3"}
Name:Pestilence Rats\nManaCost:2 B\nTypes:Creature Rat\nPT:*/3\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of other Rats on the battlefield.\nSVar:X:Count$Valid Rat.Other\nSVar:BuffedBy:Rat\nAI:RemoveDeck:Random\nOracle:Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pestilence Rats", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)", "power": "*", "toughness": "3"} ### Response: Name:Pestilence Rats\nManaCost:2 B\nTypes:Creature Rat\nPT:*/3\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of other Rats on the battlefield.\nSVar:X:Count$Valid Rat.Other\nSVar:BuffedBy:Rat\nAI:RemoveDeck:Random\nOracle:Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
Create the Forge script for this magic card
{"name": "Awe for the Guilds", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Monocolored creatures can't block this turn."}
Name:Awe for the Guilds\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Effect | StaticAbilities$ KWPump | AILogic$ Evasion | SpellDescription$ Monocolored creatures can't block this turn.\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.MonoColor | AddHiddenKeyword$ CARDNAME can't block. | Description$ Monocolored creatures can't block this turn.\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:All\nOracle:Monocolored creatures can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Awe for the Guilds", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Monocolored creatures can't block this turn."} ### Response: Name:Awe for the Guilds\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Effect | StaticAbilities$ KWPump | AILogic$ Evasion | SpellDescription$ Monocolored creatures can't block this turn.\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.MonoColor | AddHiddenKeyword$ CARDNAME can't block. | Description$ Monocolored creatures can't block this turn.\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:All\nOracle:Monocolored creatures can't block this turn.
Create the Forge script for this magic card
{"name": "Wildwood Tracker", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
Name:Wildwood Tracker\nManaCost:G\nTypes:Creature Elf Warrior\nPT:1/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | IsPresent$ Creature.nonHuman+Other+YouCtrl | TriggerDescription$ Whenever CARDNAME attacks or blocks, if you control another non-Human creature, CARDNAME gets +1/+1 until end of turn.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | IsPresent$ Creature.nonHuman+Other+YouCtrl | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, if you control another non-Human creature, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ 1 | NumDef$ 1 | Defined$ Self\nSVar:BuffedBy:Creature.nonHuman\nOracle:Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wildwood Tracker", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Wildwood Tracker\nManaCost:G\nTypes:Creature Elf Warrior\nPT:1/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | IsPresent$ Creature.nonHuman+Other+YouCtrl | TriggerDescription$ Whenever CARDNAME attacks or blocks, if you control another non-Human creature, CARDNAME gets +1/+1 until end of turn.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | IsPresent$ Creature.nonHuman+Other+YouCtrl | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, if you control another non-Human creature, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ 1 | NumDef$ 1 | Defined$ Self\nSVar:BuffedBy:Creature.nonHuman\nOracle:Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Two-Headed Zombie", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)", "power": "4", "toughness": "2"}
Name:Two-Headed Zombie\nManaCost:3 B\nTypes:Creature Zombie\nPT:4/2\nK:Menace\nOracle:Menace (This creature can't be blocked except by two or more creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Two-Headed Zombie", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)", "power": "4", "toughness": "2"} ### Response: Name:Two-Headed Zombie\nManaCost:3 B\nTypes:Creature Zombie\nPT:4/2\nK:Menace\nOracle:Menace (This creature can't be blocked except by two or more creatures.)
Create the Forge script for this magic card
{"name": "Priest of Gix", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Human Cleric Minion", "oracle_text": "When Priest of Gix enters the battlefield, add {B}{B}{B}.", "power": "2", "toughness": "1"}
Name:Priest of Gix\nManaCost:2 B\nTypes:Creature Phyrexian Human Cleric Minion\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMana | TriggerDescription$ When CARDNAME enters the battlefield, add {B}{B}{B}.\nSVar:TrigMana:DB$ Mana | Produced$ B | Amount$ 3\nSVar:FreeSpellAI:True\nOracle:When Priest of Gix enters the battlefield, add {B}{B}{B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Priest of Gix", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Human Cleric Minion", "oracle_text": "When Priest of Gix enters the battlefield, add {B}{B}{B}.", "power": "2", "toughness": "1"} ### Response: Name:Priest of Gix\nManaCost:2 B\nTypes:Creature Phyrexian Human Cleric Minion\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMana | TriggerDescription$ When CARDNAME enters the battlefield, add {B}{B}{B}.\nSVar:TrigMana:DB$ Mana | Produced$ B | Amount$ 3\nSVar:FreeSpellAI:True\nOracle:When Priest of Gix enters the battlefield, add {B}{B}{B}.
Create the Forge script for this magic card
{"name": "Seacoast Drake", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying", "power": "1", "toughness": "3"}
Name:Seacoast Drake\nManaCost:1 U\nTypes:Creature Drake\nPT:1/3\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seacoast Drake", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying", "power": "1", "toughness": "3"} ### Response: Name:Seacoast Drake\nManaCost:1 U\nTypes:Creature Drake\nPT:1/3\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Garna, the Bloodflame", "mana_cost": "{3}{B}{R}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Flash\nWhen Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.\nOther creatures you control have haste.", "power": "3", "toughness": "3"}
Name:Garna, the Bloodflame\nManaCost:3 B R\nTypes:Legendary Creature Human Warrior\nPT:3/3\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ValidGraveyard Creature.YouOwn+nonToken+ThisTurnEntered\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Haste | Description$ Other creatures you control have haste.\nOracle:Flash\nWhen Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.\nOther creatures you control have haste.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Garna, the Bloodflame", "mana_cost": "{3}{B}{R}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Flash\nWhen Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.\nOther creatures you control have haste.", "power": "3", "toughness": "3"} ### Response: Name:Garna, the Bloodflame\nManaCost:3 B R\nTypes:Legendary Creature Human Warrior\nPT:3/3\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ValidGraveyard Creature.YouOwn+nonToken+ThisTurnEntered\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Haste | Description$ Other creatures you control have haste.\nOracle:Flash\nWhen Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.\nOther creatures you control have haste.
Create the Forge script for this magic card
{"name": "Tel-Jilad Chosen", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Protection from artifacts", "power": "2", "toughness": "1"}
Name:Tel-Jilad Chosen\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:2/1\nK:Protection:Artifact\nOracle:Protection from artifacts
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tel-Jilad Chosen", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Protection from artifacts", "power": "2", "toughness": "1"} ### Response: Name:Tel-Jilad Chosen\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:2/1\nK:Protection:Artifact\nOracle:Protection from artifacts
Create the Forge script for this magic card
{"name": "Springjaw Trap", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Flash\n{4}, {T}, Sacrifice Springjaw Trap: It deals 3 damage to any target."}
Name:Springjaw Trap\nManaCost:1\nTypes:Artifact\nK:Flash\nA:AB$ DealDamage | Cost$ 4 T Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target.\nOracle:Flash\n{4}, {T}, Sacrifice Springjaw Trap: It deals 3 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Springjaw Trap", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Flash\n{4}, {T}, Sacrifice Springjaw Trap: It deals 3 damage to any target."} ### Response: Name:Springjaw Trap\nManaCost:1\nTypes:Artifact\nK:Flash\nA:AB$ DealDamage | Cost$ 4 T Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target.\nOracle:Flash\n{4}, {T}, Sacrifice Springjaw Trap: It deals 3 damage to any target.
Create the Forge script for this magic card
{"name": "Nahiri's Stoneblades", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Up to two target creatures each get +2/+0 until end of turn."}
Name:Nahiri's Stoneblades\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 R | TargetMin$ 0 | TargetMax$ 2 | NumAtt$ +2 | ValidTgts$ Creature | TgtPrompt$ Select target Creature | SpellDescription$ Up to two target creatures each get +2/+0 until end of turn.\nOracle:Up to two target creatures each get +2/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nahiri's Stoneblades", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Up to two target creatures each get +2/+0 until end of turn."} ### Response: Name:Nahiri's Stoneblades\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 R | TargetMin$ 0 | TargetMax$ 2 | NumAtt$ +2 | ValidTgts$ Creature | TgtPrompt$ Select target Creature | SpellDescription$ Up to two target creatures each get +2/+0 until end of turn.\nOracle:Up to two target creatures each get +2/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Quirion Dryad", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.", "power": "1", "toughness": "1"}
Name:Quirion Dryad\nManaCost:1 G\nTypes:Creature Dryad\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.White,Card.Blue,Card.Black,Card.Red | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Card.White,Card.Blue,Card.Black,Card.Red\nDeckHas:Ability$Counters\nDeckNeeds:Color$White|Blue|Black|Red\nOracle:Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Quirion Dryad", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.", "power": "1", "toughness": "1"} ### Response: Name:Quirion Dryad\nManaCost:1 G\nTypes:Creature Dryad\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.White,Card.Blue,Card.Black,Card.Red | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Card.White,Card.Blue,Card.Black,Card.Red\nDeckHas:Ability$Counters\nDeckNeeds:Color$White|Blue|Black|Red\nOracle:Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
Create the Forge script for this magic card
{"name": "Sigardian Savior", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.", "power": "3", "toughness": "3"}
Name:Sigardian Savior\nManaCost:3 W W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self+wasCastByYou | Destination$ Battlefield | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+cmcLE2 | SelectPrompt$ Select up to two target creature cards with mana value 2 or less to return to the battlefield | TargetMin$ 0 | TargetMax$ 2\nOracle:Flying\nWhen Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sigardian Savior", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.", "power": "3", "toughness": "3"} ### Response: Name:Sigardian Savior\nManaCost:3 W W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self+wasCastByYou | Destination$ Battlefield | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+cmcLE2 | SelectPrompt$ Select up to two target creature cards with mana value 2 or less to return to the battlefield | TargetMin$ 0 | TargetMax$ 2\nOracle:Flying\nWhen Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Return Upon the Tide", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.\nForetell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"}
Name:Return Upon the Tide\nManaCost:4 B\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SubAbility$ DBToken | SpellDescription$ Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | ConditionDefined$ Targeted | ConditionPresent$ Elf\nK:Foretell:3 B\nDeckHas:Ability$Token\nOracle:Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.\nForetell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Return Upon the Tide", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.\nForetell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"} ### Response: Name:Return Upon the Tide\nManaCost:4 B\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SubAbility$ DBToken | SpellDescription$ Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | ConditionDefined$ Targeted | ConditionPresent$ Elf\nK:Foretell:3 B\nDeckHas:Ability$Token\nOracle:Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.\nForetell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create the Forge script for this magic card
{"name": "Safe Haven", "mana_cost": "", "type_line": "Land", "oracle_text": "{2}, {T}: Exile target creature you control.\nAt the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control."}
Name:Safe Haven\nManaCost:no cost\nTypes:Land\nA:AB$ ChangeZone | Cost$ 2 T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control. | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature you control.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigReturn | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may sacrifice CARDNAME. If you do, return each card exiled with CARDNAME to the battlefield under its owner's control.\nSVar:TrigReturn:AB$ ChangeZoneAll | Cost$ Sac<1/CARDNAME> | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Battlefield\nAI:RemoveDeck:All\nDeckHas:Ability$Sacrifice\nOracle:{2}, {T}: Exile target creature you control.\nAt the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Safe Haven", "mana_cost": "", "type_line": "Land", "oracle_text": "{2}, {T}: Exile target creature you control.\nAt the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control."} ### Response: Name:Safe Haven\nManaCost:no cost\nTypes:Land\nA:AB$ ChangeZone | Cost$ 2 T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control. | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature you control.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigReturn | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may sacrifice CARDNAME. If you do, return each card exiled with CARDNAME to the battlefield under its owner's control.\nSVar:TrigReturn:AB$ ChangeZoneAll | Cost$ Sac<1/CARDNAME> | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Battlefield\nAI:RemoveDeck:All\nDeckHas:Ability$Sacrifice\nOracle:{2}, {T}: Exile target creature you control.\nAt the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
Create the Forge script for this magic card
{"name": "Kjeldoran Skyknight", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "1", "toughness": "1"}
Name:Kjeldoran Skyknight\nManaCost:2 W\nTypes:Creature Human Knight\nPT:1/1\nK:Flying\nK:First Strike\nK:Banding\nOracle:Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kjeldoran Skyknight", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "1", "toughness": "1"} ### Response: Name:Kjeldoran Skyknight\nManaCost:2 W\nTypes:Creature Human Knight\nPT:1/1\nK:Flying\nK:First Strike\nK:Banding\nOracle:Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Create the Forge script for this magic card
{"name": "Gearshift Ace", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dwarf Pilot", "oracle_text": "First strike\nWhenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.", "power": "2", "toughness": "1"}
Name:Gearshift Ace\nManaCost:1 W\nTypes:Creature Dwarf Pilot\nPT:2/1\nK:First Strike\nT:Mode$ Crewed | ValidCrew$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME crews a Vehicle, that Vehicle gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredVehicle | KW$ First Strike\nOracle:First strike\nWhenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gearshift Ace", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dwarf Pilot", "oracle_text": "First strike\nWhenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Gearshift Ace\nManaCost:1 W\nTypes:Creature Dwarf Pilot\nPT:2/1\nK:First Strike\nT:Mode$ Crewed | ValidCrew$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME crews a Vehicle, that Vehicle gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredVehicle | KW$ First Strike\nOracle:First strike\nWhenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
Create the Forge script for this magic card
{"name": "Wall of Wonder", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\n{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.", "power": "1", "toughness": "5"}
Name:Wall of Wonder\nManaCost:2 U U\nTypes:Creature Wall\nPT:1/5\nK:Defender\nA:AB$ Pump | Cost$ 2 U U | NumAtt$ +4 | NumDef$ -4 | SubAbility$ DBEffect | SpellDescription$ CARDNAME gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ CanAttack | Duration$ UntilHostLeavesPlayOrEOT | StackDescription$ It can attack this turn as though it didn't have defender.\nSVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Card.EffectSource | Description$ EFFECTSOURCE can attack this turn as though it didn't have defender.\nOracle:Defender (This creature can't attack.)\n{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Wonder", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\n{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.", "power": "1", "toughness": "5"} ### Response: Name:Wall of Wonder\nManaCost:2 U U\nTypes:Creature Wall\nPT:1/5\nK:Defender\nA:AB$ Pump | Cost$ 2 U U | NumAtt$ +4 | NumDef$ -4 | SubAbility$ DBEffect | SpellDescription$ CARDNAME gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ CanAttack | Duration$ UntilHostLeavesPlayOrEOT | StackDescription$ It can attack this turn as though it didn't have defender.\nSVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Card.EffectSource | Description$ EFFECTSOURCE can attack this turn as though it didn't have defender.\nOracle:Defender (This creature can't attack.)\n{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
Create the Forge script for this magic card
{"name": "Jace's Triumph", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Draw two cards. If you control a Jace planeswalker, draw three cards instead."}
Name:Jace's Triumph\nManaCost:2 U\nTypes:Sorcery\nA:SP$ Draw | NumCards$ X | SpellDescription$ Draw two cards. If you control a Jace planeswalker, draw three cards instead.\nSVar:Y:Count$Valid Planeswalker.Jace+YouCtrl\nSVar:X:Count$Compare Y GE1.3.2\nDeckHints:Type$Jace\nOracle:Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jace's Triumph", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Draw two cards. If you control a Jace planeswalker, draw three cards instead."} ### Response: Name:Jace's Triumph\nManaCost:2 U\nTypes:Sorcery\nA:SP$ Draw | NumCards$ X | SpellDescription$ Draw two cards. If you control a Jace planeswalker, draw three cards instead.\nSVar:Y:Count$Valid Planeswalker.Jace+YouCtrl\nSVar:X:Count$Compare Y GE1.3.2\nDeckHints:Type$Jace\nOracle:Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Create the Forge script for this magic card
{"name": "Lightning Talons", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)"}
Name:Lightning Talons\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddKeyword$ First Strike | Description$ Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)\nOracle:Enchant creature\nEnchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lightning Talons", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)"} ### Response: Name:Lightning Talons\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddKeyword$ First Strike | Description$ Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)\nOracle:Enchant creature\nEnchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Create the Forge script for this magic card
{"name": "Sojourner's Companion", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Salamander", "oracle_text": "Affinity for artifacts\nArtifact landcycling {2} ({2}, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)", "power": "4", "toughness": "4"}
Name:Sojourner's Companion\nManaCost:7\nTypes:Artifact Creature Salamander\nPT:4/4\nK:Affinity:Artifact\nK:TypeCycling:Land.Artifact:2\nOracle:Affinity for artifacts\nArtifact landcycling {2} ({2}, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sojourner's Companion", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Salamander", "oracle_text": "Affinity for artifacts\nArtifact landcycling {2} ({2}, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)", "power": "4", "toughness": "4"} ### Response: Name:Sojourner's Companion\nManaCost:7\nTypes:Artifact Creature Salamander\nPT:4/4\nK:Affinity:Artifact\nK:TypeCycling:Land.Artifact:2\nOracle:Affinity for artifacts\nArtifact landcycling {2} ({2}, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
Create the Forge script for this magic card
{"name": "Battle Hymn", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Add {R} for each creature you control."}
Name:Battle Hymn\nManaCost:1 R\nTypes:Instant\nA:SP$ Mana | Cost$ 1 R | Produced$ R | Amount$ X | AILogic$ ManaRitual | AINoRecursiveCheck$ True | SpellDescription$ Add {R} for each creature you control.\nSVar:X:Count$Valid Creature.YouCtrl\nOracle:Add {R} for each creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Battle Hymn", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Add {R} for each creature you control."} ### Response: Name:Battle Hymn\nManaCost:1 R\nTypes:Instant\nA:SP$ Mana | Cost$ 1 R | Produced$ R | Amount$ X | AILogic$ ManaRitual | AINoRecursiveCheck$ True | SpellDescription$ Add {R} for each creature you control.\nSVar:X:Count$Valid Creature.YouCtrl\nOracle:Add {R} for each creature you control.
Create the Forge script for this magic card
{"name": "Tamiyo's Epiphany", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Scry 4, then draw two cards."}
Name:Tamiyo's Epiphany\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Scry | Cost$ 3 U | ScryNum$ 4 | SpellDescription$ Scry 4, then draw two cards. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 2\nOracle:Scry 4, then draw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tamiyo's Epiphany", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Scry 4, then draw two cards."} ### Response: Name:Tamiyo's Epiphany\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Scry | Cost$ 3 U | ScryNum$ 4 | SpellDescription$ Scry 4, then draw two cards. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 2\nOracle:Scry 4, then draw two cards.
Create the Forge script for this magic card
{"name": "Krav, the Unredeemed", "mana_cost": "{4}{B}", "type_line": "Legendary Creature \u2014 Demon", "oracle_text": "Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.)\n{B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.", "power": "3", "toughness": "3"}
Name:Krav, the Unredeemed\nManaCost:4 B\nTypes:Legendary Creature Demon\nPT:3/3\nK:Partner:Regna, the Redeemer:Regna\n# TODO: AILogic$ DoSacrifice is a placeholder which signals AiCostDecision that the API knows how to properly determine\n# the number of creatures to sacrifice. Currently DrawAi doesn't handle it too optimally and this can be improved.\nA:AB$ Draw | Cost$ B Sac<X/Creature/creatures> | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Choose a player | SubAbility$ DBGainLife | AILogic$ DoSacrifice | SpellDescription$ Target player draws X cards and gains X life. Put X +1/+1 counters on CARDNAME.\nSVar:DBGainLife:DB$ GainLife | Defined$ Targeted | LifeAmount$ X | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X\nSVar:X:Count$xPaid\nDeckHints:Name$Regna, the Redeemer\nOracle:Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.)\n{B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Krav, the Unredeemed", "mana_cost": "{4}{B}", "type_line": "Legendary Creature \u2014 Demon", "oracle_text": "Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.)\n{B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.", "power": "3", "toughness": "3"} ### Response: Name:Krav, the Unredeemed\nManaCost:4 B\nTypes:Legendary Creature Demon\nPT:3/3\nK:Partner:Regna, the Redeemer:Regna\n# TODO: AILogic$ DoSacrifice is a placeholder which signals AiCostDecision that the API knows how to properly determine\n# the number of creatures to sacrifice. Currently DrawAi doesn't handle it too optimally and this can be improved.\nA:AB$ Draw | Cost$ B Sac<X/Creature/creatures> | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Choose a player | SubAbility$ DBGainLife | AILogic$ DoSacrifice | SpellDescription$ Target player draws X cards and gains X life. Put X +1/+1 counters on CARDNAME.\nSVar:DBGainLife:DB$ GainLife | Defined$ Targeted | LifeAmount$ X | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X\nSVar:X:Count$xPaid\nDeckHints:Name$Regna, the Redeemer\nOracle:Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.)\n{B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.
Create the Forge script for this magic card
{"name": "Kazuul, Tyrant of the Cliffs", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Creature \u2014 Ogre Warrior", "oracle_text": "Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.", "power": "5", "toughness": "4"}
Name:Kazuul, Tyrant of the Cliffs\nManaCost:3 R R\nTypes:Legendary Creature Ogre Warrior\nPT:5/4\nT:Mode$ Attacks | ValidCard$ Creature.OppCtrl | Attacked$ You,Planeswalker.YouCtrl,Battle.ProtectedBy You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ r_3_3_ogre | UnlessCost$ 3 | UnlessPayer$ TriggeredAttackerController\nOracle:Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kazuul, Tyrant of the Cliffs", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Creature \u2014 Ogre Warrior", "oracle_text": "Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.", "power": "5", "toughness": "4"} ### Response: Name:Kazuul, Tyrant of the Cliffs\nManaCost:3 R R\nTypes:Legendary Creature Ogre Warrior\nPT:5/4\nT:Mode$ Attacks | ValidCard$ Creature.OppCtrl | Attacked$ You,Planeswalker.YouCtrl,Battle.ProtectedBy You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ r_3_3_ogre | UnlessCost$ 3 | UnlessPayer$ TriggeredAttackerController\nOracle:Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
Create the Forge script for this magic card
{"name": "Kobolds of Kher Keep", "mana_cost": "{0}", "type_line": "Creature \u2014 Kobold", "oracle_text": "", "power": "0", "toughness": "1"}
Name:Kobolds of Kher Keep\nManaCost:0\nTypes:Creature Kobold\nPT:0/1\nColors:red\nDeckHints:Name$Rohgahh of Kher Keep\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kobolds of Kher Keep", "mana_cost": "{0}", "type_line": "Creature \u2014 Kobold", "oracle_text": "", "power": "0", "toughness": "1"} ### Response: Name:Kobolds of Kher Keep\nManaCost:0\nTypes:Creature Kobold\nPT:0/1\nColors:red\nDeckHints:Name$Rohgahh of Kher Keep\nOracle:
Create the Forge script for this magic card
{"name": "Cast Through Time", "mana_cost": "{4}{U}{U}{U}", "type_line": "Enchantment", "oracle_text": "Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)"}
Name:Cast Through Time\nManaCost:4 U U U\nTypes:Enchantment\nS:Mode$ Continuous | AddKeyword$ Rebound | Affected$ Instant.YouCtrl,Sorcery.YouCtrl | AffectedZone$ Stack | Description$ Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)\nOracle:Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cast Through Time", "mana_cost": "{4}{U}{U}{U}", "type_line": "Enchantment", "oracle_text": "Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)"} ### Response: Name:Cast Through Time\nManaCost:4 U U U\nTypes:Enchantment\nS:Mode$ Continuous | AddKeyword$ Rebound | Affected$ Instant.YouCtrl,Sorcery.YouCtrl | AffectedZone$ Stack | Description$ Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)\nOracle:Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Create the Forge script for this magic card
{"name": "Minamo, School at Water's Edge", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {U}.\n{U}, {T}: Untap target legendary permanent."}
Name:Minamo, School at Water's Edge\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nA:AB$ Untap | Cost$ U T | ValidTgts$ Permanent.Legendary | TgtPrompt$ Select target legendary permanent | SpellDescription$ Untap target legendary permanent.\nAI:RemoveDeck:Random\nOracle:{T}: Add {U}.\n{U}, {T}: Untap target legendary permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Minamo, School at Water's Edge", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {U}.\n{U}, {T}: Untap target legendary permanent."} ### Response: Name:Minamo, School at Water's Edge\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nA:AB$ Untap | Cost$ U T | ValidTgts$ Permanent.Legendary | TgtPrompt$ Select target legendary permanent | SpellDescription$ Untap target legendary permanent.\nAI:RemoveDeck:Random\nOracle:{T}: Add {U}.\n{U}, {T}: Untap target legendary permanent.