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Create the Forge script for this magic card
{"name": "Nykthos, Shrine to Nyx", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)"}
Name:Nykthos, Shrine to Nyx\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChooseColor | Cost$ 2 T | SubAbility$ DBMana | AILogic$ MostProminentComputerControls | AINoRecursiveCheck$ True | SpellDescription$ Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)\nSVar:DBMana:DB$ Mana | Produced$ Chosen | Amount$ X\nSVar:X:Count$Devotion.Chosen\nOracle:{T}: Add {C}.\n{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nykthos, Shrine to Nyx", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)"} ### Response: Name:Nykthos, Shrine to Nyx\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChooseColor | Cost$ 2 T | SubAbility$ DBMana | AILogic$ MostProminentComputerControls | AINoRecursiveCheck$ True | SpellDescription$ Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)\nSVar:DBMana:DB$ Mana | Produced$ Chosen | Amount$ X\nSVar:X:Count$Devotion.Chosen\nOracle:{T}: Add {C}.\n{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Create the Forge script for this magic card
{"name": "Demon of Loathing", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying, trample\nWhenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.", "power": "7", "toughness": "7"}
Name:Demon of Loathing\nManaCost:5 B B\nTypes:Creature Demon\nPT:7/7\nK:Flying\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ TriggeredTarget | SacValid$ Creature\nSVar:MustBeBlocked:True\nOracle:Flying, trample\nWhenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Demon of Loathing", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying, trample\nWhenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.", "power": "7", "toughness": "7"} ### Response: Name:Demon of Loathing\nManaCost:5 B B\nTypes:Creature Demon\nPT:7/7\nK:Flying\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ TriggeredTarget | SacValid$ Creature\nSVar:MustBeBlocked:True\nOracle:Flying, trample\nWhenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.
Create the Forge script for this magic card
{"name": "Heliod, Sun-Crowned", "mana_cost": "{2}{W}", "type_line": "Legendary Enchantment Creature \u2014 God", "oracle_text": "Indestructible\nAs long as your devotion to white is less than five, Heliod isn't a creature.\nWhenever you gain life, put a +1/+1 counter on target creature or enchantment you control.\n{1}{W}: Another target creature gains lifelink until end of turn.", "power": "5", "toughness": "5"}
Name:Heliod, Sun-Crowned\nManaCost:2 W\nTypes:Legendary Enchantment Creature God\nPT:5/5\nK:Indestructible\nS:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT5 | Description$ As long as your devotion to white is less than five, NICKNAME isn't a creature.\nSVar:X:Count$Devotion.White\nSVar:BuffedBy:Permanent.White\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl,Enchantment.YouCtrl | TgtPrompt$ Select target creature or enchantment | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ Pump | Cost$ 1 W | ValidTgts$ Creature.Other | KW$ Lifelink | TgtPrompt$ Select another target creature | SpellDescription$ Another target creature gains lifelink until end of turn.\nDeckHints:Ability$LifeGain\nDeckHas:Ability$Counters\nOracle:Indestructible\nAs long as your devotion to white is less than five, Heliod isn't a creature.\nWhenever you gain life, put a +1/+1 counter on target creature or enchantment you control.\n{1}{W}: Another target creature gains lifelink until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heliod, Sun-Crowned", "mana_cost": "{2}{W}", "type_line": "Legendary Enchantment Creature \u2014 God", "oracle_text": "Indestructible\nAs long as your devotion to white is less than five, Heliod isn't a creature.\nWhenever you gain life, put a +1/+1 counter on target creature or enchantment you control.\n{1}{W}: Another target creature gains lifelink until end of turn.", "power": "5", "toughness": "5"} ### Response: Name:Heliod, Sun-Crowned\nManaCost:2 W\nTypes:Legendary Enchantment Creature God\nPT:5/5\nK:Indestructible\nS:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT5 | Description$ As long as your devotion to white is less than five, NICKNAME isn't a creature.\nSVar:X:Count$Devotion.White\nSVar:BuffedBy:Permanent.White\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl,Enchantment.YouCtrl | TgtPrompt$ Select target creature or enchantment | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ Pump | Cost$ 1 W | ValidTgts$ Creature.Other | KW$ Lifelink | TgtPrompt$ Select another target creature | SpellDescription$ Another target creature gains lifelink until end of turn.\nDeckHints:Ability$LifeGain\nDeckHas:Ability$Counters\nOracle:Indestructible\nAs long as your devotion to white is less than five, Heliod isn't a creature.\nWhenever you gain life, put a +1/+1 counter on target creature or enchantment you control.\n{1}{W}: Another target creature gains lifelink until end of turn.
Create the Forge script for this magic card
{"name": "Sphere of Annihilation", "mana_cost": "{X}{B}", "type_line": "Artifact", "oracle_text": "Sphere of Annihilation enters the battlefield with X void counters on it.\nAt the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it."}
Name:Sphere of Annihilation\nManaCost:X B\nTypes:Artifact\nK:etbCounter:VOID:X\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigExileSelf | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, exile CARDNAME, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.\nSVar:TrigExileSelf:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self | SubAbility$ DBExileAll\nSVar:DBExileAll:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Exile | ChangeType$ Creature.cmcLEY,Planeswalker.cmcLEY | SubAbility$ DBExileAllGraveyard\nSVar:DBExileAllGraveyard:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ChangeType$ Creature.cmcLEY,Planeswalker.cmcLEY\nSVar:X:Count$xPaid\nSVar:Y:Count$CardCounters.VOID\nDeckHas:Ability$Counters\nOracle:Sphere of Annihilation enters the battlefield with X void counters on it.\nAt the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sphere of Annihilation", "mana_cost": "{X}{B}", "type_line": "Artifact", "oracle_text": "Sphere of Annihilation enters the battlefield with X void counters on it.\nAt the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it."} ### Response: Name:Sphere of Annihilation\nManaCost:X B\nTypes:Artifact\nK:etbCounter:VOID:X\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigExileSelf | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, exile CARDNAME, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.\nSVar:TrigExileSelf:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self | SubAbility$ DBExileAll\nSVar:DBExileAll:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Exile | ChangeType$ Creature.cmcLEY,Planeswalker.cmcLEY | SubAbility$ DBExileAllGraveyard\nSVar:DBExileAllGraveyard:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ChangeType$ Creature.cmcLEY,Planeswalker.cmcLEY\nSVar:X:Count$xPaid\nSVar:Y:Count$CardCounters.VOID\nDeckHas:Ability$Counters\nOracle:Sphere of Annihilation enters the battlefield with X void counters on it.\nAt the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Create the Forge script for this magic card
{"name": "Soul Partition", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast."}
Name:Soul Partition\nManaCost:1 W\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile target nonland permanent.\nSVar:DBEffect:DB$ Effect | Duration$ Permanent | StaticAbilities$ MayPlay,CostsMore | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup | SpellDescription$ For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.\nSVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | AffectedZone$ Exile | MayPlay$ True | MayPlayPlayer$ CardOwner\nSVar:CostsMore:Mode$ RaiseCost | ValidCard$ Card.IsRemembered+CastSa Spell.MayPlaySource | AffectedZone$ Exile | Type$ Spell | Amount$ 2 | Activator$ Opponent\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soul Partition", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast."} ### Response: Name:Soul Partition\nManaCost:1 W\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile target nonland permanent.\nSVar:DBEffect:DB$ Effect | Duration$ Permanent | StaticAbilities$ MayPlay,CostsMore | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup | SpellDescription$ For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.\nSVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | AffectedZone$ Exile | MayPlay$ True | MayPlayPlayer$ CardOwner\nSVar:CostsMore:Mode$ RaiseCost | ValidCard$ Card.IsRemembered+CastSa Spell.MayPlaySource | AffectedZone$ Exile | Type$ Spell | Amount$ 2 | Activator$ Opponent\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.
Create the Forge script for this magic card
{"name": "Raksha Golden Cub", "mana_cost": "{5}{W}{W}", "type_line": "Legendary Creature \u2014 Cat Soldier", "oracle_text": "Vigilance\nAs long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.", "power": "3", "toughness": "4"}
Name:Raksha Golden Cub\nManaCost:5 W W\nTypes:Legendary Creature Cat Soldier\nPT:3/4\nK:Vigilance\nS:Mode$ Continuous | Affected$ Creature.Cat+YouCtrl | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Card.Self+equipped | AddKeyword$ Double Strike | Description$ As long as CARDNAME is equipped, Cat creatures you control get +2/+2 and have double strike.\nSVar:EquipMe:Once\nAI:RemoveDeck:Random\nOracle:Vigilance\nAs long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Raksha Golden Cub", "mana_cost": "{5}{W}{W}", "type_line": "Legendary Creature \u2014 Cat Soldier", "oracle_text": "Vigilance\nAs long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.", "power": "3", "toughness": "4"} ### Response: Name:Raksha Golden Cub\nManaCost:5 W W\nTypes:Legendary Creature Cat Soldier\nPT:3/4\nK:Vigilance\nS:Mode$ Continuous | Affected$ Creature.Cat+YouCtrl | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Card.Self+equipped | AddKeyword$ Double Strike | Description$ As long as CARDNAME is equipped, Cat creatures you control get +2/+2 and have double strike.\nSVar:EquipMe:Once\nAI:RemoveDeck:Random\nOracle:Vigilance\nAs long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Create the Forge script for this magic card
{"name": "Essence Pulse", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn."}
Name:Essence Pulse\nManaCost:3 B\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 3 B | LifeAmount$ 2 | SubAbility$ DBLifeCurse | SpellDescription$ You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.\nSVar:DBLifeCurse:DB$ PumpAll | ValidCards$ Creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True\nSVar:X:Count$LifeYouGainedThisTurn\nDeckHas:Ability$LifeGain\nOracle:You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Essence Pulse", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn."} ### Response: Name:Essence Pulse\nManaCost:3 B\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 3 B | LifeAmount$ 2 | SubAbility$ DBLifeCurse | SpellDescription$ You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.\nSVar:DBLifeCurse:DB$ PumpAll | ValidCards$ Creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True\nSVar:X:Count$LifeYouGainedThisTurn\nDeckHas:Ability$LifeGain\nOracle:You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Create the Forge script for this magic card
{"name": "Compelling Argument", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Target player mills five cards.\nCycling {U} ({U}, Discard this card: Draw a card.)"}
Name:Compelling Argument\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Mill | Cost$ 1 U | NumCards$ 5 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills five cards.\nK:Cycling:U\nOracle:Target player mills five cards.\nCycling {U} ({U}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Compelling Argument", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Target player mills five cards.\nCycling {U} ({U}, Discard this card: Draw a card.)"} ### Response: Name:Compelling Argument\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Mill | Cost$ 1 U | NumCards$ 5 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills five cards.\nK:Cycling:U\nOracle:Target player mills five cards.\nCycling {U} ({U}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Infernal Denizen", "mana_cost": "{7}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield.\n{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.", "power": "5", "toughness": "7"}
Name:Infernal Denizen\nManaCost:7 B\nTypes:Creature Demon\nPT:5/7\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigSacrificeSwamp | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap CARDNAME, and an opponent may gain control of a creature you control of their choice for as long as CARDNAME remains on the battlefield.\nSVar:TrigSacrificeSwamp:DB$ Sacrifice | Defined$ You | Amount$ 2 | SacValid$ Swamp | RememberSacrificed$ True | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Swamp | ConditionCompare$ LE1 | SubAbility$ DBChooseOpponent\nSVar:DBChooseOpponent:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent: | AILogic$ Random | ConditionDefined$ Remembered | ConditionPresent$ Swamp | ConditionCompare$ LE1 | SubAbility$ DBChooseCreature\nSVar:DBChooseCreature:DB$ ChooseCard | Defined$ Player.Chosen | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature you want to control: | ConditionDefined$ Remembered | ConditionPresent$ Swamp | ConditionCompare$ LE1 | SubAbility$ DBOpponentGainControl\nSVar:DBOpponentGainControl:DB$ GainControl | Defined$ ChosenCard | NewController$ Player.Chosen | LoseControl$ LeavesPlay | ConditionDefined$ Remembered | ConditionPresent$ Swamp | ConditionCompare$ LE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenPlayer$ True | ClearChosenCard$ True\nA:AB$ GainControl | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature. | LoseControl$ LeavesPlay | SpellDescription$ Gain control of target creature for as long as CARDNAME remains on the battlefield.\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield.\n{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Infernal Denizen", "mana_cost": "{7}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield.\n{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.", "power": "5", "toughness": "7"} ### Response: Name:Infernal Denizen\nManaCost:7 B\nTypes:Creature Demon\nPT:5/7\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigSacrificeSwamp | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap CARDNAME, and an opponent may gain control of a creature you control of their choice for as long as CARDNAME remains on the battlefield.\nSVar:TrigSacrificeSwamp:DB$ Sacrifice | Defined$ You | Amount$ 2 | SacValid$ Swamp | RememberSacrificed$ True | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Swamp | ConditionCompare$ LE1 | SubAbility$ DBChooseOpponent\nSVar:DBChooseOpponent:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent: | AILogic$ Random | ConditionDefined$ Remembered | ConditionPresent$ Swamp | ConditionCompare$ LE1 | SubAbility$ DBChooseCreature\nSVar:DBChooseCreature:DB$ ChooseCard | Defined$ Player.Chosen | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature you want to control: | ConditionDefined$ Remembered | ConditionPresent$ Swamp | ConditionCompare$ LE1 | SubAbility$ DBOpponentGainControl\nSVar:DBOpponentGainControl:DB$ GainControl | Defined$ ChosenCard | NewController$ Player.Chosen | LoseControl$ LeavesPlay | ConditionDefined$ Remembered | ConditionPresent$ Swamp | ConditionCompare$ LE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenPlayer$ True | ClearChosenCard$ True\nA:AB$ GainControl | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature. | LoseControl$ LeavesPlay | SpellDescription$ Gain control of target creature for as long as CARDNAME remains on the battlefield.\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield.\n{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.
Create the Forge script for this magic card
{"name": "A-Thran Portal"}
Name:A-Thran Portal\nManaCost:no cost\nTypes:Land Gate\nK:ETBReplacement:Other:DBChooseBasic\nSVar:DBChooseBasic:DB$ ChooseType | Type$ Basic Land | SpellDescription$ As CARDNAME enters the battlefield, choose a basic land type.\nS:Mode$ Continuous | Affected$ Card.Self | AddType$ ChosenType | Description$ CARDNAME is the chosen type in addition to its other types.\nS:Mode$ RaiseCost | Type$ Ability | ValidSpell$ Activated.ManaAbility | ValidCard$ Card.Self | Cost$ PayLife<1> | EffectZone$ All | Description$ Mana abilities of CARDNAME cost an additional 1 life to activate.\nAI:RemoveDeck:All\nOracle:As Thran Portal enters the battlefield, choose a basic land type.\nThran Portal is the chosen type in addition to its other types.\nMana abilities of Thran Portal cost an additional 1 life to activate.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Thran Portal"} ### Response: Name:A-Thran Portal\nManaCost:no cost\nTypes:Land Gate\nK:ETBReplacement:Other:DBChooseBasic\nSVar:DBChooseBasic:DB$ ChooseType | Type$ Basic Land | SpellDescription$ As CARDNAME enters the battlefield, choose a basic land type.\nS:Mode$ Continuous | Affected$ Card.Self | AddType$ ChosenType | Description$ CARDNAME is the chosen type in addition to its other types.\nS:Mode$ RaiseCost | Type$ Ability | ValidSpell$ Activated.ManaAbility | ValidCard$ Card.Self | Cost$ PayLife<1> | EffectZone$ All | Description$ Mana abilities of CARDNAME cost an additional 1 life to activate.\nAI:RemoveDeck:All\nOracle:As Thran Portal enters the battlefield, choose a basic land type.\nThran Portal is the chosen type in addition to its other types.\nMana abilities of Thran Portal cost an additional 1 life to activate.
Create the Forge script for this magic card
{"name": "Soulscour", "mana_cost": "{7}{W}{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all nonartifact permanents."}
Name:Soulscour\nManaCost:7 W W W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 7 W W W | ValidCards$ Permanent.nonArtifact | SpellDescription$ Destroy all nonartifact permanents.\nOracle:Destroy all nonartifact permanents.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soulscour", "mana_cost": "{7}{W}{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all nonartifact permanents."} ### Response: Name:Soulscour\nManaCost:7 W W W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 7 W W W | ValidCards$ Permanent.nonArtifact | SpellDescription$ Destroy all nonartifact permanents.\nOracle:Destroy all nonartifact permanents.
Create the Forge script for this magic card
{"name": "Rune of Protection: Green", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Rune of Protection: Green\nManaCost:1 W\nTypes:Enchantment\nA:AB$ ChooseSource | Cost$ W | Choices$ Card.GreenSource | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ The next time a green source of your choice would deal damage to you this turn, prevent that damage.\nK:Cycling:2\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventNextFromSource | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:RPreventNextFromSource:Event$ DamageDone | ValidSource$ Card.ChosenCardStrict+GreenSource | ValidTarget$ You | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time the chosen green source deals damage to you, prevent that damage.\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nAI:RemoveDeck:All\nOracle:{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rune of Protection: Green", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Rune of Protection: Green\nManaCost:1 W\nTypes:Enchantment\nA:AB$ ChooseSource | Cost$ W | Choices$ Card.GreenSource | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ The next time a green source of your choice would deal damage to you this turn, prevent that damage.\nK:Cycling:2\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventNextFromSource | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:RPreventNextFromSource:Event$ DamageDone | ValidSource$ Card.ChosenCardStrict+GreenSource | ValidTarget$ You | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time the chosen green source deals damage to you, prevent that damage.\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nAI:RemoveDeck:All\nOracle:{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Redwood Treefolk", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "", "power": "3", "toughness": "6"}
Name:Redwood Treefolk\nManaCost:4 G\nTypes:Creature Treefolk\nPT:3/6\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Redwood Treefolk", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "", "power": "3", "toughness": "6"} ### Response: Name:Redwood Treefolk\nManaCost:4 G\nTypes:Creature Treefolk\nPT:3/6\nOracle:
Create the Forge script for this magic card
{"name": "Crown of Vigor", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1.\nSacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn."}
Name:Crown of Vigor\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1.\nA:AB$ Pump | Cost$ Sac<1/CARDNAME> | Defined$ AttachedBy Sacrificed | NumAtt$ 1 | NumDef$ 1 | SubAbility$ DBPumpAll | SpellDescription$ Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.NotDefinedAttachedBy Sacrificed+sharesCreatureTypeWith AttachedBy Sacrificed | NumAtt$ 1 | NumDef$ 1\nAI:RemoveDeck:All\nOracle:Enchant creature\nEnchanted creature gets +1/+1.\nSacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crown of Vigor", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1.\nSacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn."} ### Response: Name:Crown of Vigor\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1.\nA:AB$ Pump | Cost$ Sac<1/CARDNAME> | Defined$ AttachedBy Sacrificed | NumAtt$ 1 | NumDef$ 1 | SubAbility$ DBPumpAll | SpellDescription$ Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.NotDefinedAttachedBy Sacrificed+sharesCreatureTypeWith AttachedBy Sacrificed | NumAtt$ 1 | NumDef$ 1\nAI:RemoveDeck:All\nOracle:Enchant creature\nEnchanted creature gets +1/+1.\nSacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Axgard Braggart", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Dwarf Warrior", "oracle_text": "Boast \u2014 {1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it. (Activate only if this creature attacked this turn and only once each turn.)", "power": "3", "toughness": "3"}
Name:Axgard Braggart\nManaCost:3 W\nTypes:Creature Dwarf Warrior\nPT:3/3\nA:AB$ Untap | Cost$ 1 W | Defined$ Self | SubAbility$ DBPutCounter | Boast$ True | SpellDescription$ Untap CARDNAME. Put a +1/+1 counter on it.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Boast — {1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it. (Activate only if this creature attacked this turn and only once each turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Axgard Braggart", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Dwarf Warrior", "oracle_text": "Boast \u2014 {1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it. (Activate only if this creature attacked this turn and only once each turn.)", "power": "3", "toughness": "3"} ### Response: Name:Axgard Braggart\nManaCost:3 W\nTypes:Creature Dwarf Warrior\nPT:3/3\nA:AB$ Untap | Cost$ 1 W | Defined$ Self | SubAbility$ DBPutCounter | Boast$ True | SpellDescription$ Untap CARDNAME. Put a +1/+1 counter on it.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Boast — {1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it. (Activate only if this creature attacked this turn and only once each turn.)
Create the Forge script for this magic card
{"name": "Botanical Brawler", "mana_cost": "{G}{W}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "Trample\nBotanical Brawler enters the battlefield with two +1/+1 counters on it.\nWhenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler.", "power": "0", "toughness": "0"}
Name:Botanical Brawler\nManaCost:G W\nTypes:Creature Elemental Warrior\nPT:0/0\nK:Trample\nK:etbCounter:P1P1:2\nT:Mode$ CounterAddedOnce | ValidCard$ Permanent.Other+YouCtrl+inZoneBattlefield | TriggerZones$ Battlefield | CounterType$ P1P1 | FirstTime$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Trample\nBotanical Brawler enters the battlefield with two +1/+1 counters on it.\nWhenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Botanical Brawler", "mana_cost": "{G}{W}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "Trample\nBotanical Brawler enters the battlefield with two +1/+1 counters on it.\nWhenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler.", "power": "0", "toughness": "0"} ### Response: Name:Botanical Brawler\nManaCost:G W\nTypes:Creature Elemental Warrior\nPT:0/0\nK:Trample\nK:etbCounter:P1P1:2\nT:Mode$ CounterAddedOnce | ValidCard$ Permanent.Other+YouCtrl+inZoneBattlefield | TriggerZones$ Battlefield | CounterType$ P1P1 | FirstTime$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Trample\nBotanical Brawler enters the battlefield with two +1/+1 counters on it.\nWhenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler.
Create the Forge script for this magic card
{"name": "Smothering Tithe", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
Name:Smothering Tithe\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ Drawn | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | UnlessCost$ 2 | UnlessPayer$ TriggeredCardController | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Smothering Tithe", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"} ### Response: Name:Smothering Tithe\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ Drawn | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | UnlessCost$ 2 | UnlessPayer$ TriggeredCardController | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Create the Forge script for this magic card
{"name": "Titans' Nest", "mana_cost": "{1}{B}{G}{U}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nExile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost."}
Name:Titans' Nest\nManaCost:1 B G U\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSurveil | TriggerDescription$ At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nA:AB$ Mana | Cost$ ExileFromGrave<1/Card> | Produced$ C | RestrictValid$ Spell.nonColorless+!hasXCost | SpellDescription$ Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost.\nAI:RemoveDeck:All\nDeckHas:Ability$Surveil|Graveyard\nOracle:At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nExile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Titans' Nest", "mana_cost": "{1}{B}{G}{U}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nExile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost."} ### Response: Name:Titans' Nest\nManaCost:1 B G U\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSurveil | TriggerDescription$ At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nA:AB$ Mana | Cost$ ExileFromGrave<1/Card> | Produced$ C | RestrictValid$ Spell.nonColorless+!hasXCost | SpellDescription$ Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost.\nAI:RemoveDeck:All\nDeckHas:Ability$Surveil|Graveyard\nOracle:At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nExile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost.
Create the Forge script for this magic card
{"name": "Strip Bare", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Destroy all Auras and Equipment attached to target creature."}
Name:Strip Bare\nManaCost:W\nTypes:Instant\nA:SP$ DestroyAll | Cost$ W | ValidCards$ Card.AttachedTo Targeted | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy all Auras and Equipment attached to target creature.\nAI:RemoveDeck:All\nOracle:Destroy all Auras and Equipment attached to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Strip Bare", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Destroy all Auras and Equipment attached to target creature."} ### Response: Name:Strip Bare\nManaCost:W\nTypes:Instant\nA:SP$ DestroyAll | Cost$ W | ValidCards$ Card.AttachedTo Targeted | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy all Auras and Equipment attached to target creature.\nAI:RemoveDeck:All\nOracle:Destroy all Auras and Equipment attached to target creature.
Create the Forge script for this magic card
{"name": "Ichor Explosion", "mana_cost": "{5}{B}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nAll creatures get -X/-X until end of turn, where X is the sacrificed creature's power."}
Name:Ichor Explosion\nManaCost:5 B B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 5 B B Sac<1/Creature> | ValidCards$ Creature | IsCurse$ True | NumAtt$ -X | NumDef$ -X | SpellDescription$ All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.\nSVar:X:Sacrificed$CardPower\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nAll creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ichor Explosion", "mana_cost": "{5}{B}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nAll creatures get -X/-X until end of turn, where X is the sacrificed creature's power."} ### Response: Name:Ichor Explosion\nManaCost:5 B B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 5 B B Sac<1/Creature> | ValidCards$ Creature | IsCurse$ True | NumAtt$ -X | NumDef$ -X | SpellDescription$ All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.\nSVar:X:Sacrificed$CardPower\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nAll creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
Create the Forge script for this magic card
{"name": "Grim Tutor", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Search your library for a card, put that card into your hand, then shuffle. You lose 3 life."}
Name:Grim Tutor\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B B | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | SubAbility$ DBLoseLife | Mandatory$ True | SpellDescription$ Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 3\n#TODO: The AI will currently search for the most expensive valid card in the library. This can be used to the AI's advantage with\n#careful deck design (which is why this card only works in properly designed AI decks). Consider improving tutoring logic with priorities.\nAI:RemoveDeck:Random\nOracle:Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grim Tutor", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Search your library for a card, put that card into your hand, then shuffle. You lose 3 life."} ### Response: Name:Grim Tutor\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B B | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | SubAbility$ DBLoseLife | Mandatory$ True | SpellDescription$ Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 3\n#TODO: The AI will currently search for the most expensive valid card in the library. This can be used to the AI's advantage with\n#careful deck design (which is why this card only works in properly designed AI decks). Consider improving tutoring logic with priorities.\nAI:RemoveDeck:Random\nOracle:Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Create the Forge script for this magic card
{"name": "Wall of Lava", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\n{R}: Wall of Lava gets +1/+1 until end of turn.", "power": "1", "toughness": "3"}
Name:Wall of Lava\nManaCost:1 R R\nTypes:Creature Wall\nPT:1/3\nK:Defender\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Defender (This creature can't attack.)\n{R}: Wall of Lava gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Lava", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\n{R}: Wall of Lava gets +1/+1 until end of turn.", "power": "1", "toughness": "3"} ### Response: Name:Wall of Lava\nManaCost:1 R R\nTypes:Creature Wall\nPT:1/3\nK:Defender\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Defender (This creature can't attack.)\n{R}: Wall of Lava gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Nekusar, the Mindrazer", "mana_cost": "{2}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Zombie Wizard", "oracle_text": "At the beginning of each player's draw step, that player draws an additional card.\nWhenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.", "power": "2", "toughness": "4"}
Name:Nekusar, the Mindrazer\nManaCost:2 U B R\nTypes:Legendary Creature Zombie Wizard\nPT:2/4\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of each player's draw step, that player draws an additional card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredPlayer\nT:Mode$ Drawn | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever an opponent draws a card, CARDNAME deals 1 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1\nOracle:At the beginning of each player's draw step, that player draws an additional card.\nWhenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nekusar, the Mindrazer", "mana_cost": "{2}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Zombie Wizard", "oracle_text": "At the beginning of each player's draw step, that player draws an additional card.\nWhenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.", "power": "2", "toughness": "4"} ### Response: Name:Nekusar, the Mindrazer\nManaCost:2 U B R\nTypes:Legendary Creature Zombie Wizard\nPT:2/4\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of each player's draw step, that player draws an additional card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredPlayer\nT:Mode$ Drawn | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever an opponent draws a card, CARDNAME deals 1 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1\nOracle:At the beginning of each player's draw step, that player draws an additional card.\nWhenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
Create the Forge script for this magic card
{"name": "Galvanic Blast", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Galvanic Blast deals 2 damage to any target.\nMetalcraft \u2014 Galvanic Blast deals 4 damage instead if you control three or more artifacts."}
Name:Galvanic Blast\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals 2 damage to any target. Metalcraft — CARDNAME deals 4 damage instead if you control 3 or more artifacts.\nSVar:X:Count$Metalcraft.4.2\nOracle:Galvanic Blast deals 2 damage to any target.\nMetalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Galvanic Blast", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Galvanic Blast deals 2 damage to any target.\nMetalcraft \u2014 Galvanic Blast deals 4 damage instead if you control three or more artifacts."} ### Response: Name:Galvanic Blast\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals 2 damage to any target. Metalcraft — CARDNAME deals 4 damage instead if you control 3 or more artifacts.\nSVar:X:Count$Metalcraft.4.2\nOracle:Galvanic Blast deals 2 damage to any target.\nMetalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Create the Forge script for this magic card
{"name": "Kiln Fiend", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Elemental Beast", "oracle_text": "Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.", "power": "1", "toughness": "2"}
Name:Kiln Fiend\nManaCost:1 R\nTypes:Creature Elemental Beast\nPT:1/2\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a instant or sorcery spell, CARDNAME gets +3/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ +3 | NumDef$ +0 | Defined$ Self\nSVar:BuffedBy:Instant,Sorcery\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kiln Fiend", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Elemental Beast", "oracle_text": "Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.", "power": "1", "toughness": "2"} ### Response: Name:Kiln Fiend\nManaCost:1 R\nTypes:Creature Elemental Beast\nPT:1/2\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a instant or sorcery spell, CARDNAME gets +3/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ +3 | NumDef$ +0 | Defined$ Self\nSVar:BuffedBy:Instant,Sorcery\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Shepherd of Heroes", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Angel Cleric", "oracle_text": "Flying\nWhen Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)", "power": "3", "toughness": "4"}
Name:Shepherd of Heroes\nManaCost:4 W\nTypes:Creature Angel Cleric\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$Party/Twice\nDeckHas:Ability$Party\nDeckHints:Type$Rogue|Warrior|Wizard\nOracle:Flying\nWhen Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shepherd of Heroes", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Angel Cleric", "oracle_text": "Flying\nWhen Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)", "power": "3", "toughness": "4"} ### Response: Name:Shepherd of Heroes\nManaCost:4 W\nTypes:Creature Angel Cleric\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$Party/Twice\nDeckHas:Ability$Party\nDeckHints:Type$Rogue|Warrior|Wizard\nOracle:Flying\nWhen Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Create the Forge script for this magic card
{"name": "Glissa's Courier", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)", "power": "2", "toughness": "3"}
Name:Glissa's Courier\nManaCost:1 G G\nTypes:Creature Phyrexian Horror\nPT:2/3\nK:Mountainwalk\nOracle:Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glissa's Courier", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)", "power": "2", "toughness": "3"} ### Response: Name:Glissa's Courier\nManaCost:1 G G\nTypes:Creature Phyrexian Horror\nPT:2/3\nK:Mountainwalk\nOracle:Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Create the Forge script for this magic card
{"name": "Bifurcate", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle."}
Name:Bifurcate\nManaCost:3 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 3 G | ValidTgts$ Creature.nonToken | TgtPrompt$ Select target nontoken creature | StackDescription$ None | SubAbility$ DBChangeZone | SpellDescription$ Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Targeted.Permanent+sameName | ChangeNum$ 1 | StackDescription$ Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bifurcate", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle."} ### Response: Name:Bifurcate\nManaCost:3 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 3 G | ValidTgts$ Creature.nonToken | TgtPrompt$ Select target nontoken creature | StackDescription$ None | SubAbility$ DBChangeZone | SpellDescription$ Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Targeted.Permanent+sameName | ChangeNum$ 1 | StackDescription$ Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Eye of the Storm", "mana_cost": "{5}{U}{U}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost."}
Name:Eye of the Storm\nManaCost:5 U U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Instant.nonToken,Sorcery.nonToken | Execute$ TrigExileSpell | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with CARDNAME. For each copy, the player may cast the copy without paying its mana cost.\nSVar:TrigExileSpell:DB$ ChangeZone | Defined$ TriggeredCardLKICopy | Origin$ Stack | Destination$ Exile | Fizzle$ True | RememberChanged$ True | SubAbility$ DBPlaySpell\nSVar:DBPlaySpell:DB$ RepeatEach | UseImprinted$ True | RepeatCards$ Card.IsRemembered | ChooseOrder$ True | Zone$ Exile | RepeatSubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Defined$ Imprinted | Controller$ TriggeredCardController | WithoutManaCost$ True | ValidSA$ Spell | CopyCard$ True | Optional$ True\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eye of the Storm", "mana_cost": "{5}{U}{U}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost."} ### Response: Name:Eye of the Storm\nManaCost:5 U U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Instant.nonToken,Sorcery.nonToken | Execute$ TrigExileSpell | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with CARDNAME. For each copy, the player may cast the copy without paying its mana cost.\nSVar:TrigExileSpell:DB$ ChangeZone | Defined$ TriggeredCardLKICopy | Origin$ Stack | Destination$ Exile | Fizzle$ True | RememberChanged$ True | SubAbility$ DBPlaySpell\nSVar:DBPlaySpell:DB$ RepeatEach | UseImprinted$ True | RepeatCards$ Card.IsRemembered | ChooseOrder$ True | Zone$ Exile | RepeatSubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Defined$ Imprinted | Controller$ TriggeredCardController | WithoutManaCost$ True | ValidSA$ Spell | CopyCard$ True | Optional$ True\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
Create the Forge script for this magic card
{"name": "In the Eye of Chaos", "mana_cost": "{2}{U}", "type_line": "World Enchantment", "oracle_text": "Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value."}
Name:In the Eye of Chaos\nManaCost:2 U\nTypes:World Enchantment\nT:Mode$ SpellCast | ValidCard$ Instant | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value.\nSVar:TrigCounter:DB$ Counter | Defined$ TriggeredSpellAbility | UnlessCost$ X | UnlessPayer$ TriggeredActivator\nSVar:X:TriggeredCard$CardManaCost\nAI:RemoveDeck:Random\nDeckHints:Type$Artifact|Enchantment|Creature|Planeswalker|Sorcery\nOracle:Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "In the Eye of Chaos", "mana_cost": "{2}{U}", "type_line": "World Enchantment", "oracle_text": "Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value."} ### Response: Name:In the Eye of Chaos\nManaCost:2 U\nTypes:World Enchantment\nT:Mode$ SpellCast | ValidCard$ Instant | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value.\nSVar:TrigCounter:DB$ Counter | Defined$ TriggeredSpellAbility | UnlessCost$ X | UnlessPayer$ TriggeredActivator\nSVar:X:TriggeredCard$CardManaCost\nAI:RemoveDeck:Random\nDeckHints:Type$Artifact|Enchantment|Creature|Planeswalker|Sorcery\nOracle:Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value.
Create the Forge script for this magic card
{"name": "Abattoir Ghoul", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "First strike\nWhenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.", "power": "3", "toughness": "2"}
Name:Abattoir Ghoul\nManaCost:3 B\nTypes:Creature Zombie\nPT:3/2\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, you gain life equal to that creature's toughness.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggeredCard$CardToughness\nOracle:First strike\nWhenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Abattoir Ghoul", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "First strike\nWhenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.", "power": "3", "toughness": "2"} ### Response: Name:Abattoir Ghoul\nManaCost:3 B\nTypes:Creature Zombie\nPT:3/2\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, you gain life equal to that creature's toughness.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggeredCard$CardToughness\nOracle:First strike\nWhenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Create the Forge script for this magic card
{"name": "Venom Connoisseur", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.", "power": "2", "toughness": "2"}
Name:Venom Connoisseur\nManaCost:1 G\nTypes:Creature Human Druid\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Deathtouch | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Deathtouch | ConditionCheckSVar$ CreatureETBAmount | ConditionSVarCompare$ EQ2\nSVar:CreatureETBAmount:Count$ResolvedThisTurn\nSVar:BuffedBy:Creature\nOracle:Alliance — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Venom Connoisseur", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Venom Connoisseur\nManaCost:1 G\nTypes:Creature Human Druid\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Deathtouch | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Deathtouch | ConditionCheckSVar$ CreatureETBAmount | ConditionSVarCompare$ EQ2\nSVar:CreatureETBAmount:Count$ResolvedThisTurn\nSVar:BuffedBy:Creature\nOracle:Alliance — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
Create the Forge script for this magic card
{"name": "Hundred-Handed One", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Giant", "oracle_text": "Vigilance\n{3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nAs long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.", "power": "3", "toughness": "5"}
Name:Hundred-Handed One\nManaCost:2 W W\nTypes:Creature Giant\nPT:3/5\nK:Vigilance\nK:Monstrosity:3:3 W W W\nS:Mode$ Continuous | Affected$ Card.Self+IsMonstrous | AddKeyword$ Reach | CanBlockAmount$ 99 | Description$ As long as CARDNAME is monstrous, it has reach and can block an additional ninety-nine creatures each combat.\nDeckHas:Ability$Counters\nOracle:Vigilance\n{3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nAs long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hundred-Handed One", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Giant", "oracle_text": "Vigilance\n{3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nAs long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.", "power": "3", "toughness": "5"} ### Response: Name:Hundred-Handed One\nManaCost:2 W W\nTypes:Creature Giant\nPT:3/5\nK:Vigilance\nK:Monstrosity:3:3 W W W\nS:Mode$ Continuous | Affected$ Card.Self+IsMonstrous | AddKeyword$ Reach | CanBlockAmount$ 99 | Description$ As long as CARDNAME is monstrous, it has reach and can block an additional ninety-nine creatures each combat.\nDeckHas:Ability$Counters\nOracle:Vigilance\n{3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nAs long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
Create the Forge script for this magic card
{"name": "Chosen by Heliod", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Chosen by Heliod enters the battlefield, draw a card.\nEnchanted creature gets +0/+2."}
Name:Chosen by Heliod\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 2 | Description$ Enchanted creature gets +0/+2.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Enchant creature\nWhen Chosen by Heliod enters the battlefield, draw a card.\nEnchanted creature gets +0/+2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chosen by Heliod", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Chosen by Heliod enters the battlefield, draw a card.\nEnchanted creature gets +0/+2."} ### Response: Name:Chosen by Heliod\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 2 | Description$ Enchanted creature gets +0/+2.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Enchant creature\nWhen Chosen by Heliod enters the battlefield, draw a card.\nEnchanted creature gets +0/+2.
Create the Forge script for this magic card
{"name": "Aether Gust", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library."}
Name:Aether Gust\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Card.inZoneStack+Red,Card.inZoneStack+Green,Permanent.Red,Permanent.Green | TgtZone$ Battlefield,Stack | TgtPrompt$ Select target spell or permanent that's red or green | AlternativeDecider$ TargetedOwner | Origin$ Battlefield,Stack | Fizzle$ True | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | StackDescription$ {c:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.\nAI:RemoveDeck:Random\nOracle:Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aether Gust", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library."} ### Response: Name:Aether Gust\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Card.inZoneStack+Red,Card.inZoneStack+Green,Permanent.Red,Permanent.Green | TgtZone$ Battlefield,Stack | TgtPrompt$ Select target spell or permanent that's red or green | AlternativeDecider$ TargetedOwner | Origin$ Battlefield,Stack | Fizzle$ True | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1 | StackDescription$ {c:TargetedOwner} puts {c:Targeted} on the top or bottom of their library. | SpellDescription$ Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.\nAI:RemoveDeck:Random\nOracle:Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
Create the Forge script for this magic card
{"name": "Avacyn, Guardian Angel", "mana_cost": "{2}{W}{W}{W}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "Flying, vigilance\n{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.\n{5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.", "power": "5", "toughness": "4"}
Name:Avacyn, Guardian Angel\nManaCost:2 W W W\nTypes:Legendary Creature Angel\nPT:5/4\nK:Flying\nK:Vigilance\nA:AB$ ChooseColor | Cost$ 1 W | Defined$ You | SubAbility$ DBEffect | SpellDescription$ Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.\nSVar:DBEffect:DB$ Effect | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | Name$ Avacyn, Guardian Angel Effect 1 | ReplacementEffects$ RPreventCreature | RememberObjects$ Targeted | ForgetOnMoved$ Battlefield\nSVar:RPreventCreature:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidTarget$ Card.IsRemembered | ValidSource$ Card.ChosenColor | Description$ Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.\nA:AB$ ChooseColor | Cost$ 5 W W | Defined$ You | SubAbility$ DBEffect2 | SpellDescription$ Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.\nSVar:DBEffect2:DB$ Effect | ValidTgts$ Player,Planeswalker | Name$ Avacyn, Guardian Angel Effect 2 | ReplacementEffects$ RPreventPlayer | AILogic$ Fog | RememberObjects$ Targeted\nSVar:RPreventPlayer:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidTarget$ Player.IsRemembered,Planeswalker.IsRemembered | ValidSource$ Card.ChosenColor | Description$ Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.\nAI:RemoveDeck:All\nOracle:Flying, vigilance\n{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.\n{5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Avacyn, Guardian Angel", "mana_cost": "{2}{W}{W}{W}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "Flying, vigilance\n{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.\n{5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.", "power": "5", "toughness": "4"} ### Response: Name:Avacyn, Guardian Angel\nManaCost:2 W W W\nTypes:Legendary Creature Angel\nPT:5/4\nK:Flying\nK:Vigilance\nA:AB$ ChooseColor | Cost$ 1 W | Defined$ You | SubAbility$ DBEffect | SpellDescription$ Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.\nSVar:DBEffect:DB$ Effect | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | Name$ Avacyn, Guardian Angel Effect 1 | ReplacementEffects$ RPreventCreature | RememberObjects$ Targeted | ForgetOnMoved$ Battlefield\nSVar:RPreventCreature:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidTarget$ Card.IsRemembered | ValidSource$ Card.ChosenColor | Description$ Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.\nA:AB$ ChooseColor | Cost$ 5 W W | Defined$ You | SubAbility$ DBEffect2 | SpellDescription$ Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.\nSVar:DBEffect2:DB$ Effect | ValidTgts$ Player,Planeswalker | Name$ Avacyn, Guardian Angel Effect 2 | ReplacementEffects$ RPreventPlayer | AILogic$ Fog | RememberObjects$ Targeted\nSVar:RPreventPlayer:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidTarget$ Player.IsRemembered,Planeswalker.IsRemembered | ValidSource$ Card.ChosenColor | Description$ Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.\nAI:RemoveDeck:All\nOracle:Flying, vigilance\n{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.\n{5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
Create the Forge script for this magic card
{"name": "Repentant Vampire", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nWhenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.\nThreshold \u2014 As long as seven or more cards are in your graveyard, Repentant Vampire is white and has \"{T}: Destroy target black creature.\"", "power": "3", "toughness": "3"}
Name:Repentant Vampire\nManaCost:3 B B\nTypes:Creature Vampire\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Card.Self | SetColor$ White | AddAbility$ Destroy | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME is white and has "{T}: Destroy target black creature."\nSVar:Destroy:AB$ Destroy | Cost$ T | ValidTgts$ Creature.Black | TgtPrompt$ Select target black creature | SpellDescription$ Destroy target black creature.\nDeckHints:Ability$Graveyard\nOracle:Flying\nWhenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.\nThreshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Repentant Vampire", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nWhenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.\nThreshold \u2014 As long as seven or more cards are in your graveyard, Repentant Vampire is white and has \"{T}: Destroy target black creature.\"", "power": "3", "toughness": "3"} ### Response: Name:Repentant Vampire\nManaCost:3 B B\nTypes:Creature Vampire\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Card.Self | SetColor$ White | AddAbility$ Destroy | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME is white and has "{T}: Destroy target black creature."\nSVar:Destroy:AB$ Destroy | Cost$ T | ValidTgts$ Creature.Black | TgtPrompt$ Select target black creature | SpellDescription$ Destroy target black creature.\nDeckHints:Ability$Graveyard\nOracle:Flying\nWhenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.\nThreshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."
Create the Forge script for this magic card
{"name": "Fleetfoot Dancer", "mana_cost": "{1}{R}{G}{W}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Trample, lifelink, haste", "power": "4", "toughness": "4"}
Name:Fleetfoot Dancer\nManaCost:1 R G W\nTypes:Creature Elf Druid\nPT:4/4\nK:Trample\nK:Lifelink\nK:Haste\nDeckHas:Ability$LifeGain\nOracle:Trample, lifelink, haste
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fleetfoot Dancer", "mana_cost": "{1}{R}{G}{W}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Trample, lifelink, haste", "power": "4", "toughness": "4"} ### Response: Name:Fleetfoot Dancer\nManaCost:1 R G W\nTypes:Creature Elf Druid\nPT:4/4\nK:Trample\nK:Lifelink\nK:Haste\nDeckHas:Ability$LifeGain\nOracle:Trample, lifelink, haste
Create the Forge script for this magic card
{"name": "Deepcavern Imp", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Imp Rebel", "oracle_text": "Flying, haste\nEcho\u2014Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)", "power": "2", "toughness": "2"}
Name:Deepcavern Imp\nManaCost:2 B\nTypes:Creature Imp Rebel\nPT:2/2\nK:Flying\nK:Haste\nK:Echo:Discard<1/Card>:Discard a card.\nOracle:Flying, haste\nEcho—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deepcavern Imp", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Imp Rebel", "oracle_text": "Flying, haste\nEcho\u2014Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)", "power": "2", "toughness": "2"} ### Response: Name:Deepcavern Imp\nManaCost:2 B\nTypes:Creature Imp Rebel\nPT:2/2\nK:Flying\nK:Haste\nK:Echo:Discard<1/Card>:Discard a card.\nOracle:Flying, haste\nEcho—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Create the Forge script for this magic card
{"name": "On Thin Ice", "mana_cost": "{W}", "type_line": "Snow Enchantment \u2014 Aura", "oracle_text": "Enchant snow land you control\nWhen On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield."}
Name:On Thin Ice\nManaCost:W\nTypes:Snow Enchantment Aura\nK:Enchant snow land you control\nA:SP$ Attach | Cost$ W | ValidTgts$ Land.Snow+YouCtrl | TgtPrompt$ Select target snow land you control | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nSVar:NeedsToPlay:Creature.OppCtrl\nDeckHints:Type$Snow\nOracle:Enchant snow land you control\nWhen On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "On Thin Ice", "mana_cost": "{W}", "type_line": "Snow Enchantment \u2014 Aura", "oracle_text": "Enchant snow land you control\nWhen On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield."} ### Response: Name:On Thin Ice\nManaCost:W\nTypes:Snow Enchantment Aura\nK:Enchant snow land you control\nA:SP$ Attach | Cost$ W | ValidTgts$ Land.Snow+YouCtrl | TgtPrompt$ Select target snow land you control | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nSVar:NeedsToPlay:Creature.OppCtrl\nDeckHints:Type$Snow\nOracle:Enchant snow land you control\nWhen On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield.
Create the Forge script for this magic card
{"name": "Hierophant's Chalice", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.\n{T}: Add {C}."}
Name:Hierophant's Chalice\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDrain | TriggerDescription$ When CARDNAME enters the battlefield, target opponent loses 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nOracle:When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.\n{T}: Add {C}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hierophant's Chalice", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.\n{T}: Add {C}."} ### Response: Name:Hierophant's Chalice\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDrain | TriggerDescription$ When CARDNAME enters the battlefield, target opponent loses 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nOracle:When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.\n{T}: Add {C}.
Create the Forge script for this magic card
{"name": "Acolyte of the Inferno", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)\nWhenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.", "power": "3", "toughness": "1"}
Name:Acolyte of the Inferno\nManaCost:2 R\nTypes:Creature Human Monk\nPT:3/1\nK:Renown:1\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME becomes blocked by a creature, it deals 2 damage to that creature.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredBlockerLKICopy | NumDmg$ 2\nDeckHas:Ability$Counters\nOracle:Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)\nWhenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Acolyte of the Inferno", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)\nWhenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.", "power": "3", "toughness": "1"} ### Response: Name:Acolyte of the Inferno\nManaCost:2 R\nTypes:Creature Human Monk\nPT:3/1\nK:Renown:1\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME becomes blocked by a creature, it deals 2 damage to that creature.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredBlockerLKICopy | NumDmg$ 2\nDeckHas:Ability$Counters\nOracle:Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)\nWhenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
Create the Forge script for this magic card
{"name": "Ghosts of the Innocent", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.", "power": "4", "toughness": "5"}
Name:Ghosts of the Innocent\nManaCost:5 W W\nTypes:Creature Spirit\nPT:4/5\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Player,Permanent | ReplaceWith$ DmgHalfDown | Description$ If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.\nSVar:DmgHalfDown:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/HalfDown\nAI:RemoveDeck:Random\nOracle:If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghosts of the Innocent", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.", "power": "4", "toughness": "5"} ### Response: Name:Ghosts of the Innocent\nManaCost:5 W W\nTypes:Creature Spirit\nPT:4/5\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Player,Permanent | ReplaceWith$ DmgHalfDown | Description$ If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.\nSVar:DmgHalfDown:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/HalfDown\nAI:RemoveDeck:Random\nOracle:If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
Create the Forge script for this magic card
{"name": "Call of the Nightwing", "mana_cost": "{2}{U}{B}", "type_line": "Sorcery", "oracle_text": "Create a 1/1 blue and black Horror creature token with flying.\nCipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)"}
Name:Call of the Nightwing\nManaCost:2 U B\nTypes:Sorcery\nK:Cipher\nA:SP$ Token | Cost$ 2 U B | TokenAmount$ 1 | TokenScript$ ub_1_1_horror_flying | TokenOwner$ You | SubAbility$ Cipher | SpellDescription$ Create a 1/1 blue and black Horror creature token with flying.\nSVar:Cipher:DB$ Encode | Defined$ Self\nDeckHas:Ability$Token\nDeckNeeds:Type$Creature\nOracle:Create a 1/1 blue and black Horror creature token with flying.\nCipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Call of the Nightwing", "mana_cost": "{2}{U}{B}", "type_line": "Sorcery", "oracle_text": "Create a 1/1 blue and black Horror creature token with flying.\nCipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)"} ### Response: Name:Call of the Nightwing\nManaCost:2 U B\nTypes:Sorcery\nK:Cipher\nA:SP$ Token | Cost$ 2 U B | TokenAmount$ 1 | TokenScript$ ub_1_1_horror_flying | TokenOwner$ You | SubAbility$ Cipher | SpellDescription$ Create a 1/1 blue and black Horror creature token with flying.\nSVar:Cipher:DB$ Encode | Defined$ Self\nDeckHas:Ability$Token\nDeckNeeds:Type$Creature\nOracle:Create a 1/1 blue and black Horror creature token with flying.\nCipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Create the Forge script for this magic card
{"name": "Temporary Lockdown", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield."}
Name:Temporary Lockdown\nManaCost:1 W W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile each nonland permanent with mana value 2 or less until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZoneAll | ChangeType$ Permanent.nonLand+cmcLE2 | Duration$ UntilHostLeavesPlay | Origin$ Battlefield | Destination$ Exile\nSVar:OblivionRing:TRUE\nOracle:When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Temporary Lockdown", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield."} ### Response: Name:Temporary Lockdown\nManaCost:1 W W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile each nonland permanent with mana value 2 or less until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZoneAll | ChangeType$ Permanent.nonLand+cmcLE2 | Duration$ UntilHostLeavesPlay | Origin$ Battlefield | Destination$ Exile\nSVar:OblivionRing:TRUE\nOracle:When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
Create the Forge script for this magic card
{"name": "Gumdrop Poisoner"}
Name:Gumdrop Poisoner\nManaCost:2 B\nTypes:Creature Human Warlock\nPT:3/2\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDebuff | TriggerDescription$ When CARDNAME enters the battlefield, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.\nSVar:TrigDebuff:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | TargetMin$ 0 | TargetMax$ 1 | NumAtt$ -X | NumDef$ -X | IsCurse$ True\nSVar:X:Count$LifeYouGainedThisTurn\nDeckHas:Ability$LifeGain|Token & Type$Food\nDeckHints:Ability$LifeGain\nAlternateMode:Adventure\nOracle:Lifelink\nWhen Gumdrop Poisoner enters the battlefield, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.\n\nALTERNATE\n\nName:Tempt with Treats\nManaCost:B\nTypes:Instant Adventure\nA:SP$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You | SpellDescription$ Create a Food token. (Then exile this card. You may cast the creature later from exile.)\nOracle:Create a Food token. (Then exile this card. You may cast the creature later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gumdrop Poisoner"} ### Response: Name:Gumdrop Poisoner\nManaCost:2 B\nTypes:Creature Human Warlock\nPT:3/2\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDebuff | TriggerDescription$ When CARDNAME enters the battlefield, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.\nSVar:TrigDebuff:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | TargetMin$ 0 | TargetMax$ 1 | NumAtt$ -X | NumDef$ -X | IsCurse$ True\nSVar:X:Count$LifeYouGainedThisTurn\nDeckHas:Ability$LifeGain|Token & Type$Food\nDeckHints:Ability$LifeGain\nAlternateMode:Adventure\nOracle:Lifelink\nWhen Gumdrop Poisoner enters the battlefield, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.\n\nALTERNATE\n\nName:Tempt with Treats\nManaCost:B\nTypes:Instant Adventure\nA:SP$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You | SpellDescription$ Create a Food token. (Then exile this card. You may cast the creature later from exile.)\nOracle:Create a Food token. (Then exile this card. You may cast the creature later from exile.)
Create the Forge script for this magic card
{"name": "Garruk Wildspeaker", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Planeswalker \u2014 Garruk", "oracle_text": "+1: Untap two target lands.\n\u22121: Create a 3/3 green Beast creature token.\n\u22124: Creatures you control get +3/+3 and gain trample until end of turn.", "loyalty": "3"}
Name:Garruk Wildspeaker\nManaCost:2 G G\nTypes:Legendary Planeswalker Garruk\nLoyalty:3\nA:AB$ Untap | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Land | TgtPrompt$ Select target land | TargetMin$ 2 | TargetMax$ 2 | SpellDescription$ Untap two target lands.\nA:AB$ Token | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ g_3_3_beast | TokenOwner$ You | SpellDescription$ Create a 3/3 green Beast creature token.\nA:AB$ PumpAll | Cost$ SubCounter<4/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidCards$ Creature.YouCtrl | NumAtt$ +3 | NumDef$ +3 | KW$ Trample | SpellDescription$ Creatures you control get +3/+3 and gain trample until end of turn.\nOracle:[+1]: Untap two target lands.\n[-1]: Create a 3/3 green Beast creature token.\n[-4]: Creatures you control get +3/+3 and gain trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Garruk Wildspeaker", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Planeswalker \u2014 Garruk", "oracle_text": "+1: Untap two target lands.\n\u22121: Create a 3/3 green Beast creature token.\n\u22124: Creatures you control get +3/+3 and gain trample until end of turn.", "loyalty": "3"} ### Response: Name:Garruk Wildspeaker\nManaCost:2 G G\nTypes:Legendary Planeswalker Garruk\nLoyalty:3\nA:AB$ Untap | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Land | TgtPrompt$ Select target land | TargetMin$ 2 | TargetMax$ 2 | SpellDescription$ Untap two target lands.\nA:AB$ Token | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ g_3_3_beast | TokenOwner$ You | SpellDescription$ Create a 3/3 green Beast creature token.\nA:AB$ PumpAll | Cost$ SubCounter<4/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidCards$ Creature.YouCtrl | NumAtt$ +3 | NumDef$ +3 | KW$ Trample | SpellDescription$ Creatures you control get +3/+3 and gain trample until end of turn.\nOracle:[+1]: Untap two target lands.\n[-1]: Create a 3/3 green Beast creature token.\n[-4]: Creatures you control get +3/+3 and gain trample until end of turn.
Create the Forge script for this magic card
{"name": "Blades of Velis Vel", "mana_cost": "{1}{R}", "type_line": "Tribal Instant \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nUp to two target creatures each get +2/+0 and gain all creature types until end of turn."}
Name:Blades of Velis Vel\nManaCost:1 R\nTypes:Tribal Instant Shapeshifter\nK:Changeling\nA:SP$ Pump | Cost$ 1 R | TargetMin$ 0 | TargetMax$ 2 | NumAtt$ +2 | ValidTgts$ Creature | TgtPrompt$ Select target Creature | SubAbility$ DBAnimate | SpellDescription$ Up to two target creatures each get +2/+0 and gain all creature types until end of turn.\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | AddAllCreatureTypes$ True\nOracle:Changeling (This card is every creature type.)\nUp to two target creatures each get +2/+0 and gain all creature types until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blades of Velis Vel", "mana_cost": "{1}{R}", "type_line": "Tribal Instant \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nUp to two target creatures each get +2/+0 and gain all creature types until end of turn."} ### Response: Name:Blades of Velis Vel\nManaCost:1 R\nTypes:Tribal Instant Shapeshifter\nK:Changeling\nA:SP$ Pump | Cost$ 1 R | TargetMin$ 0 | TargetMax$ 2 | NumAtt$ +2 | ValidTgts$ Creature | TgtPrompt$ Select target Creature | SubAbility$ DBAnimate | SpellDescription$ Up to two target creatures each get +2/+0 and gain all creature types until end of turn.\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | AddAllCreatureTypes$ True\nOracle:Changeling (This card is every creature type.)\nUp to two target creatures each get +2/+0 and gain all creature types until end of turn.
Create the Forge script for this magic card
{"name": "Coral Fighters", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Soldier", "oracle_text": "Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.", "power": "1", "toughness": "1"}
Name:Coral Fighters\nManaCost:1 U\nTypes:Creature Merfolk Soldier\nPT:1/1\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.\nSVar:TrigDig:DB$ Dig | Defined$ TriggeredDefendingPlayer | DigNum$ 1 | AnyNumber$ True | DestinationZone$ Library | LibraryPosition2$ 0\nAI:RemoveDeck:All\nOracle:Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Coral Fighters", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Soldier", "oracle_text": "Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.", "power": "1", "toughness": "1"} ### Response: Name:Coral Fighters\nManaCost:1 U\nTypes:Creature Merfolk Soldier\nPT:1/1\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.\nSVar:TrigDig:DB$ Dig | Defined$ TriggeredDefendingPlayer | DigNum$ 1 | AnyNumber$ True | DestinationZone$ Library | LibraryPosition2$ 0\nAI:RemoveDeck:All\nOracle:Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Create the Forge script for this magic card
{"name": "Dragon Hatchling", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\n{R}: Dragon Hatchling gets +1/+0 until end of turn.", "power": "0", "toughness": "1"}
Name:Dragon Hatchling\nManaCost:1 R\nTypes:Creature Dragon\nPT:0/1\nK:Flying\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | NumDef$ +0 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Flying\n{R}: Dragon Hatchling gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dragon Hatchling", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\n{R}: Dragon Hatchling gets +1/+0 until end of turn.", "power": "0", "toughness": "1"} ### Response: Name:Dragon Hatchling\nManaCost:1 R\nTypes:Creature Dragon\nPT:0/1\nK:Flying\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | NumDef$ +0 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Flying\n{R}: Dragon Hatchling gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Usher of the Fallen", "mana_cost": "{W}", "type_line": "Creature \u2014 Spirit Warrior", "oracle_text": "Boast \u2014 {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)", "power": "2", "toughness": "1"}
Name:Usher of the Fallen\nManaCost:W\nTypes:Creature Spirit Warrior\nPT:2/1\nA:AB$ Token | Cost$ 1 W | TokenAmount$ 1 | TokenScript$ w_1_1_human_warrior | TokenOwner$ You | Boast$ True | SpellDescription$ Create a 1/1 white Human Warrior creature token.\nSVar:NonCombatPriority:10\nDeckHas:Ability$Token\nOracle:Boast — {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Usher of the Fallen", "mana_cost": "{W}", "type_line": "Creature \u2014 Spirit Warrior", "oracle_text": "Boast \u2014 {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)", "power": "2", "toughness": "1"} ### Response: Name:Usher of the Fallen\nManaCost:W\nTypes:Creature Spirit Warrior\nPT:2/1\nA:AB$ Token | Cost$ 1 W | TokenAmount$ 1 | TokenScript$ w_1_1_human_warrior | TokenOwner$ You | Boast$ True | SpellDescription$ Create a 1/1 white Human Warrior creature token.\nSVar:NonCombatPriority:10\nDeckHas:Ability$Token\nOracle:Boast — {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)
Create the Forge script for this magic card
{"name": "Fervent Charge", "mana_cost": "{1}{R}{W}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control attacks, it gets +2/+2 until end of turn."}
Name:Fervent Charge\nManaCost:1 R W B\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature you control attacks, it gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +2 | NumDef$ +2\nSVar:PlayMain1:TRUE\nOracle:Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fervent Charge", "mana_cost": "{1}{R}{W}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control attacks, it gets +2/+2 until end of turn."} ### Response: Name:Fervent Charge\nManaCost:1 R W B\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature you control attacks, it gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +2 | NumDef$ +2\nSVar:PlayMain1:TRUE\nOracle:Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Adric, Mathematical Genius", "mana_cost": "{1}{U}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "{2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.\nUltimate Sacrifice \u2014 {1}{U}, Sacrifice Adric: Counter target activated or triggered ability.\nDoctor's companion (You can have two commanders if the other is the Doctor.)", "power": "1", "toughness": "1"}
Name:Adric, Mathematical Genius\nManaCost:1 U\nTypes:Legendary Creature Human Artificer\nPT:1/1\nA:AB$ CopySpellAbility | Cost$ 2 U T | TargetType$ Activated.YouCtrl,Triggered.YouCtrl | ValidTgts$ Card,Emblem | TgtPrompt$ Choose target activated or triggered ability you control | MayChooseTarget$ True | SpellDescription$ Copy target activated or triggered ability you control. You may choose new targets for the copy.\nA:AB$ Counter | PrecostDesc$ Ultimate Sacrifice — | Cost$ 1 U Sac<1/NICKNAME> | TargetType$ Activated,Triggered | TgtPrompt$ Select target spell or ability | ValidTgts$ Card,Emblem | SpellDescription$ Counter target activated or triggered ability.\nK:Doctor's companion\nOracle:{2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.\nUltimate Sacrifice — {1}{U}, Sacrifice Adric: Counter target activated or triggered ability.\nDoctor's companion (You can have two commanders if the other is the Doctor.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Adric, Mathematical Genius", "mana_cost": "{1}{U}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "{2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.\nUltimate Sacrifice \u2014 {1}{U}, Sacrifice Adric: Counter target activated or triggered ability.\nDoctor's companion (You can have two commanders if the other is the Doctor.)", "power": "1", "toughness": "1"} ### Response: Name:Adric, Mathematical Genius\nManaCost:1 U\nTypes:Legendary Creature Human Artificer\nPT:1/1\nA:AB$ CopySpellAbility | Cost$ 2 U T | TargetType$ Activated.YouCtrl,Triggered.YouCtrl | ValidTgts$ Card,Emblem | TgtPrompt$ Choose target activated or triggered ability you control | MayChooseTarget$ True | SpellDescription$ Copy target activated or triggered ability you control. You may choose new targets for the copy.\nA:AB$ Counter | PrecostDesc$ Ultimate Sacrifice — | Cost$ 1 U Sac<1/NICKNAME> | TargetType$ Activated,Triggered | TgtPrompt$ Select target spell or ability | ValidTgts$ Card,Emblem | SpellDescription$ Counter target activated or triggered ability.\nK:Doctor's companion\nOracle:{2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.\nUltimate Sacrifice — {1}{U}, Sacrifice Adric: Counter target activated or triggered ability.\nDoctor's companion (You can have two commanders if the other is the Doctor.)
Create the Forge script for this magic card
{"name": "Tracker's Instincts", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.\nFlashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Tracker's Instincts\nManaCost:1 G\nTypes:Sorcery\nK:Flashback:2 U\nA:SP$ Dig | Cost$ 1 G | DigNum$ 4 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Creature | DestinationZone2$ Graveyard | SpellDescription$ Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.\nOracle:Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.\nFlashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tracker's Instincts", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.\nFlashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Tracker's Instincts\nManaCost:1 G\nTypes:Sorcery\nK:Flashback:2 U\nA:SP$ Dig | Cost$ 1 G | DigNum$ 4 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Creature | DestinationZone2$ Graveyard | SpellDescription$ Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.\nOracle:Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.\nFlashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Wretched Confluence", "mana_cost": "{3}{B}{B}", "type_line": "Instant", "oracle_text": "Choose three. You may choose the same mode more than once.\n\u2022 Target player draws a card and loses 1 life.\n\u2022 Target creature gets -2/-2 until end of turn.\n\u2022 Return target creature card from your graveyard to your hand."}
Name:Wretched Confluence\nManaCost:3 B B\nTypes:Instant\nA:SP$ Charm | Cost$ 3 B B | Choices$ DBDraw,DBPump,DBChangeZone | CharmNum$ 3 | CanRepeatModes$ True\nSVar:DBDraw:DB$ Draw | ValidTgts$ Player | NumCards$ 1 | SubAbility$ DBLoseLife | SpellDescription$ Target player draws a card and loses 1 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1 | Defined$ Targeted\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn.\nSVar:DBChangeZone:DB$ ChangeZone | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target creature card from your graveyard to your hand.\nOracle:Choose three. You may choose the same mode more than once.\n• Target player draws a card and loses 1 life.\n• Target creature gets -2/-2 until end of turn.\n• Return target creature card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wretched Confluence", "mana_cost": "{3}{B}{B}", "type_line": "Instant", "oracle_text": "Choose three. You may choose the same mode more than once.\n\u2022 Target player draws a card and loses 1 life.\n\u2022 Target creature gets -2/-2 until end of turn.\n\u2022 Return target creature card from your graveyard to your hand."} ### Response: Name:Wretched Confluence\nManaCost:3 B B\nTypes:Instant\nA:SP$ Charm | Cost$ 3 B B | Choices$ DBDraw,DBPump,DBChangeZone | CharmNum$ 3 | CanRepeatModes$ True\nSVar:DBDraw:DB$ Draw | ValidTgts$ Player | NumCards$ 1 | SubAbility$ DBLoseLife | SpellDescription$ Target player draws a card and loses 1 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1 | Defined$ Targeted\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn.\nSVar:DBChangeZone:DB$ ChangeZone | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target creature card from your graveyard to your hand.\nOracle:Choose three. You may choose the same mode more than once.\n• Target player draws a card and loses 1 life.\n• Target creature gets -2/-2 until end of turn.\n• Return target creature card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Mirkwood Spider", "mana_cost": "{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Deathtouch\nWhenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn.", "power": "1", "toughness": "1"}
Name:Mirkwood Spider\nManaCost:G\nTypes:Creature Spider\nPT:1/1\nK:Deathtouch\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target legendary creature you control gains deathtouch until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Legendary+YouCtrl | TgtPrompt$ Select target legendary creature you control | KW$ Deathtouch\nSVar:HasAttackEffect:TRUE\nDeckHints:Type$Creature & Type$Legendary\nOracle:Deathtouch\nWhenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mirkwood Spider", "mana_cost": "{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Deathtouch\nWhenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Mirkwood Spider\nManaCost:G\nTypes:Creature Spider\nPT:1/1\nK:Deathtouch\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target legendary creature you control gains deathtouch until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Legendary+YouCtrl | TgtPrompt$ Select target legendary creature you control | KW$ Deathtouch\nSVar:HasAttackEffect:TRUE\nDeckHints:Type$Creature & Type$Legendary\nOracle:Deathtouch\nWhenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn.
Create the Forge script for this magic card
{"name": "Rakdos Ickspitter", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Thrull", "oracle_text": "{T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.", "power": "1", "toughness": "1"}
Name:Rakdos Ickspitter\nManaCost:1 B R\nTypes:Creature Thrull\nPT:1/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBDrain | SpellDescription$ CARDNAME deals 1 damage to target creature and that creature's controller loses 1 life.\nSVar:DBDrain:DB$ LoseLife | Defined$ TargetedController | LifeAmount$ 1\nOracle:{T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rakdos Ickspitter", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Thrull", "oracle_text": "{T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.", "power": "1", "toughness": "1"} ### Response: Name:Rakdos Ickspitter\nManaCost:1 B R\nTypes:Creature Thrull\nPT:1/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBDrain | SpellDescription$ CARDNAME deals 1 damage to target creature and that creature's controller loses 1 life.\nSVar:DBDrain:DB$ LoseLife | Defined$ TargetedController | LifeAmount$ 1\nOracle:{T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
Create the Forge script for this magic card
{"name": "Harsh Mercy", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated."}
Name:Harsh Mercy\nManaCost:2 W\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 2 W | RepeatPlayers$ Player | RepeatSubAbility$ DBChooseType | SubAbility$ DBDestroyAll | StackDescription$ SpellDescription | SpellDescription$ Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.\nSVar:DBChooseType:DB$ ChooseType | Defined$ Player.IsRemembered | Type$ Creature | AILogic$ MostProminentComputerControls | SubAbility$ DBRemember\nSVar:DBRemember:DB$ PumpAll | ValidCards$ Creature.ChosenType | RememberPumped$ True\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.IsNotRemembered | NoRegen$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Harsh Mercy", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated."} ### Response: Name:Harsh Mercy\nManaCost:2 W\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 2 W | RepeatPlayers$ Player | RepeatSubAbility$ DBChooseType | SubAbility$ DBDestroyAll | StackDescription$ SpellDescription | SpellDescription$ Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.\nSVar:DBChooseType:DB$ ChooseType | Defined$ Player.IsRemembered | Type$ Creature | AILogic$ MostProminentComputerControls | SubAbility$ DBRemember\nSVar:DBRemember:DB$ PumpAll | ValidCards$ Creature.ChosenType | RememberPumped$ True\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.IsNotRemembered | NoRegen$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Create the Forge script for this magic card
{"name": "Phylactery Lich", "mana_cost": "{B}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Indestructible\nAs Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.\nWhen you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.", "power": "5", "toughness": "5"}
Name:Phylactery Lich\nManaCost:B B B\nTypes:Creature Zombie\nPT:5/5\nK:Indestructible\nK:ETBReplacement:Other:TrigChooseArtifact\nSVar:TrigChooseArtifact:DB$ ChooseCard | Choices$ Artifact.YouCtrl | Mandatory$ True | SubAbility$ DBPutCounter | AILogic$ Phylactery | SpellDescription$ As CARDNAME enters the battlefield, put a phylactery counter on an artifact you control.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ PHYLACTERY | CounterNum$ 1 | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Permanent.counters_GE1_PHYLACTERY+YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no permanents with phylactery counters on them, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nAI:RemoveDeck:Random\nDeckHints:Type$Artifact\nSVar:NeedsToPlay:Artifact.YouCtrl\nOracle:Indestructible\nAs Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.\nWhen you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phylactery Lich", "mana_cost": "{B}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Indestructible\nAs Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.\nWhen you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.", "power": "5", "toughness": "5"} ### Response: Name:Phylactery Lich\nManaCost:B B B\nTypes:Creature Zombie\nPT:5/5\nK:Indestructible\nK:ETBReplacement:Other:TrigChooseArtifact\nSVar:TrigChooseArtifact:DB$ ChooseCard | Choices$ Artifact.YouCtrl | Mandatory$ True | SubAbility$ DBPutCounter | AILogic$ Phylactery | SpellDescription$ As CARDNAME enters the battlefield, put a phylactery counter on an artifact you control.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ PHYLACTERY | CounterNum$ 1 | Defined$ ChosenCard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Permanent.counters_GE1_PHYLACTERY+YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no permanents with phylactery counters on them, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nAI:RemoveDeck:Random\nDeckHints:Type$Artifact\nSVar:NeedsToPlay:Artifact.YouCtrl\nOracle:Indestructible\nAs Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.\nWhen you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
Create the Forge script for this magic card
{"name": "Eater of Days", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Leviathan", "oracle_text": "Flying, trample\nWhen Eater of Days enters the battlefield, you skip your next two turns.", "power": "9", "toughness": "8"}
Name:Eater of Days\nManaCost:4\nTypes:Artifact Creature Leviathan\nPT:9/8\nK:Flying\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ EatSomeDays | TriggerDescription$ When CARDNAME enters the battlefield, you skip your next two turns.\nSVar:EatSomeDays:DB$ SkipTurn | Defined$ You | NumTurns$ 2\nOracle:Flying, trample\nWhen Eater of Days enters the battlefield, you skip your next two turns.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eater of Days", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Leviathan", "oracle_text": "Flying, trample\nWhen Eater of Days enters the battlefield, you skip your next two turns.", "power": "9", "toughness": "8"} ### Response: Name:Eater of Days\nManaCost:4\nTypes:Artifact Creature Leviathan\nPT:9/8\nK:Flying\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ EatSomeDays | TriggerDescription$ When CARDNAME enters the battlefield, you skip your next two turns.\nSVar:EatSomeDays:DB$ SkipTurn | Defined$ You | NumTurns$ 2\nOracle:Flying, trample\nWhen Eater of Days enters the battlefield, you skip your next two turns.
Create the Forge script for this magic card
{"name": "Fire at Will", "mana_cost": "{R/W}{R/W}{R/W}", "type_line": "Instant", "oracle_text": "Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures."}
Name:Fire at Will\nManaCost:RW RW RW\nTypes:Instant\nA:SP$ DealDamage | Cost$ RW RW RW | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature to distribute damage to | NumDmg$ 3 | TargetMin$ 1 | TargetMax$ 3 | DividedAsYouChoose$ 3 | SpellDescription$ CARDNAME deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.\nOracle:Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fire at Will", "mana_cost": "{R/W}{R/W}{R/W}", "type_line": "Instant", "oracle_text": "Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures."} ### Response: Name:Fire at Will\nManaCost:RW RW RW\nTypes:Instant\nA:SP$ DealDamage | Cost$ RW RW RW | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature to distribute damage to | NumDmg$ 3 | TargetMin$ 1 | TargetMax$ 3 | DividedAsYouChoose$ 3 | SpellDescription$ CARDNAME deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.\nOracle:Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
Create the Forge script for this magic card
{"name": "Hurloon Shaman", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Minotaur Shaman", "oracle_text": "When Hurloon Shaman dies, each player sacrifices a land.", "power": "2", "toughness": "3"}
Name:Hurloon Shaman\nManaCost:1 R R\nTypes:Creature Minotaur Shaman\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME dies, each player sacrifices a land.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Land | Defined$ Player\nOracle:When Hurloon Shaman dies, each player sacrifices a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hurloon Shaman", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Minotaur Shaman", "oracle_text": "When Hurloon Shaman dies, each player sacrifices a land.", "power": "2", "toughness": "3"} ### Response: Name:Hurloon Shaman\nManaCost:1 R R\nTypes:Creature Minotaur Shaman\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME dies, each player sacrifices a land.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Land | Defined$ Player\nOracle:When Hurloon Shaman dies, each player sacrifices a land.
Create the Forge script for this magic card
{"name": "Alliance of Arms", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "Join forces \u2014 Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way."}
Name:Alliance of Arms\nManaCost:W\nTypes:Sorcery\nA:SP$ RepeatEach | RepeatPlayers$ Player | StartingWithActivator$ True | RepeatSubAbility$ DBPay | SubAbility$ DBToken | StackDescription$ SpellDescription | SpellDescription$ Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.\nSVar:DBPay:DB$ ChooseNumber | Defined$ Player.IsRemembered | ChooseAnyNumber$ True | ListTitle$ Pay Any Mana | SubAbility$ DBStore\nSVar:DBStore:DB$ StoreSVar | SVar$ JoinForcesAmount | Type$ CountSVar | Expression$ JoinForcesAmount/Plus.X | UnlessCost$ X | UnlessPayer$ Player.IsRemembered | UnlessSwitched$ True | UnlessAI$ OnlyOwn\nSVar:DBToken:DB$ Token | TokenAmount$ JoinForcesAmount | TokenScript$ w_1_1_soldier | TokenOwner$ Player | StackDescription$ None\nSVar:X:Count$ChosenNumber\nSVar:JoinForcesAmount:Number$0\nAI:RemoveDeck:All\nOracle:Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alliance of Arms", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "Join forces \u2014 Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way."} ### Response: Name:Alliance of Arms\nManaCost:W\nTypes:Sorcery\nA:SP$ RepeatEach | RepeatPlayers$ Player | StartingWithActivator$ True | RepeatSubAbility$ DBPay | SubAbility$ DBToken | StackDescription$ SpellDescription | SpellDescription$ Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.\nSVar:DBPay:DB$ ChooseNumber | Defined$ Player.IsRemembered | ChooseAnyNumber$ True | ListTitle$ Pay Any Mana | SubAbility$ DBStore\nSVar:DBStore:DB$ StoreSVar | SVar$ JoinForcesAmount | Type$ CountSVar | Expression$ JoinForcesAmount/Plus.X | UnlessCost$ X | UnlessPayer$ Player.IsRemembered | UnlessSwitched$ True | UnlessAI$ OnlyOwn\nSVar:DBToken:DB$ Token | TokenAmount$ JoinForcesAmount | TokenScript$ w_1_1_soldier | TokenOwner$ Player | StackDescription$ None\nSVar:X:Count$ChosenNumber\nSVar:JoinForcesAmount:Number$0\nAI:RemoveDeck:All\nOracle:Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Create the Forge script for this magic card
{"name": "Ascendant Acolyte", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.\nAt the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.", "power": "1", "toughness": "1"}
Name:Ascendant Acolyte\nManaCost:4 G\nTypes:Creature Human Monk\nPT:1/1\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDouble | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, double the number of +1/+1 counters on CARDNAME.\nSVar:TrigDouble:DB$ MultiplyCounter | Defined$ Self | CounterType$ P1P1\nSVar:X:Count$Valid Creature.YouCtrl+Other$CardCounters.P1P1\nSVar:NeedsToPlay:Creature.YouCtrl+counters_GE1_P1P1\nDeckHas:Ability$Counters\nOracle:Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.\nAt the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ascendant Acolyte", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.\nAt the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.", "power": "1", "toughness": "1"} ### Response: Name:Ascendant Acolyte\nManaCost:4 G\nTypes:Creature Human Monk\nPT:1/1\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDouble | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, double the number of +1/+1 counters on CARDNAME.\nSVar:TrigDouble:DB$ MultiplyCounter | Defined$ Self | CounterType$ P1P1\nSVar:X:Count$Valid Creature.YouCtrl+Other$CardCounters.P1P1\nSVar:NeedsToPlay:Creature.YouCtrl+counters_GE1_P1P1\nDeckHas:Ability$Counters\nOracle:Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.\nAt the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.
Create the Forge script for this magic card
{"name": "Braids, Arisen Nightmare", "mana_cost": "{1}{B}{B}", "type_line": "Legendary Creature \u2014 Nightmare", "oracle_text": "At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.", "power": "3", "toughness": "3"}
Name:Braids, Arisen Nightmare\nManaCost:1 B B\nTypes:Legendary Creature Nightmare\nPT:3/3\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.\nSVar:TrigSac:DB$ Sacrifice | Optional$ True | SacValid$ Artifact,Creature,Enchantment,Land,Planeswalker | Amount$ 1 | RememberSacrificed$ True | SubAbility$ DBRepeatEach\nSVar:DBRepeatEach:DB$ RepeatEach | ConditionDefined$ Remembered | ConditionPresent$ Card | RepeatSubAbility$ DBMaySac | RepeatPlayers$ Player.Opponent | SubAbility$ DBCleanup\nSVar:DBMaySac:DB$ Sacrifice | Defined$ Player.IsRemembered | SacValid$ Permanent.sharesCardTypeWith RememberedCard | RememberSacrificed$ True | Optional$ True | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Defined$ Player.IsRemembered | LifeAmount$ 2 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Defined$ You | NumCards$ 1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Card.RememberedPlayerCtrl\nOracle:At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Braids, Arisen Nightmare", "mana_cost": "{1}{B}{B}", "type_line": "Legendary Creature \u2014 Nightmare", "oracle_text": "At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.", "power": "3", "toughness": "3"} ### Response: Name:Braids, Arisen Nightmare\nManaCost:1 B B\nTypes:Legendary Creature Nightmare\nPT:3/3\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.\nSVar:TrigSac:DB$ Sacrifice | Optional$ True | SacValid$ Artifact,Creature,Enchantment,Land,Planeswalker | Amount$ 1 | RememberSacrificed$ True | SubAbility$ DBRepeatEach\nSVar:DBRepeatEach:DB$ RepeatEach | ConditionDefined$ Remembered | ConditionPresent$ Card | RepeatSubAbility$ DBMaySac | RepeatPlayers$ Player.Opponent | SubAbility$ DBCleanup\nSVar:DBMaySac:DB$ Sacrifice | Defined$ Player.IsRemembered | SacValid$ Permanent.sharesCardTypeWith RememberedCard | RememberSacrificed$ True | Optional$ True | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Defined$ Player.IsRemembered | LifeAmount$ 2 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Defined$ You | NumCards$ 1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Card.RememberedPlayerCtrl\nOracle:At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Create the Forge script for this magic card
{"name": "Trokin High Guard", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "", "power": "3", "toughness": "3"}
Name:Trokin High Guard\nManaCost:3 W\nTypes:Creature Human Knight\nPT:3/3\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trokin High Guard", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "", "power": "3", "toughness": "3"} ### Response: Name:Trokin High Guard\nManaCost:3 W\nTypes:Creature Human Knight\nPT:3/3\nOracle:
Create the Forge script for this magic card
{"name": "Wakeroot Elemental", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)", "power": "5", "toughness": "5"}
Name:Wakeroot Elemental\nManaCost:4 G G\nTypes:Creature Elemental\nPT:5/5\nA:AB$ Untap | Cost$ G G G G G | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | SubAbility$ DBAnimate | SpellDescription$ Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)\nSVar:DBAnimate:DB$ Animate | Power$ 5 | Toughness$ 5 | Defined$ Targeted | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent\nOracle:{G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wakeroot Elemental", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)", "power": "5", "toughness": "5"} ### Response: Name:Wakeroot Elemental\nManaCost:4 G G\nTypes:Creature Elemental\nPT:5/5\nA:AB$ Untap | Cost$ G G G G G | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | SubAbility$ DBAnimate | SpellDescription$ Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)\nSVar:DBAnimate:DB$ Animate | Power$ 5 | Toughness$ 5 | Defined$ Targeted | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent\nOracle:{G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)
Create the Forge script for this magic card
{"name": "Auger Spree", "mana_cost": "{1}{B}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +4/-4 until end of turn."}
Name:Auger Spree\nManaCost:1 B R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets +4/-4 until end of turn.\nOracle:Target creature gets +4/-4 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Auger Spree", "mana_cost": "{1}{B}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +4/-4 until end of turn."} ### Response: Name:Auger Spree\nManaCost:1 B R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets +4/-4 until end of turn.\nOracle:Target creature gets +4/-4 until end of turn.
Create the Forge script for this magic card
{"name": "Ghost Ark", "mana_cost": "{4}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Flying\nRepair Barge \u2014 Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "3", "toughness": "3"}
Name:Ghost Ark\nManaCost:4\nTypes:Artifact Vehicle\nPT:3/3\nK:Flying\nT:Mode$ BecomesCrewed | ValidVehicle$ Card.Self | Execute$ DBPumpAll | TriggerDescription$ Repair Barge — Whenever CARDNAME becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Artifact.Creature+YouCtrl | KW$ Unearth:3 | PumpZone$ Graveyard\nK:Crew:2\nDeckHas:Ability$Graveyard & Keyword$Unearth\nOracle:Flying\nRepair Barge — Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghost Ark", "mana_cost": "{4}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Flying\nRepair Barge \u2014 Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "3", "toughness": "3"} ### Response: Name:Ghost Ark\nManaCost:4\nTypes:Artifact Vehicle\nPT:3/3\nK:Flying\nT:Mode$ BecomesCrewed | ValidVehicle$ Card.Self | Execute$ DBPumpAll | TriggerDescription$ Repair Barge — Whenever CARDNAME becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Artifact.Creature+YouCtrl | KW$ Unearth:3 | PumpZone$ Graveyard\nK:Crew:2\nDeckHas:Ability$Graveyard & Keyword$Unearth\nOracle:Flying\nRepair Barge — Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Create the Forge script for this magic card
{"name": "Woodland Chasm", "mana_cost": "", "type_line": "Snow Land \u2014 Swamp Forest", "oracle_text": "({T}: Add {B} or {G}.)\nWoodland Chasm enters the battlefield tapped."}
Name:Woodland Chasm\nManaCost:no cost\nTypes:Snow Land Swamp Forest\nK:CARDNAME enters the battlefield tapped.\nOracle:({T}: Add {B} or {G}.)\nWoodland Chasm enters the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Woodland Chasm", "mana_cost": "", "type_line": "Snow Land \u2014 Swamp Forest", "oracle_text": "({T}: Add {B} or {G}.)\nWoodland Chasm enters the battlefield tapped."} ### Response: Name:Woodland Chasm\nManaCost:no cost\nTypes:Snow Land Swamp Forest\nK:CARDNAME enters the battlefield tapped.\nOracle:({T}: Add {B} or {G}.)\nWoodland Chasm enters the battlefield tapped.
Create the Forge script for this magic card
{"name": "Briarbridge Patrol", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")\nAt the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.", "power": "3", "toughness": "3"}
Name:Briarbridge Patrol\nManaCost:3 G\nTypes:Creature Human Warrior\nPT:3/3\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigInvestigate | TriggerDescription$ Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ ClueResearch | SVarCompare$ GE3 | Execute$ TrigCheatCreature | TriggerDescription$ At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.\nSVar:TrigCheatCreature:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | SpellDescription$ You may put a creature card from your hand onto the battlefield.\nSVar:ClueResearch:PlayerCountPropertyYou$SacrificedThisTurn Clue\nDeckHints:Ability$Investigate\nDeckHas:Ability$Investigate|Token\nOracle:Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nAt the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Briarbridge Patrol", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")\nAt the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.", "power": "3", "toughness": "3"} ### Response: Name:Briarbridge Patrol\nManaCost:3 G\nTypes:Creature Human Warrior\nPT:3/3\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigInvestigate | TriggerDescription$ Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ ClueResearch | SVarCompare$ GE3 | Execute$ TrigCheatCreature | TriggerDescription$ At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.\nSVar:TrigCheatCreature:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | SpellDescription$ You may put a creature card from your hand onto the battlefield.\nSVar:ClueResearch:PlayerCountPropertyYou$SacrificedThisTurn Clue\nDeckHints:Ability$Investigate\nDeckHas:Ability$Investigate|Token\nOracle:Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nAt the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
Create the Forge script for this magic card
{"name": "Invasive Species", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.", "power": "3", "toughness": "3"}
Name:Invasive Species\nManaCost:2 G\nTypes:Creature Insect\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return another permanent you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Permanent.Other+YouCtrl | AILogic$ NeverBounceItself\nSVar:NeedsToPlay:Creature.YouCtrl+cmcLE2\nAI:RemoveDeck:Random\nOracle:When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Invasive Species", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.", "power": "3", "toughness": "3"} ### Response: Name:Invasive Species\nManaCost:2 G\nTypes:Creature Insect\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return another permanent you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Permanent.Other+YouCtrl | AILogic$ NeverBounceItself\nSVar:NeedsToPlay:Creature.YouCtrl+cmcLE2\nAI:RemoveDeck:Random\nOracle:When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Immolating Glare", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Destroy target attacking creature."}
Name:Immolating Glare\nManaCost:1 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 W | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | SpellDescription$ Destroy target attacking creature.\nOracle:Destroy target attacking creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Immolating Glare", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Destroy target attacking creature."} ### Response: Name:Immolating Glare\nManaCost:1 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 W | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | SpellDescription$ Destroy target attacking creature.\nOracle:Destroy target attacking creature.
Create the Forge script for this magic card
{"name": "Cybernetica Datasmith", "mana_cost": "{1}{U}{B}", "type_line": "Artifact Creature \u2014 Human Artificer", "oracle_text": "Protection from Robots\nField Reprogramming \u2014 {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with \"This creature can't block.\"", "power": "0", "toughness": "1"}
Name:Cybernetica Datasmith\nManaCost:1 U B\nTypes:Artifact Creature Human Artificer\nPT:0/1\nK:Protection:Robot\nA:AB$ Draw | ValidTgts$ Player | Cost$ U T | SubAbility$ DBToken | PrecostDesc$ Field Reprogramming — | SpellDescription$ Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block."\nSVar:DBToken:DB$ Token | TokenScript$ c_4_4_a_robot_noblock | ValidTgts$ Player | TargetUnique$ True | TokenAmount$ 1 | TokenOwner$ ThisTargetedPlayer\nDeckHas:Ability$Token & Type$Robot\nOracle:Protection from Robots\nField Reprogramming — {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cybernetica Datasmith", "mana_cost": "{1}{U}{B}", "type_line": "Artifact Creature \u2014 Human Artificer", "oracle_text": "Protection from Robots\nField Reprogramming \u2014 {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with \"This creature can't block.\"", "power": "0", "toughness": "1"} ### Response: Name:Cybernetica Datasmith\nManaCost:1 U B\nTypes:Artifact Creature Human Artificer\nPT:0/1\nK:Protection:Robot\nA:AB$ Draw | ValidTgts$ Player | Cost$ U T | SubAbility$ DBToken | PrecostDesc$ Field Reprogramming — | SpellDescription$ Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block."\nSVar:DBToken:DB$ Token | TokenScript$ c_4_4_a_robot_noblock | ValidTgts$ Player | TargetUnique$ True | TokenAmount$ 1 | TokenOwner$ ThisTargetedPlayer\nDeckHas:Ability$Token & Type$Robot\nOracle:Protection from Robots\nField Reprogramming — {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block."
Create the Forge script for this magic card
{"name": "Wake of Destruction", "mana_cost": "{3}{R}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land and all other lands with the same name as that land."}
Name:Wake of Destruction\nManaCost:3 R R R\nTypes:Sorcery\nA:SP$ Pump | Cost$ 3 R R R | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBWakeofDestructionDestroyThemAll | SpellDescription$ Destroy target land and all other lands with the same name as that land.\nSVar:DBWakeofDestructionDestroyThemAll:DB$ DestroyAll | ValidCards$ TargetedCard.Self,Land.NotDefinedTargeted+sharesNameWith Targeted\nAI:RemoveDeck:All\nOracle:Destroy target land and all other lands with the same name as that land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wake of Destruction", "mana_cost": "{3}{R}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land and all other lands with the same name as that land."} ### Response: Name:Wake of Destruction\nManaCost:3 R R R\nTypes:Sorcery\nA:SP$ Pump | Cost$ 3 R R R | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBWakeofDestructionDestroyThemAll | SpellDescription$ Destroy target land and all other lands with the same name as that land.\nSVar:DBWakeofDestructionDestroyThemAll:DB$ DestroyAll | ValidCards$ TargetedCard.Self,Land.NotDefinedTargeted+sharesNameWith Targeted\nAI:RemoveDeck:All\nOracle:Destroy target land and all other lands with the same name as that land.
Create the Forge script for this magic card
{"name": "Archfiend of Spite", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nWhenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents.\nMadness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "6", "toughness": "6"}
Name:Archfiend of Spite\nManaCost:5 B B\nTypes:Creature Demon\nPT:6/6\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.OppCtrl,Emblem.OppCtrl | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ DBLoseLife | TriggerDescription$ Whenever a source an opponent controls deals damage to CARDNAME, that source's controller loses that much life unless they sacrifice that many permanents.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ TriggeredSourceController | LifeAmount$ X | UnlessCost$ Sac<X/Permanent> | UnlessPayer$ TriggeredSourceController\nSVar:X:TriggerCount$DamageAmount\nK:Madness:3 B B\nOracle:Flying\nWhenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents.\nMadness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Archfiend of Spite", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nWhenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents.\nMadness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "6", "toughness": "6"} ### Response: Name:Archfiend of Spite\nManaCost:5 B B\nTypes:Creature Demon\nPT:6/6\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.OppCtrl,Emblem.OppCtrl | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ DBLoseLife | TriggerDescription$ Whenever a source an opponent controls deals damage to CARDNAME, that source's controller loses that much life unless they sacrifice that many permanents.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ TriggeredSourceController | LifeAmount$ X | UnlessCost$ Sac<X/Permanent> | UnlessPayer$ TriggeredSourceController\nSVar:X:TriggerCount$DamageAmount\nK:Madness:3 B B\nOracle:Flying\nWhenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents.\nMadness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Stalwart Aven", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)", "power": "1", "toughness": "3"}
Name:Stalwart Aven\nManaCost:2 W\nTypes:Creature Bird Soldier\nPT:1/3\nK:Flying\nK:Renown:1\nDeckHas:Ability$Counters\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stalwart Aven", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)", "power": "1", "toughness": "3"} ### Response: Name:Stalwart Aven\nManaCost:2 W\nTypes:Creature Bird Soldier\nPT:1/3\nK:Flying\nK:Renown:1\nDeckHas:Ability$Counters\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Create the Forge script for this magic card
{"name": "Raksha Golden Cub Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Creatures you control get +0/+1.\nEquipped creatures you control get +1/+0 and have first strike."}
Name:Raksha Golden Cub Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/+9\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddToughness$ 1 | Description$ Creatures you control get +0/+1.\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl+equipped | AddPower$ 1 | AddKeyword$ First Strike | Description$ Equipped creatures you control get +1/+0 and have first strike.\nOracle:Hand +1, life +9\nCreatures you control get +0/+1.\nEquipped creatures you control get +1/+0 and have first strike.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Raksha Golden Cub Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Creatures you control get +0/+1.\nEquipped creatures you control get +1/+0 and have first strike."} ### Response: Name:Raksha Golden Cub Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/+9\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddToughness$ 1 | Description$ Creatures you control get +0/+1.\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl+equipped | AddPower$ 1 | AddKeyword$ First Strike | Description$ Equipped creatures you control get +1/+0 and have first strike.\nOracle:Hand +1, life +9\nCreatures you control get +0/+1.\nEquipped creatures you control get +1/+0 and have first strike.
Create the Forge script for this magic card
{"name": "Chronatog", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Atog", "oracle_text": "{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.", "power": "1", "toughness": "2"}
Name:Chronatog\nManaCost:1 U\nTypes:Creature Atog\nPT:1/2\nA:AB$ Pump | Cost$ 0 | Defined$ Self | NumAtt$ +3 | NumDef$ +3 | ActivationLimit$ 1 | SubAbility$ DBSkipTurn | SpellDescription$ CARDNAME gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.\nSVar:DBSkipTurn:DB$ SkipTurn | NumTurns$ 1 | Defined$ You\nAI:RemoveDeck:All\nOracle:{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chronatog", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Atog", "oracle_text": "{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.", "power": "1", "toughness": "2"} ### Response: Name:Chronatog\nManaCost:1 U\nTypes:Creature Atog\nPT:1/2\nA:AB$ Pump | Cost$ 0 | Defined$ Self | NumAtt$ +3 | NumDef$ +3 | ActivationLimit$ 1 | SubAbility$ DBSkipTurn | SpellDescription$ CARDNAME gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.\nSVar:DBSkipTurn:DB$ SkipTurn | NumTurns$ 1 | Defined$ You\nAI:RemoveDeck:All\nOracle:{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
Create the Forge script for this magic card
{"name": "Trostani, Selesnya's Voice", "mana_cost": "{G}{G}{W}{W}", "type_line": "Legendary Creature \u2014 Dryad", "oracle_text": "Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.\n{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)", "power": "2", "toughness": "5"}
Name:Trostani, Selesnya's Voice\nManaCost:G G W W\nTypes:Legendary Creature Dryad\nPT:2/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ Life\nSVar:Life:TriggeredCard$CardToughness\nA:AB$ CopyPermanent | Cost$ 1 G W T | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True | StackDescription$ SpellDescription | SpellDescription$ Populate. (Create a token that's a copy of a creature token you control.)\nDeckHints:Ability$Token\nOracle:Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.\n{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trostani, Selesnya's Voice", "mana_cost": "{G}{G}{W}{W}", "type_line": "Legendary Creature \u2014 Dryad", "oracle_text": "Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.\n{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)", "power": "2", "toughness": "5"} ### Response: Name:Trostani, Selesnya's Voice\nManaCost:G G W W\nTypes:Legendary Creature Dryad\nPT:2/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ Life\nSVar:Life:TriggeredCard$CardToughness\nA:AB$ CopyPermanent | Cost$ 1 G W T | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True | StackDescription$ SpellDescription | SpellDescription$ Populate. (Create a token that's a copy of a creature token you control.)\nDeckHints:Ability$Token\nOracle:Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.\n{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
Create the Forge script for this magic card
{"name": "Bloodfire Dwarf", "mana_cost": "{R}", "type_line": "Creature \u2014 Dwarf", "oracle_text": "{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.", "power": "1", "toughness": "1"}
Name:Bloodfire Dwarf\nManaCost:R\nTypes:Creature Dwarf\nPT:1/1\nA:AB$ DamageAll | Cost$ R Sac<1/CARDNAME> | ValidCards$ Creature.withoutFlying | NumDmg$ 1 | ValidDescription$ each creature without flying. | SpellDescription$ CARDNAME deals 1 damage to each creature without flying.\nOracle:{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodfire Dwarf", "mana_cost": "{R}", "type_line": "Creature \u2014 Dwarf", "oracle_text": "{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.", "power": "1", "toughness": "1"} ### Response: Name:Bloodfire Dwarf\nManaCost:R\nTypes:Creature Dwarf\nPT:1/1\nA:AB$ DamageAll | Cost$ R Sac<1/CARDNAME> | ValidCards$ Creature.withoutFlying | NumDmg$ 1 | ValidDescription$ each creature without flying. | SpellDescription$ CARDNAME deals 1 damage to each creature without flying.\nOracle:{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
Create the Forge script for this magic card
{"name": "March of Souls", "mana_cost": "{4}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying."}
Name:March of Souls\nManaCost:4 W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 4 W | ValidCards$ Creature | RememberDestroyed$ True | NoRegen$ True | SubAbility$ DBRepeat | SpellDescription$ Destroy all creatures.\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBToken | SubAbility$ DBCleanup | ChangeZoneTable$ True\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_spirit_flying | TokenOwner$ Player.IsRemembered | SpellDescription$ They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$FilterControlledByRemembered_Number$1\nDeckHas:Ability$Token\nOracle:Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "March of Souls", "mana_cost": "{4}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying."} ### Response: Name:March of Souls\nManaCost:4 W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 4 W | ValidCards$ Creature | RememberDestroyed$ True | NoRegen$ True | SubAbility$ DBRepeat | SpellDescription$ Destroy all creatures.\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBToken | SubAbility$ DBCleanup | ChangeZoneTable$ True\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_spirit_flying | TokenOwner$ Player.IsRemembered | SpellDescription$ They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$FilterControlledByRemembered_Number$1\nDeckHas:Ability$Token\nOracle:Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Create the Forge script for this magic card
{"name": "Stratus Walk", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Stratus Walk enters the battlefield, draw a card.\nEnchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)\nEnchanted creature can block only creatures with flying."}
Name:Stratus Walk\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | Description$ Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.EnchantedBy | Description$ Enchanted creature can block only creatures with flying.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Enchant creature\nWhen Stratus Walk enters the battlefield, draw a card.\nEnchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)\nEnchanted creature can block only creatures with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stratus Walk", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Stratus Walk enters the battlefield, draw a card.\nEnchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)\nEnchanted creature can block only creatures with flying."} ### Response: Name:Stratus Walk\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | Description$ Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.EnchantedBy | Description$ Enchanted creature can block only creatures with flying.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Enchant creature\nWhen Stratus Walk enters the battlefield, draw a card.\nEnchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)\nEnchanted creature can block only creatures with flying.
Create the Forge script for this magic card
{"name": "Dinosaur Stampede", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn."}
Name:Dinosaur Stampede\nManaCost:2 R\nTypes:Instant\nA:SP$ PumpAll | Cost$ 2 R | ValidCards$ Creature.attacking | NumAtt$ 2 | SubAbility$ DBPump | SpellDescription$ Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.Dinosaur+YouCtrl | KW$ Trample\nDeckHints:Type$Dinosaur\nOracle:Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dinosaur Stampede", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn."} ### Response: Name:Dinosaur Stampede\nManaCost:2 R\nTypes:Instant\nA:SP$ PumpAll | Cost$ 2 R | ValidCards$ Creature.attacking | NumAtt$ 2 | SubAbility$ DBPump | SpellDescription$ Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.Dinosaur+YouCtrl | KW$ Trample\nDeckHints:Type$Dinosaur\nOracle:Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
Create the Forge script for this magic card
{"name": "Dorothea, Vengeful Victim"}
Name:Dorothea, Vengeful Victim\nManaCost:W U\nTypes:Legendary Creature Spirit\nPT:4/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ When CARDNAME attacks or blocks, sacrifice it at end of combat.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice it at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigSacrifice | TriggerDescription$ Sacrifice CARDNAME at end of combat.\nSVar:TrigSacrifice:DB$ SacrificeAll | Defined$ Self | Controller$ You\nSVar:SacrificeEndCombat:True\nK:Disturb:1 W U\nDeckHas:Ability$Sacrifice|Graveyard|Token\nAlternateMode:DoubleFaced\nOracle:Flying\nWhen Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.\nDisturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Dorothea's Retribution\nManaCost:no cost\nColors:white,blue\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ AttackTrigger | AddSVar$ AE | Description$ Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."\nSVar:AttackTrigger:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat.\nSVar:TrigToken:DB$ Token | TokenScript$ w_4_4_spirit_flying | TokenTapped$ True | TokenAttacking$ True | AtEOT$ SacrificeCombat\nSVar:AE:SVar:HasAttackEffect:TRUE\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Enchant creature\nEnchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."\nIf Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dorothea, Vengeful Victim"} ### Response: Name:Dorothea, Vengeful Victim\nManaCost:W U\nTypes:Legendary Creature Spirit\nPT:4/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ When CARDNAME attacks or blocks, sacrifice it at end of combat.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice it at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigSacrifice | TriggerDescription$ Sacrifice CARDNAME at end of combat.\nSVar:TrigSacrifice:DB$ SacrificeAll | Defined$ Self | Controller$ You\nSVar:SacrificeEndCombat:True\nK:Disturb:1 W U\nDeckHas:Ability$Sacrifice|Graveyard|Token\nAlternateMode:DoubleFaced\nOracle:Flying\nWhen Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.\nDisturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Dorothea's Retribution\nManaCost:no cost\nColors:white,blue\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ AttackTrigger | AddSVar$ AE | Description$ Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."\nSVar:AttackTrigger:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat.\nSVar:TrigToken:DB$ Token | TokenScript$ w_4_4_spirit_flying | TokenTapped$ True | TokenAttacking$ True | AtEOT$ SacrificeCombat\nSVar:AE:SVar:HasAttackEffect:TRUE\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Enchant creature\nEnchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."\nIf Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
Create the Forge script for this magic card
{"name": "Ooze Garden", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "{1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery."}
Name:Ooze Garden\nManaCost:1 G\nTypes:Enchantment\nA:AB$ Token | Cost$ 1 G Sac<1/Creature.nonOoze/non-Ooze creature> | TokenAmount$ 1 | TokenScript$ g_x_x_ooze | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | SorcerySpeed$ True | SpellDescription$ Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery.\nSVar:X:Sacrificed$CardPower\nOracle:{1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ooze Garden", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "{1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery."} ### Response: Name:Ooze Garden\nManaCost:1 G\nTypes:Enchantment\nA:AB$ Token | Cost$ 1 G Sac<1/Creature.nonOoze/non-Ooze creature> | TokenAmount$ 1 | TokenScript$ g_x_x_ooze | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | SorcerySpeed$ True | SpellDescription$ Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery.\nSVar:X:Sacrificed$CardPower\nOracle:{1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Snow-Covered Forest", "mana_cost": "", "type_line": "Basic Snow Land \u2014 Forest", "oracle_text": "({T}: Add {G}.)"}
Name:Snow-Covered Forest\nManaCost:no cost\nTypes:Basic Snow Land Forest\nOracle:({T}: Add {G}.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Snow-Covered Forest", "mana_cost": "", "type_line": "Basic Snow Land \u2014 Forest", "oracle_text": "({T}: Add {G}.)"} ### Response: Name:Snow-Covered Forest\nManaCost:no cost\nTypes:Basic Snow Land Forest\nOracle:({T}: Add {G}.)
Create the Forge script for this magic card
{"name": "Shattergang Brothers", "mana_cost": "{1}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Goblin Artificer", "oracle_text": "{2}{B}, Sacrifice a creature: Each other player sacrifices a creature.\n{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.\n{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.", "power": "3", "toughness": "3"}
Name:Shattergang Brothers\nManaCost:1 B R G\nTypes:Legendary Creature Goblin Artificer\nPT:3/3\nA:AB$ Sacrifice | Cost$ 2 B Sac<1/Creature> | Defined$ Player.Other | SacValid$ Creature | SpellDescription$ Each other player sacrifices a creature.\nA:AB$ Sacrifice | Cost$ 2 R Sac<1/Artifact> | Defined$ Player.Other | SacValid$ Artifact | SpellDescription$ Each other player sacrifices an artifact.\nA:AB$ Sacrifice | Cost$ 2 G Sac<1/Enchantment> | Defined$ Player.Other | SacValid$ Enchantment | SpellDescription$ Each other player sacrifices an enchantment\nOracle:{2}{B}, Sacrifice a creature: Each other player sacrifices a creature.\n{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.\n{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shattergang Brothers", "mana_cost": "{1}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Goblin Artificer", "oracle_text": "{2}{B}, Sacrifice a creature: Each other player sacrifices a creature.\n{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.\n{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.", "power": "3", "toughness": "3"} ### Response: Name:Shattergang Brothers\nManaCost:1 B R G\nTypes:Legendary Creature Goblin Artificer\nPT:3/3\nA:AB$ Sacrifice | Cost$ 2 B Sac<1/Creature> | Defined$ Player.Other | SacValid$ Creature | SpellDescription$ Each other player sacrifices a creature.\nA:AB$ Sacrifice | Cost$ 2 R Sac<1/Artifact> | Defined$ Player.Other | SacValid$ Artifact | SpellDescription$ Each other player sacrifices an artifact.\nA:AB$ Sacrifice | Cost$ 2 G Sac<1/Enchantment> | Defined$ Player.Other | SacValid$ Enchantment | SpellDescription$ Each other player sacrifices an enchantment\nOracle:{2}{B}, Sacrifice a creature: Each other player sacrifices a creature.\n{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.\n{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
Create the Forge script for this magic card
{"name": "Aegis Turtle", "mana_cost": "{U}", "type_line": "Creature \u2014 Turtle", "oracle_text": "", "power": "0", "toughness": "5"}
Name:Aegis Turtle\nManaCost:U\nTypes:Creature Turtle\nPT:0/5\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aegis Turtle", "mana_cost": "{U}", "type_line": "Creature \u2014 Turtle", "oracle_text": "", "power": "0", "toughness": "5"} ### Response: Name:Aegis Turtle\nManaCost:U\nTypes:Creature Turtle\nPT:0/5\nOracle:
Create the Forge script for this magic card
{"name": "Field Surgeon", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.", "power": "1", "toughness": "1"}
Name:Field Surgeon\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ PreventDamage | Cost$ tapXType<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to target creature this turn.\nOracle:Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Field Surgeon", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.", "power": "1", "toughness": "1"} ### Response: Name:Field Surgeon\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ PreventDamage | Cost$ tapXType<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to target creature this turn.\nOracle:Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Create the Forge script for this magic card
{"name": "Tajuru Blightblade", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Rogue", "oracle_text": "Deathtouch", "power": "1", "toughness": "1"}
Name:Tajuru Blightblade\nManaCost:G\nTypes:Creature Elf Rogue\nPT:1/1\nK:Deathtouch\nOracle:Deathtouch
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tajuru Blightblade", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Rogue", "oracle_text": "Deathtouch", "power": "1", "toughness": "1"} ### Response: Name:Tajuru Blightblade\nManaCost:G\nTypes:Creature Elf Rogue\nPT:1/1\nK:Deathtouch\nOracle:Deathtouch
Create the Forge script for this magic card
{"name": "Kaseto, Orochi Archmage", "mana_cost": "{1}{G}{U}", "type_line": "Legendary Creature \u2014 Snake Wizard", "oracle_text": "{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
Name:Kaseto, Orochi Archmage\nManaCost:1 G U\nTypes:Legendary Creature Snake Wizard\nPT:2/2\nA:AB$ Effect | Cost$ G U | ValidTgts$ Creature | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | AITgts$ Snake | SubAbility$ DBPump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted.Snake | NumAtt$ +2 | NumDef$ +2 | StackDescription$ SpellDescription | SpellDescription$ If that creature is a Snake, it gets +2/+2 until end of turn.\nDeckHints:Type$Snake\nOracle:{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kaseto, Orochi Archmage", "mana_cost": "{1}{G}{U}", "type_line": "Legendary Creature \u2014 Snake Wizard", "oracle_text": "{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Kaseto, Orochi Archmage\nManaCost:1 G U\nTypes:Legendary Creature Snake Wizard\nPT:2/2\nA:AB$ Effect | Cost$ G U | ValidTgts$ Creature | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | AITgts$ Snake | SubAbility$ DBPump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted.Snake | NumAtt$ +2 | NumDef$ +2 | StackDescription$ SpellDescription | SpellDescription$ If that creature is a Snake, it gets +2/+2 until end of turn.\nDeckHints:Type$Snake\nOracle:{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Sirocco", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life."}
Name:Sirocco\nManaCost:1 R\nTypes:Instant\nA:SP$ RevealHand | Cost$ 1 R | RememberRevealed$ True | ValidTgts$ Player | TgtPrompt$ Select target Player | SubAbility$ DBRepeatDiscard | SpellDescription$ Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.\nSVar:DBRepeatDiscard:DB$ RepeatEach | UseImprinted$ True | RepeatCards$ Card.IsRemembered+Instant+Blue | Zone$ Hand | RepeatSubAbility$ DBDiscard | SubAbility$ DBCleanup\nSVar:DBDiscard:DB$ Discard | DefinedCards$ Imprinted | Mode$ Defined | UnlessCost$ PayLife<4> | UnlessPayer$ Targeted | StackDescription$ Discard {c:Imprinted}\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sirocco", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life."} ### Response: Name:Sirocco\nManaCost:1 R\nTypes:Instant\nA:SP$ RevealHand | Cost$ 1 R | RememberRevealed$ True | ValidTgts$ Player | TgtPrompt$ Select target Player | SubAbility$ DBRepeatDiscard | SpellDescription$ Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.\nSVar:DBRepeatDiscard:DB$ RepeatEach | UseImprinted$ True | RepeatCards$ Card.IsRemembered+Instant+Blue | Zone$ Hand | RepeatSubAbility$ DBDiscard | SubAbility$ DBCleanup\nSVar:DBDiscard:DB$ Discard | DefinedCards$ Imprinted | Mode$ Defined | UnlessCost$ PayLife<4> | UnlessPayer$ Targeted | StackDescription$ Discard {c:Imprinted}\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
Create the Forge script for this magic card
{"name": "Boneshard Slasher", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Flying\nThreshold \u2014 As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has \"When Boneshard Slasher becomes the target of a spell or ability, sacrifice it.\"", "power": "1", "toughness": "1"}
Name:Boneshard Slasher\nManaCost:1 B\nTypes:Creature Horror\nPT:1/1\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddTrigger$ SpellTarget | AddSVar$ SlasherSac & SlasherTarget | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +2/+2 and has "When CARDNAME becomes the target of a spell or ability, sacrifice it."\nSVar:SpellTarget:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ SlasherSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it.\nSVar:SlasherSac:DB$ Sacrifice\nSVar:SlasherTarget:Targeting:Dies\nOracle:Flying\nThreshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Boneshard Slasher", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Flying\nThreshold \u2014 As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has \"When Boneshard Slasher becomes the target of a spell or ability, sacrifice it.\"", "power": "1", "toughness": "1"} ### Response: Name:Boneshard Slasher\nManaCost:1 B\nTypes:Creature Horror\nPT:1/1\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddTrigger$ SpellTarget | AddSVar$ SlasherSac & SlasherTarget | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +2/+2 and has "When CARDNAME becomes the target of a spell or ability, sacrifice it."\nSVar:SpellTarget:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ SlasherSac | TriggerDescription$ When CARDNAME becomes the target of a spell or ability, sacrifice it.\nSVar:SlasherSac:DB$ Sacrifice\nSVar:SlasherTarget:Targeting:Dies\nOracle:Flying\nThreshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
Create the Forge script for this magic card
{"name": "Leyline of Vitality", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.\nCreatures you control get +0/+1.\nWhenever a creature enters the battlefield under your control, you may gain 1 life."}
Name:Leyline of Vitality\nManaCost:2 G G\nTypes:Enchantment\nK:MayEffectFromOpeningHand:FromHand\nSVar:FromHand:DB$ ChangeZone | Defined$ Self | Origin$ Hand | Destination$ Battlefield | SpellDescription$ If CARDNAME is in your opening hand, you may begin the game with it on the battlefield.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddToughness$ 1 | Description$ Creatures you control get +0/+1.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature enters the battlefield under your control, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.\nCreatures you control get +0/+1.\nWhenever a creature enters the battlefield under your control, you may gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leyline of Vitality", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.\nCreatures you control get +0/+1.\nWhenever a creature enters the battlefield under your control, you may gain 1 life."} ### Response: Name:Leyline of Vitality\nManaCost:2 G G\nTypes:Enchantment\nK:MayEffectFromOpeningHand:FromHand\nSVar:FromHand:DB$ ChangeZone | Defined$ Self | Origin$ Hand | Destination$ Battlefield | SpellDescription$ If CARDNAME is in your opening hand, you may begin the game with it on the battlefield.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddToughness$ 1 | Description$ Creatures you control get +0/+1.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature enters the battlefield under your control, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.\nCreatures you control get +0/+1.\nWhenever a creature enters the battlefield under your control, you may gain 1 life.
Create the Forge script for this magic card
{"name": "Celestial Mantle", "mana_cost": "{3}{W}{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+3.\nWhenever enchanted creature deals combat damage to a player, double its controller's life total."}
Name:Celestial Mantle\nManaCost:3 W W W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 W W W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | Description$ Enchanted creature gets +3/+3.\nT:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ Player | Execute$ TrigSetLife | CombatDamage$ True | TriggerDescription$ Whenever enchanted creature deals combat damage to a player, double its controller's life total.\nSVar:TrigSetLife:DB$ SetLife | Defined$ TriggeredSourceController | LifeAmount$ X\nSVar:X:PlayerCountDefinedTriggeredSourceController$LifeTotal/Twice\nOracle:Enchant creature\nEnchanted creature gets +3/+3.\nWhenever enchanted creature deals combat damage to a player, double its controller's life total.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Celestial Mantle", "mana_cost": "{3}{W}{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+3.\nWhenever enchanted creature deals combat damage to a player, double its controller's life total."} ### Response: Name:Celestial Mantle\nManaCost:3 W W W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 W W W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | Description$ Enchanted creature gets +3/+3.\nT:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ Player | Execute$ TrigSetLife | CombatDamage$ True | TriggerDescription$ Whenever enchanted creature deals combat damage to a player, double its controller's life total.\nSVar:TrigSetLife:DB$ SetLife | Defined$ TriggeredSourceController | LifeAmount$ X\nSVar:X:PlayerCountDefinedTriggeredSourceController$LifeTotal/Twice\nOracle:Enchant creature\nEnchanted creature gets +3/+3.\nWhenever enchanted creature deals combat damage to a player, double its controller's life total.
Create the Forge script for this magic card
{"name": "Electric Revelation", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, discard a card.\nDraw two cards.\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)"}
Name:Electric Revelation\nManaCost:2 R\nTypes:Instant\nK:Flashback:3 R\nA:SP$ Draw | Cost$ 2 R Discard<1/Card/card> | NumCards$ 2 | Defined$ You | SpellDescription$ Draw two cards.\nDeckHas:Ability$Discard|Graveyard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:As an additional cost to cast this spell, discard a card.\nDraw two cards.\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Electric Revelation", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, discard a card.\nDraw two cards.\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)"} ### Response: Name:Electric Revelation\nManaCost:2 R\nTypes:Instant\nK:Flashback:3 R\nA:SP$ Draw | Cost$ 2 R Discard<1/Card/card> | NumCards$ 2 | Defined$ You | SpellDescription$ Draw two cards.\nDeckHas:Ability$Discard|Graveyard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:As an additional cost to cast this spell, discard a card.\nDraw two cards.\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Create the Forge script for this magic card
{"name": "Divine Light", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "Prevent all damage that would be dealt this turn to creatures you control."}
Name:Divine Light\nManaCost:W\nTypes:Sorcery\nA:SP$ Effect | ReplacementEffects$ RPrevent | SpellDescription$ Prevent all damage that would be dealt this turn to creatures you control.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidTarget$ Creature.YouCtrl | Description$ Prevent all damage that would be dealt this turn to creatures you control.\nAI:RemoveDeck:All\nOracle:Prevent all damage that would be dealt this turn to creatures you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Divine Light", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "Prevent all damage that would be dealt this turn to creatures you control."} ### Response: Name:Divine Light\nManaCost:W\nTypes:Sorcery\nA:SP$ Effect | ReplacementEffects$ RPrevent | SpellDescription$ Prevent all damage that would be dealt this turn to creatures you control.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidTarget$ Creature.YouCtrl | Description$ Prevent all damage that would be dealt this turn to creatures you control.\nAI:RemoveDeck:All\nOracle:Prevent all damage that would be dealt this turn to creatures you control.
Create the Forge script for this magic card
{"name": "Stormscape Familiar", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhite spells and black spells you cast cost {1} less to cast.", "power": "1", "toughness": "1"}
Name:Stormscape Familiar\nManaCost:1 U\nTypes:Creature Bird\nPT:1/1\nK:Flying\nS:Mode$ ReduceCost | ValidCard$ Card.White,Card.Black | Type$ Spell | Activator$ You | Amount$ 1 | Description$ White spells and black spells you cast cost {1} less to cast.\nDeckHints:Color$White|Black\nOracle:Flying\nWhite spells and black spells you cast cost {1} less to cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stormscape Familiar", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhite spells and black spells you cast cost {1} less to cast.", "power": "1", "toughness": "1"} ### Response: Name:Stormscape Familiar\nManaCost:1 U\nTypes:Creature Bird\nPT:1/1\nK:Flying\nS:Mode$ ReduceCost | ValidCard$ Card.White,Card.Black | Type$ Spell | Activator$ You | Amount$ 1 | Description$ White spells and black spells you cast cost {1} less to cast.\nDeckHints:Color$White|Black\nOracle:Flying\nWhite spells and black spells you cast cost {1} less to cast.
Create the Forge script for this magic card
{"name": "Aven Augur", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird Wizard", "oracle_text": "Flying\nSacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate only during your upkeep.", "power": "2", "toughness": "2"}
Name:Aven Augur\nManaCost:3 U\nTypes:Creature Bird Wizard\nPT:2/2\nK:Flying\nA:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Return up to two target creatures to their owners' hands. Activate only during your upkeep.\nOracle:Flying\nSacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate only during your upkeep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aven Augur", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird Wizard", "oracle_text": "Flying\nSacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate only during your upkeep.", "power": "2", "toughness": "2"} ### Response: Name:Aven Augur\nManaCost:3 U\nTypes:Creature Bird Wizard\nPT:2/2\nK:Flying\nA:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Return up to two target creatures to their owners' hands. Activate only during your upkeep.\nOracle:Flying\nSacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate only during your upkeep.