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Create the Forge script for this magic card
{"name": "Daring Fiendbonder", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "Haste\nDaring Fiendbonder attacks each combat if able.\n{1}{B}, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.", "power": "5", "toughness": "1"}
Name:Daring Fiendbonder\nManaCost:3 B\nTypes:Creature Human Warlock\nPT:5/1\nK:Haste\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nA:AB$ PutCounter | Cost$ 1 B ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ Indestructible | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Put an indestructible counter on target creature. Activate only as a sorcery.\nDeckHas:Ability$Counters|Graveyard\nSVar:AIPreference:ExileFromGraveCost$Card.Self\nOracle:Haste\nDaring Fiendbonder attacks each combat if able.\n{1}{B}, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daring Fiendbonder", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "Haste\nDaring Fiendbonder attacks each combat if able.\n{1}{B}, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.", "power": "5", "toughness": "1"} ### Response: Name:Daring Fiendbonder\nManaCost:3 B\nTypes:Creature Human Warlock\nPT:5/1\nK:Haste\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nA:AB$ PutCounter | Cost$ 1 B ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ Indestructible | CounterNum$ 1 | SorcerySpeed$ True | SpellDescription$ Put an indestructible counter on target creature. Activate only as a sorcery.\nDeckHas:Ability$Counters|Graveyard\nSVar:AIPreference:ExileFromGraveCost$Card.Self\nOracle:Haste\nDaring Fiendbonder attacks each combat if able.\n{1}{B}, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Altar's Light", "mana_cost": "{2}{W}{W}", "type_line": "Instant", "oracle_text": "Exile target artifact or enchantment."}
Name:Altar's Light\nManaCost:2 W W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 W W | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact or enchantment.\nOracle:Exile target artifact or enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Altar's Light", "mana_cost": "{2}{W}{W}", "type_line": "Instant", "oracle_text": "Exile target artifact or enchantment."} ### Response: Name:Altar's Light\nManaCost:2 W W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 W W | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact or enchantment.\nOracle:Exile target artifact or enchantment.
Create the Forge script for this magic card
{"name": "Settle Beyond Reality", "mana_cost": "{4}{W}", "type_line": "Sorcery", "oracle_text": "Choose one or both \u2014\n\u2022 Exile target creature you don't control.\n\u2022 Exile target creature you control, then return it to the battlefield under its owner's control."}
Name:Settle Beyond Reality\nManaCost:4 W\nTypes:Sorcery\nA:SP$ Charm | Cost$ 4 W | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBExile,DBFlicker\nSVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | SpellDescription$ Exile target creature you don't control.\nSVar:DBFlicker:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control. | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile target creature you control, then return it to the battlefield under its owner's control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Choose one or both —\n• Exile target creature you don't control.\n• Exile target creature you control, then return it to the battlefield under its owner's control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Settle Beyond Reality", "mana_cost": "{4}{W}", "type_line": "Sorcery", "oracle_text": "Choose one or both \u2014\n\u2022 Exile target creature you don't control.\n\u2022 Exile target creature you control, then return it to the battlefield under its owner's control."} ### Response: Name:Settle Beyond Reality\nManaCost:4 W\nTypes:Sorcery\nA:SP$ Charm | Cost$ 4 W | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBExile,DBFlicker\nSVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | SpellDescription$ Exile target creature you don't control.\nSVar:DBFlicker:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control. | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile target creature you control, then return it to the battlefield under its owner's control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Choose one or both —\n• Exile target creature you don't control.\n• Exile target creature you control, then return it to the battlefield under its owner's control.
Create the Forge script for this magic card
{"name": "Bontu's Monument", "mana_cost": "{3}", "type_line": "Legendary Artifact", "oracle_text": "Black creature spells you cast cost {1} less to cast.\nWhenever you cast a creature spell, each opponent loses 1 life and you gain 1 life."}
Name:Bontu's Monument\nManaCost:3\nTypes:Legendary Artifact\nS:Mode$ ReduceCost | ValidCard$ Creature.Black | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Black creature spells you cast cost {1} less to cast.\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigDrain | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nDeckNeeds:Color$Black\nOracle:Black creature spells you cast cost {1} less to cast.\nWhenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bontu's Monument", "mana_cost": "{3}", "type_line": "Legendary Artifact", "oracle_text": "Black creature spells you cast cost {1} less to cast.\nWhenever you cast a creature spell, each opponent loses 1 life and you gain 1 life."} ### Response: Name:Bontu's Monument\nManaCost:3\nTypes:Legendary Artifact\nS:Mode$ ReduceCost | ValidCard$ Creature.Black | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Black creature spells you cast cost {1} less to cast.\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigDrain | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nDeckNeeds:Color$Black\nOracle:Black creature spells you cast cost {1} less to cast.\nWhenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Create the Forge script for this magic card
{"name": "Shattering Spree", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nDestroy target artifact."}
Name:Shattering Spree\nManaCost:R\nTypes:Sorcery\nK:Replicate:R\nA:SP$ Destroy | Cost$ R | ValidTgts$ Artifact | SpellDescription$ Destroy target artifact.\nOracle:Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nDestroy target artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shattering Spree", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nDestroy target artifact."} ### Response: Name:Shattering Spree\nManaCost:R\nTypes:Sorcery\nK:Replicate:R\nA:SP$ Destroy | Cost$ R | ValidTgts$ Artifact | SpellDescription$ Destroy target artifact.\nOracle:Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nDestroy target artifact.
Create the Forge script for this magic card
{"name": "Ethereal Usher", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{U}, {T}: Target creature can't be blocked this turn.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)", "power": "2", "toughness": "3"}
Name:Ethereal Usher\nManaCost:5 U\nTypes:Creature Spirit\nPT:2/3\nA:AB$ Effect | Cost$ U T | ValidTgts$ Creature | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nK:Transmute:1 U U\nDeckHas:Ability$Discard\nOracle:{U}, {T}: Target creature can't be blocked this turn.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ethereal Usher", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{U}, {T}: Target creature can't be blocked this turn.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)", "power": "2", "toughness": "3"} ### Response: Name:Ethereal Usher\nManaCost:5 U\nTypes:Creature Spirit\nPT:2/3\nA:AB$ Effect | Cost$ U T | ValidTgts$ Creature | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nK:Transmute:1 U U\nDeckHas:Ability$Discard\nOracle:{U}, {T}: Target creature can't be blocked this turn.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Create the Forge script for this magic card
{"name": "Wrap in Flames", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn."}
Name:Wrap in Flames\nManaCost:3 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 3 R | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 3 | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBPump | SpellDescription$ CARDNAME deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN CARDNAME can't block.\nOracle:Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wrap in Flames", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn."} ### Response: Name:Wrap in Flames\nManaCost:3 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 3 R | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 3 | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBPump | SpellDescription$ CARDNAME deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN CARDNAME can't block.\nOracle:Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Create the Forge script for this magic card
{"name": "Gods' Hall Guardian", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "Vigilance\nForetell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)", "power": "3", "toughness": "6"}
Name:Gods' Hall Guardian\nManaCost:5 W\nTypes:Creature Cat\nPT:3/6\nK:Vigilance\nK:Foretell:3 W\nOracle:Vigilance\nForetell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gods' Hall Guardian", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "Vigilance\nForetell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)", "power": "3", "toughness": "6"} ### Response: Name:Gods' Hall Guardian\nManaCost:5 W\nTypes:Creature Cat\nPT:3/6\nK:Vigilance\nK:Foretell:3 W\nOracle:Vigilance\nForetell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create the Forge script for this magic card
{"name": "Heron of Hope", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nIf you would gain life, you gain that much life plus 1 instead.\n{1}{W}: Heron of Hope gains lifelink until end of turn.", "power": "2", "toughness": "3"}
Name:Heron of Hope\nManaCost:3 W\nTypes:Creature Bird\nPT:2/3\nK:Flying\nR:Event$ GainLife | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ GainLife | AILogic$ DoubleLife | Description$ If you would gain life, you gain that much life plus 1 instead.\nSVar:GainLife:DB$ ReplaceEffect | VarName$ LifeGained | VarValue$ X\nSVar:X:ReplaceCount$LifeGained/Plus.1\nA:AB$ Pump | Cost$ 1 W | Defined$ Self | KW$ Lifelink | SpellDescription$ CARDNAME gains lifelink until end of turn.\nDeckHas:Ability$LifeGain\nOracle:Flying\nIf you would gain life, you gain that much life plus 1 instead.\n{1}{W}: Heron of Hope gains lifelink until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heron of Hope", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nIf you would gain life, you gain that much life plus 1 instead.\n{1}{W}: Heron of Hope gains lifelink until end of turn.", "power": "2", "toughness": "3"} ### Response: Name:Heron of Hope\nManaCost:3 W\nTypes:Creature Bird\nPT:2/3\nK:Flying\nR:Event$ GainLife | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ GainLife | AILogic$ DoubleLife | Description$ If you would gain life, you gain that much life plus 1 instead.\nSVar:GainLife:DB$ ReplaceEffect | VarName$ LifeGained | VarValue$ X\nSVar:X:ReplaceCount$LifeGained/Plus.1\nA:AB$ Pump | Cost$ 1 W | Defined$ Self | KW$ Lifelink | SpellDescription$ CARDNAME gains lifelink until end of turn.\nDeckHas:Ability$LifeGain\nOracle:Flying\nIf you would gain life, you gain that much life plus 1 instead.\n{1}{W}: Heron of Hope gains lifelink until end of turn.
Create the Forge script for this magic card
{"name": "Driver of the Dead", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.", "power": "3", "toughness": "2"}
Name:Driver of the Dead\nManaCost:3 B\nTypes:Creature Vampire\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME dies, return target creature with mana value 2 or less from your graveyard to the battlefield.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card with mana value 2 or less in your graveyard | ValidTgts$ Creature.cmcLE2 | TargetsWithDefinedController$ TriggeredCardController\nOracle:When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Driver of the Dead", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.", "power": "3", "toughness": "2"} ### Response: Name:Driver of the Dead\nManaCost:3 B\nTypes:Creature Vampire\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME dies, return target creature with mana value 2 or less from your graveyard to the battlefield.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card with mana value 2 or less in your graveyard | ValidTgts$ Creature.cmcLE2 | TargetsWithDefinedController$ TriggeredCardController\nOracle:When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Dakkon Blackblade Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors."}
Name:Dakkon Blackblade Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/+0\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Hand | Affected$ Card.nonColorless+YouOwn | AddAbility$ STPlayLand | Description$ You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors.\nSVar:STPlayLand:ST$ PlayLandVariant | Cost$ 0 | Clone$ BasicLand | SorcerySpeed$ True | ActivationZone$ Hand | SpellDescription$ Play CARDNAME from your hand as a copy of a basic land card chosen at random that can produce mana of one of CARDNAME's colors.\nAI:RemoveDeck:All\nOracle:Hand +1, life +0\nYou may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dakkon Blackblade Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors."} ### Response: Name:Dakkon Blackblade Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/+0\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Hand | Affected$ Card.nonColorless+YouOwn | AddAbility$ STPlayLand | Description$ You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors.\nSVar:STPlayLand:ST$ PlayLandVariant | Cost$ 0 | Clone$ BasicLand | SorcerySpeed$ True | ActivationZone$ Hand | SpellDescription$ Play CARDNAME from your hand as a copy of a basic land card chosen at random that can produce mana of one of CARDNAME's colors.\nAI:RemoveDeck:All\nOracle:Hand +1, life +0\nYou may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors.
Create the Forge script for this magic card
{"name": "Augur of Skulls", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Skeleton Wizard", "oracle_text": "{1}{B}: Regenerate Augur of Skulls.\nSacrifice Augur of Skulls: Target player discards two cards. Activate only during your upkeep.", "power": "1", "toughness": "1"}
Name:Augur of Skulls\nManaCost:1 B\nTypes:Creature Skeleton Wizard\nPT:1/1\nA:AB$ Regenerate | Cost$ 1 B | SpellDescription$ Regenerate CARDNAME.\nA:AB$ Discard | Cost$ Sac<1/CARDNAME> | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Target player discards two cards. Activate only during your upkeep.\nOracle:{1}{B}: Regenerate Augur of Skulls.\nSacrifice Augur of Skulls: Target player discards two cards. Activate only during your upkeep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Augur of Skulls", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Skeleton Wizard", "oracle_text": "{1}{B}: Regenerate Augur of Skulls.\nSacrifice Augur of Skulls: Target player discards two cards. Activate only during your upkeep.", "power": "1", "toughness": "1"} ### Response: Name:Augur of Skulls\nManaCost:1 B\nTypes:Creature Skeleton Wizard\nPT:1/1\nA:AB$ Regenerate | Cost$ 1 B | SpellDescription$ Regenerate CARDNAME.\nA:AB$ Discard | Cost$ Sac<1/CARDNAME> | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Target player discards two cards. Activate only during your upkeep.\nOracle:{1}{B}: Regenerate Augur of Skulls.\nSacrifice Augur of Skulls: Target player discards two cards. Activate only during your upkeep.
Create the Forge script for this magic card
{"name": "Spirit Link", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nWhenever enchanted creature deals damage, you gain that much life."}
Name:Spirit Link\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ DamageDealtOnce | ValidSource$ Card.AttachedBy | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted creature deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:LikeLifeLink:True\nDeckHas:Ability$LifeGain\nOracle:Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nWhenever enchanted creature deals damage, you gain that much life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spirit Link", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nWhenever enchanted creature deals damage, you gain that much life."} ### Response: Name:Spirit Link\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ DamageDealtOnce | ValidSource$ Card.AttachedBy | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted creature deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:LikeLifeLink:True\nDeckHas:Ability$LifeGain\nOracle:Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nWhenever enchanted creature deals damage, you gain that much life.
Create the Forge script for this magic card
{"name": "Sleep with the Fishes", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Sleep with the Fishes enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with \"This creature can't be blocked.\"\nEnchanted creature doesn't untap during its controller's untap step."}
Name:Sleep with the Fishes\nManaCost:2 U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ KeepTapped\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked."\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ u_1_1_fish_unblockable\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nDeckHas:Ability$Token & Type$Fish\nOracle:Enchant creature\nWhen Sleep with the Fishes enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked."\nEnchanted creature doesn't untap during its controller's untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sleep with the Fishes", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Sleep with the Fishes enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with \"This creature can't be blocked.\"\nEnchanted creature doesn't untap during its controller's untap step."} ### Response: Name:Sleep with the Fishes\nManaCost:2 U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ KeepTapped\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked."\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ u_1_1_fish_unblockable\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nDeckHas:Ability$Token & Type$Fish\nOracle:Enchant creature\nWhen Sleep with the Fishes enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked."\nEnchanted creature doesn't untap during its controller's untap step.
Create the Forge script for this magic card
{"name": "Pulse of Murasa", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Return target creature or land card from a graveyard to its owner's hand. You gain 6 life."}
Name:Pulse of Murasa\nManaCost:2 G\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature or land card in a graveyard | ValidTgts$ Creature,Land | SubAbility$ DBGainLife | SpellDescription$ Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 6\nDeckHas:Ability$LifeGain\nOracle:Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pulse of Murasa", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Return target creature or land card from a graveyard to its owner's hand. You gain 6 life."} ### Response: Name:Pulse of Murasa\nManaCost:2 G\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature or land card in a graveyard | ValidTgts$ Creature,Land | SubAbility$ DBGainLife | SpellDescription$ Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 6\nDeckHas:Ability$LifeGain\nOracle:Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Create the Forge script for this magic card
{"name": "Soldevi Golem", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Soldevi Golem doesn't untap during your untap step.\nAt the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.", "power": "5", "toughness": "3"}
Name:Soldevi Golem\nManaCost:4\nTypes:Artifact Creature Golem\nPT:5/3\nK:CARDNAME doesn't untap during your untap step.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | OptionalDecider$ You | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap CARDNAME.\nSVar:TrigUntap:DB$ Untap | ValidTgts$ Creature.OppCtrl+tapped | TgtPrompt$ Select target tapped creature an opponent controls | SubAbility$ DBUntap\nSVar:DBUntap:DB$ Untap | Defined$ Self\nAI:RemoveDeck:All\nOracle:Soldevi Golem doesn't untap during your untap step.\nAt the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soldevi Golem", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Soldevi Golem doesn't untap during your untap step.\nAt the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.", "power": "5", "toughness": "3"} ### Response: Name:Soldevi Golem\nManaCost:4\nTypes:Artifact Creature Golem\nPT:5/3\nK:CARDNAME doesn't untap during your untap step.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | OptionalDecider$ You | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap CARDNAME.\nSVar:TrigUntap:DB$ Untap | ValidTgts$ Creature.OppCtrl+tapped | TgtPrompt$ Select target tapped creature an opponent controls | SubAbility$ DBUntap\nSVar:DBUntap:DB$ Untap | Defined$ Self\nAI:RemoveDeck:All\nOracle:Soldevi Golem doesn't untap during your untap step.\nAt the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
Create the Forge script for this magic card
{"name": "Accelerate", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target creature gains haste until end of turn.\nDraw a card."}
Name:Accelerate\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Haste | SubAbility$ DBDraw | SpellDescription$ Target creature gains haste until end of turn.\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nOracle:Target creature gains haste until end of turn.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Accelerate", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target creature gains haste until end of turn.\nDraw a card."} ### Response: Name:Accelerate\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Haste | SubAbility$ DBDraw | SpellDescription$ Target creature gains haste until end of turn.\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nOracle:Target creature gains haste until end of turn.\nDraw a card.
Create the Forge script for this magic card
{"name": "Esper Sentinel", "mana_cost": "{W}", "type_line": "Artifact Creature \u2014 Human Soldier", "oracle_text": "Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.", "power": "1", "toughness": "1"}
Name:Esper Sentinel\nManaCost:W\nTypes:Artifact Creature Human Soldier\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ Player.Opponent | ActivatorThisTurnCast$ EQ1 | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is CARDNAME's power.\nSVar:TrigDraw:DB$ Draw | Defined$ You | UnlessCost$ X | UnlessPayer$ TriggeredPlayer | NumCards$ 1\nSVar:X:Count$CardPower\nOracle:Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Esper Sentinel", "mana_cost": "{W}", "type_line": "Artifact Creature \u2014 Human Soldier", "oracle_text": "Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.", "power": "1", "toughness": "1"} ### Response: Name:Esper Sentinel\nManaCost:W\nTypes:Artifact Creature Human Soldier\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ Player.Opponent | ActivatorThisTurnCast$ EQ1 | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is CARDNAME's power.\nSVar:TrigDraw:DB$ Draw | Defined$ You | UnlessCost$ X | UnlessPayer$ TriggeredPlayer | NumCards$ 1\nSVar:X:Count$CardPower\nOracle:Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.
Create the Forge script for this magic card
{"name": "Funeral Pyre", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying."}
Name:Funeral Pyre\nManaCost:W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ W | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SubAbility$ DBToken | SpellDescription$ Exile target card from a graveyard.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ TargetedController | SpellDescription$ Its owner creates a 1/1 white Spirit creature token with flying.\nAI:RemoveDeck:All\nDeckHas:Ability$Token\nOracle:Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Funeral Pyre", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying."} ### Response: Name:Funeral Pyre\nManaCost:W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ W | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SubAbility$ DBToken | SpellDescription$ Exile target card from a graveyard.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ TargetedController | SpellDescription$ Its owner creates a 1/1 white Spirit creature token with flying.\nAI:RemoveDeck:All\nDeckHas:Ability$Token\nOracle:Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
Create the Forge script for this magic card
{"name": "Zephid's Embrace", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)"}
Name:Zephid's Embrace\nManaCost:2 U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying & Shroud | Description$ Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zephid's Embrace", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)"} ### Response: Name:Zephid's Embrace\nManaCost:2 U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying & Shroud | Description$ Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
Create the Forge script for this magic card
{"name": "Rancid Rats", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Rat", "oracle_text": "Skulk (This creature can't be blocked by creatures with greater power.)\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)", "power": "1", "toughness": "1"}
Name:Rancid Rats\nManaCost:1 B\nTypes:Creature Zombie Rat\nPT:1/1\nK:Skulk\nK:Deathtouch\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rancid Rats", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Rat", "oracle_text": "Skulk (This creature can't be blocked by creatures with greater power.)\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)", "power": "1", "toughness": "1"} ### Response: Name:Rancid Rats\nManaCost:1 B\nTypes:Creature Zombie Rat\nPT:1/1\nK:Skulk\nK:Deathtouch\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Create the Forge script for this magic card
{"name": "Memorial to Genius", "mana_cost": "", "type_line": "Land", "oracle_text": "Memorial to Genius enters the battlefield tapped.\n{T}: Add {U}.\n{4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards."}
Name:Memorial to Genius\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nA:AB$ Draw | Cost$ 4 U T Sac<1/CARDNAME> | NumCards$ 2 | SpellDescription$ Draw two cards.\nOracle:Memorial to Genius enters the battlefield tapped.\n{T}: Add {U}.\n{4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Memorial to Genius", "mana_cost": "", "type_line": "Land", "oracle_text": "Memorial to Genius enters the battlefield tapped.\n{T}: Add {U}.\n{4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards."} ### Response: Name:Memorial to Genius\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nA:AB$ Draw | Cost$ 4 U T Sac<1/CARDNAME> | NumCards$ 2 | SpellDescription$ Draw two cards.\nOracle:Memorial to Genius enters the battlefield tapped.\n{T}: Add {U}.\n{4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.
Create the Forge script for this magic card
{"name": "Spinal Embrace", "mana_cost": "{3}{U}{U}{B}", "type_line": "Instant", "oracle_text": "Cast this spell only during combat.\nUntap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness."}
Name:Spinal Embrace\nManaCost:3 U U B\nTypes:Instant\nA:SP$ Untap | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | ActivationPhases$ BeginCombat->EndCombat | SubAbility$ DBChange | SpellDescription$ Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.\nSVar:DBChange:DB$ GainControl | Defined$ Targeted | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | sVars$ SneakAttackEOT | SubAbility$ DelTrig\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigSac | RememberObjects$ Targeted | TriggerDescription$ At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. | AILogic$ Always | ConditionDefined$ Targeted | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:TrigSac:DB$ SacrificeAll | Defined$ DelayTriggerRememberedLKI | Controller$ You | RememberSacrificed$ True | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ DBCleanup | ConditionDefined$ Remembered | ConditionPresent$ Card\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardToughness\nSVar:SneakAttackEOT:SVar:EndOfTurnLeavePlay:AtEOT\nOracle:Cast this spell only during combat.\nUntap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spinal Embrace", "mana_cost": "{3}{U}{U}{B}", "type_line": "Instant", "oracle_text": "Cast this spell only during combat.\nUntap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness."} ### Response: Name:Spinal Embrace\nManaCost:3 U U B\nTypes:Instant\nA:SP$ Untap | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | ActivationPhases$ BeginCombat->EndCombat | SubAbility$ DBChange | SpellDescription$ Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.\nSVar:DBChange:DB$ GainControl | Defined$ Targeted | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | sVars$ SneakAttackEOT | SubAbility$ DelTrig\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigSac | RememberObjects$ Targeted | TriggerDescription$ At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. | AILogic$ Always | ConditionDefined$ Targeted | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:TrigSac:DB$ SacrificeAll | Defined$ DelayTriggerRememberedLKI | Controller$ You | RememberSacrificed$ True | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ DBCleanup | ConditionDefined$ Remembered | ConditionPresent$ Card\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardToughness\nSVar:SneakAttackEOT:SVar:EndOfTurnLeavePlay:AtEOT\nOracle:Cast this spell only during combat.\nUntap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Create the Forge script for this magic card
{"name": "Inspirit", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Untap target creature. It gets +2/+4 until end of turn."}
Name:Inspirit\nManaCost:2 W\nTypes:Instant\nA:SP$ Pump | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +4 | SubAbility$ DBUntap | SpellDescription$ Untap target creature. It gets +2/+4 until end of turn.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nOracle:Untap target creature. It gets +2/+4 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inspirit", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Untap target creature. It gets +2/+4 until end of turn."} ### Response: Name:Inspirit\nManaCost:2 W\nTypes:Instant\nA:SP$ Pump | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +4 | SubAbility$ DBUntap | SpellDescription$ Untap target creature. It gets +2/+4 until end of turn.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nOracle:Untap target creature. It gets +2/+4 until end of turn.
Create the Forge script for this magic card
{"name": "Elvish Champion Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "You begin the game with a 1/1 green Elf creature token on the battlefield. It has \"{T}: Add {G}.\""}
Name:Elvish Champion Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/-5\nT:Mode$ NewGame | TriggerZones$ Command | Execute$ TrigToken | Static$ True | TriggerDescription$ You begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G}."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_elf_g | TokenOwner$ You\nOracle:Hand +0, life -5\nYou begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G}."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elvish Champion Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "You begin the game with a 1/1 green Elf creature token on the battlefield. It has \"{T}: Add {G}.\""} ### Response: Name:Elvish Champion Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/-5\nT:Mode$ NewGame | TriggerZones$ Command | Execute$ TrigToken | Static$ True | TriggerDescription$ You begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G}."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_elf_g | TokenOwner$ You\nOracle:Hand +0, life -5\nYou begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G}."
Create the Forge script for this magic card
{"name": "Bladebrand", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature gains deathtouch until end of turn.\nDraw a card."}
Name:Bladebrand\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Deathtouch | SubAbility$ DBDraw | SpellDescription$ Target creature gains deathtouch until end of turn.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Target creature gains deathtouch until end of turn.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bladebrand", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature gains deathtouch until end of turn.\nDraw a card."} ### Response: Name:Bladebrand\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Deathtouch | SubAbility$ DBDraw | SpellDescription$ Target creature gains deathtouch until end of turn.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Target creature gains deathtouch until end of turn.\nDraw a card.
Create the Forge script for this magic card
{"name": "Haazda Exonerator", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}, Sacrifice Haazda Exonerator: Destroy target Aura.", "power": "1", "toughness": "1"}
Name:Haazda Exonerator\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ Destroy | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Aura | TgtPrompt$ Select target Aura | SpellDescription$ Destroy target Aura.\nOracle:{T}, Sacrifice Haazda Exonerator: Destroy target Aura.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Haazda Exonerator", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}, Sacrifice Haazda Exonerator: Destroy target Aura.", "power": "1", "toughness": "1"} ### Response: Name:Haazda Exonerator\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ Destroy | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Aura | TgtPrompt$ Select target Aura | SpellDescription$ Destroy target Aura.\nOracle:{T}, Sacrifice Haazda Exonerator: Destroy target Aura.
Create the Forge script for this magic card
{"name": "Restore Balance", "mana_cost": "", "type_line": "Sorcery", "oracle_text": "Suspend 6\u2014{W}\nEach player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way."}
Name:Restore Balance\nManaCost:no cost\nColors:white\nTypes:Sorcery\nK:Suspend:6:W\nA:SP$ Balance | Cost$ 0 | Valid$ Land | AILogic$ BalanceCreaturesAndLands | SubAbility$ BalanceCreatures | SpellDescription$ Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. | ActivationLimit$ 0\nSVar:BalanceCreatures:DB$ Balance | Valid$ Creature | SubAbility$ BalanceHands\nSVar:BalanceHands:DB$ Balance | Zone$ Hand\nAI:RemoveDeck:All\nOracle:Suspend 6—{W}\nEach player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Restore Balance", "mana_cost": "", "type_line": "Sorcery", "oracle_text": "Suspend 6\u2014{W}\nEach player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way."} ### Response: Name:Restore Balance\nManaCost:no cost\nColors:white\nTypes:Sorcery\nK:Suspend:6:W\nA:SP$ Balance | Cost$ 0 | Valid$ Land | AILogic$ BalanceCreaturesAndLands | SubAbility$ BalanceCreatures | SpellDescription$ Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. | ActivationLimit$ 0\nSVar:BalanceCreatures:DB$ Balance | Valid$ Creature | SubAbility$ BalanceHands\nSVar:BalanceHands:DB$ Balance | Zone$ Hand\nAI:RemoveDeck:All\nOracle:Suspend 6—{W}\nEach player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Create the Forge script for this magic card
{"name": "Scourge of Geier Reach", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Scourge of Geier Reach gets +1/+1 for each creature your opponents control.", "power": "3", "toughness": "3"}
Name:Scourge of Geier Reach\nManaCost:3 R R\nTypes:Creature Elemental\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each creature your opponents control.\nSVar:X:Count$Valid Creature.OppCtrl\nOracle:Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scourge of Geier Reach", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Scourge of Geier Reach gets +1/+1 for each creature your opponents control.", "power": "3", "toughness": "3"} ### Response: Name:Scourge of Geier Reach\nManaCost:3 R R\nTypes:Creature Elemental\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each creature your opponents control.\nSVar:X:Count$Valid Creature.OppCtrl\nOracle:Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
Create the Forge script for this magic card
{"name": "Field Research", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)\nDraw two cards. If this spell was kicked, draw three cards instead."}
Name:Field Research\nManaCost:2 U\nTypes:Sorcery\nK:Kicker:2 U\nA:SP$ Draw | Cost$ 2 U | NumCards$ X | SpellDescription$ Draw two cards. If this spell was kicked, draw three cards instead.\nSVar:X:Count$Kicked.3.2\nOracle:Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)\nDraw two cards. If this spell was kicked, draw three cards instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Field Research", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)\nDraw two cards. If this spell was kicked, draw three cards instead."} ### Response: Name:Field Research\nManaCost:2 U\nTypes:Sorcery\nK:Kicker:2 U\nA:SP$ Draw | Cost$ 2 U | NumCards$ X | SpellDescription$ Draw two cards. If this spell was kicked, draw three cards instead.\nSVar:X:Count$Kicked.3.2\nOracle:Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)\nDraw two cards. If this spell was kicked, draw three cards instead.
Create the Forge script for this magic card
{"name": "Loxodon Mystic", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Elephant Cleric", "oracle_text": "{W}, {T}: Tap target creature.", "power": "3", "toughness": "3"}
Name:Loxodon Mystic\nManaCost:3 W W\nTypes:Creature Elephant Cleric\nPT:3/3\nA:AB$ Tap | Cost$ W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nOracle:{W}, {T}: Tap target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Loxodon Mystic", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Elephant Cleric", "oracle_text": "{W}, {T}: Tap target creature.", "power": "3", "toughness": "3"} ### Response: Name:Loxodon Mystic\nManaCost:3 W W\nTypes:Creature Elephant Cleric\nPT:3/3\nA:AB$ Tap | Cost$ W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nOracle:{W}, {T}: Tap target creature.
Create the Forge script for this magic card
{"name": "Serra Aviary", "mana_cost": "{3}{W}", "type_line": "World Enchantment", "oracle_text": "Creatures with flying get +1/+1."}
Name:Serra Aviary\nManaCost:3 W\nTypes:World Enchantment\nS:Mode$ Continuous | Affected$ Creature.withFlying | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures with flying get +1/+1.\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:Creatures with flying get +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serra Aviary", "mana_cost": "{3}{W}", "type_line": "World Enchantment", "oracle_text": "Creatures with flying get +1/+1."} ### Response: Name:Serra Aviary\nManaCost:3 W\nTypes:World Enchantment\nS:Mode$ Continuous | Affected$ Creature.withFlying | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures with flying get +1/+1.\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:Creatures with flying get +1/+1.
Create the Forge script for this magic card
{"name": "Blind Phantasm", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "", "power": "2", "toughness": "3"}
Name:Blind Phantasm\nManaCost:2 U\nTypes:Creature Illusion\nPT:2/3\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blind Phantasm", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "", "power": "2", "toughness": "3"} ### Response: Name:Blind Phantasm\nManaCost:2 U\nTypes:Creature Illusion\nPT:2/3\nOracle:
Create the Forge script for this magic card
{"name": "Harbor Guardian", "mana_cost": "{2}{W}{U}", "type_line": "Creature \u2014 Gargoyle", "oracle_text": "Reach (This creature can block creatures with flying.)\nWhenever Harbor Guardian attacks, defending player may draw a card.", "power": "3", "toughness": "4"}
Name:Harbor Guardian\nManaCost:2 W U\nTypes:Creature Gargoyle\nPT:3/4\nK:Reach\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | OptionalDecider$ Opponent | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME attacks, defending player may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredDefendingPlayer | NumCards$ 1\nOracle:Reach (This creature can block creatures with flying.)\nWhenever Harbor Guardian attacks, defending player may draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Harbor Guardian", "mana_cost": "{2}{W}{U}", "type_line": "Creature \u2014 Gargoyle", "oracle_text": "Reach (This creature can block creatures with flying.)\nWhenever Harbor Guardian attacks, defending player may draw a card.", "power": "3", "toughness": "4"} ### Response: Name:Harbor Guardian\nManaCost:2 W U\nTypes:Creature Gargoyle\nPT:3/4\nK:Reach\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | OptionalDecider$ Opponent | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME attacks, defending player may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredDefendingPlayer | NumCards$ 1\nOracle:Reach (This creature can block creatures with flying.)\nWhenever Harbor Guardian attacks, defending player may draw a card.
Create the Forge script for this magic card
{"name": "Devils' Playground", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Create four 1/1 red Devil creature tokens. They have \"When this creature dies, it deals 1 damage to any target.\""}
Name:Devils' Playground\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ Token | Cost$ 4 R R | TokenAmount$ 4 | TokenScript$ r_1_1_devil_burn | TokenOwner$ You | SpellDescription$ Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."\nOracle:Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Devils' Playground", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Create four 1/1 red Devil creature tokens. They have \"When this creature dies, it deals 1 damage to any target.\""} ### Response: Name:Devils' Playground\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ Token | Cost$ 4 R R | TokenAmount$ 4 | TokenScript$ r_1_1_devil_burn | TokenOwner$ You | SpellDescription$ Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."\nOracle:Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
Create the Forge script for this magic card
{"name": "Defiler of Souls", "mana_cost": "{3}{B}{B}{R}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nAt the beginning of each player's upkeep, that player sacrifices a monocolored creature.", "power": "5", "toughness": "5"}
Name:Defiler of Souls\nManaCost:3 B B R\nTypes:Creature Demon\nPT:5/5\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of each player's upkeep, that player sacrifices a monocolored creature.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Creature.MonoColor | Defined$ TriggeredPlayer | SacMessage$ monocolored creature\nOracle:Flying\nAt the beginning of each player's upkeep, that player sacrifices a monocolored creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Defiler of Souls", "mana_cost": "{3}{B}{B}{R}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nAt the beginning of each player's upkeep, that player sacrifices a monocolored creature.", "power": "5", "toughness": "5"} ### Response: Name:Defiler of Souls\nManaCost:3 B B R\nTypes:Creature Demon\nPT:5/5\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of each player's upkeep, that player sacrifices a monocolored creature.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Creature.MonoColor | Defined$ TriggeredPlayer | SacMessage$ monocolored creature\nOracle:Flying\nAt the beginning of each player's upkeep, that player sacrifices a monocolored creature.
Create the Forge script for this magic card
{"name": "Dreamroot Cascade", "mana_cost": "", "type_line": "Land", "oracle_text": "Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.\n{T}: Add {G} or {U}."}
Name:Dreamroot Cascade\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {G} or {U}.\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.YouCtrl | ConditionCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control two or more other lands.\nOracle:Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.\n{T}: Add {G} or {U}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dreamroot Cascade", "mana_cost": "", "type_line": "Land", "oracle_text": "Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.\n{T}: Add {G} or {U}."} ### Response: Name:Dreamroot Cascade\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {G} or {U}.\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.YouCtrl | ConditionCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control two or more other lands.\nOracle:Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.\n{T}: Add {G} or {U}.
Create the Forge script for this magic card
{"name": "Jetting Glasskite", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.", "power": "4", "toughness": "4"}
Name:Jetting Glasskite\nManaCost:4 U U\nTypes:Creature Spirit\nPT:4/4\nK:Flying\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | FirstTime$ True | Execute$ GlasskiteCounter | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability for the first time each turn, counter that spell or ability.\nSVar:GlasskiteCounter:DB$ Counter | Defined$ TriggeredSourceSA\nSVar:Targeting:Counter\nOracle:Flying\nWhenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jetting Glasskite", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.", "power": "4", "toughness": "4"} ### Response: Name:Jetting Glasskite\nManaCost:4 U U\nTypes:Creature Spirit\nPT:4/4\nK:Flying\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | FirstTime$ True | Execute$ GlasskiteCounter | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability for the first time each turn, counter that spell or ability.\nSVar:GlasskiteCounter:DB$ Counter | Defined$ TriggeredSourceSA\nSVar:Targeting:Counter\nOracle:Flying\nWhenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Create the Forge script for this magic card
{"name": "Reparations", "mana_cost": "{1}{W}{U}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card."}
Name:Reparations\nManaCost:1 W U\nTypes:Enchantment\nT:Mode$ SpellCast | TriggerZones$ Battlefield | ValidCard$ Card | ValidActivatingPlayer$ Opponent | TargetsValid$ You,Creature.YouCtrl+inZoneBattlefield | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nOracle:Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reparations", "mana_cost": "{1}{W}{U}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card."} ### Response: Name:Reparations\nManaCost:1 W U\nTypes:Enchantment\nT:Mode$ SpellCast | TriggerZones$ Battlefield | ValidCard$ Card | ValidActivatingPlayer$ Opponent | TargetsValid$ You,Creature.YouCtrl+inZoneBattlefield | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nOracle:Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Create the Forge script for this magic card
{"name": "Blighted Burgeoning", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhen Blighted Burgeoning enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and \"{2}: Transform this artifact.\" It transforms into a 0/0 Phyrexian artifact creature.)\nWhenever enchanted land is tapped for mana, its controller adds an additional one mana of any color."}
Name:Blighted Burgeoning\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigIncubate | TriggerDescription$ When CARDNAME enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nSVar:TrigIncubate:DB$ Incubate | Amount$ 2\nT:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.\nSVar:TrigMana:DB$ Mana | Produced$ Any | Amount$ 1 | Defined$ TriggeredCardController\nDeckHas:Ability$Counters|Token\nAI:RemoveDeck:All\nOracle:Enchant land\nWhen Blighted Burgeoning enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nWhenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blighted Burgeoning", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhen Blighted Burgeoning enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and \"{2}: Transform this artifact.\" It transforms into a 0/0 Phyrexian artifact creature.)\nWhenever enchanted land is tapped for mana, its controller adds an additional one mana of any color."} ### Response: Name:Blighted Burgeoning\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigIncubate | TriggerDescription$ When CARDNAME enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nSVar:TrigIncubate:DB$ Incubate | Amount$ 2\nT:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.\nSVar:TrigMana:DB$ Mana | Produced$ Any | Amount$ 1 | Defined$ TriggeredCardController\nDeckHas:Ability$Counters|Token\nAI:RemoveDeck:All\nOracle:Enchant land\nWhen Blighted Burgeoning enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nWhenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Create the Forge script for this magic card
{"name": "Lash of Malice", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature gets +2/-2 until end of turn."}
Name:Lash of Malice\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets +2/-2 until end of turn.\nOracle:Target creature gets +2/-2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lash of Malice", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature gets +2/-2 until end of turn."} ### Response: Name:Lash of Malice\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets +2/-2 until end of turn.\nOracle:Target creature gets +2/-2 until end of turn.
Create the Forge script for this magic card
{"name": "Mercenaries", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Mercenary", "oracle_text": "{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.", "power": "3", "toughness": "3"}
Name:Mercenaries\nManaCost:3 W\nTypes:Creature Human Mercenary\nPT:3/3\nA:AB$ Effect | Cost$ 3 | EffectOwner$ You | Activator$ Player | ReplacementEffects$ Bribe | RememberObjects$ Self | AILogic$ Bribe | SpellDescription$ The next time CARDNAME would deal damage to you this turn, prevent that damage. Any player may activate this ability.\nSVar:Bribe:Event$ DamageDone | ValidSource$ Card.IsRemembered | ValidTarget$ You | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time EFFECTSOURCE would deal damage to you this turn, prevent that damage.\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nOracle:{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mercenaries", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Mercenary", "oracle_text": "{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.", "power": "3", "toughness": "3"} ### Response: Name:Mercenaries\nManaCost:3 W\nTypes:Creature Human Mercenary\nPT:3/3\nA:AB$ Effect | Cost$ 3 | EffectOwner$ You | Activator$ Player | ReplacementEffects$ Bribe | RememberObjects$ Self | AILogic$ Bribe | SpellDescription$ The next time CARDNAME would deal damage to you this turn, prevent that damage. Any player may activate this ability.\nSVar:Bribe:Event$ DamageDone | ValidSource$ Card.IsRemembered | ValidTarget$ You | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time EFFECTSOURCE would deal damage to you this turn, prevent that damage.\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nOracle:{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.
Create the Forge script for this magic card
{"name": "Secrets of the Dead", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a spell from your graveyard, draw a card."}
Name:Secrets of the Dead\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.wasCastFromYourGraveyard | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell from your graveyard, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Whenever you cast a spell from your graveyard, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Secrets of the Dead", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a spell from your graveyard, draw a card."} ### Response: Name:Secrets of the Dead\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.wasCastFromYourGraveyard | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell from your graveyard, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Whenever you cast a spell from your graveyard, draw a card.
Create the Forge script for this magic card
{"name": "Aether Herder", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Artificer Druid", "oracle_text": "When Aether Herder enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.", "power": "3", "toughness": "3"}
Name:Aether Herder\nManaCost:3 G\nTypes:Creature Elf Artificer Druid\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.\nSVar:TrigToken:AB$ Token | Cost$ PayEnergy<2> | TokenAmount$ 1 | TokenScript$ c_1_1_a_servo | TokenOwner$ You\nSVar:HasAttackEffect:TRUE\nOracle:When Aether Herder enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aether Herder", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Artificer Druid", "oracle_text": "When Aether Herder enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.", "power": "3", "toughness": "3"} ### Response: Name:Aether Herder\nManaCost:3 G\nTypes:Creature Elf Artificer Druid\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.\nSVar:TrigToken:AB$ Token | Cost$ PayEnergy<2> | TokenAmount$ 1 | TokenScript$ c_1_1_a_servo | TokenOwner$ You\nSVar:HasAttackEffect:TRUE\nOracle:When Aether Herder enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
Create the Forge script for this magic card
{"name": "Kavu Aggressor", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Kavu", "oracle_text": "Kicker {4} (You may pay an additional {4} as you cast this spell.)\nKavu Aggressor can't block.\nIf Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.", "power": "3", "toughness": "2"}
Name:Kavu Aggressor\nManaCost:2 R\nTypes:Creature Kavu\nPT:3/2\nK:CARDNAME can't block.\nK:Kicker:4\nK:etbCounter:P1P1:1:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with a +1/+1 counter on it.\nSVar:WasKicked:Count$Kicked.1.0\nOracle:Kicker {4} (You may pay an additional {4} as you cast this spell.)\nKavu Aggressor can't block.\nIf Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kavu Aggressor", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Kavu", "oracle_text": "Kicker {4} (You may pay an additional {4} as you cast this spell.)\nKavu Aggressor can't block.\nIf Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.", "power": "3", "toughness": "2"} ### Response: Name:Kavu Aggressor\nManaCost:2 R\nTypes:Creature Kavu\nPT:3/2\nK:CARDNAME can't block.\nK:Kicker:4\nK:etbCounter:P1P1:1:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with a +1/+1 counter on it.\nSVar:WasKicked:Count$Kicked.1.0\nOracle:Kicker {4} (You may pay an additional {4} as you cast this spell.)\nKavu Aggressor can't block.\nIf Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Orvar, the All-Form", "mana_cost": "{3}{U}", "type_line": "Legendary Creature \u2014 Shapeshifter", "oracle_text": "Changeling\nWhenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.\nWhen a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.", "power": "3", "toughness": "3"}
Name:Orvar, the All-Form\nManaCost:3 U\nTypes:Legendary Creature Shapeshifter\nPT:3/3\nK:Changeling\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | TargetsValid$ Permanent.YouCtrl+Other+inZoneBattlefield | Execute$ TrigCopyTarget | TriggerDescription$ Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.\nSVar:TrigCopyTarget:DB$ CopyPermanent | Defined$ TriggeredSpellAbilityTargets | Choices$ Permanent.YouCtrl+Other\nT:Mode$ Discarded | ValidCard$ Card.Self | ValidCause$ Card.OppCtrl | Execute$ TrigTokenCopy | TriggerDescription$ When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.\nSVar:TrigTokenCopy:DB$ CopyPermanent | ValidTgts$ Permanent\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Token\nSVar:DiscardMeByOpp:1\nOracle:Changeling\nWhenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.\nWhen a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orvar, the All-Form", "mana_cost": "{3}{U}", "type_line": "Legendary Creature \u2014 Shapeshifter", "oracle_text": "Changeling\nWhenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.\nWhen a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.", "power": "3", "toughness": "3"} ### Response: Name:Orvar, the All-Form\nManaCost:3 U\nTypes:Legendary Creature Shapeshifter\nPT:3/3\nK:Changeling\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | TargetsValid$ Permanent.YouCtrl+Other+inZoneBattlefield | Execute$ TrigCopyTarget | TriggerDescription$ Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.\nSVar:TrigCopyTarget:DB$ CopyPermanent | Defined$ TriggeredSpellAbilityTargets | Choices$ Permanent.YouCtrl+Other\nT:Mode$ Discarded | ValidCard$ Card.Self | ValidCause$ Card.OppCtrl | Execute$ TrigTokenCopy | TriggerDescription$ When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.\nSVar:TrigTokenCopy:DB$ CopyPermanent | ValidTgts$ Permanent\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Token\nSVar:DiscardMeByOpp:1\nOracle:Changeling\nWhenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.\nWhen a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Create the Forge script for this magic card
{"name": "Fathom Seer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Morph\u2014Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Fathom Seer is turned face up, draw two cards.", "power": "1", "toughness": "3"}
Name:Fathom Seer\nManaCost:1 U\nTypes:Creature Illusion\nPT:1/3\nK:Morph:Return<2/Island>\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, draw two cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2\nOracle:Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Fathom Seer is turned face up, draw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fathom Seer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Morph\u2014Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Fathom Seer is turned face up, draw two cards.", "power": "1", "toughness": "3"} ### Response: Name:Fathom Seer\nManaCost:1 U\nTypes:Creature Illusion\nPT:1/3\nK:Morph:Return<2/Island>\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, draw two cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2\nOracle:Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Fathom Seer is turned face up, draw two cards.
Create the Forge script for this magic card
{"name": "Disenchant", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Destroy target artifact or enchantment."}
Name:Disenchant\nManaCost:1 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 W | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nOracle:Destroy target artifact or enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Disenchant", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Destroy target artifact or enchantment."} ### Response: Name:Disenchant\nManaCost:1 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 W | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nOracle:Destroy target artifact or enchantment.
Create the Forge script for this magic card
{"name": "Grixis Illusionist", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Target land you control becomes the basic land type of your choice until end of turn.", "power": "1", "toughness": "1"}
Name:Grixis Illusionist\nManaCost:U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ ChooseType | Cost$ T | Defined$ You | Type$ Basic Land | SubAbility$ DBAnimate | SpellDescription$ Target land you control becomes the basic land type of your choice until end of turn.\nSVar:DBAnimate:DB$ Animate | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Types$ ChosenType | RemoveLandTypes$ True | RemoveIntrinsicAbilities$ True\nAI:RemoveDeck:All\nOracle:{T}: Target land you control becomes the basic land type of your choice until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grixis Illusionist", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Target land you control becomes the basic land type of your choice until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Grixis Illusionist\nManaCost:U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ ChooseType | Cost$ T | Defined$ You | Type$ Basic Land | SubAbility$ DBAnimate | SpellDescription$ Target land you control becomes the basic land type of your choice until end of turn.\nSVar:DBAnimate:DB$ Animate | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Types$ ChosenType | RemoveLandTypes$ True | RemoveIntrinsicAbilities$ True\nAI:RemoveDeck:All\nOracle:{T}: Target land you control becomes the basic land type of your choice until end of turn.
Create the Forge script for this magic card
{"name": "Spin into Myth", "mana_cost": "{4}{U}", "type_line": "Instant", "oracle_text": "Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)"}
Name:Spin into Myth\nManaCost:4 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SubAbility$ ChooseP | SpellDescription$ Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SubAbility$ DBDig\nSVar:DBDig:DB$ Dig | Defined$ ChosenPlayer | DigNum$ 2 | AnyNumber$ True | DestinationZone$ Library | LibraryPosition$ -1 | LibraryPosition2$ 0 | SubAbility$ DBCleanupChosen\nSVar:DBCleanupChosen:DB$ Cleanup | ClearChosenPlayer$ True\nOracle:Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spin into Myth", "mana_cost": "{4}{U}", "type_line": "Instant", "oracle_text": "Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)"} ### Response: Name:Spin into Myth\nManaCost:4 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SubAbility$ ChooseP | SpellDescription$ Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SubAbility$ DBDig\nSVar:DBDig:DB$ Dig | Defined$ ChosenPlayer | DigNum$ 2 | AnyNumber$ True | DestinationZone$ Library | LibraryPosition$ -1 | LibraryPosition2$ 0 | SubAbility$ DBCleanupChosen\nSVar:DBCleanupChosen:DB$ Cleanup | ClearChosenPlayer$ True\nOracle:Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Create the Forge script for this magic card
{"name": "Anthroplasm", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Anthroplasm enters the battlefield with two +1/+1 counters on it.\n{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.", "power": "0", "toughness": "0"}
Name:Anthroplasm\nManaCost:2 U U\nTypes:Creature Shapeshifter\nPT:0/0\nK:etbCounter:P1P1:2\nA:AB$ RemoveCounter | Cost$ X T | CounterType$ P1P1 | CounterNum$ All | SpellDescription$ Remove all +1/+1 counters from CARDNAME and put X +1/+1 counters on it. | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X\nSVar:X:Count$xPaid\nSVar:All:Count$CardCounters.P1P1\nAI:RemoveDeck:All\nOracle:Anthroplasm enters the battlefield with two +1/+1 counters on it.\n{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Anthroplasm", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Anthroplasm enters the battlefield with two +1/+1 counters on it.\n{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.", "power": "0", "toughness": "0"} ### Response: Name:Anthroplasm\nManaCost:2 U U\nTypes:Creature Shapeshifter\nPT:0/0\nK:etbCounter:P1P1:2\nA:AB$ RemoveCounter | Cost$ X T | CounterType$ P1P1 | CounterNum$ All | SpellDescription$ Remove all +1/+1 counters from CARDNAME and put X +1/+1 counters on it. | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X\nSVar:X:Count$xPaid\nSVar:All:Count$CardCounters.P1P1\nAI:RemoveDeck:All\nOracle:Anthroplasm enters the battlefield with two +1/+1 counters on it.\n{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
Create the Forge script for this magic card
{"name": "Misfortune Teller", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "Deathtouch\nWhenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.", "power": "3", "toughness": "1"}
Name:Misfortune Teller\nManaCost:3 B\nTypes:Creature Human Warlock\nPT:3/1\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigExile | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | RememberChanged$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ b_2_2_rogue | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ1 | SubAbility$ DBTreasure\nSVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | ConditionDefined$ Remembered | ConditionPresent$ Creature,Land | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token|Sacrifice|LifeGain & Type$Rogue|Artifact|Treasure\nOracle:Deathtouch\nWhenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Misfortune Teller", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "Deathtouch\nWhenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.", "power": "3", "toughness": "1"} ### Response: Name:Misfortune Teller\nManaCost:3 B\nTypes:Creature Human Warlock\nPT:3/1\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigExile | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | RememberChanged$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ b_2_2_rogue | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ1 | SubAbility$ DBTreasure\nSVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ EQ1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | ConditionDefined$ Remembered | ConditionPresent$ Creature,Land | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token|Sacrifice|LifeGain & Type$Rogue|Artifact|Treasure\nOracle:Deathtouch\nWhenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
Create the Forge script for this magic card
{"name": "Cyclone Summoner", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Giant Wizard", "oracle_text": "When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.", "power": "7", "toughness": "7"}
Name:Cyclone Summoner\nManaCost:5 U U\nTypes:Creature Giant Wizard\nPT:7/7\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.wasCastFromYourHandByYou+Self | Execute$ TrigChangeZoneAll | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.\nSVar:TrigChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Permanent.nonLand+nonGiant+nonWizard | Origin$ Battlefield | Destination$ Hand\nDeckHints:Type$Giant|Wizard\nOracle:When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cyclone Summoner", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Giant Wizard", "oracle_text": "When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.", "power": "7", "toughness": "7"} ### Response: Name:Cyclone Summoner\nManaCost:5 U U\nTypes:Creature Giant Wizard\nPT:7/7\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.wasCastFromYourHandByYou+Self | Execute$ TrigChangeZoneAll | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.\nSVar:TrigChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Permanent.nonLand+nonGiant+nonWizard | Origin$ Battlefield | Destination$ Hand\nDeckHints:Type$Giant|Wizard\nOracle:When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Create the Forge script for this magic card
{"name": "Sliver Construct", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Sliver Construct", "oracle_text": "", "power": "2", "toughness": "2"}
Name:Sliver Construct\nManaCost:3\nTypes:Artifact Creature Sliver Construct\nPT:2/2\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sliver Construct", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Sliver Construct", "oracle_text": "", "power": "2", "toughness": "2"} ### Response: Name:Sliver Construct\nManaCost:3\nTypes:Artifact Creature Sliver Construct\nPT:2/2\nOracle:
Create the Forge script for this magic card
{"name": "Shambling Attendants", "mana_cost": "{7}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)", "power": "3", "toughness": "5"}
Name:Shambling Attendants\nManaCost:7 B\nTypes:Creature Zombie\nPT:3/5\nK:Delve\nK:Deathtouch\nDeckHints:Ability$Graveyard\nOracle:Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shambling Attendants", "mana_cost": "{7}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)", "power": "3", "toughness": "5"} ### Response: Name:Shambling Attendants\nManaCost:7 B\nTypes:Creature Zombie\nPT:3/5\nK:Delve\nK:Deathtouch\nDeckHints:Ability$Graveyard\nOracle:Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Create the Forge script for this magic card
{"name": "Sentinel", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Shapeshifter", "oracle_text": "{0}: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)", "power": "1", "toughness": "1"}
Name:Sentinel\nManaCost:4\nTypes:Artifact Creature Shapeshifter\nPT:1/1\nA:AB$ Pump | Cost$ 0 | ValidTgts$ Creature.blockedBySource,Creature.blockingSource | TgtPrompt$ Select target creature blocking or being blocked by this creature | SubAbility$ DBAnimate | StackDescription$ None | SpellDescription$ Change CARDNAME's base toughness to 1 plus the power of target creature blocking or blocked by CARDNAME. (This effect lasts indefinitely.)\nSVar:DBAnimate:DB$ Animate | Defined$ Self | Toughness$ X | Duration$ Permanent\nSVar:X:Targeted$CardPower/Plus.1\nAI:RemoveDeck:All\nOracle:{0}: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sentinel", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Shapeshifter", "oracle_text": "{0}: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)", "power": "1", "toughness": "1"} ### Response: Name:Sentinel\nManaCost:4\nTypes:Artifact Creature Shapeshifter\nPT:1/1\nA:AB$ Pump | Cost$ 0 | ValidTgts$ Creature.blockedBySource,Creature.blockingSource | TgtPrompt$ Select target creature blocking or being blocked by this creature | SubAbility$ DBAnimate | StackDescription$ None | SpellDescription$ Change CARDNAME's base toughness to 1 plus the power of target creature blocking or blocked by CARDNAME. (This effect lasts indefinitely.)\nSVar:DBAnimate:DB$ Animate | Defined$ Self | Toughness$ X | Duration$ Permanent\nSVar:X:Targeted$CardPower/Plus.1\nAI:RemoveDeck:All\nOracle:{0}: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)
Create the Forge script for this magic card
{"name": "Phyrexian Unlife", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "You don't lose the game for having 0 or less life.\nAs long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)"}
Name:Phyrexian Unlife\nManaCost:2 W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ You | AddKeyword$ You don't lose the game for having 0 or less life. | Description$ You don't lose the game for having 0 or less life.\nS:Mode$ Continuous | CheckSVar$ UnlifeCondition | SVarCompare$ LE0 | Affected$ You | AddKeyword$ All damage is dealt to you as though its source had infect. | Description$ As long as you have 0 or less life, all damage is dealt to you as though its source had infect.\nSVar:UnlifeCondition:Count$YourLifeTotal\nSVar:NonStackingEffect:True\nOracle:You don't lose the game for having 0 or less life.\nAs long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phyrexian Unlife", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "You don't lose the game for having 0 or less life.\nAs long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)"} ### Response: Name:Phyrexian Unlife\nManaCost:2 W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ You | AddKeyword$ You don't lose the game for having 0 or less life. | Description$ You don't lose the game for having 0 or less life.\nS:Mode$ Continuous | CheckSVar$ UnlifeCondition | SVarCompare$ LE0 | Affected$ You | AddKeyword$ All damage is dealt to you as though its source had infect. | Description$ As long as you have 0 or less life, all damage is dealt to you as though its source had infect.\nSVar:UnlifeCondition:Count$YourLifeTotal\nSVar:NonStackingEffect:True\nOracle:You don't lose the game for having 0 or less life.\nAs long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
Create the Forge script for this magic card
{"name": "Meletis Astronomer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Heroic \u2014 Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.", "power": "1", "toughness": "3"}
Name:Meletis Astronomer\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:1/3\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Heroic — Whenever you cast a spell that targets CARDNAME, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Enchantment | ForceRevealToController$ True\nOracle:Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Meletis Astronomer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Heroic \u2014 Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.", "power": "1", "toughness": "3"} ### Response: Name:Meletis Astronomer\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:1/3\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Heroic — Whenever you cast a spell that targets CARDNAME, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Enchantment | ForceRevealToController$ True\nOracle:Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Create the Forge script for this magic card
{"name": "Headstrong Brute", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Orc Pirate", "oracle_text": "Headstrong Brute can't block.\nHeadstrong Brute has menace as long as you control another Pirate.", "power": "3", "toughness": "3"}
Name:Headstrong Brute\nManaCost:2 R\nTypes:Creature Orc Pirate\nPT:3/3\nK:CARDNAME can't block.\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Menace | IsPresent$ Pirate.Other+YouCtrl | Description$ CARDNAME has menace as long as you control another Pirate.\nSVar:BuffedBy:Pirate\nOracle:Headstrong Brute can't block.\nHeadstrong Brute has menace as long as you control another Pirate.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Headstrong Brute", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Orc Pirate", "oracle_text": "Headstrong Brute can't block.\nHeadstrong Brute has menace as long as you control another Pirate.", "power": "3", "toughness": "3"} ### Response: Name:Headstrong Brute\nManaCost:2 R\nTypes:Creature Orc Pirate\nPT:3/3\nK:CARDNAME can't block.\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Menace | IsPresent$ Pirate.Other+YouCtrl | Description$ CARDNAME has menace as long as you control another Pirate.\nSVar:BuffedBy:Pirate\nOracle:Headstrong Brute can't block.\nHeadstrong Brute has menace as long as you control another Pirate.
Create the Forge script for this magic card
{"name": "Cinder Wall", "mana_cost": "{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender\nWhen Cinder Wall blocks, destroy it at end of combat.", "power": "3", "toughness": "3"}
Name:Cinder Wall\nManaCost:R\nTypes:Creature Wall\nPT:3/3\nK:Defender\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ Whenever CARDNAME blocks, destroy it at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | TriggerDescription$ Destroy CARDNAME at end of combat.\nSVar:TrigDestroy:DB$ Destroy | Defined$ Self\nOracle:Defender\nWhen Cinder Wall blocks, destroy it at end of combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cinder Wall", "mana_cost": "{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender\nWhen Cinder Wall blocks, destroy it at end of combat.", "power": "3", "toughness": "3"} ### Response: Name:Cinder Wall\nManaCost:R\nTypes:Creature Wall\nPT:3/3\nK:Defender\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ Whenever CARDNAME blocks, destroy it at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | TriggerDescription$ Destroy CARDNAME at end of combat.\nSVar:TrigDestroy:DB$ Destroy | Defined$ Self\nOracle:Defender\nWhen Cinder Wall blocks, destroy it at end of combat.
Create the Forge script for this magic card
{"name": "Jungle Creeper", "mana_cost": "{1}{B}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{3}{B}{G}: Return Jungle Creeper from your graveyard to your hand.", "power": "3", "toughness": "3"}
Name:Jungle Creeper\nManaCost:1 B G\nTypes:Creature Elemental\nPT:3/3\nA:AB$ ChangeZone | Cost$ 3 B G | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nOracle:{3}{B}{G}: Return Jungle Creeper from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jungle Creeper", "mana_cost": "{1}{B}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{3}{B}{G}: Return Jungle Creeper from your graveyard to your hand.", "power": "3", "toughness": "3"} ### Response: Name:Jungle Creeper\nManaCost:1 B G\nTypes:Creature Elemental\nPT:3/3\nA:AB$ ChangeZone | Cost$ 3 B G | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nOracle:{3}{B}{G}: Return Jungle Creeper from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Doubtless One", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Cleric Avatar", "oracle_text": "Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.\nWhenever Doubtless One deals damage, you gain that much life.", "power": "*", "toughness": "*"}
Name:Doubtless One\nManaCost:3 W\nTypes:Creature Cleric Avatar\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of Clerics on the battlefield.\nSVar:X:Count$Valid Cleric\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ Y\nSVar:Y:TriggerCount$DamageAmount\nSVar:BuffedBy:Cleric\nSVar:HasCombatEffect:TRUE\nSVar:NoZeroToughnessAI:True\nOracle:Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.\nWhenever Doubtless One deals damage, you gain that much life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Doubtless One", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Cleric Avatar", "oracle_text": "Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.\nWhenever Doubtless One deals damage, you gain that much life.", "power": "*", "toughness": "*"} ### Response: Name:Doubtless One\nManaCost:3 W\nTypes:Creature Cleric Avatar\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of Clerics on the battlefield.\nSVar:X:Count$Valid Cleric\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ Y\nSVar:Y:TriggerCount$DamageAmount\nSVar:BuffedBy:Cleric\nSVar:HasCombatEffect:TRUE\nSVar:NoZeroToughnessAI:True\nOracle:Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.\nWhenever Doubtless One deals damage, you gain that much life.
Create the Forge script for this magic card
{"name": "Jeleva, Nephalia's Scourge", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Vampire Wizard", "oracle_text": "Flying\nWhen Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva.\nWhenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.", "power": "1", "toughness": "3"}
Name:Jeleva, Nephalia's Scourge\nManaCost:1 U B R\nTypes:Legendary Creature Vampire Wizard\nPT:1/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast NICKNAME.\nSVar:TrigExile:DB$ Dig | Defined$ Player | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile\nSVar:X:Count$CastTotalManaSpent\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPlay | OptionalDecider$ You | TriggerDescription$ Whenever NICKNAME attacks, you may cast an instant or sorcery card from among cards exiled with NICKNAME without paying its mana cost.\nSVar:TrigPlay:DB$ Play | ValidZone$ Exile | Valid$ Instant.ExiledWithSource,Sorcery.ExiledWithSource | ValidSA$ Spell | Controller$ You | WithoutManaCost$ True | Amount$ 1\nOracle:Flying\nWhen Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva.\nWhenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jeleva, Nephalia's Scourge", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Vampire Wizard", "oracle_text": "Flying\nWhen Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva.\nWhenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.", "power": "1", "toughness": "3"} ### Response: Name:Jeleva, Nephalia's Scourge\nManaCost:1 U B R\nTypes:Legendary Creature Vampire Wizard\nPT:1/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast NICKNAME.\nSVar:TrigExile:DB$ Dig | Defined$ Player | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile\nSVar:X:Count$CastTotalManaSpent\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPlay | OptionalDecider$ You | TriggerDescription$ Whenever NICKNAME attacks, you may cast an instant or sorcery card from among cards exiled with NICKNAME without paying its mana cost.\nSVar:TrigPlay:DB$ Play | ValidZone$ Exile | Valid$ Instant.ExiledWithSource,Sorcery.ExiledWithSource | ValidSA$ Spell | Controller$ You | WithoutManaCost$ True | Amount$ 1\nOracle:Flying\nWhen Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva.\nWhenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
Create the Forge script for this magic card
{"name": "Tigereye Cameo", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {G} or {W}."}
Name:Tigereye Cameo\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green|White\nOracle:{T}: Add {G} or {W}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tigereye Cameo", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {G} or {W}."} ### Response: Name:Tigereye Cameo\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green|White\nOracle:{T}: Add {G} or {W}.
Create the Forge script for this magic card
{"name": "Ezuri, Stalker of Spheres", "mana_cost": "{2}{G}{U}", "type_line": "Legendary Creature \u2014 Phyrexian Elf Warrior", "oracle_text": "When Ezuri, Stalker of Spheres enters the battlefield, you may pay {3}. If you do, proliferate twice.\nWhenever you proliferate, draw a card.", "power": "3", "toughness": "3"}
Name:Ezuri, Stalker of Spheres\nManaCost:2 G U\nTypes:Legendary Creature Phyrexian Elf Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigProliferate | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {3}. If you do, proliferate twice.\nSVar:TrigProliferate:AB$ Proliferate | Cost$ 3 | Amount$ 2\nT:Mode$ Proliferate | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you proliferate, draw a card.\nSVar:TrigDraw:DB$ Draw\nDeckHas:Ability$Proliferate|Counters\nDeckNeeds:Ability$Counters\nOracle:When Ezuri, Stalker of Spheres enters the battlefield, you may pay {3}. If you do, proliferate twice.\nWhenever you proliferate, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ezuri, Stalker of Spheres", "mana_cost": "{2}{G}{U}", "type_line": "Legendary Creature \u2014 Phyrexian Elf Warrior", "oracle_text": "When Ezuri, Stalker of Spheres enters the battlefield, you may pay {3}. If you do, proliferate twice.\nWhenever you proliferate, draw a card.", "power": "3", "toughness": "3"} ### Response: Name:Ezuri, Stalker of Spheres\nManaCost:2 G U\nTypes:Legendary Creature Phyrexian Elf Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigProliferate | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {3}. If you do, proliferate twice.\nSVar:TrigProliferate:AB$ Proliferate | Cost$ 3 | Amount$ 2\nT:Mode$ Proliferate | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you proliferate, draw a card.\nSVar:TrigDraw:DB$ Draw\nDeckHas:Ability$Proliferate|Counters\nDeckNeeds:Ability$Counters\nOracle:When Ezuri, Stalker of Spheres enters the battlefield, you may pay {3}. If you do, proliferate twice.\nWhenever you proliferate, draw a card.
Create the Forge script for this magic card
{"name": "Relic Sloth", "mana_cost": "{3}{R}{W}", "type_line": "Creature \u2014 Beast", "oracle_text": "Vigilance\nMenace (This creature can't be blocked except by two or more creatures.)", "power": "4", "toughness": "4"}
Name:Relic Sloth\nManaCost:3 R W\nTypes:Creature Beast\nPT:4/4\nK:Vigilance\nK:Menace\nOracle:Vigilance\nMenace (This creature can't be blocked except by two or more creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Relic Sloth", "mana_cost": "{3}{R}{W}", "type_line": "Creature \u2014 Beast", "oracle_text": "Vigilance\nMenace (This creature can't be blocked except by two or more creatures.)", "power": "4", "toughness": "4"} ### Response: Name:Relic Sloth\nManaCost:3 R W\nTypes:Creature Beast\nPT:4/4\nK:Vigilance\nK:Menace\nOracle:Vigilance\nMenace (This creature can't be blocked except by two or more creatures.)
Create the Forge script for this magic card
{"name": "Scatter Arc", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Counter target noncreature spell.\nDraw a card."}
Name:Scatter Arc\nManaCost:3 U\nTypes:Instant\nA:SP$ Counter | Cost$ 3 U | TargetType$ Spell | ValidTgts$ Card.nonCreature | TgtPrompt$ Select target noncreature spell | SubAbility$ DBDraw | SpellDescription$ Counter target noncreature spell. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Counter target noncreature spell.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scatter Arc", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Counter target noncreature spell.\nDraw a card."} ### Response: Name:Scatter Arc\nManaCost:3 U\nTypes:Instant\nA:SP$ Counter | Cost$ 3 U | TargetType$ Spell | ValidTgts$ Card.nonCreature | TgtPrompt$ Select target noncreature spell | SubAbility$ DBDraw | SpellDescription$ Counter target noncreature spell. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Counter target noncreature spell.\nDraw a card.
Create the Forge script for this magic card
{"name": "Annex", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)\nYou control enchanted land."}
Name:Annex\nManaCost:2 U U\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 U U | ValidTgts$ Land | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted land.\nOracle:Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)\nYou control enchanted land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Annex", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)\nYou control enchanted land."} ### Response: Name:Annex\nManaCost:2 U U\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 U U | ValidTgts$ Land | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted land.\nOracle:Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)\nYou control enchanted land.
Create the Forge script for this magic card
{"name": "Viridian Longbow", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has \"{T}: This creature deals 1 damage to any target.\"\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"}
Name:Viridian Longbow\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddAbility$ Damage | Description$ Equipped creature has "{T}: This creature deals 1 damage to any target."\nSVar:Damage:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nSVar:NonStackingAttachEffect:True\nOracle:Equipped creature has "{T}: This creature deals 1 damage to any target."\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Viridian Longbow", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has \"{T}: This creature deals 1 damage to any target.\"\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"} ### Response: Name:Viridian Longbow\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddAbility$ Damage | Description$ Equipped creature has "{T}: This creature deals 1 damage to any target."\nSVar:Damage:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nSVar:NonStackingAttachEffect:True\nOracle:Equipped creature has "{T}: This creature deals 1 damage to any target."\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Create the Forge script for this magic card
{"name": "Spiteful Bully", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Zombie Mercenary", "oracle_text": "At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.", "power": "3", "toughness": "3"}
Name:Spiteful Bully\nManaCost:1 B\nTypes:Creature Phyrexian Zombie Mercenary\nPT:3/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 3 damage to target creature you control.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature | NumDmg$ 3\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spiteful Bully", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Zombie Mercenary", "oracle_text": "At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.", "power": "3", "toughness": "3"} ### Response: Name:Spiteful Bully\nManaCost:1 B\nTypes:Creature Phyrexian Zombie Mercenary\nPT:3/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 3 damage to target creature you control.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature | NumDmg$ 3\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
Create the Forge script for this magic card
{"name": "Lightning Cloud", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target."}
Name:Lightning Cloud\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.Red | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever a player casts a red spell, you may pay {R}. If you do, CARDNAME deals 1 damage to any target.\nSVar:TrigDealDamage:AB$DealDamage | Cost$ R | ValidTgts$ Any | NumDmg$ 1\nOracle:Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lightning Cloud", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target."} ### Response: Name:Lightning Cloud\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.Red | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever a player casts a red spell, you may pay {R}. If you do, CARDNAME deals 1 damage to any target.\nSVar:TrigDealDamage:AB$DealDamage | Cost$ R | ValidTgts$ Any | NumDmg$ 1\nOracle:Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Goblin War Party", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Create three 1/1 red Goblin creature tokens.\n\u2022 Creatures you control get +1/+1 and gain haste until end of turn.\nEntwine {2}{R} (Choose both if you pay the entwine cost.)"}
Name:Goblin War Party\nManaCost:3 R\nTypes:Sorcery\nK:Entwine:2 R\nA:SP$ Charm | Cost$ 3 R | Choices$ DBTokens,DBBuff | Defined$ You | CharmNum$ 1\nSVar:DBTokens:DB$ Token | TokenAmount$ 3 | TokenScript$ r_1_1_goblin | TokenOwner$ You | SpellDescription$ Create three 1/1 red Goblin creature tokens.\nSVar:DBBuff:DB$ PumpAll | NumAtt$ 1 | NumDef$ 1 | ValidCards$ Creature.YouCtrl | KW$ Haste | SpellDescription$ Creatures you control get +1/+1 and gain haste until end of turn.\nDeckHas:Ability$Token\nOracle:Choose one —\n• Create three 1/1 red Goblin creature tokens.\n• Creatures you control get +1/+1 and gain haste until end of turn.\nEntwine {2}{R} (Choose both if you pay the entwine cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin War Party", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Create three 1/1 red Goblin creature tokens.\n\u2022 Creatures you control get +1/+1 and gain haste until end of turn.\nEntwine {2}{R} (Choose both if you pay the entwine cost.)"} ### Response: Name:Goblin War Party\nManaCost:3 R\nTypes:Sorcery\nK:Entwine:2 R\nA:SP$ Charm | Cost$ 3 R | Choices$ DBTokens,DBBuff | Defined$ You | CharmNum$ 1\nSVar:DBTokens:DB$ Token | TokenAmount$ 3 | TokenScript$ r_1_1_goblin | TokenOwner$ You | SpellDescription$ Create three 1/1 red Goblin creature tokens.\nSVar:DBBuff:DB$ PumpAll | NumAtt$ 1 | NumDef$ 1 | ValidCards$ Creature.YouCtrl | KW$ Haste | SpellDescription$ Creatures you control get +1/+1 and gain haste until end of turn.\nDeckHas:Ability$Token\nOracle:Choose one —\n• Create three 1/1 red Goblin creature tokens.\n• Creatures you control get +1/+1 and gain haste until end of turn.\nEntwine {2}{R} (Choose both if you pay the entwine cost.)
Create the Forge script for this magic card
{"name": "Lambholt Elder"}
Name:Lambholt Elder\nManaCost:2 G\nTypes:Creature Human Werewolf\nPT:1/2\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.\n\nALTERNATE\n\nName:Silverpelt Werewolf\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:4/5\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lambholt Elder"} ### Response: Name:Lambholt Elder\nManaCost:2 G\nTypes:Creature Human Werewolf\nPT:1/2\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.\n\nALTERNATE\n\nName:Silverpelt Werewolf\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:4/5\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
Create the Forge script for this magic card
{"name": "Thrash"}
Name:Thrash\nManaCost:R/G R/G\nTypes:Instant\nA:SP$ Pump | Cost$ RG RG | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you control | SubAbility$ SoulsDamage | StackDescription$ None | SpellDescription$ Target creature you control deals damage equal to its power to target creature you don't control\nSVar:SoulsDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl,Planeswalker.YouDontCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature or planeswalker you don't control | NumDmg$ X | DamageSource$ ParentTarget\nSVar:X:ParentTargeted$CardPower\nAlternateMode:Split\nOracle:Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.\n\nALTERNATE\n\nName:Threat\nManaCost:2 R G\nTypes:Sorcery\nA:SP$ Token | Cost$ 2 R G | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ rg_4_4_beast_trample | SpellDescription$ Create a 4/4 red and green Beast creature token with trample.\nDeckHas:Ability$Token\nOracle:Create a 4/4 red and green Beast creature token with trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thrash"} ### Response: Name:Thrash\nManaCost:R/G R/G\nTypes:Instant\nA:SP$ Pump | Cost$ RG RG | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you control | SubAbility$ SoulsDamage | StackDescription$ None | SpellDescription$ Target creature you control deals damage equal to its power to target creature you don't control\nSVar:SoulsDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl,Planeswalker.YouDontCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature or planeswalker you don't control | NumDmg$ X | DamageSource$ ParentTarget\nSVar:X:ParentTargeted$CardPower\nAlternateMode:Split\nOracle:Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.\n\nALTERNATE\n\nName:Threat\nManaCost:2 R G\nTypes:Sorcery\nA:SP$ Token | Cost$ 2 R G | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ rg_4_4_beast_trample | SpellDescription$ Create a 4/4 red and green Beast creature token with trample.\nDeckHas:Ability$Token\nOracle:Create a 4/4 red and green Beast creature token with trample.
Create the Forge script for this magic card
{"name": "Bastion Protector", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Commander creatures you control get +2/+2 and have indestructible.", "power": "3", "toughness": "3"}
Name:Bastion Protector\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouCtrl | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Indestructible | Description$ Commander creatures you control get +2/+2 and have indestructible.\nSVar:PlayMain1:TRUE\nOracle:Commander creatures you control get +2/+2 and have indestructible.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bastion Protector", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Commander creatures you control get +2/+2 and have indestructible.", "power": "3", "toughness": "3"} ### Response: Name:Bastion Protector\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouCtrl | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Indestructible | Description$ Commander creatures you control get +2/+2 and have indestructible.\nSVar:PlayMain1:TRUE\nOracle:Commander creatures you control get +2/+2 and have indestructible.
Create the Forge script for this magic card
{"name": "Rethink", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {X}, where X is its mana value."}
Name:Rethink\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | ValidTgts$ Card | UnlessCost$ X | UnlessPayer$ TargetedController | SpellDescription$ Counter target spell unless its controller pays {X}, where X is its mana value.\nSVar:X:Targeted$CardManaCost\nOracle:Counter target spell unless its controller pays {X}, where X is its mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rethink", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {X}, where X is its mana value."} ### Response: Name:Rethink\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | ValidTgts$ Card | UnlessCost$ X | UnlessPayer$ TargetedController | SpellDescription$ Counter target spell unless its controller pays {X}, where X is its mana value.\nSVar:X:Targeted$CardManaCost\nOracle:Counter target spell unless its controller pays {X}, where X is its mana value.
Create the Forge script for this magic card
{"name": "Peek", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Look at target player's hand.\nDraw a card."}
Name:Peek\nManaCost:U\nTypes:Instant\nA:SP$ RevealHand | Cost$ U | ValidTgts$ Player | TgtPrompt$ Select target player | Look$ True | SubAbility$ DBDraw | SpellDescription$ Look at target player's hand.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:Look at target player's hand.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Peek", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Look at target player's hand.\nDraw a card."} ### Response: Name:Peek\nManaCost:U\nTypes:Instant\nA:SP$ RevealHand | Cost$ U | ValidTgts$ Player | TgtPrompt$ Select target player | Look$ True | SubAbility$ DBDraw | SpellDescription$ Look at target player's hand.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:Look at target player's hand.\nDraw a card.
Create the Forge script for this magic card
{"name": "Snake Pit", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token."}
Name:Snake Pit\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.Blue,Card.Black | ValidActivatingPlayer$ Opponent | Execute$ TrigToken | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_snake | TokenOwner$ You\nOracle:Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Snake Pit", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token."} ### Response: Name:Snake Pit\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.Blue,Card.Black | ValidActivatingPlayer$ Opponent | Execute$ TrigToken | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_snake | TokenOwner$ You\nOracle:Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
Create the Forge script for this magic card
{"name": "Secretkeeper", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.", "power": "2", "toughness": "2"}
Name:Secretkeeper\nManaCost:3 U\nTypes:Creature Spirit\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ GTY | Description$ As long as you have more cards in hand than each opponent, CARDNAME gets +2/+2 and has flying.\nSVar:X:Count$InYourHand\nSVar:Y:PlayerCountOpponents$HighestCardsInHand\nAI:RemoveDeck:Random\nOracle:As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Secretkeeper", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.", "power": "2", "toughness": "2"} ### Response: Name:Secretkeeper\nManaCost:3 U\nTypes:Creature Spirit\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ GTY | Description$ As long as you have more cards in hand than each opponent, CARDNAME gets +2/+2 and has flying.\nSVar:X:Count$InYourHand\nSVar:Y:PlayerCountOpponents$HighestCardsInHand\nAI:RemoveDeck:Random\nOracle:As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
Create the Forge script for this magic card
{"name": "Priest of the Blood Rite", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.\nAt the beginning of your upkeep, you lose 2 life.", "power": "2", "toughness": "2"}
Name:Priest of the Blood Rite\nManaCost:3 B B\nTypes:Creature Human Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 5/5 black Demon creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_5_5_demon_flying | TokenOwner$ TriggeredCardController\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 2\nSVar:SacMe:4\nSVar:DonateMe:4\nOracle:When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.\nAt the beginning of your upkeep, you lose 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Priest of the Blood Rite", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.\nAt the beginning of your upkeep, you lose 2 life.", "power": "2", "toughness": "2"} ### Response: Name:Priest of the Blood Rite\nManaCost:3 B B\nTypes:Creature Human Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 5/5 black Demon creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_5_5_demon_flying | TokenOwner$ TriggeredCardController\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 2\nSVar:SacMe:4\nSVar:DonateMe:4\nOracle:When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.\nAt the beginning of your upkeep, you lose 2 life.
Create the Forge script for this magic card
{"name": "Ionize", "mana_cost": "{1}{U}{R}", "type_line": "Instant", "oracle_text": "Counter target spell. Ionize deals 2 damage to that spell's controller."}
Name:Ionize\nManaCost:1 U R\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U R | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBDealDamage | SpellDescription$ Counter target spell. CARDNAME deals 2 damage to that spell's controller.\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TargetedController\nOracle:Counter target spell. Ionize deals 2 damage to that spell's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ionize", "mana_cost": "{1}{U}{R}", "type_line": "Instant", "oracle_text": "Counter target spell. Ionize deals 2 damage to that spell's controller."} ### Response: Name:Ionize\nManaCost:1 U R\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U R | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBDealDamage | SpellDescription$ Counter target spell. CARDNAME deals 2 damage to that spell's controller.\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TargetedController\nOracle:Counter target spell. Ionize deals 2 damage to that spell's controller.
Create the Forge script for this magic card
{"name": "March of Wretched Sorrow", "mana_cost": "{X}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.\nMarch of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life."}
Name:March of Wretched Sorrow\nManaCost:X B\nTypes:Instant\nA:SP$ DealDamage | AnnounceTitle$ how many black cards to exile | Announce$ Exiled | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals X damage to target creature or planeswalker\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SpellDescription$ and you gain X life.\nS:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Cost$ ExileFromHand<Y/Card.Black/black cards> | EffectZone$ All | Description$ As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ Z | EffectZone$ All | Relative$ True | Secondary$ True | Description$ This spell costs {2} less to cast for each card exiled this way.\nSVar:X:Count$xPaid\nSVar:Y:SVar$Exiled\nSVar:Z:SVar$Y/Times.2\nSVar:Exiled:Number$0\nDeckHas:Ability$LifeGain\nOracle:As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.\nMarch of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "March of Wretched Sorrow", "mana_cost": "{X}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.\nMarch of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life."} ### Response: Name:March of Wretched Sorrow\nManaCost:X B\nTypes:Instant\nA:SP$ DealDamage | AnnounceTitle$ how many black cards to exile | Announce$ Exiled | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals X damage to target creature or planeswalker\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SpellDescription$ and you gain X life.\nS:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Cost$ ExileFromHand<Y/Card.Black/black cards> | EffectZone$ All | Description$ As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ Z | EffectZone$ All | Relative$ True | Secondary$ True | Description$ This spell costs {2} less to cast for each card exiled this way.\nSVar:X:Count$xPaid\nSVar:Y:SVar$Exiled\nSVar:Z:SVar$Y/Times.2\nSVar:Exiled:Number$0\nDeckHas:Ability$LifeGain\nOracle:As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.\nMarch of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
Create the Forge script for this magic card
{"name": "Walking Skyscraper", "mana_cost": "{8}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)\nTrample\nWalking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)", "power": "8", "toughness": "8"}
Name:Walking Skyscraper\nManaCost:8\nTypes:Artifact Creature Construct\nPT:8/8\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)\nSVar:X:Count$Valid Creature.YouCtrl+modified\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Self+untapped | AddKeyword$ Hexproof | Description$ CARDNAME has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)\nDeckHints:Type$Aura|Equipment & Ability$Counters\nOracle:This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)\nTrample\nWalking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Walking Skyscraper", "mana_cost": "{8}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)\nTrample\nWalking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)", "power": "8", "toughness": "8"} ### Response: Name:Walking Skyscraper\nManaCost:8\nTypes:Artifact Creature Construct\nPT:8/8\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)\nSVar:X:Count$Valid Creature.YouCtrl+modified\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Self+untapped | AddKeyword$ Hexproof | Description$ CARDNAME has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)\nDeckHints:Type$Aura|Equipment & Ability$Counters\nOracle:This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)\nTrample\nWalking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
Create the Forge script for this magic card
{"name": "Crusher Zendikon", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land is a 4/2 red Beast creature with trample. It's still a land.\nWhen enchanted land dies, return that card to its owner's hand."}
Name:Crusher Zendikon\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Land | AILogic$ Animate\nS:Mode$ Continuous | Affected$ Land.AttachedBy | AddType$ Creature & Beast | SetColor$ Red | SetPower$ 4 | SetToughness$ 2 | AddKeyword$ Trample | Description$ Enchanted land is a 4/2 red Beast creature with trample. It's still a land.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted land dies, return that card to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Hand\nOracle:Enchant land\nEnchanted land is a 4/2 red Beast creature with trample. It's still a land.\nWhen enchanted land dies, return that card to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crusher Zendikon", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land is a 4/2 red Beast creature with trample. It's still a land.\nWhen enchanted land dies, return that card to its owner's hand."} ### Response: Name:Crusher Zendikon\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Land | AILogic$ Animate\nS:Mode$ Continuous | Affected$ Land.AttachedBy | AddType$ Creature & Beast | SetColor$ Red | SetPower$ 4 | SetToughness$ 2 | AddKeyword$ Trample | Description$ Enchanted land is a 4/2 red Beast creature with trample. It's still a land.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted land dies, return that card to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Hand\nOracle:Enchant land\nEnchanted land is a 4/2 red Beast creature with trample. It's still a land.\nWhen enchanted land dies, return that card to its owner's hand.
Create the Forge script for this magic card
{"name": "Benevolent Ancestor", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Defender (This creature can't attack.)\n{T}: Prevent the next 1 damage that would be dealt to any target this turn.", "power": "0", "toughness": "4"}
Name:Benevolent Ancestor\nManaCost:2 W\nTypes:Creature Spirit\nPT:0/4\nK:Defender\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to any target this turn.\nOracle:Defender (This creature can't attack.)\n{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Benevolent Ancestor", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Defender (This creature can't attack.)\n{T}: Prevent the next 1 damage that would be dealt to any target this turn.", "power": "0", "toughness": "4"} ### Response: Name:Benevolent Ancestor\nManaCost:2 W\nTypes:Creature Spirit\nPT:0/4\nK:Defender\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Any | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to any target this turn.\nOracle:Defender (This creature can't attack.)\n{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Create the Forge script for this magic card
{"name": "Broodwarden", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Eldrazi Spawn creatures you control get +2/+1.", "power": "4", "toughness": "4"}
Name:Broodwarden\nManaCost:3 G G\nTypes:Creature Eldrazi Drone\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.Eldrazi+Spawn+YouCtrl | AddPower$ 2 | AddToughness$ 1 | Description$ Eldrazi Spawn creatures you control get +2/+1.\nSVar:PlayMain1:TRUE\nOracle:Eldrazi Spawn creatures you control get +2/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Broodwarden", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Eldrazi Spawn creatures you control get +2/+1.", "power": "4", "toughness": "4"} ### Response: Name:Broodwarden\nManaCost:3 G G\nTypes:Creature Eldrazi Drone\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.Eldrazi+Spawn+YouCtrl | AddPower$ 2 | AddToughness$ 1 | Description$ Eldrazi Spawn creatures you control get +2/+1.\nSVar:PlayMain1:TRUE\nOracle:Eldrazi Spawn creatures you control get +2/+1.
Create the Forge script for this magic card
{"name": "Stalking Stones", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)"}
Name:Stalking Stones\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Animate | Cost$ 6 | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Artifact,Elemental | RemoveCreatureTypes$ True | Duration$ Permanent | SpellDescription$ CARDNAME becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)\nOracle:{T}: Add {C}.\n{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stalking Stones", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)"} ### Response: Name:Stalking Stones\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Animate | Cost$ 6 | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Artifact,Elemental | RemoveCreatureTypes$ True | Duration$ Permanent | SpellDescription$ CARDNAME becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)\nOracle:{T}: Add {C}.\n{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
Create the Forge script for this magic card
{"name": "Eternal Skylord", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have flying.", "power": "3", "toughness": "3"}
Name:Eternal Skylord\nManaCost:4 U\nTypes:Creature Zombie Wizard\nPT:3/3\nS:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Flying | Description$ Zombie tokens you control have flying.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nSVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 2\nDeckHints:Ability$Amass & Type$Zombie\nDeckHas:Ability$Amass|Counters|Token\nOracle:When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eternal Skylord", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have flying.", "power": "3", "toughness": "3"} ### Response: Name:Eternal Skylord\nManaCost:4 U\nTypes:Creature Zombie Wizard\nPT:3/3\nS:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Flying | Description$ Zombie tokens you control have flying.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nSVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 2\nDeckHints:Ability$Amass & Type$Zombie\nDeckHas:Ability$Amass|Counters|Token\nOracle:When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have flying.
Create the Forge script for this magic card
{"name": "Ghitu Embercoiler", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Prowess\nAt the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card.", "power": "2", "toughness": "2"}
Name:Ghitu Embercoiler\nManaCost:1 R\nTypes:Creature Human Wizard\nPT:2/2\nK:Prowess\nT:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSeek | TriggerDescription$ At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card.\nSVar:TrigSeek:AB$ Seek | Cost$ Discard<1/Card> | Type$ Card.cmcGTX | RememberFound$ True | SubAbility$ DBExile\nSVar:X:Discarded$CardManaCost\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | Defined$ Remembered | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ MayPlay | Duration$ UntilTheEndOfYourNextTurn | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | MayPlay$ True | EffectZone$ Command | AffectedZone$ Exile | Description$ Until the end of your next turn, you may play the exiled card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Discard\nOracle:Prowess\nAt the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghitu Embercoiler", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Prowess\nAt the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card.", "power": "2", "toughness": "2"} ### Response: Name:Ghitu Embercoiler\nManaCost:1 R\nTypes:Creature Human Wizard\nPT:2/2\nK:Prowess\nT:Mode$ Phase | Phase$ Main1 | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSeek | TriggerDescription$ At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card.\nSVar:TrigSeek:AB$ Seek | Cost$ Discard<1/Card> | Type$ Card.cmcGTX | RememberFound$ True | SubAbility$ DBExile\nSVar:X:Discarded$CardManaCost\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | Defined$ Remembered | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ MayPlay | Duration$ UntilTheEndOfYourNextTurn | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | MayPlay$ True | EffectZone$ Command | AffectedZone$ Exile | Description$ Until the end of your next turn, you may play the exiled card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Discard\nOracle:Prowess\nAt the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card.
Create the Forge script for this magic card
{"name": "Nosy Goblin", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "{T}, Sacrifice Nosy Goblin: Destroy target face-down creature.", "power": "2", "toughness": "1"}
Name:Nosy Goblin\nManaCost:2 R\nTypes:Creature Goblin\nPT:2/1\nA:AB$ Destroy | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature.faceDown | TgtPrompt$ Select target face-down creature | SpellDescription$ Destroy target face-down creature.\nOracle:{T}, Sacrifice Nosy Goblin: Destroy target face-down creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nosy Goblin", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "{T}, Sacrifice Nosy Goblin: Destroy target face-down creature.", "power": "2", "toughness": "1"} ### Response: Name:Nosy Goblin\nManaCost:2 R\nTypes:Creature Goblin\nPT:2/1\nA:AB$ Destroy | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature.faceDown | TgtPrompt$ Select target face-down creature | SpellDescription$ Destroy target face-down creature.\nOracle:{T}, Sacrifice Nosy Goblin: Destroy target face-down creature.
Create the Forge script for this magic card
{"name": "Aven Farseer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nWhenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.", "power": "1", "toughness": "1"}
Name:Aven Farseer\nManaCost:1 W\nTypes:Creature Bird Soldier\nPT:1/1\nK:Flying\nT:Mode$ TurnFaceUp | ValidCard$ Permanent | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a permanent is turned face up, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Flying\nWhenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aven Farseer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nWhenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.", "power": "1", "toughness": "1"} ### Response: Name:Aven Farseer\nManaCost:1 W\nTypes:Creature Bird Soldier\nPT:1/1\nK:Flying\nT:Mode$ TurnFaceUp | ValidCard$ Permanent | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a permanent is turned face up, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Flying\nWhenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.
Create the Forge script for this magic card
{"name": "Long List of the Ents", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)\nI, II, III, IV, V, VI \u2014 Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it."}
Name:Long List of the Ents\nManaCost:G\nTypes:Enchantment Saga\nK:Chapter:6:DBNoteType,DBNoteType,DBNoteType,DBNoteType,DBNoteType,DBNoteType\nSVar:DBNoteType:DB$ ChooseType | Type$ Creature | Note$ True | ChooseNoted$ True | SubAbility$ DBEffect | SpellDescription$ Note a creature type that hasn't been noted for CARDNAME. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.\nSVar:DBEffect:DB$ Effect | Triggers$ SpellCast | Description$ When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.\nSVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature.ChosenType | ValidActivatingPlayer$ You | OneOff$ True | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.\nSVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | ReplacementEffects$ ETBCreat | ExileOnMoved$ Stack\nSVar:ETBCreat:Event$ Moved | ValidCard$ Card.IsRemembered | Destination$ Battlefield | ReplaceWith$ DBPutP1P1 | ReplacementResult$ Updated\nSVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedCard | CounterType$ P1P1 | ETB$ True | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Long List of the Ents", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)\nI, II, III, IV, V, VI \u2014 Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it."} ### Response: Name:Long List of the Ents\nManaCost:G\nTypes:Enchantment Saga\nK:Chapter:6:DBNoteType,DBNoteType,DBNoteType,DBNoteType,DBNoteType,DBNoteType\nSVar:DBNoteType:DB$ ChooseType | Type$ Creature | Note$ True | ChooseNoted$ True | SubAbility$ DBEffect | SpellDescription$ Note a creature type that hasn't been noted for CARDNAME. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.\nSVar:DBEffect:DB$ Effect | Triggers$ SpellCast | Description$ When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.\nSVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature.ChosenType | ValidActivatingPlayer$ You | OneOff$ True | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.\nSVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | ReplacementEffects$ ETBCreat | ExileOnMoved$ Stack\nSVar:ETBCreat:Event$ Moved | ValidCard$ Card.IsRemembered | Destination$ Battlefield | ReplaceWith$ DBPutP1P1 | ReplacementResult$ Updated\nSVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedCard | CounterType$ P1P1 | ETB$ True | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Court of Embereth", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment", "oracle_text": "When Court of Embereth enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control."}
Name:Court of Embereth\nManaCost:2 R R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, CARDNAME deals X damage to each opponent, where X is the number of creatures you control.\nSVar:TrigToken:DB$ Token | TokenScript$ r_3_1_knight | SubAbility$ TrigDealDamage\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ X | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE1\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:Y:Count$Monarch.1.0\nDeckHas:Ability$Token & Type$Knight\nOracle:When Court of Embereth enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Court of Embereth", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment", "oracle_text": "When Court of Embereth enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control."} ### Response: Name:Court of Embereth\nManaCost:2 R R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, CARDNAME deals X damage to each opponent, where X is the number of creatures you control.\nSVar:TrigToken:DB$ Token | TokenScript$ r_3_1_knight | SubAbility$ TrigDealDamage\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ X | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE1\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:Y:Count$Monarch.1.0\nDeckHas:Ability$Token & Type$Knight\nOracle:When Court of Embereth enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.
Create the Forge script for this magic card
{"name": "Out Cold"}
Name:Out Cold\nManaCost:3 U\nTypes:Instant\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nA:SP$ Tap | ValidTgts$ Creature | SubAbility$ DBCounter | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target creatures | SpellDescription$ Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 | SubAbility$ DBInvestigate\nSVar:DBInvestigate:DB$ Investigate\nDeckHas:Ability$Counters|Token & Type$Clue|Artifact\nOracle:This spell can't be countered. (This includes by the ward ability.)\nTap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Out Cold"} ### Response: Name:Out Cold\nManaCost:3 U\nTypes:Instant\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nA:SP$ Tap | ValidTgts$ Creature | SubAbility$ DBCounter | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target creatures | SpellDescription$ Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 | SubAbility$ DBInvestigate\nSVar:DBInvestigate:DB$ Investigate\nDeckHas:Ability$Counters|Token & Type$Clue|Artifact\nOracle:This spell can't be countered. (This includes by the ward ability.)\nTap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Create the Forge script for this magic card
{"name": "Deadshot Minotaur", "mana_cost": "{3}{R}{G}", "type_line": "Creature \u2014 Minotaur", "oracle_text": "When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.\nCycling {R/G} ({R/G}, Discard this card: Draw a card.)", "power": "3", "toughness": "4"}
Name:Deadshot Minotaur\nManaCost:3 R G\nTypes:Creature Minotaur\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 3 damage to target creature with flying.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | NumDmg$ 3\nK:Cycling:RG\nOracle:When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.\nCycling {R/G} ({R/G}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deadshot Minotaur", "mana_cost": "{3}{R}{G}", "type_line": "Creature \u2014 Minotaur", "oracle_text": "When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.\nCycling {R/G} ({R/G}, Discard this card: Draw a card.)", "power": "3", "toughness": "4"} ### Response: Name:Deadshot Minotaur\nManaCost:3 R G\nTypes:Creature Minotaur\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 3 damage to target creature with flying.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | NumDmg$ 3\nK:Cycling:RG\nOracle:When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.\nCycling {R/G} ({R/G}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Thelonite Monk", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Insect Monk Cleric", "oracle_text": "{T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)", "power": "1", "toughness": "2"}
Name:Thelonite Monk\nManaCost:2 G G\nTypes:Creature Insect Monk Cleric\nPT:1/2\nA:AB$ Animate | Cost$ T Sac<1/Creature.Green/green creature> | ValidTgts$ Land | TgtPrompt$ Select target land | Types$ Forest | RemoveLandTypes$ True | Duration$ Permanent | SpellDescription$ Target land becomes a Forest. (This effect lasts indefinitely.)\nSVar:AIPreference:SacCost$Creature.Green+token\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thelonite Monk", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Insect Monk Cleric", "oracle_text": "{T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)", "power": "1", "toughness": "2"} ### Response: Name:Thelonite Monk\nManaCost:2 G G\nTypes:Creature Insect Monk Cleric\nPT:1/2\nA:AB$ Animate | Cost$ T Sac<1/Creature.Green/green creature> | ValidTgts$ Land | TgtPrompt$ Select target land | Types$ Forest | RemoveLandTypes$ True | Duration$ Permanent | SpellDescription$ Target land becomes a Forest. (This effect lasts indefinitely.)\nSVar:AIPreference:SacCost$Creature.Green+token\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)
Create the Forge script for this magic card
{"name": "Sinuous Vermin", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Rat Horror", "oracle_text": "{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nAs long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)", "power": "2", "toughness": "2"}
Name:Sinuous Vermin\nManaCost:1 B\nTypes:Creature Rat Horror\nPT:2/2\nK:Monstrosity:3:3 B B\nS:Mode$ Continuous | Affected$ Card.Self+IsMonstrous | AddKeyword$ Menace | Description$ As long as CARDNAME is monstrous, it has menace. (It can't be blocked except by two or more creatures.)\nDeckHas:Ability$Counters\nOracle:{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nAs long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sinuous Vermin", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Rat Horror", "oracle_text": "{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nAs long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)", "power": "2", "toughness": "2"} ### Response: Name:Sinuous Vermin\nManaCost:1 B\nTypes:Creature Rat Horror\nPT:2/2\nK:Monstrosity:3:3 B B\nS:Mode$ Continuous | Affected$ Card.Self+IsMonstrous | AddKeyword$ Menace | Description$ As long as CARDNAME is monstrous, it has menace. (It can't be blocked except by two or more creatures.)\nDeckHas:Ability$Counters\nOracle:{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nAs long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
Create the Forge script for this magic card
{"name": "Candlelit Cavalry", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Coven \u2014 At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.", "power": "5", "toughness": "5"}
Name:Candlelit Cavalry\nManaCost:4 G\nTypes:Creature Human Knight\nPT:5/5\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE3 | Execute$ TrigPump | TriggerDescription$ Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, CARDNAME gains trample until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Trample\nSVar:X:Count$DifferentPower_Creature.YouCtrl\nOracle:Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Candlelit Cavalry", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Coven \u2014 At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.", "power": "5", "toughness": "5"} ### Response: Name:Candlelit Cavalry\nManaCost:4 G\nTypes:Creature Human Knight\nPT:5/5\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE3 | Execute$ TrigPump | TriggerDescription$ Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, CARDNAME gains trample until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Trample\nSVar:X:Count$DifferentPower_Creature.YouCtrl\nOracle:Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Cockatrice", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Cockatrice", "oracle_text": "Flying\nWhenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.", "power": "2", "toughness": "4"}
Name:Cockatrice\nManaCost:3 G G\nTypes:Creature Cockatrice\nPT:2/4\nK:Flying\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature.nonWall | ValidBlocker$ Card.Self | Execute$ DelTrigBlocked | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature.nonWall | Execute$ DelTrigBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.\nSVar:DelTrigBlocked:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredAttackerLKICopy | TriggerDescription$ Destroy blocked creature at end of combat.\nSVar:DelTrigBlocker:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredBlockerLKICopy | TriggerDescription$ Destroy blocking creature at end of combat.\nSVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRememberedLKI\nOracle:Flying\nWhenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cockatrice", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Cockatrice", "oracle_text": "Flying\nWhenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.", "power": "2", "toughness": "4"} ### Response: Name:Cockatrice\nManaCost:3 G G\nTypes:Creature Cockatrice\nPT:2/4\nK:Flying\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature.nonWall | ValidBlocker$ Card.Self | Execute$ DelTrigBlocked | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature.nonWall | Execute$ DelTrigBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.\nSVar:DelTrigBlocked:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredAttackerLKICopy | TriggerDescription$ Destroy blocked creature at end of combat.\nSVar:DelTrigBlocker:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredBlockerLKICopy | TriggerDescription$ Destroy blocking creature at end of combat.\nSVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRememberedLKI\nOracle:Flying\nWhenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Create the Forge script for this magic card
{"name": "Hydromorph Guardian", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.", "power": "2", "toughness": "2"}
Name:Hydromorph Guardian\nManaCost:2 U\nTypes:Creature Elemental\nPT:2/2\nA:AB$ Counter | Cost$ U Sac<1/CARDNAME> | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | TargetValidTargeting$ Creature.YouCtrl+inRealZoneBattlefield | SpellDescription$ Counter target spell that targets a creature you control.\nAI:RemoveDeck:All\nOracle:{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hydromorph Guardian", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.", "power": "2", "toughness": "2"} ### Response: Name:Hydromorph Guardian\nManaCost:2 U\nTypes:Creature Elemental\nPT:2/2\nA:AB$ Counter | Cost$ U Sac<1/CARDNAME> | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | TargetValidTargeting$ Creature.YouCtrl+inRealZoneBattlefield | SpellDescription$ Counter target spell that targets a creature you control.\nAI:RemoveDeck:All\nOracle:{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.