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Create the Forge script for this magic card
{"name": "Pair o' Dice Lost", "mana_cost": "{3}{G}{G}", "type_line": "Instant", "oracle_text": "Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost."}
Name:Pair o' Dice Lost\nManaCost:3 G G\nTypes:Instant\nA:SP$ RollDice | Amount$ 2 | ResultSVar$ Y | SubAbility$ DBChange | SpellDescription$ Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile CARDNAME.\nSVar:DBChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeNum$ X | WithTotalCMC$ Y | SelectPrompt$ Choose any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results | Hidden$ True | AnyNumber$ True | ChangeType$ Card.YouOwn | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | StackDescription$ Exile CARDNAME.\nSVar:X:Count$ValidGraveyard Card.YouOwn\nDeckHints:Ability$Graveyard|Mill\nDeckHas:Ability$Graveyard\nOracle:Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pair o' Dice Lost", "mana_cost": "{3}{G}{G}", "type_line": "Instant", "oracle_text": "Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost."} ### Response: Name:Pair o' Dice Lost\nManaCost:3 G G\nTypes:Instant\nA:SP$ RollDice | Amount$ 2 | ResultSVar$ Y | SubAbility$ DBChange | SpellDescription$ Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile CARDNAME.\nSVar:DBChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeNum$ X | WithTotalCMC$ Y | SelectPrompt$ Choose any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results | Hidden$ True | AnyNumber$ True | ChangeType$ Card.YouOwn | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | StackDescription$ Exile CARDNAME.\nSVar:X:Count$ValidGraveyard Card.YouOwn\nDeckHints:Ability$Graveyard|Mill\nDeckHas:Ability$Graveyard\nOracle:Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
Create the Forge script for this magic card
{"name": "Unspeakable Symbol", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment", "oracle_text": "Pay 3 life: Put a +1/+1 counter on target creature."}
Name:Unspeakable Symbol\nManaCost:1 B B\nTypes:Enchantment\nA:AB$ PutCounter | Cost$ PayLife<3> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nAI:RemoveDeck:All\nOracle:Pay 3 life: Put a +1/+1 counter on target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unspeakable Symbol", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment", "oracle_text": "Pay 3 life: Put a +1/+1 counter on target creature."} ### Response: Name:Unspeakable Symbol\nManaCost:1 B B\nTypes:Enchantment\nA:AB$ PutCounter | Cost$ PayLife<3> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nAI:RemoveDeck:All\nOracle:Pay 3 life: Put a +1/+1 counter on target creature.
Create the Forge script for this magic card
{"name": "Lantern Scout", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Scout Ally", "oracle_text": "Rally \u2014 Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.", "power": "3", "toughness": "2"}
Name:Lantern Scout\nManaCost:2 W\nTypes:Creature Human Scout Ally\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | Execute$ TrigPumpAll | TriggerDescription$ Rally β€” Whenever CARDNAME or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Lifelink\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nDeckHints:Type$Ally\nOracle:Rally β€” Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lantern Scout", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Scout Ally", "oracle_text": "Rally \u2014 Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.", "power": "3", "toughness": "2"} ### Response: Name:Lantern Scout\nManaCost:2 W\nTypes:Creature Human Scout Ally\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | Execute$ TrigPumpAll | TriggerDescription$ Rally β€” Whenever CARDNAME or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Lifelink\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nDeckHints:Type$Ally\nOracle:Rally β€” Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
Create the Forge script for this magic card
{"name": "Vanguard of the Rose", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "{1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.", "power": "3", "toughness": "1"}
Name:Vanguard of the Rose\nManaCost:1 W\nTypes:Creature Vampire Knight\nPT:3/1\nA:AB$ Pump | Cost$ 1 Sac<1/Creature.Other;Artifact.Other/another creature or artifact> | Defined$ Self | KW$ Indestructible | SubAbility$ DBTap | StackDescription$ SpellDescription | SpellDescription$ CARDNAME gains indestructible until end of turn.\nSVar:DBTap:DB$ Tap | Defined$ Self | StackDescription$ SpellDescription | SpellDescription$ Tap it.\nDeckHas:Ability$Sacrifice\nDeckHints:Ability$Token & Type$Artifact|Treasure|Map\nOracle:{1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vanguard of the Rose", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "{1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.", "power": "3", "toughness": "1"} ### Response: Name:Vanguard of the Rose\nManaCost:1 W\nTypes:Creature Vampire Knight\nPT:3/1\nA:AB$ Pump | Cost$ 1 Sac<1/Creature.Other;Artifact.Other/another creature or artifact> | Defined$ Self | KW$ Indestructible | SubAbility$ DBTap | StackDescription$ SpellDescription | SpellDescription$ CARDNAME gains indestructible until end of turn.\nSVar:DBTap:DB$ Tap | Defined$ Self | StackDescription$ SpellDescription | SpellDescription$ Tap it.\nDeckHas:Ability$Sacrifice\nDeckHints:Ability$Token & Type$Artifact|Treasure|Map\nOracle:{1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.
Create the Forge script for this magic card
{"name": "Scrapbasket", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "{1}: Scrapbasket becomes all colors until end of turn.", "power": "3", "toughness": "2"}
Name:Scrapbasket\nManaCost:4\nTypes:Artifact Creature Scarecrow\nPT:3/2\nA:AB$ Animate | Cost$ 1 | Defined$ Self | Colors$ White,Blue,Black,Red,Green | SpellDescription$ CARDNAME becomes all colors until end of turn.\nOracle:{1}: Scrapbasket becomes all colors until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scrapbasket", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "{1}: Scrapbasket becomes all colors until end of turn.", "power": "3", "toughness": "2"} ### Response: Name:Scrapbasket\nManaCost:4\nTypes:Artifact Creature Scarecrow\nPT:3/2\nA:AB$ Animate | Cost$ 1 | Defined$ Self | Colors$ White,Blue,Black,Red,Green | SpellDescription$ CARDNAME becomes all colors until end of turn.\nOracle:{1}: Scrapbasket becomes all colors until end of turn.
Create the Forge script for this magic card
{"name": "Hallowed Haunting", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "As long as you control seven or more enchantments, creatures you control have flying and vigilance.\nWhenever you cast an enchantment spell, create a white Spirit Cleric creature token with \"This creature's power and toughness are each equal to the number of Spirits you control.\""}
Name:Hallowed Haunting\nManaCost:2 W W\nTypes:Enchantment\nS:Mode$ Continuous | IsPresent$ Enchantment.YouCtrl | PresentCompare$ GE7 | Affected$ Creature.YouCtrl | AddKeyword$ Flying & Vigilance | Description$ As long as you control seven or more enchantments, creatures you control have flying and vigilance.\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."\nSVar:TrigToken:DB$ Token | TokenScript$ w_x_x_spirit_cleric_total_spirits\nDeckNeeds:Type$Enchantment\nDeckHints:Type$Spirit\nDeckHas:Ability$Token\nOracle:As long as you control seven or more enchantments, creatures you control have flying and vigilance.\nWhenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hallowed Haunting", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "As long as you control seven or more enchantments, creatures you control have flying and vigilance.\nWhenever you cast an enchantment spell, create a white Spirit Cleric creature token with \"This creature's power and toughness are each equal to the number of Spirits you control.\""} ### Response: Name:Hallowed Haunting\nManaCost:2 W W\nTypes:Enchantment\nS:Mode$ Continuous | IsPresent$ Enchantment.YouCtrl | PresentCompare$ GE7 | Affected$ Creature.YouCtrl | AddKeyword$ Flying & Vigilance | Description$ As long as you control seven or more enchantments, creatures you control have flying and vigilance.\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."\nSVar:TrigToken:DB$ Token | TokenScript$ w_x_x_spirit_cleric_total_spirits\nDeckNeeds:Type$Enchantment\nDeckHints:Type$Spirit\nDeckHas:Ability$Token\nOracle:As long as you control seven or more enchantments, creatures you control have flying and vigilance.\nWhenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Create the Forge script for this magic card
{"name": "Reaver Ambush", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Exile target creature with power 3 or less."}
Name:Reaver Ambush\nManaCost:2 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 B | ValidTgts$ Creature.powerLE3 | TgtPrompt$ Select target creature with power 3 or less | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature with power 3 or less.\nOracle:Exile target creature with power 3 or less.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reaver Ambush", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Exile target creature with power 3 or less."} ### Response: Name:Reaver Ambush\nManaCost:2 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 B | ValidTgts$ Creature.powerLE3 | TgtPrompt$ Select target creature with power 3 or less | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature with power 3 or less.\nOracle:Exile target creature with power 3 or less.
Create the Forge script for this magic card
{"name": "Horn of Valhalla"}
Name:Horn of Valhalla\nManaCost:1 W\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each creature you control.\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:BuffedBy:Creature\nK:Equip:3\nAlternateMode:Adventure\nOracle:Equipped creature gets +1/+1 for each creature you control.\nEquip {3}\n\nALTERNATE\n\nName:Ysgard's Call\nManaCost:X W W\nTypes:Sorcery Adventure\nA:SP$ Token | TokenAmount$ X | TokenScript$ w_1_1_soldier | SpellDescription$ Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)\nSVar:X:Count$xPaid\nDeckHas:Ability$Token & Type$Soldier\nOracle:Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Horn of Valhalla"} ### Response: Name:Horn of Valhalla\nManaCost:1 W\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each creature you control.\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:BuffedBy:Creature\nK:Equip:3\nAlternateMode:Adventure\nOracle:Equipped creature gets +1/+1 for each creature you control.\nEquip {3}\n\nALTERNATE\n\nName:Ysgard's Call\nManaCost:X W W\nTypes:Sorcery Adventure\nA:SP$ Token | TokenAmount$ X | TokenScript$ w_1_1_soldier | SpellDescription$ Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)\nSVar:X:Count$xPaid\nDeckHas:Ability$Token & Type$Soldier\nOracle:Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
Create the Forge script for this magic card
{"name": "Zealous Persecution", "mana_cost": "{W}{B}", "type_line": "Instant", "oracle_text": "Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1."}
Name:Zealous Persecution\nManaCost:W B\nTypes:Instant\nA:SP$ PumpAll | Cost$ W B | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.OppCtrl | NumAtt$ -1 | NumDef$ -1\nOracle:Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zealous Persecution", "mana_cost": "{W}{B}", "type_line": "Instant", "oracle_text": "Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1."} ### Response: Name:Zealous Persecution\nManaCost:W B\nTypes:Instant\nA:SP$ PumpAll | Cost$ W B | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.OppCtrl | NumAtt$ -1 | NumDef$ -1\nOracle:Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Create the Forge script for this magic card
{"name": "Herald of Kozilek", "mana_cost": "{1}{U}{R}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nColorless spells you cast cost {1} less to cast.", "power": "2", "toughness": "4"}
Name:Herald of Kozilek\nManaCost:1 U R\nTypes:Creature Eldrazi Drone\nPT:2/4\nK:Devoid\nS:Mode$ ReduceCost | ValidCard$ Card.Colorless | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Colorless spells you cast cost {1} less to cast.\nDeckHints:Color$Colorless & Keyword$Devoid\nOracle:Devoid (This card has no color.)\nColorless spells you cast cost {1} less to cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Herald of Kozilek", "mana_cost": "{1}{U}{R}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nColorless spells you cast cost {1} less to cast.", "power": "2", "toughness": "4"} ### Response: Name:Herald of Kozilek\nManaCost:1 U R\nTypes:Creature Eldrazi Drone\nPT:2/4\nK:Devoid\nS:Mode$ ReduceCost | ValidCard$ Card.Colorless | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Colorless spells you cast cost {1} less to cast.\nDeckHints:Color$Colorless & Keyword$Devoid\nOracle:Devoid (This card has no color.)\nColorless spells you cast cost {1} less to cast.
Create the Forge script for this magic card
{"name": "Cloudseeder", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Faerie Spellshaper", "oracle_text": "Flying\n{U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and \"Cloud Sprite can block only creatures with flying.\"", "power": "1", "toughness": "1"}
Name:Cloudseeder\nManaCost:1 U\nTypes:Creature Faerie Spellshaper\nPT:1/1\nK:Flying\nA:AB$ Token | Cost$ U T Discard<1/Card> | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ cloud_sprite | SpellDescription$ Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."\nOracle:Flying\n{U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cloudseeder", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Faerie Spellshaper", "oracle_text": "Flying\n{U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and \"Cloud Sprite can block only creatures with flying.\"", "power": "1", "toughness": "1"} ### Response: Name:Cloudseeder\nManaCost:1 U\nTypes:Creature Faerie Spellshaper\nPT:1/1\nK:Flying\nA:AB$ Token | Cost$ U T Discard<1/Card> | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ cloud_sprite | SpellDescription$ Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."\nOracle:Flying\n{U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."
Create the Forge script for this magic card
{"name": "Spectral Force", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elemental Spirit", "oracle_text": "Trample\nWhenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.", "power": "8", "toughness": "8"}
Name:Spectral Force\nManaCost:3 G G\nTypes:Creature Elemental Spirit\nPT:8/8\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ StayTapped | IsPresent$ Permanent.Black+nonToken+DefenderCtrl | PresentCompare$ EQ0 | TriggerDescription$ Whenever CARDNAME attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.\nSVar:StayTapped:DB$ Pump | KW$ HIDDEN This card doesn't untap during your next untap step. | Defined$ Self | Duration$ Permanent\nOracle:Trample\nWhenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spectral Force", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elemental Spirit", "oracle_text": "Trample\nWhenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.", "power": "8", "toughness": "8"} ### Response: Name:Spectral Force\nManaCost:3 G G\nTypes:Creature Elemental Spirit\nPT:8/8\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ StayTapped | IsPresent$ Permanent.Black+nonToken+DefenderCtrl | PresentCompare$ EQ0 | TriggerDescription$ Whenever CARDNAME attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.\nSVar:StayTapped:DB$ Pump | KW$ HIDDEN This card doesn't untap during your next untap step. | Defined$ Self | Duration$ Permanent\nOracle:Trample\nWhenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
Create the Forge script for this magic card
{"name": "Invigorating Falls", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "You gain life equal to the number of creature cards in all graveyards."}
Name:Invigorating Falls\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 2 G G | LifeAmount$ X | SpellDescription$ You gain life equal to the number of creature cards in all graveyards.\nSVar:X:Count$TypeInAllYards.Creature\nOracle:You gain life equal to the number of creature cards in all graveyards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Invigorating Falls", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "You gain life equal to the number of creature cards in all graveyards."} ### Response: Name:Invigorating Falls\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 2 G G | LifeAmount$ X | SpellDescription$ You gain life equal to the number of creature cards in all graveyards.\nSVar:X:Count$TypeInAllYards.Creature\nOracle:You gain life equal to the number of creature cards in all graveyards.
Create the Forge script for this magic card
{"name": "Colossal Heroics", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Strive \u2014 This spell costs {1}{G} more to cast for each target beyond the first.\nAny number of target creatures each get +2/+2 until end of turn. Untap those creatures."}
Name:Colossal Heroics\nManaCost:2 G\nTypes:Instant\nK:Strive:1 G\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | NumAtt$ +2 | NumDef$ +2 | TargetMin$ 0 | TargetMax$ MaxTargets | SubAbility$ DBUntap | SpellDescription$ Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nSVar:MaxTargets:Count$Valid Creature\nOracle:Strive β€” This spell costs {1}{G} more to cast for each target beyond the first.\nAny number of target creatures each get +2/+2 until end of turn. Untap those creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Colossal Heroics", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Strive \u2014 This spell costs {1}{G} more to cast for each target beyond the first.\nAny number of target creatures each get +2/+2 until end of turn. Untap those creatures."} ### Response: Name:Colossal Heroics\nManaCost:2 G\nTypes:Instant\nK:Strive:1 G\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | NumAtt$ +2 | NumDef$ +2 | TargetMin$ 0 | TargetMax$ MaxTargets | SubAbility$ DBUntap | SpellDescription$ Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nSVar:MaxTargets:Count$Valid Creature\nOracle:Strive β€” This spell costs {1}{G} more to cast for each target beyond the first.\nAny number of target creatures each get +2/+2 until end of turn. Untap those creatures.
Create the Forge script for this magic card
{"name": "Surtland Frostpyre", "mana_cost": "", "type_line": "Land", "oracle_text": "Surtland Frostpyre enters the battlefield tapped.\n{T}: Add {R}.\n{2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery."}
Name:Surtland Frostpyre\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Scry | Cost$ 2 U U R T Sac<1/CARDNAME> | ScryNum$ 2 | SubAbility$ DBDamageAll | SorcerySpeed$ True | SpellDescription$ Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only any time you could cast a sorcery.\nSVar:DBDamageAll:DB$ DamageAll | ValidCards$ Creature | NumDmg$ 2\nOracle:Surtland Frostpyre enters the battlefield tapped.\n{T}: Add {R}.\n{2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Surtland Frostpyre", "mana_cost": "", "type_line": "Land", "oracle_text": "Surtland Frostpyre enters the battlefield tapped.\n{T}: Add {R}.\n{2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery."} ### Response: Name:Surtland Frostpyre\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Scry | Cost$ 2 U U R T Sac<1/CARDNAME> | ScryNum$ 2 | SubAbility$ DBDamageAll | SorcerySpeed$ True | SpellDescription$ Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only any time you could cast a sorcery.\nSVar:DBDamageAll:DB$ DamageAll | ValidCards$ Creature | NumDmg$ 2\nOracle:Surtland Frostpyre enters the battlefield tapped.\n{T}: Add {R}.\n{2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Reliquary Monk", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Monk Cleric", "oracle_text": "When Reliquary Monk dies, destroy target artifact or enchantment.", "power": "2", "toughness": "2"}
Name:Reliquary Monk\nManaCost:2 W\nTypes:Creature Human Monk Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME dies, destroy target artifact or enchantment.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment\nOracle:When Reliquary Monk dies, destroy target artifact or enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reliquary Monk", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Monk Cleric", "oracle_text": "When Reliquary Monk dies, destroy target artifact or enchantment.", "power": "2", "toughness": "2"} ### Response: Name:Reliquary Monk\nManaCost:2 W\nTypes:Creature Human Monk Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME dies, destroy target artifact or enchantment.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment\nOracle:When Reliquary Monk dies, destroy target artifact or enchantment.
Create the Forge script for this magic card
{"name": "Bog Rats", "mana_cost": "{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "Bog Rats can't be blocked by Walls.", "power": "1", "toughness": "1"}
Name:Bog Rats\nManaCost:B\nTypes:Creature Rat\nPT:1/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.Wall | Description$ CARDNAME can't be blocked by Walls.\nOracle:Bog Rats can't be blocked by Walls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bog Rats", "mana_cost": "{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "Bog Rats can't be blocked by Walls.", "power": "1", "toughness": "1"} ### Response: Name:Bog Rats\nManaCost:B\nTypes:Creature Rat\nPT:1/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.Wall | Description$ CARDNAME can't be blocked by Walls.\nOracle:Bog Rats can't be blocked by Walls.
Create the Forge script for this magic card
{"name": "Eternal Witness", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.", "power": "2", "toughness": "1"}
Name:Eternal Witness\nManaCost:1 G G\nTypes:Creature Human Shaman\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Card.YouCtrl\nOracle:When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eternal Witness", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.", "power": "2", "toughness": "1"} ### Response: Name:Eternal Witness\nManaCost:1 G G\nTypes:Creature Human Shaman\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Card.YouCtrl\nOracle:When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Grisly Transformation", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Grisly Transformation enters the battlefield, draw a card.\nEnchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)"}
Name:Grisly Transformation\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Intimidate | Description$ Enchanted creature has intimidate.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Enchant creature\nWhen Grisly Transformation enters the battlefield, draw a card.\nEnchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grisly Transformation", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Grisly Transformation enters the battlefield, draw a card.\nEnchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)"} ### Response: Name:Grisly Transformation\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Intimidate | Description$ Enchanted creature has intimidate.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Enchant creature\nWhen Grisly Transformation enters the battlefield, draw a card.\nEnchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Create the Forge script for this magic card
{"name": "Primal Clay", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Shapeshifter", "oracle_text": "As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)", "power": "*", "toughness": "*"}
Name:Primal Clay\nManaCost:4\nTypes:Artifact Creature Shapeshifter\nPT:*/*\nK:ETBReplacement:Other:MoldChoice\nSVar:MoldChoice:DB$ GenericChoice | Defined$ You | Choices$ GroundMold,AirMold,WallMold | SpellDescription$ As CARDNAME enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.\nSVar:GroundMold:DB$ Animate | Defined$ Self | Duration$ Permanent | Power$ 3 | Toughness$ 3 | SpellDescription$ CARDNAME is 3/3\nSVar:AirMold:DB$ Animate | Defined$ Self | Duration$ Permanent | Power$ 2 | Toughness$ 2 | Keywords$ Flying | SpellDescription$ CARDNAME is 2/2 with flying\nSVar:WallMold:DB$ Animate | Defined$ Self | Duration$ Permanent | Power$ 1 | Toughness$ 6 | Types$ Wall | Keywords$ Defender | SpellDescription$ CARDNAME is 1/6 with defender and is a wall in addition to its other types\nAI:RemoveDeck:Random\nDeckHas:Keyword$Defender|Flying & Type$Wall\nOracle:As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Primal Clay", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Shapeshifter", "oracle_text": "As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)", "power": "*", "toughness": "*"} ### Response: Name:Primal Clay\nManaCost:4\nTypes:Artifact Creature Shapeshifter\nPT:*/*\nK:ETBReplacement:Other:MoldChoice\nSVar:MoldChoice:DB$ GenericChoice | Defined$ You | Choices$ GroundMold,AirMold,WallMold | SpellDescription$ As CARDNAME enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.\nSVar:GroundMold:DB$ Animate | Defined$ Self | Duration$ Permanent | Power$ 3 | Toughness$ 3 | SpellDescription$ CARDNAME is 3/3\nSVar:AirMold:DB$ Animate | Defined$ Self | Duration$ Permanent | Power$ 2 | Toughness$ 2 | Keywords$ Flying | SpellDescription$ CARDNAME is 2/2 with flying\nSVar:WallMold:DB$ Animate | Defined$ Self | Duration$ Permanent | Power$ 1 | Toughness$ 6 | Types$ Wall | Keywords$ Defender | SpellDescription$ CARDNAME is 1/6 with defender and is a wall in addition to its other types\nAI:RemoveDeck:Random\nDeckHas:Keyword$Defender|Flying & Type$Wall\nOracle:As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
Create the Forge script for this magic card
{"name": "Emissary's Ploy", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "(Start the game with this conspiracy face up in the command zone.)\nBefore drawing your opening hand, choose 1, 2, or 3.\nYou may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number."}
Name:Emissary's Ploy\nManaCost:no cost\nTypes:Conspiracy\nText:(Start the game with this conspiracy face up in the command zone.)\nK:Before drawing your opening hand, choose 1, 2, or 3.\nS:Mode$ ManaConvert | EffectZone$ Command | ValidPlayer$ You | ValidCard$ Creature.YouCtrl+cmcChosen | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.\nOracle:(Start the game with this conspiracy face up in the command zone.)\nBefore drawing your opening hand, choose 1, 2, or 3.\nYou may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Emissary's Ploy", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "(Start the game with this conspiracy face up in the command zone.)\nBefore drawing your opening hand, choose 1, 2, or 3.\nYou may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number."} ### Response: Name:Emissary's Ploy\nManaCost:no cost\nTypes:Conspiracy\nText:(Start the game with this conspiracy face up in the command zone.)\nK:Before drawing your opening hand, choose 1, 2, or 3.\nS:Mode$ ManaConvert | EffectZone$ Command | ValidPlayer$ You | ValidCard$ Creature.YouCtrl+cmcChosen | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.\nOracle:(Start the game with this conspiracy face up in the command zone.)\nBefore drawing your opening hand, choose 1, 2, or 3.\nYou may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.
Create the Forge script for this magic card
{"name": "Duelist's Heritage", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn."}
Name:Duelist's Heritage\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ AttackersDeclared | Execute$ TrigPump | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking | TgtPrompt$ Select another target attacking creature | KW$ Double Strike\nOracle:Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Duelist's Heritage", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn."} ### Response: Name:Duelist's Heritage\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ AttackersDeclared | Execute$ TrigPump | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking | TgtPrompt$ Select another target attacking creature | KW$ Double Strike\nOracle:Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Create the Forge script for this magic card
{"name": "Vine Mare", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Elemental Horse", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nVine Mare can't be blocked by black creatures.", "power": "5", "toughness": "3"}
Name:Vine Mare\nManaCost:2 G G\nTypes:Creature Elemental Horse\nPT:5/3\nK:Hexproof\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.Black | Description$ CARDNAME can't be blocked by black creatures.\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nVine Mare can't be blocked by black creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vine Mare", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Elemental Horse", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nVine Mare can't be blocked by black creatures.", "power": "5", "toughness": "3"} ### Response: Name:Vine Mare\nManaCost:2 G G\nTypes:Creature Elemental Horse\nPT:5/3\nK:Hexproof\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.Black | Description$ CARDNAME can't be blocked by black creatures.\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nVine Mare can't be blocked by black creatures.
Create the Forge script for this magic card
{"name": "Blood Lust", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1."}
Name:Blood Lust\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | NumAtt$ 4 | NumDef$ -X | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.\nSVar:X:Count$Compare T GE4.4.T\nSVar:T:Targeted$CardToughness/Minus.1\nOracle:If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blood Lust", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1."} ### Response: Name:Blood Lust\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | NumAtt$ 4 | NumDef$ -X | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.\nSVar:X:Count$Compare T GE4.4.T\nSVar:T:Targeted$CardToughness/Minus.1\nOracle:If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Create the Forge script for this magic card
{"name": "Leonin Armorguard", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Cat Soldier", "oracle_text": "When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.", "power": "3", "toughness": "3"}
Name:Leonin Armorguard\nManaCost:2 G W\nTypes:Creature Cat Soldier\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1\nSVar:PlayMain1:TRUE\nOracle:When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leonin Armorguard", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Cat Soldier", "oracle_text": "When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Leonin Armorguard\nManaCost:2 G W\nTypes:Creature Cat Soldier\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1\nSVar:PlayMain1:TRUE\nOracle:When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Laquatus's Disdain", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell cast from a graveyard.\nDraw a card."}
Name:Laquatus's Disdain\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target spell cast from a graveyard | ValidTgts$ Card.wasCastFromGraveyard | SubAbility$ DBDraw | SpellDescription$ Counter target spell cast from a graveyard. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Counter target spell cast from a graveyard.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Laquatus's Disdain", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell cast from a graveyard.\nDraw a card."} ### Response: Name:Laquatus's Disdain\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target spell cast from a graveyard | ValidTgts$ Card.wasCastFromGraveyard | SubAbility$ DBDraw | SpellDescription$ Counter target spell cast from a graveyard. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Counter target spell cast from a graveyard.\nDraw a card.
Create the Forge script for this magic card
{"name": "Branchblight Stalker", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Phyrexian Elf Scout", "oracle_text": "Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)", "power": "3", "toughness": "1"}
Name:Branchblight Stalker\nManaCost:1 G\nTypes:Creature Phyrexian Elf Scout\nPT:3/1\nK:Toxic:2\nOracle:Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Branchblight Stalker", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Phyrexian Elf Scout", "oracle_text": "Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)", "power": "3", "toughness": "1"} ### Response: Name:Branchblight Stalker\nManaCost:1 G\nTypes:Creature Phyrexian Elf Scout\nPT:3/1\nK:Toxic:2\nOracle:Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
Create the Forge script for this magic card
{"name": "Passwall Adept", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{2}{U}: Target creature can't be blocked this turn.", "power": "1", "toughness": "3"}
Name:Passwall Adept\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:1/3\nA:AB$ Effect | Cost$ 2 U | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:{2}{U}: Target creature can't be blocked this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Passwall Adept", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{2}{U}: Target creature can't be blocked this turn.", "power": "1", "toughness": "3"} ### Response: Name:Passwall Adept\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:1/3\nA:AB$ Effect | Cost$ 2 U | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:{2}{U}: Target creature can't be blocked this turn.
Create the Forge script for this magic card
{"name": "Starnheim Courser", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Pegasus", "oracle_text": "Flying\nArtifact and enchantment spells you cast cost {1} less to cast.", "power": "2", "toughness": "2"}
Name:Starnheim Courser\nManaCost:2 W\nTypes:Creature Pegasus\nPT:2/2\nK:Flying\nS:Mode$ ReduceCost | ValidCard$ Artifact,Enchantment | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Artifact and Enchantment spells you cast cost {1} less to cast.\nDeckHints:Type$Artifact|Enchantment\nOracle:Flying\nArtifact and enchantment spells you cast cost {1} less to cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Starnheim Courser", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Pegasus", "oracle_text": "Flying\nArtifact and enchantment spells you cast cost {1} less to cast.", "power": "2", "toughness": "2"} ### Response: Name:Starnheim Courser\nManaCost:2 W\nTypes:Creature Pegasus\nPT:2/2\nK:Flying\nS:Mode$ ReduceCost | ValidCard$ Artifact,Enchantment | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Artifact and Enchantment spells you cast cost {1} less to cast.\nDeckHints:Type$Artifact|Enchantment\nOracle:Flying\nArtifact and enchantment spells you cast cost {1} less to cast.
Create the Forge script for this magic card
{"name": "Lake Silencio", "mana_cost": "", "type_line": "Plane \u2014 Earth", "oracle_text": "Still Point in Time \u2014 All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nWhenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead."}
Name:Lake Silencio\nManaCost:no cost\nTypes:Plane Earth\nS:Mode$ Continuous | AddKeyword$ Split second | Affected$ Card | AffectedZone$ Stack | EffectZone$ Command | Description$ Still Point in Time β€” All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigDamage | TriggerDescription$ Whenever chaos ensues, CARDNAME deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | NumDmg$ 6 | ReplaceDyingDefined$ Targeted\nOracle:Still Point in Time β€” All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nWhenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lake Silencio", "mana_cost": "", "type_line": "Plane \u2014 Earth", "oracle_text": "Still Point in Time \u2014 All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nWhenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead."} ### Response: Name:Lake Silencio\nManaCost:no cost\nTypes:Plane Earth\nS:Mode$ Continuous | AddKeyword$ Split second | Affected$ Card | AffectedZone$ Stack | EffectZone$ Command | Description$ Still Point in Time β€” All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigDamage | TriggerDescription$ Whenever chaos ensues, CARDNAME deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | NumDmg$ 6 | ReplaceDyingDefined$ Targeted\nOracle:Still Point in Time β€” All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nWhenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.
Create the Forge script for this magic card
{"name": "Magma Sliver", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers have \"{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield.\"", "power": "3", "toughness": "3"}
Name:Magma Sliver\nManaCost:3 R\nTypes:Creature Sliver\nPT:3/3\nS:Mode$ Continuous | Affected$ Sliver | AddAbility$ Pump | AddSVar$ SliversOnBattlefield | Description$ All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."\nSVar:Pump:AB$ Pump | Cost$ T | ValidTgts$ Creature.Sliver | TgtPrompt$ Select target Sliver creature | NumAtt$ SliversOnBattlefield | SpellDescription$ Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield.\nSVar:SliversOnBattlefield:Count$Valid Sliver\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Sliver\nOracle:All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Magma Sliver", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers have \"{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield.\"", "power": "3", "toughness": "3"} ### Response: Name:Magma Sliver\nManaCost:3 R\nTypes:Creature Sliver\nPT:3/3\nS:Mode$ Continuous | Affected$ Sliver | AddAbility$ Pump | AddSVar$ SliversOnBattlefield | Description$ All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."\nSVar:Pump:AB$ Pump | Cost$ T | ValidTgts$ Creature.Sliver | TgtPrompt$ Select target Sliver creature | NumAtt$ SliversOnBattlefield | SpellDescription$ Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield.\nSVar:SliversOnBattlefield:Count$Valid Sliver\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Sliver\nOracle:All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
Create the Forge script for this magic card
{"name": "Searing Blood", "mana_cost": "{R}{R}", "type_line": "Instant", "oracle_text": "Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller."}
Name:Searing Blood\nManaCost:R R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SubAbility$ DBDelayedTrigger | SpellDescription$ CARDNAME deals 2 damage to target creature.\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigDealDamage | StackDescription$ When that creature dies this turn, CARDNAME deals 3 damage to {p:TargetedController}. | SpellDescription$ When that creature dies this turn, CARDNAME deals 3 damage to the creature's controller.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 3\nOracle:Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Searing Blood", "mana_cost": "{R}{R}", "type_line": "Instant", "oracle_text": "Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller."} ### Response: Name:Searing Blood\nManaCost:R R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SubAbility$ DBDelayedTrigger | SpellDescription$ CARDNAME deals 2 damage to target creature.\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigDealDamage | StackDescription$ When that creature dies this turn, CARDNAME deals 3 damage to {p:TargetedController}. | SpellDescription$ When that creature dies this turn, CARDNAME deals 3 damage to the creature's controller.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 3\nOracle:Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
Create the Forge script for this magic card
{"name": "Rampaging Growth", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land."}
Name:Rampaging Growth\nManaCost:3 G\nTypes:Instant\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | RememberChanged$ True | ChangeNum$ 1 | SubAbility$ DBAnimate | SpellDescription$ Search your library for a basic land card and put that card onto the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 4 | Toughness$ 3 | Types$ Creature,Insect | Keywords$ Haste & Reach | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Type$Insect\nOracle:Search your library for a basic land card and put that card onto the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rampaging Growth", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land."} ### Response: Name:Rampaging Growth\nManaCost:3 G\nTypes:Instant\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | RememberChanged$ True | ChangeNum$ 1 | SubAbility$ DBAnimate | SpellDescription$ Search your library for a basic land card and put that card onto the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 4 | Toughness$ 3 | Types$ Creature,Insect | Keywords$ Haste & Reach | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Type$Insect\nOracle:Search your library for a basic land card and put that card onto the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
Create the Forge script for this magic card
{"name": "Orzhov Guildmage", "mana_cost": "{W/B}{W/B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{2}{W}: Target player gains 1 life.\n{2}{B}: Each player loses 1 life.", "power": "2", "toughness": "2"}
Name:Orzhov Guildmage\nManaCost:WB WB\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ GainLife | Cost$ 2 W | LifeAmount$ 1 | ValidTgts$ Player | TgtPrompt$ Select target player | SpellDescription$ Target player gains 1 life.\nA:AB$ LoseLife | Cost$ 2 B | LifeAmount$ 1 | Defined$ Player | SpellDescription$ Each player loses 1 life.\nOracle:{2}{W}: Target player gains 1 life.\n{2}{B}: Each player loses 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orzhov Guildmage", "mana_cost": "{W/B}{W/B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{2}{W}: Target player gains 1 life.\n{2}{B}: Each player loses 1 life.", "power": "2", "toughness": "2"} ### Response: Name:Orzhov Guildmage\nManaCost:WB WB\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ GainLife | Cost$ 2 W | LifeAmount$ 1 | ValidTgts$ Player | TgtPrompt$ Select target player | SpellDescription$ Target player gains 1 life.\nA:AB$ LoseLife | Cost$ 2 B | LifeAmount$ 1 | Defined$ Player | SpellDescription$ Each player loses 1 life.\nOracle:{2}{W}: Target player gains 1 life.\n{2}{B}: Each player loses 1 life.
Create the Forge script for this magic card
{"name": "Kuldotha Flamefiend", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets.", "power": "4", "toughness": "4"}
Name:Kuldotha Flamefiend\nManaCost:4 R R\nTypes:Creature Elemental\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice an artifact. If you do, CARDNAME deals 4 damage divided as you choose among any number of targets.\nSVar:TrigDealDamage:AB$ DealDamage | Cost$ Sac<1/Artifact> | ValidTgts$ Any | TgtPrompt$ Select any number of targets to distribute damage to | NumDmg$ 4 | TargetMin$ 0 | TargetMax$ 4 | DividedAsYouChoose$ 4\nAI:RemoveDeck:All\nOracle:When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kuldotha Flamefiend", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets.", "power": "4", "toughness": "4"} ### Response: Name:Kuldotha Flamefiend\nManaCost:4 R R\nTypes:Creature Elemental\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice an artifact. If you do, CARDNAME deals 4 damage divided as you choose among any number of targets.\nSVar:TrigDealDamage:AB$ DealDamage | Cost$ Sac<1/Artifact> | ValidTgts$ Any | TgtPrompt$ Select any number of targets to distribute damage to | NumDmg$ 4 | TargetMin$ 0 | TargetMax$ 4 | DividedAsYouChoose$ 4\nAI:RemoveDeck:All\nOracle:When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets.
Create the Forge script for this magic card
{"name": "Defossilize", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)"}
Name:Defossilize\nManaCost:4 B\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | RememberChanged$ True | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SubAbility$ DBExplore | SpellDescription$ Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)\nSVar:DBExplore:DB$ Explore | Num$ 2 | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard|Counters\nOracle:Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Defossilize", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)"} ### Response: Name:Defossilize\nManaCost:4 B\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | RememberChanged$ True | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SubAbility$ DBExplore | SpellDescription$ Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)\nSVar:DBExplore:DB$ Explore | Num$ 2 | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard|Counters\nOracle:Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Create the Forge script for this magic card
{"name": "Nature's Resurgence", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Each player draws a card for each creature card in their graveyard."}
Name:Nature's Resurgence\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 2 G G | RepeatPlayers$ Player | RepeatSubAbility$ DBDraw | SpellDescription$ Each player draws a card for each creature card in their graveyard.\nSVar:DBDraw:DB$ Draw | Defined$ Remembered | NumCards$ X\nSVar:X:Count$ValidGraveyard Creature.RememberedPlayerCtrl\nOracle:Each player draws a card for each creature card in their graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nature's Resurgence", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Each player draws a card for each creature card in their graveyard."} ### Response: Name:Nature's Resurgence\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 2 G G | RepeatPlayers$ Player | RepeatSubAbility$ DBDraw | SpellDescription$ Each player draws a card for each creature card in their graveyard.\nSVar:DBDraw:DB$ Draw | Defined$ Remembered | NumCards$ X\nSVar:X:Count$ValidGraveyard Creature.RememberedPlayerCtrl\nOracle:Each player draws a card for each creature card in their graveyard.
Create the Forge script for this magic card
{"name": "Horn of Ramos", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {G}.\nSacrifice Horn of Ramos: Add {G}."}
Name:Horn of Ramos\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nA:AB$ Mana | Cost$ Sac<1/CARDNAME> | Produced$ G | SpellDescription$ Add {G}.\nAI:RemoveDeck:All\nOracle:{T}: Add {G}.\nSacrifice Horn of Ramos: Add {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Horn of Ramos", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {G}.\nSacrifice Horn of Ramos: Add {G}."} ### Response: Name:Horn of Ramos\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nA:AB$ Mana | Cost$ Sac<1/CARDNAME> | Produced$ G | SpellDescription$ Add {G}.\nAI:RemoveDeck:All\nOracle:{T}: Add {G}.\nSacrifice Horn of Ramos: Add {G}.
Create the Forge script for this magic card
{"name": "Dowsing Shaman", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Centaur Shaman", "oracle_text": "{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.", "power": "3", "toughness": "4"}
Name:Dowsing Shaman\nManaCost:4 G\nTypes:Creature Centaur Shaman\nPT:3/4\nA:AB$ ChangeZone | Cost$ 2 G T | TgtPrompt$ Choose target enchantment card in your graveyard | ValidTgts$ Enchantment.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target enchantment card from your graveyard to your hand.\nOracle:{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dowsing Shaman", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Centaur Shaman", "oracle_text": "{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.", "power": "3", "toughness": "4"} ### Response: Name:Dowsing Shaman\nManaCost:4 G\nTypes:Creature Centaur Shaman\nPT:3/4\nA:AB$ ChangeZone | Cost$ 2 G T | TgtPrompt$ Choose target enchantment card in your graveyard | ValidTgts$ Enchantment.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target enchantment card from your graveyard to your hand.\nOracle:{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Chandra's Phoenix", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nWhenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.", "power": "2", "toughness": "2"}
Name:Chandra's Phoenix\nManaCost:1 R R\nTypes:Creature Phoenix\nPT:2/2\nK:Flying\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Spell.Instant+YouCtrl+Red,Spell.Sorcery+YouCtrl+Red,Planeswalker.YouCtrl+Red | ValidTarget$ Opponent | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return CARDNAME from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Hand\nOracle:Flying\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nWhenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chandra's Phoenix", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nWhenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.", "power": "2", "toughness": "2"} ### Response: Name:Chandra's Phoenix\nManaCost:1 R R\nTypes:Creature Phoenix\nPT:2/2\nK:Flying\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Spell.Instant+YouCtrl+Red,Spell.Sorcery+YouCtrl+Red,Planeswalker.YouCtrl+Red | ValidTarget$ Opponent | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return CARDNAME from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Hand\nOracle:Flying\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nWhenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Somberwald Sage", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{T}: Add three mana of any one color. Spend this mana only to cast creature spells.", "power": "0", "toughness": "1"}
Name:Somberwald Sage\nManaCost:2 G\nTypes:Creature Human Druid\nPT:0/1\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 3 | RestrictValid$ Spell.Creature | SpellDescription$ Add three mana of any one color. Spend this mana only to cast creature spells.\nOracle:{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Somberwald Sage", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{T}: Add three mana of any one color. Spend this mana only to cast creature spells.", "power": "0", "toughness": "1"} ### Response: Name:Somberwald Sage\nManaCost:2 G\nTypes:Creature Human Druid\nPT:0/1\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 3 | RestrictValid$ Spell.Creature | SpellDescription$ Add three mana of any one color. Spend this mana only to cast creature spells.\nOracle:{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
Create the Forge script for this magic card
{"name": "Cinder Shade", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Shade", "oracle_text": "{B}: Cinder Shade gets +1/+1 until end of turn.\n{R}, Sacrifice Cinder Shade: It deals damage equal to its power to target creature.", "power": "1", "toughness": "1"}
Name:Cinder Shade\nManaCost:1 B R\nTypes:Creature Shade\nPT:1/1\nA:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nA:AB$ DealDamage | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to its power to target creature.\nSVar:X:Sacrificed$CardPower\nDeckHas:Ability$Sacrifice\nOracle:{B}: Cinder Shade gets +1/+1 until end of turn.\n{R}, Sacrifice Cinder Shade: It deals damage equal to its power to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cinder Shade", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Shade", "oracle_text": "{B}: Cinder Shade gets +1/+1 until end of turn.\n{R}, Sacrifice Cinder Shade: It deals damage equal to its power to target creature.", "power": "1", "toughness": "1"} ### Response: Name:Cinder Shade\nManaCost:1 B R\nTypes:Creature Shade\nPT:1/1\nA:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nA:AB$ DealDamage | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to its power to target creature.\nSVar:X:Sacrificed$CardPower\nDeckHas:Ability$Sacrifice\nOracle:{B}: Cinder Shade gets +1/+1 until end of turn.\n{R}, Sacrifice Cinder Shade: It deals damage equal to its power to target creature.
Create the Forge script for this magic card
{"name": "Troll-Horn Cameo", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {R} or {G}."}
Name:Troll-Horn Cameo\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green|Red\nOracle:{T}: Add {R} or {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Troll-Horn Cameo", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {R} or {G}."} ### Response: Name:Troll-Horn Cameo\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green|Red\nOracle:{T}: Add {R} or {G}.
Create the Forge script for this magic card
{"name": "Undercity"}
Name:Undercity\nManaCost:no cost\nTypes:Dungeon Undercity\nK:You can't enter this dungeon unless you "venture into Undercity".\nK:Dungeon:Entrance,Forge,Well,Trap,Arena,Stash,Archives,Catacombs,Throne\nSVar:Entrance:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | RoomName$ Secret Entrance | NextRoom$ Forge,Well | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nSVar:Forge:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 2 | RoomName$ Forge | NextRoom$ Trap,Arena | SpellDescription$ Put two +1/+1 counters on target creature.\nSVar:Well:DB$ Scry | ScryNum$ 2 | RoomName$ Lost Well | NextRoom$ Arena,Stash | SpellDescription$ Scry 2.\nSVar:Trap:DB$ LoseLife | ValidTgts$ Player | LifeAmount$ 5 | RoomName$ Trap! | NextRoom$ Archives | SpellDescription$ Target player loses 5 life.\nSVar:Arena:DB$ Goad | ValidTgts$ Creature | RoomName$ Arena | NextRoom$ Archives,Catacombs | SpellDescription$ Goad target creature.\nSVar:Stash:DB$ Token | TokenScript$ c_a_treasure_sac | RoomName$ Stash | NextRoom$ Catacombs | SpellDescription$ Create a Treasure token.\nSVar:Archives:DB$ Draw | RoomName$ Archive | NextRoom$ Throne | SpellDescription$ Draw a card.\nSVar:Catacombs:DB$ Token | TokenScript$ b_4_1_skeleton_menace | RoomName$ Catacombs | NextRoom$ Throne | SpellDescription$ Create a 4/1 black Skeleton creature token with menace.\nSVar:Throne:DB$ Dig | DigNum$ 10 | Reveal$ True | ChangeValid$ Creature | DestinationZone$ Battlefield | WithCounter$ P1P1 | WithCounterNum$ 3 | RememberChanged$ True | LibraryPosition2$ 0 | SkipReorder$ True | SubAbility$ DBPump | RoomName$ Throne of the Dead Three | SpellDescription$ Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.\nSVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Hexproof | Duration$ UntilYourNextTurn | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ Shuffle | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:You can't enter this dungeon unless you "venture into Undercity".\nSecret Entrance β€” Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Leads to: Forge, Lost Well)\nForge β€” Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena)\nLost Well β€” Scry 2. (Leads to: Arena, Stash)\nTrap! β€” Target player loses 5 life. (Leads to: Archives)\nArena β€” Goad target creature. (Leads to: Archives, Catacombs)\nStash β€” Create a Treasure token. (Leads to: Catacombs)\nArchives β€” Draw a card. (Leads to: Throne of the Dead Three)\nCatacombs β€” Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three)\nThrone of the Dead Three β€” Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Undercity"} ### Response: Name:Undercity\nManaCost:no cost\nTypes:Dungeon Undercity\nK:You can't enter this dungeon unless you "venture into Undercity".\nK:Dungeon:Entrance,Forge,Well,Trap,Arena,Stash,Archives,Catacombs,Throne\nSVar:Entrance:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | RoomName$ Secret Entrance | NextRoom$ Forge,Well | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nSVar:Forge:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 2 | RoomName$ Forge | NextRoom$ Trap,Arena | SpellDescription$ Put two +1/+1 counters on target creature.\nSVar:Well:DB$ Scry | ScryNum$ 2 | RoomName$ Lost Well | NextRoom$ Arena,Stash | SpellDescription$ Scry 2.\nSVar:Trap:DB$ LoseLife | ValidTgts$ Player | LifeAmount$ 5 | RoomName$ Trap! | NextRoom$ Archives | SpellDescription$ Target player loses 5 life.\nSVar:Arena:DB$ Goad | ValidTgts$ Creature | RoomName$ Arena | NextRoom$ Archives,Catacombs | SpellDescription$ Goad target creature.\nSVar:Stash:DB$ Token | TokenScript$ c_a_treasure_sac | RoomName$ Stash | NextRoom$ Catacombs | SpellDescription$ Create a Treasure token.\nSVar:Archives:DB$ Draw | RoomName$ Archive | NextRoom$ Throne | SpellDescription$ Draw a card.\nSVar:Catacombs:DB$ Token | TokenScript$ b_4_1_skeleton_menace | RoomName$ Catacombs | NextRoom$ Throne | SpellDescription$ Create a 4/1 black Skeleton creature token with menace.\nSVar:Throne:DB$ Dig | DigNum$ 10 | Reveal$ True | ChangeValid$ Creature | DestinationZone$ Battlefield | WithCounter$ P1P1 | WithCounterNum$ 3 | RememberChanged$ True | LibraryPosition2$ 0 | SkipReorder$ True | SubAbility$ DBPump | RoomName$ Throne of the Dead Three | SpellDescription$ Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.\nSVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Hexproof | Duration$ UntilYourNextTurn | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ Shuffle | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:You can't enter this dungeon unless you "venture into Undercity".\nSecret Entrance β€” Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Leads to: Forge, Lost Well)\nForge β€” Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena)\nLost Well β€” Scry 2. (Leads to: Arena, Stash)\nTrap! β€” Target player loses 5 life. (Leads to: Archives)\nArena β€” Goad target creature. (Leads to: Archives, Catacombs)\nStash β€” Create a Treasure token. (Leads to: Catacombs)\nArchives β€” Draw a card. (Leads to: Throne of the Dead Three)\nCatacombs β€” Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three)\nThrone of the Dead Three β€” Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.
Create the Forge script for this magic card
{"name": "Graceful Reprieve", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "When target creature dies this turn, return that card to the battlefield under its owner's control."}
Name:Graceful Reprieve\nManaCost:1 W\nTypes:Instant\nA:SP$ DelayedTrigger | ValidTgts$ Creature | TgtPrompt$ Select target creature | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigChangeZone | StackDescription$ When {c:Targeted} dies this turn, return that card to the battlefield under its owner's control. | SpellDescription$ When target creature dies this turn, return that card to the battlefield under its owner's control.\nSVar:TrigChangeZone:DB$ ChangeZone | Defined$ DelayTriggerRemembered | Origin$ Graveyard | Destination$ Battlefield\nOracle:When target creature dies this turn, return that card to the battlefield under its owner's control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Graceful Reprieve", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "When target creature dies this turn, return that card to the battlefield under its owner's control."} ### Response: Name:Graceful Reprieve\nManaCost:1 W\nTypes:Instant\nA:SP$ DelayedTrigger | ValidTgts$ Creature | TgtPrompt$ Select target creature | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigChangeZone | StackDescription$ When {c:Targeted} dies this turn, return that card to the battlefield under its owner's control. | SpellDescription$ When target creature dies this turn, return that card to the battlefield under its owner's control.\nSVar:TrigChangeZone:DB$ ChangeZone | Defined$ DelayTriggerRemembered | Origin$ Graveyard | Destination$ Battlefield\nOracle:When target creature dies this turn, return that card to the battlefield under its owner's control.
Create the Forge script for this magic card
{"name": "Syndicate Enforcer", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)", "power": "3", "toughness": "2"}
Name:Syndicate Enforcer\nManaCost:3 B\nTypes:Creature Human Rogue\nPT:3/2\nK:Extort\nOracle:Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Syndicate Enforcer", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)", "power": "3", "toughness": "2"} ### Response: Name:Syndicate Enforcer\nManaCost:3 B\nTypes:Creature Human Rogue\nPT:3/2\nK:Extort\nOracle:Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Create the Forge script for this magic card
{"name": "Savannah Lions", "mana_cost": "{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "", "power": "2", "toughness": "1"}
Name:Savannah Lions\nManaCost:W\nTypes:Creature Cat\nPT:2/1\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Savannah Lions", "mana_cost": "{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "", "power": "2", "toughness": "1"} ### Response: Name:Savannah Lions\nManaCost:W\nTypes:Creature Cat\nPT:2/1\nOracle:
Create the Forge script for this magic card
{"name": "First Sliver's Chosen", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)", "power": "3", "toughness": "3"}
Name:First Sliver's Chosen\nManaCost:4 W\nTypes:Creature Sliver\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddKeyword$ Exalted | Description$ Sliver creatures you control have Exalted.\nSVar:PlayMain1:TRUE\nOracle:Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "First Sliver's Chosen", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)", "power": "3", "toughness": "3"} ### Response: Name:First Sliver's Chosen\nManaCost:4 W\nTypes:Creature Sliver\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddKeyword$ Exalted | Description$ Sliver creatures you control have Exalted.\nSVar:PlayMain1:TRUE\nOracle:Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Create the Forge script for this magic card
{"name": "Endless Swarm", "mana_cost": "{5}{G}{G}{G}", "type_line": "Sorcery", "oracle_text": "Create a 1/1 green Snake creature token for each card in your hand.\nEpic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)"}
Name:Endless Swarm\nManaCost:5 G G G\nTypes:Sorcery\nK:Epic\nA:SP$ Token | Cost$ 5 G G G | TokenAmount$ X | TokenScript$ g_1_1_snake | TokenOwner$ You | SpellDescription$ Create a 1/1 green Snake creature token for each card in your hand.\nSVar:X:Count$InYourHand\n#NOTE: The AI will not stop making land drops after casting this spell (so, random decks may also utilize manlands and other cards with activation cost already on the battlefield to the maximum effect)\nAI:RemoveDeck:Random\nOracle:Create a 1/1 green Snake creature token for each card in your hand.\nEpic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Endless Swarm", "mana_cost": "{5}{G}{G}{G}", "type_line": "Sorcery", "oracle_text": "Create a 1/1 green Snake creature token for each card in your hand.\nEpic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)"} ### Response: Name:Endless Swarm\nManaCost:5 G G G\nTypes:Sorcery\nK:Epic\nA:SP$ Token | Cost$ 5 G G G | TokenAmount$ X | TokenScript$ g_1_1_snake | TokenOwner$ You | SpellDescription$ Create a 1/1 green Snake creature token for each card in your hand.\nSVar:X:Count$InYourHand\n#NOTE: The AI will not stop making land drops after casting this spell (so, random decks may also utilize manlands and other cards with activation cost already on the battlefield to the maximum effect)\nAI:RemoveDeck:Random\nOracle:Create a 1/1 green Snake creature token for each card in your hand.\nEpic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Create the Forge script for this magic card
{"name": "Swarm Shambler", "mana_cost": "{G}", "type_line": "Creature \u2014 Fungus Beast", "oracle_text": "Swarm Shambler enters the battlefield with a +1/+1 counter on it.\nWhenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.\n{1}, {T}: Put a +1/+1 counter on Swarm Shambler.", "power": "0", "toughness": "0"}
Name:Swarm Shambler\nManaCost:G\nTypes:Creature Fungus Beast\nPT:0/0\nK:etbCounter:P1P1:1:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it.\nT:Mode$ BecomesTarget | ValidTarget$ Creature.YouCtrl+counters_GE1_P1P1 | ValidSource$ Spell.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_insect | TokenOwner$ You\nA:AB$ PutCounter | Cost$ 1 T | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nDeckHas:Ability$Counters|Token\nOracle:Swarm Shambler enters the battlefield with a +1/+1 counter on it.\nWhenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.\n{1}, {T}: Put a +1/+1 counter on Swarm Shambler.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Swarm Shambler", "mana_cost": "{G}", "type_line": "Creature \u2014 Fungus Beast", "oracle_text": "Swarm Shambler enters the battlefield with a +1/+1 counter on it.\nWhenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.\n{1}, {T}: Put a +1/+1 counter on Swarm Shambler.", "power": "0", "toughness": "0"} ### Response: Name:Swarm Shambler\nManaCost:G\nTypes:Creature Fungus Beast\nPT:0/0\nK:etbCounter:P1P1:1:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it.\nT:Mode$ BecomesTarget | ValidTarget$ Creature.YouCtrl+counters_GE1_P1P1 | ValidSource$ Spell.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_insect | TokenOwner$ You\nA:AB$ PutCounter | Cost$ 1 T | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nDeckHas:Ability$Counters|Token\nOracle:Swarm Shambler enters the battlefield with a +1/+1 counter on it.\nWhenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.\n{1}, {T}: Put a +1/+1 counter on Swarm Shambler.
Create the Forge script for this magic card
{"name": "Snapsail Glider", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Metalcraft \u2014 Snapsail Glider has flying as long as you control three or more artifacts.", "power": "2", "toughness": "2"}
Name:Snapsail Glider\nManaCost:3\nTypes:Artifact Creature Construct\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | Condition$ Metalcraft | Description$ Metalcraft β€” CARDNAME has flying as long as you control three or more artifacts.\nSVar:BuffedBy:Artifact\nOracle:Metalcraft β€” Snapsail Glider has flying as long as you control three or more artifacts.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Snapsail Glider", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Metalcraft \u2014 Snapsail Glider has flying as long as you control three or more artifacts.", "power": "2", "toughness": "2"} ### Response: Name:Snapsail Glider\nManaCost:3\nTypes:Artifact Creature Construct\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | Condition$ Metalcraft | Description$ Metalcraft β€” CARDNAME has flying as long as you control three or more artifacts.\nSVar:BuffedBy:Artifact\nOracle:Metalcraft β€” Snapsail Glider has flying as long as you control three or more artifacts.
Create the Forge script for this magic card
{"name": "Battle Angels of Tyr", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel Knight", "oracle_text": "Flying, myriad\nWhenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.", "power": "4", "toughness": "4"}
Name:Battle Angels of Tyr\nManaCost:2 W W\nTypes:Creature Angel Knight\nPT:4/4\nK:Flying\nK:Myriad\nT:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigDraw | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.\nSVar:TrigDraw:DB$ Draw | ConditionCheckSVar$ NumInHand | ConditionSVarCompare$ GTMostInHand | SubAbility$ DBTreasure\nSVar:DBTreasure:DB$ Token | ConditionCheckSVar$ NumLands | ConditionSVarCompare$ GTMostLands | TokenScript$ c_a_treasure_sac | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | ConditionCheckSVar$ NumLife | ConditionSVarCompare$ GTMostLife | LifeAmount$ 3\nSVar:NumInHand:TriggeredTarget$CardsInHand\nSVar:MostInHand:PlayerCountDefinedNonTriggeredTarget$HighestCardsInHand\nSVar:NumLands:TriggeredTarget$Valid Land.YouCtrl\nSVar:MostLands:PlayerCountDefinedNonTriggeredTarget$HighestValid Land.YouCtrl\nSVar:NumLife:TriggeredTarget$LifeTotal\nSVar:MostLife:PlayerCountDefinedNonTriggeredTarget$HighestLifeTotal\nDeckHas:Ability$Token|Sacrifice|LifeGain & Type$Artifact|Treasure\nOracle:Flying, myriad\nWhenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Battle Angels of Tyr", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel Knight", "oracle_text": "Flying, myriad\nWhenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.", "power": "4", "toughness": "4"} ### Response: Name:Battle Angels of Tyr\nManaCost:2 W W\nTypes:Creature Angel Knight\nPT:4/4\nK:Flying\nK:Myriad\nT:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigDraw | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.\nSVar:TrigDraw:DB$ Draw | ConditionCheckSVar$ NumInHand | ConditionSVarCompare$ GTMostInHand | SubAbility$ DBTreasure\nSVar:DBTreasure:DB$ Token | ConditionCheckSVar$ NumLands | ConditionSVarCompare$ GTMostLands | TokenScript$ c_a_treasure_sac | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | ConditionCheckSVar$ NumLife | ConditionSVarCompare$ GTMostLife | LifeAmount$ 3\nSVar:NumInHand:TriggeredTarget$CardsInHand\nSVar:MostInHand:PlayerCountDefinedNonTriggeredTarget$HighestCardsInHand\nSVar:NumLands:TriggeredTarget$Valid Land.YouCtrl\nSVar:MostLands:PlayerCountDefinedNonTriggeredTarget$HighestValid Land.YouCtrl\nSVar:NumLife:TriggeredTarget$LifeTotal\nSVar:MostLife:PlayerCountDefinedNonTriggeredTarget$HighestLifeTotal\nDeckHas:Ability$Token|Sacrifice|LifeGain & Type$Artifact|Treasure\nOracle:Flying, myriad\nWhenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Create the Forge script for this magic card
{"name": "Cunning Wish", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish."}
Name:Cunning Wish\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 U | Reveal$ True | Origin$ Sideboard | Destination$ Hand | ChangeType$ Instant.YouOwn | ChangeTypeDesc$ instant card they own | ChangeNum$ 1 | SubAbility$ DBChange | Hidden$ True | SpellDescription$ You may reveal an instant card you own from outside the game and put it into your hand. Exile CARDNAME.\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nAI:RemoveDeck:Random\nOracle:You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cunning Wish", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish."} ### Response: Name:Cunning Wish\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 U | Reveal$ True | Origin$ Sideboard | Destination$ Hand | ChangeType$ Instant.YouOwn | ChangeTypeDesc$ instant card they own | ChangeNum$ 1 | SubAbility$ DBChange | Hidden$ True | SpellDescription$ You may reveal an instant card you own from outside the game and put it into your hand. Exile CARDNAME.\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nAI:RemoveDeck:Random\nOracle:You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
Create the Forge script for this magic card
{"name": "Noxious Groodion", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Beast", "oracle_text": "Deathtouch", "power": "2", "toughness": "2"}
Name:Noxious Groodion\nManaCost:2 B\nTypes:Creature Beast\nPT:2/2\nK:Deathtouch\nOracle:Deathtouch
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Noxious Groodion", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Beast", "oracle_text": "Deathtouch", "power": "2", "toughness": "2"} ### Response: Name:Noxious Groodion\nManaCost:2 B\nTypes:Creature Beast\nPT:2/2\nK:Deathtouch\nOracle:Deathtouch
Create the Forge script for this magic card
{"name": "Spitting Dilophosaurus", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.\nCreatures your opponents control with -1/-1 counters on them can't block.", "power": "3", "toughness": "2"}
Name:Spitting Dilophosaurus\nManaCost:2 B\nTypes:Creature Dinosaur\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | CounterType$ M1M1 | IsCurse$ True | CounterNum$ 1\nS:Mode$ CantBlockBy | ValidBlocker$ Creature.counters_GE1_M1M1+OppCtrl | Description$ Creatures your opponents control with -1/-1 counters on them can't block.\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nOracle:Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.\nCreatures your opponents control with -1/-1 counters on them can't block.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spitting Dilophosaurus", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.\nCreatures your opponents control with -1/-1 counters on them can't block.", "power": "3", "toughness": "2"} ### Response: Name:Spitting Dilophosaurus\nManaCost:2 B\nTypes:Creature Dinosaur\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature | CounterType$ M1M1 | IsCurse$ True | CounterNum$ 1\nS:Mode$ CantBlockBy | ValidBlocker$ Creature.counters_GE1_M1M1+OppCtrl | Description$ Creatures your opponents control with -1/-1 counters on them can't block.\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nOracle:Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.\nCreatures your opponents control with -1/-1 counters on them can't block.
Create the Forge script for this magic card
{"name": "Neoform", "mana_cost": "{G}{U}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nSearch your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle."}
Name:Neoform\nManaCost:G U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ G U Sac<1/Creature> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcEQX | ChangeNum$ 1 | StackDescription$ SpellDescription | WithCountersType$ P1P1 | SpellDescription$ Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.\nSVar:X:Sacrificed$CardManaCost/Plus.1\nAI:RemoveDeck:Random\nDeckHas:Ability$Counters|Sacrifice\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nSearch your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Neoform", "mana_cost": "{G}{U}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nSearch your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle."} ### Response: Name:Neoform\nManaCost:G U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ G U Sac<1/Creature> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcEQX | ChangeNum$ 1 | StackDescription$ SpellDescription | WithCountersType$ P1P1 | SpellDescription$ Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.\nSVar:X:Sacrificed$CardManaCost/Plus.1\nAI:RemoveDeck:Random\nDeckHas:Ability$Counters|Sacrifice\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nSearch your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
Create the Forge script for this magic card
{"name": "Evolving Door", "mana_cost": "{2}{G}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery."}
Name:Evolving Door\nManaCost:2 G\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/Creature> | Origin$ Library | Destination$ Exile | ChangeType$ Creature.numColorsEQX | ChangeTypeDesc$ creature card that's {n:X color} | SorcerySpeed$ True | RememberChanged$ True | SubAbility$ DBPlay | SpellDescription$ Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle.\nSVar:DBPlay:DB$ Play | Defined$ Remembered | ValidSA$ Spell | Amount$ All | Controller$ You | Optional$ True | SubAbility$ DBCleanup | DefinedDesc$ the exiled card | SpellDescription$ You may cast the exiled card. Activate only as a sorcery.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Sacrificed$CardNumColors/Plus.1\nDeckHas:Ability$Sacrifice\nAI:RemoveDeck:Random\nOracle:{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Evolving Door", "mana_cost": "{2}{G}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery."} ### Response: Name:Evolving Door\nManaCost:2 G\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/Creature> | Origin$ Library | Destination$ Exile | ChangeType$ Creature.numColorsEQX | ChangeTypeDesc$ creature card that's {n:X color} | SorcerySpeed$ True | RememberChanged$ True | SubAbility$ DBPlay | SpellDescription$ Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle.\nSVar:DBPlay:DB$ Play | Defined$ Remembered | ValidSA$ Spell | Amount$ All | Controller$ You | Optional$ True | SubAbility$ DBCleanup | DefinedDesc$ the exiled card | SpellDescription$ You may cast the exiled card. Activate only as a sorcery.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Sacrificed$CardNumColors/Plus.1\nDeckHas:Ability$Sacrifice\nAI:RemoveDeck:Random\nOracle:{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Disciple of Malice", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Protection from white\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "1", "toughness": "2"}
Name:Disciple of Malice\nManaCost:1 B\nTypes:Creature Human Cleric\nPT:1/2\nK:Protection from white\nK:Cycling:2\nOracle:Protection from white\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Disciple of Malice", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Protection from white\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "1", "toughness": "2"} ### Response: Name:Disciple of Malice\nManaCost:1 B\nTypes:Creature Human Cleric\nPT:1/2\nK:Protection from white\nK:Cycling:2\nOracle:Protection from white\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Sway of the Stars", "mana_cost": "{8}{U}{U}", "type_line": "Sorcery", "oracle_text": "Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7."}
Name:Sway of the Stars\nManaCost:8 U U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 8 U U | ChangeType$ Card | Origin$ Hand,Graveyard,Battlefield | Destination$ Library | Random$ True | Shuffle$ True | SubAbility$ DBDraw | UseAllOriginZones$ True | SpellDescription$ Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.\nSVar:DBDraw:DB$ Draw | NumCards$ 7 | Defined$ Player | SubAbility$ DBSetLife | StackDescription$ None\nSVar:DBSetLife:DB$ SetLife | Defined$ Player | LifeAmount$ 7 | StackDescription$ None\nAI:RemoveDeck:All\nOracle:Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sway of the Stars", "mana_cost": "{8}{U}{U}", "type_line": "Sorcery", "oracle_text": "Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7."} ### Response: Name:Sway of the Stars\nManaCost:8 U U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 8 U U | ChangeType$ Card | Origin$ Hand,Graveyard,Battlefield | Destination$ Library | Random$ True | Shuffle$ True | SubAbility$ DBDraw | UseAllOriginZones$ True | SpellDescription$ Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.\nSVar:DBDraw:DB$ Draw | NumCards$ 7 | Defined$ Player | SubAbility$ DBSetLife | StackDescription$ None\nSVar:DBSetLife:DB$ SetLife | Defined$ Player | LifeAmount$ 7 | StackDescription$ None\nAI:RemoveDeck:All\nOracle:Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
Create the Forge script for this magic card
{"name": "Verdant Crescendo", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle."}
Name:Verdant Crescendo\nManaCost:3 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 G | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | Shuffle$ False | SubAbility$ DBSearch | SpellDescription$ Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedNissa; Nature's Artisan | ChangeNum$ 1\nDeckHints:Name$Nissa, Nature's Artisan\nOracle:Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Verdant Crescendo", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle."} ### Response: Name:Verdant Crescendo\nManaCost:3 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 G | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | Shuffle$ False | SubAbility$ DBSearch | SpellDescription$ Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedNissa; Nature's Artisan | ChangeNum$ 1\nDeckHints:Name$Nissa, Nature's Artisan\nOracle:Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Wren's Run Vanquisher", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)", "power": "3", "toughness": "3"}
Name:Wren's Run Vanquisher\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:3/3\nK:Deathtouch\nK:AlternateAdditionalCost:Reveal<1/Elf>:3\nOracle:As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wren's Run Vanquisher", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)", "power": "3", "toughness": "3"} ### Response: Name:Wren's Run Vanquisher\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:3/3\nK:Deathtouch\nK:AlternateAdditionalCost:Reveal<1/Elf>:3\nOracle:As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Create the Forge script for this magic card
{"name": "Discombobulate", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Look at the top four cards of your library, then put them back in any order."}
Name:Discombobulate\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | Destination$ Graveyard | SubAbility$ DBRearrange | SpellDescription$ Counter target spell. Look at the top four cards of your library, then put them back in any order.\nSVar:DBRearrange:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ 4\nOracle:Counter target spell. Look at the top four cards of your library, then put them back in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Discombobulate", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Look at the top four cards of your library, then put them back in any order."} ### Response: Name:Discombobulate\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | Destination$ Graveyard | SubAbility$ DBRearrange | SpellDescription$ Counter target spell. Look at the top four cards of your library, then put them back in any order.\nSVar:DBRearrange:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ 4\nOracle:Counter target spell. Look at the top four cards of your library, then put them back in any order.
Create the Forge script for this magic card
{"name": "Lucky Clover", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy."}
Name:Lucky Clover\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Instant.Adventure,Sorcery.Adventure | ValidActivatingPlayer$ You | Execute$ TrigCopySpell | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.\nSVar:TrigCopySpell:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nAI:RemoveDeck:Random\nOracle:Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lucky Clover", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy."} ### Response: Name:Lucky Clover\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Instant.Adventure,Sorcery.Adventure | ValidActivatingPlayer$ You | Execute$ TrigCopySpell | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.\nSVar:TrigCopySpell:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nAI:RemoveDeck:Random\nOracle:Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Create the Forge script for this magic card
{"name": "Slagwurm Armor", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +0/+6.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"}
Name:Slagwurm Armor\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddToughness$ 6 | Description$ Equipped creature gets +0/+6.\nOracle:Equipped creature gets +0/+6.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slagwurm Armor", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +0/+6.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"} ### Response: Name:Slagwurm Armor\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddToughness$ 6 | Description$ Equipped creature gets +0/+6.\nOracle:Equipped creature gets +0/+6.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Create the Forge script for this magic card
{"name": "Chaoslace", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target spell or permanent becomes red. (Its mana symbols remain unchanged.)"}
Name:Chaoslace\nManaCost:R\nTypes:Instant\nA:SP$ Animate | Cost$ R | Colors$ Red | OverwriteColors$ True | ValidTgts$ Card | TgtZone$ Stack,Battlefield | Duration$ Permanent | SpellDescription$ Target spell or permanent becomes red. (Mana symbols on that permanent remain unchanged.)\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chaoslace", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target spell or permanent becomes red. (Its mana symbols remain unchanged.)"} ### Response: Name:Chaoslace\nManaCost:R\nTypes:Instant\nA:SP$ Animate | Cost$ R | Colors$ Red | OverwriteColors$ True | ValidTgts$ Card | TgtZone$ Stack,Battlefield | Duration$ Permanent | SpellDescription$ Target spell or permanent becomes red. (Mana symbols on that permanent remain unchanged.)\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Create the Forge script for this magic card
{"name": "Savai Thundermane", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Elemental Cat", "oracle_text": "Whenever you cycle a card, you may pay {2}. When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.", "power": "3", "toughness": "2"}
Name:Savai Thundermane\nManaCost:R W\nTypes:Creature Elemental Cat\nPT:3/2\nT:Mode$ Cycled | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever you cycle a card, you may pay {2}. When you do, CARDNAME deals 2 damage to target creature and you gain 2 life.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 2 | Execute$ TrigDealDamage | TriggerDescription$ When you do, CARDNAME deals 2 damage to target creature and you gain 2 life.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nOracle:Whenever you cycle a card, you may pay {2}. When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Savai Thundermane", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Elemental Cat", "oracle_text": "Whenever you cycle a card, you may pay {2}. When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.", "power": "3", "toughness": "2"} ### Response: Name:Savai Thundermane\nManaCost:R W\nTypes:Creature Elemental Cat\nPT:3/2\nT:Mode$ Cycled | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever you cycle a card, you may pay {2}. When you do, CARDNAME deals 2 damage to target creature and you gain 2 life.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 2 | Execute$ TrigDealDamage | TriggerDescription$ When you do, CARDNAME deals 2 damage to target creature and you gain 2 life.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nOracle:Whenever you cycle a card, you may pay {2}. When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
Create the Forge script for this magic card
{"name": "Giant Badger", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Badger", "oracle_text": "Whenever Giant Badger blocks, it gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
Name:Giant Badger\nManaCost:1 G G\nTypes:Creature Badger\nPT:2/2\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks, it gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2\nOracle:Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Giant Badger", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Badger", "oracle_text": "Whenever Giant Badger blocks, it gets +2/+2 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Giant Badger\nManaCost:1 G G\nTypes:Creature Badger\nPT:2/2\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks, it gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2\nOracle:Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Hibernation", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Return all green permanents to their owners' hands."}
Name:Hibernation\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ 2 U | ChangeType$ Permanent.Green | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return all green permanents to their owners' hands.\nAI:RemoveDeck:Random\nOracle:Return all green permanents to their owners' hands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hibernation", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Return all green permanents to their owners' hands."} ### Response: Name:Hibernation\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ 2 U | ChangeType$ Permanent.Green | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return all green permanents to their owners' hands.\nAI:RemoveDeck:Random\nOracle:Return all green permanents to their owners' hands.
Create the Forge script for this magic card
{"name": "Nearheath Stalker", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "4", "toughness": "1"}
Name:Nearheath Stalker\nManaCost:4 R\nTypes:Creature Vampire Rogue\nPT:4/1\nK:Undying\nOracle:Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nearheath Stalker", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "4", "toughness": "1"} ### Response: Name:Nearheath Stalker\nManaCost:4 R\nTypes:Creature Vampire Rogue\nPT:4/1\nK:Undying\nOracle:Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Create the Forge script for this magic card
{"name": "Lust for War", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.\nEnchanted creature attacks each combat if able."}
Name:Lust for War\nManaCost:2 R\nTypes:Enchantment Aura\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ MustAttack | ValidCreature$ Creature.EnchantedBy | Description$ Enchanted creature attacks each combat if able.\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever enchanted creature becomes tapped, CARDNAME deals 3 damage to that creature's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 3\nOracle:Enchant creature\nWhenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.\nEnchanted creature attacks each combat if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lust for War", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.\nEnchanted creature attacks each combat if able."} ### Response: Name:Lust for War\nManaCost:2 R\nTypes:Enchantment Aura\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ MustAttack | ValidCreature$ Creature.EnchantedBy | Description$ Enchanted creature attacks each combat if able.\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever enchanted creature becomes tapped, CARDNAME deals 3 damage to that creature's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 3\nOracle:Enchant creature\nWhenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.\nEnchanted creature attacks each combat if able.
Create the Forge script for this magic card
{"name": "Fauna Shaman", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.", "power": "2", "toughness": "2"}
Name:Fauna Shaman\nManaCost:1 G\nTypes:Creature Elf Shaman\nPT:2/2\nA:AB$ ChangeZone | Cost$ G T Discard<1/Creature> | Origin$ Library | Destination$ Hand | ChangeType$ Creature | ChangeNum$ 1 | SpellDescription$ Search your library for a Creature card and put it into your hand. Then shuffle.\nOracle:{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fauna Shaman", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.", "power": "2", "toughness": "2"} ### Response: Name:Fauna Shaman\nManaCost:1 G\nTypes:Creature Elf Shaman\nPT:2/2\nA:AB$ ChangeZone | Cost$ G T Discard<1/Creature> | Origin$ Library | Destination$ Hand | ChangeType$ Creature | ChangeNum$ 1 | SpellDescription$ Search your library for a Creature card and put it into your hand. Then shuffle.\nOracle:{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Agent of the Fates", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Human Assassin", "oracle_text": "Deathtouch\nHeroic \u2014 Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.", "power": "3", "toughness": "2"}
Name:Agent of the Fates\nManaCost:1 B B\nTypes:Creature Human Assassin\nPT:3/2\nK:Deathtouch\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ Heroic β€” Whenever you cast a spell that targets CARDNAME, each opponent sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Creature | Defined$ Player.Opponent\nOracle:Deathtouch\nHeroic β€” Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Agent of the Fates", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Human Assassin", "oracle_text": "Deathtouch\nHeroic \u2014 Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.", "power": "3", "toughness": "2"} ### Response: Name:Agent of the Fates\nManaCost:1 B B\nTypes:Creature Human Assassin\nPT:3/2\nK:Deathtouch\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ Heroic β€” Whenever you cast a spell that targets CARDNAME, each opponent sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Creature | Defined$ Player.Opponent\nOracle:Deathtouch\nHeroic β€” Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
Create the Forge script for this magic card
{"name": "Mounted Archers", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier Archer", "oracle_text": "Reach (This creature can block creatures with flying.)\n{W}: Mounted Archers can block an additional creature this turn.", "power": "2", "toughness": "3"}
Name:Mounted Archers\nManaCost:3 W\nTypes:Creature Human Soldier Archer\nPT:2/3\nK:Reach\nA:AB$ Pump | Cost$ W | Defined$ Self | CanBlockAmount$ 1 | SpellDescription$ CARDNAME can block an additional creature this turn.\nOracle:Reach (This creature can block creatures with flying.)\n{W}: Mounted Archers can block an additional creature this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mounted Archers", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier Archer", "oracle_text": "Reach (This creature can block creatures with flying.)\n{W}: Mounted Archers can block an additional creature this turn.", "power": "2", "toughness": "3"} ### Response: Name:Mounted Archers\nManaCost:3 W\nTypes:Creature Human Soldier Archer\nPT:2/3\nK:Reach\nA:AB$ Pump | Cost$ W | Defined$ Self | CanBlockAmount$ 1 | SpellDescription$ CARDNAME can block an additional creature this turn.\nOracle:Reach (This creature can block creatures with flying.)\n{W}: Mounted Archers can block an additional creature this turn.
Create the Forge script for this magic card
{"name": "Soul Seizer"}
Name:Soul Seizer\nManaCost:3 U U\nTypes:Creature Spirit\nPT:1/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigTransform | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | ValidTgts$ Creature.ControlledBy TriggeredTarget | TgtPrompt$ Select target creature that damaged player controls | AILogic$ GainControl\nAlternateMode:DoubleFaced\nOracle:Flying\nWhen Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.\n\nALTERNATE\n\nName:Ghastly Haunting\nManaCost:no cost\nColors:blue\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted creature.\nAI:RemoveDeck:All\nOracle:Enchant creature\nYou control enchanted creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soul Seizer"} ### Response: Name:Soul Seizer\nManaCost:3 U U\nTypes:Creature Spirit\nPT:1/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigTransform | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | ValidTgts$ Creature.ControlledBy TriggeredTarget | TgtPrompt$ Select target creature that damaged player controls | AILogic$ GainControl\nAlternateMode:DoubleFaced\nOracle:Flying\nWhen Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.\n\nALTERNATE\n\nName:Ghastly Haunting\nManaCost:no cost\nColors:blue\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted creature.\nAI:RemoveDeck:All\nOracle:Enchant creature\nYou control enchanted creature.
Create the Forge script for this magic card
{"name": "Stolen Identity", "mana_cost": "{4}{U}{U}", "type_line": "Sorcery", "oracle_text": "Create a token that's a copy of target artifact or creature.\nCipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)"}
Name:Stolen Identity\nManaCost:4 U U\nTypes:Sorcery\nK:Cipher\nA:SP$ CopyPermanent | Cost$ 4 U U | ValidTgts$ Creature,Artifact | TgtPrompt$ Select target creature or artifact | NumCopies$ 1 | SubAbility$ Cipher | SpellDescription$ Create a token that's a copy of target artifact or creature.\nSVar:Cipher:DB$ Encode | Defined$ Self\nDeckNeeds:Type$Creature\nOracle:Create a token that's a copy of target artifact or creature.\nCipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stolen Identity", "mana_cost": "{4}{U}{U}", "type_line": "Sorcery", "oracle_text": "Create a token that's a copy of target artifact or creature.\nCipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)"} ### Response: Name:Stolen Identity\nManaCost:4 U U\nTypes:Sorcery\nK:Cipher\nA:SP$ CopyPermanent | Cost$ 4 U U | ValidTgts$ Creature,Artifact | TgtPrompt$ Select target creature or artifact | NumCopies$ 1 | SubAbility$ Cipher | SpellDescription$ Create a token that's a copy of target artifact or creature.\nSVar:Cipher:DB$ Encode | Defined$ Self\nDeckNeeds:Type$Creature\nOracle:Create a token that's a copy of target artifact or creature.\nCipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Create the Forge script for this magic card
{"name": "Anavolver", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Volver", "oracle_text": "Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)\nIf Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.\nIf Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with \"Pay 3 life: Regenerate Anavolver.\"", "power": "3", "toughness": "3"}
Name:Anavolver\nManaCost:3 G\nTypes:Creature Volver\nPT:3/3\nK:Kicker:1 U:B\nK:ETBReplacement:Other:VolverStrength:Mandatory::Card.Self+kicked 1\nK:ETBReplacement:Other:VolverPumped:Mandatory::Card.Self+kicked 2\nSVar:VolverStrength:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 | ETB$ True | SubAbility$ VolverLaunch | SpellDescription$ If CARDNAME was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.\nSVar:VolverLaunch:DB$ Animate | Defined$ Self | Keywords$ Flying | Duration$ Permanent\nSVar:VolverPumped:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ETB$ True | SubAbility$ VolverResilience | SpellDescription$ If CARDNAME was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate CARDNAME."\nSVar:VolverResilience:DB$ Animate | Defined$ Self | Abilities$ ABRegen | Duration$ Permanent\nSVar:ABRegen:AB$ Regenerate | Cost$ PayLife<3> | SpellDescription$ Regenerate CARDNAME.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue|Black\nDeckHas:Ability$Counters\nOracle:Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)\nIf Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.\nIf Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Anavolver", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Volver", "oracle_text": "Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)\nIf Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.\nIf Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with \"Pay 3 life: Regenerate Anavolver.\"", "power": "3", "toughness": "3"} ### Response: Name:Anavolver\nManaCost:3 G\nTypes:Creature Volver\nPT:3/3\nK:Kicker:1 U:B\nK:ETBReplacement:Other:VolverStrength:Mandatory::Card.Self+kicked 1\nK:ETBReplacement:Other:VolverPumped:Mandatory::Card.Self+kicked 2\nSVar:VolverStrength:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 | ETB$ True | SubAbility$ VolverLaunch | SpellDescription$ If CARDNAME was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.\nSVar:VolverLaunch:DB$ Animate | Defined$ Self | Keywords$ Flying | Duration$ Permanent\nSVar:VolverPumped:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ETB$ True | SubAbility$ VolverResilience | SpellDescription$ If CARDNAME was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate CARDNAME."\nSVar:VolverResilience:DB$ Animate | Defined$ Self | Abilities$ ABRegen | Duration$ Permanent\nSVar:ABRegen:AB$ Regenerate | Cost$ PayLife<3> | SpellDescription$ Regenerate CARDNAME.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue|Black\nDeckHas:Ability$Counters\nOracle:Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)\nIf Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.\nIf Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
Create the Forge script for this magic card
{"name": "Sheltered Valley", "mana_cost": "", "type_line": "Land", "oracle_text": "If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.\nAt the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.\n{T}: Add {C}."}
Name:Sheltered Valley\nManaCost:no cost\nTypes:Land\nR:Event$ Moved | Destination$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ SacBeforeETB | Description$ If CARDNAME would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put CARDNAME onto the battlefield.\nSVar:SacBeforeETB:DB$ SacrificeAll | ValidCards$ Permanent.YouCtrl+namedSheltered Valley | SubAbility$ MoveToBattlefield\nSVar:MoveToBattlefield:DB$ ChangeZone | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Land.YouCtrl | PresentCompare$ LE3 | Execute$ TrigGainLife | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:NeedsToPlayVar:OnlyOne EQ0\nSVar:OnlyOne:Count$Valid Permanent.YouCtrl+namedSheltered Valley\nOracle:If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.\nAt the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.\n{T}: Add {C}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sheltered Valley", "mana_cost": "", "type_line": "Land", "oracle_text": "If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.\nAt the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.\n{T}: Add {C}."} ### Response: Name:Sheltered Valley\nManaCost:no cost\nTypes:Land\nR:Event$ Moved | Destination$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ SacBeforeETB | Description$ If CARDNAME would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put CARDNAME onto the battlefield.\nSVar:SacBeforeETB:DB$ SacrificeAll | ValidCards$ Permanent.YouCtrl+namedSheltered Valley | SubAbility$ MoveToBattlefield\nSVar:MoveToBattlefield:DB$ ChangeZone | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Land.YouCtrl | PresentCompare$ LE3 | Execute$ TrigGainLife | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:NeedsToPlayVar:OnlyOne EQ0\nSVar:OnlyOne:Count$Valid Permanent.YouCtrl+namedSheltered Valley\nOracle:If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.\nAt the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.\n{T}: Add {C}.
Create the Forge script for this magic card
{"name": "Historian's Boon", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token.\nWhenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance."}
Name:Historian's Boon\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Enchantment.nonToken+Other+YouCtrl | Execute$ TrigSmallToken | TriggerDescription$ Whenever CARDNAME or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token.\nSVar:TrigSmallToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | TokenOwner$ You\nT:Mode$ AbilityTriggered | ValidMode$ CounterAdded | ValidSource$ Saga.YouCtrl | ValidSpellAbility$ Triggered.LastChapter | TriggerZones$ Battlefield | Execute$ TrigBigToken | TriggerDescription$ Whenever the final chapter of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.\nSVar:TrigBigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_4_4_angel_flying_vigilance | TokenOwner$ You\nDeckHas:Ability$Token\nDeckHints:Type$Enchantment|Saga\nOracle:Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token.\nWhenever the final chapter of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Historian's Boon", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token.\nWhenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance."} ### Response: Name:Historian's Boon\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Enchantment.nonToken+Other+YouCtrl | Execute$ TrigSmallToken | TriggerDescription$ Whenever CARDNAME or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token.\nSVar:TrigSmallToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | TokenOwner$ You\nT:Mode$ AbilityTriggered | ValidMode$ CounterAdded | ValidSource$ Saga.YouCtrl | ValidSpellAbility$ Triggered.LastChapter | TriggerZones$ Battlefield | Execute$ TrigBigToken | TriggerDescription$ Whenever the final chapter of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.\nSVar:TrigBigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_4_4_angel_flying_vigilance | TokenOwner$ You\nDeckHas:Ability$Token\nDeckHints:Type$Enchantment|Saga\nOracle:Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token.\nWhenever the final chapter of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
Create the Forge script for this magic card
{"name": "Knight of Glory", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)", "power": "2", "toughness": "1"}
Name:Knight of Glory\nManaCost:1 W\nTypes:Creature Human Knight\nPT:2/1\nK:Exalted\nK:Protection from black\nOracle:Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Knight of Glory", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)", "power": "2", "toughness": "1"} ### Response: Name:Knight of Glory\nManaCost:1 W\nTypes:Creature Human Knight\nPT:2/1\nK:Exalted\nK:Protection from black\nOracle:Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Create the Forge script for this magic card
{"name": "About Face", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Switch target creature's power and toughness until end of turn."}
Name:About Face\nManaCost:R\nTypes:Instant\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch target creature's power and toughness until end of turn.\nAI:RemoveDeck:All\nOracle:Switch target creature's power and toughness until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "About Face", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Switch target creature's power and toughness until end of turn."} ### Response: Name:About Face\nManaCost:R\nTypes:Instant\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch target creature's power and toughness until end of turn.\nAI:RemoveDeck:All\nOracle:Switch target creature's power and toughness until end of turn.
Create the Forge script for this magic card
{"name": "Divine Presence", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead."}
Name:Divine Presence\nManaCost:2 W\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Permanent,Player | DamageAmount$ GE4 | ReplaceWith$ Dmg3 | Description$ If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.\nSVar:Dmg3:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ 3\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Divine Presence", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead."} ### Response: Name:Divine Presence\nManaCost:2 W\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Permanent,Player | DamageAmount$ GE4 | ReplaceWith$ Dmg3 | Description$ If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.\nSVar:Dmg3:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ 3\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
Create the Forge script for this magic card
{"name": "Afterlife", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying."}
Name:Afterlife\nManaCost:2 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NoRegen$ True | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBToken | SpellDescription$ Destroy target creature. It can't be regenerated.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ RememberedController | SubAbility$ DBCleanup | SpellDescription$ Its controller creates a 1/1 white Spirit creature token with flying.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nOracle:Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Afterlife", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying."} ### Response: Name:Afterlife\nManaCost:2 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NoRegen$ True | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBToken | SpellDescription$ Destroy target creature. It can't be regenerated.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ RememberedController | SubAbility$ DBCleanup | SpellDescription$ Its controller creates a 1/1 white Spirit creature token with flying.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nOracle:Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Create the Forge script for this magic card
{"name": "Order of Yawgmoth", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Zombie Knight", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever Order of Yawgmoth deals damage to a player, that player discards a card.", "power": "2", "toughness": "2"}
Name:Order of Yawgmoth\nManaCost:2 B B\nTypes:Creature Phyrexian Zombie Knight\nPT:2/2\nK:Fear\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to a player, that player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ TgtChoose\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever Order of Yawgmoth deals damage to a player, that player discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Order of Yawgmoth", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Zombie Knight", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever Order of Yawgmoth deals damage to a player, that player discards a card.", "power": "2", "toughness": "2"} ### Response: Name:Order of Yawgmoth\nManaCost:2 B B\nTypes:Creature Phyrexian Zombie Knight\nPT:2/2\nK:Fear\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to a player, that player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ TgtChoose\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever Order of Yawgmoth deals damage to a player, that player discards a card.
Create the Forge script for this magic card
{"name": "Bassara Tower Archer", "mana_cost": "{G}{G}", "type_line": "Creature \u2014 Human Archer", "oracle_text": "Hexproof, reach", "power": "2", "toughness": "1"}
Name:Bassara Tower Archer\nManaCost:G G\nTypes:Creature Human Archer\nPT:2/1\nK:Hexproof\nK:Reach\nOracle:Hexproof, reach
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bassara Tower Archer", "mana_cost": "{G}{G}", "type_line": "Creature \u2014 Human Archer", "oracle_text": "Hexproof, reach", "power": "2", "toughness": "1"} ### Response: Name:Bassara Tower Archer\nManaCost:G G\nTypes:Creature Human Archer\nPT:2/1\nK:Hexproof\nK:Reach\nOracle:Hexproof, reach
Create the Forge script for this magic card
{"name": "Thresher Beast", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Thresher Beast becomes blocked, defending player sacrifices a land.", "power": "4", "toughness": "4"}
Name:Thresher Beast\nManaCost:3 G G\nTypes:Creature Beast\nPT:4/4\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME becomes blocked, defending player sacrifices a land.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Land | Defined$ TriggeredDefendingPlayer | ChangeNum$ 1\nSVar:HasAttackEffect:Blocked\nOracle:Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thresher Beast", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Thresher Beast becomes blocked, defending player sacrifices a land.", "power": "4", "toughness": "4"} ### Response: Name:Thresher Beast\nManaCost:3 G G\nTypes:Creature Beast\nPT:4/4\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME becomes blocked, defending player sacrifices a land.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Land | Defined$ TriggeredDefendingPlayer | ChangeNum$ 1\nSVar:HasAttackEffect:Blocked\nOracle:Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
Create the Forge script for this magic card
{"name": "Incite Hysteria", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Radiance \u2014 Until end of turn, target creature and each other creature that shares a color with it gain \"This creature can't block.\""}
Name:Incite Hysteria\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Pump | Cost$ 2 R | ValidTgts$ Creature | Radiance$ True | KW$ CARDNAME can't block. | SpellDescription$ Radiance β€” Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."\nAI:RemoveDeck:All\nOracle:Radiance β€” Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Incite Hysteria", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Radiance \u2014 Until end of turn, target creature and each other creature that shares a color with it gain \"This creature can't block.\""} ### Response: Name:Incite Hysteria\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Pump | Cost$ 2 R | ValidTgts$ Creature | Radiance$ True | KW$ CARDNAME can't block. | SpellDescription$ Radiance β€” Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."\nAI:RemoveDeck:All\nOracle:Radiance β€” Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Create the Forge script for this magic card
{"name": "Knight of Dusk's Shadow", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nYour opponents can't gain life.\n{1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Knight of Dusk's Shadow\nManaCost:1 B\nTypes:Creature Human Knight\nPT:2/2\nK:Menace\nS:Mode$ CantGainLife | ValidPlayer$ Player.Opponent | Description$ Your opponents can't gain life.\nA:AB$ Pump | Cost$ 1 B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nYour opponents can't gain life.\n{1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Knight of Dusk's Shadow", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nYour opponents can't gain life.\n{1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Knight of Dusk's Shadow\nManaCost:1 B\nTypes:Creature Human Knight\nPT:2/2\nK:Menace\nS:Mode$ CantGainLife | ValidPlayer$ Player.Opponent | Description$ Your opponents can't gain life.\nA:AB$ Pump | Cost$ 1 B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nYour opponents can't gain life.\n{1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Moonsnare Specialist", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhen Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand.", "power": "2", "toughness": "2"}
Name:Moonsnare Specialist\nManaCost:3 U\nTypes:Creature Human Ninja\nPT:2/2\nK:Ninjutsu:2 U\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return up to one target creature to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Select up to one target creature\nOracle:Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhen Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moonsnare Specialist", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhen Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand.", "power": "2", "toughness": "2"} ### Response: Name:Moonsnare Specialist\nManaCost:3 U\nTypes:Creature Human Ninja\nPT:2/2\nK:Ninjutsu:2 U\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return up to one target creature to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Select up to one target creature\nOracle:Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhen Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand.
Create the Forge script for this magic card
{"name": "Stormfront Pegasus", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Pegasus", "oracle_text": "Flying", "power": "2", "toughness": "1"}
Name:Stormfront Pegasus\nManaCost:1 W\nTypes:Creature Pegasus\nPT:2/1\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stormfront Pegasus", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Pegasus", "oracle_text": "Flying", "power": "2", "toughness": "1"} ### Response: Name:Stormfront Pegasus\nManaCost:1 W\nTypes:Creature Pegasus\nPT:2/1\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Bloodthirsty Adversary", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Haste\nWhen Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.", "power": "2", "toughness": "2"}
Name:Bloodthirsty Adversary\nManaCost:1 R\nTypes:Creature Vampire\nPT:2/2\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPay | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on CARDNAME, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.\nSVar:TrigPay:AB$ ImmediateTrigger | Cost$ Mana<2 R\NumTimes> | Announce$ NumTimes | ConditionCheckSVar$ NumTimes | ConditionSVarCompare$ GE1 | RememberSVarAmount$ NumTimes | Execute$ TrigPutCounter | TriggerDescription$ When you pay this cost one or more times, put that many +1/+1 counters on CARDNAME, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ X | ValidTgts$ Instant.cmcLE3+YouOwn,Sorcery.cmcLE3+YouOwn | TgtPrompt$ Select up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard | RememberChanged$ True | SubAbility$ DBCopyCast\nSVar:DBCopyCast:DB$ Play | Valid$ Card.IsRemembered | ValidZone$ Exile | Controller$ You | CopyCard$ True | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | Amount$ All | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$TriggerRememberAmount\nDeckHas:Ability$Counters\nAI:RemoveDeck:All\nOracle:Haste\nWhen Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodthirsty Adversary", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Haste\nWhen Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.", "power": "2", "toughness": "2"} ### Response: Name:Bloodthirsty Adversary\nManaCost:1 R\nTypes:Creature Vampire\nPT:2/2\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPay | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on CARDNAME, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.\nSVar:TrigPay:AB$ ImmediateTrigger | Cost$ Mana<2 R\NumTimes> | Announce$ NumTimes | ConditionCheckSVar$ NumTimes | ConditionSVarCompare$ GE1 | RememberSVarAmount$ NumTimes | Execute$ TrigPutCounter | TriggerDescription$ When you pay this cost one or more times, put that many +1/+1 counters on CARDNAME, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ X | ValidTgts$ Instant.cmcLE3+YouOwn,Sorcery.cmcLE3+YouOwn | TgtPrompt$ Select up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard | RememberChanged$ True | SubAbility$ DBCopyCast\nSVar:DBCopyCast:DB$ Play | Valid$ Card.IsRemembered | ValidZone$ Exile | Controller$ You | CopyCard$ True | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | Amount$ All | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$TriggerRememberAmount\nDeckHas:Ability$Counters\nAI:RemoveDeck:All\nOracle:Haste\nWhen Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
Create the Forge script for this magic card
{"name": "Leech Bonder", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Soldier", "oracle_text": "Leech Bonder enters the battlefield with two -1/-1 counters on it.\n{U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)", "power": "3", "toughness": "3"}
Name:Leech Bonder\nManaCost:2 U\nTypes:Creature Merfolk Soldier\nPT:3/3\nK:etbCounter:M1M1:2\nA:AB$ MoveCounter | Cost$ U Q | ValidTgts$ Creature | TgtPrompt$ Select target creatures to move counters | ValidTgts$ Creature | TargetMin$ 2 | TargetMax$ 2 | CounterType$ Any | SpellDescription$ Move a counter from target creature onto a second target creature.\nAI:RemoveDeck:All\nOracle:Leech Bonder enters the battlefield with two -1/-1 counters on it.\n{U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leech Bonder", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Soldier", "oracle_text": "Leech Bonder enters the battlefield with two -1/-1 counters on it.\n{U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)", "power": "3", "toughness": "3"} ### Response: Name:Leech Bonder\nManaCost:2 U\nTypes:Creature Merfolk Soldier\nPT:3/3\nK:etbCounter:M1M1:2\nA:AB$ MoveCounter | Cost$ U Q | ValidTgts$ Creature | TgtPrompt$ Select target creatures to move counters | ValidTgts$ Creature | TargetMin$ 2 | TargetMax$ 2 | CounterType$ Any | SpellDescription$ Move a counter from target creature onto a second target creature.\nAI:RemoveDeck:All\nOracle:Leech Bonder enters the battlefield with two -1/-1 counters on it.\n{U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)
Create the Forge script for this magic card
{"name": "Calculated Dismissal", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {3}.\nSpell mastery \u2014 If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
Name:Calculated Dismissal\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 3 | SubAbility$ DBScry | SpellDescription$ Counter target spell unless its controller pays {3}. Spell mastery β€” If there are two or more instant and/or sorcery cards in your graveyard, scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | ConditionPresent$ Instant.YouOwn,Sorcery.YouOwn | ConditionZone$ Graveyard | ConditionCompare$ GE2\nOracle:Counter target spell unless its controller pays {3}.\nSpell mastery β€” If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Calculated Dismissal", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {3}.\nSpell mastery \u2014 If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"} ### Response: Name:Calculated Dismissal\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 3 | SubAbility$ DBScry | SpellDescription$ Counter target spell unless its controller pays {3}. Spell mastery β€” If there are two or more instant and/or sorcery cards in your graveyard, scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | ConditionPresent$ Instant.YouOwn,Sorcery.YouOwn | ConditionZone$ Graveyard | ConditionCompare$ GE2\nOracle:Counter target spell unless its controller pays {3}.\nSpell mastery β€” If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Create the Forge script for this magic card
{"name": "Horned Turtle", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Turtle", "oracle_text": "", "power": "1", "toughness": "4"}
Name:Horned Turtle\nManaCost:2 U\nTypes:Creature Turtle\nPT:1/4\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Horned Turtle", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Turtle", "oracle_text": "", "power": "1", "toughness": "4"} ### Response: Name:Horned Turtle\nManaCost:2 U\nTypes:Creature Turtle\nPT:1/4\nOracle:
Create the Forge script for this magic card
{"name": "Vampire Cutthroat", "mana_cost": "{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "Skulk (This creature can't be blocked by creatures with greater power.)\nLifelink (Damage dealt by this creature also causes you to gain that much life.)", "power": "1", "toughness": "1"}
Name:Vampire Cutthroat\nManaCost:B\nTypes:Creature Vampire Rogue\nPT:1/1\nK:Skulk\nK:Lifelink\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)\nLifelink (Damage dealt by this creature also causes you to gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vampire Cutthroat", "mana_cost": "{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "Skulk (This creature can't be blocked by creatures with greater power.)\nLifelink (Damage dealt by this creature also causes you to gain that much life.)", "power": "1", "toughness": "1"} ### Response: Name:Vampire Cutthroat\nManaCost:B\nTypes:Creature Vampire Rogue\nPT:1/1\nK:Skulk\nK:Lifelink\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)\nLifelink (Damage dealt by this creature also causes you to gain that much life.)
Create the Forge script for this magic card
{"name": "Chandra's Regulator", "mana_cost": "{1}{R}", "type_line": "Legendary Artifact", "oracle_text": "Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.\n{1}, {T}, Discard a Mountain card or a red card: Draw a card."}
Name:Chandra's Regulator\nManaCost:1 R\nTypes:Legendary Artifact\nT:Mode$ AbilityCast | ValidCard$ Planeswalker.Chandra | ValidActivatingPlayer$ You | ValidSA$ Activated.Loyalty | TriggerZones$ Battlefield | Execute$ TrigCopyAbility | TriggerDescription$ Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.\nSVar:TrigCopyAbility:AB$ CopySpellAbility | Cost$ 1 | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nA:AB$ Draw | Cost$ 1 T Discard<1/Mountain;Card.Red/Mountain card or a red card> | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:AIPreference:SacCost$Card.Mountain,Card.Red\nDeckNeeds:Type$Chandra\nOracle:Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.\n{1}, {T}, Discard a Mountain card or a red card: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chandra's Regulator", "mana_cost": "{1}{R}", "type_line": "Legendary Artifact", "oracle_text": "Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.\n{1}, {T}, Discard a Mountain card or a red card: Draw a card."} ### Response: Name:Chandra's Regulator\nManaCost:1 R\nTypes:Legendary Artifact\nT:Mode$ AbilityCast | ValidCard$ Planeswalker.Chandra | ValidActivatingPlayer$ You | ValidSA$ Activated.Loyalty | TriggerZones$ Battlefield | Execute$ TrigCopyAbility | TriggerDescription$ Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.\nSVar:TrigCopyAbility:AB$ CopySpellAbility | Cost$ 1 | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nA:AB$ Draw | Cost$ 1 T Discard<1/Mountain;Card.Red/Mountain card or a red card> | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:AIPreference:SacCost$Card.Mountain,Card.Red\nDeckNeeds:Type$Chandra\nOracle:Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.\n{1}, {T}, Discard a Mountain card or a red card: Draw a card.
Create the Forge script for this magic card
{"name": "Elvish Mystic", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Add {G}.", "power": "1", "toughness": "1"}
Name:Elvish Mystic\nManaCost:G\nTypes:Creature Elf Druid\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:{T}: Add {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elvish Mystic", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Add {G}.", "power": "1", "toughness": "1"} ### Response: Name:Elvish Mystic\nManaCost:G\nTypes:Creature Elf Druid\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:{T}: Add {G}.
Create the Forge script for this magic card
{"name": "Watchdog", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Dog", "oracle_text": "Watchdog blocks each combat if able.\nAs long as Watchdog is untapped, all creatures attacking you get -1/-0.", "power": "1", "toughness": "2"}
Name:Watchdog\nManaCost:3\nTypes:Artifact Creature Dog\nPT:1/2\nS:Mode$ MustBlock | ValidCreature$ Card.Self | Description$ CARDNAME blocks each combat if able.\nS:Mode$ Continuous | Affected$ Creature.attackingYou | AddPower$ -1 | IsPresent$ Card.Self+untapped | Description$ As long as CARDNAME is untapped, all creatures attacking you get -1/-0.\nOracle:Watchdog blocks each combat if able.\nAs long as Watchdog is untapped, all creatures attacking you get -1/-0.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Watchdog", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Dog", "oracle_text": "Watchdog blocks each combat if able.\nAs long as Watchdog is untapped, all creatures attacking you get -1/-0.", "power": "1", "toughness": "2"} ### Response: Name:Watchdog\nManaCost:3\nTypes:Artifact Creature Dog\nPT:1/2\nS:Mode$ MustBlock | ValidCreature$ Card.Self | Description$ CARDNAME blocks each combat if able.\nS:Mode$ Continuous | Affected$ Creature.attackingYou | AddPower$ -1 | IsPresent$ Card.Self+untapped | Description$ As long as CARDNAME is untapped, all creatures attacking you get -1/-0.\nOracle:Watchdog blocks each combat if able.\nAs long as Watchdog is untapped, all creatures attacking you get -1/-0.
Create the Forge script for this magic card
{"name": "Ageless Entity", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Whenever you gain life, put that many +1/+1 counters on Ageless Entity.", "power": "4", "toughness": "4"}
Name:Ageless Entity\nManaCost:3 G G\nTypes:Creature Elemental\nPT:4/4\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life, put that many +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X\nSVar:X:TriggerCount$LifeAmount\nOracle:Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ageless Entity", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Whenever you gain life, put that many +1/+1 counters on Ageless Entity.", "power": "4", "toughness": "4"} ### Response: Name:Ageless Entity\nManaCost:3 G G\nTypes:Creature Elemental\nPT:4/4\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life, put that many +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X\nSVar:X:TriggerCount$LifeAmount\nOracle:Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Create the Forge script for this magic card
{"name": "Reckless Wurm", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Trample\nMadness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "4", "toughness": "4"}
Name:Reckless Wurm\nManaCost:3 R R\nTypes:Creature Wurm\nPT:4/4\nK:Trample\nK:Madness:2 R\nOracle:Trample\nMadness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reckless Wurm", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Trample\nMadness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "4", "toughness": "4"} ### Response: Name:Reckless Wurm\nManaCost:3 R R\nTypes:Creature Wurm\nPT:4/4\nK:Trample\nK:Madness:2 R\nOracle:Trample\nMadness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Afflict", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -1/-1 until end of turn.\nDraw a card."}
Name:Afflict\nManaCost:2 B\nTypes:Instant\nA:SP$ Pump | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nOracle:Target creature gets -1/-1 until end of turn.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Afflict", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -1/-1 until end of turn.\nDraw a card."} ### Response: Name:Afflict\nManaCost:2 B\nTypes:Instant\nA:SP$ Pump | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nOracle:Target creature gets -1/-1 until end of turn.\nDraw a card.