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Create the Forge script for this magic card
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{"name": "Zoetic Glyph", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nEnchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.\nWhen Zoetic Glyph is put into a graveyard from the battlefield, discover 3."}
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Name:Zoetic Glyph\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | AILogic$ Animate\nS:Mode$ Continuous | Affected$ Artifact.EnchantedBy | AddType$ Creature & Golem | SetPower$ 5 | SetToughness$ 4 | Description$ Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscover | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, discover 3.\nSVar:TrigDiscover:DB$ Discover | Num$ 3\nDeckHas:Type$Golem\nDeckNeeds:Type$Artifact\nOracle:Enchant artifact\nEnchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.\nWhen Zoetic Glyph is put into a graveyard from the battlefield, discover 3.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zoetic Glyph", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nEnchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.\nWhen Zoetic Glyph is put into a graveyard from the battlefield, discover 3."}
### Response: Name:Zoetic Glyph\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | AILogic$ Animate\nS:Mode$ Continuous | Affected$ Artifact.EnchantedBy | AddType$ Creature & Golem | SetPower$ 5 | SetToughness$ 4 | Description$ Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscover | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, discover 3.\nSVar:TrigDiscover:DB$ Discover | Num$ 3\nDeckHas:Type$Golem\nDeckNeeds:Type$Artifact\nOracle:Enchant artifact\nEnchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.\nWhen Zoetic Glyph is put into a graveyard from the battlefield, discover 3.
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Create the Forge script for this magic card
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{"name": "Vampire Spawn", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.", "power": "2", "toughness": "3"}
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Name:Vampire Spawn\nManaCost:2 B\nTypes:Creature Vampire\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, each opponent loses 2 life and you gain 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nOracle:When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vampire Spawn", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.", "power": "2", "toughness": "3"}
### Response: Name:Vampire Spawn\nManaCost:2 B\nTypes:Creature Vampire\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, each opponent loses 2 life and you gain 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nOracle:When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.
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Create the Forge script for this magic card
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{"name": "Lost in the Maze"}
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Name:Lost in the Maze\nManaCost:X U U \nTypes:Enchantment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:TrigTap:DB$ Tap | TargetMin$ X | TargetMax$ X | ValidTgts$ Creature | SubAbility$ DBCounter | TgtPrompt$ Select target creatures\nSVar:DBCounter:DB$ PutCounter | Defined$ Targeted.YouDontCtrl | CounterType$ Stun | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+tapped | AddKeyword$ Hexproof | Description$ Tapped creatures you control have hexproof.\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nOracle:Flash\nWhen Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nTapped creatures you control have hexproof.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lost in the Maze"}
### Response: Name:Lost in the Maze\nManaCost:X U U \nTypes:Enchantment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:TrigTap:DB$ Tap | TargetMin$ X | TargetMax$ X | ValidTgts$ Creature | SubAbility$ DBCounter | TgtPrompt$ Select target creatures\nSVar:DBCounter:DB$ PutCounter | Defined$ Targeted.YouDontCtrl | CounterType$ Stun | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+tapped | AddKeyword$ Hexproof | Description$ Tapped creatures you control have hexproof.\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nOracle:Flash\nWhen Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nTapped creatures you control have hexproof.
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Create the Forge script for this magic card
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{"name": "Soulstealer Axe", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has trample.\nWhenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.\nEquip {2}"}
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Name:Soulstealer Axe\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Trample | Description$ Equipped creature has trample.\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSeek | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.\nSVar:TrigSeek:DB$ Seek | Type$ Card.cmcEQX\nSVar:X:TriggerCount$DamageAmount\nK:Equip:2\nOracle:Equipped creature has trample.\nWhenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.\nEquip {2}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Soulstealer Axe", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has trample.\nWhenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.\nEquip {2}"}
### Response: Name:Soulstealer Axe\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Trample | Description$ Equipped creature has trample.\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSeek | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.\nSVar:TrigSeek:DB$ Seek | Type$ Card.cmcEQX\nSVar:X:TriggerCount$DamageAmount\nK:Equip:2\nOracle:Equipped creature has trample.\nWhenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.\nEquip {2}
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Create the Forge script for this magic card
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{"name": "Immobilizing Ink", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nEnchanted creature has \"{1}, Discard a card: Untap this creature.\""}
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Name:Immobilizing Ink\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ Untap | Description$ Enchanted creature has "{1}, Discard a card: Untap this creature."\nSVar:Untap:AB$Untap | Cost$ 1 Discard<1/Card> | Defined$ Self | SpellDescription$ Untap CARDNAME.\nOracle:Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nEnchanted creature has "{1}, Discard a card: Untap this creature."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Immobilizing Ink", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nEnchanted creature has \"{1}, Discard a card: Untap this creature.\""}
### Response: Name:Immobilizing Ink\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ Untap | Description$ Enchanted creature has "{1}, Discard a card: Untap this creature."\nSVar:Untap:AB$Untap | Cost$ 1 Discard<1/Card> | Defined$ Self | SpellDescription$ Untap CARDNAME.\nOracle:Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nEnchanted creature has "{1}, Discard a card: Untap this creature."
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Create the Forge script for this magic card
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{"name": "Crimson Manticore", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Manticore", "oracle_text": "Flying\n{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.", "power": "2", "toughness": "2"}
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Name:Crimson Manticore\nManaCost:2 R R\nTypes:Creature Manticore\nPT:2/2\nK:Flying\nA:AB$ DealDamage | Cost$ R T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target attacking or blocking creature.\nOracle:Flying\n{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crimson Manticore", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Manticore", "oracle_text": "Flying\n{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.", "power": "2", "toughness": "2"}
### Response: Name:Crimson Manticore\nManaCost:2 R R\nTypes:Creature Manticore\nPT:2/2\nK:Flying\nA:AB$ DealDamage | Cost$ R T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target attacking or blocking creature.\nOracle:Flying\n{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
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Create the Forge script for this magic card
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{"name": "Convolute", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {4}."}
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Name:Convolute\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 4 | SpellDescription$ Counter target spell unless its controller pays {4}.\nOracle:Counter target spell unless its controller pays {4}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Convolute", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {4}."}
### Response: Name:Convolute\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 4 | SpellDescription$ Counter target spell unless its controller pays {4}.\nOracle:Counter target spell unless its controller pays {4}.
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Create the Forge script for this magic card
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{"name": "Crash Landing", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control."}
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Name:Crash Landing\nManaCost:2 G\nTypes:Instant\nA:SP$ Debuff | Cost$ 2 G | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | Keywords$ Flying | SubAbility$ DBDamage | SpellDescription$ Target creature with flying loses flying until end of turn. CARDNAME deals damage to that creature equal to the number of Forests you control.\nSVar:DBDamage:DB$ DealDamage | Defined$ Targeted | NumDmg$ X\nSVar:X:Count$Valid Forest.YouCtrl\nOracle:Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crash Landing", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control."}
### Response: Name:Crash Landing\nManaCost:2 G\nTypes:Instant\nA:SP$ Debuff | Cost$ 2 G | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | Keywords$ Flying | SubAbility$ DBDamage | SpellDescription$ Target creature with flying loses flying until end of turn. CARDNAME deals damage to that creature equal to the number of Forests you control.\nSVar:DBDamage:DB$ DealDamage | Defined$ Targeted | NumDmg$ X\nSVar:X:Count$Valid Forest.YouCtrl\nOracle:Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
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Create the Forge script for this magic card
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{"name": "Gate Colossus", "mana_cost": "{8}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "This spell costs {1} less to cast for each Gate you control.\nGate Colossus can't be blocked by creatures with power 2 or less.\nWhenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.", "power": "8", "toughness": "8"}
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Name:Gate Colossus\nManaCost:8\nTypes:Artifact Creature Construct\nPT:8/8\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {1} less to cast for each Gate you control.\nSVar:X:Count$Valid Gate.YouCtrl\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Gate.YouCtrl | OptionalDecider$ You | TriggerZones$ Graveyard | Execute$ TrigChange | TriggerDescription$ Whenever a Gate enters the battlefield under your control, you may put CARDNAME from your graveyard on top of your library.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | Defined$ Self\nDeckNeeds:Type$Gate\nOracle:This spell costs {1} less to cast for each Gate you control.\nGate Colossus can't be blocked by creatures with power 2 or less.\nWhenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gate Colossus", "mana_cost": "{8}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "This spell costs {1} less to cast for each Gate you control.\nGate Colossus can't be blocked by creatures with power 2 or less.\nWhenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.", "power": "8", "toughness": "8"}
### Response: Name:Gate Colossus\nManaCost:8\nTypes:Artifact Creature Construct\nPT:8/8\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {1} less to cast for each Gate you control.\nSVar:X:Count$Valid Gate.YouCtrl\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Gate.YouCtrl | OptionalDecider$ You | TriggerZones$ Graveyard | Execute$ TrigChange | TriggerDescription$ Whenever a Gate enters the battlefield under your control, you may put CARDNAME from your graveyard on top of your library.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | Defined$ Self\nDeckNeeds:Type$Gate\nOracle:This spell costs {1} less to cast for each Gate you control.\nGate Colossus can't be blocked by creatures with power 2 or less.\nWhenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.
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Create the Forge script for this magic card
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{"name": "Reap the Seagraf", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Create a 2/2 black Zombie creature token.\nFlashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Reap the Seagraf\nManaCost:2 B\nTypes:Sorcery\nK:Flashback:4 U\nA:SP$ Token | Cost$ 2 B | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You | SpellDescription$ Create a 2/2 black Zombie creature token.\nOracle:Create a 2/2 black Zombie creature token.\nFlashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reap the Seagraf", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Create a 2/2 black Zombie creature token.\nFlashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Reap the Seagraf\nManaCost:2 B\nTypes:Sorcery\nK:Flashback:4 U\nA:SP$ Token | Cost$ 2 B | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You | SpellDescription$ Create a 2/2 black Zombie creature token.\nOracle:Create a 2/2 black Zombie creature token.\nFlashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Flowstone Strike", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +1/-1 and gains haste until end of turn."}
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Name:Flowstone Strike\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ -1 | KW$ Haste | SpellDescription$ Target creature gets +1/-1 and gains haste until end of turn.\nOracle:Target creature gets +1/-1 and gains haste until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flowstone Strike", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target creature gets +1/-1 and gains haste until end of turn."}
### Response: Name:Flowstone Strike\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ -1 | KW$ Haste | SpellDescription$ Target creature gets +1/-1 and gains haste until end of turn.\nOracle:Target creature gets +1/-1 and gains haste until end of turn.
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Create the Forge script for this magic card
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{"name": "Final Parting", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle."}
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Name:Final Parting\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 B B | Origin$ Library | Destination$ Library | ChangeType$ Card | ChangeNum$ 2 | Mandatory$ True | RememberChanged$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.\nSVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to go to your hand | Shuffle$ False | NoReveal$ True | SubAbility$ DBChangeZone2 | StackDescription$ None\nSVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Card.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to go to your graveyard | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Final Parting", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle."}
### Response: Name:Final Parting\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 B B | Origin$ Library | Destination$ Library | ChangeType$ Card | ChangeNum$ 2 | Mandatory$ True | RememberChanged$ True | Shuffle$ False | StackDescription$ SpellDescription | SubAbility$ DBChangeZone1 | SpellDescription$ Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.\nSVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to go to your hand | Shuffle$ False | NoReveal$ True | SubAbility$ DBChangeZone2 | StackDescription$ None\nSVar:DBChangeZone2:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | ChangeType$ Card.IsRemembered | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card to go to your graveyard | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
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Create the Forge script for this magic card
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{"name": "Beluna Grandsquall"}
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Name:Beluna Grandsquall\nManaCost:G U R\nTypes:Legendary Creature Giant Noble\nPT:4/4\nK:Trample\nS:Mode$ ReduceCost | ValidCard$ Permanent.AdventureCard | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Permanent spells you cast that have an Adventure cost {1} less to cast.\nDeckHints:Type$Adventure\nDeckHas:Ability$Mill\nAlternateMode:Adventure\nOracle:Trample\nPermanent spells you cast that have an Adventure cost {1} less to cast.\n\nALTERNATE\n\nName:Seek Thrills\nManaCost:2 G U R\nTypes:Instant Adventure\nA:SP$ Mill | NumCards$ 7 | RememberMilled$ True | SubAbility$ DBChangeZone | SpellDescription$ Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.\nSVar:DBChangeZone:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered+AdventureCard | Origin$ Graveyard,Exile | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Beluna Grandsquall"}
### Response: Name:Beluna Grandsquall\nManaCost:G U R\nTypes:Legendary Creature Giant Noble\nPT:4/4\nK:Trample\nS:Mode$ ReduceCost | ValidCard$ Permanent.AdventureCard | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Permanent spells you cast that have an Adventure cost {1} less to cast.\nDeckHints:Type$Adventure\nDeckHas:Ability$Mill\nAlternateMode:Adventure\nOracle:Trample\nPermanent spells you cast that have an Adventure cost {1} less to cast.\n\nALTERNATE\n\nName:Seek Thrills\nManaCost:2 G U R\nTypes:Instant Adventure\nA:SP$ Mill | NumCards$ 7 | RememberMilled$ True | SubAbility$ DBChangeZone | SpellDescription$ Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.\nSVar:DBChangeZone:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered+AdventureCard | Origin$ Graveyard,Exile | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
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Create the Forge script for this magic card
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{"name": "Lieutenants of the Guard", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Council's dilemma \u2014 When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.", "power": "2", "toughness": "2"}
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Name:Lieutenants of the Guard\nManaCost:4 W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ Council's dilemma β When CARDNAME enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on CARDNAME for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.\nSVar:TrigChangeZone:DB$ Vote | Defined$ Player | StoreVoteNum$ True | VoteType$ Strength,Numbers | SubAbility$ DBVoteStrength | AILogic$ StrengthOrNumbers\nSVar:DBVoteStrength:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ VoteNumStrength | SubAbility$ DBVoteNumbers\nSVar:DBVoteNumbers:DB$ Token | TokenAmount$ VoteNumNumbers | TokenScript$ w_1_1_soldier | TokenOwner$ You\nDeckHas:Ability$Counters|Token\nOracle:Council's dilemma β When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lieutenants of the Guard", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Council's dilemma \u2014 When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.", "power": "2", "toughness": "2"}
### Response: Name:Lieutenants of the Guard\nManaCost:4 W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ Council's dilemma β When CARDNAME enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on CARDNAME for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.\nSVar:TrigChangeZone:DB$ Vote | Defined$ Player | StoreVoteNum$ True | VoteType$ Strength,Numbers | SubAbility$ DBVoteStrength | AILogic$ StrengthOrNumbers\nSVar:DBVoteStrength:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ VoteNumStrength | SubAbility$ DBVoteNumbers\nSVar:DBVoteNumbers:DB$ Token | TokenAmount$ VoteNumNumbers | TokenScript$ w_1_1_soldier | TokenOwner$ You\nDeckHas:Ability$Counters|Token\nOracle:Council's dilemma β When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
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Create the Forge script for this magic card
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{"name": "Phyrexian Reaper", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Phyrexian Zombie", "oracle_text": "Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.", "power": "3", "toughness": "3"}
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Name:Phyrexian Reaper\nManaCost:4 B\nTypes:Creature Phyrexian Zombie\nPT:3/3\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | ValidBlocker$ Creature.Green | Execute$ TrigDestroyBlocker | TriggerDescription$ Whenever CARDNAME becomes blocked by a green creature, destroy that creature. It can't be regenerated.\nSVar:TrigDestroyBlocker:DB$ Destroy | Defined$ TriggeredBlockerLKICopy | NoRegen$ True\nOracle:Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phyrexian Reaper", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Phyrexian Zombie", "oracle_text": "Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.", "power": "3", "toughness": "3"}
### Response: Name:Phyrexian Reaper\nManaCost:4 B\nTypes:Creature Phyrexian Zombie\nPT:3/3\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | ValidBlocker$ Creature.Green | Execute$ TrigDestroyBlocker | TriggerDescription$ Whenever CARDNAME becomes blocked by a green creature, destroy that creature. It can't be regenerated.\nSVar:TrigDestroyBlocker:DB$ Destroy | Defined$ TriggeredBlockerLKICopy | NoRegen$ True\nOracle:Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.
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Create the Forge script for this magic card
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{"name": "A-Warm Welcome", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create two 1/1 green and white Citizen creature tokens."}
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Name:A-Warm Welcome\nManaCost:3 G\nTypes:Sorcery\nA:SP$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Creature | RestRandomOrder$ True | SubAbility$ DBToken | SpellDescription$ Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create two 1/1 green and white Citizen creature tokens.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ gw_1_1_citizen\nDeckHas:Ability$Token & Type$Citizen\nOracle:Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create two 1/1 green and white Citizen creature tokens.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Warm Welcome", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create two 1/1 green and white Citizen creature tokens."}
### Response: Name:A-Warm Welcome\nManaCost:3 G\nTypes:Sorcery\nA:SP$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Creature | RestRandomOrder$ True | SubAbility$ DBToken | SpellDescription$ Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create two 1/1 green and white Citizen creature tokens.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ gw_1_1_citizen\nDeckHas:Ability$Token & Type$Citizen\nOracle:Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create two 1/1 green and white Citizen creature tokens.
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Create the Forge script for this magic card
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{"name": "Jared Carthalion, True Heir", "mana_cost": "{R}{G}{W}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn.\nIf damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.", "power": "3", "toughness": "3"}
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Name:Jared Carthalion, True Heir\nManaCost:R G W\nTypes:Legendary Creature Human Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn.\nSVar:TrigMonarch:DB$ BecomeMonarch | ValidTgts$ Opponent | SubAbility$ DBNoMonarch\nSVar:DBNoMonarch:DB$ Effect | StaticAbilities$ STCantMonarch | SpellDescription$ You can't become the monarch this turn.\nSVar:STCantMonarch:Mode$ CantBecomeMonarch | ValidPlayer$ You | Description$ You can't become the monarch this turn.\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | CheckDefinedPlayer$ You.isMonarch | ReplaceWith$ Counters | PreventionEffect$ True | AlwaysReplace$ True | Description$ If damage would be dealt to NICKNAME while you're the monarch, prevent that damage and put that many +1/+1 counters on it.\nSVar:Counters:DB$ PutCounter | Defined$ ReplacedTarget | CounterType$ P1P1 | CounterNum$ Y\nSVar:Y:ReplaceCount$DamageAmount\nDeckHas:Ability$Counters\nOracle:When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn.\nIf damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jared Carthalion, True Heir", "mana_cost": "{R}{G}{W}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn.\nIf damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.", "power": "3", "toughness": "3"}
### Response: Name:Jared Carthalion, True Heir\nManaCost:R G W\nTypes:Legendary Creature Human Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn.\nSVar:TrigMonarch:DB$ BecomeMonarch | ValidTgts$ Opponent | SubAbility$ DBNoMonarch\nSVar:DBNoMonarch:DB$ Effect | StaticAbilities$ STCantMonarch | SpellDescription$ You can't become the monarch this turn.\nSVar:STCantMonarch:Mode$ CantBecomeMonarch | ValidPlayer$ You | Description$ You can't become the monarch this turn.\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | CheckDefinedPlayer$ You.isMonarch | ReplaceWith$ Counters | PreventionEffect$ True | AlwaysReplace$ True | Description$ If damage would be dealt to NICKNAME while you're the monarch, prevent that damage and put that many +1/+1 counters on it.\nSVar:Counters:DB$ PutCounter | Defined$ ReplacedTarget | CounterType$ P1P1 | CounterNum$ Y\nSVar:Y:ReplaceCount$DamageAmount\nDeckHas:Ability$Counters\nOracle:When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn.\nIf damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
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Create the Forge script for this magic card
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{"name": "Laurine, the Diversion", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.)\nFirst strike\n{2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)", "power": "3", "toughness": "3"}
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Name:Laurine, the Diversion\nManaCost:2 R\nTypes:Legendary Creature Human Rogue\nPT:3/3\nK:Partner:Kamber, the Plunderer\nK:First Strike\nA:AB$ Goad | Cost$ 2 Sac<1/Artifact;Creature/artifact or creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Goad target creature.\nSVar:AIPreference:SacCost$Artifact.token+nonCreature,Creature.token+powerLE1,Creature.cmcLE1+powerLE1\nDeckHints:Name$Kamber, the Plunderer\nDeckHas:Ability$Sacrifice\nOracle:Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.)\nFirst strike\n{2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Laurine, the Diversion", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.)\nFirst strike\n{2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)", "power": "3", "toughness": "3"}
### Response: Name:Laurine, the Diversion\nManaCost:2 R\nTypes:Legendary Creature Human Rogue\nPT:3/3\nK:Partner:Kamber, the Plunderer\nK:First Strike\nA:AB$ Goad | Cost$ 2 Sac<1/Artifact;Creature/artifact or creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Goad target creature.\nSVar:AIPreference:SacCost$Artifact.token+nonCreature,Creature.token+powerLE1,Creature.cmcLE1+powerLE1\nDeckHints:Name$Kamber, the Plunderer\nDeckHas:Ability$Sacrifice\nOracle:Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.)\nFirst strike\n{2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Create the Forge script for this magic card
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{"name": "Nissa's Renewal", "mana_cost": "{5}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life."}
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Name:Nissa's Renewal\nManaCost:5 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 5 G | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 3 | SubAbility$ DBGainLife | SpellDescription$ Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 7\nOracle:Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nissa's Renewal", "mana_cost": "{5}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life."}
### Response: Name:Nissa's Renewal\nManaCost:5 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 5 G | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 3 | SubAbility$ DBGainLife | SpellDescription$ Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 7\nOracle:Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
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Create the Forge script for this magic card
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{"name": "Get the Point", "mana_cost": "{3}{B}{R}", "type_line": "Instant", "oracle_text": "Destroy target creature. Scry 1."}
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Name:Get the Point\nManaCost:3 B R\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 B R | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBScry | SpellDescription$ Destroy target creature. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Destroy target creature. Scry 1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Get the Point", "mana_cost": "{3}{B}{R}", "type_line": "Instant", "oracle_text": "Destroy target creature. Scry 1."}
### Response: Name:Get the Point\nManaCost:3 B R\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 B R | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBScry | SpellDescription$ Destroy target creature. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Destroy target creature. Scry 1.
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Create the Forge script for this magic card
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{"name": "Sublime Epiphany", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "Choose one or more \u2014\n\u2022 Counter target spell.\n\u2022 Counter target activated or triggered ability.\n\u2022 Return target nonland permanent to its owner's hand.\n\u2022 Create a token that's a copy of target creature you control.\n\u2022 Target player draws a card."}
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Name:Sublime Epiphany\nManaCost:4 U U\nTypes:Instant\nA:SP$ Charm | MinCharmNum$ 1 | CharmNum$ 5 | Choices$ DBCounterSpell,DBCounterAbility,DBReturn,DBCopy,DBDraw\nSVar:DBCounterSpell:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Select target spell | SpellDescription$ Counter target spell.\nSVar:DBCounterAbility:DB$ Counter | TargetType$ Activated,Triggered | ValidTgts$ Card,Emblem | TgtPrompt$ Select target activated or triggered ability | SpellDescription$ Counter target activated or triggered ability.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AILogic$ Good | SpellDescription$ Return target nonland permanent to its owner's hand.\nSVar:DBCopy:DB$ CopyPermanent | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Create a token that's a copy of target creature you control.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Select target player | SpellDescription$ Target player draws a card.\nDeckHas:Ability$Token\nOracle:Choose one or more β\nβ’ Counter target spell.\nβ’ Counter target activated or triggered ability.\nβ’ Return target nonland permanent to its owner's hand.\nβ’ Create a token that's a copy of target creature you control.\nβ’ Target player draws a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sublime Epiphany", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "Choose one or more \u2014\n\u2022 Counter target spell.\n\u2022 Counter target activated or triggered ability.\n\u2022 Return target nonland permanent to its owner's hand.\n\u2022 Create a token that's a copy of target creature you control.\n\u2022 Target player draws a card."}
### Response: Name:Sublime Epiphany\nManaCost:4 U U\nTypes:Instant\nA:SP$ Charm | MinCharmNum$ 1 | CharmNum$ 5 | Choices$ DBCounterSpell,DBCounterAbility,DBReturn,DBCopy,DBDraw\nSVar:DBCounterSpell:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Select target spell | SpellDescription$ Counter target spell.\nSVar:DBCounterAbility:DB$ Counter | TargetType$ Activated,Triggered | ValidTgts$ Card,Emblem | TgtPrompt$ Select target activated or triggered ability | SpellDescription$ Counter target activated or triggered ability.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | AILogic$ Good | SpellDescription$ Return target nonland permanent to its owner's hand.\nSVar:DBCopy:DB$ CopyPermanent | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Create a token that's a copy of target creature you control.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Select target player | SpellDescription$ Target player draws a card.\nDeckHas:Ability$Token\nOracle:Choose one or more β\nβ’ Counter target spell.\nβ’ Counter target activated or triggered ability.\nβ’ Return target nonland permanent to its owner's hand.\nβ’ Create a token that's a copy of target creature you control.\nβ’ Target player draws a card.
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Create the Forge script for this magic card
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{"name": "Cumber Stone", "mana_cost": "{3}{U}", "type_line": "Artifact", "oracle_text": "Creatures your opponents control get -1/-0."}
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Name:Cumber Stone\nManaCost:3 U\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Creature.OppCtrl | AddPower$ -1 | Description$ Creatures your opponents control get -1/-0.\nSVar:PlayMain1:TRUE\nOracle:Creatures your opponents control get -1/-0.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cumber Stone", "mana_cost": "{3}{U}", "type_line": "Artifact", "oracle_text": "Creatures your opponents control get -1/-0."}
### Response: Name:Cumber Stone\nManaCost:3 U\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Creature.OppCtrl | AddPower$ -1 | Description$ Creatures your opponents control get -1/-0.\nSVar:PlayMain1:TRUE\nOracle:Creatures your opponents control get -1/-0.
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Create the Forge script for this magic card
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{"name": "Jin-Gitaxias, Core Augur", "mana_cost": "{8}{U}{U}", "type_line": "Legendary Creature \u2014 Phyrexian Praetor", "oracle_text": "Flash\nAt the beginning of your end step, draw seven cards.\nEach opponent's maximum hand size is reduced by seven.", "power": "5", "toughness": "4"}
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Name:Jin-Gitaxias, Core Augur\nManaCost:8 U U\nTypes:Legendary Creature Phyrexian Praetor\nPT:5/4\nK:Flash\nS:Mode$ Continuous | Affected$ Opponent | RaiseMaxHandSize$ -7 | Description$ Each opponent's maximum hand size is reduced by seven.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your end step, draw seven cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 7\nOracle:Flash\nAt the beginning of your end step, draw seven cards.\nEach opponent's maximum hand size is reduced by seven.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jin-Gitaxias, Core Augur", "mana_cost": "{8}{U}{U}", "type_line": "Legendary Creature \u2014 Phyrexian Praetor", "oracle_text": "Flash\nAt the beginning of your end step, draw seven cards.\nEach opponent's maximum hand size is reduced by seven.", "power": "5", "toughness": "4"}
### Response: Name:Jin-Gitaxias, Core Augur\nManaCost:8 U U\nTypes:Legendary Creature Phyrexian Praetor\nPT:5/4\nK:Flash\nS:Mode$ Continuous | Affected$ Opponent | RaiseMaxHandSize$ -7 | Description$ Each opponent's maximum hand size is reduced by seven.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your end step, draw seven cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 7\nOracle:Flash\nAt the beginning of your end step, draw seven cards.\nEach opponent's maximum hand size is reduced by seven.
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Create the Forge script for this magic card
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{"name": "Kavu Primarch", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Kavu", "oracle_text": "Kicker {4} (You may pay an additional {4} as you cast this spell.)\nConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nIf Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.", "power": "3", "toughness": "3"}
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Name:Kavu Primarch\nManaCost:3 G\nTypes:Creature Kavu\nPT:3/3\nK:Convoke\nK:Kicker:4\nK:etbCounter:P1P1:4:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with four +1/+1 counters on it.\nSVar:WasKicked:Count$Kicked.1.0\nOracle:Kicker {4} (You may pay an additional {4} as you cast this spell.)\nConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nIf Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kavu Primarch", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Kavu", "oracle_text": "Kicker {4} (You may pay an additional {4} as you cast this spell.)\nConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nIf Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.", "power": "3", "toughness": "3"}
### Response: Name:Kavu Primarch\nManaCost:3 G\nTypes:Creature Kavu\nPT:3/3\nK:Convoke\nK:Kicker:4\nK:etbCounter:P1P1:4:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with four +1/+1 counters on it.\nSVar:WasKicked:Count$Kicked.1.0\nOracle:Kicker {4} (You may pay an additional {4} as you cast this spell.)\nConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nIf Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.
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Create the Forge script for this magic card
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{"name": "Trained Condor", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhenever Trained Condor attacks, another target creature you control gains flying until end of turn.", "power": "2", "toughness": "1"}
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Name:Trained Condor\nManaCost:2 U\nTypes:Creature Bird\nPT:2/1\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, another target creature you control gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | KW$ Flying\nOracle:Flying\nWhenever Trained Condor attacks, another target creature you control gains flying until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trained Condor", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhenever Trained Condor attacks, another target creature you control gains flying until end of turn.", "power": "2", "toughness": "1"}
### Response: Name:Trained Condor\nManaCost:2 U\nTypes:Creature Bird\nPT:2/1\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, another target creature you control gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | KW$ Flying\nOracle:Flying\nWhenever Trained Condor attacks, another target creature you control gains flying until end of turn.
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Create the Forge script for this magic card
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{"name": "Hymn to the Ages"}
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Name:Hymn to the Ages\nManaCost:4 U\nTypes:Instant Chorus\nK:Starting intensity:3\nA:SP$ Draw | Defined$ You | NumCards$ X | SubAbility$ DBIntensify | SpellDescription$ Draw a number of cards equal to this spell's intensity.\nSVar:DBIntensify:DB$ Intensify | AllDefined$ Card.YouOwn+Chorus | DefinedDesc$ all Chorus cards you own | SpellDescription$ All Chorus cards you own intensify by 1.\nSVar:X:Count$Intensity\nDeckHints:Type$Chorus\nOracle:Starting intensity 3\nDraw a number of cards equal to this spell's intensity.\nAll Chorus cards you own intensify by 1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hymn to the Ages"}
### Response: Name:Hymn to the Ages\nManaCost:4 U\nTypes:Instant Chorus\nK:Starting intensity:3\nA:SP$ Draw | Defined$ You | NumCards$ X | SubAbility$ DBIntensify | SpellDescription$ Draw a number of cards equal to this spell's intensity.\nSVar:DBIntensify:DB$ Intensify | AllDefined$ Card.YouOwn+Chorus | DefinedDesc$ all Chorus cards you own | SpellDescription$ All Chorus cards you own intensify by 1.\nSVar:X:Count$Intensity\nDeckHints:Type$Chorus\nOracle:Starting intensity 3\nDraw a number of cards equal to this spell's intensity.\nAll Chorus cards you own intensify by 1.
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Create the Forge script for this magic card
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{"name": "Ancestral Anger", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.\nDraw a card."}
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Name:Ancestral Anger\nManaCost:R\nTypes:Sorcery\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | KW$ Trample | NumAtt$ +X | SubAbility$ DBDraw | SpellDescription$ Until end of turn, target creature gains trample and gets +X/+0, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nSVar:X:Count$ValidGraveyard Card.YouOwn+namedAncestral Anger/Plus.1\nDeckHints:Name$Ancestral Anger\nOracle:Until end of turn, target creature gains trample and gets +X/+0, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ancestral Anger", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.\nDraw a card."}
### Response: Name:Ancestral Anger\nManaCost:R\nTypes:Sorcery\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | KW$ Trample | NumAtt$ +X | SubAbility$ DBDraw | SpellDescription$ Until end of turn, target creature gains trample and gets +X/+0, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nSVar:X:Count$ValidGraveyard Card.YouOwn+namedAncestral Anger/Plus.1\nDeckHints:Name$Ancestral Anger\nOracle:Until end of turn, target creature gains trample and gets +X/+0, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Primeval Spawn", "mana_cost": "{5}{W}{U}{B}{R}{G}", "type_line": "Creature \u2014 Avatar", "oracle_text": "If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead.\nVigilance, trample, lifelink\nWhen Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.", "power": "10", "toughness": "10"}
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Name:Primeval Spawn\nManaCost:5 W U B R G\nTypes:Creature Avatar\nPT:10/10\nK:Vigilance\nK:Trample\nK:Lifelink\nR:Event$ Moved | ActiveZones$ Battlefield | Destination$ Battlefield | ValidCard$ Card.Self+wasNotCast,Card.Self+CastSa Spell.ManaSpent EQ0 | ReplaceWith$ Exile | Description$ If CARDNAME would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.\nSVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 10 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Valid$ Card.nonLand+IsRemembered+YouOwn+cmcLE10 | WithTotalCMC$ 10 | ValidZone$ Exile | ValidSA$ Spell | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ All\nOracle:If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead.\nVigilance, trample, lifelink\nWhen Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Primeval Spawn", "mana_cost": "{5}{W}{U}{B}{R}{G}", "type_line": "Creature \u2014 Avatar", "oracle_text": "If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead.\nVigilance, trample, lifelink\nWhen Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.", "power": "10", "toughness": "10"}
### Response: Name:Primeval Spawn\nManaCost:5 W U B R G\nTypes:Creature Avatar\nPT:10/10\nK:Vigilance\nK:Trample\nK:Lifelink\nR:Event$ Moved | ActiveZones$ Battlefield | Destination$ Battlefield | ValidCard$ Card.Self+wasNotCast,Card.Self+CastSa Spell.ManaSpent EQ0 | ReplaceWith$ Exile | Description$ If CARDNAME would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.\nSVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 10 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Valid$ Card.nonLand+IsRemembered+YouOwn+cmcLE10 | WithTotalCMC$ 10 | ValidZone$ Exile | ValidSA$ Spell | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ All\nOracle:If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead.\nVigilance, trample, lifelink\nWhen Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
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Create the Forge script for this magic card
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{"name": "Dreampod Druid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.", "power": "2", "toughness": "2"}
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Name:Dreampod Druid\nManaCost:1 G\nTypes:Creature Human Druid\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigToken | IsPresent$ Card.Self+enchanted | TriggerDescription$ At the beginning of each upkeep, if CARDNAME is enchanted, create a 1/1 green Saproling creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You\nSVar:EnchantMe:Once\nDeckHints:Type$Fungus\nDeckHas:Ability$Token\nOracle:At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dreampod Druid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.", "power": "2", "toughness": "2"}
### Response: Name:Dreampod Druid\nManaCost:1 G\nTypes:Creature Human Druid\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigToken | IsPresent$ Card.Self+enchanted | TriggerDescription$ At the beginning of each upkeep, if CARDNAME is enchanted, create a 1/1 green Saproling creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You\nSVar:EnchantMe:Once\nDeckHints:Type$Fungus\nDeckHas:Ability$Token\nOracle:At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.
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Create the Forge script for this magic card
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{"name": "Keen-Eyed Archers", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Elf Archer", "oracle_text": "Reach (This creature can block creatures with flying.)", "power": "2", "toughness": "2"}
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Name:Keen-Eyed Archers\nManaCost:2 W\nTypes:Creature Elf Archer\nPT:2/2\nK:Reach\nOracle:Reach (This creature can block creatures with flying.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Keen-Eyed Archers", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Elf Archer", "oracle_text": "Reach (This creature can block creatures with flying.)", "power": "2", "toughness": "2"}
### Response: Name:Keen-Eyed Archers\nManaCost:2 W\nTypes:Creature Elf Archer\nPT:2/2\nK:Reach\nOracle:Reach (This creature can block creatures with flying.)
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Create the Forge script for this magic card
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{"name": "Welcoming Vampire", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nWhenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.", "power": "2", "toughness": "3"}
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Name:Welcoming Vampire\nManaCost:2 W\nTypes:Creature Vampire\nPT:2/3\nK:Flying\nT:Mode$ ChangesZoneAll | ValidCards$ Creature.powerLE2+YouCtrl+Other | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigDraw | TriggerDescription$ Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:BuffedBy:Creature.powerLE2\nOracle:Flying\nWhenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Welcoming Vampire", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nWhenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.", "power": "2", "toughness": "3"}
### Response: Name:Welcoming Vampire\nManaCost:2 W\nTypes:Creature Vampire\nPT:2/3\nK:Flying\nT:Mode$ ChangesZoneAll | ValidCards$ Creature.powerLE2+YouCtrl+Other | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigDraw | TriggerDescription$ Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:BuffedBy:Creature.powerLE2\nOracle:Flying\nWhenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
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Create the Forge script for this magic card
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{"name": "Burning-Rune Demon", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Demon Berserker", "oracle_text": "Flying\nWhen Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.", "power": "6", "toughness": "6"}
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Name:Burning-Rune Demon\nManaCost:4 B B\nTypes:Creature Demon Berserker\nPT:6/6\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Card.notnamedBurning-Rune Demon | ChangeNum$ 2 | DifferentNames$ True | RememberChanged$ True | Reveal$ True | Shuffle$ False | AILogic$ Intuition | SubAbility$ DBChoosePlayer\nSVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBChangeZone1\nSVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | Chooser$ ChosenPlayer | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for the hand | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None\nSVar:DBChangeZone2:DB$ ChangeZoneAll | Origin$ Library | Destination$ Graveyard | ChangeType$ Card.IsRemembered | Shuffle$ True | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenPlayer$ True\nDeckHas:Ability$Graveyard\nOracle:Flying\nWhen Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Burning-Rune Demon", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Demon Berserker", "oracle_text": "Flying\nWhen Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.", "power": "6", "toughness": "6"}
### Response: Name:Burning-Rune Demon\nManaCost:4 B B\nTypes:Creature Demon Berserker\nPT:6/6\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Card.notnamedBurning-Rune Demon | ChangeNum$ 2 | DifferentNames$ True | RememberChanged$ True | Reveal$ True | Shuffle$ False | AILogic$ Intuition | SubAbility$ DBChoosePlayer\nSVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBChangeZone1\nSVar:DBChangeZone1:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | Chooser$ ChosenPlayer | ChangeNum$ 1 | Mandatory$ True | NoLooking$ True | SelectPrompt$ Select a card for the hand | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ None\nSVar:DBChangeZone2:DB$ ChangeZoneAll | Origin$ Library | Destination$ Graveyard | ChangeType$ Card.IsRemembered | Shuffle$ True | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenPlayer$ True\nDeckHas:Ability$Graveyard\nOracle:Flying\nWhen Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
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Create the Forge script for this magic card
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{"name": "Null Chamber", "mana_cost": "{3}{W}", "type_line": "World Enchantment", "oracle_text": "As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.\nSpells with the chosen names can't be cast and lands with the chosen names can't be played."}
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Name:Null Chamber\nManaCost:3 W\nTypes:World Enchantment\nK:ETBReplacement:Other:DBNameCard\nSVar:DBNameCard:DB$ NameCard | ValidCards$ Card.nonBasic | ValidDesc$ card other than a basic land | SubAbility$ ChooseP | SpellDescription$ As CARDNAME enters the battlefield, you and an opponent each choose a card name other than a basic land card name.\nSVar:ChooseP:DB$ ChoosePlayer | Choices$ Opponent | SubAbility$ NameOpp\nSVar:NameOpp:DB$ NameCard | Defined$ ChosenPlayer | ValidCards$ Card.nonBasic | ValidDesc$ a card name other than a basic land card name\nS:Mode$ CantBeCast | ValidCard$ Card.NamedCard | Description$ Spells with the chosen names can't be cast and lands with the chosen names can't be played.\nS:Mode$ CantPlayLand | ValidCard$ Land.NamedCard\nAI:RemoveDeck:Random\nOracle:As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.\nSpells with the chosen names can't be cast and lands with the chosen names can't be played.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Null Chamber", "mana_cost": "{3}{W}", "type_line": "World Enchantment", "oracle_text": "As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.\nSpells with the chosen names can't be cast and lands with the chosen names can't be played."}
### Response: Name:Null Chamber\nManaCost:3 W\nTypes:World Enchantment\nK:ETBReplacement:Other:DBNameCard\nSVar:DBNameCard:DB$ NameCard | ValidCards$ Card.nonBasic | ValidDesc$ card other than a basic land | SubAbility$ ChooseP | SpellDescription$ As CARDNAME enters the battlefield, you and an opponent each choose a card name other than a basic land card name.\nSVar:ChooseP:DB$ ChoosePlayer | Choices$ Opponent | SubAbility$ NameOpp\nSVar:NameOpp:DB$ NameCard | Defined$ ChosenPlayer | ValidCards$ Card.nonBasic | ValidDesc$ a card name other than a basic land card name\nS:Mode$ CantBeCast | ValidCard$ Card.NamedCard | Description$ Spells with the chosen names can't be cast and lands with the chosen names can't be played.\nS:Mode$ CantPlayLand | ValidCard$ Land.NamedCard\nAI:RemoveDeck:Random\nOracle:As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.\nSpells with the chosen names can't be cast and lands with the chosen names can't be played.
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Create the Forge script for this magic card
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{"name": "Call of the Herd", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Create a 3/3 green Elephant creature token.\nFlashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Call of the Herd\nManaCost:2 G\nTypes:Sorcery\nK:Flashback:3 G\nA:SP$ Token | Cost$ 2 G | TokenAmount$ 1 | TokenScript$ g_3_3_elephant | TokenOwner$ You | SpellDescription$ Create a 3/3 green Elephant creature token.\nOracle:Create a 3/3 green Elephant creature token.\nFlashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Call of the Herd", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Create a 3/3 green Elephant creature token.\nFlashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Call of the Herd\nManaCost:2 G\nTypes:Sorcery\nK:Flashback:3 G\nA:SP$ Token | Cost$ 2 G | TokenAmount$ 1 | TokenScript$ g_3_3_elephant | TokenOwner$ You | SpellDescription$ Create a 3/3 green Elephant creature token.\nOracle:Create a 3/3 green Elephant creature token.\nFlashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Chandra Ablaze", "mana_cost": "{4}{R}{R}", "type_line": "Legendary Planeswalker \u2014 Chandra", "oracle_text": "+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.\n\u22122: Each player discards their hand, then draws three cards.\n\u22127: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.", "loyalty": "5"}
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Name:Chandra Ablaze\nManaCost:4 R R\nTypes:Legendary Planeswalker Chandra\nLoyalty:5\nA:AB$ Discard | Cost$ AddCounter<1/LOYALTY> | Mode$ TgtChoose | NumCards$ 1 | Defined$ You | Planeswalker$ True | RememberDiscarded$ True | SubAbility$ DBChandraDealDamage | SpellDescription$ Discard a card. If a red card is discarded this way, CARDNAME deals 4 damage to any target.\nSVar:DBChandraDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 4 | ConditionDefined$ Remembered | ConditionPresent$ Card.Red | ConditionCompare$ EQ1 | SubAbility$ DBChandraCleanup\nSVar:DBChandraCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Discard | Cost$ SubCounter<2/LOYALTY> | Mode$ Hand | Defined$ Player | Planeswalker$ True | SubAbility$ DBChandraDraw | SpellDescription$ Each player discards their hand, then draws three cards.\nSVar:DBChandraDraw:DB$ Draw | Defined$ Player | NumCards$ 3\nA:AB$ Play | Cost$ SubCounter<7/LOYALTY> | Valid$ Instant.Red+YouCtrl,Sorcery.Red+YouCtrl | ValidZone$ Graveyard | WithoutManaCost$ True | Planeswalker$ True | Ultimate$ True | Amount$ ChandraX | Controller$ You | Optional$ True | SpellDescription$ Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.\nSVar:ChandraX:Count$ValidGraveyard Instant.Red+YouOwn,Sorcery.Red+YouOwn\nAI:RemoveDeck:All\nOracle:[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.\n[-2]: Each player discards their hand, then draws three cards.\n[-7]: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chandra Ablaze", "mana_cost": "{4}{R}{R}", "type_line": "Legendary Planeswalker \u2014 Chandra", "oracle_text": "+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.\n\u22122: Each player discards their hand, then draws three cards.\n\u22127: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.", "loyalty": "5"}
### Response: Name:Chandra Ablaze\nManaCost:4 R R\nTypes:Legendary Planeswalker Chandra\nLoyalty:5\nA:AB$ Discard | Cost$ AddCounter<1/LOYALTY> | Mode$ TgtChoose | NumCards$ 1 | Defined$ You | Planeswalker$ True | RememberDiscarded$ True | SubAbility$ DBChandraDealDamage | SpellDescription$ Discard a card. If a red card is discarded this way, CARDNAME deals 4 damage to any target.\nSVar:DBChandraDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 4 | ConditionDefined$ Remembered | ConditionPresent$ Card.Red | ConditionCompare$ EQ1 | SubAbility$ DBChandraCleanup\nSVar:DBChandraCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Discard | Cost$ SubCounter<2/LOYALTY> | Mode$ Hand | Defined$ Player | Planeswalker$ True | SubAbility$ DBChandraDraw | SpellDescription$ Each player discards their hand, then draws three cards.\nSVar:DBChandraDraw:DB$ Draw | Defined$ Player | NumCards$ 3\nA:AB$ Play | Cost$ SubCounter<7/LOYALTY> | Valid$ Instant.Red+YouCtrl,Sorcery.Red+YouCtrl | ValidZone$ Graveyard | WithoutManaCost$ True | Planeswalker$ True | Ultimate$ True | Amount$ ChandraX | Controller$ You | Optional$ True | SpellDescription$ Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.\nSVar:ChandraX:Count$ValidGraveyard Instant.Red+YouOwn,Sorcery.Red+YouOwn\nAI:RemoveDeck:All\nOracle:[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.\n[-2]: Each player discards their hand, then draws three cards.\n[-7]: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
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Create the Forge script for this magic card
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{"name": "Mogg Squad", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Mogg Squad gets -1/-1 for each other creature on the battlefield.", "power": "3", "toughness": "3"}
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Name:Mogg Squad\nManaCost:1 R\nTypes:Creature Goblin\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ -X | AddToughness$ -X | Description$ CARDNAME gets -1/-1 for each other creature on the battlefield.\nSVar:X:Count$Valid Creature.Other\nSVar:AntiBuffedBy:Creature\nAI:RemoveDeck:All\nOracle:Mogg Squad gets -1/-1 for each other creature on the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mogg Squad", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Mogg Squad gets -1/-1 for each other creature on the battlefield.", "power": "3", "toughness": "3"}
### Response: Name:Mogg Squad\nManaCost:1 R\nTypes:Creature Goblin\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ -X | AddToughness$ -X | Description$ CARDNAME gets -1/-1 for each other creature on the battlefield.\nSVar:X:Count$Valid Creature.Other\nSVar:AntiBuffedBy:Creature\nAI:RemoveDeck:All\nOracle:Mogg Squad gets -1/-1 for each other creature on the battlefield.
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Create the Forge script for this magic card
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{"name": "Cavalier of Night", "mana_cost": "{2}{B}{B}{B}", "type_line": "Creature \u2014 Elemental Knight", "oracle_text": "Lifelink\nWhen Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.\nWhen Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.", "power": "4", "toughness": "5"}
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Name:Cavalier of Night\nManaCost:2 B B B\nTypes:Creature Elemental Knight\nPT:4/5\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.\nSVar:TrigSac:AB$ ImmediateTrigger | Cost$ Sac<1/Creature.Other/another creature> | Execute$ TrigDestroy | TriggerDescription$ When you do, destroy target creature an opponent controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+cmcLE3\nOracle:Lifelink\nWhen Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.\nWhen Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cavalier of Night", "mana_cost": "{2}{B}{B}{B}", "type_line": "Creature \u2014 Elemental Knight", "oracle_text": "Lifelink\nWhen Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.\nWhen Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.", "power": "4", "toughness": "5"}
### Response: Name:Cavalier of Night\nManaCost:2 B B B\nTypes:Creature Elemental Knight\nPT:4/5\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.\nSVar:TrigSac:AB$ ImmediateTrigger | Cost$ Sac<1/Creature.Other/another creature> | Execute$ TrigDestroy | TriggerDescription$ When you do, destroy target creature an opponent controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+cmcLE3\nOracle:Lifelink\nWhen Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.\nWhen Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Gnathosaur", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Sacrifice an artifact: Gnathosaur gains trample until end of turn.", "power": "5", "toughness": "4"}
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Name:Gnathosaur\nManaCost:4 R R\nTypes:Creature Dinosaur\nPT:5/4\nA:AB$ Pump | Cost$ Sac<1/Artifact> | Defined$ Self | KW$ Trample | SpellDescription$ CARDNAME gains trample until end of turn.\nAI:RemoveDeck:All\nOracle:Sacrifice an artifact: Gnathosaur gains trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gnathosaur", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Sacrifice an artifact: Gnathosaur gains trample until end of turn.", "power": "5", "toughness": "4"}
### Response: Name:Gnathosaur\nManaCost:4 R R\nTypes:Creature Dinosaur\nPT:5/4\nA:AB$ Pump | Cost$ Sac<1/Artifact> | Defined$ Self | KW$ Trample | SpellDescription$ CARDNAME gains trample until end of turn.\nAI:RemoveDeck:All\nOracle:Sacrifice an artifact: Gnathosaur gains trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Custodi Lich", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "When Custodi Lich enters the battlefield, you become the monarch.\nWhenever you become the monarch, target player sacrifices a creature.", "power": "4", "toughness": "2"}
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Name:Custodi Lich\nManaCost:3 B B\nTypes:Creature Zombie Cleric\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ BecomeMonarch | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ Whenever you become the monarch, target player sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature\nOracle:When Custodi Lich enters the battlefield, you become the monarch.\nWhenever you become the monarch, target player sacrifices a creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Custodi Lich", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "When Custodi Lich enters the battlefield, you become the monarch.\nWhenever you become the monarch, target player sacrifices a creature.", "power": "4", "toughness": "2"}
### Response: Name:Custodi Lich\nManaCost:3 B B\nTypes:Creature Zombie Cleric\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ BecomeMonarch | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ Whenever you become the monarch, target player sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature\nOracle:When Custodi Lich enters the battlefield, you become the monarch.\nWhenever you become the monarch, target player sacrifices a creature.
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Create the Forge script for this magic card
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{"name": "Vanish into Memory", "mana_cost": "{2}{W}{U}", "type_line": "Instant", "oracle_text": "Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness."}
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Name:Vanish into Memory\nManaCost:2 W U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 W U | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberLKI$ True | ForgetOtherRemembered$ True | Imprint$ True | SubAbility$ DBDraw | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.\nSVar:DBDraw:DB$ Draw | NumCards$ X | SubAbility$ DelTrig\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigReturn | RememberObjects$ ImprintedLKI | TriggerDescription$ At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness. | SubAbility$ DBCleanup\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | NumCards$ Y | Mode$ TgtChoose | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:X:RememberedLKI$CardPower\nSVar:Y:Remembered$CardToughness\nAI:RemoveDeck:All\nOracle:Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vanish into Memory", "mana_cost": "{2}{W}{U}", "type_line": "Instant", "oracle_text": "Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness."}
### Response: Name:Vanish into Memory\nManaCost:2 W U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 W U | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberLKI$ True | ForgetOtherRemembered$ True | Imprint$ True | SubAbility$ DBDraw | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.\nSVar:DBDraw:DB$ Draw | NumCards$ X | SubAbility$ DelTrig\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigReturn | RememberObjects$ ImprintedLKI | TriggerDescription$ At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness. | SubAbility$ DBCleanup\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | NumCards$ Y | Mode$ TgtChoose | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:X:RememberedLKI$CardPower\nSVar:Y:Remembered$CardToughness\nAI:RemoveDeck:All\nOracle:Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
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Create the Forge script for this magic card
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{"name": "Call of the Wild", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard."}
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Name:Call of the Wild\nManaCost:2 G G\nTypes:Enchantment\nA:AB$ Dig | Cost$ 2 G G | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature | DestinationZone$ Battlefield | DestinationZone2$ Graveyard | SpellDescription$ Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.\nSVar:NonStackingEffect:True\nOracle:{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Call of the Wild", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard."}
### Response: Name:Call of the Wild\nManaCost:2 G G\nTypes:Enchantment\nA:AB$ Dig | Cost$ 2 G G | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature | DestinationZone$ Battlefield | DestinationZone2$ Graveyard | SpellDescription$ Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.\nSVar:NonStackingEffect:True\nOracle:{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
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Create the Forge script for this magic card
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{"name": "Woolly Thoctar", "mana_cost": "{R}{G}{W}", "type_line": "Creature \u2014 Beast", "oracle_text": "", "power": "5", "toughness": "4"}
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Name:Woolly Thoctar\nManaCost:R G W\nTypes:Creature Beast\nPT:5/4\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Woolly Thoctar", "mana_cost": "{R}{G}{W}", "type_line": "Creature \u2014 Beast", "oracle_text": "", "power": "5", "toughness": "4"}
### Response: Name:Woolly Thoctar\nManaCost:R G W\nTypes:Creature Beast\nPT:5/4\nOracle:
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Create the Forge script for this magic card
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{"name": "Demonic Hordes", "mana_cost": "{3}{B}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "{T}: Destroy target land.\nAt the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.", "power": "5", "toughness": "5"}
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Name:Demonic Hordes\nManaCost:3 B B B\nTypes:Creature Demon\nPT:5/5\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBTap | TriggerDescription$ At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.\nA:AB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land. | Cost$ T | SpellDescription$ Destroy target land.\nSVar:DBTap:DB$ Tap | Defined$ Self | UnlessCost$ B B B | UnlessPayer$ You | UnlessResolveSubs$ WhenNotPaid | SubAbility$ DBChooseOpponent\nSVar:DBChooseOpponent:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBChooseLand\nSVar:DBChooseLand:DB$ ChooseCard | Defined$ ChosenPlayer | Choices$ Land.YouCtrl | Mandatory$ True | ChoiceTitle$ Select a land for opponent to sacrifice | SubAbility$ DBSacLand\nSVar:DBSacLand:DB$ Destroy | Sacrifice$ True | Defined$ ChosenCard\nSVar:PlayMain1:FALSE\nDeckHas:Ability$Sacrifice\nOracle:{T}: Destroy target land.\nAt the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Demonic Hordes", "mana_cost": "{3}{B}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "{T}: Destroy target land.\nAt the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.", "power": "5", "toughness": "5"}
### Response: Name:Demonic Hordes\nManaCost:3 B B B\nTypes:Creature Demon\nPT:5/5\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBTap | TriggerDescription$ At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.\nA:AB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land. | Cost$ T | SpellDescription$ Destroy target land.\nSVar:DBTap:DB$ Tap | Defined$ Self | UnlessCost$ B B B | UnlessPayer$ You | UnlessResolveSubs$ WhenNotPaid | SubAbility$ DBChooseOpponent\nSVar:DBChooseOpponent:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ DBChooseLand\nSVar:DBChooseLand:DB$ ChooseCard | Defined$ ChosenPlayer | Choices$ Land.YouCtrl | Mandatory$ True | ChoiceTitle$ Select a land for opponent to sacrifice | SubAbility$ DBSacLand\nSVar:DBSacLand:DB$ Destroy | Sacrifice$ True | Defined$ ChosenCard\nSVar:PlayMain1:FALSE\nDeckHas:Ability$Sacrifice\nOracle:{T}: Destroy target land.\nAt the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
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Create the Forge script for this magic card
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{"name": "Muse Vortex", "mana_cost": "{X}{U}{U}", "type_line": "Sorcery", "oracle_text": "Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order."}
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Name:Muse Vortex\nManaCost:X U U\nTypes:Sorcery\nA:SP$ Dig | Cost$ X U U | Defined$ You | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBPlay | StackDescription$ SpellDescription | SpellDescription$ Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.\nSVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered+YouOwn | ValidSA$ Instant.cmcLEX,Sorcery.cmcLEX | ValidZone$ Exile | Controller$ You | WithoutManaCost$ True | Optional$ True | ForgetPlayed$ True | Amount$ 1 | SubAbility$ DBHand | StackDescription$ None\nSVar:DBHand:DB$ ChangeZoneAll | Origin$ Exile | Destination$ Hand | ChangeType$ Instant.IsRemembered+YouOwn,Sorcery.IsRemembered+YouOwn | ForgetChanged$ True | SubAbility$ DBLibrary\nSVar:DBLibrary:DB$ ChangeZoneAll | Origin$ Exile | Destination$ Library | ChangeType$ Card.IsRemembered+YouOwn | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nDeckNeeds:Type$Instant|Sorcery\nAI:RemoveDeck:Random\nOracle:Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Muse Vortex", "mana_cost": "{X}{U}{U}", "type_line": "Sorcery", "oracle_text": "Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order."}
### Response: Name:Muse Vortex\nManaCost:X U U\nTypes:Sorcery\nA:SP$ Dig | Cost$ X U U | Defined$ You | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBPlay | StackDescription$ SpellDescription | SpellDescription$ Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.\nSVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered+YouOwn | ValidSA$ Instant.cmcLEX,Sorcery.cmcLEX | ValidZone$ Exile | Controller$ You | WithoutManaCost$ True | Optional$ True | ForgetPlayed$ True | Amount$ 1 | SubAbility$ DBHand | StackDescription$ None\nSVar:DBHand:DB$ ChangeZoneAll | Origin$ Exile | Destination$ Hand | ChangeType$ Instant.IsRemembered+YouOwn,Sorcery.IsRemembered+YouOwn | ForgetChanged$ True | SubAbility$ DBLibrary\nSVar:DBLibrary:DB$ ChangeZoneAll | Origin$ Exile | Destination$ Library | ChangeType$ Card.IsRemembered+YouOwn | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nDeckNeeds:Type$Instant|Sorcery\nAI:RemoveDeck:Random\nOracle:Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.
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Create the Forge script for this magic card
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{"name": "Mouth"}
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Name:Mouth\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Token | Cost$ 2 G | TokenAmount$ 1 | TokenScript$ g_3_3_hippo | TokenOwner$ You | SpellDescription$ Create a 3/3 green Hippo creature token.\nDeckHas:Ability$Token\nAlternateMode:Split\nOracle:Create a 3/3 green Hippo creature token.\n\nALTERNATE\n\nName:Feed\nManaCost:3 G\nTypes:Sorcery\nK:Aftermath\nA:SP$ Draw | Cost$ 3 G | NumCards$ X | SpellDescription$ Draw a card for each creature you control with power 3 or greater.\nSVar:X:Count$Valid Creature.YouCtrl+powerGE3\nOracle:Aftermath (Cast this spell only from your graveyard. Then exile it.)\nDraw a card for each creature you control with power 3 or greater.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mouth"}
### Response: Name:Mouth\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Token | Cost$ 2 G | TokenAmount$ 1 | TokenScript$ g_3_3_hippo | TokenOwner$ You | SpellDescription$ Create a 3/3 green Hippo creature token.\nDeckHas:Ability$Token\nAlternateMode:Split\nOracle:Create a 3/3 green Hippo creature token.\n\nALTERNATE\n\nName:Feed\nManaCost:3 G\nTypes:Sorcery\nK:Aftermath\nA:SP$ Draw | Cost$ 3 G | NumCards$ X | SpellDescription$ Draw a card for each creature you control with power 3 or greater.\nSVar:X:Count$Valid Creature.YouCtrl+powerGE3\nOracle:Aftermath (Cast this spell only from your graveyard. Then exile it.)\nDraw a card for each creature you control with power 3 or greater.
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Create the Forge script for this magic card
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{"name": "Molten Firebird", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying\nWhen Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.\n{4}{R}: Exile Molten Firebird.", "power": "2", "toughness": "2"}
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Name:Molten Firebird\nManaCost:4 R\nTypes:Creature Phoenix\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigSkipDraw | TriggerDescription$ When CARDNAME dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.\nSVar:TrigSkipDraw:DB$ SkipPhase | Defined$ TriggeredCardController | Step$ Draw | SubAbility$ TrigDelay\nSVar:TrigDelay:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ TriggeredNewCardLKICopy | TriggerDescription$ Return CARDNAME to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Battlefield\nA:AB$ ChangeZone | Cost$ 4 R | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile CARDNAME.\nAI:RemoveDeck:All\nOracle:Flying\nWhen Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.\n{4}{R}: Exile Molten Firebird.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Molten Firebird", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying\nWhen Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.\n{4}{R}: Exile Molten Firebird.", "power": "2", "toughness": "2"}
### Response: Name:Molten Firebird\nManaCost:4 R\nTypes:Creature Phoenix\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigSkipDraw | TriggerDescription$ When CARDNAME dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.\nSVar:TrigSkipDraw:DB$ SkipPhase | Defined$ TriggeredCardController | Step$ Draw | SubAbility$ TrigDelay\nSVar:TrigDelay:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ TriggeredNewCardLKICopy | TriggerDescription$ Return CARDNAME to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Battlefield\nA:AB$ ChangeZone | Cost$ 4 R | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile CARDNAME.\nAI:RemoveDeck:All\nOracle:Flying\nWhen Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.\n{4}{R}: Exile Molten Firebird.
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Create the Forge script for this magic card
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{"name": "Shadow Alley Denizen", "mana_cost": "{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)", "power": "1", "toughness": "1"}
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Name:Shadow Alley Denizen\nManaCost:B\nTypes:Creature Vampire Rogue\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl+Black | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain intimidate | KW$ Intimidate\nSVar:BuffedBy:Creature.Black\nOracle:Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shadow Alley Denizen", "mana_cost": "{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)", "power": "1", "toughness": "1"}
### Response: Name:Shadow Alley Denizen\nManaCost:B\nTypes:Creature Vampire Rogue\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl+Black | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain intimidate | KW$ Intimidate\nSVar:BuffedBy:Creature.Black\nOracle:Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Create the Forge script for this magic card
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{"name": "Apocalypse Chime", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated."}
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Name:Apocalypse Chime\nManaCost:2\nTypes:Artifact\nA:AB$ DestroyAll | Cost$ 2 T Sac<1/CARDNAME> | ValidCards$ Permanent.nonToken+setHML | NoRegen$ True | SpellDescription$ Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.\nAI:RemoveDeck:Random\nOracle:{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Apocalypse Chime", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated."}
### Response: Name:Apocalypse Chime\nManaCost:2\nTypes:Artifact\nA:AB$ DestroyAll | Cost$ 2 T Sac<1/CARDNAME> | ValidCards$ Permanent.nonToken+setHML | NoRegen$ True | SpellDescription$ Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.\nAI:RemoveDeck:Random\nOracle:{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
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Create the Forge script for this magic card
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{"name": "Dedicated Dollmaker", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "When Dedicated Dollmaker enters the battlefield, exile up to one other target nonland, nontoken permanent. Its controller creates a token that's a copy of it, except it's not legendary and it's an artifact in addition to its other types.\n{1}{W}: Tokens you control gain indestructible until end of turn. Activate only once.", "power": "2", "toughness": "2"}
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Name:Dedicated Dollmaker\nManaCost:1 W\nTypes:Creature Dwarf Artificer\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile up to one other target nonland, nontoken permanent. Its controller creates a token that's a copy of it, except it's not legendary and it's an artifact in addition to its other types.\nSVar:TrigExile:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ 1 | RememberChanged$ True | ValidTgts$ Permanent.Other+nonLand+nonToken | TgtPrompt$ Select up to one target nonland nontoken permanenent | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBCopy\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | NonLegendary$ True | AddTypes$ Artifact | Controller$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ PumpAll | Cost$ 1 W | ValidCards$ Card.token+YouCtrl | KW$ Indestructible | GameActivationLimit$ 1 | SpellDescription$ Tokens you control gain indestructible until end of turn. Activate only once.\nDeckHas:Ability$Token & Type$Artifact\nDeckHints:Ability$Token\nOracle:When Dedicated Dollmaker enters the battlefield, exile up to one other target nonland, nontoken permanent. Its controller creates a token that's a copy of it, except it's not legendary and it's an artifact in addition to its other types.\n{1}{W}: Tokens you control gain indestructible until end of turn. Activate only once.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dedicated Dollmaker", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "When Dedicated Dollmaker enters the battlefield, exile up to one other target nonland, nontoken permanent. Its controller creates a token that's a copy of it, except it's not legendary and it's an artifact in addition to its other types.\n{1}{W}: Tokens you control gain indestructible until end of turn. Activate only once.", "power": "2", "toughness": "2"}
### Response: Name:Dedicated Dollmaker\nManaCost:1 W\nTypes:Creature Dwarf Artificer\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile up to one other target nonland, nontoken permanent. Its controller creates a token that's a copy of it, except it's not legendary and it's an artifact in addition to its other types.\nSVar:TrigExile:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ 1 | RememberChanged$ True | ValidTgts$ Permanent.Other+nonLand+nonToken | TgtPrompt$ Select up to one target nonland nontoken permanenent | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBCopy\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | NonLegendary$ True | AddTypes$ Artifact | Controller$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ PumpAll | Cost$ 1 W | ValidCards$ Card.token+YouCtrl | KW$ Indestructible | GameActivationLimit$ 1 | SpellDescription$ Tokens you control gain indestructible until end of turn. Activate only once.\nDeckHas:Ability$Token & Type$Artifact\nDeckHints:Ability$Token\nOracle:When Dedicated Dollmaker enters the battlefield, exile up to one other target nonland, nontoken permanent. Its controller creates a token that's a copy of it, except it's not legendary and it's an artifact in addition to its other types.\n{1}{W}: Tokens you control gain indestructible until end of turn. Activate only once.
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Create the Forge script for this magic card
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{"name": "Field of Reality", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't be blocked by Spirits.\n{1}{U}: Return Field of Reality to its owner's hand."}
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Name:Field of Reality\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy | ValidBlocker$ Creature.Spirit | Description$ Enchanted creature can't be blocked by Spirits.\nA:AB$ ChangeZone | Cost$ 1 U | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nAI:RemoveDeck:Random\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nEnchanted creature can't be blocked by Spirits.\n{1}{U}: Return Field of Reality to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Field of Reality", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't be blocked by Spirits.\n{1}{U}: Return Field of Reality to its owner's hand."}
### Response: Name:Field of Reality\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy | ValidBlocker$ Creature.Spirit | Description$ Enchanted creature can't be blocked by Spirits.\nA:AB$ ChangeZone | Cost$ 1 U | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nAI:RemoveDeck:Random\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nEnchanted creature can't be blocked by Spirits.\n{1}{U}: Return Field of Reality to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Angelic Field Marshal", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nLieutenant \u2014 As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.", "power": "3", "toughness": "3"}
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Name:Angelic Field Marshal\nManaCost:2 W W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Vigilance | IsPresent$ Card.IsCommander+YouOwn+YouCtrl | Description$ Lieutenant β As long as you control your commander, CARDNAME gets +2/+2 and creatures you control have vigilance.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Card.IsCommander+YouOwn+YouCtrl\nSVar:BuffedBy:Card.IsCommander\nAI:RemoveDeck:NonCommander\nOracle:Flying\nLieutenant β As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Angelic Field Marshal", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nLieutenant \u2014 As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.", "power": "3", "toughness": "3"}
### Response: Name:Angelic Field Marshal\nManaCost:2 W W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Vigilance | IsPresent$ Card.IsCommander+YouOwn+YouCtrl | Description$ Lieutenant β As long as you control your commander, CARDNAME gets +2/+2 and creatures you control have vigilance.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Card.IsCommander+YouOwn+YouCtrl\nSVar:BuffedBy:Card.IsCommander\nAI:RemoveDeck:NonCommander\nOracle:Flying\nLieutenant β As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
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Create the Forge script for this magic card
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{"name": "Warhost's Frenzy", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Kicker {B} (You may pay an additional {B} as you cast this spell.)\nCreatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card."}
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Name:Warhost's Frenzy\nManaCost:2 R\nTypes:Instant\nK:Kicker:B\nA:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 2 | SubAbility$ DBEffect | SpellDescription$ Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.\nSVar:DBEffect:DB$ Effect | Triggers$ TrigDies | Condition$ Kicked\nSVar:TrigDies:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control dies this turn, draw a card.\nSVar:TrigDraw:DB$ Draw\nDeckHints:Color$Black\nOracle:Kicker {B} (You may pay an additional {B} as you cast this spell.)\nCreatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Warhost's Frenzy", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Kicker {B} (You may pay an additional {B} as you cast this spell.)\nCreatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card."}
### Response: Name:Warhost's Frenzy\nManaCost:2 R\nTypes:Instant\nK:Kicker:B\nA:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 2 | SubAbility$ DBEffect | SpellDescription$ Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.\nSVar:DBEffect:DB$ Effect | Triggers$ TrigDies | Condition$ Kicked\nSVar:TrigDies:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control dies this turn, draw a card.\nSVar:TrigDraw:DB$ Draw\nDeckHints:Color$Black\nOracle:Kicker {B} (You may pay an additional {B} as you cast this spell.)\nCreatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
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Create the Forge script for this magic card
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{"name": "Master Transmuter", "mana_cost": "{3}{U}", "type_line": "Artifact Creature \u2014 Human Artificer", "oracle_text": "{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.", "power": "1", "toughness": "2"}
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Name:Master Transmuter\nManaCost:3 U\nTypes:Artifact Creature Human Artificer\nPT:1/2\nA:AB$ ChangeZone | Cost$ U T Return<1/Artifact> | Origin$ Hand | Destination$ Battlefield | ChangeType$ Artifact | ChangeNum$ 1 | SpellDescription$ You may put an artifact card from your hand onto the battlefield.\nAI:RemoveDeck:Random\nOracle:{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Master Transmuter", "mana_cost": "{3}{U}", "type_line": "Artifact Creature \u2014 Human Artificer", "oracle_text": "{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.", "power": "1", "toughness": "2"}
### Response: Name:Master Transmuter\nManaCost:3 U\nTypes:Artifact Creature Human Artificer\nPT:1/2\nA:AB$ ChangeZone | Cost$ U T Return<1/Artifact> | Origin$ Hand | Destination$ Battlefield | ChangeType$ Artifact | ChangeNum$ 1 | SpellDescription$ You may put an artifact card from your hand onto the battlefield.\nAI:RemoveDeck:Random\nOracle:{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
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Create the Forge script for this magic card
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{"name": "Akroma, Angel of Fury", "mana_cost": "{5}{R}{R}{R}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "This spell can't be countered.\nFlying, trample, protection from white and from blue\n{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.\nMorph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "6", "toughness": "6"}
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Name:Akroma, Angel of Fury\nManaCost:5 R R R\nTypes:Legendary Creature Angel\nPT:6/6\nK:Flying\nK:Trample\nK:Protection from white\nK:Protection from blue\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nK:Morph:3 R R R\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nOracle:This spell can't be countered.\nFlying, trample, protection from white and from blue\n{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.\nMorph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Akroma, Angel of Fury", "mana_cost": "{5}{R}{R}{R}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "This spell can't be countered.\nFlying, trample, protection from white and from blue\n{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.\nMorph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "6", "toughness": "6"}
### Response: Name:Akroma, Angel of Fury\nManaCost:5 R R R\nTypes:Legendary Creature Angel\nPT:6/6\nK:Flying\nK:Trample\nK:Protection from white\nK:Protection from blue\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nK:Morph:3 R R R\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nOracle:This spell can't be countered.\nFlying, trample, protection from white and from blue\n{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.\nMorph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Create the Forge script for this magic card
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{"name": "Terrifying Presence", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt by creatures other than target creature this turn."}
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Name:Terrifying Presence\nManaCost:1 G\nTypes:Instant\nA:SP$ Effect | Cost$ 1 G | Name$ Terrifying Presence Effect | ValidTgts$ Creature | TgtPrompt$ Select target creature | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | SpellDescription$ Prevent all damage that would be dealt this turn by creatures other than target creature.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidSource$ Creature.IsNotRemembered | Description$ Prevent all damage that would be dealt this turn by creatures other than target creature.\nAI:RemoveDeck:All\nOracle:Prevent all combat damage that would be dealt by creatures other than target creature this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Terrifying Presence", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt by creatures other than target creature this turn."}
### Response: Name:Terrifying Presence\nManaCost:1 G\nTypes:Instant\nA:SP$ Effect | Cost$ 1 G | Name$ Terrifying Presence Effect | ValidTgts$ Creature | TgtPrompt$ Select target creature | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | SpellDescription$ Prevent all damage that would be dealt this turn by creatures other than target creature.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidSource$ Creature.IsNotRemembered | Description$ Prevent all damage that would be dealt this turn by creatures other than target creature.\nAI:RemoveDeck:All\nOracle:Prevent all combat damage that would be dealt by creatures other than target creature this turn.
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Create the Forge script for this magic card
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{"name": "Earthquake Dragon", "mana_cost": "{14}{G}", "type_line": "Creature \u2014 Elemental Dragon", "oracle_text": "This spell costs {X} less to cast, where X is the total mana value of Dragons you control.\nFlying, trample\n{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.", "power": "10", "toughness": "10"}
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Name:Earthquake Dragon\nManaCost:14 G\nTypes:Creature Elemental Dragon\nPT:10/10\nK:Flying\nK:Trample\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {X} less to cast, where X is the total mana value of Dragons you control.\nA:AB$ ChangeZone | Cost$ 2 G Sac<1/Land> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nSVar:DiscardMe:1\nSVar:PlayMain1:TRUE\nDeckHints:Type$Dragon\nSVar:X:Count$Valid Creature.Dragon+YouCtrl$SumCMC\nOracle:This spell costs {X} less to cast, where X is the total mana value of Dragons you control.\nFlying, trample\n{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Earthquake Dragon", "mana_cost": "{14}{G}", "type_line": "Creature \u2014 Elemental Dragon", "oracle_text": "This spell costs {X} less to cast, where X is the total mana value of Dragons you control.\nFlying, trample\n{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.", "power": "10", "toughness": "10"}
### Response: Name:Earthquake Dragon\nManaCost:14 G\nTypes:Creature Elemental Dragon\nPT:10/10\nK:Flying\nK:Trample\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {X} less to cast, where X is the total mana value of Dragons you control.\nA:AB$ ChangeZone | Cost$ 2 G Sac<1/Land> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nSVar:DiscardMe:1\nSVar:PlayMain1:TRUE\nDeckHints:Type$Dragon\nSVar:X:Count$Valid Creature.Dragon+YouCtrl$SumCMC\nOracle:This spell costs {X} less to cast, where X is the total mana value of Dragons you control.\nFlying, trample\n{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Endless Sands", "mana_cost": "", "type_line": "Land \u2014 Desert", "oracle_text": "{T}: Add {C}.\n{2}, {T}: Exile target creature you control.\n{4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control."}
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Name:Endless Sands\nManaCost:no cost\nTypes:Land Desert\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 2 T | ValidTgts$ Creature.YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | SpellDescription$ Exile target creature you control.\nA:AB$ ChangeZoneAll | Cost$ 4 T Sac<1/CARDNAME> | ChangeType$ Creature.ExiledWithSource | Origin$ Exile | Destination$ Battlefield | SpellDescription$ Return each creature card exiled with CARDNAME to the battlefield under its owner's control.\nOracle:{T}: Add {C}.\n{2}, {T}: Exile target creature you control.\n{4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Endless Sands", "mana_cost": "", "type_line": "Land \u2014 Desert", "oracle_text": "{T}: Add {C}.\n{2}, {T}: Exile target creature you control.\n{4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control."}
### Response: Name:Endless Sands\nManaCost:no cost\nTypes:Land Desert\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 2 T | ValidTgts$ Creature.YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | SpellDescription$ Exile target creature you control.\nA:AB$ ChangeZoneAll | Cost$ 4 T Sac<1/CARDNAME> | ChangeType$ Creature.ExiledWithSource | Origin$ Exile | Destination$ Battlefield | SpellDescription$ Return each creature card exiled with CARDNAME to the battlefield under its owner's control.\nOracle:{T}: Add {C}.\n{2}, {T}: Exile target creature you control.\n{4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
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Create the Forge script for this magic card
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{"name": "Dakmor Ghoul", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.", "power": "2", "toughness": "2"}
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Name:Dakmor Ghoul\nManaCost:2 B B\nTypes:Creature Zombie\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDrain | TriggerDescription$ When CARDNAME enters the battlefield, target opponent loses 2 life and you gain 2 life.\nSVar:TrigDrain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dakmor Ghoul", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.", "power": "2", "toughness": "2"}
### Response: Name:Dakmor Ghoul\nManaCost:2 B B\nTypes:Creature Zombie\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDrain | TriggerDescription$ When CARDNAME enters the battlefield, target opponent loses 2 life and you gain 2 life.\nSVar:TrigDrain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
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Create the Forge script for this magic card
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{"name": "Darling of the Masses", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Elf Citizen", "oracle_text": "Other Citizens you control get +1/+0.\nWhenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.", "power": "2", "toughness": "4"}
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Name:Darling of the Masses\nManaCost:2 G W\nTypes:Creature Elf Citizen\nPT:2/4\nS:Mode$ Continuous | Affected$ Creature.Citizen+Other+YouCtrl | AddPower$ 1 | Description$ Other Citizens you control get +1/+0.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a 1/1 green and white Citizen creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ gw_1_1_citizen\nSVar:PlayMain1:TRUE\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token\nDeckHints:Type$Citizen\nOracle:Other Citizens you control get +1/+0.\nWhenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Darling of the Masses", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Elf Citizen", "oracle_text": "Other Citizens you control get +1/+0.\nWhenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.", "power": "2", "toughness": "4"}
### Response: Name:Darling of the Masses\nManaCost:2 G W\nTypes:Creature Elf Citizen\nPT:2/4\nS:Mode$ Continuous | Affected$ Creature.Citizen+Other+YouCtrl | AddPower$ 1 | Description$ Other Citizens you control get +1/+0.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a 1/1 green and white Citizen creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ gw_1_1_citizen\nSVar:PlayMain1:TRUE\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token\nDeckHints:Type$Citizen\nOracle:Other Citizens you control get +1/+0.\nWhenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.
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Create the Forge script for this magic card
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{"name": "Hearthcage Giant", "mana_cost": "{6}{R}{R}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens.\nSacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.", "power": "5", "toughness": "5"}
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Name:Hearthcage Giant\nManaCost:6 R R\nTypes:Creature Giant Warrior\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 3/1 red Elemental Shaman creature tokens.\nSVar:TrigToken:DB$ Token | TokenScript$ r_3_1_elemental_shaman | TokenOwner$ You | TokenAmount$ 2\nA:AB$ Pump | Cost$ Sac<1/Elemental> | ValidTgts$ Creature.Giant | TgtPrompt$ Select target Giant creature | NumAtt$ +3 | NumDef$ +1 | SpellDescription$ Target Giant creature gets +3/+1 until end of turn.\nOracle:When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens.\nSacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hearthcage Giant", "mana_cost": "{6}{R}{R}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens.\nSacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.", "power": "5", "toughness": "5"}
### Response: Name:Hearthcage Giant\nManaCost:6 R R\nTypes:Creature Giant Warrior\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 3/1 red Elemental Shaman creature tokens.\nSVar:TrigToken:DB$ Token | TokenScript$ r_3_1_elemental_shaman | TokenOwner$ You | TokenAmount$ 2\nA:AB$ Pump | Cost$ Sac<1/Elemental> | ValidTgts$ Creature.Giant | TgtPrompt$ Select target Giant creature | NumAtt$ +3 | NumDef$ +1 | SpellDescription$ Target Giant creature gets +3/+1 until end of turn.\nOracle:When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens.\nSacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Cytospawn Shambler", "mana_cost": "{6}{G}", "type_line": "Creature \u2014 Elemental Mutant", "oracle_text": "Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.", "power": "0", "toughness": "0"}
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Name:Cytospawn Shambler\nManaCost:6 G\nTypes:Creature Elemental Mutant\nPT:0/0\nK:Graft:6\nA:AB$ Pump | Cost$ G | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | KW$ Trample | SpellDescription$ Target creature with a +1/+1 counter on it gains trample until end of turn.\nDeckNeeds:Ability$Counters\nDeckHas:Ability$Counters\nSVar:AIGraftPreference:DontMoveCounterIfLethal\nOracle:Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cytospawn Shambler", "mana_cost": "{6}{G}", "type_line": "Creature \u2014 Elemental Mutant", "oracle_text": "Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.", "power": "0", "toughness": "0"}
### Response: Name:Cytospawn Shambler\nManaCost:6 G\nTypes:Creature Elemental Mutant\nPT:0/0\nK:Graft:6\nA:AB$ Pump | Cost$ G | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | KW$ Trample | SpellDescription$ Target creature with a +1/+1 counter on it gains trample until end of turn.\nDeckNeeds:Ability$Counters\nDeckHas:Ability$Counters\nSVar:AIGraftPreference:DontMoveCounterIfLethal\nOracle:Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Armored Skaab", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Zombie Warrior", "oracle_text": "When Armored Skaab enters the battlefield, mill four cards.", "power": "1", "toughness": "4"}
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Name:Armored Skaab\nManaCost:2 U\nTypes:Creature Zombie Warrior\nPT:1/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill four cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 4 | Defined$ You\nOracle:When Armored Skaab enters the battlefield, mill four cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Armored Skaab", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Zombie Warrior", "oracle_text": "When Armored Skaab enters the battlefield, mill four cards.", "power": "1", "toughness": "4"}
### Response: Name:Armored Skaab\nManaCost:2 U\nTypes:Creature Zombie Warrior\nPT:1/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill four cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 4 | Defined$ You\nOracle:When Armored Skaab enters the battlefield, mill four cards.
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Create the Forge script for this magic card
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{"name": "Sworn Guardian", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "", "power": "1", "toughness": "3"}
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Name:Sworn Guardian\nManaCost:1 U\nTypes:Creature Merfolk Warrior\nPT:1/3\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sworn Guardian", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "", "power": "1", "toughness": "3"}
### Response: Name:Sworn Guardian\nManaCost:1 U\nTypes:Creature Merfolk Warrior\nPT:1/3\nOracle:
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Create the Forge script for this magic card
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{"name": "Thieves' Guild Enforcer", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Flash\nWhenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.\nAs long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.", "power": "1", "toughness": "1"}
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Name:Thieves' Guild Enforcer\nManaCost:B\nTypes:Creature Human Rogue\nPT:1/1\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Rogue.Other+YouCtrl | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME or another Rogue enters the battlefield under your control, each opponent mills two cards.\nSVar:TrigMill:DB$ Mill | Defined$ Player.Opponent | NumCards$ 2\nSVar:BuffedBy:Rogue\nDeckHints:Type$Rogue\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 1 | AddKeyword$ Deathtouch | CheckSVar$ X | SVarCompare$ GE8 | Description$ As long as an opponent has eight or more cards in their graveyard, CARDNAME gets +2/+1 and has deathtouch.\nSVar:X:PlayerCountOpponents$HighestCardsInGraveyard\nOracle:Flash\nWhenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.\nAs long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thieves' Guild Enforcer", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Flash\nWhenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.\nAs long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.", "power": "1", "toughness": "1"}
### Response: Name:Thieves' Guild Enforcer\nManaCost:B\nTypes:Creature Human Rogue\nPT:1/1\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Rogue.Other+YouCtrl | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME or another Rogue enters the battlefield under your control, each opponent mills two cards.\nSVar:TrigMill:DB$ Mill | Defined$ Player.Opponent | NumCards$ 2\nSVar:BuffedBy:Rogue\nDeckHints:Type$Rogue\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 1 | AddKeyword$ Deathtouch | CheckSVar$ X | SVarCompare$ GE8 | Description$ As long as an opponent has eight or more cards in their graveyard, CARDNAME gets +2/+1 and has deathtouch.\nSVar:X:PlayerCountOpponents$HighestCardsInGraveyard\nOracle:Flash\nWhenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.\nAs long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
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Create the Forge script for this magic card
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{"name": "Ephara's Radiance", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"{1}{W}, {T}: You gain 3 life.\""}
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Name:Ephara's Radiance\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ ABGainLife | Description$ Enchanted creature has "{1}{W}, {T}: You gain 3 life."\nSVar:ABGainLife:AB$ GainLife | Cost$ 1 W T | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nOracle:Enchant creature\nEnchanted creature has "{1}{W}, {T}: You gain 3 life."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ephara's Radiance", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"{1}{W}, {T}: You gain 3 life.\""}
### Response: Name:Ephara's Radiance\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ ABGainLife | Description$ Enchanted creature has "{1}{W}, {T}: You gain 3 life."\nSVar:ABGainLife:AB$ GainLife | Cost$ 1 W T | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nOracle:Enchant creature\nEnchanted creature has "{1}{W}, {T}: You gain 3 life."
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Create the Forge script for this magic card
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{"name": "Sarkhan, Soul Aflame", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Creature \u2014 Human Shaman", "oracle_text": "Dragon spells you cast cost {1} less to cast.\nWhenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.", "power": "2", "toughness": "4"}
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Name:Sarkhan, Soul Aflame\nManaCost:1 U R\nTypes:Legendary Creature Human Shaman\nPT:2/4\nS:Mode$ ReduceCost | ValidCard$ Dragon | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Dragon spells you cast cost {1} less to cast.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Dragon.YouCtrl | TriggerZones$ Battlefield | Execute$ SarkanCopy | TriggerDescription$ Whenever a Dragon enters the battlefield under your control, you may have CARDNAME become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.\nSVar:SarkanCopy:DB$ Clone | Defined$ TriggeredCard | NewName$ Sarkhan, Soul Aflame | AddTypes$ Legendary | Duration$ UntilEndOfTurn | Optional$ True | AILogic$ IfDefinedCreatureIsBetter\nDeckNeeds:Type$Dragon\nOracle:Dragon spells you cast cost {1} less to cast.\nWhenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sarkhan, Soul Aflame", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Creature \u2014 Human Shaman", "oracle_text": "Dragon spells you cast cost {1} less to cast.\nWhenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.", "power": "2", "toughness": "4"}
### Response: Name:Sarkhan, Soul Aflame\nManaCost:1 U R\nTypes:Legendary Creature Human Shaman\nPT:2/4\nS:Mode$ ReduceCost | ValidCard$ Dragon | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Dragon spells you cast cost {1} less to cast.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Dragon.YouCtrl | TriggerZones$ Battlefield | Execute$ SarkanCopy | TriggerDescription$ Whenever a Dragon enters the battlefield under your control, you may have CARDNAME become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.\nSVar:SarkanCopy:DB$ Clone | Defined$ TriggeredCard | NewName$ Sarkhan, Soul Aflame | AddTypes$ Legendary | Duration$ UntilEndOfTurn | Optional$ True | AILogic$ IfDefinedCreatureIsBetter\nDeckNeeds:Type$Dragon\nOracle:Dragon spells you cast cost {1} less to cast.\nWhenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
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Create the Forge script for this magic card
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{"name": "Akoum Warrior"}
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Name:Akoum Warrior\nManaCost:5 R\nTypes:Creature Minotaur Warrior\nPT:4/5\nK:Trample\nAlternateMode:Modal\nOracle:Trample\n\nALTERNATE\n\nName:Akoum Teeth\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nOracle:Akoum Teeth enters the battlefield tapped.\n{T}: Add {R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Akoum Warrior"}
### Response: Name:Akoum Warrior\nManaCost:5 R\nTypes:Creature Minotaur Warrior\nPT:4/5\nK:Trample\nAlternateMode:Modal\nOracle:Trample\n\nALTERNATE\n\nName:Akoum Teeth\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nOracle:Akoum Teeth enters the battlefield tapped.\n{T}: Add {R}.
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Create the Forge script for this magic card
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{"name": "Okk", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Okk can't attack unless a creature with greater power also attacks.\nOkk can't block unless a creature with greater power also blocks.", "power": "4", "toughness": "4"}
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Name:Okk\nManaCost:1 R\nTypes:Creature Goblin\nPT:4/4\nK:CARDNAME can't attack unless a creature with greater power also attacks.\nK:CARDNAME can't block unless a creature with greater power also blocks.\nOracle:Okk can't attack unless a creature with greater power also attacks.\nOkk can't block unless a creature with greater power also blocks.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Okk", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Okk can't attack unless a creature with greater power also attacks.\nOkk can't block unless a creature with greater power also blocks.", "power": "4", "toughness": "4"}
### Response: Name:Okk\nManaCost:1 R\nTypes:Creature Goblin\nPT:4/4\nK:CARDNAME can't attack unless a creature with greater power also attacks.\nK:CARDNAME can't block unless a creature with greater power also blocks.\nOracle:Okk can't attack unless a creature with greater power also attacks.\nOkk can't block unless a creature with greater power also blocks.
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Create the Forge script for this magic card
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{"name": "Jhessian Zombies", "mana_cost": "{4}{U}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nIslandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)", "power": "2", "toughness": "4"}
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Name:Jhessian Zombies\nManaCost:4 U B\nTypes:Creature Zombie\nPT:2/4\nK:Fear\nK:TypeCycling:Swamp:2\nK:TypeCycling:Island:2\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nIslandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jhessian Zombies", "mana_cost": "{4}{U}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nIslandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)", "power": "2", "toughness": "4"}
### Response: Name:Jhessian Zombies\nManaCost:4 U B\nTypes:Creature Zombie\nPT:2/4\nK:Fear\nK:TypeCycling:Swamp:2\nK:TypeCycling:Island:2\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nIslandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
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Create the Forge script for this magic card
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{"name": "Wirewood Guardian", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Elf Mutant", "oracle_text": "Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)", "power": "6", "toughness": "6"}
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Name:Wirewood Guardian\nManaCost:5 G G\nTypes:Creature Elf Mutant\nPT:6/6\nK:TypeCycling:Forest:2\nOracle:Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wirewood Guardian", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Elf Mutant", "oracle_text": "Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)", "power": "6", "toughness": "6"}
### Response: Name:Wirewood Guardian\nManaCost:5 G G\nTypes:Creature Elf Mutant\nPT:6/6\nK:TypeCycling:Forest:2\nOracle:Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Create the Forge script for this magic card
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{"name": "Chainflail Centipede", "mana_cost": "{2}{B}", "type_line": "Artifact Creature \u2014 Equipment Insect", "oracle_text": "Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.\nReconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)", "power": "2", "toughness": "2"}
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Name:Chainflail Centipede\nManaCost:2 B\nTypes:Artifact Creature Equipment Insect\nPT:2/2\nK:Reconfigure:2\nT:Mode$ Attacks | ValidCard$ Card.Self,Creature.EquippedBy | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME or equipped creature attacks, it gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ 2\nSVar:HasAttackEffect:TRUE\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddSVar$ AE\nSVar:AE:SVar:HasAttackEffect:TRUE\nOracle:Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.\nReconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chainflail Centipede", "mana_cost": "{2}{B}", "type_line": "Artifact Creature \u2014 Equipment Insect", "oracle_text": "Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.\nReconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)", "power": "2", "toughness": "2"}
### Response: Name:Chainflail Centipede\nManaCost:2 B\nTypes:Artifact Creature Equipment Insect\nPT:2/2\nK:Reconfigure:2\nT:Mode$ Attacks | ValidCard$ Card.Self,Creature.EquippedBy | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME or equipped creature attacks, it gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ 2\nSVar:HasAttackEffect:TRUE\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddSVar$ AE\nSVar:AE:SVar:HasAttackEffect:TRUE\nOracle:Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.\nReconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Create the Forge script for this magic card
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{"name": "Savior of Ollenbock", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\nWhenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.\nWhen Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.", "power": "1", "toughness": "2"}
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Name:Savior of Ollenbock\nManaCost:1 W W\nTypes:Creature Human Soldier\nPT:1/2\nK:Training\nT:Mode$ Trains | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME trains, exile up to one other target creature from the battlefield or creature card from a graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield,Graveyard | Destination$ Exile | ValidTgts$ Creature.Other | TgtPrompt$ Select up to one other target creature from the battlefield or creature card from a graveyard | TargetMin$ 0 | TargetMax$ 1 | TgtZone$ Battlefield,Graveyard | AILogic$ SaviorOfOllenbock\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.\nSVar:TrigChange:DB$ ChangeZoneAll | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Battlefield\nDeckHas:Ability$Counters\nOracle:Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\nWhenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.\nWhen Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Savior of Ollenbock", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\nWhenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.\nWhen Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.", "power": "1", "toughness": "2"}
### Response: Name:Savior of Ollenbock\nManaCost:1 W W\nTypes:Creature Human Soldier\nPT:1/2\nK:Training\nT:Mode$ Trains | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME trains, exile up to one other target creature from the battlefield or creature card from a graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield,Graveyard | Destination$ Exile | ValidTgts$ Creature.Other | TgtPrompt$ Select up to one other target creature from the battlefield or creature card from a graveyard | TargetMin$ 0 | TargetMax$ 1 | TgtZone$ Battlefield,Graveyard | AILogic$ SaviorOfOllenbock\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.\nSVar:TrigChange:DB$ ChangeZoneAll | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Battlefield\nDeckHas:Ability$Counters\nOracle:Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\nWhenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.\nWhen Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
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Create the Forge script for this magic card
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{"name": "Aven Trailblazer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nDomain \u2014 Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.", "power": "2", "toughness": "*"}
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Name:Aven Trailblazer\nManaCost:2 W\nTypes:Creature Bird Soldier\nPT:2/*\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetToughness$ X | Description$ Domain β CARDNAME's toughness is equal to the number of basic land types among lands you control.\nSVar:X:Count$Domain\nOracle:Flying\nDomain β Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aven Trailblazer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nDomain \u2014 Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.", "power": "2", "toughness": "*"}
### Response: Name:Aven Trailblazer\nManaCost:2 W\nTypes:Creature Bird Soldier\nPT:2/*\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetToughness$ X | Description$ Domain β CARDNAME's toughness is equal to the number of basic land types among lands you control.\nSVar:X:Count$Domain\nOracle:Flying\nDomain β Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
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Create the Forge script for this magic card
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{"name": "Might Weaver", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{2}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)", "power": "2", "toughness": "1"}
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Name:Might Weaver\nManaCost:1 G\nTypes:Creature Human Wizard\nPT:2/1\nA:AB$ Pump | Cost$ 2 | ValidTgts$ Creature.Red,Creature.White | KW$ Trample | SpellDescription$ Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) | TgtPrompt$ Select target red or white creature.\nAI:RemoveDeck:Random\nDeckHints:Color$White|Red\nOracle:{2}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Might Weaver", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{2}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)", "power": "2", "toughness": "1"}
### Response: Name:Might Weaver\nManaCost:1 G\nTypes:Creature Human Wizard\nPT:2/1\nA:AB$ Pump | Cost$ 2 | ValidTgts$ Creature.Red,Creature.White | KW$ Trample | SpellDescription$ Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) | TgtPrompt$ Select target red or white creature.\nAI:RemoveDeck:Random\nDeckHints:Color$White|Red\nOracle:{2}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Create the Forge script for this magic card
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{"name": "Lullmage Mentor", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.\nTap seven untapped Merfolk you control: Counter target spell.", "power": "2", "toughness": "2"}
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Name:Lullmage Mentor\nManaCost:1 U U\nTypes:Creature Merfolk Wizard\nPT:2/2\nT:Mode$ Countered | ValidCause$ SpellAbility.YouCtrl | ValidSA$ Spell | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_1_1_merfolk | TokenOwner$ You\nA:AB$ Counter | Cost$ tapXType<7/Merfolk> | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nOracle:Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.\nTap seven untapped Merfolk you control: Counter target spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lullmage Mentor", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.\nTap seven untapped Merfolk you control: Counter target spell.", "power": "2", "toughness": "2"}
### Response: Name:Lullmage Mentor\nManaCost:1 U U\nTypes:Creature Merfolk Wizard\nPT:2/2\nT:Mode$ Countered | ValidCause$ SpellAbility.YouCtrl | ValidSA$ Spell | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ u_1_1_merfolk | TokenOwner$ You\nA:AB$ Counter | Cost$ tapXType<7/Merfolk> | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nOracle:Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.\nTap seven untapped Merfolk you control: Counter target spell.
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Create the Forge script for this magic card
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{"name": "Luminous Angel", "mana_cost": "{4}{W}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nAt the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.", "power": "4", "toughness": "4"}
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Name:Luminous Angel\nManaCost:4 W W W\nTypes:Creature Angel\nPT:4/4\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Flying\nAt the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Luminous Angel", "mana_cost": "{4}{W}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nAt the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.", "power": "4", "toughness": "4"}
### Response: Name:Luminous Angel\nManaCost:4 W W W\nTypes:Creature Angel\nPT:4/4\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Flying\nAt the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
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Create the Forge script for this magic card
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{"name": "Journey to Eternity"}
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Name:Journey to Eternity\nManaCost:1 B G\nTypes:Legendary Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 1 B G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EnchantedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted creature dies, return it to the battlefield under your control, then return CARDNAME to the battlefield transformed under your control.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredNewCardLKICopy | GainControl$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ Self | GainControl$ True | Transformed$ True\nAlternateMode:DoubleFaced\nOracle:Enchant creature you control\nWhen enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.\n\nALTERNATE\n\nName:Atzal, Cave of Eternity\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nA:AB$ ChangeZone | Cost$ 3 B G T | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature card in your graveyard | SpellDescription$ Return target creature card from your graveyard to the battlefield.\nOracle:(Transforms from Journey to Eternity.)\n{T}: Add one mana of any color.\n{3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Journey to Eternity"}
### Response: Name:Journey to Eternity\nManaCost:1 B G\nTypes:Legendary Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 1 B G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EnchantedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted creature dies, return it to the battlefield under your control, then return CARDNAME to the battlefield transformed under your control.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredNewCardLKICopy | GainControl$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ Self | GainControl$ True | Transformed$ True\nAlternateMode:DoubleFaced\nOracle:Enchant creature you control\nWhen enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.\n\nALTERNATE\n\nName:Atzal, Cave of Eternity\nManaCost:no cost\nTypes:Legendary Land\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nA:AB$ ChangeZone | Cost$ 3 B G T | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature card in your graveyard | SpellDescription$ Return target creature card from your graveyard to the battlefield.\nOracle:(Transforms from Journey to Eternity.)\n{T}: Add one mana of any color.\n{3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Riddlemaster Sphinx", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.", "power": "5", "toughness": "5"}
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Name:Riddlemaster Sphinx\nManaCost:4 U U\nTypes:Creature Sphinx\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigBounce | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target creature an opponent controls to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | ValidTgts$ Creature.OppCtrl | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Select target creature an opponent controls\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Riddlemaster Sphinx", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.", "power": "5", "toughness": "5"}
### Response: Name:Riddlemaster Sphinx\nManaCost:4 U U\nTypes:Creature Sphinx\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigBounce | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target creature an opponent controls to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | ValidTgts$ Creature.OppCtrl | Origin$ Battlefield | Destination$ Hand | TgtPrompt$ Select target creature an opponent controls\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Garruk's Packleader", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.", "power": "4", "toughness": "4"}
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Name:Garruk's Packleader\nManaCost:4 G\nTypes:Creature Beast\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerGE3+Other+YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Garruk's Packleader", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.", "power": "4", "toughness": "4"}
### Response: Name:Garruk's Packleader\nManaCost:4 G\nTypes:Creature Beast\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerGE3+Other+YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
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Create the Forge script for this magic card
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{"name": "Tainted Remedy", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "If an opponent would gain life, that player loses that much life instead."}
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Name:Tainted Remedy\nManaCost:2 B\nTypes:Enchantment\nR:Event$ GainLife | ActiveZones$ Battlefield | ValidPlayer$ Opponent | ReplaceWith$ RLoseLife | AILogic$ LoseLife | Description$ If an opponent would gain life, that player loses that much life instead.\nSVar:RLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ ReplacedPlayer\nSVar:X:ReplaceCount$LifeGained\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:If an opponent would gain life, that player loses that much life instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tainted Remedy", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "If an opponent would gain life, that player loses that much life instead."}
### Response: Name:Tainted Remedy\nManaCost:2 B\nTypes:Enchantment\nR:Event$ GainLife | ActiveZones$ Battlefield | ValidPlayer$ Opponent | ReplaceWith$ RLoseLife | AILogic$ LoseLife | Description$ If an opponent would gain life, that player loses that much life instead.\nSVar:RLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ ReplacedPlayer\nSVar:X:ReplaceCount$LifeGained\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:If an opponent would gain life, that player loses that much life instead.
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Create the Forge script for this magic card
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{"name": "Fledgling Imp", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Imp", "oracle_text": "{B}, Discard a card: Fledgling Imp gains flying until end of turn.", "power": "2", "toughness": "2"}
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Name:Fledgling Imp\nManaCost:2 B\nTypes:Creature Imp\nPT:2/2\nA:AB$ Pump | Cost$ B Discard<1/Card> | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.\nOracle:{B}, Discard a card: Fledgling Imp gains flying until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fledgling Imp", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Imp", "oracle_text": "{B}, Discard a card: Fledgling Imp gains flying until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Fledgling Imp\nManaCost:2 B\nTypes:Creature Imp\nPT:2/2\nA:AB$ Pump | Cost$ B Discard<1/Card> | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.\nOracle:{B}, Discard a card: Fledgling Imp gains flying until end of turn.
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Create the Forge script for this magic card
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{"name": "Hurl into History", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)"}
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Name:Hurl into History\nManaCost:3 U U\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target artifact or creature spell | ValidTgts$ Artifact,Creature | RememberCounteredCMC$ True | SubAbility$ DBDiscover | SpellDescription$ Counter target artifact or creature spell.\nSVar:DBDiscover:DB$ Discover | Num$ X | SubAbility$ DBCleanup | StackDescription$ REP Discover_{p:You} discovers | SpellDescription$ Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedNumber\nOracle:Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hurl into History", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)"}
### Response: Name:Hurl into History\nManaCost:3 U U\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target artifact or creature spell | ValidTgts$ Artifact,Creature | RememberCounteredCMC$ True | SubAbility$ DBDiscover | SpellDescription$ Counter target artifact or creature spell.\nSVar:DBDiscover:DB$ Discover | Num$ X | SubAbility$ DBCleanup | StackDescription$ REP Discover_{p:You} discovers | SpellDescription$ Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedNumber\nOracle:Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Create the Forge script for this magic card
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{"name": "Flashfreeze", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target red or green spell."}
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Name:Flashfreeze\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target Red or Green spell | ValidTgts$ Card.Red,Card.Green | SpellDescription$ Counter target red or green spell.\nOracle:Counter target red or green spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flashfreeze", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target red or green spell."}
### Response: Name:Flashfreeze\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target Red or Green spell | ValidTgts$ Card.Red,Card.Green | SpellDescription$ Counter target red or green spell.\nOracle:Counter target red or green spell.
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Create the Forge script for this magic card
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{"name": "Highland Forest", "mana_cost": "", "type_line": "Snow Land \u2014 Mountain Forest", "oracle_text": "({T}: Add {R} or {G}.)\nHighland Forest enters the battlefield tapped."}
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Name:Highland Forest\nManaCost:no cost\nTypes:Snow Land Mountain Forest\nK:CARDNAME enters the battlefield tapped.\nOracle:({T}: Add {R} or {G}.)\nHighland Forest enters the battlefield tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Highland Forest", "mana_cost": "", "type_line": "Snow Land \u2014 Mountain Forest", "oracle_text": "({T}: Add {R} or {G}.)\nHighland Forest enters the battlefield tapped."}
### Response: Name:Highland Forest\nManaCost:no cost\nTypes:Snow Land Mountain Forest\nK:CARDNAME enters the battlefield tapped.\nOracle:({T}: Add {R} or {G}.)\nHighland Forest enters the battlefield tapped.
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Create the Forge script for this magic card
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{"name": "Thicket Elemental", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)\nWhen Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.", "power": "4", "toughness": "4"}
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Name:Thicket Elemental\nManaCost:3 G G\nTypes:Creature Elemental\nPT:4/4\nK:Kicker:1 G\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ ThicketKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.\nSVar:ThicketKicker:DB$ DigUntil | Valid$ Creature | ValidDescription$ creature card | FoundDestination$ Battlefield | OptionalDecider$ You | RevealedDestination$ Library | Shuffle$ True\nOracle:Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)\nWhen Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thicket Elemental", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)\nWhen Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.", "power": "4", "toughness": "4"}
### Response: Name:Thicket Elemental\nManaCost:3 G G\nTypes:Creature Elemental\nPT:4/4\nK:Kicker:1 G\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ ThicketKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.\nSVar:ThicketKicker:DB$ DigUntil | Valid$ Creature | ValidDescription$ creature card | FoundDestination$ Battlefield | OptionalDecider$ You | RevealedDestination$ Library | Shuffle$ True\nOracle:Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)\nWhen Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
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Create the Forge script for this magic card
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{"name": "Balefire Liege", "mana_cost": "{2}{R/W}{R/W}{R/W}", "type_line": "Creature \u2014 Spirit Horror", "oracle_text": "Other red creatures you control get +1/+1.\nOther white creatures you control get +1/+1.\nWhenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.\nWhenever you cast a white spell, you gain 3 life.", "power": "2", "toughness": "4"}
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Name:Balefire Liege\nManaCost:2 RW RW RW\nTypes:Creature Spirit Horror\nPT:2/4\nS:Mode$ Continuous | Affected$ Creature.Red+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other red creatures you control get +1/+1.\nS:Mode$ Continuous | Affected$ Creature.White+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other white creatures you control get +1/+1.\nT:Mode$ SpellCast | ValidCard$ Card.Red | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever you cast a red spell, CARDNAME deals 3 damage to target player or planeswalker.\nT:Mode$ SpellCast | ValidCard$ Card.White | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever you cast a white spell, you gain 3 life.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 3\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Card.Red,Card.White\nOracle:Other red creatures you control get +1/+1.\nOther white creatures you control get +1/+1.\nWhenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.\nWhenever you cast a white spell, you gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Balefire Liege", "mana_cost": "{2}{R/W}{R/W}{R/W}", "type_line": "Creature \u2014 Spirit Horror", "oracle_text": "Other red creatures you control get +1/+1.\nOther white creatures you control get +1/+1.\nWhenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.\nWhenever you cast a white spell, you gain 3 life.", "power": "2", "toughness": "4"}
### Response: Name:Balefire Liege\nManaCost:2 RW RW RW\nTypes:Creature Spirit Horror\nPT:2/4\nS:Mode$ Continuous | Affected$ Creature.Red+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other red creatures you control get +1/+1.\nS:Mode$ Continuous | Affected$ Creature.White+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other white creatures you control get +1/+1.\nT:Mode$ SpellCast | ValidCard$ Card.Red | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever you cast a red spell, CARDNAME deals 3 damage to target player or planeswalker.\nT:Mode$ SpellCast | ValidCard$ Card.White | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever you cast a white spell, you gain 3 life.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 3\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Card.Red,Card.White\nOracle:Other red creatures you control get +1/+1.\nOther white creatures you control get +1/+1.\nWhenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.\nWhenever you cast a white spell, you gain 3 life.
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Create the Forge script for this magic card
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{"name": "Shallow Grave", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step."}
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Name:Shallow Grave\nManaCost:1 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.TopGraveyardCreature+YouCtrl | Hidden$ True | Mandatory$ True | RememberChanged$ True | SubAbility$ DBPump | SpellDescription$ Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.\nSVar:DBPump:DB$ Animate | Keywords$ Haste | Defined$ Remembered | AtEOT$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NeedsOrderedGraveyard:TRUE\nOracle:Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shallow Grave", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step."}
### Response: Name:Shallow Grave\nManaCost:1 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.TopGraveyardCreature+YouCtrl | Hidden$ True | Mandatory$ True | RememberChanged$ True | SubAbility$ DBPump | SpellDescription$ Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.\nSVar:DBPump:DB$ Animate | Keywords$ Haste | Defined$ Remembered | AtEOT$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NeedsOrderedGraveyard:TRUE\nOracle:Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Airdrop Aeronauts", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Dwarf Scout", "oracle_text": "Flying\nRevolt \u2014 When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.", "power": "4", "toughness": "3"}
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Name:Airdrop Aeronauts\nManaCost:3 W W\nTypes:Creature Dwarf Scout\nPT:4/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | Revolt$ True | TriggerDescription$ Revolt β When CARDNAME enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 5\nOracle:Flying\nRevolt β When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Airdrop Aeronauts", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Dwarf Scout", "oracle_text": "Flying\nRevolt \u2014 When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.", "power": "4", "toughness": "3"}
### Response: Name:Airdrop Aeronauts\nManaCost:3 W W\nTypes:Creature Dwarf Scout\nPT:4/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | Revolt$ True | TriggerDescription$ Revolt β When CARDNAME enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 5\nOracle:Flying\nRevolt β When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.
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Create the Forge script for this magic card
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{"name": "Atomwheel Acrobats", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Performer", "oracle_text": "Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.\n{2}{G}: Roll a six-sided die.", "power": "3", "toughness": "2"}
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Name:Atomwheel Acrobats\nManaCost:3 G\nTypes:Creature Elf Performer\nPT:3/2\nT:Mode$ RolledDie | TriggerZones$ Battlefield | Execute$ TrigPutCounter | ValidResult$ 1,2 | ValidPlayer$ You | TriggerDescription$ Whenever you roll a 1 or 2, put that many +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X\nSVar:X:TriggerCount$Result\nA:AB$ RollDice | Cost$ 2 G | AILogic$ AtOppEOT | SpellDescription$ Roll a six-sided die.\nDeckHas:Ability$Counters\nOracle:Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.\n{2}{G}: Roll a six-sided die.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Atomwheel Acrobats", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Performer", "oracle_text": "Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.\n{2}{G}: Roll a six-sided die.", "power": "3", "toughness": "2"}
### Response: Name:Atomwheel Acrobats\nManaCost:3 G\nTypes:Creature Elf Performer\nPT:3/2\nT:Mode$ RolledDie | TriggerZones$ Battlefield | Execute$ TrigPutCounter | ValidResult$ 1,2 | ValidPlayer$ You | TriggerDescription$ Whenever you roll a 1 or 2, put that many +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X\nSVar:X:TriggerCount$Result\nA:AB$ RollDice | Cost$ 2 G | AILogic$ AtOppEOT | SpellDescription$ Roll a six-sided die.\nDeckHas:Ability$Counters\nOracle:Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.\n{2}{G}: Roll a six-sided die.
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Create the Forge script for this magic card
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{"name": "Noble Stand", "mana_cost": "{4}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control blocks, you gain 2 life."}
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Name:Noble Stand\nManaCost:4 W\nTypes:Enchantment\nT:Mode$ Blocks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature you control blocks, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Whenever a creature you control blocks, you gain 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Noble Stand", "mana_cost": "{4}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control blocks, you gain 2 life."}
### Response: Name:Noble Stand\nManaCost:4 W\nTypes:Enchantment\nT:Mode$ Blocks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature you control blocks, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Whenever a creature you control blocks, you gain 2 life.
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Create the Forge script for this magic card
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{"name": "Kheru Bloodsucker", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.\n{2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.", "power": "2", "toughness": "2"}
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Name:Kheru Bloodsucker\nManaCost:2 B\nTypes:Creature Vampire\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+toughnessGE4 | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nA:AB$ PutCounter | Cost$ 2 B Sac<1/Creature.Other/another creature> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nOracle:Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.\n{2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kheru Bloodsucker", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.\n{2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.", "power": "2", "toughness": "2"}
### Response: Name:Kheru Bloodsucker\nManaCost:2 B\nTypes:Creature Vampire\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+toughnessGE4 | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nA:AB$ PutCounter | Cost$ 2 B Sac<1/Creature.Other/another creature> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nOracle:Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.\n{2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.
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Create the Forge script for this magic card
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{"name": "Jaded Analyst"}
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Name:Jaded Analyst\nManaCost:1 U\nTypes:Creature Human Detective\nPT:3/2\nK:Defender\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigDebuff | TriggerDescription$ Whenever you draw your second card each turn, CARDNAME loses defender and gains vigilance until end of turn.\nSVar:TrigDebuff:DB$ Debuff | Keywords$ Defender | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | KW$ Vigilance\nAI:RemoveDeck:Random\nOracle:Defender\nWhenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jaded Analyst"}
### Response: Name:Jaded Analyst\nManaCost:1 U\nTypes:Creature Human Detective\nPT:3/2\nK:Defender\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigDebuff | TriggerDescription$ Whenever you draw your second card each turn, CARDNAME loses defender and gains vigilance until end of turn.\nSVar:TrigDebuff:DB$ Debuff | Keywords$ Defender | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | KW$ Vigilance\nAI:RemoveDeck:Random\nOracle:Defender\nWhenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn.
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Create the Forge script for this magic card
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{"name": "Drench the Soil in Their Blood", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn."}
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Name:Drench the Soil in Their Blood\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ BloodyCombat | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.\nSVar:BloodyCombat:DB$ AddPhase | ExtraPhase$ Combat | FollowedBy$ Main2 | ConditionPhases$ Main1,Main2 | SubAbility$ MakeVigilant\nSVar:MakeVigilant:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance\nOracle:When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Drench the Soil in Their Blood", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn."}
### Response: Name:Drench the Soil in Their Blood\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ BloodyCombat | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.\nSVar:BloodyCombat:DB$ AddPhase | ExtraPhase$ Combat | FollowedBy$ Main2 | ConditionPhases$ Main1,Main2 | SubAbility$ MakeVigilant\nSVar:MakeVigilant:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance\nOracle:When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
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Create the Forge script for this magic card
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{"name": "Coat with Venom", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)"}
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Name:Coat with Venom\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +2 | KW$ Deathtouch | SpellDescription$ Target creature gets +1/+2 and gains deathtouch until end of turn.\nOracle:Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Coat with Venom", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)"}
### Response: Name:Coat with Venom\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +2 | KW$ Deathtouch | SpellDescription$ Target creature gets +1/+2 and gains deathtouch until end of turn.\nOracle:Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Create the Forge script for this magic card
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{"name": "Hunter's Mark", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "This spell costs {3} less to cast if it targets a blue permanent you don't control.\nThis spell can't be countered.\nTarget creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control."}
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Name:Hunter's Mark\nManaCost:3 G\nTypes:Instant\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 3 | ValidTarget$ Card.Blue+YouDontCtrl | EffectZone$ All | Description$ This spell costs {3} less to cast if it targets a blue permanent you don't control.\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | NumAtt$ +1 | NumDef$ +1 | TgtPrompt$ Select target creature you control | SubAbility$ SoulsDamage | StackDescription$ {c:ThisTargetedCard} gets +1/+1 until end of turn. | SpellDescription$ Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.\nSVar:SoulsDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl,Planeswalker.YouDontCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature or planeswalker you don't control | NumDmg$ X | DamageSource$ ParentTarget | StackDescription$ Then {c:ParentTarget} deals damage equal to its power to {c:ThisTargetedCard}.\nSVar:X:ParentTargeted$CardPower\nOracle:This spell costs {3} less to cast if it targets a blue permanent you don't control.\nThis spell can't be countered.\nTarget creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hunter's Mark", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "This spell costs {3} less to cast if it targets a blue permanent you don't control.\nThis spell can't be countered.\nTarget creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control."}
### Response: Name:Hunter's Mark\nManaCost:3 G\nTypes:Instant\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 3 | ValidTarget$ Card.Blue+YouDontCtrl | EffectZone$ All | Description$ This spell costs {3} less to cast if it targets a blue permanent you don't control.\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | NumAtt$ +1 | NumDef$ +1 | TgtPrompt$ Select target creature you control | SubAbility$ SoulsDamage | StackDescription$ {c:ThisTargetedCard} gets +1/+1 until end of turn. | SpellDescription$ Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.\nSVar:SoulsDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl,Planeswalker.YouDontCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature or planeswalker you don't control | NumDmg$ X | DamageSource$ ParentTarget | StackDescription$ Then {c:ParentTarget} deals damage equal to its power to {c:ThisTargetedCard}.\nSVar:X:ParentTargeted$CardPower\nOracle:This spell costs {3} less to cast if it targets a blue permanent you don't control.\nThis spell can't be countered.\nTarget creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
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Create the Forge script for this magic card
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{"name": "Arboretum Elemental", "mana_cost": "{7}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nHexproof (This creature can't be the target of spells or abilities your opponents control.)", "power": "7", "toughness": "5"}
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Name:Arboretum Elemental\nManaCost:7 G G\nTypes:Creature Elemental\nPT:7/5\nK:Convoke\nK:Hexproof\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arboretum Elemental", "mana_cost": "{7}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nHexproof (This creature can't be the target of spells or abilities your opponents control.)", "power": "7", "toughness": "5"}
### Response: Name:Arboretum Elemental\nManaCost:7 G G\nTypes:Creature Elemental\nPT:7/5\nK:Convoke\nK:Hexproof\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Create the Forge script for this magic card
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{"name": "Expel the Interlopers", "mana_cost": "{3}{W}{W}", "type_line": "Sorcery", "oracle_text": "Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number."}
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Name:Expel the Interlopers\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ ChooseNumber | Defined$ You | Min$ 0 | Max$ 10 | SubAbility$ DBDestroyAll | AILogic$ SweepCreatures | SpellDescription$ Choose a number between 0 and 10.\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.powerGEX | SpellDescription$ Destroy all creatures with power greater than or equal to the chosen number.\nSVar:X:Count$ChosenNumber\nOracle:Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Expel the Interlopers", "mana_cost": "{3}{W}{W}", "type_line": "Sorcery", "oracle_text": "Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number."}
### Response: Name:Expel the Interlopers\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ ChooseNumber | Defined$ You | Min$ 0 | Max$ 10 | SubAbility$ DBDestroyAll | AILogic$ SweepCreatures | SpellDescription$ Choose a number between 0 and 10.\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.powerGEX | SpellDescription$ Destroy all creatures with power greater than or equal to the chosen number.\nSVar:X:Count$ChosenNumber\nOracle:Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
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Create the Forge script for this magic card
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{"name": "Eight-and-a-Half-Tails", "mana_cost": "{W}{W}", "type_line": "Legendary Creature \u2014 Fox Cleric", "oracle_text": "{1}{W}: Target permanent you control gains protection from white until end of turn.\n{1}: Target spell or permanent becomes white until end of turn.", "power": "2", "toughness": "2"}
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Name:Eight-and-a-Half-Tails\nManaCost:W W\nTypes:Legendary Creature Fox Cleric\nPT:2/2\nA:AB$ Protection | Cost$ 1 W | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | Gains$ white | SpellDescription$ Target permanent you control gains protection from white until end of turn.\nA:AB$ Animate | Cost$ 1 | Colors$ White | OverwriteColors$ True | ValidTgts$ Card | TgtZone$ Stack,Battlefield | SpellDescription$ Target spell or permanent becomes white until end of turn.\nAI:RemoveDeck:All\nDeckHints:Name$Pious Kitsune\nOracle:{1}{W}: Target permanent you control gains protection from white until end of turn.\n{1}: Target spell or permanent becomes white until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eight-and-a-Half-Tails", "mana_cost": "{W}{W}", "type_line": "Legendary Creature \u2014 Fox Cleric", "oracle_text": "{1}{W}: Target permanent you control gains protection from white until end of turn.\n{1}: Target spell or permanent becomes white until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Eight-and-a-Half-Tails\nManaCost:W W\nTypes:Legendary Creature Fox Cleric\nPT:2/2\nA:AB$ Protection | Cost$ 1 W | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | Gains$ white | SpellDescription$ Target permanent you control gains protection from white until end of turn.\nA:AB$ Animate | Cost$ 1 | Colors$ White | OverwriteColors$ True | ValidTgts$ Card | TgtZone$ Stack,Battlefield | SpellDescription$ Target spell or permanent becomes white until end of turn.\nAI:RemoveDeck:All\nDeckHints:Name$Pious Kitsune\nOracle:{1}{W}: Target permanent you control gains protection from white until end of turn.\n{1}: Target spell or permanent becomes white until end of turn.
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Create the Forge script for this magic card
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{"name": "Backslide", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Turn target creature with a morph ability face down.\nCycling {U} ({U}, Discard this card: Draw a card.)"}
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Name:Backslide\nManaCost:1 U\nTypes:Instant\nA:SP$ SetState | Cost$ 1 U | ValidTgts$ Creature.withMorph,Creature.withMegamorph | TgtPrompt$ Select target creature with morph. | Mode$ TurnFaceDown | SpellDescription$ Turn target creature with a morph ability face down.\nK:Cycling:U\nAI:RemoveDeck:All\nOracle:Turn target creature with a morph ability face down.\nCycling {U} ({U}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Backslide", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Turn target creature with a morph ability face down.\nCycling {U} ({U}, Discard this card: Draw a card.)"}
### Response: Name:Backslide\nManaCost:1 U\nTypes:Instant\nA:SP$ SetState | Cost$ 1 U | ValidTgts$ Creature.withMorph,Creature.withMegamorph | TgtPrompt$ Select target creature with morph. | Mode$ TurnFaceDown | SpellDescription$ Turn target creature with a morph ability face down.\nK:Cycling:U\nAI:RemoveDeck:All\nOracle:Turn target creature with a morph ability face down.\nCycling {U} ({U}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Rising Miasma", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "All creatures get -2/-2 until end of turn.\nAwaken 3\u2014{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)"}
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Name:Rising Miasma\nManaCost:3 B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 3 B | ValidCards$ Creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ All creatures get -2/-2 until end of turn.\nK:Awaken:3:5 B B\nOracle:All creatures get -2/-2 until end of turn.\nAwaken 3β{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rising Miasma", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "All creatures get -2/-2 until end of turn.\nAwaken 3\u2014{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)"}
### Response: Name:Rising Miasma\nManaCost:3 B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 3 B | ValidCards$ Creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ All creatures get -2/-2 until end of turn.\nK:Awaken:3:5 B B\nOracle:All creatures get -2/-2 until end of turn.\nAwaken 3β{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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