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Create the Forge script for this magic card
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{"name": "Yavimaya Ancients", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "{G}: Yavimaya Ancients gets +1/-2 until end of turn.", "power": "2", "toughness": "7"}
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Name:Yavimaya Ancients\nManaCost:3 G G\nTypes:Creature Treefolk\nPT:2/7\nA:AB$ Pump | Cost$ G | NumAtt$ +1 | NumDef$ -2 | SpellDescription$ CARDNAME gets +1/-2 until end of turn.\nOracle:{G}: Yavimaya Ancients gets +1/-2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Yavimaya Ancients", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "{G}: Yavimaya Ancients gets +1/-2 until end of turn.", "power": "2", "toughness": "7"}
### Response: Name:Yavimaya Ancients\nManaCost:3 G G\nTypes:Creature Treefolk\nPT:2/7\nA:AB$ Pump | Cost$ G | NumAtt$ +1 | NumDef$ -2 | SpellDescription$ CARDNAME gets +1/-2 until end of turn.\nOracle:{G}: Yavimaya Ancients gets +1/-2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Regenesis", "mana_cost": "{3}{G}{G}", "type_line": "Instant", "oracle_text": "Return up to two target permanent cards from your graveyard to your hand."}
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Name:Regenesis\nManaCost:3 G G\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 G G | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target permanent card in your graveyard | ValidTgts$ Permanent.YouCtrl | SpellDescription$ Return up to two target permanent cards from your graveyard to your hand.\nOracle:Return up to two target permanent cards from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Regenesis", "mana_cost": "{3}{G}{G}", "type_line": "Instant", "oracle_text": "Return up to two target permanent cards from your graveyard to your hand."}
### Response: Name:Regenesis\nManaCost:3 G G\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 G G | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target permanent card in your graveyard | ValidTgts$ Permanent.YouCtrl | SpellDescription$ Return up to two target permanent cards from your graveyard to your hand.\nOracle:Return up to two target permanent cards from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Broken Visage", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step."}
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Name:Broken Visage\nManaCost:4 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 4 B | ValidTgts$ Creature.attacking+nonArtifact | TgtPrompt$ Select target nonartifact attacking creature | NoRegen$ True | SubAbility$ DBToken | SpellDescription$ Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_x_x_spirit | TokenOwner$ You | TokenPower$ dX | TokenToughness$ dY | AtEOT$ Sacrifice\nSVar:dX:Targeted$CardPower\nSVar:dY:Targeted$CardToughness\nOracle:Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Broken Visage", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step."}
### Response: Name:Broken Visage\nManaCost:4 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 4 B | ValidTgts$ Creature.attacking+nonArtifact | TgtPrompt$ Select target nonartifact attacking creature | NoRegen$ True | SubAbility$ DBToken | SpellDescription$ Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_x_x_spirit | TokenOwner$ You | TokenPower$ dX | TokenToughness$ dY | AtEOT$ Sacrifice\nSVar:dX:Targeted$CardPower\nSVar:dY:Targeted$CardToughness\nOracle:Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Molten Blast", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Molten Blast deals 2 damage to target creature or planeswalker.\n\u2022 Destroy target artifact."}
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Name:Molten Blast\nManaCost:2 R\nTypes:Instant\nA:SP$ Charm | Cost$ 2 R | CharmNum$ 1 | Choices$ Shock,DestroyArtifact\nSVar:Shock:DB$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or planeswalker.\nSVar:DestroyArtifact:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nOracle:Choose one —\n• Molten Blast deals 2 damage to target creature or planeswalker.\n• Destroy target artifact.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Molten Blast", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Molten Blast deals 2 damage to target creature or planeswalker.\n\u2022 Destroy target artifact."}
### Response: Name:Molten Blast\nManaCost:2 R\nTypes:Instant\nA:SP$ Charm | Cost$ 2 R | CharmNum$ 1 | Choices$ Shock,DestroyArtifact\nSVar:Shock:DB$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or planeswalker.\nSVar:DestroyArtifact:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nOracle:Choose one —\n• Molten Blast deals 2 damage to target creature or planeswalker.\n• Destroy target artifact.
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Create the Forge script for this magic card
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{"name": "Hijack", "mana_cost": "{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn."}
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Name:Hijack\nManaCost:1 R R\nTypes:Sorcery\nA:SP$ GainControl | Cost$ 1 R R | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.\nOracle:Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hijack", "mana_cost": "{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn."}
### Response: Name:Hijack\nManaCost:1 R R\nTypes:Sorcery\nA:SP$ GainControl | Cost$ 1 R R | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.\nOracle:Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
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Create the Forge script for this magic card
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{"name": "Dark Banishing", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonblack creature. It can't be regenerated."}
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Name:Dark Banishing\nManaCost:2 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | NoRegen$ True | SpellDescription$ Destroy target nonblack creature. It can't be regenerated.\nOracle:Destroy target nonblack creature. It can't be regenerated.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dark Banishing", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonblack creature. It can't be regenerated."}
### Response: Name:Dark Banishing\nManaCost:2 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | NoRegen$ True | SpellDescription$ Destroy target nonblack creature. It can't be regenerated.\nOracle:Destroy target nonblack creature. It can't be regenerated.
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Create the Forge script for this magic card
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{"name": "Fatestitcher", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "{T}: You may tap or untap another target permanent.\nUnearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "1", "toughness": "2"}
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Name:Fatestitcher\nManaCost:3 U\nTypes:Creature Zombie Wizard\nPT:1/2\nK:Unearth:U\nA:AB$ TapOrUntap | Cost$ T | ValidTgts$ Permanent.Other | TgtPrompt$ Select another target permanent | SpellDescription$ You may tap or untap another target permanent.\nAI:RemoveDeck:All\nOracle:{T}: You may tap or untap another target permanent.\nUnearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fatestitcher", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "{T}: You may tap or untap another target permanent.\nUnearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "1", "toughness": "2"}
### Response: Name:Fatestitcher\nManaCost:3 U\nTypes:Creature Zombie Wizard\nPT:1/2\nK:Unearth:U\nA:AB$ TapOrUntap | Cost$ T | ValidTgts$ Permanent.Other | TgtPrompt$ Select another target permanent | SpellDescription$ You may tap or untap another target permanent.\nAI:RemoveDeck:All\nOracle:{T}: You may tap or untap another target permanent.\nUnearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Grim Flayer", "mana_cost": "{B}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Trample\nWhenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nDelirium \u2014 Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.", "power": "2", "toughness": "2"}
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Name:Grim Flayer\nManaCost:B G\nTypes:Creature Human Warrior\nPT:2/2\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigSurveil | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Delirium | Description$ Delirium — CARDNAME gets +2/+2 as long as there are four or more card types in your graveyard.\nDeckHas:Ability$Surveil|Graveyard\nOracle:Trample\nWhenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nDelirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grim Flayer", "mana_cost": "{B}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Trample\nWhenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nDelirium \u2014 Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.", "power": "2", "toughness": "2"}
### Response: Name:Grim Flayer\nManaCost:B G\nTypes:Creature Human Warrior\nPT:2/2\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigSurveil | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 3\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Delirium | Description$ Delirium — CARDNAME gets +2/+2 as long as there are four or more card types in your graveyard.\nDeckHas:Ability$Surveil|Graveyard\nOracle:Trample\nWhenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nDelirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Create the Forge script for this magic card
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{"name": "Claim of Erebos", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"{1}{B}, {T}: Target player loses 2 life.\""}
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Name:Claim of Erebos\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ ABLoseLife | Description$ Enchanted creature has "{1}{B}, {T}: Target player loses 2 life."\nSVar:ABLoseLife:AB$ LoseLife | Cost$ 1 B T | ValidTgts$ Player | LifeAmount$ 2 | SpellDescription$ Target player loses 2 life.\nOracle:Enchant creature\nEnchanted creature has "{1}{B}, {T}: Target player loses 2 life."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Claim of Erebos", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"{1}{B}, {T}: Target player loses 2 life.\""}
### Response: Name:Claim of Erebos\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ ABLoseLife | Description$ Enchanted creature has "{1}{B}, {T}: Target player loses 2 life."\nSVar:ABLoseLife:AB$ LoseLife | Cost$ 1 B T | ValidTgts$ Player | LifeAmount$ 2 | SpellDescription$ Target player loses 2 life.\nOracle:Enchant creature\nEnchanted creature has "{1}{B}, {T}: Target player loses 2 life."
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Create the Forge script for this magic card
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{"name": "Volcanic Wind", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell."}
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Name:Volcanic Wind\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creatures to distribute damage to | NumDmg$ NumCreatures | TargetMin$ 0 | TargetMax$ NumCreatures | DividedAsYouChoose$ NumCreatures | SpellDescription$ CARDNAME deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.\nSVar:NumCreatures:Count$LastStateBattlefieldWithFallback Creature\nOracle:Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Volcanic Wind", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell."}
### Response: Name:Volcanic Wind\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creatures to distribute damage to | NumDmg$ NumCreatures | TargetMin$ 0 | TargetMax$ NumCreatures | DividedAsYouChoose$ NumCreatures | SpellDescription$ CARDNAME deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.\nSVar:NumCreatures:Count$LastStateBattlefieldWithFallback Creature\nOracle:Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
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Create the Forge script for this magic card
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{"name": "Kitt Kanto, Mayhem Diva", "mana_cost": "{1}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Cat Bard Druid", "oracle_text": "When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.\nAt the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.", "power": "3", "toughness": "3"}
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Name:Kitt Kanto, Mayhem Diva\nManaCost:1 R G W\nTypes:Legendary Creature Cat Bard Druid\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When NICKNAME enters the battlefield, create a 1/1 green and white Citizen creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ gw_1_1_citizen\nT:Mode$ Phase | Phase$ BeginCombat | Execute$ TrigImmediateTrig | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ tapXType<2/Creature> | Execute$ TrigPump | TriggerDescription$ When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.ActivePlayerCtrl | TgtPrompt$ Select target creature that player controls | NumAtt$ +2 | NumDef$ +2 | KW$ Trample | SubAbility$ DBGoad\nSVar:DBGoad:DB$ Goad | Defined$ Targeted\nDeckHas:Ability$Token & Type$Citizen\nOracle:When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.\nAt the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kitt Kanto, Mayhem Diva", "mana_cost": "{1}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Cat Bard Druid", "oracle_text": "When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.\nAt the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.", "power": "3", "toughness": "3"}
### Response: Name:Kitt Kanto, Mayhem Diva\nManaCost:1 R G W\nTypes:Legendary Creature Cat Bard Druid\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When NICKNAME enters the battlefield, create a 1/1 green and white Citizen creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ gw_1_1_citizen\nT:Mode$ Phase | Phase$ BeginCombat | Execute$ TrigImmediateTrig | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ tapXType<2/Creature> | Execute$ TrigPump | TriggerDescription$ When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.ActivePlayerCtrl | TgtPrompt$ Select target creature that player controls | NumAtt$ +2 | NumDef$ +2 | KW$ Trample | SubAbility$ DBGoad\nSVar:DBGoad:DB$ Goad | Defined$ Targeted\nDeckHas:Ability$Token & Type$Citizen\nOracle:When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.\nAt the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
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Create the Forge script for this magic card
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{"name": "Professor of Zoomancy", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Bear Druid", "oracle_text": "When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with \"When this creature dies, you gain 1 life.\"", "power": "4", "toughness": "3"}
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Name:Professor of Zoomancy\nManaCost:3 G\nTypes:Creature Bear Druid\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life.""\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ bg_1_1_pest_lifegain | TokenOwner$ You\nDeckHas:Ability$Token|LifeGain\nOracle:When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Professor of Zoomancy", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Bear Druid", "oracle_text": "When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with \"When this creature dies, you gain 1 life.\"", "power": "4", "toughness": "3"}
### Response: Name:Professor of Zoomancy\nManaCost:3 G\nTypes:Creature Bear Druid\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life.""\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ bg_1_1_pest_lifegain | TokenOwner$ You\nDeckHas:Ability$Token|LifeGain\nOracle:When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
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Create the Forge script for this magic card
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{"name": "Merchant Scroll", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle."}
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Name:Merchant Scroll\nManaCost:1 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 U | Origin$ Library | Destination$ Hand | ChangeType$ Instant.Blue | ChangeNum$ 1 | SpellDescription$ Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.\nAI:RemoveDeck:All\nOracle:Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Merchant Scroll", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle."}
### Response: Name:Merchant Scroll\nManaCost:1 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 U | Origin$ Library | Destination$ Hand | ChangeType$ Instant.Blue | ChangeNum$ 1 | SpellDescription$ Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.\nAI:RemoveDeck:All\nOracle:Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "Celestial Vault", "mana_cost": "{1}{W}", "type_line": "Artifact", "oracle_text": "{W}, {T}: Draft a card from Celestial Vault's spellbook and exile it face down.\n{1}, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand."}
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Name:Celestial Vault\nManaCost:1 W\nTypes:Artifact\nA:AB$ Draft | Cost$ W T | Spellbook$ Angel of Destiny,Resplendent Angel,Angel of Vitality,Righteous Valkyrie,Angel of Invention,Angel of Sanctions,Valkyrie Harbinger,Emancipation Angel,Youthful Valkyrie,Resplendent Marshal,Enduring Angel,Sigardian Savior,Serra Angel,Stalwart Valkyrie,Segovian Angel | Zone$ Exile | ExileFaceDown$ True | RememberDrafted$ True | SpellDescription$ Draft a card from CARDNAME's spellbook and exile it face down.\nA:AB$ ChangeZoneAll | Cost$ 1 Sac<1/CARDNAME> | Origin$ Exile | Destination$ Hand | ChangeType$ Card.IsRemembered+ExiledWithSource | SpellDescription$ Put each card exiled with CARDNAME into your hand.\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Type$Angel & Ability$LifeGain|Token|Counters\nOracle:{W}, {T}: Draft a card from Celestial Vault's spellbook and exile it face down.\n{1}, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Celestial Vault", "mana_cost": "{1}{W}", "type_line": "Artifact", "oracle_text": "{W}, {T}: Draft a card from Celestial Vault's spellbook and exile it face down.\n{1}, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand."}
### Response: Name:Celestial Vault\nManaCost:1 W\nTypes:Artifact\nA:AB$ Draft | Cost$ W T | Spellbook$ Angel of Destiny,Resplendent Angel,Angel of Vitality,Righteous Valkyrie,Angel of Invention,Angel of Sanctions,Valkyrie Harbinger,Emancipation Angel,Youthful Valkyrie,Resplendent Marshal,Enduring Angel,Sigardian Savior,Serra Angel,Stalwart Valkyrie,Segovian Angel | Zone$ Exile | ExileFaceDown$ True | RememberDrafted$ True | SpellDescription$ Draft a card from CARDNAME's spellbook and exile it face down.\nA:AB$ ChangeZoneAll | Cost$ 1 Sac<1/CARDNAME> | Origin$ Exile | Destination$ Hand | ChangeType$ Card.IsRemembered+ExiledWithSource | SpellDescription$ Put each card exiled with CARDNAME into your hand.\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Type$Angel & Ability$LifeGain|Token|Counters\nOracle:{W}, {T}: Draft a card from Celestial Vault's spellbook and exile it face down.\n{1}, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.
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Create the Forge script for this magic card
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{"name": "Shoreline Scout", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Scout", "oracle_text": "When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand.\nAs long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.", "power": "1", "toughness": "1"}
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Name:Shoreline Scout\nManaCost:U\nTypes:Creature Merfolk Scout\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a Tropical Island card into your hand.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | Hidden$ True | ChangeType$ Card.Merfolk,Card.Land | SelectPrompt$ Choose a Merfolk card or a land card | SubAbility$ DBConjure | RememberChanged$ True\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | Name$ Tropical Island | Zone$ Hand\nS:Mode$ Continuous | CheckSVar$ X | SVarCompare$ GE1 | Affected$ Card.Self | AddPower$ 1 | Description$ As long as another Merfolk or an Island entered the battlefield under your control this turn, CARDNAME gets +1/+0.\nSVar:X:Count$Valid Merfolk.Other+ThisTurnEntered+EnteredUnder You/Plus.Y\nSVar:Y:Count$Valid Island.ThisTurnEntered+EnteredUnder You\nDeckHints:Type$Merfolk\nOracle:When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a Tropical Island card into your hand.\nAs long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shoreline Scout", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Scout", "oracle_text": "When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand.\nAs long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.", "power": "1", "toughness": "1"}
### Response: Name:Shoreline Scout\nManaCost:U\nTypes:Creature Merfolk Scout\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a Tropical Island card into your hand.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | Hidden$ True | ChangeType$ Card.Merfolk,Card.Land | SelectPrompt$ Choose a Merfolk card or a land card | SubAbility$ DBConjure | RememberChanged$ True\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | Name$ Tropical Island | Zone$ Hand\nS:Mode$ Continuous | CheckSVar$ X | SVarCompare$ GE1 | Affected$ Card.Self | AddPower$ 1 | Description$ As long as another Merfolk or an Island entered the battlefield under your control this turn, CARDNAME gets +1/+0.\nSVar:X:Count$Valid Merfolk.Other+ThisTurnEntered+EnteredUnder You/Plus.Y\nSVar:Y:Count$Valid Island.ThisTurnEntered+EnteredUnder You\nDeckHints:Type$Merfolk\nOracle:When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a Tropical Island card into your hand.\nAs long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.
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Create the Forge script for this magic card
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{"name": "Unwilling Recruit", "mana_cost": "{X}{R}{R}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn."}
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Name:Unwilling Recruit\nManaCost:X R R R\nTypes:Sorcery\nA:SP$ GainControl | Cost$ X R R R | ValidTgts$ Creature | TgtPrompt$ Select target creature | Untap$ True | LoseControl$ EOT | SubAbility$ DBPump | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | NumAtt$ X | KW$ Haste\nSVar:X:Count$xPaid\nOracle:Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Unwilling Recruit", "mana_cost": "{X}{R}{R}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn."}
### Response: Name:Unwilling Recruit\nManaCost:X R R R\nTypes:Sorcery\nA:SP$ GainControl | Cost$ X R R R | ValidTgts$ Creature | TgtPrompt$ Select target creature | Untap$ True | LoseControl$ EOT | SubAbility$ DBPump | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | NumAtt$ X | KW$ Haste\nSVar:X:Count$xPaid\nOracle:Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
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Create the Forge script for this magic card
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{"name": "Moldervine Reclamation", "mana_cost": "{3}{B}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control dies, you gain 1 life and draw a card."}
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Name:Moldervine Reclamation\nManaCost:3 B G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature you control dies, you gain 1 life and draw a card.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHas:Ability$LifeGain\nOracle:Whenever a creature you control dies, you gain 1 life and draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Moldervine Reclamation", "mana_cost": "{3}{B}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control dies, you gain 1 life and draw a card."}
### Response: Name:Moldervine Reclamation\nManaCost:3 B G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature you control dies, you gain 1 life and draw a card.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHas:Ability$LifeGain\nOracle:Whenever a creature you control dies, you gain 1 life and draw a card.
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Create the Forge script for this magic card
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{"name": "Deem Worthy", "mana_cost": "{4}{R}", "type_line": "Instant", "oracle_text": "Deem Worthy deals 7 damage to target creature.\nCycling {3}{R} ({3}{R}, Discard this card: Draw a card.)\nWhen you cycle Deem Worthy, you may have it deal 2 damage to target creature."}
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Name:Deem Worthy\nManaCost:4 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 4 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 7 | SpellDescription$ CARDNAME deals 7 damage to target creature.\nK:Cycling:3 R\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigDamage | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME, you may have it deal 2 damage to target creature.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2\nOracle:Deem Worthy deals 7 damage to target creature.\nCycling {3}{R} ({3}{R}, Discard this card: Draw a card.)\nWhen you cycle Deem Worthy, you may have it deal 2 damage to target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Deem Worthy", "mana_cost": "{4}{R}", "type_line": "Instant", "oracle_text": "Deem Worthy deals 7 damage to target creature.\nCycling {3}{R} ({3}{R}, Discard this card: Draw a card.)\nWhen you cycle Deem Worthy, you may have it deal 2 damage to target creature."}
### Response: Name:Deem Worthy\nManaCost:4 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 4 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 7 | SpellDescription$ CARDNAME deals 7 damage to target creature.\nK:Cycling:3 R\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigDamage | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME, you may have it deal 2 damage to target creature.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2\nOracle:Deem Worthy deals 7 damage to target creature.\nCycling {3}{R} ({3}{R}, Discard this card: Draw a card.)\nWhen you cycle Deem Worthy, you may have it deal 2 damage to target creature.
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Create the Forge script for this magic card
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{"name": "Wandering Treefolk", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Vigilance\nDomain \u2014 {7}{G}: Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control.", "power": "2", "toughness": "3"}
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Name:Wandering Treefolk\nManaCost:1 G\nTypes:Creature Treefolk\nPT:2/3\nK:Vigilance\nA:AB$ Seek | Cost$ 7 G | ReduceCost$ X | Type$ Creature | PrecostDesc$ Domain — | SpellDescription$ Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control.\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nOracle:Vigilance\nDomain - {7}{G}:Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wandering Treefolk", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Vigilance\nDomain \u2014 {7}{G}: Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control.", "power": "2", "toughness": "3"}
### Response: Name:Wandering Treefolk\nManaCost:1 G\nTypes:Creature Treefolk\nPT:2/3\nK:Vigilance\nA:AB$ Seek | Cost$ 7 G | ReduceCost$ X | Type$ Creature | PrecostDesc$ Domain — | SpellDescription$ Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control.\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nOracle:Vigilance\nDomain - {7}{G}:Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control.
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Create the Forge script for this magic card
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{"name": "Ceaseless Searblades", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.", "power": "2", "toughness": "4"}
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Name:Ceaseless Searblades\nManaCost:3 R\nTypes:Creature Elemental Warrior\nPT:2/4\nT:Mode$ AbilityCast | ValidCard$ Elemental.inZoneBattlefield | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you activate an ability of an Elemental, CARDNAME gets +1/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +1 | NumDef$ +0\nOracle:Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ceaseless Searblades", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.", "power": "2", "toughness": "4"}
### Response: Name:Ceaseless Searblades\nManaCost:3 R\nTypes:Creature Elemental Warrior\nPT:2/4\nT:Mode$ AbilityCast | ValidCard$ Elemental.inZoneBattlefield | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you activate an ability of an Elemental, CARDNAME gets +1/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +1 | NumDef$ +0\nOracle:Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Prism Ring", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "As Prism Ring enters the battlefield, choose a color.\nWhenever you cast a spell of the chosen color, you gain 1 life."}
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Name:Prism Ring\nManaCost:1\nTypes:Artifact\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInComputerDeck\nT:Mode$ SpellCast | ValidCard$ Card.ChosenColor | ValidActivatingPlayer$ You | Execute$ TrigGainLife | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell of the chosen color, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nOracle:As Prism Ring enters the battlefield, choose a color.\nWhenever you cast a spell of the chosen color, you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Prism Ring", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "As Prism Ring enters the battlefield, choose a color.\nWhenever you cast a spell of the chosen color, you gain 1 life."}
### Response: Name:Prism Ring\nManaCost:1\nTypes:Artifact\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInComputerDeck\nT:Mode$ SpellCast | ValidCard$ Card.ChosenColor | ValidActivatingPlayer$ You | Execute$ TrigGainLife | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell of the chosen color, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nOracle:As Prism Ring enters the battlefield, choose a color.\nWhenever you cast a spell of the chosen color, you gain 1 life.
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Create the Forge script for this magic card
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{"name": "Flurry of Wings", "mana_cost": "{G}{W}{U}", "type_line": "Instant", "oracle_text": "Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures."}
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Name:Flurry of Wings\nManaCost:G W U\nTypes:Instant\nA:SP$ Token | Cost$ G W U | TokenAmount$ X | TokenScript$ w_1_1_bird_soldier_flying | TokenOwner$ You | SpellDescription$ Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.\nSVar:X:Count$Valid Creature.attacking\nAI:RemoveDeck:All\nOracle:Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flurry of Wings", "mana_cost": "{G}{W}{U}", "type_line": "Instant", "oracle_text": "Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures."}
### Response: Name:Flurry of Wings\nManaCost:G W U\nTypes:Instant\nA:SP$ Token | Cost$ G W U | TokenAmount$ X | TokenScript$ w_1_1_bird_soldier_flying | TokenOwner$ You | SpellDescription$ Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.\nSVar:X:Count$Valid Creature.attacking\nAI:RemoveDeck:All\nOracle:Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
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Create the Forge script for this magic card
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{"name": "Treachery", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Treachery enters the battlefield, untap up to five lands.\nYou control enchanted creature."}
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Name:Treachery\nManaCost:3 U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 U U | ValidTgts$ Creature | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted creature.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigUntap | TriggerDescription$ When CARDNAME enters the battlefield, untap up to five lands.\nSVar:TrigUntap:DB$ Untap | UntapUpTo$ True | UntapType$ Land | Amount$ 5\nSVar:PlayMain1:TRUE\nSVar:FreeSpellAI:True\nOracle:Enchant creature\nWhen Treachery enters the battlefield, untap up to five lands.\nYou control enchanted creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Treachery", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Treachery enters the battlefield, untap up to five lands.\nYou control enchanted creature."}
### Response: Name:Treachery\nManaCost:3 U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 U U | ValidTgts$ Creature | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted creature.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigUntap | TriggerDescription$ When CARDNAME enters the battlefield, untap up to five lands.\nSVar:TrigUntap:DB$ Untap | UntapUpTo$ True | UntapType$ Land | Amount$ 5\nSVar:PlayMain1:TRUE\nSVar:FreeSpellAI:True\nOracle:Enchant creature\nWhen Treachery enters the battlefield, untap up to five lands.\nYou control enchanted creature.
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Create the Forge script for this magic card
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{"name": "Rockslide Ambush", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Rockslide Ambush deals damage to target creature equal to the number of Mountains you control."}
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Name:Rockslide Ambush\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to the number of Mountains you control to target creature.\nSVar:X:Count$TypeYouCtrl.Mountain\nOracle:Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rockslide Ambush", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Rockslide Ambush deals damage to target creature equal to the number of Mountains you control."}
### Response: Name:Rockslide Ambush\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to the number of Mountains you control to target creature.\nSVar:X:Count$TypeYouCtrl.Mountain\nOracle:Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
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Create the Forge script for this magic card
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{"name": "A-Circuit Mender", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "When Circuit Mender enters the battlefield, you gain 3 life.\nWhen Circuit Mender leaves the battlefield, draw a card.", "power": "2", "toughness": "3"}
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Name:A-Circuit Mender\nManaCost:3\nTypes:Artifact Creature Insect\nPT:2/3\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Execute$ TrigDraw | TriggerDescription$ When CARDNAME leaves the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHas:Ability$LifeGain\nOracle:When Circuit Mender enters the battlefield, you gain 3 life.\nWhen Circuit Mender leaves the battlefield, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Circuit Mender", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "When Circuit Mender enters the battlefield, you gain 3 life.\nWhen Circuit Mender leaves the battlefield, draw a card.", "power": "2", "toughness": "3"}
### Response: Name:A-Circuit Mender\nManaCost:3\nTypes:Artifact Creature Insect\nPT:2/3\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Execute$ TrigDraw | TriggerDescription$ When CARDNAME leaves the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHas:Ability$LifeGain\nOracle:When Circuit Mender enters the battlefield, you gain 3 life.\nWhen Circuit Mender leaves the battlefield, draw a card.
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Create the Forge script for this magic card
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{"name": "Ingenuity Engine", "mana_cost": "{7}", "type_line": "Artifact", "oracle_text": "Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\n{1}, {T}, Sacrifice an artifact: Return target artifact you control to its owner's hand."}
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Name:Ingenuity Engine\nManaCost:7\nTypes:Artifact\nK:Cascade\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/Artifact/artifact> | TgtPrompt$ Choose target artifact you control | ValidTgts$ Artifact.YouCtrl | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target artifact you control to its owner's hand.\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Sacrifice\nOracle:Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\n{1}, {T}, Sacrifice an artifact: Return target artifact you control to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ingenuity Engine", "mana_cost": "{7}", "type_line": "Artifact", "oracle_text": "Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\n{1}, {T}, Sacrifice an artifact: Return target artifact you control to its owner's hand."}
### Response: Name:Ingenuity Engine\nManaCost:7\nTypes:Artifact\nK:Cascade\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/Artifact/artifact> | TgtPrompt$ Choose target artifact you control | ValidTgts$ Artifact.YouCtrl | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target artifact you control to its owner's hand.\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Sacrifice\nOracle:Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\n{1}, {T}, Sacrifice an artifact: Return target artifact you control to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Phantasmagorian", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian.\nDiscard three cards: Return Phantasmagorian from your graveyard to your hand.", "power": "6", "toughness": "6"}
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Name:Phantasmagorian\nManaCost:5 B B\nTypes:Creature Horror\nPT:6/6\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCounter | TriggerDescription$ When you cast this spell, any player may discard three cards. If a player does, counter CARDNAME.\nSVar:TrigCounter:DB$ Counter | UnlessCost$ Discard<3/Card> | Defined$ TriggeredSpellAbility | UnlessPayer$ Player | UnlessSwitched$ True\nA:AB$ ChangeZone | Cost$ Discard<3/Card> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nOracle:When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian.\nDiscard three cards: Return Phantasmagorian from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phantasmagorian", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian.\nDiscard three cards: Return Phantasmagorian from your graveyard to your hand.", "power": "6", "toughness": "6"}
### Response: Name:Phantasmagorian\nManaCost:5 B B\nTypes:Creature Horror\nPT:6/6\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCounter | TriggerDescription$ When you cast this spell, any player may discard three cards. If a player does, counter CARDNAME.\nSVar:TrigCounter:DB$ Counter | UnlessCost$ Discard<3/Card> | Defined$ TriggeredSpellAbility | UnlessPayer$ Player | UnlessSwitched$ True\nA:AB$ ChangeZone | Cost$ Discard<3/Card> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nOracle:When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian.\nDiscard three cards: Return Phantasmagorian from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Ancient Silver Dragon", "mana_cost": "{6}{U}{U}", "type_line": "Creature \u2014 Elder Dragon", "oracle_text": "Flying\nWhenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.", "power": "8", "toughness": "8"}
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Name:Ancient Silver Dragon\nManaCost:6 U U\nTypes:Creature Elder Dragon\nPT:8/8\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigRoll | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.\nSVar:TrigRoll:DB$ RollDice | ResultSVar$ Result | Sides$ 20 | SubAbility$ TrigDraw\nSVar:TrigDraw:DB$ Draw | NumCards$ Result | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STHandSize | Duration$ Permanent | SpellDescription$ You have no maximum hand size for the rest of the game.\nSVar:STHandSize:Mode$ Continuous | EffectZone$ Command | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size for the rest of the game.\nOracle:Flying\nWhenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ancient Silver Dragon", "mana_cost": "{6}{U}{U}", "type_line": "Creature \u2014 Elder Dragon", "oracle_text": "Flying\nWhenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.", "power": "8", "toughness": "8"}
### Response: Name:Ancient Silver Dragon\nManaCost:6 U U\nTypes:Creature Elder Dragon\nPT:8/8\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigRoll | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.\nSVar:TrigRoll:DB$ RollDice | ResultSVar$ Result | Sides$ 20 | SubAbility$ TrigDraw\nSVar:TrigDraw:DB$ Draw | NumCards$ Result | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STHandSize | Duration$ Permanent | SpellDescription$ You have no maximum hand size for the rest of the game.\nSVar:STHandSize:Mode$ Continuous | EffectZone$ Command | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size for the rest of the game.\nOracle:Flying\nWhenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
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Create the Forge script for this magic card
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{"name": "Kalemne, Disciple of Iroas", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Creature \u2014 Giant Soldier", "oracle_text": "Double strike, vigilance\nWhenever you cast a creature spell with mana value 5 or greater, you get an experience counter.\nKalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.", "power": "3", "toughness": "3"}
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Name:Kalemne, Disciple of Iroas\nManaCost:2 R W\nTypes:Legendary Creature Giant Soldier\nPT:3/3\nK:Double Strike\nK:Vigilance\nT:Mode$ SpellCast | ValidCard$ Creature.cmcGE5 | ValidActivatingPlayer$ You | Execute$ TrigExperience | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter.\nSVar:TrigExperience:DB$ PutCounter | Defined$ You | CounterType$ Experience | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each experience counter you have.\nSVar:X:Count$YourCountersExperience\nSVar:BuffedBy:Creature.cmcGE5\nOracle:Double strike, vigilance\nWhenever you cast a creature spell with mana value 5 or greater, you get an experience counter.\nKalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kalemne, Disciple of Iroas", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Creature \u2014 Giant Soldier", "oracle_text": "Double strike, vigilance\nWhenever you cast a creature spell with mana value 5 or greater, you get an experience counter.\nKalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.", "power": "3", "toughness": "3"}
### Response: Name:Kalemne, Disciple of Iroas\nManaCost:2 R W\nTypes:Legendary Creature Giant Soldier\nPT:3/3\nK:Double Strike\nK:Vigilance\nT:Mode$ SpellCast | ValidCard$ Creature.cmcGE5 | ValidActivatingPlayer$ You | Execute$ TrigExperience | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter.\nSVar:TrigExperience:DB$ PutCounter | Defined$ You | CounterType$ Experience | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each experience counter you have.\nSVar:X:Count$YourCountersExperience\nSVar:BuffedBy:Creature.cmcGE5\nOracle:Double strike, vigilance\nWhenever you cast a creature spell with mana value 5 or greater, you get an experience counter.\nKalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.
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Create the Forge script for this magic card
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{"name": "Unstable Footing", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)\nDamage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker."}
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Name:Unstable Footing\nManaCost:R\nTypes:Instant\nK:Kicker:3 R\nA:SP$ Effect | StaticAbilities$ STCantPrevent | SubAbility$ DBDamage | SpellDescription$ Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.\nSVar:STCantPrevent:Mode$ CantPreventDamage | EffectZone$ Command | Description$ Damage can't be prevented.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 5 | NoPrevention$ True | Condition$ Kicked | ConditionDescription$ If it was kicked,\nAI:RemoveDeck:All\nOracle:Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)\nDamage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Unstable Footing", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)\nDamage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker."}
### Response: Name:Unstable Footing\nManaCost:R\nTypes:Instant\nK:Kicker:3 R\nA:SP$ Effect | StaticAbilities$ STCantPrevent | SubAbility$ DBDamage | SpellDescription$ Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.\nSVar:STCantPrevent:Mode$ CantPreventDamage | EffectZone$ Command | Description$ Damage can't be prevented.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 5 | NoPrevention$ True | Condition$ Kicked | ConditionDescription$ If it was kicked,\nAI:RemoveDeck:All\nOracle:Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)\nDamage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
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Create the Forge script for this magic card
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{"name": "Charging Troll", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Troll", "oracle_text": "Vigilance\n{G}: Regenerate Charging Troll.", "power": "3", "toughness": "3"}
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Name:Charging Troll\nManaCost:2 G W\nTypes:Creature Troll\nPT:3/3\nK:Vigilance\nA:AB$ Regenerate | Cost$ G | SpellDescription$ Regenerate CARDNAME.\nOracle:Vigilance\n{G}: Regenerate Charging Troll.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Charging Troll", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Troll", "oracle_text": "Vigilance\n{G}: Regenerate Charging Troll.", "power": "3", "toughness": "3"}
### Response: Name:Charging Troll\nManaCost:2 G W\nTypes:Creature Troll\nPT:3/3\nK:Vigilance\nA:AB$ Regenerate | Cost$ G | SpellDescription$ Regenerate CARDNAME.\nOracle:Vigilance\n{G}: Regenerate Charging Troll.
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Create the Forge script for this magic card
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{"name": "Elderfang Disciple", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Elf Cleric", "oracle_text": "When Elderfang Disciple enters the battlefield, each opponent discards a card.", "power": "1", "toughness": "1"}
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Name:Elderfang Disciple\nManaCost:1 B\nTypes:Creature Elf Cleric\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, each opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ Opponent | Mode$ TgtChoose\nOracle:When Elderfang Disciple enters the battlefield, each opponent discards a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Elderfang Disciple", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Elf Cleric", "oracle_text": "When Elderfang Disciple enters the battlefield, each opponent discards a card.", "power": "1", "toughness": "1"}
### Response: Name:Elderfang Disciple\nManaCost:1 B\nTypes:Creature Elf Cleric\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, each opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ Opponent | Mode$ TgtChoose\nOracle:When Elderfang Disciple enters the battlefield, each opponent discards a card.
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Create the Forge script for this magic card
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{"name": "Trostani, Three Whispers"}
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Name:Trostani, Three Whispers\nManaCost:G GW W\nTypes:Legendary Creature Dryad\nPT:4/4\nA:AB$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain deathtouch | KW$ Deathtouch | SpellDescription$ Target creature gains deathtouch until end of turn.\nA:AB$ Pump | Cost$ GW | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain vigilance | KW$ Vigilance | SpellDescription$ Target creature gains vigilance until end of turn.\nA:AB$ Pump | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain double strike | KW$ Double Strike | SpellDescription$ Target creature gains double strike until end of turn.\nSVar:PlayMain1:TRUE\nOracle:{1}{G}: Target creature gains deathtouch until end of turn.\n{G/W}: Target creature gains vigilance until end of turn.\n{2}{W}: Target creature gains double strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trostani, Three Whispers"}
### Response: Name:Trostani, Three Whispers\nManaCost:G GW W\nTypes:Legendary Creature Dryad\nPT:4/4\nA:AB$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain deathtouch | KW$ Deathtouch | SpellDescription$ Target creature gains deathtouch until end of turn.\nA:AB$ Pump | Cost$ GW | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain vigilance | KW$ Vigilance | SpellDescription$ Target creature gains vigilance until end of turn.\nA:AB$ Pump | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature to gain double strike | KW$ Double Strike | SpellDescription$ Target creature gains double strike until end of turn.\nSVar:PlayMain1:TRUE\nOracle:{1}{G}: Target creature gains deathtouch until end of turn.\n{G/W}: Target creature gains vigilance until end of turn.\n{2}{W}: Target creature gains double strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Rattlechains", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flash\nFlying\nWhen Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.\nYou may cast Spirit spells as though they had flash.", "power": "2", "toughness": "1"}
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Name:Rattlechains\nManaCost:1 U\nTypes:Creature Spirit\nPT:2/1\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target Spirit gains hexproof until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Spirit | TgtPrompt$ Select target Spirit | KW$ Hexproof\nS:Mode$ CastWithFlash | ValidCard$ Spirit | ValidSA$ Spell | Caster$ You | Description$ You may Spirit spells as though they had flash.\nDeckHints:Type$Spirit\nOracle:Flash\nFlying\nWhen Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.\nYou may cast Spirit spells as though they had flash.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rattlechains", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flash\nFlying\nWhen Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.\nYou may cast Spirit spells as though they had flash.", "power": "2", "toughness": "1"}
### Response: Name:Rattlechains\nManaCost:1 U\nTypes:Creature Spirit\nPT:2/1\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target Spirit gains hexproof until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Spirit | TgtPrompt$ Select target Spirit | KW$ Hexproof\nS:Mode$ CastWithFlash | ValidCard$ Spirit | ValidSA$ Spell | Caster$ You | Description$ You may Spirit spells as though they had flash.\nDeckHints:Type$Spirit\nOracle:Flash\nFlying\nWhen Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.\nYou may cast Spirit spells as though they had flash.
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Create the Forge script for this magic card
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{"name": "Yuan-Ti Fang-Blade", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Snake Rogue", "oracle_text": "Deathtouch\nWhenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)", "power": "2", "toughness": "2"}
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Name:Yuan-Ti Fang-Blade\nManaCost:2 B\nTypes:Creature Snake Rogue\nPT:2/2\nK:Deathtouch\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigVenture | TriggerZones$ Battlefield | TriggerController$ TriggeredSourceController | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:TrigVenture:DB$ Venture\nOracle:Deathtouch\nWhenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Yuan-Ti Fang-Blade", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Snake Rogue", "oracle_text": "Deathtouch\nWhenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)", "power": "2", "toughness": "2"}
### Response: Name:Yuan-Ti Fang-Blade\nManaCost:2 B\nTypes:Creature Snake Rogue\nPT:2/2\nK:Deathtouch\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigVenture | TriggerZones$ Battlefield | TriggerController$ TriggeredSourceController | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:TrigVenture:DB$ Venture\nOracle:Deathtouch\nWhenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
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Create the Forge script for this magic card
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{"name": "Segovian Angel", "mana_cost": "{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, vigilance", "power": "1", "toughness": "1"}
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Name:Segovian Angel\nManaCost:W\nTypes:Creature Angel\nPT:1/1\nK:Flying\nK:Vigilance\nOracle:Flying, vigilance
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Segovian Angel", "mana_cost": "{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, vigilance", "power": "1", "toughness": "1"}
### Response: Name:Segovian Angel\nManaCost:W\nTypes:Creature Angel\nPT:1/1\nK:Flying\nK:Vigilance\nOracle:Flying, vigilance
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Create the Forge script for this magic card
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{"name": "Battle Mammoth", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "Trample\nWhenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.\nForetell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)", "power": "6", "toughness": "5"}
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Name:Battle Mammoth\nManaCost:3 G G\nTypes:Creature Elephant\nPT:6/5\nK:Trample\nT:Mode$ BecomesTarget | ValidTarget$ Permanent.YouCtrl+inZoneBattlefield | ValidSource$ SpellAbility.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nK:Foretell:2 G G\nOracle:Trample\nWhenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.\nForetell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Battle Mammoth", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "Trample\nWhenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.\nForetell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)", "power": "6", "toughness": "5"}
### Response: Name:Battle Mammoth\nManaCost:3 G G\nTypes:Creature Elephant\nPT:6/5\nK:Trample\nT:Mode$ BecomesTarget | ValidTarget$ Permanent.YouCtrl+inZoneBattlefield | ValidSource$ SpellAbility.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nK:Foretell:2 G G\nOracle:Trample\nWhenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.\nForetell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Create the Forge script for this magic card
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{"name": "Purestrain Genestealer", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Purestrain Genestealer enters the battlefield with two +1/+1 counters on it.\nVanguard Species \u2014 Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "1", "toughness": "1"}
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Name:Purestrain Genestealer\nManaCost:2 G\nTypes:Creature Tyranid\nPT:1/1\nK:etbCounter:P1P1:2\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigRamp | TriggerDescription$ Vanguard Species — Whenever CARDNAME attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigRamp:AB$ ChangeZone | Cost$ SubCounter<1/P1P1> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1\nDeckHas:Ability$Counters\nSVar:HasAttackEffect:TRUE\nOracle:Purestrain Genestealer enters the battlefield with two +1/+1 counters on it.\nVanguard Species — Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Purestrain Genestealer", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Purestrain Genestealer enters the battlefield with two +1/+1 counters on it.\nVanguard Species \u2014 Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "1", "toughness": "1"}
### Response: Name:Purestrain Genestealer\nManaCost:2 G\nTypes:Creature Tyranid\nPT:1/1\nK:etbCounter:P1P1:2\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigRamp | TriggerDescription$ Vanguard Species — Whenever CARDNAME attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigRamp:AB$ ChangeZone | Cost$ SubCounter<1/P1P1> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1\nDeckHas:Ability$Counters\nSVar:HasAttackEffect:TRUE\nOracle:Purestrain Genestealer enters the battlefield with two +1/+1 counters on it.\nVanguard Species — Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Create the Forge script for this magic card
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{"name": "Tetzin, Gnome Champion"}
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Name:Tetzin, Gnome Champion\nManaCost:U R W\nTypes:Legendary Artifact Creature Gnome\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Artifact.Other+DoubleFaced+YouCtrl | Execute$ TrigMill | TriggerDescription$ Whenever NICKNAME or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | RememberMilled$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Artifact.IsRemembered | SelectPrompt$ You may put an artifact card from among them into your hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Craft:4 ExileCtrlOrGrave<6/Artifact.Other>\nAlternateMode:DoubleFaced\nDeckHints:Ability$Discard|Mill|Sacrifice\nDeckHas:Ability$Mill|Graveyard|Token\nOracle:Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.\nCraft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.)\n\nALTERNATE\n\nName:The Golden-Gear Colossus\nManaCost:no cost\nColors:white,blue,red\nTypes:Legendary Artifact Creature Gnome\nPT:6/6\nK:Vigilance\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTransform | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTransform | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.\nSVar:TrigTransform:DB$ SetState | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact.Other+DoubleFaced+YouCtrl | TgtPrompt$ Select up to one other target double-faced artifact you control | Mode$ Transform | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_1_1_a_gnome\nOracle:Vigilance, trample\nWhenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tetzin, Gnome Champion"}
### Response: Name:Tetzin, Gnome Champion\nManaCost:U R W\nTypes:Legendary Artifact Creature Gnome\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Artifact.Other+DoubleFaced+YouCtrl | Execute$ TrigMill | TriggerDescription$ Whenever NICKNAME or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | RememberMilled$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Artifact.IsRemembered | SelectPrompt$ You may put an artifact card from among them into your hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Craft:4 ExileCtrlOrGrave<6/Artifact.Other>\nAlternateMode:DoubleFaced\nDeckHints:Ability$Discard|Mill|Sacrifice\nDeckHas:Ability$Mill|Graveyard|Token\nOracle:Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.\nCraft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.)\n\nALTERNATE\n\nName:The Golden-Gear Colossus\nManaCost:no cost\nColors:white,blue,red\nTypes:Legendary Artifact Creature Gnome\nPT:6/6\nK:Vigilance\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTransform | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTransform | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.\nSVar:TrigTransform:DB$ SetState | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact.Other+DoubleFaced+YouCtrl | TgtPrompt$ Select up to one other target double-faced artifact you control | Mode$ Transform | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_1_1_a_gnome\nOracle:Vigilance, trample\nWhenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
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Create the Forge script for this magic card
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{"name": "Fill with Fright", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
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Name:Fill with Fright\nManaCost:3 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 3 B | ValidTgts$ Player | TgtPrompt$ Select a player | Mode$ TgtChoose | NumCards$ 2 | SubAbility$ DBScry | SpellDescription$ Target player discards two cards.\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | SpellDescription$ Scry 2.\nOracle:Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fill with Fright", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
### Response: Name:Fill with Fright\nManaCost:3 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 3 B | ValidTgts$ Player | TgtPrompt$ Select a player | Mode$ TgtChoose | NumCards$ 2 | SubAbility$ DBScry | SpellDescription$ Target player discards two cards.\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | SpellDescription$ Scry 2.\nOracle:Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Create the Forge script for this magic card
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{"name": "Everflowing Chalice", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)\nEverflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.\n{T}: Add {C} for each charge counter on Everflowing Chalice."}
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Name:Everflowing Chalice\nManaCost:0\nTypes:Artifact\nK:Multikicker:2\nK:etbCounter:CHARGE:XKicked:no condition:CARDNAME enters the battlefield with a charge counter on it for each time it was kicked.\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ X | SpellDescription$ Add {C} for each charge counter on CARDNAME.\nSVar:X:Count$CardCounters.CHARGE\nSVar:XKicked:Count$TimesKicked\nDeckHas:Ability$Counters\nSVar:NeedsToPlayKickedVar:Z GE4\nSVar:Z:Count$Valid Land.YouCtrl+untapped\nOracle:Multikicker {2}\nEverflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.\n{T}: Add {C} for each charge counter on Everflowing Chalice.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Everflowing Chalice", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)\nEverflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.\n{T}: Add {C} for each charge counter on Everflowing Chalice."}
### Response: Name:Everflowing Chalice\nManaCost:0\nTypes:Artifact\nK:Multikicker:2\nK:etbCounter:CHARGE:XKicked:no condition:CARDNAME enters the battlefield with a charge counter on it for each time it was kicked.\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ X | SpellDescription$ Add {C} for each charge counter on CARDNAME.\nSVar:X:Count$CardCounters.CHARGE\nSVar:XKicked:Count$TimesKicked\nDeckHas:Ability$Counters\nSVar:NeedsToPlayKickedVar:Z GE4\nSVar:Z:Count$Valid Land.YouCtrl+untapped\nOracle:Multikicker {2}\nEverflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.\n{T}: Add {C} for each charge counter on Everflowing Chalice.
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Create the Forge script for this magic card
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{"name": "Pinpoint Avalanche", "mana_cost": "{3}{R}{R}", "type_line": "Instant", "oracle_text": "Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented."}
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Name:Pinpoint Avalanche\nManaCost:3 R R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 3 R R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | NoPrevention$ True | SpellDescription$ CARDNAME deals 4 damage to target creature. The damage can't be prevented.\nOracle:Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pinpoint Avalanche", "mana_cost": "{3}{R}{R}", "type_line": "Instant", "oracle_text": "Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented."}
### Response: Name:Pinpoint Avalanche\nManaCost:3 R R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 3 R R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | NoPrevention$ True | SpellDescription$ CARDNAME deals 4 damage to target creature. The damage can't be prevented.\nOracle:Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
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Create the Forge script for this magic card
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{"name": "Raving Dead", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Deathtouch\nAt the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.\nWhenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.", "power": "2", "toughness": "6"}
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Name:Raving Dead\nManaCost:4 B\nTypes:Creature Zombie\nPT:2/6\nK:Deathtouch\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, choose an opponent at random. CARDNAME attacks that player this combat if able.\nSVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | Random$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Animate | Defined$ Self | staticAbilities$ AttackChosen | Duration$ UntilEndOfCombat\nSVar:AttackChosen:Mode$ MustAttack | ValidCreature$ Card.Self | MustAttack$ ChosenPlayer\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigLoseLifeOpp | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player loses half their life, rounded down.\nSVar:TrigLoseLifeOpp:DB$ LoseLife | Defined$ TriggeredTarget | LifeAmount$ RavingXOpp\nSVar:RavingXOpp:TriggeredTarget$LifeTotal/HalfDown\nSVar:MustBeBlocked:True\nOracle:Deathtouch\nAt the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.\nWhenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Raving Dead", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Deathtouch\nAt the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.\nWhenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.", "power": "2", "toughness": "6"}
### Response: Name:Raving Dead\nManaCost:4 B\nTypes:Creature Zombie\nPT:2/6\nK:Deathtouch\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, choose an opponent at random. CARDNAME attacks that player this combat if able.\nSVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | Random$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Animate | Defined$ Self | staticAbilities$ AttackChosen | Duration$ UntilEndOfCombat\nSVar:AttackChosen:Mode$ MustAttack | ValidCreature$ Card.Self | MustAttack$ ChosenPlayer\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigLoseLifeOpp | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player loses half their life, rounded down.\nSVar:TrigLoseLifeOpp:DB$ LoseLife | Defined$ TriggeredTarget | LifeAmount$ RavingXOpp\nSVar:RavingXOpp:TriggeredTarget$LifeTotal/HalfDown\nSVar:MustBeBlocked:True\nOracle:Deathtouch\nAt the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.\nWhenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.
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Create the Forge script for this magic card
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{"name": "Slime Molding", "mana_cost": "{X}{G}", "type_line": "Sorcery", "oracle_text": "Create an X/X green Ooze creature token."}
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Name:Slime Molding\nManaCost:X G\nTypes:Sorcery\nA:SP$ Token | Cost$ X G | TokenAmount$ 1 | TokenScript$ g_x_x_ooze | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X green Ooze creature token.\nSVar:X:Count$xPaid\nDeckHas:Ability$Token\nOracle:Create an X/X green Ooze creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Slime Molding", "mana_cost": "{X}{G}", "type_line": "Sorcery", "oracle_text": "Create an X/X green Ooze creature token."}
### Response: Name:Slime Molding\nManaCost:X G\nTypes:Sorcery\nA:SP$ Token | Cost$ X G | TokenAmount$ 1 | TokenScript$ g_x_x_ooze | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X green Ooze creature token.\nSVar:X:Count$xPaid\nDeckHas:Ability$Token\nOracle:Create an X/X green Ooze creature token.
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Create the Forge script for this magic card
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{"name": "Crypt Champion", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Double strike\nWhen Crypt Champion enters the battlefield, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield.\nWhen Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.", "power": "2", "toughness": "2"}
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Name:Crypt Champion\nManaCost:3 B\nTypes:Creature Zombie\nPT:2/2\nK:Double Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | ManaNotSpent$ R | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless {R} was spent to cast it.\nSVar:TrigChangeZone:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.RememberedPlayerCtrl+cmcLE3 | ChangeNum$ 1 | Hidden$ True | DefinedPlayer$ Player.IsRemembered | Chooser$ Player.IsRemembered | Mandatory$ True\nSVar:TrigSac:DB$ Sacrifice\nSVar:ManaNeededToAvoidNegativeEffect:red\nOracle:Double strike\nWhen Crypt Champion enters the battlefield, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield.\nWhen Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crypt Champion", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Double strike\nWhen Crypt Champion enters the battlefield, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield.\nWhen Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.", "power": "2", "toughness": "2"}
### Response: Name:Crypt Champion\nManaCost:3 B\nTypes:Creature Zombie\nPT:2/2\nK:Double Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | ManaNotSpent$ R | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless {R} was spent to cast it.\nSVar:TrigChangeZone:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.RememberedPlayerCtrl+cmcLE3 | ChangeNum$ 1 | Hidden$ True | DefinedPlayer$ Player.IsRemembered | Chooser$ Player.IsRemembered | Mandatory$ True\nSVar:TrigSac:DB$ Sacrifice\nSVar:ManaNeededToAvoidNegativeEffect:red\nOracle:Double strike\nWhen Crypt Champion enters the battlefield, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield.\nWhen Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.
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Create the Forge script for this magic card
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{"name": "Necromentia", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way."}
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Name:Necromentia\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ NameCard | Cost$ 1 B B | Defined$ You | ValidCards$ Card.nonBasic | ValidDesc$ card other than a basic land | SubAbility$ ExileYard | StackDescription$ SpellDescription | SpellDescription$ Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.\nSVar:ExileYard:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player.Opponent | TgtPrompt$ Select target opponent | ChangeType$ Card.NamedCard | Chooser$ You | ChangeNum$ NumInYard | Hidden$ True | SubAbility$ ExileHand | StackDescription$ None\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ NumInHand | Chooser$ You | RememberChanged$ True | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ NumInLib | Chooser$ You | Search$ True | Shuffle$ True | SubAbility$ DBToken | StackDescription$ None\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ b_2_2_zombie | TokenOwner$ Targeted | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NumInLib:TargetedPlayer$CardsInLibrary\nSVar:NumInHand:TargetedPlayer$CardsInHand\nSVar:NumInYard:TargetedPlayer$CardsInGraveyard\nSVar:X:Remembered$Amount\nOracle:Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Necromentia", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way."}
### Response: Name:Necromentia\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ NameCard | Cost$ 1 B B | Defined$ You | ValidCards$ Card.nonBasic | ValidDesc$ card other than a basic land | SubAbility$ ExileYard | StackDescription$ SpellDescription | SpellDescription$ Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.\nSVar:ExileYard:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player.Opponent | TgtPrompt$ Select target opponent | ChangeType$ Card.NamedCard | Chooser$ You | ChangeNum$ NumInYard | Hidden$ True | SubAbility$ ExileHand | StackDescription$ None\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ NumInHand | Chooser$ You | RememberChanged$ True | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ Targeted | ChangeType$ Card.NamedCard | ChangeNum$ NumInLib | Chooser$ You | Search$ True | Shuffle$ True | SubAbility$ DBToken | StackDescription$ None\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ b_2_2_zombie | TokenOwner$ Targeted | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NumInLib:TargetedPlayer$CardsInLibrary\nSVar:NumInHand:TargetedPlayer$CardsInHand\nSVar:NumInYard:TargetedPlayer$CardsInGraveyard\nSVar:X:Remembered$Amount\nOracle:Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
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Create the Forge script for this magic card
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{"name": "Emeria, the Sky Ruin", "mana_cost": "", "type_line": "Land", "oracle_text": "Emeria, the Sky Ruin enters the battlefield tapped.\nAt the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.\n{T}: Add {W}."}
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Name:Emeria, the Sky Ruin\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChange | IsPresent$ Card.Plains+YouCtrl | PresentCompare$ GE7 | TriggerDescription$ At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.\nSVar:TrigChange:AB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | Cost$ 0\nOracle:Emeria, the Sky Ruin enters the battlefield tapped.\nAt the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.\n{T}: Add {W}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Emeria, the Sky Ruin", "mana_cost": "", "type_line": "Land", "oracle_text": "Emeria, the Sky Ruin enters the battlefield tapped.\nAt the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.\n{T}: Add {W}."}
### Response: Name:Emeria, the Sky Ruin\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChange | IsPresent$ Card.Plains+YouCtrl | PresentCompare$ GE7 | TriggerDescription$ At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.\nSVar:TrigChange:AB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | Cost$ 0\nOracle:Emeria, the Sky Ruin enters the battlefield tapped.\nAt the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.\n{T}: Add {W}.
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Create the Forge script for this magic card
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{"name": "Neutralizing Blast", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target multicolored spell."}
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Name:Neutralizing Blast\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target multicolored spell | ValidTgts$ Card.MultiColor | SpellDescription$ Counter target multicolored spell.\nOracle:Counter target multicolored spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Neutralizing Blast", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target multicolored spell."}
### Response: Name:Neutralizing Blast\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target multicolored spell | ValidTgts$ Card.MultiColor | SpellDescription$ Counter target multicolored spell.\nOracle:Counter target multicolored spell.
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Create the Forge script for this magic card
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{"name": "Lacerate Flesh", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with \"{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.\")"}
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Name:Lacerate Flesh\nManaCost:4 R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | ExcessSVar$ X | ExcessSVarTargeted$ True | SubAbility$ DBToken | SpellDescription$ CARDNAME deals 4 damage to target creature.\nSVar:DBToken:DB$ Token | TokenScript$ c_a_blood_draw | TokenAmount$ X | SpellDescription$ Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nDeckHas:Ability$Token|Sacrifice & Type$Blood\nOracle:Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lacerate Flesh", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with \"{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.\")"}
### Response: Name:Lacerate Flesh\nManaCost:4 R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | ExcessSVar$ X | ExcessSVarTargeted$ True | SubAbility$ DBToken | SpellDescription$ CARDNAME deals 4 damage to target creature.\nSVar:DBToken:DB$ Token | TokenScript$ c_a_blood_draw | TokenAmount$ X | SpellDescription$ Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nDeckHas:Ability$Token|Sacrifice & Type$Blood\nOracle:Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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Create the Forge script for this magic card
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{"name": "Gl\u00f3in, Dwarf Emissary", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Dwarf Advisor", "oracle_text": "Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)\n{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)", "power": "3", "toughness": "3"}
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Name:Glóin, Dwarf Emissary\nManaCost:2 R\nTypes:Legendary Creature Dwarf Advisor\nPT:3/3\nT:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | ActivationLimit$ 1 | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.)\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_treasure_sac\nA:AB$ Goad | Cost$ T Sac<1/Treasure> | ValidTgts$ Creature | SpellDescription$ Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nDeckHas:Ability$Token|Sacrifice & Type$Treasure\nDeckHints:Type$Legendary|Saga|Artifact\nOracle:Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.)\n{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gl\u00f3in, Dwarf Emissary", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Dwarf Advisor", "oracle_text": "Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)\n{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)", "power": "3", "toughness": "3"}
### Response: Name:Glóin, Dwarf Emissary\nManaCost:2 R\nTypes:Legendary Creature Dwarf Advisor\nPT:3/3\nT:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | ActivationLimit$ 1 | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.)\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_treasure_sac\nA:AB$ Goad | Cost$ T Sac<1/Treasure> | ValidTgts$ Creature | SpellDescription$ Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nDeckHas:Ability$Token|Sacrifice & Type$Treasure\nDeckHints:Type$Legendary|Saga|Artifact\nOracle:Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.)\n{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Create the Forge script for this magic card
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{"name": "Diviner's Lockbox", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery."}
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Name:Diviner's Lockbox\nManaCost:4\nTypes:Artifact\nA:AB$ NameCard | Cost$ 1 T | Defined$ You | SubAbility$ DBReveal | SorcerySpeed$ True | SpellDescription$ Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice CARDNAME and draw three cards. Activate only as a sorcery.\nSVar:DBReveal:DB$ PeekAndReveal | RememberRevealed$ True | SubAbility$ DBSac\nSVar:DBSac:DB$ Sacrifice | SacValid$ Self | ConditionDefined$ Remembered | ConditionPresent$ Card.NamedCard | ConditionCompare$ GE1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 3 | ConditionDefined$ Remembered | ConditionPresent$ Card.NamedCard | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True\nAI:RemoveDeck:All\nOracle:{1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Diviner's Lockbox", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery."}
### Response: Name:Diviner's Lockbox\nManaCost:4\nTypes:Artifact\nA:AB$ NameCard | Cost$ 1 T | Defined$ You | SubAbility$ DBReveal | SorcerySpeed$ True | SpellDescription$ Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice CARDNAME and draw three cards. Activate only as a sorcery.\nSVar:DBReveal:DB$ PeekAndReveal | RememberRevealed$ True | SubAbility$ DBSac\nSVar:DBSac:DB$ Sacrifice | SacValid$ Self | ConditionDefined$ Remembered | ConditionPresent$ Card.NamedCard | ConditionCompare$ GE1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 3 | ConditionDefined$ Remembered | ConditionPresent$ Card.NamedCard | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True\nAI:RemoveDeck:All\nOracle:{1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Mausoleum Secrets", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Undergrowth \u2014 Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle."}
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Name:Mausoleum Secrets\nManaCost:1 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Library | Destination$ Hand | ChangeType$ Card.Black+cmcLEX | ChangeTypeDesc$ black card with mana value less than or equal to the number of creature cards in their graveyard | ChangeNum$ 1 | SpellDescription$ Undergrowth - Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.\nSVar:X:Count$TypeInYourYard.Creature\nAI:RemoveDeck:Random\nOracle:Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mausoleum Secrets", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Undergrowth \u2014 Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle."}
### Response: Name:Mausoleum Secrets\nManaCost:1 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Library | Destination$ Hand | ChangeType$ Card.Black+cmcLEX | ChangeTypeDesc$ black card with mana value less than or equal to the number of creature cards in their graveyard | ChangeNum$ 1 | SpellDescription$ Undergrowth - Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.\nSVar:X:Count$TypeInYourYard.Creature\nAI:RemoveDeck:Random\nOracle:Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "Gosta Dirk", "mana_cost": "{3}{W}{W}{U}{U}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "First strike\nCreatures with islandwalk can be blocked as though they didn't have islandwalk.", "power": "4", "toughness": "4"}
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Name:Gosta Dirk\nManaCost:3 W W U U\nTypes:Legendary Creature Human Warrior\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.withIslandwalk | AddHiddenKeyword$ May be blocked as though it doesn't have Islandwalk. | Description$ Creatures with islandwalk can be blocked as though they didn't have islandwalk.\nK:First Strike\nOracle:First strike\nCreatures with islandwalk can be blocked as though they didn't have islandwalk.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gosta Dirk", "mana_cost": "{3}{W}{W}{U}{U}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "First strike\nCreatures with islandwalk can be blocked as though they didn't have islandwalk.", "power": "4", "toughness": "4"}
### Response: Name:Gosta Dirk\nManaCost:3 W W U U\nTypes:Legendary Creature Human Warrior\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.withIslandwalk | AddHiddenKeyword$ May be blocked as though it doesn't have Islandwalk. | Description$ Creatures with islandwalk can be blocked as though they didn't have islandwalk.\nK:First Strike\nOracle:First strike\nCreatures with islandwalk can be blocked as though they didn't have islandwalk.
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Create the Forge script for this magic card
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{"name": "Kamachal, Ship's Mascot"}
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Name:Kamachal, Ship's Mascot\nManaCost:2 R\nTypes:Legendary Creature Dinosoaur Pirate\nPT:2/2\nK:Menace\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigTreasure | CombatDamage$ True | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn.\nSVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | SubAbility$ DBChoose\nSVar:DBChoose:DB$ ChooseCard | Choices$ Card.cmcEQX+ControlledBy TriggeredTarget | ChoiceZone$ Library | Amount$ 1 | AtRandom$ True | SubAbility$ DBChangeZoneAll\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | Origin$ Library | Destination$ Exile | ChangeType$ Card.ChosenCard | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ MayPlay | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered+nonLand | EffectZone$ Command | AffectedZone$ Exile | MayPlay$ True | Description$ You may cast that card this turn\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True\nSVar:X:TriggerCount$DamageAmount\nDeckHas:Ability$Token & Type$Treasure\nOracle:Menace\n{R}: Kamachal, Ship's Mascot gets +1/+0 until end of turn.\nWhenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kamachal, Ship's Mascot"}
### Response: Name:Kamachal, Ship's Mascot\nManaCost:2 R\nTypes:Legendary Creature Dinosoaur Pirate\nPT:2/2\nK:Menace\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigTreasure | CombatDamage$ True | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn.\nSVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | SubAbility$ DBChoose\nSVar:DBChoose:DB$ ChooseCard | Choices$ Card.cmcEQX+ControlledBy TriggeredTarget | ChoiceZone$ Library | Amount$ 1 | AtRandom$ True | SubAbility$ DBChangeZoneAll\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | Origin$ Library | Destination$ Exile | ChangeType$ Card.ChosenCard | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ MayPlay | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered+nonLand | EffectZone$ Command | AffectedZone$ Exile | MayPlay$ True | Description$ You may cast that card this turn\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearRemembered$ True\nSVar:X:TriggerCount$DamageAmount\nDeckHas:Ability$Token & Type$Treasure\nOracle:Menace\n{R}: Kamachal, Ship's Mascot gets +1/+0 until end of turn.\nWhenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn.
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Create the Forge script for this magic card
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{"name": "A-Sewer Crocodile", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Crocodile", "oracle_text": "{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.", "power": "4", "toughness": "7"}
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Name:A-Sewer Crocodile\nManaCost:5 U\nTypes:Creature Crocodile\nPT:4/7\nA:AB$ Effect | Cost$ 3 U | RememberObjects$ Self | ReduceCost$ X | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | StackDescription$ CARDNAME can't be blocked this turn. | SpellDescription$ CARDNAME can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nSVar:X:Count$Compare Y GE5.3.0\nSVar:Y:Count$ValidGraveyard Card.YouOwn$DifferentCMC\nOracle:{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Sewer Crocodile", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Crocodile", "oracle_text": "{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.", "power": "4", "toughness": "7"}
### Response: Name:A-Sewer Crocodile\nManaCost:5 U\nTypes:Creature Crocodile\nPT:4/7\nA:AB$ Effect | Cost$ 3 U | RememberObjects$ Self | ReduceCost$ X | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | StackDescription$ CARDNAME can't be blocked this turn. | SpellDescription$ CARDNAME can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nSVar:X:Count$Compare Y GE5.3.0\nSVar:Y:Count$ValidGraveyard Card.YouOwn$DifferentCMC\nOracle:{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
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Create the Forge script for this magic card
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{"name": "Night Market Guard", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Night Market Guard can block an additional creature each combat.", "power": "3", "toughness": "1"}
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Name:Night Market Guard\nManaCost:3\nTypes:Artifact Creature Construct\nPT:3/1\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAmount$ 1 | Description$ CARDNAME can block an additional creature each combat.\nOracle:Night Market Guard can block an additional creature each combat.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Night Market Guard", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Night Market Guard can block an additional creature each combat.", "power": "3", "toughness": "1"}
### Response: Name:Night Market Guard\nManaCost:3\nTypes:Artifact Creature Construct\nPT:3/1\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAmount$ 1 | Description$ CARDNAME can block an additional creature each combat.\nOracle:Night Market Guard can block an additional creature each combat.
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Create the Forge script for this magic card
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{"name": "Trapfinder's Trick", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Target player reveals their hand and discards all Trap cards."}
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Name:Trapfinder's Trick\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Discard | Cost$ 1 U | ValidTgts$ Player | Mode$ RevealDiscardAll | DiscardValid$ Card.Trap | SpellDescription$ Target player reveals their hand and discards all Trap cards.\nAI:RemoveDeck:Random\nOracle:Target player reveals their hand and discards all Trap cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trapfinder's Trick", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Target player reveals their hand and discards all Trap cards."}
### Response: Name:Trapfinder's Trick\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Discard | Cost$ 1 U | ValidTgts$ Player | Mode$ RevealDiscardAll | DiscardValid$ Card.Trap | SpellDescription$ Target player reveals their hand and discards all Trap cards.\nAI:RemoveDeck:Random\nOracle:Target player reveals their hand and discards all Trap cards.
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Create the Forge script for this magic card
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{"name": "Emperor Crocodile", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Crocodile", "oracle_text": "When you control no other creatures, sacrifice Emperor Crocodile.", "power": "5", "toughness": "5"}
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Name:Emperor Crocodile\nManaCost:3 G\nTypes:Creature Crocodile\nPT:5/5\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Creature.Other+YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no other creatures, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Creature.YouCtrl\nOracle:When you control no other creatures, sacrifice Emperor Crocodile.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Emperor Crocodile", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Crocodile", "oracle_text": "When you control no other creatures, sacrifice Emperor Crocodile.", "power": "5", "toughness": "5"}
### Response: Name:Emperor Crocodile\nManaCost:3 G\nTypes:Creature Crocodile\nPT:5/5\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Creature.Other+YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no other creatures, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Creature.YouCtrl\nOracle:When you control no other creatures, sacrifice Emperor Crocodile.
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Create the Forge script for this magic card
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{"name": "Karlov of the Ghost Council", "mana_cost": "{W}{B}", "type_line": "Legendary Creature \u2014 Spirit Advisor", "oracle_text": "Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.\n{W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.", "power": "2", "toughness": "2"}
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Name:Karlov of the Ghost Council\nManaCost:W B\nTypes:Legendary Creature Spirit Advisor\nPT:2/2\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life, put two +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2\nA:AB$ ChangeZone | Cost$ W B SubCounter<6/P1P1> | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature | SpellDescription$ Exile target creature.\nOracle:Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.\n{W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Karlov of the Ghost Council", "mana_cost": "{W}{B}", "type_line": "Legendary Creature \u2014 Spirit Advisor", "oracle_text": "Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.\n{W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.", "power": "2", "toughness": "2"}
### Response: Name:Karlov of the Ghost Council\nManaCost:W B\nTypes:Legendary Creature Spirit Advisor\nPT:2/2\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life, put two +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2\nA:AB$ ChangeZone | Cost$ W B SubCounter<6/P1P1> | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature | SpellDescription$ Exile target creature.\nOracle:Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.\n{W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
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Create the Forge script for this magic card
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{"name": "Invasion of New Capenna"}
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Name:Invasion of New Capenna\nManaCost:W B\nTypes:Battle Siege\nDefense:4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/Artifact;Creature/artifact or creature> | Execute$ TrigExile | TriggerDescription$ When you do, exile target artifact or creature an opponent controls.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Artifact.OppCtrl,Creature.OppCtrl | TgtPrompt$ Select target artifact or creature an opponent controls | Origin$ Battlefield | Destination$ Exile\nDeckHas:Ability$Sacrifice\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of New Capenna enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.\n\nALTERNATE\n\nName:Holy Frazzle-Cannon\nManaCost:no cost\nColors:white,black\nTypes:Artifact Equipment\nT:Mode$ Attacks | ValidCard$ Creature.EquippedBy | Execute$ TrigPutCounters | TriggerDescription$ Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it.\nSVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.EquippedBy,Creature.YouCtrl+!EquippedBy+sharesCreatureTypeWith Equipped | CounterType$ P1P1\nDeckHas:Ability$Counters\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddSVar$ AE\nSVar:AE:SVar:HasAttackEffect:TRUE\nK:Equip:1\nOracle:Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it.\nEquip {1}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Invasion of New Capenna"}
### Response: Name:Invasion of New Capenna\nManaCost:W B\nTypes:Battle Siege\nDefense:4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/Artifact;Creature/artifact or creature> | Execute$ TrigExile | TriggerDescription$ When you do, exile target artifact or creature an opponent controls.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Artifact.OppCtrl,Creature.OppCtrl | TgtPrompt$ Select target artifact or creature an opponent controls | Origin$ Battlefield | Destination$ Exile\nDeckHas:Ability$Sacrifice\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of New Capenna enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.\n\nALTERNATE\n\nName:Holy Frazzle-Cannon\nManaCost:no cost\nColors:white,black\nTypes:Artifact Equipment\nT:Mode$ Attacks | ValidCard$ Creature.EquippedBy | Execute$ TrigPutCounters | TriggerDescription$ Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it.\nSVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.EquippedBy,Creature.YouCtrl+!EquippedBy+sharesCreatureTypeWith Equipped | CounterType$ P1P1\nDeckHas:Ability$Counters\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddSVar$ AE\nSVar:AE:SVar:HasAttackEffect:TRUE\nK:Equip:1\nOracle:Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it.\nEquip {1}
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Create the Forge script for this magic card
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{"name": "Spectral Shift", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)\n\u2022 Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)\nEntwine {2} (Choose both if you pay the entwine cost.)"}
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Name:Spectral Shift\nManaCost:1 U\nTypes:Instant\nK:Entwine:2\nA:SP$ Charm | Cost$ 1 U | Choices$ DBBasicLand,DBColor\nSVar:DBBasicLand:DB$ ChangeText | ValidTgts$ Card | TgtZone$ Stack,Battlefield | TgtPrompt$ Choose target spell or permanent | ChangeTypeWord$ ChooseBasicLandType ChooseBasicLandType | Duration$ Permanent | SpellDescription$ Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)\nSVar:DBColor:DB$ ChangeText | ValidTgts$ Card | TgtZone$ Stack,Battlefield | TgtPrompt$ Choose target spell or permanent | ChangeColorWord$ Choose Choose | Duration$ Permanent | SpellDescription$ Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Choose one —\n• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)\n• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)\nEntwine {2} (Choose both if you pay the entwine cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spectral Shift", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)\n\u2022 Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)\nEntwine {2} (Choose both if you pay the entwine cost.)"}
### Response: Name:Spectral Shift\nManaCost:1 U\nTypes:Instant\nK:Entwine:2\nA:SP$ Charm | Cost$ 1 U | Choices$ DBBasicLand,DBColor\nSVar:DBBasicLand:DB$ ChangeText | ValidTgts$ Card | TgtZone$ Stack,Battlefield | TgtPrompt$ Choose target spell or permanent | ChangeTypeWord$ ChooseBasicLandType ChooseBasicLandType | Duration$ Permanent | SpellDescription$ Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)\nSVar:DBColor:DB$ ChangeText | ValidTgts$ Card | TgtZone$ Stack,Battlefield | TgtPrompt$ Choose target spell or permanent | ChangeColorWord$ Choose Choose | Duration$ Permanent | SpellDescription$ Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Choose one —\n• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)\n• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)\nEntwine {2} (Choose both if you pay the entwine cost.)
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Create the Forge script for this magic card
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{"name": "Kheru Mind-Eater", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Menace\nWhenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.\nYou may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.", "power": "1", "toughness": "3"}
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Name:Kheru Mind-Eater\nManaCost:2 B\nTypes:Creature Vampire\nPT:1/3\nK:Menace\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player exiles a card from their hand face down.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | DefinedPlayer$ TriggeredTarget | Chooser$ TriggeredTarget | ExileFaceDown$ True | Mandatory$ True | ChangeNum$ 1 | RememberChanged$ True\nS:Mode$ Continuous | MayPlay$ True | MayLookAt$ You | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at cards exiled with CARDNAME, and you may play lands and cast spells from among those cards.\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Menace\nWhenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.\nYou may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kheru Mind-Eater", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Menace\nWhenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.\nYou may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.", "power": "1", "toughness": "3"}
### Response: Name:Kheru Mind-Eater\nManaCost:2 B\nTypes:Creature Vampire\nPT:1/3\nK:Menace\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player exiles a card from their hand face down.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | DefinedPlayer$ TriggeredTarget | Chooser$ TriggeredTarget | ExileFaceDown$ True | Mandatory$ True | ChangeNum$ 1 | RememberChanged$ True\nS:Mode$ Continuous | MayPlay$ True | MayLookAt$ You | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at cards exiled with CARDNAME, and you may play lands and cast spells from among those cards.\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Menace\nWhenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.\nYou may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
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Create the Forge script for this magic card
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{"name": "Skitter Eel", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Fish Crab", "oracle_text": "{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)", "power": "3", "toughness": "3"}
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Name:Skitter Eel\nManaCost:3 U\nTypes:Creature Fish Crab\nPT:3/3\nK:Adapt:2:2 U\nDeckHas:Ability$Counters\nOracle:{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skitter Eel", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Fish Crab", "oracle_text": "{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)", "power": "3", "toughness": "3"}
### Response: Name:Skitter Eel\nManaCost:3 U\nTypes:Creature Fish Crab\nPT:3/3\nK:Adapt:2:2 U\nDeckHas:Ability$Counters\nOracle:{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
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Create the Forge script for this magic card
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{"name": "Radiant Kavu", "mana_cost": "{R}{G}{W}", "type_line": "Creature \u2014 Kavu", "oracle_text": "{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.", "power": "3", "toughness": "3"}
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Name:Radiant Kavu\nManaCost:R G W\nTypes:Creature Kavu\nPT:3/3\nA:AB$ Effect | Cost$ R G W | Name$ Radiant Kavu Effect | ReplacementEffects$ RPrevent | SpellDescription$ Prevent all combat damage blue creatures and black creatures would deal this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidSource$ Creature.Blue,Creature.Black | Description$ Prevent all combat damage blue creatures and black creatures would deal this turn.\nAI:RemoveDeck:All\nOracle:{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Radiant Kavu", "mana_cost": "{R}{G}{W}", "type_line": "Creature \u2014 Kavu", "oracle_text": "{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.", "power": "3", "toughness": "3"}
### Response: Name:Radiant Kavu\nManaCost:R G W\nTypes:Creature Kavu\nPT:3/3\nA:AB$ Effect | Cost$ R G W | Name$ Radiant Kavu Effect | ReplacementEffects$ RPrevent | SpellDescription$ Prevent all combat damage blue creatures and black creatures would deal this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidSource$ Creature.Blue,Creature.Black | Description$ Prevent all combat damage blue creatures and black creatures would deal this turn.\nAI:RemoveDeck:All\nOracle:{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
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Create the Forge script for this magic card
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{"name": "Sinuous Benthisaur", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.", "power": "4", "toughness": "4"}
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Name:Sinuous Benthisaur\nManaCost:5 U\nTypes:Creature Dinosaur\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 2 | RestRandomOrder$ True\nSVar:X:Count$ValidBattlefield,Graveyard Cave.YouCtrl\nSVar:NeedsToPlayVar:X GE2\nDeckNeeds:Type$Cave\nOracle:When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sinuous Benthisaur", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.", "power": "4", "toughness": "4"}
### Response: Name:Sinuous Benthisaur\nManaCost:5 U\nTypes:Creature Dinosaur\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 2 | RestRandomOrder$ True\nSVar:X:Count$ValidBattlefield,Graveyard Cave.YouCtrl\nSVar:NeedsToPlayVar:X GE2\nDeckNeeds:Type$Cave\nOracle:When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
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Create the Forge script for this magic card
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{"name": "Arborback Stomper", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nWhen Arborback Stomper enters the battlefield, you gain 5 life.", "power": "5", "toughness": "4"}
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Name:Arborback Stomper\nManaCost:3 G G\nTypes:Creature Beast\nPT:5/4\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 5 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 5\nOracle:Trample\nWhen Arborback Stomper enters the battlefield, you gain 5 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arborback Stomper", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nWhen Arborback Stomper enters the battlefield, you gain 5 life.", "power": "5", "toughness": "4"}
### Response: Name:Arborback Stomper\nManaCost:3 G G\nTypes:Creature Beast\nPT:5/4\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 5 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 5\nOracle:Trample\nWhen Arborback Stomper enters the battlefield, you gain 5 life.
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Create the Forge script for this magic card
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{"name": "Bat Colony", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.\nWhenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control."}
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Name:Bat Colony\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ b_1_1_bat_flying | TokenOwner$ You\nSVar:X:Count$CastTotalManaSpent Cave\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Cave.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Cave\nDeckHas:Ability$Token|Counters & Type$Bat\nDeckHints:Type$Cave\nOracle:When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.\nWhenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bat Colony", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.\nWhenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control."}
### Response: Name:Bat Colony\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ b_1_1_bat_flying | TokenOwner$ You\nSVar:X:Count$CastTotalManaSpent Cave\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Cave.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Cave\nDeckHas:Ability$Token|Counters & Type$Bat\nDeckHints:Type$Cave\nOracle:When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.\nWhenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.
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Create the Forge script for this magic card
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{"name": "Recruit the Worthy", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nCreate a 1/1 white Soldier creature token."}
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Name:Recruit the Worthy\nManaCost:W\nTypes:Instant\nK:Buyback:3\nA:SP$ Token | Cost$ W | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | TokenOwner$ You | SpellDescription$ Create a 1/1 white Soldier creature token.\nDeckHas:Ability$Token\nOracle:Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nCreate a 1/1 white Soldier creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Recruit the Worthy", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nCreate a 1/1 white Soldier creature token."}
### Response: Name:Recruit the Worthy\nManaCost:W\nTypes:Instant\nK:Buyback:3\nA:SP$ Token | Cost$ W | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | TokenOwner$ You | SpellDescription$ Create a 1/1 white Soldier creature token.\nDeckHas:Ability$Token\nOracle:Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nCreate a 1/1 white Soldier creature token.
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Create the Forge script for this magic card
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{"name": "Shoe Tree", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Shoe Tree enters the battlefield with up to two shoe counters on it. Use your shoes as counters.\nShoe Tree gets +1/+1 for each shoe counter on it.", "power": "3", "toughness": "3"}
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Name:Shoe Tree\nManaCost:4 G\nTypes:Creature Treefolk\nPT:3/3\nK:ETBReplacement:Other:PutCounter\nSVar:PutCounter:DB$ PutCounter | UpTo$ True | Defined$ Self | CounterType$ SHOE | CounterNum$ 2 | ETB$ True | SpellDescription$ CARDNAME enters the battlefield with up to two shoe counters on it. Use your shoes as counters.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each shoe counter on it.\nSVar:X:Count$CardCounters.SHOE\nDeckHas:Ability$Counters\nOracle:Shoe Tree enters the battlefield with up to two shoe counters on it. Use your shoes as counters.\nShoe Tree gets +1/+1 for each shoe counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shoe Tree", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Shoe Tree enters the battlefield with up to two shoe counters on it. Use your shoes as counters.\nShoe Tree gets +1/+1 for each shoe counter on it.", "power": "3", "toughness": "3"}
### Response: Name:Shoe Tree\nManaCost:4 G\nTypes:Creature Treefolk\nPT:3/3\nK:ETBReplacement:Other:PutCounter\nSVar:PutCounter:DB$ PutCounter | UpTo$ True | Defined$ Self | CounterType$ SHOE | CounterNum$ 2 | ETB$ True | SpellDescription$ CARDNAME enters the battlefield with up to two shoe counters on it. Use your shoes as counters.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each shoe counter on it.\nSVar:X:Count$CardCounters.SHOE\nDeckHas:Ability$Counters\nOracle:Shoe Tree enters the battlefield with up to two shoe counters on it. Use your shoes as counters.\nShoe Tree gets +1/+1 for each shoe counter on it.
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Create the Forge script for this magic card
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{"name": "Induced Amnesia", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.\nWhen Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand."}
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Name:Induced Amnesia\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, target player exiles all cards from their hand face down.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.\nSVar:TrigExile:DB$ ChangeZoneAll | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card | Origin$ Hand | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DBDraw | SpellDescription$ Target player exiles all cards from their hand face down, then draws that many cards.\nSVar:DBDraw:DB$ Draw | Defined$ Targeted | NumCards$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nSVar:TrigReturn:DB$ ChangeZoneAll | Origin$ Exile | ChangeType$ Card.ExiledWithSource | Destination$ Hand\nSVar:PlayMain1:TRUE\nOracle:When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.\nWhen Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Induced Amnesia", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.\nWhen Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand."}
### Response: Name:Induced Amnesia\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, target player exiles all cards from their hand face down.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.\nSVar:TrigExile:DB$ ChangeZoneAll | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card | Origin$ Hand | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DBDraw | SpellDescription$ Target player exiles all cards from their hand face down, then draws that many cards.\nSVar:DBDraw:DB$ Draw | Defined$ Targeted | NumCards$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nSVar:TrigReturn:DB$ ChangeZoneAll | Origin$ Exile | ChangeType$ Card.ExiledWithSource | Destination$ Hand\nSVar:PlayMain1:TRUE\nOracle:When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.\nWhen Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
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Create the Forge script for this magic card
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{"name": "Monastery Siege", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "As Monastery Siege enters the battlefield, choose Khans or Dragons.\n\u2022 Khans \u2014 At the beginning of your draw step, draw an additional card, then discard a card.\n\u2022 Dragons \u2014 Spells your opponents cast that target you or a permanent you control cost {2} more to cast."}
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Name:Monastery Siege\nManaCost:2 U\nTypes:Enchantment\nK:ETBReplacement:Other:SiegeChoice\nSVar:SiegeChoice:DB$ GenericChoice | Choices$ Khans,Dragons | Defined$ You | SetChosenMode$ True | AILogic$ Khans | ShowChoice$ ExceptSelf | SpellDescription$ As CARDNAME enters the battlefield, choose Khans or Dragons.,,,• Khans — At the beginning of your draw step, draw an additional card, then discard a card.,,,• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.\nSVar:Khans:DB$ Animate | Defined$ Self | Triggers$ KhansTrigger | Duration$ Permanent | SpellDescription$ Khans\nSVar:KhansTrigger:Mode$ Phase | Phase$ Draw | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ Filter | TriggerDescription$ At the beginning of your draw step, draw an additional card, then discard a card.\nSVar:Filter:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nSVar:Dragons:DB$ Animate | Defined$ Self | staticAbilities$ DragonsST | Duration$ Permanent | SpellDescription$ Dragons\nSVar:DragonsST:Mode$ RaiseCost | ValidTarget$ You,Card.YouCtrl+inZoneBattlefield | Activator$ Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast that target you or a permanent you control cost {2} more to cast.\nOracle:As Monastery Siege enters the battlefield, choose Khans or Dragons.\n• Khans — At the beginning of your draw step, draw an additional card, then discard a card.\n• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Monastery Siege", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "As Monastery Siege enters the battlefield, choose Khans or Dragons.\n\u2022 Khans \u2014 At the beginning of your draw step, draw an additional card, then discard a card.\n\u2022 Dragons \u2014 Spells your opponents cast that target you or a permanent you control cost {2} more to cast."}
### Response: Name:Monastery Siege\nManaCost:2 U\nTypes:Enchantment\nK:ETBReplacement:Other:SiegeChoice\nSVar:SiegeChoice:DB$ GenericChoice | Choices$ Khans,Dragons | Defined$ You | SetChosenMode$ True | AILogic$ Khans | ShowChoice$ ExceptSelf | SpellDescription$ As CARDNAME enters the battlefield, choose Khans or Dragons.,,,• Khans — At the beginning of your draw step, draw an additional card, then discard a card.,,,• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.\nSVar:Khans:DB$ Animate | Defined$ Self | Triggers$ KhansTrigger | Duration$ Permanent | SpellDescription$ Khans\nSVar:KhansTrigger:Mode$ Phase | Phase$ Draw | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ Filter | TriggerDescription$ At the beginning of your draw step, draw an additional card, then discard a card.\nSVar:Filter:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nSVar:Dragons:DB$ Animate | Defined$ Self | staticAbilities$ DragonsST | Duration$ Permanent | SpellDescription$ Dragons\nSVar:DragonsST:Mode$ RaiseCost | ValidTarget$ You,Card.YouCtrl+inZoneBattlefield | Activator$ Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast that target you or a permanent you control cost {2} more to cast.\nOracle:As Monastery Siege enters the battlefield, choose Khans or Dragons.\n• Khans — At the beginning of your draw step, draw an additional card, then discard a card.\n• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
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Create the Forge script for this magic card
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{"name": "Scarblade Elite", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Elf Assassin", "oracle_text": "{T}, Exile an Assassin card from your graveyard: Destroy target creature.", "power": "2", "toughness": "2"}
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Name:Scarblade Elite\nManaCost:B B\nTypes:Creature Elf Assassin\nPT:2/2\nA:AB$ Destroy | Cost$ T ExileFromGrave<1/Assassin> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.\nAI:RemoveDeck:Random\nOracle:{T}, Exile an Assassin card from your graveyard: Destroy target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scarblade Elite", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Elf Assassin", "oracle_text": "{T}, Exile an Assassin card from your graveyard: Destroy target creature.", "power": "2", "toughness": "2"}
### Response: Name:Scarblade Elite\nManaCost:B B\nTypes:Creature Elf Assassin\nPT:2/2\nA:AB$ Destroy | Cost$ T ExileFromGrave<1/Assassin> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.\nAI:RemoveDeck:Random\nOracle:{T}, Exile an Assassin card from your graveyard: Destroy target creature.
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Create the Forge script for this magic card
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{"name": "Sylvan Shepherd", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Vigilance\nWhenever Sylvan Shepherd attacks, roll a d20.\n1\u20149 | You gain 1 life.\n10\u201419 | You gain 2 life.\n20 | You gain 5 life.", "power": "2", "toughness": "3"}
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Name:Sylvan Shepherd\nManaCost:2 G\nTypes:Creature Human Druid\nPT:2/3\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigRollDice | TriggerDescription$ Whenever CARDNAME attacks, ABILITY\nSVar:TrigRollDice:DB$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:Gain1,10-19:Gain2,20:Gain5 | SpellDescription$ roll a d20.\nSVar:Gain1:DB$ GainLife | Defined$ You | LifeAmount$ 1 | SpellDescription$ 1—9 VERT You gain 1 life.\nSVar:Gain2:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SpellDescription$ 10—19 VERT You gain 2 life.\nSVar:Gain5:DB$ GainLife | Defined$ You | LifeAmount$ 5 | SpellDescription$ 20 VERT You gain 5 life.\nDeckHas:Ability$LifeGain\nOracle:Vigilance\nWhenever Sylvan Shepherd attacks, roll a d20.\n1—9 | You gain 1 life.\n10—19 | You gain 2 life.\n20 | You gain 5 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sylvan Shepherd", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Vigilance\nWhenever Sylvan Shepherd attacks, roll a d20.\n1\u20149 | You gain 1 life.\n10\u201419 | You gain 2 life.\n20 | You gain 5 life.", "power": "2", "toughness": "3"}
### Response: Name:Sylvan Shepherd\nManaCost:2 G\nTypes:Creature Human Druid\nPT:2/3\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigRollDice | TriggerDescription$ Whenever CARDNAME attacks, ABILITY\nSVar:TrigRollDice:DB$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:Gain1,10-19:Gain2,20:Gain5 | SpellDescription$ roll a d20.\nSVar:Gain1:DB$ GainLife | Defined$ You | LifeAmount$ 1 | SpellDescription$ 1—9 VERT You gain 1 life.\nSVar:Gain2:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SpellDescription$ 10—19 VERT You gain 2 life.\nSVar:Gain5:DB$ GainLife | Defined$ You | LifeAmount$ 5 | SpellDescription$ 20 VERT You gain 5 life.\nDeckHas:Ability$LifeGain\nOracle:Vigilance\nWhenever Sylvan Shepherd attacks, roll a d20.\n1—9 | You gain 1 life.\n10—19 | You gain 2 life.\n20 | You gain 5 life.
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Create the Forge script for this magic card
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{"name": "Mind Harness", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant red or green creature\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nYou control enchanted creature."}
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Name:Mind Harness\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant red or green creature\nK:Cumulative upkeep:1\nA:SP$ Attach | Cost$ U | ValidTgts$ Creature.Red,Creature.Green | TgtPrompt$ Select target Red or Green Creature | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted creature.\nAI:RemoveDeck:Random\nOracle:Enchant red or green creature\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nYou control enchanted creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mind Harness", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant red or green creature\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nYou control enchanted creature."}
### Response: Name:Mind Harness\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant red or green creature\nK:Cumulative upkeep:1\nA:SP$ Attach | Cost$ U | ValidTgts$ Creature.Red,Creature.Green | TgtPrompt$ Select target Red or Green Creature | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted creature.\nAI:RemoveDeck:Random\nOracle:Enchant red or green creature\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nYou control enchanted creature.
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Create the Forge script for this magic card
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{"name": "Nefarious Lich", "mana_cost": "{B}{B}{B}{B}", "type_line": "Enchantment", "oracle_text": "If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.\nIf you would gain life, draw that many cards instead.\nWhen Nefarious Lich leaves the battlefield, you lose the game."}
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Name:Nefarious Lich\nManaCost:B B B B\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ You | ReplaceWith$ ExileCards | Description$ If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.\nSVar:ExileCards:DB$ ChangeZone | Hidden$ True | Mandatory$ True | ChangeType$ Card | ChangeNum$ X | DefinedPlayer$ ReplacedTarget | Origin$ Graveyard | Destination$ Exile | ConditionCheckSVar$ CheckYard | ConditionSVarCompare$ GEX | SubAbility$ DBLose | RememberChanged$ True\nSVar:DBLose:DB$ LosesGame | Defined$ You | ConditionCheckSVar$ CheckExile | ConditionSVarCompare$ LTX | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:CheckYard:Count$ValidGraveyard Card.YouOwn\nSVar:CheckExile:Count$ValidExile Card.IsRemembered\nSVar:X:ReplaceCount$DamageAmount\nR:Event$ GainLife | ActiveZones$ Battlefield | ValidPlayer$ You | AILogic$ LichDraw | ReplaceWith$ Draw | Description$ If you would gain life, draw that many cards instead.\nSVar:Draw:DB$ Draw | Defined$ You | NumCards$ Y\nSVar:Y:ReplaceCount$LifeGained\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigLose | TriggerDescription$ When CARDNAME leaves the battlefield, you lose the game.\nSVar:TrigLose:DB$ LosesGame | Defined$ You\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.\nIf you would gain life, draw that many cards instead.\nWhen Nefarious Lich leaves the battlefield, you lose the game.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nefarious Lich", "mana_cost": "{B}{B}{B}{B}", "type_line": "Enchantment", "oracle_text": "If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.\nIf you would gain life, draw that many cards instead.\nWhen Nefarious Lich leaves the battlefield, you lose the game."}
### Response: Name:Nefarious Lich\nManaCost:B B B B\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ You | ReplaceWith$ ExileCards | Description$ If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.\nSVar:ExileCards:DB$ ChangeZone | Hidden$ True | Mandatory$ True | ChangeType$ Card | ChangeNum$ X | DefinedPlayer$ ReplacedTarget | Origin$ Graveyard | Destination$ Exile | ConditionCheckSVar$ CheckYard | ConditionSVarCompare$ GEX | SubAbility$ DBLose | RememberChanged$ True\nSVar:DBLose:DB$ LosesGame | Defined$ You | ConditionCheckSVar$ CheckExile | ConditionSVarCompare$ LTX | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:CheckYard:Count$ValidGraveyard Card.YouOwn\nSVar:CheckExile:Count$ValidExile Card.IsRemembered\nSVar:X:ReplaceCount$DamageAmount\nR:Event$ GainLife | ActiveZones$ Battlefield | ValidPlayer$ You | AILogic$ LichDraw | ReplaceWith$ Draw | Description$ If you would gain life, draw that many cards instead.\nSVar:Draw:DB$ Draw | Defined$ You | NumCards$ Y\nSVar:Y:ReplaceCount$LifeGained\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigLose | TriggerDescription$ When CARDNAME leaves the battlefield, you lose the game.\nSVar:TrigLose:DB$ LosesGame | Defined$ You\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.\nIf you would gain life, draw that many cards instead.\nWhen Nefarious Lich leaves the battlefield, you lose the game.
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Create the Forge script for this magic card
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{"name": "Dark Maze", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\n{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.", "power": "4", "toughness": "5"}
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Name:Dark Maze\nManaCost:4 U\nTypes:Creature Wall\nPT:4/5\nK:Defender\nA:AB$ Effect | Cost$ 0 | StaticAbilities$ CanAttack | AtEOT$ Exile | SpellDescription$ CARDNAME can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.\nSVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Card.EffectSource | Description$ EFFECTSOURCE can attack this turn as though it didn't have defender.\nAI:RemoveDeck:All\nOracle:Defender (This creature can't attack.)\n{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dark Maze", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\n{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.", "power": "4", "toughness": "5"}
### Response: Name:Dark Maze\nManaCost:4 U\nTypes:Creature Wall\nPT:4/5\nK:Defender\nA:AB$ Effect | Cost$ 0 | StaticAbilities$ CanAttack | AtEOT$ Exile | SpellDescription$ CARDNAME can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.\nSVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Card.EffectSource | Description$ EFFECTSOURCE can attack this turn as though it didn't have defender.\nAI:RemoveDeck:All\nOracle:Defender (This creature can't attack.)\n{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Goblin Javelineer", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Haste\nWhenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.", "power": "1", "toughness": "1"}
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Name:Goblin Javelineer\nManaCost:R\nTypes:Creature Goblin Warrior\nPT:1/1\nK:Haste\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME becomes blocked, it deals 1 damage to target creature blocking it.\nSVar:TrigDealDamage:DB$ DealDamage | DamageSource$ TriggeredAttacker | NumDmg$ 1 | Defined$ TriggeredBlockers\nOracle:Haste\nWhenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goblin Javelineer", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Haste\nWhenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.", "power": "1", "toughness": "1"}
### Response: Name:Goblin Javelineer\nManaCost:R\nTypes:Creature Goblin Warrior\nPT:1/1\nK:Haste\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME becomes blocked, it deals 1 damage to target creature blocking it.\nSVar:TrigDealDamage:DB$ DealDamage | DamageSource$ TriggeredAttacker | NumDmg$ 1 | Defined$ TriggeredBlockers\nOracle:Haste\nWhenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.
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Create the Forge script for this magic card
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{"name": "Out of the Way", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "This spell costs {2} less to cast if it targets a green permanent.\nReturn target nonland permanent an opponent controls to its owner's hand.\nDraw a card."}
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Name:Out of the Way\nManaCost:3 U\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | ValidTarget$ Permanent.Green | EffectZone$ All | Description$ This spell costs {2} less to cast if it targets a green permanent.\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target nonland permanent an opponent controls to its owner's hand.\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nOracle:This spell costs {2} less to cast if it targets a green permanent.\nReturn target nonland permanent an opponent controls to its owner's hand.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Out of the Way", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "This spell costs {2} less to cast if it targets a green permanent.\nReturn target nonland permanent an opponent controls to its owner's hand.\nDraw a card."}
### Response: Name:Out of the Way\nManaCost:3 U\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | ValidTarget$ Permanent.Green | EffectZone$ All | Description$ This spell costs {2} less to cast if it targets a green permanent.\nA:SP$ ChangeZone | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target nonland permanent an opponent controls to its owner's hand.\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nOracle:This spell costs {2} less to cast if it targets a green permanent.\nReturn target nonland permanent an opponent controls to its owner's hand.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Wind Dancer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Flying\n{T}: Target creature gains flying until end of turn.", "power": "1", "toughness": "1"}
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Name:Wind Dancer\nManaCost:1 U\nTypes:Creature Faerie\nPT:1/1\nK:Flying\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Flying | SpellDescription$ Target creature gains flying until end of turn.\nOracle:Flying\n{T}: Target creature gains flying until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wind Dancer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Flying\n{T}: Target creature gains flying until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Wind Dancer\nManaCost:1 U\nTypes:Creature Faerie\nPT:1/1\nK:Flying\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Flying | SpellDescription$ Target creature gains flying until end of turn.\nOracle:Flying\n{T}: Target creature gains flying until end of turn.
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Create the Forge script for this magic card
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{"name": "Daybreak Combatants", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Haste\nWhen Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.", "power": "2", "toughness": "2"}
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Name:Daybreak Combatants\nManaCost:2 R\nTypes:Creature Human Warrior\nPT:2/2\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump | NumAtt$ +2\nSVar:PlayMain1:TRUE\nOracle:Haste\nWhen Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Daybreak Combatants", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Haste\nWhen Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Daybreak Combatants\nManaCost:2 R\nTypes:Creature Human Warrior\nPT:2/2\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump | NumAtt$ +2\nSVar:PlayMain1:TRUE\nOracle:Haste\nWhen Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Ponyback Brigade", "mana_cost": "{3}{R}{W}{B}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.\nMorph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "2", "toughness": "2"}
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Name:Ponyback Brigade\nManaCost:3 R W B\nTypes:Creature Goblin Warrior\nPT:2/2\nK:Morph:2 R W B\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 3 | TokenScript$ r_1_1_goblin | TokenOwner$ You\nOracle:When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.\nMorph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ponyback Brigade", "mana_cost": "{3}{R}{W}{B}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.\nMorph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "2", "toughness": "2"}
### Response: Name:Ponyback Brigade\nManaCost:3 R W B\nTypes:Creature Goblin Warrior\nPT:2/2\nK:Morph:2 R W B\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 3 | TokenScript$ r_1_1_goblin | TokenOwner$ You\nOracle:When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.\nMorph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Create the Forge script for this magic card
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{"name": "Goremand", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nFlying\nTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nWhen Goremand enters the battlefield, each opponent sacrifices a creature.", "power": "5", "toughness": "5"}
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Name:Goremand\nManaCost:4 B B\nTypes:Creature Demon\nPT:5/5\nK:Flying\nK:Trample\nA:SP$ PermanentCreature | Cost$ 4 B B Sac<1/Creature>\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, each opponent sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature\nDeckHas:Ability$Sacrifice\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nFlying\nTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nWhen Goremand enters the battlefield, each opponent sacrifices a creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goremand", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nFlying\nTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nWhen Goremand enters the battlefield, each opponent sacrifices a creature.", "power": "5", "toughness": "5"}
### Response: Name:Goremand\nManaCost:4 B B\nTypes:Creature Demon\nPT:5/5\nK:Flying\nK:Trample\nA:SP$ PermanentCreature | Cost$ 4 B B Sac<1/Creature>\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, each opponent sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature\nDeckHas:Ability$Sacrifice\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nFlying\nTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nWhen Goremand enters the battlefield, each opponent sacrifices a creature.
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Create the Forge script for this magic card
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{"name": "Storm Spirit", "mana_cost": "{3}{G}{W}{U}", "type_line": "Creature \u2014 Elemental Spirit", "oracle_text": "Flying\n{T}: Storm Spirit deals 2 damage to target creature.", "power": "3", "toughness": "3"}
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Name:Storm Spirit\nManaCost:3 G W U\nTypes:Creature Elemental Spirit\nPT:3/3\nK:Flying\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature.\nOracle:Flying\n{T}: Storm Spirit deals 2 damage to target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Storm Spirit", "mana_cost": "{3}{G}{W}{U}", "type_line": "Creature \u2014 Elemental Spirit", "oracle_text": "Flying\n{T}: Storm Spirit deals 2 damage to target creature.", "power": "3", "toughness": "3"}
### Response: Name:Storm Spirit\nManaCost:3 G W U\nTypes:Creature Elemental Spirit\nPT:3/3\nK:Flying\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature.\nOracle:Flying\n{T}: Storm Spirit deals 2 damage to target creature.
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Create the Forge script for this magic card
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{"name": "Ashnod, Flesh Mechanist", "mana_cost": "{B}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Deathtouch\nWhenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.\n{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.", "power": "1", "toughness": "1"}
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Name:Ashnod, Flesh Mechanist\nManaCost:B\nTypes:Legendary Creature Human Artificer\nPT:1/1\nK:Deathtouch\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.\nSVar:TrigToken:AB$ Token | Cost$ Sac<1/Creature.Other/another creature> | TokenTapped$ True | TokenScript$ c_a_powerstone\nA:AB$ Token | Cost$ 5 ExileFromGrave<1/Creature/creature card> | TokenTapped$ True | TokenScript$ c_3_3_a_zombie | SpellDescription$ Create a tapped 3/3 colorless Zombie artifact creature token.\nDeckHas:Ability$Sacrifice|Token|Graveyard & Type$Zombie|Artifact\nSVar:HasAttackEffect:TRUE\nOracle:Deathtouch\nWhenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.\n{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ashnod, Flesh Mechanist", "mana_cost": "{B}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Deathtouch\nWhenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.\n{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.", "power": "1", "toughness": "1"}
### Response: Name:Ashnod, Flesh Mechanist\nManaCost:B\nTypes:Legendary Creature Human Artificer\nPT:1/1\nK:Deathtouch\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.\nSVar:TrigToken:AB$ Token | Cost$ Sac<1/Creature.Other/another creature> | TokenTapped$ True | TokenScript$ c_a_powerstone\nA:AB$ Token | Cost$ 5 ExileFromGrave<1/Creature/creature card> | TokenTapped$ True | TokenScript$ c_3_3_a_zombie | SpellDescription$ Create a tapped 3/3 colorless Zombie artifact creature token.\nDeckHas:Ability$Sacrifice|Token|Graveyard & Type$Zombie|Artifact\nSVar:HasAttackEffect:TRUE\nOracle:Deathtouch\nWhenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.\n{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
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Create the Forge script for this magic card
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{"name": "Redcap Thief", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "When Redcap Thief enters the battlefield, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")", "power": "2", "toughness": "3"}
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Name:Redcap Thief\nManaCost:2 R\nTypes:Creature Goblin Rogue\nPT:2/3\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Treasure token.\nSVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Token & Type$Artifact|Treasure\nOracle:When Redcap Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Redcap Thief", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "When Redcap Thief enters the battlefield, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")", "power": "2", "toughness": "3"}
### Response: Name:Redcap Thief\nManaCost:2 R\nTypes:Creature Goblin Rogue\nPT:2/3\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Treasure token.\nSVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Token & Type$Artifact|Treasure\nOracle:When Redcap Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Create the Forge script for this magic card
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{"name": "Medicine Bag", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Discard a card: Regenerate target creature."}
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Name:Medicine Bag\nManaCost:3\nTypes:Artifact\nA:AB$ Regenerate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Cost$ 1 T Discard<1/Card> | SpellDescription$ Regenerate target creature.\nAI:RemoveDeck:All\nOracle:{1}, {T}, Discard a card: Regenerate target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Medicine Bag", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Discard a card: Regenerate target creature."}
### Response: Name:Medicine Bag\nManaCost:3\nTypes:Artifact\nA:AB$ Regenerate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Cost$ 1 T Discard<1/Card> | SpellDescription$ Regenerate target creature.\nAI:RemoveDeck:All\nOracle:{1}, {T}, Discard a card: Regenerate target creature.
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Create the Forge script for this magic card
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{"name": "Rex, Cyber-Hound", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Artifact Creature \u2014 Robot Dog", "oracle_text": "Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).\nPay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.\nRex has all activated abilities of all cards in exile with brain counters on them.", "power": "2", "toughness": "2"}
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Name:Rex, Cyber-Hound\nManaCost:1 W U\nTypes:Legendary Artifact Creature Robot Dog\nPT:2/2\nT:Mode$ DamageDone | CombatDamage$ True | ValidSource$ Card.Self | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredTarget | NumCards$ 2 | SubAbility$ DBEnergy\nSVar:DBEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nA:AB$ ChangeZone | Cost$ PayEnergy<2> | SorcerySpeed$ True | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature | WithCountersType$ BRAIN | AILogic$ Mairsil | SpellDescription$ Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Card.counters_GE1_BRAIN | GainsAbilitiesOfZones$ Exile | Description$ NICKNAME has all activated abilities of all cards in exile with brain counters on them.\nDeckHas:Ability$Graveyard|Counters\nDeckHints:Ability$Mill|Dredge\nOracle:Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).\nPay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.\nRex has all activated abilities of all cards in exile with brain counters on them.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rex, Cyber-Hound", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Artifact Creature \u2014 Robot Dog", "oracle_text": "Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).\nPay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.\nRex has all activated abilities of all cards in exile with brain counters on them.", "power": "2", "toughness": "2"}
### Response: Name:Rex, Cyber-Hound\nManaCost:1 W U\nTypes:Legendary Artifact Creature Robot Dog\nPT:2/2\nT:Mode$ DamageDone | CombatDamage$ True | ValidSource$ Card.Self | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredTarget | NumCards$ 2 | SubAbility$ DBEnergy\nSVar:DBEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nA:AB$ ChangeZone | Cost$ PayEnergy<2> | SorcerySpeed$ True | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature | WithCountersType$ BRAIN | AILogic$ Mairsil | SpellDescription$ Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Card.counters_GE1_BRAIN | GainsAbilitiesOfZones$ Exile | Description$ NICKNAME has all activated abilities of all cards in exile with brain counters on them.\nDeckHas:Ability$Graveyard|Counters\nDeckHints:Ability$Mill|Dredge\nOracle:Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).\nPay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.\nRex has all activated abilities of all cards in exile with brain counters on them.
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Create the Forge script for this magic card
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{"name": "Vernal Bloom", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a Forest is tapped for mana, its controller adds an additional {G}."}
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Name:Vernal Bloom\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ TapsForMana | ValidCard$ Forest | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever a Forest is tapped for mana, its controller adds an additional {G}.\nSVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 1 | Defined$ TriggeredCardController\nAI:RemoveDeck:Random\nOracle:Whenever a Forest is tapped for mana, its controller adds an additional {G}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vernal Bloom", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a Forest is tapped for mana, its controller adds an additional {G}."}
### Response: Name:Vernal Bloom\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ TapsForMana | ValidCard$ Forest | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever a Forest is tapped for mana, its controller adds an additional {G}.\nSVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 1 | Defined$ TriggeredCardController\nAI:RemoveDeck:Random\nOracle:Whenever a Forest is tapped for mana, its controller adds an additional {G}.
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Create the Forge script for this magic card
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{"name": "Victory's Herald", "mana_cost": "{3}{W}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.", "power": "4", "toughness": "4"}
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Name:Victory's Herald\nManaCost:3 W W W\nTypes:Creature Angel\nPT:4/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, attacking creatures gain flying and lifelink until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.attacking | KW$ Flying & Lifelink\nOracle:Flying\nWhenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Victory's Herald", "mana_cost": "{3}{W}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.", "power": "4", "toughness": "4"}
### Response: Name:Victory's Herald\nManaCost:3 W W W\nTypes:Creature Angel\nPT:4/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, attacking creatures gain flying and lifelink until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.attacking | KW$ Flying & Lifelink\nOracle:Flying\nWhenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
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Create the Forge script for this magic card
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{"name": "Brink of Disaster", "mana_cost": "{2}{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature or land\nWhen enchanted permanent becomes tapped, destroy it."}
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Name:Brink of Disaster\nManaCost:2 B B\nTypes:Enchantment Aura\nK:Enchant creature or land\nA:SP$ Attach | Cost$ 2 B B | ValidTgts$ Creature,Land | AILogic$ Curse\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | Execute$ TrigDestroy | TriggerDescription$ When enchanted permanent becomes tapped, destroy it.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredCardLKICopy\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature or land\nWhen enchanted permanent becomes tapped, destroy it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Brink of Disaster", "mana_cost": "{2}{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature or land\nWhen enchanted permanent becomes tapped, destroy it."}
### Response: Name:Brink of Disaster\nManaCost:2 B B\nTypes:Enchantment Aura\nK:Enchant creature or land\nA:SP$ Attach | Cost$ 2 B B | ValidTgts$ Creature,Land | AILogic$ Curse\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | Execute$ TrigDestroy | TriggerDescription$ When enchanted permanent becomes tapped, destroy it.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredCardLKICopy\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature or land\nWhen enchanted permanent becomes tapped, destroy it.
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Create the Forge script for this magic card
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{"name": "Raptor Companion", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "", "power": "3", "toughness": "1"}
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Name:Raptor Companion\nManaCost:1 W\nTypes:Creature Dinosaur\nPT:3/1\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Raptor Companion", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "", "power": "3", "toughness": "1"}
### Response: Name:Raptor Companion\nManaCost:1 W\nTypes:Creature Dinosaur\nPT:3/1\nOracle:
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Create the Forge script for this magic card
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{"name": "Embodiment of Spring", "mana_cost": "{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "0", "toughness": "3"}
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Name:Embodiment of Spring\nManaCost:U\nTypes:Creature Elemental\nPT:0/3\nA:AB$ ChangeZone | Cost$ 1 G T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.\nDeckHints:Color$Green\n#TODO: Just like with Sakura-Tribe Elder, the AI will sac it at its earliest convenience to search for a land. Might improve conditions for when the AI might not want to do that.\nOracle:{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Embodiment of Spring", "mana_cost": "{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "0", "toughness": "3"}
### Response: Name:Embodiment of Spring\nManaCost:U\nTypes:Creature Elemental\nPT:0/3\nA:AB$ ChangeZone | Cost$ 1 G T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.\nDeckHints:Color$Green\n#TODO: Just like with Sakura-Tribe Elder, the AI will sac it at its earliest convenience to search for a land. Might improve conditions for when the AI might not want to do that.\nOracle:{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Create the Forge script for this magic card
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{"name": "Sphinx of Jwar Isle", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying\nShroud (This creature can't be the target of spells or abilities.)\nYou may look at the top card of your library any time.", "power": "5", "toughness": "5"}
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Name:Sphinx of Jwar Isle\nManaCost:4 U U\nTypes:Creature Sphinx\nPT:5/5\nK:Flying\nK:Shroud\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time.\nOracle:Flying\nShroud (This creature can't be the target of spells or abilities.)\nYou may look at the top card of your library any time.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sphinx of Jwar Isle", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying\nShroud (This creature can't be the target of spells or abilities.)\nYou may look at the top card of your library any time.", "power": "5", "toughness": "5"}
### Response: Name:Sphinx of Jwar Isle\nManaCost:4 U U\nTypes:Creature Sphinx\nPT:5/5\nK:Flying\nK:Shroud\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time.\nOracle:Flying\nShroud (This creature can't be the target of spells or abilities.)\nYou may look at the top card of your library any time.
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Create the Forge script for this magic card
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{"name": "Melt Terrain", "mana_cost": "{2}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land. Melt Terrain deals 2 damage to that land's controller."}
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Name:Melt Terrain\nManaCost:2 R R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 R R | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBDealDamage | SpellDescription$ Destroy target land. CARDNAME deals 2 damage to that land's controller.\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TargetedController\nOracle:Destroy target land. Melt Terrain deals 2 damage to that land's controller.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Melt Terrain", "mana_cost": "{2}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land. Melt Terrain deals 2 damage to that land's controller."}
### Response: Name:Melt Terrain\nManaCost:2 R R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 R R | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBDealDamage | SpellDescription$ Destroy target land. CARDNAME deals 2 damage to that land's controller.\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TargetedController\nOracle:Destroy target land. Melt Terrain deals 2 damage to that land's controller.
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Create the Forge script for this magic card
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{"name": "Safehold Duo", "mana_cost": "{3}{G/W}", "type_line": "Creature \u2014 Elf Warrior Shaman", "oracle_text": "Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.\nWhenever you cast a white spell, Safehold Duo gains vigilance until end of turn.", "power": "2", "toughness": "4"}
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Name:Safehold Duo\nManaCost:3 GW\nTypes:Creature Elf Warrior Shaman\nPT:2/4\nT:Mode$ SpellCast | ValidCard$ Card.Green | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump11 | TriggerDescription$ Whenever you cast a green spell, CARDNAME gets +1/+1 until end of turn.\nT:Mode$ SpellCast | ValidCard$ Card.White | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpKW | TriggerDescription$ Whenever you cast a white spell, CARDNAME gains vigilance until end of turn.\nSVar:TrigPump11:DB$ Pump | NumAtt$ +1 | NumDef$ +1 | Defined$ Self\nSVar:TrigPumpKW:DB$ Pump | KW$ Vigilance | Defined$ Self\nSVar:BuffedBy:Card.Green,Card.White\nOracle:Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.\nWhenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Safehold Duo", "mana_cost": "{3}{G/W}", "type_line": "Creature \u2014 Elf Warrior Shaman", "oracle_text": "Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.\nWhenever you cast a white spell, Safehold Duo gains vigilance until end of turn.", "power": "2", "toughness": "4"}
### Response: Name:Safehold Duo\nManaCost:3 GW\nTypes:Creature Elf Warrior Shaman\nPT:2/4\nT:Mode$ SpellCast | ValidCard$ Card.Green | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump11 | TriggerDescription$ Whenever you cast a green spell, CARDNAME gets +1/+1 until end of turn.\nT:Mode$ SpellCast | ValidCard$ Card.White | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpKW | TriggerDescription$ Whenever you cast a white spell, CARDNAME gains vigilance until end of turn.\nSVar:TrigPump11:DB$ Pump | NumAtt$ +1 | NumDef$ +1 | Defined$ Self\nSVar:TrigPumpKW:DB$ Pump | KW$ Vigilance | Defined$ Self\nSVar:BuffedBy:Card.Green,Card.White\nOracle:Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.\nWhenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
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Create the Forge script for this magic card
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{"name": "Cemetery Puca", "mana_cost": "{1}{U/B}{U/B}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.", "power": "1", "toughness": "2"}
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Name:Cemetery Puca\nManaCost:1 UB UB\nTypes:Creature Shapeshifter\nPT:1/2\n# Make Svars for granting abilities and triggers on clones distinct to avoid SVars getting overwritten when cloning a clone\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ CemeteryPucaCopy | TriggerDescription$ Whenever a creature dies, you may pay {1}. If you do, CARDNAME becomes a copy of that creature, except it has this ability.\nSVar:CemeteryPucaCopy:AB$ Clone | Cost$ 1 | Defined$ TriggeredCardLKICopy | GainThisAbility$ True\nAI:RemoveDeck:All\nOracle:Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cemetery Puca", "mana_cost": "{1}{U/B}{U/B}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.", "power": "1", "toughness": "2"}
### Response: Name:Cemetery Puca\nManaCost:1 UB UB\nTypes:Creature Shapeshifter\nPT:1/2\n# Make Svars for granting abilities and triggers on clones distinct to avoid SVars getting overwritten when cloning a clone\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ CemeteryPucaCopy | TriggerDescription$ Whenever a creature dies, you may pay {1}. If you do, CARDNAME becomes a copy of that creature, except it has this ability.\nSVar:CemeteryPucaCopy:AB$ Clone | Cost$ 1 | Defined$ TriggeredCardLKICopy | GainThisAbility$ True\nAI:RemoveDeck:All\nOracle:Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.
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Create the Forge script for this magic card
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{"name": "Oblivion's Hunger", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say \"destroy\" don't destroy the creature.)"}
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Name:Oblivion's Hunger\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Indestructible | SubAbility$ DBDraw | StackDescription$ SpellDescription | SpellDescription$ Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ Targeted | ConditionPresent$ Card.counters_GE1_P1P1 | StackDescription$ None\nOracle:Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Oblivion's Hunger", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say \"destroy\" don't destroy the creature.)"}
### Response: Name:Oblivion's Hunger\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Indestructible | SubAbility$ DBDraw | StackDescription$ SpellDescription | SpellDescription$ Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ Targeted | ConditionPresent$ Card.counters_GE1_P1P1 | StackDescription$ None\nOracle:Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)
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Create the Forge script for this magic card
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{"name": "Pentarch Ward", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAs Pentarch Ward enters the battlefield, choose a color.\nWhen Pentarch Ward enters the battlefield, draw a card.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward."}
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Name:Pentarch Ward\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInHumanDeck\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:chosenColor:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove CARDNAME.\nSVar:ChosenProtection:True\nOracle:Enchant creature\nAs Pentarch Ward enters the battlefield, choose a color.\nWhen Pentarch Ward enters the battlefield, draw a card.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pentarch Ward", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAs Pentarch Ward enters the battlefield, choose a color.\nWhen Pentarch Ward enters the battlefield, draw a card.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward."}
### Response: Name:Pentarch Ward\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInHumanDeck\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:chosenColor:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove CARDNAME.\nSVar:ChosenProtection:True\nOracle:Enchant creature\nAs Pentarch Ward enters the battlefield, choose a color.\nWhen Pentarch Ward enters the battlefield, draw a card.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
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Create the Forge script for this magic card
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{"name": "Teferi's Contingency", "mana_cost": "{W}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Each card in its controller's graveyard, hand, and library with the same name as that spell perpetually gains \"This spell costs {2} more to cast.\""}
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Name:Teferi's Contingency\nManaCost:W U U\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Select target spell | SubAbility$ DBAnimate | SpellDescription$ Counter target spell.\nSVar:DBAnimate:DB$ AnimateAll | Defined$ TargetedController | Zone$ Graveyard,Hand,Library | ValidCards$ Targeted.sameName | Duration$ Perpetual | staticAbilities$ PerpetualRaiseCost | StackDescription$ SpellDescription | SpellDescription$ Each card in its controller's graveyard, hand, and library with the same name as that spell perpetually gains "This spell costs {2} more to cast."\nSVar:PerpetualRaiseCost:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | Description$ This spell costs {2} more to cast.\nOracle:Counter target spell. Each card in its controller's graveyard, hand, and library with the same name as that spell perpetually gains "This spell costs {2} more to cast."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Teferi's Contingency", "mana_cost": "{W}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Each card in its controller's graveyard, hand, and library with the same name as that spell perpetually gains \"This spell costs {2} more to cast.\""}
### Response: Name:Teferi's Contingency\nManaCost:W U U\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Select target spell | SubAbility$ DBAnimate | SpellDescription$ Counter target spell.\nSVar:DBAnimate:DB$ AnimateAll | Defined$ TargetedController | Zone$ Graveyard,Hand,Library | ValidCards$ Targeted.sameName | Duration$ Perpetual | staticAbilities$ PerpetualRaiseCost | StackDescription$ SpellDescription | SpellDescription$ Each card in its controller's graveyard, hand, and library with the same name as that spell perpetually gains "This spell costs {2} more to cast."\nSVar:PerpetualRaiseCost:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | Description$ This spell costs {2} more to cast.\nOracle:Counter target spell. Each card in its controller's graveyard, hand, and library with the same name as that spell perpetually gains "This spell costs {2} more to cast."
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Create the Forge script for this magic card
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{"name": "Frilled Mystic", "mana_cost": "{G}{G}{U}{U}", "type_line": "Creature \u2014 Elf Lizard Wizard", "oracle_text": "Flash\nWhen Frilled Mystic enters the battlefield, you may counter target spell.", "power": "3", "toughness": "2"}
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Name:Frilled Mystic\nManaCost:G G U U\nTypes:Creature Elf Lizard Wizard\nPT:3/2\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCounter | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may counter target spell.\nSVar:TrigCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Select target spell\nOracle:Flash\nWhen Frilled Mystic enters the battlefield, you may counter target spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Frilled Mystic", "mana_cost": "{G}{G}{U}{U}", "type_line": "Creature \u2014 Elf Lizard Wizard", "oracle_text": "Flash\nWhen Frilled Mystic enters the battlefield, you may counter target spell.", "power": "3", "toughness": "2"}
### Response: Name:Frilled Mystic\nManaCost:G G U U\nTypes:Creature Elf Lizard Wizard\nPT:3/2\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCounter | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may counter target spell.\nSVar:TrigCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Select target spell\nOracle:Flash\nWhen Frilled Mystic enters the battlefield, you may counter target spell.
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