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Create the Forge script for this magic card
{"name": "Preeminent Captain", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Kithkin Soldier", "oracle_text": "First strike (This creature deals combat damage before creatures without first strike.)\nWhenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.", "power": "2", "toughness": "2"}
Name:Preeminent Captain\nManaCost:2 W\nTypes:Creature Kithkin Soldier\nPT:2/2\nK:First Strike\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.Soldier+YouCtrl | Tapped$ True | Attacking$ True | SpellDescription$ You may put a Soldier creature card from your hand onto the battlefield tapped and attacking.\nOracle:First strike (This creature deals combat damage before creatures without first strike.)\nWhenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Preeminent Captain", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Kithkin Soldier", "oracle_text": "First strike (This creature deals combat damage before creatures without first strike.)\nWhenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.", "power": "2", "toughness": "2"} ### Response: Name:Preeminent Captain\nManaCost:2 W\nTypes:Creature Kithkin Soldier\nPT:2/2\nK:First Strike\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.Soldier+YouCtrl | Tapped$ True | Attacking$ True | SpellDescription$ You may put a Soldier creature card from your hand onto the battlefield tapped and attacking.\nOracle:First strike (This creature deals combat damage before creatures without first strike.)\nWhenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Create the Forge script for this magic card
{"name": "Regisaur Alpha", "mana_cost": "{3}{R}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Other Dinosaurs you control have haste.\nWhen Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.", "power": "4", "toughness": "4"}
Name:Regisaur Alpha\nManaCost:3 R G\nTypes:Creature Dinosaur\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.Dinosaur+Other+YouCtrl | AddKeyword$ Haste | Description$ Other Dinosaurs you control have haste.\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 3/3 green Dinosaur creature token with trample.\nSVar:DBToken:DB$ Token | TokenOwner$ You | TokenScript$ g_3_3_dinosaur_trample | TokenAmount$ 1\nDeckHas:Ability$Token\nOracle:Other Dinosaurs you control have haste.\nWhen Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Regisaur Alpha", "mana_cost": "{3}{R}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Other Dinosaurs you control have haste.\nWhen Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.", "power": "4", "toughness": "4"} ### Response: Name:Regisaur Alpha\nManaCost:3 R G\nTypes:Creature Dinosaur\nPT:4/4\nS:Mode$ Continuous | Affected$ Creature.Dinosaur+Other+YouCtrl | AddKeyword$ Haste | Description$ Other Dinosaurs you control have haste.\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 3/3 green Dinosaur creature token with trample.\nSVar:DBToken:DB$ Token | TokenOwner$ You | TokenScript$ g_3_3_dinosaur_trample | TokenAmount$ 1\nDeckHas:Ability$Token\nOracle:Other Dinosaurs you control have haste.\nWhen Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
Create the Forge script for this magic card
{"name": "Command the Dreadhorde", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control."}
Name:Command the Dreadhorde\nManaCost:4 B B\nTypes:Sorcery\nA:SP$ ChooseCard | TargetMin$ 0 | TargetMax$ NumCreatPW | ValidTgts$ Creature,Planeswalker | TgtZone$ Graveyard | SubAbility$ DBDamage | SpellDescription$ Choose any number of target creature and/or planeswalker cards in graveyards. CARDNAME deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.\nSVar:DBDamage:DB$ DealDamage | Defined$ You | NumDmg$ X | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Targeted | GainControl$ True | Origin$ Graveyard | Destination$ Battlefield\nSVar:NumCreatPW:Count$ValidGraveyard Creature,Planeswalker\nSVar:X:Targeted$SumCMC\nAI:RemoveDeck:All\nOracle:Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Command the Dreadhorde", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control."} ### Response: Name:Command the Dreadhorde\nManaCost:4 B B\nTypes:Sorcery\nA:SP$ ChooseCard | TargetMin$ 0 | TargetMax$ NumCreatPW | ValidTgts$ Creature,Planeswalker | TgtZone$ Graveyard | SubAbility$ DBDamage | SpellDescription$ Choose any number of target creature and/or planeswalker cards in graveyards. CARDNAME deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.\nSVar:DBDamage:DB$ DealDamage | Defined$ You | NumDmg$ X | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Targeted | GainControl$ True | Origin$ Graveyard | Destination$ Battlefield\nSVar:NumCreatPW:Count$ValidGraveyard Creature,Planeswalker\nSVar:X:Targeted$SumCMC\nAI:RemoveDeck:All\nOracle:Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
Create the Forge script for this magic card
{"name": "Inga Rune-Eyes", "mana_cost": "{3}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "When Inga Rune-Eyes enters the battlefield, scry 3.\nWhen Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.", "power": "3", "toughness": "3"}
Name:Inga Rune-Eyes\nManaCost:3 U\nTypes:Legendary Creature Human Wizard\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | CheckSVar$ X | SVarCompare$ GE3 | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw three cards if three or more creatures died this turn.\nSVar:TrigScry:DB$ Scry | ScryNum$ 3\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nSVar:TrigDraw:DB$ Draw | NumCards$ 3\nOracle:When Inga Rune-Eyes enters the battlefield, scry 3.\nWhen Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inga Rune-Eyes", "mana_cost": "{3}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "When Inga Rune-Eyes enters the battlefield, scry 3.\nWhen Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.", "power": "3", "toughness": "3"} ### Response: Name:Inga Rune-Eyes\nManaCost:3 U\nTypes:Legendary Creature Human Wizard\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | CheckSVar$ X | SVarCompare$ GE3 | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw three cards if three or more creatures died this turn.\nSVar:TrigScry:DB$ Scry | ScryNum$ 3\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nSVar:TrigDraw:DB$ Draw | NumCards$ 3\nOracle:When Inga Rune-Eyes enters the battlefield, scry 3.\nWhen Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
Create the Forge script for this magic card
{"name": "Wyll, Pact-Bound Duelist", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Creature \u2014 Human Warlock", "oracle_text": "Specialize {2}\nWhen Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.", "power": "4", "toughness": "4"}
Name:Wyll, Pact-Bound Duelist\nManaCost:3 R R\nTypes:Legendary Creature Human Warlock\nPT:4/4\nK:Specialize:2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigControl | TriggerDescription$ When CARDNAME enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.\nSVar:TrigControl:DB$ GainControl | ValidTgts$ Artifact.OppCtrl+cmcLE4,Creature.OppCtrl+cmcLE4 | TgtPrompt$ Select target artifact or creature an opponent controls with mana value 4 or less | LoseControl$ UntilTheEndOfYourNextTurn\nAlternateMode:Specialize\nOracle:Specialize {2}\nWhen Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.\n\nSPECIALIZE:WHITE\n\nName:Wyll of the Celestial Pact\nManaCost:3 R R W\nTypes:Legendary Creature Human Warlock\nPT:5/5\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$ When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/Creature.Other;Artifact/another creature or an artifact> | Execute$ TrigReturn | TriggerDescription$ When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature card | SubAbility$ DBHaste\nSVar:DBHaste:DB$ Animate | Keywords$ Haste | Defined$ Targeted | Duration$ Permanent | SubAbility$ EOTSac\nSVar:EOTSac:DB$ Animate | ConditionDefined$ Targeted | ConditionPresent$ Card.cmcGE4 | Defined$ Targeted | AtEOT$ Sacrifice\nDeckHas:Ability$Sacrifice|Graveyard\nDeckHints:Type$Artifact\nOracle:When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step.\n\nSPECIALIZE:BLUE\n\nName:Wyll of the Elder Pact\nManaCost:3 U R R\nTypes:Legendary Creature Human Warlock\nPT:5/5\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$ When this creature specializes, you may sacrifice another creature or an artifact. When you do, instant or sorcery card from your graveyard to your hand.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/Creature.Other;Artifact/another creature or an artifact> | Execute$ TrigReturn | TriggerDescription$ When you do, return target instant or sorcery card from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | Select target instant or sorcery card\nDeckHas:Ability$Sacrifice|Graveyard\nDeckHints:Type$Artifact|Instant|Sorcery\nOracle:When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target instant or sorcery card from your graveyard to your hand.\n\nSPECIALIZE:BLACK\n\nName:Wyll of the Fiend Pact\nManaCost:3 B R R\nTypes:Legendary Creature Human Warlock\nPT:5/5\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$ When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/Creature.Other;Artifact/another creature or an artifact> | Execute$ TrigDraw | TriggerDescription$ When you do, draw three cards unless target opponent pays 5 life.\nSVar:TrigDraw:DB$ Draw | ValidTgts$ Opponent | Defined$ You | NumCards$ 3 | UnlessCost$ PayLife<5> | UnlessPayer$ Targeted\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact\nOracle:When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life.\n\nSPECIALIZE:RED\n\nName:Wyll of the Blade Pact\nManaCost:3 R R R\nTypes:Legendary Creature Human Warlock\nPT:5/5\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerDescription$ When this creature specializes, you may sacrifice another creature or an artifact. If you do, untap CARDNAME. After this main phase, there is an additional combat phase followed by an additional main phase.\nSVar:TrigUntap:AB$ Untap | Cost$ Sac<1/Creature.Other;Artifact/another creature or an artifact> | SubAbility$ DBAddCombat\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | FollowedBy$ Main2 | ConditionPhases$ Main1,Main2\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact\nOracle:When this creature specializes, you may sacrifice another creature or an artifact. If you do, untap Wyll of the Blade Pact. After this main phase, there is an additional combat phase followed by an additional main phase.\n\nSPECIALIZE:GREEN\n\nName:Wyll of the Fey Pact\nManaCost:3 R R G\nTypes:Legendary Creature Human Warlock\nPT:5/5\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When this creature specializes, you may sacrifice another creature or an artifact. If you do, CARDNAME perpetually gets +3/+3 and gains trample.\nSVar:TrigEffect:AB$ Pump | Cost$ Sac<1/Creature.Other;Artifact/another creature or an artifact> | NumAtt$ 3 | NumDef$ 3 | KW$ Trample | Duration$ Perpetual\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact\nOracle:When this creature specializes, you may sacrifice another creature or an artifact. If you do, Wyll of the Fey Pact perpetually gets +3/+3 and gains trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wyll, Pact-Bound Duelist", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Creature \u2014 Human Warlock", "oracle_text": "Specialize {2}\nWhen Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.", "power": "4", "toughness": "4"} ### Response: Name:Wyll, Pact-Bound Duelist\nManaCost:3 R R\nTypes:Legendary Creature Human Warlock\nPT:4/4\nK:Specialize:2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigControl | TriggerDescription$ When CARDNAME enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.\nSVar:TrigControl:DB$ GainControl | ValidTgts$ Artifact.OppCtrl+cmcLE4,Creature.OppCtrl+cmcLE4 | TgtPrompt$ Select target artifact or creature an opponent controls with mana value 4 or less | LoseControl$ UntilTheEndOfYourNextTurn\nAlternateMode:Specialize\nOracle:Specialize {2}\nWhen Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.\n\nSPECIALIZE:WHITE\n\nName:Wyll of the Celestial Pact\nManaCost:3 R R W\nTypes:Legendary Creature Human Warlock\nPT:5/5\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$ When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/Creature.Other;Artifact/another creature or an artifact> | Execute$ TrigReturn | TriggerDescription$ When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature card | SubAbility$ DBHaste\nSVar:DBHaste:DB$ Animate | Keywords$ Haste | Defined$ Targeted | Duration$ Permanent | SubAbility$ EOTSac\nSVar:EOTSac:DB$ Animate | ConditionDefined$ Targeted | ConditionPresent$ Card.cmcGE4 | Defined$ Targeted | AtEOT$ Sacrifice\nDeckHas:Ability$Sacrifice|Graveyard\nDeckHints:Type$Artifact\nOracle:When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step.\n\nSPECIALIZE:BLUE\n\nName:Wyll of the Elder Pact\nManaCost:3 U R R\nTypes:Legendary Creature Human Warlock\nPT:5/5\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$ When this creature specializes, you may sacrifice another creature or an artifact. When you do, instant or sorcery card from your graveyard to your hand.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/Creature.Other;Artifact/another creature or an artifact> | Execute$ TrigReturn | TriggerDescription$ When you do, return target instant or sorcery card from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | Select target instant or sorcery card\nDeckHas:Ability$Sacrifice|Graveyard\nDeckHints:Type$Artifact|Instant|Sorcery\nOracle:When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target instant or sorcery card from your graveyard to your hand.\n\nSPECIALIZE:BLACK\n\nName:Wyll of the Fiend Pact\nManaCost:3 B R R\nTypes:Legendary Creature Human Warlock\nPT:5/5\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$ When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/Creature.Other;Artifact/another creature or an artifact> | Execute$ TrigDraw | TriggerDescription$ When you do, draw three cards unless target opponent pays 5 life.\nSVar:TrigDraw:DB$ Draw | ValidTgts$ Opponent | Defined$ You | NumCards$ 3 | UnlessCost$ PayLife<5> | UnlessPayer$ Targeted\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact\nOracle:When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life.\n\nSPECIALIZE:RED\n\nName:Wyll of the Blade Pact\nManaCost:3 R R R\nTypes:Legendary Creature Human Warlock\nPT:5/5\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigUntap | TriggerDescription$ When this creature specializes, you may sacrifice another creature or an artifact. If you do, untap CARDNAME. After this main phase, there is an additional combat phase followed by an additional main phase.\nSVar:TrigUntap:AB$ Untap | Cost$ Sac<1/Creature.Other;Artifact/another creature or an artifact> | SubAbility$ DBAddCombat\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | FollowedBy$ Main2 | ConditionPhases$ Main1,Main2\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact\nOracle:When this creature specializes, you may sacrifice another creature or an artifact. If you do, untap Wyll of the Blade Pact. After this main phase, there is an additional combat phase followed by an additional main phase.\n\nSPECIALIZE:GREEN\n\nName:Wyll of the Fey Pact\nManaCost:3 R R G\nTypes:Legendary Creature Human Warlock\nPT:5/5\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When this creature specializes, you may sacrifice another creature or an artifact. If you do, CARDNAME perpetually gets +3/+3 and gains trample.\nSVar:TrigEffect:AB$ Pump | Cost$ Sac<1/Creature.Other;Artifact/another creature or an artifact> | NumAtt$ 3 | NumDef$ 3 | KW$ Trample | Duration$ Perpetual\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact\nOracle:When this creature specializes, you may sacrifice another creature or an artifact. If you do, Wyll of the Fey Pact perpetually gets +3/+3 and gains trample.
Create the Forge script for this magic card
{"name": "Blister Beetle", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.", "power": "1", "toughness": "1"}
Name:Blister Beetle\nManaCost:1 B\nTypes:Creature Insect\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets -1/-1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nSVar:PlayMain1:TRUE\nOracle:When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blister Beetle", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Blister Beetle\nManaCost:1 B\nTypes:Creature Insect\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets -1/-1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nSVar:PlayMain1:TRUE\nOracle:When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Slaughter Drone", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\n{C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.)", "power": "2", "toughness": "2"}
Name:Slaughter Drone\nManaCost:1 B\nTypes:Creature Eldrazi Drone\nPT:2/2\nK:Devoid\nA:AB$ Pump | Cost$ C | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nDeckHints:Ability$Mana.Colorless\nOracle:Devoid (This card has no color.)\n{C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slaughter Drone", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\n{C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.)", "power": "2", "toughness": "2"} ### Response: Name:Slaughter Drone\nManaCost:1 B\nTypes:Creature Eldrazi Drone\nPT:2/2\nK:Devoid\nA:AB$ Pump | Cost$ C | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nDeckHints:Ability$Mana.Colorless\nOracle:Devoid (This card has no color.)\n{C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.)
Create the Forge script for this magic card
{"name": "Auntie's Hovel", "mana_cost": "", "type_line": "Land", "oracle_text": "As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.\n{T}: Add {B} or {R}."}
Name:Auntie's Hovel\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Combo B R | SpellDescription$ Add {B} or {R}.\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Goblin> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may reveal a Goblin card from your hand. If you don't, CARDNAME enters the battlefield tapped.\nOracle:As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.\n{T}: Add {B} or {R}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Auntie's Hovel", "mana_cost": "", "type_line": "Land", "oracle_text": "As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.\n{T}: Add {B} or {R}."} ### Response: Name:Auntie's Hovel\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Combo B R | SpellDescription$ Add {B} or {R}.\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Goblin> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may reveal a Goblin card from your hand. If you don't, CARDNAME enters the battlefield tapped.\nOracle:As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.\n{T}: Add {B} or {R}.
Create the Forge script for this magic card
{"name": "Dryad Sophisticate", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)", "power": "2", "toughness": "1"}
Name:Dryad Sophisticate\nManaCost:1 G\nTypes:Creature Dryad\nPT:2/1\nK:Nonbasic landwalk\nOracle:Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dryad Sophisticate", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)", "power": "2", "toughness": "1"} ### Response: Name:Dryad Sophisticate\nManaCost:1 G\nTypes:Creature Dryad\nPT:2/1\nK:Nonbasic landwalk\nOracle:Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
Create the Forge script for this magic card
{"name": "Gilanra, Caller of Wirewood", "mana_cost": "{2}{G}", "type_line": "Legendary Creature \u2014 Elf Druid", "oracle_text": "{T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card.\nPartner (You can have two commanders if both have partner.)", "power": "1", "toughness": "2"}
Name:Gilanra, Caller of Wirewood\nManaCost:2 G\nTypes:Legendary Creature Elf Druid\nPT:1/2\nA:AB$ Mana | Cost$ T | Produced$ G | TriggersWhenSpent$ TrigSpent | SpellDescription$ Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card.\nSVar:TrigSpent:Mode$ SpellCast | ValidCard$ Card.cmcGE6 | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerDescription$ When you spend this mana to cast a spell with mana value 6 or greater, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nK:Partner\nOracle:{T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card.\nPartner (You can have two commanders if both have partner.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gilanra, Caller of Wirewood", "mana_cost": "{2}{G}", "type_line": "Legendary Creature \u2014 Elf Druid", "oracle_text": "{T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card.\nPartner (You can have two commanders if both have partner.)", "power": "1", "toughness": "2"} ### Response: Name:Gilanra, Caller of Wirewood\nManaCost:2 G\nTypes:Legendary Creature Elf Druid\nPT:1/2\nA:AB$ Mana | Cost$ T | Produced$ G | TriggersWhenSpent$ TrigSpent | SpellDescription$ Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card.\nSVar:TrigSpent:Mode$ SpellCast | ValidCard$ Card.cmcGE6 | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerDescription$ When you spend this mana to cast a spell with mana value 6 or greater, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nK:Partner\nOracle:{T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card.\nPartner (You can have two commanders if both have partner.)
Create the Forge script for this magic card
{"name": "Sunfrill Imitator", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.", "power": "3", "toughness": "3"}
Name:Sunfrill Imitator\nManaCost:2 G\nTypes:Creature Dinosaur\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigClone | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.\nSVar:TrigClone:DB$ Clone | NewName$ Sunfrill Imitator | CloneTarget$ Self | ValidTgts$ Creature.Dinosaur+Other+YouCtrl | TgtPrompt$ Select another target Dinosaur you control | GainThisAbility$ True | AILogic$ CloneAttacker\nSVar:HasAttackEffect:TRUE\nDeckHints:Type$Dinosaur\nOracle:Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sunfrill Imitator", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.", "power": "3", "toughness": "3"} ### Response: Name:Sunfrill Imitator\nManaCost:2 G\nTypes:Creature Dinosaur\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigClone | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.\nSVar:TrigClone:DB$ Clone | NewName$ Sunfrill Imitator | CloneTarget$ Self | ValidTgts$ Creature.Dinosaur+Other+YouCtrl | TgtPrompt$ Select another target Dinosaur you control | GainThisAbility$ True | AILogic$ CloneAttacker\nSVar:HasAttackEffect:TRUE\nDeckHints:Type$Dinosaur\nOracle:Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
Create the Forge script for this magic card
{"name": "Kami of Fire's Roar", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.", "power": "2", "toughness": "3"}
Name:Kami of Fire's Roar\nManaCost:3 R\nTypes:Creature Spirit\nPT:2/3\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCurse | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.\nSVar:TrigCurse:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | KW$ HIDDEN CARDNAME can't block.\nSVar:BuffedBy:Spirit,Arcane\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kami of Fire's Roar", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.", "power": "2", "toughness": "3"} ### Response: Name:Kami of Fire's Roar\nManaCost:3 R\nTypes:Creature Spirit\nPT:2/3\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCurse | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.\nSVar:TrigCurse:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | KW$ HIDDEN CARDNAME can't block.\nSVar:BuffedBy:Spirit,Arcane\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
Create the Forge script for this magic card
{"name": "Danny Pink", "mana_cost": "{3}{U}", "type_line": "Legendary Creature \u2014 Human Soldier Advisor", "oracle_text": "Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nCreatures you control have \"Whenever one or more counters are put on this creature for the first time each turn, draw a card.\"", "power": "4", "toughness": "3"}
Name:Danny Pink\nManaCost:3 U\nTypes:Legendary Creature Human Soldier Advisor\nPT:4/3\nK:Mentor\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddTrigger$ CountersAdded | Description$ Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."\nSVar:CountersAdded:Mode$ CounterAddedOnce | ValidCard$ Card.Self | FirstTime$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever one or more counters are put on this creature for the first time each turn, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nCreatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Danny Pink", "mana_cost": "{3}{U}", "type_line": "Legendary Creature \u2014 Human Soldier Advisor", "oracle_text": "Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nCreatures you control have \"Whenever one or more counters are put on this creature for the first time each turn, draw a card.\"", "power": "4", "toughness": "3"} ### Response: Name:Danny Pink\nManaCost:3 U\nTypes:Legendary Creature Human Soldier Advisor\nPT:4/3\nK:Mentor\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddTrigger$ CountersAdded | Description$ Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."\nSVar:CountersAdded:Mode$ CounterAddedOnce | ValidCard$ Card.Self | FirstTime$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever one or more counters are put on this creature for the first time each turn, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nCreatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Create the Forge script for this magic card
{"name": "Inheritance", "mana_cost": "{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature dies, you may pay {3}. If you do, draw a card."}
Name:Inheritance\nManaCost:W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Creature | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever a creature dies, you may pay {3}. If you do, draw a card.\nSVar:TrigDraw:AB$Draw | Cost$ 3 | Defined$ You | NumCards$ 1\nOracle:Whenever a creature dies, you may pay {3}. If you do, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inheritance", "mana_cost": "{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature dies, you may pay {3}. If you do, draw a card."} ### Response: Name:Inheritance\nManaCost:W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Creature | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever a creature dies, you may pay {3}. If you do, draw a card.\nSVar:TrigDraw:AB$Draw | Cost$ 3 | Defined$ You | NumCards$ 1\nOracle:Whenever a creature dies, you may pay {3}. If you do, draw a card.
Create the Forge script for this magic card
{"name": "Sanguinary Priest", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Astartes Cleric", "oracle_text": "Lifelink\nBlood Chalice \u2014 Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.", "power": "2", "toughness": "4"}
Name:Sanguinary Priest\nManaCost:3 B\nTypes:Creature Astartes Cleric\nPT:2/4\nK:LifeLink\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Blood Chalice — Whenever another creature you control dies, CARDNAME deals 1 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nDeckHints:Ability$Sacrifice\nOracle:Lifelink\nBlood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sanguinary Priest", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Astartes Cleric", "oracle_text": "Lifelink\nBlood Chalice \u2014 Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.", "power": "2", "toughness": "4"} ### Response: Name:Sanguinary Priest\nManaCost:3 B\nTypes:Creature Astartes Cleric\nPT:2/4\nK:LifeLink\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Blood Chalice — Whenever another creature you control dies, CARDNAME deals 1 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nDeckHints:Ability$Sacrifice\nOracle:Lifelink\nBlood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Elvish Vanguard", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.", "power": "1", "toughness": "1"}
Name:Elvish Vanguard\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Elf.Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another Elf enters the battlefield, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Elf\nSVar:PlayMain1:TRUE\nOracle:Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elvish Vanguard", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.", "power": "1", "toughness": "1"} ### Response: Name:Elvish Vanguard\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Elf.Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another Elf enters the battlefield, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Elf\nSVar:PlayMain1:TRUE\nOracle:Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
Create the Forge script for this magic card
{"name": "Omnath, Locus of the Roil", "mana_cost": "{1}{G}{U}{R}", "type_line": "Legendary Creature \u2014 Elemental", "oracle_text": "When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.\nLandfall \u2014 Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.", "power": "3", "toughness": "3"}
Name:Omnath, Locus of the Roil\nManaCost:1 G U R\nTypes:Legendary Creature Elemental\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals damage to any target equal to the number of Elementals you control.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$Valid Elemental.YouCtrl\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Elemental.YouCtrl | TgtPrompt$ Select target Elemental you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | Defined$ You | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GE8\nDeckHas:Ability$Counters\nDeckHints:Type$Elemental\nOracle:When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.\nLandfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Omnath, Locus of the Roil", "mana_cost": "{1}{G}{U}{R}", "type_line": "Legendary Creature \u2014 Elemental", "oracle_text": "When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.\nLandfall \u2014 Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.", "power": "3", "toughness": "3"} ### Response: Name:Omnath, Locus of the Roil\nManaCost:1 G U R\nTypes:Legendary Creature Elemental\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals damage to any target equal to the number of Elementals you control.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$Valid Elemental.YouCtrl\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Elemental.YouCtrl | TgtPrompt$ Select target Elemental you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | Defined$ You | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GE8\nDeckHas:Ability$Counters\nDeckHints:Type$Elemental\nOracle:When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.\nLandfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Create the Forge script for this magic card
{"name": "Fear, Fire, Foes!", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller."}
Name:Fear, Fire, Foes!\nManaCost:X R\nTypes:Sorcery\nA:SP$ Effect | StaticAbilities$ STCantPrevent | AILogic$ Burn | SubAbility$ DBDealDamage | SpellDescription$ Damage can't be prevented this turn. CARDNAME deals X damage to target creature and 1 damage to each other creature with the same controller.\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ X | DamageMap$ True | SubAbility$ DBDamageAll\nSVar:DBDamageAll:DB$ DamageAll | ValidCards$ Creature.NotDefinedTargeted+ControlledBy TargetedController | NumDmg$ 1 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nSVar:STCantPrevent:Mode$ CantPreventDamage | EffectZone$ Command | Description$ Damage can't be prevented this turn.\nSVar:X:Count$xPaid\nOracle:Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fear, Fire, Foes!", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller."} ### Response: Name:Fear, Fire, Foes!\nManaCost:X R\nTypes:Sorcery\nA:SP$ Effect | StaticAbilities$ STCantPrevent | AILogic$ Burn | SubAbility$ DBDealDamage | SpellDescription$ Damage can't be prevented this turn. CARDNAME deals X damage to target creature and 1 damage to each other creature with the same controller.\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ X | DamageMap$ True | SubAbility$ DBDamageAll\nSVar:DBDamageAll:DB$ DamageAll | ValidCards$ Creature.NotDefinedTargeted+ControlledBy TargetedController | NumDmg$ 1 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nSVar:STCantPrevent:Mode$ CantPreventDamage | EffectZone$ Command | Description$ Damage can't be prevented this turn.\nSVar:X:Count$xPaid\nOracle:Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.
Create the Forge script for this magic card
{"name": "Mistform Stalker", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "{1}: Mistform Stalker becomes the creature type of your choice until end of turn.\n{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.", "power": "1", "toughness": "1"}
Name:Mistform Stalker\nManaCost:1 U\nTypes:Creature Illusion\nPT:1/1\nA:AB$ ChooseType | Cost$ 1 | Defined$ You | Type$ Creature | SubAbility$ DBAnimate | SpellDescription$ CARDNAME becomes the creature type of your choice until end of turn.\nSVar:DBAnimate:DB$ Animate | Types$ ChosenType | RemoveCreatureTypes$ True\nA:AB$ Pump | Cost$ 2 U U | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | KW$ Flying | SpellDescription$ CARDNAME gets +2/+2 and gains flying until end of turn.\nAI:RemoveDeck:All\nOracle:{1}: Mistform Stalker becomes the creature type of your choice until end of turn.\n{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mistform Stalker", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "{1}: Mistform Stalker becomes the creature type of your choice until end of turn.\n{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Mistform Stalker\nManaCost:1 U\nTypes:Creature Illusion\nPT:1/1\nA:AB$ ChooseType | Cost$ 1 | Defined$ You | Type$ Creature | SubAbility$ DBAnimate | SpellDescription$ CARDNAME becomes the creature type of your choice until end of turn.\nSVar:DBAnimate:DB$ Animate | Types$ ChosenType | RemoveCreatureTypes$ True\nA:AB$ Pump | Cost$ 2 U U | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | KW$ Flying | SpellDescription$ CARDNAME gets +2/+2 and gains flying until end of turn.\nAI:RemoveDeck:All\nOracle:{1}: Mistform Stalker becomes the creature type of your choice until end of turn.\n{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Expel", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Exile target tapped creature."}
Name:Expel\nManaCost:2 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | SpellDescription$ Exile target tapped creature.\nOracle:Exile target tapped creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Expel", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Exile target tapped creature."} ### Response: Name:Expel\nManaCost:2 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | SpellDescription$ Exile target tapped creature.\nOracle:Exile target tapped creature.
Create the Forge script for this magic card
{"name": "Universal Solvent", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent."}
Name:Universal Solvent\nManaCost:1\nTypes:Artifact\nA:AB$ Destroy | Cost$ 7 T Sac<1/CARDNAME> | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SpellDescription$ Destroy target permanent.\nOracle:{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Universal Solvent", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent."} ### Response: Name:Universal Solvent\nManaCost:1\nTypes:Artifact\nA:AB$ Destroy | Cost$ 7 T Sac<1/CARDNAME> | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SpellDescription$ Destroy target permanent.\nOracle:{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
Create the Forge script for this magic card
{"name": "Xira Arien", "mana_cost": "{B}{R}{G}", "type_line": "Legendary Creature \u2014 Insect Wizard", "oracle_text": "Flying\n{B}{R}{G}, {T}: Target player draws a card.", "power": "1", "toughness": "2"}
Name:Xira Arien\nManaCost:B R G\nTypes:Legendary Creature Insect Wizard\nPT:1/2\nK:Flying\nA:AB$ Draw | Cost$ B R G T | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player draws a card.\nSVar:NonCombatPriority:2\nOracle:Flying\n{B}{R}{G}, {T}: Target player draws a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Xira Arien", "mana_cost": "{B}{R}{G}", "type_line": "Legendary Creature \u2014 Insect Wizard", "oracle_text": "Flying\n{B}{R}{G}, {T}: Target player draws a card.", "power": "1", "toughness": "2"} ### Response: Name:Xira Arien\nManaCost:B R G\nTypes:Legendary Creature Insect Wizard\nPT:1/2\nK:Flying\nA:AB$ Draw | Cost$ B R G T | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player draws a card.\nSVar:NonCombatPriority:2\nOracle:Flying\n{B}{R}{G}, {T}: Target player draws a card.
Create the Forge script for this magic card
{"name": "Uktabi Faerie", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Flying\n{3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.", "power": "1", "toughness": "1"}
Name:Uktabi Faerie\nManaCost:1 G\nTypes:Creature Faerie\nPT:1/1\nK:Flying\nA:AB$ Destroy | Cost$ 3 G Sac<1/CARDNAME> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nOracle:Flying\n{3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Uktabi Faerie", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Flying\n{3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.", "power": "1", "toughness": "1"} ### Response: Name:Uktabi Faerie\nManaCost:1 G\nTypes:Creature Faerie\nPT:1/1\nK:Flying\nA:AB$ Destroy | Cost$ 3 G Sac<1/CARDNAME> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nOracle:Flying\n{3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.
Create the Forge script for this magic card
{"name": "Repercussion", "mana_cost": "{1}{R}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller."}
Name:Repercussion\nManaCost:1 R R\nTypes:Enchantment\nT:Mode$ DamageDoneOnce | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a creature is dealt damage, CARDNAME deals that much damage to that creature's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredTargetController | NumDmg$ X\nSVar:X:TriggerCount$DamageAmount\nAI:RemoveDeck:Random\nOracle:Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Repercussion", "mana_cost": "{1}{R}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller."} ### Response: Name:Repercussion\nManaCost:1 R R\nTypes:Enchantment\nT:Mode$ DamageDoneOnce | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a creature is dealt damage, CARDNAME deals that much damage to that creature's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredTargetController | NumDmg$ X\nSVar:X:TriggerCount$DamageAmount\nAI:RemoveDeck:Random\nOracle:Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
Create the Forge script for this magic card
{"name": "String of Disappearances", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy."}
Name:String of Disappearances\nManaCost:U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBCopy | SpellDescription$ Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy.\nSVar:DBCopy:DB$ CopySpellAbility | Defined$ Parent | Controller$ TargetedController | UnlessPayer$ TargetedController | UnlessCost$ U U | UnlessSwitched$ True | ConditionDefined$ Targeted | ConditionPresent$ Permanent | ConditionCompare$ GE1 | StackDescription$ None | MayChooseTarget$ True\nOracle:Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "String of Disappearances", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy."} ### Response: Name:String of Disappearances\nManaCost:U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBCopy | SpellDescription$ Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy.\nSVar:DBCopy:DB$ CopySpellAbility | Defined$ Parent | Controller$ TargetedController | UnlessPayer$ TargetedController | UnlessCost$ U U | UnlessSwitched$ True | ConditionDefined$ Targeted | ConditionPresent$ Permanent | ConditionCompare$ GE1 | StackDescription$ None | MayChooseTarget$ True\nOracle:Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
Create the Forge script for this magic card
{"name": "Scheming Fence", "mana_cost": "{W}{U}", "type_line": "Creature \u2014 Human Citizen", "oracle_text": "As Scheming Fence enters the battlefield, you may choose a nonland permanent.\nActivated abilities of the chosen permanent can't be activated.\nScheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.", "power": "2", "toughness": "3"}
Name:Scheming Fence\nManaCost:W U\nTypes:Creature Human Citizen\nPT:2/3\nK:ETBReplacement:Other:ChooseCard\nSVar:ChooseCard:DB$ ChooseCard | Choices$ Permanent.nonLand | MinAmount$ 0 | ChoiceTitle$ You may choose a nonland permanent | AILogic$ OppPreferred | SpellDescription$ As CARDNAME enters the battlefield, you may choose a nonland permanent.\nS:Mode$ Continuous | Affected$ Card.ChosenCard | AddHiddenKeyword$ CARDNAME's activated abilities can't be activated. | Description$ Activated abilities of the chosen permanent can't be activated.\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOfDefined$ ChosenCard | GainsValidAbilities$ Activated.nonLoyalty | ManaConversion$ AnyType->AnyColor | Description$ CARDNAME has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.ChosenCard | Execute$ TrigCleanup\nSVar:TrigCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:As Scheming Fence enters the battlefield, you may choose a nonland permanent.\nActivated abilities of the chosen permanent can't be activated.\nScheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scheming Fence", "mana_cost": "{W}{U}", "type_line": "Creature \u2014 Human Citizen", "oracle_text": "As Scheming Fence enters the battlefield, you may choose a nonland permanent.\nActivated abilities of the chosen permanent can't be activated.\nScheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.", "power": "2", "toughness": "3"} ### Response: Name:Scheming Fence\nManaCost:W U\nTypes:Creature Human Citizen\nPT:2/3\nK:ETBReplacement:Other:ChooseCard\nSVar:ChooseCard:DB$ ChooseCard | Choices$ Permanent.nonLand | MinAmount$ 0 | ChoiceTitle$ You may choose a nonland permanent | AILogic$ OppPreferred | SpellDescription$ As CARDNAME enters the battlefield, you may choose a nonland permanent.\nS:Mode$ Continuous | Affected$ Card.ChosenCard | AddHiddenKeyword$ CARDNAME's activated abilities can't be activated. | Description$ Activated abilities of the chosen permanent can't be activated.\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOfDefined$ ChosenCard | GainsValidAbilities$ Activated.nonLoyalty | ManaConversion$ AnyType->AnyColor | Description$ CARDNAME has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.ChosenCard | Execute$ TrigCleanup\nSVar:TrigCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:As Scheming Fence enters the battlefield, you may choose a nonland permanent.\nActivated abilities of the chosen permanent can't be activated.\nScheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
Create the Forge script for this magic card
{"name": "Hookhand Mariner"}
Name:Hookhand Mariner\nManaCost:3 G\nTypes:Creature Human Werewolf\nPT:4/4\nK:Daybound\nAlternateMode:DoubleFaced\nOracle:Daybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Riphook Raider\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:6/4\nK:Nightbound\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nOracle:Riphook Raider can't be blocked by creatures with power 2 or less.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hookhand Mariner"} ### Response: Name:Hookhand Mariner\nManaCost:3 G\nTypes:Creature Human Werewolf\nPT:4/4\nK:Daybound\nAlternateMode:DoubleFaced\nOracle:Daybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Riphook Raider\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:6/4\nK:Nightbound\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nOracle:Riphook Raider can't be blocked by creatures with power 2 or less.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Create the Forge script for this magic card
{"name": "Zombie Musher", "mana_cost": "{3}{B}", "type_line": "Snow Creature \u2014 Zombie", "oracle_text": "Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.)\n{S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow source.)", "power": "2", "toughness": "3"}
Name:Zombie Musher\nManaCost:3 B\nTypes:Snow Creature Zombie\nPT:2/3\nK:Snow landwalk\nA:AB$ Regenerate | Cost$ S | SpellDescription$ Regenerate CARDNAME.\n# AI can now use snow mana to pay for activated abilities.\nAI:RemoveDeck:Random\nOracle:Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.)\n{S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow source.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zombie Musher", "mana_cost": "{3}{B}", "type_line": "Snow Creature \u2014 Zombie", "oracle_text": "Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.)\n{S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow source.)", "power": "2", "toughness": "3"} ### Response: Name:Zombie Musher\nManaCost:3 B\nTypes:Snow Creature Zombie\nPT:2/3\nK:Snow landwalk\nA:AB$ Regenerate | Cost$ S | SpellDescription$ Regenerate CARDNAME.\n# AI can now use snow mana to pay for activated abilities.\nAI:RemoveDeck:Random\nOracle:Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.)\n{S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow source.)
Create the Forge script for this magic card
{"name": "Retaliator Griffin", "mana_cost": "{1}{R}{G}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying\nWhenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.", "power": "2", "toughness": "2"}
Name:Retaliator Griffin\nManaCost:1 R G W\nTypes:Creature Griffin\nPT:2/2\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.OppCtrl,Emblem.OppCtrl | ValidTarget$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X\nSVar:X:TriggerCount$DamageAmount\nOracle:Flying\nWhenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Retaliator Griffin", "mana_cost": "{1}{R}{G}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying\nWhenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.", "power": "2", "toughness": "2"} ### Response: Name:Retaliator Griffin\nManaCost:1 R G W\nTypes:Creature Griffin\nPT:2/2\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.OppCtrl,Emblem.OppCtrl | ValidTarget$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X\nSVar:X:TriggerCount$DamageAmount\nOracle:Flying\nWhenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
Create the Forge script for this magic card
{"name": "Landroval, Horizon Witness", "mana_cost": "{4}{W}", "type_line": "Legendary Creature \u2014 Bird Noble", "oracle_text": "Flying\nWhenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.", "power": "3", "toughness": "4"}
Name:Landroval, Horizon Witness\nManaCost:4 W\nTypes:Legendary Creature Bird Noble\nPT:3/4\nK:Flying\nT:Mode$ AttackersDeclaredOneTarget | Execute$ TrigPump | AttackedTarget$ Player | ValidAttackers$ Creature.YouCtrl | ValidAttackersAmount$ GE2 | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+withoutFlying | TgtPrompt$ Select target attacking creature without flying | KW$ Flying\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Landroval, Horizon Witness", "mana_cost": "{4}{W}", "type_line": "Legendary Creature \u2014 Bird Noble", "oracle_text": "Flying\nWhenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.", "power": "3", "toughness": "4"} ### Response: Name:Landroval, Horizon Witness\nManaCost:4 W\nTypes:Legendary Creature Bird Noble\nPT:3/4\nK:Flying\nT:Mode$ AttackersDeclaredOneTarget | Execute$ TrigPump | AttackedTarget$ Player | ValidAttackers$ Creature.YouCtrl | ValidAttackersAmount$ GE2 | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+withoutFlying | TgtPrompt$ Select target attacking creature without flying | KW$ Flying\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Banewasp Affliction", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen enchanted creature dies, that creature's controller loses life equal to its toughness."}
Name:Banewasp Affliction\nManaCost:1 B\nTypes:Enchantment Aura\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigLose | TriggerDescription$ When enchanted creature dies, that creature's controller loses life equal to its toughness.\nSVar:TrigLose:DB$ LoseLife | Defined$ TriggeredCardController | LifeAmount$ X\nSVar:X:TriggeredCard$CardToughness\nOracle:Enchant creature\nWhen enchanted creature dies, that creature's controller loses life equal to its toughness.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Banewasp Affliction", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen enchanted creature dies, that creature's controller loses life equal to its toughness."} ### Response: Name:Banewasp Affliction\nManaCost:1 B\nTypes:Enchantment Aura\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigLose | TriggerDescription$ When enchanted creature dies, that creature's controller loses life equal to its toughness.\nSVar:TrigLose:DB$ LoseLife | Defined$ TriggeredCardController | LifeAmount$ X\nSVar:X:TriggeredCard$CardToughness\nOracle:Enchant creature\nWhen enchanted creature dies, that creature's controller loses life equal to its toughness.
Create the Forge script for this magic card
{"name": "Groffskithur", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.", "power": "3", "toughness": "3"}
Name:Groffskithur\nManaCost:5 G\nTypes:Creature Beast\nPT:3/3\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigReturn | TriggerDescription$ When CARDNAME becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidCard$ Card.namedGroffskithur | ChangeNum$ 1\nDeckHints:Name$Groffskithur\nOracle:Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Groffskithur", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.", "power": "3", "toughness": "3"} ### Response: Name:Groffskithur\nManaCost:5 G\nTypes:Creature Beast\nPT:3/3\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigReturn | TriggerDescription$ When CARDNAME becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidCard$ Card.namedGroffskithur | ChangeNum$ 1\nDeckHints:Name$Groffskithur\nOracle:Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Scorched Ruins", "mana_cost": "", "type_line": "Land", "oracle_text": "If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {C}{C}{C}{C}."}
Name:Scorched Ruins\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 4 | SpellDescription$ Add {C}{C}{C}{C}.\nR:Event$ Moved | Destination$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ PayBeforeETB | Description$ If CARDNAME would enter the battlefield, sacrifice two untapped lands instead. If you do, put CARDNAME onto the battlefield. If you don't, put it into its owner's graveyard.\nSVar:PayBeforeETB:DB$ Sacrifice | SacValid$ Land.untapped | Defined$ You | RememberSacrificed$ True | Amount$ 2 | StrictAmount$ True | SubAbility$ MoveToGraveyard\nSVar:MoveToGraveyard:DB$ ChangeZone | Origin$ All | Destination$ Graveyard | Defined$ ReplacedCard | ConditionCheckSVar$ X | ConditionSVarCompare$ LT2 | SubAbility$ MoveToBattlefield\nSVar:MoveToBattlefield:DB$ ChangeZone | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard | ConditionCheckSVar$ X | ConditionSVarCompare$ GE2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nSVar:NeedsToPlayVar:Y GE2\nSVar:Y:Count$Valid Land.YouCtrl+untapped\nAI:RemoveDeck:Random\nOracle:If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {C}{C}{C}{C}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scorched Ruins", "mana_cost": "", "type_line": "Land", "oracle_text": "If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {C}{C}{C}{C}."} ### Response: Name:Scorched Ruins\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 4 | SpellDescription$ Add {C}{C}{C}{C}.\nR:Event$ Moved | Destination$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ PayBeforeETB | Description$ If CARDNAME would enter the battlefield, sacrifice two untapped lands instead. If you do, put CARDNAME onto the battlefield. If you don't, put it into its owner's graveyard.\nSVar:PayBeforeETB:DB$ Sacrifice | SacValid$ Land.untapped | Defined$ You | RememberSacrificed$ True | Amount$ 2 | StrictAmount$ True | SubAbility$ MoveToGraveyard\nSVar:MoveToGraveyard:DB$ ChangeZone | Origin$ All | Destination$ Graveyard | Defined$ ReplacedCard | ConditionCheckSVar$ X | ConditionSVarCompare$ LT2 | SubAbility$ MoveToBattlefield\nSVar:MoveToBattlefield:DB$ ChangeZone | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard | ConditionCheckSVar$ X | ConditionSVarCompare$ GE2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nSVar:NeedsToPlayVar:Y GE2\nSVar:Y:Count$Valid Land.YouCtrl+untapped\nAI:RemoveDeck:Random\nOracle:If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {C}{C}{C}{C}.
Create the Forge script for this magic card
{"name": "Hostile Hostel"}
Name:Hostile Hostel\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ PutCounter | Cost$ 1 T Sac<1/Creature/creature> | CounterType$ SOUL | CounterNum$ 1 | SubAbility$ DBBranch | SorcerySpeed$ True | SpellDescription$ Put a soul counter on CARDNAME. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.\nSVar:DBBranch:DB$ Branch | BranchConditionSVar$ Soul | TrueSubAbility$ DBRemoveCtrs | StackDescription$ Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.\nSVar:DBRemoveCtrs:DB$ RemoveCounter | Defined$ Self | CounterType$ SOUL | CounterNum$ All | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform | SubAbility$ DBUntap\nSVar:DBUntap:DB$ Untap\nSVar:Soul:Count$Valid Card.Self+counters_GE3_SOUL\nDeckHas:Ability$Mana.Colorless|Sacrifice|Counters|LifeGain|Graveyard\nAlternateMode:DoubleFaced\nOracle:{T}: Add {C}.\n{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.\n\nALTERNATE\n\nName:Creeping Inn\nManaCost:no cost\nColors:black\nTypes:Artifact Creature Horror Construct\nPT:3/7\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDrain | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with CARDNAME.\nSVar:TrigDrain:AB$ LoseLife | Cost$ ExileFromGrave<1/Creature/creature card> | Defined$ Opponent | LifeAmount$ X | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$ValidExile Creature.ExiledWithSource\nA:AB$ Phases | Cost$ 4 | Defined$ Self | SpellDescription$ CARDNAME phases out.\nOracle:Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.\n{4}: Creeping Inn phases out.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hostile Hostel"} ### Response: Name:Hostile Hostel\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ PutCounter | Cost$ 1 T Sac<1/Creature/creature> | CounterType$ SOUL | CounterNum$ 1 | SubAbility$ DBBranch | SorcerySpeed$ True | SpellDescription$ Put a soul counter on CARDNAME. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.\nSVar:DBBranch:DB$ Branch | BranchConditionSVar$ Soul | TrueSubAbility$ DBRemoveCtrs | StackDescription$ Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.\nSVar:DBRemoveCtrs:DB$ RemoveCounter | Defined$ Self | CounterType$ SOUL | CounterNum$ All | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform | SubAbility$ DBUntap\nSVar:DBUntap:DB$ Untap\nSVar:Soul:Count$Valid Card.Self+counters_GE3_SOUL\nDeckHas:Ability$Mana.Colorless|Sacrifice|Counters|LifeGain|Graveyard\nAlternateMode:DoubleFaced\nOracle:{T}: Add {C}.\n{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.\n\nALTERNATE\n\nName:Creeping Inn\nManaCost:no cost\nColors:black\nTypes:Artifact Creature Horror Construct\nPT:3/7\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDrain | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with CARDNAME.\nSVar:TrigDrain:AB$ LoseLife | Cost$ ExileFromGrave<1/Creature/creature card> | Defined$ Opponent | LifeAmount$ X | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$ValidExile Creature.ExiledWithSource\nA:AB$ Phases | Cost$ 4 | Defined$ Self | SpellDescription$ CARDNAME phases out.\nOracle:Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.\n{4}: Creeping Inn phases out.
Create the Forge script for this magic card
{"name": "Steel Leaf Paladin", "mana_cost": "{4}{G}{W}", "type_line": "Creature \u2014 Elf Knight", "oracle_text": "First strike\nWhen Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.", "power": "4", "toughness": "4"}
Name:Steel Leaf Paladin\nManaCost:4 G W\nTypes:Creature Elf Knight\nPT:4/4\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a green or white creature you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.White+YouCtrl,Creature.Green+YouCtrl | AILogic$ NeverBounceItself\nSVar:NeedsToPlay:Creature.White+YouCtrl+cmcLE4,Creature.Green+YouCtrl+cmcLE4\nOracle:First strike\nWhen Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Steel Leaf Paladin", "mana_cost": "{4}{G}{W}", "type_line": "Creature \u2014 Elf Knight", "oracle_text": "First strike\nWhen Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.", "power": "4", "toughness": "4"} ### Response: Name:Steel Leaf Paladin\nManaCost:4 G W\nTypes:Creature Elf Knight\nPT:4/4\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a green or white creature you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.White+YouCtrl,Creature.Green+YouCtrl | AILogic$ NeverBounceItself\nSVar:NeedsToPlay:Creature.White+YouCtrl+cmcLE4,Creature.Green+YouCtrl+cmcLE4\nOracle:First strike\nWhen Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Ogre Marauder", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Whenever Ogre Marauder attacks, it gains \"Ogre Marauder can't be blocked\" until end of turn unless defending player sacrifices a creature.", "power": "3", "toughness": "1"}
Name:Ogre Marauder\nManaCost:1 B B\nTypes:Creature Ogre Warrior\nPT:3/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigAnimate | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, it gains "CARDNAME can't be blocked" until end of turn unless defending player sacrifices a creature.\nSVar:TrigAnimate:DB$ Animate | UnlessCost$ Sac<1/Creature> | UnlessPayer$ DefendingPlayer | staticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.Self | Description$ CARDNAME can't be blocked.\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ogre Marauder", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Whenever Ogre Marauder attacks, it gains \"Ogre Marauder can't be blocked\" until end of turn unless defending player sacrifices a creature.", "power": "3", "toughness": "1"} ### Response: Name:Ogre Marauder\nManaCost:1 B B\nTypes:Creature Ogre Warrior\nPT:3/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigAnimate | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, it gains "CARDNAME can't be blocked" until end of turn unless defending player sacrifices a creature.\nSVar:TrigAnimate:DB$ Animate | UnlessCost$ Sac<1/Creature> | UnlessPayer$ DefendingPlayer | staticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.Self | Description$ CARDNAME can't be blocked.\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
Create the Forge script for this magic card
{"name": "View from Above", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand."}
Name:View from Above\nManaCost:1 U\nTypes:Instant\nA:SP$ Pump | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Flying | SubAbility$ DBBounce | SpellDescription$ Target creature gains flying until end of turn. If you control a white permanent, return CARDNAME to its owner's hand.\nSVar:DBBounce:DB$ ChangeZone | Origin$ Stack | Destination$ Hand | ConditionPresent$ Permanent.White+YouCtrl | ConditionCompare$ GE1 | Defined$ Parent\nDeckHints:Color$White\nOracle:Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "View from Above", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand."} ### Response: Name:View from Above\nManaCost:1 U\nTypes:Instant\nA:SP$ Pump | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Flying | SubAbility$ DBBounce | SpellDescription$ Target creature gains flying until end of turn. If you control a white permanent, return CARDNAME to its owner's hand.\nSVar:DBBounce:DB$ ChangeZone | Origin$ Stack | Destination$ Hand | ConditionPresent$ Permanent.White+YouCtrl | ConditionCompare$ GE1 | Defined$ Parent\nDeckHints:Color$White\nOracle:Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
Create the Forge script for this magic card
{"name": "Wall of Razors", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nFirst strike", "power": "4", "toughness": "1"}
Name:Wall of Razors\nManaCost:1 R\nTypes:Creature Wall\nPT:4/1\nK:Defender\nK:First Strike\nOracle:Defender (This creature can't attack.)\nFirst strike
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Razors", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nFirst strike", "power": "4", "toughness": "1"} ### Response: Name:Wall of Razors\nManaCost:1 R\nTypes:Creature Wall\nPT:4/1\nK:Defender\nK:First Strike\nOracle:Defender (This creature can't attack.)\nFirst strike
Create the Forge script for this magic card
{"name": "Sentinel of the Eternal Watch", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)\nAt the beginning of combat on each opponent's turn, tap target creature that player controls.", "power": "4", "toughness": "6"}
Name:Sentinel of the Eternal Watch\nManaCost:5 W\nTypes:Creature Giant Soldier\nPT:4/6\nK:Vigilance\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ Opponent | Execute$ TapCreature | TriggerDescription$ At the beginning of combat on each opponent's turn, tap target creature that player controls.\nSVar:TapCreature:DB$ Tap | ValidTgts$ Creature.ActivePlayerCtrl | TgtPrompt$ Choose target creature the active player controls.\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)\nAt the beginning of combat on each opponent's turn, tap target creature that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sentinel of the Eternal Watch", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)\nAt the beginning of combat on each opponent's turn, tap target creature that player controls.", "power": "4", "toughness": "6"} ### Response: Name:Sentinel of the Eternal Watch\nManaCost:5 W\nTypes:Creature Giant Soldier\nPT:4/6\nK:Vigilance\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ Opponent | Execute$ TapCreature | TriggerDescription$ At the beginning of combat on each opponent's turn, tap target creature that player controls.\nSVar:TapCreature:DB$ Tap | ValidTgts$ Creature.ActivePlayerCtrl | TgtPrompt$ Choose target creature the active player controls.\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)\nAt the beginning of combat on each opponent's turn, tap target creature that player controls.
Create the Forge script for this magic card
{"name": "Atarka's Command", "mana_cost": "{R}{G}", "type_line": "Instant", "oracle_text": "Choose two \u2014\n\u2022 Your opponents can't gain life this turn.\n\u2022 Atarka's Command deals 3 damage to each opponent.\n\u2022 You may put a land card from your hand onto the battlefield.\n\u2022 Creatures you control get +1/+1 and gain reach until end of turn."}
Name:Atarka's Command\nManaCost:R G\nTypes:Instant\nA:SP$ Charm | Cost$ R G | Choices$ DBNoLife,DBDamage,DBLand,DBPumpAll | CharmNum$ 2\nSVar:DBNoLife:DB$ Effect | StaticAbilities$ STCantGain | AILogic$ NoGain | SpellDescription$ Your opponents can't gain life this turn.\nSVar:STCantGain:Mode$ CantGainLife | ValidPlayer$ Player.Opponent | Description$ Your opponents can't gain life this turn.\nSVar:DBDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 3 | AILogic$ Good | SpellDescription$ CARDNAME deals 3 damage to each opponent.\nSVar:DBLand:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | Optional$ You | SpellDescription$ You may put a land card from your hand onto the battlefield.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | KW$ Reach | SpellDescription$ Creatures you control get +1/+1 and gain reach until end of turn.\nOracle:Choose two —\n• Your opponents can't gain life this turn.\n• Atarka's Command deals 3 damage to each opponent.\n• You may put a land card from your hand onto the battlefield.\n• Creatures you control get +1/+1 and gain reach until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Atarka's Command", "mana_cost": "{R}{G}", "type_line": "Instant", "oracle_text": "Choose two \u2014\n\u2022 Your opponents can't gain life this turn.\n\u2022 Atarka's Command deals 3 damage to each opponent.\n\u2022 You may put a land card from your hand onto the battlefield.\n\u2022 Creatures you control get +1/+1 and gain reach until end of turn."} ### Response: Name:Atarka's Command\nManaCost:R G\nTypes:Instant\nA:SP$ Charm | Cost$ R G | Choices$ DBNoLife,DBDamage,DBLand,DBPumpAll | CharmNum$ 2\nSVar:DBNoLife:DB$ Effect | StaticAbilities$ STCantGain | AILogic$ NoGain | SpellDescription$ Your opponents can't gain life this turn.\nSVar:STCantGain:Mode$ CantGainLife | ValidPlayer$ Player.Opponent | Description$ Your opponents can't gain life this turn.\nSVar:DBDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 3 | AILogic$ Good | SpellDescription$ CARDNAME deals 3 damage to each opponent.\nSVar:DBLand:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | Optional$ You | SpellDescription$ You may put a land card from your hand onto the battlefield.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | KW$ Reach | SpellDescription$ Creatures you control get +1/+1 and gain reach until end of turn.\nOracle:Choose two —\n• Your opponents can't gain life this turn.\n• Atarka's Command deals 3 damage to each opponent.\n• You may put a land card from your hand onto the battlefield.\n• Creatures you control get +1/+1 and gain reach until end of turn.
Create the Forge script for this magic card
{"name": "Infernal Sovereign", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying, trample\nSkip your draw step.\nWhenever you play a land or cast a spell, you draw a card and you lose 1 life.", "power": "6", "toughness": "6"}
Name:Infernal Sovereign\nManaCost:4 B B\nTypes:Creature Demon\nPT:6/6\nK:Flying\nK:Trample\nR:Event$ BeginPhase | ActiveZones$ Battlefield | ValidPlayer$ You | Phase$ Draw | Skip$ True | Description$ Skip your draw step.\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you play a land or cast a spell, you draw a card and you lose 1 life.\nT:Mode$ LandPlayed | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | Secondary$ True | TriggerDescription$ Whenever you play a land or cast a spell, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nAI:RemoveDeck:Random\nOracle:Flying, trample\nSkip your draw step.\nWhenever you play a land or cast a spell, you draw a card and you lose 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Infernal Sovereign", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying, trample\nSkip your draw step.\nWhenever you play a land or cast a spell, you draw a card and you lose 1 life.", "power": "6", "toughness": "6"} ### Response: Name:Infernal Sovereign\nManaCost:4 B B\nTypes:Creature Demon\nPT:6/6\nK:Flying\nK:Trample\nR:Event$ BeginPhase | ActiveZones$ Battlefield | ValidPlayer$ You | Phase$ Draw | Skip$ True | Description$ Skip your draw step.\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you play a land or cast a spell, you draw a card and you lose 1 life.\nT:Mode$ LandPlayed | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | Secondary$ True | TriggerDescription$ Whenever you play a land or cast a spell, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nAI:RemoveDeck:Random\nOracle:Flying, trample\nSkip your draw step.\nWhenever you play a land or cast a spell, you draw a card and you lose 1 life.
Create the Forge script for this magic card
{"name": "Desecrated Earth", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target land. Its controller discards a card."}
Name:Desecrated Earth\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 B | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBDiscard | AlwaysRemember$ True | RememberLKI$ True | SpellDescription$ Destroy target land. Its controller discards a card.\nSVar:DBDiscard:DB$ Discard | Defined$ RememberedController | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target land. Its controller discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Desecrated Earth", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target land. Its controller discards a card."} ### Response: Name:Desecrated Earth\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 B | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBDiscard | AlwaysRemember$ True | RememberLKI$ True | SpellDescription$ Destroy target land. Its controller discards a card.\nSVar:DBDiscard:DB$ Discard | Defined$ RememberedController | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target land. Its controller discards a card.
Create the Forge script for this magic card
{"name": "Devouring Light", "mana_cost": "{1}{W}{W}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nExile target attacking or blocking creature."}
Name:Devouring Light\nManaCost:1 W W\nTypes:Instant\nK:Convoke\nA:SP$ ChangeZone | Cost$ 1 W W | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature. | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target attacking or blocking creature.\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nExile target attacking or blocking creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Devouring Light", "mana_cost": "{1}{W}{W}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nExile target attacking or blocking creature."} ### Response: Name:Devouring Light\nManaCost:1 W W\nTypes:Instant\nK:Convoke\nA:SP$ ChangeZone | Cost$ 1 W W | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature. | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target attacking or blocking creature.\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nExile target attacking or blocking creature.
Create the Forge script for this magic card
{"name": "Weatherseed Treefolk", "mana_cost": "{2}{G}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Trample\nWhen Weatherseed Treefolk dies, return it to its owner's hand.", "power": "5", "toughness": "3"}
Name:Weatherseed Treefolk\nManaCost:2 G G G\nTypes:Creature Treefolk\nPT:5/3\nK:Trample\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME dies, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nOracle:Trample\nWhen Weatherseed Treefolk dies, return it to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Weatherseed Treefolk", "mana_cost": "{2}{G}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Trample\nWhen Weatherseed Treefolk dies, return it to its owner's hand.", "power": "5", "toughness": "3"} ### Response: Name:Weatherseed Treefolk\nManaCost:2 G G G\nTypes:Creature Treefolk\nPT:5/3\nK:Trample\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME dies, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nOracle:Trample\nWhen Weatherseed Treefolk dies, return it to its owner's hand.
Create the Forge script for this magic card
{"name": "Sling-Gang Lieutenant", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Goblin", "oracle_text": "When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.\nSacrifice a Goblin: Target player loses 1 life and you gain 1 life.", "power": "1", "toughness": "1"}
Name:Sling-Gang Lieutenant\nManaCost:3 B\nTypes:Creature Goblin\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 red Goblin creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ r_1_1_goblin | TokenOwner$ You\nA:AB$ LoseLife | Cost$ Sac<1/Goblin> | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 1 | SubAbility$ Gain | SpellDescription$ Target player loses 1 life and you gain 1 life.\nSVar:Gain:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:AIPreference:SacCost$Creature.Goblin+token,Creature.Goblin+cmcLE1\nDeckHas:Ability$Token\nDeckHints:Type$Goblin\nOracle:When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.\nSacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sling-Gang Lieutenant", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Goblin", "oracle_text": "When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.\nSacrifice a Goblin: Target player loses 1 life and you gain 1 life.", "power": "1", "toughness": "1"} ### Response: Name:Sling-Gang Lieutenant\nManaCost:3 B\nTypes:Creature Goblin\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 red Goblin creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ r_1_1_goblin | TokenOwner$ You\nA:AB$ LoseLife | Cost$ Sac<1/Goblin> | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 1 | SubAbility$ Gain | SpellDescription$ Target player loses 1 life and you gain 1 life.\nSVar:Gain:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:AIPreference:SacCost$Creature.Goblin+token,Creature.Goblin+cmcLE1\nDeckHas:Ability$Token\nDeckHints:Type$Goblin\nOracle:When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.\nSacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Create the Forge script for this magic card
{"name": "Staff of the Wild Magus", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life."}
Name:Staff of the Wild Magus\nManaCost:3\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.Green | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Forest.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | Secondary$ True | TriggerDescription$ Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green\nOracle:Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Staff of the Wild Magus", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life."} ### Response: Name:Staff of the Wild Magus\nManaCost:3\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.Green | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Forest.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | Secondary$ True | TriggerDescription$ Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green\nOracle:Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
Create the Forge script for this magic card
{"name": "Rhuk, Hexgold Nabber", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Goblin Rebel", "oracle_text": "Trample, haste\nWhenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk.", "power": "2", "toughness": "2"}
Name:Rhuk, Hexgold Nabber\nManaCost:2 R\nTypes:Legendary Creature Goblin Rebel\nPT:2/2\nK:Trample\nK:Haste\nT:Mode$ Attacks | ValidCard$ Creature.equipped+YouCtrl+Other | Execute$ TrigAttach | TriggerZones$ Battlefield | TriggerDescription$ Whenever an equipped creature you control other than CARDNAME attacks or dies, you may attach all Equipment attached to that creature to NICKNAME.\nT:Mode$ ChangesZone | ValidCard$ Creature.equipped+YouCtrl+Other | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigAttach | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever an equipped creature you control other than CARDNAME attacks or dies, you may attach all Equipment attached to that creature to NICKNAME.\nSVar:TrigAttach:DB$ Attach | Object$ AttachedTo TriggeredCard.Equipment | Defined$ Self\nDeckNeeds:Type$Equipment\nOracle:Trample, haste\nWhenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rhuk, Hexgold Nabber", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Goblin Rebel", "oracle_text": "Trample, haste\nWhenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk.", "power": "2", "toughness": "2"} ### Response: Name:Rhuk, Hexgold Nabber\nManaCost:2 R\nTypes:Legendary Creature Goblin Rebel\nPT:2/2\nK:Trample\nK:Haste\nT:Mode$ Attacks | ValidCard$ Creature.equipped+YouCtrl+Other | Execute$ TrigAttach | TriggerZones$ Battlefield | TriggerDescription$ Whenever an equipped creature you control other than CARDNAME attacks or dies, you may attach all Equipment attached to that creature to NICKNAME.\nT:Mode$ ChangesZone | ValidCard$ Creature.equipped+YouCtrl+Other | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigAttach | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever an equipped creature you control other than CARDNAME attacks or dies, you may attach all Equipment attached to that creature to NICKNAME.\nSVar:TrigAttach:DB$ Attach | Object$ AttachedTo TriggeredCard.Equipment | Defined$ Self\nDeckNeeds:Type$Equipment\nOracle:Trample, haste\nWhenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
Create the Forge script for this magic card
{"name": "Yotian Courier", "mana_cost": "{U}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Flying\nWhenever Yotian Courier attacks, choose one that wasn't chosen during your last combat \u2014\n\u2022 Create a tapped Powerstone token.\n\u2022 Seek an artifact card with mana value equal to the number of Powerstones you control.", "power": "2", "toughness": "2"}
Name:Yotian Courier\nManaCost:U R\nTypes:Creature Human Artificer\nPT:2/2\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ Whenever CARDNAME attacks, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ Powerstone,Seek | ChoiceRestriction$ YourLastCombat\nSVar:Powerstone:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone | SpellDescription$ Create a tapped Powerstone token.\nSVar:Seek:DB$ Seek | Type$ Card.nonLand+cmcEQX | SpellDescription$ Seek a nonland card with mana value equal to the number of Powerstones you control.\nSVar:X:Count$Valid Powerstone.YouCtrl\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Token & Type$Artifact\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhenever Yotian Courier attacks, choose one that wasn't chosen during your last combat —\n• Create a tapped Powerstone token.\n• Seek a nonland card with mana value equal to the number of Powerstones you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Yotian Courier", "mana_cost": "{U}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Flying\nWhenever Yotian Courier attacks, choose one that wasn't chosen during your last combat \u2014\n\u2022 Create a tapped Powerstone token.\n\u2022 Seek an artifact card with mana value equal to the number of Powerstones you control.", "power": "2", "toughness": "2"} ### Response: Name:Yotian Courier\nManaCost:U R\nTypes:Creature Human Artificer\nPT:2/2\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ Whenever CARDNAME attacks, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ Powerstone,Seek | ChoiceRestriction$ YourLastCombat\nSVar:Powerstone:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone | SpellDescription$ Create a tapped Powerstone token.\nSVar:Seek:DB$ Seek | Type$ Card.nonLand+cmcEQX | SpellDescription$ Seek a nonland card with mana value equal to the number of Powerstones you control.\nSVar:X:Count$Valid Powerstone.YouCtrl\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Token & Type$Artifact\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhenever Yotian Courier attacks, choose one that wasn't chosen during your last combat —\n• Create a tapped Powerstone token.\n• Seek a nonland card with mana value equal to the number of Powerstones you control.
Create the Forge script for this magic card
{"name": "Siege Striker", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Double strike (This creature deals both first-strike and regular combat damage.)\nWhenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.", "power": "1", "toughness": "1"}
Name:Siege Striker\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:1/1\nK:Double Strike\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may tap any number of untapped creatures you control. CARDNAME gets +1/+1 until end of turn for each creature tapped this way.\nSVar:TrigTap:DB$ Tap | CardChoices$ Creature.YouCtrl+untapped | AnyNumber$ True | ChoiceAmount$ Count$Valid Creature.YouCtrl+untapped | RememberTapped$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ Y | NumDef$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Count$RememberedSize\nOracle:Double strike (This creature deals both first-strike and regular combat damage.)\nWhenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Siege Striker", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Double strike (This creature deals both first-strike and regular combat damage.)\nWhenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.", "power": "1", "toughness": "1"} ### Response: Name:Siege Striker\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:1/1\nK:Double Strike\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may tap any number of untapped creatures you control. CARDNAME gets +1/+1 until end of turn for each creature tapped this way.\nSVar:TrigTap:DB$ Tap | CardChoices$ Creature.YouCtrl+untapped | AnyNumber$ True | ChoiceAmount$ Count$Valid Creature.YouCtrl+untapped | RememberTapped$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ Y | NumDef$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Count$RememberedSize\nOracle:Double strike (This creature deals both first-strike and regular combat damage.)\nWhenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
Create the Forge script for this magic card
{"name": "Apex Altisaur", "mana_cost": "{7}{G}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.\nEnrage \u2014 Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.", "power": "10", "toughness": "10"}
Name:Apex Altisaur\nManaCost:7 G G\nTypes:Creature Dinosaur\nPT:10/10\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFight | TriggerDescription$ When CARDNAME enters the battlefield, it fights up to one target creature you don't control.\nSVar:TrigFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control | TargetMin$ 0 | TargetMax$ 1\nT:Mode$ DamageDoneOnce | Execute$ TrigFight2 | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Enrage — Whenever CARDNAME is dealt damage, it fights up to one target creature you don't control.\nSVar:TrigFight2:DB$ Fight | Defined$ TriggeredTargetLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control | TargetMin$ 0 | TargetMax$ 1\nSVar:HasCombatEffect:TRUE\nOracle:When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.\nEnrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Apex Altisaur", "mana_cost": "{7}{G}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.\nEnrage \u2014 Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.", "power": "10", "toughness": "10"} ### Response: Name:Apex Altisaur\nManaCost:7 G G\nTypes:Creature Dinosaur\nPT:10/10\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFight | TriggerDescription$ When CARDNAME enters the battlefield, it fights up to one target creature you don't control.\nSVar:TrigFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control | TargetMin$ 0 | TargetMax$ 1\nT:Mode$ DamageDoneOnce | Execute$ TrigFight2 | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Enrage — Whenever CARDNAME is dealt damage, it fights up to one target creature you don't control.\nSVar:TrigFight2:DB$ Fight | Defined$ TriggeredTargetLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control | TargetMin$ 0 | TargetMax$ 1\nSVar:HasCombatEffect:TRUE\nOracle:When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.\nEnrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
Create the Forge script for this magic card
{"name": "Join the Dance", "mana_cost": "{G}{W}", "type_line": "Sorcery", "oracle_text": "Create two 1/1 white Human creature tokens.\nFlashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Join the Dance\nManaCost:G W\nTypes:Sorcery\nK:Flashback:3 G W\nA:SP$ Token | Cost$ G W | TokenAmount$ 2 | TokenScript$ w_1_1_human | TokenOwner$ You | SpellDescription$ Create two 1/1 white Human creature tokens.\nDeckHas:Ability$Token\nOracle:Create two 1/1 white Human creature tokens.\nFlashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Join the Dance", "mana_cost": "{G}{W}", "type_line": "Sorcery", "oracle_text": "Create two 1/1 white Human creature tokens.\nFlashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Join the Dance\nManaCost:G W\nTypes:Sorcery\nK:Flashback:3 G W\nA:SP$ Token | Cost$ G W | TokenAmount$ 2 | TokenScript$ w_1_1_human | TokenOwner$ You | SpellDescription$ Create two 1/1 white Human creature tokens.\nDeckHas:Ability$Token\nOracle:Create two 1/1 white Human creature tokens.\nFlashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Inniaz, the Gale Force", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Creature \u2014 Djinn", "oracle_text": "Flying\n{2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.)\nWhenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.", "power": "4", "toughness": "4"}
Name:Inniaz, the Gale Force\nManaCost:3 U U\nTypes:Legendary Creature Djinn\nPT:4/4\nK:Flying\nA:AB$ PumpAll | Cost$ 2 WU | ValidCards$ Creature.attacking+withFlying | NumAtt$ 1 | NumDef$ 1 | SpellDescription$ Attacking creatures with flying get +1/+1 until end of turn.\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | IsPresent$ Creature.withFlying+YouCtrl+attacking | PresentCompare$ GE3 | NoResolvingCheck$ True | Execute$ TrigGainControl | TriggerZones$ Battlefield | TriggerDescription$ Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.\nSVar:TrigGainControl:DB$ GainControlVariant | AllValid$ Permanent.nonLand | ChangeController$ ChooseFromPlayerToTheirRight\nSVar:PlayMain1:TRUE\nDeckHints:Keyword$Flying\nOracle:Flying\n{2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.)\nWhenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inniaz, the Gale Force", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Creature \u2014 Djinn", "oracle_text": "Flying\n{2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.)\nWhenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.", "power": "4", "toughness": "4"} ### Response: Name:Inniaz, the Gale Force\nManaCost:3 U U\nTypes:Legendary Creature Djinn\nPT:4/4\nK:Flying\nA:AB$ PumpAll | Cost$ 2 WU | ValidCards$ Creature.attacking+withFlying | NumAtt$ 1 | NumDef$ 1 | SpellDescription$ Attacking creatures with flying get +1/+1 until end of turn.\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | IsPresent$ Creature.withFlying+YouCtrl+attacking | PresentCompare$ GE3 | NoResolvingCheck$ True | Execute$ TrigGainControl | TriggerZones$ Battlefield | TriggerDescription$ Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.\nSVar:TrigGainControl:DB$ GainControlVariant | AllValid$ Permanent.nonLand | ChangeController$ ChooseFromPlayerToTheirRight\nSVar:PlayMain1:TRUE\nDeckHints:Keyword$Flying\nOracle:Flying\n{2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.)\nWhenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Create the Forge script for this magic card
{"name": "Desecration Elemental", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever a player casts a spell, sacrifice a creature.", "power": "8", "toughness": "8"}
Name:Desecration Elemental\nManaCost:3 B\nTypes:Creature Elemental\nPT:8/8\nK:Fear\nT:Mode$ SpellCast | ValidCard$ Card | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts a spell, sacrifice a creature.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Creature\nAI:RemoveDeck:All\nSVar:AntiBuffedBy:Card\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever a player casts a spell, sacrifice a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Desecration Elemental", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever a player casts a spell, sacrifice a creature.", "power": "8", "toughness": "8"} ### Response: Name:Desecration Elemental\nManaCost:3 B\nTypes:Creature Elemental\nPT:8/8\nK:Fear\nT:Mode$ SpellCast | ValidCard$ Card | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts a spell, sacrifice a creature.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Creature\nAI:RemoveDeck:All\nSVar:AntiBuffedBy:Card\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever a player casts a spell, sacrifice a creature.
Create the Forge script for this magic card
{"name": "Ruthless Knave", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Orc Pirate", "oracle_text": "{2}{B}, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nSacrifice three Treasures: Draw a card.", "power": "3", "toughness": "2"}
Name:Ruthless Knave\nManaCost:2 B\nTypes:Creature Orc Pirate\nPT:3/2\nA:AB$ Token | Cost$ 2 B Sac<1/Creature> | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SpellDescription$ Create two Treasure tokens.\nA:AB$ Draw | Cost$ Sac<3/Treasure> | NumCards$ 1 | SpellDescription$ Draw a card\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | DiscardValid$ Card.IsRemembered | NumCards$ 1 | SubAbility$ DBCleanup\nDeckHas:Ability$Token\nOracle:{2}{B}, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSacrifice three Treasures: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ruthless Knave", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Orc Pirate", "oracle_text": "{2}{B}, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nSacrifice three Treasures: Draw a card.", "power": "3", "toughness": "2"} ### Response: Name:Ruthless Knave\nManaCost:2 B\nTypes:Creature Orc Pirate\nPT:3/2\nA:AB$ Token | Cost$ 2 B Sac<1/Creature> | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SpellDescription$ Create two Treasure tokens.\nA:AB$ Draw | Cost$ Sac<3/Treasure> | NumCards$ 1 | SpellDescription$ Draw a card\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | DiscardValid$ Card.IsRemembered | NumCards$ 1 | SubAbility$ DBCleanup\nDeckHas:Ability$Token\nOracle:{2}{B}, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSacrifice three Treasures: Draw a card.
Create the Forge script for this magic card
{"name": "Uncle Istvan", "mana_cost": "{1}{B}{B}{B}", "type_line": "Creature \u2014 Human", "oracle_text": "Prevent all damage that would be dealt to Uncle Istvan by creatures.", "power": "1", "toughness": "3"}
Name:Uncle Istvan\nManaCost:1 B B B\nTypes:Creature Human\nPT:1/3\nR:Event$ DamageDone | Prevent$ True | ValidSource$ Creature.inZoneBattlefield | ValidTarget$ Creature.Self | Description$ Prevent all damage that would be dealt to CARDNAME by creatures.\nOracle:Prevent all damage that would be dealt to Uncle Istvan by creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Uncle Istvan", "mana_cost": "{1}{B}{B}{B}", "type_line": "Creature \u2014 Human", "oracle_text": "Prevent all damage that would be dealt to Uncle Istvan by creatures.", "power": "1", "toughness": "3"} ### Response: Name:Uncle Istvan\nManaCost:1 B B B\nTypes:Creature Human\nPT:1/3\nR:Event$ DamageDone | Prevent$ True | ValidSource$ Creature.inZoneBattlefield | ValidTarget$ Creature.Self | Description$ Prevent all damage that would be dealt to CARDNAME by creatures.\nOracle:Prevent all damage that would be dealt to Uncle Istvan by creatures.
Create the Forge script for this magic card
{"name": "Resolute Watchdog", "mana_cost": "{W}", "type_line": "Creature \u2014 Dog", "oracle_text": "Defender\n{1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)", "power": "1", "toughness": "3"}
Name:Resolute Watchdog\nManaCost:W\nTypes:Creature Dog\nPT:1/3\nK:Defender\nA:AB$ Pump | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Indestructible | SpellDescription$ Target creature you control gains indestructible until end of turn.\nOracle:Defender\n{1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Resolute Watchdog", "mana_cost": "{W}", "type_line": "Creature \u2014 Dog", "oracle_text": "Defender\n{1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)", "power": "1", "toughness": "3"} ### Response: Name:Resolute Watchdog\nManaCost:W\nTypes:Creature Dog\nPT:1/3\nK:Defender\nA:AB$ Pump | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Indestructible | SpellDescription$ Target creature you control gains indestructible until end of turn.\nOracle:Defender\n{1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Create the Forge script for this magic card
{"name": "Goblin Game", "mana_cost": "{5}{R}{R}", "type_line": "Sorcery", "oracle_text": "Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up."}
Name:Goblin Game\nManaCost:5 R R\nTypes:Sorcery\nA:SP$ ChooseNumber | Defined$ Player | Cost$ 5 R R | Min$ 1 | SecretlyChoose$ True | ChooseNumberSubAbility$ DBLoseLife | Lowest$ DBLoseHalfLife | AILogic$ LowestLoseLife | SpellDescription$ Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Remembered | LifeAmount$ X\nSVar:X:Count$ChosenNumber\nSVar:DBLoseHalfLife:DB$ LoseLife | Defined$ Remembered | LifeAmount$ Y\nSVar:Y:PlayerCountRemembered$LifeTotal/HalfUp\nAI:RemoveDeck:All\nOracle:Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Game", "mana_cost": "{5}{R}{R}", "type_line": "Sorcery", "oracle_text": "Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up."} ### Response: Name:Goblin Game\nManaCost:5 R R\nTypes:Sorcery\nA:SP$ ChooseNumber | Defined$ Player | Cost$ 5 R R | Min$ 1 | SecretlyChoose$ True | ChooseNumberSubAbility$ DBLoseLife | Lowest$ DBLoseHalfLife | AILogic$ LowestLoseLife | SpellDescription$ Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Remembered | LifeAmount$ X\nSVar:X:Count$ChosenNumber\nSVar:DBLoseHalfLife:DB$ LoseLife | Defined$ Remembered | LifeAmount$ Y\nSVar:Y:PlayerCountRemembered$LifeTotal/HalfUp\nAI:RemoveDeck:All\nOracle:Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
Create the Forge script for this magic card
{"name": "Kozilek's Pathfinder", "mana_cost": "{6}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "{C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.)", "power": "5", "toughness": "5"}
Name:Kozilek's Pathfinder\nManaCost:6\nTypes:Creature Eldrazi\nPT:5/5\nA:AB$ Effect | Cost$ C | ValidTgts$ Creature | TgtPrompt$ Select target creature that can't block this creature this turn | IsCurse$ True | RememberObjects$ ThisTargetedCard | ForgetOnMoved$ Battlefield | StaticAbilities$ KWPump | Duration$ UntilHostLeavesPlayOrEOT | StackDescription$ {c:Targeted} can't block CARDNAME this turn. | SpellDescription$ Target creature can't block CARDNAME this turn.\nSVar:KWPump:Mode$ CantBlockBy | ValidAttacker$ Creature.EffectSource | ValidBlocker$ Creature.IsRemembered | Description$ {c:Remembered} can't block EFFECTSOURCE this turn.\nDeckHints:Ability$Mana.Colorless\nOracle:{C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kozilek's Pathfinder", "mana_cost": "{6}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "{C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.)", "power": "5", "toughness": "5"} ### Response: Name:Kozilek's Pathfinder\nManaCost:6\nTypes:Creature Eldrazi\nPT:5/5\nA:AB$ Effect | Cost$ C | ValidTgts$ Creature | TgtPrompt$ Select target creature that can't block this creature this turn | IsCurse$ True | RememberObjects$ ThisTargetedCard | ForgetOnMoved$ Battlefield | StaticAbilities$ KWPump | Duration$ UntilHostLeavesPlayOrEOT | StackDescription$ {c:Targeted} can't block CARDNAME this turn. | SpellDescription$ Target creature can't block CARDNAME this turn.\nSVar:KWPump:Mode$ CantBlockBy | ValidAttacker$ Creature.EffectSource | ValidBlocker$ Creature.IsRemembered | Description$ {c:Remembered} can't block EFFECTSOURCE this turn.\nDeckHints:Ability$Mana.Colorless\nOracle:{C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.)
Create the Forge script for this magic card
{"name": "Portcullis", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield."}
Name:Portcullis\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Creature | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | IsPresent$ Creature | PresentCompare$ GE3 | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredCardLKICopy | RememberChanged$ True | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBDelayTrig\nSVar:DBDelayTrig:DB$ DelayedTrigger | Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigReturn | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup | TriggerDescription$ Return that card to the battlefield under its owner's control when CARDNAME leaves the battlefield.\nSVar:TrigReturn:DB$ ChangeZoneAll | ChangeType$ Card.IsTriggerRemembered | Origin$ Exile | Destination$ Battlefield\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Portcullis", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield."} ### Response: Name:Portcullis\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Creature | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | IsPresent$ Creature | PresentCompare$ GE3 | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredCardLKICopy | RememberChanged$ True | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBDelayTrig\nSVar:DBDelayTrig:DB$ DelayedTrigger | Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigReturn | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup | TriggerDescription$ Return that card to the battlefield under its owner's control when CARDNAME leaves the battlefield.\nSVar:TrigReturn:DB$ ChangeZoneAll | ChangeType$ Card.IsTriggerRemembered | Origin$ Exile | Destination$ Battlefield\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.
Create the Forge script for this magic card
{"name": "Awaken the Woods", "mana_cost": "{X}{G}{G}", "type_line": "Sorcery", "oracle_text": "Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)"}
Name:Awaken the Woods\nManaCost:X G G\nTypes:Sorcery\nA:SP$ Token | TokenAmount$ X | TokenScript$ g_1_1_forest_dryad | TokenOwner$ You | SpellDescription$ Create X 1/1 green Forest Dryad land creature tokens.\nSVar:X:Count$xPaid\nDeckHas:Type$Dryad & Ability$Token\nOracle:Create X 1/1 green Forest Dryad land creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Awaken the Woods", "mana_cost": "{X}{G}{G}", "type_line": "Sorcery", "oracle_text": "Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)"} ### Response: Name:Awaken the Woods\nManaCost:X G G\nTypes:Sorcery\nA:SP$ Token | TokenAmount$ X | TokenScript$ g_1_1_forest_dryad | TokenOwner$ You | SpellDescription$ Create X 1/1 green Forest Dryad land creature tokens.\nSVar:X:Count$xPaid\nDeckHas:Type$Dryad & Ability$Token\nOracle:Create X 1/1 green Forest Dryad land creature tokens.
Create the Forge script for this magic card
{"name": "Beacon of Destruction", "mana_cost": "{3}{R}{R}", "type_line": "Instant", "oracle_text": "Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library."}
Name:Beacon of Destruction\nManaCost:3 R R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 3 R R | ValidTgts$ Any | NumDmg$ 5 | SubAbility$ DBShuffle | SpellDescription$ CARDNAME deals 5 damage to any target. Shuffle CARDNAME into its owner's library.\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Stack | Destination$ Library | Shuffle$ True | Defined$ Parent\nOracle:Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Beacon of Destruction", "mana_cost": "{3}{R}{R}", "type_line": "Instant", "oracle_text": "Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library."} ### Response: Name:Beacon of Destruction\nManaCost:3 R R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 3 R R | ValidTgts$ Any | NumDmg$ 5 | SubAbility$ DBShuffle | SpellDescription$ CARDNAME deals 5 damage to any target. Shuffle CARDNAME into its owner's library.\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Stack | Destination$ Library | Shuffle$ True | Defined$ Parent\nOracle:Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
Create the Forge script for this magic card
{"name": "Dromar, the Banisher", "mana_cost": "{3}{W}{U}{B}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.", "power": "6", "toughness": "6"}
Name:Dromar, the Banisher\nManaCost:3 W U B\nTypes:Legendary Creature Dragon\nPT:6/6\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.\nSVar:TrigChoose:AB$ ChooseColor | Cost$ 2 U | Defined$ You | AILogic$ MostProminentHumanCreatures | SubAbility$ DBRevealDiscard\nSVar:DBRevealDiscard:DB$ ChangeZoneAll | ChangeType$ Creature.ChosenColor | Origin$ Battlefield | Destination$ Hand\nAI:RemoveDeck:All\nOracle:Flying\nWhenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dromar, the Banisher", "mana_cost": "{3}{W}{U}{B}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.", "power": "6", "toughness": "6"} ### Response: Name:Dromar, the Banisher\nManaCost:3 W U B\nTypes:Legendary Creature Dragon\nPT:6/6\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.\nSVar:TrigChoose:AB$ ChooseColor | Cost$ 2 U | Defined$ You | AILogic$ MostProminentHumanCreatures | SubAbility$ DBRevealDiscard\nSVar:DBRevealDiscard:DB$ ChangeZoneAll | ChangeType$ Creature.ChosenColor | Origin$ Battlefield | Destination$ Hand\nAI:RemoveDeck:All\nOracle:Flying\nWhenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.
Create the Forge script for this magic card
{"name": "Body Double", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.", "power": "0", "toughness": "0"}
Name:Body Double\nManaCost:4 U\nTypes:Creature Shapeshifter\nPT:0/0\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.Other | ChoiceZone$ Graveyard | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature card in a graveyard.\nOracle:You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Body Double", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.", "power": "0", "toughness": "0"} ### Response: Name:Body Double\nManaCost:4 U\nTypes:Creature Shapeshifter\nPT:0/0\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.Other | ChoiceZone$ Graveyard | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature card in a graveyard.\nOracle:You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
Create the Forge script for this magic card
{"name": "Temporal Manipulation", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "Take an extra turn after this one."}
Name:Temporal Manipulation\nManaCost:3 U U\nTypes:Sorcery\nA:SP$ AddTurn | Cost$ 3 U U | NumTurns$ 1 | SpellDescription$ Take an extra turn after this one.\nOracle:Take an extra turn after this one.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Temporal Manipulation", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "Take an extra turn after this one."} ### Response: Name:Temporal Manipulation\nManaCost:3 U U\nTypes:Sorcery\nA:SP$ AddTurn | Cost$ 3 U U | NumTurns$ 1 | SpellDescription$ Take an extra turn after this one.\nOracle:Take an extra turn after this one.
Create the Forge script for this magic card
{"name": "Irrigation Ditch", "mana_cost": "", "type_line": "Land", "oracle_text": "Irrigation Ditch enters the battlefield tapped.\n{T}: Add {W}.\n{T}, Sacrifice Irrigation Ditch: Add {G}{U}."}
Name:Irrigation Ditch\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ G U | SpellDescription$ Add {G}{U}.\nAI:RemoveDeck:All\nOracle:Irrigation Ditch enters the battlefield tapped.\n{T}: Add {W}.\n{T}, Sacrifice Irrigation Ditch: Add {G}{U}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Irrigation Ditch", "mana_cost": "", "type_line": "Land", "oracle_text": "Irrigation Ditch enters the battlefield tapped.\n{T}: Add {W}.\n{T}, Sacrifice Irrigation Ditch: Add {G}{U}."} ### Response: Name:Irrigation Ditch\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ G U | SpellDescription$ Add {G}{U}.\nAI:RemoveDeck:All\nOracle:Irrigation Ditch enters the battlefield tapped.\n{T}: Add {W}.\n{T}, Sacrifice Irrigation Ditch: Add {G}{U}.
Create the Forge script for this magic card
{"name": "Ash Barrens", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\nBasic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)"}
Name:Ash Barrens\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nK:TypeCycling:Basic:1\nOracle:{T}: Add {C}.\nBasic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ash Barrens", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\nBasic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)"} ### Response: Name:Ash Barrens\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nK:TypeCycling:Basic:1\nOracle:{T}: Add {C}.\nBasic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Create the Forge script for this magic card
{"name": "Goblin Offensive", "mana_cost": "{X}{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "Create X 1/1 red Goblin creature tokens."}
Name:Goblin Offensive\nManaCost:X 1 R R\nTypes:Sorcery\nA:SP$ Token | Cost$ X 1 R R | TokenAmount$ X | TokenScript$ r_1_1_goblin | TokenOwner$ You | SpellDescription$ Create X 1/1 red Goblin creature tokens.\nSVar:X:Count$xPaid\nOracle:Create X 1/1 red Goblin creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Offensive", "mana_cost": "{X}{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "Create X 1/1 red Goblin creature tokens."} ### Response: Name:Goblin Offensive\nManaCost:X 1 R R\nTypes:Sorcery\nA:SP$ Token | Cost$ X 1 R R | TokenAmount$ X | TokenScript$ r_1_1_goblin | TokenOwner$ You | SpellDescription$ Create X 1/1 red Goblin creature tokens.\nSVar:X:Count$xPaid\nOracle:Create X 1/1 red Goblin creature tokens.
Create the Forge script for this magic card
{"name": "Aggravated Assault", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery."}
Name:Aggravated Assault\nManaCost:2 R\nTypes:Enchantment\nA:AB$ UntapAll | Cost$ 3 R R | ValidCards$ Creature.YouCtrl | SubAbility$ DBAddCombat | SorcerySpeed$ True | SpellDescription$ Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | FollowedBy$ Main2 | ConditionPhases$ Main1,Main2\nOracle:{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aggravated Assault", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery."} ### Response: Name:Aggravated Assault\nManaCost:2 R\nTypes:Enchantment\nA:AB$ UntapAll | Cost$ 3 R R | ValidCards$ Creature.YouCtrl | SubAbility$ DBAddCombat | SorcerySpeed$ True | SpellDescription$ Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | FollowedBy$ Main2 | ConditionPhases$ Main1,Main2\nOracle:{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Arcane Melee", "mana_cost": "{4}{U}", "type_line": "Enchantment", "oracle_text": "Instant and sorcery spells cost {2} less to cast."}
Name:Arcane Melee\nManaCost:4 U\nTypes:Enchantment\nS:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Amount$ 2 | Description$ Instant and sorcery spells cost {2} less to cast.\nDeckNeeds:Type$Instant|Sorcery\nAI:RemoveDeck:Random\nOracle:Instant and sorcery spells cost {2} less to cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arcane Melee", "mana_cost": "{4}{U}", "type_line": "Enchantment", "oracle_text": "Instant and sorcery spells cost {2} less to cast."} ### Response: Name:Arcane Melee\nManaCost:4 U\nTypes:Enchantment\nS:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Amount$ 2 | Description$ Instant and sorcery spells cost {2} less to cast.\nDeckNeeds:Type$Instant|Sorcery\nAI:RemoveDeck:Random\nOracle:Instant and sorcery spells cost {2} less to cast.
Create the Forge script for this magic card
{"name": "Faith of the Devoted", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life."}
Name:Faith of the Devoted\nManaCost:2 B\nTypes:Enchantment\nT:Mode$ Discarded | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.\nSVar:TrigDrain:AB$ LoseLife | Cost$ 1 | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nOracle:Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Faith of the Devoted", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life."} ### Response: Name:Faith of the Devoted\nManaCost:2 B\nTypes:Enchantment\nT:Mode$ Discarded | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.\nSVar:TrigDrain:AB$ LoseLife | Cost$ 1 | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nOracle:Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.
Create the Forge script for this magic card
{"name": "Divine Smite", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)"}
Name:Divine Smite\nManaCost:1 W\nTypes:Instant\nA:SP$ Phases | Cost$ 1 W | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | IsCurse$ True | ConditionDefined$ Targeted | ConditionPresent$ Card.Black | ConditionCompare$ EQ0 | SubAbility$ DBExile | StackDescription$ SpellDescription | SpellDescription$ Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)\nSVar:DBExile:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Exile | ConditionDefined$ Targeted | ConditionPresent$ Card.Black | ConditionCompare$ EQ1 | StackDescription$ None\nOracle:Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Divine Smite", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)"} ### Response: Name:Divine Smite\nManaCost:1 W\nTypes:Instant\nA:SP$ Phases | Cost$ 1 W | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | IsCurse$ True | ConditionDefined$ Targeted | ConditionPresent$ Card.Black | ConditionCompare$ EQ0 | SubAbility$ DBExile | StackDescription$ SpellDescription | SpellDescription$ Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)\nSVar:DBExile:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Exile | ConditionDefined$ Targeted | ConditionPresent$ Card.Black | ConditionCompare$ EQ1 | StackDescription$ None\nOracle:Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
Create the Forge script for this magic card
{"name": "Legacy Weapon", "mana_cost": "{7}", "type_line": "Legendary Artifact", "oracle_text": "{W}{U}{B}{R}{G}: Exile target permanent.\nIf Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead."}
Name:Legacy Weapon\nManaCost:7\nTypes:Legendary Artifact\nA:AB$ ChangeZone | Cost$ W U B R G | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target permanent.\nR:Event$ Moved | Destination$ Graveyard | ValidCard$ Card.Self | ReplaceWith$ DBShuffle | Description$ If CARDNAME would be put into a graveyard from anywhere, reveal CARDNAME and shuffle it into its owner's library instead.\nSVar:DBShuffle:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Library | Defined$ ReplacedCard | Reveal$ True | Shuffle$ True\nAI:RemoveDeck:Random\nOracle:{W}{U}{B}{R}{G}: Exile target permanent.\nIf Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Legacy Weapon", "mana_cost": "{7}", "type_line": "Legendary Artifact", "oracle_text": "{W}{U}{B}{R}{G}: Exile target permanent.\nIf Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead."} ### Response: Name:Legacy Weapon\nManaCost:7\nTypes:Legendary Artifact\nA:AB$ ChangeZone | Cost$ W U B R G | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target permanent.\nR:Event$ Moved | Destination$ Graveyard | ValidCard$ Card.Self | ReplaceWith$ DBShuffle | Description$ If CARDNAME would be put into a graveyard from anywhere, reveal CARDNAME and shuffle it into its owner's library instead.\nSVar:DBShuffle:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Library | Defined$ ReplacedCard | Reveal$ True | Shuffle$ True\nAI:RemoveDeck:Random\nOracle:{W}{U}{B}{R}{G}: Exile target permanent.\nIf Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Create the Forge script for this magic card
{"name": "Insolent Neonate", "mana_cost": "{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nDiscard a card, Sacrifice Insolent Neonate: Draw a card.", "power": "1", "toughness": "1"}
Name:Insolent Neonate\nManaCost:R\nTypes:Creature Vampire\nPT:1/1\nK:Menace\nA:AB$ Draw | Cost$ Discard<1/Card> Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nDiscard a card, Sacrifice Insolent Neonate: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Insolent Neonate", "mana_cost": "{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nDiscard a card, Sacrifice Insolent Neonate: Draw a card.", "power": "1", "toughness": "1"} ### Response: Name:Insolent Neonate\nManaCost:R\nTypes:Creature Vampire\nPT:1/1\nK:Menace\nA:AB$ Draw | Cost$ Discard<1/Card> Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nDiscard a card, Sacrifice Insolent Neonate: Draw a card.
Create the Forge script for this magic card
{"name": "Kilnmouth Dragon", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)\nFlying\n{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.", "power": "5", "toughness": "5"}
Name:Kilnmouth Dragon\nManaCost:5 R R\nTypes:Creature Dragon\nPT:5/5\nK:Amplify:3:Dragon\nK:Flying\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to the number of +1/+1 counters on it to any target.\nSVar:X:Count$CardCounters.P1P1\nOracle:Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)\nFlying\n{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kilnmouth Dragon", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)\nFlying\n{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.", "power": "5", "toughness": "5"} ### Response: Name:Kilnmouth Dragon\nManaCost:5 R R\nTypes:Creature Dragon\nPT:5/5\nK:Amplify:3:Dragon\nK:Flying\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to the number of +1/+1 counters on it to any target.\nSVar:X:Count$CardCounters.P1P1\nOracle:Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)\nFlying\n{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.
Create the Forge script for this magic card
{"name": "Explosive Apparatus", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target."}
Name:Explosive Apparatus\nManaCost:1\nTypes:Artifact\nA:AB$ DealDamage | Cost$ 3 T Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:{3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Explosive Apparatus", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target."} ### Response: Name:Explosive Apparatus\nManaCost:1\nTypes:Artifact\nA:AB$ DealDamage | Cost$ 3 T Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:{3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
Create the Forge script for this magic card
{"name": "Nature's Embrace", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature or land\nAs long as enchanted permanent is a creature, it gets +2/+2.\nAs long as enchanted permanent is a land, it has \"{T}: Add two mana of any one color.\""}
Name:Nature's Embrace\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature or land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature,Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ As long as enchanted permanent is a creature, it gets +2/+2.\nS:Mode$ Continuous | Affected$ Land.EnchantedBy | AddAbility$ DBMana | Description$ As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."\nSVar:DBMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 2 | SpellDescription$ Add two mana of any one color.\nOracle:Enchant creature or land\nAs long as enchanted permanent is a creature, it gets +2/+2.\nAs long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nature's Embrace", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature or land\nAs long as enchanted permanent is a creature, it gets +2/+2.\nAs long as enchanted permanent is a land, it has \"{T}: Add two mana of any one color.\""} ### Response: Name:Nature's Embrace\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature or land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature,Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ As long as enchanted permanent is a creature, it gets +2/+2.\nS:Mode$ Continuous | Affected$ Land.EnchantedBy | AddAbility$ DBMana | Description$ As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."\nSVar:DBMana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 2 | SpellDescription$ Add two mana of any one color.\nOracle:Enchant creature or land\nAs long as enchanted permanent is a creature, it gets +2/+2.\nAs long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."
Create the Forge script for this magic card
{"name": "Signal Pest", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Pest", "oracle_text": "Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nSignal Pest can't be blocked except by creatures with flying or reach.", "power": "0", "toughness": "1"}
Name:Signal Pest\nManaCost:1\nTypes:Artifact Creature Pest\nPT:0/1\nK:Battle cry\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.withoutFlying+withoutReach | Description$ CARDNAME can't be blocked except by creatures with flying or reach.\nOracle:Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nSignal Pest can't be blocked except by creatures with flying or reach.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Signal Pest", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Pest", "oracle_text": "Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nSignal Pest can't be blocked except by creatures with flying or reach.", "power": "0", "toughness": "1"} ### Response: Name:Signal Pest\nManaCost:1\nTypes:Artifact Creature Pest\nPT:0/1\nK:Battle cry\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.withoutFlying+withoutReach | Description$ CARDNAME can't be blocked except by creatures with flying or reach.\nOracle:Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nSignal Pest can't be blocked except by creatures with flying or reach.
Create the Forge script for this magic card
{"name": "Bubbling Beebles", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Beeble", "oracle_text": "Bubbling Beebles can't be blocked as long as defending player controls an enchantment.", "power": "3", "toughness": "3"}
Name:Bubbling Beebles\nManaCost:4 U\nTypes:Creature Beeble\nPT:3/3\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | IsPresent$ Enchantment.DefenderCtrl | Description$ CARDNAME can't be blocked as long as defending player controls an enchantment.\nOracle:Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bubbling Beebles", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Beeble", "oracle_text": "Bubbling Beebles can't be blocked as long as defending player controls an enchantment.", "power": "3", "toughness": "3"} ### Response: Name:Bubbling Beebles\nManaCost:4 U\nTypes:Creature Beeble\nPT:3/3\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | IsPresent$ Enchantment.DefenderCtrl | Description$ CARDNAME can't be blocked as long as defending player controls an enchantment.\nOracle:Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
Create the Forge script for this magic card
{"name": "Ancient Crab", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Crab", "oracle_text": "", "power": "1", "toughness": "5"}
Name:Ancient Crab\nManaCost:1 U U\nTypes:Creature Crab\nPT:1/5\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ancient Crab", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Crab", "oracle_text": "", "power": "1", "toughness": "5"} ### Response: Name:Ancient Crab\nManaCost:1 U U\nTypes:Creature Crab\nPT:1/5\nOracle:
Create the Forge script for this magic card
{"name": "Arvad the Cursed", "mana_cost": "{3}{W}{B}", "type_line": "Legendary Creature \u2014 Vampire Knight", "oracle_text": "Deathtouch, lifelink\nOther legendary creatures you control get +2/+2.", "power": "3", "toughness": "3"}
Name:Arvad the Cursed\nManaCost:3 W B\nTypes:Legendary Creature Vampire Knight\nPT:3/3\nK:Deathtouch\nK:Lifelink\nS:Mode$ Continuous | Affected$ Creature.Legendary+Other+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Other legendary creatures you control get +2/+2.\nAI:RemoveDeck:Random\nSVar:PlayMain1:TRUE\nDeckHints:Type$Legendary\nOracle:Deathtouch, lifelink\nOther legendary creatures you control get +2/+2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arvad the Cursed", "mana_cost": "{3}{W}{B}", "type_line": "Legendary Creature \u2014 Vampire Knight", "oracle_text": "Deathtouch, lifelink\nOther legendary creatures you control get +2/+2.", "power": "3", "toughness": "3"} ### Response: Name:Arvad the Cursed\nManaCost:3 W B\nTypes:Legendary Creature Vampire Knight\nPT:3/3\nK:Deathtouch\nK:Lifelink\nS:Mode$ Continuous | Affected$ Creature.Legendary+Other+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Other legendary creatures you control get +2/+2.\nAI:RemoveDeck:Random\nSVar:PlayMain1:TRUE\nDeckHints:Type$Legendary\nOracle:Deathtouch, lifelink\nOther legendary creatures you control get +2/+2.
Create the Forge script for this magic card
{"name": "Reviving Melody", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Choose one or both \u2014\n\u2022 Return target creature card from your graveyard to your hand.\n\u2022 Return target enchantment card from your graveyard to your hand."}
Name:Reviving Melody\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Charm | Cost$ 2 G | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ ChangeCreature,ChangeEnchantment\nSVar:ChangeCreature:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.\nSVar:ChangeEnchantment:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target artifact card in your graveyard | ValidTgts$ Enchantment.YouCtrl | SpellDescription$ Return target enchantment card from your graveyard to your hand.\nOracle:Choose one or both —\n• Return target creature card from your graveyard to your hand.\n• Return target enchantment card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reviving Melody", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Choose one or both \u2014\n\u2022 Return target creature card from your graveyard to your hand.\n\u2022 Return target enchantment card from your graveyard to your hand."} ### Response: Name:Reviving Melody\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Charm | Cost$ 2 G | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ ChangeCreature,ChangeEnchantment\nSVar:ChangeCreature:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.\nSVar:ChangeEnchantment:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target artifact card in your graveyard | ValidTgts$ Enchantment.YouCtrl | SpellDescription$ Return target enchantment card from your graveyard to your hand.\nOracle:Choose one or both —\n• Return target creature card from your graveyard to your hand.\n• Return target enchantment card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Dread Statuary", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land."}
Name:Dread Statuary\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Animate | Cost$ 4 | Defined$ Self | Power$ 4 | Toughness$ 2 | Types$ Creature,Artifact,Golem | RemoveCreatureTypes$ True | SpellDescription$ CARDNAME becomes a 4/2 Golem artifact creature until end of turn. It's still a land.\nOracle:{T}: Add {C}.\n{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dread Statuary", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land."} ### Response: Name:Dread Statuary\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Animate | Cost$ 4 | Defined$ Self | Power$ 4 | Toughness$ 2 | Types$ Creature,Artifact,Golem | RemoveCreatureTypes$ True | SpellDescription$ CARDNAME becomes a 4/2 Golem artifact creature until end of turn. It's still a land.\nOracle:{T}: Add {C}.\n{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Create the Forge script for this magic card
{"name": "Lay Bare", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Look at its controller's hand."}
Name:Lay Bare\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBReveal | SpellDescription$ Counter target spell. Look at its controller's hand.\nSVar:DBReveal:DB$ RevealHand | Defined$ TargetedController | Look$ True\nOracle:Counter target spell. Look at its controller's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lay Bare", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Look at its controller's hand."} ### Response: Name:Lay Bare\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBReveal | SpellDescription$ Counter target spell. Look at its controller's hand.\nSVar:DBReveal:DB$ RevealHand | Defined$ TargetedController | Look$ True\nOracle:Counter target spell. Look at its controller's hand.
Create the Forge script for this magic card
{"name": "Flicker", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Exile target nontoken permanent, then return it to the battlefield under its owner's control."}
Name:Flicker\nManaCost:1 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 W | ValidTgts$ Permanent.nonToken | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target nontoken permanent | RememberTargets$ True | SubAbility$ DBReturn | SpellDescription$ Exile target nontoken permanent, then return it to the battlefield under its owner's control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flicker", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Exile target nontoken permanent, then return it to the battlefield under its owner's control."} ### Response: Name:Flicker\nManaCost:1 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 W | ValidTgts$ Permanent.nonToken | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target nontoken permanent | RememberTargets$ True | SubAbility$ DBReturn | SpellDescription$ Exile target nontoken permanent, then return it to the battlefield under its owner's control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Create the Forge script for this magic card
{"name": "Burning Palm Efreet", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Efreet", "oracle_text": "{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.", "power": "2", "toughness": "2"}
Name:Burning Palm Efreet\nManaCost:2 R R\nTypes:Creature Efreet\nPT:2/2\nA:AB$ DealDamage | Cost$ 1 R R | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | NumDmg$ 2 | SubAbility$ DBDebuff | SpellDescription$ CARDNAME deals 2 damage to target creature with flying and that creature loses flying until end of turn.\nSVar:DBDebuff:DB$ Debuff | Defined$ Targeted | Keywords$ Flying\nOracle:{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Burning Palm Efreet", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Efreet", "oracle_text": "{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Burning Palm Efreet\nManaCost:2 R R\nTypes:Creature Efreet\nPT:2/2\nA:AB$ DealDamage | Cost$ 1 R R | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | NumDmg$ 2 | SubAbility$ DBDebuff | SpellDescription$ CARDNAME deals 2 damage to target creature with flying and that creature loses flying until end of turn.\nSVar:DBDebuff:DB$ Debuff | Defined$ Targeted | Keywords$ Flying\nOracle:{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
Create the Forge script for this magic card
{"name": "Augur il-Vec", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nSacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep.", "power": "1", "toughness": "3"}
Name:Augur il-Vec\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/3\nK:Shadow\nA:AB$ GainLife | Cost$ Sac<1/CARDNAME> | LifeAmount$ 4 | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ You gain 4 life. Activate only during your upkeep.\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nSacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Augur il-Vec", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nSacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep.", "power": "1", "toughness": "3"} ### Response: Name:Augur il-Vec\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/3\nK:Shadow\nA:AB$ GainLife | Cost$ Sac<1/CARDNAME> | LifeAmount$ 4 | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ You gain 4 life. Activate only during your upkeep.\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nSacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep.
Create the Forge script for this magic card
{"name": "Roaring Primadox", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "At the beginning of your upkeep, return a creature you control to its owner's hand.", "power": "4", "toughness": "4"}
Name:Roaring Primadox\nManaCost:3 G\nTypes:Creature Beast\nPT:4/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigBounce | TriggerDescription$ At the beginning of your upkeep, return a creature you control to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouCtrl | ChangeNum$ 1\nAI:RemoveDeck:Random\nSVar:NeedsToPlay:Creature.YouCtrl\nOracle:At the beginning of your upkeep, return a creature you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Roaring Primadox", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "At the beginning of your upkeep, return a creature you control to its owner's hand.", "power": "4", "toughness": "4"} ### Response: Name:Roaring Primadox\nManaCost:3 G\nTypes:Creature Beast\nPT:4/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigBounce | TriggerDescription$ At the beginning of your upkeep, return a creature you control to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouCtrl | ChangeNum$ 1\nAI:RemoveDeck:Random\nSVar:NeedsToPlay:Creature.YouCtrl\nOracle:At the beginning of your upkeep, return a creature you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Downpour", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Tap up to three target creatures."}
Name:Downpour\nManaCost:1 U\nTypes:Instant\nA:SP$ Tap | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select up to three target creatures | TargetMin$ 0 | TargetMax$ 3 | SpellDescription$ Tap up to three target creatures.\nOracle:Tap up to three target creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Downpour", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Tap up to three target creatures."} ### Response: Name:Downpour\nManaCost:1 U\nTypes:Instant\nA:SP$ Tap | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select up to three target creatures | TargetMin$ 0 | TargetMax$ 3 | SpellDescription$ Tap up to three target creatures.\nOracle:Tap up to three target creatures.
Create the Forge script for this magic card
{"name": "Bull Cerodon", "mana_cost": "{4}{R}{W}", "type_line": "Creature \u2014 Beast", "oracle_text": "Vigilance, haste", "power": "5", "toughness": "5"}
Name:Bull Cerodon\nManaCost:4 R W\nTypes:Creature Beast\nPT:5/5\nK:Vigilance\nK:Haste\nOracle:Vigilance, haste
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bull Cerodon", "mana_cost": "{4}{R}{W}", "type_line": "Creature \u2014 Beast", "oracle_text": "Vigilance, haste", "power": "5", "toughness": "5"} ### Response: Name:Bull Cerodon\nManaCost:4 R W\nTypes:Creature Beast\nPT:5/5\nK:Vigilance\nK:Haste\nOracle:Vigilance, haste
Create the Forge script for this magic card
{"name": "Martyr for the Cause", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "2", "toughness": "2"}
Name:Martyr for the Cause\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigProliferate | TriggerDescription$ When CARDNAME dies, proliferate.\nSVar:TrigProliferate:DB$ Proliferate\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Martyr for the Cause", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "2", "toughness": "2"} ### Response: Name:Martyr for the Cause\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigProliferate | TriggerDescription$ When CARDNAME dies, proliferate.\nSVar:TrigProliferate:DB$ Proliferate\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Create the Forge script for this magic card
{"name": "Escape from Orthanc", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+3 and gains flying until end of turn. Untap it."}
Name:Escape from Orthanc\nManaCost:W\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ 1 | NumDef$ 3 | KW$ Flying | SubAbility$ DBUntap | SpellDescription$ Target creature gets +1/+3 and gains flying until end of turn. Untap it.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nOracle:Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Escape from Orthanc", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+3 and gains flying until end of turn. Untap it."} ### Response: Name:Escape from Orthanc\nManaCost:W\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ 1 | NumDef$ 3 | KW$ Flying | SubAbility$ DBUntap | SpellDescription$ Target creature gets +1/+3 and gains flying until end of turn. Untap it.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nOracle:Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Create the Forge script for this magic card
{"name": "Force of Will", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.\nCounter target spell."}
Name:Force of Will\nManaCost:3 U U\nTypes:Instant\nSVar:AltCost:Cost$ PayLife<1> ExileFromHand<1/Card.Blue+Other> | Description$ You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.\nA:SP$ Counter | Cost$ 3 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | Destination$ Graveyard | AILogic$ MinCMC.3 | SpellDescription$ Counter target spell.\nOracle:You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.\nCounter target spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Force of Will", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.\nCounter target spell."} ### Response: Name:Force of Will\nManaCost:3 U U\nTypes:Instant\nSVar:AltCost:Cost$ PayLife<1> ExileFromHand<1/Card.Blue+Other> | Description$ You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.\nA:SP$ Counter | Cost$ 3 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | Destination$ Graveyard | AILogic$ MinCMC.3 | SpellDescription$ Counter target spell.\nOracle:You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.\nCounter target spell.
Create the Forge script for this magic card
{"name": "Soul Burn", "mana_cost": "{X}{2}{B}", "type_line": "Sorcery", "oracle_text": "Spend only black and/or red mana on X.\nSoul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness."}
Name:Soul Burn\nManaCost:X 2 B\nTypes:Sorcery\nA:SP$ StoreSVar | Cost$ X 2 B | XColor$ Black,Red | ValidTgts$ Any | SVar$ Limit | Type$ Targeted | Expression$ CardToughness | SubAbility$ StoreTgtPW | ConditionDefined$ Targeted | ConditionPresent$ Card.Creature | ConditionCompare$ GE1 | SpellDescription$ Spend only black and/or red mana on X. CARDNAME deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.\nSVar:StoreTgtPW:DB$ StoreSVar | SVar$ Limit | Type$ Targeted | Expression$ CardCounters.LOYALTY | SubAbility$ StoreTgtP | ConditionDefined$ Targeted | ConditionPresent$ Card.Planeswalker | ConditionCheckSVar$ Loyalty | ConditionSVarCompare$ LTLimit\nSVar:StoreTgtP:DB$ StoreSVar | SVar$ Limit | Type$ Calculate | Expression$ TargetedPlayer$LifeTotal | SubAbility$ DBDamage | ConditionDefined$ Targeted | ConditionPresent$ Card.Creature,Card.Planeswalker | ConditionCompare$ EQ0\nSVar:DBDamage:DB$ DealDamage | Defined$ Targeted | NumDmg$ X | SubAbility$ DBGainLife | AILogic$ XLifeDrain\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ DrainedLifeCard\nSVar:X:Count$xPaid\nSVar:DrainedLifeCard:SVar$BManaPaid/LimitMax.Limit\nSVar:Limit:Count$xPaid\nSVar:Loyalty:Targeted$CardCounters.LOYALTY\nSVar:BManaPaid:Count$xColorPaid B\nDeckHints:Color$Red\nOracle:Spend only black and/or red mana on X.\nSoul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soul Burn", "mana_cost": "{X}{2}{B}", "type_line": "Sorcery", "oracle_text": "Spend only black and/or red mana on X.\nSoul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness."} ### Response: Name:Soul Burn\nManaCost:X 2 B\nTypes:Sorcery\nA:SP$ StoreSVar | Cost$ X 2 B | XColor$ Black,Red | ValidTgts$ Any | SVar$ Limit | Type$ Targeted | Expression$ CardToughness | SubAbility$ StoreTgtPW | ConditionDefined$ Targeted | ConditionPresent$ Card.Creature | ConditionCompare$ GE1 | SpellDescription$ Spend only black and/or red mana on X. CARDNAME deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.\nSVar:StoreTgtPW:DB$ StoreSVar | SVar$ Limit | Type$ Targeted | Expression$ CardCounters.LOYALTY | SubAbility$ StoreTgtP | ConditionDefined$ Targeted | ConditionPresent$ Card.Planeswalker | ConditionCheckSVar$ Loyalty | ConditionSVarCompare$ LTLimit\nSVar:StoreTgtP:DB$ StoreSVar | SVar$ Limit | Type$ Calculate | Expression$ TargetedPlayer$LifeTotal | SubAbility$ DBDamage | ConditionDefined$ Targeted | ConditionPresent$ Card.Creature,Card.Planeswalker | ConditionCompare$ EQ0\nSVar:DBDamage:DB$ DealDamage | Defined$ Targeted | NumDmg$ X | SubAbility$ DBGainLife | AILogic$ XLifeDrain\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ DrainedLifeCard\nSVar:X:Count$xPaid\nSVar:DrainedLifeCard:SVar$BManaPaid/LimitMax.Limit\nSVar:Limit:Count$xPaid\nSVar:Loyalty:Targeted$CardCounters.LOYALTY\nSVar:BManaPaid:Count$xColorPaid B\nDeckHints:Color$Red\nOracle:Spend only black and/or red mana on X.\nSoul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Create the Forge script for this magic card
{"name": "Singing Tree", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Plant", "oracle_text": "{T}: Target attacking creature has base power 0 until end of turn.", "power": "0", "toughness": "3"}
Name:Singing Tree\nManaCost:3 G\nTypes:Creature Plant\nPT:0/3\nA:AB$ Animate | Cost$ T | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | Power$ 0 | SpellDescription$ Target attacking creature has base power 0 until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Target attacking creature has base power 0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Singing Tree", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Plant", "oracle_text": "{T}: Target attacking creature has base power 0 until end of turn.", "power": "0", "toughness": "3"} ### Response: Name:Singing Tree\nManaCost:3 G\nTypes:Creature Plant\nPT:0/3\nA:AB$ Animate | Cost$ T | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | Power$ 0 | SpellDescription$ Target attacking creature has base power 0 until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Target attacking creature has base power 0 until end of turn.
Create the Forge script for this magic card
{"name": "Kjeldoran Warrior", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "1", "toughness": "1"}
Name:Kjeldoran Warrior\nManaCost:W\nTypes:Creature Human Warrior\nPT:1/1\nK:Banding\nOracle:Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kjeldoran Warrior", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "1", "toughness": "1"} ### Response: Name:Kjeldoran Warrior\nManaCost:W\nTypes:Creature Human Warrior\nPT:1/1\nK:Banding\nOracle:Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Create the Forge script for this magic card
{"name": "Roots of Life", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "As Roots of Life enters the battlefield, choose Island or Swamp.\nWhenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life."}
Name:Roots of Life\nManaCost:1 G G\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseLT\nSVar:ChooseLT:DB$ ChooseType | Defined$ You | Type$ Basic Land | InvalidTypes$ Mountain,Forest,Plains | AILogic$ MostProminentOppControls | SpellDescription$ As CARDNAME enters the battlefield, choose Island or Swamp.\nT:Mode$ Taps | ValidCard$ Land.ChosenType+OppCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | OptionalDecider$ You | TriggerDescription$ Whenever a land of the chosen type an opponent controls becomes tapped, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nAI:RemoveDeck:Random\nOracle:As Roots of Life enters the battlefield, choose Island or Swamp.\nWhenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Roots of Life", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "As Roots of Life enters the battlefield, choose Island or Swamp.\nWhenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life."} ### Response: Name:Roots of Life\nManaCost:1 G G\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseLT\nSVar:ChooseLT:DB$ ChooseType | Defined$ You | Type$ Basic Land | InvalidTypes$ Mountain,Forest,Plains | AILogic$ MostProminentOppControls | SpellDescription$ As CARDNAME enters the battlefield, choose Island or Swamp.\nT:Mode$ Taps | ValidCard$ Land.ChosenType+OppCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | OptionalDecider$ You | TriggerDescription$ Whenever a land of the chosen type an opponent controls becomes tapped, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nAI:RemoveDeck:Random\nOracle:As Roots of Life enters the battlefield, choose Island or Swamp.\nWhenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
Create the Forge script for this magic card
{"name": "Wilderness Reclamation", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your end step, untap all lands you control."}
Name:Wilderness Reclamation\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of your end step, untap all lands you control.\nSVar:TrigUntap:DB$ UntapAll | ValidCards$ Land.YouCtrl\nOracle:At the beginning of your end step, untap all lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wilderness Reclamation", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your end step, untap all lands you control."} ### Response: Name:Wilderness Reclamation\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of your end step, untap all lands you control.\nSVar:TrigUntap:DB$ UntapAll | ValidCards$ Land.YouCtrl\nOracle:At the beginning of your end step, untap all lands you control.
Create the Forge script for this magic card
{"name": "Quicksmith Rebel", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "When Quicksmith Rebel enters the battlefield, target artifact you control gains \"{T}: This artifact deals 2 damage to any target\" for as long as you control Quicksmith Rebel.", "power": "3", "toughness": "2"}
Name:Quicksmith Rebel\nManaCost:3 R\nTypes:Creature Human Artificer\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to any target" for as long as you control CARDNAME.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Artifact.YouCtrl | TgtPrompt$ Select target artifact you control | Abilities$ ABDealDamage | Duration$ UntilLoseControlOfHost\nSVar:ABDealDamage:AB$DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nSVar:PlayMain1:TRUE\nOracle:When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to any target" for as long as you control Quicksmith Rebel.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Quicksmith Rebel", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "When Quicksmith Rebel enters the battlefield, target artifact you control gains \"{T}: This artifact deals 2 damage to any target\" for as long as you control Quicksmith Rebel.", "power": "3", "toughness": "2"} ### Response: Name:Quicksmith Rebel\nManaCost:3 R\nTypes:Creature Human Artificer\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to any target" for as long as you control CARDNAME.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Artifact.YouCtrl | TgtPrompt$ Select target artifact you control | Abilities$ ABDealDamage | Duration$ UntilLoseControlOfHost\nSVar:ABDealDamage:AB$DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nSVar:PlayMain1:TRUE\nOracle:When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to any target" for as long as you control Quicksmith Rebel.
Create the Forge script for this magic card
{"name": "Giant Turtle", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Turtle", "oracle_text": "Giant Turtle can't attack if it attacked during your last turn.", "power": "2", "toughness": "4"}
Name:Giant Turtle\nManaCost:1 G G\nTypes:Creature Turtle\nPT:2/4\nS:Mode$ Continuous | Affected$ Card.Self+attackedLastTurn | AddHiddenKeyword$ CARDNAME can't attack. | Description$ CARDNAME can't attack if it attacked during your last turn.\nOracle:Giant Turtle can't attack if it attacked during your last turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Giant Turtle", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Turtle", "oracle_text": "Giant Turtle can't attack if it attacked during your last turn.", "power": "2", "toughness": "4"} ### Response: Name:Giant Turtle\nManaCost:1 G G\nTypes:Creature Turtle\nPT:2/4\nS:Mode$ Continuous | Affected$ Card.Self+attackedLastTurn | AddHiddenKeyword$ CARDNAME can't attack. | Description$ CARDNAME can't attack if it attacked during your last turn.\nOracle:Giant Turtle can't attack if it attacked during your last turn.
Create the Forge script for this magic card
{"name": "Border Patrol", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Nomad", "oracle_text": "Vigilance", "power": "1", "toughness": "6"}
Name:Border Patrol\nManaCost:4 W\nTypes:Creature Human Nomad\nPT:1/6\nK:Vigilance\nOracle:Vigilance
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Border Patrol", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Nomad", "oracle_text": "Vigilance", "power": "1", "toughness": "6"} ### Response: Name:Border Patrol\nManaCost:4 W\nTypes:Creature Human Nomad\nPT:1/6\nK:Vigilance\nOracle:Vigilance