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Create the Forge script for this magic card
{"name": "Get Lost", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with \"{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.\")"}
Name:Get Lost\nManaCost:1 W\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Creature,Enchantment,Planeswalker | TgtPrompt$ Select target creature, enchantment, or planeswalker | SubAbility$ DBToken | AlwaysRemember$ True | RememberLKI$ True | SpellDescription$ Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")\nSVar:DBToken:DB$ Token | TokenScript$ c_a_map_sac_explore | TokenOwner$ RememberedController | TokenAmount$ 2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Map\nOracle:Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Get Lost", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with \"{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.\")"} ### Response: Name:Get Lost\nManaCost:1 W\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Creature,Enchantment,Planeswalker | TgtPrompt$ Select target creature, enchantment, or planeswalker | SubAbility$ DBToken | AlwaysRemember$ True | RememberLKI$ True | SpellDescription$ Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")\nSVar:DBToken:DB$ Token | TokenScript$ c_a_map_sac_explore | TokenOwner$ RememberedController | TokenAmount$ 2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Map\nOracle:Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Create the Forge script for this magic card
{"name": "Battle Frenzy", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Green creatures you control get +1/+1 until end of turn.\nNongreen creatures you control get +1/+0 until end of turn."}
Name:Battle Frenzy\nManaCost:2 R\nTypes:Instant\nA:SP$ PumpAll | Cost$ 2 R | ValidCards$ Creature.nonGreen+YouCtrl | NumAtt$ +1 | SpellDescription$ Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn. | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.Green+YouCtrl | NumAtt$ +1 | NumDef$ +1\nDeckHints:Color$Green\nOracle:Green creatures you control get +1/+1 until end of turn.\nNongreen creatures you control get +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Battle Frenzy", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Green creatures you control get +1/+1 until end of turn.\nNongreen creatures you control get +1/+0 until end of turn."} ### Response: Name:Battle Frenzy\nManaCost:2 R\nTypes:Instant\nA:SP$ PumpAll | Cost$ 2 R | ValidCards$ Creature.nonGreen+YouCtrl | NumAtt$ +1 | SpellDescription$ Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn. | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.Green+YouCtrl | NumAtt$ +1 | NumDef$ +1\nDeckHints:Color$Green\nOracle:Green creatures you control get +1/+1 until end of turn.\nNongreen creatures you control get +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Sigarda's Summons", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment", "oracle_text": "Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types."}
Name:Sigarda's Summons\nManaCost:4 W W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ Flying | AddType$ Angel | SetPower$ 4 | SetToughness$ 4 | Description$ Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.\nSVar:PlayMain1:TRUE\nDeckNeeds:Ability$Counters\nDeckHints:Type$Angel\nOracle:Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sigarda's Summons", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment", "oracle_text": "Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types."} ### Response: Name:Sigarda's Summons\nManaCost:4 W W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ Flying | AddType$ Angel | SetPower$ 4 | SetToughness$ 4 | Description$ Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.\nSVar:PlayMain1:TRUE\nDeckNeeds:Ability$Counters\nDeckHints:Type$Angel\nOracle:Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
Create the Forge script for this magic card
{"name": "Muzzio's Preparations", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nEach creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it."}
Name:Muzzio's Preparations\nManaCost:no cost\nTypes:Conspiracy\nK:Hidden agenda\nK:ETBReplacement:Other:AddExtraCounter:Mandatory:Command:Creature.YouCtrl+NamedCard\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Each creature with the named card you control enters the battlefield with an additional +1/+1 counter on it.\nSVar:AgendaLogic:MostProminentCreatureInComputerDeck\nOracle:Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nEach creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Muzzio's Preparations", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nEach creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it."} ### Response: Name:Muzzio's Preparations\nManaCost:no cost\nTypes:Conspiracy\nK:Hidden agenda\nK:ETBReplacement:Other:AddExtraCounter:Mandatory:Command:Creature.YouCtrl+NamedCard\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Each creature with the named card you control enters the battlefield with an additional +1/+1 counter on it.\nSVar:AgendaLogic:MostProminentCreatureInComputerDeck\nOracle:Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nEach creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Sokenzan Bruiser", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)", "power": "3", "toughness": "3"}
Name:Sokenzan Bruiser\nManaCost:4 R\nTypes:Creature Ogre Warrior\nPT:3/3\nK:Mountainwalk\nOracle:Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sokenzan Bruiser", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)", "power": "3", "toughness": "3"} ### Response: Name:Sokenzan Bruiser\nManaCost:4 R\nTypes:Creature Ogre Warrior\nPT:3/3\nK:Mountainwalk\nOracle:Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Create the Forge script for this magic card
{"name": "Scab-Clan Berserker", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "Haste\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)\nWhenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.", "power": "2", "toughness": "2"}
Name:Scab-Clan Berserker\nManaCost:1 R R\nTypes:Creature Human Berserker\nPT:2/2\nK:Haste\nK:Renown:1\nT:Mode$ SpellCast | TriggerZones$ Battlefield | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ Opponent | IsPresent$ Card.Self+IsRenowned | Execute$ TrigDmg | TriggerDescription$ Whenever an opponent casts a noncreature spell, if CARDNAME is renowned, CARDNAME deals 2 damage to that player.\nSVar:TrigDmg:DB$ DealDamage | Defined$ TriggeredActivator | NumDmg$ 2\nDeckHas:Ability$Counters\nOracle:Haste\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)\nWhenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scab-Clan Berserker", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "Haste\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)\nWhenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.", "power": "2", "toughness": "2"} ### Response: Name:Scab-Clan Berserker\nManaCost:1 R R\nTypes:Creature Human Berserker\nPT:2/2\nK:Haste\nK:Renown:1\nT:Mode$ SpellCast | TriggerZones$ Battlefield | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ Opponent | IsPresent$ Card.Self+IsRenowned | Execute$ TrigDmg | TriggerDescription$ Whenever an opponent casts a noncreature spell, if CARDNAME is renowned, CARDNAME deals 2 damage to that player.\nSVar:TrigDmg:DB$ DealDamage | Defined$ TriggeredActivator | NumDmg$ 2\nDeckHas:Ability$Counters\nOracle:Haste\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)\nWhenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
Create the Forge script for this magic card
{"name": "Aesthir Glider", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Bird Construct", "oracle_text": "Flying\nAesthir Glider can't block.", "power": "2", "toughness": "1"}
Name:Aesthir Glider\nManaCost:3\nTypes:Artifact Creature Bird Construct\nPT:2/1\nK:CARDNAME can't block.\nK:Flying\nOracle:Flying\nAesthir Glider can't block.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aesthir Glider", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Bird Construct", "oracle_text": "Flying\nAesthir Glider can't block.", "power": "2", "toughness": "1"} ### Response: Name:Aesthir Glider\nManaCost:3\nTypes:Artifact Creature Bird Construct\nPT:2/1\nK:CARDNAME can't block.\nK:Flying\nOracle:Flying\nAesthir Glider can't block.
Create the Forge script for this magic card
{"name": "Rampage of the Valkyries", "mana_cost": "{3}{W}{B}", "type_line": "Enchantment", "oracle_text": "When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance.\nWhenever an Angel you control dies, each other player sacrifices a creature."}
Name:Rampage of the Valkyries\nManaCost:3 W B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_4_4_angel_flying_vigilance | TokenOwner$ You\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Angel.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ Whenever an Angel you control dies, each opponent sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature\nDeckHints:Type$Angel\nDeckHas:Ability$Token\nOracle:When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance.\nWhenever an Angel you control dies, each other player sacrifices a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rampage of the Valkyries", "mana_cost": "{3}{W}{B}", "type_line": "Enchantment", "oracle_text": "When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance.\nWhenever an Angel you control dies, each other player sacrifices a creature."} ### Response: Name:Rampage of the Valkyries\nManaCost:3 W B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_4_4_angel_flying_vigilance | TokenOwner$ You\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Angel.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ Whenever an Angel you control dies, each opponent sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature\nDeckHints:Type$Angel\nDeckHas:Ability$Token\nOracle:When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance.\nWhenever an Angel you control dies, each other player sacrifices a creature.
Create the Forge script for this magic card
{"name": "Hook Horror", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Molting Exoskeleton \u2014 When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.", "power": "3", "toughness": "3"}
Name:Hook Horror\nManaCost:4 B\nTypes:Creature Horror\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ Molting Exoskeleton — Whenever CARDNAME dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.\nSVar:TrigEffect:DB$ Pump | Defined$ TriggeredNewCardLKICopy | PumpZone$ Graveyard | NumAtt$ -1 | NumDef$ -1 | Duration$ Perpetual | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | ConditionDefined$ TriggeredNewCardLKICopy | ConditionPresent$ Creature.toughnessGE1 | Origin$ Graveyard | Destination$ Battlefield\nDeckHas:Ability$Sacrifice\nOracle:Molting Exoskeleton — Whenever Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hook Horror", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Molting Exoskeleton \u2014 When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.", "power": "3", "toughness": "3"} ### Response: Name:Hook Horror\nManaCost:4 B\nTypes:Creature Horror\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ Molting Exoskeleton — Whenever CARDNAME dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.\nSVar:TrigEffect:DB$ Pump | Defined$ TriggeredNewCardLKICopy | PumpZone$ Graveyard | NumAtt$ -1 | NumDef$ -1 | Duration$ Perpetual | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | ConditionDefined$ TriggeredNewCardLKICopy | ConditionPresent$ Creature.toughnessGE1 | Origin$ Graveyard | Destination$ Battlefield\nDeckHas:Ability$Sacrifice\nOracle:Molting Exoskeleton — Whenever Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.
Create the Forge script for this magic card
{"name": "Bewitching Leechcraft", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Bewitching Leechcraft enters the battlefield, tap enchanted creature.\nEnchanted creature has \"If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it.\" (Otherwise, it doesn't untap.)"}
Name:Bewitching Leechcraft\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddReplacementEffects$ DBUntap | Description$ Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)\nSVar:DBUntap:Event$ Untap | ActiveZones$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ RepRemoveCounter | UntapStep$ True | Description$ If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it. (Otherwise, it doesn't untap.)\nSVar:RepRemoveCounter:DB$ RemoveCounter | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | RememberRemoved$ True | SubAbility$ Untap\nSVar:Untap:DB$ Untap | Defined$ Self | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nOracle:Enchant creature\nWhen Bewitching Leechcraft enters the battlefield, tap enchanted creature.\nEnchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bewitching Leechcraft", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Bewitching Leechcraft enters the battlefield, tap enchanted creature.\nEnchanted creature has \"If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it.\" (Otherwise, it doesn't untap.)"} ### Response: Name:Bewitching Leechcraft\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddReplacementEffects$ DBUntap | Description$ Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)\nSVar:DBUntap:Event$ Untap | ActiveZones$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ RepRemoveCounter | UntapStep$ True | Description$ If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it. (Otherwise, it doesn't untap.)\nSVar:RepRemoveCounter:DB$ RemoveCounter | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | RememberRemoved$ True | SubAbility$ Untap\nSVar:Untap:DB$ Untap | Defined$ Self | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nOracle:Enchant creature\nWhen Bewitching Leechcraft enters the battlefield, tap enchanted creature.\nEnchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)
Create the Forge script for this magic card
{"name": "Myrkul's Invoker", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Cat Rogue", "oracle_text": "Psychic Blades \u2014 {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)", "power": "2", "toughness": "3"}
Name:Myrkul's Invoker\nManaCost:2 B\nTypes:Creature Cat Rogue\nPT:2/3\nA:AB$ PumpAll | Cost$ 8 | ValidCards$ Creature.YouCtrl | NumAtt$ 2 | KW$ Menace | SpellDescription$ Psychic Blades — Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)\nOracle:Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Myrkul's Invoker", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Cat Rogue", "oracle_text": "Psychic Blades \u2014 {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)", "power": "2", "toughness": "3"} ### Response: Name:Myrkul's Invoker\nManaCost:2 B\nTypes:Creature Cat Rogue\nPT:2/3\nA:AB$ PumpAll | Cost$ 8 | ValidCards$ Creature.YouCtrl | NumAtt$ 2 | KW$ Menace | SpellDescription$ Psychic Blades — Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)\nOracle:Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Create the Forge script for this magic card
{"name": "Sandstone Bridge", "mana_cost": "", "type_line": "Land", "oracle_text": "Sandstone Bridge enters the battlefield tapped.\nWhen Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.\n{T}: Add {W}."}
Name:Sandstone Bridge\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1 | KW$ Vigilance\nSVar:PlayMain1:TRUE\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nOracle:Sandstone Bridge enters the battlefield tapped.\nWhen Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.\n{T}: Add {W}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sandstone Bridge", "mana_cost": "", "type_line": "Land", "oracle_text": "Sandstone Bridge enters the battlefield tapped.\nWhen Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.\n{T}: Add {W}."} ### Response: Name:Sandstone Bridge\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1 | KW$ Vigilance\nSVar:PlayMain1:TRUE\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nOracle:Sandstone Bridge enters the battlefield tapped.\nWhen Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.\n{T}: Add {W}.
Create the Forge script for this magic card
{"name": "Accomplished Alchemist", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Add one mana of any color.\n{T}: Add X mana of any one color, where X is the amount of life you gained this turn.", "power": "2", "toughness": "5"}
Name:Accomplished Alchemist\nManaCost:3 G\nTypes:Creature Elf Druid\nPT:2/5\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ X | SpellDescription$ Add X mana of any one color, where X is the number of life you gained this turn.\nSVar:X:Count$LifeYouGainedThisTurn\nOracle:{T}: Add one mana of any color.\n{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Accomplished Alchemist", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Add one mana of any color.\n{T}: Add X mana of any one color, where X is the amount of life you gained this turn.", "power": "2", "toughness": "5"} ### Response: Name:Accomplished Alchemist\nManaCost:3 G\nTypes:Creature Elf Druid\nPT:2/5\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ X | SpellDescription$ Add X mana of any one color, where X is the number of life you gained this turn.\nSVar:X:Count$LifeYouGainedThisTurn\nOracle:{T}: Add one mana of any color.\n{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
Create the Forge script for this magic card
{"name": "Magmatic Chasm", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Creatures without flying can't block this turn."}
Name:Magmatic Chasm\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Effect | StaticAbilities$ KWPump | AILogic$ Evasion | SpellDescription$ Creatures without flying can't block this turn.\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.withoutFlying | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures without flying can't block this turn.\nAI:RemoveDeck:All\nOracle:Creatures without flying can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Magmatic Chasm", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Creatures without flying can't block this turn."} ### Response: Name:Magmatic Chasm\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Effect | StaticAbilities$ KWPump | AILogic$ Evasion | SpellDescription$ Creatures without flying can't block this turn.\nSVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.withoutFlying | AddHiddenKeyword$ CARDNAME can't block. | Description$ Creatures without flying can't block this turn.\nAI:RemoveDeck:All\nOracle:Creatures without flying can't block this turn.
Create the Forge script for this magic card
{"name": "Sivriss, Nightmare Speaker", "mana_cost": "{3}{B}", "type_line": "Legendary Creature \u2014 Snake Cleric Warlock", "oracle_text": "{T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.)\nChoose a Background (You can have a Background as a second commander.)", "power": "3", "toughness": "3"}
Name:Sivriss, Nightmare Speaker\nManaCost:3 B\nTypes:Legendary Creature Snake Cleric Warlock\nPT:3/3\nA:AB$ RepeatEach | Cost$ T Sac<1/Creature.Other;Artifact/another creature or an artifact> | RepeatPlayers$ Opponent | RepeatSubAbility$ DBMill | SpellDescription$ For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.)\nSVar:DBMill:DB$ Mill | Imprint$ True | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Imprinted | Origin$ Graveyard | Destination$ Hand | UnlessCost$ PayLife<3> | UnlessPayer$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nK:Choose a Background\nSVar:AIPreference:SacCost$Artifact.Token,Creature.Other+cmcLE2,Artifact.cmcLE1\nDeckHints:Type$Artifact\nDeckHas:Ability$Sacrifice|Mill|Graveyard\nOracle:{T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.)\nChoose a Background (You can have a Background as a second commander.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sivriss, Nightmare Speaker", "mana_cost": "{3}{B}", "type_line": "Legendary Creature \u2014 Snake Cleric Warlock", "oracle_text": "{T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.)\nChoose a Background (You can have a Background as a second commander.)", "power": "3", "toughness": "3"} ### Response: Name:Sivriss, Nightmare Speaker\nManaCost:3 B\nTypes:Legendary Creature Snake Cleric Warlock\nPT:3/3\nA:AB$ RepeatEach | Cost$ T Sac<1/Creature.Other;Artifact/another creature or an artifact> | RepeatPlayers$ Opponent | RepeatSubAbility$ DBMill | SpellDescription$ For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.)\nSVar:DBMill:DB$ Mill | Imprint$ True | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Imprinted | Origin$ Graveyard | Destination$ Hand | UnlessCost$ PayLife<3> | UnlessPayer$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nK:Choose a Background\nSVar:AIPreference:SacCost$Artifact.Token,Creature.Other+cmcLE2,Artifact.cmcLE1\nDeckHints:Type$Artifact\nDeckHas:Ability$Sacrifice|Mill|Graveyard\nOracle:{T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.)\nChoose a Background (You can have a Background as a second commander.)
Create the Forge script for this magic card
{"name": "Tropical Storm", "mana_cost": "{X}{G}", "type_line": "Sorcery", "oracle_text": "Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature."}
Name:Tropical Storm\nManaCost:X G\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ X G | ValidCards$ Creature.withFlying | NumDmg$ X | SubAbility$ DBDamage | SpellDescription$ CARDNAME deals X damage to each creature with flying and 1 additional damage to each blue creature.\nSVar:DBDamage:DB$ DamageAll | ValidCards$ Creature.Blue | NumDmg$ 1\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tropical Storm", "mana_cost": "{X}{G}", "type_line": "Sorcery", "oracle_text": "Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature."} ### Response: Name:Tropical Storm\nManaCost:X G\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ X G | ValidCards$ Creature.withFlying | NumDmg$ X | SubAbility$ DBDamage | SpellDescription$ CARDNAME deals X damage to each creature with flying and 1 additional damage to each blue creature.\nSVar:DBDamage:DB$ DamageAll | ValidCards$ Creature.Blue | NumDmg$ 1\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
Create the Forge script for this magic card
{"name": "Metrognome", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens.\n{4}, {T}: Create a 1/1 colorless Gnome artifact creature token."}
Name:Metrognome\nManaCost:4\nTypes:Artifact\nA:AB$ Token | Cost$ 4 T | TokenAmount$ 1 | TokenScript$ c_1_1_a_gnome | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Gnome artifact creature token.\nT:Mode$ Discarded | ValidCard$ Card.Self | ValidCause$ Card.OppCtrl | Execute$ TrigToken | TriggerDescription$ When a spell or ability an opponent controls causes you to discard CARDNAME, create four 1/1 colorless Gnome artifact creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 4 | TokenScript$ c_1_1_a_gnome | TokenOwner$ You\nSVar:DiscardMeByOpp:2\nOracle:When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens.\n{4}, {T}: Create a 1/1 colorless Gnome artifact creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Metrognome", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens.\n{4}, {T}: Create a 1/1 colorless Gnome artifact creature token."} ### Response: Name:Metrognome\nManaCost:4\nTypes:Artifact\nA:AB$ Token | Cost$ 4 T | TokenAmount$ 1 | TokenScript$ c_1_1_a_gnome | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Gnome artifact creature token.\nT:Mode$ Discarded | ValidCard$ Card.Self | ValidCause$ Card.OppCtrl | Execute$ TrigToken | TriggerDescription$ When a spell or ability an opponent controls causes you to discard CARDNAME, create four 1/1 colorless Gnome artifact creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 4 | TokenScript$ c_1_1_a_gnome | TokenOwner$ You\nSVar:DiscardMeByOpp:2\nOracle:When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens.\n{4}, {T}: Create a 1/1 colorless Gnome artifact creature token.
Create the Forge script for this magic card
{"name": "Thermokarst", "mana_cost": "{1}{G}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target land. If that land was a snow land, you gain 1 life."}
Name:Thermokarst\nManaCost:1 G G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 G G | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBGainLife | SpellDescription$ Destroy target land. If that land was a snow land, you gain 1 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 1 | ConditionDefined$ Targeted | ConditionPresent$ Land.Snow | ConditionCompare$ EQ1 | ConditionDescription$ If that land was a snow land,\nOracle:Destroy target land. If that land was a snow land, you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thermokarst", "mana_cost": "{1}{G}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target land. If that land was a snow land, you gain 1 life."} ### Response: Name:Thermokarst\nManaCost:1 G G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 G G | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBGainLife | SpellDescription$ Destroy target land. If that land was a snow land, you gain 1 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 1 | ConditionDefined$ Targeted | ConditionPresent$ Land.Snow | ConditionCompare$ EQ1 | ConditionDescription$ If that land was a snow land,\nOracle:Destroy target land. If that land was a snow land, you gain 1 life.
Create the Forge script for this magic card
{"name": "Angrath's Fury", "mana_cost": "{3}{B}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle."}
Name:Angrath's Fury\nManaCost:3 B R\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Creature | SubAbility$ DBDealDamage | SpellDescription$ Destroy target creature. CARDNAME deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 3 | SubAbility$ DBSearch\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedAngrath; Minotaur Pirate | Optional$ True\nDeckNeeds:Name$Angrath, Minotaur Pirate\nOracle:Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Angrath's Fury", "mana_cost": "{3}{B}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle."} ### Response: Name:Angrath's Fury\nManaCost:3 B R\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Creature | SubAbility$ DBDealDamage | SpellDescription$ Destroy target creature. CARDNAME deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 3 | SubAbility$ DBSearch\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedAngrath; Minotaur Pirate | Optional$ True\nDeckNeeds:Name$Angrath, Minotaur Pirate\nOracle:Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.
Create the Forge script for this magic card
{"name": "Leonin Relic-Warder", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Cat Cleric", "oracle_text": "When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.\nWhen Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.", "power": "2", "toughness": "2"}
Name:Leonin Relic-Warder\nManaCost:W W\nTypes:Creature Cat Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may exile target artifact or enchantment.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nSVar:TrigExile:DB$ ChangeZone | IsCurse$ True | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | RememberTargets$ True | ForgetOtherTargets$ True | Origin$ Battlefield | Destination$ Exile\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield\nSVar:PlayMain1:TRUE\nOracle:When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.\nWhen Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leonin Relic-Warder", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Cat Cleric", "oracle_text": "When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.\nWhen Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.", "power": "2", "toughness": "2"} ### Response: Name:Leonin Relic-Warder\nManaCost:W W\nTypes:Creature Cat Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may exile target artifact or enchantment.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nSVar:TrigExile:DB$ ChangeZone | IsCurse$ True | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | RememberTargets$ True | ForgetOtherTargets$ True | Origin$ Battlefield | Destination$ Exile\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield\nSVar:PlayMain1:TRUE\nOracle:When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.\nWhen Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Create the Forge script for this magic card
{"name": "Kefnet's Last Word", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step."}
Name:Kefnet's Last Word\nManaCost:2 U U\nTypes:Sorcery\nA:SP$ GainControl | Cost$ 2 U U | ValidTgts$ Artifact,Creature,Enchantment | TgtPrompt$ Select target artifact, creature, or enchantment | SubAbility$ DBNoUntap | SpellDescription$ Gain control of target artifact, creature or enchantment.\nSVar:DBNoUntap:DB$ Effect | StaticAbilities$ DontUntap | Triggers$ RemoveEffect | Duration$ Permanent | SpellDescription$ Lands you control don't untap during your next untap step.\nSVar:DontUntap:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Land.YouCtrl | AddHiddenKeyword$ This card doesn't untap during your next untap step.\nSVar:RemoveEffect:Mode$ Phase | Phase$ Untap | ValidPlayer$ You | TriggerZones$ Command | Static$ True | Execute$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nOracle:Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kefnet's Last Word", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step."} ### Response: Name:Kefnet's Last Word\nManaCost:2 U U\nTypes:Sorcery\nA:SP$ GainControl | Cost$ 2 U U | ValidTgts$ Artifact,Creature,Enchantment | TgtPrompt$ Select target artifact, creature, or enchantment | SubAbility$ DBNoUntap | SpellDescription$ Gain control of target artifact, creature or enchantment.\nSVar:DBNoUntap:DB$ Effect | StaticAbilities$ DontUntap | Triggers$ RemoveEffect | Duration$ Permanent | SpellDescription$ Lands you control don't untap during your next untap step.\nSVar:DontUntap:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Land.YouCtrl | AddHiddenKeyword$ This card doesn't untap during your next untap step.\nSVar:RemoveEffect:Mode$ Phase | Phase$ Untap | ValidPlayer$ You | TriggerZones$ Command | Static$ True | Execute$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nOracle:Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
Create the Forge script for this magic card
{"name": "Desert Drake", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying", "power": "2", "toughness": "2"}
Name:Desert Drake\nManaCost:3 R\nTypes:Creature Drake\nPT:2/2\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Desert Drake", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying", "power": "2", "toughness": "2"} ### Response: Name:Desert Drake\nManaCost:3 R\nTypes:Creature Drake\nPT:2/2\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Hearth Kami", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{X}, Sacrifice Hearth Kami: Destroy target artifact with mana value X.", "power": "2", "toughness": "1"}
Name:Hearth Kami\nManaCost:1 R\nTypes:Creature Spirit\nPT:2/1\nA:AB$ Destroy | Cost$ X Sac<1/CARDNAME> | ValidTgts$ Artifact.cmcEQX | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact with mana value X.\nSVar:X:Count$xPaid\nOracle:{X}, Sacrifice Hearth Kami: Destroy target artifact with mana value X.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hearth Kami", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{X}, Sacrifice Hearth Kami: Destroy target artifact with mana value X.", "power": "2", "toughness": "1"} ### Response: Name:Hearth Kami\nManaCost:1 R\nTypes:Creature Spirit\nPT:2/1\nA:AB$ Destroy | Cost$ X Sac<1/CARDNAME> | ValidTgts$ Artifact.cmcEQX | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact with mana value X.\nSVar:X:Count$xPaid\nOracle:{X}, Sacrifice Hearth Kami: Destroy target artifact with mana value X.
Create the Forge script for this magic card
{"name": "Fireforger's Puzzleknot", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to any target.\n{2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to any target."}
Name:Fireforger's Puzzleknot\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nA:AB$ DealDamage | Cost$ 2 R Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to any target.\n{2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fireforger's Puzzleknot", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to any target.\n{2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to any target."} ### Response: Name:Fireforger's Puzzleknot\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nA:AB$ DealDamage | Cost$ 2 R Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to any target.\n{2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Filthy Cur", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Dog", "oracle_text": "Whenever Filthy Cur is dealt damage, you lose that much life.", "power": "2", "toughness": "2"}
Name:Filthy Cur\nManaCost:1 B\nTypes:Creature Dog\nPT:2/2\nT:Mode$ DamageDoneOnce | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME is dealt damage, you lose that much life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nOracle:Whenever Filthy Cur is dealt damage, you lose that much life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Filthy Cur", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Dog", "oracle_text": "Whenever Filthy Cur is dealt damage, you lose that much life.", "power": "2", "toughness": "2"} ### Response: Name:Filthy Cur\nManaCost:1 B\nTypes:Creature Dog\nPT:2/2\nT:Mode$ DamageDoneOnce | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME is dealt damage, you lose that much life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nOracle:Whenever Filthy Cur is dealt damage, you lose that much life.
Create the Forge script for this magic card
{"name": "Raging Swordtooth", "mana_cost": "{3}{R}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Trample\nWhen Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.", "power": "5", "toughness": "5"}
Name:Raging Swordtooth\nManaCost:3 R G\nTypes:Creature Dinosaur\nPT:5/5\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamageAll | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to each other creature.\nSVar:TrigDamageAll:DB$ DamageAll | ValidCards$ Creature.StrictlyOther | NumDmg$ 1 | ValidDescription$ each other creature.\nOracle:Trample\nWhen Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Raging Swordtooth", "mana_cost": "{3}{R}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Trample\nWhen Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.", "power": "5", "toughness": "5"} ### Response: Name:Raging Swordtooth\nManaCost:3 R G\nTypes:Creature Dinosaur\nPT:5/5\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamageAll | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to each other creature.\nSVar:TrigDamageAll:DB$ DamageAll | ValidCards$ Creature.StrictlyOther | NumDmg$ 1 | ValidDescription$ each other creature.\nOracle:Trample\nWhen Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
Create the Forge script for this magic card
{"name": "Golgari Grave-Troll", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Troll Skeleton", "oracle_text": "Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\n{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.\nDredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)", "power": "0", "toughness": "0"}
Name:Golgari Grave-Troll\nManaCost:4 G\nTypes:Creature Troll Skeleton\nPT:0/0\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\nA:AB$ Regenerate | Cost$ 1 SubCounter<1/P1P1> | SpellDescription$ Regenerate CARDNAME.\nK:Dredge:6\nSVar:X:Count$ValidGraveyard Creature.YouCtrl\nSVar:NeedsToPlayVar:X GE3\nOracle:Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\n{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.\nDredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Golgari Grave-Troll", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Troll Skeleton", "oracle_text": "Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\n{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.\nDredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)", "power": "0", "toughness": "0"} ### Response: Name:Golgari Grave-Troll\nManaCost:4 G\nTypes:Creature Troll Skeleton\nPT:0/0\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\nA:AB$ Regenerate | Cost$ 1 SubCounter<1/P1P1> | SpellDescription$ Regenerate CARDNAME.\nK:Dredge:6\nSVar:X:Count$ValidGraveyard Creature.YouCtrl\nSVar:NeedsToPlayVar:X GE3\nOracle:Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\n{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.\nDredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Create the Forge script for this magic card
{"name": "Radiate", "mana_cost": "{3}{R}{R}", "type_line": "Instant", "oracle_text": "Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players."}
Name:Radiate\nManaCost:3 R R\nTypes:Instant\nA:SP$ CopySpellAbility | ValidTgts$ Instant,Sorcery | TgtPrompt$ Choose target instant or sorcery spell that targets only a single permanent or player | TargetType$ Spell.numTargets EQ1 | TargetValidTargeting$ Permanent.inRealZoneBattlefield,Player | Controller$ You | CopyForEachCanTarget$ Permanent.inRealZoneBattlefield,Player | SpellDescription$ Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.\nAI:RemoveDeck:Random\nOracle:Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Radiate", "mana_cost": "{3}{R}{R}", "type_line": "Instant", "oracle_text": "Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players."} ### Response: Name:Radiate\nManaCost:3 R R\nTypes:Instant\nA:SP$ CopySpellAbility | ValidTgts$ Instant,Sorcery | TgtPrompt$ Choose target instant or sorcery spell that targets only a single permanent or player | TargetType$ Spell.numTargets EQ1 | TargetValidTargeting$ Permanent.inRealZoneBattlefield,Player | Controller$ You | CopyForEachCanTarget$ Permanent.inRealZoneBattlefield,Player | SpellDescription$ Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.\nAI:RemoveDeck:Random\nOracle:Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
Create the Forge script for this magic card
{"name": "Wall of Glare", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nWall of Glare can block any number of creatures.", "power": "0", "toughness": "5"}
Name:Wall of Glare\nManaCost:1 W\nTypes:Creature Wall\nPT:0/5\nK:Defender\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAny$ True | Description$ CARDNAME can block any number of creatures.\nOracle:Defender (This creature can't attack.)\nWall of Glare can block any number of creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Glare", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nWall of Glare can block any number of creatures.", "power": "0", "toughness": "5"} ### Response: Name:Wall of Glare\nManaCost:1 W\nTypes:Creature Wall\nPT:0/5\nK:Defender\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAny$ True | Description$ CARDNAME can block any number of creatures.\nOracle:Defender (This creature can't attack.)\nWall of Glare can block any number of creatures.
Create the Forge script for this magic card
{"name": "Ulvenwald Hydra", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "Reach\nUlvenwald Hydra's power and toughness are each equal to the number of lands you control.\nWhen Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.", "power": "*", "toughness": "*"}
Name:Ulvenwald Hydra\nManaCost:4 G G\nTypes:Creature Hydra\nPT:*/*\nK:Reach\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of lands you control.\nSVar:X:Count$Valid Land.YouCtrl\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land | ChangeNum$ 1 | ShuffleNonMandatory$ True\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.\nSVar:BuffedBy:Land\nSVar:NeedsToPlayVar:X GE3\nOracle:Reach\nUlvenwald Hydra's power and toughness are each equal to the number of lands you control.\nWhen Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ulvenwald Hydra", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "Reach\nUlvenwald Hydra's power and toughness are each equal to the number of lands you control.\nWhen Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.", "power": "*", "toughness": "*"} ### Response: Name:Ulvenwald Hydra\nManaCost:4 G G\nTypes:Creature Hydra\nPT:*/*\nK:Reach\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of lands you control.\nSVar:X:Count$Valid Land.YouCtrl\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land | ChangeNum$ 1 | ShuffleNonMandatory$ True\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.\nSVar:BuffedBy:Land\nSVar:NeedsToPlayVar:X GE3\nOracle:Reach\nUlvenwald Hydra's power and toughness are each equal to the number of lands you control.\nWhen Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Woolly Razorback", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Boar Beast", "oracle_text": "Woolly Razorback enters the battlefield with three ice counters on it.\nAs long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.\nWhenever Woolly Razorback blocks, remove an ice counter from it.", "power": "7", "toughness": "7"}
Name:Woolly Razorback\nManaCost:2 W W\nTypes:Creature Boar Beast\nPT:7/7\nK:etbCounter:ICE:3\nR:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.Self+counters_GE1_ICE | Description$ As long as CARDNAME has an ice counter on it, prevent all combat damage it would deal.\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE1_ICE | AddKeyword$ Defender | Description$ As long as CARDNAME has an ice counter on it, it has defender.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigRemoveCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME blocks, remove an ice counter from it.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | CounterType$ ICE | CounterNum$ 1 | Defined$ TriggeredBlockerLKICopy\nSVar:HasBlockEffect:TRUE\nOracle:Woolly Razorback enters the battlefield with three ice counters on it.\nAs long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.\nWhenever Woolly Razorback blocks, remove an ice counter from it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Woolly Razorback", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Boar Beast", "oracle_text": "Woolly Razorback enters the battlefield with three ice counters on it.\nAs long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.\nWhenever Woolly Razorback blocks, remove an ice counter from it.", "power": "7", "toughness": "7"} ### Response: Name:Woolly Razorback\nManaCost:2 W W\nTypes:Creature Boar Beast\nPT:7/7\nK:etbCounter:ICE:3\nR:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.Self+counters_GE1_ICE | Description$ As long as CARDNAME has an ice counter on it, prevent all combat damage it would deal.\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE1_ICE | AddKeyword$ Defender | Description$ As long as CARDNAME has an ice counter on it, it has defender.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigRemoveCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME blocks, remove an ice counter from it.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | CounterType$ ICE | CounterNum$ 1 | Defined$ TriggeredBlockerLKICopy\nSVar:HasBlockEffect:TRUE\nOracle:Woolly Razorback enters the battlefield with three ice counters on it.\nAs long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.\nWhenever Woolly Razorback blocks, remove an ice counter from it.
Create the Forge script for this magic card
{"name": "Harvester Troll", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Troll", "oracle_text": "When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll.", "power": "2", "toughness": "3"}
Name:Harvester Troll\nManaCost:3 G\nTypes:Creature Troll\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ Sac<1/Creature;Land/creature or land> | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2\nSVar:AIPreference:SacCost$Creature.token,Land.Basic\nOracle:When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Harvester Troll", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Troll", "oracle_text": "When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll.", "power": "2", "toughness": "3"} ### Response: Name:Harvester Troll\nManaCost:3 G\nTypes:Creature Troll\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ Sac<1/Creature;Land/creature or land> | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2\nSVar:AIPreference:SacCost$Creature.token,Land.Basic\nOracle:When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll.
Create the Forge script for this magic card
{"name": "Valiant Farewell", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with \"When you cast your next creature spell, it perpetually gets +2/+0.\"\nDraw a card."}
Name:Valiant Farewell\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +2 | SubAbility$ BoonEffect | SpellDescription$ Target creature you control gets +2/+0 until end of turn.\nSVar:BoonEffect:DB$ Effect | RememberObjects$ Targeted | Duration$ End of Turn | Triggers$ ChangesZone | SubAbility$ DBDraw | StackDescription$ SpellDescription | SpellDescription$ When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0.",,,,,,\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nSVar:ChangesZone:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Any | Execute$ TrigBoon | TriggerDescription$ When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."\nSVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast\nSVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, it perpetually gets +2/+0.\nSVar:TrigEffect:DB$ Pump | PumpZone$ Stack | Defined$ TriggeredCard | NumAtt$ 2 | Duration$ Perpetual\nDeckNeeds:Type$Creature\nOracle:Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Valiant Farewell", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with \"When you cast your next creature spell, it perpetually gets +2/+0.\"\nDraw a card."} ### Response: Name:Valiant Farewell\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +2 | SubAbility$ BoonEffect | SpellDescription$ Target creature you control gets +2/+0 until end of turn.\nSVar:BoonEffect:DB$ Effect | RememberObjects$ Targeted | Duration$ End of Turn | Triggers$ ChangesZone | SubAbility$ DBDraw | StackDescription$ SpellDescription | SpellDescription$ When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0.",,,,,,\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nSVar:ChangesZone:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Any | Execute$ TrigBoon | TriggerDescription$ When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."\nSVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast\nSVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, it perpetually gets +2/+0.\nSVar:TrigEffect:DB$ Pump | PumpZone$ Stack | Defined$ TriggeredCard | NumAtt$ 2 | Duration$ Perpetual\nDeckNeeds:Type$Creature\nOracle:Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."\nDraw a card.
Create the Forge script for this magic card
{"name": "Vessel of Malignity", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "{1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery."}
Name:Vessel of Malignity\nManaCost:1 B\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ 1 B Sac<1/CARDNAME> | ValidTgts$ Opponent | SorcerySpeed$ True | TgtPrompt$ Select target opponent | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ChangeNum$ 2 | Chooser$ Targeted | IsCurse$ True | Mandatory$ True | Hidden$ True | StackDescription$ SpellDescription | SpellDescription$ Target opponent exiles two cards from their hand. Activate only as a sorcery.\nOracle:{1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vessel of Malignity", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "{1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery."} ### Response: Name:Vessel of Malignity\nManaCost:1 B\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ 1 B Sac<1/CARDNAME> | ValidTgts$ Opponent | SorcerySpeed$ True | TgtPrompt$ Select target opponent | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ChangeNum$ 2 | Chooser$ Targeted | IsCurse$ True | Mandatory$ True | Hidden$ True | StackDescription$ SpellDescription | SpellDescription$ Target opponent exiles two cards from their hand. Activate only as a sorcery.\nOracle:{1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Panglacial Wurm", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Trample\nWhile you're searching your library, you may cast Panglacial Wurm from your library.", "power": "9", "toughness": "5"}
Name:Panglacial Wurm\nManaCost:5 G G\nTypes:Creature Wurm\nPT:9/5\nK:Trample\nK:While you're searching your library, you may cast CARDNAME from your library.\nOracle:Trample\nWhile you're searching your library, you may cast Panglacial Wurm from your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Panglacial Wurm", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Trample\nWhile you're searching your library, you may cast Panglacial Wurm from your library.", "power": "9", "toughness": "5"} ### Response: Name:Panglacial Wurm\nManaCost:5 G G\nTypes:Creature Wurm\nPT:9/5\nK:Trample\nK:While you're searching your library, you may cast CARDNAME from your library.\nOracle:Trample\nWhile you're searching your library, you may cast Panglacial Wurm from your library.
Create the Forge script for this magic card
{"name": "Trading Post", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Discard a card: You gain 4 life.\n{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.\n{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.\n{1}, {T}, Sacrifice an artifact: Draw a card."}
Name:Trading Post\nManaCost:4\nTypes:Artifact\nA:AB$ GainLife | Cost$ 1 T Discard<1/Card> | LifeAmount$ 4 | SpellDescription$ You gain 4 life.\nA:AB$ Token | Cost$ 1 T PayLife<1> | TokenAmount$ 1 | TokenScript$ w_0_1_goat | TokenOwner$ You | SpellDescription$ Create a 0/1 white Goat creature token.\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/Creature> | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target artifact card from your graveyard to your hand.\nA:AB$ Draw | Cost$ 1 T Sac<1/Artifact> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:{1}, {T}, Discard a card: You gain 4 life.\n{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.\n{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.\n{1}, {T}, Sacrifice an artifact: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trading Post", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Discard a card: You gain 4 life.\n{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.\n{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.\n{1}, {T}, Sacrifice an artifact: Draw a card."} ### Response: Name:Trading Post\nManaCost:4\nTypes:Artifact\nA:AB$ GainLife | Cost$ 1 T Discard<1/Card> | LifeAmount$ 4 | SpellDescription$ You gain 4 life.\nA:AB$ Token | Cost$ 1 T PayLife<1> | TokenAmount$ 1 | TokenScript$ w_0_1_goat | TokenOwner$ You | SpellDescription$ Create a 0/1 white Goat creature token.\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/Creature> | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target artifact card from your graveyard to your hand.\nA:AB$ Draw | Cost$ 1 T Sac<1/Artifact> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:{1}, {T}, Discard a card: You gain 4 life.\n{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.\n{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.\n{1}, {T}, Sacrifice an artifact: Draw a card.
Create the Forge script for this magic card
{"name": "New Blood", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, tap an untapped Vampire you control.\nGain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire."}
Name:New Blood\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ GainControl | Cost$ 2 B B tapXType<1/Vampire> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBChangeText | SpellDescription$ Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.\nSVar:DBChangeText:DB$ ChangeText | Defined$ ParentTarget | ChangeTypeWord$ ChooseCreatureType Vampire | Duration$ Permanent\nDeckHints:Type$Vampire\nOracle:As an additional cost to cast this spell, tap an untapped Vampire you control.\nGain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "New Blood", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, tap an untapped Vampire you control.\nGain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire."} ### Response: Name:New Blood\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ GainControl | Cost$ 2 B B tapXType<1/Vampire> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBChangeText | SpellDescription$ Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.\nSVar:DBChangeText:DB$ ChangeText | Defined$ ParentTarget | ChangeTypeWord$ ChooseCreatureType Vampire | Duration$ Permanent\nDeckHints:Type$Vampire\nOracle:As an additional cost to cast this spell, tap an untapped Vampire you control.\nGain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
Create the Forge script for this magic card
{"name": "Lumberknot", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhenever a creature dies, put a +1/+1 counter on Lumberknot.", "power": "1", "toughness": "1"}
Name:Lumberknot\nManaCost:2 G G\nTypes:Creature Treefolk\nPT:1/1\nK:Hexproof\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhenever a creature dies, put a +1/+1 counter on Lumberknot.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lumberknot", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhenever a creature dies, put a +1/+1 counter on Lumberknot.", "power": "1", "toughness": "1"} ### Response: Name:Lumberknot\nManaCost:2 G G\nTypes:Creature Treefolk\nPT:1/1\nK:Hexproof\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhenever a creature dies, put a +1/+1 counter on Lumberknot.
Create the Forge script for this magic card
{"name": "Temur Charger", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Horse", "oracle_text": "Morph\u2014Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Temur Charger is turned face up, target creature gains trample until end of turn.", "power": "3", "toughness": "1"}
Name:Temur Charger\nManaCost:1 G\nTypes:Creature Horse\nPT:3/1\nK:Morph:Reveal<1/Card.Green/green>\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, target creature gains trample until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Trample\nOracle:Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Temur Charger is turned face up, target creature gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Temur Charger", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Horse", "oracle_text": "Morph\u2014Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Temur Charger is turned face up, target creature gains trample until end of turn.", "power": "3", "toughness": "1"} ### Response: Name:Temur Charger\nManaCost:1 G\nTypes:Creature Horse\nPT:3/1\nK:Morph:Reveal<1/Card.Green/green>\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, target creature gains trample until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Trample\nOracle:Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Temur Charger is turned face up, target creature gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Haakon, Stromgald Scourge Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Pay 1 life: You may cast target creature card in your graveyard this turn.\nWhenever you cast a creature spell from your graveyard, it becomes a black Zombie Knight.\nIf a Zombie Knight would be put into your graveyard from the battlefield, exile it instead."}
Name:Haakon, Stromgald Scourge Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/-3\nA:AB$ Effect | ActivationZone$ Command | Cost$ PayLife<1> | TgtZone$ Graveyard | ValidTgts$ Creature.YouOwn | PumpZone$ Graveyard | TgtPrompt$ Select target creature in your graveyard, you may play it this turn | RememberObjects$ Targeted | StaticAbilities$ Play | ExileOnMoved$ Graveyard | SpellDescription$ You may cast target creature card in your graveyard this turn.\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Graveyard | Description$ You may play remembered card.\nT:Mode$ SpellCast | ValidCard$ Creature.wasCastFromYourGraveyard | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigAnimate | TriggerDescription$ Whenever you cast a creature spell from your graveyard, it becomes a black Zombie Knight.\nSVar:TrigAnimate:DB$ Animate | Defined$ TriggeredCard | Types$ Zombie,Knight | Colors$ Black | OverwriteColors$ True | Duration$ Permanent | RemoveCreatureTypes$ True\nR:Event$ Moved | ValidCard$ Card.Zombie+Knight | Destination$ Graveyard | ReplaceWith$ DBExile | Description$ If a Zombie Knight would be put into your graveyard from the battlefield, exile it instead.\nSVar:DBExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile\nOracle:Hand +0, life -3\nPay 1 life: You may cast target creature card in your graveyard this turn.\nWhenever you cast a creature spell from your graveyard, it becomes a black Zombie Knight.\nIf a Zombie Knight would be put into your graveyard from the battlefield, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Haakon, Stromgald Scourge Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Pay 1 life: You may cast target creature card in your graveyard this turn.\nWhenever you cast a creature spell from your graveyard, it becomes a black Zombie Knight.\nIf a Zombie Knight would be put into your graveyard from the battlefield, exile it instead."} ### Response: Name:Haakon, Stromgald Scourge Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/-3\nA:AB$ Effect | ActivationZone$ Command | Cost$ PayLife<1> | TgtZone$ Graveyard | ValidTgts$ Creature.YouOwn | PumpZone$ Graveyard | TgtPrompt$ Select target creature in your graveyard, you may play it this turn | RememberObjects$ Targeted | StaticAbilities$ Play | ExileOnMoved$ Graveyard | SpellDescription$ You may cast target creature card in your graveyard this turn.\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Graveyard | Description$ You may play remembered card.\nT:Mode$ SpellCast | ValidCard$ Creature.wasCastFromYourGraveyard | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigAnimate | TriggerDescription$ Whenever you cast a creature spell from your graveyard, it becomes a black Zombie Knight.\nSVar:TrigAnimate:DB$ Animate | Defined$ TriggeredCard | Types$ Zombie,Knight | Colors$ Black | OverwriteColors$ True | Duration$ Permanent | RemoveCreatureTypes$ True\nR:Event$ Moved | ValidCard$ Card.Zombie+Knight | Destination$ Graveyard | ReplaceWith$ DBExile | Description$ If a Zombie Knight would be put into your graveyard from the battlefield, exile it instead.\nSVar:DBExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile\nOracle:Hand +0, life -3\nPay 1 life: You may cast target creature card in your graveyard this turn.\nWhenever you cast a creature spell from your graveyard, it becomes a black Zombie Knight.\nIf a Zombie Knight would be put into your graveyard from the battlefield, exile it instead.
Create the Forge script for this magic card
{"name": "Thick-Skinned Goblin", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "You may pay {0} rather than pay the echo cost for permanents you control.\n{R}: Thick-Skinned Goblin gains protection from red until end of turn.", "power": "2", "toughness": "1"}
Name:Thick-Skinned Goblin\nManaCost:1 R\nTypes:Creature Goblin Shaman\nPT:2/1\nS:Mode$ Continuous | Affected$ You | AddKeyword$ You may pay 0 rather than pay the echo cost for permanents you control. | Description$ You may pay {0} rather than pay the echo cost for permanents you control.\nA:AB$ Protection | Cost$ R | Defined$ Self | Gains$ red | SpellDescription$ CARDNAME gains protection from red until end of turn.\nOracle:You may pay {0} rather than pay the echo cost for permanents you control.\n{R}: Thick-Skinned Goblin gains protection from red until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thick-Skinned Goblin", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "You may pay {0} rather than pay the echo cost for permanents you control.\n{R}: Thick-Skinned Goblin gains protection from red until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Thick-Skinned Goblin\nManaCost:1 R\nTypes:Creature Goblin Shaman\nPT:2/1\nS:Mode$ Continuous | Affected$ You | AddKeyword$ You may pay 0 rather than pay the echo cost for permanents you control. | Description$ You may pay {0} rather than pay the echo cost for permanents you control.\nA:AB$ Protection | Cost$ R | Defined$ Self | Gains$ red | SpellDescription$ CARDNAME gains protection from red until end of turn.\nOracle:You may pay {0} rather than pay the echo cost for permanents you control.\n{R}: Thick-Skinned Goblin gains protection from red until end of turn.
Create the Forge script for this magic card
{"name": "Curse of Chains", "mana_cost": "{1}{W/U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of each upkeep, tap enchanted creature."}
Name:Curse of Chains\nManaCost:1 WU\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 WU | ValidTgts$ Creature | AILogic$ KeepTapped\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ At the beginning of each upkeep, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nAt the beginning of each upkeep, tap enchanted creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Curse of Chains", "mana_cost": "{1}{W/U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of each upkeep, tap enchanted creature."} ### Response: Name:Curse of Chains\nManaCost:1 WU\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 WU | ValidTgts$ Creature | AILogic$ KeepTapped\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ At the beginning of each upkeep, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nAt the beginning of each upkeep, tap enchanted creature.
Create the Forge script for this magic card
{"name": "Oblivion Crown", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature has \"Discard a card: This creature gets +1/+1 until end of turn.\""}
Name:Oblivion Crown\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nK:Flash\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ Pump | Description$ Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."\nSVar:Pump:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nAI:RemoveDeck:All\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oblivion Crown", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature has \"Discard a card: This creature gets +1/+1 until end of turn.\""} ### Response: Name:Oblivion Crown\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nK:Flash\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ Pump | Description$ Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."\nSVar:Pump:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nAI:RemoveDeck:All\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
Create the Forge script for this magic card
{"name": "Vivien Reid", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Planeswalker \u2014 Vivien", "oracle_text": "+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\n\u22123: Destroy target artifact, enchantment, or creature with flying.\n\u22128: You get an emblem with \"Creatures you control get +2/+2 and have vigilance, trample, and indestructible.\"", "loyalty": "5"}
Name:Vivien Reid\nManaCost:3 G G\nTypes:Legendary Planeswalker Vivien\nLoyalty:5\nA:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature,Land | ForceRevealToController$ True | SpellDescription$ Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nA:AB$ Destroy | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Artifact,Enchantment,Creature.withFlying | TgtPrompt$ Select target artifact, enchantment or creature with flying | SpellDescription$ Destroy target artifact, enchantment or creature with flying.\nA:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Vivien Reid | Image$ emblem_vivien_reid | Duration$ Permanent | StaticAbilities$ STVivien | AILogic$ Always | SpellDescription$ You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."\nSVar:STVivien:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.YouCtrl | AffectedZone$ Battlefield | AddPower$ +2 | AddToughness$ +2 | AddKeyword$ Vigilance & Trample & Indestructible\nOracle:[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\n[-3]: Destroy target artifact, enchantment, or creature with flying.\n[-8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vivien Reid", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Planeswalker \u2014 Vivien", "oracle_text": "+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\n\u22123: Destroy target artifact, enchantment, or creature with flying.\n\u22128: You get an emblem with \"Creatures you control get +2/+2 and have vigilance, trample, and indestructible.\"", "loyalty": "5"} ### Response: Name:Vivien Reid\nManaCost:3 G G\nTypes:Legendary Planeswalker Vivien\nLoyalty:5\nA:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature,Land | ForceRevealToController$ True | SpellDescription$ Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nA:AB$ Destroy | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Artifact,Enchantment,Creature.withFlying | TgtPrompt$ Select target artifact, enchantment or creature with flying | SpellDescription$ Destroy target artifact, enchantment or creature with flying.\nA:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Vivien Reid | Image$ emblem_vivien_reid | Duration$ Permanent | StaticAbilities$ STVivien | AILogic$ Always | SpellDescription$ You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."\nSVar:STVivien:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.YouCtrl | AffectedZone$ Battlefield | AddPower$ +2 | AddToughness$ +2 | AddKeyword$ Vigilance & Trample & Indestructible\nOracle:[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\n[-3]: Destroy target artifact, enchantment, or creature with flying.\n[-8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Create the Forge script for this magic card
{"name": "Furor of the Bitten", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and attacks each combat if able."}
Name:Furor of the Bitten\nManaCost:R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2 and attacks each combat if able.\nS:Mode$ MustAttack | ValidCreature$ Creature.EnchantedBy | Secondary$ True\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and attacks each combat if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Furor of the Bitten", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and attacks each combat if able."} ### Response: Name:Furor of the Bitten\nManaCost:R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2 and attacks each combat if able.\nS:Mode$ MustAttack | ValidCreature$ Creature.EnchantedBy | Secondary$ True\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and attacks each combat if able.
Create the Forge script for this magic card
{"name": "Tireless Missionaries", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Tireless Missionaries enters the battlefield, you gain 3 life.", "power": "2", "toughness": "3"}
Name:Tireless Missionaries\nManaCost:4 W\nTypes:Creature Human Cleric\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nOracle:When Tireless Missionaries enters the battlefield, you gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tireless Missionaries", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Tireless Missionaries enters the battlefield, you gain 3 life.", "power": "2", "toughness": "3"} ### Response: Name:Tireless Missionaries\nManaCost:4 W\nTypes:Creature Human Cleric\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nOracle:When Tireless Missionaries enters the battlefield, you gain 3 life.
Create the Forge script for this magic card
{"name": "Fortified Area", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)"}
Name:Fortified Area\nManaCost:1 W W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+Wall | AddPower$ 1 | AddKeyword$ Banding | Description$ Wall creatures you control get +1/+0 and have banding.\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nDeckHas:Keyword$Banding\nDeckHints:Keyword$Defender & Type$Wall\nOracle:Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fortified Area", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)"} ### Response: Name:Fortified Area\nManaCost:1 W W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+Wall | AddPower$ 1 | AddKeyword$ Banding | Description$ Wall creatures you control get +1/+0 and have banding.\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nDeckHas:Keyword$Banding\nDeckHints:Keyword$Defender & Type$Wall\nOracle:Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Create the Forge script for this magic card
{"name": "Utopia Tree", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Plant", "oracle_text": "{T}: Add one mana of any color.", "power": "0", "toughness": "2"}
Name:Utopia Tree\nManaCost:1 G\nTypes:Creature Plant\nPT:0/2\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:{T}: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Utopia Tree", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Plant", "oracle_text": "{T}: Add one mana of any color.", "power": "0", "toughness": "2"} ### Response: Name:Utopia Tree\nManaCost:1 G\nTypes:Creature Plant\nPT:0/2\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:{T}: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Treefolk Umbra", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)"}
Name:Treefolk Umbra\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature\nK:Totem armor\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 2 | Description$ Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nS:Mode$ CombatDamageToughness | ValidCard$ Creature.EnchantedBy | Secondary$ True | Description$ Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nOracle:Enchant creature\nEnchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Treefolk Umbra", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)"} ### Response: Name:Treefolk Umbra\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature\nK:Totem armor\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 2 | Description$ Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nS:Mode$ CombatDamageToughness | ValidCard$ Creature.EnchantedBy | Secondary$ True | Description$ Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nOracle:Enchant creature\nEnchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Create the Forge script for this magic card
{"name": "Gallia of the Endless Dance", "mana_cost": "{R}{G}", "type_line": "Legendary Creature \u2014 Satyr", "oracle_text": "Haste\nOther Satyrs you control get +1/+1 and have haste.\nWhenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.", "power": "2", "toughness": "2"}
Name:Gallia of the Endless Dance\nManaCost:R G\nTypes:Legendary Creature Satyr\nPT:2/2\nK:Haste\nS:Mode$ Continuous | Affected$ Card.Satyr+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Haste | Description$ Other Satyrs you control get +1/+1 and have haste.\nT:Mode$ AttackersDeclared | Execute$ TrigDiscard | IsPresent$ Creature.attacking | PresentCompare$ GE3 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.\nSVar:TrigDiscard:DB$ Draw | Defined$ You | NumCards$ 2 | UnlessCost$ Discard<1/Random> | UnlessPayer$ You | UnlessSwitched$ True\nDeckHints:Type$Satyr\nOracle:Haste\nOther Satyrs you control get +1/+1 and have haste.\nWhenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gallia of the Endless Dance", "mana_cost": "{R}{G}", "type_line": "Legendary Creature \u2014 Satyr", "oracle_text": "Haste\nOther Satyrs you control get +1/+1 and have haste.\nWhenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.", "power": "2", "toughness": "2"} ### Response: Name:Gallia of the Endless Dance\nManaCost:R G\nTypes:Legendary Creature Satyr\nPT:2/2\nK:Haste\nS:Mode$ Continuous | Affected$ Card.Satyr+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Haste | Description$ Other Satyrs you control get +1/+1 and have haste.\nT:Mode$ AttackersDeclared | Execute$ TrigDiscard | IsPresent$ Creature.attacking | PresentCompare$ GE3 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.\nSVar:TrigDiscard:DB$ Draw | Defined$ You | NumCards$ 2 | UnlessCost$ Discard<1/Random> | UnlessPayer$ You | UnlessSwitched$ True\nDeckHints:Type$Satyr\nOracle:Haste\nOther Satyrs you control get +1/+1 and have haste.\nWhenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
Create the Forge script for this magic card
{"name": "Catacomb Crocodile", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Crocodile", "oracle_text": "", "power": "3", "toughness": "7"}
Name:Catacomb Crocodile\nManaCost:4 B\nTypes:Creature Crocodile\nPT:3/7\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Catacomb Crocodile", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Crocodile", "oracle_text": "", "power": "3", "toughness": "7"} ### Response: Name:Catacomb Crocodile\nManaCost:4 B\nTypes:Creature Crocodile\nPT:3/7\nOracle:
Create the Forge script for this magic card
{"name": "Ajani, Mentor of Heroes", "mana_cost": "{3}{G}{W}", "type_line": "Legendary Planeswalker \u2014 Ajani", "oracle_text": "+1: Distribute three +1/+1 counters among one, two, or three target creatures you control.\n+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\n\u22128: You gain 100 life.", "loyalty": "4"}
Name:Ajani, Mentor of Heroes\nManaCost:3 G W\nTypes:Legendary Planeswalker Ajani\nLoyalty:4\nA:AB$ PutCounter | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to distribute counters to | CounterType$ P1P1 | CounterNum$ 3 | TargetMin$ 1 | TargetMax$ 3 | DividedAsYouChoose$ 3 | SpellDescription$ Distribute three +1/+1 counters among one, two, or three target creatures you control.\nA:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Aura,Creature,Planeswalker | SpellDescription$ Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.\nA:AB$ GainLife | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | LifeAmount$ 100 | SpellDescription$ You gain 100 life.\nOracle:[+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control.\n[+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\n[-8]: You gain 100 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ajani, Mentor of Heroes", "mana_cost": "{3}{G}{W}", "type_line": "Legendary Planeswalker \u2014 Ajani", "oracle_text": "+1: Distribute three +1/+1 counters among one, two, or three target creatures you control.\n+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\n\u22128: You gain 100 life.", "loyalty": "4"} ### Response: Name:Ajani, Mentor of Heroes\nManaCost:3 G W\nTypes:Legendary Planeswalker Ajani\nLoyalty:4\nA:AB$ PutCounter | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to distribute counters to | CounterType$ P1P1 | CounterNum$ 3 | TargetMin$ 1 | TargetMax$ 3 | DividedAsYouChoose$ 3 | SpellDescription$ Distribute three +1/+1 counters among one, two, or three target creatures you control.\nA:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Aura,Creature,Planeswalker | SpellDescription$ Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.\nA:AB$ GainLife | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | LifeAmount$ 100 | SpellDescription$ You gain 100 life.\nOracle:[+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control.\n[+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\n[-8]: You gain 100 life.
Create the Forge script for this magic card
{"name": "Python", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Snake", "oracle_text": "", "power": "3", "toughness": "2"}
Name:Python\nManaCost:1 B B\nTypes:Creature Snake\nPT:3/2\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Python", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Snake", "oracle_text": "", "power": "3", "toughness": "2"} ### Response: Name:Python\nManaCost:1 B B\nTypes:Creature Snake\nPT:3/2\nOracle:
Create the Forge script for this magic card
{"name": "Rimrock Knight"}
Name:Rimrock Knight\nManaCost:1 R\nTypes:Creature Dwarf Knight\nPT:3/1\nK:CARDNAME can't block.\nAlternateMode:Adventure\nOracle:Rimrock Knight can't block.\n\nALTERNATE\n\nName:Boulder Rush\nManaCost:R\nTypes:Instant Adventure\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | SpellDescription$ Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)\nOracle:Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rimrock Knight"} ### Response: Name:Rimrock Knight\nManaCost:1 R\nTypes:Creature Dwarf Knight\nPT:3/1\nK:CARDNAME can't block.\nAlternateMode:Adventure\nOracle:Rimrock Knight can't block.\n\nALTERNATE\n\nName:Boulder Rush\nManaCost:R\nTypes:Instant Adventure\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | SpellDescription$ Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)\nOracle:Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Create the Forge script for this magic card
{"name": "Cinder Crawler", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Salamander", "oracle_text": "{R}: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.", "power": "1", "toughness": "2"}
Name:Cinder Crawler\nManaCost:1 R\nTypes:Creature Salamander\nPT:1/2\nA:AB$ Pump | Cost$ R | Defined$ Self | IsPresent$ Card.Self+blocked | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. Activate only if CARDNAME is blocked.\nOracle:{R}: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cinder Crawler", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Salamander", "oracle_text": "{R}: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.", "power": "1", "toughness": "2"} ### Response: Name:Cinder Crawler\nManaCost:1 R\nTypes:Creature Salamander\nPT:1/2\nA:AB$ Pump | Cost$ R | Defined$ Self | IsPresent$ Card.Self+blocked | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. Activate only if CARDNAME is blocked.\nOracle:{R}: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.
Create the Forge script for this magic card
{"name": "Orazca Frillback", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "", "power": "4", "toughness": "2"}
Name:Orazca Frillback\nManaCost:2 G\nTypes:Creature Dinosaur\nPT:4/2\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orazca Frillback", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "", "power": "4", "toughness": "2"} ### Response: Name:Orazca Frillback\nManaCost:2 G\nTypes:Creature Dinosaur\nPT:4/2\nOracle:
Create the Forge script for this magic card
{"name": "Ebon Praetor", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Avatar Praetor", "oracle_text": "First strike, trample\nAt the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.\nSacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.", "power": "5", "toughness": "5"}
Name:Ebon Praetor\nManaCost:4 B B\nTypes:Creature Avatar Praetor\nPT:5/5\nK:First Strike\nK:Trample\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a -2/-2 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ M2M2 | CounterNum$ 1\nA:AB$ RemoveCounter | Cost$ Sac<1/Creature> | CounterType$ M2M2 | CounterNum$ 1 | ActivationPhases$ Upkeep | PlayerTurn$ True | ActivationLimit$ 1 | SubAbility$ DBPutCounter | SpellDescription$ Remove a -2/-2 counter from CARDNAME. If the sacrificed creature was a Thrull, put a +1/+0 counter on CARDNAME. Activate only during your upkeep and only once each turn.\nSVar:DBPutCounter:DB$ PutCounter | ConditionDefined$ Sacrificed | ConditionPresent$ Thrull | CounterNum$ 1 | CounterType$ P1P0\nSVar:AIPreference:SacCost$Creature.Thrull,Creature.token+powerLE4+toughnessLE4,Creature.cmcLE2+powerLE2+toughnessLE3\nAI:RemoveDeck:Random\nDeckHints:Type$Thrull\nOracle:First strike, trample\nAt the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.\nSacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ebon Praetor", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Avatar Praetor", "oracle_text": "First strike, trample\nAt the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.\nSacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.", "power": "5", "toughness": "5"} ### Response: Name:Ebon Praetor\nManaCost:4 B B\nTypes:Creature Avatar Praetor\nPT:5/5\nK:First Strike\nK:Trample\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a -2/-2 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ M2M2 | CounterNum$ 1\nA:AB$ RemoveCounter | Cost$ Sac<1/Creature> | CounterType$ M2M2 | CounterNum$ 1 | ActivationPhases$ Upkeep | PlayerTurn$ True | ActivationLimit$ 1 | SubAbility$ DBPutCounter | SpellDescription$ Remove a -2/-2 counter from CARDNAME. If the sacrificed creature was a Thrull, put a +1/+0 counter on CARDNAME. Activate only during your upkeep and only once each turn.\nSVar:DBPutCounter:DB$ PutCounter | ConditionDefined$ Sacrificed | ConditionPresent$ Thrull | CounterNum$ 1 | CounterType$ P1P0\nSVar:AIPreference:SacCost$Creature.Thrull,Creature.token+powerLE4+toughnessLE4,Creature.cmcLE2+powerLE2+toughnessLE3\nAI:RemoveDeck:Random\nDeckHints:Type$Thrull\nOracle:First strike, trample\nAt the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.\nSacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.
Create the Forge script for this magic card
{"name": "Ensoul Artifact", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nEnchanted artifact is a creature with base power and toughness 5/5 in addition to its other types."}
Name:Ensoul Artifact\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | ValidTgts$ Artifact | AITgts$ Card.nonCreature | AILogic$ Animate\nS:Mode$ Continuous | Affected$ Artifact.EnchantedBy | SetPower$ 5 | SetToughness$ 5 | AddType$ Creature | Description$ Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.\nDeckNeeds:Type$Artifact\nAI:RemoveDeck:Random\nOracle:Enchant artifact\nEnchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ensoul Artifact", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nEnchanted artifact is a creature with base power and toughness 5/5 in addition to its other types."} ### Response: Name:Ensoul Artifact\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | ValidTgts$ Artifact | AITgts$ Card.nonCreature | AILogic$ Animate\nS:Mode$ Continuous | Affected$ Artifact.EnchantedBy | SetPower$ 5 | SetToughness$ 5 | AddType$ Creature | Description$ Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.\nDeckNeeds:Type$Artifact\nAI:RemoveDeck:Random\nOracle:Enchant artifact\nEnchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
Create the Forge script for this magic card
{"name": "Mana Crypt", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.\n{T}: Add {C}{C}."}
Name:Mana Crypt\nManaCost:0\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigFlip | TriggerDescription$ At the beginning of your upkeep, flip a coin. If you lose the flip, CARDNAME deals 3 damage to you.\nSVar:TrigFlip:DB$ FlipACoin | Defined$ You | LoseSubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | Defined$ You | NumDmg$ 3\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}.\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.\n{T}: Add {C}{C}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mana Crypt", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.\n{T}: Add {C}{C}."} ### Response: Name:Mana Crypt\nManaCost:0\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigFlip | TriggerDescription$ At the beginning of your upkeep, flip a coin. If you lose the flip, CARDNAME deals 3 damage to you.\nSVar:TrigFlip:DB$ FlipACoin | Defined$ You | LoseSubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | Defined$ You | NumDmg$ 3\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}.\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.\n{T}: Add {C}{C}.
Create the Forge script for this magic card
{"name": "Fleshbag Marauder", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Warrior", "oracle_text": "When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.", "power": "3", "toughness": "1"}
Name:Fleshbag Marauder\nManaCost:2 B\nTypes:Creature Zombie Warrior\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, each player sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Player | SacValid$ Creature\nSVar:NeedsToPlay:Creature.YouDontCtrl\nOracle:When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fleshbag Marauder", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Warrior", "oracle_text": "When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.", "power": "3", "toughness": "1"} ### Response: Name:Fleshbag Marauder\nManaCost:2 B\nTypes:Creature Zombie Warrior\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, each player sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Player | SacValid$ Creature\nSVar:NeedsToPlay:Creature.YouDontCtrl\nOracle:When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Create the Forge script for this magic card
{"name": "Furnace Host Charger", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Phyrexian Giant", "oracle_text": "Haste\nMountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)", "power": "5", "toughness": "5"}
Name:Furnace Host Charger\nManaCost:5 R\nTypes:Creature Phyrexian Giant\nPT:5/5\nK:TypeCycling:Mountain:2\nK:Haste\nDeckHas:Ability$Discard\nOracle:Haste\nMountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Furnace Host Charger", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Phyrexian Giant", "oracle_text": "Haste\nMountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)", "power": "5", "toughness": "5"} ### Response: Name:Furnace Host Charger\nManaCost:5 R\nTypes:Creature Phyrexian Giant\nPT:5/5\nK:TypeCycling:Mountain:2\nK:Haste\nDeckHas:Ability$Discard\nOracle:Haste\nMountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Create the Forge script for this magic card
{"name": "Coma Veil", "mana_cost": "{4}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact or creature\nEnchanted permanent doesn't untap during its controller's untap step."}
Name:Coma Veil\nManaCost:4 U\nTypes:Enchantment Aura\nK:Enchant artifact or creature\nA:SP$ Attach | Cost$ 4 U | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted permanent doesn't untap during its controller's untap step.\nOracle:Enchant artifact or creature\nEnchanted permanent doesn't untap during its controller's untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Coma Veil", "mana_cost": "{4}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact or creature\nEnchanted permanent doesn't untap during its controller's untap step."} ### Response: Name:Coma Veil\nManaCost:4 U\nTypes:Enchantment Aura\nK:Enchant artifact or creature\nA:SP$ Attach | Cost$ 4 U | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted permanent doesn't untap during its controller's untap step.\nOracle:Enchant artifact or creature\nEnchanted permanent doesn't untap during its controller's untap step.
Create the Forge script for this magic card
{"name": "Disembowel", "mana_cost": "{X}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature with mana value X."}
Name:Disembowel\nManaCost:X B\nTypes:Instant\nA:SP$ Destroy | Cost$ X B | ValidTgts$ Creature.cmcEQX | SpellDescription$ Destroy target creature with mana value X.\nSVar:X:Count$xPaid\nOracle:Destroy target creature with mana value X.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Disembowel", "mana_cost": "{X}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature with mana value X."} ### Response: Name:Disembowel\nManaCost:X B\nTypes:Instant\nA:SP$ Destroy | Cost$ X B | ValidTgts$ Creature.cmcEQX | SpellDescription$ Destroy target creature with mana value X.\nSVar:X:Count$xPaid\nOracle:Destroy target creature with mana value X.
Create the Forge script for this magic card
{"name": "Qal Sisma Behemoth", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Qal Sisma Behemoth can't attack or block unless you pay {2}.", "power": "5", "toughness": "5"}
Name:Qal Sisma Behemoth\nManaCost:2 R\nTypes:Creature Ogre Warrior\nPT:5/5\nS:Mode$ CantAttackUnless | ValidCard$ Card.Self | Cost$ 2 | Description$ CARDNAME can't attack or block unless you pay {2}.\nS:Mode$ CantBlockUnless | ValidCard$ Card.Self | Cost$ 2\nOracle:Qal Sisma Behemoth can't attack or block unless you pay {2}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Qal Sisma Behemoth", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Qal Sisma Behemoth can't attack or block unless you pay {2}.", "power": "5", "toughness": "5"} ### Response: Name:Qal Sisma Behemoth\nManaCost:2 R\nTypes:Creature Ogre Warrior\nPT:5/5\nS:Mode$ CantAttackUnless | ValidCard$ Card.Self | Cost$ 2 | Description$ CARDNAME can't attack or block unless you pay {2}.\nS:Mode$ CantBlockUnless | ValidCard$ Card.Self | Cost$ 2\nOracle:Qal Sisma Behemoth can't attack or block unless you pay {2}.
Create the Forge script for this magic card
{"name": "Baffling Defenses", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature's base power perpetually becomes 0."}
Name:Baffling Defenses\nManaCost:1 W\nTypes:Instant\nA:SP$ Animate | ValidTgts$ Creature | IsCurse$ True | Power$ 0 | Duration$ Perpetual | StackDescription$ REP Target creature_{c:Targeted} | SpellDescription$ Target creature's base power perpetually becomes 0.\nOracle:Target creature's base power perpetually becomes 0.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Baffling Defenses", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature's base power perpetually becomes 0."} ### Response: Name:Baffling Defenses\nManaCost:1 W\nTypes:Instant\nA:SP$ Animate | ValidTgts$ Creature | IsCurse$ True | Power$ 0 | Duration$ Perpetual | StackDescription$ REP Target creature_{c:Targeted} | SpellDescription$ Target creature's base power perpetually becomes 0.\nOracle:Target creature's base power perpetually becomes 0.
Create the Forge script for this magic card
{"name": "Markov Retribution", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Choose one or both \u2014\n\u2022 Creatures you control get +1/+0 until end of turn.\n\u2022 Target Vampire you control deals damage equal to its power to another target creature."}
Name:Markov Retribution\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Charm | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBPumpAll,DBBite\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | SpellDescription$ Creatures you control get +1/+0 until end of turn.\nSVar:DBBite:DB$ Pump | ValidTgts$ Vampire.YouCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target Vampire you control | SubAbility$ SoulsDamage | StackDescription$ None | SpellDescription$ Target Vampire you control deals damage equal to its power to another target creature.\nSVar:SoulsDamage:DB$ DealDamage | ValidTgts$ Creature | AILogic$ PowerDmg | TgtPrompt$ Select another target creature | TargetUnique$ True | NumDmg$ X | DamageSource$ ParentTarget | StackDescription$ {c:ParentTarget} deals damage equal to its power to {c:ThisTargetedCard}.\nSVar:X:ParentTargeted$CardPower\nDeckHints:Type$Vampire\nOracle:Choose one or both —\n• Creatures you control get +1/+0 until end of turn.\n• Target Vampire you control deals damage equal to its power to another target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Markov Retribution", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Choose one or both \u2014\n\u2022 Creatures you control get +1/+0 until end of turn.\n\u2022 Target Vampire you control deals damage equal to its power to another target creature."} ### Response: Name:Markov Retribution\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Charm | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBPumpAll,DBBite\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | SpellDescription$ Creatures you control get +1/+0 until end of turn.\nSVar:DBBite:DB$ Pump | ValidTgts$ Vampire.YouCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target Vampire you control | SubAbility$ SoulsDamage | StackDescription$ None | SpellDescription$ Target Vampire you control deals damage equal to its power to another target creature.\nSVar:SoulsDamage:DB$ DealDamage | ValidTgts$ Creature | AILogic$ PowerDmg | TgtPrompt$ Select another target creature | TargetUnique$ True | NumDmg$ X | DamageSource$ ParentTarget | StackDescription$ {c:ParentTarget} deals damage equal to its power to {c:ThisTargetedCard}.\nSVar:X:ParentTargeted$CardPower\nDeckHints:Type$Vampire\nOracle:Choose one or both —\n• Creatures you control get +1/+0 until end of turn.\n• Target Vampire you control deals damage equal to its power to another target creature.
Create the Forge script for this magic card
{"name": "Military Intelligence", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Whenever you attack with two or more creatures, draw a card."}
Name:Military Intelligence\nManaCost:1 U\nTypes:Enchantment\nT:Mode$ AttackersDeclared | Execute$ TrigDraw | IsPresent$ Creature.attacking+YouCtrl | PresentCompare$ GE2 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with two or more creatures, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nSVar:PlayMain1:TRUE\nOracle:Whenever you attack with two or more creatures, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Military Intelligence", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Whenever you attack with two or more creatures, draw a card."} ### Response: Name:Military Intelligence\nManaCost:1 U\nTypes:Enchantment\nT:Mode$ AttackersDeclared | Execute$ TrigDraw | IsPresent$ Creature.attacking+YouCtrl | PresentCompare$ GE2 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with two or more creatures, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nSVar:PlayMain1:TRUE\nOracle:Whenever you attack with two or more creatures, draw a card.
Create the Forge script for this magic card
{"name": "Terror Tide", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Fathomless descent \u2014 All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard."}
Name:Terror Tide\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ PumpAll | ValidCards$ Creature | NumAtt$ -X | NumDef$ -X | SpellDescription$ Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.\nSVar:X:Count$ValidGraveyard Permanent.YouOwn\nDeckHints:Ability$Graveyard|Mill|Discard\nOracle:Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Terror Tide", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Fathomless descent \u2014 All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard."} ### Response: Name:Terror Tide\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ PumpAll | ValidCards$ Creature | NumAtt$ -X | NumDef$ -X | SpellDescription$ Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.\nSVar:X:Count$ValidGraveyard Permanent.YouOwn\nDeckHints:Ability$Graveyard|Mill|Discard\nOracle:Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Create the Forge script for this magic card
{"name": "Thallid", "mana_cost": "{G}", "type_line": "Creature \u2014 Fungus", "oracle_text": "At the beginning of your upkeep, put a spore counter on Thallid.\nRemove three spore counters from Thallid: Create a 1/1 green Saproling creature token.", "power": "1", "toughness": "1"}
Name:Thallid\nManaCost:G\nTypes:Creature Fungus\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a spore counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ SPORE\nA:AB$ Token | Cost$ SubCounter<3/SPORE> | TokenScript$ g_1_1_saproling | SpellDescription$ Create a 1/1 green Saproling creature token.\nDeckHints:Type$Fungus\nDeckHas:Ability$Counters|Token & Type$Saproling\nOracle:At the beginning of your upkeep, put a spore counter on Thallid.\nRemove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thallid", "mana_cost": "{G}", "type_line": "Creature \u2014 Fungus", "oracle_text": "At the beginning of your upkeep, put a spore counter on Thallid.\nRemove three spore counters from Thallid: Create a 1/1 green Saproling creature token.", "power": "1", "toughness": "1"} ### Response: Name:Thallid\nManaCost:G\nTypes:Creature Fungus\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a spore counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ SPORE\nA:AB$ Token | Cost$ SubCounter<3/SPORE> | TokenScript$ g_1_1_saproling | SpellDescription$ Create a 1/1 green Saproling creature token.\nDeckHints:Type$Fungus\nDeckHas:Ability$Counters|Token & Type$Saproling\nOracle:At the beginning of your upkeep, put a spore counter on Thallid.\nRemove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
Create the Forge script for this magic card
{"name": "Lithophage", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Insect", "oracle_text": "At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.", "power": "7", "toughness": "7"}
Name:Lithophage\nManaCost:3 R R\nTypes:Creature Insect\nPT:7/7\nK:UpkeepCost:Sac<1/Mountain>\nSVar:NeedsToPlay:Mountain.YouCtrl\nOracle:At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lithophage", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Insect", "oracle_text": "At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.", "power": "7", "toughness": "7"} ### Response: Name:Lithophage\nManaCost:3 R R\nTypes:Creature Insect\nPT:7/7\nK:UpkeepCost:Sac<1/Mountain>\nSVar:NeedsToPlay:Mountain.YouCtrl\nOracle:At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
Create the Forge script for this magic card
{"name": "Kura, the Boundless Sky", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Creature \u2014 Dragon Spirit", "oracle_text": "Flying, deathtouch\nWhen Kura, the Boundless Sky dies, choose one \u2014\n\u2022 Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.\n\u2022 Create an X/X green Spirit creature token, where X is the number of lands you control.", "power": "4", "toughness": "4"}
Name:Kura, the Boundless Sky\nManaCost:3 G G\nTypes:Legendary Creature Dragon Spirit\nPT:4/4\nK:Flying\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ RampThree,SpiritLand\nSVar:RampThree:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land | ChangeNum$ 3 | Reveal$ True | SpellDescription$ Search your library for up to three land cards, reveal them, put them in your hand, then shuffle.\nSVar:SpiritLand:DB$ Token | TokenScript$ g_x_x_spirit | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X green Spirit creature token, where X is the number of lands you control.\nSVar:X:Count$Valid Land.YouCtrl\nDeckHas:Ability$Token\nOracle:Flying, deathtouch\nWhen Kura, the Boundless Sky dies, choose one:\n• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.\n• Create an X/X green Spirit creature token, where X is the number of lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kura, the Boundless Sky", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Creature \u2014 Dragon Spirit", "oracle_text": "Flying, deathtouch\nWhen Kura, the Boundless Sky dies, choose one \u2014\n\u2022 Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.\n\u2022 Create an X/X green Spirit creature token, where X is the number of lands you control.", "power": "4", "toughness": "4"} ### Response: Name:Kura, the Boundless Sky\nManaCost:3 G G\nTypes:Legendary Creature Dragon Spirit\nPT:4/4\nK:Flying\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ RampThree,SpiritLand\nSVar:RampThree:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land | ChangeNum$ 3 | Reveal$ True | SpellDescription$ Search your library for up to three land cards, reveal them, put them in your hand, then shuffle.\nSVar:SpiritLand:DB$ Token | TokenScript$ g_x_x_spirit | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X green Spirit creature token, where X is the number of lands you control.\nSVar:X:Count$Valid Land.YouCtrl\nDeckHas:Ability$Token\nOracle:Flying, deathtouch\nWhen Kura, the Boundless Sky dies, choose one:\n• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.\n• Create an X/X green Spirit creature token, where X is the number of lands you control.
Create the Forge script for this magic card
{"name": "Jasmine Seer", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.", "power": "1", "toughness": "1"}
Name:Jasmine Seer\nManaCost:3 W\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Reveal | Cost$ 2 W T | Defined$ You | RevealValid$ Card.White | AnyNumber$ True | RememberRevealed$ True | SubAbility$ DBJasmineLife | SpellDescription$ Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.\nSVar:DBJasmineLife:DB$ GainLife | LifeAmount$ JasmineX | SubAbility$ DBJasmineCleanup\nSVar:JasmineX:Remembered$Amount/Twice\nSVar:DBJasmineCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:{2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jasmine Seer", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.", "power": "1", "toughness": "1"} ### Response: Name:Jasmine Seer\nManaCost:3 W\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Reveal | Cost$ 2 W T | Defined$ You | RevealValid$ Card.White | AnyNumber$ True | RememberRevealed$ True | SubAbility$ DBJasmineLife | SpellDescription$ Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.\nSVar:DBJasmineLife:DB$ GainLife | LifeAmount$ JasmineX | SubAbility$ DBJasmineCleanup\nSVar:JasmineX:Remembered$Amount/Twice\nSVar:DBJasmineCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:{2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Create the Forge script for this magic card
{"name": "Kindly Stranger"}
Name:Kindly Stranger\nManaCost:2 B\nTypes:Creature Human\nPT:2/3\nA:AB$ SetState | Cost$ 2 B | Defined$ Self | Mode$ Transform | Activation$ Delirium | PrecostDesc$ Delirium — | SpellDescription$ Transform CARDNAME. Activate only if there are four or more card types among cards in your graveyard.\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nAlternateMode:DoubleFaced\nOracle:Delirium — {2}{B}: Transform Kindly Stranger. Activate only if there are four or more card types among cards in your graveyard.\n\nALTERNATE\n\nName:Demon-Possessed Witch\nManaCost:no cost\nColors:black\nTypes:Creature Human Shaman\nPT:4/3\nT:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When this creature transforms into CARDNAME, you may destroy target creature.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select target creature.\nOracle:When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kindly Stranger"} ### Response: Name:Kindly Stranger\nManaCost:2 B\nTypes:Creature Human\nPT:2/3\nA:AB$ SetState | Cost$ 2 B | Defined$ Self | Mode$ Transform | Activation$ Delirium | PrecostDesc$ Delirium — | SpellDescription$ Transform CARDNAME. Activate only if there are four or more card types among cards in your graveyard.\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nAlternateMode:DoubleFaced\nOracle:Delirium — {2}{B}: Transform Kindly Stranger. Activate only if there are four or more card types among cards in your graveyard.\n\nALTERNATE\n\nName:Demon-Possessed Witch\nManaCost:no cost\nColors:black\nTypes:Creature Human Shaman\nPT:4/3\nT:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When this creature transforms into CARDNAME, you may destroy target creature.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select target creature.\nOracle:When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
Create the Forge script for this magic card
{"name": "Empyrial Archangel", "mana_cost": "{4}{G}{W}{W}{U}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nShroud (This creature can't be the target of spells or abilities.)\nAll damage that would be dealt to you is dealt to Empyrial Archangel instead.", "power": "5", "toughness": "8"}
Name:Empyrial Archangel\nManaCost:4 G W W U\nTypes:Creature Angel\nPT:5/8\nK:Flying\nK:Shroud\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ You | ReplaceWith$ DmgSelf | DamageTarget$ Self | Description$ All damage that would be dealt to you is dealt to CARDNAME instead.\nSVar:DmgSelf:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Self | VarType$ Card\nOracle:Flying\nShroud (This creature can't be the target of spells or abilities.)\nAll damage that would be dealt to you is dealt to Empyrial Archangel instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Empyrial Archangel", "mana_cost": "{4}{G}{W}{W}{U}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nShroud (This creature can't be the target of spells or abilities.)\nAll damage that would be dealt to you is dealt to Empyrial Archangel instead.", "power": "5", "toughness": "8"} ### Response: Name:Empyrial Archangel\nManaCost:4 G W W U\nTypes:Creature Angel\nPT:5/8\nK:Flying\nK:Shroud\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ You | ReplaceWith$ DmgSelf | DamageTarget$ Self | Description$ All damage that would be dealt to you is dealt to CARDNAME instead.\nSVar:DmgSelf:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Self | VarType$ Card\nOracle:Flying\nShroud (This creature can't be the target of spells or abilities.)\nAll damage that would be dealt to you is dealt to Empyrial Archangel instead.
Create the Forge script for this magic card
{"name": "Bloodshot Trainee", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "{T}: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.", "power": "2", "toughness": "3"}
Name:Bloodshot Trainee\nManaCost:3 R\nTypes:Creature Goblin Warrior\nPT:2/3\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsPresent$ Card.powerGE4+Self | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature. Activate only if CARDNAME's power is 4 or greater.\nAI:RemoveDeck:Random\nOracle:{T}: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodshot Trainee", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "{T}: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.", "power": "2", "toughness": "3"} ### Response: Name:Bloodshot Trainee\nManaCost:3 R\nTypes:Creature Goblin Warrior\nPT:2/3\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsPresent$ Card.powerGE4+Self | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature. Activate only if CARDNAME's power is 4 or greater.\nAI:RemoveDeck:Random\nOracle:{T}: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.
Create the Forge script for this magic card
{"name": "Stormblood Berserker", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)\nMenace (This creature can't be blocked except by two or more creatures.)", "power": "1", "toughness": "1"}
Name:Stormblood Berserker\nManaCost:1 R\nTypes:Creature Human Berserker\nPT:1/1\nK:Bloodthirst:2\nK:Menace\nOracle:Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)\nMenace (This creature can't be blocked except by two or more creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stormblood Berserker", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)\nMenace (This creature can't be blocked except by two or more creatures.)", "power": "1", "toughness": "1"} ### Response: Name:Stormblood Berserker\nManaCost:1 R\nTypes:Creature Human Berserker\nPT:1/1\nK:Bloodthirst:2\nK:Menace\nOracle:Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)\nMenace (This creature can't be blocked except by two or more creatures.)
Create the Forge script for this magic card
{"name": "Jaheira, Friend of the Forest", "mana_cost": "{2}{G}", "type_line": "Legendary Creature \u2014 Human Elf Druid", "oracle_text": "Tokens you control have \"{T}: Add {G}.\"\nChoose a Background (You can have a Background as a second commander.)", "power": "2", "toughness": "3"}
Name:Jaheira, Friend of the Forest\nManaCost:2 G\nTypes:Legendary Creature Human Elf Druid\nPT:2/3\nS:Mode$ Continuous | Affected$ Card.token+YouCtrl | AddAbility$ Mana | Description$ Tokens you control have "{T}: Add {G}."\nSVar:Mana:AB$ Mana | Cost$ T | Produced$ G | Amount$ 1 | SpellDescription$ Add {G}.\nK:Choose a Background\nDeckNeeds:Type$Token\nOracle:Tokens you control have "{T}: Add {G}."\nChoose a Background (You can have a Background as a second commander.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jaheira, Friend of the Forest", "mana_cost": "{2}{G}", "type_line": "Legendary Creature \u2014 Human Elf Druid", "oracle_text": "Tokens you control have \"{T}: Add {G}.\"\nChoose a Background (You can have a Background as a second commander.)", "power": "2", "toughness": "3"} ### Response: Name:Jaheira, Friend of the Forest\nManaCost:2 G\nTypes:Legendary Creature Human Elf Druid\nPT:2/3\nS:Mode$ Continuous | Affected$ Card.token+YouCtrl | AddAbility$ Mana | Description$ Tokens you control have "{T}: Add {G}."\nSVar:Mana:AB$ Mana | Cost$ T | Produced$ G | Amount$ 1 | SpellDescription$ Add {G}.\nK:Choose a Background\nDeckNeeds:Type$Token\nOracle:Tokens you control have "{T}: Add {G}."\nChoose a Background (You can have a Background as a second commander.)
Create the Forge script for this magic card
{"name": "Strength in Numbers", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures."}
Name:Strength in Numbers\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | KW$ Trample | SpellDescription$ Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.\nSVar:X:Count$Valid Creature.attacking\nOracle:Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Strength in Numbers", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures."} ### Response: Name:Strength in Numbers\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | KW$ Trample | SpellDescription$ Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.\nSVar:X:Count$Valid Creature.attacking\nOracle:Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Create the Forge script for this magic card
{"name": "Entrapment Maneuver", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness."}
Name:Entrapment Maneuver\nManaCost:3 W\nTypes:Instant\nA:SP$ Sacrifice | ValidTgts$ Player | TgtPrompt$ Select target player | SacValid$ Creature.attacking | SacMessage$ attacking creature | RememberSacrificed$ True | SubAbility$ DBToken | SpellDescription$ Target player sacrifices an attacking creature.\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_soldier | SubAbility$ DBCleanup | SpellDescription$ You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardToughness\nDeckHas:Ability$Token & Type$Soldier\nOracle:Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Entrapment Maneuver", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness."} ### Response: Name:Entrapment Maneuver\nManaCost:3 W\nTypes:Instant\nA:SP$ Sacrifice | ValidTgts$ Player | TgtPrompt$ Select target player | SacValid$ Creature.attacking | SacMessage$ attacking creature | RememberSacrificed$ True | SubAbility$ DBToken | SpellDescription$ Target player sacrifices an attacking creature.\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_soldier | SubAbility$ DBCleanup | SpellDescription$ You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardToughness\nDeckHas:Ability$Token & Type$Soldier\nOracle:Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Create the Forge script for this magic card
{"name": "Induce Despair", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, reveal a creature card from your hand.\nTarget creature gets -X/-X until end of turn, where X is the revealed card's mana value."}
Name:Induce Despair\nManaCost:2 B\nTypes:Instant\nA:SP$ Pump | Cost$ 2 B Reveal<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.\nSVar:X:Revealed$CardManaCost\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, reveal a creature card from your hand.\nTarget creature gets -X/-X until end of turn, where X is the revealed card's mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Induce Despair", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, reveal a creature card from your hand.\nTarget creature gets -X/-X until end of turn, where X is the revealed card's mana value."} ### Response: Name:Induce Despair\nManaCost:2 B\nTypes:Instant\nA:SP$ Pump | Cost$ 2 B Reveal<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.\nSVar:X:Revealed$CardManaCost\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, reveal a creature card from your hand.\nTarget creature gets -X/-X until end of turn, where X is the revealed card's mana value.
Create the Forge script for this magic card
{"name": "Traxos, Scourge of Kroog", "mana_cost": "{4}", "type_line": "Legendary Artifact Creature \u2014 Construct", "oracle_text": "Trample\nTraxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.\nWhenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)", "power": "7", "toughness": "7"}
Name:Traxos, Scourge of Kroog\nManaCost:4\nTypes:Legendary Artifact Creature Construct\nPT:7/7\nK:Trample\nK:CARDNAME enters the battlefield tapped.\nK:CARDNAME doesn't untap during your untap step.\nT:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a historic spell, untap NICKNAME. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nSVar:BuffedBy:Card.Historic\nOracle:Trample\nTraxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.\nWhenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Traxos, Scourge of Kroog", "mana_cost": "{4}", "type_line": "Legendary Artifact Creature \u2014 Construct", "oracle_text": "Trample\nTraxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.\nWhenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)", "power": "7", "toughness": "7"} ### Response: Name:Traxos, Scourge of Kroog\nManaCost:4\nTypes:Legendary Artifact Creature Construct\nPT:7/7\nK:Trample\nK:CARDNAME enters the battlefield tapped.\nK:CARDNAME doesn't untap during your untap step.\nT:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a historic spell, untap NICKNAME. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nSVar:BuffedBy:Card.Historic\nOracle:Trample\nTraxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.\nWhenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
Create the Forge script for this magic card
{"name": "Runed Halo", "mana_cost": "{W}{W}", "type_line": "Enchantment", "oracle_text": "As Runed Halo enters the battlefield, choose a card name.\nYou have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)"}
Name:Runed Halo\nManaCost:W W\nTypes:Enchantment\nK:ETBReplacement:Other:DBNameCard\nSVar:DBNameCard:DB$ NameCard | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a card name.\nS:Mode$ Continuous | Affected$ You | AddKeyword$ Protection:ChosenName | Description$ You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:As Runed Halo enters the battlefield, choose a card name.\nYou have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Runed Halo", "mana_cost": "{W}{W}", "type_line": "Enchantment", "oracle_text": "As Runed Halo enters the battlefield, choose a card name.\nYou have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)"} ### Response: Name:Runed Halo\nManaCost:W W\nTypes:Enchantment\nK:ETBReplacement:Other:DBNameCard\nSVar:DBNameCard:DB$ NameCard | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a card name.\nS:Mode$ Continuous | Affected$ You | AddKeyword$ Protection:ChosenName | Description$ You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:As Runed Halo enters the battlefield, choose a card name.\nYou have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Create the Forge script for this magic card
{"name": "Aeon Engine", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "Aeon Engine enters the battlefield tapped.\n{T}, Exile Aeon Engine: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)"}
Name:Aeon Engine\nManaCost:5\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nA:AB$ ReverseTurnOrder | Cost$ T Exile<1/CARDNAME> | SpellDescription$ Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)\nAI:RemoveDeck:All\nOracle:Aeon Engine enters the battlefield tapped.\n{T}, Exile Aeon Engine: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aeon Engine", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "Aeon Engine enters the battlefield tapped.\n{T}, Exile Aeon Engine: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)"} ### Response: Name:Aeon Engine\nManaCost:5\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nA:AB$ ReverseTurnOrder | Cost$ T Exile<1/CARDNAME> | SpellDescription$ Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)\nAI:RemoveDeck:All\nOracle:Aeon Engine enters the battlefield tapped.\n{T}, Exile Aeon Engine: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
Create the Forge script for this magic card
{"name": "Shrike Harpy", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Harpy", "oracle_text": "Flying\nTribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)\nWhen Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.", "power": "2", "toughness": "2"}
Name:Shrike Harpy\nManaCost:3 B B\nTypes:Creature Harpy\nPT:2/2\nK:Flying\nK:Tribute:2\nSVar:TrigNotTribute:DB$ Sacrifice | ValidTgts$ Opponent | SacValid$ Creature | Amount$ 1 | SpellDescription$ When CARDNAME enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.\nSVar:TributeAILogic:DontControlCreatures\nDeckHas:Ability$Counters\nOracle:Flying\nTribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)\nWhen Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shrike Harpy", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Harpy", "oracle_text": "Flying\nTribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)\nWhen Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.", "power": "2", "toughness": "2"} ### Response: Name:Shrike Harpy\nManaCost:3 B B\nTypes:Creature Harpy\nPT:2/2\nK:Flying\nK:Tribute:2\nSVar:TrigNotTribute:DB$ Sacrifice | ValidTgts$ Opponent | SacValid$ Creature | Amount$ 1 | SpellDescription$ When CARDNAME enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.\nSVar:TributeAILogic:DontControlCreatures\nDeckHas:Ability$Counters\nOracle:Flying\nTribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)\nWhen Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.
Create the Forge script for this magic card
{"name": "Seasoned Hallowblade", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)", "power": "3", "toughness": "1"}
Name:Seasoned Hallowblade\nManaCost:1 W\nTypes:Creature Human Warrior\nPT:3/1\nA:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | KW$ Indestructible | SubAbility$ DBTap | SpellDescription$ Tap CARDNAME. It gains indestructible until end of turn.\nSVar:DBTap:DB$ Tap | Defined$ Self\nOracle:Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seasoned Hallowblade", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)", "power": "3", "toughness": "1"} ### Response: Name:Seasoned Hallowblade\nManaCost:1 W\nTypes:Creature Human Warrior\nPT:3/1\nA:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | KW$ Indestructible | SubAbility$ DBTap | SpellDescription$ Tap CARDNAME. It gains indestructible until end of turn.\nSVar:DBTap:DB$ Tap | Defined$ Self\nOracle:Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Create the Forge script for this magic card
{"name": "Steady Progress", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDraw a card."}
Name:Steady Progress\nManaCost:2 U\nTypes:Instant\nA:SP$ Proliferate | Cost$ 2 U | SpellDescription$ Proliferate. Draw a card. | SubAbility$ DB\nSVar:DB:DB$ Draw | NumCards$ 1\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Steady Progress", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDraw a card."} ### Response: Name:Steady Progress\nManaCost:2 U\nTypes:Instant\nA:SP$ Proliferate | Cost$ 2 U | SpellDescription$ Proliferate. Draw a card. | SubAbility$ DB\nSVar:DB:DB$ Draw | NumCards$ 1\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDraw a card.
Create the Forge script for this magic card
{"name": "Wear"}
Name:Wear\nManaCost:1 R\nTypes:Instant\nK:Fuse\nA:SP$ Destroy | Cost$ 1 R | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nAlternateMode:Split\nOracle:Destroy target artifact.\nFuse (You may cast one or both halves of this card from your hand.)\n\nALTERNATE\n\nName:Tear\nManaCost:W\nTypes:Instant\nA:SP$ Destroy | Cost$ W | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nOracle:Destroy target enchantment.\nFuse (You may cast one or both halves of this card from your hand.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wear"} ### Response: Name:Wear\nManaCost:1 R\nTypes:Instant\nK:Fuse\nA:SP$ Destroy | Cost$ 1 R | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nAlternateMode:Split\nOracle:Destroy target artifact.\nFuse (You may cast one or both halves of this card from your hand.)\n\nALTERNATE\n\nName:Tear\nManaCost:W\nTypes:Instant\nA:SP$ Destroy | Cost$ W | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nOracle:Destroy target enchantment.\nFuse (You may cast one or both halves of this card from your hand.)
Create the Forge script for this magic card
{"name": "Psychotic Haze", "mana_cost": "{2}{B}{B}", "type_line": "Instant", "oracle_text": "Psychotic Haze deals 1 damage to each creature and each player.\nMadness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"}
Name:Psychotic Haze\nManaCost:2 B B\nTypes:Instant\nA:SP$ DamageAll | Cost$ 2 B B | NumDmg$ 1 | ValidCards$ Creature | ValidPlayers$ Player | ValidDescription$ each creature and each player. | SpellDescription$ CARDNAME deals 1 damage to each creature and each player.\nK:Madness:1 B\nOracle:Psychotic Haze deals 1 damage to each creature and each player.\nMadness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Psychotic Haze", "mana_cost": "{2}{B}{B}", "type_line": "Instant", "oracle_text": "Psychotic Haze deals 1 damage to each creature and each player.\nMadness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"} ### Response: Name:Psychotic Haze\nManaCost:2 B B\nTypes:Instant\nA:SP$ DamageAll | Cost$ 2 B B | NumDmg$ 1 | ValidCards$ Creature | ValidPlayers$ Player | ValidDescription$ each creature and each player. | SpellDescription$ CARDNAME deals 1 damage to each creature and each player.\nK:Madness:1 B\nOracle:Psychotic Haze deals 1 damage to each creature and each player.\nMadness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Wardscale Crocodile", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Crocodile", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)", "power": "5", "toughness": "3"}
Name:Wardscale Crocodile\nManaCost:4 G\nTypes:Creature Crocodile\nPT:5/3\nK:Hexproof\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wardscale Crocodile", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Crocodile", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)", "power": "5", "toughness": "3"} ### Response: Name:Wardscale Crocodile\nManaCost:4 G\nTypes:Creature Crocodile\nPT:5/3\nK:Hexproof\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Create the Forge script for this magic card
{"name": "Open the Way", "mana_cost": "{X}{G}{G}", "type_line": "Sorcery", "oracle_text": "X can't be greater than the number of players in the game.\nReveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order."}
Name:Open the Way\nManaCost:X G G\nTypes:Sorcery\nA:SP$ DigUntil | Amount$ X | Cost$ X G G | Valid$ Card.Land | ValidDescription$ land | FoundDestination$ Battlefield | Tapped$ True | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | XMaxLimit$ Y | SpellDescription$ X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.\nSVar:Y:PlayerCountPlayers$Amount\nSVar:X:Count$xPaid\nOracle:X can't be greater than the number of players in the game.\nReveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Open the Way", "mana_cost": "{X}{G}{G}", "type_line": "Sorcery", "oracle_text": "X can't be greater than the number of players in the game.\nReveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order."} ### Response: Name:Open the Way\nManaCost:X G G\nTypes:Sorcery\nA:SP$ DigUntil | Amount$ X | Cost$ X G G | Valid$ Card.Land | ValidDescription$ land | FoundDestination$ Battlefield | Tapped$ True | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | XMaxLimit$ Y | SpellDescription$ X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.\nSVar:Y:PlayerCountPlayers$Amount\nSVar:X:Count$xPaid\nOracle:X can't be greater than the number of players in the game.\nReveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Mistform Shrieker", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\n{1}: Mistform Shrieker becomes the creature type of your choice until end of turn.\nMorph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "3", "toughness": "3"}
Name:Mistform Shrieker\nManaCost:3 U U\nTypes:Creature Illusion\nPT:3/3\nK:Flying\nA:AB$ ChooseType | Cost$ 1 | Defined$ You | Type$ Creature | SubAbility$ DBAnimate | SpellDescription$ CARDNAME becomes the creature type of your choice until end of turn.\nSVar:DBAnimate:DB$ Animate | Types$ ChosenType | RemoveCreatureTypes$ True\nK:Morph:3 U U\nAI:RemoveDeck:All\nOracle:Flying\n{1}: Mistform Shrieker becomes the creature type of your choice until end of turn.\nMorph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mistform Shrieker", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\n{1}: Mistform Shrieker becomes the creature type of your choice until end of turn.\nMorph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "3", "toughness": "3"} ### Response: Name:Mistform Shrieker\nManaCost:3 U U\nTypes:Creature Illusion\nPT:3/3\nK:Flying\nA:AB$ ChooseType | Cost$ 1 | Defined$ You | Type$ Creature | SubAbility$ DBAnimate | SpellDescription$ CARDNAME becomes the creature type of your choice until end of turn.\nSVar:DBAnimate:DB$ Animate | Types$ ChosenType | RemoveCreatureTypes$ True\nK:Morph:3 U U\nAI:RemoveDeck:All\nOracle:Flying\n{1}: Mistform Shrieker becomes the creature type of your choice until end of turn.\nMorph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Ravenous Rats", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "When Ravenous Rats enters the battlefield, target opponent discards a card.", "power": "1", "toughness": "1"}
Name:Ravenous Rats\nManaCost:1 B\nTypes:Creature Rat\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, target opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Opponent | TgtPrompt$ Select an opponent | NumCards$ 1 | Mode$ TgtChoose\nOracle:When Ravenous Rats enters the battlefield, target opponent discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ravenous Rats", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "When Ravenous Rats enters the battlefield, target opponent discards a card.", "power": "1", "toughness": "1"} ### Response: Name:Ravenous Rats\nManaCost:1 B\nTypes:Creature Rat\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, target opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Opponent | TgtPrompt$ Select an opponent | NumCards$ 1 | Mode$ TgtChoose\nOracle:When Ravenous Rats enters the battlefield, target opponent discards a card.
Create the Forge script for this magic card
{"name": "Riptide Shapeshifter", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.", "power": "3", "toughness": "3"}
Name:Riptide Shapeshifter\nManaCost:3 U U\nTypes:Creature Shapeshifter\nPT:3/3\nA:AB$ ChooseType | Cost$ 2 U U Sac<1/CARDNAME> | Type$ Creature | SubAbility$ DBDigUntil | SpellDescription$ Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.\nSVar:DBDigUntil:DB$ DigUntil | Valid$ Creature.ChosenType | ValidDescription$ creature card of chosen type | FoundDestination$ Battlefield | RevealedDestination$ Library | Shuffle$ True\nAI:RemoveDeck:All\nOracle:{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Riptide Shapeshifter", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.", "power": "3", "toughness": "3"} ### Response: Name:Riptide Shapeshifter\nManaCost:3 U U\nTypes:Creature Shapeshifter\nPT:3/3\nA:AB$ ChooseType | Cost$ 2 U U Sac<1/CARDNAME> | Type$ Creature | SubAbility$ DBDigUntil | SpellDescription$ Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.\nSVar:DBDigUntil:DB$ DigUntil | Valid$ Creature.ChosenType | ValidDescription$ creature card of chosen type | FoundDestination$ Battlefield | RevealedDestination$ Library | Shuffle$ True\nAI:RemoveDeck:All\nOracle:{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
Create the Forge script for this magic card
{"name": "Arvad, Weatherlight Smuggler", "mana_cost": "{W}{B}", "type_line": "Legendary Creature \u2014 Vampire Knight", "oracle_text": "Deathtouch, lifelink\nAt the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard.", "power": "1", "toughness": "1"}
Name:Arvad, Weatherlight Smuggler\nManaCost:W B\nTypes:Legendary Creature Vampire Knight\nPT:1/1\nK:Deathtouch\nK:Lifelink\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield,Graveyard | CheckSVar$ X | Execute$ TrigPump | TriggerDescription$ At the beginning of your end step, if a creature died this turn, CARDNAME perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if NICKNAME is in your graveyard.\nSVar:TrigPump:DB$ Pump | Defined$ Self | PumpZone$ Battlefield,Graveyard | NumAtt$ X | NumDef$ X | Duration$ Perpetual\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nDeckHas:Ability$Graveyard|LifeGain\nDeckHints:Ability$Sacrifice|Graveyard\nOracle:Deathtouch, lifelink\nAt the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arvad, Weatherlight Smuggler", "mana_cost": "{W}{B}", "type_line": "Legendary Creature \u2014 Vampire Knight", "oracle_text": "Deathtouch, lifelink\nAt the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard.", "power": "1", "toughness": "1"} ### Response: Name:Arvad, Weatherlight Smuggler\nManaCost:W B\nTypes:Legendary Creature Vampire Knight\nPT:1/1\nK:Deathtouch\nK:Lifelink\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield,Graveyard | CheckSVar$ X | Execute$ TrigPump | TriggerDescription$ At the beginning of your end step, if a creature died this turn, CARDNAME perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if NICKNAME is in your graveyard.\nSVar:TrigPump:DB$ Pump | Defined$ Self | PumpZone$ Battlefield,Graveyard | NumAtt$ X | NumDef$ X | Duration$ Perpetual\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nDeckHas:Ability$Graveyard|LifeGain\nDeckHints:Ability$Sacrifice|Graveyard\nOracle:Deathtouch, lifelink\nAt the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard.
Create the Forge script for this magic card
{"name": "Prophet of the Peak", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Cat", "oracle_text": "When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)", "power": "5", "toughness": "5"}
Name:Prophet of the Peak\nManaCost:6\nTypes:Artifact Creature Cat\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nOracle:When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Prophet of the Peak", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Cat", "oracle_text": "When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)", "power": "5", "toughness": "5"} ### Response: Name:Prophet of the Peak\nManaCost:6\nTypes:Artifact Creature Cat\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nOracle:When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Create the Forge script for this magic card
{"name": "Nikko-Onna", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "When Nikko-Onna enters the battlefield, destroy target enchantment.\nWhenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.", "power": "2", "toughness": "2"}
Name:Nikko-Onna\nManaCost:2 W\nTypes:Creature Spirit\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target enchantment.\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigReturn | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Choose target enchantment\nOracle:When Nikko-Onna enters the battlefield, destroy target enchantment.\nWhenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nikko-Onna", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "When Nikko-Onna enters the battlefield, destroy target enchantment.\nWhenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.", "power": "2", "toughness": "2"} ### Response: Name:Nikko-Onna\nManaCost:2 W\nTypes:Creature Spirit\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target enchantment.\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigReturn | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Choose target enchantment\nOracle:When Nikko-Onna enters the battlefield, destroy target enchantment.\nWhenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
Create the Forge script for this magic card
{"name": "Revelation", "mana_cost": "{G}", "type_line": "World Enchantment", "oracle_text": "Players play with their hands revealed."}
Name:Revelation\nManaCost:G\nTypes:World Enchantment\nS:Mode$ Continuous | AffectedZone$ Hand | MayLookAt$ Player | Description$ Players play with their hands revealed.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Players play with their hands revealed.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Revelation", "mana_cost": "{G}", "type_line": "World Enchantment", "oracle_text": "Players play with their hands revealed."} ### Response: Name:Revelation\nManaCost:G\nTypes:World Enchantment\nS:Mode$ Continuous | AffectedZone$ Hand | MayLookAt$ Player | Description$ Players play with their hands revealed.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Players play with their hands revealed.
Create the Forge script for this magic card
{"name": "Necrosynthesis", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"Whenever another creature dies, put a +1/+1 counter on this creature.\"\nWhen enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order."}
Name:Necrosynthesis\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nOracle:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select creature to enchant | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ DiesTrig | Description$ Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."\nSVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature dies, put a +1/+1 counter on this creature.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.EnchantedBy | Execute$ TrigDig | TriggerDescription$ When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ X | RestRandomOrder$ True\nSVar:X:TriggeredCard$CardPower\nDeckHas:Ability$Counters\nOracle:Enchant creature\nEnchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."\nWhen enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Necrosynthesis", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"Whenever another creature dies, put a +1/+1 counter on this creature.\"\nWhen enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order."} ### Response: Name:Necrosynthesis\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nOracle:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select creature to enchant | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ DiesTrig | Description$ Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."\nSVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature dies, put a +1/+1 counter on this creature.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.EnchantedBy | Execute$ TrigDig | TriggerDescription$ When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ X | RestRandomOrder$ True\nSVar:X:TriggeredCard$CardPower\nDeckHas:Ability$Counters\nOracle:Enchant creature\nEnchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."\nWhen enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Warping Wurm", "mana_cost": "{2}{G}{U}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nAt the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.\nWhenever Warping Wurm phases in, put a +1/+1 counter on it.", "power": "1", "toughness": "1"}
Name:Warping Wurm\nManaCost:2 G U\nTypes:Creature Wurm\nPT:1/1\nK:Phasing\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigWarp | TriggerDescription$ At the beginning of your upkeep, CARDNAME phases out unless you pay {2}{G}{U}.\nSVar:TrigWarp:DB$ Phases | UnlessCost$ 2 G U | UnlessPayer$ You | Defined$ Self\nT:Mode$ PhaseIn | ValidCard$ Card.Self | Execute$ TrigBuff | TriggerDescription$ Whenever CARDNAME phases in, put a +1/+1 counter on it.\nSVar:TrigBuff:DB$ PutCounter | Defined$ Valid Card.Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nAt the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.\nWhenever Warping Wurm phases in, put a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Warping Wurm", "mana_cost": "{2}{G}{U}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nAt the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.\nWhenever Warping Wurm phases in, put a +1/+1 counter on it.", "power": "1", "toughness": "1"} ### Response: Name:Warping Wurm\nManaCost:2 G U\nTypes:Creature Wurm\nPT:1/1\nK:Phasing\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigWarp | TriggerDescription$ At the beginning of your upkeep, CARDNAME phases out unless you pay {2}{G}{U}.\nSVar:TrigWarp:DB$ Phases | UnlessCost$ 2 G U | UnlessPayer$ You | Defined$ Self\nT:Mode$ PhaseIn | ValidCard$ Card.Self | Execute$ TrigBuff | TriggerDescription$ Whenever CARDNAME phases in, put a +1/+1 counter on it.\nSVar:TrigBuff:DB$ PutCounter | Defined$ Valid Card.Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nAt the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.\nWhenever Warping Wurm phases in, put a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Paired Tactician", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.", "power": "3", "toughness": "2"}
Name:Paired Tactician\nManaCost:2 W\nTypes:Creature Human Warrior\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Warrior.attacking+Other | NoResolvingCheck$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME and at least one other Warrior attack, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nDeckHints:Type$Warrior\nOracle:Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Paired Tactician", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.", "power": "3", "toughness": "2"} ### Response: Name:Paired Tactician\nManaCost:2 W\nTypes:Creature Human Warrior\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Warrior.attacking+Other | NoResolvingCheck$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME and at least one other Warrior attack, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nDeckHints:Type$Warrior\nOracle:Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.