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Create the Forge script for this magic card
{"name": "Snapcaster Mage", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Flash\nWhen Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)", "power": "2", "toughness": "1"}
Name:Snapcaster Mage\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:2/1\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRearrange | TriggerDescription$ When CARDNAME enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)\nSVar:TrigRearrange:DB$ Pump | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | TgtZone$ Graveyard | TgtPrompt$ Select target instant or sorcery card | KW$ Flashback | PumpZone$ Graveyard | AILogic$ ReplaySpell\nOracle:Flash\nWhen Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Snapcaster Mage", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Flash\nWhen Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)", "power": "2", "toughness": "1"} ### Response: Name:Snapcaster Mage\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:2/1\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRearrange | TriggerDescription$ When CARDNAME enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)\nSVar:TrigRearrange:DB$ Pump | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | TgtZone$ Graveyard | TgtPrompt$ Select target instant or sorcery card | KW$ Flashback | PumpZone$ Graveyard | AILogic$ ReplaySpell\nOracle:Flash\nWhen Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Call for Aid", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn."}
Name:Call for Aid\nManaCost:4 R\nTypes:Sorcery\nA:SP$ GainControl | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | AllValid$ Creature.TargetedPlayerCtrl | AddKWs$ Haste | Untap$ True | NewController$ You | LoseControl$ EOT | RememberControlled$ True | SubAbility$ DBEffect | SpellDescription$ Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.\nSVar:DBEffect:DB$ Effect | RememberObjects$ TargetedPlayer,RememberedCard | StaticAbilities$ CantSac,CantAttack | SubAbility$ DBCleanup\nSVar:CantSac:Mode$ CantSacrifice | ValidCard$ Card.IsRemembered+YouCtrl | Description$ You can't sacrifice those creatures this turn.\nSVar:CantAttack:Mode$ CantAttack | ValidCard$ Creature.YouCtrl | Target$ Player.IsRemembered | Description$ You can't attack that player this turn\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Call for Aid", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn."} ### Response: Name:Call for Aid\nManaCost:4 R\nTypes:Sorcery\nA:SP$ GainControl | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | AllValid$ Creature.TargetedPlayerCtrl | AddKWs$ Haste | Untap$ True | NewController$ You | LoseControl$ EOT | RememberControlled$ True | SubAbility$ DBEffect | SpellDescription$ Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.\nSVar:DBEffect:DB$ Effect | RememberObjects$ TargetedPlayer,RememberedCard | StaticAbilities$ CantSac,CantAttack | SubAbility$ DBCleanup\nSVar:CantSac:Mode$ CantSacrifice | ValidCard$ Card.IsRemembered+YouCtrl | Description$ You can't sacrifice those creatures this turn.\nSVar:CantAttack:Mode$ CantAttack | ValidCard$ Creature.YouCtrl | Target$ Player.IsRemembered | Description$ You can't attack that player this turn\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Create the Forge script for this magic card
{"name": "Viscerid Drone", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Homarid Drone", "oracle_text": "{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.\n{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.", "power": "1", "toughness": "2"}
Name:Viscerid Drone\nManaCost:1 U\nTypes:Creature Homarid Drone\nPT:1/2\nA:AB$ Destroy | Cost$ T Sac<1/Creature> Sac<1/Swamp> | ValidTgts$ Creature.nonArtifact | TgtPrompt$ Select target nonartifact creature | NoRegen$ True | SpellDescription$ Destroy target nonartifact creature. It can't be regenerated.\nA:AB$ Destroy | Cost$ T Sac<1/Creature> Sac<1/Swamp.Snow/Snow Swamp> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NoRegen$ True | SpellDescription$ Destroy target creature. It can't be regenerated.\nOracle:{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.\n{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Viscerid Drone", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Homarid Drone", "oracle_text": "{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.\n{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.", "power": "1", "toughness": "2"} ### Response: Name:Viscerid Drone\nManaCost:1 U\nTypes:Creature Homarid Drone\nPT:1/2\nA:AB$ Destroy | Cost$ T Sac<1/Creature> Sac<1/Swamp> | ValidTgts$ Creature.nonArtifact | TgtPrompt$ Select target nonartifact creature | NoRegen$ True | SpellDescription$ Destroy target nonartifact creature. It can't be regenerated.\nA:AB$ Destroy | Cost$ T Sac<1/Creature> Sac<1/Swamp.Snow/Snow Swamp> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NoRegen$ True | SpellDescription$ Destroy target creature. It can't be regenerated.\nOracle:{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.\n{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
Create the Forge script for this magic card
{"name": "Talonrend", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\n{U/R}: Talonrend gets +1/-1 until end of turn.", "power": "0", "toughness": "5"}
Name:Talonrend\nManaCost:4 U\nTypes:Creature Elemental\nPT:0/5\nK:Flying\nA:AB$ Pump | Cost$ UR | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nOracle:Flying\n{U/R}: Talonrend gets +1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Talonrend", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\n{U/R}: Talonrend gets +1/-1 until end of turn.", "power": "0", "toughness": "5"} ### Response: Name:Talonrend\nManaCost:4 U\nTypes:Creature Elemental\nPT:0/5\nK:Flying\nA:AB$ Pump | Cost$ UR | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nOracle:Flying\n{U/R}: Talonrend gets +1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Bog Tatters", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Wraith", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "4", "toughness": "2"}
Name:Bog Tatters\nManaCost:4 B\nTypes:Creature Wraith\nPT:4/2\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bog Tatters", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Wraith", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "4", "toughness": "2"} ### Response: Name:Bog Tatters\nManaCost:4 B\nTypes:Creature Wraith\nPT:4/2\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Create the Forge script for this magic card
{"name": "Galloping Lizrog", "mana_cost": "{3}{G}{U}", "type_line": "Creature \u2014 Frog Lizard", "oracle_text": "Trample\nWhen Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.", "power": "3", "toughness": "3"}
Name:Galloping Lizrog\nManaCost:3 G U\nTypes:Creature Frog Lizard\nPT:3/3\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigRemoveCounters | TriggerDescription$ When CARDNAME enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on CARDNAME.\nSVar:TrigRemoveCounters:DB$ RemoveCounter | ValidSource$ Creature.YouCtrl+counters_GE1_P1P1 | CounterType$ P1P1 | CounterNum$ Any | SubAbility$ DBPutCounters | RememberAmount$ True | StackDescription$ You may remove any number of +1/+1 counters from among creatures you control.\nSVar:DBPutCounters:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedNumber/Twice\nDeckHints:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Trample\nWhen Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Galloping Lizrog", "mana_cost": "{3}{G}{U}", "type_line": "Creature \u2014 Frog Lizard", "oracle_text": "Trample\nWhen Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.", "power": "3", "toughness": "3"} ### Response: Name:Galloping Lizrog\nManaCost:3 G U\nTypes:Creature Frog Lizard\nPT:3/3\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigRemoveCounters | TriggerDescription$ When CARDNAME enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on CARDNAME.\nSVar:TrigRemoveCounters:DB$ RemoveCounter | ValidSource$ Creature.YouCtrl+counters_GE1_P1P1 | CounterType$ P1P1 | CounterNum$ Any | SubAbility$ DBPutCounters | RememberAmount$ True | StackDescription$ You may remove any number of +1/+1 counters from among creatures you control.\nSVar:DBPutCounters:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedNumber/Twice\nDeckHints:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Trample\nWhen Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.
Create the Forge script for this magic card
{"name": "Ezuri, Renegade Leader", "mana_cost": "{1}{G}{G}", "type_line": "Legendary Creature \u2014 Elf Warrior", "oracle_text": "{G}: Regenerate another target Elf.\n{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.", "power": "2", "toughness": "2"}
Name:Ezuri, Renegade Leader\nManaCost:1 G G\nTypes:Legendary Creature Elf Warrior\nPT:2/2\nA:AB$ PumpAll | Cost$ 2 G G G | ValidCards$ Creature.Elf+YouCtrl | NumAtt$ +3 | NumDef$ +3 | KW$ Trample | SpellDescription$ Elf creatures you control get +3/+3 and gain trample until end of turn.\nA:AB$ Regenerate | ValidTgts$ Elf.Other | TgtPrompt$ Select another target Elf | Cost$ G | SpellDescription$ Regenerate another target Elf.\nOracle:{G}: Regenerate another target Elf.\n{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ezuri, Renegade Leader", "mana_cost": "{1}{G}{G}", "type_line": "Legendary Creature \u2014 Elf Warrior", "oracle_text": "{G}: Regenerate another target Elf.\n{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Ezuri, Renegade Leader\nManaCost:1 G G\nTypes:Legendary Creature Elf Warrior\nPT:2/2\nA:AB$ PumpAll | Cost$ 2 G G G | ValidCards$ Creature.Elf+YouCtrl | NumAtt$ +3 | NumDef$ +3 | KW$ Trample | SpellDescription$ Elf creatures you control get +3/+3 and gain trample until end of turn.\nA:AB$ Regenerate | ValidTgts$ Elf.Other | TgtPrompt$ Select another target Elf | Cost$ G | SpellDescription$ Regenerate another target Elf.\nOracle:{G}: Regenerate another target Elf.\n{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
Create the Forge script for this magic card
{"name": "Myr Scrapling", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature.", "power": "1", "toughness": "1"}
Name:Myr Scrapling\nManaCost:1\nTypes:Artifact Creature Myr\nPT:1/1\nA:AB$ PutCounter | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nDeckHas:Ability$Counters\nOracle:Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Myr Scrapling", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature.", "power": "1", "toughness": "1"} ### Response: Name:Myr Scrapling\nManaCost:1\nTypes:Artifact Creature Myr\nPT:1/1\nA:AB$ PutCounter | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nDeckHas:Ability$Counters\nOracle:Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature.
Create the Forge script for this magic card
{"name": "Scourge of Nel Toth", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Zombie Dragon", "oracle_text": "Flying\nYou may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.", "power": "6", "toughness": "6"}
Name:Scourge of Nel Toth\nManaCost:5 B B\nTypes:Creature Zombie Dragon\nPT:6/6\nK:Flying\nSVar:AltCost:Cost$ B B Sac<2/Creature> | ActivationZone$ Graveyard | Description$ You may cast CARDNAME from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.\nOracle:Flying\nYou may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scourge of Nel Toth", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Zombie Dragon", "oracle_text": "Flying\nYou may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.", "power": "6", "toughness": "6"} ### Response: Name:Scourge of Nel Toth\nManaCost:5 B B\nTypes:Creature Zombie Dragon\nPT:6/6\nK:Flying\nSVar:AltCost:Cost$ B B Sac<2/Creature> | ActivationZone$ Graveyard | Description$ You may cast CARDNAME from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.\nOracle:Flying\nYou may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
Create the Forge script for this magic card
{"name": "Damn", "mana_cost": "{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. A creature destroyed this way can't be regenerated.\nOverload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"}
Name:Damn\nManaCost:B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NoRegen$ True | SpellDescription$ Destroy target creature. A creature destroyed this way can't be regenerated.\nA:SP$ DestroyAll | Cost$ 2 W W | ValidCards$ Creature | NoRegen$ True | SpellDescription$ Destroy each creature. A creature destroyed this way can't be regenerated.\nOracle:Destroy target creature. A creature destroyed this way can't be regenerated.\nOverload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Damn", "mana_cost": "{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. A creature destroyed this way can't be regenerated.\nOverload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"} ### Response: Name:Damn\nManaCost:B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NoRegen$ True | SpellDescription$ Destroy target creature. A creature destroyed this way can't be regenerated.\nA:SP$ DestroyAll | Cost$ 2 W W | ValidCards$ Creature | NoRegen$ True | SpellDescription$ Destroy each creature. A creature destroyed this way can't be regenerated.\nOracle:Destroy target creature. A creature destroyed this way can't be regenerated.\nOverload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Create the Forge script for this magic card
{"name": "Trestle Troll", "mana_cost": "{1}{B}{G}", "type_line": "Creature \u2014 Troll", "oracle_text": "Defender\nReach (This creature can block creatures with flying.)\n{1}{B}{G}: Regenerate Trestle Troll.", "power": "1", "toughness": "4"}
Name:Trestle Troll\nManaCost:1 B G\nTypes:Creature Troll\nPT:1/4\nK:Defender\nK:Reach\nA:AB$ Regenerate | Cost$ 1 B G | SpellDescription$ Regenerate CARDNAME.\nOracle:Defender\nReach (This creature can block creatures with flying.)\n{1}{B}{G}: Regenerate Trestle Troll.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trestle Troll", "mana_cost": "{1}{B}{G}", "type_line": "Creature \u2014 Troll", "oracle_text": "Defender\nReach (This creature can block creatures with flying.)\n{1}{B}{G}: Regenerate Trestle Troll.", "power": "1", "toughness": "4"} ### Response: Name:Trestle Troll\nManaCost:1 B G\nTypes:Creature Troll\nPT:1/4\nK:Defender\nK:Reach\nA:AB$ Regenerate | Cost$ 1 B G | SpellDescription$ Regenerate CARDNAME.\nOracle:Defender\nReach (This creature can block creatures with flying.)\n{1}{B}{G}: Regenerate Trestle Troll.
Create the Forge script for this magic card
{"name": "Thundering Wurm", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.", "power": "4", "toughness": "4"}
Name:Thundering Wurm\nManaCost:2 G\nTypes:Creature Wurm\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBSacSelf | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you discard a land card.\nSVar:DBSacSelf:DB$ Sacrifice | UnlessCost$ Discard<1/Land> | UnlessPayer$ You\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$TypeInYourHand.Land\nSVar:PlayMain1:TRUE\nSVar:PlayBeforeLandDrop:TRUE\nOracle:When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thundering Wurm", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.", "power": "4", "toughness": "4"} ### Response: Name:Thundering Wurm\nManaCost:2 G\nTypes:Creature Wurm\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBSacSelf | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you discard a land card.\nSVar:DBSacSelf:DB$ Sacrifice | UnlessCost$ Discard<1/Land> | UnlessPayer$ You\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$TypeInYourHand.Land\nSVar:PlayMain1:TRUE\nSVar:PlayBeforeLandDrop:TRUE\nOracle:When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.
Create the Forge script for this magic card
{"name": "Paladin's Shield", "mana_cost": "{1}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Flash\nWhen Paladin's Shield enters the battlefield, attach it to target creature you control.\nEquipped creature gets +0/+2.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Paladin's Shield\nManaCost:1 W\nTypes:Artifact Equipment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddToughness$ 2 | Description$ Equipped creature gets +0/+2.\nK:Equip:3\nOracle:Flash\nWhen Paladin's Shield enters the battlefield, attach it to target creature you control.\nEquipped creature gets +0/+2.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Paladin's Shield", "mana_cost": "{1}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Flash\nWhen Paladin's Shield enters the battlefield, attach it to target creature you control.\nEquipped creature gets +0/+2.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Paladin's Shield\nManaCost:1 W\nTypes:Artifact Equipment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddToughness$ 2 | Description$ Equipped creature gets +0/+2.\nK:Equip:3\nOracle:Flash\nWhen Paladin's Shield enters the battlefield, attach it to target creature you control.\nEquipped creature gets +0/+2.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Spiketail Hatchling", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nSacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.", "power": "1", "toughness": "1"}
Name:Spiketail Hatchling\nManaCost:1 U\nTypes:Creature Drake\nPT:1/1\nK:Flying\nA:AB$ Counter | Cost$ Sac<1/CARDNAME> | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 1 | SpellDescription$ Counter target spell unless its controller pays {1}.\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nSacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spiketail Hatchling", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nSacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.", "power": "1", "toughness": "1"} ### Response: Name:Spiketail Hatchling\nManaCost:1 U\nTypes:Creature Drake\nPT:1/1\nK:Flying\nA:AB$ Counter | Cost$ Sac<1/CARDNAME> | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 1 | SpellDescription$ Counter target spell unless its controller pays {1}.\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nSacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
Create the Forge script for this magic card
{"name": "Gray Harbor Merfolk", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "Gray Harbor Merfolk can't be blocked.\nGray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.", "power": "0", "toughness": "3"}
Name:Gray Harbor Merfolk\nManaCost:1 U\nTypes:Creature Merfolk Rogue\nPT:0/3\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | IsPresent$ Creature.IsCommander+YouCtrl,Planeswalker.IsCommander+YouCtrl | Description$ CARDNAME gets +2/+0 as long as you control a commander that's a creature or planeswalker.\nAI:RemoveDeck:NonCommander\nOracle:Gray Harbor Merfolk can't be blocked.\nGray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gray Harbor Merfolk", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "Gray Harbor Merfolk can't be blocked.\nGray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.", "power": "0", "toughness": "3"} ### Response: Name:Gray Harbor Merfolk\nManaCost:1 U\nTypes:Creature Merfolk Rogue\nPT:0/3\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | IsPresent$ Creature.IsCommander+YouCtrl,Planeswalker.IsCommander+YouCtrl | Description$ CARDNAME gets +2/+0 as long as you control a commander that's a creature or planeswalker.\nAI:RemoveDeck:NonCommander\nOracle:Gray Harbor Merfolk can't be blocked.\nGray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.
Create the Forge script for this magic card
{"name": "Lu Xun, Scholar General", "mana_cost": "{2}{U}{U}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.", "power": "1", "toughness": "3"}
Name:Lu Xun, Scholar General\nManaCost:2 U U\nTypes:Legendary Creature Human Soldier\nPT:1/3\nK:Horsemanship\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lu Xun, Scholar General", "mana_cost": "{2}{U}{U}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.", "power": "1", "toughness": "3"} ### Response: Name:Lu Xun, Scholar General\nManaCost:2 U U\nTypes:Legendary Creature Human Soldier\nPT:1/3\nK:Horsemanship\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
Create the Forge script for this magic card
{"name": "Eidolon of Countless Battles", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment Creature \u2014 Spirit", "oracle_text": "Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nEidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.", "power": "0", "toughness": "0"}
Name:Eidolon of Countless Battles\nManaCost:1 W W\nTypes:Enchantment Creature Spirit\nPT:0/0\nK:Bestow:2 W W\nS:Mode$ Continuous | Affected$ Card.Self,Card.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ CARDNAME and enchanted creature get +1/+1 for each creature you control and +1/+1 for each Aura you control.\nSVar:X:Count$Valid Creature.YouCtrl,Aura.YouCtrl\nSVar:BuffedBy:Creature,Aura\nOracle:Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nEidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eidolon of Countless Battles", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment Creature \u2014 Spirit", "oracle_text": "Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nEidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.", "power": "0", "toughness": "0"} ### Response: Name:Eidolon of Countless Battles\nManaCost:1 W W\nTypes:Enchantment Creature Spirit\nPT:0/0\nK:Bestow:2 W W\nS:Mode$ Continuous | Affected$ Card.Self,Card.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ CARDNAME and enchanted creature get +1/+1 for each creature you control and +1/+1 for each Aura you control.\nSVar:X:Count$Valid Creature.YouCtrl,Aura.YouCtrl\nSVar:BuffedBy:Creature,Aura\nOracle:Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nEidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Create the Forge script for this magic card
{"name": "Aetherspouts", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "For each attacking creature, its owner puts it on the top or bottom of their library."}
Name:Aetherspouts\nManaCost:3 U U\nTypes:Instant\nA:SP$ Pump | ImprintCards$ Valid Creature.attacking | StackDescription$ None | SubAbility$ DBRepeatPlayer\nSVar:DBRepeatPlayer:DB$ RepeatEach | RepeatPlayers$ ImprintedOwner | RepeatSubAbility$ DBRepeatCard | SubAbility$ DBCleanup | SpellDescription$ For each attacking creature, its owner puts it on the top or bottom of their library.\nSVar:DBRepeatCard:DB$ RepeatEach | RepeatCards$ Card.IsImprinted+RememberedPlayerOwn | ChooseOrder$ RememberedPlayer | RepeatSubAbility$ DBChoose\nSVar:DBChoose:DB$ GenericChoice | Defined$ RememberedOwner | ShowCurrentCard$ Remembered | Choices$ DBTop,DBBottom\nSVar:DBTop:DB$ ChangeZone | Defined$ RememberedCard | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Top of library\nSVar:DBBottom:DB$ ChangeZone | Defined$ RememberedCard | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Bottom of library\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Creature.attacking+OppCtrl\nOracle:For each attacking creature, its owner puts it on the top or bottom of their library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aetherspouts", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "For each attacking creature, its owner puts it on the top or bottom of their library."} ### Response: Name:Aetherspouts\nManaCost:3 U U\nTypes:Instant\nA:SP$ Pump | ImprintCards$ Valid Creature.attacking | StackDescription$ None | SubAbility$ DBRepeatPlayer\nSVar:DBRepeatPlayer:DB$ RepeatEach | RepeatPlayers$ ImprintedOwner | RepeatSubAbility$ DBRepeatCard | SubAbility$ DBCleanup | SpellDescription$ For each attacking creature, its owner puts it on the top or bottom of their library.\nSVar:DBRepeatCard:DB$ RepeatEach | RepeatCards$ Card.IsImprinted+RememberedPlayerOwn | ChooseOrder$ RememberedPlayer | RepeatSubAbility$ DBChoose\nSVar:DBChoose:DB$ GenericChoice | Defined$ RememberedOwner | ShowCurrentCard$ Remembered | Choices$ DBTop,DBBottom\nSVar:DBTop:DB$ ChangeZone | Defined$ RememberedCard | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Top of library\nSVar:DBBottom:DB$ ChangeZone | Defined$ RememberedCard | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Bottom of library\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Creature.attacking+OppCtrl\nOracle:For each attacking creature, its owner puts it on the top or bottom of their library.
Create the Forge script for this magic card
{"name": "Phyrexian Purge", "mana_cost": "{2}{B}{R}", "type_line": "Sorcery", "oracle_text": "This spell costs 3 life more to cast for each target.\nDestroy any number of target creatures."}
Name:Phyrexian Purge\nManaCost:2 B R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 B R PayLife<X> | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ MaxPayLifeLimit | CostDesc$ This spell costs 3 life more to cast for each target. | SpellDescription$ Destroy any number of target creatures.\nSVar:MaxPayLifeLimit:Count$YourLifeTotal/DivideEvenlyDown.3\nSVar:X:SVar$Y/Times.3\nSVar:Y:Targeted$Amount\nAI:RemoveDeck:All\nOracle:This spell costs 3 life more to cast for each target.\nDestroy any number of target creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phyrexian Purge", "mana_cost": "{2}{B}{R}", "type_line": "Sorcery", "oracle_text": "This spell costs 3 life more to cast for each target.\nDestroy any number of target creatures."} ### Response: Name:Phyrexian Purge\nManaCost:2 B R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 B R PayLife<X> | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ MaxPayLifeLimit | CostDesc$ This spell costs 3 life more to cast for each target. | SpellDescription$ Destroy any number of target creatures.\nSVar:MaxPayLifeLimit:Count$YourLifeTotal/DivideEvenlyDown.3\nSVar:X:SVar$Y/Times.3\nSVar:Y:Targeted$Amount\nAI:RemoveDeck:All\nOracle:This spell costs 3 life more to cast for each target.\nDestroy any number of target creatures.
Create the Forge script for this magic card
{"name": "Pitfall Trap", "mana_cost": "{2}{W}", "type_line": "Instant \u2014 Trap", "oracle_text": "If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost.\nDestroy target attacking creature without flying."}
Name:Pitfall Trap\nManaCost:2 W\nTypes:Instant Trap\nSVar:AltCost:Cost$ W | IsPresent$ Creature.attacking | PresentCompare$ EQ1 | Description$ If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost.\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Creature.attacking+withoutFlying | TgtPrompt$ Select target attacking creature without flying | SpellDescription$ Destroy target attacking creature without flying.\nOracle:If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost.\nDestroy target attacking creature without flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pitfall Trap", "mana_cost": "{2}{W}", "type_line": "Instant \u2014 Trap", "oracle_text": "If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost.\nDestroy target attacking creature without flying."} ### Response: Name:Pitfall Trap\nManaCost:2 W\nTypes:Instant Trap\nSVar:AltCost:Cost$ W | IsPresent$ Creature.attacking | PresentCompare$ EQ1 | Description$ If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost.\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Creature.attacking+withoutFlying | TgtPrompt$ Select target attacking creature without flying | SpellDescription$ Destroy target attacking creature without flying.\nOracle:If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost.\nDestroy target attacking creature without flying.
Create the Forge script for this magic card
{"name": "Hanweir Battlements", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{R}, {T}: Target creature gains haste until end of turn.\n{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township."}
Name:Hanweir Battlements\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Pump | Cost$ R T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Haste | SpellDescription$ Target creature gains haste until end of turn.\nA:AB$ Meld | Cost$ 3 R R T | ConditionPresent$ Card.Self+YouCtrl+YouOwn | ConditionCheckSVar$ X | Name$ Hanweir, the Writhing Township | Primary$ Hanweir Battlements | Secondary$ Hanweir Garrison | SpellDescription$ If you both own and control CARDNAME and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.\nSVar:X:Count$Valid Creature.YouCtrl+YouOwn+namedHanweir Garrison\nDeckHints:Name$Hanweir Garrison & Type$Eldrazi|Horror\nDeckHas:Ability$Mana.Colorless|Token\nMeldPair:Hanweir Garrison\nAlternateMode:Meld\nOracle:{T}: Add {C}.\n{R}, {T}: Target creature gains haste until end of turn.\n{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.\n\nALTERNATE\n\nName:Hanweir, the Writhing Township\nManaCost:no cost\nTypes:Legendary Creature Eldrazi Ooze\nPT:7/4\nK:Trample\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_3_2_eldrazi_horror | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True\nOracle:Trample, haste\nWhenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hanweir Battlements", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{R}, {T}: Target creature gains haste until end of turn.\n{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township."} ### Response: Name:Hanweir Battlements\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Pump | Cost$ R T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Haste | SpellDescription$ Target creature gains haste until end of turn.\nA:AB$ Meld | Cost$ 3 R R T | ConditionPresent$ Card.Self+YouCtrl+YouOwn | ConditionCheckSVar$ X | Name$ Hanweir, the Writhing Township | Primary$ Hanweir Battlements | Secondary$ Hanweir Garrison | SpellDescription$ If you both own and control CARDNAME and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.\nSVar:X:Count$Valid Creature.YouCtrl+YouOwn+namedHanweir Garrison\nDeckHints:Name$Hanweir Garrison & Type$Eldrazi|Horror\nDeckHas:Ability$Mana.Colorless|Token\nMeldPair:Hanweir Garrison\nAlternateMode:Meld\nOracle:{T}: Add {C}.\n{R}, {T}: Target creature gains haste until end of turn.\n{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.\n\nALTERNATE\n\nName:Hanweir, the Writhing Township\nManaCost:no cost\nTypes:Legendary Creature Eldrazi Ooze\nPT:7/4\nK:Trample\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_3_2_eldrazi_horror | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True\nOracle:Trample, haste\nWhenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
Create the Forge script for this magic card
{"name": "Ratadrabik of Urborg", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Creature \u2014 Zombie Wizard", "oracle_text": "Vigilance, ward {2}\nOther Zombies you control have vigilance.\nWhenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.", "power": "3", "toughness": "3"}
Name:Ratadrabik of Urborg\nManaCost:2 W B\nTypes:Legendary Creature Zombie Wizard\nPT:3/3\nK:Vigilance\nK:Ward:2\nS:Mode$ Continuous | Affected$ Zombie.YouCtrl+Other | AddKeyword$ Vigilance | Description$ Other zombies you control have vigilance.\nT:Mode$ ChangesZone | ValidCard$ Creature.Legendary+Other+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ DBCopy | TriggerDescription$ Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.\nSVar:DBCopy:DB$ CopyPermanent | Defined$ TriggeredCardLKICopy | NonLegendary$ True | SetPower$ 2 | SetToughness$ 2 | AddTypes$ Zombie | AddColors$ Black\nDeckHas:Ability$Token\nDeckHints:Type$Legendary|Zombie\nOracle:Vigilance, ward {2}\nOther zombies you control have vigilance.\nWhenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ratadrabik of Urborg", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Creature \u2014 Zombie Wizard", "oracle_text": "Vigilance, ward {2}\nOther Zombies you control have vigilance.\nWhenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.", "power": "3", "toughness": "3"} ### Response: Name:Ratadrabik of Urborg\nManaCost:2 W B\nTypes:Legendary Creature Zombie Wizard\nPT:3/3\nK:Vigilance\nK:Ward:2\nS:Mode$ Continuous | Affected$ Zombie.YouCtrl+Other | AddKeyword$ Vigilance | Description$ Other zombies you control have vigilance.\nT:Mode$ ChangesZone | ValidCard$ Creature.Legendary+Other+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ DBCopy | TriggerDescription$ Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.\nSVar:DBCopy:DB$ CopyPermanent | Defined$ TriggeredCardLKICopy | NonLegendary$ True | SetPower$ 2 | SetToughness$ 2 | AddTypes$ Zombie | AddColors$ Black\nDeckHas:Ability$Token\nDeckHints:Type$Legendary|Zombie\nOracle:Vigilance, ward {2}\nOther zombies you control have vigilance.\nWhenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Create the Forge script for this magic card
{"name": "Desecration Plague", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target enchantment or land."}
Name:Desecration Plague\nManaCost:3 G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 G | ValidTgts$ Enchantment,Land | TgtPrompt$ Select target enchantment or land | SpellDescription$ Destroy target enchantment or land.\nOracle:Destroy target enchantment or land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Desecration Plague", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target enchantment or land."} ### Response: Name:Desecration Plague\nManaCost:3 G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 G | ValidTgts$ Enchantment,Land | TgtPrompt$ Select target enchantment or land | SpellDescription$ Destroy target enchantment or land.\nOracle:Destroy target enchantment or land.
Create the Forge script for this magic card
{"name": "Vein Drinker", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\n{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.\nWhenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.", "power": "4", "toughness": "4"}
Name:Vein Drinker\nManaCost:4 B B\nTypes:Creature Vampire\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ DealDamage | Cost$ R T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SubAbility$ DamageThis | SpellDescription$ CARDNAME deals damage equal to its power to target creature. That creature deals damage equal to its power to CARDNAME.\nSVar:DamageThis:DB$ DealDamage | Defined$ Self | DamageSource$ Targeted | NumDmg$ Y\nSVar:X:Count$CardPower\nSVar:Y:Targeted$CardPower\nOracle:Flying\n{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.\nWhenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vein Drinker", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\n{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.\nWhenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.", "power": "4", "toughness": "4"} ### Response: Name:Vein Drinker\nManaCost:4 B B\nTypes:Creature Vampire\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ DealDamage | Cost$ R T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SubAbility$ DamageThis | SpellDescription$ CARDNAME deals damage equal to its power to target creature. That creature deals damage equal to its power to CARDNAME.\nSVar:DamageThis:DB$ DealDamage | Defined$ Self | DamageSource$ Targeted | NumDmg$ Y\nSVar:X:Count$CardPower\nSVar:Y:Targeted$CardPower\nOracle:Flying\n{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.\nWhenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.
Create the Forge script for this magic card
{"name": "Tangled Skyline", "mana_cost": "{4}{G}", "type_line": "Enchantment", "oracle_text": "When Tangled Skyline enters the battlefield, you gain 5 life and incubate 5. (Create an Incubator token with five +1/+1 counters on it and \"{2}: Transform this artifact.\" It transforms into a 0/0 Phyrexian artifact creature.)\nPhyrexians you control have reach."}
Name:Tangled Skyline\nManaCost:4 G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 5 life and incubate 5. (Create an Incubator token with five +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 5 | SubAbility$ DBIncubate\nSVar:DBIncubate:DB$ Incubate | Amount$ 5\nS:Mode$ Continuous | Affected$ Phyrexian.YouCtrl | AddKeyword$ Reach | Description$ Phyrexians you control have reach.\nDeckHas:Ability$Token|Counters|LifeGain & Type$Incubator|Artifact|Phyrexian\nOracle:When Tangled Skyline enters the battlefield, you gain 5 life and incubate 5. (Create an Incubator token with five +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nPhyrexians you control have reach.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tangled Skyline", "mana_cost": "{4}{G}", "type_line": "Enchantment", "oracle_text": "When Tangled Skyline enters the battlefield, you gain 5 life and incubate 5. (Create an Incubator token with five +1/+1 counters on it and \"{2}: Transform this artifact.\" It transforms into a 0/0 Phyrexian artifact creature.)\nPhyrexians you control have reach."} ### Response: Name:Tangled Skyline\nManaCost:4 G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 5 life and incubate 5. (Create an Incubator token with five +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 5 | SubAbility$ DBIncubate\nSVar:DBIncubate:DB$ Incubate | Amount$ 5\nS:Mode$ Continuous | Affected$ Phyrexian.YouCtrl | AddKeyword$ Reach | Description$ Phyrexians you control have reach.\nDeckHas:Ability$Token|Counters|LifeGain & Type$Incubator|Artifact|Phyrexian\nOracle:When Tangled Skyline enters the battlefield, you gain 5 life and incubate 5. (Create an Incubator token with five +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)\nPhyrexians you control have reach.
Create the Forge script for this magic card
{"name": "Affa Protector", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier Ally", "oracle_text": "Vigilance", "power": "1", "toughness": "4"}
Name:Affa Protector\nManaCost:2 W\nTypes:Creature Human Soldier Ally\nPT:1/4\nK:Vigilance\nOracle:Vigilance
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Affa Protector", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier Ally", "oracle_text": "Vigilance", "power": "1", "toughness": "4"} ### Response: Name:Affa Protector\nManaCost:2 W\nTypes:Creature Human Soldier Ally\nPT:1/4\nK:Vigilance\nOracle:Vigilance
Create the Forge script for this magic card
{"name": "Inkfathom Divers", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Merfolk Soldier", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nWhen Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.", "power": "3", "toughness": "3"}
Name:Inkfathom Divers\nManaCost:3 U U\nTypes:Creature Merfolk Soldier\nPT:3/3\nK:Islandwalk\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRearrange | TriggerDescription$ When CARDNAME enters the battlefield, look at the top four cards of your library, then put them back in any order.\nSVar:TrigRearrange:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ 4\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nWhen Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inkfathom Divers", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Merfolk Soldier", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nWhen Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.", "power": "3", "toughness": "3"} ### Response: Name:Inkfathom Divers\nManaCost:3 U U\nTypes:Creature Merfolk Soldier\nPT:3/3\nK:Islandwalk\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRearrange | TriggerDescription$ When CARDNAME enters the battlefield, look at the top four cards of your library, then put them back in any order.\nSVar:TrigRearrange:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ 4\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nWhen Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
Create the Forge script for this magic card
{"name": "Hero of the Winds", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flying\nWhenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.", "power": "1", "toughness": "4"}
Name:Hero of the Winds\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:1/4\nK:Flying\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever you cast a spell that targets CARDNAME, creatures you control get +1/+0 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1\nSVar:BuffedBy:Card\nOracle:Flying\nWhenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hero of the Winds", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flying\nWhenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.", "power": "1", "toughness": "4"} ### Response: Name:Hero of the Winds\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:1/4\nK:Flying\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever you cast a spell that targets CARDNAME, creatures you control get +1/+0 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1\nSVar:BuffedBy:Card\nOracle:Flying\nWhenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Viashino Sandscout", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Viashino Scout", "oracle_text": "Haste (This creature can attack and {T} as soon as it comes under your control.)\nAt the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)", "power": "2", "toughness": "1"}
Name:Viashino Sandscout\nManaCost:1 R\nTypes:Creature Viashino Scout\nPT:2/1\nK:Haste\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of the end step, return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nSVar:PlayMain1:TRUE\nSVar:EndOfTurnLeavePlay:True\nOracle:Haste (This creature can attack and {T} as soon as it comes under your control.)\nAt the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Viashino Sandscout", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Viashino Scout", "oracle_text": "Haste (This creature can attack and {T} as soon as it comes under your control.)\nAt the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)", "power": "2", "toughness": "1"} ### Response: Name:Viashino Sandscout\nManaCost:1 R\nTypes:Creature Viashino Scout\nPT:2/1\nK:Haste\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of the end step, return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nSVar:PlayMain1:TRUE\nSVar:EndOfTurnLeavePlay:True\nOracle:Haste (This creature can attack and {T} as soon as it comes under your control.)\nAt the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
Create the Forge script for this magic card
{"name": "Ayara's Oathsworn", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Menace\nWhenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.", "power": "2", "toughness": "2"}
Name:Ayara's Oathsworn\nManaCost:1 B\nTypes:Creature Human Knight\nPT:2/2\nK:Menace\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | IsPresent$ Card.Self+counters_LT4_P1P1 | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBSearch\nSVar:DBSearch:DB$ ChangeZone | ConditionDefined$ Self | ConditionPresent$ Card.Self+counters_EQ4_P1P1 | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True\nDeckHas:Ability$Counters\nOracle:Menace\nWhenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ayara's Oathsworn", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Menace\nWhenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.", "power": "2", "toughness": "2"} ### Response: Name:Ayara's Oathsworn\nManaCost:1 B\nTypes:Creature Human Knight\nPT:2/2\nK:Menace\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | IsPresent$ Card.Self+counters_LT4_P1P1 | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBSearch\nSVar:DBSearch:DB$ ChangeZone | ConditionDefined$ Self | ConditionPresent$ Card.Self+counters_EQ4_P1P1 | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True\nDeckHas:Ability$Counters\nOracle:Menace\nWhenever Ayara's Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Seasons Past", "mana_cost": "{4}{G}{G}", "type_line": "Sorcery", "oracle_text": "Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library."}
Name:Seasons Past\nManaCost:4 G G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 G G | ChangeType$ Card.YouOwn | Hidden$ True | Origin$ Graveyard | Destination$ Hand | DifferentCMC$ True | ChangeNum$ X | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ Return any number of cards with different mana values from your graveyard to your hand. Put CARDNAME on the bottom of its owner's library.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Library | LibraryPosition$ -1\nSVar:X:Count$ValidGraveyard Card.YouOwn\nAI:RemoveDeck:Random\nOracle:Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seasons Past", "mana_cost": "{4}{G}{G}", "type_line": "Sorcery", "oracle_text": "Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library."} ### Response: Name:Seasons Past\nManaCost:4 G G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 G G | ChangeType$ Card.YouOwn | Hidden$ True | Origin$ Graveyard | Destination$ Hand | DifferentCMC$ True | ChangeNum$ X | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ Return any number of cards with different mana values from your graveyard to your hand. Put CARDNAME on the bottom of its owner's library.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Library | LibraryPosition$ -1\nSVar:X:Count$ValidGraveyard Card.YouOwn\nAI:RemoveDeck:Random\nOracle:Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
Create the Forge script for this magic card
{"name": "Watchful Giant", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.", "power": "3", "toughness": "6"}
Name:Watchful Giant\nManaCost:5 W\nTypes:Creature Giant Soldier\nPT:3/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Human creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human | TokenOwner$ You\nDeckHints:Type$Human\nDeckHas:Ability$Token\nOracle:When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Watchful Giant", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.", "power": "3", "toughness": "6"} ### Response: Name:Watchful Giant\nManaCost:5 W\nTypes:Creature Giant Soldier\nPT:3/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Human creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human | TokenOwner$ You\nDeckHints:Type$Human\nDeckHas:Ability$Token\nOracle:When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
Create the Forge script for this magic card
{"name": "Jori En, Ruin Diver", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Creature \u2014 Merfolk Wizard", "oracle_text": "Whenever you cast your second spell each turn, draw a card.", "power": "2", "toughness": "3"}
Name:Jori En, Ruin Diver\nManaCost:1 U R\nTypes:Legendary Creature Merfolk Wizard\nPT:2/3\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | ValidActivatingPlayer$ You | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nSVar:BuffedBy:Card\nOracle:Whenever you cast your second spell each turn, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jori En, Ruin Diver", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Creature \u2014 Merfolk Wizard", "oracle_text": "Whenever you cast your second spell each turn, draw a card.", "power": "2", "toughness": "3"} ### Response: Name:Jori En, Ruin Diver\nManaCost:1 U R\nTypes:Legendary Creature Merfolk Wizard\nPT:2/3\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | ValidActivatingPlayer$ You | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nSVar:BuffedBy:Card\nOracle:Whenever you cast your second spell each turn, draw a card.
Create the Forge script for this magic card
{"name": "Xolatoyac, the Smiling Flood", "mana_cost": "{4}{G}{U}", "type_line": "Legendary Creature \u2014 Salamander Serpent", "oracle_text": "Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.\nAt the beginning of your end step, untap each permanent you control with a counter on it.", "power": "6", "toughness": "6"}
Name:Xolatoyac, the Smiling Flood\nManaCost:4 G U\nTypes:Legendary Creature Salamander Serpent\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land | CounterType$ FLOOD | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ FountainStatic | ForgetOnMoved$ Battlefield | ForgetCounter$ FLOOD | Duration$ Permanent\nSVar:FountainStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddType$ Island | Description$ That land is an island in addition to its other types for as long as it has a flood counter on it.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of your end step, untap each permanent you control with a counter on it.\nSVar:TrigUntap:DB$ UntapAll | ValidCards$ Permanent.YouCtrl+HasCounters\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.\nAt the beginning of your end step, untap each permanent you control with a counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Xolatoyac, the Smiling Flood", "mana_cost": "{4}{G}{U}", "type_line": "Legendary Creature \u2014 Salamander Serpent", "oracle_text": "Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.\nAt the beginning of your end step, untap each permanent you control with a counter on it.", "power": "6", "toughness": "6"} ### Response: Name:Xolatoyac, the Smiling Flood\nManaCost:4 G U\nTypes:Legendary Creature Salamander Serpent\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land | CounterType$ FLOOD | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ FountainStatic | ForgetOnMoved$ Battlefield | ForgetCounter$ FLOOD | Duration$ Permanent\nSVar:FountainStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddType$ Island | Description$ That land is an island in addition to its other types for as long as it has a flood counter on it.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of your end step, untap each permanent you control with a counter on it.\nSVar:TrigUntap:DB$ UntapAll | ValidCards$ Permanent.YouCtrl+HasCounters\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.\nAt the beginning of your end step, untap each permanent you control with a counter on it.
Create the Forge script for this magic card
{"name": "Briarbridge Tracker", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "Vigilance\nWhen Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")\nAs long as you control a token, Briarbridge Tracker gets +2/+0.", "power": "2", "toughness": "3"}
Name:Briarbridge Tracker\nManaCost:2 G\nTypes:Creature Human Scout\nPT:2/3\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | IsPresent$ Card.token+YouCtrl | Description$ As long as you control a token, CARDNAME gets +2/+0.\nDeckHas:Ability$Token|Sacrifice\nOracle:Vigilance\nWhen Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nAs long as you control a token, Briarbridge Tracker gets +2/+0.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Briarbridge Tracker", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "Vigilance\nWhen Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")\nAs long as you control a token, Briarbridge Tracker gets +2/+0.", "power": "2", "toughness": "3"} ### Response: Name:Briarbridge Tracker\nManaCost:2 G\nTypes:Creature Human Scout\nPT:2/3\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInvestigate | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | IsPresent$ Card.token+YouCtrl | Description$ As long as you control a token, CARDNAME gets +2/+0.\nDeckHas:Ability$Token|Sacrifice\nOracle:Vigilance\nWhen Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nAs long as you control a token, Briarbridge Tracker gets +2/+0.
Create the Forge script for this magic card
{"name": "Romana II", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Time Lord Scientist", "oracle_text": "Vigilance\n{1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn.\nDoctor's companion (You can have two commanders if the other is the Doctor.)", "power": "3", "toughness": "3"}
Name:Romana II\nManaCost:3 W\nTypes:Legendary Creature Time Lord Scientist\nPT:3/3\nK:Vigilance\nA:AB$ CopyPermanent | Cost$ 1 T | ValidTgts$ Permanent.token+ThisTurnEntered | TgtPrompt$ Select target token that entered the battlefield this turn | TokenTapped$ True\nK:Doctor's companion\nDeckHas:Ability$Token\nDeckNeeds:Ability$Token\nOracle:Vigilance\n{1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn.\nDoctor's companion (You can have two commanders if the other is the Doctor.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Romana II", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Time Lord Scientist", "oracle_text": "Vigilance\n{1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn.\nDoctor's companion (You can have two commanders if the other is the Doctor.)", "power": "3", "toughness": "3"} ### Response: Name:Romana II\nManaCost:3 W\nTypes:Legendary Creature Time Lord Scientist\nPT:3/3\nK:Vigilance\nA:AB$ CopyPermanent | Cost$ 1 T | ValidTgts$ Permanent.token+ThisTurnEntered | TgtPrompt$ Select target token that entered the battlefield this turn | TokenTapped$ True\nK:Doctor's companion\nDeckHas:Ability$Token\nDeckNeeds:Ability$Token\nOracle:Vigilance\n{1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn.\nDoctor's companion (You can have two commanders if the other is the Doctor.)
Create the Forge script for this magic card
{"name": "Scion Summoner", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nWhen Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has \"Sacrifice this creature: Add {C}.\" ({C} represents colorless mana.)", "power": "2", "toughness": "2"}
Name:Scion Summoner\nManaCost:2 G\nTypes:Creature Eldrazi Drone\nPT:2/2\nK:Devoid\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Devoid (This card has no color.)\nWhen Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scion Summoner", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nWhen Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has \"Sacrifice this creature: Add {C}.\" ({C} represents colorless mana.)", "power": "2", "toughness": "2"} ### Response: Name:Scion Summoner\nManaCost:2 G\nTypes:Creature Eldrazi Drone\nPT:2/2\nK:Devoid\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Devoid (This card has no color.)\nWhen Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)
Create the Forge script for this magic card
{"name": "Shameless Charlatan", "mana_cost": "{1}{U}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"{2}{U}: This creature becomes a copy of another target creature.\""}
Name:Shameless Charlatan\nManaCost:1 U\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddAbility$ Copy | Description$ Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."\nSVar:Copy:AB$ Clone | Cost$ 2 U | ValidTgts$ Creature.Other | TgtPrompt$ Select another creature | SpellDescription$ This creature becomes a copy of another target creature.\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shameless Charlatan", "mana_cost": "{1}{U}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"{2}{U}: This creature becomes a copy of another target creature.\""} ### Response: Name:Shameless Charlatan\nManaCost:1 U\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddAbility$ Copy | Description$ Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."\nSVar:Copy:AB$ Clone | Cost$ 2 U | ValidTgts$ Creature.Other | TgtPrompt$ Select another creature | SpellDescription$ This creature becomes a copy of another target creature.\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."
Create the Forge script for this magic card
{"name": "The Ur-Dragon", "mana_cost": "{4}{W}{U}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Dragon Avatar", "oracle_text": "Eminence \u2014 As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.\nFlying\nWhenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.", "power": "10", "toughness": "10"}
Name:The Ur-Dragon\nManaCost:4 W U B R G\nTypes:Legendary Creature Dragon Avatar\nPT:10/10\nS:Mode$ ReduceCost | EffectZone$ Battlefield,Command | ValidCard$ Dragon.Other | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Eminence — As long as CARDNAME is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.\nK:Flying\nT:Mode$ AttackersDeclared | ValidAttackers$ Dragon.YouCtrl | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.\nSVar:TrigDraw:DB$ Draw | NumCards$ X | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent | ChangeNum$ 1\nSVar:X:TriggerObjectsAttackers$Amount\nOracle:Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.\nFlying\nWhenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Ur-Dragon", "mana_cost": "{4}{W}{U}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Dragon Avatar", "oracle_text": "Eminence \u2014 As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.\nFlying\nWhenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.", "power": "10", "toughness": "10"} ### Response: Name:The Ur-Dragon\nManaCost:4 W U B R G\nTypes:Legendary Creature Dragon Avatar\nPT:10/10\nS:Mode$ ReduceCost | EffectZone$ Battlefield,Command | ValidCard$ Dragon.Other | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Eminence — As long as CARDNAME is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.\nK:Flying\nT:Mode$ AttackersDeclared | ValidAttackers$ Dragon.YouCtrl | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.\nSVar:TrigDraw:DB$ Draw | NumCards$ X | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent | ChangeNum$ 1\nSVar:X:TriggerObjectsAttackers$Amount\nOracle:Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.\nFlying\nWhenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Create the Forge script for this magic card
{"name": "Scatter Ray", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target artifact or creature spell unless its controller pays {4}."}
Name:Scatter Ray\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target creature or artifact spell | ValidTgts$ Creature,Artifact | UnlessCost$ 4 | SpellDescription$ Counter target artifact or creature spell unless its controller pays {4}.\nOracle:Counter target artifact or creature spell unless its controller pays {4}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scatter Ray", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target artifact or creature spell unless its controller pays {4}."} ### Response: Name:Scatter Ray\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target creature or artifact spell | ValidTgts$ Creature,Artifact | UnlessCost$ 4 | SpellDescription$ Counter target artifact or creature spell unless its controller pays {4}.\nOracle:Counter target artifact or creature spell unless its controller pays {4}.
Create the Forge script for this magic card
{"name": "Inzerva, Master of Insights", "mana_cost": "{1}{2/U}{2/R}", "type_line": "Legendary Planeswalker \u2014 Inzerva", "oracle_text": "+2: Draw two cards, then discard a card.\n\u22122: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2.\n\u22124: You get an emblem with \"Your opponents play with their hands revealed\" and \"Whenever an opponent draws a card, this emblem deals 1 damage to them.\"", "loyalty": "4"}
Name:Inzerva, Master of Insights\nManaCost:1 2/U 2/R\nTypes:Legendary Planeswalker Inzerva\nLoyalty:4\nA:AB$ Draw | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | NumCards$ 2 | SpellDescription$ Draw two cards, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nA:AB$ RepeatEach | Cost$ SubCounter<2/LOYALTY> | RepeatPlayers$ Opponent | RepeatSubAbility$ DBDig | SubAbility$ DBScry | Planeswalker$ True | SpellDescription$ Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order.\nSVar:DBDig:DB$ Dig | Defined$ Remembered | DigNum$ 2 | AnyNumber$ True | DestinationZone$ Library | LibraryPosition2$ 0\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nA:AB$ Effect | Cost$ SubCounter<4/LOYALTY> | Planeswalker$ True | Name$ Emblem - Inzerva, Master of Insights | Ultimate$ True | Stackable$ True | Duration$ Permanent | StaticAbilities$ STReveal | Triggers$ TrigDraw | SpellDescription$ You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them."\nSVar:STReveal:Mode$ Continuous | AffectedZone$ Hand | Affected$ Card.OppOwn | MayLookAt$ Player | Description$ Your opponents play with their hands revealed.\nSVar:TrigDraw:Mode$ Drawn | ValidCard$ Card.OppOwn | TriggerZones$ Command | Execute$ DBDamage | TriggerDescription$ Whenever an opponent draws a card, CARDNAME deals 1 damage to that player.\nSVar:DBDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1\nOracle:[+2]: Draw two cards, then discard a card.\n[-2]: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2.\n[-4]: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inzerva, Master of Insights", "mana_cost": "{1}{2/U}{2/R}", "type_line": "Legendary Planeswalker \u2014 Inzerva", "oracle_text": "+2: Draw two cards, then discard a card.\n\u22122: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2.\n\u22124: You get an emblem with \"Your opponents play with their hands revealed\" and \"Whenever an opponent draws a card, this emblem deals 1 damage to them.\"", "loyalty": "4"} ### Response: Name:Inzerva, Master of Insights\nManaCost:1 2/U 2/R\nTypes:Legendary Planeswalker Inzerva\nLoyalty:4\nA:AB$ Draw | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | NumCards$ 2 | SpellDescription$ Draw two cards, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nA:AB$ RepeatEach | Cost$ SubCounter<2/LOYALTY> | RepeatPlayers$ Opponent | RepeatSubAbility$ DBDig | SubAbility$ DBScry | Planeswalker$ True | SpellDescription$ Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order.\nSVar:DBDig:DB$ Dig | Defined$ Remembered | DigNum$ 2 | AnyNumber$ True | DestinationZone$ Library | LibraryPosition2$ 0\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nA:AB$ Effect | Cost$ SubCounter<4/LOYALTY> | Planeswalker$ True | Name$ Emblem - Inzerva, Master of Insights | Ultimate$ True | Stackable$ True | Duration$ Permanent | StaticAbilities$ STReveal | Triggers$ TrigDraw | SpellDescription$ You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them."\nSVar:STReveal:Mode$ Continuous | AffectedZone$ Hand | Affected$ Card.OppOwn | MayLookAt$ Player | Description$ Your opponents play with their hands revealed.\nSVar:TrigDraw:Mode$ Drawn | ValidCard$ Card.OppOwn | TriggerZones$ Command | Execute$ DBDamage | TriggerDescription$ Whenever an opponent draws a card, CARDNAME deals 1 damage to that player.\nSVar:DBDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1\nOracle:[+2]: Draw two cards, then discard a card.\n[-2]: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2.\n[-4]: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them."
Create the Forge script for this magic card
{"name": "Oona's Prowler", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Faerie Rogue", "oracle_text": "Flying\nDiscard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.", "power": "3", "toughness": "1"}
Name:Oona's Prowler\nManaCost:1 B\nTypes:Creature Faerie Rogue\nPT:3/1\nK:Flying\nA:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | NumAtt$ -2 | Activator$ Player | SpellDescription$ Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.\nOracle:Flying\nDiscard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oona's Prowler", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Faerie Rogue", "oracle_text": "Flying\nDiscard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.", "power": "3", "toughness": "1"} ### Response: Name:Oona's Prowler\nManaCost:1 B\nTypes:Creature Faerie Rogue\nPT:3/1\nK:Flying\nA:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | NumAtt$ -2 | Activator$ Player | SpellDescription$ Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.\nOracle:Flying\nDiscard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
Create the Forge script for this magic card
{"name": "Vastwood Fortification"}
Name:Vastwood Fortification\nManaCost:G\nTypes:Instant\nA:SP$ PutCounter | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nDeckHas:Ability$Counters\nAlternateMode:Modal\nOracle:Put a +1/+1 counter on target creature.\n\nALTERNATE\n\nName:Vastwood Thicket\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:Vastwood Thicket enters the battlefield tapped.\n{T}: Add {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vastwood Fortification"} ### Response: Name:Vastwood Fortification\nManaCost:G\nTypes:Instant\nA:SP$ PutCounter | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nDeckHas:Ability$Counters\nAlternateMode:Modal\nOracle:Put a +1/+1 counter on target creature.\n\nALTERNATE\n\nName:Vastwood Thicket\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:Vastwood Thicket enters the battlefield tapped.\n{T}: Add {G}.
Create the Forge script for this magic card
{"name": "Ancient Kavu", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Kavu", "oracle_text": "{2}: Ancient Kavu becomes colorless until end of turn.", "power": "3", "toughness": "3"}
Name:Ancient Kavu\nManaCost:3 R\nTypes:Creature Kavu\nPT:3/3\nA:AB$ Animate | Cost$ 2 | Defined$ Self | Colors$ Colorless | OverwriteColors$ True | SpellDescription$ CARDNAME becomes colorless until end of turn.\nOracle:{2}: Ancient Kavu becomes colorless until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ancient Kavu", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Kavu", "oracle_text": "{2}: Ancient Kavu becomes colorless until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Ancient Kavu\nManaCost:3 R\nTypes:Creature Kavu\nPT:3/3\nA:AB$ Animate | Cost$ 2 | Defined$ Self | Colors$ Colorless | OverwriteColors$ True | SpellDescription$ CARDNAME becomes colorless until end of turn.\nOracle:{2}: Ancient Kavu becomes colorless until end of turn.
Create the Forge script for this magic card
{"name": "Storm the Seedcore", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn."}
Name:Storm the Seedcore\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TargetMin$ 0 | TargetMax$ 4 | CounterType$ P1P1 | CounterNum$ 4 | DividedAsYouChoose$ 4 | SubAbility$ DBPumpAll | SpellDescription$ Distribute four +1/+1 counters among up to four target creatures you control.\nSVar:DBPumpAll:DB$ PumpAll | KW$ Vigilance & Trample | ValidCards$ Creature.YouCtrl | SpellDescription$ Creatures you control gain vigilance and trample until end of turn.\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters\nOracle:Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Storm the Seedcore", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn."} ### Response: Name:Storm the Seedcore\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TargetMin$ 0 | TargetMax$ 4 | CounterType$ P1P1 | CounterNum$ 4 | DividedAsYouChoose$ 4 | SubAbility$ DBPumpAll | SpellDescription$ Distribute four +1/+1 counters among up to four target creatures you control.\nSVar:DBPumpAll:DB$ PumpAll | KW$ Vigilance & Trample | ValidCards$ Creature.YouCtrl | SpellDescription$ Creatures you control gain vigilance and trample until end of turn.\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters\nOracle:Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
Create the Forge script for this magic card
{"name": "Emergency Powers", "mana_cost": "{5}{W}{U}", "type_line": "Instant", "oracle_text": "Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.\nAddendum \u2014 If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield."}
Name:Emergency Powers\nManaCost:5 W U\nTypes:Instant\nA:SP$ ChangeZoneAll | ChangeType$ Card | Origin$ Hand,Graveyard | Destination$ Library | Shuffle$ True | Random$ True | SubAbility$ DBDraw | UseAllOriginZones$ True | AILogic$ Timetwister | StackDescription$ SpellDescription | SpellDescription$ Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile CARDNAME.\nSVar:DBDraw:DB$ Draw | NumCards$ 7 | Defined$ Player | SubAbility$ DBAddendum | StackDescription$ None\nSVar:DBAddendum:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChoiceZone$ Hand | Amount$ 1 | ChangeType$ Permanent.cmcLE7+YouCtrl | ChangeNum$ 1 | AILogic$ BestCard | ConditionPlayerTurn$ True | ConditionPhases$ Main1,Main2 | ConditionDefined$ Self | ConditionPresent$ Card.wasCast | SubAbility$ DBExile | StackDescription$ SpellDescription | SpellDescription$ Addendum - If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.\nSVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | StackDescription$ None\nOracle:Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.\nAddendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Emergency Powers", "mana_cost": "{5}{W}{U}", "type_line": "Instant", "oracle_text": "Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.\nAddendum \u2014 If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield."} ### Response: Name:Emergency Powers\nManaCost:5 W U\nTypes:Instant\nA:SP$ ChangeZoneAll | ChangeType$ Card | Origin$ Hand,Graveyard | Destination$ Library | Shuffle$ True | Random$ True | SubAbility$ DBDraw | UseAllOriginZones$ True | AILogic$ Timetwister | StackDescription$ SpellDescription | SpellDescription$ Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile CARDNAME.\nSVar:DBDraw:DB$ Draw | NumCards$ 7 | Defined$ Player | SubAbility$ DBAddendum | StackDescription$ None\nSVar:DBAddendum:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChoiceZone$ Hand | Amount$ 1 | ChangeType$ Permanent.cmcLE7+YouCtrl | ChangeNum$ 1 | AILogic$ BestCard | ConditionPlayerTurn$ True | ConditionPhases$ Main1,Main2 | ConditionDefined$ Self | ConditionPresent$ Card.wasCast | SubAbility$ DBExile | StackDescription$ SpellDescription | SpellDescription$ Addendum - If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.\nSVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | StackDescription$ None\nOracle:Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.\nAddendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Create the Forge script for this magic card
{"name": "Nightsnare", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards."}
Name:Nightsnare\nManaCost:3 B\nTypes:Sorcery\nA:SP$ RevealHand | ValidTgts$ Opponent | RememberRevealed$ True | SubAbility$ DBChoose | SpellDescription$ Target opponent reveals their hand.\nSVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand | Amount$ 1 | Choices$ Card.nonLand+IsRemembered | ChoiceDesc$ nonland | FromDesc$ it | SubAbility$ DBBranch | ChoiceTitle$ You may choose a nonland card | SpellDescription$ You may choose a nonland card from it.\nSVar:DBBranch:DB$ Branch | BranchCondition$ ChosenCard | TrueSubAbility$ DBDiscard | FalseSubAbility$ DBDiscard2 | StackDescription$ If they do, {p:Targeted} discards that card. If they don't, {p:Targeted} discards two cards. | SpellDescription$ If you do, that player discards that card. If you don't, that player discards two cards.\nSVar:DBDiscard:DB$ Discard | DefinedCards$ ChosenCard | Defined$ Targeted | Mode$ Defined | SubAbility$ DBCleanup\nSVar:DBDiscard2:DB$ Discard | Defined$ Targeted | NumCards$ 2 | Mode$ TgtChoose | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nDeckHas:Ability$Discard\nOracle:Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nightsnare", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards."} ### Response: Name:Nightsnare\nManaCost:3 B\nTypes:Sorcery\nA:SP$ RevealHand | ValidTgts$ Opponent | RememberRevealed$ True | SubAbility$ DBChoose | SpellDescription$ Target opponent reveals their hand.\nSVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand | Amount$ 1 | Choices$ Card.nonLand+IsRemembered | ChoiceDesc$ nonland | FromDesc$ it | SubAbility$ DBBranch | ChoiceTitle$ You may choose a nonland card | SpellDescription$ You may choose a nonland card from it.\nSVar:DBBranch:DB$ Branch | BranchCondition$ ChosenCard | TrueSubAbility$ DBDiscard | FalseSubAbility$ DBDiscard2 | StackDescription$ If they do, {p:Targeted} discards that card. If they don't, {p:Targeted} discards two cards. | SpellDescription$ If you do, that player discards that card. If you don't, that player discards two cards.\nSVar:DBDiscard:DB$ Discard | DefinedCards$ ChosenCard | Defined$ Targeted | Mode$ Defined | SubAbility$ DBCleanup\nSVar:DBDiscard2:DB$ Discard | Defined$ Targeted | NumCards$ 2 | Mode$ TgtChoose | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nDeckHas:Ability$Discard\nOracle:Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
Create the Forge script for this magic card
{"name": "Shanodin Dryads", "mana_cost": "{G}", "type_line": "Creature \u2014 Nymph Dryad", "oracle_text": "Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)", "power": "1", "toughness": "1"}
Name:Shanodin Dryads\nManaCost:G\nTypes:Creature Nymph Dryad\nPT:1/1\nK:Forestwalk\nOracle:Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shanodin Dryads", "mana_cost": "{G}", "type_line": "Creature \u2014 Nymph Dryad", "oracle_text": "Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)", "power": "1", "toughness": "1"} ### Response: Name:Shanodin Dryads\nManaCost:G\nTypes:Creature Nymph Dryad\nPT:1/1\nK:Forestwalk\nOracle:Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Create the Forge script for this magic card
{"name": "Needle Drop", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Needle Drop deals 1 damage to any target that was dealt damage this turn.\nDraw a card."}
Name:Needle Drop\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature.wasDealtDamageThisTurn,Player.wasDealtDamageThisTurn | TgtPrompt$ Select target creature or player that was dealt damage this turn | NumDmg$ 1 | SubAbility$ DBDraw | SpellDescription$ CARDNAME deals 1 damage to any target that was dealt damage this turn.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Needle Drop deals 1 damage to any target that was dealt damage this turn.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Needle Drop", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Needle Drop deals 1 damage to any target that was dealt damage this turn.\nDraw a card."} ### Response: Name:Needle Drop\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature.wasDealtDamageThisTurn,Player.wasDealtDamageThisTurn | TgtPrompt$ Select target creature or player that was dealt damage this turn | NumDmg$ 1 | SubAbility$ DBDraw | SpellDescription$ CARDNAME deals 1 damage to any target that was dealt damage this turn.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Needle Drop deals 1 damage to any target that was dealt damage this turn.\nDraw a card.
Create the Forge script for this magic card
{"name": "Hamlet Vanguard", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nHamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.", "power": "1", "toughness": "1"}
Name:Hamlet Vanguard\nManaCost:2 G\nTypes:Creature Human Warrior\nPT:1/1\nK:Ward:2\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.\nSVar:X:Count$Valid Human.nonToken+YouCtrl/Times.2\nDeckNeeds:Type$Human\nDeckHas:Ability$Counters\nOracle:Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nHamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hamlet Vanguard", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nHamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.", "power": "1", "toughness": "1"} ### Response: Name:Hamlet Vanguard\nManaCost:2 G\nTypes:Creature Human Warrior\nPT:1/1\nK:Ward:2\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.\nSVar:X:Count$Valid Human.nonToken+YouCtrl/Times.2\nDeckNeeds:Type$Human\nDeckHas:Ability$Counters\nOracle:Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nHamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.
Create the Forge script for this magic card
{"name": "Rust Tick", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "You may choose not to untap Rust Tick during your untap step.\n{1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped.", "power": "1", "toughness": "3"}
Name:Rust Tick\nManaCost:3\nTypes:Artifact Creature Insect\nPT:1/3\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Tap | Cost$ 1 T | ValidTgts$ Artifact | RememberTapped$ True | AlwaysRemember$ True | SpellDescription$ Tap target artifact. It doesn't untap during its controller's untap step for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:You may choose not to untap Rust Tick during your untap step.\n{1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rust Tick", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "You may choose not to untap Rust Tick during your untap step.\n{1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped.", "power": "1", "toughness": "3"} ### Response: Name:Rust Tick\nManaCost:3\nTypes:Artifact Creature Insect\nPT:1/3\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Tap | Cost$ 1 T | ValidTgts$ Artifact | RememberTapped$ True | AlwaysRemember$ True | SpellDescription$ Tap target artifact. It doesn't untap during its controller's untap step for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:You may choose not to untap Rust Tick during your untap step.\n{1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped.
Create the Forge script for this magic card
{"name": "Llanowar Elite", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Kicker {8} (You may pay an additional {8} as you cast this spell.)\nTrample\nIf Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.", "power": "1", "toughness": "1"}
Name:Llanowar Elite\nManaCost:G\nTypes:Creature Elf\nPT:1/1\nK:Trample\nK:Kicker:8\nK:etbCounter:P1P1:5:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with five +1/+1 counters on it.\nSVar:WasKicked:Count$Kicked.1.0\nOracle:Kicker {8} (You may pay an additional {8} as you cast this spell.)\nTrample\nIf Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Llanowar Elite", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Kicker {8} (You may pay an additional {8} as you cast this spell.)\nTrample\nIf Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.", "power": "1", "toughness": "1"} ### Response: Name:Llanowar Elite\nManaCost:G\nTypes:Creature Elf\nPT:1/1\nK:Trample\nK:Kicker:8\nK:etbCounter:P1P1:5:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with five +1/+1 counters on it.\nSVar:WasKicked:Count$Kicked.1.0\nOracle:Kicker {8} (You may pay an additional {8} as you cast this spell.)\nTrample\nIf Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.
Create the Forge script for this magic card
{"name": "Cauldron Dance", "mana_cost": "{4}{B}{R}", "type_line": "Instant", "oracle_text": "Cast this spell only during combat.\nReturn target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.\nYou may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step."}
Name:Cauldron Dance\nManaCost:4 B R\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 B R | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature from your graveyard | ActivationPhases$ BeginCombat->EndCombat | RememberChanged$ True | AILogic$ SurpriseBlock | SubAbility$ DBAnimate | SpellDescription$ Cast CARDNAME only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.\nSVar:DBAnimate:DB$ Animate | Keywords$ Haste | Duration$ Permanent | Defined$ Remembered | SubAbility$ DBChangeZone | AtEOT$ Hand\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Optional$ You | ChangeType$ Creature | ChangeNum$ 1 | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ DBAnimate2\nSVar:DBAnimate2:DB$ Animate | Keywords$ Haste | Duration$ Permanent | Defined$ Remembered | SubAbility$ DBCleanup | AtEOT$ SacrificeCtrl\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Cast this spell only during combat.\nReturn target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.\nYou may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cauldron Dance", "mana_cost": "{4}{B}{R}", "type_line": "Instant", "oracle_text": "Cast this spell only during combat.\nReturn target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.\nYou may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step."} ### Response: Name:Cauldron Dance\nManaCost:4 B R\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 B R | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature from your graveyard | ActivationPhases$ BeginCombat->EndCombat | RememberChanged$ True | AILogic$ SurpriseBlock | SubAbility$ DBAnimate | SpellDescription$ Cast CARDNAME only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.\nSVar:DBAnimate:DB$ Animate | Keywords$ Haste | Duration$ Permanent | Defined$ Remembered | SubAbility$ DBChangeZone | AtEOT$ Hand\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Optional$ You | ChangeType$ Creature | ChangeNum$ 1 | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ DBAnimate2\nSVar:DBAnimate2:DB$ Animate | Keywords$ Haste | Duration$ Permanent | Defined$ Remembered | SubAbility$ DBCleanup | AtEOT$ SacrificeCtrl\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Cast this spell only during combat.\nReturn target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.\nYou may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Wharf Infiltrator", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Horror", "oracle_text": "Skulk (This creature can't be blocked by creatures with greater power.)\nWhenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.\nWhenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.", "power": "1", "toughness": "1"}
Name:Wharf Infiltrator\nManaCost:1 U\nTypes:Creature Human Horror\nPT:1/1\nK:Skulk\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may draw a card. If you do, discard a card.\nSVar:TrigDraw:AB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | Cost$ Draw<1/You>\nT:Mode$ Discarded | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.\nSVar:TrigToken:AB$ Token | Cost$ 2 | TokenAmount$ 1 | TokenScript$ c_3_2_eldrazi_horror | TokenOwner$ You\nDeckHas:Ability$Token|Discard\nDeckHints:Ability$Discard\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)\nWhenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.\nWhenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wharf Infiltrator", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Horror", "oracle_text": "Skulk (This creature can't be blocked by creatures with greater power.)\nWhenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.\nWhenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.", "power": "1", "toughness": "1"} ### Response: Name:Wharf Infiltrator\nManaCost:1 U\nTypes:Creature Human Horror\nPT:1/1\nK:Skulk\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may draw a card. If you do, discard a card.\nSVar:TrigDraw:AB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | Cost$ Draw<1/You>\nT:Mode$ Discarded | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.\nSVar:TrigToken:AB$ Token | Cost$ 2 | TokenAmount$ 1 | TokenScript$ c_3_2_eldrazi_horror | TokenOwner$ You\nDeckHas:Ability$Token|Discard\nDeckHints:Ability$Discard\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)\nWhenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.\nWhenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.
Create the Forge script for this magic card
{"name": "Pathbreaker Wurm", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Pathbreaker Wurm is paired with another creature, both creatures have trample.", "power": "6", "toughness": "4"}
Name:Pathbreaker Wurm\nManaCost:4 G G\nTypes:Creature Wurm\nPT:6/4\nK:Soulbond\nS:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddKeyword$ Trample | Description$ As long as CARDNAME is paired with another creature, both creatures have trample.\nOracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pathbreaker Wurm", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Pathbreaker Wurm is paired with another creature, both creatures have trample.", "power": "6", "toughness": "4"} ### Response: Name:Pathbreaker Wurm\nManaCost:4 G G\nTypes:Creature Wurm\nPT:6/4\nK:Soulbond\nS:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddKeyword$ Trample | Description$ As long as CARDNAME is paired with another creature, both creatures have trample.\nOracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
Create the Forge script for this magic card
{"name": "Vassal's Duty", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead."}
Name:Vassal's Duty\nManaCost:3 W\nTypes:Enchantment\nA:AB$ Effect | Cost$ 1 | ValidTgts$ Creature.Legendary+YouCtrl | TgtPrompt$ Select target legendary creature to redirect damage from | ReplacementEffects$ DamageEvent | Duration$ UntilHostLeavesPlayOrEOT | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ The next 1 damage that would be dealt to target legendary creature you control is dealt to you instead.\nSVar:DamageEvent:Event$ DamageDone | ValidTarget$ Creature.IsRemembered | ReplaceWith$ DamageEventDmg | DamageTarget$ You | Description$ The next 1 damage that would be dealt to target legendary creature you control is dealt to you instead.\nSVar:DamageEventDmg:DB$ ReplaceSplitDamage | DamageTarget$ You\nAI:RemoveDeck:All\nOracle:{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vassal's Duty", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead."} ### Response: Name:Vassal's Duty\nManaCost:3 W\nTypes:Enchantment\nA:AB$ Effect | Cost$ 1 | ValidTgts$ Creature.Legendary+YouCtrl | TgtPrompt$ Select target legendary creature to redirect damage from | ReplacementEffects$ DamageEvent | Duration$ UntilHostLeavesPlayOrEOT | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ The next 1 damage that would be dealt to target legendary creature you control is dealt to you instead.\nSVar:DamageEvent:Event$ DamageDone | ValidTarget$ Creature.IsRemembered | ReplaceWith$ DamageEventDmg | DamageTarget$ You | Description$ The next 1 damage that would be dealt to target legendary creature you control is dealt to you instead.\nSVar:DamageEventDmg:DB$ ReplaceSplitDamage | DamageTarget$ You\nAI:RemoveDeck:All\nOracle:{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
Create the Forge script for this magic card
{"name": "Primal Druid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "0", "toughness": "3"}
Name:Primal Druid\nManaCost:1 G\nTypes:Creature Human Druid\nPT:0/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Primal Druid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "0", "toughness": "3"} ### Response: Name:Primal Druid\nManaCost:1 G\nTypes:Creature Human Druid\nPT:0/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Aerial Guide", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nWhenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.", "power": "2", "toughness": "2"}
Name:Aerial Guide\nManaCost:2 U\nTypes:Creature Drake\nPT:2/2\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, another target creature gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other+attacking | TgtPrompt$ Select another target attacking creature | KW$ Flying\nOracle:Flying\nWhenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aerial Guide", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nWhenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Aerial Guide\nManaCost:2 U\nTypes:Creature Drake\nPT:2/2\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, another target creature gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other+attacking | TgtPrompt$ Select another target attacking creature | KW$ Flying\nOracle:Flying\nWhenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Reviving Dose", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "You gain 3 life.\nDraw a card."}
Name:Reviving Dose\nManaCost:2 W\nTypes:Instant\nA:SP$ GainLife | Cost$ 2 W | LifeAmount$ 3 | SpellDescription$ You gain 3 life. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:You gain 3 life.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reviving Dose", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "You gain 3 life.\nDraw a card."} ### Response: Name:Reviving Dose\nManaCost:2 W\nTypes:Instant\nA:SP$ GainLife | Cost$ 2 W | LifeAmount$ 3 | SpellDescription$ You gain 3 life. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:You gain 3 life.\nDraw a card.
Create the Forge script for this magic card
{"name": "Trepanation Blade", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.\nEquip {2}"}
Name:Trepanation Blade\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:2\nT:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ TrigDig | TriggerDescription$ Whenever equipped creature attacks, defending player reveals cards from the top of their library until their reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.\nSVar:TrigDig:DB$ DigUntil | Defined$ TriggeredDefendingPlayer | Valid$ Land | ValidDescription$ land | RevealedDestination$ Graveyard | RememberRevealed$ True | SubAbility$ TrigPump\nSVar:TrigPump:DB$ Pump | Defined$ Equipped | NumAtt$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trepanation Blade", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.\nEquip {2}"} ### Response: Name:Trepanation Blade\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:2\nT:Mode$ Attacks | ValidCard$ Card.EquippedBy | Execute$ TrigDig | TriggerDescription$ Whenever equipped creature attacks, defending player reveals cards from the top of their library until their reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.\nSVar:TrigDig:DB$ DigUntil | Defined$ TriggeredDefendingPlayer | Valid$ Land | ValidDescription$ land | RevealedDestination$ Graveyard | RememberRevealed$ True | SubAbility$ TrigPump\nSVar:TrigPump:DB$ Pump | Defined$ Equipped | NumAtt$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.\nEquip {2}
Create the Forge script for this magic card
{"name": "Shipwreck Marsh", "mana_cost": "", "type_line": "Land", "oracle_text": "Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.\n{T}: Add {U} or {B}."}
Name:Shipwreck Marsh\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.YouCtrl | ConditionCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control two or more other lands.\nA:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}.\nOracle:Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.\n{T}: Add {U} or {B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shipwreck Marsh", "mana_cost": "", "type_line": "Land", "oracle_text": "Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.\n{T}: Add {U} or {B}."} ### Response: Name:Shipwreck Marsh\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.YouCtrl | ConditionCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control two or more other lands.\nA:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}.\nOracle:Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.\n{T}: Add {U} or {B}.
Create the Forge script for this magic card
{"name": "Saheeli, the Gifted", "mana_cost": "{2}{U}{R}", "type_line": "Legendary Planeswalker \u2014 Saheeli", "oracle_text": "+1: Create a 1/1 colorless Servo artifact creature token.\n+1: The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it.\n\u22127: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.\nSaheeli, the Gifted can be your commander.", "loyalty": "4"}
Name:Saheeli, the Gifted\nManaCost:2 U R\nTypes:Legendary Planeswalker Saheeli\nLoyalty:4\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ c_1_1_a_servo | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Servo artifact creature token.\nA:AB$ Effect | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | StaticAbilities$ HBReduceCost | Triggers$ TrigCastSpell | SpellDescription$ The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it.\nSVar:HBReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | ValidCard$ Card | Activator$ You | Amount$ X | Description$ The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it.\nSVar:TrigCastSpell:Mode$ SpellCast | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ RemoveEffect | Static$ True\nSVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile\nSVar:X:Count$Valid Artifact.YouCtrl\nA:AB$ CopyPermanent | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Defined$ Valid Artifact.YouCtrl | PumpKeywords$ Haste | AtEOT$ Exile | AILogic$ DuplicatePerms | SpellDescription$ For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.\nK:CARDNAME can be your commander.\nOracle:[+1]: Create a 1/1 colorless Servo artifact creature token.\n[+1]: The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it.\n[-7]: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.\nSaheeli, the Gifted can be your commander.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Saheeli, the Gifted", "mana_cost": "{2}{U}{R}", "type_line": "Legendary Planeswalker \u2014 Saheeli", "oracle_text": "+1: Create a 1/1 colorless Servo artifact creature token.\n+1: The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it.\n\u22127: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.\nSaheeli, the Gifted can be your commander.", "loyalty": "4"} ### Response: Name:Saheeli, the Gifted\nManaCost:2 U R\nTypes:Legendary Planeswalker Saheeli\nLoyalty:4\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ c_1_1_a_servo | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Servo artifact creature token.\nA:AB$ Effect | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | StaticAbilities$ HBReduceCost | Triggers$ TrigCastSpell | SpellDescription$ The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it.\nSVar:HBReduceCost:Mode$ ReduceCost | EffectZone$ Command | Type$ Spell | ValidCard$ Card | Activator$ You | Amount$ X | Description$ The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it.\nSVar:TrigCastSpell:Mode$ SpellCast | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ RemoveEffect | Static$ True\nSVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile\nSVar:X:Count$Valid Artifact.YouCtrl\nA:AB$ CopyPermanent | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Defined$ Valid Artifact.YouCtrl | PumpKeywords$ Haste | AtEOT$ Exile | AILogic$ DuplicatePerms | SpellDescription$ For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.\nK:CARDNAME can be your commander.\nOracle:[+1]: Create a 1/1 colorless Servo artifact creature token.\n[+1]: The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it.\n[-7]: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.\nSaheeli, the Gifted can be your commander.
Create the Forge script for this magic card
{"name": "Cragsmasher Yeti", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Yeti", "oracle_text": "Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)\nBackup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)\nTrample", "power": "4", "toughness": "2"}
Name:Cragsmasher Yeti\nManaCost:4 R R\nTypes:Creature Yeti\nPT:4/2\nK:TypeCycling:Mountain:2\nK:Backup:2:BackupAbility\nSVar:BackupAbility:DB$ Pump | KW$ Trample\nK:Trample\nDeckHas:Ability$Counters\nOracle:Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)\nBackup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)\nTrample
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cragsmasher Yeti", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Yeti", "oracle_text": "Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)\nBackup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)\nTrample", "power": "4", "toughness": "2"} ### Response: Name:Cragsmasher Yeti\nManaCost:4 R R\nTypes:Creature Yeti\nPT:4/2\nK:TypeCycling:Mountain:2\nK:Backup:2:BackupAbility\nSVar:BackupAbility:DB$ Pump | KW$ Trample\nK:Trample\nDeckHas:Ability$Counters\nOracle:Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)\nBackup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)\nTrample
Create the Forge script for this magic card
{"name": "Feline Sovereign", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "Other Cats you control get +1/+1 and have protection from Dogs.\nWhenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.", "power": "2", "toughness": "3"}
Name:Feline Sovereign\nManaCost:2 G\nTypes:Creature Cat\nPT:2/3\nS:Mode$ Continuous | Affected$ Cat.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Protection:Dog | Description$ Other Cats you control get +1/+1 and have protection from Dogs.\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.Cat+YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.\nSVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact,Enchantment | TargetsWithDefinedController$ TriggeredTarget | TgtPrompt$ Select up to one target artifact or enchantment that player controls\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Cat\nDeckHints:Type$Cat\nOracle:Other Cats you control get +1/+1 and have protection from Dogs.\nWhenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Feline Sovereign", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "Other Cats you control get +1/+1 and have protection from Dogs.\nWhenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.", "power": "2", "toughness": "3"} ### Response: Name:Feline Sovereign\nManaCost:2 G\nTypes:Creature Cat\nPT:2/3\nS:Mode$ Continuous | Affected$ Cat.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Protection:Dog | Description$ Other Cats you control get +1/+1 and have protection from Dogs.\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.Cat+YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.\nSVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact,Enchantment | TargetsWithDefinedController$ TriggeredTarget | TgtPrompt$ Select up to one target artifact or enchantment that player controls\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Cat\nDeckHints:Type$Cat\nOracle:Other Cats you control get +1/+1 and have protection from Dogs.\nWhenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
Create the Forge script for this magic card
{"name": "Blaring Recruiter", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.)\n{2}{W}: Create a 1/1 white Warrior creature token.", "power": "2", "toughness": "2"}
Name:Blaring Recruiter\nManaCost:3 W\nTypes:Creature Elf Warrior\nPT:2/2\nK:Partner:Blaring Captain\nA:AB$ Token | Cost$ 2 W | TokenAmount$ 1 | TokenScript$ w_1_1_warrior | TokenOwner$ You | SpellDescription$ Create a 1/1 white Warrior creature token.\nDeckHints:Name$Blaring Captain\nDeckHas:Ability$Token\nOracle:Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.)\n{2}{W}: Create a 1/1 white Warrior creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blaring Recruiter", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.)\n{2}{W}: Create a 1/1 white Warrior creature token.", "power": "2", "toughness": "2"} ### Response: Name:Blaring Recruiter\nManaCost:3 W\nTypes:Creature Elf Warrior\nPT:2/2\nK:Partner:Blaring Captain\nA:AB$ Token | Cost$ 2 W | TokenAmount$ 1 | TokenScript$ w_1_1_warrior | TokenOwner$ You | SpellDescription$ Create a 1/1 white Warrior creature token.\nDeckHints:Name$Blaring Captain\nDeckHas:Ability$Token\nOracle:Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.)\n{2}{W}: Create a 1/1 white Warrior creature token.
Create the Forge script for this magic card
{"name": "Darksteel Pendant", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Indestructible (Effects that say \"destroy\" don't destroy this artifact.)\n{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)"}
Name:Darksteel Pendant\nManaCost:2\nTypes:Artifact\nK:Indestructible\nA:AB$ Scry | Cost$ 1 T | ScryNum$ 1 | SpellDescription$ Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nOracle:Indestructible (Effects that say "destroy" don't destroy this artifact.)\n{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Darksteel Pendant", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Indestructible (Effects that say \"destroy\" don't destroy this artifact.)\n{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)"} ### Response: Name:Darksteel Pendant\nManaCost:2\nTypes:Artifact\nK:Indestructible\nA:AB$ Scry | Cost$ 1 T | ScryNum$ 1 | SpellDescription$ Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nOracle:Indestructible (Effects that say "destroy" don't destroy this artifact.)\n{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Create the Forge script for this magic card
{"name": "Aether Burst", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell."}
Name:Aether Burst\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ X | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast CARDNAME.\nSVar:X:Count$LastStateGraveyardWithFallback Card.namedAether_Burst/Plus.1\nDeckHints:Name$Aether Burst\nOracle:Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aether Burst", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell."} ### Response: Name:Aether Burst\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ X | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast CARDNAME.\nSVar:X:Count$LastStateGraveyardWithFallback Card.namedAether_Burst/Plus.1\nDeckHints:Name$Aether Burst\nOracle:Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
Create the Forge script for this magic card
{"name": "Emeria Shepherd", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.", "power": "4", "toughness": "4"}
Name:Emeria Shepherd\nManaCost:5 W W\nTypes:Creature Angel\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | TriggerZones$ Battlefield | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigChangeHand | OptionalDecider$ You | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.\nSVar:TrigChangeHand:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | DestinationAlternative$ Battlefield | DestAltSVar$ TriggeredCard$Valid Plains | TgtPrompt$ Select target nonland permanent | ValidTgts$ Permanent.YouOwn+nonLand\nSVar:BuffedBy:Land\nOracle:Flying\nLandfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Emeria Shepherd", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.", "power": "4", "toughness": "4"} ### Response: Name:Emeria Shepherd\nManaCost:5 W W\nTypes:Creature Angel\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | TriggerZones$ Battlefield | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigChangeHand | OptionalDecider$ You | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.\nSVar:TrigChangeHand:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | DestinationAlternative$ Battlefield | DestAltSVar$ TriggeredCard$Valid Plains | TgtPrompt$ Select target nonland permanent | ValidTgts$ Permanent.YouOwn+nonLand\nSVar:BuffedBy:Land\nOracle:Flying\nLandfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Create the Forge script for this magic card
{"name": "Genasi Rabble-Rouser", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Elemental Shaman", "oracle_text": "Double team\n{1}{R}: Creatures you control named Genasi Rabble-Rouser get +1/+0 until end of turn.", "power": "1", "toughness": "3"}
Name:Genasi Rabble-Rouser\nManaCost:1 R\nTypes:Creature Elemental Shaman\nPT:1/3\nK:Double team\nA:AB$ PumpAll | Cost$ 1 R | ValidCards$ Creature.YouCtrl+namedGenasi Rabble-Rouser | NumAtt$ +1 | SpellDescription$ Creatures you control named Genasi Rabble-Rouser get +1/+0 until end of turn.\nDeckHints:Name$Genasi Rabble-Rouser\nOracle:Double team\n{1}{R}: Creatures you control named Genasi Rabble-Rouser gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Genasi Rabble-Rouser", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Elemental Shaman", "oracle_text": "Double team\n{1}{R}: Creatures you control named Genasi Rabble-Rouser get +1/+0 until end of turn.", "power": "1", "toughness": "3"} ### Response: Name:Genasi Rabble-Rouser\nManaCost:1 R\nTypes:Creature Elemental Shaman\nPT:1/3\nK:Double team\nA:AB$ PumpAll | Cost$ 1 R | ValidCards$ Creature.YouCtrl+namedGenasi Rabble-Rouser | NumAtt$ +1 | SpellDescription$ Creatures you control named Genasi Rabble-Rouser get +1/+0 until end of turn.\nDeckHints:Name$Genasi Rabble-Rouser\nOracle:Double team\n{1}{R}: Creatures you control named Genasi Rabble-Rouser gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Belligerent Hatchling", "mana_cost": "{3}{R/W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "First strike\nBelligerent Hatchling enters the battlefield with four -1/-1 counters on it.\nWhenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.\nWhenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.", "power": "6", "toughness": "6"}
Name:Belligerent Hatchling\nManaCost:3 RW\nTypes:Creature Elemental\nPT:6/6\nK:etbCounter:M1M1:4\nK:First Strike\nT:Mode$ SpellCast | ValidCard$ Card.Red | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever you cast a red spell, remove a -1/-1 counter from CARDNAME.\nT:Mode$ SpellCast | ValidCard$ Card.White | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever you cast a white spell, remove a -1/-1 counter from CARDNAME.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ M1M1 | CounterNum$ 1\nSVar:BuffedBy:Card.Red,Card.White\nOracle:First strike\nBelligerent Hatchling enters the battlefield with four -1/-1 counters on it.\nWhenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.\nWhenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Belligerent Hatchling", "mana_cost": "{3}{R/W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "First strike\nBelligerent Hatchling enters the battlefield with four -1/-1 counters on it.\nWhenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.\nWhenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.", "power": "6", "toughness": "6"} ### Response: Name:Belligerent Hatchling\nManaCost:3 RW\nTypes:Creature Elemental\nPT:6/6\nK:etbCounter:M1M1:4\nK:First Strike\nT:Mode$ SpellCast | ValidCard$ Card.Red | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever you cast a red spell, remove a -1/-1 counter from CARDNAME.\nT:Mode$ SpellCast | ValidCard$ Card.White | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever you cast a white spell, remove a -1/-1 counter from CARDNAME.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ M1M1 | CounterNum$ 1\nSVar:BuffedBy:Card.Red,Card.White\nOracle:First strike\nBelligerent Hatchling enters the battlefield with four -1/-1 counters on it.\nWhenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.\nWhenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
Create the Forge script for this magic card
{"name": "Emissary of Despair", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.", "power": "2", "toughness": "1"}
Name:Emissary of Despair\nManaCost:1 B B\nTypes:Creature Spirit\nPT:2/1\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player loses 1 life for each artifact they control.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredTarget | LifeAmount$ X\nSVar:X:Count$Valid Artifact.ControlledBy TriggeredTarget\nOracle:Flying\nWhenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Emissary of Despair", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.", "power": "2", "toughness": "1"} ### Response: Name:Emissary of Despair\nManaCost:1 B B\nTypes:Creature Spirit\nPT:2/1\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player loses 1 life for each artifact they control.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredTarget | LifeAmount$ X\nSVar:X:Count$Valid Artifact.ControlledBy TriggeredTarget\nOracle:Flying\nWhenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.
Create the Forge script for this magic card
{"name": "Esper Sojourners", "mana_cost": "{W}{U}{B}", "type_line": "Artifact Creature \u2014 Vedalken Wizard", "oracle_text": "When you cycle Esper Sojourners or it dies, you may tap or untap target permanent.\nCycling {2}{U} ({2}{U}, Discard this card: Draw a card.)", "power": "2", "toughness": "3"}
Name:Esper Sojourners\nManaCost:W U B\nTypes:Artifact Creature Vedalken Wizard\nPT:2/3\nK:Cycling:2 U\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigTapOrUntap | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME or it dies, you may tap or untap target permanent.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigTapOrUntap | OptionalDecider$ You | Secondary$ True | TriggerDescription$ When you cycle CARDNAME or it dies, you may tap or untap target permanent.\nSVar:TrigTapOrUntap:DB$ TapOrUntap | ValidTgts$ Permanent | TgtPrompt$ Select target permanent\nAI:RemoveDeck:All\nOracle:When you cycle Esper Sojourners or it dies, you may tap or untap target permanent.\nCycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Esper Sojourners", "mana_cost": "{W}{U}{B}", "type_line": "Artifact Creature \u2014 Vedalken Wizard", "oracle_text": "When you cycle Esper Sojourners or it dies, you may tap or untap target permanent.\nCycling {2}{U} ({2}{U}, Discard this card: Draw a card.)", "power": "2", "toughness": "3"} ### Response: Name:Esper Sojourners\nManaCost:W U B\nTypes:Artifact Creature Vedalken Wizard\nPT:2/3\nK:Cycling:2 U\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigTapOrUntap | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME or it dies, you may tap or untap target permanent.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigTapOrUntap | OptionalDecider$ You | Secondary$ True | TriggerDescription$ When you cycle CARDNAME or it dies, you may tap or untap target permanent.\nSVar:TrigTapOrUntap:DB$ TapOrUntap | ValidTgts$ Permanent | TgtPrompt$ Select target permanent\nAI:RemoveDeck:All\nOracle:When you cycle Esper Sojourners or it dies, you may tap or untap target permanent.\nCycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Rathi Trapper", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Rebel Rogue", "oracle_text": "{B}, {T}: Tap target creature.", "power": "1", "toughness": "2"}
Name:Rathi Trapper\nManaCost:1 B\nTypes:Creature Human Rebel Rogue\nPT:1/2\nA:AB$ Tap | Cost$ B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nSVar:NonCombatPriority:1\nOracle:{B}, {T}: Tap target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rathi Trapper", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Rebel Rogue", "oracle_text": "{B}, {T}: Tap target creature.", "power": "1", "toughness": "2"} ### Response: Name:Rathi Trapper\nManaCost:1 B\nTypes:Creature Human Rebel Rogue\nPT:1/2\nA:AB$ Tap | Cost$ B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nSVar:NonCombatPriority:1\nOracle:{B}, {T}: Tap target creature.
Create the Forge script for this magic card
{"name": "Sam, Loyal Attendant", "mana_cost": "{1}{G}{W}", "type_line": "Legendary Creature \u2014 Halfling Peasant", "oracle_text": "Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.)\nAt the beginning of combat on your turn, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\nActivated abilities of Foods you control cost {1} less to activate.", "power": "2", "toughness": "4"}
Name:Sam, Loyal Attendant\nManaCost:1 G W\nTypes:Legendary Creature Halfling Peasant\nPT:2/4\nK:Partner:Frodo, Adventurous Hobbit:Frodo\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_food_sac\nS:Mode$ ReduceCost | ValidCard$ Food.YouCtrl | Type$ Ability | Amount$ 1 | AffectedZone$ Battlefield | Description$ Activated abilities of Foods you control cost {1} less to activate.\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token & Type$Artifact\nDeckHints:Type$Food\nOracle:Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.)\nAt the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nActivated abilities of Foods you control cost {1} less to activate.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sam, Loyal Attendant", "mana_cost": "{1}{G}{W}", "type_line": "Legendary Creature \u2014 Halfling Peasant", "oracle_text": "Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.)\nAt the beginning of combat on your turn, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\nActivated abilities of Foods you control cost {1} less to activate.", "power": "2", "toughness": "4"} ### Response: Name:Sam, Loyal Attendant\nManaCost:1 G W\nTypes:Legendary Creature Halfling Peasant\nPT:2/4\nK:Partner:Frodo, Adventurous Hobbit:Frodo\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_food_sac\nS:Mode$ ReduceCost | ValidCard$ Food.YouCtrl | Type$ Ability | Amount$ 1 | AffectedZone$ Battlefield | Description$ Activated abilities of Foods you control cost {1} less to activate.\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token & Type$Artifact\nDeckHints:Type$Food\nOracle:Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.)\nAt the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nActivated abilities of Foods you control cost {1} less to activate.
Create the Forge script for this magic card
{"name": "Benalish Infantry", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "1", "toughness": "3"}
Name:Benalish Infantry\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:1/3\nK:Banding\nOracle:Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Benalish Infantry", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "1", "toughness": "3"} ### Response: Name:Benalish Infantry\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:1/3\nK:Banding\nOracle:Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Create the Forge script for this magic card
{"name": "Fade into Antiquity", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Exile target artifact or enchantment."}
Name:Fade into Antiquity\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact or enchantment.\nOracle:Exile target artifact or enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fade into Antiquity", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Exile target artifact or enchantment."} ### Response: Name:Fade into Antiquity\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact or enchantment.\nOracle:Exile target artifact or enchantment.
Create the Forge script for this magic card
{"name": "Rummaging Wizard", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{2}{U}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)", "power": "2", "toughness": "2"}
Name:Rummaging Wizard\nManaCost:3 U\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ Surveil | Cost$ 2 U | Amount$ 1 | SpellDescription$ Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nAI:RemoveDeck:All\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nDeckHas:Ability$Surveil|Graveyard\nOracle:{2}{U}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rummaging Wizard", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{2}{U}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)", "power": "2", "toughness": "2"} ### Response: Name:Rummaging Wizard\nManaCost:3 U\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ Surveil | Cost$ 2 U | Amount$ 1 | SpellDescription$ Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nAI:RemoveDeck:All\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nDeckHas:Ability$Surveil|Graveyard\nOracle:{2}{U}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Create the Forge script for this magic card
{"name": "Psychic Allergy", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "As Psychic Allergy enters the battlefield, choose a color.\nAt the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.\nAt the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands."}
Name:Psychic Allergy\nManaCost:3 U U\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInHumanDeck\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDamageOpp | TriggerDescription$ At the beginning of each opponent's upkeep, CARDNAME deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control\nSVar:TrigDamageOpp:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ X\nSVar:X:Count$Valid Permanent.ActivePlayerCtrl+ChosenColor+nonToken\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ At the beginning of your upkeep, destroy CARDNAME unless you sacrifice two Islands.\nSVar:TrigDestroy:DB$ Destroy | Defined$ Self | UnlessPayer$ You | UnlessCost$ Sac<2/Island>\nAI:RemoveDeck:Random\nDeckHas:Ability$Sacrifice\nOracle:As Psychic Allergy enters the battlefield, choose a color.\nAt the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.\nAt the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Psychic Allergy", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "As Psychic Allergy enters the battlefield, choose a color.\nAt the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.\nAt the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands."} ### Response: Name:Psychic Allergy\nManaCost:3 U U\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInHumanDeck\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDamageOpp | TriggerDescription$ At the beginning of each opponent's upkeep, CARDNAME deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control\nSVar:TrigDamageOpp:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ X\nSVar:X:Count$Valid Permanent.ActivePlayerCtrl+ChosenColor+nonToken\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ At the beginning of your upkeep, destroy CARDNAME unless you sacrifice two Islands.\nSVar:TrigDestroy:DB$ Destroy | Defined$ Self | UnlessPayer$ You | UnlessCost$ Sac<2/Island>\nAI:RemoveDeck:Random\nDeckHas:Ability$Sacrifice\nOracle:As Psychic Allergy enters the battlefield, choose a color.\nAt the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.\nAt the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
Create the Forge script for this magic card
{"name": "Fated Conflagration", "mana_cost": "{1}{R}{R}{R}", "type_line": "Instant", "oracle_text": "Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
Name:Fated Conflagration\nManaCost:1 R R R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R R R | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 5 | SubAbility$ DBScry | SpellDescription$ CARDNAME deals 5 damage to target creature or planewalker. If it's your turn, scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | ConditionPlayerTurn$ True\nOracle:Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fated Conflagration", "mana_cost": "{1}{R}{R}{R}", "type_line": "Instant", "oracle_text": "Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"} ### Response: Name:Fated Conflagration\nManaCost:1 R R R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R R R | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 5 | SubAbility$ DBScry | SpellDescription$ CARDNAME deals 5 damage to target creature or planewalker. If it's your turn, scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | ConditionPlayerTurn$ True\nOracle:Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Create the Forge script for this magic card
{"name": "Sewer Rats", "mana_cost": "{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.", "power": "1", "toughness": "1"}
Name:Sewer Rats\nManaCost:B\nTypes:Creature Rat\nPT:1/1\nA:AB$ Pump | Cost$ B PayLife<1> | Defined$ Self | NumAtt$ +1 | ActivationLimit$ 3 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. Activate no more than three times each turn.\nOracle:{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sewer Rats", "mana_cost": "{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.", "power": "1", "toughness": "1"} ### Response: Name:Sewer Rats\nManaCost:B\nTypes:Creature Rat\nPT:1/1\nA:AB$ Pump | Cost$ B PayLife<1> | Defined$ Self | NumAtt$ +1 | ActivationLimit$ 3 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. Activate no more than three times each turn.\nOracle:{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
Create the Forge script for this magic card
{"name": "Recalibrate", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand. If you've discarded a card this turn, draw a card."}
Name:Recalibrate\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.\nSVar:DBDraw:DB$ Draw | ConditionCheckSVar$ X\nSVar:X:PlayerCountPropertyYou$CardsDiscardedThisTurn\nDeckHints:Ability$Discard\nOracle:Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Recalibrate", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand. If you've discarded a card this turn, draw a card."} ### Response: Name:Recalibrate\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.\nSVar:DBDraw:DB$ Draw | ConditionCheckSVar$ X\nSVar:X:PlayerCountPropertyYou$CardsDiscardedThisTurn\nDeckHints:Ability$Discard\nOracle:Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
Create the Forge script for this magic card
{"name": "Hoarding Broodlord", "mana_cost": "{5}{B}{B}{B}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Convoke\nFlying\nWhen Hoarding Broodlord enters the battlefield, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.\nSpells you cast from exile have convoke.", "power": "7", "toughness": "6"}
Name:Hoarding Broodlord\nManaCost:5 B B B\nTypes:Creature Dragon\nPT:7/6\nK:Convoke\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.\nSVar:TrigSearch:DB$ ChangeZone | ChangeNum$ 1 | ChangeType$ Card | Mandatory$ True | SubAbility$ DBEffect | Origin$ Library | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STPlay | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | MayLookAt$ You | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ For as long as that card remains exiled, you may play it.\nS:Mode$ Continuous | Affected$ Card.YouCtrl+wasCastFromExile | AffectedZone$ Stack | AddKeyword$ Convoke | Description$ Spells you cast from exile have convoke.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying\nWhen Hoarding Broodlord enters the battlefield, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.\nSpells you cast from exile have convoke.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hoarding Broodlord", "mana_cost": "{5}{B}{B}{B}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Convoke\nFlying\nWhen Hoarding Broodlord enters the battlefield, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.\nSpells you cast from exile have convoke.", "power": "7", "toughness": "6"} ### Response: Name:Hoarding Broodlord\nManaCost:5 B B B\nTypes:Creature Dragon\nPT:7/6\nK:Convoke\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.\nSVar:TrigSearch:DB$ ChangeZone | ChangeNum$ 1 | ChangeType$ Card | Mandatory$ True | SubAbility$ DBEffect | Origin$ Library | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STPlay | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | MayLookAt$ You | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ For as long as that card remains exiled, you may play it.\nS:Mode$ Continuous | Affected$ Card.YouCtrl+wasCastFromExile | AffectedZone$ Stack | AddKeyword$ Convoke | Description$ Spells you cast from exile have convoke.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying\nWhen Hoarding Broodlord enters the battlefield, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.\nSpells you cast from exile have convoke.
Create the Forge script for this magic card
{"name": "Acidic Soil", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Acidic Soil deals damage to each player equal to the number of lands they control."}
Name:Acidic Soil\nManaCost:2 R\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 2 R | RepeatPlayers$ Player | RepeatSubAbility$ DBDamage | DamageMap$ True | SpellDescription$ CARDNAME deals damage to each player equal to the number of lands they control.\nSVar:DBDamage:DB$ DealDamage | Defined$ Remembered | NumDmg$ X\nSVar:X:Count$Valid Land.RememberedPlayerCtrl\nAI:RemoveDeck:All\nOracle:Acidic Soil deals damage to each player equal to the number of lands they control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Acidic Soil", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Acidic Soil deals damage to each player equal to the number of lands they control."} ### Response: Name:Acidic Soil\nManaCost:2 R\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 2 R | RepeatPlayers$ Player | RepeatSubAbility$ DBDamage | DamageMap$ True | SpellDescription$ CARDNAME deals damage to each player equal to the number of lands they control.\nSVar:DBDamage:DB$ DealDamage | Defined$ Remembered | NumDmg$ X\nSVar:X:Count$Valid Land.RememberedPlayerCtrl\nAI:RemoveDeck:All\nOracle:Acidic Soil deals damage to each player equal to the number of lands they control.
Create the Forge script for this magic card
{"name": "Adaptive Snapjaw", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Lizard Beast", "oracle_text": "Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)", "power": "6", "toughness": "2"}
Name:Adaptive Snapjaw\nManaCost:4 G\nTypes:Creature Lizard Beast\nPT:6/2\nK:Evolve\nDeckHas:Ability$Counters\nOracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Adaptive Snapjaw", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Lizard Beast", "oracle_text": "Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)", "power": "6", "toughness": "2"} ### Response: Name:Adaptive Snapjaw\nManaCost:4 G\nTypes:Creature Lizard Beast\nPT:6/2\nK:Evolve\nDeckHas:Ability$Counters\nOracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Create the Forge script for this magic card
{"name": "Frog Tongue", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Frog Tongue enters the battlefield, draw a card.\nEnchanted creature has reach. (It can block creatures with flying.)"}
Name:Frog Tongue\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Reach | Description$ Enchanted creature has reach. (It can block creatures with flying.)\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Enchant creature\nWhen Frog Tongue enters the battlefield, draw a card.\nEnchanted creature has reach. (It can block creatures with flying.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frog Tongue", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Frog Tongue enters the battlefield, draw a card.\nEnchanted creature has reach. (It can block creatures with flying.)"} ### Response: Name:Frog Tongue\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Reach | Description$ Enchanted creature has reach. (It can block creatures with flying.)\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Enchant creature\nWhen Frog Tongue enters the battlefield, draw a card.\nEnchanted creature has reach. (It can block creatures with flying.)
Create the Forge script for this magic card
{"name": "Vampire Warlord", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Vampire Warrior", "oracle_text": "Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)", "power": "4", "toughness": "2"}
Name:Vampire Warlord\nManaCost:4 B\nTypes:Creature Vampire Warrior\nPT:4/2\nA:AB$ Regenerate | Cost$ Sac<1/Creature.Other/another creature> | SpellDescription$ Regenerate CARDNAME.\nAI:RemoveDeck:All\nOracle:Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vampire Warlord", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Vampire Warrior", "oracle_text": "Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)", "power": "4", "toughness": "2"} ### Response: Name:Vampire Warlord\nManaCost:4 B\nTypes:Creature Vampire Warrior\nPT:4/2\nA:AB$ Regenerate | Cost$ Sac<1/Creature.Other/another creature> | SpellDescription$ Regenerate CARDNAME.\nAI:RemoveDeck:All\nOracle:Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Create the Forge script for this magic card
{"name": "Lord of the Pit", "mana_cost": "{4}{B}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying, trample\nAt the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.", "power": "7", "toughness": "7"}
Name:Lord of the Pit\nManaCost:4 B B B\nTypes:Creature Demon\nPT:7/7\nK:Flying\nK:Trample\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature other than CARDNAME. If you can't, CARDNAME deals 7 damage to you.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature.Other | SubAbility$ DBDamage | RememberSacrificed$ True\nSVar:DBDamage:DB$ DealDamage | Defined$ You | NumDmg$ 7 | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nDeckHas:Ability$Sacrifice\nDeckHints:Ability$Sacrifice|Token\nSVar:NeedsToPlay:Creature.YouCtrl\nOracle:Flying, trample\nAt the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lord of the Pit", "mana_cost": "{4}{B}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying, trample\nAt the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.", "power": "7", "toughness": "7"} ### Response: Name:Lord of the Pit\nManaCost:4 B B B\nTypes:Creature Demon\nPT:7/7\nK:Flying\nK:Trample\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature other than CARDNAME. If you can't, CARDNAME deals 7 damage to you.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature.Other | SubAbility$ DBDamage | RememberSacrificed$ True\nSVar:DBDamage:DB$ DealDamage | Defined$ You | NumDmg$ 7 | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nDeckHas:Ability$Sacrifice\nDeckHints:Ability$Sacrifice|Token\nSVar:NeedsToPlay:Creature.YouCtrl\nOracle:Flying, trample\nAt the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
Create the Forge script for this magic card
{"name": "Lightning Diadem", "mana_cost": "{5}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Lightning Diadem enters the battlefield, it deals 2 damage to any target.\nEnchanted creature gets +2/+2."}
Name:Lightning Diadem\nManaCost:5 R\nTypes:Enchantment Aura\nK:Enchant creature\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nA:SP$ Attach | Cost$ 5 R | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 2 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nSVar:PlayMain1:TRUE\nOracle:Enchant creature\nWhen Lightning Diadem enters the battlefield, it deals 2 damage to any target.\nEnchanted creature gets +2/+2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lightning Diadem", "mana_cost": "{5}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Lightning Diadem enters the battlefield, it deals 2 damage to any target.\nEnchanted creature gets +2/+2."} ### Response: Name:Lightning Diadem\nManaCost:5 R\nTypes:Enchantment Aura\nK:Enchant creature\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nA:SP$ Attach | Cost$ 5 R | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 2 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nSVar:PlayMain1:TRUE\nOracle:Enchant creature\nWhen Lightning Diadem enters the battlefield, it deals 2 damage to any target.\nEnchanted creature gets +2/+2.
Create the Forge script for this magic card
{"name": "Scrying Glass", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card."}
Name:Scrying Glass\nManaCost:2\nTypes:Artifact\nA:AB$ ChooseNumber | Cost$ 3 T | Min$ 1 | SubAbility$ DBScryingGlassChooseColor | SpellDescription$ Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.\nSVar:DBScryingGlassChooseColor:DB$ ChooseColor | SubAbility$ DBScryingGlassRevealHand\nSVar:DBScryingGlassRevealHand:DB$ RevealHand | RememberRevealed$ True | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBScryingGlassDraw\nSVar:DBScryingGlassDraw:DB$ Draw | ConditionCheckSVar$ ScryingGlassX | ConditionSVarCompare$ EQScryingGlassY | SubAbility$ DBScryingGlassCleanup\nSVar:DBScryingGlassCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:ScryingGlassX:Remembered$Valid Card.ChosenColor\nSVar:ScryingGlassY:Count$ChosenNumber\nAI:RemoveDeck:All\nOracle:{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scrying Glass", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card."} ### Response: Name:Scrying Glass\nManaCost:2\nTypes:Artifact\nA:AB$ ChooseNumber | Cost$ 3 T | Min$ 1 | SubAbility$ DBScryingGlassChooseColor | SpellDescription$ Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.\nSVar:DBScryingGlassChooseColor:DB$ ChooseColor | SubAbility$ DBScryingGlassRevealHand\nSVar:DBScryingGlassRevealHand:DB$ RevealHand | RememberRevealed$ True | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBScryingGlassDraw\nSVar:DBScryingGlassDraw:DB$ Draw | ConditionCheckSVar$ ScryingGlassX | ConditionSVarCompare$ EQScryingGlassY | SubAbility$ DBScryingGlassCleanup\nSVar:DBScryingGlassCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:ScryingGlassX:Remembered$Valid Card.ChosenColor\nSVar:ScryingGlassY:Count$ChosenNumber\nAI:RemoveDeck:All\nOracle:{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
Create the Forge script for this magic card
{"name": "Silent-Chant Zubera", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Zubera Spirit", "oracle_text": "When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.", "power": "1", "toughness": "2"}
Name:Silent-Chant Zubera\nManaCost:1 W\nTypes:Creature Zubera Spirit\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you gain 2 life for each Zubera that died this turn.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Card.Zubera/Twice\nDeckHints:Type$Zubera\nOracle:When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silent-Chant Zubera", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Zubera Spirit", "oracle_text": "When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.", "power": "1", "toughness": "2"} ### Response: Name:Silent-Chant Zubera\nManaCost:1 W\nTypes:Creature Zubera Spirit\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you gain 2 life for each Zubera that died this turn.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Card.Zubera/Twice\nDeckHints:Type$Zubera\nOracle:When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.
Create the Forge script for this magic card
{"name": "Eron the Relentless", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "Haste\n{R}{R}{R}: Regenerate Eron the Relentless.", "power": "5", "toughness": "2"}
Name:Eron the Relentless\nManaCost:3 R R\nTypes:Legendary Creature Human Rogue\nPT:5/2\nK:Haste\nA:AB$ Regenerate | Cost$ R R R | SpellDescription$ Regenerate CARDNAME.\nOracle:Haste\n{R}{R}{R}: Regenerate Eron the Relentless.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eron the Relentless", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "Haste\n{R}{R}{R}: Regenerate Eron the Relentless.", "power": "5", "toughness": "2"} ### Response: Name:Eron the Relentless\nManaCost:3 R R\nTypes:Legendary Creature Human Rogue\nPT:5/2\nK:Haste\nA:AB$ Regenerate | Cost$ R R R | SpellDescription$ Regenerate CARDNAME.\nOracle:Haste\n{R}{R}{R}: Regenerate Eron the Relentless.
Create the Forge script for this magic card
{"name": "Rimeshield Frost Giant", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)", "power": "4", "toughness": "5"}
Name:Rimeshield Frost Giant\nManaCost:3 U U\nTypes:Creature Giant Warrior\nPT:4/5\nK:Ward:3\nOracle:Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rimeshield Frost Giant", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)", "power": "4", "toughness": "5"} ### Response: Name:Rimeshield Frost Giant\nManaCost:3 U U\nTypes:Creature Giant Warrior\nPT:4/5\nK:Ward:3\nOracle:Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Create the Forge script for this magic card
{"name": "Pongify", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token."}
Name:Pongify\nManaCost:U\nTypes:Instant\nA:SP$ Destroy | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select a creature | AILogic$ Pongify | RememberLKI$ True | AlwaysRemember$ True | SubAbility$ DBToken | NoRegen$ True | SpellDescription$ Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_ape | TokenOwner$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pongify", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token."} ### Response: Name:Pongify\nManaCost:U\nTypes:Instant\nA:SP$ Destroy | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select a creature | AILogic$ Pongify | RememberLKI$ True | AlwaysRemember$ True | SubAbility$ DBToken | NoRegen$ True | SpellDescription$ Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_ape | TokenOwner$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Create the Forge script for this magic card
{"name": "Sorin Markov", "mana_cost": "{3}{B}{B}{B}", "type_line": "Legendary Planeswalker \u2014 Sorin", "oracle_text": "+2: Sorin Markov deals 2 damage to any target and you gain 2 life.\n\u22123: Target opponent's life total becomes 10.\n\u22127: You control target player during that player's next turn.", "loyalty": "4"}
Name:Sorin Markov\nManaCost:3 B B B\nTypes:Legendary Planeswalker Sorin\nLoyalty:4\nA:AB$ DealDamage | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Any | NumDmg$ 2 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 2 damage to any target and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nA:AB$ SetLife | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | LifeAmount$ 10 | SpellDescription$ Target opponent's life total becomes 10.\n# NOTE: The AI will not activate the Ultimate, but otherwise it uses the first two abilities rather well and to the point.\nA:AB$ ControlPlayer | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Player | TgtPrompt$ Select target player | SpellDescription$ You control target player during that player's next turn.\nOracle:[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life.\n[-3]: Target opponent's life total becomes 10.\n[-7]: You control target player during that player's next turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sorin Markov", "mana_cost": "{3}{B}{B}{B}", "type_line": "Legendary Planeswalker \u2014 Sorin", "oracle_text": "+2: Sorin Markov deals 2 damage to any target and you gain 2 life.\n\u22123: Target opponent's life total becomes 10.\n\u22127: You control target player during that player's next turn.", "loyalty": "4"} ### Response: Name:Sorin Markov\nManaCost:3 B B B\nTypes:Legendary Planeswalker Sorin\nLoyalty:4\nA:AB$ DealDamage | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Any | NumDmg$ 2 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 2 damage to any target and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nA:AB$ SetLife | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | LifeAmount$ 10 | SpellDescription$ Target opponent's life total becomes 10.\n# NOTE: The AI will not activate the Ultimate, but otherwise it uses the first two abilities rather well and to the point.\nA:AB$ ControlPlayer | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Player | TgtPrompt$ Select target player | SpellDescription$ You control target player during that player's next turn.\nOracle:[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life.\n[-3]: Target opponent's life total becomes 10.\n[-7]: You control target player during that player's next turn.
Create the Forge script for this magic card
{"name": "Chandra, Novice Pyromancer", "mana_cost": "{3}{R}", "type_line": "Legendary Planeswalker \u2014 Chandra", "oracle_text": "+1: Elementals you control get +2/+0 until end of turn.\n\u22121: Add {R}{R}.\n\u22122: Chandra, Novice Pyromancer deals 2 damage to any target.", "loyalty": "5"}
Name:Chandra, Novice Pyromancer\nManaCost:3 R\nTypes:Legendary Planeswalker Chandra\nLoyalty:5\nA:AB$ PumpAll | Cost$ AddCounter<1/LOYALTY> | ValidCards$ Elemental.YouCtrl | NumAtt$ +2 | NumDef$ +0 | Planeswalker$ True | AILogic$ Always | SpellDescription$ Elementals you control get +2/+0 until end of turn.\nA:AB$ Mana | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | Produced$ R | Amount$ 2 | SpellDescription$ Add {R}{R}.\nA:AB$ DealDamage | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nDeckHints:Type$Elemental\nOracle:[+1]: Elementals you control get +2/+0 until end of turn.\n[-1]: Add {R}{R}.\n[-2]: Chandra, Novice Pyromancer deals 2 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chandra, Novice Pyromancer", "mana_cost": "{3}{R}", "type_line": "Legendary Planeswalker \u2014 Chandra", "oracle_text": "+1: Elementals you control get +2/+0 until end of turn.\n\u22121: Add {R}{R}.\n\u22122: Chandra, Novice Pyromancer deals 2 damage to any target.", "loyalty": "5"} ### Response: Name:Chandra, Novice Pyromancer\nManaCost:3 R\nTypes:Legendary Planeswalker Chandra\nLoyalty:5\nA:AB$ PumpAll | Cost$ AddCounter<1/LOYALTY> | ValidCards$ Elemental.YouCtrl | NumAtt$ +2 | NumDef$ +0 | Planeswalker$ True | AILogic$ Always | SpellDescription$ Elementals you control get +2/+0 until end of turn.\nA:AB$ Mana | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | Produced$ R | Amount$ 2 | SpellDescription$ Add {R}{R}.\nA:AB$ DealDamage | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nDeckHints:Type$Elemental\nOracle:[+1]: Elementals you control get +2/+0 until end of turn.\n[-1]: Add {R}{R}.\n[-2]: Chandra, Novice Pyromancer deals 2 damage to any target.
Create the Forge script for this magic card
{"name": "Guul Draz Vampire", "mana_cost": "{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)", "power": "1", "toughness": "1"}
Name:Guul Draz Vampire\nManaCost:B\nTypes:Creature Vampire Rogue\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 1 | AddKeyword$ Intimidate | CheckSVar$ X | SVarCompare$ LE10 | Description$ As long as an opponent has 10 or less life, CARDNAME gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nSVar:X:PlayerCountOpponents$LowestLifeTotal\nOracle:As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Guul Draz Vampire", "mana_cost": "{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)", "power": "1", "toughness": "1"} ### Response: Name:Guul Draz Vampire\nManaCost:B\nTypes:Creature Vampire Rogue\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 1 | AddKeyword$ Intimidate | CheckSVar$ X | SVarCompare$ LE10 | Description$ As long as an opponent has 10 or less life, CARDNAME gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nSVar:X:PlayerCountOpponents$LowestLifeTotal\nOracle:As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Create the Forge script for this magic card
{"name": "Slayer's Cleaver", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.\nEquip {4}"}
Name:Slayer's Cleaver\nManaCost:3\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 1 | AddKeyword$ MustBeBlockedBy Creature.Eldrazi | Description$ Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.\nK:Equip:4\nOracle:Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.\nEquip {4}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slayer's Cleaver", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.\nEquip {4}"} ### Response: Name:Slayer's Cleaver\nManaCost:3\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 1 | AddKeyword$ MustBeBlockedBy Creature.Eldrazi | Description$ Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.\nK:Equip:4\nOracle:Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.\nEquip {4}
Create the Forge script for this magic card
{"name": "Henge Walker", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Adamant \u2014 If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.", "power": "2", "toughness": "2"}
Name:Henge Walker\nManaCost:3\nTypes:Artifact Creature Golem\nPT:2/2\nK:etbCounter:P1P1:1:Adamant$ Any:Adamant — If at least three mana of the same color was spent to cast this spell, CARDNAME enters the battlefield with a +1/+1 counter on it.\nDeckHas:Ability$Counters\nOracle:Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Henge Walker", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Adamant \u2014 If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.", "power": "2", "toughness": "2"} ### Response: Name:Henge Walker\nManaCost:3\nTypes:Artifact Creature Golem\nPT:2/2\nK:etbCounter:P1P1:1:Adamant$ Any:Adamant — If at least three mana of the same color was spent to cast this spell, CARDNAME enters the battlefield with a +1/+1 counter on it.\nDeckHas:Ability$Counters\nOracle:Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Cryptic Annelid", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Worm Beast", "oracle_text": "When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)", "power": "1", "toughness": "4"}
Name:Cryptic Annelid\nManaCost:3 U\nTypes:Creature Worm Beast\nPT:1/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1, then scry 2, then scry 3.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1 | SubAbility$ DBScry2\nSVar:DBScry2:DB$ Scry | ScryNum$ 2 | SubAbility$ DBScry3\nSVar:DBScry3:DB$ Scry | ScryNum$ 3\nOracle:When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cryptic Annelid", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Worm Beast", "oracle_text": "When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)", "power": "1", "toughness": "4"} ### Response: Name:Cryptic Annelid\nManaCost:3 U\nTypes:Creature Worm Beast\nPT:1/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1, then scry 2, then scry 3.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1 | SubAbility$ DBScry2\nSVar:DBScry2:DB$ Scry | ScryNum$ 2 | SubAbility$ DBScry3\nSVar:DBScry3:DB$ Scry | ScryNum$ 3\nOracle:When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Create the Forge script for this magic card
{"name": "Krosan Groundshaker", "mana_cost": "{4}{G}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "{G}: Target Beast creature gains trample until end of turn.", "power": "6", "toughness": "6"}
Name:Krosan Groundshaker\nManaCost:4 G G G\nTypes:Creature Beast\nPT:6/6\nA:AB$ Pump | Cost$ G | ValidTgts$ Creature.Beast | TgtPrompt$ Select target Beast creature | KW$ Trample | SpellDescription$ Target Beast creature gains trample until end of turn.\nOracle:{G}: Target Beast creature gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Krosan Groundshaker", "mana_cost": "{4}{G}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "{G}: Target Beast creature gains trample until end of turn.", "power": "6", "toughness": "6"} ### Response: Name:Krosan Groundshaker\nManaCost:4 G G G\nTypes:Creature Beast\nPT:6/6\nA:AB$ Pump | Cost$ G | ValidTgts$ Creature.Beast | TgtPrompt$ Select target Beast creature | KW$ Trample | SpellDescription$ Target Beast creature gains trample until end of turn.\nOracle:{G}: Target Beast creature gains trample until end of turn.