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Create the Forge script for this magic card
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{"name": "Gideon's Sacrifice", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield)."}
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Name:Gideon's Sacrifice\nManaCost:W\nTypes:Instant\nA:SP$ ChooseCard | Cost$ W | Choices$ Creature.YouCtrl,Planeswalker.YouCtrl | Mandatory$ True | SubAbility$ DBEffect | SpellDescription$ Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ DamageEvent | ExileOnMoved$ Battlefield | RememberObjects$ ChosenCard\nSVar:DamageEvent:Event$ DamageDone | ActiveZones$ Command | ValidTarget$ You,Permanent.YouCtrl | ReplaceWith$ GideonSac | DamageTarget$ Remembered | Description$ All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).\nSVar:GideonSac:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Remembered | VarType$ Card\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:SVar$Z1/Plus.Z2\nSVar:Z1:Count$Valid Creature.YouCtrl\nSVar:Z2:Count$Valid Planeswalker.YouCtrl\nOracle:Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gideon's Sacrifice", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield)."}
### Response: Name:Gideon's Sacrifice\nManaCost:W\nTypes:Instant\nA:SP$ ChooseCard | Cost$ W | Choices$ Creature.YouCtrl,Planeswalker.YouCtrl | Mandatory$ True | SubAbility$ DBEffect | SpellDescription$ Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ DamageEvent | ExileOnMoved$ Battlefield | RememberObjects$ ChosenCard\nSVar:DamageEvent:Event$ DamageDone | ActiveZones$ Command | ValidTarget$ You,Permanent.YouCtrl | ReplaceWith$ GideonSac | DamageTarget$ Remembered | Description$ All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).\nSVar:GideonSac:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Remembered | VarType$ Card\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:SVar$Z1/Plus.Z2\nSVar:Z1:Count$Valid Creature.YouCtrl\nSVar:Z2:Count$Valid Planeswalker.YouCtrl\nOracle:Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
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Create the Forge script for this magic card
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{"name": "Efreet Weaponmaster", "mana_cost": "{3}{U}{R}{W}", "type_line": "Creature \u2014 Efreet Monk", "oracle_text": "First strike\nWhen Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.\nMorph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "4", "toughness": "3"}
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Name:Efreet Weaponmaster\nManaCost:3 U R W\nTypes:Creature Efreet Monk\nPT:4/3\nK:First Strike\nK:Morph:2 U R W\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another creature | NumAtt$ +3\nSVar:PlayMain1:TRUE\nOracle:First strike\nWhen Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.\nMorph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Efreet Weaponmaster", "mana_cost": "{3}{U}{R}{W}", "type_line": "Creature \u2014 Efreet Monk", "oracle_text": "First strike\nWhen Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.\nMorph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "4", "toughness": "3"}
### Response: Name:Efreet Weaponmaster\nManaCost:3 U R W\nTypes:Creature Efreet Monk\nPT:4/3\nK:First Strike\nK:Morph:2 U R W\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another creature | NumAtt$ +3\nSVar:PlayMain1:TRUE\nOracle:First strike\nWhen Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.\nMorph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Create the Forge script for this magic card
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{"name": "Cosi's Trickster", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.", "power": "1", "toughness": "1"}
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Name:Cosi's Trickster\nManaCost:U\nTypes:Creature Merfolk Wizard\nPT:1/1\nT:Mode$ Shuffled | ValidPlayer$ Opponent | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent shuffles their library, you may put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cosi's Trickster", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.", "power": "1", "toughness": "1"}
### Response: Name:Cosi's Trickster\nManaCost:U\nTypes:Creature Merfolk Wizard\nPT:1/1\nT:Mode$ Shuffled | ValidPlayer$ Opponent | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent shuffles their library, you may put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
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Create the Forge script for this magic card
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{"name": "Skyclave Sentinel", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Gargoyle", "oracle_text": "Kicker {4} (You may pay an additional {4} as you cast this spell.)\nFlying, defender\nIf Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.\nAs long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.", "power": "2", "toughness": "3"}
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Name:Skyclave Sentinel\nManaCost:3\nTypes:Artifact Creature Gargoyle\nPT:2/3\nK:Kicker:4\nK:Flying\nK:Defender\nK:etbCounter:P1P1:2:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with two +1/+1 counters on it.\nS:Mode$ CanAttackDefender | ValidCard$ Card.Self+counters_GE1_P1P1 | Description$ As long as CARDNAME has a +1/+1 counter on it, it can attack as though it didn't have defender.\nSVar:WasKicked:Count$Kicked.1.0\nDeckHas:Ability$Counters\nOracle:Kicker {4} (You may pay an additional {4} as you cast this spell.)\nFlying, defender\nIf Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.\nAs long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skyclave Sentinel", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Gargoyle", "oracle_text": "Kicker {4} (You may pay an additional {4} as you cast this spell.)\nFlying, defender\nIf Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.\nAs long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.", "power": "2", "toughness": "3"}
### Response: Name:Skyclave Sentinel\nManaCost:3\nTypes:Artifact Creature Gargoyle\nPT:2/3\nK:Kicker:4\nK:Flying\nK:Defender\nK:etbCounter:P1P1:2:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with two +1/+1 counters on it.\nS:Mode$ CanAttackDefender | ValidCard$ Card.Self+counters_GE1_P1P1 | Description$ As long as CARDNAME has a +1/+1 counter on it, it can attack as though it didn't have defender.\nSVar:WasKicked:Count$Kicked.1.0\nDeckHas:Ability$Counters\nOracle:Kicker {4} (You may pay an additional {4} as you cast this spell.)\nFlying, defender\nIf Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.\nAs long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.
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Create the Forge script for this magic card
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{"name": "Hungry Spriggan", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Trample\nWhenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.", "power": "1", "toughness": "1"}
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Name:Hungry Spriggan\nManaCost:2 G\nTypes:Creature Goblin Warrior\nPT:1/1\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +3/+3 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 3 | NumDef$ 3\nOracle:Trample\nWhenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hungry Spriggan", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Trample\nWhenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Hungry Spriggan\nManaCost:2 G\nTypes:Creature Goblin Warrior\nPT:1/1\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +3/+3 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 3 | NumDef$ 3\nOracle:Trample\nWhenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
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Create the Forge script for this magic card
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{"name": "Hailstorm Valkyrie", "mana_cost": "{3}{B}", "type_line": "Snow Creature \u2014 Angel Wizard", "oracle_text": "Flying, trample\n{S}{S}: Hailstorm Valkyrie gets +2/+2 until end of turn. ({S} can be paid with one mana from a snow source.)", "power": "2", "toughness": "2"}
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Name:Hailstorm Valkyrie\nManaCost:3 B\nTypes:Snow Creature Angel Wizard\nPT:2/2\nK:Flying\nK:Trample\nA:AB$ Pump | Cost$ S S | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nDeckNeeds:Type$Snow\nOracle:Flying, trample\n{S}{S}: Hailstorm Valkyrie gets +2/+2 until end of turn. ({S} can be paid with one mana from a snow source.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hailstorm Valkyrie", "mana_cost": "{3}{B}", "type_line": "Snow Creature \u2014 Angel Wizard", "oracle_text": "Flying, trample\n{S}{S}: Hailstorm Valkyrie gets +2/+2 until end of turn. ({S} can be paid with one mana from a snow source.)", "power": "2", "toughness": "2"}
### Response: Name:Hailstorm Valkyrie\nManaCost:3 B\nTypes:Snow Creature Angel Wizard\nPT:2/2\nK:Flying\nK:Trample\nA:AB$ Pump | Cost$ S S | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nDeckNeeds:Type$Snow\nOracle:Flying, trample\n{S}{S}: Hailstorm Valkyrie gets +2/+2 until end of turn. ({S} can be paid with one mana from a snow source.)
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Create the Forge script for this magic card
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{"name": "Rampaging Ceratops", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Rampaging Ceratops can't be blocked except by three or more creatures.", "power": "5", "toughness": "4"}
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Name:Rampaging Ceratops\nManaCost:4 R\nTypes:Creature Dinosaur\nPT:5/4\nS:Mode$ MinMaxBlocker | ValidCard$ Creature.Self | Min$ 3 | Description$ CARDNAME can't be blocked except by three or more creatures.\nOracle:Rampaging Ceratops can't be blocked except by three or more creatures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rampaging Ceratops", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Rampaging Ceratops can't be blocked except by three or more creatures.", "power": "5", "toughness": "4"}
### Response: Name:Rampaging Ceratops\nManaCost:4 R\nTypes:Creature Dinosaur\nPT:5/4\nS:Mode$ MinMaxBlocker | ValidCard$ Creature.Self | Min$ 3 | Description$ CARDNAME can't be blocked except by three or more creatures.\nOracle:Rampaging Ceratops can't be blocked except by three or more creatures.
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Create the Forge script for this magic card
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{"name": "Master Skald", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Dwarf Warrior", "oracle_text": "When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.", "power": "4", "toughness": "4"}
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Name:Master Skald\nManaCost:4 W\nTypes:Creature Dwarf Warrior\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBFetch | TriggerDescription$ When CARDNAME enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.\nSVar:DBFetch:AB$ ChangeZone | Cost$ ExileFromGrave<1/Creature> | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Artifact.YouOwn,Enchantment.YouOwn | TgtPrompt$ Choose target artifact or enchantment card in your graveyard | SpellDescription$ Return target artifact or enchantment card from your graveyard to your hand.\nDeckHints:Type$Artifact|Enchantment\nOracle:When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Master Skald", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Dwarf Warrior", "oracle_text": "When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.", "power": "4", "toughness": "4"}
### Response: Name:Master Skald\nManaCost:4 W\nTypes:Creature Dwarf Warrior\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBFetch | TriggerDescription$ When CARDNAME enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.\nSVar:DBFetch:AB$ ChangeZone | Cost$ ExileFromGrave<1/Creature> | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Artifact.YouOwn,Enchantment.YouOwn | TgtPrompt$ Choose target artifact or enchantment card in your graveyard | SpellDescription$ Return target artifact or enchantment card from your graveyard to your hand.\nDeckHints:Type$Artifact|Enchantment\nOracle:When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Magma Jet", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Magma Jet deals 2 damage to any target. Scry 2."}
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Name:Magma Jet\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ 2 | SubAbility$ DBScry | SpellDescription$ CARDNAME deals 2 damage to any target. Scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nOracle:Magma Jet deals 2 damage to any target. Scry 2.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Magma Jet", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Magma Jet deals 2 damage to any target. Scry 2."}
### Response: Name:Magma Jet\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ 2 | SubAbility$ DBScry | SpellDescription$ CARDNAME deals 2 damage to any target. Scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nOracle:Magma Jet deals 2 damage to any target. Scry 2.
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Create the Forge script for this magic card
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{"name": "Ravos, Soultender", "mana_cost": "{3}{W}{B}", "type_line": "Legendary Creature \u2014 Human Cleric", "oracle_text": "Flying\nOther creatures you control get +1/+1.\nAt the beginning of your upkeep, you may return target creature card from your graveyard to your hand.\nPartner (You can have two commanders if both have partner.)", "power": "2", "toughness": "2"}
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Name:Ravos, Soultender\nManaCost:3 W B\nTypes:Legendary Creature Human Cleric\nPT:2/2\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control get +1/+1.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature card in your graveyard\nK:Partner\nSVar:PlayMain1:TRUE\nOracle:Flying\nOther creatures you control get +1/+1.\nAt the beginning of your upkeep, you may return target creature card from your graveyard to your hand.\nPartner (You can have two commanders if both have partner.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ravos, Soultender", "mana_cost": "{3}{W}{B}", "type_line": "Legendary Creature \u2014 Human Cleric", "oracle_text": "Flying\nOther creatures you control get +1/+1.\nAt the beginning of your upkeep, you may return target creature card from your graveyard to your hand.\nPartner (You can have two commanders if both have partner.)", "power": "2", "toughness": "2"}
### Response: Name:Ravos, Soultender\nManaCost:3 W B\nTypes:Legendary Creature Human Cleric\nPT:2/2\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control get +1/+1.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature card in your graveyard\nK:Partner\nSVar:PlayMain1:TRUE\nOracle:Flying\nOther creatures you control get +1/+1.\nAt the beginning of your upkeep, you may return target creature card from your graveyard to your hand.\nPartner (You can have two commanders if both have partner.)
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Create the Forge script for this magic card
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{"name": "Manaform Hellkite", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.", "power": "4", "toughness": "4"}
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Name:Manaform Hellkite\nManaCost:2 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.\nSVar:TrigToken:DB$ Token | TokenScript$ r_x_x_dragon_illusion_flying_haste | TokenPower$ X | TokenToughness$ X | AtEOT$ Exile\nSVar:X:TriggeredCard$CastTotalManaSpent\nSVar:BuffedBy:Card.nonLand+nonCreature\nDeckHas:Ability$Token\nOracle:Flying\nWhenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Manaform Hellkite", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.", "power": "4", "toughness": "4"}
### Response: Name:Manaform Hellkite\nManaCost:2 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.\nSVar:TrigToken:DB$ Token | TokenScript$ r_x_x_dragon_illusion_flying_haste | TokenPower$ X | TokenToughness$ X | AtEOT$ Exile\nSVar:X:TriggeredCard$CastTotalManaSpent\nSVar:BuffedBy:Card.nonLand+nonCreature\nDeckHas:Ability$Token\nOracle:Flying\nWhenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Giant Strength", "mana_cost": "{R}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2."}
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Name:Giant Strength\nManaCost:R R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ R R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nOracle:Enchant creature\nEnchanted creature gets +2/+2.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Giant Strength", "mana_cost": "{R}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2."}
### Response: Name:Giant Strength\nManaCost:R R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ R R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nOracle:Enchant creature\nEnchanted creature gets +2/+2.
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Create the Forge script for this magic card
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{"name": "Titania's Chosen", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Archer", "oracle_text": "Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.", "power": "1", "toughness": "1"}
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Name:Titania's Chosen\nManaCost:2 G\nTypes:Creature Elf Archer\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.Green | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Card.Green\nOracle:Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Titania's Chosen", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Archer", "oracle_text": "Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.", "power": "1", "toughness": "1"}
### Response: Name:Titania's Chosen\nManaCost:2 G\nTypes:Creature Elf Archer\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.Green | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Card.Green\nOracle:Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
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Create the Forge script for this magic card
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{"name": "Basalt Gargoyle", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Gargoyle", "oracle_text": "Flying\nEcho {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\n{R}: Basalt Gargoyle gets +0/+1 until end of turn.", "power": "3", "toughness": "2"}
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Name:Basalt Gargoyle\nManaCost:2 R\nTypes:Creature Gargoyle\nPT:3/2\nK:Flying\nK:Echo:2 R\nA:AB$ Pump | Cost$ R | Defined$ Self | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nOracle:Flying\nEcho {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\n{R}: Basalt Gargoyle gets +0/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Basalt Gargoyle", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Gargoyle", "oracle_text": "Flying\nEcho {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\n{R}: Basalt Gargoyle gets +0/+1 until end of turn.", "power": "3", "toughness": "2"}
### Response: Name:Basalt Gargoyle\nManaCost:2 R\nTypes:Creature Gargoyle\nPT:3/2\nK:Flying\nK:Echo:2 R\nA:AB$ Pump | Cost$ R | Defined$ Self | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nOracle:Flying\nEcho {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\n{R}: Basalt Gargoyle gets +0/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Touch the Spirit Realm", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.\nChannel \u2014 {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step."}
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Name:Touch the Spirit Realm\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, exile up to one target artifact or creature until CARDNAME leaves the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature,Artifact | TgtPrompt$ Select up to one target artifact or creature | TargetMin$ 0 | TargetMax$ 1 | Duration$ UntilHostLeavesPlay\nA:AB$ ChangeZone | PrecostDesc$ Channel — | Cost$ 1 W Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Creature,Artifact | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target artifact or creature | SubAbility$ DelTrig | RememberChanged$ True | SpellDescription$ Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Return exiled permanent to the battlefield. | SubAbility$ DBCleanup\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.\nChannel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Touch the Spirit Realm", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.\nChannel \u2014 {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step."}
### Response: Name:Touch the Spirit Realm\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, exile up to one target artifact or creature until CARDNAME leaves the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature,Artifact | TgtPrompt$ Select up to one target artifact or creature | TargetMin$ 0 | TargetMax$ 1 | Duration$ UntilHostLeavesPlay\nA:AB$ ChangeZone | PrecostDesc$ Channel — | Cost$ 1 W Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Creature,Artifact | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target artifact or creature | SubAbility$ DelTrig | RememberChanged$ True | SpellDescription$ Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Return exiled permanent to the battlefield. | SubAbility$ DBCleanup\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.\nChannel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Gift of Strength", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+3 and gains reach until end of turn."}
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Name:Gift of Strength\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | KW$ Reach | SpellDescription$ Target creature gets +3/+3 and gains reach until end of turn.\nOracle:Target creature gets +3/+3 and gains reach until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gift of Strength", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+3 and gains reach until end of turn."}
### Response: Name:Gift of Strength\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | KW$ Reach | SpellDescription$ Target creature gets +3/+3 and gains reach until end of turn.\nOracle:Target creature gets +3/+3 and gains reach until end of turn.
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Create the Forge script for this magic card
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{"name": "Hurr Jackal", "mana_cost": "{R}", "type_line": "Creature \u2014 Jackal", "oracle_text": "{T}: Target creature can't be regenerated this turn.", "power": "1", "toughness": "1"}
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Name:Hurr Jackal\nManaCost:R\nTypes:Creature Jackal\nPT:1/1\nA:AB$ Effect | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberObjects$ Targeted | ForgetOnMoved$ Battlefield | StaticAbilities$ NoRegen | IsCurse$ True | AILogic$ CantRegenerate | SpellDescription$ Target creature can't be regenerated this turn.\nSVar:NoRegen:Mode$ CantRegenerate | ValidCard$ Card.IsRemembered | Description$ Creature can't be regenerated this turn.\nAI:RemoveDeck:All\nOracle:{T}: Target creature can't be regenerated this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hurr Jackal", "mana_cost": "{R}", "type_line": "Creature \u2014 Jackal", "oracle_text": "{T}: Target creature can't be regenerated this turn.", "power": "1", "toughness": "1"}
### Response: Name:Hurr Jackal\nManaCost:R\nTypes:Creature Jackal\nPT:1/1\nA:AB$ Effect | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberObjects$ Targeted | ForgetOnMoved$ Battlefield | StaticAbilities$ NoRegen | IsCurse$ True | AILogic$ CantRegenerate | SpellDescription$ Target creature can't be regenerated this turn.\nSVar:NoRegen:Mode$ CantRegenerate | ValidCard$ Card.IsRemembered | Description$ Creature can't be regenerated this turn.\nAI:RemoveDeck:All\nOracle:{T}: Target creature can't be regenerated this turn.
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Create the Forge script for this magic card
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{"name": "Witch's Web", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+3 and gains reach until end of turn. Untap it."}
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Name:Witch's Web\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | KW$ Reach | SubAbility$ DBUntap | SpellDescription$ Target creature gets +3/+3 and gains reach until end of turn. Untap it.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nOracle:Target creature gets +3/+3 and gains reach until end of turn. Untap it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Witch's Web", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+3 and gains reach until end of turn. Untap it."}
### Response: Name:Witch's Web\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | KW$ Reach | SubAbility$ DBUntap | SpellDescription$ Target creature gets +3/+3 and gains reach until end of turn. Untap it.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nOracle:Target creature gets +3/+3 and gains reach until end of turn. Untap it.
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Create the Forge script for this magic card
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{"name": "Dragon Egg", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Dragon Egg", "oracle_text": "Defender\nWhen Dragon Egg dies, create a 2/2 red Dragon creature token with flying and \"{R}: This creature gets +1/+0 until end of turn.\"", "power": "0", "toughness": "2"}
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Name:Dragon Egg\nManaCost:2 R\nTypes:Creature Dragon Egg\nPT:0/2\nK:Defender\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn".\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ r_2_2_dragon_flying_firebreathing\nSVar:SacMe:4\nDeckHas:Ability$Token\nOracle:Defender\nWhen Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dragon Egg", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Dragon Egg", "oracle_text": "Defender\nWhen Dragon Egg dies, create a 2/2 red Dragon creature token with flying and \"{R}: This creature gets +1/+0 until end of turn.\"", "power": "0", "toughness": "2"}
### Response: Name:Dragon Egg\nManaCost:2 R\nTypes:Creature Dragon Egg\nPT:0/2\nK:Defender\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn".\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ r_2_2_dragon_flying_firebreathing\nSVar:SacMe:4\nDeckHas:Ability$Token\nOracle:Defender\nWhen Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
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Create the Forge script for this magic card
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{"name": "Steadfast Guard", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)", "power": "2", "toughness": "2"}
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Name:Steadfast Guard\nManaCost:W W\nTypes:Creature Human Rebel\nPT:2/2\nK:Vigilance\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Steadfast Guard", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)", "power": "2", "toughness": "2"}
### Response: Name:Steadfast Guard\nManaCost:W W\nTypes:Creature Human Rebel\nPT:2/2\nK:Vigilance\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)
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Create the Forge script for this magic card
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{"name": "Neurok Prodigy", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Flying\nDiscard an artifact card: Return Neurok Prodigy to its owner's hand.", "power": "2", "toughness": "1"}
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Name:Neurok Prodigy\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/1\nK:Flying\nA:AB$ ChangeZone | Cost$ Discard<1/Artifact> | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:Flying\nDiscard an artifact card: Return Neurok Prodigy to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Neurok Prodigy", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Flying\nDiscard an artifact card: Return Neurok Prodigy to its owner's hand.", "power": "2", "toughness": "1"}
### Response: Name:Neurok Prodigy\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/1\nK:Flying\nA:AB$ ChangeZone | Cost$ Discard<1/Artifact> | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:Flying\nDiscard an artifact card: Return Neurok Prodigy to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Intimidator Initiate", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.", "power": "1", "toughness": "1"}
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Name:Intimidator Initiate\nManaCost:R\nTypes:Creature Goblin Shaman\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.Red | TriggerZones$ Battlefield | Execute$ TrigPumpCurse | OptionalDecider$ You | TriggerDescription$ Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.\nSVar:TrigPumpCurse:AB$ Pump | Cost$ 1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | KW$ HIDDEN CARDNAME can't block.\nSVar:PlayMain1:TRUE\nOracle:Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Intimidator Initiate", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.", "power": "1", "toughness": "1"}
### Response: Name:Intimidator Initiate\nManaCost:R\nTypes:Creature Goblin Shaman\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.Red | TriggerZones$ Battlefield | Execute$ TrigPumpCurse | OptionalDecider$ You | TriggerDescription$ Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.\nSVar:TrigPumpCurse:AB$ Pump | Cost$ 1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | KW$ HIDDEN CARDNAME can't block.\nSVar:PlayMain1:TRUE\nOracle:Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.
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Create the Forge script for this magic card
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{"name": "Flameborn Hellion", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Hellion", "oracle_text": "Haste\nFlameborn Hellion attacks each combat if able.", "power": "5", "toughness": "4"}
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Name:Flameborn Hellion\nManaCost:5 R\nTypes:Creature Hellion\nPT:5/4\nK:Haste\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Haste\nFlameborn Hellion attacks each combat if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flameborn Hellion", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Hellion", "oracle_text": "Haste\nFlameborn Hellion attacks each combat if able.", "power": "5", "toughness": "4"}
### Response: Name:Flameborn Hellion\nManaCost:5 R\nTypes:Creature Hellion\nPT:5/4\nK:Haste\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Haste\nFlameborn Hellion attacks each combat if able.
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Create the Forge script for this magic card
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{"name": "Strip Mine", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}, Sacrifice Strip Mine: Destroy target land."}
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Name:Strip Mine\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land. | Cost$ T Sac<1/CARDNAME> | AILogic$ LandForLand | SpellDescription$ Destroy target land.\nOracle:{T}: Add {C}.\n{T}, Sacrifice Strip Mine: Destroy target land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Strip Mine", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}, Sacrifice Strip Mine: Destroy target land."}
### Response: Name:Strip Mine\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Destroy | ValidTgts$ Land | TgtPrompt$ Select target land. | Cost$ T Sac<1/CARDNAME> | AILogic$ LandForLand | SpellDescription$ Destroy target land.\nOracle:{T}: Add {C}.\n{T}, Sacrifice Strip Mine: Destroy target land.
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Create the Forge script for this magic card
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{"name": "Armored Warhorse", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Horse", "oracle_text": "", "power": "2", "toughness": "3"}
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Name:Armored Warhorse\nManaCost:W W\nTypes:Creature Horse\nPT:2/3\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Armored Warhorse", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Horse", "oracle_text": "", "power": "2", "toughness": "3"}
### Response: Name:Armored Warhorse\nManaCost:W W\nTypes:Creature Horse\nPT:2/3\nOracle:
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Create the Forge script for this magic card
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{"name": "Daring Apprentice", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}, Sacrifice Daring Apprentice: Counter target spell.", "power": "1", "toughness": "1"}
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Name:Daring Apprentice\nManaCost:1 U U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Counter | Cost$ T Sac<1/CARDNAME> | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | Destination$ Graveyard | SpellDescription$ Counter target spell.\nSVar:NonCombatPriority:1\nOracle:{T}, Sacrifice Daring Apprentice: Counter target spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Daring Apprentice", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}, Sacrifice Daring Apprentice: Counter target spell.", "power": "1", "toughness": "1"}
### Response: Name:Daring Apprentice\nManaCost:1 U U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Counter | Cost$ T Sac<1/CARDNAME> | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | Destination$ Graveyard | SpellDescription$ Counter target spell.\nSVar:NonCombatPriority:1\nOracle:{T}, Sacrifice Daring Apprentice: Counter target spell.
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Create the Forge script for this magic card
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{"name": "Bog Gnarr", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
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Name:Bog Gnarr\nManaCost:4 G\nTypes:Creature Beast\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Card.Black | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a player casts a black spell, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2\nSVar:BuffedBy:Card.Black\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nDeckHints:Color$Black\nOracle:Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bog Gnarr", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Bog Gnarr\nManaCost:4 G\nTypes:Creature Beast\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Card.Black | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a player casts a black spell, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2\nSVar:BuffedBy:Card.Black\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nDeckHints:Color$Black\nOracle:Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Robber of the Rich", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Archer Rogue", "oracle_text": "Reach, haste\nWhenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.", "power": "2", "toughness": "2"}
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Name:Robber of the Rich\nManaCost:1 R\nTypes:Creature Human Archer Rogue\nPT:2/2\nK:Reach\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | CheckSVar$ X | SVarCompare$ GTY | TriggerDescription$ Whenever CARDNAME attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.\nSVar:TrigExile:DB$ Dig | Defined$ TriggeredDefendingPlayer | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ExileOnMoved$ Exile | Duration$ Permanent\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreColor$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | CheckSVar$ Z | Description$ During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$ValidHand Card.DefenderCtrl\nSVar:Y:Count$InYourHand\nSVar:Z:Count$CreaturesAttackedThisTurn Creature.Rogue\nOracle:Reach, haste\nWhenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Robber of the Rich", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Archer Rogue", "oracle_text": "Reach, haste\nWhenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.", "power": "2", "toughness": "2"}
### Response: Name:Robber of the Rich\nManaCost:1 R\nTypes:Creature Human Archer Rogue\nPT:2/2\nK:Reach\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | CheckSVar$ X | SVarCompare$ GTY | TriggerDescription$ Whenever CARDNAME attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.\nSVar:TrigExile:DB$ Dig | Defined$ TriggeredDefendingPlayer | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ExileOnMoved$ Exile | Duration$ Permanent\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreColor$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | CheckSVar$ Z | Description$ During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$ValidHand Card.DefenderCtrl\nSVar:Y:Count$InYourHand\nSVar:Z:Count$CreaturesAttackedThisTurn Creature.Rogue\nOracle:Reach, haste\nWhenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Create the Forge script for this magic card
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{"name": "Aven Liberator", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nMorph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.", "power": "2", "toughness": "3"}
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Name:Aven Liberator\nManaCost:2 W W\nTypes:Creature Bird Soldier\nPT:2/3\nK:Flying\nK:Morph:3 W\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigProtect | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, target creature you control gains protection from the color of your choice until end of turn.\nSVar:TrigProtect:DB$ Protection | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor\nAI:RemoveDeck:All\nOracle:Flying\nMorph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aven Liberator", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nMorph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.", "power": "2", "toughness": "3"}
### Response: Name:Aven Liberator\nManaCost:2 W W\nTypes:Creature Bird Soldier\nPT:2/3\nK:Flying\nK:Morph:3 W\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigProtect | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, target creature you control gains protection from the color of your choice until end of turn.\nSVar:TrigProtect:DB$ Protection | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor\nAI:RemoveDeck:All\nOracle:Flying\nMorph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
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Create the Forge script for this magic card
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{"name": "Reckless Cohort", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Warrior Ally", "oracle_text": "Reckless Cohort attacks each combat if able unless you control another Ally.", "power": "2", "toughness": "2"}
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Name:Reckless Cohort\nManaCost:1 R\nTypes:Creature Human Warrior Ally\nPT:2/2\nS:Mode$ MustAttack | ValidCreature$ Card.Self | IsPresent$ Ally.Other+YouCtrl | PresentCompare$ EQ0 | Description$ CARDNAME attacks each combat if able unless you control another Ally.\nSVar:BuffedBy:Ally\nDeckHints:Type$Ally\nOracle:Reckless Cohort attacks each combat if able unless you control another Ally.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reckless Cohort", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Warrior Ally", "oracle_text": "Reckless Cohort attacks each combat if able unless you control another Ally.", "power": "2", "toughness": "2"}
### Response: Name:Reckless Cohort\nManaCost:1 R\nTypes:Creature Human Warrior Ally\nPT:2/2\nS:Mode$ MustAttack | ValidCreature$ Card.Self | IsPresent$ Ally.Other+YouCtrl | PresentCompare$ EQ0 | Description$ CARDNAME attacks each combat if able unless you control another Ally.\nSVar:BuffedBy:Ally\nDeckHints:Type$Ally\nOracle:Reckless Cohort attacks each combat if able unless you control another Ally.
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Create the Forge script for this magic card
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{"name": "Sea Troll", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Troll", "oracle_text": "{U}: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.", "power": "2", "toughness": "1"}
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Name:Sea Troll\nManaCost:2 U\nTypes:Creature Troll\nPT:2/1\nA:AB$ Regenerate | Cost$ U | IsPresent$ Card.Self+blockedValidThisTurn Creature.Blue,Card.Self+blockedByValidThisTurn Creature.Blue | SpellDescription$ Regenerate CARDNAME. Activate only if CARDNAME blocked or was blocked by a blue creature this turn.\nOracle:{U}: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sea Troll", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Troll", "oracle_text": "{U}: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.", "power": "2", "toughness": "1"}
### Response: Name:Sea Troll\nManaCost:2 U\nTypes:Creature Troll\nPT:2/1\nA:AB$ Regenerate | Cost$ U | IsPresent$ Card.Self+blockedValidThisTurn Creature.Blue,Card.Self+blockedByValidThisTurn Creature.Blue | SpellDescription$ Regenerate CARDNAME. Activate only if CARDNAME blocked or was blocked by a blue creature this turn.\nOracle:{U}: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.
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Create the Forge script for this magic card
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{"name": "Hellkite Tyrant", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, trample\nWhenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.\nAt the beginning of your upkeep, if you control twenty or more artifacts, you win the game.", "power": "6", "toughness": "5"}
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Name:Hellkite Tyrant\nManaCost:4 R R\nTypes:Creature Dragon\nPT:6/5\nK:Flying\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigGainControl | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, gain control of all artifacts that player controls.\nSVar:TrigGainControl:DB$ GainControl | AllValid$ Artifact.ControlledBy TriggeredTarget | NewController$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | PresentCompare$ GE20 | IsPresent$ Artifact.YouCtrl | Execute$ WinGame | TriggerDescription$ At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.\nSVar:WinGame:DB$ WinsGame | Defined$ You\nOracle:Flying, trample\nWhenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.\nAt the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hellkite Tyrant", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, trample\nWhenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.\nAt the beginning of your upkeep, if you control twenty or more artifacts, you win the game.", "power": "6", "toughness": "5"}
### Response: Name:Hellkite Tyrant\nManaCost:4 R R\nTypes:Creature Dragon\nPT:6/5\nK:Flying\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigGainControl | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, gain control of all artifacts that player controls.\nSVar:TrigGainControl:DB$ GainControl | AllValid$ Artifact.ControlledBy TriggeredTarget | NewController$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | PresentCompare$ GE20 | IsPresent$ Artifact.YouCtrl | Execute$ WinGame | TriggerDescription$ At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.\nSVar:WinGame:DB$ WinsGame | Defined$ You\nOracle:Flying, trample\nWhenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.\nAt the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
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Create the Forge script for this magic card
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{"name": "Merrow Harbinger", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nWhen Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.", "power": "2", "toughness": "3"}
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Name:Merrow Harbinger\nManaCost:3 U\nTypes:Creature Merfolk Wizard\nPT:2/3\nK:Islandwalk\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Merfolk | ChangeNum$ 1 | ShuffleNonMandatory$ True\nAI:RemoveDeck:Random\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nWhen Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Merrow Harbinger", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nWhen Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.", "power": "2", "toughness": "3"}
### Response: Name:Merrow Harbinger\nManaCost:3 U\nTypes:Creature Merfolk Wizard\nPT:2/3\nK:Islandwalk\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Card.Merfolk | ChangeNum$ 1 | ShuffleNonMandatory$ True\nAI:RemoveDeck:Random\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nWhen Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
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Create the Forge script for this magic card
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{"name": "Symbiotic Wurm", "mana_cost": "{5}{G}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.", "power": "7", "toughness": "7"}
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Name:Symbiotic Wurm\nManaCost:5 G G G\nTypes:Creature Wurm\nPT:7/7\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create seven 1/1 green Insect creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 7 | TokenScript$ g_1_1_insect | TokenOwner$ TriggeredCardController\nOracle:When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Symbiotic Wurm", "mana_cost": "{5}{G}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.", "power": "7", "toughness": "7"}
### Response: Name:Symbiotic Wurm\nManaCost:5 G G G\nTypes:Creature Wurm\nPT:7/7\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create seven 1/1 green Insect creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 7 | TokenScript$ g_1_1_insect | TokenOwner$ TriggeredCardController\nOracle:When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
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Create the Forge script for this magic card
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{"name": "Summon the School", "mana_cost": "{3}{W}", "type_line": "Tribal Sorcery \u2014 Merfolk", "oracle_text": "Create two 1/1 blue Merfolk Wizard creature tokens.\nTap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand."}
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Name:Summon the School\nManaCost:3 W\nTypes:Tribal Sorcery Merfolk\nA:SP$ Token | Cost$ 3 W | TokenAmount$ 2 | TokenScript$ u_1_1_merfolk_wizard | TokenOwner$ You | SpellDescription$ Create two 1/1 blue Merfolk Wizard creature tokens.\nA:AB$ ChangeZone | Cost$ tapXType<4/Merfolk> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nAI:RemoveDeck:Random\nOracle:Create two 1/1 blue Merfolk Wizard creature tokens.\nTap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Summon the School", "mana_cost": "{3}{W}", "type_line": "Tribal Sorcery \u2014 Merfolk", "oracle_text": "Create two 1/1 blue Merfolk Wizard creature tokens.\nTap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand."}
### Response: Name:Summon the School\nManaCost:3 W\nTypes:Tribal Sorcery Merfolk\nA:SP$ Token | Cost$ 3 W | TokenAmount$ 2 | TokenScript$ u_1_1_merfolk_wizard | TokenOwner$ You | SpellDescription$ Create two 1/1 blue Merfolk Wizard creature tokens.\nA:AB$ ChangeZone | Cost$ tapXType<4/Merfolk> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nAI:RemoveDeck:Random\nOracle:Create two 1/1 blue Merfolk Wizard creature tokens.\nTap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Shu General", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)", "power": "2", "toughness": "2"}
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Name:Shu General\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:2/2\nK:Vigilance\nK:Horsemanship\nOracle:Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shu General", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)", "power": "2", "toughness": "2"}
### Response: Name:Shu General\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:2/2\nK:Vigilance\nK:Horsemanship\nOracle:Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Create the Forge script for this magic card
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{"name": "Frantic Search", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw two cards, then discard two cards. Untap up to three lands."}
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Name:Frantic Search\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U | NumCards$ 2 | SpellDescription$ Draw two cards, then discard two cards. Untap up to three lands. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | NumCards$ 2 | Mode$ TgtChoose | SubAbility$ DBUntap\nSVar:DBUntap:DB$ Untap | UntapUpTo$ True | UntapType$ Land | Amount$ 3\nAI:RemoveDeck:Random\nSVar:FreeSpellAI:True\nDeckHas:Ability$Discard\nOracle:Draw two cards, then discard two cards. Untap up to three lands.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Frantic Search", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw two cards, then discard two cards. Untap up to three lands."}
### Response: Name:Frantic Search\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U | NumCards$ 2 | SpellDescription$ Draw two cards, then discard two cards. Untap up to three lands. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | NumCards$ 2 | Mode$ TgtChoose | SubAbility$ DBUntap\nSVar:DBUntap:DB$ Untap | UntapUpTo$ True | UntapType$ Land | Amount$ 3\nAI:RemoveDeck:Random\nSVar:FreeSpellAI:True\nDeckHas:Ability$Discard\nOracle:Draw two cards, then discard two cards. Untap up to three lands.
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Create the Forge script for this magic card
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{"name": "Conspiracy", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "As Conspiracy enters the battlefield, choose a creature type.\nCreatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield."}
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Name:Conspiracy\nManaCost:3 B B\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentInComputerDeck\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | AddType$ ChosenType | RemoveCreatureTypes$ True | Description$ Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:As Conspiracy enters the battlefield, choose a creature type.\nCreatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Conspiracy", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "As Conspiracy enters the battlefield, choose a creature type.\nCreatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield."}
### Response: Name:Conspiracy\nManaCost:3 B B\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentInComputerDeck\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AffectedZone$ Battlefield,Hand,Graveyard,Exile,Stack,Library,Command | AddType$ ChosenType | RemoveCreatureTypes$ True | Description$ Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:As Conspiracy enters the battlefield, choose a creature type.\nCreatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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Create the Forge script for this magic card
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{"name": "Sea God's Revenge", "mana_cost": "{5}{U}", "type_line": "Sorcery", "oracle_text": "Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)"}
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Name:Sea God's Revenge\nManaCost:5 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 5 U | TargetMin$ 0 | TargetMax$ 3 | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBScry | SpellDescription$ Return up to three target creatures your opponents control to their owners' hands. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sea God's Revenge", "mana_cost": "{5}{U}", "type_line": "Sorcery", "oracle_text": "Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)"}
### Response: Name:Sea God's Revenge\nManaCost:5 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 5 U | TargetMin$ 0 | TargetMax$ 3 | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBScry | SpellDescription$ Return up to three target creatures your opponents control to their owners' hands. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Create the Forge script for this magic card
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{"name": "Rotting Giant", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Giant", "oracle_text": "Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.", "power": "3", "toughness": "3"}
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Name:Rotting Giant\nManaCost:1 B\nTypes:Creature Zombie Giant\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice it unless you exile a card from your graveyard.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigSac | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice it unless you exile a card from your graveyard.\nSVar:TrigSac:DB$ Sacrifice | UnlessCost$ ExileFromGrave<1/Card> | UnlessPayer$ You\nAI:RemoveDeck:All\nOracle:Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rotting Giant", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Giant", "oracle_text": "Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.", "power": "3", "toughness": "3"}
### Response: Name:Rotting Giant\nManaCost:1 B\nTypes:Creature Zombie Giant\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice it unless you exile a card from your graveyard.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigSac | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice it unless you exile a card from your graveyard.\nSVar:TrigSac:DB$ Sacrifice | UnlessCost$ ExileFromGrave<1/Card> | UnlessPayer$ You\nAI:RemoveDeck:All\nOracle:Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
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Create the Forge script for this magic card
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{"name": "Ground Pounder", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.\nWhenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.", "power": "2", "toughness": "2"}
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Name:Ground Pounder\nManaCost:1 G\nTypes:Creature Goblin Warrior\nPT:2/2\nA:AB$ RollDice | Cost$ 3 G | ResultSVar$ X | SubAbility$ DBPump | AILogic$ Combat | SpellDescription$ Roll a six-sided die.\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ X | NumDef$ X | SpellDescription$ CARDNAME gets +X/+X until end of turn, where X is the result.\nT:Mode$ RolledDie | TriggerZones$ Battlefield | Execute$ TrigTrample | ValidPlayer$ You | ValidResult$ GE5 | TriggerDescription$ Whenever you roll a 5 or higher on a die, CARDNAME gains trample until end of turn.\nSVar:TrigTrample:DB$ Pump | Defined$ Self | KW$ Trample\nOracle:{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.\nWhenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ground Pounder", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.\nWhenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Ground Pounder\nManaCost:1 G\nTypes:Creature Goblin Warrior\nPT:2/2\nA:AB$ RollDice | Cost$ 3 G | ResultSVar$ X | SubAbility$ DBPump | AILogic$ Combat | SpellDescription$ Roll a six-sided die.\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ X | NumDef$ X | SpellDescription$ CARDNAME gets +X/+X until end of turn, where X is the result.\nT:Mode$ RolledDie | TriggerZones$ Battlefield | Execute$ TrigTrample | ValidPlayer$ You | ValidResult$ GE5 | TriggerDescription$ Whenever you roll a 5 or higher on a die, CARDNAME gains trample until end of turn.\nSVar:TrigTrample:DB$ Pump | Defined$ Self | KW$ Trample\nOracle:{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.\nWhenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Bloodmark Mentor", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Red creatures you control have first strike.", "power": "1", "toughness": "1"}
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Name:Bloodmark Mentor\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.Red+YouCtrl | AddKeyword$ First Strike | Description$ Red creatures you control have first strike.\nSVar:PlayMain1:TRUE\nOracle:Red creatures you control have first strike.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bloodmark Mentor", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Red creatures you control have first strike.", "power": "1", "toughness": "1"}
### Response: Name:Bloodmark Mentor\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.Red+YouCtrl | AddKeyword$ First Strike | Description$ Red creatures you control have first strike.\nSVar:PlayMain1:TRUE\nOracle:Red creatures you control have first strike.
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Create the Forge script for this magic card
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{"name": "Rage Extractor", "mana_cost": "{4}{R/P}", "type_line": "Artifact", "oracle_text": "({R/P} can be paid with either {R} or 2 life.)\nWhenever you cast a spell with {P} in its mana cost, Rage Extractor deals damage equal to that spell's mana value to any target."}
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Name:Rage Extractor\nManaCost:4 RP\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.CostsPhyrexianMana | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever you cast a spell with {P} in its mana cost, CARDNAME deals damage equal to that spell's mana value to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nSVar:BuffedBy:Card.CostsPhyrexianMana\nAI:RemoveDeck:Random\nOracle:({R/P} can be paid with either {R} or 2 life.)\nWhenever you cast a spell with {P} in its mana cost, Rage Extractor deals damage equal to that spell's mana value to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rage Extractor", "mana_cost": "{4}{R/P}", "type_line": "Artifact", "oracle_text": "({R/P} can be paid with either {R} or 2 life.)\nWhenever you cast a spell with {P} in its mana cost, Rage Extractor deals damage equal to that spell's mana value to any target."}
### Response: Name:Rage Extractor\nManaCost:4 RP\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card.CostsPhyrexianMana | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever you cast a spell with {P} in its mana cost, CARDNAME deals damage equal to that spell's mana value to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nSVar:BuffedBy:Card.CostsPhyrexianMana\nAI:RemoveDeck:Random\nOracle:({R/P} can be paid with either {R} or 2 life.)\nWhenever you cast a spell with {P} in its mana cost, Rage Extractor deals damage equal to that spell's mana value to any target.
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Create the Forge script for this magic card
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{"name": "Samite Elder", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.", "power": "1", "toughness": "2"}
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Name:Samite Elder\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:1/2\nA:AB$ ProtectionAll | Cost$ T | ValidCards$ Creature.YouCtrl | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | Gains$ TargetedCardColor | StackDescription$ SpellDescription | SpellDescription$ Creatures you control gain protection from the colors of target permanent you control until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Samite Elder", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.", "power": "1", "toughness": "2"}
### Response: Name:Samite Elder\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:1/2\nA:AB$ ProtectionAll | Cost$ T | ValidCards$ Creature.YouCtrl | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | Gains$ TargetedCardColor | StackDescription$ SpellDescription | SpellDescription$ Creatures you control gain protection from the colors of target permanent you control until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
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Create the Forge script for this magic card
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{"name": "Cenn's Tactician", "mana_cost": "{W}", "type_line": "Creature \u2014 Kithkin Soldier", "oracle_text": "{W}, {T}: Put a +1/+1 counter on target Soldier creature.\nEach creature you control with a +1/+1 counter on it can block an additional creature each combat.", "power": "1", "toughness": "1"}
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Name:Cenn's Tactician\nManaCost:W\nTypes:Creature Kithkin Soldier\nPT:1/1\nA:AB$ PutCounter | Cost$ W T | ValidTgts$ Creature.Soldier | TgtPrompt$ Select target soldier creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target Soldier creature.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | CanBlockAmount$ 1 | Description$ Each creature you control with a +1/+1 counter on it can block an additional creature each combat.\nOracle:{W}, {T}: Put a +1/+1 counter on target Soldier creature.\nEach creature you control with a +1/+1 counter on it can block an additional creature each combat.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cenn's Tactician", "mana_cost": "{W}", "type_line": "Creature \u2014 Kithkin Soldier", "oracle_text": "{W}, {T}: Put a +1/+1 counter on target Soldier creature.\nEach creature you control with a +1/+1 counter on it can block an additional creature each combat.", "power": "1", "toughness": "1"}
### Response: Name:Cenn's Tactician\nManaCost:W\nTypes:Creature Kithkin Soldier\nPT:1/1\nA:AB$ PutCounter | Cost$ W T | ValidTgts$ Creature.Soldier | TgtPrompt$ Select target soldier creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target Soldier creature.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | CanBlockAmount$ 1 | Description$ Each creature you control with a +1/+1 counter on it can block an additional creature each combat.\nOracle:{W}, {T}: Put a +1/+1 counter on target Soldier creature.\nEach creature you control with a +1/+1 counter on it can block an additional creature each combat.
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Create the Forge script for this magic card
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{"name": "Mox Emerald", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "{T}: Add {G}."}
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Name:Mox Emerald\nManaCost:0\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nSVar:PlayMain1:TRUE\nOracle:{T}: Add {G}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mox Emerald", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "{T}: Add {G}."}
### Response: Name:Mox Emerald\nManaCost:0\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nSVar:PlayMain1:TRUE\nOracle:{T}: Add {G}.
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Create the Forge script for this magic card
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{"name": "Heronblade Elite", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Vigilance\nWhenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.\n{T}: Add X mana of any one color, where X is Heronblade Elite's power.", "power": "1", "toughness": "1"}
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Name:Heronblade Elite\nManaCost:2 G\nTypes:Creature Human Warrior\nPT:1/1\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Human.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another Human enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ X | SpellDescription$ Add X mana of any one color, where X is CARDNAME's power.\nSVar:X:Count$CardPower\nDeckNeeds:Type$Human\nDeckHas:Ability$Counters\nOracle:Vigilance\nWhenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.\n{T}: Add X mana of any one color, where X is Heronblade Elite's power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Heronblade Elite", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Vigilance\nWhenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.\n{T}: Add X mana of any one color, where X is Heronblade Elite's power.", "power": "1", "toughness": "1"}
### Response: Name:Heronblade Elite\nManaCost:2 G\nTypes:Creature Human Warrior\nPT:1/1\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Human.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another Human enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ X | SpellDescription$ Add X mana of any one color, where X is CARDNAME's power.\nSVar:X:Count$CardPower\nDeckNeeds:Type$Human\nDeckHas:Ability$Counters\nOracle:Vigilance\nWhenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.\n{T}: Add X mana of any one color, where X is Heronblade Elite's power.
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Create the Forge script for this magic card
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{"name": "Faerie Noble", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Faerie Noble", "oracle_text": "Flying\nOther Faerie creatures you control get +0/+1.\n{T}: Other Faerie creatures you control get +1/+0 until end of turn.", "power": "1", "toughness": "2"}
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Name:Faerie Noble\nManaCost:2 G\nTypes:Creature Faerie Noble\nPT:1/2\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.Faerie+Other+YouCtrl | AddToughness$ 1 | Description$ Other Faerie creatures you control get +0/+1.\nA:AB$ PumpAll | Cost$ T | ValidCards$ Creature.Faerie+StrictlyOther+YouCtrl | NumAtt$ +1 | SpellDescription$ Other Faerie creatures you control get +1/+0 until end of turn.\nAI:RemoveDeck:Random\nOracle:Flying\nOther Faerie creatures you control get +0/+1.\n{T}: Other Faerie creatures you control get +1/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Faerie Noble", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Faerie Noble", "oracle_text": "Flying\nOther Faerie creatures you control get +0/+1.\n{T}: Other Faerie creatures you control get +1/+0 until end of turn.", "power": "1", "toughness": "2"}
### Response: Name:Faerie Noble\nManaCost:2 G\nTypes:Creature Faerie Noble\nPT:1/2\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.Faerie+Other+YouCtrl | AddToughness$ 1 | Description$ Other Faerie creatures you control get +0/+1.\nA:AB$ PumpAll | Cost$ T | ValidCards$ Creature.Faerie+StrictlyOther+YouCtrl | NumAtt$ +1 | SpellDescription$ Other Faerie creatures you control get +1/+0 until end of turn.\nAI:RemoveDeck:Random\nOracle:Flying\nOther Faerie creatures you control get +0/+1.\n{T}: Other Faerie creatures you control get +1/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Cryptwailing", "mana_cost": "{3}{B}", "type_line": "Enchantment", "oracle_text": "{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery."}
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Name:Cryptwailing\nManaCost:3 B\nTypes:Enchantment\nA:AB$ Discard | Cost$ 1 ExileFromGrave<2/Creature> | ValidTgts$ Player | NumCards$ 1 | Mode$ TgtChoose | SorcerySpeed$ True | SpellDescription$ Target player discards a card. Activate only as a sorcery.\nSVar:NonStackingEffect:True\nOracle:{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cryptwailing", "mana_cost": "{3}{B}", "type_line": "Enchantment", "oracle_text": "{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery."}
### Response: Name:Cryptwailing\nManaCost:3 B\nTypes:Enchantment\nA:AB$ Discard | Cost$ 1 ExileFromGrave<2/Creature> | ValidTgts$ Player | NumCards$ 1 | Mode$ TgtChoose | SorcerySpeed$ True | SpellDescription$ Target player discards a card. Activate only as a sorcery.\nSVar:NonStackingEffect:True\nOracle:{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Traverse the Ulvenwald", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nDelirium \u2014 If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle."}
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Name:Traverse the Ulvenwald\nManaCost:G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ G | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBChangeZone | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land,Creature | ChangeNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1\nSVar:X:Count$Delirium.1.0\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nDelirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Traverse the Ulvenwald", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nDelirium \u2014 If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle."}
### Response: Name:Traverse the Ulvenwald\nManaCost:G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ G | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBChangeZone | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land,Creature | ChangeNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1\nSVar:X:Count$Delirium.1.0\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nDelirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "Shadows of the Past", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\n{4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard."}
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Name:Shadows of the Past\nManaCost:1 B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever a creature dies, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ LoseLife | Cost$ 4 B | Defined$ Player.Opponent | LifeAmount$ 2 | IsPresent$ Creature.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE4 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\n{4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shadows of the Past", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\n{4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard."}
### Response: Name:Shadows of the Past\nManaCost:1 B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever a creature dies, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ LoseLife | Cost$ 4 B | Defined$ Player.Opponent | LifeAmount$ 2 | IsPresent$ Creature.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE4 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\n{4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
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Create the Forge script for this magic card
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{"name": "Forbidden Orchard", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add one mana of any color.\nWhenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token."}
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Name:Forbidden Orchard\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nT:Mode$ TapsForMana | ValidCard$ Card.Self | Activator$ You | Execute$ TrigToken | TriggerDescription$ Whenever you tap CARDNAME for mana, target opponent creates a 1/1 colorless Spirit creature token.\nSVar:TrigToken:DB$ Token | ValidTgts$ Opponent | TokenAmount$ 1 | TokenScript$ c_1_1_spirit | TokenOwner$ Targeted\nOracle:{T}: Add one mana of any color.\nWhenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Forbidden Orchard", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add one mana of any color.\nWhenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token."}
### Response: Name:Forbidden Orchard\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nT:Mode$ TapsForMana | ValidCard$ Card.Self | Activator$ You | Execute$ TrigToken | TriggerDescription$ Whenever you tap CARDNAME for mana, target opponent creates a 1/1 colorless Spirit creature token.\nSVar:TrigToken:DB$ Token | ValidTgts$ Opponent | TokenAmount$ 1 | TokenScript$ c_1_1_spirit | TokenOwner$ Targeted\nOracle:{T}: Add one mana of any color.\nWhenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
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Create the Forge script for this magic card
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{"name": "Oversold Cemetery", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand."}
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Name:Oversold Cemetery\nManaCost:1 B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | OptionalDecider$ You | IsPresent$ Creature.YouCtrl | PresentZone$ Graveyard | PresentCompare$ GE4 | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature in your graveyard\nOracle:At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Oversold Cemetery", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand."}
### Response: Name:Oversold Cemetery\nManaCost:1 B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | OptionalDecider$ You | IsPresent$ Creature.YouCtrl | PresentZone$ Graveyard | PresentCompare$ GE4 | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature in your graveyard\nOracle:At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Fa'adiyah Seer", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{T}: Draw a card and reveal it. If it isn't a land card, discard it.", "power": "1", "toughness": "1"}
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Name:Fa'adiyah Seer\nManaCost:1 G\nTypes:Creature Human Shaman\nPT:1/1\nA:AB$ Draw | Cost$ T | NumCards$ 1 | Reveal$ All | RememberDrawn$ True | SubAbility$ DBDiscard | StackDescription$ SpellDescription | SpellDescription$ Draw a card and reveal it. If it isn't a land card, discard it.\nSVar:DBDiscard:DB$ Discard | Mode$ Defined | Defined$ You | DefinedCards$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | ConditionCompare$ EQ1 | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:{T}: Draw a card and reveal it. If it isn't a land card, discard it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fa'adiyah Seer", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{T}: Draw a card and reveal it. If it isn't a land card, discard it.", "power": "1", "toughness": "1"}
### Response: Name:Fa'adiyah Seer\nManaCost:1 G\nTypes:Creature Human Shaman\nPT:1/1\nA:AB$ Draw | Cost$ T | NumCards$ 1 | Reveal$ All | RememberDrawn$ True | SubAbility$ DBDiscard | StackDescription$ SpellDescription | SpellDescription$ Draw a card and reveal it. If it isn't a land card, discard it.\nSVar:DBDiscard:DB$ Discard | Mode$ Defined | Defined$ You | DefinedCards$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | ConditionCompare$ EQ1 | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:{T}: Draw a card and reveal it. If it isn't a land card, discard it.
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Create the Forge script for this magic card
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{"name": "Showstopper", "mana_cost": "{1}{B}{R}", "type_line": "Instant", "oracle_text": "Until end of turn, creatures you control gain \"When this creature dies, it deals 2 damage to target creature an opponent controls.\""}
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Name:Showstopper\nManaCost:1 B R\nTypes:Instant\nA:SP$ AnimateAll | Cost$ 1 B R | ValidCards$ Creature.YouCtrl | Triggers$ DiesTrigger | SpellDescription$ Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."\nSVar:DiesTrigger:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ ShowstopperTrigDamage | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, it deals 2 damage to target creature an opponent controls.\nSVar:ShowstopperTrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 2\nAI:RemoveDeck:All\nOracle:Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Showstopper", "mana_cost": "{1}{B}{R}", "type_line": "Instant", "oracle_text": "Until end of turn, creatures you control gain \"When this creature dies, it deals 2 damage to target creature an opponent controls.\""}
### Response: Name:Showstopper\nManaCost:1 B R\nTypes:Instant\nA:SP$ AnimateAll | Cost$ 1 B R | ValidCards$ Creature.YouCtrl | Triggers$ DiesTrigger | SpellDescription$ Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."\nSVar:DiesTrigger:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ ShowstopperTrigDamage | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, it deals 2 damage to target creature an opponent controls.\nSVar:ShowstopperTrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 2\nAI:RemoveDeck:All\nOracle:Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
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Create the Forge script for this magic card
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{"name": "Shadow Sliver", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)", "power": "1", "toughness": "1"}
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Name:Shadow Sliver\nManaCost:2 U\nTypes:Creature Sliver\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddKeyword$ Shadow | Description$ All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)\nSVar:PlayMain1:TRUE\nOracle:All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shadow Sliver", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)", "power": "1", "toughness": "1"}
### Response: Name:Shadow Sliver\nManaCost:2 U\nTypes:Creature Sliver\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddKeyword$ Shadow | Description$ All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)\nSVar:PlayMain1:TRUE\nOracle:All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
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Create the Forge script for this magic card
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{"name": "Delighted Killbot", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Killbot", "oracle_text": "", "power": "2", "toughness": "1"}
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Name:Delighted Killbot\nManaCost:2\nTypes:Artifact Creature Killbot\nPT:2/1\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Delighted Killbot", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Killbot", "oracle_text": "", "power": "2", "toughness": "1"}
### Response: Name:Delighted Killbot\nManaCost:2\nTypes:Artifact Creature Killbot\nPT:2/1\nOracle:
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Create the Forge script for this magic card
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{"name": "Dragon Appeasement", "mana_cost": "{3}{B}{R}{G}", "type_line": "Enchantment", "oracle_text": "Skip your draw step.\nWhenever you sacrifice a creature, you may draw a card."}
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Name:Dragon Appeasement\nManaCost:3 B R G\nTypes:Enchantment\nR:Event$ BeginPhase | ActiveZones$ Battlefield | ValidPlayer$ You | Phase$ Draw | Skip$ True | Description$ Skip your draw step.\nT:Mode$ Sacrificed | ValidCard$ Creature.YouCtrl | Execute$ TrigDrawCard | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a creature, you may draw a card.\nSVar:TrigDrawCard:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Skip your draw step.\nWhenever you sacrifice a creature, you may draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dragon Appeasement", "mana_cost": "{3}{B}{R}{G}", "type_line": "Enchantment", "oracle_text": "Skip your draw step.\nWhenever you sacrifice a creature, you may draw a card."}
### Response: Name:Dragon Appeasement\nManaCost:3 B R G\nTypes:Enchantment\nR:Event$ BeginPhase | ActiveZones$ Battlefield | ValidPlayer$ You | Phase$ Draw | Skip$ True | Description$ Skip your draw step.\nT:Mode$ Sacrificed | ValidCard$ Creature.YouCtrl | Execute$ TrigDrawCard | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a creature, you may draw a card.\nSVar:TrigDrawCard:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Skip your draw step.\nWhenever you sacrifice a creature, you may draw a card.
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Create the Forge script for this magic card
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{"name": "Eddytrail Hawk", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.", "power": "1", "toughness": "2"}
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Name:Eddytrail Hawk\nManaCost:1 W\nTypes:Creature Bird\nPT:1/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.\nSVar:TrigPump:AB$ Pump | Cost$ PayEnergy<1> | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | KW$ Flying\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhen Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eddytrail Hawk", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhen Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.", "power": "1", "toughness": "2"}
### Response: Name:Eddytrail Hawk\nManaCost:1 W\nTypes:Creature Bird\nPT:1/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.\nSVar:TrigPump:AB$ Pump | Cost$ PayEnergy<1> | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | KW$ Flying\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhen Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.
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Create the Forge script for this magic card
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{"name": "Odious Trow", "mana_cost": "{B/G}", "type_line": "Creature \u2014 Troll", "oracle_text": "{1}{B/G}: Regenerate Odious Trow.", "power": "1", "toughness": "1"}
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Name:Odious Trow\nManaCost:BG\nTypes:Creature Troll\nPT:1/1\nA:AB$ Regenerate | Cost$ 1 BG | SpellDescription$ Regenerate CARDNAME.\nOracle:{1}{B/G}: Regenerate Odious Trow.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Odious Trow", "mana_cost": "{B/G}", "type_line": "Creature \u2014 Troll", "oracle_text": "{1}{B/G}: Regenerate Odious Trow.", "power": "1", "toughness": "1"}
### Response: Name:Odious Trow\nManaCost:BG\nTypes:Creature Troll\nPT:1/1\nA:AB$ Regenerate | Cost$ 1 BG | SpellDescription$ Regenerate CARDNAME.\nOracle:{1}{B/G}: Regenerate Odious Trow.
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Create the Forge script for this magic card
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{"name": "Gauntlets of Light", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nEnchanted creature has \"{2}{W}: Untap this creature.\""}
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Name:Gauntlets of Light\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 2 | Description$ Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nS:Mode$ CombatDamageToughness | ValidCard$ Creature.EnchantedBy | Secondary$ True | Description$ Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ GauntletsUntap | Description$ Enchanted creature has "{2}{W}: Untap this creature."\nSVar:GauntletsUntap:AB$ Untap | Cost$ 2 W | Defined$ Self | SpellDescription$ Untap this creature.\nOracle:Enchant creature\nEnchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nEnchanted creature has "{2}{W}: Untap this creature."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gauntlets of Light", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nEnchanted creature has \"{2}{W}: Untap this creature.\""}
### Response: Name:Gauntlets of Light\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 2 | Description$ Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nS:Mode$ CombatDamageToughness | ValidCard$ Creature.EnchantedBy | Secondary$ True | Description$ Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ GauntletsUntap | Description$ Enchanted creature has "{2}{W}: Untap this creature."\nSVar:GauntletsUntap:AB$ Untap | Cost$ 2 W | Defined$ Self | SpellDescription$ Untap this creature.\nOracle:Enchant creature\nEnchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nEnchanted creature has "{2}{W}: Untap this creature."
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Create the Forge script for this magic card
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{"name": "Infinite Hourglass", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, put a time counter on Infinite Hourglass.\nAll creatures get +1/+0 for each time counter on Infinite Hourglass.\n{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step."}
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Name:Infinite Hourglass\nManaCost:4\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a time counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TIME | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Creature | AddPower$ X | Description$ All creatures get +1/+0 for each time counter on CARDNAME.\nSVar:X:Count$CardCounters.TIME\n#TODO: Improve the AI for this\nA:AB$ RemoveCounter | Cost$ 3 | CounterType$ TIME | CounterNum$ 1 | ActivationPhases$ Upkeep | Activator$ Player | AILogic$ Never | SpellDescription$ Remove a time counter from CARDNAME. Any player may activate this ability but only during any upkeep step.\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, put a time counter on Infinite Hourglass.\nAll creatures get +1/+0 for each time counter on Infinite Hourglass.\n{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Infinite Hourglass", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, put a time counter on Infinite Hourglass.\nAll creatures get +1/+0 for each time counter on Infinite Hourglass.\n{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step."}
### Response: Name:Infinite Hourglass\nManaCost:4\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a time counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TIME | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Creature | AddPower$ X | Description$ All creatures get +1/+0 for each time counter on CARDNAME.\nSVar:X:Count$CardCounters.TIME\n#TODO: Improve the AI for this\nA:AB$ RemoveCounter | Cost$ 3 | CounterType$ TIME | CounterNum$ 1 | ActivationPhases$ Upkeep | Activator$ Player | AILogic$ Never | SpellDescription$ Remove a time counter from CARDNAME. Any player may activate this ability but only during any upkeep step.\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, put a time counter on Infinite Hourglass.\nAll creatures get +1/+0 for each time counter on Infinite Hourglass.\n{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
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Create the Forge script for this magic card
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{"name": "Trigon of Rage", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Trigon of Rage enters the battlefield with three charge counters on it.\n{R}{R}, {T}: Put a charge counter on Trigon of Rage.\n{2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn."}
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Name:Trigon of Rage\nManaCost:2\nTypes:Artifact\nK:etbCounter:CHARGE:3\nA:AB$ PutCounter | Cost$ R R T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ Pump | Cost$ 2 T SubCounter<1/CHARGE> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 3 | SpellDescription$ Target creature gets +3/+0 until end of turn.\nOracle:Trigon of Rage enters the battlefield with three charge counters on it.\n{R}{R}, {T}: Put a charge counter on Trigon of Rage.\n{2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trigon of Rage", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Trigon of Rage enters the battlefield with three charge counters on it.\n{R}{R}, {T}: Put a charge counter on Trigon of Rage.\n{2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn."}
### Response: Name:Trigon of Rage\nManaCost:2\nTypes:Artifact\nK:etbCounter:CHARGE:3\nA:AB$ PutCounter | Cost$ R R T | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ Pump | Cost$ 2 T SubCounter<1/CHARGE> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 3 | SpellDescription$ Target creature gets +3/+0 until end of turn.\nOracle:Trigon of Rage enters the battlefield with three charge counters on it.\n{R}{R}, {T}: Put a charge counter on Trigon of Rage.\n{2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Trained Jackal", "mana_cost": "{G}", "type_line": "Creature \u2014 Jackal", "oracle_text": "", "power": "1", "toughness": "2"}
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Name:Trained Jackal\nManaCost:G\nTypes:Creature Jackal\nPT:1/2\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trained Jackal", "mana_cost": "{G}", "type_line": "Creature \u2014 Jackal", "oracle_text": "", "power": "1", "toughness": "2"}
### Response: Name:Trained Jackal\nManaCost:G\nTypes:Creature Jackal\nPT:1/2\nOracle:
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Create the Forge script for this magic card
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{"name": "Mindclaw Shaman", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Viashino Shaman", "oracle_text": "When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.", "power": "2", "toughness": "2"}
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Name:Mindclaw Shaman\nManaCost:4 R\nTypes:Creature Viashino Shaman\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When CARDNAME enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.\nSVar:TrigReveal:DB$ RevealHand | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ TrigPlay\nSVar:TrigPlay:DB$ Play | Valid$ Card.TargetedPlayerCtrl | ValidSA$ Instant,Sorcery | ValidZone$ Hand | WithoutManaCost$ True | Optional$ True\nOracle:When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mindclaw Shaman", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Viashino Shaman", "oracle_text": "When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.", "power": "2", "toughness": "2"}
### Response: Name:Mindclaw Shaman\nManaCost:4 R\nTypes:Creature Viashino Shaman\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When CARDNAME enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.\nSVar:TrigReveal:DB$ RevealHand | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ TrigPlay\nSVar:TrigPlay:DB$ Play | Valid$ Card.TargetedPlayerCtrl | ValidSA$ Instant,Sorcery | ValidZone$ Hand | WithoutManaCost$ True | Optional$ True\nOracle:When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
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Create the Forge script for this magic card
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{"name": "Restless Anchorage", "mana_cost": "", "type_line": "Land", "oracle_text": "Restless Anchorage enters the battlefield tapped.\n{T}: Add {W} or {U}.\n{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.\nWhenever Restless Anchorage attacks, create a Map token."}
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Name:Restless Anchorage\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nA:AB$ Animate | Cost$ 1 W U | Defined$ Self | Power$ 2 | Toughness$ 3 | Types$ Creature,Bird | Colors$ White,Blue | Keywords$ Flying | SpellDescription$ Until end of turn, CARDNAME becomes a 2/3 white and blue Bird creature with flying. It's still a land.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a Map token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_map_sac_explore\nDeckHas:Ability$Token|Sacrifice|Counters & Type$Bird|Artifact|Map & Color$White|Blue\nSVar:HasAttackEffect:TRUE\nOracle:Restless Anchorage enters the battlefield tapped.\n{T}: Add {W} or {U}\n{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.\nWhenever Restless Anchorage attacks, create a Map token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Restless Anchorage", "mana_cost": "", "type_line": "Land", "oracle_text": "Restless Anchorage enters the battlefield tapped.\n{T}: Add {W} or {U}.\n{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.\nWhenever Restless Anchorage attacks, create a Map token."}
### Response: Name:Restless Anchorage\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nA:AB$ Animate | Cost$ 1 W U | Defined$ Self | Power$ 2 | Toughness$ 3 | Types$ Creature,Bird | Colors$ White,Blue | Keywords$ Flying | SpellDescription$ Until end of turn, CARDNAME becomes a 2/3 white and blue Bird creature with flying. It's still a land.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a Map token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_map_sac_explore\nDeckHas:Ability$Token|Sacrifice|Counters & Type$Bird|Artifact|Map & Color$White|Blue\nSVar:HasAttackEffect:TRUE\nOracle:Restless Anchorage enters the battlefield tapped.\n{T}: Add {W} or {U}\n{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.\nWhenever Restless Anchorage attacks, create a Map token.
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Create the Forge script for this magic card
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{"name": "Haunting Apparition", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nAs Haunting Apparition enters the battlefield, choose an opponent.\nHaunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.", "power": "1+*", "toughness": "2"}
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Name:Haunting Apparition\nManaCost:1 U B\nTypes:Creature Spirit\nPT:1/2\nK:Flying\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent.\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.\nSVar:X:Count$ValidGraveyard Creature.Green+ChosenCtrl/Plus.1\nOracle:Flying\nAs Haunting Apparition enters the battlefield, choose an opponent.\nHaunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Haunting Apparition", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nAs Haunting Apparition enters the battlefield, choose an opponent.\nHaunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.", "power": "1+*", "toughness": "2"}
### Response: Name:Haunting Apparition\nManaCost:1 U B\nTypes:Creature Spirit\nPT:1/2\nK:Flying\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent.\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.\nSVar:X:Count$ValidGraveyard Creature.Green+ChosenCtrl/Plus.1\nOracle:Flying\nAs Haunting Apparition enters the battlefield, choose an opponent.\nHaunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
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Create the Forge script for this magic card
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{"name": "Horn of Plenty", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step."}
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Name:Horn of Plenty\nManaCost:6\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | Execute$ DelayedTrigEff | TriggerDescription$ Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step.\nSVar:DelayedTrigEff:DB$ Effect | Duration$ Permanent | Triggers$ EOTTrig | RememberObjects$ TriggeredActivator | UnlessCost$ 1 | UnlessPayer$ TriggeredActivator | UnlessSwitched$ True\nSVar:EOTTrig:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Command | Execute$ TrigDraw | OneOff$ True | TriggerDescription$ Draw a card at the beginning of the next end step.\nSVar:TrigDraw:DB$ Draw | Defined$ Player.IsRemembered | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Horn of Plenty", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step."}
### Response: Name:Horn of Plenty\nManaCost:6\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | Execute$ DelayedTrigEff | TriggerDescription$ Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step.\nSVar:DelayedTrigEff:DB$ Effect | Duration$ Permanent | Triggers$ EOTTrig | RememberObjects$ TriggeredActivator | UnlessCost$ 1 | UnlessPayer$ TriggeredActivator | UnlessSwitched$ True\nSVar:EOTTrig:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Command | Execute$ TrigDraw | OneOff$ True | TriggerDescription$ Draw a card at the beginning of the next end step.\nSVar:TrigDraw:DB$ Draw | Defined$ Player.IsRemembered | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Power Conduit", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}, Remove a counter from a permanent you control: Choose one \u2014\n\u2022 Put a charge counter on target artifact.\n\u2022 Put a +1/+1 counter on target creature."}
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Name:Power Conduit\nManaCost:2\nTypes:Artifact\nA:AB$ Charm | Cost$ T RemoveAnyCounter<1/Any/Permanent.YouCtrl/a permanent you control> | Choices$ ConduitCharge,ConduitP1P1 | Defined$ You\nSVar:ConduitCharge:DB$ PutCounter | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on target artifact.\nSVar:ConduitP1P1:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nSVar:AIRemoveCounterCostPriority:ANY\nOracle:{T}, Remove a counter from a permanent you control: Choose one —\n• Put a charge counter on target artifact.\n• Put a +1/+1 counter on target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Power Conduit", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}, Remove a counter from a permanent you control: Choose one \u2014\n\u2022 Put a charge counter on target artifact.\n\u2022 Put a +1/+1 counter on target creature."}
### Response: Name:Power Conduit\nManaCost:2\nTypes:Artifact\nA:AB$ Charm | Cost$ T RemoveAnyCounter<1/Any/Permanent.YouCtrl/a permanent you control> | Choices$ ConduitCharge,ConduitP1P1 | Defined$ You\nSVar:ConduitCharge:DB$ PutCounter | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on target artifact.\nSVar:ConduitP1P1:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.\nSVar:AIRemoveCounterCostPriority:ANY\nOracle:{T}, Remove a counter from a permanent you control: Choose one —\n• Put a charge counter on target artifact.\n• Put a +1/+1 counter on target creature.
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Create the Forge script for this magic card
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{"name": "Geth's Grimoire", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Whenever an opponent discards a card, you may draw a card."}
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Name:Geth's Grimoire\nManaCost:4\nTypes:Artifact\nT:Mode$ Discarded | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent discards a card, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever an opponent discards a card, you may draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Geth's Grimoire", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Whenever an opponent discards a card, you may draw a card."}
### Response: Name:Geth's Grimoire\nManaCost:4\nTypes:Artifact\nT:Mode$ Discarded | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent discards a card, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever an opponent discards a card, you may draw a card.
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Create the Forge script for this magic card
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{"name": "Ferocious Charge", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
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Name:Ferocious Charge\nManaCost:2 G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 4 | NumDef$ 4 | SubAbility$ DBScry | SpellDescription$ Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nOracle:Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ferocious Charge", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
### Response: Name:Ferocious Charge\nManaCost:2 G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 4 | NumDef$ 4 | SubAbility$ DBScry | SpellDescription$ Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nOracle:Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Create the Forge script for this magic card
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{"name": "Battle Squadron", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Flying\nBattle Squadron's power and toughness are each equal to the number of creatures you control.", "power": "*", "toughness": "*"}
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Name:Battle Squadron\nManaCost:3 R R\nTypes:Creature Goblin\nPT:*/*\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:BuffedBy:Creature\nSVar:NoZeroToughnessAI:True\nOracle:Flying\nBattle Squadron's power and toughness are each equal to the number of creatures you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Battle Squadron", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Flying\nBattle Squadron's power and toughness are each equal to the number of creatures you control.", "power": "*", "toughness": "*"}
### Response: Name:Battle Squadron\nManaCost:3 R R\nTypes:Creature Goblin\nPT:*/*\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:BuffedBy:Creature\nSVar:NoZeroToughnessAI:True\nOracle:Flying\nBattle Squadron's power and toughness are each equal to the number of creatures you control.
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Create the Forge script for this magic card
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{"name": "Serra", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Creatures you control get +0/+2."}
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Name:Serra\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/+1\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.YouCtrl | AddToughness$ 2 | Description$ Creatures you control get +0/+2.\nOracle:Hand +1, life +1\nCreatures you control get +0/+2.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Serra", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Creatures you control get +0/+2."}
### Response: Name:Serra\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/+1\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.YouCtrl | AddToughness$ 2 | Description$ Creatures you control get +0/+2.\nOracle:Hand +1, life +1\nCreatures you control get +0/+2.
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Create the Forge script for this magic card
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{"name": "And They Shall Know No Fear", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn."}
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Name:And They Shall Know No Fear\nManaCost:1 W\nTypes:Instant\nA:SP$ ChooseType | Type$ Creature | SubAbility$ DBPumpAll | AILogic$ MostProminentComputerControls | SpellDescription$ Choose a creature type.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl+ChosenType | NumAtt$ +1 | KW$ Indestructible | SpellDescription$ Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.\nOracle:Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "And They Shall Know No Fear", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn."}
### Response: Name:And They Shall Know No Fear\nManaCost:1 W\nTypes:Instant\nA:SP$ ChooseType | Type$ Creature | SubAbility$ DBPumpAll | AILogic$ MostProminentComputerControls | SpellDescription$ Choose a creature type.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl+ChosenType | NumAtt$ +1 | KW$ Indestructible | SpellDescription$ Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.\nOracle:Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
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Create the Forge script for this magic card
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{"name": "Bloodspore Thrinax", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Lizard", "oracle_text": "Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nEach other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.", "power": "2", "toughness": "2"}
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Name:Bloodspore Thrinax\nManaCost:2 G G\nTypes:Creature Lizard\nPT:2/2\nK:Devour:1\nK:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Creature.YouCtrl+Other\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on CARDNAME.\nSVar:X:Count$CardCounters.P1P1\nDeckHas:Ability$Counters\nOracle:Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nEach other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bloodspore Thrinax", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Lizard", "oracle_text": "Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nEach other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.", "power": "2", "toughness": "2"}
### Response: Name:Bloodspore Thrinax\nManaCost:2 G G\nTypes:Creature Lizard\nPT:2/2\nK:Devour:1\nK:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Creature.YouCtrl+Other\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on CARDNAME.\nSVar:X:Count$CardCounters.P1P1\nDeckHas:Ability$Counters\nOracle:Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nEach other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
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Create the Forge script for this magic card
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{"name": "Voracious Typhon", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Snake Beast", "oracle_text": "Escape\u2014{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nVoracious Typhon escapes with three +1/+1 counters on it.", "power": "4", "toughness": "4"}
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Name:Voracious Typhon\nManaCost:2 G G\nTypes:Creature Snake Beast\nPT:4/4\nK:Escape:5 G G ExileFromGrave<4/Card.Other/other>\nK:etbCounter:P1P1:3:ValidCard$ Card.Self+escaped:CARDNAME escapes with three +1/+1 counters on it.\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nOracle:Escape—{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nVoracious Typhon escapes with three +1/+1 counters on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Voracious Typhon", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Snake Beast", "oracle_text": "Escape\u2014{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nVoracious Typhon escapes with three +1/+1 counters on it.", "power": "4", "toughness": "4"}
### Response: Name:Voracious Typhon\nManaCost:2 G G\nTypes:Creature Snake Beast\nPT:4/4\nK:Escape:5 G G ExileFromGrave<4/Card.Other/other>\nK:etbCounter:P1P1:3:ValidCard$ Card.Self+escaped:CARDNAME escapes with three +1/+1 counters on it.\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nOracle:Escape—{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nVoracious Typhon escapes with three +1/+1 counters on it.
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Create the Forge script for this magic card
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{"name": "Vigilant Sentry", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Nomad", "oracle_text": "Threshold \u2014 As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has \"{T}: Target attacking or blocking creature gets +3/+3 until end of turn.\"", "power": "2", "toughness": "2"}
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Name:Vigilant Sentry\nManaCost:1 W W\nTypes:Creature Human Nomad\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | AddAbility$ Pump | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."\nSVar:Pump:AB$ Pump | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumAtt$ +3 | NumDef$ +3 | SpellDescription$ Target attacking or blocking creature gets +3/+3 until end of turn.\nOracle:Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vigilant Sentry", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Nomad", "oracle_text": "Threshold \u2014 As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has \"{T}: Target attacking or blocking creature gets +3/+3 until end of turn.\"", "power": "2", "toughness": "2"}
### Response: Name:Vigilant Sentry\nManaCost:1 W W\nTypes:Creature Human Nomad\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | AddAbility$ Pump | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."\nSVar:Pump:AB$ Pump | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumAtt$ +3 | NumDef$ +3 | SpellDescription$ Target attacking or blocking creature gets +3/+3 until end of turn.\nOracle:Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
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Create the Forge script for this magic card
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{"name": "Valley Rannet", "mana_cost": "{4}{R}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)", "power": "6", "toughness": "3"}
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Name:Valley Rannet\nManaCost:4 R G\nTypes:Creature Beast\nPT:6/3\nK:TypeCycling:Forest:2\nK:TypeCycling:Mountain:2\nOracle:Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Valley Rannet", "mana_cost": "{4}{R}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)", "power": "6", "toughness": "3"}
### Response: Name:Valley Rannet\nManaCost:4 R G\nTypes:Creature Beast\nPT:6/3\nK:TypeCycling:Forest:2\nK:TypeCycling:Mountain:2\nOracle:Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)
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Create the Forge script for this magic card
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{"name": "Firewake Sliver", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have haste.\nAll Slivers have \"{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn.\"", "power": "1", "toughness": "1"}
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Name:Firewake Sliver\nManaCost:1 R G\nTypes:Creature Sliver\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddKeyword$ Haste | Description$ All Sliver creatures have haste.\nS:Mode$ Continuous | Affected$ Sliver | AddAbility$ Pump | Description$ All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."\nSVar:Pump:AB$ Pump | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Sliver | TgtPrompt$ Choose target Sliver. | NumAtt$ 2 | NumDef$ 2 | SpellDescription$ Target Sliver creature gets +2/+2 until end of turn.\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Sliver\nOracle:All Sliver creatures have haste.\nAll Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Firewake Sliver", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have haste.\nAll Slivers have \"{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn.\"", "power": "1", "toughness": "1"}
### Response: Name:Firewake Sliver\nManaCost:1 R G\nTypes:Creature Sliver\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddKeyword$ Haste | Description$ All Sliver creatures have haste.\nS:Mode$ Continuous | Affected$ Sliver | AddAbility$ Pump | Description$ All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."\nSVar:Pump:AB$ Pump | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Sliver | TgtPrompt$ Choose target Sliver. | NumAtt$ 2 | NumDef$ 2 | SpellDescription$ Target Sliver creature gets +2/+2 until end of turn.\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Sliver\nOracle:All Sliver creatures have haste.\nAll Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
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Create the Forge script for this magic card
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{"name": "Angelic Exaltation", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control."}
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Name:Angelic Exaltation\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:PlayMain1:TRUE\nOracle:Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Angelic Exaltation", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control."}
### Response: Name:Angelic Exaltation\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:PlayMain1:TRUE\nOracle:Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
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Create the Forge script for this magic card
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{"name": "Alchemist's Vial", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "When Alchemist's Vial enters the battlefield, draw a card.\n{1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn."}
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Name:Alchemist's Vial\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nA:AB$ Pump | Cost$ 1 T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | KW$ HIDDEN CARDNAME can't attack or block. | SpellDescription$ Target creature can't attack or block this turn.\nOracle:When Alchemist's Vial enters the battlefield, draw a card.\n{1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Alchemist's Vial", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "When Alchemist's Vial enters the battlefield, draw a card.\n{1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn."}
### Response: Name:Alchemist's Vial\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nA:AB$ Pump | Cost$ 1 T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | KW$ HIDDEN CARDNAME can't attack or block. | SpellDescription$ Target creature can't attack or block this turn.\nOracle:When Alchemist's Vial enters the battlefield, draw a card.\n{1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
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Create the Forge script for this magic card
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{"name": "Geistflame Reservoir", "mana_cost": "{2}{R}", "type_line": "Artifact", "oracle_text": "Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.\n{1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.\n{1}{R}, {T}: Exile the top card of your library. You may play that card this turn."}
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Name:Geistflame Reservoir\nManaCost:2 R\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCharge | TriggerDescription$ Whenever you cast an instant or sorcery spell, put a charge counter on CARDNAME.\nSVar:TrigCharge:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1\nA:AB$ DealDamage | Cost$ 1 R T SubCounter<X/CHARGE> | NumDmg$ X | ValidTgts$ Any | SpellDescription$ It deals that much damage to any target.\nSVar:X:Count$xPaid\nA:AB$ Dig | Cost$ 1 R T | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | AILogic$ ExileAndPlayUntilEOT | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of your library. You may play that card this turn.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ExileOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play this card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.\n{1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.\n{1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Geistflame Reservoir", "mana_cost": "{2}{R}", "type_line": "Artifact", "oracle_text": "Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.\n{1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.\n{1}{R}, {T}: Exile the top card of your library. You may play that card this turn."}
### Response: Name:Geistflame Reservoir\nManaCost:2 R\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCharge | TriggerDescription$ Whenever you cast an instant or sorcery spell, put a charge counter on CARDNAME.\nSVar:TrigCharge:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1\nA:AB$ DealDamage | Cost$ 1 R T SubCounter<X/CHARGE> | NumDmg$ X | ValidTgts$ Any | SpellDescription$ It deals that much damage to any target.\nSVar:X:Count$xPaid\nA:AB$ Dig | Cost$ 1 R T | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | AILogic$ ExileAndPlayUntilEOT | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of your library. You may play that card this turn.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ExileOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play this card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.\n{1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.\n{1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
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Create the Forge script for this magic card
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{"name": "Mystic Melting", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Destroy target artifact or enchantment.\nDraw a card at the beginning of the next turn's upkeep."}
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Name:Mystic Melting\nManaCost:3 G\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment. | SubAbility$ DelTrigSlowtrip\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:Destroy target artifact or enchantment.\nDraw a card at the beginning of the next turn's upkeep.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mystic Melting", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Destroy target artifact or enchantment.\nDraw a card at the beginning of the next turn's upkeep."}
### Response: Name:Mystic Melting\nManaCost:3 G\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment. | SubAbility$ DelTrigSlowtrip\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:Destroy target artifact or enchantment.\nDraw a card at the beginning of the next turn's upkeep.
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Create the Forge script for this magic card
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{"name": "Fleshless Gladiator", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Skeleton", "oracle_text": "Corrupted \u2014 {2}{B}: Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.", "power": "2", "toughness": "2"}
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Name:Fleshless Gladiator\nManaCost:1 B\nTypes:Creature Phyrexian Skeleton\nPT:2/2\nA:AB$ ChangeZone | Cost$ 2 B | Defined$ Self | ActivationZone$ Graveyard | Origin$ Graveyard | Destination$ Battlefield | CheckSVar$ X | SVarCompare$ GE3 | PrecostDesc$ Corrupted - | Tapped$ True | SubAbility$ DBLoseLife | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nDeckHas:Ability$Graveyard\nDeckHints:Keyword$Toxic|Infect\nOracle:Corrupted — {2}{B}: Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fleshless Gladiator", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Skeleton", "oracle_text": "Corrupted \u2014 {2}{B}: Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.", "power": "2", "toughness": "2"}
### Response: Name:Fleshless Gladiator\nManaCost:1 B\nTypes:Creature Phyrexian Skeleton\nPT:2/2\nA:AB$ ChangeZone | Cost$ 2 B | Defined$ Self | ActivationZone$ Graveyard | Origin$ Graveyard | Destination$ Battlefield | CheckSVar$ X | SVarCompare$ GE3 | PrecostDesc$ Corrupted - | Tapped$ True | SubAbility$ DBLoseLife | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nDeckHas:Ability$Graveyard\nDeckHints:Keyword$Toxic|Infect\nOracle:Corrupted — {2}{B}: Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.
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Create the Forge script for this magic card
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{"name": "Nomad Decoy", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Nomad", "oracle_text": "{W}, {T}: Tap target creature.\nThreshold \u2014 {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.", "power": "1", "toughness": "2"}
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Name:Nomad Decoy\nManaCost:2 W\nTypes:Creature Human Nomad\nPT:1/2\nA:AB$ Tap | Cost$ W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nA:AB$ Tap | Cost$ W W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 2 | TargetMax$ 2 | CheckSVar$ X | SVarCompare$ GE7 | SpellDescription$ Tap two target creatures. Activate only if seven or more cards are in your graveyard. | PrecostDesc$ Threshold —\nSVar:X:Count$InYourYard\nSVar:NonCombatPriority:1\nOracle:{W}, {T}: Tap target creature.\nThreshold — {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nomad Decoy", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Nomad", "oracle_text": "{W}, {T}: Tap target creature.\nThreshold \u2014 {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.", "power": "1", "toughness": "2"}
### Response: Name:Nomad Decoy\nManaCost:2 W\nTypes:Creature Human Nomad\nPT:1/2\nA:AB$ Tap | Cost$ W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nA:AB$ Tap | Cost$ W W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 2 | TargetMax$ 2 | CheckSVar$ X | SVarCompare$ GE7 | SpellDescription$ Tap two target creatures. Activate only if seven or more cards are in your graveyard. | PrecostDesc$ Threshold —\nSVar:X:Count$InYourYard\nSVar:NonCombatPriority:1\nOracle:{W}, {T}: Tap target creature.\nThreshold — {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.
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Create the Forge script for this magic card
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{"name": "Awaken the Ancient", "mana_cost": "{1}{R}{R}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant Mountain\nEnchanted Mountain is a 7/7 red Giant creature with haste. It's still a land."}
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Name:Awaken the Ancient\nManaCost:1 R R R\nTypes:Enchantment Aura\nK:Enchant Mountain\nA:SP$ Attach | Cost$ 1 R R R | ValidTgts$ Mountain | AILogic$ Animate\nS:Mode$ Continuous | Affected$ Land.AttachedBy | AddType$ Creature & Giant | SetColor$ Red | SetPower$ 7 | SetToughness$ 7 | AddKeyword$ Haste | Description$ Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.\nOracle:Enchant Mountain\nEnchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Awaken the Ancient", "mana_cost": "{1}{R}{R}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant Mountain\nEnchanted Mountain is a 7/7 red Giant creature with haste. It's still a land."}
### Response: Name:Awaken the Ancient\nManaCost:1 R R R\nTypes:Enchantment Aura\nK:Enchant Mountain\nA:SP$ Attach | Cost$ 1 R R R | ValidTgts$ Mountain | AILogic$ Animate\nS:Mode$ Continuous | Affected$ Land.AttachedBy | AddType$ Creature & Giant | SetColor$ Red | SetPower$ 7 | SetToughness$ 7 | AddKeyword$ Haste | Description$ Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.\nOracle:Enchant Mountain\nEnchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
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Create the Forge script for this magic card
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{"name": "Estrid, the Masked", "mana_cost": "{1}{G}{W}{U}", "type_line": "Legendary Planeswalker \u2014 Estrid", "oracle_text": "+2: Untap each enchanted permanent you control.\n\u22121: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.\n\u22127: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.\nEstrid, the Masked can be your commander.", "loyalty": "3"}
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Name:Estrid, the Masked\nManaCost:1 G W U\nTypes:Legendary Planeswalker Estrid\nLoyalty:3\nA:AB$ UntapAll | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ValidCards$ Permanent.enchanted+YouCtrl | SpellDescription$ Untap each enchanted permanent you control.\nSVar:BuffedBy:Permanent.enchanted\nA:AB$ Token | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ mask | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Permanent.Other | TgtPrompt$ Select target permanent to attach Mask Token | SpellDescription$ Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.\nDeckHas:Ability$Token\nA:AB$ Mill | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | NumCards$ 7 | Defined$ You | SubAbility$ DBChangeZone | SpellDescription$ Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.\nSVar:DBChangeZone:DB$ ChangeZoneAll | ChangeType$ Enchantment.nonAura+YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBChangeZone2\nSVar:DBChangeZone2:DB$ ChangeZoneAll | ChangeType$ Enchantment.Aura+YouCtrl | Origin$ Graveyard | Destination$ Battlefield\nK:CARDNAME can be your commander.\nOracle:[+2]: Untap each enchanted permanent you control.\n[-1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.\n[-7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.\nEstrid, the Masked can be your commander.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Estrid, the Masked", "mana_cost": "{1}{G}{W}{U}", "type_line": "Legendary Planeswalker \u2014 Estrid", "oracle_text": "+2: Untap each enchanted permanent you control.\n\u22121: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.\n\u22127: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.\nEstrid, the Masked can be your commander.", "loyalty": "3"}
### Response: Name:Estrid, the Masked\nManaCost:1 G W U\nTypes:Legendary Planeswalker Estrid\nLoyalty:3\nA:AB$ UntapAll | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ValidCards$ Permanent.enchanted+YouCtrl | SpellDescription$ Untap each enchanted permanent you control.\nSVar:BuffedBy:Permanent.enchanted\nA:AB$ Token | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ mask | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Permanent.Other | TgtPrompt$ Select target permanent to attach Mask Token | SpellDescription$ Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.\nDeckHas:Ability$Token\nA:AB$ Mill | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | NumCards$ 7 | Defined$ You | SubAbility$ DBChangeZone | SpellDescription$ Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.\nSVar:DBChangeZone:DB$ ChangeZoneAll | ChangeType$ Enchantment.nonAura+YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBChangeZone2\nSVar:DBChangeZone2:DB$ ChangeZoneAll | ChangeType$ Enchantment.Aura+YouCtrl | Origin$ Graveyard | Destination$ Battlefield\nK:CARDNAME can be your commander.\nOracle:[+2]: Untap each enchanted permanent you control.\n[-1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.\n[-7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.\nEstrid, the Masked can be your commander.
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Create the Forge script for this magic card
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{"name": "Dire Fleet Warmonger", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Orc Pirate", "oracle_text": "At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)", "power": "3", "toughness": "3"}
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Name:Dire Fleet Warmonger\nManaCost:1 B R\nTypes:Creature Orc Pirate\nPT:3/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, you may sacrifice another creature. If you do, CARDNAME gets +2/+2 and gains trample until end of turn.\nSVar:TrigPump:AB$ Pump | Cost$ Sac<1/Creature.Other/another creature> | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | KW$ Trample\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE1\nOracle:At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dire Fleet Warmonger", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Orc Pirate", "oracle_text": "At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)", "power": "3", "toughness": "3"}
### Response: Name:Dire Fleet Warmonger\nManaCost:1 B R\nTypes:Creature Orc Pirate\nPT:3/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, you may sacrifice another creature. If you do, CARDNAME gets +2/+2 and gains trample until end of turn.\nSVar:TrigPump:AB$ Pump | Cost$ Sac<1/Creature.Other/another creature> | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | KW$ Trample\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE1\nOracle:At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Create the Forge script for this magic card
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{"name": "Desperate Castaways", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Desperate Castaways can't attack unless you control an artifact.", "power": "2", "toughness": "3"}
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Name:Desperate Castaways\nManaCost:1 B\nTypes:Creature Human Pirate\nPT:2/3\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | IsPresent$ Artifact.YouCtrl | PresentCompare$ EQ0 | Description$ CARDNAME can't attack unless you control an artifact.\nDeckHints:Type$Artifact\nSVar:BuffedBy:Artifact\nOracle:Desperate Castaways can't attack unless you control an artifact.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Desperate Castaways", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Desperate Castaways can't attack unless you control an artifact.", "power": "2", "toughness": "3"}
### Response: Name:Desperate Castaways\nManaCost:1 B\nTypes:Creature Human Pirate\nPT:2/3\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | IsPresent$ Artifact.YouCtrl | PresentCompare$ EQ0 | Description$ CARDNAME can't attack unless you control an artifact.\nDeckHints:Type$Artifact\nSVar:BuffedBy:Artifact\nOracle:Desperate Castaways can't attack unless you control an artifact.
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Create the Forge script for this magic card
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{"name": "Retaliation", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "Creatures you control have \"Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.\""}
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Name:Retaliation\nManaCost:2 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddTrigger$ TrigBlocked | AddSVar$ RetaliationTrigPump | Description$ Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."\nSVar:TrigBlocked:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ RetaliationTrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME becomes blocked by a creature, CARDNAME gets +1/+1 until end of turn.\nSVar:RetaliationTrigPump:DB$ Pump | NumAtt$ 1 | NumDef$ 1\nOracle:Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Retaliation", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "Creatures you control have \"Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.\""}
### Response: Name:Retaliation\nManaCost:2 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddTrigger$ TrigBlocked | AddSVar$ RetaliationTrigPump | Description$ Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."\nSVar:TrigBlocked:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ RetaliationTrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME becomes blocked by a creature, CARDNAME gets +1/+1 until end of turn.\nSVar:RetaliationTrigPump:DB$ Pump | NumAtt$ 1 | NumDef$ 1\nOracle:Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
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Create the Forge script for this magic card
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{"name": "Snap", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand. Untap up to two lands."}
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Name:Snap\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand. Untap up to two lands. | SubAbility$ DBUntap\nSVar:DBUntap:DB$ Untap | UntapUpTo$ True | UntapType$ Land | Amount$ 2\nSVar:FreeSpellAI:True\nOracle:Return target creature to its owner's hand. Untap up to two lands.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Snap", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand. Untap up to two lands."}
### Response: Name:Snap\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand. Untap up to two lands. | SubAbility$ DBUntap\nSVar:DBUntap:DB$ Untap | UntapUpTo$ True | UntapType$ Land | Amount$ 2\nSVar:FreeSpellAI:True\nOracle:Return target creature to its owner's hand. Untap up to two lands.
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Create the Forge script for this magic card
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{"name": "Charging Badger", "mana_cost": "{G}", "type_line": "Creature \u2014 Badger", "oracle_text": "Trample", "power": "1", "toughness": "1"}
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Name:Charging Badger\nManaCost:G\nTypes:Creature Badger\nPT:1/1\nK:Trample\nOracle:Trample
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Charging Badger", "mana_cost": "{G}", "type_line": "Creature \u2014 Badger", "oracle_text": "Trample", "power": "1", "toughness": "1"}
### Response: Name:Charging Badger\nManaCost:G\nTypes:Creature Badger\nPT:1/1\nK:Trample\nOracle:Trample
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Create the Forge script for this magic card
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{"name": "Trusty Packbeast", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.", "power": "2", "toughness": "3"}
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Name:Trusty Packbeast\nManaCost:2 W\nTypes:Creature Beast\nPT:2/3\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target artifact card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Artifact.YouCtrl | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target artifact from your graveyard\nDeckHints:Type$Artifact\nOracle:When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trusty Packbeast", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.", "power": "2", "toughness": "3"}
### Response: Name:Trusty Packbeast\nManaCost:2 W\nTypes:Creature Beast\nPT:2/3\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target artifact card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Artifact.YouCtrl | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target artifact from your graveyard\nDeckHints:Type$Artifact\nOracle:When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Crookclaw Transmuter", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird Wizard", "oracle_text": "Flash\nFlying\nWhen Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.", "power": "3", "toughness": "1"}
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Name:Crookclaw Transmuter\nManaCost:3 U\nTypes:Creature Bird Wizard\nPT:3/1\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, switch target creature's power and toughness until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME's power and toughness are switched\nAI:RemoveDeck:All\nOracle:Flash\nFlying\nWhen Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crookclaw Transmuter", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird Wizard", "oracle_text": "Flash\nFlying\nWhen Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.", "power": "3", "toughness": "1"}
### Response: Name:Crookclaw Transmuter\nManaCost:3 U\nTypes:Creature Bird Wizard\nPT:3/1\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, switch target creature's power and toughness until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME's power and toughness are switched\nAI:RemoveDeck:All\nOracle:Flash\nFlying\nWhen Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
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Create the Forge script for this magic card
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{"name": "Ogre Enforcer", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Ogre", "oracle_text": "Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.", "power": "4", "toughness": "4"}
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Name:Ogre Enforcer\nManaCost:3 R R\nTypes:Creature Ogre\nPT:4/4\nK:CARDNAME can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.\nOracle:Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ogre Enforcer", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Ogre", "oracle_text": "Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.", "power": "4", "toughness": "4"}
### Response: Name:Ogre Enforcer\nManaCost:3 R R\nTypes:Creature Ogre\nPT:4/4\nK:CARDNAME can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.\nOracle:Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
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Create the Forge script for this magic card
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{"name": "Abrade", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Abrade deals 3 damage to target creature.\n\u2022 Destroy target artifact."}
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Name:Abrade\nManaCost:1 R\nTypes:Instant\nA:SP$ Charm | Cost$ 1 R | Choices$ DBDmg,DBDestroy\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | SpellDescription$ Destroy target artifact.\nOracle:Choose one —\n• Abrade deals 3 damage to target creature.\n• Destroy target artifact.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Abrade", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Abrade deals 3 damage to target creature.\n\u2022 Destroy target artifact."}
### Response: Name:Abrade\nManaCost:1 R\nTypes:Instant\nA:SP$ Charm | Cost$ 1 R | Choices$ DBDmg,DBDestroy\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | SpellDescription$ Destroy target artifact.\nOracle:Choose one —\n• Abrade deals 3 damage to target creature.\n• Destroy target artifact.
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Create the Forge script for this magic card
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{"name": "Angel of Vitality", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nIf you would gain life, you gain that much life plus 1 instead.\nAngel of Vitality gets +2/+2 as long as you have 25 or more life.", "power": "2", "toughness": "2"}
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Name:Angel of Vitality\nManaCost:2 W\nTypes:Creature Angel\nPT:2/2\nK:Flying\nR:Event$ GainLife | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ GainLife | AILogic$ DoubleLife | Description$ If you would gain life, you gain that much life plus 1 instead.\nSVar:GainLife:DB$ ReplaceEffect | VarName$ LifeGained | VarValue$ X\nSVar:X:ReplaceCount$LifeGained/Plus.1\nSVar:PlayMain1:True\nDeckHints:Ability$LifeGain\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | CheckSVar$ Y | SVarCompare$ GE25 | Description$ CARDNAME gets +2/+2 as long as you have 25 or more life.\nSVar:Y:Count$YourLifeTotal\nOracle:Flying\nIf you would gain life, you gain that much life plus 1 instead.\nAngel of Vitality gets +2/+2 as long as you have 25 or more life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Angel of Vitality", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nIf you would gain life, you gain that much life plus 1 instead.\nAngel of Vitality gets +2/+2 as long as you have 25 or more life.", "power": "2", "toughness": "2"}
### Response: Name:Angel of Vitality\nManaCost:2 W\nTypes:Creature Angel\nPT:2/2\nK:Flying\nR:Event$ GainLife | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ GainLife | AILogic$ DoubleLife | Description$ If you would gain life, you gain that much life plus 1 instead.\nSVar:GainLife:DB$ ReplaceEffect | VarName$ LifeGained | VarValue$ X\nSVar:X:ReplaceCount$LifeGained/Plus.1\nSVar:PlayMain1:True\nDeckHints:Ability$LifeGain\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | CheckSVar$ Y | SVarCompare$ GE25 | Description$ CARDNAME gets +2/+2 as long as you have 25 or more life.\nSVar:Y:Count$YourLifeTotal\nOracle:Flying\nIf you would gain life, you gain that much life plus 1 instead.\nAngel of Vitality gets +2/+2 as long as you have 25 or more life.
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Create the Forge script for this magic card
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{"name": "Calming Licid", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Licid", "oracle_text": "{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.\nEnchanted creature can't attack.", "power": "2", "toughness": "2"}
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Name:Calming Licid\nManaCost:2 W\nTypes:Creature Licid\nPT:2/2\nA:AB$ Animate | Cost$ W T | Defined$ Self | RemoveThisAbility$ True | Duration$ Permanent | RevertCost$ W | Keywords$ Enchant creature | Abilities$ SPAttach | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveEnchantmentTypes$ True | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.\nSVar:DBAttach:DB$ Attach | ValidTgts$ Creature | AILogic$ Curse\nSVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Enchanted creature can't attack.\nAI:RemoveDeck:All\nOracle:{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.\nEnchanted creature can't attack.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Calming Licid", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Licid", "oracle_text": "{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.\nEnchanted creature can't attack.", "power": "2", "toughness": "2"}
### Response: Name:Calming Licid\nManaCost:2 W\nTypes:Creature Licid\nPT:2/2\nA:AB$ Animate | Cost$ W T | Defined$ Self | RemoveThisAbility$ True | Duration$ Permanent | RevertCost$ W | Keywords$ Enchant creature | Abilities$ SPAttach | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveEnchantmentTypes$ True | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.\nSVar:DBAttach:DB$ Attach | ValidTgts$ Creature | AILogic$ Curse\nSVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Enchanted creature can't attack.\nAI:RemoveDeck:All\nOracle:{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.\nEnchanted creature can't attack.
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Create the Forge script for this magic card
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{"name": "Barrin, Master Wizard", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "{2}, Sacrifice a permanent: Return target creature to its owner's hand.", "power": "1", "toughness": "1"}
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Name:Barrin, Master Wizard\nManaCost:1 U U\nTypes:Legendary Creature Human Wizard\nPT:1/1\nA:AB$ ChangeZone | Cost$ 2 Sac<1/Permanent> | ValidTgts$ Creature | TgtPrompt$ Select target Creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nAI:RemoveDeck:All\nOracle:{2}, Sacrifice a permanent: Return target creature to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Barrin, Master Wizard", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "{2}, Sacrifice a permanent: Return target creature to its owner's hand.", "power": "1", "toughness": "1"}
### Response: Name:Barrin, Master Wizard\nManaCost:1 U U\nTypes:Legendary Creature Human Wizard\nPT:1/1\nA:AB$ ChangeZone | Cost$ 2 Sac<1/Permanent> | ValidTgts$ Creature | TgtPrompt$ Select target Creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.\nAI:RemoveDeck:All\nOracle:{2}, Sacrifice a permanent: Return target creature to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Maritime Guard", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Soldier", "oracle_text": "", "power": "1", "toughness": "3"}
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Name:Maritime Guard\nManaCost:1 U\nTypes:Creature Merfolk Soldier\nPT:1/3\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Maritime Guard", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Soldier", "oracle_text": "", "power": "1", "toughness": "3"}
### Response: Name:Maritime Guard\nManaCost:1 U\nTypes:Creature Merfolk Soldier\nPT:1/3\nOracle:
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