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Create the Forge script for this magic card
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{"name": "Moldgraf Millipede", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Insect Horror", "oracle_text": "When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.)", "power": "2", "toughness": "2"}
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Name:Moldgraf Millipede\nManaCost:4 G\nTypes:Creature Insect Horror\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill three cards, then put a +1/+1 counter on CARDNAME for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.)\nSVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 3 | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X\nSVar:X:Count$ValidGraveyard Creature.YouCtrl\nSVar:NeedsToPlayVar:X GE3\nDeckHas:Ability$Mill|Counters\nOracle:When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Moldgraf Millipede", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Insect Horror", "oracle_text": "When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.)", "power": "2", "toughness": "2"}
### Response: Name:Moldgraf Millipede\nManaCost:4 G\nTypes:Creature Insect Horror\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill three cards, then put a +1/+1 counter on CARDNAME for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.)\nSVar:TrigMill:DB$ Mill | Defined$ You | NumCards$ 3 | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X\nSVar:X:Count$ValidGraveyard Creature.YouCtrl\nSVar:NeedsToPlayVar:X GE3\nDeckHas:Ability$Mill|Counters\nOracle:When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Rakdos Carnarium", "mana_cost": "", "type_line": "Land", "oracle_text": "Rakdos Carnarium enters the battlefield tapped.\nWhen Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {B}{R}."}
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Name:Rakdos Carnarium\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B R | SpellDescription$ Add {B}{R}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return a land you control to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Land.YouCtrl | AILogic$ NeverBounceItself | SpellDescription$ Return a land you control to its owner's hand.\nSVar:NeedsToPlay:Land.Basic+YouCtrl\nOracle:Rakdos Carnarium enters the battlefield tapped.\nWhen Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {B}{R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rakdos Carnarium", "mana_cost": "", "type_line": "Land", "oracle_text": "Rakdos Carnarium enters the battlefield tapped.\nWhen Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {B}{R}."}
### Response: Name:Rakdos Carnarium\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B R | SpellDescription$ Add {B}{R}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return a land you control to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Land.YouCtrl | AILogic$ NeverBounceItself | SpellDescription$ Return a land you control to its owner's hand.\nSVar:NeedsToPlay:Land.Basic+YouCtrl\nOracle:Rakdos Carnarium enters the battlefield tapped.\nWhen Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {B}{R}.
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Create the Forge script for this magic card
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{"name": "Phyrexian Plaguelord", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Phyrexian Carrier", "oracle_text": "{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.\nSacrifice a creature: Target creature gets -1/-1 until end of turn.", "power": "4", "toughness": "4"}
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Name:Phyrexian Plaguelord\nManaCost:3 B B\nTypes:Creature Phyrexian Carrier\nPT:4/4\nA:AB$ Pump | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets -4/-4 until end of turn.\nA:AB$ Pump | Cost$ Sac<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn.\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.\nSacrifice a creature: Target creature gets -1/-1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phyrexian Plaguelord", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Phyrexian Carrier", "oracle_text": "{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.\nSacrifice a creature: Target creature gets -1/-1 until end of turn.", "power": "4", "toughness": "4"}
### Response: Name:Phyrexian Plaguelord\nManaCost:3 B B\nTypes:Creature Phyrexian Carrier\nPT:4/4\nA:AB$ Pump | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets -4/-4 until end of turn.\nA:AB$ Pump | Cost$ Sac<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn.\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.\nSacrifice a creature: Target creature gets -1/-1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Tome of Gadwick", "mana_cost": "{U}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature deals combat damage to a player, conjure a random card from Tome of Gadwick's spellbook into your hand.\nEquip {1}"}
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Name:Tome of Gadwick\nManaCost:U\nTypes:Artifact Equipment\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigConjure | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, conjure a random card from CARDNAME's spellbook into your hand.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | AtRandom$ True | Spellbook$ Brainstorm,Consider,Obsessive Search,Opt,Peek,Piece It Together,Ponder,Preordain,Quicken,Serum Visions,Sleight of Hand,Thought Scour | Zone$ Hand\nK:Equip:1\nDeckHas:Type$Instant|Sorcery & Ability$Graveyard\nOracle:Whenever equipped creature deals combat damage to a player, conjure a random card from Tome of Gadwick's spellbook into your hand.\nEquip {1}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tome of Gadwick", "mana_cost": "{U}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature deals combat damage to a player, conjure a random card from Tome of Gadwick's spellbook into your hand.\nEquip {1}"}
### Response: Name:Tome of Gadwick\nManaCost:U\nTypes:Artifact Equipment\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigConjure | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, conjure a random card from CARDNAME's spellbook into your hand.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | AtRandom$ True | Spellbook$ Brainstorm,Consider,Obsessive Search,Opt,Peek,Piece It Together,Ponder,Preordain,Quicken,Serum Visions,Sleight of Hand,Thought Scour | Zone$ Hand\nK:Equip:1\nDeckHas:Type$Instant|Sorcery & Ability$Graveyard\nOracle:Whenever equipped creature deals combat damage to a player, conjure a random card from Tome of Gadwick's spellbook into your hand.\nEquip {1}
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Create the Forge script for this magic card
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{"name": "Steal Enchantment", "mana_cost": "{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant enchantment\nYou control enchanted enchantment."}
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Name:Steal Enchantment\nManaCost:U U\nTypes:Enchantment Aura\nK:Enchant enchantment\nA:SP$ Attach | Cost$ U U | ValidTgts$ Enchantment | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted enchantment.\nAI:RemoveDeck:All\nOracle:Enchant enchantment\nYou control enchanted enchantment.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Steal Enchantment", "mana_cost": "{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant enchantment\nYou control enchanted enchantment."}
### Response: Name:Steal Enchantment\nManaCost:U U\nTypes:Enchantment Aura\nK:Enchant enchantment\nA:SP$ Attach | Cost$ U U | ValidTgts$ Enchantment | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted enchantment.\nAI:RemoveDeck:All\nOracle:Enchant enchantment\nYou control enchanted enchantment.
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Create the Forge script for this magic card
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{"name": "Sakiko, Mother of Summer", "mana_cost": "{4}{G}{G}", "type_line": "Legendary Creature \u2014 Snake Shaman", "oracle_text": "Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.", "power": "3", "toughness": "3"}
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Name:Sakiko, Mother of Summer\nManaCost:4 G G\nTypes:Legendary Creature Snake Shaman\nPT:3/3\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ SakuraManaSingle | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.\nSVar:SakuraManaSingle:DB$ Mana | Produced$ G | Amount$ SakuraX | PersistentMana$ True\nSVar:SakuraX:TriggerCount$DamageAmount\nOracle:Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sakiko, Mother of Summer", "mana_cost": "{4}{G}{G}", "type_line": "Legendary Creature \u2014 Snake Shaman", "oracle_text": "Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.", "power": "3", "toughness": "3"}
### Response: Name:Sakiko, Mother of Summer\nManaCost:4 G G\nTypes:Legendary Creature Snake Shaman\nPT:3/3\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ SakuraManaSingle | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.\nSVar:SakuraManaSingle:DB$ Mana | Produced$ G | Amount$ SakuraX | PersistentMana$ True\nSVar:SakuraX:TriggerCount$DamageAmount\nOracle:Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
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Create the Forge script for this magic card
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{"name": "Armor Sliver", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have \"{2}: This creature gets +0/+1 until end of turn.\"", "power": "2", "toughness": "2"}
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Name:Armor Sliver\nManaCost:2 W\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddAbility$ Pump | Description$ All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."\nSVar:Pump:AB$ Pump | Cost$ 2 | Defined$ Self | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nOracle:All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Armor Sliver", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have \"{2}: This creature gets +0/+1 until end of turn.\"", "power": "2", "toughness": "2"}
### Response: Name:Armor Sliver\nManaCost:2 W\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddAbility$ Pump | Description$ All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."\nSVar:Pump:AB$ Pump | Cost$ 2 | Defined$ Self | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nOracle:All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
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Create the Forge script for this magic card
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{"name": "Destroy the Evidence", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard."}
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Name:Destroy the Evidence\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 B | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBDigUntil | AlwaysRemember$ True | RememberLKI$ True | SpellDescription$ Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.\nSVar:DBDigUntil:DB$ DigUntil | Defined$ RememberedController | Valid$ Land | ValidDescription$ land | RevealedDestination$ Graveyard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Destroy the Evidence", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard."}
### Response: Name:Destroy the Evidence\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 B | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBDigUntil | AlwaysRemember$ True | RememberLKI$ True | SpellDescription$ Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.\nSVar:DBDigUntil:DB$ DigUntil | Defined$ RememberedController | Valid$ Land | ValidDescription$ land | RevealedDestination$ Graveyard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Create the Forge script for this magic card
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{"name": "Vanquish the Weak", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature with power 3 or less."}
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Name:Vanquish the Weak\nManaCost:2 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 B | ValidTgts$ Creature.powerLE3 | TgtPrompt$ Select target creature with power 3 or less. | SpellDescription$ Destroy target creature with power 3 or less.\nOracle:Destroy target creature with power 3 or less.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vanquish the Weak", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature with power 3 or less."}
### Response: Name:Vanquish the Weak\nManaCost:2 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 B | ValidTgts$ Creature.powerLE3 | TgtPrompt$ Select target creature with power 3 or less. | SpellDescription$ Destroy target creature with power 3 or less.\nOracle:Destroy target creature with power 3 or less.
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Create the Forge script for this magic card
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{"name": "Stone Calendar", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "Spells you cast cost up to {1} less to cast."}
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Name:Stone Calendar\nManaCost:5\nTypes:Artifact\nS:Mode$ ReduceCost | Type$ Spell | Activator$ You | Amount$ 1 | UpTo$ True | Description$ Spells you cast cost up to {1} less to cast.\nOracle:Spells you cast cost up to {1} less to cast.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stone Calendar", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "Spells you cast cost up to {1} less to cast."}
### Response: Name:Stone Calendar\nManaCost:5\nTypes:Artifact\nS:Mode$ ReduceCost | Type$ Spell | Activator$ You | Amount$ 1 | UpTo$ True | Description$ Spells you cast cost up to {1} less to cast.\nOracle:Spells you cast cost up to {1} less to cast.
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Create the Forge script for this magic card
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{"name": "Coral Net", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant green or white creature\nEnchanted creature has \"At the beginning of your upkeep, sacrifice this creature unless you discard a card.\""}
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Name:Coral Net\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant green or white creature\nA:SP$ Attach | Cost$ U | ValidTgts$ Creature.Green,Creature.White | TgtPrompt$ Select target green or white creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddTrigger$ TrigCoralPhase | AddSVar$ TrigCoralDiscard & DBCoralSacrifice & DBCoralCleanup | Description$ Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."\nSVar:TrigCoralPhase:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCoralDiscard | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice this creature unless you discard a card.\nSVar:TrigCoralDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | Optional$ True | RememberDiscarded$ True | SubAbility$ DBCoralSacrifice\nSVar:DBCoralSacrifice:DB$ Sacrifice | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCoralCleanup\nSVar:DBCoralCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nSVar:NonStackingAttachEffect:True\nOracle:Enchant green or white creature\nEnchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Coral Net", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant green or white creature\nEnchanted creature has \"At the beginning of your upkeep, sacrifice this creature unless you discard a card.\""}
### Response: Name:Coral Net\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant green or white creature\nA:SP$ Attach | Cost$ U | ValidTgts$ Creature.Green,Creature.White | TgtPrompt$ Select target green or white creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddTrigger$ TrigCoralPhase | AddSVar$ TrigCoralDiscard & DBCoralSacrifice & DBCoralCleanup | Description$ Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."\nSVar:TrigCoralPhase:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCoralDiscard | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice this creature unless you discard a card.\nSVar:TrigCoralDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | Optional$ True | RememberDiscarded$ True | SubAbility$ DBCoralSacrifice\nSVar:DBCoralSacrifice:DB$ Sacrifice | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCoralCleanup\nSVar:DBCoralCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nSVar:NonStackingAttachEffect:True\nOracle:Enchant green or white creature\nEnchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
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Create the Forge script for this magic card
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{"name": "Diminishing Returns", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards."}
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Name:Diminishing Returns\nManaCost:2 U U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 2 U U | ChangeType$ Card | Origin$ Graveyard,Hand | Destination$ Library | Shuffle$ True | Random$ True | SubAbility$ DBExile | UseAllOriginZones$ True | SpellDescription$ Each player shuffles their hand and graveyard into their library.\nSVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 10 | ChangeNum$ All | DestinationZone$ Exile | SubAbility$ DBDraw | StackDescription$ {p:You} exiles the top ten cards of their library. | SpellDescription$ You exile the top ten cards of your library.\nSVar:DBDraw:DB$ Draw | Defined$ Player | NumCards$ 7 | Upto$ True | AILogic$ OptionalDraw | StackDescription$ SpellDescription | SpellDescription$ Then each player draws up to seven cards.\nAI:RemoveDeck:All\nOracle:Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Diminishing Returns", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards."}
### Response: Name:Diminishing Returns\nManaCost:2 U U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 2 U U | ChangeType$ Card | Origin$ Graveyard,Hand | Destination$ Library | Shuffle$ True | Random$ True | SubAbility$ DBExile | UseAllOriginZones$ True | SpellDescription$ Each player shuffles their hand and graveyard into their library.\nSVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 10 | ChangeNum$ All | DestinationZone$ Exile | SubAbility$ DBDraw | StackDescription$ {p:You} exiles the top ten cards of their library. | SpellDescription$ You exile the top ten cards of your library.\nSVar:DBDraw:DB$ Draw | Defined$ Player | NumCards$ 7 | Upto$ True | AILogic$ OptionalDraw | StackDescription$ SpellDescription | SpellDescription$ Then each player draws up to seven cards.\nAI:RemoveDeck:All\nOracle:Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
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Create the Forge script for this magic card
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{"name": "Reach Through Mists", "mana_cost": "{U}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Draw a card."}
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Name:Reach Through Mists\nManaCost:U\nTypes:Instant Arcane\nA:SP$ Draw | Cost$ U | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckNeeds:Type$Arcane\nDeckHints:Name$Peer Through Depths|Reach Through Mists|Sift Through Sands|The Unspeakable & Type$Spirit\nOracle:Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reach Through Mists", "mana_cost": "{U}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Draw a card."}
### Response: Name:Reach Through Mists\nManaCost:U\nTypes:Instant Arcane\nA:SP$ Draw | Cost$ U | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckNeeds:Type$Arcane\nDeckHints:Name$Peer Through Depths|Reach Through Mists|Sift Through Sands|The Unspeakable & Type$Spirit\nOracle:Draw a card.
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Create the Forge script for this magic card
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{"name": "Blossom Dryad", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "{T}: Untap target land.", "power": "2", "toughness": "2"}
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Name:Blossom Dryad\nManaCost:2 G\nTypes:Creature Dryad\nPT:2/2\nA:AB$ Untap | Cost$ T | ValidTgts$ Land | TgtPrompt$ Select target land | AILogic$ PoolExtraMana | SpellDescription$ Untap target land.\nOracle:{T}: Untap target land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blossom Dryad", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "{T}: Untap target land.", "power": "2", "toughness": "2"}
### Response: Name:Blossom Dryad\nManaCost:2 G\nTypes:Creature Dryad\nPT:2/2\nA:AB$ Untap | Cost$ T | ValidTgts$ Land | TgtPrompt$ Select target land | AILogic$ PoolExtraMana | SpellDescription$ Untap target land.\nOracle:{T}: Untap target land.
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Create the Forge script for this magic card
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{"name": "Cao Cao, Lord of Wei", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "{T}: Target opponent discards two cards. Activate only during your turn, before attackers are declared.", "power": "3", "toughness": "3"}
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Name:Cao Cao, Lord of Wei\nManaCost:3 B B\nTypes:Legendary Creature Human Soldier\nPT:3/3\nA:AB$ Discard | Cost$ T | ValidTgts$ Opponent | NumCards$ 2 | Mode$ TgtChoose | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Target opponent discards two cards. Activate only during your turn, before attackers are declared.\nOracle:{T}: Target opponent discards two cards. Activate only during your turn, before attackers are declared.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cao Cao, Lord of Wei", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "{T}: Target opponent discards two cards. Activate only during your turn, before attackers are declared.", "power": "3", "toughness": "3"}
### Response: Name:Cao Cao, Lord of Wei\nManaCost:3 B B\nTypes:Legendary Creature Human Soldier\nPT:3/3\nA:AB$ Discard | Cost$ T | ValidTgts$ Opponent | NumCards$ 2 | Mode$ TgtChoose | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Target opponent discards two cards. Activate only during your turn, before attackers are declared.\nOracle:{T}: Target opponent discards two cards. Activate only during your turn, before attackers are declared.
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Create the Forge script for this magic card
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{"name": "Mischievous Pup", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dog", "oracle_text": "Flash\nWhen Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.", "power": "3", "toughness": "1"}
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Name:Mischievous Pup\nManaCost:2 W\nTypes:Creature Dog\nPT:3/1\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return up to one other target permanent you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Permanent.YouCtrl+Other | TgtPrompt$ Select up to one other target permanent you control\nOracle:Flash\nWhen Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mischievous Pup", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dog", "oracle_text": "Flash\nWhen Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.", "power": "3", "toughness": "1"}
### Response: Name:Mischievous Pup\nManaCost:2 W\nTypes:Creature Dog\nPT:3/1\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return up to one other target permanent you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Permanent.YouCtrl+Other | TgtPrompt$ Select up to one other target permanent you control\nOracle:Flash\nWhen Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Bring to Light", "mana_cost": "{3}{G}{U}", "type_line": "Sorcery", "oracle_text": "Converge \u2014 Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost."}
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Name:Bring to Light\nManaCost:3 G U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 G U | Origin$ Library | Destination$ Exile | ChangeType$ Creature.cmcLEX,Instant.cmcLEX,Sorcery.cmcLEX | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBPlay | SpellDescription$ Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.\nSVar:DBPlay:DB$ Play | Defined$ Remembered | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$Converge\nAI:RemoveDeck:All\nOracle:Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bring to Light", "mana_cost": "{3}{G}{U}", "type_line": "Sorcery", "oracle_text": "Converge \u2014 Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost."}
### Response: Name:Bring to Light\nManaCost:3 G U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 G U | Origin$ Library | Destination$ Exile | ChangeType$ Creature.cmcLEX,Instant.cmcLEX,Sorcery.cmcLEX | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBPlay | SpellDescription$ Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.\nSVar:DBPlay:DB$ Play | Defined$ Remembered | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$Converge\nAI:RemoveDeck:All\nOracle:Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
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Create the Forge script for this magic card
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{"name": "Inspiring Statuary", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)"}
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Name:Inspiring Statuary\nManaCost:3\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Card.nonArtifact+YouCtrl | AffectedZone$ Stack | AddKeyword$ Improvise | Description$ Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nOracle:Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Inspiring Statuary", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)"}
### Response: Name:Inspiring Statuary\nManaCost:3\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Card.nonArtifact+YouCtrl | AffectedZone$ Stack | AddKeyword$ Improvise | Description$ Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nOracle:Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
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Create the Forge script for this magic card
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{"name": "Shambling Remains", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Zombie Horror", "oracle_text": "Shambling Remains can't block.\nUnearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "4", "toughness": "3"}
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Name:Shambling Remains\nManaCost:1 B R\nTypes:Creature Zombie Horror\nPT:4/3\nK:CARDNAME can't block.\nK:Unearth:B R\nOracle:Shambling Remains can't block.\nUnearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shambling Remains", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Zombie Horror", "oracle_text": "Shambling Remains can't block.\nUnearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "4", "toughness": "3"}
### Response: Name:Shambling Remains\nManaCost:1 B R\nTypes:Creature Zombie Horror\nPT:4/3\nK:CARDNAME can't block.\nK:Unearth:B R\nOracle:Shambling Remains can't block.\nUnearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Tormented Angel", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying", "power": "1", "toughness": "5"}
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Name:Tormented Angel\nManaCost:3 W\nTypes:Creature Angel\nPT:1/5\nK:Flying\nOracle:Flying
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tormented Angel", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying", "power": "1", "toughness": "5"}
### Response: Name:Tormented Angel\nManaCost:3 W\nTypes:Creature Angel\nPT:1/5\nK:Flying\nOracle:Flying
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Create the Forge script for this magic card
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{"name": "Hum of the Radix", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "Each artifact spell costs {1} more to cast for each artifact its controller controls."}
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Name:Hum of the Radix\nManaCost:2 G G\nTypes:Enchantment\nS:Mode$ RaiseCost | ValidCard$ Artifact | Activator$ Player | Type$ Spell | Amount$ X | Relative$ True | Description$ Each artifact spell costs {1} more to cast for each artifact its controller controls.\nSVar:X:Count$Valid Artifact.YouCtrl\nAI:RemoveDeck:Random\nOracle:Each artifact spell costs {1} more to cast for each artifact its controller controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hum of the Radix", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "Each artifact spell costs {1} more to cast for each artifact its controller controls."}
### Response: Name:Hum of the Radix\nManaCost:2 G G\nTypes:Enchantment\nS:Mode$ RaiseCost | ValidCard$ Artifact | Activator$ Player | Type$ Spell | Amount$ X | Relative$ True | Description$ Each artifact spell costs {1} more to cast for each artifact its controller controls.\nSVar:X:Count$Valid Artifact.YouCtrl\nAI:RemoveDeck:Random\nOracle:Each artifact spell costs {1} more to cast for each artifact its controller controls.
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Create the Forge script for this magic card
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{"name": "Kitchen Imp", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Imp", "oracle_text": "Flying, haste\nMadness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "2", "toughness": "2"}
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Name:Kitchen Imp\nManaCost:3 B\nTypes:Creature Imp\nPT:2/2\nK:Flying\nK:Haste\nK:Madness:B\nDeckHints:Ability$Discard\nOracle:Flying, haste\nMadness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kitchen Imp", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Imp", "oracle_text": "Flying, haste\nMadness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "2", "toughness": "2"}
### Response: Name:Kitchen Imp\nManaCost:3 B\nTypes:Creature Imp\nPT:2/2\nK:Flying\nK:Haste\nK:Madness:B\nDeckHints:Ability$Discard\nOracle:Flying, haste\nMadness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Create the Forge script for this magic card
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{"name": "A-Dorothea, Vengeful Victim"}
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Name:A-Dorothea, Vengeful Victim\nManaCost:W U\nTypes:Legendary Creature Spirit\nPT:4/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ When CARDNAME attacks or blocks, sacrifice it at end of combat.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice it at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigSacrifice | TriggerDescription$ Sacrifice CARDNAME at end of combat.\nSVar:TrigSacrifice:DB$ SacrificeAll | Defined$ Self | Controller$ You\nSVar:SacrificeEndCombat:True\nK:Disturb:W U\nDeckHas:Ability$Sacrifice|Graveyard|Token\nAlternateMode:DoubleFaced\nOracle:Flying\nWhen Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.\nDisturb {W}{U}\n\nALTERNATE\n\nName:A-Dorothea's Retribution\nManaCost:no cost\nColors:white,blue\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ AttackTrigger | AddSVar$ AE | Description$ Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."\nSVar:AttackTrigger:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat.\nSVar:TrigToken:DB$ Token | TokenScript$ w_4_4_spirit_flying | TokenTapped$ True | TokenAttacking$ True | AtEOT$ SacrificeCombat\nSVar:AE:SVar:HasAttackEffect:TRUE\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Enchant creature\nEnchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."\nIf Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Dorothea, Vengeful Victim"}
### Response: Name:A-Dorothea, Vengeful Victim\nManaCost:W U\nTypes:Legendary Creature Spirit\nPT:4/4\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ When CARDNAME attacks or blocks, sacrifice it at end of combat.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice it at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigSacrifice | TriggerDescription$ Sacrifice CARDNAME at end of combat.\nSVar:TrigSacrifice:DB$ SacrificeAll | Defined$ Self | Controller$ You\nSVar:SacrificeEndCombat:True\nK:Disturb:W U\nDeckHas:Ability$Sacrifice|Graveyard|Token\nAlternateMode:DoubleFaced\nOracle:Flying\nWhen Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.\nDisturb {W}{U}\n\nALTERNATE\n\nName:A-Dorothea's Retribution\nManaCost:no cost\nColors:white,blue\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ AttackTrigger | AddSVar$ AE | Description$ Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."\nSVar:AttackTrigger:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat.\nSVar:TrigToken:DB$ Token | TokenScript$ w_4_4_spirit_flying | TokenTapped$ True | TokenAttacking$ True | AtEOT$ SacrificeCombat\nSVar:AE:SVar:HasAttackEffect:TRUE\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Enchant creature\nEnchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."\nIf Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
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Create the Forge script for this magic card
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{"name": "Grotesque Mutation", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)"}
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Name:Grotesque Mutation\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +1 | KW$ Lifelink | SpellDescription$ Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its contoller to gain that much life.)\nOracle:Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grotesque Mutation", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)"}
### Response: Name:Grotesque Mutation\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +1 | KW$ Lifelink | SpellDescription$ Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its contoller to gain that much life.)\nOracle:Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Create the Forge script for this magic card
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{"name": "Feed the Cauldron", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")"}
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Name:Feed the Cauldron\nManaCost:2 B\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Creature.cmcLE3 | TgtPrompt$ Select target creature with mana value 3 or less | SubAbility$ DBFood | SpellDescription$ Destroy target creature with mana value 3 or less.\nSVar:DBFood:DB$ Token | TokenScript$ c_a_food_sac | ConditionPlayerTurn$ True | SpellDescription$ If it's your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nDeckHas:Ability$Token & Type$Artifact|Food\nOracle:Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Feed the Cauldron", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")"}
### Response: Name:Feed the Cauldron\nManaCost:2 B\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Creature.cmcLE3 | TgtPrompt$ Select target creature with mana value 3 or less | SubAbility$ DBFood | SpellDescription$ Destroy target creature with mana value 3 or less.\nSVar:DBFood:DB$ Token | TokenScript$ c_a_food_sac | ConditionPlayerTurn$ True | SpellDescription$ If it's your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nDeckHas:Ability$Token & Type$Artifact|Food\nOracle:Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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Create the Forge script for this magic card
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{"name": "Specter's Shriek", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand."}
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Name:Specter's Shriek\nManaCost:B\nTypes:Sorcery\nA:SP$ RevealHand | Cost$ B | ValidTgts$ Opponent | RememberRevealed$ True | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.\nSVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.nonLand+IsRemembered | ChoiceTitle$ Select a nonland card | SubAbility$ DBExile | MinAmount$ 0 | StackDescription$ None\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | Defined$ ChosenCard | Mandatory$ True | SubAbility$ DBExile2\nSVar:DBExile2:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ConditionDefined$ ChosenCard | ConditionPresent$ Card.nonBlack | ConditionCompare$ GE1 | Mandatory$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nAI:RemoveDeck:All\nOracle:Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Specter's Shriek", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand."}
### Response: Name:Specter's Shriek\nManaCost:B\nTypes:Sorcery\nA:SP$ RevealHand | Cost$ B | ValidTgts$ Opponent | RememberRevealed$ True | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.\nSVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.nonLand+IsRemembered | ChoiceTitle$ Select a nonland card | SubAbility$ DBExile | MinAmount$ 0 | StackDescription$ None\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | Defined$ ChosenCard | Mandatory$ True | SubAbility$ DBExile2\nSVar:DBExile2:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ConditionDefined$ ChosenCard | ConditionPresent$ Card.nonBlack | ConditionCompare$ GE1 | Mandatory$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nAI:RemoveDeck:All\nOracle:Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
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Create the Forge script for this magic card
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{"name": "Thoughtflare", "mana_cost": "{3}{U}{R}", "type_line": "Instant", "oracle_text": "Draw four cards, then discard two cards."}
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Name:Thoughtflare\nManaCost:3 U R\nTypes:Instant\nA:SP$ Draw | Cost$ 3 U R | NumCards$ 4 | SpellDescription$ Draw four cards, then discard two cards. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose\nOracle:Draw four cards, then discard two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thoughtflare", "mana_cost": "{3}{U}{R}", "type_line": "Instant", "oracle_text": "Draw four cards, then discard two cards."}
### Response: Name:Thoughtflare\nManaCost:3 U R\nTypes:Instant\nA:SP$ Draw | Cost$ 3 U R | NumCards$ 4 | SpellDescription$ Draw four cards, then discard two cards. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose\nOracle:Draw four cards, then discard two cards.
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Create the Forge script for this magic card
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{"name": "Polymorph", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library."}
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Name:Polymorph\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 U | NoRegen$ True | ValidTgts$ Creature | AILogic$ Polymorph | RememberLKI$ True | TgtPrompt$ Select target creature | SubAbility$ DBDig | SpellDescription$ Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.\nSVar:DBDig:DB$ DigUntil | Defined$ RememberedController | Valid$ Creature | ValidDescription$ creature | FoundDestination$ Battlefield | RevealedDestination$ Library | Shuffle$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Polymorph", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library."}
### Response: Name:Polymorph\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 U | NoRegen$ True | ValidTgts$ Creature | AILogic$ Polymorph | RememberLKI$ True | TgtPrompt$ Select target creature | SubAbility$ DBDig | SpellDescription$ Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.\nSVar:DBDig:DB$ DigUntil | Defined$ RememberedController | Valid$ Creature | ValidDescription$ creature | FoundDestination$ Battlefield | RevealedDestination$ Library | Shuffle$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
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Create the Forge script for this magic card
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{"name": "Cruel Deceiver", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{1}: Look at the top card of your library.\n{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains \"Whenever Cruel Deceiver deals damage to a creature, destroy that creature\" until end of turn. Activate only once each turn.", "power": "2", "toughness": "1"}
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Name:Cruel Deceiver\nManaCost:1 B\nTypes:Creature Spirit\nPT:2/1\nA:AB$ PeekAndReveal | Cost$ 1 | NoReveal$ True | SpellDescription$ Look at the top card of your library.\nA:AB$ PeekAndReveal | Cost$ 2 | ActivationLimit$ 1 | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBAnimate | SpellDescription$ Reveal the top card of your library.\nSVar:DBAnimate:DB$ Animate | Defined$ Self | Triggers$ TrigDamage | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ If it's a land card, CARDNAME gains "Whenever CARDNAME deals damage to a creature, destroy that creature" until end of turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | StackDescription$ None | SpellDescription$ Activate only once each turn.\nSVar:TrigDamage:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ Whenever CARDNAME deals damage to a creature, destroy that creature.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredTargetLKICopy\nAI:RemoveDeck:All\nOracle:{1}: Look at the top card of your library.\n{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cruel Deceiver", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{1}: Look at the top card of your library.\n{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains \"Whenever Cruel Deceiver deals damage to a creature, destroy that creature\" until end of turn. Activate only once each turn.", "power": "2", "toughness": "1"}
### Response: Name:Cruel Deceiver\nManaCost:1 B\nTypes:Creature Spirit\nPT:2/1\nA:AB$ PeekAndReveal | Cost$ 1 | NoReveal$ True | SpellDescription$ Look at the top card of your library.\nA:AB$ PeekAndReveal | Cost$ 2 | ActivationLimit$ 1 | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBAnimate | SpellDescription$ Reveal the top card of your library.\nSVar:DBAnimate:DB$ Animate | Defined$ Self | Triggers$ TrigDamage | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ If it's a land card, CARDNAME gains "Whenever CARDNAME deals damage to a creature, destroy that creature" until end of turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | StackDescription$ None | SpellDescription$ Activate only once each turn.\nSVar:TrigDamage:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ Whenever CARDNAME deals damage to a creature, destroy that creature.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredTargetLKICopy\nAI:RemoveDeck:All\nOracle:{1}: Look at the top card of your library.\n{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
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Create the Forge script for this magic card
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{"name": "Cradle Guard", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Trample\nEcho {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)", "power": "4", "toughness": "4"}
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Name:Cradle Guard\nManaCost:1 G G\nTypes:Creature Treefolk\nPT:4/4\nK:Trample\nK:Echo:1 G G\nOracle:Trample\nEcho {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cradle Guard", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Trample\nEcho {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)", "power": "4", "toughness": "4"}
### Response: Name:Cradle Guard\nManaCost:1 G G\nTypes:Creature Treefolk\nPT:4/4\nK:Trample\nK:Echo:1 G G\nOracle:Trample\nEcho {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Create the Forge script for this magic card
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{"name": "Mightstone's Animation", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nWhen Mightstone's Animation enters the battlefield, draw a card.\nEnchanted artifact is a creature with base power and toughness 4/4 in addition to its other types."}
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Name:Mightstone's Animation\nManaCost:3 U\nTypes:Enchantment Aura\nK:Enchant artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw\nA:SP$ Attach | ValidTgts$ Artifact | AITgts$ Card.nonCreature | AILogic$ Animate\nS:Mode$ Continuous | Affected$ Artifact.EnchantedBy | SetPower$ 4 | SetToughness$ 4 | AddType$ Creature | Description$ Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.\nDeckNeeds:Type$Artifact\nOracle:Enchant artifact\nWhen Mightstone's Animation enters the battlefield, draw a card.\nEnchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mightstone's Animation", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nWhen Mightstone's Animation enters the battlefield, draw a card.\nEnchanted artifact is a creature with base power and toughness 4/4 in addition to its other types."}
### Response: Name:Mightstone's Animation\nManaCost:3 U\nTypes:Enchantment Aura\nK:Enchant artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw\nA:SP$ Attach | ValidTgts$ Artifact | AITgts$ Card.nonCreature | AILogic$ Animate\nS:Mode$ Continuous | Affected$ Artifact.EnchantedBy | SetPower$ 4 | SetToughness$ 4 | AddType$ Creature | Description$ Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.\nDeckNeeds:Type$Artifact\nOracle:Enchant artifact\nWhen Mightstone's Animation enters the battlefield, draw a card.\nEnchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
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Create the Forge script for this magic card
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{"name": "Vesuvan Shapeshifter", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has \"At the beginning of your upkeep, you may turn this creature face down.\"\nMorph {1}{U}", "power": "0", "toughness": "0"}
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Name:Vesuvan Shapeshifter\nManaCost:3 U U\nTypes:Creature Shapeshifter\nPT:0/0\nK:Morph:1 U\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.Other | AddTriggers$ VesShapeUpkeepTrig | AddSVars$ VesShapeTurn,VesShapeUpkeepTrig | Duration$ UntilFacedown | SpellDescription$ As CARDNAME enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until CARDNAME is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."\nSVar:VesShapeUpkeepTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ VesShapeTurn | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may turn CARDNAME face down.\nSVar:VesShapeTurn:DB$ SetState | Defined$ Self | Mode$ TurnFaceDown\nR:Event$ TurnFaceUp | ValidCard$ Card.Self | Optional$ True | ReplaceWith$ DBCopy | ActiveZones$ Battlefield | Secondary$ True | Description$ As CARDNAME is turned face up, you may choose another creature on the battlefield. If you do, until CARDNAME is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."\nOracle:As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."\nMorph {1}{U}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vesuvan Shapeshifter", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has \"At the beginning of your upkeep, you may turn this creature face down.\"\nMorph {1}{U}", "power": "0", "toughness": "0"}
### Response: Name:Vesuvan Shapeshifter\nManaCost:3 U U\nTypes:Creature Shapeshifter\nPT:0/0\nK:Morph:1 U\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.Other | AddTriggers$ VesShapeUpkeepTrig | AddSVars$ VesShapeTurn,VesShapeUpkeepTrig | Duration$ UntilFacedown | SpellDescription$ As CARDNAME enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until CARDNAME is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."\nSVar:VesShapeUpkeepTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ VesShapeTurn | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may turn CARDNAME face down.\nSVar:VesShapeTurn:DB$ SetState | Defined$ Self | Mode$ TurnFaceDown\nR:Event$ TurnFaceUp | ValidCard$ Card.Self | Optional$ True | ReplaceWith$ DBCopy | ActiveZones$ Battlefield | Secondary$ True | Description$ As CARDNAME is turned face up, you may choose another creature on the battlefield. If you do, until CARDNAME is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."\nOracle:As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."\nMorph {1}{U}
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Create the Forge script for this magic card
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{"name": "Unholy Heat", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Unholy Heat deals 2 damage to target creature or planeswalker.\nDelirium \u2014 Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard."}
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Name:Unholy Heat\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals 2 damage to target creature or planeswalker. Delirium — CARDNAME deals 6 damage instead if there are four or more card types among cards in your graveyard.\nSVar:X:Count$Compare Y GE4.6.2\nSVar:Y:Count$CardControllerTypes.Graveyard\nOracle:Unholy Heat deals 2 damage to target creature or planeswalker.\nDelirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Unholy Heat", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Unholy Heat deals 2 damage to target creature or planeswalker.\nDelirium \u2014 Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard."}
### Response: Name:Unholy Heat\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals 2 damage to target creature or planeswalker. Delirium — CARDNAME deals 6 damage instead if there are four or more card types among cards in your graveyard.\nSVar:X:Count$Compare Y GE4.6.2\nSVar:Y:Count$CardControllerTypes.Graveyard\nOracle:Unholy Heat deals 2 damage to target creature or planeswalker.\nDelirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
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Create the Forge script for this magic card
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{"name": "Flamecast Wheel", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{5}, {T}, Sacrifice Flamecast Wheel: It deals 3 damage to target creature."}
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Name:Flamecast Wheel\nManaCost:1\nTypes:Artifact\nA:AB$ DealDamage | Cost$ 5 T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature.\nOracle:{5}, {T}, Sacrifice Flamecast Wheel: It deals 3 damage to target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flamecast Wheel", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{5}, {T}, Sacrifice Flamecast Wheel: It deals 3 damage to target creature."}
### Response: Name:Flamecast Wheel\nManaCost:1\nTypes:Artifact\nA:AB$ DealDamage | Cost$ 5 T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature.\nOracle:{5}, {T}, Sacrifice Flamecast Wheel: It deals 3 damage to target creature.
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Create the Forge script for this magic card
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{"name": "Wings of the Guard", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)", "power": "1", "toughness": "1"}
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Name:Wings of the Guard\nManaCost:1 W\nTypes:Creature Bird\nPT:1/1\nK:Flying\nK:Melee\nOracle:Flying\nMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wings of the Guard", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)", "power": "1", "toughness": "1"}
### Response: Name:Wings of the Guard\nManaCost:1 W\nTypes:Creature Bird\nPT:1/1\nK:Flying\nK:Melee\nOracle:Flying\nMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
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Create the Forge script for this magic card
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{"name": "Liliana's Defeat", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life."}
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Name:Liliana's Defeat\nManaCost:B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ B | ValidTgts$ Creature.Black,Planeswalker.Black | TgtPrompt$ Select target black creature or black planeswalker | SubAbility$ DBLoseLife | SpellDescription$ Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ TargetedController | LifeAmount$ 3 | ConditionDefined$ Targeted | ConditionPresent$ Planeswalker.Liliana\nAI:RemoveDeck:Random\nOracle:Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Liliana's Defeat", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life."}
### Response: Name:Liliana's Defeat\nManaCost:B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ B | ValidTgts$ Creature.Black,Planeswalker.Black | TgtPrompt$ Select target black creature or black planeswalker | SubAbility$ DBLoseLife | SpellDescription$ Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ TargetedController | LifeAmount$ 3 | ConditionDefined$ Targeted | ConditionPresent$ Planeswalker.Liliana\nAI:RemoveDeck:Random\nOracle:Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.
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Create the Forge script for this magic card
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{"name": "K'rrik, Son of Yawgmoth", "mana_cost": "{4}{B/P}{B/P}{B/P}", "type_line": "Legendary Creature \u2014 Phyrexian Horror Minion", "oracle_text": "({B/P} can be paid with either {B} or 2 life.)\nLifelink\nFor each {B} in a cost, you may pay 2 life rather than pay that mana.\nWhenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.", "power": "2", "toughness": "2"}
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Name:K'rrik, Son of Yawgmoth\nManaCost:4 BP BP BP\nTypes:Legendary Creature Phyrexian Horror Minion\nPT:2/2\nK:Lifelink\nS:Mode$ Continuous | Affected$ You | AddKeyword$ PayLifeInsteadOf:B | Description$ For each {B} in a cost, you may pay 2 life rather than pay that mana.\nT:Mode$ SpellCast | ValidCard$ Card.Black | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a black spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Card.Black\nOracle:({B/P} can be paid with either {B} or 2 life.)\nLifelink\nFor each {B} in a cost, you may pay 2 life rather than pay that mana.\nWhenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "K'rrik, Son of Yawgmoth", "mana_cost": "{4}{B/P}{B/P}{B/P}", "type_line": "Legendary Creature \u2014 Phyrexian Horror Minion", "oracle_text": "({B/P} can be paid with either {B} or 2 life.)\nLifelink\nFor each {B} in a cost, you may pay 2 life rather than pay that mana.\nWhenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.", "power": "2", "toughness": "2"}
### Response: Name:K'rrik, Son of Yawgmoth\nManaCost:4 BP BP BP\nTypes:Legendary Creature Phyrexian Horror Minion\nPT:2/2\nK:Lifelink\nS:Mode$ Continuous | Affected$ You | AddKeyword$ PayLifeInsteadOf:B | Description$ For each {B} in a cost, you may pay 2 life rather than pay that mana.\nT:Mode$ SpellCast | ValidCard$ Card.Black | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a black spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Card.Black\nOracle:({B/P} can be paid with either {B} or 2 life.)\nLifelink\nFor each {B} in a cost, you may pay 2 life rather than pay that mana.\nWhenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.
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Create the Forge script for this magic card
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{"name": "Nut Collector", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.\nThreshold \u2014 Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.", "power": "1", "toughness": "1"}
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Name:Nut Collector\nManaCost:5 G\nTypes:Creature Human Druid\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.Squirrel | AddPower$ 2 | AddToughness$ 2 | Condition$ Threshold | Description$ Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_squirrel | TokenOwner$ You\nOracle:At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.\nThreshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nut Collector", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.\nThreshold \u2014 Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.", "power": "1", "toughness": "1"}
### Response: Name:Nut Collector\nManaCost:5 G\nTypes:Creature Human Druid\nPT:1/1\nS:Mode$ Continuous | Affected$ Creature.Squirrel | AddPower$ 2 | AddToughness$ 2 | Condition$ Threshold | Description$ Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_squirrel | TokenOwner$ You\nOracle:At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.\nThreshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
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Create the Forge script for this magic card
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{"name": "Master's Guide-Mural"}
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Name:Master's Guide-Mural\nManaCost:3 W U\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 4/4 white and blue Golem artifact creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ wu_4_4_a_golem\nK:Craft:4 W W U ExileCtrlOrGrave<1/Artifact.Other>\nAlternateMode:DoubleFaced\nDeckHints:Ability$Discard|Mill|Sacrifice\nDeckHas:Ability$Graveyard|Token & Type$Golem\nOracle:When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token.\nCraft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)\n\nALTERNATE\n\nName:Master's Manufactory\nManaCost:no cost\nColors:white,blue\nTypes:Artifact\nA:AB$ Token | Cost$ T | TokenScript$ wu_4_4_a_golem | CheckSVar$ Count$ThisTurnEntered_Battlefield_Card.Self+YouCtrl,Artifact.YouCtrl+Other | SpellDescription$ Create a 4/4 white and blue Golem artifact creature token. Activate only if CARDNAME or another artifact entered the battlefield under your control this turn.\nOracle:{T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Master's Guide-Mural"}
### Response: Name:Master's Guide-Mural\nManaCost:3 W U\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 4/4 white and blue Golem artifact creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ wu_4_4_a_golem\nK:Craft:4 W W U ExileCtrlOrGrave<1/Artifact.Other>\nAlternateMode:DoubleFaced\nDeckHints:Ability$Discard|Mill|Sacrifice\nDeckHas:Ability$Graveyard|Token & Type$Golem\nOracle:When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token.\nCraft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)\n\nALTERNATE\n\nName:Master's Manufactory\nManaCost:no cost\nColors:white,blue\nTypes:Artifact\nA:AB$ Token | Cost$ T | TokenScript$ wu_4_4_a_golem | CheckSVar$ Count$ThisTurnEntered_Battlefield_Card.Self+YouCtrl,Artifact.YouCtrl+Other | SpellDescription$ Create a 4/4 white and blue Golem artifact creature token. Activate only if CARDNAME or another artifact entered the battlefield under your control this turn.\nOracle:{T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.
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Create the Forge script for this magic card
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{"name": "Marrow-Gnawer", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Rat Rogue", "oracle_text": "All Rats have fear.\n{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.", "power": "2", "toughness": "3"}
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Name:Marrow-Gnawer\nManaCost:3 B B\nTypes:Legendary Creature Rat Rogue\nPT:2/3\nS:Mode$ Continuous | Affected$ Creature.Rat | AddKeyword$ Fear | Description$ All Rats have fear.\nA:AB$ Token | Cost$ T Sac<1/Rat> | TokenAmount$ X | TokenScript$ b_1_1_rat | TokenOwner$ You | SpellDescription$ Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.\nSVar:X:Count$TypeYouCtrl.Rat\nSVar:AIPreference:SacCost$Creature.Rat+token,Creature.Rat+cmcLE3\nAI:RemoveDeck:Random\nDeckHints:Type$Rat\nOracle:All Rats have fear.\n{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Marrow-Gnawer", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Rat Rogue", "oracle_text": "All Rats have fear.\n{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.", "power": "2", "toughness": "3"}
### Response: Name:Marrow-Gnawer\nManaCost:3 B B\nTypes:Legendary Creature Rat Rogue\nPT:2/3\nS:Mode$ Continuous | Affected$ Creature.Rat | AddKeyword$ Fear | Description$ All Rats have fear.\nA:AB$ Token | Cost$ T Sac<1/Rat> | TokenAmount$ X | TokenScript$ b_1_1_rat | TokenOwner$ You | SpellDescription$ Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.\nSVar:X:Count$TypeYouCtrl.Rat\nSVar:AIPreference:SacCost$Creature.Rat+token,Creature.Rat+cmcLE3\nAI:RemoveDeck:Random\nDeckHints:Type$Rat\nOracle:All Rats have fear.\n{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
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Create the Forge script for this magic card
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{"name": "Esika, God of the Tree"}
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Name:Esika, God of the Tree\nManaCost:1 G G\nTypes:Legendary Creature God\nPT:1/4\nK:Vigilance\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nS:Mode$ Continuous | Affected$ Creature.Legendary+Other+YouCtrl | AddAbility$ Mana | AddKeyword$ Vigilance | Description$ Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."\nSVar:Mana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nAlternateMode:Modal\nDeckHints:Type$Legendary\nOracle:Vigilance\n{T}: Add one mana of any color.\nOther legendary creatures you control have vigilance and "{T}: Add one mana of any color."\n\nALTERNATE\n\nName:The Prismatic Bridge\nManaCost:W U B R G\nTypes:Legendary Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ DigUntil | Valid$ Creature,Planeswalker | ValidDescription$ creature or planeswalker | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True\nOracle:At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Esika, God of the Tree"}
### Response: Name:Esika, God of the Tree\nManaCost:1 G G\nTypes:Legendary Creature God\nPT:1/4\nK:Vigilance\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nS:Mode$ Continuous | Affected$ Creature.Legendary+Other+YouCtrl | AddAbility$ Mana | AddKeyword$ Vigilance | Description$ Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."\nSVar:Mana:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | SpellDescription$ Add one mana of any color.\nAlternateMode:Modal\nDeckHints:Type$Legendary\nOracle:Vigilance\n{T}: Add one mana of any color.\nOther legendary creatures you control have vigilance and "{T}: Add one mana of any color."\n\nALTERNATE\n\nName:The Prismatic Bridge\nManaCost:W U B R G\nTypes:Legendary Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ DigUntil | Valid$ Creature,Planeswalker | ValidDescription$ creature or planeswalker | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True\nOracle:At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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Create the Forge script for this magic card
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{"name": "Avacyn's Judgment", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\nAvacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead."}
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Name:Avacyn's Judgment\nManaCost:1 R\nTypes:Sorcery\nK:Madness:X R\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | TgtPrompt$ Select any number of targets to distribute damage to | NumDmg$ Y | TargetMin$ 0 | TargetMax$ MaxTgts | DividedAsYouChoose$ Y | SpellDescription$ CARDNAME deals 2 damage divided as you choose among any number of targets. If CARDNAME's madness cost was paid, it deals X damage instead.\nSVar:MaxTgts:PlayerCountPlayers$Amount/Plus.NumCreatures\nSVar:NumCreatures:Count$Valid Any\nSVar:Y:Count$Madness.X.2\nSVar:X:Count$xPaid\nDeckHints:Ability$Discard\nOracle:Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\nAvacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Avacyn's Judgment", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\nAvacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead."}
### Response: Name:Avacyn's Judgment\nManaCost:1 R\nTypes:Sorcery\nK:Madness:X R\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | TgtPrompt$ Select any number of targets to distribute damage to | NumDmg$ Y | TargetMin$ 0 | TargetMax$ MaxTgts | DividedAsYouChoose$ Y | SpellDescription$ CARDNAME deals 2 damage divided as you choose among any number of targets. If CARDNAME's madness cost was paid, it deals X damage instead.\nSVar:MaxTgts:PlayerCountPlayers$Amount/Plus.NumCreatures\nSVar:NumCreatures:Count$Valid Any\nSVar:Y:Count$Madness.X.2\nSVar:X:Count$xPaid\nDeckHints:Ability$Discard\nOracle:Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\nAvacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
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Create the Forge script for this magic card
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{"name": "Rotting Regisaur", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Dinosaur", "oracle_text": "At the beginning of your upkeep, discard a card.", "power": "7", "toughness": "6"}
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Name:Rotting Regisaur\nManaCost:2 B\nTypes:Creature Zombie Dinosaur\nPT:7/6\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ At the beginning of your upkeep, discard a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nOracle:At the beginning of your upkeep, discard a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rotting Regisaur", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Dinosaur", "oracle_text": "At the beginning of your upkeep, discard a card.", "power": "7", "toughness": "6"}
### Response: Name:Rotting Regisaur\nManaCost:2 B\nTypes:Creature Zombie Dinosaur\nPT:7/6\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ At the beginning of your upkeep, discard a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nOracle:At the beginning of your upkeep, discard a card.
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Create the Forge script for this magic card
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{"name": "Abomination of Llanowar", "mana_cost": "{1}{B}{G}", "type_line": "Legendary Creature \u2014 Elf Horror", "oracle_text": "Vigilance; menace (This creature can't be blocked except by two or more creatures.)\nAbomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.", "power": "*", "toughness": "*"}
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Name:Abomination of Llanowar\nManaCost:1 B G\nTypes:Legendary Creature Elf Horror\nPT:*/*\nK:Vigilance\nK:Menace\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.\nSVar:X:Count$Valid Elf.YouCtrl/Plus.Y\nSVar:Y:Count$TypeInYourYard.Elf\nSVar:NeedsToPlayVar:X GE1\nSVar:BuffedBy:Elf\nDeckNeeds:Type$Elf\nOracle:Vigilance; menace (This creature can't be blocked except by two or more creatures.)\nAbomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Abomination of Llanowar", "mana_cost": "{1}{B}{G}", "type_line": "Legendary Creature \u2014 Elf Horror", "oracle_text": "Vigilance; menace (This creature can't be blocked except by two or more creatures.)\nAbomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.", "power": "*", "toughness": "*"}
### Response: Name:Abomination of Llanowar\nManaCost:1 B G\nTypes:Legendary Creature Elf Horror\nPT:*/*\nK:Vigilance\nK:Menace\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.\nSVar:X:Count$Valid Elf.YouCtrl/Plus.Y\nSVar:Y:Count$TypeInYourYard.Elf\nSVar:NeedsToPlayVar:X GE1\nSVar:BuffedBy:Elf\nDeckNeeds:Type$Elf\nOracle:Vigilance; menace (This creature can't be blocked except by two or more creatures.)\nAbomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
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Create the Forge script for this magic card
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{"name": "Ipnu Rivulet", "mana_cost": "", "type_line": "Land \u2014 Desert", "oracle_text": "{T}: Add {C}.\n{T}, Pay 1 life: Add {U}.\n{1}{U}, {T}, Sacrifice a Desert: Target player mills four cards."}
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Name:Ipnu Rivulet\nManaCost:no cost\nTypes:Land Desert\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T PayLife<1> | Produced$ U | SpellDescription$ Add {U}.\nA:AB$ Mill | Cost$ 1 U T Sac<1/Desert> | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills four cards.\nOracle:{T}: Add {C}.\n{T}, Pay 1 life: Add {U}.\n{1}{U}, {T}, Sacrifice a Desert: Target player mills four cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ipnu Rivulet", "mana_cost": "", "type_line": "Land \u2014 Desert", "oracle_text": "{T}: Add {C}.\n{T}, Pay 1 life: Add {U}.\n{1}{U}, {T}, Sacrifice a Desert: Target player mills four cards."}
### Response: Name:Ipnu Rivulet\nManaCost:no cost\nTypes:Land Desert\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T PayLife<1> | Produced$ U | SpellDescription$ Add {U}.\nA:AB$ Mill | Cost$ 1 U T Sac<1/Desert> | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills four cards.\nOracle:{T}: Add {C}.\n{T}, Pay 1 life: Add {U}.\n{1}{U}, {T}, Sacrifice a Desert: Target player mills four cards.
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Create the Forge script for this magic card
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{"name": "Lightning Skelemental", "mana_cost": "{B}{R}{R}", "type_line": "Creature \u2014 Elemental Skeleton", "oracle_text": "Trample, haste\nWhenever Lightning Skelemental deals combat damage to a player, that player discards two cards.\nAt the beginning of the end step, sacrifice Lightning Skelemental.", "power": "6", "toughness": "1"}
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Name:Lightning Skelemental\nManaCost:B R R\nTypes:Creature Elemental Skeleton\nPT:6/1\nK:Haste\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDiscard | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player discards two cards.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 2 | Mode$ TgtChoose\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self\nSVar:EndOfTurnLeavePlay:True\nSVar:PlayMain1:TRUE\nOracle:Trample, haste\nWhenever Lightning Skelemental deals combat damage to a player, that player discards two cards.\nAt the beginning of the end step, sacrifice Lightning Skelemental.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lightning Skelemental", "mana_cost": "{B}{R}{R}", "type_line": "Creature \u2014 Elemental Skeleton", "oracle_text": "Trample, haste\nWhenever Lightning Skelemental deals combat damage to a player, that player discards two cards.\nAt the beginning of the end step, sacrifice Lightning Skelemental.", "power": "6", "toughness": "1"}
### Response: Name:Lightning Skelemental\nManaCost:B R R\nTypes:Creature Elemental Skeleton\nPT:6/1\nK:Haste\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDiscard | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player discards two cards.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 2 | Mode$ TgtChoose\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self\nSVar:EndOfTurnLeavePlay:True\nSVar:PlayMain1:TRUE\nOracle:Trample, haste\nWhenever Lightning Skelemental deals combat damage to a player, that player discards two cards.\nAt the beginning of the end step, sacrifice Lightning Skelemental.
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Create the Forge script for this magic card
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{"name": "Alabaster Potion", "mana_cost": "{X}{W}{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target player gains X life.\n\u2022 Prevent the next X damage that would be dealt to any target this turn."}
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Name:Alabaster Potion\nManaCost:X W W\nTypes:Instant\nA:SP$ Charm | Choices$ DBGainLife,DBPreventDamage\nSVar:DBGainLife:DB$ GainLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ X | SpellDescription$ Target player gains X life.\nSVar:DBPreventDamage:DB$ PreventDamage | ValidTgts$ Any | Amount$ X | SpellDescription$ Prevent the next X damage that would be dealt to any target this turn.\nSVar:X:Count$xPaid\nDeckHas:Ability$LifeGain\nOracle:Choose one —\n• Target player gains X life.\n• Prevent the next X damage that would be dealt to any target this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Alabaster Potion", "mana_cost": "{X}{W}{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target player gains X life.\n\u2022 Prevent the next X damage that would be dealt to any target this turn."}
### Response: Name:Alabaster Potion\nManaCost:X W W\nTypes:Instant\nA:SP$ Charm | Choices$ DBGainLife,DBPreventDamage\nSVar:DBGainLife:DB$ GainLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ X | SpellDescription$ Target player gains X life.\nSVar:DBPreventDamage:DB$ PreventDamage | ValidTgts$ Any | Amount$ X | SpellDescription$ Prevent the next X damage that would be dealt to any target this turn.\nSVar:X:Count$xPaid\nDeckHas:Ability$LifeGain\nOracle:Choose one —\n• Target player gains X life.\n• Prevent the next X damage that would be dealt to any target this turn.
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Create the Forge script for this magic card
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{"name": "Ali Baba", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "{R}: Tap target Wall.", "power": "1", "toughness": "1"}
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Name:Ali Baba\nManaCost:R\nTypes:Creature Human Rogue\nPT:1/1\nA:AB$ Tap | Cost$ R | ValidTgts$ Wall | TgtPrompt$ Select target Wall | SpellDescription$ Tap target Wall.\nOracle:{R}: Tap target Wall.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ali Baba", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "{R}: Tap target Wall.", "power": "1", "toughness": "1"}
### Response: Name:Ali Baba\nManaCost:R\nTypes:Creature Human Rogue\nPT:1/1\nA:AB$ Tap | Cost$ R | ValidTgts$ Wall | TgtPrompt$ Select target Wall | SpellDescription$ Tap target Wall.\nOracle:{R}: Tap target Wall.
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Create the Forge script for this magic card
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{"name": "Tormod's Cryptkeeper", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Vigilance\n{T}, Sacrifice Tormod's Cryptkeeper: Exile target player's graveyard.", "power": "3", "toughness": "2"}
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Name:Tormod's Cryptkeeper\nManaCost:3\nTypes:Artifact Creature Golem\nPT:3/2\nK:Vigilance\nA:AB$ ChangeZoneAll | Cost$ T Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card | SpellDescription$ Exile all cards from target player's graveyard.\nAI:RemoveDeck:Random\nOracle:Vigilance\n{T}, Sacrifice Tormod's Cryptkeeper: Exile all cards from target player's graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tormod's Cryptkeeper", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Vigilance\n{T}, Sacrifice Tormod's Cryptkeeper: Exile target player's graveyard.", "power": "3", "toughness": "2"}
### Response: Name:Tormod's Cryptkeeper\nManaCost:3\nTypes:Artifact Creature Golem\nPT:3/2\nK:Vigilance\nA:AB$ ChangeZoneAll | Cost$ T Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card | SpellDescription$ Exile all cards from target player's graveyard.\nAI:RemoveDeck:Random\nOracle:Vigilance\n{T}, Sacrifice Tormod's Cryptkeeper: Exile all cards from target player's graveyard.
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Create the Forge script for this magic card
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{"name": "Jhoira, Weatherlight Captain", "mana_cost": "{2}{U}{R}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)", "power": "3", "toughness": "3"}
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Name:Jhoira, Weatherlight Captain\nManaCost:2 U R\nTypes:Legendary Creature Human Artificer\nPT:3/3\nT:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jhoira, Weatherlight Captain", "mana_cost": "{2}{U}{R}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)", "power": "3", "toughness": "3"}
### Response: Name:Jhoira, Weatherlight Captain\nManaCost:2 U R\nTypes:Legendary Creature Human Artificer\nPT:3/3\nT:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
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Create the Forge script for this magic card
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{"name": "Heroic Charge", "mana_cost": "{2}{W}{W}", "type_line": "Instant", "oracle_text": "Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nCreatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn."}
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Name:Heroic Charge\nManaCost:2 W W\nTypes:Instant\nK:Kicker:1 R\nA:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +1 | SubAbility$ Kicked | SpellDescription$ Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.\nSVar:Kicked:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Trample | Condition$ Kicked\nDeckHas:Keyword$Trample\nDeckHints:Color$Red\nOracle:Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nCreatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Heroic Charge", "mana_cost": "{2}{W}{W}", "type_line": "Instant", "oracle_text": "Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nCreatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn."}
### Response: Name:Heroic Charge\nManaCost:2 W W\nTypes:Instant\nK:Kicker:1 R\nA:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +1 | SubAbility$ Kicked | SpellDescription$ Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.\nSVar:Kicked:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Trample | Condition$ Kicked\nDeckHas:Keyword$Trample\nDeckHints:Color$Red\nOracle:Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nCreatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Crystal Ball", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
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Name:Crystal Ball\nManaCost:3\nTypes:Artifact\nA:AB$ Scry | Cost$ 1 T | ScryNum$ 2 | SpellDescription$ Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nOracle:{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crystal Ball", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
### Response: Name:Crystal Ball\nManaCost:3\nTypes:Artifact\nA:AB$ Scry | Cost$ 1 T | ScryNum$ 2 | SpellDescription$ Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nOracle:{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Create the Forge script for this magic card
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{"name": "Crossroads Candleguide", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.\n{2}: Add one mana of any color.", "power": "3", "toughness": "4"}
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Name:Crossroads Candleguide\nManaCost:4\nTypes:Artifact Creature Scarecrow\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, exile up to one target card from a graveyard.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target card in a graveyard to exile\nA:AB$ Mana | Cost$ 2 | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.\n{2}: Add one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crossroads Candleguide", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.\n{2}: Add one mana of any color.", "power": "3", "toughness": "4"}
### Response: Name:Crossroads Candleguide\nManaCost:4\nTypes:Artifact Creature Scarecrow\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, exile up to one target card from a graveyard.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target card in a graveyard to exile\nA:AB$ Mana | Cost$ 2 | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.\n{2}: Add one mana of any color.
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Create the Forge script for this magic card
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{"name": "Argivian Blacksmith", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.", "power": "2", "toughness": "2"}
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Name:Argivian Blacksmith\nManaCost:1 W W\nTypes:Creature Human Artificer\nPT:2/2\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Creature.Artifact | Amount$ 2 | TgtPrompt$ Select target artifact creature | SpellDescription$ Prevent the next 2 damage that would be dealt to target artifact creature this turn.\nDeckHints:Type$Artifact\nOracle:{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Argivian Blacksmith", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.", "power": "2", "toughness": "2"}
### Response: Name:Argivian Blacksmith\nManaCost:1 W W\nTypes:Creature Human Artificer\nPT:2/2\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Creature.Artifact | Amount$ 2 | TgtPrompt$ Select target artifact creature | SpellDescription$ Prevent the next 2 damage that would be dealt to target artifact creature this turn.\nDeckHints:Type$Artifact\nOracle:{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
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Create the Forge script for this magic card
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{"name": "Draconic Intervention", "mana_cost": "{2}{R}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.\nDraconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.\nExile Draconic Intervention."}
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Name:Draconic Intervention\nManaCost:2 R R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 2 R R ExileFromGrave<1/Instant;Sorcery> | NumDmg$ X | ValidCards$ Creature.nonDragon | RememberDamaged$ True | ReplaceDyingDefined$ Remembered | SubAbility$ DBCleanup | SpellDescription$ CARDNAME deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChange\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nSVar:X:Exiled$CardManaCost\nOracle:As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.\nDraconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.\nExile Draconic Intervention.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Draconic Intervention", "mana_cost": "{2}{R}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.\nDraconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.\nExile Draconic Intervention."}
### Response: Name:Draconic Intervention\nManaCost:2 R R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 2 R R ExileFromGrave<1/Instant;Sorcery> | NumDmg$ X | ValidCards$ Creature.nonDragon | RememberDamaged$ True | ReplaceDyingDefined$ Remembered | SubAbility$ DBCleanup | SpellDescription$ CARDNAME deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBChange\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nSVar:X:Exiled$CardManaCost\nOracle:As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.\nDraconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.\nExile Draconic Intervention.
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Create the Forge script for this magic card
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{"name": "Canyon Slough", "mana_cost": "", "type_line": "Land \u2014 Swamp Mountain", "oracle_text": "({T}: Add {B} or {R}.)\nCanyon Slough enters the battlefield tapped.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
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Name:Canyon Slough\nManaCost:no cost\nTypes:Land Swamp Mountain\nK:CARDNAME enters the battlefield tapped.\nK:Cycling:2\nOracle:({T}: Add {B} or {R}.)\nCanyon Slough enters the battlefield tapped.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Canyon Slough", "mana_cost": "", "type_line": "Land \u2014 Swamp Mountain", "oracle_text": "({T}: Add {B} or {R}.)\nCanyon Slough enters the battlefield tapped.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
### Response: Name:Canyon Slough\nManaCost:no cost\nTypes:Land Swamp Mountain\nK:CARDNAME enters the battlefield tapped.\nK:Cycling:2\nOracle:({T}: Add {B} or {R}.)\nCanyon Slough enters the battlefield tapped.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Notion Thief", "mana_cost": "{2}{U}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Flash\nIf an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.", "power": "3", "toughness": "1"}
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Name:Notion Thief\nManaCost:2 U B\nTypes:Creature Human Rogue\nPT:3/1\nK:Flash\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ Opponent | ReplaceWith$ RepYouDraw | NotFirstCardInDrawStep$ True | Description$ If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.\nSVar:RepYouDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flash\nIf an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Notion Thief", "mana_cost": "{2}{U}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Flash\nIf an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.", "power": "3", "toughness": "1"}
### Response: Name:Notion Thief\nManaCost:2 U B\nTypes:Creature Human Rogue\nPT:3/1\nK:Flash\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ Opponent | ReplaceWith$ RepYouDraw | NotFirstCardInDrawStep$ True | Description$ If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.\nSVar:RepYouDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flash\nIf an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
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Create the Forge script for this magic card
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{"name": "Joraga Auxiliary", "mana_cost": "{1}{G}{W}", "type_line": "Creature \u2014 Elf Soldier Ally", "oracle_text": "{4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)", "power": "2", "toughness": "3"}
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Name:Joraga Auxiliary\nManaCost:1 G W\nTypes:Creature Elf Soldier Ally\nPT:2/3\nA:AB$ PutCounter | Cost$ 4 G W | ValidTgts$ Creature.Other | TargetMin$ 0 | TargetMax$ 2 | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)\nOracle:{4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Joraga Auxiliary", "mana_cost": "{1}{G}{W}", "type_line": "Creature \u2014 Elf Soldier Ally", "oracle_text": "{4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)", "power": "2", "toughness": "3"}
### Response: Name:Joraga Auxiliary\nManaCost:1 G W\nTypes:Creature Elf Soldier Ally\nPT:2/3\nA:AB$ PutCounter | Cost$ 4 G W | ValidTgts$ Creature.Other | TargetMin$ 0 | TargetMax$ 2 | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)\nOracle:{4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Create the Forge script for this magic card
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{"name": "Tormentor Exarch", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Phyrexian Cleric", "oracle_text": "When Tormentor Exarch enters the battlefield, choose one \u2014\n\u2022 Target creature gets +2/+0 until end of turn.\n\u2022 Target creature gets -0/-2 until end of turn.", "power": "2", "toughness": "2"}
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Name:Tormentor Exarch\nManaCost:3 R\nTypes:Creature Phyrexian Cleric\nPT:2/2\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigChoose:DB$ Charm | Choices$ DBPump,DBCurse\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ 2 | SpellDescription$ Target creature gets +2/+0 until end of turn.\nSVar:DBCurse:DB$ Pump | ValidTgts$ Creature | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -0/-2 until end of turn.\nSVar:PlayMain1:TRUE\nOracle:When Tormentor Exarch enters the battlefield, choose one —\n• Target creature gets +2/+0 until end of turn.\n• Target creature gets -0/-2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tormentor Exarch", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Phyrexian Cleric", "oracle_text": "When Tormentor Exarch enters the battlefield, choose one \u2014\n\u2022 Target creature gets +2/+0 until end of turn.\n\u2022 Target creature gets -0/-2 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Tormentor Exarch\nManaCost:3 R\nTypes:Creature Phyrexian Cleric\nPT:2/2\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigChoose:DB$ Charm | Choices$ DBPump,DBCurse\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | NumAtt$ 2 | SpellDescription$ Target creature gets +2/+0 until end of turn.\nSVar:DBCurse:DB$ Pump | ValidTgts$ Creature | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -0/-2 until end of turn.\nSVar:PlayMain1:TRUE\nOracle:When Tormentor Exarch enters the battlefield, choose one —\n• Target creature gets +2/+0 until end of turn.\n• Target creature gets -0/-2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Bladewing the Risen", "mana_cost": "{3}{B}{B}{R}{R}", "type_line": "Legendary Creature \u2014 Zombie Dragon", "oracle_text": "Flying\nWhen Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.\n{B}{R}: Dragon creatures get +1/+1 until end of turn.", "power": "4", "toughness": "4"}
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Name:Bladewing the Risen\nManaCost:3 B B R R\nTypes:Legendary Creature Zombie Dragon\nPT:4/4\nK:Flying\nA:AB$ PumpAll | Cost$ B R | ValidCards$ Creature.Dragon | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Dragon creatures get +1/+1 until end of turn.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Permanent.Dragon+YouOwn | TgtPrompt$ Choose target Dragon permanent in your graveyard.\nOracle:Flying\nWhen Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.\n{B}{R}: Dragon creatures get +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bladewing the Risen", "mana_cost": "{3}{B}{B}{R}{R}", "type_line": "Legendary Creature \u2014 Zombie Dragon", "oracle_text": "Flying\nWhen Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.\n{B}{R}: Dragon creatures get +1/+1 until end of turn.", "power": "4", "toughness": "4"}
### Response: Name:Bladewing the Risen\nManaCost:3 B B R R\nTypes:Legendary Creature Zombie Dragon\nPT:4/4\nK:Flying\nA:AB$ PumpAll | Cost$ B R | ValidCards$ Creature.Dragon | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Dragon creatures get +1/+1 until end of turn.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Permanent.Dragon+YouOwn | TgtPrompt$ Choose target Dragon permanent in your graveyard.\nOracle:Flying\nWhen Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.\n{B}{R}: Dragon creatures get +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Argothian Sprite", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Argothian Sprite can't be blocked by artifact creatures.\n{7}: Put two +1/+1 counters on Argothian Sprite.", "power": "2", "toughness": "2"}
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Name:Argothian Sprite\nManaCost:1 G\nTypes:Creature Faerie\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Artifact.Creature | Description$ CARDNAME can't be blocked by artifact creatures.\nA:AB$ PutCounter | Cost$ 7 | CounterType$ P1P1 | CounterNum$ 2 | Defined$ Self | SpellDescription$ Put two +1/+1 counters on CARDNAME.\nDeckHas:Ability$Counters\nOracle:Argothian Sprite can't be blocked by artifact creatures.\n{7}: Put two +1/+1 counters on Argothian Sprite.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Argothian Sprite", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Argothian Sprite can't be blocked by artifact creatures.\n{7}: Put two +1/+1 counters on Argothian Sprite.", "power": "2", "toughness": "2"}
### Response: Name:Argothian Sprite\nManaCost:1 G\nTypes:Creature Faerie\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Artifact.Creature | Description$ CARDNAME can't be blocked by artifact creatures.\nA:AB$ PutCounter | Cost$ 7 | CounterType$ P1P1 | CounterNum$ 2 | Defined$ Self | SpellDescription$ Put two +1/+1 counters on CARDNAME.\nDeckHas:Ability$Counters\nOracle:Argothian Sprite can't be blocked by artifact creatures.\n{7}: Put two +1/+1 counters on Argothian Sprite.
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Create the Forge script for this magic card
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{"name": "Gutwrencher Oni", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Demon Spirit", "oracle_text": "Trample\nAt the beginning of your upkeep, discard a card if you don't control an Ogre.", "power": "5", "toughness": "4"}
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Name:Gutwrencher Oni\nManaCost:3 B B\nTypes:Creature Demon Spirit\nPT:5/4\nK:Trample\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, discard a card if you don't control an Ogre.\nSVar:TrigDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | ConditionPresent$ Ogre.YouCtrl | ConditionCompare$ EQ0\nAI:RemoveDeck:Random\nSVar:NeedsToPlay:Ogre.YouCtrl\nDeckHints:Type$Ogre\nOracle:Trample\nAt the beginning of your upkeep, discard a card if you don't control an Ogre.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gutwrencher Oni", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Demon Spirit", "oracle_text": "Trample\nAt the beginning of your upkeep, discard a card if you don't control an Ogre.", "power": "5", "toughness": "4"}
### Response: Name:Gutwrencher Oni\nManaCost:3 B B\nTypes:Creature Demon Spirit\nPT:5/4\nK:Trample\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDiscard | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, discard a card if you don't control an Ogre.\nSVar:TrigDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | ConditionPresent$ Ogre.YouCtrl | ConditionCompare$ EQ0\nAI:RemoveDeck:Random\nSVar:NeedsToPlay:Ogre.YouCtrl\nDeckHints:Type$Ogre\nOracle:Trample\nAt the beginning of your upkeep, discard a card if you don't control an Ogre.
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Create the Forge script for this magic card
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{"name": "Aerie Worshippers", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Inspired \u2014 Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.", "power": "2", "toughness": "4"}
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Name:Aerie Worshippers\nManaCost:3 U\nTypes:Creature Human Cleric\nPT:2/4\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Inspired — Whenever CARDNAME becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.\nSVar:TrigToken:AB$ Token | Cost$ 2 U | TokenScript$ u_2_2_e_bird_flying\nDeckHas:Ability$Token & Type$Bird|Enchantment\nOracle:Inspired — Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aerie Worshippers", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Inspired \u2014 Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.", "power": "2", "toughness": "4"}
### Response: Name:Aerie Worshippers\nManaCost:3 U\nTypes:Creature Human Cleric\nPT:2/4\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Inspired — Whenever CARDNAME becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.\nSVar:TrigToken:AB$ Token | Cost$ 2 U | TokenScript$ u_2_2_e_bird_flying\nDeckHas:Ability$Token & Type$Bird|Enchantment\nOracle:Inspired — Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.
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Create the Forge script for this magic card
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{"name": "Triumph of Saint Katherine", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Lifelink\nPraesidium Protectiva \u2014 When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.\nMiracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)", "power": "5", "toughness": "5"}
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Name:Triumph of Saint Katherine\nManaCost:4 W\nTypes:Creature Human Warrior\nPT:5/5\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+YouOwn | Execute$ TrigExile | TriggerDescription$ Praesidium Protectiva — When CARDNAME is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBExileTopCard\nSVar:DBExileTopCard:DB$ Dig | Defined$ You | DigNum$ 6 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBChangeLibrary\nSVar:DBChangeLibrary:DB$ ChangeZoneAll | ConditionCheckSVar$ RememberedSize | ConditionSVarCompare$ GE7 | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Library | LibraryPosition$ 0 | RandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:RememberedSize:Count$RememberedSize\nK:Miracle:1 W\nDeckHas:Ability$LifeGain\nOracle:Lifelink\nPraesidium Protectiva — When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.\nMiracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Triumph of Saint Katherine", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Lifelink\nPraesidium Protectiva \u2014 When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.\nMiracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)", "power": "5", "toughness": "5"}
### Response: Name:Triumph of Saint Katherine\nManaCost:4 W\nTypes:Creature Human Warrior\nPT:5/5\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+YouOwn | Execute$ TrigExile | TriggerDescription$ Praesidium Protectiva — When CARDNAME is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBExileTopCard\nSVar:DBExileTopCard:DB$ Dig | Defined$ You | DigNum$ 6 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBChangeLibrary\nSVar:DBChangeLibrary:DB$ ChangeZoneAll | ConditionCheckSVar$ RememberedSize | ConditionSVarCompare$ GE7 | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Library | LibraryPosition$ 0 | RandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:RememberedSize:Count$RememberedSize\nK:Miracle:1 W\nDeckHas:Ability$LifeGain\nOracle:Lifelink\nPraesidium Protectiva — When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.\nMiracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Create the Forge script for this magic card
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{"name": "Spellweaver Volute", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant instant card in a graveyard\nWhenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard."}
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Name:Spellweaver Volute\nManaCost:3 U U\nTypes:Enchantment Aura\nK:Enchant instant card in a graveyard\nA:SP$ Attach | Cost$ 3 U U | ValidTgts$ Instant | TgtZone$ Graveyard | TgtPrompt$ Select target instant card in a graveyard | AILogic$ Pump\nT:Mode$ SpellCast | ValidCard$ Sorcery | ValidActivatingPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach CARDNAME to another instant card in a graveyard.\nSVar:TrigCopy:DB$ Play | Defined$ Enchanted | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | CopyCard$ True | RememberPlayed$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Defined$ Enchanted | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Choices$ Instant | ChoiceZone$ Graveyard | Object$ Self | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Enchant instant card in a graveyard\nWhenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spellweaver Volute", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant instant card in a graveyard\nWhenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard."}
### Response: Name:Spellweaver Volute\nManaCost:3 U U\nTypes:Enchantment Aura\nK:Enchant instant card in a graveyard\nA:SP$ Attach | Cost$ 3 U U | ValidTgts$ Instant | TgtZone$ Graveyard | TgtPrompt$ Select target instant card in a graveyard | AILogic$ Pump\nT:Mode$ SpellCast | ValidCard$ Sorcery | ValidActivatingPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach CARDNAME to another instant card in a graveyard.\nSVar:TrigCopy:DB$ Play | Defined$ Enchanted | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | CopyCard$ True | RememberPlayed$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Defined$ Enchanted | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Choices$ Instant | ChoiceZone$ Graveyard | Object$ Self | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Enchant instant card in a graveyard\nWhenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
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Create the Forge script for this magic card
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{"name": "Glacial Crevasses", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn."}
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Name:Glacial Crevasses\nManaCost:2 R\nTypes:Enchantment\nA:AB$ Fog | Cost$ Sac<1/Mountain.Snow/snow Mountain> | SpellDescription$ Prevent all combat damage that would be dealt this turn.\nAI:RemoveDeck:Random\nOracle:Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Glacial Crevasses", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn."}
### Response: Name:Glacial Crevasses\nManaCost:2 R\nTypes:Enchantment\nA:AB$ Fog | Cost$ Sac<1/Mountain.Snow/snow Mountain> | SpellDescription$ Prevent all combat damage that would be dealt this turn.\nAI:RemoveDeck:Random\nOracle:Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
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Create the Forge script for this magic card
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{"name": "Mnemonic Nexus", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Each player shuffles their graveyard into their library."}
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Name:Mnemonic Nexus\nManaCost:3 U\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ 3 U | Defined$ Player | ChangeType$ Card | Origin$ Graveyard | Destination$ Library | Shuffle$ True | SpellDescription$ Each player shuffles their graveyard into their library.\nAI:RemoveDeck:All\nOracle:Each player shuffles their graveyard into their library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mnemonic Nexus", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Each player shuffles their graveyard into their library."}
### Response: Name:Mnemonic Nexus\nManaCost:3 U\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ 3 U | Defined$ Player | ChangeType$ Card | Origin$ Graveyard | Destination$ Library | Shuffle$ True | SpellDescription$ Each player shuffles their graveyard into their library.\nAI:RemoveDeck:All\nOracle:Each player shuffles their graveyard into their library.
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Create the Forge script for this magic card
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{"name": "Crystal Grotto", "mana_cost": "", "type_line": "Land", "oracle_text": "When Crystal Grotto enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\n{T}: Add {C}.\n{1}, {T}: Add one mana of any color."}
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Name:Crystal Grotto\nManaCost:no cost\nTypes:Land\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:When Crystal Grotto enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\n{T}: Add {C}.\n{1}, {T}: Add one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crystal Grotto", "mana_cost": "", "type_line": "Land", "oracle_text": "When Crystal Grotto enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\n{T}: Add {C}.\n{1}, {T}: Add one mana of any color."}
### Response: Name:Crystal Grotto\nManaCost:no cost\nTypes:Land\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:When Crystal Grotto enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\n{T}: Add {C}.\n{1}, {T}: Add one mana of any color.
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Create the Forge script for this magic card
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{"name": "Resilient Khenra", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Jackal Wizard", "oracle_text": "When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.\nEternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.)", "power": "2", "toughness": "2"}
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Name:Resilient Khenra\nManaCost:1 G\nTypes:Creature Jackal Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may have target creature get +X/+X until end of turn, where X is CARDNAME's power.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X\nK:Eternalize:4 G G\n# HOU Release Notes: if power less than 0 as the ability resolves, then X=0\nSVar:X:Count$CardPower\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token\nOracle:When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.\nEternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Resilient Khenra", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Jackal Wizard", "oracle_text": "When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.\nEternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.)", "power": "2", "toughness": "2"}
### Response: Name:Resilient Khenra\nManaCost:1 G\nTypes:Creature Jackal Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may have target creature get +X/+X until end of turn, where X is CARDNAME's power.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X\nK:Eternalize:4 G G\n# HOU Release Notes: if power less than 0 as the ability resolves, then X=0\nSVar:X:Count$CardPower\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token\nOracle:When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.\nEternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Waxing Moon", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn."}
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Name:Waxing Moon\nManaCost:1 G\nTypes:Instant\nA:SP$ SetState | Cost$ 1 G | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Card.Werewolf+YouCtrl | TgtPrompt$ Select target Werewolf you control | Mode$ Transform | SubAbility$ DBPumpAll | SpellDescription$ Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | KW$ Trample | ValidCards$ Creature.YouCtrl\nAI:RemoveDeck:Random\nDeckNeeds:Type$Werewolf\nOracle:Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Waxing Moon", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn."}
### Response: Name:Waxing Moon\nManaCost:1 G\nTypes:Instant\nA:SP$ SetState | Cost$ 1 G | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Card.Werewolf+YouCtrl | TgtPrompt$ Select target Werewolf you control | Mode$ Transform | SubAbility$ DBPumpAll | SpellDescription$ Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | KW$ Trample | ValidCards$ Creature.YouCtrl\nAI:RemoveDeck:Random\nDeckNeeds:Type$Werewolf\nOracle:Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Voracious Hydra", "mana_cost": "{X}{G}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "Trample\nVoracious Hydra enters the battlefield with X +1/+1 counters on it.\nWhen Voracious Hydra enters the battlefield, choose one \u2014\n\u2022 Double the number of +1/+1 counters on Voracious Hydra.\n\u2022 Voracious Hydra fights target creature you don't control.", "power": "0", "toughness": "1"}
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Name:Voracious Hydra\nManaCost:X G G\nTypes:Creature Hydra\nPT:0/1\nK:Trample\nK:etbCounter:P1P1:X\nSVar:X:Count$xPaid\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBCounter,DBFight\nSVar:DBCounter:DB$ MultiplyCounter | Defined$ Self | CounterType$ P1P1 | SpellDescription$ Double the number of +1/+1 counters on CARDNAME.\nSVar:DBFight:DB$ Fight | Defined$ Self | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | SpellDescription$ CARDNAME fights target creature you don't control.\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters\nOracle:Trample\nVoracious Hydra enters the battlefield with X +1/+1 counters on it.\nWhen Voracious Hydra enters the battlefield, choose one —\n• Double the number of +1/+1 counters on Voracious Hydra.\n• Voracious Hydra fights target creature you don't control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Voracious Hydra", "mana_cost": "{X}{G}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "Trample\nVoracious Hydra enters the battlefield with X +1/+1 counters on it.\nWhen Voracious Hydra enters the battlefield, choose one \u2014\n\u2022 Double the number of +1/+1 counters on Voracious Hydra.\n\u2022 Voracious Hydra fights target creature you don't control.", "power": "0", "toughness": "1"}
### Response: Name:Voracious Hydra\nManaCost:X G G\nTypes:Creature Hydra\nPT:0/1\nK:Trample\nK:etbCounter:P1P1:X\nSVar:X:Count$xPaid\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBCounter,DBFight\nSVar:DBCounter:DB$ MultiplyCounter | Defined$ Self | CounterType$ P1P1 | SpellDescription$ Double the number of +1/+1 counters on CARDNAME.\nSVar:DBFight:DB$ Fight | Defined$ Self | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | SpellDescription$ CARDNAME fights target creature you don't control.\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters\nOracle:Trample\nVoracious Hydra enters the battlefield with X +1/+1 counters on it.\nWhen Voracious Hydra enters the battlefield, choose one —\n• Double the number of +1/+1 counters on Voracious Hydra.\n• Voracious Hydra fights target creature you don't control.
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Create the Forge script for this magic card
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{"name": "Desert of the Indomitable", "mana_cost": "", "type_line": "Land \u2014 Desert", "oracle_text": "Desert of the Indomitable enters the battlefield tapped.\n{T}: Add {G}.\nCycling {1}{G} ({1}{G}, Discard this card: Draw a card.)"}
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Name:Desert of the Indomitable\nManaCost:no cost\nTypes:Land Desert\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nK:Cycling:1 G\nOracle:Desert of the Indomitable enters the battlefield tapped.\n{T}: Add {G}.\nCycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Desert of the Indomitable", "mana_cost": "", "type_line": "Land \u2014 Desert", "oracle_text": "Desert of the Indomitable enters the battlefield tapped.\n{T}: Add {G}.\nCycling {1}{G} ({1}{G}, Discard this card: Draw a card.)"}
### Response: Name:Desert of the Indomitable\nManaCost:no cost\nTypes:Land Desert\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nK:Cycling:1 G\nOracle:Desert of the Indomitable enters the battlefield tapped.\n{T}: Add {G}.\nCycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Due Respect", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Permanents enter the battlefield tapped this turn.\nDraw a card."}
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Name:Due Respect\nManaCost:1 W\nTypes:Instant\nA:SP$ Effect | Cost$ 1 W | ReplacementEffects$ RepETB | SubAbility$ DBDraw | AILogic$ BeginningOfOppTurn | SpellDescription$ Permanents enter the battlefield tapped this turn.\nSVar:RepETB:Event$ Moved | ValidCard$ Permanent | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | Description$ Permanents enter the battlefield tapped this turn.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Permanents enter the battlefield tapped this turn.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Due Respect", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Permanents enter the battlefield tapped this turn.\nDraw a card."}
### Response: Name:Due Respect\nManaCost:1 W\nTypes:Instant\nA:SP$ Effect | Cost$ 1 W | ReplacementEffects$ RepETB | SubAbility$ DBDraw | AILogic$ BeginningOfOppTurn | SpellDescription$ Permanents enter the battlefield tapped this turn.\nSVar:RepETB:Event$ Moved | ValidCard$ Permanent | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | Description$ Permanents enter the battlefield tapped this turn.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Permanents enter the battlefield tapped this turn.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Gravelgill Duo", "mana_cost": "{2}{U/B}", "type_line": "Creature \u2014 Merfolk Rogue Warrior", "oracle_text": "Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.\nWhenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)", "power": "2", "toughness": "1"}
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Name:Gravelgill Duo\nManaCost:2 UB\nTypes:Creature Merfolk Rogue Warrior\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Card.Blue | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump11 | TriggerDescription$ Whenever you cast a blue spell, CARDNAME gets +1/+1 until end of turn.\nT:Mode$ SpellCast | ValidCard$ Card.Black | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpFear | TriggerDescription$ Whenever you cast a black spell, CARDNAME gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nSVar:TrigPump11:DB$ Pump | NumAtt$ +1 | NumDef$ +1 | Defined$ Self\nSVar:TrigPumpFear:DB$ Pump | KW$ Fear | Defined$ Self\nSVar:BuffedBy:Card.Blue,Card.Black\nOracle:Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.\nWhenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gravelgill Duo", "mana_cost": "{2}{U/B}", "type_line": "Creature \u2014 Merfolk Rogue Warrior", "oracle_text": "Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.\nWhenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)", "power": "2", "toughness": "1"}
### Response: Name:Gravelgill Duo\nManaCost:2 UB\nTypes:Creature Merfolk Rogue Warrior\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Card.Blue | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump11 | TriggerDescription$ Whenever you cast a blue spell, CARDNAME gets +1/+1 until end of turn.\nT:Mode$ SpellCast | ValidCard$ Card.Black | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpFear | TriggerDescription$ Whenever you cast a black spell, CARDNAME gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nSVar:TrigPump11:DB$ Pump | NumAtt$ +1 | NumDef$ +1 | Defined$ Self\nSVar:TrigPumpFear:DB$ Pump | KW$ Fear | Defined$ Self\nSVar:BuffedBy:Card.Blue,Card.Black\nOracle:Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.\nWhenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Create the Forge script for this magic card
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{"name": "Bloodfeather Phoenix", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying\nBloodfeather Phoenix can't block.\nWhenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn.", "power": "2", "toughness": "2"}
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Name:Bloodfeather Phoenix\nManaCost:1 R\nTypes:Creature Phoenix\nPT:2/2\nK:Flying\nK:CARDNAME can't block.\nT:Mode$ DamageDone | ValidSource$ Instant.YouCtrl,Sorcery.YouCtrl | ValidTarget$ Opponent,Battle | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return CARDNAME from your graveyard to the battlefield. It gains haste until end of turn.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ R | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Keywords$ Haste | Defined$ Self\nDeckHas:Ability$Graveyard\nOracle:Flying\nBloodfeather Phoenix can't block.\nWhenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bloodfeather Phoenix", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying\nBloodfeather Phoenix can't block.\nWhenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Bloodfeather Phoenix\nManaCost:1 R\nTypes:Creature Phoenix\nPT:2/2\nK:Flying\nK:CARDNAME can't block.\nT:Mode$ DamageDone | ValidSource$ Instant.YouCtrl,Sorcery.YouCtrl | ValidTarget$ Opponent,Battle | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return CARDNAME from your graveyard to the battlefield. It gains haste until end of turn.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ R | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Keywords$ Haste | Defined$ Self\nDeckHas:Ability$Graveyard\nOracle:Flying\nBloodfeather Phoenix can't block.\nWhenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn.
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Create the Forge script for this magic card
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{"name": "Grisly Sigil", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)\nChoose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life."}
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Name:Grisly Sigil\nManaCost:B\nTypes:Sorcery\nK:Casualty:1\nA:SP$ Branch | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Choose target creature or planeswalker | BranchConditionSVar$ X | TrueSubAbility$ Damage3 | FalseSubAbility$ Damage1 | AILogic$ GrislySigil | SpellDescription$ Choose target creature or planeswalker. If it was dealt noncombat damage this turn, CARDNAME deals 3 damage to it and you gain 3 life. Otherwise, CARDNAME deals 1 damage to it and you gain 1 life.\nSVar:Damage3:DB$ DealDamage | Defined$ Targeted | NumDmg$ 3 | SubAbility$ DBGain3Life\nSVar:Damage1:DB$ DealDamage | Defined$ Targeted | NumDmg$ 1 | SubAbility$ DBGain1Life\nSVar:DBGain3Life:DB$ GainLife | LifeAmount$ 3\nSVar:DBGain1Life:DB$ GainLife | LifeAmount$ 1\nSVar:X:Targeted$Valid Card.wasDealtNonCombatDamageThisTurn\nDeckHas:Ability$Sacrifice|LifeGain\nSVar:AINoCasualtyPayment:TRUE\nOracle:Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)\nChoose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grisly Sigil", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)\nChoose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life."}
### Response: Name:Grisly Sigil\nManaCost:B\nTypes:Sorcery\nK:Casualty:1\nA:SP$ Branch | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Choose target creature or planeswalker | BranchConditionSVar$ X | TrueSubAbility$ Damage3 | FalseSubAbility$ Damage1 | AILogic$ GrislySigil | SpellDescription$ Choose target creature or planeswalker. If it was dealt noncombat damage this turn, CARDNAME deals 3 damage to it and you gain 3 life. Otherwise, CARDNAME deals 1 damage to it and you gain 1 life.\nSVar:Damage3:DB$ DealDamage | Defined$ Targeted | NumDmg$ 3 | SubAbility$ DBGain3Life\nSVar:Damage1:DB$ DealDamage | Defined$ Targeted | NumDmg$ 1 | SubAbility$ DBGain1Life\nSVar:DBGain3Life:DB$ GainLife | LifeAmount$ 3\nSVar:DBGain1Life:DB$ GainLife | LifeAmount$ 1\nSVar:X:Targeted$Valid Card.wasDealtNonCombatDamageThisTurn\nDeckHas:Ability$Sacrifice|LifeGain\nSVar:AINoCasualtyPayment:TRUE\nOracle:Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)\nChoose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.
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Create the Forge script for this magic card
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{"name": "Sandstone Needle", "mana_cost": "", "type_line": "Land", "oracle_text": "Sandstone Needle enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it."}
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Name:Sandstone Needle\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ DBAddCounter | SpellDescription$ CARDNAME enters the battlefield tapped with two depletion counters on it.\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ DEPLETION | CounterNum$ 2\nA:AB$ Mana | Cost$ T SubCounter<1/DEPLETION> | Produced$ R | SubAbility$ DBSac | Amount$ 2 | SpellDescription$ Add {R}{R}. If there are no depletion counters on CARDNAME, sacrifice it.\nSVar:DBSac:DB$ Sacrifice | SacValid$ Self | ConditionPresent$ Card.Self+counters_EQ0_DEPLETION\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Sandstone Needle enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sandstone Needle", "mana_cost": "", "type_line": "Land", "oracle_text": "Sandstone Needle enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it."}
### Response: Name:Sandstone Needle\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ DBAddCounter | SpellDescription$ CARDNAME enters the battlefield tapped with two depletion counters on it.\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ DEPLETION | CounterNum$ 2\nA:AB$ Mana | Cost$ T SubCounter<1/DEPLETION> | Produced$ R | SubAbility$ DBSac | Amount$ 2 | SpellDescription$ Add {R}{R}. If there are no depletion counters on CARDNAME, sacrifice it.\nSVar:DBSac:DB$ Sacrifice | SacValid$ Self | ConditionPresent$ Card.Self+counters_EQ0_DEPLETION\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Sandstone Needle enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it.
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Create the Forge script for this magic card
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{"name": "Boiling Blood", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Target creature attacks this turn if able.\nDraw a card."}
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Name:Boiling Blood\nManaCost:2 R\nTypes:Instant\nA:SP$ Effect | ValidTgts$ Creature | StaticAbilities$ MustAttack | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SubAbility$ DBDraw | SpellDescription$ Target creature attacks this turn if able.\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ This creature attacks this turn if able.\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nOracle:Target creature attacks this turn if able.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Boiling Blood", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Target creature attacks this turn if able.\nDraw a card."}
### Response: Name:Boiling Blood\nManaCost:2 R\nTypes:Instant\nA:SP$ Effect | ValidTgts$ Creature | StaticAbilities$ MustAttack | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SubAbility$ DBDraw | SpellDescription$ Target creature attacks this turn if able.\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ This creature attacks this turn if able.\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nOracle:Target creature attacks this turn if able.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Desperate Ritual", "mana_cost": "{1}{R}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Add {R}{R}{R}.\nSplice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"}
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Name:Desperate Ritual\nManaCost:1 R\nTypes:Instant Arcane\nK:Splice:Arcane:1 R\nA:SP$ Mana | Cost$ 1 R | Produced$ R | Amount$ 3 | AILogic$ ManaRitual | AINoRecursiveCheck$ True | SpellDescription$ Add {R}{R}{R}.\nOracle:Add {R}{R}{R}.\nSplice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Desperate Ritual", "mana_cost": "{1}{R}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Add {R}{R}{R}.\nSplice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"}
### Response: Name:Desperate Ritual\nManaCost:1 R\nTypes:Instant Arcane\nK:Splice:Arcane:1 R\nA:SP$ Mana | Cost$ 1 R | Produced$ R | Amount$ 3 | AILogic$ ManaRitual | AINoRecursiveCheck$ True | SpellDescription$ Add {R}{R}{R}.\nOracle:Add {R}{R}{R}.\nSplice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Create the Forge script for this magic card
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{"name": "Anointed Deacon", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.", "power": "3", "toughness": "3"}
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Name:Anointed Deacon\nManaCost:4 B\nTypes:Creature Vampire Cleric\nPT:3/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Vampire | TgtPrompt$ Select target Vampire | NumAtt$ 2\nSVar:PlayMain1:TRUE\nOracle:At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Anointed Deacon", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Anointed Deacon\nManaCost:4 B\nTypes:Creature Vampire Cleric\nPT:3/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Vampire | TgtPrompt$ Select target Vampire | NumAtt$ 2\nSVar:PlayMain1:TRUE\nOracle:At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Commissar Severina Raine", "mana_cost": "{1}{W}{B}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Leading from the Front \u2014 Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.\nSummary Execution \u2014 {2}, Sacrifice another creature: You gain 2 life and draw a card.", "power": "2", "toughness": "2"}
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Name:Commissar Severina Raine\nManaCost:1 W B\nTypes:Legendary Creature Human Soldier\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Leading from the Front — Whenever CARDNAME attacks, each opponent loses X life, where X is the number of other attacking creatures.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ X\nA:AB$ GainLife | Cost$ 2 Sac<1/Creature.Other/another creature> | PrecostDesc$ Summary Execution — | LifeAmount$ 2 | SubAbility$ DBDraw | SpellDescription$ You gain 2 life and draw a card.\nSVar:DBDraw:DB$ Draw\nSVar:X:Count$Valid Creature.attacking+Other\nDeckHas:Ability$Sacrifice|LifeGain\nSVar:HasAttackEffect:TRUE\nOracle:Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.\nSummary Execution — {2}, Sacrifice another creature: You gain 2 life and draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Commissar Severina Raine", "mana_cost": "{1}{W}{B}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Leading from the Front \u2014 Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.\nSummary Execution \u2014 {2}, Sacrifice another creature: You gain 2 life and draw a card.", "power": "2", "toughness": "2"}
### Response: Name:Commissar Severina Raine\nManaCost:1 W B\nTypes:Legendary Creature Human Soldier\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Leading from the Front — Whenever CARDNAME attacks, each opponent loses X life, where X is the number of other attacking creatures.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ X\nA:AB$ GainLife | Cost$ 2 Sac<1/Creature.Other/another creature> | PrecostDesc$ Summary Execution — | LifeAmount$ 2 | SubAbility$ DBDraw | SpellDescription$ You gain 2 life and draw a card.\nSVar:DBDraw:DB$ Draw\nSVar:X:Count$Valid Creature.attacking+Other\nDeckHas:Ability$Sacrifice|LifeGain\nSVar:HasAttackEffect:TRUE\nOracle:Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.\nSummary Execution — {2}, Sacrifice another creature: You gain 2 life and draw a card.
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Create the Forge script for this magic card
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{"name": "Beacon of Tomorrows", "mana_cost": "{6}{U}{U}", "type_line": "Sorcery", "oracle_text": "Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library."}
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Name:Beacon of Tomorrows\nManaCost:6 U U\nTypes:Sorcery\nA:SP$ AddTurn | Cost$ 6 U U | ValidTgts$ Player | NumTurns$ 1 | SubAbility$ DBShuffle | SpellDescription$ Target player takes an extra turn after this one. Shuffle CARDNAME into its owner's library.\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Stack | Destination$ Library | Shuffle$ True | Defined$ Parent\nOracle:Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Beacon of Tomorrows", "mana_cost": "{6}{U}{U}", "type_line": "Sorcery", "oracle_text": "Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library."}
### Response: Name:Beacon of Tomorrows\nManaCost:6 U U\nTypes:Sorcery\nA:SP$ AddTurn | Cost$ 6 U U | ValidTgts$ Player | NumTurns$ 1 | SubAbility$ DBShuffle | SpellDescription$ Target player takes an extra turn after this one. Shuffle CARDNAME into its owner's library.\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Stack | Destination$ Library | Shuffle$ True | Defined$ Parent\nOracle:Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
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Create the Forge script for this magic card
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{"name": "Lady Evangela", "mana_cost": "{W}{U}{B}", "type_line": "Legendary Creature \u2014 Human Cleric", "oracle_text": "{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.", "power": "1", "toughness": "2"}
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Name:Lady Evangela\nManaCost:W U B\nTypes:Legendary Creature Human Cleric\nPT:1/2\nA:AB$ Effect | Cost$ W B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Prevent all combat damage that would be dealt by target creature this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt by target creature this turn.\nAI:RemoveDeck:All\nSVar:NonCombatPriority:2\nOracle:{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lady Evangela", "mana_cost": "{W}{U}{B}", "type_line": "Legendary Creature \u2014 Human Cleric", "oracle_text": "{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.", "power": "1", "toughness": "2"}
### Response: Name:Lady Evangela\nManaCost:W U B\nTypes:Legendary Creature Human Cleric\nPT:1/2\nA:AB$ Effect | Cost$ W B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Prevent all combat damage that would be dealt by target creature this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt by target creature this turn.\nAI:RemoveDeck:All\nSVar:NonCombatPriority:2\nOracle:{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
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Create the Forge script for this magic card
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{"name": "Wildwood Rebirth", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Return target creature card from your graveyard to your hand."}
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Name:Wildwood Rebirth\nManaCost:1 G\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 G | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SpellDescription$ Return target creature card from your graveyard to your hand.\nOracle:Return target creature card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wildwood Rebirth", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Return target creature card from your graveyard to your hand."}
### Response: Name:Wildwood Rebirth\nManaCost:1 G\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 G | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SpellDescription$ Return target creature card from your graveyard to your hand.\nOracle:Return target creature card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Teroh's Vanguard", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Nomad", "oracle_text": "Flash\nThreshold \u2014 As long as seven or more cards are in your graveyard, Teroh's Vanguard has \"When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn.\"", "power": "2", "toughness": "3"}
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Name:Teroh's Vanguard\nManaCost:3 W\nTypes:Creature Human Nomad\nPT:2/3\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | Threshold$ True | TriggerDescription$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME has "When CARDNAME enters the battlefield, creatures you control gain protection from black until end of turn."\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Protection from black\nOracle:Flash\nThreshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Teroh's Vanguard", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Nomad", "oracle_text": "Flash\nThreshold \u2014 As long as seven or more cards are in your graveyard, Teroh's Vanguard has \"When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn.\"", "power": "2", "toughness": "3"}
### Response: Name:Teroh's Vanguard\nManaCost:3 W\nTypes:Creature Human Nomad\nPT:2/3\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | Threshold$ True | TriggerDescription$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME has "When CARDNAME enters the battlefield, creatures you control gain protection from black until end of turn."\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Protection from black\nOracle:Flash\nThreshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."
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Create the Forge script for this magic card
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{"name": "Lay Waste", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
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Name:Lay Waste\nManaCost:3 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 R | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nK:Cycling:2\nOracle:Destroy target land.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lay Waste", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
### Response: Name:Lay Waste\nManaCost:3 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 R | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nK:Cycling:2\nOracle:Destroy target land.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Scent of Nightshade", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way."}
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Name:Scent of Nightshade\nManaCost:1 B\nTypes:Instant\nA:SP$ Reveal | Cost$ 1 B | Defined$ You | RevealValid$ Card.Black | AnyNumber$ True | RememberRevealed$ True | SubAbility$ DBScentOfNightshadePump | SpellDescription$ Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.\nSVar:DBScentOfNightshadePump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -ScentOfNightshadeX | NumDef$ -ScentOfNightshadeX | SubAbility$ DBScentOfNightshadeCleanup\nSVar:DBScentOfNightshadeCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:ScentOfNightshadeX:Remembered$Amount\nAI:RemoveDeck:All\nOracle:Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scent of Nightshade", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way."}
### Response: Name:Scent of Nightshade\nManaCost:1 B\nTypes:Instant\nA:SP$ Reveal | Cost$ 1 B | Defined$ You | RevealValid$ Card.Black | AnyNumber$ True | RememberRevealed$ True | SubAbility$ DBScentOfNightshadePump | SpellDescription$ Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.\nSVar:DBScentOfNightshadePump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -ScentOfNightshadeX | NumDef$ -ScentOfNightshadeX | SubAbility$ DBScentOfNightshadeCleanup\nSVar:DBScentOfNightshadeCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:ScentOfNightshadeX:Remembered$Amount\nAI:RemoveDeck:All\nOracle:Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
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Create the Forge script for this magic card
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{"name": "Nyxborn Brute", "mana_cost": "{3}{R}{R}", "type_line": "Enchantment Creature \u2014 Cyclops", "oracle_text": "", "power": "7", "toughness": "3"}
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Name:Nyxborn Brute\nManaCost:3 R R\nTypes:Enchantment Creature Cyclops\nPT:7/3\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nyxborn Brute", "mana_cost": "{3}{R}{R}", "type_line": "Enchantment Creature \u2014 Cyclops", "oracle_text": "", "power": "7", "toughness": "3"}
### Response: Name:Nyxborn Brute\nManaCost:3 R R\nTypes:Enchantment Creature Cyclops\nPT:7/3\nOracle:
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Create the Forge script for this magic card
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{"name": "Sunspire Gatekeepers", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.", "power": "2", "toughness": "4"}
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Name:Sunspire Gatekeepers\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Gate.YouCtrl | PresentCompare$ GE2 | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_knight_vigilance | TokenOwner$ You\nDeckHas:Ability$Token\nDeckHints:Type$Gate\nOracle:When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sunspire Gatekeepers", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.", "power": "2", "toughness": "4"}
### Response: Name:Sunspire Gatekeepers\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Gate.YouCtrl | PresentCompare$ GE2 | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_knight_vigilance | TokenOwner$ You\nDeckHas:Ability$Token\nDeckHints:Type$Gate\nOracle:When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
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Create the Forge script for this magic card
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{"name": "Worldfire", "mana_cost": "{6}{R}{R}{R}", "type_line": "Sorcery", "oracle_text": "Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1."}
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Name:Worldfire\nManaCost:6 R R R\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 6 R R R | ChangeType$ Permanent | Origin$ Battlefield | Destination$ Exile | SubAbility$ ExileAllHand | SpellDescription$ Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.\nSVar:ExileAllHand:DB$ ChangeZoneAll | Origin$ Hand | Destination$ Exile | ChangeType$ Card | SubAbility$ ExileAllGrave\nSVar:ExileAllGrave:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | SubAbility$ SetAllLife\nSVar:SetAllLife:DB$ SetLife | Defined$ Player | LifeAmount$ 1\nOracle:Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Worldfire", "mana_cost": "{6}{R}{R}{R}", "type_line": "Sorcery", "oracle_text": "Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1."}
### Response: Name:Worldfire\nManaCost:6 R R R\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 6 R R R | ChangeType$ Permanent | Origin$ Battlefield | Destination$ Exile | SubAbility$ ExileAllHand | SpellDescription$ Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.\nSVar:ExileAllHand:DB$ ChangeZoneAll | Origin$ Hand | Destination$ Exile | ChangeType$ Card | SubAbility$ ExileAllGrave\nSVar:ExileAllGrave:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | SubAbility$ SetAllLife\nSVar:SetAllLife:DB$ SetLife | Defined$ Player | LifeAmount$ 1\nOracle:Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
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Create the Forge script for this magic card
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{"name": "Darkest Hour", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "All creatures are black."}
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Name:Darkest Hour\nManaCost:B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature | SetColor$ Black | Description$ All creatures are black.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:All creatures are black.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Darkest Hour", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "All creatures are black."}
### Response: Name:Darkest Hour\nManaCost:B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature | SetColor$ Black | Description$ All creatures are black.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:All creatures are black.
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Create the Forge script for this magic card
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{"name": "Dakkon, Shadow Slayer", "mana_cost": "{W}{U}{B}", "type_line": "Legendary Planeswalker \u2014 Dakkon", "oracle_text": "Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control.\n+1: Surveil 2.\n\u22123: Exile target creature.\n\u22126: You may put an artifact card from your hand or graveyard onto the battlefield.", "loyalty": "0"}
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Name:Dakkon, Shadow Slayer\nManaCost:W U B\nTypes:Legendary Planeswalker Dakkon\nLoyalty:0\nK:etbCounter:LOYALTY:X:no Condition:CARDNAME enters the battlefield with a number of loyalty counters on him equal to the number of lands you control.\nSVar:X:Count$Valid Land.YouCtrl\nA:AB$ Surveil | Cost$ AddCounter<1/LOYALTY> | Amount$ 2 | Planeswalker$ True | SpellDescription$ Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nA:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature.\nA:AB$ ChangeZone | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | ChangeType$ Artifact.YouOwn | ChangeNum$ 1 | Origin$ Hand,Graveyard | Destination$ Battlefield | StackDescription$ SpellDescription | SpellDescription$ You may put an artifact card from your hand or graveyard onto the battlefield.\nDeckHints:Type$Artifact\nOracle:Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control.\n[+1]: Surveil 2.\n[-3]: Exile target creature.\n[-6]: You may put an artifact card from your hand or graveyard onto the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dakkon, Shadow Slayer", "mana_cost": "{W}{U}{B}", "type_line": "Legendary Planeswalker \u2014 Dakkon", "oracle_text": "Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control.\n+1: Surveil 2.\n\u22123: Exile target creature.\n\u22126: You may put an artifact card from your hand or graveyard onto the battlefield.", "loyalty": "0"}
### Response: Name:Dakkon, Shadow Slayer\nManaCost:W U B\nTypes:Legendary Planeswalker Dakkon\nLoyalty:0\nK:etbCounter:LOYALTY:X:no Condition:CARDNAME enters the battlefield with a number of loyalty counters on him equal to the number of lands you control.\nSVar:X:Count$Valid Land.YouCtrl\nA:AB$ Surveil | Cost$ AddCounter<1/LOYALTY> | Amount$ 2 | Planeswalker$ True | SpellDescription$ Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nA:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature.\nA:AB$ ChangeZone | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | ChangeType$ Artifact.YouOwn | ChangeNum$ 1 | Origin$ Hand,Graveyard | Destination$ Battlefield | StackDescription$ SpellDescription | SpellDescription$ You may put an artifact card from your hand or graveyard onto the battlefield.\nDeckHints:Type$Artifact\nOracle:Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control.\n[+1]: Surveil 2.\n[-3]: Exile target creature.\n[-6]: You may put an artifact card from your hand or graveyard onto the battlefield.
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Create the Forge script for this magic card
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{"name": "Bramblesnap", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample\nTap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
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Name:Bramblesnap\nManaCost:1 G\nTypes:Creature Elemental\nPT:1/1\nK:Trample\nA:AB$ Pump | Cost$ tapXType<1/Creature> | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nAI:RemoveDeck:Random\nOracle:Trample\nTap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bramblesnap", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Trample\nTap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Bramblesnap\nManaCost:1 G\nTypes:Creature Elemental\nPT:1/1\nK:Trample\nA:AB$ Pump | Cost$ tapXType<1/Creature> | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nAI:RemoveDeck:Random\nOracle:Trample\nTap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Floating Shield", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAs Floating Shield enters the battlefield, choose a color.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.\nSacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn."}
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Name:Floating Shield\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInHumanDeck\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:chosenColor:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove CARDNAME.\nA:AB$ Protection | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ ChosenColor | SpellDescription$ Target creature gains protection from the chosen color until end of turn.\nAI:RemoveDeck:All\nSVar:ChosenProtection:True\nOracle:Enchant creature\nAs Floating Shield enters the battlefield, choose a color.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.\nSacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Floating Shield", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAs Floating Shield enters the battlefield, choose a color.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.\nSacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn."}
### Response: Name:Floating Shield\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInHumanDeck\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:chosenColor:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove CARDNAME.\nA:AB$ Protection | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ ChosenColor | SpellDescription$ Target creature gains protection from the chosen color until end of turn.\nAI:RemoveDeck:All\nSVar:ChosenProtection:True\nOracle:Enchant creature\nAs Floating Shield enters the battlefield, choose a color.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.\nSacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
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Create the Forge script for this magic card
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{"name": "Kindred Summons", "mana_cost": "{5}{G}{G}", "type_line": "Instant", "oracle_text": "Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library."}
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Name:Kindred Summons\nManaCost:5 G G\nTypes:Instant\nA:SP$ ChooseType | Cost$ 5 G G | Defined$ You | Type$ Creature | SubAbility$ DBDigUntil | AILogic$ MostProminentComputerControls | SpellDescription$ Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.\nSVar:DBDigUntil:DB$ DigUntil | Amount$ X | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | Valid$ Creature.ChosenType+YouOwn | ValidDescription$ creature with chosen type | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | FoundDestination$ Battlefield | Shuffle$ True\nSVar:X:Count$Valid Creature.ChosenType+YouCtrl\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:MaxTypes GE2\nSVar:MaxTypes:Count$MostProminentCreatureType Creature.YouCtrl\nOracle:Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kindred Summons", "mana_cost": "{5}{G}{G}", "type_line": "Instant", "oracle_text": "Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library."}
### Response: Name:Kindred Summons\nManaCost:5 G G\nTypes:Instant\nA:SP$ ChooseType | Cost$ 5 G G | Defined$ You | Type$ Creature | SubAbility$ DBDigUntil | AILogic$ MostProminentComputerControls | SpellDescription$ Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.\nSVar:DBDigUntil:DB$ DigUntil | Amount$ X | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | Valid$ Creature.ChosenType+YouOwn | ValidDescription$ creature with chosen type | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | FoundDestination$ Battlefield | Shuffle$ True\nSVar:X:Count$Valid Creature.ChosenType+YouCtrl\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:MaxTypes GE2\nSVar:MaxTypes:Count$MostProminentCreatureType Creature.YouCtrl\nOracle:Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Create the Forge script for this magic card
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{"name": "Winter Sky", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card."}
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Name:Winter Sky\nManaCost:R\nTypes:Sorcery\nA:SP$ FlipACoin | Cost$ R | WinSubAbility$ DBDamageAll | LoseSubAbility$ DBDraw | SpellDescription$ Flip a coin. If you win the flip, CARDNAME deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.\nSVar:DBDamageAll:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature | ValidPlayers$ Player | ValidDescription$ each creature and each player.\nSVar:DBDraw:DB$ Draw | Defined$ Player\nAI:RemoveDeck:All\nOracle:Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Winter Sky", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card."}
### Response: Name:Winter Sky\nManaCost:R\nTypes:Sorcery\nA:SP$ FlipACoin | Cost$ R | WinSubAbility$ DBDamageAll | LoseSubAbility$ DBDraw | SpellDescription$ Flip a coin. If you win the flip, CARDNAME deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.\nSVar:DBDamageAll:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature | ValidPlayers$ Player | ValidDescription$ each creature and each player.\nSVar:DBDraw:DB$ Draw | Defined$ Player\nAI:RemoveDeck:All\nOracle:Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
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Create the Forge script for this magic card
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{"name": "Argivian Cavalier", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Orc Knight", "oracle_text": "Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)\nWhen Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.", "power": "2", "toughness": "2"}
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Name:Argivian Cavalier\nManaCost:2 W\nTypes:Creature Orc Knight\nPT:2/2\nK:Enlist\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_soldier\nDeckHas:Ability$Token & Type$Soldier\nOracle:Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)\nWhen Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Argivian Cavalier", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Orc Knight", "oracle_text": "Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)\nWhen Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.", "power": "2", "toughness": "2"}
### Response: Name:Argivian Cavalier\nManaCost:2 W\nTypes:Creature Orc Knight\nPT:2/2\nK:Enlist\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_soldier\nDeckHas:Ability$Token & Type$Soldier\nOracle:Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)\nWhen Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
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Create the Forge script for this magic card
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{"name": "Vodalian Hypnotist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.", "power": "1", "toughness": "1"}
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Name:Vodalian Hypnotist\nManaCost:1 U\nTypes:Creature Merfolk Wizard\nPT:1/1\nA:AB$ Discard | Cost$ 2 B T | ValidTgts$ Player | SorcerySpeed$ True | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Target player discards a card. Activate only as a sorcery.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vodalian Hypnotist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.", "power": "1", "toughness": "1"}
### Response: Name:Vodalian Hypnotist\nManaCost:1 U\nTypes:Creature Merfolk Wizard\nPT:1/1\nA:AB$ Discard | Cost$ 2 B T | ValidTgts$ Player | SorcerySpeed$ True | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Target player discards a card. Activate only as a sorcery.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Captain Eberhart", "mana_cost": "{1}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Double strike\nSpells cast from among cards you drew this turn cost {1} less to cast.\nSpells cast from among cards your opponents drew this turn cost {1} more to cast.", "power": "1", "toughness": "2"}
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Name:Captain Eberhart\nManaCost:1 W\nTypes:Legendary Creature Human Soldier\nPT:1/2\nK:Double Strike\nS:Mode$ ReduceCost | ValidCard$ Card.YouOwn+DrawnThisTurn | Type$ Spell | Amount$ 1 | Description$ Spells cast from among cards you drew this turn cost {1} less to cast.\nS:Mode$ RaiseCost | ValidCard$ Card.OppOwn+DrawnThisTurn | Type$ Spell | Amount$ 1 | Description$ Spells cast from among cards your opponents drew this turn cost {1} more to cast.\nOracle:Double strike\nSpells cast from among cards you drew this turn cost {1} less to cast.\nSpells cast from among cards your opponents drew this turn cost {1} more to cast.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Captain Eberhart", "mana_cost": "{1}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Double strike\nSpells cast from among cards you drew this turn cost {1} less to cast.\nSpells cast from among cards your opponents drew this turn cost {1} more to cast.", "power": "1", "toughness": "2"}
### Response: Name:Captain Eberhart\nManaCost:1 W\nTypes:Legendary Creature Human Soldier\nPT:1/2\nK:Double Strike\nS:Mode$ ReduceCost | ValidCard$ Card.YouOwn+DrawnThisTurn | Type$ Spell | Amount$ 1 | Description$ Spells cast from among cards you drew this turn cost {1} less to cast.\nS:Mode$ RaiseCost | ValidCard$ Card.OppOwn+DrawnThisTurn | Type$ Spell | Amount$ 1 | Description$ Spells cast from among cards your opponents drew this turn cost {1} more to cast.\nOracle:Double strike\nSpells cast from among cards you drew this turn cost {1} less to cast.\nSpells cast from among cards your opponents drew this turn cost {1} more to cast.
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Create the Forge script for this magic card
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{"name": "Goblin Morale Sergeant", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Soldier", "oracle_text": "Haste\nEnlist\nWhenever Goblin Morale Sergeant enlists a nontoken creature, you may conjure a duplicate of that creature into the top five cards of your library at random. The duplicate perpetually gets +1/+0 and gains haste.", "power": "2", "toughness": "1"}
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Name:Goblin Morale Sergeant\nManaCost:1 R\nTypes:Creature Goblin Soldier\nPT:2/1\nK:Haste\nK:Enlist\nT:Mode$ Enlisted | ValidCard$ Card.Self | ValidEnlisted$ Creature.nonToken | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigConjure | TriggerDescription$ Whenever CARDNAME enlists a nontoken creature, you may conjure a duplicate of that creature into the top five cards of your library at random. The duplicate perpetually gets +1/+0 and gains haste.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | DefinedName$ TriggeredEnlisted | Zone$ Library | LibraryPosition$ Count$Random.0.4 | RememberMade$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Remembered | PumpZone$ Library | KW$ Haste | NumAtt$ 1 | Duration$ Perpetual | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Haste\nEnlist\nWhenever Goblin Morale Sergeant enlists a nontoken creature, you may conjure a duplicate of that creature into the top five cards of your library at random. The duplicate perpetually gets +1/+0 and gains haste.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goblin Morale Sergeant", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Soldier", "oracle_text": "Haste\nEnlist\nWhenever Goblin Morale Sergeant enlists a nontoken creature, you may conjure a duplicate of that creature into the top five cards of your library at random. The duplicate perpetually gets +1/+0 and gains haste.", "power": "2", "toughness": "1"}
### Response: Name:Goblin Morale Sergeant\nManaCost:1 R\nTypes:Creature Goblin Soldier\nPT:2/1\nK:Haste\nK:Enlist\nT:Mode$ Enlisted | ValidCard$ Card.Self | ValidEnlisted$ Creature.nonToken | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigConjure | TriggerDescription$ Whenever CARDNAME enlists a nontoken creature, you may conjure a duplicate of that creature into the top five cards of your library at random. The duplicate perpetually gets +1/+0 and gains haste.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | DefinedName$ TriggeredEnlisted | Zone$ Library | LibraryPosition$ Count$Random.0.4 | RememberMade$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Remembered | PumpZone$ Library | KW$ Haste | NumAtt$ 1 | Duration$ Perpetual | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Haste\nEnlist\nWhenever Goblin Morale Sergeant enlists a nontoken creature, you may conjure a duplicate of that creature into the top five cards of your library at random. The duplicate perpetually gets +1/+0 and gains haste.
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