instruction
stringclasses
1 value
input
stringlengths
15
680
output
stringlengths
63
11.3k
text
stringlengths
353
11.8k
Create the Forge script for this magic card
{"name": "Cankerbloom", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Phyrexian Fungus", "oracle_text": "{1}, Sacrifice Cankerbloom: Choose one \u2014\n\u2022 Destroy target artifact.\n\u2022 Destroy target enchantment.\n\u2022 Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "3", "toughness": "2"}
Name:Cankerbloom\nManaCost:1 G\nTypes:Creature Phyrexian Fungus\nPT:3/2\nA:AB$ Charm | Cost$ 1 Sac<1/CARDNAME> | Choices$ Artifact,Enchantment,Proliferate\nSVar:Artifact:DB$ Destroy | ValidTgts$ Artifact | SpellDescription$ Destroy target artifact.\nSVar:Enchantment:DB$ Destroy | ValidTgts$ Enchantment | SpellDescription$ Destroy target enchantment.\nSVar:Proliferate:DB$ Proliferate | SpellDescription$ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDeckHas:Ability$Sacrifice|Proliferate\nDeckHints:Ability$Counters\nAI:RemoveDeck:Random\nOracle:{1}, Sacrifice Cankerbloom: Choose one —\n•Destroy target artifact.\n•Destroy target enchantment.\n•Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cankerbloom", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Phyrexian Fungus", "oracle_text": "{1}, Sacrifice Cankerbloom: Choose one \u2014\n\u2022 Destroy target artifact.\n\u2022 Destroy target enchantment.\n\u2022 Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "3", "toughness": "2"} ### Response: Name:Cankerbloom\nManaCost:1 G\nTypes:Creature Phyrexian Fungus\nPT:3/2\nA:AB$ Charm | Cost$ 1 Sac<1/CARDNAME> | Choices$ Artifact,Enchantment,Proliferate\nSVar:Artifact:DB$ Destroy | ValidTgts$ Artifact | SpellDescription$ Destroy target artifact.\nSVar:Enchantment:DB$ Destroy | ValidTgts$ Enchantment | SpellDescription$ Destroy target enchantment.\nSVar:Proliferate:DB$ Proliferate | SpellDescription$ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDeckHas:Ability$Sacrifice|Proliferate\nDeckHints:Ability$Counters\nAI:RemoveDeck:Random\nOracle:{1}, Sacrifice Cankerbloom: Choose one —\n•Destroy target artifact.\n•Destroy target enchantment.\n•Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Create the Forge script for this magic card
{"name": "Spectral Hunt-Caller", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Wolf Spirit", "oracle_text": "{5}{G}: Creatures you control get +1/+1 and gain trample until end of turn.", "power": "4", "toughness": "4"}
Name:Spectral Hunt-Caller\nManaCost:4 G\nTypes:Creature Wolf Spirit\nPT:4/4\nA:AB$ PumpAll | Cost$ 5 G | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | KW$ Trample | SpellDescription$ Creatures you control get +1/+1 and gain trample until end of turn.\nOracle:{5}{G}: Creatures you control get +1/+1 and gain trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spectral Hunt-Caller", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Wolf Spirit", "oracle_text": "{5}{G}: Creatures you control get +1/+1 and gain trample until end of turn.", "power": "4", "toughness": "4"} ### Response: Name:Spectral Hunt-Caller\nManaCost:4 G\nTypes:Creature Wolf Spirit\nPT:4/4\nA:AB$ PumpAll | Cost$ 5 G | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | KW$ Trample | SpellDescription$ Creatures you control get +1/+1 and gain trample until end of turn.\nOracle:{5}{G}: Creatures you control get +1/+1 and gain trample until end of turn.
Create the Forge script for this magic card
{"name": "Fated Retribution", "mana_cost": "{4}{W}{W}{W}", "type_line": "Instant", "oracle_text": "Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
Name:Fated Retribution\nManaCost:4 W W W\nTypes:Instant\nA:SP$ DestroyAll | Cost$ 4 W W W | ValidCards$ Creature,Planeswalker | SubAbility$ DBScry | SpellDescription$ Destroy all creatures and planeswalkers. If it's your turn, scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | ConditionPlayerTurn$ True\nOracle:Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fated Retribution", "mana_cost": "{4}{W}{W}{W}", "type_line": "Instant", "oracle_text": "Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"} ### Response: Name:Fated Retribution\nManaCost:4 W W W\nTypes:Instant\nA:SP$ DestroyAll | Cost$ 4 W W W | ValidCards$ Creature,Planeswalker | SubAbility$ DBScry | SpellDescription$ Destroy all creatures and planeswalkers. If it's your turn, scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | ConditionPlayerTurn$ True\nOracle:Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Create the Forge script for this magic card
{"name": "Skyshroud Behemoth", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nSkyshroud Behemoth enters the battlefield tapped.", "power": "10", "toughness": "10"}
Name:Skyshroud Behemoth\nManaCost:5 G G\nTypes:Creature Beast\nPT:10/10\nK:Fading:2\nK:CARDNAME enters the battlefield tapped.\nOracle:Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nSkyshroud Behemoth enters the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyshroud Behemoth", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nSkyshroud Behemoth enters the battlefield tapped.", "power": "10", "toughness": "10"} ### Response: Name:Skyshroud Behemoth\nManaCost:5 G G\nTypes:Creature Beast\nPT:10/10\nK:Fading:2\nK:CARDNAME enters the battlefield tapped.\nOracle:Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nSkyshroud Behemoth enters the battlefield tapped.
Create the Forge script for this magic card
{"name": "Worry Beads", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "At the beginning of each player's upkeep, that player mills a card."}
Name:Worry Beads\nManaCost:3\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of each player's upkeep, that player mills a card.\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredPlayer | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, that player mills a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Worry Beads", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "At the beginning of each player's upkeep, that player mills a card."} ### Response: Name:Worry Beads\nManaCost:3\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of each player's upkeep, that player mills a card.\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredPlayer | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, that player mills a card.
Create the Forge script for this magic card
{"name": "Mordenkainen", "mana_cost": "{4}{U}{U}", "type_line": "Legendary Planeswalker \u2014 Mordenkainen", "oracle_text": "+2: Draw two cards, then put a card from your hand on the bottom of your library.\n\u22122: Create a blue Dog Illusion creature token with \"This creature's power and toughness are each equal to twice the number of cards in your hand.\"\n\u221210: Exchange your hand and library, then shuffle. You get an emblem with \"You have no maximum hand size.\"", "loyalty": "5"}
Name:Mordenkainen\nManaCost:4 U U\nTypes:Legendary Planeswalker Mordenkainen\nLoyalty:5\nA:AB$ Draw | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | NumCards$ 2 | SubAbility$ DBBottom | SpellDescription$ Draw two cards, then put a card from your hand on the bottom of your library.\nSVar:DBBottom:DB$ ChangeZone | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | ChangeNum$ 1\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenOwner$ You | TokenScript$ u_x_x_dog_illusion_cardsinhand | TokenAmount$ 1 | SpellDescription$ Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."\nA:AB$ ChangeZoneAll | Cost$ SubCounter<10/LOYALTY> | Planeswalker$ True | Ultimate$ True | ChangeType$ Card.YouCtrl | Origin$ Hand | Destination$ Library | RememberChanged$ True | SubAbility$ DBChangeZoneAll | SpellDescription$ Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Card.YouCtrl+IsNotRemembered | Origin$ Library | Destination$ Hand | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ Shuffle | Defined$ You | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBEmblem\nSVar:DBEmblem:DB$ Effect | Name$ Emblem - Mordenkainen | Image$ emblem_mordenkainen | StaticAbilities$ UnlimitedHand | Stackable$ False | Duration$ Permanent | AILogic$ Always\nSVar:UnlimitedHand:Mode$ Continuous | EffectZone$ Command | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.\nDeckHas:Ability$Token\nOracle:[+2]: Draw two cards, then put a card from your hand on the bottom of your library.\n[-2]: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."\n[-10]: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mordenkainen", "mana_cost": "{4}{U}{U}", "type_line": "Legendary Planeswalker \u2014 Mordenkainen", "oracle_text": "+2: Draw two cards, then put a card from your hand on the bottom of your library.\n\u22122: Create a blue Dog Illusion creature token with \"This creature's power and toughness are each equal to twice the number of cards in your hand.\"\n\u221210: Exchange your hand and library, then shuffle. You get an emblem with \"You have no maximum hand size.\"", "loyalty": "5"} ### Response: Name:Mordenkainen\nManaCost:4 U U\nTypes:Legendary Planeswalker Mordenkainen\nLoyalty:5\nA:AB$ Draw | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | NumCards$ 2 | SubAbility$ DBBottom | SpellDescription$ Draw two cards, then put a card from your hand on the bottom of your library.\nSVar:DBBottom:DB$ ChangeZone | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | ChangeNum$ 1\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenOwner$ You | TokenScript$ u_x_x_dog_illusion_cardsinhand | TokenAmount$ 1 | SpellDescription$ Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."\nA:AB$ ChangeZoneAll | Cost$ SubCounter<10/LOYALTY> | Planeswalker$ True | Ultimate$ True | ChangeType$ Card.YouCtrl | Origin$ Hand | Destination$ Library | RememberChanged$ True | SubAbility$ DBChangeZoneAll | SpellDescription$ Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Card.YouCtrl+IsNotRemembered | Origin$ Library | Destination$ Hand | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ Shuffle | Defined$ You | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBEmblem\nSVar:DBEmblem:DB$ Effect | Name$ Emblem - Mordenkainen | Image$ emblem_mordenkainen | StaticAbilities$ UnlimitedHand | Stackable$ False | Duration$ Permanent | AILogic$ Always\nSVar:UnlimitedHand:Mode$ Continuous | EffectZone$ Command | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.\nDeckHas:Ability$Token\nOracle:[+2]: Draw two cards, then put a card from your hand on the bottom of your library.\n[-2]: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."\n[-10]: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
Create the Forge script for this magic card
{"name": "Mogg Assassin", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Assassin", "oracle_text": "{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.", "power": "2", "toughness": "1"}
Name:Mogg Assassin\nManaCost:2 R\nTypes:Creature Goblin Assassin\nPT:2/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | RememberObjects$ ThisTargetedCard | IsCurse$ True | SubAbility$ DBPump | StackDescription$ You choose {c:ThisTargetedCard} | SpellDescription$ You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TargetingPlayer$ ParentTargetedController | IsCurse$ True | ImprintCards$ ThisTargetedCard | SubAbility$ DBFlip | StackDescription$ That player chooses {c:ThisTargetedCard}\nSVar:DBFlip:DB$ FlipACoin | WinSubAbility$ DestroyRemembered | LoseSubAbility$ DestroyImprinted | SubAbility$ DBCleanup\nSVar:DestroyRemembered:DB$ Destroy | Defined$ Remembered\nSVar:DestroyImprinted:DB$ Destroy | Defined$ Imprinted\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mogg Assassin", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Assassin", "oracle_text": "{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.", "power": "2", "toughness": "1"} ### Response: Name:Mogg Assassin\nManaCost:2 R\nTypes:Creature Goblin Assassin\nPT:2/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | RememberObjects$ ThisTargetedCard | IsCurse$ True | SubAbility$ DBPump | StackDescription$ You choose {c:ThisTargetedCard} | SpellDescription$ You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TargetingPlayer$ ParentTargetedController | IsCurse$ True | ImprintCards$ ThisTargetedCard | SubAbility$ DBFlip | StackDescription$ That player chooses {c:ThisTargetedCard}\nSVar:DBFlip:DB$ FlipACoin | WinSubAbility$ DestroyRemembered | LoseSubAbility$ DestroyImprinted | SubAbility$ DBCleanup\nSVar:DestroyRemembered:DB$ Destroy | Defined$ Remembered\nSVar:DestroyImprinted:DB$ Destroy | Defined$ Imprinted\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
Create the Forge script for this magic card
{"name": "Cultist's Staff", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+2.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Cultist's Staff\nManaCost:2\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Equipped creature gets +2/+2.\nK:Equip:3\nOracle:Equipped creature gets +2/+2.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cultist's Staff", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+2.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Cultist's Staff\nManaCost:2\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Equipped creature gets +2/+2.\nK:Equip:3\nOracle:Equipped creature gets +2/+2.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Patron of the Valiant", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.", "power": "4", "toughness": "4"}
Name:Patron of the Valiant\nManaCost:3 W W\nTypes:Creature Angel\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounterAll | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.\nSVar:TrigPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl+counters_GE1_P1P1 | CounterType$ P1P1 | CounterNum$ 1\nOracle:Flying\nWhen Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Patron of the Valiant", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.", "power": "4", "toughness": "4"} ### Response: Name:Patron of the Valiant\nManaCost:3 W W\nTypes:Creature Angel\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounterAll | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.\nSVar:TrigPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl+counters_GE1_P1P1 | CounterType$ P1P1 | CounterNum$ 1\nOracle:Flying\nWhen Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Knight of Doves", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.", "power": "1", "toughness": "3"}
Name:Knight of Doves\nManaCost:2 W\nTypes:Creature Human Knight\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Enchantment.YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ w_1_1_bird_flying\nDeckHints:Type$Enchantment & Ability$Sacrifice\nDeckHas:Ability$Token & Type$Bird\nOracle:Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Knight of Doves", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.", "power": "1", "toughness": "3"} ### Response: Name:Knight of Doves\nManaCost:2 W\nTypes:Creature Human Knight\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Enchantment.YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ w_1_1_bird_flying\nDeckHints:Type$Enchantment & Ability$Sacrifice\nDeckHas:Ability$Token & Type$Bird\nOracle:Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
Create the Forge script for this magic card
{"name": "Breaching Leviathan", "mana_cost": "{7}{U}{U}", "type_line": "Creature \u2014 Leviathan", "oracle_text": "When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.", "power": "9", "toughness": "9"}
Name:Breaching Leviathan\nManaCost:7 U U\nTypes:Creature Leviathan\nPT:9/9\nT:Mode$ ChangesZone | ValidCard$ Card.wasCastFromYourHandByYou+Self | Destination$ Battlefield | Execute$ TrigTapAll | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.\nSVar:TrigTapAll:DB$ TapAll | ValidCards$ Creature.nonBlue | SubAbility$ TrigPump2\nSVar:TrigPump2:DB$ PumpAll | ValidCards$ Creature.nonBlue | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nOracle:When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Breaching Leviathan", "mana_cost": "{7}{U}{U}", "type_line": "Creature \u2014 Leviathan", "oracle_text": "When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.", "power": "9", "toughness": "9"} ### Response: Name:Breaching Leviathan\nManaCost:7 U U\nTypes:Creature Leviathan\nPT:9/9\nT:Mode$ ChangesZone | ValidCard$ Card.wasCastFromYourHandByYou+Self | Destination$ Battlefield | Execute$ TrigTapAll | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.\nSVar:TrigTapAll:DB$ TapAll | ValidCards$ Creature.nonBlue | SubAbility$ TrigPump2\nSVar:TrigPump2:DB$ PumpAll | ValidCards$ Creature.nonBlue | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nOracle:When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
Create the Forge script for this magic card
{"name": "Tail Swipe", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)"}
Name:Tail Swipe\nManaCost:G\nTypes:Instant\nA:SP$ Pump | ConditionPlayerTurn$ True | ConditionPhases$ Main1,Main2 | ConditionDefined$ Self | ConditionPresent$ Card.wasCast | NumAtt$ +1 | NumDef$ +1 | AILogic$ Fight | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | SubAbility$ DBFight | SpellDescription$ Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control | StackDescription$ Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)\nSVar:PlayMain1:TRUE\nOracle:Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tail Swipe", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)"} ### Response: Name:Tail Swipe\nManaCost:G\nTypes:Instant\nA:SP$ Pump | ConditionPlayerTurn$ True | ConditionPhases$ Main1,Main2 | ConditionDefined$ Self | ConditionPresent$ Card.wasCast | NumAtt$ +1 | NumDef$ +1 | AILogic$ Fight | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | SubAbility$ DBFight | SpellDescription$ Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control | StackDescription$ Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)\nSVar:PlayMain1:TRUE\nOracle:Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Create the Forge script for this magic card
{"name": "Vindictive Mob", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "When Vindictive Mob enters the battlefield, sacrifice a creature.\nVindictive Mob can't be blocked by Saprolings.", "power": "5", "toughness": "5"}
Name:Vindictive Mob\nManaCost:4 B B\nTypes:Creature Human Berserker\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.Saproling | Description$ CARDNAME can't be blocked by Saprolings.\nAI:RemoveDeck:Random\nSVar:NeedsToPlay:Creature.YouCtrl\nOracle:When Vindictive Mob enters the battlefield, sacrifice a creature.\nVindictive Mob can't be blocked by Saprolings.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vindictive Mob", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "When Vindictive Mob enters the battlefield, sacrifice a creature.\nVindictive Mob can't be blocked by Saprolings.", "power": "5", "toughness": "5"} ### Response: Name:Vindictive Mob\nManaCost:4 B B\nTypes:Creature Human Berserker\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.Saproling | Description$ CARDNAME can't be blocked by Saprolings.\nAI:RemoveDeck:Random\nSVar:NeedsToPlay:Creature.YouCtrl\nOracle:When Vindictive Mob enters the battlefield, sacrifice a creature.\nVindictive Mob can't be blocked by Saprolings.
Create the Forge script for this magic card
{"name": "Suppression Field", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Activated abilities cost {2} more to activate unless they're mana abilities."}
Name:Suppression Field\nManaCost:1 W\nTypes:Enchantment\nS:Mode$ RaiseCost | ValidCard$ Card | Type$ NonManaAbility | Amount$ 2 | Description$ Activated abilities cost {2} more to activate unless they're mana abilities.\nAI:RemoveDeck:Random\nOracle:Activated abilities cost {2} more to activate unless they're mana abilities.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Suppression Field", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Activated abilities cost {2} more to activate unless they're mana abilities."} ### Response: Name:Suppression Field\nManaCost:1 W\nTypes:Enchantment\nS:Mode$ RaiseCost | ValidCard$ Card | Type$ NonManaAbility | Amount$ 2 | Description$ Activated abilities cost {2} more to activate unless they're mana abilities.\nAI:RemoveDeck:Random\nOracle:Activated abilities cost {2} more to activate unless they're mana abilities.
Create the Forge script for this magic card
{"name": "Avatar of the Resolute", "mana_cost": "{G}{G}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Reach, trample\nAvatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.", "power": "3", "toughness": "2"}
Name:Avatar of the Resolute\nManaCost:G G\nTypes:Creature Avatar\nPT:3/2\nK:Reach\nK:Trample\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.\nSVar:X:Count$Valid Creature.Other+YouCtrl+counters_GE1_P1P1\nDeckHints:Ability$Counters\nOracle:Reach, trample\nAvatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Avatar of the Resolute", "mana_cost": "{G}{G}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Reach, trample\nAvatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.", "power": "3", "toughness": "2"} ### Response: Name:Avatar of the Resolute\nManaCost:G G\nTypes:Creature Avatar\nPT:3/2\nK:Reach\nK:Trample\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.\nSVar:X:Count$Valid Creature.Other+YouCtrl+counters_GE1_P1P1\nDeckHints:Ability$Counters\nOracle:Reach, trample\nAvatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Kavu Lair", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card."}
Name:Kavu Lair\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerGE4 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredCardController | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kavu Lair", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card."} ### Response: Name:Kavu Lair\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerGE4 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredCardController | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
Create the Forge script for this magic card
{"name": "Simian Simulacrum", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Ape", "oracle_text": "When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control.\nUnearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "2", "toughness": "1"}
Name:Simian Simulacrum\nManaCost:3\nTypes:Artifact Creature Ape\nPT:2/1\nK:Unearth:2 G G\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put two +1/+1 counters on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 2\nDeckHas:Ability$Graveyard|Counters\nDeckHints:Color$Green\nOracle:When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control.\nUnearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Simian Simulacrum", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Ape", "oracle_text": "When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control.\nUnearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "2", "toughness": "1"} ### Response: Name:Simian Simulacrum\nManaCost:3\nTypes:Artifact Creature Ape\nPT:2/1\nK:Unearth:2 G G\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put two +1/+1 counters on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 2\nDeckHas:Ability$Graveyard|Counters\nDeckHints:Color$Green\nOracle:When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control.\nUnearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Create the Forge script for this magic card
{"name": "Tinybones, Trinket Thief", "mana_cost": "{1}{B}", "type_line": "Legendary Creature \u2014 Skeleton Rogue", "oracle_text": "At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.\n{4}{B}{B}: Each opponent with no cards in hand loses 10 life.", "power": "1", "toughness": "2"}
Name:Tinybones, Trinket Thief\nManaCost:1 B\nTypes:Legendary Creature Skeleton Rogue\nPT:1/2\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigDraw | TriggerDescription$ At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nSVar:X:PlayerCountOpponents$CardsDiscardedThisTurn\nA:AB$ LoseLife | Cost$ 4 B B | Defined$ Player.Opponent+HasCardsInHand_Card_EQ0 | LifeAmount$ 10 | SpellDescription$ Each opponent with no cards in hand loses 10 life.\nDeckHints:Ability$Discard\nOracle:At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.\n{4}{B}{B}: Each opponent with no cards in hand loses 10 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tinybones, Trinket Thief", "mana_cost": "{1}{B}", "type_line": "Legendary Creature \u2014 Skeleton Rogue", "oracle_text": "At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.\n{4}{B}{B}: Each opponent with no cards in hand loses 10 life.", "power": "1", "toughness": "2"} ### Response: Name:Tinybones, Trinket Thief\nManaCost:1 B\nTypes:Legendary Creature Skeleton Rogue\nPT:1/2\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigDraw | TriggerDescription$ At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nSVar:X:PlayerCountOpponents$CardsDiscardedThisTurn\nA:AB$ LoseLife | Cost$ 4 B B | Defined$ Player.Opponent+HasCardsInHand_Card_EQ0 | LifeAmount$ 10 | SpellDescription$ Each opponent with no cards in hand loses 10 life.\nDeckHints:Ability$Discard\nOracle:At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.\n{4}{B}{B}: Each opponent with no cards in hand loses 10 life.
Create the Forge script for this magic card
{"name": "Wolf Strike", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control."}
Name:Wolf Strike\nManaCost:2 G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | NumAtt$ +X | TgtPrompt$ Select target creature you control | SubAbility$ DBDamage | StackDescription$ {c:ThisTargetedCard} gets +2/+0 until end of turn if it's night. | SpellDescription$ Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you don't control | NumDmg$ Y | DamageSource$ ParentTarget | StackDescription$ Then it deals damage equal to its power to {c:ThisTargetedCard}.\nSVar:X:Count$Night.2.0\nSVar:Y:ParentTargeted$CardPower\nOracle:Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wolf Strike", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control."} ### Response: Name:Wolf Strike\nManaCost:2 G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature.YouCtrl | AILogic$ PowerDmg | NumAtt$ +X | TgtPrompt$ Select target creature you control | SubAbility$ DBDamage | StackDescription$ {c:ThisTargetedCard} gets +2/+0 until end of turn if it's night. | SpellDescription$ Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature you don't control | NumDmg$ Y | DamageSource$ ParentTarget | StackDescription$ Then it deals damage equal to its power to {c:ThisTargetedCard}.\nSVar:X:Count$Night.2.0\nSVar:Y:ParentTargeted$CardPower\nOracle:Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Create the Forge script for this magic card
{"name": "Marauding Raptor", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Creature spells you cast cost {1} less to cast.\nWhenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.", "power": "2", "toughness": "3"}
Name:Marauding Raptor\nManaCost:1 R\nTypes:Creature Dinosaur\nPT:2/3\nS:Mode$ ReduceCost | ValidCard$ Creature | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Creature spells you cast cost {1} less to cast.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever another creature enters the battlefield under your control, CARDNAME deals 2 damage to it. If a Dinosaur is dealt damage this way, CARDNAME gets +2/+0 until end of turn.\nSVar:TrigDmg:DB$ DealDamage | Defined$ TriggeredCardLKICopy | NumDmg$ 2 | RememberDamaged$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Creature.Dinosaur | ConditionCompare$ EQ1 | ConditionDescription$ If a Dinosaur is dealt damage this way, CARDNAME gets +2/+0 until end of turn. | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Creature spells you cast cost {1} less to cast.\nWhenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Marauding Raptor", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Creature spells you cast cost {1} less to cast.\nWhenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.", "power": "2", "toughness": "3"} ### Response: Name:Marauding Raptor\nManaCost:1 R\nTypes:Creature Dinosaur\nPT:2/3\nS:Mode$ ReduceCost | ValidCard$ Creature | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Creature spells you cast cost {1} less to cast.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever another creature enters the battlefield under your control, CARDNAME deals 2 damage to it. If a Dinosaur is dealt damage this way, CARDNAME gets +2/+0 until end of turn.\nSVar:TrigDmg:DB$ DealDamage | Defined$ TriggeredCardLKICopy | NumDmg$ 2 | RememberDamaged$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Creature.Dinosaur | ConditionCompare$ EQ1 | ConditionDescription$ If a Dinosaur is dealt damage this way, CARDNAME gets +2/+0 until end of turn. | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Creature spells you cast cost {1} less to cast.\nWhenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Thrakkus the Butcher", "mana_cost": "{3}{R}{G}", "type_line": "Legendary Creature \u2014 Dragon Peasant", "oracle_text": "Trample\nWhenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn.", "power": "3", "toughness": "4"}
Name:Thrakkus the Butcher\nManaCost:3 R G\nTypes:Legendary Creature Dragon Peasant\nPT:3/4\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDoublePower | TriggerDescription$ Whenever CARDNAME attacks, double the power of each Dragon you control until end of turn.\nSVar:TrigDoublePower:DB$ Pump | Defined$ Valid Dragon.YouCtrl | NumAtt$ Double\nSVar:HasAttackEffect:TRUE\nDeckHints:Type$Dragon\nOracle:Trample\nWhenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thrakkus the Butcher", "mana_cost": "{3}{R}{G}", "type_line": "Legendary Creature \u2014 Dragon Peasant", "oracle_text": "Trample\nWhenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn.", "power": "3", "toughness": "4"} ### Response: Name:Thrakkus the Butcher\nManaCost:3 R G\nTypes:Legendary Creature Dragon Peasant\nPT:3/4\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDoublePower | TriggerDescription$ Whenever CARDNAME attacks, double the power of each Dragon you control until end of turn.\nSVar:TrigDoublePower:DB$ Pump | Defined$ Valid Dragon.YouCtrl | NumAtt$ Double\nSVar:HasAttackEffect:TRUE\nDeckHints:Type$Dragon\nOracle:Trample\nWhenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn.
Create the Forge script for this magic card
{"name": "Deadly Brew", "mana_cost": "{B}{G}", "type_line": "Sorcery", "oracle_text": "Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand."}
Name:Deadly Brew\nManaCost:B G\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ B G | SacValid$ Creature,Planeswalker | Defined$ Player | RememberSacrificed$ True | SubAbility$ DBChangeZone | SpellDescription$ Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.\nSVar:DBChangeZone:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Card.Permanent+YouCtrl | ConditionCompare$ GE1 | Origin$ Graveyard | Destination$ Hand | Hidden$ True | ChangeType$ Permanent.YouCtrl+IsNotRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deadly Brew", "mana_cost": "{B}{G}", "type_line": "Sorcery", "oracle_text": "Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand."} ### Response: Name:Deadly Brew\nManaCost:B G\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ B G | SacValid$ Creature,Planeswalker | Defined$ Player | RememberSacrificed$ True | SubAbility$ DBChangeZone | SpellDescription$ Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.\nSVar:DBChangeZone:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Card.Permanent+YouCtrl | ConditionCompare$ GE1 | Origin$ Graveyard | Destination$ Hand | Hidden$ True | ChangeType$ Permanent.YouCtrl+IsNotRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Rain of Riches", "mana_cost": "{3}{R}{R}", "type_line": "Enchantment", "oracle_text": "When Rain of Riches enters the battlefield, create two Treasure tokens.\nThe first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)"}
Name:Rain of Riches\nManaCost:3 R R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two Treasure tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac\nS:Mode$ Continuous | Affected$ Card.YouCtrl+CastSa Spell.ManaFromTreasure | AffectedZone$ Stack | CheckSVar$ X | SVarCompare$ EQ0 | AddKeyword$ Cascade | Description$ The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\nSVar:X:Count$ThisTurnCast_Card.YouCtrl+CastSa Spell.ManaFromTreasure\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure\nDeckHints:Type$Treasure\nOracle:When Rain of Riches enters the battlefield, create two Treasure tokens.\nThe first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rain of Riches", "mana_cost": "{3}{R}{R}", "type_line": "Enchantment", "oracle_text": "When Rain of Riches enters the battlefield, create two Treasure tokens.\nThe first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)"} ### Response: Name:Rain of Riches\nManaCost:3 R R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two Treasure tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac\nS:Mode$ Continuous | Affected$ Card.YouCtrl+CastSa Spell.ManaFromTreasure | AffectedZone$ Stack | CheckSVar$ X | SVarCompare$ EQ0 | AddKeyword$ Cascade | Description$ The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\nSVar:X:Count$ThisTurnCast_Card.YouCtrl+CastSa Spell.ManaFromTreasure\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure\nDeckHints:Type$Treasure\nOracle:When Rain of Riches enters the battlefield, create two Treasure tokens.\nThe first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Create the Forge script for this magic card
{"name": "Etherwrought Page", "mana_cost": "{1}{W}{U}{B}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, choose one \u2014\n\u2022 You gain 2 life.\n\u2022 Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\n\u2022 Each opponent loses 1 life."}
Name:Etherwrought Page\nManaCost:1 W U B\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBGainLife,DBSurveil,DBLoseLife | CharmNum$ 1\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nSVar:DBSurveil:DB$ Surveil | Amount$ 1 | SpellDescription$ Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SpellDescription$ Each opponent loses 1 life.\nAI:RemoveDeck:All\nDeckHas:Ability$LifeGain & Ability$Surveil|Graveyard\nOracle:At the beginning of your upkeep, choose one —\n• You gain 2 life.\n• Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\n• Each opponent loses 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Etherwrought Page", "mana_cost": "{1}{W}{U}{B}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, choose one \u2014\n\u2022 You gain 2 life.\n\u2022 Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\n\u2022 Each opponent loses 1 life."} ### Response: Name:Etherwrought Page\nManaCost:1 W U B\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBGainLife,DBSurveil,DBLoseLife | CharmNum$ 1\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nSVar:DBSurveil:DB$ Surveil | Amount$ 1 | SpellDescription$ Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SpellDescription$ Each opponent loses 1 life.\nAI:RemoveDeck:All\nDeckHas:Ability$LifeGain & Ability$Surveil|Graveyard\nOracle:At the beginning of your upkeep, choose one —\n• You gain 2 life.\n• Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\n• Each opponent loses 1 life.
Create the Forge script for this magic card
{"name": "One with the Machine", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Draw cards equal to the highest mana value among artifacts you control."}
Name:One with the Machine\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 3 U | Defined$ You | NumCards$ X | SpellDescription$ Draw cards equal to the highest mana value among artifacts you control.\nSVar:X:Count$Valid Artifact.YouCtrl$GreatestCMC\nOracle:Draw cards equal to the highest mana value among artifacts you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "One with the Machine", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Draw cards equal to the highest mana value among artifacts you control."} ### Response: Name:One with the Machine\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 3 U | Defined$ You | NumCards$ X | SpellDescription$ Draw cards equal to the highest mana value among artifacts you control.\nSVar:X:Count$Valid Artifact.YouCtrl$GreatestCMC\nOracle:Draw cards equal to the highest mana value among artifacts you control.
Create the Forge script for this magic card
{"name": "Orc General", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Orc General\nManaCost:2 R\nTypes:Creature Orc Warrior\nPT:2/2\nA:AB$ PumpAll | Cost$ T Sac<1/Goblin.Other;Orc.Other/another Orc or Goblin> | ValidCards$ Creature.Orc+StrictlyOther | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Other Orc creatures get +1/+1 until end of turn.\nDeckHints:Type$Goblin\nDeckNeeds:Type$Orc\nDeckHas:Ability$Sacrifice\nAI:RemoveDeck:Random\nOracle:{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orc General", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Orc General\nManaCost:2 R\nTypes:Creature Orc Warrior\nPT:2/2\nA:AB$ PumpAll | Cost$ T Sac<1/Goblin.Other;Orc.Other/another Orc or Goblin> | ValidCards$ Creature.Orc+StrictlyOther | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Other Orc creatures get +1/+1 until end of turn.\nDeckHints:Type$Goblin\nDeckNeeds:Type$Orc\nDeckHas:Ability$Sacrifice\nAI:RemoveDeck:Random\nOracle:{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Lawbringer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Kor Rebel", "oracle_text": "{T}, Sacrifice Lawbringer: Exile target red creature.", "power": "2", "toughness": "2"}
Name:Lawbringer\nManaCost:2 W\nTypes:Creature Kor Rebel\nPT:2/2\nA:AB$ ChangeZone | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature.Red | TgtPrompt$ Select target red Creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target red creature.\nAI:RemoveDeck:Random\nOracle:{T}, Sacrifice Lawbringer: Exile target red creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lawbringer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Kor Rebel", "oracle_text": "{T}, Sacrifice Lawbringer: Exile target red creature.", "power": "2", "toughness": "2"} ### Response: Name:Lawbringer\nManaCost:2 W\nTypes:Creature Kor Rebel\nPT:2/2\nA:AB$ ChangeZone | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature.Red | TgtPrompt$ Select target red Creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target red creature.\nAI:RemoveDeck:Random\nOracle:{T}, Sacrifice Lawbringer: Exile target red creature.
Create the Forge script for this magic card
{"name": "Arrow Volley Trap", "mana_cost": "{3}{W}{W}", "type_line": "Instant \u2014 Trap", "oracle_text": "If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost.\nArrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures."}
Name:Arrow Volley Trap\nManaCost:3 W W\nTypes:Instant Trap\nSVar:AltCost:Cost$ 1 W | IsPresent$ Creature.attacking | PresentCompare$ GE4 | Description$ If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost.\nA:SP$ DealDamage | Cost$ 3 W W | ValidTgts$ Creature.attacking | TgtPrompt$ Select any number of target attacking creatures to distribute damage to | NumDmg$ 5 | TargetMin$ 0 | TargetMax$ 5 | DividedAsYouChoose$ 5 | SpellDescription$ CARDNAME deals 5 damage divided as you choose among any number of target attacking creatures.\nOracle:If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost.\nArrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arrow Volley Trap", "mana_cost": "{3}{W}{W}", "type_line": "Instant \u2014 Trap", "oracle_text": "If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost.\nArrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures."} ### Response: Name:Arrow Volley Trap\nManaCost:3 W W\nTypes:Instant Trap\nSVar:AltCost:Cost$ 1 W | IsPresent$ Creature.attacking | PresentCompare$ GE4 | Description$ If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost.\nA:SP$ DealDamage | Cost$ 3 W W | ValidTgts$ Creature.attacking | TgtPrompt$ Select any number of target attacking creatures to distribute damage to | NumDmg$ 5 | TargetMin$ 0 | TargetMax$ 5 | DividedAsYouChoose$ 5 | SpellDescription$ CARDNAME deals 5 damage divided as you choose among any number of target attacking creatures.\nOracle:If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost.\nArrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Create the Forge script for this magic card
{"name": "Archaeological Dig", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}, Sacrifice Archaeological Dig: Add one mana of any color."}
Name:Archaeological Dig\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:{T}: Add {C}.\n{T}, Sacrifice Archaeological Dig: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Archaeological Dig", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}, Sacrifice Archaeological Dig: Add one mana of any color."} ### Response: Name:Archaeological Dig\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:{T}: Add {C}.\n{T}, Sacrifice Archaeological Dig: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Eyekite", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nEyekite gets +2/+0 as long as you've drawn two or more cards this turn.", "power": "1", "toughness": "2"}
Name:Eyekite\nManaCost:1 U\nTypes:Creature Drake\nPT:1/2\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | CheckSVar$ X | SVarCompare$ GE2 | Description$ CARDNAME gets +2/+0 as long as you've drawn two or more cards this turn.\nSVar:X:Count$YouDrewThisTurn\nAI:RemoveDeck:All\nOracle:Flying\nEyekite gets +2/+0 as long as you've drawn two or more cards this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eyekite", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nEyekite gets +2/+0 as long as you've drawn two or more cards this turn.", "power": "1", "toughness": "2"} ### Response: Name:Eyekite\nManaCost:1 U\nTypes:Creature Drake\nPT:1/2\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | CheckSVar$ X | SVarCompare$ GE2 | Description$ CARDNAME gets +2/+0 as long as you've drawn two or more cards this turn.\nSVar:X:Count$YouDrewThisTurn\nAI:RemoveDeck:All\nOracle:Flying\nEyekite gets +2/+0 as long as you've drawn two or more cards this turn.
Create the Forge script for this magic card
{"name": "Clay Revenant", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Clay Revenant enters the battlefield tapped.\n{2}{B}: Return Clay Revenant from your graveyard to your hand.", "power": "1", "toughness": "2"}
Name:Clay Revenant\nManaCost:1\nTypes:Artifact Creature Golem\nPT:1/2\nK:CARDNAME enters the battlefield tapped.\nA:AB$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nDeckHas:Ability$Graveyard\nDeckHints:Color$Black\nSVar:SacMe:1\nOracle:Clay Revenant enters the battlefield tapped.\n{2}{B}: Return Clay Revenant from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clay Revenant", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Clay Revenant enters the battlefield tapped.\n{2}{B}: Return Clay Revenant from your graveyard to your hand.", "power": "1", "toughness": "2"} ### Response: Name:Clay Revenant\nManaCost:1\nTypes:Artifact Creature Golem\nPT:1/2\nK:CARDNAME enters the battlefield tapped.\nA:AB$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nDeckHas:Ability$Graveyard\nDeckHints:Color$Black\nSVar:SacMe:1\nOracle:Clay Revenant enters the battlefield tapped.\n{2}{B}: Return Clay Revenant from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Consecrated Sphinx", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying\nWhenever an opponent draws a card, you may draw two cards.", "power": "4", "toughness": "6"}
Name:Consecrated Sphinx\nManaCost:4 U U\nTypes:Creature Sphinx\nPT:4/6\nK:Flying\nT:Mode$ Drawn | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent draws a card, you may draw two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2 | OptionalDecider$ You\nOracle:Flying\nWhenever an opponent draws a card, you may draw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Consecrated Sphinx", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying\nWhenever an opponent draws a card, you may draw two cards.", "power": "4", "toughness": "6"} ### Response: Name:Consecrated Sphinx\nManaCost:4 U U\nTypes:Creature Sphinx\nPT:4/6\nK:Flying\nT:Mode$ Drawn | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent draws a card, you may draw two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2 | OptionalDecider$ You\nOracle:Flying\nWhenever an opponent draws a card, you may draw two cards.
Create the Forge script for this magic card
{"name": "Ardent Elementalist", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.", "power": "2", "toughness": "1"}
Name:Ardent Elementalist\nManaCost:3 R\nTypes:Creature Human Shaman\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target instant or sorcery card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | TgtPrompt$ Select target instant or sorcery card in your graveyard\nDeckNeeds:Type$Instant|Sorcery\nOracle:When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ardent Elementalist", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.", "power": "2", "toughness": "1"} ### Response: Name:Ardent Elementalist\nManaCost:3 R\nTypes:Creature Human Shaman\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target instant or sorcery card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | TgtPrompt$ Select target instant or sorcery card in your graveyard\nDeckNeeds:Type$Instant|Sorcery\nOracle:When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Giver of Runes", "mana_cost": "{W}", "type_line": "Creature \u2014 Kor Cleric", "oracle_text": "{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.", "power": "1", "toughness": "2"}
Name:Giver of Runes\nManaCost:W\nTypes:Creature Kor Cleric\nPT:1/2\nA:AB$ Protection | Cost$ T | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor,colorless | SpellDescription$ Another target creature you control gains protection from colorless or from the color of your choice until end of turn.\nSVar:NonCombatPriority:1\nOracle:{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Giver of Runes", "mana_cost": "{W}", "type_line": "Creature \u2014 Kor Cleric", "oracle_text": "{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.", "power": "1", "toughness": "2"} ### Response: Name:Giver of Runes\nManaCost:W\nTypes:Creature Kor Cleric\nPT:1/2\nA:AB$ Protection | Cost$ T | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor,colorless | SpellDescription$ Another target creature you control gains protection from colorless or from the color of your choice until end of turn.\nSVar:NonCombatPriority:1\nOracle:{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Create the Forge script for this magic card
{"name": "Taunt", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "During target player's next turn, creatures that player controls attack you if able."}
Name:Taunt\nManaCost:U\nTypes:Sorcery\nA:SP$ DelayedTrigger | ValidTgts$ Player | Mode$ Phase | Phase$ Upkeep-> | DelayedTriggerDefinedPlayer$ Targeted | RememberObjects$ Targeted | Execute$ TrigEffect | Static$ True | SpellDescription$ During target player's next turn, creatures that player controls attack you if able.\nSVar:TrigEffect:DB$ Effect | RememberObjects$ DelayTriggerRemembered | StaticAbilities$ MustAttack | SubAbility$ DBCleanup\nSVar:MustAttack:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Creature.RememberedPlayerCtrl | MustAttack$ You | Description$ During target player's next turn, creatures that player controls attack you if able.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:During target player's next turn, creatures that player controls attack you if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Taunt", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "During target player's next turn, creatures that player controls attack you if able."} ### Response: Name:Taunt\nManaCost:U\nTypes:Sorcery\nA:SP$ DelayedTrigger | ValidTgts$ Player | Mode$ Phase | Phase$ Upkeep-> | DelayedTriggerDefinedPlayer$ Targeted | RememberObjects$ Targeted | Execute$ TrigEffect | Static$ True | SpellDescription$ During target player's next turn, creatures that player controls attack you if able.\nSVar:TrigEffect:DB$ Effect | RememberObjects$ DelayTriggerRemembered | StaticAbilities$ MustAttack | SubAbility$ DBCleanup\nSVar:MustAttack:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Creature.RememberedPlayerCtrl | MustAttack$ You | Description$ During target player's next turn, creatures that player controls attack you if able.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:During target player's next turn, creatures that player controls attack you if able.
Create the Forge script for this magic card
{"name": "Rally the Ancestors", "mana_cost": "{X}{W}{W}", "type_line": "Instant", "oracle_text": "Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors."}
Name:Rally the Ancestors\nManaCost:X W W\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ X W W | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.YouOwn+cmcLEX | RememberChanged$ True | SubAbility$ DBDelTrig | SpellDescription$ Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile CARDNAME.\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigExile | RememberObjects$ RememberedLKI | SubAbility$ ExileSelf | TriggerDescription$ Exile those creatures at the beginning of your next upkeep.\nSVar:TrigExile:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Exile\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rally the Ancestors", "mana_cost": "{X}{W}{W}", "type_line": "Instant", "oracle_text": "Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors."} ### Response: Name:Rally the Ancestors\nManaCost:X W W\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ X W W | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.YouOwn+cmcLEX | RememberChanged$ True | SubAbility$ DBDelTrig | SpellDescription$ Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile CARDNAME.\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigExile | RememberObjects$ RememberedLKI | SubAbility$ ExileSelf | TriggerDescription$ Exile those creatures at the beginning of your next upkeep.\nSVar:TrigExile:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Exile\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
Create the Forge script for this magic card
{"name": "Frenemy of the Guildpact", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)", "power": "3", "toughness": "2"}
Name:Frenemy of the Guildpact\nManaCost:1 G\nTypes:Creature Spirit\nPT:3/2\nK:Protection:Card.EnemyColor:enemy-colored multicolored\nOracle:Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frenemy of the Guildpact", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)", "power": "3", "toughness": "2"} ### Response: Name:Frenemy of the Guildpact\nManaCost:1 G\nTypes:Creature Spirit\nPT:3/2\nK:Protection:Card.EnemyColor:enemy-colored multicolored\nOracle:Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)
Create the Forge script for this magic card
{"name": "Food Coma", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "When Food Coma enters the battlefield, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")"}
Name:Food Coma\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature an opponent controls until CARDNAME leaves the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | SubAbility$ DBFood | Origin$ Battlefield | Destination$ Exile | Duration$ UntilHostLeavesPlay\nSVar:DBFood:DB$ Token | TokenScript$ c_a_food_sac\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token|LifeGain|Sacrifice & Type$Food\nOracle:When Food Coma enters the battlefield, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Food Coma", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "When Food Coma enters the battlefield, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")"} ### Response: Name:Food Coma\nManaCost:3 W\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target creature an opponent controls until CARDNAME leaves the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | SubAbility$ DBFood | Origin$ Battlefield | Destination$ Exile | Duration$ UntilHostLeavesPlay\nSVar:DBFood:DB$ Token | TokenScript$ c_a_food_sac\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token|LifeGain|Sacrifice & Type$Food\nOracle:When Food Coma enters the battlefield, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Create the Forge script for this magic card
{"name": "Knowledge and Power", "mana_cost": "{4}{R}", "type_line": "Enchantment", "oracle_text": "Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to any target."}
Name:Knowledge and Power\nManaCost:4 R\nTypes:Enchantment\nT:Mode$ Scry | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever you scry, you may pay {2}. If you do, CARDNAME deals 2 damage to any target.\nSVar:TrigDmg:AB$ DealDamage | Cost$ 2 | ValidTgts$ Any | NumDmg$ 2\nOracle:Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Knowledge and Power", "mana_cost": "{4}{R}", "type_line": "Enchantment", "oracle_text": "Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to any target."} ### Response: Name:Knowledge and Power\nManaCost:4 R\nTypes:Enchantment\nT:Mode$ Scry | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever you scry, you may pay {2}. If you do, CARDNAME deals 2 damage to any target.\nSVar:TrigDmg:AB$ DealDamage | Cost$ 2 | ValidTgts$ Any | NumDmg$ 2\nOracle:Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to any target.
Create the Forge script for this magic card
{"name": "Tsabo's Assassin", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Zombie Assassin", "oracle_text": "{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.", "power": "1", "toughness": "1"}
Name:Tsabo's Assassin\nManaCost:2 B B\nTypes:Creature Phyrexian Zombie Assassin\nPT:1/1\nA:AB$ Destroy | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NoRegen$ True | AITgts$ Creature.SharesColorWith MostProminentColor | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SpellDescription$ Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.\nSVar:X:Targeted$Valid Creature.SharesColorWith MostProminentColor\nOracle:{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tsabo's Assassin", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Phyrexian Zombie Assassin", "oracle_text": "{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.", "power": "1", "toughness": "1"} ### Response: Name:Tsabo's Assassin\nManaCost:2 B B\nTypes:Creature Phyrexian Zombie Assassin\nPT:1/1\nA:AB$ Destroy | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NoRegen$ True | AITgts$ Creature.SharesColorWith MostProminentColor | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SpellDescription$ Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.\nSVar:X:Targeted$Valid Creature.SharesColorWith MostProminentColor\nOracle:{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
Create the Forge script for this magic card
{"name": "Kessig Dire Swine", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Boar Horror", "oracle_text": "Delirium \u2014 Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.", "power": "6", "toughness": "6"}
Name:Kessig Dire Swine\nManaCost:4 G G\nTypes:Creature Boar Horror\nPT:6/6\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Trample | Condition$ Delirium | Description$ Delirium — CARDNAME has trample as long as there are four or more card types among cards in your graveyard.\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kessig Dire Swine", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Boar Horror", "oracle_text": "Delirium \u2014 Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.", "power": "6", "toughness": "6"} ### Response: Name:Kessig Dire Swine\nManaCost:4 G G\nTypes:Creature Boar Horror\nPT:6/6\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Trample | Condition$ Delirium | Description$ Delirium — CARDNAME has trample as long as there are four or more card types among cards in your graveyard.\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
Create the Forge script for this magic card
{"name": "Symbiotic Beast", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Insect Beast", "oracle_text": "When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.", "power": "4", "toughness": "4"}
Name:Symbiotic Beast\nManaCost:4 G G\nTypes:Creature Insect Beast\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create four 1/1 green Insect creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 4 | TokenScript$ g_1_1_insect | TokenOwner$ TriggeredCardController\nOracle:When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Symbiotic Beast", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Insect Beast", "oracle_text": "When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.", "power": "4", "toughness": "4"} ### Response: Name:Symbiotic Beast\nManaCost:4 G G\nTypes:Creature Insect Beast\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create four 1/1 green Insect creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 4 | TokenScript$ g_1_1_insect | TokenOwner$ TriggeredCardController\nOracle:When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.
Create the Forge script for this magic card
{"name": "To Arms!", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Untap all creatures you control.\nDraw a card."}
Name:To Arms!\nManaCost:1 W\nTypes:Instant\nA:SP$ UntapAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | SpellDescription$ Untap all creatures you control. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Untap all creatures you control.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "To Arms!", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Untap all creatures you control.\nDraw a card."} ### Response: Name:To Arms!\nManaCost:1 W\nTypes:Instant\nA:SP$ UntapAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | SpellDescription$ Untap all creatures you control. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Untap all creatures you control.\nDraw a card.
Create the Forge script for this magic card
{"name": "Attendant of Vraska", "mana_cost": "{1}{B}{G}", "type_line": "Creature \u2014 Zombie Soldier", "oracle_text": "When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.", "power": "3", "toughness": "3"}
Name:Attendant of Vraska\nManaCost:1 B G\nTypes:Creature Zombie Soldier\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | IsPresent$ Planeswalker.Vraska+YouCtrl | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, if you control a Vraska planeswalker, you gain life equal to CARDNAME's power.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggeredCard$CardPower\nDeckNeeds:Type$Vraska\nOracle:When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Attendant of Vraska", "mana_cost": "{1}{B}{G}", "type_line": "Creature \u2014 Zombie Soldier", "oracle_text": "When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.", "power": "3", "toughness": "3"} ### Response: Name:Attendant of Vraska\nManaCost:1 B G\nTypes:Creature Zombie Soldier\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | IsPresent$ Planeswalker.Vraska+YouCtrl | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, if you control a Vraska planeswalker, you gain life equal to CARDNAME's power.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggeredCard$CardPower\nDeckNeeds:Type$Vraska\nOracle:When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
Create the Forge script for this magic card
{"name": "Seahunter", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Human Mercenary", "oracle_text": "{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "2"}
Name:Seahunter\nManaCost:2 U U\nTypes:Creature Human Mercenary\nPT:2/2\nA:AB$ ChangeZone | Cost$ 3 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Merfolk | ChangeNum$ 1 | SpellDescription$ Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.\nAI:RemoveDeck:Random\nSVar:NonCombatPriority:3\nOracle:{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seahunter", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Human Mercenary", "oracle_text": "{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "2"} ### Response: Name:Seahunter\nManaCost:2 U U\nTypes:Creature Human Mercenary\nPT:2/2\nA:AB$ ChangeZone | Cost$ 3 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Merfolk | ChangeNum$ 1 | SpellDescription$ Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.\nAI:RemoveDeck:Random\nSVar:NonCombatPriority:3\nOracle:{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Redeem", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Prevent all damage that would be dealt this turn to up to two target creatures."}
Name:Redeem\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target creatures | ValidTgts$ Creature | KW$ Prevent all damage that would be dealt to CARDNAME. | SpellDescription$ Prevent all damage that would be dealt this turn to up to two target creatures.\nAI:RemoveDeck:All\nOracle:Prevent all damage that would be dealt this turn to up to two target creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Redeem", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Prevent all damage that would be dealt this turn to up to two target creatures."} ### Response: Name:Redeem\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select up to two target creatures | ValidTgts$ Creature | KW$ Prevent all damage that would be dealt to CARDNAME. | SpellDescription$ Prevent all damage that would be dealt this turn to up to two target creatures.\nAI:RemoveDeck:All\nOracle:Prevent all damage that would be dealt this turn to up to two target creatures.
Create the Forge script for this magic card
{"name": "Bastion Inventor", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Vedalken Artificer", "oracle_text": "Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nHexproof (This creature can't be the target of spells or abilities your opponents control.)", "power": "4", "toughness": "4"}
Name:Bastion Inventor\nManaCost:5 U\nTypes:Creature Vedalken Artificer\nPT:4/4\nK:Improvise\nK:Hexproof\nOracle:Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nHexproof (This creature can't be the target of spells or abilities your opponents control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bastion Inventor", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Vedalken Artificer", "oracle_text": "Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nHexproof (This creature can't be the target of spells or abilities your opponents control.)", "power": "4", "toughness": "4"} ### Response: Name:Bastion Inventor\nManaCost:5 U\nTypes:Creature Vedalken Artificer\nPT:4/4\nK:Improvise\nK:Hexproof\nOracle:Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nHexproof (This creature can't be the target of spells or abilities your opponents control.)
Create the Forge script for this magic card
{"name": "Gust Walker", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)", "power": "2", "toughness": "2"}
Name:Gust Walker\nManaCost:1 W\nTypes:Creature Human Wizard\nPT:2/2\nS:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Trigger$ TrigPump | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | KW$ Flying | SpellDescription$ When you do, it gets +1/+1 and gains flying until end of turn.\nOracle:You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gust Walker", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)", "power": "2", "toughness": "2"} ### Response: Name:Gust Walker\nManaCost:1 W\nTypes:Creature Human Wizard\nPT:2/2\nS:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Trigger$ TrigPump | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | KW$ Flying | SpellDescription$ When you do, it gets +1/+1 and gains flying until end of turn.\nOracle:You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
Create the Forge script for this magic card
{"name": "Prison Barricade", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nKicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)\nIf Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with \"Prison Barricade can attack as though it didn't have defender.\"", "power": "1", "toughness": "3"}
Name:Prison Barricade\nManaCost:1 W\nTypes:Creature Wall\nPT:1/3\nK:Defender\nK:Kicker:1 W\nT:Mode$ ChangesZone | ValidCard$ Card.Self+kicked | Origin$ Any | Destination$ Battlefield | Execute$ BarricadePumped | Static$ True | TriggerDescription$ If CARDNAME was kicked, it enters the battlefield with a +1/+1 counter on it and with "CARDNAME can attack as though it didn't have defender."\nSVar:BarricadePumped:DB$ PutCounter | CounterType$ P1P1 | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Self | staticAbilities$ CanAttack | Duration$ Permanent\nSVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Card.Self | Description$ CARDNAME can attack as though it didn't have defender.\nOracle:Defender (This creature can't attack.)\nKicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)\nIf Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Prison Barricade", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nKicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)\nIf Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with \"Prison Barricade can attack as though it didn't have defender.\"", "power": "1", "toughness": "3"} ### Response: Name:Prison Barricade\nManaCost:1 W\nTypes:Creature Wall\nPT:1/3\nK:Defender\nK:Kicker:1 W\nT:Mode$ ChangesZone | ValidCard$ Card.Self+kicked | Origin$ Any | Destination$ Battlefield | Execute$ BarricadePumped | Static$ True | TriggerDescription$ If CARDNAME was kicked, it enters the battlefield with a +1/+1 counter on it and with "CARDNAME can attack as though it didn't have defender."\nSVar:BarricadePumped:DB$ PutCounter | CounterType$ P1P1 | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Self | staticAbilities$ CanAttack | Duration$ Permanent\nSVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Card.Self | Description$ CARDNAME can attack as though it didn't have defender.\nOracle:Defender (This creature can't attack.)\nKicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)\nIf Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
Create the Forge script for this magic card
{"name": "Scent of Ivy", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way."}
Name:Scent of Ivy\nManaCost:G\nTypes:Instant\nA:SP$ Reveal | Cost$ G | Defined$ You | RevealValid$ Card.Green | AnyNumber$ True | RememberRevealed$ True | SubAbility$ DBScentOfIvyPump | SpellDescription$ Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.\nSVar:DBScentOfIvyPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ ScentOfIvyX | NumDef$ ScentOfIvyX | SubAbility$ DBScentOfIvyCleanup\nSVar:ScentOfIvyX:Remembered$Amount\nSVar:DBScentOfIvyCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scent of Ivy", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way."} ### Response: Name:Scent of Ivy\nManaCost:G\nTypes:Instant\nA:SP$ Reveal | Cost$ G | Defined$ You | RevealValid$ Card.Green | AnyNumber$ True | RememberRevealed$ True | SubAbility$ DBScentOfIvyPump | SpellDescription$ Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.\nSVar:DBScentOfIvyPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ ScentOfIvyX | NumDef$ ScentOfIvyX | SubAbility$ DBScentOfIvyCleanup\nSVar:ScentOfIvyX:Remembered$Amount\nSVar:DBScentOfIvyCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
Create the Forge script for this magic card
{"name": "Erdwal Illuminator", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever you investigate for the first time each turn, investigate an additional time.", "power": "1", "toughness": "3"}
Name:Erdwal Illuminator\nManaCost:1 U\nTypes:Creature Spirit\nPT:1/3\nK:Flying\nT:Mode$ Investigated | ValidPlayer$ You | TriggerZones$ Battlefield | FirstTime$ True | Execute$ TrigInvestigate | TriggerDescription$ Whenever you investigate for the first time each turn, investigate an additional time.\nSVar:TrigInvestigate:DB$ Investigate\nDeckHints:Ability$Investigate\nDeckHas:Ability$Token\nOracle:Flying\nWhenever you investigate for the first time each turn, investigate an additional time.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Erdwal Illuminator", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever you investigate for the first time each turn, investigate an additional time.", "power": "1", "toughness": "3"} ### Response: Name:Erdwal Illuminator\nManaCost:1 U\nTypes:Creature Spirit\nPT:1/3\nK:Flying\nT:Mode$ Investigated | ValidPlayer$ You | TriggerZones$ Battlefield | FirstTime$ True | Execute$ TrigInvestigate | TriggerDescription$ Whenever you investigate for the first time each turn, investigate an additional time.\nSVar:TrigInvestigate:DB$ Investigate\nDeckHints:Ability$Investigate\nDeckHas:Ability$Token\nOracle:Flying\nWhenever you investigate for the first time each turn, investigate an additional time.
Create the Forge script for this magic card
{"name": "Wingmate Roc", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nRaid \u2014 When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.\nWhenever Wingmate Roc attacks, you gain 1 life for each attacking creature.", "power": "3", "toughness": "4"}
Name:Wingmate Roc\nManaCost:3 W W\nTypes:Creature Bird\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ RaidTest | Execute$ TrigToken | TriggerDescription$ Raid — When CARDNAME enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.\nSVar:RaidTest:Count$AttackersDeclared\nSVar:TrigToken:DB$ Token | TokenScript$ w_3_4_bird_flying | TokenAmount$ 1 | TokenOwner$ You\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME attacks, you gain 1 life for each attacking creature.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$Valid Creature.attacking\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nRaid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.\nWhenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wingmate Roc", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nRaid \u2014 When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.\nWhenever Wingmate Roc attacks, you gain 1 life for each attacking creature.", "power": "3", "toughness": "4"} ### Response: Name:Wingmate Roc\nManaCost:3 W W\nTypes:Creature Bird\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ RaidTest | Execute$ TrigToken | TriggerDescription$ Raid — When CARDNAME enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.\nSVar:RaidTest:Count$AttackersDeclared\nSVar:TrigToken:DB$ Token | TokenScript$ w_3_4_bird_flying | TokenAmount$ 1 | TokenOwner$ You\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME attacks, you gain 1 life for each attacking creature.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$Valid Creature.attacking\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nRaid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.\nWhenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
Create the Forge script for this magic card
{"name": "Crawling Sensation", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may mill two cards.\nWhenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token."}
Name:Crawling Sensation\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may mill two cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You | Optional$ True\nT:Mode$ ChangesZone | ValidCard$ Land.YouOwn+nonToken | Origin$ Any | Destination$ Graveyard | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigToken | TriggerDescription$ Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_insect | TokenOwner$ You\nDeckHints:Ability$Delirium\nDeckHas:Ability$Graveyard\nOracle:At the beginning of your upkeep, you may mill two cards.\nWhenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crawling Sensation", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may mill two cards.\nWhenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token."} ### Response: Name:Crawling Sensation\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may mill two cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | Defined$ You | Optional$ True\nT:Mode$ ChangesZone | ValidCard$ Land.YouOwn+nonToken | Origin$ Any | Destination$ Graveyard | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigToken | TriggerDescription$ Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_insect | TokenOwner$ You\nDeckHints:Ability$Delirium\nDeckHas:Ability$Graveyard\nOracle:At the beginning of your upkeep, you may mill two cards.\nWhenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Create the Forge script for this magic card
{"name": "Vulshok Refugee", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Protection from red", "power": "3", "toughness": "2"}
Name:Vulshok Refugee\nManaCost:1 R R\nTypes:Creature Human Warrior\nPT:3/2\nK:Protection from red\nOracle:Protection from red
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vulshok Refugee", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Protection from red", "power": "3", "toughness": "2"} ### Response: Name:Vulshok Refugee\nManaCost:1 R R\nTypes:Creature Human Warrior\nPT:3/2\nK:Protection from red\nOracle:Protection from red
Create the Forge script for this magic card
{"name": "Legion's Judgment", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Destroy target creature with power 4 or greater."}
Name:Legion's Judgment\nManaCost:2 W\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SpellDescription$ Destroy target creature with power 4 or greater.\nOracle:Destroy target creature with power 4 or greater.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Legion's Judgment", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Destroy target creature with power 4 or greater."} ### Response: Name:Legion's Judgment\nManaCost:2 W\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SpellDescription$ Destroy target creature with power 4 or greater.\nOracle:Destroy target creature with power 4 or greater.
Create the Forge script for this magic card
{"name": "Abzan Charm", "mana_cost": "{W}{B}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Exile target creature with power 3 or greater.\n\u2022 You draw two cards and you lose 2 life.\n\u2022 Distribute two +1/+1 counters among one or two target creatures."}
Name:Abzan Charm\nManaCost:W B G\nTypes:Instant\nA:SP$ Charm | Cost$ W B G | Choices$ DBExile,DBDraw,DBCounters\nSVar:DBExile:DB$ ChangeZone | ValidTgts$ Creature.powerGE3 | TgtPrompt$ Choose target creature with power 3 or greater | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature with power 3 or greater.\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBLoseLife | SpellDescription$ You draw two cards and you lose 2 life.\nSVar:DBCounters:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2 | SpellDescription$ Distribute two +1/+1 counters among one or two target creatures.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ You\nOracle:Choose one —\n• Exile target creature with power 3 or greater.\n• You draw two cards and you lose 2 life.\n• Distribute two +1/+1 counters among one or two target creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Abzan Charm", "mana_cost": "{W}{B}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Exile target creature with power 3 or greater.\n\u2022 You draw two cards and you lose 2 life.\n\u2022 Distribute two +1/+1 counters among one or two target creatures."} ### Response: Name:Abzan Charm\nManaCost:W B G\nTypes:Instant\nA:SP$ Charm | Cost$ W B G | Choices$ DBExile,DBDraw,DBCounters\nSVar:DBExile:DB$ ChangeZone | ValidTgts$ Creature.powerGE3 | TgtPrompt$ Choose target creature with power 3 or greater | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature with power 3 or greater.\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBLoseLife | SpellDescription$ You draw two cards and you lose 2 life.\nSVar:DBCounters:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2 | SpellDescription$ Distribute two +1/+1 counters among one or two target creatures.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ You\nOracle:Choose one —\n• Exile target creature with power 3 or greater.\n• You draw two cards and you lose 2 life.\n• Distribute two +1/+1 counters among one or two target creatures.
Create the Forge script for this magic card
{"name": "Abyssal Horror", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Flying\nWhen Abyssal Horror enters the battlefield, target player discards two cards.", "power": "2", "toughness": "2"}
Name:Abyssal Horror\nManaCost:4 B B\nTypes:Creature Horror\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, target player discards two cards.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Player | TgtPrompt$ Select a player | NumCards$ 2 | Mode$ TgtChoose\nOracle:Flying\nWhen Abyssal Horror enters the battlefield, target player discards two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Abyssal Horror", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Flying\nWhen Abyssal Horror enters the battlefield, target player discards two cards.", "power": "2", "toughness": "2"} ### Response: Name:Abyssal Horror\nManaCost:4 B B\nTypes:Creature Horror\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, target player discards two cards.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Player | TgtPrompt$ Select a player | NumCards$ 2 | Mode$ TgtChoose\nOracle:Flying\nWhen Abyssal Horror enters the battlefield, target player discards two cards.
Create the Forge script for this magic card
{"name": "Endangered Armodon", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.", "power": "4", "toughness": "5"}
Name:Endangered Armodon\nManaCost:2 G G\nTypes:Creature Elephant\nPT:4/5\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Creature.toughnessLE2+YouCtrl | PresentCompare$ GE1 | Execute$ TrigSac | TriggerDescription$ When you control a creature with toughness 2 or less, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nAI:RemoveDeck:Random\nOracle:When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Endangered Armodon", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.", "power": "4", "toughness": "5"} ### Response: Name:Endangered Armodon\nManaCost:2 G G\nTypes:Creature Elephant\nPT:4/5\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Creature.toughnessLE2+YouCtrl | PresentCompare$ GE1 | Execute$ TrigSac | TriggerDescription$ When you control a creature with toughness 2 or less, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nAI:RemoveDeck:Random\nOracle:When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
Create the Forge script for this magic card
{"name": "Talas Researcher", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Human Pirate Wizard", "oracle_text": "{T}: Draw a card. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "1"}
Name:Talas Researcher\nManaCost:4 U\nTypes:Creature Human Pirate Wizard\nPT:1/1\nA:AB$ Draw | Cost$ T | NumCards$ 1 | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Draw a card. Activate only during your turn, before attackers are declared.\nOracle:{T}: Draw a card. Activate only during your turn, before attackers are declared.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Talas Researcher", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Human Pirate Wizard", "oracle_text": "{T}: Draw a card. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "1"} ### Response: Name:Talas Researcher\nManaCost:4 U\nTypes:Creature Human Pirate Wizard\nPT:1/1\nA:AB$ Draw | Cost$ T | NumCards$ 1 | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Draw a card. Activate only during your turn, before attackers are declared.\nOracle:{T}: Draw a card. Activate only during your turn, before attackers are declared.
Create the Forge script for this magic card
{"name": "Saprazzan Raider", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "When Saprazzan Raider becomes blocked, return it to its owner's hand.", "power": "1", "toughness": "2"}
Name:Saprazzan Raider\nManaCost:2 U\nTypes:Creature Merfolk\nPT:1/2\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME becomes blocked, return it to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nOracle:When Saprazzan Raider becomes blocked, return it to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Saprazzan Raider", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "When Saprazzan Raider becomes blocked, return it to its owner's hand.", "power": "1", "toughness": "2"} ### Response: Name:Saprazzan Raider\nManaCost:2 U\nTypes:Creature Merfolk\nPT:1/2\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME becomes blocked, return it to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nOracle:When Saprazzan Raider becomes blocked, return it to its owner's hand.
Create the Forge script for this magic card
{"name": "Tortoise Formation", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)"}
Name:Tortoise Formation\nManaCost:3 U\nTypes:Instant\nA:SP$ PumpAll | Cost$ 3 U | ValidCards$ Creature.YouCtrl | KW$ Shroud | SpellDescription$ Creatures you control gain shroud until end of turn.\nAI:RemoveDeck:All\nOracle:Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tortoise Formation", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)"} ### Response: Name:Tortoise Formation\nManaCost:3 U\nTypes:Instant\nA:SP$ PumpAll | Cost$ 3 U | ValidCards$ Creature.YouCtrl | KW$ Shroud | SpellDescription$ Creatures you control gain shroud until end of turn.\nAI:RemoveDeck:All\nOracle:Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Create the Forge script for this magic card
{"name": "Kels, Fight Fixer", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Creature \u2014 Azra Warlock", "oracle_text": "Menace\nWhenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.)\n{1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.", "power": "4", "toughness": "3"}
Name:Kels, Fight Fixer\nManaCost:2 B B\nTypes:Legendary Creature Azra Warlock\nPT:4/3\nK:Menace\nT:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ UB | Defined$ You | NumCards$ 1\nA:AB$ Pump | Cost$ 1 Sac<1/Creature> | Defined$ Self | KW$ Indestructible | SpellDescription$ CARDNAME gains indestructible until end of turn.\nDeckHas:Ability$Sacrifice\nOracle:Menace\nWhenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.)\n{1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kels, Fight Fixer", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Creature \u2014 Azra Warlock", "oracle_text": "Menace\nWhenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.)\n{1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.", "power": "4", "toughness": "3"} ### Response: Name:Kels, Fight Fixer\nManaCost:2 B B\nTypes:Legendary Creature Azra Warlock\nPT:4/3\nK:Menace\nT:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ UB | Defined$ You | NumCards$ 1\nA:AB$ Pump | Cost$ 1 Sac<1/Creature> | Defined$ Self | KW$ Indestructible | SpellDescription$ CARDNAME gains indestructible until end of turn.\nDeckHas:Ability$Sacrifice\nOracle:Menace\nWhenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.)\n{1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.
Create the Forge script for this magic card
{"name": "Leaping Ambush", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+3 and gains reach until end of turn. Untap it."}
Name:Leaping Ambush\nManaCost:G\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +3 | KW$ Reach | SubAbility$ DBUntap | SpellDescription$ Target creature gets +1/+3 and gains reach until end of turn. Untap it.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nOracle:Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leaping Ambush", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+3 and gains reach until end of turn. Untap it."} ### Response: Name:Leaping Ambush\nManaCost:G\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +3 | KW$ Reach | SubAbility$ DBUntap | SpellDescription$ Target creature gets +1/+3 and gains reach until end of turn. Untap it.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nOracle:Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Create the Forge script for this magic card
{"name": "Red Sun's Twilight", "mana_cost": "{X}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step."}
Name:Red Sun's Twilight\nManaCost:X R R\nTypes:Sorcery\nA:SP$ Destroy | TargetMin$ 0 | TargetMax$ X | ValidTgts$ Artifact | TgtPrompt$ Select X target artifacts | RememberDestroyed$ True | SubAbility$ DBCopy | SpellDescription$ Destroy up to X target artifacts.\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | ConditionCheckSVar$ X | ConditionSVarCompare$ GE5 | PumpKeywords$ Haste | SubAbility$ DBCleanup | AtEOT$ Exile | AILogic$ BeforeCombat | SpellDescription$ If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nDeckHas:Ability$Token\nOracle:Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Red Sun's Twilight", "mana_cost": "{X}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step."} ### Response: Name:Red Sun's Twilight\nManaCost:X R R\nTypes:Sorcery\nA:SP$ Destroy | TargetMin$ 0 | TargetMax$ X | ValidTgts$ Artifact | TgtPrompt$ Select X target artifacts | RememberDestroyed$ True | SubAbility$ DBCopy | SpellDescription$ Destroy up to X target artifacts.\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | ConditionCheckSVar$ X | ConditionSVarCompare$ GE5 | PumpKeywords$ Haste | SubAbility$ DBCleanup | AtEOT$ Exile | AILogic$ BeforeCombat | SpellDescription$ If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nDeckHas:Ability$Token\nOracle:Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "A-Karn, Living Legacy"}
Name:A-Karn, Living Legacy\nManaCost:4\nTypes:Legendary Planeswalker Karn\nLoyalty:4\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenTapped$ True | TokenScript$ c_a_powerstone | TokenOwner$ You | SpellDescription$ Create a tapped Powerstone token.\nA:AB$ ChooseNumber | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | Defined$ You | ChooseAnyNumber$ True | ListTitle$ Pay Any Mana | SubAbility$ DBDig | SpellDescription$ Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.\nSVar:DBDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | RestRandomOrder$ True | UnlessCost$ X | UnlessPayer$ You | UnlessSwitched$ True\nA:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | AILogic$ Always | Stackable$ False | Name$ Emblem - Karn, Living Legacy | Image$ emblem_karn_living_legacy | Duration$ Permanent | Abilities$ KarnPing | SpellDescription$ You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."\nSVar:KarnPing:AB$ DealDamage | Cost$ tapXType<1/Artifact> | ActivationZone$ Command | ValidTgts$ Any | NumDmg$ 1\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token & Type|Artifact\nDeckNeeds:Type$Artifact\nSVar:X:Count$ChosenNumber\nOracle:[+1]: Create a tapped Powerstone token.\n[0]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.\n[−6]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Karn, Living Legacy"} ### Response: Name:A-Karn, Living Legacy\nManaCost:4\nTypes:Legendary Planeswalker Karn\nLoyalty:4\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenTapped$ True | TokenScript$ c_a_powerstone | TokenOwner$ You | SpellDescription$ Create a tapped Powerstone token.\nA:AB$ ChooseNumber | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | Defined$ You | ChooseAnyNumber$ True | ListTitle$ Pay Any Mana | SubAbility$ DBDig | SpellDescription$ Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.\nSVar:DBDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | RestRandomOrder$ True | UnlessCost$ X | UnlessPayer$ You | UnlessSwitched$ True\nA:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | AILogic$ Always | Stackable$ False | Name$ Emblem - Karn, Living Legacy | Image$ emblem_karn_living_legacy | Duration$ Permanent | Abilities$ KarnPing | SpellDescription$ You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."\nSVar:KarnPing:AB$ DealDamage | Cost$ tapXType<1/Artifact> | ActivationZone$ Command | ValidTgts$ Any | NumDmg$ 1\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token & Type|Artifact\nDeckNeeds:Type$Artifact\nSVar:X:Count$ChosenNumber\nOracle:[+1]: Create a tapped Powerstone token.\n[0]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.\n[−6]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
Create the Forge script for this magic card
{"name": "Pariah", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAll damage that would be dealt to you is dealt to enchanted creature instead."}
Name:Pariah\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Curse\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ You | ReplaceWith$ DmgEnchanted | DamageTarget$ Enchanted | Description$ All damage that would be dealt to you is dealt to enchanted creature instead.\nSVar:DmgEnchanted:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Enchanted | VarType$ Card\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nAll damage that would be dealt to you is dealt to enchanted creature instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pariah", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAll damage that would be dealt to you is dealt to enchanted creature instead."} ### Response: Name:Pariah\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Curse\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ You | ReplaceWith$ DmgEnchanted | DamageTarget$ Enchanted | Description$ All damage that would be dealt to you is dealt to enchanted creature instead.\nSVar:DmgEnchanted:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Enchanted | VarType$ Card\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nAll damage that would be dealt to you is dealt to enchanted creature instead.
Create the Forge script for this magic card
{"name": "Panharmonicon", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time."}
Name:Panharmonicon\nManaCost:4\nTypes:Artifact\nS:Mode$ Panharmonicon | ValidMode$ ChangesZone,ChangesZoneAll | ValidCard$ Permanent.YouCtrl | ValidCause$ Artifact,Creature | Destination$ Battlefield | Description$ If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\nOracle:If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Panharmonicon", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time."} ### Response: Name:Panharmonicon\nManaCost:4\nTypes:Artifact\nS:Mode$ Panharmonicon | ValidMode$ ChangesZone,ChangesZoneAll | ValidCard$ Permanent.YouCtrl | ValidCause$ Artifact,Creature | Destination$ Battlefield | Description$ If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\nOracle:If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Create the Forge script for this magic card
{"name": "Sidisi's Faithful", "mana_cost": "{U}", "type_line": "Creature \u2014 Naga Wizard", "oracle_text": "Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Sidisi's Faithful exploits a creature, return target creature to its owner's hand.", "power": "0", "toughness": "4"}
Name:Sidisi's Faithful\nManaCost:U\nTypes:Creature Naga Wizard\nPT:0/4\nK:Exploit\nT:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME exploits a creature, return target creature to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand\nSVar:PlayMain1:TRUE\nOracle:Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sidisi's Faithful", "mana_cost": "{U}", "type_line": "Creature \u2014 Naga Wizard", "oracle_text": "Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Sidisi's Faithful exploits a creature, return target creature to its owner's hand.", "power": "0", "toughness": "4"} ### Response: Name:Sidisi's Faithful\nManaCost:U\nTypes:Creature Naga Wizard\nPT:0/4\nK:Exploit\nT:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME exploits a creature, return target creature to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand\nSVar:PlayMain1:TRUE\nOracle:Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
Create the Forge script for this magic card
{"name": "Orzhov Basilica", "mana_cost": "", "type_line": "Land", "oracle_text": "Orzhov Basilica enters the battlefield tapped.\nWhen Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {W}{B}."}
Name:Orzhov Basilica\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return a land you control to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Land.YouCtrl | AILogic$ NeverBounceItself | SpellDescription$ Return a land you control to its owner's hand.\nA:AB$ Mana | Cost$ T | Produced$ W B | SpellDescription$ Add {W}{B}.\nSVar:NeedsToPlay:Land.Basic+YouCtrl\nOracle:Orzhov Basilica enters the battlefield tapped.\nWhen Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {W}{B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orzhov Basilica", "mana_cost": "", "type_line": "Land", "oracle_text": "Orzhov Basilica enters the battlefield tapped.\nWhen Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {W}{B}."} ### Response: Name:Orzhov Basilica\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return a land you control to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Land.YouCtrl | AILogic$ NeverBounceItself | SpellDescription$ Return a land you control to its owner's hand.\nA:AB$ Mana | Cost$ T | Produced$ W B | SpellDescription$ Add {W}{B}.\nSVar:NeedsToPlay:Land.Basic+YouCtrl\nOracle:Orzhov Basilica enters the battlefield tapped.\nWhen Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {W}{B}.
Create the Forge script for this magic card
{"name": "Skyclaw Thrash", "mana_cost": "{3}{U}{R}", "type_line": "Artifact Creature \u2014 Viashino Warrior", "oracle_text": "Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.", "power": "4", "toughness": "4"}
Name:Skyclaw Thrash\nManaCost:3 U R\nTypes:Artifact Creature Viashino Warrior\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ FlipCoin | TriggerDescription$ Whenever CARDNAME attacks, flip a coin. If you win the flip, CARDNAME gets +1/+1 and gains flying until end of turn.\nSVar:FlipCoin:DB$ FlipACoin | WinSubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | KW$ Flying\nOracle:Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyclaw Thrash", "mana_cost": "{3}{U}{R}", "type_line": "Artifact Creature \u2014 Viashino Warrior", "oracle_text": "Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.", "power": "4", "toughness": "4"} ### Response: Name:Skyclaw Thrash\nManaCost:3 U R\nTypes:Artifact Creature Viashino Warrior\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ FlipCoin | TriggerDescription$ Whenever CARDNAME attacks, flip a coin. If you win the flip, CARDNAME gets +1/+1 and gains flying until end of turn.\nSVar:FlipCoin:DB$ FlipACoin | WinSubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | KW$ Flying\nOracle:Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Healing Leaves", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target player gains 3 life.\n\u2022 Prevent the next 3 damage that would be dealt to any target this turn."}
Name:Healing Leaves\nManaCost:G\nTypes:Instant\nA:SP$ Charm | Cost$ G | Choices$ DBGainLife,DBPreventDmg | CharmNum$ 1\nSVar:DBGainLife:DB$ GainLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 3 | SpellDescription$ Target player gains 3 life.\nSVar:DBPreventDmg:DB$ PreventDamage | ValidTgts$ Any | Amount$ 3 | SpellDescription$ Prevent the next 3 damage that would be dealt to any target this turn.\nOracle:Choose one —\n• Target player gains 3 life.\n• Prevent the next 3 damage that would be dealt to any target this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Healing Leaves", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target player gains 3 life.\n\u2022 Prevent the next 3 damage that would be dealt to any target this turn."} ### Response: Name:Healing Leaves\nManaCost:G\nTypes:Instant\nA:SP$ Charm | Cost$ G | Choices$ DBGainLife,DBPreventDmg | CharmNum$ 1\nSVar:DBGainLife:DB$ GainLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 3 | SpellDescription$ Target player gains 3 life.\nSVar:DBPreventDmg:DB$ PreventDamage | ValidTgts$ Any | Amount$ 3 | SpellDescription$ Prevent the next 3 damage that would be dealt to any target this turn.\nOracle:Choose one —\n• Target player gains 3 life.\n• Prevent the next 3 damage that would be dealt to any target this turn.
Create the Forge script for this magic card
{"name": "Scene of the Crime"}
Name:Scene of the Crime\nManaCost:no cost\nTypes:Artifact Land Clue\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T tapXType<1/Creature> | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Clue\nOracle:Scene of the Crime enters the battlefield tapped.\n{T}: Add {C}.\n{T}, Tap an untapped creature you control: Add one mana of any color.\n{2}, Sacrifice Scene of the Crime: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scene of the Crime"} ### Response: Name:Scene of the Crime\nManaCost:no cost\nTypes:Artifact Land Clue\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T tapXType<1/Creature> | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Clue\nOracle:Scene of the Crime enters the battlefield tapped.\n{T}: Add {C}.\n{T}, Tap an untapped creature you control: Add one mana of any color.\n{2}, Sacrifice Scene of the Crime: Draw a card.
Create the Forge script for this magic card
{"name": "Merry, Warden of Isengard", "mana_cost": "{1}{G}{W}", "type_line": "Legendary Creature \u2014 Halfling Advisor", "oracle_text": "Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.)\nWhenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.", "power": "1", "toughness": "4"}
Name:Merry, Warden of Isengard\nManaCost:1 G W\nTypes:Legendary Creature Halfling Advisor\nPT:1/4\nK:Partner:Pippin, Warden of Isengard:Pippin\nT:Mode$ ChangesZoneAll | ValidCards$ Artifact.YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigToken | TriggerDescription$ Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier_lifelink | TokenOwner$ You\nDeckHints:Name$Pippin, Warden of Isengard\nDeckHas:Ability$Token\nDeckHints:Type$Artifact\nOracle:Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.)\nWhenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Merry, Warden of Isengard", "mana_cost": "{1}{G}{W}", "type_line": "Legendary Creature \u2014 Halfling Advisor", "oracle_text": "Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.)\nWhenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.", "power": "1", "toughness": "4"} ### Response: Name:Merry, Warden of Isengard\nManaCost:1 G W\nTypes:Legendary Creature Halfling Advisor\nPT:1/4\nK:Partner:Pippin, Warden of Isengard:Pippin\nT:Mode$ ChangesZoneAll | ValidCards$ Artifact.YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigToken | TriggerDescription$ Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier_lifelink | TokenOwner$ You\nDeckHints:Name$Pippin, Warden of Isengard\nDeckHas:Ability$Token\nDeckHints:Type$Artifact\nOracle:Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.)\nWhenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
Create the Forge script for this magic card
{"name": "Traveler's Cloak", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAs Traveler's Cloak enters the battlefield, choose a land type.\nWhen Traveler's Cloak enters the battlefield, draw a card.\nEnchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)"}
Name:Traveler's Cloak\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Pump\nK:ETBReplacement:Other:ChooseLT\nSVar:ChooseLT:DB$ ChooseType | Defined$ You | Type$ Land | AILogic$ ChosenLandwalk | SpellDescription$ As CARDNAME enters the battlefield, choose a land type.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ ChosenTypewalk | Description$ Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)\nOracle:Enchant creature\nAs Traveler's Cloak enters the battlefield, choose a land type.\nWhen Traveler's Cloak enters the battlefield, draw a card.\nEnchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Traveler's Cloak", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAs Traveler's Cloak enters the battlefield, choose a land type.\nWhen Traveler's Cloak enters the battlefield, draw a card.\nEnchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)"} ### Response: Name:Traveler's Cloak\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Pump\nK:ETBReplacement:Other:ChooseLT\nSVar:ChooseLT:DB$ ChooseType | Defined$ You | Type$ Land | AILogic$ ChosenLandwalk | SpellDescription$ As CARDNAME enters the battlefield, choose a land type.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ ChosenTypewalk | Description$ Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)\nOracle:Enchant creature\nAs Traveler's Cloak enters the battlefield, choose a land type.\nWhen Traveler's Cloak enters the battlefield, draw a card.\nEnchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Create the Forge script for this magic card
{"name": "Bellowing Fiend", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.", "power": "3", "toughness": "3"}
Name:Bellowing Fiend\nManaCost:4 B\nTypes:Creature Spirit\nPT:3/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME deals damage to a creature, CARDNAME deals 3 damage to that creature's controller and 3 damage to you.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredTargetController | NumDmg$ 3 | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 3\nOracle:Flying\nWhenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bellowing Fiend", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.", "power": "3", "toughness": "3"} ### Response: Name:Bellowing Fiend\nManaCost:4 B\nTypes:Creature Spirit\nPT:3/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME deals damage to a creature, CARDNAME deals 3 damage to that creature's controller and 3 damage to you.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredTargetController | NumDmg$ 3 | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 3\nOracle:Flying\nWhenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
Create the Forge script for this magic card
{"name": "Pin to the Earth", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -6/-0."}
Name:Pin to the Earth\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -6 | Description$ Enchanted creature gets -6/-0.\nOracle:Enchant creature\nEnchanted creature gets -6/-0.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pin to the Earth", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -6/-0."} ### Response: Name:Pin to the Earth\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -6 | Description$ Enchanted creature gets -6/-0.\nOracle:Enchant creature\nEnchanted creature gets -6/-0.
Create the Forge script for this magic card
{"name": "Mossfire Valley", "mana_cost": "", "type_line": "Land", "oracle_text": "{1}, {T}: Add {R}{G}."}
Name:Mossfire Valley\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ 1 T | Produced$ R G | SpellDescription$ Add {R}{G}.\nAI:RemoveDeck:All\nOracle:{1}, {T}: Add {R}{G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mossfire Valley", "mana_cost": "", "type_line": "Land", "oracle_text": "{1}, {T}: Add {R}{G}."} ### Response: Name:Mossfire Valley\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ 1 T | Produced$ R G | SpellDescription$ Add {R}{G}.\nAI:RemoveDeck:All\nOracle:{1}, {T}: Add {R}{G}.
Create the Forge script for this magic card
{"name": "Rhox Brute", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Rhino Warrior", "oracle_text": "", "power": "4", "toughness": "4"}
Name:Rhox Brute\nManaCost:2 R G\nTypes:Creature Rhino Warrior\nPT:4/4\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rhox Brute", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Rhino Warrior", "oracle_text": "", "power": "4", "toughness": "4"} ### Response: Name:Rhox Brute\nManaCost:2 R G\nTypes:Creature Rhino Warrior\nPT:4/4\nOracle:
Create the Forge script for this magic card
{"name": "Dimir Doppelganger", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.", "power": "0", "toughness": "2"}
Name:Dimir Doppelganger\nManaCost:1 U B\nTypes:Creature Shapeshifter\nPT:0/2\n# Make Svars for granting abilities and triggers on clones distinct to avoid SVars getting overwritten when cloning a clone\nA:AB$ ChangeZone | Cost$ 1 U B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature | RememberTargets$ True | ForgetOtherTargets$ True | SubAbility$ DDCopy | SpellDescription$ Exile target creature card from a graveyard. CARDNAME becomes a copy of that card, except it has this ability.\nSVar:DDCopy:DB$ Clone | Defined$ Remembered | GainThisAbility$ True\nAI:RemoveDeck:All\nOracle:{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dimir Doppelganger", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.", "power": "0", "toughness": "2"} ### Response: Name:Dimir Doppelganger\nManaCost:1 U B\nTypes:Creature Shapeshifter\nPT:0/2\n# Make Svars for granting abilities and triggers on clones distinct to avoid SVars getting overwritten when cloning a clone\nA:AB$ ChangeZone | Cost$ 1 U B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature | RememberTargets$ True | ForgetOtherTargets$ True | SubAbility$ DDCopy | SpellDescription$ Exile target creature card from a graveyard. CARDNAME becomes a copy of that card, except it has this ability.\nSVar:DDCopy:DB$ Clone | Defined$ Remembered | GainThisAbility$ True\nAI:RemoveDeck:All\nOracle:{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.
Create the Forge script for this magic card
{"name": "Deeproot Elite", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.", "power": "1", "toughness": "1"}
Name:Deeproot Elite\nManaCost:1 G\nTypes:Creature Merfolk Warrior\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Merfolk.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Merfolk.YouCtrl | TgtPrompt$ Select target Merfolk | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Merfolk\nDeckHas:Ability$Counters\nOracle:Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deeproot Elite", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.", "power": "1", "toughness": "1"} ### Response: Name:Deeproot Elite\nManaCost:1 G\nTypes:Creature Merfolk Warrior\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Merfolk.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Merfolk.YouCtrl | TgtPrompt$ Select target Merfolk | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Merfolk\nDeckHas:Ability$Counters\nOracle:Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
Create the Forge script for this magic card
{"name": "Parish-Blade Trainee", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\nWhen Parish-Blade Trainee dies, put its counters on target creature you control.", "power": "1", "toughness": "2"}
Name:Parish-Blade Trainee\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:1/2\nK:Training\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME dies, put its counters on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ EachFromSource | EachFromSource$ TriggeredCardLKICopy\nDeckHas:Ability$Counters\nSVar:SacMe:2\nOracle:Training\nWhen Parish-Blade Trainee dies, put its counters on target creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Parish-Blade Trainee", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\nWhen Parish-Blade Trainee dies, put its counters on target creature you control.", "power": "1", "toughness": "2"} ### Response: Name:Parish-Blade Trainee\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:1/2\nK:Training\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME dies, put its counters on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ EachFromSource | EachFromSource$ TriggeredCardLKICopy\nDeckHas:Ability$Counters\nSVar:SacMe:2\nOracle:Training\nWhen Parish-Blade Trainee dies, put its counters on target creature you control.
Create the Forge script for this magic card
{"name": "Knight of the Tusk", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)", "power": "3", "toughness": "7"}
Name:Knight of the Tusk\nManaCost:4 W W\nTypes:Creature Human Knight\nPT:3/7\nK:Vigilance\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Knight of the Tusk", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)", "power": "3", "toughness": "7"} ### Response: Name:Knight of the Tusk\nManaCost:4 W W\nTypes:Creature Human Knight\nPT:3/7\nK:Vigilance\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)
Create the Forge script for this magic card
{"name": "Throne of the God-Pharaoh", "mana_cost": "{2}", "type_line": "Legendary Artifact", "oracle_text": "At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control."}
Name:Throne of the God-Pharaoh\nManaCost:2\nTypes:Legendary Artifact\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.\nSVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ Player.Opponent\nSVar:X:Count$Valid Creature.YouCtrl+tapped\nOracle:At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Throne of the God-Pharaoh", "mana_cost": "{2}", "type_line": "Legendary Artifact", "oracle_text": "At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control."} ### Response: Name:Throne of the God-Pharaoh\nManaCost:2\nTypes:Legendary Artifact\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.\nSVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ Player.Opponent\nSVar:X:Count$Valid Creature.YouCtrl+tapped\nOracle:At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
Create the Forge script for this magic card
{"name": "Tine Shrike", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Phyrexian Bird", "oracle_text": "Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)", "power": "2", "toughness": "1"}
Name:Tine Shrike\nManaCost:3 W\nTypes:Creature Phyrexian Bird\nPT:2/1\nK:Flying\nK:Infect\nOracle:Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tine Shrike", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Phyrexian Bird", "oracle_text": "Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)", "power": "2", "toughness": "1"} ### Response: Name:Tine Shrike\nManaCost:3 W\nTypes:Creature Phyrexian Bird\nPT:2/1\nK:Flying\nK:Infect\nOracle:Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Create the Forge script for this magic card
{"name": "Life Goes On", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "You gain 4 life. If a creature died this turn, you gain 8 life instead."}
Name:Life Goes On\nManaCost:G\nTypes:Instant\nA:SP$ GainLife | Cost$ G | LifeAmount$ X | SpellDescription$ You gain 4 life. If a creature died this turn, you gain 8 life instead.\nSVar:X:Count$Morbid.8.4\nDeckHas:Ability$LifeGain\nOracle:You gain 4 life. If a creature died this turn, you gain 8 life instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Life Goes On", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "You gain 4 life. If a creature died this turn, you gain 8 life instead."} ### Response: Name:Life Goes On\nManaCost:G\nTypes:Instant\nA:SP$ GainLife | Cost$ G | LifeAmount$ X | SpellDescription$ You gain 4 life. If a creature died this turn, you gain 8 life instead.\nSVar:X:Count$Morbid.8.4\nDeckHas:Ability$LifeGain\nOracle:You gain 4 life. If a creature died this turn, you gain 8 life instead.
Create the Forge script for this magic card
{"name": "Essence Scatter", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target creature spell."}
Name:Essence Scatter\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target Creature spell | ValidTgts$ Creature | SpellDescription$ Counter target creature spell.\nOracle:Counter target creature spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Essence Scatter", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target creature spell."} ### Response: Name:Essence Scatter\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target Creature spell | ValidTgts$ Creature | SpellDescription$ Counter target creature spell.\nOracle:Counter target creature spell.
Create the Forge script for this magic card
{"name": "A-Visions of Phyrexia"}
Name:A-Visions of Phyrexia\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigExile | TriggerDescription$ At the beginning of your upkeep, exile the top two cards of your library. You may play one of those cards this turn.\nSVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | Triggers$ Play1,Play2 | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Exile | Affected$ Card.IsRemembered | MayPlay$ True | Description$ You may play one of those cards this turn.\nSVar:Play1:Mode$ SpellCast | ValidCard$ Card.IsRemembered | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ ExileSelf | Static$ True\nSVar:Play2:Mode$ LandPlayed | ValidCard$ Land.IsRemembered | TriggerZones$ Command | Execute$ ExileSelf | Static$ True\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ EQ0 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token.\nSVar:TrigToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone\nT:Mode$ LandPlayed | Origin$ Exile | ValidCard$ Land.YouCtrl | Execute$ StoreVar | Static$ True\nSVar:StoreVar:DB$ StoreSVar | SVar$ LandsPlayedFromExile | Type$ Number | Expression$ 1\nT:Mode$ Phase | Phase$ Cleanup | Execute$ TrigReset | Static$ True\nSVar:TrigReset:DB$ StoreSVar | SVar$ LandsPlayedFromExile | Type$ Number | Expression$ 0\nSVar:X:Count$ThisTurnCast_Card.YouCtrl+wasCastFromExile/Plus.LandsPlayedFromExile\nSVar:LandsPlayedFromExile:Number$0\nDeckHas:Ability$Token & Type$Artifact\nOracle:At the beginning of your upkeep, exile the top two cards of your library. You may play one of those cards this turn.\nAt the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Visions of Phyrexia"} ### Response: Name:A-Visions of Phyrexia\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigExile | TriggerDescription$ At the beginning of your upkeep, exile the top two cards of your library. You may play one of those cards this turn.\nSVar:TrigExile:DB$ Dig | Defined$ You | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | Triggers$ Play1,Play2 | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Exile | Affected$ Card.IsRemembered | MayPlay$ True | Description$ You may play one of those cards this turn.\nSVar:Play1:Mode$ SpellCast | ValidCard$ Card.IsRemembered | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ ExileSelf | Static$ True\nSVar:Play2:Mode$ LandPlayed | ValidCard$ Land.IsRemembered | TriggerZones$ Command | Execute$ ExileSelf | Static$ True\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ EQ0 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token.\nSVar:TrigToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone\nT:Mode$ LandPlayed | Origin$ Exile | ValidCard$ Land.YouCtrl | Execute$ StoreVar | Static$ True\nSVar:StoreVar:DB$ StoreSVar | SVar$ LandsPlayedFromExile | Type$ Number | Expression$ 1\nT:Mode$ Phase | Phase$ Cleanup | Execute$ TrigReset | Static$ True\nSVar:TrigReset:DB$ StoreSVar | SVar$ LandsPlayedFromExile | Type$ Number | Expression$ 0\nSVar:X:Count$ThisTurnCast_Card.YouCtrl+wasCastFromExile/Plus.LandsPlayedFromExile\nSVar:LandsPlayedFromExile:Number$0\nDeckHas:Ability$Token & Type$Artifact\nOracle:At the beginning of your upkeep, exile the top two cards of your library. You may play one of those cards this turn.\nAt the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token.
Create the Forge script for this magic card
{"name": "TARDIS Bay", "mana_cost": "", "type_line": "Plane \u2014 Gallifrey", "oracle_text": "The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nWhen chaos ensues, gain control of target artifact. Then planeswalk."}
Name:TARDIS Bay\nManaCost:no cost\nTypes:Plane Gallifrey\nS:Mode$ Continuous | Affected$ Card.YouCtrl+cmcGE2 | EffectZone$ Command | Condition$ PlayerTurn | AffectedZone$ Stack | AddKeyword$ Cascade | CheckSVar$ Y | SVarCompare$ EQ0 | Description$ The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nSVar:Y:Count$ThisTurnCast_Card.YouCtrl+cmcGE2\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigSteal | TriggerDescription$ When chaos ensues, gain control of target artifact. Then planeswalk.\nSVar:TrigSteal:DB$ GainControl | ValidTgts$ Artifact | SubAbility$ DBPlaneswalk\nSVar:DBPlaneswalk:DB$ Planeswalk\nOracle:The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nWhen chaos ensues, gain control of target artifact. Then planeswalk.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "TARDIS Bay", "mana_cost": "", "type_line": "Plane \u2014 Gallifrey", "oracle_text": "The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nWhen chaos ensues, gain control of target artifact. Then planeswalk."} ### Response: Name:TARDIS Bay\nManaCost:no cost\nTypes:Plane Gallifrey\nS:Mode$ Continuous | Affected$ Card.YouCtrl+cmcGE2 | EffectZone$ Command | Condition$ PlayerTurn | AffectedZone$ Stack | AddKeyword$ Cascade | CheckSVar$ Y | SVarCompare$ EQ0 | Description$ The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nSVar:Y:Count$ThisTurnCast_Card.YouCtrl+cmcGE2\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigSteal | TriggerDescription$ When chaos ensues, gain control of target artifact. Then planeswalk.\nSVar:TrigSteal:DB$ GainControl | ValidTgts$ Artifact | SubAbility$ DBPlaneswalk\nSVar:DBPlaneswalk:DB$ Planeswalk\nOracle:The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nWhen chaos ensues, gain control of target artifact. Then planeswalk.
Create the Forge script for this magic card
{"name": "Hunted Troll", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Troll Warrior", "oracle_text": "When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.\n{G}: Regenerate Hunted Troll.", "power": "8", "toughness": "4"}
Name:Hunted Troll\nManaCost:2 G G\nTypes:Creature Troll Warrior\nPT:8/4\nA:AB$ Regenerate | Cost$ G | SpellDescription$ Regenerate CARDNAME.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 4 | TokenScript$ u_1_1_faerie_flying | ValidTgts$ Opponent | TokenOwner$ Targeted\nOracle:When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.\n{G}: Regenerate Hunted Troll.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hunted Troll", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Troll Warrior", "oracle_text": "When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.\n{G}: Regenerate Hunted Troll.", "power": "8", "toughness": "4"} ### Response: Name:Hunted Troll\nManaCost:2 G G\nTypes:Creature Troll Warrior\nPT:8/4\nA:AB$ Regenerate | Cost$ G | SpellDescription$ Regenerate CARDNAME.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 4 | TokenScript$ u_1_1_faerie_flying | ValidTgts$ Opponent | TokenOwner$ Targeted\nOracle:When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.\n{G}: Regenerate Hunted Troll.
Create the Forge script for this magic card
{"name": "Yawgmoth Demon", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Phyrexian Demon", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nFirst strike (This creature deals combat damage before creatures without first strike.)\nAt the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.", "power": "6", "toughness": "6"}
Name:Yawgmoth Demon\nManaCost:4 B B\nTypes:Creature Phyrexian Demon\nPT:6/6\nK:Flying\nK:First Strike\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigElderSpawnSacrifice | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap CARDNAME and it deals 2 damage to you.\nSVar:TrigElderSpawnSacrifice:DB$ Sacrifice | SacValid$ Artifact | Optional$ True | RememberSacrificed$ True | SubAbility$ DBElderSpawnSacrificeMe\nSVar:DBElderSpawnSacrificeMe:DB$ Tap | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Artifact | ConditionCompare$ EQ0 | SubAbility$ DBElderSpawnDamage\nSVar:DBElderSpawnDamage:DB$ DealDamage | Defined$ You | NumDmg$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Artifact | ConditionCompare$ EQ0 | SubAbility$ DBElderSpawnCleanup\nSVar:DBElderSpawnCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NeedsToPlayVar:Z GE3\nSVar:Z:Count$Valid Artifact.YouCtrl+inZoneBattlefield\nAI:RemoveDeck:Random\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Sacrifice\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nFirst strike (This creature deals combat damage before creatures without first strike.)\nAt the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Yawgmoth Demon", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Phyrexian Demon", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nFirst strike (This creature deals combat damage before creatures without first strike.)\nAt the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.", "power": "6", "toughness": "6"} ### Response: Name:Yawgmoth Demon\nManaCost:4 B B\nTypes:Creature Phyrexian Demon\nPT:6/6\nK:Flying\nK:First Strike\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigElderSpawnSacrifice | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap CARDNAME and it deals 2 damage to you.\nSVar:TrigElderSpawnSacrifice:DB$ Sacrifice | SacValid$ Artifact | Optional$ True | RememberSacrificed$ True | SubAbility$ DBElderSpawnSacrificeMe\nSVar:DBElderSpawnSacrificeMe:DB$ Tap | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Artifact | ConditionCompare$ EQ0 | SubAbility$ DBElderSpawnDamage\nSVar:DBElderSpawnDamage:DB$ DealDamage | Defined$ You | NumDmg$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Artifact | ConditionCompare$ EQ0 | SubAbility$ DBElderSpawnCleanup\nSVar:DBElderSpawnCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NeedsToPlayVar:Z GE3\nSVar:Z:Count$Valid Artifact.YouCtrl+inZoneBattlefield\nAI:RemoveDeck:Random\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Sacrifice\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nFirst strike (This creature deals combat damage before creatures without first strike.)\nAt the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
Create the Forge script for this magic card
{"name": "Dream Fracture", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Its controller draws a card.\nDraw a card."}
Name:Dream Fracture\nManaCost:1 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBDraw | SpellDescription$ Counter target spell. Its controller draws a card. Draw a card.\nSVar:DBDraw:DB$ Draw | Defined$ TargetedController | NumCards$ 1 | SubAbility$ DBDrawYou\nSVar:DBDrawYou:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Counter target spell. Its controller draws a card.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dream Fracture", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Its controller draws a card.\nDraw a card."} ### Response: Name:Dream Fracture\nManaCost:1 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBDraw | SpellDescription$ Counter target spell. Its controller draws a card. Draw a card.\nSVar:DBDraw:DB$ Draw | Defined$ TargetedController | NumCards$ 1 | SubAbility$ DBDrawYou\nSVar:DBDrawYou:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Counter target spell. Its controller draws a card.\nDraw a card.
Create the Forge script for this magic card
{"name": "Lymph Sliver", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)", "power": "3", "toughness": "3"}
Name:Lymph Sliver\nManaCost:4 W\nTypes:Creature Sliver\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddKeyword$ Absorb:1 | Description$ All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)\nSVar:PlayMain1:TRUE\nOracle:All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lymph Sliver", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)", "power": "3", "toughness": "3"} ### Response: Name:Lymph Sliver\nManaCost:4 W\nTypes:Creature Sliver\nPT:3/3\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddKeyword$ Absorb:1 | Description$ All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)\nSVar:PlayMain1:TRUE\nOracle:All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
Create the Forge script for this magic card
{"name": "Invasion of Ergamon"}
Name:Invasion of Ergamon\nManaCost:R G\nTypes:Battle Siege\nDefense:5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTreasure | TriggerDescription$ When CARDNAME enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SubAbility$ DBLoot\nSVar:DBLoot:DB$ Draw | UnlessCost$ Discard<1/Card> | UnlessSwitched$ True | UnlessPayer$ You\nDeckHas:Ability$Discard|Token & Type$Treasure\nDeckHints:Type$Battle\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Ergamon enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card.\n\nALTERNATE\n\nName:Truga Cliffcharger\nManaCost:no cost\nColors:red,green\nTypes:Creature Rhino\nPT:3/4\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChangeZone:AB$ ChangeZone | Cost$ Discard<1/Card> | Origin$ Library | Destination$ Hand | ChangeType$ Land,Battle | ChangeNum$ 1\nOracle:Trample\nWhen Truga Cliffcharger enters the battlefield, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Invasion of Ergamon"} ### Response: Name:Invasion of Ergamon\nManaCost:R G\nTypes:Battle Siege\nDefense:5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTreasure | TriggerDescription$ When CARDNAME enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SubAbility$ DBLoot\nSVar:DBLoot:DB$ Draw | UnlessCost$ Discard<1/Card> | UnlessSwitched$ True | UnlessPayer$ You\nDeckHas:Ability$Discard|Token & Type$Treasure\nDeckHints:Type$Battle\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Ergamon enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card.\n\nALTERNATE\n\nName:Truga Cliffcharger\nManaCost:no cost\nColors:red,green\nTypes:Creature Rhino\nPT:3/4\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChangeZone:AB$ ChangeZone | Cost$ Discard<1/Card> | Origin$ Library | Destination$ Hand | ChangeType$ Land,Battle | ChangeNum$ 1\nOracle:Trample\nWhen Truga Cliffcharger enters the battlefield, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Serum Raker", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Phyrexian Drake", "oracle_text": "Flying\nWhen Serum Raker dies, each player discards a card.", "power": "3", "toughness": "2"}
Name:Serum Raker\nManaCost:2 U U\nTypes:Creature Phyrexian Drake\nPT:3/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME dies, each player discards a card.\nSVar:TrigDiscard:DB$ Discard | NumCards$ 1 | Defined$ Player | Mode$ TgtChoose\nOracle:Flying\nWhen Serum Raker dies, each player discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serum Raker", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Phyrexian Drake", "oracle_text": "Flying\nWhen Serum Raker dies, each player discards a card.", "power": "3", "toughness": "2"} ### Response: Name:Serum Raker\nManaCost:2 U U\nTypes:Creature Phyrexian Drake\nPT:3/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME dies, each player discards a card.\nSVar:TrigDiscard:DB$ Discard | NumCards$ 1 | Defined$ Player | Mode$ TgtChoose\nOracle:Flying\nWhen Serum Raker dies, each player discards a card.
Create the Forge script for this magic card
{"name": "Fertile Ground", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhenever enchanted land is tapped for mana, its controller adds an additional one mana of any color."}
Name:Fertile Ground\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Land | AILogic$ Pump\nT:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.\nSVar:TrigMana:DB$ Mana | Produced$ Any | Amount$ 1 | Defined$ TriggeredCardController\nAI:RemoveDeck:All\nOracle:Enchant land\nWhenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fertile Ground", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhenever enchanted land is tapped for mana, its controller adds an additional one mana of any color."} ### Response: Name:Fertile Ground\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Land | AILogic$ Pump\nT:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.\nSVar:TrigMana:DB$ Mana | Produced$ Any | Amount$ 1 | Defined$ TriggeredCardController\nAI:RemoveDeck:All\nOracle:Enchant land\nWhenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Create the Forge script for this magic card
{"name": "Skybridge Towers", "mana_cost": "", "type_line": "Land", "oracle_text": "Skybridge Towers enters the battlefield tapped.\n{T}: Add {W} or {U}.\n{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card."}
Name:Skybridge Towers\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nA:AB$ Draw | Cost$ 2 W U T Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nDeckHas:Ability$Sacrifice\nOracle:Skybridge Towers enters the battlefield tapped.\n{T}: Add {W} or {U}.\n{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skybridge Towers", "mana_cost": "", "type_line": "Land", "oracle_text": "Skybridge Towers enters the battlefield tapped.\n{T}: Add {W} or {U}.\n{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card."} ### Response: Name:Skybridge Towers\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nA:AB$ Draw | Cost$ 2 W U T Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nDeckHas:Ability$Sacrifice\nOracle:Skybridge Towers enters the battlefield tapped.\n{T}: Add {W} or {U}.\n{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.
Create the Forge script for this magic card
{"name": "White Scarab", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't be blocked by white creatures.\nEnchanted creature gets +2/+2 as long as an opponent controls a white permanent."}
Name:White Scarab\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy | ValidBlocker$ Creature.White | Description$ Enchanted creature can't be blocked by white creatures.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Permanent.White+OppCtrl | Description$ Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.\nAI:RemoveDeck:Random\nOracle:Enchant creature\nEnchanted creature can't be blocked by white creatures.\nEnchanted creature gets +2/+2 as long as an opponent controls a white permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "White Scarab", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't be blocked by white creatures.\nEnchanted creature gets +2/+2 as long as an opponent controls a white permanent."} ### Response: Name:White Scarab\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy | ValidBlocker$ Creature.White | Description$ Enchanted creature can't be blocked by white creatures.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Permanent.White+OppCtrl | Description$ Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.\nAI:RemoveDeck:Random\nOracle:Enchant creature\nEnchanted creature can't be blocked by white creatures.\nEnchanted creature gets +2/+2 as long as an opponent controls a white permanent.
Create the Forge script for this magic card
{"name": "Goblin Tunneler", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "{T}: Target creature with power 2 or less can't be blocked this turn.", "power": "1", "toughness": "1"}
Name:Goblin Tunneler\nManaCost:1 R\nTypes:Creature Goblin Rogue\nPT:1/1\nA:AB$ Effect | Cost$ T | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature with power 2 or less can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:{T}: Target creature with power 2 or less can't be blocked this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Tunneler", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "{T}: Target creature with power 2 or less can't be blocked this turn.", "power": "1", "toughness": "1"} ### Response: Name:Goblin Tunneler\nManaCost:1 R\nTypes:Creature Goblin Rogue\nPT:1/1\nA:AB$ Effect | Cost$ T | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature with power 2 or less can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:{T}: Target creature with power 2 or less can't be blocked this turn.
Create the Forge script for this magic card
{"name": "Song-Mad Treachery"}
Name:Song-Mad Treachery\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ GainControl | Cost$ 3 R R | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | StackDescription$ {p:You} gains control of {c:Targeted} until end of turn. Untap it. It gains haste until end of turn. | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\nAlternateMode:Modal\nOracle:Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\n\nALTERNATE\n\nName:Song-Mad Ruins\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nOracle:Song-Mad Ruins enters the battlefield tapped.\n{T}: Add {R}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Song-Mad Treachery"} ### Response: Name:Song-Mad Treachery\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ GainControl | Cost$ 3 R R | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | StackDescription$ {p:You} gains control of {c:Targeted} until end of turn. Untap it. It gains haste until end of turn. | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\nAlternateMode:Modal\nOracle:Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\n\nALTERNATE\n\nName:Song-Mad Ruins\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nOracle:Song-Mad Ruins enters the battlefield tapped.\n{T}: Add {R}.
Create the Forge script for this magic card
{"name": "Mairsil, the Pretender", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.\nMairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.", "power": "4", "toughness": "4"}
Name:Mairsil, the Pretender\nManaCost:1 U B R\nTypes:Legendary Creature Human Wizard\nPT:4/4\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Card.YouOwn+counters_GE1_CAGE | GainsAbilitiesOfZones$ Exile | GainsAbilitiesLimitPerTurn$ 1 | Description$ CARDNAME has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Exile | ChangeType$ Artifact.YouCtrl,Creature.YouCtrl | SubAbility$ DBCounter | RememberChanged$ True | ChangeNum$ 1 | AILogic$ Mairsil\nSVar:DBCounter:DB$ PutCounter | CounterType$ CAGE | CounterNum$ 1 | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.\nMairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mairsil, the Pretender", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.\nMairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.", "power": "4", "toughness": "4"} ### Response: Name:Mairsil, the Pretender\nManaCost:1 U B R\nTypes:Legendary Creature Human Wizard\nPT:4/4\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Card.YouOwn+counters_GE1_CAGE | GainsAbilitiesOfZones$ Exile | GainsAbilitiesLimitPerTurn$ 1 | Description$ CARDNAME has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Exile | ChangeType$ Artifact.YouCtrl,Creature.YouCtrl | SubAbility$ DBCounter | RememberChanged$ True | ChangeNum$ 1 | AILogic$ Mairsil\nSVar:DBCounter:DB$ PutCounter | CounterType$ CAGE | CounterNum$ 1 | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.\nMairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.