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Create the Forge script for this magic card
{"name": "Elegant Edgecrafters", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Elf Artificer", "oracle_text": "Elegant Edgecrafters can't be blocked by creatures with power 2 or less.\nFabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)", "power": "3", "toughness": "4"}
Name:Elegant Edgecrafters\nManaCost:4 G G\nTypes:Creature Elf Artificer\nPT:3/4\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nK:Fabricate:2\nDeckHas:Ability$Counters|Token\nOracle:Elegant Edgecrafters can't be blocked by creatures with power 2 or less.\nFabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elegant Edgecrafters", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Elf Artificer", "oracle_text": "Elegant Edgecrafters can't be blocked by creatures with power 2 or less.\nFabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)", "power": "3", "toughness": "4"} ### Response: Name:Elegant Edgecrafters\nManaCost:4 G G\nTypes:Creature Elf Artificer\nPT:3/4\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nK:Fabricate:2\nDeckHas:Ability$Counters|Token\nOracle:Elegant Edgecrafters can't be blocked by creatures with power 2 or less.\nFabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Create the Forge script for this magic card
{"name": "Autumnal Gloom"}
Name:Autumnal Gloom\nManaCost:2 G\nTypes:Enchantment\nA:AB$ Mill | Cost$ B | Defined$ You | SpellDescription$ Mill a card.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Delirium$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nAlternateMode:DoubleFaced\nOracle:{B}: Mill a card.\nDelirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.\n\nALTERNATE\n\nName:Ancient of the Equinox\nManaCost:no cost\nColors:green\nTypes:Creature Treefolk\nPT:4/4\nK:Trample\nK:Hexproof\nOracle:Trample, hexproof
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Autumnal Gloom"} ### Response: Name:Autumnal Gloom\nManaCost:2 G\nTypes:Enchantment\nA:AB$ Mill | Cost$ B | Defined$ You | SpellDescription$ Mill a card.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Delirium$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nAlternateMode:DoubleFaced\nOracle:{B}: Mill a card.\nDelirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.\n\nALTERNATE\n\nName:Ancient of the Equinox\nManaCost:no cost\nColors:green\nTypes:Creature Treefolk\nPT:4/4\nK:Trample\nK:Hexproof\nOracle:Trample, hexproof
Create the Forge script for this magic card
{"name": "Magus of the Balance", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.", "power": "2", "toughness": "2"}
Name:Magus of the Balance\nManaCost:1 W\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ Balance | Cost$ 4 W T Sac<1/CARDNAME> | Valid$ Land | AILogic$ BalanceCreaturesAndLands | SubAbility$ BalanceHands | SpellDescription$ Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.\nSVar:BalanceHands:DB$ Balance | Zone$ Hand | SubAbility$ BalanceCreatures\nSVar:BalanceCreatures:DB$ Balance | Valid$ Creature\nOracle:{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Magus of the Balance", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.", "power": "2", "toughness": "2"} ### Response: Name:Magus of the Balance\nManaCost:1 W\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ Balance | Cost$ 4 W T Sac<1/CARDNAME> | Valid$ Land | AILogic$ BalanceCreaturesAndLands | SubAbility$ BalanceHands | SpellDescription$ Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.\nSVar:BalanceHands:DB$ Balance | Zone$ Hand | SubAbility$ BalanceCreatures\nSVar:BalanceCreatures:DB$ Balance | Valid$ Creature\nOracle:{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Create the Forge script for this magic card
{"name": "Frankenstein's Monster", "mana_cost": "{X}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.", "power": "0", "toughness": "1"}
Name:Frankenstein's Monster\nManaCost:X B B\nTypes:Creature Zombie\nPT:0/1\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ ExileCreature | Description$ As CARDNAME enters the battlefield, exile X creature cards from your graveyard. If you can't, put CARDNAME into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, CARDNAME enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.\nSVar:ExileCreature:DB$ ChooseCard | ETB$ True | Choices$ Creature.YouOwn+NotDefinedReplacedSimultaneousETB | ChoiceZone$ Graveyard | Amount$ X | Mandatory$ True | ConditionCheckSVar$ CheckYard | ConditionSVarCompare$ GEX | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ Movetoyard\nSVar:Movetoyard:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Graveyard | Defined$ Self | ConditionCheckSVar$ CheckExiled | ConditionSVarCompare$ LTX | Imprint$ True | ETB$ True | SubAbility$ ChooseCounters\nSVar:ChooseCounters:DB$ Repeat | MaxRepeat$ X | ETB$ True | RepeatSubAbility$ DBChooseCounter | ConditionCheckSVar$ CheckExiled | ConditionSVarCompare$ EQX | SubAbility$ MovetoPlay\nSVar:DBChooseCounter:DB$ GenericChoice | Choices$ SVarP1P1,SVarP2P0,SVarP0P2\nSVar:SVarP1P1:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | ETB$ True | SpellDescription$ +1/+1\nSVar:SVarP2P0:DB$ PutCounter | CounterType$ P2P0 | CounterNum$ 1 | ETB$ True | SpellDescription$ +2/+0\nSVar:SVarP0P2:DB$ PutCounter | CounterType$ P0P2 | CounterNum$ 1 | ETB$ True | SpellDescription$ +0/+2\nSVar:MovetoPlay:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Battlefield | Defined$ Self | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:X:Count$xPaid\nSVar:CheckExiled:Count$ValidExile Card.IsRemembered\nSVar:CheckYard:Count$ValidGraveyard Creature.YouOwn+NotDefinedReplacedSimultaneousETB\nSVar:NeedsToPlayVar:CheckYard GE1\nDeckHints:Ability$Mill|Graveyard\nDeckHas:Ability$Gravyard|Counters\nAI:RemoveDeck:Random\nOracle:As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frankenstein's Monster", "mana_cost": "{X}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.", "power": "0", "toughness": "1"} ### Response: Name:Frankenstein's Monster\nManaCost:X B B\nTypes:Creature Zombie\nPT:0/1\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ ExileCreature | Description$ As CARDNAME enters the battlefield, exile X creature cards from your graveyard. If you can't, put CARDNAME into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, CARDNAME enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.\nSVar:ExileCreature:DB$ ChooseCard | ETB$ True | Choices$ Creature.YouOwn+NotDefinedReplacedSimultaneousETB | ChoiceZone$ Graveyard | Amount$ X | Mandatory$ True | ConditionCheckSVar$ CheckYard | ConditionSVarCompare$ GEX | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ Movetoyard\nSVar:Movetoyard:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Graveyard | Defined$ Self | ConditionCheckSVar$ CheckExiled | ConditionSVarCompare$ LTX | Imprint$ True | ETB$ True | SubAbility$ ChooseCounters\nSVar:ChooseCounters:DB$ Repeat | MaxRepeat$ X | ETB$ True | RepeatSubAbility$ DBChooseCounter | ConditionCheckSVar$ CheckExiled | ConditionSVarCompare$ EQX | SubAbility$ MovetoPlay\nSVar:DBChooseCounter:DB$ GenericChoice | Choices$ SVarP1P1,SVarP2P0,SVarP0P2\nSVar:SVarP1P1:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | ETB$ True | SpellDescription$ +1/+1\nSVar:SVarP2P0:DB$ PutCounter | CounterType$ P2P0 | CounterNum$ 1 | ETB$ True | SpellDescription$ +2/+0\nSVar:SVarP0P2:DB$ PutCounter | CounterType$ P0P2 | CounterNum$ 1 | ETB$ True | SpellDescription$ +0/+2\nSVar:MovetoPlay:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Battlefield | Defined$ Self | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:X:Count$xPaid\nSVar:CheckExiled:Count$ValidExile Card.IsRemembered\nSVar:CheckYard:Count$ValidGraveyard Creature.YouOwn+NotDefinedReplacedSimultaneousETB\nSVar:NeedsToPlayVar:CheckYard GE1\nDeckHints:Ability$Mill|Graveyard\nDeckHas:Ability$Gravyard|Counters\nAI:RemoveDeck:Random\nOracle:As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.
Create the Forge script for this magic card
{"name": "Goblin Warrens", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens."}
Name:Goblin Warrens\nManaCost:2 R\nTypes:Enchantment\nA:AB$ Token | Cost$ 2 R Sac<2/Goblin> | TokenAmount$ 3 | TokenScript$ r_1_1_goblin | TokenOwner$ You | SpellDescription$ Create three 1/1 red Goblin creature tokens.\nSVar:AIPreference:SacCost$Creature.Goblin+cmcLE1\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nDeckNeeds:Type$Goblin\nOracle:{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Warrens", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens."} ### Response: Name:Goblin Warrens\nManaCost:2 R\nTypes:Enchantment\nA:AB$ Token | Cost$ 2 R Sac<2/Goblin> | TokenAmount$ 3 | TokenScript$ r_1_1_goblin | TokenOwner$ You | SpellDescription$ Create three 1/1 red Goblin creature tokens.\nSVar:AIPreference:SacCost$Creature.Goblin+cmcLE1\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nDeckNeeds:Type$Goblin\nOracle:{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Create the Forge script for this magic card
{"name": "Soul of Zendikar", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Reach\n{3}{G}{G}: Create a 3/3 green Beast creature token.\n{3}{G}{G}, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.", "power": "6", "toughness": "6"}
Name:Soul of Zendikar\nManaCost:4 G G\nTypes:Creature Avatar\nPT:6/6\nK:Reach\nA:AB$ Token | Cost$ 3 G G | TokenAmount$ 1 | TokenScript$ g_3_3_beast | TokenOwner$ You | SpellDescription$ Create a 3/3 green Beast creature token.\nA:AB$ Token | Cost$ 3 G G ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | TokenAmount$ 1 | TokenScript$ g_3_3_beast | TokenOwner$ You | SpellDescription$ Create a 3/3 green Beast creature token.\nOracle:Reach\n{3}{G}{G}: Create a 3/3 green Beast creature token.\n{3}{G}{G}, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soul of Zendikar", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Reach\n{3}{G}{G}: Create a 3/3 green Beast creature token.\n{3}{G}{G}, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.", "power": "6", "toughness": "6"} ### Response: Name:Soul of Zendikar\nManaCost:4 G G\nTypes:Creature Avatar\nPT:6/6\nK:Reach\nA:AB$ Token | Cost$ 3 G G | TokenAmount$ 1 | TokenScript$ g_3_3_beast | TokenOwner$ You | SpellDescription$ Create a 3/3 green Beast creature token.\nA:AB$ Token | Cost$ 3 G G ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | TokenAmount$ 1 | TokenScript$ g_3_3_beast | TokenOwner$ You | SpellDescription$ Create a 3/3 green Beast creature token.\nOracle:Reach\n{3}{G}{G}: Create a 3/3 green Beast creature token.\n{3}{G}{G}, Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.
Create the Forge script for this magic card
{"name": "Fiery Bombardment", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Chroma \u2014 {2}, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost."}
Name:Fiery Bombardment\nManaCost:1 R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ 2 Sac<1/Creature> | ValidTgts$ Any | NumDmg$ X | PrecostDesc$ Chroma — | SpellDescription$ CARDNAME deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.\nSVar:X:Sacrificed$ChromaSource.Red\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:Chroma — {2}, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fiery Bombardment", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Chroma \u2014 {2}, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost."} ### Response: Name:Fiery Bombardment\nManaCost:1 R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ 2 Sac<1/Creature> | ValidTgts$ Any | NumDmg$ X | PrecostDesc$ Chroma — | SpellDescription$ CARDNAME deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.\nSVar:X:Sacrificed$ChromaSource.Red\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:Chroma — {2}, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.
Create the Forge script for this magic card
{"name": "Cast Out", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Flash\nWhen Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.\nCycling {W} ({W}, Discard this card: Draw a card.)"}
Name:Cast Out\nManaCost:3 W\nTypes:Enchantment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Duration$ UntilHostLeavesPlay\nK:Cycling:W\nSVar:OblivionRing:TRUE\nOracle:Flash\nWhen Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.\nCycling {W} ({W}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cast Out", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Flash\nWhen Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.\nCycling {W} ({W}, Discard this card: Draw a card.)"} ### Response: Name:Cast Out\nManaCost:3 W\nTypes:Enchantment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Duration$ UntilHostLeavesPlay\nK:Cycling:W\nSVar:OblivionRing:TRUE\nOracle:Flash\nWhen Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.\nCycling {W} ({W}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Suppress", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand."}
Name:Suppress\nManaCost:2 B\nTypes:Sorcery\nA:SP$ ChangeZoneAll | ValidTgts$ Player | ChangeType$ Card | Origin$ Hand | Destination$ Exile | Hidden$ True | ExileFaceDown$ True | RememberChanged$ True | Reveal$ False | SubAbility$ DelTrig | StackDescription$ {p:Targeted} exiles all cards from their hand face down. | SpellDescription$ Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | DelayedTriggerDefinedPlayer$ Targeted | ThisTurn$ True | RememberObjects$ Remembered | Execute$ TrigReturn | Secondary$ True | SubAbility$ DBCleanup | TriggerDescription$ At the beginning of the end step of that player's next turn, that player returns those cards to their hand. | StackDescription$ At the beginning of the end step of that player's next turn, that player returns those cards to their hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Exile | Destination$ Hand\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Suppress", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand."} ### Response: Name:Suppress\nManaCost:2 B\nTypes:Sorcery\nA:SP$ ChangeZoneAll | ValidTgts$ Player | ChangeType$ Card | Origin$ Hand | Destination$ Exile | Hidden$ True | ExileFaceDown$ True | RememberChanged$ True | Reveal$ False | SubAbility$ DelTrig | StackDescription$ {p:Targeted} exiles all cards from their hand face down. | SpellDescription$ Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | DelayedTriggerDefinedPlayer$ Targeted | ThisTurn$ True | RememberObjects$ Remembered | Execute$ TrigReturn | Secondary$ True | SubAbility$ DBCleanup | TriggerDescription$ At the beginning of the end step of that player's next turn, that player returns those cards to their hand. | StackDescription$ At the beginning of the end step of that player's next turn, that player returns those cards to their hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Exile | Destination$ Hand\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Create the Forge script for this magic card
{"name": "Staggershock", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Staggershock deals 2 damage to any target.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"}
Name:Staggershock\nManaCost:2 R\nTypes:Instant\nK:Rebound\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:Staggershock deals 2 damage to any target.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Staggershock", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Staggershock deals 2 damage to any target.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"} ### Response: Name:Staggershock\nManaCost:2 R\nTypes:Instant\nK:Rebound\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:Staggershock deals 2 damage to any target.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Create the Forge script for this magic card
{"name": "Cruel Ultimatum", "mana_cost": "{U}{U}{B}{B}{B}{R}{R}", "type_line": "Sorcery", "oracle_text": "Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life."}
Name:Cruel Ultimatum\nManaCost:U U B B B R R\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ U U B B B R R | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SacValid$ Creature | SubAbility$ DBDiscardOpp | SpellDescription$ Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.\nSVar:DBDiscardOpp:DB$ Discard | Defined$ Targeted | NumCards$ 3 | Mode$ TgtChoose | SubAbility$ DBLoseLifeOpp\nSVar:DBLoseLifeOpp:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 5 | SubAbility$ DBResurrectYou\nSVar:DBResurrectYou:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Mandatory$ True | ChangeType$ Creature.YouCtrl | ChangeNum$ 1 | Hidden$ True | SubAbility$ DBDrawYou\nSVar:DBDrawYou:DB$ Draw | NumCards$ 3 | SubAbility$ DBGainLifeYou\nSVar:DBGainLifeYou:DB$ GainLife | LifeAmount$ 5\nOracle:Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cruel Ultimatum", "mana_cost": "{U}{U}{B}{B}{B}{R}{R}", "type_line": "Sorcery", "oracle_text": "Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life."} ### Response: Name:Cruel Ultimatum\nManaCost:U U B B B R R\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ U U B B B R R | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SacValid$ Creature | SubAbility$ DBDiscardOpp | SpellDescription$ Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.\nSVar:DBDiscardOpp:DB$ Discard | Defined$ Targeted | NumCards$ 3 | Mode$ TgtChoose | SubAbility$ DBLoseLifeOpp\nSVar:DBLoseLifeOpp:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 5 | SubAbility$ DBResurrectYou\nSVar:DBResurrectYou:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Mandatory$ True | ChangeType$ Creature.YouCtrl | ChangeNum$ 1 | Hidden$ True | SubAbility$ DBDrawYou\nSVar:DBDrawYou:DB$ Draw | NumCards$ 3 | SubAbility$ DBGainLifeYou\nSVar:DBGainLifeYou:DB$ GainLife | LifeAmount$ 5\nOracle:Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Create the Forge script for this magic card
{"name": "Promise of Power", "mana_cost": "{2}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 You draw five cards and you lose 5 life.\n\u2022 Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.\nEntwine {4} (Choose both if you pay the entwine cost.)"}
Name:Promise of Power\nManaCost:2 B B B\nTypes:Sorcery\nK:Entwine:4\nA:SP$ Charm | Choices$ DBDraw,DBToken | CharmNum$ 1\nSVar:DBDraw:DB$ Draw | NumCards$ 5 | SpellDescription$ You draw five cards and you lose 5 life. | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 5\nSVar:DBToken:DB$ Token | TokenScript$ b_x_x_demon_flying | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.\nSVar:X:Count$InYourHand\nDeckHas:Ability$Token & Type$Demon\nAI:RemoveDeck:All\nOracle:Choose one —\n• You draw five cards and you lose 5 life.\n• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.\nEntwine {4} (Choose both if you pay the entwine cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Promise of Power", "mana_cost": "{2}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 You draw five cards and you lose 5 life.\n\u2022 Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.\nEntwine {4} (Choose both if you pay the entwine cost.)"} ### Response: Name:Promise of Power\nManaCost:2 B B B\nTypes:Sorcery\nK:Entwine:4\nA:SP$ Charm | Choices$ DBDraw,DBToken | CharmNum$ 1\nSVar:DBDraw:DB$ Draw | NumCards$ 5 | SpellDescription$ You draw five cards and you lose 5 life. | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 5\nSVar:DBToken:DB$ Token | TokenScript$ b_x_x_demon_flying | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.\nSVar:X:Count$InYourHand\nDeckHas:Ability$Token & Type$Demon\nAI:RemoveDeck:All\nOracle:Choose one —\n• You draw five cards and you lose 5 life.\n• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.\nEntwine {4} (Choose both if you pay the entwine cost.)
Create the Forge script for this magic card
{"name": "Baloth Pup", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Baloth Pup has trample as long as it has a +1/+1 counter on it.", "power": "3", "toughness": "1"}
Name:Baloth Pup\nManaCost:1 G\nTypes:Creature Beast\nPT:3/1\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE1_P1P1 | AddKeyword$ Trample | Description$ CARDNAME has trample as long as it has a +1/+1 counter on it.\nOracle:Baloth Pup has trample as long as it has a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Baloth Pup", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Baloth Pup has trample as long as it has a +1/+1 counter on it.", "power": "3", "toughness": "1"} ### Response: Name:Baloth Pup\nManaCost:1 G\nTypes:Creature Beast\nPT:3/1\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE1_P1P1 | AddKeyword$ Trample | Description$ CARDNAME has trample as long as it has a +1/+1 counter on it.\nOracle:Baloth Pup has trample as long as it has a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Guardian Zendikon", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land is a 2/6 white Wall creature with defender. It's still a land.\nWhen enchanted land dies, return that card to its owner's hand."}
Name:Guardian Zendikon\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Land | AILogic$ Animate\nS:Mode$ Continuous | Affected$ Land.AttachedBy | AddType$ Creature & Wall | SetColor$ White | SetPower$ 2 | SetToughness$ 6 | AddKeyword$ Defender | Description$ Enchanted land is a 2/6 white Wall creature with defender. It's still a land.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted land dies, return that card to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Hand\nOracle:Enchant land\nEnchanted land is a 2/6 white Wall creature with defender. It's still a land.\nWhen enchanted land dies, return that card to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Guardian Zendikon", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land is a 2/6 white Wall creature with defender. It's still a land.\nWhen enchanted land dies, return that card to its owner's hand."} ### Response: Name:Guardian Zendikon\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Land | AILogic$ Animate\nS:Mode$ Continuous | Affected$ Land.AttachedBy | AddType$ Creature & Wall | SetColor$ White | SetPower$ 2 | SetToughness$ 6 | AddKeyword$ Defender | Description$ Enchanted land is a 2/6 white Wall creature with defender. It's still a land.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted land dies, return that card to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Hand\nOracle:Enchant land\nEnchanted land is a 2/6 white Wall creature with defender. It's still a land.\nWhen enchanted land dies, return that card to its owner's hand.
Create the Forge script for this magic card
{"name": "Angel of Fury", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Angel of Fury dies, you may shuffle it into its owner's library.", "power": "3", "toughness": "5"}
Name:Angel of Fury\nManaCost:4 W W\nTypes:Creature Angel\nPT:3/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | OptionalDecider$ You | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME dies, you may shuffle it into its owner's library.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | Shuffle$ True | Defined$ TriggeredNewCardLKICopy\nOracle:Flying\nWhen Angel of Fury dies, you may shuffle it into its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Angel of Fury", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Angel of Fury dies, you may shuffle it into its owner's library.", "power": "3", "toughness": "5"} ### Response: Name:Angel of Fury\nManaCost:4 W W\nTypes:Creature Angel\nPT:3/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | OptionalDecider$ You | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME dies, you may shuffle it into its owner's library.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | Shuffle$ True | Defined$ TriggeredNewCardLKICopy\nOracle:Flying\nWhen Angel of Fury dies, you may shuffle it into its owner's library.
Create the Forge script for this magic card
{"name": "Littjara Kinseekers", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nWhen Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.", "power": "2", "toughness": "4"}
Name:Littjara Kinseekers\nManaCost:3 U\nTypes:Creature Shapeshifter\nPT:2/4\nK:Changeling\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | CheckSVar$ X | SVarCompare$ GE3 | TriggerDescription$ When CARDNAME enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on CARDNAME, then scry 1.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nSVar:X:Count$MostProminentCreatureType Creature.YouCtrl\nDeckHas:Ability$Counters\nOracle:Changeling (This card is every creature type.)\nWhen Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Littjara Kinseekers", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nWhen Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.", "power": "2", "toughness": "4"} ### Response: Name:Littjara Kinseekers\nManaCost:3 U\nTypes:Creature Shapeshifter\nPT:2/4\nK:Changeling\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | CheckSVar$ X | SVarCompare$ GE3 | TriggerDescription$ When CARDNAME enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on CARDNAME, then scry 1.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nSVar:X:Count$MostProminentCreatureType Creature.YouCtrl\nDeckHas:Ability$Counters\nOracle:Changeling (This card is every creature type.)\nWhen Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.
Create the Forge script for this magic card
{"name": "Sigil of Myrkul", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)"}
Name:Sigil of Myrkul\nManaCost:2 B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)\nSVar:TrigMill:DB$ Mill | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionPresent$ Creature.YouOwn | ConditionZone$ Graveyard | ConditionCompare$ GE4 | PresentZone$ Graveyard | Execute$ TrigPutCounter | TriggerDescription$ When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Deathtouch\nDeckHas:Ability$Mill|Counters\nOracle:At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sigil of Myrkul", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)"} ### Response: Name:Sigil of Myrkul\nManaCost:2 B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)\nSVar:TrigMill:DB$ Mill | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionPresent$ Creature.YouOwn | ConditionZone$ Graveyard | ConditionCompare$ GE4 | PresentZone$ Graveyard | Execute$ TrigPutCounter | TriggerDescription$ When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Deathtouch\nDeckHas:Ability$Mill|Counters\nOracle:At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Create the Forge script for this magic card
{"name": "Ashen Monstrosity", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Haste\nAshen Monstrosity attacks each combat if able.", "power": "7", "toughness": "4"}
Name:Ashen Monstrosity\nManaCost:5 R R\nTypes:Creature Spirit\nPT:7/4\nK:Haste\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Haste\nAshen Monstrosity attacks each combat if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ashen Monstrosity", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Haste\nAshen Monstrosity attacks each combat if able.", "power": "7", "toughness": "4"} ### Response: Name:Ashen Monstrosity\nManaCost:5 R R\nTypes:Creature Spirit\nPT:7/4\nK:Haste\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Haste\nAshen Monstrosity attacks each combat if able.
Create the Forge script for this magic card
{"name": "Sudden Demise", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Choose a color. Sudden Demise deals X damage to each creature of the chosen color."}
Name:Sudden Demise\nManaCost:X R\nTypes:Sorcery\nA:SP$ ChooseColor | Cost$ X R | AILogic$ MostProminentHumanCreatures | SubAbility$ DBDmg | SpellDescription$ Choose a color. CARDNAME deals X damage to each creature of the chosen color.\nSVar:DBDmg:DB$ DamageAll | NumDmg$ X | ValidCards$ Creature.ChosenColor | ValidDescription$ each creature of the chosen color.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sudden Demise", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Choose a color. Sudden Demise deals X damage to each creature of the chosen color."} ### Response: Name:Sudden Demise\nManaCost:X R\nTypes:Sorcery\nA:SP$ ChooseColor | Cost$ X R | AILogic$ MostProminentHumanCreatures | SubAbility$ DBDmg | SpellDescription$ Choose a color. CARDNAME deals X damage to each creature of the chosen color.\nSVar:DBDmg:DB$ DamageAll | NumDmg$ X | ValidCards$ Creature.ChosenColor | ValidDescription$ each creature of the chosen color.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Create the Forge script for this magic card
{"name": "Leovold, Emissary of Trest", "mana_cost": "{B}{G}{U}", "type_line": "Legendary Creature \u2014 Elf Advisor", "oracle_text": "Each opponent can't draw more than one card each turn.\nWhenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.", "power": "3", "toughness": "3"}
Name:Leovold, Emissary of Trest\nManaCost:B G U\nTypes:Legendary Creature Elf Advisor\nPT:3/3\nS:Mode$ CantDraw | ValidPlayer$ Opponent | DrawLimit$ 1 | Description$ Each opponent can't draw more than one card each turn.\nT:Mode$ BecomesTarget | ValidTarget$ You,Permanent.YouCtrl+inZoneBattlefield | ValidSource$ SpellAbility.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Each opponent can't draw more than one card each turn.\nWhenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leovold, Emissary of Trest", "mana_cost": "{B}{G}{U}", "type_line": "Legendary Creature \u2014 Elf Advisor", "oracle_text": "Each opponent can't draw more than one card each turn.\nWhenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.", "power": "3", "toughness": "3"} ### Response: Name:Leovold, Emissary of Trest\nManaCost:B G U\nTypes:Legendary Creature Elf Advisor\nPT:3/3\nS:Mode$ CantDraw | ValidPlayer$ Opponent | DrawLimit$ 1 | Description$ Each opponent can't draw more than one card each turn.\nT:Mode$ BecomesTarget | ValidTarget$ You,Permanent.YouCtrl+inZoneBattlefield | ValidSource$ SpellAbility.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Each opponent can't draw more than one card each turn.\nWhenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Create the Forge script for this magic card
{"name": "Covetous Castaway"}
Name:Covetous Castaway\nManaCost:1 U\nTypes:Creature Human\nPT:1/3\nK:Disturb:3 U U\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME dies, mill three cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ You\nDeckHas:Ability$Mill|Graveyard\nAlternateMode:DoubleFaced\nOracle:When Covetous Castaway dies, mill three cards.\nDisturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Ghostly Castigator\nManaCost:no cost\nColors:blue\nTypes:Creature Spirit\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, shuffle up to three target cards from your graveyard into your library.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | ValidTgts$ Card.YouOwn | TgtPrompt$ Select up to three target cards from your graveyard | TargetMin$ 0 | TargetMax$ 3 | Shuffle$ True\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Flying\nWhen Ghostly Castigator enters the battlefield, shuffle up to three target cards from your graveyard into your library.\nIf Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Covetous Castaway"} ### Response: Name:Covetous Castaway\nManaCost:1 U\nTypes:Creature Human\nPT:1/3\nK:Disturb:3 U U\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME dies, mill three cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ You\nDeckHas:Ability$Mill|Graveyard\nAlternateMode:DoubleFaced\nOracle:When Covetous Castaway dies, mill three cards.\nDisturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Ghostly Castigator\nManaCost:no cost\nColors:blue\nTypes:Creature Spirit\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, shuffle up to three target cards from your graveyard into your library.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | ValidTgts$ Card.YouOwn | TgtPrompt$ Select up to three target cards from your graveyard | TargetMin$ 0 | TargetMax$ 3 | Shuffle$ True\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Flying\nWhen Ghostly Castigator enters the battlefield, shuffle up to three target cards from your graveyard into your library.\nIf Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
Create the Forge script for this magic card
{"name": "Greasefang, Okiba Boss", "mana_cost": "{1}{W}{B}", "type_line": "Legendary Creature \u2014 Rat Pilot", "oracle_text": "At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.", "power": "4", "toughness": "3"}
Name:Greasefang, Okiba Boss\nManaCost:1 W B\nTypes:Legendary Creature Rat Pilot\nPT:4/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Select target Vehicle card in your graveyard | ValidTgts$ Vehicle.YouOwn | SubAbility$ Animate | RememberChanged$ True | AtEOT$ Hand\nSVar:Animate:DB$ Animate | Keywords$ Haste | Defined$ Remembered | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard\nDeckNeeds:Type$Vehicle\nOracle:At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Greasefang, Okiba Boss", "mana_cost": "{1}{W}{B}", "type_line": "Legendary Creature \u2014 Rat Pilot", "oracle_text": "At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.", "power": "4", "toughness": "3"} ### Response: Name:Greasefang, Okiba Boss\nManaCost:1 W B\nTypes:Legendary Creature Rat Pilot\nPT:4/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Select target Vehicle card in your graveyard | ValidTgts$ Vehicle.YouOwn | SubAbility$ Animate | RememberChanged$ True | AtEOT$ Hand\nSVar:Animate:DB$ Animate | Keywords$ Haste | Defined$ Remembered | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard\nDeckNeeds:Type$Vehicle\nOracle:At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
Create the Forge script for this magic card
{"name": "Witherscale Wurm", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)\nWhenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.", "power": "9", "toughness": "9"}
Name:Witherscale Wurm\nManaCost:4 G G\nTypes:Creature Wurm\nPT:9/9\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigPumpAttacker | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigPumpBlocker | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | Execute$ TrigRemoveCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, remove all -1/-1 counters from it.\nSVar:TrigPumpAttacker:DB$ Pump | Defined$ TriggeredAttackerLKICopy | KW$ Wither\nSVar:TrigPumpBlocker:DB$ Pump | Defined$ TriggeredBlockerLKICopy | KW$ Wither\nSVar:TrigRemoveCounter:DB$ RemoveCounter | CounterType$ M1M1 | CounterNum$ All\nSVar:All:Count$CardCounters.M1M1\nOracle:Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)\nWhenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Witherscale Wurm", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)\nWhenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.", "power": "9", "toughness": "9"} ### Response: Name:Witherscale Wurm\nManaCost:4 G G\nTypes:Creature Wurm\nPT:9/9\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigPumpAttacker | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigPumpBlocker | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | Execute$ TrigRemoveCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, remove all -1/-1 counters from it.\nSVar:TrigPumpAttacker:DB$ Pump | Defined$ TriggeredAttackerLKICopy | KW$ Wither\nSVar:TrigPumpBlocker:DB$ Pump | Defined$ TriggeredBlockerLKICopy | KW$ Wither\nSVar:TrigRemoveCounter:DB$ RemoveCounter | CounterType$ M1M1 | CounterNum$ All\nSVar:All:Count$CardCounters.M1M1\nOracle:Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)\nWhenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.
Create the Forge script for this magic card
{"name": "Foundation Breaker", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Foundation Breaker enters the battlefield, you may destroy target artifact or enchantment.\nEvoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)", "power": "2", "toughness": "2"}
Name:Foundation Breaker\nManaCost:3 G\nTypes:Creature Elemental\nPT:2/2\nK:Evoke:1 G\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target artifact or enchantment.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment\nOracle:When Foundation Breaker enters the battlefield, you may destroy target artifact or enchantment.\nEvoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Foundation Breaker", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Foundation Breaker enters the battlefield, you may destroy target artifact or enchantment.\nEvoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)", "power": "2", "toughness": "2"} ### Response: Name:Foundation Breaker\nManaCost:3 G\nTypes:Creature Elemental\nPT:2/2\nK:Evoke:1 G\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target artifact or enchantment.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment\nOracle:When Foundation Breaker enters the battlefield, you may destroy target artifact or enchantment.\nEvoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Create the Forge script for this magic card
{"name": "Deathgazer", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Lizard", "oracle_text": "Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.", "power": "2", "toughness": "2"}
Name:Deathgazer\nManaCost:3 B\nTypes:Creature Lizard\nPT:2/2\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature.nonBlack | ValidBlocker$ Card.Self | Execute$ DelTrigBlocked | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature.nonBlack | Execute$ DelTrigBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.\nSVar:DelTrigBlocked:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredAttackerLKICopy | TriggerDescription$ Destroy blocked creature at end of combat.\nSVar:DelTrigBlocker:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredBlockerLKICopy | TriggerDescription$ Destroy blocking creature at end of combat.\nSVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRememberedLKI\nOracle:Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deathgazer", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Lizard", "oracle_text": "Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.", "power": "2", "toughness": "2"} ### Response: Name:Deathgazer\nManaCost:3 B\nTypes:Creature Lizard\nPT:2/2\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature.nonBlack | ValidBlocker$ Card.Self | Execute$ DelTrigBlocked | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature.nonBlack | Execute$ DelTrigBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.\nSVar:DelTrigBlocked:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredAttackerLKICopy | TriggerDescription$ Destroy blocked creature at end of combat.\nSVar:DelTrigBlocker:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredBlockerLKICopy | TriggerDescription$ Destroy blocking creature at end of combat.\nSVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRememberedLKI\nOracle:Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Create the Forge script for this magic card
{"name": "Evangelize", "mana_cost": "{4}{W}", "type_line": "Sorcery", "oracle_text": "Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)\nGain control of target creature of an opponent's choice they control."}
Name:Evangelize\nManaCost:4 W\nTypes:Sorcery\nK:Buyback:2 W W\nA:SP$ GainControl | Cost$ 4 W | ValidTgts$ Creature | TargetingPlayer$ Player.Opponent | TargetingPlayerControls$ True | SpellDescription$ Gain control of target creature of an opponent's choice they control.\nOracle:Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)\nGain control of target creature of an opponent's choice they control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Evangelize", "mana_cost": "{4}{W}", "type_line": "Sorcery", "oracle_text": "Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)\nGain control of target creature of an opponent's choice they control."} ### Response: Name:Evangelize\nManaCost:4 W\nTypes:Sorcery\nK:Buyback:2 W W\nA:SP$ GainControl | Cost$ 4 W | ValidTgts$ Creature | TargetingPlayer$ Player.Opponent | TargetingPlayerControls$ True | SpellDescription$ Gain control of target creature of an opponent's choice they control.\nOracle:Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)\nGain control of target creature of an opponent's choice they control.
Create the Forge script for this magic card
{"name": "Tenth District Legionnaire", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Haste\nWhenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.", "power": "2", "toughness": "2"}
Name:Tenth District Legionnaire\nManaCost:R W\nTypes:Creature Human Soldier\nPT:2/2\nK:Haste\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a spell that targets CARDNAME, put a +1/+1 counter on CARDNAME, then scry 1.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nDeckHas:Ability$Counters\nOracle:Haste\nWhenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tenth District Legionnaire", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Haste\nWhenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.", "power": "2", "toughness": "2"} ### Response: Name:Tenth District Legionnaire\nManaCost:R W\nTypes:Creature Human Soldier\nPT:2/2\nK:Haste\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a spell that targets CARDNAME, put a +1/+1 counter on CARDNAME, then scry 1.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nDeckHas:Ability$Counters\nOracle:Haste\nWhenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
Create the Forge script for this magic card
{"name": "Plumb the Forbidden", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.\nYou draw a card and you lose 1 life."}
Name:Plumb the Forbidden\nManaCost:1 B\nTypes:Instant\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCopy | CheckSVar$ X | TriggerDescription$ As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Amount$ X\nA:SP$ Draw | Cost$ 1 B Sac<X/Creature> | SubAbility$ DBLoseLife | CostDesc$ | SpellDescription$ You draw a card and you lose 1 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nSVar:X:Count$xPaid\nOracle:As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.\nYou draw a card and you lose 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Plumb the Forbidden", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.\nYou draw a card and you lose 1 life."} ### Response: Name:Plumb the Forbidden\nManaCost:1 B\nTypes:Instant\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCopy | CheckSVar$ X | TriggerDescription$ As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | Amount$ X\nA:SP$ Draw | Cost$ 1 B Sac<X/Creature> | SubAbility$ DBLoseLife | CostDesc$ | SpellDescription$ You draw a card and you lose 1 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nSVar:X:Count$xPaid\nOracle:As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.\nYou draw a card and you lose 1 life.
Create the Forge script for this magic card
{"name": "Bishop of Rebirth", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "Vigilance\nWhenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.", "power": "3", "toughness": "4"}
Name:Bishop of Rebirth\nManaCost:3 W W\nTypes:Creature Vampire Cleric\nPT:3/4\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target creature card with mana value 3 or less\nOracle:Vigilance\nWhenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bishop of Rebirth", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "Vigilance\nWhenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.", "power": "3", "toughness": "4"} ### Response: Name:Bishop of Rebirth\nManaCost:3 W W\nTypes:Creature Vampire Cleric\nPT:3/4\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target creature card with mana value 3 or less\nOracle:Vigilance\nWhenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Bothersome Quasit", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Demon", "oracle_text": "Menace\nGoaded creatures your opponents control can't block.\nWhenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)", "power": "3", "toughness": "2"}
Name:Bothersome Quasit\nManaCost:2 R\nTypes:Creature Demon\nPT:3/2\nK:Menace\nS:Mode$ Continuous | Affected$ Creature.IsGoaded+OppCtrl | AddHiddenKeyword$ CARDNAME can't block. | Description$ Goaded creatures your opponents control can't block.\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ DBGoad | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, goad target creature an opponent controls.\nSVar:DBGoad:DB$ Goad | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls\nSVar:BuffedBy:Card.nonCreature\nSVar:HasAttackEffect:TRUE\nOracle:Menace\nGoaded creatures your opponents control can't block.\nWhenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bothersome Quasit", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Demon", "oracle_text": "Menace\nGoaded creatures your opponents control can't block.\nWhenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)", "power": "3", "toughness": "2"} ### Response: Name:Bothersome Quasit\nManaCost:2 R\nTypes:Creature Demon\nPT:3/2\nK:Menace\nS:Mode$ Continuous | Affected$ Creature.IsGoaded+OppCtrl | AddHiddenKeyword$ CARDNAME can't block. | Description$ Goaded creatures your opponents control can't block.\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ DBGoad | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, goad target creature an opponent controls.\nSVar:DBGoad:DB$ Goad | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls\nSVar:BuffedBy:Card.nonCreature\nSVar:HasAttackEffect:TRUE\nOracle:Menace\nGoaded creatures your opponents control can't block.\nWhenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Create the Forge script for this magic card
{"name": "Enchanter's Bane", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it."}
Name:Enchanter's Bane\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTarget | TriggerDescription$ At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.\nSVar:TrigTarget:DB$ Pump | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | IsCurse$ True | ImprintCards$ Targeted | SubAbility$ DBSac\nSVar:DBSac:DB$ Sacrifice | Defined$ TargetedController | SacValid$ TargetedCard.Self | Optional$ True | RememberSacrificed$ True | SubAbility$ TrigDamage\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ X | Defined$ ImprintedController | DamageSource$ Imprinted | ConditionCheckSVar$ Y | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:Y:Remembered$Amount\nSVar:X:Imprinted$CardManaCost\nOracle:At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Enchanter's Bane", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it."} ### Response: Name:Enchanter's Bane\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTarget | TriggerDescription$ At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.\nSVar:TrigTarget:DB$ Pump | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | IsCurse$ True | ImprintCards$ Targeted | SubAbility$ DBSac\nSVar:DBSac:DB$ Sacrifice | Defined$ TargetedController | SacValid$ TargetedCard.Self | Optional$ True | RememberSacrificed$ True | SubAbility$ TrigDamage\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ X | Defined$ ImprintedController | DamageSource$ Imprinted | ConditionCheckSVar$ Y | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:Y:Remembered$Amount\nSVar:X:Imprinted$CardManaCost\nOracle:At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Create the Forge script for this magic card
{"name": "Gate Smasher", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Gate Smasher can be attached only to a creature with toughness 4 or greater.\nEquipped creature gets +3/+0 and has trample.\nEquip {3}"}
Name:Gate Smasher\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ CantAttach | ValidCard$ Card.Self | Target$ Creature.toughnessLT4 | Description$ CARDNAME can be attached only to a creature with toughness 4 or greater.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddKeyword$ Trample | Description$ Equipped creature gets +3/+0 and has trample.\nAI:RemoveDeck:Random\nOracle:Gate Smasher can be attached only to a creature with toughness 4 or greater.\nEquipped creature gets +3/+0 and has trample.\nEquip {3}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gate Smasher", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Gate Smasher can be attached only to a creature with toughness 4 or greater.\nEquipped creature gets +3/+0 and has trample.\nEquip {3}"} ### Response: Name:Gate Smasher\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ CantAttach | ValidCard$ Card.Self | Target$ Creature.toughnessLT4 | Description$ CARDNAME can be attached only to a creature with toughness 4 or greater.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddKeyword$ Trample | Description$ Equipped creature gets +3/+0 and has trample.\nAI:RemoveDeck:Random\nOracle:Gate Smasher can be attached only to a creature with toughness 4 or greater.\nEquipped creature gets +3/+0 and has trample.\nEquip {3}
Create the Forge script for this magic card
{"name": "Lady Sun", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "{T}: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "1"}
Name:Lady Sun\nManaCost:1 U U\nTypes:Legendary Creature Human Advisor\nPT:1/1\nA:AB$ ChangeZone | Cost$ T | ThisDefinedAndTgts$ Self | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | Origin$ Battlefield | Destination$ Hand | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Return CARDNAME and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.\nAI:RemoveDeck:All\nOracle:{T}: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lady Sun", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "{T}: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "1"} ### Response: Name:Lady Sun\nManaCost:1 U U\nTypes:Legendary Creature Human Advisor\nPT:1/1\nA:AB$ ChangeZone | Cost$ T | ThisDefinedAndTgts$ Self | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | Origin$ Battlefield | Destination$ Hand | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Return CARDNAME and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.\nAI:RemoveDeck:All\nOracle:{T}: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
Create the Forge script for this magic card
{"name": "Kuro's Taken", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Rat Samurai", "oracle_text": "Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\n{1}{B}: Regenerate Kuro's Taken.", "power": "1", "toughness": "1"}
Name:Kuro's Taken\nManaCost:1 B\nTypes:Creature Rat Samurai\nPT:1/1\nK:Bushido:1\nA:AB$ Regenerate | Cost$ 1 B | SpellDescription$ Regenerate CARDNAME.\nOracle:Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\n{1}{B}: Regenerate Kuro's Taken.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kuro's Taken", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Rat Samurai", "oracle_text": "Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\n{1}{B}: Regenerate Kuro's Taken.", "power": "1", "toughness": "1"} ### Response: Name:Kuro's Taken\nManaCost:1 B\nTypes:Creature Rat Samurai\nPT:1/1\nK:Bushido:1\nA:AB$ Regenerate | Cost$ 1 B | SpellDescription$ Regenerate CARDNAME.\nOracle:Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\n{1}{B}: Regenerate Kuro's Taken.
Create the Forge script for this magic card
{"name": "A-Satoru Umezawa", "mana_cost": "{1}{U}{B}", "type_line": "Legendary Creature \u2014 Human Ninja", "oracle_text": "Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.\nEach creature card in your hand has ninjutsu {1}{U}{B}.", "power": "3", "toughness": "4"}
Name:A-Satoru Umezawa\nManaCost:1 U B\nTypes:Legendary Creature Human Ninja\nPT:3/4\nT:Mode$ AbilityCast | ValidActivatingPlayer$ You | ValidSA$ Activated.Ninjutsu | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigDig | TriggerDescription$ Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | ChangeNum$ 1 | NoReveal$ True\nS:Mode$ Continuous | Affected$ Creature.YouOwn | AffectedZone$ Hand | AddKeyword$ Ninjutsu:1 U B | Description$ Each creature card in your hand has ninjutsu {1}{U}{B}.\nOracle:Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.\nEach creature card in your hand has ninjutsu {1}{U}{B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Satoru Umezawa", "mana_cost": "{1}{U}{B}", "type_line": "Legendary Creature \u2014 Human Ninja", "oracle_text": "Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.\nEach creature card in your hand has ninjutsu {1}{U}{B}.", "power": "3", "toughness": "4"} ### Response: Name:A-Satoru Umezawa\nManaCost:1 U B\nTypes:Legendary Creature Human Ninja\nPT:3/4\nT:Mode$ AbilityCast | ValidActivatingPlayer$ You | ValidSA$ Activated.Ninjutsu | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigDig | TriggerDescription$ Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | ChangeNum$ 1 | NoReveal$ True\nS:Mode$ Continuous | Affected$ Creature.YouOwn | AffectedZone$ Hand | AddKeyword$ Ninjutsu:1 U B | Description$ Each creature card in your hand has ninjutsu {1}{U}{B}.\nOracle:Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.\nEach creature card in your hand has ninjutsu {1}{U}{B}.
Create the Forge script for this magic card
{"name": "Maze Sentinel", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Vigilance\nMulticolored creatures you control have vigilance.", "power": "3", "toughness": "6"}
Name:Maze Sentinel\nManaCost:5 W\nTypes:Creature Elemental\nPT:3/6\nK:Vigilance\nS:Mode$ Continuous | Affected$ Creature.MultiColor+YouCtrl | AddKeyword$ Vigilance | Description$ Multicolored creatures you control have vigilance.\nSVar:PlayMain1:TRUE\nOracle:Vigilance\nMulticolored creatures you control have vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Maze Sentinel", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Vigilance\nMulticolored creatures you control have vigilance.", "power": "3", "toughness": "6"} ### Response: Name:Maze Sentinel\nManaCost:5 W\nTypes:Creature Elemental\nPT:3/6\nK:Vigilance\nS:Mode$ Continuous | Affected$ Creature.MultiColor+YouCtrl | AddKeyword$ Vigilance | Description$ Multicolored creatures you control have vigilance.\nSVar:PlayMain1:TRUE\nOracle:Vigilance\nMulticolored creatures you control have vigilance.
Create the Forge script for this magic card
{"name": "Moonshae Pixie"}
Name:Moonshae Pixie\nManaCost:3 U\nTypes:Creature Faerie\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn.\nSVar:TrigDraw:DB$ Draw | NumCards$ X\nSVar:X:PlayerCountOpponents$HasPropertywasDealtCombatDamageThisTurn\nAlternateMode:Adventure\nOracle:Flying\nWhen Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn.\n\nALTERNATE\n\nName:Pixie Dust\nManaCost:1 U\nTypes:Instant Adventure\nA:SP$ Pump | TargetMin$ 0 | TargetMax$ 3 | KW$ Flying | ValidTgts$ Creature | TgtPrompt$ Select up to three target creatures | SpellDescription$ Up to three target creatures gain flying until end of turn.\nSVar:PlayMain1:TRUE\nOracle:Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moonshae Pixie"} ### Response: Name:Moonshae Pixie\nManaCost:3 U\nTypes:Creature Faerie\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn.\nSVar:TrigDraw:DB$ Draw | NumCards$ X\nSVar:X:PlayerCountOpponents$HasPropertywasDealtCombatDamageThisTurn\nAlternateMode:Adventure\nOracle:Flying\nWhen Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn.\n\nALTERNATE\n\nName:Pixie Dust\nManaCost:1 U\nTypes:Instant Adventure\nA:SP$ Pump | TargetMin$ 0 | TargetMax$ 3 | KW$ Flying | ValidTgts$ Creature | TgtPrompt$ Select up to three target creatures | SpellDescription$ Up to three target creatures gain flying until end of turn.\nSVar:PlayMain1:TRUE\nOracle:Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
Create the Forge script for this magic card
{"name": "Master of Dark Rites", "mana_cost": "{B}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.", "power": "1", "toughness": "1"}
Name:Master of Dark Rites\nManaCost:B\nTypes:Creature Vampire Cleric\nPT:1/1\nA:AB$ Mana | Cost$ T Sac<1/Creature.Other> | Produced$ B | Amount$ 3 | RestrictValid$ Spell.Demon,Spell.Cleric,Spell.Vampire | SpellDescription$ Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.\nDeckHas:Ability$Sacrifice\nDeckNeeds:Type$Vampire|Cleric|Demon\nOracle:{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Master of Dark Rites", "mana_cost": "{B}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.", "power": "1", "toughness": "1"} ### Response: Name:Master of Dark Rites\nManaCost:B\nTypes:Creature Vampire Cleric\nPT:1/1\nA:AB$ Mana | Cost$ T Sac<1/Creature.Other> | Produced$ B | Amount$ 3 | RestrictValid$ Spell.Demon,Spell.Cleric,Spell.Vampire | SpellDescription$ Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.\nDeckHas:Ability$Sacrifice\nDeckNeeds:Type$Vampire|Cleric|Demon\nOracle:{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
Create the Forge script for this magic card
{"name": "Liliana, Death Mage", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Planeswalker \u2014 Liliana", "oracle_text": "+1: Return up to one target creature card from your graveyard to your hand.\n\u22123: Destroy target creature. Its controller loses 2 life.\n\u22127: Target opponent loses 2 life for each creature card in their graveyard.", "loyalty": "4"}
Name:Liliana, Death Mage\nManaCost:4 B B\nTypes:Legendary Planeswalker Liliana\nLoyalty:4\nA:AB$ ChangeZone | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouOwn | TargetMin$ 0 | TargetMax$ 1 | SpellDescription$ Return up to one target creature card from your graveyard to your hand.\nA:AB$ Destroy | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature. Its controller loses 2 life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ TargetedController | LifeAmount$ 2\nA:AB$ LoseLife | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Opponent | LifeAmount$ X | SpellDescription$ Target opponent loses 2 life for each creature card in their graveyard.\nSVar:X:TargetedPlayer$ValidGraveyard Creature.YouOwn/Times.2\nDeckHints:Ability$Graveyard\nOracle:[+1]: Return up to one target creature card from your graveyard to your hand.\n[-3]: Destroy target creature. Its controller loses 2 life.\n[-7]: Target opponent loses 2 life for each creature card in their graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Liliana, Death Mage", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Planeswalker \u2014 Liliana", "oracle_text": "+1: Return up to one target creature card from your graveyard to your hand.\n\u22123: Destroy target creature. Its controller loses 2 life.\n\u22127: Target opponent loses 2 life for each creature card in their graveyard.", "loyalty": "4"} ### Response: Name:Liliana, Death Mage\nManaCost:4 B B\nTypes:Legendary Planeswalker Liliana\nLoyalty:4\nA:AB$ ChangeZone | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouOwn | TargetMin$ 0 | TargetMax$ 1 | SpellDescription$ Return up to one target creature card from your graveyard to your hand.\nA:AB$ Destroy | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature. Its controller loses 2 life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ TargetedController | LifeAmount$ 2\nA:AB$ LoseLife | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Opponent | LifeAmount$ X | SpellDescription$ Target opponent loses 2 life for each creature card in their graveyard.\nSVar:X:TargetedPlayer$ValidGraveyard Creature.YouOwn/Times.2\nDeckHints:Ability$Graveyard\nOracle:[+1]: Return up to one target creature card from your graveyard to your hand.\n[-3]: Destroy target creature. Its controller loses 2 life.\n[-7]: Target opponent loses 2 life for each creature card in their graveyard.
Create the Forge script for this magic card
{"name": "Aspirant's Ascent", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)"}
Name:Aspirant's Ascent\nManaCost:U\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | KW$ Flying & Toxic:1 | NumAtt$ +1 | NumDef$ +3 | SpellDescription$ Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)\nOracle:Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aspirant's Ascent", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)"} ### Response: Name:Aspirant's Ascent\nManaCost:U\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | KW$ Flying & Toxic:1 | NumAtt$ +1 | NumDef$ +3 | SpellDescription$ Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)\nOracle:Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)
Create the Forge script for this magic card
{"name": "Status"}
Name:Status\nManaCost:B/G\nTypes:Instant\nA:SP$ Pump | Cost$ B/G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | KW$ Deathtouch | SpellDescription$ Target creature gets +1/+1 and gains deathtouch until end of turn.\nAlternateMode:Split\nOracle:Target creature gets +1/+1 and gains deathtouch until end of turn.\n\nALTERNATE\n\nName:Statue\nManaCost:2 B G\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 B G | ValidTgts$ Artifact,Creature,Enchantment | TgtPrompt$ Select target artifact, creature or enchantment | SpellDescription$ Destroy target artifact, creature or enchantment.\nOracle:Destroy target artifact, creature, or enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Status"} ### Response: Name:Status\nManaCost:B/G\nTypes:Instant\nA:SP$ Pump | Cost$ B/G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | KW$ Deathtouch | SpellDescription$ Target creature gets +1/+1 and gains deathtouch until end of turn.\nAlternateMode:Split\nOracle:Target creature gets +1/+1 and gains deathtouch until end of turn.\n\nALTERNATE\n\nName:Statue\nManaCost:2 B G\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 B G | ValidTgts$ Artifact,Creature,Enchantment | TgtPrompt$ Select target artifact, creature or enchantment | SpellDescription$ Destroy target artifact, creature or enchantment.\nOracle:Destroy target artifact, creature, or enchantment.
Create the Forge script for this magic card
{"name": "Flame Slash", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Flame Slash deals 4 damage to target creature."}
Name:Flame Slash\nManaCost:R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature.\nOracle:Flame Slash deals 4 damage to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flame Slash", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Flame Slash deals 4 damage to target creature."} ### Response: Name:Flame Slash\nManaCost:R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature.\nOracle:Flame Slash deals 4 damage to target creature.
Create the Forge script for this magic card
{"name": "Thunderclap", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "You may sacrifice a Mountain rather than pay this spell's mana cost.\nThunderclap deals 3 damage to target creature."}
Name:Thunderclap\nManaCost:2 R\nTypes:Instant\nSVar:AltCost:Cost$ Sac<1/Mountain> | Description$ You may sacrifice a Mountain rather than pay this spell's mana cost.\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature.\nOracle:You may sacrifice a Mountain rather than pay this spell's mana cost.\nThunderclap deals 3 damage to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thunderclap", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "You may sacrifice a Mountain rather than pay this spell's mana cost.\nThunderclap deals 3 damage to target creature."} ### Response: Name:Thunderclap\nManaCost:2 R\nTypes:Instant\nSVar:AltCost:Cost$ Sac<1/Mountain> | Description$ You may sacrifice a Mountain rather than pay this spell's mana cost.\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature.\nOracle:You may sacrifice a Mountain rather than pay this spell's mana cost.\nThunderclap deals 3 damage to target creature.
Create the Forge script for this magic card
{"name": "Chance Encounter", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment", "oracle_text": "Whenever you win a coin flip, put a luck counter on Chance Encounter.\nAt the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game."}
Name:Chance Encounter\nManaCost:2 R R\nTypes:Enchantment\nT:Mode$ FlippedCoin | ValidPlayer$ You | ValidResult$ Win | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you win a coin flip, put a luck counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ LUCK | CounterNum$ 1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_GE10_LUCK | Execute$ TrigWin | TriggerDescription$ At the beginning of your upkeep, if CARDNAME has ten or more luck counters on it, you win the game.\nSVar:TrigWin:DB$ WinsGame | Defined$ You\nSVar:PlayMain1:ALWAYS\nAI:RemoveDeck:Random\nOracle:Whenever you win a coin flip, put a luck counter on Chance Encounter.\nAt the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chance Encounter", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment", "oracle_text": "Whenever you win a coin flip, put a luck counter on Chance Encounter.\nAt the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game."} ### Response: Name:Chance Encounter\nManaCost:2 R R\nTypes:Enchantment\nT:Mode$ FlippedCoin | ValidPlayer$ You | ValidResult$ Win | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you win a coin flip, put a luck counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ LUCK | CounterNum$ 1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_GE10_LUCK | Execute$ TrigWin | TriggerDescription$ At the beginning of your upkeep, if CARDNAME has ten or more luck counters on it, you win the game.\nSVar:TrigWin:DB$ WinsGame | Defined$ You\nSVar:PlayMain1:ALWAYS\nAI:RemoveDeck:Random\nOracle:Whenever you win a coin flip, put a luck counter on Chance Encounter.\nAt the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
Create the Forge script for this magic card
{"name": "Meteor Golem", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.", "power": "3", "toughness": "3"}
Name:Meteor Golem\nManaCost:7\nTypes:Artifact Creature Golem\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target nonland permanent an opponent controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Permanent.OppCtrl+nonland | TgtPrompt$ Select target permanent.\nOracle:When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Meteor Golem", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.", "power": "3", "toughness": "3"} ### Response: Name:Meteor Golem\nManaCost:7\nTypes:Artifact Creature Golem\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target nonland permanent an opponent controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Permanent.OppCtrl+nonland | TgtPrompt$ Select target permanent.\nOracle:When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Create the Forge script for this magic card
{"name": "Luminous Wake", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature attacks or blocks, you gain 4 life."}
Name:Luminous Wake\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever enchanted creature attacks or blocks, you gain 4 life.\nT:Mode$ Blocks | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigGainLife | Secondary$ True | TriggerDescription$ Whenever enchanted creature attacks or blocks, you gain 4 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 4 | Defined$ You\nOracle:Enchant creature\nWhenever enchanted creature attacks or blocks, you gain 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Luminous Wake", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature attacks or blocks, you gain 4 life."} ### Response: Name:Luminous Wake\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever enchanted creature attacks or blocks, you gain 4 life.\nT:Mode$ Blocks | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigGainLife | Secondary$ True | TriggerDescription$ Whenever enchanted creature attacks or blocks, you gain 4 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 4 | Defined$ You\nOracle:Enchant creature\nWhenever enchanted creature attacks or blocks, you gain 4 life.
Create the Forge script for this magic card
{"name": "Windriddle Palaces", "mana_cost": "", "type_line": "Plane \u2014 Belenon", "oracle_text": "Players play with the top card of their libraries revealed.\nYou may play lands and cast spells from the top of any player's library.\nWhenever chaos ensues, each player mills a card."}
Name:Windriddle Palaces\nManaCost:no cost\nTypes:Plane Belenon\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Card.TopLibrary | AffectedZone$ Library | MayLookAt$ Player | Description$ Players play with the top card of their libraries revealed.\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Card.TopLibrary | AffectedZone$ Library | MayPlay$ You | Description$ You may play lands and cast spells from the top of any player's library.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, each player mills a card.\nSVar:RolledChaos:DB$ Mill | NumCards$ 1 | Defined$ Player\nSVar:AIRollPlanarDieParams:Mode$ Random | Chance$ 30\nOracle:Players play with the top card of their libraries revealed.\nYou may play lands and cast spells from the top of any player's library.\nWhenever chaos ensues, each player mills a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Windriddle Palaces", "mana_cost": "", "type_line": "Plane \u2014 Belenon", "oracle_text": "Players play with the top card of their libraries revealed.\nYou may play lands and cast spells from the top of any player's library.\nWhenever chaos ensues, each player mills a card."} ### Response: Name:Windriddle Palaces\nManaCost:no cost\nTypes:Plane Belenon\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Card.TopLibrary | AffectedZone$ Library | MayLookAt$ Player | Description$ Players play with the top card of their libraries revealed.\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Card.TopLibrary | AffectedZone$ Library | MayPlay$ You | Description$ You may play lands and cast spells from the top of any player's library.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, each player mills a card.\nSVar:RolledChaos:DB$ Mill | NumCards$ 1 | Defined$ Player\nSVar:AIRollPlanarDieParams:Mode$ Random | Chance$ 30\nOracle:Players play with the top card of their libraries revealed.\nYou may play lands and cast spells from the top of any player's library.\nWhenever chaos ensues, each player mills a card.
Create the Forge script for this magic card
{"name": "Rite of Flame", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard."}
Name:Rite of Flame\nManaCost:R\nTypes:Sorcery\nA:SP$ Mana | Produced$ R | Amount$ 2 | AILogic$ ManaRitual | AINoRecursiveCheck$ True | SubAbility$ SubMana | SpellDescription$ Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.\nSVar:SubMana:DB$ Mana | Produced$ R | Amount$ X\nSVar:X:Count$NamedInAllYards.Rite of Flame\nDeckHints:Name$Rite of Flame\nOracle:Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rite of Flame", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard."} ### Response: Name:Rite of Flame\nManaCost:R\nTypes:Sorcery\nA:SP$ Mana | Produced$ R | Amount$ 2 | AILogic$ ManaRitual | AINoRecursiveCheck$ True | SubAbility$ SubMana | SpellDescription$ Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.\nSVar:SubMana:DB$ Mana | Produced$ R | Amount$ X\nSVar:X:Count$NamedInAllYards.Rite of Flame\nDeckHints:Name$Rite of Flame\nOracle:Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
Create the Forge script for this magic card
{"name": "Devour Flesh", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target player sacrifices a creature, then gains life equal to that creature's toughness."}
Name:Devour Flesh\nManaCost:1 B\nTypes:Instant\nA:SP$ Sacrifice | ValidTgts$ Player | SacValid$ Creature | SacMessage$ creature | RememberSacrificed$ True | SubAbility$ DBGainLife | SpellDescription$ Target player sacrifices a creature,\nSVar:DBGainLife:DB$ GainLife | Defined$ Targeted | LifeAmount$ X | SubAbility$ DBCleanup | SpellDescription$ then gains life equal to that creature's toughness.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardToughness\nOracle:Target player sacrifices a creature, then gains life equal to that creature's toughness.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Devour Flesh", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target player sacrifices a creature, then gains life equal to that creature's toughness."} ### Response: Name:Devour Flesh\nManaCost:1 B\nTypes:Instant\nA:SP$ Sacrifice | ValidTgts$ Player | SacValid$ Creature | SacMessage$ creature | RememberSacrificed$ True | SubAbility$ DBGainLife | SpellDescription$ Target player sacrifices a creature,\nSVar:DBGainLife:DB$ GainLife | Defined$ Targeted | LifeAmount$ X | SubAbility$ DBCleanup | SpellDescription$ then gains life equal to that creature's toughness.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardToughness\nOracle:Target player sacrifices a creature, then gains life equal to that creature's toughness.
Create the Forge script for this magic card
{"name": "Mercurial Kite", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.", "power": "2", "toughness": "2"}
Name:Mercurial Kite\nManaCost:3 U\nTypes:Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.\nSVar:TrigTap:DB$ Tap | Defined$ TriggeredTarget | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ TriggeredTarget | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | IsCurse$ True\nSVar:HasCombatEffect:TRUE\nOracle:Flying\nWhenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mercurial Kite", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.", "power": "2", "toughness": "2"} ### Response: Name:Mercurial Kite\nManaCost:3 U\nTypes:Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.\nSVar:TrigTap:DB$ Tap | Defined$ TriggeredTarget | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ TriggeredTarget | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | IsCurse$ True\nSVar:HasCombatEffect:TRUE\nOracle:Flying\nWhenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Create the Forge script for this magic card
{"name": "Enchanted Evening", "mana_cost": "{3}{W/U}{W/U}", "type_line": "Enchantment", "oracle_text": "All permanents are enchantments in addition to their other types."}
Name:Enchanted Evening\nManaCost:3 WU WU\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Permanent | AddType$ Enchantment | Description$ All permanents are enchantments in addition to their other types.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:All permanents are enchantments in addition to their other types.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Enchanted Evening", "mana_cost": "{3}{W/U}{W/U}", "type_line": "Enchantment", "oracle_text": "All permanents are enchantments in addition to their other types."} ### Response: Name:Enchanted Evening\nManaCost:3 WU WU\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Permanent | AddType$ Enchantment | Description$ All permanents are enchantments in addition to their other types.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:All permanents are enchantments in addition to their other types.
Create the Forge script for this magic card
{"name": "Inkwell Leviathan", "mana_cost": "{7}{U}{U}", "type_line": "Artifact Creature \u2014 Leviathan", "oracle_text": "Trample\nIslandwalk (This creature can't be blocked as long as defending player controls an Island.)\nShroud (This creature can't be the target of spells or abilities.)", "power": "7", "toughness": "11"}
Name:Inkwell Leviathan\nManaCost:7 U U\nTypes:Artifact Creature Leviathan\nPT:7/11\nK:Islandwalk\nK:Trample\nK:Shroud\nOracle:Trample\nIslandwalk (This creature can't be blocked as long as defending player controls an Island.)\nShroud (This creature can't be the target of spells or abilities.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inkwell Leviathan", "mana_cost": "{7}{U}{U}", "type_line": "Artifact Creature \u2014 Leviathan", "oracle_text": "Trample\nIslandwalk (This creature can't be blocked as long as defending player controls an Island.)\nShroud (This creature can't be the target of spells or abilities.)", "power": "7", "toughness": "11"} ### Response: Name:Inkwell Leviathan\nManaCost:7 U U\nTypes:Artifact Creature Leviathan\nPT:7/11\nK:Islandwalk\nK:Trample\nK:Shroud\nOracle:Trample\nIslandwalk (This creature can't be blocked as long as defending player controls an Island.)\nShroud (This creature can't be the target of spells or abilities.)
Create the Forge script for this magic card
{"name": "Cat Burglar", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Kor Rogue Minion", "oracle_text": "{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.", "power": "2", "toughness": "2"}
Name:Cat Burglar\nManaCost:3 B\nTypes:Creature Kor Rogue Minion\nPT:2/2\nA:AB$ Discard | Cost$ 2 B T | ValidTgts$ Player | NumCards$ 1 | Mode$ TgtChoose | SorcerySpeed$ True | SpellDescription$ Target player discards a card. Activate only as a sorcery.\nOracle:{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cat Burglar", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Kor Rogue Minion", "oracle_text": "{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.", "power": "2", "toughness": "2"} ### Response: Name:Cat Burglar\nManaCost:3 B\nTypes:Creature Kor Rogue Minion\nPT:2/2\nA:AB$ Discard | Cost$ 2 B T | ValidTgts$ Player | NumCards$ 1 | Mode$ TgtChoose | SorcerySpeed$ True | SpellDescription$ Target player discards a card. Activate only as a sorcery.\nOracle:{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Ghastbark Twins", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nGhastbark Twins can block an additional creature each combat.", "power": "7", "toughness": "7"}
Name:Ghastbark Twins\nManaCost:5 G G\nTypes:Creature Treefolk\nPT:7/7\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAmount$ 1 | Description$ CARDNAME can block an additional creature each combat.\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nGhastbark Twins can block an additional creature each combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghastbark Twins", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nGhastbark Twins can block an additional creature each combat.", "power": "7", "toughness": "7"} ### Response: Name:Ghastbark Twins\nManaCost:5 G G\nTypes:Creature Treefolk\nPT:7/7\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAmount$ 1 | Description$ CARDNAME can block an additional creature each combat.\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nGhastbark Twins can block an additional creature each combat.
Create the Forge script for this magic card
{"name": "Fanatical Offering", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice an artifact or creature.\nDraw two cards and create a Map token. (It's an artifact with \"{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.\")"}
Name:Fanatical Offering\nManaCost:1 B\nTypes:Instant\nA:SP$ Draw | Cost$ 1 B Sac<1/Artifact;Creature/artifact or creature> | NumCards$ 2 | SubAbility$ DBToken | SpellDescription$ Draw two cards and create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_map_sac_explore | TokenOwner$ You\nDeckHas:Ability$Sacrifice|Token & Type$Artifact|Map\nOracle:As an additional cost to cast this spell, sacrifice an artifact or creature.\nDraw two cards and create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fanatical Offering", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice an artifact or creature.\nDraw two cards and create a Map token. (It's an artifact with \"{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.\")"} ### Response: Name:Fanatical Offering\nManaCost:1 B\nTypes:Instant\nA:SP$ Draw | Cost$ 1 B Sac<1/Artifact;Creature/artifact or creature> | NumCards$ 2 | SubAbility$ DBToken | SpellDescription$ Draw two cards and create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_map_sac_explore | TokenOwner$ You\nDeckHas:Ability$Sacrifice|Token & Type$Artifact|Map\nOracle:As an additional cost to cast this spell, sacrifice an artifact or creature.\nDraw two cards and create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Create the Forge script for this magic card
{"name": "Thousand Moons Smithy"}
Name:Thousand Moons Smithy\nManaCost:2 W W\nTypes:Legendary Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."\nSVar:TrigToken:DB$ Token | TokenScript$ w_x_x_a_gnome_soldier_total_artifacts_creatures\nT:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform CARDNAME.\nSVar:TrigTransform:AB$ SetState | Cost$ tapXType<5/Artifact;Creature/artifact or creature> | Defined$ Self | Mode$ Transform\nDeckHas:Ability$Token & Type$Gnome|Soldier\nDeckHints:Type$Artifact\nAlternateMode:DoubleFaced\nOracle:When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."\nAt the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.\n\nALTERNATE\n\nName:Barracks of the Thousand\nManaCost:no cost\nTypes:Legendary Artifact Land\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nT:Mode$ SpellCast | ValidCard$ Artifact,Creature | ValidSA$ Spell.ManaFromCard.StrictlySelf | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerDescription$ Whenever you cast an artifact or creature spell using mana produced by CARDNAME, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."\nSVar:TrigToken:DB$ Token | TokenScript$ w_x_x_a_gnome_soldier_total_artifacts_creatures\nOracle:(Transforms from Thousand Moons Smithy.)\n{T}: Add {W}.\nWhenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thousand Moons Smithy"} ### Response: Name:Thousand Moons Smithy\nManaCost:2 W W\nTypes:Legendary Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."\nSVar:TrigToken:DB$ Token | TokenScript$ w_x_x_a_gnome_soldier_total_artifacts_creatures\nT:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform CARDNAME.\nSVar:TrigTransform:AB$ SetState | Cost$ tapXType<5/Artifact;Creature/artifact or creature> | Defined$ Self | Mode$ Transform\nDeckHas:Ability$Token & Type$Gnome|Soldier\nDeckHints:Type$Artifact\nAlternateMode:DoubleFaced\nOracle:When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."\nAt the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.\n\nALTERNATE\n\nName:Barracks of the Thousand\nManaCost:no cost\nTypes:Legendary Artifact Land\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nT:Mode$ SpellCast | ValidCard$ Artifact,Creature | ValidSA$ Spell.ManaFromCard.StrictlySelf | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerDescription$ Whenever you cast an artifact or creature spell using mana produced by CARDNAME, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."\nSVar:TrigToken:DB$ Token | TokenScript$ w_x_x_a_gnome_soldier_total_artifacts_creatures\nOracle:(Transforms from Thousand Moons Smithy.)\n{T}: Add {W}.\nWhenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
Create the Forge script for this magic card
{"name": "Abzan Falconer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nEach creature you control with a +1/+1 counter on it has flying.", "power": "2", "toughness": "3"}
Name:Abzan Falconer\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/3\nK:Outlast:W\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ Flying | Description$ Each creature you control wth a +1/+1 counter on it has flying.\nSVar:PlayMain1:TRUE\nDeckHints:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nEach creature you control with a +1/+1 counter on it has flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Abzan Falconer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nEach creature you control with a +1/+1 counter on it has flying.", "power": "2", "toughness": "3"} ### Response: Name:Abzan Falconer\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/3\nK:Outlast:W\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ Flying | Description$ Each creature you control wth a +1/+1 counter on it has flying.\nSVar:PlayMain1:TRUE\nDeckHints:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nEach creature you control with a +1/+1 counter on it has flying.
Create the Forge script for this magic card
{"name": "Wall of Frost", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender\nWhenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.", "power": "0", "toughness": "7"}
Name:Wall of Frost\nManaCost:1 U U\nTypes:Creature Wall\nPT:0/7\nK:Defender\nT:Mode$ AttackerBlocked | ValidBlocker$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks a creature, that creature doesn't untap during its controller's next untap step.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nSVar:HasBlockEffect:TRUE\nOracle:Defender\nWhenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Frost", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender\nWhenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.", "power": "0", "toughness": "7"} ### Response: Name:Wall of Frost\nManaCost:1 U U\nTypes:Creature Wall\nPT:0/7\nK:Defender\nT:Mode$ AttackerBlocked | ValidBlocker$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks a creature, that creature doesn't untap during its controller's next untap step.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nSVar:HasBlockEffect:TRUE\nOracle:Defender\nWhenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
Create the Forge script for this magic card
{"name": "Whirlpool Warrior", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.\n{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.", "power": "2", "toughness": "2"}
Name:Whirlpool Warrior\nManaCost:2 U\nTypes:Creature Merfolk Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ WhirlYou | TriggerDescription$ When CARDNAME enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.\nSVar:WhirlYou:DB$ ChangeZoneAll | Defined$ You | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | RememberChanged$ True | ForgetOtherRemembered$ True | Shuffle$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ X | Defined$ You | SubAbility$ DBCleanup\nA:AB$ RepeatEach | Cost$ R Sac<1/CARDNAME> | RepeatPlayers$ Player | RepeatSubAbility$ ShuffleHand | SpellDescription$ Each player shuffles the cards from their hand into their library, then draws that many cards.\nSVar:ShuffleHand:DB$ ChangeZoneAll | Defined$ Player.IsRemembered | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | RememberChanged$ True | Shuffle$ True | SubAbility$ WindDraw\nSVar:WindDraw:DB$ Draw | NumCards$ X | Defined$ Player.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.\n{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Whirlpool Warrior", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.\n{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.", "power": "2", "toughness": "2"} ### Response: Name:Whirlpool Warrior\nManaCost:2 U\nTypes:Creature Merfolk Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ WhirlYou | TriggerDescription$ When CARDNAME enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.\nSVar:WhirlYou:DB$ ChangeZoneAll | Defined$ You | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | RememberChanged$ True | ForgetOtherRemembered$ True | Shuffle$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ X | Defined$ You | SubAbility$ DBCleanup\nA:AB$ RepeatEach | Cost$ R Sac<1/CARDNAME> | RepeatPlayers$ Player | RepeatSubAbility$ ShuffleHand | SpellDescription$ Each player shuffles the cards from their hand into their library, then draws that many cards.\nSVar:ShuffleHand:DB$ ChangeZoneAll | Defined$ Player.IsRemembered | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | RememberChanged$ True | Shuffle$ True | SubAbility$ WindDraw\nSVar:WindDraw:DB$ Draw | NumCards$ X | Defined$ Player.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.\n{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
Create the Forge script for this magic card
{"name": "Righteous Blow", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Righteous Blow deals 2 damage to target attacking or blocking creature."}
Name:Righteous Blow\nManaCost:W\nTypes:Instant\nA:SP$ DealDamage | Cost$ W | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target attacking or blocking creature.\nOracle:Righteous Blow deals 2 damage to target attacking or blocking creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Righteous Blow", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Righteous Blow deals 2 damage to target attacking or blocking creature."} ### Response: Name:Righteous Blow\nManaCost:W\nTypes:Instant\nA:SP$ DealDamage | Cost$ W | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target attacking or blocking creature.\nOracle:Righteous Blow deals 2 damage to target attacking or blocking creature.
Create the Forge script for this magic card
{"name": "Fixed Point in Time", "mana_cost": "", "type_line": "Phenomenon", "oracle_text": "When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)"}
Name:Fixed Point in Time\nManaCost:no cost\nTypes:Phenomenon\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When you encounter CARDNAME, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)\nSVar:TrigEffect:DB$ Effect | ReplacementEffects$ ReplacePlaneswalk | Duration$ UntilYourNextTurn | SubAbility$ PWAway\nSVar:ReplacePlaneswalk:Event$ Planeswalk | ValidCause$ PlanarDie | ReplaceWith$ Chaos | Description$ If a player would planeswalk as a result of rolling the planar die, chaos ensues instead.\nSVar:Chaos:DB$ ChaosEnsues\nSVar:PWAway:DB$ Planeswalk\nOracle:When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fixed Point in Time", "mana_cost": "", "type_line": "Phenomenon", "oracle_text": "When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)"} ### Response: Name:Fixed Point in Time\nManaCost:no cost\nTypes:Phenomenon\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When you encounter CARDNAME, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)\nSVar:TrigEffect:DB$ Effect | ReplacementEffects$ ReplacePlaneswalk | Duration$ UntilYourNextTurn | SubAbility$ PWAway\nSVar:ReplacePlaneswalk:Event$ Planeswalk | ValidCause$ PlanarDie | ReplaceWith$ Chaos | Description$ If a player would planeswalk as a result of rolling the planar die, chaos ensues instead.\nSVar:Chaos:DB$ ChaosEnsues\nSVar:PWAway:DB$ Planeswalk\nOracle:When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)
Create the Forge script for this magic card
{"name": "Cinder Giant", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Giant", "oracle_text": "At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.", "power": "5", "toughness": "3"}
Name:Cinder Giant\nManaCost:3 R\nTypes:Creature Giant\nPT:5/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 2 damage to each other creature you control.\nSVar:TrigDamage:DB$ DamageAll | ValidCards$ Creature.YouCtrl+StrictlyOther | NumDmg$ 2\nOracle:At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cinder Giant", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Giant", "oracle_text": "At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.", "power": "5", "toughness": "3"} ### Response: Name:Cinder Giant\nManaCost:3 R\nTypes:Creature Giant\nPT:5/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 2 damage to each other creature you control.\nSVar:TrigDamage:DB$ DamageAll | ValidCards$ Creature.YouCtrl+StrictlyOther | NumDmg$ 2\nOracle:At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
Create the Forge script for this magic card
{"name": "Book Devourer", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nWhenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.", "power": "4", "toughness": "5"}
Name:Book Devourer\nManaCost:5 R\nTypes:Creature Beast\nPT:4/5\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | CombatDamage$ True | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.\nSVar:TrigDiscard:AB$ Draw | Cost$ Discard<1/Hand> | NumCards$ X\nSVar:X:Discarded$Amount\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:Trample\nWhenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Book Devourer", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nWhenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.", "power": "4", "toughness": "5"} ### Response: Name:Book Devourer\nManaCost:5 R\nTypes:Creature Beast\nPT:4/5\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | CombatDamage$ True | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.\nSVar:TrigDiscard:AB$ Draw | Cost$ Discard<1/Hand> | NumCards$ X\nSVar:X:Discarded$Amount\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:Trample\nWhenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
Create the Forge script for this magic card
{"name": "Lu Meng, Wu General", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)", "power": "4", "toughness": "4"}
Name:Lu Meng, Wu General\nManaCost:3 U U\nTypes:Legendary Creature Human Soldier\nPT:4/4\nK:Horsemanship\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lu Meng, Wu General", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)", "power": "4", "toughness": "4"} ### Response: Name:Lu Meng, Wu General\nManaCost:3 U U\nTypes:Legendary Creature Human Soldier\nPT:4/4\nK:Horsemanship\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Create the Forge script for this magic card
{"name": "Elite Headhunter", "mana_cost": "{B/R}{B/R}{B/R}{B/R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\n{B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.", "power": "2", "toughness": "3"}
Name:Elite Headhunter\nManaCost:B/R B/R B/R B/R\nTypes:Creature Human Knight\nPT:2/3\nK:Menace\nA:AB$ DealDamage | Cost$ BR BR BR Sac<1/Creature.Other;Artifact/another creature or an artifact> | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or planeswalker.\nSVar:AIPreference:SacCost$Creature.token,Artifact.token,Creature.cmcLE1,Artifact.cmcEQ1\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\n{B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elite Headhunter", "mana_cost": "{B/R}{B/R}{B/R}{B/R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\n{B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.", "power": "2", "toughness": "3"} ### Response: Name:Elite Headhunter\nManaCost:B/R B/R B/R B/R\nTypes:Creature Human Knight\nPT:2/3\nK:Menace\nA:AB$ DealDamage | Cost$ BR BR BR Sac<1/Creature.Other;Artifact/another creature or an artifact> | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature or planeswalker.\nSVar:AIPreference:SacCost$Creature.token,Artifact.token,Creature.cmcLE1,Artifact.cmcEQ1\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\n{B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.
Create the Forge script for this magic card
{"name": "Field Trip", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)"}
Name:Field Trip\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Forest+Basic | ChangeNum$ 1 | SubAbility$ DBLearn | SpellDescription$ Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.\nSVar:DBLearn:DB$ Learn | SpellDescription$ Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nOracle:Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Field Trip", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)"} ### Response: Name:Field Trip\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Forest+Basic | ChangeNum$ 1 | SubAbility$ DBLearn | SpellDescription$ Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.\nSVar:DBLearn:DB$ Learn | SpellDescription$ Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nOracle:Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Create the Forge script for this magic card
{"name": "Disaster Radius", "mana_cost": "{5}{R}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, reveal a creature card from your hand.\nDisaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value."}
Name:Disaster Radius\nManaCost:5 R R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 5 R R Reveal<1/Creature> | NumDmg$ X | ValidCards$ Creature.OppCtrl | ValidDescription$ each creature your opponents control. | SpellDescription$ CARDNAME deals X damage to each creature your opponents control, where X is the revealed card's mana value.\nSVar:X:Revealed$CardManaCost\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, reveal a creature card from your hand.\nDisaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Disaster Radius", "mana_cost": "{5}{R}{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, reveal a creature card from your hand.\nDisaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value."} ### Response: Name:Disaster Radius\nManaCost:5 R R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 5 R R Reveal<1/Creature> | NumDmg$ X | ValidCards$ Creature.OppCtrl | ValidDescription$ each creature your opponents control. | SpellDescription$ CARDNAME deals X damage to each creature your opponents control, where X is the revealed card's mana value.\nSVar:X:Revealed$CardManaCost\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, reveal a creature card from your hand.\nDisaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
Create the Forge script for this magic card
{"name": "Torch Courier", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Haste\nSacrifice Torch Courier: Another target creature gains haste until end of turn.", "power": "1", "toughness": "1"}
Name:Torch Courier\nManaCost:R\nTypes:Creature Goblin\nPT:1/1\nK:Haste\nA:AB$ Pump | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Haste | SpellDescription$ Another target creature gains haste until end of turn.\nOracle:Haste\nSacrifice Torch Courier: Another target creature gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Torch Courier", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Haste\nSacrifice Torch Courier: Another target creature gains haste until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Torch Courier\nManaCost:R\nTypes:Creature Goblin\nPT:1/1\nK:Haste\nA:AB$ Pump | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Haste | SpellDescription$ Another target creature gains haste until end of turn.\nOracle:Haste\nSacrifice Torch Courier: Another target creature gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Bard Class", "mana_cost": "{R}{G}", "type_line": "Enchantment \u2014 Class", "oracle_text": "(Gain the next level as a sorcery to add its ability.)\nLegendary creatures you control enter the battlefield with an additional +1/+1 counter on them.\n{R}{G}: Level 2\nLegendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay.\n{3}{R}{G}: Level 3\nWhenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn."}
Name:Bard Class\nManaCost:R G\nTypes:Enchantment Class\nK:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Creature.Legendary+YouCtrl+Other\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.\nK:Class:2:R G:AddStaticAbility$ SReduceCost\nSVar:SReduceCost:Mode$ ReduceCost | ValidCard$ Legendary | Type$ Spell | Activator$ You | Amount$ 1 | Color$ R G | IgnoreGeneric$ True | Secondary$ True | Description$ Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay.\nK:Class:3:3 R G:AddTrigger$ TriggerCast\nSVar:TriggerCast:Mode$ SpellCast | ValidCard$ Legendary | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigImpulsiveDraw | Secondary$ True | TriggerDescription$ Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.\nSVar:TrigImpulsiveDraw:DB$ Dig | Defined$ TriggeredPlayer | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | EffectOwner$ TriggeredPlayer | RememberObjects$ RememberedCard | StaticAbilities$ StPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:StPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play them this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:(Gain the next level as a sorcery to add its ability.)\nLegendary creatures you control enter the battlefield with an additional +1/+1 counter on them.\n{R}{G}: Level 2\nLegendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay.\n{3}{R}{G}: Level 3\nWhenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bard Class", "mana_cost": "{R}{G}", "type_line": "Enchantment \u2014 Class", "oracle_text": "(Gain the next level as a sorcery to add its ability.)\nLegendary creatures you control enter the battlefield with an additional +1/+1 counter on them.\n{R}{G}: Level 2\nLegendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay.\n{3}{R}{G}: Level 3\nWhenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn."} ### Response: Name:Bard Class\nManaCost:R G\nTypes:Enchantment Class\nK:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Creature.Legendary+YouCtrl+Other\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.\nK:Class:2:R G:AddStaticAbility$ SReduceCost\nSVar:SReduceCost:Mode$ ReduceCost | ValidCard$ Legendary | Type$ Spell | Activator$ You | Amount$ 1 | Color$ R G | IgnoreGeneric$ True | Secondary$ True | Description$ Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay.\nK:Class:3:3 R G:AddTrigger$ TriggerCast\nSVar:TriggerCast:Mode$ SpellCast | ValidCard$ Legendary | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigImpulsiveDraw | Secondary$ True | TriggerDescription$ Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.\nSVar:TrigImpulsiveDraw:DB$ Dig | Defined$ TriggeredPlayer | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | EffectOwner$ TriggeredPlayer | RememberObjects$ RememberedCard | StaticAbilities$ StPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:StPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play them this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:(Gain the next level as a sorcery to add its ability.)\nLegendary creatures you control enter the battlefield with an additional +1/+1 counter on them.\n{R}{G}: Level 2\nLegendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay.\n{3}{R}{G}: Level 3\nWhenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
Create the Forge script for this magic card
{"name": "Fiery Justice", "mana_cost": "{R}{G}{W}", "type_line": "Sorcery", "oracle_text": "Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life."}
Name:Fiery Justice\nManaCost:R G W\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R G W | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ 5 | TargetMin$ 0 | TargetMax$ 5 | DividedAsYouChoose$ 5 | AILogic$ OpponentGainLife | SubAbility$ Justice | SpellDescription$ CARDNAME deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.\nSVar:Justice:DB$ GainLife | ValidTgts$ Opponent | TgtPrompt$ Select target opponent to gain life | LifeAmount$ 5\nOracle:Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fiery Justice", "mana_cost": "{R}{G}{W}", "type_line": "Sorcery", "oracle_text": "Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life."} ### Response: Name:Fiery Justice\nManaCost:R G W\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R G W | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ 5 | TargetMin$ 0 | TargetMax$ 5 | DividedAsYouChoose$ 5 | AILogic$ OpponentGainLife | SubAbility$ Justice | SpellDescription$ CARDNAME deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.\nSVar:Justice:DB$ GainLife | ValidTgts$ Opponent | TgtPrompt$ Select target opponent to gain life | LifeAmount$ 5\nOracle:Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Create the Forge script for this magic card
{"name": "Archetype of Finality", "mana_cost": "{4}{B}{B}", "type_line": "Enchantment Creature \u2014 Gorgon", "oracle_text": "Creatures you control have deathtouch.\nCreatures your opponents control lose deathtouch and can't have or gain deathtouch.", "power": "2", "toughness": "3"}
Name:Archetype of Finality\nManaCost:4 B B\nTypes:Enchantment Creature Gorgon\nPT:2/3\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Deathtouch | Description$ Creatures you control have deathtouch.\nS:Mode$ Continuous | Affected$ Creature.OppCtrl | RemoveKeyword$ Deathtouch | CantHaveKeyword$ Deathtouch | Description$ Creatures your opponents control lose deathtouch and can't have or gain deathtouch.\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have deathtouch.\nCreatures your opponents control lose deathtouch and can't have or gain deathtouch.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Archetype of Finality", "mana_cost": "{4}{B}{B}", "type_line": "Enchantment Creature \u2014 Gorgon", "oracle_text": "Creatures you control have deathtouch.\nCreatures your opponents control lose deathtouch and can't have or gain deathtouch.", "power": "2", "toughness": "3"} ### Response: Name:Archetype of Finality\nManaCost:4 B B\nTypes:Enchantment Creature Gorgon\nPT:2/3\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Deathtouch | Description$ Creatures you control have deathtouch.\nS:Mode$ Continuous | Affected$ Creature.OppCtrl | RemoveKeyword$ Deathtouch | CantHaveKeyword$ Deathtouch | Description$ Creatures your opponents control lose deathtouch and can't have or gain deathtouch.\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have deathtouch.\nCreatures your opponents control lose deathtouch and can't have or gain deathtouch.
Create the Forge script for this magic card
{"name": "Lupine Harbingers", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Trample, haste\nLupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.\nForetell {4}{G}{G}", "power": "4", "toughness": "4"}
Name:Lupine Harbingers\nManaCost:3 G\nTypes:Creature Wolf\nPT:4/4\nK:Trample\nK:Haste\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Exile | Execute$ TrigNoteNum | Static$ True\nSVar:TrigNoteNum:DB$ Pump | NoteNumber$ X\nSVar:X:Count$YourTurns\nK:etbCounter:P1P1:Z:CheckSVar$ WasForetold:CARDNAME enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.\nSVar:Z:SVar$X/Minus.Y\nSVar:Y:Count$NotedNumber\nSVar:WasForetold:Count$Foretold.1.0\nK:Foretell:4 G G\nOracle:Trample, haste\nLupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.\nForetell {4}{G}{G}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lupine Harbingers", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Trample, haste\nLupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.\nForetell {4}{G}{G}", "power": "4", "toughness": "4"} ### Response: Name:Lupine Harbingers\nManaCost:3 G\nTypes:Creature Wolf\nPT:4/4\nK:Trample\nK:Haste\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Exile | Execute$ TrigNoteNum | Static$ True\nSVar:TrigNoteNum:DB$ Pump | NoteNumber$ X\nSVar:X:Count$YourTurns\nK:etbCounter:P1P1:Z:CheckSVar$ WasForetold:CARDNAME enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.\nSVar:Z:SVar$X/Minus.Y\nSVar:Y:Count$NotedNumber\nSVar:WasForetold:Count$Foretold.1.0\nK:Foretell:4 G G\nOracle:Trample, haste\nLupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.\nForetell {4}{G}{G}
Create the Forge script for this magic card
{"name": "Flow of Ideas", "mana_cost": "{5}{U}", "type_line": "Sorcery", "oracle_text": "Draw a card for each Island you control."}
Name:Flow of Ideas\nManaCost:5 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 5 U | NumCards$ X | SpellDescription$ Draw a card for each Island you control.\nSVar:X:Count$TypeYouCtrl.Island\nAI:RemoveDeck:Random\nOracle:Draw a card for each Island you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flow of Ideas", "mana_cost": "{5}{U}", "type_line": "Sorcery", "oracle_text": "Draw a card for each Island you control."} ### Response: Name:Flow of Ideas\nManaCost:5 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 5 U | NumCards$ X | SpellDescription$ Draw a card for each Island you control.\nSVar:X:Count$TypeYouCtrl.Island\nAI:RemoveDeck:Random\nOracle:Draw a card for each Island you control.
Create the Forge script for this magic card
{"name": "Sweettooth Witch", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "When Sweettooth Witch enters the battlefield, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\n{2}, Sacrifice a Food: Target player loses 2 life.", "power": "3", "toughness": "2"}
Name:Sweettooth Witch\nManaCost:2 B\nTypes:Creature Human Warlock\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You\nA:AB$ LoseLife | Cost$ 2 Sac<1/Food> | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 2 | SpellDescription$ Target player loses 2 life.\nDeckHas:Ability$Token|Sacrifice & Type$Food|Artifact\nDeckHints:Type$Food\nOracle:When Sweettooth Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\n{2}, Sacrifice a Food: Target player loses 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sweettooth Witch", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "When Sweettooth Witch enters the battlefield, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\n{2}, Sacrifice a Food: Target player loses 2 life.", "power": "3", "toughness": "2"} ### Response: Name:Sweettooth Witch\nManaCost:2 B\nTypes:Creature Human Warlock\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You\nA:AB$ LoseLife | Cost$ 2 Sac<1/Food> | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 2 | SpellDescription$ Target player loses 2 life.\nDeckHas:Ability$Token|Sacrifice & Type$Food|Artifact\nDeckHints:Type$Food\nOracle:When Sweettooth Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\n{2}, Sacrifice a Food: Target player loses 2 life.
Create the Forge script for this magic card
{"name": "Curse of Disturbance", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nWhenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same."}
Name:Curse of Disturbance\nManaCost:2 B\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenOwner$ TriggeredAttackingPlayer.Opponent+controlsCreature.attacking Player.EnchantedBy | TokenScript$ b_2_2_zombie\nOracle:Enchant player\nWhenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Curse of Disturbance", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nWhenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same."} ### Response: Name:Curse of Disturbance\nManaCost:2 B\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Player.EnchantedBy | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenOwner$ TriggeredAttackingPlayer.Opponent+controlsCreature.attacking Player.EnchantedBy | TokenScript$ b_2_2_zombie\nOracle:Enchant player\nWhenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Create the Forge script for this magic card
{"name": "Painter's Servant", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "As Painter's Servant enters the battlefield, choose a color.\nAll cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.", "power": "1", "toughness": "3"}
Name:Painter's Servant\nManaCost:2\nTypes:Artifact Creature Scarecrow\nPT:1/3\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentKeywordInComputerDeck\nS:Mode$ Continuous | Affected$ Card | AddColor$ ChosenColor | AffectedZone$ Battlefield,Hand,Library,Graveyard,Exile,Stack,Command | Description$ All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.\nOracle:As Painter's Servant enters the battlefield, choose a color.\nAll cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Painter's Servant", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "As Painter's Servant enters the battlefield, choose a color.\nAll cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.", "power": "1", "toughness": "3"} ### Response: Name:Painter's Servant\nManaCost:2\nTypes:Artifact Creature Scarecrow\nPT:1/3\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentKeywordInComputerDeck\nS:Mode$ Continuous | Affected$ Card | AddColor$ ChosenColor | AffectedZone$ Battlefield,Hand,Library,Graveyard,Exile,Stack,Command | Description$ All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.\nOracle:As Painter's Servant enters the battlefield, choose a color.\nAll cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
Create the Forge script for this magic card
{"name": "Rite of the Serpent", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token."}
Name:Rite of the Serpent\nManaCost:4 B B\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Creature | SubAbility$ DBToken | RememberLKI$ True | SpellDescription$ Destroy target creature.\nSVar:DBToken:DB$ Token | TokenScript$ g_1_1_snake | ConditionDefined$ RememberedLKI | ConditionPresent$ Creature.counters_GE1_P1P1 | SubAbility$ DBCleanup | SpellDescription$ If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token & Type$Snake\nOracle:Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rite of the Serpent", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token."} ### Response: Name:Rite of the Serpent\nManaCost:4 B B\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Creature | SubAbility$ DBToken | RememberLKI$ True | SpellDescription$ Destroy target creature.\nSVar:DBToken:DB$ Token | TokenScript$ g_1_1_snake | ConditionDefined$ RememberedLKI | ConditionPresent$ Creature.counters_GE1_P1P1 | SubAbility$ DBCleanup | SpellDescription$ If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token & Type$Snake\nOracle:Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
Create the Forge script for this magic card
{"name": "Embargo", "mana_cost": "{3}{U}", "type_line": "Enchantment", "oracle_text": "Nonland permanents don't untap during their controllers' untap steps.\nAt the beginning of your upkeep, you lose 2 life."}
Name:Embargo\nManaCost:3 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Permanent.nonLand | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Nonland permanents don't untap during their controllers' untap steps.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 2\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Nonland permanents don't untap during their controllers' untap steps.\nAt the beginning of your upkeep, you lose 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Embargo", "mana_cost": "{3}{U}", "type_line": "Enchantment", "oracle_text": "Nonland permanents don't untap during their controllers' untap steps.\nAt the beginning of your upkeep, you lose 2 life."} ### Response: Name:Embargo\nManaCost:3 U\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Permanent.nonLand | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Nonland permanents don't untap during their controllers' untap steps.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 2\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Nonland permanents don't untap during their controllers' untap steps.\nAt the beginning of your upkeep, you lose 2 life.
Create the Forge script for this magic card
{"name": "Mana Reflection", "mana_cost": "{4}{G}{G}", "type_line": "Enchantment", "oracle_text": "If you tap a permanent for mana, it produces twice as much of that mana instead."}
Name:Mana Reflection\nManaCost:4 G G\nTypes:Enchantment\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidActivator$ You | ValidCard$ Permanent | ReplaceWith$ ProduceTwice | Description$ If you tap a permanent for mana, it produces twice as much of that mana instead.\nSVar:ProduceTwice:DB$ ReplaceMana | ReplaceAmount$ 2\nOracle:If you tap a permanent for mana, it produces twice as much of that mana instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mana Reflection", "mana_cost": "{4}{G}{G}", "type_line": "Enchantment", "oracle_text": "If you tap a permanent for mana, it produces twice as much of that mana instead."} ### Response: Name:Mana Reflection\nManaCost:4 G G\nTypes:Enchantment\nR:Event$ ProduceMana | ActiveZones$ Battlefield | ValidActivator$ You | ValidCard$ Permanent | ReplaceWith$ ProduceTwice | Description$ If you tap a permanent for mana, it produces twice as much of that mana instead.\nSVar:ProduceTwice:DB$ ReplaceMana | ReplaceAmount$ 2\nOracle:If you tap a permanent for mana, it produces twice as much of that mana instead.
Create the Forge script for this magic card
{"name": "Piper's Melody", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Shuffle any number of target creature cards from your graveyard into your library."}
Name:Piper's Melody\nManaCost:G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ G | Origin$ Graveyard | Destination$ Library | TargetMin$ 0 | TargetMax$ X | Shuffle$ True | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Shuffle any number of target creature cards from your graveyard into your library.\nSVar:X:Count$TypeInYourYard.Creature\nOracle:Shuffle any number of target creature cards from your graveyard into your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Piper's Melody", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Shuffle any number of target creature cards from your graveyard into your library."} ### Response: Name:Piper's Melody\nManaCost:G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ G | Origin$ Graveyard | Destination$ Library | TargetMin$ 0 | TargetMax$ X | Shuffle$ True | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Shuffle any number of target creature cards from your graveyard into your library.\nSVar:X:Count$TypeInYourYard.Creature\nOracle:Shuffle any number of target creature cards from your graveyard into your library.
Create the Forge script for this magic card
{"name": "Aerial Formation", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Strive \u2014 This spell costs {2}{U} more to cast for each target beyond the first.\nAny number of target creatures each get +1/+1 and gain flying until end of turn."}
Name:Aerial Formation\nManaCost:U\nTypes:Instant\nK:Strive:2 U\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature | KW$ Flying | NumAtt$ +1 | NumDef$ +1 | TargetMin$ 0 | TargetMax$ MaxTargets | SpellDescription$ Any number of target creatures each get +1/+1 and gain flying until end of turn.\nSVar:MaxTargets:Count$Valid Creature\nOracle:Strive — This spell costs {2}{U} more to cast for each target beyond the first.\nAny number of target creatures each get +1/+1 and gain flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aerial Formation", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Strive \u2014 This spell costs {2}{U} more to cast for each target beyond the first.\nAny number of target creatures each get +1/+1 and gain flying until end of turn."} ### Response: Name:Aerial Formation\nManaCost:U\nTypes:Instant\nK:Strive:2 U\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature | KW$ Flying | NumAtt$ +1 | NumDef$ +1 | TargetMin$ 0 | TargetMax$ MaxTargets | SpellDescription$ Any number of target creatures each get +1/+1 and gain flying until end of turn.\nSVar:MaxTargets:Count$Valid Creature\nOracle:Strive — This spell costs {2}{U} more to cast for each target beyond the first.\nAny number of target creatures each get +1/+1 and gain flying until end of turn.
Create the Forge script for this magic card
{"name": "Stony Strength", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Put a +1/+1 counter on target creature you control. Untap that creature."}
Name:Stony Strength\nManaCost:G\nTypes:Instant\nA:SP$ PutCounter | Cost$ G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBUntap | SpellDescription$ Put a +1/+1 counter on target creature you control. Untap that creature.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nDeckHas:Ability$Counters\nOracle:Put a +1/+1 counter on target creature you control. Untap that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stony Strength", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Put a +1/+1 counter on target creature you control. Untap that creature."} ### Response: Name:Stony Strength\nManaCost:G\nTypes:Instant\nA:SP$ PutCounter | Cost$ G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBUntap | SpellDescription$ Put a +1/+1 counter on target creature you control. Untap that creature.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nDeckHas:Ability$Counters\nOracle:Put a +1/+1 counter on target creature you control. Untap that creature.
Create the Forge script for this magic card
{"name": "Generator Servant", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{T}, Sacrifice Generator Servant: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)", "power": "2", "toughness": "1"}
Name:Generator Servant\nManaCost:1 R\nTypes:Creature Elemental\nPT:2/1\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ C | Amount$ 2 | AddsKeywords$ Haste | AddsKeywordsValid$ Spell.Creature | AddsKeywordsUntil$ UntilEOT | SpellDescription$ Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn.\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice Generator Servant: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Generator Servant", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{T}, Sacrifice Generator Servant: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)", "power": "2", "toughness": "1"} ### Response: Name:Generator Servant\nManaCost:1 R\nTypes:Creature Elemental\nPT:2/1\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ C | Amount$ 2 | AddsKeywords$ Haste | AddsKeywordsValid$ Spell.Creature | AddsKeywordsUntil$ UntilEOT | SpellDescription$ Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn.\nAI:RemoveDeck:All\nOracle:{T}, Sacrifice Generator Servant: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)
Create the Forge script for this magic card
{"name": "Nevermore", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "As Nevermore enters the battlefield, choose a nonland card name.\nSpells with the chosen name can't be cast."}
Name:Nevermore\nManaCost:1 W W\nTypes:Enchantment\nK:ETBReplacement:Other:DBNameCard\nSVar:DBNameCard:DB$ NameCard | Defined$ You | ValidCards$ Card.nonLand | ValidDesc$ nonland | SpellDescription$ As CARDNAME enters the battlefield, choose a nonland card name.\nS:Mode$ CantBeCast | ValidCard$ Card.NamedCard | Description$ Spells with the chosen name can't be cast.\nAI:RemoveDeck:Random\nOracle:As Nevermore enters the battlefield, choose a nonland card name.\nSpells with the chosen name can't be cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nevermore", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "As Nevermore enters the battlefield, choose a nonland card name.\nSpells with the chosen name can't be cast."} ### Response: Name:Nevermore\nManaCost:1 W W\nTypes:Enchantment\nK:ETBReplacement:Other:DBNameCard\nSVar:DBNameCard:DB$ NameCard | Defined$ You | ValidCards$ Card.nonLand | ValidDesc$ nonland | SpellDescription$ As CARDNAME enters the battlefield, choose a nonland card name.\nS:Mode$ CantBeCast | ValidCard$ Card.NamedCard | Description$ Spells with the chosen name can't be cast.\nAI:RemoveDeck:Random\nOracle:As Nevermore enters the battlefield, choose a nonland card name.\nSpells with the chosen name can't be cast.
Create the Forge script for this magic card
{"name": "Tel-Jilad Stylus", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{T}: Put target permanent you own on the bottom of your library."}
Name:Tel-Jilad Stylus\nManaCost:1\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ T | ValidTgts$ Permanent.YouOwn | TgtPrompt$ Select target permanent you own | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put target permanent you own on the bottom of your library.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{T}: Put target permanent you own on the bottom of your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tel-Jilad Stylus", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{T}: Put target permanent you own on the bottom of your library."} ### Response: Name:Tel-Jilad Stylus\nManaCost:1\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ T | ValidTgts$ Permanent.YouOwn | TgtPrompt$ Select target permanent you own | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put target permanent you own on the bottom of your library.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{T}: Put target permanent you own on the bottom of your library.
Create the Forge script for this magic card
{"name": "Cloakwood Hermit", "mana_cost": "{2}{G}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens.\""}
Name:Cloakwood Hermit\nManaCost:2 G\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ EndStep | Description$ Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."\nSVar:EndStep:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_1_1_squirrel | TokenTapped$ True\nSVar:X:Count$ThisTurnEntered_Graveyard_Creature.YouOwn+nonToken\nDeckHas:Ability$Token & Type$Squirrel\nDeckHints:Ability$Discard|Sacrifice\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cloakwood Hermit", "mana_cost": "{2}{G}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens.\""} ### Response: Name:Cloakwood Hermit\nManaCost:2 G\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ EndStep | Description$ Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."\nSVar:EndStep:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_1_1_squirrel | TokenTapped$ True\nSVar:X:Count$ThisTurnEntered_Graveyard_Creature.YouOwn+nonToken\nDeckHas:Ability$Token & Type$Squirrel\nDeckHints:Ability$Discard|Sacrifice\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
Create the Forge script for this magic card
{"name": "Fyndhorn Druid", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.", "power": "2", "toughness": "2"}
Name:Fyndhorn Druid\nManaCost:2 G\nTypes:Creature Elf Druid\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+gotBlockedThisTurn | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, if it was blocked this turn, you gain 4 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ 4\nOracle:When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fyndhorn Druid", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.", "power": "2", "toughness": "2"} ### Response: Name:Fyndhorn Druid\nManaCost:2 G\nTypes:Creature Elf Druid\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+gotBlockedThisTurn | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, if it was blocked this turn, you gain 4 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ 4\nOracle:When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
Create the Forge script for this magic card
{"name": "Thunderbreak Regent", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.", "power": "4", "toughness": "4"}
Name:Thunderbreak Regent\nManaCost:2 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nT:Mode$ BecomesTarget | ValidTarget$ Dragon.YouCtrl+inZoneBattlefield | ValidSource$ SpellAbility.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, CARDNAME deals 3 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredSourceController | NumDmg$ 3\nDeckHints:Type$Dragon\nOracle:Flying\nWhenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thunderbreak Regent", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.", "power": "4", "toughness": "4"} ### Response: Name:Thunderbreak Regent\nManaCost:2 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nT:Mode$ BecomesTarget | ValidTarget$ Dragon.YouCtrl+inZoneBattlefield | ValidSource$ SpellAbility.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, CARDNAME deals 3 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredSourceController | NumDmg$ 3\nDeckHints:Type$Dragon\nOracle:Flying\nWhenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
Create the Forge script for this magic card
{"name": "Mycosynth Lattice", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "All permanents are artifacts in addition to their other types.\nAll cards that aren't on the battlefield, spells, and permanents are colorless.\nPlayers may spend mana as though it were mana of any color."}
Name:Mycosynth Lattice\nManaCost:6\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Permanent | AddType$ Artifact | Description$ All permanents are artifact in addition to their other types.\nS:Mode$ Continuous | Affected$ Card | SetColor$ Colorless | AffectedZone$ Battlefield,Hand,Library,Graveyard,Exile,Stack,Command | Description$ All cards that aren't on the battlefield, spells, and permanents are colorless.\nS:Mode$ ManaConvert | ManaConversion$ AnyType->AnyColor | Description$ Players may spend mana as though it were mana of any color.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:All permanents are artifacts in addition to their other types.\nAll cards that aren't on the battlefield, spells, and permanents are colorless.\nPlayers may spend mana as though it were mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mycosynth Lattice", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "All permanents are artifacts in addition to their other types.\nAll cards that aren't on the battlefield, spells, and permanents are colorless.\nPlayers may spend mana as though it were mana of any color."} ### Response: Name:Mycosynth Lattice\nManaCost:6\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Permanent | AddType$ Artifact | Description$ All permanents are artifact in addition to their other types.\nS:Mode$ Continuous | Affected$ Card | SetColor$ Colorless | AffectedZone$ Battlefield,Hand,Library,Graveyard,Exile,Stack,Command | Description$ All cards that aren't on the battlefield, spells, and permanents are colorless.\nS:Mode$ ManaConvert | ManaConversion$ AnyType->AnyColor | Description$ Players may spend mana as though it were mana of any color.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:All permanents are artifacts in addition to their other types.\nAll cards that aren't on the battlefield, spells, and permanents are colorless.\nPlayers may spend mana as though it were mana of any color.
Create the Forge script for this magic card
{"name": "Angelic Rocket", "mana_cost": "{8}", "type_line": "Host Artifact Creature \u2014 Angel", "oracle_text": "Flying\nWhen this creature enters the battlefield, you may destroy target nonland permanent.", "power": "4", "toughness": "4"}
Name:Angelic Rocket\nManaCost:8\nTypes:Host Artifact Creature Angel\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | Host$ True | TriggerDescription$ When this creature enters the battlefield, you may destroy target nonland permanent.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Permanent.nonland | TgtPrompt$ Select target permanent.\nOracle:Flying\nWhen this creature enters the battlefield, you may destroy target nonland permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Angelic Rocket", "mana_cost": "{8}", "type_line": "Host Artifact Creature \u2014 Angel", "oracle_text": "Flying\nWhen this creature enters the battlefield, you may destroy target nonland permanent.", "power": "4", "toughness": "4"} ### Response: Name:Angelic Rocket\nManaCost:8\nTypes:Host Artifact Creature Angel\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | Host$ True | TriggerDescription$ When this creature enters the battlefield, you may destroy target nonland permanent.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Permanent.nonland | TgtPrompt$ Select target permanent.\nOracle:Flying\nWhen this creature enters the battlefield, you may destroy target nonland permanent.
Create the Forge script for this magic card
{"name": "Wildgrowth Walker", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.", "power": "1", "toughness": "3"}
Name:Wildgrowth Walker\nManaCost:1 G\nTypes:Creature Elemental\nPT:1/3\nT:Mode$ Explores | Execute$ DBPutCounter | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control explores, put a +1/+1 counter on CARDNAME and you gain 3 life.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ P1P1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3\nSVar:AIPriorityModifier:1\nOracle:Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wildgrowth Walker", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.", "power": "1", "toughness": "3"} ### Response: Name:Wildgrowth Walker\nManaCost:1 G\nTypes:Creature Elemental\nPT:1/3\nT:Mode$ Explores | Execute$ DBPutCounter | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control explores, put a +1/+1 counter on CARDNAME and you gain 3 life.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterNum$ 1 | CounterType$ P1P1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3\nSVar:AIPriorityModifier:1\nOracle:Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.
Create the Forge script for this magic card
{"name": "Dinosaur Egg", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Dinosaur Egg", "oracle_text": "Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\nWhen Dinosaur Egg dies, you may discover X, where X is its toughness.", "power": "0", "toughness": "3"}
Name:Dinosaur Egg\nManaCost:1 G\nTypes:Creature Dinosaur Egg\nPT:0/3\nK:Evolve\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscover | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may discover X, where X is its toughness.\nSVar:TrigDiscover:DB$ Discover | Num$ X\nSVar:X:TriggeredCard$CardToughness\nDeckHas:Ability$Counters\nOracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\nWhen Dinosaur Egg dies, you may discover X, where X is its toughness.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dinosaur Egg", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Dinosaur Egg", "oracle_text": "Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\nWhen Dinosaur Egg dies, you may discover X, where X is its toughness.", "power": "0", "toughness": "3"} ### Response: Name:Dinosaur Egg\nManaCost:1 G\nTypes:Creature Dinosaur Egg\nPT:0/3\nK:Evolve\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDiscover | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may discover X, where X is its toughness.\nSVar:TrigDiscover:DB$ Discover | Num$ X\nSVar:X:TriggeredCard$CardToughness\nDeckHas:Ability$Counters\nOracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\nWhen Dinosaur Egg dies, you may discover X, where X is its toughness.
Create the Forge script for this magic card
{"name": "Woolly Loxodon", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Elephant Warrior", "oracle_text": "Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "6", "toughness": "7"}
Name:Woolly Loxodon\nManaCost:5 G G\nTypes:Creature Elephant Warrior\nPT:6/7\nK:Morph:5 G\nOracle:Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Woolly Loxodon", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Elephant Warrior", "oracle_text": "Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "6", "toughness": "7"} ### Response: Name:Woolly Loxodon\nManaCost:5 G G\nTypes:Creature Elephant Warrior\nPT:6/7\nK:Morph:5 G\nOracle:Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Hurly-Burly", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Hurly-Burly deals 1 damage to each creature without flying.\n\u2022 Hurly-Burly deals 1 damage to each creature with flying."}
Name:Hurly-Burly\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Charm | Cost$ 1 R | Choices$ DBDmg1,DBDmg2 | CharmNum$ 1\nSVar:DBDmg1:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature.withoutFlying | ValidDescription$ each creature without flying. | SpellDescription$ CARDNAME deals 1 damage to each creature without flying.\nSVar:DBDmg2:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature.withFlying | ValidDescription$ each creature with flying. | SpellDescription$ CARDNAME deals 1 damage to each creature with flying.\nOracle:Choose one —\n• Hurly-Burly deals 1 damage to each creature without flying.\n• Hurly-Burly deals 1 damage to each creature with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hurly-Burly", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Hurly-Burly deals 1 damage to each creature without flying.\n\u2022 Hurly-Burly deals 1 damage to each creature with flying."} ### Response: Name:Hurly-Burly\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Charm | Cost$ 1 R | Choices$ DBDmg1,DBDmg2 | CharmNum$ 1\nSVar:DBDmg1:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature.withoutFlying | ValidDescription$ each creature without flying. | SpellDescription$ CARDNAME deals 1 damage to each creature without flying.\nSVar:DBDmg2:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature.withFlying | ValidDescription$ each creature with flying. | SpellDescription$ CARDNAME deals 1 damage to each creature with flying.\nOracle:Choose one —\n• Hurly-Burly deals 1 damage to each creature without flying.\n• Hurly-Burly deals 1 damage to each creature with flying.
Create the Forge script for this magic card
{"name": "Runed Crown", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle.\nEquipped creature gets +1/+1.\nEquip {2}"}
Name:Runed Crown\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library, hand and/or graveyard for a Rune card and put it onto the battlefield attached to CARDNAME. If you search your library this way, shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard,Hand | Destination$ Battlefield | ChangeType$ Rune.YouOwn | AttachedTo$ Self | ShuffleNonMandatory$ True | Optional$ True\nAI:RemoveDeck:Random\nDeckNeeds:Type$Rune\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.\nOracle:When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle.\nEquipped creature gets +1/+1.\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Runed Crown", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle.\nEquipped creature gets +1/+1.\nEquip {2}"} ### Response: Name:Runed Crown\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library, hand and/or graveyard for a Rune card and put it onto the battlefield attached to CARDNAME. If you search your library this way, shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard,Hand | Destination$ Battlefield | ChangeType$ Rune.YouOwn | AttachedTo$ Self | ShuffleNonMandatory$ True | Optional$ True\nAI:RemoveDeck:Random\nDeckNeeds:Type$Rune\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.\nOracle:When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle.\nEquipped creature gets +1/+1.\nEquip {2}
Create the Forge script for this magic card
{"name": "Ayesha Tanaka", "mana_cost": "{W}{W}{U}{U}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\n{T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)", "power": "2", "toughness": "2"}
Name:Ayesha Tanaka\nManaCost:W W U U\nTypes:Legendary Creature Human Artificer\nPT:2/2\nK:Banding\nA:AB$ Counter | Cost$ T | TargetType$ Activated | TgtPrompt$ Select target activated ability from an artifact source | ValidTgts$ Artifact | UnlessCost$ W | SpellDescription$ Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)\nOracle:Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\n{T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ayesha Tanaka", "mana_cost": "{W}{W}{U}{U}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\n{T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)", "power": "2", "toughness": "2"} ### Response: Name:Ayesha Tanaka\nManaCost:W W U U\nTypes:Legendary Creature Human Artificer\nPT:2/2\nK:Banding\nA:AB$ Counter | Cost$ T | TargetType$ Activated | TgtPrompt$ Select target activated ability from an artifact source | ValidTgts$ Artifact | UnlessCost$ W | SpellDescription$ Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)\nOracle:Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\n{T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)
Create the Forge script for this magic card
{"name": "Minotaur Illusionist", "mana_cost": "{3}{U}{R}", "type_line": "Creature \u2014 Minotaur Wizard", "oracle_text": "{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)\n{R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.", "power": "3", "toughness": "4"}
Name:Minotaur Illusionist\nManaCost:3 U R\nTypes:Creature Minotaur Wizard\nPT:3/4\nA:AB$ Pump | Cost$ 1 U | Defined$ Self | KW$ Shroud | SpellDescription$ CARDNAME gains shroud until end of turn.\nA:AB$ DealDamage | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to its power to target creature.\nSVar:X:Sacrificed$CardPower\nOracle:{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)\n{R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Minotaur Illusionist", "mana_cost": "{3}{U}{R}", "type_line": "Creature \u2014 Minotaur Wizard", "oracle_text": "{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)\n{R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.", "power": "3", "toughness": "4"} ### Response: Name:Minotaur Illusionist\nManaCost:3 U R\nTypes:Creature Minotaur Wizard\nPT:3/4\nA:AB$ Pump | Cost$ 1 U | Defined$ Self | KW$ Shroud | SpellDescription$ CARDNAME gains shroud until end of turn.\nA:AB$ DealDamage | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to its power to target creature.\nSVar:X:Sacrificed$CardPower\nOracle:{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)\n{R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
Create the Forge script for this magic card
{"name": "Capricious Hellraiser", "mana_cost": "{3}{R}{R}{R}", "type_line": "Creature \u2014 Phyrexian Dragon", "oracle_text": "This spell costs {3} less to cast if you have nine or more cards in your graveyard.\nFlying\nWhen Capricious Hellraiser enters the battlefield, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.", "power": "4", "toughness": "4"}
Name:Capricious Hellraiser\nManaCost:3 R R R\nTypes:Creature Phyrexian Dragon\nPT:4/4\nK:Flying\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 3 | EffectZone$ All | IsPresent$ Card.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE9 | Description$ This spell costs {3} less to cast if you have nine or more cards in your graveyard.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | AtRandom$ True | Hidden$ True | ChangeType$ Card.YouOwn | ChangeNum$ 3 | RememberChanged$ True | SubAbility$ DBChoose\nSVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Exile | Amount$ 1 | Choices$ Card.IsRemembered+nonLand+nonCreature | ChoiceTitle$ Choose a noncreature, nonland card | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Defined$ ChosenCard | ValidSA$ Spell | Controller$ You | CopyCard$ True | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Mill\nOracle:This spell costs {3} less to cast if you have nine or more cards in your graveyard.\nFlying\nWhen Capricious Hellraiser enters the battlefield, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Capricious Hellraiser", "mana_cost": "{3}{R}{R}{R}", "type_line": "Creature \u2014 Phyrexian Dragon", "oracle_text": "This spell costs {3} less to cast if you have nine or more cards in your graveyard.\nFlying\nWhen Capricious Hellraiser enters the battlefield, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.", "power": "4", "toughness": "4"} ### Response: Name:Capricious Hellraiser\nManaCost:3 R R R\nTypes:Creature Phyrexian Dragon\nPT:4/4\nK:Flying\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 3 | EffectZone$ All | IsPresent$ Card.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE9 | Description$ This spell costs {3} less to cast if you have nine or more cards in your graveyard.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | AtRandom$ True | Hidden$ True | ChangeType$ Card.YouOwn | ChangeNum$ 3 | RememberChanged$ True | SubAbility$ DBChoose\nSVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Exile | Amount$ 1 | Choices$ Card.IsRemembered+nonLand+nonCreature | ChoiceTitle$ Choose a noncreature, nonland card | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Defined$ ChosenCard | ValidSA$ Spell | Controller$ You | CopyCard$ True | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Mill\nOracle:This spell costs {3} less to cast if you have nine or more cards in your graveyard.\nFlying\nWhen Capricious Hellraiser enters the battlefield, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
Create the Forge script for this magic card
{"name": "King Harald's Revenge", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able."}
Name:King Harald's Revenge\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | KW$ Trample & HIDDEN CARDNAME must be blocked if able. | SpellDescription$ Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.\nSVar:X:Count$Valid Creature.YouCtrl\nOracle:Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "King Harald's Revenge", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able."} ### Response: Name:King Harald's Revenge\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | KW$ Trample & HIDDEN CARDNAME must be blocked if able. | SpellDescription$ Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.\nSVar:X:Count$Valid Creature.YouCtrl\nOracle:Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Create the Forge script for this magic card
{"name": "Yeva's Forcemage", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.", "power": "2", "toughness": "2"}
Name:Yeva's Forcemage\nManaCost:2 G\nTypes:Creature Elf Shaman\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2\nSVar:PlayMain1:TRUE\nOracle:When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Yeva's Forcemage", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Yeva's Forcemage\nManaCost:2 G\nTypes:Creature Elf Shaman\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2\nSVar:PlayMain1:TRUE\nOracle:When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.