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Create the Forge script for this magic card
{"name": "Alert Shu Infantry", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance", "power": "2", "toughness": "2"}
Name:Alert Shu Infantry\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/2\nK:Vigilance\nOracle:Vigilance
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alert Shu Infantry", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance", "power": "2", "toughness": "2"} ### Response: Name:Alert Shu Infantry\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/2\nK:Vigilance\nOracle:Vigilance
Create the Forge script for this magic card
{"name": "Darting Merfolk", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "{U}: Return Darting Merfolk to its owner's hand.", "power": "1", "toughness": "1"}
Name:Darting Merfolk\nManaCost:1 U\nTypes:Creature Merfolk\nPT:1/1\nA:AB$ ChangeZone | Cost$ U | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:{U}: Return Darting Merfolk to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Darting Merfolk", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "{U}: Return Darting Merfolk to its owner's hand.", "power": "1", "toughness": "1"} ### Response: Name:Darting Merfolk\nManaCost:1 U\nTypes:Creature Merfolk\nPT:1/1\nA:AB$ ChangeZone | Cost$ U | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:{U}: Return Darting Merfolk to its owner's hand.
Create the Forge script for this magic card
{"name": "Tilonalli's Crown", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.\nEnchanted creature gets +3/+0 and has trample."}
Name:Tilonalli's Crown\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to enchanted creature.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ Enchanted | NumDmg$ 1\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddKeyword$ Trample | Description$ Enchanted creature gets +3/+0 and has trample.\nOracle:Enchant creature\nWhen Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.\nEnchanted creature gets +3/+0 and has trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tilonalli's Crown", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.\nEnchanted creature gets +3/+0 and has trample."} ### Response: Name:Tilonalli's Crown\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to enchanted creature.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ Enchanted | NumDmg$ 1\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddKeyword$ Trample | Description$ Enchanted creature gets +3/+0 and has trample.\nOracle:Enchant creature\nWhen Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.\nEnchanted creature gets +3/+0 and has trample.
Create the Forge script for this magic card
{"name": "Channeler Initiate", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.\n{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.", "power": "3", "toughness": "4"}
Name:Channeler Initiate\nManaCost:1 G\nTypes:Creature Human Druid\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put three -1/-1 counters on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ M1M1 | IsCurse$ True | CounterNum$ 3\nA:AB$ Mana | Cost$ T SubCounter<1/M1M1> | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.\n{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Channeler Initiate", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.\n{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.", "power": "3", "toughness": "4"} ### Response: Name:Channeler Initiate\nManaCost:1 G\nTypes:Creature Human Druid\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put three -1/-1 counters on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ M1M1 | IsCurse$ True | CounterNum$ 3\nA:AB$ Mana | Cost$ T SubCounter<1/M1M1> | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.\n{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Guardian Angel", "mana_cost": "{X}{W}", "type_line": "Instant", "oracle_text": "Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn."}
Name:Guardian Angel\nManaCost:X W\nTypes:Instant\nA:SP$ PreventDamage | Cost$ X W | ValidTgts$ Any | Amount$ X | SubAbility$ GuardianEffect | SpellDescription$ Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.\nSVar:GuardianEffect:DB$ Effect | Abilities$ ABProtect | RememberObjects$ Targeted | ForgetOnMoved$ Battlefield\nSVar:ABProtect:AB$ PreventDamage | ActivationZone$ Command | Cost$ 1 | InstantSpeed$ True | Defined$ Remembered | Amount$ 1 | SpellDescription$ You may pay 1 any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.\nAI:RemoveDeck:All\nSVar:X:Count$xPaid\nOracle:Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Guardian Angel", "mana_cost": "{X}{W}", "type_line": "Instant", "oracle_text": "Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn."} ### Response: Name:Guardian Angel\nManaCost:X W\nTypes:Instant\nA:SP$ PreventDamage | Cost$ X W | ValidTgts$ Any | Amount$ X | SubAbility$ GuardianEffect | SpellDescription$ Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.\nSVar:GuardianEffect:DB$ Effect | Abilities$ ABProtect | RememberObjects$ Targeted | ForgetOnMoved$ Battlefield\nSVar:ABProtect:AB$ PreventDamage | ActivationZone$ Command | Cost$ 1 | InstantSpeed$ True | Defined$ Remembered | Amount$ 1 | SpellDescription$ You may pay 1 any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.\nAI:RemoveDeck:All\nSVar:X:Count$xPaid\nOracle:Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Create the Forge script for this magic card
{"name": "Dragon Engine", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "{2}: Dragon Engine gets +1/+0 until end of turn.", "power": "1", "toughness": "3"}
Name:Dragon Engine\nManaCost:3\nTypes:Artifact Creature Construct\nPT:1/3\nA:AB$ Pump | Cost$ 2 | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:{2}: Dragon Engine gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dragon Engine", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "{2}: Dragon Engine gets +1/+0 until end of turn.", "power": "1", "toughness": "3"} ### Response: Name:Dragon Engine\nManaCost:3\nTypes:Artifact Creature Construct\nPT:1/3\nA:AB$ Pump | Cost$ 2 | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:{2}: Dragon Engine gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Rites of Refusal", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way."}
Name:Rites of Refusal\nManaCost:1 U\nTypes:Instant\nA:SP$ Discard | Cost$ 1 U | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBCounter | SpellDescription$ Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.\nSVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Select target spell | UnlessCost$ Y | UnlessPayer$ TargetedController | SubAbility$ DBCleanup\nSVar:X:Remembered$Amount\nSVar:Y:SVar$X/Times.3\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rites of Refusal", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way."} ### Response: Name:Rites of Refusal\nManaCost:1 U\nTypes:Instant\nA:SP$ Discard | Cost$ 1 U | AnyNumber$ True | Optional$ True | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBCounter | SpellDescription$ Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.\nSVar:DBCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Select target spell | UnlessCost$ Y | UnlessPayer$ TargetedController | SubAbility$ DBCleanup\nSVar:X:Remembered$Amount\nSVar:Y:SVar$X/Times.3\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
Create the Forge script for this magic card
{"name": "Thornhide Wolves", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "", "power": "4", "toughness": "5"}
Name:Thornhide Wolves\nManaCost:4 G\nTypes:Creature Wolf\nPT:4/5\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thornhide Wolves", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "", "power": "4", "toughness": "5"} ### Response: Name:Thornhide Wolves\nManaCost:4 G\nTypes:Creature Wolf\nPT:4/5\nOracle:
Create the Forge script for this magic card
{"name": "Glimmering Angel", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\n{U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)", "power": "2", "toughness": "2"}
Name:Glimmering Angel\nManaCost:3 W\nTypes:Creature Angel\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ U | KW$ Shroud | Defined$ Self | SpellDescription$ CARDNAME gains shroud until end of turn.\nOracle:Flying\n{U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glimmering Angel", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\n{U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)", "power": "2", "toughness": "2"} ### Response: Name:Glimmering Angel\nManaCost:3 W\nTypes:Creature Angel\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ U | KW$ Shroud | Defined$ Self | SpellDescription$ CARDNAME gains shroud until end of turn.\nOracle:Flying\n{U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
Create the Forge script for this magic card
{"name": "Beacon of Immortality", "mana_cost": "{5}{W}", "type_line": "Instant", "oracle_text": "Double target player's life total. Shuffle Beacon of Immortality into its owner's library."}
Name:Beacon of Immortality\nManaCost:5 W\nTypes:Instant\nA:SP$ SetLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ X | SubAbility$ DBShuffle | SpellDescription$ Double target player's life total. Shuffle CARDNAME into its owner's library.\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Stack | Destination$ Library | Shuffle$ True | Defined$ Parent\nSVar:X:TargetedPlayer$LifeTotal/Twice\nOracle:Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Beacon of Immortality", "mana_cost": "{5}{W}", "type_line": "Instant", "oracle_text": "Double target player's life total. Shuffle Beacon of Immortality into its owner's library."} ### Response: Name:Beacon of Immortality\nManaCost:5 W\nTypes:Instant\nA:SP$ SetLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ X | SubAbility$ DBShuffle | SpellDescription$ Double target player's life total. Shuffle CARDNAME into its owner's library.\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Stack | Destination$ Library | Shuffle$ True | Defined$ Parent\nSVar:X:TargetedPlayer$LifeTotal/Twice\nOracle:Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
Create the Forge script for this magic card
{"name": "Gonti's Machinations", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.)\nPay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way."}
Name:Gonti's Machinations\nManaCost:B\nTypes:Enchantment\nT:Mode$ LifeLost | ValidPlayer$ You | TriggerZones$ Battlefield | FirstTime$ True | Execute$ TrigEnergy | TriggerDescription$ Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.)\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 1\nA:AB$ LoseLife | Cost$ PayEnergy<2> Sac<1/CARDNAME> | Defined$ Player.Opponent | LifeAmount$ 3 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 3 life. You gain life equal to the life lost this way.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost | StackDescription$ You gain life equal to the life lost this way.\nOracle:Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.)\nPay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gonti's Machinations", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.)\nPay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way."} ### Response: Name:Gonti's Machinations\nManaCost:B\nTypes:Enchantment\nT:Mode$ LifeLost | ValidPlayer$ You | TriggerZones$ Battlefield | FirstTime$ True | Execute$ TrigEnergy | TriggerDescription$ Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.)\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 1\nA:AB$ LoseLife | Cost$ PayEnergy<2> Sac<1/CARDNAME> | Defined$ Player.Opponent | LifeAmount$ 3 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 3 life. You gain life equal to the life lost this way.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost | StackDescription$ You gain life equal to the life lost this way.\nOracle:Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.)\nPay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
Create the Forge script for this magic card
{"name": "Jedit Ojanen of Efrava", "mana_cost": "{3}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Cat Warrior", "oracle_text": "Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)\nWhenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.", "power": "5", "toughness": "5"}
Name:Jedit Ojanen of Efrava\nManaCost:3 G G G\nTypes:Legendary Creature Cat Warrior\nPT:5/5\nK:Forestwalk\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ g_2_2_cat_warrior_forestwalk\nSVar:HasAttackEffect:TRUE\nSVar:HasBlockEffect:TRUE\nOracle:Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)\nWhenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jedit Ojanen of Efrava", "mana_cost": "{3}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Cat Warrior", "oracle_text": "Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)\nWhenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.", "power": "5", "toughness": "5"} ### Response: Name:Jedit Ojanen of Efrava\nManaCost:3 G G G\nTypes:Legendary Creature Cat Warrior\nPT:5/5\nK:Forestwalk\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ g_2_2_cat_warrior_forestwalk\nSVar:HasAttackEffect:TRUE\nSVar:HasBlockEffect:TRUE\nOracle:Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)\nWhenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.
Create the Forge script for this magic card
{"name": "Pirate's Cutlass", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.\nEquipped creature gets +2/+1.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Pirate's Cutlass\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target Pirate you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.Pirate+YouCtrl | TgtPrompt$ Select target Pirate you control\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | Description$ Equipped creature gets +2/+1.\nDeckHints:Type$Pirate\nOracle:When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.\nEquipped creature gets +2/+1.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pirate's Cutlass", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.\nEquipped creature gets +2/+1.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Pirate's Cutlass\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target Pirate you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.Pirate+YouCtrl | TgtPrompt$ Select target Pirate you control\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 1 | Description$ Equipped creature gets +2/+1.\nDeckHints:Type$Pirate\nOracle:When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.\nEquipped creature gets +2/+1.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Heartless Pillage", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent discards two cards.\nRaid \u2014 If you attacked this turn, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
Name:Heartless Pillage\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 2 B | ValidTgts$ Opponent | Mode$ TgtChoose | NumCards$ 2 | TgtPrompt$ Select target opponent | SubAbility$ DBTreasure | SpellDescription$ Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token.\nSVar:DBTreasure:DB$ Token | ConditionCheckSVar$ RaidTest | ConditionSVarCompare$ GE1 | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nSVar:RaidTest:Count$AttackersDeclared\nOracle:Target opponent discards two cards.\nRaid — If you attacked this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heartless Pillage", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent discards two cards.\nRaid \u2014 If you attacked this turn, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"} ### Response: Name:Heartless Pillage\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 2 B | ValidTgts$ Opponent | Mode$ TgtChoose | NumCards$ 2 | TgtPrompt$ Select target opponent | SubAbility$ DBTreasure | SpellDescription$ Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token.\nSVar:DBTreasure:DB$ Token | ConditionCheckSVar$ RaidTest | ConditionSVarCompare$ GE1 | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nSVar:RaidTest:Count$AttackersDeclared\nOracle:Target opponent discards two cards.\nRaid — If you attacked this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Create the Forge script for this magic card
{"name": "Refocus", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Untap target creature.\nDraw a card."}
Name:Refocus\nManaCost:1 U\nTypes:Instant\nA:SP$ Untap | Cost$ 1 U | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SubAbility$ DBDraw | SpellDescription$ Untap target creature. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Untap target creature.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Refocus", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Untap target creature.\nDraw a card."} ### Response: Name:Refocus\nManaCost:1 U\nTypes:Instant\nA:SP$ Untap | Cost$ 1 U | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SubAbility$ DBDraw | SpellDescription$ Untap target creature. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Untap target creature.\nDraw a card.
Create the Forge script for this magic card
{"name": "Horned Kavu", "mana_cost": "{R}{G}", "type_line": "Creature \u2014 Kavu", "oracle_text": "When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.", "power": "3", "toughness": "4"}
Name:Horned Kavu\nManaCost:R G\nTypes:Creature Kavu\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a red or green creature you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Red+YouCtrl,Creature.Green+YouCtrl | AILogic$ NeverBounceItself\nSVar:NeedsToPlay:Creature.Red+YouCtrl+cmcLE3+notnamedHorned Kavu,Creature.Green+YouCtrl+cmcLE3+notnamedHorned Kavu\nOracle:When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Horned Kavu", "mana_cost": "{R}{G}", "type_line": "Creature \u2014 Kavu", "oracle_text": "When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.", "power": "3", "toughness": "4"} ### Response: Name:Horned Kavu\nManaCost:R G\nTypes:Creature Kavu\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a red or green creature you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Red+YouCtrl,Creature.Green+YouCtrl | AILogic$ NeverBounceItself\nSVar:NeedsToPlay:Creature.Red+YouCtrl+cmcLE3+notnamedHorned Kavu,Creature.Green+YouCtrl+cmcLE3+notnamedHorned Kavu\nOracle:When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Nissa's Encouragement", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle."}
Name:Nissa's Encouragement\nManaCost:4 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 G | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedForest | ChangeNum$ 1 | Shuffle$ False | SubAbility$ DBSearch1 | SpellDescription$ Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.\nSVar:DBSearch1:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedBrambleweft Behemoth | ChangeNum$ 1 | SubAbility$ DBSearch2\nSVar:DBSearch2:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedNissa; Genesis Mage | ChangeNum$ 1\nDeckNeeds:Name$Forest|Brambleweft Behemoth|Nissa, Genesis Mage\nOracle:Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nissa's Encouragement", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle."} ### Response: Name:Nissa's Encouragement\nManaCost:4 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 G | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedForest | ChangeNum$ 1 | Shuffle$ False | SubAbility$ DBSearch1 | SpellDescription$ Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.\nSVar:DBSearch1:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedBrambleweft Behemoth | ChangeNum$ 1 | SubAbility$ DBSearch2\nSVar:DBSearch2:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedNissa; Genesis Mage | ChangeNum$ 1\nDeckNeeds:Name$Forest|Brambleweft Behemoth|Nissa, Genesis Mage\nOracle:Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Jiang Yanggu", "mana_cost": "{4}{G}", "type_line": "Legendary Planeswalker \u2014 Yanggu", "oracle_text": "+1: Target creature gets +2/+2 until end of turn.\n\u22121: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token.\n\u22125: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.", "loyalty": "4"}
Name:Jiang Yanggu\nManaCost:4 G\nTypes:Legendary Planeswalker Yanggu\nLoyalty:4\nA:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn.\nA:AB$ Token | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ mowu | TokenOwner$ You | SpellDescription$ If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token. | ConditionPresent$ Creature.YouCtrl+namedMowu | ConditionCompare$ EQ0\nA:AB$ Pump | Cost$ SubCounter<5/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | NumDef$ +X | KW$ Trample | SpellDescription$ Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.\nSVar:X:Count$TypeYouCtrl.Land\nOracle:[+1]: Target creature gets +2/+2 until end of turn.\n[-1]: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token.\n[-5]: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jiang Yanggu", "mana_cost": "{4}{G}", "type_line": "Legendary Planeswalker \u2014 Yanggu", "oracle_text": "+1: Target creature gets +2/+2 until end of turn.\n\u22121: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token.\n\u22125: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.", "loyalty": "4"} ### Response: Name:Jiang Yanggu\nManaCost:4 G\nTypes:Legendary Planeswalker Yanggu\nLoyalty:4\nA:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn.\nA:AB$ Token | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ mowu | TokenOwner$ You | SpellDescription$ If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token. | ConditionPresent$ Creature.YouCtrl+namedMowu | ConditionCompare$ EQ0\nA:AB$ Pump | Cost$ SubCounter<5/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | NumDef$ +X | KW$ Trample | SpellDescription$ Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.\nSVar:X:Count$TypeYouCtrl.Land\nOracle:[+1]: Target creature gets +2/+2 until end of turn.\n[-1]: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token.\n[-5]: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.
Create the Forge script for this magic card
{"name": "Murderer's Axe", "mana_cost": "{4}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+2.\nEquip\u2014Discard a card."}
Name:Murderer's Axe\nManaCost:4\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Equipped creature gets +2/+2.\nK:Equip:Discard<1/Card>\nSVar:AIPreference:DiscardCost$Card\nAI:RemoveDeck:Random\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:Equipped creature gets +2/+2.\nEquip—Discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Murderer's Axe", "mana_cost": "{4}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+2.\nEquip\u2014Discard a card."} ### Response: Name:Murderer's Axe\nManaCost:4\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Equipped creature gets +2/+2.\nK:Equip:Discard<1/Card>\nSVar:AIPreference:DiscardCost$Card\nAI:RemoveDeck:Random\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:Equipped creature gets +2/+2.\nEquip—Discard a card.
Create the Forge script for this magic card
{"name": "Hermit Druid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.", "power": "1", "toughness": "1"}
Name:Hermit Druid\nManaCost:1 G\nTypes:Creature Human Druid\nPT:1/1\nA:AB$ DigUntil | Cost$ G T | Valid$ Land.Basic | ValidDescription$ basic land | FoundDestination$ Hand | RevealedDestination$ Graveyard | AILogic$ DontMillSelf | SpellDescription$ Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.\nAI:RemoveDeck:Random\nSVar:NonCombatPriority:4\nOracle:{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hermit Druid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.", "power": "1", "toughness": "1"} ### Response: Name:Hermit Druid\nManaCost:1 G\nTypes:Creature Human Druid\nPT:1/1\nA:AB$ DigUntil | Cost$ G T | Valid$ Land.Basic | ValidDescription$ basic land | FoundDestination$ Hand | RevealedDestination$ Graveyard | AILogic$ DontMillSelf | SpellDescription$ Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.\nAI:RemoveDeck:Random\nSVar:NonCombatPriority:4\nOracle:{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Create the Forge script for this magic card
{"name": "Suspicious Shambler", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "{4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.", "power": "4", "toughness": "2"}
Name:Suspicious Shambler\nManaCost:3 B\nTypes:Creature Zombie\nPT:4/2\nA:AB$ Token | Cost$ 4 B B ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | SorcerySpeed$ True | TokenAmount$ 2 | TokenScript$ b_2_2_zombie | TokenOwner$ You | SpellDescription$ Create two 2/2 black Zombie creature token. Activate only as a sorcery.\nSVar:SacMe:3\nSVar:DiscardMe:3\nDeckHas:Ability$Graveyard|Token\nOracle:{4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Suspicious Shambler", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "{4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.", "power": "4", "toughness": "2"} ### Response: Name:Suspicious Shambler\nManaCost:3 B\nTypes:Creature Zombie\nPT:4/2\nA:AB$ Token | Cost$ 4 B B ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | SorcerySpeed$ True | TokenAmount$ 2 | TokenScript$ b_2_2_zombie | TokenOwner$ You | SpellDescription$ Create two 2/2 black Zombie creature token. Activate only as a sorcery.\nSVar:SacMe:3\nSVar:DiscardMe:3\nDeckHas:Ability$Graveyard|Token\nOracle:{4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Knighted Myr", "mana_cost": "{2}{W}", "type_line": "Artifact Creature \u2014 Myr Knight", "oracle_text": "{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)\nWhenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.", "power": "2", "toughness": "2"}
Name:Knighted Myr\nManaCost:2 W\nTypes:Artifact Creature Myr Knight\nPT:2/2\nK:Adapt:1:2 W\nT:Mode$ CounterAddedOnce | ValidCard$ Card.Self | CounterType$ P1P1 | Execute$ TrigPump | TriggerDescription$ Whenever one or more +1/+1 counters are put on CARDNAME, it gains double strike until end of turn.\nSVar:TrigPump:DB$ Pump | KW$ Double Strike\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)\nWhenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Knighted Myr", "mana_cost": "{2}{W}", "type_line": "Artifact Creature \u2014 Myr Knight", "oracle_text": "{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)\nWhenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Knighted Myr\nManaCost:2 W\nTypes:Artifact Creature Myr Knight\nPT:2/2\nK:Adapt:1:2 W\nT:Mode$ CounterAddedOnce | ValidCard$ Card.Self | CounterType$ P1P1 | Execute$ TrigPump | TriggerDescription$ Whenever one or more +1/+1 counters are put on CARDNAME, it gains double strike until end of turn.\nSVar:TrigPump:DB$ Pump | KW$ Double Strike\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)\nWhenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.
Create the Forge script for this magic card
{"name": "Vault of Champions", "mana_cost": "", "type_line": "Land", "oracle_text": "Vault of Champions enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {W} or {B}."}
Name:Vault of Champions\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar2 | ConditionSVarCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you have two or more opponents.\nSVar:ETBCheckSVar2:PlayerCountOpponents$Amount\nA:AB$ Mana | Cost$ T | Produced$ Combo W B | SpellDescription$ Add {W} or {B}.\nOracle:Vault of Champions enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {W} or {B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vault of Champions", "mana_cost": "", "type_line": "Land", "oracle_text": "Vault of Champions enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {W} or {B}."} ### Response: Name:Vault of Champions\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar2 | ConditionSVarCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you have two or more opponents.\nSVar:ETBCheckSVar2:PlayerCountOpponents$Amount\nA:AB$ Mana | Cost$ T | Produced$ Combo W B | SpellDescription$ Add {W} or {B}.\nOracle:Vault of Champions enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {W} or {B}.
Create the Forge script for this magic card
{"name": "Willow Dryad", "mana_cost": "{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)", "power": "1", "toughness": "1"}
Name:Willow Dryad\nManaCost:G\nTypes:Creature Dryad\nPT:1/1\nK:Forestwalk\nOracle:Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Willow Dryad", "mana_cost": "{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)", "power": "1", "toughness": "1"} ### Response: Name:Willow Dryad\nManaCost:G\nTypes:Creature Dryad\nPT:1/1\nK:Forestwalk\nOracle:Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Create the Forge script for this magic card
{"name": "Mosswood Dreadknight"}
Name:Mosswood Dreadknight\nManaCost:1 G\nTypes:Creature Human Knight\nPT:3/2\nK:Trample\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME dies, you may cast it from your graveyard as an Adventure until the end of your next turn.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ STPlay | ForgetOnMoved$ Graveyard | RememberObjects$ Self | Duration$ UntilTheEndOfYourNextTurn\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered+Adventure | AffectedZone$ Graveyard | Description$ Until the end of your next turn, you may play EFFECTSOURCE as an adventure.\nDeckHas:Ability$Graveyard\nAlternateMode:Adventure\nOracle:Trample\nWhen Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.\n\nALTERNATE\n\nName:Dread Whispers\nManaCost:1 B\nTypes:Sorcery Adventure\nA:SP$ Draw | NumCards$ 1 | SubAbility$ DBSLoseLife | SpellDescription$ You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)\nSVar:DBSLoseLife:DB$ LoseLife | LifeAmount$ 1\nOracle:You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mosswood Dreadknight"} ### Response: Name:Mosswood Dreadknight\nManaCost:1 G\nTypes:Creature Human Knight\nPT:3/2\nK:Trample\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME dies, you may cast it from your graveyard as an Adventure until the end of your next turn.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ STPlay | ForgetOnMoved$ Graveyard | RememberObjects$ Self | Duration$ UntilTheEndOfYourNextTurn\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered+Adventure | AffectedZone$ Graveyard | Description$ Until the end of your next turn, you may play EFFECTSOURCE as an adventure.\nDeckHas:Ability$Graveyard\nAlternateMode:Adventure\nOracle:Trample\nWhen Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.\n\nALTERNATE\n\nName:Dread Whispers\nManaCost:1 B\nTypes:Sorcery Adventure\nA:SP$ Draw | NumCards$ 1 | SubAbility$ DBSLoseLife | SpellDescription$ You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)\nSVar:DBSLoseLife:DB$ LoseLife | LifeAmount$ 1\nOracle:You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Create the Forge script for this magic card
{"name": "Mimic Vat", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.\n{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step."}
Name:Mimic Vat\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Creature.nonToken | Origin$ Battlefield | Destination$ Graveyard | OptionalDecider$ You | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with CARDNAME to its owner's graveyard.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Graveyard | Defined$ Imprinted | SubAbility$ DBCleanup | ConditionPresent$ Card.inRealZone Graveyard | ConditionDefined$ TriggeredNewCardLKICopy | ConditionCompare$ EQ1\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True | SubAbility$ DBExile | ConditionPresent$ Card.inRealZone Graveyard | ConditionDefined$ TriggeredNewCardLKICopy | ConditionCompare$ EQ1\nSVar:DBExile:DB$ ChangeZone | Imprint$ True | Origin$ Graveyard | Destination$ Exile | Defined$ TriggeredNewCardLKICopy | AILogic$ MimicVat\nA:AB$ CopyPermanent | Cost$ 3 T | Defined$ Imprinted.ExiledWithSource | Choices$ Card | PumpKeywords$ Haste | AtEOT$ Exile | AILogic$ MimicVat | SpellDescription$ Create a token that's a copy of a card exiled with CARDNAME. It gains haste. Exile it at the beginning of the next end step.\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanImprinted | Static$ True\nSVar:DBCleanImprinted:DB$ Cleanup | ClearImprinted$ True\nSVar:NonStackingEffect:True\nDeckHas:Ability$Token\nAI:RemoveDeck:Random\nOracle:Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.\n{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mimic Vat", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.\n{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step."} ### Response: Name:Mimic Vat\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Creature.nonToken | Origin$ Battlefield | Destination$ Graveyard | OptionalDecider$ You | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with CARDNAME to its owner's graveyard.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Graveyard | Defined$ Imprinted | SubAbility$ DBCleanup | ConditionPresent$ Card.inRealZone Graveyard | ConditionDefined$ TriggeredNewCardLKICopy | ConditionCompare$ EQ1\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True | SubAbility$ DBExile | ConditionPresent$ Card.inRealZone Graveyard | ConditionDefined$ TriggeredNewCardLKICopy | ConditionCompare$ EQ1\nSVar:DBExile:DB$ ChangeZone | Imprint$ True | Origin$ Graveyard | Destination$ Exile | Defined$ TriggeredNewCardLKICopy | AILogic$ MimicVat\nA:AB$ CopyPermanent | Cost$ 3 T | Defined$ Imprinted.ExiledWithSource | Choices$ Card | PumpKeywords$ Haste | AtEOT$ Exile | AILogic$ MimicVat | SpellDescription$ Create a token that's a copy of a card exiled with CARDNAME. It gains haste. Exile it at the beginning of the next end step.\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanImprinted | Static$ True\nSVar:DBCleanImprinted:DB$ Cleanup | ClearImprinted$ True\nSVar:NonStackingEffect:True\nDeckHas:Ability$Token\nAI:RemoveDeck:Random\nOracle:Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.\n{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Al-abara's Carpet", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying."}
Name:Al-abara's Carpet\nManaCost:5\nTypes:Artifact\nA:AB$ Effect | Cost$ 5 T | Name$ Al-abara's Carpet Effect | ReplacementEffects$ RPrevent | SpellDescription$ Prevent all damage that would be dealt to you this turn by attacking creatures without flying.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidTarget$ You | ValidSource$ Creature.attacking+withoutFlying | Description$ Prevent all damage that would be dealt to you this turn by attacking creatures without flying.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Al-abara's Carpet", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying."} ### Response: Name:Al-abara's Carpet\nManaCost:5\nTypes:Artifact\nA:AB$ Effect | Cost$ 5 T | Name$ Al-abara's Carpet Effect | ReplacementEffects$ RPrevent | SpellDescription$ Prevent all damage that would be dealt to you this turn by attacking creatures without flying.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidTarget$ You | ValidSource$ Creature.attacking+withoutFlying | Description$ Prevent all damage that would be dealt to you this turn by attacking creatures without flying.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Create the Forge script for this magic card
{"name": "Vivien's Grizzly", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Bear Spirit", "oracle_text": "{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.", "power": "2", "toughness": "3"}
Name:Vivien's Grizzly\nManaCost:2 G\nTypes:Creature Bear Spirit\nPT:2/3\nA:AB$ PeekAndReveal | Cost$ 3 G | AILogic$ EndOfOppTurn | PeekAmount$ 1 | RevealValid$ Creature,Planeswalker | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBChangeZone | SpellDescription$ Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Creature,Planeswalker | ConditionCompare$ EQ1 | SubAbility$ DBBottom\nSVar:DBBottom:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Library | Shuffle$ False | ConditionDefined$ Remembered | ConditionPresent$ Creature,Planeswalker | ConditionCompare$ EQ0 | LibraryPosition$ -1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vivien's Grizzly", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Bear Spirit", "oracle_text": "{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.", "power": "2", "toughness": "3"} ### Response: Name:Vivien's Grizzly\nManaCost:2 G\nTypes:Creature Bear Spirit\nPT:2/3\nA:AB$ PeekAndReveal | Cost$ 3 G | AILogic$ EndOfOppTurn | PeekAmount$ 1 | RevealValid$ Creature,Planeswalker | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBChangeZone | SpellDescription$ Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Creature,Planeswalker | ConditionCompare$ EQ1 | SubAbility$ DBBottom\nSVar:DBBottom:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Library | Shuffle$ False | ConditionDefined$ Remembered | ConditionPresent$ Creature,Planeswalker | ConditionCompare$ EQ0 | LibraryPosition$ -1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
Create the Forge script for this magic card
{"name": "Invincible Hymn", "mana_cost": "{6}{W}{W}", "type_line": "Sorcery", "oracle_text": "Count the number of cards in your library. Your life total becomes that number."}
Name:Invincible Hymn\nManaCost:6 W W\nTypes:Sorcery\nA:SP$ SetLife | Cost$ 6 W W | Defined$ You | LifeAmount$ X | SpellDescription$ Count the number of cards in your library. Your life total becomes that number.\nSVar:X:Count$InYourLibrary.Card\nOracle:Count the number of cards in your library. Your life total becomes that number.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Invincible Hymn", "mana_cost": "{6}{W}{W}", "type_line": "Sorcery", "oracle_text": "Count the number of cards in your library. Your life total becomes that number."} ### Response: Name:Invincible Hymn\nManaCost:6 W W\nTypes:Sorcery\nA:SP$ SetLife | Cost$ 6 W W | Defined$ You | LifeAmount$ X | SpellDescription$ Count the number of cards in your library. Your life total becomes that number.\nSVar:X:Count$InYourLibrary.Card\nOracle:Count the number of cards in your library. Your life total becomes that number.
Create the Forge script for this magic card
{"name": "Wight of Precinct Six", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.", "power": "1", "toughness": "1"}
Name:Wight of Precinct Six\nManaCost:1 B\nTypes:Creature Zombie\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each creature card in your opponents' graveyards.\nSVar:X:Count$ValidGraveyard Card.Creature+OppOwn\nOracle:Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wight of Precinct Six", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.", "power": "1", "toughness": "1"} ### Response: Name:Wight of Precinct Six\nManaCost:1 B\nTypes:Creature Zombie\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each creature card in your opponents' graveyards.\nSVar:X:Count$ValidGraveyard Card.Creature+OppOwn\nOracle:Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Create the Forge script for this magic card
{"name": "Tide of War", "mana_cost": "{4}{R}{R}", "type_line": "Enchantment", "oracle_text": "Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller."}
Name:Tide of War\nManaCost:4 R R\nTypes:Enchantment\nT:Mode$ BlockersDeclared | Execute$ WarFlip | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.\nSVar:WarFlip:DB$ FlipACoin | Caller$ You | WinSubAbility$ SacBlockers | LoseSubAbility$ SacAttackers\nSVar:SacBlockers:DB$ SacrificeAll | Defined$ TriggeredBlockers\nSVar:SacAttackers:DB$ SacrificeAll | Defined$ TriggeredAttackers\nAI:RemoveDeck:Random\nOracle:Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tide of War", "mana_cost": "{4}{R}{R}", "type_line": "Enchantment", "oracle_text": "Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller."} ### Response: Name:Tide of War\nManaCost:4 R R\nTypes:Enchantment\nT:Mode$ BlockersDeclared | Execute$ WarFlip | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.\nSVar:WarFlip:DB$ FlipACoin | Caller$ You | WinSubAbility$ SacBlockers | LoseSubAbility$ SacAttackers\nSVar:SacBlockers:DB$ SacrificeAll | Defined$ TriggeredBlockers\nSVar:SacAttackers:DB$ SacrificeAll | Defined$ TriggeredAttackers\nAI:RemoveDeck:Random\nOracle:Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
Create the Forge script for this magic card
{"name": "Rat Out", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with \"This creature can't block.\""}
Name:Rat Out\nManaCost:B\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | TargetMin$ 0 | TargetMax$ 1 | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SubAbility$ DBRat | SpellDescription$ Up to one target creature gets -1/-1 until end of turn.\nSVar:DBRat:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock | TokenOwner$ You | SpellDescription$ You create a 1/1 black Rat creature token with "This creature can't block."\nDeckHas:Ability$Token & Type$Rat\nOracle:Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rat Out", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with \"This creature can't block.\""} ### Response: Name:Rat Out\nManaCost:B\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | TargetMin$ 0 | TargetMax$ 1 | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SubAbility$ DBRat | SpellDescription$ Up to one target creature gets -1/-1 until end of turn.\nSVar:DBRat:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_rat_noblock | TokenOwner$ You | SpellDescription$ You create a 1/1 black Rat creature token with "This creature can't block."\nDeckHas:Ability$Token & Type$Rat\nOracle:Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
Create the Forge script for this magic card
{"name": "Rubble Slinger", "mana_cost": "{2}{R/G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Reach", "power": "2", "toughness": "3"}
Name:Rubble Slinger\nManaCost:2 RG\nTypes:Creature Human Warrior\nPT:2/3\nK:Reach\nOracle:Reach
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rubble Slinger", "mana_cost": "{2}{R/G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Reach", "power": "2", "toughness": "3"} ### Response: Name:Rubble Slinger\nManaCost:2 RG\nTypes:Creature Human Warrior\nPT:2/3\nK:Reach\nOracle:Reach
Create the Forge script for this magic card
{"name": "Avalanche Caller", "mana_cost": "{1}{U}", "type_line": "Snow Creature \u2014 Human Wizard", "oracle_text": "{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)", "power": "1", "toughness": "3"}
Name:Avalanche Caller\nManaCost:1 U\nTypes:Snow Creature Human Wizard\nPT:1/3\nA:AB$ Animate | Cost$ 2 | ValidTgts$ Land.Snow+YouCtrl | TgtPrompt$ Select target land you control | Power$ 4 | Toughness$ 4 | Types$ Creature,Elemental | Keywords$ Haste & Hexproof | SpellDescription$ Target land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land.\nOracle:{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Avalanche Caller", "mana_cost": "{1}{U}", "type_line": "Snow Creature \u2014 Human Wizard", "oracle_text": "{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)", "power": "1", "toughness": "3"} ### Response: Name:Avalanche Caller\nManaCost:1 U\nTypes:Snow Creature Human Wizard\nPT:1/3\nA:AB$ Animate | Cost$ 2 | ValidTgts$ Land.Snow+YouCtrl | TgtPrompt$ Select target land you control | Power$ 4 | Toughness$ 4 | Types$ Creature,Elemental | Keywords$ Haste & Hexproof | SpellDescription$ Target land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land.\nOracle:{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Create the Forge script for this magic card
{"name": "Opal Guardian", "mana_cost": "{W}{W}{W}", "type_line": "Enchantment", "oracle_text": "When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red."}
Name:Opal Guardian\nManaCost:W W W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | IsPresent$ Card.Self+Enchantment | Execute$ TrigAnimate | TriggerDescription$ When an opponent casts a creature spell, if CARDNAME is an enchantment, CARDNAME becomes a 3/4 Gargoyle creature with flying and protection from red.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 3 | Toughness$ 4 | Types$ Creature,Gargoyle | Keywords$ Flying & Protection from red | RemoveCardTypes$ True | Duration$ Permanent\nOracle:When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Opal Guardian", "mana_cost": "{W}{W}{W}", "type_line": "Enchantment", "oracle_text": "When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red."} ### Response: Name:Opal Guardian\nManaCost:W W W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | IsPresent$ Card.Self+Enchantment | Execute$ TrigAnimate | TriggerDescription$ When an opponent casts a creature spell, if CARDNAME is an enchantment, CARDNAME becomes a 3/4 Gargoyle creature with flying and protection from red.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 3 | Toughness$ 4 | Types$ Creature,Gargoyle | Keywords$ Flying & Protection from red | RemoveCardTypes$ True | Duration$ Permanent\nOracle:When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
Create the Forge script for this magic card
{"name": "Azra Oddsmaker", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Azra Warrior", "oracle_text": "At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.", "power": "3", "toughness": "3"}
Name:Azra Oddsmaker\nManaCost:1 R B\nTypes:Creature Azra Warrior\nPT:3/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ ChooseCreature | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.\nSVar:ChooseCreature:AB$ ChooseCard | Cost$ Discard<1/Card> | Mandatory$ True | Choices$ Creature | ChoiceTitle$ Choose a creature | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | Triggers$ TrigDamage | SubAbility$ DBCleanup\nSVar:TrigDamage:Mode$ DamageDone | ValidSource$ Card.ChosenCardStrict | ValidTarget$ Player | Execute$ TrigDraw | CombatDamage$ True | TriggerDescription$ Whenever that creature deals combat damage to a player this turn, you draw two cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Azra Oddsmaker", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Azra Warrior", "oracle_text": "At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.", "power": "3", "toughness": "3"} ### Response: Name:Azra Oddsmaker\nManaCost:1 R B\nTypes:Creature Azra Warrior\nPT:3/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ ChooseCreature | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.\nSVar:ChooseCreature:AB$ ChooseCard | Cost$ Discard<1/Card> | Mandatory$ True | Choices$ Creature | ChoiceTitle$ Choose a creature | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | Triggers$ TrigDamage | SubAbility$ DBCleanup\nSVar:TrigDamage:Mode$ DamageDone | ValidSource$ Card.ChosenCardStrict | ValidTarget$ Player | Execute$ TrigDraw | CombatDamage$ True | TriggerDescription$ Whenever that creature deals combat damage to a player this turn, you draw two cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
Create the Forge script for this magic card
{"name": "Pseudodragon Familiar", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\n{2}{U}: Target creature gains flying until end of turn.", "power": "2", "toughness": "1"}
Name:Pseudodragon Familiar\nManaCost:2 U\nTypes:Creature Dragon\nPT:2/1\nK:Flying\nA:AB$ Pump | Cost$ 2 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Flying | SpellDescription$ Target creature gains flying until end of turn.\nOracle:Flying\n{2}{U}: Target creature gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pseudodragon Familiar", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\n{2}{U}: Target creature gains flying until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Pseudodragon Familiar\nManaCost:2 U\nTypes:Creature Dragon\nPT:2/1\nK:Flying\nA:AB$ Pump | Cost$ 2 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Flying | SpellDescription$ Target creature gains flying until end of turn.\nOracle:Flying\n{2}{U}: Target creature gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Oracle of Tragedy", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Oracle of Tragedy enters the battlefield or dies, choose one \u2014\n\u2022 Draw a card, then discard a card.\n\u2022 Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.", "power": "1", "toughness": "3"}
Name:Oracle of Tragedy\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield or dies, ABILITY\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigCharm | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or dies, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBLoot,DBShuffle\nSVar:DBLoot:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | ValidTgts$ Card.YouOwn+cmcGE3 | TgtPrompt$ Select up to four target cards with mana value 3 or greater from your graveyard | TargetMin$ 0 | TargetMax$ 4 | Shuffle$ True | SpellDescription$ Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.\nDeckHints:Ability$Discard|Graveyard\nOracle:When Oracle of Tragedy enters the battlefield or dies, choose one —\n• Draw a card, then discard a card.\n• Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oracle of Tragedy", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Oracle of Tragedy enters the battlefield or dies, choose one \u2014\n\u2022 Draw a card, then discard a card.\n\u2022 Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.", "power": "1", "toughness": "3"} ### Response: Name:Oracle of Tragedy\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield or dies, ABILITY\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigCharm | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or dies, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBLoot,DBShuffle\nSVar:DBLoot:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | ValidTgts$ Card.YouOwn+cmcGE3 | TgtPrompt$ Select up to four target cards with mana value 3 or greater from your graveyard | TargetMin$ 0 | TargetMax$ 4 | Shuffle$ True | SpellDescription$ Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.\nDeckHints:Ability$Discard|Graveyard\nOracle:When Oracle of Tragedy enters the battlefield or dies, choose one —\n• Draw a card, then discard a card.\n• Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.
Create the Forge script for this magic card
{"name": "Belligerent Guest", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Trample\nWhenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with \"{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.\")", "power": "3", "toughness": "2"}
Name:Belligerent Guest\nManaCost:2 R\nTypes:Creature Vampire\nPT:3/2\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_blood_draw\nDeckHas:Ability$Token|Sacrifice & Type$Blood\nOracle:Trample\nWhenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Belligerent Guest", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Trample\nWhenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with \"{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.\")", "power": "3", "toughness": "2"} ### Response: Name:Belligerent Guest\nManaCost:2 R\nTypes:Creature Vampire\nPT:3/2\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_blood_draw\nDeckHas:Ability$Token|Sacrifice & Type$Blood\nOracle:Trample\nWhenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Create the Forge script for this magic card
{"name": "Splatter Goblin", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Goblin", "oracle_text": "When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.", "power": "2", "toughness": "1"}
Name:Splatter Goblin\nManaCost:1 B\nTypes:Creature Phyrexian Goblin\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME dies, target creature an opponent controls gets -1/-1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nSVar:SacMe:1\nOracle:When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Splatter Goblin", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Phyrexian Goblin", "oracle_text": "When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Splatter Goblin\nManaCost:1 B\nTypes:Creature Phyrexian Goblin\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME dies, target creature an opponent controls gets -1/-1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True\nSVar:SacMe:1\nOracle:When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Sidewinder Naga", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Naga Warrior", "oracle_text": "As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.", "power": "3", "toughness": "2"}
Name:Sidewinder Naga\nManaCost:2 G\nTypes:Creature Naga Warrior\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddKeyword$ Trample | Condition$ Desert | Description$ As long as you control a Desert or there is a Desert card in your graveyard, CARDNAME gets +1/+0 and has trample.\nDeckHints:Type$Desert\nOracle:As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sidewinder Naga", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Naga Warrior", "oracle_text": "As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.", "power": "3", "toughness": "2"} ### Response: Name:Sidewinder Naga\nManaCost:2 G\nTypes:Creature Naga Warrior\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddKeyword$ Trample | Condition$ Desert | Description$ As long as you control a Desert or there is a Desert card in your graveyard, CARDNAME gets +1/+0 and has trample.\nDeckHints:Type$Desert\nOracle:As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.
Create the Forge script for this magic card
{"name": "Writhing Necromass", "mana_cost": "{6}{B}", "type_line": "Creature \u2014 Zombie Giant", "oracle_text": "This spell costs {1} less to cast for each creature card in your graveyard.\nDeathtouch", "power": "5", "toughness": "5"}
Name:Writhing Necromass\nManaCost:6 B\nTypes:Creature Zombie Giant\nPT:5/5\nK:Deathtouch\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each creature card in your graveyard.\nSVar:X:Count$TypeInYourYard.Creature\nOracle:This spell costs {1} less to cast for each creature card in your graveyard.\nDeathtouch
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Writhing Necromass", "mana_cost": "{6}{B}", "type_line": "Creature \u2014 Zombie Giant", "oracle_text": "This spell costs {1} less to cast for each creature card in your graveyard.\nDeathtouch", "power": "5", "toughness": "5"} ### Response: Name:Writhing Necromass\nManaCost:6 B\nTypes:Creature Zombie Giant\nPT:5/5\nK:Deathtouch\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each creature card in your graveyard.\nSVar:X:Count$TypeInYourYard.Creature\nOracle:This spell costs {1} less to cast for each creature card in your graveyard.\nDeathtouch
Create the Forge script for this magic card
{"name": "Trailblazing Historian", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Haste\n{T}: Another target creature gains haste until end of turn.", "power": "1", "toughness": "3"}
Name:Trailblazing Historian\nManaCost:1 R\nTypes:Creature Human Shaman\nPT:1/3\nK:Haste\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | KW$ Haste | SpellDescription$ Another target creature gains haste until end of turn.\nOracle:Haste\n{T}: Another target creature gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trailblazing Historian", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Haste\n{T}: Another target creature gains haste until end of turn.", "power": "1", "toughness": "3"} ### Response: Name:Trailblazing Historian\nManaCost:1 R\nTypes:Creature Human Shaman\nPT:1/3\nK:Haste\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | KW$ Haste | SpellDescription$ Another target creature gains haste until end of turn.\nOracle:Haste\n{T}: Another target creature gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Conductor of Cacophony", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Conductor of Cacophony enters the battlefield with two +1/+1 counters on it.\n{B}, Remove a +1/+1 counter from Conductor of Cacophony: It deals 1 damage to each other creature and each player.", "power": "2", "toughness": "1"}
Name:Conductor of Cacophony\nManaCost:3 B\nTypes:Creature Demon\nPT:2/1\nK:etbCounter:P1P1:2\nA:AB$ DamageAll | Cost$ B SubCounter<1/P1P1> | ValidCards$ Creature.StrictlyOther | ValidPlayers$ Player | NumDmg$ 1 | ValidDescription$ each other creature and each player. | SpellDescription$ It deals 1 damage to each other creature and each player.\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Conductor of Cacophony enters the battlefield with two +1/+1 counters on it.\n{B}, Remove a +1/+1 counter from Conductor of Cacophony: It deals 1 damage to each other creature and each player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Conductor of Cacophony", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Conductor of Cacophony enters the battlefield with two +1/+1 counters on it.\n{B}, Remove a +1/+1 counter from Conductor of Cacophony: It deals 1 damage to each other creature and each player.", "power": "2", "toughness": "1"} ### Response: Name:Conductor of Cacophony\nManaCost:3 B\nTypes:Creature Demon\nPT:2/1\nK:etbCounter:P1P1:2\nA:AB$ DamageAll | Cost$ B SubCounter<1/P1P1> | ValidCards$ Creature.StrictlyOther | ValidPlayers$ Player | NumDmg$ 1 | ValidDescription$ each other creature and each player. | SpellDescription$ It deals 1 damage to each other creature and each player.\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Conductor of Cacophony enters the battlefield with two +1/+1 counters on it.\n{B}, Remove a +1/+1 counter from Conductor of Cacophony: It deals 1 damage to each other creature and each player.
Create the Forge script for this magic card
{"name": "Absolver Thrull", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Thrull Cleric", "oracle_text": "Haunt (When this creature dies, exile it haunting target creature.)\nWhen Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.", "power": "2", "toughness": "3"}
Name:Absolver Thrull\nManaCost:3 W\nTypes:Creature Thrull Cleric\nPT:2/3\nK:Haunt:TrigDestroy\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Enchantment | SpellDescription$ Destroy target enchantment.\nOracle:Haunt (When this creature dies, exile it haunting target creature.)\nWhen Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Absolver Thrull", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Thrull Cleric", "oracle_text": "Haunt (When this creature dies, exile it haunting target creature.)\nWhen Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.", "power": "2", "toughness": "3"} ### Response: Name:Absolver Thrull\nManaCost:3 W\nTypes:Creature Thrull Cleric\nPT:2/3\nK:Haunt:TrigDestroy\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Enchantment | SpellDescription$ Destroy target enchantment.\nOracle:Haunt (When this creature dies, exile it haunting target creature.)\nWhen Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
Create the Forge script for this magic card
{"name": "Hungry Ridgewolf", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.", "power": "2", "toughness": "2"}
Name:Hungry Ridgewolf\nManaCost:1 R\nTypes:Creature Wolf\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddKeyword$ Trample | IsPresent$ Wolf.Other+YouCtrl,Werewolf.Other+YouCtrl | Description$ As long as you control another Wolf or Werewolf, CARDNAME gets +1/+0 and has trample.\nDeckHints:Type$Wolf|Werewolf\nOracle:As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hungry Ridgewolf", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.", "power": "2", "toughness": "2"} ### Response: Name:Hungry Ridgewolf\nManaCost:1 R\nTypes:Creature Wolf\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddKeyword$ Trample | IsPresent$ Wolf.Other+YouCtrl,Werewolf.Other+YouCtrl | Description$ As long as you control another Wolf or Werewolf, CARDNAME gets +1/+0 and has trample.\nDeckHints:Type$Wolf|Werewolf\nOracle:As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.
Create the Forge script for this magic card
{"name": "Valor", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Incarnation", "oracle_text": "First strike\nAs long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.", "power": "2", "toughness": "2"}
Name:Valor\nManaCost:3 W\nTypes:Creature Incarnation\nPT:2/2\nK:First Strike\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | EffectZone$ Graveyard | AddKeyword$ First Strike | IsPresent$ Plains.YouCtrl | Description$ As long as CARDNAME is in your graveyard and you control a Plains, creatures you control have first strike.\nSVar:DiscardMe:2\nOracle:First strike\nAs long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Valor", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Incarnation", "oracle_text": "First strike\nAs long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.", "power": "2", "toughness": "2"} ### Response: Name:Valor\nManaCost:3 W\nTypes:Creature Incarnation\nPT:2/2\nK:First Strike\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | EffectZone$ Graveyard | AddKeyword$ First Strike | IsPresent$ Plains.YouCtrl | Description$ As long as CARDNAME is in your graveyard and you control a Plains, creatures you control have first strike.\nSVar:DiscardMe:2\nOracle:First strike\nAs long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
Create the Forge script for this magic card
{"name": "Spirit Loop", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nWhenever enchanted creature deals damage, you gain that much life.\nWhen Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand."}
Name:Spirit Loop\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump\nT:Mode$ DamageDealtOnce | ValidSource$ Card.AttachedBy | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted creature deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nSVar:SacMe:2\nOracle:Enchant creature you control\nWhenever enchanted creature deals damage, you gain that much life.\nWhen Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spirit Loop", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nWhenever enchanted creature deals damage, you gain that much life.\nWhen Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand."} ### Response: Name:Spirit Loop\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump\nT:Mode$ DamageDealtOnce | ValidSource$ Card.AttachedBy | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted creature deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nSVar:SacMe:2\nOracle:Enchant creature you control\nWhenever enchanted creature deals damage, you gain that much life.\nWhen Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
Create the Forge script for this magic card
{"name": "Carefree Swinemaster", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Gnome Ranger", "oracle_text": "Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking.", "power": "1", "toughness": "4"}
Name:Carefree Swinemaster\nManaCost:2 G\nTypes:Creature Gnome Ranger\nPT:1/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking.\nSVar:TrigToken:AB$ Token | Cost$ 1 G | TokenAmount$ 1 | TokenScript$ g_2_2_boar | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True\nDeckHas:Ability$Token & Type$Boar\nOracle:Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Carefree Swinemaster", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Gnome Ranger", "oracle_text": "Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking.", "power": "1", "toughness": "4"} ### Response: Name:Carefree Swinemaster\nManaCost:2 G\nTypes:Creature Gnome Ranger\nPT:1/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking.\nSVar:TrigToken:AB$ Token | Cost$ 1 G | TokenAmount$ 1 | TokenScript$ g_2_2_boar | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True\nDeckHas:Ability$Token & Type$Boar\nOracle:Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking.
Create the Forge script for this magic card
{"name": "Updraft Elemental", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying", "power": "1", "toughness": "4"}
Name:Updraft Elemental\nManaCost:2 U\nTypes:Creature Elemental\nPT:1/4\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Updraft Elemental", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying", "power": "1", "toughness": "4"} ### Response: Name:Updraft Elemental\nManaCost:2 U\nTypes:Creature Elemental\nPT:1/4\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Phyrexian Juggernaut", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Phyrexian Juggernaut", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nPhyrexian Juggernaut attacks each combat if able.", "power": "5", "toughness": "5"}
Name:Phyrexian Juggernaut\nManaCost:6\nTypes:Artifact Creature Phyrexian Juggernaut\nPT:5/5\nK:Infect\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nPhyrexian Juggernaut attacks each combat if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phyrexian Juggernaut", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Phyrexian Juggernaut", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nPhyrexian Juggernaut attacks each combat if able.", "power": "5", "toughness": "5"} ### Response: Name:Phyrexian Juggernaut\nManaCost:6\nTypes:Artifact Creature Phyrexian Juggernaut\nPT:5/5\nK:Infect\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nPhyrexian Juggernaut attacks each combat if able.
Create the Forge script for this magic card
{"name": "Evil Eye of Orms-by-Gore", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Eye", "oracle_text": "Non-Eye creatures you control can't attack.\nEvil Eye of Orms-by-Gore can't be blocked except by Walls.", "power": "3", "toughness": "6"}
Name:Evil Eye of Orms-by-Gore\nManaCost:4 B\nTypes:Creature Eye\nPT:3/6\nS:Mode$ CantAttack | ValidCard$ Creature.nonEye+YouCtrl | Description$ Non-Eye creatures you control can't attack.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.nonWall | Description$ CARDNAME can't be blocked except by Walls.\nOracle:Non-Eye creatures you control can't attack.\nEvil Eye of Orms-by-Gore can't be blocked except by Walls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Evil Eye of Orms-by-Gore", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Eye", "oracle_text": "Non-Eye creatures you control can't attack.\nEvil Eye of Orms-by-Gore can't be blocked except by Walls.", "power": "3", "toughness": "6"} ### Response: Name:Evil Eye of Orms-by-Gore\nManaCost:4 B\nTypes:Creature Eye\nPT:3/6\nS:Mode$ CantAttack | ValidCard$ Creature.nonEye+YouCtrl | Description$ Non-Eye creatures you control can't attack.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.nonWall | Description$ CARDNAME can't be blocked except by Walls.\nOracle:Non-Eye creatures you control can't attack.\nEvil Eye of Orms-by-Gore can't be blocked except by Walls.
Create the Forge script for this magic card
{"name": "Worldgorger Dragon", "mana_cost": "{3}{R}{R}{R}", "type_line": "Creature \u2014 Nightmare Dragon", "oracle_text": "Flying, trample\nWhen Worldgorger Dragon enters the battlefield, exile all other permanents you control.\nWhen Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.", "power": "7", "toughness": "7"}
Name:Worldgorger Dragon\nManaCost:3 R R R\nTypes:Creature Nightmare Dragon\nPT:7/7\nK:Flying\nK:Trample\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile all other permanents you control.\nSVar:TrigExile:DB$ ChangeZoneAll | ChangeType$ Permanent.YouCtrl+StrictlyOther | Origin$ Battlefield | Destination$ Exile\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled cards to the battlefield under their owners' control.\nSVar:TrigReturn:DB$ ChangeZoneAll | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Battlefield\nAI:RemoveDeck:All\nOracle:Flying, trample\nWhen Worldgorger Dragon enters the battlefield, exile all other permanents you control.\nWhen Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Worldgorger Dragon", "mana_cost": "{3}{R}{R}{R}", "type_line": "Creature \u2014 Nightmare Dragon", "oracle_text": "Flying, trample\nWhen Worldgorger Dragon enters the battlefield, exile all other permanents you control.\nWhen Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.", "power": "7", "toughness": "7"} ### Response: Name:Worldgorger Dragon\nManaCost:3 R R R\nTypes:Creature Nightmare Dragon\nPT:7/7\nK:Flying\nK:Trample\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile all other permanents you control.\nSVar:TrigExile:DB$ ChangeZoneAll | ChangeType$ Permanent.YouCtrl+StrictlyOther | Origin$ Battlefield | Destination$ Exile\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled cards to the battlefield under their owners' control.\nSVar:TrigReturn:DB$ ChangeZoneAll | ChangeType$ Card.ExiledWithSource | Origin$ Exile | Destination$ Battlefield\nAI:RemoveDeck:All\nOracle:Flying, trample\nWhen Worldgorger Dragon enters the battlefield, exile all other permanents you control.\nWhen Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Create the Forge script for this magic card
{"name": "Barad-d\u00fbr", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "Barad-d\u00fbr enters the battlefield tapped unless you control a legendary creature.\n{T}: Add {B}.\n{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn."}
Name:Barad-dûr\nManaCost:no cost\nTypes:Legendary Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Creature.Legendary+YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control a legendary creature.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ Amass | Cost$ X X B T | Type$ Orc | Num$ X | CheckSVar$ Morbid | SVarCompare$ GE1 | SpellDescription$ Amass Orcs X. Activate only if a creature died this turn.\nSVar:Morbid:Count$Morbid.1.0\nSVar:X:Count$xPaid\nDeckHints:Type$Legendary & Type$Creature\nDeckHas:Ability$Token|Counters & Type$Orc\nOracle:Barad-dûr enters the battlefield tapped unless you control a legendary creature.\n{T}: Add {B}.\n{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Barad-d\u00fbr", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "Barad-d\u00fbr enters the battlefield tapped unless you control a legendary creature.\n{T}: Add {B}.\n{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn."} ### Response: Name:Barad-dûr\nManaCost:no cost\nTypes:Legendary Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Creature.Legendary+YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control a legendary creature.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ Amass | Cost$ X X B T | Type$ Orc | Num$ X | CheckSVar$ Morbid | SVarCompare$ GE1 | SpellDescription$ Amass Orcs X. Activate only if a creature died this turn.\nSVar:Morbid:Count$Morbid.1.0\nSVar:X:Count$xPaid\nDeckHints:Type$Legendary & Type$Creature\nDeckHas:Ability$Token|Counters & Type$Orc\nOracle:Barad-dûr enters the battlefield tapped unless you control a legendary creature.\n{T}: Add {B}.\n{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
Create the Forge script for this magic card
{"name": "Willow Faerie", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Flying", "power": "1", "toughness": "2"}
Name:Willow Faerie\nManaCost:1 G\nTypes:Creature Faerie\nPT:1/2\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Willow Faerie", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Flying", "power": "1", "toughness": "2"} ### Response: Name:Willow Faerie\nManaCost:1 G\nTypes:Creature Faerie\nPT:1/2\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Sigil of the Empty Throne", "mana_cost": "{3}{W}{W}", "type_line": "Enchantment", "oracle_text": "Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying."}
Name:Sigil of the Empty Throne\nManaCost:3 W W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_4_4_angel_flying | TokenOwner$ You\nOracle:Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sigil of the Empty Throne", "mana_cost": "{3}{W}{W}", "type_line": "Enchantment", "oracle_text": "Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying."} ### Response: Name:Sigil of the Empty Throne\nManaCost:3 W W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_4_4_angel_flying | TokenOwner$ You\nOracle:Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Create the Forge script for this magic card
{"name": "Attended Healer", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Kor Cleric", "oracle_text": "Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.\n{2}{W}: Another target Cleric gains lifelink until end of turn.", "power": "2", "toughness": "3"}
Name:Attended Healer\nManaCost:3 W\nTypes:Creature Kor Cleric\nPT:2/3\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | FirstTime$ True | Execute$ DBToken | TriggerDescription$ Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.\nA:AB$ Pump | Cost$ 2 W | ValidTgts$ Cleric.Other | TgtPrompt$ Select another target Cleric | KW$ Lifelink | SpellDescription$ Another target Cleric gains lifelink until end of turn.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_cat | TokenOwner$ You | SpellDescription$ Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.\nDeckHints:Ability$LifeGain & Type$Cleric\nDeckHas:Ability$Token\nOracle:Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.\n{2}{W}: Another target Cleric gains lifelink until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Attended Healer", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Kor Cleric", "oracle_text": "Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.\n{2}{W}: Another target Cleric gains lifelink until end of turn.", "power": "2", "toughness": "3"} ### Response: Name:Attended Healer\nManaCost:3 W\nTypes:Creature Kor Cleric\nPT:2/3\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | FirstTime$ True | Execute$ DBToken | TriggerDescription$ Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.\nA:AB$ Pump | Cost$ 2 W | ValidTgts$ Cleric.Other | TgtPrompt$ Select another target Cleric | KW$ Lifelink | SpellDescription$ Another target Cleric gains lifelink until end of turn.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_cat | TokenOwner$ You | SpellDescription$ Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.\nDeckHints:Ability$LifeGain & Type$Cleric\nDeckHas:Ability$Token\nOracle:Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.\n{2}{W}: Another target Cleric gains lifelink until end of turn.
Create the Forge script for this magic card
{"name": "Triumphant Chomp", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater."}
Name:Triumphant Chomp\nManaCost:R\nTypes:Sorcery\nDeckNeeds:Type$Dinosaur\nA:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.\nSVar:X:Count$Valid Dinosaur.YouCtrl$GreatestPower/LimitMin.2\nOracle:Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Triumphant Chomp", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater."} ### Response: Name:Triumphant Chomp\nManaCost:R\nTypes:Sorcery\nDeckNeeds:Type$Dinosaur\nA:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.\nSVar:X:Count$Valid Dinosaur.YouCtrl$GreatestPower/LimitMin.2\nOracle:Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
Create the Forge script for this magic card
{"name": "Sky Theater Strix", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.", "power": "1", "toughness": "2"}
Name:Sky Theater Strix\nManaCost:1 U\nTypes:Creature Bird\nPT:1/2\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, CARDNAME gets +1/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1\nSVar:BuffedBy:Card.nonLand+nonCreature\nOracle:Flying\nWhenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sky Theater Strix", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nWhenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.", "power": "1", "toughness": "2"} ### Response: Name:Sky Theater Strix\nManaCost:1 U\nTypes:Creature Bird\nPT:1/2\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, CARDNAME gets +1/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1\nSVar:BuffedBy:Card.nonLand+nonCreature\nOracle:Flying\nWhenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Argoth, Sanctum of Nature", "mana_cost": "", "type_line": "Land", "oracle_text": "Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.\n{T}: Add {G}.\n{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.\n(Melds with Titania, Voice of Gaea.)"}
Name:Argoth, Sanctum of Nature\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Creature.Legendary+YouCtrl+Green | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control a legendary green creature.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nA:AB$ Token | Cost$ 2 G G T | TokenScript$ g_2_2_bear | SorcerySpeed$ True | SubAbility$ DBMill | SpellDescription$ Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.\nSVar:DBMill:DB$ Mill | NumCards$ 3 | Defined$ You\nMeldPair:Titania, Voice of Gaea\nAlternateMode:Meld\nDeckHas:Ability$Token & Type$Bear\nDeckNeeds:Name$Titania, Voice of Gaea\nOracle:Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.\n{T}: Add {G}.\n{2}{G}{G},{T}:Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Argoth, Sanctum of Nature", "mana_cost": "", "type_line": "Land", "oracle_text": "Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.\n{T}: Add {G}.\n{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.\n(Melds with Titania, Voice of Gaea.)"} ### Response: Name:Argoth, Sanctum of Nature\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Creature.Legendary+YouCtrl+Green | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control a legendary green creature.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nA:AB$ Token | Cost$ 2 G G T | TokenScript$ g_2_2_bear | SorcerySpeed$ True | SubAbility$ DBMill | SpellDescription$ Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.\nSVar:DBMill:DB$ Mill | NumCards$ 3 | Defined$ You\nMeldPair:Titania, Voice of Gaea\nAlternateMode:Meld\nDeckHas:Ability$Token & Type$Bear\nDeckNeeds:Name$Titania, Voice of Gaea\nOracle:Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.\n{T}: Add {G}.\n{2}{G}{G},{T}:Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Gaea's Courser", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Centaur Soldier", "oracle_text": "Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card.", "power": "4", "toughness": "5"}
Name:Gaea's Courser\nManaCost:4 G\nTypes:Creature Centaur Soldier\nPT:4/5\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | IsPresent$ Creature.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE3 | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, if there are three or more creature cards in your graveyard, draw a card.\nSVar:TrigDraw:DB$ Draw\nSVar:HasAttackEffect:TRUE\nDeckHints:Ability$Graveyard|Mill\nOracle:Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gaea's Courser", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Centaur Soldier", "oracle_text": "Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card.", "power": "4", "toughness": "5"} ### Response: Name:Gaea's Courser\nManaCost:4 G\nTypes:Creature Centaur Soldier\nPT:4/5\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | IsPresent$ Creature.YouOwn | PresentZone$ Graveyard | PresentCompare$ GE3 | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, if there are three or more creature cards in your graveyard, draw a card.\nSVar:TrigDraw:DB$ Draw\nSVar:HasAttackEffect:TRUE\nDeckHints:Ability$Graveyard|Mill\nOracle:Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card.
Create the Forge script for this magic card
{"name": "Release the Dogs", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Create four 1/1 white Dog creature tokens."}
Name:Release the Dogs\nManaCost:3 W\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 W | TokenAmount$ 4 | TokenScript$ w_1_1_dog | TokenOwner$ You | SpellDescription$ Create four 1/1 white Dog creature tokens.\nDeckHas:Ability$Token\nOracle:Create four 1/1 white Dog creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Release the Dogs", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Create four 1/1 white Dog creature tokens."} ### Response: Name:Release the Dogs\nManaCost:3 W\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 W | TokenAmount$ 4 | TokenScript$ w_1_1_dog | TokenOwner$ You | SpellDescription$ Create four 1/1 white Dog creature tokens.\nDeckHas:Ability$Token\nOracle:Create four 1/1 white Dog creature tokens.
Create the Forge script for this magic card
{"name": "Lord of the Undead", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Other Zombie creatures get +1/+1.\n{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.", "power": "2", "toughness": "2"}
Name:Lord of the Undead\nManaCost:1 B B\nTypes:Creature Zombie\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Zombie+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other Zombie creatures get +1/+1.\nA:AB$ ChangeZone | Cost$ 1 B T | TgtPrompt$ Choose target Zombie card in your graveyard | ValidTgts$ Zombie.YouOwn | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target Zombie card from your graveyard to your hand.\nSVar:PlayMain1:TRUE\nOracle:Other Zombie creatures get +1/+1.\n{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lord of the Undead", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Other Zombie creatures get +1/+1.\n{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.", "power": "2", "toughness": "2"} ### Response: Name:Lord of the Undead\nManaCost:1 B B\nTypes:Creature Zombie\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Zombie+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other Zombie creatures get +1/+1.\nA:AB$ ChangeZone | Cost$ 1 B T | TgtPrompt$ Choose target Zombie card in your graveyard | ValidTgts$ Zombie.YouOwn | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target Zombie card from your graveyard to your hand.\nSVar:PlayMain1:TRUE\nOracle:Other Zombie creatures get +1/+1.\n{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Lightning Hounds", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dog", "oracle_text": "First strike", "power": "3", "toughness": "2"}
Name:Lightning Hounds\nManaCost:2 R R\nTypes:Creature Dog\nPT:3/2\nK:First Strike\nOracle:First strike
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lightning Hounds", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dog", "oracle_text": "First strike", "power": "3", "toughness": "2"} ### Response: Name:Lightning Hounds\nManaCost:2 R R\nTypes:Creature Dog\nPT:3/2\nK:First Strike\nOracle:First strike
Create the Forge script for this magic card
{"name": "Decompose", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Exile up to three target cards from a single graveyard."}
Name:Decompose\nManaCost:1 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B | TargetMin$ 0 | TargetMax$ 3 | TargetsFromSingleZone$ True | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile up to three target cards from a single graveyard.\nAI:RemoveDeck:Random\nOracle:Exile up to three target cards from a single graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Decompose", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Exile up to three target cards from a single graveyard."} ### Response: Name:Decompose\nManaCost:1 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B | TargetMin$ 0 | TargetMax$ 3 | TargetsFromSingleZone$ True | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile up to three target cards from a single graveyard.\nAI:RemoveDeck:Random\nOracle:Exile up to three target cards from a single graveyard.
Create the Forge script for this magic card
{"name": "Timeless Dragon", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)\nEternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)", "power": "5", "toughness": "5"}
Name:Timeless Dragon\nManaCost:3 W W\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nK:TypeCycling:Plains:2\nK:Eternalize:2 W W\nDeckHas:Ability$Token\nOracle:Flying\nPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)\nEternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Timeless Dragon", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)\nEternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)", "power": "5", "toughness": "5"} ### Response: Name:Timeless Dragon\nManaCost:3 W W\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nK:TypeCycling:Plains:2\nK:Eternalize:2 W W\nDeckHas:Ability$Token\nOracle:Flying\nPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)\nEternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Create the Forge script for this magic card
{"name": "Seismic Assault", "mana_cost": "{R}{R}{R}", "type_line": "Enchantment", "oracle_text": "Discard a land card: Seismic Assault deals 2 damage to any target."}
Name:Seismic Assault\nManaCost:R R R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ Discard<1/Land> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nSVar:NonStackingEffect:True\nOracle:Discard a land card: Seismic Assault deals 2 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seismic Assault", "mana_cost": "{R}{R}{R}", "type_line": "Enchantment", "oracle_text": "Discard a land card: Seismic Assault deals 2 damage to any target."} ### Response: Name:Seismic Assault\nManaCost:R R R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ Discard<1/Land> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nSVar:NonStackingEffect:True\nOracle:Discard a land card: Seismic Assault deals 2 damage to any target.
Create the Forge script for this magic card
{"name": "Sunder Shaman", "mana_cost": "{R}{R}{G}{G}", "type_line": "Creature \u2014 Giant Shaman", "oracle_text": "Sunder Shaman can't be blocked by more than one creature.\nWhenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.", "power": "5", "toughness": "5"}
Name:Sunder Shaman\nManaCost:R R G G\nTypes:Creature Giant Shaman\nPT:5/5\nS:Mode$ MinMaxBlocker | ValidCard$ Card.Self | Max$ 1 | Description$ CARDNAME can't be blocked by more than one creature.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, destroy target artifact or enchantment that player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.ControlledBy TriggeredTarget,Enchantment.ControlledBy TriggeredTarget | TgtPrompt$ Select target artifact or enchantment damaged player controls\nOracle:Sunder Shaman can't be blocked by more than one creature.\nWhenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sunder Shaman", "mana_cost": "{R}{R}{G}{G}", "type_line": "Creature \u2014 Giant Shaman", "oracle_text": "Sunder Shaman can't be blocked by more than one creature.\nWhenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.", "power": "5", "toughness": "5"} ### Response: Name:Sunder Shaman\nManaCost:R R G G\nTypes:Creature Giant Shaman\nPT:5/5\nS:Mode$ MinMaxBlocker | ValidCard$ Card.Self | Max$ 1 | Description$ CARDNAME can't be blocked by more than one creature.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, destroy target artifact or enchantment that player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.ControlledBy TriggeredTarget,Enchantment.ControlledBy TriggeredTarget | TgtPrompt$ Select target artifact or enchantment damaged player controls\nOracle:Sunder Shaman can't be blocked by more than one creature.\nWhenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.
Create the Forge script for this magic card
{"name": "Grapeshot", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Grapeshot deals 1 damage to any target.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)"}
Name:Grapeshot\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nK:Storm\nOracle:Grapeshot deals 1 damage to any target.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grapeshot", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Grapeshot deals 1 damage to any target.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)"} ### Response: Name:Grapeshot\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nK:Storm\nOracle:Grapeshot deals 1 damage to any target.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Create the Forge script for this magic card
{"name": "Pit Trap", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated."}
Name:Pit Trap\nManaCost:2\nTypes:Artifact\nA:AB$ Destroy | Cost$ 2 T Sac<1/CARDNAME> | ValidTgts$ Creature.attacking+withoutFlying | TgtPrompt$ Select target attacking creature without flying | NoRegen$ True | SpellDescription$ Destroy target attacking creature without flying. It can't be regenerated.\nOracle:{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pit Trap", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated."} ### Response: Name:Pit Trap\nManaCost:2\nTypes:Artifact\nA:AB$ Destroy | Cost$ 2 T Sac<1/CARDNAME> | ValidTgts$ Creature.attacking+withoutFlying | TgtPrompt$ Select target attacking creature without flying | NoRegen$ True | SpellDescription$ Destroy target attacking creature without flying. It can't be regenerated.\nOracle:{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
Create the Forge script for this magic card
{"name": "Elemental Summoning", "mana_cost": "{3}{U/R}{U/R}", "type_line": "Sorcery \u2014 Lesson", "oracle_text": "Create a 4/4 blue and red Elemental creature token."}
Name:Elemental Summoning\nManaCost:3 UR UR\nTypes:Sorcery Lesson\nA:SP$ Token | Cost$ 3 UR UR | TokenScript$ ur_4_4_elemental | TokenOwner$ You | SpellDescription$ Create a 4/4 blue and red Elemental creature token.\nDeckHas:Ability$Token\nOracle:Create a 4/4 blue and red Elemental creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elemental Summoning", "mana_cost": "{3}{U/R}{U/R}", "type_line": "Sorcery \u2014 Lesson", "oracle_text": "Create a 4/4 blue and red Elemental creature token."} ### Response: Name:Elemental Summoning\nManaCost:3 UR UR\nTypes:Sorcery Lesson\nA:SP$ Token | Cost$ 3 UR UR | TokenScript$ ur_4_4_elemental | TokenOwner$ You | SpellDescription$ Create a 4/4 blue and red Elemental creature token.\nDeckHas:Ability$Token\nOracle:Create a 4/4 blue and red Elemental creature token.
Create the Forge script for this magic card
{"name": "Deathgorge Scavenger", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.", "power": "3", "toughness": "2"}
Name:Deathgorge Scavenger\nManaCost:2 G\nTypes:Creature Dinosaur\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TgtPrompt$ Select target card in a graveyard | RememberChanged$ True | AILogic$ DeathgorgeScavenger | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deathgorge Scavenger", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.", "power": "3", "toughness": "2"} ### Response: Name:Deathgorge Scavenger\nManaCost:2 G\nTypes:Creature Dinosaur\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TgtPrompt$ Select target card in a graveyard | RememberChanged$ True | AILogic$ DeathgorgeScavenger | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Gary Clone", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Citizen", "oracle_text": "Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\nWhenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.", "power": "1", "toughness": "3"}
Name:Gary Clone\nManaCost:1 W\nTypes:Creature Human Citizen\nPT:1/3\nK:Squad:2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl+namedGary Clone | NumAtt$ +1\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token\nDeckHints:Name$Gary Clone\nOracle:Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\nWhenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gary Clone", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Citizen", "oracle_text": "Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\nWhenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.", "power": "1", "toughness": "3"} ### Response: Name:Gary Clone\nManaCost:1 W\nTypes:Creature Human Citizen\nPT:1/3\nK:Squad:2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl+namedGary Clone | NumAtt$ +1\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token\nDeckHints:Name$Gary Clone\nOracle:Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\nWhenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Unctus's Retrofitter", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Phyrexian Artificer", "oracle_text": "Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)\nWhen Unctus's Retrofitter enters the battlefield, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as Unctus's Retrofitter remains on the battlefield.", "power": "2", "toughness": "3"}
Name:Unctus's Retrofitter\nManaCost:2 U\nTypes:Creature Phyrexian Artificer\nPT:2/3\nK:Toxic:1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as CARDNAME remains on the battlefield.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Artifact.YouCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target artifact you control | Power$ 4 | Toughness$ 4 | Types$ Artifact,Creature | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nOracle:Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)\nWhen Unctus's Retrofitter enters the battlefield, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as Unctus's Retrofitter remains on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unctus's Retrofitter", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Phyrexian Artificer", "oracle_text": "Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)\nWhen Unctus's Retrofitter enters the battlefield, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as Unctus's Retrofitter remains on the battlefield.", "power": "2", "toughness": "3"} ### Response: Name:Unctus's Retrofitter\nManaCost:2 U\nTypes:Creature Phyrexian Artificer\nPT:2/3\nK:Toxic:1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as CARDNAME remains on the battlefield.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Artifact.YouCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target artifact you control | Power$ 4 | Toughness$ 4 | Types$ Artifact,Creature | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nOracle:Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)\nWhen Unctus's Retrofitter enters the battlefield, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as Unctus's Retrofitter remains on the battlefield.
Create the Forge script for this magic card
{"name": "Skeleton Key", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has skulk. (It can't be blocked by creatures with greater power.)\nWhenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.\nEquip {2}"}
Name:Skeleton Key\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Skulk | Description$ Equipped creature has skulk. (It can't be blocked by creatures with greater power.)\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.\nSVar:TrigDraw:AB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | Cost$ Draw<1/You>\nK:Equip:2\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:Equipped creature has skulk. (It can't be blocked by creatures with greater power.)\nWhenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skeleton Key", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has skulk. (It can't be blocked by creatures with greater power.)\nWhenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.\nEquip {2}"} ### Response: Name:Skeleton Key\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Skulk | Description$ Equipped creature has skulk. (It can't be blocked by creatures with greater power.)\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.\nSVar:TrigDraw:AB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose | Cost$ Draw<1/You>\nK:Equip:2\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:Equipped creature has skulk. (It can't be blocked by creatures with greater power.)\nWhenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.\nEquip {2}
Create the Forge script for this magic card
{"name": "Mage il-Vec", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}, Discard a card at random: Mage il-Vec deals 1 damage to any target.", "power": "2", "toughness": "2"}
Name:Mage il-Vec\nManaCost:2 R\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ DealDamage | Cost$ T Discard<1/Random> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nAI:RemoveDeck:Random\nOracle:{T}, Discard a card at random: Mage il-Vec deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mage il-Vec", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}, Discard a card at random: Mage il-Vec deals 1 damage to any target.", "power": "2", "toughness": "2"} ### Response: Name:Mage il-Vec\nManaCost:2 R\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ DealDamage | Cost$ T Discard<1/Random> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nAI:RemoveDeck:Random\nOracle:{T}, Discard a card at random: Mage il-Vec deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Madblind Mountain", "mana_cost": "", "type_line": "Land \u2014 Mountain", "oracle_text": "({T}: Add {R}.)\nMadblind Mountain enters the battlefield tapped.\n{R}, {T}: Shuffle your library. Activate only if you control two or more red permanents."}
Name:Madblind Mountain\nManaCost:no cost\nTypes:Land Mountain\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Shuffle | Cost$ R T | Defined$ You | IsPresent$ Permanent.Red+YouCtrl | PresentCompare$ GE2 | SpellDescription$ Shuffle your library. Activate only if you control two or more red permanents.\nAI:RemoveDeck:All\nOracle:({T}: Add {R}.)\nMadblind Mountain enters the battlefield tapped.\n{R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Madblind Mountain", "mana_cost": "", "type_line": "Land \u2014 Mountain", "oracle_text": "({T}: Add {R}.)\nMadblind Mountain enters the battlefield tapped.\n{R}, {T}: Shuffle your library. Activate only if you control two or more red permanents."} ### Response: Name:Madblind Mountain\nManaCost:no cost\nTypes:Land Mountain\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Shuffle | Cost$ R T | Defined$ You | IsPresent$ Permanent.Red+YouCtrl | PresentCompare$ GE2 | SpellDescription$ Shuffle your library. Activate only if you control two or more red permanents.\nAI:RemoveDeck:All\nOracle:({T}: Add {R}.)\nMadblind Mountain enters the battlefield tapped.\n{R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.
Create the Forge script for this magic card
{"name": "Joyous Respite", "mana_cost": "{3}{G}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "You gain 1 life for each land you control."}
Name:Joyous Respite\nManaCost:3 G\nTypes:Sorcery Arcane\nA:SP$ GainLife | Cost$ 3 G | LifeAmount$ X | SpellDescription$ You gain 1 life for each land you control.\nSVar:X:Count$TypeYouCtrl.Land\nOracle:You gain 1 life for each land you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Joyous Respite", "mana_cost": "{3}{G}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "You gain 1 life for each land you control."} ### Response: Name:Joyous Respite\nManaCost:3 G\nTypes:Sorcery Arcane\nA:SP$ GainLife | Cost$ 3 G | LifeAmount$ X | SpellDescription$ You gain 1 life for each land you control.\nSVar:X:Count$TypeYouCtrl.Land\nOracle:You gain 1 life for each land you control.
Create the Forge script for this magic card
{"name": "Font of Mythos", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "At the beginning of each player's draw step, that player draws two additional cards."}
Name:Font of Mythos\nManaCost:4\nTypes:Artifact\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of each player's draw step, that player draws two additional cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2 | Defined$ TriggeredPlayer\nOracle:At the beginning of each player's draw step, that player draws two additional cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Font of Mythos", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "At the beginning of each player's draw step, that player draws two additional cards."} ### Response: Name:Font of Mythos\nManaCost:4\nTypes:Artifact\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of each player's draw step, that player draws two additional cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2 | Defined$ TriggeredPlayer\nOracle:At the beginning of each player's draw step, that player draws two additional cards.
Create the Forge script for this magic card
{"name": "Task Mage Assembly", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "When there are no creatures on the battlefield, sacrifice Task Mage Assembly.\n{2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery."}
Name:Task Mage Assembly\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Creature | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When there are no creatures on the battlefield, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nA:AB$ DealDamage | Cost$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | Activator$ Player | SorcerySpeed$ True | SpellDescription$ CARDNAME deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.\nSVar:NeedsToPlay:Creature.YouCtrl\nSVar:NonStackingEffect:True\nOracle:When there are no creatures on the battlefield, sacrifice Task Mage Assembly.\n{2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Task Mage Assembly", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "When there are no creatures on the battlefield, sacrifice Task Mage Assembly.\n{2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery."} ### Response: Name:Task Mage Assembly\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Creature | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When there are no creatures on the battlefield, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nA:AB$ DealDamage | Cost$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | Activator$ Player | SorcerySpeed$ True | SpellDescription$ CARDNAME deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.\nSVar:NeedsToPlay:Creature.YouCtrl\nSVar:NonStackingEffect:True\nOracle:When there are no creatures on the battlefield, sacrifice Task Mage Assembly.\n{2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
Create the Forge script for this magic card
{"name": "Highspire Mantis", "mana_cost": "{2}{R}{W}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying, trample", "power": "3", "toughness": "3"}
Name:Highspire Mantis\nManaCost:2 R W\nTypes:Creature Insect\nPT:3/3\nK:Flying\nK:Trample\nOracle:Flying, trample
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Highspire Mantis", "mana_cost": "{2}{R}{W}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying, trample", "power": "3", "toughness": "3"} ### Response: Name:Highspire Mantis\nManaCost:2 R W\nTypes:Creature Insect\nPT:3/3\nK:Flying\nK:Trample\nOracle:Flying, trample
Create the Forge script for this magic card
{"name": "Last-Ditch Effort", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target."}
Name:Last-Ditch Effort\nManaCost:R\nTypes:Instant\nA:SP$ Sacrifice | Cost$ R | Defined$ You | Amount$ SacX | SacValid$ Creature | RememberSacrificed$ True | Optional$ True | SubAbility$ DBDamage | SpellDescription$ Sacrifice any number of creatures. CARDNAME deals that much damage to any target.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ DmgX | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:SacX:Count$Valid Creature.YouCtrl\nSVar:DmgX:Remembered$Amount\nAI:RemoveDeck:All\nOracle:Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Last-Ditch Effort", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target."} ### Response: Name:Last-Ditch Effort\nManaCost:R\nTypes:Instant\nA:SP$ Sacrifice | Cost$ R | Defined$ You | Amount$ SacX | SacValid$ Creature | RememberSacrificed$ True | Optional$ True | SubAbility$ DBDamage | SpellDescription$ Sacrifice any number of creatures. CARDNAME deals that much damage to any target.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ DmgX | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:SacX:Count$Valid Creature.YouCtrl\nSVar:DmgX:Remembered$Amount\nAI:RemoveDeck:All\nOracle:Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
Create the Forge script for this magic card
{"name": "Swashbuckler Extraordinaire", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Dragon Rogue Warrior", "oracle_text": "When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nWhenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.", "power": "2", "toughness": "2"}
Name:Swashbuckler Extraordinaire\nManaCost:2 R\nTypes:Creature Dragon Rogue Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTreasure | TriggerDescription$ When CARDNAME enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | Amount$ X | SacValid$ Treasure | SacMessage$ treasure | Optional$ True | RememberSacrificed$ True | SubAbility$ TrigImmediateTrig\nSVar:TrigImmediateTrig:DB$ ImmediateTrigger | Execute$ DBPump | TriggerDescription$ When you do, up to that many target creatures gain double strike until end of turn.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | KW$ Double Strike | TargetMin$ 0 | TargetMax$ DBSize | SubAbility$ DBCleanup | TgtPrompt$ Select target creatures | StackDescription$ {c:Targeted} gain double strike until end of turn. | SpellDescription$ Up to that many target creatures gain double strike until end of turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBSize:Count$RememberedSize\nSVar:X:Count$Valid Treasure.YouCtrl\nDeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact\nAI:RemoveDeck:All\nOracle:When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nWhenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Swashbuckler Extraordinaire", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Dragon Rogue Warrior", "oracle_text": "When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nWhenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Swashbuckler Extraordinaire\nManaCost:2 R\nTypes:Creature Dragon Rogue Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTreasure | TriggerDescription$ When CARDNAME enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | Amount$ X | SacValid$ Treasure | SacMessage$ treasure | Optional$ True | RememberSacrificed$ True | SubAbility$ TrigImmediateTrig\nSVar:TrigImmediateTrig:DB$ ImmediateTrigger | Execute$ DBPump | TriggerDescription$ When you do, up to that many target creatures gain double strike until end of turn.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | KW$ Double Strike | TargetMin$ 0 | TargetMax$ DBSize | SubAbility$ DBCleanup | TgtPrompt$ Select target creatures | StackDescription$ {c:Targeted} gain double strike until end of turn. | SpellDescription$ Up to that many target creatures gain double strike until end of turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBSize:Count$RememberedSize\nSVar:X:Count$Valid Treasure.YouCtrl\nDeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact\nAI:RemoveDeck:All\nOracle:When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nWhenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
Create the Forge script for this magic card
{"name": "Arrogant Wurm", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Trample\nMadness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "4", "toughness": "4"}
Name:Arrogant Wurm\nManaCost:3 G G\nTypes:Creature Wurm\nPT:4/4\nK:Trample\nK:Madness:2 G\nOracle:Trample\nMadness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arrogant Wurm", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Trample\nMadness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "4", "toughness": "4"} ### Response: Name:Arrogant Wurm\nManaCost:3 G G\nTypes:Creature Wurm\nPT:4/4\nK:Trample\nK:Madness:2 G\nOracle:Trample\nMadness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Unleash Shell", "mana_cost": "{3}{R}{R}", "type_line": "Instant", "oracle_text": "Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller."}
Name:Unleash Shell\nManaCost:3 R R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 5 | SubAbility$ DBDamagePlayer | SpellDescription$ CARDNAME deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.\nSVar:DBDamagePlayer:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 2\nOracle:Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unleash Shell", "mana_cost": "{3}{R}{R}", "type_line": "Instant", "oracle_text": "Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller."} ### Response: Name:Unleash Shell\nManaCost:3 R R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 5 | SubAbility$ DBDamagePlayer | SpellDescription$ CARDNAME deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.\nSVar:DBDamagePlayer:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 2\nOracle:Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.
Create the Forge script for this magic card
{"name": "Crypt Angel", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, protection from white\nWhen Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.", "power": "3", "toughness": "3"}
Name:Crypt Angel\nManaCost:4 B\nTypes:Creature Angel\nPT:3/3\nK:Flying\nK:Protection from white\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target blue or red creature card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.Blue+YouCtrl,Creature.Red+YouCtrl\nDeckHints:Color$Blue|Red\nOracle:Flying, protection from white\nWhen Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crypt Angel", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, protection from white\nWhen Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.", "power": "3", "toughness": "3"} ### Response: Name:Crypt Angel\nManaCost:4 B\nTypes:Creature Angel\nPT:3/3\nK:Flying\nK:Protection from white\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target blue or red creature card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.Blue+YouCtrl,Creature.Red+YouCtrl\nDeckHints:Color$Blue|Red\nOracle:Flying, protection from white\nWhen Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Drown in Ichor", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)"}
Name:Drown in Ichor\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True | SubAbility$ DBProliferate | SpellDescription$ Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:DBProliferate:DB$ Proliferate\nOracle:Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Drown in Ichor", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)"} ### Response: Name:Drown in Ichor\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True | SubAbility$ DBProliferate | SpellDescription$ Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:DBProliferate:DB$ Proliferate\nOracle:Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Create the Forge script for this magic card
{"name": "Smog Elemental", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nCreatures with flying your opponents control get -1/-1.", "power": "3", "toughness": "3"}
Name:Smog Elemental\nManaCost:4 B B\nTypes:Creature Elemental\nPT:3/3\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.withFlying+OppCtrl | AddPower$ -1 | AddToughness$ -1 | Description$ Creatures with flying your opponents control get -1/-1.\nOracle:Flying\nCreatures with flying your opponents control get -1/-1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Smog Elemental", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nCreatures with flying your opponents control get -1/-1.", "power": "3", "toughness": "3"} ### Response: Name:Smog Elemental\nManaCost:4 B B\nTypes:Creature Elemental\nPT:3/3\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.withFlying+OppCtrl | AddPower$ -1 | AddToughness$ -1 | Description$ Creatures with flying your opponents control get -1/-1.\nOracle:Flying\nCreatures with flying your opponents control get -1/-1.
Create the Forge script for this magic card
{"name": "Bannerhide Krushok", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nReinforce 2\u2014{1}{G} ({1}{G}, Discard this card: Put two +1/+1 counters on target creature.)\nScavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)", "power": "4", "toughness": "4"}
Name:Bannerhide Krushok\nManaCost:3 G\nTypes:Creature Beast\nPT:4/4\nK:Trample\nK:Reinforce:2:1 G\nK:Scavenge:5 G G\nDeckHas:Ability$Counters\nOracle:Trample\nReinforce 2—{1}{G} ({1}{G}, Discard this card: Put two +1/+1 counters on target creature.)\nScavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bannerhide Krushok", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nReinforce 2\u2014{1}{G} ({1}{G}, Discard this card: Put two +1/+1 counters on target creature.)\nScavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)", "power": "4", "toughness": "4"} ### Response: Name:Bannerhide Krushok\nManaCost:3 G\nTypes:Creature Beast\nPT:4/4\nK:Trample\nK:Reinforce:2:1 G\nK:Scavenge:5 G G\nDeckHas:Ability$Counters\nOracle:Trample\nReinforce 2—{1}{G} ({1}{G}, Discard this card: Put two +1/+1 counters on target creature.)\nScavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Create the Forge script for this magic card
{"name": "Aspiring Champion", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Astartes Warrior", "oracle_text": "Menace\nRuinous Ascension \u2014 When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.", "power": "3", "toughness": "3"}
Name:Aspiring Champion\nManaCost:3 R\nTypes:Creature Astartes Warrior\nPT:3/3\nK:Menace\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDig | TriggerDescription$ Ruinous Ascension — When CARDNAME deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.\nSVar:TrigDig:AB$ DigUntil | Cost$ Mandatory Sac<1/CARDNAME> | Valid$ Creature.YouOwn | ValidDescription$ creature | FoundDestination$ Battlefield | RevealedDestination$ Library | Shuffle$ True | SubAbility$ DBDamage | RememberFound$ True\nSVar:DBDamage:DB$ DamageAll | NumDmg$ X | ValidPlayers$ Opponent | DamageSource$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Creature.Demon | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardPower\nDeckHints:Type$Demon\nDeckHas:Ability$Sacrifice\nOracle:Menace\nRuinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aspiring Champion", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Astartes Warrior", "oracle_text": "Menace\nRuinous Ascension \u2014 When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.", "power": "3", "toughness": "3"} ### Response: Name:Aspiring Champion\nManaCost:3 R\nTypes:Creature Astartes Warrior\nPT:3/3\nK:Menace\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDig | TriggerDescription$ Ruinous Ascension — When CARDNAME deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.\nSVar:TrigDig:AB$ DigUntil | Cost$ Mandatory Sac<1/CARDNAME> | Valid$ Creature.YouOwn | ValidDescription$ creature | FoundDestination$ Battlefield | RevealedDestination$ Library | Shuffle$ True | SubAbility$ DBDamage | RememberFound$ True\nSVar:DBDamage:DB$ DamageAll | NumDmg$ X | ValidPlayers$ Opponent | DamageSource$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Creature.Demon | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardPower\nDeckHints:Type$Demon\nDeckHas:Ability$Sacrifice\nOracle:Menace\nRuinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
Create the Forge script for this magic card
{"name": "Kabira Vindicator", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-4\n3/6\nOther creatures you control get +1/+1.\nLEVEL 5+\n4/8\nOther creatures you control get +2/+2.", "power": "2", "toughness": "4"}
Name:Kabira Vindicator\nManaCost:3 W\nTypes:Creature Human Knight\nPT:2/4\nK:Level up:2 W\nSVar:maxLevel:5\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 6 | AddStaticAbility$ SPump1 | IsPresent$ Card.Self+counters_GE2_LEVEL+counters_LE4_LEVEL | Description$ LEVEL 2-4 3/6 Other creatures you control get +1/+1.\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 8 | AddStaticAbility$ SPump2 | IsPresent$ Card.Self+counters_GE5_LEVEL | Description$ LEVEL 5+ 4/8 Other creatures you control get +2/+2.\nSVar:SPump1:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | Secondary$ True | Description$ Other creatures you control get +1/+1.\nSVar:SPump2:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 2 | AddToughness$ 2 | Secondary$ True | Description$ Other creatures you control get +2/+2.\nOracle:Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-4\n3/6\nOther creatures you control get +1/+1.\nLEVEL 5+\n4/8\nOther creatures you control get +2/+2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kabira Vindicator", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-4\n3/6\nOther creatures you control get +1/+1.\nLEVEL 5+\n4/8\nOther creatures you control get +2/+2.", "power": "2", "toughness": "4"} ### Response: Name:Kabira Vindicator\nManaCost:3 W\nTypes:Creature Human Knight\nPT:2/4\nK:Level up:2 W\nSVar:maxLevel:5\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 6 | AddStaticAbility$ SPump1 | IsPresent$ Card.Self+counters_GE2_LEVEL+counters_LE4_LEVEL | Description$ LEVEL 2-4 3/6 Other creatures you control get +1/+1.\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 8 | AddStaticAbility$ SPump2 | IsPresent$ Card.Self+counters_GE5_LEVEL | Description$ LEVEL 5+ 4/8 Other creatures you control get +2/+2.\nSVar:SPump1:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | Secondary$ True | Description$ Other creatures you control get +1/+1.\nSVar:SPump2:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 2 | AddToughness$ 2 | Secondary$ True | Description$ Other creatures you control get +2/+2.\nOracle:Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-4\n3/6\nOther creatures you control get +1/+1.\nLEVEL 5+\n4/8\nOther creatures you control get +2/+2.
Create the Forge script for this magic card
{"name": "Champions of Minas Tirith", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Champions of Minas Tirith enters the battlefield, you become the monarch.\nAt the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.", "power": "4", "toughness": "6"}
Name:Champions of Minas Tirith\nManaCost:5 W\nTypes:Creature Human Soldier\nPT:4/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ Opponent | CheckDefinedPlayer$ You.isMonarch | Execute$ TrigCantAttack | TriggerDescription$ At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.\nSVar:TrigCantAttack:DB$ Effect | Name$ Champions of Minas Tirith's Effect | StaticAbilities$ STCantAttack | UnlessCost$ X | Duration$ UntilEndOfCombat | UnlessPayer$ TriggeredPlayer | UnlessAI$ WillAttack\nSVar:STCantAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature | Target$ You | Description$ Creatures can't attack you.\nSVar:X:TriggeredPlayer$CardsInHand\nOracle:When Champions of Minas Tirith enters the battlefield, you become the monarch.\nAt the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Champions of Minas Tirith", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Champions of Minas Tirith enters the battlefield, you become the monarch.\nAt the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.", "power": "4", "toughness": "6"} ### Response: Name:Champions of Minas Tirith\nManaCost:5 W\nTypes:Creature Human Soldier\nPT:4/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ Opponent | CheckDefinedPlayer$ You.isMonarch | Execute$ TrigCantAttack | TriggerDescription$ At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.\nSVar:TrigCantAttack:DB$ Effect | Name$ Champions of Minas Tirith's Effect | StaticAbilities$ STCantAttack | UnlessCost$ X | Duration$ UntilEndOfCombat | UnlessPayer$ TriggeredPlayer | UnlessAI$ WillAttack\nSVar:STCantAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature | Target$ You | Description$ Creatures can't attack you.\nSVar:X:TriggeredPlayer$CardsInHand\nOracle:When Champions of Minas Tirith enters the battlefield, you become the monarch.\nAt the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
Create the Forge script for this magic card
{"name": "Battlefield Thaumaturge", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.\nHeroic \u2014 Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.", "power": "2", "toughness": "1"}
Name:Battlefield Thaumaturge\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:2/1\nS:Mode$ ReduceCost | ValidCard$ Instant.YouCtrl,Sorcery.YouCtrl | Relative$ True | Type$ Spell | Amount$ ReduceCost | EffectZone$ All | Description$ Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.\nSVar:ReduceCost:TargetedObjectsDistinct$Valid Creature.inZoneBattlefield\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Heroic — Whenever you cast a spell that targets CARDNAME, CARDNAME gains hexproof until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Hexproof\nOracle:Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.\nHeroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Battlefield Thaumaturge", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.\nHeroic \u2014 Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Battlefield Thaumaturge\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:2/1\nS:Mode$ ReduceCost | ValidCard$ Instant.YouCtrl,Sorcery.YouCtrl | Relative$ True | Type$ Spell | Amount$ ReduceCost | EffectZone$ All | Description$ Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.\nSVar:ReduceCost:TargetedObjectsDistinct$Valid Creature.inZoneBattlefield\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Heroic — Whenever you cast a spell that targets CARDNAME, CARDNAME gains hexproof until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Hexproof\nOracle:Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.\nHeroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
Create the Forge script for this magic card
{"name": "Baloth Packhunter", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nWhen Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.", "power": "3", "toughness": "3"}
Name:Baloth Packhunter\nManaCost:3 G\nTypes:Creature Beast\nPT:3/3\nK:Trample\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigPutCounters | TriggerDescription$ When CARDNAME enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.\nSVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.StrictlyOther+namedBaloth Packhunter | CounterType$ P1P1 | CounterNum$ 2\nDeckHints:Name$Baloth Packhunter\nDeckHas:Ability$Counters\nOracle:Trample\nWhen Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Baloth Packhunter", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nWhen Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.", "power": "3", "toughness": "3"} ### Response: Name:Baloth Packhunter\nManaCost:3 G\nTypes:Creature Beast\nPT:3/3\nK:Trample\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigPutCounters | TriggerDescription$ When CARDNAME enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.\nSVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.StrictlyOther+namedBaloth Packhunter | CounterType$ P1P1 | CounterNum$ 2\nDeckHints:Name$Baloth Packhunter\nDeckHas:Ability$Counters\nOracle:Trample\nWhen Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
Create the Forge script for this magic card
{"name": "Trench Wurm", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Wurm", "oracle_text": "{2}{R}, {T}: Destroy target nonbasic land.", "power": "3", "toughness": "3"}
Name:Trench Wurm\nManaCost:3 B\nTypes:Creature Wurm\nPT:3/3\nA:AB$ Destroy | Cost$ 2 R T | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target nonbasic land | SpellDescription$ Destroy target nonbasic land.\nOracle:{2}{R}, {T}: Destroy target nonbasic land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trench Wurm", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Wurm", "oracle_text": "{2}{R}, {T}: Destroy target nonbasic land.", "power": "3", "toughness": "3"} ### Response: Name:Trench Wurm\nManaCost:3 B\nTypes:Creature Wurm\nPT:3/3\nA:AB$ Destroy | Cost$ 2 R T | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target nonbasic land | SpellDescription$ Destroy target nonbasic land.\nOracle:{2}{R}, {T}: Destroy target nonbasic land.
Create the Forge script for this magic card
{"name": "Tempt with Vengeance", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Tempting offer \u2014 Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste."}
Name:Tempt with Vengeance\nManaCost:X R\nTypes:Sorcery\nA:SP$ Token | Cost$ X R | TokenAmount$ X | TokenScript$ r_1_1_elemental_haste | TokenOwner$ You | SubAbility$ DBRepeat | StackDescription$ SpellDescription | SpellDescription$ Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.\nSVar:DBRepeat:DB$ RepeatEach | RepeatSubAbility$ DBTokenOpp | RepeatPlayers$ Player.Opponent | RepeatOptionalForEachPlayer$ True | RepeatOptionalMessage$ Do you want to create X 1/1 red Elemental creature tokens with haste? | SubAbility$ DBToken | ChangeZoneTable$ True\nSVar:DBTokenOpp:DB$ Token | TokenAmount$ X | TokenScript$ r_1_1_elemental_haste | TokenOwner$ Player.IsRemembered | SubAbility$ DBCount\nSVar:DBCount:DB$ StoreSVar | SVar$ Y | Type$ CountSVar | Expression$ Y/Plus.1\nSVar:DBToken:DB$ Token | TokenAmount$ Z | TokenScript$ r_1_1_elemental_haste | TokenOwner$ You | SubAbility$ DBReset | StackDescription$ None\nSVar:DBReset:DB$ StoreSVar | SVar$ Y | Type$ Number | Expression$ 0\nSVar:Y:Number$0\nSVar:X:Count$xPaid\nSVar:Z:SVar$X/Times.Y\nOracle:Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tempt with Vengeance", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Tempting offer \u2014 Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste."} ### Response: Name:Tempt with Vengeance\nManaCost:X R\nTypes:Sorcery\nA:SP$ Token | Cost$ X R | TokenAmount$ X | TokenScript$ r_1_1_elemental_haste | TokenOwner$ You | SubAbility$ DBRepeat | StackDescription$ SpellDescription | SpellDescription$ Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.\nSVar:DBRepeat:DB$ RepeatEach | RepeatSubAbility$ DBTokenOpp | RepeatPlayers$ Player.Opponent | RepeatOptionalForEachPlayer$ True | RepeatOptionalMessage$ Do you want to create X 1/1 red Elemental creature tokens with haste? | SubAbility$ DBToken | ChangeZoneTable$ True\nSVar:DBTokenOpp:DB$ Token | TokenAmount$ X | TokenScript$ r_1_1_elemental_haste | TokenOwner$ Player.IsRemembered | SubAbility$ DBCount\nSVar:DBCount:DB$ StoreSVar | SVar$ Y | Type$ CountSVar | Expression$ Y/Plus.1\nSVar:DBToken:DB$ Token | TokenAmount$ Z | TokenScript$ r_1_1_elemental_haste | TokenOwner$ You | SubAbility$ DBReset | StackDescription$ None\nSVar:DBReset:DB$ StoreSVar | SVar$ Y | Type$ Number | Expression$ 0\nSVar:Y:Number$0\nSVar:X:Count$xPaid\nSVar:Z:SVar$X/Times.Y\nOracle:Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
Create the Forge script for this magic card
{"name": "Trollhide", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and has \"{1}{G}: Regenerate this creature.\" (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)"}
Name:Trollhide\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddAbility$ ABRegen | Description$ Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."\nSVar:ABRegen:AB$Regenerate | Cost$ 1 G | SpellDescription$ Regenerate this creature.\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trollhide", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and has \"{1}{G}: Regenerate this creature.\" (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)"} ### Response: Name:Trollhide\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddAbility$ ABRegen | Description$ Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."\nSVar:ABRegen:AB$Regenerate | Cost$ 1 G | SpellDescription$ Regenerate this creature.\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Create the Forge script for this magic card
{"name": "Extractor Demon", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nWhenever another creature leaves the battlefield, you may have target player mill two cards.\nUnearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "5", "toughness": "5"}
Name:Extractor Demon\nManaCost:4 B B\nTypes:Creature Demon\nPT:5/5\nK:Flying\nK:Unearth:2 B\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Creature.Other | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigMill | TriggerDescription$ Whenever another creature leaves the battlefield, you may have target player mill two cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Choose a player\nOracle:Flying\nWhenever another creature leaves the battlefield, you may have target player mill two cards.\nUnearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Extractor Demon", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nWhenever another creature leaves the battlefield, you may have target player mill two cards.\nUnearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "5", "toughness": "5"} ### Response: Name:Extractor Demon\nManaCost:4 B B\nTypes:Creature Demon\nPT:5/5\nK:Flying\nK:Unearth:2 B\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Creature.Other | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigMill | TriggerDescription$ Whenever another creature leaves the battlefield, you may have target player mill two cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Choose a player\nOracle:Flying\nWhenever another creature leaves the battlefield, you may have target player mill two cards.\nUnearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Create the Forge script for this magic card
{"name": "Discordant Dirge", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.\n{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards."}
Name:Discordant Dirge\nManaCost:3 B B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may put a verse counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ VERSE | CounterNum$ 1\nA:AB$ Discard | Cost$ B Sac<1/CARDNAME> | ValidTgts$ Opponent | Mode$ LookYouChoose | Optional$ True | NumCards$ X | SpellDescription$ Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on CARDNAME. That player discards those cards.\nSVar:X:Count$CardCounters.VERSE\nOracle:At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.\n{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Discordant Dirge", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.\n{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards."} ### Response: Name:Discordant Dirge\nManaCost:3 B B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may put a verse counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ VERSE | CounterNum$ 1\nA:AB$ Discard | Cost$ B Sac<1/CARDNAME> | ValidTgts$ Opponent | Mode$ LookYouChoose | Optional$ True | NumCards$ X | SpellDescription$ Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on CARDNAME. That player discards those cards.\nSVar:X:Count$CardCounters.VERSE\nOracle:At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.\n{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
Create the Forge script for this magic card
{"name": "Kitsune Dawnblade", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Fox Samurai", "oracle_text": "Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\nWhen Kitsune Dawnblade enters the battlefield, you may tap target creature.", "power": "2", "toughness": "3"}
Name:Kitsune Dawnblade\nManaCost:4 W\nTypes:Creature Fox Samurai\nPT:2/3\nK:Bushido:1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, you may tap target creature.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature\nSVar:PlayMain1:TRUE\nOracle:Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\nWhen Kitsune Dawnblade enters the battlefield, you may tap target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kitsune Dawnblade", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Fox Samurai", "oracle_text": "Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\nWhen Kitsune Dawnblade enters the battlefield, you may tap target creature.", "power": "2", "toughness": "3"} ### Response: Name:Kitsune Dawnblade\nManaCost:4 W\nTypes:Creature Fox Samurai\nPT:2/3\nK:Bushido:1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, you may tap target creature.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature\nSVar:PlayMain1:TRUE\nOracle:Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\nWhen Kitsune Dawnblade enters the battlefield, you may tap target creature.