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Create the Forge script for this magic card
{"name": "Syr Elenora, the Discerning", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Syr Elenora, the Discerning's power is equal to the number of cards in your hand.\nWhen Syr Elenora enters the battlefield, draw a card.\nSpells your opponents cast that target Syr Elenora cost {2} more to cast.", "power": "*", "toughness": "4"}
Name:Syr Elenora, the Discerning\nManaCost:3 U U\nTypes:Legendary Creature Human Knight\nPT:*/4\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of cards in your hand.\nSVar:X:Count$InYourHand\nAI:RemoveDeck:All\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nS:Mode$ RaiseCost | ValidTarget$ Card.Self | Activator$ Player.Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast that target NICKNAME cost {2} more to cast.\nOracle:Syr Elenora, the Discerning's power is equal to the number of cards in your hand.\nWhen Syr Elenora enters the battlefield, draw a card.\nSpells your opponents cast that target Syr Elenora cost {2} more to cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Syr Elenora, the Discerning", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Syr Elenora, the Discerning's power is equal to the number of cards in your hand.\nWhen Syr Elenora enters the battlefield, draw a card.\nSpells your opponents cast that target Syr Elenora cost {2} more to cast.", "power": "*", "toughness": "4"} ### Response: Name:Syr Elenora, the Discerning\nManaCost:3 U U\nTypes:Legendary Creature Human Knight\nPT:*/4\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of cards in your hand.\nSVar:X:Count$InYourHand\nAI:RemoveDeck:All\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nS:Mode$ RaiseCost | ValidTarget$ Card.Self | Activator$ Player.Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast that target NICKNAME cost {2} more to cast.\nOracle:Syr Elenora, the Discerning's power is equal to the number of cards in your hand.\nWhen Syr Elenora enters the battlefield, draw a card.\nSpells your opponents cast that target Syr Elenora cost {2} more to cast.
Create the Forge script for this magic card
{"name": "Ancient Greenwarden", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Reach\nYou may play lands from your graveyard.\nIf a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.", "power": "5", "toughness": "7"}
Name:Ancient Greenwarden\nManaCost:4 G G\nTypes:Creature Elemental\nPT:5/7\nK:Reach\nS:Mode$ Continuous | Affected$ Land.YouCtrl | MayPlay$ True | AffectedZone$ Graveyard | Description$ You may play lands from your graveyard.\nS:Mode$ Panharmonicon | ValidMode$ ChangesZone,ChangesZoneAll | ValidCard$ Permanent.YouCtrl | ValidCause$ Land | Destination$ Battlefield | Description$ If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\nOracle:Reach\nYou may play lands from your graveyard.\nIf a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ancient Greenwarden", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Reach\nYou may play lands from your graveyard.\nIf a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.", "power": "5", "toughness": "7"} ### Response: Name:Ancient Greenwarden\nManaCost:4 G G\nTypes:Creature Elemental\nPT:5/7\nK:Reach\nS:Mode$ Continuous | Affected$ Land.YouCtrl | MayPlay$ True | AffectedZone$ Graveyard | Description$ You may play lands from your graveyard.\nS:Mode$ Panharmonicon | ValidMode$ ChangesZone,ChangesZoneAll | ValidCard$ Permanent.YouCtrl | ValidCause$ Land | Destination$ Battlefield | Description$ If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\nOracle:Reach\nYou may play lands from your graveyard.\nIf a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Create the Forge script for this magic card
{"name": "Dire Flail"}
Name:Dire Flail\nManaCost:R\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nK:Equip:1\nK:Craft:3 R R ExileCtrlOrGrave<1/Artifact.Other>\nAlternateMode:DoubleFaced\nDeckHints:Ability$Discard|Mill|Sacrifice & Type$Artifact\nDeckHas:Ability$Graveyard|Token|Sacrifice\nOracle:Equipped creature gets +2/+0.\nEquip {1}\nCraft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)\n\nALTERNATE\n\nName:Dire Blunderbuss\nColors:red\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddTrigger$ AttacksTrig | Description$ Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than CARDNAME. When you do, this creature deals damage equal to its power to target creature."\nSVar:AttacksTrig:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever this creature attacks, you may sacrifice an artifact other than ORIGINALHOST. When you do, this creature deals damage equal to its power to target creature.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/Artifact.NotDefinedOriginalHost/another artifact> | Execute$ TrigDamage | CopyTriggeringObjects$ True | TriggerDescription$ When you do, this creature deals damage equal to its power to target creature.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ Count$CardPower\nK:Equip:1\nOracle:Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."\nEquip {1}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dire Flail"} ### Response: Name:Dire Flail\nManaCost:R\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nK:Equip:1\nK:Craft:3 R R ExileCtrlOrGrave<1/Artifact.Other>\nAlternateMode:DoubleFaced\nDeckHints:Ability$Discard|Mill|Sacrifice & Type$Artifact\nDeckHas:Ability$Graveyard|Token|Sacrifice\nOracle:Equipped creature gets +2/+0.\nEquip {1}\nCraft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)\n\nALTERNATE\n\nName:Dire Blunderbuss\nColors:red\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddTrigger$ AttacksTrig | Description$ Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than CARDNAME. When you do, this creature deals damage equal to its power to target creature."\nSVar:AttacksTrig:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerDescription$ Whenever this creature attacks, you may sacrifice an artifact other than ORIGINALHOST. When you do, this creature deals damage equal to its power to target creature.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ Sac<1/Artifact.NotDefinedOriginalHost/another artifact> | Execute$ TrigDamage | CopyTriggeringObjects$ True | TriggerDescription$ When you do, this creature deals damage equal to its power to target creature.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ Count$CardPower\nK:Equip:1\nOracle:Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."\nEquip {1}
Create the Forge script for this magic card
{"name": "Kuon, Ogre Ascendant"}
Name:Kuon, Ogre Ascendant\nManaCost:B B B\nTypes:Legendary Creature Ogre Monk\nPT:2/4\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE3 | Execute$ TrigFlip | TriggerDescription$ At the beginning of the end step, if three or more creatures died this turn, flip CARDNAME.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nSVar:TrigFlip:DB$ SetState | Defined$ Self | Mode$ Flip\nAlternateMode:Flip\nOracle:At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant.\n\nALTERNATE\n\nName:Kuon's Essence\nManaCost:B B B\nColors:black\nTypes:Legendary Enchantment\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of each player's upkeep, that player sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ TriggeredPlayer | SacValid$ Creature\nOracle:At the beginning of each player's upkeep, that player sacrifices a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kuon, Ogre Ascendant"} ### Response: Name:Kuon, Ogre Ascendant\nManaCost:B B B\nTypes:Legendary Creature Ogre Monk\nPT:2/4\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE3 | Execute$ TrigFlip | TriggerDescription$ At the beginning of the end step, if three or more creatures died this turn, flip CARDNAME.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nSVar:TrigFlip:DB$ SetState | Defined$ Self | Mode$ Flip\nAlternateMode:Flip\nOracle:At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant.\n\nALTERNATE\n\nName:Kuon's Essence\nManaCost:B B B\nColors:black\nTypes:Legendary Enchantment\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of each player's upkeep, that player sacrifices a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ TriggeredPlayer | SacValid$ Creature\nOracle:At the beginning of each player's upkeep, that player sacrifices a creature.
Create the Forge script for this magic card
{"name": "Ahn-Crop Champion", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)", "power": "4", "toughness": "4"}
Name:Ahn-Crop Champion\nManaCost:2 G W\nTypes:Creature Human Warrior\nPT:4/4\nS:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Trigger$ TrigUntapAll | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. When you do, untap all other creatures you control.\nSVar:TrigUntapAll:DB$ UntapAll | ValidCards$ Creature.YouCtrl+StrictlyOther | SpellDescription$ When you do, untap all other creatures you control.\nSVar:AIExertCondition:NumCreats GE3\nSVar:NumCreats:Count$Valid Creature.YouCtrl+tapped\nOracle:You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ahn-Crop Champion", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)", "power": "4", "toughness": "4"} ### Response: Name:Ahn-Crop Champion\nManaCost:2 G W\nTypes:Creature Human Warrior\nPT:4/4\nS:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Trigger$ TrigUntapAll | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. When you do, untap all other creatures you control.\nSVar:TrigUntapAll:DB$ UntapAll | ValidCards$ Creature.YouCtrl+StrictlyOther | SpellDescription$ When you do, untap all other creatures you control.\nSVar:AIExertCondition:NumCreats GE3\nSVar:NumCreats:Count$Valid Creature.YouCtrl+tapped\nOracle:You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
Create the Forge script for this magic card
{"name": "Yavimaya Ants", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Trample, haste\nCumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)", "power": "5", "toughness": "1"}
Name:Yavimaya Ants\nManaCost:2 G G\nTypes:Creature Insect\nPT:5/1\nK:Trample\nK:Haste\nK:Cumulative upkeep:G G\nOracle:Trample, haste\nCumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Yavimaya Ants", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Trample, haste\nCumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)", "power": "5", "toughness": "1"} ### Response: Name:Yavimaya Ants\nManaCost:2 G G\nTypes:Creature Insect\nPT:5/1\nK:Trample\nK:Haste\nK:Cumulative upkeep:G G\nOracle:Trample, haste\nCumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Create the Forge script for this magic card
{"name": "Zodiac Snake", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Snake", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "2", "toughness": "2"}
Name:Zodiac Snake\nManaCost:2 B\nTypes:Creature Snake\nPT:2/2\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zodiac Snake", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Snake", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "2", "toughness": "2"} ### Response: Name:Zodiac Snake\nManaCost:2 B\nTypes:Creature Snake\nPT:2/2\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Create the Forge script for this magic card
{"name": "Firestorm Hellkite", "mana_cost": "{4}{U}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, trample\nCumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)", "power": "6", "toughness": "6"}
Name:Firestorm Hellkite\nManaCost:4 U R\nTypes:Creature Dragon\nPT:6/6\nK:Flying\nK:Trample\nK:Cumulative upkeep:U R\nOracle:Flying, trample\nCumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Firestorm Hellkite", "mana_cost": "{4}{U}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, trample\nCumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)", "power": "6", "toughness": "6"} ### Response: Name:Firestorm Hellkite\nManaCost:4 U R\nTypes:Creature Dragon\nPT:6/6\nK:Flying\nK:Trample\nK:Cumulative upkeep:U R\nOracle:Flying, trample\nCumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Create the Forge script for this magic card
{"name": "Stonehewer Giant Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Whenever a creature enters the battlefield under your control, create a token that's a copy of a random Equipment card with mana value less than that creature's mana value. Attach that Equipment to that creature."}
Name:Stonehewer Giant Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/-5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Command | Execute$ TrigCopyEquip | TriggerDescription$ Whenever a creature enters the battlefield under your control, create a token that's a copy of a random Equipment card with mana value less than that creature's mana value. Attach that Equipment to that creature.\nSVar:TrigCopyEquip:DB$ CopyPermanent | Defined$ TriggeredCard | NumCopies$ 1 | ValidSupportedCopy$ Equipment.cmcLTX | RandomCopied$ True | RandomNum$ 1 | AttachAfter$ True | AttachedTo$ TriggeredCard\nSVar:X:TriggeredCard$CardManaCost\nOracle:Hand +1, life -5\nWhenever a creature enters the battlefield under your control, create a token that's a copy of a random Equipment card with mana value less than that creature's mana value. Attach that Equipment to that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stonehewer Giant Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Whenever a creature enters the battlefield under your control, create a token that's a copy of a random Equipment card with mana value less than that creature's mana value. Attach that Equipment to that creature."} ### Response: Name:Stonehewer Giant Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/-5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Command | Execute$ TrigCopyEquip | TriggerDescription$ Whenever a creature enters the battlefield under your control, create a token that's a copy of a random Equipment card with mana value less than that creature's mana value. Attach that Equipment to that creature.\nSVar:TrigCopyEquip:DB$ CopyPermanent | Defined$ TriggeredCard | NumCopies$ 1 | ValidSupportedCopy$ Equipment.cmcLTX | RandomCopied$ True | RandomNum$ 1 | AttachAfter$ True | AttachedTo$ TriggeredCard\nSVar:X:TriggeredCard$CardManaCost\nOracle:Hand +1, life -5\nWhenever a creature enters the battlefield under your control, create a token that's a copy of a random Equipment card with mana value less than that creature's mana value. Attach that Equipment to that creature.
Create the Forge script for this magic card
{"name": "Outwit", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Counter target spell that targets a player."}
Name:Outwit\nManaCost:U\nTypes:Instant\nA:SP$ Counter | Cost$ U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | TargetValidTargeting$ Player | SpellDescription$ Counter target spell that targets a player.\nOracle:Counter target spell that targets a player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Outwit", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Counter target spell that targets a player."} ### Response: Name:Outwit\nManaCost:U\nTypes:Instant\nA:SP$ Counter | Cost$ U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | TargetValidTargeting$ Player | SpellDescription$ Counter target spell that targets a player.\nOracle:Counter target spell that targets a player.
Create the Forge script for this magic card
{"name": "Glory-Bound Initiate", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)", "power": "3", "toughness": "1"}
Name:Glory-Bound Initiate\nManaCost:1 W\nTypes:Creature Human Warrior\nPT:3/1\nS:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Trigger$ TrigPump | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 3 | KW$ Lifelink | SpellDescription$ When you do, it gets +1/+3 and gains lifelink until end of turn.\nOracle:You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glory-Bound Initiate", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)", "power": "3", "toughness": "1"} ### Response: Name:Glory-Bound Initiate\nManaCost:1 W\nTypes:Creature Human Warrior\nPT:3/1\nS:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Trigger$ TrigPump | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 3 | KW$ Lifelink | SpellDescription$ When you do, it gets +1/+3 and gains lifelink until end of turn.\nOracle:You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
Create the Forge script for this magic card
{"name": "Moonwing Moth", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\n{W}: Moonwing Moth gets +0/+1 until end of turn.", "power": "2", "toughness": "1"}
Name:Moonwing Moth\nManaCost:1 W W\nTypes:Creature Insect\nPT:2/1\nK:Flying\nA:AB$ Pump | Cost$ W | Defined$ Self | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nOracle:Flying\n{W}: Moonwing Moth gets +0/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moonwing Moth", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\n{W}: Moonwing Moth gets +0/+1 until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Moonwing Moth\nManaCost:1 W W\nTypes:Creature Insect\nPT:2/1\nK:Flying\nA:AB$ Pump | Cost$ W | Defined$ Self | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nOracle:Flying\n{W}: Moonwing Moth gets +0/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Guardians' Pledge", "mana_cost": "{1}{W}{W}", "type_line": "Instant", "oracle_text": "White creatures you control get +2/+2 until end of turn."}
Name:Guardians' Pledge\nManaCost:1 W W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 W W | ValidCards$ Creature.White+YouCtrl | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ White creatures you control get +2/+2 until end of turn.\nOracle:White creatures you control get +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Guardians' Pledge", "mana_cost": "{1}{W}{W}", "type_line": "Instant", "oracle_text": "White creatures you control get +2/+2 until end of turn."} ### Response: Name:Guardians' Pledge\nManaCost:1 W W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 W W | ValidCards$ Creature.White+YouCtrl | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ White creatures you control get +2/+2 until end of turn.\nOracle:White creatures you control get +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Cavalry Master", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nOther creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)", "power": "3", "toughness": "3"}
Name:Cavalry Master\nManaCost:2 W W\nTypes:Creature Human Knight\nPT:3/3\nK:Flanking\nS:Mode$ Continuous | Affected$ Creature.Other+withFlanking+YouCtrl | AddKeyword$ Flanking | Description$ Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)\nSVar:PlayMain1:TRUE\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nOther creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cavalry Master", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nOther creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)", "power": "3", "toughness": "3"} ### Response: Name:Cavalry Master\nManaCost:2 W W\nTypes:Creature Human Knight\nPT:3/3\nK:Flanking\nS:Mode$ Continuous | Affected$ Creature.Other+withFlanking+YouCtrl | AddKeyword$ Flanking | Description$ Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)\nSVar:PlayMain1:TRUE\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nOther creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
Create the Forge script for this magic card
{"name": "Stonehorn Dignitary", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Rhino Soldier", "oracle_text": "When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.", "power": "1", "toughness": "4"}
Name:Stonehorn Dignitary\nManaCost:3 W\nTypes:Creature Rhino Soldier\nPT:1/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSkipCombat | TriggerDescription$ When CARDNAME enters the battlefield, target opponent skips their next combat phase.\nSVar:TrigSkipCombat:DB$ SkipPhase | ValidTgts$ Opponent | Phase$ Combat | TgtPrompt$ Select target opponent | IsCurse$ True\nOracle:When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stonehorn Dignitary", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Rhino Soldier", "oracle_text": "When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.", "power": "1", "toughness": "4"} ### Response: Name:Stonehorn Dignitary\nManaCost:3 W\nTypes:Creature Rhino Soldier\nPT:1/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSkipCombat | TriggerDescription$ When CARDNAME enters the battlefield, target opponent skips their next combat phase.\nSVar:TrigSkipCombat:DB$ SkipPhase | ValidTgts$ Opponent | Phase$ Combat | TgtPrompt$ Select target opponent | IsCurse$ True\nOracle:When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
Create the Forge script for this magic card
{"name": "Survive the Night", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)\nInvestigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"}
Name:Survive the Night\nManaCost:2 W\nTypes:Instant\nA:SP$ Pump | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | KW$ Indestructible | SubAbility$ DBInvestigate | SpellDescription$ Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate|Token\nOracle:Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)\nInvestigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Survive the Night", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)\nInvestigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"} ### Response: Name:Survive the Night\nManaCost:2 W\nTypes:Instant\nA:SP$ Pump | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | KW$ Indestructible | SubAbility$ DBInvestigate | SpellDescription$ Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate|Token\nOracle:Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)\nInvestigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Create the Forge script for this magic card
{"name": "Ancient Craving", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "You draw three cards and you lose 3 life."}
Name:Ancient Craving\nManaCost:3 B\nTypes:Sorcery\nA:SP$ Draw | Cost$ 3 B | NumCards$ 3 | SpellDescription$ You draw three cards and you lose 3 life. | SubAbility$ DB\nSVar:DB:DB$ LoseLife | LifeAmount$ 3\nOracle:You draw three cards and you lose 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ancient Craving", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "You draw three cards and you lose 3 life."} ### Response: Name:Ancient Craving\nManaCost:3 B\nTypes:Sorcery\nA:SP$ Draw | Cost$ 3 B | NumCards$ 3 | SpellDescription$ You draw three cards and you lose 3 life. | SubAbility$ DB\nSVar:DB:DB$ LoseLife | LifeAmount$ 3\nOracle:You draw three cards and you lose 3 life.
Create the Forge script for this magic card
{"name": "Crumbling Vestige", "mana_cost": "", "type_line": "Land", "oracle_text": "Crumbling Vestige enters the battlefield tapped.\nWhen Crumbling Vestige enters the battlefield, add one mana of any color.\n{T}: Add {C}. ({C} represents colorless mana.)"}
Name:Crumbling Vestige\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMana | TriggerDescription$ When CARDNAME enters the battlefield, add one mana of any color.\nSVar:TrigMana:DB$ Mana | Produced$ Any\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nDeckHas:Ability$Mana.Colorless\nOracle:Crumbling Vestige enters the battlefield tapped.\nWhen Crumbling Vestige enters the battlefield, add one mana of any color.\n{T}: Add {C}. ({C} represents colorless mana.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crumbling Vestige", "mana_cost": "", "type_line": "Land", "oracle_text": "Crumbling Vestige enters the battlefield tapped.\nWhen Crumbling Vestige enters the battlefield, add one mana of any color.\n{T}: Add {C}. ({C} represents colorless mana.)"} ### Response: Name:Crumbling Vestige\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMana | TriggerDescription$ When CARDNAME enters the battlefield, add one mana of any color.\nSVar:TrigMana:DB$ Mana | Produced$ Any\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nDeckHas:Ability$Mana.Colorless\nOracle:Crumbling Vestige enters the battlefield tapped.\nWhen Crumbling Vestige enters the battlefield, add one mana of any color.\n{T}: Add {C}. ({C} represents colorless mana.)
Create the Forge script for this magic card
{"name": "Subjugator Angel", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Subjugator Angel enters the battlefield, tap all creatures your opponents control.", "power": "4", "toughness": "3"}
Name:Subjugator Angel\nManaCost:4 W W\nTypes:Creature Angel\nPT:4/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTapAll | TriggerDescription$ When CARDNAME enters the battlefield, tap all creatures your opponents control.\nSVar:TrigTapAll:DB$ TapAll | ValidCards$ Creature.OppCtrl\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhen Subjugator Angel enters the battlefield, tap all creatures your opponents control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Subjugator Angel", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Subjugator Angel enters the battlefield, tap all creatures your opponents control.", "power": "4", "toughness": "3"} ### Response: Name:Subjugator Angel\nManaCost:4 W W\nTypes:Creature Angel\nPT:4/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTapAll | TriggerDescription$ When CARDNAME enters the battlefield, tap all creatures your opponents control.\nSVar:TrigTapAll:DB$ TapAll | ValidCards$ Creature.OppCtrl\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhen Subjugator Angel enters the battlefield, tap all creatures your opponents control.
Create the Forge script for this magic card
{"name": "Chainer, Nightmare Adept", "mana_cost": "{2}{B}{R}", "type_line": "Legendary Creature \u2014 Human Minion", "oracle_text": "Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.\nWhenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.", "power": "3", "toughness": "2"}
Name:Chainer, Nightmare Adept\nManaCost:2 B R\nTypes:Legendary Creature Human Minion\nPT:3/2\nA:AB$ Effect | Cost$ Discard<1/Card> | StaticAbilities$ STYardCast | ActivationLimit$ 1 | SpellDescription$ You may cast a creature spell from your graveyard this turn. Activate only once each turn.\nSVar:STYardCast:Mode$ Continuous | Affected$ Creature.nonLand+YouCtrl | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Command | AffectedZone$ Graveyard\nAI:RemoveDeck:All\nT:Mode$ ChangesZone | ValidCard$ Creature.nonToken+YouCtrl+wasNotCastFromYourHandByYou | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredCard | KW$ Haste | Duration$ UntilYourNextTurn\nOracle:Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.\nWhenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chainer, Nightmare Adept", "mana_cost": "{2}{B}{R}", "type_line": "Legendary Creature \u2014 Human Minion", "oracle_text": "Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.\nWhenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.", "power": "3", "toughness": "2"} ### Response: Name:Chainer, Nightmare Adept\nManaCost:2 B R\nTypes:Legendary Creature Human Minion\nPT:3/2\nA:AB$ Effect | Cost$ Discard<1/Card> | StaticAbilities$ STYardCast | ActivationLimit$ 1 | SpellDescription$ You may cast a creature spell from your graveyard this turn. Activate only once each turn.\nSVar:STYardCast:Mode$ Continuous | Affected$ Creature.nonLand+YouCtrl | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Command | AffectedZone$ Graveyard\nAI:RemoveDeck:All\nT:Mode$ ChangesZone | ValidCard$ Creature.nonToken+YouCtrl+wasNotCastFromYourHandByYou | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredCard | KW$ Haste | Duration$ UntilYourNextTurn\nOracle:Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.\nWhenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.
Create the Forge script for this magic card
{"name": "Fated Infatuation", "mana_cost": "{U}{U}{U}", "type_line": "Instant", "oracle_text": "Create a token that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
Name:Fated Infatuation\nManaCost:U U U\nTypes:Instant\nA:SP$ CopyPermanent | Cost$ U U U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBScry | SpellDescription$ Create a token that's a copy of target creature you control. If it's your turn, scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | ConditionPlayerTurn$ True\nOracle:Create a token that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fated Infatuation", "mana_cost": "{U}{U}{U}", "type_line": "Instant", "oracle_text": "Create a token that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"} ### Response: Name:Fated Infatuation\nManaCost:U U U\nTypes:Instant\nA:SP$ CopyPermanent | Cost$ U U U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBScry | SpellDescription$ Create a token that's a copy of target creature you control. If it's your turn, scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | ConditionPlayerTurn$ True\nOracle:Create a token that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Create the Forge script for this magic card
{"name": "Bloodthirsty Aerialist", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "Flying\nWhenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.", "power": "2", "toughness": "3"}
Name:Bloodthirsty Aerialist\nManaCost:1 B B\nTypes:Creature Vampire Rogue\nPT:2/3\nK:Flying\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Ability$LifeGain\nDeckHas:Ability$Counters\nOracle:Flying\nWhenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodthirsty Aerialist", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "Flying\nWhenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.", "power": "2", "toughness": "3"} ### Response: Name:Bloodthirsty Aerialist\nManaCost:1 B B\nTypes:Creature Vampire Rogue\nPT:2/3\nK:Flying\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Ability$LifeGain\nDeckHas:Ability$Counters\nOracle:Flying\nWhenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
Create the Forge script for this magic card
{"name": "Fogwalker", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Skulk (This creature can't be blocked by creatures with greater power.)\nWhen Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.", "power": "1", "toughness": "3"}
Name:Fogwalker\nManaCost:1 U\nTypes:Creature Spirit\nPT:1/3\nK:Skulk\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nSVar:PlayMain1:TRUE\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)\nWhen Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fogwalker", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Skulk (This creature can't be blocked by creatures with greater power.)\nWhen Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.", "power": "1", "toughness": "3"} ### Response: Name:Fogwalker\nManaCost:1 U\nTypes:Creature Spirit\nPT:1/3\nK:Skulk\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nSVar:PlayMain1:TRUE\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)\nWhen Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
Create the Forge script for this magic card
{"name": "Jwar Isle Avenger", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)\nFlying", "power": "3", "toughness": "3"}
Name:Jwar Isle Avenger\nManaCost:4 U\nTypes:Creature Sphinx\nPT:3/3\nK:Surge:2 U\nK:Flying\nOracle:Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)\nFlying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jwar Isle Avenger", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)\nFlying", "power": "3", "toughness": "3"} ### Response: Name:Jwar Isle Avenger\nManaCost:4 U\nTypes:Creature Sphinx\nPT:3/3\nK:Surge:2 U\nK:Flying\nOracle:Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)\nFlying
Create the Forge script for this magic card
{"name": "You Happen On a Glade", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Journey On \u2014 Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.\n\u2022 Make Camp \u2014 Return target permanent card from your graveyard to your hand."}
Name:You Happen On a Glade\nManaCost:2 G\nTypes:Instant\nA:SP$ Charm | Choices$ JourneyOn,MakeCamp\nSVar:JourneyOn:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 2 | Reveal$ True | StackDescription$ SpellDescription | SpellDescription$ Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.\nSVar:MakeCamp:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target permanent card in your graveyard | ValidTgts$ Permanent.YouOwn | SpellDescription$ Make Camp — Return target permanent card from your graveyard to your hand.\nOracle:Choose one —\n• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.\n• Make Camp — Return target permanent card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "You Happen On a Glade", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Journey On \u2014 Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.\n\u2022 Make Camp \u2014 Return target permanent card from your graveyard to your hand."} ### Response: Name:You Happen On a Glade\nManaCost:2 G\nTypes:Instant\nA:SP$ Charm | Choices$ JourneyOn,MakeCamp\nSVar:JourneyOn:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 2 | Reveal$ True | StackDescription$ SpellDescription | SpellDescription$ Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.\nSVar:MakeCamp:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target permanent card in your graveyard | ValidTgts$ Permanent.YouOwn | SpellDescription$ Make Camp — Return target permanent card from your graveyard to your hand.\nOracle:Choose one —\n• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.\n• Make Camp — Return target permanent card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Stonehorn Chanter", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Rhino Cleric", "oracle_text": "{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)", "power": "4", "toughness": "4"}
Name:Stonehorn Chanter\nManaCost:5 W\nTypes:Creature Rhino Cleric\nPT:4/4\nA:AB$ Pump | Cost$ 5 W | Defined$ Self | KW$ Lifelink & Vigilance | SpellDescription$ CARDNAME gains vigilance and lifelink until end of turn.\nOracle:{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stonehorn Chanter", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Rhino Cleric", "oracle_text": "{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)", "power": "4", "toughness": "4"} ### Response: Name:Stonehorn Chanter\nManaCost:5 W\nTypes:Creature Rhino Cleric\nPT:4/4\nA:AB$ Pump | Cost$ 5 W | Defined$ Self | KW$ Lifelink & Vigilance | SpellDescription$ CARDNAME gains vigilance and lifelink until end of turn.\nOracle:{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
Create the Forge script for this magic card
{"name": "Sanguine Evangelist", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nWhen Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.", "power": "2", "toughness": "1"}
Name:Sanguine Evangelist\nManaCost:2 W\nTypes:Creature Vampire Cleric\nPT:2/1\nK:Battle cry\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield or dies, create a 1/1 black Bat creature token with flying.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or dies, create a 1/1 black Bat creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_bat_flying | TokenOwner$ TriggeredCardController\nDeckHas:Ability$Token & Type$Bat\nOracle:Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nWhen Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sanguine Evangelist", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nWhen Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.", "power": "2", "toughness": "1"} ### Response: Name:Sanguine Evangelist\nManaCost:2 W\nTypes:Creature Vampire Cleric\nPT:2/1\nK:Battle cry\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield or dies, create a 1/1 black Bat creature token with flying.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or dies, create a 1/1 black Bat creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_1_1_bat_flying | TokenOwner$ TriggeredCardController\nDeckHas:Ability$Token & Type$Bat\nOracle:Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nWhen Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
Create the Forge script for this magic card
{"name": "Wasitora, Nekoru Queen", "mana_cost": "{2}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Cat Dragon", "oracle_text": "Flying, trample\nWhenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.", "power": "5", "toughness": "4"}
Name:Wasitora, Nekoru Queen\nManaCost:2 B R G\nTypes:Legendary Creature Cat Dragon\nPT:5/4\nK:Flying\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.\nSVar:TrigSac:DB$ Sacrifice | Defined$ TriggeredTarget | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ brg_3_3_cat_dragon_flying | TokenOwner$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nSVar:MustBeBlocked:True\nOracle:Flying, trample\nWhenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wasitora, Nekoru Queen", "mana_cost": "{2}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Cat Dragon", "oracle_text": "Flying, trample\nWhenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.", "power": "5", "toughness": "4"} ### Response: Name:Wasitora, Nekoru Queen\nManaCost:2 B R G\nTypes:Legendary Creature Cat Dragon\nPT:5/4\nK:Flying\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.\nSVar:TrigSac:DB$ Sacrifice | Defined$ TriggeredTarget | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ brg_3_3_cat_dragon_flying | TokenOwner$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nSVar:MustBeBlocked:True\nOracle:Flying, trample\nWhenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
Create the Forge script for this magic card
{"name": "Sphinx of Enlightenment", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying\nWhen Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards.", "power": "5", "toughness": "5"}
Name:Sphinx of Enlightenment\nManaCost:4 U U\nTypes:Creature Sphinx\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, target opponent draws a card and you draw three cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDraw | ValidTgts$ Opponent | TgtPrompt$ Select target opponent\nSVar:DBDraw:DB$ Draw | NumCards$ 3 | Defined$ You | StackDescription$ None\nOracle:Flying\nWhen Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sphinx of Enlightenment", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying\nWhen Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards.", "power": "5", "toughness": "5"} ### Response: Name:Sphinx of Enlightenment\nManaCost:4 U U\nTypes:Creature Sphinx\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, target opponent draws a card and you draw three cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDraw | ValidTgts$ Opponent | TgtPrompt$ Select target opponent\nSVar:DBDraw:DB$ Draw | NumCards$ 3 | Defined$ You | StackDescription$ None\nOracle:Flying\nWhen Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards.
Create the Forge script for this magic card
{"name": "Skyshroud Claim", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for up to two Forest cards, put them onto the battlefield, then shuffle."}
Name:Skyshroud Claim\nManaCost:3 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Forest | ChangeNum$ 2 | SpellDescription$ Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.\nOracle:Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyshroud Claim", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for up to two Forest cards, put them onto the battlefield, then shuffle."} ### Response: Name:Skyshroud Claim\nManaCost:3 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Forest | ChangeNum$ 2 | SpellDescription$ Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.\nOracle:Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Selvala's Stampede", "mana_cost": "{4}{G}{G}", "type_line": "Sorcery", "oracle_text": "Council's dilemma \u2014 Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote."}
Name:Selvala's Stampede\nManaCost:4 G G\nTypes:Sorcery\nA:SP$ Vote | Cost$ 4 G G | Defined$ Player | StoreVoteNum$ True | VoteType$ Wild,Free | SubAbility$ DBVoteWild | SpellDescription$ Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.\nSVar:DBVoteWild:DB$ DigUntil | Amount$ VoteNumWild | Valid$ Creature.YouOwn | ValidDescription$ creature | RevealedDestination$ Library | RevealedLibraryPosition$ 0 | FoundDestination$ Battlefield | Shuffle$ True | SubAbility$ DBVoteFree\nSVar:DBVoteFree:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent | ChangeNum$ VoteNumFree\nOracle:Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Selvala's Stampede", "mana_cost": "{4}{G}{G}", "type_line": "Sorcery", "oracle_text": "Council's dilemma \u2014 Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote."} ### Response: Name:Selvala's Stampede\nManaCost:4 G G\nTypes:Sorcery\nA:SP$ Vote | Cost$ 4 G G | Defined$ Player | StoreVoteNum$ True | VoteType$ Wild,Free | SubAbility$ DBVoteWild | SpellDescription$ Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.\nSVar:DBVoteWild:DB$ DigUntil | Amount$ VoteNumWild | Valid$ Creature.YouOwn | ValidDescription$ creature | RevealedDestination$ Library | RevealedLibraryPosition$ 0 | FoundDestination$ Battlefield | Shuffle$ True | SubAbility$ DBVoteFree\nSVar:DBVoteFree:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent | ChangeNum$ VoteNumFree\nOracle:Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Create the Forge script for this magic card
{"name": "Wicked Reward", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nTarget creature gets +4/+2 until end of turn."}
Name:Wicked Reward\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B Sac<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature. | NumAtt$ +4 | NumDef$ +2 | SpellDescription$ Target creature gets +4/+2 until end of turn.\nSVar:AIPreference:SacCost$Creature.namedBrood of Cockroaches,Creature.token\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nTarget creature gets +4/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wicked Reward", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nTarget creature gets +4/+2 until end of turn."} ### Response: Name:Wicked Reward\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B Sac<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature. | NumAtt$ +4 | NumDef$ +2 | SpellDescription$ Target creature gets +4/+2 until end of turn.\nSVar:AIPreference:SacCost$Creature.namedBrood of Cockroaches,Creature.token\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nTarget creature gets +4/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Silverflame Squire"}
Name:Silverflame Squire\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/1\nAlternateMode:Adventure\nOracle:\n\nALTERNATE\n\nName:On Alert\nManaCost:2 W\nTypes:Instant Adventure\nA:SP$ Pump | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBUntap | SpellDescription$ Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nOracle:Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silverflame Squire"} ### Response: Name:Silverflame Squire\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/1\nAlternateMode:Adventure\nOracle:\n\nALTERNATE\n\nName:On Alert\nManaCost:2 W\nTypes:Instant Adventure\nA:SP$ Pump | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBUntap | SpellDescription$ Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nOracle:Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
Create the Forge script for this magic card
{"name": "Painful Memories", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Look at target opponent's hand and choose a card from it. Put that card on top of that player's library."}
Name:Painful Memories\nManaCost:1 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Hand | Destination$ Library | LibraryPosition$ 0 | ValidTgts$ Opponent | ChangeType$ Card | ChangeNum$ 1 | IsCurse$ True | StackDescription$ SpellDescription | Mandatory$ True | SpellDescription$ Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.\nOracle:Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Painful Memories", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Look at target opponent's hand and choose a card from it. Put that card on top of that player's library."} ### Response: Name:Painful Memories\nManaCost:1 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Hand | Destination$ Library | LibraryPosition$ 0 | ValidTgts$ Opponent | ChangeType$ Card | ChangeNum$ 1 | IsCurse$ True | StackDescription$ SpellDescription | Mandatory$ True | SpellDescription$ Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.\nOracle:Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
Create the Forge script for this magic card
{"name": "Flash Counter", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target instant spell."}
Name:Flash Counter\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target Instant spell | ValidTgts$ Instant | SpellDescription$ Counter target instant spell.\nOracle:Counter target instant spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flash Counter", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target instant spell."} ### Response: Name:Flash Counter\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target Instant spell | ValidTgts$ Instant | SpellDescription$ Counter target instant spell.\nOracle:Counter target instant spell.
Create the Forge script for this magic card
{"name": "Avaricious Dragon", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nAt the beginning of your draw step, draw an additional card.\nAt the beginning of your end step, discard your hand.", "power": "4", "toughness": "4"}
Name:Avaricious Dragon\nManaCost:2 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your draw step, draw an additional card.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ At the beginning of your end step, discard your hand.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nSVar:TrigDiscard:DB$ Discard | Mode$ Hand\nOracle:Flying\nAt the beginning of your draw step, draw an additional card.\nAt the beginning of your end step, discard your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Avaricious Dragon", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nAt the beginning of your draw step, draw an additional card.\nAt the beginning of your end step, discard your hand.", "power": "4", "toughness": "4"} ### Response: Name:Avaricious Dragon\nManaCost:2 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your draw step, draw an additional card.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ At the beginning of your end step, discard your hand.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nSVar:TrigDiscard:DB$ Discard | Mode$ Hand\nOracle:Flying\nAt the beginning of your draw step, draw an additional card.\nAt the beginning of your end step, discard your hand.
Create the Forge script for this magic card
{"name": "Oran-Rief Invoker", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.", "power": "2", "toughness": "2"}
Name:Oran-Rief Invoker\nManaCost:1 G\nTypes:Creature Human Shaman\nPT:2/2\nA:AB$ Pump | Cost$ 8 | Defined$ Self | NumAtt$ +5 | NumDef$ +5 | KW$ Trample | SpellDescription$ CARDNAME gets +5/+5 and gains trample until end of turn.\nOracle:{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oran-Rief Invoker", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Oran-Rief Invoker\nManaCost:1 G\nTypes:Creature Human Shaman\nPT:2/2\nA:AB$ Pump | Cost$ 8 | Defined$ Self | NumAtt$ +5 | NumDef$ +5 | KW$ Trample | SpellDescription$ CARDNAME gets +5/+5 and gains trample until end of turn.\nOracle:{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Steeple Creeper", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Frog Snake", "oracle_text": "{3}{U}: Steeple Creeper gains flying until end of turn.", "power": "4", "toughness": "2"}
Name:Steeple Creeper\nManaCost:2 G\nTypes:Creature Frog Snake\nPT:4/2\nA:AB$ Pump | Cost$ 3 U | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.\nOracle:{3}{U}: Steeple Creeper gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Steeple Creeper", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Frog Snake", "oracle_text": "{3}{U}: Steeple Creeper gains flying until end of turn.", "power": "4", "toughness": "2"} ### Response: Name:Steeple Creeper\nManaCost:2 G\nTypes:Creature Frog Snake\nPT:4/2\nA:AB$ Pump | Cost$ 3 U | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.\nOracle:{3}{U}: Steeple Creeper gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Scepter of Insight", "mana_cost": "{1}{U}{U}", "type_line": "Artifact", "oracle_text": "{3}{U}, {T}: Draw a card."}
Name:Scepter of Insight\nManaCost:1 U U\nTypes:Artifact\nA:AB$ Draw | Cost$ 3 U T | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:{3}{U}, {T}: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scepter of Insight", "mana_cost": "{1}{U}{U}", "type_line": "Artifact", "oracle_text": "{3}{U}, {T}: Draw a card."} ### Response: Name:Scepter of Insight\nManaCost:1 U U\nTypes:Artifact\nA:AB$ Draw | Cost$ 3 U T | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:{3}{U}, {T}: Draw a card.
Create the Forge script for this magic card
{"name": "Traumatic Prank", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, \"This creature can't block,\" and \"At the beginning of your upkeep, this creature deals 1 damage to you.\""}
Name:Traumatic Prank\nManaCost:3 R\nTypes:Sorcery\nA:SP$ GainControl | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | SubAbility$ DBAnimate | StackDescription$ REP target creature_{c:Targeted} | SpellDescription$ Gain control of target creature until end of turn. Untap that creature.\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Keywords$ Haste | staticAbilities$ CantBlock | Triggers$ PingUpkeep | Duration$ Perpetual | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."\nSVar:CantBlock:Mode$ CantBlockBy | ValidBlocker$ Creature.Self | Description$ This creature can't block.\nSVar:PingUpkeep:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of your upkeep, this creature deals 1 damage to you.\nSVar:TrigDamage:DB$ DealDamage | Defined$ CardController | NumDmg$ 1\nOracle:Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Traumatic Prank", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, \"This creature can't block,\" and \"At the beginning of your upkeep, this creature deals 1 damage to you.\""} ### Response: Name:Traumatic Prank\nManaCost:3 R\nTypes:Sorcery\nA:SP$ GainControl | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | SubAbility$ DBAnimate | StackDescription$ REP target creature_{c:Targeted} | SpellDescription$ Gain control of target creature until end of turn. Untap that creature.\nSVar:DBAnimate:DB$ Animate | Defined$ Targeted | Keywords$ Haste | staticAbilities$ CantBlock | Triggers$ PingUpkeep | Duration$ Perpetual | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."\nSVar:CantBlock:Mode$ CantBlockBy | ValidBlocker$ Creature.Self | Description$ This creature can't block.\nSVar:PingUpkeep:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of your upkeep, this creature deals 1 damage to you.\nSVar:TrigDamage:DB$ DealDamage | Defined$ CardController | NumDmg$ 1\nOracle:Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."
Create the Forge script for this magic card
{"name": "Glass Asp", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step.", "power": "2", "toughness": "1"}
Name:Glass Asp\nManaCost:1 G G\nTypes:Creature Snake\nPT:2/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ NafsEffect | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step.\nSVar:NafsEffect:DB$ Effect | RememberObjects$ TriggeredTarget | Duration$ Permanent | Triggers$ DrawTrig | Abilities$ PayUp\nSVar:DrawTrig:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player.IsRemembered | TriggerZones$ Command | OneOff$ True | Execute$ Bleed | TriggerDescription$ That player loses 2 life at the beginning of their next draw step unless they pay {2} before that step.\nSVar:Bleed:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ 2\nSVar:PayUp:ST$ ChangeZone | Cost$ 2 | Defined$ Self | Origin$ Command | Destination$ Exile | ActivationZone$ Command | Activator$ Player.IsRemembered | AILogic$ Always | SpellDescription$ Pay {2} to avoid losing another 2 life.\nOracle:Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glass Asp", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step.", "power": "2", "toughness": "1"} ### Response: Name:Glass Asp\nManaCost:1 G G\nTypes:Creature Snake\nPT:2/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ NafsEffect | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step.\nSVar:NafsEffect:DB$ Effect | RememberObjects$ TriggeredTarget | Duration$ Permanent | Triggers$ DrawTrig | Abilities$ PayUp\nSVar:DrawTrig:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player.IsRemembered | TriggerZones$ Command | OneOff$ True | Execute$ Bleed | TriggerDescription$ That player loses 2 life at the beginning of their next draw step unless they pay {2} before that step.\nSVar:Bleed:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ 2\nSVar:PayUp:ST$ ChangeZone | Cost$ 2 | Defined$ Self | Origin$ Command | Destination$ Exile | ActivationZone$ Command | Activator$ Player.IsRemembered | AILogic$ Always | SpellDescription$ Pay {2} to avoid losing another 2 life.\nOracle:Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step.
Create the Forge script for this magic card
{"name": "Heart of Ramos", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {R}.\nSacrifice Heart of Ramos: Add {R}."}
Name:Heart of Ramos\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Mana | Cost$ Sac<1/CARDNAME> | Produced$ R | SpellDescription$ Add {R}.\nAI:RemoveDeck:All\nOracle:{T}: Add {R}.\nSacrifice Heart of Ramos: Add {R}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heart of Ramos", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {R}.\nSacrifice Heart of Ramos: Add {R}."} ### Response: Name:Heart of Ramos\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Mana | Cost$ Sac<1/CARDNAME> | Produced$ R | SpellDescription$ Add {R}.\nAI:RemoveDeck:All\nOracle:{T}: Add {R}.\nSacrifice Heart of Ramos: Add {R}.
Create the Forge script for this magic card
{"name": "Raff, Weatherlight Stalwart", "mana_cost": "{W}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.\n{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.", "power": "1", "toughness": "3"}
Name:Raff, Weatherlight Stalwart\nManaCost:W U\nTypes:Legendary Creature Human Wizard\nPT:1/3\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ tapXType<2/Creature>\nA:AB$ PumpAll | Cost$ 3 W W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ Vigilance | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 and gain vigilance until end of turn.\nDeckHints:Type$Instant|Sorcery\nSVar:BuffedBy:Creature\nOracle:Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.\n{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Raff, Weatherlight Stalwart", "mana_cost": "{W}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.\n{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.", "power": "1", "toughness": "3"} ### Response: Name:Raff, Weatherlight Stalwart\nManaCost:W U\nTypes:Legendary Creature Human Wizard\nPT:1/3\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ tapXType<2/Creature>\nA:AB$ PumpAll | Cost$ 3 W W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | KW$ Vigilance | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 and gain vigilance until end of turn.\nDeckHints:Type$Instant|Sorcery\nSVar:BuffedBy:Creature\nOracle:Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.\n{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
Create the Forge script for this magic card
{"name": "Smitten Swordmaster"}
Name:Smitten Swordmaster\nManaCost:1 B\nTypes:Creature Human Knight\nPT:2/1\nK:Lifelink\nAlternateMode:Adventure\nOracle:Lifelink\n\nALTERNATE\n\nName:Curry Favor\nManaCost:B\nTypes:Sorcery Adventure\nA:SP$ GainLife | Cost$ B | Defined$ You | LifeAmount$ X | SubAbility$ DBLoseLife | SpellDescription$ You gain X life and each opponent loses X life, where X is the number of Knights you control.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ X\nSVar:X:Count$Valid Knight.YouCtrl\nDeckHas:Ability$LifeGain\nOracle:You gain X life and each opponent loses X life, where X is the number of Knights you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Smitten Swordmaster"} ### Response: Name:Smitten Swordmaster\nManaCost:1 B\nTypes:Creature Human Knight\nPT:2/1\nK:Lifelink\nAlternateMode:Adventure\nOracle:Lifelink\n\nALTERNATE\n\nName:Curry Favor\nManaCost:B\nTypes:Sorcery Adventure\nA:SP$ GainLife | Cost$ B | Defined$ You | LifeAmount$ X | SubAbility$ DBLoseLife | SpellDescription$ You gain X life and each opponent loses X life, where X is the number of Knights you control.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ X\nSVar:X:Count$Valid Knight.YouCtrl\nDeckHas:Ability$LifeGain\nOracle:You gain X life and each opponent loses X life, where X is the number of Knights you control.
Create the Forge script for this magic card
{"name": "Blistering Firecat", "mana_cost": "{1}{R}{R}{R}", "type_line": "Creature \u2014 Elemental Cat", "oracle_text": "Trample, haste\nAt the beginning of the end step, sacrifice Blistering Firecat.\nMorph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "7", "toughness": "1"}
Name:Blistering Firecat\nManaCost:1 R R R\nTypes:Creature Elemental Cat\nPT:7/1\nK:Morph:R R\nK:Trample\nK:Haste\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self\nSVar:EndOfTurnLeavePlay:True\nSVar:PlayMain1:TRUE\nOracle:Trample, haste\nAt the beginning of the end step, sacrifice Blistering Firecat.\nMorph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blistering Firecat", "mana_cost": "{1}{R}{R}{R}", "type_line": "Creature \u2014 Elemental Cat", "oracle_text": "Trample, haste\nAt the beginning of the end step, sacrifice Blistering Firecat.\nMorph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "7", "toughness": "1"} ### Response: Name:Blistering Firecat\nManaCost:1 R R R\nTypes:Creature Elemental Cat\nPT:7/1\nK:Morph:R R\nK:Trample\nK:Haste\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self\nSVar:EndOfTurnLeavePlay:True\nSVar:PlayMain1:TRUE\nOracle:Trample, haste\nAt the beginning of the end step, sacrifice Blistering Firecat.\nMorph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Kyren Glider", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Flying\nKyren Glider can't block.", "power": "1", "toughness": "1"}
Name:Kyren Glider\nManaCost:1 R\nTypes:Creature Goblin\nPT:1/1\nK:Flying\nK:CARDNAME can't block.\nOracle:Flying\nKyren Glider can't block.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kyren Glider", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Flying\nKyren Glider can't block.", "power": "1", "toughness": "1"} ### Response: Name:Kyren Glider\nManaCost:1 R\nTypes:Creature Goblin\nPT:1/1\nK:Flying\nK:CARDNAME can't block.\nOracle:Flying\nKyren Glider can't block.
Create the Forge script for this magic card
{"name": "Rebuild the City", "mana_cost": "{3}{B}{R}{G}", "type_line": "Sorcery", "oracle_text": "Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)"}
Name:Rebuild the City\nManaCost:3 B R G\nTypes:Sorcery\nA:SP$ CopyPermanent | ValidTgts$ Land | TgtPrompt$ Select target land | NumCopies$ 3 | SetPower$ 3 | SetToughness$ 3 | AddKeywords$ Vigilance & Menace | AddTypes$ Creature | SpellDescription$ Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)\nDeckHas:Ability$Token\nOracle:Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rebuild the City", "mana_cost": "{3}{B}{R}{G}", "type_line": "Sorcery", "oracle_text": "Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)"} ### Response: Name:Rebuild the City\nManaCost:3 B R G\nTypes:Sorcery\nA:SP$ CopyPermanent | ValidTgts$ Land | TgtPrompt$ Select target land | NumCopies$ 3 | SetPower$ 3 | SetToughness$ 3 | AddKeywords$ Vigilance & Menace | AddTypes$ Creature | SpellDescription$ Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)\nDeckHas:Ability$Token\nOracle:Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
Create the Forge script for this magic card
{"name": "Nyxborn Triton", "mana_cost": "{2}{U}", "type_line": "Enchantment Creature \u2014 Merfolk", "oracle_text": "Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nEnchanted creature gets +2/+3.", "power": "2", "toughness": "3"}
Name:Nyxborn Triton\nManaCost:2 U\nTypes:Enchantment Creature Merfolk\nPT:2/3\nK:Bestow:4 U\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 2 | AddToughness$ 3 | Description$ Enchanted creature gets +2/+3.\nOracle:Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nEnchanted creature gets +2/+3.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nyxborn Triton", "mana_cost": "{2}{U}", "type_line": "Enchantment Creature \u2014 Merfolk", "oracle_text": "Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nEnchanted creature gets +2/+3.", "power": "2", "toughness": "3"} ### Response: Name:Nyxborn Triton\nManaCost:2 U\nTypes:Enchantment Creature Merfolk\nPT:2/3\nK:Bestow:4 U\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 2 | AddToughness$ 3 | Description$ Enchanted creature gets +2/+3.\nOracle:Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nEnchanted creature gets +2/+3.
Create the Forge script for this magic card
{"name": "Shrieking Drake", "mana_cost": "{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nWhen Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.", "power": "1", "toughness": "1"}
Name:Shrieking Drake\nManaCost:U\nTypes:Creature Drake\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a creature you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouCtrl | AILogic$ NeverBounceItself\nSVar:NeedsToPlay:Creature.YouCtrl\nOracle:Flying\nWhen Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shrieking Drake", "mana_cost": "{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nWhen Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.", "power": "1", "toughness": "1"} ### Response: Name:Shrieking Drake\nManaCost:U\nTypes:Creature Drake\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a creature you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouCtrl | AILogic$ NeverBounceItself\nSVar:NeedsToPlay:Creature.YouCtrl\nOracle:Flying\nWhen Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Field Marshal", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)", "power": "2", "toughness": "2"}
Name:Field Marshal\nManaCost:1 W W\nTypes:Creature Human Soldier\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Soldier+Other | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ First Strike | Description$ Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)\nSVar:PlayMain1:TRUE\nOracle:Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Field Marshal", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)", "power": "2", "toughness": "2"} ### Response: Name:Field Marshal\nManaCost:1 W W\nTypes:Creature Human Soldier\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Soldier+Other | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ First Strike | Description$ Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)\nSVar:PlayMain1:TRUE\nOracle:Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Create the Forge script for this magic card
{"name": "Chain of Smog", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target player discards two cards. That player may copy this spell and may choose a new target for that copy."}
Name:Chain of Smog\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 1 B | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | SubAbility$ DBCopy | SpellDescription$ Target player discards two cards. That player may copy this spell and may choose a new target for that copy.\nSVar:DBCopy:DB$ CopySpellAbility | Defined$ Parent | Controller$ TargetedPlayer | Optional$ True | AILogic$ ChainOfSmog | StackDescription$ None | MayChooseTarget$ True\nAI:RemoveDeck:Random\nOracle:Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chain of Smog", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target player discards two cards. That player may copy this spell and may choose a new target for that copy."} ### Response: Name:Chain of Smog\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 1 B | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | SubAbility$ DBCopy | SpellDescription$ Target player discards two cards. That player may copy this spell and may choose a new target for that copy.\nSVar:DBCopy:DB$ CopySpellAbility | Defined$ Parent | Controller$ TargetedPlayer | Optional$ True | AILogic$ ChainOfSmog | StackDescription$ None | MayChooseTarget$ True\nAI:RemoveDeck:Random\nOracle:Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Create the Forge script for this magic card
{"name": "Yuan Shao's Infantry", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.", "power": "2", "toughness": "2"}
Name:Yuan Shao's Infantry\nManaCost:3 R\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Alone$ True | Execute$ TrigUnblockable | TriggerDescription$ Whenever CARDNAME attacks alone, it can't be blocked this combat.\nSVar:TrigUnblockable:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | Duration$ UntilEndOfCombat\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this combat.\nOracle:Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Yuan Shao's Infantry", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.", "power": "2", "toughness": "2"} ### Response: Name:Yuan Shao's Infantry\nManaCost:3 R\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Alone$ True | Execute$ TrigUnblockable | TriggerDescription$ Whenever CARDNAME attacks alone, it can't be blocked this combat.\nSVar:TrigUnblockable:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | Duration$ UntilEndOfCombat\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this combat.\nOracle:Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.
Create the Forge script for this magic card
{"name": "Phyrexian Archivist", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Phyrexian Construct", "oracle_text": "Reach\n{2}, {T}: Put target card from a graveyard on the bottom of its owner's library.", "power": "4", "toughness": "5"}
Name:Phyrexian Archivist\nManaCost:6\nTypes:Artifact Creature Phyrexian Construct\nPT:4/5\nK:Reach\nA:AB$ ChangeZone | Cost$ 2 T | ValidTgts$ Card | TgtPrompt$ TgtPrompt$ Select target card from a graveyard | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put target card from a graveyard on the bottom of its owner's library.\nDeckHas:Ability$Graveyard\nOracle:Reach\n{2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phyrexian Archivist", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Phyrexian Construct", "oracle_text": "Reach\n{2}, {T}: Put target card from a graveyard on the bottom of its owner's library.", "power": "4", "toughness": "5"} ### Response: Name:Phyrexian Archivist\nManaCost:6\nTypes:Artifact Creature Phyrexian Construct\nPT:4/5\nK:Reach\nA:AB$ ChangeZone | Cost$ 2 T | ValidTgts$ Card | TgtPrompt$ TgtPrompt$ Select target card from a graveyard | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put target card from a graveyard on the bottom of its owner's library.\nDeckHas:Ability$Graveyard\nOracle:Reach\n{2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Create the Forge script for this magic card
{"name": "Grim Haruspex", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhenever another nontoken creature you control dies, draw a card.", "power": "3", "toughness": "2"}
Name:Grim Haruspex\nManaCost:2 B\nTypes:Creature Human Wizard\nPT:3/2\nK:Morph:B\nT:Mode$ ChangesZone | ValidCard$ Creature.nonToken+Other+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever another nontoken creature you control dies, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhenever another nontoken creature you control dies, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grim Haruspex", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhenever another nontoken creature you control dies, draw a card.", "power": "3", "toughness": "2"} ### Response: Name:Grim Haruspex\nManaCost:2 B\nTypes:Creature Human Wizard\nPT:3/2\nK:Morph:B\nT:Mode$ ChangesZone | ValidCard$ Creature.nonToken+Other+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever another nontoken creature you control dies, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhenever another nontoken creature you control dies, draw a card.
Create the Forge script for this magic card
{"name": "Contract Killing", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. Create two Treasure tokens. (They're artifacts with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
Name:Contract Killing\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBTreasure | SpellDescription$ Destroy target creature. Create two Treasure tokens.\nSVar:DBTreasure:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nOracle:Destroy target creature. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Contract Killing", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. Create two Treasure tokens. (They're artifacts with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"} ### Response: Name:Contract Killing\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBTreasure | SpellDescription$ Destroy target creature. Create two Treasure tokens.\nSVar:DBTreasure:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nOracle:Destroy target creature. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Create the Forge script for this magic card
{"name": "Cemetery Desecrator", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Menace\nWhen Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one \u2014\n\u2022 Remove X counters from target permanent, where X is the mana value of the exiled card.\n\u2022 Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.", "power": "4", "toughness": "4"}
Name:Cemetery Desecrator\nManaCost:4 B B\nTypes:Creature Zombie\nPT:4/4\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield or dies, exile another card from a graveyard. When you do, ABILITY\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or dies, exile another card from a graveyard. When you do, ABILITY\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Hidden$ True | RememberChanged$ True | ChangeType$ Card.Other | ChangeNum$ 1 | Mandatory$ True | AILogic$ ExilePreference:HighestCMC | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | RememberObjects$ Remembered | SubAbility$ DBCleanup | Execute$ TrigCharm | TriggerDescription$ When you do, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBRemoveCounter,DBPump\nSVar:DBRemoveCounter:DB$ RemoveCounter | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | CounterType$ Any | CounterNum$ X | SpellDescription$ Remove X counters from target permanent, where X is the mana value of the exiled card.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | IsCurse$ True | NumAtt$ -X | NumDef$ -X | SpellDescription$ Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggerRemembered$CardManaCost\nDeckHas:Ability$Graveyard\nOracle:Menace\nWhen Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —\n• Remove X counters from target permanent, where X is the mana value of the exiled card.\n• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cemetery Desecrator", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Menace\nWhen Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one \u2014\n\u2022 Remove X counters from target permanent, where X is the mana value of the exiled card.\n\u2022 Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.", "power": "4", "toughness": "4"} ### Response: Name:Cemetery Desecrator\nManaCost:4 B B\nTypes:Creature Zombie\nPT:4/4\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield or dies, exile another card from a graveyard. When you do, ABILITY\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or dies, exile another card from a graveyard. When you do, ABILITY\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Hidden$ True | RememberChanged$ True | ChangeType$ Card.Other | ChangeNum$ 1 | Mandatory$ True | AILogic$ ExilePreference:HighestCMC | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | RememberObjects$ Remembered | SubAbility$ DBCleanup | Execute$ TrigCharm | TriggerDescription$ When you do, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBRemoveCounter,DBPump\nSVar:DBRemoveCounter:DB$ RemoveCounter | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | CounterType$ Any | CounterNum$ X | SpellDescription$ Remove X counters from target permanent, where X is the mana value of the exiled card.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | IsCurse$ True | NumAtt$ -X | NumDef$ -X | SpellDescription$ Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggerRemembered$CardManaCost\nDeckHas:Ability$Graveyard\nOracle:Menace\nWhen Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —\n• Remove X counters from target permanent, where X is the mana value of the exiled card.\n• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
Create the Forge script for this magic card
{"name": "Dungeon Delver", "mana_cost": "{1}{U}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"Room abilities of dungeons you own trigger an additional time.\""}
Name:Dungeon Delver\nManaCost:1 U\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddStaticAbility$ Roomharmonicon | Description$ Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."\nSVar:Roomharmonicon:Mode$ Panharmonicon | ValidMode$ RoomEntered | ValidCard$ Dungeon.YouOwn | Description$ Room abilities of dungeons you own trigger an additional time.\nAI:RemoveDeck:Random\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dungeon Delver", "mana_cost": "{1}{U}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"Room abilities of dungeons you own trigger an additional time.\""} ### Response: Name:Dungeon Delver\nManaCost:1 U\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddStaticAbility$ Roomharmonicon | Description$ Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."\nSVar:Roomharmonicon:Mode$ Panharmonicon | ValidMode$ RoomEntered | ValidCard$ Dungeon.YouOwn | Description$ Room abilities of dungeons you own trigger an additional time.\nAI:RemoveDeck:Random\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
Create the Forge script for this magic card
{"name": "Mystic Barrier", "mana_cost": "{4}{W}", "type_line": "Enchantment", "oracle_text": "When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.\nEach player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent."}
Name:Mystic Barrier\nManaCost:4 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChooseDirection | TriggerDescription$ When CARDNAME enters the battlefield or at the beginning of your upkeep, choose left or right.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChooseDirection | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or at the beginning of your upkeep, choose left or right.\nSVar:TrigChooseDirection:AB$ ChooseDirection | Cost$ 0\nS:Mode$ CantAttack | DefenderNotNearestToYouInChosenDirection$ True | Description$ Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.\nEach player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mystic Barrier", "mana_cost": "{4}{W}", "type_line": "Enchantment", "oracle_text": "When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.\nEach player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent."} ### Response: Name:Mystic Barrier\nManaCost:4 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChooseDirection | TriggerDescription$ When CARDNAME enters the battlefield or at the beginning of your upkeep, choose left or right.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChooseDirection | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or at the beginning of your upkeep, choose left or right.\nSVar:TrigChooseDirection:AB$ ChooseDirection | Cost$ 0\nS:Mode$ CantAttack | DefenderNotNearestToYouInChosenDirection$ True | Description$ Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.\nEach player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Create the Forge script for this magic card
{"name": "Obliterating Bolt", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead."}
Name:Obliterating Bolt\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 4 | ReplaceDyingDefined$ Targeted | SpellDescription$ CARDNAME deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.\nOracle:Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Obliterating Bolt", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead."} ### Response: Name:Obliterating Bolt\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 4 | ReplaceDyingDefined$ Targeted | SpellDescription$ CARDNAME deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.\nOracle:Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Create the Forge script for this magic card
{"name": "Grow Old Together", "mana_cost": "{1}{G}{U}", "type_line": "Instant", "oracle_text": "Seek two creature cards from among the top ten cards of your library, then shuffle. Creature cards in your hand perpetually get +1/+1."}
Name:Grow Old Together\nManaCost:1 G U\nTypes:Instant\nA:SP$ Seek | DefinedCards$ Top_10_OfLibrary | Num$ 2 | Type$ Creature | SubAbility$ Shuffle | SpellDescription$ Seek two creature cards from among the top ten cards of your library,\nSVar:Shuffle:DB$ Shuffle | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ then shuffle.\nSVar:DBEffect:DB$ PumpAll | ValidCards$ Creature.YouOwn | PumpZone$ Hand | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SpellDescription$ Creature cards in your hand perpetually get +1/+1.\nOracle:Seek two creature cards from among the top ten cards of your library, then shuffle. Creature cards in your hand perpetually get +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grow Old Together", "mana_cost": "{1}{G}{U}", "type_line": "Instant", "oracle_text": "Seek two creature cards from among the top ten cards of your library, then shuffle. Creature cards in your hand perpetually get +1/+1."} ### Response: Name:Grow Old Together\nManaCost:1 G U\nTypes:Instant\nA:SP$ Seek | DefinedCards$ Top_10_OfLibrary | Num$ 2 | Type$ Creature | SubAbility$ Shuffle | SpellDescription$ Seek two creature cards from among the top ten cards of your library,\nSVar:Shuffle:DB$ Shuffle | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ then shuffle.\nSVar:DBEffect:DB$ PumpAll | ValidCards$ Creature.YouOwn | PumpZone$ Hand | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SpellDescription$ Creature cards in your hand perpetually get +1/+1.\nOracle:Seek two creature cards from among the top ten cards of your library, then shuffle. Creature cards in your hand perpetually get +1/+1.
Create the Forge script for this magic card
{"name": "Dragon Arch", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield."}
Name:Dragon Arch\nManaCost:5\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 2 T | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.MultiColor | ChangeNum$ 1 | SpellDescription$ You may put a multicolored creature card from your hand onto the battlefield.\nAI:RemoveDeck:Random\nOracle:{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dragon Arch", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield."} ### Response: Name:Dragon Arch\nManaCost:5\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 2 T | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.MultiColor | ChangeNum$ 1 | SpellDescription$ You may put a multicolored creature card from your hand onto the battlefield.\nAI:RemoveDeck:Random\nOracle:{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
Create the Forge script for this magic card
{"name": "Morbid Plunder", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Return up to two target creature cards from your graveyard to your hand."}
Name:Morbid Plunder\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B B | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SpellDescription$ Return up to two target creature cards from your graveyard to your hand.\nOracle:Return up to two target creature cards from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Morbid Plunder", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Return up to two target creature cards from your graveyard to your hand."} ### Response: Name:Morbid Plunder\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B B | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SpellDescription$ Return up to two target creature cards from your graveyard to your hand.\nOracle:Return up to two target creature cards from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Radha, Coalition Warlord", "mana_cost": "{2}{R}{G}", "type_line": "Legendary Creature \u2014 Elf Warrior", "oracle_text": "Domain \u2014 Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.", "power": "3", "toughness": "3"}
Name:Radha, Coalition Warlord\nManaCost:2 R G\nTypes:Legendary Creature Elf Warrior\nPT:3/3\nT:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Domain — Whenever CARDNAME becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nOracle:Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Radha, Coalition Warlord", "mana_cost": "{2}{R}{G}", "type_line": "Legendary Creature \u2014 Elf Warrior", "oracle_text": "Domain \u2014 Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.", "power": "3", "toughness": "3"} ### Response: Name:Radha, Coalition Warlord\nManaCost:2 R G\nTypes:Legendary Creature Elf Warrior\nPT:3/3\nT:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Domain — Whenever CARDNAME becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nOracle:Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
Create the Forge script for this magic card
{"name": "Moss Viper", "mana_cost": "{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "Deathtouch", "power": "1", "toughness": "1"}
Name:Moss Viper\nManaCost:G\nTypes:Creature Snake\nPT:1/1\nK:Deathtouch\nOracle:Deathtouch
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moss Viper", "mana_cost": "{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "Deathtouch", "power": "1", "toughness": "1"} ### Response: Name:Moss Viper\nManaCost:G\nTypes:Creature Snake\nPT:1/1\nK:Deathtouch\nOracle:Deathtouch
Create the Forge script for this magic card
{"name": "Soaring Thought-Thief", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Flash\nFlying\nAs long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.\nWhenever one or more Rogues you control attack, each opponent mills two cards.", "power": "1", "toughness": "3"}
Name:Soaring Thought-Thief\nManaCost:U B\nTypes:Creature Human Rogue\nPT:1/3\nK:Flash\nK:Flying\nS:Mode$ Continuous | Affected$ Rogue.YouCtrl | AddPower$ 1 | CheckSVar$ X | SVarCompare$ GE8 | Description$ As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.\nSVar:X:PlayerCountOpponents$HighestCardsInGraveyard\nT:Mode$ AttackersDeclared | ValidAttackers$ Rogue.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever one or more Rogues you control attack, each opponent mills two cards.\nSVar:TrigMill:DB$ Mill | Defined$ Player.Opponent | NumCards$ 2\nDeckHints:Type$Rogue\nDeckHas:Ability$Mill\nOracle:Flash\nFlying\nAs long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.\nWhenever one or more Rogues you control attack, each opponent mills two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soaring Thought-Thief", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Flash\nFlying\nAs long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.\nWhenever one or more Rogues you control attack, each opponent mills two cards.", "power": "1", "toughness": "3"} ### Response: Name:Soaring Thought-Thief\nManaCost:U B\nTypes:Creature Human Rogue\nPT:1/3\nK:Flash\nK:Flying\nS:Mode$ Continuous | Affected$ Rogue.YouCtrl | AddPower$ 1 | CheckSVar$ X | SVarCompare$ GE8 | Description$ As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.\nSVar:X:PlayerCountOpponents$HighestCardsInGraveyard\nT:Mode$ AttackersDeclared | ValidAttackers$ Rogue.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever one or more Rogues you control attack, each opponent mills two cards.\nSVar:TrigMill:DB$ Mill | Defined$ Player.Opponent | NumCards$ 2\nDeckHints:Type$Rogue\nDeckHas:Ability$Mill\nOracle:Flash\nFlying\nAs long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.\nWhenever one or more Rogues you control attack, each opponent mills two cards.
Create the Forge script for this magic card
{"name": "Will, Scion of Peace", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Vigilance\n{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.", "power": "2", "toughness": "4"}
Name:Will, Scion of Peace\nManaCost:1 W U\nTypes:Legendary Creature Human Wizard\nPT:2/4\nK:Vigilance\nA:AB$ Effect | Cost$ T | StaticAbilities$ StaticReduce | SetChosenNumber$ X | SorcerySpeed$ True | SpellDescription$ Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.\nSVar:StaticReduce:Mode$ ReduceCost | ValidCard$ Card.Blue,Card.White | Type$ Spell | Activator$ You | Amount$ Num | Description$ Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn.\nSVar:X:Count$LifeYouGainedThisTurn\nSVar:Num:Count$ChosenNumber\nDeckNeeds:Ability$LifeGain\nOracle:Vigilance\n{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Will, Scion of Peace", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Vigilance\n{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.", "power": "2", "toughness": "4"} ### Response: Name:Will, Scion of Peace\nManaCost:1 W U\nTypes:Legendary Creature Human Wizard\nPT:2/4\nK:Vigilance\nA:AB$ Effect | Cost$ T | StaticAbilities$ StaticReduce | SetChosenNumber$ X | SorcerySpeed$ True | SpellDescription$ Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.\nSVar:StaticReduce:Mode$ ReduceCost | ValidCard$ Card.Blue,Card.White | Type$ Spell | Activator$ You | Amount$ Num | Description$ Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn.\nSVar:X:Count$LifeYouGainedThisTurn\nSVar:Num:Count$ChosenNumber\nDeckNeeds:Ability$LifeGain\nOracle:Vigilance\n{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Skyspear Cavalry", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flying\nDouble strike (This creature deals both first-strike and regular combat damage.)", "power": "2", "toughness": "2"}
Name:Skyspear Cavalry\nManaCost:3 W W\nTypes:Creature Human Soldier\nPT:2/2\nK:Flying\nK:Double Strike\nOracle:Flying\nDouble strike (This creature deals both first-strike and regular combat damage.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyspear Cavalry", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flying\nDouble strike (This creature deals both first-strike and regular combat damage.)", "power": "2", "toughness": "2"} ### Response: Name:Skyspear Cavalry\nManaCost:3 W W\nTypes:Creature Human Soldier\nPT:2/2\nK:Flying\nK:Double Strike\nOracle:Flying\nDouble strike (This creature deals both first-strike and regular combat damage.)
Create the Forge script for this magic card
{"name": "Conjurer's Ban", "mana_cost": "{W}{B}", "type_line": "Sorcery", "oracle_text": "Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.\nDraw a card."}
Name:Conjurer's Ban\nManaCost:W B\nTypes:Sorcery\nA:SP$ NameCard | Cost$ W B | Defined$ You | SubAbility$ DBEffect | AILogic$ MostProminentInHumanDeck | SpellDescription$ Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STCantCast,STCantPlayLand | SubAbility$ DBDraw | Duration$ UntilYourNextTurn\nSVar:STCantCast:Mode$ CantBeCast | EffectZone$ Command | ValidCard$ Card.NamedCard | Description$ Spells with the chosen name can't be cast and lands with the chosen name can't be played.\nSVar:STCantPlayLand:Mode$ CantPlayLand | EffectZone$ Command | ValidCard$ Card.NamedCard\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Conjurer's Ban", "mana_cost": "{W}{B}", "type_line": "Sorcery", "oracle_text": "Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.\nDraw a card."} ### Response: Name:Conjurer's Ban\nManaCost:W B\nTypes:Sorcery\nA:SP$ NameCard | Cost$ W B | Defined$ You | SubAbility$ DBEffect | AILogic$ MostProminentInHumanDeck | SpellDescription$ Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STCantCast,STCantPlayLand | SubAbility$ DBDraw | Duration$ UntilYourNextTurn\nSVar:STCantCast:Mode$ CantBeCast | EffectZone$ Command | ValidCard$ Card.NamedCard | Description$ Spells with the chosen name can't be cast and lands with the chosen name can't be played.\nSVar:STCantPlayLand:Mode$ CantPlayLand | EffectZone$ Command | ValidCard$ Card.NamedCard\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.\nDraw a card.
Create the Forge script for this magic card
{"name": "Raging Kronch", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "Raging Kronch can't attack alone.", "power": "4", "toughness": "3"}
Name:Raging Kronch\nManaCost:2 R\nTypes:Creature Beast\nPT:4/3\nK:CARDNAME can't attack alone.\nOracle:Raging Kronch can't attack alone.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Raging Kronch", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "Raging Kronch can't attack alone.", "power": "4", "toughness": "3"} ### Response: Name:Raging Kronch\nManaCost:2 R\nTypes:Creature Beast\nPT:4/3\nK:CARDNAME can't attack alone.\nOracle:Raging Kronch can't attack alone.
Create the Forge script for this magic card
{"name": "Sudden Impact", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "Sudden Impact deals damage to target player equal to the number of cards in that player's hand."}
Name:Sudden Impact\nManaCost:3 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 3 R | ValidTgts$ Player | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target player equal to the number of cards in that player's hand.\nSVar:X:TargetedPlayer$CardsInHand\nOracle:Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sudden Impact", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "Sudden Impact deals damage to target player equal to the number of cards in that player's hand."} ### Response: Name:Sudden Impact\nManaCost:3 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 3 R | ValidTgts$ Player | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target player equal to the number of cards in that player's hand.\nSVar:X:TargetedPlayer$CardsInHand\nOracle:Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Create the Forge script for this magic card
{"name": "Niv-Mizzet, Dracogenius", "mana_cost": "{2}{U}{U}{R}{R}", "type_line": "Legendary Creature \u2014 Dragon Wizard", "oracle_text": "Flying\nWhenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.\n{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.", "power": "5", "toughness": "5"}
Name:Niv-Mizzet, Dracogenius\nManaCost:2 U U R R\nTypes:Legendary Creature Dragon Wizard\nPT:5/5\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals damage to a player, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nA:AB$ DealDamage | Cost$ U R | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Flying\nWhenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.\n{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Niv-Mizzet, Dracogenius", "mana_cost": "{2}{U}{U}{R}{R}", "type_line": "Legendary Creature \u2014 Dragon Wizard", "oracle_text": "Flying\nWhenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.\n{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.", "power": "5", "toughness": "5"} ### Response: Name:Niv-Mizzet, Dracogenius\nManaCost:2 U U R R\nTypes:Legendary Creature Dragon Wizard\nPT:5/5\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDraw | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals damage to a player, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nA:AB$ DealDamage | Cost$ U R | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Flying\nWhenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.\n{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Forsaken Crossroads", "mana_cost": "", "type_line": "Land", "oracle_text": "Forsaken Crossroads enters the battlefield tapped.\nAs Forsaken Crossroads enters the battlefield, choose a color.\nWhen Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.\n{T}: Add one mana of the chosen color."}
Name:Forsaken Crossroads\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBranch | TriggerDescription$ When CARDNAME enters the battlefield, scry 1. If you weren't the starting player, you may untap CARDNAME instead.\nSVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ0 | TrueSubAbility$ DBGenericChoice | FalseSubAbility$ DBScry\nSVar:DBGenericChoice:DB$ GenericChoice | Choices$ DBScry,DBUntap\nSVar:DBScry:DB$ Scry | ScryNum$ 1 | SpellDescription$ Scry 1.\nSVar:DBUntap:DB$ Untap | Defined$ Self | SpellDescription$ Untap CARDNAME.\nSVar:X:Count$StartingPlayer.1.0\nA:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color.\nOracle:Forsaken Crossroads enters the battlefield tapped.\nAs Forsaken Crossroads enters the battlefield, choose a color.\nWhen Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.\n{T}: Add one mana of the chosen color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Forsaken Crossroads", "mana_cost": "", "type_line": "Land", "oracle_text": "Forsaken Crossroads enters the battlefield tapped.\nAs Forsaken Crossroads enters the battlefield, choose a color.\nWhen Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.\n{T}: Add one mana of the chosen color."} ### Response: Name:Forsaken Crossroads\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBranch | TriggerDescription$ When CARDNAME enters the battlefield, scry 1. If you weren't the starting player, you may untap CARDNAME instead.\nSVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ0 | TrueSubAbility$ DBGenericChoice | FalseSubAbility$ DBScry\nSVar:DBGenericChoice:DB$ GenericChoice | Choices$ DBScry,DBUntap\nSVar:DBScry:DB$ Scry | ScryNum$ 1 | SpellDescription$ Scry 1.\nSVar:DBUntap:DB$ Untap | Defined$ Self | SpellDescription$ Untap CARDNAME.\nSVar:X:Count$StartingPlayer.1.0\nA:AB$ Mana | Cost$ T | Produced$ Chosen | SpellDescription$ Add one mana of the chosen color.\nOracle:Forsaken Crossroads enters the battlefield tapped.\nAs Forsaken Crossroads enters the battlefield, choose a color.\nWhen Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.\n{T}: Add one mana of the chosen color.
Create the Forge script for this magic card
{"name": "Scourge of the Skyclaves", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Kicker {4}{B}\nWhen you cast this spell, if it was kicked, each player loses half their life, rounded up.\nScourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.", "power": "*", "toughness": "*"}
Name:Scourge of the Skyclaves\nManaCost:1 B\nTypes:Creature Demon\nPT:*/*\nK:Kicker:4 B\nT:Mode$ SpellCast | ValidCard$ Card.Self+kicked | Execute$ TrigLoseLife | TriggerDescription$ When you cast CARDNAME, if it was kicked, each player loses half their life, rounded up.\nSVar:TrigLoseLife:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBLoseLife | AILifeThreshold$ 1\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ HalfUp\nSVar:HalfUp:PlayerCountRemembered$LifeTotal/HalfUp\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to 20 minus the highest life total among players.\nSVar:Y:PlayerCountPlayers$HighestLifeTotal\nSVar:X:SVar$Y/NMinus.20\nOracle:Kicker {4}{B}\nWhen you cast this spell, if it was kicked, each player loses half their life, rounded up.\nScourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scourge of the Skyclaves", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Kicker {4}{B}\nWhen you cast this spell, if it was kicked, each player loses half their life, rounded up.\nScourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.", "power": "*", "toughness": "*"} ### Response: Name:Scourge of the Skyclaves\nManaCost:1 B\nTypes:Creature Demon\nPT:*/*\nK:Kicker:4 B\nT:Mode$ SpellCast | ValidCard$ Card.Self+kicked | Execute$ TrigLoseLife | TriggerDescription$ When you cast CARDNAME, if it was kicked, each player loses half their life, rounded up.\nSVar:TrigLoseLife:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBLoseLife | AILifeThreshold$ 1\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.IsRemembered | LifeAmount$ HalfUp\nSVar:HalfUp:PlayerCountRemembered$LifeTotal/HalfUp\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to 20 minus the highest life total among players.\nSVar:Y:PlayerCountPlayers$HighestLifeTotal\nSVar:X:SVar$Y/NMinus.20\nOracle:Kicker {4}{B}\nWhen you cast this spell, if it was kicked, each player loses half their life, rounded up.\nScourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
Create the Forge script for this magic card
{"name": "Bridge from Below", "mana_cost": "{B}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.\nWhen a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below."}
Name:Bridge from Below\nManaCost:B B B\nTypes:Enchantment\nA:SP$ PermanentNoncreature | Cost$ B B B | AILogic$ Never\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+YouOwn | Execute$ TrigToken | IsPresent$ Card.StrictlySelf | PresentZone$ Graveyard | TriggerZones$ Graveyard | TriggerDescription$ Whenever a nontoken creature is put into your graveyard from the battlefield, if CARDNAME is in your graveyard, create a 2/2 black Zombie creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppOwn | Execute$ TrigChange | IsPresent$ Card.StrictlySelf | PresentZone$ Graveyard | TriggerZones$ Graveyard | TriggerDescription$ When a creature is put into an opponent's graveyard from the battlefield, if CARDNAME is in your graveyard, exile CARDNAME.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile\nAI:RemoveDeck:Random\nSVar:DiscardMe:5\nSVar:SacMe:5\nOracle:Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.\nWhen a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bridge from Below", "mana_cost": "{B}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.\nWhen a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below."} ### Response: Name:Bridge from Below\nManaCost:B B B\nTypes:Enchantment\nA:SP$ PermanentNoncreature | Cost$ B B B | AILogic$ Never\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+YouOwn | Execute$ TrigToken | IsPresent$ Card.StrictlySelf | PresentZone$ Graveyard | TriggerZones$ Graveyard | TriggerDescription$ Whenever a nontoken creature is put into your graveyard from the battlefield, if CARDNAME is in your graveyard, create a 2/2 black Zombie creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppOwn | Execute$ TrigChange | IsPresent$ Card.StrictlySelf | PresentZone$ Graveyard | TriggerZones$ Graveyard | TriggerDescription$ When a creature is put into an opponent's graveyard from the battlefield, if CARDNAME is in your graveyard, exile CARDNAME.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile\nAI:RemoveDeck:Random\nSVar:DiscardMe:5\nSVar:SacMe:5\nOracle:Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.\nWhen a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Create the Forge script for this magic card
{"name": "Mirari", "mana_cost": "{5}", "type_line": "Legendary Artifact", "oracle_text": "Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy."}
Name:Mirari\nManaCost:5\nTypes:Legendary Artifact\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigCopy | TriggerDescription$ Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.\nSVar:TrigCopy:AB$CopySpellAbility | Cost$ 3 | Defined$ TriggeredSpellAbility | AILogic$ AlwaysIfViable | MayChooseTarget$ True\nOracle:Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mirari", "mana_cost": "{5}", "type_line": "Legendary Artifact", "oracle_text": "Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy."} ### Response: Name:Mirari\nManaCost:5\nTypes:Legendary Artifact\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigCopy | TriggerDescription$ Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.\nSVar:TrigCopy:AB$CopySpellAbility | Cost$ 3 | Defined$ TriggeredSpellAbility | AILogic$ AlwaysIfViable | MayChooseTarget$ True\nOracle:Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
Create the Forge script for this magic card
{"name": "Ghostly Wings", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 and has flying.\nDiscard a card: Return enchanted creature to its owner's hand."}
Name:Ghostly Wings\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Flying | Description$ Enchanted creature gets +1/+1 and has flying.\nA:AB$ ChangeZone | Cost$ Discard<1/Card> | Origin$ Battlefield | Destination$ Hand | Defined$ Enchanted | SpellDescription$ Return enchanted creature to its owner's hand.\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:Enchant creature\nEnchanted creature gets +1/+1 and has flying.\nDiscard a card: Return enchanted creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghostly Wings", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 and has flying.\nDiscard a card: Return enchanted creature to its owner's hand."} ### Response: Name:Ghostly Wings\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Flying | Description$ Enchanted creature gets +1/+1 and has flying.\nA:AB$ ChangeZone | Cost$ Discard<1/Card> | Origin$ Battlefield | Destination$ Hand | Defined$ Enchanted | SpellDescription$ Return enchanted creature to its owner's hand.\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:Enchant creature\nEnchanted creature gets +1/+1 and has flying.\nDiscard a card: Return enchanted creature to its owner's hand.
Create the Forge script for this magic card
{"name": "Ribskiff", "mana_cost": "{4}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)\nWhen Ribskiff enters the battlefield, draw a card.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "4", "toughness": "4"}
Name:Ribskiff\nManaCost:4\nTypes:Artifact Vehicle\nPT:4/4\nK:Toxic:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nK:Crew:3\nOracle:Toxic 2 (Players dealt combat damage by this permanent also get two poison counters.)\nWhen Ribskiff enters the battlefield, draw a card.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ribskiff", "mana_cost": "{4}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)\nWhen Ribskiff enters the battlefield, draw a card.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "4", "toughness": "4"} ### Response: Name:Ribskiff\nManaCost:4\nTypes:Artifact Vehicle\nPT:4/4\nK:Toxic:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nK:Crew:3\nOracle:Toxic 2 (Players dealt combat damage by this permanent also get two poison counters.)\nWhen Ribskiff enters the battlefield, draw a card.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Create the Forge script for this magic card
{"name": "\u00c9omer, King of Rohan", "mana_cost": "{3}{R}{W}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "Double strike\n\u00c9omer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.\nWhen \u00c9omer enters the battlefield, target player becomes the monarch. \u00c9omer deals damage equal to its power to any target.", "power": "2", "toughness": "2"}
Name:Éomer, King of Rohan\nManaCost:3 R W\nTypes:Legendary Creature Human Noble\nPT:2/2\nK:Double Strike\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each other Human you control.\nSVar:X:Count$Valid Human.Other+YouCtrl\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When NICKNAME enters the battlefield, target player becomes the monarch. NICKNAME deals damage equal to its power to any target.\nSVar:TrigMonarch:DB$ BecomeMonarch | ValidTgts$ Player | SubAbility$ DBPower\nSVar:DBPower:DB$ DealDamage | ValidTgts$ Any | NumDmg$ Y\nSVar:Y:Count$CardPower\nDeckNeeds:Type$Human\nDeckHas:Ability$Counters\nOracle:Double strike\nÉomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.\nWhen Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "\u00c9omer, King of Rohan", "mana_cost": "{3}{R}{W}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "Double strike\n\u00c9omer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.\nWhen \u00c9omer enters the battlefield, target player becomes the monarch. \u00c9omer deals damage equal to its power to any target.", "power": "2", "toughness": "2"} ### Response: Name:Éomer, King of Rohan\nManaCost:3 R W\nTypes:Legendary Creature Human Noble\nPT:2/2\nK:Double Strike\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each other Human you control.\nSVar:X:Count$Valid Human.Other+YouCtrl\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When NICKNAME enters the battlefield, target player becomes the monarch. NICKNAME deals damage equal to its power to any target.\nSVar:TrigMonarch:DB$ BecomeMonarch | ValidTgts$ Player | SubAbility$ DBPower\nSVar:DBPower:DB$ DealDamage | ValidTgts$ Any | NumDmg$ Y\nSVar:Y:Count$CardPower\nDeckNeeds:Type$Human\nDeckHas:Ability$Counters\nOracle:Double strike\nÉomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.\nWhen Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target.
Create the Forge script for this magic card
{"name": "Goblin Trapfinder", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, \"This spell costs {1} less to cast,\" and \"At the beginning of your end step, sacrifice this creature.\"", "power": "1", "toughness": "1"}
Name:Goblin Trapfinder\nManaCost:R\nTypes:Creature Goblin\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ DBSeek | TriggerDescription$ When CARDNAME dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs {1} less to cast," and "At the beginning of your end step, sacrifice this creature."\nSVar:DBSeek:DB$ Seek | Type$ Creature.cmcLE3+YouOwn | RememberFound$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ ReduceCost | Triggers$ SacTrig | Keywords$ Haste | Duration$ Perpetual\nSVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast.\nSVar:SacTrig:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigSacrifice | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, sacrifice this creature.\nSVar:TrigSacrifice:DB$ Sacrifice\nDeckHas:Ability$Sacrifice\nDeckHints:Ability$Sacrifice\nOracle:When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs {1} less to cast," and "At the beginning of your end step, sacrifice this creature."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Trapfinder", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, \"This spell costs {1} less to cast,\" and \"At the beginning of your end step, sacrifice this creature.\"", "power": "1", "toughness": "1"} ### Response: Name:Goblin Trapfinder\nManaCost:R\nTypes:Creature Goblin\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ DBSeek | TriggerDescription$ When CARDNAME dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs {1} less to cast," and "At the beginning of your end step, sacrifice this creature."\nSVar:DBSeek:DB$ Seek | Type$ Creature.cmcLE3+YouOwn | RememberFound$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ ReduceCost | Triggers$ SacTrig | Keywords$ Haste | Duration$ Perpetual\nSVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} less to cast.\nSVar:SacTrig:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigSacrifice | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, sacrifice this creature.\nSVar:TrigSacrifice:DB$ Sacrifice\nDeckHas:Ability$Sacrifice\nDeckHints:Ability$Sacrifice\nOracle:When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs {1} less to cast," and "At the beginning of your end step, sacrifice this creature."
Create the Forge script for this magic card
{"name": "Visionary Augmenter", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)", "power": "2", "toughness": "1"}
Name:Visionary Augmenter\nManaCost:2 W W\nTypes:Creature Dwarf Artificer\nPT:2/1\nK:Fabricate:2\nDeckHas:Ability$Counters|Token\nOracle:Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Visionary Augmenter", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)", "power": "2", "toughness": "1"} ### Response: Name:Visionary Augmenter\nManaCost:2 W W\nTypes:Creature Dwarf Artificer\nPT:2/1\nK:Fabricate:2\nDeckHas:Ability$Counters|Token\nOracle:Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Create the Forge script for this magic card
{"name": "Ohabi Caleria", "mana_cost": "{1}{G}{W}", "type_line": "Legendary Creature \u2014 Elf Archer", "oracle_text": "Reach\nUntap all Archers you control during each other player's untap step.\nWhenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card.", "power": "1", "toughness": "3"}
Name:Ohabi Caleria\nManaCost:1 G W\nTypes:Legendary Creature Elf Archer\nPT:1/3\nK:Reach\nS:Mode$ Continuous | Affected$ Archer.YouCtrl | AddHiddenKeyword$ CARDNAME untaps during each other player's untap step. | Description$ Untap all Archers you control during each other player's untap step.\nT:Mode$ DamageDone | ValidSource$ Archer.YouCtrl+inZoneBattlefield | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ DBDraw | TriggerDescription$ Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card.\nSVar:DBDraw:AB$ Draw | Cost$ 2\nOracle:Reach\nUntap all Archers you control during each other player's untap step.\nWhenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ohabi Caleria", "mana_cost": "{1}{G}{W}", "type_line": "Legendary Creature \u2014 Elf Archer", "oracle_text": "Reach\nUntap all Archers you control during each other player's untap step.\nWhenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card.", "power": "1", "toughness": "3"} ### Response: Name:Ohabi Caleria\nManaCost:1 G W\nTypes:Legendary Creature Elf Archer\nPT:1/3\nK:Reach\nS:Mode$ Continuous | Affected$ Archer.YouCtrl | AddHiddenKeyword$ CARDNAME untaps during each other player's untap step. | Description$ Untap all Archers you control during each other player's untap step.\nT:Mode$ DamageDone | ValidSource$ Archer.YouCtrl+inZoneBattlefield | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ DBDraw | TriggerDescription$ Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card.\nSVar:DBDraw:AB$ Draw | Cost$ 2\nOracle:Reach\nUntap all Archers you control during each other player's untap step.\nWhenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card.
Create the Forge script for this magic card
{"name": "Sapphire Leech", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Leech", "oracle_text": "Flying\nBlue spells you cast cost {U} more to cast.", "power": "2", "toughness": "2"}
Name:Sapphire Leech\nManaCost:1 U\nTypes:Creature Leech\nPT:2/2\nK:Flying\nS:Mode$ RaiseCost | ValidCard$ Card.Blue | Activator$ You | Type$ Spell | Cost$ U | Description$ Blue spells you cast cost {U} more to cast.\nOracle:Flying\nBlue spells you cast cost {U} more to cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sapphire Leech", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Leech", "oracle_text": "Flying\nBlue spells you cast cost {U} more to cast.", "power": "2", "toughness": "2"} ### Response: Name:Sapphire Leech\nManaCost:1 U\nTypes:Creature Leech\nPT:2/2\nK:Flying\nS:Mode$ RaiseCost | ValidCard$ Card.Blue | Activator$ You | Type$ Spell | Cost$ U | Description$ Blue spells you cast cost {U} more to cast.\nOracle:Flying\nBlue spells you cast cost {U} more to cast.
Create the Forge script for this magic card
{"name": "Ongoing Investigation", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")\n{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life."}
Name:Ongoing Investigation\nManaCost:1 U\nTypes:Enchantment\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ DBInvestigate | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBInvestigate:DB$ Investigate\nA:AB$ Investigate | Cost$ 1 G ExileFromGrave<1/Creature> | SubAbility$ DBGainLife | SpellDescription$ Investigate. You gain 2 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nSVar:PlayMain1:TRUE\nDeckNeeds:Color$Green\nDeckHints:Ability$Investigate\nDeckHas:Ability$Investigate|Token|LifeGain\nOracle:Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\n{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ongoing Investigation", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")\n{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life."} ### Response: Name:Ongoing Investigation\nManaCost:1 U\nTypes:Enchantment\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ DBInvestigate | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBInvestigate:DB$ Investigate\nA:AB$ Investigate | Cost$ 1 G ExileFromGrave<1/Creature> | SubAbility$ DBGainLife | SpellDescription$ Investigate. You gain 2 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nSVar:PlayMain1:TRUE\nDeckNeeds:Color$Green\nDeckHints:Ability$Investigate\nDeckHas:Ability$Investigate|Token|LifeGain\nOracle:Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\n{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
Create the Forge script for this magic card
{"name": "Slicer, Hired Muscle"}
Name:Slicer, Hired Muscle\nManaCost:4 R\nTypes:Legendary Artifact Creature Robot\nPT:3/4\nK:More Than Meets the Eye:2 R\nK:Double Strike\nK:Haste\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | Execute$ TrigGainControl | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each opponent's upkeep, you may have that player gain control of NICKNAME until end of turn. If you do, untap NICKNAME, goad it, and it can't be sacrificed this turn. If you don't, convert it.\nSVar:TrigGainControl:DB$ GainControl | Optional$ True | NewController$ TriggeredPlayer | LoseControl$ EOT | Untap$ True | RememberControlled$ True | SubAbility$ DBGoad\nSVar:DBGoad:DB$ Goad | Defined$ Remembered | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | ForgetOnMoved$ Battlefield | EffectOwner$ TriggeredPlayer | StaticAbilities$ CantSac | SubAbility$ DBConvert\nSVar:CantSac:Mode$ CantSacrifice | ValidCard$ Card.IsRemembered | Description$ EFFECTSOURCE can't be sacrificed this turn.\nSVar:DBConvert:DB$ SetState | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | Mode$ Transform | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAlternateMode:DoubleFaced\nOracle:More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.)\nDouble strike, haste\nAt the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.\n\nALTERNATE\n\nName:Slicer, High-Speed Antagonist\nManaCost:no cost\nColors:red\nTypes:Legendary Artifact Vehicle\nPT:3/2\nK:Living metal\nK:First Strike\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigDelTrig | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, convert it at end of combat.\nSVar:TrigDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigConvert | TriggerDescription$ Convert NICKNAME at end of combat.\nSVar:TrigConvert:DB$ SetState | Mode$ Transform\nOracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nFirst strike, haste\nWhenever Slicer deals combat damage to a player, convert it at end of combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slicer, Hired Muscle"} ### Response: Name:Slicer, Hired Muscle\nManaCost:4 R\nTypes:Legendary Artifact Creature Robot\nPT:3/4\nK:More Than Meets the Eye:2 R\nK:Double Strike\nK:Haste\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | Execute$ TrigGainControl | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each opponent's upkeep, you may have that player gain control of NICKNAME until end of turn. If you do, untap NICKNAME, goad it, and it can't be sacrificed this turn. If you don't, convert it.\nSVar:TrigGainControl:DB$ GainControl | Optional$ True | NewController$ TriggeredPlayer | LoseControl$ EOT | Untap$ True | RememberControlled$ True | SubAbility$ DBGoad\nSVar:DBGoad:DB$ Goad | Defined$ Remembered | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | ForgetOnMoved$ Battlefield | EffectOwner$ TriggeredPlayer | StaticAbilities$ CantSac | SubAbility$ DBConvert\nSVar:CantSac:Mode$ CantSacrifice | ValidCard$ Card.IsRemembered | Description$ EFFECTSOURCE can't be sacrificed this turn.\nSVar:DBConvert:DB$ SetState | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | Mode$ Transform | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAlternateMode:DoubleFaced\nOracle:More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.)\nDouble strike, haste\nAt the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.\n\nALTERNATE\n\nName:Slicer, High-Speed Antagonist\nManaCost:no cost\nColors:red\nTypes:Legendary Artifact Vehicle\nPT:3/2\nK:Living metal\nK:First Strike\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigDelTrig | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, convert it at end of combat.\nSVar:TrigDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigConvert | TriggerDescription$ Convert NICKNAME at end of combat.\nSVar:TrigConvert:DB$ SetState | Mode$ Transform\nOracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nFirst strike, haste\nWhenever Slicer deals combat damage to a player, convert it at end of combat.
Create the Forge script for this magic card
{"name": "Metalwork Colossus", "mana_cost": "{11}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.\nSacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.", "power": "10", "toughness": "10"}
Name:Metalwork Colossus\nManaCost:11\nTypes:Artifact Creature Construct\nPT:10/10\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.\nA:AB$ ChangeZone | Cost$ Sac<2/Artifact> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nSVar:DiscardMe:1\nSVar:X:Count$Valid Artifact.nonCreature+YouCtrl$SumCMC\nSVar:AIPreference:SacCost$Artifact.token,Artifact.cmcEQ1,Artifact.cmcEQ2\nOracle:This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.\nSacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Metalwork Colossus", "mana_cost": "{11}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.\nSacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.", "power": "10", "toughness": "10"} ### Response: Name:Metalwork Colossus\nManaCost:11\nTypes:Artifact Creature Construct\nPT:10/10\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.\nA:AB$ ChangeZone | Cost$ Sac<2/Artifact> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nSVar:DiscardMe:1\nSVar:X:Count$Valid Artifact.nonCreature+YouCtrl$SumCMC\nSVar:AIPreference:SacCost$Artifact.token,Artifact.cmcEQ1,Artifact.cmcEQ2\nOracle:This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.\nSacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Tegwyll's Scouring", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.\nDestroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying."}
Name:Tegwyll's Scouring\nManaCost:4 B B\nTypes:Sorcery\nK:MayFlashCost:tapXType<3/Creature.withFlying/creatures with flying>\nA:SP$ DestroyAll | ValidCards$ Creature | SubAbility$ DBToken | SpellDescription$ Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.\nSVar:DBToken:DB$ Token | TokenAmount$ 3 | TokenScript$ b_1_1_faerie_rogue_flying | TokenOwner$ You\nDeckHints:Type$Faerie\nDeckHas:Ability$Token & Type$Faerie\nOracle:You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.\nDestroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tegwyll's Scouring", "mana_cost": "{4}{B}{B}", "type_line": "Sorcery", "oracle_text": "You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.\nDestroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying."} ### Response: Name:Tegwyll's Scouring\nManaCost:4 B B\nTypes:Sorcery\nK:MayFlashCost:tapXType<3/Creature.withFlying/creatures with flying>\nA:SP$ DestroyAll | ValidCards$ Creature | SubAbility$ DBToken | SpellDescription$ Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.\nSVar:DBToken:DB$ Token | TokenAmount$ 3 | TokenScript$ b_1_1_faerie_rogue_flying | TokenOwner$ You\nDeckHints:Type$Faerie\nDeckHas:Ability$Token & Type$Faerie\nOracle:You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.\nDestroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
Create the Forge script for this magic card
{"name": "Relief Captain", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Kor Knight Ally", "oracle_text": "When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)", "power": "3", "toughness": "2"}
Name:Relief Captain\nManaCost:2 W W\nTypes:Creature Kor Knight Ally\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature other than CARDNAME | TargetMin$ 0 | TargetMax$ 3 | CounterType$ P1P1 | CounterNum$ 1\nOracle:When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Relief Captain", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Kor Knight Ally", "oracle_text": "When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)", "power": "3", "toughness": "2"} ### Response: Name:Relief Captain\nManaCost:2 W W\nTypes:Creature Kor Knight Ally\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature other than CARDNAME | TargetMin$ 0 | TargetMax$ 3 | CounterType$ P1P1 | CounterNum$ 1\nOracle:When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
Create the Forge script for this magic card
{"name": "Tibalt, the Fiend-Blooded", "mana_cost": "{R}{R}", "type_line": "Legendary Planeswalker \u2014 Tibalt", "oracle_text": "+1: Draw a card, then discard a card at random.\n\u22124: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.\n\u22126: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.", "loyalty": "2"}
Name:Tibalt, the Fiend-Blooded\nManaCost:R R\nTypes:Legendary Planeswalker Tibalt\nLoyalty:2\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | NumCards$ 1 | Planeswalker$ True | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card at random.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ Random\nA:AB$ DealDamage | Cost$ SubCounter<4/LOYALTY> | ValidTgts$ Player | NumDmg$ X | Planeswalker$ True | SpellDescription$ CARDNAME deals damage equal to the number of cards in target player's hand to that player.\nSVar:X:TargetedPlayer$CardsInHand\nA:AB$ GainControl | Cost$ SubCounter<6/LOYALTY> | AllValid$ Creature | Untap$ True | AddKWs$ Haste | LoseControl$ EOT | Planeswalker$ True | Ultimate$ True | SpellDescription$ Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.\nOracle:[+1]: Draw a card, then discard a card at random.\n[-4]: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.\n[-6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tibalt, the Fiend-Blooded", "mana_cost": "{R}{R}", "type_line": "Legendary Planeswalker \u2014 Tibalt", "oracle_text": "+1: Draw a card, then discard a card at random.\n\u22124: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.\n\u22126: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.", "loyalty": "2"} ### Response: Name:Tibalt, the Fiend-Blooded\nManaCost:R R\nTypes:Legendary Planeswalker Tibalt\nLoyalty:2\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | NumCards$ 1 | Planeswalker$ True | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card at random.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ Random\nA:AB$ DealDamage | Cost$ SubCounter<4/LOYALTY> | ValidTgts$ Player | NumDmg$ X | Planeswalker$ True | SpellDescription$ CARDNAME deals damage equal to the number of cards in target player's hand to that player.\nSVar:X:TargetedPlayer$CardsInHand\nA:AB$ GainControl | Cost$ SubCounter<6/LOYALTY> | AllValid$ Creature | Untap$ True | AddKWs$ Haste | LoseControl$ EOT | Planeswalker$ True | Ultimate$ True | SpellDescription$ Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.\nOracle:[+1]: Draw a card, then discard a card at random.\n[-4]: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.\n[-6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Create the Forge script for this magic card
{"name": "Too Greedily, Too Deep", "mana_cost": "{5}{B}{R}", "type_line": "Sorcery", "oracle_text": "Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature."}
Name:Too Greedily, Too Deep\nManaCost:5 B R\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Choose target creature card in a graveyard | ValidTgts$ Creature | ChangeNum$ 1 | SubAbility$ DBDealDamageAll | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.\nSVar:DBDealDamageAll:DB$ DamageAll | ValidCards$ Creature.NotDefinedTargeted | NumDmg$ X | DamageSource$ ParentTarget\nSVar:X:ParentTargeted$CardPower\nDeckHas:Ability$Graveyard\nOracle:Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Too Greedily, Too Deep", "mana_cost": "{5}{B}{R}", "type_line": "Sorcery", "oracle_text": "Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature."} ### Response: Name:Too Greedily, Too Deep\nManaCost:5 B R\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Choose target creature card in a graveyard | ValidTgts$ Creature | ChangeNum$ 1 | SubAbility$ DBDealDamageAll | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.\nSVar:DBDealDamageAll:DB$ DamageAll | ValidCards$ Creature.NotDefinedTargeted | NumDmg$ X | DamageSource$ ParentTarget\nSVar:X:ParentTargeted$CardPower\nDeckHas:Ability$Graveyard\nOracle:Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
Create the Forge script for this magic card
{"name": "A-Wizard Class", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Class", "oracle_text": "(Gain the next level as a sorcery to add its ability.)\nYou have no maximum hand size.\n{2}{U}: Level 2\nWhen this Class becomes level 2, draw two cards.\n{2}{U}: Level 3\nWhenever you draw a card, put a +1/+1 counter on target creature you control."}
Name:A-Wizard Class\nManaCost:U\nTypes:Enchantment Class\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.\nK:Class:2:2 U:AddTrigger$ TriggerClassLevel\nSVar:TriggerClassLevel:Mode$ ClassLevelGained | ClassLevel$ 2 | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | Secondary$ True | TriggerDescription$ When this Class becomes level 2, draw two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2\nK:Class:3:2 U:AddTrigger$ TriggerDrawn\nSVar:TriggerDrawn:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever you draw a card, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:(Gain the next level as a sorcery to add its ability.)\nYou have no maximum hand size.\n{2}{U}: Level 2\nWhen this Class becomes level 2, draw two cards.\n{2}{U}: Level 3\nWhenever you draw a card, put a +1/+1 counter on target creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Wizard Class", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Class", "oracle_text": "(Gain the next level as a sorcery to add its ability.)\nYou have no maximum hand size.\n{2}{U}: Level 2\nWhen this Class becomes level 2, draw two cards.\n{2}{U}: Level 3\nWhenever you draw a card, put a +1/+1 counter on target creature you control."} ### Response: Name:A-Wizard Class\nManaCost:U\nTypes:Enchantment Class\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.\nK:Class:2:2 U:AddTrigger$ TriggerClassLevel\nSVar:TriggerClassLevel:Mode$ ClassLevelGained | ClassLevel$ 2 | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | Secondary$ True | TriggerDescription$ When this Class becomes level 2, draw two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2\nK:Class:3:2 U:AddTrigger$ TriggerDrawn\nSVar:TriggerDrawn:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever you draw a card, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:(Gain the next level as a sorcery to add its ability.)\nYou have no maximum hand size.\n{2}{U}: Level 2\nWhen this Class becomes level 2, draw two cards.\n{2}{U}: Level 3\nWhenever you draw a card, put a +1/+1 counter on target creature you control.
Create the Forge script for this magic card
{"name": "Phalanx Leader", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Heroic \u2014 Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.", "power": "1", "toughness": "1"}
Name:Phalanx Leader\nManaCost:W W\nTypes:Creature Human Soldier\nPT:1/1\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ Heroic — Whenever you cast a spell that targets CARDNAME, put a +1/+1 counter on each creature you control.\nSVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1\nOracle:Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phalanx Leader", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Heroic \u2014 Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.", "power": "1", "toughness": "1"} ### Response: Name:Phalanx Leader\nManaCost:W W\nTypes:Creature Human Soldier\nPT:1/1\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ Heroic — Whenever you cast a spell that targets CARDNAME, put a +1/+1 counter on each creature you control.\nSVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1\nOracle:Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
Create the Forge script for this magic card
{"name": "Silver Bolt", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it."}
Name:Silver Bolt\nManaCost:1\nTypes:Artifact\nA:AB$ DealDamage | Cost$ 3 T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | RememberDamaged$ True | SubAbility$ DBDestroy | StackDescription$ CARDNAME deals 3 damage to {c:Targeted}. | SpellDescription$ CARDNAME deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.\nSVar:DBDestroy:DB$ Destroy | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Creature.Werewolf | SubAbility$ DBCleanup | StackDescription$ If a Werewolf is dealt damage this way, destroy it.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:{3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silver Bolt", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it."} ### Response: Name:Silver Bolt\nManaCost:1\nTypes:Artifact\nA:AB$ DealDamage | Cost$ 3 T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | RememberDamaged$ True | SubAbility$ DBDestroy | StackDescription$ CARDNAME deals 3 damage to {c:Targeted}. | SpellDescription$ CARDNAME deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.\nSVar:DBDestroy:DB$ Destroy | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Creature.Werewolf | SubAbility$ DBCleanup | StackDescription$ If a Werewolf is dealt damage this way, destroy it.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:{3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
Create the Forge script for this magic card
{"name": "One with Nothing", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Discard your hand."}
Name:One with Nothing\nManaCost:B\nTypes:Instant\nA:SP$ Discard | Cost$ B | Mode$ Hand | SpellDescription$ Discard your hand.\nAI:RemoveDeck:Random\nOracle:Discard your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "One with Nothing", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Discard your hand."} ### Response: Name:One with Nothing\nManaCost:B\nTypes:Instant\nA:SP$ Discard | Cost$ B | Mode$ Hand | SpellDescription$ Discard your hand.\nAI:RemoveDeck:Random\nOracle:Discard your hand.
Create the Forge script for this magic card
{"name": "Skittering Invasion", "mana_cost": "{7}", "type_line": "Tribal Sorcery \u2014 Eldrazi", "oracle_text": "Create five 0/1 colorless Eldrazi Spawn creature tokens. They have \"Sacrifice this creature: Add {C}.\""}
Name:Skittering Invasion\nManaCost:7\nTypes:Tribal Sorcery Eldrazi\nA:SP$ Token | Cost$ 7 | TokenAmount$ 5 | TokenScript$ c_0_1_eldrazi_spawn_sac | TokenOwner$ You | SpellDescription$ Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skittering Invasion", "mana_cost": "{7}", "type_line": "Tribal Sorcery \u2014 Eldrazi", "oracle_text": "Create five 0/1 colorless Eldrazi Spawn creature tokens. They have \"Sacrifice this creature: Add {C}.\""} ### Response: Name:Skittering Invasion\nManaCost:7\nTypes:Tribal Sorcery Eldrazi\nA:SP$ Token | Cost$ 7 | TokenAmount$ 5 | TokenScript$ c_0_1_eldrazi_spawn_sac | TokenOwner$ You | SpellDescription$ Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Create the Forge script for this magic card
{"name": "Baki's Curse", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "Baki's Curse deals 2 damage to each creature for each Aura attached to that creature."}
Name:Baki's Curse\nManaCost:2 U U\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 2 U U | RepeatCards$ Creature | Zone$ Battlefield | RepeatSubAbility$ DBDmg | DamageMap$ True | SpellDescription$ CARDNAME deals 2 damage to each creature for each Aura attached to that creature.\nSVar:DBDmg:DB$ DealDamage | Defined$ Remembered | NumDmg$ X\nSVar:X:Count$Valid Aura.AttachedTo Creature.IsRemembered/Times.2\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Baki's Curse", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "Baki's Curse deals 2 damage to each creature for each Aura attached to that creature."} ### Response: Name:Baki's Curse\nManaCost:2 U U\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 2 U U | RepeatCards$ Creature | Zone$ Battlefield | RepeatSubAbility$ DBDmg | DamageMap$ True | SpellDescription$ CARDNAME deals 2 damage to each creature for each Aura attached to that creature.\nSVar:DBDmg:DB$ DealDamage | Defined$ Remembered | NumDmg$ X\nSVar:X:Count$Valid Aura.AttachedTo Creature.IsRemembered/Times.2\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
Create the Forge script for this magic card
{"name": "Takenuma Bleeder", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Ogre Shaman", "oracle_text": "Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.", "power": "3", "toughness": "3"}
Name:Takenuma Bleeder\nManaCost:2 B\nTypes:Creature Ogre Shaman\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME attacks or blocks, you lose 1 life if you don't control a Demon.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigLoseLife | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, you lose 1 life if you don't control a Demon.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1 | ConditionPresent$ Demon.YouCtrl | ConditionCompare$ EQ0\nDeckHints:Type$Demon\nOracle:Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Takenuma Bleeder", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Ogre Shaman", "oracle_text": "Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.", "power": "3", "toughness": "3"} ### Response: Name:Takenuma Bleeder\nManaCost:2 B\nTypes:Creature Ogre Shaman\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME attacks or blocks, you lose 1 life if you don't control a Demon.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigLoseLife | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, you lose 1 life if you don't control a Demon.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1 | ConditionPresent$ Demon.YouCtrl | ConditionCompare$ EQ0\nDeckHints:Type$Demon\nOracle:Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
Create the Forge script for this magic card
{"name": "Merciless Resolve", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature or land.\nDraw two cards."}
Name:Merciless Resolve\nManaCost:2 B\nTypes:Instant\nA:SP$ Draw | Cost$ 2 B Sac<1/Creature;Land/creature or land> | NumCards$ 2 | SpellDescription$ Draw two cards.\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice a creature or land.\nDraw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Merciless Resolve", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature or land.\nDraw two cards."} ### Response: Name:Merciless Resolve\nManaCost:2 B\nTypes:Instant\nA:SP$ Draw | Cost$ 2 B Sac<1/Creature;Land/creature or land> | NumCards$ 2 | SpellDescription$ Draw two cards.\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice a creature or land.\nDraw two cards.
Create the Forge script for this magic card
{"name": "Melira, the Living Cure", "mana_cost": "{G}{W}", "type_line": "Legendary Creature \u2014 Human Scout", "oracle_text": "If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.\nExile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.", "power": "3", "toughness": "3"}
Name:Melira, the Living Cure\nManaCost:G W\nTypes:Legendary Creature Human Scout\nPT:3/3\nR:Event$ AddCounter | ActiveZones$ Battlefield | ValidPlayer$ You | ValidCounterType$ POISON | ReplaceWith$ OnlyOnePoison | Description$ If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.\nSVar:OnlyOnePoison:DB$ ReplaceCounter | ValidCounterType$ POISON | Amount$ 1 | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | Static$ True | Execute$ TrigEffect | AfterReplacement$ True\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ NoMorePoison\nSVar:NoMorePoison:Mode$ CantPutCounter | ValidPlayer$ You | CounterType$ POISON | Description$ You can't get additional poison counters this turn.\nA:AB$ DelayedTrigger | Cost$ Exile<1/CARDNAME> | ValidTgts$ Creature.Other,Artifact.Other | TgtPrompt$ Select another target creature or artifact | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigReturn | StackDescription$ When {c:Targeted} is put into a graveyard this turn, return it to the battlefield under its owner's control. | SpellDescription$ Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredCard\nDeckHints:Ability$Graveyard|Sacrifice\nOracle:If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.\nExile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Melira, the Living Cure", "mana_cost": "{G}{W}", "type_line": "Legendary Creature \u2014 Human Scout", "oracle_text": "If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.\nExile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.", "power": "3", "toughness": "3"} ### Response: Name:Melira, the Living Cure\nManaCost:G W\nTypes:Legendary Creature Human Scout\nPT:3/3\nR:Event$ AddCounter | ActiveZones$ Battlefield | ValidPlayer$ You | ValidCounterType$ POISON | ReplaceWith$ OnlyOnePoison | Description$ If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.\nSVar:OnlyOnePoison:DB$ ReplaceCounter | ValidCounterType$ POISON | Amount$ 1 | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | Static$ True | Execute$ TrigEffect | AfterReplacement$ True\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ NoMorePoison\nSVar:NoMorePoison:Mode$ CantPutCounter | ValidPlayer$ You | CounterType$ POISON | Description$ You can't get additional poison counters this turn.\nA:AB$ DelayedTrigger | Cost$ Exile<1/CARDNAME> | ValidTgts$ Creature.Other,Artifact.Other | TgtPrompt$ Select another target creature or artifact | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigReturn | StackDescription$ When {c:Targeted} is put into a graveyard this turn, return it to the battlefield under its owner's control. | SpellDescription$ Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ TriggeredCard\nDeckHints:Ability$Graveyard|Sacrifice\nOracle:If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.\nExile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.
Create the Forge script for this magic card
{"name": "Shared Triumph", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "As Shared Triumph enters the battlefield, choose a creature type.\nCreatures of the chosen type get +1/+1."}
Name:Shared Triumph\nManaCost:1 W\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentInComputerDeck\nS:Mode$ Continuous | Affected$ Creature.ChosenType | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures of the chosen type get +1/+1.\nAI:RemoveDeck:Random\nSVar:PlayMain1:TRUE\nOracle:As Shared Triumph enters the battlefield, choose a creature type.\nCreatures of the chosen type get +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shared Triumph", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "As Shared Triumph enters the battlefield, choose a creature type.\nCreatures of the chosen type get +1/+1."} ### Response: Name:Shared Triumph\nManaCost:1 W\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentInComputerDeck\nS:Mode$ Continuous | Affected$ Creature.ChosenType | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures of the chosen type get +1/+1.\nAI:RemoveDeck:Random\nSVar:PlayMain1:TRUE\nOracle:As Shared Triumph enters the battlefield, choose a creature type.\nCreatures of the chosen type get +1/+1.
Create the Forge script for this magic card
{"name": "Introduction to Annihilation", "mana_cost": "{5}", "type_line": "Sorcery \u2014 Lesson", "oracle_text": "Exile target nonland permanent. Its controller draws a card."}
Name:Introduction to Annihilation\nManaCost:5\nTypes:Sorcery Lesson\nA:SP$ ChangeZone | Cost$ 5 | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand | RememberLKI$ True | SubAbility$ DBDraw | SpellDescription$ Exile target nonland permanent. Its controller draws a card.\nSVar:DBDraw:DB$ Draw | Defined$ RememberedController | NumCards$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target nonland permanent. Its controller draws a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Introduction to Annihilation", "mana_cost": "{5}", "type_line": "Sorcery \u2014 Lesson", "oracle_text": "Exile target nonland permanent. Its controller draws a card."} ### Response: Name:Introduction to Annihilation\nManaCost:5\nTypes:Sorcery Lesson\nA:SP$ ChangeZone | Cost$ 5 | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand | RememberLKI$ True | SubAbility$ DBDraw | SpellDescription$ Exile target nonland permanent. Its controller draws a card.\nSVar:DBDraw:DB$ Draw | Defined$ RememberedController | NumCards$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target nonland permanent. Its controller draws a card.