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Create the Forge script for this magic card
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{"name": "Jenny Flint", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Creature \u2014 Human Detective", "oracle_text": "Partner with Madame Vastra\nFirst strike\nTraining (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\nWhenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.", "power": "2", "toughness": "2"}
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Name:Jenny Flint\nManaCost:1 U R\nTypes:Legendary Creature Human Detective\nPT:2/2\nK:Partner:Madame Vastra\nK:First Strike\nK:Training\nT:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Clue,Food | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nDeckHints:Ability$Sacrifice & Name$Madame Vastra & Type$Clue|Food\nOracle:Partner with Madame Vastra\nFirst strike\nTraining (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\nWhenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jenny Flint", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Creature \u2014 Human Detective", "oracle_text": "Partner with Madame Vastra\nFirst strike\nTraining (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\nWhenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.", "power": "2", "toughness": "2"}
### Response: Name:Jenny Flint\nManaCost:1 U R\nTypes:Legendary Creature Human Detective\nPT:2/2\nK:Partner:Madame Vastra\nK:First Strike\nK:Training\nT:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Clue,Food | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nDeckHints:Ability$Sacrifice & Name$Madame Vastra & Type$Clue|Food\nOracle:Partner with Madame Vastra\nFirst strike\nTraining (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\nWhenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.
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Create the Forge script for this magic card
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{"name": "Desert's Hold", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.\nEnchanted creature can't attack or block, and its activated abilities can't be activated."}
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Name:Desert's Hold\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Desert$ True | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. & CARDNAME's activated abilities can't be activated. | Description$ Enchanted creature can't attack or block and its activated abilities can't be activated.\nDeckHints:Type$Desert\nOracle:Enchant creature\nWhen Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.\nEnchanted creature can't attack or block, and its activated abilities can't be activated.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Desert's Hold", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.\nEnchanted creature can't attack or block, and its activated abilities can't be activated."}
### Response: Name:Desert's Hold\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Desert$ True | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. & CARDNAME's activated abilities can't be activated. | Description$ Enchanted creature can't attack or block and its activated abilities can't be activated.\nDeckHints:Type$Desert\nOracle:Enchant creature\nWhen Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.\nEnchanted creature can't attack or block, and its activated abilities can't be activated.
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Create the Forge script for this magic card
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{"name": "Glint", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)"}
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Name:Glint\nManaCost:1 U\nTypes:Instant\nA:SP$ Pump | Cost$ 1 U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumDef$ +3 | KW$ Hexproof | SpellDescription$ Target creature you control gets +0/+3 and gains hexproof until end of turn.\nOracle:Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Glint", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)"}
### Response: Name:Glint\nManaCost:1 U\nTypes:Instant\nA:SP$ Pump | Cost$ 1 U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumDef$ +3 | KW$ Hexproof | SpellDescription$ Target creature you control gets +0/+3 and gains hexproof until end of turn.\nOracle:Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Create the Forge script for this magic card
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{"name": "Sisay, Weatherlight Captain", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.\n{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.", "power": "2", "toughness": "2"}
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Name:Sisay, Weatherlight Captain\nManaCost:2 W\nTypes:Legendary Creature Human Soldier\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each color among other legendary permanents you control.\nSVar:X:Count$ColorsCtrl Permanent.Other+Legendary\nA:AB$ ChangeZone | Cost$ W U B R G | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Legendary+cmcLTY | ChangeNum$ 1 | SpellDescription$ Search your library for a legendary permanent card with mana value less than NICKNAME's power, put that card onto the battlefield, then shuffle.\nSVar:Y:Count$CardPower\nDeckHints:Type$Legendary\nOracle:Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.\n{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sisay, Weatherlight Captain", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.\n{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.", "power": "2", "toughness": "2"}
### Response: Name:Sisay, Weatherlight Captain\nManaCost:2 W\nTypes:Legendary Creature Human Soldier\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each color among other legendary permanents you control.\nSVar:X:Count$ColorsCtrl Permanent.Other+Legendary\nA:AB$ ChangeZone | Cost$ W U B R G | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Legendary+cmcLTY | ChangeNum$ 1 | SpellDescription$ Search your library for a legendary permanent card with mana value less than NICKNAME's power, put that card onto the battlefield, then shuffle.\nSVar:Y:Count$CardPower\nDeckHints:Type$Legendary\nOracle:Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.\n{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
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Create the Forge script for this magic card
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{"name": "The Autonomous Furnace", "mana_cost": "", "type_line": "Land \u2014 Sphere", "oracle_text": "The Autonomous Furnace enters the battlefield tapped.\n{T}: Add {R}.\n{1}{R}, {T}, Sacrifice The Autonomous Furnace: Draw a card."}
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Name:The Autonomous Furnace\nManaCost:no cost\nTypes:Land Sphere\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Draw | Cost$ 1 R T Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nDeckHas:Ability$Sacrifice\nOracle:The Autonomous Furnace enters the battlefield tapped.\n{T}: Add {R}.\n{1}{R}, {T}, Sacrifice The Autonomous Furnace: Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Autonomous Furnace", "mana_cost": "", "type_line": "Land \u2014 Sphere", "oracle_text": "The Autonomous Furnace enters the battlefield tapped.\n{T}: Add {R}.\n{1}{R}, {T}, Sacrifice The Autonomous Furnace: Draw a card."}
### Response: Name:The Autonomous Furnace\nManaCost:no cost\nTypes:Land Sphere\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Draw | Cost$ 1 R T Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nDeckHas:Ability$Sacrifice\nOracle:The Autonomous Furnace enters the battlefield tapped.\n{T}: Add {R}.\n{1}{R}, {T}, Sacrifice The Autonomous Furnace: Draw a card.
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Create the Forge script for this magic card
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{"name": "Bone Shredder", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Minion", "oracle_text": "Flying\nEcho {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.", "power": "1", "toughness": "1"}
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Name:Bone Shredder\nManaCost:2 B\nTypes:Creature Phyrexian Minion\nPT:1/1\nK:Flying\nK:Echo:2 B\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target nonartifact, nonblack creature.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.nonArtifact+nonBlack | TgtPrompt$ Select target nonartifact, nonblack creature.\nOracle:Flying\nEcho {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bone Shredder", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Minion", "oracle_text": "Flying\nEcho {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.", "power": "1", "toughness": "1"}
### Response: Name:Bone Shredder\nManaCost:2 B\nTypes:Creature Phyrexian Minion\nPT:1/1\nK:Flying\nK:Echo:2 B\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target nonartifact, nonblack creature.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.nonArtifact+nonBlack | TgtPrompt$ Select target nonartifact, nonblack creature.\nOracle:Flying\nEcho {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
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Create the Forge script for this magic card
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{"name": "Jalira, Master Polymorphist", "mana_cost": "{3}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.", "power": "2", "toughness": "2"}
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Name:Jalira, Master Polymorphist\nManaCost:3 U\nTypes:Legendary Creature Human Wizard\nPT:2/2\nA:AB$ DigUntil | Cost$ 2 U T Sac<1/Creature.Other/another creature> | Valid$ Creature.nonLegendary | ValidDescription$ nonlegendary creature | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | SpellDescription$ Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\nAI:RemoveDeck:All\nOracle:{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jalira, Master Polymorphist", "mana_cost": "{3}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.", "power": "2", "toughness": "2"}
### Response: Name:Jalira, Master Polymorphist\nManaCost:3 U\nTypes:Legendary Creature Human Wizard\nPT:2/2\nA:AB$ DigUntil | Cost$ 2 U T Sac<1/Creature.Other/another creature> | Valid$ Creature.nonLegendary | ValidDescription$ nonlegendary creature | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | SpellDescription$ Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\nAI:RemoveDeck:All\nOracle:{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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Create the Forge script for this magic card
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{"name": "Nira, Hellkite Duelist", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Flash\nFlying, trample, haste\nWhen Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.", "power": "6", "toughness": "6"}
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Name:Nira, Hellkite Duelist\nManaCost:W U B R G\nTypes:Legendary Creature Dragon\nPT:6/6\nK:Flash\nK:Flying\nK:Trample\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigNoLose | TriggerDescription$ When CARDNAME enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.\nSVar:TrigNoLose:DB$ Effect | Name$ Nira, Hellkite Duelist Effect | ReplacementEffects$ LoseReplace\nSVar:LoseReplace:Event$ GameLoss | ActiveZones$ Command | ValidPlayer$ You | ReplaceWith$ DrawSeven | Description$ The next time you would lose the game this turn, instead draw three cards and your life total becomes 5.\nSVar:DrawSeven:DB$ Draw | NumCards$ 3 | SubAbility$ DBSetLife\nSVar:DBSetLife:DB$ SetLife | Defined$ You | LifeAmount$ 5 | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nOracle:Flash\nFlying, trample, haste\nWhen Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nira, Hellkite Duelist", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Flash\nFlying, trample, haste\nWhen Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.", "power": "6", "toughness": "6"}
### Response: Name:Nira, Hellkite Duelist\nManaCost:W U B R G\nTypes:Legendary Creature Dragon\nPT:6/6\nK:Flash\nK:Flying\nK:Trample\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigNoLose | TriggerDescription$ When CARDNAME enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.\nSVar:TrigNoLose:DB$ Effect | Name$ Nira, Hellkite Duelist Effect | ReplacementEffects$ LoseReplace\nSVar:LoseReplace:Event$ GameLoss | ActiveZones$ Command | ValidPlayer$ You | ReplaceWith$ DrawSeven | Description$ The next time you would lose the game this turn, instead draw three cards and your life total becomes 5.\nSVar:DrawSeven:DB$ Draw | NumCards$ 3 | SubAbility$ DBSetLife\nSVar:DBSetLife:DB$ SetLife | Defined$ You | LifeAmount$ 5 | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nOracle:Flash\nFlying, trample, haste\nWhen Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.
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Create the Forge script for this magic card
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{"name": "Talisman of Conviction", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}: Add {C}.\n{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you."}
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Name:Talisman of Conviction\nManaCost:2\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SubAbility$ DBPain | SpellDescription$ Add {R} or {W}. CARDNAME deals 1 damage to you.\nSVar:DBPain:DB$ DealDamage | NumDmg$ 1 | Defined$ You\nOracle:{T}: Add {C}.\n{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Talisman of Conviction", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}: Add {C}.\n{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you."}
### Response: Name:Talisman of Conviction\nManaCost:2\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SubAbility$ DBPain | SpellDescription$ Add {R} or {W}. CARDNAME deals 1 damage to you.\nSVar:DBPain:DB$ DealDamage | NumDmg$ 1 | Defined$ You\nOracle:{T}: Add {C}.\n{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
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Create the Forge script for this magic card
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{"name": "Planar Bridge", "mana_cost": "{6}", "type_line": "Legendary Artifact", "oracle_text": "{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle."}
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Name:Planar Bridge\nManaCost:6\nTypes:Legendary Artifact\nA:AB$ ChangeZone | Cost$ 8 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent | ChangeNum$ 1 | SpellDescription$ Search your library for a permanent card, put it onto the battlefield, then shuffle.\nOracle:{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Planar Bridge", "mana_cost": "{6}", "type_line": "Legendary Artifact", "oracle_text": "{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle."}
### Response: Name:Planar Bridge\nManaCost:6\nTypes:Legendary Artifact\nA:AB$ ChangeZone | Cost$ 8 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent | ChangeNum$ 1 | SpellDescription$ Search your library for a permanent card, put it onto the battlefield, then shuffle.\nOracle:{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle.
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Create the Forge script for this magic card
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{"name": "Felhide Minotaur", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Minotaur", "oracle_text": "", "power": "2", "toughness": "3"}
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Name:Felhide Minotaur\nManaCost:2 B\nTypes:Creature Minotaur\nPT:2/3\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Felhide Minotaur", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Minotaur", "oracle_text": "", "power": "2", "toughness": "3"}
### Response: Name:Felhide Minotaur\nManaCost:2 B\nTypes:Creature Minotaur\nPT:2/3\nOracle:
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Create the Forge script for this magic card
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{"name": "Kangee, Sky Warden", "mana_cost": "{3}{W}{U}", "type_line": "Legendary Creature \u2014 Bird Wizard", "oracle_text": "Flying, vigilance\nWhenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.\nWhenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.", "power": "3", "toughness": "3"}
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Name:Kangee, Sky Warden\nManaCost:3 W U\nTypes:Legendary Creature Bird Wizard\nPT:3/3\nK:Flying\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAtt | TriggerDescription$ Whenever CARDNAME attacks, attacking creatures with flying get +2/+0 until end of turn.\nSVar:TrigPumpAtt:DB$ PumpAll | ValidCards$ Creature.attacking+withFlying | NumAtt$ 2\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPumpBlo | TriggerDescription$ Whenever NICKNAME blocks, blocking creatures with flying get +0/+2 until end of turn.\nSVar:TrigPumpBlo:DB$ PumpAll | ValidCards$ Creature.blocking+withFlying | NumDef$ 2\nDeckNeeds:Keyword$Flying\nSVar:HasAttackEffect:TRUE\nSVar:HasBlockEffect:TRUE\nOracle:Flying, vigilance\nWhenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.\nWhenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kangee, Sky Warden", "mana_cost": "{3}{W}{U}", "type_line": "Legendary Creature \u2014 Bird Wizard", "oracle_text": "Flying, vigilance\nWhenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.\nWhenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Kangee, Sky Warden\nManaCost:3 W U\nTypes:Legendary Creature Bird Wizard\nPT:3/3\nK:Flying\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAtt | TriggerDescription$ Whenever CARDNAME attacks, attacking creatures with flying get +2/+0 until end of turn.\nSVar:TrigPumpAtt:DB$ PumpAll | ValidCards$ Creature.attacking+withFlying | NumAtt$ 2\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPumpBlo | TriggerDescription$ Whenever NICKNAME blocks, blocking creatures with flying get +0/+2 until end of turn.\nSVar:TrigPumpBlo:DB$ PumpAll | ValidCards$ Creature.blocking+withFlying | NumDef$ 2\nDeckNeeds:Keyword$Flying\nSVar:HasAttackEffect:TRUE\nSVar:HasBlockEffect:TRUE\nOracle:Flying, vigilance\nWhenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.\nWhenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Cauldron's Gift", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Adamant \u2014 If at least three black mana was spent to cast this spell, mill four cards.\nYou may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it."}
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Name:Cauldron's Gift\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Mill | NumCards$ 4 | SubAbility$ DBChangeZone | ConditionCheckSVar$ X | AIManaPref$ B | IfDesc$ True | SpellDescription$ Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.YouOwn | ChangeTypeDesc$ creature | Hidden$ True | ChangeNum$ 1 | WithCountersType$ P1P1\nSVar:X:Count$Adamant.Black.1.0\nDeckHas:Ability$Counters|Graveyard|Mill\nOracle:Adamant — If at least three black mana was spent to cast this spell, mill four cards.\nYou may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cauldron's Gift", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Adamant \u2014 If at least three black mana was spent to cast this spell, mill four cards.\nYou may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it."}
### Response: Name:Cauldron's Gift\nManaCost:4 B\nTypes:Sorcery\nA:SP$ Mill | NumCards$ 4 | SubAbility$ DBChangeZone | ConditionCheckSVar$ X | AIManaPref$ B | IfDesc$ True | SpellDescription$ Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.YouOwn | ChangeTypeDesc$ creature | Hidden$ True | ChangeNum$ 1 | WithCountersType$ P1P1\nSVar:X:Count$Adamant.Black.1.0\nDeckHas:Ability$Counters|Graveyard|Mill\nOracle:Adamant — If at least three black mana was spent to cast this spell, mill four cards.\nYou may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
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Create the Forge script for this magic card
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{"name": "Reinforced Bulwark", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender\n{T}: Prevent the next 1 damage that would be dealt to you this turn.", "power": "0", "toughness": "4"}
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Name:Reinforced Bulwark\nManaCost:3\nTypes:Artifact Creature Wall\nPT:0/4\nK:Defender\nA:AB$ PreventDamage | Cost$ T | Defined$ You | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to you this turn.\nOracle:Defender\n{T}: Prevent the next 1 damage that would be dealt to you this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reinforced Bulwark", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender\n{T}: Prevent the next 1 damage that would be dealt to you this turn.", "power": "0", "toughness": "4"}
### Response: Name:Reinforced Bulwark\nManaCost:3\nTypes:Artifact Creature Wall\nPT:0/4\nK:Defender\nA:AB$ PreventDamage | Cost$ T | Defined$ You | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to you this turn.\nOracle:Defender\n{T}: Prevent the next 1 damage that would be dealt to you this turn.
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Create the Forge script for this magic card
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{"name": "Kaervek, the Spiteful", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Creature \u2014 Human Warlock", "oracle_text": "Other creatures get -1/-1.", "power": "3", "toughness": "2"}
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Name:Kaervek, the Spiteful\nManaCost:2 B B\nTypes:Legendary Creature Human Warlock\nPT:3/2\nS:Mode$ Continuous | Affected$ Creature.Other | AddPower$ -1 | AddToughness$ -1 | Description$ Other creatures get -1/-1.\nOracle:Other creatures get -1/-1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kaervek, the Spiteful", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Creature \u2014 Human Warlock", "oracle_text": "Other creatures get -1/-1.", "power": "3", "toughness": "2"}
### Response: Name:Kaervek, the Spiteful\nManaCost:2 B B\nTypes:Legendary Creature Human Warlock\nPT:3/2\nS:Mode$ Continuous | Affected$ Creature.Other | AddPower$ -1 | AddToughness$ -1 | Description$ Other creatures get -1/-1.\nOracle:Other creatures get -1/-1.
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Create the Forge script for this magic card
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{"name": "Hellkite Overlord", "mana_cost": "{4}{B}{R}{R}{G}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, trample, haste\n{R}: Hellkite Overlord gets +1/+0 until end of turn.\n{B}{G}: Regenerate Hellkite Overlord.", "power": "8", "toughness": "8"}
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Name:Hellkite Overlord\nManaCost:4 B R R G\nTypes:Creature Dragon\nPT:8/8\nK:Flying\nK:Trample\nK:Haste\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nA:AB$ Regenerate | Cost$ B G | SpellDescription$ Regenerate CARDNAME.\nOracle:Flying, trample, haste\n{R}: Hellkite Overlord gets +1/+0 until end of turn.\n{B}{G}: Regenerate Hellkite Overlord.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hellkite Overlord", "mana_cost": "{4}{B}{R}{R}{G}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, trample, haste\n{R}: Hellkite Overlord gets +1/+0 until end of turn.\n{B}{G}: Regenerate Hellkite Overlord.", "power": "8", "toughness": "8"}
### Response: Name:Hellkite Overlord\nManaCost:4 B R R G\nTypes:Creature Dragon\nPT:8/8\nK:Flying\nK:Trample\nK:Haste\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nA:AB$ Regenerate | Cost$ B G | SpellDescription$ Regenerate CARDNAME.\nOracle:Flying, trample, haste\n{R}: Hellkite Overlord gets +1/+0 until end of turn.\n{B}{G}: Regenerate Hellkite Overlord.
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Create the Forge script for this magic card
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{"name": "Balloon Peddler", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{U}, {T}, Discard a card: Target creature gains flying until end of turn.", "power": "2", "toughness": "2"}
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Name:Balloon Peddler\nManaCost:2 U\nTypes:Creature Human Spellshaper\nPT:2/2\nA:AB$ Pump | Cost$ U T Discard<1/Card> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Flying | SpellDescription$ Target creature gains flying until end of turn.\nOracle:{U}, {T}, Discard a card: Target creature gains flying until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Balloon Peddler", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{U}, {T}, Discard a card: Target creature gains flying until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Balloon Peddler\nManaCost:2 U\nTypes:Creature Human Spellshaper\nPT:2/2\nA:AB$ Pump | Cost$ U T Discard<1/Card> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Flying | SpellDescription$ Target creature gains flying until end of turn.\nOracle:{U}, {T}, Discard a card: Target creature gains flying until end of turn.
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Create the Forge script for this magic card
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{"name": "Dreams of the Dead", "mana_cost": "{3}{U}", "type_line": "Enchantment", "oracle_text": "{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains \"Cumulative upkeep {2}.\" If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)"}
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Name:Dreams of the Dead\nManaCost:3 U\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ 1 U | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.White+YouCtrl,Creature.Black+YouCtrl | TgtPrompt$ Select target white or black creature in your graveyard | SubAbility$ DBPump | SpellDescription$ Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else.\nSVar:DBPump:DB$ Pump | KW$ Cumulative upkeep:2 | LeaveBattlefield$ Exile | Defined$ Targeted | Duration$ Permanent\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dreams of the Dead", "mana_cost": "{3}{U}", "type_line": "Enchantment", "oracle_text": "{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains \"Cumulative upkeep {2}.\" If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)"}
### Response: Name:Dreams of the Dead\nManaCost:3 U\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ 1 U | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.White+YouCtrl,Creature.Black+YouCtrl | TgtPrompt$ Select target white or black creature in your graveyard | SubAbility$ DBPump | SpellDescription$ Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else.\nSVar:DBPump:DB$ Pump | KW$ Cumulative upkeep:2 | LeaveBattlefield$ Exile | Defined$ Targeted | Duration$ Permanent\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
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Create the Forge script for this magic card
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{"name": "Soul of Shandalar", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Avatar", "oracle_text": "First strike\n{3}{R}{R}: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.\n{3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.", "power": "6", "toughness": "6"}
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Name:Soul of Shandalar\nManaCost:4 R R\nTypes:Creature Avatar\nPT:6/6\nK:First Strike\nA:AB$ DealDamage | Cost$ 3 R R | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 3 | SubAbility$ DBDamage | DamageMap$ True | SpellDescription$ CARDNAME deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.ControlledBy TargetedOrController | TgtPrompt$ Select up to one target creature that player or that planeswalker's controller controls | TargetMin$ 0 | TargetMax$ 1 | NumDmg$ 3 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nA:AB$ DealDamage | Cost$ 3 R R ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 3 | SubAbility$ DBDamage | DamageMap$ True | SpellDescription$ CARDNAME deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.\nOracle:First strike\n{3}{R}{R}: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.\n{3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Soul of Shandalar", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Avatar", "oracle_text": "First strike\n{3}{R}{R}: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.\n{3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.", "power": "6", "toughness": "6"}
### Response: Name:Soul of Shandalar\nManaCost:4 R R\nTypes:Creature Avatar\nPT:6/6\nK:First Strike\nA:AB$ DealDamage | Cost$ 3 R R | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 3 | SubAbility$ DBDamage | DamageMap$ True | SpellDescription$ CARDNAME deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.ControlledBy TargetedOrController | TgtPrompt$ Select up to one target creature that player or that planeswalker's controller controls | TargetMin$ 0 | TargetMax$ 1 | NumDmg$ 3 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nA:AB$ DealDamage | Cost$ 3 R R ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 3 | SubAbility$ DBDamage | DamageMap$ True | SpellDescription$ CARDNAME deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.\nOracle:First strike\n{3}{R}{R}: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.\n{3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
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Create the Forge script for this magic card
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{"name": "Emberwilde Captain", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Djinn Pirate", "oracle_text": "When Emberwilde Captain enters the battlefield, you become the monarch.\nWhenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.", "power": "4", "toughness": "2"}
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Name:Emberwilde Captain\nManaCost:3 R\nTypes:Creature Djinn Pirate\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ AttackersDeclared | AttackingPlayer$ Player.Opponent | AttackedTarget$ You | NoResolvingCheck$ True | CheckDefinedPlayer$ You.isMonarch | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever an opponent attacks you while you're the monarch, CARDNAME deals damage to that player equal to the number of cards in their hand.\nSVar:TrigDmg:DB$ DealDamage | Defined$ TriggeredAttackingPlayer | NumDmg$ X\nSVar:X:Count$ValidHand Card.OwnedBy TriggeredAttackingPlayer\nOracle:When Emberwilde Captain enters the battlefield, you become the monarch.\nWhenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Emberwilde Captain", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Djinn Pirate", "oracle_text": "When Emberwilde Captain enters the battlefield, you become the monarch.\nWhenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.", "power": "4", "toughness": "2"}
### Response: Name:Emberwilde Captain\nManaCost:3 R\nTypes:Creature Djinn Pirate\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ AttackersDeclared | AttackingPlayer$ Player.Opponent | AttackedTarget$ You | NoResolvingCheck$ True | CheckDefinedPlayer$ You.isMonarch | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever an opponent attacks you while you're the monarch, CARDNAME deals damage to that player equal to the number of cards in their hand.\nSVar:TrigDmg:DB$ DealDamage | Defined$ TriggeredAttackingPlayer | NumDmg$ X\nSVar:X:Count$ValidHand Card.OwnedBy TriggeredAttackingPlayer\nOracle:When Emberwilde Captain enters the battlefield, you become the monarch.\nWhenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
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Create the Forge script for this magic card
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{"name": "J\u00f6tun Grunt", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "Cumulative upkeep\u2014Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)", "power": "4", "toughness": "4"}
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Name:Jötun Grunt\nManaCost:1 W\nTypes:Creature Giant Soldier\nPT:4/4\nK:Cumulative upkeep:PutCardToLibFromSameGrave<2/-1/Card>:Put two cards from a single graveyard on the bottom of their owner's library.\nSVar:X:PlayerCountPlayers$HighestValidGraveyard Card.YouOwn\nSVar:NeedsToPlayVar:X GE2\nOracle:Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "J\u00f6tun Grunt", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "Cumulative upkeep\u2014Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)", "power": "4", "toughness": "4"}
### Response: Name:Jötun Grunt\nManaCost:1 W\nTypes:Creature Giant Soldier\nPT:4/4\nK:Cumulative upkeep:PutCardToLibFromSameGrave<2/-1/Card>:Put two cards from a single graveyard on the bottom of their owner's library.\nSVar:X:PlayerCountPlayers$HighestValidGraveyard Card.YouOwn\nSVar:NeedsToPlayVar:X GE2\nOracle:Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Create the Forge script for this magic card
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{"name": "Vision Charm", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target player mills four cards.\n\u2022 Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.\n\u2022 Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)"}
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Name:Vision Charm\nManaCost:U\nTypes:Instant\nA:SP$ Charm | Cost$ U | Choices$ MillOpp,ChangeType,PhaseArtifact | CharmNum$ 1\nSVar:MillOpp:DB$ Mill | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills four cards.\nSVar:ChangeType:DB$ ChooseType | Defined$ You | Type$ Land | SubAbility$ ChooseType2 | SpellDescription$ Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.\nSVar:ChooseType2:DB$ ChooseType | Defined$ You | Type$ Basic Land | ChooseType2$ True | AILogic$ MostNeededType | SubAbility$ EffChangeType\nSVar:EffChangeType:DB$ Effect | StaticAbilities$ ChangeLandType\nSVar:ChangeLandType:Mode$ Continuous | EffectZone$ Command | Affected$ Land.ChosenType | AddType$ ChosenType2 | RemoveLandTypes$ True | Description$ Each land of the first chosen type becomes the second chosen type until end of turn.\nSVar:PhaseArtifact:DB$ Phases | ValidTgts$ Artifact | TgtPrompt$ Choose a artifact | SpellDescription$ Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)\nAI:RemoveDeck:All\nOracle:Choose one —\n• Target player mills four cards.\n• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.\n• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vision Charm", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target player mills four cards.\n\u2022 Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.\n\u2022 Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)"}
### Response: Name:Vision Charm\nManaCost:U\nTypes:Instant\nA:SP$ Charm | Cost$ U | Choices$ MillOpp,ChangeType,PhaseArtifact | CharmNum$ 1\nSVar:MillOpp:DB$ Mill | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player mills four cards.\nSVar:ChangeType:DB$ ChooseType | Defined$ You | Type$ Land | SubAbility$ ChooseType2 | SpellDescription$ Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.\nSVar:ChooseType2:DB$ ChooseType | Defined$ You | Type$ Basic Land | ChooseType2$ True | AILogic$ MostNeededType | SubAbility$ EffChangeType\nSVar:EffChangeType:DB$ Effect | StaticAbilities$ ChangeLandType\nSVar:ChangeLandType:Mode$ Continuous | EffectZone$ Command | Affected$ Land.ChosenType | AddType$ ChosenType2 | RemoveLandTypes$ True | Description$ Each land of the first chosen type becomes the second chosen type until end of turn.\nSVar:PhaseArtifact:DB$ Phases | ValidTgts$ Artifact | TgtPrompt$ Choose a artifact | SpellDescription$ Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)\nAI:RemoveDeck:All\nOracle:Choose one —\n• Target player mills four cards.\n• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.\n• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Create the Forge script for this magic card
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{"name": "Blademane Baku", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.\n{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.", "power": "1", "toughness": "1"}
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Name:Blademane Baku\nManaCost:1 R\nTypes:Creature Spirit\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ KI | CounterNum$ 1\nA:AB$ Pump | Cost$ 1 SubCounter<X/KI> | Defined$ Self | NumAtt$ +Y | SpellDescription$ For each counter removed, CARDNAME gets +2/+0 until end of turn.\nSVar:X:Count$xPaid\nSVar:Y:SVar$X/Times.2\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.\n{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blademane Baku", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.\n{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Blademane Baku\nManaCost:1 R\nTypes:Creature Spirit\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may put a ki counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ KI | CounterNum$ 1\nA:AB$ Pump | Cost$ 1 SubCounter<X/KI> | Defined$ Self | NumAtt$ +Y | SpellDescription$ For each counter removed, CARDNAME gets +2/+0 until end of turn.\nSVar:X:Count$xPaid\nSVar:Y:SVar$X/Times.2\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.\n{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Way of the Thief", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature can't be blocked as long as you control a Gate."}
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Name:Way of the Thief\nManaCost:3 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nS:Mode$ CantBlockBy | ValidAttacker$ Card.EnchantedBy | IsPresent$ Gate.YouCtrl | Description$ Enchanted creature can't be blocked as long as you control a Gate.\nDeckHints:Type$Gate\nOracle:Enchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature can't be blocked as long as you control a Gate.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Way of the Thief", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature can't be blocked as long as you control a Gate."}
### Response: Name:Way of the Thief\nManaCost:3 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nS:Mode$ CantBlockBy | ValidAttacker$ Card.EnchantedBy | IsPresent$ Gate.YouCtrl | Description$ Enchanted creature can't be blocked as long as you control a Gate.\nDeckHints:Type$Gate\nOracle:Enchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature can't be blocked as long as you control a Gate.
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Create the Forge script for this magic card
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{"name": "Shell of the Last Kappa", "mana_cost": "{3}", "type_line": "Legendary Artifact", "oracle_text": "{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.)\n{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a spell from among cards exiled with Shell of the Last Kappa without paying its mana cost."}
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Name:Shell of the Last Kappa\nManaCost:3\nTypes:Legendary Artifact\nA:AB$ ChangeZone | Cost$ 3 T | Origin$ Stack | Destination$ Exile | TargetValidTargeting$ You | TgtPrompt$ Choose target instant or sorcery spell that targets you | ValidTgts$ Card.Instant,Card.Sorcery | SpellDescription$ Exile target instant or sorcery spell that targets you. (The spell has no effect.)\nA:AB$ Play | Cost$ 3 T Sac<1/CARDNAME> | Valid$ Card.ExiledWithSource | ValidZone$ Exile | WithoutManaCost$ True | ValidSA$ Spell | Amount$ 1 | Controller$ You | Optional$ True | SpellDescription$ You may cast a spell from among cards exiled with CARDNAME without paying its mana cost.\nAI:RemoveDeck:All\nOracle:{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.)\n{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a spell from among cards exiled with Shell of the Last Kappa without paying its mana cost.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shell of the Last Kappa", "mana_cost": "{3}", "type_line": "Legendary Artifact", "oracle_text": "{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.)\n{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a spell from among cards exiled with Shell of the Last Kappa without paying its mana cost."}
### Response: Name:Shell of the Last Kappa\nManaCost:3\nTypes:Legendary Artifact\nA:AB$ ChangeZone | Cost$ 3 T | Origin$ Stack | Destination$ Exile | TargetValidTargeting$ You | TgtPrompt$ Choose target instant or sorcery spell that targets you | ValidTgts$ Card.Instant,Card.Sorcery | SpellDescription$ Exile target instant or sorcery spell that targets you. (The spell has no effect.)\nA:AB$ Play | Cost$ 3 T Sac<1/CARDNAME> | Valid$ Card.ExiledWithSource | ValidZone$ Exile | WithoutManaCost$ True | ValidSA$ Spell | Amount$ 1 | Controller$ You | Optional$ True | SpellDescription$ You may cast a spell from among cards exiled with CARDNAME without paying its mana cost.\nAI:RemoveDeck:All\nOracle:{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.)\n{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a spell from among cards exiled with Shell of the Last Kappa without paying its mana cost.
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Create the Forge script for this magic card
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{"name": "Refresh", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Regenerate target creature.\nDraw a card."}
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Name:Refresh\nManaCost:2 G\nTypes:Instant\nA:SP$ Regenerate | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Regenerate target creature. Draw a card. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Regenerate target creature.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Refresh", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Regenerate target creature.\nDraw a card."}
### Response: Name:Refresh\nManaCost:2 G\nTypes:Instant\nA:SP$ Regenerate | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Regenerate target creature. Draw a card. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Regenerate target creature.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Mirror-Style Master", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nWhenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)", "power": "3", "toughness": "3"}
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Name:Mirror-Style Master\nManaCost:4 R R\nTypes:Creature Human Warrior\nPT:3/3\nK:Backup:1:BackupAbility\nSVar:BackupAbility:DB$ Animate | Triggers$ AttackTrig | sVars$ AE\nSVar:AttackTrig:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigRepeat | TriggerDescription$ Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)\nSVar:TrigRepeat:DB$ RepeatEach | RepeatCards$ Creature.attacking+modified+YouCtrl | UseImprinted$ True | RepeatSubAbility$ DBClone | SubAbility$ DelTrig | ChangeZoneTable$ True\nSVar:DBClone:DB$ CopyPermanent | Defined$ Imprinted | TokenTapped$ True | TokenAttacking$ True | RememberTokens$ True\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | Execute$ TrigExile | RememberObjects$ Remembered | TriggerDescription$ Exile those tokens at end of combat. | SubAbility$ DBCleanup\nSVar:TrigExile:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigRepeat | TriggerDescription$ Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)\nSVar:HasAttackEffect:TRUE\nSVar:AE:SVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nDeckHints:Type$Aura|Equipment & Ability$Counters\nOracle:Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nWhenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mirror-Style Master", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nWhenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)", "power": "3", "toughness": "3"}
### Response: Name:Mirror-Style Master\nManaCost:4 R R\nTypes:Creature Human Warrior\nPT:3/3\nK:Backup:1:BackupAbility\nSVar:BackupAbility:DB$ Animate | Triggers$ AttackTrig | sVars$ AE\nSVar:AttackTrig:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigRepeat | TriggerDescription$ Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)\nSVar:TrigRepeat:DB$ RepeatEach | RepeatCards$ Creature.attacking+modified+YouCtrl | UseImprinted$ True | RepeatSubAbility$ DBClone | SubAbility$ DelTrig | ChangeZoneTable$ True\nSVar:DBClone:DB$ CopyPermanent | Defined$ Imprinted | TokenTapped$ True | TokenAttacking$ True | RememberTokens$ True\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | Execute$ TrigExile | RememberObjects$ Remembered | TriggerDescription$ Exile those tokens at end of combat. | SubAbility$ DBCleanup\nSVar:TrigExile:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigRepeat | TriggerDescription$ Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)\nSVar:HasAttackEffect:TRUE\nSVar:AE:SVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nDeckHints:Type$Aura|Equipment & Ability$Counters\nOracle:Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nWhenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
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Create the Forge script for this magic card
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{"name": "Skirk Prospector", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Sacrifice a Goblin: Add {R}.", "power": "1", "toughness": "1"}
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Name:Skirk Prospector\nManaCost:R\nTypes:Creature Goblin\nPT:1/1\nA:AB$ Mana | Cost$ Sac<1/Goblin> | Produced$ R | SpellDescription$ Add {R}.\nOracle:Sacrifice a Goblin: Add {R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skirk Prospector", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Sacrifice a Goblin: Add {R}.", "power": "1", "toughness": "1"}
### Response: Name:Skirk Prospector\nManaCost:R\nTypes:Creature Goblin\nPT:1/1\nA:AB$ Mana | Cost$ Sac<1/Goblin> | Produced$ R | SpellDescription$ Add {R}.\nOracle:Sacrifice a Goblin: Add {R}.
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Create the Forge script for this magic card
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{"name": "Razorgrass Screen", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nRazorgrass Screen blocks each combat if able.", "power": "2", "toughness": "1"}
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Name:Razorgrass Screen\nManaCost:1\nTypes:Artifact Creature Wall\nPT:2/1\nK:Defender\nS:Mode$ MustBlock | ValidCreature$ Card.Self | Description$ CARDNAME blocks each combat if able.\nOracle:Defender (This creature can't attack.)\nRazorgrass Screen blocks each combat if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Razorgrass Screen", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nRazorgrass Screen blocks each combat if able.", "power": "2", "toughness": "1"}
### Response: Name:Razorgrass Screen\nManaCost:1\nTypes:Artifact Creature Wall\nPT:2/1\nK:Defender\nS:Mode$ MustBlock | ValidCreature$ Card.Self | Description$ CARDNAME blocks each combat if able.\nOracle:Defender (This creature can't attack.)\nRazorgrass Screen blocks each combat if able.
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Create the Forge script for this magic card
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{"name": "Voldaren Epicure", "mana_cost": "{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with \"{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.\")", "power": "1", "toughness": "1"}
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Name:Voldaren Epicure\nManaCost:R\nTypes:Creature Vampire\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDmg1 | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nSVar:TrigDmg1:DB$ DealDamage | NumDmg$ 1 | Defined$ Player.Opponent | SubAbility$ DBBlood\nSVar:DBBlood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_blood_draw | TokenOwner$ You\nDeckHas:Ability$Token|Sacrifice & Type$Blood\nOracle:When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Voldaren Epicure", "mana_cost": "{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with \"{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.\")", "power": "1", "toughness": "1"}
### Response: Name:Voldaren Epicure\nManaCost:R\nTypes:Creature Vampire\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDmg1 | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nSVar:TrigDmg1:DB$ DealDamage | NumDmg$ 1 | Defined$ Player.Opponent | SubAbility$ DBBlood\nSVar:DBBlood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_blood_draw | TokenOwner$ You\nDeckHas:Ability$Token|Sacrifice & Type$Blood\nOracle:When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
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Create the Forge script for this magic card
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{"name": "Riot Devils", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "", "power": "2", "toughness": "3"}
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Name:Riot Devils\nManaCost:2 R\nTypes:Creature Devil\nPT:2/3\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Riot Devils", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "", "power": "2", "toughness": "3"}
### Response: Name:Riot Devils\nManaCost:2 R\nTypes:Creature Devil\nPT:2/3\nOracle:
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Create the Forge script for this magic card
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{"name": "Mortivore", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Lhurgoyf", "oracle_text": "Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.\n{B}: Regenerate Mortivore.", "power": "*", "toughness": "*"}
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Name:Mortivore\nManaCost:2 B B\nTypes:Creature Lhurgoyf\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creature cards in all graveyards.\nSVar:X:Count$TypeInAllYards.Creature\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nSVar:NeedsToPlayVar:X GE2\nOracle:Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.\n{B}: Regenerate Mortivore.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mortivore", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Lhurgoyf", "oracle_text": "Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.\n{B}: Regenerate Mortivore.", "power": "*", "toughness": "*"}
### Response: Name:Mortivore\nManaCost:2 B B\nTypes:Creature Lhurgoyf\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creature cards in all graveyards.\nSVar:X:Count$TypeInAllYards.Creature\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nSVar:NeedsToPlayVar:X GE2\nOracle:Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.\n{B}: Regenerate Mortivore.
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Create the Forge script for this magic card
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{"name": "Lim-D\u00fbl the Necromancer", "mana_cost": "{5}{B}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.\n{1}{B}: Regenerate target Zombie.", "power": "4", "toughness": "4"}
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Name:Lim-Dûl the Necromancer\nManaCost:5 B B\nTypes:Legendary Creature Human Wizard\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredNewCardLKICopy | AnimateSubAbility$ Animate\nSVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Zombie | Duration$ Permanent | ConditionDefined$ Remembered | ConditionPresent$ Creature\nA:AB$ Regenerate | ValidTgts$ Zombie | TgtPrompt$ Select target Zombie | Cost$ 1 B | SpellDescription$ Regenerate target Zombie.\nOracle:Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.\n{1}{B}: Regenerate target Zombie.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lim-D\u00fbl the Necromancer", "mana_cost": "{5}{B}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.\n{1}{B}: Regenerate target Zombie.", "power": "4", "toughness": "4"}
### Response: Name:Lim-Dûl the Necromancer\nManaCost:5 B B\nTypes:Legendary Creature Human Wizard\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredNewCardLKICopy | AnimateSubAbility$ Animate\nSVar:Animate:DB$ Animate | Defined$ Remembered | Types$ Zombie | Duration$ Permanent | ConditionDefined$ Remembered | ConditionPresent$ Creature\nA:AB$ Regenerate | ValidTgts$ Zombie | TgtPrompt$ Select target Zombie | Cost$ 1 B | SpellDescription$ Regenerate target Zombie.\nOracle:Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.\n{1}{B}: Regenerate target Zombie.
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Create the Forge script for this magic card
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{"name": "A-Dragon's Rage Channeler", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nDelirium \u2014 As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able.", "power": "1", "toughness": "1"}
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Name:A-Dragon's Rage Channeler\nManaCost:R\nTypes:Creature Human Shaman\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ DBSurveil | TriggerDescription$ Whenever you cast a noncreature spell, surveil 1.\nSVar:DBSurveil:DB$ Surveil | Defined$ You | Amount$ 1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddKeyword$ Flying | Condition$ Delirium | Description$ Delirium — As long as there are four or more card types in your graveyard, CARDNAME gets +2/+0, has flying, and attacks each combat if able.\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Condition$ Delirium | Secondary$ True\nDeckHas:Ability$Delirium|Surveil\nOracle:Whenever you cast a noncreature spell, surveil 1.\nDelirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Dragon's Rage Channeler", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nDelirium \u2014 As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able.", "power": "1", "toughness": "1"}
### Response: Name:A-Dragon's Rage Channeler\nManaCost:R\nTypes:Creature Human Shaman\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ DBSurveil | TriggerDescription$ Whenever you cast a noncreature spell, surveil 1.\nSVar:DBSurveil:DB$ Surveil | Defined$ You | Amount$ 1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddKeyword$ Flying | Condition$ Delirium | Description$ Delirium — As long as there are four or more card types in your graveyard, CARDNAME gets +2/+0, has flying, and attacks each combat if able.\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Condition$ Delirium | Secondary$ True\nDeckHas:Ability$Delirium|Surveil\nOracle:Whenever you cast a noncreature spell, surveil 1.\nDelirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able.
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Create the Forge script for this magic card
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{"name": "All That Glitters", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 for each artifact and/or enchantment you control."}
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Name:All That Glitters\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.\nSVar:X:Count$Valid Artifact.YouCtrl,Enchantment.YouCtrl\nSVar:BuffedBy:Artifact,Enchantment\nDeckHints:Type$Artifact|Enchantment\nOracle:Enchant creature\nEnchanted creature gets +1/+1 for each artifact and/or enchantment you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "All That Glitters", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 for each artifact and/or enchantment you control."}
### Response: Name:All That Glitters\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.\nSVar:X:Count$Valid Artifact.YouCtrl,Enchantment.YouCtrl\nSVar:BuffedBy:Artifact,Enchantment\nDeckHints:Type$Artifact|Enchantment\nOracle:Enchant creature\nEnchanted creature gets +1/+1 for each artifact and/or enchantment you control.
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Create the Forge script for this magic card
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{"name": "Hammerheim Deadeye", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Hammerheim Deadeye enters the battlefield, destroy target creature with flying.", "power": "3", "toughness": "3"}
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Name:Hammerheim Deadeye\nManaCost:3 R\nTypes:Creature Giant Warrior\nPT:3/3\nK:Echo:5 R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target creature with flying.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying.\nSVar:NeedsToPlayVar:Y GE6\nSVar:Y:Count$Valid Land.YouCtrl\nOracle:Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Hammerheim Deadeye enters the battlefield, destroy target creature with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hammerheim Deadeye", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Hammerheim Deadeye enters the battlefield, destroy target creature with flying.", "power": "3", "toughness": "3"}
### Response: Name:Hammerheim Deadeye\nManaCost:3 R\nTypes:Creature Giant Warrior\nPT:3/3\nK:Echo:5 R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target creature with flying.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying.\nSVar:NeedsToPlayVar:Y GE6\nSVar:Y:Count$Valid Land.YouCtrl\nOracle:Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Hammerheim Deadeye enters the battlefield, destroy target creature with flying.
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Create the Forge script for this magic card
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{"name": "Nightmare Lash", "mana_cost": "{4}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1 for each Swamp you control.\nEquip\u2014Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"}
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Name:Nightmare Lash\nManaCost:4\nTypes:Artifact Equipment\nK:Equip:PayLife<3>\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each Swamp you control.\nSVar:X:Count$Valid Swamp.YouCtrl\nSVar:BuffedBy:Swamp\nAI:RemoveDeck:Random\nOracle:Equipped creature gets +1/+1 for each Swamp you control.\nEquip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nightmare Lash", "mana_cost": "{4}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1 for each Swamp you control.\nEquip\u2014Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"}
### Response: Name:Nightmare Lash\nManaCost:4\nTypes:Artifact Equipment\nK:Equip:PayLife<3>\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each Swamp you control.\nSVar:X:Count$Valid Swamp.YouCtrl\nSVar:BuffedBy:Swamp\nAI:RemoveDeck:Random\nOracle:Equipped creature gets +1/+1 for each Swamp you control.\nEquip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Create the Forge script for this magic card
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{"name": "Fire-Lit Thicket", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}."}
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Name:Fire-Lit Thicket\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ RG T | Produced$ Combo R G | Amount$ 2 | SpellDescription$ Add {R}{R}, {R}{G}, or {G}{G}.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fire-Lit Thicket", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}."}
### Response: Name:Fire-Lit Thicket\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ RG T | Produced$ Combo R G | Amount$ 2 | SpellDescription$ Add {R}{R}, {R}{G}, or {G}{G}.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
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Create the Forge script for this magic card
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{"name": "Chaos Maw", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Hellion", "oracle_text": "When Chaos Maw enters the battlefield, it deals 3 damage to each other creature.", "power": "6", "toughness": "6"}
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Name:Chaos Maw\nManaCost:5 R R\nTypes:Creature Hellion\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamageAll | TriggerDescription$ When CARDNAME enters the battlefield, it deals 3 damage to each other creature.\nSVar:TrigDamageAll:DB$ DamageAll | ValidCards$ Creature.StrictlyOther | NumDmg$ 3 | ValidDescription$ each other creature.\nOracle:When Chaos Maw enters the battlefield, it deals 3 damage to each other creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chaos Maw", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Hellion", "oracle_text": "When Chaos Maw enters the battlefield, it deals 3 damage to each other creature.", "power": "6", "toughness": "6"}
### Response: Name:Chaos Maw\nManaCost:5 R R\nTypes:Creature Hellion\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamageAll | TriggerDescription$ When CARDNAME enters the battlefield, it deals 3 damage to each other creature.\nSVar:TrigDamageAll:DB$ DamageAll | ValidCards$ Creature.StrictlyOther | NumDmg$ 3 | ValidDescription$ each other creature.\nOracle:When Chaos Maw enters the battlefield, it deals 3 damage to each other creature.
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Create the Forge script for this magic card
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{"name": "Anurid Murkdiver", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Zombie Frog Beast", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "4", "toughness": "3"}
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Name:Anurid Murkdiver\nManaCost:4 B B\nTypes:Creature Zombie Frog Beast\nPT:4/3\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Anurid Murkdiver", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Zombie Frog Beast", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "4", "toughness": "3"}
### Response: Name:Anurid Murkdiver\nManaCost:4 B B\nTypes:Creature Zombie Frog Beast\nPT:4/3\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Create the Forge script for this magic card
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{"name": "Burning Sun's Avatar", "mana_cost": "{3}{R}{R}{R}", "type_line": "Creature \u2014 Dinosaur Avatar", "oracle_text": "When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.", "power": "6", "toughness": "6"}
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Name:Burning Sun's Avatar\nManaCost:3 R R R\nTypes:Creature Dinosaur Avatar\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DamageAndMoreDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.\nSVar:DamageAndMoreDamage:DB$ DealDamage | ValidTgts$ Opponent,Planeswalker | TgtPrompt$ Select target opponent or planeswalker | NumDmg$ 3 | SubAbility$ MoreDamage\nSVar:MoreDamage:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ 3 | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature.\nOracle:When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Burning Sun's Avatar", "mana_cost": "{3}{R}{R}{R}", "type_line": "Creature \u2014 Dinosaur Avatar", "oracle_text": "When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.", "power": "6", "toughness": "6"}
### Response: Name:Burning Sun's Avatar\nManaCost:3 R R R\nTypes:Creature Dinosaur Avatar\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DamageAndMoreDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.\nSVar:DamageAndMoreDamage:DB$ DealDamage | ValidTgts$ Opponent,Planeswalker | TgtPrompt$ Select target opponent or planeswalker | NumDmg$ 3 | SubAbility$ MoreDamage\nSVar:MoreDamage:DB$ DealDamage | ValidTgts$ Creature | NumDmg$ 3 | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature.\nOracle:When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
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Create the Forge script for this magic card
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{"name": "Dwarven Armory", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment", "oracle_text": "{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step."}
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Name:Dwarven Armory\nManaCost:2 R R\nTypes:Enchantment\nA:AB$ PutCounter | Cost$ 2 Sac<1/Land> | CounterType$ P2P2 | CounterNum$ 1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Put a +2/+2 counter on target creature. Activate only during any upkeep step.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dwarven Armory", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment", "oracle_text": "{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step."}
### Response: Name:Dwarven Armory\nManaCost:2 R R\nTypes:Enchantment\nA:AB$ PutCounter | Cost$ 2 Sac<1/Land> | CounterType$ P2P2 | CounterNum$ 1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Put a +2/+2 counter on target creature. Activate only during any upkeep step.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
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Create the Forge script for this magic card
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{"name": "Model of Unity", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2.\n{T}: Add one mana of any color."}
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Name:Model of Unity\nManaCost:3\nTypes:Artifact\nT:Mode$ Vote | TriggerZones$ Battlefield | Execute$ TrigScry | List$ OppVotedSame | TriggerDescription$ Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2.\nSVar:TrigScry:DB$ Scry | Defined$ TriggeredOpponentVotedSameAndYou | ScryNum$ 2 | Optional$ True\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2.\n{T}: Add one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Model of Unity", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2.\n{T}: Add one mana of any color."}
### Response: Name:Model of Unity\nManaCost:3\nTypes:Artifact\nT:Mode$ Vote | TriggerZones$ Battlefield | Execute$ TrigScry | List$ OppVotedSame | TriggerDescription$ Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2.\nSVar:TrigScry:DB$ Scry | Defined$ TriggeredOpponentVotedSameAndYou | ScryNum$ 2 | Optional$ True\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2.\n{T}: Add one mana of any color.
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Create the Forge script for this magic card
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{"name": "Pistus Strike", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Destroy target creature with flying. Its controller gets a poison counter."}
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Name:Pistus Strike\nManaCost:2 G\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 G | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | SubAbility$ DBPoison | SpellDescription$ Destroy target creature with flying. Its controller gets a poison counter.\nSVar:DBPoison:DB$ Poison | Defined$ TargetedController | Num$ 1\nOracle:Destroy target creature with flying. Its controller gets a poison counter.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pistus Strike", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Destroy target creature with flying. Its controller gets a poison counter."}
### Response: Name:Pistus Strike\nManaCost:2 G\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 G | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | SubAbility$ DBPoison | SpellDescription$ Destroy target creature with flying. Its controller gets a poison counter.\nSVar:DBPoison:DB$ Poison | Defined$ TargetedController | Num$ 1\nOracle:Destroy target creature with flying. Its controller gets a poison counter.
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Create the Forge script for this magic card
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{"name": "Balduvian Trading Post", "mana_cost": "", "type_line": "Land", "oracle_text": "If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {C}{R}.\n{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature."}
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Name:Balduvian Trading Post\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C R | SpellDescription$ Add {C}{R}.\nA:AB$ DealDamage | Cost$ 1 T | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target attacking creature.\nR:Event$ Moved | Destination$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ PayBeforeETB | Description$ If CARDNAME would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put CARDNAME onto the battlefield. If you don't, put it into its owner's graveyard.\nSVar:PayBeforeETB:DB$ Sacrifice | SacValid$ Mountain.untapped | Defined$ You | RememberSacrificed$ True | SubAbility$ MoveToGraveyard\nSVar:MoveToGraveyard:DB$ ChangeZone | Origin$ All | Destination$ Graveyard | Defined$ ReplacedCard | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ MoveToBattlefield\nSVar:MoveToBattlefield:DB$ ChangeZone | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nSVar:NeedsToPlay:Mountain.YouCtrl+untapped\nOracle:If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {C}{R}.\n{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Balduvian Trading Post", "mana_cost": "", "type_line": "Land", "oracle_text": "If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {C}{R}.\n{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature."}
### Response: Name:Balduvian Trading Post\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C R | SpellDescription$ Add {C}{R}.\nA:AB$ DealDamage | Cost$ 1 T | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target attacking creature.\nR:Event$ Moved | Destination$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ PayBeforeETB | Description$ If CARDNAME would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put CARDNAME onto the battlefield. If you don't, put it into its owner's graveyard.\nSVar:PayBeforeETB:DB$ Sacrifice | SacValid$ Mountain.untapped | Defined$ You | RememberSacrificed$ True | SubAbility$ MoveToGraveyard\nSVar:MoveToGraveyard:DB$ ChangeZone | Origin$ All | Destination$ Graveyard | Defined$ ReplacedCard | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ MoveToBattlefield\nSVar:MoveToBattlefield:DB$ ChangeZone | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nSVar:NeedsToPlay:Mountain.YouCtrl+untapped\nOracle:If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {C}{R}.\n{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
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Create the Forge script for this magic card
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{"name": "Pearlspear Courier", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "You may choose not to untap Pearlspear Courier during your untap step.\n{2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.", "power": "2", "toughness": "1"}
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Name:Pearlspear Courier\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/1\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Pump | Cost$ 2 W T | ValidTgts$ Creature.Soldier | TgtPrompt$ Select target Soldier creature | RememberTargets$ True | AILogic$ ContinuousBonus | SpellDescription$ Target Soldier creature gets +2/+2 and has vigilance for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Vigilance\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nDeckNeeds:Type$Soldier\nSVar:AIUntapPreference:BetterTgtThanRemembered\nOracle:You may choose not to untap Pearlspear Courier during your untap step.\n{2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pearlspear Courier", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "You may choose not to untap Pearlspear Courier during your untap step.\n{2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.", "power": "2", "toughness": "1"}
### Response: Name:Pearlspear Courier\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/1\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Pump | Cost$ 2 W T | ValidTgts$ Creature.Soldier | TgtPrompt$ Select target Soldier creature | RememberTargets$ True | AILogic$ ContinuousBonus | SpellDescription$ Target Soldier creature gets +2/+2 and has vigilance for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Vigilance\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nDeckNeeds:Type$Soldier\nSVar:AIUntapPreference:BetterTgtThanRemembered\nOracle:You may choose not to untap Pearlspear Courier during your untap step.\n{2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.
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Create the Forge script for this magic card
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{"name": "Brokkos, Apex of Forever", "mana_cost": "{2}{B}{G}{U}", "type_line": "Legendary Creature \u2014 Nightmare Beast Elemental", "oracle_text": "Mutate {2}{U/B}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nTrample\nYou may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.", "power": "6", "toughness": "6"}
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Name:Brokkos, Apex of Forever\nManaCost:2 B G U\nTypes:Legendary Creature Nightmare Beast Elemental\nPT:6/6\nK:Mutate:2 UB G G\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Self | MayPlay$ True | ValidSA$ Spell.Mutate | AffectedZone$ Graveyard | EffectZone$ Graveyard | Description$ You may cast CARDNAME from your graveyard using its mutate ability.\nOracle:Mutate {2}{U/B}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nTrample\nYou may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Brokkos, Apex of Forever", "mana_cost": "{2}{B}{G}{U}", "type_line": "Legendary Creature \u2014 Nightmare Beast Elemental", "oracle_text": "Mutate {2}{U/B}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nTrample\nYou may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.", "power": "6", "toughness": "6"}
### Response: Name:Brokkos, Apex of Forever\nManaCost:2 B G U\nTypes:Legendary Creature Nightmare Beast Elemental\nPT:6/6\nK:Mutate:2 UB G G\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Self | MayPlay$ True | ValidSA$ Spell.Mutate | AffectedZone$ Graveyard | EffectZone$ Graveyard | Description$ You may cast CARDNAME from your graveyard using its mutate ability.\nOracle:Mutate {2}{U/B}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nTrample\nYou may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.
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Create the Forge script for this magic card
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{"name": "Crumbling Sanctuary", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "If damage would be dealt to a player, that player exiles that many cards from the top of their library instead."}
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Name:Crumbling Sanctuary\nManaCost:5\nTypes:Artifact\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Player | ReplaceWith$ ExileTop | ExecuteMode$ PerTarget | Description$ If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.\nSVar:ExileTop:DB$ Dig | Defined$ ReplacedTarget | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile\nSVar:X:ReplaceCount$DamageAmount\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crumbling Sanctuary", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "If damage would be dealt to a player, that player exiles that many cards from the top of their library instead."}
### Response: Name:Crumbling Sanctuary\nManaCost:5\nTypes:Artifact\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Player | ReplaceWith$ ExileTop | ExecuteMode$ PerTarget | Description$ If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.\nSVar:ExileTop:DB$ Dig | Defined$ ReplacedTarget | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile\nSVar:X:ReplaceCount$DamageAmount\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
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Create the Forge script for this magic card
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{"name": "Sphinx of Foresight", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.\nFlying\nAt the beginning of your upkeep, scry 1.", "power": "4", "toughness": "4"}
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Name:Sphinx of Foresight\nManaCost:2 U U\nTypes:Creature Sphinx\nPT:4/4\nK:MayEffectFromOpeningHand:RevealCard\nSVar:RevealCard:DB$ Reveal | RevealDefined$ Self | SubAbility$ ScryOnUpkeep | SpellDescription$ You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.\nSVar:ScryOnUpkeep:DB$ Effect | Triggers$ TrigOpenScry | Duration$ Permanent\nSVar:TrigOpenScry:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | OneOff$ True | Execute$ DBScry | TriggerDescription$ If you do, scry 3 at the beginning of your first upkeep.\nSVar:DBScry:DB$ Scry | ScryNum$ 3\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ At the beginning of your upkeep, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nOracle:You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.\nFlying\nAt the beginning of your upkeep, scry 1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sphinx of Foresight", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.\nFlying\nAt the beginning of your upkeep, scry 1.", "power": "4", "toughness": "4"}
### Response: Name:Sphinx of Foresight\nManaCost:2 U U\nTypes:Creature Sphinx\nPT:4/4\nK:MayEffectFromOpeningHand:RevealCard\nSVar:RevealCard:DB$ Reveal | RevealDefined$ Self | SubAbility$ ScryOnUpkeep | SpellDescription$ You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.\nSVar:ScryOnUpkeep:DB$ Effect | Triggers$ TrigOpenScry | Duration$ Permanent\nSVar:TrigOpenScry:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | OneOff$ True | Execute$ DBScry | TriggerDescription$ If you do, scry 3 at the beginning of your first upkeep.\nSVar:DBScry:DB$ Scry | ScryNum$ 3\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ At the beginning of your upkeep, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nOracle:You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.\nFlying\nAt the beginning of your upkeep, scry 1.
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Create the Forge script for this magic card
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{"name": "Moonlight Hunt", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature."}
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Name:Moonlight Hunt\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | SubAbility$ WolfStrike | SpellDescription$ Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.\nSVar:WolfStrike:DB$ EachDamage | DefinedDamagers$ Valid Creature.Wolf+YouCtrl,Creature.Werewolf+YouCtrl | Defined$ Targeted | NumDmg$ Count$CardPower | StackDescription$ None\nAI:RemoveDeck:Random\nDeckHints:Type$Wolf|Werewolf\nOracle:Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Moonlight Hunt", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature."}
### Response: Name:Moonlight Hunt\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control | SubAbility$ WolfStrike | SpellDescription$ Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.\nSVar:WolfStrike:DB$ EachDamage | DefinedDamagers$ Valid Creature.Wolf+YouCtrl,Creature.Werewolf+YouCtrl | Defined$ Targeted | NumDmg$ Count$CardPower | StackDescription$ None\nAI:RemoveDeck:Random\nDeckHints:Type$Wolf|Werewolf\nOracle:Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
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Create the Forge script for this magic card
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{"name": "Defend the Hearth", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt to players this turn."}
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Name:Defend the Hearth\nManaCost:1 G\nTypes:Instant\nA:SP$ Effect | Cost$ 1 G | Name$ Defend the Hearth Effect | ReplacementEffects$ RPrevent | AILogic$ Fog | SpellDescription$ Prevent all combat damage that would be dealt to players this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidTarget$ Player | Description$ Prevent all combat damage that would be dealt to players this turn.\nOracle:Prevent all combat damage that would be dealt to players this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Defend the Hearth", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt to players this turn."}
### Response: Name:Defend the Hearth\nManaCost:1 G\nTypes:Instant\nA:SP$ Effect | Cost$ 1 G | Name$ Defend the Hearth Effect | ReplacementEffects$ RPrevent | AILogic$ Fog | SpellDescription$ Prevent all combat damage that would be dealt to players this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidTarget$ Player | Description$ Prevent all combat damage that would be dealt to players this turn.\nOracle:Prevent all combat damage that would be dealt to players this turn.
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Create the Forge script for this magic card
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{"name": "Temple of Malice", "mana_cost": "", "type_line": "Land", "oracle_text": "Temple of Malice enters the battlefield tapped.\nWhen Temple of Malice enters the battlefield, scry 1.\n{T}: Add {B} or {R}."}
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Name:Temple of Malice\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo B R | SpellDescription$ Add {B} or {R}.\nOracle:Temple of Malice enters the battlefield tapped.\nWhen Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\n{T}: Add {B} or {R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Temple of Malice", "mana_cost": "", "type_line": "Land", "oracle_text": "Temple of Malice enters the battlefield tapped.\nWhen Temple of Malice enters the battlefield, scry 1.\n{T}: Add {B} or {R}."}
### Response: Name:Temple of Malice\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo B R | SpellDescription$ Add {B} or {R}.\nOracle:Temple of Malice enters the battlefield tapped.\nWhen Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\n{T}: Add {B} or {R}.
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Create the Forge script for this magic card
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{"name": "Failed Conversion", "mana_cost": "{4}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -4/-4.\nWhen enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)"}
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Name:Failed Conversion\nManaCost:4 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -4 | AddToughness$ -4 | Description$ Enchanted creature gets -4/-4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigSurveil | TriggerDescription$ When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 2\nOracle:Enchant creature\nEnchanted creature gets -4/-4.\nWhen enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Failed Conversion", "mana_cost": "{4}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -4/-4.\nWhen enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)"}
### Response: Name:Failed Conversion\nManaCost:4 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -4 | AddToughness$ -4 | Description$ Enchanted creature gets -4/-4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigSurveil | TriggerDescription$ When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 2\nOracle:Enchant creature\nEnchanted creature gets -4/-4.\nWhen enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Create the Forge script for this magic card
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{"name": "Dress Down", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Flash\nWhen Dress Down enters the battlefield, draw a card.\nCreatures lose all abilities.\nAt the beginning of the end step, sacrifice Dress Down."}
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Name:Dress Down\nManaCost:1 U\nTypes:Enchantment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nS:Mode$ Continuous | Affected$ Creature | RemoveAllAbilities$ True | Description$ Creatures lose all abilities.\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self\nSVar:EndOfTurnLeavePlay:True\nAI:RemoveDeck:Random\nDeckHas:Ability$Sacrifice\nOracle:Flash\nWhen Dress Down enters the battlefield, draw a card.\nCreatures lose all abilities.\nAt the beginning of the end step, sacrifice Dress Down.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dress Down", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Flash\nWhen Dress Down enters the battlefield, draw a card.\nCreatures lose all abilities.\nAt the beginning of the end step, sacrifice Dress Down."}
### Response: Name:Dress Down\nManaCost:1 U\nTypes:Enchantment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nS:Mode$ Continuous | Affected$ Creature | RemoveAllAbilities$ True | Description$ Creatures lose all abilities.\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self\nSVar:EndOfTurnLeavePlay:True\nAI:RemoveDeck:Random\nDeckHas:Ability$Sacrifice\nOracle:Flash\nWhen Dress Down enters the battlefield, draw a card.\nCreatures lose all abilities.\nAt the beginning of the end step, sacrifice Dress Down.
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Create the Forge script for this magic card
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{"name": "Free-for-All", "mana_cost": "{3}{U}", "type_line": "Enchantment", "oracle_text": "When Free-for-All enters the battlefield, exile all creatures face down.\nAt the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.\nWhen Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards."}
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Name:Free-for-All\nManaCost:3 U\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile all creatures.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigReturn | Secondary$ True | TriggerDescription$ When CARDNAME leaves the battlefield, put all cards exiled with it into their owners' graveyards.\nSVar:TrigExile:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | ForgetOtherRemembered$ True | ChangeType$ Creature | ExileFaceDown$ True\nSVar:TrigReturn:DB$ ChangeZoneAll | Origin$ Exile | Destination$ Graveyard | ChangeType$ Card.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ TrigGetCreature | TriggerController$ TriggeredPlayer | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.\nSVar:TrigGetCreature:DB$ ChooseCard | Amount$ 1 | AtRandom$ True | Choices$ Card.IsRemembered | ChoiceZone$ Exile | SubAbility$ DBFaceUp | SpellDescription$ Choose a card at random that was exiled with CARDNAME. Put that card into its owner's hand.\nSVar:DBFaceUp:DB$ SetState | Defined$ ChosenCard | SubAbility$ DBChangeZone | Mode$ TurnFaceUp\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | GainControl$ True | Origin$ Exile | Destination$ Battlefield | ForgetChanged$ True | Hidden$ True\nOracle:When Free-for-All enters the battlefield, exile all creatures face down.\nAt the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.\nWhen Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Free-for-All", "mana_cost": "{3}{U}", "type_line": "Enchantment", "oracle_text": "When Free-for-All enters the battlefield, exile all creatures face down.\nAt the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.\nWhen Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards."}
### Response: Name:Free-for-All\nManaCost:3 U\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile all creatures.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigReturn | Secondary$ True | TriggerDescription$ When CARDNAME leaves the battlefield, put all cards exiled with it into their owners' graveyards.\nSVar:TrigExile:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | ForgetOtherRemembered$ True | ChangeType$ Creature | ExileFaceDown$ True\nSVar:TrigReturn:DB$ ChangeZoneAll | Origin$ Exile | Destination$ Graveyard | ChangeType$ Card.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ TrigGetCreature | TriggerController$ TriggeredPlayer | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.\nSVar:TrigGetCreature:DB$ ChooseCard | Amount$ 1 | AtRandom$ True | Choices$ Card.IsRemembered | ChoiceZone$ Exile | SubAbility$ DBFaceUp | SpellDescription$ Choose a card at random that was exiled with CARDNAME. Put that card into its owner's hand.\nSVar:DBFaceUp:DB$ SetState | Defined$ ChosenCard | SubAbility$ DBChangeZone | Mode$ TurnFaceUp\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | GainControl$ True | Origin$ Exile | Destination$ Battlefield | ForgetChanged$ True | Hidden$ True\nOracle:When Free-for-All enters the battlefield, exile all creatures face down.\nAt the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.\nWhen Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.
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Create the Forge script for this magic card
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{"name": "Harried Artisan"}
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Name:Harried Artisan\nManaCost:2 R\nTypes:Creature Human Artificer\nPT:2/3\nK:Haste\nA:AB$ SetState | Cost$ 3 WP | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | AILogic$ Always | SpellDescription$ Transform CARDNAME. Activate only as a sorcery.\nAlternateMode:DoubleFaced\nOracle:Haste\n{3}{W/P}: Transform Harried Artisan. Activate only as a sorcery. ({W/P} can be paid with {W} or 2 life.)\n\nALTERNATE\n\nName:Phyrexian Skyflayer\nManaCost:no cost\nColors:red,white\nTypes:Creature Phyrexian Artificer\nPT:3/4\nK:Flying\nK:Haste\nOracle:Flying, haste
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Harried Artisan"}
### Response: Name:Harried Artisan\nManaCost:2 R\nTypes:Creature Human Artificer\nPT:2/3\nK:Haste\nA:AB$ SetState | Cost$ 3 WP | Defined$ Self | Mode$ Transform | SorcerySpeed$ True | AILogic$ Always | SpellDescription$ Transform CARDNAME. Activate only as a sorcery.\nAlternateMode:DoubleFaced\nOracle:Haste\n{3}{W/P}: Transform Harried Artisan. Activate only as a sorcery. ({W/P} can be paid with {W} or 2 life.)\n\nALTERNATE\n\nName:Phyrexian Skyflayer\nManaCost:no cost\nColors:red,white\nTypes:Creature Phyrexian Artificer\nPT:3/4\nK:Flying\nK:Haste\nOracle:Flying, haste
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Create the Forge script for this magic card
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{"name": "Confirm Suspicions", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell.\nInvestigate three times. (To investigate, create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"}
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Name:Confirm Suspicions\nManaCost:3 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 3 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBInvestigate | SpellDescription$ Counter target spell. Investigate three times. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBInvestigate:DB$ Investigate | Num$ 3\nDeckHas:Ability$Investigate|Token\nOracle:Counter target spell.\nInvestigate three times. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Confirm Suspicions", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell.\nInvestigate three times. (To investigate, create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"}
### Response: Name:Confirm Suspicions\nManaCost:3 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 3 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBInvestigate | SpellDescription$ Counter target spell. Investigate three times. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBInvestigate:DB$ Investigate | Num$ 3\nDeckHas:Ability$Investigate|Token\nOracle:Counter target spell.\nInvestigate three times. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
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Create the Forge script for this magic card
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{"name": "Vrock", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Bird Demon", "oracle_text": "Flying\nToxic Spores \u2014 At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.", "power": "3", "toughness": "3"}
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Name:Vrock\nManaCost:3 B B\nTypes:Creature Bird Demon\nPT:3/3\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Revolt$ True | Execute$ DBLose | TriggerDescription$ Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.\nSVar:DBLose:DB$ LoseLife | LifeAmount$ 3 | Defined$ Player.Opponent\nOracle:Flying\nToxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vrock", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Bird Demon", "oracle_text": "Flying\nToxic Spores \u2014 At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.", "power": "3", "toughness": "3"}
### Response: Name:Vrock\nManaCost:3 B B\nTypes:Creature Bird Demon\nPT:3/3\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Revolt$ True | Execute$ DBLose | TriggerDescription$ Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.\nSVar:DBLose:DB$ LoseLife | LifeAmount$ 3 | Defined$ Player.Opponent\nOracle:Flying\nToxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.
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Create the Forge script for this magic card
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{"name": "Will of the Naga", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nTap up to two target creatures. Those creatures don't untap during their controller's next untap step."}
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Name:Will of the Naga\nManaCost:4 U U\nTypes:Instant\nK:Delve\nA:SP$ Tap | Cost$ 4 U U | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SubAbility$ TrigPump | SpellDescription$ Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.\nSVar:TrigPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nDeckHints:Ability$Graveyard\nOracle:Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nTap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Will of the Naga", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nTap up to two target creatures. Those creatures don't untap during their controller's next untap step."}
### Response: Name:Will of the Naga\nManaCost:4 U U\nTypes:Instant\nK:Delve\nA:SP$ Tap | Cost$ 4 U U | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SubAbility$ TrigPump | SpellDescription$ Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.\nSVar:TrigPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nDeckHints:Ability$Graveyard\nOracle:Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)\nTap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Create the Forge script for this magic card
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{"name": "Pheres-Band Tromper", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Centaur Warrior", "oracle_text": "Inspired \u2014 Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.", "power": "3", "toughness": "3"}
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Name:Pheres-Band Tromper\nManaCost:3 G\nTypes:Creature Centaur Warrior\nPT:3/3\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ Inspired — Whenever CARDNAME becomes untapped, put a +1/+1 counter on it.\nSVar:TrigCounters:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Inspired — Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pheres-Band Tromper", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Centaur Warrior", "oracle_text": "Inspired \u2014 Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.", "power": "3", "toughness": "3"}
### Response: Name:Pheres-Band Tromper\nManaCost:3 G\nTypes:Creature Centaur Warrior\nPT:3/3\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ Inspired — Whenever CARDNAME becomes untapped, put a +1/+1 counter on it.\nSVar:TrigCounters:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Inspired — Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.
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Create the Forge script for this magic card
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{"name": "Second Wind", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\n{T}: Tap enchanted creature.\n{T}: Untap enchanted creature."}
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Name:Second Wind\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Pump\nA:AB$ Tap | Cost$ T | Defined$ Enchanted | SpellDescription$ Tap enchanted creature.\nA:AB$ Untap | Cost$ T | Defined$ Enchanted | SpellDescription$ Untap enchanted creature.\nAI:RemoveDeck:All\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\n{T}: Tap enchanted creature.\n{T}: Untap enchanted creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Second Wind", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\n{T}: Tap enchanted creature.\n{T}: Untap enchanted creature."}
### Response: Name:Second Wind\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Pump\nA:AB$ Tap | Cost$ T | Defined$ Enchanted | SpellDescription$ Tap enchanted creature.\nA:AB$ Untap | Cost$ T | Defined$ Enchanted | SpellDescription$ Untap enchanted creature.\nAI:RemoveDeck:All\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\n{T}: Tap enchanted creature.\n{T}: Untap enchanted creature.
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Create the Forge script for this magic card
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{"name": "Kardur's Vicious Return", "mana_cost": "{2}{B}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target.\nII \u2014 Each player discards a card.\nIII \u2014 Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn."}
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Name:Kardur's Vicious Return\nManaCost:2 B R\nTypes:Enchantment Saga\nK:Chapter:3:DBSacrifice,DBDiscard,DBReturn\nSVar:DBSacrifice:DB$ ImmediateTrigger | Execute$ TrigDealDamage | UnlessCost$ Sac<1/Creature> | UnlessPayer$ You | UnlessSwitched$ True | SpellDescription$ You may sacrifice a creature. When you do, CARDNAME deals 3 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3\nSVar:DBDiscard:DB$ Discard | Defined$ Player | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Each player discards a card.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | RememberChanged$ True | SubAbility$ DBPutCounter | SpellDescription$ Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | Defined$ Remembered | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Haste | Duration$ UntilYourNextTurn | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target.\nII — Each player discards a card.\nIII — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kardur's Vicious Return", "mana_cost": "{2}{B}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target.\nII \u2014 Each player discards a card.\nIII \u2014 Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn."}
### Response: Name:Kardur's Vicious Return\nManaCost:2 B R\nTypes:Enchantment Saga\nK:Chapter:3:DBSacrifice,DBDiscard,DBReturn\nSVar:DBSacrifice:DB$ ImmediateTrigger | Execute$ TrigDealDamage | UnlessCost$ Sac<1/Creature> | UnlessPayer$ You | UnlessSwitched$ True | SpellDescription$ You may sacrifice a creature. When you do, CARDNAME deals 3 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3\nSVar:DBDiscard:DB$ Discard | Defined$ Player | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Each player discards a card.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | RememberChanged$ True | SubAbility$ DBPutCounter | SpellDescription$ Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | Defined$ Remembered | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Haste | Duration$ UntilYourNextTurn | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target.\nII — Each player discards a card.\nIII — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
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Create the Forge script for this magic card
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{"name": "Aquatic Alchemist"}
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Name:Aquatic Alchemist\nManaCost:1 U\nTypes:Creature Elemental\nPT:1/3\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | ActivatorThisTurnCast$ EQ1 | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast your first instant or sorcery spell each turn, CARDNAME gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Graveyard\nAlternateMode:Adventure\nOracle:Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.\n\nALTERNATE\n\nName:Bubble Up\nManaCost:2 U\nTypes:Sorcery Adventure\nA:SP$ ChangeZone | TgtPrompt$ Choose target instant or sorcery card in your graveyard | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | Origin$ Graveyard | Destination$ Library | SpellDescription$ Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)\nOracle:Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aquatic Alchemist"}
### Response: Name:Aquatic Alchemist\nManaCost:1 U\nTypes:Creature Elemental\nPT:1/3\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | ActivatorThisTurnCast$ EQ1 | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast your first instant or sorcery spell each turn, CARDNAME gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$Graveyard\nAlternateMode:Adventure\nOracle:Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.\n\nALTERNATE\n\nName:Bubble Up\nManaCost:2 U\nTypes:Sorcery Adventure\nA:SP$ ChangeZone | TgtPrompt$ Choose target instant or sorcery card in your graveyard | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | Origin$ Graveyard | Destination$ Library | SpellDescription$ Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)\nOracle:Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
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Create the Forge script for this magic card
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{"name": "Shivan Emissary", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nWhen Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.", "power": "1", "toughness": "1"}
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Name:Shivan Emissary\nManaCost:2 R\nTypes:Creature Human Wizard\nPT:1/1\nK:Kicker:1 B\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.\nSVar:TrigKicker:DB$ Destroy | ValidTgts$ Creature.nonBlack | NoRegen$ True | TgtPrompt$ Select target nonblack creature\nDeckNeeds:Color$Black\nSVar:NeedsToPlayKicked:Creature.nonBlack+OppCtrl\nOracle:Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nWhen Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shivan Emissary", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nWhen Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.", "power": "1", "toughness": "1"}
### Response: Name:Shivan Emissary\nManaCost:2 R\nTypes:Creature Human Wizard\nPT:1/1\nK:Kicker:1 B\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.\nSVar:TrigKicker:DB$ Destroy | ValidTgts$ Creature.nonBlack | NoRegen$ True | TgtPrompt$ Select target nonblack creature\nDeckNeeds:Color$Black\nSVar:NeedsToPlayKicked:Creature.nonBlack+OppCtrl\nOracle:Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nWhen Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.
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Create the Forge script for this magic card
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{"name": "Sylvan Hierophant", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.", "power": "1", "toughness": "2"}
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Name:Sylvan Hierophant\nManaCost:1 G\nTypes:Creature Human Cleric\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, exile CARDNAME, then return another target creature card from your graveyard to your hand.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Defined$ TriggeredNewCardLKICopy | SubAbility$ HierophantChange\nSVar:HierophantChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.Other+YouCtrl\nOracle:When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sylvan Hierophant", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.", "power": "1", "toughness": "2"}
### Response: Name:Sylvan Hierophant\nManaCost:1 G\nTypes:Creature Human Cleric\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, exile CARDNAME, then return another target creature card from your graveyard to your hand.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Defined$ TriggeredNewCardLKICopy | SubAbility$ HierophantChange\nSVar:HierophantChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.Other+YouCtrl\nOracle:When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Catch"}
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Name:Catch\nManaCost:1 U R\nTypes:Sorcery\nK:Fuse\nA:SP$ GainControl | Cost$ 1 U R | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.\nAlternateMode:Split\nOracle:Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.\nFuse (You may cast one or both halves of this card from your hand.)\n\nALTERNATE\n\nName:Release\nManaCost:4 R W\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 4 R W | RepeatPlayers$ Player | RepeatSubAbility$ DBsac | SpellDescription$ Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.\nSVar:DBsac:DB$ Sacrifice | Defined$ Player.IsRemembered | SacValid$ Artifact & Creature & Enchantment & Land & Planeswalker | SacEachValid$ True\nOracle:Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.\nFuse (You may cast one or both halves of this card from your hand.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Catch"}
### Response: Name:Catch\nManaCost:1 U R\nTypes:Sorcery\nK:Fuse\nA:SP$ GainControl | Cost$ 1 U R | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.\nAlternateMode:Split\nOracle:Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.\nFuse (You may cast one or both halves of this card from your hand.)\n\nALTERNATE\n\nName:Release\nManaCost:4 R W\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 4 R W | RepeatPlayers$ Player | RepeatSubAbility$ DBsac | SpellDescription$ Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.\nSVar:DBsac:DB$ Sacrifice | Defined$ Player.IsRemembered | SacValid$ Artifact & Creature & Enchantment & Land & Planeswalker | SacEachValid$ True\nOracle:Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.\nFuse (You may cast one or both halves of this card from your hand.)
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Create the Forge script for this magic card
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{"name": "Synapse Necromage", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Fungus Wizard", "oracle_text": "When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with \"This creature can't block.\"", "power": "3", "toughness": "1"}
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Name:Synapse Necromage\nManaCost:2 B\nTypes:Creature Fungus Wizard\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create two 1/1 black Fungus creature tokens with "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_1_1_fungus_noblock\nOracle:When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Synapse Necromage", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Fungus Wizard", "oracle_text": "When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with \"This creature can't block.\"", "power": "3", "toughness": "1"}
### Response: Name:Synapse Necromage\nManaCost:2 B\nTypes:Creature Fungus Wizard\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create two 1/1 black Fungus creature tokens with "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_1_1_fungus_noblock\nOracle:When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block."
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Create the Forge script for this magic card
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{"name": "Dreadful as the Storm", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you."}
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Name:Dreadful as the Storm\nManaCost:2 U\nTypes:Instant\nA:SP$ Animate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Power$ 5 | Toughness$ 5 | SubAbility$ TrigTempt | SpellDescription$ Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nOracle:Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dreadful as the Storm", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you."}
### Response: Name:Dreadful as the Storm\nManaCost:2 U\nTypes:Instant\nA:SP$ Animate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Power$ 5 | Toughness$ 5 | SubAbility$ TrigTempt | SpellDescription$ Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.\nSVar:TrigTempt:DB$ RingTemptsYou\nOracle:Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
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Create the Forge script for this magic card
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{"name": "Fortitude", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nSacrifice a Forest: Regenerate enchanted creature.\nWhen Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand."}
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Name:Fortitude\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature | AILogic$ Pump\nA:AB$ Regenerate | Cost$ Sac<1/Forest> | Defined$ Enchanted | SpellDescription$ Regenerate enchanted creature.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nAI:RemoveDeck:All\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nSacrifice a Forest: Regenerate enchanted creature.\nWhen Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fortitude", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nSacrifice a Forest: Regenerate enchanted creature.\nWhen Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand."}
### Response: Name:Fortitude\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature | AILogic$ Pump\nA:AB$ Regenerate | Cost$ Sac<1/Forest> | Defined$ Enchanted | SpellDescription$ Regenerate enchanted creature.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nAI:RemoveDeck:All\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nSacrifice a Forest: Regenerate enchanted creature.\nWhen Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Tezzeret's Simulacrum", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "{T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.", "power": "2", "toughness": "3"}
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Name:Tezzeret's Simulacrum\nManaCost:3\nTypes:Artifact Creature Golem\nPT:2/3\nA:AB$ LoseLife | Cost$ T | ValidTgts$ Opponent | LifeAmount$ X | SpellDescription$ Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.\nSVar:Y:Count$Valid Planeswalker.Tezzeret+YouCtrl\nSVar:X:Count$Compare Y GE1.3.1\nDeckHints:Type$Tezzeret\nOracle:{T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tezzeret's Simulacrum", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "{T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.", "power": "2", "toughness": "3"}
### Response: Name:Tezzeret's Simulacrum\nManaCost:3\nTypes:Artifact Creature Golem\nPT:2/3\nA:AB$ LoseLife | Cost$ T | ValidTgts$ Opponent | LifeAmount$ X | SpellDescription$ Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.\nSVar:Y:Count$Valid Planeswalker.Tezzeret+YouCtrl\nSVar:X:Count$Compare Y GE1.3.1\nDeckHints:Type$Tezzeret\nOracle:{T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.
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Create the Forge script for this magic card
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{"name": "Arcades, the Strategist", "mana_cost": "{1}{G}{W}{U}", "type_line": "Legendary Creature \u2014 Elder Dragon", "oracle_text": "Flying, vigilance\nWhenever a creature with defender enters the battlefield under your control, draw a card.\nEach creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.", "power": "3", "toughness": "5"}
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Name:Arcades, the Strategist\nManaCost:1 G W U\nTypes:Legendary Creature Elder Dragon\nPT:3/5\nK:Flying\nK:Vigilance\nS:Mode$ CombatDamageToughness | ValidCard$ Creature.withDefender+YouCtrl | Description$ Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.\nS:Mode$ CanAttackDefender | ValidCard$ Creature.withDefender+YouCtrl | Secondary$ True | Description$ Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.withDefender+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature with defender enters the battlefield under your control, draw a card.\nSVar:TrigDraw:DB$ Draw\nDeckNeeds:Keyword$Defender\nOracle:Flying, vigilance\nWhenever a creature with defender enters the battlefield under your control, draw a card.\nEach creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arcades, the Strategist", "mana_cost": "{1}{G}{W}{U}", "type_line": "Legendary Creature \u2014 Elder Dragon", "oracle_text": "Flying, vigilance\nWhenever a creature with defender enters the battlefield under your control, draw a card.\nEach creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.", "power": "3", "toughness": "5"}
### Response: Name:Arcades, the Strategist\nManaCost:1 G W U\nTypes:Legendary Creature Elder Dragon\nPT:3/5\nK:Flying\nK:Vigilance\nS:Mode$ CombatDamageToughness | ValidCard$ Creature.withDefender+YouCtrl | Description$ Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.\nS:Mode$ CanAttackDefender | ValidCard$ Creature.withDefender+YouCtrl | Secondary$ True | Description$ Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.withDefender+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature with defender enters the battlefield under your control, draw a card.\nSVar:TrigDraw:DB$ Draw\nDeckNeeds:Keyword$Defender\nOracle:Flying, vigilance\nWhenever a creature with defender enters the battlefield under your control, draw a card.\nEach creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
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Create the Forge script for this magic card
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{"name": "Mythos of Nethroi", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell."}
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Name:Mythos of Nethroi\nManaCost:2 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 B | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | ConditionDefined$ Targeted | ConditionPresent$ Creature | ConditionCompare$ EQ1 | ConditionManaNotSpent$ G W | SubAbility$ DBDestroy | StackDescription$ SpellDescription | SpellDescription$ Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.\nSVar:DBDestroy:DB$ Destroy | Defined$ Targeted | ConditionManaSpent$ G W | StackDescription$ None\nOracle:Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mythos of Nethroi", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell."}
### Response: Name:Mythos of Nethroi\nManaCost:2 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 2 B | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | ConditionDefined$ Targeted | ConditionPresent$ Creature | ConditionCompare$ EQ1 | ConditionManaNotSpent$ G W | SubAbility$ DBDestroy | StackDescription$ SpellDescription | SpellDescription$ Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.\nSVar:DBDestroy:DB$ Destroy | Defined$ Targeted | ConditionManaSpent$ G W | StackDescription$ None\nOracle:Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.
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Create the Forge script for this magic card
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{"name": "Skyline Despot", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhen Skyline Despot enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.", "power": "5", "toughness": "5"}
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Name:Skyline Despot\nManaCost:5 R R\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | CheckDefinedPlayer$ You.isMonarch | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_5_5_dragon_flying | TokenOwner$ You\nOracle:Flying\nWhen Skyline Despot enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skyline Despot", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhen Skyline Despot enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.", "power": "5", "toughness": "5"}
### Response: Name:Skyline Despot\nManaCost:5 R R\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | CheckDefinedPlayer$ You.isMonarch | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_5_5_dragon_flying | TokenOwner$ You\nOracle:Flying\nWhen Skyline Despot enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
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Create the Forge script for this magic card
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{"name": "Looming Spires", "mana_cost": "", "type_line": "Land", "oracle_text": "Looming Spires enters the battlefield tapped.\nWhen Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.\n{T}: Add {R}."}
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Name:Looming Spires\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1 | KW$ First Strike\nSVar:PlayMain1:TRUE\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nOracle:Looming Spires enters the battlefield tapped.\nWhen Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.\n{T}: Add {R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Looming Spires", "mana_cost": "", "type_line": "Land", "oracle_text": "Looming Spires enters the battlefield tapped.\nWhen Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.\n{T}: Add {R}."}
### Response: Name:Looming Spires\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1 | KW$ First Strike\nSVar:PlayMain1:TRUE\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nOracle:Looming Spires enters the battlefield tapped.\nWhen Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.\n{T}: Add {R}.
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Create the Forge script for this magic card
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{"name": "Vryn Wingmare", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Pegasus", "oracle_text": "Flying\nNoncreature spells cost {1} more to cast.", "power": "2", "toughness": "1"}
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Name:Vryn Wingmare\nManaCost:2 W\nTypes:Creature Pegasus\nPT:2/1\nK:Flying\nS:Mode$ RaiseCost | ValidCard$ Card.nonCreature | Type$ Spell | Amount$ 1 | Description$ Noncreature spells cost {1} more to cast.\nOracle:Flying\nNoncreature spells cost {1} more to cast.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vryn Wingmare", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Pegasus", "oracle_text": "Flying\nNoncreature spells cost {1} more to cast.", "power": "2", "toughness": "1"}
### Response: Name:Vryn Wingmare\nManaCost:2 W\nTypes:Creature Pegasus\nPT:2/1\nK:Flying\nS:Mode$ RaiseCost | ValidCard$ Card.nonCreature | Type$ Spell | Amount$ 1 | Description$ Noncreature spells cost {1} more to cast.\nOracle:Flying\nNoncreature spells cost {1} more to cast.
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Create the Forge script for this magic card
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{"name": "Owlbear", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Bird Bear", "oracle_text": "Trample\nKeen Senses \u2014 When Owlbear enters the battlefield, draw a card.", "power": "4", "toughness": "4"}
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Name:Owlbear\nManaCost:3 G G\nTypes:Creature Bird Bear\nPT:4/4\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Keen Senses — When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Trample\nKeen Senses — When Owlbear enters the battlefield, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Owlbear", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Bird Bear", "oracle_text": "Trample\nKeen Senses \u2014 When Owlbear enters the battlefield, draw a card.", "power": "4", "toughness": "4"}
### Response: Name:Owlbear\nManaCost:3 G G\nTypes:Creature Bird Bear\nPT:4/4\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ Keen Senses — When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Trample\nKeen Senses — When Owlbear enters the battlefield, draw a card.
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Create the Forge script for this magic card
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{"name": "Parch", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Parch deals 2 damage to any target.\n\u2022 Parch deals 4 damage to target blue creature."}
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Name:Parch\nManaCost:1 R\nTypes:Instant\nA:SP$ Charm | Cost$ 1 R | Choices$ DBDmg1,DBDmg2 | CharmNum$ 1\nSVar:DBDmg1:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Any | SpellDescription$ CARDNAME deals 2 damage to any target.\nSVar:DBDmg2:DB$ DealDamage | NumDmg$ 4 | ValidTgts$ Creature.Blue | TgtPrompt$ Select target blue creature. | SpellDescription$ CARDNAME deals 4 damage to target blue creature.\nOracle:Choose one —\n• Parch deals 2 damage to any target.\n• Parch deals 4 damage to target blue creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Parch", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Parch deals 2 damage to any target.\n\u2022 Parch deals 4 damage to target blue creature."}
### Response: Name:Parch\nManaCost:1 R\nTypes:Instant\nA:SP$ Charm | Cost$ 1 R | Choices$ DBDmg1,DBDmg2 | CharmNum$ 1\nSVar:DBDmg1:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Any | SpellDescription$ CARDNAME deals 2 damage to any target.\nSVar:DBDmg2:DB$ DealDamage | NumDmg$ 4 | ValidTgts$ Creature.Blue | TgtPrompt$ Select target blue creature. | SpellDescription$ CARDNAME deals 4 damage to target blue creature.\nOracle:Choose one —\n• Parch deals 2 damage to any target.\n• Parch deals 4 damage to target blue creature.
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Create the Forge script for this magic card
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{"name": "Rabid Wombat", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Wombat", "oracle_text": "Vigilance\nRabid Wombat gets +2/+2 for each Aura attached to it.", "power": "0", "toughness": "1"}
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Name:Rabid Wombat\nManaCost:2 G G\nTypes:Creature Wombat\nPT:0/1\nK:Vigilance\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +2/+2 for each Aura attached to it.\nSVar:X:Count$Valid Aura.Attached/Times.2\nSVar:EnchantMe:Multiple\nOracle:Vigilance\nRabid Wombat gets +2/+2 for each Aura attached to it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rabid Wombat", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Wombat", "oracle_text": "Vigilance\nRabid Wombat gets +2/+2 for each Aura attached to it.", "power": "0", "toughness": "1"}
### Response: Name:Rabid Wombat\nManaCost:2 G G\nTypes:Creature Wombat\nPT:0/1\nK:Vigilance\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +2/+2 for each Aura attached to it.\nSVar:X:Count$Valid Aura.Attached/Times.2\nSVar:EnchantMe:Multiple\nOracle:Vigilance\nRabid Wombat gets +2/+2 for each Aura attached to it.
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Create the Forge script for this magic card
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{"name": "War Room", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card."}
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Name:War Room\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Draw | Cost$ 3 T PayLife<X> | ActivationGameTypes$ Commander,Brawl,TinyLeaders,Oathbreaker | CostDesc$ {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:X:Count$ColorsColorIdentity\nAI:RemoveDeck:NonCommander\nOracle:{T}: Add {C}.\n{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "War Room", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card."}
### Response: Name:War Room\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Draw | Cost$ 3 T PayLife<X> | ActivationGameTypes$ Commander,Brawl,TinyLeaders,Oathbreaker | CostDesc$ {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:X:Count$ColorsColorIdentity\nAI:RemoveDeck:NonCommander\nOracle:{T}: Add {C}.\n{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
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Create the Forge script for this magic card
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{"name": "Nylea's Huntmaster", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Centaur Shaman", "oracle_text": "When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)", "power": "4", "toughness": "3"}
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Name:Nylea's Huntmaster\nManaCost:3 G\nTypes:Creature Centaur Shaman\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X\nSVar:X:Count$Devotion.Green\nOracle:When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nylea's Huntmaster", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Centaur Shaman", "oracle_text": "When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)", "power": "4", "toughness": "3"}
### Response: Name:Nylea's Huntmaster\nManaCost:3 G\nTypes:Creature Centaur Shaman\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X\nSVar:X:Count$Devotion.Green\nOracle:When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
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Create the Forge script for this magic card
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{"name": "Brokers' Safeguard", "mana_cost": "{W}{U}", "type_line": "Instant", "oracle_text": "Exile target nonartifact creature you control. It perpetually gains \"This creature enters the battlefield with an additional shield counter on it.\" Then return that card to the battlefield under its owner's control."}
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Name:Brokers' Safeguard\nManaCost:W U\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Creature.nonArtifact+YouCtrl | TgtPrompt$ Select target nonartifact creature you control | Origin$ Battlefield | Destination$ Exile | RememberTargets$ True | SubAbility$ DBAnimate | SpellDescription$ Exile target target nonartifact creature you control.\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Replacements$ ETBAddCounter | Duration$ Perpetual | SubAbility$ DBReturn | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains "This creature enters the battlefield with an additional shield counter on it."\nSVar:ETBAddCounter:Event$ Moved | Destination$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ ETBAddExtraCounter | ReplacementResult$ Updated | Description$ This creature enters the battlefield with an additional shield counter on it.\nSVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ SHIELD\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ Then return that card to the battlefield under its owner's control.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters\nOracle:Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Brokers' Safeguard", "mana_cost": "{W}{U}", "type_line": "Instant", "oracle_text": "Exile target nonartifact creature you control. It perpetually gains \"This creature enters the battlefield with an additional shield counter on it.\" Then return that card to the battlefield under its owner's control."}
### Response: Name:Brokers' Safeguard\nManaCost:W U\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Creature.nonArtifact+YouCtrl | TgtPrompt$ Select target nonartifact creature you control | Origin$ Battlefield | Destination$ Exile | RememberTargets$ True | SubAbility$ DBAnimate | SpellDescription$ Exile target target nonartifact creature you control.\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Replacements$ ETBAddCounter | Duration$ Perpetual | SubAbility$ DBReturn | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains "This creature enters the battlefield with an additional shield counter on it."\nSVar:ETBAddCounter:Event$ Moved | Destination$ Battlefield | ValidCard$ Card.Self | ReplaceWith$ ETBAddExtraCounter | ReplacementResult$ Updated | Description$ This creature enters the battlefield with an additional shield counter on it.\nSVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ SHIELD\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ Then return that card to the battlefield under its owner's control.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters\nOracle:Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control.
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Create the Forge script for this magic card
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{"name": "Into the Core", "mana_cost": "{2}{R}{R}", "type_line": "Instant", "oracle_text": "Exile two target artifacts."}
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Name:Into the Core\nManaCost:2 R R\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 R R | Origin$ Battlefield | Destination$ Exile | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Exile two target artifacts.\nOracle:Exile two target artifacts.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Into the Core", "mana_cost": "{2}{R}{R}", "type_line": "Instant", "oracle_text": "Exile two target artifacts."}
### Response: Name:Into the Core\nManaCost:2 R R\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 R R | Origin$ Battlefield | Destination$ Exile | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Exile two target artifacts.\nOracle:Exile two target artifacts.
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Create the Forge script for this magic card
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{"name": "Kodama of the South Tree", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.", "power": "4", "toughness": "4"}
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Name:Kodama of the South Tree\nManaCost:2 G G\nTypes:Legendary Creature Spirit\nPT:4/4\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl+StrictlyOther | NumAtt$ +1 | NumDef$ +1 | KW$ Trample\nSVar:BuffedBy:Arcane,Spirit\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kodama of the South Tree", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.", "power": "4", "toughness": "4"}
### Response: Name:Kodama of the South Tree\nManaCost:2 G G\nTypes:Legendary Creature Spirit\nPT:4/4\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl+StrictlyOther | NumAtt$ +1 | NumDef$ +1 | KW$ Trample\nSVar:BuffedBy:Arcane,Spirit\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Gifts Ungiven", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle."}
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Name:Gifts Ungiven\nManaCost:3 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 U | Origin$ Library | Destination$ Library | ChangeType$ Card | ChangeNum$ 4 | RememberChanged$ True | Reveal$ True | Shuffle$ False | DifferentNames$ True | SubAbility$ DBChangeZone1 | StackDescription$ {p:You} searches their library for up to four cards with different names and reveals them. | SpellDescription$ Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.\nSVar:DBChangeZone1:DB$ ChangeZone | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | DefinedPlayer$ You | Chooser$ Targeted | SelectPrompt$ Choose two cards for the graveyard | NoLooking$ True | Hidden$ True | Origin$ Library | Destination$ Graveyard | ChangeType$ Card.IsRemembered | ChangeNum$ 2 | Mandatory$ True | SelectPrompt$ Select two cards for the graveyard | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ {p:Targeted} chooses two of those cards. {p:You} puts the chosen cards into their graveyard\nSVar:DBChangeZone2:DB$ ChangeZoneAll | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | Shuffle$ True | StackDescription$ and the rest into their hand. Then {p:You} shuffles their library. | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Ability$Graveyard\nOracle:Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gifts Ungiven", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle."}
### Response: Name:Gifts Ungiven\nManaCost:3 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 3 U | Origin$ Library | Destination$ Library | ChangeType$ Card | ChangeNum$ 4 | RememberChanged$ True | Reveal$ True | Shuffle$ False | DifferentNames$ True | SubAbility$ DBChangeZone1 | StackDescription$ {p:You} searches their library for up to four cards with different names and reveals them. | SpellDescription$ Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.\nSVar:DBChangeZone1:DB$ ChangeZone | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | DefinedPlayer$ You | Chooser$ Targeted | SelectPrompt$ Choose two cards for the graveyard | NoLooking$ True | Hidden$ True | Origin$ Library | Destination$ Graveyard | ChangeType$ Card.IsRemembered | ChangeNum$ 2 | Mandatory$ True | SelectPrompt$ Select two cards for the graveyard | Shuffle$ False | SubAbility$ DBChangeZone2 | StackDescription$ {p:Targeted} chooses two of those cards. {p:You} puts the chosen cards into their graveyard\nSVar:DBChangeZone2:DB$ ChangeZoneAll | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | Shuffle$ True | StackDescription$ and the rest into their hand. Then {p:You} shuffles their library. | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Ability$Graveyard\nOracle:Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
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Create the Forge script for this magic card
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{"name": "Brightflame", "mana_cost": "{X}{R}{R}{W}{W}", "type_line": "Sorcery", "oracle_text": "Radiance \u2014 Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way."}
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Name:Brightflame\nManaCost:X R R W W\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X R R W W | ValidTgts$ Creature | Radiance$ True | NumDmg$ X | SubAbility$ DBGainLife | SpellDescription$ Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ Y\nSVar:X:Count$xPaid\nSVar:Y:Count$TotalDamageDoneByThisTurn\nAI:RemoveDeck:All\nOracle:Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Brightflame", "mana_cost": "{X}{R}{R}{W}{W}", "type_line": "Sorcery", "oracle_text": "Radiance \u2014 Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way."}
### Response: Name:Brightflame\nManaCost:X R R W W\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X R R W W | ValidTgts$ Creature | Radiance$ True | NumDmg$ X | SubAbility$ DBGainLife | SpellDescription$ Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ Y\nSVar:X:Count$xPaid\nSVar:Y:Count$TotalDamageDoneByThisTurn\nAI:RemoveDeck:All\nOracle:Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
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Create the Forge script for this magic card
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{"name": "Sek'Kuar, Deathkeeper", "mana_cost": "{2}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Orc Shaman", "oracle_text": "Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.", "power": "4", "toughness": "3"}
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Name:Sek'Kuar, Deathkeeper\nManaCost:2 B R G\nTypes:Legendary Creature Orc Shaman\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.\nSVar:TrigToken:DB$ Token | TokenScript$ br_3_1_graveborn_haste\nDeckHas:Ability$Token\nOracle:Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sek'Kuar, Deathkeeper", "mana_cost": "{2}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Orc Shaman", "oracle_text": "Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.", "power": "4", "toughness": "3"}
### Response: Name:Sek'Kuar, Deathkeeper\nManaCost:2 B R G\nTypes:Legendary Creature Orc Shaman\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.\nSVar:TrigToken:DB$ Token | TokenScript$ br_3_1_graveborn_haste\nDeckHas:Ability$Token\nOracle:Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
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Create the Forge script for this magic card
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{"name": "Dismal Failure", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Its controller discards a card."}
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Name:Dismal Failure\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | Destination$ Graveyard | SubAbility$ DBDiscard | SpellDescription$ Counter target spell. Its controller discards a card.\nSVar:DBDiscard:DB$ Discard | Defined$ TargetedController | NumCards$ 1 | Mode$ TgtChoose\nOracle:Counter target spell. Its controller discards a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dismal Failure", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Its controller discards a card."}
### Response: Name:Dismal Failure\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | Destination$ Graveyard | SubAbility$ DBDiscard | SpellDescription$ Counter target spell. Its controller discards a card.\nSVar:DBDiscard:DB$ Discard | Defined$ TargetedController | NumCards$ 1 | Mode$ TgtChoose\nOracle:Counter target spell. Its controller discards a card.
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Create the Forge script for this magic card
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{"name": "Pale Recluse", "mana_cost": "{4}{G}{W}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)\nForestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)", "power": "4", "toughness": "5"}
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Name:Pale Recluse\nManaCost:4 G W\nTypes:Creature Spider\nPT:4/5\nK:Reach\nK:TypeCycling:Forest:2\nK:TypeCycling:Plains:2\nOracle:Reach (This creature can block creatures with flying.)\nForestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pale Recluse", "mana_cost": "{4}{G}{W}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)\nForestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)", "power": "4", "toughness": "5"}
### Response: Name:Pale Recluse\nManaCost:4 G W\nTypes:Creature Spider\nPT:4/5\nK:Reach\nK:TypeCycling:Forest:2\nK:TypeCycling:Plains:2\nOracle:Reach (This creature can block creatures with flying.)\nForestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
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Create the Forge script for this magic card
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{"name": "Seafloor Oracle", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Whenever a Merfolk you control deals combat damage to a player, draw a card.", "power": "2", "toughness": "3"}
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Name:Seafloor Oracle\nManaCost:2 U U\nTypes:Creature Merfolk Wizard\nPT:2/3\nT:Mode$ DamageDone | ValidSource$ Permanent.Merfolk+YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a Merfolk you control deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHints:Type$Merfolk\nOracle:Whenever a Merfolk you control deals combat damage to a player, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Seafloor Oracle", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Whenever a Merfolk you control deals combat damage to a player, draw a card.", "power": "2", "toughness": "3"}
### Response: Name:Seafloor Oracle\nManaCost:2 U U\nTypes:Creature Merfolk Wizard\nPT:2/3\nT:Mode$ DamageDone | ValidSource$ Permanent.Merfolk+YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a Merfolk you control deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHints:Type$Merfolk\nOracle:Whenever a Merfolk you control deals combat damage to a player, draw a card.
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Create the Forge script for this magic card
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{"name": "Yuan-Ti Malison", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Snake Rogue", "oracle_text": "Yuan-Ti Malison can't be blocked as long as it's attacking alone.\nWhenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)", "power": "2", "toughness": "1"}
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Name:Yuan-Ti Malison\nManaCost:1 U\nTypes:Creature Snake Rogue\nPT:2/1\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self+attacking | IsPresent$ Card.attacking+Other | PresentCompare$ EQ0 | Description$ CARDNAME can't be blocked as long as it's attacking alone.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigVenture | TriggerZones$ Battlefield | TriggerController$ TriggeredSourceController | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:TrigVenture:DB$ Venture\nOracle:Yuan-Ti Malison can't be blocked as long as it's attacking alone.\nWhenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Yuan-Ti Malison", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Snake Rogue", "oracle_text": "Yuan-Ti Malison can't be blocked as long as it's attacking alone.\nWhenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)", "power": "2", "toughness": "1"}
### Response: Name:Yuan-Ti Malison\nManaCost:1 U\nTypes:Creature Snake Rogue\nPT:2/1\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self+attacking | IsPresent$ Card.attacking+Other | PresentCompare$ EQ0 | Description$ CARDNAME can't be blocked as long as it's attacking alone.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigVenture | TriggerZones$ Battlefield | TriggerController$ TriggeredSourceController | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)\nSVar:TrigVenture:DB$ Venture\nOracle:Yuan-Ti Malison can't be blocked as long as it's attacking alone.\nWhenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
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Create the Forge script for this magic card
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{"name": "Agent of Raffine", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "{2}, {T}: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains \"You may spend mana as though it were mana of any color to cast this spell.\" Then they exile the top card of their library face down.", "power": "1", "toughness": "2"}
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Name:Agent of Raffine\nManaCost:U\nTypes:Creature Human Rogue\nPT:1/2\nA:AB$ Pump | Cost$ 2 T | ValidTgts$ Opponent | SubAbility$ DBConjure | StackDescription$ None | SpellDescription$ Choose target opponent.\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ValidLibrary Card.TopLibrary+TargetedPlayerOwn | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate | StackDescription$ REP Conjure_{p:You} conjures & their_{p:Targeted}'s & your_their | SpellDescription$ Conjure a duplicate of the top card of their library into your hand.\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."\nSVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBExileTop\nSVar:DBExileTop:DB$ Dig | Defined$ TargetedPlayer | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | StackDescription$ REP they exile_{p:Targeted} exiles | SpellDescription$ Then they exile the top card of their library face down.\nOracle:{2}, {T}: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Agent of Raffine", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "{2}, {T}: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains \"You may spend mana as though it were mana of any color to cast this spell.\" Then they exile the top card of their library face down.", "power": "1", "toughness": "2"}
### Response: Name:Agent of Raffine\nManaCost:U\nTypes:Creature Human Rogue\nPT:1/2\nA:AB$ Pump | Cost$ 2 T | ValidTgts$ Opponent | SubAbility$ DBConjure | StackDescription$ None | SpellDescription$ Choose target opponent.\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ValidLibrary Card.TopLibrary+TargetedPlayerOwn | Zone$ Hand | RememberMade$ True | SubAbility$ DBAnimate | StackDescription$ REP Conjure_{p:You} conjures & their_{p:Targeted}'s & your_their | SpellDescription$ Conjure a duplicate of the top card of their library into your hand.\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | staticAbilities$ SpendAnyMana | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."\nSVar:SpendAnyMana:Mode$ ManaConvert | EffectZone$ Stack | ValidPlayer$ You | ValidCard$ Card.Self | ValidSA$ Spell | ManaConversion$ AnyType->AnyColor | Description$ You may spend mana as though it were mana of any color to cast this spell.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBExileTop\nSVar:DBExileTop:DB$ Dig | Defined$ TargetedPlayer | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | StackDescription$ REP they exile_{p:Targeted} exiles | SpellDescription$ Then they exile the top card of their library face down.\nOracle:{2}, {T}: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
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Create the Forge script for this magic card
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{"name": "Flying Crane Technique", "mana_cost": "{3}{U}{R}{W}", "type_line": "Instant", "oracle_text": "Untap all creatures you control. They gain flying and double strike until end of turn."}
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Name:Flying Crane Technique\nManaCost:3 U R W\nTypes:Instant\nA:SP$ UntapAll | Cost$ 3 U R W | ValidCards$ Creature.YouCtrl | SubAbility$ DBPumpAll | SpellDescription$ Untap all creatures you control. They gain flying and double strike until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Flying & Double Strike\nOracle:Untap all creatures you control. They gain flying and double strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flying Crane Technique", "mana_cost": "{3}{U}{R}{W}", "type_line": "Instant", "oracle_text": "Untap all creatures you control. They gain flying and double strike until end of turn."}
### Response: Name:Flying Crane Technique\nManaCost:3 U R W\nTypes:Instant\nA:SP$ UntapAll | Cost$ 3 U R W | ValidCards$ Creature.YouCtrl | SubAbility$ DBPumpAll | SpellDescription$ Untap all creatures you control. They gain flying and double strike until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Flying & Double Strike\nOracle:Untap all creatures you control. They gain flying and double strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Bloodpyre Elemental", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate only as a sorcery.", "power": "4", "toughness": "1"}
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Name:Bloodpyre Elemental\nManaCost:4 R\nTypes:Creature Elemental\nPT:4/1\nA:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SorcerySpeed$ True | SpellDescription$ CARDNAME deals 4 damage to target creature. Activate only any time you could cast a sorcery.\nOracle:Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bloodpyre Elemental", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate only as a sorcery.", "power": "4", "toughness": "1"}
### Response: Name:Bloodpyre Elemental\nManaCost:4 R\nTypes:Creature Elemental\nPT:4/1\nA:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SorcerySpeed$ True | SpellDescription$ CARDNAME deals 4 damage to target creature. Activate only any time you could cast a sorcery.\nOracle:Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Archghoul of Thraben", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.", "power": "3", "toughness": "2"}
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Name:Archghoul of Thraben\nManaCost:2 B\nTypes:Creature Zombie Cleric\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Zombie.Other+YouCtrl | Execute$ TrigPeek | TriggerDescription$ Whenever CARDNAME or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.\nSVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Zombie | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBToHand\nSVar:DBToHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBToGrave\nSVar:DBToGrave:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Graveyard | Optional$ True | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Type$Zombie\nDeckHas:Ability$Graveyard\nOracle:Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Archghoul of Thraben", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.", "power": "3", "toughness": "2"}
### Response: Name:Archghoul of Thraben\nManaCost:2 B\nTypes:Creature Zombie Cleric\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Zombie.Other+YouCtrl | Execute$ TrigPeek | TriggerDescription$ Whenever CARDNAME or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.\nSVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Zombie | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBToHand\nSVar:DBToHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBToGrave\nSVar:DBToGrave:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Graveyard | Optional$ True | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Type$Zombie\nDeckHas:Ability$Graveyard\nOracle:Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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Create the Forge script for this magic card
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{"name": "Devil's Play", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Devil's Play deals X damage to any target.\nFlashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Devil's Play\nManaCost:X R\nTypes:Sorcery\nK:Flashback:X R R R\nA:SP$ DealDamage | Cost$ X R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to any target.\nSVar:X:Count$xPaid\nOracle:Devil's Play deals X damage to any target.\nFlashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Devil's Play", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Devil's Play deals X damage to any target.\nFlashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Devil's Play\nManaCost:X R\nTypes:Sorcery\nK:Flashback:X R R R\nA:SP$ DealDamage | Cost$ X R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to any target.\nSVar:X:Count$xPaid\nOracle:Devil's Play deals X damage to any target.\nFlashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Molten Hydra", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Hydra", "oracle_text": "{1}{R}{R}: Put a +1/+1 counter on Molten Hydra.\n{T}, Remove all +1/+1 counters from Molten Hydra: It deals damage to any target equal to the number of +1/+1 counters removed this way.", "power": "1", "toughness": "1"}
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Name:Molten Hydra\nManaCost:1 R\nTypes:Creature Hydra\nPT:1/1\nA:AB$ PutCounter | Cost$ 1 R R | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nA:AB$ DealDamage | Cost$ T SubCounter<All/P1P1> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals damage to any target equal to the number of +1/+1 counters removed this way.\nSVar:X:SVar$CostCountersRemoved\nOracle:{1}{R}{R}: Put a +1/+1 counter on Molten Hydra.\n{T}, Remove all +1/+1 counters from Molten Hydra: It deals damage to any target equal to the number of +1/+1 counters removed this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Molten Hydra", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Hydra", "oracle_text": "{1}{R}{R}: Put a +1/+1 counter on Molten Hydra.\n{T}, Remove all +1/+1 counters from Molten Hydra: It deals damage to any target equal to the number of +1/+1 counters removed this way.", "power": "1", "toughness": "1"}
### Response: Name:Molten Hydra\nManaCost:1 R\nTypes:Creature Hydra\nPT:1/1\nA:AB$ PutCounter | Cost$ 1 R R | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nA:AB$ DealDamage | Cost$ T SubCounter<All/P1P1> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals damage to any target equal to the number of +1/+1 counters removed this way.\nSVar:X:SVar$CostCountersRemoved\nOracle:{1}{R}{R}: Put a +1/+1 counter on Molten Hydra.\n{T}, Remove all +1/+1 counters from Molten Hydra: It deals damage to any target equal to the number of +1/+1 counters removed this way.
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Create the Forge script for this magic card
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{"name": "Makindi Stampede"}
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Name:Makindi Stampede\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 3 W W | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Creatures you control get +2/+2 until end of turn.\nAlternateMode:Modal\nOracle:Creatures you control get +2/+2 until end of turn.\n\nALTERNATE\n\nName:Makindi Mesas\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nOracle:Makindi Mesas enters the battlefield tapped.\n{T}: Add {W}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Makindi Stampede"}
### Response: Name:Makindi Stampede\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 3 W W | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Creatures you control get +2/+2 until end of turn.\nAlternateMode:Modal\nOracle:Creatures you control get +2/+2 until end of turn.\n\nALTERNATE\n\nName:Makindi Mesas\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nOracle:Makindi Mesas enters the battlefield tapped.\n{T}: Add {W}.
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Create the Forge script for this magic card
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{"name": "Death Speakers", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Protection from black", "power": "1", "toughness": "1"}
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Name:Death Speakers\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nK:Protection from black\nOracle:Protection from black
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Death Speakers", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Protection from black", "power": "1", "toughness": "1"}
### Response: Name:Death Speakers\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nK:Protection from black\nOracle:Protection from black
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Create the Forge script for this magic card
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{"name": "Alloy Golem", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "As Alloy Golem enters the battlefield, choose a color.\nAlloy Golem is the chosen color. (It's still an artifact.)", "power": "4", "toughness": "4"}
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Name:Alloy Golem\nManaCost:6\nTypes:Artifact Creature Golem\nPT:4/4\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nS:Mode$ Continuous | Affected$ Card.Self | SetColor$ ChosenColor | Description$ CARDNAME is the chosen color. (It's still an artifact.)\nOracle:As Alloy Golem enters the battlefield, choose a color.\nAlloy Golem is the chosen color. (It's still an artifact.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Alloy Golem", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "As Alloy Golem enters the battlefield, choose a color.\nAlloy Golem is the chosen color. (It's still an artifact.)", "power": "4", "toughness": "4"}
### Response: Name:Alloy Golem\nManaCost:6\nTypes:Artifact Creature Golem\nPT:4/4\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nS:Mode$ Continuous | Affected$ Card.Self | SetColor$ ChosenColor | Description$ CARDNAME is the chosen color. (It's still an artifact.)\nOracle:As Alloy Golem enters the battlefield, choose a color.\nAlloy Golem is the chosen color. (It's still an artifact.)
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Create the Forge script for this magic card
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{"name": "The Doctor's Tomb", "mana_cost": "", "type_line": "Plane \u2014 Trenzalore", "oracle_text": "If a creature would die, instead exile it and that creature's controller loses 2 life.\nWhenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.)"}
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Name:The Doctor's Tomb\nManaCost:no cost\nTypes:Plane Trenzalore\nR:Event$ Moved | ActiveZones$ Command | Destination$ Graveyard | ValidCard$ Card.Creature | ReplaceWith$ Exile | Description$ If a creature would die, instead exile it and that creature's controller loses 2 life.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ ReplacedCardController | LifeAmount$ 2\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigRedistribute | TriggerDescription$ Whenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.)\nSVar:TrigRedistribute:DB$ SetLife | PlayerChoices$ Player | ChoiceAmount$ Any | ChoicePrompt$ Choose any number of players | Redistribute$ True\nOracle:If a creature would die, instead exile it and that creature's controller loses 2 life.\nWhenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Doctor's Tomb", "mana_cost": "", "type_line": "Plane \u2014 Trenzalore", "oracle_text": "If a creature would die, instead exile it and that creature's controller loses 2 life.\nWhenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.)"}
### Response: Name:The Doctor's Tomb\nManaCost:no cost\nTypes:Plane Trenzalore\nR:Event$ Moved | ActiveZones$ Command | Destination$ Graveyard | ValidCard$ Card.Creature | ReplaceWith$ Exile | Description$ If a creature would die, instead exile it and that creature's controller loses 2 life.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ ReplacedCardController | LifeAmount$ 2\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ TrigRedistribute | TriggerDescription$ Whenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.)\nSVar:TrigRedistribute:DB$ SetLife | PlayerChoices$ Player | ChoiceAmount$ Any | ChoicePrompt$ Choose any number of players | Redistribute$ True\nOracle:If a creature would die, instead exile it and that creature's controller loses 2 life.\nWhenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.)
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