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Create the Forge script for this magic card
{"name": "Unclaimed Territory", "mana_cost": "", "type_line": "Land", "oracle_text": "As Unclaimed Territory enters the battlefield, choose a creature type.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type."}
Name:Unclaimed Territory\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentInComputerDeckNonToken\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Creature+ChosenType | SpellDescription$ Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.\nOracle:As Unclaimed Territory enters the battlefield, choose a creature type.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unclaimed Territory", "mana_cost": "", "type_line": "Land", "oracle_text": "As Unclaimed Territory enters the battlefield, choose a creature type.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type."} ### Response: Name:Unclaimed Territory\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentInComputerDeckNonToken\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Creature+ChosenType | SpellDescription$ Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.\nOracle:As Unclaimed Territory enters the battlefield, choose a creature type.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Create the Forge script for this magic card
{"name": "Neutralize", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Neutralize\nManaCost:1 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nK:Cycling:2\nOracle:Counter target spell.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Neutralize", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell.\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Neutralize\nManaCost:1 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nK:Cycling:2\nOracle:Counter target spell.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Clockwork Steed", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Horse", "oracle_text": "Clockwork Steed enters the battlefield with four +1/+0 counters on it.\nClockwork Steed can't be blocked by artifact creatures.\nAt end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.\n{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.", "power": "0", "toughness": "3"}
Name:Clockwork Steed\nManaCost:4\nTypes:Artifact Creature Horse\nPT:0/3\nK:etbCounter:P1P0:4\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Artifact.Creature | Description$ CARDNAME can't be blocked by artifact creatures.\nT:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | IsPresent$ Card.Self+attackedThisCombat,Card.Self+blockedThisCombat | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At end of combat, if CARDNAME attacked or blocked this combat, remove a +1/+0 counter from it.\nSVar:TrigSubCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P0 | CounterNum$ 1\nA:AB$ PutCounter | Cost$ X T | Defined$ Self | UpTo$ True | MaxFromEffect$ 4 | CounterType$ P1P0 | CounterNum$ X | ActivationPhases$ Upkeep | PlayerTurn$ True | SpellDescription$ Put up to X +1/+0 counters on CARDNAME. This ability can't cause the total number of +1/+0 counters on CARDNAME to be greater than four. Activate only during your upkeep.\nSVar:X:Count$xPaid\nOracle:Clockwork Steed enters the battlefield with four +1/+0 counters on it.\nClockwork Steed can't be blocked by artifact creatures.\nAt end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.\n{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clockwork Steed", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Horse", "oracle_text": "Clockwork Steed enters the battlefield with four +1/+0 counters on it.\nClockwork Steed can't be blocked by artifact creatures.\nAt end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.\n{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.", "power": "0", "toughness": "3"} ### Response: Name:Clockwork Steed\nManaCost:4\nTypes:Artifact Creature Horse\nPT:0/3\nK:etbCounter:P1P0:4\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Artifact.Creature | Description$ CARDNAME can't be blocked by artifact creatures.\nT:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | IsPresent$ Card.Self+attackedThisCombat,Card.Self+blockedThisCombat | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At end of combat, if CARDNAME attacked or blocked this combat, remove a +1/+0 counter from it.\nSVar:TrigSubCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P0 | CounterNum$ 1\nA:AB$ PutCounter | Cost$ X T | Defined$ Self | UpTo$ True | MaxFromEffect$ 4 | CounterType$ P1P0 | CounterNum$ X | ActivationPhases$ Upkeep | PlayerTurn$ True | SpellDescription$ Put up to X +1/+0 counters on CARDNAME. This ability can't cause the total number of +1/+0 counters on CARDNAME to be greater than four. Activate only during your upkeep.\nSVar:X:Count$xPaid\nOracle:Clockwork Steed enters the battlefield with four +1/+0 counters on it.\nClockwork Steed can't be blocked by artifact creatures.\nAt end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.\n{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.
Create the Forge script for this magic card
{"name": "Skysnare Spider", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)\nReach (This creature can block creatures with flying.)", "power": "6", "toughness": "6"}
Name:Skysnare Spider\nManaCost:4 G G\nTypes:Creature Spider\nPT:6/6\nK:Vigilance\nK:Reach\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)\nReach (This creature can block creatures with flying.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skysnare Spider", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)\nReach (This creature can block creatures with flying.)", "power": "6", "toughness": "6"} ### Response: Name:Skysnare Spider\nManaCost:4 G G\nTypes:Creature Spider\nPT:6/6\nK:Vigilance\nK:Reach\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)\nReach (This creature can block creatures with flying.)
Create the Forge script for this magic card
{"name": "Beetleform Mage", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Human Insect Wizard", "oracle_text": "{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.", "power": "2", "toughness": "2"}
Name:Beetleform Mage\nManaCost:1 G U\nTypes:Creature Human Insect Wizard\nPT:2/2\nA:AB$ Pump | Cost$ G U | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | KW$ Flying | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 and gains flying until end of turn. Activate only once each turn.\nOracle:{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Beetleform Mage", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Human Insect Wizard", "oracle_text": "{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.", "power": "2", "toughness": "2"} ### Response: Name:Beetleform Mage\nManaCost:1 G U\nTypes:Creature Human Insect Wizard\nPT:2/2\nA:AB$ Pump | Cost$ G U | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | KW$ Flying | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 and gains flying until end of turn. Activate only once each turn.\nOracle:{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.
Create the Forge script for this magic card
{"name": "Migration Path", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Migration Path\nManaCost:3 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 G | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 2 | StackDescription$ SpellDescription | SpellDescription$ Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.\nK:Cycling:2\nOracle:Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Migration Path", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Migration Path\nManaCost:3 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 G | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 2 | StackDescription$ SpellDescription | SpellDescription$ Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.\nK:Cycling:2\nOracle:Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Arlinn's Wolf", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Arlinn's Wolf can't be blocked by creatures with power 2 or less.", "power": "3", "toughness": "2"}
Name:Arlinn's Wolf\nManaCost:2 G\nTypes:Creature Wolf\nPT:3/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nOracle:Arlinn's Wolf can't be blocked by creatures with power 2 or less.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arlinn's Wolf", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Arlinn's Wolf can't be blocked by creatures with power 2 or less.", "power": "3", "toughness": "2"} ### Response: Name:Arlinn's Wolf\nManaCost:2 G\nTypes:Creature Wolf\nPT:3/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nOracle:Arlinn's Wolf can't be blocked by creatures with power 2 or less.
Create the Forge script for this magic card
{"name": "Nissa of Shadowed Boughs", "mana_cost": "{2}{B}{G}", "type_line": "Legendary Planeswalker \u2014 Nissa", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.\n+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.\n\u22125: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.", "loyalty": "4"}
Name:Nissa of Shadowed Boughs\nManaCost:2 B G\nTypes:Legendary Planeswalker Nissa\nLoyalty:4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ LOYALTY | CounterNum$ 1\nA:AB$ Untap | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | SubAbility$ Animate | SpellDescription$ Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.\nSVar:Animate:DB$ Animate | Defined$ Targeted | Power$ 3 | Toughness$ 3 | Types$ Creature,Elemental | Keywords$ Haste & Menace | Optional$ True\nA:AB$ ChangeZone | Cost$ SubCounter<5/LOYALTY> | Planeswalker$ True | Ultimate$ True | ChangeType$ Creature.YouOwn+cmcLEX | ChangeNum$ 1 | Origin$ Hand,Graveyard | Destination$ Battlefield | WithCountersType$ P1P1 | WithCountersAmount$ 2 | StackDescription$ SpellDescription | SpellDescription$ You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.\nSVar:X:Count$Valid Land.YouCtrl\nDeckHas:Ability$Counters|Graveyard\nSVar:BuffedBy:Land\nOracle:Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.\n[+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.\n[-5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nissa of Shadowed Boughs", "mana_cost": "{2}{B}{G}", "type_line": "Legendary Planeswalker \u2014 Nissa", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.\n+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.\n\u22125: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.", "loyalty": "4"} ### Response: Name:Nissa of Shadowed Boughs\nManaCost:2 B G\nTypes:Legendary Planeswalker Nissa\nLoyalty:4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ LOYALTY | CounterNum$ 1\nA:AB$ Untap | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | SubAbility$ Animate | SpellDescription$ Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.\nSVar:Animate:DB$ Animate | Defined$ Targeted | Power$ 3 | Toughness$ 3 | Types$ Creature,Elemental | Keywords$ Haste & Menace | Optional$ True\nA:AB$ ChangeZone | Cost$ SubCounter<5/LOYALTY> | Planeswalker$ True | Ultimate$ True | ChangeType$ Creature.YouOwn+cmcLEX | ChangeNum$ 1 | Origin$ Hand,Graveyard | Destination$ Battlefield | WithCountersType$ P1P1 | WithCountersAmount$ 2 | StackDescription$ SpellDescription | SpellDescription$ You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.\nSVar:X:Count$Valid Land.YouCtrl\nDeckHas:Ability$Counters|Graveyard\nSVar:BuffedBy:Land\nOracle:Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.\n[+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.\n[-5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Create the Forge script for this magic card
{"name": "Maestros Charm", "mana_cost": "{U}{B}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.\n\u2022 Each opponent loses 3 life and you gain 3 life.\n\u2022 Maestros Charm deals 5 damage to target creature or planeswalker."}
Name:Maestros Charm\nManaCost:U B R\nTypes:Instant\nA:SP$ Charm | Cost$ U B R | Choices$ DBDig,DBLoseLife,DBDmg\nSVar:DBDig:DB$ Dig | DigNum$ 5 | DestinationZone2$ Graveyard | SpellDescription$ Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 3 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 3 life and you gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature or planeswalker.\nDeckHas:Ability$Graveyard|LifeGain\nOracle:Choose one —\n• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.\n• Each opponent loses 3 life and you gain 3 life.\n• Maestros Charm deals 5 damage to target creature or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Maestros Charm", "mana_cost": "{U}{B}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.\n\u2022 Each opponent loses 3 life and you gain 3 life.\n\u2022 Maestros Charm deals 5 damage to target creature or planeswalker."} ### Response: Name:Maestros Charm\nManaCost:U B R\nTypes:Instant\nA:SP$ Charm | Cost$ U B R | Choices$ DBDig,DBLoseLife,DBDmg\nSVar:DBDig:DB$ Dig | DigNum$ 5 | DestinationZone2$ Graveyard | SpellDescription$ Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 3 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 3 life and you gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature or planeswalker.\nDeckHas:Ability$Graveyard|LifeGain\nOracle:Choose one —\n• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.\n• Each opponent loses 3 life and you gain 3 life.\n• Maestros Charm deals 5 damage to target creature or planeswalker.
Create the Forge script for this magic card
{"name": "Merfolk Mistbinder", "mana_cost": "{G}{U}", "type_line": "Creature \u2014 Merfolk Shaman", "oracle_text": "Other Merfolk you control get +1/+1.", "power": "2", "toughness": "2"}
Name:Merfolk Mistbinder\nManaCost:G U\nTypes:Creature Merfolk Shaman\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Merfolk+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Merfolk you control get +1/+1.\nDeckHints:Type$Merfolk\nSVar:BuffedBy:Merfolk\nOracle:Other Merfolk you control get +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Merfolk Mistbinder", "mana_cost": "{G}{U}", "type_line": "Creature \u2014 Merfolk Shaman", "oracle_text": "Other Merfolk you control get +1/+1.", "power": "2", "toughness": "2"} ### Response: Name:Merfolk Mistbinder\nManaCost:G U\nTypes:Creature Merfolk Shaman\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Merfolk+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Merfolk you control get +1/+1.\nDeckHints:Type$Merfolk\nSVar:BuffedBy:Merfolk\nOracle:Other Merfolk you control get +1/+1.
Create the Forge script for this magic card
{"name": "Teferi's Response", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.\nDraw two cards."}
Name:Teferi's Response\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell,Activated,Triggered | ValidTgts$ Card.OppCtrl | DestroyPermanent$ True | TargetValidTargeting$ Land.YouCtrl+inRealZoneBattlefield | SpellDescription$ Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards. | SubAbility$ DB\nSVar:DB:DB$ Draw | NumCards$ 2\nOracle:Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.\nDraw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Teferi's Response", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.\nDraw two cards."} ### Response: Name:Teferi's Response\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell,Activated,Triggered | ValidTgts$ Card.OppCtrl | DestroyPermanent$ True | TargetValidTargeting$ Land.YouCtrl+inRealZoneBattlefield | SpellDescription$ Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards. | SubAbility$ DB\nSVar:DB:DB$ Draw | NumCards$ 2\nOracle:Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.\nDraw two cards.
Create the Forge script for this magic card
{"name": "Serpentine Kavu", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Kavu", "oracle_text": "{R}: Serpentine Kavu gains haste until end of turn.", "power": "4", "toughness": "4"}
Name:Serpentine Kavu\nManaCost:4 G\nTypes:Creature Kavu\nPT:4/4\nA:AB$ Pump | Cost$ R | Defined$ Self | KW$ Haste | SpellDescription$ CARDNAME gains haste until end of turn.\nOracle:{R}: Serpentine Kavu gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serpentine Kavu", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Kavu", "oracle_text": "{R}: Serpentine Kavu gains haste until end of turn.", "power": "4", "toughness": "4"} ### Response: Name:Serpentine Kavu\nManaCost:4 G\nTypes:Creature Kavu\nPT:4/4\nA:AB$ Pump | Cost$ R | Defined$ Self | KW$ Haste | SpellDescription$ CARDNAME gains haste until end of turn.\nOracle:{R}: Serpentine Kavu gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Temur War Shaman", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.", "power": "4", "toughness": "5"}
Name:Temur War Shaman\nManaCost:4 G G\nTypes:Creature Human Shaman\nPT:4/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigManifest | TriggerDescription$ When CARDNAME enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it is a creature card.)\nSVar:TrigManifest:DB$ Manifest | Amount$ 1 | Defined$ TopOfLibrary\nT:Mode$ TurnFaceUp | ValidCard$ Permanent.Creature+YouCtrl | Execute$ TrigFight | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever a permanent you control is turned face up, if it is a creature, you may have it fight target creature you don't control.\nSVar:TrigFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control\nOracle:When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Temur War Shaman", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.", "power": "4", "toughness": "5"} ### Response: Name:Temur War Shaman\nManaCost:4 G G\nTypes:Creature Human Shaman\nPT:4/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigManifest | TriggerDescription$ When CARDNAME enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it is a creature card.)\nSVar:TrigManifest:DB$ Manifest | Amount$ 1 | Defined$ TopOfLibrary\nT:Mode$ TurnFaceUp | ValidCard$ Permanent.Creature+YouCtrl | Execute$ TrigFight | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever a permanent you control is turned face up, if it is a creature, you may have it fight target creature you don't control.\nSVar:TrigFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control\nOracle:When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
Create the Forge script for this magic card
{"name": "The Pandorica", "mana_cost": "{2}{W}", "type_line": "Legendary Artifact", "oracle_text": "You may choose not to untap The Pandorica during your untap step.\n{1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery."}
Name:The Pandorica\nManaCost:2 W\nTypes:Legendary Artifact\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Untap | Cost$ 1 W T | ValidTgts$ Permanent.Other+nonLand | TgtPrompt$ Select another target nonland permanent | SorcerySpeed$ True | SubAbility$ DBPhase | StackDescription$ Untap {c:Targeted}, | SpellDescription$ Untap another target nonland permanent,\nSVar:DBPhase:DB$ Phases | Defined$ Targeted | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ then it phases out.\nSVar:DBEffect:DB$ Effect | Triggers$ TrigUntaps,TrigChangesZone | StaticAbilities$ CantPhaseIn | RememberObjects$ Targeted | Duration$ Permanent | ForgetOnPhasedIn$ True | SpellDescription$ It can't phase in for as long as CARDNAME remains tapped. When CARDNAME becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.\nSVar:CantPhaseIn:Mode$ CantPhaseIn | ValidCard$ Card.phasedOutIsRemembered | IsPresent$ Card.EffectSource+tapped | Description$ It can't phase in for as long as EFFECTSOURCE remains tapped. When EFFECTSOURCE becomes untapped or leaves the battlefield, that permanent phases in.\nSVar:TrigUntaps:Mode$ Untaps | ValidCard$ Card.EffectSource | Execute$ DBPhaseIn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Secondary$ True | TriggerDescription$ When EFFECTSOURCE becomes untapped or leaves the battlefield, that permanent phases in.\nSVar:TrigChangesZone:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.EffectSource | Execute$ DBPhaseIn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Secondary$ True | TriggerDescription$ When EFFECTSOURCE becomes untapped or leaves the battlefield, that permanent phases in.\nSVar:DBPhaseIn:DB$ Phases | Defined$ Remembered | PhaseInOrOut$ True\nOracle:You may choose not to untap The Pandorica during your untap step.\n{1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Pandorica", "mana_cost": "{2}{W}", "type_line": "Legendary Artifact", "oracle_text": "You may choose not to untap The Pandorica during your untap step.\n{1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery."} ### Response: Name:The Pandorica\nManaCost:2 W\nTypes:Legendary Artifact\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Untap | Cost$ 1 W T | ValidTgts$ Permanent.Other+nonLand | TgtPrompt$ Select another target nonland permanent | SorcerySpeed$ True | SubAbility$ DBPhase | StackDescription$ Untap {c:Targeted}, | SpellDescription$ Untap another target nonland permanent,\nSVar:DBPhase:DB$ Phases | Defined$ Targeted | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ then it phases out.\nSVar:DBEffect:DB$ Effect | Triggers$ TrigUntaps,TrigChangesZone | StaticAbilities$ CantPhaseIn | RememberObjects$ Targeted | Duration$ Permanent | ForgetOnPhasedIn$ True | SpellDescription$ It can't phase in for as long as CARDNAME remains tapped. When CARDNAME becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.\nSVar:CantPhaseIn:Mode$ CantPhaseIn | ValidCard$ Card.phasedOutIsRemembered | IsPresent$ Card.EffectSource+tapped | Description$ It can't phase in for as long as EFFECTSOURCE remains tapped. When EFFECTSOURCE becomes untapped or leaves the battlefield, that permanent phases in.\nSVar:TrigUntaps:Mode$ Untaps | ValidCard$ Card.EffectSource | Execute$ DBPhaseIn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Secondary$ True | TriggerDescription$ When EFFECTSOURCE becomes untapped or leaves the battlefield, that permanent phases in.\nSVar:TrigChangesZone:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.EffectSource | Execute$ DBPhaseIn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Secondary$ True | TriggerDescription$ When EFFECTSOURCE becomes untapped or leaves the battlefield, that permanent phases in.\nSVar:DBPhaseIn:DB$ Phases | Defined$ Remembered | PhaseInOrOut$ True\nOracle:You may choose not to untap The Pandorica during your untap step.\n{1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Demand Answers"}
Name:Demand Answers\nManaCost:1 R\nTypes:Instant\nK:AlternateAdditionalCost:Sac<1/Artifact>:Discard<1/Card>\nSVar:AIPreference:SacCost$Artifact.token,Artifact.cmcLE3\nA:SP$ Draw | NumCards$ 2 | SpellDescription$ Draw two cards.\nDeckHas:Ability$Discard|Sacrifice\nDeckHints:Ability$Graveyard & Type$Artifact\nOracle:As an additional cost to cast this spell, sacrifice an artifact or discard a card.\nDraw two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Demand Answers"} ### Response: Name:Demand Answers\nManaCost:1 R\nTypes:Instant\nK:AlternateAdditionalCost:Sac<1/Artifact>:Discard<1/Card>\nSVar:AIPreference:SacCost$Artifact.token,Artifact.cmcLE3\nA:SP$ Draw | NumCards$ 2 | SpellDescription$ Draw two cards.\nDeckHas:Ability$Discard|Sacrifice\nDeckHints:Ability$Graveyard & Type$Artifact\nOracle:As an additional cost to cast this spell, sacrifice an artifact or discard a card.\nDraw two cards.
Create the Forge script for this magic card
{"name": "The Eleventh Hour", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.\nII \u2014 Create a Food token and a 1/1 white Human creature token with \"Doctor spells you cast cost {1} less to cast.\"\nIII \u2014 Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero."}
Name:The Eleventh Hour\nManaCost:3 U\nTypes:Enchantment Saga\nK:Chapter:3:DBSearch,DBFood,DBCopy\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.Doctor | ChangeNum$ 1 | SpellDescription$ Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.\nSVar:DBFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac,w_1_1_human_doctor_reduce | SpellDescription$ Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost {1} less to cast."\nSVar:DBCopy:DB$ CopyPermanent | ValidTgts$ Creature | NewName$ Prisoner Zero | SetCreatureTypes$ Alien | AddTypes$ Legendary | SpellDescription$ Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.\nDeckHas:Ability$Token|Sacrifice & Type$Alien|Human|Food|Artifact|Creature\nDeckNeeds:Type$Doctor\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.\nII — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost {1} less to cast."\nIII — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Eleventh Hour", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.\nII \u2014 Create a Food token and a 1/1 white Human creature token with \"Doctor spells you cast cost {1} less to cast.\"\nIII \u2014 Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero."} ### Response: Name:The Eleventh Hour\nManaCost:3 U\nTypes:Enchantment Saga\nK:Chapter:3:DBSearch,DBFood,DBCopy\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.Doctor | ChangeNum$ 1 | SpellDescription$ Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.\nSVar:DBFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac,w_1_1_human_doctor_reduce | SpellDescription$ Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost {1} less to cast."\nSVar:DBCopy:DB$ CopyPermanent | ValidTgts$ Creature | NewName$ Prisoner Zero | SetCreatureTypes$ Alien | AddTypes$ Legendary | SpellDescription$ Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.\nDeckHas:Ability$Token|Sacrifice & Type$Alien|Human|Food|Artifact|Creature\nDeckNeeds:Type$Doctor\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.\nII — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost {1} less to cast."\nIII — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
Create the Forge script for this magic card
{"name": "Waker of Waves", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Whale", "oracle_text": "Creatures your opponents control get -1/-0.\n{1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.", "power": "7", "toughness": "7"}
Name:Waker of Waves\nManaCost:5 U U\nTypes:Creature Whale\nPT:7/7\nS:Mode$ Continuous | Affected$ Creature.OppCtrl | AddPower$ -1 | Description$ Creatures your opponents control get -1/-0.\nSVar:PlayMain1:TRUE\nA:AB$ Dig | Cost$ 1 U Discard<1/CARDNAME> | ActivationZone$ Hand | DigNum$ 2 | ChangeNum$ 1 | DestinationZone2$ Graveyard | NoReveal$ True | SpellDescription$ Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.\nAI:RemoveDeck:All\nOracle:Creatures your opponents control get -1/-0.\n{1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Waker of Waves", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Whale", "oracle_text": "Creatures your opponents control get -1/-0.\n{1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.", "power": "7", "toughness": "7"} ### Response: Name:Waker of Waves\nManaCost:5 U U\nTypes:Creature Whale\nPT:7/7\nS:Mode$ Continuous | Affected$ Creature.OppCtrl | AddPower$ -1 | Description$ Creatures your opponents control get -1/-0.\nSVar:PlayMain1:TRUE\nA:AB$ Dig | Cost$ 1 U Discard<1/CARDNAME> | ActivationZone$ Hand | DigNum$ 2 | ChangeNum$ 1 | DestinationZone2$ Graveyard | NoReveal$ True | SpellDescription$ Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.\nAI:RemoveDeck:All\nOracle:Creatures your opponents control get -1/-0.\n{1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Create the Forge script for this magic card
{"name": "Wayfaring Temple", "mana_cost": "{1}{G}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Wayfaring Temple's power and toughness are each equal to the number of creatures you control.\nWhenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)", "power": "*", "toughness": "*"}
Name:Wayfaring Temple\nManaCost:1 G W\nTypes:Creature Elemental\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ DBCopy | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)\nSVar:DBCopy:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True\nSVar:BuffedBy:Creature\nSVar:NoZeroToughnessAI:True\nDeckHints:Ability$Token\nOracle:Wayfaring Temple's power and toughness are each equal to the number of creatures you control.\nWhenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wayfaring Temple", "mana_cost": "{1}{G}{W}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Wayfaring Temple's power and toughness are each equal to the number of creatures you control.\nWhenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)", "power": "*", "toughness": "*"} ### Response: Name:Wayfaring Temple\nManaCost:1 G W\nTypes:Creature Elemental\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ DBCopy | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)\nSVar:DBCopy:DB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True\nSVar:BuffedBy:Creature\nSVar:NoZeroToughnessAI:True\nDeckHints:Ability$Token\nOracle:Wayfaring Temple's power and toughness are each equal to the number of creatures you control.\nWhenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
Create the Forge script for this magic card
{"name": "Vorapede", "mana_cost": "{2}{G}{G}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Vigilance, trample\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "5", "toughness": "4"}
Name:Vorapede\nManaCost:2 G G G\nTypes:Creature Insect\nPT:5/4\nK:Vigilance\nK:Trample\nK:Undying\nDeckHas:Ability$Counters\nOracle:Vigilance, trample\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vorapede", "mana_cost": "{2}{G}{G}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Vigilance, trample\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "5", "toughness": "4"} ### Response: Name:Vorapede\nManaCost:2 G G G\nTypes:Creature Insect\nPT:5/4\nK:Vigilance\nK:Trample\nK:Undying\nDeckHas:Ability$Counters\nOracle:Vigilance, trample\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Create the Forge script for this magic card
{"name": "Frodo, Sauron's Bane", "mana_cost": "{W}", "type_line": "Legendary Creature \u2014 Halfling Citizen", "oracle_text": "{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.\n{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with \"Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you.\"", "power": "1", "toughness": "2"}
Name:Frodo, Sauron's Bane\nManaCost:W\nTypes:Legendary Creature Halfling Citizen\nPT:1/2\nA:AB$ Animate | Cost$ WB WB | ConditionPresent$ Card.Self+Citizen | Types$ Halfling,Scout | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 2 | Toughness$ 3 | Keywords$ Lifelink | SpellDescription$ If CARDNAME is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.\nA:AB$ Animate | Cost$ B B B | ConditionPresent$ Card.Self+Scout | Types$ Halfling,Rogue | RemoveCreatureTypes$ True | Duration$ Permanent | Triggers$ TrigDamageDone | SpellDescription$ If NICKNAME is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."\nSVar:TrigDamageDone:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigBranch | TriggerDescription$ Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you.\nSVar:TrigBranch:DB$ Branch | BranchConditionSVar$ NumRingTempted | BranchConditionSVarCompare$ GE4 | TrueSubAbility$ TrigTheyLose | FalseSubAbility$ TrigTempt\nSVar:TrigTheyLose:DB$ LosesGame | Defined$ TriggeredTarget\nSVar:TrigTempt:DB$ RingTemptsYou\nSVar:NumRingTempted:PlayerCountPropertyYou$RingTemptedYou\nDeckHas:Ability$LifeGain\nOracle:{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.\n{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frodo, Sauron's Bane", "mana_cost": "{W}", "type_line": "Legendary Creature \u2014 Halfling Citizen", "oracle_text": "{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.\n{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with \"Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you.\"", "power": "1", "toughness": "2"} ### Response: Name:Frodo, Sauron's Bane\nManaCost:W\nTypes:Legendary Creature Halfling Citizen\nPT:1/2\nA:AB$ Animate | Cost$ WB WB | ConditionPresent$ Card.Self+Citizen | Types$ Halfling,Scout | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 2 | Toughness$ 3 | Keywords$ Lifelink | SpellDescription$ If CARDNAME is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.\nA:AB$ Animate | Cost$ B B B | ConditionPresent$ Card.Self+Scout | Types$ Halfling,Rogue | RemoveCreatureTypes$ True | Duration$ Permanent | Triggers$ TrigDamageDone | SpellDescription$ If NICKNAME is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."\nSVar:TrigDamageDone:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigBranch | TriggerDescription$ Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you.\nSVar:TrigBranch:DB$ Branch | BranchConditionSVar$ NumRingTempted | BranchConditionSVarCompare$ GE4 | TrueSubAbility$ TrigTheyLose | FalseSubAbility$ TrigTempt\nSVar:TrigTheyLose:DB$ LosesGame | Defined$ TriggeredTarget\nSVar:TrigTempt:DB$ RingTemptsYou\nSVar:NumRingTempted:PlayerCountPropertyYou$RingTemptedYou\nDeckHas:Ability$LifeGain\nOracle:{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.\n{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
Create the Forge script for this magic card
{"name": "Hinterland Hermit"}
Name:Hinterland Hermit\nManaCost:1 R\nTypes:Creature Human Werewolf\nPT:2/1\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.\n\nALTERNATE\n\nName:Hinterland Scourge\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:3/2\nK:CARDNAME must be blocked if able.\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:Hinterland Scourge must be blocked if able.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hinterland Hermit"} ### Response: Name:Hinterland Hermit\nManaCost:1 R\nTypes:Creature Human Werewolf\nPT:2/1\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.\n\nALTERNATE\n\nName:Hinterland Scourge\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:3/2\nK:CARDNAME must be blocked if able.\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:Hinterland Scourge must be blocked if able.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
Create the Forge script for this magic card
{"name": "Aggressive Crag", "mana_cost": "", "type_line": "Land", "oracle_text": "At the beginning of your combat step, tap Aggressive Crag.\n{T}: Add {R} or {W}."}
Name:Aggressive Crag\nManaCost:no cost\nTypes:Land\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TapThis | TriggerDescription$ At the beginning of combat on your turn, tap CARDNAME.\nSVar:TapThis:DB$ Tap | Defined$ Self\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nOracle:At the beginning of your combat step, tap Aggressive Crag.\n{T}: Add {R} or {W}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aggressive Crag", "mana_cost": "", "type_line": "Land", "oracle_text": "At the beginning of your combat step, tap Aggressive Crag.\n{T}: Add {R} or {W}."} ### Response: Name:Aggressive Crag\nManaCost:no cost\nTypes:Land\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TapThis | TriggerDescription$ At the beginning of combat on your turn, tap CARDNAME.\nSVar:TapThis:DB$ Tap | Defined$ Self\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nOracle:At the beginning of your combat step, tap Aggressive Crag.\n{T}: Add {R} or {W}.
Create the Forge script for this magic card
{"name": "Malignant Growth", "mana_cost": "{3}{G}{U}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your upkeep, put a growth counter on Malignant Growth.\nAt the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way."}
Name:Malignant Growth\nManaCost:3 G U\nTypes:Enchantment\nK:Cumulative upkeep:1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, put a growth counter on CARDNAME.\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ Opponent | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on CARDNAME, then CARDNAME deals damage to the player equal to the number of cards they drew this way.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ GROWTH | CounterNum$ 1\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredPlayer | NumCards$ X | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ X\nSVar:X:Count$CardCounters.GROWTH\nAI:RemoveDeck:Random\nOracle:Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your upkeep, put a growth counter on Malignant Growth.\nAt the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Malignant Growth", "mana_cost": "{3}{G}{U}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your upkeep, put a growth counter on Malignant Growth.\nAt the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way."} ### Response: Name:Malignant Growth\nManaCost:3 G U\nTypes:Enchantment\nK:Cumulative upkeep:1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, put a growth counter on CARDNAME.\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ Opponent | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on CARDNAME, then CARDNAME deals damage to the player equal to the number of cards they drew this way.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ GROWTH | CounterNum$ 1\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredPlayer | NumCards$ X | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ X\nSVar:X:Count$CardCounters.GROWTH\nAI:RemoveDeck:Random\nOracle:Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your upkeep, put a growth counter on Malignant Growth.\nAt the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way.
Create the Forge script for this magic card
{"name": "All in Good Time", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn."}
Name:All in Good Time\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ GoodTimes | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.\nSVar:GoodTimes:DB$ AddTurn | NumTurns$ 1 | NoSchemes$ True\nOracle:When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "All in Good Time", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn."} ### Response: Name:All in Good Time\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ GoodTimes | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.\nSVar:GoodTimes:DB$ AddTurn | NumTurns$ 1 | NoSchemes$ True\nOracle:When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
Create the Forge script for this magic card
{"name": "Scout the Wilderness", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)\nSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens."}
Name:Scout the Wilderness\nManaCost:2 G\nTypes:Sorcery\nK:Kicker:1 W\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBToken | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_soldier | Condition$ Kicked\nDeckHints:Color$White\nDeckHas:Ability$Token & Type$Soldier\nOracle:Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)\nSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scout the Wilderness", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)\nSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens."} ### Response: Name:Scout the Wilderness\nManaCost:2 G\nTypes:Sorcery\nK:Kicker:1 W\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBToken | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_soldier | Condition$ Kicked\nDeckHints:Color$White\nDeckHas:Ability$Token & Type$Soldier\nOracle:Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)\nSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
Create the Forge script for this magic card
{"name": "Bayou Groff", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Plant Dog", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature or pay {3}.", "power": "5", "toughness": "4"}
Name:Bayou Groff\nManaCost:1 G\nTypes:Creature Plant Dog\nPT:5/4\nK:AlternateAdditionalCost:Sac<1/Creature>:3\nOracle:As an additional cost to cast this spell, sacrifice a creature or pay {3}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bayou Groff", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Plant Dog", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature or pay {3}.", "power": "5", "toughness": "4"} ### Response: Name:Bayou Groff\nManaCost:1 G\nTypes:Creature Plant Dog\nPT:5/4\nK:AlternateAdditionalCost:Sac<1/Creature>:3\nOracle:As an additional cost to cast this spell, sacrifice a creature or pay {3}.
Create the Forge script for this magic card
{"name": "Temur Ascendancy", "mana_cost": "{G}{U}{R}", "type_line": "Enchantment", "oracle_text": "Creatures you control have haste.\nWhenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card."}
Name:Temur Ascendancy\nManaCost:G U R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Haste | Description$ Creatures you control have haste.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerGE4+YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Creatures you control have haste.\nWhenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Temur Ascendancy", "mana_cost": "{G}{U}{R}", "type_line": "Enchantment", "oracle_text": "Creatures you control have haste.\nWhenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card."} ### Response: Name:Temur Ascendancy\nManaCost:G U R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Haste | Description$ Creatures you control have haste.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerGE4+YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Creatures you control have haste.\nWhenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
Create the Forge script for this magic card
{"name": "Kry Shield", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value."}
Name:Kry Shield\nManaCost:2\nTypes:Artifact\nA:AB$ Pump | Cost$ 2 T | KW$ Prevent all damage that would be dealt by CARDNAME. | TgtPrompt$ Select target creature you control | ValidTgts$ Creature.YouCtrl | SubAbility$ DBPump | SpellDescription$ Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | NumDef$ X\nSVar:X:Targeted$CardManaCost\nAI:RemoveDeck:All\nOracle:{2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kry Shield", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value."} ### Response: Name:Kry Shield\nManaCost:2\nTypes:Artifact\nA:AB$ Pump | Cost$ 2 T | KW$ Prevent all damage that would be dealt by CARDNAME. | TgtPrompt$ Select target creature you control | ValidTgts$ Creature.YouCtrl | SubAbility$ DBPump | SpellDescription$ Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | NumDef$ X\nSVar:X:Targeted$CardManaCost\nAI:RemoveDeck:All\nOracle:{2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value.
Create the Forge script for this magic card
{"name": "Invasion of Ravnica"}
Name:Invasion of Ravnica\nManaCost:5\nTypes:Battle Siege\nDefense:4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colors.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Permanent.nonLand+OppCtrl+!numColorsEQ2 | TgtPrompt$ Select target nonland, permanent an opponent controls that isn't exactly two colors.. | Origin$ Battlefield | Destination$ Exile\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Ravnica enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colors.\n\nALTERNATE\n\nName:Guildpact Paragon\nManaCost:no cost\nTypes:Artifact Creature Construct\nPT:5/5\nT:Mode$ SpellCast | ValidCard$ Card.numColorsEQ2 | ValidActivatingPlayer$ You | Execute$ TrigDig | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 6 | ChangeNum$ 1 | ChangeValid$ Card.numColorsEQ2 | Optional$ True | DestinationZone$ Hand | RestRandomOrder$ True\nOracle:Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Invasion of Ravnica"} ### Response: Name:Invasion of Ravnica\nManaCost:5\nTypes:Battle Siege\nDefense:4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colors.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Permanent.nonLand+OppCtrl+!numColorsEQ2 | TgtPrompt$ Select target nonland, permanent an opponent controls that isn't exactly two colors.. | Origin$ Battlefield | Destination$ Exile\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Ravnica enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colors.\n\nALTERNATE\n\nName:Guildpact Paragon\nManaCost:no cost\nTypes:Artifact Creature Construct\nPT:5/5\nT:Mode$ SpellCast | ValidCard$ Card.numColorsEQ2 | ValidActivatingPlayer$ You | Execute$ TrigDig | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 6 | ChangeNum$ 1 | ChangeValid$ Card.numColorsEQ2 | Optional$ True | DestinationZone$ Hand | RestRandomOrder$ True\nOracle:Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Tasha, Unholy Archmage", "mana_cost": "{2}{U}{B}", "type_line": "Legendary Planeswalker \u2014 Tasha", "oracle_text": "+1: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature.\n\u22122: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward {2}.\n\u22126: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.", "loyalty": "4"}
Name:Tasha, Unholy Archmage\nManaCost:2 U B\nTypes:Legendary Planeswalker Tasha\nLoyalty:4\nA:AB$ Effect | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Triggers$ AttackTrigger | Duration$ UntilYourNextTurn | AILogic$ Main2 | SpellDescription$ Until your next turn, whenever a creature attacks you or CARDNAME, put a -1/-1 counter on that creature.\nSVar:AttackTrigger:Mode$ Attacks | ValidCard$ Creature | Attacked$ You,Card.EffectSource | TriggerZones$ Command | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature attacks you or EFFECTSOURCE, put a -1/-1 counter on that creature.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredAttackerLKICopy | CounterType$ M1M1 | CounterNum$ 1\nA:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Opponent | Hidden$ True | ChangeType$ Creature.TargetedPlayerCtrl | ChangeNum$ 1 | GainControl$ True | IsCurse$ True | Chooser$ Targeted | Mandatory$ True | RememberChanged$ True | SubAbility$ DBPump | StackDescription$ SpellDescription | SpellDescription$ Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.\nSVar:DBPump:DB$ Animate | Keywords$ Ward:2 | Defined$ Remembered | Duration$ Permanent | StackDescription$ That creature gains ward 2. | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ DigUntil | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Amount$ 3 | Valid$ Creature | ValidDescription$ creature | FoundDestination$ Battlefield | RevealedDestination$ Graveyard | GainControl$ True | IsCurse$ True | StackDescription$ SpellDescription | SpellDescription$ Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.\nOracle:[+1]: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature.\n[-2]: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward {2}.\n[-6]: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tasha, Unholy Archmage", "mana_cost": "{2}{U}{B}", "type_line": "Legendary Planeswalker \u2014 Tasha", "oracle_text": "+1: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature.\n\u22122: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward {2}.\n\u22126: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.", "loyalty": "4"} ### Response: Name:Tasha, Unholy Archmage\nManaCost:2 U B\nTypes:Legendary Planeswalker Tasha\nLoyalty:4\nA:AB$ Effect | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Triggers$ AttackTrigger | Duration$ UntilYourNextTurn | AILogic$ Main2 | SpellDescription$ Until your next turn, whenever a creature attacks you or CARDNAME, put a -1/-1 counter on that creature.\nSVar:AttackTrigger:Mode$ Attacks | ValidCard$ Creature | Attacked$ You,Card.EffectSource | TriggerZones$ Command | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature attacks you or EFFECTSOURCE, put a -1/-1 counter on that creature.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredAttackerLKICopy | CounterType$ M1M1 | CounterNum$ 1\nA:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Opponent | Hidden$ True | ChangeType$ Creature.TargetedPlayerCtrl | ChangeNum$ 1 | GainControl$ True | IsCurse$ True | Chooser$ Targeted | Mandatory$ True | RememberChanged$ True | SubAbility$ DBPump | StackDescription$ SpellDescription | SpellDescription$ Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.\nSVar:DBPump:DB$ Animate | Keywords$ Ward:2 | Defined$ Remembered | Duration$ Permanent | StackDescription$ That creature gains ward 2. | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ DigUntil | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Amount$ 3 | Valid$ Creature | ValidDescription$ creature | FoundDestination$ Battlefield | RevealedDestination$ Graveyard | GainControl$ True | IsCurse$ True | StackDescription$ SpellDescription | SpellDescription$ Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.\nOracle:[+1]: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature.\n[-2]: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward {2}.\n[-6]: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.
Create the Forge script for this magic card
{"name": "Nihiloor", "mana_cost": "{2}{W}{U}{B}", "type_line": "Legendary Creature \u2014 Horror", "oracle_text": "When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.\nWhenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.", "power": "3", "toughness": "5"}
Name:Nihiloor\nManaCost:2 W U B\nTypes:Legendary Creature Horror\nPT:3/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBRepeat | TriggerDescription$ When CARDNAME enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control CARDNAME.\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBChoose | SubAbility$ DBCleanup\nSVar:DBChoose:DB$ ChooseCard | Defined$ You | MinAmount$ 0 | Amount$ 1 | Choices$ Creature.untapped+YouCtrl | ChoiceTitle$ Choose up to one untapped creature you control to tap | ChoiceTitleAppend$ Defined Player.IsRemembered | ChoiceZone$ Battlefield | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ ChosenCard | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | RememberObjects$ ChosenCard,Player.IsRemembered | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1 | Execute$ TrigGainControl | TrigDescReminderDefined$ Player.IsRemembered | TriggerDescription$ When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control CARDNAME.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Creature.powerLEX+ControlledBy DelayTriggerRemembered | LoseControl$ LeavesPlay,LoseControl | TgtPrompt$ Select target creature that opponent controls\nSVar:X:TriggerRemembered$CardPower\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl+OppOwn | TriggerZones$ Battlefield | Execute$ TrigGain | TriggerDescription$ Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.\nSVar:TrigGain:DB$ GainLife | LifeAmount$ 2 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ TriggeredAttackerOwner\nDeckHas:Ability$LifeGain\nOracle:When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.\nWhenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nihiloor", "mana_cost": "{2}{W}{U}{B}", "type_line": "Legendary Creature \u2014 Horror", "oracle_text": "When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.\nWhenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.", "power": "3", "toughness": "5"} ### Response: Name:Nihiloor\nManaCost:2 W U B\nTypes:Legendary Creature Horror\nPT:3/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBRepeat | TriggerDescription$ When CARDNAME enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control CARDNAME.\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBChoose | SubAbility$ DBCleanup\nSVar:DBChoose:DB$ ChooseCard | Defined$ You | MinAmount$ 0 | Amount$ 1 | Choices$ Creature.untapped+YouCtrl | ChoiceTitle$ Choose up to one untapped creature you control to tap | ChoiceTitleAppend$ Defined Player.IsRemembered | ChoiceZone$ Battlefield | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ ChosenCard | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | RememberObjects$ ChosenCard,Player.IsRemembered | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1 | Execute$ TrigGainControl | TrigDescReminderDefined$ Player.IsRemembered | TriggerDescription$ When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control CARDNAME.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Creature.powerLEX+ControlledBy DelayTriggerRemembered | LoseControl$ LeavesPlay,LoseControl | TgtPrompt$ Select target creature that opponent controls\nSVar:X:TriggerRemembered$CardPower\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nT:Mode$ Attacks | ValidCard$ Creature.YouCtrl+OppOwn | TriggerZones$ Battlefield | Execute$ TrigGain | TriggerDescription$ Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.\nSVar:TrigGain:DB$ GainLife | LifeAmount$ 2 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ TriggeredAttackerOwner\nDeckHas:Ability$LifeGain\nOracle:When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.\nWhenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
Create the Forge script for this magic card
{"name": "Spined Sliver", "mana_cost": "{R}{G}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.", "power": "2", "toughness": "2"}
Name:Spined Sliver\nManaCost:R G\nTypes:Creature Sliver\nPT:2/2\nT:Mode$ AttackerBlocked | ValidCard$ Sliver | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$Valid Creature.blockingTriggeredAttacker\nSVar:PlayMain1:TRUE\nOracle:Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spined Sliver", "mana_cost": "{R}{G}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.", "power": "2", "toughness": "2"} ### Response: Name:Spined Sliver\nManaCost:R G\nTypes:Creature Sliver\nPT:2/2\nT:Mode$ AttackerBlocked | ValidCard$ Sliver | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$Valid Creature.blockingTriggeredAttacker\nSVar:PlayMain1:TRUE\nOracle:Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Create the Forge script for this magic card
{"name": "Temple of Triumph", "mana_cost": "", "type_line": "Land", "oracle_text": "Temple of Triumph enters the battlefield tapped.\nWhen Temple of Triumph enters the battlefield, scry 1.\n{T}: Add {R} or {W}."}
Name:Temple of Triumph\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nOracle:Temple of Triumph enters the battlefield tapped.\nWhen Temple of Triumph enters the battlefield, scry 1.\n{T}: Add {R} or {W}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Temple of Triumph", "mana_cost": "", "type_line": "Land", "oracle_text": "Temple of Triumph enters the battlefield tapped.\nWhen Temple of Triumph enters the battlefield, scry 1.\n{T}: Add {R} or {W}."} ### Response: Name:Temple of Triumph\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo R W | SpellDescription$ Add {R} or {W}.\nOracle:Temple of Triumph enters the battlefield tapped.\nWhen Temple of Triumph enters the battlefield, scry 1.\n{T}: Add {R} or {W}.
Create the Forge script for this magic card
{"name": "Archangel's Light", "mana_cost": "{7}{W}", "type_line": "Sorcery", "oracle_text": "You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library."}
Name:Archangel's Light\nManaCost:7 W\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 7 W | LifeAmount$ X | SubAbility$ DBShuffle | SpellDescription$ You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.\nSVar:DBShuffle:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Graveyard | Destination$ Library | Shuffle$ True\nSVar:X:Count$InYourYard/Times.2\nOracle:You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Archangel's Light", "mana_cost": "{7}{W}", "type_line": "Sorcery", "oracle_text": "You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library."} ### Response: Name:Archangel's Light\nManaCost:7 W\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 7 W | LifeAmount$ X | SubAbility$ DBShuffle | SpellDescription$ You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.\nSVar:DBShuffle:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Graveyard | Destination$ Library | Shuffle$ True\nSVar:X:Count$InYourYard/Times.2\nOracle:You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
Create the Forge script for this magic card
{"name": "Inverter of Truth", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "Devoid (This card has no color.)\nFlying\nWhen Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.", "power": "6", "toughness": "6"}
Name:Inverter of Truth\nManaCost:2 B B\nTypes:Creature Eldrazi\nPT:6/6\nK:Devoid\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExileYourLibrary | TriggerDescription$ When CARDNAME enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.\nSVar:TrigExileYourLibrary:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Library | Destination$ Exile | ExileFaceDown$ True | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Graveyard | Destination$ Library | Shuffle$ True\nAI:RemoveDeck:Random\nOracle:Devoid (This card has no color.)\nFlying\nWhen Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inverter of Truth", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "Devoid (This card has no color.)\nFlying\nWhen Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.", "power": "6", "toughness": "6"} ### Response: Name:Inverter of Truth\nManaCost:2 B B\nTypes:Creature Eldrazi\nPT:6/6\nK:Devoid\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExileYourLibrary | TriggerDescription$ When CARDNAME enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.\nSVar:TrigExileYourLibrary:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Library | Destination$ Exile | ExileFaceDown$ True | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Graveyard | Destination$ Library | Shuffle$ True\nAI:RemoveDeck:Random\nOracle:Devoid (This card has no color.)\nFlying\nWhen Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.
Create the Forge script for this magic card
{"name": "Fog of Gnats", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\n{B}: Regenerate Fog of Gnats.", "power": "1", "toughness": "1"}
Name:Fog of Gnats\nManaCost:B B\nTypes:Creature Insect\nPT:1/1\nK:Flying\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nOracle:Flying\n{B}: Regenerate Fog of Gnats.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fog of Gnats", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\n{B}: Regenerate Fog of Gnats.", "power": "1", "toughness": "1"} ### Response: Name:Fog of Gnats\nManaCost:B B\nTypes:Creature Insect\nPT:1/1\nK:Flying\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nOracle:Flying\n{B}: Regenerate Fog of Gnats.
Create the Forge script for this magic card
{"name": "Absorb", "mana_cost": "{W}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. You gain 3 life."}
Name:Absorb\nManaCost:W U U\nTypes:Instant\nA:SP$ Counter | Cost$ W U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell. You gain 3 life. | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3\nOracle:Counter target spell. You gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Absorb", "mana_cost": "{W}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. You gain 3 life."} ### Response: Name:Absorb\nManaCost:W U U\nTypes:Instant\nA:SP$ Counter | Cost$ W U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell. You gain 3 life. | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3\nOracle:Counter target spell. You gain 3 life.
Create the Forge script for this magic card
{"name": "Battle-Rattle Shaman", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.", "power": "2", "toughness": "2"}
Name:Battle-Rattle Shaman\nManaCost:3 R\nTypes:Creature Goblin Shaman\nPT:2/2\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2\nSVar:PlayMain1:TRUE\nOracle:At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Battle-Rattle Shaman", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Battle-Rattle Shaman\nManaCost:3 R\nTypes:Creature Goblin Shaman\nPT:2/2\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2\nSVar:PlayMain1:TRUE\nOracle:At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Tajuru Paragon", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.\nKicker {3}\nWhen Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.", "power": "3", "toughness": "2"}
Name:Tajuru Paragon\nManaCost:1 G\nTypes:Creature Elf\nPT:3/2\nS:Mode$ Continuous | EffectZone$ All | Affected$ Card.Self | CharacteristicDefining$ True | AddType$ Cleric & Rogue & Warrior & Wizard | Description$ CARDNAME is also a Cleric, Rogue, Warrior, and Wizard.\nK:Kicker:3\nT:Mode$ ChangesZone | ValidCard$ Card.Self+kicked | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 6 | Reveal$ True | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature.sharesCreatureTypeWith Self | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True\nDeckHints:Ability$Party\nOracle:Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.\nKicker {3}\nWhen Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tajuru Paragon", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.\nKicker {3}\nWhen Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.", "power": "3", "toughness": "2"} ### Response: Name:Tajuru Paragon\nManaCost:1 G\nTypes:Creature Elf\nPT:3/2\nS:Mode$ Continuous | EffectZone$ All | Affected$ Card.Self | CharacteristicDefining$ True | AddType$ Cleric & Rogue & Warrior & Wizard | Description$ CARDNAME is also a Cleric, Rogue, Warrior, and Wizard.\nK:Kicker:3\nT:Mode$ ChangesZone | ValidCard$ Card.Self+kicked | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 6 | Reveal$ True | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature.sharesCreatureTypeWith Self | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True\nDeckHints:Ability$Party\nOracle:Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.\nKicker {3}\nWhen Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Bronze Sable", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Sable", "oracle_text": "", "power": "2", "toughness": "1"}
Name:Bronze Sable\nManaCost:2\nTypes:Artifact Creature Sable\nPT:2/1\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bronze Sable", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Sable", "oracle_text": "", "power": "2", "toughness": "1"} ### Response: Name:Bronze Sable\nManaCost:2\nTypes:Artifact Creature Sable\nPT:2/1\nOracle:
Create the Forge script for this magic card
{"name": "Rally for the Throne", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Create two 1/1 white Human creature tokens.\nAdamant \u2014 If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control."}
Name:Rally for the Throne\nManaCost:2 W\nTypes:Instant\nA:SP$ Token | Cost$ 2 W | TokenAmount$ 2 | TokenScript$ w_1_1_human | TokenOwner$ You | AIManaPref$ W | SubAbility$ DBGainLife | SpellDescription$ Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ Y | ConditionCheckSVar$ X\nSVar:X:Count$Adamant.White.1.0\nSVar:Y:Count$Valid Creature.YouCtrl\nDeckHas:Ability$Token|LifeGain\nOracle:Create two 1/1 white Human creature tokens.\nAdamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rally for the Throne", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Create two 1/1 white Human creature tokens.\nAdamant \u2014 If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control."} ### Response: Name:Rally for the Throne\nManaCost:2 W\nTypes:Instant\nA:SP$ Token | Cost$ 2 W | TokenAmount$ 2 | TokenScript$ w_1_1_human | TokenOwner$ You | AIManaPref$ W | SubAbility$ DBGainLife | SpellDescription$ Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ Y | ConditionCheckSVar$ X\nSVar:X:Count$Adamant.White.1.0\nSVar:Y:Count$Valid Creature.YouCtrl\nDeckHas:Ability$Token|LifeGain\nOracle:Create two 1/1 white Human creature tokens.\nAdamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Create the Forge script for this magic card
{"name": "Champion of Dusk", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.", "power": "4", "toughness": "4"}
Name:Champion of Dusk\nManaCost:3 B B\nTypes:Creature Vampire Knight\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X\nSVar:X:Count$Valid Vampire.YouCtrl\nDeckHints:Type$Vampire\nOracle:When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Champion of Dusk", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.", "power": "4", "toughness": "4"} ### Response: Name:Champion of Dusk\nManaCost:3 B B\nTypes:Creature Vampire Knight\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X\nSVar:X:Count$Valid Vampire.YouCtrl\nDeckHints:Type$Vampire\nOracle:When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
Create the Forge script for this magic card
{"name": "Through the Breach", "mana_cost": "{4}{R}", "type_line": "Instant \u2014 Arcane", "oracle_text": "You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.\nSplice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"}
Name:Through the Breach\nManaCost:4 R\nTypes:Instant Arcane\nK:Splice:Arcane:2 R R\nA:SP$ ChangeZone | Cost$ 4 R | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.YouCtrl | SubAbility$ DBPump | RememberChanged$ True | ForgetOtherRemembered$ True | AILogic$ BeforeCombat | SpellDescription$ You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.\nSVar:DBPump:DB$ Animate | Keywords$ Haste | Defined$ Remembered | Duration$ Permanent | AtEOT$ Sacrifice | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nSVar:PlayMain1:TRUE\nDeckHints:Type$Arcane\nOracle:You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.\nSplice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Through the Breach", "mana_cost": "{4}{R}", "type_line": "Instant \u2014 Arcane", "oracle_text": "You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.\nSplice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"} ### Response: Name:Through the Breach\nManaCost:4 R\nTypes:Instant Arcane\nK:Splice:Arcane:2 R R\nA:SP$ ChangeZone | Cost$ 4 R | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.YouCtrl | SubAbility$ DBPump | RememberChanged$ True | ForgetOtherRemembered$ True | AILogic$ BeforeCombat | SpellDescription$ You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.\nSVar:DBPump:DB$ Animate | Keywords$ Haste | Defined$ Remembered | Duration$ Permanent | AtEOT$ Sacrifice | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nSVar:PlayMain1:TRUE\nDeckHints:Type$Arcane\nOracle:You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.\nSplice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Create the Forge script for this magic card
{"name": "Whispering Shade", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Shade", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\n{B}: Whispering Shade gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
Name:Whispering Shade\nManaCost:3 B\nTypes:Creature Shade\nPT:1/1\nK:Swampwalk\nA:AB$ Pump | Cost$ B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\n{B}: Whispering Shade gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Whispering Shade", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Shade", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\n{B}: Whispering Shade gets +1/+1 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Whispering Shade\nManaCost:3 B\nTypes:Creature Shade\nPT:1/1\nK:Swampwalk\nA:AB$ Pump | Cost$ B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\n{B}: Whispering Shade gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Freyalise's Radiance", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nSnow permanents don't untap during their controllers' untap steps."}
Name:Freyalise's Radiance\nManaCost:1 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Permanent.Snow | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Snow permanents don't untap during their controllers' untap steps.\nK:Cumulative upkeep:2\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nSnow permanents don't untap during their controllers' untap steps.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Freyalise's Radiance", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nSnow permanents don't untap during their controllers' untap steps."} ### Response: Name:Freyalise's Radiance\nManaCost:1 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Permanent.Snow | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Snow permanents don't untap during their controllers' untap steps.\nK:Cumulative upkeep:2\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nSnow permanents don't untap during their controllers' untap steps.
Create the Forge script for this magic card
{"name": "Nullify", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "Counter target creature or Aura spell."}
Name:Nullify\nManaCost:U U\nTypes:Instant\nA:SP$ Counter | Cost$ U U | TargetType$ Spell | TgtPrompt$ Select target creature or Aura spell | ValidTgts$ Creature,Aura | SpellDescription$ Counter target creature or Aura spell.\nOracle:Counter target creature or Aura spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nullify", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "Counter target creature or Aura spell."} ### Response: Name:Nullify\nManaCost:U U\nTypes:Instant\nA:SP$ Counter | Cost$ U U | TargetType$ Spell | TgtPrompt$ Select target creature or Aura spell | ValidTgts$ Creature,Aura | SpellDescription$ Counter target creature or Aura spell.\nOracle:Counter target creature or Aura spell.
Create the Forge script for this magic card
{"name": "Command Tower", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add one mana of any color in your commander's color identity."}
Name:Command Tower\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Combo ColorIdentity | SpellDescription$ Add one mana of any color in your commander's color identity.\nAI:RemoveDeck:NonCommander\nOracle:{T}: Add one mana of any color in your commander's color identity.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Command Tower", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add one mana of any color in your commander's color identity."} ### Response: Name:Command Tower\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Combo ColorIdentity | SpellDescription$ Add one mana of any color in your commander's color identity.\nAI:RemoveDeck:NonCommander\nOracle:{T}: Add one mana of any color in your commander's color identity.
Create the Forge script for this magic card
{"name": "Sage's Row Savant", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Vedalken Wizard", "oracle_text": "When Sage's Row Savant enters the battlefield, scry 2.", "power": "2", "toughness": "1"}
Name:Sage's Row Savant\nManaCost:1 U\nTypes:Creature Vedalken Wizard\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nOracle:When Sage's Row Savant enters the battlefield, scry 2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sage's Row Savant", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Vedalken Wizard", "oracle_text": "When Sage's Row Savant enters the battlefield, scry 2.", "power": "2", "toughness": "1"} ### Response: Name:Sage's Row Savant\nManaCost:1 U\nTypes:Creature Vedalken Wizard\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nOracle:When Sage's Row Savant enters the battlefield, scry 2.
Create the Forge script for this magic card
{"name": "Selesnya Sentry", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Elephant Soldier", "oracle_text": "{5}{G}: Regenerate Selesnya Sentry.", "power": "3", "toughness": "2"}
Name:Selesnya Sentry\nManaCost:2 W\nTypes:Creature Elephant Soldier\nPT:3/2\nA:AB$ Regenerate | Cost$ 5 G | SpellDescription$ Regenerate CARDNAME.\nOracle:{5}{G}: Regenerate Selesnya Sentry.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Selesnya Sentry", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Elephant Soldier", "oracle_text": "{5}{G}: Regenerate Selesnya Sentry.", "power": "3", "toughness": "2"} ### Response: Name:Selesnya Sentry\nManaCost:2 W\nTypes:Creature Elephant Soldier\nPT:3/2\nA:AB$ Regenerate | Cost$ 5 G | SpellDescription$ Regenerate CARDNAME.\nOracle:{5}{G}: Regenerate Selesnya Sentry.
Create the Forge script for this magic card
{"name": "Starlit Sanctum", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.\n{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power."}
Name:Starlit Sanctum\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ GainLife | Cost$ W T Sac<1/Creature.Cleric/Cleric creature> | LifeAmount$ X | SpellDescription$ You gain life equal to the sacrificed creature's toughness.\nSVar:X:Sacrificed$CardToughness\nA:AB$ LoseLife | Cost$ B T Sac<1/Creature.Cleric/Cleric creature> | ValidTgts$ Player | LifeAmount$ Y | TgtPrompt$ Select a player | SpellDescription$ Target player loses life equal to the sacrificed creature's power.\nSVar:Y:Sacrificed$CardPower\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.\n{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Starlit Sanctum", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.\n{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power."} ### Response: Name:Starlit Sanctum\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ GainLife | Cost$ W T Sac<1/Creature.Cleric/Cleric creature> | LifeAmount$ X | SpellDescription$ You gain life equal to the sacrificed creature's toughness.\nSVar:X:Sacrificed$CardToughness\nA:AB$ LoseLife | Cost$ B T Sac<1/Creature.Cleric/Cleric creature> | ValidTgts$ Player | LifeAmount$ Y | TgtPrompt$ Select a player | SpellDescription$ Target player loses life equal to the sacrificed creature's power.\nSVar:Y:Sacrificed$CardPower\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.\n{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Create the Forge script for this magic card
{"name": "Safeguard", "mana_cost": "{3}{W}{W}", "type_line": "Enchantment", "oracle_text": "{2}{W}: Prevent all combat damage that would be dealt by target creature this turn."}
Name:Safeguard\nManaCost:3 W W\nTypes:Enchantment\nA:AB$ Effect | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature whose combat damage will be prevented | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Prevent all combat damage that would be dealt by target creature this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt by target creature this turn.\nSVar:NonStackingEffect:True\nOracle:{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Safeguard", "mana_cost": "{3}{W}{W}", "type_line": "Enchantment", "oracle_text": "{2}{W}: Prevent all combat damage that would be dealt by target creature this turn."} ### Response: Name:Safeguard\nManaCost:3 W W\nTypes:Enchantment\nA:AB$ Effect | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature whose combat damage will be prevented | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Prevent all combat damage that would be dealt by target creature this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt by target creature this turn.\nSVar:NonStackingEffect:True\nOracle:{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
Create the Forge script for this magic card
{"name": "Cycle of Life", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature."}
Name:Cycle of Life\nManaCost:1 G G\nTypes:Enchantment\nA:AB$ Animate | Cost$ Return<1/CARDNAME> | ValidTgts$ Creature.wasCastByYou+ThisTurnCast | TgtPrompt$ Select target creature you cast this turn | Power$ 0 | Toughness$ 1 | Duration$ UntilYourNextUpkeep | SubAbility$ DelTrig | SpellDescription$ Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | RememberObjects$ Targeted | Execute$ TrigGrowth | TriggerDescription$ Put a +1/+1 counter on that creature.\nSVar:TrigGrowth:DB$ PutCounter | Defined$ DelayTriggerRememberedLKI | CounterType$ P1P1 | CounterNum$ 1\nOracle:Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cycle of Life", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature."} ### Response: Name:Cycle of Life\nManaCost:1 G G\nTypes:Enchantment\nA:AB$ Animate | Cost$ Return<1/CARDNAME> | ValidTgts$ Creature.wasCastByYou+ThisTurnCast | TgtPrompt$ Select target creature you cast this turn | Power$ 0 | Toughness$ 1 | Duration$ UntilYourNextUpkeep | SubAbility$ DelTrig | SpellDescription$ Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | RememberObjects$ Targeted | Execute$ TrigGrowth | TriggerDescription$ Put a +1/+1 counter on that creature.\nSVar:TrigGrowth:DB$ PutCounter | Defined$ DelayTriggerRememberedLKI | CounterType$ P1P1 | CounterNum$ 1\nOracle:Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Create the Forge script for this magic card
{"name": "Aeve, Progenitor Ooze", "mana_cost": "{2}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Ooze", "oracle_text": "Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)\nAeve, Progenitor Ooze isn't legendary if it's a token.\nAeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.", "power": "2", "toughness": "2"}
Name:Aeve, Progenitor Ooze\nManaCost:2 G G G\nTypes:Legendary Creature Ooze\nPT:2/2\nK:Storm\nS:Mode$ Continuous | Affected$ Card.token+Self | RemoveType$ Legendary | Description$ CARDNAME isn't legendary if it's a token.\nK:etbCounter:P1P1:X:no condition:NICKNAME enters the battlefield with a +1/+1 counter on it for each other Ooze you control.\nSVar:X:Count$LastStateBattlefield Ooze.YouCtrl+Other\nDeckHas:Ability$Counters\nOracle:Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)\nAeve, Progenitor Ooze isn't legendary if it's a token.\nAeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aeve, Progenitor Ooze", "mana_cost": "{2}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Ooze", "oracle_text": "Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)\nAeve, Progenitor Ooze isn't legendary if it's a token.\nAeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.", "power": "2", "toughness": "2"} ### Response: Name:Aeve, Progenitor Ooze\nManaCost:2 G G G\nTypes:Legendary Creature Ooze\nPT:2/2\nK:Storm\nS:Mode$ Continuous | Affected$ Card.token+Self | RemoveType$ Legendary | Description$ CARDNAME isn't legendary if it's a token.\nK:etbCounter:P1P1:X:no condition:NICKNAME enters the battlefield with a +1/+1 counter on it for each other Ooze you control.\nSVar:X:Count$LastStateBattlefield Ooze.YouCtrl+Other\nDeckHas:Ability$Counters\nOracle:Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)\nAeve, Progenitor Ooze isn't legendary if it's a token.\nAeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.
Create the Forge script for this magic card
{"name": "Growth-Chamber Guardian", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Crab Warrior", "oracle_text": "{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)\nWhenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.", "power": "2", "toughness": "2"}
Name:Growth-Chamber Guardian\nManaCost:1 G\nTypes:Creature Elf Crab Warrior\nPT:2/2\nK:Adapt:2:2 G\nT:Mode$ CounterAddedOnce | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ P1P1 | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ Whenever one or more +1/+1 counters are put on CARDNAME, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedGrowth-Chamber Guardian | ChangeNum$ 1 | ShuffleNonMandatory$ True\nDeckHints:Name$Growth-Chamber Guardian\nDeckHas:Ability$Counters\nOracle:{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)\nWhenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Growth-Chamber Guardian", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Crab Warrior", "oracle_text": "{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)\nWhenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.", "power": "2", "toughness": "2"} ### Response: Name:Growth-Chamber Guardian\nManaCost:1 G\nTypes:Creature Elf Crab Warrior\nPT:2/2\nK:Adapt:2:2 G\nT:Mode$ CounterAddedOnce | ValidCard$ Card.Self | TriggerZones$ Battlefield | CounterType$ P1P1 | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ Whenever one or more +1/+1 counters are put on CARDNAME, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedGrowth-Chamber Guardian | ChangeNum$ 1 | ShuffleNonMandatory$ True\nDeckHints:Name$Growth-Chamber Guardian\nDeckHas:Ability$Counters\nOracle:{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)\nWhenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Ashnod's Battle Gear", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "You may choose not to untap Ashnod's Battle Gear during your untap step.\n{2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped."}
Name:Ashnod's Battle Gear\nManaCost:2\nTypes:Artifact\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Pump | Cost$ 2 T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | RememberTargets$ True | AILogic$ ContinuousBonus | SpellDescription$ Target creature you control gets +2/-2 for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddPower$ 2 | AddToughness$ -2\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nSVar:AIUntapPreference:BetterTgtThanRemembered\nOracle:You may choose not to untap Ashnod's Battle Gear during your untap step.\n{2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ashnod's Battle Gear", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "You may choose not to untap Ashnod's Battle Gear during your untap step.\n{2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped."} ### Response: Name:Ashnod's Battle Gear\nManaCost:2\nTypes:Artifact\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Pump | Cost$ 2 T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | RememberTargets$ True | AILogic$ ContinuousBonus | SpellDescription$ Target creature you control gets +2/-2 for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Creature.IsRemembered | AddPower$ 2 | AddToughness$ -2\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nSVar:AIUntapPreference:BetterTgtThanRemembered\nOracle:You may choose not to untap Ashnod's Battle Gear during your untap step.\n{2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.
Create the Forge script for this magic card
{"name": "A-Forge Boss", "mana_cost": "{2}{B}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.", "power": "4", "toughness": "4"}
Name:A-Forge Boss\nManaCost:2 B R\nTypes:Creature Human Warrior\nPT:4/4\nT:Mode$ Sacrificed | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDamage | ActivationLimit$ 1 | TriggerDescription$ Whenever you sacrifice one or more other creatures, CARDNAME deals 2 damage to each opponent. This ability triggers only once each turn.\nSVar:TrigDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ 2\nDeckNeeds:Ability$Sacrifice\nOracle:Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Forge Boss", "mana_cost": "{2}{B}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.", "power": "4", "toughness": "4"} ### Response: Name:A-Forge Boss\nManaCost:2 B R\nTypes:Creature Human Warrior\nPT:4/4\nT:Mode$ Sacrificed | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDamage | ActivationLimit$ 1 | TriggerDescription$ Whenever you sacrifice one or more other creatures, CARDNAME deals 2 damage to each opponent. This ability triggers only once each turn.\nSVar:TrigDamage:DB$ DealDamage | Defined$ Opponent | NumDmg$ 2\nDeckNeeds:Ability$Sacrifice\nOracle:Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.
Create the Forge script for this magic card
{"name": "Inevitable Betrayal", "mana_cost": "", "type_line": "Sorcery", "oracle_text": "Suspend 3\u2014{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nSearch target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles."}
Name:Inevitable Betrayal\nManaCost:no cost\nColors:blue\nTypes:Sorcery\nK:Suspend:3:1 U U\nA:SP$ ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ValidTgts$ Opponent | ChangeType$ Creature | ChangeNum$ 1 | GainControl$ True | IsCurse$ True | StackDescription$ SpellDescription | SpellDescription$ Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.\nOracle:Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nSearch target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inevitable Betrayal", "mana_cost": "", "type_line": "Sorcery", "oracle_text": "Suspend 3\u2014{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nSearch target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles."} ### Response: Name:Inevitable Betrayal\nManaCost:no cost\nColors:blue\nTypes:Sorcery\nK:Suspend:3:1 U U\nA:SP$ ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ValidTgts$ Opponent | ChangeType$ Creature | ChangeNum$ 1 | GainControl$ True | IsCurse$ True | StackDescription$ SpellDescription | SpellDescription$ Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.\nOracle:Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nSearch target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Create the Forge script for this magic card
{"name": "Siege of Towers", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nTarget Mountain becomes a 3/1 creature. It's still a land."}
Name:Siege of Towers\nManaCost:1 R\nTypes:Sorcery\nK:Replicate:1 R\nA:SP$ Animate | Cost$ 1 R | ValidTgts$ Mountain | Power$ 3 | Toughness$ 1 | Types$ Creature | Duration$ Permanent | SpellDescription$ Target Mountain becomes a 3/1 creature. It's still a land.\nOracle:Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nTarget Mountain becomes a 3/1 creature. It's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Siege of Towers", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nTarget Mountain becomes a 3/1 creature. It's still a land."} ### Response: Name:Siege of Towers\nManaCost:1 R\nTypes:Sorcery\nK:Replicate:1 R\nA:SP$ Animate | Cost$ 1 R | ValidTgts$ Mountain | Power$ 3 | Toughness$ 1 | Types$ Creature | Duration$ Permanent | SpellDescription$ Target Mountain becomes a 3/1 creature. It's still a land.\nOracle:Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nTarget Mountain becomes a 3/1 creature. It's still a land.
Create the Forge script for this magic card
{"name": "Skeletonize", "mana_cost": "{4}{R}", "type_line": "Instant", "oracle_text": "Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with \"{B}: Regenerate this creature.\""}
Name:Skeletonize\nManaCost:4 R\nTypes:Instant\nA:SP$ DealDamage | NumDmg$ 3 | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberDamaged$ True | SubAbility$ DBDelayedTrigger | SpellDescription$ CARDNAME deals 3 damage to target creature.\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Remembered | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigToken | SpellDescription$ When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "{B}: Regenerate this creature."\nSVar:TrigToken:DB$ Token | TokenScript$ b_1_1_skeleton_regenerate\nDeckHas:Ability$Token\nOracle:Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "{B}: Regenerate this creature."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skeletonize", "mana_cost": "{4}{R}", "type_line": "Instant", "oracle_text": "Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with \"{B}: Regenerate this creature.\""} ### Response: Name:Skeletonize\nManaCost:4 R\nTypes:Instant\nA:SP$ DealDamage | NumDmg$ 3 | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberDamaged$ True | SubAbility$ DBDelayedTrigger | SpellDescription$ CARDNAME deals 3 damage to target creature.\nSVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Remembered | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ TrigToken | SpellDescription$ When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "{B}: Regenerate this creature."\nSVar:TrigToken:DB$ Token | TokenScript$ b_1_1_skeleton_regenerate\nDeckHas:Ability$Token\nOracle:Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "{B}: Regenerate this creature."
Create the Forge script for this magic card
{"name": "Invoke the Firemind", "mana_cost": "{X}{U}{U}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Draw X cards.\n\u2022 Invoke the Firemind deals X damage to any target."}
Name:Invoke the Firemind\nManaCost:X U U R\nTypes:Sorcery\nA:SP$ Charm | Cost$ X U U R | Choices$ DBDraw,DBDmg | CharmNum$ 1\nSVar:DBDraw:DB$ Draw | NumCards$ X | SpellDescription$ Draw X cards.\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to any target.\nSVar:X:Count$xPaid\nOracle:Choose one —\n• Draw X cards.\n• Invoke the Firemind deals X damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Invoke the Firemind", "mana_cost": "{X}{U}{U}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Draw X cards.\n\u2022 Invoke the Firemind deals X damage to any target."} ### Response: Name:Invoke the Firemind\nManaCost:X U U R\nTypes:Sorcery\nA:SP$ Charm | Cost$ X U U R | Choices$ DBDraw,DBDmg | CharmNum$ 1\nSVar:DBDraw:DB$ Draw | NumCards$ X | SpellDescription$ Draw X cards.\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to any target.\nSVar:X:Count$xPaid\nOracle:Choose one —\n• Draw X cards.\n• Invoke the Firemind deals X damage to any target.
Create the Forge script for this magic card
{"name": "Angelsong", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt this turn.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Angelsong\nManaCost:1 W\nTypes:Instant\nA:SP$ Fog | Cost$ 1 W | SpellDescription$ Prevent all combat damage that would be dealt this turn.\nK:Cycling:2\nOracle:Prevent all combat damage that would be dealt this turn.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Angelsong", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt this turn.\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Angelsong\nManaCost:1 W\nTypes:Instant\nA:SP$ Fog | Cost$ 1 W | SpellDescription$ Prevent all combat damage that would be dealt this turn.\nK:Cycling:2\nOracle:Prevent all combat damage that would be dealt this turn.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Malcator's Watcher", "mana_cost": "{1}{U}", "type_line": "Artifact Creature \u2014 Phyrexian Drone", "oracle_text": "Flying, vigilance\nWhen Malcator's Watcher dies, draw a card.", "power": "1", "toughness": "1"}
Name:Malcator's Watcher\nManaCost:1 U\nTypes:Artifact Creature Phyrexian Drone\nPT:1/1\nK:Flying\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw\nOracle:Flying, vigilance\nWhen Malcator's Watcher dies, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Malcator's Watcher", "mana_cost": "{1}{U}", "type_line": "Artifact Creature \u2014 Phyrexian Drone", "oracle_text": "Flying, vigilance\nWhen Malcator's Watcher dies, draw a card.", "power": "1", "toughness": "1"} ### Response: Name:Malcator's Watcher\nManaCost:1 U\nTypes:Artifact Creature Phyrexian Drone\nPT:1/1\nK:Flying\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw\nOracle:Flying, vigilance\nWhen Malcator's Watcher dies, draw a card.
Create the Forge script for this magic card
{"name": "Slobad, Goblin Tinkerer", "mana_cost": "{1}{R}", "type_line": "Legendary Creature \u2014 Goblin Artificer", "oracle_text": "Sacrifice an artifact: Target artifact gains indestructible until end of turn.", "power": "1", "toughness": "2"}
Name:Slobad, Goblin Tinkerer\nManaCost:1 R\nTypes:Legendary Creature Goblin Artificer\nPT:1/2\nA:AB$ Pump | Cost$ Sac<1/Artifact> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | KW$ Indestructible | SpellDescription$ Target artifact gains indestructible until end of turn.\nAI:RemoveDeck:All\nOracle:Sacrifice an artifact: Target artifact gains indestructible until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slobad, Goblin Tinkerer", "mana_cost": "{1}{R}", "type_line": "Legendary Creature \u2014 Goblin Artificer", "oracle_text": "Sacrifice an artifact: Target artifact gains indestructible until end of turn.", "power": "1", "toughness": "2"} ### Response: Name:Slobad, Goblin Tinkerer\nManaCost:1 R\nTypes:Legendary Creature Goblin Artificer\nPT:1/2\nA:AB$ Pump | Cost$ Sac<1/Artifact> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | KW$ Indestructible | SpellDescription$ Target artifact gains indestructible until end of turn.\nAI:RemoveDeck:All\nOracle:Sacrifice an artifact: Target artifact gains indestructible until end of turn.
Create the Forge script for this magic card
{"name": "Clambassadors", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Clamfolk", "oracle_text": "Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.", "power": "4", "toughness": "4"}
Name:Clambassadors\nManaCost:3 U\nTypes:Creature Clamfolk\nPT:4/4\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ DBChoosePermanent | TriggerDescription$ Whenever CARDNAME deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent. | StackDescription$ None\nSVar:DBChoosePermanent:DB$ ChooseCard | Mandatory$ True | AILogic$ WorstCard | Choices$ Artifact.YouCtrl,Creature.YouCtrl,Land.YouCtrl | Amount$ 1 | SubAbility$ DBGainControl\nSVar:DBGainControl:DB$ GainControl | Defined$ ChosenCard | NewController$ TriggeredTarget\nOracle:Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clambassadors", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Clamfolk", "oracle_text": "Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.", "power": "4", "toughness": "4"} ### Response: Name:Clambassadors\nManaCost:3 U\nTypes:Creature Clamfolk\nPT:4/4\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ DBChoosePermanent | TriggerDescription$ Whenever CARDNAME deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent. | StackDescription$ None\nSVar:DBChoosePermanent:DB$ ChooseCard | Mandatory$ True | AILogic$ WorstCard | Choices$ Artifact.YouCtrl,Creature.YouCtrl,Land.YouCtrl | Amount$ 1 | SubAbility$ DBGainControl\nSVar:DBGainControl:DB$ GainControl | Defined$ ChosenCard | NewController$ TriggeredTarget\nOracle:Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
Create the Forge script for this magic card
{"name": "Ghostly Possession", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has flying.\nPrevent all combat damage that would be dealt to and dealt by enchanted creature."}
Name:Ghostly Possession\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying & Prevent all combat damage that would be dealt to and dealt by CARDNAME. | Description$ Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.\nAI:RemoveDeck:All\nOracle:Enchant creature\nEnchanted creature has flying.\nPrevent all combat damage that would be dealt to and dealt by enchanted creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghostly Possession", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has flying.\nPrevent all combat damage that would be dealt to and dealt by enchanted creature."} ### Response: Name:Ghostly Possession\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying & Prevent all combat damage that would be dealt to and dealt by CARDNAME. | Description$ Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.\nAI:RemoveDeck:All\nOracle:Enchant creature\nEnchanted creature has flying.\nPrevent all combat damage that would be dealt to and dealt by enchanted creature.
Create the Forge script for this magic card
{"name": "Dark Dabbling", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nSpell mastery \u2014 If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control."}
Name:Dark Dabbling\nManaCost:2 B\nTypes:Instant\nA:SP$ Regenerate | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBDraw | SpellDescription$ Regenerate target creature. Draw a card. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBRegenerate\nSVar:DBRegenerate:DB$ Regenerate | Defined$ Targeted.Other+YouCtrl+Creature | ConditionPresent$ Instant.YouOwn,Sorcery.YouOwn | ConditionZone$ Graveyard | ConditionCompare$ GE2\nOracle:Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nSpell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dark Dabbling", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nSpell mastery \u2014 If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control."} ### Response: Name:Dark Dabbling\nManaCost:2 B\nTypes:Instant\nA:SP$ Regenerate | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBDraw | SpellDescription$ Regenerate target creature. Draw a card. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBRegenerate\nSVar:DBRegenerate:DB$ Regenerate | Defined$ Targeted.Other+YouCtrl+Creature | ConditionPresent$ Instant.YouOwn,Sorcery.YouOwn | ConditionZone$ Graveyard | ConditionCompare$ GE2\nOracle:Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nSpell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Create the Forge script for this magic card
{"name": "Mountain", "mana_cost": "", "type_line": "Basic Land \u2014 Mountain", "oracle_text": "({T}: Add {R}.)"}
Name:Mountain\nManaCost:no cost\nTypes:Basic Land Mountain\nSVar:PicCount:4\nOracle:({T}: Add {R}.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mountain", "mana_cost": "", "type_line": "Basic Land \u2014 Mountain", "oracle_text": "({T}: Add {R}.)"} ### Response: Name:Mountain\nManaCost:no cost\nTypes:Basic Land Mountain\nSVar:PicCount:4\nOracle:({T}: Add {R}.)
Create the Forge script for this magic card
{"name": "Phantasmal Extraction"}
Name:Phantasmal Extraction\nManaCost:1 B\nTypes:Sorcery\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast if you weren't the starting player.\nSVar:X:Count$StartingPlayer.0.1\nA:SP$ Reveal | ValidTgts$ Opponent | RevealAllValid$ Card.nonLand+TargetedPlayerOwn+cmcLE4 | SubAbility$ DBPumpAll | RememberRevealed$ True | SpellDescription$ Target opponent reveals each nonland card in their hand with mana value 4 or less.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Card.TargetedPlayerOwn | RememberAllPumped$ True | PumpZone$ Graveyard | SubAbility$ DBChoose\nSVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand,Graveyard | Choices$ Card.IsRemembered | SubAbility$ DBChangeZone | ChoiceTitle$ Choose a card revealed this way or a card in their graveyard | SpellDescription$ Choose a card revealed this way or a card in their graveyard.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Hand,Graveyard | Destination$ Exile | SubAbility$ DBCleanup | Hidden$ True | SpellDescription$ Exile that card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nOracle:If you weren't the starting player, this spell costs {1} less to cast.\nTarget opponent reveals each nonland card in their hand with mana value 4 or less. Choose a card revealed this way or a card in their graveyard. Exile that card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phantasmal Extraction"} ### Response: Name:Phantasmal Extraction\nManaCost:1 B\nTypes:Sorcery\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast if you weren't the starting player.\nSVar:X:Count$StartingPlayer.0.1\nA:SP$ Reveal | ValidTgts$ Opponent | RevealAllValid$ Card.nonLand+TargetedPlayerOwn+cmcLE4 | SubAbility$ DBPumpAll | RememberRevealed$ True | SpellDescription$ Target opponent reveals each nonland card in their hand with mana value 4 or less.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Card.TargetedPlayerOwn | RememberAllPumped$ True | PumpZone$ Graveyard | SubAbility$ DBChoose\nSVar:DBChoose:DB$ ChooseCard | ChoiceZone$ Hand,Graveyard | Choices$ Card.IsRemembered | SubAbility$ DBChangeZone | ChoiceTitle$ Choose a card revealed this way or a card in their graveyard | SpellDescription$ Choose a card revealed this way or a card in their graveyard.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Hand,Graveyard | Destination$ Exile | SubAbility$ DBCleanup | Hidden$ True | SpellDescription$ Exile that card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nOracle:If you weren't the starting player, this spell costs {1} less to cast.\nTarget opponent reveals each nonland card in their hand with mana value 4 or less. Choose a card revealed this way or a card in their graveyard. Exile that card.
Create the Forge script for this magic card
{"name": "Epic Proportions", "mana_cost": "{4}{G}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nEnchanted creature gets +5/+5 and has trample."}
Name:Epic Proportions\nManaCost:4 G G\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 G G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 5 | AddToughness$ 5 | AddKeyword$ Trample | Description$ Enchanted creature gets +5/+5 and has trample.\nOracle:Flash\nEnchant creature\nEnchanted creature gets +5/+5 and has trample.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Epic Proportions", "mana_cost": "{4}{G}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nEnchanted creature gets +5/+5 and has trample."} ### Response: Name:Epic Proportions\nManaCost:4 G G\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 G G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 5 | AddToughness$ 5 | AddKeyword$ Trample | Description$ Enchanted creature gets +5/+5 and has trample.\nOracle:Flash\nEnchant creature\nEnchanted creature gets +5/+5 and has trample.
Create the Forge script for this magic card
{"name": "Primeval Force", "mana_cost": "{2}{G}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.", "power": "8", "toughness": "8"}
Name:Primeval Force\nManaCost:2 G G G\nTypes:Creature Elemental\nPT:8/8\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you sacrifice three Forests.\nSVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Sac<3/Forest> | UnlessPayer$ You\nSVar:NeedsToPlayVar:Y GE3\nSVar:Y:Count$Valid Forest.YouCtrl\nOracle:When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Primeval Force", "mana_cost": "{2}{G}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.", "power": "8", "toughness": "8"} ### Response: Name:Primeval Force\nManaCost:2 G G G\nTypes:Creature Elemental\nPT:8/8\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you sacrifice three Forests.\nSVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Sac<3/Forest> | UnlessPayer$ You\nSVar:NeedsToPlayVar:Y GE3\nSVar:Y:Count$Valid Forest.YouCtrl\nOracle:When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.
Create the Forge script for this magic card
{"name": "Master of Diversion", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "Whenever Master of Diversion attacks, tap target creature defending player controls.", "power": "2", "toughness": "2"}
Name:Master of Diversion\nManaCost:2 W\nTypes:Creature Human Scout\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, tap target creature defending player controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature defending player controls\nOracle:Whenever Master of Diversion attacks, tap target creature defending player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Master of Diversion", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "Whenever Master of Diversion attacks, tap target creature defending player controls.", "power": "2", "toughness": "2"} ### Response: Name:Master of Diversion\nManaCost:2 W\nTypes:Creature Human Scout\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, tap target creature defending player controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature defending player controls\nOracle:Whenever Master of Diversion attacks, tap target creature defending player controls.
Create the Forge script for this magic card
{"name": "Darigaaz, the Igniter", "mana_cost": "{3}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.", "power": "6", "toughness": "6"}
Name:Darigaaz, the Igniter\nManaCost:3 B R G\nTypes:Legendary Creature Dragon\nPT:6/6\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigChooseColor | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals their hand and NICKNAME deals damage to the player equal to the number of cards of that color revealed this way.\nSVar:TrigChooseColor:AB$ ChooseColor | Cost$ 2 R | Defined$ You | AILogic$ MostProminentInHumanDeck | SubAbility$ DBRevealHand\nSVar:DBRevealHand:DB$ RevealHand | Defined$ TriggeredTarget | RememberRevealed$ True | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | Defined$ TriggeredTarget | NumDmg$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Card.ChosenColor\nOracle:Flying\nWhenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Darigaaz, the Igniter", "mana_cost": "{3}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Flying\nWhenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.", "power": "6", "toughness": "6"} ### Response: Name:Darigaaz, the Igniter\nManaCost:3 B R G\nTypes:Legendary Creature Dragon\nPT:6/6\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigChooseColor | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals their hand and NICKNAME deals damage to the player equal to the number of cards of that color revealed this way.\nSVar:TrigChooseColor:AB$ ChooseColor | Cost$ 2 R | Defined$ You | AILogic$ MostProminentInHumanDeck | SubAbility$ DBRevealHand\nSVar:DBRevealHand:DB$ RevealHand | Defined$ TriggeredTarget | RememberRevealed$ True | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | Defined$ TriggeredTarget | NumDmg$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Card.ChosenColor\nOracle:Flying\nWhenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
Create the Forge script for this magic card
{"name": "Glen Elendra Pranksters", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flying\nWhenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.", "power": "1", "toughness": "3"}
Name:Glen Elendra Pranksters\nManaCost:3 U\nTypes:Creature Faerie Wizard\nPT:1/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OpponentTurn$ True | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Origin$ Battlefield | Destination$ Hand\nAI:RemoveDeck:All\nOracle:Flying\nWhenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glen Elendra Pranksters", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flying\nWhenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.", "power": "1", "toughness": "3"} ### Response: Name:Glen Elendra Pranksters\nManaCost:3 U\nTypes:Creature Faerie Wizard\nPT:1/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OpponentTurn$ True | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Origin$ Battlefield | Destination$ Hand\nAI:RemoveDeck:All\nOracle:Flying\nWhenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Venarian Gold", "mana_cost": "{X}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.\nEnchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.\nAt the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature."}
Name:Venarian Gold\nManaCost:X U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ X U U | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature and put X sleep counters on it.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Enchanted | CounterType$ SLEEP | CounterNum$ X\nS:Mode$ Continuous | Affected$ Creature.AttachedBy+counters_GE1_SLEEP | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | Defined$ Enchanted | CounterType$ SLEEP | CounterNum$ 1\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nOracle:Enchant creature\nWhen Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.\nEnchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.\nAt the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Venarian Gold", "mana_cost": "{X}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.\nEnchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.\nAt the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature."} ### Response: Name:Venarian Gold\nManaCost:X U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ X U U | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature and put X sleep counters on it.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Enchanted | CounterType$ SLEEP | CounterNum$ X\nS:Mode$ Continuous | Affected$ Creature.AttachedBy+counters_GE1_SLEEP | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | Defined$ Enchanted | CounterType$ SLEEP | CounterNum$ 1\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nOracle:Enchant creature\nWhen Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.\nEnchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.\nAt the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
Create the Forge script for this magic card
{"name": "Wintermoor Commander", "mana_cost": "{W}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Deathtouch\nWintermoor Commander's toughness is equal to the number of Knights you control.\nWhenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)", "power": "2", "toughness": "*"}
Name:Wintermoor Commander\nManaCost:W B\nTypes:Creature Human Knight\nPT:2/*\nK:Deathtouch\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetToughness$ X | Description$ CARDNAME's toughness is equal to the number of Knights you control.\nSVar:X:Count$Valid Knight.YouCtrl\nSVar:BuffedBy:Knight\nSVar:NoZeroToughnessAI:True\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)\nSVar:TrigPump:DB$ Pump | ValidTgts$ Knight.YouCtrl+Other | TgtPrompt$ Select another target Knight you control | KW$ Indestructible\nDeckHints:Type$Knight\nOracle:Deathtouch\nWintermoor Commander's toughness is equal to the number of Knights you control.\nWhenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wintermoor Commander", "mana_cost": "{W}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Deathtouch\nWintermoor Commander's toughness is equal to the number of Knights you control.\nWhenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)", "power": "2", "toughness": "*"} ### Response: Name:Wintermoor Commander\nManaCost:W B\nTypes:Creature Human Knight\nPT:2/*\nK:Deathtouch\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetToughness$ X | Description$ CARDNAME's toughness is equal to the number of Knights you control.\nSVar:X:Count$Valid Knight.YouCtrl\nSVar:BuffedBy:Knight\nSVar:NoZeroToughnessAI:True\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)\nSVar:TrigPump:DB$ Pump | ValidTgts$ Knight.YouCtrl+Other | TgtPrompt$ Select another target Knight you control | KW$ Indestructible\nDeckHints:Type$Knight\nOracle:Deathtouch\nWintermoor Commander's toughness is equal to the number of Knights you control.\nWhenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Create the Forge script for this magic card
{"name": "Trapjaw Tyrant", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Enrage \u2014 Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.", "power": "5", "toughness": "5"}
Name:Trapjaw Tyrant\nManaCost:3 W W\nTypes:Creature Dinosaur\nPT:5/5\nT:Mode$ DamageDoneOnce | Execute$ TrigExile | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Enrage — Whenever CARDNAME is dealt damage, exile target creature an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Duration$ UntilHostLeavesPlay\nSVar:HasCombatEffect:TRUE\nOracle:Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trapjaw Tyrant", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Enrage \u2014 Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.", "power": "5", "toughness": "5"} ### Response: Name:Trapjaw Tyrant\nManaCost:3 W W\nTypes:Creature Dinosaur\nPT:5/5\nT:Mode$ DamageDoneOnce | Execute$ TrigExile | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Enrage — Whenever CARDNAME is dealt damage, exile target creature an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Duration$ UntilHostLeavesPlay\nSVar:HasCombatEffect:TRUE\nOracle:Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
Create the Forge script for this magic card
{"name": "Zur, Eternal Schemer", "mana_cost": "{W}{U}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Flying\nEnchantment creatures you control have deathtouch, lifelink, and hexproof.\n{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.", "power": "1", "toughness": "4"}
Name:Zur, Eternal Schemer\nManaCost:W U B\nTypes:Legendary Creature Human Wizard\nPT:1/4\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.Enchantment+YouCtrl | AddKeyword$ Deathtouch & Lifelink & Hexproof | Description$ Enchantment creatures you control have deathtouch, lifelink, and hexproof.\nA:AB$ Animate | Cost$ 1 W | ValidTgts$ Enchantment.nonAura+YouCtrl | TgtPrompt$ Select target non-Aura enchantment you control | Power$ X | Toughness$ X | Types$ Creature | Duration$ Permanent | StackDescription$ {c:Targeted} becomes a creature in addition to its other types and has base power and toughness each equal to its mana value. | SpellDescription$ Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and toughness each equal to its mana value.\nSVar:X:Targeted$CardManaCost\nDeckNeeds:Type$Enchantment\nDeckHas:Ability$LifeGain\nOracle:Flying\nEnchantment creatures you control have deathtouch, lifelink, and hexproof.\n{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and toughness each equal to its mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zur, Eternal Schemer", "mana_cost": "{W}{U}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Flying\nEnchantment creatures you control have deathtouch, lifelink, and hexproof.\n{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.", "power": "1", "toughness": "4"} ### Response: Name:Zur, Eternal Schemer\nManaCost:W U B\nTypes:Legendary Creature Human Wizard\nPT:1/4\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.Enchantment+YouCtrl | AddKeyword$ Deathtouch & Lifelink & Hexproof | Description$ Enchantment creatures you control have deathtouch, lifelink, and hexproof.\nA:AB$ Animate | Cost$ 1 W | ValidTgts$ Enchantment.nonAura+YouCtrl | TgtPrompt$ Select target non-Aura enchantment you control | Power$ X | Toughness$ X | Types$ Creature | Duration$ Permanent | StackDescription$ {c:Targeted} becomes a creature in addition to its other types and has base power and toughness each equal to its mana value. | SpellDescription$ Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and toughness each equal to its mana value.\nSVar:X:Targeted$CardManaCost\nDeckNeeds:Type$Enchantment\nDeckHas:Ability$LifeGain\nOracle:Flying\nEnchantment creatures you control have deathtouch, lifelink, and hexproof.\n{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and toughness each equal to its mana value.
Create the Forge script for this magic card
{"name": "Weary Prisoner"}
Name:Weary Prisoner\nManaCost:3 R\nTypes:Creature Human Werewolf\nPT:2/6\nK:Defender\nK:Daybound\nAlternateMode:DoubleFaced\nOracle:Defender\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Wrathful Jailbreaker\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:6/6\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nK:Nightbound\nOracle:Wrathful Jailbreaker attacks each combat if able.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Weary Prisoner"} ### Response: Name:Weary Prisoner\nManaCost:3 R\nTypes:Creature Human Werewolf\nPT:2/6\nK:Defender\nK:Daybound\nAlternateMode:DoubleFaced\nOracle:Defender\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Wrathful Jailbreaker\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:6/6\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nK:Nightbound\nOracle:Wrathful Jailbreaker attacks each combat if able.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Create the Forge script for this magic card
{"name": "Denying Wind", "mana_cost": "{7}{U}{U}", "type_line": "Sorcery", "oracle_text": "Search target player's library for up to seven cards and exile them. Then that player shuffles."}
Name:Denying Wind\nManaCost:7 U U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 7 U U | Origin$ Library | Destination$ Exile | ValidTgts$ Player | ChangeType$ Card | ChangeNum$ 7 | IsCurse$ True | SpellDescription$ Search target player's library for up to seven cards and exile them. Then that player shuffles.\nAI:RemoveDeck:Random\nOracle:Search target player's library for up to seven cards and exile them. Then that player shuffles.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Denying Wind", "mana_cost": "{7}{U}{U}", "type_line": "Sorcery", "oracle_text": "Search target player's library for up to seven cards and exile them. Then that player shuffles."} ### Response: Name:Denying Wind\nManaCost:7 U U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 7 U U | Origin$ Library | Destination$ Exile | ValidTgts$ Player | ChangeType$ Card | ChangeNum$ 7 | IsCurse$ True | SpellDescription$ Search target player's library for up to seven cards and exile them. Then that player shuffles.\nAI:RemoveDeck:Random\nOracle:Search target player's library for up to seven cards and exile them. Then that player shuffles.
Create the Forge script for this magic card
{"name": "Vitu-Ghazi Guildmage", "mana_cost": "{G}{W}", "type_line": "Creature \u2014 Dryad Shaman", "oracle_text": "{4}{G}{W}: Create a 3/3 green Centaur creature token.\n{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)", "power": "2", "toughness": "2"}
Name:Vitu-Ghazi Guildmage\nManaCost:G W\nTypes:Creature Dryad Shaman\nPT:2/2\nA:AB$ Token | Cost$ 4 G W | TokenAmount$ 1 | TokenScript$ g_3_3_centaur | TokenOwner$ You | SpellDescription$ Create a 3/3 green Centaur creature token.\nA:AB$ CopyPermanent | Cost$ 2 G W | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True | StackDescription$ SpellDescription | SpellDescription$ Populate. (Create a token that's a copy of a creature token you control.)\nDeckHas:Ability$Token\nDeckHints:Ability$Token\nOracle:{4}{G}{W}: Create a 3/3 green Centaur creature token.\n{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vitu-Ghazi Guildmage", "mana_cost": "{G}{W}", "type_line": "Creature \u2014 Dryad Shaman", "oracle_text": "{4}{G}{W}: Create a 3/3 green Centaur creature token.\n{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)", "power": "2", "toughness": "2"} ### Response: Name:Vitu-Ghazi Guildmage\nManaCost:G W\nTypes:Creature Dryad Shaman\nPT:2/2\nA:AB$ Token | Cost$ 4 G W | TokenAmount$ 1 | TokenScript$ g_3_3_centaur | TokenOwner$ You | SpellDescription$ Create a 3/3 green Centaur creature token.\nA:AB$ CopyPermanent | Cost$ 2 G W | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True | StackDescription$ SpellDescription | SpellDescription$ Populate. (Create a token that's a copy of a creature token you control.)\nDeckHas:Ability$Token\nDeckHints:Ability$Token\nOracle:{4}{G}{W}: Create a 3/3 green Centaur creature token.\n{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
Create the Forge script for this magic card
{"name": "Orcish Cannonade", "mana_cost": "{1}{R}{R}", "type_line": "Instant", "oracle_text": "Orcish Cannonade deals 2 damage to any target and 3 damage to you.\nDraw a card."}
Name:Orcish Cannonade\nManaCost:1 R R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Any | NumDmg$ 2 | DamageMap$ True | AILogic$ SelfDamage | SubAbility$ DB1 | SpellDescription$ CARDNAME deals 2 damage to any target and 3 damage to you. Draw a card.\nSVar:DB1:DB$ DealDamage | NumDmg$ 3 | Defined$ You | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve | SubAbility$ DB2\nSVar:DB2:DB$ Draw | NumCards$ 1\nSVar:SelfDamageAmount:3\nAI:RemoveDeck:Random\nOracle:Orcish Cannonade deals 2 damage to any target and 3 damage to you.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orcish Cannonade", "mana_cost": "{1}{R}{R}", "type_line": "Instant", "oracle_text": "Orcish Cannonade deals 2 damage to any target and 3 damage to you.\nDraw a card."} ### Response: Name:Orcish Cannonade\nManaCost:1 R R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Any | NumDmg$ 2 | DamageMap$ True | AILogic$ SelfDamage | SubAbility$ DB1 | SpellDescription$ CARDNAME deals 2 damage to any target and 3 damage to you. Draw a card.\nSVar:DB1:DB$ DealDamage | NumDmg$ 3 | Defined$ You | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve | SubAbility$ DB2\nSVar:DB2:DB$ Draw | NumCards$ 1\nSVar:SelfDamageAmount:3\nAI:RemoveDeck:Random\nOracle:Orcish Cannonade deals 2 damage to any target and 3 damage to you.\nDraw a card.
Create the Forge script for this magic card
{"name": "Rolling Spoil", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn."}
Name:Rolling Spoil\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 G G | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ PumpAll | SpellDescription$ Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn.\nSVar:PumpAll:DB$ PumpAll | ValidCards$ Creature | NumAtt$ -1 | NumDef$ -1 | ConditionManaSpent$ B | IsCurse$ True\nSVar:ManaNeededToAvoidNegativeEffect:black\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rolling Spoil", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn."} ### Response: Name:Rolling Spoil\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 G G | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ PumpAll | SpellDescription$ Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn.\nSVar:PumpAll:DB$ PumpAll | ValidCards$ Creature | NumAtt$ -1 | NumDef$ -1 | ConditionManaSpent$ B | IsCurse$ True\nSVar:ManaNeededToAvoidNegativeEffect:black\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Urban Daggertooth", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Vigilance\nEnrage \u2014 Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "4", "toughness": "3"}
Name:Urban Daggertooth\nManaCost:2 G G\nTypes:Creature Dinosaur\nPT:4/3\nK:Vigilance\nT:Mode$ DamageDoneOnce | Execute$ TrigProliferate | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Enrage — Whenever CARDNAME is dealt damage, proliferate.\nSVar:TrigProliferate:DB$ Proliferate\nSVar:HasCombatEffect:TRUE\nOracle:Vigilance\nEnrage — Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Urban Daggertooth", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Vigilance\nEnrage \u2014 Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "4", "toughness": "3"} ### Response: Name:Urban Daggertooth\nManaCost:2 G G\nTypes:Creature Dinosaur\nPT:4/3\nK:Vigilance\nT:Mode$ DamageDoneOnce | Execute$ TrigProliferate | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Enrage — Whenever CARDNAME is dealt damage, proliferate.\nSVar:TrigProliferate:DB$ Proliferate\nSVar:HasCombatEffect:TRUE\nOracle:Vigilance\nEnrage — Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Create the Forge script for this magic card
{"name": "Jadelight Ranger", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Merfolk Scout Ranger", "oracle_text": "When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)", "power": "2", "toughness": "1"}
Name:Jadelight Ranger\nManaCost:1 G G\nTypes:Creature Merfolk Scout Ranger\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)\nSVar:TrigExplore:DB$ Explore | Num$ 2\nDeckHas:Ability$Counters\nOracle:When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jadelight Ranger", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Merfolk Scout Ranger", "oracle_text": "When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)", "power": "2", "toughness": "1"} ### Response: Name:Jadelight Ranger\nManaCost:1 G G\nTypes:Creature Merfolk Scout Ranger\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)\nSVar:TrigExplore:DB$ Explore | Num$ 2\nDeckHas:Ability$Counters\nOracle:When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Create the Forge script for this magic card
{"name": "Silverstrike", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Destroy target attacking creature. You gain 3 life."}
Name:Silverstrike\nManaCost:3 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 W | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | SubAbility$ DBGainLife | SpellDescription$ Destroy target attacking creature. You gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:Destroy target attacking creature. You gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silverstrike", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Destroy target attacking creature. You gain 3 life."} ### Response: Name:Silverstrike\nManaCost:3 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 W | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | SubAbility$ DBGainLife | SpellDescription$ Destroy target attacking creature. You gain 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:Destroy target attacking creature. You gain 3 life.
Create the Forge script for this magic card
{"name": "Ranger en-Vec", "mana_cost": "{1}{G}{W}", "type_line": "Creature \u2014 Human Soldier Archer Ranger", "oracle_text": "First strike\n{G}: Regenerate Ranger en-Vec.", "power": "2", "toughness": "2"}
Name:Ranger en-Vec\nManaCost:1 G W\nTypes:Creature Human Soldier Archer Ranger\nPT:2/2\nK:First Strike\nA:AB$ Regenerate | Cost$ G | SpellDescription$ Regenerate CARDNAME.\nOracle:First strike\n{G}: Regenerate Ranger en-Vec.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ranger en-Vec", "mana_cost": "{1}{G}{W}", "type_line": "Creature \u2014 Human Soldier Archer Ranger", "oracle_text": "First strike\n{G}: Regenerate Ranger en-Vec.", "power": "2", "toughness": "2"} ### Response: Name:Ranger en-Vec\nManaCost:1 G W\nTypes:Creature Human Soldier Archer Ranger\nPT:2/2\nK:First Strike\nA:AB$ Regenerate | Cost$ G | SpellDescription$ Regenerate CARDNAME.\nOracle:First strike\n{G}: Regenerate Ranger en-Vec.
Create the Forge script for this magic card
{"name": "Unnatural Endurance", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Devoid (This card has no color.)\nTarget creature gets +2/+0 until end of turn. Regenerate it."}
Name:Unnatural Endurance\nManaCost:B\nTypes:Instant\nK:Devoid\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | SpellDescription$ Target creature gets +2/+0 until end of turn. Regenerate it. | SubAbility$ DBRegen\nSVar:DBRegen:DB$ Regenerate | Defined$ ParentTarget\nOracle:Devoid (This card has no color.)\nTarget creature gets +2/+0 until end of turn. Regenerate it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unnatural Endurance", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Devoid (This card has no color.)\nTarget creature gets +2/+0 until end of turn. Regenerate it."} ### Response: Name:Unnatural Endurance\nManaCost:B\nTypes:Instant\nK:Devoid\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | SpellDescription$ Target creature gets +2/+0 until end of turn. Regenerate it. | SubAbility$ DBRegen\nSVar:DBRegen:DB$ Regenerate | Defined$ ParentTarget\nOracle:Devoid (This card has no color.)\nTarget creature gets +2/+0 until end of turn. Regenerate it.
Create the Forge script for this magic card
{"name": "Hammers of Moradin", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Cleric", "oracle_text": "Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)\nWhenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.", "power": "3", "toughness": "3"}
Name:Hammers of Moradin\nManaCost:2 W\nTypes:Creature Dwarf Cleric\nPT:3/3\nK:Myriad\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TapOneEach | TriggerDescription$ Whenever CARDNAME attacks, for each opponent, tap up to one target creature that player controls.\nSVar:TapOneEach:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose one target creature that each opponent controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True\nSVar:OneEach:PlayerCountOpponents$Amount\nSVar:HasAttackEffect:TRUE\nOracle:Myriad\nWhenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hammers of Moradin", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Cleric", "oracle_text": "Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)\nWhenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.", "power": "3", "toughness": "3"} ### Response: Name:Hammers of Moradin\nManaCost:2 W\nTypes:Creature Dwarf Cleric\nPT:3/3\nK:Myriad\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TapOneEach | TriggerDescription$ Whenever CARDNAME attacks, for each opponent, tap up to one target creature that player controls.\nSVar:TapOneEach:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose one target creature that each opponent controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True\nSVar:OneEach:PlayerCountOpponents$Amount\nSVar:HasAttackEffect:TRUE\nOracle:Myriad\nWhenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.
Create the Forge script for this magic card
{"name": "Wight", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Soldier", "oracle_text": "Wight enters the battlefield tapped.\nLife Drain \u2014 Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.", "power": "3", "toughness": "2"}
Name:Wight\nManaCost:1 B\nTypes:Creature Zombie Soldier\nPT:3/2\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Life Drain — Whenever a creature dealt damage by CARDNAME this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie | TokenTapped$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Defined$ TriggeredCard\nDeckHas:Ability$Token\nOracle:Wight enters the battlefield tapped.\nLife Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wight", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Soldier", "oracle_text": "Wight enters the battlefield tapped.\nLife Drain \u2014 Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.", "power": "3", "toughness": "2"} ### Response: Name:Wight\nManaCost:1 B\nTypes:Creature Zombie Soldier\nPT:3/2\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Life Drain — Whenever a creature dealt damage by CARDNAME this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie | TokenTapped$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Defined$ TriggeredCard\nDeckHas:Ability$Token\nOracle:Wight enters the battlefield tapped.\nLife Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Create the Forge script for this magic card
{"name": "Kindred Discovery", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "As Kindred Discovery enters the battlefield, choose a creature type.\nWhenever a creature you control of the chosen type enters the battlefield or attacks, draw a card."}
Name:Kindred Discovery\nManaCost:3 U U\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.ChosenType+YouCtrl | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.\nT:Mode$ Attacks | ValidCard$ Creature.ChosenType+YouCtrl | Execute$ TrigDraw | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:As Kindred Discovery enters the battlefield, choose a creature type.\nWhenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kindred Discovery", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "As Kindred Discovery enters the battlefield, choose a creature type.\nWhenever a creature you control of the chosen type enters the battlefield or attacks, draw a card."} ### Response: Name:Kindred Discovery\nManaCost:3 U U\nTypes:Enchantment\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.ChosenType+YouCtrl | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.\nT:Mode$ Attacks | ValidCard$ Creature.ChosenType+YouCtrl | Execute$ TrigDraw | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:As Kindred Discovery enters the battlefield, choose a creature type.\nWhenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
Create the Forge script for this magic card
{"name": "Doubling Chant", "mana_cost": "{5}{G}", "type_line": "Sorcery", "oracle_text": "For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle."}
Name:Doubling Chant\nManaCost:5 G\nTypes:Sorcery\nA:SP$ RepeatEach | RepeatSubAbility$ DBSearch | RepeatCards$ Creature.YouCtrl | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.\nSVar:DBSearch:DB$ ChooseCard | ChoiceZone$ Library | QuasiLibrarySearch$ You | Choices$ Card.YouOwn+IsNotImprinted+sharesNameWith Remembered | ImprintChosen$ True | ChoiceTitle$ You may select a card with the same name from your library\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Library | Destination$ Battlefield | Searched$ True | Shuffle$ True | StackDescription$ None\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Creature.YouCtrl\nOracle:For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Doubling Chant", "mana_cost": "{5}{G}", "type_line": "Sorcery", "oracle_text": "For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle."} ### Response: Name:Doubling Chant\nManaCost:5 G\nTypes:Sorcery\nA:SP$ RepeatEach | RepeatSubAbility$ DBSearch | RepeatCards$ Creature.YouCtrl | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.\nSVar:DBSearch:DB$ ChooseCard | ChoiceZone$ Library | QuasiLibrarySearch$ You | Choices$ Card.YouOwn+IsNotImprinted+sharesNameWith Remembered | ImprintChosen$ True | ChoiceTitle$ You may select a card with the same name from your library\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Imprinted | Origin$ Library | Destination$ Battlefield | Searched$ True | Shuffle$ True | StackDescription$ None\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:Count$Valid Creature.YouCtrl\nOracle:For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Spellskite", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Phyrexian Horror", "oracle_text": "{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)", "power": "0", "toughness": "4"}
Name:Spellskite\nManaCost:2\nTypes:Artifact Creature Phyrexian Horror\nPT:0/4\nA:AB$ ChangeTargets | Cost$ UP | TargetType$ Spell,Activated,Triggered | ValidTgts$ Card,Emblem | DefinedMagnet$ Self | ChangeSingleTarget$ True | SpellDescription$ Change a target of target spell or ability to CARDNAME.\nOracle:{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spellskite", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Phyrexian Horror", "oracle_text": "{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)", "power": "0", "toughness": "4"} ### Response: Name:Spellskite\nManaCost:2\nTypes:Artifact Creature Phyrexian Horror\nPT:0/4\nA:AB$ ChangeTargets | Cost$ UP | TargetType$ Spell,Activated,Triggered | ValidTgts$ Card,Emblem | DefinedMagnet$ Self | ChangeSingleTarget$ True | SpellDescription$ Change a target of target spell or ability to CARDNAME.\nOracle:{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)
Create the Forge script for this magic card
{"name": "Gauntlet of Power", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "As Gauntlet of Power enters the battlefield, choose a color.\nCreatures of the chosen color get +1/+1.\nWhenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color."}
Name:Gauntlet of Power\nManaCost:5\nTypes:Artifact\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nS:Mode$ Continuous | Affected$ Creature.ChosenColor | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures of the chosen color get +1/+1.\nT:Mode$ TapsForMana | ValidCard$ Land.Basic | Produced$ ChosenColor | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.\nSVar:TrigMana:DB$ Mana | Produced$ Chosen | Amount$ 1 | Defined$ TriggeredCardController\nOracle:As Gauntlet of Power enters the battlefield, choose a color.\nCreatures of the chosen color get +1/+1.\nWhenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gauntlet of Power", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "As Gauntlet of Power enters the battlefield, choose a color.\nCreatures of the chosen color get +1/+1.\nWhenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color."} ### Response: Name:Gauntlet of Power\nManaCost:5\nTypes:Artifact\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nS:Mode$ Continuous | Affected$ Creature.ChosenColor | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures of the chosen color get +1/+1.\nT:Mode$ TapsForMana | ValidCard$ Land.Basic | Produced$ ChosenColor | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.\nSVar:TrigMana:DB$ Mana | Produced$ Chosen | Amount$ 1 | Defined$ TriggeredCardController\nOracle:As Gauntlet of Power enters the battlefield, choose a color.\nCreatures of the chosen color get +1/+1.\nWhenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Create the Forge script for this magic card
{"name": "Voidstone Gargoyle", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Gargoyle", "oracle_text": "Flying\nAs Voidstone Gargoyle enters the battlefield, choose a nonland card name.\nSpells with the chosen name can't be cast.\nActivated abilities of sources with the chosen name can't be activated.", "power": "3", "toughness": "3"}
Name:Voidstone Gargoyle\nManaCost:3 W W\nTypes:Creature Gargoyle\nPT:3/3\nK:Flying\nK:ETBReplacement:Other:DBNameCard\nSVar:DBNameCard:DB$ NameCard | Defined$ You | ValidCards$ Card.nonLand | ValidDesc$ nonland | SpellDescription$ As CARDNAME enters the battlefield, choose a nonland card name.\nS:Mode$ CantBeCast | ValidCard$ Card.NamedCard | Description$ Spells with the chosen name can't be cast.\nS:Mode$ CantBeActivated | ValidCard$ Card.NamedCard | Description$ Activated abilities of sources with the chosen name can't be activated.\nAI:RemoveDeck:Random\nOracle:Flying\nAs Voidstone Gargoyle enters the battlefield, choose a nonland card name.\nSpells with the chosen name can't be cast.\nActivated abilities of sources with the chosen name can't be activated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Voidstone Gargoyle", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Gargoyle", "oracle_text": "Flying\nAs Voidstone Gargoyle enters the battlefield, choose a nonland card name.\nSpells with the chosen name can't be cast.\nActivated abilities of sources with the chosen name can't be activated.", "power": "3", "toughness": "3"} ### Response: Name:Voidstone Gargoyle\nManaCost:3 W W\nTypes:Creature Gargoyle\nPT:3/3\nK:Flying\nK:ETBReplacement:Other:DBNameCard\nSVar:DBNameCard:DB$ NameCard | Defined$ You | ValidCards$ Card.nonLand | ValidDesc$ nonland | SpellDescription$ As CARDNAME enters the battlefield, choose a nonland card name.\nS:Mode$ CantBeCast | ValidCard$ Card.NamedCard | Description$ Spells with the chosen name can't be cast.\nS:Mode$ CantBeActivated | ValidCard$ Card.NamedCard | Description$ Activated abilities of sources with the chosen name can't be activated.\nAI:RemoveDeck:Random\nOracle:Flying\nAs Voidstone Gargoyle enters the battlefield, choose a nonland card name.\nSpells with the chosen name can't be cast.\nActivated abilities of sources with the chosen name can't be activated.
Create the Forge script for this magic card
{"name": "Bone Saw", "mana_cost": "{0}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Bone Saw\nManaCost:0\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0.\nOracle:Equipped creature gets +1/+0.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bone Saw", "mana_cost": "{0}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Bone Saw\nManaCost:0\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0.\nOracle:Equipped creature gets +1/+0.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Unexplained Vision", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Draw three cards.\nAdamant \u2014 If at least three blue mana was spent to cast this spell, scry 3."}
Name:Unexplained Vision\nManaCost:4 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 4 U | NumCards$ 3 | SubAbility$ DBScry | AIManaPref$ U | SpellDescription$ Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.\nSVar:DBScry:DB$ Scry | ScryNum$ 3 | ConditionCheckSVar$ X\nSVar:X:Count$Adamant.Blue.1.0\nOracle:Draw three cards.\nAdamant — If at least three blue mana was spent to cast this spell, scry 3.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unexplained Vision", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Draw three cards.\nAdamant \u2014 If at least three blue mana was spent to cast this spell, scry 3."} ### Response: Name:Unexplained Vision\nManaCost:4 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 4 U | NumCards$ 3 | SubAbility$ DBScry | AIManaPref$ U | SpellDescription$ Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.\nSVar:DBScry:DB$ Scry | ScryNum$ 3 | ConditionCheckSVar$ X\nSVar:X:Count$Adamant.Blue.1.0\nOracle:Draw three cards.\nAdamant — If at least three blue mana was spent to cast this spell, scry 3.
Create the Forge script for this magic card
{"name": "Orzhova", "mana_cost": "", "type_line": "Plane \u2014 Ravnica", "oracle_text": "When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield.\nWhenever chaos ensues, for each opponent, exile up to one target creature card from that player's graveyard."}
Name:Orzhova\nManaCost:no cost\nTypes:Plane Ravnica\nT:Mode$ PlaneswalkedFrom | ValidCard$ Plane.Self | Execute$ OrzhovaDeal | TriggerDescription$ When you planeswalk away from CARDNAME, each player returns all creature cards from their graveyard to the battlefield.\nSVar:OrzhovaDeal:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, for each opponent, exile up to one target creature card from that player's graveyard.\nSVar:RolledChaos:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature each opponent controls. | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True\nSVar:OneEach:PlayerCountOpponents$Amount\nSVar:AIRollPlanarDieParams:Mode$ Always\nOracle:When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield.\nWhenever chaos ensues, for each opponent, exile up to one target creature card from that player's graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orzhova", "mana_cost": "", "type_line": "Plane \u2014 Ravnica", "oracle_text": "When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield.\nWhenever chaos ensues, for each opponent, exile up to one target creature card from that player's graveyard."} ### Response: Name:Orzhova\nManaCost:no cost\nTypes:Plane Ravnica\nT:Mode$ PlaneswalkedFrom | ValidCard$ Plane.Self | Execute$ OrzhovaDeal | TriggerDescription$ When you planeswalk away from CARDNAME, each player returns all creature cards from their graveyard to the battlefield.\nSVar:OrzhovaDeal:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, for each opponent, exile up to one target creature card from that player's graveyard.\nSVar:RolledChaos:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature each opponent controls. | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True\nSVar:OneEach:PlayerCountOpponents$Amount\nSVar:AIRollPlanarDieParams:Mode$ Always\nOracle:When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield.\nWhenever chaos ensues, for each opponent, exile up to one target creature card from that player's graveyard.
Create the Forge script for this magic card
{"name": "Unforge", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature."}
Name:Unforge\nManaCost:2 R\nTypes:Instant\nA:SP$ Pump | Cost$ 2 R | ValidTgts$ Equipment | IsCurse$ True | SubAbility$ DBRem | StackDescription$ SpellDescription | SpellDescription$ Destroy target Equipment. If that Equipment was attached to a creature, CARDNAME deals 2 damage to that creature.\nSVar:DBRem:DB$ PumpAll | ValidCards$ Creature.EquippedByTargeted | RememberPumped$ True | StackDescription$ None | SubAbility$ DBDestroy\nSVar:DBDestroy:DB$ Destroy | Defined$ Targeted | SubAbility$ DBDmg | StackDescription$ None\nSVar:DBDmg:DB$ DealDamage | Defined$ Remembered | NumDmg$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ1 | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unforge", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature."} ### Response: Name:Unforge\nManaCost:2 R\nTypes:Instant\nA:SP$ Pump | Cost$ 2 R | ValidTgts$ Equipment | IsCurse$ True | SubAbility$ DBRem | StackDescription$ SpellDescription | SpellDescription$ Destroy target Equipment. If that Equipment was attached to a creature, CARDNAME deals 2 damage to that creature.\nSVar:DBRem:DB$ PumpAll | ValidCards$ Creature.EquippedByTargeted | RememberPumped$ True | StackDescription$ None | SubAbility$ DBDestroy\nSVar:DBDestroy:DB$ Destroy | Defined$ Targeted | SubAbility$ DBDmg | StackDescription$ None\nSVar:DBDmg:DB$ DealDamage | Defined$ Remembered | NumDmg$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ1 | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
Create the Forge script for this magic card
{"name": "Grimgrin, Corpse-Born", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Creature \u2014 Zombie Warrior", "oracle_text": "Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.\nSacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.\nWhenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.", "power": "5", "toughness": "5"}
Name:Grimgrin, Corpse-Born\nManaCost:3 U B\nTypes:Legendary Creature Zombie Warrior\nPT:5/5\nK:CARDNAME enters the battlefield tapped.\nK:CARDNAME doesn't untap during your untap step.\nA:AB$ Untap | Cost$ Sac<1/Creature.Other/another creature> | SubAbility$ DBPutCounter | SpellDescription$ Untap CARDNAME and put a +1/+1 counter on it.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ Whenever CARDNAME attacks, destroy target creature defending player controls, then put a +1/+1 counter on CARDNAME.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nAI:RemoveDeck:Random\nSVar:HasAttackEffect:TRUE\nOracle:Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.\nSacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.\nWhenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grimgrin, Corpse-Born", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Creature \u2014 Zombie Warrior", "oracle_text": "Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.\nSacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.\nWhenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.", "power": "5", "toughness": "5"} ### Response: Name:Grimgrin, Corpse-Born\nManaCost:3 U B\nTypes:Legendary Creature Zombie Warrior\nPT:5/5\nK:CARDNAME enters the battlefield tapped.\nK:CARDNAME doesn't untap during your untap step.\nA:AB$ Untap | Cost$ Sac<1/Creature.Other/another creature> | SubAbility$ DBPutCounter | SpellDescription$ Untap CARDNAME and put a +1/+1 counter on it.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ Whenever CARDNAME attacks, destroy target creature defending player controls, then put a +1/+1 counter on CARDNAME.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nAI:RemoveDeck:Random\nSVar:HasAttackEffect:TRUE\nOracle:Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.\nSacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.\nWhenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Create the Forge script for this magic card
{"name": "Conflagrate", "mana_cost": "{X}{X}{R}", "type_line": "Sorcery", "oracle_text": "Conflagrate deals X damage divided as you choose among any number of targets.\nFlashback\u2014{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Conflagrate\nManaCost:X X R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X X R | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ X | TargetMin$ 0 | TargetMax$ MaxTgts | DividedAsYouChoose$ X | SpellDescription$ CARDNAME deals X damage divided as you choose among any number of targets.\nSVar:MaxTgts:PlayerCountPlayers$Amount/Plus.NumCreatures\nSVar:NumCreatures:Count$Valid Any\nSVar:X:Count$xPaid\nK:Flashback:R R Discard<X/Card/cards>\nOracle:Conflagrate deals X damage divided as you choose among any number of targets.\nFlashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Conflagrate", "mana_cost": "{X}{X}{R}", "type_line": "Sorcery", "oracle_text": "Conflagrate deals X damage divided as you choose among any number of targets.\nFlashback\u2014{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Conflagrate\nManaCost:X X R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X X R | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ X | TargetMin$ 0 | TargetMax$ MaxTgts | DividedAsYouChoose$ X | SpellDescription$ CARDNAME deals X damage divided as you choose among any number of targets.\nSVar:MaxTgts:PlayerCountPlayers$Amount/Plus.NumCreatures\nSVar:NumCreatures:Count$Valid Any\nSVar:X:Count$xPaid\nK:Flashback:R R Discard<X/Card/cards>\nOracle:Conflagrate deals X damage divided as you choose among any number of targets.\nFlashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)