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Create the Forge script for this magic card
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{"name": "Barbed Lightning", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Barbed Lightning deals 3 damage to target creature.\n\u2022 Barbed Lightning deals 3 damage to target player or planeswalker.\nEntwine {2} (Choose both if you pay the entwine cost.)"}
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Name:Barbed Lightning\nManaCost:2 R\nTypes:Instant\nK:Entwine:2\nA:SP$ Charm | Cost$ 2 R | Choices$ DBDmgC,DBDmgP | CharmNum$ 1\nSVar:DBDmgC:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature.\nSVar:DBDmgP:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target player or planeswalker.\nOracle:Choose one —\n• Barbed Lightning deals 3 damage to target creature.\n• Barbed Lightning deals 3 damage to target player or planeswalker.\nEntwine {2} (Choose both if you pay the entwine cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Barbed Lightning", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Barbed Lightning deals 3 damage to target creature.\n\u2022 Barbed Lightning deals 3 damage to target player or planeswalker.\nEntwine {2} (Choose both if you pay the entwine cost.)"}
### Response: Name:Barbed Lightning\nManaCost:2 R\nTypes:Instant\nK:Entwine:2\nA:SP$ Charm | Cost$ 2 R | Choices$ DBDmgC,DBDmgP | CharmNum$ 1\nSVar:DBDmgC:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature.\nSVar:DBDmgP:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target player or planeswalker.\nOracle:Choose one —\n• Barbed Lightning deals 3 damage to target creature.\n• Barbed Lightning deals 3 damage to target player or planeswalker.\nEntwine {2} (Choose both if you pay the entwine cost.)
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Create the Forge script for this magic card
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{"name": "Elbrus, the Binding Blade"}
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Name:Elbrus, the Binding Blade\nManaCost:7\nTypes:Legendary Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0.\nT:Mode$ DamageDone | ValidSource$ Creature.AttachedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTransform | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:Equipped creature gets +1/+0.\nWhen equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.\nEquip {1}\n\nALTERNATE\n\nName:Withengar Unbound\nManaCost:no cost\nColors:black\nTypes:Legendary Creature Demon\nPT:13/13\nK:Flying\nK:Trample\nK:Intimidate\nT:Mode$ LosesGame | Execute$ TrigCounter | TriggerDescription$ Whenever a player loses the game, put thirteen +1/+1 counters on CARDNAME.\nSVar:TrigCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 13\nOracle:Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nWhenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Elbrus, the Binding Blade"}
### Response: Name:Elbrus, the Binding Blade\nManaCost:7\nTypes:Legendary Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0.\nT:Mode$ DamageDone | ValidSource$ Creature.AttachedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTransform | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:Equipped creature gets +1/+0.\nWhen equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.\nEquip {1}\n\nALTERNATE\n\nName:Withengar Unbound\nManaCost:no cost\nColors:black\nTypes:Legendary Creature Demon\nPT:13/13\nK:Flying\nK:Trample\nK:Intimidate\nT:Mode$ LosesGame | Execute$ TrigCounter | TriggerDescription$ Whenever a player loses the game, put thirteen +1/+1 counters on CARDNAME.\nSVar:TrigCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 13\nOracle:Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nWhenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
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Create the Forge script for this magic card
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{"name": "Aven Brigadier", "mana_cost": "{3}{W}{W}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nOther Bird creatures get +1/+1.\nOther Soldier creatures get +1/+1.", "power": "3", "toughness": "5"}
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Name:Aven Brigadier\nManaCost:3 W W W\nTypes:Creature Bird Soldier\nPT:3/5\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.Bird+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other Bird creatures get +1/+1.\nS:Mode$ Continuous | Affected$ Creature.Soldier+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other Soldier creatures get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Flying\nOther Bird creatures get +1/+1.\nOther Soldier creatures get +1/+1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aven Brigadier", "mana_cost": "{3}{W}{W}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nOther Bird creatures get +1/+1.\nOther Soldier creatures get +1/+1.", "power": "3", "toughness": "5"}
### Response: Name:Aven Brigadier\nManaCost:3 W W W\nTypes:Creature Bird Soldier\nPT:3/5\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.Bird+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other Bird creatures get +1/+1.\nS:Mode$ Continuous | Affected$ Creature.Soldier+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other Soldier creatures get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Flying\nOther Bird creatures get +1/+1.\nOther Soldier creatures get +1/+1.
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Create the Forge script for this magic card
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{"name": "Nightmare Void", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Target player reveals their hand. You choose a card from it. That player discards that card.\nDredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)"}
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Name:Nightmare Void\nManaCost:3 B\nTypes:Sorcery\nK:Dredge:2\nA:SP$ Discard | Cost$ 3 B | ValidTgts$ Player | Mode$ RevealYouChoose | NumCards$ 1 | SpellDescription$ Target player reveals their hand. You choose a card from it. That player discards that card.\nOracle:Target player reveals their hand. You choose a card from it. That player discards that card.\nDredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nightmare Void", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Target player reveals their hand. You choose a card from it. That player discards that card.\nDredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)"}
### Response: Name:Nightmare Void\nManaCost:3 B\nTypes:Sorcery\nK:Dredge:2\nA:SP$ Discard | Cost$ 3 B | ValidTgts$ Player | Mode$ RevealYouChoose | NumCards$ 1 | SpellDescription$ Target player reveals their hand. You choose a card from it. That player discards that card.\nOracle:Target player reveals their hand. You choose a card from it. That player discards that card.\nDredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Create the Forge script for this magic card
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{"name": "Isildur's Fateful Strike", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Instant", "oracle_text": "(You may cast a legendary instant only if you control a legendary creature or planeswalker.)\nDestroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference."}
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Name:Isildur's Fateful Strike\nManaCost:2 B B\nTypes:Legendary Instant\nA:SP$ Destroy | ValidTgts$ Creature | SubAbility$ DBExileHand | SpellDescription$ Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.\nSVar:DBExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | Chooser$ TargetedController | Mandatory$ True | ChangeNum$ X | DefinedPlayer$ TargetedController\nSVar:X:TargetedController$CardsInHand/Minus.4\nOracle:(You may cast a legendary instant only if you control a legendary creature or planeswalker.)\nDestroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Isildur's Fateful Strike", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Instant", "oracle_text": "(You may cast a legendary instant only if you control a legendary creature or planeswalker.)\nDestroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference."}
### Response: Name:Isildur's Fateful Strike\nManaCost:2 B B\nTypes:Legendary Instant\nA:SP$ Destroy | ValidTgts$ Creature | SubAbility$ DBExileHand | SpellDescription$ Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.\nSVar:DBExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card | Chooser$ TargetedController | Mandatory$ True | ChangeNum$ X | DefinedPlayer$ TargetedController\nSVar:X:TargetedController$CardsInHand/Minus.4\nOracle:(You may cast a legendary instant only if you control a legendary creature or planeswalker.)\nDestroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
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Create the Forge script for this magic card
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{"name": "Primordial Ooze", "mana_cost": "{R}", "type_line": "Creature \u2014 Ooze", "oracle_text": "Primordial Ooze attacks each combat if able.\nAt the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.", "power": "1", "toughness": "1"}
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Name:Primordial Ooze\nManaCost:R\nTypes:Creature Ooze\nPT:1/1\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on CARDNAME. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap CARDNAME and it deals X damage to you.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Self | UnlessCost$ X | UnlessPayer$ You | UnlessResolveSubs$ WhenNotPaid | SubAbility$ DBDmg\nSVar:DBDmg:DB$ DealDamage | NumDmg$ X | Defined$ You\nSVar:X:Count$CardCounters.P1P1\nAI:RemoveDeck:All\nDeckHas:Ability$Counters\nOracle:Primordial Ooze attacks each combat if able.\nAt the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Primordial Ooze", "mana_cost": "{R}", "type_line": "Creature \u2014 Ooze", "oracle_text": "Primordial Ooze attacks each combat if able.\nAt the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.", "power": "1", "toughness": "1"}
### Response: Name:Primordial Ooze\nManaCost:R\nTypes:Creature Ooze\nPT:1/1\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on CARDNAME. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap CARDNAME and it deals X damage to you.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Self | UnlessCost$ X | UnlessPayer$ You | UnlessResolveSubs$ WhenNotPaid | SubAbility$ DBDmg\nSVar:DBDmg:DB$ DealDamage | NumDmg$ X | Defined$ You\nSVar:X:Count$CardCounters.P1P1\nAI:RemoveDeck:All\nDeckHas:Ability$Counters\nOracle:Primordial Ooze attacks each combat if able.\nAt the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.
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Create the Forge script for this magic card
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{"name": "You Come to the Gnoll Camp", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Intimidate Them \u2014 Up to two target creatures can't block this turn.\n\u2022 Fend Them Off \u2014 Target creature gets +3/+1 until end of turn."}
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Name:You Come to the Gnoll Camp\nManaCost:1 R\nTypes:Instant\nA:SP$ Charm | Cost$ 1 R | Choices$ IntimidateThem,FendThemOff\nSVar:IntimidateThem:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | TargetMin$ 0 | TargetMax$ 2 | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | SpellDescription$ Intimidate Them — Up to two target creatures can't block this turn.\nSVar:FendThemOff:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +1 | SpellDescription$ Fend Them Off — Target creature gets +3/+1 until end of turn.\nOracle:Choose one —\n• Intimidate Them — Up to two target creatures can't block this turn.\n• Fend Them Off — Target creature gets +3/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "You Come to the Gnoll Camp", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Intimidate Them \u2014 Up to two target creatures can't block this turn.\n\u2022 Fend Them Off \u2014 Target creature gets +3/+1 until end of turn."}
### Response: Name:You Come to the Gnoll Camp\nManaCost:1 R\nTypes:Instant\nA:SP$ Charm | Cost$ 1 R | Choices$ IntimidateThem,FendThemOff\nSVar:IntimidateThem:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | TargetMin$ 0 | TargetMax$ 2 | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | SpellDescription$ Intimidate Them — Up to two target creatures can't block this turn.\nSVar:FendThemOff:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +1 | SpellDescription$ Fend Them Off — Target creature gets +3/+1 until end of turn.\nOracle:Choose one —\n• Intimidate Them — Up to two target creatures can't block this turn.\n• Fend Them Off — Target creature gets +3/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Dermotaxi", "mana_cost": "{2}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Imprint \u2014 As Dermotaxi enters the battlefield, exile a creature card from a graveyard.\nTap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.", "power": "0", "toughness": "0"}
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Name:Dermotaxi\nManaCost:2\nTypes:Artifact Vehicle\nPT:0/0\nK:ETBReplacement:Other:Imprint\nSVar:Imprint:DB$ ChangeZone | Imprint$ True | ChangeType$ Creature.NotDefinedReplacedSimultaneousETB | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Exile | Mandatory$ True | Hidden$ True | Chooser$ You | SpellDescription$ Imprint - As CARDNAME enters the battlefield, exile a creature card from a graveyard.\nA:AB$ Clone | Cost$ tapXType<2/Creature> | Defined$ Imprinted | Duration$ UntilEndOfTurn | ImprintRememberedNoCleanup$ True | AddTypes$ Vehicle & Artifact | StackDescription$ Until end of turn, CARDNAME becomes a copy of {c:Imprinted}, except it's a Vehicle artifact in addition to its other types. | SpellDescription$ Until end of turn, CARDNAME becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.\nSVar:NeedsToPlayVar:Check GE1\nSVar:Check:Count$ValidGraveyard Creature\nOracle:Imprint — As Dermotaxi enters the battlefield, exile a creature card from a graveyard.\nTap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dermotaxi", "mana_cost": "{2}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Imprint \u2014 As Dermotaxi enters the battlefield, exile a creature card from a graveyard.\nTap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.", "power": "0", "toughness": "0"}
### Response: Name:Dermotaxi\nManaCost:2\nTypes:Artifact Vehicle\nPT:0/0\nK:ETBReplacement:Other:Imprint\nSVar:Imprint:DB$ ChangeZone | Imprint$ True | ChangeType$ Creature.NotDefinedReplacedSimultaneousETB | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Exile | Mandatory$ True | Hidden$ True | Chooser$ You | SpellDescription$ Imprint - As CARDNAME enters the battlefield, exile a creature card from a graveyard.\nA:AB$ Clone | Cost$ tapXType<2/Creature> | Defined$ Imprinted | Duration$ UntilEndOfTurn | ImprintRememberedNoCleanup$ True | AddTypes$ Vehicle & Artifact | StackDescription$ Until end of turn, CARDNAME becomes a copy of {c:Imprinted}, except it's a Vehicle artifact in addition to its other types. | SpellDescription$ Until end of turn, CARDNAME becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.\nSVar:NeedsToPlayVar:Check GE1\nSVar:Check:Count$ValidGraveyard Creature\nOracle:Imprint — As Dermotaxi enters the battlefield, exile a creature card from a graveyard.\nTap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
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Create the Forge script for this magic card
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{"name": "Valor Singer", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Tiefling Bard", "oracle_text": "Combat Inspiration \u2014 At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.", "power": "2", "toughness": "3"}
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Name:Valor Singer\nManaCost:2 R\nTypes:Creature Tiefling Bard\nPT:2/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +1\nSVar:PlayMain1:TRUE\nOracle:Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Valor Singer", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Tiefling Bard", "oracle_text": "Combat Inspiration \u2014 At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.", "power": "2", "toughness": "3"}
### Response: Name:Valor Singer\nManaCost:2 R\nTypes:Creature Tiefling Bard\nPT:2/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +1\nSVar:PlayMain1:TRUE\nOracle:Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Absolute Grace", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "All creatures have protection from black."}
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Name:Absolute Grace\nManaCost:1 W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature | AddKeyword$ Protection from black | Description$ All creatures have protection from black.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:All creatures have protection from black.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Absolute Grace", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "All creatures have protection from black."}
### Response: Name:Absolute Grace\nManaCost:1 W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature | AddKeyword$ Protection from black | Description$ All creatures have protection from black.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:All creatures have protection from black.
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Create the Forge script for this magic card
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{"name": "Edgar's Awakening", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to the battlefield.\nWhen you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand."}
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Name:Edgar's Awakening\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SpellDescription$ Return target creature card from your graveyard to the battlefield.\nT:Mode$ Discarded | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerController$ TriggeredCardController | TriggerDescription$ When you discard CARDNAME, you may pay {B}. When you do, return target creature card from your graveyard to your hand.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ B | Execute$ TrigReturn | TriggerDescription$ When you do, return target creature card from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouOwn | Origin$ Graveyard | Destination$ Hand\nDeckHints:Ability$Discard\nDeckHas:Ability$Graveyard\nOracle:Return target creature card from your graveyard to the battlefield.\nWhen you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Edgar's Awakening", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Return target creature card from your graveyard to the battlefield.\nWhen you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand."}
### Response: Name:Edgar's Awakening\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SpellDescription$ Return target creature card from your graveyard to the battlefield.\nT:Mode$ Discarded | ValidCard$ Card.Self | Execute$ TrigImmediateTrig | TriggerController$ TriggeredCardController | TriggerDescription$ When you discard CARDNAME, you may pay {B}. When you do, return target creature card from your graveyard to your hand.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ B | Execute$ TrigReturn | TriggerDescription$ When you do, return target creature card from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouOwn | Origin$ Graveyard | Destination$ Hand\nDeckHints:Ability$Discard\nDeckHas:Ability$Graveyard\nOracle:Return target creature card from your graveyard to the battlefield.\nWhen you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Ratchet Bomb", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}: Put a charge counter on Ratchet Bomb.\n{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb."}
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Name:Ratchet Bomb\nManaCost:2\nTypes:Artifact\nA:AB$ PutCounter | Cost$ T | CounterType$ CHARGE | CounterNum$ 1 | AILogic$ ChargeToBestOppControlledCMC | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ DestroyAll | Cost$ T Sac<1/CARDNAME> | ValidCards$ Permanent.nonLand+cmcEQX | SpellDescription$ Destroy each nonland permanent with mana value equal to the number of charge counters on CARDNAME.\nSVar:X:Count$CardCounters.CHARGE\nOracle:{T}: Put a charge counter on Ratchet Bomb.\n{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ratchet Bomb", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{T}: Put a charge counter on Ratchet Bomb.\n{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb."}
### Response: Name:Ratchet Bomb\nManaCost:2\nTypes:Artifact\nA:AB$ PutCounter | Cost$ T | CounterType$ CHARGE | CounterNum$ 1 | AILogic$ ChargeToBestOppControlledCMC | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ DestroyAll | Cost$ T Sac<1/CARDNAME> | ValidCards$ Permanent.nonLand+cmcEQX | SpellDescription$ Destroy each nonland permanent with mana value equal to the number of charge counters on CARDNAME.\nSVar:X:Count$CardCounters.CHARGE\nOracle:{T}: Put a charge counter on Ratchet Bomb.\n{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb.
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Create the Forge script for this magic card
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{"name": "Robe of the Archmagi", "mana_cost": "{2}{U}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature deals combat damage to a player, you draw that many cards.\nEquip {4}\nEquip Shaman, Warlock, or Wizard {1}"}
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Name:Robe of the Archmagi\nManaCost:2 U\nTypes:Artifact Equipment\nK:Equip:1:Creature.YouCtrl+Shaman,Creature.YouCtrl+Warlock,Creature.YouCtrl+Wizard:Shaman, Warlock, or Wizard\nK:Equip:4\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever equipped creature deals combat damage to a player, draw that many cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X\nSVar:X:TriggerCount$DamageAmount\nDeckHints:Type$Shaman|Warlock|Wizard\nOracle:Whenever equipped creature deals combat damage to a player, draw that many cards.\nEquip {4}\nEquip Shaman, Warlock, or Wizard {1}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Robe of the Archmagi", "mana_cost": "{2}{U}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature deals combat damage to a player, you draw that many cards.\nEquip {4}\nEquip Shaman, Warlock, or Wizard {1}"}
### Response: Name:Robe of the Archmagi\nManaCost:2 U\nTypes:Artifact Equipment\nK:Equip:1:Creature.YouCtrl+Shaman,Creature.YouCtrl+Warlock,Creature.YouCtrl+Wizard:Shaman, Warlock, or Wizard\nK:Equip:4\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever equipped creature deals combat damage to a player, draw that many cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X\nSVar:X:TriggerCount$DamageAmount\nDeckHints:Type$Shaman|Warlock|Wizard\nOracle:Whenever equipped creature deals combat damage to a player, draw that many cards.\nEquip {4}\nEquip Shaman, Warlock, or Wizard {1}
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Create the Forge script for this magic card
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{"name": "Suffocating Fumes", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Creatures your opponents control get -1/-1 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
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Name:Suffocating Fumes\nManaCost:2 B\nTypes:Instant\nA:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature.OppCtrl | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Creatures your opponents control get -1/-1 until end of turn.\nK:Cycling:2\nOracle:Creatures your opponents control get -1/-1 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Suffocating Fumes", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Creatures your opponents control get -1/-1 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
### Response: Name:Suffocating Fumes\nManaCost:2 B\nTypes:Instant\nA:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature.OppCtrl | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Creatures your opponents control get -1/-1 until end of turn.\nK:Cycling:2\nOracle:Creatures your opponents control get -1/-1 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Dragon Shadow", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nWhen a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature."}
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Name:Dragon Shadow\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddKeyword$ Fear | Description$ Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.cmcGE6 | Execute$ TrigReturn | TriggerZones$ Graveyard | OptionalDecider$ You | TriggerDescription$ When a creature with mana value 6 or greater enters the battlefield, you may return CARDNAME from your graveyard to the battlefield attached to that creature.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ TriggeredCard\nOracle:Enchant creature\nEnchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nWhen a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dragon Shadow", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nWhen a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature."}
### Response: Name:Dragon Shadow\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddKeyword$ Fear | Description$ Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.cmcGE6 | Execute$ TrigReturn | TriggerZones$ Graveyard | OptionalDecider$ You | TriggerDescription$ When a creature with mana value 6 or greater enters the battlefield, you may return CARDNAME from your graveyard to the battlefield attached to that creature.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ TriggeredCard\nOracle:Enchant creature\nEnchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nWhen a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
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Create the Forge script for this magic card
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{"name": "Rhox Meditant", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Rhino Monk", "oracle_text": "When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.", "power": "2", "toughness": "4"}
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Name:Rhox Meditant\nManaCost:3 W\nTypes:Creature Rhino Monk\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Permanent.Green+YouCtrl | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, if you control a green permanent, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green\nDeckHints:Color$Green\nOracle:When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rhox Meditant", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Rhino Monk", "oracle_text": "When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.", "power": "2", "toughness": "4"}
### Response: Name:Rhox Meditant\nManaCost:3 W\nTypes:Creature Rhino Monk\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Permanent.Green+YouCtrl | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, if you control a green permanent, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green\nDeckHints:Color$Green\nOracle:When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.
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Create the Forge script for this magic card
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{"name": "Orim's Touch", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Kicker {1} (You may pay an additional {1} as you cast this spell.)\nPrevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead."}
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Name:Orim's Touch\nManaCost:W\nTypes:Instant\nK:Kicker:1\nA:SP$ PreventDamage | Cost$ W | ValidTgts$ Any | Amount$ X | SpellDescription$ Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.\nSVar:X:Count$Kicked.4.2\nOracle:Kicker {1} (You may pay an additional {1} as you cast this spell.)\nPrevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Orim's Touch", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Kicker {1} (You may pay an additional {1} as you cast this spell.)\nPrevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead."}
### Response: Name:Orim's Touch\nManaCost:W\nTypes:Instant\nK:Kicker:1\nA:SP$ PreventDamage | Cost$ W | ValidTgts$ Any | Amount$ X | SpellDescription$ Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.\nSVar:X:Count$Kicked.4.2\nOracle:Kicker {1} (You may pay an additional {1} as you cast this spell.)\nPrevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.
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Create the Forge script for this magic card
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{"name": "Thought Harvester", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nFlying\nWhenever you cast a colorless spell, target opponent exiles the top card of their library.", "power": "2", "toughness": "4"}
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Name:Thought Harvester\nManaCost:3 U\nTypes:Creature Eldrazi Drone\nPT:2/4\nK:Devoid\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.Colorless | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Whenever you cast a colorless spell, target opponent exiles the top card of their library.\nSVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | ValidTgts$ Opponent | TgtPrompt$ Choose target opponent\nSVar:BuffedBy:Card.Colorless\nDeckHints:Color$Colorless\nOracle:Devoid (This card has no color.)\nFlying\nWhenever you cast a colorless spell, target opponent exiles the top card of their library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thought Harvester", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nFlying\nWhenever you cast a colorless spell, target opponent exiles the top card of their library.", "power": "2", "toughness": "4"}
### Response: Name:Thought Harvester\nManaCost:3 U\nTypes:Creature Eldrazi Drone\nPT:2/4\nK:Devoid\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.Colorless | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Whenever you cast a colorless spell, target opponent exiles the top card of their library.\nSVar:TrigExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | ValidTgts$ Opponent | TgtPrompt$ Choose target opponent\nSVar:BuffedBy:Card.Colorless\nDeckHints:Color$Colorless\nOracle:Devoid (This card has no color.)\nFlying\nWhenever you cast a colorless spell, target opponent exiles the top card of their library.
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Create the Forge script for this magic card
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{"name": "Liliana's Scorn", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle."}
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Name:Liliana's Scorn\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Creature | SubAbility$ DBSearch | SpellDescription$ Destroy target creature.\nSVar:DBSearch:DB$ ChangeZone | Optional$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedLiliana; Death Mage | SpellDescription$ You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle.\nDeckHints:Name$Liliana, Death Mage\nOracle:Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Liliana's Scorn", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle."}
### Response: Name:Liliana's Scorn\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Creature | SubAbility$ DBSearch | SpellDescription$ Destroy target creature.\nSVar:DBSearch:DB$ ChangeZone | Optional$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedLiliana; Death Mage | SpellDescription$ You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle.\nDeckHints:Name$Liliana, Death Mage\nOracle:Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Create the Forge script for this magic card
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{"name": "Council of Advisors", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "When Council of Advisors enters the battlefield, draw a card.", "power": "1", "toughness": "1"}
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Name:Council of Advisors\nManaCost:2 U\nTypes:Creature Human Advisor\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:When Council of Advisors enters the battlefield, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Council of Advisors", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "When Council of Advisors enters the battlefield, draw a card.", "power": "1", "toughness": "1"}
### Response: Name:Council of Advisors\nManaCost:2 U\nTypes:Creature Human Advisor\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:When Council of Advisors enters the battlefield, draw a card.
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Create the Forge script for this magic card
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{"name": "Roar of Resistance", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Creature tokens you control have haste.\nWhenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn."}
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Name:Roar of Resistance\nManaCost:1 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.token+YouCtrl | AddKeyword$ Haste | Description$ Creature tokens you control have haste.\nT:Mode$ AttackersDeclared | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.\nSVar:TrigPumpAll:AB$ PumpAll | Cost$ 1 R | ValidCards$ Creature.attacking Opponent, Creature.attacking Planeswalker.OppCtrl | NumAtt$ +2\nDeckHints:Ability$Token\nOracle:Creature tokens you control have haste.\nWhenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Roar of Resistance", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Creature tokens you control have haste.\nWhenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn."}
### Response: Name:Roar of Resistance\nManaCost:1 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.token+YouCtrl | AddKeyword$ Haste | Description$ Creature tokens you control have haste.\nT:Mode$ AttackersDeclared | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.\nSVar:TrigPumpAll:AB$ PumpAll | Cost$ 1 R | ValidCards$ Creature.attacking Opponent, Creature.attacking Planeswalker.OppCtrl | NumAtt$ +2\nDeckHints:Ability$Token\nOracle:Creature tokens you control have haste.\nWhenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Seek the Wilds", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order."}
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Name:Seek the Wilds\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Dig | Cost$ 1 G | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature,Land | ForceRevealToController$ True | SpellDescription$ Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nOracle:Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Seek the Wilds", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order."}
### Response: Name:Seek the Wilds\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Dig | Cost$ 1 G | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature,Land | ForceRevealToController$ True | SpellDescription$ Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nOracle:Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Create the Forge script for this magic card
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{"name": "Fast"}
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Name:Fast\nManaCost:2 R\nTypes:Instant\nA:SP$ Discard | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBDraw | SpellDescription$ Discard a card, then draw two cards.\nSVar:DBDraw:DB$ Draw | NumCards$ 2\nDeckHas:Ability$Discard\nAlternateMode:Split\nOracle:Discard a card, then draw two cards.\n\nALTERNATE\n\nName:Furious\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ DamageAll | ValidCards$ Creature.withoutFlying | NumDmg$ 3 | ValidDescription$ each creature without flying | SpellDescription$ CARDNAME deals 3 damage to each creature without flying.\nOracle:Furious deals 3 damage to each creature without flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fast"}
### Response: Name:Fast\nManaCost:2 R\nTypes:Instant\nA:SP$ Discard | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBDraw | SpellDescription$ Discard a card, then draw two cards.\nSVar:DBDraw:DB$ Draw | NumCards$ 2\nDeckHas:Ability$Discard\nAlternateMode:Split\nOracle:Discard a card, then draw two cards.\n\nALTERNATE\n\nName:Furious\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ DamageAll | ValidCards$ Creature.withoutFlying | NumDmg$ 3 | ValidDescription$ each creature without flying | SpellDescription$ CARDNAME deals 3 damage to each creature without flying.\nOracle:Furious deals 3 damage to each creature without flying.
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Create the Forge script for this magic card
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{"name": "Roc of Kher Ridges", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying", "power": "3", "toughness": "3"}
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Name:Roc of Kher Ridges\nManaCost:3 R\nTypes:Creature Bird\nPT:3/3\nK:Flying\nOracle:Flying
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Roc of Kher Ridges", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying", "power": "3", "toughness": "3"}
### Response: Name:Roc of Kher Ridges\nManaCost:3 R\nTypes:Creature Bird\nPT:3/3\nK:Flying\nOracle:Flying
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Create the Forge script for this magic card
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{"name": "Merfolk Pupil", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "When Merfolk Pupil enters the battlefield, draw a card, then discard a card.\n{1}{U}, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.", "power": "1", "toughness": "1"}
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Name:Merfolk Pupil\nManaCost:1 U\nTypes:Creature Merfolk Wizard\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card, then discard a card.\nSVar:TrigDraw:DB$ Draw | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nA:AB$ Draw | Cost$ 1 U ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card.\nSVar:SacMe:2\nSVar:DiscardMe:2\nDeckHas:Ability$Discard|Graveyard\nOracle:When Merfolk Pupil enters the battlefield, draw a card, then discard a card.\n{1}{U}, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Merfolk Pupil", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "When Merfolk Pupil enters the battlefield, draw a card, then discard a card.\n{1}{U}, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.", "power": "1", "toughness": "1"}
### Response: Name:Merfolk Pupil\nManaCost:1 U\nTypes:Creature Merfolk Wizard\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card, then discard a card.\nSVar:TrigDraw:DB$ Draw | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nA:AB$ Draw | Cost$ 1 U ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card.\nSVar:SacMe:2\nSVar:DiscardMe:2\nDeckHas:Ability$Discard|Graveyard\nOracle:When Merfolk Pupil enters the battlefield, draw a card, then discard a card.\n{1}{U}, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
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Create the Forge script for this magic card
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{"name": "Military Discipline", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nWhen Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.\nEnchanted creature gets +1/+0."}
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Name:Military Discipline\nManaCost:W\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, enchanted creature gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Enchanted | KW$ First Strike\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | Description$ Enchanted creature gets +1/+0.\nSVar:PlayMain1:TRUE\nOracle:Flash\nEnchant creature\nWhen Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.\nEnchanted creature gets +1/+0.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Military Discipline", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nWhen Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.\nEnchanted creature gets +1/+0."}
### Response: Name:Military Discipline\nManaCost:W\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, enchanted creature gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Enchanted | KW$ First Strike\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | Description$ Enchanted creature gets +1/+0.\nSVar:PlayMain1:TRUE\nOracle:Flash\nEnchant creature\nWhen Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.\nEnchanted creature gets +1/+0.
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Create the Forge script for this magic card
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{"name": "Spite"}
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Name:Spite\nManaCost:3 U\nTypes:Instant\nA:SP$ Counter | Cost$ 3 U | TargetType$ Spell | TgtPrompt$ Select target noncreature spell | ValidTgts$ Card.nonCreature | SpellDescription$ Counter target noncreature spell.\nAlternateMode:Split\nOracle:Counter target noncreature spell.\n\nALTERNATE\n\nName:Malice\nManaCost:3 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | NoRegen$ True | SpellDescription$ Destroy target nonblack creature. It can't be regenerated.\nOracle:Destroy target nonblack creature. It can't be regenerated.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spite"}
### Response: Name:Spite\nManaCost:3 U\nTypes:Instant\nA:SP$ Counter | Cost$ 3 U | TargetType$ Spell | TgtPrompt$ Select target noncreature spell | ValidTgts$ Card.nonCreature | SpellDescription$ Counter target noncreature spell.\nAlternateMode:Split\nOracle:Counter target noncreature spell.\n\nALTERNATE\n\nName:Malice\nManaCost:3 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | NoRegen$ True | SpellDescription$ Destroy target nonblack creature. It can't be regenerated.\nOracle:Destroy target nonblack creature. It can't be regenerated.
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Create the Forge script for this magic card
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{"name": "Sunhome Guildmage", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{1}{R}{W}: Creatures you control get +1/+0 until end of turn.\n{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.", "power": "2", "toughness": "2"}
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Name:Sunhome Guildmage\nManaCost:R W\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ PumpAll | Cost$ 1 R W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | SpellDescription$ Creatures you control get +1/+0 until end of turn.\nA:AB$ Token | Cost$ 2 R W | TokenAmount$ 1 | TokenScript$ rw_1_1_soldier_haste | TokenOwner$ You | SpellDescription$ Create a 1/1 red and white Soldier creature token with haste.\nDeckHas:Ability$Token\nOracle:{1}{R}{W}: Creatures you control get +1/+0 until end of turn.\n{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sunhome Guildmage", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{1}{R}{W}: Creatures you control get +1/+0 until end of turn.\n{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.", "power": "2", "toughness": "2"}
### Response: Name:Sunhome Guildmage\nManaCost:R W\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ PumpAll | Cost$ 1 R W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | SpellDescription$ Creatures you control get +1/+0 until end of turn.\nA:AB$ Token | Cost$ 2 R W | TokenAmount$ 1 | TokenScript$ rw_1_1_soldier_haste | TokenOwner$ You | SpellDescription$ Create a 1/1 red and white Soldier creature token with haste.\nDeckHas:Ability$Token\nOracle:{1}{R}{W}: Creatures you control get +1/+0 until end of turn.\n{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
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Create the Forge script for this magic card
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{"name": "Sheltered Aerie", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"{T}: Add two mana of any one color.\""}
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Name:Sheltered Aerie\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ AbundantGrowthTap | Description$ Enchanted land has "{T}: Add two mana of any one color."\nSVar:AbundantGrowthTap:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 2 | SpellDescription$ Add two mana of any one color.\nOracle:Enchant land\nEnchanted land has "{T}: Add two mana of any one color."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sheltered Aerie", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"{T}: Add two mana of any one color.\""}
### Response: Name:Sheltered Aerie\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ AbundantGrowthTap | Description$ Enchanted land has "{T}: Add two mana of any one color."\nSVar:AbundantGrowthTap:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 2 | SpellDescription$ Add two mana of any one color.\nOracle:Enchant land\nEnchanted land has "{T}: Add two mana of any one color."
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Create the Forge script for this magic card
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{"name": "Fortress Cyclops", "mana_cost": "{3}{R}{W}", "type_line": "Creature \u2014 Cyclops Soldier", "oracle_text": "Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.\nWhenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.", "power": "3", "toughness": "3"}
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Name:Fortress Cyclops\nManaCost:3 R W\nTypes:Creature Cyclops Soldier\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAttack | TriggerDescription$ Whenever CARDNAME attacks, it gets +3/+0 until end of turn.\nSVar:TrigPumpAttack:DB$ Pump | Defined$ Self | NumAtt$ 3\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPumpBlock | TriggerDescription$ Whenever CARDNAME blocks, it gets +0/+3 until end of turn.\nSVar:TrigPumpBlock:DB$ Pump | Defined$ Self | NumDef$ 3\nOracle:Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.\nWhenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fortress Cyclops", "mana_cost": "{3}{R}{W}", "type_line": "Creature \u2014 Cyclops Soldier", "oracle_text": "Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.\nWhenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Fortress Cyclops\nManaCost:3 R W\nTypes:Creature Cyclops Soldier\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAttack | TriggerDescription$ Whenever CARDNAME attacks, it gets +3/+0 until end of turn.\nSVar:TrigPumpAttack:DB$ Pump | Defined$ Self | NumAtt$ 3\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPumpBlock | TriggerDescription$ Whenever CARDNAME blocks, it gets +0/+3 until end of turn.\nSVar:TrigPumpBlock:DB$ Pump | Defined$ Self | NumDef$ 3\nOracle:Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.\nWhenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.
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Create the Forge script for this magic card
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{"name": "Visage of Bolas", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "When Visage of Bolas enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle.\n{T}: Add {U}, {B}, or {R}."}
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Name:Visage of Bolas\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedNicol Bolas; the Deceiver | ChangeNum$ 1 | Optional$ True\nA:AB$ Mana | Cost$ T | Produced$ Combo U B R | SpellDescription$ Add {U}, {B}, or {R}.\nDeckHints:Name$Nicol Bolas, the Deceiver\nOracle:When Visage of Bolas enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle.\n{T}: Add {U}, {B}, or {R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Visage of Bolas", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "When Visage of Bolas enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle.\n{T}: Add {U}, {B}, or {R}."}
### Response: Name:Visage of Bolas\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedNicol Bolas; the Deceiver | ChangeNum$ 1 | Optional$ True\nA:AB$ Mana | Cost$ T | Produced$ Combo U B R | SpellDescription$ Add {U}, {B}, or {R}.\nDeckHints:Name$Nicol Bolas, the Deceiver\nOracle:When Visage of Bolas enters the battlefield, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle.\n{T}: Add {U}, {B}, or {R}.
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Create the Forge script for this magic card
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{"name": "Opal Avenger", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature."}
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Name:Opal Avenger\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ Always | LifeTotal$ You | LifeAmount$ LE10 | TriggerZones$ Battlefield | Execute$ TrigOpalAvengerAnimate | IsPresent$ Card.Self+Enchantment | ResolvingCheck$ IsPresent | TriggerDescription$ When you have 10 or less life, if CARDNAME is an enchantment, CARDNAME becomes a 3/5 Soldier creature.\nSVar:TrigOpalAvengerAnimate:DB$ Animate | Types$ Creature,Soldier | Power$ 3 | Toughness$ 5 | RemoveCardTypes$ True | Duration$ Permanent\nOracle:When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Opal Avenger", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature."}
### Response: Name:Opal Avenger\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ Always | LifeTotal$ You | LifeAmount$ LE10 | TriggerZones$ Battlefield | Execute$ TrigOpalAvengerAnimate | IsPresent$ Card.Self+Enchantment | ResolvingCheck$ IsPresent | TriggerDescription$ When you have 10 or less life, if CARDNAME is an enchantment, CARDNAME becomes a 3/5 Soldier creature.\nSVar:TrigOpalAvengerAnimate:DB$ Animate | Types$ Creature,Soldier | Power$ 3 | Toughness$ 5 | RemoveCardTypes$ True | Duration$ Permanent\nOracle:When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
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Create the Forge script for this magic card
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{"name": "Skemfar Shadowsage", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Elf Cleric", "oracle_text": "When Skemfar Shadowsage enters the battlefield, choose one \u2014\n\u2022 Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.\n\u2022 You gain X life, where X is the greatest number of creatures you control that have a creature type in common.", "power": "2", "toughness": "5"}
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Name:Skemfar Shadowsage\nManaCost:3 B\nTypes:Creature Elf Cleric\nPT:2/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBLoseLife,DBGainLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ X | SpellDescription$ Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SpellDescription$ You gain X life, where X is the greatest number of creatures you control that have a creature type in common.\nSVar:X:Count$MostProminentCreatureType Creature.YouCtrl\nDeckHas:Ability$LifeGain\nOracle:When Skemfar Shadowsage enters the battlefield, choose one —\n• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.\n• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skemfar Shadowsage", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Elf Cleric", "oracle_text": "When Skemfar Shadowsage enters the battlefield, choose one \u2014\n\u2022 Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.\n\u2022 You gain X life, where X is the greatest number of creatures you control that have a creature type in common.", "power": "2", "toughness": "5"}
### Response: Name:Skemfar Shadowsage\nManaCost:3 B\nTypes:Creature Elf Cleric\nPT:2/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBLoseLife,DBGainLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ X | SpellDescription$ Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SpellDescription$ You gain X life, where X is the greatest number of creatures you control that have a creature type in common.\nSVar:X:Count$MostProminentCreatureType Creature.YouCtrl\nDeckHas:Ability$LifeGain\nOracle:When Skemfar Shadowsage enters the battlefield, choose one —\n• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.\n• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
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Create the Forge script for this magic card
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{"name": "Caldaia Strongarm", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.\nBlitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and \"When this creature dies, draw a card.\" Sacrifice it at the beginning of the next end step.)", "power": "2", "toughness": "3"}
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Name:Caldaia Strongarm\nManaCost:4 G\nTypes:Creature Human Warrior\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put two +1/+1 counters on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 2\nK:Blitz:3 G\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters|Sacrifice\nOracle:When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.\nBlitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Caldaia Strongarm", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.\nBlitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and \"When this creature dies, draw a card.\" Sacrifice it at the beginning of the next end step.)", "power": "2", "toughness": "3"}
### Response: Name:Caldaia Strongarm\nManaCost:4 G\nTypes:Creature Human Warrior\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put two +1/+1 counters on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 2\nK:Blitz:3 G\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters|Sacrifice\nOracle:When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.\nBlitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Create the Forge script for this magic card
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{"name": "Convergence of Dominion", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Dynastic Command Node \u2014 As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.\nTranslocation Protocols \u2014 {3}, {T}: Mill three cards."}
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Name:Convergence of Dominion\nManaCost:3\nTypes:Artifact\nS:Mode$ ReduceCost | ValidCard$ Card.YouOwn | Type$ Ability | Amount$ 2 | MinMana$ 1 | AffectedZone$ Graveyard | IsPresent$ Card.IsCommander+YouOwn+YouCtrl | Description$ Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.\nA:AB$ Mill | Cost$ T 3 | Defined$ You | NumCards$ 3 | PrecostDesc$ Translocation Protocols - | SpellDescription$ Mill three cards.\nAI:RemoveDeck:NonCommander\nDeckHas:Ability$Mill|Graveyard\nOracle:Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.\nTranslocation Protocols — {3}, {T}: Mill three cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Convergence of Dominion", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Dynastic Command Node \u2014 As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.\nTranslocation Protocols \u2014 {3}, {T}: Mill three cards."}
### Response: Name:Convergence of Dominion\nManaCost:3\nTypes:Artifact\nS:Mode$ ReduceCost | ValidCard$ Card.YouOwn | Type$ Ability | Amount$ 2 | MinMana$ 1 | AffectedZone$ Graveyard | IsPresent$ Card.IsCommander+YouOwn+YouCtrl | Description$ Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.\nA:AB$ Mill | Cost$ T 3 | Defined$ You | NumCards$ 3 | PrecostDesc$ Translocation Protocols - | SpellDescription$ Mill three cards.\nAI:RemoveDeck:NonCommander\nDeckHas:Ability$Mill|Graveyard\nOracle:Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.\nTranslocation Protocols — {3}, {T}: Mill three cards.
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Create the Forge script for this magic card
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{"name": "Parallax Nexus", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRemove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery.\nWhen Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus."}
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Name:Parallax Nexus\nManaCost:2 B\nTypes:Enchantment\nK:Fading:5\nA:AB$ ChangeZone | Cost$ SubCounter<1/FADE> | ValidTgts$ Opponent | SorcerySpeed$ True | TgtPrompt$ Select target opponent | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | Imprint$ True | Chooser$ Targeted | IsCurse$ True | Mandatory$ True | Hidden$ True | StackDescription$ SpellDescription | SpellDescription$ Target opponent exiles a card from their hand. Activate only as a sorcery.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, each player returns to their hand all cards they own exiled with CARDNAME.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Imprinted | Origin$ Exile | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nOracle:Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRemove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery.\nWhen Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Parallax Nexus", "mana_cost": "{2}{B}", "type_line": "Enchantment", "oracle_text": "Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRemove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery.\nWhen Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus."}
### Response: Name:Parallax Nexus\nManaCost:2 B\nTypes:Enchantment\nK:Fading:5\nA:AB$ ChangeZone | Cost$ SubCounter<1/FADE> | ValidTgts$ Opponent | SorcerySpeed$ True | TgtPrompt$ Select target opponent | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | Imprint$ True | Chooser$ Targeted | IsCurse$ True | Mandatory$ True | Hidden$ True | StackDescription$ SpellDescription | SpellDescription$ Target opponent exiles a card from their hand. Activate only as a sorcery.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, each player returns to their hand all cards they own exiled with CARDNAME.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Imprinted | Origin$ Exile | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nOracle:Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRemove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery.\nWhen Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.
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Create the Forge script for this magic card
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{"name": "Seeker of the Way", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.", "power": "2", "toughness": "2"}
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Name:Seeker of the Way\nManaCost:1 W\nTypes:Creature Human Warrior\nPT:2/2\nK:Prowess\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, CARDNAME gains lifelink until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Lifelink | SpellDescription$ CARDNAME gains lifelink until end of turn.\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Seeker of the Way", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Seeker of the Way\nManaCost:1 W\nTypes:Creature Human Warrior\nPT:2/2\nK:Prowess\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, CARDNAME gains lifelink until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Lifelink | SpellDescription$ CARDNAME gains lifelink until end of turn.\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
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Create the Forge script for this magic card
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{"name": "Storyteller Pixie", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flying\nWhenever you cast an Adventure spell, draw a card.", "power": "3", "toughness": "3"}
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Name:Storyteller Pixie\nManaCost:3 U\nTypes:Creature Faerie Wizard\nPT:3/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.Adventure | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an Adventure spell, draw a card.\nSVar:TrigDraw:DB$ Draw\nDeckHints:Type$Adventure\nOracle:Flying\nWhenever you cast an Adventure spell, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Storyteller Pixie", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flying\nWhenever you cast an Adventure spell, draw a card.", "power": "3", "toughness": "3"}
### Response: Name:Storyteller Pixie\nManaCost:3 U\nTypes:Creature Faerie Wizard\nPT:3/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.Adventure | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an Adventure spell, draw a card.\nSVar:TrigDraw:DB$ Draw\nDeckHints:Type$Adventure\nOracle:Flying\nWhenever you cast an Adventure spell, draw a card.
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Create the Forge script for this magic card
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{"name": "Prized Amalgam", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.", "power": "3", "toughness": "3"}
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Name:Prized Amalgam\nManaCost:1 U B\nTypes:Creature Zombie\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Battlefield | TriggerZones$ Graveyard | ValidCard$ Creature.YouOwn+Other | Execute$ DelTrig | TriggerDescription$ Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return CARDNAME from your graveyard to the battlefield tapped at the beginning of the next end step.\nT:Mode$ ChangesZone | Destination$ Battlefield | TriggerZones$ Graveyard | ValidCard$ Creature.YouOwn+YouCtrl+Other+wasCastFromGraveyard | Execute$ DelTrig | Secondary$ True | TriggerDescription$ Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return CARDNAME from your graveyard to the battlefield tapped at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return CARDNAME to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True\nSVar:DiscardMe:2\nSVar:SacMe:1\nOracle:Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Prized Amalgam", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.", "power": "3", "toughness": "3"}
### Response: Name:Prized Amalgam\nManaCost:1 U B\nTypes:Creature Zombie\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Battlefield | TriggerZones$ Graveyard | ValidCard$ Creature.YouOwn+Other | Execute$ DelTrig | TriggerDescription$ Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return CARDNAME from your graveyard to the battlefield tapped at the beginning of the next end step.\nT:Mode$ ChangesZone | Destination$ Battlefield | TriggerZones$ Graveyard | ValidCard$ Creature.YouOwn+YouCtrl+Other+wasCastFromGraveyard | Execute$ DelTrig | Secondary$ True | TriggerDescription$ Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return CARDNAME from your graveyard to the battlefield tapped at the beginning of the next end step.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return CARDNAME to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True\nSVar:DiscardMe:2\nSVar:SacMe:1\nOracle:Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Great Furnace", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "{T}: Add {R}."}
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Name:Great Furnace\nManaCost:no cost\nTypes:Artifact Land\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nOracle:{T}: Add {R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Great Furnace", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "{T}: Add {R}."}
### Response: Name:Great Furnace\nManaCost:no cost\nTypes:Artifact Land\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nOracle:{T}: Add {R}.
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Create the Forge script for this magic card
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{"name": "Invoke Despair", "mana_cost": "{1}{B}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker."}
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Name:Invoke Despair\nManaCost:1 B B B B\nTypes:Sorcery\nA:SP$ Sacrifice | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBLoseLifeC | StackDescription$ {p:Targeted} sacrifices a creature. | SpellDescription$ Target opponent sacrifices a creature.\nSVar:DBLoseLifeC:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 2 | SubAbility$ DBDrawC | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | StackDescription$ SpellDescription | SpellDescription$ If they can't, they lose 2 life\nSVar:DBDrawC:DB$ Draw | NumCards$ 1 | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanC | StackDescription$ and {p:You} draws a card. | SpellDescription$ and you draw a card.\nSVar:DBCleanC:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBSacrificeE\nSVar:DBSacrificeE:DB$ Sacrifice | Defined$ Targeted | SacValid$ Enchantment | RememberSacrificed$ True | SubAbility$ DBLoseLifeE | StackDescription$ SpellDescription | SpellDescription$ Then repeat this process for an enchantment and a planeswalker.\nSVar:DBLoseLifeE:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 2 | SubAbility$ DBDrawE | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | StackDescription$ None\nSVar:DBDrawE:DB$ Draw | NumCards$ 1 | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanE | StackDescription$ None\nSVar:DBCleanE:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBSacrificeP\nSVar:DBSacrificeP:DB$ Sacrifice | Defined$ Targeted | SacValid$ Planeswalker | RememberSacrificed$ True | SubAbility$ DBLoseLifeP | StackDescription$ None\nSVar:DBLoseLifeP:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 2 | SubAbility$ DBDrawP | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | StackDescription$ None\nSVar:DBDrawP:DB$ Draw | NumCards$ 1 | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanP | StackDescription$ None\nSVar:DBCleanP:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Invoke Despair", "mana_cost": "{1}{B}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker."}
### Response: Name:Invoke Despair\nManaCost:1 B B B B\nTypes:Sorcery\nA:SP$ Sacrifice | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBLoseLifeC | StackDescription$ {p:Targeted} sacrifices a creature. | SpellDescription$ Target opponent sacrifices a creature.\nSVar:DBLoseLifeC:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 2 | SubAbility$ DBDrawC | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | StackDescription$ SpellDescription | SpellDescription$ If they can't, they lose 2 life\nSVar:DBDrawC:DB$ Draw | NumCards$ 1 | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanC | StackDescription$ and {p:You} draws a card. | SpellDescription$ and you draw a card.\nSVar:DBCleanC:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBSacrificeE\nSVar:DBSacrificeE:DB$ Sacrifice | Defined$ Targeted | SacValid$ Enchantment | RememberSacrificed$ True | SubAbility$ DBLoseLifeE | StackDescription$ SpellDescription | SpellDescription$ Then repeat this process for an enchantment and a planeswalker.\nSVar:DBLoseLifeE:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 2 | SubAbility$ DBDrawE | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | StackDescription$ None\nSVar:DBDrawE:DB$ Draw | NumCards$ 1 | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanE | StackDescription$ None\nSVar:DBCleanE:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBSacrificeP\nSVar:DBSacrificeP:DB$ Sacrifice | Defined$ Targeted | SacValid$ Planeswalker | RememberSacrificed$ True | SubAbility$ DBLoseLifeP | StackDescription$ None\nSVar:DBLoseLifeP:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 2 | SubAbility$ DBDrawP | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | StackDescription$ None\nSVar:DBDrawP:DB$ Draw | NumCards$ 1 | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanP | StackDescription$ None\nSVar:DBCleanP:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
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Create the Forge script for this magic card
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{"name": "Raving Oni-Slave", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "When Raving Oni-Slave enters or leaves the battlefield, you lose 3 life if you don't control a Demon.", "power": "3", "toughness": "3"}
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Name:Raving Oni-Slave\nManaCost:1 B\nTypes:Creature Ogre Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters or leaves the battlefield, you lose 3 life if you don't control a Demon.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigLoseLife | Secondary$ True | TriggerDescription$ When CARDNAME enters or leaves the battlefield, you lose 3 life if you don't control a Demon.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 3 | ConditionPresent$ Demon.YouCtrl | ConditionCompare$ EQ0\nAI:RemoveDeck:Random\nOracle:When Raving Oni-Slave enters or leaves the battlefield, you lose 3 life if you don't control a Demon.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Raving Oni-Slave", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "When Raving Oni-Slave enters or leaves the battlefield, you lose 3 life if you don't control a Demon.", "power": "3", "toughness": "3"}
### Response: Name:Raving Oni-Slave\nManaCost:1 B\nTypes:Creature Ogre Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters or leaves the battlefield, you lose 3 life if you don't control a Demon.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigLoseLife | Secondary$ True | TriggerDescription$ When CARDNAME enters or leaves the battlefield, you lose 3 life if you don't control a Demon.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 3 | ConditionPresent$ Demon.YouCtrl | ConditionCompare$ EQ0\nAI:RemoveDeck:Random\nOracle:When Raving Oni-Slave enters or leaves the battlefield, you lose 3 life if you don't control a Demon.
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Create the Forge script for this magic card
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{"name": "Selvala's Enforcer", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Parley \u2014 When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.", "power": "2", "toughness": "2"}
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Name:Selvala's Enforcer\nManaCost:3 G\nTypes:Creature Elf Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ Parley — When CARDNAME enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on CARDNAME. Then each player draws a card.\nSVar:TrigReveal:DB$ PeekAndReveal | Defined$ Player | RememberRevealed$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterNum$ X | CounterType$ P1P1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ Player | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Card.nonLand\nOracle:Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Selvala's Enforcer", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Parley \u2014 When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.", "power": "2", "toughness": "2"}
### Response: Name:Selvala's Enforcer\nManaCost:3 G\nTypes:Creature Elf Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ Parley — When CARDNAME enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on CARDNAME. Then each player draws a card.\nSVar:TrigReveal:DB$ PeekAndReveal | Defined$ Player | RememberRevealed$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterNum$ X | CounterType$ P1P1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ Player | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Card.nonLand\nOracle:Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.
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Create the Forge script for this magic card
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{"name": "Plunderer's Prize"}
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Name:Plunderer's Prize\nManaCost:X U\nTypes:Sorcery\nA:SP$ Seek | Type$ Artifact.nonLand+cmcLEX | RememberFound$ True | SubAbility$ DBPut | SpellDescription$ Seek a nonland artifact card with mana value X or less\nSVar:DBPut:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ Remembered | StackDescription$ None | SubAbility$ DBBranch | StackDescription$ SpellDescription | SpellDescription$ and put it onto the battlefield.\nSVar:DBBranch:DB$ Branch | BranchConditionSVar$ Remembered$CardManaCost | BranchConditionSVarCompare$ LTX | TrueSubAbility$ DBAnimate | FalseSubAbility$ DBCleanup | SpellDescription$ If a card with mana value less than X is put onto the battlefield this way, this spell perpetually gains "This spell costs {1} more to cast," then return this spell to its owner's hand.\nSVar:DBAnimate:DB$ Animate | staticAbilities$ RaiseCost | Duration$ Perpetual | SubAbility$ DBReturn\nSVar:RaiseCost:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} more to cast.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Stack | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nDeckNeeds:Type$Artifact\nAI:RemoveDeck:Random\nOracle:Seek a nonland artifact card with mana value X or less and put it onto the battlefield. If a card with mana value less than X is put onto the battlefield this way, this spell perpetually gains "This spell costs {1} more to cast," then return this spell to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Plunderer's Prize"}
### Response: Name:Plunderer's Prize\nManaCost:X U\nTypes:Sorcery\nA:SP$ Seek | Type$ Artifact.nonLand+cmcLEX | RememberFound$ True | SubAbility$ DBPut | SpellDescription$ Seek a nonland artifact card with mana value X or less\nSVar:DBPut:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ Remembered | StackDescription$ None | SubAbility$ DBBranch | StackDescription$ SpellDescription | SpellDescription$ and put it onto the battlefield.\nSVar:DBBranch:DB$ Branch | BranchConditionSVar$ Remembered$CardManaCost | BranchConditionSVarCompare$ LTX | TrueSubAbility$ DBAnimate | FalseSubAbility$ DBCleanup | SpellDescription$ If a card with mana value less than X is put onto the battlefield this way, this spell perpetually gains "This spell costs {1} more to cast," then return this spell to its owner's hand.\nSVar:DBAnimate:DB$ Animate | staticAbilities$ RaiseCost | Duration$ Perpetual | SubAbility$ DBReturn\nSVar:RaiseCost:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 1 | EffectZone$ All | Description$ This spell costs {1} more to cast.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Stack | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nDeckNeeds:Type$Artifact\nAI:RemoveDeck:Random\nOracle:Seek a nonland artifact card with mana value X or less and put it onto the battlefield. If a card with mana value less than X is put onto the battlefield this way, this spell perpetually gains "This spell costs {1} more to cast," then return this spell to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Fangren Marauder", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.", "power": "5", "toughness": "5"}
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Name:Fangren Marauder\nManaCost:5 G\nTypes:Creature Beast\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Artifact | TriggerZones$ Battlefield | Execute$ TrigGainLife | OptionalDecider$ You | TriggerDescription$ Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 5\nOracle:Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fangren Marauder", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.", "power": "5", "toughness": "5"}
### Response: Name:Fangren Marauder\nManaCost:5 G\nTypes:Creature Beast\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Artifact | TriggerZones$ Battlefield | Execute$ TrigGainLife | OptionalDecider$ You | TriggerDescription$ Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 5\nOracle:Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
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Create the Forge script for this magic card
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{"name": "Greater Basilisk", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Basilisk", "oracle_text": "Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)", "power": "3", "toughness": "5"}
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Name:Greater Basilisk\nManaCost:3 G G\nTypes:Creature Basilisk\nPT:3/5\nK:Deathtouch\nOracle:Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Greater Basilisk", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Basilisk", "oracle_text": "Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)", "power": "3", "toughness": "5"}
### Response: Name:Greater Basilisk\nManaCost:3 G G\nTypes:Creature Basilisk\nPT:3/5\nK:Deathtouch\nOracle:Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Create the Forge script for this magic card
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{"name": "Night of the Sweets' Revenge", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\nFoods you control have \"{T}: Add {G}.\"\n{5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery."}
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Name:Night of the Sweets' Revenge\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You\nS:Mode$ Continuous | Affected$ Food.YouCtrl | AddAbility$ AnyMana | Description$ Foods you control have "{T}: Add {G}."\nSVar:AnyMana:AB$ Mana | Cost$ T | Produced$ G | Amount$ 1 | SpellDescription$ Add {G}.\nA:AB$ PumpAll | Cost$ 5 G G Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | SorcerySpeed$ True | SpellDescription$ Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.\nSVar:X:Count$Valid Food.YouCtrl\nAI:RemoveDeck:Random\nDeckHas:Ability$LifeGain|Token|Sacrifice & Type$Artifact|Food\nDeckHints:Type$Food\nOracle:When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nFoods you control have "{T}: Add {G}."\n{5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Night of the Sweets' Revenge", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\nFoods you control have \"{T}: Add {G}.\"\n{5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery."}
### Response: Name:Night of the Sweets' Revenge\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You\nS:Mode$ Continuous | Affected$ Food.YouCtrl | AddAbility$ AnyMana | Description$ Foods you control have "{T}: Add {G}."\nSVar:AnyMana:AB$ Mana | Cost$ T | Produced$ G | Amount$ 1 | SpellDescription$ Add {G}.\nA:AB$ PumpAll | Cost$ 5 G G Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | SorcerySpeed$ True | SpellDescription$ Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.\nSVar:X:Count$Valid Food.YouCtrl\nAI:RemoveDeck:Random\nDeckHas:Ability$LifeGain|Token|Sacrifice & Type$Artifact|Food\nDeckHints:Type$Food\nOracle:When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nFoods you control have "{T}: Add {G}."\n{5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Fall of Gil-galad", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Scry 2.\nII \u2014 Put two +1/+1 counters on target creature you control.\nIII \u2014 Until end of turn, target creature you control gains \"When this creature dies, draw two cards.\" Then that creature fights up to one other target creature."}
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Name:Fall of Gil-galad\nManaCost:1 G\nTypes:Enchantment Saga\nK:Chapter:3:DBScry,DBPutCounter,DBAnimate\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | SpellDescription$ Scry 2.\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on target creature you control.\nSVar:DBAnimate:DB$ Animate | SubAbility$ DBFight | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Triggers$ DiesTrig | SpellDescription$ Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.\nSVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature | TargetUnique$ True | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose up to one target other creature\nDeckHas:Ability$Counters\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Scry 2.\nII — Put two +1/+1 counters on target creature you control.\nIII — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fall of Gil-galad", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Scry 2.\nII \u2014 Put two +1/+1 counters on target creature you control.\nIII \u2014 Until end of turn, target creature you control gains \"When this creature dies, draw two cards.\" Then that creature fights up to one other target creature."}
### Response: Name:Fall of Gil-galad\nManaCost:1 G\nTypes:Enchantment Saga\nK:Chapter:3:DBScry,DBPutCounter,DBAnimate\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | SpellDescription$ Scry 2.\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on target creature you control.\nSVar:DBAnimate:DB$ Animate | SubAbility$ DBFight | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Triggers$ DiesTrig | SpellDescription$ Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.\nSVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature | TargetUnique$ True | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose up to one target other creature\nDeckHas:Ability$Counters\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Scry 2.\nII — Put two +1/+1 counters on target creature you control.\nIII — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
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Create the Forge script for this magic card
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{"name": "Baloth Gorger", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Kicker {4} (You may pay an additional {4} as you cast this spell.)\nIf Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.", "power": "4", "toughness": "4"}
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Name:Baloth Gorger\nManaCost:2 G G\nTypes:Creature Beast\nPT:4/4\nK:Kicker:4\nK:etbCounter:P1P1:3:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with three +1/+1 counters on it.\nSVar:WasKicked:Count$Kicked.1.0\nOracle:Kicker {4} (You may pay an additional {4} as you cast this spell.)\nIf Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Baloth Gorger", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Kicker {4} (You may pay an additional {4} as you cast this spell.)\nIf Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.", "power": "4", "toughness": "4"}
### Response: Name:Baloth Gorger\nManaCost:2 G G\nTypes:Creature Beast\nPT:4/4\nK:Kicker:4\nK:etbCounter:P1P1:3:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with three +1/+1 counters on it.\nSVar:WasKicked:Count$Kicked.1.0\nOracle:Kicker {4} (You may pay an additional {4} as you cast this spell.)\nIf Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.
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Create the Forge script for this magic card
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{"name": "Mirrorwood Treefolk", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to any target instead.", "power": "2", "toughness": "4"}
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Name:Mirrorwood Treefolk\nManaCost:3 G\nTypes:Creature Treefolk\nPT:2/4\nA:AB$ Effect | Cost$ 2 R W | ValidTgts$ Any | TgtPrompt$ Select any target to redirect the damage to | ReplacementEffects$ SelflessDamage | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ The next time damage would be dealt to CARDNAME this turn, that damage is dealt to any target instead.\nSVar:SelflessDamage:Event$ DamageDone | ValidTarget$ Creature.EffectSource | ReplaceWith$ SelflessDmg | DamageTarget$ Remembered | Description$ The next time damage would be dealt to EFFECTSOURCE this turn, that damage is dealt to any target instead.\nSVar:SelflessDmg:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Remembered | VarType$ GameEntity | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:All\nOracle:{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to any target instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mirrorwood Treefolk", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to any target instead.", "power": "2", "toughness": "4"}
### Response: Name:Mirrorwood Treefolk\nManaCost:3 G\nTypes:Creature Treefolk\nPT:2/4\nA:AB$ Effect | Cost$ 2 R W | ValidTgts$ Any | TgtPrompt$ Select any target to redirect the damage to | ReplacementEffects$ SelflessDamage | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ The next time damage would be dealt to CARDNAME this turn, that damage is dealt to any target instead.\nSVar:SelflessDamage:Event$ DamageDone | ValidTarget$ Creature.EffectSource | ReplaceWith$ SelflessDmg | DamageTarget$ Remembered | Description$ The next time damage would be dealt to EFFECTSOURCE this turn, that damage is dealt to any target instead.\nSVar:SelflessDmg:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Remembered | VarType$ GameEntity | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nAI:RemoveDeck:All\nOracle:{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to any target instead.
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Create the Forge script for this magic card
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{"name": "Paradise Druid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)\n{T}: Add one mana of any color.", "power": "2", "toughness": "1"}
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Name:Paradise Druid\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self+untapped | AddKeyword$ Hexproof | Description$ CARDNAME has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.)\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.)\n{T}: Add one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Paradise Druid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)\n{T}: Add one mana of any color.", "power": "2", "toughness": "1"}
### Response: Name:Paradise Druid\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self+untapped | AddKeyword$ Hexproof | Description$ CARDNAME has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.)\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.)\n{T}: Add one mana of any color.
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Create the Forge script for this magic card
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{"name": "Bitter Revelation", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life."}
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Name:Bitter Revelation\nManaCost:3 B\nTypes:Sorcery\nA:SP$ Dig | Cost$ 3 B | DigNum$ 4 | ChangeNum$ 2 | DestinationZone2$ Graveyard | SubAbility$ DBLoseLife | SpellDescription$ Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2\nDeckHas:Ability$Graveyard\nOracle:Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bitter Revelation", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life."}
### Response: Name:Bitter Revelation\nManaCost:3 B\nTypes:Sorcery\nA:SP$ Dig | Cost$ 3 B | DigNum$ 4 | ChangeNum$ 2 | DestinationZone2$ Graveyard | SubAbility$ DBLoseLife | SpellDescription$ Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2\nDeckHas:Ability$Graveyard\nOracle:Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
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Create the Forge script for this magic card
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{"name": "Toski, Bearer of Secrets", "mana_cost": "{3}{G}", "type_line": "Legendary Creature \u2014 Squirrel", "oracle_text": "This spell can't be countered.\nIndestructible\nToski, Bearer of Secrets attacks each combat if able.\nWhenever a creature you control deals combat damage to a player, draw a card.", "power": "1", "toughness": "1"}
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Name:Toski, Bearer of Secrets\nManaCost:3 G\nTypes:Legendary Creature Squirrel\nPT:1/1\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nK:Indestructible\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nOracle:This spell can't be countered.\nIndestructible\nToski, Bearer of Secrets attacks each combat if able.\nWhenever a creature you control deals combat damage to a player, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Toski, Bearer of Secrets", "mana_cost": "{3}{G}", "type_line": "Legendary Creature \u2014 Squirrel", "oracle_text": "This spell can't be countered.\nIndestructible\nToski, Bearer of Secrets attacks each combat if able.\nWhenever a creature you control deals combat damage to a player, draw a card.", "power": "1", "toughness": "1"}
### Response: Name:Toski, Bearer of Secrets\nManaCost:3 G\nTypes:Legendary Creature Squirrel\nPT:1/1\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nK:Indestructible\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control deals combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nOracle:This spell can't be countered.\nIndestructible\nToski, Bearer of Secrets attacks each combat if able.\nWhenever a creature you control deals combat damage to a player, draw a card.
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Create the Forge script for this magic card
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{"name": "Threadbind Clique"}
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Name:Threadbind Clique\nManaCost:3 U\nTypes:Creature Faerie\nPT:3/3\nK:Flying\nAlternateMode:Adventure\nOracle:Flying\n\nALTERNATE\n\nName:Rip the Seams\nManaCost:2 W\nTypes:Instant Adventure\nA:SP$ Destroy | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | SpellDescription$ Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.)\nOracle:Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Threadbind Clique"}
### Response: Name:Threadbind Clique\nManaCost:3 U\nTypes:Creature Faerie\nPT:3/3\nK:Flying\nAlternateMode:Adventure\nOracle:Flying\n\nALTERNATE\n\nName:Rip the Seams\nManaCost:2 W\nTypes:Instant Adventure\nA:SP$ Destroy | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | SpellDescription$ Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.)\nOracle:Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.)
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Create the Forge script for this magic card
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{"name": "Feed the Swarm", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value."}
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Name:Feed the Swarm\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.OppCtrl,Enchantment.OppCtrl | TgtPrompt$ Select target creature or enchantment an opponent controls | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:Targeted$CardManaCost\nOracle:Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Feed the Swarm", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value."}
### Response: Name:Feed the Swarm\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.OppCtrl,Enchantment.OppCtrl | TgtPrompt$ Select target creature or enchantment an opponent controls | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:Targeted$CardManaCost\nOracle:Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
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Create the Forge script for this magic card
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{"name": "Prowling Pangolin", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Pangolin Beast", "oracle_text": "When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.", "power": "6", "toughness": "5"}
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Name:Prowling Pangolin\nManaCost:3 B B\nTypes:Creature Pangolin Beast\nPT:6/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | UnlessCost$ Sac<2/Creature> | UnlessPayer$ Player | UnlessSwitched$ True\nSVar:AIPreference:SacCost$Creature.token,Creature\nSVar:AIPreferenceParams:CreatureEvalThreshold$ 150 | MinCreaturesBelowThreshold$ 2\nOracle:When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Prowling Pangolin", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Pangolin Beast", "oracle_text": "When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.", "power": "6", "toughness": "5"}
### Response: Name:Prowling Pangolin\nManaCost:3 B B\nTypes:Creature Pangolin Beast\nPT:6/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | UnlessCost$ Sac<2/Creature> | UnlessPayer$ Player | UnlessSwitched$ True\nSVar:AIPreference:SacCost$Creature.token,Creature\nSVar:AIPreferenceParams:CreatureEvalThreshold$ 150 | MinCreaturesBelowThreshold$ 2\nOracle:When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
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Create the Forge script for this magic card
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{"name": "Master Chef", "mana_cost": "{2}{G}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"This creature enters the battlefield with an additional +1/+1 counter on it\" and \"Other creatures you control enter the battlefield with an additional +1/+1 counter on them.\""}
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Name:Master Chef\nManaCost:2 G\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddReplacementEffects$ This & Other | Description$ Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."\nSVar:This:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ ExtraCounter | ReplacementResult$ Updated | Description$ This creature enters the battlefield with an additional +1/+1 counter on it.\nSVar:Other:Event$ Moved | ValidCard$ Creature.Other+YouCtrl | ActiveZones$ Battlefield | Destination$ Battlefield | ReplaceWith$ ExtraCounter | ReplacementResult$ Updated | Description$ Other creatures you control enter with an additional +1/+1 counter on them.\nSVar:ExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1\nAI:RemoveDeck:NonCommander\nDeckHas:Ability$Counters\nOracle:Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Master Chef", "mana_cost": "{2}{G}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"This creature enters the battlefield with an additional +1/+1 counter on it\" and \"Other creatures you control enter the battlefield with an additional +1/+1 counter on them.\""}
### Response: Name:Master Chef\nManaCost:2 G\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddReplacementEffects$ This & Other | Description$ Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."\nSVar:This:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ ExtraCounter | ReplacementResult$ Updated | Description$ This creature enters the battlefield with an additional +1/+1 counter on it.\nSVar:Other:Event$ Moved | ValidCard$ Creature.Other+YouCtrl | ActiveZones$ Battlefield | Destination$ Battlefield | ReplaceWith$ ExtraCounter | ReplacementResult$ Updated | Description$ Other creatures you control enter with an additional +1/+1 counter on them.\nSVar:ExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1\nAI:RemoveDeck:NonCommander\nDeckHas:Ability$Counters\nOracle:Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."
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Create the Forge script for this magic card
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{"name": "Wolfir Avenger", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Wolf Warrior", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\n{1}{G}: Regenerate Wolfir Avenger.", "power": "3", "toughness": "3"}
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Name:Wolfir Avenger\nManaCost:1 G G\nTypes:Creature Wolf Warrior\nPT:3/3\nK:Flash\nA:AB$ Regenerate | Cost$ 1 G | SpellDescription$ Regenerate CARDNAME.\nOracle:Flash (You may cast this spell any time you could cast an instant.)\n{1}{G}: Regenerate Wolfir Avenger.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wolfir Avenger", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Wolf Warrior", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\n{1}{G}: Regenerate Wolfir Avenger.", "power": "3", "toughness": "3"}
### Response: Name:Wolfir Avenger\nManaCost:1 G G\nTypes:Creature Wolf Warrior\nPT:3/3\nK:Flash\nA:AB$ Regenerate | Cost$ 1 G | SpellDescription$ Regenerate CARDNAME.\nOracle:Flash (You may cast this spell any time you could cast an instant.)\n{1}{G}: Regenerate Wolfir Avenger.
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Create the Forge script for this magic card
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{"name": "Armored Kincaller", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.", "power": "3", "toughness": "3"}
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Name:Armored Kincaller\nManaCost:2 G\nTypes:Creature Dinosaur\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When CARDNAME enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.\nSVar:TrigReveal:DB$ Reveal | RevealValid$ Dinosaur | RememberRevealed$ True | Optional$ True | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | ConditionCheckSVar$ Count$RememberedSize/Plus.DinoControlled | LifeAmount$ 3 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DinoControlled:Count$Valid Dinosaur.Other+YouCtrl\nDeckHints:Type$Dinosaur\nDeckHas:Ability$LifeGain\nOracle:When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Armored Kincaller", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.", "power": "3", "toughness": "3"}
### Response: Name:Armored Kincaller\nManaCost:2 G\nTypes:Creature Dinosaur\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When CARDNAME enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.\nSVar:TrigReveal:DB$ Reveal | RevealValid$ Dinosaur | RememberRevealed$ True | Optional$ True | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | ConditionCheckSVar$ Count$RememberedSize/Plus.DinoControlled | LifeAmount$ 3 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DinoControlled:Count$Valid Dinosaur.Other+YouCtrl\nDeckHints:Type$Dinosaur\nDeckHas:Ability$LifeGain\nOracle:When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
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Create the Forge script for this magic card
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{"name": "Slimefoot and Squee", "mana_cost": "{B}{R}{G}", "type_line": "Legendary Creature \u2014 Fungus Goblin", "oracle_text": "Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token.\n{1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.", "power": "3", "toughness": "3"}
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Name:Slimefoot and Squee\nManaCost:B R G\nTypes:Legendary Creature Fungus Goblin\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a 1/1 green Saproling creature token.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a 1/1 green Saproling creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ g_1_1_saproling\nA:AB$ ChangeZone | Cost$ 1 B R G Sac<1/Saproling> | ThisDefinedAndTgts$ Self | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | ValidTgts$ Creature.YouOwn+Other | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target other creature card in your graveyard | SorcerySpeed$ True | SpellDescription$ Return CARDNAME and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token|Graveyard|Sacrifice & Type$Saproling\nDeckHints:Type$Fungus\nOracle:Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token.\n{1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Slimefoot and Squee", "mana_cost": "{B}{R}{G}", "type_line": "Legendary Creature \u2014 Fungus Goblin", "oracle_text": "Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token.\n{1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.", "power": "3", "toughness": "3"}
### Response: Name:Slimefoot and Squee\nManaCost:B R G\nTypes:Legendary Creature Fungus Goblin\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a 1/1 green Saproling creature token.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, create a 1/1 green Saproling creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ g_1_1_saproling\nA:AB$ ChangeZone | Cost$ 1 B R G Sac<1/Saproling> | ThisDefinedAndTgts$ Self | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | ValidTgts$ Creature.YouOwn+Other | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target other creature card in your graveyard | SorcerySpeed$ True | SpellDescription$ Return CARDNAME and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token|Graveyard|Sacrifice & Type$Saproling\nDeckHints:Type$Fungus\nOracle:Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token.\n{1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Scandalmonger", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Boar Monger", "oracle_text": "{2}: Target player discards a card. Any player may activate this ability but only as a sorcery.", "power": "3", "toughness": "3"}
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Name:Scandalmonger\nManaCost:3 B\nTypes:Creature Boar Monger\nPT:3/3\nA:AB$ Discard | Cost$ 2 | ValidTgts$ Player | NumCards$ 1 | Mode$ TgtChoose | SorcerySpeed$ True | Activator$ Player | IsCurse$ True | SpellDescription$ Target player discards a card. Any player may activate this ability but only as a sorcery.\nAI:RemoveDeck:Random\nOracle:{2}: Target player discards a card. Any player may activate this ability but only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scandalmonger", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Boar Monger", "oracle_text": "{2}: Target player discards a card. Any player may activate this ability but only as a sorcery.", "power": "3", "toughness": "3"}
### Response: Name:Scandalmonger\nManaCost:3 B\nTypes:Creature Boar Monger\nPT:3/3\nA:AB$ Discard | Cost$ 2 | ValidTgts$ Player | NumCards$ 1 | Mode$ TgtChoose | SorcerySpeed$ True | Activator$ Player | IsCurse$ True | SpellDescription$ Target player discards a card. Any player may activate this ability but only as a sorcery.\nAI:RemoveDeck:Random\nOracle:{2}: Target player discards a card. Any player may activate this ability but only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Bloodfire Expert", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Efreet Monk", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)", "power": "3", "toughness": "1"}
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Name:Bloodfire Expert\nManaCost:2 R\nTypes:Creature Efreet Monk\nPT:3/1\nK:Prowess\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bloodfire Expert", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Efreet Monk", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)", "power": "3", "toughness": "1"}
### Response: Name:Bloodfire Expert\nManaCost:2 R\nTypes:Creature Efreet Monk\nPT:3/1\nK:Prowess\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Create the Forge script for this magic card
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{"name": "Lightning Coils", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.\nAt the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step."}
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Name:Lightning Coils\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+YouCtrl | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a nontoken creature you control dies, put a charge counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+counters_GE5_CHARGE | Execute$ DBRemoveCounter | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, if CARDNAME has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.\nSVar:DBRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ r_3_1_elemental_haste | AtEOT$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nDeckHas:Ability$Token\nOracle:Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.\nAt the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lightning Coils", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.\nAt the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step."}
### Response: Name:Lightning Coils\nManaCost:3\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+YouCtrl | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a nontoken creature you control dies, put a charge counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+counters_GE5_CHARGE | Execute$ DBRemoveCounter | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, if CARDNAME has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.\nSVar:DBRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ r_3_1_elemental_haste | AtEOT$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nDeckHas:Ability$Token\nOracle:Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.\nAt the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Arcane Subtraction", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Target creature gets -4/-0 until end of turn.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)"}
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Name:Arcane Subtraction\nManaCost:1 U\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | IsCurse$ True | SubAbility$ DBLearn | SpellDescription$ Target creature gets -4/-0 until end of turn.\nSVar:DBLearn:DB$ Learn | SpellDescription$ Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nOracle:Target creature gets -4/-0 until end of turn.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arcane Subtraction", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Target creature gets -4/-0 until end of turn.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)"}
### Response: Name:Arcane Subtraction\nManaCost:1 U\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | IsCurse$ True | SubAbility$ DBLearn | SpellDescription$ Target creature gets -4/-0 until end of turn.\nSVar:DBLearn:DB$ Learn | SpellDescription$ Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nOracle:Target creature gets -4/-0 until end of turn.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Create the Forge script for this magic card
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{"name": "From the Catacombs", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.\nYou take the initiative.\nEscape\u2014{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)"}
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Name:From the Catacombs\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | RememberChanged$ True | GainControl$ True | TgtPrompt$ Select target creature card in a graveyard | ValidTgts$ Creature | WithCountersType$ CORPSE | LeaveBattlefield$ Exile | SubAbility$ DBInitiative | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.\nSVar:DBInitiative:DB$ TakeInitiative | SpellDescription$ You take the initiative.\nK:Escape:3 B B ExileFromGrave<5/Card.Other/other>\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Discard\nOracle:Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.\nYou take the initiative.\nEscape—{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "From the Catacombs", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.\nYou take the initiative.\nEscape\u2014{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)"}
### Response: Name:From the Catacombs\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | RememberChanged$ True | GainControl$ True | TgtPrompt$ Select target creature card in a graveyard | ValidTgts$ Creature | WithCountersType$ CORPSE | LeaveBattlefield$ Exile | SubAbility$ DBInitiative | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.\nSVar:DBInitiative:DB$ TakeInitiative | SpellDescription$ You take the initiative.\nK:Escape:3 B B ExileFromGrave<5/Card.Other/other>\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Discard\nOracle:Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.\nYou take the initiative.\nEscape—{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Create the Forge script for this magic card
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{"name": "Wargate", "mana_cost": "{X}{G}{W}{U}", "type_line": "Sorcery", "oracle_text": "Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle."}
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Name:Wargate\nManaCost:X G W U\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.cmcLEX | ChangeTypeDesc$ permanent card with mana value X or less | ChangeNum$ 1 | SpellDescription$ Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.\nSVar:X:Count$xPaid\nOracle:Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wargate", "mana_cost": "{X}{G}{W}{U}", "type_line": "Sorcery", "oracle_text": "Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle."}
### Response: Name:Wargate\nManaCost:X G W U\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.cmcLEX | ChangeTypeDesc$ permanent card with mana value X or less | ChangeNum$ 1 | SpellDescription$ Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.\nSVar:X:Count$xPaid\nOracle:Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
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Create the Forge script for this magic card
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{"name": "Fynn, the Fangbearer", "mana_cost": "{1}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Deathtouch\nWhenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)", "power": "1", "toughness": "3"}
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Name:Fynn, the Fangbearer\nManaCost:1 G\nTypes:Legendary Creature Human Warrior\nPT:1/3\nK:Deathtouch\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl+withDeathtouch | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPoison | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)\nSVar:TrigPoison:DB$ Poison | Defined$ TriggeredTarget | Num$ 2\nDeckHas:Ability$Counters\nOracle:Deathtouch\nWhenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fynn, the Fangbearer", "mana_cost": "{1}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Deathtouch\nWhenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)", "power": "1", "toughness": "3"}
### Response: Name:Fynn, the Fangbearer\nManaCost:1 G\nTypes:Legendary Creature Human Warrior\nPT:1/3\nK:Deathtouch\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl+withDeathtouch | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPoison | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)\nSVar:TrigPoison:DB$ Poison | Defined$ TriggeredTarget | Num$ 2\nDeckHas:Ability$Counters\nOracle:Deathtouch\nWhenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
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Create the Forge script for this magic card
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{"name": "Sphinx Summoner", "mana_cost": "{3}{U}{B}", "type_line": "Artifact Creature \u2014 Sphinx", "oracle_text": "Flying\nWhen Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.", "power": "3", "toughness": "3"}
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Name:Sphinx Summoner\nManaCost:3 U B\nTypes:Artifact Creature Sphinx\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Artifact.Creature | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:Flying\nWhen Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sphinx Summoner", "mana_cost": "{3}{U}{B}", "type_line": "Artifact Creature \u2014 Sphinx", "oracle_text": "Flying\nWhen Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.", "power": "3", "toughness": "3"}
### Response: Name:Sphinx Summoner\nManaCost:3 U B\nTypes:Artifact Creature Sphinx\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Artifact.Creature | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:Flying\nWhen Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "Giant Tortoise", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Turtle", "oracle_text": "Giant Tortoise gets +0/+3 as long as it's untapped.", "power": "1", "toughness": "1"}
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Name:Giant Tortoise\nManaCost:1 U\nTypes:Creature Turtle\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self+untapped | AddToughness$ 3 | Description$ As long as CARDNAME is untapped, it gets +0/+3.\nOracle:Giant Tortoise gets +0/+3 as long as it's untapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Giant Tortoise", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Turtle", "oracle_text": "Giant Tortoise gets +0/+3 as long as it's untapped.", "power": "1", "toughness": "1"}
### Response: Name:Giant Tortoise\nManaCost:1 U\nTypes:Creature Turtle\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self+untapped | AddToughness$ 3 | Description$ As long as CARDNAME is untapped, it gets +0/+3.\nOracle:Giant Tortoise gets +0/+3 as long as it's untapped.
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Create the Forge script for this magic card
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{"name": "Pulse of the Fields", "mana_cost": "{1}{W}{W}", "type_line": "Instant", "oracle_text": "You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand."}
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Name:Pulse of the Fields\nManaCost:1 W W\nTypes:Instant\nA:SP$ GainLife | Cost$ 1 W W | Defined$ You | LifeAmount$ 4 | SubAbility$ TrigReturn | SpellDescription$ You gain 4 life. Then if an opponent has more life than you, return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | ConditionLifeTotal$ You | ConditionLifeAmount$ LTX | Defined$ Parent | Origin$ Stack | Destination$ Hand | ConditionDescription$ If an opponent has more life than you,\nSVar:X:PlayerCountOpponents$HighestLifeTotal\nOracle:You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pulse of the Fields", "mana_cost": "{1}{W}{W}", "type_line": "Instant", "oracle_text": "You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand."}
### Response: Name:Pulse of the Fields\nManaCost:1 W W\nTypes:Instant\nA:SP$ GainLife | Cost$ 1 W W | Defined$ You | LifeAmount$ 4 | SubAbility$ TrigReturn | SpellDescription$ You gain 4 life. Then if an opponent has more life than you, return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | ConditionLifeTotal$ You | ConditionLifeAmount$ LTX | Defined$ Parent | Origin$ Stack | Destination$ Hand | ConditionDescription$ If an opponent has more life than you,\nSVar:X:PlayerCountOpponents$HighestLifeTotal\nOracle:You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Sheltering Light", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say \"destroy\" don't destroy the creature.)"}
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Name:Sheltering Light\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Indestructible | SubAbility$ DBScry | SpellDescription$ Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sheltering Light", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say \"destroy\" don't destroy the creature.)"}
### Response: Name:Sheltering Light\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Indestructible | SubAbility$ DBScry | SpellDescription$ Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
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Create the Forge script for this magic card
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{"name": "Seizan, Perverter of Truth", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Demon Spirit", "oracle_text": "At the beginning of each player's upkeep, that player loses 2 life and draws two cards.", "power": "6", "toughness": "5"}
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Name:Seizan, Perverter of Truth\nManaCost:3 B B\nTypes:Legendary Creature Demon Spirit\nPT:6/5\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of each player's upkeep, that player loses 2 life and draws two cards.\nSVar:TrigDrain:DB$ LoseLife | Defined$ TriggeredPlayer | LifeAmount$ 2 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ TriggeredPlayer | NumCards$ 2\nOracle:At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Seizan, Perverter of Truth", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Demon Spirit", "oracle_text": "At the beginning of each player's upkeep, that player loses 2 life and draws two cards.", "power": "6", "toughness": "5"}
### Response: Name:Seizan, Perverter of Truth\nManaCost:3 B B\nTypes:Legendary Creature Demon Spirit\nPT:6/5\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of each player's upkeep, that player loses 2 life and draws two cards.\nSVar:TrigDrain:DB$ LoseLife | Defined$ TriggeredPlayer | LifeAmount$ 2 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ TriggeredPlayer | NumCards$ 2\nOracle:At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
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Create the Forge script for this magic card
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{"name": "Bloodbraid Elf", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Elf Berserker", "oracle_text": "Haste\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)", "power": "3", "toughness": "2"}
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Name:Bloodbraid Elf\nManaCost:2 R G\nTypes:Creature Elf Berserker\nPT:3/2\nK:Haste\nK:Cascade\nOracle:Haste\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bloodbraid Elf", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Elf Berserker", "oracle_text": "Haste\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)", "power": "3", "toughness": "2"}
### Response: Name:Bloodbraid Elf\nManaCost:2 R G\nTypes:Creature Elf Berserker\nPT:3/2\nK:Haste\nK:Cascade\nOracle:Haste\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Create the Forge script for this magic card
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{"name": "Mystic Denial", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target creature or sorcery spell."}
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Name:Mystic Denial\nManaCost:1 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U U | TargetType$ Spell | TgtPrompt$ Select target Creatire or Sorcery spell | ValidTgts$ Creature,Sorcery | SpellDescription$ Counter target creature or sorcery spell.\nOracle:Counter target creature or sorcery spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mystic Denial", "mana_cost": "{1}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target creature or sorcery spell."}
### Response: Name:Mystic Denial\nManaCost:1 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U U | TargetType$ Spell | TgtPrompt$ Select target Creatire or Sorcery spell | ValidTgts$ Creature,Sorcery | SpellDescription$ Counter target creature or sorcery spell.\nOracle:Counter target creature or sorcery spell.
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Create the Forge script for this magic card
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{"name": "Chaos Moon", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type."}
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Name:Chaos Moon\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigCount | TriggerDescription$ At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.\nSVar:TrigCount:DB$ Effect | Triggers$ TrigRamp | StaticAbilities$ STPump | ConditionCheckSVar$ X | ConditionSVarCompare$ M21 | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RepCurse | StaticAbilities$ STCurse | ConditionCheckSVar$ X | ConditionSVarCompare$ M20\nSVar:TrigRamp:Mode$ TapsForMana | ValidCard$ Mountain | Execute$ TrigMana | Static$ True | TriggerZones$ Command | TriggerDescription$ Whenever a player taps a Mountain for mana, that player adds {R}.\nSVar:TrigMana:DB$ Mana | Produced$ R | Amount$ 1 | Defined$ TriggeredActivator\nSVar:STPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.Red | AddPower$ 1 | AddToughness$ 1\nSVar:RepCurse:Event$ ProduceMana | ActiveZones$ Command | ValidCard$ Mountain | ReplaceWith$ ProduceColorless | Description$ If a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.\nSVar:ProduceColorless:DB$ ReplaceMana | ReplaceType$ C\nSVar:STCurse:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.Red | AddPower$ -1 | AddToughness$ -1\nSVar:X:Count$Valid Permanent\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chaos Moon", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type."}
### Response: Name:Chaos Moon\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigCount | TriggerDescription$ At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.\nSVar:TrigCount:DB$ Effect | Triggers$ TrigRamp | StaticAbilities$ STPump | ConditionCheckSVar$ X | ConditionSVarCompare$ M21 | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RepCurse | StaticAbilities$ STCurse | ConditionCheckSVar$ X | ConditionSVarCompare$ M20\nSVar:TrigRamp:Mode$ TapsForMana | ValidCard$ Mountain | Execute$ TrigMana | Static$ True | TriggerZones$ Command | TriggerDescription$ Whenever a player taps a Mountain for mana, that player adds {R}.\nSVar:TrigMana:DB$ Mana | Produced$ R | Amount$ 1 | Defined$ TriggeredActivator\nSVar:STPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.Red | AddPower$ 1 | AddToughness$ 1\nSVar:RepCurse:Event$ ProduceMana | ActiveZones$ Command | ValidCard$ Mountain | ReplaceWith$ ProduceColorless | Description$ If a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.\nSVar:ProduceColorless:DB$ ReplaceMana | ReplaceType$ C\nSVar:STCurse:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.Red | AddPower$ -1 | AddToughness$ -1\nSVar:X:Count$Valid Permanent\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
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Create the Forge script for this magic card
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{"name": "Freejam Regent", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nFlying\n{1}{R}: Freejam Regent gets +2/+0 until end of turn.", "power": "4", "toughness": "4"}
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Name:Freejam Regent\nManaCost:4 R R\nTypes:Creature Dragon\nPT:4/4\nK:Improvise\nK:Flying\nA:AB$ Pump | Cost$ 1 R | Defined$ Self | NumAtt$ +2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn.\nOracle:Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nFlying\n{1}{R}: Freejam Regent gets +2/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Freejam Regent", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nFlying\n{1}{R}: Freejam Regent gets +2/+0 until end of turn.", "power": "4", "toughness": "4"}
### Response: Name:Freejam Regent\nManaCost:4 R R\nTypes:Creature Dragon\nPT:4/4\nK:Improvise\nK:Flying\nA:AB$ Pump | Cost$ 1 R | Defined$ Self | NumAtt$ +2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn.\nOracle:Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nFlying\n{1}{R}: Freejam Regent gets +2/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Treasure Chest", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{4}, Sacrifice Treasure Chest: Roll a d20.\n1 | Trapped! \u2014 You lose 3 life.\n2\u20149 | Create five Treasure tokens.\n10\u201419 | You gain 3 life and draw three cards.\n20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle."}
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Name:Treasure Chest\nManaCost:3\nTypes:Artifact\nA:AB$ RollDice | Cost$ 4 Sac<1/CARDNAME> | Sides$ 20 | ResultSubAbilities$ 1:Trapped,2-9:DBToken,10-19:DBGainLife,20:DBChangeZone | SpellDescription$ Roll a d20.\nSVar:Trapped:DB$ LoseLife | Defined$ You | LifeAmount$ 3 | SpellDescription$ 1 VERT Trapped! — You lose 3 life.\nSVar:DBToken:DB$ Token | TokenAmount$ 5 | TokenScript$ c_a_treasure_sac | SpellDescription$ 2—9 VERT Create five Treasure tokens.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3 | SubAbility$ DBDraw | SpellDescription$ 10—19 VERT You gain 3 life and draw three cards.\nSVar:DBDraw:DB$ Draw | NumCards$ 3\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Card | ChangeNum$ 1 | Shuffle$ False | RememberChanged$ True | SubAbility$ DBChangeZone1 | SpellDescription$ 20 VERT Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.\nSVar:DBChangeZone1:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Battlefield | ConditionDefined$ Remembered | ConditionPresent$ Artifact | Optional$ True | ForgetChanged$ True | SubAbility$ DBChangeZone2\nSVar:DBChangeZone2:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ Shuffle | Defined$ You | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token|Sacrifice|LifeGain\nOracle:{4}, Sacrifice Treasure Chest: Roll a d20.\n1 | Trapped! — You lose 3 life.\n2—9 | Create five Treasure tokens.\n10—19 | You gain 3 life and draw three cards.\n20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Treasure Chest", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{4}, Sacrifice Treasure Chest: Roll a d20.\n1 | Trapped! \u2014 You lose 3 life.\n2\u20149 | Create five Treasure tokens.\n10\u201419 | You gain 3 life and draw three cards.\n20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle."}
### Response: Name:Treasure Chest\nManaCost:3\nTypes:Artifact\nA:AB$ RollDice | Cost$ 4 Sac<1/CARDNAME> | Sides$ 20 | ResultSubAbilities$ 1:Trapped,2-9:DBToken,10-19:DBGainLife,20:DBChangeZone | SpellDescription$ Roll a d20.\nSVar:Trapped:DB$ LoseLife | Defined$ You | LifeAmount$ 3 | SpellDescription$ 1 VERT Trapped! — You lose 3 life.\nSVar:DBToken:DB$ Token | TokenAmount$ 5 | TokenScript$ c_a_treasure_sac | SpellDescription$ 2—9 VERT Create five Treasure tokens.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3 | SubAbility$ DBDraw | SpellDescription$ 10—19 VERT You gain 3 life and draw three cards.\nSVar:DBDraw:DB$ Draw | NumCards$ 3\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Card | ChangeNum$ 1 | Shuffle$ False | RememberChanged$ True | SubAbility$ DBChangeZone1 | SpellDescription$ 20 VERT Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.\nSVar:DBChangeZone1:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Battlefield | ConditionDefined$ Remembered | ConditionPresent$ Artifact | Optional$ True | ForgetChanged$ True | SubAbility$ DBChangeZone2\nSVar:DBChangeZone2:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ Shuffle | Defined$ You | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token|Sacrifice|LifeGain\nOracle:{4}, Sacrifice Treasure Chest: Roll a d20.\n1 | Trapped! — You lose 3 life.\n2—9 | Create five Treasure tokens.\n10—19 | You gain 3 life and draw three cards.\n20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
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Create the Forge script for this magic card
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{"name": "Maximize Velocity", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Target creature gets +1/+1 and gains haste until end of turn.\nJump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)"}
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Name:Maximize Velocity\nManaCost:R\nTypes:Sorcery\nK:Jump-start\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | KW$ Haste | SpellDescription$ Target creature gets +1/+1 and gains haste until end of turn.\nOracle:Target creature gets +1/+1 and gains haste until end of turn.\nJump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Maximize Velocity", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Target creature gets +1/+1 and gains haste until end of turn.\nJump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)"}
### Response: Name:Maximize Velocity\nManaCost:R\nTypes:Sorcery\nK:Jump-start\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | KW$ Haste | SpellDescription$ Target creature gets +1/+1 and gains haste until end of turn.\nOracle:Target creature gets +1/+1 and gains haste until end of turn.\nJump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Create the Forge script for this magic card
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{"name": "Renegade Firebrand", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)", "power": "3", "toughness": "2"}
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Name:Renegade Firebrand\nManaCost:2 R\nTypes:Creature Human Warrior\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | AddPower$ 1 | IsPresent$ Planeswalker.Chandra+YouCtrl | Description$ As long as you control a Chandra planeswalker, CARDNAME gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)\nSVar:BuffedBy:Chandra\nOracle:As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Renegade Firebrand", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)", "power": "3", "toughness": "2"}
### Response: Name:Renegade Firebrand\nManaCost:2 R\nTypes:Creature Human Warrior\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | AddPower$ 1 | IsPresent$ Planeswalker.Chandra+YouCtrl | Description$ As long as you control a Chandra planeswalker, CARDNAME gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)\nSVar:BuffedBy:Chandra\nOracle:As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Create the Forge script for this magic card
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{"name": "Sulfur Falls", "mana_cost": "", "type_line": "Land", "oracle_text": "Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.\n{T}: Add {U} or {R}."}
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Name:Sulfur Falls\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Island.YouCtrl,Mountain.YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control an Island or a Mountain.\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nOracle:Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.\n{T}: Add {U} or {R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sulfur Falls", "mana_cost": "", "type_line": "Land", "oracle_text": "Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.\n{T}: Add {U} or {R}."}
### Response: Name:Sulfur Falls\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Island.YouCtrl,Mountain.YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control an Island or a Mountain.\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nOracle:Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.\n{T}: Add {U} or {R}.
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Create the Forge script for this magic card
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{"name": "Sluiceway Scorpion", "mana_cost": "{2}{B}{G}", "type_line": "Creature \u2014 Scorpion", "oracle_text": "Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nScavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)", "power": "2", "toughness": "2"}
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Name:Sluiceway Scorpion\nManaCost:2 B G\nTypes:Creature Scorpion\nPT:2/2\nK:Deathtouch\nK:Scavenge:1 B G\nOracle:Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nScavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sluiceway Scorpion", "mana_cost": "{2}{B}{G}", "type_line": "Creature \u2014 Scorpion", "oracle_text": "Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nScavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)", "power": "2", "toughness": "2"}
### Response: Name:Sluiceway Scorpion\nManaCost:2 B G\nTypes:Creature Scorpion\nPT:2/2\nK:Deathtouch\nK:Scavenge:1 B G\nOracle:Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nScavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Mummy Paramount", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
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Name:Mummy Paramount\nManaCost:1 W\nTypes:Creature Zombie\nPT:2/2\nT:Mode$ ChangesZone | ValidCard$ Zombie.Other+YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever another Zombie enters the battlefield under your control, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +1 | NumDef$ +1\nSVar:BuffedBy:Zombie\nDeckHints:Type$Zombie\nOracle:Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mummy Paramount", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Mummy Paramount\nManaCost:1 W\nTypes:Creature Zombie\nPT:2/2\nT:Mode$ ChangesZone | ValidCard$ Zombie.Other+YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever another Zombie enters the battlefield under your control, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +1 | NumDef$ +1\nSVar:BuffedBy:Zombie\nDeckHints:Type$Zombie\nOracle:Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Forge, Neverwinter Charlatan", "mana_cost": "{3}{B}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "Menace\nWard\u2014Sacrifice a creature.\nForge, Neverwinter Charlatan gets +2/+0 for each Treasure you control.\nWhenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn.", "power": "2", "toughness": "4"}
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Name:Forge, Neverwinter Charlatan\nManaCost:3 B\nTypes:Legendary Creature Human Rogue\nPT:2/4\nK:Menace\nK:Ward:Sac<1/Creature>\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | Description$ CARDNAME gets +2/+0 for each Treasure you control.\nT:Mode$ Sacrificed | ValidCard$ Creature | Execute$ TrigTreasure | ActivationLimit$ 1 | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn.\nSVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | TokenTapped$ True:\nSVar:X:Count$Valid Treasure.YouCtrl/Twice\nDeckHints:Ability$Sacrifice & Type$Treasure\nDeckHas:Ability$Token & Type$Treasure|Artifact\nOracle:Menace\nWard—Sacrifice a creature\nForge, Neverwinter Charlatan gets +2/+0 for each Treasure you control.\nWhenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Forge, Neverwinter Charlatan", "mana_cost": "{3}{B}", "type_line": "Legendary Creature \u2014 Human Rogue", "oracle_text": "Menace\nWard\u2014Sacrifice a creature.\nForge, Neverwinter Charlatan gets +2/+0 for each Treasure you control.\nWhenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn.", "power": "2", "toughness": "4"}
### Response: Name:Forge, Neverwinter Charlatan\nManaCost:3 B\nTypes:Legendary Creature Human Rogue\nPT:2/4\nK:Menace\nK:Ward:Sac<1/Creature>\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | Description$ CARDNAME gets +2/+0 for each Treasure you control.\nT:Mode$ Sacrificed | ValidCard$ Creature | Execute$ TrigTreasure | ActivationLimit$ 1 | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn.\nSVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | TokenTapped$ True:\nSVar:X:Count$Valid Treasure.YouCtrl/Twice\nDeckHints:Ability$Sacrifice & Type$Treasure\nDeckHas:Ability$Token & Type$Treasure|Artifact\nOracle:Menace\nWard—Sacrifice a creature\nForge, Neverwinter Charlatan gets +2/+0 for each Treasure you control.\nWhenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn.
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Create the Forge script for this magic card
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{"name": "Triton Fortune Hunter", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Soldier", "oracle_text": "Heroic \u2014 Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.", "power": "2", "toughness": "2"}
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Name:Triton Fortune Hunter\nManaCost:2 U\nTypes:Creature Merfolk Soldier\nPT:2/2\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Heroic — Whenever you cast a spell that targets CARDNAME, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Heroic — Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Triton Fortune Hunter", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Soldier", "oracle_text": "Heroic \u2014 Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.", "power": "2", "toughness": "2"}
### Response: Name:Triton Fortune Hunter\nManaCost:2 U\nTypes:Creature Merfolk Soldier\nPT:2/2\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Heroic — Whenever you cast a spell that targets CARDNAME, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Heroic — Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.
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Create the Forge script for this magic card
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{"name": "Armorer Guildmage", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{B}, {T}: Target creature gets +1/+0 until end of turn.\n{G}, {T}: Target creature gets +0/+1 until end of turn.", "power": "1", "toughness": "1"}
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Name:Armorer Guildmage\nManaCost:R\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Pump | Cost$ B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | SpellDescription$ Target creature gets +1/+0 until end of turn.\nA:AB$ Pump | Cost$ G T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDef$ 1 | SpellDescription$ Target creature gets +0/+1 until end of turn.\nOracle:{B}, {T}: Target creature gets +1/+0 until end of turn.\n{G}, {T}: Target creature gets +0/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Armorer Guildmage", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{B}, {T}: Target creature gets +1/+0 until end of turn.\n{G}, {T}: Target creature gets +0/+1 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Armorer Guildmage\nManaCost:R\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Pump | Cost$ B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | SpellDescription$ Target creature gets +1/+0 until end of turn.\nA:AB$ Pump | Cost$ G T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDef$ 1 | SpellDescription$ Target creature gets +0/+1 until end of turn.\nOracle:{B}, {T}: Target creature gets +1/+0 until end of turn.\n{G}, {T}: Target creature gets +0/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Overencumbered", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant opponent\nWhen Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.\nAt the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat."}
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Name:Overencumbered\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant opponent\nA:SP$ Attach | ValidTgts$ Opponent | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_clue_draw,c_a_food_sac,c_a_junk_sac_exileplay | TokenOwner$ EnchantedPlayer\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ Opponent.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.\nSVar:TrigEffect:DB$ Effect | UnlessCost$ X | UnlessPayer$ EnchantedPlayer | Duration$ UntilEndOfCombat | StaticAbilities$ StaticCantAttack\nSVar:StaticCantAttack:Mode$ CantAttack | ValidCard$ Creature | Description$ Creatures can't attack this turn.\nSVar:X:Count$Valid Artifact.EnchantedPlayerCtrl\nDeckHas:Ability$Token & Type$Clue|Food|Junk\nOracle:Enchant opponent\nWhen Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.\nAt the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can’t attack this combat.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Overencumbered", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant opponent\nWhen Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.\nAt the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat."}
### Response: Name:Overencumbered\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant opponent\nA:SP$ Attach | ValidTgts$ Opponent | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_clue_draw,c_a_food_sac,c_a_junk_sac_exileplay | TokenOwner$ EnchantedPlayer\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ Opponent.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.\nSVar:TrigEffect:DB$ Effect | UnlessCost$ X | UnlessPayer$ EnchantedPlayer | Duration$ UntilEndOfCombat | StaticAbilities$ StaticCantAttack\nSVar:StaticCantAttack:Mode$ CantAttack | ValidCard$ Creature | Description$ Creatures can't attack this turn.\nSVar:X:Count$Valid Artifact.EnchantedPlayerCtrl\nDeckHas:Ability$Token & Type$Clue|Food|Junk\nOracle:Enchant opponent\nWhen Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.\nAt the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can’t attack this combat.
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Create the Forge script for this magic card
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{"name": "Denethor, Stone Seer", "mana_cost": "{1}{U}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "When Denethor, Stone Seer enters the battlefield, scry 2.\n{3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.", "power": "1", "toughness": "3"}
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Name:Denethor, Stone Seer\nManaCost:1 U\nTypes:Legendary Creature Human Noble\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nA:AB$ BecomeMonarch | Cost$ 3 R T Sac<1/NICKNAME> | ValidTgts$ Player | SubAbility$ DBDamage | SpellDescription$ Target player becomes the monarch. NICKNAME deals 3 damage to any target.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3\nDeckHas:Ability$Sacrifice\nOracle:When Denethor, Stone Seer enters the battlefield, scry 2.\n{3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Denethor, Stone Seer", "mana_cost": "{1}{U}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "When Denethor, Stone Seer enters the battlefield, scry 2.\n{3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.", "power": "1", "toughness": "3"}
### Response: Name:Denethor, Stone Seer\nManaCost:1 U\nTypes:Legendary Creature Human Noble\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nA:AB$ BecomeMonarch | Cost$ 3 R T Sac<1/NICKNAME> | ValidTgts$ Player | SubAbility$ DBDamage | SpellDescription$ Target player becomes the monarch. NICKNAME deals 3 damage to any target.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3\nDeckHas:Ability$Sacrifice\nOracle:When Denethor, Stone Seer enters the battlefield, scry 2.\n{3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
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Create the Forge script for this magic card
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{"name": "Gollum's Bite", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature gets -2/-2 until end of turn.\n{3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery."}
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Name:Gollum's Bite\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn.\nA:AB$ RingTemptsYou | Cost$ 3 B ExileFromGrave<1/CARDNAME> | SorcerySpeed$ True | ActivationZone$ Graveyard | SpellDescription$ The Ring tempts you. Activate only as a sorcery.\nOracle:Target creature gets -2/-2 until end of turn.\n{3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gollum's Bite", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature gets -2/-2 until end of turn.\n{3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery."}
### Response: Name:Gollum's Bite\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn.\nA:AB$ RingTemptsYou | Cost$ 3 B ExileFromGrave<1/CARDNAME> | SorcerySpeed$ True | ActivationZone$ Graveyard | SpellDescription$ The Ring tempts you. Activate only as a sorcery.\nOracle:Target creature gets -2/-2 until end of turn.\n{3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Goblin Instigator", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.", "power": "1", "toughness": "1"}
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Name:Goblin Instigator\nManaCost:1 R\nTypes:Creature Goblin Rogue\nPT:1/1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 red Goblin creature token. | Execute$ TrigToken\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ r_1_1_goblin\nDeckHas:Ability$Token\nOracle:When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goblin Instigator", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.", "power": "1", "toughness": "1"}
### Response: Name:Goblin Instigator\nManaCost:1 R\nTypes:Creature Goblin Rogue\nPT:1/1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 red Goblin creature token. | Execute$ TrigToken\nSVar:TrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ r_1_1_goblin\nDeckHas:Ability$Token\nOracle:When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
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Create the Forge script for this magic card
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{"name": "Omnath, Locus of All", "mana_cost": "{W}{U}{B/P}{R}{G}", "type_line": "Legendary Creature \u2014 Phyrexian Elemental", "oracle_text": "If you would lose unspent mana, that mana becomes black instead.\nAt the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.", "power": "4", "toughness": "4"}
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Name:Omnath, Locus of All\nManaCost:W U PB R G\nTypes:Legendary Creature Phyrexian Elemental\nPT:4/4\nR:Event$ LoseMana | ValidPlayer$ You | ReplacementResult$ Replaced | ReplaceWith$ ConvertMana | ActiveZones$ Battlefield | Description$ If you would lose unspent mana, that mana becomes black instead.\nSVar:ConvertMana:DB$ ReplaceMana | ReplaceType$ Black\nT:Mode$ Phase | ValidPlayer$ You | Phase$ Main1 | TriggerZones$ Battlefield | Execute$ TrigPeek | TriggerDescription$ At the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.\nSVar:TrigPeek:DB$ PeekAndReveal | Defined$ You | NoReveal$ True | RememberPeeked$ True | SubAbility$ DBReveal\nSVar:DBReveal:DB$ PeekAndReveal | Defined$ You | NoPeek$ True | RevealOptional$ True | ImprintRevealed$ True | ConditionCheckSVar$ ColorAmount | ConditionSVarCompare$ GE3 | SubAbility$ DBMana\nSVar:DBMana:DB$ ManaReflected | Produced$ Combo | ReflectProperty$ Is | ColorOrType$ Color | Amount$ 3 | Valid$ Defined.Imprinted | ConditionDefined$ Imprinted | ConditionPresent$ Card | SubAbility$ DBMove\nSVar:DBMove:DB$ ChangeZone | Origin$ Library | Destination$ Hand | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:ColorAmount:Remembered$ChromaSource\nOracle:If you would lose unspent mana, that mana becomes black instead.\nAt the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Omnath, Locus of All", "mana_cost": "{W}{U}{B/P}{R}{G}", "type_line": "Legendary Creature \u2014 Phyrexian Elemental", "oracle_text": "If you would lose unspent mana, that mana becomes black instead.\nAt the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.", "power": "4", "toughness": "4"}
### Response: Name:Omnath, Locus of All\nManaCost:W U PB R G\nTypes:Legendary Creature Phyrexian Elemental\nPT:4/4\nR:Event$ LoseMana | ValidPlayer$ You | ReplacementResult$ Replaced | ReplaceWith$ ConvertMana | ActiveZones$ Battlefield | Description$ If you would lose unspent mana, that mana becomes black instead.\nSVar:ConvertMana:DB$ ReplaceMana | ReplaceType$ Black\nT:Mode$ Phase | ValidPlayer$ You | Phase$ Main1 | TriggerZones$ Battlefield | Execute$ TrigPeek | TriggerDescription$ At the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.\nSVar:TrigPeek:DB$ PeekAndReveal | Defined$ You | NoReveal$ True | RememberPeeked$ True | SubAbility$ DBReveal\nSVar:DBReveal:DB$ PeekAndReveal | Defined$ You | NoPeek$ True | RevealOptional$ True | ImprintRevealed$ True | ConditionCheckSVar$ ColorAmount | ConditionSVarCompare$ GE3 | SubAbility$ DBMana\nSVar:DBMana:DB$ ManaReflected | Produced$ Combo | ReflectProperty$ Is | ColorOrType$ Color | Amount$ 3 | Valid$ Defined.Imprinted | ConditionDefined$ Imprinted | ConditionPresent$ Card | SubAbility$ DBMove\nSVar:DBMove:DB$ ChangeZone | Origin$ Library | Destination$ Hand | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:ColorAmount:Remembered$ChromaSource\nOracle:If you would lose unspent mana, that mana becomes black instead.\nAt the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
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Create the Forge script for this magic card
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{"name": "Spark Reaper", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.", "power": "2", "toughness": "3"}
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Name:Spark Reaper\nManaCost:2 B\nTypes:Creature Zombie\nPT:2/3\nA:AB$ GainLife | Cost$ 3 Sac<1/Creature;Planeswalker/creature or planeswalker> | Defined$ You | LifeAmount$ 1 | SubAbility$ DBDraw | SpellDescription$ You gain 1 life and draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:Random\nDeckHas:Ability$Sacrifice|LifeGain\nOracle:{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spark Reaper", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.", "power": "2", "toughness": "3"}
### Response: Name:Spark Reaper\nManaCost:2 B\nTypes:Creature Zombie\nPT:2/3\nA:AB$ GainLife | Cost$ 3 Sac<1/Creature;Planeswalker/creature or planeswalker> | Defined$ You | LifeAmount$ 1 | SubAbility$ DBDraw | SpellDescription$ You gain 1 life and draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:Random\nDeckHas:Ability$Sacrifice|LifeGain\nOracle:{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
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Create the Forge script for this magic card
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{"name": "Taunting Kobold", "mana_cost": "{R}", "type_line": "Creature \u2014 Kobold", "oracle_text": "Haste\nWhenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)", "power": "0", "toughness": "1"}
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Name:Taunting Kobold\nManaCost:R\nTypes:Creature Kobold\nPT:0/1\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigGoad | TriggerDescription$ Whenever CARDNAME attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nSVar:TrigGoad:DB$ Goad | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls\nSVar:HasAttackEffect:TRUE\nOracle:Haste\nWhenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Taunting Kobold", "mana_cost": "{R}", "type_line": "Creature \u2014 Kobold", "oracle_text": "Haste\nWhenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)", "power": "0", "toughness": "1"}
### Response: Name:Taunting Kobold\nManaCost:R\nTypes:Creature Kobold\nPT:0/1\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigGoad | TriggerDescription$ Whenever CARDNAME attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)\nSVar:TrigGoad:DB$ Goad | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls\nSVar:HasAttackEffect:TRUE\nOracle:Haste\nWhenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Create the Forge script for this magic card
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{"name": "Evolutionary Escalation", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls."}
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Name:Evolutionary Escalation\nManaCost:1 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature opponent controls | CounterType$ P1P1 | CounterNum$ 3 | AILogic$ BoonCounterOnOppCreature\nDeckHas:Ability$Counters\nOracle:At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Evolutionary Escalation", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls."}
### Response: Name:Evolutionary Escalation\nManaCost:1 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature opponent controls | CounterType$ P1P1 | CounterNum$ 3 | AILogic$ BoonCounterOnOppCreature\nDeckHas:Ability$Counters\nOracle:At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
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Create the Forge script for this magic card
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{"name": "Dimir Charm", "mana_cost": "{U}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Counter target sorcery spell.\n\u2022 Destroy target creature with power 2 or less.\n\u2022 Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard."}
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Name:Dimir Charm\nManaCost:U B\nTypes:Instant\nA:SP$ Charm | Cost$ U B | Choices$ CounterSorcery,DBDestroy,DBDig | CharmNum$ 1\nSVar:CounterSorcery:DB$ Counter | TargetType$ Spell | TgtPrompt$ Select target Sorcery spell | ValidTgts$ Sorcery | SpellDescription$ Counter target sorcery spell.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less. | SpellDescription$ Destroy target creature with power 2 or less.\nSVar:DBDig:DB$ Dig | DigNum$ 3 | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeNum$ 1 | DestinationZone$ Library | LibraryPosition$ 0 | DestinationZone2$ Graveyard | SpellDescription$ Look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.\nAI:RemoveDeck:All\nOracle:Choose one —\n• Counter target sorcery spell.\n• Destroy target creature with power 2 or less.\n• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dimir Charm", "mana_cost": "{U}{B}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Counter target sorcery spell.\n\u2022 Destroy target creature with power 2 or less.\n\u2022 Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard."}
### Response: Name:Dimir Charm\nManaCost:U B\nTypes:Instant\nA:SP$ Charm | Cost$ U B | Choices$ CounterSorcery,DBDestroy,DBDig | CharmNum$ 1\nSVar:CounterSorcery:DB$ Counter | TargetType$ Spell | TgtPrompt$ Select target Sorcery spell | ValidTgts$ Sorcery | SpellDescription$ Counter target sorcery spell.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less. | SpellDescription$ Destroy target creature with power 2 or less.\nSVar:DBDig:DB$ Dig | DigNum$ 3 | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeNum$ 1 | DestinationZone$ Library | LibraryPosition$ 0 | DestinationZone2$ Graveyard | SpellDescription$ Look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.\nAI:RemoveDeck:All\nOracle:Choose one —\n• Counter target sorcery spell.\n• Destroy target creature with power 2 or less.\n• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
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Create the Forge script for this magic card
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{"name": "Epicure of Blood", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Whenever you gain life, each opponent loses 1 life.", "power": "4", "toughness": "4"}
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Name:Epicure of Blood\nManaCost:4 B\nTypes:Creature Vampire\nPT:4/4\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever you gain life, each opponent loses 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 1\nDeckHints:Ability$LifeGain\nOracle:Whenever you gain life, each opponent loses 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Epicure of Blood", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Whenever you gain life, each opponent loses 1 life.", "power": "4", "toughness": "4"}
### Response: Name:Epicure of Blood\nManaCost:4 B\nTypes:Creature Vampire\nPT:4/4\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever you gain life, each opponent loses 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 1\nDeckHints:Ability$LifeGain\nOracle:Whenever you gain life, each opponent loses 1 life.
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Create the Forge script for this magic card
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{"name": "Shared Fate", "mana_cost": "{4}{U}", "type_line": "Enchantment", "oracle_text": "If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.\nEach player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards."}
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Name:Shared Fate\nManaCost:4 U\nTypes:Enchantment\nText:If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at cards they exiled with CARDNAME, and they may play lands and cast spells from among those cards.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffects | Static$ True\n#Create an effect for each player. The effect contains both Shared Fate's abilities.\nSVar:TrigEffects:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | EffectOwner$ Remembered | StaticAbilities$ STPlay | ReplacementEffects$ RDraw | Duration$ UntilHostLeavesPlay | ForgetOnMoved$ Exile\nSVar:RDraw:Event$ Draw | ActiveZones$ Command | ValidPlayer$ You | ReplaceWith$ DBChooseOpp | Description$ If you would draw a card, exile the top card of an opponent's library face down instead.\nSVar:DBChooseOpp:DB$ ChoosePlayer | ChoiceTitle$ Choose an opponent whose top library card to exile | Choices$ Player.Opponent | AILogic$ Curse | SubAbility$ DBExile | DontNotify$ True\nSVar:DBExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | Defined$ Player.Chosen | RememberChanged$ True\nSVar:STPlay:Mode$ Continuous | MayLookAt$ You | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at and play cards exiled with Shared Fate.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.\nEach player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shared Fate", "mana_cost": "{4}{U}", "type_line": "Enchantment", "oracle_text": "If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.\nEach player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards."}
### Response: Name:Shared Fate\nManaCost:4 U\nTypes:Enchantment\nText:If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at cards they exiled with CARDNAME, and they may play lands and cast spells from among those cards.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffects | Static$ True\n#Create an effect for each player. The effect contains both Shared Fate's abilities.\nSVar:TrigEffects:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | EffectOwner$ Remembered | StaticAbilities$ STPlay | ReplacementEffects$ RDraw | Duration$ UntilHostLeavesPlay | ForgetOnMoved$ Exile\nSVar:RDraw:Event$ Draw | ActiveZones$ Command | ValidPlayer$ You | ReplaceWith$ DBChooseOpp | Description$ If you would draw a card, exile the top card of an opponent's library face down instead.\nSVar:DBChooseOpp:DB$ ChoosePlayer | ChoiceTitle$ Choose an opponent whose top library card to exile | Choices$ Player.Opponent | AILogic$ Curse | SubAbility$ DBExile | DontNotify$ True\nSVar:DBExile:DB$ Dig | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | Defined$ Player.Chosen | RememberChanged$ True\nSVar:STPlay:Mode$ Continuous | MayLookAt$ You | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at and play cards exiled with Shared Fate.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.\nEach player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards.
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Create the Forge script for this magic card
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{"name": "Crocanura", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Crocodile Frog", "oracle_text": "Reach (This creature can block creatures with flying.)\nEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)", "power": "1", "toughness": "3"}
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Name:Crocanura\nManaCost:2 G\nTypes:Creature Crocodile Frog\nPT:1/3\nK:Reach\nK:Evolve\nDeckHas:Ability$Counters\nOracle:Reach (This creature can block creatures with flying.)\nEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crocanura", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Crocodile Frog", "oracle_text": "Reach (This creature can block creatures with flying.)\nEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)", "power": "1", "toughness": "3"}
### Response: Name:Crocanura\nManaCost:2 G\nTypes:Creature Crocodile Frog\nPT:1/3\nK:Reach\nK:Evolve\nDeckHas:Ability$Counters\nOracle:Reach (This creature can block creatures with flying.)\nEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Create the Forge script for this magic card
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{"name": "Anafenza, Kin-Tree Spirit", "mana_cost": "{W}{W}", "type_line": "Legendary Creature \u2014 Spirit Soldier", "oracle_text": "Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)", "power": "2", "toughness": "2"}
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Name:Anafenza, Kin-Tree Spirit\nManaCost:W W\nTypes:Legendary Creature Spirit Soldier\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+nonToken+Other | TriggerZones$ Battlefield | Execute$ TrigBolster | TriggerDescription$ Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)\nSVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Anafenza, Kin-Tree Spirit", "mana_cost": "{W}{W}", "type_line": "Legendary Creature \u2014 Spirit Soldier", "oracle_text": "Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)", "power": "2", "toughness": "2"}
### Response: Name:Anafenza, Kin-Tree Spirit\nManaCost:W W\nTypes:Legendary Creature Spirit Soldier\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+nonToken+Other | TriggerZones$ Battlefield | Execute$ TrigBolster | TriggerDescription$ Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)\nSVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Create the Forge script for this magic card
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{"name": "Thantis, the Warweaver", "mana_cost": "{3}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Spider", "oracle_text": "Vigilance, reach\nAll creatures attack each combat if able.\nWhenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.", "power": "5", "toughness": "5"}
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Name:Thantis, the Warweaver\nManaCost:3 B R G\nTypes:Legendary Creature Spider\nPT:5/5\nK:Vigilance\nK:Reach\nS:Mode$ MustAttack | ValidCreature$ Creature | Description$ All creatures attack each combat if able.\nT:Mode$ Attacks | ValidCard$ Creature | Attacked$ You,Planeswalker.YouCtrl | TriggerZones$ Battlefield | Execute$ DragonWake | TriggerDescription$ Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on CARDNAME.\nSVar:DragonWake:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Vigilance, reach\nAll creatures attack each combat if able.\nWhenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thantis, the Warweaver", "mana_cost": "{3}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Spider", "oracle_text": "Vigilance, reach\nAll creatures attack each combat if able.\nWhenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.", "power": "5", "toughness": "5"}
### Response: Name:Thantis, the Warweaver\nManaCost:3 B R G\nTypes:Legendary Creature Spider\nPT:5/5\nK:Vigilance\nK:Reach\nS:Mode$ MustAttack | ValidCreature$ Creature | Description$ All creatures attack each combat if able.\nT:Mode$ Attacks | ValidCard$ Creature | Attacked$ You,Planeswalker.YouCtrl | TriggerZones$ Battlefield | Execute$ DragonWake | TriggerDescription$ Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on CARDNAME.\nSVar:DragonWake:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Vigilance, reach\nAll creatures attack each combat if able.\nWhenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.
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Create the Forge script for this magic card
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{"name": "Rush of Vitality", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say \"destroy.\")"}
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Name:Rush of Vitality\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | KW$ Lifelink & Indestructible | SpellDescription$ Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")\nOracle:Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rush of Vitality", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say \"destroy.\")"}
### Response: Name:Rush of Vitality\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | KW$ Lifelink & Indestructible | SpellDescription$ Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")\nOracle:Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
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