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Create the Forge script for this magic card
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{"name": "Convincing Mirage", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nAs Convincing Mirage enters the battlefield, choose a basic land type.\nEnchanted land is the chosen type."}
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Name:Convincing Mirage\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Land | AILogic$ ChangeType\nK:ETBReplacement:Other:DBChooseBasic\nSVar:DBChooseBasic:DB$ ChooseType | Type$ Basic Land | SpellDescription$ As CARDNAME enters the battlefield, choose a basic land type.\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddType$ ChosenType | RemoveLandTypes$ True | Description$ Enchanted land is the chosen type.\nAI:RemoveDeck:All\nOracle:Enchant land\nAs Convincing Mirage enters the battlefield, choose a basic land type.\nEnchanted land is the chosen type.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Convincing Mirage", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nAs Convincing Mirage enters the battlefield, choose a basic land type.\nEnchanted land is the chosen type."}
### Response: Name:Convincing Mirage\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Land | AILogic$ ChangeType\nK:ETBReplacement:Other:DBChooseBasic\nSVar:DBChooseBasic:DB$ ChooseType | Type$ Basic Land | SpellDescription$ As CARDNAME enters the battlefield, choose a basic land type.\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddType$ ChosenType | RemoveLandTypes$ True | Description$ Enchanted land is the chosen type.\nAI:RemoveDeck:All\nOracle:Enchant land\nAs Convincing Mirage enters the battlefield, choose a basic land type.\nEnchanted land is the chosen type.
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Create the Forge script for this magic card
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{"name": "Prodigal Sorcerer Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard."}
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Name:Prodigal Sorcerer Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/+5\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | ChangeNum$ 1 | DestinationZone$ Graveyard | Optional$ True | LibraryPosition2$ 0\nOracle:Hand +0, life +5\nAt the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Prodigal Sorcerer Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard."}
### Response: Name:Prodigal Sorcerer Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/+5\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | ChangeNum$ 1 | DestinationZone$ Graveyard | Optional$ True | LibraryPosition2$ 0\nOracle:Hand +0, life +5\nAt the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
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Create the Forge script for this magic card
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{"name": "Wall of Tombstones", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nAt the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)", "power": "0", "toughness": "1"}
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Name:Wall of Tombstones\nManaCost:1 B\nTypes:Creature Wall\nPT:0/1\nK:Defender\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTough | TriggerDescription$ At the beginning of your upkeep, change CARDNAME's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)\nSVar:TrigTough:DB$ Animate | Toughness$ X | Duration$ Permanent\nSVar:X:Count$TypeInYourYard.Creature/Plus.1\nOracle:Defender (This creature can't attack.)\nAt the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wall of Tombstones", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nAt the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)", "power": "0", "toughness": "1"}
### Response: Name:Wall of Tombstones\nManaCost:1 B\nTypes:Creature Wall\nPT:0/1\nK:Defender\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTough | TriggerDescription$ At the beginning of your upkeep, change CARDNAME's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)\nSVar:TrigTough:DB$ Animate | Toughness$ X | Duration$ Permanent\nSVar:X:Count$TypeInYourYard.Creature/Plus.1\nOracle:Defender (This creature can't attack.)\nAt the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)
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Create the Forge script for this magic card
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{"name": "Suicidal Charge", "mana_cost": "{3}{B}{R}", "type_line": "Enchantment", "oracle_text": "Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able."}
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Name:Suicidal Charge\nManaCost:3 B R\nTypes:Enchantment\nA:AB$ PumpAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.OppCtrl | NumAtt$ -1 | NumDef$ -1 | SubAbility$ DBEffect | IsCurse$ True | SpellDescription$ Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.\nSVar:DBEffect:DB$ Effect | RememberObjects$ Valid Creature.OppCtrl | StaticAbilities$ MustAttack\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ Those creatures attack this turn if able.\nAI:RemoveDeck:All\nOracle:Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Suicidal Charge", "mana_cost": "{3}{B}{R}", "type_line": "Enchantment", "oracle_text": "Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able."}
### Response: Name:Suicidal Charge\nManaCost:3 B R\nTypes:Enchantment\nA:AB$ PumpAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.OppCtrl | NumAtt$ -1 | NumDef$ -1 | SubAbility$ DBEffect | IsCurse$ True | SpellDescription$ Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.\nSVar:DBEffect:DB$ Effect | RememberObjects$ Valid Creature.OppCtrl | StaticAbilities$ MustAttack\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ Those creatures attack this turn if able.\nAI:RemoveDeck:All\nOracle:Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
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Create the Forge script for this magic card
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{"name": "Invasion of Ikoria"}
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Name:Invasion of Ikoria\nManaCost:X G G\nTypes:Battle Siege\nDefense:6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.\nSVar:TrigSearch:DB$ ChangeZone | ChangeType$ Creature.YouCtrl+nonHuman+cmcLEX | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Battlefield | ShuffleNonMandatory$ True\nSVar:X:Count$xPaid\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Ikoria enters the battlefield, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.\n\nALTERNATE\n\nName:Zilortha, Apex of Ikoria\nManaCost:no cost\nColors:green\nTypes:Legendary Creature Dinosaur\nPT:8/8\nK:Reach\nS:Mode$ AssignCombatDamageAsUnblocked | ValidCard$ Creature.YouCtrl+nonHuman | Optional$ True | Description$ For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.\nOracle:Reach\nFor each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Invasion of Ikoria"}
### Response: Name:Invasion of Ikoria\nManaCost:X G G\nTypes:Battle Siege\nDefense:6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.\nSVar:TrigSearch:DB$ ChangeZone | ChangeType$ Creature.YouCtrl+nonHuman+cmcLEX | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Battlefield | ShuffleNonMandatory$ True\nSVar:X:Count$xPaid\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Ikoria enters the battlefield, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.\n\nALTERNATE\n\nName:Zilortha, Apex of Ikoria\nManaCost:no cost\nColors:green\nTypes:Legendary Creature Dinosaur\nPT:8/8\nK:Reach\nS:Mode$ AssignCombatDamageAsUnblocked | ValidCard$ Creature.YouCtrl+nonHuman | Optional$ True | Description$ For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.\nOracle:Reach\nFor each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.
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Create the Forge script for this magic card
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{"name": "Banishment", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Flash\nWhen Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield."}
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Name:Banishment\nManaCost:3 W\nTypes:Enchantment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ Pump | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | SubAbility$ DBChangeZoneAll\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Exile | ChangeType$ TargetedCard.Self,Permanent.nonLand+NotDefinedTargeted+sharesNameWith Targeted+OppCtrl | Duration$ UntilHostLeavesPlay\nOracle:When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Banishment", "mana_cost": "{3}{W}", "type_line": "Enchantment", "oracle_text": "Flash\nWhen Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield."}
### Response: Name:Banishment\nManaCost:3 W\nTypes:Enchantment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ Pump | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | SubAbility$ DBChangeZoneAll\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Exile | ChangeType$ TargetedCard.Self,Permanent.nonLand+NotDefinedTargeted+sharesNameWith Targeted+OppCtrl | Duration$ UntilHostLeavesPlay\nOracle:When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.
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Create the Forge script for this magic card
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{"name": "Wolf-Skull Shaman", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "Kinship \u2014 At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.", "power": "2", "toughness": "2"}
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Name:Wolf-Skull Shaman\nManaCost:1 G\nTypes:Creature Elf Shaman\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigKinship | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with CARDNAME, you may reveal it. If you do, create a 2/2 green Wolf creature token.\nSVar:TrigKinship:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Card.sharesCreatureTypeWith | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_2_2_wolf | TokenOwner$ You | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wolf-Skull Shaman", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "Kinship \u2014 At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.", "power": "2", "toughness": "2"}
### Response: Name:Wolf-Skull Shaman\nManaCost:1 G\nTypes:Creature Elf Shaman\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigKinship | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with CARDNAME, you may reveal it. If you do, create a 2/2 green Wolf creature token.\nSVar:TrigKinship:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Card.sharesCreatureTypeWith | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_2_2_wolf | TokenOwner$ You | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.
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Create the Forge script for this magic card
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{"name": "Severed Strands", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nYou gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls."}
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Name:Severed Strands\nManaCost:1 B\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 1 B Sac<1/Creature> | Defined$ You | LifeAmount$ X | SubAbility$ DBDestroy | SpellDescription$ You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls.\nSVar:X:Sacrificed$CardToughness\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nYou gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Severed Strands", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nYou gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls."}
### Response: Name:Severed Strands\nManaCost:1 B\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 1 B Sac<1/Creature> | Defined$ You | LifeAmount$ X | SubAbility$ DBDestroy | SpellDescription$ You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls.\nSVar:X:Sacrificed$CardToughness\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nYou gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
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Create the Forge script for this magic card
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{"name": "Fireslinger", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Fireslinger deals 1 damage to any target and 1 damage to you.", "power": "1", "toughness": "1"}
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Name:Fireslinger\nManaCost:1 R\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SubAbility$ DBDealDamage | AILogic$ SelfDamage | DamageMap$ True | SpellDescription$ Fireslinger deals 1 damage to any target and 1 damage to you.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nSVar:SelfDamageAmount:1\nOracle:{T}: Fireslinger deals 1 damage to any target and 1 damage to you.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fireslinger", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Fireslinger deals 1 damage to any target and 1 damage to you.", "power": "1", "toughness": "1"}
### Response: Name:Fireslinger\nManaCost:1 R\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SubAbility$ DBDealDamage | AILogic$ SelfDamage | DamageMap$ True | SpellDescription$ Fireslinger deals 1 damage to any target and 1 damage to you.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nSVar:SelfDamageAmount:1\nOracle:{T}: Fireslinger deals 1 damage to any target and 1 damage to you.
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Create the Forge script for this magic card
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{"name": "Sapphire Medallion", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Blue spells you cast cost {1} less to cast."}
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Name:Sapphire Medallion\nManaCost:2\nTypes:Artifact\nS:Mode$ ReduceCost | ValidCard$ Card.Blue | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Blue spells you cast cost {1} less to cast.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue\nOracle:Blue spells you cast cost {1} less to cast.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sapphire Medallion", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Blue spells you cast cost {1} less to cast."}
### Response: Name:Sapphire Medallion\nManaCost:2\nTypes:Artifact\nS:Mode$ ReduceCost | ValidCard$ Card.Blue | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Blue spells you cast cost {1} less to cast.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue\nOracle:Blue spells you cast cost {1} less to cast.
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Create the Forge script for this magic card
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{"name": "Living Tempest", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flash\nFlying", "power": "3", "toughness": "3"}
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Name:Living Tempest\nManaCost:4 U\nTypes:Creature Elemental\nPT:3/3\nK:Flash\nK:Flying\nOracle:Flash\nFlying
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Living Tempest", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flash\nFlying", "power": "3", "toughness": "3"}
### Response: Name:Living Tempest\nManaCost:4 U\nTypes:Creature Elemental\nPT:3/3\nK:Flash\nK:Flying\nOracle:Flash\nFlying
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Create the Forge script for this magic card
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{"name": "Disciple of the Old Ways", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "{R}: Disciple of the Old Ways gains first strike until end of turn.", "power": "2", "toughness": "2"}
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Name:Disciple of the Old Ways\nManaCost:1 G\nTypes:Creature Human Warrior\nPT:2/2\nA:AB$ Pump | Cost$ R | Defined$ Self | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn.\nOracle:{R}: Disciple of the Old Ways gains first strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Disciple of the Old Ways", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "{R}: Disciple of the Old Ways gains first strike until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Disciple of the Old Ways\nManaCost:1 G\nTypes:Creature Human Warrior\nPT:2/2\nA:AB$ Pump | Cost$ R | Defined$ Self | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn.\nOracle:{R}: Disciple of the Old Ways gains first strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Ravenous Gigamole", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Mole Horror", "oracle_text": "When Ravenous Gigamole enters the battlefield, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Ravenous Gigamole. (To mill a card, put the top card of your library into your graveyard.)", "power": "2", "toughness": "3"}
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Name:Ravenous Gigamole\nManaCost:3 B\nTypes:Creature Mole Horror\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on CARDNAME. (To mill a card, a player puts the top card of their library into their graveyard.)\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ You | Imprint$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Creature.YouOwn+IsImprinted | RememberChanged$ True | Hidden$ True | Optional$ True | SubAbility$ DBCounter\nSVar:DBCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | ConditionDefined$ Remembered | ConditionNotPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nDeckHas:Ability$Mill|Counters\nDeckHints:Ability$Graveyard\nOracle:When Ravenous Gigamole enters the battlefield, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Ravenous Gigamole. (To mill a card, a player puts the top card of their library into their graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ravenous Gigamole", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Mole Horror", "oracle_text": "When Ravenous Gigamole enters the battlefield, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Ravenous Gigamole. (To mill a card, put the top card of your library into your graveyard.)", "power": "2", "toughness": "3"}
### Response: Name:Ravenous Gigamole\nManaCost:3 B\nTypes:Creature Mole Horror\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on CARDNAME. (To mill a card, a player puts the top card of their library into their graveyard.)\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ You | Imprint$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Creature.YouOwn+IsImprinted | RememberChanged$ True | Hidden$ True | Optional$ True | SubAbility$ DBCounter\nSVar:DBCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | ConditionDefined$ Remembered | ConditionNotPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nDeckHas:Ability$Mill|Counters\nDeckHints:Ability$Graveyard\nOracle:When Ravenous Gigamole enters the battlefield, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Ravenous Gigamole. (To mill a card, a player puts the top card of their library into their graveyard.)
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Create the Forge script for this magic card
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{"name": "Arashi, the Sky Asunder", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.\nChannel \u2014 {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.", "power": "5", "toughness": "5"}
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Name:Arashi, the Sky Asunder\nManaCost:3 G G\nTypes:Legendary Creature Spirit\nPT:5/5\nA:AB$ DealDamage | Cost$ X G T | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target flying creature. | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature with flying.\nA:AB$ DamageAll | PrecostDesc$ Channel — | Cost$ X G G Discard<1/NICKNAME> | ActivationZone$ Hand | ValidCards$ Creature.withFlying | NumDmg$ X | ValidDescription$ each creature with flying. | SpellDescription$ NICKNAME deals X damage to each creature with flying.\nSVar:X:Count$xPaid\nOracle:{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.\nChannel — {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arashi, the Sky Asunder", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Creature \u2014 Spirit", "oracle_text": "{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.\nChannel \u2014 {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.", "power": "5", "toughness": "5"}
### Response: Name:Arashi, the Sky Asunder\nManaCost:3 G G\nTypes:Legendary Creature Spirit\nPT:5/5\nA:AB$ DealDamage | Cost$ X G T | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target flying creature. | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature with flying.\nA:AB$ DamageAll | PrecostDesc$ Channel — | Cost$ X G G Discard<1/NICKNAME> | ActivationZone$ Hand | ValidCards$ Creature.withFlying | NumDmg$ X | ValidDescription$ each creature with flying. | SpellDescription$ NICKNAME deals X damage to each creature with flying.\nSVar:X:Count$xPaid\nOracle:{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.\nChannel — {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
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Create the Forge script for this magic card
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{"name": "Tocasia, Dig Site Mentor", "mana_cost": "{1}{G}{W}{U}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Creatures you control have vigilance and \"{T}: Surveil 1.\" (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)\n{2}{G}{G}{W}{W}{U}{U}, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.", "power": "4", "toughness": "3"}
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Name:Tocasia, Dig Site Mentor\nManaCost:1 G W U\nTypes:Legendary Creature Human Artificer\nPT:4/3\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddAbility$ Surveil | AddKeyword$ Vigilance | Description$ Creatures you control have vigilance and "{T}: Surveil 1." (To surveil 1, look at the top card of your library You may put that card into your graveyard.)\nSVar:Surveil:AB$ Surveil | Cost$ T | Amount$ 1 | SpellDescription$ Surveil 1. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)\nA:AB$ ChangeZone | Cost$ 2 G G W W U U ExileFromGrave<1/CARDNAME> | Origin$ Graveyard | Destination$ Battlefield | TargetMin$ 0 | TargetMax$ X | ValidTgts$ Artifact.YouOwn | TgtPrompt$ TgtPrompt$ Select any number of target artifact cards with total mana value 10 or less | MaxTotalTargetCMC$ 10 | ActivationZone$ Graveyard | SorcerySpeed$ True | SpellDescription$ Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.\nSVar:X:Count$TypeInYourYard.Artifact\nDeckHas:Ability$Graveyard|Surveil & Keyword$Vigilance\nOracle:Creatures you control have vigilance and "{T}: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)\n{2}{G}{G}{W}{W}{U}{U}, Exile Tocasia, Digsite Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tocasia, Dig Site Mentor", "mana_cost": "{1}{G}{W}{U}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "Creatures you control have vigilance and \"{T}: Surveil 1.\" (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)\n{2}{G}{G}{W}{W}{U}{U}, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.", "power": "4", "toughness": "3"}
### Response: Name:Tocasia, Dig Site Mentor\nManaCost:1 G W U\nTypes:Legendary Creature Human Artificer\nPT:4/3\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddAbility$ Surveil | AddKeyword$ Vigilance | Description$ Creatures you control have vigilance and "{T}: Surveil 1." (To surveil 1, look at the top card of your library You may put that card into your graveyard.)\nSVar:Surveil:AB$ Surveil | Cost$ T | Amount$ 1 | SpellDescription$ Surveil 1. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)\nA:AB$ ChangeZone | Cost$ 2 G G W W U U ExileFromGrave<1/CARDNAME> | Origin$ Graveyard | Destination$ Battlefield | TargetMin$ 0 | TargetMax$ X | ValidTgts$ Artifact.YouOwn | TgtPrompt$ TgtPrompt$ Select any number of target artifact cards with total mana value 10 or less | MaxTotalTargetCMC$ 10 | ActivationZone$ Graveyard | SorcerySpeed$ True | SpellDescription$ Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.\nSVar:X:Count$TypeInYourYard.Artifact\nDeckHas:Ability$Graveyard|Surveil & Keyword$Vigilance\nOracle:Creatures you control have vigilance and "{T}: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)\n{2}{G}{G}{W}{W}{U}{U}, Exile Tocasia, Digsite Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Valiant Knight", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Other Knights you control get +1/+1.\n{3}{W}{W}: Knights you control gain double strike until end of turn.", "power": "3", "toughness": "4"}
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Name:Valiant Knight\nManaCost:3 W\nTypes:Creature Human Knight\nPT:3/4\nS:Mode$ Continuous | Affected$ Knight.YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other Knights you control get +1/+1.\nA:AB$ PumpAll | Cost$ 3 W W | ValidCards$ Knight.YouCtrl | KW$ Double Strike | SpellDescription$ Knights you control gain double strike until end of turn.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Knight\nOracle:Other Knights you control get +1/+1.\n{3}{W}{W}: Knights you control gain double strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Valiant Knight", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Other Knights you control get +1/+1.\n{3}{W}{W}: Knights you control gain double strike until end of turn.", "power": "3", "toughness": "4"}
### Response: Name:Valiant Knight\nManaCost:3 W\nTypes:Creature Human Knight\nPT:3/4\nS:Mode$ Continuous | Affected$ Knight.YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other Knights you control get +1/+1.\nA:AB$ PumpAll | Cost$ 3 W W | ValidCards$ Knight.YouCtrl | KW$ Double Strike | SpellDescription$ Knights you control gain double strike until end of turn.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Knight\nOracle:Other Knights you control get +1/+1.\n{3}{W}{W}: Knights you control gain double strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Vitu-Ghazi, the City-Tree", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token."}
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Name:Vitu-Ghazi, the City-Tree\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Token | Cost$ 2 G W T | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token.\nDeckHas:Ability$Mana.Colorless|Token\nOracle:{T}: Add {C}.\n{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vitu-Ghazi, the City-Tree", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token."}
### Response: Name:Vitu-Ghazi, the City-Tree\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Token | Cost$ 2 G W T | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token.\nDeckHas:Ability$Mana.Colorless|Token\nOracle:{T}: Add {C}.\n{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
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Create the Forge script for this magic card
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{"name": "A-Blessed Hippogriff"}
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Name:A-Blessed Hippogriff\nManaCost:3 W\nTypes:Creature Hippogriff\nPT:2/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target attacking creature without flying gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+withoutFlying | TgtPrompt$ Select target attacking creature without flying | KW$ Flying\nAlternateMode:Adventure\nOracle:Flying\nWhenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.\n\nALTERNATE\n\nName:A-Tyr's Blesing\nManaCost:1 W\nTypes:Instant Adventure\nA:SP$ Pump | ValidTgts$ Creature | KW$ Indestructible | SpellDescription$ Target creature gains indestructible until end of turn.\nOracle:Target creature gains indestructible until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Blessed Hippogriff"}
### Response: Name:A-Blessed Hippogriff\nManaCost:3 W\nTypes:Creature Hippogriff\nPT:2/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target attacking creature without flying gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking+withoutFlying | TgtPrompt$ Select target attacking creature without flying | KW$ Flying\nAlternateMode:Adventure\nOracle:Flying\nWhenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.\n\nALTERNATE\n\nName:A-Tyr's Blesing\nManaCost:1 W\nTypes:Instant Adventure\nA:SP$ Pump | ValidTgts$ Creature | KW$ Indestructible | SpellDescription$ Target creature gains indestructible until end of turn.\nOracle:Target creature gains indestructible until end of turn.
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Create the Forge script for this magic card
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{"name": "Wolfkin Bond", "mana_cost": "{4}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.\nEnchanted creature gets +2/+2."}
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Name:Wolfkin Bond\nManaCost:4 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 G | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 green Wolf creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ g_2_2_wolf | TokenOwner$ You | TokenAmount$ 1\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nDeckHas:Ability$Token\nOracle:Enchant creature\nWhen Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.\nEnchanted creature gets +2/+2.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wolfkin Bond", "mana_cost": "{4}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.\nEnchanted creature gets +2/+2."}
### Response: Name:Wolfkin Bond\nManaCost:4 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 G | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 green Wolf creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ g_2_2_wolf | TokenOwner$ You | TokenAmount$ 1\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nDeckHas:Ability$Token\nOracle:Enchant creature\nWhen Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.\nEnchanted creature gets +2/+2.
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Create the Forge script for this magic card
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{"name": "Trial of Solidarity", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.\nWhen a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand."}
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Name:Trial of Solidarity\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +1 | KW$ Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Cartouche.YouCtrl | Execute$ TrigReturn | TriggerDescription$ When a Cartouche enters the battlefield under your control, return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ Self\nSVar:PlayMain1:TRUE\nSVar:NeedsToPlayVar:X GE2\nSVar:X:Count$Valid Creature.YouCtrl\nDeckHints:Type$Cartouche\nOracle:When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.\nWhen a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trial of Solidarity", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.\nWhen a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand."}
### Response: Name:Trial of Solidarity\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +1 | KW$ Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Cartouche.YouCtrl | Execute$ TrigReturn | TriggerDescription$ When a Cartouche enters the battlefield under your control, return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ Self\nSVar:PlayMain1:TRUE\nSVar:NeedsToPlayVar:X GE2\nSVar:X:Count$Valid Creature.YouCtrl\nDeckHints:Type$Cartouche\nOracle:When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.\nWhen a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.
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Create the Forge script for this magic card
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{"name": "General Kudro of Drannith", "mana_cost": "{1}{W}{B}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Other Humans you control get +1/+1.\nWhenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.\n{2}, Sacrifice two Humans: Destroy target creature with power 4 or greater.", "power": "3", "toughness": "3"}
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Name:General Kudro of Drannith\nManaCost:1 W B\nTypes:Legendary Creature Human Soldier\nPT:3/3\nS:Mode$ Continuous | Affected$ Human.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Humans you control get +1/+1.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Human.Other+YouCtrl | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in an opponent's graveyard | ValidTgts$ Card.OppOwn\nA:AB$ Destroy | Cost$ 2 Sac<2/Human> | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SpellDescription$ Destroy target creature with power 4 or greater.\nDeckHints:Type$Human\nOracle:Other Humans you control get +1/+1.\nWhenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.\n{2}, Sacrifice two Humans: Destroy target creature with power 4 or greater.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "General Kudro of Drannith", "mana_cost": "{1}{W}{B}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Other Humans you control get +1/+1.\nWhenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.\n{2}, Sacrifice two Humans: Destroy target creature with power 4 or greater.", "power": "3", "toughness": "3"}
### Response: Name:General Kudro of Drannith\nManaCost:1 W B\nTypes:Legendary Creature Human Soldier\nPT:3/3\nS:Mode$ Continuous | Affected$ Human.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Humans you control get +1/+1.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Human.Other+YouCtrl | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in an opponent's graveyard | ValidTgts$ Card.OppOwn\nA:AB$ Destroy | Cost$ 2 Sac<2/Human> | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SpellDescription$ Destroy target creature with power 4 or greater.\nDeckHints:Type$Human\nOracle:Other Humans you control get +1/+1.\nWhenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.\n{2}, Sacrifice two Humans: Destroy target creature with power 4 or greater.
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Create the Forge script for this magic card
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{"name": "Scrapyard Steelbreaker", "mana_cost": "{3}{R}", "type_line": "Artifact Creature \u2014 Human Warrior", "oracle_text": "{1}, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn.", "power": "3", "toughness": "4"}
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Name:Scrapyard Steelbreaker\nManaCost:3 R\nTypes:Artifact Creature Human Warrior\nPT:3/4\nA:AB$ Pump | Cost$ 1 Sac<1/Artifact.Other/another artifact> | NumAtt$ 2 | NumDef$ 1 | SpellDescription$ CARDNAME gets +2/+1 until end of turn.\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact\nOracle:{1}, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scrapyard Steelbreaker", "mana_cost": "{3}{R}", "type_line": "Artifact Creature \u2014 Human Warrior", "oracle_text": "{1}, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn.", "power": "3", "toughness": "4"}
### Response: Name:Scrapyard Steelbreaker\nManaCost:3 R\nTypes:Artifact Creature Human Warrior\nPT:3/4\nA:AB$ Pump | Cost$ 1 Sac<1/Artifact.Other/another artifact> | NumAtt$ 2 | NumDef$ 1 | SpellDescription$ CARDNAME gets +2/+1 until end of turn.\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact\nOracle:{1}, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Angel's Grace", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nYou can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead."}
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Name:Angel's Grace\nManaCost:W\nTypes:Instant\nK:Split second\nA:SP$ Effect | StaticAbilities$ STCantLose | ReplacementEffects$ SelflessDamage | AILogic$ Fog | SpellDescription$ You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.\nSVar:STCantLose:Mode$ Continuous | Affected$ You | AddKeyword$ You can't lose the game. & Your opponents can't win the game. | Description$ You can't lose the game. Your opponents can't win the game.\nSVar:SelflessDamage:Event$ LifeReduced | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.\nSVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X\nSVar:X:ReplaceCount$Amount/LimitMax.Difference\nSVar:Difference:Count$YourLifeTotal/Minus.1\nOracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nYou can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Angel's Grace", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nYou can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead."}
### Response: Name:Angel's Grace\nManaCost:W\nTypes:Instant\nK:Split second\nA:SP$ Effect | StaticAbilities$ STCantLose | ReplacementEffects$ SelflessDamage | AILogic$ Fog | SpellDescription$ You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.\nSVar:STCantLose:Mode$ Continuous | Affected$ You | AddKeyword$ You can't lose the game. & Your opponents can't win the game. | Description$ You can't lose the game. Your opponents can't win the game.\nSVar:SelflessDamage:Event$ LifeReduced | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.\nSVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X\nSVar:X:ReplaceCount$Amount/LimitMax.Difference\nSVar:Difference:Count$YourLifeTotal/Minus.1\nOracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nYou can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Create the Forge script for this magic card
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{"name": "Irencrag Feat", "mana_cost": "{1}{R}{R}{R}", "type_line": "Sorcery", "oracle_text": "Add seven {R}. You can cast only one more spell this turn."}
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Name:Irencrag Feat\nManaCost:1 R R R\nTypes:Sorcery\nA:SP$ Mana | Cost$ 1 R R R | Produced$ R | Amount$ 7 | SubAbility$ DBEffect | SpellDescription$ Add seven {R}. You can cast only one more spell this turn.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STCantBeCast | Triggers$ StaticRem\nSVar:STCantBeCast:Mode$ CantBeCast | Caster$ You | EffectZone$ Command | CheckSVar$ NumCount | SVarCompare$ GE1 | Description$ You can cast only one more spell this turn.\nSVar:NumCount:Remembered$Amount\nSVar:StaticRem:Mode$ SpellCast | ValidActivatingPlayer$ You | Static$ True | Secondary$ True | Execute$ TrigRem\nSVar:TrigRem:DB$ Pump | RememberObjects$ TriggeredCard\nAI:RemoveDeck:All\nOracle:Add seven {R}. You can cast only one more spell this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Irencrag Feat", "mana_cost": "{1}{R}{R}{R}", "type_line": "Sorcery", "oracle_text": "Add seven {R}. You can cast only one more spell this turn."}
### Response: Name:Irencrag Feat\nManaCost:1 R R R\nTypes:Sorcery\nA:SP$ Mana | Cost$ 1 R R R | Produced$ R | Amount$ 7 | SubAbility$ DBEffect | SpellDescription$ Add seven {R}. You can cast only one more spell this turn.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STCantBeCast | Triggers$ StaticRem\nSVar:STCantBeCast:Mode$ CantBeCast | Caster$ You | EffectZone$ Command | CheckSVar$ NumCount | SVarCompare$ GE1 | Description$ You can cast only one more spell this turn.\nSVar:NumCount:Remembered$Amount\nSVar:StaticRem:Mode$ SpellCast | ValidActivatingPlayer$ You | Static$ True | Secondary$ True | Execute$ TrigRem\nSVar:TrigRem:DB$ Pump | RememberObjects$ TriggeredCard\nAI:RemoveDeck:All\nOracle:Add seven {R}. You can cast only one more spell this turn.
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Create the Forge script for this magic card
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{"name": "Red Sun's Zenith", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library."}
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Name:Red Sun's Zenith\nManaCost:X R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Any | NumDmg$ X | RememberDamaged$ True | ReplaceDyingDefined$ Remembered.Creature | SubAbility$ DBCleanup | SpellDescription$ CARDNAME deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle CARDNAME into its owner's library.\nSVar:X:Count$xPaid\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Library | Shuffle$ True | StackDescription$ Shuffle CARDNAME into {p:You}'s library.\nOracle:Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Red Sun's Zenith", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library."}
### Response: Name:Red Sun's Zenith\nManaCost:X R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Any | NumDmg$ X | RememberDamaged$ True | ReplaceDyingDefined$ Remembered.Creature | SubAbility$ DBCleanup | SpellDescription$ CARDNAME deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle CARDNAME into its owner's library.\nSVar:X:Count$xPaid\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Library | Shuffle$ True | StackDescription$ Shuffle CARDNAME into {p:You}'s library.\nOracle:Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
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Create the Forge script for this magic card
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{"name": "Reiterate", "mana_cost": "{1}{R}{R}", "type_line": "Instant", "oracle_text": "Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nCopy target instant or sorcery spell. You may choose new targets for the copy."}
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Name:Reiterate\nManaCost:1 R R\nTypes:Instant\nK:Buyback:3\nA:SP$ CopySpellAbility | Cost$ 1 R R | ValidTgts$ Instant,Sorcery | TargetType$ Spell | MayChooseTarget$ True | SpellDescription$ Copy target instant or sorcery spell. You may choose new targets for the copy.\nOracle:Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nCopy target instant or sorcery spell. You may choose new targets for the copy.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reiterate", "mana_cost": "{1}{R}{R}", "type_line": "Instant", "oracle_text": "Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nCopy target instant or sorcery spell. You may choose new targets for the copy."}
### Response: Name:Reiterate\nManaCost:1 R R\nTypes:Instant\nK:Buyback:3\nA:SP$ CopySpellAbility | Cost$ 1 R R | ValidTgts$ Instant,Sorcery | TargetType$ Spell | MayChooseTarget$ True | SpellDescription$ Copy target instant or sorcery spell. You may choose new targets for the copy.\nOracle:Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nCopy target instant or sorcery spell. You may choose new targets for the copy.
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Create the Forge script for this magic card
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{"name": "By Force", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Destroy X target artifacts."}
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Name:By Force\nManaCost:X R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ X R | TargetMin$ X | TargetMax$ X | ValidTgts$ Artifact | TgtPrompt$ Select X target artifacts | SpellDescription$ Destroy X target artifacts.\nSVar:X:Count$xPaid\nOracle:Destroy X target artifacts.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "By Force", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Destroy X target artifacts."}
### Response: Name:By Force\nManaCost:X R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ X R | TargetMin$ X | TargetMax$ X | ValidTgts$ Artifact | TgtPrompt$ Select X target artifacts | SpellDescription$ Destroy X target artifacts.\nSVar:X:Count$xPaid\nOracle:Destroy X target artifacts.
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Create the Forge script for this magic card
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{"name": "Consult the Necrosages", "mana_cost": "{1}{U}{B}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Target player draws two cards.\n\u2022 Target player discards two cards."}
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Name:Consult the Necrosages\nManaCost:1 U B\nTypes:Sorcery\nA:SP$ Charm | Cost$ 1 U B | Choices$ DBDraw,DBDiscard\nSVar:DBDraw:DB$ Draw | ValidTgts$ Player | NumCards$ 2 | SpellDescription$ Target player draws two cards.\nSVar:DBDiscard:DB$ Discard | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | SpellDescription$ Target player discards two cards.\n#TODO: The AI will pretty much always use this to draw cards or to deck the opponent, but not to force the opponent to discard cards. Might need some improvement.\nAI:RemoveDeck:Random\nOracle:Choose one —\n• Target player draws two cards.\n• Target player discards two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Consult the Necrosages", "mana_cost": "{1}{U}{B}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Target player draws two cards.\n\u2022 Target player discards two cards."}
### Response: Name:Consult the Necrosages\nManaCost:1 U B\nTypes:Sorcery\nA:SP$ Charm | Cost$ 1 U B | Choices$ DBDraw,DBDiscard\nSVar:DBDraw:DB$ Draw | ValidTgts$ Player | NumCards$ 2 | SpellDescription$ Target player draws two cards.\nSVar:DBDiscard:DB$ Discard | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | SpellDescription$ Target player discards two cards.\n#TODO: The AI will pretty much always use this to draw cards or to deck the opponent, but not to force the opponent to discard cards. Might need some improvement.\nAI:RemoveDeck:Random\nOracle:Choose one —\n• Target player draws two cards.\n• Target player discards two cards.
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Create the Forge script for this magic card
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{"name": "Master Decoy", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{W}, {T}: Tap target creature.", "power": "1", "toughness": "2"}
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Name:Master Decoy\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:1/2\nA:AB$ Tap | Cost$ W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nSVar:NonCombatPriority:1\nOracle:{W}, {T}: Tap target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Master Decoy", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{W}, {T}: Tap target creature.", "power": "1", "toughness": "2"}
### Response: Name:Master Decoy\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:1/2\nA:AB$ Tap | Cost$ W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nSVar:NonCombatPriority:1\nOracle:{W}, {T}: Tap target creature.
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Create the Forge script for this magic card
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{"name": "Vesuvan Drifter", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Flying\nYou may look at the top card of your library any time.\nAt the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.", "power": "2", "toughness": "4"}
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Name:Vesuvan Drifter\nManaCost:2 U\nTypes:Creature Shapeshifter\nPT:2/4\nK:Flying\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time.\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigReveal | OptionalDecider$ You | TriggerDescription$ At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, CARDNAME becomes a copy of that card until end of turn, except it has flying.\nSVar:TrigReveal:DB$ PeekAndReveal | NoPeek$ True | SubAbility$ DBClone\nSVar:DBClone:DB$ Clone | ConditionDefined$ TopOfLibrary | ConditionPresent$ Creature | Defined$ TopOfLibrary | CloneTarget$ Self | Duration$ UntilEndOfTurn | AddKeywords$ Flying\nOracle:Flying\nYou may look at the top card of your library any time.\nAt the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vesuvan Drifter", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Flying\nYou may look at the top card of your library any time.\nAt the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.", "power": "2", "toughness": "4"}
### Response: Name:Vesuvan Drifter\nManaCost:2 U\nTypes:Creature Shapeshifter\nPT:2/4\nK:Flying\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time.\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigReveal | OptionalDecider$ You | TriggerDescription$ At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, CARDNAME becomes a copy of that card until end of turn, except it has flying.\nSVar:TrigReveal:DB$ PeekAndReveal | NoPeek$ True | SubAbility$ DBClone\nSVar:DBClone:DB$ Clone | ConditionDefined$ TopOfLibrary | ConditionPresent$ Creature | Defined$ TopOfLibrary | CloneTarget$ Self | Duration$ UntilEndOfTurn | AddKeywords$ Flying\nOracle:Flying\nYou may look at the top card of your library any time.\nAt the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.
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Create the Forge script for this magic card
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{"name": "Gaea's Revenge", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "This spell can't be countered.\nHaste\nGaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.", "power": "8", "toughness": "5"}
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Name:Gaea's Revenge\nManaCost:5 G G\nTypes:Creature Elemental\nPT:8/5\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nK:Haste\nS:Mode$ CantTarget | ValidCard$ Card.Self | ValidSource$ Card.nonGreen | Description$ CARDNAME can't be the target of nongreen spells or abilities from nongreen sources.\nOracle:This spell can't be countered.\nHaste\nGaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gaea's Revenge", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "This spell can't be countered.\nHaste\nGaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.", "power": "8", "toughness": "5"}
### Response: Name:Gaea's Revenge\nManaCost:5 G G\nTypes:Creature Elemental\nPT:8/5\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nK:Haste\nS:Mode$ CantTarget | ValidCard$ Card.Self | ValidSource$ Card.nonGreen | Description$ CARDNAME can't be the target of nongreen spells or abilities from nongreen sources.\nOracle:This spell can't be countered.\nHaste\nGaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
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Create the Forge script for this magic card
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{"name": "Hanweir Garrison", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.\n(Melds with Hanweir Battlements.)", "power": "2", "toughness": "3"}
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Name:Hanweir Garrison\nManaCost:2 R\nTypes:Creature Human Soldier\nPT:2/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create two 1/1 red Human creature tokens that are tapped and attacking.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ r_1_1_human | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True\nSVar:HasAttackEffect:TRUE\nDeckHints:Name$Hanweir Battlements\nMeldPair:Hanweir Battlements\nAlternateMode:Meld\nOracle:Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.\n(Melds with Hanweir Battlements.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hanweir Garrison", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.\n(Melds with Hanweir Battlements.)", "power": "2", "toughness": "3"}
### Response: Name:Hanweir Garrison\nManaCost:2 R\nTypes:Creature Human Soldier\nPT:2/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create two 1/1 red Human creature tokens that are tapped and attacking.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ r_1_1_human | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True\nSVar:HasAttackEffect:TRUE\nDeckHints:Name$Hanweir Battlements\nMeldPair:Hanweir Battlements\nAlternateMode:Meld\nOracle:Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.\n(Melds with Hanweir Battlements.)
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Create the Forge script for this magic card
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{"name": "Gideon's Phalanx", "mana_cost": "{5}{W}{W}", "type_line": "Instant", "oracle_text": "Create four 2/2 white Knight creature tokens with vigilance.\nSpell mastery \u2014 If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn."}
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Name:Gideon's Phalanx\nManaCost:5 W W\nTypes:Instant\nA:SP$ Token | TokenAmount$ 4 | TokenScript$ w_2_2_knight_vigilance | TokenOwner$ You | SubAbility$ DBPumpAll | SpellDescription$ Create four 2/2 white Knight creature tokens with vigilance. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Indestructible | ConditionPresent$ Instant.YouOwn,Sorcery.YouOwn | ConditionZone$ Graveyard | ConditionCompare$ GE2\nOracle:Create four 2/2 white Knight creature tokens with vigilance.\nSpell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gideon's Phalanx", "mana_cost": "{5}{W}{W}", "type_line": "Instant", "oracle_text": "Create four 2/2 white Knight creature tokens with vigilance.\nSpell mastery \u2014 If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn."}
### Response: Name:Gideon's Phalanx\nManaCost:5 W W\nTypes:Instant\nA:SP$ Token | TokenAmount$ 4 | TokenScript$ w_2_2_knight_vigilance | TokenOwner$ You | SubAbility$ DBPumpAll | SpellDescription$ Create four 2/2 white Knight creature tokens with vigilance. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Indestructible | ConditionPresent$ Instant.YouOwn,Sorcery.YouOwn | ConditionZone$ Graveyard | ConditionCompare$ GE2\nOracle:Create four 2/2 white Knight creature tokens with vigilance.\nSpell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.
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Create the Forge script for this magic card
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{"name": "Haze of Pollen", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt this turn.\nCycling {3} ({3}, Discard this card: Draw a card.)"}
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Name:Haze of Pollen\nManaCost:1 G\nTypes:Instant\nA:SP$ Fog | Cost$ 1 G | SpellDescription$ Prevent all combat damage that would be dealt this turn.\nK:Cycling:3\nOracle:Prevent all combat damage that would be dealt this turn.\nCycling {3} ({3}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Haze of Pollen", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt this turn.\nCycling {3} ({3}, Discard this card: Draw a card.)"}
### Response: Name:Haze of Pollen\nManaCost:1 G\nTypes:Instant\nA:SP$ Fog | Cost$ 1 G | SpellDescription$ Prevent all combat damage that would be dealt this turn.\nK:Cycling:3\nOracle:Prevent all combat damage that would be dealt this turn.\nCycling {3} ({3}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Sol'Kanar the Tainted", "mana_cost": "{2}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Elemental Demon", "oracle_text": "At the beginning of your end step, choose one that hasn't been chosen \u2014\n\u2022 Draw a card.\n\u2022 Each opponent loses 2 life and you gain 2 life.\n\u2022 Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.\n\u2022 Exile Sol'Kanar, then return it to the battlefield under an opponent's control.", "power": "5", "toughness": "5"}
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Name:Sol'Kanar the Tainted\nManaCost:2 U B R\nTypes:Legendary Creature Elemental Demon\nPT:5/5\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DrawPact,DrainPact,DamagePact,BetrayPact | ChoiceRestriction$ ThisGame | CharmNum$ 1\nSVar:DrawPact:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:DrainPact:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 2 life and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nSVar:DamagePact:DB$ DealDamage | NumDmg$ 3 | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.Other,Planeswalker.Other | TgtPrompt$ Select up to one other target creature or planeswalker | SpellDescription$ CARDNAME deals 3 damage to up to one other target creature or planeswalker.\nSVar:BetrayPact:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBChooseOpp | RememberChanged$ True | SpellDescription$ Exile NICKNAME, then return it to the battlefield under an opponent's control.\nSVar:DBChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ MoveToPlay\nSVar:MoveToPlay:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Battlefield | Defined$ Remembered | GainControl$ ChosenPlayer | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenPlayer$ True\nDeckHas:Ability$LifeGain\nOracle:At the beginning of your end step, choose one that hasn't been chosen —\n• Draw a card.\n• Each opponent loses 2 life and you gain 2 life.\n• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.\n• Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sol'Kanar the Tainted", "mana_cost": "{2}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Elemental Demon", "oracle_text": "At the beginning of your end step, choose one that hasn't been chosen \u2014\n\u2022 Draw a card.\n\u2022 Each opponent loses 2 life and you gain 2 life.\n\u2022 Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.\n\u2022 Exile Sol'Kanar, then return it to the battlefield under an opponent's control.", "power": "5", "toughness": "5"}
### Response: Name:Sol'Kanar the Tainted\nManaCost:2 U B R\nTypes:Legendary Creature Elemental Demon\nPT:5/5\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DrawPact,DrainPact,DamagePact,BetrayPact | ChoiceRestriction$ ThisGame | CharmNum$ 1\nSVar:DrawPact:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:DrainPact:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 2 life and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nSVar:DamagePact:DB$ DealDamage | NumDmg$ 3 | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.Other,Planeswalker.Other | TgtPrompt$ Select up to one other target creature or planeswalker | SpellDescription$ CARDNAME deals 3 damage to up to one other target creature or planeswalker.\nSVar:BetrayPact:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBChooseOpp | RememberChanged$ True | SpellDescription$ Exile NICKNAME, then return it to the battlefield under an opponent's control.\nSVar:DBChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | ChoiceTitle$ Choose an opponent | SubAbility$ MoveToPlay\nSVar:MoveToPlay:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Battlefield | Defined$ Remembered | GainControl$ ChosenPlayer | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenPlayer$ True\nDeckHas:Ability$LifeGain\nOracle:At the beginning of your end step, choose one that hasn't been chosen —\n• Draw a card.\n• Each opponent loses 2 life and you gain 2 life.\n• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.\n• Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
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Create the Forge script for this magic card
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{"name": "Cursebreak", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Destroy target enchantment. You gain 2 life."}
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Name:Cursebreak\nManaCost:1 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 W | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SubAbility$ DBGainLife | SpellDescription$ Destroy target enchantment. You gain 2 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Destroy target enchantment. You gain 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cursebreak", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Destroy target enchantment. You gain 2 life."}
### Response: Name:Cursebreak\nManaCost:1 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 W | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SubAbility$ DBGainLife | SpellDescription$ Destroy target enchantment. You gain 2 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Destroy target enchantment. You gain 2 life.
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Create the Forge script for this magic card
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{"name": "Wei Strike Force", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)", "power": "2", "toughness": "1"}
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Name:Wei Strike Force\nManaCost:2 B\nTypes:Creature Human Soldier\nPT:2/1\nK:Horsemanship\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wei Strike Force", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)", "power": "2", "toughness": "1"}
### Response: Name:Wei Strike Force\nManaCost:2 B\nTypes:Creature Human Soldier\nPT:2/1\nK:Horsemanship\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Create the Forge script for this magic card
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{"name": "Goblin Piker", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "", "power": "2", "toughness": "1"}
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Name:Goblin Piker\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:2/1\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goblin Piker", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "", "power": "2", "toughness": "1"}
### Response: Name:Goblin Piker\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:2/1\nOracle:
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Create the Forge script for this magic card
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{"name": "Quest for the Nihil Stone", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.\nAt the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life."}
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Name:Quest for the Nihil Stone\nManaCost:B\nTypes:Enchantment\nT:Mode$ Discarded | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent discards a card, you may put a quest counter on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | CheckSVar$ CardsInHand | SVarCompare$ EQ0 | IsPresent$ Card.Self+counters_GE2_QUEST | Execute$ TrigLoseLife | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of each opponent's upkeep, if that player has no cards in hand and CARDNAME has two or more quest counters on it, you may have that player lose 5 life.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ QUEST | CounterNum$ 1\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredPlayer | LifeAmount$ 5\nSVar:CardsInHand:Count$ValidHand Card.ActivePlayerCtrl\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nDeckHints:Ability$Discard\nSVar:MaxQuestEffect:2\nOracle:Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.\nAt the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Quest for the Nihil Stone", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.\nAt the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life."}
### Response: Name:Quest for the Nihil Stone\nManaCost:B\nTypes:Enchantment\nT:Mode$ Discarded | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent discards a card, you may put a quest counter on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | CheckSVar$ CardsInHand | SVarCompare$ EQ0 | IsPresent$ Card.Self+counters_GE2_QUEST | Execute$ TrigLoseLife | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of each opponent's upkeep, if that player has no cards in hand and CARDNAME has two or more quest counters on it, you may have that player lose 5 life.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ QUEST | CounterNum$ 1\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredPlayer | LifeAmount$ 5\nSVar:CardsInHand:Count$ValidHand Card.ActivePlayerCtrl\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nDeckHints:Ability$Discard\nSVar:MaxQuestEffect:2\nOracle:Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.\nAt the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
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Create the Forge script for this magic card
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{"name": "Planar Cleansing", "mana_cost": "{3}{W}{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all nonland permanents."}
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Name:Planar Cleansing\nManaCost:3 W W W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 3 W W W | ValidCards$ Permanent.nonLand | SpellDescription$ Destroy all nonland permanents.\nOracle:Destroy all nonland permanents.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Planar Cleansing", "mana_cost": "{3}{W}{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all nonland permanents."}
### Response: Name:Planar Cleansing\nManaCost:3 W W W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 3 W W W | ValidCards$ Permanent.nonLand | SpellDescription$ Destroy all nonland permanents.\nOracle:Destroy all nonland permanents.
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Create the Forge script for this magic card
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{"name": "Blood Pet", "mana_cost": "{B}", "type_line": "Creature \u2014 Thrull", "oracle_text": "Sacrifice Blood Pet: Add {B}.", "power": "1", "toughness": "1"}
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Name:Blood Pet\nManaCost:B\nTypes:Creature Thrull\nPT:1/1\nA:AB$ Mana | Cost$ Sac<1/CARDNAME> | Produced$ B | SpellDescription$ Add {B}.\nOracle:Sacrifice Blood Pet: Add {B}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blood Pet", "mana_cost": "{B}", "type_line": "Creature \u2014 Thrull", "oracle_text": "Sacrifice Blood Pet: Add {B}.", "power": "1", "toughness": "1"}
### Response: Name:Blood Pet\nManaCost:B\nTypes:Creature Thrull\nPT:1/1\nA:AB$ Mana | Cost$ Sac<1/CARDNAME> | Produced$ B | SpellDescription$ Add {B}.\nOracle:Sacrifice Blood Pet: Add {B}.
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Create the Forge script for this magic card
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{"name": "Delay", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)"}
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Name:Delay\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | RememberCountered$ True | Destination$ Exile | SubAbility$ DBPutCounter | SpellDescription$ Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterNum$ 3 | CounterType$ TIME | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.withoutSuspend | PumpZone$ Exile | KW$ Suspend | Duration$ Permanent | SubAbility$ DBCleanup | StackDescription$ If it doesn't have suspend, it gains suspend.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters\nOracle:Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Delay", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)"}
### Response: Name:Delay\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | RememberCountered$ True | Destination$ Exile | SubAbility$ DBPutCounter | SpellDescription$ Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterNum$ 3 | CounterType$ TIME | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.withoutSuspend | PumpZone$ Exile | KW$ Suspend | Duration$ Permanent | SubAbility$ DBCleanup | StackDescription$ If it doesn't have suspend, it gains suspend.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters\nOracle:Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
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Create the Forge script for this magic card
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{"name": "Sidar Jabari", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nWhenever Sidar Jabari attacks, tap target creature defending player controls.", "power": "2", "toughness": "2"}
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Name:Sidar Jabari\nManaCost:3 W\nTypes:Legendary Creature Human Knight\nPT:2/2\nK:Flanking\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, tap target creature defending player controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature defending player controls\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nWhenever Sidar Jabari attacks, tap target creature defending player controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sidar Jabari", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nWhenever Sidar Jabari attacks, tap target creature defending player controls.", "power": "2", "toughness": "2"}
### Response: Name:Sidar Jabari\nManaCost:3 W\nTypes:Legendary Creature Human Knight\nPT:2/2\nK:Flanking\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, tap target creature defending player controls.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature defending player controls\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nWhenever Sidar Jabari attacks, tap target creature defending player controls.
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Create the Forge script for this magic card
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{"name": "Blinkmoth Well", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}: Tap target noncreature artifact."}
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Name:Blinkmoth Well\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Tap | Cost$ 2 T | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select target noncreature artifact | SpellDescription$ Tap target noncreature artifact.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{2}, {T}: Tap target noncreature artifact.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blinkmoth Well", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}: Tap target noncreature artifact."}
### Response: Name:Blinkmoth Well\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Tap | Cost$ 2 T | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select target noncreature artifact | SpellDescription$ Tap target noncreature artifact.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{2}, {T}: Tap target noncreature artifact.
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Create the Forge script for this magic card
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{"name": "Flowstone Crusher", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "{R}: Flowstone Crusher gets +1/-1 until end of turn.", "power": "4", "toughness": "4"}
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Name:Flowstone Crusher\nManaCost:3 R R\nTypes:Creature Beast\nPT:4/4\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nOracle:{R}: Flowstone Crusher gets +1/-1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flowstone Crusher", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "{R}: Flowstone Crusher gets +1/-1 until end of turn.", "power": "4", "toughness": "4"}
### Response: Name:Flowstone Crusher\nManaCost:3 R R\nTypes:Creature Beast\nPT:4/4\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nOracle:{R}: Flowstone Crusher gets +1/-1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Student of Warfare", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-6\n3/3\nFirst strike\nLEVEL 7+\n4/4\nDouble strike", "power": "1", "toughness": "1"}
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Name:Student of Warfare\nManaCost:W\nTypes:Creature Human Knight\nPT:1/1\nK:Level up:W\nSVar:maxLevel:7\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | AddKeyword$ First Strike | IsPresent$ Card.Self+counters_GE2_LEVEL+counters_LE6_LEVEL | Description$ LEVEL 2-6 3/3 First strike\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Double Strike | IsPresent$ Card.Self+counters_GE7_LEVEL | Description$ LEVEL 7+ 4/4 Double strike\nOracle:Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-6\n3/3\nFirst strike\nLEVEL 7+\n4/4\nDouble strike
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Student of Warfare", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-6\n3/3\nFirst strike\nLEVEL 7+\n4/4\nDouble strike", "power": "1", "toughness": "1"}
### Response: Name:Student of Warfare\nManaCost:W\nTypes:Creature Human Knight\nPT:1/1\nK:Level up:W\nSVar:maxLevel:7\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | AddKeyword$ First Strike | IsPresent$ Card.Self+counters_GE2_LEVEL+counters_LE6_LEVEL | Description$ LEVEL 2-6 3/3 First strike\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Double Strike | IsPresent$ Card.Self+counters_GE7_LEVEL | Description$ LEVEL 7+ 4/4 Double strike\nOracle:Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-6\n3/3\nFirst strike\nLEVEL 7+\n4/4\nDouble strike
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Create the Forge script for this magic card
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{"name": "An Unearthly Child", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II, III \u2014 Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order."}
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Name:An Unearthly Child\nManaCost:1 U U\nTypes:Enchantment Saga\nK:Chapter:3:DBDigUntil,DBDigUntil,DBDigUntil\nSVar:DBDigUntil:DB$ DigUntil | Valid$ Vehicle,Doctor,Card.withDoctor's companion | FoundDestination$ Hand | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | SpellDescription$ Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.\nDeckNeeds:Type$Doctor|Vehicle & Keyword$Doctor's companion\nOracle:I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "An Unearthly Child", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II, III \u2014 Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order."}
### Response: Name:An Unearthly Child\nManaCost:1 U U\nTypes:Enchantment Saga\nK:Chapter:3:DBDigUntil,DBDigUntil,DBDigUntil\nSVar:DBDigUntil:DB$ DigUntil | Valid$ Vehicle,Doctor,Card.withDoctor's companion | FoundDestination$ Hand | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | SpellDescription$ Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.\nDeckNeeds:Type$Doctor|Vehicle & Keyword$Doctor's companion\nOracle:I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Create the Forge script for this magic card
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{"name": "Wall of Essence", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nWhenever Wall of Essence is dealt combat damage, you gain that much life.", "power": "0", "toughness": "4"}
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Name:Wall of Essence\nManaCost:1 W\nTypes:Creature Wall\nPT:0/4\nK:Defender\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigGain | TriggerDescription$ Whenever CARDNAME is dealt combat damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Defender (This creature can't attack.)\nWhenever Wall of Essence is dealt combat damage, you gain that much life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wall of Essence", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\nWhenever Wall of Essence is dealt combat damage, you gain that much life.", "power": "0", "toughness": "4"}
### Response: Name:Wall of Essence\nManaCost:1 W\nTypes:Creature Wall\nPT:0/4\nK:Defender\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigGain | TriggerDescription$ Whenever CARDNAME is dealt combat damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Defender (This creature can't attack.)\nWhenever Wall of Essence is dealt combat damage, you gain that much life.
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Create the Forge script for this magic card
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{"name": "Brightmare", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Unicorn", "oracle_text": "When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.", "power": "2", "toughness": "3"}
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Name:Brightmare\nManaCost:2 W\nTypes:Creature Unicorn\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Targeted$CardPower\nDeckHas:Ability$LifeGain\nOracle:When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Brightmare", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Unicorn", "oracle_text": "When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.", "power": "2", "toughness": "3"}
### Response: Name:Brightmare\nManaCost:2 W\nTypes:Creature Unicorn\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Targeted$CardPower\nDeckHas:Ability$LifeGain\nOracle:When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
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Create the Forge script for this magic card
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{"name": "Warrant"}
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Name:Warrant\nManaCost:W/U W/U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ WU WU | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature. | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target attacking or blocking creature on top of its owner's library.\nAlternateMode:Split\nOracle:Put target attacking or blocking creature on top of its owner's library.\n\nALTERNATE\n\nName:Warden\nManaCost:3 W U\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 W U | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ wu_4_4_sphinx_flying_vigilance | SpellDescription$ Create a 4/4 white and blue Sphinx creature token with flying and vigilance.\nOracle:Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Warrant"}
### Response: Name:Warrant\nManaCost:W/U W/U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ WU WU | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature. | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target attacking or blocking creature on top of its owner's library.\nAlternateMode:Split\nOracle:Put target attacking or blocking creature on top of its owner's library.\n\nALTERNATE\n\nName:Warden\nManaCost:3 W U\nTypes:Sorcery\nA:SP$ Token | Cost$ 3 W U | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ wu_4_4_sphinx_flying_vigilance | SpellDescription$ Create a 4/4 white and blue Sphinx creature token with flying and vigilance.\nOracle:Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
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Create the Forge script for this magic card
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{"name": "Sword of Hearth and Home", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+2 and has protection from green and from white.\nWhenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.\nEquip {2}"}
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Name:Sword of Hearth and Home\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddSVar$ SwordOfHearthAndHomeCE | AddKeyword$ Protection from green & Protection from white | Description$ Equipped creature gets +2/+2 and has protection from green and from white.\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigBlink | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.\nSVar:TrigBlink:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | ValidTgts$ Creature.YouOwn | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature you own | SubAbility$ DBLand\nSVar:DBLand:DB$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:SwordOfHearthAndHomeCE:SVar:MustBeBlocked:AttackingPlayerConservative\nOracle:Equipped creature gets +2/+2 and has protection from green and from white.\nWhenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.\nEquip {2}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sword of Hearth and Home", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+2 and has protection from green and from white.\nWhenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.\nEquip {2}"}
### Response: Name:Sword of Hearth and Home\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddSVar$ SwordOfHearthAndHomeCE | AddKeyword$ Protection from green & Protection from white | Description$ Equipped creature gets +2/+2 and has protection from green and from white.\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigBlink | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.\nSVar:TrigBlink:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | ValidTgts$ Creature.YouOwn | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature you own | SubAbility$ DBLand\nSVar:DBLand:DB$ ChangeZone | Origin$ Library | Destination$ Library | ChangeType$ Land.Basic | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:SwordOfHearthAndHomeCE:SVar:MustBeBlocked:AttackingPlayerConservative\nOracle:Equipped creature gets +2/+2 and has protection from green and from white.\nWhenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.\nEquip {2}
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Create the Forge script for this magic card
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{"name": "Pirate's Prize", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Draw two cards. Create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
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Name:Pirate's Prize\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 3 U | NumCards$ 2 | SubAbility$ DBTreasure | SpellDescription$ Draw two cards. Create a Treasure token.\nSVar:DBTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nOracle:Draw two cards. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pirate's Prize", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Draw two cards. Create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
### Response: Name:Pirate's Prize\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 3 U | NumCards$ 2 | SubAbility$ DBTreasure | SpellDescription$ Draw two cards. Create a Treasure token.\nSVar:DBTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nOracle:Draw two cards. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Create the Forge script for this magic card
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{"name": "A-Speakeasy Server", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Bird Citizen", "oracle_text": "Flying\nWhen Speakeasy Server enters the battlefield, you gain 1 life for each creature you control.", "power": "3", "toughness": "3"}
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Name:A-Speakeasy Server\nManaCost:4 W\nTypes:Creature Bird Citizen\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life for each creature you control.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$Valid Creature.YouCtrl\nDeckHas:Ability$LifeGain\nOracle:Flying\nWhen Speakeasy Server enters the battlefield, you gain 1 life for each creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Speakeasy Server", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Bird Citizen", "oracle_text": "Flying\nWhen Speakeasy Server enters the battlefield, you gain 1 life for each creature you control.", "power": "3", "toughness": "3"}
### Response: Name:A-Speakeasy Server\nManaCost:4 W\nTypes:Creature Bird Citizen\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life for each creature you control.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$Valid Creature.YouCtrl\nDeckHas:Ability$LifeGain\nOracle:Flying\nWhen Speakeasy Server enters the battlefield, you gain 1 life for each creature you control.
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Create the Forge script for this magic card
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{"name": "Abnormal Endurance", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature gets +2/+0 and gains \"When this creature dies, return it to the battlefield tapped under its owner's control.\""}
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Name:Abnormal Endurance\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | SpellDescription$ Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Triggers$ AbnormalEnduranceChangeZone | Defined$ ParentTarget\nSVar:AbnormalEnduranceChangeZone:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ AbnormalEnduranceTrigChangeZone | TriggerController$ TriggeredCardController | TriggerDescription$ When this creature dies, return it to the battlefield tapped under its owner's control.\nSVar:AbnormalEnduranceTrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | Defined$ TriggeredNewCardLKICopy\nOracle:Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Abnormal Endurance", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature gets +2/+0 and gains \"When this creature dies, return it to the battlefield tapped under its owner's control.\""}
### Response: Name:Abnormal Endurance\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | SpellDescription$ Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Triggers$ AbnormalEnduranceChangeZone | Defined$ ParentTarget\nSVar:AbnormalEnduranceChangeZone:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ AbnormalEnduranceTrigChangeZone | TriggerController$ TriggeredCardController | TriggerDescription$ When this creature dies, return it to the battlefield tapped under its owner's control.\nSVar:AbnormalEnduranceTrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | Defined$ TriggeredNewCardLKICopy\nOracle:Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
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Create the Forge script for this magic card
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{"name": "Rograkh, Son of Rohgahh", "mana_cost": "{0}", "type_line": "Legendary Creature \u2014 Kobold Warrior", "oracle_text": "First strike, menace, trample\nPartner (You can have two commanders if both have partner.)", "power": "0", "toughness": "1"}
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Name:Rograkh, Son of Rohgahh\nManaCost:0\nColors:red\nTypes:Legendary Creature Kobold Warrior\nPT:0/1\nK:First Strike\nK:Menace\nK:Trample\nK:Partner\nOracle:First strike, menace, trample\nPartner (You can have two commanders if both have partner.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rograkh, Son of Rohgahh", "mana_cost": "{0}", "type_line": "Legendary Creature \u2014 Kobold Warrior", "oracle_text": "First strike, menace, trample\nPartner (You can have two commanders if both have partner.)", "power": "0", "toughness": "1"}
### Response: Name:Rograkh, Son of Rohgahh\nManaCost:0\nColors:red\nTypes:Legendary Creature Kobold Warrior\nPT:0/1\nK:First Strike\nK:Menace\nK:Trample\nK:Partner\nOracle:First strike, menace, trample\nPartner (You can have two commanders if both have partner.)
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Create the Forge script for this magic card
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{"name": "Homeward Path", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Each player gains control of all creatures they own."}
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Name:Homeward Path\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ GainControlVariant | Cost$ T | AILogic$ GainControlOwns | AllValid$ Creature | ChangeController$ CardOwner | SpellDescription$ Each player gains control of all creatures they own.\nOracle:{T}: Add {C}.\n{T}: Each player gains control of all creatures they own.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Homeward Path", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Each player gains control of all creatures they own."}
### Response: Name:Homeward Path\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ GainControlVariant | Cost$ T | AILogic$ GainControlOwns | AllValid$ Creature | ChangeController$ CardOwner | SpellDescription$ Each player gains control of all creatures they own.\nOracle:{T}: Add {C}.\n{T}: Each player gains control of all creatures they own.
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Create the Forge script for this magic card
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{"name": "Tuskeri Firewalker", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "Boast \u2014 {1}: Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.)", "power": "3", "toughness": "2"}
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Name:Tuskeri Firewalker\nManaCost:2 R\nTypes:Creature Human Berserker\nPT:3/2\nA:AB$ Dig | Cost$ 1 | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | Defined$ You | RememberChanged$ True | SubAbility$ DBEffect | Boast$ True | SpellDescription$ Exile the top card of your library. You may play that card this turn. | StackDescription$ SpellDescription\nSVar:DBEffect:DB$ Effect | StaticAbilities$ EffSModeContinuous | ExileOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:EffSModeContinuous:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayPlay$ True | AffectedZone$ Exile | Description$ You may play that card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Boast — {1}: Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tuskeri Firewalker", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "Boast \u2014 {1}: Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.)", "power": "3", "toughness": "2"}
### Response: Name:Tuskeri Firewalker\nManaCost:2 R\nTypes:Creature Human Berserker\nPT:3/2\nA:AB$ Dig | Cost$ 1 | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | Defined$ You | RememberChanged$ True | SubAbility$ DBEffect | Boast$ True | SpellDescription$ Exile the top card of your library. You may play that card this turn. | StackDescription$ SpellDescription\nSVar:DBEffect:DB$ Effect | StaticAbilities$ EffSModeContinuous | ExileOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:EffSModeContinuous:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayPlay$ True | AffectedZone$ Exile | Description$ You may play that card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Boast — {1}: Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.)
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Create the Forge script for this magic card
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{"name": "Birgi, God of Storytelling"}
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Name:Birgi, God of Storytelling\nManaCost:2 R\nTypes:Legendary Creature God\nPT:3/3\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end.\nSVar:TrigMana:DB$ Mana | Produced$ R | PersistentMana$ True\nS:Mode$ Continuous | Affected$ You | AddKeyword$ Creatures you control can boast twice during each of your turns rather than once. | Description$ Creatures you control can boast twice during each of your turns rather than once.\nAlternateMode:Modal\nOracle:Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end.\nCreatures you control can boast twice during each of your turns rather than once.\n\nALTERNATE\n\nName:Harnfel, Horn of Bounty\nManaCost:4 R\nTypes:Legendary Artifact\nA:AB$ Dig | Cost$ Discard<1/Card> | Defined$ You | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ Exile the top two cards of your library. You may play those cards this turn.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ StaticMayPlay | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:StaticMayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Exile | MayPlay$ True | Description$ You may play those cards this turn.\nOracle:Discard a card: Exile the top two cards of your library. You may play those cards this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Birgi, God of Storytelling"}
### Response: Name:Birgi, God of Storytelling\nManaCost:2 R\nTypes:Legendary Creature God\nPT:3/3\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ TrigMana | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end.\nSVar:TrigMana:DB$ Mana | Produced$ R | PersistentMana$ True\nS:Mode$ Continuous | Affected$ You | AddKeyword$ Creatures you control can boast twice during each of your turns rather than once. | Description$ Creatures you control can boast twice during each of your turns rather than once.\nAlternateMode:Modal\nOracle:Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end.\nCreatures you control can boast twice during each of your turns rather than once.\n\nALTERNATE\n\nName:Harnfel, Horn of Bounty\nManaCost:4 R\nTypes:Legendary Artifact\nA:AB$ Dig | Cost$ Discard<1/Card> | Defined$ You | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ Exile the top two cards of your library. You may play those cards this turn.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ StaticMayPlay | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:StaticMayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Exile | MayPlay$ True | Description$ You may play those cards this turn.\nOracle:Discard a card: Exile the top two cards of your library. You may play those cards this turn.
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Create the Forge script for this magic card
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{"name": "Ojutai's Summons", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "Create a 2/2 blue Djinn Monk creature token with flying.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"}
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Name:Ojutai's Summons\nManaCost:3 U U\nTypes:Sorcery\nK:Rebound\nA:SP$ Token | Cost$ 3 U U | TokenAmount$ 1 | TokenScript$ u_2_2_djinn_monk_flying | TokenOwner$ You | SpellDescription$ Create a 2/2 blue Djinn Monk creature token with flying.\nOracle:Create a 2/2 blue Djinn Monk creature token with flying.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ojutai's Summons", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "Create a 2/2 blue Djinn Monk creature token with flying.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"}
### Response: Name:Ojutai's Summons\nManaCost:3 U U\nTypes:Sorcery\nK:Rebound\nA:SP$ Token | Cost$ 3 U U | TokenAmount$ 1 | TokenScript$ u_2_2_djinn_monk_flying | TokenOwner$ You | SpellDescription$ Create a 2/2 blue Djinn Monk creature token with flying.\nOracle:Create a 2/2 blue Djinn Monk creature token with flying.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Create the Forge script for this magic card
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{"name": "Rabid Elephant", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.", "power": "3", "toughness": "4"}
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Name:Rabid Elephant\nManaCost:4 G\nTypes:Creature Elephant\nPT:3/4\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$Valid Creature.blockingTriggeredAttacker/Times.2\nOracle:Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rabid Elephant", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.", "power": "3", "toughness": "4"}
### Response: Name:Rabid Elephant\nManaCost:4 G\nTypes:Creature Elephant\nPT:3/4\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$Valid Creature.blockingTriggeredAttacker/Times.2\nOracle:Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
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Create the Forge script for this magic card
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{"name": "Emrakul, the Promised End", "mana_cost": "{13}", "type_line": "Legendary Creature \u2014 Eldrazi", "oracle_text": "This spell costs {1} less to cast for each card type among cards in your graveyard.\nWhen you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.\nFlying, trample, protection from instants", "power": "13", "toughness": "13"}
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Name:Emrakul, the Promised End\nManaCost:13\nTypes:Legendary Creature Eldrazi\nPT:13/13\nK:Flying\nK:Trample\nK:Protection:Instant:instants\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each card type among cards in your graveyard.\nSVar:X:Count$CardControllerTypes.Graveyard\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigControlPlayer | TriggerDescription$ When you cast CARDNAME, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.\nSVar:TrigControlPlayer:DB$ ControlPlayer | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBDelTrig\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | DelayedTriggerDefinedPlayer$ Targeted | RememberObjects$ Targeted | Phase$ Cleanup | Execute$ DBAddTurn | Static$ True\nSVar:DBAddTurn:DB$ AddTurn | Defined$ DelayTriggerRemembered | NumTurns$ 1\nAI:RemoveDeck:All\nOracle:This spell costs {1} less to cast for each card type among cards in your graveyard.\nWhen you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.\nFlying, trample, protection from instants
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Emrakul, the Promised End", "mana_cost": "{13}", "type_line": "Legendary Creature \u2014 Eldrazi", "oracle_text": "This spell costs {1} less to cast for each card type among cards in your graveyard.\nWhen you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.\nFlying, trample, protection from instants", "power": "13", "toughness": "13"}
### Response: Name:Emrakul, the Promised End\nManaCost:13\nTypes:Legendary Creature Eldrazi\nPT:13/13\nK:Flying\nK:Trample\nK:Protection:Instant:instants\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each card type among cards in your graveyard.\nSVar:X:Count$CardControllerTypes.Graveyard\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigControlPlayer | TriggerDescription$ When you cast CARDNAME, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.\nSVar:TrigControlPlayer:DB$ ControlPlayer | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBDelTrig\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | DelayedTriggerDefinedPlayer$ Targeted | RememberObjects$ Targeted | Phase$ Cleanup | Execute$ DBAddTurn | Static$ True\nSVar:DBAddTurn:DB$ AddTurn | Defined$ DelayTriggerRemembered | NumTurns$ 1\nAI:RemoveDeck:All\nOracle:This spell costs {1} less to cast for each card type among cards in your graveyard.\nWhen you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.\nFlying, trample, protection from instants
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Create the Forge script for this magic card
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{"name": "Guildpact Informant", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Faerie Rogue", "oracle_text": "Flying\nWhenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "1", "toughness": "1"}
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Name:Guildpact Informant\nManaCost:2 U\nTypes:Creature Faerie Rogue\nPT:1/1\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Planeswalker | CombatDamage$ True | Execute$ TrigProliferate | TriggerDescription$ Whenever CARDNAME deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:TrigProliferate:DB$ Proliferate\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Flying\nWhenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Guildpact Informant", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Faerie Rogue", "oracle_text": "Flying\nWhenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)", "power": "1", "toughness": "1"}
### Response: Name:Guildpact Informant\nManaCost:2 U\nTypes:Creature Faerie Rogue\nPT:1/1\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Planeswalker | CombatDamage$ True | Execute$ TrigProliferate | TriggerDescription$ Whenever CARDNAME deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:TrigProliferate:DB$ Proliferate\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Flying\nWhenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Create the Forge script for this magic card
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{"name": "Palant\u00edr of Orthanc", "mana_cost": "{3}", "type_line": "Legendary Artifact", "oracle_text": "At the beginning of your end step, put an influence counter on Palant\u00edr of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palant\u00edr of Orthanc, and that player loses life equal to the total mana value of those cards."}
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Name:Palantír of Orthanc\nManaCost:3\nTypes:Legendary Artifact\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, put an influence counter on CARDNAME and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on CARDNAME, and that player loses life equal to the total mana value of those cards.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ INFLUENCE | CounterNum$ 1 | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | SubAbility$ DBChoice\nSVar:DBChoice:DB$ GenericChoice | ValidTgts$ Opponent | Choices$ CombustDraw,CombustDamage | AILogic$ CombustibleGearhulk\nSVar:CombustDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ Controller draws a card\nSVar:CombustDamage:DB$ Mill | Defined$ You | NumCards$ X | RememberMilled$ True | SubAbility$ DamageOpponent | SpellDescription$ Controller mills X cards, where X is the number of influence counters on CARDNAME, and that player loses life equal to the total mana value of those cards.\nSVar:DamageOpponent:DB$ LoseLife | Defined$ ParentTarget | LifeAmount$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$CardCounters.INFLUENCE\nSVar:Y:Remembered$SumCMC\nDeckHas:Ability$Counters|Mill\nOracle:At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Palant\u00edr of Orthanc", "mana_cost": "{3}", "type_line": "Legendary Artifact", "oracle_text": "At the beginning of your end step, put an influence counter on Palant\u00edr of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palant\u00edr of Orthanc, and that player loses life equal to the total mana value of those cards."}
### Response: Name:Palantír of Orthanc\nManaCost:3\nTypes:Legendary Artifact\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, put an influence counter on CARDNAME and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on CARDNAME, and that player loses life equal to the total mana value of those cards.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ INFLUENCE | CounterNum$ 1 | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | SubAbility$ DBChoice\nSVar:DBChoice:DB$ GenericChoice | ValidTgts$ Opponent | Choices$ CombustDraw,CombustDamage | AILogic$ CombustibleGearhulk\nSVar:CombustDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ Controller draws a card\nSVar:CombustDamage:DB$ Mill | Defined$ You | NumCards$ X | RememberMilled$ True | SubAbility$ DamageOpponent | SpellDescription$ Controller mills X cards, where X is the number of influence counters on CARDNAME, and that player loses life equal to the total mana value of those cards.\nSVar:DamageOpponent:DB$ LoseLife | Defined$ ParentTarget | LifeAmount$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$CardCounters.INFLUENCE\nSVar:Y:Remembered$SumCMC\nDeckHas:Ability$Counters|Mill\nOracle:At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
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Create the Forge script for this magic card
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{"name": "Nearheath Pilgrim", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.", "power": "2", "toughness": "1"}
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Name:Nearheath Pilgrim\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:2/1\nK:Soulbond\nS:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddKeyword$ Lifelink | Description$ As long as CARDNAME is paired with another creature, both creatures have lifelink.\nOracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nearheath Pilgrim", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.", "power": "2", "toughness": "1"}
### Response: Name:Nearheath Pilgrim\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:2/1\nK:Soulbond\nS:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddKeyword$ Lifelink | Description$ As long as CARDNAME is paired with another creature, both creatures have lifelink.\nOracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
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Create the Forge script for this magic card
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{"name": "Inertia Bubble", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nEnchanted artifact doesn't untap during its controller's untap step."}
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Name:Inertia Bubble\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Artifact | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted artifact doesn't untap during its controller's untap step.\nOracle:Enchant artifact\nEnchanted artifact doesn't untap during its controller's untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Inertia Bubble", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nEnchanted artifact doesn't untap during its controller's untap step."}
### Response: Name:Inertia Bubble\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Artifact | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted artifact doesn't untap during its controller's untap step.\nOracle:Enchant artifact\nEnchanted artifact doesn't untap during its controller's untap step.
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Create the Forge script for this magic card
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{"name": "Well of Ideas", "mana_cost": "{5}{U}", "type_line": "Enchantment", "oracle_text": "When Well of Ideas enters the battlefield, draw two cards.\nAt the beginning of each other player's draw step, that player draws an additional card.\nAt the beginning of your draw step, draw two additional cards."}
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Name:Well of Ideas\nManaCost:5 U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw1 | TriggerDescription$ When CARDNAME enters the battlefield, draw two cards.\nSVar:TrigDraw1:DB$ Draw | Defined$ You | NumCards$ 2\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player.Other | TriggerZones$ Battlefield | Execute$ TrigDraw2 | TriggerDescription$ At the beginning of each other player's draw step, that player draws an additional card.\nSVar:TrigDraw2:DB$ Draw | NumCards$ 1 | Defined$ TriggeredPlayer\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw1 | TriggerDescription$ At the beginning of your draw step, draw two additional cards.\nOracle:When Well of Ideas enters the battlefield, draw two cards.\nAt the beginning of each other player's draw step, that player draws an additional card.\nAt the beginning of your draw step, draw two additional cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Well of Ideas", "mana_cost": "{5}{U}", "type_line": "Enchantment", "oracle_text": "When Well of Ideas enters the battlefield, draw two cards.\nAt the beginning of each other player's draw step, that player draws an additional card.\nAt the beginning of your draw step, draw two additional cards."}
### Response: Name:Well of Ideas\nManaCost:5 U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw1 | TriggerDescription$ When CARDNAME enters the battlefield, draw two cards.\nSVar:TrigDraw1:DB$ Draw | Defined$ You | NumCards$ 2\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player.Other | TriggerZones$ Battlefield | Execute$ TrigDraw2 | TriggerDescription$ At the beginning of each other player's draw step, that player draws an additional card.\nSVar:TrigDraw2:DB$ Draw | NumCards$ 1 | Defined$ TriggeredPlayer\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw1 | TriggerDescription$ At the beginning of your draw step, draw two additional cards.\nOracle:When Well of Ideas enters the battlefield, draw two cards.\nAt the beginning of each other player's draw step, that player draws an additional card.\nAt the beginning of your draw step, draw two additional cards.
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Create the Forge script for this magic card
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{"name": "Stir the Pride", "mana_cost": "{4}{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Creatures you control get +2/+2 until end of turn.\n\u2022 Until end of turn, creatures you control gain \"Whenever this creature deals damage, you gain that much life.\"\nEntwine {1}{W} (Choose both if you pay the entwine cost.)"}
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Name:Stir the Pride\nManaCost:4 W\nTypes:Instant\nK:Entwine:1 W\nA:SP$ Charm | Cost$ 4 W | Choices$ DBPumpAll,DBAnimateAll | CharmNum$ 1\nSVar:DBPumpAll:DB$ PumpAll | NumAtt$ 2 | NumDef$ 2 | ValidCards$ Creature.YouCtrl | SpellDescription$ Creatures you control get +2/+2 until end of turn.\nSVar:DBAnimateAll:DB$ AnimateAll | ValidCards$ Creature.YouCtrl | Triggers$ TrigPrideDamage | SpellDescription$ Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."\nSVar:TrigPrideDamage:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ GainLife | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, you gain that much life.\nSVar:GainLife:DB$ GainLife | LifeAmount$ GainLifeX\nSVar:GainLifeX:TriggerCount$DamageAmount\nAI:RemoveDeck:All\nOracle:Choose one —\n• Creatures you control get +2/+2 until end of turn.\n• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."\nEntwine {1}{W} (Choose both if you pay the entwine cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stir the Pride", "mana_cost": "{4}{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Creatures you control get +2/+2 until end of turn.\n\u2022 Until end of turn, creatures you control gain \"Whenever this creature deals damage, you gain that much life.\"\nEntwine {1}{W} (Choose both if you pay the entwine cost.)"}
### Response: Name:Stir the Pride\nManaCost:4 W\nTypes:Instant\nK:Entwine:1 W\nA:SP$ Charm | Cost$ 4 W | Choices$ DBPumpAll,DBAnimateAll | CharmNum$ 1\nSVar:DBPumpAll:DB$ PumpAll | NumAtt$ 2 | NumDef$ 2 | ValidCards$ Creature.YouCtrl | SpellDescription$ Creatures you control get +2/+2 until end of turn.\nSVar:DBAnimateAll:DB$ AnimateAll | ValidCards$ Creature.YouCtrl | Triggers$ TrigPrideDamage | SpellDescription$ Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."\nSVar:TrigPrideDamage:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ GainLife | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, you gain that much life.\nSVar:GainLife:DB$ GainLife | LifeAmount$ GainLifeX\nSVar:GainLifeX:TriggerCount$DamageAmount\nAI:RemoveDeck:All\nOracle:Choose one —\n• Creatures you control get +2/+2 until end of turn.\n• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."\nEntwine {1}{W} (Choose both if you pay the entwine cost.)
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Create the Forge script for this magic card
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{"name": "Fossil Find", "mana_cost": "{R/G}", "type_line": "Sorcery", "oracle_text": "Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose."}
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Name:Fossil Find\nManaCost:RG\nTypes:Sorcery\nA:SP$ ChooseCard | Cost$ RG | Choices$ Card.YouOwn | ChoiceZone$ Graveyard | AtRandom$ True | Amount$ 1 | SubAbility$ DBReturn | SpellDescription$ Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ChosenCard | SubAbility$ DBReorder\nSVar:DBReorder:DB$ ReorderZone | Zone$ Graveyard | Defined$ You\nAI:RemoveDeck:All\nOracle:Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fossil Find", "mana_cost": "{R/G}", "type_line": "Sorcery", "oracle_text": "Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose."}
### Response: Name:Fossil Find\nManaCost:RG\nTypes:Sorcery\nA:SP$ ChooseCard | Cost$ RG | Choices$ Card.YouOwn | ChoiceZone$ Graveyard | AtRandom$ True | Amount$ 1 | SubAbility$ DBReturn | SpellDescription$ Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ChosenCard | SubAbility$ DBReorder\nSVar:DBReorder:DB$ ReorderZone | Zone$ Graveyard | Defined$ You\nAI:RemoveDeck:All\nOracle:Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
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Create the Forge script for this magic card
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{"name": "Protocol Knight", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)", "power": "3", "toughness": "4"}
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Name:Protocol Knight\nManaCost:3 U\nTypes:Creature Human Knight\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | SubAbility$ DBCounter | TgtPrompt$ Select target creature an opponent controls\nSVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 | ConditionPresent$ Knight.YouCtrl+StrictlyOther\nDeckHas:Ability$Counters\nDeckHints:Type$Knight\nOracle:When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Protocol Knight", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)", "power": "3", "toughness": "4"}
### Response: Name:Protocol Knight\nManaCost:3 U\nTypes:Creature Human Knight\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | SubAbility$ DBCounter | TgtPrompt$ Select target creature an opponent controls\nSVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ Stun | CounterNum$ 1 | ConditionPresent$ Knight.YouCtrl+StrictlyOther\nDeckHas:Ability$Counters\nDeckHints:Type$Knight\nOracle:When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Create the Forge script for this magic card
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{"name": "Mayael the Anima Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library."}
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Name:Mayael the Anima Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/+5\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature.powerGE5 | LibraryPosition2$ 0 | RememberChanged$ True | SubAbility$ DBDig\nSVar:DBDig:DB$ Dig | DigNum$ 1 | DestinationZone$ Library | Optional$ True | LibraryPosition$ -1 | LibraryPosition2$ 0 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:X:Remembered$Amount\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Hand +1, life +5\nAt the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mayael the Anima Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library."}
### Response: Name:Mayael the Anima Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/+5\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature.powerGE5 | LibraryPosition2$ 0 | RememberChanged$ True | SubAbility$ DBDig\nSVar:DBDig:DB$ Dig | DigNum$ 1 | DestinationZone$ Library | Optional$ True | LibraryPosition$ -1 | LibraryPosition2$ 0 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:X:Remembered$Amount\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Hand +1, life +5\nAt the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library.
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Create the Forge script for this magic card
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{"name": "Enduring Renewal", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "Play with your hand revealed.\nIf you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.\nWhenever a creature is put into your graveyard from the battlefield, return it to your hand."}
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Name:Enduring Renewal\nManaCost:2 W W\nTypes:Enchantment\nS:Mode$ Continuous | AffectedZone$ Hand | Affected$ Card.YouOwn | MayLookAt$ Player | Description$ Play with your hand revealed.\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ EnduringRevealTop | Description$ If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.\nSVar:EnduringRevealTop:DB$ PeekAndReveal | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBEnduringGraveyard\nSVar:DBEnduringGraveyard:DB$ ChangeZone | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Creature | Origin$ Library | Destination$ Graveyard | SubAbility$ DBEnduringDraw\nSVar:DBEnduringDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ0 | SubAbility$ DBEnduringCleanup\nSVar:DBEnduringCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChangesZone | ValidCard$ Creature.YouOwn | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigEnduringBounce | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature is put into your graveyard from the battlefield, return it to your hand.\nSVar:TrigEnduringBounce:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Hand\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Play with your hand revealed.\nIf you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.\nWhenever a creature is put into your graveyard from the battlefield, return it to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Enduring Renewal", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "Play with your hand revealed.\nIf you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.\nWhenever a creature is put into your graveyard from the battlefield, return it to your hand."}
### Response: Name:Enduring Renewal\nManaCost:2 W W\nTypes:Enchantment\nS:Mode$ Continuous | AffectedZone$ Hand | Affected$ Card.YouOwn | MayLookAt$ Player | Description$ Play with your hand revealed.\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ EnduringRevealTop | Description$ If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.\nSVar:EnduringRevealTop:DB$ PeekAndReveal | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBEnduringGraveyard\nSVar:DBEnduringGraveyard:DB$ ChangeZone | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Creature | Origin$ Library | Destination$ Graveyard | SubAbility$ DBEnduringDraw\nSVar:DBEnduringDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ0 | SubAbility$ DBEnduringCleanup\nSVar:DBEnduringCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChangesZone | ValidCard$ Creature.YouOwn | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigEnduringBounce | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature is put into your graveyard from the battlefield, return it to your hand.\nSVar:TrigEnduringBounce:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Hand\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:Play with your hand revealed.\nIf you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.\nWhenever a creature is put into your graveyard from the battlefield, return it to your hand.
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Create the Forge script for this magic card
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{"name": "Nine Lives", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Hexproof\nIf a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.\nWhen there are nine or more incarnation counters on Nine Lives, exile it.\nWhen Nine Lives leaves the battlefield, you lose the game."}
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Name:Nine Lives\nManaCost:1 W W\nTypes:Enchantment\nK:Hexproof\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card,Emblem | ValidTarget$ You | PreventionEffect$ True | ReplaceWith$ AddCounters | AlwaysReplace$ True | ExecuteMode$ PerSource | Description$ If a source would deal damage to you, prevent that damage and put an incarnation counter on CARDNAME.\nSVar:AddCounters:DB$ PutCounter | Defined$ Self | CounterType$ INCARNATION | CounterNum$ 1\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_GE9_INCARNATION | Execute$ TrigExile | TriggerDescription$ When there are nine or more incarnation counters on CARDNAME, exile it.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigLose | TriggerDescription$ When CARDNAME leaves the battlefield, you lose the game.\nSVar:TrigLose:DB$ LosesGame | Defined$ You\nSVar:DonateMe:3\nOracle:Hexproof\nIf a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.\nWhen there are nine or more incarnation counters on Nine Lives, exile it.\nWhen Nine Lives leaves the battlefield, you lose the game.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nine Lives", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Hexproof\nIf a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.\nWhen there are nine or more incarnation counters on Nine Lives, exile it.\nWhen Nine Lives leaves the battlefield, you lose the game."}
### Response: Name:Nine Lives\nManaCost:1 W W\nTypes:Enchantment\nK:Hexproof\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card,Emblem | ValidTarget$ You | PreventionEffect$ True | ReplaceWith$ AddCounters | AlwaysReplace$ True | ExecuteMode$ PerSource | Description$ If a source would deal damage to you, prevent that damage and put an incarnation counter on CARDNAME.\nSVar:AddCounters:DB$ PutCounter | Defined$ Self | CounterType$ INCARNATION | CounterNum$ 1\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_GE9_INCARNATION | Execute$ TrigExile | TriggerDescription$ When there are nine or more incarnation counters on CARDNAME, exile it.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ Self\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigLose | TriggerDescription$ When CARDNAME leaves the battlefield, you lose the game.\nSVar:TrigLose:DB$ LosesGame | Defined$ You\nSVar:DonateMe:3\nOracle:Hexproof\nIf a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.\nWhen there are nine or more incarnation counters on Nine Lives, exile it.\nWhen Nine Lives leaves the battlefield, you lose the game.
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Create the Forge script for this magic card
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{"name": "Thwart", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.\nCounter target spell."}
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Name:Thwart\nManaCost:2 U U\nTypes:Instant\nSVar:AltCost:Cost$ Return<3/Island> | Description$ You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nAI:RemoveDeck:All\nOracle:You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.\nCounter target spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thwart", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.\nCounter target spell."}
### Response: Name:Thwart\nManaCost:2 U U\nTypes:Instant\nSVar:AltCost:Cost$ Return<3/Island> | Description$ You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nAI:RemoveDeck:All\nOracle:You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.\nCounter target spell.
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Create the Forge script for this magic card
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{"name": "Antagonism", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn."}
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Name:Antagonism\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Execute$ TeaseYou | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's end step, CARDNAME deals 2 damage to that player unless one of their opponents was dealt damage this turn.\nSVar:TeaseYou:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 2 | ConditionCheckSVar$ AntagonismX | ConditionSVarCompare$ LE0\nSVar:AntagonismX:TriggeredPlayer$DamageToOppsThisTurn\nSVar:Check:PlayerCountOpponents$DamageToOppsThisTurn\nSVar:NeedsToPlayVar:Check GE1\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Antagonism", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn."}
### Response: Name:Antagonism\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Execute$ TeaseYou | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's end step, CARDNAME deals 2 damage to that player unless one of their opponents was dealt damage this turn.\nSVar:TeaseYou:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 2 | ConditionCheckSVar$ AntagonismX | ConditionSVarCompare$ LE0\nSVar:AntagonismX:TriggeredPlayer$DamageToOppsThisTurn\nSVar:Check:PlayerCountOpponents$DamageToOppsThisTurn\nSVar:NeedsToPlayVar:Check GE1\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
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Create the Forge script for this magic card
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{"name": "Brood Keeper", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Whenever an Aura becomes attached to Brood Keeper, create a 2/2 red Dragon creature token with flying. It has \"{R}: This creature gets +1/+0 until end of turn.\"", "power": "2", "toughness": "3"}
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Name:Brood Keeper\nManaCost:3 R\nTypes:Creature Human Shaman\nPT:2/3\nT:Mode$ Attached | ValidSource$ Aura | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an Aura becomes attached to CARDNAME, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ r_2_2_dragon_flying_firebreathing\nSVar:EnchantMe:Multiple\nOracle:Whenever an Aura becomes attached to Brood Keeper, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Brood Keeper", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Whenever an Aura becomes attached to Brood Keeper, create a 2/2 red Dragon creature token with flying. It has \"{R}: This creature gets +1/+0 until end of turn.\"", "power": "2", "toughness": "3"}
### Response: Name:Brood Keeper\nManaCost:3 R\nTypes:Creature Human Shaman\nPT:2/3\nT:Mode$ Attached | ValidSource$ Aura | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an Aura becomes attached to CARDNAME, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ r_2_2_dragon_flying_firebreathing\nSVar:EnchantMe:Multiple\nOracle:Whenever an Aura becomes attached to Brood Keeper, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn."
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Create the Forge script for this magic card
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{"name": "Imprison This Insolent Wretch", "mana_cost": "", "type_line": "Ongoing Scheme", "oracle_text": "(An ongoing scheme remains face up until it's abandoned.)\nWhen you set this scheme in motion, choose an opponent.\nPermanents the chosen player controls don't untap during their untap step.\nWhen the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme."}
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Name:Imprison This Insolent Wretch\nManaCost:no cost\nTypes:Ongoing Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ ChooseTheWretch | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, choose an opponent.\nSVar:ChooseTheWretch:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Permanent.ChosenCtrl | AffectedZone$ Battlefield | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Permanents the chosen player controls don't untap during their untap step.\nT:Mode$ Attacks | ValidCard$ Card | Attacked$ Player.Chosen | Execute$ Abandon | TriggerZones$ Command | TriggerDescription$ When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.\nT:Mode$ BecomesTarget | ValidTarget$ Player.Chosen | TriggerZones$ Command | Execute$ Abandon | Secondary$ True | TriggerDescription$ When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.\nSVar:Abandon:AB$ Abandon | Cost$ 0\nOracle:(An ongoing scheme remains face up until it's abandoned.)\nWhen you set this scheme in motion, choose an opponent.\nPermanents the chosen player controls don't untap during their untap step.\nWhen the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Imprison This Insolent Wretch", "mana_cost": "", "type_line": "Ongoing Scheme", "oracle_text": "(An ongoing scheme remains face up until it's abandoned.)\nWhen you set this scheme in motion, choose an opponent.\nPermanents the chosen player controls don't untap during their untap step.\nWhen the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme."}
### Response: Name:Imprison This Insolent Wretch\nManaCost:no cost\nTypes:Ongoing Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ ChooseTheWretch | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, choose an opponent.\nSVar:ChooseTheWretch:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Permanent.ChosenCtrl | AffectedZone$ Battlefield | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Permanents the chosen player controls don't untap during their untap step.\nT:Mode$ Attacks | ValidCard$ Card | Attacked$ Player.Chosen | Execute$ Abandon | TriggerZones$ Command | TriggerDescription$ When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.\nT:Mode$ BecomesTarget | ValidTarget$ Player.Chosen | TriggerZones$ Command | Execute$ Abandon | Secondary$ True | TriggerDescription$ When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.\nSVar:Abandon:AB$ Abandon | Cost$ 0\nOracle:(An ongoing scheme remains face up until it's abandoned.)\nWhen you set this scheme in motion, choose an opponent.\nPermanents the chosen player controls don't untap during their untap step.\nWhen the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
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Create the Forge script for this magic card
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{"name": "Path to the Festival", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nFlashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Path to the Festival\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBScry | StackDescription$ SpellDescription | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nSVar:DBScry:DB$ Scry | ConditionCheckSVar$ X | ConditionSVarCompare$ GE3 | ScryNum$ 1\nSVar:X:PlayerCountPropertyYou$DomainPlayer\nK:Flashback:4 G\nDeckHas:Ability$Graveyard\nOracle:Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nFlashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Path to the Festival", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nFlashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Path to the Festival\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBScry | StackDescription$ SpellDescription | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nSVar:DBScry:DB$ Scry | ConditionCheckSVar$ X | ConditionSVarCompare$ GE3 | ScryNum$ 1\nSVar:X:PlayerCountPropertyYou$DomainPlayer\nK:Flashback:4 G\nDeckHas:Ability$Graveyard\nOracle:Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nFlashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Sheltered Thicket", "mana_cost": "", "type_line": "Land \u2014 Mountain Forest", "oracle_text": "({T}: Add {R} or {G}.)\nSheltered Thicket enters the battlefield tapped.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
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Name:Sheltered Thicket\nManaCost:no cost\nTypes:Land Mountain Forest\nK:CARDNAME enters the battlefield tapped.\nK:Cycling:2\nOracle:({T}: Add {R} or {G}.)\nSheltered Thicket enters the battlefield tapped.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sheltered Thicket", "mana_cost": "", "type_line": "Land \u2014 Mountain Forest", "oracle_text": "({T}: Add {R} or {G}.)\nSheltered Thicket enters the battlefield tapped.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
### Response: Name:Sheltered Thicket\nManaCost:no cost\nTypes:Land Mountain Forest\nK:CARDNAME enters the battlefield tapped.\nK:Cycling:2\nOracle:({T}: Add {R} or {G}.)\nSheltered Thicket enters the battlefield tapped.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Sanctum of Tranquil Light", "mana_cost": "{W}", "type_line": "Legendary Enchantment \u2014 Shrine", "oracle_text": "{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control."}
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Name:Sanctum of Tranquil Light\nManaCost:W\nTypes:Legendary Enchantment Shrine\nA:AB$ Tap | Cost$ 5 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | ReduceCost$ X | SpellDescription$ Tap target creature. This ability costs {1} less to activate for each Shrine you control.\nSVar:X:Count$TypeYouCtrl.Shrine\nDeckHints:Type$Shrine\nOracle:{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sanctum of Tranquil Light", "mana_cost": "{W}", "type_line": "Legendary Enchantment \u2014 Shrine", "oracle_text": "{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control."}
### Response: Name:Sanctum of Tranquil Light\nManaCost:W\nTypes:Legendary Enchantment Shrine\nA:AB$ Tap | Cost$ 5 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | ReduceCost$ X | SpellDescription$ Tap target creature. This ability costs {1} less to activate for each Shrine you control.\nSVar:X:Count$TypeYouCtrl.Shrine\nDeckHints:Type$Shrine\nOracle:{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.
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Create the Forge script for this magic card
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{"name": "Pithing Needle", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "As Pithing Needle enters the battlefield, choose a card name.\nActivated abilities of sources with the chosen name can't be activated unless they're mana abilities."}
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Name:Pithing Needle\nManaCost:1\nTypes:Artifact\nA:SP$ PermanentNoncreature | AILogic$ PithingNeedle\nK:ETBReplacement:Other:DBNameCard\nSVar:DBNameCard:DB$ NameCard | Defined$ You | AILogic$ PithingNeedle | SpellDescription$ As CARDNAME enters the battlefield, choose a card name.\nS:Mode$ CantBeActivated | ValidCard$ Card.NamedCard | ValidSA$ Activated.nonManaAbility | Description$ Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.\nAI:RemoveDeck:Random\nOracle:As Pithing Needle enters the battlefield, choose a card name.\nActivated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pithing Needle", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "As Pithing Needle enters the battlefield, choose a card name.\nActivated abilities of sources with the chosen name can't be activated unless they're mana abilities."}
### Response: Name:Pithing Needle\nManaCost:1\nTypes:Artifact\nA:SP$ PermanentNoncreature | AILogic$ PithingNeedle\nK:ETBReplacement:Other:DBNameCard\nSVar:DBNameCard:DB$ NameCard | Defined$ You | AILogic$ PithingNeedle | SpellDescription$ As CARDNAME enters the battlefield, choose a card name.\nS:Mode$ CantBeActivated | ValidCard$ Card.NamedCard | ValidSA$ Activated.nonManaAbility | Description$ Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.\nAI:RemoveDeck:Random\nOracle:As Pithing Needle enters the battlefield, choose a card name.\nActivated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Create the Forge script for this magic card
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{"name": "Rhystic Tutor", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle."}
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Name:Rhystic Tutor\nManaCost:2 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | UnlessCost$ 2 | UnlessPayer$ Player | Mandatory$ True | SpellDescription$ Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle.\nSVar:NeedsToPlayVar:Z LE1\nSVar:Z:Count$Valid Card.canProduceMana+OppCtrl+inZoneBattlefield+untapped\nAI:RemoveDeck:Random\nOracle:Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rhystic Tutor", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle."}
### Response: Name:Rhystic Tutor\nManaCost:2 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | UnlessCost$ 2 | UnlessPayer$ Player | Mandatory$ True | SpellDescription$ Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle.\nSVar:NeedsToPlayVar:Z LE1\nSVar:Z:Count$Valid Card.canProduceMana+OppCtrl+inZoneBattlefield+untapped\nAI:RemoveDeck:Random\nOracle:Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "Uro, Titan of Nature's Wrath", "mana_cost": "{1}{G}{U}", "type_line": "Legendary Creature \u2014 Elder Giant", "oracle_text": "When Uro enters the battlefield, sacrifice it unless it escaped.\nWhenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.\nEscape\u2014{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)", "power": "6", "toughness": "6"}
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Name:Uro, Titan of Nature's Wrath\nManaCost:1 G U\nTypes:Legendary Creature Elder Giant\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When NICKNAME enters the battlefield, sacrifice it unless it escaped.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self | ConditionNotPresent$ Card.Self+escaped\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When NICKNAME enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ When NICKNAME enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | SubAbility$ DBLand\nSVar:DBLand:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | OptionalDecider$ You\nK:Escape:G G U U ExileFromGrave<5/Card.Other/other>\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nDeckHas:Ability$LifeGain\nOracle:When Uro enters the battlefield, sacrifice it unless it escaped.\nWhenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.\nEscape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Uro, Titan of Nature's Wrath", "mana_cost": "{1}{G}{U}", "type_line": "Legendary Creature \u2014 Elder Giant", "oracle_text": "When Uro enters the battlefield, sacrifice it unless it escaped.\nWhenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.\nEscape\u2014{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)", "power": "6", "toughness": "6"}
### Response: Name:Uro, Titan of Nature's Wrath\nManaCost:1 G U\nTypes:Legendary Creature Elder Giant\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When NICKNAME enters the battlefield, sacrifice it unless it escaped.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self | ConditionNotPresent$ Card.Self+escaped\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When NICKNAME enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ When NICKNAME enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | SubAbility$ DBLand\nSVar:DBLand:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | OptionalDecider$ You\nK:Escape:G G U U ExileFromGrave<5/Card.Other/other>\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nDeckHas:Ability$LifeGain\nOracle:When Uro enters the battlefield, sacrifice it unless it escaped.\nWhenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.\nEscape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Create the Forge script for this magic card
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{"name": "Roots", "mana_cost": "{3}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature without flying\nWhen Roots enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step."}
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Name:Roots\nManaCost:3 G\nTypes:Enchantment Aura\nK:Enchant creature without flying\nA:SP$ Attach | Cost$ 3 G | ValidTgts$ Creature.withoutFlying | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nOracle:Enchant creature without flying\nWhen Roots enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Roots", "mana_cost": "{3}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature without flying\nWhen Roots enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step."}
### Response: Name:Roots\nManaCost:3 G\nTypes:Enchantment Aura\nK:Enchant creature without flying\nA:SP$ Attach | Cost$ 3 G | ValidTgts$ Creature.withoutFlying | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nOracle:Enchant creature without flying\nWhen Roots enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.
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Create the Forge script for this magic card
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{"name": "Consuming Sinkhole", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "Devoid (This card has no color.)\nChoose one \u2014\n\u2022 Exile target land creature.\n\u2022 Consuming Sinkhole deals 4 damage to target player or planeswalker."}
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Name:Consuming Sinkhole\nManaCost:3 R\nTypes:Instant\nK:Devoid\nA:SP$ Charm | Cost$ 3 R | Choices$ ExileLandCreature,DealDmg | CharmNum$ 1\nSVar:ExileLandCreature:DB$ ChangeZone | ValidTgts$ Creature.Land | TgtPrompt$ Choose target land creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target land creature.\nSVar:DealDmg:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Choose player or planeswalker | AILogic$ ChoiceBurn | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target player or planeswalker.\nOracle:Devoid (This card has no color.)\nChoose one —\n• Exile target land creature.\n• Consuming Sinkhole deals 4 damage to target player or planeswalker.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Consuming Sinkhole", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "Devoid (This card has no color.)\nChoose one \u2014\n\u2022 Exile target land creature.\n\u2022 Consuming Sinkhole deals 4 damage to target player or planeswalker."}
### Response: Name:Consuming Sinkhole\nManaCost:3 R\nTypes:Instant\nK:Devoid\nA:SP$ Charm | Cost$ 3 R | Choices$ ExileLandCreature,DealDmg | CharmNum$ 1\nSVar:ExileLandCreature:DB$ ChangeZone | ValidTgts$ Creature.Land | TgtPrompt$ Choose target land creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target land creature.\nSVar:DealDmg:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Choose player or planeswalker | AILogic$ ChoiceBurn | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target player or planeswalker.\nOracle:Devoid (This card has no color.)\nChoose one —\n• Exile target land creature.\n• Consuming Sinkhole deals 4 damage to target player or planeswalker.
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Create the Forge script for this magic card
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{"name": "Paladin Class", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Class", "oracle_text": "(Gain the next level as a sorcery to add its ability.)\nSpells your opponents cast during your turn cost {1} more to cast.\n{2}{W}: Level 2\nCreatures you control get +1/+1.\n{4}{W}: Level 3\nWhenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike."}
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Name:Paladin Class\nManaCost:W\nTypes:Enchantment Class\nS:Mode$ RaiseCost | ValidCard$ Card | Activator$ Opponent | ValidSpell$ Spell | Amount$ 1 | Condition$ PlayerTurn | Description$ Spells your opponents cast during your turn cost {1} more to cast.\nK:Class:2:2 W:AddStaticAbility$ SPump\nSVar:SPump:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Secondary$ True | Description$ Creatures you control get +1/+1.\nK:Class:3:4 W:AddTrigger$ TriggerAttackersDeclared\nSVar:TriggerAttackersDeclared:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking | NumAtt$ X | NumDef$ X | KW$ Double Strike\nSVar:X:Count$Valid Creature.attacking/Minus.1\nOracle:(Gain the next level as a sorcery to add its ability.)\nSpells your opponents cast during your turn cost {1} more to cast.\n{2}{W}: Level 2\nCreatures you control get +1/+1.\n{4}{W}: Level 3\nWhenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Paladin Class", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Class", "oracle_text": "(Gain the next level as a sorcery to add its ability.)\nSpells your opponents cast during your turn cost {1} more to cast.\n{2}{W}: Level 2\nCreatures you control get +1/+1.\n{4}{W}: Level 3\nWhenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike."}
### Response: Name:Paladin Class\nManaCost:W\nTypes:Enchantment Class\nS:Mode$ RaiseCost | ValidCard$ Card | Activator$ Opponent | ValidSpell$ Spell | Amount$ 1 | Condition$ PlayerTurn | Description$ Spells your opponents cast during your turn cost {1} more to cast.\nK:Class:2:2 W:AddStaticAbility$ SPump\nSVar:SPump:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Secondary$ True | Description$ Creatures you control get +1/+1.\nK:Class:3:4 W:AddTrigger$ TriggerAttackersDeclared\nSVar:TriggerAttackersDeclared:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.attacking | NumAtt$ X | NumDef$ X | KW$ Double Strike\nSVar:X:Count$Valid Creature.attacking/Minus.1\nOracle:(Gain the next level as a sorcery to add its ability.)\nSpells your opponents cast during your turn cost {1} more to cast.\n{2}{W}: Level 2\nCreatures you control get +1/+1.\n{4}{W}: Level 3\nWhenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
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Create the Forge script for this magic card
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{"name": "Aluren", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash."}
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Name:Aluren\nManaCost:2 G G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.cmcLE3+nonToken | MayPlay$ True | MayPlayPlayer$ Player | MayPlayWithoutManaCost$ True | MayPlayWithFlash$ True | MayPlayDontGrantZonePermissions$ True | AffectedZone$ Hand,Graveyard,Library,Exile,Command | Description$ Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aluren", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash."}
### Response: Name:Aluren\nManaCost:2 G G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.cmcLE3+nonToken | MayPlay$ True | MayPlayPlayer$ Player | MayPlayWithoutManaCost$ True | MayPlayWithFlash$ True | MayPlayDontGrantZonePermissions$ True | AffectedZone$ Hand,Graveyard,Library,Exile,Command | Description$ Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
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Create the Forge script for this magic card
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{"name": "Cursed Scroll", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target."}
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Name:Cursed Scroll\nManaCost:1\nTypes:Artifact\nA:AB$ NameCard | Cost$ 3 T | Defined$ You | SubAbility$ DBReveal | AILogic$ CursedScroll | SpellDescription$ Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, CARDNAME deals 2 damage to any target.\nSVar:DBReveal:DB$ Reveal | Random$ True | RememberRevealed$ True | Defined$ You | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Any | ConditionDefined$ Remembered | ConditionPresent$ Card.NamedCard | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True\nSVar:PreferredHandSize:1\nOracle:{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cursed Scroll", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target."}
### Response: Name:Cursed Scroll\nManaCost:1\nTypes:Artifact\nA:AB$ NameCard | Cost$ 3 T | Defined$ You | SubAbility$ DBReveal | AILogic$ CursedScroll | SpellDescription$ Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, CARDNAME deals 2 damage to any target.\nSVar:DBReveal:DB$ Reveal | Random$ True | RememberRevealed$ True | Defined$ You | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | NumDmg$ 2 | ValidTgts$ Any | ConditionDefined$ Remembered | ConditionPresent$ Card.NamedCard | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearNamedCard$ True\nSVar:PreferredHandSize:1\nOracle:{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
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Create the Forge script for this magic card
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{"name": "Crimson Kobolds", "mana_cost": "{0}", "type_line": "Creature \u2014 Kobold", "oracle_text": "", "power": "0", "toughness": "1"}
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Name:Crimson Kobolds\nManaCost:0\nColors:red\nTypes:Creature Kobold\nPT:0/1\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crimson Kobolds", "mana_cost": "{0}", "type_line": "Creature \u2014 Kobold", "oracle_text": "", "power": "0", "toughness": "1"}
### Response: Name:Crimson Kobolds\nManaCost:0\nColors:red\nTypes:Creature Kobold\nPT:0/1\nOracle:
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Create the Forge script for this magic card
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{"name": "Primal Command", "mana_cost": "{3}{G}{G}", "type_line": "Sorcery", "oracle_text": "Choose two \u2014\n\u2022 Target player gains 7 life.\n\u2022 Put target noncreature permanent on top of its owner's library.\n\u2022 Target player shuffles their graveyard into their library.\n\u2022 Search your library for a creature card, reveal it, put it into your hand, then shuffle."}
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Name:Primal Command\nManaCost:3 G G\nTypes:Sorcery\nA:SP$ Charm | Cost$ 3 G G | Choices$ DBGain,DBChange,DBChangeAll,DBSearch | CharmNum$ 2\nSVar:DBGain:DB$ GainLife | ValidTgts$ Player | TgtPrompt$ Select target player to gain life | LifeAmount$ 7 | SpellDescription$ Target player gains 7 life.\nSVar:DBChange:DB$ ChangeZone | ValidTgts$ Permanent.nonCreature | TgtPrompt$ Select target noncreature permanent | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target noncreature permanent on top of its owner's library.\nSVar:DBChangeAll:DB$ ChangeZoneAll | ValidTgts$ Player | TgtPrompt$ Select target player to shuffle graveyard into library | Origin$ Graveyard | Destination$ Library | Shuffle$ True | ChangeType$ Card | SpellDescription$ Target player shuffles their graveyard into their library.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature | ChangeNum$ 1 | SpellDescription$ Search your library for a creature card, reveal it, put it into your hand, then shuffle.\nOracle:Choose two —\n• Target player gains 7 life.\n• Put target noncreature permanent on top of its owner's library.\n• Target player shuffles their graveyard into their library.\n• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Primal Command", "mana_cost": "{3}{G}{G}", "type_line": "Sorcery", "oracle_text": "Choose two \u2014\n\u2022 Target player gains 7 life.\n\u2022 Put target noncreature permanent on top of its owner's library.\n\u2022 Target player shuffles their graveyard into their library.\n\u2022 Search your library for a creature card, reveal it, put it into your hand, then shuffle."}
### Response: Name:Primal Command\nManaCost:3 G G\nTypes:Sorcery\nA:SP$ Charm | Cost$ 3 G G | Choices$ DBGain,DBChange,DBChangeAll,DBSearch | CharmNum$ 2\nSVar:DBGain:DB$ GainLife | ValidTgts$ Player | TgtPrompt$ Select target player to gain life | LifeAmount$ 7 | SpellDescription$ Target player gains 7 life.\nSVar:DBChange:DB$ ChangeZone | ValidTgts$ Permanent.nonCreature | TgtPrompt$ Select target noncreature permanent | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target noncreature permanent on top of its owner's library.\nSVar:DBChangeAll:DB$ ChangeZoneAll | ValidTgts$ Player | TgtPrompt$ Select target player to shuffle graveyard into library | Origin$ Graveyard | Destination$ Library | Shuffle$ True | ChangeType$ Card | SpellDescription$ Target player shuffles their graveyard into their library.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature | ChangeNum$ 1 | SpellDescription$ Search your library for a creature card, reveal it, put it into your hand, then shuffle.\nOracle:Choose two —\n• Target player gains 7 life.\n• Put target noncreature permanent on top of its owner's library.\n• Target player shuffles their graveyard into their library.\n• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "Ruby Leech", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Leech", "oracle_text": "First strike\nRed spells you cast cost {R} more to cast.", "power": "2", "toughness": "2"}
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Name:Ruby Leech\nManaCost:1 R\nTypes:Creature Leech\nPT:2/2\nK:First Strike\nS:Mode$ RaiseCost | ValidCard$ Card.Red | Activator$ You | Type$ Spell | Cost$ R | Description$ Red spells you cast cost {R} more to cast.\nOracle:First strike\nRed spells you cast cost {R} more to cast.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ruby Leech", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Leech", "oracle_text": "First strike\nRed spells you cast cost {R} more to cast.", "power": "2", "toughness": "2"}
### Response: Name:Ruby Leech\nManaCost:1 R\nTypes:Creature Leech\nPT:2/2\nK:First Strike\nS:Mode$ RaiseCost | ValidCard$ Card.Red | Activator$ You | Type$ Spell | Cost$ R | Description$ Red spells you cast cost {R} more to cast.\nOracle:First strike\nRed spells you cast cost {R} more to cast.
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Create the Forge script for this magic card
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{"name": "Smuggler's Copter", "mana_cost": "{2}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Flying\nWhenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "3", "toughness": "3"}
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Name:Smuggler's Copter\nManaCost:2\nTypes:Artifact Vehicle\nPT:3/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigLoot | TriggerDescription$ Whenever CARDNAME attacks or blocks, you may draw a card. If you do, discard a card.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigLoot | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, you may draw a card. If you do, discard a card.\nSVar:TrigLoot:AB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | Cost$ Draw<1/You>\nK:Crew:1\nOracle:Flying\nWhenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Smuggler's Copter", "mana_cost": "{2}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Flying\nWhenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "3", "toughness": "3"}
### Response: Name:Smuggler's Copter\nManaCost:2\nTypes:Artifact Vehicle\nPT:3/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigLoot | TriggerDescription$ Whenever CARDNAME attacks or blocks, you may draw a card. If you do, discard a card.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigLoot | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, you may draw a card. If you do, discard a card.\nSVar:TrigLoot:AB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | Cost$ Draw<1/You>\nK:Crew:1\nOracle:Flying\nWhenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Create the Forge script for this magic card
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{"name": "Fatal Lore", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "An opponent chooses one \u2014\n\u2022 You draw three cards.\n\u2022 You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards."}
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Name:Fatal Lore\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ Charm | Cost$ 2 B B | Chooser$ Opponent | Choices$ DrawThree,DestroyAndDraw\nSVar:DrawThree:DB$ Draw | NumCards$ 3 | Defined$ You | SpellDescription$ You draw three cards.\nSVar:DestroyAndDraw:DB$ Destroy | ValidTgts$ Creature.ControlledBy ChoosingPlayer | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ 2 | NoRegen$ True | SpellDescription$ You destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. | SubAbility$ ChooserDraws\nSVar:ChooserDraws:DB$ Draw | NumCards$ 3 | Defined$ ChoosingPlayer | UpTo$ True\nAI:RemoveDeck:All\nOracle:An opponent chooses one —\n• You draw three cards.\n• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fatal Lore", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "An opponent chooses one \u2014\n\u2022 You draw three cards.\n\u2022 You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards."}
### Response: Name:Fatal Lore\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ Charm | Cost$ 2 B B | Chooser$ Opponent | Choices$ DrawThree,DestroyAndDraw\nSVar:DrawThree:DB$ Draw | NumCards$ 3 | Defined$ You | SpellDescription$ You draw three cards.\nSVar:DestroyAndDraw:DB$ Destroy | ValidTgts$ Creature.ControlledBy ChoosingPlayer | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ 2 | NoRegen$ True | SpellDescription$ You destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. | SubAbility$ ChooserDraws\nSVar:ChooserDraws:DB$ Draw | NumCards$ 3 | Defined$ ChoosingPlayer | UpTo$ True\nAI:RemoveDeck:All\nOracle:An opponent chooses one —\n• You draw three cards.\n• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
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Create the Forge script for this magic card
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{"name": "Slave of Bolas", "mana_cost": "{3}{U/R}{B}", "type_line": "Sorcery", "oracle_text": "Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step."}
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Name:Slave of Bolas\nManaCost:3 UR B\nTypes:Sorcery\nA:SP$ GainControl | Cost$ 3 UR B | ValidTgts$ Creature | TgtPrompt$ Select target creature | Untap$ True | AddKWs$ Haste | SubAbility$ DBPump | SpellDescription$ Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | AtEOT$ Sacrifice\nSVar:PlayMain1:TRUE\nOracle:Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Slave of Bolas", "mana_cost": "{3}{U/R}{B}", "type_line": "Sorcery", "oracle_text": "Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step."}
### Response: Name:Slave of Bolas\nManaCost:3 UR B\nTypes:Sorcery\nA:SP$ GainControl | Cost$ 3 UR B | ValidTgts$ Creature | TgtPrompt$ Select target creature | Untap$ True | AddKWs$ Haste | SubAbility$ DBPump | SpellDescription$ Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | AtEOT$ Sacrifice\nSVar:PlayMain1:TRUE\nOracle:Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Infernal Grasp", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature. You lose 2 life."}
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Name:Infernal Grasp\nManaCost:1 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature. You lose 2 life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 2\nOracle:Destroy target creature. You lose 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Infernal Grasp", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature. You lose 2 life."}
### Response: Name:Infernal Grasp\nManaCost:1 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature. You lose 2 life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 2\nOracle:Destroy target creature. You lose 2 life.
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Create the Forge script for this magic card
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{"name": "Yavimaya Elder", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.\n{2}, Sacrifice Yavimaya Elder: Draw a card.", "power": "2", "toughness": "1"}
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Name:Yavimaya Elder\nManaCost:1 G G\nTypes:Creature Human Druid\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFetch | OptionalDecider$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.\nSVar:TrigFetch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 2 | ShuffleNonMandatory$ True\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.\n{2}, Sacrifice Yavimaya Elder: Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Yavimaya Elder", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.\n{2}, Sacrifice Yavimaya Elder: Draw a card.", "power": "2", "toughness": "1"}
### Response: Name:Yavimaya Elder\nManaCost:1 G G\nTypes:Creature Human Druid\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFetch | OptionalDecider$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.\nSVar:TrigFetch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 2 | ShuffleNonMandatory$ True\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.\n{2}, Sacrifice Yavimaya Elder: Draw a card.
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Create the Forge script for this magic card
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{"name": "Override", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {1} for each artifact you control."}
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Name:Override\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ X | SpellDescription$ Counter target spell unless its controller pays {1} for each artifact you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nDeckNeeds:Type$Artifact\nOracle:Counter target spell unless its controller pays {1} for each artifact you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Override", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {1} for each artifact you control."}
### Response: Name:Override\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ X | SpellDescription$ Counter target spell unless its controller pays {1} for each artifact you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nDeckNeeds:Type$Artifact\nOracle:Counter target spell unless its controller pays {1} for each artifact you control.
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Create the Forge script for this magic card
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{"name": "Roiling Vortex", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.\nWhenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.\n{R}: Your opponents can't gain life this turn."}
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Name:Roiling Vortex\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ Trig1Damage | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, CARDNAME deals 1 damage to them.\nSVar:Trig1Damage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | Execute$ Trig5Damage | ValidSA$ Spell.ManaSpent EQ0 | TriggerDescription$ Whenever a player casts a spell, if no mana was spent to cast that spell, CARDNAME deals 5 damage to that player.\nSVar:Trig5Damage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 5\nA:AB$ Effect | Cost$ R | StaticAbilities$ STCantGain | AILogic$ NoGain | SpellDescription$ Your opponents can't gain life this turn.\nSVar:STCantGain:Mode$ CantGainLife | ValidPlayer$ Player.Opponent | Description$ Your opponents can't gain life this turn.\nOracle:At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.\nWhenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.\n{R}: Your opponents can't gain life this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Roiling Vortex", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.\nWhenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.\n{R}: Your opponents can't gain life this turn."}
### Response: Name:Roiling Vortex\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ Trig1Damage | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, CARDNAME deals 1 damage to them.\nSVar:Trig1Damage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Player | TriggerZones$ Battlefield | Execute$ Trig5Damage | ValidSA$ Spell.ManaSpent EQ0 | TriggerDescription$ Whenever a player casts a spell, if no mana was spent to cast that spell, CARDNAME deals 5 damage to that player.\nSVar:Trig5Damage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 5\nA:AB$ Effect | Cost$ R | StaticAbilities$ STCantGain | AILogic$ NoGain | SpellDescription$ Your opponents can't gain life this turn.\nSVar:STCantGain:Mode$ CantGainLife | ValidPlayer$ Player.Opponent | Description$ Your opponents can't gain life this turn.\nOracle:At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.\nWhenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.\n{R}: Your opponents can't gain life this turn.
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Create the Forge script for this magic card
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{"name": "Gyre Sage", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\n{T}: Add {G} for each +1/+1 counter on Gyre Sage.", "power": "1", "toughness": "2"}
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Name:Gyre Sage\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:1/2\nK:Evolve\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add {G} for each +1/+1 counter on CARDNAME.\nSVar:X:Count$CardCounters.P1P1\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\n{T}: Add {G} for each +1/+1 counter on Gyre Sage.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gyre Sage", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\n{T}: Add {G} for each +1/+1 counter on Gyre Sage.", "power": "1", "toughness": "2"}
### Response: Name:Gyre Sage\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:1/2\nK:Evolve\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add {G} for each +1/+1 counter on CARDNAME.\nSVar:X:Count$CardCounters.P1P1\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\n{T}: Add {G} for each +1/+1 counter on Gyre Sage.
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Create the Forge script for this magic card
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{"name": "Cavern-Hoard Dragon", "mana_cost": "{7}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.\nFlying, trample, haste\nWhenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls.", "power": "6", "toughness": "6"}
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Name:Cavern-Hoard Dragon\nManaCost:7 R R\nTypes:Creature Dragon\nPT:6/6\nK:Flying\nK:Trample\nK:Haste\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.\nSVar:X:PlayerCountOpponents$HighestValid Artifact.YouCtrl\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTreasure | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you create a Treasure token for each artifact that player controls.\nSVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | TokenAmount$ Y\nSVar:Y:Count$Valid Artifact.ControlledBy TriggeredTarget\nDeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact\nOracle:This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.\nFlying, trample, haste\nWhenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cavern-Hoard Dragon", "mana_cost": "{7}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.\nFlying, trample, haste\nWhenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls.", "power": "6", "toughness": "6"}
### Response: Name:Cavern-Hoard Dragon\nManaCost:7 R R\nTypes:Creature Dragon\nPT:6/6\nK:Flying\nK:Trample\nK:Haste\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.\nSVar:X:PlayerCountOpponents$HighestValid Artifact.YouCtrl\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTreasure | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you create a Treasure token for each artifact that player controls.\nSVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | TokenAmount$ Y\nSVar:Y:Count$Valid Artifact.ControlledBy TriggeredTarget\nDeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact\nOracle:This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.\nFlying, trample, haste\nWhenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls.
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Create the Forge script for this magic card
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{"name": "Gruul Spellbreaker", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)\nTrample\nAs long as it's your turn, you and Gruul Spellbreaker have hexproof.", "power": "3", "toughness": "3"}
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Name:Gruul Spellbreaker\nManaCost:1 R G\nTypes:Creature Ogre Warrior\nPT:3/3\nK:Riot\nK:Trample\nS:Mode$ Continuous | Affected$ You,Card.Self | AddKeyword$ Hexproof | Condition$ PlayerTurn | Description$ As long as it's your turn, you and CARDNAME have hexproof.\nDeckHas:Ability$Counters\nOracle:Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)\nTrample\nAs long as it's your turn, you and Gruul Spellbreaker have hexproof.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gruul Spellbreaker", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)\nTrample\nAs long as it's your turn, you and Gruul Spellbreaker have hexproof.", "power": "3", "toughness": "3"}
### Response: Name:Gruul Spellbreaker\nManaCost:1 R G\nTypes:Creature Ogre Warrior\nPT:3/3\nK:Riot\nK:Trample\nS:Mode$ Continuous | Affected$ You,Card.Self | AddKeyword$ Hexproof | Condition$ PlayerTurn | Description$ As long as it's your turn, you and CARDNAME have hexproof.\nDeckHas:Ability$Counters\nOracle:Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)\nTrample\nAs long as it's your turn, you and Gruul Spellbreaker have hexproof.
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